Log for #openttdcoop on 5th July 2009:
Times are UTC Toggle Colours
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00:55:30  <andy|p> !password
00:55:30  <PublicServer> andy|p: epochs
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01:15:14  <Glendening> !password
01:15:14  <PublicServer> Glendening: vistas
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09:17:13  <Mark> morning
09:17:41  <Mark> !password
09:17:41  <PublicServer> Mark: lazier
09:17:49  <PublicServer> *** Mark joined the game
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09:21:18  *** Mark sets mode: +v ^Spike^
09:21:21  *** Mark sets mode: +v FooBar_
09:21:40  <Mark> @op openttdcoop
09:21:44  <^Spike^> !password
09:21:44  <PublicServer> ^Spike^: lazier
09:21:45  <Mark> gah
09:21:48  *** Mark sets mode: +o openttdcoop
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09:22:30  <PublicServer> <Mark> join the comp :P
09:22:33  *** openttdcoop sets mode: +v StarLite
09:22:35  <PublicServer> <Mark> i want to upgrade to concorde
09:22:42  <PublicServer> *** ^Sp1ke^ has joined company #1
09:22:42  <PublicServer> *** Game unpaused (enough players)
09:24:27  <PublicServer> <^Sp1ke^> could be me but some planes just have 1 order?
09:24:41  <PublicServer> <^Sp1ke^> more like all?
09:24:44  <PublicServer> <Mark> i'm emtying the airports to upgrade
09:24:47  <PublicServer> <^Sp1ke^> ah
09:25:54  <PublicServer> <Mark> oh great
09:25:59  <PublicServer> <Mark> noise restriction
09:26:21  <PublicServer> <^Sp1ke^> :)
09:26:28  <Mark> !rcon patch station_noise_level 0
09:26:47  <PublicServer> <^Sp1ke^> there better )
09:28:56  <PublicServer> <Mark> love the more aggressive airports
09:29:06  <PublicServer> <^Sp1ke^> :)
09:32:09  <Osai> @channelstats
09:32:09  <Webster> Osai: On #openttdcoop there have been 105419 messages, containing 3301951 characters, 572677 words, 8130 smileys, and 2144 frowns; 378 of those messages were ACTIONs.  There have been 6767 joins, 272 parts, 6478 quits, 18 kicks, 1544 mode changes, and 131 topic changes.
09:32:26  <Mark> hello Osai :)
09:32:30  <Osai> hi Mark
09:32:31  <Osai> :)
09:32:39  *** Mark sets mode: +v Zorn
09:32:44  *** zakjan was kicked by Mark (Kick!)
09:32:46  <Mark> woops
09:33:01  *** Mark sets mode: +v Wurzel49
09:33:06  *** Mark sets mode: +v stuffcorpse
09:33:07  <Osai> huh? what happened ?
09:33:09  *** Mark sets mode: +v satyap1
09:33:15  <Mark> wrong button :P
09:33:19  <Osai> lol ^^
09:33:22  *** Mark sets mode: +v Progman
09:33:33  <Mark> cant voice hylje for some reason
09:33:47  <Mark> the bot wasnt opped so it didnt auto-voice
09:33:59  <^Spike^> hylje has voice already
09:34:12  <Mark> not in my list
09:34:14  <Mark> strange
09:34:16  <^Spike^> do /hop :)
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09:34:20  *** ChanServ sets mode: +o Osai
09:34:20  <^Spike^> or /names #openttdcoop
09:34:25  *** openttdcoop sets mode: +v Osai
09:34:48  <hylje> :p
09:34:51  <^Spike^> usually /names also fixes it :)
09:34:55  <Mark> yeah
09:35:00  <Mark> never knew
09:35:09  <^Spike^> just request the names list again of the channel :)
09:35:12  <Osai> for me, its weird too
09:35:18  <Osai> I see halfops oO
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09:35:23  *** ChanServ sets mode: +o Osai
09:35:24  <^Spike^> irc helper somewhere else so all these things :)
09:35:28  *** openttdcoop sets mode: +v Osai
09:35:31  <^Spike^> somewhere i know it :)
09:36:43  <^Spike^> using the knowledge is a different question ;)
09:36:46  <PublicServer> <Mark> oh great
09:36:48  <PublicServer> <Mark> crash
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09:37:09  <PublicServer> <^Sp1ke^> the waiting planes are panicing!
09:37:11  <PublicServer> <Mark> rating to 0%..
09:37:12  <PublicServer> <^Sp1ke^> AH!!! :)
09:37:19  <boyinblue0> !download win32
09:37:19  <PublicServer> boyinblue0:
09:37:33  <PublicServer> <^Sp1ke^> and sure... other planes leave without a problem :)
09:37:38  <PublicServer> <^Sp1ke^> who cares about the crashed plane xD
09:38:51  <boyinblue0> !grf
09:38:51  <PublicServer> boyinblue0: (Version 7.3)
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09:39:09  *** openttdcoop sets mode: +v Graschnikov
09:39:47  <Graschnikov> !password
09:39:47  <PublicServer> Graschnikov: toughs
09:40:03  <PublicServer> *** Graschnikov joined the game
09:40:21  <PublicServer> <Mark> at least the replacing paid off
09:41:19  <PublicServer> *** Graschnikov has left the game (connection lost)
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09:43:12  <Osai> !dl asd
09:43:12  <PublicServer> Osai: unknown option "asd"
09:43:35  <boyinblue0> !password
09:43:35  <PublicServer> boyinblue0: darker
09:43:45  <PublicServer> *** Boyinblue0 joined the game
09:43:48  <Osai> !svn
09:43:48  <PublicServer> Osai: svn update -r16621 && make (darker)
09:43:48  <PublicServer> Osai: svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
09:44:40  <Osai> !date
09:44:40  <PublicServer> Osai: 12 Dec 1984
09:56:19  <PublicServer> *** Graschnikov has left the game (leaving)
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09:56:37  *** openttdcoop sets mode: +v Benny
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09:58:56  <Farden> !playercount
09:58:56  <PublicServer> Farden: Number of players: 3
09:58:59  <Farden> !password
09:58:59  <PublicServer> Farden: snores
09:59:37  <Benny> Late ingame?
09:59:46  <PublicServer> *** Farden joined the game
09:59:51  <PublicServer> <Farden> hi there!
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10:00:16  <Benny> AAaaaare weeee laaateee ingaaaaame?
10:00:52  <PublicServer> <Farden> what do you mean?
10:01:12  <Benny> Which year is it?
10:01:20  <Benny> Are there a lot of tracks?
10:01:30  <PublicServer> <Farden> 1985
10:01:33  <PublicServer> <Farden> phase : voting
10:01:36  <Benny> Okay.
10:01:41  <PublicServer> <Farden> it's on the title of the channel, you know?
10:01:43  <^Spike^> trakcs oh the whole map is full of it :D
10:01:57  <Benny> Yeeeah right. ;)
10:02:00  <^Spike^> we broke down all cities and replaced them with tracks :)
10:02:06  <PublicServer> <Farden> ^^
10:02:08  <^Spike^> whole map is covered right farden? :)
10:02:37  <Benny> !download win32
10:02:37  <PublicServer> Benny:
10:02:48  <PublicServer> <^Sp1ke^> i think mark is winning shame i need to go soon... :)
10:03:05  <PublicServer> <Farden> again...
10:03:11  <^Spike^> what again
10:03:12  <PublicServer> <Farden> Mark is always winning
10:03:14  <^Spike^> that i need to go? :)
10:03:15  <^Spike^> oh :)
10:03:22  <Benny> !password
10:03:22  <PublicServer> Benny: snores
10:03:26  <PublicServer> <Farden> or, nearly always^^
10:03:36  <PublicServer> <^Sp1ke^> you voted yourself on his plan aswell :D
10:03:47  <PublicServer> <Farden> cause it's a good plan!
10:03:52  <Benny> Umm.. Wtf
10:03:52  <PublicServer> <^Sp1ke^> yep :)
10:03:59  <Benny> Im missing a newGRF. ._o
10:04:13  <PublicServer> <Farden> go bananas
10:04:19  <^Spike^> go crazy? :)
10:04:23  <PublicServer> <Farden> PLANE CRASH!
10:04:33  <PublicServer> <Farden> bananas : the content DL system integrated in ottd
10:04:44  <^Spike^> i know :)
10:05:02  <PublicServer> <Farden> ammler said it's a new protection again stupid players^^
10:05:11  <^Spike^> :D
10:05:15  <Mark> seems it works
10:05:25  <PublicServer> <Farden> oh, hello Mark
10:05:38  <Mark> hello :)
10:05:51  <PublicServer> <Farden> seems you won again
10:06:05  <Mark> wootwoot
10:06:12  <Benny> Mark is the king of #ottdcoop
10:06:20  <PublicServer> <Farden> sortof^^
10:06:59  <PublicServer> <Farden> can we end the vote and start exploding mountains?^^
10:07:19  <PublicServer> <Boyinblue0> Why is Chonville airport less busy than  PAX MM?
10:07:52  <Benny> !password
10:07:52  <PublicServer> Benny: snores
10:08:04  <PublicServer> *** Benny joined the game
10:08:13  <PublicServer> <Benny> Ooooo
10:08:17  <PublicServer> <Benny> Hard map'
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10:09:18  *** ChanServ sets mode: +o [com]buster
10:09:23  *** openttdcoop sets mode: +v [com]buster
10:09:47  <mixrin> !svn
10:09:47  <PublicServer> mixrin: svn update -r16621 && make (snores)
10:09:47  <PublicServer> mixrin: svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
10:10:39  <PublicServer> <Boyinblue0> This should be a fun game though getting max output :)
10:10:52  <PublicServer> <Benny> Easy peasy
10:11:11  <PublicServer> <Benny> We did it with 4 factories with a SRNW once. :D
10:11:30  <PublicServer> <Benny> I think it was 4 factories at least..
10:11:41  <PublicServer> <Boyinblue0> ooohh maybe not that difficult then :P
10:11:54  <PublicServer> <Benny> But still fun. :D
10:12:05  <Mark> we'll need some 16 mainlines
10:12:09  <Mark> to both directions
10:12:26  <PublicServer> <Benny> :o
10:12:27  <PublicServer> <Benny> OMG
10:12:30  <PublicServer> <Benny> OMGWTF
10:12:38  <PublicServer> <Farden> OMGWTFBBQ!
10:13:36  <PublicServer> *** Mark has joined spectators
10:14:07  <PublicServer> *** Farden has left the game (leaving)
10:15:13  <Farden> hylje?
10:15:19  <hylje> hi Farden
10:15:24  <Farden> hello^^
10:15:43  <Farden> I have another idea of possibilities that would offer our 3Dmap
10:15:51  <Farden> underground/elevated stations
10:15:51  <hylje> do elaborate
10:16:03  <Farden> and "stations over stations"
10:16:06  <hylje> yeah
10:16:11  <Farden> that would permit to do real metros
10:16:16  <hylje> tunnels and bridges become landscape
10:16:22  <Farden> and to build very complex stations
10:16:29  <hylje> and stacked junctions
10:16:34  <Farden> indeed
10:16:42  <Farden> I was looking at "gare de l'est"
10:16:51  <Farden> a station that I use often, in Paris
10:16:58  <hylje> station catchment needs a 3D aware proc
10:17:04  <Farden> and it's full of things we can't do right now
10:17:06  <hylje> but that's about it
10:17:12  <PublicServer> *** Benny has left the game (leaving)
10:17:16  *** Benny has quit IRC
10:17:34  <hylje> let's focus on getting Map2D started
10:17:46  <Farden> yep
10:17:52  <Farden> I was planning to work on that today
10:17:57  <Farden> after repairing my other computer
10:18:01  <hylje> neat
10:21:29  <mixrin> !grf
10:21:29  <PublicServer> mixrin: (Version 7.3)
10:32:35  <hylje> i've been listing up existing Slope/Tile/Map functions in a terse format
10:32:48  <Farden> great
10:32:54  <Farden> can I have it?
10:33:02  <hylje> incomplete..
10:33:10  <Farden> ok
10:33:10  <Farden> np
10:33:40  <StarLite> !password
10:33:40  <PublicServer> StarLite: upbeat
10:34:04  <StarLite> !download win64
10:34:04  <PublicServer> StarLite:
10:34:22  <hylje>
10:34:23  <Webster> Title: dpaste: #63365: tile attributes and methods([with optional args]) (at
10:34:46  *** themroc has joined #openttdcoop
10:34:47  <StarLite> newgrf mismatch?
10:34:51  *** openttdcoop sets mode: +v themroc
10:35:00  <hylje> update from bananas and refresh server
10:35:08  <StarLite> linky?
10:35:14  <StarLite> !bananas
10:35:15  <StarLite> ?
10:35:16  <StarLite> :P
10:35:19  <hylje> "update content" button in game
10:35:20  <Farden> hu, I was thinking about something
10:35:27  *** Nickman87 has joined #openttdcoop
10:35:29  <Farden> with 3D map, a tile no longer have a owner
10:35:32  *** openttdcoop sets mode: +v Nickman87
10:35:33  <Nickman87> !players
10:35:34  <StarLite> oooo cool :D
10:35:35  <PublicServer> Nickman87: Client 133 is Mark, a spectator
10:35:35  <PublicServer> Nickman87: Client 134 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
10:35:35  <PublicServer> Nickman87: Client 140 (Orange) is Boyinblue0, in company 1 (OpenTTD Coop  A/S)
10:35:36  <Farden> has you can build over and under
10:35:38  <Nickman87> !password
10:35:38  <PublicServer> Nickman87: upbeat
10:35:40  <StarLite> is that new? (A)
10:35:59  <hylje> tiles can be stacked, but each level may have an owner
10:35:59  <Farden> what?
10:36:05  <PublicServer> *** Nickman joined the game
10:36:07  <PublicServer> <Nickman> hi there
10:36:20  <Ammler> why no +m anymore?
10:36:25  <hylje> m is set
10:36:27  <Nickman87> +m?
10:36:33  <Farden> so your tile type would include the high of the tile
10:36:40  <Ammler> oh
10:36:44  <Farden> what do you think of unused tiles
10:36:52  <Farden> it would represent useless data in memory
10:36:57  <StarLite> !password
10:36:57  <PublicServer> StarLite: upbeat
10:37:01  <Ammler> he, got a message, that autovoice don't work anymore.
10:37:05  <PublicServer> *** StarLite joined the game
10:37:09  <hylje> empty tiles (eg air and solid earth)?
10:37:14  <Nickman87> are you sdiscussiong a possibility for a 3D tile map? :D
10:37:17  <Farden> yes
10:37:25  <Farden> and yes^^
10:37:37  <Nickman87> :D
10:37:43  <Nickman87> totally fictive? or in progress? :)
10:37:55  <hylje> we aim to at least make it easier to do in the future
10:37:58  <Farden> well... we're going to try
10:38:32  <Nickman87> If you need a programmer ;)
10:38:34  <Nickman87> I'm you're man
10:38:45  <Farden> we're already hylje and me as programmers
10:38:50  <Farden> but if you want to give us a hand
10:38:51  <Ammler> lol
10:38:59  <StarLite> multilevel stations?
10:39:02  <StarLite> bridges over bridges?
10:39:07  <StarLite> etc?
10:39:07  <Farden> StarLite : that could be included, yes
10:39:11  <StarLite> phat!
10:39:21  <hylje> StarLite: in general we'd turn bridges and tunnels into plain old landscape
10:39:40  <hylje> meaning bridges could split and join mid-air
10:39:48  <Farden> the "bridges" and "tunnels" concept would disappear
10:39:49  <hylje> with normal signals
10:39:56  <Farden> it would only be elevated track and underground track
10:40:07  <StarLite> nice :D
10:40:32  <Farden> if we manage to do it, of course^^
10:40:40  <Farden> we don't promise anything to anyone
10:40:46  <Farden> no guaranties at all and so on
10:40:55  <Ammler> well, so many programmers, it should work
10:41:08  <hylje> that said our first goal is making the map code easier to work with
10:41:10  <Farden> if Nickman87 is with us
10:41:11  <Ammler> most projects have 3 menagers and no programmer ;-)
10:41:15  <Farden> we can have a chance^^
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10:41:27  <Farden> well, here Ammler we've got 3 programmers and no manager^^
10:41:45  <Nickman87> Farden I'd love to join :)
10:41:52  <PublicServer> *** StarLite has left the game (leaving)
10:41:55  <Farden> hylje, do you accept it?
10:41:58  <hylje> yeah sure
10:42:07  <Farden> then welcome aboard
10:42:11  <Nickman87> yay! :D
10:42:13  <hylje> we need as much understanding of the code as we can afford
10:42:20  <Nickman87> indeed
10:42:30  <StarLite> !password
10:42:30  <PublicServer> StarLite: median
10:42:37  <PublicServer> *** StarLite joined the game
10:42:38  <Farden> we should create a channel, to not pollute so many the coop chan^^
10:42:43  <Nickman87> but like you say, 3D map would make allot of thing very easy to iplement like splitting bridges and stuff :D
10:42:49  <Nickman87> nah, it's always quit in here :D
10:42:53  <Ammler> just ping, if you want a project at
10:42:55  <Nickman87> quiet
10:43:17  <Farden> Ammler : we'll take a look on the code before trying anything
10:43:20  <Farden> but thanks for the help
10:43:26  <Farden> we'll probably take it later
10:43:56  <Ammler> devzone is not just for coding.
10:44:08  <hylje> now we want to move *all* access to the map into map.cpp and tile_map.cpp
10:44:23  <hylje> (and the corresponding headers)
10:44:26  <Nickman87> hasn't that been done already? The moving of the map calls?
10:44:41  <Farden> yeah but we plan it to do object oriented
10:44:41  <hylje> well that would be easy if that's so
10:44:46  <Farden> which is not the case currently
10:44:48  <hylje> object orientation isn't a must
10:44:54  <hylje> we just want everything in the same place
10:45:09  <Farden> it would make things really easier for future maintenance
10:45:18  <Farden> and improvements
10:45:21  <hylje> and the whole Map2D->Map3D swap
10:45:36  <Farden> yeah, that's a first step
10:45:54  <PublicServer> *** Boyinblue0 has left the game (leaving)
10:46:04  <hylje> so first we turn the current map as is into a Map2D object
10:46:26  <Farden> then we try to add the third dimension
10:46:29  <hylje> second we implement a Map3D that is a strict superset of Map2D and then replaces Map2D
10:46:32  <Nickman87> (y)
10:46:33  <Farden> and deal with all problems it can create
10:46:46  <boyinblue0> !password
10:46:46  <PublicServer> boyinblue0: median
10:46:54  <Nickman87> the only problem will be, you need to give an extra coŲrdinate for the thrid dimention
10:46:55  <PublicServer> *** Boyinblue0 joined the game
10:46:59  <Nickman87> so you can't just ovverrule the calls?
10:47:08  <hylje> current tiles already have z
10:47:12  <Nickman87> ah
10:47:23  <Farden> Nickman87 : we'll redo everything so that won't be a problem
10:47:25  <Nickman87> you mean there "imaginary" z index?
10:47:27  <hylje> we'll need to update the user calls anyway
10:47:43  <hylje> yeah, it's calculated from the heightmap state
10:47:43  <Farden> yes, lots of code will have to be changed
10:47:46  <Nickman87> :)
10:47:51  <Nickman87> that's logical...
10:48:55  <X-BT> !password
10:48:55  <PublicServer> X-BT: median
10:49:11  <PublicServer> *** X-BT joined the game
10:50:00  <Farden> I think we should create a new map2d.h/map2d.cpp file
10:50:09  <Farden> instead of using existing files
10:50:11  <PublicServer> <Mark> let's get building?
10:50:35  <hylje> could be a good thing to do
10:50:44  <[com]buster> !password
10:50:44  <PublicServer> [com]buster: median
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10:50:54  *** openttdcoop sets mode: +v V453000
10:50:57  <V453000> !password
10:50:58  <PublicServer> V453000: median
10:51:12  <Farden> and we'll need a svn, so... I think we could use Ammler's help
10:51:14  <PublicServer> *** V453000 joined the game
10:51:14  <Farden> agree?
10:51:15  <PublicServer> <V453000> hi
10:51:19  <PublicServer> *** Nickman has left the game (connection lost)
10:51:25  <hylje> rather use a dvcs like hg
10:51:42  <hylje> would we roll Tile, Slope and Foundation (and others) into our map2d.(h|cpp)?
10:51:48  <Farden> I only used svn and cvs so far
10:51:50  <Farden> but why not^^
10:51:59  <PublicServer> <Combuster> Mark: you obviously won
10:52:00  <Ammler> hg is prefered on the devzone
10:52:05  <PublicServer> <Combuster> if you want, we can start
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10:52:14  <PublicServer> <Mark> let's start, then
10:52:19  *** openttdcoop sets mode: +v Condac
10:52:23  <Mark> !magic_bulldozer 1
10:52:30  <Mark> or what was the cmd?
10:52:34  <Mark> !rcon magic_bulldozer 1
10:52:34  <PublicServer> Mark: *** Mark has left the game (kicked by server)
10:52:34  <PublicServer> Mark: *** ^Sp1ke^ has left the game (kicked by server)
10:52:34  <PublicServer> Mark: *** Boyinblue0 has left the game (kicked by server)
10:52:34  <PublicServer> Mark: *** StarLite has left the game (kicked by server)
10:52:34  <PublicServer> Mark: *** X-BT has left the game (kicked by server)
10:52:35  <Ammler> !rcon
10:52:36  <PublicServer> Mark: *** Combuster has left the game (kicked by server)
10:52:36  <PublicServer> Mark: *** V453000 has left the game (kicked by server)
10:52:36  <Farden> hylje : no, I think we should have separated files
10:52:38  <PublicServer> *** Game paused (not enough players)
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10:52:51  <StarLite> !password
10:52:51  <PublicServer> StarLite: median
10:52:51  <Mark> !password
10:52:51  <PublicServer> Mark: median
10:53:00  <PublicServer> *** Game unpaused (enough players)
10:53:00  <PublicServer> *** Mark joined the game
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10:53:04  <Farden> hylje : we should in fact created a directory
10:53:06  <PublicServer> <Mark> that's better
10:53:12  <hylje> mm
10:53:15  <Farden> like there is one for AI, network and so on
10:53:21  <hylje> let's do that then
10:53:24  <Farden> so we can split our work in multiple files
10:53:29  <Farden> to have a better structure
10:53:37  <Farden> and have a single entry point
10:53:40  <Farden> the map2d object
10:53:54  *** Nickman87 has quit IRC
10:54:10  <Farden> damn, we've lost belgium
10:54:13  <PublicServer> *** X-BT joined the game
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10:54:25  <hylje> because c++ is pretty static i guess we'd have to overengineer a little and provide abstract Map, Tile and others so 3D can transparently implement them differently
10:54:53  <Farden> do users need to access directly a tile
10:54:58  <Farden> or can they do it via the map?
10:55:21  <hylje> map operations give tiles
10:56:40  *** Nickman87 has joined #openttdcoop
10:56:45  *** openttdcoop sets mode: +v Nickman87
10:57:02  <Nickman87> ok, my laptop just crashed when I plugged in my mouse...
10:57:05  <Nickman87> stupid thing
10:57:10  <Nickman87> what did I miss? :)-
10:57:13  <Nickman87> !password
10:57:13  <PublicServer> Nickman87: cheeks
10:57:40  <Farden> nothing
10:57:40  <PublicServer> *** Nickman joined the game
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10:58:33  <PublicServer> *** Farden joined the game
10:58:37  <PublicServer> <Nickman> I think we need to terraform the water some more? :p
10:58:44  <PublicServer> <Nickman> crazy mainline spendings
10:58:59  <PublicServer> <Mark> mainlines must be straight :P
10:59:04  <PublicServer> <Farden> I volunteer to build the huge drop
10:59:05  <PublicServer> <Mark> priority over everything
10:59:16  <PublicServer> <Farden> (or at least to try)
10:59:21  <PublicServer> <Mark> Farden: make sure you leave some 30 tiles to the west
10:59:29  <PublicServer> <Mark> preferably even 50
10:59:30  <PublicServer> <Nickman> hmmmmm, huge drops
10:59:33  <PublicServer> <Nickman> I like ;)
10:59:36  <PublicServer> <Mark> and the magic dozer is on :P
10:59:36  <PublicServer> <Farden> where is west?^^
10:59:44  <PublicServer> <Farden> do we talk about the same?
10:59:50  <PublicServer> <Mark> so you may blow up towns industries and antennas
11:00:20  <V453000> !password
11:00:20  <PublicServer> V453000: cheeks
11:00:31  <PublicServer> <Farden> ok
11:00:32  <PublicServer> <Nickman> for the huge drop we'll need some massive terraforms? :s
11:00:36  <PublicServer> <Farden> so you're west is my east^^
11:00:43  <PublicServer> <Mark> yeah
11:00:45  <PublicServer> <Mark> it's also my east
11:00:47  <PublicServer> *** V453000 joined the game
11:00:50  <PublicServer> <Mark> you're right :P
11:00:53  <PublicServer> <Farden> ^^
11:00:59  <PublicServer> <Mark> who's building the ML?
11:01:02  <PublicServer> <Farden> ok let's go
11:01:12  <PublicServer> <Farden> first : destroy a city
11:01:22  <PublicServer> <Nickman> Farden, make the drop in the snow ;)
11:01:30  <PublicServer> <Nickman> May I help? :)
11:01:31  <PublicServer> <Farden> in the snow?
11:01:39  <PublicServer> <Mark> make sure the ML is exactly inline
11:01:42  <PublicServer> <Farden> isn't it a bit too high?
11:01:46  <PublicServer> <Mark> you may level a bit for the huge drop
11:01:51  <PublicServer> <Nickman> but snow is pretty?
11:01:59  <PublicServer> <Mark> just give it 6-8 dedicated platforms per track
11:02:02  <PublicServer> <Nickman> maybe in different levels?
11:02:04  <PublicServer> <Mark> no need for balancing
11:02:07  <PublicServer> <Mark> we'll use them all anyway
11:02:15  <PublicServer> <Farden> ok
11:03:20  <PublicServer> <Nickman> how many lines will the ML have?
11:03:26  <PublicServer> <Mark> differs
11:03:27  <PublicServer> <Combuster> see plan?
11:03:28  <PublicServer> <Mark> see the plan
11:03:33  <PublicServer> <Nickman> I saw many :D
11:04:40  <PublicServer> <Mark> now it's inline
11:04:56  <mixrin> !password
11:04:56  <PublicServer> mixrin: cheeks
11:05:08  <PublicServer> *** mixrin joined the game
11:05:15  <PublicServer> <Combuster> Why add the track on the edge's side
11:05:28  <PublicServer> <Combuster> your plan said 15 tiles to edge
11:05:54  <PublicServer> <Mark> it's about 15 averagely
11:06:02  <PublicServer> <mixrin> morning
11:06:03  <PublicServer> <Mark> it's actually 18 on the other end
11:06:05  <PublicServer> <V453000> it doesnt matter imo
11:06:07  <PublicServer> <Mark> morning
11:06:29  <PublicServer> <Nickman> morning
11:06:44  <PublicServer> <V453000> its 18 cos its R_R only for now
11:07:19  <PublicServer> <Nickman> TL 7, damn
11:07:25  <PublicServer> <V453000> :D
11:08:13  <PublicServer> *** hylje joined the game
11:09:05  <boyinblue0> !password
11:09:05  <PublicServer> boyinblue0: cheeks
11:09:09  <PublicServer> <Mark> uh
11:09:09  <PublicServer> <hylje> are we supposed to make the tracks reasonably level?
11:09:17  <PublicServer> <Farden> wait before trying to eyecandy^^
11:09:18  <PublicServer> *** Boyinblue0 joined the game
11:09:24  <PublicServer> <Nickman> :D
11:09:25  <PublicServer> <Mark> it shouldnt be 4 tracks  along the entire end
11:09:28  <PublicServer> <Mark> read the damn plan
11:09:31  <PublicServer> <Nickman> I was just messing around a bit ;)
11:09:39  <PublicServer> <Combuster> mark: shift towards the edge, no?
11:09:48  <PublicServer> <Mark> yes
11:10:50  <PublicServer> *** Boyinblue0 has left the game (connection lost)
11:11:09  <boyinblue0> !password
11:11:09  <PublicServer> boyinblue0: cheeks
11:11:22  <PublicServer> *** Boyinblue0 joined the game
11:11:31  *** Progman has joined #openttdcoop
11:11:36  *** openttdcoop sets mode: +v Progman
11:12:29  <PublicServer> <V453000> chriss booth will he surprised what the TF did with his map :D
11:12:38  <PublicServer> <Nickman> hahaha :D
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11:12:44  *** ChanServ sets mode: +o KenjiE20
11:12:48  <PublicServer> <Nickman> let's just make it one flat piece of land :D
11:12:49  *** openttdcoop sets mode: +v KenjiE20
11:13:00  <PublicServer> <hylje> delicious flat level
11:13:04  <PublicServer> <V453000> :D
11:13:51  <PublicServer> <hylje> just 6 plats per track?
11:14:04  <PublicServer> <Mark> it's enough
11:14:05  <PublicServer> <V453000> should do the job
11:14:06  <PublicServer> <Nickman> maybe you should leave some room for expansion ? :D
11:14:07  <PublicServer> <Mark> it's not maglev
11:14:10  <PublicServer> <Nickman> :p
11:14:16  <PublicServer> <Nickman> that's true... :)
11:14:17  <PublicServer> <V453000> with TL 7 it is really enough imo
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11:14:18  *** ChanServ sets mode: +o KenjiE20|SSH
11:14:22  <PublicServer> <hylje> expansion is for pussies
11:14:23  *** openttdcoop sets mode: +v KenjiE20|SSH
11:14:55  <PublicServer> <hylje> i think we should add slowdown room
11:15:03  <PublicServer> <Mark> yeah
11:15:08  <PublicServer> <V453000> thats true
11:15:08  <PublicServer> <Mark> do add slowdown room
11:15:18  <PublicServer> <Nickman> blow i all Farden! :D
11:15:24  <PublicServer> <Nickman> it
11:15:25  <PublicServer> <hylje> dynamite
11:15:39  <PublicServer> <Farden> ok
11:15:41  <PublicServer> <hylje> how long slowdown?
11:15:47  <PublicServer> <V453000> isnt it better to make a simple balanced PBS station?
11:15:49  <PublicServer> <Nickman> and it's gone :D
11:15:58  <PublicServer> <Mark> no need for balancing
11:16:13  <PublicServer> <V453000> okay then
11:16:23  <PublicServer> <Mark> traffic density will be way too hight
11:16:29  <PublicServer> <Mark> especially on the outer lanes
11:16:39  <PublicServer> <hylje> how long slowdown do we need?
11:16:47  <PublicServer> <V453000> 7 is ideal
11:16:53  <PublicServer> <V453000> 6 should suffice
11:16:57  <PublicServer> <Mark> yeah
11:16:58  <PublicServer> <V453000> ?
11:16:59  <PublicServer> <Mark> make it 6
11:17:11  <PublicServer> <Mark> 6 after the signal that is
11:17:14  <PublicServer> <V453000> yes
11:19:10  <PublicServer> <Mark> whoever is making that shifter: your prios are too long and your waiting space is too short
11:19:30  <PublicServer> <V453000> yes
11:19:33  <PublicServer> <hylje> DONT HATE THE STATION HALLS
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11:21:00  <PublicServer> <Combuster> Shifter for SLH01 done
11:21:09  <KenjiE20> well since you're all lazy and useless
11:21:12  <KenjiE20> @stage Building
11:21:12  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: Building | | Use !help for IRC-commands | Cargo Destinations at | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet"
11:21:17  <hylje> :-)
11:21:24  <AntB> !dl lin
11:21:24  <PublicServer> AntB:
11:21:40  <PublicServer> *** mixrin has left the game (leaving)
11:23:38  <PublicServer> <V453000> what about to make the station mirrored by the first half we have done and then add the one line to the right?
11:24:02  <PublicServer> <V453000> ok whatever :D
11:24:24  <PublicServer> <Farden> hum, wait
11:24:34  <PublicServer> <Farden> we have the middle line to change
11:24:38  <PublicServer> <Farden> let's redo it again^^
11:24:44  <Ammler> Farden: hylje, shall I create the project on the server for you. (would just need the identifier, rest is up2you)
11:25:03  <PublicServer> <Farden> I would say yes
11:25:06  <PublicServer> <Farden> hylje?
11:25:11  <hylje> yeah
11:25:13  <hylje> hmm
11:25:14  <PublicServer> <V453000> farden: lets remake just the newer half of it
11:25:30  <Ammler><name>
11:25:48  <hylje> fatmap? :>
11:26:08  <Ammler> I would then clone trunk to save a bit space :-)
11:27:48  <PublicServer> <hylje> what?
11:28:07  <PublicServer> <hylje> HEY THAT STATION HAS HALLS
11:28:11  <PublicServer> <hylje> LETS  REMOVE THEM
11:28:23  <PublicServer> <hylje> OH WOW THAT STATION HAS SOME MINOR FAULTS
11:28:27  <PublicServer> <hylje> LETS REMOVE THAT
11:29:18  <PublicServer> <Nickman> so, we are only going to connect farms?
11:29:25  <PublicServer> <Mark> exactly
11:29:34  <PublicServer> <Mark> you may kill everything that's not a farm if you like :P
11:29:38  <PublicServer> <Nickman> :p
11:29:45  <PublicServer> <Farden> hylje : we need to find a name
11:29:48  <PublicServer> <Farden> to our patch
11:29:49  <PublicServer> <V453000> why only farms?
11:29:52  <hylje> yeah
11:30:03  <KenjiE20> -_-
11:30:04  <PublicServer> <Mark> otherwise SRNW will become too huge
11:30:09  <PublicServer> <Mark> or too complex
11:30:10  <Nickman87> OTTRollercoatser hylje? :)
11:30:14  <PublicServer> <Farden> ^^
11:30:21  <Nickman87> We can make a new collercoster tycoon then :D
11:30:27  <Nickman87> with 3D map ;)
11:30:31  <hylje> rct in disguise
11:30:38  <PublicServer> <V453000> :D
11:30:40  <Nickman87> elevated tracks ;)
11:30:46  <AntB> ¬_¬ why does Ark not like unpacking language packs...
11:30:47  <PublicServer> <Farden> no
11:30:51  <PublicServer> <Farden> cause it's not only elevated
11:30:54  <PublicServer> <Farden> it's also underground!
11:30:57  <Nickman87> cool :D
11:31:12  <hylje> magic removal branch
11:31:17  <PublicServer> <Farden> custom height tracks
11:31:17  <Ammler>
11:31:19  <Nickman87> magic removal? :D
11:31:37  <Ammler> hylje: is already manager there, the others need to register
11:31:56  <PublicServer> <V453000> should I make the SL 02 Entrance?
11:32:04  <AntB> !grf
11:32:04  <PublicServer> AntB: (Version 7.3)
11:32:08  <PublicServer> <Mark> please
11:32:24  <PublicServer> <V453000> ok then
11:32:29  <PublicServer> <Mark> do make sure you have two tracks for full trains and two for empty
11:32:39  <PublicServer> <Mark> so that's 4 tracks in the middle of the SL
11:32:42  <Nickman87> what isOpenID? its that some sort of global ID to be used on different sites? :)
11:32:50  <PublicServer> <V453000> ah
11:32:52  <PublicServer> <V453000> okay
11:33:01  <hylje> now i just have to remember my login..
11:33:44  <Ammler> let it reset
11:33:56  <KenjiE20> @
11:34:01  <hylje> yeah
11:35:03  <Nickman87> how can I join a project? or does hylje have to do that?
11:35:11  <PublicServer> <Mark> please no unsynced tunnels
11:35:19  <PublicServer> <Mark> definetly not with SML
11:35:53  <planetmaker> Nickman87: I guess it depends upon the project...
11:36:21  <Farden> strange... I just registered but I'm not getting any mail
11:36:42  <Nickman87> I got one immediatly
11:37:27  <Farden> perhaps I put the wrong email adress
11:37:29  <Farden> I didn't checked
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11:40:07  <PublicServer> <Nickman> hmmm, location of SLH 06 doesn't seem optimal to me :D
11:40:12  <PublicServer> <Nickman> in the middle of the sea... :D
11:41:29  <Farden> Ammler?
11:42:22  <PublicServer> <Nickman> plane crash
11:42:24  <PublicServer> <V453000> ye
11:42:29  <PublicServer> <Nickman> 3 dead... no biggie :D
11:42:37  <PublicServer> <Nickman> I've had worse... :s
11:42:38  <PublicServer> <V453000> :D
11:42:43  <PublicServer> <V453000> of course
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11:43:07  <PublicServer> <hylje> 2 pilots and a unlucky pax?
11:43:08  *** openttdcoop sets mode: +v phatmatt
11:43:13  <phatmatt> !password
11:43:13  <PublicServer> phatmatt: crises
11:43:20  <PublicServer> <Nickman> sideline 2 lanes? or one?
11:43:23  <gleeb> Pilot, Co-pilot, Navigator.
11:43:36  <PublicServer> *** phatmatt has left the game (connection lost)
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11:48:48  <Farden> Ammler, I don't get anything from the devzone?
11:48:56  <Farden> no mail or anything
11:49:04  <Farden> even when I try to get the email again
11:49:15  <Farden> but it said my username and my email already exists
11:49:22  <Farden> so... could you do something for me?
11:52:36  <PublicServer> <Combuster> who posted those comments on my shifter
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11:54:20  <PublicServer> *** Mark has left the game (connection lost)
12:01:35  *** Mark has quit IRC
12:01:57  <Ammler> Farden: I take a look
12:02:09  <PublicServer> *** hylje has left the game (leaving)
12:03:28  <PublicServer> *** Combuster has joined spectators
12:04:35  <PublicServer> <V453000> anyone building anything?
12:05:10  <PublicServer> <Boyinblue0> I'm not
12:07:18  <FiCE> !password
12:07:18  <PublicServer> FiCE: midget
12:07:35  <PublicServer> *** Farden has left the game (connection lost)
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12:12:16  <PublicServer> *** V453000 has joined company #1
12:12:38  <PublicServer> <FiCE> no goods = interesting
12:22:31  <PublicServer> *** phatmatt has joined spectators
12:23:44  <PublicServer> <V453000> cya guys
12:23:48  <PublicServer> <Nickman> cya ;)
12:23:49  <PublicServer> *** V453000 has left the game (leaving)
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12:29:02  <hylje> Farden, Nickman87 get on devzone asap, i'll manage you in and we'll lay out some concrete plans on the couple high level goals i already added
12:29:14  <Farden> i'm on it
12:29:27  <hylje> i'll be back later
12:29:29  <Farden> Ammler just activated my account manually
12:29:36  <Farden> you can add me now
12:29:36  <Nickman87> I just registered on the devzone?
12:29:54  <Nickman87> I' already activated and logged in ;)
12:30:45  <Nickman87> nickname: Nickman btw ;)
12:30:58  <Farden> Farden, as usual^^
12:31:03  <Ammler> if it comes to commits, I would need public ssh keys from you too.
12:31:44  <Farden> for me it'll be hard
12:31:57  <Ammler> <-- this does explain a bit about.
12:31:57  <Farden> I have a windows 7 host, and I use different virtual machines to work
12:32:13  <Farden> I'm not directly working from windows
12:32:32  <Ammler> if you don't work on windows directly, it is easier :-)
12:34:10  <Nickman87> you have all these crazy systems? why not simple svn ;) :D
12:35:35  <Nickman87> I'll just have to work from linux I guess, I have setting up all these crazy things in windows
12:36:00  <Ammler> no
12:36:03  <X-BT> !curve
12:36:03  <PublicServer> X-BT:
12:36:15  <Ammler> we have every kind of user at the devzone
12:36:28  <Ammler> mercurial on windows is easyier as svn, imo.
12:36:29  <Nickman87> :)
12:36:32  <Nickman87> yeah?
12:36:49  <Nickman87> I've only used simple SVN for my projects, it suits my needs :)
12:36:51  <Ammler> tortoisehg works, compared to svn
12:36:56  <Nickman87> I have one running at home so ;)
12:37:02  <Nickman87> :D
12:37:34  <Ammler> and on linux, there works everyhing anyway.
12:38:27  <Ammler> The Guide I linked should explain it from the easy view
12:38:46  <Nickman87> I'll get it up and running ;)
12:38:52  <Ammler> if you need further assistance, just ask (join #openttdcoop.devzone)
12:39:33  <Nickman87> I will thanks ;)
12:40:07  <Nickman87> I'll have to put some settings in mIRC to make me join automatticly :)
12:40:18  <Farden> ok, now we have just to wait that hylje gives us the access to the repo
12:40:36  <Farden> afk, repairing a computer
12:41:28  <PublicServer> *** X-BT has left the game (leaving)
12:42:04  <hylje> new managers added
12:46:14  *** LittleMikey has joined #openttdcoop
12:46:19  *** openttdcoop sets mode: +v LittleMikey
12:46:33  <LittleMikey> Hello!
12:46:48  <LittleMikey> !help
12:46:48  <PublicServer> LittleMikey:
12:47:08  <LittleMikey> !download
12:47:08  <PublicServer> LittleMikey: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:47:17  <LittleMikey> !download autoupdate
12:47:17  <PublicServer> LittleMikey:
12:48:03  <LittleMikey> !playercount
12:48:03  <PublicServer> LittleMikey: Number of players: 4
12:48:07  <LittleMikey> !players
12:48:09  <PublicServer> LittleMikey: Client 193 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
12:48:09  <PublicServer> LittleMikey: Client 167 is Combuster, a spectator
12:48:09  <PublicServer> LittleMikey: Client 170 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
12:48:09  <PublicServer> LittleMikey: Client 191 is phatmatt, a spectator
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12:50:13  <Nickman87> I made a userpage ;)
12:55:07  <LittleMikey> Hmm the autoupdater is slow
12:57:22  <LittleMikey> !grf
12:57:23  <PublicServer> LittleMikey: (Version 7.3)
13:01:22  <LittleMikey> !password
13:01:22  <PublicServer> LittleMikey: scoffs
13:01:54  <PublicServer> *** Player joined the game
13:04:14  <PublicServer> <Player> Hey! How is everyone?
13:07:39  <PublicServer> <Nickman> may I fund a factory?
13:07:50  <PublicServer> <Nickman> food processing plant for drop
13:08:05  <PublicServer> <Player> Eeh don't ask me, I've been AFK for 6 months, no clue what's happening
13:08:13  <PublicServer> <Player> ooh right nickname
13:08:15  <PublicServer> <Nickman> :p
13:08:19  <PublicServer> *** Player has changed his/her name to LittleMikey
13:08:24  <Nickman87> !players
13:08:25  <PublicServer> Nickman87: Client 193 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
13:08:25  <PublicServer> Nickman87: Client 196 (Orange) is LittleMikey, in company 1 (OpenTTD Coop  A/S)
13:08:25  <PublicServer> Nickman87: Client 167 is Combuster, a spectator
13:08:25  <PublicServer> Nickman87: Client 170 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
13:08:25  <PublicServer> Nickman87: Client 191 is phatmatt, a spectator
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13:21:32  <PublicServer> <Nickman> I made some trains!
13:22:17  *** mixrin has quit IRC
13:25:07  <PublicServer> <Nickman> who skipped my train?
13:25:08  <PublicServer> <Nickman> :p
13:25:26  <PublicServer> <LittleMikey> Me, to let the grain ones in
13:25:31  <PublicServer> <Nickman> ah :)
13:25:35  <PublicServer> <Nickman> than it's ok ;)
13:25:43  <PublicServer> <LittleMikey> Tho there don't seem to be any grain trains anyway >_>;
13:26:04  <PublicServer> <Nickman> no, I just made these four :D
13:26:07  <PublicServer> <Nickman> that's it :p
13:28:25  <PublicServer> <LittleMikey> Are you connecting those two close farms by rail?
13:28:32  <PublicServer> <Nickman> where?
13:29:03  <PublicServer> <LittleMikey> those two signs south of the drop
13:29:15  <PublicServer> <Nickman> nope, you can do that if you like
13:29:19  <PublicServer> <Nickman> I'm making a train depot ;)
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13:32:08  <PublicServer> <LittleMikey> aah dang the bridge grf dosen't match these roads
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13:38:33  <PublicServer> <FiCE> umm what's the point of SL3 in the middle of the ocean?
13:38:39  <PublicServer> <Nickman> dunno :)
13:39:02  <PublicServer> <FiCE> haha ok
13:39:07  <PublicServer> <LittleMikey> It's on the plan so we build it!
13:39:31  <PublicServer> <Nickman> euhm, we want to get 75k goods... but the factory makes Food... error on the plan?
13:39:40  <PublicServer> <FiCE> it'd just make so much more sense to build it just short of great pretborough
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13:51:01  <PublicServer> <LittleMikey> okay, i'm off for the night, see you later
13:51:12  <PublicServer> *** LittleMikey has left the game (leaving)
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14:11:49  <PublicServer> *** Nickman has left the game (leaving)
14:11:49  <PublicServer> *** Game paused (not enough players)
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14:25:33  <PublicServer> *** AmmIer has left the game (connection lost)
14:29:44  <XeryusTC> !password
14:29:44  <PublicServer> XeryusTC: beckon
14:29:50  <PublicServer> *** Game unpaused (enough players)
14:29:51  <PublicServer> *** XeryusTC joined the game
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14:30:42  <PublicServer> <XeryusTC> hmm
14:30:42  *** openttdcoop sets mode: +v jonde
14:30:50  <PublicServer> <XeryusTC> seems like someone didnt edit the signs list :s
14:33:32  <PublicServer> *** XeryusTC has left the game (connection lost)
14:33:33  <PublicServer> *** Game paused (not enough players)
14:34:07  <PublicServer> *** FiCE has left the game (leaving)
14:42:54  <boyinblue0> !password
14:42:54  <PublicServer> boyinblue0: mocked
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15:00:13  *** ChanServ sets mode: +o Mark
15:00:14  *** openttdcoop sets mode: +v Mark
15:00:39  <Farden> !playercount
15:00:39  <PublicServer> Farden: Number of players: 2
15:00:44  <Farden> !password
15:00:44  <PublicServer> Farden: spared
15:01:14  <PublicServer> *** Farden joined the game
15:01:25  *** mixrin has joined #openttdcoop
15:01:30  *** openttdcoop sets mode: +v mixrin
15:02:02  <satyap1> !password
15:02:02  <PublicServer> satyap1: spared
15:02:40  <PublicServer> *** Game unpaused (enough players)
15:02:40  <PublicServer> *** satyap joined the game
15:03:48  <PublicServer> <Farden> Mark?
15:05:32  <Mark> ?
15:05:47  <PublicServer> <Farden> could you set the position of the different SL on the map?
15:06:18  <Mark> didnt i already?
15:06:37  <PublicServer> <Farden> oh, yes
15:06:39  <PublicServer> <Farden> I just saw it
15:06:43  <PublicServer> <Farden> but SLH06 is missing
15:06:53  <Mark> just put one every 256 tiles
15:06:54  <PublicServer> <Farden> or already done^^
15:07:07  <PublicServer> <Farden> it's just not SML
15:07:41  <PublicServer> <Farden> I think your plan wasn't fully understood
15:07:55  <Mark> great
15:08:09  <hylje> !password
15:08:09  <PublicServer> hylje: spared
15:08:17  <PublicServer> *** hylje joined the game
15:08:25  <PublicServer> <Farden> wb hylje
15:08:32  <PublicServer> <Farden> did you added me on the fatmap project?
15:08:36  <PublicServer> <hylje> ya
15:08:42  <satyap1> Mark: please see sign "SLH07b" and tell me if that's ok for the last block 7/8 loop
15:08:48  <PublicServer> <Farden> great, let's see
15:08:48  *** TheODM has joined #openttdcoop
15:08:53  *** openttdcoop sets mode: +v TheODM
15:08:56  <PublicServer> <hylje> i'll eyecandy up the ML
15:09:05  *** mensi has joined #openttdcoop
15:09:10  *** openttdcoop sets mode: +v mensi
15:09:47  <mensi> !password
15:09:47  <PublicServer> mensi: spared
15:09:58  <PublicServer> *** mensi joined the game
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15:14:01  <hylje> what's the command to check the amount of bridges/tunnels needed?
15:14:11  <mensi> !tunnel
15:14:11  <PublicServer> mensi: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:14:13  <satyap1> !clcurve
15:14:16  <satyap1> ah
15:14:18  <hylje> !tunnel 7 2
15:14:18  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 2.
15:14:37  <hylje> !tunnel 7 14
15:14:37  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 14.
15:14:39  <hylje> !tunnel 7 9
15:14:39  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 9.
15:14:44  <hylje> !tunnel 7 11
15:14:44  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 11.
15:14:52  <hylje> ty
15:15:01  <hylje> !tunnel 7 13
15:15:01  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 7 and gap 13.
15:17:46  <Mark> !password
15:17:46  <PublicServer> Mark: hashes
15:18:13  <PublicServer> *** Mark joined the game
15:20:06  <PublicServer> <Mark> Combuster: i put those comments on you shifter
15:20:08  <PublicServer> <Mark> look again
15:21:28  <PublicServer> <Mark> i meant "waiting space" intead of "bypass" though
15:23:37  <PublicServer> <Mark> why dont trains shift?
15:23:38  *** TheODM is now known as ODM
15:24:17  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty
15:24:17  <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
15:24:21  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 10000
15:24:59  <PublicServer> <Mark> whoever is connecting farms: you're doing it wrong in pretty much every way
15:25:16  <mixrin> !password
15:25:16  <PublicServer> mixrin: hashes
15:25:20  <PublicServer> <Farden> at narnbridge?
15:25:25  <PublicServer> <Mark> yeah
15:25:30  <PublicServer> <Farden> i'm trying to do something
15:25:31  <PublicServer> *** mixrin joined the game
15:25:32  <satyap1> !tunnel 9
15:25:33  <PublicServer> satyap1: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
15:25:37  <satyap1> !tunnel 7 9
15:25:37  <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 9.
15:25:38  <PublicServer> <Farden> but it doesn't go how I want
15:25:39  <PublicServer> <Mark> it should be SRNW
15:25:45  <satyap1> !tunnel 7 11
15:25:45  <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 11.
15:25:46  <PublicServer> <Mark> do you even know what that means?
15:26:14  <PublicServer> <Mark> guess we might aswell scrap the SRNW part
15:26:17  <PublicServer> <Farden> yes, but I didn't know it was supposed to be SRNW
15:26:25  <PublicServer> <Farden> I saw the other farm
15:26:35  <PublicServer> <Farden> and I built like it
15:26:38  <PublicServer> <Mark> no one will build it properly and i have no time to rebuild everything
15:26:58  <PublicServer> <Farden> and, hu... it's not on the plan
15:27:05  <PublicServer> <Farden> that it is supposed to be SRNW
15:27:07  <satyap1> SRNW is on plan
15:27:14  <PublicServer> <Mark> indeed it is
15:27:26  <PublicServer> <Farden> must have missed it
15:27:30  <PublicServer> <Farden> still trying to find where it is
15:27:35  <mixrin> what is SRNW? :<
15:27:39  <PublicServer> <Mark> "each spoke connects to two selfregulating sidelines"
15:27:40  <hylje> !tunnel 7 14
15:27:41  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 14.
15:27:44  <PublicServer> <Farden> ho, yeah
15:27:45  <PublicServer> <Farden> got it
15:27:46  <PublicServer> <Farden> thanks
15:27:51  <PublicServer> <Mark> awesome
15:27:59  <PublicServer> *** Mark has left the game (leaving)
15:28:24  <PublicServer> <Farden> anyway, you're the only one who know how to build correct SRNW^^
15:29:05  <PublicServer> *** Farden has left the game (leaving)
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15:30:39  *** Yexo is now known as Guest69
15:30:39  *** Yexo_ is now known as Yexo
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15:43:07  <^Spike^> !password
15:43:07  <PublicServer> ^Spike^: squawk
15:45:48  <Nickman87> !password
15:45:48  <PublicServer> Nickman87: squawk
15:46:09  <PublicServer> *** Nickman joined the game
15:46:10  <PublicServer> <Nickman> hi there ;)
15:46:46  <PublicServer> *** Nickman has left the game (connection lost)
15:46:55  <Nickman87> !players
15:46:57  <PublicServer> Nickman87: Client 213 is ^Sp1ke^, a spectator
15:46:57  <PublicServer> Nickman87: Client 204 (Orange) is satyap, in company 1 (OpenTTD Coop  A/S)
15:46:57  <PublicServer> Nickman87: Client 206 (Orange) is hylje, in company 1 (OpenTTD Coop  A/S)
15:46:57  <PublicServer> Nickman87: Client 167 is Combuster, a spectator
15:46:57  <PublicServer> Nickman87: Client 191 is phatmatt, a spectator
15:46:59  <Nickman87> !password
15:46:59  <PublicServer> Nickman87: squawk
15:47:11  <PublicServer> *** Nickman joined the game
15:49:33  <^Spike^> !password
15:49:33  <PublicServer> ^Spike^: squawk
15:49:40  <PublicServer> *** ^Sp1ke^ joined the game
15:50:22  <Nickman87> didn't know we needed to make an SRNW system?
15:55:24  <satyap1> see !ghetto merge, if anyone wants to fix
15:59:26  <PublicServer> <Nickman> anyone here?
15:59:31  <PublicServer> <hylje> yea
15:59:40  <PublicServer> <hylje> eyecandying south ml
16:01:07  *** V453000 has joined #openttdcoop
16:01:11  *** openttdcoop sets mode: +v V453000
16:01:11  <V453000> !password
16:01:11  <PublicServer> V453000: poncho
16:01:35  <PublicServer> *** V453000 joined the game
16:01:38  <PublicServer> <V453000> hi
16:01:54  <PublicServer> *** X-BT joined the game
16:03:26  *** ShadniX has joined #openttdcoop
16:03:31  *** openttdcoop sets mode: +v ShadniX
16:03:43  <satyap1> !tunnel 7 12
16:03:43  <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 12.
16:04:10  <satyap1> !tunnel 7 14
16:04:10  <PublicServer> satyap1: You need 3 tunnels/bridges for trainlength 7 and gap 14.
16:04:17  <satyap1> !tunnel 7 13
16:04:17  <PublicServer> satyap1: You need 2 tunnels/bridges for trainlength 7 and gap 13.
16:04:19  <planetmaker> :)
16:04:38  <planetmaker> 2TL-1 or so
16:04:41  <satyap1> yeah finding that sweert spot, sorry about spam, should've sent a pm to the bot
16:04:47  <satyap1> ah
16:04:54  <hylje> tunnel would be better deriving and just telling us the boundary values
16:05:10  <planetmaker> @tunnels
16:05:10  <Webster> planetmaker: (tunnels <an alias, 2 arguments>) -- Alias for "echo !tell $nick about !gap  ".
16:05:16  <satyap1> yay
16:05:18  <planetmaker> @tunnels 7 12
16:05:18  <Webster> !tell planetmaker about !gap 7 12
16:05:18  <PublicServer> planetmaker: You need 2 tunnels/bridges for trainlength 7 and gap 12.
16:05:23  <planetmaker> hm
16:05:49  <KenjiE20> yea @tunnels was outdated, so changed it to !tunnels to keep the Amm happy :P
16:06:07  <planetmaker> :P
16:06:44  <hylje> so how long until deriving !tunnels? ;-)
16:06:51  <planetmaker> the happy amm from the alp ;-)
16:08:54  <Ammler> mäh
16:09:04  <Ammler> why you blame me for that?
16:09:27  <KenjiE20> well you asked for the change :P
16:11:41  <planetmaker> muh :) Bimmel, bimmel :P
16:11:49  <planetmaker> I got too much sun today :P
16:13:37  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
16:13:40  <hylje> !tunnel 7 20
16:13:40  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 20.
16:13:43  <hylje> !tunnel 7 28
16:13:43  <PublicServer> hylje: You need 4 tunnels/bridges for trainlength 7 and gap 28.
16:14:01  <hylje> !tunnel 7 23
16:14:01  <PublicServer> hylje: You need 4 tunnels/bridges for trainlength 7 and gap 23.
16:14:27  <hylje> !tunnel 7 21
16:14:27  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 7 and gap 21.
16:14:56  <Ammler> KenjiE20: well, if you don't agree, I am fine, you remove it :P
16:15:17  <KenjiE20> what?
16:15:29  <Ammler> the redirect to custom command
16:15:52  <KenjiE20> meh, better than not having and having confused nicks
16:16:39  <Ammler> well, you can keep the (wrong) old forumula for webster.
16:16:57  <KenjiE20> don't even remember it
16:17:08  <Ammler> !gap
16:17:08  <PublicServer> Ammler: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:17:17  <Ammler> ^ this without "-2"
16:17:38  <Ammler> tl-2
16:22:18  <PublicServer> <Nickman> are we going with SRNW or not?
16:22:18  *** mixrin has quit IRC
16:22:24  <PublicServer> <V453000> means?
16:22:38  <PublicServer> <Nickman> Self Regulating Newtwork (I think :)
16:22:40  *** mixrin has joined #openttdcoop
16:22:41  <PublicServer> <V453000> ah
16:22:43  <satyap1> only if mark builds everything :) no he said forget it, because he doesn't have time to rebuild everything after we screw it up :)
16:22:43  <KenjiE20> define: srnw
16:22:43  <Webster> Self-regulating Network, see:
16:22:45  *** openttdcoop sets mode: +v mixrin
16:22:53  <Nickman87> w000t :D
16:22:54  <PublicServer> <V453000> well I dont know what does it do
16:23:04  <satyap1> if he said something after that, i missed it
16:23:06  <PublicServer> <V453000> k will see
16:24:46  <Nickman87> I never screw up! :D
16:24:58  <Nickman87> I only make trains crash every once in a while...
16:27:03  <X-BT> !tunnel 7 8
16:27:03  <PublicServer> X-BT: You need 2 tunnels/bridges for trainlength 7 and gap 8.
16:27:50  <Nickman87> I'm reading the wiki about SRNW and it sounds pretty cool :)
16:29:50  <Nickman87> but with TL 7 :|
16:30:45  <Farden> !playercount
16:30:45  <PublicServer> Farden: Number of players: 7
16:30:47  <Farden> !password
16:30:47  <PublicServer> Farden: vogued
16:31:12  <PublicServer> *** Farden joined the game
16:34:31  <boyinblue0> Could someone give me a link showing me how to install OpenTTD on a linux os please :)
16:34:38  <Farden> !svn
16:34:38  <PublicServer> Farden: svn update -r16621 && make (vogued)
16:34:38  <PublicServer> Farden: svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
16:34:43  <Farden> the second one
16:34:50  <Farden> type this in your terminal
16:34:52  <planetmaker> !download lin32
16:34:52  <PublicServer> planetmaker: unknown option "lin32"
16:34:57  <PublicServer> <X-BT> Hi, I am new to openttdcoop, just been watching a little today. Is it okay if I try to do SLH05a?
16:34:58  <hylje> !download
16:34:58  <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:35:00  <planetmaker> !dl lin
16:35:00  <PublicServer> planetmaker:
16:35:08  <PublicServer> <V453000> go for it
16:35:12  <satyap1> X-BT: sure, but don't be down if you get yelled at :)
16:35:22  <hylje> unpack, configure and run
16:35:24  <planetmaker> ^^ just unpack that thing and copy the required data files in ~/.openttd/data
16:35:24  <PublicServer> <V453000> :D
16:35:37  <boyinblue0> oooo thankyou everyone :)
16:35:37  <satyap1> X-BT: i'm no expert, but i'm going to come watch
16:35:50  <PublicServer> <X-BT> Guessed so... :)
16:35:52  <boyinblue0> brb then booting into linux :)
16:35:57  <KenjiE20> @man installing
16:35:58  <PublicServer> *** X-BT has joined company #1
16:36:01  <Webster> Installation FAQ - OpenTTD -
16:36:11  <KenjiE20> ^ probably your best bet
16:36:27  <PublicServer> *** AmmIer has left the game (connection lost)
16:36:32  *** boyinblue0 has quit IRC
16:37:02  <PublicServer> <satyap> X-BT: you see the sign that says SLH05a here?
16:37:15  <PublicServer> <hylje> ima compress the south ml from slh1 to drop
16:37:20  <PublicServer> <hylje> and make it look less terraformed
16:37:24  <PublicServer> <X-BT> I see it:)
16:37:41  <PublicServer> <satyap> go ahead, X-BT
16:37:45  <PublicServer> <satyap> cool, tab-completion works
16:39:49  <Nickman87> impossible to make a waystation over two tracks? (never really used them :)
16:39:55  <PublicServer> <hylje> just use a station
16:40:09  <Nickman87> I'm trying the SRNW thing?
16:40:20  <Nickman87> just use a station without loading and unloading then?
16:40:30  <PublicServer> <hylje> yeah, but waypoints dont work on multiple tracks
16:40:36  <Nickman87> :)
16:40:40  <Nickman87> I'll give it a try ;)
16:40:56  <PublicServer> <Farden> that would be an interesting patch do to
16:41:00  <PublicServer> <Farden> waypoint over multiple tracks
16:41:49  <PublicServer> <V453000> its better to use stations than waypoints imo
16:42:01  <PublicServer> <Farden> then why do waypoints exists?
16:42:03  <satyap1> X-BT: you're doing better than me already :)
16:42:07  <PublicServer> <Nickman> :)
16:42:26  <PublicServer> *** tneo joined the game
16:42:31  <PublicServer> <Farden> not bad at all X-BT
16:42:35  <PublicServer> <Farden> just a little suggestion
16:42:48  <PublicServer> <Farden> split the long bridge into 2
16:42:58  <PublicServer> <Farden> it'll improve traffic fluidity in case of jam
16:43:05  <KenjiE20> waypoints are technically just stations that allow via's only
16:43:19  <satyap1> it's like programming. only, not
16:43:23  <PublicServer> <X-BT> Aha
16:43:29  <PublicServer> <Farden> Kenji : then why can't them be over multiple tracks?
16:43:46  <KenjiE20> because it's a throwback to the 'old' waypoints
16:43:54  <KenjiE20> and no ones bothered to re-code it
16:44:01  <PublicServer> <Farden> I see
16:44:29  <PublicServer> *** tneo has left the game (leaving)
16:45:05  <ShadniX> is it allowed to connect and just spectate the game?
16:45:13  <PublicServer> <Farden> yes, of course
16:46:02  <ShadniX> !password
16:46:02  <PublicServer> ShadniX: quails
16:46:22  <PublicServer> *** ShadniX joined the game
16:46:23  <satyap1> ShadniX: yes
16:47:34  <PublicServer> <Farden> ok, perfect
16:47:40  <PublicServer> <Farden> now you can finish it
16:49:47  <Nickman87> I don't really get the injection part, or do you do this at one central cepot?
16:49:49  <Nickman87> depot
16:50:08  <satyap1> i think so, yes
16:50:20  <satyap1> this is supposed to be a pure farm map, rmember
16:50:52  <Nickman87> Mark said it should be an SRNW network ;)
16:51:49  <PublicServer> <Nickman> the construction is to let a train only enter hen there is a full load waiting :)
16:52:16  <PublicServer> <V453000> O_O
16:52:19  <PublicServer> *** Farden has left the game (leaving)
16:52:24  <PublicServer> <V453000> ah
16:52:26  <PublicServer> <V453000> yeah
16:52:29  <PublicServer> <V453000> now I see
16:52:30  <PublicServer> <V453000> thx
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16:57:25  *** openttdcoop sets mode: +v boyinblue0
16:57:32  <boyinblue0> Back :)
16:59:23  <boyinblue0> !man installation
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16:59:44  <boyinblue0> !svn
16:59:44  <PublicServer> boyinblue0: svn update -r16621 && make (carnal)
16:59:44  <PublicServer> boyinblue0: svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
16:59:50  <KenjiE20> @man installing
16:59:52  <Webster> Installation FAQ - OpenTTD -
17:00:53  <PublicServer> <Nickman> well, it's doing its job :)
17:01:01  <PublicServer> <Nickman> don't know about the overflow thingie though...
17:01:12  <PublicServer> <Nickman> overflowing trains cant get in it at the moment... :)
17:01:58  <PublicServer> <Nickman> the crazy construction is to make sure that the insertion trains come last :D
17:02:09  <boyinblue0> Right i'm svn'ing atm I shall report back :)
17:03:08  <PublicServer> <Nickman> c'mon livestock, be full before train comes back :D
17:03:32  <boyinblue0> svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
17:03:38  <boyinblue0> woops
17:03:45  <boyinblue0> one sec I'm getting an error :(
17:04:00  <boyinblue0> checking build c++... g++ not found
17:04:01  <boyinblue0> I couldn't detect any g++ binary on your system
17:04:03  <boyinblue0> please define the CC/CXX environment to where it is located
17:04:16  <KenjiE20>
17:04:22  <satyap1> why not get a nightly instead?
17:04:29  <satyap1> boyinblue0: which linux?
17:04:39  <boyinblue0> Ubuntu 9.04
17:04:44  <KenjiE20> nightlies are borked on everything but deb/ubu
17:04:46  <satyap1> sudo apt-get install g++
17:04:53  <KenjiE20> meh, get a nightly
17:04:56  <satyap1> and he's on ubu, so ... :)
17:05:00  <satyap1> yeah
17:05:11  <tneo> check the wiki
17:05:22  <tneo> has it explained per distro
17:05:32  * KenjiE20 turns tneo around and points up
17:05:48  * satyap1 turns tneo around, points him downward, and tells him to start digging
17:05:55  <boyinblue0> sudo apt-get install build-essential libsdl1.2-dev subversion zlib1g-dev timidity dpatch
17:05:58  <satyap1> tunnel across the world in 3.. 2.. 1....
17:06:07  <boyinblue0> It's doing that at the moment
17:06:13  <satyap1> boyinblue0: whee! but you already have subversion, right?
17:06:42  <boyinblue0> Yes
17:06:47  <tneo> oh KenjiE20 :)
17:06:56  <satyap1> timidity - Software sound renderer (MIDI sequencer, MOD player)
17:06:56  <satyap1> goodness, that's a dependency??
17:06:57  <KenjiE20> :P
17:07:18  <KenjiE20> not really
17:07:30  <KenjiE20> it can use it, but doesn't *require* it afaik
17:07:34  <satyap1> ah
17:07:39  <satyap1> because i don't have it installed
17:07:56  <PublicServer> <Nickman> WTF? who blew my track?
17:08:02  <satyap1> and i think i have no sound. oh well
17:08:07  <PublicServer> <Nickman> who IS blowing my tracks?
17:08:11  <boyinblue0> Right thats done I'll try the svn now :)
17:08:14  <PublicServer> <satyap> where?
17:08:23  <PublicServer> <Nickman> Binningpool Station
17:08:45  <PublicServer> <V453000> me
17:09:08  <PublicServer> <Nickman> wait for me to finish V453000 :D
17:09:43  <hylje> timidity is needed for the MIDI music
17:09:53  <hylje> other sounds work fine without
17:10:01  <KenjiE20> ^ this
17:10:25  <satyap1> needs more platforms, that station
17:11:04  <PublicServer> <Nickman> what needs more platforms?
17:11:09  <satyap1> your srnw
17:11:13  <satyap1> it's fiulling up quick
17:11:16  <PublicServer> <V453000> is it still so SRNW when there is the waypoint?
17:11:17  <PublicServer> <Nickman> yeah, first test ;)
17:11:42  <PublicServer> <Nickman> I don't see any excess cattle so...
17:12:32  <satyap1> it's not quite there yet
17:12:35  <satyap1> but it's getting there
17:12:35  <boyinblue0> Compiling :P
17:12:49  * satyap1 looks at boyinblue0 strangely
17:13:00  <PublicServer> <Nickman> we'll see how it goos :)
17:13:23  <boyinblue0> I'm compiling it :)
17:14:29  <mensi> !password
17:14:29  <PublicServer> mensi: vicars
17:14:44  <PublicServer> *** mensi joined the game
17:15:01  <PublicServer> <Nickman> I thought this would happen, my waiting space needs some prio too
17:16:50  * KenjiE20 looks at satyap1 looking at boyinblue0 strangely, strangely
17:16:54  *** seandasheep17 has joined #openttdcoop
17:16:59  *** openttdcoop sets mode: +v seandasheep17
17:17:02  <PublicServer> <X-BT> Need to get some livestock into the livestock crushing mechanism :P
17:18:06  <PublicServer> <Nickman> It looks like shit, but should work :D
17:18:52  <mensi> isn't the plan to have SRNWs that transfer cargo to the big trains on the ML?
17:19:06  <mensi> atm the SRNW station is wired directly to the ML
17:19:19  <PublicServer> <Nickman> no idea...
17:19:57  <PublicServer> <Nickman> it works the waiting! :D
17:20:16  <PublicServer> <Nickman> hmmmm, seems not...
17:20:26  <PublicServer> <Nickman> damn, wrong signal :D
17:21:02  <PublicServer> <Nickman> I've got my prio's wrong...
17:21:31  *** seandasheep has quit IRC
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17:22:09  <PublicServer> <Nickman> should be correct now I think
17:24:16  *** XeryusTC is now known as Xeryus|bnc
17:24:47  <PublicServer> <Nickman> hmmmm, the next train won't go into the depot?
17:25:29  <PublicServer> <Nickman> I don't get it
17:27:08  <PublicServer> <Nickman> could someone check it? :s
17:27:12  <PublicServer> <Nickman> Binningpool
17:27:17  <PublicServer> <Nickman> stupid train wont pathfind
17:27:56  <PublicServer> <Nickman> now it does...
17:28:01  <PublicServer> <Nickman> stupid train
17:28:13  <PublicServer> *** Kenji joined the game
17:32:05  <PublicServer> <Nickman> single platform is more then enough for Binningpool...
17:33:37  <satyap1> define: SRNW
17:33:37  <Webster> Self-regulating Network, see:
17:38:50  <satyap1> hgow will trains ever get to slenfingburg valley?
17:39:09  <satyap1> ... every slh must pass through the stations, cannot go direct
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17:41:01  <boyinblue0> @man installation
17:41:04  <Webster> Installation - OpenTTD -
17:42:52  <PublicServer> <V453000> what do you like on the 2-cc set? I just find it the worst set :(
17:43:50  <boyinblue0> !svn
17:43:50  <PublicServer> boyinblue0: svn update -r16621 && make (glands)
17:43:50  <PublicServer> boyinblue0: svn checkout -r16621 svn:// openttdcoop && cd openttdcoop && ./configure && make
17:44:54  <PublicServer> *** Kenji has left the game (leaving)
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17:48:29  <Mark> !password
17:48:29  <PublicServer> Mark: glands
17:48:37  <PublicServer> *** Mark joined the game
17:48:38  <PublicServer> <Mark> 'lo
17:48:41  <PublicServer> <V453000> hi
17:48:49  <satyap1> oh good, mark
17:48:58  <satyap1> we're doing SRNWs and i suspect we're all doing them wrong
17:49:12  <satyap1> i think i'll leave you to have a stroke on your own, now :)
17:49:16  <PublicServer> <Nickman> hey,  you don't like my station? :(
17:49:22  <satyap1> nono, just what i said
17:49:26  <PublicServer> <Mark> have a look at game 121
17:49:27  <satyap1> in the signs
17:49:39  <satyap1> !arch
17:49:55  <satyap1> well, gotta go now. will see psg121 later
17:49:56  <PublicServer> <Mark> overflow should be at the end not at every station
17:49:57  <satyap1> or now
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17:50:19  <satyap1> ah. is the last ML overflow? or is that not marked in the plan?
17:50:33  <PublicServer> <Mark> every sideline has an overflow
17:50:36  <satyap1> so the SLs should NOT short circuit the ML?
17:50:41  <satyap1> oooh, ok
17:50:47  <PublicServer> <Mark> indeed
17:51:01  <satyap1> if the SL itself is the overflow... that won't work. ok, i think i understand
17:51:06  <PublicServer> <Mark> if a train cant enter a single station it should end up in depot
17:52:16  <PublicServer> <Nickman> check binningpool station Mark, I added my own little overflow but don't think it's right?
17:52:28  <satyap1> do we need a waypoint on every SL?
17:52:38  <PublicServer> <Mark> Binningpool is the reason i mentioned it
17:52:41  <satyap1> other wise all trains might end up in block 1's overflow
17:52:45  <PublicServer> <Mark> yes satyap we do
17:53:13  <satyap1> thanks. can you believe i thought that one up all by myself? well with some help from Nickman87's O2 waypoint :)
17:53:37  <PublicServer> <Nickman> I changed binningpool to make it SRNW, but I don't think it's entirely correct?
17:53:42  <PublicServer> <Mark> you should make those stations roro though
17:53:52  <PublicServer> <Mark> otherwise there will be penalty issues
17:53:53  <satyap1> hmm, so seems to me that we have shared orders per block.
17:54:03  <PublicServer> <Mark> or you'd need a pf trap
17:54:09  <PublicServer> <Mark> per sideline
17:54:30  <PublicServer> <satyap> sorry, what is pf trap?
17:54:33  <PublicServer> <satyap> define: pf trap
17:54:41  <satyap1> define: pf trap
17:54:41  <Webster> Shortening of PathFinder, see also 'YAPF'
17:54:44  <satyap1> ah ok
17:54:58  <satyap1> i have a pf trap
17:55:01  <satyap1> that's the bypass, yes?
17:55:10  <PublicServer> <Mark> make yapf think there is a path though the train will block itself if it comes close
17:55:14  <satyap1> i'm doing slenfingburg, mark, when you have a moment please check
17:55:39  <PublicServer> <Mark> you could also just make it roro
17:55:42  <PublicServer> <Mark> way easier
17:57:22  <PublicServer> <Mark> see !roro SRS
17:57:56  <satyap1> ah, neat
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17:58:50  <PublicServer> <Nickman> I'm off for a while
17:59:04  <PublicServer> <Nickman> cya later ;)
17:59:09  <PublicServer> <hylje> somebody forgot elrail from drop
17:59:10  <PublicServer> <Mark> cya
17:59:15  <PublicServer> *** Nickman has left the game (leaving)
17:59:57  <PublicServer> *** Mark has left the game (leaving)
18:00:04  <Mark> cya tomorrow
18:00:08  <Mark> probably
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18:01:03  *** ChanServ sets mode: +o ODM
18:01:06  *** openttdcoop sets mode: +v ODM
18:02:39  <PublicServer> *** AmmIer has left the game (connection lost)
18:03:54  <PublicServer> <V453000> seeyou
18:03:59  <PublicServer> *** V453000 has left the game (leaving)
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18:28:06  <hylje> so *_map.h should already contain nearly all map access
18:29:34  <Hirundo> Yes
18:29:38  <boyinblue0> What is the default location openttd installs to on linux?
18:30:38  <Hirundo> hylje: In what way should your project improve OpenTTD? speed? code readability? memory usage?
18:30:51  <hylje> it would probably worsen them all
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18:31:09  <hylje> but in return bridges and tunnels become part of landscape
18:31:50  <hylje> the first part of the project would however not be that bad, probably just hitting speed a little
18:31:52  <boyinblue0> !grf
18:31:52  <PublicServer> boyinblue0: (Version 7.3)
18:32:11  <hylje> and that's making map replaceable at all
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18:34:02  <hylje> one large thing I this far see coming is abolishing TileIndex fiddling from user code
18:34:16  <Hirundo> What do you propose to use instead?
18:35:13  <hylje> i'm thinking Tile objects/structs that are requested from the map -- in order to make user code not really care how the map is laid out
18:36:03  <hylje> the functions that would now take a TileIndex would instead be functions of those Tile objects
18:36:49  <Hirundo> currently, a TileIndex is basically a reference to a tile
18:37:35  <hylje> i can live with that, so long user code never actually does array arithmetic
18:37:42  <boyinblue0> !password
18:37:42  <PublicServer> boyinblue0: pastas
18:37:47  <Hirundo> with the benefit that they are easier to work with than pointers (pointers are for example not MP-compatible)
18:37:48  <hylje> which probably is the case already, too
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18:39:27  <Hirundo> Belugas tried something similar to this not too long ago, in order to accomplish the same
18:39:48  <Hirundo> i.e. making bridges/tunnels a part of the landscape instead of being wormholes
18:40:19  <hylje> the memory-naive approach would increase the map memory footprint by a good order of magnitude
18:40:41  <Hirundo> Thus, I see no point in any memory-naive approach :)
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18:41:39  <hylje> it's good enough for 1M tile maps, around 100M based on my calculations
18:41:46  <Hirundo> and by the way, Belugas is a dev and a more than competent coder, yet his attempt failed. How do you plan to succeed?
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18:42:03  <Hirundo> hylje: not everyone runs openttd on a high-end machine
18:42:31  <Hirundo> It also has to work old PCs and other devices (eg DS/PSP)
18:42:38  <Hirundo> devices with limited memory
18:43:05  <hylje> i'm willing to do it for learning execise and as a novelty for those with additional memory
18:43:18  <hylje> my use of openttd is cpu-capped first
18:43:51  <mensi> completely decoupling game logic from map representation would be a good thing anyway
18:43:53  <PublicServer> *** Player has left the game (leaving)
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18:44:18  <mensi> and should not really add too much memory overhead, right?
18:44:49  <mensi> if the game can work with an abstract tile thingy, the map should be able to stack tiles
18:46:36  <Hirundo> The term 'easier said than done' comes to mind here
18:47:00  <mensi> hehe true
18:48:43  *** Xeryus|bnc is now known as XeryusTC
18:49:34  <hylje> well with a properly decoupled map user code would be completely oblivious whether the tiles are stacked or not
18:49:50  <hylje> keyword: properly
18:51:17  <hylje> should the map be un-singletoned in some way maintaining the good ol heightmap should even be feasible
18:52:37  <Farden> re
18:53:07  <Farden> so hylje, any work for me?^^
18:53:20  <hylje> i'm pondering and reading the code
18:53:31  <hylje> nothing concrete yet
18:53:47  <Hirundo> have you ever coded a patch for openttd before?
18:53:53  <hylje> no?
18:53:59  <XeryusTC> wewt, new clean windows install :D
18:54:26  <planetmaker> :O
18:54:27  <Hirundo> then take my advice and start with something smaller and simpler
18:54:37  <planetmaker> A map re-write as first OpenTTD patch? Wow...
18:54:50  <hylje> what's the interesting in that
18:55:04  <planetmaker> though... pbs signals came as a first, too :)
18:55:21  <Hirundo> It has been overly discussed and never done, and not without reason
18:55:24  <planetmaker> I would look at Sm4tZ' work, too
18:55:49  <planetmaker> It has been done once :)
18:56:08  <Farden> what, a map rewrite or the third dimension?
18:56:16  <Hirundo> map rewrite
18:56:27  <XeryusTC> wewt
18:56:31  <planetmaker> 3rd dimension
18:56:53  <XeryusTC> hmm
18:56:54  <planetmaker>
18:57:05  <XeryusTC> x-chat 2 is still a bit odd :P
18:57:06  <Ammler> planetmaker: did you ever try that patch?
18:57:07  <hylje> well i'm myself happy to settle with something terrible such as something that can't run 1M maps on a Nintendo DS
18:57:07  <XeryusTC> so to say ;)
18:57:14  <planetmaker> Ammler: no
18:57:47  <Ammler> that was just ugly hacking
18:57:58  <Hirundo> That diff is already 410k
18:58:03  <hylje> and don't think our goal is making bendy and usable bridges and tunnels
18:58:31  <Farden> Hirundo : we're 3, and we're not afraid^^
18:58:31  <hylje> our goal is having the exactly same features as the heightmap today does -- using 10x-20x the memory
18:59:31  <hylje> we don't know what's not possible
18:59:45  <Hirundo> Cassandra would predict your failure, that's all I say
19:00:00  <Hirundo> Let us hope she is wrong
19:00:40  <XeryusTC> hmm, it is so much fun that i always forget the name of the skin i always use for opera
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19:02:33  <XeryusTC> hmm, i like this other skin that i found though
19:05:40  <XeryusTC>
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19:08:57  <Nickman87> !password
19:08:57  <PublicServer> Nickman87: shirts
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19:09:18  <hylje> quick glance on smat-z patch seems to turn the current TileIndex into a GroundTileIndex and introduce a more generic TileIndex which is not tied to the ground surface
19:09:32  <hylje> but i've yet to get to the meat
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19:18:10  <Nickman87> I took a look at the movie from smat-z and it looks cool, but ugly :D. Is that the type of thing you want to achive with our fatmap patch hylje? :)
19:18:55  <hylje> no, i want to achieve the exact same functionality as we have now with the heightmap, only using a generic 3D map and eating up like 10-20x the memory
19:19:20  <hylje> implementing smarter bridges and tunnels is now straight forward but outside our scope now
19:19:21  <Nickman87> but without additional extras? (in the beginning atleast)
19:19:37  <Razaekel> O.o
19:19:52  <Razaekel> somebody mind giving me a breakdown on what this map discussion is about
19:19:57  <Nickman87> so the goal is to make it like a real 3D map, and then it's possible to add extra's to it :)
19:20:02  <Nickman87> in an easy way
19:20:08  <hylje> in an non-hair-pulling way
19:20:12  <Nickman87> instead of the crazy hacks needed now :)
19:20:22  <hylje> Razaekel: we intend to remove wormholes
19:20:30  <hylje> Razaekel: ottd devs seem not impressed yet
19:20:34  <Nickman87> nobody ingame?
19:20:59  <Nickman87> I wanna change my station :D
19:21:11  <hylje> what we do not intend to do is introducing any neat features with it
19:21:15  <hylje> just the framework for doing so
19:21:33  <Nickman87> and then maybe start a new project for neat features? ;)
19:21:38  <hylje> you'd build bridges and tunnels the usual way until someone figures out neat ways to build them
19:22:12  <Nickman87> ;)
19:22:18  <Nickman87> I like neat things! :D
19:22:27  <Razaekel> oooh
19:22:30  <Razaekel> me like!
19:22:35  <Farden> sorry for my bad english, but what's the meaning of "neat"?
19:22:37  <Razaekel> needs work, but nice idea
19:22:55  <hylje> small and clean
19:22:59  <Nickman87> it will probably need more grf's if you want modular bridges... which is to bad...
19:23:05  <hylje> yeah
19:23:14  <hylje> but we can well do with the usual bridges
19:23:36  <Farden> well, we have no graphics for diagonal bridges hylje...
19:23:42  <hylje> we dont implement them
19:23:53  <Farden> I know
19:24:02  <hylje> at most signals on bridges
19:24:08  <hylje> because that seems straight forward
19:24:19  <Farden> as well as signals on tunnels
19:24:20  <Farden> yes
19:24:36  <hylje> we'd need new gui tricks to build signals in tunnels
19:24:45  <Farden> the transparency part
19:24:46  <Farden> I think
19:24:51  <hylje> is not trivial
19:24:56  <Farden> yes
19:24:57  <hylje> we dont do it
19:25:31  <hylje> showing that one can build arbitrary signals on bridges should be enough to itch others into expanding support
19:25:55  <Farden> once we'll have the basic map2D working
19:26:00  <Farden> adding such features will be easy
19:26:09  <Farden> or, at least, not as difficult as currently
19:26:22  <hylje> map2d is a good learning exercise at least
19:26:28  <hylje> even when we wouldnt end up using it
19:26:28  <Nickman87> we'll need a map3D, not only 2D ;)
19:26:29  <Farden> indeed
19:26:37  <Farden> Nickman87 : that's way after
19:26:40  <Nickman87> :D
19:26:41  <Farden> first, we need map2D
19:26:52  <hylje> feet wet with map hacking
19:26:55  <Nickman87> first part is copletely separating map from other code right? ;)
19:26:58  <hylje> yeah
19:27:00  <Nickman87> :)
19:27:16  <hylje> the 3D map would completely emulate the 2D one
19:27:18  <Farden> that means rewriting a good part of openttd
19:27:18  <Nickman87> in a nice OO way?
19:27:39  <hylje> the C-ish way it works now isnt all bad
19:27:58  <Nickman87> no it isnt, but it is not very much maintainable...
19:28:22  <Farden> there is no abstraction at all
19:28:36  <Farden> so you must be very carefull if you change anything
19:28:37  <hylje> the abstraction is in functions in *_map.h
19:28:48  <Farden> cause it can affect things you don't even imagine
19:29:06  <hylje> actually, first we'd have a 3D map that emulates 2D wormholes; then we can show off and reimplement bridges and tunnels as landscape
19:29:33  <Razaekel> how do you implement the different z-levels?
19:29:34  <Farden> before emulating anything
19:29:46  <Farden> I think we need to have the basic display working
19:29:52  <Farden> aka : beeing able to allocate our map2D
19:29:56  <Farden> and to use it for basic tasks
19:30:22  <hylje> in most cases we should be able to just move the existing code around in predictable ways
19:30:29  <hylje> nothing revolutionary there
19:30:55  <Farden> I think it won't be that easy
19:31:05  <hylje> sure not
19:31:27  <hylje> ideally we'd wrap the _m and _me and move over function at a time
19:31:48  <hylje> small enough steps let us fix the problems when we know what we just did
19:32:52  <Farden> there is more than just _m and _me
19:33:14  <Farden> there are also all 6 uints
19:33:19  <Farden> defining some informations
19:33:30  <Farden> we need to make them into our object too
19:33:59  <Nickman87> I need a reboot ;-)
19:34:01  <Nickman87> brb
19:34:06  <PublicServer> *** Nickman has left the game (leaving)
19:34:12  <Farden> ok, when do we start?^^
19:34:21  <Nickman87> I ned to get my SSH thingy up :D
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19:44:53  <XeryusTC> hmm, does someone know of a proper windows irc client?
19:46:27  <Farden> mIRC?
19:46:57  <KenjiE20> 'proper'?
19:47:20  <ODM> as in wellspoken?
19:47:44  <Farden> ^^
19:47:59  <Farden> xchat doesn't have a windows version?
19:48:01  <KenjiE20> speaks propa enlglish, like wot I does
19:48:01  <XeryusTC> mirc != proper
19:48:17  <ODM> how is it not?
19:48:29  <XeryusTC> i am currently running x-chat 2, the free windows version, but its highlight function sucks donkey balls
19:48:44  <KenjiE20> y-chat sucks in general
19:49:25  <KenjiE20> way too buggy on win
19:49:43  <KenjiE20> it just happens to suck marginally less than all the other win clients
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19:50:20  <XeryusTC> well, one of the most used functions sucks alot :P
19:50:40  <Glendening> !password
19:50:40  <PublicServer> Glendening: hiatus
19:51:04  <KenjiE20> Hydra has regex highlighting, but lacks decent encode, which will annoy you to the ends of the earth
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19:51:44  <KenjiE20|SSH> which is why I'm bug testing weechat as much as poss
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19:52:31  <KenjiE20|SSH> that, and using this will let me OS hop at will ^_^
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20:01:31  <XeryusTC> !ip
20:01:31  <PublicServer> XeryusTC:
20:15:41  <Nickman87> nobody wanna play?
20:16:33  <Nickman87> !password
20:16:33  <PublicServer> Nickman87: cheeps
20:16:53  <PublicServer> *** Nickman joined the game
20:17:18  <Farden> Nickman87 : we could start our patch?
20:19:44  <Nickman87> ah yes, I was working on the SSH thing :D
20:19:59  <Farden> did you sent your public key to Ammler?
20:21:36  <Nickman87> still working on it :)
20:22:35  <KenjiE20> O.o still?
20:23:10  <Nickman87> yeza, I just started :D
20:23:38  <KenjiE20> ah
20:23:45  <PublicServer> *** mixrin has left the game (connection lost)
20:23:49  * KenjiE20 still doesn't get why you needed to reboot though
20:23:59  <mixrin> !password
20:23:59  <PublicServer> mixrin: cheeps
20:24:07  <PublicServer> *** Game unpaused (enough players)
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20:27:47  <Nickman87> Ammler, I have an ssh key! :D
20:27:58  <Farden> congratulations \o/
20:28:10  <Farden> now, upload your public key file somewhere and send the link to Ammler
20:28:18  <Nickman87> :)
20:28:27  <Farden> so we can get started^^
20:28:51  <Nickman87> I'll have to get to know the code a bit to ;)
20:28:51  <Nickman87> :D
20:32:18  <Farden> well, tell me when you're
20:32:21  <Farden> ready to start
20:32:34  <Nickman87> I've sent Ammler my public key :)
20:32:50  <Nickman87> maybe we should design our map datatype first?
20:33:03  <Farden> I'm already working on it
20:33:05  <hylje> we should reuse as much as possible from what exists now
20:33:11  <Farden> yes
20:33:15  <PublicServer> <Nickman> who killed my trains???
20:33:16  <Farden> that what I was planning to do
20:33:22  <hylje> goodie
20:33:24  <Nickman87> :D
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20:34:47  <Farden> I'm creating a map2D directory
20:34:54  <Farden> and a map2D.cpp/.h file
20:35:01  <Nickman87> (y)
20:35:11  <Farden> I'll commit them so we can have a base
20:35:13  <Farden> to start
20:35:23  <hylje> can we wrap the existing map global in it first?
20:35:31  <hylje> so that we can introduce it bit by bit
20:35:36  <Ammler> and don't forget to keep it in sync with trunk :-)
20:35:46  <Farden> Ammler : how do we do that?
20:36:08  <Nickman87> you can merge changes from other repositories?
20:36:12  <hylje> someone of us pulls from openttd hg
20:36:16  <hylje> merges the changes
20:36:18  <hylje> pushes to our hg
20:36:26  <Farden> ok
20:36:38  <Razaekel> !password
20:36:38  <PublicServer> Razaekel: staler
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20:36:58  <mensi> Ammler, do you have somthing useful to host hg repositories?
20:37:07  <hylje> dev.ottdc
20:37:56  <mensi> I meant hosting software ;(
20:37:56  <Ammler> mensi: the devzone
20:37:57  <mensi> ;)
20:38:11  <mensi> I know, there's a cgi script (hgwebdir)
20:38:12  <Ammler> but can do it too
20:38:21  <Nickman87> Ammler, you got my URL?
20:38:34  <mensi> but it kinda sucks compared to what you can do with SVN and apache
20:38:46  <Farden> oh, and guys, don't forget to put comments compatible with doxygen
20:38:49  <Ammler> yes, just added :-)
20:38:50  <Farden> it'll help a lot future developpers
20:39:10  <Ammler> mensi: example?
20:39:20  <mensi> LDAP authentication
20:39:25  <mensi> fine grained permissions
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20:40:07  <mensi> we have a little SVN hosting service for ETH students where you can create svn reps + trac installations
20:40:34  <mensi> it consists mainly of the apache conf and some php scripts for the UI
20:40:39  <Nickman87> yeah, doxygen comments rule ;)
20:40:47  <mensi> I tried to do the same with hg
20:41:10  <Ammler> mensi: there is something for mercurial called merurial-server
20:41:29  <Ammler> it handles access with ssh keys and hook checks
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20:41:38  <mensi> the internal standalone webserver which is not recommended for productional use? ;)
20:41:55  <Ammler> maybe we include something like that sometime, currently everybody has access to every repo.
20:42:09  <PublicServer> *** Razaekel has left the game (leaving)
20:42:14  <boyinblue0> !password
20:42:14  <PublicServer> boyinblue0: dainty
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20:42:40  <Ammler> mensi, have you ever visited the devzone?
20:42:59  <mensi> yep
20:43:40  <Ammler> ah, you mean the merurial-server, no that is something else.
20:45:02  <PublicServer> *** mixrin has left the game (leaving)
20:45:18  <Farden> ok guys
20:45:19  <Farden> commited
20:45:23  <Farden> tell me what you think
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20:51:00  <Farden> guys?
20:51:36  <Nickman87> I havent added the server yet :))
20:51:48  <Nickman87> working on my station in game ;)
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20:53:36  <Farden> hylje?
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20:57:43  <Ammler> Farden: if you want first to discuss something, you should make a diff and commit it to the issue tracker
20:58:14  <Farden> well, first I need someone to discuss with^^
20:58:17  <Nickman87> :D
20:58:19  <Nickman87> I'm here :)
20:58:25  <Nickman87> but I will be here more tomorrow :)
20:58:27  <Farden> but you're not watching my code^
20:58:58  <Ammler> Farden: well, then it could be discussed in "thread" form and that might be better.
20:59:04  <Ammler> doesn't need to be real time.
20:59:07  <Farden> tomorrow I'll be at work
20:59:08  <Nickman87> I'll take a quick look :)
20:59:18  <Farden> so, don't expect me to be present before 9pm
21:00:01  <Farden> Ammler : I need to learn lots of things about the devzone functions^^
21:00:12  <X-BT> !password
21:00:12  <PublicServer> X-BT: deride
21:00:14  <Nickman87> not very much in it eh Farden ;)
21:00:22  <Farden> indeed
21:00:24  <Ammler> well, the devzone is just a "tool" :-)
21:00:26  <Farden> but as I said it's a basis
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21:05:55  <PublicServer> <Boyinblue0> We don't actually have a factory at HUGE drop yet :P
21:06:06  <PublicServer> <Nickman> I made one?
21:06:08  <PublicServer> <Farden> yes we have
21:06:21  <X-BT> to the east
21:06:38  <PublicServer> <Boyinblue0> ohhh so were just transporting grain and livestock?
21:06:49  <PublicServer> <Farden> yes
21:06:53  <PublicServer> <Farden> did you read the plan?
21:07:19  <PublicServer> <X-BT> goal is to max the production of that factory i think
21:07:20  <PublicServer> <Boyinblue0> Yes, I just missed the bit about only farms. Woops :P
21:07:47  <PublicServer> <Farden> hu... is the SRNW really working?
21:07:49  <^Spike^> seems i missed big part of building stage already? :)
21:08:04  <PublicServer> <Farden> Spike : no, there are tons of hubs and SRNW stations to do
21:08:10  <^Spike^> !password
21:08:10  <PublicServer> ^Spike^: deride
21:08:17  <^Spike^> not gonna do much now.... :)
21:08:25  * ^Spike^ has red arms :)
21:08:33  <PublicServer> *** ^Sp1ke^ joined the game
21:08:38  <PublicServer> <Farden> too much sun?^^
21:08:49  <PublicServer> <X-BT> Seems like Binningpool station is broken
21:08:50  <^Spike^> been to baseball today
21:08:56  <^Spike^> and well wasn;t much sun
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21:09:08  <^Spike^> they predicted rain for days so was like: Ah we're ok without :)
21:10:07  <^Spike^> was wrong in the end it seems.. oh well i've still got a few days off... my bro however needs to work again tomorrow xD
21:10:23  <PublicServer> <Farden> hey, I have no holidays at all, so...
21:10:26  <PublicServer> *** X-BT has joined company #1
21:11:50  <PublicServer> <Farden> nickman?
21:12:02  <PublicServer> <Farden> are you sure the SRNW is working?
21:12:05  <PublicServer> <Nickman> nope :D
21:12:09  <PublicServer> <Nickman> they are broken I think
21:12:19  <PublicServer> <Farden> taht's what I was thinking doo^^
21:12:22  <PublicServer> <Farden> too*
21:12:50  <PublicServer> <Nickman> how to make it work though...
21:12:51  <PublicServer> <X-BT> trains prefer to not enter the stations
21:12:54  <PublicServer> <Nickman> PBS penalty?
21:13:05  <PublicServer> <Farden> yes, taht could be a way
21:13:49  <PublicServer> <Farden> hu
21:13:52  <PublicServer> <Nickman> now they stop there...
21:13:53  <PublicServer> <Farden> too much penalty^^
21:13:59  <PublicServer> <X-BT> or you could connect the back of the srnw train to make red light to other stations when cargo is ready
21:14:01  <PublicServer> <Farden> only 1 signal
21:14:13  <PublicServer> <^Sp1ke^> try presigs?
21:14:21  <PublicServer> <Farden> less penalty = working
21:14:49  <PublicServer> <^Sp1ke^> pre sigs also help :)
21:14:59  <PublicServer> <Farden> yep, also
21:15:04  <PublicServer> <Farden> with a NO system
21:15:09  <PublicServer> <Farden> but... too lazy to build one^^
21:15:19  <PublicServer> <^Sp1ke^> even without at that place?
21:15:46  <PublicServer> <Nickman> hmmm, but won't they just take the wrong one now?
21:15:54  <PublicServer> <Farden> see, it doesn't work
21:16:01  <PublicServer> <^Sp1ke^> ah
21:16:12  <PublicServer> <^Sp1ke^> thought it didn't matter oh well
21:16:26  <PublicServer> <Farden> ...
21:16:31  <PublicServer> <Farden> ok, now...
21:16:37  <PublicServer> <Nickman> se, one is too little
21:16:38  <PublicServer> <X-BT> Need a NOT logic?
21:16:43  <PublicServer> <^Sp1ke^> it skipped the station
21:16:48  <PublicServer> <Farden> and 2 is too many
21:16:51  <PublicServer> <Nickman> One to little, 2 too many...
21:16:59  <PublicServer> <Farden> 2 and a half!
21:17:02  <PublicServer> <Farden> ^^
21:17:04  <PublicServer> <^Sp1ke^> 1,5 :)
21:17:05  <PublicServer> <Nickman> :p
21:17:10  <PublicServer> <Farden> no, seriously
21:17:13  <PublicServer> <^Sp1ke^> 2,5 would be way too much :D
21:17:14  <PublicServer> <Farden> we need a NOT door
21:17:30  <PublicServer> <Nickman> what now... :)
21:17:57  <PublicServer> <Farden> anyone knows how to build a NOT?
21:18:07  <PublicServer> <X-BT> I put up two signs to suggest how to do it
21:18:32  <PublicServer> <X-BT> Connect A and B
21:18:57  <PublicServer> <Farden> no, it's a NOT from Abis to C
21:19:03  <PublicServer> <Farden> to B*
21:19:26  <PublicServer> <Farden> if there is no train into Abis
21:19:29  <PublicServer> <Farden> then one should go
21:19:35  <PublicServer> <Farden> otherwise it should go to B
21:20:20  <PublicServer> <X-BT> NOT gates requires an extra train as far as I know
21:20:40  <Farden> indeed
21:22:27  <PublicServer> <Farden> I have a better idea
21:22:45  <PublicServer> <Farden> we could t he PBS_Penalty to a value between station_penalty and station_penalty + train_penalty
21:24:01  <PublicServer> <Farden> anyway, i'm off
21:24:06  <PublicServer> <Farden> cya
21:24:11  <PublicServer> <Boyinblue0> cya :)
21:24:12  <PublicServer> *** Farden has left the game (leaving)
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21:26:01  <PublicServer> <Boyinblue0> Is there going to be any livestock trains going to Binningpool?
21:26:25  <PublicServer> <X-BT> there is one on its way
21:26:57  <PublicServer> <Boyinblue0> Ok :()
21:27:02  <PublicServer> <Boyinblue0> *:)
21:27:35  <PublicServer> <X-BT> unfortunately it went past it
21:27:53  <PublicServer> <Boyinblue0> :(
21:30:45  <PublicServer> *** Boyinblue0 has left the game (leaving)
21:30:58  <boyinblue0> Right i'm off to bed cya everyone :)
21:31:04  <hylje> ni
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21:36:48  <PublicServer> *** Game paused (not enough players)
21:37:04  <Nickman87> could someone join for a second? :)
21:38:14  <PublicServer> *** ^Sp1ke^ has joined company #1
21:38:14  <PublicServer> *** Game unpaused (enough players)
21:39:37  <PublicServer> <Nickman> just wanna test something and then I'm off :)
21:39:54  <PublicServer> *** Combuster has joined company #1
21:43:47  <PublicServer> <Nickman> nope, my fix didn't work...
21:44:30  <PublicServer> <Nickman> I'm off, bye
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21:45:40  <KenjiE20> nice
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21:51:56  <Chris_Booth> !password
21:51:56  <PublicServer> Chris_Booth: scened
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22:00:09  <satyap1> !password
22:00:09  <PublicServer> satyap1: prudes
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22:04:14  <PublicServer> *** Game paused (not enough players)
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22:09:52  <ShadniX> !password
22:09:52  <PublicServer> ShadniX: prudes
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22:13:54  <satyap1> isn't there a way to set the palette of all the grfs in one click?
22:14:25  <Ammler> use the other base grf
22:14:30  <KenjiE20> change your base palette
22:14:34  <Ammler> :-)
22:14:40  <KenjiE20> ^.^
22:14:40  <XeryusTC> have all your grfs in the same palette :P
22:14:49  *** nickman87 has joined #openttdcoop
22:14:53  *** openttdcoop sets mode: +v nickman87
22:14:55  <nickman87> !players
22:14:56  <PublicServer> nickman87: Client 191 is phatmatt, a spectator
22:15:12  <KenjiE20> alternatively, download grfs for your palette
22:15:32  <XeryusTC> !blog
22:15:32  <PublicServer> XeryusTC:
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22:25:58  <satyap1> hmm
22:26:17  <satyap1> all interesting suggestions. none practical
22:26:29  <satyap1> how do i change my base pallete?
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22:29:14  <satyap1> i google, all i see are a bunch of changelogs
22:29:41  <satyap1> "use the other base grf" <-- what other base grf?
22:30:39  <satyap1> have all your grfs in the same palette :P ,<-- well, yes, how?
22:31:05  <XeryusTC> change your base graphics
22:31:12  <XeryusTC> or get all windows/dos only newgrfs
22:31:39  <Ammler> satyap1: the only "legal" solution is opengfx
22:31:50  <satyap1> alright, so opengfx
22:32:06  <Ammler> but if you don't care, you can download on some "pages" also the original graphics
22:32:12  <satyap1> so load all the opengfx's, and set their... obviously, i'm dence because i'm NOT "getting it"
22:32:51  <Ammler> well, your issue is, that you have dos base graphics
22:33:01  <Ammler> and windows newgrfs
22:33:09  <Ammler> right?
22:33:41  <satyap1> i think so yes
22:33:47  <satyap1>  <-- this?
22:34:13  <Ammler> so the easiest is to use opengfx, as that is with windows palette only.
22:34:44  <Ammler> I would suggest to get a nightly
22:34:56  <Ammler> you will have almost all black boxes gone there
22:35:07  <satyap1> y
22:35:11  <Ammler> just some left in arctic and tropic
22:35:11  <satyap1>
22:35:22  <satyap1> ... what black boxes? oh sigh
22:35:39  <Ammler> some houses in arctic and tropic aren't finished.
22:36:36  <satyap1> just houses? taht's ok
22:37:27  <Ammler> yes, in nightlies
22:37:36  <Ammler> the last release has also no engines
22:37:44  <Ammler> the current nightly has but not that nice
22:37:57  <Ammler> tomorrow nightly has very nice engines.
22:38:56  *** Levi has quit IRC
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22:45:23  <satyap1> hmm
22:47:03  <PublicServer> *** AmmIer has left the game (connection lost)
22:47:59  <satyap1> what's a good maglev grf?
22:48:32  <Ammler>
22:49:07  <Ammler> this one is in tomorrow opengfx :-)
22:49:34  <hylje> pics
22:49:49  * satyap1 has abandoned opengfx for now :(
22:49:54  <satyap1> too ugly for my taste
22:50:16  *** Levi has joined #openttdcoop
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22:53:07  <Ammler> :-(
22:53:46  <Ammler> hylje: those from BornAcorn
22:54:55  * satyap1 notices a lack of a lack of windows grfs in his openttd data dir
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22:59:51  *** Wall-D has joined #openttdcoop
22:59:56  *** openttdcoop sets mode: +v Wall-D
23:00:17  <Wall-D> good morning @ all
23:00:20  <Wall-D> !password
23:00:20  <PublicServer> Wall-D: chored
23:00:30  <PublicServer> *** Wall-D joined the game
23:00:44  <Maza> wall-e
23:02:54  <hylje> wall-f
23:03:21  <KenjiE20> ball-w
23:03:27  <KenjiE20> wait.. I got that wrong :P
23:03:33  <hylje> balls balls balls
23:06:02  <Ammler> wall-C
23:15:29  <Wall-D> I had this nickname before the movie came out ...
23:16:07  <Xaroth> That's what they all say
23:16:10  <PublicServer> *** Wall-D has joined spectators
23:16:48  <Wall-D> got clanshirts & photos with my nickname on from 2005 and earlier :-P
23:16:59  * hylje writes a Xaroth to a blockbuster film in 2011
23:17:10  <Xaroth> that one will fail, hylje
23:17:18  <Xaroth> seeing i've been called xaroth before the year 2000 :)
23:17:18  <KenjiE20> no it won't
23:17:31  <KenjiE20> Uwe Boll is on to direct, he can whore out money from anything
23:17:33  <Wall-D> where are you from?
23:17:41  <Xaroth> I'm dutch.
23:18:02  <hylje> dutch density is very high here
23:18:06  <Xaroth> As finishing touch god created the dutch!
23:18:35  <Wall-D> i'm german, and the other who are awake here?
23:18:49  <Xaroth> ah, our friendly neighbours..
23:18:55  <Xaroth> i'll be raiding your country end of this week >:)
23:19:15  <Xaroth> even got me one of dem fancy stickers saying I can go into town and stuff
23:19:22  <Wall-D> yes, and no panic, i'm not interested in football .....
23:19:34  <Xaroth> I'm not going there for football
23:19:37  <Wall-D> why Xaroth?
23:19:47  <Xaroth> er, missus wanted to go out and have some fun
23:19:56  <Xaroth> so we're driving to germany... to do stuff
23:20:02  <Wall-D> ok
23:20:36  <Xaroth> not sure what stuff besides going to moviepark germany
23:21:05  <Wall-D> near cologne ...
23:21:07  <hylje> angst and wurst
23:21:27  *** Fuco has joined #openttdcoop
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23:21:31  <Xaroth> Wall-D: my geographical skill is that of the non-existing part
23:21:32  *** openttdcoop sets mode: +v Fuco
23:21:48  <Xaroth> I got a phone, with gps.. and a general sense of direction :P
23:21:59  <Wall-D> lol
23:22:18  <Xaroth> heck i now even have two phones with gps
23:22:24  <Xaroth> but one's hacked with navigation software
23:22:41  <Wall-D> ok, to find home *gg*
23:23:02  <Xaroth> I can probably find home .... i mean.. i just follow the road signs saying amsterdma
23:23:07  <Xaroth> not that hard to find really
23:23:26  <satyap1> !password
23:23:26  <PublicServer> satyap1: sieved
23:23:35  <PublicServer> *** satyap joined the game
23:23:38  <KenjiE20> what about the smell of weed?
23:23:38  <Wall-D> ok, yes, that city is big enough to find it from anywhere in the netherlands
23:23:43  <KenjiE20> :P
23:23:52  <Xaroth> and finding germany isn't that hard either.. i just head on the A12 which turns into the A3 when i cross the border
23:24:02  <satyap1> hmm no one playing
23:24:16  <Xaroth> .. the trick is the part between home and the A12.. and between the A3 and where the hotel is
23:24:47  <Xaroth> but we got gps for that bit ^^
23:25:24  <Wall-D> ok
23:26:01  <Wall-D> im really happy that i've found this community, i'm not really god in OpenTTD, but i give my best ...
23:26:15  <Wall-D> and it is a good training for english
23:26:34  <satyap1> i'll gladly nitpick your english
23:26:40  <seandasheep> !password
23:26:40  <PublicServer> seandasheep: sieved
23:26:53  <Xaroth> satyap1: don't :P
23:26:56  <PublicServer> *** Game unpaused (enough players)
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23:27:02  <KenjiE20> I'll* English*
23:27:10  <KenjiE20> :)
23:27:17  <Xaroth> most german people don't even bother learning english, let alone train their english skills
23:27:24  <Xaroth> or if they know it.. use it :/
23:27:32  <KenjiE20> funny, most English don't either
23:27:35  <Wall-D> what do you mean with nitpick satyapl?
23:27:40  <Xaroth> KenjiE20: true that
23:27:53  <KenjiE20> @dict nitpick
23:27:55  <Webster> KenjiE20: wn: nitpick v : be overly critical; criticize minor details; moby-thes: 40 Moby Thesaurus words for "nitpick": around the bush, beat about, beg the question, bicker, boggle, carp, catch at straws, cavil, choplogic, cut up, dodge, equivocate, evade, evade the issue, fault-find, fence, find fault, hedge, mystify, obscure, palter, parry, pettifog, pick holes, pick nits, pick to (1 more message)
23:27:56  <Xaroth> but English is a far more easy language to learn than German
23:27:56  <satyap1> It means I'll do the kind of thing KenjiE20 did with my remark.
23:28:03  <satyap1> Or that, above.
23:28:45  <satyap1> English has loose rules that are well-suited to heuristic learning
23:28:58  <satyap1> Some say, it has no rules. Only exceptions flying in close formation.
23:29:04  <KenjiE20> I should figure out how to trim the dict command
23:29:04  <Xaroth> no, German just sucks with it's 50000000000 rules :P
23:29:13  <Wall-D> yees, thats true
23:29:24  <Xaroth> not saying that dutch is any better
23:29:25  <satyap1> "its". In English, possessive "its" has no apostrophe.
23:29:36  * Xaroth stabs satyap1 in the face
23:29:37  * satyap1 only presents that as an example of a nitpick.
23:29:47  * satyap1 is stabbed, lies around bleeding on the ML.
23:29:52  * Xaroth presents an example to what happens to nitpickers
23:30:06  <Wall-D> i'm working in a multi-language company, so english is the best way to communicate
23:30:12  <KenjiE20> @devoice satyap1 Xaroth
23:30:12  *** Webster sets mode: -vv satyap1 Xaroth
23:30:14  <KenjiE20> shhh
23:30:16  <KenjiE20> :P
23:30:22  <KenjiE20> @voice satyap1 Xaroth
23:30:22  *** Webster sets mode: +vv satyap1 Xaroth
23:30:26  * Xaroth eyes KenjiE20
23:30:41  * satyap1 lies around, tongue cut out, stabbed, bleeding on the ML.
23:30:55  <satyap1> Aye, Wall-D, that happens.
23:30:59  <Xaroth> oo.. his corpse is still warm
23:30:59  <KenjiE20> knowing our trains, they won't even try to stop
23:31:05  * Xaroth grins
23:31:22  * satyap1 finds both remarks hilarious, but Xaroth's is also mildly disturbing.
23:31:29  <Xaroth> tee hee
23:31:57  <Xaroth> you could take that 's off btw
23:32:01  <satyap1> I draw your attention to the correct punctuation and capitalization I'm now displaying.
23:32:01  * Xaroth midly disturbing
23:32:08  <satyap1> Not the best grammar, though.
23:32:59  <hylje> i would like to point out that you're competing in pretentiousness
23:33:43  * Xaroth thinks hylje found a 'thesaurus of fancy words' somewhere
23:33:58  <satyap1> Yes, I am being faux-pretentious.
23:34:29  <hylje> no in fact i use completely normal words from my vocabulary
23:34:50  <Xaroth> somehow I doubt you used that word more than once the past week :P
23:36:22  <Xaroth> either he's now recalling his entire past week to see if he did or he's trying to figgure out some witty comeback :P
23:37:22  <hylje> or i'm shrugging it off because i do not like pretentious meta-humor
23:37:46  <Xaroth> you just wanted to use pretentious again :P
23:37:59  <hylje> perhaps because we
23:38:01  <PublicServer> *** Wall-D has joined company #1
23:38:04  <hylje> are talking about the same thing
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23:38:31  <KenjiE20> @dict nitpick
23:38:32  <Webster> KenjiE20: wn: nitpick v : be overly critical; criticize minor details
23:38:35  <KenjiE20> better
23:39:30  <PublicServer> *** satyap has left the game (leaving)
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23:46:47  <Ammler> gute nacht
23:50:14  <Wall-D> gn8
23:53:26  <XeryusTC> !password
23:53:26  <PublicServer> XeryusTC: inning
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