Log for #openttdcoop on 15th July 2009:
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00:01:23  *** Brianetta has quit IRC
00:02:46  *** themroc has quit IRC
00:06:11  <PublicServer> <HD1Eagle>
00:06:32  <PublicServer> <HD1Eagle> you're as free to kill my changes as i am
00:06:57  <PublicServer> <Cutty> ?
00:09:57  <PublicServer> <HD1Eagle> i still don't understand why we don't have a shortcut for stp
00:10:27  <PublicServer> <HD1Eagle> wow, pbs fials
00:10:49  <PublicServer> <Cutty> sorrie, newbie: stp?
00:11:05  <PublicServer> <X-BT> PBS does not work well with crashed trains when the crashed train was not in a PBS block when it crashed
00:11:27  <PublicServer> <HD1Eagle> it still failed, no?
00:11:57  <PublicServer> <Fucoo> nice idea merging those two lines
00:11:59  <KenjiE20> pbs doesn't fail
00:12:05  <PublicServer> <Fucoo> why i havent thought bout that
00:12:14  <PublicServer> <HD1Eagle> :P
00:12:19  <PublicServer> <HD1Eagle> don't forget !tunnel
00:14:14  <PublicServer> <Cutty> 40 trains in the depot, and counting...
00:15:47  <PublicServer> openttd: src/pbs.cpp:73: bool TryReserveRailTrack(TileIndex, Track): Assertion `(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & TrackToTrackBits(t)) != 0' failed.
00:15:49  <PublicServer> Server has exited
00:15:50  *** PublicServer has quit IRC
00:15:52  <cutty> wooo
00:15:53  <Fuco> whoo
00:16:02  <cutty> damn, I'm good at breaking things
00:16:03  <Fuco> i hope
00:16:06  <Fuco> it has a save
00:16:07  <HDIEagle> !password
00:16:10  <Fuco> !!!!
00:16:14  <HDIEagle> !fuck
00:16:41  <Fuco> damn you filthy c++
00:16:52  <Fuco> ah no
00:16:54  <Fuco> DAMN YOU PBS
00:17:16  <Fuco> it was probably me causing the crash
00:17:25  <Fuco> when i disced one of those lines
00:17:27  <Fuco> it crashed
00:17:32  <KenjiE20> uch
00:17:43  <cutty> it also seemed to happen exactly when I told a train to ignore a signal
00:17:51  <Fuco> ok, it was you then
00:17:52  <Fuco> :D
00:17:57  <cutty> :-)
00:18:00  <Fuco> dunno
00:18:06  <KenjiE20> looks like that was it
00:18:27  *** X-BT has quit IRC
00:18:40  <Fuco> server will boot back on its own
00:18:41  <Fuco> ?
00:19:32  <HDIEagle> eventually
00:19:46  <HDIEagle> hopefully
00:20:04  <HDIEagle> well
00:20:06  <KenjiE20> right after I figure out where the crash sav is
00:20:09  <Fuco> i need 3'rd display.. ottd on two and irc on 3rd
00:20:10  <HDIEagle> http://1186250293:8082/openttdcoop/delta/png
00:20:15  <HDIEagle> http://1186250293:8082/openttdcoop/delta.png
00:20:23  <HDIEagle> make a heightmap from that
00:21:31  <HDIEagle> !status
00:21:35  <HDIEagle> !help
00:21:48  <HDIEagle> @help
00:21:48  <Webster> HDIEagle: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
00:21:54  <KenjiE20> HDIEagle: have you seen PS return yet?
00:22:00  <HDIEagle> nop
00:22:11  <KenjiE20> then what makes you think the trigger will work? :P
00:22:35  <HDIEagle> multithreading
00:24:43  <Fuco> gonna play QL for a while then
00:24:51  <Fuco> anyone up for 1v1?
00:24:52  <Fuco> ;P
00:24:57  <HDIEagle> define:QL
00:25:05  <Fuco>
00:25:12  <HDIEagle> thot bot
00:27:28  *** Zorni has joined #openttdcoop
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00:31:26  <XeryusTC> !dl win64
00:31:40  <XeryusTC> !fish
00:32:13  <XeryusTC> hmm, very dead indeed :o
00:35:02  *** Zorn has quit IRC
00:35:55  *** PublicServer has joined #openttdcoop
00:35:55  *** ChanServ sets mode: +v PublicServer
00:36:15  <HDIEagle> !password
00:36:15  <PublicServer> HDIEagle: caster
00:36:15  <XeryusTC> !dl win64
00:36:15  <PublicServer> XeryusTC:
00:36:34  <XeryusTC> HDIEagle: *lurk*lurk*
00:36:36  <PublicServer> *** HD1Eagle joined the game
00:36:37  <HDIEagle> OH MY GOD
00:37:01  <PublicServer> <HD1Eagle> its just like i left it
00:37:02  <XeryusTC> !password
00:37:02  <PublicServer> XeryusTC: caster
00:37:03  <HDIEagle> :D
00:37:11  <XeryusTC> autosave ftw! :P
00:37:11  <PublicServer> *** XeryusTC joined the game
00:37:21  <PublicServer> <XeryusTC> oh, new game :D
00:37:24  <PublicServer> *** Cutty joined the game
00:37:32  <PublicServer> <HD1Eagle> so
00:37:39  <PublicServer> <HD1Eagle> is it, like, serious ecstasy?
00:38:11  *** mensi has quit IRC
00:38:46  <Fuco> !password
00:38:46  <PublicServer> Fuco: caster
00:38:55  <Fuco> back on yey
00:38:57  <PublicServer> *** Fucoo joined the game
00:39:04  <XeryusTC> !rcon set max_trains
00:39:04  <PublicServer> XeryusTC: Current value for 'max_trains' is: '5000' (min: 0, max: 5000)
00:39:07  <PublicServer> <Cutty> yup, exactly as before, including the train that may have crashed it last time :-/
00:39:21  <PublicServer> <HD1Eagle> howso
00:39:25  <PublicServer> <HD1Eagle> sign it
00:39:34  <PublicServer> <Cutty> look for !many depo'd trains
00:39:41  <PublicServer> <Cutty> set transparency on
00:39:55  <PublicServer> <Cutty> check the train in the depot a bit further from the sign
00:39:55  <PublicServer> <HD1Eagle> i turned the train around
00:40:00  <PublicServer> <Cutty> train 976
00:40:07  <PublicServer> <HD1Eagle> its back in the depot
00:40:10  <PublicServer> <Fucoo> why is the game paused?
00:40:10  <PublicServer> <HD1Eagle> i depoted it for ya
00:40:12  <PublicServer> <Cutty> ah, it wasn't responding at all before
00:40:19  <PublicServer> <Cutty> I tried that :-)
00:40:23  <Fuco> why is the game paused
00:40:27  <Fuco> or its just me?
00:40:32  <PublicServer> <Cutty> not you
00:40:42  <PublicServer> <HD1Eagle> xeryustc is working on it
00:40:47  <Fuco> ah k
00:40:49  <Fuco> w
00:40:57  <PublicServer> <XeryusTC> am i?
00:40:57  <Fuco> when i write in game it wont send msg
00:41:04  <PublicServer> <HD1Eagle> i hope you are :3
00:41:09  *** PeterT has quit IRC
00:41:09  <XeryusTC> !pause auto
00:41:09  <PublicServer> *** XeryusTC has paused the server.
00:41:16  <PublicServer> <Fucoo> test
00:41:19  <XeryusTC> !auto
00:41:19  <PublicServer> *** XeryusTC has enabled autopause mode.
00:41:19  <PublicServer> *** Game unpaused (enough players)
00:41:21  <PublicServer> <Fucoo> now's workin
00:42:07  <PublicServer> <HD1Eagle> WHYYYY
00:42:20  <PublicServer> <XeryusTC> indeed
00:43:11  <PublicServer> <HD1Eagle> theres nothing serious ecstasy can't solve
00:43:13  <PublicServer> <XeryusTC> why do trains drive on the left so much btw?
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00:44:33  <PublicServer> <Fucoo> eeeh
00:44:40  <Godde> !password
00:44:40  <PublicServer> Godde: caster
00:45:25  <PublicServer> <XeryusTC> i got the funny feeling that loads of traffic goes over sl 1 while it shouldn't
00:45:42  <PublicServer> <HD1Eagle> where the ef does it come from
00:45:48  <PublicServer> <HD1Eagle> that one farm?
00:46:03  <PublicServer> <XeryusTC> see around !farms: looking...
00:46:04  <PublicServer> *** Godde joined the game
00:46:33  <PublicServer> <Fucoo> sl1
00:46:36  <PublicServer> <XeryusTC> i think slh 4 is actually not existing anymore
00:46:37  <PublicServer> <Fucoo> there's a baypass
00:46:48  <PublicServer> <Fucoo> we'll connect that back
00:46:57  <PublicServer> <XeryusTC> hmm, ok
00:47:05  <PublicServer> <Fucoo> slh4 was a MESS
00:47:08  <PublicServer> <Fucoo> needed reroute
00:47:10  <PublicServer> <XeryusTC> also, it is bypass
00:48:22  <PublicServer> *** XeryusTC has left the game (connection lost)
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00:51:03  <PublicServer> <HD1Eagle> pbs solves EVERYTHING
00:51:20  <PublicServer> <Fucoo> bleh
00:51:34  <PublicServer> <HD1Eagle> except  the stuff fucoo makes
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00:53:09  <PublicServer> <HD1Eagle> ugly ugly
00:54:18  <PublicServer> <Fucoo> sh
00:54:23  <PublicServer> <Fucoo> ah*
00:54:45  <PublicServer> <HD1Eagle> this is weird
00:55:50  *** KenjiE20|LT has joined #openttdcoop
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00:55:58  <PublicServer> <Fucoo> what are you tryin to do?
00:56:15  <PublicServer> <HD1Eagle> augh!
00:56:22  <PublicServer> <HD1Eagle> xover
00:56:44  *** KenjiE20 has quit IRC
00:59:37  <HDIEagle> argh!
00:59:39  <HDIEagle> !password
00:59:39  <PublicServer> HDIEagle: pucker
00:59:40  <PublicServer> *** HD1Eagle has left the game (connection lost)
00:59:56  <PublicServer> *** HD1Eagle joined the game
01:01:10  <PublicServer> <HD1Eagle> idea
01:01:29  <PublicServer> <HD1Eagle> wait...
01:01:30  <PublicServer> <HD1Eagle> better
01:01:54  <PublicServer> <Fucoo> im confused
01:03:29  <PublicServer> <Cutty> gotta go... I've disconnected the second depot entrance... there's about 60 trains in those two depots I think
01:03:45  <PublicServer> <Cutty> bbl, maybe, good luck
01:03:52  <PublicServer> *** Cutty has left the game (leaving)
01:04:16  <PublicServer> <Fucoo> bye
01:04:22  <PublicServer> <HD1Eagle> bai
01:04:46  <PublicServer> <Fucoo> good?
01:04:47  <PublicServer> <HD1Eagle> how you like them apples?
01:05:11  <PublicServer> <Fucoo> i still dont see what's changed now
01:05:47  <PublicServer> <Fucoo> hmm the merge is somehow better now
01:05:55  <PublicServer> <Fucoo> i suppose
01:06:11  <PublicServer> <HD1Eagle> wow, this worked out really nice
01:06:14  <PublicServer> <Fucoo> also cleaner without those bridges
01:06:25  <PublicServer> <HD1Eagle> this hub has been DEFAILED
01:06:26  <PublicServer> <Godde> what bridges`?
01:06:39  <PublicServer> <Fucoo> it wasnt failed!
01:06:47  <PublicServer> <Godde> jam!!
01:06:50  <PublicServer> <Fucoo> altho its much better now
01:06:51  <PublicServer> <Godde> aooora
01:06:52  <PublicServer> <Fucoo> :)
01:06:52  <PublicServer> <Godde> aooora
01:07:17  <PublicServer> <Fucoo> we still ned to connect exit line 2 and ready to switc hSL1 back
01:07:32  <PublicServer> <Fucoo> and !fix this
01:07:50  <PublicServer> <HD1Eagle> lul
01:07:55  <PublicServer> <Fucoo> good
01:07:56  <PublicServer> <Fucoo> ;D
01:08:27  <PublicServer> <HD1Eagle> why the eff that station have 6 lanes
01:08:36  <PublicServer> <Fucoo> duno
01:08:46  <PublicServer> <HD1Eagle> bbl dinner
01:08:55  <PublicServer> *** HD1Eagle has joined spectators
01:09:24  <PublicServer> <Godde> fixed potential cause of jam at slh2
01:09:33  <PublicServer> <Godde> atleast temporarily
01:30:52  <PublicServer> <Godde> im off
01:30:59  <PublicServer> <Godde> should be going to bed :P
01:31:15  <PublicServer> *** Godde has left the game (leaving)
01:31:15  <PublicServer> *** Game paused (not enough players)
01:31:25  *** Godde has quit IRC
01:31:27  <PublicServer> <Fucoo> oh nice
01:32:04  <PublicServer> <Fucoo> dh1eagle wanna join the company?
01:32:40  <PublicServer> <HD1Eagle> back
01:32:44  <PublicServer> *** HD1Eagle has joined company #1
01:32:44  <PublicServer> *** Game unpaused (enough players)
01:33:06  <PublicServer> <Fucoo> im rerouting SL1 back to SL4
01:33:15  <PublicServer> <HD1Eagle> got depots ready?
01:33:25  <PublicServer> <Fucoo> no just layin down tracks
01:37:44  <PublicServer> <Fucoo> ok back to slh4
01:37:52  <PublicServer> <HD1Eagle> righto
01:37:53  <PublicServer> <Fucoo> no fix those stations a bit
01:37:59  <PublicServer> <Fucoo> now*
01:43:23  <PublicServer> <Fucoo> im gonna release those trains
01:43:51  <PublicServer> <Fucoo> i smell jams
01:44:10  <PublicServer> <Fucoo> look at !!!party
01:44:33  <PublicServer> <HD1Eagle> yes i know
01:44:44  <PublicServer> <Fucoo> lets see how many of those are actually useless
01:52:06  <PublicServer> <HD1Eagle> walktrain so annoying
01:54:00  <PublicServer> <Fucoo> exit at slh4 cant handle it
01:54:17  <PublicServer> <HD1Eagle> hows slh01 better
01:54:34  <PublicServer> <Fucoo> it will be
01:54:38  <PublicServer> <Fucoo> im releasing those trains
01:55:11  *** Levi has quit IRC
01:55:39  <PublicServer> <HD1Eagle> it basically just fucks the rest of the network up
01:55:50  <PublicServer> <HD1Eagle> why don't you just sell 'em
01:55:55  <PublicServer> <HD1Eagle> and build up the proper quantity of trains
01:56:05  <PublicServer> <Fucoo> hmm see
01:56:09  <PublicServer> <Fucoo> that was an option
01:56:51  <PublicServer> <HD1Eagle> if you have the same number of trains, but the distribution is just shifted
01:56:55  <PublicServer> <HD1Eagle> you're still going to have a problem
01:57:39  <PublicServer> <HD1Eagle> why didn't you use a timer to release
01:58:07  <PublicServer> <Fucoo> i thought itll go smoother
01:58:42  <PublicServer> <HD1Eagle> this network is so inefficient
02:00:11  <PublicServer> <HD1Eagle> feborough exchange must be downsized
02:00:25  <PublicServer> <Fucoo> where is that
02:00:32  <PublicServer> <HD1Eagle> end of jam
02:00:55  <PublicServer> <Fucoo> ah
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02:06:38  <Razaekel> !password
02:06:39  <PublicServer> Razaekel: inning
02:06:50  <PublicServer> *** Razaekel joined the game
02:07:03  <PublicServer> <Fucoo> this is working so pretty
02:07:05  <PublicServer> <Fucoo> so far ;p
02:08:01  <PublicServer> <HD1Eagle> most jams can be cleared by slling trains
02:13:51  <PublicServer> <HD1Eagle> LOL
02:13:58  <PublicServer> <HD1Eagle> i'm looking at yankovich's discography
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02:14:10  <PublicServer> <HD1Eagle> "what if god smoked cannibas"
02:14:15  <PublicServer> <Fucoo> haaa
02:14:18  <PublicServer> <Fucoo> thet guy's crazy
02:14:25  <PublicServer> <Fucoo> i like santa goes crazy
02:14:31  <PublicServer> <Fucoo> i think that's from him too
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02:17:08  <PublicServer> <HD1Eagle> angry white boy polka :D
02:18:09  <PublicServer> <HD1Eagle> drove a tye dye minibus, lul
02:23:01  <PublicServer> <Fucoo> that depo at linfingley wood has some purpose?
02:23:18  <PublicServer> <HD1Eagle> wheres that
02:23:49  <PublicServer> <HD1Eagle> yes it does actually
02:23:56  <PublicServer> <HD1Eagle> watch
02:24:07  <PublicServer> <Fucoo> i am
02:24:10  <PublicServer> <Fucoo> train goes in and out
02:24:18  <PublicServer> <Fucoo> aha
02:24:21  <PublicServer> <Fucoo> got it now
02:24:24  <PublicServer> <Fucoo> clever!
02:24:42  <PublicServer> <Fucoo> this line is not needed then
02:24:44  <PublicServer> <Fucoo> or is it?
02:24:49  <PublicServer> <HD1Eagle> its a bypass
02:24:55  <PublicServer> <HD1Eagle> if there is available space, it will skip depot
02:25:01  <PublicServer> <Fucoo> ah cool
02:25:24  <PublicServer> <Fucoo> why we havent used that before
02:25:29  <PublicServer> <HD1Eagle> we have :P
02:27:18  <PublicServer> <Razaekel> wtf
02:27:33  <PublicServer> <HD1Eagle> wt up
02:27:36  <PublicServer> <Razaekel> too many trains for flindingbury woods
02:27:42  <PublicServer> <Razaekel> wayyyyy too many
02:27:45  <PublicServer> <HD1Eagle> welcome to OpenTTD Cooop
02:27:58  <PublicServer> <HD1Eagle> the extra o is for overredundant redundancy
02:29:48  <PublicServer> <Razaekel> yay, on-demand injector!
02:29:55  <PublicServer> <HD1Eagle> eh?
02:30:01  <PublicServer> <Razaekel> flindingbury woods
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02:30:26  <PublicServer> <Razaekel> that way we dont have trains backing up to the ML
02:30:35  <PublicServer> <HD1Eagle> i've made those round slh04
02:30:55  <PublicServer> <Razaekel> useful things
02:31:09  <PublicServer> <HD1Eagle> quite cheap
02:31:23  <PublicServer> <Razaekel> but they work
02:31:33  <PublicServer> <HD1Eagle> cost-effective
02:31:59  <PublicServer> <Razaekel> think we should make them standard issue?
02:32:06  <PublicServer> <HD1Eagle> its not proper
02:32:15  <PublicServer> <Razaekel> in order to deal with noobs who dump too many trains onto a station?
02:34:36  <PublicServer> <Razaekel> too much oil too
02:35:01  <PublicServer> <Fucoo> not too much just a wave
02:37:42  <PublicServer> <Razaekel> too many trains going to this station
02:38:30  <PublicServer> <Fucoo> sell
02:38:42  <PublicServer> <HD1Eagle> SELL SELL
02:38:43  <PublicServer> <Fucoo> it was just a wave
02:38:49  <PublicServer> <Fucoo> jam somwhere
02:38:50  <PublicServer> <Fucoo> etc
02:39:02  <PublicServer> <Razaekel> too many jams >.<
02:39:09  <PublicServer> <Fucoo> not that much at all
02:39:30  <PublicServer> <Razaekel> oil trains are backing up to SLH03
02:40:20  <PublicServer> <Fucoo> how's that depo thing helping
02:40:26  <PublicServer> <HD1Eagle> where
02:40:33  <PublicServer> <Fucoo> when they leave right after they go in
02:40:38  <PublicServer> <HD1Eagle> which station
02:40:46  <PublicServer> <Fucoo> north oil
02:41:44  <PublicServer> <Fucoo> its a stupid mixing not too many trains
02:41:59  <PublicServer> <Fucoo> bridges not doublet
02:42:00  <PublicServer> <Fucoo> etc
02:42:01  <PublicServer> <Fucoo> d
02:42:40  <PublicServer> <Razaekel> im gonna rebuild the oil stations if i can
02:42:56  <PublicServer> <Fucoo> stations are good, entry is bad ;)
02:43:05  <PublicServer> <Razaekel> oil station entries*
02:43:27  <PublicServer> <Fucoo> go on
02:43:30  <PublicServer> <Fucoo> im going to bed anyway
02:44:43  <cutty> !password
02:44:44  <PublicServer> cutty: pander
02:44:57  <PublicServer> *** Cutty joined the game
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02:45:20  <PublicServer> <Fucoo> WHO THE HELL is messing with my airships!
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02:48:19  <PublicServer> <Razaekel> we need signalled bridges
02:48:31  <PublicServer> <Fucoo> that'll be too easy
02:48:44  <PublicServer> <Razaekel> but it'll be so much nicer
02:48:48  <PublicServer> <HD1Eagle> jeh
02:48:52  <PublicServer> <HD1Eagle> or diagonal bridges
02:49:07  <PublicServer> <Fucoo> that'll kill the whole game
02:49:50  <PublicServer> <HD1Eagle> thats what they said about signals and diagonals under bridges
02:51:20  <PublicServer> <Fucoo> doest sound like low TF
02:51:22  <PublicServer> <Fucoo> :)
02:51:39  <PublicServer> <Razaekel> coop TF for large stations
02:51:44  <PublicServer> <Razaekel> this is a large station
02:52:00  <PublicServer> <HD1Eagle> where?
02:52:05  <PublicServer> <Fucoo> mid oil
02:52:10  <PublicServer> <Fucoo> dover
02:52:13  <PublicServer> *** Cutty has left the game (leaving)
02:52:47  <PublicServer> <HD1Eagle> why not just...
02:54:00  <PublicServer> <HD1Eagle> and if you want to kill an assload of people, just
02:55:04  <PublicServer> <Fucoo> ok
02:55:06  <PublicServer> <Fucoo> im off
02:55:09  <PublicServer> <Fucoo> good night
03:00:35  <PublicServer> *** Fucoo has left the game (leaving)
03:06:14  <PublicServer> <HD1Eagle> built that wrong
03:08:39  <PublicServer> <HD1Eagle> heee
03:09:28  <PublicServer> <HD1Eagle> pride levels dropping
03:12:22  <PublicServer> <HD1Eagle> sweet child, where do we go now
03:12:33  <PublicServer> <Razaekel> wherever the trains slow down
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03:30:21  <PublicServer> <HD1Eagle> i see no jams, you?
03:30:29  <PublicServer> <Razaekel> refining the station
03:30:49  <PublicServer> <Razaekel> but no, it seems to be going pretty smoothly
03:31:09  <PublicServer> <HD1Eagle> wqqwend fdgame
03:41:09  <PublicServer> *** Razaekel has left the game (leaving)
03:41:09  <PublicServer> *** Game paused (not enough players)
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05:17:36  <HDIEagle> 'ello
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05:59:41  <PeterT> !playercount
05:59:41  <PublicServer> PeterT: Number of players: 0
05:59:47  <PeterT> !password
05:59:47  <PublicServer> PeterT: hooded
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06:01:23  <ODM> mornin
06:01:54  <PublicServer> *** Peter [M] has left the game (leaving)
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06:28:20  <HDIEagle> whazza you face ODM
06:28:30  <HDIEagle> !players
06:28:32  <PublicServer> HDIEagle: There are currently no clients connected to the server
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07:47:14  <avdg> !playercount
07:47:14  <PublicServer> avdg: Number of players: 0
07:48:28  <avdg> !password
07:48:28  <PublicServer> avdg: awaken
07:48:32  <PublicServer> *** avdg[be] has left the game (connection lost)
07:48:47  <PublicServer> *** {avdg[be]} joined the game
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07:51:45  <PublicServer> <avdg[be]> can no1 join for a minute, small fix
07:52:00  <planetmaker> !rcon unpause
07:52:01  <PublicServer> planetmaker: Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.
07:52:11  <planetmaker> !rcon min_active_clients 0
07:52:11  <PublicServer> planetmaker: ERROR: command or variable not found
07:52:16  <planetmaker> ...
07:52:22  <planetmaker> !rcon set min_active_clients 0
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07:52:25  <planetmaker> there you go
07:52:30  *** openttdcoop sets mode: +v themroc
07:52:41  <PublicServer> <avdg[be]> :p
07:52:45  <PublicServer> <avdg[be]> still paused
07:52:54  <planetmaker> !rcon set min_active_clients 1
07:52:57  <planetmaker> better?
07:53:01  <PublicServer> <avdg[be]> nop
07:53:15  <planetmaker> !rcon set min_active_clients 0
07:53:18  <planetmaker> !rcon unpause
07:53:18  <PublicServer> planetmaker: Game unpaused.
07:53:20  <PublicServer> <avdg[be]> yes
07:53:31  <PublicServer> *** {avdg[be]} has joined company #1
07:53:37  <PublicServer> <avdg[be]> oh :/
07:54:54  <planetmaker> hm?
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07:56:07  <planetmaker> please highlight me, if you're done. I don't want to keep this setting...
07:56:13  <planetmaker> ^ avdg
07:56:15  <PublicServer> <avdg[be]> sure
07:57:51  <Ammler> planetmaker: !unpause, !auto
07:58:06  <planetmaker> :P
07:58:18  <PublicServer> <avdg[be]> whole crew awake :p
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07:58:24  <planetmaker> damn. I just should have skipped the rcon :)
07:58:28  <planetmaker> moin Ammler :)
07:58:44  <planetmaker> hm... I gotta be afk.
07:58:48  <Ammler> Sali, pm.
07:58:51  <planetmaker> Mind if I use !auto ?
07:59:02  <planetmaker> Or should I hand over responsibility to Ammler? :P
07:59:03  <PublicServer> <avdg[be]> ok !pause
07:59:07  <planetmaker> !auto
07:59:07  <PublicServer> *** planetmaker has enabled autopause mode.
07:59:08  <PublicServer> *** Game paused (not enough players)
07:59:09  <Ammler> no :P
07:59:16  <planetmaker> :)
07:59:35  <Ammler> I have no idea, what ou did
07:59:39  <PublicServer> <avdg[be]> i think that linfingley grain is cleaner now
07:59:40  <planetmaker> look at the piggybank in toyland. It looks nice :)
07:59:41  <Webster> Latest update from blog: Asynchronous SRNW stations <> || Checking the archive & userpages <> || (Re)-Introducing Main Station Hubs <> || Big hubs in a nutshell – finding a universal hub design <> || Various degrees of terraforming <> || About Curve Lengths <> || OSQC#01 (finally) finished <> || Now testing: infrastructure sharing patch beta2 <> || PSG 138 Review & new game <> || New member for #openttdcoop: KenjiE20 <>
07:59:47  <Ammler> just saw you fiddled with pause.
07:59:56  <planetmaker> :)
08:00:12  <planetmaker> it's all to normal now again - so yes.
08:00:34  <planetmaker> Assuming that avdg knows the ways meanwhile I granted him a bit time to fix something :)
08:01:34  <PublicServer> <avdg[be]> im actually just looking what was fixed :p
08:01:39  <planetmaker>
08:01:40  <Webster> Title: Transport Tycoon Forums View topic - [8bpp] Graphics Replacement Project - OpenGFX (at
08:02:31  <PublicServer> <avdg[be]> damm signalgaps...
08:02:35  <PublicServer> <avdg[be]> i sign it :p
08:02:50  <PublicServer> <avdg[be]> no need to unpause :p
08:04:07  <HDIEagle> yay persons
08:04:14  <PublicServer> <avdg[be]> lol
08:04:17  <Ammler> that will become the game with most "!" signs, when we archive
08:04:37  <PublicServer> <avdg[be]> 110 had also many of them (if im right)
08:04:56  <PublicServer> <avdg[be]> the game with the big inner and outer cirkels
08:05:01  <planetmaker> mimmicing bad examples is not the way to go :P
08:05:25  <Ammler> planetmaker: isn't it a bit small?
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08:06:07  <HDIEagle> !password
08:06:07  <PublicServer> HDIEagle: lances
08:06:17  <planetmaker> Ammler, well... can be subject to debate. I didn't scale it, just coded it (and adjusted sprite sizes) :)
08:06:18  <PublicServer> *** Game unpaused (enough players)
08:06:18  <PublicServer> *** HD1Eagle joined the game
08:06:24  <PublicServer> <avdg[be]> hi
08:06:34  <PublicServer> <HD1Eagle> hello again
08:06:51  <PublicServer> <HD1Eagle> much defailing was put into SLH 04
08:06:58  <PublicServer> <avdg[be]> :)
08:07:12  <PublicServer> <avdg[be]> i removed !ugle (wich is gone)
08:07:20  <planetmaker> But I don't find it really much too small. Yes, other buildings are bigger, so it's relatively small...
08:07:23  <PublicServer> <avdg[be]> cl 3 should be enough i think
08:07:36  <PublicServer> <avdg[be]> not ml :)
08:07:53  <PublicServer> <HD1Eagle> lol slh 01 still can't cope
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08:08:24  <PublicServer> <avdg[be]> lol
08:08:44  <PublicServer> <avdg[be]> maybe an better injector
08:08:51  <PublicServer> <HD1Eagle> need adv injector
08:08:52  <PublicServer> <avdg[be]> :)
08:09:06  <PublicServer> *** avdg[be] has left the game (connection lost)
08:09:07  <PublicServer> *** Game paused (not enough players)
08:10:18  <PublicServer> <HD1Eagle> i don't know, sometimes it sounds like mr. tull is gnawing on his flute
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08:13:52  *** openttdcoop sets mode: +v avdg
08:13:52  <avdg> internet :/
08:13:58  <PublicServer> <HD1Eagle> Welcome to OpenTTD Coop.
08:14:12  <avdg> !password
08:14:12  <PublicServer> avdg: lances
08:14:23  <PublicServer> *** {avdg[be]} joined the game
08:14:51  <PublicServer> *** {avdg[be]} has joined company #1
08:14:52  <HDIEagle> !password
08:14:52  <PublicServer> HDIEagle: lances
08:14:52  <PublicServer> *** Game unpaused (enough players)
08:17:58  <PublicServer> <avdg[be]> wtf...
08:18:01  <PublicServer> <HD1Eagle> who did that?
08:18:04  <PublicServer> <avdg[be]> i
08:18:08  <PublicServer> <HD1Eagle> PublicServer?
08:18:13  <PublicServer> <avdg[be]> but still strang that the train passed the signal
08:18:24  <PublicServer> <HD1Eagle> pbs is wonderous
08:18:42  <PublicServer> <avdg[be]> fail :/
08:19:32  <PublicServer> <HD1Eagle> just stop trains before ya work
08:19:33  <PublicServer> <avdg[be]> more jam at slh 01 :/
08:20:09  <PublicServer> <avdg[be]> just changing signal :/
08:20:28  <PublicServer> <avdg[be]> and added 1
08:20:35  <PublicServer> <HD1Eagle> make sure you cannot cycle to pbs with ctrl+click
08:20:40  <PublicServer> <HD1Eagle> very easy to cause collision that way
08:20:41  <PublicServer> <avdg[be]> :/
08:22:46  <PublicServer> <avdg[be]> :) better
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08:26:54  <PublicServer> <HD1Eagle> FAIL
08:26:58  <PublicServer> <avdg[be]> ?
08:27:04  <PublicServer> <HD1Eagle> missing signal
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08:42:20  <PublicServer> <avdg[be]> main drop needs better troughtput
08:45:50  <PublicServer> <avdg[be]> slh 01 has a small jam now :p
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08:48:38  <PublicServer> <avdg[be]> signalgap on ml :/
08:48:49  <PublicServer> <HD1Eagle> anoza?
08:48:58  <PublicServer> <avdg[be]> just a small at a prio
08:49:09  <PublicServer> <HD1Eagle> okay, goodnight
08:49:10  <PublicServer> <HD1Eagle> its 2 am
08:49:13  <PublicServer> <avdg[be]> lol
08:49:16  <PublicServer> <avdg[be]> 10:30
08:49:22  <PublicServer> <avdg[be]> am
08:49:29  <PublicServer> <avdg[be]> i mean 10:50
08:49:42  <PublicServer> <avdg[be]> gn
08:52:05  <HDIEagle> nite
08:52:14  <PublicServer> *** HD1Eagle has left the game (leaving)
08:52:14  <PublicServer> *** Game paused (not enough players)
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09:09:14  <avdg> bye
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11:02:38  <uliko> !password
11:02:38  <PublicServer> uliko: clover
11:02:56  <PublicServer> *** uliko joined the game
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11:22:57  <nickman87> !players
11:22:58  <PublicServer> nickman87: There are currently no clients connected to the server
11:23:02  <nickman87> !password
11:23:02  <PublicServer> nickman87: dodged
11:23:46  <nickman87> !info
11:23:53  <PublicServer> nickman87: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 23323599565  Loan: 0  Value: 23334098080  (T:931, R:87, P:37, S:3) unprotected
11:26:25  <PublicServer> *** Nickman joined the game
11:27:45  <PublicServer> *** Game unpaused (enough players)
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11:27:52  <PublicServer> <Nickman> hi there
11:27:55  <PublicServer> <Radicalimero> hi
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11:33:16  <PublicServer> <Nickman> I'm off to the shower ;)
11:33:22  <PublicServer> <Radicalimero> k
11:33:36  <PublicServer> <Nickman> be back soon ;)
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11:35:06  <LittleMikey> !password
11:35:06  <PublicServer> LittleMikey: dodged
11:35:25  <PublicServer> *** LittleMikey joined the game
11:35:36  <PublicServer> <Radicalimero> hi
11:35:51  <PublicServer> <LittleMikey> yo
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12:08:21  *** openttdcoop sets mode: +v mensi
12:08:30  <mensi> !password
12:08:30  <PublicServer> mensi: boiler
12:09:02  <PublicServer> *** mensi joined the game
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12:18:15  <narc> Greetings, coopers.
12:18:24  <KenjiE20> o/
12:18:30  <PublicServer> <Radicalimero> hi
12:18:32  <PublicServer> <Nickman> hi
12:18:58  <narc> I figured it'd been too long since I said hi around here, aye?
12:19:34  <nickman87> say hi some more then ;)
12:19:51  <narc> Okay, I'll give that a try: "Hi some more" :)
12:19:56  <nickman87> :D
12:20:07  <PublicServer> <Radicalimero> lol
12:20:21  <ODM> greetings!
12:20:41  <narc> Hm, I didn't move the sound system's remote with me because I figured I wouldn't need it for a while... that turns out not to have been a wise move.
12:20:42  * Ammler greets narc
12:21:59  <narc> Yay, great to see you guys :)
12:23:23  <LittleMikey> Oh hey Narc
12:26:31  <mensi> Dover oil mid south is at a level where you can't get oil to 0
12:26:52  <mensi> trains are waiting with 0% even though there is cargo available to load
12:27:12  <mensi> that's something we patched in our custom build...
12:27:32  <PublicServer> <LittleMikey> They have the correct cargo types?
12:28:37  <mensi> sure
12:28:55  <mensi> lol all the oil rigs for mid-south are dropping in production
12:29:10  <PublicServer> <Nickman> thats bad
12:29:12  <mensi> almost everything comes from the transfer mid-north
12:32:03  <nickman87> !traincl 210
12:32:09  <nickman87> !cl
12:32:16  <nickman87> @traincl 210
12:32:16  <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter)
12:32:42  <Maza> what is CL ? or TL?
12:32:54  <nickman87> CL is curve length, and TL is train length
12:33:14  <Maza> ok
12:33:48  <Maza> !cl 600
12:34:02  <Maza> @traincl 600
12:34:02  <Webster> CL 13 required for rail at speed 600km/h (or TL if it's shorter)
12:34:03  <LittleMikey> So for the parts of the track that are TL10, make sure that all the turns are at least 8.5 units long. For the other parts like oil, they onlyy have to be 7 tiles long because that is TL.
12:35:33  <Mark> hello
12:35:44  <LittleMikey> Heya Mark
12:36:02  <PublicServer> *** LittleMikey has left the game (leaving)
12:37:01  <LittleMikey> be back later chaps
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12:37:23  *** openttdcoop sets mode: +v Fuco
12:37:56  <Fuco> !password
12:37:56  <PublicServer> Fuco: welted
12:38:05  <PublicServer> *** Fucoo joined the game
12:38:08  <PublicServer> <Fucoo> h
12:40:26  <Mark> !password
12:40:26  <PublicServer> Mark: welted
12:40:35  <PublicServer> *** Mark joined the game
12:45:27  <PublicServer> <Mark> love the constructive critism
12:45:30  <PublicServer> <Nickman> those are ammler's signs :D
12:45:44  <Ammler> :P
12:45:54  <Ammler> aren't those obvious?
12:46:02  <PublicServer> <Mark> no?
12:46:29  <Ammler> hmm, which signs are you speaking about?
12:46:46  <PublicServer> <Mark> at shifters
12:46:59  <PublicServer> <Fucoo> in the eastnorth corner i suppose
12:47:00  <Ammler> oh, common, those are :P
12:47:30  <Ammler> shifter without joiner?
12:47:40  <PublicServer> <Mark> so?
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12:47:51  <PublicServer> <Mark> you want to shift to the outer lane as much as possible
12:47:51  *** openttdcoop sets mode: +v eleusis
12:47:51  <Ammler> shifter before exit
12:48:08  <Ammler> Mark, please think and speak then.
12:48:17  <PublicServer> <Mark> right
12:48:22  <Ammler> I give you an other chance ;-)
12:48:24  <PublicServer> *** Mark has left the game (leaving)
12:48:29  <Mark> no thanks
12:49:04  <Mark> do consider we have more ML tracks than SLHs
12:49:05  <Ammler> then you should rewrite the SML guide
12:49:07  <Mark> and speak again
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12:49:45  <Ammler> why should you shift without join?
12:50:00  <Ammler> (or merge)
12:50:19  <Mark> why should you shift at all?
12:50:40  <Ammler> those shifter i merges do shipft on ML from n lines to n lines, quite useless.
12:50:51  <Mark> not at all
12:50:55  <Ammler> marked*
12:51:00  <Mark> i'm not going to argue again though
12:51:04  <Mark> did enough of that today
12:51:11  <Ammler> oh sorry
12:51:17  <Ammler> didn't read back
12:51:18  <PublicServer> <Fucoo> ive added those when there was lesser traffic on ML to help SLH3 connection
12:51:21  <PublicServer> <Fucoo> because 1 set wasnt enough
12:51:27  <PublicServer> <Fucoo> now as its reconnected the other way
12:51:27  <Ammler> just from the nickman highlight
12:51:34  <PublicServer> <Fucoo> its not as much necessary
12:51:48  <nickman87> I never highlight! :D
12:53:16  <PublicServer> <Nickman> finally SLH04 has been rebuild and improved ;)
12:53:25  <Ammler> well, Mark thinks, you can shift all the time, no matter, if there is a join or merge.
12:53:41  <Ammler> so in that case, they aren't useless.
12:54:10  <Ammler> I think, you need only to shift for a join or merge, in that case, they are useless.
12:55:04  <Ammler> and because you made a "bad" job on your shifters, I would rather remove them.
12:55:26  <nickman87> I also made some "useless" shifters, just to move more trains to the outer lanes, it is possible that they need the next exit, but there is also a chanse htey don't need it, and will be moved already so they don't have to use up the next shifter speces :)
12:55:32  <Ammler> (no working bypass)
12:56:02  <Fuco> you've seen how those were acting strangely
12:56:22  <Ammler> but I fixed them quite easy.
12:56:42  <Fuco> like, you've said make it shorter
12:56:45  <Fuco> then it doesnt work
12:56:50  <Fuco> now its the same length as original
12:56:54  <Ammler> no
12:56:59  <Fuco> that wasnt you?
12:57:17  <Ammler> I said, you need to shorten them 1 tile, you did 2 :P
12:57:30  <Fuco> yes then i did it 1 tile longer
12:57:33  <Fuco> and it stil didnt work
12:57:44  <Ammler> and I changed the signal to eol and it worked
12:58:39  <Fuco> if it bugs you so much ill remove them ;P
12:58:39  <Ammler> but the whole hassle for useless shifters, that is what I meant in general.
12:58:59  <Ammler> well, it seems I am the only one
12:59:06  <Ammler> so you can keep those.
12:59:11  <nickman87> :D
12:59:21  <Fuco> as i said those were mostly temp when we were rebuilding
13:00:35  <Ammler> temp isn't valid excuse
13:01:04  <Ammler> temp is only valid, IF it IS temp ;-)
13:01:32  <Fuco> right
13:01:38  <Fuco> its there for 150 years
13:01:41  <Fuco> hardly a temp thing :(
13:01:46  <nickman87> some temps stay the entire game :p
13:02:06  <Ammler> yes, then it earns my "!ugly" signs, don't you agree?
13:02:14  <nickman87> :D
13:03:32  <Fuco> i still dont see a problem, if it switches 20 trains off then next switchers can do "better" job at cleaning line 1
13:04:16  <Fuco> look how SLH4 switchers are "not working"
13:04:42  <PublicServer> <Nickman> SLH4 sitchers (mostly mine :D) rule! :p
13:04:57  <Fuco> yes, i mean they wont shift enough traffic
13:05:04  <Fuco> so there are queues at exit all the time
13:05:17  <PublicServer> <Nickman> I added somem ore, seems to be better now
13:05:22  <PublicServer> <Nickman> havn't seen queues for a while
13:06:24  <PublicServer> <Fucoo> those extra switchers, by what ammler said are useless too
13:06:38  <PublicServer> <Nickman> no, it's before a merger ;)
13:06:50  <PublicServer> <Fucoo> yes but it only shift line 4 -> 5
13:06:57  <PublicServer> <Fucoo> that should go before 4 - > 3
13:06:58  <PublicServer> <Nickman> yeah, it needs even more...
13:07:00  <PublicServer> <Fucoo> not after
13:07:20  <Ammler> hmm
13:07:22  <PublicServer> <Fucoo> ah not 4->3 but 3->4 ofc
13:07:41  <PublicServer> <Nickman> have you seen the space you have to work with? :D it's insane :d
13:07:54  <PublicServer> <Fucoo> i know im not saying anything
13:07:56  <PublicServer> <Nickman> and there are multiple shifters from all the lines there :D
13:08:02  <Ammler> you could also make a new SLH
13:08:06  <PublicServer> <Fucoo> im  just saying that 80% of switchers are useless now
13:08:07  <PublicServer> <Nickman> so... it does improve a bit
13:08:18  <Ammler> then additional shifters would be "legal" ;-)=
13:08:48  <Ammler> Fuco: all shifters not between exit and join of a SLH are
13:09:16  <Ammler> (and not before merge)
13:09:21  <PublicServer> <Fucoo> but shouldt they go in order? 4->5, 3->4, 2->3 etc?
13:09:29  <Ammler> like the factory drop joiner
13:09:33  <PublicServer> <Fucoo> so previous one clear space for next
13:09:44  <PublicServer> <Nickman> yeah
13:09:48  <Ammler> where is 1?
13:09:54  <Ammler> the line with the joiner?
13:10:11  <PublicServer> <Fucoo> well, after then
13:10:14  <PublicServer> <Fucoo> them
13:10:32  <Ammler> isn't that obvious?
13:10:41  <PublicServer> <Fucoo> no i dont understand you
13:11:09  <Ammler> you join at line 1, so you should get that line free
13:11:16  <PublicServer> <Fucoo> those switchers are not helping the join line at all
13:11:20  <Ammler> you have switch before that  join to 2
13:11:40  <Ammler> to get line 2 free, you have to switch before that to 3
13:11:49  <PublicServer> <Fucoo> yes that's what i said
13:11:57  <Ammler> which "those"?
13:12:02  <PublicServer> <Fucoo> come and look ;d
13:12:11  <Ammler> hmm
13:14:35  *** Progman has quit IRC
13:14:50  <PublicServer> <Nickman> the joiner of SLH04 is actually quite useless, as all those trains have to go to the drop :D
13:15:14  <PublicServer> <Fucoo> not all
13:15:19  <PublicServer> <Fucoo> iron go to the iron drop
13:15:20  <PublicServer> <Nickman> 90% at least
13:15:23  <PublicServer> <Nickman> :)
13:15:24  <PublicServer> <Nickman> k
13:15:43  <PublicServer> <Nickman> so, if we just put two dedicated lines to the drop and the rest can merge, there will be no problems anymore///
13:15:49  <Ammler> do you bypass them directly to drop?
13:15:52  <PublicServer> <Fucoo> iron have over 90 trains there
13:15:57  <PublicServer> *** Mark has left the game (connection lost)
13:16:38  <PublicServer> <Fucoo> ok less, 70
13:16:43  <PublicServer> <Fucoo> one station go to SLH5
13:16:49  <PublicServer> <Nickman> :p
13:17:00  <PublicServer> *** AmmIer joined the game
13:17:56  *** mixrin has joined #openttdcoop
13:18:01  *** openttdcoop sets mode: +v mixrin
13:19:04  <mixrin> !password
13:19:04  <PublicServer> mixrin: givens
13:19:16  <PublicServer> *** mixrin joined the game
13:19:26  <PublicServer> <mixrin> hello
13:19:45  <PublicServer> <Nickman> hi
13:25:28  <PublicServer> *** AmmIer has left the game (connection lost)
13:35:08  <PublicServer> <Nickman> my ore mine imploded it seems :D
13:46:37  *** Progman has joined #openttdcoop
13:46:42  *** openttdcoop sets mode: +v Progman
13:46:42  <PublicServer> *** Radicalimero has left the game (connection lost)
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13:51:55  *** avdg has joined #openttdcoop
13:51:59  *** openttdcoop sets mode: +v avdg
13:52:00  <avdg> hi
13:52:05  <avdg> !playercount
13:52:05  <PublicServer> avdg: Number of players: 4
13:52:44  <avdg> !password
13:52:44  <PublicServer> avdg: debunk
13:52:56  <PublicServer> *** {avdg[be]} joined the game
13:54:38  <PublicServer> <Nickman> joining at SLH01 is pain in the ass, all lanes are crowded there
13:55:16  <PublicServer> <avdg[be]> :/ who moved my presignal
13:55:23  <PublicServer> <Nickman> where?
13:55:28  <PublicServer> <avdg[be]> slh 01
13:55:39  <PublicServer> <avdg[be]> most inner joiner
13:55:53  <PublicServer> <avdg[be]> not good for acc
13:56:16  <PublicServer> <avdg[be]> fixed
13:56:26  <PublicServer> <Nickman> I moved it... I need the trains to move just a tiny bit burther :D
13:56:35  <PublicServer> <avdg[be]> noo, that just break them
13:56:44  <PublicServer> <avdg[be]> if they are too light
13:57:10  <PublicServer> <avdg[be]> its fine this way :)
13:57:18  <PublicServer> <Nickman> ;)
13:57:44  <PublicServer> <avdg[be]> why that jam :/
13:58:00  <PublicServer> <Nickman> line is too crowded because of all the trains :D
13:58:12  <PublicServer> <avdg[be]> grrr pbs?
13:58:22  <PublicServer> <Nickman> ?
13:58:29  <PublicServer> <avdg[be]> see !shifting jam
13:58:49  <XeryusTC> !password
13:58:49  <PublicServer> XeryusTC: debunk
13:58:57  <PublicServer> <Nickman> stupid signal
13:59:00  <PublicServer> *** XeryusTC joined the game
13:59:06  <PublicServer> <avdg[be]> why are the trains slow if they are bypassing :/
13:59:45  <PublicServer> <Nickman> should be ok now
14:00:09  <PublicServer> <avdg[be]> checking...
14:00:10  <mensi> dover oil soon has 200 trains
14:00:22  <PublicServer> <avdg[be]> hard to get a stuck train :p
14:00:40  <PublicServer> <avdg[be]> just too late :/
14:00:43  <PublicServer> <avdg[be]> :)
14:00:52  <PublicServer> <avdg[be]> :/ still
14:01:45  <PublicServer> <Nickman> seems to be going ok now?
14:01:51  <PublicServer> <avdg[be]> no, that bypass
14:02:03  <PublicServer> <avdg[be]> check trainspeed
14:02:30  <PublicServer> <Nickman> yeah, they slowdown alot...
14:03:04  <PublicServer> <avdg[be]> idk what happens
14:03:09  <PublicServer> <avdg[be]> pbs?
14:03:41  <PublicServer> <avdg[be]> or diagonal problem?
14:03:52  <PublicServer> <Nickman> I'd say diagonal problem
14:03:59  <PublicServer> <Nickman> use both
14:04:21  <PublicServer> <avdg[be]> k
14:04:22  <PublicServer> <Nickman> very strange
14:04:32  <PublicServer> <avdg[be]> less jam ::)
14:04:42  <PublicServer> <avdg[be]> :/
14:05:09  <PublicServer> <avdg[be]> i think why
14:05:24  <PublicServer> <avdg[be]> pbs reserves also the tile where the block ends
14:05:33  <PublicServer> <Nickman> yeah...
14:05:35  <PublicServer> <avdg[be]> so its a bit longer
14:05:46  <PublicServer> <avdg[be]> solution: pbs at diagonal
14:06:13  <PublicServer> <Nickman> like that?
14:06:16  <PublicServer> <avdg[be]> yeah
14:06:30  <PublicServer> <avdg[be]> i hope it works
14:06:35  <PublicServer> <XeryusTC> juck, termini all over the place :s
14:06:47  <PublicServer> <avdg[be]> humm...
14:06:50  <PublicServer> <Nickman> not much room, and saves alot of curves :D
14:07:07  <Mark> and the one station that should be terminus is not
14:07:11  <PublicServer> <avdg[be]> its something else :/
14:07:12  <Mark> !password
14:07:12  <PublicServer> Mark: scrams
14:07:18  <PublicServer> <Nickman> which one Mark?
14:07:22  <PublicServer> *** Mark joined the game
14:07:23  <Fuco> which one
14:07:24  <Mark> goods pickup
14:07:27  <Fuco> it is
14:07:28  <PublicServer> <Nickman> it is ;)
14:07:28  <Mark> unless it changed :P
14:07:32  <PublicServer> <Nickman> yup
14:07:36  <PublicServer> <Nickman> more then a day ago :D
14:07:37  <PublicServer> <Mark> good
14:07:55  <PublicServer> <avdg[be]> i think diagonal problem is still a reason :p
14:08:03  <PublicServer> <Nickman> Mark, check "!slowdowns?"
14:08:12  <PublicServer> <XeryusTC> bah, someone got too used to srnws :s
14:08:14  <PublicServer> <Nickman> it has some slowdowns once in a while
14:08:30  <PublicServer> <Fucoo> its a jam propagation from below imo
14:09:29  <PublicServer> <Mark> the idea of a bypass is to allow a train to bypass a blocked one
14:09:49  <PublicServer> <Nickman> I know :)
14:09:56  <PublicServer> <Mark> isn't it obvious that the blocked train should not block the bypass then?
14:10:14  <PublicServer> <Nickman> yes, but that isn't the case?
14:10:16  <PublicServer> <Fucoo> it was bypassing  pretty good
14:10:42  <PublicServer> <Nickman> it should be perfect length?
14:10:51  <PublicServer> <Mark> well not shorter at least
14:10:54  <PublicServer> <Nickman> hmmm, one tile short it appears
14:10:55  <PublicServer> <avdg[be]> lol
14:11:02  <PublicServer> <Mark> a 4.5 tile waiting bay can't hold a 5 tile train
14:11:14  <PublicServer> <Mark> you're counting wrong
14:11:25  <PublicServer> <avdg[be]> mark, move that presignal :)
14:11:44  <PublicServer> <Mark> i've moved loads of presignal
14:11:47  <PublicServer> <avdg[be]> you can move it 1 till farther
14:11:48  <PublicServer> <Fucoo> hmm
14:11:53  <PublicServer> <Mark> i'd rather have people building them the right way the first time
14:11:58  <PublicServer> <Fucoo> what about now
14:12:11  <PublicServer> <Mark> now its fine
14:12:27  <PublicServer> <avdg[be]> =)
14:12:32  <PublicServer> <Mark> why a penalty on the bypass?
14:12:47  <PublicServer> <avdg[be]> lol
14:12:52  <PublicServer> <Fucoo> coz they split then
14:12:52  <PublicServer> <Nickman> trains like it to much? :D
14:12:52  <PublicServer> <avdg[be]> passing trains :)
14:13:36  <PublicServer> <Mark> you want the penalty to be after the bypass
14:13:46  <PublicServer> <Mark> SO DONT REMOVE IT
14:13:50  <PublicServer> <Mark> damnit
14:13:52  <PublicServer> <Fucoo> see, now it split
14:13:59  <PublicServer> <Nickman> it is there, but on the diagonal part ;
14:14:00  <PublicServer> <avdg[be]> ? why 2 penaltys
14:14:01  <PublicServer> <Nickman> ;)
14:14:17  <PublicServer> <Nickman> now trains always use the bypass? is that wanted?
14:14:24  <PublicServer> <Mark> they dont?
14:14:33  <PublicServer> <Nickman> they use it alot then... :d
14:14:49  <PublicServer> <Mark> guess you're looking at a different bypass
14:14:53  <PublicServer> <Nickman> :p
14:15:08  <PublicServer> <Mark> they only use it if the twoway is red
14:15:13  <PublicServer> <Mark> like they should
14:15:18  <PublicServer> <Nickman> :)
14:16:04  <PublicServer> <Nickman> SLH01 injection can't handle it... or the ML can't handle it, that's a better description :)
14:16:25  <PublicServer> <Mark> wtf, people even put penalties on my bypases
14:16:30  <PublicServer> <Mark> without labeling of course
14:16:57  <PublicServer> <Nickman> could be mine...
14:16:58  <PublicServer> <Nickman> :)
14:17:04  <PublicServer> <avdg[be]> and mine  :p
14:17:17  <PublicServer> <Mark> what made you think those were needed?
14:17:20  <PublicServer> <Mark> brainless copying?
14:17:29  <PublicServer> <avdg[be]> bypassers :/
14:17:32  <PublicServer> <Nickman> sometimes trains just took the bypass without any need for it
14:17:45  <PublicServer> <Nickman> They stopped doing that when I added extra penalty
14:17:50  <PublicServer> <Mark> or without you noticing the need?
14:18:12  <PublicServer> <Nickman> they still do it at the switcher you made, but not all the time :)
14:18:15  <PublicServer> <Mark> rather add a signal after the twoway
14:18:20  <PublicServer> <Mark> that may even help
14:18:21  <PublicServer> <avdg[be]> bypassers can cause jam becouse they arent syncroned
14:18:28  <PublicServer> <Nickman> they take the bypass when it is not needed...
14:18:31  <PublicServer> <Nickman> but not all the time
14:18:34  <PublicServer> <Nickman> sometimes they do
14:19:04  <PublicServer> <Mark> if they do there is either a signal gap or the train in front of them is slowed down
14:20:08  <PublicServer> *** Mark has left the game (leaving)
14:28:05  <PublicServer> <Fucoo> poor iron drop exit's jamming
14:28:16  <PublicServer> <Nickman> happens sometimes...
14:28:25  <PublicServer> <Nickman> not that bad at the moment...
14:28:31  <PublicServer> <Nickman> it's because of all the oil trains :D
14:29:11  <PublicServer> <avdg[be]> lol, pinhill city ls2
14:29:34  <PublicServer> <avdg[be]> 2,5k waiting, farm at 12 pc/month
14:29:37  <PublicServer> <Fucoo> hmm
14:29:57  <PublicServer> <Fucoo> 2.5k enroute
14:29:58  <PublicServer> <avdg[be]> dont add trains :p
14:29:59  <PublicServer> <Fucoo> ;0
14:30:16  <PublicServer> <Fucoo> farm down there has 850
14:30:51  <PublicServer> <Fucoo> ml is at the limit it seems
14:31:00  <PublicServer> <Nickman> yeah, at some places it is
14:31:07  <PublicServer> <Nickman> but we can't add another one... :)
14:31:13  <PublicServer> <Fucoo> why
14:31:18  <PublicServer> <Nickman> no room? :D
14:31:21  <PublicServer> <Fucoo> make
14:31:32  <PublicServer> <avdg[be]> becouse adding trains means more jam :p
14:31:42  <PublicServer> <Fucoo> we can do 8 tunnels beneath SLH4
14:31:47  <PublicServer> <Fucoo> directly to drop
14:31:51  <PublicServer> <Fucoo> ;P
14:31:53  <PublicServer> <Nickman> :D
14:32:06  <PublicServer> <avdg[be]> planhaters :p
14:32:13  <PublicServer> <Fucoo> how's that command to tell you how many tunnels you nee
14:32:26  <PublicServer> <Fucoo> gap's 132
14:32:29  <PublicServer> <avdg[be]>  @ tunnels <tl> <length>
14:32:30  <PublicServer> <Nickman> something with tunnel :)
14:32:41  <PublicServer> <Fucoo> damn
14:32:44  <PublicServer> <avdg[be]> xd
14:32:54  <PublicServer> <Nickman> hahaha :D
14:32:59  <PublicServer> <Nickman> PER line... :)
14:33:10  <PublicServer> <avdg[be]> rofl
14:33:32  <PublicServer> <avdg[be]> howmany lines?
14:33:41  <PublicServer> <Fucoo> 19
14:33:46  <PublicServer> <Fucoo> *6
14:33:58  <PublicServer> <avdg[be]> :p
14:33:59  <PublicServer> <Fucoo> well 114 tunnels
14:33:59  <PublicServer> <Nickman> damn :D
14:34:02  <PublicServer> <Fucoo> not that bad
14:34:10  <PublicServer> <Fucoo> takes half the map
14:34:17  <PublicServer> <avdg[be]> lol
14:34:18  <PublicServer> <Nickman> :p
14:34:32  <PublicServer> <avdg[be]> unless you are building them upwards :p
14:34:39  <PublicServer> <Fucoo> btw, 19*6 = 20*6 - 6
14:34:45  <PublicServer> <Fucoo> not that hard to use !calc :D
14:34:46  <PublicServer> <avdg[be]> 6 tiles high
14:35:18  <PublicServer> <avdg[be]> :p
14:35:30  <PublicServer> <Fucoo> wait, and why we'll need tunel for every line anyway
14:36:03  <PublicServer> <avdg[be]> and why 6
14:36:13  <PublicServer> <Fucoo> true
14:36:14  <PublicServer> <Fucoo> ><
14:36:42  <PublicServer> <Fucoo> let's get it to 1k trains
14:36:47  <Osai> !playercount
14:36:47  <PublicServer> Osai: Number of players: 6
14:36:59  <PublicServer> <avdg[be]> if you want more trains, you need a better plan :p
14:37:09  <PublicServer> <Fucoo> probably
14:37:14  <PublicServer> *** XeryusTC has joined spectators
14:37:16  <PublicServer> <Fucoo> so, add another ring in centre?
14:37:23  <PublicServer> <avdg[be]> bad plan :)
14:37:28  <PublicServer> <Nickman> haha :D
14:37:32  <PublicServer> <avdg[be]> i mean, redo :p
14:37:35  <PublicServer> <Fucoo> what do you want to do now
14:37:45  <PublicServer> <Nickman> if you want to add a new ring, start making it from SLH01 insertion ;)
14:37:48  <PublicServer> <Fucoo> imo
14:37:51  <PublicServer> <Nickman> give them a dedicated line :D
14:37:52  <PublicServer> <Fucoo> add oil route
14:37:58  <PublicServer> <Fucoo> that'll ease a lot
14:38:05  <PublicServer> <Fucoo> oil has > 250 trains
14:38:14  <PublicServer> <avdg[be]> on the goods line?
14:38:19  <PublicServer> <Fucoo> no
14:38:24  <PublicServer> <Fucoo> still tl5
14:38:28  <PublicServer> <avdg[be]> thats fastest :p
14:38:29  <PublicServer> <Fucoo> somewhere near the ring
14:38:54  <PublicServer> <Fucoo> 286 oil trains atm
14:38:59  <PublicServer> *** XeryusTC has left the game (connection lost)
14:39:00  <PublicServer> <avdg[be]> idea: load goods, drop goods, refit -> oil, pickup oil, drop oil, refit -> goods
14:39:04  <PublicServer> <avdg[be]> if possible :p
14:39:08  <PublicServer> <Fucoo> round 28%
14:39:24  <PublicServer> <Fucoo> is it possible to refit with an order?
14:39:27  <PublicServer> <avdg[be]> yes
14:39:34  <PublicServer> <Fucoo> and can a tanker load goods?
14:39:40  <PublicServer> <avdg[be]> no :p
14:39:43  <PublicServer> <Nickman> :p
14:39:52  <PublicServer> <avdg[be]> but i wish there is one
14:40:15  <PublicServer> *** X-BT joined the game
14:40:23  <PublicServer> <Fucoo> how do you add refit order
14:40:32  <PublicServer> <Nickman> hi X-BT
14:40:40  <PublicServer> <avdg[be]> add depot order
14:40:42  <PublicServer> <X-BT> Hi Nickman
14:40:46  <PublicServer> <Fucoo> ah
14:40:56  <PublicServer> <Nickman> wassup? :)
14:41:03  <PublicServer> <avdg[be]> dropdown at goto, or select a depot as order
14:41:20  <PublicServer> <avdg[be]> the dropdown -> go to closest depot
14:41:27  <PublicServer> <X-BT> just added a wikipage about my merger
14:41:31  <PublicServer> <avdg[be]> :)
14:41:35  <PublicServer> <Fucoo> i see
14:41:49  <PublicServer> <Nickman> named? :)
14:41:55  <PublicServer> <avdg[be]> i changed my userpage a little bit
14:42:27  <PublicServer> <avdg[be]> brb
14:42:32  <PublicServer> *** {avdg[be]} has joined spectators
14:43:13  <PublicServer> <X-BT> got a link from my user page
14:44:00  <PublicServer> *** {avdg[be]} has joined company #1
14:45:01  <PublicServer> <avdg[be]> i wish the good trains are taking back something, it will reduce load on the ml
14:45:06  <PublicServer> <Nickman> I'll read it in a sec X-BT ;)
14:45:17  <PublicServer> <Nickman> brb
14:45:19  <avdg> link?
14:45:21  <PublicServer> <Fucoo> well we can try that somehow
14:45:32  <PublicServer> <Fucoo> but needs something which can take oil/goods
14:45:38  <PublicServer> <avdg[be]> still some technical problems
14:45:48  <PublicServer> <avdg[be]> fucoo, doesnt have to be oil
14:45:53  <X-BT>
14:46:10  <PublicServer> <Fucoo> what else
14:46:26  <PublicServer> *** {avdg[be]} has joined spectators
14:47:17  <Mark> @stage Finalizing
14:47:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Finalizing | | Use !help for IRC-commands | Cargo Destinations at | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet"
14:47:30  <PublicServer> <Fucoo> i dont like that  picture
14:47:35  <PublicServer> <Fucoo> at your guide ;9
14:47:58  <PublicServer> <Fucoo> can you maybe make a normal one and add just a link? :P
14:48:17  *** nlhans has joined #openttdcoop
14:48:22  *** openttdcoop sets mode: +v nlhans
14:48:25  <nlhans> !password
14:48:25  <PublicServer> nlhans: throng
14:48:25  <PublicServer> <Fucoo> or its only weird on my side?
14:48:32  <PublicServer> *** Hans joined the game
14:48:56  <PublicServer> *** {avdg[be]} has joined company #1
14:49:03  <X-BT> I am not so experienced with wiki editing, in fact it was my second page after the user page. I'll look into it
14:49:13  <PublicServer> *** X-BT has joined spectators
14:49:23  <PublicServer> <Fucoo> ill make a screenshot wait
14:49:26  <PublicServer> <avdg[be]> X-BT, wiki is easy to lear
14:49:28  <PublicServer> <Fucoo> it might be my fault
14:49:29  <PublicServer> <avdg[be]> learn :)
14:49:34  <PublicServer> <Hans> Yeah
14:49:51  <PublicServer> <avdg[be]> find a good tutorial, experiment with it, and your going :)
14:50:24  <Fuco>
14:50:27  <Fuco> look at this
14:50:42  <PublicServer> <avdg[be]> maybe: look at sources from other pages
14:51:00  <X-BT> that looks awful yes
14:51:50  <KenjiE20> lol opera does bizarre things
14:52:01  <PublicServer> <avdg[be]> :p
14:52:06  <KenjiE20> also, dwarf fortress ^_^
14:52:07  <PublicServer> <avdg[be]> use firefox
14:52:09  <PublicServer> <avdg[be]> xd
14:52:16  <PublicServer> <Fucoo> i dont like it
14:52:29  <PublicServer> <avdg[be]> why?
14:52:33  <X-BT> even with firefox it looks a bit bad, looks jpg like
14:52:51  <KenjiE20> X-BT there's a help link next to the submit buttons
14:52:58  <KenjiE20> I suggest the formatting one
14:53:20  <KenjiE20> and/or the images one
14:54:26  <PublicServer> <Fucoo> 999 trains
14:54:26  <X-BT> thanks, I'll look into it, as I said, my first attempt and I just used the embed image button...
14:54:51  <KenjiE20> wiki markup is weird
14:56:40  <nickman87> that image is scaled badly on your pc Fucoo, it looks good here ;)
14:56:52  <PublicServer> <Fucoo> yea
14:56:55  <KenjiE20> opera's changed the ratio
14:56:57  <PublicServer> <Fucoo> but the scaling is weird
14:57:01  <PublicServer> <Fucoo> exactly
14:57:02  <KenjiE20> which is bizarre way to handle it
14:57:20  <PublicServer> <Fucoo> i have too many tabs opened ;D
14:57:26  <X-BT> I'm more used to HTML and the pain of making everything look the same in every browser, so this should be managable
14:57:42  <PublicServer> <Fucoo> i've switched from widescreen to 4:3 so it leaves less space for the actual page
14:57:50  <KenjiE20> speaking of which, youtube is dropping ie6 at last
14:58:23  <PublicServer> <avdg[be]> i removed that tunnel at slh 04
14:58:58  <PublicServer> <Fucoo> ill try to add 1 dedicated oil line
14:59:02  <PublicServer> <Fucoo> somewhere to the ring
14:59:32  <PublicServer> <Fucoo> with 19 tunnels under SLH4
14:59:44  <PublicServer> <Nickman> you are crazy fucoo :)
15:00:29  <PublicServer> <Fucoo> damn no room for exit
15:00:34  <PublicServer> <avdg[be]> ?
15:00:45  <PublicServer> <Fucoo> look at !oil line exit
15:01:00  <PublicServer> <Fucoo> fits 13 tunnels
15:01:41  <PublicServer> <avdg[be]> ?
15:01:51  <PublicServer> <Fucoo> what
15:02:03  <PublicServer> <avdg[be]> i dont know what you are planning
15:02:18  <PublicServer> <Fucoo> gonna add an oil line
15:02:21  <PublicServer> <Fucoo> to go under the city
15:02:24  <PublicServer> <Fucoo> in 11 tunnels
15:02:45  <PublicServer> <avdg[be]> :)
15:02:55  <PublicServer> <Fucoo> tl is 5 not 15
15:02:57  <PublicServer> <Fucoo> ;p
15:03:09  <PublicServer> <avdg[be]> if you can make a separated network :p
15:03:16  <PublicServer> <Fucoo> no way
15:03:19  <PublicServer> <Fucoo> thats boring
15:03:28  <X-BT> Strange, the browser is scaling the images, even if width and height attributes are specified in HTML
15:03:29  <PublicServer> <avdg[be]> not with maglev xd
15:04:00  <X-BT> Oops, had zoom active
15:04:06  <PublicServer> <avdg[be]> lol
15:04:12  <nickman87> no scaling in FF ;)
15:04:20  <PublicServer> <Fucoo> can i somehow get a height of a tile?
15:04:46  <PublicServer> <avdg[be]> info :)
15:04:49  <X-BT> scaling if you do Ctrl+Mouse wheel
15:04:50  <PublicServer> <Fucoo> nice
15:05:10  <PublicServer> <avdg[be]> click on the questionmark
15:05:12  <PublicServer> <Fucoo> to tunnels will go @ 7
15:05:22  <PublicServer> <avdg[be]> or (i)
15:07:30  <PublicServer> *** Hans has left the game (leaving)
15:07:31  *** nlhans has quit IRC
15:07:54  <PublicServer> <Fucoo> nice
15:08:04  <PublicServer> <Nickman> that aint far enough?
15:09:37  <PublicServer> <avdg[be]> :/ goods cant fit
15:13:25  <PublicServer> <avdg[be]> hmm... maybe we can do a goal in 1 of the next games: get so much transported as possible
15:13:54  <PublicServer> <avdg[be]> reach 2 mill with same size as this map
15:14:00  <PublicServer> <avdg[be]> or 2,5
15:14:10  <PublicServer> *** X-BT has joined company #1
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15:14:28  <PublicServer> <Fucoo> 10 tunnels ready
15:15:11  <PublicServer> <X-BT> That new oil tunnel thing looks interesting
15:15:32  <PublicServer> <Fucoo> lots of TF but what the heck
15:15:42  <PublicServer> <avdg[be]> lol
15:15:47  <KenjiE20> <avdg[be]> hmm... maybe we can do a goal in 1 of the next games: get so much transported as possible <-- wasn't that last game?
15:15:59  <PublicServer> <avdg[be]> idk
15:16:06  <PublicServer> <Fucoo> tunnels can cross?
15:16:17  <PublicServer> <avdg[be]> if you put cheat at on :)
15:16:37  <PublicServer> <Fucoo> i mean one above another
15:16:42  <PublicServer> <avdg[be]> yes
15:16:43  <PublicServer> <Fucoo> that wasnt possible
15:16:46  <PublicServer> <Fucoo> some time back
15:16:53  <PublicServer> <avdg[be]> that was possible
15:17:00  <PublicServer> <avdg[be]> but not with bridges
15:17:10  <PublicServer> <Fucoo> aah
15:17:11  <PublicServer> <Fucoo> maybe
15:17:14  <PublicServer> <avdg[be]> (and still is possible)
15:17:29  <PublicServer> <avdg[be]> so long you dont cross at same lvl
15:17:40  <PublicServer> <Fucoo> poor iron tunnel will have to go
15:17:51  <PublicServer> <avdg[be]> digg deeper :p
15:17:58  <PublicServer> <Fucoo> the hole is in the way
15:18:05  <PublicServer> <X-BT> i am thinking about a new route for the ireon
15:18:11  <PublicServer> <avdg[be]> you can lower 1 tile
15:18:17  <PublicServer> *** 0DM has left the game (connection lost)
15:18:23  <PublicServer> <Fucoo> i need to rise it
15:18:34  <PublicServer> <Fucoo> or maybe
15:18:36  <PublicServer> <avdg[be]> also good :p
15:18:44  <PublicServer> <Fucoo> bridge cant go over tunnel ah :D
15:18:49  <PublicServer> <Fucoo> damn
15:18:56  <PublicServer> <avdg[be]> ?
15:19:07  <PublicServer> <X-BT> bridge can go across tunnel opening yes
15:20:12  <PublicServer> <avdg[be]> :)
15:20:32  <PublicServer> <avdg[be]> wood :(
15:20:37  <PublicServer> <Fucoo> w/e just testing
15:20:46  <PublicServer> <avdg[be]> i think that your project will suck
15:21:01  <PublicServer> <avdg[be]> you need more lines :(
15:21:02  <PublicServer> <Fucoo> why
15:21:03  <PublicServer> <Fucoo> no
15:21:18  <PublicServer> <avdg[be]> you make something bigger, but not the rest
15:21:24  <PublicServer> <Fucoo> some oil will be routed to this line
15:21:31  <PublicServer> <X-BT> need signals in tunnels patch
15:21:43  <PublicServer> <avdg[be]> x-bt: xd
15:23:53  <PublicServer> <avdg[be]> i quit
15:23:57  <PublicServer> *** {avdg[be]} has joined spectators
15:24:12  <PublicServer> <avdg[be]> we are at @final stage
15:24:24  <PublicServer> <avdg[be]> and some1 started a big project
15:24:38  <PublicServer> <Fucoo> how is this a final stage
15:24:44  <PublicServer> <Fucoo> far from 5k train limit :)
15:25:06  <avdg> (16:47:17) Mark: @stage Finalizing
15:26:17  <PublicServer> <X-BT> I like that project, stuffing more lines than you belive is possible into a thight space is always fun:)
15:26:41  <PublicServer> <avdg[be]> yeah, but merging with the ml?!?!?
15:27:04  <PublicServer> <Fucoo> it will be a separated 7th just oil ring
15:27:14  <PublicServer> <avdg[be]> oh
15:27:23  <PublicServer> <avdg[be]> then you can use longer tl :)
15:27:39  <PublicServer> <avdg[be]> and how to put that station?
15:27:44  <PublicServer> <Fucoo> no
15:27:50  <PublicServer> <Fucoo> it will be connected to the ML
15:27:56  <PublicServer> <Fucoo> but only at oil entry./exit
15:28:05  <PublicServer> <avdg[be]> ml? :o
15:28:08  <PublicServer> <Fucoo> well
15:28:09  <PublicServer> <Fucoo> you know
15:28:15  <PublicServer> * avdg[be] fells down the stairs
15:28:30  <PublicServer> <avdg[be]> that isnt making extra capacity
15:28:50  <PublicServer> <Fucoo> how's that
15:29:16  <PublicServer> <avdg[be]> make less jam, to put more jam a bit farther
15:29:25  <PublicServer> <avdg[be]> :(
15:30:22  <PublicServer> <avdg[be]> ?
15:31:25  *** Godde has joined #openttdcoop
15:31:30  *** openttdcoop sets mode: +v Godde
15:31:32  <Godde> !password
15:31:32  <PublicServer> Godde: edgier
15:31:42  <PublicServer> *** Godde joined the game
15:32:13  <PublicServer> <X-BT> Looking for somewhere to build a drop station?
15:32:24  <PublicServer> <Fucoo> ye probably
15:32:25  <PublicServer> <avdg[be]> :(
15:32:38  <PublicServer> <avdg[be]> not after the tunnels?
15:32:41  <PublicServer> <X-BT> Could put one by the steel drop, move the steel exit a bot
15:32:53  <PublicServer> <avdg[be]> at !oil line exit
15:33:16  <PublicServer> <avdg[be]> im not sure if there is enough room for unloading
15:33:31  <PublicServer> <avdg[be]> till next train arrive
15:34:12  <PublicServer> <avdg[be]> 10 seconds, that all you need
15:34:39  <PublicServer> <avdg[be]> think tunnel is too short for that
15:34:47  <PublicServer> <avdg[be]> or not?
15:34:59  <PublicServer> <avdg[be]> who can measure it?
15:35:12  <PublicServer> <Fucoo> what
15:35:27  <PublicServer> <avdg[be]> how long it takes to travel trought the tunnel
15:35:35  <PublicServer> <avdg[be]> on the highest signalgap
15:35:42  <PublicServer> <avdg[be]> i hope more then 10 seconds
15:35:51  <PublicServer> <Fucoo> check the ml
15:35:56  <PublicServer> <Fucoo> use a timer ;p
15:36:11  <PublicServer> <avdg[be]> i think it should go
15:36:14  <PublicServer> <Fucoo> round 12 seconds
15:36:19  <PublicServer> <Fucoo> from gap to the exit
15:36:22  <PublicServer> <avdg[be]> you can put the station behind the tunnel
15:36:36  <PublicServer> <Fucoo> aah
15:36:41  <PublicServer> <Fucoo> good
15:36:44  <PublicServer> <Fucoo> should do
15:36:48  <PublicServer> <avdg[be]> oh, you get it now
15:37:13  <PublicServer> <Fucoo> how long is train unloading
15:37:21  <PublicServer> <Fucoo> it has to slow down, etc
15:37:22  <PublicServer> <avdg[be]> check main drop :)
15:37:37  <PublicServer> <avdg[be]> that can be calculated correct
15:37:54  <PublicServer> <avdg[be]> i counted arround 10 sec
15:37:55  <PublicServer> <Fucoo> about 15 seconds
15:38:04  <PublicServer> <avdg[be]> oh, need chrono :p
15:38:06  <PublicServer> <Fucoo> it has to clear the platform too
15:38:25  <X-BT> 39 secs counted from first tunnel entrance to last exit by following a train on the ML, so tunnels will take a little less
15:38:28  <PublicServer> <avdg[be]> start, when train leaves till behind
15:38:43  <PublicServer> <avdg[be]> stop: when train passed signal after station
15:39:15  <PublicServer> <avdg[be]> 13 seconds
15:39:15  <PublicServer> <Fucoo> so i dont have to worry about exit synchro then
15:39:22  <PublicServer> <Fucoo> if stations will be at the end
15:39:26  <PublicServer> <avdg[be]> i dont know
15:39:26  <PublicServer> <Nickman> this is crazy...
15:39:43  <PublicServer> <avdg[be]> ?
15:39:54  <PublicServer> <Fucoo> ill rebuild the entry then
15:40:03  <PublicServer> <Fucoo> now its slow
15:40:52  <PublicServer> <X-BT> Any idea how to make the drop?
15:40:54  <PublicServer> <avdg[be]> i hope it can handle it
15:41:10  <PublicServer> <avdg[be]> if there is enough time, just behind the tunnel
15:41:14  <PublicServer> <Fucoo> station's too spread out
15:41:21  <PublicServer> <X-BT> Build another
15:41:24  <PublicServer> <avdg[be]> make it longer :p
15:41:25  <PublicServer> <Godde> we should build a pax line like the plan suggests! ØD
15:41:26  <PublicServer> <X-BT> It's a drop
15:41:27  <PublicServer> <Godde> :D
15:42:01  <PublicServer> <Fucoo> 50 tunnels through the map?
15:42:02  <PublicServer> <Fucoo> sounds like fun
15:42:03  <PublicServer> <avdg[be]> check outermost
15:42:22  <PublicServer> <avdg[be]> put there the station a few tiles behind
15:42:23  <PublicServer> <Godde> make linn. annexe a terminus?
15:42:26  <PublicServer> <avdg[be]> maybe it will fit :p
15:42:36  <PublicServer> *** {avdg[be]} has joined company #1
15:43:04  <PublicServer> *** Godde has left the game (leaving)
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15:43:09  <PublicServer> <Fucoo> ha
15:43:32  <PublicServer> <avdg[be]> :p rebuild drop
15:43:34  <PublicServer> <X-BT> Build your oil line, and I'll rebuidt Linn Annexe somehow
15:43:44  <PublicServer> <X-BT> *rebuild
15:43:45  <PublicServer> <Fucoo> what;s that?
15:43:59  <PublicServer> <Fucoo> it will fit
15:44:17  <PublicServer> <avdg[be]> or separated drop?
15:44:27  <PublicServer> <Nickman> you could make it seperate one...
15:44:34  <PublicServer> <Fucoo> its not a good idea
15:44:41  <PublicServer> <Nickman> no?
15:44:46  <PublicServer> <Fucoo> not all oil trains may run on the oil line
15:44:48  <PublicServer> *** {avdg[be]} has joined spectators
15:44:50  <PublicServer> <Fucoo> maybe it wont fit all
15:44:57  <PublicServer> <Fucoo> and then it'll be a mess
15:45:07  <PublicServer> <avdg[be]> fucoo, its not the problem
15:45:33  <PublicServer> <avdg[be]> smallest point is 1 line
15:45:41  <PublicServer> <avdg[be]> and not heavy used
15:45:52  <PublicServer> <avdg[be]> if builded well
15:46:08  <PublicServer> <X-BT> If you merge the tunnels to one/two lines you could go east of current dorp
15:46:46  <PublicServer> <avdg[be]> oh transmitter
15:46:58  <PublicServer> <avdg[be]> d'oh :)
15:48:26  <PublicServer> <avdg[be]> i am for separated station
15:48:40  <mensi> slh01 is kind of jammed
15:48:46  <mensi> no injections happending
15:48:46  <PublicServer> <Fucoo> but you'll have to connect ML to it too
15:48:53  <PublicServer> <X-BT> I am for separated station or diffeerent placement
15:49:10  <PublicServer> <avdg[be]> fucoo, ml shouldnt be connected at all... making it more horrible
15:49:16  <PublicServer> <Fucoo> where you want to place it then
15:49:26  <PublicServer> <Fucoo> ok make it separate from ML
15:49:33  <PublicServer> <Fucoo> hopefully it'll work
15:50:20  <PublicServer> <X-BT> I suggest on the other side of the main drop
15:50:23  <PublicServer> *** {avdg[be]} has joined company #1
15:50:42  <PublicServer> <Fucoo> ok
15:50:46  <PublicServer> <Fucoo> ]
15:50:55  <PublicServer> <Fucoo> so use those two tracks
15:52:10  <PublicServer> <avdg[be]> station merge?
15:52:23  <PublicServer> <Fucoo> what?
15:52:28  <PublicServer> <avdg[be]> :p
15:53:30  <PublicServer> <Fucoo> i hope it'll split fine
15:54:16  <PublicServer> <avdg[be]> :p giant bridge over giant tunnel
15:54:33  <PublicServer> <Nickman> that splitter wont be good I think...
15:54:41  <PublicServer> <Fucoo> yea
15:54:43  <PublicServer> <Nickman> it will cause huge stops
15:54:44  <PublicServer> <Fucoo> it wont
15:54:58  <PublicServer> <X-BT> reminds me of my first TTO game, lines running in tunnes and bridges in every thinkable direction
15:55:00  <PublicServer> <Nickman> thats better I think?
15:55:02  <Webster> Latest update from blog: Asynchronous SRNW stations <> || Checking the archive & userpages <> || (Re)-Introducing Main Station Hubs <> || Big hubs in a nutshell – finding a universal hub design <> || Various degrees of terraforming <> || About Curve Lengths <> || OSQC#01 (finally) finished <> || Now testing: infrastructure sharing patch beta2 <> || PSG 138 Review & new game <> || New member for #openttdcoop: KenjiE20 <>
15:55:14  <PublicServer> <Fucoo> we'll see
15:55:50  <PublicServer> <avdg[be]> :)
15:56:42  <PublicServer> <avdg[be]> fucos stations : p
15:57:10  <PublicServer> <avdg[be]> go back
15:57:13  <PublicServer> <Nickman> ?
15:57:20  <PublicServer> <avdg[be]> not enough signalspace
15:57:21  <PublicServer> <Fucoo> damn
15:57:25  <PublicServer> <Fucoo> thats not entry :D
15:57:30  <PublicServer> <Fucoo> that's exit
15:57:33  <PublicServer> <Fucoo> ><
15:57:41  <PublicServer> <avdg[be]> :p
15:58:02  <PublicServer> <avdg[be]> gaved a good tip :p
16:00:19  <PublicServer> <Fucoo> damn thats slow
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16:00:32  *** openttdcoop sets mode: +v Polygon
16:00:41  <PublicServer> <X-BT> keep them separate then
16:01:04  <PublicServer> <avdg[be]> 1 more :)
16:01:21  <PublicServer> <X-BT> We're keeping it separate from ML, right?
16:01:32  <PublicServer> <Nickman> we just had a HUGE deadlock...
16:01:38  <PublicServer> <avdg[be]> yes... elso more jam...
16:01:47  <PublicServer> <avdg[be]> jam :/
16:01:53  <PublicServer> <X-BT> SLH04 as usual
16:02:30  <PublicServer> <Nickman> it was caused by bad disconnecting :)
16:02:37  <PublicServer> <Nickman> will solve itself
16:03:07  <PublicServer> <Fucoo> more?
16:03:08  <PublicServer> <Fucoo> :D
16:03:26  <PublicServer> <avdg[be]> turn :p
16:03:34  <PublicServer> <X-BT> I can start on the return line if you need it
16:03:47  <PublicServer> <Fucoo> will go round the ring
16:03:53  <PublicServer> <Fucoo> or somehow through middle?
16:04:08  <PublicServer> <Fucoo> and make a drop station
16:04:09  <PublicServer> <avdg[be]> i have it
16:04:18  <PublicServer> <X-BT> Should go around if it is supposed to be according to plan
16:04:23  <PublicServer> <avdg[be]> need to calculate
16:04:23  <PublicServer> <Fucoo> yea
16:04:29  <PublicServer> <Fucoo> ok go on
16:04:45  <PublicServer> <Fucoo> where do you think we'll connect it
16:04:48  <PublicServer> <Fucoo> to the oil
16:04:51  <PublicServer> <avdg[be]> tunnels for 30?
16:05:24  <PublicServer> <avdg[be]> dammit, need to raise ml
16:05:30  <PublicServer> <Fucoo> that current oil  entry is still a bit messy
16:05:39  <PublicServer> <Fucoo> i suggest we connect it in the corner
16:05:46  <PublicServer> <Fucoo> where the OIL label is
16:06:10  <PublicServer> <Fucoo> or some better ideas?
16:06:23  *** Zorni has quit IRC
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16:07:04  *** openttdcoop sets mode: +v valhallasw
16:07:14  <PublicServer> <X-BT> sounds like a plan to me:)
16:07:44  <PublicServer> <Fucoo> so make 1 big transit station
16:07:49  <PublicServer> <Fucoo> and feed it with current?
16:08:22  <PublicServer> <X-BT> That's probably the easiest way
16:08:49  <PublicServer> <Fucoo> some more challenging idea?
16:08:56  <PublicServer> <avdg[be]> cross the ml :)
16:09:04  <PublicServer> <Fucoo> gonna do that
16:09:11  <PublicServer> <X-BT> Use the existing one directly
16:09:13  <PublicServer> <avdg[be]> i need 2 more tunnels
16:09:46  <PublicServer> <avdg[be]> no, not there :/
16:10:00  <PublicServer> <Fucoo> where then
16:10:29  <PublicServer> <avdg[be]> ok, raise ml then
16:11:20  <mensi> is the big oil station going to be on its own network?
16:11:24  <mensi> TL10?
16:11:30  <PublicServer> <Fucoo> no TL 5
16:11:35  <PublicServer> <Fucoo> tunnels are calculated for that
16:12:04  <PublicServer> <avdg[be]> :) frog survived
16:12:32  <PublicServer> <avdg[be]> humm...
16:12:51  <PublicServer> <avdg[be]> damm
16:16:14  <PublicServer> *** Thraxian|Work joined the game
16:16:22  <PublicServer> <avdg[be]> aah :) backup
16:16:32  <mensi> keep in mind mid already needs 12 platforms to handle the load
16:16:50  <mensi> so if you plan to handle all oil through your new station, your going to need 20 or more platforms
16:18:04  <PublicServer> <Fucoo> right
16:18:11  <PublicServer> <Fucoo> damn there's no space
16:18:26  <PublicServer> <avdg[be]> humm
16:18:42  <PublicServer> <avdg[be]> go lower
16:19:09  <PublicServer> <Fucoo> higher?
16:19:24  <PublicServer> <avdg[be]> now  back :)
16:19:30  <PublicServer> <avdg[be]> that will be fun :p
16:19:56  <PublicServer> <avdg[be]> someone buzy with that?
16:21:09  <PublicServer> *** mensi has left the game (connection lost)
16:21:19  <PublicServer> <X-BT> Where will the station entrance be?
16:21:36  <PublicServer> <Fucoo> dunno
16:21:46  <PublicServer> <avdg[be]> my question is, how to make a line back :p
16:21:53  <PublicServer> <X-BT> I'll work towards that point then
16:21:58  <PublicServer> <avdg[be]> maybe it will be harder
16:22:30  <PublicServer> <avdg[be]> or at the goods line?
16:22:55  <PublicServer> <Fucoo> station will be at the corner
16:23:20  <PublicServer> <Fucoo> or move it to goods?
16:23:33  <PublicServer> <avdg[be]> idk
16:23:40  <PublicServer> <Fucoo> that might work better actualy
16:23:41  <PublicServer> *** {avdg[be]} has joined spectators
16:23:46  <PublicServer> <Fucoo> lot more space there
16:24:11  <PublicServer> <X-BT> oil pickup/transit south of goods then?
16:24:16  <PublicServer> <Fucoo> let's do it there
16:24:25  <PublicServer> <X-BT> Sounds better yes
16:24:28  <PublicServer> <Fucoo> im gonna reconstruct the hill i've cleared
16:24:37  <PublicServer> <X-BT> Easier for me to connnect
16:27:48  <PublicServer> *** {avdg[be]} has joined company #1
16:28:13  <PublicServer> <Fucoo> entry will go under goods terminus?
16:29:04  <PublicServer> <Fucoo> ]sign it where you'd like the entrance
16:30:11  <PublicServer> <X-BT> does not matter much to me, seems like it is more than enough space around there so
16:30:31  <PublicServer> <Fucoo> you wont to go under the goods drop or around?
16:31:06  <PublicServer> <X-BT> Under or to the west of it
16:32:00  <PublicServer> <X-BT> entry ok there i think
16:32:22  <PublicServer> <X-BT> at least if it will be possible to come parallell to the goods station
16:32:40  <PublicServer> <avdg[be]> or goes under
16:32:43  <PublicServer> <avdg[be]> :p
16:33:13  <PublicServer> <X-BT> under might look cooler
16:33:21  <PublicServer> <Fucoo> yea p
16:33:39  <PublicServer> <avdg[be]> is there enough space after?
16:33:51  <PublicServer> <avdg[be]> i see an airport
16:33:56  <PublicServer> <avdg[be]> water
16:34:07  <PublicServer> <Fucoo> we can remove airport
16:34:11  <PublicServer> <Fucoo> its useless
16:34:15  <PublicServer> <X-BT> no need to
16:35:17  <PublicServer> <Nickman> you building an oil pickup station?
16:35:30  <PublicServer> <avdg[be]> not better the other way?
16:35:56  <PublicServer> <Fucoo> okey
16:36:07  <PublicServer> <Fucoo> have to go for a minute
16:36:07  <PublicServer> <avdg[be]> check the other side
16:36:13  <PublicServer> <Fucoo> you can start it
16:37:16  <PublicServer> <Nickman> like htat?
16:37:28  <PublicServer> <avdg[be]> yeah
16:37:36  <PublicServer> <avdg[be]> it saves the airport
16:38:18  <PublicServer> <avdg[be]> now the river :p
16:38:36  <PublicServer> <Fucoo> 2 tunnels are enough?
16:38:41  <PublicServer> <Nickman> dunno :)
16:38:42  <PublicServer> <avdg[be]> idk
16:38:49  <PublicServer> <Fucoo> imo no
16:39:01  <PublicServer> <Nickman> I'm off to diner ;)
16:39:29  <PublicServer> <avdg[be]> damm
16:40:00  <PublicServer> *** Thraxian|Work has left the game (leaving)
16:40:06  <PublicServer> <avdg[be]> oh
16:40:09  <PublicServer> <Nickman> be back later ;)
16:41:45  <PublicServer> <Fucoo> i thought ur making a split there
16:43:13  <PublicServer> <avdg[be]> i have an idea to cross
16:43:19  <PublicServer> <avdg[be]> but ml must be raised
16:43:29  <PublicServer> <X-BT> cross where?
16:43:39  <PublicServer> <X-BT> Look norht
16:44:23  <PublicServer> <avdg[be]> like it?
16:44:36  <PublicServer> <X-BT> I guess it will look nicer by the river
16:44:55  <PublicServer> <X-BT> I already made crossing a little north of there
16:45:04  <PublicServer> <avdg[be]> oh :p
16:45:32  <PublicServer> <Fucoo> so the other 4 tunnels we dont need?
16:47:45  <PublicServer> <avdg[be]> :)
16:47:46  <PublicServer> <avdg[be]> connected
16:50:04  <PublicServer> <avdg[be]> 4 or 8 tunnels
16:50:09  <PublicServer> <Fucoo> 4
16:50:12  <PublicServer> <avdg[be]> ok
16:50:20  <PublicServer> <avdg[be]> 1 problem away :)
16:50:31  <PublicServer> <avdg[be]> no leave these
16:50:51  <PublicServer> <Fucoo> mhm
16:51:19  <PublicServer> <avdg[be]> ok, still 1 problem :p
16:51:45  <PublicServer> <avdg[be]> 1 more west?
16:51:53  <PublicServer> <avdg[be]> :(
16:52:04  <PublicServer> <avdg[be]> oh it doesnt care
16:52:32  <PublicServer> <avdg[be]> 2 -> 2x2 is save :p
16:53:05  <PublicServer> <Fucoo> not very good join that is:(
16:53:18  <PublicServer> <avdg[be]> ?
16:53:25  <PublicServer> <Fucoo> look at the tunnels
16:53:26  <PublicServer> <Fucoo> the other side
16:53:31  <PublicServer> <avdg[be]> sign
16:53:43  <PublicServer> <Fucoo> look at th e oil station
16:53:48  <PublicServer> <Fucoo> how its connected
16:54:10  <PublicServer> <avdg[be]> :/
16:56:34  <PublicServer> <avdg[be]> lol, the slh is also a big obstacle
16:57:03  <PublicServer> <Fucoo> temp connect it, it will become LR after all oil's gone
16:57:15  <PublicServer> <avdg[be]> its not only oil
16:57:17  <PublicServer> <Fucoo> if you ment that
16:57:27  <PublicServer> <avdg[be]> also a bit wood
16:57:37  <PublicServer> <Fucoo> 12 trains
16:57:42  <PublicServer> <Fucoo> oil: 290
16:58:15  <PublicServer> <avdg[be]> so arround 10/300 ->
16:58:20  <PublicServer> <avdg[be]> 3% wood
16:58:30  <PublicServer> <Fucoo> corrected
16:58:32  <PublicServer> <avdg[be]> :p
16:59:04  <PublicServer> <Fucoo> so, now merge the exit
16:59:43  <PublicServer> <avdg[be]> now the other station :p
17:02:03  <PublicServer> <avdg[be]> hum... is it bad that there are 12 woodtrains on the line?
17:02:20  <PublicServer> <Fucoo> where
17:02:53  <PublicServer> <Fucoo> and what's the problem?
17:03:03  <PublicServer> <avdg[be]> correcting: there are only 10 trains :)
17:03:08  <PublicServer> <avdg[be]> 2 feeders
17:03:31  <PublicServer> <Fucoo> that woods can be connected to the iron
17:03:48  <PublicServer> <avdg[be]> ok
17:06:47  <PublicServer> <Fucoo> damn
17:06:56  <PublicServer> <Fucoo> how to connect that through that sideline
17:07:01  <PublicServer> <Fucoo> tunnels?
17:07:02  <PublicServer> <avdg[be]> i found how
17:07:05  <PublicServer> <Fucoo> -4
17:07:13  <PublicServer> <avdg[be]> or what you mean?
17:07:51  <PublicServer> <Fucoo> quite a bridge
17:09:28  <PublicServer> <X-BT> Could just make some bridges where I put?
17:13:08  *** Zulan has joined #openttdcoop
17:13:13  *** openttdcoop sets mode: +v Zulan
17:13:25  <PublicServer> <avdg[be]> founded how to fit that wood pickup
17:13:58  <PublicServer> <Nickman> back
17:15:10  <PublicServer> <avdg[be]> ok reroute these trains
17:15:55  *** mixrin_ has joined #openttdcoop
17:16:00  *** openttdcoop sets mode: +v mixrin_
17:16:31  <PublicServer> <Fucoo> ok connected
17:16:38  <PublicServer> <Fucoo> now we miss the drop station
17:17:19  <PublicServer> <avdg[be]> wood reconnected
17:17:36  <PublicServer> <X-BT> Only need the oil drop now
17:18:03  <PublicServer> <avdg[be]> hum... why 2 lines?
17:18:05  <PublicServer> <Fucoo> that feeder station
17:18:12  <PublicServer> <Fucoo> wait what
17:18:17  <PublicServer> <Fucoo> nevermind
17:18:23  <PublicServer> <Fucoo> i was confused by iron pickup
17:18:25  <PublicServer> <avdg[be]> at the most right corner
17:19:00  <PublicServer> <Fucoo> anyone working on drop?
17:19:03  <PublicServer> <X-BT> no
17:19:11  <PublicServer> <X-BT> don't think so
17:19:22  <PublicServer> <Fucoo> dinner time here
17:19:23  <PublicServer> <avdg[be]> lol 5k
17:19:27  <PublicServer> <X-BT> dinner here too
17:19:34  <PublicServer> <avdg[be]> here too :p
17:19:43  <PublicServer> *** X-BT has joined spectators
17:19:44  <PublicServer> <avdg[be]> but idk when to eat
17:19:48  <PublicServer> *** {avdg[be]} has joined spectators
17:19:54  <PublicServer> *** Fucoo has joined spectators
17:19:57  <PublicServer> <avdg[be]> 2 more, and pause
17:20:00  <PublicServer> <avdg[be]> 1 more
17:20:03  <PublicServer> <avdg[be]> :p
17:20:10  <PublicServer> <Fucoo> make a oil drop some1 please ;(
17:20:11  <PublicServer> <Fucoo> ;)
17:25:32  <PublicServer> *** Nickman has left the game (connection lost)
17:25:32  <PublicServer> *** Game paused (not enough players)
17:27:47  *** mixrin_ has quit IRC
17:28:09  <avdg> back
17:28:20  <PublicServer> <avdg[be]> mixrin?
17:28:26  <mixrin> here
17:28:29  <PublicServer> <avdg[be]> o
17:28:34  <mixrin> i'am absent
17:28:37  <mixrin> nevermind :)
17:28:38  <PublicServer> <avdg[be]> should i start?
17:28:48  <mixrin> mmm
17:28:49  <mixrin> no
17:28:53  <PublicServer> *** mixrin has left the game (leaving)
17:28:59  <PublicServer> <avdg[be]> lol
17:29:28  <PublicServer> *** Fucoo has joined company #1
17:29:34  <PublicServer> <Fucoo> back
17:29:35  <PublicServer> *** {avdg[be]} has joined company #1
17:29:35  <PublicServer> *** Game unpaused (enough players)
17:29:55  <PublicServer> * avdg[be] too :p
17:30:06  <nickman87> I'm off, probably until friday :)
17:30:14  <nickman87> I'm of to the beach with my GF tomorrow ;)
17:31:11  <PublicServer> <avdg[be]> only oil there now :)
17:31:35  <planetmaker> hm... what's the difference between American beer and sex in a canoo?
17:31:40  <PublicServer> <avdg[be]> nickman, good luck
17:31:47  <KenjiE20> both are fucking close to water
17:31:48  <PublicServer> <Fucoo> both suck?
17:31:49  <KenjiE20> old
17:31:50  <planetmaker> enjoy, nickman87
17:32:00  <planetmaker> KenjiE20: spoiler! :P
17:32:06  <PublicServer> <avdg[be]> going via knokke? :p
17:32:11  <KenjiE20> :D
17:32:49  *** HDIEagle has joined #openttdcoop
17:32:55  *** openttdcoop sets mode: +v HDIEagle
17:33:22  <HDIEagle> !password
17:33:22  <PublicServer> HDIEagle: afters
17:33:27  <PublicServer> <avdg[be]> hi
17:33:44  <PublicServer> *** HD1Eagle joined the game
17:33:44  <HDIEagle> mornin' avdg
17:33:51  <PublicServer> <avdg[be]> evening :p
17:34:41  <PublicServer> <Fucoo> some1 want to build that station?
17:34:52  <PublicServer> <HD1Eagle> which station
17:34:55  <PublicServer> <avdg[be]> i know where
17:35:06  <PublicServer> <Fucoo> oil drop
17:35:17  <PublicServer> <Fucoo> so do it
17:35:20  <PublicServer> <Fucoo> i want to see it running
17:35:21  <PublicServer> <Fucoo> ;d
17:35:39  <PublicServer> <avdg[be]> not north of steel?
17:35:46  <PublicServer> <avdg[be]> its better there
17:35:55  <PublicServer> <Fucoo> as suggested b yx-bt?
17:35:59  <PublicServer> <avdg[be]> yeah
17:36:03  <PublicServer> <Fucoo> sure why not
17:36:06  <PublicServer> <avdg[be]> just that turn is the problem
17:36:18  <PublicServer> <HD1Eagle> why don't you guys use signs?
17:36:24  <PublicServer> <HD1Eagle> oh, oh, we should have a coordinate system
17:36:36  <PublicServer> <avdg[be]> to less space there
17:36:37  <PublicServer> <Fucoo> there is a sign
17:36:39  <PublicServer> <Fucoo> actually :)
17:36:44  <PublicServer> <HD1Eagle> just  push the question mark and give coordinates :P
17:36:56  <PublicServer> <Fucoo> 435/55
17:37:26  <PublicServer> <HD1Eagle> ah
17:37:57  <PublicServer> <HD1Eagle> would be cool if we could have a shortcut fer finding signs
17:38:02  *** Yexo has joined #openttdcoop
17:38:02  <PublicServer> <Fucoo> the other one will be a problem
17:38:03  <PublicServer> <HD1Eagle> like, push i, then enter !here
17:38:06  <PublicServer> <avdg[be]> why not building these brigdes lower :/
17:38:07  *** openttdcoop sets mode: +v Yexo
17:39:05  <PublicServer> <avdg[be]> not lower
17:39:08  <PublicServer> <avdg[be]> just for the signalgap
17:39:23  <PublicServer> <avdg[be]> ?
17:39:36  <PublicServer> <Fucoo> it doesnt matter actually
17:40:22  <nickman87> avdg: I'm going to Oostende :)
17:40:29  <PublicServer> <avdg[be]> :)
17:40:38  <PublicServer> <avdg[be]> E40 or via knokke?
17:40:45  <nickman87> Train :D
17:40:46  <PublicServer> <avdg[be]> lol
17:40:49  <PublicServer> <avdg[be]> oh
17:40:58  <nickman87> Coming from Antwerp ;)
17:40:59  <PublicServer> <avdg[be]> i live close at gent-dampoort :p
17:41:14  <nickman87> !password
17:41:14  <PublicServer> nickman87: sparse
17:41:17  <PublicServer> <avdg[be]> if you see the weba, you're close
17:41:30  <PublicServer> *** Nickman joined the game
17:41:31  <PublicServer> <avdg[be]> with on the other side many good trains
17:41:38  <PublicServer> <avdg[be]> :)
17:41:42  <nickman87> :D
17:41:45  <PublicServer> <avdg[be]> where my dad workds
17:41:58  <PublicServer> <avdg[be]> worked...
17:42:52  <PublicServer> <avdg[be]> nooo
17:42:53  <PublicServer> <avdg[be]> back
17:43:05  <PublicServer> <avdg[be]> :)
17:43:17  <PublicServer> <avdg[be]> but problems with sync :/
17:43:40  <PublicServer> <Fucoo> hmm
17:43:42  <PublicServer> *** planetm4ker joined the game
17:43:46  <PublicServer> <planetm4ker> ho
17:43:49  <PublicServer> <avdg[be]> hi
17:43:57  <PublicServer> <Fucoo> so we have to make
17:44:09  <PublicServer> <Fucoo> ah nothing
17:44:13  <PublicServer> <HD1Eagle> wtf
17:44:23  <PublicServer> <HD1Eagle> a little heavy on the tf
17:44:55  <PublicServer> <Fucoo> what
17:46:26  <PublicServer> <planetm4ker> a dedicated oil line?
17:46:35  <PublicServer> <avdg[be]> should !sync be a problem?
17:46:53  <Mark> !password
17:46:53  <PublicServer> Mark: sparse
17:47:01  <PublicServer> <Fucoo> we'll see :P
17:47:10  <PublicServer> <avdg[be]> it will i think
17:47:23  <PublicServer> *** Mark joined the game
17:47:26  <PublicServer> <Mark> 'lo
17:47:31  <PublicServer> <avdg[be]> hi
17:47:51  <PublicServer> <avdg[be]> mark, you are specialised in special tunnel construction, true or not?
17:48:03  <Maza> not'
17:48:09  <PublicServer> <Mark> not :)
17:48:16  <PublicServer> <Mark> could have a look though
17:48:17  <PublicServer> <Fucoo> hmm
17:48:18  <PublicServer> <avdg[be]> cmon, you did some :p
17:48:55  <PublicServer> <Fucoo> or ring's ready
17:49:05  <PublicServer> <avdg[be]> now trains :)
17:49:15  <PublicServer> <Fucoo> now make feeders
17:49:15  *** ODM has quit IRC
17:49:20  <PublicServer> <HD1Eagle> this is crazy
17:49:22  <PublicServer> <Mark> that is pretty damn ugly
17:49:23  <PublicServer> <avdg[be]> just detour oil?
17:49:36  <PublicServer> <Mark> if the plan would be mine i'd kill that like
17:49:39  <PublicServer> <Mark> line*
17:49:50  <PublicServer> <Nickman> you'd be like BOOM! :D
17:49:55  <PublicServer> <planetm4ker> :( Why do you do a dedicated oil line?
17:50:04  <PublicServer> <planetm4ker> It will be fine to integrate that with the rest...
17:50:11  <PublicServer> <Fucoo> well, we can just finish the game then
17:50:19  <PublicServer> <Mark> just add some ML tracks
17:50:23  <PublicServer> <Mark> less effort
17:50:25  <PublicServer> <planetm4ker> :) yup
17:50:41  <PublicServer> <Fucoo> less effort = less fun
17:50:55  <PublicServer> <planetm4ker> not sure wether it's really less...
17:50:57  <PublicServer> <Fucoo> and i dont really see it as less effort
17:51:10  <PublicServer> <Mark> it would at least be cleaner
17:51:13  <PublicServer> <avdg[be]> is !sync solvable?
17:51:21  <PublicServer> <Mark> and following coop standards
17:51:22  <PublicServer> <planetm4ker> not easily.
17:51:40  <PublicServer> <planetm4ker> I'd be quite sad about a hacked line :(
17:51:43  <PublicServer> <avdg[be]> somethimes is lacking rules more fun :)
17:52:06  <PublicServer> <Nickman> you really are belgian avdg ;)
17:52:06  <PublicServer> <Nickman> :D
17:52:10  <PublicServer> <Nickman> we hate rules :D
17:52:12  <PublicServer> *** Mark has left the game (connection lost)
17:52:19  <PublicServer> <avdg[be]> lol
17:52:30  <PublicServer> <HD1Eagle> avdg has a knack for shifting problems :3
17:52:32  *** PeterT has joined #openttdcoop
17:52:34  <PublicServer> <Nickman> but, i'm off, good luck and see you next game ;)
17:52:37  *** openttdcoop sets mode: +v PeterT
17:53:02  <PublicServer> <avdg[be]> bye
17:53:02  <PublicServer> *** Nickman has left the game (leaving)
17:53:11  *** nickman87 has quit IRC
17:53:41  <planetmaker> !rcon save psg150_090715_1
17:53:42  <PublicServer> planetmaker: Saving map...
17:53:42  <PublicServer> planetmaker: Map sucessfully saved to psg150_090715_1.sav
17:55:08  <PublicServer> <avdg[be]> :p that will solve a bit
17:56:16  <PublicServer> <Fucoo> hmm
17:56:18  <PublicServer> <Fucoo> no
17:57:04  <PublicServer> <HD1Eagle> i has a plan
17:57:05  <PublicServer> <planetm4ker> I'm still very much opposed that line
17:57:10  <PublicServer> <HD1Eagle> i HAS A PLAN
17:57:19  <PublicServer> <avdg[be]> :p
17:57:22  <PublicServer> <planetm4ker> I can has cheeseburger
17:57:58  <PublicServer> <avdg[be]> also bad sync :/
17:58:00  <PublicServer> <Fucoo> ye
17:58:09  <PublicServer> <avdg[be]> too less space
17:58:16  <PublicServer> <Fucoo> maybe rmeove the iron
17:58:17  <PublicServer> <avdg[be]> unless you lower some
17:58:17  <PublicServer> <Fucoo> tunnels
17:58:28  <PublicServer> <Fucoo> make thet go other way
17:58:38  <PublicServer> <avdg[be]> make tunnels shorter
17:58:58  <PublicServer> <planetm4ker> make a decent line
17:59:01  <PublicServer> <planetm4ker> :)
17:59:35  <PublicServer> <Fucoo> why just dont have a bit fun with 75 tile tunnels?
17:59:48  <PublicServer> <planetm4ker> Such hack disgraces the great building of 6 - line SML IMO
18:00:29  <PublicServer> <planetm4ker> e.g. you start to spoil a nicely implemented plan
18:01:20  <PublicServer> <avdg[be]> pm: they want 5000 trains sstttt....
18:01:34  <PublicServer> <planetm4ker> well. Then go for it. But decently.
18:01:50  <PublicServer> <planetm4ker> I won't start supporting hacks
18:02:04  <PublicServer> <planetm4ker> when there's with the use of SML no real need for it. IMO
18:02:21  <PublicServer> <planetm4ker> well... it's getting difficult to add lines outside :)
18:02:49  <PublicServer> <Fucoo> game's pretty much finished
18:02:53  <PublicServer> <Fucoo> everything runs smoothly
18:02:57  <PublicServer> <planetm4ker> yes
18:03:02  <PublicServer> <avdg[be]> and will run smoother :)
18:03:02  <PublicServer> <Fucoo> we're just having fun
18:03:18  <PublicServer> <Fucoo> how's that bad :(
18:03:27  <PublicServer> <planetm4ker> one thing for sure: I won't archive a spoilt map, when it's now fluent and according to plan :)
18:04:05  <PublicServer> *** HD1Eagle has left the game (connection lost)
18:04:05  <HDIEagle> !password
18:04:05  <PublicServer> HDIEagle: kennel
18:04:09  <PublicServer> <planetm4ker> build an additional pax line, if you must. But not re-directing traffic which is where it rightfully belongs
18:04:22  <PublicServer> <avdg[be]> ok...
18:04:24  <PublicServer> *** HD1Eagle joined the game
18:04:25  <PublicServer> <avdg[be]> done
18:04:29  <PublicServer> <avdg[be]> workless
18:04:30  <PublicServer> <Fucoo> ok let it be a pax line
18:04:34  <PublicServer> <HD1Eagle> i'm here to improve upon existing infrastructure
18:04:37  *** nlhans has joined #openttdcoop
18:04:42  *** openttdcoop sets mode: +v nlhans
18:04:48  <PublicServer> <Fucoo> if oils too bad hack&ugly
18:04:49  <PublicServer> <HD1Eagle> regardless of what i think of it
18:04:53  <PublicServer> <planetm4ker> the oil line is no improvement on existing stuff
18:05:00  <PublicServer> <planetm4ker> it's completely new
18:05:23  <PublicServer> <Fucoo> so, if we hack that line to ML will that count?
18:05:24  <PublicServer> <HD1Eagle> i also think on a different scope
18:06:06  <PublicServer> <avdg[be]> we could add more trains if the oil line == goods line
18:06:06  <PublicServer> <Fucoo> it'll connect to dover oil and drop at prim drop and go back
18:06:26  <PublicServer> <Fucoo> so it'll be conneced to ML
18:06:30  <PublicServer> <Fucoo> but still be an oil line
18:06:33  <PublicServer> <Fucoo> ><
18:08:05  <PublicServer> <avdg[be]> ok, so what now?
18:08:12  <PublicServer> <HD1Eagle> oh, you're doing it that way
18:08:12  <PublicServer> <planetm4ker> lol. Zoomed out the see looks... torn
18:08:13  <PublicServer> <Fucoo> now, lets remove it
18:08:18  <PublicServer> <avdg[be]> :/
18:08:26  <PublicServer> <planetm4ker> use it for pas
18:08:29  <PublicServer> <planetm4ker> pax
18:08:30  <PublicServer> <avdg[be]> why not make 2 endgames
18:08:39  <PublicServer> <Fucoo> because its ugly hack ><
18:08:40  <PublicServer> <avdg[be]> save now, then have fun
18:08:41  <PublicServer> <HD1Eagle> PSG 150a
18:08:43  <PublicServer> <HD1Eagle> PSG 150b
18:08:56  <PublicServer> <planetm4ker> ok
18:08:59  <PublicServer> <HD1Eagle> PSG 150apocalypse
18:09:02  <PublicServer> <planetm4ker> but sad
18:09:05  *** [com]buster has joined #openttdcoop
18:09:05  *** ChanServ sets mode: +o [com]buster
18:09:09  <PublicServer> <planetm4ker> it could be build gigantic
18:09:10  *** openttdcoop sets mode: +v [com]buster
18:09:16  <PublicServer> <avdg[be]> and then we edit the endgame
18:09:23  <PublicServer> <avdg[be]> with removing the line
18:09:40  <PublicServer> <avdg[be]> fun -> new branche :p
18:09:47  <PublicServer> <planetm4ker> whatever. I made a savegame a few minutes back
18:09:59  <PublicServer> *** planetm4ker has left the game (leaving)
18:10:03  <PublicServer> <avdg[be]> i was first agains the plan :p
18:10:43  <PublicServer> <avdg[be]> so, what now?
18:11:05  <PublicServer> <Fucoo> well, we can still try to integrate that line
18:11:07  <PublicServer> <Fucoo> to the ML
18:11:08  <PublicServer> <HD1Eagle> ohhHHHHhhHHh where do we go now
18:11:29  <PublicServer> <avdg[be]> is this the trunk, or the fun branche?
18:11:38  <PublicServer> <Fucoo> branch? what
18:11:42  <PeterT> trunk
18:11:46  <PublicServer> <avdg[be]> svn language :p
18:11:51  <PublicServer> <Fucoo> i know
18:12:15  <PublicServer> <Fucoo> if PM doesnt like it lers remove/ use for pax
18:12:27  <PublicServer> <Fucoo> branches are stupid
18:12:42  <PublicServer> <avdg[be]> did for nothing?
18:12:59  <PublicServer> <avdg[be]> :/
18:13:01  <PublicServer> <Fucoo> use it as pax
18:13:07  <PublicServer> <avdg[be]> how...
18:13:08  <PublicServer> <Fucoo> walk airport
18:13:16  <PublicServer> <Fucoo> turn on town growth
18:13:22  <PublicServer> <Fucoo> pimp the town
18:13:25  <PublicServer> <Fucoo> profit
18:13:51  <PublicServer> <avdg[be]> lol, i save :p
18:14:09  <PublicServer> <avdg[be]> i work it
18:14:15  <PublicServer> <avdg[be]> i'll work it with oil
18:14:22  <PublicServer> <avdg[be]> and upload it on my page
18:14:27  <PublicServer> <avdg[be]> k?
18:14:30  <PublicServer> <Fucoo> sure
18:14:44  <PublicServer> <Fucoo> ok how can we walk airport there
18:14:45  <PublicServer> <avdg[be]> all that input for nothing :p
18:14:56  <PublicServer> *** avdg[be] has left the game (leaving)
18:14:58  <PublicServer> <Fucoo> no lol
18:15:08  <PublicServer> <Fucoo> lets just use it for pax not oil
18:15:11  <PublicServer> <Fucoo> industry's done
18:15:25  <PublicServer> <HD1Eagle> does tunneling still hae sync issue?
18:15:34  <PublicServer> <Fucoo> dunno
18:15:36  <avdg> no
18:15:45  <avdg> big tunnel not
18:15:51  <avdg> i think
18:16:07  <PublicServer> <HD1Eagle> first four tunnels look shorter, ionno
18:16:21  <Fuco> planetmaker: maglev allowed?
18:16:23  *** Farden has joined #openttdcoop
18:16:28  *** openttdcoop sets mode: +v Farden
18:16:32  <Farden> hi there!
18:16:33  <avdg> fuco, you cant transform it
18:16:34  <Farden> !playercount
18:16:34  <PublicServer> Farden: Number of players: 3
18:16:37  <Farden> !password
18:16:37  <PublicServer> Farden: grieve
18:16:39  <Farden> !revision
18:16:39  <PublicServer> Farden: Game version is r16782
18:16:41  <Fuco> no i use that as feed
18:16:53  <Farden> !dl win64
18:16:53  <PublicServer> Farden:
18:17:44  <PublicServer> *** X-BT has joined company #1
18:18:10  *** dihedral has joined #openttdcoop
18:18:15  *** openttdcoop sets mode: +v dihedral
18:18:18  <dihedral> hey ho
18:18:26  <avdg> lol, cant connect oil pickup with the other station
18:18:26  <dihedral> all ye #openttdcoop op's
18:18:26  <PublicServer> <HD1Eagle> hey bro
18:18:27  <PublicServer> *** Farden joined the game
18:18:29  <avdg> hi dih
18:18:32  <PublicServer> <Farden> hi dih!
18:18:34  <dihedral> NOT A BRO
18:19:11  <dihedral> can one of you please get in touch with brian, to change your email address from to ^^
18:19:39  <dihedral> else it lands in my catch all mail box
18:19:44  <dihedral> and i dont want that ^^
18:21:23  <planetmaker> what's up?
18:21:27  <dihedral> thanks :-)
18:21:29  <dihedral> the above
18:21:31  <PublicServer> <Fucoo> maglev's allowed?
18:22:04  <PublicServer> <Farden> why do you want a maglev?
18:22:08  <planetmaker> he
18:22:12  <PublicServer> <Fucoo> to feed pax pickup
18:22:23  <PublicServer> <Fucoo> cant walk it to the airport
18:22:25  <PublicServer> <Fucoo> too far
18:23:04  <planetmaker> and where, dih?
18:23:13  <planetmaker> I've been using the latter one...
18:23:15  <PublicServer> <Fucoo> i better build a terminus ICE feed
18:23:16  <PublicServer> <HD1Eagle> in between a quark and a proton
18:25:59  <avdg> :) buzy with moving on my save
18:26:10  <PublicServer> <Fucoo> im connecting it to pax
18:26:17  <PublicServer> <X-BT> what is the status on the new oil line?
18:26:22  <PublicServer> <Fucoo> its pax line now
18:26:29  <PublicServer> <Fucoo> coz pm doesnt like it
18:26:33  <avdg> connected, but no oil on drop yet
18:26:43  <PublicServer> <X-BT> oil drop is there
18:26:54  <PublicServer> <Fucoo> he's playig another game
18:26:57  <PublicServer> <Fucoo> his own save
18:27:08  <avdg> i mean from the sea :p
18:27:32  <avdg> :/ strange, no trains want to enter it
18:27:34  <PublicServer> <X-BT> no, but surely we could reroute some of the oil trains to the new line
18:27:59  <planetmaker> X-BT: integrate it into the ML ring and it's fine
18:28:07  <avdg> they are lost xd
18:28:55  <avdg> oh erail
18:29:09  <PublicServer> <HD1Eagle> wait someone build rr again?
18:29:14  <avdg> who uses normal rail?
18:29:28  <PublicServer> <Fucoo> rr?
18:29:32  <avdg> after main drop, there is a piece rail
18:29:51  <PublicServer> <HD1Eagle> come the F on
18:29:59  <PublicServer> <HD1Eagle> we went through this on monday
18:30:09  <PublicServer> <Fucoo> ah
18:30:09  <avdg> ok, :) jam
18:33:29  <avdg> lol 26 mill oil to move
18:34:14  <PublicServer> <HD1Eagle> this network's horrible
18:34:45  *** Yexo_ has joined #openttdcoop
18:34:50  *** openttdcoop sets mode: +v Yexo_
18:34:50  <PublicServer> <Farden> trains are uselessly filling the ML
18:34:54  <PublicServer> <Farden> doing all the loop
18:34:57  <PublicServer> <HD1Eagle> yeah
18:35:00  <PublicServer> <X-BT> yeah
18:35:01  <PublicServer> <HD1Eagle> i like chaos better :P
18:35:12  *** dihedral has left #openttdcoop
18:35:15  <PublicServer> <Fucoo> guess who voted for this plan
18:35:19  <PublicServer> <Fucoo> ah, all you did
18:35:20  <PublicServer> <Farden> well, a double ring would have been better
18:35:21  <PublicServer> <Farden> ^^
18:35:30  <PublicServer> <HD1Eagle> the keyword is: most
18:35:36  <PublicServer> <HD1Eagle> that means all the other plans are abysmal
18:35:42  <PublicServer> <HD1Eagle> ^_^
18:36:19  <PublicServer> <Farden> anyway, if you're not happy, try to propose a better plan for the next game^^
18:36:20  <avdg> lol deleted a lot :)
18:36:24  <PublicServer> <X-BT> or make the ring smaller so the trains won't have to travel so far
18:36:31  <PublicServer> <Fucoo> im happy
18:39:19  <PublicServer> *** Farden has left the game (leaving)
18:40:34  *** PeterT has quit IRC
18:40:58  <avdg> im moving with 13 trains the whole load lol
18:41:22  <avdg> 360k liter each
18:41:57  *** Yexo has quit IRC
18:42:44  *** Yexo_ is now known as Yexo
18:42:46  <avdg> wow, you can notice how much load is removed with moving these trains
18:44:16  <avdg> station has also some normal rails :/
18:45:57  *** PeterT has joined #openttdcoop
18:46:02  *** openttdcoop sets mode: +v PeterT
18:46:51  <PublicServer> <HD1Eagle> would it make a diff if they were near end?
18:48:46  <avdg> whoops... already 50 % filled
18:49:55  <PeterT> !save
18:49:55  <PublicServer> Saving game...
18:49:57  <PublicServer> Game saved
18:50:19  <PublicServer> <Fucoo> ICE01 operating
18:50:24  <X-BT> !tl 5 11
18:50:43  <avdg> tunnel is a big bottleneck :/
18:51:10  <PublicServer> <Fucoo> shouldnt be
18:51:13  <PublicServer> <Fucoo> its calculated ;p
18:51:15  <PublicServer> <HD1Eagle> 527 km/h is top speed
18:51:32  <avdg> no i mean the splitter
18:51:56  <avdg> that if you know that 90% is filled already
18:52:43  <PublicServer> <HD1Eagle> you could use my alt and restore the merger
18:53:23  <avdg> lol, its really close, max 1 tunnel free
18:54:45  <PublicServer> <HD1Eagle> just a suggestion
18:55:15  <avdg> desync slh 03 tunnel :/
18:55:31  <avdg> oh nvm
18:57:05  <ddfreyne> i cannot help but think railroad tycoon II sucks
18:57:51  <ddfreyne> i bought it but never play it; i occasionally give it a try again but i never get far
18:59:35  <avdg> oilline sucks :/
19:00:00  <planetmaker> avdg: that's why :)
19:00:10  <avdg> the long duallines are making too much jam
19:00:19  <avdg> idk why they put it there
19:00:34  <avdg> too ugly builded
19:00:52  <PublicServer> <Fucoo> you mean at the exit?
19:01:00  <avdg> only 10% is moving
19:01:21  <avdg> the long bridge after the iron join
19:02:26  <avdg> tunnel full :/
19:02:42  <mixrin> !password
19:02:42  <PublicServer> mixrin: burial
19:02:46  <avdg> exit is jammed lol
19:03:14  <PublicServer> *** mixrin joined the game
19:03:32  <PublicServer> *** HD1Eagle has left the game (connection lost)
19:03:48  <PublicServer> *** HD1Eagle joined the game
19:04:05  <avdg> note: i put only the biggest station on that line
19:04:10  *** Godde has joined #openttdcoop
19:04:15  *** openttdcoop sets mode: +v Godde
19:04:22  <Godde> !password
19:04:22  <PublicServer> Godde: burial
19:04:37  <PublicServer> *** Godde joined the game
19:05:06  <PublicServer> *** mixrin has left the game (connection lost)
19:05:13  <avdg> disaster :/
19:05:32  <avdg> what you even try, you only move the jam
19:05:40  <PublicServer> *** mixrin joined the game
19:05:54  <[com]buster> at some point it must move beyond a SLH
19:05:54  <PublicServer> <HD1Eagle> HUM, that sounds awfully FAMILIAR
19:06:00  <avdg> you cant get more then the 10% moved
19:06:03  <PublicServer> <HD1Eagle> you are DISCONCERTED by this ANNOYING TRUTH
19:06:35  <avdg> but: income is almost recovered
19:06:49  <PublicServer> <Fucoo> so that entry is a fail?
19:06:55  <avdg> and there is less trafic on the ml, but still much jam
19:07:07  <avdg> oh, everything fails
19:07:22  <PublicServer> <HD1Eagle> ring will always be jammed somewhere
19:07:27  <PublicServer> <HD1Eagle> doesn't have enough lines
19:07:37  <avdg> i upload it
19:07:45  <PublicServer> <HD1Eagle> just look at slh 01
19:07:49  <PublicServer> <HD1Eagle> we need at least 2 more lines
19:08:22  <PublicServer> <HD1Eagle> well, maybe just 1
19:08:41  <PublicServer> <X-BT> does not look like much to gain from compression either
19:08:56  <PublicServer> *** mixrin has left the game (leaving)
19:09:14  <PublicServer> <HD1Eagle> yeah, needs 2 more lines
19:10:45  <PublicServer> <X-BT> compression after the factory drop could perhaps improve things a bit
19:12:47  <PublicServer> <Fucoo> can we have town growth turned on?
19:16:13  <PublicServer> <X-BT> anyone interested in adding one more line? Or is it too late since we are at "finalizing"
19:16:14  <avdg>
19:16:25  <avdg> but cant work with wiki :p
19:16:32  <PublicServer> <HD1Eagle> if we force the iron trains to 2 lines
19:16:40  <PublicServer> <HD1Eagle> it will improve oil drop performance
19:16:48  <PublicServer> <Fucoo> you see any good way how to put in 7th line?
19:17:02  <avdg> i see it from here: no
19:17:14  <PublicServer> <X-BT> We'll always find somewhere to put it
19:17:19  <PublicServer> <HD1Eagle> expand map to 1024x512
19:17:27  <PublicServer> <Fucoo> that's possible?
19:17:28  <PublicServer> <HD1Eagle> ....
19:17:29  <PublicServer> <HD1Eagle> go
19:17:29  <avdg> new network plan :p
19:17:45  <PublicServer> <HD1Eagle> make new game, instant chaos
19:18:17  <PublicServer> <Fucoo> ye chaos :)
19:18:27  <planetmaker> well...
19:18:28  <PublicServer> <HD1Eagle> no voting, this is a democracy
19:18:28  <avdg> :)
19:18:40  <PublicServer> <X-BT> shall I update the message board to stage: finalizing?
19:18:44  <avdg> chaos +1
19:18:54  <PublicServer> *** planetm4ker joined the game
19:18:55  <PublicServer> <HD1Eagle> this game be done
19:19:17  <avdg> it is already @finalizing
19:19:40  <PublicServer> <X-BT> not on !! MESSAGE BOARD
19:19:47  *** Brianetta has joined #openttdcoop
19:19:47  *** ChanServ sets mode: +o Brianetta
19:19:52  *** openttdcoop sets mode: +v Brianetta
19:20:07  <Farden> hey Brianetta
19:20:13  <Brianetta> Hello.
19:20:13  <Farden> dih is looking for you
19:20:16  <avdg> hi
19:20:20  <Brianetta> I'm sure he is.
19:20:21  <avdg> !seen Booth
19:20:33  <PublicServer> <HD1Eagle> 'lo
19:20:40  <PublicServer> <HD1Eagle> is this the "brian" people always refer to?
19:20:42  <Farden> (20:15:52) (+dihedral) can one of you please get in touch with brian, to change your email address from to ^^
19:20:42  <Farden> (20:16:21) (+dihedral) else it lands in my catch all mail box
19:20:42  <Farden> (20:16:25) (+dihedral) and i dont want that ^^
19:20:48  <PublicServer> <Fucoo> trams are SOOO stupid
19:20:58  <PublicServer> <Fucoo> there are 7 drops and they only use one
19:21:07  <Brianetta> Farden: Assume for a moment that everybody in the channel mailed me.
19:21:07  *** mixrin has quit IRC
19:21:15  <PublicServer> <planetm4ker> brian is the person who owns server
19:21:30  <Farden> I'm just relaying^^
19:22:03  <avdg> wow i get crazy
19:22:04  <Ammler> and btw, we don't use that address anymore ;-)
19:22:09  <PublicServer> <HD1Eagle> there you go
19:22:16  <PublicServer> <HD1Eagle> i was just about do do that
19:22:31  <PublicServer> <HD1Eagle> LOLOLOL
19:22:44  <avdg> brb
19:22:52  <Brianetta> I don't use catch-all email accounts.  If somebody mis-types my email address, they get a good old-fashioned bounce, and I don't have to tell them that it failed. (:
19:23:44  <Brianetta> Ammler: If your contact details change, you really ought to tell me.
19:24:08  *** [com]buster has quit IRC
19:24:40  <PublicServer> <X-BT> SLH04 jammes
19:24:48  <PublicServer> <X-BT> *jammed
19:25:29  <PublicServer> <X-BT> they have stopped all the way to MSH02
19:25:32  <PublicServer> <Fucoo> 2->1 mix and no double bridge
19:25:33  <avdg> back :)
19:25:36  <PublicServer> <Fucoo> what do you expect
19:25:41  <avdg> collected some water
19:25:56  <avdg> !password
19:25:56  <PublicServer> avdg: regals
19:25:59  <PublicServer> <Fucoo> its jammed all the way to iron drop
19:26:11  <PublicServer> *** {avdg[be]} joined the game
19:26:38  <PublicServer> <HD1Eagle> whys oil drop so empty....
19:26:47  <PublicServer> <planetm4ker> rather through iron drop...
19:26:54  <PublicServer> <Fucoo> its not oil drop
19:27:08  <PublicServer> <HD1Eagle> lulululu
19:27:40  <PublicServer> <HD1Eagle> ring needs 2 more lines
19:27:43  <PublicServer> <HD1Eagle> end game
19:27:52  <PublicServer> <avdg[be]> :(
19:27:53  <PublicServer> <Fucoo> add lines go
19:27:58  <PublicServer> <HD1Eagle> i sed end game
19:28:08  <PublicServer> <HD1Eagle> ^_^
19:28:08  <PublicServer> <avdg[be]> then i see no end
19:28:23  <PublicServer> <HD1Eagle> that was a verb 'o.o
19:28:26  <PublicServer> <Fucoo> connect pax to ICE1
19:28:50  <PublicServer> <planetm4ker> shit
19:28:59  <PublicServer> <avdg[be]> ?
19:29:08  <PublicServer> <HD1Eagle> send trains on detour?
19:29:09  <PublicServer> <planetm4ker> I removed two ore trains
19:29:19  <PublicServer> <planetm4ker> the hard way :P
19:29:30  <PublicServer> <avdg[be]> where?
19:29:40  <PublicServer> <Fucoo> here
19:29:44  <PublicServer> <planetm4ker> at ore drop
19:29:52  <PublicServer> <HD1Eagle> 170,221
19:30:27  <PublicServer> <avdg[be]> oh d'oh
19:30:32  <PublicServer> <avdg[be]> copy them
19:31:02  <PublicServer> <avdg[be]> 3 trains :/
19:31:25  <PublicServer> <planetm4ker> ...
19:32:14  <PublicServer> <HD1Eagle> is pbs messed?
19:32:50  <PublicServer> *** Godde has left the game (leaving)
19:33:29  <PublicServer> <X-BT> Bypass failed near SLH04, jam all the way to SLH02
19:34:48  <PublicServer> <HD1Eagle> fixed
19:34:55  <PublicServer> <X-BT> fixed it first i think
19:35:20  <PublicServer> <X-BT> but the doublefix will work:)
19:35:27  <PublicServer> <HD1Eagle> fail
19:35:39  <PublicServer> <X-BT> no that is SLH04 exit
19:35:46  <PublicServer> <HD1Eagle> ya boob
19:36:12  <PublicServer> <HD1Eagle> penalized
19:37:38  <PublicServer> <avdg[be]> tramdrop fail
19:37:48  <PublicServer> <avdg[be]> see dover
19:38:10  <PublicServer> <HD1Eagle> hurr
19:38:11  <PublicServer> <Fucoo> trams are stupid
19:38:12  <PublicServer> <Fucoo> totally
19:38:25  <PublicServer> <avdg[be]> rv:)
19:38:29  <PublicServer> *** planetm4ker has left the game (leaving)
19:39:06  <PublicServer> *** {avdg[be]} has joined spectators
19:39:52  <PublicServer> <HD1Eagle> least we can make it look pretty
19:40:21  <PublicServer> <avdg[be]> goods: 41%
19:42:02  <Razaekel> !password
19:42:02  <PublicServer> Razaekel: purest
19:42:14  <PublicServer> *** Razaekel joined the game
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19:44:24  *** openttdcoop sets mode: +v mixrin
19:44:26  <PublicServer> <X-BT> anything that needs to be done?
19:44:48  <PublicServer> <HD1Eagle> add 2 lines to ring
19:44:56  <PublicServer> <Razaekel> impossible
19:44:56  <PublicServer> <avdg[be]> :/
19:45:01  <PublicServer> <HD1Eagle> then we're done
19:45:14  <PublicServer> <avdg[be]> maybe some cleanups if there is needed
19:45:22  <PublicServer> <HD1Eagle> check !signs
19:45:24  <PublicServer> <X-BT> It is possible to add one more I think
19:45:32  <PublicServer> <HD1Eagle> check sw line
19:45:41  <PublicServer> <Razaekel> there's no room on the N side of the ring
19:45:42  <PublicServer> <HD1Eagle> you need, like, a magic bulldozer for that shit, or something
19:46:30  *** damalix has joined #openttdcoop
19:46:35  *** openttdcoop sets mode: +v damalix
19:46:43  <PublicServer> *** {avdg[be]} has joined company #1
19:46:51  <PublicServer> <X-BT> west past SLH04 is possible I think
19:47:06  <damalix> !password
19:47:06  <PublicServer> damalix: purest
19:47:14  <PublicServer> <X-BT> just need to do  tunnel instead of dodge
19:47:19  <PublicServer> *** Damalix joined the game
19:47:21  <PublicServer> <HD1Eagle> dover airport is unreachable by trams
19:48:09  <PublicServer> *** Damalix has left the game (connection lost)
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19:49:05  <PublicServer> <HD1Eagle> srsly trams can't get to dover airport
19:49:11  <PublicServer> <avdg[be]> what is !this?
19:49:24  <PublicServer> <Fucoo> station
19:49:37  <PublicServer> <avdg[be]> what more...
19:49:39  <PublicServer> <HD1Eagle> ARGGGHHH
19:49:43  <PublicServer> <HD1Eagle> kill all trams
19:50:12  <PublicServer> <avdg[be]> why is that station there?
19:50:22  <PublicServer> <X-BT> PAX i guess
19:50:25  <PublicServer> <Fucoo> observe
19:50:41  <PublicServer> <HD1Eagle> zomg damned streetcars
19:51:19  <PublicServer> <HD1Eagle> OMG
19:51:43  <PublicServer> <avdg[be]> ?
19:51:45  <PublicServer> <HD1Eagle> streetcars working now
19:52:17  <PublicServer> <Fucoo> wow you can add a direction for trams too?
19:52:24  <PublicServer> <HD1Eagle> no
19:52:28  <PublicServer> <HD1Eagle> i'm going to annihilate the trams
19:52:34  <PublicServer> <Fucoo> ah
19:52:36  <PublicServer> <Fucoo> good
19:52:58  <PublicServer> * avdg[be] improves station
19:53:12  <PublicServer> <HD1Eagle> maybe if i pen the hell out of it
19:53:25  <PublicServer> <HD1Eagle> like so
19:54:07  <PublicServer> <avdg[be]> ahum... trying :p
19:54:10  <PublicServer> <HD1Eagle> stupid stupid streetcars
19:54:13  <PublicServer> <HD1Eagle> lol
19:54:39  <PublicServer> <avdg[be]> station is a mess :p
19:55:20  <PublicServer> <HD1Eagle> you would think that if you move those stations south
19:55:24  <PublicServer> <HD1Eagle> everything would work perfectly
19:55:25  <PublicServer> <HD1Eagle> but no
19:55:39  <PublicServer> <HD1Eagle> west, w/e
19:55:58  <PublicServer> <Fucoo> now it seems a little bit better
19:56:07  <PublicServer> *** avdg[be] has left the game (connection lost)
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19:56:58  *** openttdcoop sets mode: +v avdg
19:56:59  <avdg> damm
19:57:02  <avdg> !password
19:57:02  <PublicServer> avdg: snugly
19:57:30  <PublicServer> <HD1Eagle> i find it weird that streetcars can do a u-turn on straight tracks
19:57:43  <PublicServer> *** {avdg[be]} joined the game
19:59:58  <PublicServer> <Fucoo> look how !ore trucks works nicely
20:00:16  <PublicServer> <Fucoo> they do a proper split  ;p
20:00:17  <PublicServer> <HD1Eagle> yar, i built that
20:00:49  <PublicServer> <Fucoo> those ore tracks?
20:00:58  <PublicServer> <HD1Eagle> he said trucks
20:01:03  <PublicServer> <Fucoo> damn
20:01:13  <PublicServer> <Fucoo> trucks
20:01:15  <PublicServer> <Fucoo> and that was me
20:01:22  <PublicServer> <HD1Eagle> you had one station thar
20:01:25  <PublicServer> <HD1Eagle> i had to upgrade it :P
20:01:40  <PublicServer> <Fucoo> well i've added some more after
20:01:43  <PublicServer> <Razaekel> iron drop exit needs fixing >.<
20:01:44  <PublicServer> <Fucoo> it had 5k on stockpile
20:02:27  <PublicServer> <Razaekel> iron drop has 6 input tracks and 2 exit tracks
20:02:53  <PublicServer> <HD1Eagle> isn't it bomb?
20:02:58  <PublicServer> <Razaekel> no
20:03:46  <PublicServer> <HD1Eagle>
20:07:32  <PublicServer> <avdg[be]> grr...
20:07:36  <PublicServer> <avdg[be]> stopid trains
20:07:55  <PublicServer> <HD1Eagle> dummer than trummers?
20:09:42  <PublicServer> <avdg[be]> these trains dont allow me to build :p
20:10:41  *** Zorn has joined #openttdcoop
20:10:44  <PublicServer> <Razaekel> the iron drop exit is making the ML jam all the way back to SLH01
20:10:46  *** openttdcoop sets mode: +v Zorn
20:10:55  <PublicServer> <HD1Eagle> isn't it bomb?
20:11:01  <PublicServer> <HD1Eagle> dot com?
20:11:23  <PublicServer> <Razaekel> no it isnt
20:11:39  <PublicServer> <Fucoo> they only jam the ore line
20:11:43  <PublicServer> <Fucoo> 6th
20:12:46  <PublicServer> <X-BT> biggest problem at ore drop is that the trains can't get out of there
20:13:10  <PublicServer> <X-BT> Nice, dedicate one line to those platforms
20:13:26  <PublicServer> <Razaekel> the other platforms are not very used
20:13:32  <PublicServer> <Razaekel> i figure it's wrth it
20:13:54  <PublicServer> <Fucoo> its because iron have to trave all arund the ring
20:13:59  <PublicServer> <Fucoo> so its switched to the outer
20:16:04  <PublicServer> <avdg[be]> much cleaner :)
20:16:06  <PublicServer> <Razaekel> godammit
20:16:15  <PublicServer> <Razaekel> SOMEBODY NEEDS TO LEARN HOW TO USE SML
20:16:17  <PublicServer> <HD1Eagle> DAMNING IN PROGRESS
20:16:20  <PublicServer> <avdg[be]> :/
20:16:22  <PublicServer> <HD1Eagle> 24% COMPLETE
20:17:15  <PublicServer> <HD1Eagle> you know how iron drop merges 3 lines to 1?
20:17:29  <PublicServer> <HD1Eagle> well, if we merge the rin from 6 lines to 1, we can one-up it
20:18:08  <PublicServer> <HD1Eagle> bbl
20:18:11  <PublicServer> *** HD1Eagle has left the game (connection lost)
20:21:10  <PublicServer> <avdg[be]> like it? (linfingley airport -> station)
20:21:53  <PublicServer> <avdg[be]> lesser up/downs, no small cl
20:24:15  <PublicServer> <avdg[be]> what is smaller penalty then a roadcross?
20:24:30  <PublicServer> <avdg[be]> or something :p
20:24:47  <PublicServer> <avdg[be]> (is) a
20:29:17  <PublicServer> <Fucoo> those underwater tunnels are pretty ;P
20:29:33  <PublicServer> <avdg[be]> really? :o
20:29:54  <PublicServer> <avdg[be]> hmm
20:30:14  <PublicServer> <avdg[be]> overflow!
20:30:17  <PublicServer> <avdg[be]> :p
20:30:52  <PublicServer> *** Razaekel has left the game (connection lost)
20:31:50  <PublicServer> * avdg[be] removes cl problems
20:31:58  <PublicServer> <avdg[be]> again :/
20:33:26  <PublicServer> <avdg[be]> too less ice trains :)
20:33:49  <HDIEagle> !password
20:33:49  <PublicServer> HDIEagle: ripple
20:33:51  <PublicServer> <Fucoo> we need to connect more cities
20:34:00  <PublicServer> <Fucoo> redingstone bay
20:34:02  <PublicServer> *** HD1Eagle joined the game
20:34:04  <HDIEagle> thanks fucoo :3
20:34:04  <PublicServer> <Fucoo> its pretty big
20:34:05  <PublicServer> <avdg[be]> lol, and then 3k trains :)
20:35:02  <PublicServer> <avdg[be]> hmmm... detail window of the paxtrain doesnt look nice :/
20:35:22  <PublicServer> <HD1Eagle> pffrt
20:35:46  <PublicServer> <avdg[be]> why do they add the last piece of the dualengine after a van?
20:35:58  <PublicServer> <avdg[be]> wow 2k waiting
20:35:59  <PublicServer> <HD1Eagle> tis powered
20:36:38  <PublicServer> <avdg[be]> lol
20:36:44  <PublicServer> <avdg[be]> no pax more
20:37:32  <PublicServer> <avdg[be]> ty
20:37:35  <PublicServer> <X-BT> ooops
20:37:52  <PublicServer> <avdg[be]> ?
20:38:09  <PublicServer> <Fucoo> how can that crash
20:38:10  <PublicServer> <Fucoo> i dont see
20:38:21  <PublicServer> <avdg[be]> where?
20:38:28  <PublicServer> <avdg[be]> oh
20:38:36  <PublicServer> <avdg[be]> wtf...
20:38:44  <PublicServer> <avdg[be]> maybe again a pathless train
20:39:00  <PublicServer> <Fucoo> no some1 changed signals
20:39:05  <PublicServer> <HD1Eagle> someone changed signals
20:39:08  <PublicServer> <X-BT> I changed signals
20:39:11  <PublicServer> <HD1Eagle> pbs is penalty only
20:39:19  <PublicServer> <HD1Eagle> it will not stop trains unless it is entrance
20:39:20  <PublicServer> <avdg[be]> yes, thats mostly caused by changing signals
20:39:28  <PublicServer> <HD1Eagle> make sure you set not to cycle PBs signals
20:39:36  <PublicServer> <HD1Eagle> those will always cause a crash if trains are waiting
20:39:50  <PublicServer> <avdg[be]> not always
20:39:58  <PublicServer> <HD1Eagle> that was a conditional statement
20:40:01  <PublicServer> <Fucoo> why you were modifiing it anyway?
20:40:05  <PublicServer> <avdg[be]> if they cross the path before a passing train
20:40:14  <PublicServer> <X-BT> the station was jammed
20:40:23  <PublicServer> <avdg[be]> now even more :p
20:40:38  <PublicServer> <X-BT> sorry, but was just about to solve it
20:40:41  <PublicServer> <Fucoo> it has 6 trains how can that be jammed
20:40:48  <PublicServer> <Fucoo> and its a drop
20:41:34  <PublicServer> <Fucoo> ]its not working
20:42:13  <PublicServer> <X-BT> now it will be jam proof i thing
20:42:14  <PublicServer> <avdg[be]> grrr... who is adding pbs penaltys after exit signals?
20:42:31  <PublicServer> <Fucoo> seriously how can 6 trains jam a 2platform drop station
20:42:50  <PublicServer> <avdg[be]> segmented :)
20:43:08  <PublicServer> <X-BT> because one train was entering from each side when there was only one free platform
20:44:25  <PublicServer> <X-BT> boring
20:44:26  <PublicServer> <Fucoo> fixed
20:44:35  <PublicServer> <HD1Eagle> BORING
20:44:41  <PublicServer> <avdg[be]> i should do more programming :/
20:44:58  <PublicServer> <HD1Eagle> What would you like to program, today, avdg[be]?
20:45:03  <PublicServer> <avdg[be]> php :)
20:45:11  <PublicServer> <Fucoo> thats not programming
20:45:14  <PublicServer> <HD1Eagle> hahahha
20:45:17  <PublicServer> <Fucoo> thats php
20:45:20  <PublicServer> <avdg[be]> scripting :p
20:45:39  <PublicServer> <Fucoo> php is one hell of a bullshit language
20:45:53  <PublicServer> <Fucoo> the biggest fail in the age of internet
20:45:58  <PublicServer> <avdg[be]> iyo
20:45:59  <PublicServer> <HD1Eagle> overcomplicated compilers and linkers make a programming language
20:46:10  <PublicServer> <Fucoo> how the hell should PERSONAL HOME PAGE run 90% of the web
20:46:17  <PublicServer> <avdg[be]> caching :)
20:46:47  <PublicServer> <avdg[be]> but im buzy with documentate it in my own wiki
20:47:01  <PublicServer> <avdg[be]> so that i can learn faster, and start with an new language
20:47:20  <PublicServer> <Fucoo> start with brainfuck
20:47:21  <PublicServer> <avdg[be]> and relearn it faster in the feature :p
20:47:25  <PublicServer> <Fucoo> that one's cool
20:47:34  <PublicServer> <avdg[be]> how does it go?
20:47:36  <PublicServer> <avdg[be]> :p
20:47:37  <PublicServer> <HD1Eagle> whats that one language with no precedents?
20:47:44  <PublicServer> <Fucoo> like this [+++--]>><[---]++
20:47:54  <PublicServer> <avdg[be]> does?
20:48:04  <PublicServer> <Fucoo> thats some brainfuck code example
20:48:07  <PublicServer> <HD1Eagle> shift pointers and bit increments?
20:48:10  <PublicServer> <Fucoo> yes
20:48:12  <PublicServer> <Fucoo> :)
20:48:17  <PublicServer> <Fucoo> and [ is a loop
20:48:18  <PublicServer> <avdg[be]> lol
20:48:29  <PublicServer> <HD1Eagle> dynamically type that shit
20:48:44  <PublicServer> <avdg[be]> i prefer cleaner languages :p
20:49:05  <PublicServer> <avdg[be]> im still waiting with java and c++, but i learned already a little
20:49:09  <PublicServer> <Fucoo> wanna see helo world?
20:49:13  <Fuco> ++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.
20:49:15  <PublicServer> <avdg[be]> do :p
20:49:18  <PublicServer> <HD1Eagle> lololol
20:49:23  <mixrin> brainfuck \o.
20:49:26  <mixrin> \o/
20:49:32  <PublicServer> <Fucoo> . is char output
20:49:34  <PublicServer> <Fucoo> , is read
20:49:35  <PublicServer> <avdg[be]> wow, translate
20:49:42  <PublicServer> <Fucoo> 8 "instructions"
20:49:43  <mixrin> great language
20:50:01  <PublicServer> <avdg[be]> i know that brainfuck was something strange
20:50:13  <PublicServer> <avdg[be]> but i cant put it into human brain code :p
20:50:14  <PublicServer> <Fucoo> ++p, --p. ++*p, --*p, while, getchar, putchar
20:51:19  <PublicServer> <Fucoo> well its still better then whitespace
20:51:29  <PublicServer> <avdg[be]> lol
20:51:35  <mixrin> wow, Brainfuck interpreter with integrated debugger (IDE) - :D
20:51:37  <PublicServer> <avdg[be]> you can get them out too...
20:51:37  <Webster> Title: Brainfuck Developer - a Brainfuck IDE (at
20:51:46  <PublicServer> <HD1Eagle> oh yes, i forget the famous 0 calculator
20:51:54  <PublicServer> <Fucoo> it only has \t\s\n
20:52:12  <HDIEagle>
20:52:13  <Webster> Title: Whitespace (programming language) - Wikipedia, the free encyclopedia (at
20:52:45  <Fuco> top this
20:52:46  <Webster> Title: Malbolge - Wikipedia, the free encyclopedia (at
20:52:58  <Fuco> most evil shit out there
20:53:07  <HDIEagle> woah
20:53:09  <Fuco> and probably gonna be for a long time
20:53:23  <HDIEagle> you could embed two programs in one text file w/ whitespace
20:53:25  <HDIEagle> :3
20:53:27  <PublicServer> <avdg[be]> (its not a sign)
20:53:47  <PublicServer> <Fucoo> i like it how a computer generated "hello world" malbolge program
20:53:51  <PublicServer> <Fucoo> it took 4 days or so
20:53:55  <PublicServer> <Fucoo> to figure it out
20:53:59  <PublicServer> <Fucoo> for a computer!
20:54:53  <PublicServer> <avdg[be]> does brainfuck has vars?
20:54:57  <PublicServer> <Fucoo> no
20:55:00  <PublicServer> <Fucoo> vars are useless
20:55:01  <PublicServer> <avdg[be]> and constants?
20:55:02  <PublicServer> <Fucoo> no
20:55:09  <PublicServer> <Fucoo> you can emulate that
20:55:11  <HDIEagle> pointers and incremental ops :3
20:55:15  <PublicServer> <Fucoo> constants are easy
20:55:15  <PublicServer> <avdg[be]> so 1+ pi =...
20:55:26  <PublicServer> <Fucoo> you just put them to the beginning of a memory
20:55:31  <PublicServer> <Fucoo> and note on paper which is where
20:55:39  <PublicServer> <Fucoo> then just loop for it
20:55:46  <PublicServer> <Fucoo> [[-]<]
20:55:52  <PublicServer> <Fucoo> to go to the beginning
20:55:59  <PublicServer> <avdg[be]> how do you make a whole program with it :o
20:56:00  <PublicServer> <Fucoo> then >>> to get to the value
20:56:14  <PublicServer> <avdg[be]> are there frameworks?
20:56:27  <PublicServer> <Fucoo> its something like even more shitty assmebler
20:56:35  <PublicServer> <Fucoo> not really for real use
20:57:00  <PublicServer> <avdg[be]> why is it then better :p
20:57:11  <PublicServer> <Fucoo> more fun
20:58:21  <PublicServer> <avdg[be]> :p
20:59:07  <PublicServer> <X-BT> and the problem with !ugly!!! is?
20:59:14  <PublicServer> <avdg[be]> cross
20:59:15  <PublicServer> <Fucoo> and the best thing with it is its still turing complete
20:59:58  <PublicServer> <X-BT> You don't like the visual appearance of that?
21:00:48  <HDIEagle> coordinateS?
21:00:50  <PublicServer> <avdg[be]> grrr...
21:01:04  <PublicServer> <HD1Eagle> coordinates?
21:01:44  <PublicServer> <X-BT> That much work just to connect the train shop
21:02:15  <PublicServer> <avdg[be]> so and, better such a hack then a 90° cross
21:02:16  <Webster> Latest update from openttd: OpenTTD 0.7.2-RC1 <>
21:02:22  <PublicServer> <avdg[be]> ooo :)
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21:02:46  <PublicServer> <X-BT> It is a line from the depot you know?
21:02:51  <PublicServer> <avdg[be]> again a little closer to the trunk :p
21:02:59  <PublicServer> <avdg[be]> yes x-bt
21:03:34  <PublicServer> <X-BT> Now it cot CL issues
21:03:54  <PublicServer> <HD1Eagle> yeah dude
21:03:55  <PublicServer> <HD1Eagle> cl
21:04:35  <PublicServer> <avdg[be]> i hate this game, i should quit
21:04:36  <PublicServer> <X-BT> How is that better? Visual appearance?
21:04:37  <PublicServer> <HD1Eagle> its not very aesthetically pleasing
21:04:47  <PublicServer> *** avdg[be] has left the game (connection lost)
21:07:10  <PublicServer> <HD1Eagle> Upon pulling your head out of the ravine, you look around.
21:07:27  <PublicServer> <HD1Eagle> Sighting a spectacle in the south, you exclaim, "Wow, that's a BIG FUCKING JAM!"
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21:10:59  <Razaekel> !password
21:10:59  <PublicServer> Razaekel: peaces
21:11:11  <PublicServer> *** Razaekel joined the game
21:13:37  <PublicServer> <Razaekel> damit
21:13:40  <PublicServer> <Fucoo> ml crash
21:13:43  <PublicServer> <Fucoo> for the win :D
21:13:50  <PublicServer> <HD1Eagle> ho shit
21:13:54  <PublicServer> <Fucoo> nobody will notice
21:13:54  <avdg> ?
21:14:00  <PublicServer> <Fucoo> its still jammed the same
21:14:01  <PublicServer> <HD1Eagle> HOLY SHI
21:14:03  <avdg> !password
21:14:03  <PublicServer> avdg: peaces
21:14:17  <avdg> nice password :)
21:14:25  <HDIEagle> peaces
21:14:35  <PublicServer> *** {avdg[be]} joined the game
21:14:42  <PublicServer> <avdg[be]> lol
21:14:45  <PublicServer> <avdg[be]> clone them
21:15:34  <PublicServer> <avdg[be]> oh i clone them
21:15:40  <PublicServer> <Razaekel> cloned
21:15:44  <PublicServer> <Fucoo> was there ever a toyland game?
21:15:45  <PublicServer> <avdg[be]> ok
21:15:53  <PublicServer> <Razaekel> toyland is horrible
21:16:00  <PublicServer> <Fucoo> yes
21:16:06  <PublicServer> <Fucoo> butstill might be fun :D
21:16:13  <PublicServer> <avdg[be]> 1 time played, i never want to come back to neverland :p
21:16:23  <PublicServer> *** avdg[be] has left the game (connection lost)
21:16:25  <PublicServer> <Fucoo> ive tried 1 time too
21:16:32  <PublicServer> <Fucoo> why the hell is that even included in game
21:16:33  <PublicServer> <Fucoo> :D
21:16:39  <avdg> and mars?
21:16:42  <PublicServer> <Fucoo> i mean, come on who will play thhat shit :D
21:16:51  <PublicServer> <X-BT> It is fun the first time
21:17:02  <avdg> too confusing for me :p
21:18:02  <avdg> does DASPRid play here?
21:22:33  <mixrin> someone crashed train on ml? :D
21:22:35  *** Wurzel49 has quit IRC
21:22:46  <avdg> its gone already
21:23:39  <mixrin> !password
21:23:39  <PublicServer> mixrin: zipper
21:23:50  <PublicServer> *** mixrin joined the game
21:24:34  <PublicServer> *** mixrin has left the game (connection lost)
21:24:45  <mixrin> too hard for my eee :<
21:24:56  <avdg> :)
21:25:07  <avdg> here 1,66ghz, its really close
21:25:15  <avdg> 2 cores :p
21:25:39  <nlhans> !password
21:25:39  <PublicServer> nlhans: zipper
21:26:03  <PublicServer> *** Hans joined the game
21:26:14  <avdg> hallo
21:26:19  <PublicServer> <HD1Eagle> haldo
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21:27:25  <PeterT> what are we doing in game?
21:27:35  <PublicServer> <Fucoo> nothing]
21:27:38  <avdg> messing stuff up :p
21:27:52  <PublicServer> <Hans> just looking how the passenger transports run
21:27:57  <PublicServer> <HD1Eagle> cursing out tram drivers
21:28:17  <PublicServer> <HD1Eagle> and revoking health care benefits before they get tenure
21:28:22  <PublicServer> <Hans> Personally, I wonder why we don't add another line to the ML
21:28:25  <PublicServer> <Hans> instead of a passenger line :o
21:28:30  <PublicServer> <Razaekel> NO ROOM!
21:28:36  <PublicServer> <HD1Eagle> LEBNIZ RAUM!
21:28:46  <avdg> GEEN RUIMTE!
21:28:52  <PublicServer> <Hans> Owjeetje
21:28:55  <PeterT> lol
21:29:05  <avdg> :p
21:29:06  <mixrin> !players
21:29:07  <PublicServer> mixrin: Client 85 (Orange) is HD1Eagle, in company 1 (Dover International)
21:29:07  <PublicServer> mixrin: Client 86 (Orange) is Razaekel, in company 1 (Dover International)
21:29:07  <PublicServer> mixrin: Client 40 (Orange) is Fucoo, in company 1 (Dover International)
21:29:07  <PublicServer> mixrin: Client 92 (Orange) is Hans, in company 1 (Dover International)
21:29:08  <PublicServer> mixrin: Client 51 (Orange) is X-BT, in company 1 (Dover International)
21:29:20  <PublicServer> <Hans> I saw there is space.
21:29:21  <PublicServer> <X-BT> I still think it is possible to make room for one more line
21:29:30  <PublicServer> <Razaekel> no room
21:29:31  <PublicServer> <Razaekel> srsly
21:29:34  <PublicServer> <HD1Eagle> *demolishes Linfingley*
21:29:35  <PublicServer> <Hans> SLH04 is going to be achallenge.
21:29:42  <PublicServer> <Razaekel> and SLH01
21:29:47  <PublicServer> <X-BT> Do some tunnelinge
21:29:55  <Fuco> hans go on and add another line
21:30:00  <Fuco> you'll be my hero then!
21:30:06  <PublicServer> <HD1Eagle> DO IT
21:30:10  <Fuco> or kill all the primary
21:30:13  <Fuco> at SLH4
21:30:17  <PublicServer> <Hans> I will tunell through all, *done* :p
21:30:17  <Fuco> thats the easy way
21:30:25  <PublicServer> <HD1Eagle> i'm going to try
21:30:27  <PublicServer> <X-BT> We can do it Hans
21:30:31  <PublicServer> <Hans> YEAH !!
21:30:33  <PublicServer> <Hans> :D
21:30:38  <PublicServer> <HD1Eagle> LETS DO THIS SHIT
21:30:50  <Fuco> i somehow lost interest to expand this game
21:30:51  <Fuco> :P
21:30:56  <PublicServer> <Hans> haha
21:30:56  <PublicServer> <Razaekel> yea
21:31:07  <PublicServer> <Razaekel> i wanna do a 2048x map with 20 SML tracks
21:31:12  <Fuco> ring is stupid and innefective
21:31:13  <PublicServer> <HD1Eagle> i want CHAOS
21:31:16  <PublicServer> <Razaekel> but i dont have the copy patch
21:31:16  <Fuco> and the whole map is a mess :D
21:31:20  <Fuco> altho it runs quite well
21:31:29  <Fuco> (when some1 doest crash ML(
21:31:36  <PublicServer> <Razaekel> and i also want the signalled bridges patch
21:31:47  <PublicServer> <Hans> I want more space out here :p
21:31:48  <Fuco> CHAOS is the best indeed
21:32:03  <Fuco> with a TL2
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21:32:21  <PublicServer> <Fucoo> pax run in clusters
21:32:25  <PublicServer> <Fucoo> im gonna ad a timer
21:32:29  <PublicServer> <Fucoo> never did it before
21:32:33  <PublicServer> <Fucoo> might be fun ;p
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21:34:49  <Razaekel> 2048x map with 3TT
21:34:52  <PublicServer> <HD1Eagle> this is getting a little too epic
21:35:03  <PublicServer> <Razaekel> 20 SML tracks
21:35:08  <PublicServer> <Razaekel> hmm
21:35:19  <PublicServer> <Razaekel> the stations are gonna be huge
21:38:34  <PublicServer> <Fucoo> nice timer's working
21:38:50  <PublicServer> <HD1Eagle> ambitious project is ambitious
21:39:08  <Razaekel> true
21:39:17  <Razaekel> has the signalled bridges patch been finished?
21:40:18  <PublicServer> <HD1Eagle> we're adding 7th track :3
21:40:28  <mixrin> lol
21:40:32  <PublicServer> <Fucoo> good nice
21:40:39  <PublicServer> <Hans> We, I am not atm :+
21:40:42  <mixrin> at inner side?
21:40:46  <PublicServer> <Fucoo> ;d
21:40:52  <PublicServer> <Hans> Trying to optimize some things at SLH 04 (the load stations)
21:41:21  <PublicServer> <Fucoo> exit's bigger problem
21:41:24  <PublicServer> <Fucoo> then entry
21:41:51  <PublicServer> <Hans> yeah
21:41:54  <PublicServer> <Hans> both are a problem
21:42:39  <PublicServer> <Fucoo> maybe some ofthose compressors can help at outer lines (at least the "99% iron" 6th line
21:43:15  <PublicServer> <X-BT> where do you need a compressor?
21:43:22  <PublicServer> <Fucoo> steam engine in 2268
21:43:28  <PublicServer> <Fucoo> thats' what i call hardcore
21:43:47  <PublicServer> <Fucoo> or maybe a gap maker instead of compressor
21:44:04  <PublicServer> <X-BT> Gap maker is easy, just up the signal distance
21:44:10  <PublicServer> <Fucoo> line 5/6
21:44:16  <PublicServer> <Fucoo> after msh1
21:44:27  <PublicServer> <Fucoo> so trains fit in at the exit
21:44:59  <PublicServer> <X-BT> Could be hard to get good compression of the iron trains, since they have different acceleration
21:45:15  <PublicServer> <X-BT> The empty trains I could build a compressor for
21:46:40  <PublicServer> <X-BT> Problem with compression is the diagonal tracks when the ring turns, they make the trains longer
21:48:02  <PublicServer> <X-BT> And it won't necessarily help that much to compress the ML in one place, since the trains have to travel all the way around
21:48:27  <PublicServer> <HD1Eagle> this is 7th line project
21:48:29  <Fuco> ye thats true
21:48:36  <Fuco> where are you adding it?
21:48:53  <PublicServer> <Fucoo> im gonna build a counter
21:48:58  <PublicServer> <X-BT> adding what?
21:49:01  <PublicServer> <Fucoo> how many trains pases pax line
21:49:04  <PublicServer> <Fucoo> dunno what to do
21:49:05  <PublicServer> <Fucoo> ;d
21:49:09  <PublicServer> <HD1Eagle> we have to move the lines
21:49:37  <PublicServer> <X-BT> Add a 7-seg too:)
21:51:55  <PublicServer> <HD1Eagle> they said we couldn't do it
21:52:06  <PublicServer> <HD1Eagle> they said it was impossible
21:52:15  <PublicServer> <HD1Eagle> but now, they can all go fuck themselves
21:52:20  <PublicServer> <HD1Eagle> ^_^
21:52:33  <PublicServer> <HD1Eagle> newgrounds ftw
21:52:42  <PublicServer> <Hans> well, I have to say we can't make a complete 7th line
21:52:46  <PublicServer> <HD1Eagle> obscure reference is obscure
21:53:10  <PublicServer> <HD1Eagle> blasphemy
21:53:25  <PublicServer> <Fucoo> damn those maglevs are too fast for a not gate
21:53:41  <PublicServer> <Hans> Oh :oo
21:53:46  <PublicServer> <HD1Eagle> did someone say not gate?
21:53:55  <PublicServer> <Hans> I found out that PBS signals don't like 2500km/h trains, too.
21:54:03  <avdg> notgate?
21:54:04  <avdg> :)
21:54:23  <PublicServer> <Fucoo> waaa this trainset suck
21:54:25  <avdg> lol, then you need a heavy cpu :p
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21:56:50  <PublicServer> <HD1Eagle> ambitious crossing is ambitious
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21:57:40  <Desrik> can someone please explain tilelength to me? i read the #openttdcoop wiki page but I just don't get it. What determines tilelength?
21:57:54  <PublicServer> <Fucoo> we do at the start of the game
21:57:55  <PublicServer> <Hans> do you mean trainlength?
21:58:00  <PublicServer> <HD1Eagle> wow, this crossing might actually be legal
21:58:15  <planetmaker> train length is my bet, too
21:58:21  <planetmaker> tiles are tiles are tiles
21:58:33  <Desrik> no tilelength this page:
21:59:50  <planetmaker> when he writes "tilelength" it should read "train length in tiles"
22:00:05  <Desrik> oh ok now i understand thanks
22:00:11  <planetmaker> np
22:01:13  <avdg> BYE
22:01:16  <PublicServer> <HD1Eagle> bye
22:01:21  <avdg> oops shiftlock :/
22:01:31  <planetmaker> cu. good night also from here
22:01:41  *** avdg has quit IRC
22:02:37  <PublicServer> <HD1Eagle> argh
22:02:40  <Suisse> "he trains with other Tilelengths such as 3,5; 4 or 4,5 have quite some space between them"   > in the screenshot, 3,5 have no space between :o
22:03:05  <PublicServer> <HD1Eagle> adding a 7th line means we have to rebuild every slh :D
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22:09:30  <PublicServer> <HD1Eagle> bbl, work
22:09:34  <PublicServer> <HD1Eagle> keep up work on it
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22:18:50  <Thijs> !password
22:18:50  <PublicServer> Thijs: revels
22:19:29  <PublicServer> *** Thijs joined the game
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22:20:54  <HDIEagle> back for 20
22:21:02  <PublicServer> <Fucoo> its 0/21
22:21:08  <HDIEagle> !password
22:21:08  <PublicServer> HDIEagle: fodder
22:21:16  <PublicServer> <Fucoo> if you ment the time ;P
22:21:20  <PublicServer> *** HD1Eagle joined the game
22:21:22  <HDIEagle> i meant minutes
22:21:49  <PublicServer> <Thijs> Hi!
22:21:59  <PublicServer> *** Desrik joined the game
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22:22:25  <PublicServer> <Thijs> HDIEEagle, did you do the changes on SLH4a?
22:22:31  <PublicServer> *** Desrik has left the game (connection lost)
22:26:26  *** ^Spike^ is now known as ^spike^
22:27:17  <PublicServer> <Thijs> who's building ML7?
22:27:28  <PublicServer> <HD1Eagle> yo at request of x-bit
22:27:32  <PublicServer> <X-BT> I am working on it
22:27:53  <PublicServer> <X-BT> I did not request, just said it was possible
22:27:58  <PublicServer> <HD1Eagle> same thing
22:28:21  <PublicServer> <Thijs> HD1Eagle, did you work on SLH04?
22:28:47  <PublicServer> <HD1Eagle> yes
22:28:47  <PublicServer> <Fucoo> we did yesterday
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22:29:03  <PublicServer> <Thijs> it's kind of messed up
22:29:08  *** openttdcoop sets mode: +v Thijs_
22:29:25  <PublicServer> <HD1Eagle> lots of people worked on it since
22:29:28  <PublicServer> <Thijs> on a SML, trains should only join on the outer track
22:29:39  <PublicServer> <HD1Eagle> its not a sml
22:29:46  <PublicServer> <Fucoo> its a hybrid
22:29:59  <PublicServer> <HD1Eagle> 'sides, outer track is full
22:29:59  <PublicServer> <Thijs> that's why it doesn't work
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22:30:25  <hylje> how would sml deal with joins that have more traffic than one track can handle
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22:30:34  <hylje> just repeated shifter groups?
22:30:43  <PublicServer> <Fucoo> no, it will jam
22:30:44  <PublicServer> <Fucoo> ;p
22:31:06  <PublicServer> <Thijs> look at the MSH01 merge
22:31:20  <PublicServer> <Thijs> only entrance at the inner track
22:31:48  <PublicServer> <Thijs> except for the lates few stations
22:32:25  <PublicServer> <Thijs> that's how it should be done
22:37:04  <DASPRiD> avdg?
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22:37:35  <Razaekel> !password
22:37:36  <PublicServer> Razaekel: lemons
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22:42:23  <PublicServer> <Razaekel> why the hell are there so many damn industries in the SW corner?
22:42:33  <PublicServer> <Razaekel> so much empty space in the NE
22:42:34  <PublicServer> <Fucoo> ye, thats fail
22:42:47  <mensi> !password
22:42:47  <PublicServer> mensi: lemons
22:43:09  <PublicServer> *** mensi joined the game
22:44:48  <PublicServer> <Razaekel> looks like we need the 7th line, or else trains are gonna deadlock
22:44:58  <PublicServer> <HD1Eagle> make that 7th station
22:45:09  <PublicServer> <HD1Eagle> i gotta go to work, peace
22:45:10  <PublicServer> <Razaekel> well damn
22:45:11  <PublicServer> *** HD1Eagle has left the game (leaving)
22:46:25  <HDIEagle> thats all i can do for the 7th ml, peace
22:48:56  <Razaekel> !players
22:48:58  <PublicServer> Razaekel: Client 103 (Orange) is mensi, in company 1 (Dover International)
22:48:58  <PublicServer> Razaekel: Client 40 (Orange) is Fucoo, in company 1 (Dover International)
22:48:58  <PublicServer> Razaekel: Client 101 (Orange) is Razaekel, in company 1 (Dover International)
22:48:58  <PublicServer> Razaekel: Client 51 (Orange) is X-BT, in company 1 (Dover International)
22:49:05  <PublicServer> *** Razaekel has left the game (connection lost)
22:50:10  <Razaekel> i've been through the first 15 pages of the OpenTTD Development forum, and i dont see the signalled bridges patch or the copy/paste patch
22:50:29  <mensi> is somebody adding a 7th track?
22:50:53  <Razaekel> HDI was before he had to go to work
22:50:57  <PublicServer> <X-BT> I and others have been working on it
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22:52:25  <PublicServer> <X-BT> SLH05 and SLH02 are done, need some switchers though
22:54:56  <PublicServer> <X-BT> To add the 8th line, goods could be reduced to 2 lines, and pax could use the freed goods line. Then the pax line could be added to the ring
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22:59:19  <Razaekel> eight?
22:59:22  <Razaekel> EIGHT!?
22:59:29  <Razaekel> where are you gonna fit #8?
23:00:31  <PublicServer> <Fucoo> that bridge over tunnel at slh5 is so sweet ;D
23:00:33  <PublicServer> <X-BT> Pax line is complete ring, if we free it up, we just need to connect it
23:00:41  <PublicServer> <Fucoo> it took me a minute to figure out what theh ell
23:00:58  <PublicServer> <X-BT> Hehe, had to make it as compact as possible
23:00:59  <PublicServer> <Fucoo> with transparency it looks like tunnel's morphing to bridge
23:05:52  <PublicServer> <X-BT> Thunder storm approaching, better shut down here
23:06:03  <PublicServer> <X-BT> Good night:)
23:06:19  <PublicServer> *** X-BT has left the game (connection lost)
23:06:30  *** X-BT has left #openttdcoop
23:07:17  <Razaekel> !password
23:07:17  <PublicServer> Razaekel: rooter
23:07:36  <PublicServer> *** Razaekel joined the game
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23:09:46  <PublicServer> <Razaekel> oh geez
23:09:57  <PublicServer> <Razaekel> trains are backed up from SLH04 ALL THE WAY TO SLH03
23:10:16  <PublicServer> <Razaekel> and it's reaching to SLH01 pretty quick
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23:17:40  <mensi> wired the 7th track all the way to the drop
23:21:07  <PeterT> !passowrd
23:21:10  <PeterT> !password
23:21:10  <PublicServer> PeterT: flouts
23:21:16  <PeterT> !revision
23:21:16  <PublicServer> PeterT: Game version is r16782
23:21:54  <PublicServer> *** Peter joined the game
23:23:14  <PublicServer> <Peter> hello
23:23:23  <PublicServer> <Peter> what are we doing with building?
23:37:49  <Razaekel> !players
23:37:51  <PublicServer> Razaekel: Client 104 (Orange) is Razaekel, in company 1 (Dover International)
23:37:51  <PublicServer> Razaekel: Client 103 (Orange) is mensi, in company 1 (Dover International)
23:37:51  <PublicServer> Razaekel: Client 40 (Orange) is Fucoo, in company 1 (Dover International)
23:37:51  <PublicServer> Razaekel: Client 108 (Orange) is Peter, in company 1 (Dover International)
23:40:35  <PublicServer> *** Razaekel has left the game (leaving)
23:44:39  <PeterT> !save
23:44:40  <PublicServer> Saving game...
23:44:41  <PublicServer> Game saved
23:45:54  <PublicServer> *** Peter has left the game (connection lost)
23:46:22  <PeterT> !password
23:46:22  <PublicServer> PeterT: gobbed
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23:47:21  <PublicServer> *** Peter joined the game
23:47:27  <PeterT> game is beginning to get unplayable from the lag
23:47:36  <PublicServer> <Fucoo> why
23:47:39  <PublicServer> <Fucoo> it works fine for me
23:47:51  <PeterT> its slow
23:48:04  <PeterT> someone do a status command and see how much lag i got
23:48:12  <PeterT> somewhere about 70 and 80 frame lag
23:48:55  <PublicServer> *** Peter has joined company #1
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