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00:02:15 <PublicServer> *** mixrin has left the game (connection lost) 00:09:52 *** mixrin has quit IRC 00:14:44 *** `Fuco`` has quit IRC 00:15:21 <PublicServer> *** X-BT has left the game (leaving) 00:16:26 *** X-BT has quit IRC 00:17:28 *** Fuco has joined #openttdcoop 00:17:33 *** openttdcoop sets mode: +v Fuco 00:22:13 <PublicServer> *** J_Darnley has left the game (leaving) 00:49:57 *** KenjiE20|LT has joined #openttdcoop 00:49:57 *** ChanServ sets mode: +o KenjiE20|LT 00:50:02 *** openttdcoop sets mode: +v KenjiE20|LT 00:50:13 *** KenjiE20 has quit IRC 00:50:33 *** KenjiE20|SSH has quit IRC 00:55:57 *** Delamore has quit IRC 00:55:58 *** Zorn has joined #openttdcoop 00:56:03 *** openttdcoop sets mode: +v Zorn 01:03:35 *** Zorni has quit IRC 01:05:38 *** Polygon has quit IRC 01:17:42 *** LittleMikey has joined #openttdcoop 01:17:48 *** openttdcoop sets mode: +v LittleMikey 01:20:41 *** [com]buster has quit IRC 01:23:58 <LittleMikey> !password 01:23:59 <PublicServer> LittleMikey: scuffs 01:24:43 <PublicServer> *** LittleMikey joined the game 01:30:20 *** Zulan has quit IRC 01:34:16 *** themroc has quit IRC 01:36:06 <PublicServer> *** LittleMikey has left the game (leaving) 01:36:07 *** LittleMikey has quit IRC 02:05:11 *** KenjiE20|LT has quit IRC 03:41:01 *** PeterT has joined #openttdcoop 03:41:06 *** openttdcoop sets mode: +v PeterT 03:41:19 <PeterT> !password 03:41:19 <PublicServer> PeterT: weeing 03:41:28 <PublicServer> *** Peter joined the game 03:42:16 <PublicServer> *** Peter has left the game (leaving) 03:55:42 *** PeterT has quit IRC 04:11:51 *** Fuco has quit IRC 04:57:41 *** LittleMikey has joined #openttdcoop 04:57:47 *** openttdcoop sets mode: +v LittleMikey 04:58:10 <LittleMikey> !playercount 04:58:10 <PublicServer> LittleMikey: Number of players: 1 04:58:43 <LittleMikey> !password 04:58:43 <PublicServer> LittleMikey: posies 04:58:55 <PublicServer> *** LittleMikey joined the game 05:00:57 <LittleMikey> !players 05:00:58 <PublicServer> LittleMikey: Client 115 (Orange) is LittleMikey, in company 1 (Dover International) 05:00:58 <PublicServer> LittleMikey: Client 47 is ShadniX, a spectator 05:02:10 <PublicServer> *** LittleMikey has left the game (leaving) 05:02:14 *** LittleMikey has quit IRC 05:44:34 *** stuffcorpse has quit IRC 05:45:49 *** stuffcorpse has joined #openttdcoop 05:45:54 *** openttdcoop sets mode: +v stuffcorpse 05:55:47 *** stuffcorpse has quit IRC 06:04:24 *** stuffcorpse has joined #openttdcoop 06:04:30 *** openttdcoop sets mode: +v stuffcorpse 06:30:17 <PublicServer> *** planetm4ker joined the game 06:36:12 <PublicServer> *** planetm4ker has left the game (leaving) 06:37:01 *** ODM has joined #openttdcoop 06:37:01 *** ChanServ sets mode: +o ODM 06:37:06 *** openttdcoop sets mode: +v ODM 06:42:05 *** Suisse[Dodo]` has joined #openttdcoop 06:42:05 *** Suisse has quit IRC 06:42:10 *** openttdcoop sets mode: +v Suisse[Dodo]` 06:43:14 <ODM> ellow 06:45:22 *** ^spike^ has joined #openttdcoop 06:45:27 *** openttdcoop sets mode: +v ^spike^ 07:11:50 *** [com]buster has joined #openttdcoop 07:11:50 *** ChanServ sets mode: +o [com]buster 07:11:55 *** openttdcoop sets mode: +v [com]buster 07:12:26 *** LittleMikey has joined #openttdcoop 07:12:31 *** openttdcoop sets mode: +v LittleMikey 07:12:53 <LittleMikey> !playercount 07:12:53 <PublicServer> LittleMikey: Number of players: 1 07:12:57 <LittleMikey> !players 07:12:59 <PublicServer> LittleMikey: Client 47 is ShadniX, a spectator 07:17:57 *** LittleMikey has quit IRC 07:33:52 *** mixrin has joined #openttdcoop 07:33:57 *** openttdcoop sets mode: +v mixrin 07:34:10 <mixrin> !password 07:34:10 <PublicServer> mixrin: hoofed 07:34:18 <PublicServer> *** mixrin joined the game 07:35:52 <PublicServer> *** mixrin has left the game (leaving) 07:49:40 *** Farden has joined #openttdcoop 07:49:45 *** openttdcoop sets mode: +v Farden 08:13:20 *** ^spike^ is now known as ^Spike^ 08:18:06 *** Farden has quit IRC 08:30:37 *** mixrin_ has joined #openttdcoop 08:30:42 *** openttdcoop sets mode: +v mixrin_ 08:38:04 <mixrin_> !playercount 08:38:04 <PublicServer> mixrin_: Number of players: 1 08:38:09 <mixrin_> !password 08:38:09 <PublicServer> mixrin_: necked 08:38:51 *** [com]buster has quit IRC 08:39:34 <PublicServer> *** mixrin joined the game 08:41:51 *** Progman has joined #openttdcoop 08:41:51 *** openttdcoop sets mode: +v Progman 08:47:47 <Mark> morning 08:47:52 <Mark> !password 08:47:52 <PublicServer> Mark: necked 08:47:58 <PublicServer> *** Game unpaused (enough players) 08:48:00 <PublicServer> *** Mark joined the game 08:48:09 *** Godde has joined #openttdcoop 08:48:14 *** openttdcoop sets mode: +v Godde 08:48:23 <ODM> mornin 08:49:12 <PublicServer> <Mark> should steel be on the goods track? 08:49:44 <Godde> !password 08:49:44 <PublicServer> Godde: gabbed 08:49:57 <PublicServer> *** Godde joined the game 08:50:51 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 08:50:51 <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000) 08:50:54 <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 10000 08:52:05 <planetmaker> hi 08:52:09 <PublicServer> <Mark> hello 08:52:20 <planetmaker> uhm... Mark - why set it to a so different value from default? 08:52:30 <PublicServer> <Mark> because trains are not shifting 08:52:39 <PublicServer> <Mark> it doesnt hurt 08:52:44 <PublicServer> <Mark> we did it too last game 08:52:58 <planetmaker> hm... ok... 08:53:08 <PublicServer> <Mark> trains rather take the penalty to use a shorter route than to shift 08:53:27 <planetmaker> if trains don't shift with a pbs signal - how did it work before with stations which are only 2/3 of a _default_ pbs signal? 08:53:38 <PublicServer> <Mark> stations are 3k or 10k 08:53:43 <planetmaker> nope 08:53:44 <PublicServer> <Mark> pbs is 1500 08:53:45 <planetmaker> 1k 08:53:54 <planetmaker> yes 08:54:15 <planetmaker> !rcon set yapf.station_penalty 08:54:15 <PublicServer> planetmaker: 'yapf.station_penalty' is an unknown setting. 08:54:18 <planetmaker> hm 08:54:37 <Mark> in decreased when pbs was introduced for some reason 08:54:44 <Mark> before that it has been at both 3k and 10k 08:54:52 <Mark> believe it or not 08:55:03 <planetmaker> !rcon set yapf.rail_pbs_station_penalty 08:55:03 <PublicServer> planetmaker: Current value for 'yapf.rail_pbs_station_penalty' is: '800' (min: 0, max: 1000000) 08:55:11 <Mark> !rcon patch yapf.rail_station_penalty 08:55:11 <PublicServer> Mark: Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000) 08:55:12 <planetmaker> a 08:55:21 <planetmaker> yes, I know that 08:55:49 <Mark> i increased the penalty for pbs_back at pretty much every SML game 08:55:55 <planetmaker> but I know I've seen working sml with the default parameters as now 08:56:24 <Mark> might be, on a less hilly map with more equal paths 08:58:38 <PublicServer> *** mixrin has left the game (leaving) 08:59:28 *** Farden has joined #openttdcoop 08:59:33 *** openttdcoop sets mode: +v Farden 08:59:34 <Farden> !playercount 08:59:35 <PublicServer> Farden: Number of players: 3 08:59:38 <Farden> !password 08:59:38 <PublicServer> Farden: gabbed 09:00:19 <PublicServer> *** Farden joined the game 09:07:05 <PublicServer> *** Godde has left the game (leaving) 09:07:19 *** Godde has quit IRC 09:12:41 *** Misza has quit IRC 09:16:05 *** adeadone has joined #openttdcoop 09:16:10 *** openttdcoop sets mode: +v adeadone 09:16:44 *** Venxir has joined #openttdcoop 09:16:49 *** openttdcoop sets mode: +v Venxir 09:18:15 *** adeadone has left #openttdcoop 09:18:26 *** nlhans has joined #openttdcoop 09:18:31 *** openttdcoop sets mode: +v nlhans 09:18:55 <nlhans> !password 09:18:55 <PublicServer> nlhans: motels 09:19:15 <PublicServer> *** Hans joined the game 09:28:53 <PublicServer> openttd: src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed. 09:28:54 <PublicServer> Server has exited 09:28:56 *** PublicServer has quit IRC 09:29:09 <Farden> wtf? 09:29:12 <nlhans> :X? 09:29:14 <ODM> oh bad hans 09:29:18 <Ammler> bad boy, Hans ;-) 09:29:27 <nlhans> I was busy connection oil :P 09:29:30 <nlhans> Not with trains yet. 09:30:52 <Farden> and I was adding trains to the south BBH 09:30:57 <Farden> SLH* 09:31:18 <nlhans> well, it says something about pbs, path based signals? 09:32:01 <Farden> I thought PBS was stable 09:32:46 <Ammler> it is 09:33:01 <Ammler> I guess, it was something Farden did 09:33:04 <Ammler> with signals 09:33:53 <Farden> there was a jam 09:33:56 <Farden> with presigs 09:33:59 <Farden> I was replacing em 09:34:03 <Farden> with PBS signals 09:35:32 <Mark> pbs failed 09:35:38 <Mark> remove pbs from trunk 09:35:41 <Mark> only sollution 09:35:43 <nlhans> :( 09:36:12 <nlhans> we use alot of PBS, right? 09:36:25 <Mark> i was joking 09:36:48 <nlhans> hehe :p 09:37:43 *** PublicServer has joined #openttdcoop 09:37:43 *** ChanServ sets mode: +v PublicServer 09:37:47 <Mark> CmdBuildSingleSignal Farden date:2046-12-17 tile:00013440 p1:00005001 p2:00000000 text: price:0 09:37:47 <Mark> CmdBuildSingleSignal Farden date:2046-12-17 tile:00013440 p1:00005009 p2:00000000 text: price:0 09:37:47 <Mark> CmdBuildSingleSignal Farden date:2046-12-18 tile:00013440 p1:00005009 p2:00000000 text: price:0 09:37:47 <Mark> openttd: /home/openttd/svn-public/src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed. 09:37:47 <Mark> Server has exited 09:37:51 <Mark> i blame Farden 09:38:12 <Ammler> !banforever Farden 09:39:01 <nlhans> hehe, I guess shit happens :) 09:39:16 <Farden> ^^ 09:39:27 <Farden> I don't know how it could happen 09:43:33 <PublicServer> *** AmmIer joined the game 09:43:44 <PublicServer> <AmmIer> why don't you join again? 09:44:04 <Ammler> [11:37] --> PublicServer has joined this channel (openttd@ps.openttdcoop.org). 09:44:32 <nlhans> !password 09:44:32 <PublicServer> nlhans: cliffs 09:44:36 <PublicServer> *** Hans has left the game (connection lost) 09:44:48 <PublicServer> *** Hans joined the game 09:45:26 *** mixrin has quit IRC 09:47:42 <Ammler> !auto 09:47:42 <PublicServer> *** Ammler has enabled autopause mode. 09:47:43 <PublicServer> *** Game unpaused (enough players) 09:47:51 <PublicServer> *** X-BT joined the game 09:49:56 <PublicServer> <X-BT> Good morning guys 09:50:02 <PublicServer> <Hans> hey 09:50:22 <Farden> !password 09:50:22 <PublicServer> Farden: cliffs 09:50:54 <Ammler> Farden: would be nice, if you could try reproducing... 09:50:57 <PublicServer> *** Farden joined the game 09:51:16 <PublicServer> <Farden> ammler? 09:51:21 <PublicServer> <Farden> look !here please 09:51:29 <^Spike^> !password 09:51:29 <PublicServer> ^Spike^: cliffs 09:51:33 <Ammler> try to crash the server again. 09:51:34 <PublicServer> <Farden> that's where I was working 09:51:54 <PublicServer> <Farden> I'll try to redo exactly what I've done 09:52:02 <PublicServer> *** ^Sp1ke^ joined the game 09:52:24 <PublicServer> <AmmIer> there, you do now exactl the same? 09:52:46 <PublicServer> <Farden> no, not exactly 09:52:51 <PublicServer> <Farden> cause trains where involved 09:52:59 <PublicServer> <Farden> they started to bypass signals 09:53:06 <PublicServer> <Farden> and crash each others 09:53:10 <PublicServer> <Farden> here, nothing happened 09:53:16 <PublicServer> <Farden> I don't understand why 09:54:09 <PublicServer> <Farden> do you see anything in the logs? 09:54:16 <PublicServer> <Farden> that could explain? 09:54:21 *** X-BT has joined #openttdcoop 09:54:23 <PublicServer> <AmmIer> Mark already pasted 09:54:26 *** openttdcoop sets mode: +v X-BT 09:54:36 <PublicServer> <Farden> yeah but this time 09:54:39 <PublicServer> <Farden> is there a difference? 09:54:47 <PublicServer> <AmmIer> it didn't crash this time :-) 09:55:01 <PublicServer> <Hans> Yay , two extra oil rigs connected :) 09:55:01 <PublicServer> <Farden> thank you, captain obvious^^ 09:55:05 <PublicServer> *** ^Sp1ke^ has joined company #1 09:55:15 <PublicServer> <AmmIer> well 09:55:18 <PublicServer> <AmmIer> you asked :P 09:55:32 <PublicServer> <Farden> cause I did the same things in the same order 09:55:36 *** themroc has joined #openttdcoop 09:55:41 *** openttdcoop sets mode: +v themroc 09:55:54 <PublicServer> <Farden> building depot, changing the main signal, then changing the 3 others 09:56:03 <PublicServer> <Farden> and then it crashed 09:56:08 <PublicServer> <Farden> but, not here 09:57:59 <PublicServer> <X-BT> Got some problems? 10:03:18 <Mark> !password 10:03:18 <PublicServer> Mark: talker 10:03:29 <PublicServer> *** Mark joined the game 10:04:34 <PublicServer> <^Sp1ke^> hmmm... 10:04:40 <PublicServer> <Farden> hmmm? 10:04:43 <PublicServer> <^Sp1ke^> farm i just gave a station died :( 10:04:44 <PublicServer> <Hans> hmmhmm 10:04:50 <PublicServer> <Hans> ow :( 10:04:51 <PublicServer> <Mark> sign please 10:04:58 <PublicServer> <Farden> yeah, it happened to me 2 times already 10:05:03 <PublicServer> <^Sp1ke^> at the only /^Spike^ sign in the list 10:05:10 <Mark> !rcon patch raw_industry_construction 1 10:05:36 <PublicServer> <Hans> that seemed like a good connection there 10:05:36 <Mark> !rcon patch raw_industry_construction 2 10:05:44 <PublicServer> <^Sp1ke^> ty 10:06:22 <Mark> how to add aliases again? 10:06:25 <Mark> !alias 10:07:40 <PublicServer> <Farden> can I destroy X-BT plan? 10:07:40 <Mark> !alias "rcon patch raw_industry_construction 2" prospect 10:07:57 <PublicServer> <Farden> need some space to build the exit of a station 10:07:59 <PublicServer> <^Sp1ke^> cause? :) 10:08:04 <Mark> why in Kenji not here? 10:08:33 <PublicServer> <Farden> or 10:08:33 <X-BT> I don't mind 10:08:36 <PublicServer> <Mark> let's kill all plans 10:08:38 <PublicServer> <Farden> I have a better idea 10:08:46 <PublicServer> <Farden> don't worry about your plan, I have a better way^^ 10:09:09 <PublicServer> *** X-BT has joined company #1 10:09:13 <nlhans> (oh btw, in the wiki, http://www.openttdcoop.org/wiki/Ruleset -> last rule under communication) 10:09:40 *** avdg has joined #openttdcoop 10:09:43 <nlhans> isn't the term Hubs deprecated? We are signing stations and junctions. 10:09:44 *** openttdcoop sets mode: +v avdg 10:09:57 <avdg> hi :) 10:10:01 <nlhans> hi 10:10:04 <Mark> people sign too much imho 10:10:16 <Mark> "changed a signal" "added a train" "made a depot" "killed a tree" 10:10:17 <avdg> srr, i want to try again to play openttd, i miss it 10:10:26 <avdg> !download lin 10:10:26 <PublicServer> avdg: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-linux-generic-i686.tar.bz2 10:10:26 <PublicServer> <^Sp1ke^> kiled a tree? WHERE? 10:10:37 <Mark> aloha avdg :) 10:10:56 <nlhans> Yeah, but I mean really more like stations and junctions. At least ; I got the understanding its 'good' to sign those. 10:11:00 *** Xeryus|bnc is now known as XeryusTC 10:11:02 <avdg> previous time it failed :( 10:11:14 <avdg> or maybe i should go back to my windows :p 10:11:26 <Mark> imho only BBHs, SLHs and main stations should be signed 10:11:35 <Mark> and unusual stuff 10:11:47 <PublicServer> <Hans> Like load *un*balancers. 10:11:47 <Mark> but not every single primary pickup 10:11:53 <^Spike^> now that is fun Mark :) 10:12:00 <^Spike^> kenji says to sign all changes :) 10:12:08 <Mark> changed yes 10:12:11 <^Spike^> and who created what stations :) 10:12:28 <Mark> though not "changed a signal" 10:12:34 <^Spike^> no that is true 10:12:38 <PublicServer> <Hans> Exactly, thats why I see a different rule in the wiki and here in practice ;) 10:12:46 <^Spike^> but that also depends on how big of an impact the change has 10:12:54 <Mark> if its obvious someone made a mistake, fix it and move it 10:13:13 <PublicServer> <Hans> Well, I changed some signals on the ML; they were in the wrong direction. 10:13:14 <avdg> dammit, 4 missing grfs :p 10:13:22 <PublicServer> <Hans> Isn't such a big fix.. is it? :p 10:13:23 <Mark> if you add a platform to a primary pickup or change pbs to presignalling there's no need for signing imho 10:13:41 *** XeryusTC is now known as Xeryus|bnc 10:13:57 <Mark> some people (like Thrax) may think different though 10:15:43 <PublicServer> <AmmIer> well, just think, if YOU would liked to be noted about changes on your hub/station. 10:16:00 <PublicServer> <Mark> about very minor changes/fixes, i wouldnt 10:16:05 <PublicServer> <AmmIer> fixing obvious bug don't need sign. 10:16:22 <PublicServer> <AmmIer> or you sign, but don't fix ;-) 10:16:31 <PublicServer> <Hans> Nope, but I wasn't pointing out on that , what the wiki was saying. ;) 10:16:35 <PublicServer> <Mark> that's even worse 10:16:54 <PublicServer> <AmmIer> :-o 10:16:59 <PublicServer> <AmmIer> I do that often :P 10:17:23 <PublicServer> <Hans> What I mean, the wiki only says on Hubs.. 10:17:26 <PublicServer> <AmmIer> that is real coop ;-) 10:17:37 <PublicServer> <Hans> And already mentioned big stations should be done too, 10:18:06 <PublicServer> <Mark> k signed some bugs 10:18:37 <PublicServer> <Hans> :O 10:18:50 <PublicServer> <Mark> i could cover the map in those 10:18:55 <PublicServer> <AmmIer> double this isn't a bug :P 10:19:01 <PublicServer> <Hans> What action should I undertake sir? Place signals and Sign with /Nlhans?! :p 10:19:38 <X-BT> Obvious mistakes may not be obvious to the person who made the mistake in the first place. If you see someone made the same mistake multiple places it might be a good idea to sign the fix I think 10:20:17 <PublicServer> <Farden> and to know it's the same person, it must be signed 10:20:28 <PublicServer> <^Sp1ke^> farden fixed some signals @ the exit of your station ;) 10:20:34 <PublicServer> <Hans> should we also sign if it's not a person? :P 10:20:37 <PublicServer> <Farden> thanks 10:20:50 <PublicServer> <Farden> what, a robot? 10:20:53 <PublicServer> <Farden> we have bots playing?^^ 10:21:06 <PublicServer> <Hans> We might. Never know.. 10:21:09 <PublicServer> *** Farden has left the game (leaving) 10:21:14 <X-BT> Or intelligent pets? 10:21:26 <Farden> !password 10:21:26 <PublicServer> Farden: depart 10:21:27 <PublicServer> <Hans> Like monkeys, maybe. :O 10:21:44 <PublicServer> *** Farden joined the game 10:22:15 *** StarLite has joined #openttdcoop 10:22:15 *** ChanServ sets mode: +o StarLite 10:22:20 *** openttdcoop sets mode: +v StarLite 10:22:28 <PublicServer> <X-BT> Cats are known to like to take a walk on the keyboard, and they sure like to play with mice:) 10:22:35 <StarLite> yup :P 10:22:58 <PublicServer> <Hans> Oh yeah, and cats can dance. So they should be able to dance with mace, and press 10:23:09 <PublicServer> <Hans> keyboard shortcuts like a s d and such :p 10:23:10 <PublicServer> <Farden> indeed... mine is doing that often 10:23:20 <PublicServer> <Hans> mice* 10:23:31 <PublicServer> <Farden> but it's favorite place is beyond my monitor 10:23:40 <PublicServer> <Farden> watching me over it 10:23:47 <PublicServer> <Farden> it's like a webcam 10:23:50 <PublicServer> <Farden> but with a cat head 10:24:00 <PublicServer> <Hans> Look out it doesn't sneak out there with remote controls. 10:24:01 <avdg> !password 10:24:01 <PublicServer> avdg: birded 10:24:09 <PublicServer> *** avdg joined the game 10:24:10 <PublicServer> <Farden> yeah^^ 10:24:16 <PublicServer> <Farden> hey avdg 10:24:19 <PublicServer> <avdg> lagg... 10:24:24 <PublicServer> <Farden> lag? 10:24:25 <StarLite> my cat used to lie on top of my monitor, untill I got a tft ;) 10:24:26 <PublicServer> <Hans> zoom in , :p 10:24:27 <PublicServer> <Farden> I don't see any^^ 10:24:31 <PublicServer> <avdg> im zoomed in 10:24:35 <StarLite> the first time it tried to jump on top of that... 10:24:43 <PublicServer> <Farden> fail! 10:24:45 <StarLite> you can imagine the surprise it got ;) 10:24:47 <PublicServer> <Hans> it scratched the monitor? :P 10:24:52 <PublicServer> <avdg> maybe caused by gpu driver :( 10:24:55 <StarLite> hehe, luckily it didn;t 10:24:57 <PublicServer> <Hans> Oh hehe, 10:25:03 <StarLite> it fell off :P 10:25:14 <PublicServer> *** avdg has left the game (connection lost) 10:25:25 <StarLite> !password 10:25:25 <PublicServer> StarLite: birded 10:25:36 <PublicServer> *** StarLite joined the game 10:26:13 <avdg> :( 10:26:13 <avdg> i need to look something for making my pc faster 10:26:24 <PublicServer> <Farden> change for linux 10:26:28 <PublicServer> <Farden> instead of windows 10:26:36 <avdg> im on linux 10:26:42 <PublicServer> <Farden> use fluxbox 10:26:46 <PublicServer> <Farden> instead of gnome/KDE 10:26:47 <avdg> on windows it goes faster :p 10:26:56 <PublicServer> <Farden> recompile your drivers 10:26:58 <PublicServer> <Farden> and your kernel 10:27:04 <avdg> ... 10:27:09 <PublicServer> *** J_Darnley joined the game 10:28:37 <PublicServer> *** avdg joined the game 10:29:12 <PublicServer> *** avdg has left the game (connection lost) 10:30:29 <PublicServer> *** Hans has left the game (leaving) 10:31:09 <avdg> lol :( 10:31:13 <PublicServer> <Farden> lol? 10:31:43 <PublicServer> <X-BT> What is the thing about double bridges and desync? (sign tells "check 'desync' at wiki" close to Feborough East 10:32:05 <PublicServer> <Farden> well, bridges wheren't synchro 10:32:11 <Mark> http://www.openttdcoop.org/blog/2007/11/21/the-difference-between-diagonal-and-straight-tiles/ 10:32:15 <PublicServer> <Farden> 3 times 10:32:23 <PublicServer> <Farden> and so someone corrected it 10:32:25 *** nlhans has quit IRC 10:32:26 <PublicServer> <Farden> and put a sign 10:32:51 <PublicServer> <Farden> but... I don't think desync is so important on a SL where there is never more than 3 trains following each other 10:33:13 <PublicServer> *** StarLite has left the game (leaving) 10:33:14 <PublicServer> <X-BT> searching for 'desync' at the wiki only gave me client desync issues... 10:37:05 <PublicServer> <X-BT> Ok, I see now, it is a problem if the trains are running very close to each other 10:39:11 *** avdg has quit IRC 10:39:24 <PublicServer> <X-BT> It is funny how the tail of a train slow down when the head enters a diagonal track, and get a speed boost when the head enters straight tracks again 10:40:34 <Mark> that is one of the biggest bugs in ottd imo 10:41:07 *** avdg has joined #openttdcoop 10:41:12 *** openttdcoop sets mode: +v avdg 10:41:14 <avdg> :( network 10:41:23 <Ammler> the speed keeps the same 10:41:31 <Ammler> but grows and shrinks 10:41:51 <avdg> hum... i have wireless only, wired seems not working 10:42:07 <avdg> bad connection :p 10:42:27 <PublicServer> <X-BT> Which means that the back of the train does not always travel at the same speed as the front 10:42:30 <Mark> belgium ISPs... :P 10:42:32 <avdg> idk why wired doesnt work 10:42:44 <Ammler> X-BT: yes :-( 10:42:46 *** mixrin_ has quit IRC 10:43:02 <Mark> that's a problem if you use SML or compressors 10:43:17 <PublicServer> <X-BT> I saw that last game 10:43:19 <avdg> it will need a restart i think :( 10:43:47 <PublicServer> <X-BT> Closer signals before diagonals will help a little if TL is not too high 10:43:52 <avdg> brb 10:43:57 <Mark> yeah 10:43:58 <avdg> modem check 10:44:22 <Ammler> X-BT: http://bugs.openttd.org/task/1063 10:46:25 <PublicServer> <AmmIer> is the !clipping glitch reported? 10:46:39 <PublicServer> <AmmIer> or how is that called again? 10:47:04 <ODM> !password 10:47:04 <PublicServer> ODM: hosing 10:47:16 <avdg> lol, is my mouse invisible 10:47:30 <PublicServer> *** 0DM joined the game 10:47:30 <^Spike^> give it more cheese.. it should come back then 10:47:32 <avdg> oh got it 10:47:34 <avdg> !password 10:47:34 <PublicServer> avdg: hosing 10:47:46 <PublicServer> *** avdg joined the game 10:47:53 <PublicServer> <0DM> ellow 10:47:56 <PublicServer> <avdg> hi 10:48:08 <PublicServer> <0DM> how goes? 10:48:18 <PublicServer> <avdg> good 10:48:28 <PublicServer> <avdg> but im now on unstable connection (still) 10:49:00 <PublicServer> <0DM> evil 10:49:09 <PublicServer> <avdg> i have less desktops, like to work :p 10:49:24 <PublicServer> <0DM> ah yeah thats a glitch alright 10:50:11 <PublicServer> <avdg> is tf lvl low? 10:50:38 <PublicServer> <Mark> it should be 10:51:18 <PublicServer> <0DM> PS: there's no oil reserves in the channel:p 10:51:25 *** mixrin has joined #openttdcoop 10:51:30 *** openttdcoop sets mode: +v mixrin 10:51:39 <PublicServer> <^Sp1ke^> why we have a boat? 10:52:17 <PublicServer> *** Mark has joined spectators 10:52:33 <PublicServer> <^Sp1ke^> 1 of the oil plats missed erail btw :) 10:55:41 *** Polygon has joined #openttdcoop 10:55:44 <PublicServer> <avdg> d'oh :p 10:55:46 *** openttdcoop sets mode: +v Polygon 10:55:49 <PublicServer> <0DM> woo 10:56:55 <PublicServer> *** 0DM has left the game (leaving) 11:13:21 <PublicServer> <avdg> anything todo? 11:14:09 <PublicServer> <X-BT> Add some more trains to Pinhill City South maybe 11:14:19 <PublicServer> <avdg> wait - i found something strange 11:14:47 <PublicServer> <avdg> oh nvm 11:15:30 *** Brianetta has joined #openttdcoop 11:15:30 *** ChanServ sets mode: +o Brianetta 11:15:33 <PublicServer> <avdg> rating is pretty good :p 11:15:35 *** openttdcoop sets mode: +v Brianetta 11:16:02 <PublicServer> <avdg> added 11:19:43 <PublicServer> <avdg> goods pickup problem... 11:19:53 <PublicServer> <avdg> is that normal? 11:19:58 <PublicServer> <Farden> bad load balancing 11:20:40 <PublicServer> <avdg> hum doesnt the 2way signal work well? they give much penalty, i know 11:24:12 <PublicServer> <X-BT> those goods crates are kind of epilleptic to watch 11:24:22 <PublicServer> <avdg> :p 11:25:11 <PublicServer> <AmmIer> someone else using opengfx? 11:25:23 <PublicServer> <avdg> is it finished yet? 11:25:33 <PublicServer> <AmmIer> yes, for temp and arctic 11:25:42 <PublicServer> <avdg> :) 11:25:45 <PublicServer> <AmmIer> since 2 days 11:26:34 <PublicServer> <avdg> and the desert, is that also almost complete? 11:26:41 <PublicServer> <AmmIer> yes 11:26:48 <PublicServer> <avdg> :) 11:27:21 <PublicServer> <avdg> i didnt like it becouse the sometimes ugly graphics caused by missing sprites 11:27:24 <Ammler> avdg: http://openttd.jaspervries.nl/opengfx/authoroverview/?feature=objectives <-- all missing sprites 11:28:38 <PublicServer> <AmmIer> is this lok2k like the br182 in debset? 11:29:00 <PublicServer> <AmmIer> oh, it is worse 11:29:09 <PublicServer> <AmmIer> 16k power 11:29:28 <Mark> :D 11:29:44 <PublicServer> <AmmIer> :-) 11:29:44 <Mark> its 8k per loc 11:29:49 <Mark> so pretty much similair to br182 11:30:25 <PublicServer> <AmmIer> a bit slower 11:30:30 <PublicServer> <Mark> yeah 11:31:34 <avdg> how did chris (the original creator of the game) managed to get these sprites :o 11:31:48 <PublicServer> <AmmIer> which? 11:32:11 <avdg> all standard sprites 11:32:26 <hylje> by paying artists 11:32:28 <PublicServer> <AmmIer> he? 11:32:35 <avdg> :p 11:32:41 <avdg> but still, its a lot 11:33:33 <hylje> it's not cheap 11:33:38 <hylje> unless you get a game to sell 11:34:01 <PublicServer> <AmmIer> the quality of the original sprites is mostly lower then opengfx 11:34:16 <PublicServer> <Mark> opengfx is too "soft" imo 11:34:45 <PublicServer> <AmmIer> it needs time to switch :-) 11:34:46 <avdg> still, we have more tools today then 10 years ago 11:34:52 <avdg> 3D :) 11:35:02 <PublicServer> <AmmIer> pixel work isn't much different 11:35:40 <avdg> but we have 3D modelers and such stuff... 11:36:10 <hylje> pixel work can either be rasterized from a 3D model (ex. StarCraft) or lovingly painted pixel by pixel (e.g. TTD) 11:36:31 <hylje> both ways have been available for a while 11:39:26 <PublicServer> <AmmIer> people like pikka or mb maybe spent more time for TTD then foster, but unpaid. 11:39:29 <PublicServer> <avdg> 131 ? 11:39:47 <PublicServer> <avdg> 131 is going trought the drop :( 11:40:04 <PublicServer> <AmmIer> factory drop? 11:40:11 <PublicServer> <avdg> steel drop 11:40:14 <PublicServer> <avdg> iron :p 11:40:27 <PublicServer> <AmmIer> also saw some trains just passing the factory drop 11:40:59 <PublicServer> <avdg> maybe becouse the exits i think 11:41:00 <PublicServer> <Mark> as in iron trains? 11:41:10 *** [com]buster has joined #openttdcoop 11:41:10 *** ChanServ sets mode: +o [com]buster 11:41:15 *** openttdcoop sets mode: +v [com]buster 11:41:22 <PublicServer> <avdg> trains can switch tracks in the drop stations, right? 11:42:14 <PublicServer> *** Mark has joined company #1 11:42:15 <PublicServer> <AmmIer> shouldn't happen, if you don't use 2way signals 11:42:16 <PublicServer> <avdg> strange exit :p 11:42:27 <PublicServer> <Mark> what is? 11:42:30 <PublicServer> <avdg> slh 04 11:42:45 <PublicServer> <X-BT> 107 just went through iron drop also 11:42:45 <PublicServer> <Mark> yeah 11:43:29 <PublicServer> <avdg> check wich exit it takes 11:44:58 <PublicServer> <avdg> hum... same exit 11:45:03 <PublicServer> <AmmIer> slh4 is abit chaos, isn't? 11:45:11 <PublicServer> *** Mark has joined spectators 11:45:19 <PublicServer> <avdg> :p why dutch mark? 11:45:39 <PublicServer> *** Progman joined the game 11:46:27 <PublicServer> <avdg> now is my question, from wich track are they coming at msh02 11:48:47 <PublicServer> <AmmIer> sl4 is huge 11:49:27 <PublicServer> <avdg> middletrack :( 11:50:07 <PublicServer> <avdg> :p added note 11:50:53 <PublicServer> *** Progman has left the game (leaving) 11:50:56 <PublicServer> <avdg> yep, that track is dangerous 11:51:12 <PublicServer> <avdg> check 'trains trough station!!!' 11:52:59 <PublicServer> <avdg> lol 11:53:08 <PublicServer> <X-BT> track is broken 11:53:09 <PublicServer> <avdg> squached bug 11:53:20 <PublicServer> <avdg> non erail 11:54:57 <PublicServer> <X-BT> Still iron through factory drop? 11:54:58 <PublicServer> <avdg> wow helped to locate the bug :) 11:56:20 <PublicServer> <X-BT> Experienced similar bugs last game, trains wouldn't enter the SR-stations no matter how much penalty I added 11:56:33 <PublicServer> <avdg> :p 11:56:58 <PublicServer> <avdg> who did actually forced that train? 11:57:02 <PublicServer> <X-BT> I did 11:57:05 <PublicServer> <avdg> :) 11:57:29 <PublicServer> <X-BT> noticed that no trains were going the middle track 11:57:32 <PublicServer> <avdg> now next bug 11:57:56 <PublicServer> <X-BT> iron just went thorugh station from outer track 11:59:34 <PublicServer> <avdg> outer track? 11:59:57 <PublicServer> <X-BT> the one closest to the map edge 12:00:00 <PublicServer> <avdg> looks fine 12:00:13 <PublicServer> <avdg> there is one at the corner 12:00:16 <PublicServer> <X-BT> A train went there by itself now 12:01:11 <PublicServer> *** Farden has left the game (connection lost) 12:01:37 <PublicServer> <avdg> 54 :( 12:01:40 <PublicServer> *** tneo joined the game 12:01:56 <PublicServer> <avdg> but why? 12:01:59 <PublicServer> *** tneo has left the game (leaving) 12:01:59 <PublicServer> <X-BT> Guess it has something to do with the number of trains unloading at the station 12:02:12 <tneo> who started this map? 12:02:14 <PublicServer> * avdg checks the route 12:02:24 <PublicServer> *** tneo joined the game 12:02:46 <PublicServer> <avdg> maybe its just shortcutting 12:03:07 <PublicServer> <X-BT> four of the platforms have PBS penalty, if all the other are full, then they choose right. That is my theory 12:03:31 <PublicServer> <avdg> it takes exit slh01 at outer 12:03:39 <PublicServer> <avdg> so thats not the problem 12:04:10 <PublicServer> <avdg> no fails, so i think just shortcutting 12:04:35 <PublicServer> <X-BT> Easier to debug when we have more trains 12:04:49 <PublicServer> <avdg> :p 12:05:12 <PublicServer> <X-BT> As long as they are not causing jam, it is not a real problem 12:05:21 <PublicServer> <avdg> or can see the next station above the train 12:06:11 <PublicServer> <avdg> 52 again :( 12:06:24 <PublicServer> *** tneo has left the game (leaving) 12:06:27 <PublicServer> <avdg> no it was 54 :p 12:06:50 <PublicServer> <X-BT> Spike, looks like your farm station could use some more trains 12:06:51 <PublicServer> <avdg> same orders... 12:07:31 <PublicServer> <avdg> ok i found 5 trains to track 12:07:53 <PublicServer> <X-BT> numbers? 12:07:56 <PublicServer> <avdg> 53 is next 12:08:10 <PublicServer> <avdg> 51-54 and 172 12:08:31 <PublicServer> <X-BT> Got them 12:08:44 <PublicServer> <avdg> humm... 12:08:48 <PublicServer> <avdg> why these trains 12:08:59 <PublicServer> <X-BT> 44 just went worng 12:09:12 <PublicServer> <avdg> shared trains? 12:09:35 <PublicServer> <avdg> oh found 12:10:04 <PublicServer> <avdg> 172 is next i think 12:10:59 <PublicServer> <avdg> i try to solve with penalty 12:11:44 <PublicServer> <X-BT> Station was completely empty when 172 chose to go through 12:12:02 <PublicServer> <X-BT> think a penalty should do it 12:12:19 <PublicServer> <avdg> check 54 12:12:41 <PublicServer> <avdg> and 40 12:12:58 <PublicServer> <avdg> :) 12:13:20 <PublicServer> <avdg> solved 12:13:27 <PublicServer> <X-BT> Looks like that did the trick 12:13:36 <PublicServer> <avdg> 2 trains didnt pass the penalty :) 12:14:36 <PublicServer> <avdg> i think that finding lost trains is my speciality :p 12:14:59 <PublicServer> <avdg> i alocated in the past more of these cases 12:15:13 <PublicServer> <avdg> i think psg 108 12:15:34 <PublicServer> <avdg> with that 2 big ml circles 12:15:55 <PublicServer> <avdg> sml circles :p 12:16:06 <PublicServer> <AmmIer> Mark, you made one or 2 slh's too many 12:16:19 <PublicServer> *** avdg has left the game (connection lost) 12:16:19 *** avdg has quit IRC 12:16:21 <PublicServer> <X-BT> I've only been playing since 149 so 12:16:25 <PublicServer> *** AmmIer has joined spectators 12:17:08 *** avdg has joined #openttdcoop 12:17:13 *** openttdcoop sets mode: +v avdg 12:17:14 <avdg> :( 12:17:22 <avdg> connection 12:17:27 <Farden> !password 12:17:27 <PublicServer> Farden: gonged 12:17:30 <avdg> i had warned before :p 12:17:46 <avdg> brb 12:18:31 <avdg> + restarting 12:18:32 <PublicServer> <X-BT> looks like we could use some more oil trains to Dover East 12:18:48 *** avdg has quit IRC 12:19:05 <Farden> !password 12:19:05 <PublicServer> Farden: gonged 12:19:25 <PublicServer> <AmmIer> hmm 12:19:33 <PublicServer> <AmmIer> Is there something unconnected? 12:19:38 <PublicServer> *** Farden joined the game 12:20:08 <PublicServer> <X-BT> New farm near Febdrough Transfer 12:20:23 <PublicServer> <X-BT> Easy to connect 12:20:36 <PublicServer> <Farden> i'll go on it when I have some time 12:20:45 <PublicServer> <Farden> now fixing some little bugs in my stations 12:20:50 <PublicServer> <AmmIer> I remove some excess station walk 12:21:04 <PublicServer> <X-BT> Ok if i connect it then? 12:21:13 <PublicServer> *** Farden has left the game (connection lost) 12:21:36 <Farden> !password 12:21:36 <PublicServer> Farden: gonged 12:21:47 <PublicServer> <AmmIer> hmm, it isn't that bad 12:21:55 <PublicServer> *** Farden joined the game 12:21:56 <PublicServer> *** AmmIer has joined company #1 12:22:12 <PublicServer> <Farden> damn wifi... I'm getting really bored 12:22:39 *** MizardX has joined #openttdcoop 12:22:44 *** openttdcoop sets mode: +v MizardX 12:22:53 <PublicServer> <X-BT> Stoped using wifi for games years ago, technology not stable enough yet 12:23:03 <PublicServer> <Farden> if I had the choice 12:23:10 <PublicServer> <Farden> but I'm on holidays at my grandparent's house 12:23:11 <PublicServer> <Farden> so... 12:23:24 <PublicServer> <Farden> at home I have my desktop computer with a full gigabit connection 12:23:33 <PublicServer> <Farden> but here... I have to use primitive technologies 12:23:33 <PublicServer> <X-BT> Then it is not that simple 12:24:29 <PublicServer> <X-BT> luckily in openTTD you do not loose XP, etc when reconnecting 12:24:38 <PublicServer> <Farden> yep 12:31:30 <PublicServer> <X-BT> Hey someone just started my trains 12:31:42 <PublicServer> <Farden> what? 12:31:48 <PublicServer> <Farden> ho, at SLH04? 12:31:55 <PublicServer> <X-BT> yep 12:31:56 <PublicServer> <Farden> it's me, sorry 12:32:09 <PublicServer> <Farden> I was adding some trains and I selected "start all trains" 12:32:14 <PublicServer> <X-BT> They haven't got orders yet:) 12:32:21 <PublicServer> <Farden> I didn't saw there was already trains on the depot^^ 12:32:46 <PublicServer> <X-BT> Thats OK 12:34:00 <PublicServer> *** X-BT has joined spectators 12:36:42 <PublicServer> *** Mark has joined company #1 12:36:50 <PublicServer> <Farden> hi mark 12:36:55 <PublicServer> <Mark> 'lo 12:37:29 <PublicServer> <Mark> anyone ever been in australia? 12:41:07 <PublicServer> *** Farden has left the game (leaving) 12:41:15 <Farden> !password 12:41:15 <PublicServer> Farden: trader 12:41:20 <Farden> bad! 12:41:40 <PublicServer> *** Farden joined the game 12:48:08 <PublicServer> *** X-BT has joined company #1 12:49:08 *** mensi has joined #openttdcoop 12:49:13 *** openttdcoop sets mode: +v mensi 12:49:22 <mensi> !dl win32 12:49:22 <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 12:50:08 <mensi> !password 12:50:08 <PublicServer> mensi: trader 12:50:08 <PublicServer> <X-BT> I think the "build trains here" depot should have some more tracks to let the trains completely out of the depot before merge 12:50:31 <PublicServer> *** mensi joined the game 12:51:07 <PublicServer> <AmmIer> X-BT: Service Center 12:51:50 *** Brianetta has quit IRC 12:52:45 <PublicServer> <X-BT> there is a depot signed "BUILD TRAINS HERE", it possibly causes a slight jam when a train is exiting the depot because it merges with the sideline before it has left the depot completely 12:53:03 <PublicServer> <Farden> correcting... 12:53:52 <PublicServer> <Farden> corrected 12:54:06 <PublicServer> <X-BT> Good:) 13:01:05 <PublicServer> *** Farden has left the game (leaving) 13:01:12 <Farden> !password 13:01:12 <PublicServer> Farden: frilly 13:01:32 <PublicServer> *** Farden joined the game 13:06:07 *** [com]buster has quit IRC 13:07:19 <PublicServer> <AmmIer> using grain station for grain isn't just eyecandy 13:07:29 <PublicServer> *** AmmIer has left the game (leaving) 13:07:36 <Xaroth> o/ 13:08:53 <Xaroth> [Eddi|zuHause]: i hereby challenge them to a network where trains do not stop except when they are scheduled to do so 13:09:03 <Xaroth> he made a challenge :o 13:13:29 *** phatmatt has joined #openttdcoop 13:13:34 *** openttdcoop sets mode: +v phatmatt 13:13:36 <phatmatt> !download win32 13:13:36 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 13:14:11 <Xaroth> !dl autottd 13:14:12 <PublicServer> Xaroth: http://www.openttdcoop.org/wiki/AutoTTD 13:15:44 <phatmatt> !password 13:15:44 <PublicServer> phatmatt: binned 13:16:00 <PublicServer> *** phatmatt joined the game 13:20:39 *** avdg has joined #openttdcoop 13:20:44 *** openttdcoop sets mode: +v avdg 13:21:06 <PublicServer> *** Farden has left the game (leaving) 13:24:43 <PublicServer> *** phatmatt has left the game (leaving) 13:24:51 <PublicServer> *** phatmatt has left the game (connection lost) 13:25:00 <phatmatt> !password 13:25:00 <PublicServer> phatmatt: tempos 13:25:19 <PublicServer> *** phatmatt joined the game 13:30:40 *** MizardX has quit IRC 13:30:47 *** MizardX has joined #openttdcoop 13:30:52 *** openttdcoop sets mode: +v MizardX 13:39:08 <PublicServer> *** Mark #1 has left the game (connection lost) 13:46:01 *** Farden has quit IRC 13:48:07 <avdg> !password 13:48:07 <PublicServer> avdg: inmate 13:48:26 <PublicServer> *** avdg joined the game 13:50:42 <PublicServer> <avdg> slh 04 looks buzy at the exit 13:51:21 <PublicServer> *** Mark has left the game (leaving) 13:53:41 *** [com]buster has joined #openttdcoop 13:53:41 *** ChanServ sets mode: +o [com]buster 13:53:46 *** openttdcoop sets mode: +v [com]buster 13:54:53 *** KenjiE20 has joined #openttdcoop 13:54:53 *** ChanServ sets mode: +o KenjiE20 13:54:58 *** openttdcoop sets mode: +v KenjiE20 13:56:02 <ODM> !password 13:56:02 <PublicServer> ODM: hearse 13:56:09 <PublicServer> *** 0DM joined the game 13:56:45 *** KenjiE20|SSH has joined #openttdcoop 13:56:45 *** ChanServ sets mode: +o KenjiE20|SSH 13:56:50 *** openttdcoop sets mode: +v KenjiE20|SSH 13:58:37 *** MizardX has quit IRC 14:00:06 <PublicServer> *** phatmatt has left the game (leaving) 14:00:11 *** phatmatt has quit IRC 14:06:14 <PublicServer> <avdg> wtf... 14:06:22 *** Fuco has joined #openttdcoop 14:06:27 <PublicServer> <avdg> check !here 14:06:27 *** openttdcoop sets mode: +v Fuco 14:06:50 <PublicServer> <avdg> that doesnt work 14:07:12 <PublicServer> <0DM> hahaha 14:07:15 <PublicServer> <0DM> always fun to see that one 14:07:31 <PublicServer> <avdg> still hard to fix :p 14:07:36 <PublicServer> <0DM> not really 14:07:37 <PublicServer> <X-BT> Only works as prio if line is completely congested, but then no train will ever be able to enter 14:07:52 <PublicServer> <0DM> there we go 14:07:56 <PublicServer> <avdg> oh pbs :( 14:07:58 <PublicServer> <X-BT> Nice solution 14:07:59 <PublicServer> <avdg> forgotten 14:08:14 *** Levi has joined #openttdcoop 14:08:16 <PublicServer> *** Kenji joined the game 14:08:18 <PublicServer> <^Sp1ke^> tunnels are out of sync btw? 14:08:18 <PublicServer> <0DM> though its a tad long now 14:08:19 *** openttdcoop sets mode: +v Levi 14:08:26 *** Farden has joined #openttdcoop 14:08:31 *** openttdcoop sets mode: +v Farden 14:08:49 <PublicServer> <X-BT> You could keep them separate until the bridges 14:09:08 <Farden> !password 14:09:08 <PublicServer> Farden: bubbly 14:09:13 <PublicServer> <avdg> and why is that empty bridge for? 14:09:30 <PublicServer> <Kenji> lol 14:09:33 <PublicServer> <^Sp1ke^> don't ask me all i see is 2 out of sync lines :) 14:09:40 <PublicServer> <Kenji> I love the half doubled half single line 14:09:43 <PublicServer> *** Farden joined the game 14:10:38 <PublicServer> <avdg> damm we forgot the other line :p 14:10:38 <PublicServer> <0DM> also, the word tryed is brilliant 14:10:45 <PublicServer> <Kenji> yea lol 14:10:57 <PublicServer> <Farden> hi again 14:11:06 <PublicServer> <0DM> hey 14:11:19 <PublicServer> <avdg> i think this works fine 14:11:26 <PublicServer> <avdg> or is it too long? 14:11:31 <PublicServer> <Kenji> there are CL issues on pretty much every single station 14:11:46 <PublicServer> <0DM> what works fine avdg? 14:12:28 <PublicServer> <Kenji> "Raffinery" lol 14:12:41 <PublicServer> <avdg> hum... no trains at 2nd track 14:12:48 <PublicServer> <avdg> oh 14:13:08 <PublicServer> <0DM> its out of sync, so overall itll work, but it will fail sometime^^ 14:13:15 <PublicServer> <Kenji> wow 14:13:22 <PublicServer> <Kenji> Carbourne Woods, look like chaos 14:13:35 <PublicServer> <avdg> time for coding standards :p 14:13:51 <PublicServer> <X-BT> Caos? 14:13:56 <PublicServer> <avdg> cl? 14:13:57 <PublicServer> <0DM> alright: it can have unforeseen and unexpected crashes 14:14:00 <PublicServer> <Kenji> 5 14:14:54 <PublicServer> <avdg> fixed 1 cl issue :p 14:15:05 <PublicServer> <0DM> hmm, is it me, or does the steel trains end look a bit weird 14:15:06 <PublicServer> <Kenji> avdg slh04 14:15:12 <PublicServer> <Kenji> the hacky sign 14:15:17 <PublicServer> <Farden> if you want to fix all CL issues at SLH04 stations 14:15:20 <PublicServer> <Kenji> or is that just me? 14:15:22 <PublicServer> <Farden> you're going to have lot of work 14:15:38 <PublicServer> <avdg> kenji, no ! ? 14:15:50 <PublicServer> <avdg> oh 14:15:53 <PublicServer> <avdg> found 14:16:32 <PublicServer> <avdg> wtf... 14:16:36 <PublicServer> <avdg> jam 14:16:46 <Mark> !password 14:16:46 <PublicServer> Mark: bubbly 14:16:47 <PublicServer> <Kenji> daft prios 14:16:49 <PublicServer> <avdg> ok move that station 14:16:50 <PublicServer> <Farden> I know, trying to do something but... 14:17:01 <PublicServer> <Kenji> don't join it there for one thing 14:17:03 <PublicServer> *** Mark joined the game 14:17:04 <PublicServer> <Mark> 'lo 14:17:17 <PublicServer> <Kenji> waaaaay too close to the SLH to merge 14:17:30 <PublicServer> <Farden> ok, going to do something 14:17:31 <PublicServer> <Kenji> or in fact split tbh 14:17:32 <PublicServer> <Farden> wait 14:17:48 <PublicServer> <Kenji> most of that sl looks like one big issue >_> 14:17:49 <PublicServer> <Kenji> IMO 14:18:06 <PublicServer> <Farden> it's the SLH where there is the most station 14:18:11 <PublicServer> <0DM> its like france 14:18:14 <PublicServer> <Farden> ... 14:18:19 <PublicServer> <Farden> you're gonna make me angry 14:18:22 <PublicServer> <Kenji> station amounts means nothing 14:18:22 <PublicServer> <Farden> really^^ 14:18:26 <PublicServer> <0DM> oh, youre french? 14:18:30 <PublicServer> <Kenji> it's haphazardly build 14:18:39 <PublicServer> <Kenji> with little thought for expansion 14:18:41 <PublicServer> <Farden> yes, I'm 14:18:56 <PublicServer> <0DM> aah, sorry then:) im not a fan, but will not rant here 14:19:43 <ShadniX> !password 14:19:43 <PublicServer> ShadniX: bubbly 14:19:49 <PublicServer> <Farden> okay, problem solved 14:19:58 <PublicServer> <avdg> not really 14:19:59 <PublicServer> <avdg> cl 14:20:02 <PublicServer> *** ShadniX joined the game 14:20:03 <PublicServer> <Farden> one problem^^ 14:20:05 <PublicServer> <Farden> not all problems^^ 14:20:11 <PublicServer> <Farden> it's the next in the list^^ 14:20:17 <PublicServer> <avdg> make a new station 14:20:26 <PublicServer> <Kenji> the main problem there 14:20:40 <PublicServer> <Kenji> is you're trying to jam too many stations into one spot 14:20:51 <PublicServer> <Kenji> give each station it's own area 14:20:52 <PublicServer> <avdg> i hope this will pass in here 14:21:05 <PublicServer> <avdg> fit 14:21:09 <PublicServer> <Farden> well, basicly the idea was 1 industry = 1 station 14:21:22 <PublicServer> <Farden> but when it turns out that lots of industries spawned, it became a real mess 14:21:23 <PublicServer> <avdg> except when there are many 14:21:29 <PublicServer> <Kenji> yes, well they're jammed way to close together 14:21:41 <PublicServer> <avdg> hummm 14:21:43 <PublicServer> <Kenji> one feeder for three stations = problem 14:21:46 <PublicServer> <avdg> too less space 14:21:47 <PublicServer> <X-BT> Those forests already have a station 14:21:48 <PublicServer> <avdg> :p 14:21:56 <PublicServer> <0DM> added some industries in the east 14:22:16 <PublicServer> <Mark> the goods pickup is pretty damn nasty 14:22:21 <PublicServer> <Mark> and it should have been terminus 14:22:38 <PublicServer> <avdg> oh i know how 14:22:50 <PublicServer> <avdg> srr farden, planning to destroy your station :p 14:23:03 <PublicServer> <Farden> no offense, don't worry^^ 14:23:09 <PublicServer> <Kenji> another thing in sl04 14:23:10 <PublicServer> <X-BT> And imo the steel trains should always be able to unload their cargo 14:23:11 <PublicServer> *** ShadniX has joined company #1 14:23:12 <PublicServer> <Farden> it had to be redone anyway 14:23:24 <PublicServer> <Kenji> why's it stealing primaries from other SLs? 14:23:49 <PublicServer> *** 0DM has left the game (leaving) 14:23:54 <PublicServer> <Farden> I don't know, I only built the closest from the SLH 14:24:03 <PublicServer> <Farden> and it was expanded and expanded... 14:24:13 <PublicServer> <Mark> let's reroute some :P 14:24:19 <PublicServer> <Kenji> actually, 01 does too >_> 14:24:32 <PublicServer> <X-BT> Need some clear borders defining what belongs to which SL 14:24:53 <PublicServer> <Farden> got to go, cya later 14:24:58 <PublicServer> *** Farden has left the game (leaving) 14:25:02 <PublicServer> <Kenji> common sense? 14:25:04 <PublicServer> <Mark> i'll add a SLH 14:25:04 *** Farden has quit IRC 14:25:08 <PublicServer> <Kenji> carbourne for instance 14:25:11 <PublicServer> <Mark> at !Here 14:25:55 <PublicServer> <Kenji> and bruningpool 14:27:57 <PublicServer> <avdg> cant build stations grrr 14:28:18 <PublicServer> <avdg> stopid town with unused stations 14:28:47 <PublicServer> <avdg> :p got an idea 14:28:55 <PublicServer> <Mark> there 14:28:56 <PublicServer> <Mark> new SLH 14:29:06 <PublicServer> <Mark> now go reroute some of the SLH04 traffic 14:29:38 *** MizardX has joined #openttdcoop 14:29:43 *** openttdcoop sets mode: +v MizardX 14:34:38 <PublicServer> <avdg> ckeck feborough :p 14:34:39 *** MizardX- has joined #openttdcoop 14:34:44 *** openttdcoop sets mode: +v MizardX- 14:34:52 <PublicServer> <avdg> solving unused station xd 14:35:18 *** MizardX has quit IRC 14:35:26 *** Nickman87 has joined #openttdcoop 14:35:31 *** openttdcoop sets mode: +v Nickman87 14:35:32 <Nickman87> !password 14:35:32 <PublicServer> Nickman87: lambda 14:35:40 *** MizardX- is now known as MizardX 14:35:46 <PublicServer> *** Kenji has left the game (leaving) 14:35:48 <PublicServer> *** Nickman joined the game 14:35:52 <PublicServer> <Nickman> hi there :) 14:35:55 <PublicServer> <avdg> hi 14:37:25 *** nlhans has joined #openttdcoop 14:37:30 *** openttdcoop sets mode: +v nlhans 14:37:31 <nlhans> !password 14:37:31 <PublicServer> nlhans: lambda 14:37:41 <PublicServer> *** Hans joined the game 14:37:48 <PublicServer> <avdg> hallo 14:38:35 <PublicServer> <Hans> hey 14:38:58 <PublicServer> <avdg> its again going dutch :p 14:39:04 <PublicServer> <Nickman> yep :) 14:39:35 <PublicServer> <X-BT> cya 14:39:38 <PublicServer> <Hans> you are also dutch? 14:39:46 <PublicServer> *** X-BT has left the game (leaving) 14:39:48 <PublicServer> <avdg> damm 14:39:52 <PublicServer> <avdg> cant build again 14:40:12 <PublicServer> <Nickman> I'm from belgium ;) 14:40:25 <PublicServer> *** avdg has changed his/her name to {avdg[be]} 14:40:29 <PublicServer> <avdg[be]> :) 14:40:39 <PublicServer> <Mark> that really looks incredibly stupir 14:40:40 <KenjiE20> don't swear nickman 14:40:42 <KenjiE20> :P 14:40:47 <PublicServer> <Mark> stupid even 14:40:55 <Mark> KenjiE20: how do i add aliases? 14:40:56 <PublicServer> <Nickman> I never swear, people from holland swear ;) 14:40:58 <Mark> for PublicServer 14:41:07 <KenjiE20> on PS? 14:41:12 <Mark> i saw you doing it yesterday :P 14:41:19 <KenjiE20> oh webster? 14:41:31 <KenjiE20> @tell Mark about [help alias add] 14:41:38 <PublicServer> <avdg[be]> grrr feborough is not happy! 14:41:42 <Mark> like !trains is an alias for !rcon patch max_trains 14:41:58 <KenjiE20> the bang commands are done on the server 14:42:33 <PublicServer> <avdg[be]> nop 14:43:03 <PublicServer> <avdg[be]> nop 14:45:33 <PublicServer> <avdg[be]> dammit :/ 14:45:53 <PublicServer> <avdg[be]> hard to fit xd 14:46:09 <Nickman87> !help 14:46:09 <PublicServer> Nickman87: http://www.openttdcoop.org/wiki/IRC_Commands 14:46:16 <Nickman87> what is the command for CL? 14:46:29 <KenjiE20> @clcalc 14:46:29 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 14:46:30 <PublicServer> <avdg[be]> ? 14:46:56 <KenjiE20> http://www.openttdcoop.org/wiki/User:KenjiE20/Webster <-- is the full detail page for webster 14:46:56 <Nickman87> @clcalc 210 14:46:56 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 14:47:11 <PublicServer> <avdg[be]> @clcalc train cl 210 14:47:16 <Nickman87> @clcalc train cl 210 14:47:16 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 14:47:17 <Nickman87> :) 14:47:24 <mixrin> !password 14:47:24 <PublicServer> mixrin: bugged 14:47:28 <Nickman87> @clcalc traincl 210 14:47:28 <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. 'traincl 110' returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd '2' returns '110km/h or 68.75mph') 14:47:28 <PublicServer> <avdg[be]> lol 14:47:33 <PublicServer> *** mixrin joined the game 14:47:34 <Nickman87> @traincl 210 14:47:34 <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter) 14:47:34 <KenjiE20> -_- 14:47:38 <Nickman87> yayn I did it! :D 14:47:45 <PublicServer> <avdg[be]> @train cl 210 14:47:48 <PublicServer> <mixrin> hallo 14:47:52 <PublicServer> <avdg[be]> hallo :p 14:48:13 <KenjiE20> avdg, try looking at the IRC for that, the bot can't pick up commands from PS 14:48:28 <PublicServer> <avdg[be]> :( 14:48:44 <KenjiE20> believe me I tried to hack it 14:49:01 <PublicServer> <Nickman> mixrin, did you just build Flinbury woods? :p 14:49:10 <PublicServer> <mixrin> ore mine 14:49:14 <PublicServer> <Nickman> yeah :D 14:49:21 <PublicServer> <Nickman> I was laying track there :p 14:49:24 <PublicServer> <avdg[be]> kenjie: also with private message to bot :p 14:50:20 <PublicServer> <avdg[be]> lol 14:50:26 <KenjiE20> not sure you can pm an IRC nick from the PS relay 14:50:34 <PublicServer> <avdg[be]> construction is a big problem :p 14:54:33 <PublicServer> <avdg[be]> damm i failed 14:55:38 <PublicServer> <mixrin> Nickman, very nice eyecandy :-) 14:55:56 <PublicServer> <Nickman> where? :) 14:56:01 <PublicServer> <mixrin> steel farm 14:56:04 <PublicServer> <Nickman> :) 14:56:16 <PublicServer> <Nickman> needs more steel waiting to make it pretty :D 14:56:26 <PublicServer> <Nickman> will improve some more later :) 14:56:28 <KenjiE20> steel? farm? 14:56:29 <PublicServer> <Hans> well, some trains are entering :) 14:56:31 <PublicServer> <Nickman> if I feel like it :D 14:56:34 <KenjiE20> you have a strange concept of farming 14:56:52 <PublicServer> <Nickman> :p 14:56:57 <PublicServer> <Hans> I think there is a slight shortage on steel trains though 14:57:05 <PublicServer> <Hans> transport percentage is down to 60% 14:57:11 <PublicServer> <Nickman> make some more 14:57:24 <PublicServer> <Hans> *looks for depot* 14:57:45 <PublicServer> <Nickman> not all of my sation fields fill up with goods... 14:57:47 <PublicServer> <Nickman> :( 14:57:54 <PublicServer> <Nickman> the general goods don't get drawn it seems? 14:58:19 <KenjiE20> [15:57] <+PublicServer> <Nickman> the general goods don't get drawn it seems? 14:58:36 <Nickman87> it cheks the type? 14:58:38 <Nickman87> checks 14:58:38 <ODM> general goods *salutes* 14:58:42 <Nickman87> haha :D 14:58:44 <KenjiE20> lol 14:58:48 <Nickman87> stupid eyecandy! :D 14:59:12 <KenjiE20> you make a better grf than OSR 14:59:15 <KenjiE20> ISR* 14:59:17 <KenjiE20> then say that 14:59:47 <Nickman87> not saying the grf is bad, not at all, but I want the general goods to be drawn also when their is steel... :( 14:59:58 <ODM> *salutes again* 15:00:00 <KenjiE20> goods != steel 15:00:05 <KenjiE20> steel == steel 15:00:26 <PublicServer> <Nickman> yeah... but still... 15:00:45 <PublicServer> <avdg[be]> i think that farden station can be fired :p 15:01:05 <PublicServer> <ShadniX> hmm - at steel pickup... 15:01:07 <PublicServer> <Hans> Good, made 4 extra trains. Transport rate is now 73% 15:01:16 <PublicServer> <ShadniX> oh 15:01:19 <PublicServer> <ShadniX> nevermind 15:02:49 <PublicServer> <Nickman> goods drop is flashing all the time :p 15:02:49 <PublicServer> <Hans> 78% with 1,000 tonnes more steel produced. 15:02:54 <PublicServer> <Nickman> goods pickup I mean 15:03:16 <PublicServer> <Hans> thats why it says 'this station is creepy' 15:03:20 <PublicServer> <Nickman> I know :) 15:03:22 <PublicServer> <Hans> watch out for those ghoss. :p 15:03:23 <PublicServer> <Hans> ghosts* 15:03:26 <PublicServer> <Nickman> it IS creepy 15:03:31 <PublicServer> <mixrin> station layout 15:03:50 <PublicServer> <Nickman> layout is cool 15:03:55 <PublicServer> <Hans> I find the station layout quite nicee :P 15:04:07 <PublicServer> <Hans> I should look for an older station of mine 15:04:15 <PublicServer> <Hans> That one was way more complex 15:04:18 <PublicServer> <Hans> in terms of layering :D 15:04:30 <PublicServer> <Nickman> :) 15:04:48 <PublicServer> <Hans> Had like 4-5 layers going I think 15:05:02 <PublicServer> <Hans> Another station built on the exit tunnels of others, just like here. 15:05:40 *** Thijs has joined #openttdcoop 15:05:45 *** openttdcoop sets mode: +v Thijs 15:05:47 <Thijs> !password 15:05:47 <PublicServer> Thijs: larvae 15:06:15 <PublicServer> *** Thijs joined the game 15:06:17 <PublicServer> <Thijs> Hi 15:06:30 <PublicServer> <avdg[be]> check feborough forest 15:06:54 <PublicServer> <Hans> That station doesn't exist. 15:07:03 <PublicServer> <avdg[be]> hans: bossen for you 15:07:12 <PublicServer> <avdg[be]> feborough bossen 15:07:19 <PublicServer> <Hans> I have the game in English :) 15:07:19 <ODM> !password 15:07:19 <PublicServer> ODM: larvae 15:07:30 <PublicServer> <Hans> I don't like dutch translations. 15:07:31 <PublicServer> <avdg[be]> oh then forest or something 15:07:35 <Mark> :) 15:07:39 <PublicServer> <avdg[be]> i play the dutch version 15:07:40 <PublicServer> *** 0DM joined the game 15:07:46 <KenjiE20> WT3, make better ones :) 15:07:56 <PublicServer> <Nickman> woods 15:08:01 <PublicServer> <avdg[be]> oh ok 15:08:02 <PublicServer> <avdg[be]> :p 15:08:05 <PublicServer> <Nickman> :) 15:08:15 <PublicServer> <avdg[be]> like to slope? 15:08:20 <PublicServer> <avdg[be]> i build protection :p 15:08:35 <PublicServer> <avdg[be]> agains removing whole station 15:08:44 <PublicServer> <Nickman> slope is a "helling" avdg :) 15:08:50 <PublicServer> <0DM> ohno a helling 15:09:00 <PublicServer> <avdg[be]> :p 15:09:15 <PublicServer> <Nickman> you mean demolish(ed) :) 15:09:37 <PublicServer> <0DM> i saw this brilliant bit, where the opposite of even was uneven 15:09:48 <PublicServer> <Nickman> yeah? 15:10:00 <PublicServer> <avdg[be]> im demolish the old station :) 15:10:06 <PublicServer> <0DM> in dutch, you have even and oneven, which he engrished to uneven 15:10:14 <PublicServer> <0DM> (the term is odd) 15:10:26 <PublicServer> <Nickman> ODM, I made a blog post, wanna read it first? might be a bit long? :) 15:10:32 <PublicServer> <Nickman> haha :D 15:10:36 <ODM> yeah sure, pm 15:10:44 <KenjiE20> add mores >_> 15:11:54 <Mark> blog post about what? 15:12:17 <ODM> the new srnw multiplatform station thingy 15:12:29 <Mark> how is that new? :P 15:12:39 <ODM> uh, its not? 15:12:41 <Mark> we made that half a year ago in 121 15:12:49 <ODM> i had never seen it before with the PBS 15:12:57 <Mark> pbs? 15:13:02 <Mark> i might have missed it then :P 15:13:06 <ODM> yes... thats why:p 15:13:18 <Mark> how come it's not a draft? 15:13:31 <ODM> cuz its in word, thats why i poked him:p 15:13:36 <Mark> ah right :) 15:13:49 <ODM> nosey dutchies^^ 15:14:01 <Mark> need more volunteers for reviewing? :) 15:14:02 <PublicServer> <avdg[be]> :p 15:14:13 <PublicServer> <avdg[be]> say 'ja' if you speak dutch xd 15:14:25 <PublicServer> <^Sp1ke^> maybe.... 15:14:32 <ODM> probably:) 15:14:38 <PublicServer> <^Sp1ke^> maybe not.... 15:14:41 <PublicServer> <^Sp1ke^> who knows.... 15:15:09 <mixrin> Mark, where and how i can change pbs back penalty for local game? 15:15:10 <PublicServer> <0DM> you? 15:15:24 <Mark> in you openttd cfg 15:15:28 <Mark> or with the console 15:15:56 <Mark> yapf.rail_pbs_signal_back_penalty in the cmd 15:16:02 <Mark> is* 15:16:58 <mixrin> roads and station doesn't work as penalty any more? 15:17:03 <mixrin> stations* 15:17:06 <PublicServer> <Mark> they do 15:17:15 <PublicServer> <avdg[be]> station 3000 penalty 15:17:21 <PublicServer> <avdg[be]> cross i think 150? 15:17:24 <Mark> station is 1k 15:17:35 <Mark> it changed recently 15:17:38 <PublicServer> <avdg[be]> oo 15:17:42 <PublicServer> <avdg[be]> and pbs? 15:17:45 <Mark> it was 3k for a long time, then it became 10k and now it's 1k 15:17:50 <Mark> pbs default is 1500 15:17:54 <PublicServer> <0DM> they should make up their mind 15:17:56 <Mark> but for SML games i change it to 10k 15:18:28 <PublicServer> <avdg[be]> i was thinking about making tracks more realistic 15:18:40 <PublicServer> <avdg[be]> but here is too much traffic for that 15:19:19 <PublicServer> <avdg[be]> mixed 4-track lines with inner for fast 15:19:35 <PublicServer> <avdg[be]> for long important connection 15:19:40 <PublicServer> <avdg[be]> like in belgium :p 15:20:10 <ODM> how do you split speed? 15:20:11 *** Wasila has quit IRC 15:20:11 *** Wall-D has quit IRC 15:20:25 <PublicServer> <avdg[be]> yeah... 15:20:32 <Mark> use a speed splitter :P 15:20:38 <ODM> aka a junkie 15:20:38 <Mark> i mad one in wwottdgd2 15:20:39 <PublicServer> <avdg[be]> or tl 15:20:52 <PublicServer> <avdg[be]> oh yes, my speed splitter 15:20:54 <PublicServer> <avdg[be]> :p 15:20:57 <PublicServer> <avdg[be]> pbs based 15:21:02 <ODM> soething like a train can only move over if its right behind another train? 15:21:16 <Mark> mine was way more complex :P 15:21:19 <ODM> heh 15:21:21 <Mark> using a timer and all 15:21:21 <ODM> as always 15:21:23 <Mark> :) 15:21:28 <PublicServer> <avdg[be]> my cant handle big traffic 15:22:13 <PublicServer> <avdg[be]> but it was pretty reliable 15:22:25 <ODM> maybe we are wasting all the brilliant minds on a silly game 15:22:33 <PublicServer> <avdg[be]> :p 15:23:01 <PublicServer> <avdg[be]> not for some, many programmers here :p 15:24:36 <ODM> i bet that still counts as waste:D 15:25:07 <PublicServer> *** 0DM has left the game (leaving) 15:25:36 <PublicServer> <avdg[be]> slh 04 has still much traffic :( 15:26:49 <PublicServer> <mixrin> there is no waiting spaces at stations - jams jams jams jams 15:26:56 <PublicServer> <mixrin> over 9k 15:27:00 <PublicServer> <avdg[be]> except at my :p 15:27:43 <PublicServer> <Nickman> waiting space for feborough transfer created ;) 15:27:48 <PublicServer> <avdg[be]> farden has many bad designs :/ 15:28:40 <PublicServer> <avdg[be]> i removed already his big station at slh 04 15:28:43 <PublicServer> <Nickman> what is that crazy contraption at !ugly and !jams? :D 15:28:46 <PublicServer> <Nickman> who made that? :) 15:28:57 <PublicServer> <Nickman> part of SLH 04? 15:29:14 <PublicServer> <avdg[be]> kind of... 15:29:41 <PublicServer> <Nickman> I'll remodel that in a bit ;) 15:29:47 <PublicServer> <avdg[be]> ? 15:29:55 <PublicServer> <Nickman> I will rebuild that splitter thingie 15:30:02 <PublicServer> <Nickman> doens't work like that :p 15:30:15 <PublicServer> <avdg[be]> where? 15:30:55 <PublicServer> <mixrin> wooden bridge 128 km/h? w00t??? 15:31:01 <PublicServer> <avdg[be]> crap... maded design error 15:31:37 <PublicServer> <avdg[be]> fixing... 15:32:23 <PublicServer> <avdg[be]> fixed 15:38:08 <PublicServer> <avdg[be]> i hate fardens station, not easy to rebuild :( 15:38:29 <PublicServer> <Hans> which station? 15:38:36 <PublicServer> <avdg[be]> feborough grain 15:38:56 <PublicServer> <Hans> oh, cleaning it up around there? 15:39:05 <PublicServer> <avdg[be]> yeah 15:39:18 <PublicServer> <Hans> alright. I have been adding more pickup trains to ensure almost all resources 15:39:28 <PublicServer> <Hans> have about 70-75% + transport percentage 15:39:43 <PublicServer> <avdg[be]> or maybe add them to my station :) 15:40:11 <PublicServer> <avdg[be]> its already nasty to build stations at slhs 15:40:17 *** Brianetta has joined #openttdcoop 15:40:17 *** ChanServ sets mode: +o Brianetta 15:40:22 *** openttdcoop sets mode: +v Brianetta 15:40:27 <PublicServer> <Thijs> is it possible to build rivers? 15:40:37 <PublicServer> <avdg[be]> i dont know 15:40:44 <PublicServer> <avdg[be]> but you can fake :p 15:40:44 <PublicServer> <Hans> Great. we have passed 100 milion train income last year :) 15:41:16 <PublicServer> <avdg[be]> i want to make space at slh 04 15:41:28 <PublicServer> <avdg[be]> expanding is not so far anymore 15:42:23 <PublicServer> <avdg[be]> or reroute more to slh 05 15:42:58 <PublicServer> <avdg[be]> wtf... 15:43:09 <PublicServer> <avdg[be]> lower bruningpool grain 15:43:27 <PublicServer> <avdg[be]> and bruningpool falls mines 15:43:56 <PublicServer> <Hans> ? 15:44:08 <PublicServer> <avdg[be]> check the waiting trains :( 15:44:19 <PublicServer> <Hans> yeah 15:44:23 <PublicServer> <avdg[be]> check !block 15:44:24 <PublicServer> <Hans> a little bit over capacity. 15:44:33 <PublicServer> <avdg[be]> and even not used 15:45:56 <PublicServer> <avdg[be]> i dont want to clean atm 15:47:41 <PublicServer> <avdg[be]> 50.000 pound btw here 15:47:55 <PublicServer> <avdg[be]> 50.000.000 i mean 15:48:54 <PublicServer> <avdg[be]> wow slh 03 15:49:11 <PublicServer> <Hans> ? 15:49:16 <PublicServer> <avdg[be]> much traffic 15:49:19 <PublicServer> <Hans> yep 15:49:23 <PublicServer> <Hans> a lot of oil trains there 15:49:26 <PublicServer> <Hans> and some other big stuff 15:49:55 <PublicServer> <Hans> only oil: 28 trains + 17 trains + 11 trains. 15:50:02 <PublicServer> <Hans> that's a good 46 trains already :) 15:50:13 <PublicServer> <avdg[be]> thats not much for me :p 15:50:30 <PublicServer> <Hans> Well :p 15:50:36 <PublicServer> <Mark> we should make this loop twoway rather than extending 15:50:41 <PublicServer> <Mark> that would be interesting 15:50:48 <PublicServer> <Mark> and reduce load/track to 1/4th 15:50:49 <PublicServer> <avdg[be]> but my cpu is already good buzy 15:51:07 <PublicServer> <avdg[be]> yeah 15:51:10 <PublicServer> <Hans> your cpu of all these trains? 15:51:15 <PublicServer> <avdg[be]> or making shortcuts 15:51:16 <PublicServer> <mixrin> replace pbs with presignals where possible 15:51:24 <PublicServer> <Hans> PBS = more load yeah. 15:51:27 <PublicServer> <avdg[be]> 1,66 ghz dual core 15:51:33 <PublicServer> <avdg[be]> and openttd does only use 1 core 15:51:35 <PublicServer> <Hans> 2,4Ghz Quad :) 15:51:41 <PublicServer> <Hans> Yeah, they should make it multicore! :D 15:51:44 <PublicServer> <mixrin> amd athlon 2ghz 15:51:52 <PublicServer> <avdg[be]> intel :( 15:51:56 <PublicServer> <avdg[be]> first was amd :) 15:52:15 <PublicServer> <Hans> I am at 12% usage now. :P 15:52:24 <PublicServer> <Hans> Where 25% is max, because only 1 core is used. 15:52:31 <PublicServer> <avdg[be]> 60/70 :p 15:52:32 <PublicServer> <Thijs> we could also reduce traffic by making a shortcut in the loop 15:52:32 <mixrin> 40% cpu 15:52:42 <mixrin> linux \o/ 15:52:56 <PublicServer> <Thijs> by connecting slh01 to slh 02 15:53:03 <PublicServer> <Hans> What we could also do, is make two loops that run against each other :p 15:53:06 <PublicServer> <Thijs> and upgrading that slh to ML 15:53:13 <PublicServer> <avdg[be]> :( looks like gnome does use to much cpu 15:53:16 <PublicServer> <Mark> Hans: that is exactly what i said 15:53:24 <PublicServer> <Hans> Like 2 gears. 15:53:28 <PublicServer> <mixrin> fvwm here :) 15:53:30 <PublicServer> <avdg[be]> even my windows can handle much 15:53:33 <Ammler> [17:51] <PublicServer> <Hans> Yeah, they should make it multicore! <-- no, it uses already too much cpu 15:53:47 <PublicServer> <Hans> Haha :p 15:53:48 <Ammler> I like to have other apps running at same time. 15:53:54 <PublicServer> <Hans> You can set affinity. 15:53:57 <PublicServer> <mixrin> i think he meaned that openttd should be multithread 15:54:00 <PublicServer> <Thijs> the original game ran fine on a 80486 15:54:07 <PublicServer> <Thijs> i believe 15:54:11 <PublicServer> <Hans> If I decode video's or something, I leave 1 core untouched. So there runs messenger on and such 15:54:31 <PublicServer> <avdg[be]> but the pathfinders are heavy 15:54:32 <mensi> the original game ran fine with 256x256 maps 15:54:41 <PublicServer> <mixrin> why 1 core untouched? niceness 15:54:46 <PublicServer> <Hans> Yep, but you can run multiple pathfinders at the same time. 15:54:46 <PublicServer> <avdg[be]> wtf 15:54:57 <PublicServer> <avdg[be]> slh 04 quick! 15:55:01 <PublicServer> <Hans> @mixrin: that's when I have other stuff running. 15:55:04 <Ammler> mensi: adn the vehilce max was 128? 15:55:13 <mensi> hehe no clue 15:55:15 <PublicServer> <Mark> lol 15:55:16 *** MizardX- has joined #openttdcoop 15:55:21 *** openttdcoop sets mode: +v MizardX- 15:55:29 *** MizardX has quit IRC 15:55:30 <Ammler> we reach limits also with 256er maps here ;-) 15:55:32 <mensi> Ammler, have you heard something about the swiss german translation? 15:55:32 <PublicServer> <Hans> Wasn't the original TTD written in Assembler code? :P 15:55:35 <mensi> has it been accepted? 15:55:43 <PublicServer> <mixrin> there is 4rth ML line? 15:55:46 *** MizardX- is now known as MizardX 15:55:53 <PublicServer> <Mark> in progress 15:55:55 <Ammler> mensi, I had some talks about at #openttd 15:56:03 <PublicServer> <Thijs> who's building ML4 15:56:04 <PublicServer> <mixrin> erm 15:56:05 <PublicServer> <avdg[be]> hum... 15:56:08 <PublicServer> <Mark> that would be me 15:56:11 <PublicServer> <Thijs> h 15:56:14 <PublicServer> <Thijs> thought so 15:56:14 <PublicServer> <mixrin> this will be pretty funny 15:56:16 <PublicServer> <avdg[be]> slh 04 is really bad 15:56:18 <Ammler> de_CH wouldn't be a problem 15:56:20 <PublicServer> <Thijs> seems my hack is in the way 15:56:21 <PublicServer> <Hans> Where :O? 15:56:21 <PublicServer> <avdg[be]> check middle track 15:56:30 <Ammler> but I like dialect 15:56:36 <PublicServer> <avdg[be]> change that the train miss the exit 15:56:56 <PublicServer> <avdg[be]> 2way signals are evil :( 15:56:58 <Ammler> like http://als.wikipedia.org/wiki/Houptsyte 15:56:59 <Webster> Title: Alemannische Wikipedia (at als.wikipedia.org) 15:57:02 <PublicServer> <Thijs> i'll try to rebuild some 15:57:13 <PublicServer> <Hans> Oh, a fourth ML route. Good 15:57:16 <PublicServer> <avdg[be]> wtf... 15:57:25 <PublicServer> <avdg[be]> i hate clonewars 15:57:34 <mensi> Houptsyte... immer das huere berndüütsch 15:57:38 <mensi> oder was immer das sell darstelle ;) 15:57:48 <PublicServer> <avdg[be]> ? 15:59:08 <Ammler> well, Allemannisch is fine, imo. 15:59:24 <PublicServer> <avdg[be]> lol 15:59:34 <PublicServer> <avdg[be]> wtf... 15:59:37 <Ammler> but openttd doesn't have support for. (officially) 15:59:43 <PublicServer> <avdg[be]> who is adding trains at slh 04 16:00:01 <PublicServer> <Hans> I have stopped adding trains atm. 16:00:02 <Ammler> and de_CH is very much like de 16:00:26 <PublicServer> <avdg[be]> first focus: has the station enough storage room 16:00:50 <PublicServer> <avdg[be]> :p 16:01:19 <PublicServer> <avdg[be]> damm... 16:01:20 <mensi> I guess de_CH is de without doppels and such stuff 16:01:26 <PublicServer> <avdg[be]> who is adding trains? 16:01:42 <PublicServer> <avdg[be]> even my station cant handle these trains 16:01:44 <Ammler> http://www.sil.org/iso639-3/documentation.asp?id=gsw 16:01:45 <Webster> Title: ISO 639 code sets (at www.sil.org) 16:01:49 <mensi> avdg, nobody I think, the ML jammed 16:01:57 <PublicServer> <avdg[be]> oh 16:02:03 <Ammler> mensi: yes, the German we use for our writings 16:02:11 <mensi> almost every station has the same problem 16:02:15 <PublicServer> <avdg[be]> slh 04 -> fail 16:02:22 <Ammler> I wouldn't translate "Swiss-German" to de_CH 16:03:14 <PublicServer> <avdg[be]> i orgenise a big rebuild challenge at slh 04 :o 16:03:20 <PublicServer> <avdg[be]> organise 16:03:37 <PublicServer> <Hans> First of all, get that depot out of there 16:03:51 <PublicServer> <Hans> may be a great spot, but you don't build depots in real life :P 16:03:53 <Ammler> avdg: what is "[be]"? 16:03:58 <PublicServer> <avdg[be]> belgium 16:04:06 <ODM> !password 16:04:06 <PublicServer> ODM: skulks 16:04:13 <PublicServer> *** 0DM joined the game 16:04:36 <Ammler> oh, do people think, you are from nl? 16:05:08 <PublicServer> <avdg[be]> xd, maybe 16:06:18 <PublicServer> <avdg[be]> i go off... 16:06:27 <PublicServer> <0DM> kaboom. 16:06:32 <PublicServer> <avdg[be]> i want to make my own kind of game 16:06:35 <PublicServer> <avdg[be]> ;( 16:06:37 <PublicServer> <avdg[be]> :( 16:06:41 <PublicServer> <avdg[be]> :x 16:06:56 <PublicServer> <0DM> yay, i deserve the worst joke of the day award. 16:07:20 <PublicServer> <Hans> ugh, I hate double stations, single entrances. 16:07:22 <PublicServer> <Hans> causes so many jams :( 16:07:27 <PublicServer> <avdg[be]> i dont like this game 16:07:38 <PublicServer> *** avdg[be] has left the game (connection lost) 16:08:31 <PublicServer> <0DM> aw 16:08:31 *** avdg has quit IRC 16:09:03 *** avdg has joined #openttdcoop 16:09:08 *** openttdcoop sets mode: +v avdg 16:10:11 <PublicServer> *** 0DM has left the game (leaving) 16:13:11 <PublicServer> <Hans> I am eating . Brb 16:13:13 <PublicServer> *** Hans has left the game (leaving) 16:14:19 <PublicServer> *** Mark has left the game (connection lost) 16:20:16 *** Webster has joined #openttdcoop 16:20:17 *** ChanServ sets mode: +o Webster 16:20:22 *** openttdcoop sets mode: +v Webster 16:22:12 <PublicServer> <mixrin> 4rd ML complete? 16:22:22 <PublicServer> <Thijs> almost 16:22:24 <PublicServer> <mixrin> i want to reroute some traffic on it 16:23:07 *** MizardX has quit IRC 16:23:10 <Fuco> !password 16:23:10 <PublicServer> Fuco: unties 16:23:17 <PublicServer> *** Fuco joined the game 16:34:19 *** MizardX has joined #openttdcoop 16:34:24 *** openttdcoop sets mode: +v MizardX 16:35:24 <nlhans> !password 16:35:24 <PublicServer> nlhans: unties 16:35:47 <PublicServer> *** Hans joined the game 16:45:14 <PublicServer> <Thijs> trains are mixing up at SLH02 16:45:26 <PublicServer> <Thijs> some wrong connection somewhere 16:46:23 <PublicServer> <Hans> hmmmm 16:46:29 <PublicServer> <Thijs> ah, it's the WIP @linfingley 16:51:08 *** Brianetta has quit IRC 16:58:53 <PublicServer> *** 0DM has left the game (connection lost) 17:01:37 <PublicServer> *** AmmIer joined the game 17:04:42 *** mixrin_ has joined #openttdcoop 17:04:47 *** openttdcoop sets mode: +v mixrin_ 17:05:48 <PublicServer> <AmmIer> on some parts, the 4th line is very useless 17:05:57 <PublicServer> <AmmIer> one line would be already enough 17:06:19 <PublicServer> <AmmIer> i.e. between MSH1 17:07:26 *** MizardX- has joined #openttdcoop 17:07:31 *** openttdcoop sets mode: +v MizardX- 17:08:14 *** Yexo has quit IRC 17:08:20 <PublicServer> <AmmIer> so you don't need 4 joiners at MSH1b 17:08:49 <PublicServer> <AmmIer> you could just 17:08:53 <PublicServer> <AmmIer> oh well 17:09:03 <PublicServer> <AmmIer> you know it better... 17:09:10 <PublicServer> *** AmmIer has left the game (leaving) 17:09:28 <PublicServer> <ShadniX> hmmm... 17:09:55 <PublicServer> <ShadniX> whoever just connectet that fourth dropstation-line i just built... 17:10:02 *** MizardX has quit IRC 17:10:26 *** MizardX- is now known as MizardX 17:10:35 <PublicServer> <ShadniX> i dunno if that will increase the throughput that way 17:18:53 <PublicServer> *** X-BT joined the game 17:26:52 *** MizardX has quit IRC 17:26:56 *** MizardX has joined #openttdcoop 17:27:01 *** openttdcoop sets mode: +v MizardX 17:27:11 <PublicServer> <Nickman> any jams? 17:30:29 <mensi> wtf? 17:30:46 <mensi> some iron trains went way off path 17:31:00 <PublicServer> <X-BT> where? 17:31:12 <avdg> again? 17:31:18 <PublicServer> <X-BT> they are known to travel through the factory station 17:31:29 <mensi> they go through Flindingbury 17:31:32 <avdg> :( 17:31:33 <mensi> to turn around 17:32:45 <PublicServer> <X-BT> Wood train too 17:32:54 <PublicServer> <X-BT> never mind 17:33:18 <Maza> from where I can dload some good ICE/sbahn maps? 17:39:10 <PublicServer> <X-BT> Someone signed Carbourne with wrong SL, might it be an idea to say which SL it should be connected to? 17:40:41 *** Godde has joined #openttdcoop 17:40:46 *** openttdcoop sets mode: +v Godde 17:40:52 <Godde> hiya 17:40:54 <Godde> !passowrd 17:40:59 <Godde> !password 17:40:59 <PublicServer> Godde: tarred 17:41:18 <PublicServer> *** Godde joined the game 17:42:27 <ODM> @tunnels 17:42:27 <Webster> ODM: (tunnels <an alias, 2 arguments>) -- Alias for "echo !tell $nick about !gap ". 17:42:46 <ODM> !gap 17:42:46 <PublicServer> ODM: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 17:43:28 <ODM> !gap 5 10 17:43:28 <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 5 and gap 10. 17:43:31 <ODM> !gap 5 12 17:43:31 <PublicServer> ODM: You need 3 tunnels/bridges for trainlength 5 and gap 12. 17:43:35 <ODM> !gap 5 11 17:43:35 <PublicServer> ODM: You need 2 tunnels/bridges for trainlength 5 and gap 11. 17:43:38 <ODM> aight:) 17:46:33 *** fonsinchen has joined #openttdcoop 17:46:37 *** openttdcoop sets mode: +v fonsinchen 17:47:04 <PublicServer> <Thijs> seems like everything is conected and working smoothley 17:47:10 <PublicServer> <Thijs> = boring 17:47:17 <mensi> -> add trains ;) 17:48:23 <PublicServer> <X-BT> Oil rig not connected 17:48:36 <PublicServer> <Fuco> production 0 17:48:39 <PublicServer> <Fuco> wow ;d 17:48:45 *** fonsinchen has quit IRC 17:48:58 <mensi> it's a new one ;) 17:49:19 <PublicServer> <X-BT> And it is good now 17:49:38 <PublicServer> <X-BT> 216,000 17:49:38 <PublicServer> <Godde> only 450 trains :O 17:50:07 <Nickman87> KenjiE20, you willing to proof-read my blog post? :) 17:50:22 *** Brianetta has joined #openttdcoop 17:50:22 *** ChanServ sets mode: +o Brianetta 17:50:27 *** openttdcoop sets mode: +v Brianetta 17:50:38 <KenjiE20> now? no, later, maybe 17:50:57 <Nickman87> later is good :) 17:51:12 <Nickman87> title is: Asynchronous SRNW stations 17:51:12 <Nickman87> :) 17:51:19 <Nickman87> I'll be off for a while anyway ;) 17:51:22 <Nickman87> dinner :) 17:52:56 <PublicServer> *** X-BT has left the game (leaving) 17:53:16 <PublicServer> *** Godde has left the game (leaving) 17:53:18 *** Godde has quit IRC 18:06:20 <StarLite> !passwor 18:06:20 <StarLite> !password 18:06:20 <PublicServer> StarLite: probed 18:06:33 <PublicServer> *** StarLite joined the game 18:21:01 <Ammler> !content 18:21:01 <PublicServer> Ammler: you must be channel op to use !content 18:21:07 <Ammler> m$h 18:22:08 *** Ammler has left #openttdcoop 18:22:14 *** Ammler has joined #openttdcoop 18:22:14 *** ChanServ sets mode: +o Ammler 18:22:19 *** openttdcoop sets mode: +v Ammler 18:22:30 <Ammler> !content 18:22:40 <PublicServer> *** Ammler has updated content from BaNaNaS. 18:24:37 <PublicServer> <Thijs> damn 18:27:49 <PublicServer> <^Sp1ke^> who created the skips for valuables? 18:27:54 <PublicServer> <^Sp1ke^> ships* 18:27:59 <PublicServer> <mixrin> <- 18:28:11 <PublicServer> <^Sp1ke^> shall i copy them 50 times and start them? 18:28:17 <PublicServer> <mixrin> no :) 18:28:19 <PublicServer> <^Sp1ke^> as in you forgot some orders 18:28:44 <PublicServer> <mixrin> why you moving them to depot? 18:28:57 <PublicServer> <^Sp1ke^> so someone can fix the orders 18:29:04 <PublicServer> <^Sp1ke^> cause 1 was between the oil rigs 18:29:09 <PublicServer> <mixrin> what's wrong with them? 18:29:14 <PublicServer> <mixrin> ?? 18:29:25 <PublicServer> <^Sp1ke^> check the passenger ships orders 18:29:26 <PublicServer> <mixrin> ahh i see 18:29:53 <PublicServer> <^Sp1ke^> now you say to the PF go from A to B i don't care how just do it.. PF will go OK.. calculate EACH POSSIBLE route from A to B 18:30:18 <PublicServer> <^Sp1ke^> when it starts going that.. 18:30:24 <PublicServer> <^Sp1ke^> it slows down the server you me others 18:31:24 <PublicServer> <mixrin> there is million really useless stuff which slows down 18:31:41 <PublicServer> <^Sp1ke^> you just classified ships as useless..... which they are ;) 18:31:49 <PublicServer> <mixrin> no, ships are eyecandy 18:32:01 <PublicServer> <^Sp1ke^> CPU Eating eyecandy 18:32:04 <KenjiE20> eyecandy doesn't move around and slow the server, usually 18:32:12 <PublicServer> <^Sp1ke^> ^^ 18:32:14 <PublicServer> <mixrin> buses at towns useless too 18:32:21 <KenjiE20> yse, they are 18:32:22 <PublicServer> <mixrin> either airplanes 18:32:22 <PublicServer> <^Sp1ke^> they generate some income :) 18:32:29 <PublicServer> <^Sp1ke^> airplanes need no PF :) 18:32:31 <KenjiE20> airplanes make bootfuls of cash 18:32:33 <PublicServer> <^Sp1ke^> so almost cost no CPU :) 18:32:50 <PublicServer> <Hans> Both make cities grow really enormous. 18:32:55 <PublicServer> <Hans> Which is nice on a developed game :P 18:33:00 <KenjiE20> no they dont 18:33:03 <KenjiE20> :) 18:33:07 <PublicServer> <mixrin> STOP HATE SHIPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 18:33:18 <PublicServer> <Hans> hehe, I have no problems with it. 18:33:29 <PublicServer> <mixrin> :< 18:33:38 <PublicServer> <^Sp1ke^> if i see them wander around between oil rigs i send them to depot cause someone messed up :) 18:33:52 <PublicServer> <mixrin> okok, my fault, i fixed :) 18:34:36 <PublicServer> <Hans> Now something differen.t 18:34:45 <PublicServer> <Hans> I think all industries we may connect are connected. 18:35:08 <PublicServer> <mixrin> they was connected 2 or 3 hours ago :) 18:35:11 <PublicServer> <Hans> Transport rates are usually prety good. Worst I see (next to goods) is 66% 18:35:43 <PublicServer> <Hans> so euhm, build more :D? 18:35:46 <PublicServer> <mixrin> 44% station rating 18:35:48 <PublicServer> <mixrin> lol 18:36:09 <PublicServer> <mixrin> i think we need 3rd lane for secondary line 18:36:39 <PublicServer> <Hans> we need a load balancer I think. 18:36:51 <PublicServer> <Hans> most drives on one side. 18:37:05 <PublicServer> <^Sp1ke^> that's called shifters :) 18:37:12 <PublicServer> <mixrin> station should be resignaled 18:37:23 <PublicServer> <mixrin> but this is pretty dangerous 18:37:36 <PublicServer> <Hans> Oh Yeah, I just thought about that :p 18:37:55 <PublicServer> <mixrin> i can smash four-five trains during this :< 18:46:42 <PublicServer> *** Hans has left the game (leaving) 18:52:20 <Nickman87> back :) 18:53:29 <Nickman87> any native english people present who can proofread my pending blog post? 18:53:35 *** adrian3 has joined #openttdcoop 18:53:40 *** openttdcoop sets mode: +v adrian3 18:53:59 <adrian3> !help 18:53:59 <PublicServer> adrian3: http://www.openttdcoop.org/wiki/IRC_Commands 18:56:37 <PublicServer> <Nickman> not much to do... :( 18:56:54 <PublicServer> <Fuco> yea... 18:58:34 *** PeterT has joined #openttdcoop 18:58:39 *** openttdcoop sets mode: +v PeterT 19:07:38 <KenjiE20> Nickman87, mostly seems good, but you repeat and waffle in a some places 19:07:45 <KenjiE20> which makes it hard to read 19:08:04 <KenjiE20> also, add in a <More> link after the first pic 19:08:19 <Nickman87> yeah, I have that problem alot... 19:08:29 <Nickman87> I places a more seperator? 19:08:53 <Nickman87> placed 19:08:55 <KenjiE20> oh yea, so you did 19:09:01 <KenjiE20> I see it in the html 19:09:25 <KenjiE20> doesn't show up in the wysiwyg 19:15:35 <Nickman87> yeah, it's strange 19:15:46 <Nickman87> what do you mean by waffling? :) 19:15:55 <Nickman87> I'll give it a good read trough to remove some repetition 19:16:27 *** nichevo has quit IRC 19:16:28 *** nichevo has joined #openttdcoop 19:16:33 *** openttdcoop sets mode: +v nichevo 19:16:55 <KenjiE20> the "Original stations" section is a good example 19:17:16 <KenjiE20> that could probably be condensed and made easier to read 19:17:38 <PeterT> KenjiE20, are you done yet? 19:17:45 <KenjiE20> no 19:17:52 <PeterT> !playercount 19:17:53 <PublicServer> PeterT: Number of players: 9 19:17:55 <PeterT> !password 19:17:56 <PublicServer> PeterT: polars 19:17:57 <PeterT> !clients 19:18:17 <PublicServer> *** Razaekel joined the game 19:18:22 <PublicServer> *** Peter joined the game 19:22:39 *** nlhans has quit IRC 19:24:50 <PublicServer> *** Peter has left the game (connection lost) 19:37:38 <Mark> !password 19:37:38 <PublicServer> Mark: bazaar 19:37:57 <Mark> !password 19:37:57 <PublicServer> Mark: vistas 19:38:16 <PublicServer> *** Mark joined the game 19:38:18 <PeterT> !dl 19:38:18 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:38:45 <PeterT> where can i download autopilot? 19:39:08 <PeterT> lemme guess, wiki? 19:40:43 *** mixrin_ has quit IRC 19:41:09 *** mixrin_ has joined #openttdcoop 19:41:14 *** openttdcoop sets mode: +v mixrin_ 19:41:59 <Nickman87> I made some changes KenjiE20 :) 19:41:59 *** avdg has quit IRC 19:42:08 <Nickman87> think it reads a bit more fluently now 19:42:23 *** Levi_ has joined #openttdcoop 19:42:28 *** openttdcoop sets mode: +v Levi_ 19:43:13 *** avdg has joined #openttdcoop 19:43:18 *** openttdcoop sets mode: +v avdg 19:43:20 *** Levi is now known as Guest921 19:43:20 *** Levi_ is now known as Levi 19:43:36 <KenjiE20> yes, that reads much clearer 19:43:46 <mensi> the sideline ath SLH03 reached its capacity 19:43:48 <Nickman87> removed some strange constructions :D 19:43:48 <PublicServer> <^Sp1ke^> who's destroying the pinhill south? 19:43:52 <PublicServer> <Razaekel> me 19:43:59 <PublicServer> <Razaekel> it's in the way 19:44:43 <KenjiE20> you may need to explain the Far end thing 19:44:47 *** Zulan has joined #openttdcoop 19:44:52 *** openttdcoop sets mode: +v Zulan 19:45:04 <Nickman87> good idea :) 19:45:51 <KenjiE20> the intro paragraph could explain a little more about what you're detailing as well 19:46:17 <KenjiE20> atm, you just sort of lunge into the crux of it 19:47:02 *** Guest921 has quit IRC 19:47:12 <Nickman87> yeah, I didn't really write a seperate intro, I just started with the article :), might need a better heading indeed 19:47:56 <KenjiE20> I noticed some skewy grammar, but I'd need to give it a proper proof read to be sure 19:48:13 <Nickman87> I'm not native so, I do my best :) 19:49:16 <KenjiE20> it's fairly cohesive, but broken 19:49:45 <Nickman87> :) 19:51:09 <PublicServer> <^Sp1ke^> raz not letting trains enter a waiting space? 19:51:18 <PublicServer> <Razaekel> waiting space too short 19:51:33 <PublicServer> <^Sp1ke^> ah i see yes 19:55:03 <Nickman87> don't really know how I can make the intro better... I changed it a bit but... 19:55:59 <KenjiE20> that's better already 19:56:16 <Nickman87> it explains a bit more what it's about :) 19:56:29 <KenjiE20> perhaps you could move the problem description to the intro? 19:56:49 *** jonde has joined #openttdcoop 19:56:54 *** openttdcoop sets mode: +v jonde 19:57:03 <jonde> !password 19:57:03 <PublicServer> jonde: plying 19:57:08 <Nickman87> just mention the synchronisation part? 19:57:15 <PublicServer> *** jondisti joined the game 19:57:17 <Nickman87> because I state that they get complicated and messy 19:57:48 <KenjiE20> yea, about why you need to treat multiplatform SRNW with care 19:58:57 <Nickman87> k :) 19:59:39 <hylje> that just needs an extensible design to use 20:00:57 <PublicServer> *** mixrin has left the game (connection lost) 20:00:58 *** mixrin has quit IRC 20:03:20 <PublicServer> *** jondisti has left the game (leaving) 20:03:27 *** jonde has quit IRC 20:03:54 <Nickman87> expanded the intro again ;) :) 20:04:58 <PublicServer> <Nickman> still jams at SLH04 exit... 20:05:42 <KenjiE20> much nicer 20:05:55 <KenjiE20> now you know exactly what you'll be reading up on 20:06:06 <Nickman87> thanks :) 20:06:33 <Nickman87> my first "real" article in english 20:06:38 <KenjiE20> if/when I get out of this drone swarm alive, I'll give it another go over 20:06:45 <Nickman87> I've written some papers for school before but this is different :D 20:06:45 *** nlhans has joined #openttdcoop 20:06:50 *** openttdcoop sets mode: +v nlhans 20:06:58 <nlhans> !password 20:06:58 <PublicServer> nlhans: plying 20:07:13 <Nickman87> drone swarm? :D 20:07:16 <PublicServer> *** Hans joined the game 20:07:18 <KenjiE20> EVE Online 20:07:40 <PublicServer> <Nickman> why does pinhill city south have 23 trains??? 20:07:48 <PublicServer> <Nickman> it's jamming up until the ML... 20:08:25 <PublicServer> <Razaekel> cause one of the mines isnt being used 20:09:02 <PublicServer> <Razaekel> adding another station track wont help 20:09:14 <PublicServer> <Hans> I know. 20:09:21 <PublicServer> <Hans> but the transport rate is horrible. 20:09:59 <PublicServer> <ShadniX> someone broke up the complete connection for a bit - and then rebuilt it 20:10:14 <PublicServer> <Razaekel> yea, i did 20:10:23 <PublicServer> <Razaekel> the mines were in the way of the old 2->4 chooser 20:10:32 <PublicServer> <Razaekel> but i compacted it, so now they're not 20:11:45 <PublicServer> *** Nickman has left the game (connection lost) 20:11:48 *** PeterT has quit IRC 20:12:02 <Nickman87> Already big thanks for the help KenjiE20 :). And HF in EVE ;) 20:12:06 <Nickman87> I'll be AFK for a while ;) 20:12:08 <PublicServer> *** StarLite has left the game (leaving) 20:14:04 <Ammler> @lbog 20:14:05 <PublicServer> <^Sp1ke^> leave it without that signal 20:14:09 <Ammler> @blog 20:14:11 <Webster> #openttdcoop - http://www.openttdcoop.org/blog/?s= 20:14:22 <PublicServer> <^Sp1ke^> that way trains can still enter the depot if 1 train is in the waiting place 20:14:30 <PublicServer> <^Sp1ke^> and other trains are in depot 20:14:30 <PublicServer> <Razaekel> true 20:14:31 <Ammler> he, didn't Nickman87 blog? 20:14:36 <PublicServer> <^Sp1ke^> else trains are out half way still blocking ML 20:15:06 <KenjiE20> Ammler, check drafts 20:15:14 <Ammler> mäh 20:15:21 <Ammler> I wan't public :-) 20:15:38 *** mixrin_ has quit IRC 20:15:41 <Ammler> we have enough drafts already ;-) 20:16:09 *** mixrin has joined #openttdcoop 20:16:13 *** openttdcoop sets mode: +v mixrin 20:16:25 * KenjiE20 tries to work out the missing letter in "wan't" 20:16:48 <Mark> i'd read that as "want not" 20:17:04 <KenjiE20> yea, I came to the same conclusion 20:18:59 <Ammler> menno 20:19:08 <Ammler> :P 20:19:31 <KenjiE20> damn you ammler btw 20:19:38 <KenjiE20> linking me to the tt-f 20:19:42 <Ammler> :'-) 20:19:50 <KenjiE20> now I want to go through my unreads 20:19:55 <KenjiE20> which'll take yonks 20:20:38 <Ammler> :'-( 20:20:55 <Ammler> ah, found it! 20:22:36 <ODM> !password 20:22:36 <PublicServer> ODM: docile 20:22:42 <PublicServer> *** 0DM joined the game 20:23:00 *** StarLite has quit IRC 20:25:02 *** adrian3 has quit IRC 20:30:38 <PublicServer> *** 0DM has left the game (leaving) 20:35:00 <Ammler> KenjiE20, I limited my tt-forums to the 2 Graphics and the development section long time ago 20:35:13 <KenjiE20> heh, I just finished 20:35:26 *** Levi has quit IRC 20:35:32 <Ammler> that makes around 10-20 threads per day. 20:35:35 <Ammler> way enough. 20:35:43 <KenjiE20> openttd (all) -> ottd/ttdpatch newgrf -> screens -> Guess the station in that order 20:36:42 *** [com]buster has quit IRC 20:38:31 <PublicServer> <Fuco> right, stupid power plant 20:38:44 <mensi> indeed 20:38:49 <mensi> we need the magic bulldozer ;) 20:38:57 <mensi> but we can make those bridges longer 20:39:09 <mensi> !tunnels 20:39:09 <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 20:39:27 <mensi> !tunnels 5 14 20:39:27 <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 5 and gap 14. 20:39:30 <mensi> !tunnels 5 145 20:39:30 <PublicServer> mensi: You need 22 tunnels/bridges for trainlength 5 and gap 145. 20:39:33 <mensi> !tunnels 5 15 20:39:33 <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 5 and gap 15. 20:39:36 <mensi> !tunnels 5 20 20:39:36 <PublicServer> mensi: You need 4 tunnels/bridges for trainlength 5 and gap 20. 20:39:39 <mensi> !tunnels 5 19 20:39:39 <PublicServer> mensi: You need 4 tunnels/bridges for trainlength 5 and gap 19. 20:39:44 <mensi> hmm 20:39:50 <PublicServer> <Fuco> thats good 20:43:18 <PublicServer> <Mark> interesting how this loop has the same capacity as an LR loop 20:44:28 *** MizardX- has joined #openttdcoop 20:44:28 *** MizardX has quit IRC 20:44:33 *** openttdcoop sets mode: +v MizardX- 20:44:58 *** MizardX- is now known as MizardX 20:45:51 <PublicServer> *** Razaekel has left the game (leaving) 20:45:58 *** Levi has joined #openttdcoop 20:46:03 *** openttdcoop sets mode: +v Levi 20:46:14 <KenjiE20> @tunnels 5 19 20:46:14 <Webster> You need 4 tunnels/bridges for trainlength 5 and gap 19. Thresholds: Lower 16 , Upper: 21 20:46:24 <Mark> nice 20:46:28 <KenjiE20> bored.. 20:46:37 <KenjiE20> salvaging wreck, felt like poking 20:46:45 <Maza> !password 20:46:45 <PublicServer> Maza: tartan 20:46:47 <Mark> :) 20:46:57 <Mark> @tunnels 5 20:46:57 <Webster> Mark: (tunnels <an alias, 2 arguments>) -- Alias for "echo You need [math calc ceil((+-2)/(+2))] tunnels/bridges for trainlength and gap . Thresholds: Lower [math calc ((ceil((+-2)/(+2))-1)*)+1], Upper: [math calc (ceil((+-2)/(+2))*)+1]". 20:47:07 <PublicServer> *** Maza joined the game 20:47:09 <Mark> could you make that display only the tresholds? 20:47:12 <KenjiE20> it's horribly convoluted 20:47:18 <KenjiE20> yep 20:47:33 <KenjiE20> I can rename it ttunel too :) 20:47:39 <KenjiE20> ttunnel* 20:47:47 <PublicServer> *** Maza has left the game (connection lost) 20:48:06 <KenjiE20> and swap tunnel to a plain string 20:48:22 <Mark> i like just @tunnel more 20:48:29 <Mark> @tunnels* 20:49:15 <PublicServer> *** Mark has left the game (leaving) 20:49:24 <Mark> i'm off 20:49:32 <Mark> working early tomorrow.. 20:49:39 <KenjiE20> @tunnels 5 19 20:49:39 <Webster> Thresholds for trainlength 5 and gap 19: Lower 16 , Upper: 21 20:51:14 <Suisse[Dodo]`> !password 20:51:14 <PublicServer> Suisse[Dodo]`: tartan 20:51:16 <Suisse[Dodo]`> !playercount 20:51:17 <PublicServer> Suisse[Dodo]`: Number of players: 7 20:51:34 <PublicServer> *** Suisse joined the game 20:51:44 <ODM> what about the number of tunnels itself?:P 20:52:01 <KenjiE20> -_- shaddup 20:52:05 <KenjiE20> :P 20:52:09 <ODM> aw:( 20:52:26 <Ammler> the advantage of autopilot commands is,that you can make them with help on same command 20:52:38 <KenjiE20> feel free to nick the calcs ammler 20:52:50 <KenjiE20> then I can put the command back to !tell blarg 20:52:55 <KenjiE20> :) 20:53:11 *** MizardX has quit IRC 20:53:20 <Ammler> well, just my opinion, you all can modify the custom commands too. 20:53:45 <Ammler> it is for sure easier then with supybot 20:53:47 <KenjiE20> that would invlove effort, a new ssh and tcl checking 20:54:26 <Ammler> tcl is "better" bash 20:54:48 <mensi> tcl is what comes out of somebody if he vomits 20:54:55 <Ammler> not really hard to understand 20:55:23 <KenjiE20> isn't that programming in general mensi? :P 20:56:20 <mensi> oh now 20:56:22 <mensi> oh no 20:56:24 <mensi> not at all 20:57:01 <mensi> my code usually is a work of art ;) 20:57:25 <KenjiE20> haha 20:57:28 <PublicServer> *** Suisse has left the game (leaving) 20:57:46 <Ammler> and you kode with? 20:58:35 <mensi> anything not TcL or ruby or perl 20:59:36 <KenjiE20> I found perl fairly pleasant to review and write 21:00:29 <mensi> that depends 21:00:47 <mensi> you can also write nice assembler with comments and all 21:00:48 <KenjiE20> probably, since I'm only scripting against an API 21:01:09 <mensi> but I don't really like languages that encourage you to write messy code 21:01:45 <mensi> perl is one of them, php is also kinda in that category 21:02:03 <KenjiE20> depends who codes it I guess 21:04:18 <mensi> indeed 21:05:04 <Nickman87> you read my blogpost Ammler? :) 21:09:58 <Ammler> no annoucement 21:11:28 <ODM> aka publish it:p 21:11:39 <mixrin> !svn 21:11:39 <PublicServer> mixrin: svn update -r16782 && make (patios) 21:11:39 <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 21:12:26 <mixrin> new grf packs compatible with old ones? 21:12:45 <Ammler> yes :-) 21:12:52 <Ammler> VERY MUCH COOL, isn't? 21:13:01 <mixrin> yep :) 21:13:18 <mixrin> want to review some old games :) 21:13:43 <Ammler> every game should be loadable with current openttd and the grfpack 21:14:14 <mixrin> psg93, current ottd crushing :) 21:14:14 <Ammler> the oldest don't load the grfs self. 21:14:32 <Ammler> congratulation, you found the bug :P 21:14:41 <PublicServer> <ShadniX> there are lifestock, grain and wood trains driving through IRON DROP 21:14:58 <Ammler> which version of the grfpack? 21:15:02 <mixrin> 7.0 21:15:15 <mixrin> crushing with segfault, i guess 21:15:53 <mixrin> nope, i wrong 21:15:56 <mixrin> grf caused this 21:16:05 <Ammler> yes 21:16:11 <Ammler> known bug :-( 21:16:25 *** Venxir has quit IRC 21:17:10 <Ammler> http://trac.openttdcoop.org/export/546/grfpack/trunk/z_obsolete/indstatr/indstatrw_7.0.grf <-- put this grf in your data dir 21:17:23 <Ammler> then EVERY game should load :-) 21:17:29 <Ammler> still COOL, btw. 21:17:52 <mixrin> kewl 21:17:58 <mixrin> but why this isn't in trunk? 21:18:11 <Ammler> it is 21:18:17 <Nickman87> published it Ammler ;) 21:18:18 <Ammler> but the grfpack isn't trunk 21:19:30 <mixrin> yay 21:19:32 <mixrin> it works! 21:19:39 <Ammler> yes! 21:19:44 <mixrin> but some graphics changed :\ new cursor :> 21:20:04 <Ammler> yes, we tested on that time opengfx 21:20:38 <Ammler> well, you should use opengfx anyway 21:20:50 <mixrin> i don't remember those :> 21:20:54 <KenjiE20> in the interest of balance 21:21:00 <KenjiE20> I don't like opengfx 21:21:04 <mixrin> it is opensource replacement for ttd grf files? 21:21:13 <KenjiE20> yup 21:21:22 <Ammler> well, both are opengsource 21:21:27 <Ammler> but opengfx is gpl 21:21:40 <KenjiE20> rrd origianl grfs aren't open 21:21:44 <KenjiE20> ttd* 21:22:11 <PublicServer> <Fuco> wow not connected forrest 21:22:12 <PublicServer> <^Sp1ke^> not nice trains using shortcut through iron drop :/ 21:22:48 <mixrin> psg93 really great game :3 21:22:58 <PublicServer> <ShadniX> yeah - it is jaming MSH02b because of that 21:22:59 <Ammler> KenjiE20, don't think there is much more source available then what you get with decode, so I consider it as opensource ;-) 21:23:13 <PublicServer> <ShadniX> *at MSH02b 21:23:20 <PublicServer> <Fuco> hmm 21:23:29 <PublicServer> <Fuco> add some nasty penalties 21:23:30 <KenjiE20> it's still copyrighted, and technically we're not supposed to use it 21:23:31 <PublicServer> <Fuco> or what? 21:23:37 <Ammler> yes 21:23:44 <Ammler> it isn't GPL 21:23:53 <Ammler> opensource != free 21:24:11 <mixrin> opengfx gui graphics hurt mah eyes 21:24:13 <Webster> Latest update from blog: Asynchronous SRNW stations <http://www.openttdcoop.org/blog/2009/07/12/asynchronous-srnw-stations/> 21:24:14 <KenjiE20> nor do we have any source graphics or code from them 21:24:24 <Nickman87> I'll be off for today, cya later ;) 21:24:27 <Ammler> mixrin: you need time to get familiar with 21:24:37 <Ammler> oh, here it is. 21:24:40 <Nickman87> :D 21:24:56 <Nickman87> tell me what you think Ammler ;) 21:24:58 <Ammler> huge 21:25:20 <Nickman87> :p 21:25:24 *** ODM has quit IRC 21:25:33 <Ammler> well, you are off 21:25:42 <Nickman87> I can wait a minute ;) :D 21:25:42 <Ammler> good night 21:26:03 <Nickman87> or find out tomorrow wether you like it or not ;D 21:26:20 <Ammler> I guess, I won't read it anymore 21:26:29 <Nickman87> :D 21:26:32 <Nickman87> Well then good night ;) 21:26:36 <Nickman87> see you tomorrow! 21:28:34 <mixrin> Ammler, is there any requirement for new scenarios? 21:29:08 <KenjiE20> work, no grf holes and correct settings 21:29:14 <KenjiE20> would be nice :) 21:31:35 <PublicServer> *** ShadniX has left the game (leaving) 21:33:22 <Ammler> Nickman87: 90deg trains wouldn't turn there 21:33:43 <Ammler> so this would be save, even with that disabled 21:33:49 <Ammler> f 21:34:21 <PublicServer> *** mensi has left the game (connection lost) 21:34:33 <mensi> !password 21:34:33 <PublicServer> mensi: suburb 21:34:39 *** Nickman87 has quit IRC 21:34:50 <mensi> holymoly is this slow 21:34:57 <mensi> is it me or is it the server? 21:35:18 *** Progman has quit IRC 21:36:27 <Ammler> he, i missed those stations 21:40:28 <PublicServer> *** mensi joined the game 21:40:47 <PublicServer> *** mensi has left the game (connection lost) 21:42:34 <Razaekel> you guys might enjoy this 21:42:34 <Razaekel> http://www.newamerica.net/publications/special/steel_wheel_interstates_10454 21:42:35 <Webster> Title: Steel Wheel Interstates | The New America Foundation (at www.newamerica.net) 21:44:25 <Ammler> he 21:44:41 <Ammler> now, I thought, this is spam and our new spam protection failed 21:48:29 <Ammler> btw., currently there is again a GUI discussion about opengfx, if you like to participate: http://www.tt-forums.net/viewtopic.php?p=802378#p802378 21:48:31 <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at www.tt-forums.net) 21:49:17 <Ammler> and a bit more spam: http://www.tt-forums.net/viewtopic.php?f=36&t=31631 21:49:18 <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at www.tt-forums.net) 21:49:36 <Ammler> now I say good bye, else I will be banned as spammer ;-) 21:49:42 <PublicServer> <Fuco> is there something left to do? 21:49:52 <Ammler> Fuco: in opengfx? 21:49:59 <PublicServer> <Fuco> no in this game ;p 21:50:02 <Ammler> :P 21:50:11 <PublicServer> <Fuco> it seems working well 21:50:11 <mixrin> Ammler, OF COURSE I WANT, MAH EYES WILL BE BROKEN 21:50:17 <Ammler> prospect industries and connect? 21:50:53 <Fuco> hmm right 21:51:12 <Ammler> mixrin: I made a newgrf with the original gui 21:51:19 <Ammler> so you could load that over opengfx 21:52:02 <PublicServer> *** Hans has left the game (connection lost) 21:52:13 <mixrin> ok, bookmarked. Will look into it tomorrow, looks very interesting 21:53:06 <Ammler> http://senduit.com/94a234 21:53:09 <Webster> Title: senduit | Share easily. (at senduit.com) 21:53:23 *** Zulan has quit IRC 21:53:40 *** nlhans has quit IRC 21:53:45 <Ammler> (note, illegal download, you could be punished for download :P 21:53:56 <Fuco> "Boldly building what others only dare to dream..." priceless! how come i haven't noticed that earier 21:54:09 <mixrin> in my country? Nowai 21:54:14 <Ammler> :-) 21:54:37 <Ammler> which country? 21:54:49 <mixrin> they only know only how to crack computer boxes and look for microsoft stickers 21:54:51 <mixrin> russia 21:55:48 <Ammler> russia ttd community seems very active 21:55:57 <Ammler> are you active on that forum? 21:56:03 <Ammler> RRCP 21:56:13 <mixrin> nope 21:56:24 <Ammler> or RCPP 21:56:41 <mixrin> no 21:56:46 <hylje> in soviet russia the forum is active on YOU!! 21:56:48 <mixrin> i know only about tt-forums 21:56:55 <mixrin> hylje, :-) 21:57:07 <Ammler> :-) 21:57:23 <Ammler> SO! 21:57:27 <Ammler> good night all 21:57:30 <hylje> ni 21:57:32 <mixrin> brb later, need to walk with bear 21:57:37 <mixrin> Ammler, bye 21:57:40 <Ammler> bier? 21:57:48 <Ammler> e 21:57:52 <mixrin> my bear* 21:57:57 <Ammler> beer 21:58:08 <mixrin> bear 21:59:04 <hylje> the animal 22:00:00 <Ammler> you drin animals? 22:00:03 <PublicServer> *** X-BT joined the game 22:00:18 <Ammler> well, good night. 22:04:44 <PublicServer> <Thijs> so, done rebuilding goods drop 22:05:58 <PublicServer> *** X-BT has left the game (connection lost) 22:07:16 <PublicServer> *** X-BT joined the game 22:08:47 <PublicServer> *** Thijs has left the game (leaving) 22:09:15 *** PeterT has joined #openttdcoop 22:09:20 *** openttdcoop sets mode: +v PeterT 22:10:44 *** Zorn has quit IRC 22:10:51 <PeterT> KenjiE20: done yet 22:10:53 <PeterT> !help 22:10:53 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 22:10:58 <KenjiE20> stop that 22:11:05 <KenjiE20> and no, pointless question 22:11:30 <PeterT> whew, sorry 22:11:49 <PeterT> is there a way i can be notified when it resets? im always to late 22:12:16 <KenjiE20> staying in the channel might help 22:12:26 <KenjiE20> or possibly reading topic changes 22:12:54 <PeterT> i cant stay on the channel forever 22:13:10 <KenjiE20> some of us do 22:13:17 <PeterT> !curve 22:13:17 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Max_Curve_Speed 22:13:36 <PeterT> !save 22:13:36 <PublicServer> Saving game... 22:13:37 <PublicServer> Game saved 22:13:49 <PeterT> i can save the game? 22:13:59 <PeterT> isnt that sort of dangerous? 22:14:08 <KenjiE20> [23:13] <+PublicServer> Game saved <--- sort of answered your own question 22:14:16 <PeterT> some noob comes in, saves the game hundreds of times 22:14:19 <KenjiE20> and no, it only saves to one file 22:14:27 <KenjiE20> we thought of that 22:14:47 * ^Spike^ already sees the save folder 22:14:52 <^Spike^> someone did save 100 times 22:14:58 <^Spike^> 100 save files + the rest 22:15:02 <^Spike^> that would be fun :) 22:15:42 <KenjiE20> well yes, autosave has 256 saves 22:16:05 <PublicServer> <X-BT> Looks like the goods pickup is crowded with goods 22:16:34 <KenjiE20> 257 including the on-join generated one 22:20:53 <PeterT> !ip 22:20:53 <PublicServer> PeterT: ps.openttdcoop.org 22:20:54 <PeterT> !save 22:20:54 <PublicServer> Saving game... 22:20:55 <PublicServer> Game saved 22:21:18 <PeterT> @seen yorick 22:21:18 <Webster> PeterT: I have not seen yorick. 22:27:09 <PeterT> !rainbow 22:27:20 *** Thijs has quit IRC 22:33:52 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 22:35:04 *** ^Spike^ is now known as ^spike^ 22:40:43 <PublicServer> <Fuco> now we have something to do... 22:42:01 <ShadniX> !password 22:42:02 <PublicServer> ShadniX: noodle 22:42:30 <PublicServer> *** ShadniX joined the game 22:43:25 <PublicServer> *** mixrin joined the game 22:50:10 <PublicServer> <Fuco> let's see how much can this network handle ;D 22:51:17 <PublicServer> <X-BT> I think trains have to travel too far in this network layout 22:52:12 *** PeterT has quit IRC 22:54:49 <PublicServer> <X-BT> SLH04 is overloaded 22:55:16 <PublicServer> <Fuco> reroute something to SLH 1 22:55:21 <PublicServer> <Fuco> that one have no traffic at all 22:55:32 *** ^spike^ has quit IRC 23:00:53 <PublicServer> *** mixrin has left the game (leaving) 23:01:06 <Razaekel> @seen the sky 23:01:07 <Webster> Razaekel: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 23:01:11 <Razaekel> @seen the_sky 23:01:11 <Webster> Razaekel: I have not seen the_sky. 23:09:55 <PublicServer> <Fuco> this is so stupid how 70% of industry is to the west 23:10:02 <PublicServer> <Fuco> poor SLH 4 23:10:33 <PublicServer> <X-BT> Just rerouted Bruningpool Falls 23:17:56 *** mixrin has quit IRC 23:17:56 *** scook0__ has joined #openttdcoop 23:18:01 *** openttdcoop sets mode: +v scook0__ 23:22:28 *** Brianetta has quit IRC 23:23:59 *** Killian_ has quit IRC 23:24:11 <PublicServer> <Fuco> nice reroute 23:24:19 <PublicServer> <Fuco> hope it helps a bit 23:26:56 <PublicServer> <Fuco> now this is really odd 23:27:15 <PublicServer> <X-BT> What is odd? 23:27:24 <PublicServer> <Fuco> how it places new intustry 23:27:32 <PublicServer> <Fuco> 70-80% near SLH 4 23:28:01 <PublicServer> <X-BT> Maybe because that area is relatively flat 23:28:23 <PublicServer> <Fuco> plenty of room elsewhere 23:28:43 <PublicServer> <Fuco> but ye you may be right 23:39:23 <PublicServer> <Fuco> 20k goods production combined 23:39:34 <PublicServer> <Fuco> not that much 23:40:08 <PublicServer> <Fuco> goods line will need another track soon 23:40:44 *** KenjiE20|LT has joined #openttdcoop 23:40:44 *** ChanServ sets mode: +o KenjiE20|LT 23:40:49 *** openttdcoop sets mode: +v KenjiE20|LT 23:41:02 *** KenjiE20 has quit IRC 23:41:09 *** KenjiE20|SSH has quit IRC 23:45:36 <PublicServer> <ShadniX> nah - don't reroute to SLH05 - that hub was already at its limit 23:45:51 <PublicServer> <Fuco> im going to extend that to slh4 23:45:58 <PublicServer> <Fuco> for that one iron/wood sttation 23:46:00 <PublicServer> <X-BT> I improved the switchers at SLH04, seems to help 23:46:05 <PublicServer> <Fuco> that's like 40 trains 23:46:20 <PublicServer> <Fuco> slh2 i ment 23:46:23 <PublicServer> <Fuco> ofc 23:50:32 <PublicServer> *** Player has left the game (connection lost) 23:50:47 <PublicServer> <ShadniX> this thing ist toooooooo jammed at the moment... 23:50:58 <PublicServer> <X-BT> what thing? 23:51:19 <PublicServer> <ShadniX> will reroute to slh4 als long as you are building at slh5 23:51:29 <PublicServer> <Fuco> almost done 23:52:36 *** themroc has quit IRC 23:55:51 <PublicServer> <Fuco> they need one more round to use waypoint 23:57:01 <PublicServer> <ShadniX> no need for the waypoint 23:57:19 <PublicServer> <Fuco> they will use SLH5 then 23:57:29 <PublicServer> <ShadniX> then cut the connection 23:57:44 <PublicServer> <Fuco> some trains should go to SLH5 23:58:10 <PublicServer> <Fuco> im rerouting only the iron and wood station as marked 23:58:15 <Maza> !dl win32 23:58:15 <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 23:58:21 <PublicServer> *** J_Darnley has left the game (leaving) 23:58:22 <PublicServer> <Fuco> 51 trains in total 23:58:25 <PublicServer> <Fuco> most of all the trafic 23:58:30 *** J_Darnley has quit IRC 23:59:32 <PublicServer> <X-BT> I must say that the LS, GR and wood trains of SL04 have a really long route to travel to get back after drop:) 23:59:34 <hylje> !password 23:59:34 <PublicServer> hylje: forays 23:59:43 <PublicServer> *** hylje joined the game 23:59:44 <PublicServer> <Fuco> yea ;p 23:59:58 <PublicServer> <hylje> ludicrous amounts of trains