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Log for #openttdcoop on 9th July 2009:
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05:53:02  <mixrin> !password
05:53:02  <PublicServer> mixrin: eddied
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06:11:37  <Godde> !players
06:11:39  <PublicServer> Godde: There are currently no clients connected to the server
06:11:44  <Godde> anyone here?
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06:18:21  <Godde> hello?
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06:30:19  <WallD> !password
06:30:19  <PublicServer> WallD: nagged
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06:31:08  <ODM> ugh
06:31:12  <ODM> you people so early:P
06:31:17  <Godde> im in america :P
06:31:24  <Godde> its 11:30 here
06:31:47  <WallD> 8:30 in Germany
06:31:51  <ODM> we seem to have some more americans on now
06:31:54  <ODM> ohno a german!
06:32:02  <Godde> im just on vacation
06:32:10  <Godde> i live in norway
06:32:10  <WallD> i'm too
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06:32:58  <Godde> this pc is too crappy to do anything on the game going on right now, so i am just checking out the archives
06:33:02  <Godde> and playing a little solo
06:33:08  <planetmaker> you're crazy guys. You fly half around the world and then? Sit in front of a computer playing games with the same people ;)
06:33:17  <ODM> hey pm
06:33:17  <Godde> :P
06:33:22  <ODM> what brings you here so early:P
06:33:23  <Godde> im leaving tomorrow morning
06:33:28  <planetmaker> and morning :)
06:33:34  <planetmaker> ODM: :P
06:33:53  <planetmaker> and hey, I did already work :) I compiled nforenum ;)
06:33:54  <PublicServer> <Wall-D> no, i'm @ home, saturday i'm leaving to italy
06:34:07  <ODM> nforenum? brilliant name
06:34:18  <Godde> ive been here for nearly three weeks :) gotta take some days off, just hanging around
06:34:21  <ODM> wow everyones going on vacation
06:34:27  <Godde> duuh ^^
06:34:29  <ODM> im stil doubting going to sweden for a bit
06:35:15  <planetmaker> ODM: for re-numbering the nfo sprites? I think it fits :)
06:35:54  <Godde> whoever is in the prozone games should do it more often :P i just love the pro archives ^^
06:36:06  <ODM> aah... i just saw enum and thought... yay a number
06:36:39  <ODM> so i read it as n - for - enum
06:37:29  <planetmaker> :)
06:37:58  <planetmaker> Godde: :( yeah
06:39:03  <ODM> how stupid, sweden by train is like way more expensive than plane:P
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06:40:36  <planetmaker> not only Sweden. I really wonder at times
06:40:48  <ODM> youd think slower = cheaper
06:40:59  <planetmaker> yes. But obviousyl untrue
06:42:00  <planetmaker> but then the prices for the London tube are supposedly higher than were those for a Concorde flight - given prices per km
06:42:20  <ODM> true
06:42:28  <ODM> heh, braunschweig is 140:P
06:42:29  <planetmaker> And I doubt they travel super-sonic with the tube :P
06:42:46  <planetmaker> :O You can fly here from... Utrecht?
06:42:51  <ODM> train:P
06:42:55  <planetmaker> ah
06:43:29  <ODM> kinda cool they have the ICE drive here
06:43:32  <ODM> (slow)
06:43:37  <planetmaker> :)
06:43:46  <planetmaker> do you have to switch?
06:44:02  <ODM> twice apparently
06:44:11  <planetmaker> meh :S
06:45:08  <planetmaker> that's something I hate with trains: you constantly have to switch...
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06:45:46  <ODM> is alrite, cant expect them to go where you want:p
06:46:09  <planetmaker> I pay them?!
06:47:09  <planetmaker> any case, car is faster for that distance :)
06:47:52  <ODM> thatll be about 3 hours or so?
06:48:36  <planetmaker> about. Maybe 4, considering door to door
06:49:03  <planetmaker> and a de-tour for not finding your way in an unknown town :P
06:49:16  <ODM> thats a given:D
06:49:28  <ODM> ending up in zhe ghetto
06:49:36  <planetmaker> :D
06:52:33  <floffe> yes, it's too bad trains are so expensive these days
06:53:18  <planetmaker> they're fine, if you go long distance on the main routes. As soone as you deviate, they quickly become a hassle.
06:53:32  <planetmaker> It's not like a car is cheaper - if and only if you go alone.
06:54:10  <planetmaker> and long time no seen a fluffy floffe here :)
06:54:36  <floffe> indeed, it seems i dropped oftc from autoconnection
06:55:01  <floffe> one of these days i could even join in a game instead of lagging out horribly, since i now have a new computer!
06:55:15  <planetmaker> :)
06:55:28  <Godde> i just noticed how epic pzg1 is :D
06:55:49  <planetmaker> panzer General?
06:55:58  <planetmaker> or what is pzg1?
06:55:58  <Godde> ProZoneGame
06:56:03  <planetmaker> :D
06:56:16  <planetmaker> dum di dum :P
06:56:23  <ODM> lol
06:56:23  <Godde> are you in them? ^^
06:56:31  <planetmaker> :P
06:56:41  <planetmaker> In the ProZone games?
06:56:47  <planetmaker> In some.
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06:57:13  <planetmaker> But... somehow... little time... :S
06:57:28  <Godde> i really want to see the networks being built sometime ^^
06:57:46  <planetmaker> Hm... it would mean that we actually play a PZG again :)
06:58:25  <Godde> is that unlikely to happen?
06:58:32  <planetmaker> no
06:58:36  <planetmaker> not at all.
06:58:48  <planetmaker> but it didn't happen the last weeks. afaik
06:58:48  <ODM> just no saying on when
06:59:20  <Godde> probably not going to happen for a while, seeing as its summery and stuff
06:59:41  <planetmaker> because we need all three: good idea for game, time to play and people to play :)
07:00:02  <planetmaker> Oh, maybe we should :)
07:00:16  <planetmaker> but there are always so many other things....
07:00:16  <Godde> i have an idea! :D
07:00:22  <planetmaker> :)
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07:00:59  <planetmaker> I spend most OpenTTD time these days with an editor open as opposed to openttd open earlier times...
07:01:16  <ODM> what are you making?
07:01:41  <planetmaker> working on various newgrfs, like firs, 2cctrainset, opengfx
07:01:53  <planetmaker> mostly on their build system, some translations for openttd
07:01:59  <ODM> busy bee:P
07:02:14  <planetmaker> it's slow, but it makes progress.
07:02:14  <Godde> btw, why havent i seen a mono-only game yet?
07:02:33  <planetmaker> dunno?
07:02:58  <planetmaker> look through all games and you might find one. But hardly, I have to admit is it done
07:03:02  <Godde> i love mono, but its got few good newgrfs and few vanilla trains
07:03:15  <planetmaker> ^^ that being the reason, I guess.
07:03:20  <planetmaker> Make a good NewGRF :D
07:03:26  <planetmaker> We can provide support :P
07:03:31  <ODM> mono needs moar engines:P
07:03:37  <ODM> but tbh, its my fav railtype
07:03:43  <planetmaker> (also one of the things I do... helping people with the DevZone)
07:03:50  <Godde> i dont think i've got the willpower or skills to make a grf xD
07:04:54  <Godde> i use monorail mainly for feeder lines cuz of the few engines
07:05:09  <Godde> but i love the look, and some of the newgrf bridges look awesome
07:08:20  <Godde> can anyone give me any good ides for limitations/challenges on a singleplayer game of mine?
07:08:51  <ODM> TL1/TL25:P
07:09:15  <Godde> thats a bit basic, dont you think? xD
07:09:29  <Godde> but thanks for trying anyway
07:09:35  <planetmaker> Godde: 2cctrainset, egrvts, high building costs, starting year 1870
07:09:59  <Godde> sounds like a proper challenge xD
07:10:04  <planetmaker> have at least 512 tiles map border
07:10:21  <planetmaker> in one dimension. or it'll really get hard
07:10:22  <ODM> bb
07:10:23  <planetmaker> no air
07:10:34  <Godde> i dont really like starting early... but i'll give it a go when i get home :) why not
07:10:51  <Godde> and i almost never use airplanes anyway
07:10:57  <Godde> they are no fun
07:11:51  <planetmaker> I use them usually to make money quickly for what I really want to build
07:12:05  <Godde> imo, its too easy to make money on planes
07:12:07  <planetmaker> two airports at different edges of the map and your money issue is gone ;)
07:12:27  <planetmaker> I don't play for the economic challenge at all
07:12:35  <Godde> me neither
07:12:43  <Godde> i just like building train networks
07:13:09  <Godde> or my p2p/feeder/many small networks as i go for in singleplayer ^^
07:13:17  <planetmaker> yup, me, too
07:14:00  <planetmaker> well. in sp I usually also build huge networks, though
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07:14:13  <Godde> i dont like breakdowns either
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07:14:14  <planetmaker> but I then play a back-to-basics style where I build to the current need only
07:14:16  <Godde> or servicing
07:14:26  <planetmaker> I use servicing, but usually no breakdowns
07:14:35  <planetmaker> though servicing also not alwayx
07:14:38  <planetmaker> s*always
07:14:40  <planetmaker> damn
07:15:11  <Godde> care to send me one of your completed singleplayer games? :D
07:17:13  <planetmaker> I can do so. But I'm not at home right now. And completed... they aren't really...
07:17:18  <planetmaker> I have more fun playing MP :)
07:17:24  <Godde> ^^
07:17:27  <Godde> btw
07:17:31  <planetmaker> Mostly they're a start and somewhere stuck in the middle :)
07:17:37  <Godde> i kinda just changed my mind about that challenge of yours..
07:17:40  <planetmaker> and then I loose interest :P
07:17:45  <Godde> horse carriages? :P
07:17:48  <Godde> omg xD
07:17:52  <planetmaker> yes :)
07:18:06  <planetmaker> that's why I proposed 1870 :)
07:18:22  <planetmaker> make it slow town growth
07:18:34  <planetmaker> give yourself a competitor like convoy
07:18:34  <Godde> can you give me a little more kind challenge? xD i hate starting early... :P more like a certain style of building or building limitations
07:18:54  <planetmaker> hm...
07:19:18  <planetmaker> the challenge still applies, if you start 1950. High building costs with 2cc Train Set is insane IMO
07:19:32  <planetmaker> (not normal, but parameter set such that it doubles ;) )
07:20:01  <Godde> seems rather strange :P
07:20:01  <planetmaker> brb
07:25:16  <Godde> omg...
07:25:29  <Godde> almost 3k for one normal tile of electric railroad...
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07:28:28  <ODM> yeah youre doomed
07:28:47  <ODM> i dont play singleplayer much now
07:28:57  <ODM> everything i do looks so small and sad in comparison to here:P
07:29:08  <ODM> and i still feel like obeying ottdc rules
07:29:20  <Godde> me too really
07:29:28  <Godde> but i will try :)
07:29:36  <floffe> if we ever do a sweden game, we need to start driving on the left
07:29:41  <Godde> started a little tram service between a 2k city and a 1,5k city
07:29:52  <Godde> swedes dont drive on the left?
07:30:00  <floffe> the trains do
07:30:34  <floffe> (and i'd never have noticed that before ottdcoop)
07:30:35  <Godde> really? o.O
07:32:22  <floffe> yes
07:32:31  <floffe> mostly, at least
07:34:34  <Godde> hmm
07:34:54  <Godde> as long as my monthly income is greater than my loan interest, i think i should be fine :)
07:35:51  <FiCE> !password
07:35:51  <PublicServer> FiCE: puffer
07:36:18  <Ammler> [09:29] <floffe> if we ever do a sweden game, we need to start driving on the left <-- same with ch trains
07:36:18  <planetmaker> back
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07:37:17  <Godde> planet! your challenges seems doable :)
07:37:18  <ODM> why do they drive on the left?:O
07:37:24  <PublicServer> *** FiCE has left the game (leaving)
07:37:48  <Ammler> ODM: because left is right :-)
07:39:12  <ODM> nooo, right is right!
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07:49:45  <Godde> im off :)
07:50:14  <Godde> maybe i will talk to y'all in a day or two :)
07:50:18  <Godde> cya!
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07:54:21  <floffe> gonna head out too, even though it's a pouring rain here
07:57:13  <WallD> anyone alive?
08:00:31  <ODM> no:O
08:00:37  <ODM> we are all gonna die!
08:04:35  <ODM> !password
08:04:35  <PublicServer> ODM: soften
08:04:44  <PublicServer> *** 0DM joined the game
08:06:06  <PublicServer> <0DM> uh oh, the numbers got expanded
08:07:23  <PublicServer> *** 0DM has left the game (leaving)
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08:14:16  *** ^spike^ is now known as ^Spike^
08:16:40  <^Spike^> !password
08:16:40  <PublicServer> ^Spike^: loosed
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08:19:08  <ODM> ey spike
08:20:03  <^Spike^> ellow
08:20:11  <ODM> how goes?
08:21:07  <^Spike^> for someone who has vacation i'm up damn early.... :)
08:21:14  <ODM> hehe nice
08:21:50  <ODM> would you mind changing the counter a bit?
08:21:57  <^Spike^> as in? :)
08:22:10  <ODM> as in, change either the 10s or the 100s to a sligtly bigger loop
08:22:19  <ODM> so every numbered waiting space has an outgoing bit of track
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08:24:26  <ODM> !password
08:24:27  <PublicServer> ODM: loosed
08:24:30  <nickman87> !players
08:24:32  <PublicServer> nickman87: Client 726 is Wall-D, a spectator
08:24:32  <PublicServer> nickman87: Client 730 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
08:24:32  <PublicServer> nickman87: Client 731 (Orange) is 0DM, in company 1 (OpenTTD Coop  A/S)
08:24:36  <PublicServer> *** 0DM joined the game
08:24:38  <PublicServer> *** Game unpaused (enough players)
08:24:42  <PublicServer> <^Sp1ke^> ty :)
08:25:03  <PublicServer> *** Nickman joined the game
08:25:10  <PublicServer> <0DM> now i need a space to build the signal blocks... thatll be massive
08:25:18  <PublicServer> <0DM> ooh please dont do all of em:)
08:25:24  <PublicServer> <0DM> just the 10's will do
08:25:29  <PublicServer> <Nickman> where?
08:25:37  <PublicServer> <^Sp1ke^> oh.. :)
08:25:45  <PublicServer> <0DM> hehe
08:25:50  <PublicServer> <0DM> its just a test, wont do it fullscale
08:25:57  <PublicServer> <^Sp1ke^> oh well can mode the 10^0 a bit aswell :)
08:26:18  <PublicServer> <0DM> 10^0 will be too fast changing i think
08:26:27  <PublicServer> <^Sp1ke^> well i mean i need to move it a bit :)
08:26:31  <PublicServer> <0DM> aaha!
08:26:42  <PublicServer> <0DM> could just move the 10^1  north a bit^^
08:26:43  <PublicServer> <Nickman> plant three had only one working platform set...
08:26:59  <PublicServer> <Nickman> has
08:27:13  <PublicServer> <0DM> yeah we know
08:27:24  <PublicServer> <0DM> will be more later:p
08:27:30  <PublicServer> <Nickman> :)
08:28:45  <PublicServer> <^Sp1ke^> big enough?
08:29:10  <PublicServer> <^Sp1ke^> of that big
08:29:24  <PublicServer> <0DM> i dont know:D
08:29:31  <PublicServer> <^Sp1ke^> ...
08:29:34  <PublicServer> <0DM> why i asked you, you built it^^
08:32:02  <PublicServer> <0DM> heh, im gonna need way too much space:(
08:32:33  <PublicServer> <^Sp1ke^> so... what you're saying is the change isn't needed? :)
08:32:53  <PublicServer> <0DM> its not needed, but i think it would be fun to see
08:36:22  <PublicServer> <0DM> that looks quite good
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08:36:58  <PublicServer> <0DM> tbh, we really need a simpler not gate^^
08:38:26  <PublicServer> <0DM> heh, this might be overkill for counting trains on one line^^
08:40:57  <PublicServer> <0DM> hmm, i just realized what im doing
08:42:11  <PublicServer> <0DM> there, 10 not gates:p
08:43:11  <PublicServer> <0DM> :P
08:44:58  <PublicServer> <0DM> thats what i meant with readouts
08:45:04  <PublicServer> <0DM> :)
08:45:51  <PublicServer> <0DM> did i go mad btw?
08:46:03  <PublicServer> <^Sp1ke^> your idea i won't stop ya :)
08:46:11  <PublicServer> <0DM> heh, maybe you should:D
08:46:31  <PublicServer> <^Sp1ke^> nah i always like to see these ideas developped :)
08:47:07  <PublicServer> <^Sp1ke^> i like the name for the counter :)
08:47:18  <PublicServer> <0DM> we should do this sometime on a desert scenario
08:47:32  <PublicServer> <^Sp1ke^> but then it's not an automagic snow counter
08:47:33  <PublicServer> <^Sp1ke^> :)
08:47:34  <PublicServer> <0DM> multidigit display, and then counting 3 or 4 lines
08:47:52  <PublicServer> <^Sp1ke^> and well maybe let it count every train? :)
08:48:01  <PublicServer> <0DM> yeah thats what i meant:)
08:48:07  <PublicServer> <0DM> ooh now i have a plan!:D
08:48:19  <PublicServer> <0DM> make a game with a big TL loop
08:48:19  <PublicServer> <Wall-D> you are crazy, but i like it
08:48:29  <PublicServer> <^Sp1ke^> ?
08:48:46  <PublicServer> <0DM> and for every long train that passes n every track, release a smaller like TL3 train... linearize those and count them
08:49:00  <PublicServer> <^Sp1ke^> ah that should work idd prob
08:49:10  <PublicServer> <0DM> bit of a hack:p
08:49:23  <PublicServer> <0DM> someone wants to help me fill up those 10 not gates?
08:51:33  <PublicServer> <0DM> TBh thats the thing i relaly like, you can see ideas just suddenly forming
08:51:47  <PublicServer> <0DM> sometimes its sheit, but nice things can appear
08:53:23  <PublicServer> <0DM> woo
08:54:48  <PublicServer> <0DM> darn:p
08:55:58  <PublicServer> <0DM> mess is mess:D
08:56:05  <PublicServer> <0DM> tbh this fits better in a desert
08:57:02  <PublicServer> <0DM> 10$ it doesnt work and well have to trash it:p
08:58:07  <PublicServer> <^Sp1ke^> :)
08:58:54  <PublicServer> <0DM> hmz:D
08:59:06  <PublicServer> <0DM> i doubt the practicality of this issue.:)
08:59:30  <PublicServer> <^Sp1ke^> it's perfect for practical use...
08:59:34  <PublicServer> <^Sp1ke^> in a 2048x2048 map\
08:59:37  <PublicServer> <^Sp1ke^> :)
08:59:40  <PublicServer> <0DM> in desert:p
09:02:06  <PublicServer> <0DM> k, now the next bit will be weird
09:02:14  <PublicServer> <^Sp1ke^> *skips*
09:02:19  <PublicServer> <^Sp1ke^> is it done? :)
09:02:22  <PublicServer> <0DM> well okey all bits are weird
09:02:28  <PublicServer> <0DM> heh no:p
09:04:23  <PublicServer> <0DM> hm to bad we paved over all the water:p
09:04:38  <PublicServer> <^Sp1ke^> water? :)
09:04:40  <PublicServer> <^Sp1ke^> what water? :)
09:04:48  <PublicServer> <0DM> yeah indeed
09:04:54  <PublicServer> <^Sp1ke^> oh those blue bits... :)
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09:07:11  <PublicServer> <Nickman> wtf are you guys building? :D
09:07:16  <PublicServer> <^Sp1ke^> ask odm :)
09:07:18  <PublicServer> <0DM> something stupid:D
09:07:47  <PublicServer> <Nickman> trains wern't ment to do this! :D
09:08:06  <PublicServer> <0DM> to be honest, maybe we should put this much effort into making 75k:p
09:08:19  <PublicServer> <^Sp1ke^> we'll get there eventually :)
09:08:22  <PublicServer> <Nickman> connect plant 3 properly... :D
09:08:23  <PublicServer> <^Sp1ke^> this also is fun :D
09:08:34  <PublicServer> <0DM> hm
09:08:37  <PublicServer> <Nickman> I'm gonna grab a bite ;)
09:08:39  <PublicServer> <0DM> i just realised my stupidity:D
09:09:00  <PublicServer> <^Sp1ke^> cause
09:09:07  <PublicServer> <0DM> cuz i messed up:(
09:09:13  <PublicServer> <^Sp1ke^> what part
09:09:24  <PublicServer> <0DM> what im building right now
09:09:43  <PublicServer> <0DM> basically what i did was useless... as the entire bit its one big block
09:10:35  <PublicServer> <0DM> sigh:p
09:10:54  <PublicServer> <^Sp1ke^> :)
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09:15:49  <PublicServer> <0DM> hmm well theres a way
09:15:57  <PublicServer> <0DM> but thats too big... atleast for here
09:16:23  <PublicServer> <^Sp1ke^> :)
09:16:35  <PublicServer> <0DM> well, guess not then:d maybe some other time
09:17:36  <PublicServer> <0DM> thanks for the help anyway:)
09:18:13  <PublicServer> *** X-BT joined the game
09:18:28  <PublicServer> <0DM> ima leave the big ring for if anyone else gets an idea
09:19:42  <PublicServer> <0DM> as i said, some ideas are sheit^^
09:22:24  <PublicServer> *** X-BT has joined company #1
09:24:15  <PublicServer> <0DM> sigh, better luck next time^^
09:24:24  <PublicServer> <0DM> lets hope the linear counting thing will work then
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09:26:54  <PublicServer> <0DM> hmm the 07 injection might be a better idea than a timer
09:27:04  <PublicServer> <0DM> just release a train if theres no train comin for a while:p
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10:03:00  <^Spike^> !password
10:03:00  <PublicServer> ^Spike^: herons
10:03:22  <PublicServer> *** ^Sp1ke^ joined the game
10:10:18  <PublicServer> <^Sp1ke^> bleh some ppl really add too much penalties that much that there is no normal signal
10:10:41  <PublicServer> <X-BT> where?
10:10:42  <PublicServer> <^Sp1ke^> getting itjammed up till the injector
10:10:50  <PublicServer> <^Sp1ke^> @ !was here
10:11:03  <PublicServer> <^Sp1ke^> also redid the bridges close to there cause it was holding up aswell :/
10:11:43  <PublicServer> <X-BT> Then it was partially me
10:12:02  <PublicServer> <^Sp1ke^> it really was jamming up till the injector :/
10:12:06  <PublicServer> <X-BT> Now the trains won't reach my new PBS farm
10:12:15  <PublicServer> <^Sp1ke^> which pbs farm
10:12:32  <PublicServer> <X-BT> The one to the far south west
10:12:45  <PublicServer> <^Sp1ke^> sign it
10:12:54  <PublicServer> <^Sp1ke^> oh there
10:13:31  <PublicServer> <^Sp1ke^> there
10:13:32  <PublicServer> <X-BT> Tested a new SRS design using PBS
10:13:37  <PublicServer> <^Sp1ke^> see it is possible with the penalties
10:13:43  <PublicServer> <^Sp1ke^> just place them in between the normal signals :)
10:14:07  <PublicServer> <^Sp1ke^> made you happy again? :)
10:14:32  <PublicServer> <^Sp1ke^> the way it first was was just jamming it up
10:14:58  <PublicServer> <X-BT> My penalties did not cause additonal trouble yesterday because the lines were messed up by long bridges
10:15:09  <PublicServer> <^Sp1ke^> well replaced those aswell :)
10:15:13  <PublicServer> <^Sp1ke^> both were a cause :)
10:15:32  <PublicServer> <^Sp1ke^> the penalties with no normal signals inbetween reserved a big block each time letting the train behind it wait
10:15:43  <PublicServer> <X-BT> In fact if you did not move the grain line then it was not me who placed them
10:16:14  <PublicServer> <^Sp1ke^> i didn't move any lines
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10:16:47  <PublicServer> <X-BT> Then someone else have changed it since yesterday
10:17:09  <PublicServer> <^Sp1ke^> only thing i changed in this part yesterday was the insane long bridge between 2 mountains
10:17:43  <PublicServer> <X-BT> That was before I added my lines
10:18:02  <PublicServer> <^Sp1ke^> then i'm innocent :)
10:18:11  <PublicServer> <X-BT> Me too:)
10:21:58  <PublicServer> <Nickman> what do you think of my drudhead stations? They don't have to be synced, because I just used different stations?
10:22:23  <PublicServer> <^Sp1ke^> atm i'm trying to figure out what train 700 is doing without order :)
10:22:59  <PublicServer> <X-BT> where is your stations Nickman?
10:23:06  <PublicServer> <Nickman> yeah, I found a train like that too yesterday :)
10:24:41  <PublicServer> *** Wall-D has left the game (connection lost)
10:25:00  <PublicServer> <X-BT> Looks like the stations works great
10:25:43  <PublicServer> <^Sp1ke^> just made sure all rings are supplied with enough trains :)
10:26:57  <WallD> !password
10:26:57  <PublicServer> WallD: bounty
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10:29:06  <mib_ncezd4> !help
10:29:06  <PublicServer> mib_ncezd4: http://www.openttdcoop.org/wiki/IRC_Commands
10:29:44  <mib_ncezd4>  !download
10:29:44  <PublicServer> mib_ncezd4: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
10:30:03  <mib_ncezd4>  !download win64
10:30:04  <PublicServer> mib_ncezd4: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip
10:35:12  <PublicServer> <^Sp1ke^> is now :)
10:35:15  <PublicServer> <^Sp1ke^> don;t know why
10:35:39  <PublicServer> <^Sp1ke^> guess it was built later then the station
10:38:25  <PublicServer> <X-BT> Seen my simplified cascade for additional digits in the counter section? No need for complex counting logics for the additional digits...
10:38:44  <PublicServer> <^Sp1ke^> where
10:39:00  <PublicServer> <^Sp1ke^> oh there
10:39:24  <PublicServer> <^Sp1ke^> was much more fun to build it like this :)
10:39:30  <PublicServer> *** Nickman has left the game (leaving)
10:39:34  <PublicServer> <^Sp1ke^> but guess it will end up in archive and prob used later on :)
10:40:15  <PublicServer> <Wall-D> needs 2 more digits ..
10:40:28  <PublicServer> <X-BT> Thats easy
10:44:46  <mib_ncezd4> !password
10:44:46  <PublicServer> mib_ncezd4: nasals
10:45:22  <PublicServer> *** Mib joined the game
10:46:49  <PublicServer> <X-BT> Don't need that
10:47:03  <PublicServer> <X-BT> Was just thinking
10:47:56  <Ammler> hello mib_ncezd4, please "deanonymorize" you ;-)
10:48:54  <Ammler> !players
10:48:55  <PublicServer> Ammler: Client 739 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
10:48:55  <PublicServer> Ammler: Client 737 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
10:48:55  <PublicServer> Ammler: Client 741 is Mib, a spectator
10:48:55  <PublicServer> Ammler: Client 735 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
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11:04:20  <PublicServer> <X-BT> Now the two last digits are finished and it is in sync with the other counter
11:05:36  <PublicServer> <^Sp1ke^> and the use of the overflow alarm is? :)
11:05:56  <PublicServer> <^Sp1ke^> too much trains passed? :)
11:06:32  <PublicServer> <X-BT> Indicates that more than 9999 trains have passed
11:08:04  <PublicServer> <^Sp1ke^> still haven't figured out how to connect the last line but well i've come a long way :)
11:08:47  <PublicServer> <^Sp1ke^> think i see it now.... :)
11:09:28  <PublicServer> <X-BT> The trick is to make the train let the next green pulse through to the next counter when it is at 9
11:11:35  <PublicServer> <X-BT> My idea when i first started to try to build a counter, was to analyse usage of the different ML tracks. But for that we would need separate counters for each
11:12:05  <PublicServer> <^Sp1ke^> oh well there is a plan somewhere floating around by odm :)
11:12:10  <PublicServer> <Wall-D> well, with your compact counter it is possible
11:14:24  <PublicServer> <X-BT> I have since come up with a better solution for that problem, just make some dummies run between two stations and get blocked everytime a train passes. Then set timetables for the case when no train passes and over some time the lateness counter will increase proportionally to the number of trains.
11:15:52  <PublicServer> <^Sp1ke^> *hopes his 3rd line connection went on
11:15:53  <PublicServer> <^Sp1ke^> ok*
11:18:08  <PublicServer> <^Sp1ke^> hmmm for some reason they don't pick the most S line
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11:25:34  <phatmatt> !password
11:25:34  <PublicServer> phatmatt: meadow
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11:26:34  <PublicServer> <X-BT> Some station designs are leaking trains
11:26:47  <PublicServer> <^Sp1ke^> ?
11:26:50  <PublicServer> <^Sp1ke^> as in leaving empty?
11:27:00  <PublicServer> *** phatmatt has left the game (connection lost)
11:27:14  <PublicServer> *** phatmatt has left the game (connection lost)
11:27:42  <phatmatt> !password
11:27:42  <PublicServer> phatmatt: juggle
11:27:45  <PublicServer> *** phatmatt has left the game (connection lost)
11:27:59  <PublicServer> <X-BT> Well the one I'm looking at now is crowded with goods, so they won't leave empty anyway, but if the same design is used elsewhere it might happen that they leave almost empty
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11:30:14  <PublicServer> <^Sp1ke^> oh well i juts connected the last plan hoping it's ok
11:31:07  <PublicServer> *** phatmatt has left the game (connection lost)
11:31:21  <^Spike^> !password
11:31:21  <PublicServer> ^Spike^: juggle
11:31:30  <^Spike^> phatmatt map too big? :)
11:31:46  <phatmatt> :(
11:37:46  <PublicServer> <X-BT> Looks like Fort Huborough Heights could need some expansion, I'll do it if it is ok
11:39:24  <PublicServer> *** AmmIer has left the game (connection lost)
11:39:25  <PublicServer> <^Sp1ke^> sure
11:46:57  <PublicServer> *** AmmIer has left the game (connection lost)
11:47:14  <^Spike^> even too big for Ammler? :)
11:49:53  <PublicServer> *** Wall-D has left the game (connection lost)
11:50:37  <Ammler> ^Spike^: :-(
11:50:51  <Ammler> no, I don't think it is
11:50:56  <^Spike^> oh... :)
11:51:01  <Ammler> I aported the connection
11:51:05  * ^Spike^ goes back coding
11:51:16  <Ammler> if I start openttd, it automatically connects to the ps
11:51:20  <^Spike^> ah
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11:56:58  <nickman87> !password
11:56:58  <PublicServer> nickman87: dilate
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12:10:12  <PublicServer> <^Sp1ke^> why doing that if i may ask
12:10:39  <PublicServer> <Nickman> doing what? :)
12:10:54  <PublicServer> <^Sp1ke^> destroying the fields of the farms
12:11:02  <PublicServer> <Nickman> so they come back pretty?  :)
12:11:15  <PublicServer> <^Sp1ke^> useless
12:11:24  <PublicServer> <Nickman> I know, but fun :)
12:11:46  <PublicServer> <Nickman> what do you think of my station? :)
12:13:07  <PublicServer> <Nickman> hmmm, my fouth station isn't loading?
12:14:01  <hylje> how do you expect ponies to graze in such fragmented fields
12:14:13  <PublicServer> <Nickman> :)
12:14:37  <PublicServer> <Nickman> it's only the fourth station, how is that possible?
12:15:26  <PublicServer> <Nickman> any idea Sp1ke?
12:16:15  <PublicServer> <^Sp1ke^> what
12:16:34  <PublicServer> <Nickman> I just added a fourht station row at drudhead, but those won't load a thing?
12:16:47  <PublicServer> <Nickman> to many different stations on the same farms?
12:16:56  <PublicServer> <^Sp1ke^> which of the 2 has a 4th station
12:17:03  <PublicServer> <Nickman> both :)
12:17:04  <PublicServer> <^Sp1ke^> you mean that is
12:17:38  <PublicServer> <Nickman> I've places signals to show which ones don't load
12:18:10  <PublicServer> <Nickman> I mean signs :)
12:18:53  <PublicServer> <^Sp1ke^> strange
12:18:58  <PublicServer> <Nickman> indeed
12:19:09  <PublicServer> <Nickman> and it seems two of the livestock ones arn't loading neaither...
12:19:13  <PublicServer> <Nickman> neather
12:19:50  <PublicServer> <Nickman> I don't get it?
12:20:00  <PublicServer> <^Sp1ke^> me neither
12:20:10  <nickman87> Ammler: you here? :)
12:20:30  <Ammler> always waiting for you. :-)
12:20:35  <nickman87> good :)
12:20:44  <nickman87> I've got stations that refuse to load...
12:20:49  <nickman87> :(
12:21:52  <Ammler> hehe, don't highlight me for game issues :-)
12:21:59  <nickman87> who then? :)
12:22:10  <Ammler> hmm, Mark
12:22:15  <Ammler> or hmm
12:22:21  <Ammler> maybe Mark?
12:22:24  <nickman87> :D
12:22:38  <Ammler> @seen Mark
12:22:38  <Webster> Ammler: Mark was last seen in #openttdcoop 15 hours, 39 minutes, and 27 seconds ago: <Mark> :)
12:22:45  <nickman87> that's along time
12:22:46  <Ammler> :-)
12:22:50  <Ammler> well
12:23:15  <Ammler> I guess, there is noone else knowing something about openttd then him, is there?
12:23:30  <Ammler> ^Spike^: ?
12:23:35  <^Spike^> just channel filling ;)
12:23:40  <^Spike^> i can't spot the problem tbh :)
12:24:05  <nickman87> they have coverage so...
12:24:08  <Ammler> oh
12:24:09  <nickman87> thats not the problem
12:24:13  <PublicServer> *** AmmIer joined the game
12:24:24  <PublicServer> <Nickman> check out Drudhead
12:24:26  <Ammler> then maybe it is something for me :-)
12:24:31  <PublicServer> <^Sp1ke^> xD
12:24:40  <PublicServer> <Nickman> wtf, now the bottom one starts loading... :D
12:24:59  <PublicServer> <AmmIer> wow big
12:25:10  <PublicServer> <Nickman> its fout seperate stations
12:25:22  <PublicServer> <Nickman> but there are two livestock stations that won't load
12:25:37  <PublicServer> <Nickman> the bottom wheat station wasn't loading eather but changed its mind just now :)
12:25:48  <PublicServer> <^Sp1ke^> oh 4 seperate stations... could it be the other 2 already provide enough coverage?
12:25:59  <PublicServer> <AmmIer> btw, pbs isn't perfect in that case
12:26:22  <PublicServer> <Nickman> havn't had any problems witht he station
12:26:48  <PublicServer> <AmmIer> did you see?
12:26:55  <PublicServer> <Nickman> what? :D
12:26:56  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
12:27:00  <PublicServer> <AmmIer> isn't that nice, just when I mentioned
12:27:09  <PublicServer> <Nickman> one lsipped by?
12:27:10  <PublicServer> <AmmIer> train 1136
12:27:25  <PublicServer> <AmmIer> it isn't full
12:28:01  <PublicServer> <Nickman> indeed
12:28:12  <PublicServer> <AmmIer> is is very easy solveable
12:28:13  <PublicServer> <Nickman> but why won't two of the stations load???
12:28:24  <PublicServer> <AmmIer> just use 2 singals exit-entry
12:28:31  <^Spike^> !password
12:28:31  <PublicServer> ^Spike^: autoed
12:28:46  <PublicServer> *** ^Sp1ke^ joined the game
12:28:56  <PublicServer> <AmmIer> there is nothing to load
12:29:02  <PublicServer> <AmmIer> wh
12:29:14  <PublicServer> <AmmIer> why do you use different stations?
12:29:25  <PublicServer> <Nickman> because of synchronization issues ;)
12:29:32  <PublicServer> <Nickman> otherwise all four have to be synchronised
12:29:42  <PublicServer> <Nickman> now they don't and still get a big troughput
12:30:44  <PublicServer> <AmmIer> lags
12:30:54  <PublicServer> <Nickman> but station 2 and 3 of livestock should load... but they don't...
12:31:31  <PublicServer> <AmmIer> I would make one station
12:31:42  <PublicServer> <AmmIer> now you have troubles with rating
12:31:52  <PublicServer> <Nickman> but htey you'de have to synchronise?
12:32:12  <PublicServer> <Nickman> making sure no dummy train is loading when another is unloading
12:32:50  <PublicServer> <AmmIer> ah
12:32:52  <PublicServer> <AmmIer> indeed
12:33:15  <PublicServer> <^Sp1ke^> *wonders why those penalties were E*
12:33:34  <PublicServer> <Nickman> so this was a test to try and work around the synchronization part
12:34:20  <PublicServer> <AmmIer> removed
12:34:25  <PublicServer> <AmmIer> (penalties
12:34:38  <PublicServer> *** AmmIer has left the game (connection lost)
12:35:21  <PublicServer> <Nickman> still two trains ain't loading where all others are...
12:35:34  <PublicServer> <X-BT> Where are you working Nickman?
12:35:40  <PublicServer> <Nickman> Drudhead
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12:37:01  <PublicServer> <AmmIer> wow, 1.4 MB
12:37:02  <PublicServer> <Nickman> drudeah 3 and 4 Livestock won't load, the wheat stations do...
12:37:12  <PublicServer> <^Sp1ke^> they load now
12:37:26  <PublicServer> <AmmIer> make some initial transfer
12:37:31  <PublicServer> <Nickman> :|
12:37:42  <PublicServer> <Nickman> how did you do it?
12:38:24  <PublicServer> <AmmIer> nice idea X-BT
12:38:34  <PublicServer> <X-BT> Which of them?
12:38:38  <PublicServer> <AmmIer> a
12:38:46  <PublicServer> <AmmIer> Chuburg:
12:39:03  <PublicServer> <X-BT> I have a double one somewere else now
12:39:12  <PublicServer> <X-BT> Seems much more efficient
12:39:56  <PublicServer> <Nickman> trains have to move less
12:40:02  <PublicServer> <Nickman> looks good
12:40:25  <PublicServer> <X-BT> I have a double one at Fort Huborough Heights
12:40:36  <PublicServer> <^Sp1ke^> i see no comments on my connection for that last station yet
12:40:45  <PublicServer> <^Sp1ke^> means i'm safe for now?
12:41:19  <WallD> !password
12:41:19  <PublicServer> WallD: autoed
12:41:37  <PublicServer> *** Wall-D joined the game
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12:41:44  <PublicServer> <Nickman> wouldn't one extra tile be enough X-BT?
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12:42:11  <PublicServer> <X-BT> Problem is that the loader returns to loading before the other ones are finished loading
12:43:04  <PublicServer> <Nickman> when you would make it shorter?
12:44:11  <PublicServer> <X-BT> Yes, used one tile extra at first, but then the loader returned to load when the other train was at 80% or so
12:44:46  <PublicServer> <Nickman> indeed, but still, you removed alot of excess tiles :)
12:46:11  <PublicServer> <X-BT> You can make them equally compact by using a common loading platform.
12:46:20  <PublicServer> *** Wall-D has left the game (connection lost)
12:46:56  <PublicServer> <X-BT> The most useful property is increased efficiency
12:47:09  <Ammler> you could use timetable for the dummy train
12:47:12  <WallD> !password
12:47:12  <PublicServer> WallD: pastas
12:47:38  <PublicServer> *** Wall-D joined the game
12:48:09  <nickman87> yeah, but they it might not be full?
12:48:14  <nickman87> or ony for the drop off you mean? :)
12:48:15  <PublicServer> <X-BT> And there is no risk of loaders leaving their station areas and getting lost in the network
12:48:22  * ^Spike^ kicks eclipse
12:49:02  <PublicServer> <X-BT> timetables only work for the full cycle, don't they?
12:49:10  <PublicServer> <Nickman> I just adopted you're system at Fonnbridfe Valley :)
12:49:11  <PublicServer> *** AmmIer has left the game (connection lost)
12:50:33  <Ammler> [14:48] <nickman87> or ony for the drop off you mean?   <-- yes
12:50:49  <PublicServer> <X-BT> Ah, 90deg is forbidden by the pathfinder, so it won't reserve
12:51:09  <Ammler> dummy train drop timetable so long as the other train loads
12:51:25  <PublicServer> <X-BT> Connect to the other end
12:51:48  <Ammler> then you could make the plattform as long as the dummy train
12:52:28  <PublicServer> <X-BT> Need one extra tile anyway to make it operate within the platform (or remove one wagon I guess)
12:55:02  <PublicServer> <Nickman> you could remoe a loco? and use station length? :)
12:55:32  <PublicServer> <Nickman> my trains can't etner at SLH02b :p
12:55:35  <PublicServer> <Nickman> to crowded
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13:02:46  <PublicServer> <X-BT> Nickman, the most productive farm near the station you worked on is connected to another smaller station
13:03:17  <PublicServer> <Nickman> the two lane one?
13:03:29  <PublicServer> <X-BT> I put a sign on it
13:03:44  <PublicServer> <Nickman> damn thats a productive one :d
13:03:45  <PublicServer> <X-BT> It was covered by the long platforms you removed
13:04:06  <PublicServer> <Nickman> should I remove the smaller station?
13:04:33  <PublicServer> <X-BT> Unless you intend to upgrade it I see no reason not to remove it
13:04:44  <PublicServer> <Nickman> :)
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13:05:58  <PublicServer> <AmmIer> those counters are awesome
13:06:05  <PublicServer> <Nickman> need more ML's at SLH 02b :)
13:06:31  <PublicServer> <^Sp1ke^> ammler is the most S line connected correctly @ shifters?
13:06:39  <PublicServer> <X-BT> There are two unconnected ones
13:06:54  <PublicServer> <AmmIer> where?
13:07:04  <PublicServer> <^Sp1ke^> from !connect and to the E
13:07:41  <PublicServer> <^Sp1ke^> those 3 prob should get connected better but couldn't figure out that part yet :)
13:08:08  <PublicServer> <^Sp1ke^> and maybe can add another shifter to the 4th ML
13:08:15  <PublicServer> <^Sp1ke^> 4->5
13:08:16  <PublicServer> <^Sp1ke^> just a guess
13:09:04  <PublicServer> <AmmIer> is there need for more lines?
13:09:16  <PublicServer> <^Sp1ke^> well guess just for the last station
13:09:23  <PublicServer> <^Sp1ke^> to get trains to drop 3
13:09:51  <PublicServer> <Nickman> I have absolutetly no idea how to make the shifters so... if someone could make them at SLH02b? :)
13:11:58  <PublicServer> <AmmIer> the ml is badly compressed, imho
13:12:08  <PublicServer> <Nickman> what do you mean?
13:12:26  <PublicServer> <X-BT> Too much space between the trains?
13:13:23  <PublicServer> <AmmIer> slh4 is still bad
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13:16:37  <PublicServer> <AmmIer> slh5 might need a 4th line
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13:25:05  <PublicServer> <^Sp1ke^> i'll see how much/far i can get that 4th line
13:27:00  <PublicServer> <AmmIer> 4->3 merger is at limit at SLh4
13:27:20  <PublicServer> <^Sp1ke^> so waht you say is need some shifters before that merge?
13:27:48  <PublicServer> <AmmIer> well, if you will go down with 4th line, the merger will be obsolete anyway
13:28:08  <PublicServer> <AmmIer> but maybe this is the limit
13:28:15  <PublicServer> <AmmIer> and we should finish this game
13:28:39  <PublicServer> <AmmIer> nobody can join anyway anymore
13:28:48  <PublicServer> <^Sp1ke^> :)
13:28:49  <PublicServer> <Nickman> I can without a problem :)
13:28:53  <PublicServer> <^Sp1ke^> me too :)
13:29:06  <PublicServer> <Nickman> we always end the games when it gets fun! :D
13:29:19  <PublicServer> <Nickman> chaos! chaos! chaos! :D
13:29:24  <PublicServer> <AmmIer> it needs one of my cores
13:29:28  <PublicServer> <^Sp1ke^> chaos game just was bad
13:29:32  <PublicServer> <AmmIer> so this is the max of the public
13:29:37  <PublicServer> <^Sp1ke^> jams from 1 end to the other
13:29:47  <PublicServer> <^Sp1ke^> ammler where is 148 btw?
13:29:52  <PublicServer> <^Sp1ke^> haven't seen it in archive yet
13:30:12  <Ammler> !archive
13:30:12  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
13:30:18  <Ammler> here ^
13:30:42  <^Spike^> 147 is the last 1 there :)
13:30:51  <PublicServer> <Nickman> last game still not achrived :s
13:30:51  <Ammler> :-(
13:31:13  <Ammler> is that so hard?
13:31:27  <Ammler> next game will be with SmatZ
13:31:36  <Ammler> and OpenTTD 3.5 :-)
13:31:38  <^Spike^> aha.. which means?
13:31:39  <^Spike^> oh.,...
13:31:49  <Ammler> 0.*
13:32:30  <^Spike^> an even older version then psg100?
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13:36:19  <WallD> bye @ all
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14:25:20  <PublicServer> <X-BT> Long queue of trains at SLH05b
14:28:16  <XeryusTC> !password
14:28:16  <PublicServer> XeryusTC: huddle
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14:48:40  <PublicServer> <^Sp1ke^> 58k atm roughly
14:50:09  <Ammler> XeryusTC: too less power?
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14:50:40  <^Spike^> Ammler if most can't join we can maybe also say reach 60k? :)
14:50:58  <Ammler> what is the current goal?
14:51:02  <^Spike^> 75
14:51:02  <FiCE> !password
14:51:02  <PublicServer> FiCE: zodiac
14:51:15  <Ammler> and how much have you already?
14:51:18  <^Spike^> 58 :)
14:51:21  <PublicServer> *** FiCE joined the game
14:51:44  <Ammler> well, we can say, FAILED and archive the game.
14:51:58  <^Spike^> flow increased alot with those extra MLs going to SLH4 etc
14:52:39  <Ammler> if my pc reaches 80% with one core, there aren't many others able to join anymore.
14:52:57  <Ammler> and I have a 2 year old box
14:53:56  <Ammler> so I would say, we archive the game, as soon as somone claims not beeing able to join anymore.
14:54:11  <^Spike^> may i try just to connect 1 more SLH? :)
14:54:14  <^Spike^> almost there :)
14:54:15  <Ammler> (and we have a new game to start.
14:54:25  <Ammler> !server_status
14:54:25  <PublicServer> Ammler:  16:54:23 up 58 days,  2:48,  0 users,  load average: 1.49, 1.60, 1.74
14:54:25  <PublicServer> Ammler: Cpu(s): 15.7%us,  5.2%sy,  1.8%ni, 74.7%id,  2.4%wa,  0.0%hi,  0.1%si,  0.0%st
14:54:26  <PublicServer> Ammler:  6727 openttd   25  10 49276  25m 3860 R   57  1.3 647:44.78 ./openttd -c opentt
14:54:43  <PublicServer> *** FiCE has left the game (leaving)
14:55:01  <Ammler> server is already at 60% too :-o
14:56:58  <^Spike^> there connected :)
14:57:34  <^Spike^> can be archived now :) with failure :(
14:58:13  <^Spike^> btw 15% for server? :)
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15:18:49  <satyap>  		Rail operators call for a £500m expansion of the existing network, with 14 extra lines and about 40 new stations proposed.	  <-- from the bbc. amateurs.
15:21:16  <ODM> hehe
15:21:19  <ODM> nice
15:28:11  <satyap> !password
15:28:12  <PublicServer> satyap: bucked
15:28:24  <PublicServer> *** satyap joined the game
15:30:27  <satyap> desperately need a way to highlight/show/list all station anchors
15:31:30  <^Spike^> !archive
15:31:30  <PublicServer> ^Spike^: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
15:38:55  <ODM> still no archive?
15:39:13  <Ammler> yes :-(
15:39:19  <ODM> ill add an entry
15:39:24  <ODM> soon as i remember what game that was:p
15:39:26  <Ammler> :-)
15:39:31  <Ammler> :-D
15:39:48  <Ammler> you can move the save now too :-)
15:39:59  <ODM> 148 was already moved:)
15:41:08  <ODM> aah the chaos game
15:41:50  <Mark> evening
15:41:52  <ODM> ey mark
15:41:56  <ODM> when did we start this game?
15:42:05  <Mark> when the last one ended
15:42:18  <KenjiE20> lol
15:42:24  <KenjiE20> check the stats or logs
15:42:29  <ODM> yeah thats kinda my point:p
15:42:41  <KenjiE20> the stats should have topic changes
15:42:50  <KenjiE20> though they be a bit broke in order
15:43:16  <KenjiE20> (i.e. ignore the first and last entries)
15:45:28  <KenjiE20> hmm, 149 hasn't made it on there
15:47:03  <Mark> !info
15:47:03  <PublicServer> Mark: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 11736321987  Loan: 0  Value: 11754047454  (T:1489, R:153, P:13, S:0) unprotected
15:47:41  <Mark> !password
15:47:41  <PublicServer> Mark: logger
15:47:48  <ODM> lies
15:47:52  <PublicServer> *** Mark joined the game
15:49:28  <PublicServer> <Mark> pretty impressive
15:49:33  <PublicServer> <^Sp1ke^> shall i make it 1500 trains? :)
15:49:42  <PublicServer> <Mark> sure
15:49:48  <ODM> hehe
15:50:25  <PublicServer> <Mark> we may have to end this because of  clientside limits
15:50:26  <PublicServer> <^Sp1ke^> there
15:50:35  <ODM> how highs the counter?
15:50:39  <PublicServer> <^Sp1ke^> hope the ML expansion is ok :)
15:50:42  <satyap> 1500 trains!!
15:51:00  <ODM> i meant production thing
15:51:02  <PublicServer> <^Sp1ke^> counter at 4602
15:51:06  <PublicServer> <^Sp1ke^> oh that
15:51:10  <PublicServer> <^Sp1ke^> 56-58k
15:51:16  <PublicServer> <^Sp1ke^> changing sometimes 54
15:51:42  <PublicServer> *** Mark has left the game (connection lost)
15:51:46  <ODM> thats a decent score
15:51:51  <ODM> is the last set of platforms connected?
15:51:59  <^Spike^> drop?
15:52:00  <^Spike^> yep
15:52:06  <ODM> woo
15:52:10  <^Spike^> took care of that that's why i asked if ML expansion was ok
15:52:17  <^Spike^> it's one of the busiest platforms :)
15:52:22  <PublicServer> *** satyap has left the game (connection lost)
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15:53:13  <ODM> hm, wiki slow for anyone?
15:53:30  <Maza> o/
15:53:53  <^Spike^> not really here
15:54:17  <ODM> i uploaded an image that it didnt like:S failed to create thumbnail
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15:59:04  <Radicalimero> !password
15:59:04  <PublicServer> Radicalimero: horned
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16:01:42  <PublicServer> *** Radicalimero has left the game (connection lost)
16:01:46  <PublicServer> <X-BT> Several of the pickup stations need increased capacity
16:02:03  <^Spike^> it's gonna be archived soon
16:02:29  <PublicServer> *** Radicalimero joined the game
16:03:25  <ODM> small archive but its there
16:04:40  * ^Spike^ edits page
16:04:49  <^Spike^> name is with the ^ :)
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16:05:38  *** openttdcoop sets mode: +v themroc
16:05:38  <Ammler> invalid
16:05:42  <^Spike^> what
16:05:45  <Ammler> :-)
16:06:06  <Ammler> were you able to register that name on the wiki?
16:06:10  <^Spike^> yep :)
16:06:17  <Ammler> :-o
16:07:57  <ODM> sneaky
16:08:03  <^Spike^> ?
16:08:06  <KenjiE20> I like how the tiny thumb works but the normal thumb doesnt
16:08:14  <ODM> yeah, it messed up:(
16:18:46  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
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16:18:50  <PublicServer> *** Game paused (not enough players)
16:19:06  <PublicServer> *** X-BT has left the game (leaving)
16:20:53  <^Spike^> so when is this one archived? :)
16:21:00  *** Venxir has quit IRC
16:21:54  <Ammler> when we have a scenario for next round
16:22:00  <^Spike^> bleh... :)
16:23:04  <PublicServer> *** AmmIer joined the game
16:23:47  <Ammler> @stage finishing
16:23:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: finishing | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
16:23:54  <Ammler> is it done?
16:24:05  <^Spike^> imo it is don't know what others think
16:24:30  <KenjiE20> have we reached the goal?
16:24:41  <Maza> what was the goal?
16:24:47  <mensi> !password
16:24:47  <PublicServer> mensi: geeing
16:25:15  <PublicServer> *** Game unpaused (enough players)
16:25:17  <PublicServer> *** mensi joined the game
16:25:33  <^Spike^> well reaching the goal is hard
16:25:34  <mensi> holycrap
16:25:42  <^Spike^> would need alot more trains and alot less ppl that can join then
16:25:44  <mensi> quite some trains ;)
16:25:50  <^Spike^> atm we're between 50 and 60k
16:25:56  <PublicServer> <AmmIer> yes there is one or two
16:28:29  <PublicServer> *** J_Darnley joined the game
16:29:13  <Maza> !revision
16:29:14  <PublicServer> Maza: Game version is r16621
16:30:10  <Maza> from where I can download that ?
16:30:26  <^Spike^> !dl
16:30:26  <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:30:34  <^Spike^> !dl autottd
16:30:34  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/AutoTTD
16:30:38  <^Spike^> will help you alot with it
16:30:49  <Maza> thank you
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16:31:25  *** openttdcoop sets mode: +v Nickman87
16:31:27  <Nickman87> !players
16:31:29  <PublicServer> Nickman87: Client 797 (Orange) is AmmIer, in company 1 (OpenTTD Coop  A/S)
16:31:29  <PublicServer> Nickman87: Client 799 (Orange) is mensi, in company 1 (OpenTTD Coop  A/S)
16:31:29  <PublicServer> Nickman87: Client 803 is J_Darnley, a spectator
16:31:30  <Nickman87> !password
16:31:30  <PublicServer> Nickman87: tremor
16:31:50  <PublicServer> *** Nickman joined the game
16:31:55  <PublicServer> <Nickman> hi there ;)
16:33:06  <PublicServer> <Nickman> I was just going to suggest that I make an archive for the previous game, but I see it has already been done :)
16:33:34  <ODM> feel free to expand text, hadnt played much
16:33:58  <PublicServer> <Nickman> :)
16:38:00  <Ammler> someone could already start the entry for current game
16:38:05  <Ammler> as we archive that one soon, too.
16:40:20  <Ammler> !info
16:40:20  <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 12150770465  Loan: 0  Value: 12168212664  (T:1500, R:153, P:13, S:0) unprotected
16:44:24  <Xaroth> ^Spike^: <3
16:46:43  <Nickman87> I'll start on the entry
16:47:18  <Nickman87> !help
16:47:18  <PublicServer> Nickman87: http://www.openttdcoop.org/wiki/IRC_Commands
16:49:23  <PublicServer> *** AmmIer has left the game (connection lost)
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16:53:57  <PublicServer> <Nickman> we have to little production :)
16:55:05  <Mark> i doubt anyone can run the game smooth enough to build anything
16:55:15  <PublicServer> <X-BT> It is fine here
16:55:18  <Mark> imo we can call it an end
16:56:37  <Nickman87> I made the entry, only needs image ;)
16:56:42  <Nickman87> runs fine here too :)
16:57:27  <PublicServer> <Nickman> I can't make anymore trains :(
16:59:16  <Nickman87> so, next game? :)
16:59:31  <Gleeb_> Nah
16:59:34  <Gleeb_> Up the train limit.
16:59:47  <PublicServer> *** mensi has left the game (leaving)
17:00:07  <Nickman87> fine by me :)
17:00:09  <Gleeb_> MOAR TRANZ O.O
17:04:19  <KenjiE20> why does 'efficient' have an umlout (sp)?
17:04:43  <Nickman87> sorry, I'm dutch, we do that all the time :D
17:05:12  <Nickman87> efficient is "efficiŽnt" in dutch... :)
17:06:24  <PublicServer> <Nickman> we need more trains! :D
17:07:05  <ODM> do we have a new game up for plays?
17:07:12  <ODM> !password
17:07:12  <PublicServer> ODM: fondle
17:07:14  <Nickman87> not that I know of :)
17:07:24  <PublicServer> *** 0DM joined the game
17:07:35  <Nickman87> I just made the entry, only needs a screenshot, just doing my contribution ;)
17:07:35  <PublicServer> <0DM> hm games fine here
17:07:41  <Nickman87> here too
17:07:55  <PublicServer> <0DM> though i guess not all
17:08:33  <PublicServer> <0DM> well 60k isnt bad:)
17:08:39  *** Venxir has joined #openttdcoop
17:08:44  *** openttdcoop sets mode: +v Venxir
17:08:46  <PublicServer> <0DM> and 8 quite full ML's
17:09:02  <PublicServer> <Nickman> :)
17:10:22  <PublicServer> *** J_Darnley has left the game (connection lost)
17:10:47  <PublicServer> <0DM> guess we can archive
17:11:20  <PublicServer> *** 0DM has left the game (leaving)
17:13:42  <Ammler> Nickman87: active guy: http://ps.openttdcoop.org/public/stats/report-148.txt
17:14:14  <Nickman87> so it seems :D
17:15:16  <Ammler> Misster Terraform: CmdLevelLand: FiCE with 970
17:15:32  <Nickman87> :D
17:15:36  <Nickman87> ban him ;)
17:15:48  <Ammler> you think, we should?
17:16:16  <Nickman87> if he reached 1K... let's give him some credit... :)
17:17:29  *** Progman has quit IRC
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17:19:50  <PublicServer> <X-BT> O8 is low on trains :(
17:19:57  <PublicServer> <Nickman> yeah, but we can't make more...
17:20:08  <Nickman87> Ammler, give us some trains? :)
17:20:23  <Ammler> no
17:20:28  <Ammler> archive the damn map
17:20:33  <Ammler> won't you?
17:20:49  <Nickman87> I made the archive... all we need is a save and a screenshot... :p
17:20:59  <Nickman87> http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_141_-_150
17:21:12  <PublicServer> <X-BT> Ctrl+G?
17:21:13  <planetmaker> Nickman87, the screeny... can't you do it?
17:21:18  <Ammler> SmatZ: SmatZ SmatZ
17:21:19  <ODM> dont do it!:P
17:21:24  <Nickman87> I can :)
17:21:29  <planetmaker> :) See :)
17:21:31  <Nickman87> you have a prefered area?
17:21:38  <planetmaker> Nickman87, your choice
17:21:43  <planetmaker> You take the photo.
17:21:44  <Nickman87> :D
17:21:58  <planetmaker> Take something you find impressive and comment it appropriately in the image description
17:22:16  <Mark> how's the new map coming along?
17:22:18  <planetmaker> something which makes this game special or so. Or some good construction or best eye candy or whatever
17:22:19  <Mark> if at all
17:22:33  <Ammler> Mark: 0.3.5 game?
17:22:40  <Mark> please not
17:22:49  <Mark> you may do that after next week
17:22:53  <Ammler> well, SmatZ isn't around anyway :-)
17:22:55  <Mark> when i'm on vacation
17:23:06  <PublicServer> *** X-BT has joined spectators
17:23:06  <PublicServer> *** Game paused (not enough players)
17:23:14  <Ammler> so a RV only game?
17:23:19  <PublicServer> *** Nickman has left the game (leaving)
17:23:37  <Mark> those are nasty with the default accel model
17:24:05  <Ammler> 256² map for 3 tile game?
17:24:34  <Ammler> Nickman87: do you have something you would like to play?
17:24:39  <Mark> Ammler: pax?
17:24:41  <Ammler> as someone long time absent
17:24:44  <Mark> with dbset
17:24:46  <Mark> would be good :P
17:24:53  <Nickman87> no special preferences at the moment :)
17:25:02  <Mark> Nickman87: feel like making a map?
17:25:05  <Ammler> hmm, that ends with transrapid :P
17:25:14  <Mark> yes that's the idea :P
17:25:18  <Mark> yay for instant accel
17:25:22  <Ammler> hehe
17:25:32  <Nickman87> making one? I've never done that in OTTD so It'll suck pretty bad ;)
17:25:40  <Ammler> dbset with ice ;-)
17:25:46  <Mark> yuck
17:26:16  <Ammler> save from current game the the newgrf preset
17:26:31  <Ammler> then go to start menu
17:26:41  <Mark> current is by booth
17:26:42  <Ammler> newgrf gui load the preset you just saved
17:26:45  <Mark> rather take an older one
17:26:51  <Ammler> and change the current things
17:26:58  <Ammler> Mark: I fixed it
17:27:01  <Mark> oh :)
17:27:05  <Ammler> :-)
17:27:11  <Nickman87> I'd like a map generated by heightmap of Gstaad ;) :D
17:27:15  <Ammler> well, it wasn't that bad
17:27:23  <Ammler> just some forgotten stations
17:27:40  <Ammler> where is Gstaad?
17:27:46  <Nickman87> Swiss... :)
17:27:46  <Ammler> something in Holland?
17:27:56  <Nickman87> I might have written it wrong
17:28:34  <Nickman87> http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=gstaad+switserland&sll=46.482083,7.287798&sspn=0.034161,0.103254&ie=UTF8&z=15&iwloc=A
17:28:35  <Webster> Title: gstaad switserland - Google Maps (at maps.google.com)
17:28:35  <Nickman87> here ;)
17:29:05  <Nickman87> And if you might have forgotten, I'm from Belgium, not Holland... :)
17:29:34  <Ammler> http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=gstaad+switserland&sll=46.482083,7.287798&sspn=0.034161,0.103254&ie=UTF8&z=15&iwloc=A
17:29:35  <Webster> Title: gstaad switserland - Google Maps (at maps.google.com)
17:30:21  <Nickman87> didn't I just post that link? :D
17:30:41  <Nickman87> !info
17:30:41  <PublicServer> Nickman87: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 12523775581  Loan: 0  Value: 12537802393  (T:1500, R:153, P:12, S:0) unprotected
17:30:47  <Nickman87> !players
17:30:49  <PublicServer> Nickman87: Client 811 is X-BT, a spectator
17:30:50  <Ammler> stupid copy paste
17:30:53  <Nickman87> :)
17:32:00  <Nickman87> I have to go eat now ;)
17:32:02  <Nickman87> be back later
17:32:27  <Ammler> Nickman87: http://maps.google.com/maps?f=q&source=s_q&hl=nl&geocode=&q=amden+switserland&sll=46.472862,7.286339&sspn=0.135247,0.351219&ie=UTF8&t=h&z=13&iwloc=A
17:32:28  <Webster> Title: amden switserland - Google Maps (at maps.google.com)
17:32:57  <Ammler> snow/skiing in winter, water/beach in sommer
17:33:09  <Mark> damn cold water though
17:33:11  <Mark> even in sommer
17:33:19  <Ammler> something you have to search for on the whole alps.
17:33:45  <Ammler> our beach is with sand like in ticino
17:33:51  <Mark> Ammler: does your local government pay you for advertising?
17:34:20  <Ammler> I am/was part of goverment
17:34:24  <Mark> :D
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17:45:24  <ODM> woo switzerland!
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17:53:24  <^Spike^> !password
17:53:24  <PublicServer> ^Spike^: caucus
17:53:45  <PublicServer> *** ^Sp1ke^ joined the game
17:53:55  <mixrin> when we will play new map? :<
17:54:10  <mixrin> i cannot do anything ingame ;..;
17:54:16  <^Spike^> (18:21:51) (@Ammler) when we have a scenario for next round
17:54:16  <mixrin> roarrrr
17:55:20  <Mark> @stage Waiting for new map
17:55:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
17:55:43  <KenjiE20> no one reads that anyway -_-
17:55:54  <^Spike^> what stage we in? :)
17:58:10  <PublicServer> *** Kolo joined the game
17:58:24  <ODM> hmm i should go interrail and do all of that
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18:14:21  <PublicServer> *** X-BT has joined company #1
18:14:21  <PublicServer> *** Game unpaused (enough players)
18:14:41  <PublicServer> *** Kolo has left the game (connection lost)
18:14:41  <PublicServer> *** Game paused (not enough players)
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18:37:18  <ODM> !railcl 210
18:37:27  <ODM> or what is it?^^
18:37:37  <KenjiE20> you want @traincl
18:38:13  <ODM> @traincl 210
18:38:13  <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter)
18:38:14  <ODM> ty:P
18:38:50  <KenjiE20> there's a new page on the wiki under my userspace detailing bot stuff btw
18:38:57  <KenjiE20> @wiki Webster
18:38:59  <Webster> Search results - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=Webster
18:39:30  <KenjiE20> oh right, that doesn't search User
18:39:36  <KenjiE20> http://www.openttdcoop.org/wiki/User:KenjiE20/Webster
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18:46:29  <Nickman87> I'm back ;)
18:46:33  <Nickman87> back ;)
18:46:39  <Nickman87> oeps :D
18:47:05  <mensi> !password
18:47:05  <PublicServer> mensi: abouts
18:47:25  <PublicServer> *** mensi joined the game
18:47:57  <Nickman87> !password
18:47:57  <PublicServer> Nickman87: abouts
18:48:12  <PublicServer> *** Game unpaused (enough players)
18:48:13  <PublicServer> *** Nickman joined the game
18:52:20  <PublicServer> *** X-BT joined the game
18:52:40  <PublicServer> <X-BT> what was that?
18:53:04  <mensi> join delay and a misclick
18:53:11  <mensi> that blew 2 trains up :(
18:53:14  <PublicServer> <X-BT> freed up so we can make 2 new trains?
18:53:25  <PublicServer> *** X-BT has joined company #1
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18:55:25  <mensi> wargh this is slow
18:56:00  <ODM> !tunnels 24 11
18:56:00  <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 24 and gap 11.
18:56:05  <ODM> !tunnels 11 24
18:56:05  <PublicServer> ODM: You need 3 tunnels/bridges for trainlength 11 and gap 24.
19:01:59  *** Farden has joined #openttdcoop
19:02:04  *** openttdcoop sets mode: +v Farden
19:02:08  <Farden> hi there!
19:02:11  <Farden> !playercount
19:02:11  <PublicServer> Farden: Number of players: 4
19:02:13  <Farden> !revision
19:02:13  <PublicServer> Farden: Game version is r16621
19:02:16  <Farden> !password
19:02:16  <PublicServer> Farden: chummy
19:02:20  <PublicServer> <Nickman> hi :)
19:02:48  <PublicServer> <X-BT> O3 has more trains than it uses, maybe some of them should have been moved somewhere they are needed?
19:02:52  <PublicServer> *** Farden joined the game
19:02:59  <PublicServer> <Farden> finally, some free time
19:03:18  <PublicServer> <Farden> hu
19:03:21  <PublicServer> <Farden> am I blind
19:03:27  <PublicServer> <Farden> or it is a... 7x7??
19:03:34  <PublicServer> <Farden> oh
19:03:35  <PublicServer> <Farden> no
19:03:38  <PublicServer> <Farden> it's even 8x8
19:03:40  <PublicServer> <Farden> omg...
19:03:47  <PublicServer> <Farden> AWESOME!
19:04:30  <PublicServer> <Nickman> I think 08 can use some
19:04:35  *** Yexo has quit IRC
19:04:35  <PublicServer> <Farden> but we havn't reached the 75000 objective
19:05:05  <PublicServer> <X-BT> Yeah, noticed my alarm was still ringing there
19:05:20  <PublicServer> <Nickman> I'm expanding some more so could use even more trains ;)
19:05:29  <PublicServer> <Farden> yeah, moar!
19:05:41  <PublicServer> <X-BT> Expanding at O8?
19:05:42  <PublicServer> *** J_Darnley has left the game (leaving)
19:05:53  <PublicServer> <Nickman> yeah, my drudhead station ;)
19:06:12  <PublicServer> <X-BT> I'll sell away some of the O3 trains then
19:10:49  <Nickman87> Ammler, how did you (or someone else?) fix my no loading trains? :)
19:11:47  <Ammler> mostly, it is enough, if members are around.
19:11:59  <Ammler> things will work automatically then.
19:12:03  <Nickman87> heh? :D
19:12:18  <PublicServer> <Nickman> I've got another train that doesnt want to load :(
19:12:29  <Ammler> (I didn nothing :P
19:12:34  <Mark> does it have a non-stop order?
19:12:38  <PublicServer> <Nickman> no
19:12:38  <Mark> !password
19:12:38  <PublicServer> Mark: lament
19:12:52  <PublicServer> *** Mark joined the game
19:12:53  <PublicServer> <Nickman> I have a train sitting in station (a dummy one) and it is loading, but stays at 0%
19:12:59  <Ammler> wrongfited
19:13:05  <PublicServer> <Nickman> nope
19:13:09  <PublicServer> <Nickman> check Drudhead
19:13:26  <PublicServer> <Nickman> I made a sign "THIS ONE" :)
19:13:28  <Ammler> is there cargo in the station?
19:13:32  <PublicServer> <Nickman> no
19:13:35  <PublicServer> <Nickman> that's the problem
19:13:36  <PublicServer> <Nickman> :)
19:13:44  <PublicServer> <Nickman> but it has coverage to farms...
19:13:49  <PublicServer> <Nickman> same problem as before
19:13:54  <PublicServer> <Mark> wait for the othel trains to load first
19:14:07  <PublicServer> <Nickman> they are all seperate stations
19:14:11  <PublicServer> <Nickman> so should be the problem
19:14:27  <PublicServer> <Mark> does it cover a farm? :)
19:14:36  <PublicServer> <X-BT> Yes
19:14:37  <PublicServer> <Mark> oh you said that
19:14:47  <PublicServer> <Nickman> yeah, it has anchors all over :)
19:14:58  <PublicServer> <Nickman> it is connected and build exaclty the same as the others
19:15:04  <PublicServer> <Nickman> I had the same problem earlier today
19:15:09  <PublicServer> <Nickman> but it got solved somehow...
19:15:30  <Ammler> what is the station rating?
19:16:08  <PublicServer> *** AmmIer joined the game
19:16:15  <PublicServer> <X-BT> Rating is Excellent at the other station, maybe that is the problem?
19:16:42  <PublicServer> <Nickman> it's the same problem I bugged you about earlier ammler :)
19:17:21  <PublicServer> *** Mark has left the game (connection lost)
19:18:25  <PublicServer> <Nickman> I have no idea what is causing it...
19:18:46  <PublicServer> <Nickman> you're alarm is still going X-BT ;)
19:19:17  <PublicServer> <X-BT> Maybe if we stop the dummies at the 4 other stations it will eventually appear some at nr 5?
19:19:28  <PublicServer> <AmmIer> slh1 has a switch without bypass
19:19:34  <PublicServer> <Nickman> I'll try
19:19:43  <PublicServer> <Nickman> they are stopped
19:19:46  <PublicServer> <X-BT> And yeah that alarm will probably ring until train limit is raised
19:20:11  <PublicServer> <Nickman> still no loading...
19:20:45  <PublicServer> <Nickman> doesn't seem to work...
19:20:49  <PublicServer> <Nickman> started them again
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19:22:04  <PublicServer> <Nickman> why won't you load!
19:22:07  <PublicServer> <Nickman> :'(
19:22:30  <PublicServer> <AmmIer> ups :-)
19:22:41  <PublicServer> <Nickman> someone fixed it... don't know how, don't know who
19:22:50  <PublicServer> <AmmIer> 2 trains to clone :-)
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19:27:47  <PublicServer> <Nickman> too little grain trains at 08... :)
19:27:54  <PublicServer> <Farden> train limit^^
19:28:04  <PublicServer> <Farden> we already have 1500 trains
19:28:09  <PublicServer> <Nickman> gonna make a truck transfer to station X-BT? :)
19:28:16  <Mark> !trains 1700
19:28:16  <PublicServer> *** Mark has set max_trains to 1700
19:28:17  <PublicServer> <Farden> and people don't have powerfull enougth  computers
19:28:23  <PublicServer> <Farden> to run the game with more
19:28:27  <PublicServer> <Nickman> I do? :)
19:28:32  <PublicServer> <Farden> I do too
19:28:32  <PublicServer> <X-BT> The truck station dont work either
19:28:33  <PublicServer> <Nickman> yay! 200 trains!
19:28:36  <PublicServer> <Farden> but we're not the only ones playing^^
19:29:10  <PublicServer> <Nickman> seems to me that when other stations provide a very good coverage, new stations don't get a chance?
19:29:49  <PublicServer> <X-BT> If you try to remove some of the other anchors at one farm maybe?
19:30:19  <PublicServer> <X-BT> The truck started working
19:30:20  <PublicServer> <Farden> the alarm has stopped!
19:30:21  <PublicServer> <Farden> win!
19:30:55  <PublicServer> <Nickman> I walked the truck to another farm
19:31:02  <PublicServer> <X-BT> aha
19:31:05  <PublicServer> <Nickman> now the train has saterted too :à
19:31:06  <PublicServer> <Nickman> :)
19:31:15  <PublicServer> <Nickman> so it seems like what I described
19:31:15  <PublicServer> <X-BT> Takes som time to fill the train...
19:32:18  <PublicServer> <Nickman> it using the other farms too it seems :)
19:32:23  <PublicServer> <Nickman> loads pretty quick now
19:32:28  <PublicServer> <X-BT> Yeah
19:33:03  <PublicServer> <X-BT> Can scrap the truck then
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19:36:53  <ShadniX> !password
19:36:53  <PublicServer> ShadniX: nymphs
19:37:22  <PublicServer> *** ShadniX joined the game
19:39:31  <PublicServer> *** ShadniX has left the game (connection lost)
19:39:54  <PublicServer> *** ShadniX joined the game
19:42:15  <PublicServer> *** ShadniX has left the game (connection lost)
19:42:24  <ShadniX> hmmm...
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19:43:53  <PublicServer> *** X-BT has joined spectators
19:44:38  <Nickman87> so, no map vor next game yet?
19:44:59  <Mark> did you make one yet? :P
19:45:00  <PublicServer> <Farden> you can create one if you want
19:45:31  <PublicServer> <Nickman> I'm no map maker...
19:45:47  <Mark> anyone is a map maker
19:47:00  <PublicServer> <Farden> about that Nickman
19:47:05  <PublicServer> <Farden> any progress with our patch?
19:47:08  <^Spike^> *prepares a flat 512*512 square with 2 towns in opposite corners
19:47:11  <^Spike^> There map! :)
19:47:13  <PublicServer> <Farden> ^^
19:47:24  <PublicServer> <Nickman> hehe, not yet no :D
19:47:35  <PublicServer> <Farden> cause I had a lot of work this week
19:47:43  <PublicServer> <Farden> when you go back hom at 11pm
19:47:51  <PublicServer> <Farden> you only want 1 thing
19:47:53  <PublicServer> <Farden> sleep!
19:48:03  <PublicServer> <Farden> so I didn't do any code for the moment
19:48:09  <PublicServer> <Nickman> We need a good jumpstart :)
19:48:20  <PublicServer> <Farden> yeah
19:48:20  <PublicServer> <Nickman> the rest wil follow then :)
19:48:31  <PublicServer> <Farden> for me it'll be a bit more difficult, cause I have no holidays this year
19:48:40  <PublicServer> <Nickman> thats hard
19:48:48  <PublicServer> <Farden> I only have weekends to play/patch
19:49:03  <PublicServer> <Nickman> and today ;)
19:49:04  <PublicServer> <Nickman> :D
19:49:09  <PublicServer> <Farden> yeah
19:49:13  <PublicServer> <Farden> and some week evenings^^
19:49:22  <PublicServer> <Farden> but they're damn too rare!
20:03:25  <PublicServer> <Nickman> goddamnit, my alarm escaped :D
20:03:32  <PublicServer> <Farden> ^^
20:04:31  <PublicServer> <AmmIer> Nickman: did you make the screen?
20:06:51  <PublicServer> *** AmmIer has left the game (connection lost)
20:09:05  <jonde> !password
20:09:05  <PublicServer> jonde: fating
20:09:14  <PublicServer> *** jondisti joined the game
20:10:28  <PublicServer> *** mensi has left the game (leaving)
20:15:32  <PublicServer> *** jondisti has left the game (leaving)
20:16:00  <PublicServer> <Nickman> so, what are you guys doing?
20:17:52  <PublicServer> *** Farden has left the game (leaving)
20:17:52  <PublicServer> *** Game paused (not enough players)
20:18:52  <PublicServer> *** Nickman has left the game (leaving)
20:22:07  <ODM> leaving apparently
20:24:51  <Nickman87> :)
20:24:58  <Nickman87> not much to do... :)
20:30:49  <PublicServer> *** Kolo joined the game
20:43:29  <Nickman87> just answered a questioneer about a games magazine that I really hate, all those stupid questions... I told them I have never read it, and they keep asking me questions about the contents...
20:43:33  <Nickman87> I only want to win the prize! :d
20:44:58  <planetmaker> :D
20:45:14  <planetmaker> hehe. Reminds me once I got a call from people doing a radio station survey.
20:45:27  <planetmaker> Asking me about various stations whether I knew them and listend to them.
20:45:46  <planetmaker> To one station I answered that I find them aweful and never listen - truthfully
20:46:06  <planetmaker> After they were finished I asked for whom they carried out the survey. Guess for whom ;)
20:47:04  <KenjiE20> lols
20:48:07  <PublicServer> *** Kolo has left the game (leaving)
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20:50:22  <^Spike^> yesterday i had the best survey question
20:50:38  <Nickman87> haha :D
20:50:46  <^Spike^> Have you ever used internet with the answer possibility: No i have not used internet
20:50:55  <^Spike^> NOTE: It was an internet survey
20:51:02  <Nickman87> stupid people...
20:51:02  <Nickman87> :D
20:51:22  <^Spike^> i realy was like WTF? how must i answer the question? :)
20:51:29  <^Spike^> i answer: No i don't have internet :D
20:51:34  <^Spike^> answered*
20:51:37  <Nickman87> :D
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21:27:18  <WallD> can anyone please kick my old nickname from this channel? (Wall-D) for some reason this zombie is still online
21:29:26  <Maza> it'll drop sooner or later... ?
21:30:24  <Maza> and in irc nicks are global, kicking the other nick doesn't help you at all
21:30:36  <KenjiE20> nickserv, google it
21:30:37  <KenjiE20> :P
21:33:19  <PublicServer> *** X-BT has left the game (leaving)
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21:35:06  <PublicServer> *** Wall-D has left the game (connection lost)
21:35:33  <WallD> !password
21:35:34  <PublicServer> WallD: bagels
21:35:48  <PublicServer> *** Wall-D joined the game
21:36:29  <PublicServer> *** X-BT joined the game
21:36:34  <PublicServer> *** X-BT has joined company #1
21:36:34  <PublicServer> *** Game unpaused (enough players)
21:41:13  <Ammler> WallD: kick wouldn't kill it from server
21:41:26  <Ammler> but you can regain
21:41:32  <Ammler> @wiki irc
21:41:35  <Webster> IRC - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=irc
21:41:37  <Ammler> ^ check it out
21:41:49  <Ammler> (or ghost)
21:42:58  *** StarLite has quit IRC
21:43:10  <^Spike^> ghost only works if the nick is registered
21:43:53  <WallD> well, it isn't ...
21:44:10  <^Spike^> then can't use ghost :)
21:44:18  <^Spike^> you can ask nicely if ircops want to kill it :)
21:44:26  * KenjiE20 does hand over head motion
21:44:32  <KenjiE20> *whoosh*
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21:45:46  <^Spike^> ah.. that explains alot :)
21:45:54  <^Spike^> cgi irc doesn't like it if you close tab? :)
21:45:54  *** ^epikS^ has quit IRC
21:45:57  <^Spike^> ah late :)
21:47:35  <WallD> yes, and this happend to me ...
21:48:07  <^Spike^> well yours is 2 days late xD
21:48:41  <^Spike^> who is running that cgi irc btw?
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22:19:23  <PublicServer> <X-BT> Pedington Transfer connected
22:20:02  <PublicServer> <X-BT> with "sea wheat" collector
22:20:51  *** Farden has quit IRC
22:21:00  <Suisse> !password
22:21:00  <PublicServer> Suisse: fouled
22:21:01  <Suisse> !playercount
22:21:02  <PublicServer> Suisse: Number of players: 2
22:21:09  <Suisse> !playerlist
22:21:14  <Suisse> !players
22:21:16  <PublicServer> Suisse: Client 839 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
22:21:16  <PublicServer> Suisse: Client 841 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
22:21:16  <PublicServer> Suisse: Client 842 (Orange) is Suisse, in company 1 (OpenTTD Coop  A/S)
22:21:37  *** Gleeb_ has joined #openttdcoop
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22:22:16  <PublicServer> *** Suisse joined the game
22:22:36  <PublicServer> *** Suisse has left the game (connection lost)
22:22:49  <X-BT> connection problems?
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22:23:52  <Suisse> no, my cpu is just 100% used
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22:24:42  <X-BT> too many trains I guess
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22:25:13  <Suisse> well how many trains we have?
22:25:33  <X-BT> 1526 trains
22:25:37  <PublicServer> <Wall-D> un my amdX2 its massive laggy, on my CompanyLaptop C2Duo, it runs ...
22:25:43  <Suisse> ya... that a problem too :O
22:25:55  <Suisse> my computer should handle about 600 trains
22:26:24  <Suisse> (also, firefox use 100% of my CPU so...; and i have a AMD 2600+ (2ghz single core :P)
22:26:25  <PublicServer> <Wall-D> 1500 here
22:26:52  <Suisse> Wall-D: you are too late :p X-BT wrote it ;)
22:27:00  <PublicServer> <Wall-D> Well, Openttd needs multi-threading for Ottdcoop games ...
22:28:06  <Suisse> ya i know :o
22:28:44  <PublicServer> <X-BT> I must be blind, kept adding penalties when there was a piece of track missing...
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22:32:51  <PublicServer> <Wall-D> only 2 farms unconnected
22:33:20  <PublicServer> <X-BT> they keep appearing then
22:33:35  <PublicServer> <X-BT> I just connected the one I thought was the last one
22:34:10  <PublicServer> <Wall-D> just looked in the industry window
22:34:23  <PublicServer> <Wall-D> sorted by transported goods
22:34:33  <PublicServer> <X-BT> I guess Slartfield farm was never connected because it used to have low production
22:34:54  <PublicServer> <Wall-D> plenninghead also
22:35:52  <PublicServer> <X-BT> I also regularly check that list too, also to see f improvements are needed.
22:37:07  <PublicServer> <Wall-D> s keep the money rising
22:37:47  <PublicServer> <X-BT> Plenninghead could be walked from Slenfingburg valley
22:42:17  <PublicServer> <X-BT> Thats one more farm:)
22:43:06  <PublicServer> <Wall-D> ok, stationwalk to both
22:43:41  <PublicServer> <Wall-D> now no farm is uncovered
22:44:17  <PublicServer> <X-BT> I think Slartfield was walked before but it was removed, but I see no reason why it should not be connected
22:44:36  <PublicServer> <X-BT> If someone is not happy with walking then they are free to build stations...
22:44:37  <PublicServer> <Wall-D> because walking is lame?
22:44:54  <PublicServer> <Wall-D> but i dont want to connect it
22:44:59  <KenjiE20> and mildly pointless on this srnw
22:45:28  <PublicServer> <X-BT> Connect it properly if production increases
22:45:51  <KenjiE20> which it will anyway, so why not just do it properly to start with
22:46:53  <PublicServer> <X-BT> Well, if you insist I could always build a station there
22:47:32  <PublicServer> <Wall-D> well, put it in the middle to connect both walked stations
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22:49:39  <KenjiE20> 1.5mb is probably too big
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22:49:50  <KenjiE20> yup
22:50:01  <PublicServer> <X-BT> It is all the trains
22:50:15  <KenjiE20> it's just the size
22:50:19  <KenjiE20> I take too long to d/l
22:51:49  <KenjiE20> only 50% of a core here to run it
22:52:30  <PublicServer> <X-BT> I am at 11% on a quad core
22:52:54  <KenjiE20> 13 on my quad, not that its relevant
22:53:04  <KenjiE20> hence 50% of a core
22:53:28  <KenjiE20> or there abouts
22:53:35  <KenjiE20> since it fluxes
22:54:27  <WallD> good night, bed is calling ...
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22:56:31  <PublicServer> <Wall-D> ok X-BT i'll give you some minutes to complete
22:56:44  <PublicServer> <X-BT> It'll take too long
22:56:51  <PublicServer> <X-BT> Better get to bed myself
22:59:19  <PublicServer> <Wall-D> maxtrains reached?
22:59:32  <PublicServer> <X-BT> Should not be now
22:59:45  <PublicServer> <X-BT> max 1700
23:07:32  <PublicServer> <X-BT> Seems to be working all right now, so time for bed...
23:07:47  <PublicServer> <Wall-D> yes,  good night
23:08:01  <PublicServer> <X-BT> Good night
23:08:10  <PublicServer> *** X-BT has left the game (connection lost)
23:08:11  <PublicServer> *** Game paused (not enough players)
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23:08:54  <PublicServer> *** Wall-D has left the game (leaving)
23:09:04  <WallD> !help
23:09:04  <PublicServer> WallD: http://www.openttdcoop.org/wiki/IRC_Commands
23:09:54  <WallD> @seen Wall-D
23:09:54  <Webster> WallD: Wall-D was last seen in #openttdcoop 2 days, 15 hours, 7 minutes, and 15 seconds ago: <Wall-D> zwischen gotha und waltershausen
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23:56:26  <Ammler> good night all

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