Config
Log for #openttdcoop on 10th July 2009:
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01:24:14  <LittleMikey> !playercount
01:24:14  <PublicServer> LittleMikey: Number of players: 0
01:24:27  <LittleMikey> !password
01:24:27  <PublicServer> LittleMikey: joyful
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02:12:34  <PublicServer> Fuco: exiled
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06:30:27  <nickman87> !info
06:30:27  <PublicServer> nickman87: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 14175293050  Loan: 0  Value: 14195508630  (T:1535, R:153, P:12, S:0) unprotected
06:30:37  <nickman87> !players
06:30:38  <PublicServer> nickman87: There are currently no clients connected to the server
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07:48:17  <ODM> mornin
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07:55:06  <HDIEagle> !password
07:55:06  <PublicServer> HDIEagle: punter
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07:55:56  <PublicServer> <HD1Eagle> yo po
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07:59:54  <HDIEagle> !wiki
07:59:54  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/Main_Page
08:00:25  * HDIEagle is ecstatic.
08:00:46  <HDIEagle> huge drop isn't pictured in archives! :D
08:01:01  * HDIEagle figures out xeryus ecstasy.
08:01:19  <HDIEagle> ecstacy*...
08:02:12  * HDIEagle levels up! +3 AGL, +2 STR, -1 INT
08:03:37  <ODM> uhm, warcraft3?:P
08:03:48  <HDIEagle> we do it ff style here, bra
08:03:51  <HDIEagle> h
08:03:55  <ODM> ah
08:04:03  <ODM> im playing heroes of might and magic 3:P
08:04:29  <HDIEagle> i...never really got into RPGs
08:04:34  <HDIEagle> :3
08:04:39  <ODM> aawe
08:04:44  <ODM> only some here
08:04:50  <HDIEagle> i never really get serious in anything
08:05:00  <HDIEagle> jack of all trades i say
08:05:15  <HDIEagle> cept rts
08:05:18  <HDIEagle> i just plain blow at taht
08:07:18  <ODM> guildwars:P
08:20:18  <HDIEagle> dude i love the headphones i bought - Sony MDR-V6
08:26:53  <HDIEagle> night od-um
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08:31:53  <nickman87> !info
08:31:53  <PublicServer> nickman87: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 14175293050  Loan: 0  Value: 14195508630  (T:1535, R:153, P:12, S:0) unprotected
08:31:58  <nickman87> !players
08:32:00  <PublicServer> nickman87: There are currently no clients connected to the server
08:32:48  <nickman87> morning huys
08:34:43  <nickman87> guys
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09:08:21  <X-BT> !players
09:08:22  <PublicServer> X-BT: There are currently no clients connected to the server
09:09:02  <X-BT> !password
09:09:02  <PublicServer> X-BT: spaded
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09:13:20  <nickman87> !password
09:13:20  <PublicServer> nickman87: stride
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09:13:50  <PublicServer> <Nickman> 1.5 MB :D
09:14:08  <PublicServer> *** X-BT has joined company #1
09:14:09  <PublicServer> *** Game unpaused (enough players)
09:14:16  <PublicServer> <Nickman> hi X-BT ;)
09:14:22  <PublicServer> <X-BT> Hi
09:18:55  <PublicServer> <X-BT> Every farm is connected now
09:19:01  <PublicServer> <Nickman> yeah? :)
09:20:36  <PublicServer> <X-BT> exit from 01 is congested
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09:23:54  <PublicServer> <X-BT> Need some way to get distance between trains on ML down to make room for more trains there I think
09:24:08  <PublicServer> <Nickman> try something :)
09:25:12  <PublicServer> <X-BT> I've been working on a zipper-like merge this morning, but don't know how well it will work with these trains
09:25:19  <PublicServer> <Nickman> :)
09:25:39  <PublicServer> <X-BT> I ccould give it a try at 08
09:26:02  <PublicServer> <Nickman> sure :)
09:28:37  <PublicServer> <X-BT> Might require separation of GR and LV until WP station because of different acceleration
09:28:49  <PublicServer> <Nickman> they have different accel?
09:29:01  <PublicServer> <Nickman> I think the weight multiplayer is off now?
09:29:28  <PublicServer> <X-BT> yeah, but they still seem to accelerate differently
09:32:19  <PublicServer> <Nickman> voila, drudhead is now folly optimized with 5 stations :D
09:32:35  <PublicServer> <X-BT> And they are all loading today?
09:32:43  <PublicServer> <Nickman> the newest one not yet :)
09:32:49  <PublicServer> <Nickman> but I'll use you're little trick :)
09:33:09  <PublicServer> <X-BT> Hope that one works today then
09:33:14  <PublicServer> <Nickman> I'll connect another farm to it
09:33:19  <PublicServer> <Nickman> and voila! it starts! :D
09:33:32  <PublicServer> <Nickman> now wait until it loads faster and we're done ;)
09:34:17  <PublicServer> <Nickman> 5 platforms per good, and single tile travel length for dummy trains ;)
09:34:24  <PublicServer> <Nickman> can't get much better than that I think :)
09:34:57  <PublicServer> <Nickman> and the loading is at speed ;)
09:35:32  <PublicServer> <Nickman> I think 08 needs more trains... :D
09:36:22  <PublicServer> <X-BT> I just added some wheat trains, but probably needs more
09:36:32  <PublicServer> <Nickman> yeah, wheat will move much quicker now
09:37:21  <^Spike^> !password
09:37:21  <PublicServer> ^Spike^: cigars
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09:40:48  <PublicServer> <Nickman> trains from drudhead should make biggest profit, they cross the entire map :D
09:42:00  <PublicServer> <Nickman> 5 days waiting time is enough for the dummy trains ;)
09:42:07  <PublicServer> <Nickman> to unload
09:42:10  <PublicServer> <Nickman> brb
09:45:16  <PublicServer> <Nickman> back
09:46:20  <PublicServer> <Nickman> will you make a second merger to X-BT?
09:46:27  <PublicServer> <Nickman> for a second line
09:46:32  <PublicServer> <X-BT> where?
09:46:43  <PublicServer> <Nickman> why merge them all to a signle ML?
09:47:04  <PublicServer> <X-BT> I am working on a zipper merger at the "Zipper merge"
09:47:13  <PublicServer> <Nickman> yes, I can see that :)
09:47:30  <PublicServer> <Nickman> but why to a signle line? Lots of trains go there ;)
09:48:23  <PublicServer> <X-BT> just have to make it working then we will get one line filled to the limit, and less trains in the other one
09:48:42  <PublicServer> <Nickman> so all the excess trains will go to the second line? :)
09:49:03  <PublicServer> <X-BT> that was the plan yes, just forgot to make it work like that
09:49:10  <PublicServer> <Nickman> :)
09:49:46  <PublicServer> <Nickman> now I undesrtand ;)
09:49:51  <PublicServer> <Nickman> understand
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09:50:25  <PublicServer> <X-BT> Need more queue zone...
09:50:38  <PublicServer> <Nickman> yup
09:51:24  <PublicServer> <Nickman> timing isn't 100% too I think?
09:51:37  <PublicServer> <Nickman> you should make it so that the gap is as small as possible not?
09:52:06  <PublicServer> <X-BT> No, but I was thinking of getting excess trains back at ML first to stop it from congesting the ML
09:53:48  <PublicServer> <Nickman> you jammed my entire station! :D
09:54:02  <PublicServer> <X-BT> srry, fixing it now
09:54:05  <PublicServer> <Nickman> ;)
09:54:11  <^Spike^> !password
09:54:11  <PublicServer> ^Spike^: skiing
09:54:17  <PublicServer> <Nickman> you want my wheat and LS trains seperated?
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10:05:46  <PublicServer> <Nickman> most trains will come on the bottom line, Or, I can provide you with grain on top and LS on bottom?
10:05:47  <PublicServer> <Nickman> :)
10:06:57  <PublicServer> <X-BT> I will do some testing first to see how well it works with mix
10:07:35  <PublicServer> <Nickman> yes, but to privide a more equally distributed flow of trains ;)
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10:10:10  <PublicServer> <X-BT> I made my own redistributor
10:10:13  <PublicServer> <Nickman> :D
10:10:21  <PublicServer> <Nickman> I just reconnected my exit so... :D
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10:14:21  <PublicServer> <Nickman> is it going like you wanted? :)
10:14:42  *** Venxir|gone is now known as Venxir
10:15:05  <PublicServer> <X-BT> Needs some tweaking
10:15:12  <PublicServer> <^Sp1ke^> guess alot :)
10:15:39  <PublicServer> <Nickman> :D
10:15:45  <Webster> Latest update from blog: Checking the archive & userpages <http://www.openttdcoop.org/blog/2009/06/25/checking-the-archive-userpages/> || (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/> || Big hubs in a nutshell – finding a universal hub design <http://www.openttdcoop.org/blog/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/> || Various degrees of terraforming <http://www.openttdcoop.org/blog/2009/05/27/various-degrees-of-terraforming/> || About Curve Lengths <http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/> || OSQC#01 (finally) finished <http://www.openttdcoop.org/blog/2009/05/07/osqc01-finally-finished/> || Now testing: infrastructure sharing patch beta2 <http://www.openttdcoop.org/blog/2009/04/25/now-testing-infrastructure-sharing-patch-beta2/> || PSG 138 Review & new game <http://www.openttdcoop.org/blog/2009/04/24/psg-138-review-new-game/> || New member for #openttdcoop: KenjiE20 <http://www.openttdcoop.org/blog/2009/04/15/new-member-for-openttdcoop-kenjie20/> || #openttdcoop head-to-head championship – 2nd try <http://www.openttdcoop.org/blog/2009/04/02/openttdcoop-head-to-head-championship-2nd-try/>
10:16:10  <PublicServer> <X-BT> Did this with trains with much lower acceleration earlier today, so should work with these too I guess
10:16:13  <ODM> !password
10:16:13  <PublicServer> ODM: defile
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10:16:34  <PublicServer> <0DM> heh, madness!
10:16:35  <PublicServer> <^Sp1ke^> it should work.....
10:16:42  <PublicServer> <^Sp1ke^> *remembers some college presentations*
10:16:48  <PublicServer> <^Sp1ke^> Normally it should work like this/that
10:16:58  <PublicServer> <^Sp1ke^> but seems now it doesn't :D
10:17:36  <PublicServer> <0DM> whats going on?
10:17:38  <PublicServer> <Nickman> yeah, I got that last yeah allot...
10:18:16  <PublicServer> <Nickman> they can get one to two tiles closer to eachother X-BT :)
10:18:31  <PublicServer> <Nickman> that seems about right
10:18:41  <PublicServer> <Nickman> but second lane not always starts
10:19:13  <PublicServer> <X-BT> I now, that was a problem with the one I made earlier
10:19:33  <PublicServer> <Nickman> when they starts it pretty close to perfect, but sometimes they halt :s
10:20:14  <PublicServer> <Nickman> it always one that goes trough, one that stops, etc.
10:20:55  <PublicServer> <X-BT> Now they should start everytime
10:21:18  <PublicServer> <0DM> *poke* whatcha doin?
10:21:19  <PublicServer> <Nickman> check my sign
10:21:28  <PublicServer> <Nickman> building at 08 :)
10:21:45  <PublicServer> <0DM> wow, huge station
10:21:55  <PublicServer> <Nickman> the bottom train stopt a next train from starting I think?
10:22:07  <PublicServer> <Nickman> seems to be working ok now :)
10:22:12  <PublicServer> <Nickman> my little station ;)
10:22:27  <PublicServer> <Nickman> sometimes they skip X-BT :)
10:22:39  <PublicServer> <0DM> hmm nickman, thats quite a nice solution
10:22:49  <PublicServer> <Nickman> just 5 seperate stations :)
10:22:52  <PublicServer> <0DM> so you have the dummies transfer the train...
10:22:54  <PublicServer> <Nickman> no need for synchronisation
10:22:59  <PublicServer> <0DM> and yet we never thought of it;p
10:23:09  <PublicServer> <0DM> go write a blog about it^^
10:23:15  <PublicServer> <Nickman> shure :)
10:23:27  <PublicServer> <Nickman> I'll make a nice dummy station then so you can see it OK :)
10:23:41  <PublicServer> <0DM> i understand the workings:D
10:23:44  <PublicServer> <Nickman> now there is allot of clutter and ugly platforms :D
10:23:55  <PublicServer> <0DM> but i like it
10:24:02  <PublicServer> <0DM> its way simpler and compacter
10:24:06  <PublicServer> <0DM> nice srnw extension^^
10:24:09  <PublicServer> <Nickman> and very compact with a little help from X-BT's design ;)
10:24:37  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
10:24:39  <PublicServer> <0DM> tbh, those things, and stuff like the counter, is what people want to read articles about
10:24:59  <PublicServer> <Nickman> I'll give it a go ;)
10:26:50  <PublicServer> <X-BT> I will be scanning something while I am here, so might take some time before a answer
10:27:40  <PublicServer> <0DM> im just wondering why the station works... how come it counts as reserve track while its in the station:P
10:28:10  <PublicServer> <Nickman> because of the inverted PBS signal, when you flip it, it doesn't work :D
10:28:21  <PublicServer> <Nickman> X-BT thought of it... :)
10:28:22  <PublicServer> <0DM> aah, sneaky:)
10:28:32  <PublicServer> <Nickman> check Chunburg Lakeside :)
10:28:39  <PublicServer> <0DM> hmm the empty outer ml needs a bit of work, jamming
10:28:42  <PublicServer> <0DM> will fix in a bit
10:29:00  <PublicServer> <Nickman> and the track also has to cross, when you make the connection in any other way, it will fail :)
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10:29:18  <PublicServer> <0DM> so when it reverses it reserves track, even though it wont go there
10:29:24  <Graschnikov> !password
10:29:24  <PublicServer> Graschnikov: ponies
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10:30:22  <PublicServer> <0DM> ey spike
10:30:27  <PublicServer> <^Sp1ke^> ellow
10:30:50  <PublicServer> <Nickman> yeah, for some reason it will reserve it :)
10:30:56  <PublicServer> <Nickman> don't really know why thoug
10:31:04  <PublicServer> *** Graschnikov has left the game (connection lost)
10:31:13  <PublicServer> <0DM> well its because its inversed
10:31:22  <PublicServer> <0DM> and only the front of the pbs counts as safe space
10:31:27  <PublicServer> *** Graschnikov joined the game
10:31:42  <PublicServer> <0DM> so when it goes that way, it needs to reserve a safe space.. the bit on front with the cross
10:32:16  <PublicServer> <Nickman> :D
10:32:22  <PublicServer> <Nickman> sneaky PBS abuse ;)
10:32:50  <PublicServer> <0DM> well its nice to see PBS abuse, after all our presignal abuse.
10:32:57  <PublicServer> <Nickman> :D
10:32:58  <PublicServer> <Nickman> indeed :D
10:33:03  <PublicServer> *** Graschnikov has left the game (connection lost)
10:33:31  <PublicServer> <^Sp1ke^> @ the o2 depots i saw bad PBS abuse
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10:33:51  <PublicServer> <^Sp1ke^> PBS before split and PBS after at each splitted line to depot entrance(like 1-2 tiles away)
10:38:04  <PublicServer> <0DM> i love how theres track everywhere.... and then one bit in the middle is entirely ignored
10:38:43  <PublicServer> <Nickman> yeah, no farms there... :D
10:38:43  <PublicServer> <^Sp1ke^> too much water :)
10:38:54  <PublicServer> <^Sp1ke^> with our cash reserves we can't afford to make land of it ;)
10:39:01  <PublicServer> <0DM> hehe
10:39:06  <PublicServer> <0DM> so, any big issues left?
10:39:21  <PublicServer> <^Sp1ke^> not that i know
10:39:29  <PublicServer> <^Sp1ke^> odm seen the compressed counter btw? :)
10:39:33  <PublicServer> <Nickman> outer ML is barely used...
10:39:40  <PublicServer> <^Sp1ke^> outer ML barely?
10:39:43  <PublicServer> <^Sp1ke^> check near station :)
10:39:46  <PublicServer> <Nickman> hmmm, at the end it is not :)
10:39:51  <PublicServer> <0DM> hehe
10:39:56  <PublicServer> <0DM> ill be fixing the other way soon
10:40:03  <PublicServer> <0DM> yeah i saw the compressed bit
10:40:13  <PublicServer> <0DM> it works because of the extra thing at 0?
10:40:35  <PublicServer> <^Sp1ke^> seems so :)
10:40:38  <PublicServer> <^Sp1ke^> saves space :)
10:40:44  <PublicServer> <0DM> and it uses alot less gates
10:40:45  <PublicServer> <^Sp1ke^> and makes it possible to count more MLs at once :D
10:42:10  <PublicServer> <0DM> so what do you guys think of the game?
10:43:09  <PublicServer> <Nickman> was fun :) but lots of work needed to add a simple station :D
10:43:32  <PublicServer> <0DM> hehe yeah:p
10:43:50  <PublicServer> <X-BT> Looks like the zipper is working allright now
10:44:33  <PublicServer> <0DM> hehe
10:44:49  <PublicServer> <0DM> wont ever be perfect, as some trains stop and others dont
10:46:38  <PublicServer> <^Sp1ke^> there's a jam
10:46:42  <PublicServer> <0DM> where?
10:46:52  <PublicServer> <^Sp1ke^> near !jam
10:46:55  <PublicServer> <^Sp1ke^> solving itself now
10:47:04  <PublicServer> <^Sp1ke^> but every once in a while it jams till the drop station
10:47:08  <PublicServer> <0DM> ah yes, im working on that already:)
10:47:11  <PublicServer> <^Sp1ke^> ah ok :)
10:47:16  <PublicServer> <0DM> but takes a while
10:47:23  <PublicServer> <0DM> the issue is the 4 -> 3 merger further down
10:47:50  <PublicServer> <Nickman> still some are skipping sometimes X-BT...
10:50:11  <PublicServer> <0DM> im now moving the 4-> 3 down one SLH
10:51:23  <PublicServer> <Nickman> where are you working ODM?
10:51:32  <PublicServer> <0DM> slh05
10:51:51  <PublicServer> <Nickman> adding fourth line to there? :)
10:51:54  <PublicServer> <0DM> yes
10:52:09  <PublicServer> <0DM> then lengthening some other stuff
10:52:11  <PublicServer> <0DM> will be fine:)
10:55:06  <PublicServer> <0DM> so many shifts^^
10:56:44  <PublicServer> <0DM> thanks:)
10:56:49  <PublicServer> <Nickman> :)
10:57:39  <PublicServer> <Nickman> merger can be killed?
10:57:42  <PublicServer> <0DM> yes
10:57:56  <PublicServer> <Nickman> destroy the mine? :)
10:57:59  <PublicServer> <0DM> hm the sml lends itself quite well to reducing ml lines:)
10:58:07  <PublicServer> <Nickman> and just straighten the tracks :)
10:58:08  <PublicServer> <0DM> aah we can go around:)
10:58:24  <PublicServer> <Nickman> indeed :)
10:59:23  <PublicServer> <^Sp1ke^> wasn't something magic on?
10:59:29  <PublicServer> <0DM> magic?:P
10:59:29  <PublicServer> <^Sp1ke^> as in destroy coal mine?
10:59:35  <PublicServer> <Nickman> yeah :)
10:59:38  <PublicServer> <0DM> hehe
10:59:43  <PublicServer> <Nickman> magic bulldozer :)
10:59:48  <PublicServer> <Nickman> I told him... :)
11:00:01  <PublicServer> <0DM> i kknow:)
11:01:46  <PublicServer> <^Sp1ke^> should the coal mine vanish in thin air or?
11:01:47  <Webster> Latest update from devzone: OpenGFX - Release! (0.1.0-alpha5) <http://dev.openttdcoop.org/news/5>
11:01:55  <PublicServer> <0DM> nah leave it:)
11:03:59  <PublicServer> <0DM> atleast i found a signal gap:p
11:04:05  <PublicServer> <Nickman> :D
11:04:10  <PublicServer> <Nickman> I found one to some days ago :)
11:04:22  <PublicServer> <0DM> and another
11:04:42  <PublicServer> <Nickman> where? :)
11:05:20  <PublicServer> <X-BT> Looks like the southmost ML track comes to a full stop some times
11:05:47  <PublicServer> <0DM> hm yeah
11:06:00  <PublicServer> <0DM> ah another gap
11:06:00  <PublicServer> <^Sp1ke^> cause of the drop station
11:06:09  <PublicServer> <^Sp1ke^> that gets full when everything after drop jams
11:06:12  <PublicServer> <0DM> come on people:( just drag
11:06:17  <PublicServer> <^Sp1ke^> could fix itself
11:06:49  <PublicServer> <^Sp1ke^> bleh 3rd foodplant is in the way :/
11:07:07  <PublicServer> <Nickman> move t? :)
11:07:11  <PublicServer> <^Sp1ke^> nah
11:07:16  <PublicServer> <0DM> in the way for?
11:07:28  <PublicServer> <Nickman> food plant 3 has only 2 drop zones...
11:07:29  <PublicServer> <^Sp1ke^> thought maybe create a waiting space after the station
11:08:07  <PublicServer> <0DM> the 6 to 5 merge is giving troubles
11:08:20  <PublicServer> <0DM> need to move that west a bit too, past 03
11:08:50  <PublicServer> <Nickman> another ML extension? :)
11:08:58  <PublicServer> <0DM> yup
11:09:01  <PublicServer> <0DM> expand on demand:)
11:09:08  <hylje> that sounds like chaos
11:09:12  <hylje> it must not work
11:09:14  <PublicServer> <Nickman> when you move it past 03, you will go from 6 to 4 at once...
11:09:23  <PublicServer> <0DM> hehe i noticed
11:09:26  <PublicServer> <0DM> well see how it goes:)
11:09:29  <PublicServer> <Nickman> :D
11:09:36  <PublicServer> <0DM> it must improve everytime i add more
11:09:59  <PublicServer> <0DM> anyone want to build another exit at 03?:)
11:10:01  <PublicServer> <Nickman> 04 has very little trains, 03 has more :)
11:10:10  <PublicServer> <Nickman> 08 is the master (but it has to travel the entire map so... :)
11:10:35  <hylje> which block sources the most stuff?
11:10:36  <PublicServer> <Nickman> 06 has lots of trains too
11:10:55  <PublicServer> <0DM> exit at !new exit
11:11:15  <PublicServer> <Nickman> for that one line?
11:12:03  <PublicServer> <0DM> actually dont need it
11:12:14  <PublicServer> <0DM> i checked, its impossible for sl 03 trains to be on that line:p
11:12:30  <PublicServer> <Nickman> :D
11:13:08  <PublicServer> <0DM> please note it will need if the other side gets more shifters
11:13:17  <PublicServer> <Nickman> :D
11:13:21  <PublicServer> <Nickman> indeed
11:13:26  <PublicServer> <0DM> so if you want to build it;)
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11:15:05  <PublicServer> <Nickman> 04 has very little trains getting off
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11:16:58  <PublicServer> <0DM> wow, 04 has like 2 stations
11:17:03  <PublicServer> <0DM> should be expanded a little!:D
11:17:08  <PublicServer> <0DM> 1 station actually
11:18:02  <PublicServer> <Nickman> only room for one station so :D
11:18:09  <PublicServer> <0DM> aaw come on, you can be creative!
11:18:24  <PublicServer> <Nickman> yes, but only a signle farm! :D
11:18:31  <PublicServer> <Nickman> with huge amounts :D
11:18:38  <PublicServer> <^Sp1ke^> 04 is the cute ring in the middle :D
11:18:43  <ODM> !rcon patch raw_industry_construction 1
11:18:44  <KenjiE20> ODM you forget one critical thing
11:18:50  <PublicServer> <0DM> hm?
11:18:50  <KenjiE20> public server
11:19:08  <PublicServer> <0DM> im confused?
11:19:35  <KenjiE20> creative people don't live here, silly brain dead ones do :P
11:19:39  <PublicServer> <0DM> aah
11:19:40  <PublicServer> <0DM> like me:p
11:19:57  <PublicServer> <Nickman> I'm creatie... :(
11:20:00  <PublicServer> <Nickman> creative
11:20:07  <PublicServer> <0DM> well whaddaya know, farms grew.
11:20:10  <ODM> !rcon patch raw_industry_construction 2
11:22:09  <PublicServer> <Nickman> I went jogging for 45 minutes this morging, after not doing anything for over a year or so :D
11:22:15  <PublicServer> <0DM> uh oh
11:22:18  <PublicServer> <Nickman> I feel my legs now... :D
11:22:18  <PublicServer> <0DM> that sounds tiring
11:22:23  <PublicServer> <Nickman> it was :D
11:23:42  <PublicServer> <0DM> seems to flow quite nicely now
11:24:03  <PublicServer> <Nickman> yup :)
11:24:12  <PublicServer> <Nickman> I'll be off for a while
11:24:17  <PublicServer> <Nickman> I'm going shopping! :D
11:24:20  <PublicServer> <0DM> hehe
11:24:23  <PublicServer> <0DM> lunch for me
11:24:24  <PublicServer> <0DM> bbiab
11:24:32  <PublicServer> <Nickman> that's a good idea ;)
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11:27:40  <PublicServer> <Nickman> cya later!
11:27:40  <PublicServer> <Nickman> I'll give that blog post a go ;)
11:27:40  <PublicServer> <0DM> poke me on irc, ill help a bit
11:27:40  <PublicServer> <Nickman> sure, thx :)
11:27:40  <PublicServer> <Nickman> cya later!
11:27:40  <PublicServer> *** Nickman has left the game (leaving)
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11:33:19  <Godde> !dl win32
11:33:20  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
11:34:46  <ODM> heya godde
11:35:25  <Godde> hiiiya :)
11:35:28  <Godde> im home :D
11:35:53  <Godde> so i can finally see the automagic snow counter without lag xD
11:36:44  <Godde> !password
11:36:44  <PublicServer> Godde: frieze
11:37:35  <Godde> !newgrf
11:37:35  <PublicServer> Godde: Please use /msg for the newgrf list (and use !grf)
11:37:40  <Godde> !grf
11:37:40  <PublicServer> Godde: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
11:41:01  <PublicServer> *** Godde joined the game
11:41:45  <Godde> omg
11:41:49  <Godde> this is just freaky
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11:43:35  <ODM> lol
11:43:40  *** openttdcoop sets mode: +v Polygon
11:44:17  <PublicServer> <Godde> it is totally awesome :D
11:44:50  <PublicServer> *** Godde has left the game (connection lost)
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11:46:52  <ODM> haha
11:47:30  <KenjiE20> so awesome your IRC explodes
11:48:12  <ODM> yeah indeed
11:52:01  <Ammler> where is the devzone feed?
11:52:05  <Ammler> KenjiE20?
11:52:21  <Ammler> @rss list
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12:18:43  <KenjiE20> Ammler, no idea, you added it
12:20:43  <Ammler> :-)
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12:32:25  <PublicServer> <X-BT> I will be away for some time, cya
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14:05:11  <hydonko> Which OpenTTD Version do I need for joining the Openttdcoop-Servers?
14:08:02  <Ammler> heya hydonko
14:08:09  <Ammler> @quickstart
14:08:12  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
14:08:16  <Ammler> check that out ^
14:09:14  <hydonko> !dl win64
14:09:14  <PublicServer> hydonko: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win64.zip
14:09:21  <hydonko> ah, thank you :)
14:11:35  <^Spike^> !players
14:11:37  <PublicServer> ^Spike^: There are currently no clients connected to the server
14:11:44  <planetmaker> :P
14:13:21  <hydonko> !password
14:13:21  <PublicServer> hydonko: koalas
14:13:33  <PublicServer> *** Player joined the game
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14:18:41  <Killian> !download
14:18:41  <PublicServer> Killian: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:18:58  <Killian> !download osx
14:18:58  <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-macosx-universal.zip
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14:40:46  <narc> Guten tag.
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14:50:00  <ODM> ey narc
14:50:00  *** openttdcoop sets mode: +v jonde
14:50:05  <ODM> !password
14:50:05  <PublicServer> ODM: phlegm
14:50:09  <ODM> bless ya
14:50:15  <PublicServer> *** 0DM joined the game
14:51:27  <PublicServer> <0DM> downside to large map.... scrolling
14:51:30  <X-BT> !password
14:51:30  <PublicServer> X-BT: phlegm
14:52:13  <PublicServer> *** Game unpaused (enough players)
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14:52:32  <PublicServer> <X-BT> hi
14:52:45  <PublicServer> <0DM> heya
14:56:48  <PublicServer> <0DM> any places not flowing?
14:57:47  <PublicServer> <X-BT> Everything seems fine from SLH08b to SLH04b
15:03:17  <PublicServer> *** AmmIer joined the game
15:04:16  <PublicServer> <0DM> heya ammler
15:04:27  <PublicServer> <AmmIer> did you guys add more trains?
15:04:34  <PublicServer> <AmmIer> sali :-)
15:04:41  <PublicServer> <0DM> a few
15:04:54  <PublicServer> <AmmIer> so, still not finished?
15:05:12  <PublicServer> <0DM> i think theres room for improvement, but could be archived easily
15:05:33  <^Spike^> !info
15:05:33  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 16139835840  Loan: 0  Value: 16163771562  (T:1594, R:153, P:10, S:0) unprotected
15:05:54  <PublicServer> <X-BT> trains are going very thight on the southmost ML track now :)
15:06:13  <PublicServer> <0DM> The mainline is crazy tbh
15:06:22  <PublicServer> <0DM> think ive seen it only once that big
15:06:27  <^Spike^> !password
15:06:28  <PublicServer> ^Spike^: unison
15:06:44  <PublicServer> <AmmIer> 8 lines fainally
15:06:49  <PublicServer> *** ^Sp1ke^ joined the game
15:07:22  <PublicServer> <X-BT> but there is still room for more trains if they have less gap between them
15:07:30  <PublicServer> <0DM> and if you add a 9th ML:P
15:07:41  <PublicServer> <AmmIer> please don't :-)
15:07:46  <PublicServer> <0DM> aaw why not:p
15:07:58  <PublicServer> <AmmIer> but compressing the ML might be an idea
15:08:09  <PublicServer> <AmmIer> sometime, there is much space between
15:08:16  <PublicServer> <0DM> yu
15:08:27  <PublicServer> <0DM> but i think if you compress it too much, youll have problems at the drop stations
15:08:46  <hylje> drop stations need to cope with the maximum track output naturally
15:09:19  <PublicServer> <AmmIer> X-BT: your fix doesn't work
15:09:27  <PublicServer> <AmmIer> at the drop
15:09:28  <PublicServer> <X-BT> where?
15:09:33  <PublicServer> <0DM> dont think itll cope if its compressed as much as possible
15:09:38  <PublicServer> <AmmIer> there is much easier solution btw.
15:09:41  <PublicServer> <X-BT> aahh that one, it got al little better
15:09:48  <hylje> the stations must be made bigger!!
15:10:14  <PublicServer> *** ^Sp1ke^ has joined company #1
15:10:22  <PublicServer> <X-BT> that line is coming from my "zipper merger" all the way down at SLH08
15:10:49  <PublicServer> <X-BT> Tracked a slowdown all the way from the drop to SLH05 at that line
15:10:56  <PublicServer> <0DM> trains at 01 have trouble getting on
15:11:00  <PublicServer> <0DM> we need more mainlines!:p
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15:13:54  <PublicServer> <X-BT> why all those PBS penalties?
15:14:07  <PublicServer> <^Sp1ke^> where
15:14:26  <PublicServer> <X-BT> the one who is trying to fix the drop station
15:16:41  <PublicServer> *** 0DM has left the game (connection lost)
15:16:50  <PublicServer> <AmmIer> oh well, the trains don't exit fast enough
15:17:19  <PublicServer> <^Sp1ke^> can't help that
15:19:11  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
15:21:34  <ShadniX> !password
15:21:34  <PublicServer> ShadniX: pallor
15:21:58  <PublicServer> *** ShadniX joined the game
15:22:01  <PublicServer> <AmmIer> ok, I failed too
15:23:17  <PublicServer> *** jondisti joined the game
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15:25:46  <PublicServer> <AmmIer> there was a gme with a compressiong tool
15:26:22  <ODM> yeah the zip thing.. was quite big though, and all trains had to stop
15:26:38  <PublicServer> <AmmIer> :-)
15:27:00  <PublicServer> <X-BT> I have made my own at "Zipper merge"
15:27:14  <^Spike^> was it a game on desert?
15:27:19  <^Spike^> cause i think i remember seeing that one
15:27:22  <ODM> yes
15:27:29  <PublicServer> <AmmIer> it could help for the station exit
15:29:24  <PublicServer> <AmmIer> looks nice, X-BT
15:29:55  <PublicServer> <X-BT> It requires LV and WH to be separated because of different acceleration
15:30:46  <PublicServer> <X-BT> And buffer underrun might cause temporary jam at the merging point
15:32:00  <hylje> clockwork ttd
15:33:06  <PublicServer> <X-BT> wonder if I can achieve even thighter gaps by making the whole thing diagonal
15:33:33  <PublicServer> <AmmIer> that is, how the tropic thing was
15:33:49  <^Spike^> !password
15:33:49  <PublicServer> ^Spike^: belows
15:33:59  <PublicServer> *** ^Sp1ke^ joined the game
15:37:29  <ODM> !password
15:37:29  <PublicServer> ODM: belows
15:37:42  <PublicServer> *** 0DM joined the game
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15:39:05  <PublicServer> <X-BT> Aha, some station is leaking, and causing the WH trains to jam the merge point because of too high acceleration
15:39:16  <PublicServer> <0DM> stations can leak?
15:39:35  <StarLite> !password
15:39:35  <PublicServer> StarLite: belows
15:39:55  <PublicServer> *** StarLite joined the game
15:40:38  <Mark> hello
15:40:41  <PublicServer> <0DM> ey mark
15:40:49  <PublicServer> <X-BT> I call a SRS station leaky if it releases trains with less than 100% load to the network
15:40:52  <Mark> the compressor was made by me in game 131 :P
15:41:11  <PublicServer> *** jondisti has left the game (connection lost)
15:41:40  <PublicServer> <StarLite> how did the farm prodcution get so high?
15:41:43  <PublicServer> *** jondisti joined the game
15:41:57  <PublicServer> <0DM> lotsa servicing and high ratings?:p
15:42:24  <PublicServer> <StarLite> so high rating increases prodcution now?
15:42:30  <PublicServer> <StarLite> instead of decreasing like it used to do?
15:43:59  <Mark> welcome in 2009
15:44:04  <Mark> that has been fixed years ago
15:44:13  <PublicServer> <StarLite> :P
15:45:47  <PublicServer> <StarLite> aha, so 1 train brings it from the farm to a station to the same station
15:45:56  <PublicServer> <StarLite> and a lot of trains pick it up and move it to the drop
15:46:03  <PublicServer> <StarLite> so that theres ALWAYS trains loading..
15:46:04  <PublicServer> <StarLite> correct?
15:46:09  <Mark> yes
15:46:20  <Mark> that helps increasing too, indeed
15:46:33  <PublicServer> <StarLite> any other ways to increase rating then?
15:46:42  <Mark> move all cargo
15:46:44  <Mark> have fast trains
15:46:50  <Mark> make a statute in the town
15:46:55  <PublicServer> <StarLite> aha
15:47:05  <Mark> have trains less than 3 years old
15:47:10  <Mark> it's all on the wiki :P
15:47:16  <PublicServer> <StarLite> ah :)
15:48:04  <PublicServer> <StarLite> self regualting network I see :)
15:48:50  <PublicServer> <StarLite> hmzz, how do trains know where to go?
15:48:53  <PublicServer> <StarLite> it's not in their orders?
15:48:59  <PublicServer> *** 0DM has left the game (leaving)
15:49:10  <PublicServer> <StarLite> ah nvm
15:49:11  <PublicServer> <StarLite> I see
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15:52:36  <Mark> !password
15:52:36  <PublicServer> Mark: rector
15:52:50  <PublicServer> *** Mark joined the game
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15:57:25  <PublicServer> <X-BT> Some strange contraption under development at Lenfingfield North?
16:00:27  <PublicServer> *** AmmIer has left the game (connection lost)
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16:14:40  <PublicServer> <jondisti> what are you building?
16:14:54  <PublicServer> <X-BT> Who/where?
16:15:07  <PublicServer> <jondisti> there are only 2 of us so i mean you :P
16:15:23  <PublicServer> <X-BT> Loading station
16:16:38  <PublicServer> <jondisti> should have asked where are you building :P
16:16:57  <PublicServer> <X-BT> Cunnbury West
16:18:58  <PublicServer> *** AmmIer joined the game
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16:25:42  <Killian> !grf
16:25:43  <PublicServer> Killian: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:26:57  <PublicServer> <X-BT> Aah, finally some action
16:27:40  <PublicServer> <X-BT> At least we've got long exits:)
16:30:27  <PublicServer> *** AmmIer has left the game (connection lost)
16:30:56  <Ammler> mäh
16:30:58  <Ammler> I give up
16:31:22  <PublicServer> <jondisti> what did you try to do
16:31:22  <Ammler> you can remove it again, if you need, can't finish it
16:32:02  <Ammler> trains should exit without stop
16:32:05  <PublicServer> <X-BT> Long exits solved the problem of trains not being able to leave the platforms, for now at least
16:32:25  <PublicServer> <X-BT> What is that dummy supposed to do?
16:32:32  <PublicServer> *** AmmIer joined the game
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16:38:08  <Killian> !ip
16:38:08  <PublicServer> Killian: ps.openttdcoop.org
16:40:59  <Killian> !password
16:40:59  <PublicServer> Killian: almond
16:41:24  <PublicServer> *** Player joined the game
16:41:56  <PublicServer> <AmmIer> give up
16:44:22  <X-BT> I guess I could build a zipper merger there to merge the exits to a single line
16:44:48  <hylje> err
16:45:20  <hylje> if we have a symmetrical enough station wouldn't identical trains enter and leave in the exact same order and timing?
16:45:35  <X-BT> I thought so too
16:45:53  <PublicServer> <AmmIer> the problem is different accel
16:46:24  <PublicServer> <X-BT> It is not that different for the empty trains
16:46:40  <PublicServer> <AmmIer> maybe unloading time is different?
16:47:07  <PublicServer> *** Player has left the game (leaving)
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16:52:54  <PublicServer> <AmmIer> serious question?
16:53:00  <PublicServer> <AmmIer> :-)
16:53:23  <PublicServer> <X-BT> Two adjecent platforms can't leave at once without them...
16:54:46  <ODM> dont you just need some acceleration space for the trains?
16:56:25  <ODM> they cant weigh that much different
16:56:31  <PublicServer> <X-BT> Acceleration space is what I have usually done when playing singleplayer
16:56:51  <PublicServer> <X-BT> wheigt is 444t and 480t i thing
16:57:09  <PublicServer> <AmmIer> does it matter, if it goes down?
16:57:26  <hylje> finetune wagon counts to make trains equally heavy?
16:57:47  <hylje> oh wait
16:57:52  <hylje> full load vs empty
16:58:28  <PublicServer> <X-BT> Go ahead, send them to the depot and remove one or two wagons from each train :)
16:58:43  <PublicServer> <AmmIer> :-D
16:58:54  <PublicServer> <X-BT> I'll log on sometime next week to check on the progress of that project
16:59:44  <ODM> !password
16:59:44  <PublicServer> ODM: jetted
16:59:54  <PublicServer> *** 0DM joined the game
17:00:13  <PublicServer> <AmmIer> something with accel room might suffice
17:00:31  <PublicServer> <0DM> guys sl01 is jammed up
17:00:52  <Ammler> !info
17:00:52  <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 17241738240  Loan: 0  Value: 17255607451  (T:1595, R:153, P:10, S:0) unprotected
17:01:07  <Ammler> !trains 1500
17:01:07  <PublicServer> *** Ammler has set max_trains to 1500
17:01:09  <PublicServer> <X-BT> Would be easier to do as I have done in an single player SRNW, have separate mainlines for each cargo from the drop to the pickups, and shared mainline back to the drop
17:01:20  <PublicServer> <0DM> 1500? hm?
17:01:32  <Ammler> lower?
17:01:37  <Ammler> !trains 1000
17:01:37  <PublicServer> *** Ammler has set max_trains to 1000
17:01:39  <PublicServer> <0DM> we have 1600:P
17:01:45  <PublicServer> <0DM> why are you going down?
17:01:55  <Ammler> well, it seems there are still guys adding trains
17:02:10  <Ammler> it was once at 1500 and looked like working
17:02:30  <Ammler> now, there is one parking lot
17:02:41  <PublicServer> <X-BT> production increases, ratings drop
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17:15:54  <PublicServer> <0DM> thats a new one, combo signals in the shifter
17:16:01  <PublicServer> <0DM> instead of entries:p
17:16:20  <PublicServer> <AmmIer> doesn't matter does it?
17:16:35  <PublicServer> <0DM> it did when i moved the prio a bit and used a double combo on the other bit:p
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17:17:55  <WallD> no new map ...
17:18:06  <PublicServer> <AmmIer> yes
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17:20:09  <satyap> !password
17:20:09  <PublicServer> satyap: graced
17:20:27  <satyap> wow, still going?
17:20:28  <PublicServer> *** satyap joined the game
17:20:34  <hylje> YEAAAAH
17:20:45  <PublicServer> <0DM> powah
17:23:01  <PublicServer> *** 0DM has left the game (connection lost)
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17:23:56  <nichevo> !dl
17:23:56  <PublicServer> nichevo: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:23:57  <PublicServer> <X-BT> Was just about to suggest something like that
17:24:34  <nichevo> !password
17:24:34  <PublicServer> nichevo: graced
17:25:02  <WallD> no new map ...
17:25:33  <Maza> ! win32
17:25:36  <Maza> !win 32
17:25:38  <Maza> !win32
17:25:43  <Maza> !dl win32
17:25:43  <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
17:25:45  <Maza> aah!
17:26:27  <PublicServer> *** AmmIer has left the game (connection lost)
17:26:33  <PublicServer> <X-BT> dinner time, cya...
17:26:43  <Ammler> this save is done here :-)
17:27:02  <nichevo> !password
17:27:02  <PublicServer> nichevo: graced
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18:25:47  <nichevo> !password
18:25:47  <PublicServer> nichevo: toting
18:26:03  <PublicServer> *** Player joined the game
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18:59:13  <Nickman87> !players
18:59:15  <PublicServer> Nickman87: There are currently no clients connected to the server
18:59:16  <Nickman87> !password
18:59:16  <PublicServer> Nickman87: sinned
18:59:31  <PublicServer> *** Nickman joined the game
19:02:16  <Nickman87> nobody here? :)
19:07:02  <KenjiE20> what a redundant question :P
19:07:55  <ODM> hehe
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19:10:13  <X-BT> I am currently working on some train counters in single player
19:10:24  <X-BT> So not far away
19:12:26  <Nickman87> ;-)
19:12:33  <Nickman87> I'm making pretty images for blog post
19:13:45  <Nickman87> how do I do money cheat? :p
19:14:09  <KenjiE20> @man cheat
19:14:12  <Webster> Cheats - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=cheat
19:14:22  <KenjiE20> literacy is a wonderful thing
19:14:23  <Nickman87> thx :)
19:14:51  <X-BT> Money cheat: used to be build a looooooong tunnel, but guess that stoped working many years ago
19:15:09  <Nickman87> and then sell it? :)
19:15:12  <Nickman87> or overflow? :d
19:15:44  <X-BT> overflow
19:17:34  <X-BT> remember playing TT till year 2050+? and then suddenly the numbers went red. Had to reload game, stop all my trains and waste tons of $ on terraforming to be able to continue.
19:18:05  <KenjiE20> no
19:19:33  <Nickman87> lol :D
19:19:36  <ODM> no:P
19:20:01  <PublicServer> *** Nickman has left the game (connection lost)
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19:20:19  <ODM> heh, love the team fortress 2 spy behaviour
19:20:27  <ODM> 2 invisible spies bumping into eachother will ignore it:P
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19:20:58  <KenjiE20> lol
19:21:23  <ODM> just specced a sniper hiding in a corner, with an enemy spy right next to him:P
19:21:32  <ODM> uh spy*
19:21:40  <KenjiE20> one of these days I might end up with Stam w/ TF2 and L4D
19:21:46  <ODM> hehe
19:21:56  <hylje> the train is a spy
19:22:04  <ODM> train rocks:D
19:22:09  <KenjiE20> right now I a) can't afford it, and b) hate the patch system
19:22:19  <KenjiE20> and the activation system
19:22:36  <ODM> i just bought online, only game i have
19:22:38  <KenjiE20> but that's a whole other rant
19:22:39  <ODM> not a fan of steam itself
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19:26:55  <KenjiE20> oh the joy of noise spikes
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19:28:35  <ODM> ohno a spike
19:28:37  * ODM died
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19:29:47  <KenjiE20> and that's the prime reason I refuse to  use Steam
19:29:51  <PublicServer> *** X-BT joined the game
19:29:58  <KenjiE20> my net is just that flaky
19:30:36  <ODM> flaky, nice
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19:31:17  <KenjiE20> that and my avg sync in <800kbps~
19:31:35  <ODM> faster than mine:P
19:31:44  <KenjiE20> which means Steam will spend 15 years patching my game, and not letting me play it at the same time
19:31:45  <ODM> oh wait kbps
19:32:45  <^Spike^> so basicly the problem isn't steam but your connection
19:32:59  <KenjiE20> I don't mind my connection
19:33:13  <KenjiE20> it's fine and dandy for how I use it tbh
19:33:25  <ShadniX> !password
19:33:25  <PublicServer> ShadniX: rehash
19:33:31  <^Spike^> then don't blame steam :)
19:33:35  <^Spike^> steam isn't the problem :)
19:33:35  <KenjiE20> it's Steam's assumption that everyone has a 1billion mbit/sec line
19:33:39  <PublicServer> *** ShadniX joined the game
19:33:46  <KenjiE20> that never has issues EVER
19:34:06  <^Spike^> it's not like: Connection lost start over
19:34:13  <^Spike^> will just continue where it was
19:34:28  <PublicServer> *** X-BT has joined company #1
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19:34:38  <PublicServer> *** Game unpaused (enough players)
19:34:38  <Nickman87> ooh lot's of people :D
19:34:42  <KenjiE20> but why can't I play my game THAT I'M HOLDING IN MY HAND because steam want's to patch for the next 15days?
19:34:58  <^Spike^> cause the game has patches that need to be installed?
19:35:02  <^Spike^> since all server are updated?
19:35:06  <Nickman87> !password
19:35:06  <PublicServer> Nickman87: rehash
19:35:13  <^Spike^> AND if you don't want to install the patches you can turn them off
19:35:16  <KenjiE20> even if I just want to play SP?
19:35:24  <PublicServer> *** Nickman joined the game
19:35:31  <KenjiE20> it should be opt-in
19:35:38  <^Spike^> properties of the game
19:35:39  <PublicServer> <Nickman> this game is quite the difference from the last one
19:35:40  <^Spike^> tab Updates
19:35:42  <PublicServer> *** ShadniX has left the game (connection lost)
19:35:44  <KenjiE20> not opt-out
19:35:47  <^Spike^> select Don't update automaticly
19:35:53  <PublicServer> <Nickman> it already has an archive entry, while the last one got one at the same time :D
19:36:04  <ODM> it should be opt out, as most people would want to update anyway
19:36:09  <ODM> or you cant really play online:)
19:36:21  <^Spike^> if still wants to update disable inet for a moment so steam can't connect and select the offline mode
19:36:33  <^Spike^> or wait.. even better
19:36:37  <^Spike^> File-> Go Offlien
19:36:39  <^Spike^> offline*
19:36:58  <^Spike^> steam is a good system better then most distribution systems i've seen in all those years
19:37:03  <^Spike^> steam is the only one that survived
19:37:14  <PublicServer> <Nickman> still something not 100% with you're merget X-BT... :)
19:37:15  <ShadniX> well - the steam updates works fine - a had games which needed longer patchtimes
19:37:22  <KenjiE20> I still don't like the way it does it, granted it's a good idea
19:37:27  <ODM> its a good system, but i dislike the idea of a system
19:37:33  <ODM> i just want a standalone game tbh
19:38:00  <KenjiE20> and I get that auto-patching is good for MP games
19:38:01  <^Spike^> well there are alot of games still standalone without steam
19:38:09  <ODM> yeah luckily
19:38:15  <KenjiE20> but why do it in the live game dir
19:38:16  <PublicServer> <X-BT> I know there are problems if the line can't handle all the trains
19:38:17  <^Spike^> but go to the store and buy it then
19:38:19  <ODM> hehe, did you see blizzards starcraft 2 announcement?
19:38:20  <KenjiE20> that's just retarded
19:38:22  <ODM> theyre taking out LAN
19:38:34  <^Spike^> to prevent pirating
19:38:37  <KenjiE20> let me play my game offline while you grab the update and then prompt me
19:38:38  <^Spike^> cause of Hamachi and such
19:38:41  <PublicServer> <X-BT> Also problem if the buffer gets empty, or if trains ar not fully loaded
19:38:41  <ODM> ya
19:38:50  <ODM> but lan is the only reason pepople play it:P
19:38:50  <ShadniX> like installing a new world of warcraft-installation on my laptop - did take 7 hours or so - and i'm sitting on a 100MBit-Line
19:38:54  <ODM> noone wants to sign in all the time
19:39:15  <ShadniX> yeah - StarCraft without a direct LAN-System kind of sucks...
19:39:15  <^Spike^> wow is just overrated game
19:39:21  <PublicServer> <X-BT> That one was not the mergers fault
19:39:29  <PublicServer> *** tneo joined the game
19:40:01  <ODM> biggest change for me was company of heroes... the original had like no drm... then the expansion (with a compulsory patch) brought heavy drm and the need to be always logged in
19:40:14  <ODM> so now we play an old version^^
19:40:21  <ShadniX> ^Spike^: well - i have fun with it - so it is good enough for me - i guess
19:40:37  <PublicServer> *** tneo has left the game (connection lost)
19:40:42  <^Spike^> not attacking you just saying it's overrated for a game
19:40:57  <^Spike^> it's like stuff that has an apple logo: The game is from blizzard!
19:40:57  <PublicServer> *** tneo joined the game
19:41:00  <KenjiE20> wow is just faaar too generic
19:41:11  <KenjiE20> there's nothing unique about any of it
19:41:19  <PublicServer> <Nickman> Wheat trains join in a tile to late I think?
19:41:26  <PublicServer> <Nickman> well, not always...
19:41:27  <hylje> WoW is unique in that it's terrifyingly popular
19:41:29  <PublicServer> <Nickman> strange
19:41:46  <KenjiE20> probably because of the generic-ness I'll grant
19:41:47  <PublicServer> <X-BT> that one was not the merger either
19:41:55  <PublicServer> <Nickman> nope, there was a stop in the line :s
19:42:00  <PublicServer> <Nickman> how is that possible?
19:42:06  <PublicServer> <Nickman> it's 100% occupied :D
19:42:17  <PublicServer> *** tneo has left the game (connection lost)
19:42:37  <PublicServer> <Nickman> see, LS is sometimes a tile to late
19:42:44  <ShadniX> !password
19:42:44  <PublicServer> ShadniX: saliva
19:42:45  <hylje> ^Spike^: blizzard, like apple, taps to attention to detail and the resulting brand recognition
19:42:47  <PublicServer> *** tneo joined the game
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19:43:01  <PublicServer> <X-BT> the slowdown due to the diagonal tracks might cause some problems
19:43:22  <KenjiE20> there's still no interesting unique 'hook' to wow from everything I've seen
19:43:30  <PublicServer> *** tneo has left the game (connection lost)
19:43:37  <hylje> there's no neat technical hooks
19:43:53  <tneo> !pause
19:43:53  <PublicServer> *** tneo has paused the server.
19:43:54  <PublicServer> *** Game paused (not enough players)
19:43:58  <PublicServer> *** tneo joined the game
19:44:00  <tneo> !pause
19:44:00  <PublicServer> *** tneo has paused the server.
19:44:13  <hylje> there's just a detailed and immersive game to play, so long you can suspend your disbelief
19:44:22  <tneo> !unpause
19:44:22  <PublicServer> *** tneo has unpaused the server. (Use !auto to set it back.)
19:44:23  <PublicServer> *** Game unpaused (enough players)
19:44:47  <PublicServer> *** tneo has left the game (connection lost)
19:45:22  <Nickman87> doesn't seem to work tneo? :)
19:45:22  <tneo> locally the trains travel slower...
19:45:23  <KenjiE20> I still don't get wow, there's nothing I can see to actually draw people in
19:45:37  <KenjiE20> apart from Blizzard's marketing machine
19:45:47  <Nickman87> I don't like wow neither... I'd get bored of it in about 10 days or so...
19:45:55  <tneo> apparently so Nickman87 :/
19:46:10  <tneo> wow ?
19:46:18  <hylje> world of wwarcraft
19:47:16  <tneo> o
19:47:22  <PublicServer> <Nickman> who funded more farms? :D
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19:48:24  <PublicServer> <X-BT> I don't know, but I connected one of them
19:48:25  <tneo> how come this game only uses 8% of my cpu but online let it spike to 100% ?
19:48:40  <^Spike^> 1600trains?
19:49:04  <^Spike^> all network stuff it receives and processes?
19:49:07  <KenjiE20> the 'turbo' catchup uses 100% cpu to run as fast as poss
19:49:40  <tneo> hmmm
19:50:00  <tneo> thought dual core 4200 was enough for ottd :P
19:50:05  <KenjiE20> but you only get a limited time to catchup
19:50:10  <hylje> not for coop!
19:50:28  <KenjiE20> so if you take ages to d/l you'll almost never manage to turbo quick enough
19:50:44  <tneo> download went ok
19:51:04  <tneo> there is a jam at sh01 out
19:51:17  <[com]buster> !download win32
19:51:17  <PublicServer> [com]buster: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip
19:51:34  <PublicServer> <X-BT> It has been there for ages
19:51:50  <hylje> KenjiE20: so why doesnt pause trick work?
19:51:59  <PublicServer> *** tneo joined the game
19:52:00  <KenjiE20> it should
19:52:36  <KenjiE20> if it runs fine offline, then you should be able to pause join and unpause online np
19:52:49  <ShadniX> hmm - the game is using one of my cores completely - this is creepy
19:52:51  <PublicServer> *** Combuster joined the game
19:53:05  <KenjiE20> meh all our games do that toward the end
19:53:07  <tneo> lags though
19:53:15  <tneo> !pause
19:53:15  <PublicServer> *** tneo has paused the server.
19:53:16  <PublicServer> *** Game paused (not enough players)
19:53:20  <PublicServer> <Nickman> 50% CPU here
19:53:22  <PublicServer> <Nickman> somtimes
19:53:37  <ShadniX> yeah - here too - which is 100% of one core on a dual core system ;)
19:53:38  <tneo> !unpause
19:53:38  <PublicServer> *** tneo has unpaused the server. (Use !auto to set it back.)
19:53:38  <PublicServer> *** Game unpaused (enough players)
19:53:39  <PublicServer> <Nickman> only 4 now :D
19:53:41  <PublicServer> <Nickman> 8...
19:53:42  <PublicServer> <Nickman> :p
19:53:55  <PublicServer> <Nickman> 40 now, that will be standard
19:53:57  <ShadniX> i presume that this game doesn't support more than one core
19:54:01  <PublicServer> *** Combuster has left the game (connection lost)
19:54:07  <hylje> nope
19:54:17  <hylje> the game is too deterministic
19:54:21  <PublicServer> <X-BT> araound 40% on one core here too
19:54:44  <PublicServer> *** Combuster joined the game
19:55:02  <ShadniX> and the last time i played this was on an AMD 5x86 - TTO back than...
19:55:04  <ShadniX> long ago
19:55:27  <PublicServer> *** Combuster has left the game (connection lost)
19:55:39  <PublicServer> *** tneo has left the game (connection lost)
19:55:46  <[com]buster> My Athlon64x2 doesn't pull it
19:55:58  <tneo> same here ;)
19:56:39  <KenjiE20> 80% of one core here
19:57:05  <KenjiE20> (while running EVE-O)
19:57:44  * [com]buster tries to grab the last bit of performance
19:58:01  <PublicServer> <X-BT> Depends heavily on the screen contents, between 30% and 40% when few trains in sight
19:58:40  <ShadniX> yeah - if i scroll to the huge drop-station, it will kick me out ^^'
19:58:40  <KenjiE20> on the start screen that was
19:58:44  <PublicServer> *** Combuster joined the game
19:59:05  <ShadniX> eve online is nice :)
19:59:37  <KenjiE20> very
19:59:41  <PublicServer> *** Combuster has left the game (connection lost)
19:59:48  <KenjiE20> I need to get a higher ISK turnover though
19:59:53  <[com]buster> nope, fixing the cpu affinity doesn't help enough
20:00:15  <PublicServer> <X-BT> counter is soon at overflow, 9999
20:00:41  <[com]buster> lets finalize this game now '
20:00:46  <[com]buster> :)
20:01:05  <PublicServer> <X-BT> 9997
20:01:16  <KenjiE20> -sigh- not even ops read the topic anymore
20:01:24  <PublicServer> <X-BT> 9998
20:01:41  <[com]buster> I made a map a while back
20:01:43  <[com]buster> more like
20:01:50  <PublicServer> <X-BT> overflow
20:01:59  <[com]buster> wtf are you still playing if its "finalized"?
20:04:59  <PublicServer> *** ShadniX has left the game (connection lost)
20:05:06  <Ammler> funny guys :-D
20:07:25  <Ammler> !archive
20:07:25  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
20:08:15  <Ammler> X-BT: can we archive current state?
20:08:25  <Ammler> !rcon save psg149
20:08:26  <PublicServer> Ammler: Saving map...
20:08:26  <PublicServer> Game saved
20:08:28  <PublicServer> <X-BT> OK for me
20:08:43  <Ammler> [com]buster: go on :-)
20:08:50  <PublicServer> <X-BT> Guess there is not much left to do here
20:09:15  <[com]buster> !players
20:09:47  <Ammler> maybe, you also update the server
20:10:05  <Ammler> there is a new payment in order
20:10:27  <[com]buster> I can do remote gentoo installations, but I don't have enough time for that
20:10:57  <[com]buster> !save
20:10:57  <PublicServer> Saving game...
20:10:59  <PublicServer> Game saved
20:12:14  <PublicServer> <X-BT> I'll be leaving then
20:12:51  <PublicServer> *** X-BT has left the game (leaving)
20:12:54  <PublicServer> <Nickman> we done? :)
20:13:16  <X-BT> Looks like that
20:13:29  <PublicServer> *** Nickman has left the game (leaving)
20:13:29  <PublicServer> *** Game paused (not enough players)
20:13:35  <Nickman87> on to the next I say! :D
20:14:57  <X-BT> Is there any plan for a new one?  (this was my first game, so I don't know all the procedures yet)
20:15:22  <Nickman87> we need a new map, but that is not yet decided upon :D
20:15:32  <Nickman87> so you could suggest one if you like? :)
20:15:32  <KenjiE20> @quickstart
20:15:35  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
20:15:40  <KenjiE20> ^ X-BT
20:16:32  <X-BT> aha, well since I'm not yet familiar with coop style play I don't feel like doing that quite yet
20:17:08  <X-BT> I haven't got any feeling with what works and what not
20:17:44  * KenjiE20 is talking to a wall again
20:18:12  <Nickman87> that ain't good KenjiE20...
20:18:13  <Nickman87> :)
20:18:22  <Nickman87> we are here for you
20:18:42  <Nickman87> @SRNW
20:18:42  <Webster> Self-regulating Network, see: http://www.openttdcoop.org/wiki/SRNW
20:19:31  <X-BT> thanks, not always easy to find the right pages in the wiki
20:19:50  <Nickman87> !info
20:19:50  <PublicServer> Nickman87: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 17860867015  Loan: 0  Value: 17872187648  (T:1595, R:153, P:10, S:0) unprotected
20:20:04  <Nickman87> @archive
20:20:04  <Webster> I think you meant '!archive' Nickman87 but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
20:20:39  <X-BT> yeah, found the list of commands somewher, and there is always !help
20:20:39  *** nlhans has joined #openttdcoop
20:20:44  *** openttdcoop sets mode: +v nlhans
20:20:44  <Ammler> KenjiE20, acutally, we could remove that alias from autopilot
20:20:47  <nlhans> Hello
20:20:56  <KenjiE20> meh
20:21:02  <KenjiE20> most people know !archive
20:21:09  <nlhans> !password
20:21:09  <PublicServer> nlhans: plumed
20:21:22  <KenjiE20> the @ one is just to save a little spammage
20:21:24  <Nickman87> I just looked up those pages for myself X-BT :)
20:21:34  <nlhans> !password
20:21:34  <PublicServer> nlhans: plumed
20:21:42  <PublicServer> *** Game unpaused (enough players)
20:21:42  <PublicServer> *** Hans joined the game
20:21:48  <X-BT> ok:)
20:22:08  <nlhans> Oh dear, I see I haven't checked in for a couple of days.
20:22:10  *** [com]buster is now known as Combuster
20:22:50  <nichevo> !password
20:22:50  <PublicServer> nichevo: plumed
20:23:07  <PublicServer> *** Player joined the game
20:23:12  <Nickman87> so Ammler, you got a new map for us? :)
20:23:47  <PublicServer> *** Player has left the game (connection lost)
20:24:03  <nlhans> I wonder if you guys ever did land rebuilds as a game.
20:24:10  <nlhans> Like creating the infrastructure of a country.
20:24:19  <PublicServer> *** Player joined the game
20:24:54  <PublicServer> *** Player has left the game (connection lost)
20:24:58  <nichevo> bah
20:26:40  <PublicServer> *** Nichevo joined the game
20:27:00  <PublicServer> *** Nichevo has left the game (connection lost)
20:27:20  <X-BT> Land rebuilds sounds interesting, would like to show NSB (Norwegian railroad) how it should be done:)
20:27:51  <nichevo> ye, let's build that high speed railway everyone's talkinga bout
20:28:03  <nichevo> X-BT: from?
20:28:03  <nlhans> I have created a heightmap of Holland last week too,
20:28:05  <X-BT> that'd be nice
20:28:09  <X-BT> Norway
20:28:13  <nichevo> town
20:28:17  <Nickman87> you would have to give us a map to be able to replicate it though? :D
20:28:17  <X-BT> Svelvik
20:28:24  <Nickman87> we don't know where everything is :D
20:28:24  <nlhans> I am replacing the usual highways with train tracks. I might do the 'real train trakcs' as maglev.
20:28:45  *** Brianetta has quit IRC
20:28:52  <nichevo> X-BT: akkurat, trondheim her
20:29:12  <X-BT> Aha, så det er noen andre norske innom her og ja:)
20:29:18  <nichevo> :)
20:29:26  <Ammler> !users
20:29:26  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members
20:29:31  <nichevo> bare vaert med paa et par spill enn saa lenge
20:30:12  <X-BT> Akkurat ferdig med mitt første jeg
20:30:26  <nichevo> var dette jeg saa for meg da jeg startet paa originale TTD ^^
20:30:30  <PublicServer> *** Nichevo has left the game (connection lost)
20:30:42  <nichevo> is this map extra computationally expensive?
20:30:51  <nichevo> I just get a frozen srceen
20:31:00  <X-BT> just a few people are able to join
20:31:12  <nichevo> that's convenient
20:31:27  <X-BT> 1595 trains
20:31:35  <nichevo> sounds like something needs a revork, given the amount of profiling I've heard being applied
20:33:51  <Nickman87> I'll be off to bed soon ;)
20:34:16  *** Progman has joined #openttdcoop
20:34:21  *** openttdcoop sets mode: +v Progman
20:36:22  <Nickman87> !password
20:36:22  <PublicServer> Nickman87: foaled
20:36:41  <PublicServer> Server closed down by admin
20:36:44  <PublicServer> Server has exited
20:36:45  *** PublicServer has quit IRC
20:36:49  <Nickman87> !password
20:36:53  <Nickman87> lol :D
20:36:57  <Nickman87> server down :p
20:37:05  <KenjiE20> gee
20:38:36  <Ammler> Nickman87: you broke it!
20:38:39  <X-BT> shall I host the game for you Nickman?
20:38:42  <Ammler> again :-(
20:38:50  <Nickman87> I didn't brake anything... :(
20:39:10  <Nickman87> I'm not an admin so...
20:39:20  <Nickman87> I can't shut it down pretending to be one ;)
20:39:39  <Nickman87> I'm writing a blog post for my cool station ;)
20:39:49  <Nickman87> I'll get the save later X-BT, thanks anyway :)
20:40:22  <X-BT> The multistation with PBS?
20:40:40  <X-BT> Drudhead was it?
20:45:01  *** jonde has quit IRC
20:45:42  <Nickman87> yeah :)
20:45:51  <Nickman87> but I'm off to bed now
20:45:54  <Nickman87> see you guys later ;)
20:45:59  <Nickman87> hope you have a new map soon :)
20:46:47  <Nickman87> bye!
20:46:57  *** PublicServer has joined #openttdcoop
20:46:57  *** ChanServ sets mode: +v PublicServer
20:46:57  <PublicServer> @revision r16782
20:46:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16782) | STAGE: Waiting for new map | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
20:47:28  <Combuster> !download win32
20:47:28  <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
20:48:14  <Nickman87> !download
20:48:14  <PublicServer> Nickman87: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:48:17  <Nickman87> !download autoupdate
20:48:17  <PublicServer> Nickman87: http://www.openttdcoop.org/winupdater
20:48:34  *** Nickman87 has quit IRC
20:48:37  <PublicServer> *** Game unpaused (enough players)
20:48:38  <PublicServer> *** Combuster joined the game
20:50:19  *** PublicServer has quit IRC
20:50:27  *** PublicServer has joined #openttdcoop
20:50:27  *** ChanServ sets mode: +v PublicServer
20:50:45  <nlhans> !password
20:50:45  <PublicServer> nlhans: bronze
20:50:50  <PublicServer> *** Game unpaused (enough players)
20:50:51  <PublicServer> *** Hans joined the game
20:51:10  <PublicServer> *** Combuster joined the game
20:51:25  <Combuster> @stage MoneyMaker
20:51:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16782) | STAGE: MoneyMaker | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
20:52:40  <planetmaker> yay, new game! :)
20:52:52  <PublicServer> <Combuster> already found a bug...
20:53:04  <PublicServer> <Combuster> small airport = 1x1 tile
20:53:13  <planetmaker> already fixed :P
20:53:32  *** Suisse has joined #openttdcoop
20:53:35  <ShadniX> !password
20:53:35  <PublicServer> ShadniX: bronze
20:53:36  *** openttdcoop sets mode: +v Suisse
20:53:47  <PublicServer> *** ShadniX joined the game
20:53:54  <planetmaker> [21:39]	<DorpsGek>	-Fix [FS#3027] (r16752): only one tile was selected when the build airport window was opened instead of an area with the size of the airport
20:55:00  <PublicServer> *** ShadniX has joined company #1
20:55:32  <KenjiE20> lol
20:55:41  <KenjiE20> while we're on random bugs
20:55:43  <KenjiE20> [17:13] <@Webster> Latest update from bugs: FS#3028: Trains do not collide with themselves <http://bugs.openttd.org/task/3028>
20:55:52  <KenjiE20> ^ someone just discovered loops :P
20:56:02  <ODM> thats not a bug:P
20:56:26  <PublicServer> <Combuster> "its a feature, not a bug ^^"
20:56:33  <KenjiE20> indeed
20:57:43  <X-BT> remember i tried that in TTO once
20:57:59  <PublicServer> *** planetm4ker joined the game
20:58:27  <PublicServer> <planetm4ker> nice
20:59:40  <PublicServer> *** X-BT joined the game
21:02:19  <ODM> new game?
21:02:25  <PublicServer> <planetm4ker> yup
21:02:29  <ODM> neat
21:02:32  <ODM> will check in a bvit
21:03:05  <PublicServer> <planetm4ker> nice map actually with nice scenario task
21:03:22  <PublicServer> <Combuster> thanks for the compliment :)
21:03:25  <PublicServer> <planetm4ker> I wonder whether we may flatten
21:03:31  <PublicServer> <planetm4ker> England :P
21:03:39  <nichevo> !dl win32
21:03:39  <PublicServer> nichevo: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
21:03:40  <X-BT> think I might have played too much, trying to pan Google maps with right muse button
21:04:09  <PublicServer> <Combuster> actually, the map is based on a coronary artery
21:04:30  <PublicServer> <planetm4ker> :D
21:04:31  <PublicServer> <Combuster> Try fun things for heightmaps
21:05:01  <PublicServer> <ShadniX> then you should try map24.com - you have to use the right mouse button there
21:05:24  <PublicServer> <Combuster> My previous map was toyland2mars, with a real heightmap
21:05:37  <PublicServer> <Combuster> I'll keep it in mind
21:06:34  <nichevo> !password
21:06:34  <PublicServer> nichevo: holler
21:06:44  <PublicServer> *** Nichevo joined the game
21:07:08  <nichevo> very cool
21:07:31  <nichevo> !dl linux
21:07:31  <PublicServer> nichevo: unknown option "linux"
21:07:36  <nichevo> !dl lin32
21:07:36  <PublicServer> nichevo: unknown option "lin32"
21:07:41  <nichevo> ><
21:07:45  <ShadniX> !dl lin
21:07:45  <PublicServer> ShadniX: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-i686.tar.bz2
21:07:52  <ShadniX> there you go
21:07:53  <nichevo> that's the one
21:08:21  <nichevo> synergy <3
21:08:28  <Combuster> er, downloading *after* connecting?
21:08:40  <PublicServer> <planetm4ker> hm?
21:08:45  <PublicServer> *** Combuster has left the game (leaving)
21:08:46  <nichevo> I've got one linux box running right next to me
21:08:56  <nichevo> and I use the same keyboard/mouse using synergy
21:08:57  <PublicServer> <planetm4ker> :O
21:09:04  <^Spike^> game 149 mm?
21:09:06  <PublicServer> <planetm4ker> what an old 2cc trainset version?!
21:09:08  <^Spike^> thought we just finished 149?
21:09:16  <nichevo> update status?
21:09:32  * KenjiE20 does that the old fashioned way
21:09:47  <KenjiE20> ssh or cables if it hits the fan
21:10:21  <nichevo> hits the fan/
21:10:22  <nichevo> ?
21:10:25  <PublicServer> <X-BT> I think the channel tunnel actually runs through part of the new map
21:11:35  <PublicServer> *** planetm4ker has left the game (leaving)
21:11:38  <KenjiE20> @udict "hits the fan"
21:11:38  <Webster> http://www.urbandictionary.com/define.php?term=hits%20the%20fan
21:12:18  <nichevo> bah, more icu trouble
21:12:18  <ODM> ohno old 2cc
21:12:23  <nichevo> guess I'll just co and comile
21:13:03  <planetmaker> let me load this map with an updated trainset :)
21:13:19  * KenjiE20 wishes openttd would stop compiling with that on
21:13:35  <KenjiE20> it basically turns the .tar.gz into the .deb
21:15:00  <Ammler> looks like your patch pack works with pm
21:15:11  *** mixrin has quit IRC
21:15:19  <planetmaker> yes it does :)
21:15:24  <planetmaker> still. I'm amazed.
21:16:15  <planetmaker> !rcon ls
21:16:15  <PublicServer> planetmaker: 0) .. (Parent directory)
21:16:15  <PublicServer> planetmaker: 1) archive/ (Directory)
21:16:15  <PublicServer> planetmaker: 2) autosave/ (Directory)
21:16:15  <PublicServer> planetmaker: 3) uploads/ (Directory)
21:16:15  <PublicServer> planetmaker: 4) psg150_fixed.sav
21:16:15  <PublicServer> planetmaker: 5) game.sav
21:16:15  <PublicServer> planetmaker: 6) psg149.sav
21:16:17  <PublicServer> planetmaker: 7) OpenTTD1950-09-22.sav
21:16:17  <PublicServer> planetmaker: 8) ps148.sav
21:16:19  <PublicServer> planetmaker: 9) cb_Map.sav
21:16:19  <PublicServer> planetmaker: you have 25 more messages
21:16:29  <planetmaker> !rcon load 4
21:16:29  <PublicServer> *** Game paused (not enough players)
21:16:36  <nichevo> !password
21:16:36  <PublicServer> nichevo: holler
21:16:45  <PublicServer> *** Nichevo joined the game
21:16:50  <planetmaker> eh? didn't it load?
21:17:05  <nichevo> finally a map which won't lagg :)
21:17:06  <PublicServer> *** X-BT has left the game (connection lost)
21:17:09  <PublicServer> *** Game unpaused (enough players)
21:17:10  <PublicServer> *** planetm4ker joined the game
21:17:22  <planetmaker> it did load. Nice
21:17:37  <PublicServer> <Nichevo> hum... not a part of company
21:17:40  <PublicServer> *** Nichevo has left the game (leaving)
21:17:51  <PublicServer> *** Nichevo joined the game
21:18:24  <PublicServer> *** AmmIer joined the game
21:18:27  <^Spike^> !password
21:18:27  <PublicServer> ^Spike^: holler
21:18:54  <PublicServer> *** X-BT joined the game
21:18:57  <PublicServer> *** ^Sp1ke^ joined the game
21:20:19  <ShadniX> !password
21:20:19  <PublicServer> ShadniX: holler
21:20:25  <PublicServer> *** ShadniX joined the game
21:21:04  <PublicServer> <^Sp1ke^> so... create factory on map edge and from there drop @ dover?
21:21:47  <PublicServer> <planetm4ker> Spike: I guess it depends upon the plan chosen... :)
21:21:59  <ODM> !password
21:21:59  <PublicServer> ODM: innate
21:22:00  <PublicServer> <^Sp1ke^> *looks at join msg*
21:22:07  <PublicServer> *** 0DM joined the game
21:22:09  <PublicServer> <^Sp1ke^> wth is that for then :)
21:22:24  <PublicServer> <0DM> oooh me likey
21:22:29  <PublicServer> <planetm4ker> that's the goal. But not the plan :)
21:22:36  <PublicServer> <0DM> 2cc 1.0.1? heh
21:22:42  <PublicServer> <planetm4ker> e.g. make your plan in order to meet the goal
21:22:57  <PublicServer> <planetm4ker> :)
21:23:00  <PublicServer> <^Sp1ke^> i just said that that's the goal
21:23:17  <PublicServer> <planetm4ker> that was the fix I did to this scenario, ODM :)
21:23:27  <PublicServer> <0DM> wait thats new?
21:23:38  <PublicServer> <planetm4ker> that's the latest
21:23:44  <PublicServer> <0DM> ooh seems it is, neat
21:23:45  <PublicServer> <0DM> whens that from?
21:23:56  <PublicServer> <planetm4ker> May, I think
21:24:01  <PublicServer> <0DM> quite recent
21:24:14  <PublicServer> <planetm4ker> I know :P
21:24:19  <PublicServer> <0DM> so wheres the hoverspeed ramp?:O
21:24:20  <PublicServer> <planetm4ker> I coded parts of it :)
21:24:29  <PublicServer> *** Hans has left the game (connection lost)
21:24:52  <PublicServer> <planetm4ker> ODM: in your plan, hopefully :)
21:25:01  <Combuster> ships eat CPU
21:25:07  <Combuster> so I left them out
21:25:18  <PublicServer> <0DM> nah, the hovercraft service is closed down:( sadly
21:25:33  <Combuster> not a this game time
21:25:46  <nichevo> !password
21:25:46  <PublicServer> nichevo: innate
21:25:53  <PublicServer> *** Player joined the game
21:26:05  <PublicServer> *** AmmIer has joined spectators
21:26:51  <PublicServer> *** Player has changed his/her name to nichevo_monitor
21:27:07  <PublicServer> <^Sp1ke^> self made map or heightmap sort of?
21:27:52  <PublicServer> <planetm4ker> ok, airports about to be overloaded :)
21:27:58  <PublicServer> <0DM> heh
21:28:10  <PublicServer> <0DM> so all types of goods there? ie, no coal, but oil wood/factory stuff?
21:28:30  * KenjiE20 points pm to the topic @setpsg if it's new
21:28:51  <planetmaker> @setpsg 150
21:28:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: MoneyMaker | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
21:28:54  <planetmaker> :)
21:29:02  <KenjiE20> better :P
21:29:07  <planetmaker> @stage planning
21:29:07  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: planning | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
21:29:32  <PublicServer> <0DM> hm i had a plan, but i think it has to wait for a flatter map:)
21:30:05  <PublicServer> <^Sp1ke^> :) with you special ML counter? ;)
21:30:14  <PublicServer> <0DM> nah, counters have to wait for a bit:p
21:30:19  <PublicServer> <0DM> just wanted to see some bigger trains
21:30:37  <PublicServer> <^Sp1ke^> TL15 goods? :)
21:30:48  <PublicServer> <0DM> hm bigger is way more fun, but ill save for a desert map
21:30:55  <PublicServer> <0DM> theres a scenario for next game on the wiki btw
21:30:57  <PublicServer> <planetm4ker> hm... the planes touch down 1.5 tiles early... right through a house....
21:30:58  <PublicServer> <^Sp1ke^> guess desert is better for that idd :)
21:31:27  <PublicServer> <^Sp1ke^> advantage about this map..
21:31:30  <PublicServer> <^Sp1ke^> less scrolling :D
21:31:36  <PublicServer> <0DM> yes!
21:32:00  <PublicServer> *** ^Sp1ke^ has joined company #1
21:32:50  <PublicServer> <0DM> ooh i might have another idea
21:32:57  <PublicServer> <^Sp1ke^> uh oh...
21:33:15  <PublicServer> <0DM> ok ill stop
21:33:30  <PublicServer> <^Sp1ke^> j/k :)
21:33:54  <PublicServer> <^Sp1ke^> think every plan is appreciated..
21:34:13  <PublicServer> <0DM> just have to think it through
21:36:18  <PublicServer> <^Sp1ke^> get a feeling the E side of the map is a place for some plans since it's flat
21:37:31  <Combuster> west side, you mean
21:37:52  <PublicServer> <^Sp1ke^> ah yes :)
21:38:00  <PublicServer> <^Sp1ke^> *feels tired*
21:38:07  <PublicServer> <^Sp1ke^> and i just started my vacation...
21:38:15  <PublicServer> <^Sp1ke^> predicts bad things for the next 8 weeks :D
21:38:22  <PublicServer> *** Combuster joined the game
21:41:35  <ODM> last game stats: http://ps.openttdcoop.org/public/stats/report-149.txt
21:41:58  <J_Darnley> !version
21:41:58  <PublicServer> J_Darnley: Autopilot AP+ 3.0 Beta (r699M)
21:42:09  <J_Darnley> !revision
21:42:09  <PublicServer> J_Darnley: Game version is r16782
21:44:01  <PublicServer> <0DM> lets see, a plan
21:44:28  <PublicServer> <Combuster> Its my map, not going to make a plan
21:44:58  <PublicServer> <planetm4ker> why not, Combuster?
21:44:58  <PublicServer> <0DM> i can understand why, but tbh, noone will mind:)
21:45:42  <KenjiE20> meh, I did the same
21:46:30  <KenjiE20> when you spend even a little while making a map, you tend to notice and/or tweak things, so you're plan always ends up biased
21:46:56  <KenjiE20> so it's nicer to see what other minds make of it :)
21:47:01  <PublicServer> <planetm4ker> urgs
21:47:04  <PublicServer> <0DM> urgs!
21:47:14  <PublicServer> * planetm4ker slaps myself. Don't TF water
21:47:19  <KenjiE20> lol
21:47:25  <PublicServer> <0DM> gj
21:49:46  * ^Spike^ seems to love signs :)
21:49:52  <^Spike^> placed over 190 of them last game xD
21:50:21  * KenjiE20 seemed to like fixing stuck cars
21:50:28  <KenjiE20> that's the only thing with my name
21:50:50  <^Spike^> CmdRemoveRoadStop: Kenji with 14
21:50:53  <^Spike^> CmdTurnRoadVeh: Kenji with 14
21:51:13  <KenjiE20> remove? oh right the station rename
21:53:45  <PublicServer> <AmmIer> good night coopers
21:53:52  <PublicServer> *** AmmIer has left the game (leaving)
21:55:05  <planetmaker> hm... I should finish my plan and go to bed, too
21:55:10  <PublicServer> <0DM> same
21:55:13  <PublicServer> <0DM> up early tomoz
21:56:04  * ^Spike^ feels happy vacation...
21:56:08  <^Spike^> and then i still wake up @ 9-10
21:56:11  <PublicServer> <0DM> nice
21:57:07  <PublicServer> <0DM> there, sortof a plan
21:59:09  <PublicServer> <0DM> gnight
21:59:16  <^Spike^> cya
21:59:23  <PublicServer> <planetm4ker> g'night
21:59:36  <PublicServer> <X-BT> cya
21:59:37  <PublicServer> *** 0DM has left the game (leaving)
21:59:44  *** ODM has quit IRC
22:03:20  <PublicServer> <planetm4ker> crude plan done.
22:03:25  <PublicServer> <planetm4ker> that's it for today :)
22:03:28  <PublicServer> <planetm4ker> good night
22:03:31  <PublicServer> *** planetm4ker has left the game (leaving)
22:07:08  <PublicServer> <Combuster> hmm, why are the plans all over the place?
22:07:31  <PublicServer> <Combuster> and are there two labels saying "network plans" O.o
22:08:15  <PublicServer> *** Combuster has joined spectators
22:08:20  <Razaekel> !password
22:08:21  <PublicServer> Razaekel: cawing
22:08:31  <PublicServer> *** Razaekel joined the game
22:08:41  <PublicServer> <X-BT> and one plan not signed with name, think it was planetm4ker's
22:08:50  <PublicServer> <Razaekel> what the beep
22:09:17  <PublicServer> <Combuster> Razaekel: ?
22:09:18  <PublicServer> <Razaekel> either this map seems small, or another zoom level was added
22:09:44  <PublicServer> <Razaekel> *shrug*
22:09:45  <PublicServer> <Combuster> I think the latter
22:10:11  *** Progman has quit IRC
22:10:16  <PublicServer> <Combuster> But the map *is* comparatively small
22:10:25  <PublicServer> <Razaekel> 256x512
22:11:03  <PublicServer> <Combuster> should be well doable without people disconnecting due to train count :)
22:11:18  <PublicServer> <Razaekel> bah
22:11:20  <PublicServer> <Razaekel> weak computers
22:11:30  <PublicServer> *** Razaekel has joined spectators
22:11:57  <PublicServer> <Combuster> Even the best machines couldn't finish the previous plan
22:12:08  <PublicServer> <Razaekel> is it achived?
22:12:11  <PublicServer> <Razaekel> archived*
22:12:25  <planetmaker> X-BT: damn, you're right. I didn't sign. Can you do that for me, please?
22:12:27  <PublicServer> *** Combuster has left the game (leaving)
22:12:33  <PublicServer> *** Razaekel has left the game (leaving)
22:12:34  <planetmaker> My call-sign on signs is just pm
22:13:09  <PublicServer> <X-BT> I'll do it:)
22:13:30  <PublicServer> *** X-BT has joined company #1
22:14:25  <PublicServer> *** Razaekel has left the game (connection lost)
22:14:32  <PublicServer> *** X-BT has joined spectators
22:14:38  <planetmaker> thanks, X-BT
22:14:44  <Razaekel> only 1600 trains?
22:14:45  <planetmaker> and good night again :)
22:15:35  <Combuster> hmm, somebody managed to misspell my name >:(
22:16:21  <PublicServer> <X-BT> I'll head for bed now, probably see you tomorrow, good night
22:17:11  <PublicServer> *** X-BT has left the game (leaving)
22:17:19  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
22:17:26  * ^Spike^ also goes for bed
22:18:45  * Combuster is off too
22:19:18  *** ^Spike^ is now known as ^spike^
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22:20:18  <Mark> hello
22:21:05  <Mark> !password
22:21:05  <PublicServer> Mark: tallow
22:21:11  <PublicServer> *** Mark joined the game
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22:22:31  <PublicServer> <Mark> interesting map
22:23:00  <PublicServer> *** Mark has left the game (leaving)
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22:47:41  <uliko> !download win32
22:47:41  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
22:48:48  <uliko> !password
22:48:48  <PublicServer> uliko: sourer
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23:15:55  *** Delamore has joined #openttdcoop
23:16:00  *** openttdcoop sets mode: +v Delamore
23:16:34  <Delamore> I figured this would be a good spot to ask
23:16:41  <Delamore> Are there any co-op OTTD maps with a goal?
23:16:51  <Razaekel> there's one right now
23:16:53  <Delamore> 2-3 people playing on one team to do some goal
23:16:58  <PublicServer> <Nichevo> :)
23:17:16  <Razaekel> OTTDC is always coop
23:18:18  <KenjiE20> wouldn't that be the definition of 'coop'
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23:21:02  <Delamore> I don't mean the current server you guys have up
23:21:15  <Delamore> Because I don't want to co-op with a bunch of people I don't know
23:21:31  <Delamore> I'm just looking for a premade map, or a mod that adds a goal to the game that is a bit more advanced than having X money
23:21:44  <KenjiE20> ahhh
23:21:47  <PublicServer> <Nichevo> you roleplay?
23:21:50  <KenjiE20> that makes more sense
23:22:11  <KenjiE20> there was an odd python mod to add 'goals' to a dediserv floating around
23:22:23  <KenjiE20> but there's not really anything like that in the game as it is
23:24:29  <Delamore> Any maps close to it?
23:24:56  <KenjiE20> a map is a map
23:25:12  <KenjiE20> it's just a heightmap with stuff on it
23:26:25  <ShadniX> you can play any map in coop - the problam is the goal-thing - the game itself only now the goal "reach 2050 and than you see a score" - somebody should correct me, if i am wrong with that point
23:26:34  <ShadniX> s/problam/problem
23:31:35  <Suisse> i know that Ex'goal servers have a goal : reach 10k of population (or the biggest city within 10 years)
23:32:14  <ShadniX> ah - yes - there are actually three different ex'goal server running - now that you mention that
23:32:22  <Suisse> except that i don't think the game could have other goal :/
23:32:42  <ShadniX> reach 10k population, reach biggest firm value in 15 years
23:33:05  <Suisse> and the last one?
23:33:18  <ShadniX> and reach x million firm value first - 10 or 15 or something like that
23:33:36  <ShadniX> don't remember exactly
23:34:22  <Delamore> Where would I find a database of mods?
23:34:45  <ShadniX> Delamore: The ex's goal server should show up in serverlist if you search for internet games
23:34:47  <Suisse> the forum :/?
23:35:57  *** Combuster has quit IRC
23:36:59  <Suisse> (i mean: http://www.tt-forums.net/viewforum.php?f=33) more a database of every modifications... but i only know that
23:37:01  <Webster> Title: Transport Tycoon Forums View forum - OpenTTD Development (at www.tt-forums.net)
23:37:43  <Suisse> http://www.google.ca/ http://openttdcoop.org
23:37:44  <Webster> Title: Google (at www.google.ca)
23:38:15  <Suisse> http://www.google.ca/ http://openttdcoop.org/ (i just want to see if the bot read only the first url or all of them)
23:38:16  <Webster> Title: Google (at www.google.ca)
23:38:35  <KenjiE20> first
23:39:12  <KenjiE20> iirc
23:42:35  <ShadniX> Delamore: if you are interested in the ex's goals server, they have a little forum and a rules explanation page on the web
23:42:39  <ShadniX> http://expertshard.freeforums.org/
23:42:47  <ShadniX> and http://expertshard.googlepages.com/
23:42:48  <Webster> Title: expertshard - Experts Hard - OpenTTD game servers (at expertshard.googlepages.com)

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