Config
Log for #openttdcoop on 16th August 2009:
Times are UTC Toggle Colours
00:01:13  <PublicServer> <Mks> ok
00:01:25  <PublicServer> <Mks> I didn't cause I saw other stations didn't have a nick sign
00:02:06  <PublicServer> <andyp> I'm off for a while, steel + oil drop is done, but still needs most connections to ML finished
00:02:21  <PublicServer> <andyp> if anyone wants to tackle them, feel free
00:02:24  <PublicServer> *** andyp has left the game (leaving)
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00:06:34  <PublicServer> <Mks> I am the only one building small stations?
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00:09:55  <PeterT> !password
00:09:55  <PublicServer> PeterT: eighty
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00:17:10  <PeterT> hmm, interesting game
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00:23:54  <PublicServer> <Mks> there is no livestock drop yet?
00:28:28  <PublicServer> *** Fucoo has left the game (leaving)
00:29:45  <XeryusTC> !password
00:29:45  <PublicServer> XeryusTC: piking
00:29:54  <PublicServer> *** XeryusTC #1 joined the game
00:30:52  <PublicServer> <XeryusTC #1> mks: please try to keep the two tracks of a SL together
00:30:59  <PublicServer> <XeryusTC #1> that keeps it way more clear :)
00:31:39  <PublicServer> <Mks> ok tho much easier if its some distance bettwn the two tracks
00:31:44  <PublicServer> <Mks> should I rebuild it?
00:31:49  <PublicServer> *** XeryusTC #1 has left the game (connection lost)
00:31:55  <PublicServer> <XeryusTC> no you can leave it for now
00:32:01  <PublicServer> <XeryusTC> but just try to keep it in mind
00:32:54  <PublicServer> <Mks> to build SL next to eachother?
00:33:11  <PublicServer> <XeryusTC> yes
00:33:28  <PublicServer> <Mks> will do so in the future then
00:33:39  <PublicServer> <XeryusTC> cool :)
00:34:39  <PublicServer> <Mks> its 3 types of lines right  ML   SL and mm one more?
00:35:02  <PublicServer> <XeryusTC> no, only ML and SL
00:35:09  <PublicServer> <XeryusTC> and the lines leading to the main stations :P
00:35:40  <PublicServer> <Mks> a
00:35:46  <PublicServer> <Mks> ahh was thinking of branch line
00:37:12  <PublicServer> <Mks> is it possible to drop of livestock yet?
00:37:27  <PublicServer> <XeryusTC> doesnt seem so
00:38:23  <PublicServer> <Mks> network seem more or less finnished just no factory and no stations
00:38:48  <PublicServer> <XeryusTC> it is always like that in the beginning of a game
00:39:04  <PublicServer> <XeryusTC> although usually we need slhs too
00:39:21  <PublicServer> <Mks> they are alrdy built tho?
00:39:24  <PublicServer> <Mks> well 4 at least
00:39:32  <PublicServer> <XeryusTC> we need more though
00:40:41  <PublicServer> <Mks> probarbly
00:40:49  <PublicServer> <XeryusTC> are you funding industries?
00:41:08  <PublicServer> <Mks> no
00:41:17  <PublicServer> <Mks> just connecting existing ones
00:41:38  <PublicServer> <XeryusTC> well, a oil refinery magically appeared at the oil drop tehn :P
00:41:52  <PublicServer> <Mks> hehe
00:42:42  <PublicServer> <Mks> isn't it a dissadvantage to wait so long to acually start building ? I mean lots of industries dissapear or low production cause of it?
00:43:25  <PublicServer> <XeryusTC> yes it is somewhat
00:43:29  <Fuco> you can prospect later on
00:51:27  <PublicServer> *** XeryusTC has left the game (connection lost)
00:51:27  <PublicServer> *** Game paused (not enough players)
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01:11:01  <andy|p> I built the oil refinery, wasn't sure if I had left enough room within the 48 tile limit to build the refinery there
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04:10:36  <HDIEagle> !players
04:10:38  <PublicServer> HDIEagle: There are currently no clients connected to the server
04:10:39  <HDIEagle> !password
04:10:39  <PublicServer> HDIEagle: thirds
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06:19:05  <andy|p> !password
06:19:06  <PublicServer> andy|p: gurgle
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08:18:11  <ODM> !password
08:18:11  <PublicServer> ODM: cobble
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09:04:38  <Mks> !players
09:04:39  <PublicServer> Mks: There are currently no clients connected to the server
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10:03:32  <Mark> 'lo
10:04:28  <tneo> afternoon all
10:04:58  <XeryusTC> hello
10:05:07  <ODM> oioi
10:05:20  <Mark> !password
10:05:20  <PublicServer> Mark: legacy
10:05:27  <PublicServer> *** Mark joined the game
10:05:33  <Mark> XeryusTC: you noob
10:05:39  <Mark> you saved the game zoomed-out :P
10:05:44  <XeryusTC> cool :D
10:06:46  *** ^spike^ is now known as ^Spike^
10:06:51  <PublicServer> <Mark> someone get in here
10:06:56  <PublicServer> <Mark> i want to finish my station :P
10:08:01  <LordAzamath> !download win32
10:08:01  <PublicServer> LordAzamath: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
10:08:48  <XeryusTC> !password
10:08:48  <PublicServer> XeryusTC: legacy
10:08:55  <PublicServer> *** Game unpaused (enough players)
10:08:55  <PublicServer> *** LordAzamath joined the game
10:09:01  <PublicServer> <Mark> yay
10:09:08  <PublicServer> <LordAzamath> finish your station then
10:09:14  <PublicServer> *** XeryusTC joined the game
10:09:22  <PublicServer> <XeryusTC> Mark: i took the liberty of signalling it btw :P
10:09:30  <PublicServer> <Mark> yes, thank you :P
10:11:27  <PublicServer> <XeryusTC> just remember to put some signals back on the ML the next time ;)
10:11:35  <PublicServer> <Mark> hehe
10:13:40  <PublicServer> <XeryusTC> hmm
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10:14:12  <Skasi> !password
10:14:13  <PublicServer> Skasi: legacy
10:14:22  <PublicServer> *** Skasi joined the game
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10:21:43  <Nickman87> !password
10:21:43  <PublicServer> Nickman87: flexed
10:21:45  <Nickman87> !players
10:21:47  <PublicServer> Nickman87: Client 133 (Orange) is Mark, in company 1 (XeryusTC Transport)
10:21:47  <PublicServer> Nickman87: Client 135 (Orange) is LordAzamath, in company 1 (XeryusTC Transport)
10:21:47  <PublicServer> Nickman87: Client 136 (Orange) is XeryusTC, in company 1 (XeryusTC Transport)
10:21:47  <PublicServer> Nickman87: Client 137 (Orange) is Skasi, in company 1 (XeryusTC Transport)
10:22:03  <Skasi> wow, those trains get to full speed in just two seconds..
10:22:10  <PublicServer> *** Nickman joined the game
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10:22:47  <PublicServer> <Nickman> hi all
10:22:53  <PublicServer> <Mark> hello
10:22:54  <PublicServer> <XeryusTC> heya Nickman
10:22:59  <PublicServer> <tneo> let me guess TL3 game ?
10:23:05  <PublicServer> <XeryusTC> TL5
10:23:08  <PublicServer> <Mark> i wish it was
10:23:11  <PublicServer> <XeryusTC> i wish it was TL3
10:23:14  <PublicServer> <Mark> :D
10:23:15  <PublicServer> <XeryusTC> was way easier then :P
10:23:18  <PublicServer> <Mark> indeed
10:23:19  <PublicServer> <Nickman> still not finished Mark? :D
10:23:25  <PublicServer> <Mark> should remember that for next time
10:23:33  <PublicServer> <Mark> Nickman: i got a drop and two pickups :P
10:23:34  <PublicServer> <Nickman> Xeryus, agian, you choose TL5! :D
10:24:03  <PublicServer> <XeryusTC> true
10:24:11  <PublicServer> <tneo> no message board, where is the voting board
10:24:20  <PublicServer> <XeryusTC> top corner
10:24:23  <PublicServer> <Nickman> need some help Mark? or you prefer full building ;)
10:24:41  <PublicServer> <Mark> you can signal the station if you like :P
10:24:49  <PublicServer> <Nickman> sure ;)
10:24:50  <PublicServer> <Mark> and put dummies at the not gates
10:24:52  <PublicServer> <Nickman> first some food
10:24:57  <PublicServer> <tneo> more and more bad signing of games lately
10:25:00  <PublicServer> *** tneo has left the game (leaving)
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10:25:20  <PublicServer> <XeryusTC> tneo: i changed the voting board sign as i always do
10:25:27  <PublicServer> <XeryusTC> it holds no significance during building
10:26:17  <PublicServer> <Nickman> do you have a single DROP area at Leniongwell woods? And then singlepickup station above the refinery?
10:26:34  <PublicServer> <Mark> the pickup is two stations
10:26:36  <PublicServer> <XeryusTC> it appears to be the same station
10:26:39  <PublicServer> <Mark> steel and goods
10:26:46  <PublicServer> <XeryusTC> for droppings :P
10:26:54  <PublicServer> <Nickman> S is steel, G is goods I presume? :)
10:27:00  <PublicServer> <Mark> indeed :P
10:27:05  <PublicServer> <Skasi> 6 tonnes of grain.. wow that farm blows :)
10:27:07  <PublicServer> <Nickman> ;)
10:27:13  <PublicServer> <Nickman> I'll signal later, first food
10:28:50  <PublicServer> <Skasi> hmm.. I just found something I would call a bug.. you can increase the size for every window that shows the environment, except for the town window :)
10:29:13  <PublicServer> <tneo> aren't you making it too complex Mark?
10:29:19  <PublicServer> <Mark> probably
10:29:35  <PublicServer> <Mark> overkill is my middle name
10:29:42  <PublicServer> <tneo> hehehe
10:29:44  <PublicServer> <Mark> it's almost done though :P
10:30:04  <PublicServer> <tneo> you sure about that? :P
10:31:01  <PublicServer> <Skasi> rails missing! :O
10:31:47  <PublicServer> <Skasi> hmm.. what are "FULL" and "EMPTY" markers for?
10:31:55  <PublicServer> <Nickman> is there seperate pickup station at southEast drop?
10:32:03  <PublicServer> <tneo> full trains and empty trains
10:32:11  <PublicServer> <Skasi> oh.. yeah.. sure :)
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10:33:01  <PublicServer> <XeryusTC> and another SLH finished
10:36:12  <PublicServer> *** LordAzamath has left the game (leaving)
10:36:55  <PublicServer> <Mark> trackwork done
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10:45:30  <PublicServer> <XeryusTC> Mark: done yet?
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10:50:15  <PublicServer> <XeryusTC> bah, wrong signal in ML :o
10:50:38  <^Spike^> !password
10:50:38  <PublicServer> ^Spike^: kiosks
10:51:02  <PublicServer> *** Spike joined the game
10:51:22  <PublicServer> *** Spike has joined company #1
10:51:26  <PublicServer> <XeryusTC> heya Spike
10:51:33  <PublicServer> <Spike> ellow
10:52:37  <PublicServer> <Spike> the inner ones are empty?
10:52:49  <PublicServer> <XeryusTC> empty trains, yes
10:59:21  <PublicServer> <Mark> seems about done
10:59:28  <PublicServer> <Mark> thanks for signalling help :P
11:00:30  <PublicServer> <Spike> hmmm trying to work out the !connect to ml please but the from RR full ML is the line above and under it?
11:02:56  <PublicServer> <Mark> we have no steel + goods pickup?
11:03:01  <PublicServer> <Mark> uh
11:03:06  <PublicServer> <Mark> steel + oil goods
11:03:09  <PublicServer> <XeryusTC> its under construction
11:03:19  <PublicServer> <Spike> i'm just trying to connect atm :)
11:03:37  <PublicServer> <Mark> k
11:03:46  <PublicServer> <Spike> don't know anything about pickup or so :)
11:03:59  <PublicServer> <XeryusTC> looks like there is little room for pickup :o
11:05:44  <XeryusTC> !rcon patch raw_industry_construction 1
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11:06:59  <PublicServer> <XeryusTC> who is making all the MSH signs?
11:07:02  *** openttdcoop sets mode: +v themroc-
11:07:02  <PublicServer> <Mark> i am
11:07:14  <PublicServer> <XeryusTC> please leave a space between MSH and the number please :)
11:09:07  <XeryusTC> !rcon patch raw_industry_construction 2
11:09:36  <PublicServer> <XeryusTC> hmm, the ML should've been further from the edge
11:09:42  <PublicServer> <XeryusTC> the space in the middle is HUGE
11:11:30  <PublicServer> <Mark> SLH02 is almost 150 tiles long
11:12:33  <PublicServer> <XeryusTC> and it's also ugly :P
11:12:43  <PublicServer> <Mark> indeed
11:13:34  <ODM> !password
11:13:34  <PublicServer> ODM: oyster
11:13:41  <PublicServer> *** 0DM joined the game
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11:14:06  <insulfrog> !password
11:14:06  <PublicServer> insulfrog: oyster
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11:14:26  <PublicServer> <0DM> hm, anywhere an slh needed?^^
11:14:35  <PublicServer> <0DM> see if i can get back into it:p
11:15:02  <PublicServer> <XeryusTC> somewhere near ore drop maybe
11:15:44  <PublicServer> <0DM> heh, love how they are placed in the middle:p
11:15:56  <PublicServer> <XeryusTC> yeah :s
11:16:29  <PublicServer> <0DM> maybe on the wendston hill? or on the other side
11:16:55  <PublicServer> <Mark> fuco took his no-tf obsession a bit too far
11:17:02  <PublicServer> <0DM> haha
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11:17:35  <PublicServer> <XeryusTC> indeed
11:17:41  <Skasi> hmm.. why can't I download stuff via OTTD? it doesn't list anything :(
11:18:04  <tneo> site is down
11:18:15  <PublicServer> *** insulfrog has left the game (leaving)
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11:18:48  <Ammler> http://ps.openttdcoop.org/public/content_download/data/
11:19:04  <PublicServer> <XeryusTC> i wonder if i should take my flat ML obsession to slh 2 ;)
11:19:15  <Skasi> I wanna update my US packs X)
11:19:28  <PublicServer> <0DM> CL?
11:19:34  <PublicServer> <XeryusTC> 5
11:19:43  <Ammler> Skasi: then this was the wrong channel to ask :-)
11:19:43  <Mks> !password
11:19:43  <PublicServer> Mks: cheeks
11:19:46  <PublicServer> <0DM> darn:p
11:19:50  <Skasi> mh :P
11:19:54  <PublicServer> <XeryusTC> indeed :o
11:20:01  <Skasi> I got mine from a very old ottd game :)
11:20:08  <PublicServer> <XeryusTC> nict time i make a dbset plan i will stick to TL3 :P
11:20:19  <PublicServer> <0DM> atleast on a hilly map like this:D
11:20:20  <PublicServer> *** Mks joined the game
11:20:23  <PublicServer> <0DM> its fine on deserty stuff
11:20:24  <Ammler> but the content there is very up2date
11:20:29  <PublicServer> <Spike> is it ok how i connected those empty lines? P)
11:20:30  <PublicServer> <Spike> :)
11:20:38  <PublicServer> <Spike> next to the missing prio i'm going to fix :)
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11:20:56  <PublicServer> <XeryusTC> ?
11:21:02  <PublicServer> <XeryusTC> at steel drop you mean?
11:21:05  <PublicServer> <Spike> y
11:21:14  <PublicServer> <XeryusTC> oh well, im just flattening the ML a bit :P
11:21:17  <PublicServer> <Spike> :)
11:25:14  <Skasi> hmm.. downloading the needed grfs to join a server does not work now, that the server for it is down, right?
11:25:19  <PublicServer> <XeryusTC> the ML is becomming flat like a pancake on steroids :D
11:25:27  <PublicServer> <Mark> i'm watching the race between train 67 and 68
11:25:33  <PublicServer> <0DM> uh oh:p
11:25:37  <PublicServer> <Mark> to see what steel loop is shorter
11:25:40  <PublicServer> <Mks> flat ML looks better
11:26:15  <PublicServer> <Spike> eh.... you do realize steel drop isn't connected yet? :)
11:26:23  <PublicServer> <Mark> hmm
11:26:26  <PublicServer> <0DM> hahaha
11:26:27  <PublicServer> <Mark> that might be useful
11:26:31  <PublicServer> <Spike> :D
11:26:33  <PublicServer> <0DM> nice one:p
11:26:34  <PublicServer> <XeryusTC> :D
11:26:38  <PublicServer> <Mark> oh well :P
11:26:41  <PublicServer> <Spike> i just connected the empty line though :)
11:26:49  <PublicServer> <Spike> 4b needs work.. i'm working on 4a
11:30:50  <PublicServer> <XeryusTC> well, that was flattening most of the ML :D
11:31:03  <PublicServer> <0DM> bad xeryus, killing the map:p
11:31:10  <PublicServer> <XeryusTC> /care :P
11:31:13  <XeryusTC> !rcon patch raw_industry_construction 1
11:31:15  <PublicServer> <Spike> is msh4a ok like this?
11:33:13  <PublicServer> <Spike> hmmm..
11:33:26  <PublicServer> <Spike> crap.. 1 CL prob :)
11:33:41  <PublicServer> <XeryusTC> HAHA! :P
11:33:55  <PublicServer> <Spike> solved :D
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11:34:20  <PublicServer> <Spike> msh4a looks ok to me now
11:36:17  <PublicServer> <XeryusTC> Mark: quit that steel train stuff :P
11:37:03  <PublicServer> <Mark> just depot all steel trains :P
11:37:21  <PublicServer> <Spike> xeryus you with haha on my SL
11:37:28  <PublicServer> <Spike> have you look @ your slh? :)
11:37:30  <PublicServer> <Spike> 3
11:37:37  <PublicServer> <Spike> CL*
11:37:40  <PublicServer> <XeryusTC> i know :P
11:37:48  <PublicServer> <Spike> then don't haha me ;)
11:37:50  <PublicServer> <XeryusTC> although, not everything is my fault
11:37:56  <PublicServer> <XeryusTC> some is Msh's too :P
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11:38:17  <PublicServer> <Spike> enough space for proper prio and CL :D
11:38:17  <PublicServer> <XeryusTC> well, most actually :P
11:40:36  <PublicServer> <Spike> there :)
11:40:45  <PublicServer> <Spike> no CL prob proper prio and no prob @ MSH :D
11:40:55  <PublicServer> <Spike> any more questions? :D
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11:42:25  <PublicServer> <XeryusTC> care for a service center? :P
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11:42:52  <ostannard> !password
11:42:52  <PublicServer> ostannard: welter
11:43:20  <PublicServer> *** ostannard joined the game
11:43:32  <Mark> is there a way to make chrome's text search listen to rex exp?
11:44:17  <PublicServer> <XeryusTC> no clue :P
11:44:54  <Mark> now i have to copy the logs to notepad to see how many land you leveled
11:45:06  <^Spike^> xD
11:45:11  <Mark> (1826)
11:45:22  <PublicServer> <XeryusTC> nice :D
11:45:24  <R0b0t1> D:
11:45:34  <Mark> im at 914
11:45:38  <R0b0t1> Get notepad++, it does regexps. Save yourself.
11:45:42  <Mark> yeah
11:45:44  <Mark> i know
11:45:48  <Mark> i mean notepad++ :P
11:45:56  <PublicServer> <XeryusTC> get vim, it does everything! :D
11:45:57  <R0b0t1> Oh, whew.
11:46:06  <Mark> just want to be able to count without copying the logs
11:46:16  <R0b0t1> Vim is where it's at :d
11:46:48  <planetmaker> Mark: grep <expression> | wc -l
11:46:49  <PublicServer> <0DM> woo for notepad.
11:47:14  <Mark> planetmaker: what? :P
11:47:22  <Mark> CmdLevelLand *Mark works too
11:47:34  <planetmaker> you wanted to count lines which match <expression>? Didn't you?
11:48:14  <Mark> yes
11:48:19  <Mark> notepad++ can do that :P
11:49:11  <Xaroth> editplus <3
11:49:21  <PublicServer> <XeryusTC> hmm, wtf :P
11:49:26  <PublicServer> <XeryusTC> child in time with panflutes :o
11:49:44  <Xaroth> o_O
11:49:52  <Mark> http://mz.openttdcoop.org/img/images/npcount.jpg
11:49:54  <Xaroth> and it was such a good song...
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11:51:27  <PublicServer> <XeryusTC> well, i guess it's a valid version because ian gillan still sings it
11:51:51  <Mark> sings?
11:51:56  <Mark> AAAAAAAAAAHAAAAAAAAAAAAAAAAAAAAHAAAAAAHAAAAAAAAAA
11:52:28  <PublicServer> <XeryusTC> yes, he still tries to do that too
11:52:36  <PublicServer> <XeryusTC> with the support of a guitar though :P
11:53:19  <PublicServer> <XeryusTC> where support = doing the main part :P
11:53:39  <Mark> is it on youtube?
11:56:16  <PublicServer> *** Mark has joined spectators
11:58:17  <XeryusTC> Mark: possibly :P
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11:59:51  <PublicServer> <0DM> hm not the best ever but itll do
12:02:00  <ddfreyne> are there lots of dutch-speaking people in here actually? (just a question)
12:02:17  <PublicServer> <XeryusTC> quite
12:02:27  <PublicServer> <XeryusTC> about half of the members are :P
12:02:40  <PublicServer> <0DM> we invaded.
12:02:48  <PublicServer> <Spike> dutch always take over :D
12:02:54  <PublicServer> <0DM> psst, thats the germans
12:02:58  <PublicServer> <Spike> oh...
12:03:08  <PublicServer> <Spike> i knew i missed something  @ school
12:03:11  <PublicServer> <0DM> i meant, zhe djermans
12:03:12  <PublicServer> <Spike> didn't know what..
12:04:02  * ddfreyne is from belgium
12:04:17  <PublicServer> <0DM> chocolate!
12:04:30  <ddfreyne> and waffles
12:04:36  <ddfreyne> although that's more brussels
12:04:51  <PublicServer> <0DM> i like waffles
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12:05:35  *** ChanServ sets mode: +v OwenS
12:06:39  <PublicServer> *** 0DM has left the game (leaving)
12:06:55  <PublicServer> *** Mks has left the game (leaving)
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12:08:34  <PublicServer> <XeryusTC> spike: steel conneced yet?
12:09:35  <PublicServer> <Spike> 4b needs to be done.. but atm busy with other stuff
12:09:48  <PublicServer> <XeryusTC> stop fapping get building!
12:09:55  <PublicServer> <Spike> eh...
12:10:06  <PublicServer> <Spike> settings up my router...
12:10:17  <PublicServer> <Nickman> back
12:10:18  <PublicServer> <Spike> i can also just not do it and let it disconnect every 5 mins.. :)
12:10:18  <PublicServer> <XeryusTC> oh, ok :P
12:10:35  <PublicServer> <Spike> wireless on it is annoying so checking out fora etc :)
12:12:59  <PublicServer> <Spike> hmm
12:13:18  <PublicServer> <Spike> check !slh01 maybe
12:13:25  <PublicServer> <Nickman> STEEL / OIL DROP also needs a pickup?
12:13:32  <PublicServer> <XeryusTC> quite
12:13:34  <PublicServer> <Spike> it needs 4b connected nickman :D
12:13:43  <PublicServer> <Nickman> yeah, but also a pickup station :p
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12:22:23  <PublicServer> <Spike> i what way is CL also for SL?
12:22:34  <PublicServer> *** ostannard has left the game (connection lost)
12:22:38  <PublicServer> <XeryusTC> preferably everywhere
12:22:46  <PublicServer> <XeryusTC> i dont tend to keep to it near stations though
12:22:47  <PublicServer> <Spike> check !eh?
12:22:54  <PublicServer> <XeryusTC> as trains need to accelerate around those :P
12:23:31  <PublicServer> <XeryusTC> that can be done in a better way imo :P
12:23:35  <PublicServer> <Spike> not my work
12:23:39  <PublicServer> <Spike> guess neither nickmans
12:24:14  <PublicServer> <Nickman> nope; gotn
12:24:18  <ostannard> !password
12:24:18  <PublicServer> ostannard: wrench
12:24:21  <PublicServer> <Nickman> got nothing to do with it :)
12:24:31  <PublicServer> <Spike> and seems you say it can be done better.. can only be the disconnect?
12:24:34  <PublicServer> *** ostannard joined the game
12:24:46  <PublicServer> <XeryusTC> guess so
12:25:36  <PublicServer> <Spike> ostan.. can you try to make it a bit better then it is
12:25:53  <PublicServer> <Nickman> I'll try and connect the south east
12:26:12  <PublicServer> <Nickman> b ut it still needs a pickup though...
12:26:13  <PublicServer> <Spike> you mean 4b nick? :)
12:26:16  <PublicServer> <Spike> true
12:26:16  <PublicServer> <Nickman> yeah
12:27:11  <PublicServer> <Spike> ostan?
12:27:38  <PublicServer> <Spike> the orders are wrong
12:27:58  <PublicServer> <Spike> still wrong
12:28:07  <PublicServer> <Spike> shared orders..
12:28:14  <PublicServer> <Spike> with a train in the trainyard
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12:28:25  <ostannard> sorry
12:29:18  <PublicServer> <Spike> 115 orders  are good..
12:29:29  <PublicServer> <XeryusTC> fixed the slh01 wood thingy :P
12:29:30  <PublicServer> *** ostannard has left the game (connection lost)
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12:36:26  <PublicServer> <Spike> there fixed the station :)
12:36:28  <PublicServer> <XeryusTC> btw, did i say that i connected those two wood things to the correct hub already?
12:37:42  <PublicServer> <Spike> yes you did say that :)
12:37:53  <PublicServer> <XeryusTC> ok :)
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12:38:05  <PublicServer> <Spike> did i already say i fixed teh CL2-1-2 station? :)
12:38:10  *** openttdcoop sets mode: +v ostannard
12:38:14  <ostannard> !password
12:38:14  <PublicServer> ostannard: seaman
12:38:28  <PublicServer> *** ostannard joined the game
12:38:39  <PublicServer> <Spike> ostan i fixed the station to show how it could be done..
12:38:44  <PublicServer> <Spike> also got some trains going already :)
12:39:10  <PublicServer> <Spike> sometimes it just takes a bit of magical terraforming :)
12:39:25  <PublicServer> <XeryusTC> :P
12:40:02  <PublicServer> <Spike> nickmane using the patented eagle sync fixer? :)
12:40:13  <PublicServer> <Nickman> yeah :D
12:40:15  <PublicServer> <Nickman> its usefull
12:40:18  <PublicServer> <Spike> :)
12:40:26  <PublicServer> <Nickman> but we don't know if it works under high load so :D
12:40:36  <PublicServer> <Spike> well we can always sync it properly
12:40:39  <PublicServer> <Spike> enough space
12:40:45  <PublicServer> <Spike> nice way to test it out now
12:40:48  <PublicServer> <XeryusTC> hmm, eagle sync thing?
12:41:08  <PublicServer> <Nickman> yeah, just a plain cross :D
12:41:11  <PublicServer> <Spike> the desynced rails with a X somewhere along the way to make the trains switch track :D
12:41:18  <PublicServer> <XeryusTC> oh :P
12:41:32  <PublicServer> <XeryusTC> i think im one of the few people who dont care about sync
12:41:36  <PublicServer> <XeryusTC> unless lines are very busy :P
12:41:39  <PublicServer> <Spike> :)
12:41:45  <PublicServer> <Nickman> :D
12:41:48  <PublicServer> <Spike> it's in the ML ;)
12:41:49  <PublicServer> <Nickman> its in the ML... :D
12:41:52  <PublicServer> <Nickman> lol :D
12:42:00  <PublicServer> <XeryusTC> i do still somewhat keep to it though, to stop people from whining about it :P
12:43:33  <PublicServer> <Spike> you can also overdo the magical terraform... :)
12:43:53  <PublicServer> <Spike> ostan..
12:44:05  <PublicServer> <XeryusTC> Spike: use tab complete :P
12:44:14  <PublicServer> <Spike> does that work too? :D
12:44:20  <PublicServer> <Spike> XeryusTC:  damn it does! :)
12:44:26  <PublicServer> <XeryusTC> jup
12:44:27  <PublicServer> <XeryusTC> since ages :P
12:44:36  <PublicServer> <Spike> i rarely use tab completion :D
12:44:48  <PublicServer> <Spike> ostannard: why not connect it near the sign i put..
12:45:08  <PublicServer> <Spike> no problem with curve length that way
12:45:16  <PublicServer> <Nickman> pfff, connect to empty lines...
12:45:26  <PublicServer> <Nickman> endyp made it easy on himself
12:45:38  <PublicServer> <Nickman> He builds station (fun part) and leaves the connection up to the others :p
12:45:41  <PublicServer> <Spike> :)
12:45:47  <PublicServer> <Spike> also was a pain for me Nickman
12:45:55  <PublicServer> <Nickman> hmmmm, the empty lines...
12:46:01  <PublicServer> <Nickman> I connect one td one to RR? :D
12:46:05  <PublicServer> <Nickman> of both to both?
12:46:22  <PublicServer> <Nickman> I am guessing the second one...
12:46:26  <PublicServer> <Spike> check msh4a
12:46:29  <PublicServer> <Spike> i just split them :)
12:46:51  <PublicServer> <Nickman> don't think his station is built like that though
12:47:21  <PublicServer> <Spike> look at how he connected the first one
12:47:24  <PublicServer> <Spike> exactly the same
12:47:44  <PublicServer> <Spike> this one
12:47:52  <PublicServer> <XeryusTC> btw, Wabourne Mines has a train already :P
12:48:04  <PublicServer> <Spike> 1 train :)
12:48:16  <PublicServer> <XeryusTC> yes, i reordered one from Wabourne Woods :P
12:48:21  <PublicServer> <Spike> ah.. :)
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12:50:39  <PublicServer> <XeryusTC> aww, industries just being funded are no fun
12:50:48  <PublicServer> <XeryusTC> i was glad i randomly found a 300+ coal mine
12:50:57  <PublicServer> <XeryusTC> and now it dropped back to 130 tonnes :s
12:52:48  <PublicServer> <XeryusTC> someone's been upgrading bridges?
12:53:05  <PublicServer> <Spike> :)
12:53:08  <PublicServer> <Spike> eh..
12:53:10  <PublicServer> <Spike> bridges?
12:53:17  <PublicServer> <Spike> all?
12:54:01  <PublicServer> <Spike> must all bridges be upgraded then?
12:54:03  <PublicServer> <XeryusTC> well, most
12:54:06  <PublicServer> <XeryusTC> not really
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12:54:12  <PublicServer> <XeryusTC> bus it seems like some upgraded loads of them
12:55:39  <PublicServer> <XeryusTC> hmm, seems like slh 2 is done ±D
12:57:56  <PublicServer> <Spike> nickman...
12:58:00  <PublicServer> <Nickman> yeah?
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12:58:09  <PublicServer> <Spike> you can lower it :)
12:58:10  <PublicServer> <Spike> see! :)
12:58:13  *** openttdcoop sets mode: +v raWt
12:58:14  <PublicServer> <Nickman> what? :D
12:58:26  <PublicServer> <Spike> :D
12:58:37  <PublicServer> <Nickman> my mouse hates me :(
12:58:38  <PublicServer> <Spike> oh noes it's connected! :D
12:58:51  <PublicServer> <Nickman> one direction still needed I think?
12:59:01  <PublicServer> <Spike> see 4a?
12:59:02  <PublicServer> <Nickman> empty to south
12:59:14  <PublicServer> <Spike> oh wait idd..
12:59:17  <PublicServer> <Spike> you made it hard on yourself
12:59:18  <PublicServer> <Spike> :)
12:59:24  <PublicServer> <Nickman> I always do that ;)
12:59:35  <PublicServer> <Nickman> now I need a way to split the top one to the bottom
12:59:38  <PublicServer> <Spike> is how i would do it
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12:59:56  <PublicServer> <Spike> see why?
13:00:33  <PublicServer> *** ostannard has left the game (connection lost)
13:00:46  *** ostannard has quit IRC
13:00:59  <PublicServer> <Nickman> whats the fun if you make it easy? :)
13:01:31  <PublicServer> <Nickman> crap :D
13:01:35  <PublicServer> <Spike> that should work like that
13:01:48  <PublicServer> <Nickman> one bridge enough I think?
13:01:49  <PublicServer> <Spike> or other way around :)
13:02:02  <PublicServer> <Spike> or no bridge?
13:02:07  <PublicServer> <Nickman> ? :D
13:02:13  <PublicServer> <Nickman> IO want both connections!
13:02:20  <PublicServer> <Spike> at the Split here sign
13:02:26  <PublicServer> <Spike> they pick N/S
13:02:31  <PublicServer> <Nickman> hmmmm, indeed
13:02:45  <PublicServer> <Nickman> :(
13:02:47  <PublicServer> <Spike> that should do
13:03:32  <PublicServer> <Nickman> damnit
13:03:52  <PublicServer> <Nickman> one piece of road...
13:03:59  <PublicServer> <Spike> don;'t bomb it
13:04:13  <PublicServer> <Spike> do no
13:04:14  <PublicServer> <Spike> now
13:04:58  <PublicServer> <Spike> xD
13:04:58  <PublicServer> <Nickman> but now... :D
13:05:01  <PublicServer> <Spike> nice ML :D
13:05:25  <PublicServer> <XeryusTC> 2
13:05:27  <PublicServer> <Spike> :D
13:06:41  <PublicServer> <Spike> we got 2 tunnels nickman ;)
13:07:03  <PublicServer> <Spike> now the hard part.. getting a CL5 curve there :D
13:07:04  <PublicServer> <Nickman> gap 10...
13:07:05  <PublicServer> <XeryusTC> that wont be much of a problem i recon
13:07:28  <PublicServer> <Nickman> :(
13:07:44  <PublicServer> <Spike> just move the ML over a few tiles
13:07:51  <PublicServer> <Nickman> bottom one? :)
13:09:05  <PublicServer> <Nickman> other will be harder...
13:10:23  <PublicServer> * Spike gets feeling or trains are started on wrong line in SC or one of the hubs is connected wrong
13:10:31  <PublicServer> <Nickman> ?
13:10:45  <PublicServer> <Spike> 110 took steel drop to get to empty line
13:10:51  <PublicServer> <Nickman> :s
13:10:51  <PublicServer> <Spike> it was on full and the train itself is empty
13:11:01  <PublicServer> <XeryusTC> steel trains are on the wrong line
13:11:02  <PublicServer> <Spike> yep
13:11:05  <PublicServer> <Spike> SLLH01
13:11:09  <PublicServer> <Spike> oh wait
13:11:10  <PublicServer> <Spike> no
13:11:17  <PublicServer> <XeryusTC> it´s because mark started them without the drop being connected
13:11:30  <Mark> hehe
13:11:31  <PublicServer> <Spike> 110 is livestock
13:11:42  <Mark> that should fix itself once the steel drop gets connected
13:11:53  <Mark> because they are forced to the right track at the pikcup
13:12:10  <PublicServer> <Spike> unless one of the hubs is connected the wrong way around :)
13:12:17  <PublicServer> <XeryusTC> and otherwise they go through slhs :P
13:13:17  <PublicServer> <Spike> train 48
13:13:22  <PublicServer> <Spike> is empty came from full line
13:13:58  <PublicServer> <Spike> 94 same
13:14:33  <PublicServer> *** Mark has joined spectators
13:17:34  <PublicServer> <Spike> but short but how else to do it
13:17:41  <PublicServer> <Nickman> move one tile west
13:19:47  <PublicServer> <Nickman> é voila!
13:20:39  <PublicServer> <Nickman> trains can start dropping at south-east
13:21:16  <PublicServer> <Nickman> trains are passing trough the STEEL+OIL drop station :D
13:21:26  <PublicServer> <Spike> i said that already
13:21:35  <PublicServer> <Nickman> they use it as a roundabout?
13:21:36  <PublicServer> <Spike> those are empty trains that are on a full rail
13:21:43  <PublicServer> <Nickman> I think SLH01 is missing a connection then
13:22:03  <PublicServer> <Spike> i checked that already
13:22:04  <PublicServer> <Spike> it isn't
13:22:16  <PublicServer> <Nickman> all signaled sorrectly?
13:22:59  <PublicServer> *** XeryusTC has joined spectators
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13:23:30  <PublicServer> <Spike> it's more back
13:23:32  <PublicServer> <Spike> 129 also is empty
13:23:35  <PublicServer> <Spike> and if on full
13:23:48  <PublicServer> <Nickman> where did it come from?
13:23:59  <PublicServer> <Spike> before slh02
13:24:17  <PublicServer> <Spike> think it's the iron ore drop
13:24:29  <PublicServer> <XeryusTC> seems to be a problem with mark's station
13:24:37  <PublicServer> <Nickman> maybe Mark forgot to switch lanes? :D
13:24:42  <PublicServer> <Nickman> he started building wrong
13:24:43  <PublicServer> <Spike> i think so..
13:24:44  <PublicServer> <Spike> :)
13:25:26  <PublicServer> <Spike> yep its Marks station
13:25:35  <PublicServer> <Spike> problem @ !here
13:25:45  <PublicServer> <Spike> hmmm
13:25:48  <PublicServer> <Nickman> yep :D
13:25:52  <PublicServer> <Spike> but also full trains on that rails
13:25:52  <PublicServer> <XeryusTC> well, it joins empty and full trains before that :P
13:25:53  <PublicServer> <Nickman> just saw it :D
13:26:04  <PublicServer> <Spike> empty and full taking the same exit
13:26:48  <PublicServer> <Nickman> guess he got mixed up with the signals
13:26:49  <PublicServer> <Spike> problem is that the empty and full trains both take the same exit
13:27:17  <PublicServer> <Spike> and a bit more W my 2 signs
13:27:29  <PublicServer> <Spike> empty comes from drop
13:27:32  <PublicServer> <Spike> full from pickup
13:27:40  <PublicServer> <Spike> and they merge @ !check here
13:28:17  <PublicServer> <Nickman> those are all empty
13:28:22  <PublicServer> <Nickman> ah no :D
13:28:25  <PublicServer> <Nickman> my bad
13:28:27  <PublicServer> <Spike> full is pickup
13:28:34  <PublicServer> <Spike> goods and steel
13:29:48  <PublicServer> <Nickman> now to get the mpty ones connected
13:30:28  <PublicServer> <Spike> build an imaginary bridge? :)
13:32:14  <PublicServer> <Nickman> move it?
13:32:25  <PublicServer> <Spike> gives some space on the inside
13:32:29  <PublicServer> <Spike> right? :)
13:33:24  <PublicServer> <Nickman> mark did make a pretty balancer... :D
13:33:29  <PublicServer> <Spike> yep.. :)
13:33:32  <PublicServer> <Spike> we can too? :)
13:33:35  <PublicServer> <Nickman> sure :)
13:33:45  <PublicServer> <Nickman> we do need one more tile though :x
13:33:57  <PublicServer> <Nickman> move entire ML?
13:34:02  <PublicServer> <Spike> for..
13:34:13  <PublicServer> <Spike> ah..
13:34:30  <PublicServer> <Spike> that?
13:36:44  <PublicServer> <Spike> like that nickman? :)
13:37:07  <PublicServer> <Nickman> you saying I moves it for no reason?
13:37:16  <PublicServer> <Spike> i don't know :)
13:37:48  <PublicServer> <Spike> we just miss that 1 balancer..
13:39:00  <PublicServer> <Nickman> there is room for a balancer though :)
13:39:42  <PublicServer> <Spike> then you maybe build it :)
13:39:56  <PublicServer> <Spike> may*
13:40:48  <PublicServer> <Nickman> like that? :D
13:41:10  <PublicServer> <Nickman> my mouse is fucking me
13:41:25  <PublicServer> <Spike> probably like that :)
13:41:42  <PublicServer> <Spike> just missed that signal :D
13:41:53  <PublicServer> <Nickman> :)
13:42:06  <PublicServer> <Nickman> needs some PBS
13:42:20  <PublicServer> <Spike> where
13:44:00  <PublicServer> <Nickman> this is probably bad... :D
13:44:10  <PublicServer> <Spike> yep.. was better like it was :D
13:44:20  <PublicServer> <Spike> now you will have a waiting problem :)
13:44:23  <PublicServer> <Nickman> nah, I'll fi it ;)
13:44:36  <PublicServer> <Nickman> just copying what Mark built
13:44:40  <PublicServer> <Spike> then you get a scenario like that
13:44:53  <PublicServer> <Spike> they will keep switch like that
13:45:03  <PublicServer> <Nickman> :(
13:45:10  <PublicServer> <Nickman> mark made it the same way!
13:45:12  <PublicServer> <Spike> if 1 switches on loaded network
13:45:19  <PublicServer> <Spike> really?
13:45:34  <PublicServer> <Nickman> check !balancer
13:45:39  <PublicServer> <XeryusTC> so, somewhat back :P
13:45:46  <PublicServer> <XeryusTC> i was still here, just not paying any attention :P
13:45:49  <PublicServer> <Spike> hmmm
13:45:52  <PublicServer> <Spike> ah i see
13:45:55  <PublicServer> <Nickman> :p
13:46:03  <PublicServer> <Spike> like that :)
13:46:22  <PublicServer> <XeryusTC> im releasing the steel trains
13:46:25  <PublicServer> <Nickman> yay!
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13:46:49  <PublicServer> <Spike> Release the trains!
13:47:19  <PublicServer> <Nickman> steel drop needs a factory for steel though ;)
13:47:48  <PublicServer> <XeryusTC> done :P
13:47:51  <PublicServer> <Nickman> yay!
13:48:53  <PublicServer> <Nickman> lots of looping trains at Tedingwirth Mines!
13:49:18  <PublicServer> <Spike> steel trains
13:49:22  <PublicServer> <Nickman> all steel trains goig trough the drop?
13:49:25  <PublicServer> <Spike> they were released on the full lane prob
13:49:28  <PublicServer> <Nickman> tsktsktsk
13:49:36  <PublicServer> <Nickman> first order was steel drop...
13:49:37  <PublicServer> <XeryusTC> prolly indeed :P
13:49:52  <PublicServer> <Spike> for some reason i feel quite sure about that ;)
13:50:06  <PublicServer> <Nickman> now we need apickup station...
13:50:21  <PublicServer> <XeryusTC> the station could do with another train anyway :P
13:50:22  <PublicServer> <Nickman> for goods
13:50:50  <PublicServer> <Nickman> anyone feel like making one? well, I mean the conenctions... :D
13:50:53  <PublicServer> <Nickman> station is no problem
13:51:10  <PublicServer> <XeryusTC> not really :P
13:51:31  <PublicServer> <Nickman> we can make it bidirectional terminus! :D
13:51:51  <PublicServer> <XeryusTC> maybe we should make it in the middle :o
13:51:58  <PublicServer> <XeryusTC> well, inside the ML
13:52:06  <PublicServer> <XeryusTC> at !pickup here
13:52:19  <PublicServer> <XeryusTC> and leave enough room for the  ML connection somewhere near MSH 4 :P
13:54:23  <XeryusTC> @users
13:54:26  <XeryusTC> !users
13:54:26  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members
13:54:58  <PublicServer> <Nickman> that is another possibility :)
13:58:02  <PublicServer> <Nickman> anyone building?
13:58:18  <PublicServer> <Spike> me not building
13:58:59  <PublicServer> <Nickman> I've got a nice project for you? :D
13:59:05  <PublicServer> <Spike> no...
13:59:08  <PublicServer> <Nickman> :(
13:59:09  <PublicServer> <Nickman> :D
13:59:27  <PublicServer> <XeryusTC> i could do it too
13:59:49  <PublicServer> <Nickman> go ahead :)
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14:01:23  *** openttdcoop sets mode: +v Elton01330
14:10:18  <PublicServer> <XeryusTC> muahahaha
14:10:23  <PublicServer> <XeryusTC> changed MSH 4b a bit :P
14:10:47  <PublicServer> <Nickman> why? :)
14:10:56  <PublicServer> <XeryusTC> to make some room :P
14:10:59  <PublicServer> <Nickman> ;)
14:13:50  <PublicServer> <Nickman> Wabourne Mines was a bit big for only one train :D
14:14:01  <PublicServer> <Nickman> 3 plats, and only one train... make atleast 3 then...
14:14:11  <PublicServer> <Nickman> it will NEVER cause jams :p
14:15:41  <PublicServer> <XeryusTC> nickman: make trains according to production, not station size
14:16:22  <PublicServer> <Nickman> yeah, but if I build a station with two plats, I start with two trains
14:16:33  <PublicServer> <Nickman> if I build one with 3 plats, I make three... you see? :)
14:16:38  <PublicServer> <XeryusTC> well, just look at the industries production ;)
14:16:45  <PublicServer> <XeryusTC> not at the amount of platforms :P
14:17:05  <PublicServer> <Nickman> blah! :D
14:17:11  <PublicServer> <Nickman> it will increase eventuelly so...
14:17:13  <PublicServer> <Nickman> :D
14:17:24  <PublicServer> <XeryusTC> well, most industries dont in this game :s
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14:17:30  <PublicServer> <Nickman> why?
14:17:30  *** openttdcoop sets mode: +v raWt
14:17:56  <PublicServer> <XeryusTC> dunno
14:18:00  <PublicServer> <XeryusTC> or im just not patient enough :P
14:18:06  <PublicServer> <Nickman> my industries have grown
14:18:22  <PublicServer> <Nickman> :p
14:18:31  <PublicServer> <XeryusTC> hmm, maybe mine just dont :o
14:18:38  <PublicServer> <XeryusTC> or im not patient enough :P
14:20:38  <Mks> !password
14:20:38  <PublicServer> Mks: griefs
14:20:59  <PublicServer> *** Mks joined the game
14:23:29  <PublicServer> <Nickman> BOOM
14:24:02  <PublicServer> <XeryusTC> Nickman: you gonna make that pickup station?
14:24:23  <PublicServer> <Nickman> I don't won't to ake the connections though? :)
14:24:32  <PublicServer> <Nickman> you made two already!
14:24:35  <PublicServer> <Nickman> w000T :D
14:24:36  <PublicServer> <XeryusTC> no, i already made 2 ins :P
14:24:43  <PublicServer> <XeryusTC> the only 2 required if everything is ok :P
14:24:50  <PublicServer> <Nickman> :D
14:24:51  <PublicServer> <Nickman> indeed...
14:25:05  *** Progman has quit IRC
14:25:19  <PublicServer> <Nickman> where will you make the outs?
14:25:28  <PublicServer> <Nickman> k :S
14:25:29  <PublicServer> <Nickman> :D
14:25:58  <PublicServer> <XeryusTC> oh, that's not a very good place :o
14:26:07  <PublicServer> <Nickman> then move them :)
14:26:11  <PublicServer> <Nickman> I'll be back in a minute ;)
14:31:03  *** Yexo has quit IRC
14:32:09  <PublicServer> <Spike> station spread = 64?
14:32:13  <PublicServer> <XeryusTC> yes
14:33:14  <PublicServer> <XeryusTC> hmm, the other side might be better indeed
14:38:13  <PublicServer> *** Mark has left the game (connection lost)
14:38:22  <PublicServer> <XeryusTC> oh noes!
14:38:26  <PublicServer> <XeryusTC> le mark has gone!
14:38:51  <Mark> i be here
14:39:00  <PublicServer> <Nickman> may I build a stupid station XTC? :D
14:39:16  <PublicServer> <XeryusTC> as long as it is effecient :P
14:39:20  <PublicServer> <Nickman> check? :D
14:39:44  <PublicServer> <Nickman> efficient enough?
14:39:51  <PublicServer> <XeryusTC> meh, pbs :s
14:39:57  <PublicServer> <Nickman> :D
14:39:59  <PublicServer> <Nickman> guess not ;)
14:40:04  <PublicServer> <XeryusTC> oil pickup :P
14:40:10  <PublicServer> <Nickman> :p
14:40:21  <PublicServer> <Nickman> let me see...
14:40:35  <PublicServer> <Nickman> think it should be able to handle it though....
14:44:59  <PublicServer> <XeryusTC> all the time you have no traffic
14:45:03  <PublicServer> <XeryusTC> and then you get 5 trains in a row :o
14:45:08  <PublicServer> <Nickman> :D
14:45:53  <PublicServer> <Nickman> to far from OIL pickup... :D
14:46:00  <PublicServer> <XeryusTC> :P
14:46:19  <PublicServer> <Nickman> you have two choises, live witht he PBS one, or fix it so I can use this one :D
14:46:20  <PublicServer> <XeryusTC> i moved it a bit for you :P
14:46:30  <PublicServer> <Nickman> nope
14:46:35  <PublicServer> <Nickman> even the closest tile is to far :D
14:46:36  <PublicServer> <XeryusTC> not enough then?
14:46:42  <PublicServer> <Nickman> nope
14:46:48  <PublicServer> <XeryusTC> build it where the !steel goods pickup here sign is
14:47:19  <PublicServer> <Nickman> how is it that that is possible, but not my location?
14:47:43  <PublicServer> <XeryusTC> dunno :P
14:47:48  <PublicServer> <XeryusTC> but that station is about the limit :P
14:48:02  <PublicServer> <Nickman> ....
14:48:13  <PublicServer> <XeryusTC> well, the limit is even further away :P
14:49:16  <PublicServer> <XeryusTC> well, done with ML connections :)
14:49:24  <PublicServer> <XeryusTC> fortunately i only need to make them one way :D
15:01:45  *** danny has joined #openttdcoop
15:01:50  *** openttdcoop sets mode: +v danny
15:03:55  <danny> !password
15:03:55  <PublicServer> danny: sauces
15:05:27  <PublicServer> <XeryusTC> oh, dinner time
15:05:30  <PublicServer> <XeryusTC> bbl
15:05:32  <PublicServer> <Nickman> station done :D
15:05:47  <PublicServer> <Nickman> thats early for dinner? :)
15:09:18  <danny> website down?
15:09:25  <PublicServer> <Nickman> has been for a while
15:09:40  <danny> Ahh, i havent played this for some time and was looking for the server IP
15:09:43  <danny> can someone help out?
15:09:48  <danny> so i can connect
15:10:07  <Nickman87> !ip
15:10:07  <PublicServer> Nickman87: ps.openttdcoop.org
15:10:11  <Nickman87> voila ;)
15:10:18  <danny> cheers!
15:10:21  <danny> !password
15:10:21  <PublicServer> danny: sauces
15:10:25  <Nickman87> :)
15:11:57  <danny> entering the IP isnt bringing it up
15:12:07  <danny> cant connect, still trying to remember how to play this :)
15:12:14  <Mark> !password
15:12:14  <PublicServer> Mark: sauces
15:12:40  <KenjiE20> www.openttdcoop.ammler.ch/wiki/Quickstart
15:13:06  <PublicServer> *** Mark joined the game
15:16:04  <PublicServer> <Mks> are you here Xeryus?
15:16:21  <LordAzamath> kerjus
15:16:22  <danny> is there some way i can download an out of date nightly? i need 17170 but current is 17190
15:16:24  <LordAzamath> kserjus*
15:16:44  <Ammler> !tell danny about !dl
15:16:44  <PublicServer> danny: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:16:45  <LordAzamath> lol.. kerjus means a beggar in Estonian :D
15:16:57  <PublicServer> <Mks> well I am using autoupdater for that
15:17:11  <danny> !dl
15:17:11  <PublicServer> danny: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:17:16  <KenjiE20> www.openttdcoop.ammler.ch/wiki/Quickstart
15:17:16  <LordAzamath> lol
15:17:41  <danny> !dl win32
15:17:41  <PublicServer> danny: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
15:17:46  *** Fuco has joined #openttdcoop
15:17:47  <PublicServer> <XeryusTC> back
15:17:51  *** openttdcoop sets mode: +v Fuco
15:18:02  <PublicServer> <Mark> me too
15:18:06  <danny> thanks again guys, i'll be up and running soon
15:18:16  <PublicServer> <Mks> Xeryus I put a Sign !what SLH? and mm wich one is it suppose to be connected to?
15:18:47  <PublicServer> <XeryusTC> double bridging using shared bridges :D
15:19:30  <danny> !grf
15:19:30  <PublicServer> danny: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
15:20:03  <PublicServer> <XeryusTC> see !shared bridges
15:20:11  <danny> latest grf is 8 months ago
15:20:18  <danny> is that right one to download?
15:21:03  <Ammler> yes, together with bananas
15:21:48  <PublicServer> <Mark> we need trains
15:21:55  <PublicServer> <Spike> mks that 1 i would connect to the rails that is close to it
15:22:02  <danny> !grf
15:22:02  <PublicServer> danny: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
15:22:40  <Ammler> danny: replace org with ammler.ch
15:22:46  <danny> ahh thanks
15:22:52  <danny> not finding server ;)
15:23:33  <PublicServer> <Mks> k just thought I should ask cause connected another industry to the wrong SLH it seems
15:23:43  <PublicServer> *** Mark has left the game (leaving)
15:24:14  <PublicServer> <XeryusTC> it is prefered to connect to the nearest slh
15:24:56  <PublicServer> <Mks> wasn't anyone that near but sure wasn't nearest one tho much closer for the train to travel that way I connected it
15:24:57  <danny> the grf pack isnt hosted on the new site
15:25:12  <danny> atleast not from the adress it was giving me being replaced with .ammler.ch
15:25:15  <Ammler> hmm
15:25:25  <Ammler> then use http://mz.openttdcoop.org/newgrfs
15:25:30  <danny> http://www.openttdcoop.ammler.ch/newgrfs/ottdc_grfpack_7.3.rar
15:25:32  <planetmaker> it is, but the links don't match afaik
15:25:35  <danny> Object not found!
15:25:58  <planetmaker> hm
15:26:11  <danny> sorted thanks
15:27:02  <PublicServer> <XeryusTC> Mks: it is more important to keep lines short and get trains onto the ML
15:27:30  <danny> right just downloading them, i'll brb probably asking something else in 5 mins ;)
15:27:47  <PublicServer> <Mks> I see
15:27:47  <danny> thanks for the help so far
15:28:03  <planetmaker> no worries
15:28:20  <planetmaker> @quickstart
15:28:21  <Webster> HTTP Error 404: Not Found - http://www.openttdcoop.org/wiki/Quickstart
15:28:41  <KenjiE20> www.openttdcoop.ammler.ch/wiki/Quickstart <-- hence why I didn't use it
15:28:43  <planetmaker> ^ you know that link (well, if re-written to match the replacement wiki)
15:35:03  <danny> ive been using that link so far
15:35:10  <planetmaker> :-)
15:35:13  <danny> but some of the links from it dont correlate with the new site
15:35:23  <planetmaker> :-(
15:35:27  <Ammler> there is no new site
15:35:37  <danny> well, with the ammler replacement
15:35:39  <Ammler> it is just a copy of the current site
15:35:48  <danny> but the download links dont seem to be hosted on the copy
15:36:03  <danny> or atleast when i try to follow the DL links replaced with ammler it isnt found
15:36:26  <planetmaker> what do you want to download besides the newgrf pack?
15:37:35  <danny> i have the grf pack now i need to get bananas
15:37:53  <danny> not sure which i need though
15:37:57  <Ammler> bananas is down too?
15:37:58  <planetmaker> both
15:37:59  <PublicServer> <Mks> I'll do 4 then since its almost track to it anyway
15:38:10  <Ammler> (still)
15:38:14  <planetmaker> it isn't
15:38:17  <danny> no, bananas is up
15:38:20  <planetmaker> at least the webinterface works
15:38:25  <danny> im not sure which grfs i need to download though
15:38:35  <Ammler> all which it tells you to
15:38:45  <Ammler> just read the damn quickstart :-)
15:38:57  <danny> i have :P
15:39:04  <danny> !quickstart
15:39:08  <danny> !qs
15:39:15  <planetmaker> @quickstart
15:39:16  <Webster> HTTP Error 404: Not Found - http://www.openttdcoop.org/wiki/Quickstart
15:39:20  <planetmaker> ^^ :-)
15:39:57  <danny> :P
15:40:04  <XeryusTC> !rcon patch raw_industry_construction 2
15:40:10  <danny> !password
15:40:10  <PublicServer> danny: orgasm
15:40:30  <PublicServer> *** Dan joined the game
15:40:34  <danny> im in :)
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15:47:20  <PublicServer> *** Nickman has joined spectators
15:48:44  <PublicServer> *** Dan has left the game (leaving)
15:48:52  <Mark> !password
15:48:52  <PublicServer> Mark: molars
15:49:04  <PublicServer> *** Mark joined the game
15:49:22  <PublicServer> <Mark> let's prospect 10 of each?
15:50:28  <PublicServer> <Mark> incoming
15:50:32  <planetmaker> that was a short visit, danny ;-)
15:52:02  <PublicServer> <Mark> the sync obessesion is getting out of hand
15:52:10  <PublicServer> <Mark> it's hardly relevant on regular networks
15:52:11  <PublicServer> <XeryusTC> quite :P
15:52:40  <PublicServer> <XeryusTC> that's what i said :P
15:52:44  <PublicServer> <Mark> seems even SL bridges are doubled and synced now
15:52:45  <PublicServer> <XeryusTC> it is only needed on very dense traffic :P
15:52:49  <PublicServer> <Mark> yeah
15:53:00  <PublicServer> <Mark> if there are 4 tiles between trains you're fine with unsynced
15:53:31  <danny> oh, i joined, then realised i probably need to practice
15:53:35  <danny> was a bit confusing :)
15:53:43  <danny> so just rereading the strategies
15:53:50  <danny> and maybe do a small single player
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15:55:17  <danny> either that or break something
16:38:00  <Fuco> !password
16:38:00  <PublicServer> Fuco: clerks
16:38:16  <PublicServer> *** Fucoo joined the game
16:46:59  <PublicServer> <Spike> is it wrong to ask why ppl keep building depots whule there is a service center?
16:47:13  <PublicServer> <Spike> while*
16:48:01  <PublicServer> <Mks> where is the service center?
16:48:08  <PublicServer> <Spike> near ~SC01
16:48:31  <PublicServer> <Mks> shouldn't there be at least 2 service centers?
16:49:01  <PublicServer> <Mark> arent there?
16:49:24  <PublicServer> <Spike> i know there is SC01 but not a 2
16:49:36  <PublicServer> <Mks> yeah is one at SC 01
16:49:47  <PublicServer> <Fucoo> oh nice, some1 noticed my random art
16:49:48  <PublicServer> <Spike> easy to create one...
16:49:55  <PublicServer> <Mks> tho thats very far when you need a train on other side of map
16:50:21  <PublicServer> <Fucoo> mks, if you want to add trains to new station, just build depot, release trains and then remove depot
16:50:24  <PublicServer> <Fucoo> nobody will know
16:50:26  <PublicServer> <Fucoo> ;P
16:50:28  <PublicServer> <Mks> lol
16:50:57  <PublicServer> <Mks> I mean there could be like 1 depot at each SL at least just for building new trains that is
16:51:28  <PublicServer> <Spike> what's the use of a service center then
16:51:48  <PublicServer> <Mks> well yeah
16:51:53  <PublicServer> <Fucoo> well, only practical use i can see is
16:51:58  <PublicServer> <Fucoo> when you order all trains go to depots
16:52:02  <PublicServer> <Fucoo> they wont mess entire map
16:52:09  <PublicServer> <Fucoo> coz they will have to go to the SC
16:52:19  <PublicServer> <Mks> well if you build depots trains can't enter that doesn't happen either
16:52:19  <PublicServer> *** Mark has left the game (leaving)
16:52:25  <PublicServer> <Fucoo> true
16:56:04  <PublicServer> <XeryusTC> oh, industries :D
16:58:35  <PublicServer> <Fucoo> it seems like we need a bit more iron
16:58:45  <PublicServer> <Fucoo> steel trains are queuing a bit ;p
16:58:57  <PublicServer> <Mks> well to many steel trains then :P
16:59:04  <PublicServer> <XeryusTC> some will be delived soon i guess
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17:01:24  <PublicServer> <Fucoo> mks, you know you can build terminus stations  ;P those are much more compact
17:01:32  <PublicServer> <Mks> yes
17:01:35  <PublicServer> <XeryusTC> dont build termini
17:01:37  <PublicServer> <Mks> but I like ro ro station
17:01:39  <PublicServer> <XeryusTC> they're inefficient
17:01:44  <PublicServer> <Mks> they can handel alot more trains
17:01:45  <PublicServer> <Fucoo> oh yea
17:01:48  <PublicServer> <Mks> if you need to increase
17:01:48  <PublicServer> <Fucoo> like for 2 trains
17:01:52  <PublicServer> <Fucoo> it makes a difference ;p
17:01:58  <PublicServer> <Mks> well
17:02:02  <PublicServer> <Mks> some stations got 10 trains
17:02:03  <PublicServer> <XeryusTC> it does when industries grow ;)
17:02:53  <PublicServer> <Fucoo> i don't really think it will "pay off" even for 10 trains
17:03:31  <PublicServer> <Spike> there also a 2nd SC
17:03:37  <PublicServer> <Mks> well thing is a train can enter and leave at the same time with a ro ro so even with not that many trains its good
17:03:42  <PublicServer> *** Nickman has joined company #1
17:03:47  <PublicServer> <Nickman> hi
17:03:50  <PublicServer> <XeryusTC> well, there are also very annoying deadlocks caused by trains visiting termini that dont have an order to go there
17:04:35  <Airot> !password
17:04:35  <PublicServer> Airot: fliers
17:04:43  <PublicServer> *** Natzoa has left the game (connection lost)
17:05:01  <PublicServer> *** Natzoa joined the game
17:05:01  <Mark> if you have to make terminus make an improved one :P
17:05:06  <Mark> with one exit per entry
17:05:14  <Mark> instead of shared ones
17:05:19  <PublicServer> <Spike> like the oil/steel goods pickup
17:05:24  <PublicServer> <Nickman> who is changing my exit? :)
17:05:56  <PublicServer> <Fucoo> im not saying terminus is more efficient in general, coz that's probably not true
17:05:58  <PublicServer> <Nickman> why all the terraforming XeryusTC?
17:05:59  <PublicServer> <Fucoo> but with all those roros
17:06:03  <PublicServer> <Fucoo> its kind of a mess
17:06:16  <PublicServer> <XeryusTC> Nickman: improve the exit
17:06:17  <PublicServer> <Fucoo> just look at the SLH03
17:06:22  <PublicServer> <XeryusTC> trains are forced one way around the ML now
17:06:25  <PublicServer> <XeryusTC> or the other way
17:06:33  <PublicServer> <XeryusTC> which leads to trains taking huge detours
17:06:46  <PublicServer> <Nickman> they are not forced, they have the choise when they exit...
17:06:58  <PublicServer> <Spike> power station xery
17:07:02  <PublicServer> <Nickman> maybe they don't always take the RIGHT choise :)
17:07:03  <PublicServer> <Spike> it's not connected
17:07:06  <PublicServer> <XeryusTC> well, some trains do go the wrong way
17:07:08  <PublicServer> <Nickman> :)
17:07:12  <PublicServer> <Nickman> could be ;)
17:07:38  <PublicServer> <Spike> need to move your tunnels 1 tile longer XeryusTC
17:07:49  <PublicServer> <Spike> that won't work
17:07:50  <PublicServer> <Spike> not connected
17:07:52  <PublicServer> <Spike> power station
17:07:56  <PublicServer> <Spike> listen!?
17:08:03  <PublicServer> <Spike> ah..
17:08:06  <PublicServer> <Spike> dman graphics
17:08:11  <PublicServer> <XeryusTC> :P
17:08:15  <PublicServer> <Spike> looked like the same level
17:08:36  <PublicServer> <XeryusTC> :o
17:08:36  <PublicServer> <Nickman> oh no XeryusTC, out of sync!!!! :D
17:08:40  <PublicServer> <Spike> still gonna annoy you
17:08:42  <PublicServer> <Spike> and.. CL!
17:08:43  <PublicServer> <XeryusTC> /care
17:08:46  <PublicServer> <Spike> twice
17:08:50  <PublicServer> <XeryusTC> cl where?
17:08:53  <PublicServer> <Nickman> :p
17:09:14  <PublicServer> <XeryusTC> those tunnels dont really matter :P
17:09:39  <PublicServer> <Spike> :)
17:09:48  <PublicServer> <XeryusTC> also, syncing isnt too bad with such a empty line
17:10:07  <PublicServer> <Spike> still CL there :0
17:10:11  <PublicServer> <Spike> only it's 4 now :D
17:10:21  <PublicServer> <XeryusTC> cl doesnt really matter on those things
17:11:05  <PublicServer> <XeryusTC> also, the other one isnt my fault :P
17:12:35  <PublicServer> <Nickman> voila ;)
17:12:41  <PublicServer> <XeryusTC> that's ugly
17:12:45  <PublicServer> <Nickman> nah
17:12:55  <PublicServer> <Spike> no voila... :)
17:13:23  <PublicServer> <Spike> fits the landscape ;)
17:13:26  <PublicServer> <Spike> nobody will notice ;)
17:13:30  <PublicServer> <XeryusTC> no it doesnt :P
17:13:42  <PublicServer> <Nickman> :p
17:13:45  <PublicServer> <Nickman> make it pretty!
17:13:48  <PublicServer> <Spike> what TF for a rail? :)
17:13:54  <PublicServer> <XeryusTC> anyway, that tunnel doubling is fuggly
17:14:22  <PublicServer> <Nickman> where?
17:14:45  <PublicServer> <XeryusTC> atleast make it look like it was tgp that created this artificial hill :P
17:14:58  <PublicServer> <Nickman> tgp?
17:15:08  <PublicServer> <XeryusTC> name of the terrain generator :P
17:15:11  <PublicServer> <Nickman> :D
17:15:36  <PublicServer> <XeryusTC> see, perfect :P
17:15:46  <PublicServer> <Spike> no.. dead land... :)
17:15:47  <PublicServer> <Nickman> nobody will ever notice ;)
17:17:29  <PublicServer> <Nickman> moar trains!!! :D
17:17:34  <PublicServer> <XeryusTC> indeed :)
17:20:17  <ODM> please, add 1 train:P
17:20:24  <ODM> then we have moar
17:20:34  <PublicServer> <XeryusTC> lame
17:20:44  <OwenS> !password
17:20:44  <PublicServer> OwenS: cavern
17:21:31  <PublicServer> *** Natzoa has left the game (leaving)
17:25:51  <PublicServer> <XeryusTC> MOAR TRAINS :D
17:25:55  <PublicServer> <Nickman> working on it...
17:25:58  <PublicServer> <Nickman> building huge station :D
17:25:58  <PublicServer> <Spike> roar trains?
17:26:03  <PublicServer> <Nickman> at Fort Matburg Springs :D
17:26:50  <PublicServer> <XeryusTC> i just made a few more :P
17:27:13  <PublicServer> * Spike stopped the mighty teleporter btw
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17:27:40  <PublicServer> <XeryusTC> tssk
17:27:52  <ODM> hmm OwenS, stop hogging the queue:P
17:28:05  <^Spike^> xD
17:29:28  <ODM> he died in the queue or something, been 8 minutes
17:29:29  <PublicServer> *** Owen has left the game (connection lost)
17:29:35  <ODM> ah timing
17:29:38  <PublicServer> <Nickman> Spike you want to make some trains? :D
17:29:42  <PublicServer> *** 0DM has left the game (connection lost)
17:29:50  <ODM> !password
17:29:50  <PublicServer> ODM: cavern
17:29:57  <OwenS> ODM: I just came back to discover it... sitting there...
17:30:01  <PublicServer> *** 0DM joined the game
17:30:03  <ODM> i noticed:P
17:30:10  <PublicServer> <Spike> owen this game ain't so big.. :D
17:30:13  <PublicServer> <Spike> yet.. :D
17:30:42  <PublicServer> <0DM> so, how goes?:D
17:31:03  <PublicServer> <XeryusTC> hmm, steel pickup was full of trains wasnt it? :P
17:31:23  <PublicServer> * XeryusTC creates some extra trains for it :D
17:31:24  <PublicServer> <Spike> it was jamming up the goods pickup trains
17:31:40  <PublicServer> <Spike> so i removed the full load again
17:31:48  <PublicServer> <Spike> need more iron ore rather then steel
17:31:53  <PublicServer> <Spike> we have 30 steel trains
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17:32:18  <PublicServer> <XeryusTC> i just made extra iron ore
17:32:23  <PublicServer> <Spike> we have more steel trains then iron ore
17:32:24  <PublicServer> <XeryusTC> both stations and trains
17:32:42  <PublicServer> <Spike> 19 iron trains
17:32:49  <PublicServer> <XeryusTC> the average distance on steel is larger though ;)
17:32:51  <PublicServer> <Spike> vs 30 steel trains..
17:32:56  <PublicServer> <Spike> .... :)
17:33:22  <PublicServer> <Nickman> voila, added 12 trains
17:33:23  <PublicServer> <Nickman> happy now?
17:33:35  <PublicServer> <0DM> no
17:33:38  <PublicServer> <0DM> i never am:p
17:33:41  <PublicServer> <XeryusTC> this is starting to become a true ps game
17:33:41  <PublicServer> <Nickman> :(
17:33:46  <PublicServer> <XeryusTC> adding more and more trains all the time :o
17:33:47  <PublicServer> <Nickman> why? :)
17:33:47  <PublicServer> *** Talonius joined the game
17:33:50  <PublicServer> <Nickman> yeah
17:33:53  <PublicServer> <Nickman> that is what we need to do!
17:33:55  <PublicServer> <Nickman> MOAR trains!
17:34:11  <PublicServer> <0DM> because someone made the baby jesus cry
17:34:14  <PublicServer> <Nickman> check my stations at Fort Matburg Springs Spike ;-)
17:34:25  <PublicServer> <Spike> ........
17:34:44  <PublicServer> <Spike> atleast you didn't make them 1 big station
17:34:44  <PublicServer> <Nickman> I wanted to add the coal to the north to...
17:34:45  <PublicServer> <XeryusTC> jezus, jezus christ
17:34:53  <PublicServer> <Nickman> but it is a bit to far?
17:35:01  <PublicServer> <0DM> xeryus, either make it jesus, or christus
17:35:03  <PublicServer> <0DM> cant have both:p
17:35:06  <PublicServer> <XeryusTC> you could've done with just 9 platforms on one station you know ;)
17:35:17  <PublicServer> <Nickman> this is more fun :)
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17:35:32  <PublicServer> <XeryusTC> also, too many trains for the ore thingy :P
17:35:37  <PublicServer> <XeryusTC> and the wood thingy
17:35:43  <PublicServer> <XeryusTC> the entire station actually :P
17:35:50  <PublicServer> <0DM> subtlety is key here
17:35:51  <PublicServer> <XeryusTC> could do with 1-2 trains per cargo :P
17:36:00  <PublicServer> <Nickman> it will increase...
17:36:05  <PublicServer> <Nickman> why do you care so much? :p
17:36:08  <PublicServer> <Nickman> let them load
17:36:16  <PublicServer> <Nickman> they have some travel time to you know ;)
17:36:24  <PublicServer> *** 0DM has left the game (leaving)
17:36:31  <PublicServer> <Talonius> Ooo, a cargo game, I like them better ;)
17:36:32  <PublicServer> <XeryusTC> i hate to have 3 trains simultainisly waiting for the 4th train to load :P
17:36:49  <PublicServer> <Nickman> 3 trains per station...
17:37:05  <PublicServer> <Nickman> the industries will grow and it will need more trains so...
17:37:08  <PublicServer> <Nickman> stop crying :)
17:37:33  <PublicServer> <XeryusTC> yes, but it is very useless :P
17:37:50  <PublicServer> <Nickman> nananana, I can't hear you....
17:37:51  <PublicServer> <Nickman> :D
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17:38:19  <PublicServer> <XeryusTC> stop it you silly child :P
17:38:23  <PublicServer> <Nickman> :p
17:39:28  <PublicServer> <Nickman> at least I provide some traffic!
17:39:40  <PublicServer> <XeryusTC> that's sitting in the station all the time :o
17:39:43  <XeryusTC> !rcon patch raw_industry_construction 1
17:39:48  <PublicServer> <Nickman> it wont in the future!
17:40:05  <PublicServer> <XeryusTC> they*
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17:40:15  <PublicServer> <Nickman> it = the traffic
17:40:16  <PublicServer> <Nickman> :D
17:41:50  <PublicServer> <XeryusTC> lies!
17:42:04  <PublicServer> <Nickman> one train has left already! :D
17:42:06  <PublicServer> <Nickman> two!
17:42:40  <PublicServer> <XeryusTC> gz
17:43:02  <PublicServer> <XeryusTC> adding full load orders to steel trains again :P
17:43:17  <PublicServer> <XeryusTC> jam :D
17:43:21  <PublicServer> <Nickman> CRAZY!
17:43:23  <PublicServer> <Nickman> :D
17:43:30  <PublicServer> <XeryusTC> oh, silly train turned around in a pbs part :P
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17:47:56  <PublicServer> <XeryusTC> lalala, creating unneeded stress on slh 1 :D
17:47:56  *** openttdcoop sets mode: +v Wolle
17:48:08  <PublicServer> <Nickman> why?
17:48:17  <PublicServer> <XeryusTC> because im building trains that use it to turn around :P
17:48:18  <PublicServer> <Nickman> trains turning?
17:48:25  <PublicServer> <Nickman> bad person!
17:48:34  <PublicServer> <XeryusTC> oh cool
17:48:48  <PublicServer> <XeryusTC> and then they need another hub to get onto the empty lane again :P
17:48:49  <PublicServer> <Nickman> ?
17:48:53  <PublicServer> <Nickman> lol
17:48:57  <PublicServer> <Nickman> what did you think? :D
17:49:06  <PublicServer> <Nickman> they will use the steel drop prolly
17:49:11  <PublicServer> <XeryusTC> prolly
17:49:22  <PublicServer> <XeryusTC> but they cant get to pickup from there :P
17:49:29  <PublicServer> <Nickman> :p
17:49:36  <PublicServer> <Nickman> full detour ;)
17:49:45  <PublicServer> <Nickman> so you just messed up the entire network? :)
17:49:53  <PublicServer> <Nickman> congrats ;)
17:50:06  <PublicServer> <Mks> who did what and where?
17:50:25  <PublicServer> <XeryusTC> i wonder how they plan to get to the station though :P
17:50:26  <PublicServer> <Nickman> XeryusTC created trains on a bad track so trains will have to loop for a while...
17:50:32  <PublicServer> <Mks> ahh
17:50:50  <PublicServer> <Spike> ... :)
17:51:04  <PublicServer> <XeryusTC> maybe they'll loop forever! :P
17:51:07  <PublicServer> <Mks> how many SLH are there?
17:51:11  <PublicServer> <Spike> i didn't label the SC depots for nothing? :)
17:51:12  <andy|p> !password
17:51:12  <PublicServer> andy|p: crofts
17:51:16  <PublicServer> <Nickman> they wont :p
17:51:21  <PublicServer> <XeryusTC> Mks: 6
17:51:28  <PublicServer> <Mks> k
17:51:29  <PublicServer> <XeryusTC> Nickman: i build them at a SC
17:51:30  <PublicServer> *** andyp joined the game
17:51:38  <PublicServer> <XeryusTC> but they were build in the wrong direction :P
17:52:28  <PublicServer> <Talonius> I've never really understood those little logic gate trains
17:53:24  <PublicServer> <Nickman> they don't pass trough my station at least ;)
17:53:29  <PublicServer> <Nickman> so they will take a foll loop
17:53:32  <PublicServer> <XeryusTC> oh, they will make a loop probably
17:53:37  <PublicServer> <XeryusTC> or turn around in another SLH
17:53:39  <PublicServer> <Nickman> full
17:53:46  <PublicServer> <XeryusTC> and use your station to get into the right ML lane again :P
17:53:49  <PublicServer> <Nickman> they will end up on a bad lane again then...
17:53:52  <PublicServer> <Nickman> :D
17:53:56  <PublicServer> <Nickman> that is possible :)
17:53:57  <PublicServer> <Mks> gah 4 tunnels
17:54:06  <PublicServer> <Nickman> where do you want to tunnel Mks? :)
17:54:12  <PublicServer> <Nickman> nope, they don't take SLH :)
17:54:21  <PublicServer> <XeryusTC> the new SLH he's building i suppose :P
17:54:49  <PublicServer> <Nickman> we need more?
17:54:56  <PublicServer> <Mks> well I am building SLH 7 since well many industries are strangely connected to slh 3
17:55:04  <PublicServer> <XeryusTC> oh, i get it now, they made that entire loop because they can only enter from one side :P
17:55:14  <Seppel> !password
17:55:14  <PublicServer> Seppel: crofts
17:55:18  <PublicServer> <Nickman> ah, indeed :)
17:55:19  <PublicServer> <XeryusTC> should've gone for slh2-town drop-destination :P
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17:56:14  <PublicServer> <Nickman> huge tunnels :D
17:56:24  <PublicServer> <Nickman> why don't you bridge first en then tunnel?
17:56:34  <PublicServer> *** andyp has left the game (leaving)
17:56:36  <PublicServer> <XeryusTC> mks: raise the ML on one side, then you ccan shorten them :P
17:56:36  <PublicServer> <Nickman> like that?
17:56:41  <PublicServer> <Mks> so much height diffrence
17:56:56  <PublicServer> <Nickman> yeah, there is alot of difference in this map
17:57:06  <PublicServer> <Mks> that would be better ofc
17:57:12  <PublicServer> <Mks> well mayhbe I can rebuild the ML
17:57:51  <PublicServer> <Mks> will raise level on ML should solve it I guess
17:58:08  <PublicServer> <Nickman> you need that heigh for bridge :)
17:58:16  <PublicServer> <Mks> yeah
17:58:17  <PublicServer> <Nickman> so you could rase the top most part of the ml ;)
17:58:53  <PublicServer> <Mks> so many trains tho
17:59:13  <PublicServer> <XeryusTC> doesnt matter if they're stuck for a few secs
17:59:21  <PublicServer> <Nickman> didnt say it should be all flat though :D
17:59:31  <PublicServer> <Nickman> ouch :D
17:59:36  <PublicServer> <Nickman> that is harsh
17:59:40  <PublicServer> *** Sepp has left the game (connection lost)
18:00:11  *** Seppel`` has joined #openttdcoop
18:00:16  *** openttdcoop sets mode: +v Seppel``
18:00:17  <Seppel``> !password
18:00:17  <PublicServer> Seppel``: crofts
18:00:49  <PublicServer> <Nickman> tunnel it ;)
18:01:06  <Seppel``> !password
18:01:06  <PublicServer> Seppel``: rebuke
18:01:16  <PublicServer> *** Sepp joined the game
18:02:10  <PublicServer> <Mks> /tunnels 5 9
18:02:14  <PublicServer> <Nickman> 2 ;)
18:02:18  <PublicServer> <Mks> k
18:02:20  <PublicServer> <Mks> well
18:02:24  <PublicServer> <Mks> maybe 3?
18:02:33  <PublicServer> <Nickman> 11 is limit
18:02:41  <PublicServer> <Nickman> you coul always do more, but shouldnt be needed
18:02:46  <PublicServer> <Mks> well
18:02:57  <PublicServer> <Mks> bettwen the tunnels they can't switch tunnel
18:03:19  <PublicServer> <Nickman> no, but if they are seperated already, they don't need to repick
18:03:20  <PublicServer> <Nickman> :)
18:03:30  <PublicServer> <Nickman> 2 tunnels is perfect
18:07:06  <PublicServer> <XeryusTC> oh, nearly 300 trains
18:07:20  <PublicServer> <XeryusTC> that's quite surprisingly low for such a completed network :o
18:07:23  *** Seppel has quit IRC
18:08:01  <PublicServer> <XeryusTC> added some trains to the grain pickup btw
18:10:54  <PublicServer> *** Sepp has joined spectators
18:11:49  <PublicServer> <Nickman> then add some more industries!
18:11:51  <PublicServer> <Nickman> :D
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18:17:45  *** openttdcoop sets mode: +v Audigex
18:18:46  <Audigex> haihai
18:33:39  <PublicServer> <XeryusTC> who keeps removing those depots from SLs?
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18:47:03  <Audigex> !password
18:47:03  <PublicServer> Audigex: atoned
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18:55:26  <PublicServer> <Mks> SLH 07 finnaly finnished its well a bit spread out tho
18:56:03  <PublicServer> *** XeryusTC has left the game (connection lost)
18:57:23  <PublicServer> <Nickman> WTF, my iron ore industrie died while it was being served!
18:57:48  <PublicServer> *** Nickman has joined company #1
19:00:41  <PublicServer> <Mks> anyone still here?
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19:06:55  <danny> !password
19:06:55  <PublicServer> danny: pucked
19:07:12  <PublicServer> *** Mks has left the game (leaving)
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19:16:11  <PublicServer> *** Sepp has left the game (leaving)
19:19:52  <OwenS> !password
19:19:52  <PublicServer> OwenS: motels
19:25:59  <PublicServer> *** Owen has left the game (connection lost)
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19:48:33  <Mark> !password
19:48:33  <PublicServer> Mark: versed
19:48:42  <PublicServer> *** Mark joined the game
19:48:46  <PublicServer> <Mark> evening
19:48:57  <PublicServer> <Dan> hey
19:51:55  <PublicServer> <Mark> Dan: why are you leveling random pieces of land?
19:52:08  <PublicServer> <Dan> one peice
19:52:16  <PublicServer> <Mark> yeah, why?
19:52:18  <PublicServer> <Dan> i read the plan
19:52:21  <PublicServer> <Dan> it says passengers also
19:52:25  <PublicServer> <Dan> so i grow city
19:52:29  <PublicServer> <Mark> huh?
19:52:34  <PublicServer> <Mark> it says "no pax!"
19:52:45  <PublicServer> <Mark> how does that translate to passengers also?
19:53:05  <PublicServer> <Dan> network plan
19:53:10  <PublicServer> <Dan> town/coaldrop
19:53:18  <PublicServer> <Mark> town drop = goods drop
19:53:31  <PublicServer> <Dan> ahh sorry
19:54:05  <PublicServer> <Dan> also the wtf sign
19:54:07  <PublicServer> <Dan> now me
19:54:11  <PublicServer> <Dan> not*
19:55:25  <PublicServer> <Mark> we log all actions
19:55:33  <PublicServer> <Mark> denying it makes you look pretty stupid
19:55:38  <PublicServer> <Dan> Yes, i wasnt the one changing it.
19:55:43  <PublicServer> <Mark> no that was me
19:55:46  <PublicServer> <Mark> i restored it
19:56:11  <PublicServer> <Dan> i'll go back to making the coal mine now.
19:56:21  <PublicServer> <Mark> good idea
20:00:08  <PublicServer> *** Nickman has joined company #1
20:00:13  <PublicServer> <Nickman> hi all
20:00:18  <PublicServer> <Mark> hello Nickman
20:00:27  <PublicServer> <Dan> hey
20:00:51  <PublicServer> <Dan> industries near the mainlines, we just leave them?
20:00:58  <PublicServer> <Nickman> no, you can connect them :
20:00:59  <PublicServer> <Mark> we cant kill them can we?
20:01:16  *** ed__ has joined #openttdcoop
20:01:21  *** openttdcoop sets mode: +v ed__
20:01:31  <PublicServer> <Dan> for exampe the one labelled !!!!!! here
20:01:47  <ed__> anyone know what happened to the website?
20:01:50  <PublicServer> <Nickman> you may connect it if you like
20:02:05  <PublicServer> <Mark> got moved to openttdcoop.ammler.ch
20:02:10  <PublicServer> <Mark> temporarily
20:02:19  <XeryusTC> !password
20:02:19  <PublicServer> XeryusTC: stuffy
20:02:21  <PublicServer> <Nickman> what happened to brianetta's server?
20:02:28  <PublicServer> *** XeryusTC joined the game
20:02:46  <PublicServer> <Nickman> hi XeryusTC :)
20:02:53  <PublicServer> <XeryusTC> heya
20:03:00  <PublicServer> <Mark> evening XeryusTC
20:03:10  <PublicServer> <Nickman> hahaha, look at Donningstone
20:03:16  <PublicServer> <Nickman> all the same silly houses in a row :D
20:03:36  <PublicServer> <Dan> its got a death wish
20:03:42  <ed__> nothing serious with the webserver, i hope
20:04:04  <PublicServer> <Mark> wow
20:04:05  <PublicServer> <Nickman> XeryusTC:  all goods trains take the same station at the oil/steel pickup...
20:04:21  *** Kolo has joined #openttdcoop
20:04:21  <PublicServer> <XeryusTC> because of low balance most likely :P
20:04:26  *** openttdcoop sets mode: +v Kolo
20:04:41  <PublicServer> <Dan> nothing is being slowed though
20:04:42  <PublicServer> <Nickman> you should balance after your drop ;)
20:04:55  <PublicServer> <XeryusTC> my drop does balance :P
20:05:00  <PublicServer> <Mark> i just followed two trains taking either route from the steel pickup to drop
20:05:05  <PublicServer> <Nickman> :D
20:05:06  <PublicServer> <XeryusTC> there's too little traffic to do that properly though
20:05:06  <PublicServer> <Mark> the routes are equally long
20:05:08  <PublicServer> <Mark> to the tile
20:05:11  <PublicServer> <Nickman> indeed...
20:05:29  <PublicServer> <Mark> the join at goods pickup exit is also balanced
20:05:43  <PublicServer> *** Kolo joined the game
20:06:06  <PublicServer> <XeryusTC> which goods pickup?
20:06:31  <PublicServer> <Mark> mine :P
20:06:43  <PublicServer> <Nickman> you made a booboo in your connection mark :D
20:06:51  <PublicServer> <Nickman> mixing empty and full trains all together :D
20:06:52  <PublicServer> <Mark> oh you were not talking about mine
20:06:55  <PublicServer> <Mark> yeah
20:07:00  <PublicServer> <Mark> i noticed you fixed that :P
20:07:01  <PublicServer> <XeryusTC> hmm, 10 trains on a station that's only ~200 tiles away from the drop :P
20:07:03  <PublicServer> <Nickman> ;)
20:07:12  <ed__> !password
20:07:12  <PublicServer> ed__: stuffy
20:07:12  <PublicServer> <Nickman> wich one?
20:07:21  <PublicServer> <XeryusTC> Prunningstone Mines
20:07:44  <PublicServer> <Nickman> almost 1K coal...
20:08:05  <PublicServer> <XeryusTC> yeah
20:08:20  <PublicServer> <Nickman> and you were saying industries don't grow here...
20:08:30  <PublicServer> <XeryusTC> my industries dont :(
20:08:42  <PublicServer> <Nickman> maybe you have to little trains ;)
20:08:55  <PublicServer> <XeryusTC> i have one that grew from some 40 to 300 though
20:09:04  <PublicServer> <XeryusTC> and one that grew to 500 :P
20:09:06  <PublicServer> <Dan> now at 1,1k coal
20:09:08  <PublicServer> <XeryusTC> from 70 or so
20:09:36  <PublicServer> <Dan> if you take them over 90% though they decrease right?
20:09:45  <PublicServer> <Nickman> not anymore
20:09:47  <PublicServer> <XeryusTC> not anymore
20:09:54  <PublicServer> <XeryusTC> and that was 75% :P
20:09:57  <PublicServer> <Dan> ah
20:10:02  <PublicServer> <Dan> so they all just keep growing?
20:10:13  <PublicServer> <Dan> no way to reduce
20:10:23  <PublicServer> <XeryusTC> added some more trains to grain goods pickup
20:10:29  <PublicServer> <XeryusTC> transport too little
20:10:39  <PublicServer> <Nickman> I add trains all the time there :p)
20:11:49  <PublicServer> <XeryusTC> oh, someone added trains to steel pickup :o
20:12:36  *** mib_ho8as1l8 has joined #openttdcoop
20:12:41  *** openttdcoop sets mode: +v mib_ho8as1l8
20:12:49  <PublicServer> <Dan> may have been me earlier
20:12:51  <PublicServer> <Dan> is that bad?
20:12:54  *** mib_ho8as1l8 is now known as Kupuham
20:12:56  <Fuco> !password
20:12:56  <PublicServer> Fuco: stuffy
20:13:03  <PublicServer> *** Fucoo joined the game
20:13:06  <PublicServer> <XeryusTC> not really, but it may become too much though
20:13:18  <PublicServer> <Dan> ahh ok sorry, still learning
20:13:24  <PublicServer> <Dan> its been some years since i play
20:13:43  <PublicServer> <Dan> and it looked a bit quiet to some of the games i'd seen in the past
20:13:46  <Kupuham> The site is down?
20:13:53  <tneo> yes Kupuham
20:13:59  <XeryusTC> openttdcoop.ammler.ch
20:14:05  *** mixrin has quit IRC
20:14:50  <Kupuham> what happened?
20:15:04  <Kupuham> bad host or something?
20:15:12  <Kupuham> !help
20:15:12  <PublicServer> Kupuham: http://www.openttdcoop.org/wiki/IRC_Commands
20:15:13  <PublicServer> <XeryusTC> something happened to the old server
20:15:45  <KenjiE20> @backuphelp
20:15:45  <Webster> Backup guide to the bots ; http://hyru.ath.cx:60080/~kenji/ottdcoop/irchelp/
20:15:54  *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: Building | Website at www.openttdcoop.ammler.ch | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
20:16:12  <PublicServer> *** tneo joined the game
20:16:33  *** mixrin has joined #openttdcoop
20:16:36  <XeryusTC> Ammler: have you fixed the blog's style sheet already?
20:16:38  *** openttdcoop sets mode: +v mixrin
20:16:42  <Kupuham> !playercount
20:16:42  <PublicServer> Kupuham: Number of players: 9
20:16:51  <Ammler> XeryusTC: just now :-)
20:16:56  <XeryusTC> nice :)
20:17:24  <ed__> thank you! it's much easier to read now :)
20:17:47  <Ammler> how to silence warnings?
20:17:55  <Ammler> php errors
20:17:59  <Kupuham> I keep on forgetting this, how do I get the current version?
20:18:11  <Ammler> !tell Kupuham about !dl
20:18:11  <PublicServer> Kupuham: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:18:12  <KenjiE20> www.openttdcoop.ammler.ch/wiki/Quickstart
20:18:12  <Nickman87> should I reupload the screenshot for PSG 152 Ammler?
20:18:12  <XeryusTC> Ammler: change the error level
20:18:27  <Ammler> XeryusTC: in .htaccess?
20:18:36  <XeryusTC> in php config
20:18:43  <XeryusTC> or alternatively, on a per script level :P
20:18:47  <Ammler> hmm
20:18:52  <XeryusTC> where it also influences includes etc
20:19:17  <Kupuham> !dl win32
20:19:17  <PublicServer> Kupuham: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
20:19:57  <Kupuham> also, it's been a long time since I last played, has something major changed in the past 4 months? =)
20:20:19  <KenjiE20> probably
20:20:37  <PublicServer> <XeryusTC> we almost gotten over our fear of raptors :)
20:20:49  <ed__> income is now made at end of station stop
20:21:18  <Ammler> http://www.openttdcoop.ammler.ch/wiki/GRF <-- stupid Notice won't go :-)
20:22:21  <Mark> you mean the banner?
20:22:28  <Kupuham> As in, cash is given only after everything is unloaded?
20:22:41  <Nickman87> should I reupload the screenshot for PSG 152 Ammler?
20:22:52  <PublicServer> *** tneo has left the game (leaving)
20:23:12  <ed__> correct
20:23:14  <Ammler> Nickman87: does it work now?
20:23:24  <Nickman87> no :p
20:23:39  <Ammler> I guess, I need to give write access to some directories
20:23:50  <Kupuham> !password
20:23:50  <PublicServer> Kupuham: jaunts
20:24:20  <Nickman87> hmmm, the wiki sais the file already exitst so?
20:24:21  <PublicServer> *** Kupuham joined the game
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20:24:23  *** ChanServ sets mode: +o StarLite
20:24:28  *** openttdcoop sets mode: +v StarLite
20:24:56  <Kupuham> So, what's happening in this game
20:24:57  <Kupuham> ?
20:25:02  <PublicServer> <Fucoo> nothing
20:27:41  <PublicServer> *** Fucoo has left the game (leaving)
20:29:18  <tneo> Kupuham, same as everytime :P
20:29:35  <tneo> constructing networks with a descent flow ;)
20:29:41  <PublicServer> <XeryusTC> we build something, it breaks, we fix
20:30:36  <Mks> !password
20:30:36  <PublicServer> Mks: grille
20:30:46  <PublicServer> *** Mks joined the game
20:31:00  <PublicServer> *** Mark has left the game (leaving)
20:33:17  <tneo> the cycle of an ottdcoop game :)
20:35:37  <Ammler> the blog images are linked to www.openttdcoop.org
20:35:56  <Ammler> so this can only be fixed by dns change
20:36:07  <Nickman87> tsktsk
20:36:56  <Ammler> and I have no clue what is needed to have images support and don't bother right now...
20:37:19  <Ammler> so Nickman87 would be nice, if you keep your image a bit :-)
20:37:26  <Nickman87> sure ;)
20:37:42  <Nickman87> It is probably some PHP library that you need ammler?
20:37:45  <PublicServer> <XeryusTC> oh bah
20:37:48  <PublicServer> <XeryusTC> trains getting lost everywhere
20:37:49  <Nickman87> like imagemagic (I think it was called ^o))
20:38:06  <PublicServer> <Nickman> I made changes to the wood/grain drop, could be my fault?
20:38:40  <PublicServer> <XeryusTC> probably
20:38:44  <PublicServer> <XeryusTC> as they're all grain and wood trains
20:38:58  <Nickman87> eather one of these Ammler: http://be.php.net/manual/en/book.image.php
20:39:02  <Webster> Title: PHP: GD - Manual (at be.php.net)
20:39:08  <Nickman87> don't know which one will be used on the wiki
20:39:27  <PublicServer> <Nickman> I just noticed that my entrance was very much flawed :D
20:40:38  <PublicServer> *** Mks has left the game (leaving)
20:41:27  *** ODM has quit IRC
20:42:28  <PublicServer> *** Dan has left the game (leaving)
20:46:42  <Ammler> Nickman87: would you like to take a look?
20:46:45  *** LordAzamath has quit IRC
20:47:08  <Nickman87> hmmmm, do you get a PHP error?
20:47:19  <Nickman87> could you make a phpinfo page?
20:47:46  <Ammler> I can move your ssh key, so you can take a look yourself :-)
20:48:07  <PublicServer> *** Kolo has left the game (leaving)
20:48:10  *** Kolo has quit IRC
20:48:22  *** raWt has left #openttdcoop
20:50:10  <Nickman87> if you tell me how to connect? :)
20:50:16  <Nickman87> IP, port... :)
20:50:36  <Nickman87> I could give it a shot then ;)
20:56:55  *** LordAzamath has joined #openttdcoop
20:57:00  *** openttdcoop sets mode: +v LordAzamath
20:59:08  <PublicServer> <XeryusTC> i really should've went with tl3 :o
21:00:03  <Ammler> tl3 is best coop size :-)
21:00:19  <Ammler> trains looks cute
21:00:30  <PublicServer> <XeryusTC> oh the beautiful times before the train limits <3
21:01:07  <Kupuham> there is one?
21:01:16  <Ammler> was*
21:01:27  <PublicServer> <XeryusTC> about 1000 :P
21:01:32  <XeryusTC> !set max_trains
21:01:34  <Ammler> now the limit are the clients
21:01:37  <XeryusTC> !max_trains
21:01:45  <XeryusTC> !rcon patch max_trains
21:01:45  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
21:01:45  <Ammler> !rcon set max_trains
21:01:45  <PublicServer> Ammler: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
21:01:50  <XeryusTC> stupid shortcut :P
21:01:55  <Ammler> !trains
21:01:55  <PublicServer> Ammler: !trains <integer>: set value of max_trains
21:02:15  <Ammler> patch is obsolete btw.
21:02:36  <Ammler> !info
21:02:36  <PublicServer> Ammler: #:1(Orange) Company Name: 'XeryusTC Transport'  Year Founded: 1980  Money: 692823348  Loan: 0  Value: 799791772  (T:369, R:3, P:0, S:0) unprotected
21:05:09  <Kupuham> I just saw a train in a line labeled empty, is empty just a relative term? =D
21:07:45  <ed__> ammler, what's the images support that you need?
21:08:13  <Ammler> ed__: do I?
21:08:39  <Talonius> 'Empty' means trains with no cargo
21:08:48  <Kupuham> oh
21:08:52  <ed__> i'm reading your message from earlier that you needed some sort of "images support"?
21:12:22  <PublicServer> <XeryusTC> muahahaha, i've made a mess out of SL 1 :D
21:12:27  <Ammler> well, I mirrored the wiki from our broken web server
21:12:36  <Ammler> but some services seems not working
21:13:31  <Kupuham> What's up with the duplicate order trains?
21:13:50  <PublicServer> <XeryusTC> hmm?
21:13:59  *** Lisby has left #openttdcoop
21:14:17  <PublicServer> <XeryusTC> created some trains for Prunningstone Mines
21:14:37  <Kupuham> Pinningtown Mines, Town +coal drop, Pinningtown Mines again (same as first order)
21:15:11  <ed__> did the pictures get copied from the images directory?
21:15:32  <PublicServer> <XeryusTC> it wasnt shared orders cloned :o
21:17:05  <PublicServer> <Talonius> Train 317, .. any reason it's got duplicate orders?
21:17:08  <Kupuham> So there's no vodoo to it, I can remove the last order?
21:18:09  <PublicServer> <Talonius> Heh, Kup spotted it right before me :P
21:18:50  <Kupuham> Actually I saw 344, who seems to share with 317
21:19:32  <PublicServer> <XeryusTC> i'd rather have you look if sharing is right for that station :P
21:21:26  <PublicServer> <Talonius> The mines seems to be a little overloaded, I'm guessing the coal production dropped for some reason
21:22:00  <PublicServer> <XeryusTC> which mines?
21:22:04  <PublicServer> <XeryusTC> Prunningstone?
21:22:08  <PublicServer> <Talonius> Yes
21:22:23  <PublicServer> <XeryusTC> ah well, maybe those 4 extra trains were a bit too much
21:22:29  <PublicServer> <XeryusTC> or it just dropped production :P
21:22:38  <Kupuham> Newspaper disagree
21:22:45  <Kupuham> disagrees*
21:22:46  <PublicServer> <Talonius> They probably havn't balanced out yet
21:23:04  <PublicServer> <XeryusTC> it's hard to balance out a train every 20 or so tiles :P
21:23:43  <PublicServer> <Talonius> Hehe, I meant they probably havn't balance themselves out yet ;)
21:24:00  <PublicServer> <XeryusTC> ah well, we'll see
21:24:07  <PublicServer> <XeryusTC> i think there are just a few too many trains :P
21:24:32  <ed__> ammler, i agree w/ nick. looks like imagemagick isn't working right
21:26:20  <PublicServer> <XeryusTC> the amount of trains is rising fast now btw :o
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21:27:02  *** ChanServ sets mode: +v OwenS
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21:31:20  <PublicServer> <XeryusTC> finally some traffic is getting generated :D
21:31:36  <PublicServer> <Talonius> Heh, can't you magic dozer the farm at '!DIE!' ?  ;)
21:31:51  <PublicServer> <XeryusTC> no fun in that :P
21:32:06  <PublicServer> <Nickman> 400 trains ain't alot...
21:32:07  <PublicServer> <Nickman> :D
21:32:18  <PublicServer> <XeryusTC> yeah, just breached that limit :P
21:32:22  <PublicServer> <Talonius> for a moment, I thought a farm had spawned over the top of some tracks
21:32:45  <PublicServer> <XeryusTC> Talonius: fortunately you dont do drugs anymore :)
21:32:52  <PublicServer> <Nickman> :D
21:33:26  <PublicServer> <Talonius> Drugs?.. Me?... Never! :P
21:35:48  <PublicServer> <Talonius> The tracks look so much simpler with 'catenary' made completely transparent :P
21:38:31  *** StarLite has quit IRC
21:40:39  <PublicServer> <XeryusTC> this revised payment method and gradual loading are way better :)
21:44:24  <PublicServer> <Talonius> Hmm?, what did they change?
21:44:43  <PublicServer> <XeryusTC> gradual loading is now also gradual unloading
21:44:59  <PublicServer> <XeryusTC> and you get paid when it is unloaded/leaving the station
21:46:30  <PublicServer> <Talonius> Ah, I did notice that the money popsup once the vehicle leaves.. I didn't think it made much difference technically... but the realism is nice
21:47:16  <Ammler> you were able to cheat the other way
21:47:24  <PublicServer> <Talonius> Ah, I see
21:48:15  <PublicServer> *** AmmIer joined the game
21:50:47  <Mks> !password
21:50:47  <PublicServer> Mks: spooks
21:51:08  <PublicServer> *** Mks joined the game
21:51:30  <PublicServer> <Mks> mm production is 1746 in punnington mine now
21:51:39  <PublicServer> <Talonius> This is the first time I've seen logic gates in use
21:52:17  <PublicServer> <Mks> so if to short line to stack trains using a depot is a way to skip the blocking?
22:01:29  <PublicServer> <XeryusTC> yes
22:01:48  <PublicServer> <Mks> whats max production on a mine?
22:02:03  <PublicServer> <AmmIer> oh, I found industry to connect :-)
22:02:15  <PublicServer> <AmmIer> a little nice farm :-)
22:05:54  <XeryusTC> there's loads of those :P
22:06:15  <ed__> !password
22:06:16  <PublicServer> ed__: beater
22:06:27  <PublicServer> <AmmIer> well, my farm is labled: "DIE"
22:06:28  <PublicServer> *** Player joined the game
22:06:36  <Talonius> interesting password ;P
22:06:46  <PublicServer> <XeryusTC> oh yes
22:06:46  <PublicServer> <Player> i love it
22:06:50  <PublicServer> <XeryusTC> that one is cool :)
22:07:03  <PublicServer> <XeryusTC> Player: change your nick please :P
22:07:14  <PublicServer> <Player> yeah, looking for instructions
22:07:25  <KenjiE20> www.openttdcoop.ammler.ch/wiki/Quickstart
22:07:28  <PublicServer> <XeryusTC> open console 'name <newname>'
22:07:41  <PublicServer> *** Player has changed his/her name to ed__
22:10:13  *** Wurzel49 has quit IRC
22:11:23  <Ammler> !setdef
22:11:23  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
22:11:39  <Ammler> I wonder, how long you were able to play without setting that :-)
22:12:11  <Xaroth> extra_dynamite?
22:12:20  <Xaroth> the destroy anything cheat?
22:12:25  <Ammler> no
22:12:30  <KenjiE20> thats magic
22:12:32  <Ammler> waiting time for signals
22:12:57  <KenjiE20> extra gives lets you do more buildings iirc?
22:13:13  * KenjiE20 double checks source
22:13:19  <Ammler> and roads, afaik
22:13:43  <Talonius> Bad things would happen with the 'wait' patches enabled?
22:13:51  <KenjiE20> yes, it's for those annoying junctions wasn't it?
22:14:17  <Ammler> Talonius: there are no patches anymore
22:14:30  <PublicServer> *** Mks has left the game (leaving)
22:14:35  <Ammler> those are called advanced settings now :-)
22:15:51  <XeryusTC> !rcon patch town_growth_rate
22:15:52  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
22:19:38  <XeryusTC> Xaroth> extra_dynamite? <- allows destruction of all town roads, buildings and bridges
22:19:52  <XeryusTC> normally you can only destroy non junction loose end roads iirc
22:20:16  <Xaroth> ah
22:20:49  <KenjiE20> just roads, ALL roads
22:21:06  <Talonius> Originally, if a town was allowed to form a loop of road, you couldn't demolish any part of the loop
22:28:01  <PublicServer> *** Spike has left the game (leaving)
22:28:22  *** Zulan has joined #openttdcoop
22:28:27  *** openttdcoop sets mode: +v Zulan
22:29:37  *** ^Spike^ is now known as ^spike^
22:45:13  <PublicServer> <AmmIer> XeryusTC: you removed a connection :-)
22:47:17  <PublicServer> <AmmIer> people, pls don't touch something which is labled with /Ammler
22:47:32  <PublicServer> <AmmIer> specially if you change is crap
22:48:44  *** Progman has quit IRC
22:49:13  <Kupuham>  AKA dont touch the station near the dying farm?
22:49:17  <PublicServer> <Talonius> It wasn't mee, honest
22:49:28  <PublicServer> <AmmIer> it was XeryusTC
22:49:34  <PublicServer> <AmmIer> well, it looked like
22:49:45  <PublicServer> <XeryusTC> AmmIer: it was, because you connnected it wrong :P
22:49:49  <PublicServer> <XeryusTC> as in, into a depot:P
22:50:10  <PublicServer> <AmmIer> that was at least better as your fix
22:50:27  <PublicServer> <AmmIer> and you should also see that the farm has 2 stations
22:50:29  <PublicServer> <XeryusTC> i didnt notice that one line into the SL :P
22:50:44  <PublicServer> <XeryusTC> oh :P didnt pay attention to that :P
22:54:23  <PublicServer> <XeryusTC> hmm, server's busy?
22:55:29  <PublicServer> *** Kupuham has left the game (leaving)
22:55:31  *** ^spike^ has quit IRC
23:07:22  *** Kupuham has quit IRC
23:17:20  *** mixrin has quit IRC
23:18:32  <PublicServer> <Nickman> I'm off to bed ;)
23:18:34  <PublicServer> <Nickman> night all
23:18:46  <Mks> !password
23:18:46  <PublicServer> Mks: donkey
23:19:09  <PublicServer> *** Sepp joined the game
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23:19:48  <PublicServer> *** AmmIer has left the game (leaving)
23:19:56  <PublicServer> *** Nickman has left the game (leaving)
23:20:11  <Ammler> good night all
23:20:21  *** PeterT has joined #openttdcoop
23:20:21  <Webster> <@planetm4ker> seriously, do you follow the discussion or just add random comments?
23:20:26  *** openttdcoop sets mode: +v PeterT
23:20:26  <PeterT> !password
23:20:26  <PublicServer> PeterT: donkey
23:21:38  <PeterT> why is webster in my channel?
23:24:02  <PeterT> !password
23:24:02  <PublicServer> PeterT: donkey
23:24:22  <PublicServer> *** Peter joined the game
23:25:30  <PublicServer> *** ed__ has left the game (connection lost)
23:26:22  <PublicServer> <Peter> is there a rule against building the headquarters?
23:27:26  <PublicServer> *** Peter has left the game (leaving)
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23:37:16  <PublicServer> *** XeryusTC has left the game (connection lost)
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23:40:14  <PublicServer> <Mks> soon 500 trains
23:45:51  <PublicServer> *** Sepp has left the game (connection lost)
23:45:52  <PublicServer> *** Game paused (not enough players)
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