Config
Log for #openttdcoop on 1st August 2009:
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02:01:37  <Razaekel> !players
02:01:39  <PublicServer> Razaekel: There are currently no clients connected to the server
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02:16:20  <HDIEagle> !password
02:16:20  <PublicServer> HDIEagle: brawls
02:16:40  <PublicServer> *** HD1Eagle joined the game
02:56:21  <FiCE> !password
02:56:21  <PublicServer> FiCE: shores
02:56:40  <PublicServer> *** Game unpaused (enough players)
02:56:42  <PublicServer> *** FiCE joined the game
02:56:47  <PublicServer> <HD1Eagle> hello there fice
02:57:13  <PublicServer> <FiCE> hey
02:57:14  <PublicServer> <FiCE> brb in a sec
03:08:43  <PublicServer> <FiCE> back
03:08:48  <PublicServer> <HD1Eagle> welcome to hel
03:08:51  <PublicServer> <HD1Eagle> welcome back
03:08:56  <PublicServer> <FiCE> haha
03:13:05  <PublicServer> <HD1Eagle> and thus concludes the desync from hell
03:13:44  <Razaekel> !password
03:13:44  <PublicServer> Razaekel: mammal
03:13:54  <PublicServer> *** Razaekel joined the game
03:15:15  <PublicServer> <HD1Eagle> oh dear
03:15:40  <PublicServer> <HD1Eagle> need to make SLH02 into a BBH
03:16:06  <PublicServer> <Razaekel> ?
03:16:21  <PublicServer> <Razaekel> SLH2 doesnt seem that bad
03:17:13  <PublicServer> <HD1Eagle> well,
03:17:16  <PublicServer> <HD1Eagle> upgrading is half the fun
03:17:21  <PublicServer> <HD1Eagle> :D
03:17:24  <PublicServer> <Razaekel> fine
03:17:33  <PublicServer> <Razaekel> upgrade the ML to 8 tracks on a side
03:18:11  <PublicServer> <HD1Eagle> ponteferro :shakefist:
03:19:37  <PublicServer> <HD1Eagle> diverting nb slh02 south to slh02 north
03:22:44  <PublicServer> <HD1Eagle> this might actualy work better :3
03:24:23  <PublicServer> <HD1Eagle> clean slate
03:24:36  <PublicServer> <HD1Eagle> HOW IS IT WORSE!~?
03:24:38  <PublicServer> <Razaekel> should fix that join b4 split
03:24:45  <PublicServer> <HD1Eagle> whar?
03:24:56  <PublicServer> <HD1Eagle> oh duh
03:25:41  <PublicServer> <HD1Eagle> kludge for a kludge
03:26:55  <PublicServer> <HD1Eagle> oh, cl2 :P
03:27:04  <PublicServer> <Razaekel> nice going
03:27:14  <PublicServer> <HD1Eagle> f yo legislator
03:27:29  <PublicServer> <HD1Eagle> nice going
03:27:31  <PublicServer> <HD1Eagle> almost crashed trains
03:27:35  <PublicServer> <Razaekel> all about the timing
03:28:05  <PublicServer> <HD1Eagle> this kludge is over-qualified
03:28:34  <PublicServer> <Razaekel> for some reason
03:28:47  <PublicServer> <Razaekel> ctrl-b isnt making those causeways
03:28:57  <PublicServer> <HD1Eagle> your fault :3
03:29:20  <PublicServer> <Razaekel> yea, it's doing slowest, not fastest
03:29:34  <PublicServer> <HD1Eagle> mine does last built :3
03:29:36  <PublicServer> <Razaekel> ah
03:29:38  <PublicServer> <Razaekel> yea
03:32:50  <PublicServer> <Razaekel> what's with the huge station by ponteferro?
03:34:43  <PublicServer> <HD1Eagle> i forgot what i was doing
03:36:44  <PublicServer> <HD1Eagle> seriouly what the hell was i doing
03:37:08  <PublicServer> <Razaekel> i have no clue, i wasnt paying attention
03:38:30  <PublicServer> <HD1Eagle> ...think i remember now
03:39:09  <PublicServer> <Razaekel> line 5 needs to have it's own dedicated line
03:39:15  <PublicServer> <Razaekel> on factory exit
03:39:32  <PublicServer> <Razaekel> getting fairly long backup
03:40:13  <PublicServer> <HD1Eagle> *sniff*
03:40:19  <PublicServer> <Razaekel> ?
03:40:20  <PublicServer> <HD1Eagle> i'm going to MISS YOU GRATUITOUS LOOP!
03:40:33  <PublicServer> <HD1Eagle> ;(
03:40:41  <PublicServer> <Razaekel> wtf are you talking about?
03:40:46  <PublicServer> <HD1Eagle> slh02
03:48:45  <PublicServer> <Razaekel> fuuuuck
03:48:50  <PublicServer> <FiCE> booooo!
03:48:53  <PublicServer> <HD1Eagle> wow
03:49:15  <PublicServer> <HD1Eagle> remember kids
03:49:17  <PublicServer> <HD1Eagle> safety first
03:49:22  <PublicServer> <FiCE> let
03:49:42  <PublicServer> <FiCE> let's connect the 5ML into SLH06?
03:55:48  <PublicServer> <Razaekel> damn town
03:55:53  <PublicServer> <Razaekel> getting in the way
03:56:52  <PublicServer> <FiCE> it probably won't grow now but meh :p
03:57:25  <PublicServer> <Razaekel> oh well
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04:14:36  <PublicServer> <HD1Eagle> not often you see that construct...
04:14:46  <PublicServer> <Razaekel> what construct?
04:15:07  <PublicServer> <Razaekel> wtf
04:15:14  <PublicServer> <Razaekel> lol
04:15:33  <PublicServer> <HD1Eagle> like it don't ya? :3
04:21:27  <PublicServer> <HD1Eagle> what have i done...
04:21:43  <PublicServer> <Razaekel> you're missing 2 tracks
04:21:50  <PublicServer> <HD1Eagle> eh?
04:21:54  <PublicServer> <HD1Eagle> no i'm not
04:21:57  <PublicServer> <Razaekel> at !here
04:22:00  <PublicServer> <HD1Eagle> those are omitted purposely
04:22:04  <PublicServer> <HD1Eagle> reason: no point
04:22:06  <PublicServer> <HD1Eagle> yet
04:22:22  <PublicServer> <HD1Eagle> fixing merge before splits :3
04:23:33  <PublicServer> <Razaekel> need to continue the 5th line then
04:23:35  <PublicServer> <HD1Eagle> say goodbye to rare construct
04:23:46  <PublicServer> <HD1Eagle> 5th line?
04:24:02  <PublicServer> <Razaekel> at !ere
04:28:00  <PublicServer> <HD1Eagle> i guess gratuitous loop is no longer needed :(
04:29:47  <PublicServer> <HD1Eagle> gratuitous loop eliminated :(
04:42:29  <PublicServer> <FiCE> not sure what to do at fixme
04:42:36  <PublicServer> <FiCE> it needs to swap over and merge from the inside
04:42:53  <PublicServer> <HD1Eagle> which fixme
04:43:03  <PublicServer> <HD1Eagle> east or west
04:43:03  <PublicServer> <FiCE> SLH06
04:43:16  <PublicServer> <FiCE> I think Raz is fixing it now
04:45:30  <PublicServer> <Razaekel> crap solution
04:45:32  <PublicServer> <Razaekel> but eh
04:45:51  <PublicServer> <HD1Eagle> lulz
04:45:52  <PublicServer> <FiCE> haha oh well
04:46:44  <PublicServer> <FiCE> the problem is we really need to move that merge down further
04:46:49  <PublicServer> <FiCE> and insert a shifter in between
04:46:54  <PublicServer> <HD1Eagle> it will jam up to fac soon
04:46:59  <PublicServer> <Razaekel> we need to move it all the way down to town drop, tbh
04:48:20  <PublicServer> <FiCE> some of that traffic will need to get off at SLH04 though
04:48:24  <PublicServer> <Razaekel> yea
04:48:29  <PublicServer> <Razaekel> put penalties on it
04:48:42  <PublicServer> <FiCE> ok
04:48:43  <PublicServer> <Razaekel> so only the trafiic that NEEDS to get off will
04:50:05  <PublicServer> <Razaekel> meeeh
04:50:15  <PublicServer> <Razaekel> oh ok
04:50:46  <PublicServer> <Razaekel> there we go
04:51:01  <PublicServer> <FiCE> great :)
04:51:19  <PublicServer> <HD1Eagle> what a kludge!
04:51:44  <PublicServer> <Razaekel> yea, 5 is overkill
04:58:30  <PublicServer> <Razaekel> the only real solution is to run the 5th line all the way down to the town drop
04:58:42  <PublicServer> <Razaekel> and all the way back up to the factory
04:59:01  <PublicServer> *** Razaekel has left the game (leaving)
04:59:17  <PublicServer> <FiCE> why though? it is lower traffic further down
04:59:22  <PublicServer> <FiCE> a lot gets off at SLH06
04:59:55  <PublicServer> <HD1Eagle> you wanna call the game done now? :3
05:00:10  <PublicServer> <FiCE> there's still life in this game :p
05:00:32  <PublicServer> <FiCE> we need to upgrade to 8xML :p
05:00:43  <PublicServer> <FiCE> and I think you're good at that :p
05:00:49  <PublicServer> <HD1Eagle> start with 5x ml on both sides
05:01:28  <PublicServer> <FiCE> we'd have to do so much rebuilding
05:01:33  <PublicServer> <FiCE> the whole game may as well be restarted
05:01:43  <PublicServer> <FiCE> all the SLs would need to be moved
05:01:53  <PublicServer> <FiCE> and the distance between MLs increased
05:02:11  <PublicServer> <FiCE> although SLH06 shows that expansion is not too hard
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05:25:18  <HDIEagle> !password
05:25:18  <PublicServer> HDIEagle: palled
05:25:18  <PublicServer> *** HD1Eagle has left the game (connection lost)
05:25:18  <PublicServer> *** Game paused (not enough players)
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05:40:41  <PublicServer> <HD1Eagle> shiiiiiiiiiiiiiiiiiiiiii ponteferro needs moar trains
05:42:37  <PublicServer> <HD1Eagle> idiots
05:42:45  <PublicServer> <HD1Eagle> gridlock
05:43:11  <PublicServer> <FiCE>  was me
05:43:20  <PublicServer> <HD1Eagle> okay...
05:43:27  <PublicServer> <FiCE> should sort itself out
05:43:35  <PublicServer> <HD1Eagle> i'll make super duper u turn
05:44:35  <PublicServer> <HD1Eagle> right-o
05:51:32  <PublicServer> <FiCE> ouch
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06:14:53  <PublicServer> <HD1Eagle> :?
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07:28:12  <ODM> !password
07:28:12  <PublicServer> ODM: oilier
07:28:53  <ODM> heh, doesnt work
07:28:56  <ODM> hows progress?
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08:51:46  *** ^spike^ is now known as ^Spike^
08:55:47  <^Spike^> !password
08:55:47  <PublicServer> ^Spike^: strand
08:56:13  <PublicServer> *** Spike joined the game
08:56:42  <PublicServer> *** Spike has joined company #1
08:56:42  <PublicServer> *** Game unpaused (enough players)
09:05:18  <SmatZ> !password
09:05:18  <PublicServer> SmatZ: uterus
09:05:24  <SmatZ> !dict uterus
09:05:26  <SmatZ> @dict uterus
09:05:28  <Webster> SmatZ: wn: uterus n : a hollow muscular organ in the pelvic cavity of females; contains the developing fetus [syn: {womb}] [also: {uteri} (pl)]
09:07:17  <PublicServer> *** SmatZ joined the game
09:07:24  <PublicServer> <SmatZ> hello
09:20:33  <PublicServer> *** SmatZ has left the game (leaving)
09:20:54  *** Nickman87 has joined #openttdcoop
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09:23:30  <Nickman87> !playercount
09:23:30  <PublicServer> Nickman87: Number of players: 2
09:23:32  <Nickman87> !players
09:23:33  <PublicServer> Nickman87: Client 283 (Orange) is Spike, in company 1 (Cooperative Transport)
09:23:33  <PublicServer> Nickman87: Client 279 (Orange) is FiCE, in company 1 (Cooperative Transport)
09:23:37  <Nickman87> hi ^Spike^ :D
09:23:40  <Nickman87> up already ;)
09:23:44  <Nickman87> !password
09:23:44  <PublicServer> Nickman87: ponies
09:23:44  <^Spike^> :)
09:24:05  <PublicServer> *** Nickman joined the game
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09:24:29  <PublicServer> <Nickman> they stole my fifth lane work! :D
09:24:39  <PublicServer> <Nickman> I made all the preperations last night :)
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09:39:48  <J_Darnley> !password
09:39:48  <PublicServer> J_Darnley: vented
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09:59:43  <Skasi> !password
09:59:43  <PublicServer> Skasi: dubbed
09:59:53  <PublicServer> *** Skasi joined the game
10:00:39  <Skasi> It's fun how the server always uses words I've never heard of as password. :)
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10:19:10  <planetmaker> Skasi: it's just a BIG dictionary :-)
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10:19:14  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
10:19:19  *** openttdcoop sets mode: +v PeterT
10:19:19  <PeterT> !password
10:19:19  <PublicServer> PeterT: busted
10:19:35  <planetmaker> dunno... I guess the repetition rate is something like every year or every two years or so
10:19:35  <PublicServer> *** Peter joined the game
10:26:29  <PublicServer> <Skasi> we got too many rubber trains at Fonte Calaminore Mines
10:27:04  <PublicServer> <Skasi> Should I just turn them off, or send them to depot and *blurbs* remove them?
10:27:27  <PublicServer> <J_Darnley> One removed
10:27:33  <PublicServer> <Skasi> I watched it :P
10:27:41  <PublicServer> <Skasi> poor.. train
10:28:41  <planetmaker> The train won't mind.
10:28:46  <PublicServer> <Skasi> uhm.. what did they do at WOOD PICKUP #1? X)
10:28:49  <planetmaker> But the driver who got laid off.
10:29:48  <PublicServer> *** planetm4ker joined the game
10:33:08  <PublicServer> <Skasi> hmm.. its evil you cant sort trains by "On/off"
10:36:43  <PublicServer> <Peter> wood pickup 1!!!!
10:36:47  <PublicServer> <Peter> by me
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10:37:06  <PublicServer> <Skasi> Yes I read it :)
10:37:11  <PublicServer> <Skasi> There have been too many trains
10:37:24  <PublicServer> <Skasi> Or too many wood. :)
10:37:26  <PublicServer> <J_Darnley> It needed more trees
10:37:31  <PublicServer> <Peter> you need to refill the trees!
10:37:36  <PublicServer> <Peter> not take out the trains!
10:37:43  <Gleeb> !password
10:37:43  <PublicServer> Gleeb: rebuff
10:37:54  <PublicServer> *** Gleeb joined the game
10:37:54  <PublicServer> <Skasi> You cant refill trees the whole day long :P
10:38:09  <PublicServer> <Peter> sure you can, if you want wood, you will
10:40:18  <PublicServer> *** Peter has left the game (leaving)
10:48:37  <Nickman87> !password
10:48:37  <PublicServer> Nickman87: parted
10:48:56  <PublicServer> *** Nickman joined the game
10:49:06  <PublicServer> <Gleeb> *growl*
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10:53:17  <PublicServer> *** Gleeb has left the game (leaving)
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10:54:03  <J_Darnley> Aww, what?
10:54:06  <J_Darnley> !players
10:54:08  <PublicServer> J_Darnley: Client 279 (Orange) is FiCE, in company 1 (Cooperative Transport)
10:54:08  <PublicServer> J_Darnley: Client 296 (Orange) is Nickman, in company 1 (Cooperative Transport)
10:54:08  <PublicServer> J_Darnley: Client 290 (Orange) is Skasi, in company 1 (Cooperative Transport)
10:54:08  <PublicServer> J_Darnley: Client 293 (Orange) is planetm4ker, in company 1 (Cooperative Transport)
10:54:14  <J_Darnley> !password
10:54:14  <PublicServer> J_Darnley: parted
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11:14:40  <narc> !dl lin
11:14:40  <PublicServer> narc: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-linux-generic-i686.tar.bz2
11:23:40  <PublicServer> *** planetm4ker has left the game (leaving)
11:25:14  <PublicServer> *** J_Darnley has left the game (connection lost)
11:25:28  <J_Darnley> !password
11:25:28  <PublicServer> J_Darnley: canoed
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11:52:24  <PublicServer> <Nickman> how can I sync the exit of "!this"?
11:52:51  <PublicServer> <Nickman> nm
12:22:33  <Nickman87> !playercount
12:22:33  <PublicServer> Nickman87: Number of players: 3
12:22:36  <Nickman87> !players
12:22:38  <PublicServer> Nickman87: Client 300 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
12:22:38  <PublicServer> Nickman87: Client 279 (Orange) is FiCE, in company 1 (Cooperative Transport)
12:22:38  <PublicServer> Nickman87: Client 296 (Orange) is Nickman, in company 1 (Cooperative Transport)
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12:28:18  <PublicServer> <Nickman> Spike, you here?
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12:29:30  <Nickman87> ^Spike^? :)
12:30:33  <^Spike^> ?
12:31:29  <Nickman87> you alive? :D
12:31:43  <^Spike^> why
12:32:09  <Nickman87> are you building something?
12:32:17  <Nickman87> I expanded my hub to 5 lanes ;)
12:32:30  <Nickman87> now the rest can follow :D
12:32:42  <^Spike^> i'm not even in
12:34:03  <Nickman87> oh, I mistook FiCe's name :D
12:34:05  <Nickman87> my bad :D
12:34:11  <Nickman87> stupid me :D
12:41:19  <PublicServer> <Nickman> someone building anything?
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12:51:12  * ^Spike^ isn't close to building Nickman87 :)
12:51:19  * ^Spike^ is playing AA3 atm :)
12:51:23  <Nickman87> AA3?
12:51:39  <^Spike^> Americas Army 3
12:51:44  <Nickman87> :)
12:51:56  <^Spike^> the best free FPS game around imo :)
12:52:01  <^Spike^> running unreal3 engine :)
12:52:05  * Skasi is playing Spring right now.. should anyone be interested :P
12:53:00  <Skasi> the best RTS game engine around.. uhm.. and yes it is free too!
12:53:20  <^Spike^> :)
12:54:09  <^Spike^> self made engine ;)
12:58:27  <PublicServer> *** Nickman has left the game (connection lost)
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13:02:40  <Mark> 'lo
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13:44:45  <Mark> !password
13:44:45  <PublicServer> Mark: endive
13:44:56  <PublicServer> *** Mark joined the game
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14:58:34  <PublicServer> *** Game paused (not enough players)
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15:03:07  *** openttdcoop sets mode: +v nlhans
15:03:08  <nlhans> !password
15:03:08  <PublicServer> nlhans: meeker
15:03:13  <PublicServer> *** Game unpaused (enough players)
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15:43:49  <J_Darnley> !players
15:43:50  <PublicServer> J_Darnley: Client 300 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
15:44:02  <J_Darnley> :( it is just me
15:44:24  <Mark> coming in
15:44:36  <Mark> !password
15:44:36  <PublicServer> Mark: hockey
15:44:48  <PublicServer> *** Game unpaused (enough players)
15:44:50  <PublicServer> *** Mark joined the game
15:45:46  <J_Darnley> Thanks
15:46:48  <PublicServer> <Mark> wood is ugly
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15:53:16  <Ammler> just wood?
15:54:11  <Mark> especially wood
15:55:24  <Ammler> :-)
16:02:43  <PublicServer> <Mark> missing pieces of ml? :)
16:05:27  <Mark> @tunnelshelp
16:05:27  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
16:05:45  <Mark> !tunnels 3 6
16:05:45  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 3 and gap 6.
16:05:47  <Mark> !tunnels 3 7
16:05:47  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 3 and gap 7.
16:05:52  <Mark> !tunnels 3 8
16:05:53  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 3 and gap 8.
16:05:58  <Mark> oh?
16:06:01  <Mark> !tunnels 3 10
16:06:01  <PublicServer> Mark: You need 3 tunnels/bridges for trainlength 3 and gap 10.
16:06:05  <Mark> !tunnels 3 9
16:06:05  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 3 and gap 9.
16:06:24  <Mark> oh right
16:08:05  <ddfreyne> !tunnels 5 6
16:08:05  <PublicServer> ddfreyne: You need 2 tunnels/bridges for trainlength 5 and gap 6.
16:09:24  <Mark> !tunnelshelp
16:16:06  <PublicServer> <Mark> are you done?
16:16:18  <PublicServer> <Mark> seems not
16:16:22  <PublicServer> <Mark> i'll stay connected
16:16:35  <PublicServer> <Mark> tell Ammler to kick me if you're done
16:16:38  <PublicServer> <Mark> he'll love to
16:16:53  <Ammler> !kicktohell Mark
16:17:41  <Ammler> is the game ready for archive?
16:18:45  <^Spike^> haven't looked at it today..
16:19:09  <^Spike^> will try to look at it tonight
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16:32:13  <J_Darnley> I'm done, you can kick mark
16:37:58  <Ammler> J_Darnley: move to specs if you go afk
16:38:15  <PublicServer> <J_Darnley> Ok
16:38:16  <Ammler> !players
16:38:17  <PublicServer> Ammler: Client 300 (Orange) is J_Darnley, in company 1 (Cooperative Transport)
16:38:17  <PublicServer> Ammler: Client 304 (Orange) is Mark, in company 1 (Cooperative Transport)
16:38:25  <PublicServer> *** J_Darnley has joined spectators
16:38:25  <PublicServer> *** Game paused (not enough players)
16:38:35  <Ammler> !rcon move 304 255
16:38:35  <PublicServer> Ammler: *** Mark has joined spectators
16:39:23  <Ammler> @stage finalize
16:39:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: finalize | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
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17:22:27  *** valhalla2w is now known as valhallasw
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17:48:17  <PublicServer> *** Mark has joined company #1
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17:54:18  * Mark is making a new map
17:54:34  <Mark> suggestions or wishes?
18:09:04  <planetmaker> arctic
18:11:59  <OwenS> OK
18:12:14  <OwenS> On Wikipedia, how have I got from M14 Battle Rifle to Milenium Dome?!
18:15:54  <Mark> in how many clicks?
18:17:01  <OwenS> 9
18:18:08  <Mark> heh
18:18:19  <Mark> in 9 clicks you can get from about anywhere to anywhere
18:20:51  <KenjiE20> and back
18:21:30  <KenjiE20> actually, maybe only halfway back
18:22:26  <OwenS> <% If(Request.ServerVariables("HTTP_X_WAP_PROFILE")<> "") Then Dim pos pos=InStr(Request.ServerVariables("SERVER_NAME") & Request.ServerVariables("SCRIPT_NAME"),Request.ServerVariables("SERVER_NAME") & "/traffic") IF(pos>0) Then Response.Redirect("http://" & Request.ServerVariables("SERVER_NAME") & "/mobile/traffic/1 | August | 2009
18:22:28  <OwenS> currenttrafficincidents.aspx") ELSE Response.Redirect("http://" & Request.ServerVariables("SERVER_NAME") & "/mobile/") END IF End If %>
18:22:29  <OwenS> Is it just me who that fails to inspire confidence in? :P
18:22:40  <OwenS> Aww crap that came out as multiple lines
18:24:31  <KenjiE20> isn't 7 the amount of... oh wait, 6
18:24:33  <KenjiE20> Six degrees of seperation
18:24:58  <KenjiE20> so yea 9 is well above being able to get anywhere
18:25:19  <OwenS> It's more a matter of my train of thought :P
18:25:35  <KenjiE20> pfft; train of thought?
18:25:43  <KenjiE20> "ooh that looks intersting"
18:26:51  <OwenS> M14 -> M21 -> HK416 -> HK417 -> GSG9 -> Munich Massacre -> Olympicpark, Munich -> Olympic Parks -> London 2012 Olympic Park -> The O2
18:32:01  <KenjiE20> ooh in EVE; "Bounties: 6.5 million ISK" for a two parter Lv4, with the possibility of a 5mil spawn + mission bounties + salvage
18:32:03  <KenjiE20> :D
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18:35:59  <Mark> !password
18:35:59  <PublicServer> Mark: bidden
18:36:06  <PublicServer> *** Mark joined the game
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18:36:34  <Nickman87> !playercount
18:36:34  <PublicServer> Nickman87: Number of players: 1
18:36:35  <Nickman87> !players
18:36:37  <PublicServer> Nickman87: Client 305 (Orange) is Mark, in company 1 (Cooperative Transport)
18:36:38  <Nickman87> !password
18:36:38  <PublicServer> Nickman87: bidden
18:36:58  <PublicServer> *** Game unpaused (enough players)
18:36:59  <PublicServer> *** Nickman joined the game
18:40:11  <PublicServer> *** Nickman has left the game (leaving)
18:40:11  <PublicServer> *** Game paused (not enough players)
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18:41:02  <Mark> psg153start uploaded
18:42:15  <KenjiE20> o/ Mark
18:42:28  <KenjiE20> @q 10
18:42:29  <Webster> #openttdcoop quotes: quote #10 - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/?q=10
18:42:33  <KenjiE20> ^ you'll like that :P
18:43:51  <Mark> heh
18:43:56  <Mark> unbelievable
18:46:52  <KenjiE20> well, is is PeterT
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18:50:02  * ^Spike^ has no comments on petert
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18:53:01  * KenjiE20 has quite a few, most of which aren't publicly voice-able :P
18:53:40  * OwenS joins Kenji in the "quite a few unvoicable" category
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19:27:11  <Webster> Latest update from devzone: #openttdcoop - nforenum r2166 available <http://dev.openttdcoop.org/news/8>
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19:34:16  <olleman> .latest
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19:37:24  <olleman> !help
19:37:24  <PublicServer> olleman: http://www.openttdcoop.org/wiki/IRC_Commands
19:37:41  <olleman> !players
19:37:42  <PublicServer> olleman: There are currently no clients connected to the server
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19:38:17  <Mark> woot
19:43:20  <^Spike^> now that's what i call a netsplit... not the tiny 3-4 user ones
19:43:22  <^Spike^> that's nothing :)
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20:31:43  <Skasi> !password
20:31:43  <PublicServer> Skasi: embalm
20:31:52  <PublicServer> *** Skasi joined the game
20:35:06  <PublicServer> *** Skasi has left the game (connection lost)
20:35:29  <Skasi> just wanted to do a giant screenshot X)
20:38:03  <Nickman87> !players
20:38:04  <PublicServer> Nickman87: There are currently no clients connected to the server
20:38:10  <Nickman87> nobody in game?
20:38:44  <Skasi> I just left.. uhm
20:38:51  <planetmaker> Nickman87: make a wiki entry... :-)
20:38:52  <Skasi> lost the connection to a gianz screen, as I said
20:39:03  <Skasi> giant*
20:41:15  <Nickman87> an entry about? my merger? :)
20:41:18  <Nickman87> !password
20:41:18  <PublicServer> Nickman87: embalm
20:41:42  <PublicServer> *** Nickman joined the game
20:41:59  <Skasi> beeh, GIMP fails.. ^^
20:46:30  <Nickman87> planetmaker?
20:46:40  <planetmaker> hm?
20:48:03  <Nickman87> make a wiki entry about what?
20:48:11  <planetmaker> this game?
20:48:16  <planetmaker> An archive entry.
20:50:36  <Nickman87> why? we done with it already?
20:51:00  <Skasi> Hey, does anyone know whether there is an option to create a screenshot of the minimap? And whether you can zoom out in the minimap? :]
20:51:28  <planetmaker> Nickman87: well, it's nearly done, is it?
20:51:34  <planetmaker> Skasi: not that I know of
20:53:16  <Nickman87> dont think we are realy maxed out?
20:53:18  <Skasi> !password
20:53:18  <PublicServer> Skasi: splash
20:53:32  <PublicServer> *** Game unpaused (enough players)
20:53:33  <PublicServer> *** Skasi joined the game
20:55:04  <Skasi> Where to create tickets? ^^
20:56:43  <Ammler> Skasi: print screen and there is a patch available
20:57:13  <Skasi> hmm?
20:57:34  <Ammler> the option to make a screen of the minimap
20:57:46  <Skasi> I want a screenshot of the whole minimap
20:57:51  <Ammler> yes
20:58:15  <Ammler> makimize  the minimap and make a screen
20:58:19  <Ammler> x
20:58:58  <Skasi> I'd need a resolution of 2000x1500 or something like that.. I can't maximize the minimap :P
20:59:23  <Ammler> well, then make multiple screens and merge them in gimp
20:59:36  <Skasi> pff ^^
20:59:43  <Ammler> or zoom out :P
21:00:09  <planetmaker> Skasi: make a giant screeny at max zoom-out
21:00:25  <Ammler> another firework :-)
21:01:11  <PublicServer> *** Skasi has left the game (connection lost)
21:01:11  <PublicServer> *** Game paused (not enough players)
21:01:17  <Skasi> does the giant screen care for the zoom level?
21:01:39  <planetmaker> Skasi: hm... yes, I believe so.
21:01:46  <^Spike^> !password
21:01:46  <PublicServer> ^Spike^: unrest
21:01:59  <planetmaker> At least the automatic screenshot patch allowed for all kind of zoom-levels ;-)
21:02:15  <PublicServer> *** Spike joined the game
21:02:41  <Nickman87> aha, ^Spike^! :D
21:03:06  <^Spike^> what
21:03:12  <Skasi> well.. same size.. X)
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21:03:39  <PublicServer> *** Spike has joined company #1
21:03:40  <PublicServer> *** Game unpaused (enough players)
21:03:53  <PublicServer> <Spike> is it strange that i wonder WHY there suddenly is a bridge in the ML near factory entrance?
21:04:34  <PublicServer> <Spike> or is it just me wondering
21:05:21  <Skasi> why dont they add the zoom option to the game? ^^
21:05:27  <^Spike^> Nickman87
21:07:09  <olleman> oh hey is it going on?
21:07:38  <olleman> could anyone point me in the direction of the extra graphics and the server's ottd version?
21:07:48  <olleman> I keep on forgetting
21:08:00  <^Spike^> !dl
21:08:00  <PublicServer> ^Spike^: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:08:06  <^Spike^> !dl autottd
21:08:06  <PublicServer> ^Spike^: http://www.openttdcoop.org/wiki/AutoTTD
21:08:13  <^Spike^> that will help with OTTD version
21:08:16  <olleman> ^Spike^, spanks man!
21:08:20  <^Spike^> the grf pack i forgot the url :)
21:08:22  <PublicServer> <Nickman> I find it strange to...
21:08:24  <olleman> !dl win64
21:08:24  <PublicServer> olleman: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-windows-win64.zip
21:08:31  <PublicServer> <Nickman> crazy bridge
21:08:47  <PublicServer> <Spike> solve
21:08:59  <PublicServer> <Spike> solved*
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21:09:10  <Ammler> [23:08] <^Spike^> the grf pack i forgot the url  <-- www.google.com
21:09:34  <^Spike^> lmgtfy? :)
21:09:44  <Ammler> no, I don't
21:09:51  <^Spike^> not? :)
21:10:01  <Ammler> I don't google for you :P
21:10:27  <Ammler> lmngtfy
21:10:33  <PublicServer> <Spike> i also wonder why 2 shifters are in 1 atm
21:10:39  <PublicServer> <Nickman> where?
21:10:40  <PublicServer> <Spike> but that could just be me atm
21:10:59  <olleman> !grf
21:10:59  <PublicServer> olleman: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
21:12:11  <PublicServer> <Spike> all the shifters were ok suddenly there are PBS in it :/
21:12:14  <PublicServer> <Nickman> I made room for a sixth line all at once on the south part of my HUB...
21:12:37  <PublicServer> <Nickman> I am prepared now! :D
21:14:07  <PublicServer> <Nickman> what happened to SLH03 btw Spike?
21:14:10  <PublicServer> <Nickman> why so many lines?
21:14:17  <PublicServer> <Spike> we rebuild it? :D
21:14:26  <PublicServer> <Nickman> but why so many lines?
21:14:27  <PublicServer> <Spike> SLH03 was the biggest blockage some times
21:14:30  <PublicServer> <Nickman> :D
21:14:37  <PublicServer> <Spike> so we decided to split the SLs in 2 SLs
21:14:40  <PublicServer> <Nickman> is the regulator used actually?
21:14:46  <PublicServer> <Spike> yes
21:14:54  <PublicServer> <Spike> by empty goods/food trains
21:15:04  <PublicServer> <Spike> there
21:15:05  <PublicServer> <Spike> :D
21:15:16  <PublicServer> <Nickman> if load is less then aroder?
21:16:05  <PublicServer> <Spike> ?
21:16:12  <PublicServer> <Nickman> nm :)
21:16:42  <PublicServer> <Nickman> so, whats next? :)
21:17:01  <olleman> blargl still mismatch x)
21:17:10  *** ZiZa has joined #openttdcoop
21:17:12  <^Spike^> try also to get all online content
21:17:14  <^Spike^> might also help
21:17:15  *** openttdcoop sets mode: +v ZiZa
21:17:28  <PublicServer> <Nickman> you need to download the grph pack on the wiki
21:17:41  <^Spike^> that aswell as i said sooner :)
21:17:42  <olleman> I got the pack from the wiki first
21:17:48  <olleman> then I did the online content find
21:17:50  <PublicServer> <Nickman> aha, the 5th line is completely connected?
21:17:52  <olleman> but it only fills in so much
21:17:58  <ZiZa> !password
21:17:58  <PublicServer> ZiZa: chimes
21:18:04  <PublicServer> <Nickman> didn't notice :)
21:18:08  <PublicServer> *** ziza joined the game
21:18:15  <PublicServer> <Spike> not completely nickman
21:18:22  <PublicServer> <Nickman> the return isn't
21:18:33  <olleman> oops :)
21:18:51  <olleman> !password
21:18:51  <PublicServer> olleman: chimes
21:18:54  <PublicServer> <Spike> that's why it isn't connected completely
21:19:03  <PublicServer> *** Player joined the game
21:20:51  <PublicServer> <Spike> nickman
21:21:01  <PublicServer> <Spike> the game is slow for most ppl... it's not like we need the capacity
21:21:19  <PublicServer> <Spike> atm we're @ finalizing as in no big work
21:25:27  *** narc has quit IRC
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21:26:58  *** ZiZa has quit IRC
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21:30:10  <damalix> password
21:30:31  <damalix> !password
21:30:31  <PublicServer> damalix: grisly
21:30:52  <damalix> !password
21:30:52  <PublicServer> damalix: grisly
21:31:07  <PublicServer> *** Damalix joined the game
21:31:14  <PublicServer> <Damalix> Hi there :)
21:34:42  <PublicServer> <Nickman> one hub left spike :)
21:34:49  <PublicServer> <Nickman> SLH05
21:35:39  <Razaekel> !password
21:35:40  <PublicServer> Razaekel: grisly
21:35:49  <PublicServer> *** Razaekel joined the game
21:37:35  *** X-BT has joined #openttdcoop
21:37:40  *** openttdcoop sets mode: +v X-BT
21:38:40  <PublicServer> <Nickman> 5th line connected!
21:39:20  <PublicServer> <Razaekel> sweet
21:39:26  <PublicServer> <Spike> and in the end.. did we really need it?
21:39:37  <PublicServer> <Nickman> don't think so but... :D
21:39:42  <PublicServer> <Razaekel> who cares?
21:39:57  <PublicServer> <Spike> btw 1 thing.. the town drop... if the exit line is overloaded.. trains go to the other exit line which is a dead end
21:40:01  <PublicServer> <Spike> saw that last time aswell
21:40:21  <PublicServer> <Razaekel> now they go onto the same line
21:40:31  <PublicServer> <Nickman> never connect dead ends!
21:40:36  <PublicServer> <Nickman> same problem last game
21:40:39  <PublicServer> <Nickman> :)
21:40:54  <PublicServer> <Nickman> first train using 5th line entry arriving!
21:41:35  <PublicServer> <Nickman> and it has arrived!
21:41:47  <PublicServer> <Nickman> and left again! :D
21:42:42  *** Levi has quit IRC
21:46:22  <PublicServer> *** Damalix has left the game (leaving)
21:47:08  *** damalix has quit IRC
21:49:10  <PublicServer> <Nickman> now we have all the capacity we will EVER need :D
21:49:43  <Razaekel> i remember saying we would need 6 lines or so
21:49:50  <Razaekel> guess i was right
21:49:58  <Razaekel> sort of
21:49:59  <Razaekel> :-P
21:50:20  <PublicServer> <Nickman> we can't make more trains :(
21:53:54  <Nickman87> Ammler, can we have more trains?
21:54:15  <Ammler> Nickman87: check stage :-)
21:54:35  <Nickman87> @stage building more and more trains! :D
21:54:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: building more and more trains! :D | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:54:43  <Ammler> ok :-)
21:54:45  <Nickman87> yes? :D
21:54:51  <Ammler> !trains 5000
21:54:51  <PublicServer> *** Ammler has set max_trains to 5000
21:54:54  <Nickman87> lol :D
21:55:08  <Nickman87> didn't know I could do that?
21:55:11  <PublicServer> *** Owen has left the game (connection lost)
21:55:30  <Ammler> !rcon save beforeNickmanfu----up
21:55:31  <PublicServer> Ammler: Saving map...
21:55:31  <PublicServer> Ammler: Map sucessfully saved to beforeNickmanfu----up.sav
21:55:56  <OwenS> lol
21:55:57  <Nickman87> well, I'm off to bed anyway? :D
21:56:03  <OwenS> And I would like to kill BT...
21:56:15  <Nickman87> @stage sleepy time
21:56:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: sleepy time | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:56:25  <Nickman87> isn't that limited to admins? :D
21:56:37  <OwenS> @stage apparently not?
21:56:37  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: apparently not? | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:56:47  <Ammler> shht :P
21:57:04  <Nickman87> we still need to make a team on the ladder Ammler... :D
21:57:09  *** Levi has joined #openttdcoop
21:57:09  <OwenS> @stage finalizing
21:57:09  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #152 (r16973) | STAGE: finalizing | www.openttdcoop.org or www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
21:57:14  * OwenS restores :p
21:57:14  *** openttdcoop sets mode: +v Levi
21:57:21  <Nickman87> I'm off to bed ;)
21:57:25  <Nickman87> night!
21:58:00  <PublicServer> *** Nickman has left the game (leaving)
21:59:19  <Razaekel> !password
21:59:20  <PublicServer> Razaekel: bested
21:59:23  <Razaekel> !players
21:59:25  <PublicServer> Razaekel: Client 312 (Orange) is Spike, in company 1 (Cooperative Transport)
21:59:25  <PublicServer> Razaekel: Client 320 (Orange) is Razaekel, in company 1 (Cooperative Transport)
21:59:30  <PublicServer> *** Razaekel has left the game (leaving)
21:59:31  <PublicServer> *** Game paused (not enough players)
22:00:26  *** Nickman87 has quit IRC
22:02:41  <Skasi> Good night peepz! :]
22:02:59  *** Skasi has quit IRC
22:04:04  *** stuffcorpse has quit IRC
22:04:19  *** stuffcorpse has joined #openttdcoop
22:04:24  *** openttdcoop sets mode: +v stuffcorpse
22:15:20  *** Brianetta has joined #openttdcoop
22:15:20  *** ChanServ sets mode: +o Brianetta
22:15:25  *** openttdcoop sets mode: +v Brianetta
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22:42:19  *** openttdcoop sets mode: +v grim4593
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22:42:30  <grim4593> !download
22:42:30  <PublicServer> grim4593: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:42:35  <grim4593> !download lin64
22:42:35  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r16973/openttd-trunk-r16973-linux-generic-amd64.tar.bz2
22:45:43  <grim4593> !grf
22:45:44  <PublicServer> grim4593: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
22:47:14  <PublicServer> *** Spike has left the game (leaving)
22:47:25  *** themroc has quit IRC
22:49:21  *** ^Spike^ is now known as ^spike^
22:49:35  <grim4593> !players
22:49:37  <PublicServer> grim4593: There are currently no clients connected to the server
22:55:40  *** ^spike^ has quit IRC
22:59:29  <grim4593> !password
22:59:29  <PublicServer> grim4593: fleets
22:59:41  <PublicServer> *** Player joined the game
23:10:26  <PublicServer> *** Player has left the game (leaving)

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