Log for #openttdcoop on 31st July 2009:
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00:03:47  <PublicServer> *** Game paused (not enough players)
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01:51:35  <kodmaster> !help
01:51:36  <PublicServer> kodmaster:
01:52:05  <kodmaster> !download win64
01:52:05  <PublicServer> kodmaster:
01:52:24  <kodmaster> !playercount
01:52:24  <PublicServer> kodmaster: Number of players: 0
01:52:51  <kodmaster> !password
01:52:51  <PublicServer> kodmaster: yachts
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02:46:15  <Priski> !help
02:46:15  <PublicServer> Priski:
03:22:19  <Razaekel> !players
03:22:20  <PublicServer> Razaekel: Client 175 (Orange) is kodmaster, in company 1 (Cooperative Transport)
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06:05:45  <HDIEagle> !players
06:05:46  <PublicServer> HDIEagle: There are currently no clients connected to the server
06:05:48  <HDIEagle> !password
06:05:48  <PublicServer> HDIEagle: rudder
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07:50:47  *** ^spike^ is now known as ^Spike^
07:51:51  <^Spike^> !password
07:51:51  <PublicServer> ^Spike^: dental
07:52:37  <PublicServer> *** Spike joined the game
08:07:24  <jonde> !password
08:07:25  <PublicServer> jonde: shrimp
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08:10:30  <PublicServer> *** Game unpaused (enough players)
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08:15:07  <PublicServer> *** Game paused (not enough players)
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08:44:11  <J_Darnley> !password
08:44:11  <PublicServer> J_Darnley: slinks
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08:45:00  <PublicServer> <J_Darnley> Morning all
08:45:11  <PublicServer> <Spike> want to continue building the eyecandy? :)
08:45:24  <PublicServer> <J_Darnley> I guess I'll have to wait
08:45:27  <PublicServer> *** Spike has joined company #1
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08:45:29  <PublicServer> <Spike> :)
08:45:34  <PublicServer> <J_Darnley> LOL
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09:08:57  <PublicServer> <Spike> i get a feeling with this exit that the network can take on some more trains again..
09:09:02  <PublicServer> <Spike> just a feeling though :D
09:18:30  <^Spike^> hmmm train limit forgot that :D
09:19:38  <^Spike^> !info
09:19:38  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 6467438735  Loan: 0  Value: 6471445761  (T:900, R:0, P:10, S:0) unprotected
09:20:31  <PublicServer> <Spike> or..
09:21:44  <^Spike^> !info
09:21:44  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 6479623595  Loan: 0  Value: 6484334505  (T:897, R:0, P:10, S:0) unprotected
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09:34:05  <FiCE> !password
09:34:05  <PublicServer> FiCE: unwind
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09:34:31  <JaW> !password
09:34:31  <PublicServer> JaW: unwind
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09:36:08  <PublicServer> <FiCE> ah train limit :(
09:36:19  <PublicServer> <Spike> yep
09:36:29  <PublicServer> <Spike> but the new merger works so maybe train limit can be upped
09:36:56  <PublicServer> <FiCE> the factory exit?
09:37:06  <PublicServer> <Spike> u
09:37:07  <PublicServer> <Spike> y*
09:38:31  <PublicServer> <FiCE> 4 lanes is handling things OK it seems
09:38:34  <PublicServer> <Spike> yep
09:38:47  <PublicServer> <Spike> only factory exit has 5 but merges in after SLH3
09:40:08  <PublicServer> <FiCE> see !add more shifters?
09:40:16  <PublicServer> <FiCE> would that help?
09:40:49  <PublicServer> <Spike> guess not.. the SL just is busy
09:41:52  <PublicServer> <FiCE> that seems better
09:48:10  <PublicServer> *** JaW has left the game (leaving)
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09:49:01  <PublicServer> <J_Darnley> Aww, I can't make some more oil trains
09:49:29  <PublicServer> <Spike> fixme= ±D
09:49:31  <PublicServer> <Spike> ? :D
09:49:37  <PublicServer> <Spike> what was the problem with it
09:49:49  <PublicServer> <FiCE> looks fine now
09:49:59  <PublicServer> <Spike> just needed adding 2 rail pieces :)
09:50:13  <PublicServer> <FiCE> just need another one of those at the other end fixme
09:50:23  <PublicServer> <FiCE> i'll try and fix the station feed
09:52:44  <PublicServer> <Spike> just leave the most N platforms for the SLH03 and regulator trains
09:53:04  <PublicServer> <FiCE> hmm ok
09:53:20  <PublicServer> <Spike> slh03 needs it own platform basicly
09:53:29  <PublicServer> <FiCE> yep
09:58:36  <PublicServer> <Spike> 5 plats for 1ML :/
09:58:49  <PublicServer> <FiCE> yeah not sure where else to fit them in?
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09:59:32  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
09:59:37  *** openttdcoop sets mode: +v PeterT
10:00:00  <PeterT> !password
10:00:01  <PublicServer> PeterT: greens
10:00:19  <PublicServer> <Spike> it seemed to flow better in the old situation...
10:00:22  <PublicServer> *** Peter joined the game
10:00:26  <PublicServer> <Spike> oh jam
10:00:41  <PublicServer> *** Peter has left the game (connection lost)
10:00:46  <PublicServer> <FiCE> slowdown?
10:00:55  <PeterT> !password
10:00:55  <PublicServer> PeterT: greens
10:01:04  <FiCE> is that jam making it slow?
10:01:13  <PublicServer> *** Peter joined the game
10:01:20  <PublicServer> <Spike> possibly
10:01:32  <PublicServer> *** Peter has left the game (connection lost)
10:02:29  <PublicServer> <FiCE> i think it might be the exit?
10:02:44  <PublicServer> <FiCE> we did increase the flow to the station by an extra ML
10:02:56  <PublicServer> <Spike> let's first clear the jams a bit..
10:03:05  <PublicServer> <FiCE> also it banked up from when we were rebuilding
10:03:10  <PublicServer> <Spike> that idd
10:03:11  <PublicServer> <FiCE> so it is an uneven rush
10:03:24  <PublicServer> <Spike> cause the merger worked good under load before with 3 lanes
10:03:26  <PublicServer> <FiCE> it'll balance out soonish
10:03:27  <PublicServer> <Spike> and then it was alot more
10:03:57  <PublicServer> <Spike> they should always have 5 slots where they can merge into the ML
10:03:58  <PublicServer> <FiCE> unless we also want to add another ML to the exit?
10:04:47  <PublicServer> <FiCE> that 5th lane is trying to merge back into 4 lower down
10:04:56  <PublicServer> <Spike> we know
10:05:14  <PublicServer> <Spike> we didn't want to add a 5th to complete the loop
10:05:15  <PublicServer> <FiCE> so would adding a 5th lane from that point down help?
10:05:22  <PublicServer> <Spike> it would be a pain
10:06:35  <PublicServer> <Spike> have you seen SLH06? :)
10:06:50  <PublicServer> <FiCE> oh I didn't mean 5 lanes through there
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10:07:08  <PublicServer> <FiCE> rather, just through SLH03 to SLH06
10:07:37  <PublicServer> <FiCE> hmm I see what you mean though
10:07:44  <PublicServer> <FiCE> it'd still have to go through SLH06
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10:07:58  <PublicServer> <Spike> it's slowly resolving i guess
10:08:00  *** openttdcoop sets mode: +v Radicalimero
10:08:01  <PublicServer> <FiCE> yep
10:08:56  <PublicServer> <Spike> also check for signal gaps where trains stop
10:09:03  <PublicServer> <Spike> i noticed sometimes it's just a signal missing:D
10:09:03  <PublicServer> <FiCE> yep
10:10:14  <PublicServer> <FiCE> the station seems OK now
10:10:17  <PublicServer> <FiCE> drop
10:10:20  <PublicServer> *** jondisti has left the game (connection lost)
10:10:24  <PublicServer> <Spike> yep
10:10:40  <PublicServer> <Spike> and now i know for sure the merger works as should :D
10:10:45  <PublicServer> <FiCE> :)
10:11:01  <PublicServer> <Spike> nickman came up with the design the first time i just helped him..
10:11:08  <PublicServer> <Spike> lsat night we decided to try it with 5 lines :D
10:11:16  <PublicServer> <FiCE> it's working quite well idd
10:11:53  <PublicServer> <Spike> trains that are alreayd on ML can keep going with having to stop
10:11:58  <PublicServer> <Spike> is gap big enough train joins in
10:12:22  <PublicServer> <Spike> and if first exit is blocked go to the next etc
10:12:37  <PublicServer> <FiCE> yep
10:12:49  <PublicServer> <Spike> so it also mixes the trains up a bit :D
10:14:23  <PeterT> !password
10:14:23  <PublicServer> PeterT: revels
10:14:31  <PublicServer> <FiCE> :)
10:14:36  <PublicServer> *** Peter joined the game
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10:15:57  <PublicServer> <Peter> hi
10:16:00  <PublicServer> <Spike> ellow
10:16:11  <PublicServer> <FiCE> can we get more trains to shift onto the 4th lane into the factory drop?
10:16:15  <PublicServer> <Spike> fice we did remove one of your mines for that exit :D
10:16:16  <PublicServer> <FiCE> it's looking empty
10:16:22  <PublicServer> <FiCE> :)
10:16:52  <PublicServer> <Spike> looks like we made it work :SD
10:16:52  <PublicServer> <Spike> :D
10:17:21  <PublicServer> <Peter> 8 lines at town drop?
10:17:31  <PublicServer> <Spike> only use 4
10:17:36  <PublicServer> <Peter> ok
10:18:12  <PublicServer> <FiCE> heh
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10:30:54  <PublicServer> <FiCE> i really broke that
10:32:28  <PublicServer> <Spike> :)
10:32:42  <PublicServer> <FiCE> i was trying to figure out why my signals were going in wrong :p
10:32:45  <PublicServer> <Spike> :D
10:33:00  <PublicServer> <Spike> just forcing trains to atleast take the inner one
10:33:05  <PublicServer> <Spike> and when needed the outer
10:33:49  <PublicServer> <Spike> would use that one
10:34:08  <PublicServer> <Spike> or like the other 2 :)
10:34:22  <PublicServer> <Spike> but i think 1 will do
10:35:33  <PublicServer> <Spike> brigders for?
10:35:44  <PublicServer> <FiCE> town -> SL03
10:35:50  <PublicServer> <Spike> ah i see.. yes
10:35:57  <PublicServer> <FiCE> not really sure how to do this
10:36:01  <PublicServer> <FiCE> it's a little cramped
10:37:01  <PublicServer> <FiCE> hmmm maybe not
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10:39:35  <PublicServer> <FiCE> this is the worst ML exit ever :p
10:39:43  <PublicServer> <FiCE> high capacity I guess, but bad :p
10:39:44  <PublicServer> <Spike> amen :D
10:40:23  <PublicServer> <FiCE> i'd like to use those 3 tunnels that already exist
10:40:29  <PublicServer> <FiCE> but can't work out how to join into it
10:40:43  <PublicServer> <Spike> that's hard idd
10:40:56  <PublicServer> <Peter> can we make the stations at (factory) nicer with some tarmac? (i will do the work)
10:41:02  <PublicServer> <Peter> just a thought
10:41:14  <PublicServer> <Spike> looks nice already
10:41:22  <PublicServer> <Peter> ok
10:43:31  <PublicServer> *** Peter has left the game (leaving)
10:44:38  <PublicServer> <Spike> it would work though :)
10:44:42  <PublicServer> <Spike> not pretty  but slh03 is too small
10:44:49  <PublicServer> <FiCE> lol
10:48:02  <PublicServer> <Spike> different idea? :D
10:48:19  <PublicServer> <FiCE> a better idea? :)
10:48:22  <PublicServer> <Spike> 4 tunnels? :D
10:48:38  <PublicServer> <FiCE> not sure... was thinking 3 :p
10:48:42  <PublicServer> <FiCE> don't mind
10:48:48  <PublicServer> <FiCE> 4 looks better
10:49:13  <PublicServer> <Spike> although our first design looked big :D
10:49:17  <PublicServer> <Spike> as if we really did something :D
10:49:20  <PublicServer> <Spike> now we're hiding it ;)
10:49:52  <PublicServer> <FiCE> lol
10:50:02  <PublicServer> <Spike> atleast we're honest then :D
10:50:41  <PublicServer> <Spike> i do see 1 prob atm though :)
10:50:47  <PublicServer> <Spike> but solving that
10:53:37  <PublicServer> *** Radicalimero has left the game (connection lost)
10:53:38  <PublicServer> <FiCE> where those 100 bridges are
10:53:45  <PublicServer> <Spike> ?
10:53:49  <PublicServer> <FiCE> i removed a presignal by accident
10:53:55  <PublicServer> <FiCE> from the 2nd line
10:53:58  <PublicServer> <Spike> the joiner?
10:54:00  <PublicServer> <FiCE> not sure where it went
10:54:01  <PublicServer> <Spike> merger*
10:54:12  <PublicServer> <Spike> sign :D
10:54:13  <PublicServer> <FiCE> at here?
10:54:26  <PublicServer> <FiCE> where the ultimate power exit is :p
10:54:44  <PublicServer> <Spike> i see no probs for now
10:56:07  <PublicServer> <Spike> an x probably is gonna get me killed :D
10:56:19  <PublicServer> <FiCE> haha
10:58:03  <PublicServer> <FiCE> need lots of bridges
10:58:10  <PublicServer> <FiCE> so have to lower to base level?
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11:01:59  <PublicServer> <FiCE> we don't need a shifter on top afaik
11:02:03  <PublicServer> <FiCE> we have one below
11:02:11  <PublicServer> <FiCE> ie. towards SLH06
11:02:24  <PublicServer> <FiCE> the shifter on top of the tunnels doesn't seem to have much use at the moment?
11:02:58  <PublicServer> <Spike> will check in a moment.. sign where :D
11:03:09  <PublicServer> <FiCE> see !right here
11:03:56  <PublicServer> <Spike> my work is done :)
11:04:01  <PublicServer> <Spike> well almost
11:05:20  <PublicServer> <Spike> 1 TL spot
11:05:29  <PublicServer> <Spike> but can't solve it with trains in the way :)
11:08:40  <FiCE> are you able to stop all the trains?
11:08:48  <PublicServer> *** FiCE has left the game (connection lost)
11:08:53  <^Spike^> done
11:08:53  <FiCE> the whole thing just froze up :(
11:08:55  <FiCE> thanks
11:09:02  <FiCE> !password
11:09:02  <PublicServer> FiCE: rector
11:09:16  <PublicServer> *** FiCE joined the game
11:09:17  <^Spike^> PF is going crazy due to all rails being dead :)
11:10:06  <PublicServer> <Spike> i don't like the whole SL @ SLH03 :/
11:10:41  <PublicServer> <Spike> can i start the trains on SL3 for a moment
11:10:49  <PublicServer> <FiCE> let me just clear the ML
11:11:01  <PublicServer> <Spike> ca send them to that depot :)
11:11:11  <PublicServer> <FiCE> ok start
11:11:12  <PublicServer> <Spike> brb
11:11:56  <PublicServer> <Spike> need to walk doggie
11:12:02  <PublicServer> <FiCE> ok :)
11:19:06  <PublicServer> <Spike> and...
11:19:13  <PublicServer> <FiCE> i'm thinking 5 tunnels
11:19:16  <PublicServer> <Spike> didn't continue building? :)
11:19:24  <PublicServer> <FiCE> just had a quick pause lol
11:23:47  <PublicServer> <Spike> where we gonna put that SL exit?
11:23:52  <PublicServer> <FiCE> hmm
11:25:12  <PublicServer> <FiCE> high input :)
11:25:14  <PublicServer> <Spike> >
11:25:26  <PublicServer> <Spike> it is one of the bussiest SLs
11:25:31  <PublicServer> <FiCE> yep
11:25:35  <PublicServer> <Spike> but that is just an idea
11:25:37  <PublicServer> <FiCE> i think more output though
11:25:46  <PublicServer> <FiCE> so we can easily go to a LLRR SL
11:26:11  <PublicServer> <Spike> ? :D
11:26:20  <PublicServer> <Spike> 10 i 4 o
11:26:57  <PublicServer> <FiCE> i would have thought we need more outputs but I don't know
11:27:09  <PublicServer> <FiCE> wouldn't it be 6?
11:27:22  <PublicServer> <FiCE> actually don't worry
11:27:30  <PublicServer> <FiCE> i don't think we can merge in 2 outputs anyway
11:29:52  <PublicServer> <Spike> atleast 4 output?
11:30:18  <PublicServer> <Spike> or want to do 6?
11:30:24  <PublicServer> <Spike> i don't mind :)
11:30:47  <PublicServer> <Spike> maybe 1 block of 3 exit E and 1 exit W?
11:30:59  <PublicServer> <FiCE> oh hmmm good point
11:31:04  <PublicServer> <Spike> we now have no going W :)
11:31:06  <PublicServer> <Spike> or 4 E 2 W
11:31:07  <PublicServer> <FiCE> will it support LLRR SL
11:31:09  <PublicServer> <Spike> W isn't that loaded
11:31:35  <PublicServer> <Spike> most trains go to factory
11:31:36  <PublicServer> <FiCE> i was trying to make it so we connect to 2 MLs
11:31:42  <PublicServer> <FiCE> instead of just 1
11:31:45  <PublicServer> <Spike> ah
11:31:56  <PublicServer> <FiCE> ie this junction uses 2 MLs to/from the factory
11:32:31  <PublicServer> <Spike> let me empty that 1 SL for a moment
11:32:38  <PublicServer> <Spike> that way we got more space to work with
11:33:10  <PublicServer> <FiCE> ok
11:37:07  <PublicServer> <FiCE> oh too many lol
11:39:38  <PublicServer> <FiCE> this is insane now :p
11:39:56  <PublicServer> <Spike> you wanna say SLH06 isn't? :D
11:40:02  <PublicServer> <FiCE> lol
11:40:09  <PublicServer> <Spike> back to building! :)
11:40:12  <PublicServer> <FiCE> SLH06 is nowhere near the capacity this will be
11:40:27  <PublicServer> <Spike> see that side sline
11:40:32  <PublicServer> <Spike> line*
11:40:33  <PublicServer> <Spike> now you see it
11:40:40  <PublicServer> <FiCE> haha
11:40:41  <PublicServer> <Spike> now you don't
11:41:22  <PublicServer> * Spike doesn't know a thing about killing that 1 town
11:41:27  <PublicServer> <Spike> no i don't... what town..
11:41:32  <PublicServer> <Spike> was there even 1
11:41:37  <PublicServer> <FiCE> there was a town?
11:41:46  <PublicServer> <Spike> i just see a football field
11:41:49  <PublicServer> <Spike> that's all and a water tower
11:41:51  <PublicServer> <Spike> no town
11:44:06  <PublicServer> <Spike> sl?
11:44:13  <PublicServer> <FiCE> LLRR?
11:44:20  <PublicServer> <Spike> LL2RR
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11:44:26  <PublicServer> <FiCE> or just split into two seperate SLs?
11:44:31  <PublicServer> <FiCE> LR LR
11:44:33  <PublicServer> <Spike> maybe can throw in a mixer
11:44:34  <PublicServer> <FiCE> ?
11:44:37  <PublicServer> <Spike> that's even better
11:44:42  <PublicServer> <Spike> you're a genius! :)
11:44:44  <PublicServer> <FiCE> yep
11:44:49  <PublicServer> <Spike> just still 2 tiles inbetween :)
11:44:56  <PublicServer> <Spike> just in case of bridges etc
11:44:59  <PublicServer> <FiCE> one LR to the top, one LR to the big town
11:45:04  <PublicServer> <FiCE> yep
11:45:43  <PublicServer> <Spike> prob not good :D
11:46:00  <PublicServer> <Spike> we need to make sure that the trains can reach both SLs
11:46:03  <PublicServer> <FiCE> nah I was thinking 3 tunnels of each output for each SL
11:46:18  <PublicServer> <Spike> :D
11:46:25  <PublicServer> <Spike> that idd solve it :)
11:47:16  <PublicServer> <Spike> 2x input
11:47:17  <PublicServer> <Spike> you mean
11:47:26  <PublicServer> <FiCE> oh yeah
11:47:36  <PublicServer> <Spike> not gonna add a 6th line :D
11:47:43  <PublicServer> <FiCE> haha
11:47:53  <PublicServer> <Spike> those 2
11:48:12  <PublicServer> <Spike> since the inner ones won't have that much Town traffic
11:48:40  <PublicServer> <Spike> if the shifters did their work most of them has shifted :D
11:49:00  <PublicServer> <Spike> eh..
11:49:03  <PublicServer> <Spike> not output factory?
11:49:11  <PublicServer> <FiCE> yep
11:50:30  <PublicServer> <FiCE> have we just created a huge problem where we need to mix up 24 tracks? heh
11:50:37  <PublicServer> <Spike> :)
11:50:50  <PublicServer> <Spike> that's why i first though LL2RR with mixers on both sides
11:51:20  <PublicServer> <FiCE> also there is a problem... the 5x inputs from ML
11:51:29  <PublicServer> <FiCE> will have signal gap issues
11:51:43  <PublicServer> <Spike> ?
11:51:52  <PublicServer> <Spike> you mean 1 tunnel ech line?
11:51:53  <PublicServer> <Spike> each*
11:52:00  <PublicServer> <FiCE> yeah it shouldn't be like that
11:52:08  <PublicServer> <Spike> true
11:52:45  <PublicServer> <FiCE> so we need some sort of 5=>6 mixer to go under the 5x ML
11:52:50  <PublicServer> <FiCE> on the inputs
11:53:18  <PublicServer> <Spike> where?
11:53:38  <PublicServer> <Spike> hmmmm
11:54:07  <PublicServer> <FiCE> that is my most hated part of this game... no signals in tunnels :(
11:54:15  <PublicServer> <Spike> idd
11:55:47  <PublicServer> <Spike> ?
11:55:53  <PublicServer> <FiCE> i think that might do it
11:58:52  *** Addi has joined #openttdcoop
11:58:57  *** openttdcoop sets mode: +v Addi
12:00:03  <Addi> !password
12:00:03  <PublicServer> Addi: shaver
12:00:12  <PublicServer> <Spike> that one was my point
12:00:33  <Addi> !download win32
12:00:33  <PublicServer> Addi:
12:01:40  <PublicServer> *** Addj joined the game
12:03:14  <PublicServer> <Spike> sorry if i don't help too much atm rails confuse me.. been building alot of days already :)
12:03:18  <PublicServer> <Spike> also with those mergers etc :D
12:03:29  <PublicServer> <FiCE> nah this is a little tricky :)
12:03:35  <PublicServer> <FiCE> and will probably jam heh
12:03:42  <PublicServer> <Spike> i think so idd :)
12:03:53  <PublicServer> <Spike> we can also just move the shifters back a bit
12:04:30  <PublicServer> <FiCE> that'd probably be a good idea
12:04:36  <PublicServer> <FiCE> the exit bridges on the ML?
12:04:52  <PublicServer> <Spike> bleh.. i meant splitter idd
12:04:53  <PublicServer> <Spike> sorry :D
12:05:01  <PublicServer> <FiCE> ok
12:05:18  <PublicServer> <Spike> i'll build some service spots for those trains
12:05:36  *** OwenS has joined #openttdcoop
12:05:36  *** ChanServ sets mode: +v OwenS
12:05:43  <OwenS> !players
12:05:44  <PublicServer> OwenS: Client 178 (Orange) is Spike, in company 1 (Cooperative Transport)
12:05:44  <PublicServer> OwenS: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
12:05:44  <PublicServer> OwenS: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport)
12:05:44  <PublicServer> OwenS: Client 204 (Orange) is Addj, in company 1 (Cooperative Transport)
12:06:13  <OwenS> !password
12:06:13  <PublicServer> OwenS: shaver
12:06:53  <PublicServer> *** Owen joined the game
12:06:56  <PublicServer> <Spike> hi owen :D
12:07:00  <PublicServer> <Spike> you can join easily :D
12:07:05  <PublicServer> <Owen> Wow new 03?
12:07:05  <PublicServer> <Spike> we optimzed the game ;)
12:07:05  <PublicServer> <FiCE> lol
12:07:37  <PublicServer> <Owen> Whats with the ML depots?
12:07:57  <PublicServer> <Spike> create some space
12:08:01  <PublicServer> <Spike> rebuild shifters
12:08:04  <PublicServer> <Spike> (again)
12:08:07  <PublicServer> <Owen> heh lol
12:09:22  <PublicServer> <FiCE> oh that's wrong heh
12:09:38  <PublicServer> <Owen> this may just be the most rebuilt PSG game ever :p
12:09:51  <PublicServer> <FiCE> hah
12:10:10  <PublicServer> <FiCE> spike i'd do it the other way
12:10:20  <PublicServer> <FiCE> oh wait you're right
12:10:30  <PublicServer> <Spike> i've rebuilt some 5 times
12:10:35  <PublicServer> <Spike> don't tell me how to build it :D
12:10:40  <PublicServer> <FiCE> lol
12:10:57  <PublicServer> <Spike> does it have to go there?
12:11:08  <PublicServer> <FiCE> nah do your thing
12:11:24  <PublicServer> <FiCE> but the already connected line (outer ML) needs to stay
12:11:44  <PublicServer> <FiCE> so we maintain TL3
12:13:03  <PublicServer> <Spike> i see a shifter in ther way :(
12:13:29  <PublicServer> <FiCE> heh
12:14:15  <PublicServer> <Spike> that shifter is a problem..
12:15:14  <PublicServer> <Owen> I can see a fix for it now we have 5 tracks
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12:16:41  <PublicServer> <FiCE> i'll start this LR__LR SL while you're busy shifting
12:16:41  *** openttdcoop sets mode: +v eleusis
12:18:11  <PublicServer> <Spike> done
12:18:16  <PublicServer> <FiCE> great :)
12:18:22  <PublicServer> <FiCE> this is looking quite nice on the minimap so far
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12:19:53  <Ammler> !info
12:19:53  <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 7137105321  Loan: 0  Value: 7140165655  (T:900, R:0, P:9, S:0) unprotected
12:20:03  <Ammler> more trains?
12:20:12  <PublicServer> <FiCE> when it gets going again yep
12:20:13  <Maza> moar!
12:20:26  <^Spike^> major rebuild atm :)
12:20:35  <Ammler> still depoed?
12:20:39  <^Spike^> no
12:20:43  <^Spike^> not depoed this time
12:20:45  <^Spike^> just stopped all
12:20:50  <^Spike^> and depoed the ones that were in our way
12:21:31  <PublicServer> *** AmmIer joined the game
12:21:47  <PublicServer> <Owen> Hmm
12:21:52  <PublicServer> <Owen> Gonna need to move these shifters forward
12:22:19  <PublicServer> <FiCE> see TL3!
12:22:30  <PublicServer> <FiCE> just incase
12:22:31  <PublicServer> <Owen> woops
12:23:33  <PublicServer> <AmmIer> is there something left from PeterT?
12:23:43  <PublicServer> <Spike> eh... not much
12:23:45  <PublicServer> <Spike> maybe some stations
12:23:48  <PublicServer> <FiCE> the sign?
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12:24:07  *** openttdcoop sets mode: +v narc
12:24:08  <PublicServer> <Spike> that slh was the problem the whole time already :/
12:24:55  <PublicServer> <AmmIer> you know
12:25:00  <PublicServer> <Spike> ?
12:25:05  <PublicServer> <AmmIer> the economy can crash that way?
12:25:43  <PublicServer> <Owen> I've rebuilt the shifters in the same place -.-
12:25:46  <PublicServer> * Owen whacks self
12:25:59  <PublicServer> *** Addj has left the game (leaving)
12:29:21  <PublicServer> <Owen> The middle platforms only have 5 tracks? =s
12:29:32  <PublicServer> <FiCE> feel free to fix :)
12:29:47  <PublicServer> <Owen> We always had 5 8 track stations you know? :p
12:30:13  <PublicServer> <FiCE> we need 6... one for the regulator
12:30:21  <PublicServer> <FiCE> i think?
12:30:21  <PublicServer> <Owen> Regulator can share with a line
12:30:24  <PublicServer> <Owen> It's not that busy :p
12:31:41  <PublicServer> <Owen> Crap cant fix with all the trains stopped :p
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12:35:22  <PublicServer> <Owen> OK, I've done as much as I can before all the trains shift out :p
12:36:22  <PublicServer> <AmmIer> FiCE: I removed a bit tracks to make place for trees on your Lumber Mills
12:36:23  <PublicServer> <FiCE> ok SL3a and 3b done
12:36:28  <PublicServer> <AmmIer> I hope, you don't mind
12:36:38  <PublicServer> <FiCE> looks much better
12:36:39  <PublicServer> <FiCE> not at all
12:38:46  <PublicServer> <Owen> I must say though, 03 could probably do with merging into two lines
12:38:56  <PublicServer> <FiCE> idd
12:39:11  <PublicServer> <FiCE> it was designed to really be 2 SLs joining into the ML
12:39:21  <PublicServer> <Spike> does it matter? :D
12:39:26  <PublicServer> <Owen> Capacity wise yes
12:39:35  <PublicServer> <Owen> You have two busy SLs joining via one track
12:39:37  <PublicServer> <AmmIer> yeah, the joiner looks ugly there
12:40:03  <PublicServer> <Spike> the pbs blocks?
12:40:04  <PublicServer> <AmmIer> I have no idea about the traffic
12:40:18  <PublicServer> <Owen> Before the rebuild it alone filled a line of the ML
12:40:23  <PublicServer> <FiCE> I wish Siena (the town) would die
12:40:32  <PublicServer> <Spike> the water tower is in the way :/
12:40:45  <PublicServer> <Spike> see
12:41:00  <PublicServer> <FiCE> that will fix it :)
12:41:28  <PublicServer> <Spike> hook that one up to both SLs?
12:41:48  <PublicServer> <Spike> common it's TL3 :D
12:41:50  <PublicServer> <FiCE> isn't that an S bend?
12:43:02  <PublicServer> <Spike> i do all that work to test it..
12:43:06  <PublicServer> <Spike> and then you fix it..
12:43:06  <PublicServer> <Spike> :D
12:43:09  <PublicServer> <FiCE> lol
12:44:49  <PublicServer> <Spike> will already sort our some of the signalling
12:45:16  <PublicServer> <FiCE> :)
12:46:02  <PublicServer> <FiCE> there's no need to connect to both SL3a and 3b
12:46:06  <PublicServer> <FiCE> they're the same essentially
12:46:15  <PublicServer> <FiCE> as long as they have ~50% load each
12:46:16  <PublicServer> <Spike> eh.. is it LLRR suddenly?
12:46:25  <PublicServer> <FiCE> yeah :p
12:46:41  <PublicServer> <FiCE> easier that way I think?
12:47:30  <PublicServer> <AmmIer> oh ups :-)
12:50:01  <PublicServer> <Spike> what is it now btw..
12:50:11  <PublicServer> <Spike> LR?
12:50:14  *** PeterT has quit IRC
12:50:26  <PublicServer> <FiCE> yeah SL3a and 3b are both LR
12:51:22  <PublicServer> <FiCE> i'll fork SL3b near the sign for it
12:51:25  <PublicServer> <Owen> Would you hurry up already? =P
12:51:57  <PublicServer> <Spike> i got called.. need to mail something :D
12:52:01  <PublicServer> <Spike> else i can't start 1st sept :)
12:52:14  <PublicServer> <Spike> and YES that is a problem :D
12:53:44  <PublicServer> <FiCE> :)
12:54:25  <PublicServer> <FiCE> no no
12:54:29  <PublicServer> <FiCE> we need to split it :p
12:56:39  <PublicServer> <AmmIer> ok, starting the trains?
12:57:31  <PublicServer> <FiCE> laaaag
12:57:36  <PublicServer> <Owen> lol
12:57:54  <PublicServer> <Spike> xD
12:58:38  <PublicServer> <Spike> you know what i said earlier about connect X? ;)
12:58:43  <PublicServer> <Spike> it's gonna get me killed :D
12:58:49  <PublicServer> <Spike> and what do i see happening? xD
12:59:17  <PublicServer> <Spike> for 4 trains prob not an issue :D
12:59:21  <PublicServer> <Spike> just wanted to say it :D
12:59:26  <PublicServer> <FiCE> :)
12:59:46  <PublicServer> <Owen> We have lost our refinery
12:59:52  <PublicServer> <AmmIer> start again?
13:00:06  <PublicServer> <Owen> We have a new refinery :p
13:00:07  <FiCE> death to all CPUs
13:00:50  <PublicServer> <AmmIer> sign !what is that?
13:01:07  <FiCE> too laggy for me to see it yet
13:01:18  <Ammler> !pause
13:01:18  <PublicServer> *** Ammler has paused the server.
13:01:19  <PublicServer> *** Game paused (not enough players)
13:01:25  <PublicServer> <Owen> That... is where someone merged lines 5 and 4 together?
13:01:32  <PublicServer> <FiCE> ah
13:01:49  <PublicServer> <Spike> can we atleast signal some more? :D
13:02:02  <PublicServer> <Owen> And if you're gonna merge lines... Merge the correct way!
13:02:11  <PublicServer> <Spike> the Xs?
13:02:13  <PublicServer> <FiCE> yeah it needs a lot of fixing there
13:02:22  <PublicServer> <Spike> of.. the shifters?
13:02:34  *** StarLite has joined #openttdcoop
13:02:34  *** ChanServ sets mode: +o StarLite
13:02:37  <Ammler> btw, you can unpause with !auto
13:02:39  *** openttdcoop sets mode: +v StarLite
13:02:41  <PublicServer> <Spike> i can prob make another set of shifters after the first 1
13:02:42  <PublicServer> <FiCE> this is a special shifter... it needs to be 5=>4
13:02:50  *** Thraxian|Work has joined #openttdcoop
13:02:55  <PublicServer> <Owen> FiCE: You spin the line into the middle and merge as normal
13:02:55  *** openttdcoop sets mode: +v Thraxian|Work
13:03:14  <PublicServer> <FiCE> no need
13:03:18  <PublicServer> *** Thraxian|Work joined the game
13:03:21  <PublicServer> <FiCE> just merge the inner track
13:03:23  <PublicServer> <Spike> fice in yet?
13:03:24  <PublicServer> <FiCE> instead of the outer one
13:03:31  <PublicServer> <Spike> so we can go and unpause?
13:03:44  <PublicServer> *** Owen has enabled autopause mode.
13:03:45  <PublicServer> *** Game unpaused (enough players)
13:03:47  <PublicServer> <FiCE> i've been here for a while
13:05:09  *** StarLite` has joined #openttdcoop
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13:05:14  *** openttdcoop sets mode: +v StarLite`
13:05:41  <PublicServer> <FiCE> i suggest merging the inner track first
13:05:48  *** Venxir has joined #openttdcoop
13:05:52  <PublicServer> <FiCE> then merge the SL3 output
13:05:53  *** openttdcoop sets mode: +v Venxir
13:06:01  <PublicServer> <Thraxian|Work> what's the problem we're solving?
13:06:03  <PublicServer> <FiCE> avoids all the twisting stuff
13:06:10  <PublicServer> <FiCE> see !what is that
13:06:21  <PublicServer> <Owen> Signs gone :p
13:06:34  <PublicServer> <Owen> Sorry, no I have them turne doff :p
13:08:00  <PublicServer> <Owen> lol
13:08:02  <PublicServer> <Thraxian|Work> if we have 5 in, shouldn't we have 5 out?
13:08:15  <PublicServer> <Thraxian|Work> oh - past SLH06 it's only 4 - nvm
13:08:48  <PublicServer> <Thraxian|Work> I would actually move the 5->4 merge until after the SLH06 exit
13:08:54  <PublicServer> <Thraxian|Work> no need to merge before split, right?
13:09:02  <PublicServer> <Owen> That would involve rebuilding 06 again
13:09:02  *** Venxir has quit IRC
13:09:07  <PublicServer> <Spike> you want to expand slh06? :D
13:09:08  <PublicServer> <FiCE> then we have to upgrade SLH06?
13:09:12  <PublicServer> <Owen> And the last rebuild was lots of fun *sarcasm*
13:09:18  <PublicServer> <FiCE> do it do it do it :p
13:09:23  <PublicServer> <Thraxian|Work> ugh....
13:09:25  <PublicServer> <Spike> as in the SLH03 rebuild *10
13:09:33  <Ammler> but this time with running trains please :P
13:09:34  *** Venxir has joined #openttdcoop
13:09:39  *** openttdcoop sets mode: +v Venxir
13:09:50  <Ammler> else you ruin the whole economy again.
13:10:28  <PublicServer> <FiCE> as if rebuilding SLH06 with all trains stopped wasn't hard enough :p
13:10:39  <PublicServer> <Spike> :)
13:11:11  <valhalla1w> !svn
13:11:11  <PublicServer> valhalla1w: svn update -r16973 && make (hostel)
13:11:11  <PublicServer> valhalla1w: svn checkout -r16973 svn:// openttdcoop && cd openttdcoop && ./configure && make
13:11:13  <PublicServer> <Spike> i kill the timer temp
13:11:16  <valhalla1w> hmm
13:11:17  <PublicServer> <FiCE> i still have no idea why 1 needs to merge into the inside?
13:11:20  <valhalla1w> !download win32
13:11:20  <PublicServer> valhalla1w:
13:11:39  <PublicServer> <FiCE> do we need to do that any time X => Y
13:11:46  <PublicServer> <FiCE> where X > Y
13:11:47  <valhalla1w> !password
13:11:47  <PublicServer> valhalla1w: hostel
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13:11:50  *** valhalla1w is now known as valhallasw
13:11:54  *** openttdcoop sets mode: +v Fuco
13:13:09  <PublicServer> *** valhallasw joined the game
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13:13:20  <PublicServer> <Spike> the rebuild took atleast 5 years xD
13:13:43  <PublicServer> <FiCE> does it work lol?
13:13:56  *** StarLite has joined #openttdcoop
13:13:57  <PublicServer> <Owen> Lots of trains turning arround through 06
13:13:57  *** ChanServ sets mode: +o StarLite
13:13:58  <PublicServer> <Owen> LOTS
13:14:01  *** openttdcoop sets mode: +v StarLite
13:14:07  <PublicServer> <Spike> will solve itseld
13:14:12  <PublicServer> <valhallasw> lol, valshallaw-style station entry :D
13:14:15  <PublicServer> <Spike> itself*
13:15:13  <PublicServer> <Owen> valhallasw: We were demonstrating the style to  a member of the church of the presignal bypass :p
13:15:20  <PublicServer> <valhallasw> ah :)
13:15:41  <PublicServer> *** Thraxian|Work has joined spectators
13:16:26  <PublicServer> <Spike> owen shall i create some more compact shifters? :)
13:16:42  <PublicServer> <Owen> Nah, I have had enough space =)
13:16:58  <FiCE> !info
13:16:58  <PublicServer> FiCE: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 7180309427  Loan: 0  Value: 7183057306  (T:899, R:0, P:9, S:0) unprotected
13:17:27  <PublicServer> <FiCE> more trains?
13:17:48  <PublicServer> <Spike> not everything released yet
13:17:56  <PublicServer> <Spike> i still have 2 depots full
13:18:00  <PublicServer> <FiCE> ok
13:18:15  <PublicServer> <Owen> You mean the regulator ones? :p
13:18:32  <PublicServer> <Owen> temp. disabling the prio there
13:20:12  <PublicServer> <Spike> trying to fix it for later on
13:20:25  <PublicServer> *** valhallasw has left the game (leaving)
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13:20:58  <PublicServer> <Owen> 4k crates of goods waiting?
13:21:01  <PublicServer> <Owen> It's nuts!
13:21:06  <PublicServer> <Spike> later on just connect the 2 rail pieces and you have a good prio there
13:21:09  <PublicServer> <Spike> just 4k?
13:21:10  <PublicServer> <Spike> :D
13:21:15  <PublicServer> <Owen> 5k
13:21:19  <PublicServer> <Spike> that all
13:21:21  <PublicServer> <Spike> ;)
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13:24:17  <DASPRiD> a good prior there?
13:24:22  <DASPRiD> from the Ori?
13:24:54  <PublicServer> <AmmIer> how many SLM hubs do you need to make?
13:25:05  <PublicServer> <Owen> SLM?
13:25:06  <PublicServer> <AmmIer> until you know, how?
13:25:33  <PublicServer> <Spike> owen advice on the shifters made the shifter and bypass line dual way signal
13:25:43  <PublicServer> <Spike> then the bypass works :)
13:25:43  *** StarLite has quit IRC
13:25:46  <PublicServer> <Owen> Aah yeah woops
13:25:54  *** StarLite has joined #openttdcoop
13:25:54  *** ChanServ sets mode: +o StarLite
13:25:56  <PublicServer> <Spike> :)
13:25:59  *** openttdcoop sets mode: +v StarLite
13:26:17  <PublicServer> <Owen> The original SML didn't have bypasses... *memories*
13:26:23  <PublicServer> <Spike> ...
13:26:27  <PublicServer> <Owen> BTW Ammler the game with the diesel zone was SB11
13:26:43  <PublicServer> <AmmIer> yeah, you told that already ;-)
13:26:44  <PublicServer> <Owen> Spike: What I'm saying is that I'm still not quite used to them :p
13:26:55  <PublicServer> <Owen> AmmIer: And didn't get a response :P
13:27:04  <PublicServer> <Spike> :)
13:27:10  <PublicServer> <AmmIer> well, a day ago :-)
13:28:05  <PublicServer> <Owen> SLH03 is backing up =/
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13:28:52  *** openttdcoop sets mode: +v Venxir
13:29:03  <PublicServer> <Spike> we forgot to 100% connect the factory splitter :D
13:29:08  <PublicServer> <Spike> @ SLH03
13:31:27  <PublicServer> *** Thraxian|Work has left the game (leaving)
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13:42:47  <^Spike^> !info
13:42:47  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 7319201748  Loan: 0  Value: 7321873263  (T:899, R:0, P:9, S:0) unprotected
13:42:52  <^Spike^> we have more trains yet? :)
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14:10:15  <PublicServer> *** Spike has left the game (leaving)
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14:19:07  <^Spike^> !playercount
14:19:07  <PublicServer> ^Spike^: Number of players: 2
14:19:10  <^Spike^> !players
14:19:11  <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
14:19:11  <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport)
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15:35:31  *** openttdcoop sets mode: +v V453000
15:35:34  <V453000> !password
15:35:34  <PublicServer> V453000: upturn
15:36:09  <PublicServer> *** V453000 joined the game
16:21:26  *** Nickman87 has joined #openttdcoop
16:21:31  *** openttdcoop sets mode: +v Nickman87
16:21:32  <PublicServer> *** V453000 has left the game (leaving)
16:36:58  <Nickman87> !players
16:36:59  <PublicServer> Nickman87: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
16:36:59  <PublicServer> Nickman87: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport)
16:37:03  <Nickman87> !password
16:37:03  <PublicServer> Nickman87: chowed
16:37:23  <PublicServer> *** Nickman joined the game
16:40:37  <PublicServer> *** Nickman has left the game (leaving)
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16:45:30  *** openttdcoop sets mode: +v Yexo
17:01:12  <Ammler> Wall-D: any progress with configurator?
17:01:25  <FiCE> Ammler: can you increase the train limit? :)
17:01:55  <Ammler> 5 lines now at SLH3?
17:02:00  <Ammler> !trains 1000
17:02:00  <PublicServer> *** Ammler has set max_trains to 1000
17:02:02  <PublicServer> <FiCE> yeah
17:02:07  <PublicServer> <FiCE> thanks
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17:04:18  *** ChanServ sets mode: +o StarLite
17:04:23  *** openttdcoop sets mode: +v StarLite
17:12:43  <OwenS> !password
17:12:43  <PublicServer> OwenS: panted
17:14:11  <PublicServer> *** Owen joined the game
17:14:31  <PublicServer> *** Owen has left the game (connection lost)
17:15:01  <OwenS> !password
17:15:01  <PublicServer> OwenS: copier
17:15:02  *** StarLite` has joined #openttdcoop
17:15:07  *** openttdcoop sets mode: +v StarLite`
17:16:05  <PublicServer> *** Spike joined the game
17:16:06  <PublicServer> *** Owen joined the game
17:16:25  <PublicServer> *** Owen has left the game (connection lost)
17:16:32  *** Fuco has quit IRC
17:16:36  <OwenS> ^Spike^: Can I get a pause? :p
17:17:00  <FiCE> another 100 trains? :)
17:17:23  *** Thraxian|Work has quit IRC
17:17:27  <^Spike^> fice go to spec :)
17:17:31  <^Spike^> i'm not in the company
17:17:38  <^Spike^> i always join as spec first :D
17:17:45  <PublicServer> *** FiCE has joined spectators
17:17:45  <PublicServer> *** Game paused (not enough players)
17:17:49  <PublicServer> <FiCE> ok try now
17:17:52  <^Spike^> there join OwenS :)
17:17:57  <PublicServer> <FiCE> good thinking
17:18:23  <OwenS> Theres a !pause command for players now :p
17:18:32  <^Spike^> oh.. :D
17:18:36  <^Spike^> just join :D
17:18:51  <OwenS> I am trying to... *curses sucky connection*
17:18:57  <PublicServer> *** FiCE has joined company #1
17:18:57  <PublicServer> *** Game unpaused (enough players)
17:19:00  <PublicServer> *** FiCE has paused the server.
17:19:00  <OwenS> "1 client in front of you" O_o
17:19:01  <PublicServer> *** Game paused (not enough players)
17:19:05  <PublicServer> *** Spike has joined company #1
17:19:10  <^Spike^> not me
17:19:35  <PublicServer> <FiCE> quick quick :p
17:19:48  <OwenS> Still in the queue!
17:20:06  <PublicServer> <FiCE> retry joining again from the start?
17:20:06  <PublicServer> *** Owen #1 has left the game (connection lost)
17:20:16  *** Fuco has joined #openttdcoop
17:20:21  *** openttdcoop sets mode: +v Fuco
17:20:24  <PublicServer> <Spike> fice didn't connect the old stations to the new SL yet?
17:20:38  <PublicServer> <FiCE> some of them only
17:20:49  <Ammler> @wiki ap+
17:20:52  <Webster> Search results for "ap+" - #openttdcoop Wiki -
17:21:14  <PublicServer> *** FiCE has enabled autopause mode.
17:21:15  <PublicServer> *** Game unpaused (enough players)
17:21:19  <OwenS> I've retried and someone is in front of me still
17:21:33  <^Spike^> mean this one Ammler?
17:21:34  <^Spike^> :)
17:22:31  *** StarLite has quit IRC
17:22:58  <PublicServer> *** Owen #1 has left the game (connection lost)
17:22:59  <Ammler> hmm
17:23:25  <PublicServer> *** Spike has paused the server.
17:23:26  <PublicServer> *** Game paused (not enough players)
17:23:28  <OwenS> !clients
17:23:33  *** Nickman87 has joined #openttdcoop
17:23:34  <^Spike^> OwenS try now?
17:23:38  *** openttdcoop sets mode: +v Nickman87
17:23:39  <OwenS> 64 bytes from ( icmp_seq=1 ttl=46 time=466 ms
17:23:41  <^Spike^> !players
17:23:41  <OwenS> May explain a lot
17:23:43  <PublicServer> ^Spike^: Client 226 (Orange) is Owen, in company 1 (Cooperative Transport)
17:23:43  <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
17:23:43  <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport)
17:23:43  <PublicServer> ^Spike^: Client 220 (Orange) is Spike, in company 1 (Cooperative Transport)
17:23:48  <^Spike^> ah
17:24:07  <OwenS> Also... theres a ghost me
17:24:22  <OwenS> Ammler: !rcon kick 226? :P
17:24:39  <Ammler> !rcon kick 226
17:24:39  <PublicServer> Ammler: you are not allowed to use !rcon
17:24:42  <Ammler> :P
17:24:44  <FiCE> !trains 500000
17:24:44  <PublicServer> FiCE: you must be channel op to use !trains
17:24:47  <FiCE> :p
17:24:56  <^Spike^> Ammler the trains command you can use ;)
17:24:58  <^Spike^> plz :)
17:24:59  <OwenS> Ammler: O_O I thought you were
17:25:04  <Ammler> !trains 5000
17:25:04  <PublicServer> Ammler: you must be channel op to use !trains
17:25:12  <^Spike^> rejoin? :D
17:25:34  <Ammler> ^Spike^: but auto completation works :P
17:25:40  <^Spike^> xD
17:25:44  <Ammler> and thanks for the link to ap+ but the wiki does that too.
17:25:51  <^Spike^> that link didn't
17:25:56  <^Spike^> it gives no results :)
17:26:10  <^Spike^> No page title matches
17:26:11  <^Spike^> No page text matches
17:26:23  <^Spike^> OwenS trying again or can we continue? :)
17:26:30  <OwenS> Continue
17:26:34  <PublicServer> *** Spike has enabled autopause mode.
17:26:35  <PublicServer> *** Game unpaused (enough players)
17:26:48  <OwenS> It's taking 600ms to get to the PS. The donwload will never finish :P
17:28:44  <Ammler> KenjiE20: Webster failed :-(
17:29:43  <KenjiE20> hmm?
17:30:37  <KenjiE20> that's not Webster, that's wiki
17:32:08  <Ammler> Webster: seems to skip the "+"
17:32:27  <KenjiE20> %2B
17:32:30  <Ammler> maybe it needs a urlencode or such?
17:32:30  <KenjiE20> websafe +
17:32:57  <Ammler> KenjiE20: no, it just calls ap
17:33:12  <^Spike^> ap or ap+ doesn't matter
17:33:12  <^Spike^> treid
17:33:14  <^Spike^> tried*
17:33:17  <KenjiE20> Search results for "ap+"
17:33:20  <^Spike^> both returns nothing
17:33:25  <^Spike^> mediawiki issue prob
17:33:26  <Ammler> try again :P
17:33:27  <^Spike^> or http serv
17:33:28  <^Spike^> :)
17:33:47  <KenjiE20> it's media wiki's broken search
17:34:00  <KenjiE20> since ap+ -> search still returns bugger all
17:34:23  <Ammler> I had a redirect to a redirect
17:34:35  <Ammler> since I fixed that, it works with the wiki search box
17:35:55  <KenjiE20> <-- no it doesn't :P
17:37:09  <PublicServer> <Spike> fice what is !this
17:37:10  <PublicServer> <Spike> ? :D
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17:38:15  <PublicServer> <FiCE> no idea
17:38:18  <PublicServer> <FiCE> wasn't me
17:41:10  <PublicServer> <FiCE> factory drop needs a better station layout
17:41:21  <PublicServer> <FiCE> or just more platforms
17:42:16  <PublicServer> <Spike> 1 problem @ station was a signal gap :D
17:42:25  <PublicServer> <Spike> not the station itself
17:42:37  <PublicServer> <FiCE> hmm ok
17:43:22  <PublicServer> <Spike> just leave the exits as is
17:43:28  <PublicServer> <FiCE> yep
17:43:29  <PublicServer> <Spike> i'm not gonna rebuild those mergers :)
17:44:43  *** auria has joined #openttdcoop
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17:46:06  <PublicServer> <Spike> wouldn't it be better to fill the furthest first etc?
17:46:07  <PublicServer> <FiCE> ok that idea sucks
17:46:18  <PublicServer> *** Owen has left the game (connection lost)
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17:48:00  <Nickman87> !password
17:48:00  <PublicServer> Nickman87: warble
17:48:23  <PublicServer> *** Nickman joined the game
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17:50:34  <PublicServer> *** Nickman has left the game (leaving)
18:02:26  *** ODM has joined #openttdcoop
18:02:26  *** ChanServ sets mode: +o ODM
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18:02:26  *** ChanServ sets mode: +o StarLite
18:02:31  *** openttdcoop sets mode: +v ODM
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18:02:36  *** openttdcoop sets mode: +v StarLite
18:02:41  *** openttdcoop sets mode: +v Venxir
18:04:37  <Ammler> [19:36] <KenjiE20> <-- no it doesn't  <-- type "ap+" in the search box
18:19:54  <PublicServer> *** Owen has left the game (connection lost)
18:21:55  *** satyap has joined #openttdcoop
18:22:01  *** openttdcoop sets mode: +v satyap
18:22:02  <satyap> !password
18:22:02  <PublicServer> satyap: poncho
18:22:12  <PublicServer> *** satyap joined the game
18:22:31  <PublicServer> * Spike doesn't know what to say about the entrance
18:26:44  <forconin> hm
18:26:47  <forconin> Weird
18:26:50  *** forconin is now known as Forconin
18:30:20  <PublicServer> *** satyap has left the game (leaving)
18:30:24  *** satyap has left #openttdcoop
18:35:49  <PublicServer> <Spike> ... putting PBS and then normal signals makes the PBS useless
18:36:05  <PublicServer> <FiCE> yep
18:36:14  <PublicServer> <FiCE> httt this will never work
18:36:16  <PublicServer> <FiCE> grr
18:38:40  <PublicServer> <Spike> pbs entrances are bad with high traffic :/
18:38:52  <PublicServer> <FiCE> we need a lot more platforms
18:39:01  <PublicServer> <FiCE> at least the stations are getting used now
18:39:43  <PublicServer> <Spike> the previous entrances didn't have that much or no jams
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18:41:11  *** ChanServ sets mode: +o StarLite
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18:41:42  <PublicServer> <FiCE> it's not too bad now i think
18:41:56  <PublicServer> <FiCE> before there was a lot of jams from SLH03 output
18:50:26  <PublicServer> *** Owen has left the game (connection lost)
18:55:22  <planetmaker> folks, do you need multi-lane waypoints?
18:55:32  <planetmaker> oh, and good evening all :-)
18:56:03  <planetmaker> who's holding the join queue :S
18:56:11  <Ammler> I wan't station gui :P
18:56:17  <Ammler> -'
18:56:21  * planetmaker wants that, too
18:56:26  <^Spike^> pm prob owen? :)
18:56:28  <^Spike^> !players
18:56:30  <PublicServer> ^Spike^: Client 240 (Orange) is Owen, in company 1 (Cooperative Transport)
18:56:30  <PublicServer> ^Spike^: Client 181 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
18:56:30  <PublicServer> ^Spike^: Client 201 (Orange) is FiCE, in company 1 (Cooperative Transport)
18:56:30  <PublicServer> ^Spike^: Client 220 (Orange) is Spike, in company 1 (Cooperative Transport)
18:56:30  <PublicServer> ^Spike^: Client 242 (Orange) is planetm4ker, in company 1 (Cooperative Transport)
18:56:39  * planetmaker would need to understand the new GUI for that, though
18:57:00  * planetmaker slaps Owne with a large, wet trout
18:57:12  <planetmaker> :-P
18:57:41  <planetmaker> hurry up, OwenS :-)
18:58:47  <OwenS> I'm not connecting!
18:58:50  <PublicServer> *** Owen has left the game (connection lost)
18:59:02  <planetmaker> so, who is it then?
18:59:03  <OwenS> I'd like to be. But I can't
18:59:05  <PublicServer> *** planetm4ker has left the game (connection lost)
18:59:12  <^Spike^> try now pm?
18:59:16  <OwenS> I get about 5kb/min...
18:59:22  <planetmaker> much better :-)
18:59:25  <PublicServer> *** planetm4kerq joined the game
18:59:36  <PublicServer> *** planetm4kerq has changed his/her name to planetm4ker
19:01:20  <PublicServer> <planetm4ker> FICE: I tell you already now that it's worse
19:02:59  <PublicServer> <planetm4ker> and I wonder why Owen's and mine has to be replaced by such boring thing :-(
19:03:17  <PublicServer> <planetm4ker> while also blocking 4 ML
19:04:32  <OwenS> Can I request a pause? I'm gonna be joining soon and will need it :p
19:04:53  <PublicServer> *** Owen joined the game
19:04:59  <planetmaker> !rcon pause
19:04:59  <PublicServer> planetmaker: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.
19:05:09  <planetmaker> !pause
19:05:09  <PublicServer> *** planetmaker has paused the server.
19:05:10  <PublicServer> *** Game paused (not enough players)
19:05:13  <PublicServer> *** Owen has left the game (connection lost)
19:05:17  <planetmaker> !auto
19:05:17  <PublicServer> *** planetmaker has enabled autopause mode.
19:05:18  <OwenS> Too late :p
19:05:18  <PublicServer> *** Game unpaused (enough players)
19:05:26  <planetmaker> too fast :-P
19:05:28  <PublicServer> *** Spike has paused the server.
19:05:29  <PublicServer> *** Game paused (not enough players)
19:05:35  <^Spike^> common.. join
19:05:38  <^Spike^> 1 2 1 2
19:05:41  <^Spike^> we want to build ;)
19:05:46  <OwenS> Downloading...
19:05:52  <OwenS> 100kb
19:06:00  <^Spike^> of 700
19:06:03  <OwenS> 250kb
19:06:05  <planetmaker> ... how the heck did you pause the server, ^Spike^
19:06:11  <OwenS>  !pause command
19:06:11  <PublicServer> OwenS: you must be channel op to use !pause
19:06:16  <OwenS> >!pause command
19:06:19  <OwenS> (silly bot :P )
19:06:23  <PublicServer> <Spike> in game !pause
19:06:27  <PublicServer> <Spike> and in game !auto
19:06:28  <PublicServer> <Spike> :)
19:06:43  <PublicServer> *** Owen joined the game
19:06:45  <OwenS> Enabled for players to help me and other slow people join :p
19:06:45  <PublicServer> <Spike> secretly i just found out the rcon pass ;)
19:06:48  <planetmaker> hm...
19:06:49  <PublicServer> *** Owen has enabled autopause mode.
19:06:50  <PublicServer> *** Game unpaused (enough players)
19:07:10  <PublicServer> <Owen> What happened to my entrance? =(
19:07:12  <PublicServer> <Spike> slowly removing that old SL btw
19:07:15  <PublicServer> <Spike> ask fice
19:07:19  <PublicServer> <Spike> he "redesigned" it
19:07:31  <PublicServer> <planetm4ker> yeah. It's crap
19:07:32  <PublicServer> <FiCE> well i tried about 100 things and none work
19:07:36  <PublicServer> <planetm4ker> let's re-build, Owen
19:07:39  <PublicServer> <FiCE> we really need more platforms
19:07:42  <PublicServer> <FiCE> yep
19:07:56  <PublicServer> <FiCE> redo the whole station if you ask me
19:08:01  <PublicServer> <FiCE> with 2 layers of stations
19:08:02  <PublicServer> <planetm4ker> we need the good entrance again
19:08:03  <PublicServer> <Owen> AGAIN?!
19:08:17  <PublicServer> <FiCE> the other entrance was jamming
19:08:23  <PublicServer> <FiCE> because it was only 5-6 lanes per ML
19:08:30  <PublicServer> <Owen> FFS. This station will not  be finished :p
19:08:35  <PublicServer> <planetm4ker> well. that was not our design either.
19:08:38  <PublicServer> <planetm4ker> we had 8 / track
19:08:48  <PublicServer> <FiCE> then it got expanded..
19:08:58  <PublicServer> <Owen> No, it had 8/track when we had 5mls
19:09:07  <PublicServer> <Owen> It was designed for 5ml from the start
19:09:24  <PublicServer> <planetm4ker> FiCE: then the expansion did it wrong :-)
19:10:05  <PublicServer> <FiCE> the problem AFAIK was that SL3 is really 2 SLs
19:10:16  <PublicServer> <FiCE> and therefore needed outputs to 2 MLs (not just 1)
19:10:27  <PublicServer> <Owen> Yes, and it got that
19:10:38  <PublicServer> <Owen> Heck, it got prioritized access to 4 station platforms
19:12:12  <PublicServer> <Owen> Ouch
19:12:15  *** Polygon has joined #openttdcoop
19:12:20  *** openttdcoop sets mode: +v Polygon
19:12:26  <PublicServer> <planetm4ker> :-(
19:12:31  <PublicServer> <Owen> Can't replace either
19:12:35  <PublicServer> <Owen> (Veh limit)
19:13:55  <PublicServer> <FiCE> I put two !addtrain signs on stations where
19:14:02  <PublicServer> <FiCE> the crashed trains belong to
19:14:04  <PublicServer> <Owen> ok
19:14:23  <hylje> we can make train limit +2 for the time being
19:14:31  <PublicServer> <Owen> Whats it set to?
19:14:32  <hylje> unless we're at 5000 already
19:14:33  <PublicServer> <Spike> i got the 2 trains they belong to
19:14:36  <PublicServer> <Spike> no worries :)
19:14:39  <PublicServer> <FiCE> nah it's 1k
19:14:40  <PublicServer> <Owen> Any reason for limiting it to 1000? :p
19:14:43  <PublicServer> <Spike> 431 and 658
19:15:28  <PublicServer> <planetm4ker> :-(
19:15:29  <PublicServer> <FiCE> lol
19:15:30  <PublicServer> <Owen> WHat? OH stealth PBS
19:15:36  <PublicServer> <planetm4ker> was me
19:15:41  <PublicServer> <Owen> Aah
19:16:00  <hylje> ninja pbs
19:16:31  <PublicServer> <Owen> So, seriously, whats the technical reason for a 1k train limit?
19:16:38  <PublicServer> <FiCE> replaced
19:16:48  <jonde> !password
19:16:48  <PublicServer> jonde: pigpen
19:16:48  <PublicServer> <planetm4ker> cpu capacity
19:16:53  <PublicServer> <Owen> of?
19:16:56  <PublicServer> *** jondisti joined the game
19:17:03  <PublicServer> <planetm4ker> like people like you who then cannot join anymore :-)
19:17:13  <PublicServer> <Owen> I cannot join because my connection sucks :p
19:17:28  <PublicServer> <Owen> I can handle another ~250 trains
19:17:52  <PublicServer> <Owen> (73% CPU utilization by OpenTTD)
19:18:14  <PublicServer> <Owen> After 200-300 trains, I'll have a core fully pegged though
19:19:41  <PublicServer> <Spike> the exits can take it...
19:19:54  <PublicServer> <planetm4ker> good job there, Spike
19:20:05  <PublicServer> <Spike> also thnx to the guys that helped
19:20:15  <PublicServer> <Spike> specially with the presig bypass
19:20:23  <PublicServer> <Spike> and also nickman for the first design :)
19:25:50  <PublicServer> <planetm4ker> ... someone re-build the entry again to less than 8 / track!
19:25:57  <PublicServer> <planetm4ker> wth? and why?
19:27:21  <PublicServer> <planetm4ker> Owen: temp
19:27:22  <PublicServer> <FiCE> lol even my PBS was better (the one you didn't see :p)
19:27:25  <PublicServer> <planetm4ker> someone messed again.
19:27:30  <PublicServer> <planetm4ker> Like not 8/incoming
19:27:48  <PublicServer> <Owen> We have pretty much 7 incomings at this point...
19:27:57  *** Venxir` has joined #openttdcoop
19:27:57  <PublicServer> <FiCE> planet: the problem is we need 2 lanes from SL3 merging into the 5xML
19:28:00  <PublicServer> <planetm4ker> 8 station / incoming track
19:28:02  *** openttdcoop sets mode: +v Venxir`
19:28:40  <PublicServer> <Owen> PM: We have 7 tracks and 40 platforms... not good
19:29:10  <PublicServer> <planetm4ker> Owen: yes. Can you extend?
19:29:21  <PublicServer> <Spike> old SL removed btw
19:29:23  <PublicServer> <planetm4ker> I'll add a sML at the entry to ensure max capacity
19:29:24  <PublicServer> <Owen> Perhaps to the left
19:29:25  <PublicServer> <Owen> BUT
19:29:32  <PublicServer> <planetm4ker> shifting to the left
19:29:41  <PublicServer> <Owen> We will nee dto bdoze pietrachi mines and the water
19:30:07  <PublicServer> <Owen> to fit in the 6th set of mergers
19:30:08  <PublicServer> <Spike> cause?
19:30:24  <PublicServer> <Owen> ...?
19:30:41  <PublicServer> <Spike> i think the mergers can take the capacity
19:30:53  <PublicServer> <FiCE> so you're upgrading to 7L7R for the ML?
19:31:00  <PublicServer> <Spike> they've never been really under full load with whatever entrance has been used?
19:31:07  <PublicServer> <Spike> using*
19:31:14  <PublicServer> <Owen> Spike: Yeah, but we need more of them :p
19:31:30  <PublicServer> <Spike> cause
19:31:55  <PublicServer> <Owen> If were expanding the station? To merge the new exit tracks?
19:32:18  <PublicServer> <Spike> depends on on which side you add the new platform
19:32:33  <PublicServer> <Spike> inside is easier
19:32:39  <PublicServer> <Owen> What I was thinking
19:32:58  <PublicServer> <Spike> but also needs alot more presig work
19:33:17  <PublicServer> <Spike> shall we first create a test setup of one with all the presigs ok?
19:34:20  <PublicServer> <Owen> OK..?
19:34:26  *** Venxir has quit IRC
19:34:56  <PublicServer> <Spike> well let's first look how we want to fix the presigs
19:40:44  *** ZiZa has joined #openttdcoop
19:40:49  *** openttdcoop sets mode: +v ZiZa
19:41:08  <ZiZa> !password
19:41:08  <PublicServer> ZiZa: cortex
19:41:20  <PublicServer> *** ziza joined the game
19:42:56  <PublicServer> <Spike> how would !example need the presig bypass?
19:43:26  <PublicServer> <Owen> Hmm
19:43:32  <PublicServer> <Owen> Were expanding to 6 out lines?
19:43:43  <PublicServer> <Spike> hmmm
19:43:57  <PublicServer> <Spike> you just wanted to add at the end?
19:44:04  <PublicServer> <Spike> so ML5
19:44:15  <PublicServer> <Spike> but stations for 5
19:44:16  <PublicServer> <Spike> 6*
19:44:24  <PublicServer> <Owen> yeah
19:44:35  <PublicServer> <Spike> hmmm that's possible yes
19:44:58  <PublicServer> <Spike> and only that copper ore mine needs to be gone
19:47:22  <PublicServer> <Spike> if it is only adding at the end it is possible that station
19:47:45  <PublicServer> <Spike> i still like to see the presig bypass.. to learn something from it :D
19:47:58  <PublicServer> <Owen> I don't know whether I can fit it :p
19:48:14  <PublicServer> <Spike> .... :)
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19:50:07  <PublicServer> <Owen> There, I think
19:50:10  <PublicServer> <Spike> if it will work we doubt but it's nice to see :D
19:50:15  <PublicServer> <Spike> now back to the station :D
19:51:50  <PublicServer> *** ziza has left the game (leaving)
19:52:00  <PublicServer> <Spike> hmmm expanding station... means again.. killing darnley's eyecandy?
19:52:57  <PublicServer> <Owen> Yeah =(
19:56:40  <PublicServer> <planetm4ker> Owen: do you shift to the right?!
19:56:47  <PublicServer> <Owen> ?
19:56:56  <PublicServer> <planetm4ker> at !right shift?
19:57:25  <PublicServer> <Owen> Thats not my work
19:57:25  <PublicServer> <Spike> whole ML is shift from inside to outside
19:57:50  <PublicServer> <Owen> Yeah it ,s got my bearings :p
19:57:50  <PublicServer> <planetm4ker> Owen: then we jointly messed
19:57:57  <PublicServer> <planetm4ker> you move to South. I to north
19:58:02  <PublicServer> <planetm4ker> jointly it jams like hell
19:58:09  <PublicServer> <Spike> that shifter has been there for a long time
19:58:13  <PublicServer> <Spike> i built it
19:58:20  <PublicServer> <planetm4ker> hm. has it?
19:58:21  <PublicServer> <planetm4ker> :D
19:58:26  <PublicServer> <Spike> yep
19:58:27  <PublicServer> <planetm4ker> then it's my bad :-P
19:58:30  <PublicServer> <Spike> :)
19:58:52  <PublicServer> <Owen> All shifters should be shifting outwards :p
19:58:55  <PublicServer> <planetm4ker> but I have obviously talking to ... a wall and no-one bothered to answer my questions.
19:59:18  <PublicServer> <planetm4ker> which I asked a few times
20:01:30  <PublicServer> <Spike> btw the extra platform will just have 1 exit line?
20:01:35  <PublicServer> <Spike> or 2?
20:01:41  <PublicServer> <Owen> Two, as with all?
20:02:47  <PublicServer> <planetm4ker> build trees!
20:02:47  <PublicServer> <Owen> Tut tut...
20:02:56  <PublicServer> <Owen> planetm4ker: That works in a desert? :P
20:03:02  <PublicServer> <Spike> in the middle of the desert next to trains? :D
20:03:16  <PublicServer> <planetm4ker> Owen: yes!
20:03:29  <PublicServer> <planetm4ker> you build them, the town gets happy. Then they die :-P
20:03:33  <PublicServer> <Owen> lol
20:03:38  <PublicServer> <Owen> So works even better!
20:03:47  <PublicServer> <planetm4ker> exactly :-)
20:04:08  <PublicServer> <Owen> Byebye eyecandy *sniff*
20:05:02  <PublicServer> <planetm4ker> darn
20:06:43  *** ZiZa has quit IRC
20:07:31  <PublicServer> <Owen> PM! :p
20:07:32  <PublicServer> <planetm4ker> ...
20:07:37  <PublicServer> <Spike> magic
20:07:45  <PublicServer> <planetm4ker> magic stupidity
20:07:48  <PublicServer> <Spike> no
20:07:52  <PublicServer> <Spike> bulldozer
20:07:52  <PublicServer> <Spike> :)
20:08:03  <PublicServer> <Owen> You like me have yet to learn not to fiddle with PBS blocks :p
20:08:20  <PublicServer> <Spike> 1 train crashed?
20:08:21  <PublicServer> <Spike> not 2?
20:08:31  <PublicServer> <Owen> wtf? how?
20:08:31  <PublicServer> <Spike> how the heck did you do that
20:08:37  <PublicServer> <Spike> i only see 1
20:08:51  <PublicServer> <Owen> Crash into a crash which dissappeared?
20:09:07  <PublicServer> <Spike> could be..
20:09:12  <PublicServer> <Spike> guess i missed that crash
20:09:18  <PublicServer> <planetm4ker> yes
20:09:24  <PublicServer> <Spike> when i was told i needed to plant trees :D
20:09:31  <PublicServer> <planetm4ker> :-D
20:09:34  <PublicServer> <Spike> i like bribing!
20:09:38  <PublicServer> * Spike looks at money counter
20:09:41  <PublicServer> <Spike> only going up! :)
20:10:29  <Razaekel> !password
20:10:29  <PublicServer> Razaekel: hedged
20:10:41  <PublicServer> *** Razaekel joined the game
20:11:08  <PublicServer> <Spike> but pm we seriously need magic bulldozer :)
20:11:13  <PublicServer> <Spike> there is an industry in the way :D
20:11:21  <PublicServer> <planetm4ker> why?
20:11:26  <PublicServer> <planetm4ker> hm. is it off?
20:11:31  <PublicServer> <Spike> yep
20:11:40  <PublicServer> <Owen> Wouldnt need planting if it was :p
20:11:50  <PublicServer> <Spike> @ exit we need the 2 more mergers
20:12:08  <PublicServer> <Spike> wait..
20:12:14  <PublicServer> <Spike> oh no leave it
20:12:26  <PublicServer> <Razaekel> lol
20:12:27  <PublicServer> <Spike> we need magic bulldozer
20:12:34  <PublicServer> <Razaekel> you guys are expanding factory drop again?
20:12:35  <PublicServer> <Spike> even if we wanted to do it around the corner
20:12:44  <PublicServer> <Spike> i didn't add the 6th line :)
20:12:44  <PublicServer> <Owen> Razaekel: Yes. Need more platforms
20:13:02  <PublicServer> <Owen> Hmm...
20:13:04  <PublicServer> <Owen> Actually...
20:13:25  <PublicServer> <Owen> Can we not turn the corner and merge down underneath?
20:13:26  <PublicServer> <Spike> owen it would mean.. divide ML
20:13:32  <PublicServer> <Owen> Aah crap true
20:13:34  <PublicServer> <Spike> atleast space it
20:13:46  <PublicServer> <Spike> L5L5L5L5L
20:13:49  <PublicServer> <Spike> is atleast needed
20:14:09  <Nickman87> !password
20:14:09  <PublicServer> Nickman87: gashed
20:14:15  <PublicServer> <planetm4ker> hr hr
20:14:21  <PublicServer> *** Nickman joined the game
20:14:28  <PublicServer> <planetm4ker> I shouldn't build today :-(
20:14:29  <PublicServer> <Owen> PM...
20:14:46  <PublicServer> * planetm4ker slaps myself
20:15:13  <PublicServer> <Spike> ?
20:15:24  <PublicServer> * planetm4ker is master of desaster
20:15:35  <PublicServer> <Nickman> all is jammed!
20:15:46  <PublicServer> <Nickman> make a temp fix :)
20:15:53  <PublicServer> <planetm4ker> stupid trains!
20:16:11  <PublicServer> <planetm4ker> Nickman: those temp fixes crashed it
20:16:25  <PublicServer> <planetm4ker> those...
20:16:28  <PublicServer> *** planetm4ker has left the game (leaving)
20:16:32  <PublicServer> <Nickman> why did you do that! :D
20:16:45  <planetmaker> Because your temp fix is bound to jam just as much
20:17:46  <planetmaker> well. before I crash more trains and more people die :-)
20:18:13  * ^Spike^ waits for some magic...
20:20:11  <PublicServer> <Nickman> what were you trying to build PM?
20:20:26  <PublicServer> *** Nickman has left the game (leaving)
20:20:46  <planetmaker> Nickman87: fixing the entry basically such that the SML were all pointing Southward
20:20:59  <planetmaker> and each track had 8 station tracks available
20:21:17  <PublicServer> <Owen> PM: How did you get a train in a prio?!
20:21:23  <planetmaker> (as far as that might be possible, but I wouldn't mind, if it failed in the last lanes. It would indicate taht we need more then there)
20:21:30  <planetmaker> OwenS: probably reversed
20:22:19  <PublicServer> *** jondisti has left the game (leaving)
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20:24:19  <PublicServer> <Razaekel> why is there a 90 degree turn at the factory entrance?
20:24:28  <PublicServer> <Razaekel> who failed so massively as to make that?
20:25:59  <PublicServer> <Owen> PM?
20:26:07  <planetmaker> yes?
20:26:17  *** Nickman87 has quit IRC
20:26:17  <OwenS> I was rhetorically answering a question
20:26:37  <planetmaker> brrr
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20:29:42  <PublicServer> <Razaekel> who's working on factory exit?
20:29:59  <PublicServer> <Spike> well i want to.. but copper mine in the way
20:30:14  <PublicServer> <Razaekel> :-/
20:30:33  <PublicServer> * Spike needs ye olde magic bulldozer
20:32:25  <^Spike^> PM can you enable magic bulldozer?
20:32:42  <planetmaker> !setdef
20:32:42  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
20:32:54  <planetmaker> should be...
20:32:58  <^Spike^> that doesn't contain bulldozer :)
20:33:10  <planetmaker> what's extra_dynamite then?
20:33:33  <planetmaker> or rather asked: what is the command you want?
20:33:57  * ^Spike^ searches
20:33:58  <OwenS> extra dynamite makes towns more permissive iirc
20:34:04  <OwenS> magic bulldozer is magic_bulldozer I think
20:34:13  <OwenS> It also kills all connections,,,
20:34:30  <^Spike^> i know.. but how else you want to expand the merger? :D
20:35:35  <planetmaker> !rcon magic_bulldozer 1
20:35:35  <PublicServer> planetmaker: *** J_Darnley has left the game (kicked by server)
20:35:35  <PublicServer> planetmaker: *** FiCE has left the game (kicked by server)
20:35:35  <PublicServer> planetmaker: *** Spike has left the game (kicked by server)
20:35:35  <PublicServer> planetmaker: *** Owen has left the game (kicked by server)
20:35:35  <PublicServer> planetmaker: *** Razaekel has left the game (kicked by server)
20:35:35  <PublicServer> *** Game paused (not enough players)
20:35:42  <planetmaker> :D
20:35:51  * OwenS is head of queue
20:35:52  <Razaekel> !password
20:35:52  <PublicServer> Razaekel: mentor
20:35:54  <OwenS> (again...)
20:36:01  <Razaekel> you slow bastard :-P
20:36:43  <PublicServer> *** Owen joined the game
20:36:46  <PublicServer> *** Game unpaused (enough players)
20:36:48  <PublicServer> *** Razaekel joined the game
20:36:50  <PublicServer> *** Spike joined the game
20:36:57  <PublicServer> <Razaekel> it's gone
20:37:00  <PublicServer> <Razaekel> save and restart
20:41:29  <PublicServer> <Owen> crap laaag
20:42:32  <OwenS> Dunno why but ottd is now at 98% of my CPU
20:42:42  <PublicServer> <Spike> all trains standing still
20:42:47  <PublicServer> <Spike> and PF is like OH NO WHERE TO GO!
20:43:16  <OwenS> Sorry but it's displaying at 5spf. unusable
20:43:40  <OwenS> Yes, seconds per frame
20:45:59  <PublicServer> <Spike> there
20:46:08  <PublicServer> <Spike> even i was slow :D
20:47:17  <PublicServer> *** planetm4ker joined the game
20:47:39  <PublicServer> <planetm4ker> uh?
20:47:51  <PublicServer> <planetm4ker> all trains stopped?
20:47:55  <PublicServer> <Spike> was causing lag
20:48:00  <PublicServer> <Spike> cause all PG going crazy
20:48:02  <PublicServer> <Spike> PF*
20:48:56  <PublicServer> <planetm4ker> hm
20:49:04  <PublicServer> <planetm4ker> may I see and try?
20:49:28  <OwenS> 5spf again
20:49:37  <PublicServer> <Spike> can't build here
20:50:00  <planetmaker> !rcon magic_bulldozer 0
20:50:00  <PublicServer> planetmaker: *** Owen has left the game (kicked by server)
20:50:00  <PublicServer> planetmaker: *** Razaekel has left the game (kicked by server)
20:50:00  <PublicServer> planetmaker: *** Spike has left the game (kicked by server)
20:50:00  <PublicServer> planetmaker: *** planetm4ker has left the game (kicked by server)
20:50:01  <PublicServer> *** Game paused (not enough players)
20:50:15  <Razaekel> !password
20:50:15  <PublicServer> Razaekel: regent
20:50:23  <PublicServer> *** planetm4ker joined the game
20:50:27  <PublicServer> *** Game unpaused (enough players)
20:50:28  <PublicServer> *** Razaekel joined the game
20:50:32  <OwenS> pause it plz
20:50:41  <OwenS> else I'll never join :p
20:50:48  <OwenS> And I was doing signalling
20:50:49  <^Spike^> oh you're infront of me?
20:50:56  <^Spike^> i also was..
20:51:02  <^Spike^> fixing last things
20:51:11  <PublicServer> *** planetm4ker has left the game (leaving)
20:51:12  <PublicServer> *** Game paused (not enough players)
20:51:18  <planetmaker> hm...
20:51:22  <PublicServer> *** Game unpaused (enough players)
20:51:22  <PublicServer> *** Owen joined the game
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20:51:42  <PublicServer> *** Owen has left the game (connection lost)
20:51:45  *** openttdcoop sets mode: +v StarLite`
20:51:46  <OwenS> pfft
20:52:33  <OwenS> please someone, !pause...
20:52:37  <PublicServer> *** Spike has paused the server.
20:52:38  <PublicServer> *** Game paused (not enough players)
20:52:39  <PublicServer> <Razaekel> it is paused
20:52:44  <PublicServer> <Spike> it isn;t
20:52:47  <PublicServer> <Spike> all trains stopped
20:52:47  <PublicServer> <Spike> :D
20:52:50  <PublicServer> <Spike> now it is :)
20:52:53  <PublicServer> <Razaekel> oh
20:52:54  <PublicServer> <Spike> don't start the trains yet
20:52:55  <PublicServer> <Razaekel> doh
20:53:23  <PublicServer> *** Owen joined the game
20:53:26  <PublicServer> *** Owen has enabled autopause mode.
20:53:27  <PublicServer> *** Game unpaused (enough players)
20:53:38  <PublicServer> <Spike> NO
20:53:41  <PublicServer> *** Razaekel has paused the server.
20:53:42  <PublicServer> *** Game paused (not enough players)
20:53:48  <PublicServer> *** Spike has enabled autopause mode.
20:53:49  <PublicServer> *** Game unpaused (enough players)
20:53:55  <PublicServer> <Spike> i said DON'T start the trains
20:54:24  <PublicServer> <Owen> ready my end
20:55:02  <PublicServer> <Owen> OK? Lets start?
20:55:26  <PublicServer> <Owen> Spike?
20:55:34  <PublicServer> <Spike> eh..
20:55:47  *** ODM has quit IRC
20:55:55  <PublicServer> <Spike> sure
20:56:06  <PublicServer> <Spike> now we wait for it to solve
20:56:54  <PublicServer> <Spike> there that's better
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20:58:07  <PublicServer> <Owen> OMG have two of the lines moved at all yet? :p
21:00:07  <PublicServer> <Owen> Spike: You built some entry signals instead of combos =P
21:00:20  <PublicServer> <Spike> where
21:00:27  <PublicServer> <Owen> Exit 7
21:00:36  <PublicServer> <Owen> At least I think you did; may have been me X
21:00:37  <PublicServer> <Owen> XD
21:00:48  <PublicServer> <Spike> where exactly?
21:00:49  <PublicServer> <Owen> Were suffering death by regulator...
21:00:57  <PublicServer> <Owen> The ones on the bridges
21:01:39  <PublicServer> <Spike> all i see is exact copies of the rest
21:01:48  <PublicServer> <Owen> I fixed them :p
21:03:12  <PublicServer> <Owen> We need to wait a bit for the regulator to catch up.. seems we have upset it :p
21:03:49  <PublicServer> <Spike> slowly the gaps are coming again
21:05:29  <PublicServer> <Spike> ahg
21:05:34  <PublicServer> <Spike> bypass
21:05:37  <PublicServer> <Owen> CRAP
21:05:39  <PublicServer> <Owen> PBS
21:06:13  <PublicServer> <Owen> Thats why everything wasn't moving from that station :p
21:06:39  <PublicServer> <Owen> Replacements created
21:06:44  <PublicServer> <Spike> ah
21:06:45  <PublicServer> <Razaekel> nice one
21:07:30  <PublicServer> <Spike> trains in pbs blocks are stupid.. and have tunnel vision..
21:07:39  <PublicServer> <Spike> I MUST GO THERE!! NO MATTER WHAT!
21:07:42  <PublicServer> <Spike> trains comes in
21:07:45  <PublicServer> <Spike> MUST GO!
21:07:47  <PublicServer> <Spike> crash
21:07:48  <PublicServer> <Spike> :D
21:08:13  <PublicServer> <Owen> I want a PBS feature: "Allow trains to take reserved routes, but only at the speed of the reservee"
21:09:15  <PublicServer> *** X-BT has left the game (leaving)
21:10:35  <PublicServer> <Owen> Razaekel: Town drop is suffering jams
21:10:55  <PublicServer> <Owen> Dunno whats inducing them
21:10:58  <PublicServer> <Spike> prob cause we released all trains suddenly? ;)
21:10:59  <PublicServer> <Razaekel> it's not the town drop's fault
21:11:15  <PublicServer> <Owen> Missing signal I think
21:11:16  <PublicServer> <Razaekel> one, tunnels are too long
21:11:29  <PublicServer> <Razaekel> tunnels under bracalda are too long
21:11:33  <PublicServer> <Spike> so... you're saying the tunnel formula is wrong :)
21:11:46  <PublicServer> <Owen> They're 10 tiles long including the entrance
21:11:48  <PublicServer> <Razaekel> yea
21:11:52  <PublicServer> <Razaekel> for 2tt
21:11:54  <PublicServer> <Razaekel> er
21:11:55  <PublicServer> <Razaekel> 3tt
21:11:56  <PublicServer> <Spike> we can shorten them by 3
21:11:59  <PublicServer> <Razaekel> it should be 3 tunnels
21:12:10  <PublicServer> <Spike> we can also shorten the tunnels
21:12:23  <PublicServer> <Razaekel> 10/4 rounded up is 3
21:14:00  <PublicServer> <Spike> there
21:14:10  <PublicServer> <Spike> shorter tunnels :)
21:14:13  <PublicServer> <Razaekel> good
21:14:24  <PublicServer> <Spike> we convinced the town that it was better for them ;)
21:14:33  <PublicServer> <Razaekel> the equation should at LEAST be tunnel length / (train length +1) rounded up
21:16:00  <PublicServer> <Razaekel> no more jams at town drop
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21:17:05  <PublicServer> <Owen> Kaboom...
21:17:12  <PublicServer> <Razaekel> bugger
21:20:31  <PublicServer> <Spike> i get a feeling you should keep the mergers the same as station exits /2
21:21:02  <PublicServer> <Spike> or ML/2
21:21:08  <PublicServer> <Spike> no..
21:21:13  <PublicServer> <Spike> equal to ML :)
21:21:17  <PublicServer> <Spike> that's it :)
21:23:58  *** Nickman87 has joined #openttdcoop
21:24:03  *** openttdcoop sets mode: +v Nickman87
21:27:58  <^Spike^> FiCE still 1 thing is a shame.. that our Power exit got lost in the new slh03 design :D
21:28:22  <^Spike^> or maybe better ;)
21:29:02  <PublicServer> <Owen> WII have a problem
21:29:04  <PublicServer> <Spike> oh
21:29:17  <PublicServer> <Owen> look at the 5->4 merger
21:29:20  <PublicServer> <Spike> i see
21:30:14  <PublicServer> <Spike> maybe make it 4 tunnels?
21:31:22  <PublicServer> <Owen> Its the atcual merger thats the problem
21:31:33  <PublicServer> <Spike> mhm.. but how you want to solve that
21:31:41  <PublicServer> <Owen> I don't :P
21:31:44  <PublicServer> <Spike> :D
21:31:49  <PublicServer> *** Razaekel has left the game (leaving)
21:31:51  <PublicServer> <Owen> Rebuilding SLH06 again != my idea of fun
21:32:22  <OwenS> Nickman87: I hate your huge complex un-upgradable SLHs! :P
21:34:16  <^Spike^> :)
21:46:45  *** Levi has quit IRC
21:51:44  <PublicServer> <Spike> disabled the regulation prio cause it was not letting any trains through
21:57:35  *** Levi has joined #openttdcoop
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22:01:03  *** mixrin has joined #openttdcoop
22:01:08  *** openttdcoop sets mode: +v mixrin
22:03:28  <hylje> how many times has slh2 been rebuilt this far
22:03:43  <^Spike^> none relaly..
22:03:53  <^Spike^> only slh02 S added and the 4th line
22:03:55  <^Spike^> no big rebuilds
22:06:14  *** boyinblue0 has joined #openttdcoop
22:06:19  *** openttdcoop sets mode: +v boyinblue0
22:18:04  <PublicServer> *** Owen has left the game (leaving)
22:18:04  <PublicServer> *** Game paused (not enough players)
22:18:51  <PublicServer> *** Spike has left the game (leaving)
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22:22:27  *** openttdcoop sets mode: +v Venxir`
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22:38:03  <Nickman87> !password
22:38:03  <PublicServer> Nickman87: benign
22:38:30  <PublicServer> *** Nickman joined the game
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22:39:07  *** openttdcoop sets mode: +v Skasi
22:39:14  <Skasi> !password
22:39:14  <PublicServer> Skasi: benign
22:39:23  <PublicServer> *** Game unpaused (enough players)
22:39:23  <PublicServer> *** Skasi joined the game
22:47:17  *** ^Spike^ is now known as ^spike^
22:48:01  <PublicServer> <Nickman> game is stuttering like hell
22:49:33  <PublicServer> <Skasi> hmm.. we gotta try a TL of 1 once :)
22:53:09  <Ammler> !info
22:53:09  <PublicServer> Ammler: #:1(Orange) Company Name: 'Cooperative Transport'  Year Founded: 1950  Money: 10351069613  Loan: 0  Value: 10355545264  (T:1000, R:0, P:9, S:0) unprotected
22:53:29  <Ammler> !trains 1001
22:53:29  <PublicServer> *** Ammler has set max_trains to 1001
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22:55:44  <PublicServer> <Skasi> hmm.. how about penalties for the inner SL3aINPUT and SL3bINOPUT tracks?
22:55:55  <PublicServer> <Nickman> give it a try :)
22:56:09  <PublicServer> <Nickman> I'm off to bed though... so you'll need a new player :)
22:56:26  <PublicServer> <Skasi> oh ^^
22:56:39  <PublicServer> <Nickman> :)
22:57:25  <PublicServer> <Nickman> byebye
22:57:42  <PublicServer> <Skasi> bye :)
22:57:51  <PublicServer> <Skasi> I dont think they work like that anyways X(
22:58:16  <PublicServer> <Nickman> :)
22:58:54  <PublicServer> <Skasi> oh wait.. yes I think they do.. yippie! :)
22:59:17  <PublicServer> <Nickman> night
22:59:26  <PublicServer> <Skasi> nightynight
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23:26:09  <Webster> Latest update from openttd: OpenTTD 0.7.2 <>
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23:31:00  <HDIEagle> oh you guys
23:31:07  <HDIEagle> !dl win32
23:31:07  <PublicServer> HDIEagle:
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23:35:24  <HDIEagle> !password
23:35:24  <PublicServer> HDIEagle: weirds
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