Log for #openttdcoop on 30th July 2009:
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04:32:36  <Glendening> it still broken?
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06:34:40  <planetmaker> @topic change 4 s/.org/.org or
06:34:40  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | or | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
06:34:54  <planetmaker> @undo
06:34:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
06:35:01  <planetmaker> @topic change 4 s/.org/.org or
06:35:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building | or | Use !help for IRC-commands | Client record: 24 | Screenshots: | Get a userpage if you don't have one yet | Coopetition ladder:"
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08:03:56  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
08:04:01  *** openttdcoop sets mode: +v PeterT
08:04:03  <PeterT> !password
08:04:03  <PublicServer> PeterT: tauted
08:07:32  <PeterT> !password
08:07:32  <PublicServer> PeterT: tauted
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08:17:37  <Matte> !grf
08:17:37  <PublicServer> Matte: (Version 7.3)
08:17:54  <Matte> !grf download
08:17:54  <PublicServer> Matte: (Version 7.3)
08:19:14  <Matte> hmm anyone there?
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08:23:15  <planetmaker> ... people have no patience anymore...
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08:35:14  *** ^spike^ is now known as ^Spike^
08:41:54  <^Spike^> !password
08:41:54  <PublicServer> ^Spike^: sodden
08:42:13  <PublicServer> *** Spike joined the game
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08:46:30  <JaW> !password
08:46:30  <PublicServer> JaW: catnip
08:47:31  <PublicServer> *** Spike has joined company #1
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08:51:10  <PublicServer> *** Game unpaused (enough players)
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08:55:48  <Nickman87> !playercount
08:55:48  <PublicServer> Nickman87: Number of players: 2
08:55:50  <Nickman87> !players
08:55:51  <PublicServer> Nickman87: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport)
08:55:51  <PublicServer> Nickman87: Client 38 (Orange) is JaW, in company 1 (Cooperative Transport)
08:55:54  <Nickman87> !password
08:55:54  <PublicServer> Nickman87: catnip
08:55:57  <Nickman87> hi ^Spike^
08:56:02  <^Spike^> ellow
08:56:20  <PublicServer> *** Nickman joined the game
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08:56:48  <PublicServer> <Nickman> they killed all our work Spike? :(
08:56:53  <PublicServer> <Spike> saved 1 bit
08:56:58  <PublicServer> <Nickman> I saw :(
08:57:08  <PublicServer> <Spike> but you didn't see the problem why i didn't connect that splitter?
08:57:36  <PublicServer> <Spike> that's why i wanted to rebuild it today
08:57:50  <PublicServer> <Nickman> ah, th CL at the bridges?
08:58:01  <PublicServer> <Spike> and other splitter needed rebuild anyway
08:58:02  <PublicServer> <Nickman> want some help? :)
08:58:05  <PublicServer> <Spike> cause it just was bad of design
08:58:45  <PublicServer> <Nickman> I'll help later, first food ;)
08:59:29  <PublicServer> *** Nickman has left the game (leaving)
09:04:08  <ODM> packing sucks.
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09:06:11  <PublicServer> *** JaW has left the game (connection lost)
09:06:47  <JaW> !password
09:06:47  <PublicServer> JaW: avider
09:06:59  <PublicServer> *** JaW joined the game
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09:19:12  <JaW> !password
09:19:12  <PublicServer> JaW: taboos
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09:30:18  <JaW> !password
09:30:18  <PublicServer> JaW: stumps
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09:35:25  <DASPRiD>
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09:43:06  <PublicServer> *** JaW has left the game (leaving)
09:46:04  <JaW> !password
09:46:04  <PublicServer> JaW: spices
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10:11:45  <Nickman87> !password
10:11:45  <PublicServer> Nickman87: powwow
10:12:12  <PublicServer> *** Nickman joined the game
10:12:14  <PublicServer> <Nickman> hi there ;)
10:12:19  <PublicServer> <JaW> hi
10:12:38  <PublicServer> <Nickman> I think some of the prios for the switchers are too short?
10:12:45  <PublicServer> <Spike> where
10:12:47  <PublicServer> <JaW> where
10:12:52  <PublicServer> <JaW> :)
10:12:52  <PublicServer> <Nickman> everywhere? :D
10:13:04  <PublicServer> <Spike> then  you need to rebuild all shifters? :)
10:13:07  <PublicServer> <Nickman> sometimes I see trains switching and holding up others :)
10:13:10  <PublicServer> <Nickman> nah :D
10:14:06  <PublicServer> *** V453000 has left the game (connection lost)
10:17:04  <PublicServer> <Spike> the small holdups isn't that bad
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10:21:47  <PublicServer> <JaW> does anyone know what's wrong with the openttdcoop wiki site?
10:22:05  <PublicServer> <JaW> i can't go to it
10:22:22  <PublicServer> <JaW> there is just a white screen =(
10:22:31  * ^Spike^ doesn't know as it just works here
10:28:32  <PublicServer> <Nickman> you in for a challenge Spike? :D
10:28:59  <PublicServer> <Spike> ?
10:29:02  <PublicServer> <Spike> let me guess add 4th line?
10:29:05  <PublicServer> <Nickman> adding fourth lane :D
10:29:07  <PublicServer> <Nickman> :D
10:29:17  <PublicServer> <Spike> trying to connect all industries atm
10:29:20  <PublicServer> <Nickman> :p
10:30:12  <PublicServer> <Spike> and i already shut down the network 4 times today :D
10:30:17  <PublicServer> <Nickman> lol :D
10:30:18  <PublicServer> <Nickman> why? :D
10:30:27  <PublicServer> <Spike> splitters :)
10:30:38  <PublicServer> <Nickman> :p
10:32:05  <PublicServer> <Nickman> my insertion can't handle all the traffic
10:32:10  <PublicServer> <Nickman> I need two insertion lanes...
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10:36:49  <PublicServer> <Spike> nickman temp your idea?
10:37:29  <PublicServer> <Spike> there are also diamond trains on that SL
10:37:37  <PublicServer> <Spike> that couldn't go to town drop
10:37:41  <PublicServer> <Spike> fixed it by adding penalties
10:40:33  <PublicServer> *** JaW has left the game (leaving)
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10:43:28  <PublicServer> <Spike> nickman agree that we need to fund new FARMs? :)
10:43:31  <PublicServer> <Spike> there is only 1
10:43:32  <PublicServer> <Spike> :D
10:43:35  <PublicServer> <Nickman> lol :D
10:44:35  <PublicServer> <Spike> there some farms :D
10:45:57  <PublicServer> <Spike> wood pickup now also houses Maize :D
10:46:36  <Ammler> funding is very much too cheap
10:46:42  <PublicServer> <Spike> ?
10:55:20  <PublicServer> <Spike> town gone.. :)
10:55:25  <PublicServer> <Nickman> poor town :(
10:55:30  <PublicServer> <Spike> needed the space
10:56:30  <PublicServer> <Nickman> who? :D
10:56:59  <PublicServer> <Spike> us.. :)
10:57:10  <PublicServer> <Spike> and nodbody wants to live between trains anyway ;)
10:57:14  <PublicServer> <Nickman> :D
10:57:46  <planetmaker> "move" the town later: rebuild that piece of road and a loong bridge or tunnel to a safe place for it.
10:57:57  <planetmaker> :) completely useless endevour, though
10:59:05  <PublicServer> <Spike> there... :)
11:02:16  <PublicServer> <Spike> PM i did it.. happy? :D
11:02:27  <PublicServer> <Spike> oeh.. they already built a half piece of road!!
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11:06:59  <PublicServer> <Nickman> hmmm, huge desync... :D
11:07:02  <PublicServer> <Spike> nickman need to go for a moment... but will need to move the shifters a bit
11:07:20  <PublicServer> <Spike> back in about 5/10 mins
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11:07:29  <PublicServer> <Nickman> k ;)
11:07:32  <PublicServer> <Nickman> cya
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11:13:54  <PublicServer> *** X-BT joined the game
11:14:30  <PublicServer> <X-BT> Hi
11:14:35  <PublicServer> <Nickman> hi there
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11:19:14  *** ChanServ sets mode: +v OwenS
11:19:34  <OwenS> !players
11:19:35  <PublicServer> OwenS: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport)
11:19:35  <PublicServer> OwenS: Client 57 is X-BT, a spectator
11:19:35  <PublicServer> OwenS: Client 52 (Orange) is Nickman, in company 1 (Cooperative Transport)
11:19:35  <PublicServer> OwenS: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
11:19:39  <OwenS> !password
11:19:39  <PublicServer> OwenS: sheath
11:21:29  <PublicServer> *** Owen joined the game
11:22:43  <PublicServer> <Owen> Why is the ML jammed? O_o
11:22:48  <PublicServer> <Nickman> construction :D
11:22:53  <PublicServer> <Owen> Aah
11:23:43  <PublicServer> <Nickman> brb
11:23:57  <PublicServer> <Owen> lol at the congestion on SL06
11:24:05  <PublicServer> <Spike> cool it´s jammed ±D
11:24:18  <PublicServer> <Spike> :)
11:24:29  <PublicServer> <Spike> atleast no delays on the way TO factory :D
11:25:01  <PublicServer> <Owen> Well the factory has jammed cause of how many trains it's storing :p
11:25:27  <PublicServer> <Spike> should be solving now :D
11:25:30  <PublicServer> <Owen> Nickman: with your new signals trains sit in silly places :p
11:26:09  <PublicServer> <Owen> If you're putting in double signals, give the space so they don't wait on the switches
11:27:21  <PublicServer> <Spike> the 4th line isn't connected yet @ other side :D
11:28:11  <PublicServer> <Spike> well it's connected but not properly
11:28:17  <PublicServer> <Spike> maybe do all the hubs now at once?
11:28:47  <PublicServer> <Spike> not that far anymore
11:29:53  <PublicServer> <Spike> agree/disagree?
11:31:43  <^Spike^> !setdef
11:31:43  <PublicServer> ^Spike^: you must be channel op to use !setdef
11:31:46  <^Spike^> plz? :)
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11:31:54  <^Spike^> i see trains making 90 degree turns :(
11:31:55  <PublicServer> <Owen> Who wtf is happening at SLH03?
11:32:08  <PublicServer> <Owen> 90deg again
11:32:15  <PublicServer> <Spike> just cause we're busy @ slh06
11:32:43  <PublicServer> <Spike> why thoes shifters between 03/06?
11:32:46  <PublicServer> <Spike> those*
11:33:05  <PublicServer> <Owen> I don't know
11:33:57  <PublicServer> <Spike> but maybe we should also do 04?
11:34:13  <PublicServer> <Owen> 04 will be quite easy, relatvely to 06 :p
11:34:18  <PublicServer> <Spike> true :)
11:34:26  <PublicServer> <Owen> No rebuild needed
11:35:15  <PublicServer> <Spike> ust evil atm
11:35:24  <PublicServer> <Spike> temp
11:35:27  <PublicServer> <Spike> or fix it :)
11:35:32  <PublicServer> <Owen> I'll do it
11:37:13  <PublicServer> <Owen> Heck ,all of my SLHs are off the "easy to upgrade" kind :p
11:37:43  <PublicServer> <Owen> Though you just created a short curve =/
11:39:59  <PublicServer> <Owen> Any reason not to take the line all the way down?
11:40:24  <PublicServer> <Spike> as you wish? :D
11:41:34  <PublicServer> <Owen> Wrong tool woops
11:43:30  <PublicServer> <Nickman> k, one part of the hub is expanded :D
11:43:37  <PublicServer> <Owen> I'm doing 05
11:43:38  <PublicServer> <Nickman> the other side will be PITA... :D
11:44:01  <PublicServer> <Nickman> I'll be off for a while
11:44:08  <PublicServer> <Spike> working on 01
11:44:16  <PublicServer> <Spike> the splitter needs to be solved there :)
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11:45:03  <JaW> !password
11:45:03  <PublicServer> JaW: bested
11:45:58  <PublicServer> *** JaW joined the game
11:47:18  <PublicServer> * Owen notes how you have had to block off the trains and he hasn't :p
11:47:41  <PublicServer> <Spike> :)
11:47:52  <PublicServer> <Nickman> haha :D
11:48:03  <PublicServer> <Nickman> I don't block the trains, it only takes ages longer that way... :D
11:49:09  <PublicServer> <Owen> Not really, thouygh I build an expandable SLH :p
11:49:30  <PublicServer> *** Owen has left the game (connection lost)
11:49:31  <PublicServer> <Nickman> can someone please turn off 90° turns...
11:49:39  <OwenS> !password
11:49:39  <PublicServer> OwenS: bested
11:49:56  <PublicServer> *** Owen joined the game
11:49:57  <Gleeb> Why are they on? O.o
11:50:04  <PublicServer> *** JaW has left the game (connection lost)
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11:50:25  <OwenS> Turn of the century soon
11:50:41  <PublicServer> *** JaW joined the game
11:50:47  <PublicServer> <J_Darnley> Is there an option to disable the "old train" warning?
11:50:52  <PublicServer> *** Owen joined the game
11:51:00  <OwenS> See newspaper at top
11:51:10  <PublicServer> *** Owen has left the game (connection lost)
11:51:44  <PublicServer> <J_Darnley> Thanks, I forgot about that
11:52:00  <PublicServer> *** Owen joined the game
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11:52:26  <PublicServer> * Spike has a space problem
11:52:28  <OwenS> Gaaaah
11:52:35  <PublicServer> <Spike> or...
11:52:41  <PublicServer> <Nickman> you always need alot of space ;)
11:52:49  <PublicServer> <Nickman> whole network is jammed up... :D
11:52:58  <PublicServer> *** Owen joined the game
11:53:15  <PublicServer> <J_Darnley> Why not stop all trains?
11:53:18  <PublicServer> *** Owen has left the game (connection lost)
11:53:44  <PublicServer> <Nickman> I'll make a freepass...
11:53:48  <PublicServer> <Nickman> this is getting nowhere :D
11:53:55  <PublicServer> <Nickman> letting some trains go around the drop...
11:53:56  <PublicServer> <Spike> all stuff i built gets load tested :D
11:54:29  <OwenS> Nickman87: Why allow them arround the drop?
11:54:40  <PublicServer> <Nickman> Spike, please connect trough... this is crazy...
11:54:44  <PublicServer> <Nickman> all trains are looping
11:55:00  <PublicServer> <Nickman> not around the drop, I'll let them loop trough it :D
11:55:05  <PublicServer> <Nickman> instead of forming a huge line
11:55:10  <PublicServer> <Spike> almost done
11:56:26  <PublicServer> *** Owen joined the game
11:56:43  <PublicServer> <Nickman> take a look at factory station :D
11:56:48  <PublicServer> <Nickman> the exit to be precise
11:56:48  <PublicServer> *** Owen has left the game (connection lost)
11:56:50  <PublicServer> <Spike> signalling
11:56:52  <PublicServer> <Spike> then it's done
11:57:08  <PublicServer> *** JaW has left the game (connection lost)
11:57:28  <PublicServer> *** Owen joined the game
11:57:45  <OwenS> OK, WTF is consuming all of my CPU?
11:57:53  <PublicServer> *** Owen has left the game (connection lost)
11:57:53  <OwenS> And, more importantly, HOW IS IT CONSUMING TWO CORES?!
11:58:10  <PublicServer> <Nickman> kewl :D
11:59:15  <PublicServer> <Nickman> check the income graph :p
11:59:21  <PublicServer> <Nickman> you can see when Spike is working... :D
11:59:29  <PublicServer> <Spike> :D
11:59:31  <PublicServer> <Spike> perfect :)
11:59:52  <PublicServer> <Spike> needs to be connected @ slh02
11:59:56  <PublicServer> <Spike> someone else do that.. :)
11:59:58  <OwenS> WTF? And now I can't even connect
12:00:00  <PublicServer> <Spike> since all i get is comments :D
12:00:09  <PublicServer> <Nickman> lol :D
12:00:49  <PublicServer> *** Owen joined the game
12:01:08  <PublicServer> *** Owen has left the game (connection lost)
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12:01:49  *** openttdcoop sets mode: +v Venxir
12:02:34  <PublicServer> *** X-BT has joined company #1
12:02:39  <OwenS> Anyone mind pausing the game so my poor old 4600+ can catch up when it connects? :p
12:02:59  <OwenS> Pretty please? :p
12:03:12  <PublicServer> <Nickman> how can we do that?
12:03:16  <OwenS>  !pause
12:03:16  <PublicServer> OwenS: you must be channel op to use !pause
12:03:18  <Nickman87> !playercount
12:03:18  <PublicServer> Nickman87: Number of players: 4
12:03:20  <PublicServer> *** Owen joined the game
12:03:21  <Nickman87> !players
12:03:22  <PublicServer> Nickman87: Client 36 (Orange) is Spike, in company 1 (Cooperative Transport)
12:03:22  <PublicServer> Nickman87: Client 57 (Orange) is X-BT, in company 1 (Cooperative Transport)
12:03:22  <PublicServer> Nickman87: Client 52 (Orange) is Nickman, in company 1 (Cooperative Transport)
12:03:22  <PublicServer> Nickman87: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
12:03:22  <PublicServer> Nickman87: Client 91 (Orange) is Owen, in company 1 (Cooperative Transport)
12:03:29  <OwenS> The command !pause is allowed for players now
12:03:31  <OwenS> Ooh Im in
12:04:00  <PublicServer> <X-BT> or we could just have changed to spec...
12:05:42  <PublicServer> <Owen> We have penalties... and they're not shifting? =S
12:05:48  <PublicServer> <Spike> 4th lane
12:05:51  <PublicServer> <Spike> only if they need SL
12:05:54  <PublicServer> <Spike> else they don't
12:06:01  <PublicServer> <Spike> cause it's not all way around connected yet
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12:06:25  *** openttdcoop sets mode: +v boyinblue0
12:06:28  <boyinblue0> !dwin 32
12:06:34  <boyinblue0> !download
12:06:34  <PublicServer> boyinblue0: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:06:39  <boyinblue0> !download win32
12:06:39  <PublicServer> boyinblue0:
12:09:39  <PublicServer> <Nickman> something is horrobly wrong at SLH03... all trains get off to loop en then continue? :s
12:10:24  <boyinblue0> !grf
12:10:24  <PublicServer> boyinblue0: (Version 7.3)
12:10:27  <PublicServer> <Spike> slowly solving
12:10:32  <PublicServer> <Nickman> so it seems
12:10:42  <PublicServer> <Nickman> I removed the temp loop for additional penalty ;)
12:11:03  <PublicServer> <Owen> I think it's just full of trains supposed to be there now
12:11:06  <PublicServer> <Owen> I.E. over capacity
12:11:07  <PublicServer> <Nickman> :D
12:11:16  <PublicServer> <X-BT> it is the 4th line that is not connected I think
12:11:27  <PublicServer> <Nickman> at least we have 4 lines now ;)
12:11:33  <PublicServer> <Spike> 4th line is connected up till SLH05
12:11:36  <PublicServer> <Nickman> all are connected
12:11:43  <PublicServer> <Spike> slh02 needs to be done
12:11:52  <PublicServer> <Spike> and from there it is to station.. and then the loop back
12:12:10  <PublicServer> <Nickman> trains don't shift at SLH 03?
12:12:21  <PublicServer> <Spike> only ones that shift are SL trains
12:12:24  <PublicServer> <Owen> Ignore that until we get l4 finished
12:12:35  <boyinblue0> !password
12:12:35  <PublicServer> boyinblue0: motley
12:12:36  <PublicServer> <Spike> cause it isn't connected to station yet
12:12:45  <PublicServer> <Nickman> :)
12:12:59  <PublicServer> <Nickman> you're almost there spike ;)
12:13:20  <PublicServer> <Spike> if i do that again all i get is: Spike why did you do that..
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12:14:02  <PublicServer> <Owen> We also need to fiux that awful numberless SLH down the bottom
12:14:21  <PublicServer> <Spike> slh02 is the last big one
12:14:35  <PublicServer> <Spike> the other ones is a small one..
12:14:37  <PublicServer> <Spike> but bad aswell
12:14:42  <PublicServer> <Spike> can't get from there to town
12:15:01  <PublicServer> <Spike> connect to SLH02?
12:15:08  <PublicServer> <Spike> eliminates the corner SLH
12:15:10  <PublicServer> <Spike> sort of SLH that is
12:16:17  <PublicServer> <Spike> sorry if i'm over extending SLH02
12:16:40  <Gleeb> There needs to be an ascii version of OTTD so I can play it at work without people knowing ;)
12:17:58  <PublicServer> * Owen feeds sawmills
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12:21:31  <PublicServer> <Spike> i will bring back the hub town nickman :D
12:21:36  <PublicServer> <Spike> slowly but surely :D
12:24:24  <PublicServer> <Owen> 4th line dropwards done
12:24:30  <PublicServer> <Owen> Oh, almost :P
12:24:43  <PublicServer> <Spike> split? :)
12:24:51  <PublicServer> <Owen> Split for 02south
12:29:12  <PublicServer> <Nickman> Spike you making ALH02? :D
12:29:15  <PublicServer> <Nickman> SLH
12:29:18  <PublicServer> <Spike> no
12:29:20  <PublicServer> <Owen> Me
12:29:33  <PublicServer> <Nickman> and you cut of the ML! OMGOMGOMG! :D
12:29:43  <PublicServer> <Owen> Non-upgradable SLH design :p
12:32:57  <PublicServer> <Spike> bad like that
12:33:08  <PublicServer> <Spike> you can move shifters further ahead
12:33:49  <PublicServer> <Owen> Or do this :p
12:33:59  <PublicServer> <Spike> that's still evilk
12:34:01  <PublicServer> <Spike> evil*
12:34:12  <PublicServer> <Owen> I dunno... It's effectively the same
12:34:22  <PublicServer> <Spike> no bypass
12:34:28  <PublicServer> <Owen> The second bridge is the bypass
12:34:29  <PublicServer> <Spike> well there is one
12:34:59  <PublicServer> <Spike> personally would keep shifters clear from SLH
12:35:34  <PublicServer> <Owen> Whats this I see? It wouldn't be the town drop jamming would it? :P
12:35:35  <PublicServer> <Spike> cause also can't determine why the drop trains go S there
12:35:54  <PublicServer> <Spike> 1 exit not connected yet
12:35:59  <PublicServer> <Spike> so can't say that yet
12:36:03  <PublicServer> <Owen> Where?
12:36:15  <PublicServer> <Spike> at town drop and !here
12:36:25  <PublicServer> <Spike> i disconnected @ town drop else trains would go on a dead end
12:37:56  <PublicServer> <Owen> Bloody planes
12:38:01  <PublicServer> <Spike> so.. we should go now and complete the loop
12:38:13  <PublicServer> <Owen> This is gonna be fun </sarcasm>
12:38:26  <PublicServer> <Spike> thought so..
12:38:45  <PublicServer> <Owen> In particular, SLH06 will be fun...
12:42:07  <PublicServer> <Spike> already try to do some preperation work
12:43:15  <PublicServer> <X-BT> SLH05 seems to lack an exit from ML3
12:43:48  <PublicServer> <Owen> Who
12:43:53  <PublicServer> <Owen> How long has that been the case?!
12:44:12  <PublicServer> <Spike> temp like that
12:44:19  <PublicServer> <X-BT> probably since line 4 was added
12:44:31  <PublicServer> <Owen> I think it may have always been missing actually
12:44:34  <PublicServer> * Owen kicks self
12:46:14  <JaW> !password
12:46:14  <PublicServer> JaW: wicket
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12:53:36  <PublicServer> <Spike> i can try to already prep slh01 for the 4th line completely
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13:03:50  <PublicServer> <Spike> already prepared some SLH by adding the 4th line to the splitter
13:03:59  <PublicServer> <Spike> and i didn't kill traffic ;)
13:04:01  <PublicServer> <Spike> happy? :D
13:09:34  <PublicServer> <Spike> owen i fixed your OUCH
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13:13:48  <PublicServer> <Owen> Heh thanks
13:15:20  <PublicServer> <Spike> also prepped most of the SLH
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13:28:56  <PublicServer> <J_Darnley> Dammit, that mine just closed!
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13:34:14  <PublicServer> <Spike> slh05 also has a splitter for 4th now
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13:36:04  <PublicServer> <Spike> slh 6/2 left
13:39:50  <PublicServer> <Spike> only connect the shifters when all is connected
13:41:56  <PublicServer> <Owen> 02 done
13:43:25  <Nickman87> !password
13:43:25  <PublicServer> Nickman87: touted
13:43:48  <Nickman87> !password
13:43:48  <PublicServer> Nickman87: bonnet
13:43:52  <Nickman87> damn you! :D
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13:45:30  <PublicServer> <Spike> nickman
13:45:33  <PublicServer> <Spike> help us do your SLH :)
13:45:34  <PublicServer> <Nickman> yes?
13:45:37  <PublicServer> <Nickman> :D
13:45:41  <PublicServer> <Spike> last SLH
13:45:46  <PublicServer> <Nickman> I would move it east... mirror the north side :)
13:46:08  <PublicServer> <Spike> go ahead :D
13:46:21  <PublicServer> <Spike> we help where possible :D
13:46:34  <PublicServer> <Spike> and then you complain about me ;)
13:47:10  <PublicServer> <Nickman> I don't disconnect for about two hours! :D
13:47:17  <PublicServer> <Spike> it isn't 2 hours
13:47:20  <PublicServer> <Spike> tops 30 mins :D
13:47:30  <PublicServer> <Nickman> :D
13:48:49  <PublicServer> <Nickman> we need diagonal TF tools...
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13:52:44  <PublicServer> <Nickman> you are in charge of the prettyfying Spike ;)
13:52:58  <PublicServer> <Spike> and nickman btw all latest changes i've done without killing the network :)
13:53:03  <PublicServer> <Nickman> nice ;)
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13:56:35  <PublicServer> <Spike> shifters need to be moved or what?
13:57:24  <PublicServer> <Nickman> son't know yet ;)
13:57:38  <PublicServer> <Nickman> n prettyfying Spike? :)
14:05:19  <PublicServer> <Spike> must go to?
14:07:36  <PublicServer> <J_Darnley> Shit, now there are no mines at that station
14:08:28  <PublicServer> <Spike> TF lazymans way :D
14:08:32  <PublicServer> <Spike> place tunnels! :D
14:08:35  <PublicServer> <Nickman> :D
14:09:38  <PublicServer> <Nickman> to be good, it should move one more tile :D
14:09:45  <PublicServer> <Spike> to E?
14:09:50  <PublicServer> <Nickman> yes :( :D
14:10:05  <PublicServer> <Nickman> make it two ;)
14:14:31  <PublicServer> <Nickman> hmmm, should be 3 tiles in between??
14:14:37  <PublicServer> <Owen> Probably
14:14:39  <PublicServer> <Spike> for perfectness yes :D
14:16:36  <PublicServer> <Nickman> how come this doesn't align pretty? :p
14:16:51  <PublicServer> <Spike> the first doesn't matter for each line
14:16:52  <PublicServer> <Nickman> the other side did
14:16:57  <PublicServer> <Spike> it's the following ones that matters
14:17:31  <PublicServer> <Spike> hmmm
14:17:38  <PublicServer> <Nickman> I don't get it :d
14:17:41  <PublicServer> <Spike> move it E 1 tile? :D
14:17:50  <PublicServer> <Nickman> everything? :D
14:18:21  <PublicServer> <Nickman> at this rate we will still be doing this by christmas :D
14:18:24  <PublicServer> <Nickman> move one tile?
14:18:25  <PublicServer> <Nickman> :)
14:18:38  <PublicServer> <Spike> that's why i usually just kill the traffix ;)
14:18:41  <PublicServer> <Nickman> :D
14:18:47  <PublicServer> <Nickman> bwa, its not the traffic that is bothering us...
14:19:37  <PublicServer> <Nickman> good enough :D
14:19:49  <PublicServer> <Owen> It would look better lowered with bridges over :p
14:20:01  <PublicServer> <Owen> And would laso remove evil shifts
14:20:09  <PublicServer> <Nickman> ?
14:20:15  <PublicServer> <Owen> Remove "this"
14:20:22  <PublicServer> <Nickman> :D
14:20:25  <PublicServer> <Owen> If you lowered that bit of track :p
14:22:28  <PublicServer> <Nickman> I have to go for a while
14:22:31  <PublicServer> <Nickman> you can finish up?
14:22:34  <PublicServer> <Owen> OK
14:23:23  <PublicServer> <Owen> Where are all these going?
14:23:30  <PublicServer> <Spike> ask nick?
14:23:31  <PublicServer> <Owen> Aah, under the bridges
14:23:37  <PublicServer> <Spike> ah
14:23:51  <PublicServer> <Owen> Nickman?
14:23:52  <PublicServer> <Nickman> see you later ;
14:23:55  <PublicServer> <Nickman> yes?
14:24:02  <PublicServer> <Nickman> look at other side for reference design?
14:24:03  <PublicServer> <Owen> Can you guide me on the rest of this bit? :P
14:24:59  <PublicServer> <Nickman> have fun ;)
14:25:05  <PublicServer> *** Nickman has left the game (leaving)
14:30:29  <PublicServer> <Spike> all ok?
14:30:32  <PublicServer> <Owen> Yeah
14:30:35  <PublicServer> <Owen> Canw e activate L4? =)
14:30:59  <PublicServer> <Owen> I suppose we can =)
14:31:30  <PublicServer> <Spike> there
14:31:33  <PublicServer> <Spike> 4th line complete
14:32:09  <PublicServer> <Owen> Hmm
14:32:14  <PublicServer> <Spike> maybe we can improve bits on the SLH?
14:32:14  <PublicServer> <Owen> At town drop they're not using the new line
14:32:26  <PublicServer> <Spike> they will
14:32:33  <PublicServer> <Spike> they should :D
14:32:43  <PublicServer> <Owen> Should indeed
14:32:47  <PublicServer> <Owen> Will not however :p
14:33:37  <PublicServer> <Owen> Some problem before SLH01 (After that they use it)
14:33:57  <PublicServer> <Spike> problem where
14:34:05  <PublicServer> <Owen> This is the question
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14:34:28  <PublicServer> <Owen> Water trains are using it =/
14:35:55  <PublicServer> <Owen> Problem is somewhere between 05 and 01
14:36:07  <PublicServer> <Owen> Got it
14:36:10  <PublicServer> <Owen> Backwards signal
14:36:11  <PublicServer> <Spike> ?
14:36:16  <PublicServer> <Spike> where
14:36:29  <PublicServer> <Owen> At 01 in a prio
14:36:43  <PublicServer> <Owen> And they're still not using it -_-
14:36:55  <PublicServer> <Owen> Second backwards signal next to first, hehe
14:37:04  <PublicServer> <Owen> 4th lane is in use!
14:37:12  <PublicServer> <J_Darnley> Nice work
14:37:28  <PublicServer> <Spike> also forgot 1 penalty
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14:38:54  <PublicServer> <Spike> maybe we should also fix the temp and needs improvement stuff @ slh06?
14:39:04  <PublicServer> <Owen> Probabably should
14:39:38  <PublicServer> <Spike> i can attach that 3rd tunnel
14:39:51  <DASPRiD> where's my narc? :(
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14:43:39  <PublicServer> <Spike> need a better solution there.. and can't see how atm..
14:43:56  <PublicServer> <Owen> solution where?
14:44:24  <PublicServer> <Spike> for the << seperate lines thingie
14:44:30  <PublicServer> <Spike> that's why it was temp
14:44:31  <PublicServer> <Spike> it's jamming
14:45:13  <PublicServer> <Owen> Two exits onto the ML?
14:45:38  <PublicServer> <Owen> Put a seocnd set of shifters right after current merger, then a merger to feed in after them?
14:46:31  <PublicServer> <Owen> 03 is faaar beyond capacity
14:46:37  <PublicServer> * Spike reached stage blank....
14:46:46  <PublicServer> <Spike> you can say all you want.. i'm like.. huh? :)
14:50:10  <PublicServer> <Owen> Seems to be working better
14:51:27  <PublicServer> <Spike> maybe give the trains from S prio over the ones coming from W?
14:51:32  <PublicServer> <Spike> in that SL?
14:51:33  <PublicServer> <Owen> I was thinking that
14:51:41  <PublicServer> <Spike> great minds think alike ;)
14:51:59  <PublicServer> <Spike> was more thinking the other way around but that will work aswell
14:54:01  <PublicServer> <Spike> maybe give the S trains prio?
14:54:04  <PublicServer> <Spike> not always that much
14:54:22  <PublicServer> <Owen> That would get them moving faster but the other side would be very stop and go =/
14:54:47  <PublicServer> <Owen> Hmm
14:54:51  <PublicServer> <Owen> I have a cunning plan
14:56:06  <PublicServer> <Spike> i see..
14:57:56  <PublicServer> <Spike> maybe..
14:58:01  <PublicServer> <Spike> merge them...
14:58:05  <PublicServer> <Spike> there
14:58:11  <PublicServer> <Spike> and use 1 line from there
14:58:18  <PublicServer> <Spike> and connect it to the most N PBS
14:58:24  <PublicServer> <Owen> Maybe
14:59:47  <PublicServer> <Spike> what are those road pieces for... the sound annoys me ;)
14:59:51  <PublicServer> <Spike> *gets delete tool*
14:59:56  <PublicServer> <Owen> WAAAIT :P
14:59:59  <PublicServer> <Owen> See bwlow :p
15:00:04  <PublicServer> <Spike> i know :D
15:00:13  <PublicServer> <Spike> i don't even got sound on for this game :D
15:00:18  <PublicServer> <Spike> aka my game is soundless :D
15:00:26  <PublicServer> <Owen> I just turned it on and the trains are more annoying :p
15:01:38  <PublicServer> <Spike> if you make a shifter don't forget the penalty ;)
15:02:32  <PublicServer> <Spike> expanding SLH3 capacity will be a pain :/
15:04:57  <PublicServer> <Spike> you know that the oil transfer trains don't even profit? :D
15:05:00  <PublicServer> <Spike> we need more oil! :D
15:07:39  <PublicServer> <Spike> why do the good/food trains have full load orders?
15:07:42  <PublicServer> <Spike> someone changed them
15:07:55  <PublicServer> <Spike> order 6 is full load
15:08:24  <PublicServer> <Spike> owen you did that?
15:10:27  <^Spike^> oh and we reached the 750 train limit
15:11:18  <planetmaker> !trains 850
15:11:18  <PublicServer> *** planetmaker has set max_trains to 850
15:11:22  <^Spike^> ty :)
15:11:25  <planetmaker> :-)
15:14:00  <PublicServer> <Owen> I've put the regulated trains on full load for now since they have their own station
15:14:14  <PublicServer> <Owen> This should help pull our rating up a bit =)
15:14:19  <PublicServer> <Spike> ah
15:15:24  <PublicServer> <Spike> i get a feeling the other 4 plats of town drop will not get used :)
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15:20:44  <PublicServer> <Owen> lol
15:20:51  <PublicServer> <Spike> ?
15:21:00  <PublicServer> <Owen> What you said a while ago :P
15:21:07  <PublicServer> <Spike> ah
15:21:10  <PublicServer> <Spike> the platform :)
15:22:26  <PublicServer> <Spike> i would leave the perm removed trains in the timer
15:22:33  <PublicServer> <Spike> atlesat they get released steadily then
15:22:40  <PublicServer> <Owen> They are entering the timer =)
15:22:48  <PublicServer> <Spike> as the wrong point :)
15:22:59  <PublicServer> <Owen> I'm bypassing the depot system
15:23:11  <PublicServer> <Spike> that's what i meant
15:27:47  <PublicServer> <Spike> only 6 oil wells...
15:27:51  <PublicServer> <Spike> and not all connected
15:31:50  <PublicServer> <Owen> My waypointing seems to have improved the distribution on the exit tracks
15:32:07  <PublicServer> * Spike is busy with project Oil
15:32:08  <PublicServer> <Spike> :)
15:32:15  <PublicServer> <Owen> Prospecting? :p
15:32:22  <PublicServer> <Spike> first connect existing ones
15:33:14  <PublicServer> <Spike> just had to over extend one SLH
15:33:20  <PublicServer> <Spike> since i didn't want to connect it to SLH03
15:33:28  <PublicServer> <Spike> look S of factory :)
15:33:36  <Nickman87> !password
15:33:36  <PublicServer> Nickman87: pallid
15:33:53  <PublicServer> <Owen> lol
15:34:08  <PublicServer> *** Nickman joined the game
15:34:38  <PublicServer> <Owen> 03 is just... not funny
15:34:55  <PublicServer> <Nickman> hi there ;)
15:34:58  <PublicServer> <Spike> there.. funded some new ones
15:34:59  <PublicServer> <Owen> hi
15:35:09  <PublicServer> <Nickman> so, hub is looking good? ;)
15:36:34  <PublicServer> <Spike> wtf
15:36:47  <PublicServer> <Spike> check SLH04
15:37:00  <PublicServer> <Spike> town drop trains go to SL
15:37:05  <PublicServer> <Owen> O_o
15:37:11  <^Spike^> can someone disable 90 degree turns?
15:37:42  <PublicServer> <Spike> a missing erail
15:37:44  <PublicServer> <Spike> fixed
15:37:51  <PublicServer> <Owen> lol
15:37:52  <PublicServer> <Spike> someone build not using erail
15:38:18  <PublicServer> <Nickman> hi spike ;)
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15:39:05  <PublicServer> <Spike> :)
15:39:16  <PublicServer> <Nickman> removed some useless tracks... :D
15:39:40  <PublicServer> <Spike> :)
15:40:00  <PublicServer> <Spike> want to get that town to atleast 200 ppl :D
15:40:13  <PublicServer> <Nickman> Fonte Cortescuri?
15:40:16  <PublicServer> <Spike> :D
15:40:49  <PublicServer> <Nickman> don't we need some more switchers at east exit of SLH06?
15:40:51  <PublicServer> <Spike> now we should try to connect alot of industries
15:40:53  <PublicServer> <Spike> and brb
15:40:58  <PublicServer> <Nickman> k ;)
15:41:55  <PublicServer> <Owen> I fixed 03: I fed it onto the extra platforms :p
15:42:36  <PublicServer> <Owen> However
15:42:43  <PublicServer> <Owen> We now have pretty much got 5 lanes in 4 lanes out
15:42:47  <PublicServer> <Owen> And it's not looking good :p
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15:43:16  <PeterT> !password
15:43:16  <PublicServer> PeterT: pallid
15:43:36  <PublicServer> *** Piri {[HU]} joined the game
15:43:57  <PublicServer> *** Piri {[HU]} has changed his/her name to Peter
15:43:59  <PublicServer> <Owen> I've got some news you may not like to hear
15:44:10  <PublicServer> <Owen> ... we need 5 lanes
15:44:21  <PublicServer> <Peter> oh jesus
15:44:25  <PublicServer> <Nickman> 5 lanes? these arn't even full?
15:44:34  <PublicServer> <Owen> Factory exit disagrees
15:44:55  <PublicServer> <Nickman> fectory exit isn't optimal at all
15:45:06  <PublicServer> <Nickman> and it doesn't hurt to have some trains in queue :)
15:45:09  <PublicServer> <Owen> This is also very true, but it's packing trains reasonably well
15:45:26  <PublicServer> <Peter> the priorites are abusive
15:46:07  <PublicServer> <Owen> I think were nearing the capacity of 4 lines however
15:46:23  <PublicServer> <Owen> At which point... I think we should level the exit and start again. Or were going to grow more parking lot
15:46:43  <PublicServer> <Peter> I love this game.
15:49:58  <PublicServer> <Nickman> SLH04 has bad CL
15:51:09  <PublicServer> <Spike> nickman easy to fix
15:53:37  <PublicServer> <Owen> The waiting trains most of the time seem to be the empty ones =)
15:54:01  <PublicServer> <Owen> And we have exactly 200 goods trains
15:54:47  <PublicServer> <Owen> Or we did :p
15:54:52  <PublicServer> <Owen> We now have 207
15:54:55  <PublicServer> <Spike> :D
15:54:55  <PublicServer> <Nickman> :D
15:55:00  <PublicServer> <Spike> ?
15:55:03  <PublicServer> <Spike> ah
15:55:07  <PublicServer> <Spike> -1
15:55:08  <PublicServer> <Spike> 206
15:55:12  <PublicServer> <Spike> 1 is in trainyard
15:57:33  <PublicServer> <Peter> cant we kill the planes now
15:58:10  <PublicServer> *** Peter has left the game (leaving)
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16:00:21  <PublicServer> <Spike> guys slh05 misses a connection
16:00:49  <PublicServer> <Owen> Which?
16:00:57  <PublicServer> <Spike> to SL N
16:01:44  <PublicServer> <Spike> solved
16:01:56  <PublicServer> <Spike> not good :D
16:02:14  <PublicServer> <Owen> Shift lane 3 over by a tile so it canc connect as the others do :p
16:03:46  <PublicServer> <Spike> sync
16:03:55  <PublicServer> <Owen> Desync is better than tight corners
16:04:31  <PublicServer> <Owen> You broke the bypass
16:04:51  <PublicServer> <Owen> other way :p
16:05:23  <PublicServer> <Spike> we'll move the shifters a bit later on
16:05:32  <PublicServer> <Spike> we got enough space for that
16:05:56  <PublicServer> <Owen> We caused long tailbacks :p
16:05:59  <PublicServer> <Spike> :D
16:06:18  <PublicServer> <Spike> shall i move the shifters a bit to the W
16:06:22  <PublicServer> <Owen> OK
16:06:23  <PublicServer> <Spike> to make it all probere?
16:06:50  <PublicServer> <Spike> proper*
16:09:52  <PublicServer> <Spike> all connected
16:11:07  <PublicServer> <Spike> there
16:11:08  <PublicServer> <Spike> :D
16:11:13  <PublicServer> <Spike> oh still wrong
16:11:16  <PublicServer> <Spike> desynced xD
16:11:37  <PublicServer> <Spike> there :D
16:12:24  <PublicServer> <Spike> i noticed that missing line by wood trains looping 1 SLH more W
16:12:35  <PublicServer> <Spike> was like WTF is he looping for
16:29:30  <PublicServer> <Spike> owen i just let the perm trains go through the depots again
16:29:36  <PublicServer> <Spike> cause some trains used that path as a shortcut
16:29:46  <PublicServer> <Owen> OK
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16:32:52  *** openttdcoop sets mode: +v Yexo
16:41:51  <FiCE> !password
16:41:51  <PublicServer> FiCE: typify
16:42:14  <PublicServer> *** FiCE joined the game
16:44:27  <PublicServer> *** Nickman has left the game (connection lost)
16:45:33  <Nickman87> !password
16:45:34  <PublicServer> Nickman87: hanger
16:45:51  <PublicServer> *** Nickman joined the game
16:47:39  <PublicServer> <Nickman> ùy hub is prettier now :)
16:47:43  <PublicServer> <Nickman> but still huge! :D
16:48:11  <PublicServer> <Spike> again hit train limit
16:48:23  * ^Spike^ needs a few more trains :D
16:48:24  <^Spike^> !info
16:48:24  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 4563322149  Loan: 0  Value: 4576743934  (T:850, R:0, P:11, S:0) unprotected
16:48:50  <PublicServer> <Owen> Guys
16:48:56  <PublicServer> <Owen> The exit of the factory is queueing badly
16:50:25  <PublicServer> <Owen> I'm amazed at the parking lot being used to heavily now :p
16:50:40  <PublicServer> <Owen> It's not supposed to be! It's just a legacy of old versions!
16:50:45  <PublicServer> <Nickman> :D
16:51:04  <PublicServer> <Owen> It being used means the exit is beyond capacity :p
16:51:13  <PublicServer> <Spike> we had a working exit :D
16:51:17  <PublicServer> <Nickman> nah
16:51:24  <PublicServer> <Nickman> only badly balanced platform usage...
16:51:27  <PublicServer> <Nickman> :D
16:51:50  <PublicServer> <Owen> Nickman: The rightmost platforms get the most traffic
16:52:24  <PublicServer> <FiCE> ah more trains :)
16:53:17  <PublicServer> *** Owen has left the game (connection lost)
16:53:29  <OwenS> I knew that was coming
16:53:33  <PublicServer> <Spike> ... :D
16:53:56  <PublicServer> <FiCE> 500 diamonds waiting at one place :o
16:54:02  <PublicServer> <Nickman> so, I'm not adding a fifth line to my hub... :D
16:54:05  <PublicServer> <Spike> train limit :/
16:54:09  <PublicServer> <Spike> :)
16:54:28  <PublicServer> *** Owen has left the game (connection lost)
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16:54:47  *** openttdcoop sets mode: +v MizardX
16:55:24  <PublicServer> <Nickman> if you put the fifth line in the middle of the current ones, I might agree... :)
16:56:43  <PublicServer> <Nickman> game is stuttering here...
16:56:50  <OwenS> It was here too
16:57:34  <PublicServer> *** FiCE has left the game (leaving)
16:59:23  <PublicServer> *** Nickman has left the game (connection lost)
17:04:28  <Nickman87> I think the bandwidth limit has been reached here... very slow internet
17:08:44  *** StarLite has quit IRC
17:14:12  <PublicServer> *** Spike has left the game (leaving)
17:14:12  <PublicServer> *** Game paused (not enough players)
17:15:37  <Nickman87> !players
17:15:39  <PublicServer> Nickman87: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
17:16:04  *** StarLite has joined #openttdcoop
17:16:04  *** ChanServ sets mode: +o StarLite
17:16:09  *** openttdcoop sets mode: +v StarLite
17:17:56  *** nlhans has joined #openttdcoop
17:18:01  *** openttdcoop sets mode: +v nlhans
17:18:09  <nlhans> !password
17:18:09  <PublicServer> nlhans: effigy
17:18:23  <PublicServer> *** Game unpaused (enough players)
17:18:24  <PublicServer> *** Hans joined the game
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17:30:15  <PublicServer> *** Hans has left the game (leaving)
17:30:16  <PublicServer> *** Game paused (not enough players)
17:33:21  <PublicServer> *** Game unpaused (enough players)
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17:41:26  <PublicServer> *** Thraxian|Work has left the game (connection lost)
17:41:27  <PublicServer> *** Game paused (not enough players)
17:43:31  <Nickman87> I'm off for dinner ;)
17:49:02  *** jonde has joined #openttdcoop
17:49:07  *** openttdcoop sets mode: +v jonde
17:50:44  <jonde> !password
17:50:44  <PublicServer> jonde: twined
17:50:52  <PublicServer> *** Game unpaused (enough players)
17:50:53  <PublicServer> *** jondisti joined the game
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18:18:08  *** openttdcoop sets mode: +v forconin1
18:19:13  <PublicServer> *** Martiveen has left the game (connection lost)
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18:28:55  <Razaekel> !password
18:28:55  <PublicServer> Razaekel: malice
18:29:09  <PublicServer> *** Razaekel joined the game
18:36:15  *** satyap has joined #openttdcoop
18:36:20  *** openttdcoop sets mode: +v satyap
18:36:25  <satyap> !password
18:36:25  <PublicServer> satyap: malice
18:36:34  <PublicServer> *** satyap joined the game
18:39:44  <Razaekel> need a train limit boost
18:42:48  <PublicServer> *** jondisti has left the game (leaving)
18:46:52  <^Spike^> raz i know :)
18:46:59  <^Spike^> there is an oil station without trains
18:47:16  <^Spike^> but factory exit is becoming a bit full sometimes
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18:52:04  *** openttdcoop sets mode: +v stuffcorpse
18:52:18  <Ammler> !info
18:52:18  <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 5216810095  Loan: 0  Value: 5222467069  (T:850, R:0, P:11, S:0) unprotected
18:52:46  <Ammler> Hello :-)
18:53:13  <PublicServer> *** AmmIer joined the game
19:02:51  <PublicServer> *** Razaekel has left the game (leaving)
19:11:52  *** satyap has left #openttdcoop
19:12:03  *** satyap has joined #openttdcoop
19:12:08  *** openttdcoop sets mode: +v satyap
19:17:23  <Ammler> !trains 1000
19:17:24  <PublicServer> *** Ammler has set max_trains to 1000
19:17:58  <nlhans> !password
19:17:58  <PublicServer> nlhans: jackal
19:18:25  <PublicServer> *** Hans joined the game
19:18:31  <PublicServer> <Hans> hello
19:20:27  <PublicServer> <AmmIer> very ugly lumber mill farm
19:20:48  <PublicServer> <AmmIer> tracks occupies half of the space where trees could grow.
19:21:15  <PublicServer> <Hans> thats not good :(
19:23:06  <^Spike^> ammler
19:23:09  <^Spike^> the one N of SLH03?
19:23:19  <^Spike^> or a different one
19:23:20  <PublicServer> <AmmIer> FiCE
19:23:25  <^Spike^> ah...
19:23:38  <^Spike^> not the one that will block the way to the rest of the SL if it's full
19:24:14  *** Polygon has quit IRC
19:24:50  <PublicServer> <AmmIer> did someone else the FiCE build  LumberMills?=
19:29:25  <PublicServer> <AmmIer> why do you grow Palermo?
19:29:33  *** Polygon has joined #openttdcoop
19:29:38  *** openttdcoop sets mode: +v Polygon
19:31:30  <PublicServer> <AmmIer> you took the wrong the town fro drop
19:31:35  <PublicServer> <AmmIer> so enough complained :P
19:31:42  <PublicServer> *** AmmIer has left the game (leaving)
19:33:20  *** HDIEagle has joined #openttdcoop
19:33:25  *** openttdcoop sets mode: +v HDIEagle
19:33:30  <HDIEagle> !password
19:33:30  <PublicServer> HDIEagle: gnawed
19:33:56  <HDIEagle> !ip
19:33:56  <PublicServer> HDIEagle:
19:34:02  <HDIEagle> !port
19:34:45  <PublicServer> *** HD1Eagle joined the game
19:39:48  <PublicServer> <HD1Eagle> wow
19:40:06  <PublicServer> <Hans> ?
19:40:10  <PublicServer> <HD1Eagle> huge parking lot is huge
19:40:24  <PublicServer> <Hans> yeah
19:40:27  <PublicServer> <Hans> and way too full :P
19:40:32  <PublicServer> <satyap> where?
19:41:21  <OwenS> !password
19:41:21  <PublicServer> OwenS: gnawed
19:41:46  <PublicServer> <HD1Eagle> i thnk the mistake is allowing access to all lines?
19:42:09  <OwenS> HDIEagle: The problem is we have 5 lines in 4 out :p
19:42:22  <PublicServer> <HD1Eagle> oh, who's brilliant idea was that?
19:42:26  <PublicServer> *** Owen has left the game (connection lost)
19:42:30  <OwenS> It kinda happened
19:42:31  <PublicServer> *** satyap has left the game (leaving)
19:42:41  <PublicServer> <HD1Eagle> "optimized" that hub, didn't you
19:43:00  <OwenS> It just eventually moved the jam from SLH3 to the station exit
19:43:04  *** satyap has left #openttdcoop
19:43:05  <PublicServer> *** Owen has left the game (connection lost)
19:43:23  <PublicServer> <HD1Eagle> may as well build an L_R to the factory :P
19:44:06  <PublicServer> <HD1Eagle> at least it looks cool :3
19:44:20  <OwenS> !password
19:44:20  <PublicServer> OwenS: tousle
19:44:47  <OwenS> Oh hell the download speed is really being baaad today for me :p
19:45:58  <OwenS> Hmm... My server's torrent client is seeding at 50kb/s? May explain things
19:46:02  <PublicServer> *** Owen has left the game (connection lost)
19:48:02  <PublicServer> *** Owen has left the game (connection lost)
19:48:08  <OwenS> Screw it =(
19:48:28  <KenjiE20> lol
19:48:29  <PublicServer> <HD1Eagle> bai all
19:48:36  <PublicServer> <HD1Eagle> work :\
19:48:43  <KenjiE20> I only have 40Kb/s max, so mine gets limited to 10
19:48:53  <PublicServer> *** HD1Eagle has left the game (leaving)
19:49:01  <OwenS> I have about 50Kb/s, so... :p
19:49:05  *** HDIEagle has quit IRC
19:49:20  <OwenS> Plus sharing works brilliantly (sacrasm) between multiple PCs on a limited pipe
19:49:34  *** Skasi has joined #openttdcoop
19:49:39  *** openttdcoop sets mode: +v Skasi
19:49:58  <Skasi> Hey peepz, where to download an up to date GRF pack? :)
19:50:06  <KenjiE20> you need to limit your up though
19:50:16  <Ammler> Skasi: from bananas
19:50:19  <KenjiE20> so you've got overhead room for the ACKs
19:50:23  <Ammler> the grfpack is still the same
19:50:41  <OwenS> I've limited it to 40 for now
19:50:52  <Skasi> so what should I download at bananas?
19:51:03  <Ammler> but all grfs which aren't available from the pack are downloadable from bananananas
19:51:33  <Ammler> Skasi: all which the gui tells you to
19:51:35  <PublicServer> *** Hans has left the game (leaving)
19:51:35  <PublicServer> *** Game paused (not enough players)
19:51:58  <Skasi> wait.. I have 7.3.. just realized
19:52:07  <Ammler> that is fine, up2date :-)
19:52:27  <Ammler> !info
19:52:27  <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 5572772092  Loan: 0  Value: 5580118499  (T:878, R:0, P:11, S:0) unprotected
19:52:33  <Ammler> !trains 900
19:52:33  <PublicServer> *** Ammler has set max_trains to 900
19:52:55  <Skasi> am missing japanese stuff and aviators aircrafts though..
19:52:59  <Ammler> (I thought, the network is fine)
19:53:01  <OwenS> I find it irritating that, with 14 peers, this torent is doing absolutely nothing in either direction...
19:53:31  <Ammler> OwenS: since?
19:53:37  <OwenS> For a while
19:53:49  <OwenS> Since I upgraded my server's version of Transmission =/
19:53:59  <Ammler> rtorrent :-)
19:54:14  <Ammler> has the same patcher then ttdpatch :-)
19:54:20  <Skasi> OpenTTD should automatically download GRFs that are needed X)
19:54:32  <Ammler> Skasi: it does semi
19:54:43  <KenjiE20> deluge :)
19:54:59  <OwenS> KenjiE20: That was my first option but it refused to build on Solaris
19:55:03  <Ammler> deluge has nice console support?
19:55:13  <KenjiE20> Ammler: yep, curses based
19:55:15  <OwenS> Ammler: Console I don't care if I have RPC :P
19:55:19  <Ammler> rtorrent just rocks there
19:55:26  <KenjiE20> also has a nice web front too
19:55:46  <OwenS> Ammler: Can I connect a GUI frontend from another machine to rtorrent? :p
19:55:49  <Skasi> So whats the problem, Ammler? :P
19:56:03  <Ammler> Skasi: I said "semi" :P
19:56:15  <Ammler> you need to click around 3 times until it downloads
19:56:28  <Skasi> oh.. I just found a button X)
19:56:37  <Skasi> !password
19:56:37  <PublicServer> Skasi: tousle
19:56:54  <PublicServer> *** Game unpaused (enough players)
19:56:56  <PublicServer> *** Skasi joined the game
19:56:57  <Ammler> OwenS: there are around 10 different GUIs for libtorrent
19:57:17  <PublicServer> <Skasi> aaah.. OTTD.. long time not seen :)
19:57:19  <Ammler> I know and use only the origin rtorrent witch screen/curses
19:57:46  <Skasi> what is this.. why does my OTTD run so slow? :O
19:58:07  <Ammler> !server_status
19:58:07  <PublicServer> Ammler:  21:58:06 up 79 days,  7:52,  0 users,  load average: 1.28, 1.64, 1.47
19:58:08  <PublicServer> Ammler: Cpu(s): 15.6%us,  5.2%sy,  2.3%ni, 74.4%id,  2.3%wa,  0.0%hi,  0.1%si,  0.0%st
19:58:08  <PublicServer> Ammler: 23281 openttd   25  10 40928  17m 3720 S   45  0.8 121:28.44 ./openttd -c opentt
19:58:15  <KenjiE20> Skasi: buy me some Crystal ball wax, and I'll let you know :P
19:58:43  <Ammler> the server is already at 50% this means, good clients are at 100%
19:58:59  <OwenS> Ammler: What are the server's specs? :p
19:59:00  <Ammler> so you need a awesome super power mega machine.
19:59:16  <Skasi> but I didnt have problems like this the last two years :(
19:59:21  <Ammler> OwenS: unbeatable
19:59:24  <OwenS> !trains
19:59:24  <PublicServer> OwenS: you must be channel op to use !trains
19:59:31  <OwenS> I wanted to know the number, silly bot
19:59:44  <Ammler> there is no client on the world, which could connect if the server is at 100% ;-)
20:00:03  <OwenS> Ammler: Are you saying the server is single core? :p
20:00:08  <Ammler> !tell OwenS about !info
20:00:08  <PublicServer> OwenS: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 5593055537  Loan: 0  Value: 5600230520  (T:878, R:0, P:11, S:0) unprotected
20:00:24  <Ammler> 2
20:00:32  <OwenS> Then 50% means OpenTTD is pegging a core
20:00:38  <OwenS> Or, the server is at it's limit :p
20:00:38  <Ammler> no
20:00:45  <Ammler> 50% of one, I would say
20:00:47  <^Spike^> it's using 1 core @ 50% :)
20:00:55  <^Spike^> openttd doesn't know what the 2nd cpu does :D
20:01:03  <KenjiE20> makes tea
20:01:04  <^Spike^> it's like: What's that? I'm not using that...
20:01:17  <Ammler> so the server could run another 3 openttd with those load.
20:01:25  <OwenS> I sometimes wish I could go "Everything on core 1. OpenTTD on core 2"
20:01:32  <^Spike^> you can
20:01:43  <OwenS> Not easily :p
20:01:48  <Ammler> not on linux, afaik
20:01:49  <^Spike^> ctrl+alt+del on windows you can edit affinity
20:02:06  <^Spike^> and on windows there also is a tool which can do that automaticly if it finds program x
20:02:08  <OwenS> ^Spike^: That doesn't let you alter everything else's
20:02:10  <^Spike^> it changes afiinity
20:03:09  <OwenS> Of course, if this was Windows, it wouldn't have got this far :p
20:03:30  <OwenS> What I want to know... Is why openttd causes KWin to consume 13% CPU
20:05:36  <KenjiE20> SDL?
20:05:46  <KenjiE20> (guessing)
20:06:07  <OwenS> How does it cause the bloody window manager to suck CPU? :P
20:06:20  <OwenS> It's not moving windows. Heck, everything the window manager cares about is static
20:06:22  <PublicServer> *** AmmIer joined the game
20:07:35  <PublicServer> <AmmIer> where is that 5in 4out?
20:07:42  <OwenS> FACTORY
20:07:57  <PublicServer> *** Owen joined the game
20:08:16  <PublicServer> *** Owen has left the game (connection lost)
20:08:41  *** mixrin has quit IRC
20:08:49  <OwenS> Someone fancy pausing it for me? :p
20:09:01  <PublicServer> *** AmmIer has paused the server.
20:09:02  <PublicServer> *** Game paused (not enough players)
20:09:15  <OwenS> ... downloading
20:09:16  <Skasi> hmm.. is the new pathfinding that CPU intensive? X)
20:09:21  <J_Darnley> :(
20:09:37  <OwenS> new pathfinding? They replaced YaPF?
20:09:49  <Skasi> well.. what did they use half a year ago?
20:10:00  <Ammler> YAPF
20:10:04  <Skasi> and a year ago?
20:10:07  <PublicServer> *** Owen joined the game
20:10:07  <Ammler> YAPF
20:10:09  <PublicServer> <Owen> In!
20:10:10  <PublicServer> *** Owen has enabled autopause mode.
20:10:11  <PublicServer> *** Game unpaused (enough players)
20:10:21  <Skasi> so what got cpu intensive, if not pathfinding?
20:10:27  <Ammler> since 0.5
20:10:29  <Skasi> new physics? ^^
20:10:41  <Ammler> everything together
20:10:48  <OwenS> And 878 trains? ;p
20:10:55  <^Spike^> !password
20:10:55  <PublicServer> ^Spike^: remake
20:10:56  <Ammler> newgrfs, yapf, pbs, big map
20:11:02  <Skasi> We played on 2000 trains without problems for me.
20:11:18  <PublicServer> *** Spike joined the game
20:11:21  <Ammler> We?
20:11:43  <PublicServer> *** Spike has joined company #1
20:11:49  <Skasi> well, the coop community :P
20:11:56  <Skasi> You too, I think.-
20:12:00  <Ammler> !archive
20:12:00  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:12:07  <Ammler> check pz#5
20:12:16  <Ammler> that is the biggest game ever
20:12:32  <PublicServer> <Owen> It may also be all the PBS helping slow this down
20:12:45  <Ammler> and the only save game with > 2.5k running trains
20:12:46  <PublicServer> <Owen> Factory is a bunch of big PBS blocks :p
20:13:05  <PublicServer> <J_Darnley> Blimey, that mine is up to 900 ton/month
20:13:33  <PublicServer> <Owen> *plants trees*
20:13:39  <PublicServer> <Spike> ammler what you think about the experimental merger? :)
20:13:43  <Skasi> I think I checked the biggest one already X)
20:13:49  <Ammler> Skasi: before pz#5, we never had a game with >2k
20:13:54  <Ammler> or max one
20:14:09  <Ammler> Skasi: that game is quite young
20:14:19  <PublicServer> <Owen> I remember joining that game
20:15:03  <Gleeb> !password
20:15:03  <PublicServer> Gleeb: coring
20:15:04  <Ammler> pile transport was mostly used as most busy game with 1.2k trains
20:15:07  <PublicServer> <Owen> And, yes, this was with 2.5k trains
20:15:15  <PublicServer> *** Gleeb joined the game
20:15:21  <PublicServer> <Owen> Which one was Pile Transport? I remember that one
20:15:28  <PublicServer> <Owen> (As in, I recognize the game)
20:15:36  <Ammler> no, that one was before our time ;-)
20:15:36  <PublicServer> *** Gleeb has left the game (connection lost)
20:15:41  <PublicServer> <Owen> heh
20:16:01  <PublicServer> <Owen> What did the first SML game do?
20:16:06  <Ammler> afaik, we joined coop togehter
20:16:09  <PublicServer> <Owen> IIRC that one ended cause Brian's server couldn't take more :p
20:16:25  <OwenS> I joined in the single digit games. Wow, so long ago :p
20:17:11  <OwenS> My first game, unfortunately, got flattened...
20:17:19  *** Suisse has quit IRC
20:17:44  <OwenS> It was also the last game before the revolving password system
20:18:06  <OwenS> My first game was the one just before 7 it seems
20:18:08  <Ammler> not  "coop" anymore
20:18:31  <Ammler> my fist game isn't archived.
20:18:49  <Ammler> and 6.2 was the one i built a bit more
20:18:53  <PublicServer> *** Skasi has left the game (connection lost)
20:19:15  <OwenS> I remember 08... "Werkloze Desyncs" I think... for reasons that were painful
20:19:22  <Ammler> and 9 is my member game
20:19:33  <PublicServer> <Spike> the parking lot is a bit TOO full :)
20:19:54  <OwenS> 08 I got promoted to, what were they, proposed members? :p
20:19:57  <PublicServer> <J_Darnley> We're at the train limit again
20:20:05  <PublicServer> <Spike> leave it
20:20:13  <Ammler> no, we were the last aspirants :P
20:20:15  <PublicServer> <Spike> look @ factory
20:20:25  <PublicServer> <J_Darnley> Oh, I see
20:20:27  <OwenS> Ammler: So technically I'm still one 3 years later? :p
20:20:35  <PublicServer> <Spike> it has reached it's limit
20:20:48  <Ammler> after that, we dropped that level
20:20:50  <PublicServer> <Owen> Before we build any more  we need to replace it's exit :p
20:21:02  *** Misza has joined #openttdcoop
20:21:07  *** openttdcoop sets mode: +v Misza
20:21:11  <OwenS> I used to be special in the list. Then you voiced everyone =(
20:21:11  <Ammler> OwenS: that is why you got voice ;-)
20:21:32  <PublicServer> <Spike> owen don't come te me and now say: Let's try that merger of yours again.... :D
20:21:46  <PublicServer> <Owen> Spike: Lets try that merger of yours again! :P
20:21:50  <PublicServer> <Spike> .... :D
20:22:01  <PublicServer> <Owen> Really, at the time I wanted to replace while the station was running
20:22:07  <PublicServer> <Owen> Now... it's beyond that being possible
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20:22:26  *** openttdcoop sets mode: +v Radicalimero
20:22:44  <PublicServer> <Owen> Can I suggest, if were rebuilding it... we depot all the trains to help get rid of the jerkiness? :P
20:23:05  <PublicServer> <Spike> 40 exits
20:23:30  <PublicServer> <Owen> I was gonna suggest, each group of 8 platforms, onto 2 lines, into two of your mergers
20:23:47  <PublicServer> <Owen> = 10 mergers down the back
20:23:58  <Radicalimero> !password
20:23:58  <PublicServer> Radicalimero: coring
20:24:13  <PublicServer> *** Radicalimero joined the game
20:24:14  *** Nickman87 has joined #openttdcoop
20:24:19  *** openttdcoop sets mode: +v Nickman87
20:24:33  <PublicServer> *** Radicalimero has left the game (connection lost)
20:24:33  <PublicServer> <Spike> so 4 lines per merger?
20:24:38  <Skasi> Well, I'm just running a game with 1000+ trains and it runs smooth
20:24:50  <PublicServer> <Owen> Yeah
20:25:31  <PublicServer> <Spike> sending trains to depot.. can also juse kill the station entrances :D
20:25:36  <OwenS> Ammler, curiosity... Whats the widest SML we have ever had?
20:25:38  <PublicServer> *** AmmIer has left the game (leaving)
20:25:44  <PublicServer> <Owen> Spike: Depot means we don't have lag :p
20:25:59  <Ammler> OwenS: 7 maybe
20:26:02  <PublicServer> <Spike> i know the last SRNW game had 6 or 7
20:26:11  <PublicServer> <Spike> was a few games ago
20:26:21  <Ammler> a gme somewhere in 50
20:26:41  <Ammler> nearly 2k trains
20:27:09  <PublicServer> <Owen> They couldn't have picked a worse way to depot could they? :p
20:27:10  <PublicServer> <Owen> All into one
20:27:15  <PublicServer> <Owen> All of them
20:27:16  <PublicServer> <Spike> oh well
20:27:27  <`Fuco``> !password
20:27:27  <PublicServer> `Fuco``: coring
20:27:35  <PublicServer> *** Fucoo joined the game
20:27:35  <PublicServer> <Spike> loop for later :D
20:27:46  <PublicServer> <Spike> and the regulator...
20:27:57  <PublicServer> <Spike> just leave those on the timer :D
20:28:14  <PublicServer> <Owen> Spike: We would be waiting several real life days for them all to ge tout :p
20:28:53  <Ammler> before you send all trains to depot
20:28:55  <PublicServer> <Spike> look timer shortener :D
20:29:01  <Ammler> you should make a good working service center
20:29:06  <PublicServer> <Fucoo> shouldnt you build like... depot on every ilne? ;D
20:29:11  <Razaekel> !password
20:29:11  <PublicServer> Razaekel: balded
20:29:13  <PublicServer> <Fucoo> that will be bilion times faster
20:29:23  <PublicServer> <Spike> i didn't give the order :D
20:29:25  <PublicServer> *** Razaekel joined the game
20:29:29  <PublicServer> <Spike> i'm innocent this time :D
20:29:47  <PublicServer> <Fucoo> haha poor trains @ trainyard
20:30:00  <PublicServer> <Razaekel> wtf
20:30:01  <PublicServer> <Owen> lol
20:30:40  <PublicServer> <Owen> We can blast away most of it now anyway
20:30:51  <PublicServer> <Owen> Everyone ready?
20:31:12  <PublicServer> <Owen> Kaboom
20:31:13  <PublicServer> <Fucoo> nice
20:32:09  <Ammler> !date
20:32:09  <PublicServer> Ammler:  6 May 2129
20:32:10  <PublicServer> <Spike> there trainyard got no pwer :D
20:32:26  <PublicServer> <Razaekel> this'll go faster
20:32:27  <PublicServer> <Owen> Spike: Wanna start building the mergers?
20:32:31  <PublicServer> <Razaekel> 5 depots instead of 1
20:33:00  <PublicServer> <Fucoo> they only use two
20:33:01  <PublicServer> <Fucoo> :P
20:33:20  <Ammler> yeah, you need to force the trains using other depots
20:33:25  <PublicServer> <Fucoo> cant you just add depos directly to ML? to gather trains from each line
20:33:31  <Ammler> with 2way signals
20:34:02  <Ammler> if you give a train the order to go to depot, it picks the depot
20:34:38  <Ammler> the only way to split them is with 2way signals
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20:36:33  <PublicServer> <Fucoo> this game is kinda weird... first you build an awful station, then send all trains to depots and then rebuild ;D
20:36:41  <PublicServer> <Owen> lol
20:37:02  <PublicServer> <Owen> Normaly we would just let them sit in the entrance
20:37:16  <PublicServer> <Owen> In this case, it would cause us problems building it cause of system slowdowns :p
20:37:55  <PublicServer> <Owen> Ooh, Ctrl+B shows colission boxes?
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20:38:17  <PublicServer> <Razaekel> O.o
20:38:28  <PublicServer> <Spike> cool...
20:38:41  <PublicServer> <Razaekel> object boxes, i think
20:38:42  <PublicServer> *** Fucoo has left the game (leaving)
20:38:43  <PublicServer> <Owen> Well, something boxes
20:38:51  <PublicServer> <Spike> hitboxes... get your gun out now! :D
20:40:03  <PublicServer> <Spike> let's see if we can wake up nickman most of it was his idea :)
20:40:09  * ^Spike^ slaps Nickman87
20:40:15  <PublicServer> <Owen> We do at least have a copy of it :p
20:40:24  <PublicServer> <Spike> cause i saved that yes :)
20:41:01  <PublicServer> <Owen> I suppose the 5 rightmost groups should just turn and form the lines :p
20:41:20  <PublicServer> <Spike> hmmm idd something like that :)
20:41:27  <PublicServer> <Spike> then the others merge in at later point
20:41:29  <PublicServer> <Spike> that was it :D
20:42:31  <PublicServer> <Spike> i hate the copper mine there :/
20:42:36  <PublicServer> <Spike> i maybe need that space :(
20:42:38  <PublicServer> <Owen> lol
20:44:10  <PublicServer> <Owen> Hmm
20:44:11  <PublicServer> <Owen> Aww crap
20:44:18  <PublicServer> <Spike> ?
20:44:19  <PublicServer> <Owen> I've merged two sets of platforms :p
20:44:40  <PublicServer> <Spike> ah
20:44:52  <PublicServer> <Owen> Actually
20:44:55  <PublicServer> <Owen> I've done more than that
20:44:56  <PublicServer> <Owen> lol
20:45:05  <PublicServer> <Owen> Damn mismatched current and old assignments
20:45:47  *** mixrin has joined #openttdcoop
20:45:52  *** openttdcoop sets mode: +v mixrin
20:46:40  <PublicServer> <Spike> to keep them just as groups
20:47:21  <PublicServer> <Spike> those 4 are the base lines
20:47:32  <PublicServer> <Owen> 5 stages
20:47:39  <PublicServer> <Owen> Were merging into 5 are we not?
20:47:52  <PublicServer> <Spike> well our ML is 4?
20:48:06  <PublicServer> <Owen> I'm intending for the 5th line to end at SLH03 since thats providing a signiticant quantity of traffic
20:48:21  <PublicServer> <Spike> ah...
20:48:26  <PublicServer> <Owen> But we have 5 lanes full coming in
20:48:58  <PublicServer> <Spike> so we only need to merge once
20:49:05  <PublicServer> <Owen> Yeah it seems
20:49:06  <PublicServer> <Spike> each block
20:50:23  <PublicServer> <Spike> where would the 5th come?
20:50:36  <PublicServer> <Owen> I suppose put it on the inside?
20:50:38  <PublicServer> <Razaekel> plam for 8 lines :-)
20:50:43  <PublicServer> <Razaekel> plan*
20:50:46  <PublicServer> <Owen> lol
20:51:22  <PublicServer> <Owen> Put it on the inside round the station anyway
20:51:25  <PublicServer> <Spike> well i don't mind but if 5th lane is all the way
20:51:39  <PublicServer> <Owen> We can shift the lines arround the corner :p
20:52:03  <PublicServer> <Spike> true..
20:52:04  <PublicServer> <Owen> This does make it very tight though
20:52:11  <PublicServer> <Spike> i know..
20:52:14  <PublicServer> <Spike> that's why i asked
20:52:18  <PublicServer> <Owen> Or we kill some eyecandy? :p
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20:59:24  <PublicServer> <Spike> sorry thinking big time atm :D
21:01:46  *** forconin1 has quit IRC
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21:04:57  <PublicServer> <Spike> someone help with presigs there? :)
21:05:55  <PublicServer> <Owen> Heh
21:06:24  <PublicServer> <Spike> i get a feeling the presigs under the bridge is wrong..
21:06:52  <PublicServer> <Spike> am i right or wrong
21:07:11  <PublicServer> <Owen> Need a presig bypass?
21:07:24  <PublicServer> <Spike> prob :)
21:07:53  <PublicServer> <Spike> 5 more to merge..
21:11:00  <PublicServer> <Spike> i see a space problem coming up :D
21:11:06  <PublicServer> <Owen> lol
21:11:10  <PublicServer> <Owen> as do I
21:11:27  <PublicServer> <Razaekel> not enough room!
21:11:34  <PublicServer> <Spike> idd...
21:11:38  <PublicServer> <Spike> mergers are big..
21:11:43  <PublicServer> <Spike> not gonna make it..
21:12:07  <PublicServer> <Spike> the idea is nice for a small ML as in max 4 or so :)
21:12:10  <PublicServer> <Owen> We should just fit :p
21:12:34  <PublicServer> <Razaekel> just use my station :-P
21:12:37  <PublicServer> <Owen> May have to re-engineer the station exit blocks a bit :p
21:12:44  <PublicServer> <Spike> or follow razs advice :D
21:12:58  <PublicServer> <Spike> we can move the station closer to the factory aswell then
21:13:06  <PublicServer> <Owen> His would jam with this level of traffic =/
21:13:07  <PublicServer> <Spike> and closer to map edge
21:13:20  <PublicServer> <Razaekel> no it wouldnt
21:13:26  <PublicServer> <Razaekel> just bump it to 8 plats per line
21:13:31  <PublicServer> <Razaekel> instead of 6
21:13:43  <PublicServer> <Razaekel> or alternatively, split the goods pickup into a different station
21:13:50  <PublicServer> <Owen> Your exit system is the backlog source
21:13:59  <PublicServer> <Razaekel> then you have factory drop and goods pickup
21:14:07  <PublicServer> <Razaekel> exits are always the backlog
21:14:18  <PublicServer> <Owen> I think we do have enough room... it's just going to extend quite a bit :p
21:14:31  <PublicServer> <Spike> into our existing SLs you mean
21:14:38  <PublicServer> <Owen> Not quite
21:14:55  <PublicServer> <Owen> Pietrachiari Mines may need moving though
21:16:07  <PublicServer> <Spike> we still have 3 lines with almost no space
21:16:34  <PublicServer> <Owen> I can re-engineer the exit blocks a bit to make them more compact
21:16:46  <PublicServer> <Owen> As in, so they can turn properly
21:16:59  <PublicServer> <Spike> possible
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21:18:14  <PublicServer> <Owen> That work?
21:18:19  <PublicServer> <Spike> we'll see
21:18:29  <PublicServer> <Spike> only 1 way to find out :)
21:20:58  <^Spike^> can we get a magic buldozer for a moment?
21:21:16  <PublicServer> <Spike> industry in the way :(
21:24:06  <PublicServer> <Owen> I hate industries :p
21:24:37  <OwenS> Ammler?
21:26:59  <PublicServer> <Razaekel> we should try to compact the station a bit
21:27:05  <PublicServer> <Razaekel> instead of having it be so wide
21:29:32  <Ammler> !rcon magic_bulldozer
21:29:32  <PublicServer> Ammler: Magic bulldozer is disabled.
21:29:43  <Ammler> you want it?
21:29:49  <PublicServer> <Owen> Yeah, one industry
21:29:54  <Ammler> !players
21:29:55  <PublicServer> Ammler: Client 154 (Orange) is Razaekel, in company 1 (Cooperative Transport)
21:29:55  <PublicServer> Ammler: Client 148 (Orange) is Owen, in company 1 (Cooperative Transport)
21:29:55  <PublicServer> Ammler: Client 42 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
21:29:55  <PublicServer> Ammler: Client 149 (Orange) is Spike, in company 1 (Cooperative Transport)
21:30:06  <Ammler> !rcon magic_bulldozer 1
21:30:06  <PublicServer> Ammler: *** Razaekel has left the game (kicked by server)
21:30:06  <PublicServer> Ammler: *** Owen has left the game (kicked by server)
21:30:06  <PublicServer> Ammler: *** J_Darnley has left the game (kicked by server)
21:30:06  <PublicServer> Ammler: *** Spike has left the game (kicked by server)
21:30:07  <PublicServer> *** Game paused (not enough players)
21:30:15  <OwenS> O...k?
21:30:16  <Ammler> :-)
21:30:21  <^Spike^> !password
21:30:21  <PublicServer> ^Spike^: chants
21:30:39  <OwenS> I think I'm at the head of the queue. You probably all hate me :p
21:30:46  *** themroc- has joined #openttdcoop
21:30:48  <^Spike^> yes
21:30:50  <^Spike^> we do
21:30:51  *** openttdcoop sets mode: +v themroc-
21:30:57  <Razaekel> slowpoke
21:31:16  <PublicServer> *** Game unpaused (enough players)
21:31:16  <PublicServer> *** Owen joined the game
21:31:17  <PublicServer> *** Razaekel joined the game
21:31:19  <PublicServer> *** Spike joined the game
21:31:20  <PublicServer> *** J_Darnley joined the game
21:31:26  <PublicServer> <Owen> Whee
21:31:38  <OwenS> Its gone
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21:34:59  <Ammler> !rcon magic_bulldozer 0
21:34:59  <PublicServer> Ammler: *** Razaekel has left the game (kicked by server)
21:34:59  <PublicServer> Ammler: *** Owen has left the game (kicked by server)
21:34:59  <PublicServer> Ammler: *** Spike has left the game (kicked by server)
21:34:59  <PublicServer> Ammler: *** J_Darnley has left the game (kicked by server)
21:35:00  <PublicServer> *** Game paused (not enough players)
21:35:09  <^Spike^> !password
21:35:09  <PublicServer> ^Spike^: chants
21:35:09  <OwenS> That is soo irritating :p
21:35:22  <^Spike^> oh.. damn you..
21:35:24  <OwenS> Head of queue again? :p
21:35:31  * ^Spike^ slaps OwenS
21:35:33  <Razaekel> damn
21:35:35  <Razaekel> quit
21:35:47  <^Spike^> Razaekel 1 advantage i've got a fast connection :D
21:35:56  <Razaekel> me too
21:36:01  <Razaekel> but his is slow
21:36:02  <OwenS> I have... normally
21:36:04  <PublicServer> *** Game unpaused (enough players)
21:36:05  <PublicServer> *** Owen joined the game
21:36:06  <PublicServer> *** Spike joined the game
21:36:09  <PublicServer> *** Razaekel joined the game
21:36:12  <Razaekel> yea
21:36:19  <Razaekel> see how fast me and spike join
21:36:20  <PublicServer> <Owen> It just doesn't get along with OpenTTD
21:38:39  <PublicServer> *** J_Darnley joined the game
21:38:50  <PublicServer> <Owen> Crap I built non-el-rail
21:39:22  <PublicServer> <Spike> really?
21:39:28  <PublicServer> <Owen> I fixed it :p
21:39:48  <PublicServer> <Spike> my erail is semi transparant :)
21:39:56  <PublicServer> <Owen> I have it hidden ATM :p
21:40:00  <PublicServer> <Spike> it bothers me sometimes cause i miss signals that are behind the posts
21:40:04  <PublicServer> <Razaekel> guys
21:40:05  <PublicServer> <Spike> semi/hidden
21:40:07  <PublicServer> <Spike> no diff :D
21:40:08  <PublicServer> <Razaekel> compact the station
21:40:34  <PublicServer> <Razaekel> squeeze it together!
21:42:50  <PublicServer> <Owen> We have a lot of PSB here :p
21:43:14  <PublicServer> * Spike more hopes it works :D
21:44:40  <Ammler> OwenS: can you remember the game with a diesel region?
21:44:51  <OwenS> Yes I can
21:44:58  <Ammler> the only game, afaik, where we had use of non erail
21:45:01  <OwenS> Wasn't that the one with the LBR lines? :p
21:45:32  <OwenS> Which, while in the end useless, eventually birthed SML
21:45:32  <Ammler> ah, bidirectional?
21:45:35  <OwenS> yeah
21:45:53  <Ammler> this is now possible with pbs
21:46:03  *** nlhans has quit IRC
21:46:22  <Ammler> I mean a bit easier possible :-)
21:46:31  <OwenS> lol
21:46:38  <OwenS> I can remember how wacky SML seemed at the time to people :p
21:47:26  <OwenS> Then I think we broke the PS "most trains on a 3 track loop" reccord :p
21:47:36  *** Yexo has quit IRC
21:47:47  <OwenS> And had to call in Osai in order to build a powerful enough station :P
21:47:52  *** Levi has quit IRC
21:49:52  <PublicServer> <Spike> tunnel? :)
21:50:04  <PublicServer> <Owen> naah :p
21:51:13  <PublicServer> <Owen> Suppose we can remove the old merger? :p
21:51:17  <PublicServer> <Spike> why...
21:51:20  <PublicServer> <Razaekel> yes
21:51:23  <PublicServer> <Razaekel> DO IT
21:51:24  <PublicServer> <Spike> it is the start of the experimental merger! :D
21:51:33  <PublicServer> <Owen> And we now have 20 of them :p
21:51:34  <PublicServer> <Spike> :(
21:51:50  <PublicServer> <Spike> you just killed part of mine and nickman's soul...
21:51:52  <PublicServer> <Spike> :D
21:52:21  <PublicServer> <Razaekel> price of progress
21:53:53  <PublicServer> * Spike runs in case of failure :D
21:54:01  <PublicServer> <Owen> lol
21:54:13  <PublicServer> <Spike> i just hope presigs work as they should...
21:54:33  <PublicServer> <Spike> this is more then the first design :D
21:54:56  <PublicServer> <Owen> Should we move the regulator?
21:55:10  <PublicServer> <Spike> why?
21:55:17  <PublicServer> <Owen> For space if we need any
21:55:35  <PublicServer> <Spike> where you want to place it.. :)
21:55:44  <PublicServer> <Spike> oh wait station cleans up :D
21:55:44  <PublicServer> <Owen> I'll see if we need to :p
21:56:45  <PublicServer> <Razaekel> ok i've compacted your crappy station
21:57:15  <Nickman87> did you kill our merger??????
21:57:22  <Nickman87> you murderers!!!
21:57:25  <^Spike^> Nickman87 yjoin the game
21:57:29  <^Spike^> then swear all you want
21:57:32  <PublicServer> <Owen> Nickman: We have 20 now :p
21:57:37  <^Spike^> didn't need to say that
21:57:46  <Nickman87> cant, internet is killing me here
21:57:49  <Nickman87> I'll give it a try
21:57:50  <^Spike^> ... xD
21:57:51  <Nickman87> !password
21:57:51  <PublicServer> Nickman87: avenue
21:58:14  <^Spike^> belgians and bandwidth limits...
21:58:17  <^Spike^> that's so 1990
21:58:17  <PublicServer> *** Nickman joined the game
21:58:42  <PublicServer> <Nickman> wtf? did you rebuild our joiners?
21:58:43  <PublicServer> <Nickman> :p
21:58:44  <PublicServer> <Spike> :D
21:58:49  *** Levi has joined #openttdcoop
21:58:53  <PublicServer> <Spike> it's a challenge
21:58:54  <PublicServer> <Spike> 5 lines
21:58:54  *** openttdcoop sets mode: +v Levi
21:59:01  <PublicServer> <Nickman> ohno...
21:59:02  <PublicServer> <Razaekel> 5 lines is pathetic
21:59:03  <PublicServer> <Nickman> not 5...
21:59:10  <PublicServer> <Spike> so hopefully all presigs work thnx to owen with bypass
21:59:18  <PublicServer> <Spike> we'll see nick :D
21:59:27  <PublicServer> <Nickman> I won't be here much tomorrow
21:59:30  <PublicServer> <Nickman> only in the evening ;)
21:59:31  <PublicServer> <Spike> challenges never hurt ;)
21:59:36  <PublicServer> <Nickman> so dont kill my hub!
21:59:40  <PublicServer> <Nickman> :D
21:59:51  <PublicServer> <Spike> own the splitters should also hit the 5th line?
22:00:19  <PublicServer> <Nickman> so why reuse the merger?
22:00:29  <PublicServer> <Spike> the parking exit didn't work
22:00:31  <PublicServer> <Owen> The first splitter should
22:01:23  <PublicServer> <Nickman> why the strange crossing bridges?
22:01:35  <PublicServer> <Nickman> I placed a sign
22:01:45  <PublicServer> <Owen> Presignal Bypass
22:02:03  <PublicServer> <Nickman> and the use?
22:02:20  <PublicServer> <Owen> Increases capacity
22:02:21  <PublicServer> <Spike> make sure the back presigs also work as they should?
22:02:28  <PublicServer> <Spike> hmmm
22:02:30  <PublicServer> <Nickman> :)
22:03:06  <PublicServer> <Nickman> well, I'm off
22:03:11  <PublicServer> <Nickman> see you guys tomorrow evening
22:03:15  <PublicServer> <Owen> Night then
22:03:17  <PublicServer> <Spike> cya
22:03:17  <PublicServer> <Nickman> hope all still lives :D
22:03:24  <PublicServer> <Nickman> have fun ;)!
22:03:30  *** Nickman87 has quit IRC
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22:04:09  <PublicServer> <Razaekel> yea, station all compacted now
22:04:53  <PublicServer> <Spike> will need to move the shifters aswell
22:05:08  <PublicServer> <Owen> No, the 4th line ends following 03 for now
22:05:19  <PublicServer> <Spike> ah
22:05:28  <PublicServer> <Owen> 5th line**
22:05:33  <PublicServer> <Owen> I mean, it starts at 03 in the other direction, so
22:06:35  <PublicServer> <Owen> After 03 it crosses to the inside and merges
22:06:55  <PublicServer> <Owen> Theres even a stray set of shifters up ahead for us to use :p
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22:09:47  <PublicServer> <J_Darnley> Is that supposed to be eye candy?
22:09:57  <PublicServer> <Owen> lol
22:09:59  <PublicServer> <Spike> you can eyecandy it better :D
22:10:08  <PublicServer> <Spike> you expanded mine pretty nicely
22:10:13  <PublicServer> <Spike> only we had to take it down sorry
22:10:14  <PublicServer> <J_Darnley> No, but I would connect it to the right station
22:10:25  <PublicServer> <Owen> lol
22:10:28  <PublicServer> <Spike> true xD
22:10:51  <PublicServer> <Owen> Are we ready to release?
22:11:32  <PublicServer> <Spike> fix goods orders first
22:12:36  <PublicServer> <Spike> fruit factory died on us
22:12:37  <PublicServer> <Owen> OK
22:12:43  <PublicServer> <Owen> We can replace it :p
22:12:47  <PublicServer> <Owen> It doesn't care where it is
22:12:57  <PublicServer> <Spike> there
22:12:58  <PublicServer> <Owen> Orders are corrected
22:13:07  <PublicServer> <Owen> Release?
22:13:10  <PublicServer> <Spike> fruit factory replaced :D
22:13:19  <PublicServer> * Spike runs
22:13:20  <PublicServer> <Spike> sure
22:13:23  <PublicServer> * Spike runs faster :D
22:13:44  <PublicServer> <Owen> Out they come
22:14:28  <PublicServer> <Owen> Wha? We have been MAKING money?!
22:14:37  <PublicServer> <J_Darnley> Argh!  They're swarming all over the place!
22:14:38  <PublicServer> <Owen> More impressive: Making 1mil/year!
22:14:43  <PublicServer> <Razaekel> planes
22:15:01  <PublicServer> <Owen> Why are trains heading to depots?
22:15:03  <PublicServer> <Owen> NOT GOOD
22:16:12  <PublicServer> <Spike> something wrong with presigs
22:16:25  <PublicServer> <Spike> let's try that :D
22:16:29  <PublicServer> <J_Darnley> There is a hold-up at the regulator
22:17:12  <PublicServer> <J_Darnley> Ah
22:17:19  <PublicServer> <Spike> the space was there with a reason :D
22:17:52  <PublicServer> <Owen> OpenTTD needs a magic depots feature
22:18:00  <PublicServer> <Owen> I.E allow trains to teleport between depots :p
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22:19:13  <PublicServer> <Spike> xD
22:21:44  <PublicServer> <Spike> check !this depot
22:21:45  <PublicServer> <Spike> xD
22:22:01  <PublicServer> <Spike> cause of 90 degree turns
22:22:04  <PublicServer> <Spike> trains entered there
22:22:11  <PublicServer> <Spike> there was a 90 degree turn there
22:22:15  <PublicServer> <Owen> lol
22:25:41  <`Fuco``> this is awesome model:
22:25:59  <`Fuco``> those guys are crazy
22:26:57  <KenjiE20> mm N gauge
22:27:04  <J_Darnley> I used to dream of making models like that
22:27:29  <KenjiE20> from a show tourer
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22:27:41  <J_Darnley> The furthest I got was painting a kit house, poorly
22:27:42  <KenjiE20> I saw one similar over here years ago
22:27:59  <KenjiE20> only the bloke had an N gauge live steam engine on it
22:28:08  <KenjiE20> that was bloody fantasti
22:28:10  <KenjiE20> +c
22:29:00  <OwenS> I must say good model. Good photography also
22:29:06  <PublicServer> <Spike> i like the eyecandyt.. sorry again that we removed a part :D
22:29:23  <KenjiE20> the model is very good, I can't see a single join
22:29:30  <`Fuco``> that should be TT
22:30:16  <`Fuco``>
22:30:18  <PublicServer> <Spike> the presig bypass works good for what i saw of it
22:30:43  <PublicServer> <Owen> We still have lots of trains to get out :p
22:31:01  <PublicServer> <Owen> By which I mean about 6 screenfulls of them :p
22:32:20  <KenjiE20> dad used to have an N gauge scale kit of Stevenage station, hand made, it's still around somewhere
22:35:06  <`Fuco``>
22:35:07  <OwenS> PSG10, fond memories =)
22:35:07  <`Fuco``> two more
22:35:11  <KenjiE20> used to live on an, 8x20? (i think) board, and was a full recreation of the yards there
22:35:50  <OwenS> The last one looks very real
22:35:56  <OwenS> Or would if it didn't end off the right :p
22:36:03  <`Fuco``> yea :d
22:36:19  *** `Fuco`` is now known as Fuco
22:37:26  <KenjiE20> actually, it might've been Southgate, I always forget
22:37:57  <OwenS> PSG10 was our first ICE/S-Bahn game I think
22:38:02  <Fuco> this is pretty nice too
22:38:04  <Webster> Title: VLAKY.NET :: Rekonstrukce depa v Jedlov (at
22:38:23  <Fuco> too bad its in czech so you can't read it
22:40:04  <Fuco> i'd probably enjoin building stuff like that but its pretty expensive ;(
22:40:21  <Fuco> enjoy*
22:40:24  <KenjiE20> that's an understatement :P
22:40:38  <OwenS> Ammler: The diesel zone game was 11 -
22:40:58  <OwenS> Wow, we had diesel, ICE and cargo on one map? :o
22:42:33  * ^Spike^ sees erail
22:42:47  <OwenS> The blue train is diesel. We had diesel lines linked into it
22:42:52  <PublicServer> <Razaekel> somebody needs to turn off 90 degree turns
22:42:53  <^Spike^> aha
22:42:58  <OwenS> And I think the ICE was an ICE-TD
22:43:06  <^Spike^> raz said that multiple times
22:43:08  <Fuco> well, i have some TT gague rails and trains here but not fancy like that.. when i was younger i just built some on the floor and used to switch trains etc ;D
22:43:28  <Razaekel> Ammler, turn of 90 degree turns!
22:44:28  <Ammler> !setdef
22:44:28  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
22:44:55  <^Spike^> still on
22:44:55  <Ammler> !rcon set forbid_90_deg
22:44:55  <PublicServer> Ammler: Current value for 'forbid_90_deg' is: 'off' (min: 0, max: 1)
22:45:04  <^Spike^> well off :D
22:45:06  <Ammler> !rcon set forbid_90_deg 1
22:45:14  <Ammler> !rcon set forbid_90_deg
22:45:14  <PublicServer> Ammler: Current value for 'forbid_90_deg' is: 'on' (min: 0, max: 1)
22:45:52  <^Spike^> seems setdef doesn't do it?
22:45:57  <PublicServer> <Owen> I wish these trains would stop being silly
22:46:27  <PublicServer> <Razaekel> it's taking a bloody long time to empty the depots
22:47:32  * Ammler fixed custom command setdef
22:47:53  *** ^Spike^ is now known as ^spike^
22:48:15  <PublicServer> <Spike> not on irc anymore.. bnc shuts down soon :)
22:48:31  <OwenS> bnc?
22:50:15  <PublicServer> <Spike> presig bypass works
22:51:47  <PublicServer> <Razaekel> lets never send all trains to depot next time
22:52:00  <PublicServer> * Owen hopes theres no next time
22:53:20  <PublicServer> <Owen> One helluva jam :p
22:53:33  <PublicServer> <Spike> i gtg now :)
22:53:38  <PublicServer> <Owen> ok
22:53:43  <PublicServer> <Spike> seems merger works nicely guess better when jams are gone
22:53:47  <PublicServer> <Razaekel> yay
22:53:52  <PublicServer> <Razaekel> depots are empty!
22:53:54  <PublicServer> <Owen> Nothings moving but it's not it's fault :p
22:54:14  <PublicServer> *** Spike has left the game (leaving)
22:54:58  <PublicServer> <Razaekel> it should clear up now
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22:55:43  <PublicServer> <Owen> wtf with the loop?
22:55:44  *** ^spike^ has quit IRC
22:55:58  <PublicServer> <Razaekel> gives em space
22:58:03  <PublicServer> <Owen> Too many vehicles in game? Hah
22:58:10  <PublicServer> <Owen> 900 trains
22:58:11  <PublicServer> <Owen> lol
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23:44:06  <PublicServer> <J_Darnley> There is a large jam
23:44:16  <PublicServer> <J_Darnley> See <wood train road block
23:44:52  <PublicServer> <Owen> Can't find the sign in the list; prefix it with a ! :p
23:45:13  <PublicServer> <J_Darnley> done
23:45:36  <PublicServer> <Owen> My guess is nobody replanted the trees for a while
23:45:48  <Razaekel> !password
23:45:48  <PublicServer> Razaekel: cacaos
23:46:01  <PublicServer> *** Razaekel joined the game
23:46:07  <PublicServer> <J_Darnley> Yeah, I just did a large replanting
23:46:18  <PublicServer> <J_Darnley> and now it is starting to speed up
23:47:27  <PublicServer> <J_Darnley> I see why those depots are there
23:47:29  <PublicServer> <Owen> I was just gonna add them signals :p

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