Config
Log for #openttdcoop on 19th August 2009:
Times are UTC Toggle Colours
00:01:27  <PublicServer> <Mks> mm another bypass is needed :P
00:05:05  *** mixrin has quit IRC
00:07:22  <Tussengas> ;)
00:07:27  <Tussengas> anyway,im off
00:07:31  <Tussengas> you still building?
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00:07:37  <Tussengas> (can leave it on if you want)
00:08:16  <PublicServer> <Mks> well building some but if you wana leave go ahead
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00:48:48  <PublicServer> *** Mks has left the game (connection lost)
00:48:48  <PublicServer> *** Game paused (not enough players)
00:49:44  <Mks> !password
00:49:44  <PublicServer> Mks: peruse
00:50:02  <PublicServer> *** Game unpaused (enough players)
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01:40:44  <Webster> Latest update from monitor: [OK] - www.openttdcoop.org <http://www.montastic.com/feeds/view/167359?key=0f789eddba0169ccc87d88d86f1ed26c5d168c69>
01:51:21  <PublicServer> *** Mks has left the game (connection lost)
01:51:22  <PublicServer> *** Game paused (not enough players)
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01:55:25  <thomashauk> !download
01:55:25  <PublicServer> thomashauk: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
01:56:15  <thomashauk> !download autottd
01:56:15  <PublicServer> thomashauk: http://www.openttdcoop.org/wiki/AutoTTD
01:56:49  <thomashauk> !download autoupdate
01:56:50  <PublicServer> thomashauk: http://www.openttdcoop.org/winupdater
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02:01:19  <thomashauk> !download win32
02:01:19  <PublicServer> thomashauk: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
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02:28:05  <HDIEagle> !Players
02:28:07  <HDIEagle> !players
02:28:09  <PublicServer> HDIEagle: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport)
02:28:13  <HDIEagle> !password
02:28:14  <PublicServer> HDIEagle: sliest
02:29:02  <PublicServer> *** Game unpaused (enough players)
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02:30:46  <PublicServer> <HD1Eagle> i'm confused as cake
02:40:19  <R0b0t1> Not good. Cake is supposed to be simple. IE, you eat it.
02:40:31  <R0b0t1> You don't sing it a song or do elaborate rituals :\
02:40:49  <PublicServer> <HD1Eagle> i'm now more confused
02:44:20  <PublicServer> <HD1Eagle> fail buffer is fail
03:08:02  <PublicServer> <HD1Eagle> slh 02 is now jam free (for now)
03:15:29  <PublicServer> <HD1Eagle> might of well had built a 4x4 :(
03:16:11  <PublicServer> *** HD1Eagle has left the game (leaving)
03:16:11  <PublicServer> *** Game paused (not enough players)
03:24:37  <Razaekel> !password
03:24:37  <PublicServer> Razaekel: shoved
03:24:46  <PublicServer> *** Game unpaused (enough players)
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03:24:57  <Razaekel> !player
03:24:58  <Razaekel> !players
03:25:00  <PublicServer> Razaekel: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport)
03:25:00  <PublicServer> Razaekel: Client 231 (Orange) is Razaekel, in company 1 (XeryusTC Transport)
03:31:30  <PublicServer> *** Razaekel has left the game (leaving)
03:31:30  <PublicServer> *** Game paused (not enough players)
03:48:29  <HDIEagle> Razaekel
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06:37:28  <tmk> !password
06:37:29  <PublicServer> tmk: butler
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08:01:18  <ldf> !password
08:01:18  <PublicServer> ldf: fibbed
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08:13:40  <Kayhan> hi
08:14:21  <Kayhan> how do i join a cooperative play?
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09:49:31  <Nickman87> !players
09:49:33  <PublicServer> Nickman87: Client 226 (Orange) is tussengas, in company 1 (XeryusTC Transport)
09:49:35  <Nickman87> hi all
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09:55:31  <Nickman87> !password
09:55:31  <PublicServer> Nickman87: planar
09:55:55  <PublicServer> *** Game unpaused (enough players)
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10:01:56  <PublicServer> *** tussengas has left the game (connection lost)
10:01:56  <PublicServer> *** Game paused (not enough players)
10:02:09  <Tussengas> or where you building? :p
10:03:13  <Tussengas> guess not then :)
10:04:43  <Nickman87> no :)
10:04:45  <Nickman87> just checking :)
10:05:13  <Tussengas> I left my game open when i went sleeping cause someone was building stuff :p
10:05:28  <Nickman87> :D
10:05:52  <Tussengas> tried to stay awake till he was done, but guess i failed "[
10:05:53  <Tussengas> :p
10:05:58  <Nickman87> haha
10:06:04  <Mks> !password
10:06:04  <PublicServer> Mks: dunged
10:06:12  <Tussengas> ah there he is :p
10:06:17  <Mks> hehe
10:06:24  <PublicServer> *** Nickman has left the game (leaving)
10:06:31  <Nickman87> was het you Mks... :D
10:06:35  <Nickman87> it
10:06:43  <Tussengas> 'het' :P
10:06:47  <Tussengas> dutchman?;P
10:06:53  <PublicServer> *** Mks joined the game
10:06:57  <Nickman87> yeah, from belgium ;)
10:07:03  <Nickman87> I'm off to lunch :)
10:07:05  <Tussengas> :)
10:07:10  <Tussengas> goodluck
10:07:12  <Nickman87> :D
10:07:14  <Mks> yeah well was building some
10:07:30  <PublicServer> <Mks> mostly checking flow tho
10:08:35  <Mks> didn't game 154 end very quickly`?
10:08:56  <Tussengas> well, to the looks of it, they had to many trains very quickly
10:09:30  <Tussengas> cause there was still plenty to doo
10:10:08  <Mks> ahh
10:17:59  <Nickman87> last game ended very soon...
10:18:06  <Nickman87> before I even knew it :d
10:20:34  <Mks> ahh
10:21:02  <Mks> how long will this game last tho?
10:21:57  <Mks> I've asked before noone answer :P
10:22:08  <Mks> well I guess there still are stuff that could be done
10:22:12  <Nickman87> think it will end somewhere today probably?
10:22:20  <Mks> tho I wouldn't mind a new game
10:22:22  <Nickman87> or maybe tomorrow
10:22:32  <Nickman87> depends if we have a new map :D
10:22:46  <PublicServer> <Mks> ohh maps ain't random?
10:22:49  <Nickman87> and if one of the members decides that this map is done :)
10:22:57  <Nickman87> mostly not no :)
10:23:10  <Nickman87> mostly we pick some sort of a scenario :)
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10:24:09  <PublicServer> <Mks> I would say the plan is accomplished at least
10:24:10  <Nickman87> like the previous game, we only had 4 towns to grow for example
10:24:21  <PublicServer> <Mks> yeah I saw that
10:25:38  <Nickman87> off to lunch now ;)
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11:10:50  <Nickman87> !players
11:10:52  <PublicServer> Nickman87: Client 240 (Orange) is Mks, in company 1 (XeryusTC Transport)
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11:16:48  <Mks> looking at a normal MP server seems people don't understand anything about Curve lenght there
11:17:17  <Mks> got 12 tile trains
11:17:32  <Mks> and and those 45 degree turns :)
11:22:41  <Ammler> for me coop ps is the normal server ;-)
11:24:11  <Mks> hehe
11:24:13  <Mks> well
11:24:14  <Nickman87> :)
11:24:19  <Mks> coop is 1 out of many
11:24:35  <Mks> doesn't maglev suffer from curve penalty?
11:24:45  <Nickman87> !password
11:24:45  <PublicServer> Nickman87: cognac
11:24:54  <Nickman87> it does
11:24:59  <PublicServer> *** Game unpaused (enough players)
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11:26:28  <Ammler> mks, easiest is just don't make 2 direction changes in trainlength
11:26:44  <PublicServer> <Mks> yeah well
11:26:51  <PublicServer> <Mks> not always you have the luxery not to
11:27:28  <Nickman87> with high TL, no... its not always that easy
11:27:58  <Ammler> high TL is mostly boring game anyway.
11:28:00  <PublicServer> <Mks> even with just tl 5 to do a 180 degree turn takes quite a bit of space
11:28:11  <PublicServer> <Mks> due to to few trains?
11:28:43  <Nickman87> TL5 is indeed hard to make 180 turns, or make small junctions...
11:29:25  <PublicServer> <Mks> yeah
11:29:34  <PublicServer> <Mks> like a very smal SLH its impossible
11:32:10  <PublicServer> <Mks> must grain and coal wagons almost look alike?
11:32:14  <PublicServer> <Nickman> :p
11:43:15  <Ammler> why do you need 180 turn?
11:43:24  <PublicServer> <Nickman> sometimes you do? :)
11:43:27  <PublicServer> <Mks> well I don't but sometimes its needed
11:43:38  <PublicServer> <Nickman> check my grain/wood drop for example ;)
11:43:54  <Ammler> that looks like a design issue/error
11:43:59  <PublicServer> <Nickman> :p
11:44:15  <PublicServer> <Nickman> no, could fit it in the other way around :D
11:44:20  <PublicServer> <Nickman> couldn't
11:44:42  <PublicServer> <Mks> and more or less all roro stations need 180 degree turn
11:45:06  <PublicServer> <Nickman> my expansion has loads of trains :D
11:45:51  <PublicServer> <Mks> we are soon reaching train limit again
11:46:34  <Ammler> hmm, I would make a 180 turn with a pf trap
11:47:57  <Ammler> !info
11:47:57  <PublicServer> Ammler: #:1(Orange) Company Name: 'XeryusTC Transport'  Year Founded: 1980  Money: 17210624046  Loan: 0  Value: 17309417631  (T:1134, R:3, P:0, S:0) unprotected
11:48:08  <Ammler> :-o
11:48:11  <Ammler> already too many
11:48:21  <PublicServer> <Mks> oo
11:48:24  <PublicServer> <Mks> why?
11:48:31  <PublicServer> <Mks> 2000 trains would be fun :)
11:49:01  <PublicServer> <Nickman> you mean making the train turnaround on the spot Ammler?
11:49:06  <PublicServer> *** AmmIer joined the game
11:49:47  <PublicServer> <AmmIer> Nickman: somelike yes
11:50:12  <PublicServer> <Mks> whats a pf trap?
11:50:36  <PublicServer> <AmmIer> using eol signal
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11:51:29  <PublicServer> <Mks> eol?
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11:53:25  <PublicServer> <AmmIer> sign !pf trap
11:54:19  <PublicServer> <Nickman> all those crazy constructions ;)
11:54:46  <PublicServer> <Mks> well isn't it sharp turns then?
11:54:49  <PublicServer> <AmmIer> 180 turn in 4 tiles
11:54:53  <PublicServer> <Nickman> PF sees the bad CL part as a normal router, but train blocks itself
11:55:17  <PublicServer> <Nickman> taking the long stretch and turning around
11:55:23  <PublicServer> <Mks> ohh so it doesn't count the bad cl?
11:55:26  <PublicServer> <Nickman> this can't be used for high loads though...
11:55:54  <PublicServer> <AmmIer> if you need 180 turn in high load, you did seriously something wrong
11:56:18  <PublicServer> <Nickman> check my station?
11:56:31  <PublicServer> <Nickman> you see Mks? :)
11:56:40  <PublicServer> <Nickman> how it works
11:56:56  <PublicServer> <Mks> well train still have to stop tho
11:57:07  <PublicServer> <Nickman> yeah... but right after a station, this ain't bad :)
11:57:09  <PublicServer> <Mks> and won't work if you have much trains
11:57:13  <PublicServer> <AmmIer> but it is faster than 2x45
11:57:22  <PublicServer> <Nickman> no, for high loads it can't be used
11:57:31  <PublicServer> <AmmIer> as I said, then you have abigger network design issue
11:58:32  <PublicServer> <Nickman> I'm sensing a pattern in the trains going for wood/grain drop... :D
11:58:38  <PublicServer> <Nickman> they all take the expansion :D
11:58:43  <PublicServer> <Mks> well if you have lik 30 trains 2 one station at a continous flow a pf trap wont work right?
11:58:52  <PublicServer> <Mks> I guess it works with few trains
11:59:03  <PublicServer> <AmmIer> why shouldn't?
11:59:11  <PublicServer> <Mks> well
11:59:21  <PublicServer> <Mks> 7 tiles bettwen trains?
11:59:28  <PublicServer> <Mks> won't it mean they have to wait then
11:59:44  <PublicServer> <Mks> guess you could build dual pf traps tho
11:59:47  <Tussengas> !password
11:59:47  <PublicServer> Tussengas: newbie
11:59:54  <Tussengas> thanks server :p
12:00:19  <PublicServer> *** tussengas joined the game
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12:03:16  <PublicServer> <Spike> elow
12:03:18  <PublicServer> <Spike> ellow*
12:03:23  <PublicServer> <tussengas> hey
12:07:53  <PublicServer> <AmmIer> personally, I don't like buffers
12:08:04  <PublicServer> <AmmIer> specially, if trains are forced to sue them
12:08:05  <PublicServer> <Nickman> in front of a station?
12:08:06  <PublicServer> <Mks> the ones that are at some stations?
12:08:26  <PublicServer> <AmmIer> yep, VERY UGLY
12:08:37  <PublicServer> <AmmIer> "uncooopish"
12:08:41  <PublicServer> <Nickman> :(
12:08:43  <PublicServer> <Mks> yeah I think they acually makes the performance of the stations less also
12:08:56  <PublicServer> <Mks> even tho its good when production falls
12:09:01  <PublicServer> <Mks> won't be jams then
12:09:06  <PublicServer> <Mks> due to to many trains
12:09:08  <PublicServer> <AmmIer> you could easy make the buffers, so they will be used only if the station is occupied.
12:09:31  <PublicServer> <AmmIer> constructions like pf-trap ;-)
12:09:36  <PublicServer> <Mks> hehe
12:09:40  <PublicServer> *** Spike has joined company #1
12:09:56  <PublicServer> <Nickman> ouch...
12:10:26  <PublicServer> <tussengas> what's up with grain + wood drop station , why has a drop station goods waiting? :p
12:10:45  <PublicServer> <tussengas> well goods, i ment wood,grain lifestock :p
12:11:13  <PublicServer> <Nickman> how did livestock get in the grain/wood dorp?
12:11:20  <PublicServer> <Nickman> and indeed, why is it sitting there?
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12:11:41  <PublicServer> <tussengas> its having a 29% rating :p
12:11:45  <PublicServer> <Spike> cause prob some trains miss the leave empty order?
12:11:52  <PublicServer> <Mks> well
12:12:02  <PublicServer> <Mks> it was due to some order error
12:12:13  <PublicServer> <Mks> so some trains acually loaded grain and wood there
12:12:39  <PublicServer> <tussengas> but there is still a 29% transported
12:12:47  <PublicServer> <tussengas> so i suppose some trains are still loading
12:12:47  <PublicServer> <Mks> well
12:12:53  <PublicServer> <Mks> check out brendston woods
12:12:56  <PublicServer> <Mks> it loads it
12:12:57  <PublicServer> <AmmIer> the network design allows
12:12:58  <PublicServer> <Mks> so cause of that
12:13:13  <PublicServer> <AmmIer> if a direction is full, force trains using other direction, doesn't it?
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12:15:12  <PublicServer> <Mks> no tains seem to wana go to the other side :P
12:17:35  <PublicServer> <Mks> perhaps adding a third empty ML to slh 05 would help up jam at grain drop entrance?
12:18:15  <PublicServer> <AmmIer> if you add somewhere a 3rd line, you have to do it everywhere
12:18:24  <PublicServer> <Mks> naa
12:18:36  <PublicServer> <Mks> there is a 3rd line from the town drop to slh 01
12:18:37  <PublicServer> <Spike> yes you do... it's not like a SML here
12:18:46  <PublicServer> <AmmIer> you will just "move" the jammy part
12:19:03  <PublicServer> <Mks> well if you add the 3rd line so it goes to slh 05 and also merge after
12:19:06  <PublicServer> <Mks> it helps
12:19:18  <PublicServer> <Mks> since you lose a bunch of trains
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12:24:42  <PublicServer> <tussengas> at mondborough LF and mondborough Grain... there are several livestocks waiting , but none grains :p
12:25:20  <PublicServer> <Spike> at grain/wood drop so many penalties will eventually not let them take the first one at all
12:25:21  <PublicServer> <AmmIer> and a ugly buffer
12:25:32  <PublicServer> <Spike> better to go with road pieces then
12:25:50  <PublicServer> <Nickman> yeah, it isn't good like this...
12:26:09  <PublicServer> <Nickman> I want trains to take the overflow if needed, but I should put that connection at the beginning I think :)
12:26:30  <PublicServer> <AmmIer> beginning?
12:26:37  <PublicServer> <Nickman> where sthey split off
12:26:55  <PublicServer> <Nickman> now trains stop for a while every now and then
12:27:09  <PublicServer> <Nickman> I want to avoid that
12:27:40  <PublicServer> <Nickman> any ideas?
12:27:51  <PublicServer> <Nickman> now the entrance is jamming...
12:28:23  <PublicServer> <AmmIer> where are you?
12:28:34  <PublicServer> <Nickman> gain/wood dro expansion
12:28:49  <PublicServer> <Nickman> MSH 03b to the north
12:29:33  <PublicServer> <Nickman> yeah, I know that
12:29:40  <PublicServer> <Nickman> but even the top line doesn't use it...
12:29:45  <PublicServer> <tussengas> ah okej
12:30:02  <PublicServer> <Nickman> they never take it
12:30:15  <PublicServer> <Nickman> problem is, trains just wait at the start until one of the lines become free
12:30:26  <PublicServer> <Nickman> and that is what I want to avoid
12:30:36  <PublicServer> <Nickman> so I think I have to split them off to the bypass at the beginning of the split?
12:32:38  <PublicServer> <tussengas> extending the last line?
12:34:07  <PublicServer> <tussengas> still waiting
12:34:08  <PublicServer> <tussengas> :(
12:34:10  <PublicServer> <Nickman> I now placed it at the start, but still...
12:34:20  <PublicServer> <Nickman> So, I gues I should go back to presigs?
12:34:37  <PublicServer> <tussengas> was about to suggest that :p
12:34:43  <PublicServer> <AmmIer> good example for good old presignals ;-)
12:35:54  <PublicServer> <Nickman> now they should take it? :)
12:36:11  <PublicServer> <AmmIer> do you need eol?
12:36:21  <PublicServer> <Nickman> to force them to take the last one?
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12:36:30  <Xaroth> o/
12:37:02  <PublicServer> <tussengas> you still have to move up the last line of the bottem input to make it able to take the overflow road
12:37:10  <PublicServer> <tussengas> nvm :p
12:37:11  <PublicServer> <Nickman> working on it :)
12:37:39  <PublicServer> <tussengas> :p
12:37:41  <PublicServer> <Nickman> needs one more?
12:37:44  <PublicServer> <tussengas> at least they take it now ;)
12:37:57  <PublicServer> <tussengas> nah, you just should move the sign
12:38:09  <PublicServer> <Nickman> will still block I think
12:38:16  <PublicServer> <AmmIer> still too short :-P
12:38:21  <PublicServer> <Nickman> one tile short :)
12:38:39  <PublicServer> <Nickman> I have to go to the store now... someone can move if they like, or I'll do it later :)
12:41:33  <PublicServer> <tussengas> and now we have to wait till the trains return :p
12:41:48  <PublicServer> <Nickman> they were jammed big time :D
12:41:55  <PublicServer> <Nickman> I'm off to the store now ;)
12:41:57  <PublicServer> <tussengas> cya
12:42:36  <PublicServer> <tussengas> damn you :p
12:42:51  <PublicServer> <AmmIer> don't use presignals on that line
12:42:54  <PublicServer> <tussengas> was just seeing that missing sign and about to click it :p
12:42:55  <PublicServer> <AmmIer> hmm
12:42:56  <PublicServer> <Nickman> ?
12:42:57  <PublicServer> <AmmIer> I give up
12:43:05  <PublicServer> <Nickman> why?
12:43:12  <PublicServer> <Nickman> why no presigs?
12:43:16  <PublicServer> <Nickman> just PBS?
12:43:33  <PublicServer> <AmmIer> just normal signals
12:43:34  <PublicServer> <Nickman> Ammler?
12:43:37  <PublicServer> <Nickman> why?
12:43:42  <PublicServer> <AmmIer> only exit signals on the entry
12:43:46  <PublicServer> <Nickman> they will choose anywar?
12:43:53  <PublicServer> <Nickman> k
12:43:58  <PublicServer> <Nickman> single or double signals?
12:43:58  <PublicServer> <AmmIer> yes, and doesn't block back
12:44:25  <PublicServer> <AmmIer> never use 2way signals
12:44:25  <PublicServer> <Spike> nothing strange about the trains taking route to station btw in the eyes of the PF it's the shortest route rather then taking the overflow
12:44:32  <PublicServer> <AmmIer> until you wan't to force
12:44:39  <PublicServer> <AmmIer> -'
12:44:52  <PublicServer> <Nickman> yeah, it is normal that they take the station instead of the overflow
12:44:55  <PublicServer> <tussengas> overflow taken :p
12:44:58  <PublicServer> <Nickman> now it works like I want it to :)
12:45:14  <PublicServer> <AmmIer> I would try with one exit
12:45:14  <PublicServer> <tussengas> whats up with that 1 train? :p
12:45:18  <PublicServer> <Nickman> normal rail
12:45:22  <PublicServer> <AmmIer> oneway
12:45:34  <PublicServer> <tussengas> nice :P maybe... my fault ... :(
12:46:54  <PublicServer> <Nickman> they overflow! :D
12:46:58  <PublicServer> <tussengas> overflow line was overflown :p
12:47:16  <PublicServer> <Nickman> yeah... :p
12:47:19  <PublicServer> <Nickman> maybe need two lines :)
12:47:37  <PublicServer> <Nickman> like that
12:47:42  <PublicServer> <Nickman> little traffic so...
12:47:49  <PublicServer> <AmmIer> it doesn't matter
12:48:10  <PublicServer> <Nickman> now one overflowing train won't block another :)
12:48:26  <PublicServer> <tussengas> well, eventualy they will :P but not blocking the station anymore
12:48:43  <PublicServer> <Nickman> yeah, but overflows won't be very often ;)à
12:48:56  <PublicServer> <tussengas> so much work ... :p
12:49:36  <PublicServer> <Nickman> voila, two overflows ;)
12:49:41  <PublicServer> <tussengas> btw... im wondering if we should give the merge with overflow and normal line some priority rules?
12:50:00  <PublicServer> <Nickman> could prove usefull :)
12:50:18  <PublicServer> <tussengas> not much space though :p
12:52:09  <PublicServer> <tussengas> a bit more drastic then i was trying :p
12:52:12  <PublicServer> <Nickman> :D
12:52:15  <PublicServer> <Nickman> more room :)
12:52:33  <PublicServer> *** Mks has left the game (connection lost)
12:52:40  <PublicServer> <tussengas> how many tiles prio we need?
12:53:11  <PublicServer> <Nickman> about 6 will do mostly...
12:53:31  <PublicServer> <AmmIer> around 1tl+2tiles
12:55:12  <PublicServer> *** AmmIer has left the game (connection lost)
12:57:31  <PublicServer> <tussengas> btw, jam arround platwood is normaly?
13:02:00  <Mks> !password
13:02:00  <PublicServer> Mks: rebuff
13:02:24  <PublicServer> *** Mks joined the game
13:02:56  <PublicServer> *** Mks has left the game (connection lost)
13:03:04  <PublicServer> <Nickman> connection problems Mks?
13:03:49  <PublicServer> <Nickman> need help tus?
13:04:13  <PublicServer> <tussengas> bit troubled by that part where the line goes down so i can't connect
13:04:19  <PublicServer> <Nickman> doesn't matter :)
13:04:36  <PublicServer> <tussengas> not often worked with prio lines so i wasnt sure :p
13:04:40  <PublicServer> <Nickman> voila, perfect prio :)
13:05:00  <PublicServer> <tussengas> hmm, ok, thought it mattered that the first part wasnt connected ;)
13:05:21  <PublicServer> <Nickman> is isn't that bad when you skip some connections
13:05:40  <PublicServer> <Nickman> you do still have an entire trainlangth to give the blocking signals :)
13:05:58  <PublicServer> <Nickman> :p
13:06:11  <PublicServer> <Nickman> should be one tile longer the prio
13:06:28  <PublicServer> <Nickman> sometimes the prioritized trains have to stop :)
13:06:43  <PublicServer> <Nickman> make sure you connect them so the trains won't be able to take that route ;)
13:06:48  <PublicServer> <tussengas> o wait :p
13:06:51  <PublicServer> <tussengas> :p
13:06:53  <PublicServer> <Nickman> and don't forget the signals :)
13:06:59  <PublicServer> <Nickman> thats perfect ;)
13:07:55  <PublicServer> <tussengas> hmm, i guess i just have to make sure that the between the merge and the intersection withthe prio-line is less then a trainlenght
13:08:10  <PublicServer> <Nickman> yeah :)
13:08:19  <PublicServer> <tussengas> cause a train is in the priolane or at the crossing
13:08:46  <PublicServer> <Nickman> yep
13:08:56  <PublicServer> <tussengas> btw
13:09:01  <PublicServer> <tussengas> check franingstone on sea
13:09:08  <PublicServer> <tussengas> do we want so many trains wating?
13:09:54  <PublicServer> <Nickman> I'll look
13:10:17  <PublicServer> <tussengas> its slh04 as a matter of fact
13:10:18  <PublicServer> <Nickman> ouch, its queueing up again...
13:10:27  <PublicServer> <Nickman> but not realy much you can do about it though
13:10:52  <PublicServer> <tussengas> guess the mainline can't handle the trafic there :p
13:10:57  <PublicServer> <Nickman> nope :)
13:11:05  <PublicServer> <Nickman> could be because I'm sending all my goods trians up north... :D
13:11:06  <PublicServer> <tussengas> at least, not the full trafic
13:11:16  <PublicServer> <tussengas> empty line is quite,... empty :p
13:12:07  <PublicServer> <tussengas> btw
13:12:15  <PublicServer> <tussengas> is there a reason we are using SD 2?
13:12:21  <PublicServer> <Nickman> SD 2?
13:12:26  <PublicServer> <tussengas> sign distance
13:12:43  <PublicServer> <Nickman> trains get as close as possible this way :)
13:12:52  <PublicServer> <Nickman> well, at least pretty close :)
13:12:57  <PublicServer> <tussengas> sd1 would give bottlenecks at crossings?
13:13:27  <PublicServer> <Nickman> dont think it will make that much of a difference
13:15:04  <PublicServer> <tussengas> darnley woods is nicely connected indeed :p even a cl 4 :)
13:16:03  <PublicServer> <Nickman> :D
13:16:14  <PublicServer> <Nickman> didn't built the station... just changed the connection
13:16:20  <PublicServer> <Nickman> it had a CL 0.5 before... :D
13:17:11  <Tussengas> rofl
13:17:18  <Tussengas> is that not enough? ;)
13:17:30  <Tussengas> 'original' acceleration ftw :p
13:18:45  <PublicServer> <tussengas> whats up with the !maybe here sign ? :P was is a part of someones plan?
13:18:59  <planetmaker> you cannot use signAL distance 1 - you couldn't make junctions
13:19:06  <PublicServer> <Nickman> that I don't know :)
13:19:11  <planetmaker> signal distance 2 is as close as you can get.
13:19:21  <planetmaker> having more reduces capacity
13:19:28  <PublicServer> <Nickman> that is a good remark pm :)
13:19:36  <planetmaker> and the effective signal distance is always as big as the biggest gap in your network
13:19:48  <PublicServer> <tussengas> sounds fair enough
13:20:06  <planetmaker> please don't confuse sign and signal, though.
13:20:11  <planetmaker> Grossly different meanings. :-)
13:20:35  <PublicServer> <tussengas> hmm... looks like someone had some fun at the north coast and then decided to leave it useless :p
13:21:02  <PublicServer> <Nickman> :p
13:21:07  <PublicServer> <tussengas> many loose tracks :p
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13:24:37  <PublicServer> <tussengas> anyone building anything?
13:24:40  <PublicServer> <Nickman> me :D
13:24:49  <PublicServer> <Nickman> at grain/wood good pickup
13:24:50  <PublicServer> <tussengas> where?
13:24:57  <PublicServer> <tussengas> wich ? :p
13:25:03  <PublicServer> <tussengas> nvm, pickup
13:25:12  <PublicServer> <Nickman> wanna help?
13:25:27  <PublicServer> <tussengas> trying to findout what you're intending
13:25:45  <PublicServer> <Nickman> I want to send goods both directions again, so I am rebuilding an entry from the reast
13:26:19  <PublicServer> <tussengas> to reduce trafic at ml on this side? ;p
13:26:24  <PublicServer> <Nickman> yeah
13:28:19  <Mark> hello
13:28:23  <PublicServer> <Nickman> hi
13:28:59  <PublicServer> <Nickman> this is gonna be hard :D
13:29:06  <PublicServer> <tussengas> :p
13:29:26  <Mark> !password
13:29:26  <PublicServer> Mark: almond
13:29:48  <PublicServer> <tussengas> isnt it easier to connect the left tunnel to the right instead of right to left
13:29:49  <PublicServer> *** Mark joined the game
13:30:02  <PublicServer> <tussengas> cause that saves you a cl
13:30:11  <PublicServer> <Nickman> yeah, but that would loose its sync, but it wont matter here... :)
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13:30:28  <PublicServer> <tussengas> <-- don't understands about ync anyway :P
13:30:41  <PublicServer> <Mark> diagonal tiles are longer than straight ones
13:30:44  <PublicServer> <Mark> thats the point
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13:30:54  <PublicServer> <Nickman> :)
13:31:03  <PublicServer> <tussengas> its about the fact that both lines needs the same distance?
13:31:09  <PublicServer> <Mark> yes
13:31:15  <PublicServer> <tussengas> i figure
13:31:35  <PublicServer> <Mark> otherwise one train catches up on another and one will stop
13:31:41  <PublicServer> <Nickman> so, now e have an entrance, now we need an exit again ;)
13:31:53  <PublicServer> <Nickman> parts are already laid out
13:31:58  <PublicServer> <tussengas> the "!connect if jams" i suppose
13:32:13  <PublicServer> <Nickman> yeah
13:32:15  <PublicServer> <Nickman> I removed that :)
13:32:20  <PublicServer> <Nickman> my old lines ;)
13:32:22  <PublicServer> <tussengas> just don't see where to connect that to
13:32:26  *** Skasi has joined #openttdcoop
13:32:30  <PublicServer> <Nickman> follow the longer line ;)
13:32:31  *** openttdcoop sets mode: +v Skasi
13:32:42  <PublicServer> <tussengas> :P
13:33:10  <PublicServer> <tussengas> follow the line, i can do that :P
13:33:11  <PublicServer> *** Mark has left the game (connection lost)
13:34:51  <PublicServer> <Nickman> whould be ok like this :)
13:34:54  <PublicServer> <tussengas> was not sure if that was intended :p
13:34:55  <PublicServer> <Nickman> 50/50 spread
13:35:03  <PublicServer> <Nickman> :)
13:35:14  <PublicServer> <Nickman> not really but stupid to remove the entire line :)
13:35:41  <PublicServer> <Nickman> problem is... loads of trains join where we are sending the goods now
13:35:44  <PublicServer> <Nickman> as you can see?
13:36:18  <PublicServer> <tussengas> hmm quite
13:36:33  <PublicServer> <Nickman> this should be better
13:36:46  <PublicServer> <Nickman> but I think we were better off sending them up north...
13:36:49  <PublicServer> <tussengas> but the jam at the other side is solving ;)
13:37:09  *** Skasi has left #openttdcoop
13:37:11  <PublicServer> <Nickman> but now the other station is jamming... :D
13:37:22  <PublicServer> <Nickman> think I'm going to send them back up north
13:37:34  <PublicServer> <tussengas> :) lets change it every 5 years :P
13:37:36  <PublicServer> <Nickman> :p
13:38:09  <PublicServer> <Nickman> now it is about 30-70 split :D
13:38:18  <PublicServer> <Nickman> they prefere the north side...
13:38:49  <PublicServer> <tussengas> :)
13:38:50  <PublicServer> <Nickman> this will be better ;)
13:38:59  <PublicServer> <Nickman> most trains will go north, but not all :D
13:39:12  <PublicServer> <tussengas> they only take east when the tunnel is full?
13:39:17  <PublicServer> <Nickman> yeah
13:39:27  <PublicServer> <tussengas> makes the 2nd line a but usseless :p
13:39:28  <PublicServer> <Nickman> the overflow line is full :D
13:39:29  <PublicServer> <tussengas> nvm
13:39:36  <PublicServer> <Nickman> not always :)
13:39:49  <PublicServer> <tussengas> at least... they don't have priority :p
13:40:02  <PublicServer> <Nickman> we should let the overflow join both lines... :D
13:40:31  <PublicServer> <tussengas> other line looks not full indeed
13:40:47  <PublicServer> <Nickman> but how... :s
13:41:05  <PublicServer> <tussengas> hmm, making an lower leveled tunnel for 1 of them?
13:41:30  <PublicServer> <Nickman> like that?
13:42:20  <PublicServer> <tussengas> destructing ml's ftw :)
13:42:24  <PublicServer> <Nickman> :p
13:42:33  <PublicServer> <tussengas> and now a bridge? :P
13:43:44  <PublicServer> <tussengas> damn... now we need another priority line :p
13:43:55  <PublicServer> <Nickman> yep :)
13:44:38  <PublicServer> <Nickman> could be to short...
13:45:10  <PublicServer> <tussengas> :p
13:45:15  <PublicServer> <tussengas> intresting moves xD
13:45:23  <PublicServer> <tussengas> destroying and rebuilding identicaly
13:45:39  <PublicServer> <Nickman> :D
13:45:46  <PublicServer> <Nickman> this is not good...
13:46:12  <PublicServer> <tussengas> hmm, connect the overflow further up the stream
13:46:19  <PublicServer> <tussengas> hmm, i shouldnt talk but build :p
13:46:36  <PublicServer> <Nickman> I wa slooking at the wrong line :D
13:47:30  <PublicServer> <Nickman> that should do :D
13:47:37  <PublicServer> <Nickman> ugly but... :D
13:47:40  <PublicServer> <tussengas> :p
13:47:53  <PublicServer> <tussengas> you also can connect the prio line before the 2 bridges :P
13:48:00  <PublicServer> <Nickman> that would be to long :)
13:49:26  <PublicServer> <Nickman> this should suffice :)
13:50:38  <PublicServer> <tussengas> intresting architecture ;)
13:50:49  *** Wurzel49 has quit IRC
13:51:00  <PublicServer> <tussengas> ah okej
13:51:06  <PublicServer> <tussengas> looks better indeed :p
13:51:34  <PublicServer> <Nickman> now they pick between two insertion lines
13:51:43  <PublicServer> <Nickman> else the lower one would jam all the time, and upper would be empty :D
13:51:57  <PublicServer> <Nickman> looks good ;)
13:52:06  <PublicServer> <tussengas> but isnt the sign distance between exit sign and normal sign a bit unfair? or is that intended?
13:52:30  <PublicServer> <Nickman> did that to let the exit sign stay red a while longer
13:52:37  <PublicServer> <Nickman> when trains go close after eachother
13:52:47  <PublicServer> <Nickman> so they would split instead of all take the same
13:53:20  <PublicServer> <tussengas> guess you'll be right :p
13:54:34  <PublicServer> <tussengas> btw, what was the goal of this map? :p
13:55:26  <PublicServer> <tussengas> btw... emptyline at westside stacks up now :p
13:55:39  <PublicServer> <tussengas> cause they don't use emptyline at east
13:56:26  <PublicServer> <tussengas> anyway, got to go now :P cya later
13:56:34  <PublicServer> *** Spike has left the game (leaving)
13:56:56  <PublicServer> *** tussengas has left the game (connection lost)
13:56:56  <PublicServer> *** Game paused (not enough players)
13:57:05  <Tussengas> hmm,
13:57:09  <Tussengas> poor you :p
13:58:52  <Nickman87> everybody leaves me! :D
13:59:54  <Tussengas> guess server don't likes me if i stayed connected for 24 hours :p
14:00:02  <Tussengas> and it was 14 hours allready ;)
14:00:05  <Nickman87> its ok, not doing anything so ;)
14:00:33  <Nickman87> should get back to PHP programming... :d
14:00:37  <Nickman87> but I'm lazy :(
14:01:30  <Tussengas> :p
14:01:53  *** insulfrog has joined #openttdcoop
14:01:58  *** openttdcoop sets mode: +v insulfrog
14:02:13  <insulfrog> !password
14:02:13  <PublicServer> insulfrog: boated
14:02:26  <PublicServer> *** Game unpaused (enough players)
14:02:26  <PublicServer> *** insulfrog joined the game
14:10:00  <PublicServer> *** insulfrog has left the game (leaving)
14:10:00  <PublicServer> *** Game paused (not enough players)
14:10:02  *** insulfrog has left #openttdcoop
14:44:57  <Mks> !password
14:44:57  <PublicServer> Mks: sadism
14:45:19  <PublicServer> *** Game unpaused (enough players)
14:45:20  <PublicServer> *** Mks joined the game
14:51:23  <PublicServer> <Mks> why are a bunch of goods train at the wrong place?
14:53:08  <PublicServer> <Mks> someone made some gods train go on the empty line
14:53:39  *** ^Spike^ is now known as ^spike^
14:54:02  <Nickman87> hmmmm, I think I made a bad connection...
14:54:03  <Nickman87> :D
14:54:06  <PublicServer> <Mks> its messed up since town drop has no entrance from empy line
14:54:07  <PublicServer> <Mks> yeah
14:54:10  <PublicServer> <Mks> its your station :P
14:54:15  <PublicServer> <Nickman> sorry... :D
14:54:20  <PublicServer> <Mks> oil gods pickup
14:55:04  <PublicServer> <Mks> well
14:55:10  <PublicServer> <Mks> not sure its that one
14:55:15  <PublicServer> <Nickman> it is... :D
14:55:44  <PublicServer> <Mks> no
14:55:57  <PublicServer> <Mks> its further back
14:56:02  <PublicServer> <Mks> might be grain drop?
14:56:08  <PublicServer> <Nickman> yeah, it is grain drop :)
14:56:11  <PublicServer> <Nickman> well, not drop
14:56:12  <PublicServer> <Nickman> but pickup
14:56:42  <PublicServer> <Mks> ahh yes
14:56:59  <PublicServer> <Mks> trains now go to slh 02 to turn :P
14:57:24  <PublicServer> <Nickman> made a temp fix
14:59:20  <PublicServer> <Mks> crap only another 26 trains
14:59:24  <PublicServer> <Mks> then train limit is reached
15:01:07  <Mark> !trains 8000
15:01:07  <PublicServer> *** Mark has set max_trains to 8000
15:01:12  <PublicServer> <Mks> lol
15:01:13  <PublicServer> <Nickman> :p
15:01:20  <PublicServer> <Nickman> Mark you always overreact ;)
15:01:21  <Mark> dont worry about that
15:01:31  <PublicServer> <Mks> I doubt network can handle 8000 trains
15:01:37  <PublicServer> <Nickman> :D
15:01:39  <PublicServer> <Nickman> me to :)
15:02:26  <PublicServer> <Mks> is there anyway to calculate the amount of trains per plattform 1 station can handle?
15:02:37  <Mark> !trains 1500
15:02:37  <PublicServer> *** Mark has set max_trains to 1500
15:02:38  <PublicServer> <Mks> well all depends on how far they have to travel ofc
15:03:05  <PublicServer> <Mks> would be neat to build a network for 8000 trains
15:04:53  <PublicServer> <Nickman> k, the connection error is fixed :)
15:06:04  <PublicServer> <Mks> nice
15:07:38  <PublicServer> <Nickman> good thing you noticed :D
15:09:46  <PublicServer> <Mks> funnt why doesn't local authority hate when you build a station in their area?
15:10:51  <Mark> only when you destroy trees by doing so
15:10:58  <PublicServer> <Mks> ahh
15:11:11  *** problematiQue has joined #openttdcoop
15:11:16  *** openttdcoop sets mode: +v problematiQue
15:11:57  <problematiQue> Hello!
15:12:25  <PublicServer> <Nickman> MKS, you need to make more trains :D
15:12:43  <PublicServer> <Nickman> Mondworth Falls Transfer has loads of cows :D
15:12:44  <PublicServer> <Mks> well soon
15:12:51  <PublicServer> <Mks> lol
15:13:09  <problematiQue> could someone highlight me to check if it works
15:13:30  <Nickman87> problematiQue
15:13:31  <Nickman87> :)
15:13:40  <KenjiE20> @saymyname
15:13:40  <Webster> KenjiE20
15:13:46  <KenjiE20> :D
15:14:36  <problematiQue> thanks, and it didn't work :(
15:15:24  <problematiQue> does anyone know how to enable it with mIRC?
15:15:32  <PublicServer> <Nickman> Mark, your station is jammed... :D
15:15:38  * KenjiE20 presumes in options somewhere
15:18:01  <PublicServer> <Nickman> lines are getting full... so think this will be the end of the game :)
15:19:29  <problematiQue> oh, this is so useless, help mentions a highlight option but not where
15:21:19  <problematiQue> ok, who knows an irc client that can be used by a noob
15:21:34  <PublicServer> <Mks> I've always used mirc
15:22:50  <problematiQue> could someone try again please?
15:23:11  <Nickman87> problematiQue
15:23:13  <Nickman87> :)
15:23:30  <Tussengas> !password
15:23:30  <PublicServer> Tussengas: adobes
15:23:59  <problematiQue> aww ffs
15:24:04  <PublicServer> *** tussengas joined the game
15:24:16  <PublicServer> <tussengas> you are so disapointed that i join?
15:24:43  <problematiQue> no no, I can't seem to make my irc client work the way I want to
15:25:02  <problematiQue> could someone try yet again please?
15:25:33  * KenjiE20 wonders why he even added @saymyname
15:26:09  <problematiQue> @saymyname
15:26:09  <Webster> problematiQue
15:26:33  <problematiQue> Sorry, didn't see that the first time
15:26:36  <problematiQue> @saymyname
15:26:36  <Webster> problematiQue
15:26:43  <Tussengas> @saymyname
15:26:43  <Webster> Tussengas
15:26:43  <problematiQue> omg I made it work
15:26:55  <Tussengas> awesome function
15:27:00  <problematiQue> right, that's step one to public server access
15:27:11  <problematiQue> is there a place where I can download all the used newgrf's in one go?
15:27:26  <KenjiE20> are you reading quickstart?
15:27:45  <problematiQue> I'm reading this: http://www.openttdcoop.ammler.ch/wiki/Public_Server
15:27:51  <KenjiE20> @quickstart
15:27:53  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
15:28:09  <PublicServer> <tussengas> did you change anything since i left nick?
15:28:34  <PublicServer> <Mks> think we easy could build 100 more trains
15:28:45  <PublicServer> <Mks> just by adding trains where low transportation is done
15:29:28  <PublicServer> <tussengas> and removing trains where >5 trains are waiting? :P
15:29:50  <PublicServer> <tussengas> like studstone bay lakeside
15:30:09  <PublicServer> <Nickman> hi tussengas
15:30:13  <PublicServer> <tussengas> hey nick
15:30:21  <PublicServer> <Nickman> I had to reconnect the eastern goods exit :D
15:30:28  <PublicServer> <Nickman> I connected it to the empty lines... :D
15:30:45  <PublicServer> <tussengas> ah okej, that was what i was wondering :p but its still jammed in west
15:30:59  <PublicServer> <Nickman> where?
15:30:59  <problematiQue> thanks for you help KenjiE20
15:31:03  <problematiQue> your*
15:31:05  <PublicServer> <tussengas> maybe more empty good trains to east
15:31:06  <PublicServer> <Mks> ahh well prolly added to many trains :P
15:31:13  <PublicServer> <Mks> was only at 50 %
15:31:27  <PublicServer> <Nickman> My goods trains now split 50-50...
15:31:34  <PublicServer> <Nickman> shouldn't cause any problems anymore
15:31:45  <PublicServer> <tussengas> hmm, did you fixed it very recently? :P
15:31:53  <PublicServer> <tussengas> cause i can't find the jam anymore :p
15:31:54  <PublicServer> <Nickman> little while ago :)
15:32:07  <PublicServer> <Mks> I think we could end the game tho
15:32:14  <PublicServer> <Nickman> the Livestock/iron ore drop is full though ;)
15:32:45  <PublicServer> <Mks> wow never thought that would happen
15:32:47  <PublicServer> <tussengas> trying to find that station :p
15:32:53  <PublicServer> <Mks> well the drop isn't full
15:32:53  <PublicServer> <tussengas> ah there
15:33:01  <PublicServer> <Mks> just exit
15:33:09  <PublicServer> <tussengas> hmm, could be made more efficient i suppose
15:33:14  <PublicServer> <Mks> + ost trans use same station
15:33:28  <PublicServer> <Mks> 11 free platforms
15:33:33  <PublicServer> <tussengas> send more trains to the north platforms :p
15:33:50  <PublicServer> <Nickman> problem is that the empty lines are full... :D
15:33:53  <PublicServer> <Mks> yeah
15:34:04  <PublicServer> <Mks> and north plattforms ain't connected to those lines
15:34:28  <PublicServer> <tussengas> damn, that natwork is anoying :P can't find where lines come from :p
15:34:30  <PublicServer> <Mks> guess we could need another 2 lines empty ML :P
15:36:07  <PublicServer> <tussengas> guess we can't sent them clockwise this time :p
15:36:28  <PublicServer> <Nickman> you can... but that would give them a huge detour...
15:36:29  <PublicServer> <Mks> well would mean add even more trains :P
15:36:35  <PublicServer> <tussengas> :p
15:36:48  <PublicServer> <Mks> yeah since well some might just need to go to the closest slh :P
15:36:52  <PublicServer> <tussengas> detour = more overall-traffic
15:36:55  <PublicServer> <Mks> might have to travel around the map
15:37:09  <PublicServer> <Nickman> we need a new game ;) :D
15:37:12  <PublicServer> <Mks> yes
15:37:13  <PublicServer> <Mks> tho
15:37:14  <PublicServer> <tussengas> more distance = more money ;)
15:37:24  <PublicServer> <Mks> only members can end the game tho?
15:37:43  <PublicServer> <Nickman> distance is calculated between station, not the amount of track used tussengas... :D
15:38:14  <PublicServer> <tussengas> hmm, when i played ttd (original) about 5 years ago, it wasnt for busses :p
15:38:23  <PublicServer> <Nickman> could be... :D
15:38:36  <PublicServer> <tussengas> i made a zig-zag road between cities to have more refenues
15:39:15  <PublicServer> <tussengas> btw, there still exists unconnected resources :p
15:39:36  <PublicServer> <Mks> yes
15:39:43  <PublicServer> <Mks> well they keep popup :P
15:39:43  <PublicServer> <tussengas> why does 'wunnpool heights' exist? :P
15:40:12  <PublicServer> <Mks> it was a tree plantation there before
15:40:15  <PublicServer> <Mks> guess it closed
15:40:34  <PublicServer> <Nickman> :D
15:40:41  <PublicServer> <tussengas> well, there ain't signs
15:40:50  <PublicServer> <tussengas> so don't think the line was ever used :p
15:40:59  <PublicServer> <tussengas> but how do you know there was a forest? :P
15:41:04  <PublicServer> <Mks> rember
15:41:19  <problematiQue> !help
15:41:19  <PublicServer> problematiQue: http://www.openttdcoop.org/wiki/IRC_Commands
15:41:19  <PublicServer> <Mks> we was looking what wasn't connect at a point
15:41:22  <PublicServer> <Mks> and that one wasn't then
15:41:31  <PublicServer> <Mks> guess it dissapeared before the station was finnished
15:41:35  <PublicServer> <tussengas> :)
15:41:35  <problematiQue> !download
15:41:35  <PublicServer> problematiQue: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:41:40  <PublicServer> <Nickman> connect it to the coal mine ;)
15:41:43  <problematiQue> !download win32
15:41:43  <PublicServer> problematiQue: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
15:41:56  <PublicServer> <tussengas> well,
15:42:03  <PublicServer> <tussengas> 1 of the 2 mines just dissapeard :p
15:42:31  <PublicServer> <tussengas> i guess the station is haunted :p every time someone suggests to connect it, an industry dissapears :p
15:42:40  <PublicServer> <Nickman> :p
15:42:52  <Tussengas> !memberlist
15:42:58  <Tussengas> @memberlist
15:42:59  <Tussengas> :(
15:43:13  <Tussengas> gief someone to start new game :P
15:43:14  <problematiQue> !password
15:43:14  <PublicServer> problematiQue: idiocy
15:43:27  <PublicServer> *** problematiQue joined the game
15:43:27  <Nickman87> We need a map first... :)
15:43:42  <Tussengas> use 'netherlands' from openttd wiki :p
15:43:50  <Nickman87> :)
15:43:54  <PublicServer> <problematiQue> wow, this is huge
15:44:14  <Tussengas> target: population > 15 million :p
15:44:42  *** ODM has joined #openttdcoop
15:44:42  *** ChanServ sets mode: +o ODM
15:44:47  *** openttdcoop sets mode: +v ODM
15:45:20  <PublicServer> <tussengas> btw, wich crazy mind made steel and oil drop :p
15:45:20  <ODM> woo were alive
15:45:36  <KenjiE20> lies
15:45:54  <PublicServer> <Nickman> still twice as much coal trains as any other primary :)
15:46:08  <Nickman87> who is alive?
15:46:17  <KenjiE20> oftc gave up the ghost earlier
15:46:28  <PublicServer> <Nickman> andyp made the oi/steel drop :)
15:46:45  <PublicServer> <tussengas> the <-- overflow line doesnt work
15:47:00  <PublicServer> <problematiQue> could someone explain 'fixed/fuco' to me, it is to alternate trains between one branch and another?
15:47:20  <Fuco> yes
15:47:23  <PublicServer> <Nickman> where?
15:47:25  <Fuco> mark built it wrong ;P
15:47:31  <Fuco> at the iron drop exit
15:47:35  <Fuco> he missed some signals
15:47:46  <PublicServer> <tussengas> well, non of the overflow lines seem to work
15:47:47  <Fuco> or built the other way im not sure now
15:48:04  <PublicServer> <Nickman> ah, that one :)
15:48:27  <PublicServer> <tussengas> wich makes the overflow stations useless :P
15:48:38  <PublicServer> <problematiQue> I'm having a hard time understanding it :D
15:48:53  <PublicServer> <tussengas> you'll get used to it problematique :P
15:49:14  <PublicServer> <problematiQue> I see what it does, just now how :P
15:49:21  <PublicServer> <Mks> ML is overflowing
15:49:21  <PublicServer> <tussengas> it took me 1-2 weeks to understand their building style :p
15:49:24  <PublicServer> <Nickman> the overflow doesn't work because trains arn't forced into it :)
15:49:28  <PublicServer> <tussengas> and still not getting it :P
15:49:41  <PublicServer> <tussengas> how to force it?
15:49:50  <PublicServer> <Nickman> its hard...
15:49:54  <PublicServer> <Nickman> we could use presignals
15:50:08  <PublicServer> <Nickman> but it is to compact for that
15:50:25  <PublicServer> <tussengas> guess it is
15:50:59  <PublicServer> <Nickman> stupid, because it is a great idea...
15:51:02  <PublicServer> <Mks> well I want a new game
15:52:07  <PublicServer> <Nickman> gonna try something
15:52:12  <PublicServer> <tussengas> at least those waiting trains save some traffic at the main line ;)
15:52:23  <PublicServer> <Mks> lol
15:52:27  <PublicServer> <Mks> but it doesn't help
15:52:45  <PublicServer> <Nickman> wait :D
15:52:46  <PublicServer> <Mks> cause due to the wait we ain't transporting enough
15:52:53  <PublicServer> <tussengas> they go trough overflow indeed :p
15:52:59  <PublicServer> <Mks> and makeing more trains only make it worse
15:53:00  <PublicServer> <tussengas> don't know if that's how you inteded :p
15:54:02  <PublicServer> <tussengas> they avoid the first platform now :P
15:54:05  <PublicServer> <Nickman> now tgrains start waiting on the bridge...
15:54:12  <PublicServer> <Nickman> that is not what I wanted :D
15:54:16  <PublicServer> <problematiQue> I must say, this looks awesome
15:54:20  *** ^spike^ is now known as ^Spike^
15:54:35  <PublicServer> <Nickman> now they block the second direction, so this is no solution :)
15:54:37  <PublicServer> <tussengas> at
15:54:39  <PublicServer> <tussengas> :P
15:54:47  <PublicServer> <tussengas> at least 1 line isnt blocked now ;)
15:54:51  <PublicServer> <Nickman> :p
15:55:25  <PublicServer> <Nickman> don't think well be able to solve this... let me think... :)
15:55:54  <PublicServer> <tussengas> why not let 50% take the overflow anyway :p
15:55:56  <Fuco> stop all trains, rebuild. simple solution ;)
15:56:00  <PublicServer> <Nickman> lol :D
15:56:08  <PublicServer> <Mks> not really
15:56:16  <PublicServer> <Mks> stoping trains will cause jam
15:56:18  <PublicServer> <tussengas> rebuild ain't that easy :p
15:56:29  <PublicServer> <Mks> due to production goes down
15:56:33  <Fuco> Mks that's what the service centers are for
15:56:39  <PublicServer> <Nickman> stopping all trains is BAD :D
15:56:44  <Fuco> then you release just the right amount of them
15:56:51  <Fuco> Nickman87: sure it is, but its a solution :D
15:56:54  <PublicServer> <Mks> well still really bad
15:57:05  <PublicServer> <Nickman> not good at this time in game :D
15:57:13  <Fuco> maybe
15:57:22  <PublicServer> <Nickman> all prduction will crash and we will have 50% of trains to much :D
15:57:27  <Fuco> you remember the game with 1 mega station right? :D
15:57:28  <PublicServer> <Mks> yeah
15:57:34  <Fuco> like you sent all trains to depots
15:57:46  <PublicServer> <Nickman> me?
15:57:52  <Fuco> ye
15:57:57  <Fuco> that was like 3 games ago maybe
15:57:58  <PublicServer> <Nickman> I never did that :D
15:58:00  <Fuco> desert map
15:58:11  <Fuco> 1 prim drop 1 goods drop 5/5 ml
15:58:12  <Fuco> ;D
15:58:16  <Fuco> that game was a mess too
15:58:21  <Fuco> so they sent all trains to depots
15:58:24  <Fuco> and rebuild ;D
15:58:39  <PublicServer> <Nickman> the chaos game?
15:58:51  <PublicServer> <Nickman> that I remember, but I didn't send them to depot, someone else did :p
15:59:40  <Tussengas> wich game was that ? :P
16:00:09  <Fuco> that wasnt chaos
16:00:14  <Fuco> it was like 3 games ago
16:00:21  <Fuco> check archives
16:00:40  <Fuco> i actually think you were the author of the prim drop nickman ;D
16:00:51  <Fuco> but i wasn't much into that game so i might be wrong
16:02:48  <PublicServer> <tussengas> btw nick
16:03:14  <PublicServer> <tussengas> that 1 line that did work after your try is the fullest line :p
16:04:03  <Tussengas> The game started out with a very simple plan and structure. Most of the game was straight forward except for the rebuilding of all the hubs when we added the fourth and fifth main line. The factory drop/pickup was rebuilt several times, and multiple exit strategies were used. In the end we used an experimental merging technique which seemed to be able to cope with the large load of trains.
16:04:05  <Tussengas> that one? :P
16:04:30  <Mark> !password
16:04:30  <PublicServer> Mark: lambed
16:04:41  <PublicServer> *** Mark joined the game
16:04:52  <PublicServer> <Mark> 'lo
16:05:02  <PublicServer> <Nickman> hi
16:06:27  <PublicServer> *** problematiQue has left the game (connection lost)
16:08:49  *** Chris_Booth has joined #openttdcoop
16:08:54  *** openttdcoop sets mode: +v Chris_Booth
16:09:18  <problematiQue> !password
16:09:18  <PublicServer> problematiQue: hurtle
16:09:37  <Chris_Booth> !password
16:09:37  <PublicServer> Chris_Booth: hurtle
16:09:55  <PublicServer> *** Chris Booth joined the game
16:09:58  <PublicServer> *** problematiQue joined the game
16:11:09  <PublicServer> *** tussengas has left the game (connection lost)
16:15:10  *** Tussy has joined #openttdcoop
16:15:15  *** openttdcoop sets mode: +v Tussy
16:15:54  <XeryusTC> !password
16:15:54  <PublicServer> XeryusTC: hurtle
16:16:05  <PublicServer> *** XeryusTC joined the game
16:16:13  *** Tussengas has quit IRC
16:16:31  <PublicServer> <XeryusTC> nice, jammings
16:16:40  <PublicServer> <Chris Booth> where?
16:16:45  <PublicServer> <XeryusTC> oil drop
16:17:39  <PublicServer> <XeryusTC> should be better now
16:17:41  <PublicServer> <Chris Booth> the station cant handle the traffic
16:17:42  <PublicServer> <XeryusTC> presignals ftw
16:18:36  <PublicServer> <Chris Booth> the station needs more platforms
16:18:37  <PublicServer> <XeryusTC> the trains dont use the second half of the drop :s
16:19:07  <Tussy> jeps, nick and i couldnt find a way to force them to the overflow lines :p
16:19:32  <Tussy> btw, jammings at the exits of the steeldrop as well :p
16:19:34  <PublicServer> <Chris Booth> there was a simple way
16:19:39  <PublicServer> <XeryusTC> there is indeed
16:19:44  <PublicServer> <problematiQue> which station are you guys discussing?
16:19:46  <PublicServer> <XeryusTC> two way signals in front of the platform :P
16:21:24  <PublicServer> <XeryusTC> trains also dont use the reverse exits :s
16:21:46  <PublicServer> <Chris Booth> woops
16:22:22  <PublicServer> <Chris Booth> trains dont like crashing
16:22:32  <Tussy> :p
16:22:45  <PublicServer> <XeryusTC> and we dont like crashing trains
16:22:52  <PublicServer> <Chris Booth> i do
16:22:59  <Tussy> btw, topic says 'get a userpage' ... but where can i find userpages and where to make one?
16:23:13  <PublicServer> <XeryusTC> oh wtf, the entire station is bidirectional
16:23:18  <PublicServer> <Chris Booth> www.openttdcoop.org/wiki/users
16:23:38  <PublicServer> <XeryusTC> i dont like this station design :P
16:23:43  <Tussy> hmm, i thought there were 2 platforms in another direction wasnt it?
16:23:52  <PublicServer> <Chris Booth> i think it is rather cool
16:23:55  <PublicServer> <Chris Booth> is it works
16:24:52  <PublicServer> *** Nickman has left the game (leaving)
16:29:24  <Tussy> diner time :P
16:29:25  <Tussy> cya
16:30:58  *** Nickman87 has quit IRC
16:37:32  <PublicServer> *** problematiQue has left the game (leaving)
16:37:38  *** problematiQue has quit IRC
16:39:48  <PublicServer> *** Mark has left the game (connection lost)
16:44:03  <PublicServer> <Mks> anyone planning to do something bout the livestock iron drop exit jam?
16:46:14  <PublicServer> <XeryusTC> the extra grain expansion is jamming
16:46:21  <PublicServer> <XeryusTC> and the original is almost empty
16:46:53  <PublicServer> <XeryusTC> MASSIVE JAM AT MSH 2B
16:49:15  <PublicServer> <Mks> well
16:49:22  <PublicServer> <Mks> need another ML I guess
16:57:25  <PublicServer> <Mks> I'll build a third empty ML from msh 02b past slh 04
17:06:29  <PublicServer> <Chris Booth> new gmae?
17:06:37  <PublicServer> <Mks> sure
17:06:42  <PublicServer> <Mks> but
17:06:49  <PublicServer> <Chris Booth> ?
17:06:49  <PublicServer> <Mks> members decide that I guess?
17:07:04  <PublicServer> <Chris Booth> if you archive the game
17:07:15  <PublicServer> <Chris Booth> then i can sort out a new game
17:07:21  <PublicServer> <Chris Booth> have you got a map?
17:08:04  <PublicServer> <Mks> no don't know how to archive a game either :)
17:08:18  <PublicServer> <Chris Booth> have you got an account on the wiki?
17:08:29  <PublicServer> <Mks> no didn't find out how to create one
17:08:40  <PublicServer> <Chris Booth> do you have any uses?
17:09:06  <PublicServer> <Mks> huh?
17:09:29  <PublicServer> <Chris Booth> i was just messing
17:11:11  <PublicServer> *** AmmIer joined the game
17:11:36  <Tussy> hey guys
17:11:41  <PublicServer> <Chris Booth> hi
17:12:11  <Tussy> !password
17:12:11  <PublicServer> Tussy: doused
17:12:26  <PublicServer> *** tussengas joined the game
17:13:05  <PublicServer> <tussengas> msh 02 isnt jamming more or less then the last 15 years :p
17:13:28  <Ammler> !rcon set yapf.twoway_signal
17:13:28  <PublicServer> Ammler: 'yapf.twoway_signal' is an unknown setting.
17:13:39  <Ammler> !rcon set yapf.wait_twoway_signal
17:13:39  <PublicServer> Ammler: 'yapf.wait_twoway_signal' is an unknown setting.
17:13:41  <Ammler> mäh
17:13:51  <PublicServer> <tussengas> ML can't handle the empties
17:13:55  <Ammler> @wiki setdef
17:13:58  <Webster> Setdef - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=setdef
17:14:38  <Ammler> !rcon set setting pf.path_backoff_interval
17:14:38  <PublicServer> Ammler: 'setting' is an unknown setting.
17:14:46  <Ammler> !rcon setting pf.path_backoff_interval
17:14:46  <PublicServer> Ammler: Current value for 'pf.path_backoff_interval' is: '1' (min: 1, max: 255)
17:15:21  *** Elton06209 has joined #openttdcoop
17:15:26  *** openttdcoop sets mode: +v Elton06209
17:15:48  <PublicServer> *** tussengas has left the game (connection lost)
17:16:52  <PublicServer> *** AmmIer has left the game (connection lost)
17:17:14  <PublicServer> <Chris Booth> i have put a mixer on MSH 01b
17:17:15  <Ammler> @stage finalize
17:17:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: finalize | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
17:17:30  <Ammler> !rcon set max_trains
17:17:30  <PublicServer> Ammler: Current value for 'max_trains' is: '1500' (min: 0, max: 5000)
17:17:33  <Ammler> !info
17:17:33  <PublicServer> Ammler: #:1(Orange) Company Name: 'XeryusTC Transport'  Year Founded: 1980  Money: 20906967172  Loan: 0  Value: 20959650978  (T:1236, R:3, P:0, S:0) unprotected
17:17:43  <Ammler> !trains 1250
17:17:43  <PublicServer> *** Ammler has set max_trains to 1250
17:17:59  <Tussy> max raised it to 1500 cause we where reaching the maxx :p
17:18:02  *** Elton06209 has quit IRC
17:18:09  <Tussy> mark did
17:18:12  <Tussy> sorry
17:18:13  <Ammler> but who can play the game?
17:18:25  <Tussy> i had no troubles yet :p
17:18:26  <PublicServer> <Chris Booth> i can
17:18:41  <PublicServer> <XeryusTC> back
17:18:52  <Mark> !password
17:18:52  <PublicServer> Mark: doused
17:18:56  <Ammler> well, XeryusTCcan rise it again
17:18:56  <PublicServer> <Chris Booth> WB
17:19:02  <Ammler> or Mark ;-)
17:19:07  <PublicServer> *** Mark joined the game
17:19:11  <PublicServer> <Chris Booth> we dont need more trains
17:19:15  <PublicServer> <Mark> 'lo
17:19:21  <PublicServer> <Mark> indeed
17:19:24  <PublicServer> <Chris Booth> i think the game is 90% done if not more
17:19:29  <PublicServer> <Mark> we need a new map :P
17:19:31  <XeryusTC> !trains
17:19:31  <PublicServer> XeryusTC: !trains <integer>: set value of max_trains
17:19:37  <PublicServer> <Chris Booth> i am with mark
17:19:39  <XeryusTC> !rcon set max_trains
17:19:39  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1250' (min: 0, max: 5000)
17:19:55  <XeryusTC> but the network can not handle more trains
17:19:56  <PublicServer> <Chris Booth> we could use a mega clan map
17:20:09  <PublicServer> <Mark> those are ugly as hell
17:20:14  <PublicServer> <Mark> and way too big
17:20:19  <PublicServer> <Mark> at least the ones i know
17:20:36  <Chris_Booth> they are quite ugly
17:20:38  <Chris_Booth> and big
17:20:43  <Chris_Booth> but free to use
17:21:01  <PublicServer> <Mark> so is any random map i could generate in 2 minutes
17:21:09  <PublicServer> <Mark> though not big and ugly
17:21:09  <Tussy> :P
17:21:11  <Ammler> did someone check the bananas maps?
17:21:20  <PublicServer> <Mark> probably ugly as well
17:21:24  <PublicServer> <Chris Booth> i havent realy
17:21:30  <PublicServer> <Chris Booth> i played one
17:21:34  <PublicServer> <Chris Booth> they are ok
17:22:00  <PublicServer> <Chris Booth> i want to play the UK map on here
17:22:06  <PublicServer> <Chris Booth> and kill walse
17:22:21  <PublicServer> <Mark> real world heightmaps are ugly
17:22:28  <Tussy> netherlands :p
17:22:37  <PublicServer> <Mark> alos ugly
17:22:41  <PublicServer> <Mark> even in real it is
17:22:42  <PublicServer> <Chris Booth> mark is ugly
17:22:49  <PublicServer> <Mark> true that
17:23:02  <PublicServer> <Mark> XeryusTC: what say you, call this an end?
17:23:23  <PublicServer> <Chris Booth> real world height map
17:24:26  <Mark> Ammler: whats are the ttrs and ukrs parameters for arctic again?
17:24:47  <Ammler> ukrs 0 3 0 I guess
17:25:05  <Ammler> ttrs 1 0 0 0 0 :-)
17:25:05  <Ammler> no idea
17:25:14  <Ammler> @wiki GRF_Table
17:25:20  <PublicServer> <Chris Booth> artic is my second least favourite map type
17:25:23  <PublicServer> <Chris Booth> toyland first
17:25:26  <Ammler> TTRS link does it show
17:25:29  <Webster> GRF Table 7.3 - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF_Table
17:25:32  <PublicServer> <Mks> I don't like toyland
17:25:47  <Tussy> never played toyland
17:25:51  <Ammler> as soon as opengfx is done, we can play toyland
17:25:53  <Tussy> but sounds crap
17:25:54  <PublicServer> <Chris Booth> toyland artic sub tropical then temp fav
17:25:56  * Mark makes a toyland map
17:25:57  <Ammler> but now, it just hurts.
17:26:16  <PublicServer> <Chris Booth> toyland is baned in definatly
17:26:45  <Mark> by who, you?
17:27:01  <Ammler> Mark: but then you should also play the  map ;-)
17:27:08  <Tussy> @wiki toyland
17:27:11  <Webster> Search results for "toyland" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=toyland
17:27:23  <Mark> last time i would have played if there was a proper plan :P
17:27:27  <Xaroth> even with opengfx, it sucked :(
17:27:30  <Mark> instead of a concept test
17:27:32  <Xaroth> @ toyland
17:27:39  <Xaroth> eyebleed all over the place
17:27:42  <Ammler> Xaroth: there is no opengfx for it
17:27:54  <Ammler> well, now almost
17:28:00  <Xaroth> no toyland?
17:28:01  <Xaroth> sweet
17:28:02  *** Elton04946 has joined #openttdcoop
17:28:07  *** openttdcoop sets mode: +v Elton04946
17:28:19  <Ammler> still missing industries
17:28:21  <PublicServer> <Chris Booth> i think opent GFX should be cool when finished
17:28:24  <Ammler> and some waggons.
17:28:36  <PublicServer> <Chris Booth> means there are 2 standard playable modes
17:28:50  <Ammler> which is the other?
17:29:01  <PublicServer> <Chris Booth> original grfs
17:29:18  <Ammler> opengfx isn't meant as alternative
17:29:25  <Ammler> it is meant as replacement :-)
17:29:52  <PublicServer> <Chris Booth> i know but they wont drop them out of openttd will they?
17:29:53  <Ammler> the original grf will be the alternative ;-)
17:29:54  <Mark> XeryusTC: ?
17:30:06  <XeryusTC> yes?
17:30:14  <Mark> shall we call this game an end?
17:30:18  <Ammler> Chris_Booth: they don't need to drop, it is/was never part of.
17:30:22  <danny> starting a new game?
17:30:24  <PublicServer> *** Chris Booth has joined spectators
17:30:45  <PublicServer> <Chris Booth> no   thats not what i meant ammler
17:30:46  <Mark> danny: no we end this game and after that openttdcoop stops
17:30:50  <Mark> we're tired of it
17:31:02  <PublicServer> <Chris Booth> currently the game uses the orignal grfs for the menu icons
17:31:03  <Ammler> yes close down #openttdcoop
17:31:09  <Ammler> the web is already donw.
17:31:19  <ODM> death to ottdc!
17:31:29  <Tussy> lets all go play um... minesweeper :p
17:31:35  <Ammler> go to hell damn cooper
17:31:38  <Xaroth> OpenDune *whistles*
17:31:41  <danny> this is the last game you will play?
17:31:45  <Mark> ..
17:31:48  <Mark> !rcon save ps155
17:31:49  <PublicServer> Mark: Saving map...
17:31:49  <PublicServer> Mark: Map sucessfully saved to ps155.sav
17:31:53  <PublicServer> <Chris Booth> yeah
17:31:54  <Ammler> yep, forefer
17:32:08  <danny> !password
17:32:08  <PublicServer> danny: spools
17:32:10  <PublicServer> <Chris Booth> i am going to play open AOE 1
17:32:20  <Tussy> i just started settlers 2 :P
17:32:30  <hylje> why would anyone play such old games
17:32:40  <Xaroth> because they are fun
17:32:41  <PublicServer> *** Dan joined the game
17:32:41  <PublicServer> <Chris Booth> why do you play this?
17:32:53  <PublicServer> <Chris Booth> openRCT would be cool
17:32:54  <Ammler> this?
17:33:00  <PublicServer> *** Dan has left the game (connection lost)
17:33:06  <PublicServer> *** Chris Booth has left the game (leaving)
17:33:16  <Chris_Booth> well i know this is our last game ever
17:33:30  <Ammler> OpenTTD is the newest game I play since 3 years.
17:33:37  <Mark> heh
17:33:50  <PublicServer> *** Dan joined the game
17:33:57  <Mark> Ammler: the website is pretty slow
17:34:02  <Chris_Booth> openttd is the newgame i play
17:34:12  <PublicServer> *** Dan has left the game (connection lost)
17:34:20  <Chris_Booth> its newer than GRID
17:34:32  <Tussy> well...it has more updates than most other games :p
17:34:37  <Chris_Booth> this version was only released this week
17:34:51  <Ammler> Mark: indeed :-(
17:35:02  <Mark> im making an archive entry btw
17:35:10  <Mark> just so no one does the same and overwrites mine..
17:35:18  <Chris_Booth> has brianetta gone on holiday?
17:39:01  <Ammler> no,
17:39:04  <Ammler> Osai: is
17:39:53  <Mark> how about everyone would use the same format at the builder's board at as the users page?
17:40:01  <PublicServer> <Mks> I wish there was signals in tunnels and on bridges
17:40:06  <Mark> would make the archiver's life easier
17:40:13  <Mark> though there's no way im going to fix it
17:40:27  <Mark> !rcon save ps155
17:40:28  <PublicServer> Mark: Saving map...
17:40:28  <PublicServer> Mark: Map sucessfully saved to ps155.sav
17:40:37  <Mark> Ammler: do you want to update the server?
17:40:46  <Mark> and transfer that save perhaps
17:41:50  *** Wurzel49 has joined #openttdcoop
17:41:55  *** openttdcoop sets mode: +v Wurzel49
17:42:29  <Chris_Booth> i use the same format i think
17:42:36  <Chris_Booth> if i dont i need to change my user page
17:42:47  <Ammler> Mark: any reason for update?
17:43:00  <Ammler> well, is the game really archiveable?
17:43:17  <Chris_Booth> i think it is
17:43:44  <Mark> Ammler: 1) dunno 2) think so
17:44:06  *** Elton04946 has quit IRC
17:44:41  <Tussy> i second that ;)
17:45:10  <Ammler> second what?
17:46:28  <PublicServer> *** Game paused (not enough players)
17:46:31  <Mark> @psgno 156
17:46:35  <Mark> @stage MM
17:46:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #155 (r17170) | STAGE: MM | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
17:46:51  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: MM | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
17:46:52  <Tussy> MM?
17:46:55  <Mark> !password
17:46:55  <PublicServer> Mark: roused
17:47:00  <Mks> !password
17:47:00  <PublicServer> Mks: roused
17:47:03  <PublicServer> *** Mark joined the game
17:47:08  <PublicServer> *** Mark has joined company #1
17:47:16  <PublicServer> *** Game unpaused (enough players)
17:47:18  <PublicServer> *** Mks joined the game
17:47:26  <PublicServer> <Mks> wow lots of of water
17:47:29  <PublicServer> *** tussengas joined the game
17:47:40  <Chris_Booth> tussy money maker = MM
17:47:48  <PublicServer> <tussengas> ah offcourse
17:47:55  <Chris_Booth> !password
17:47:55  <PublicServer> Chris_Booth: roused
17:48:09  <Chris_Booth> !password
17:48:09  <PublicServer> Chris_Booth: roused
17:48:42  <PublicServer> *** Chris Booth joined the game
17:48:43  <PublicServer> <tussengas> i feel a lot of bridges incomming :p
17:48:43  <PublicServer> *** XeryusTC has left the game (connection lost)
17:49:06  <PublicServer> <tussengas> lol, fizzlebotum looks nice :)
17:49:15  <PublicServer> <Mks> I'
17:49:25  <PublicServer> <Mks> I'll build an airport at Fairwig
17:49:25  <PublicServer> <tussengas> nice grfs in towns
17:49:36  <PublicServer> <Mark> Mks: DONT
17:49:39  <PublicServer> <Mark> woops caps
17:49:40  <PublicServer> <Mks> ok
17:49:43  <PublicServer> <Mark> anyway i'll take care of the MM
17:50:16  <PublicServer> <Mks> check out windyweed
17:50:23  <PublicServer> <Mks> 3 tiles of road
17:50:32  <PublicServer> <tussengas> awesome
17:50:42  <PublicServer> <tussengas> i see 100k spend , but can't find where :p
17:50:50  <PublicServer> <tussengas> ah here :p
17:50:58  <PublicServer> <Mks> probarbly at noodlesbridge
17:51:11  <PublicServer> <tussengas> figured ;)
17:51:22  <PublicServer> <Mks> wow cocklewood
17:51:25  <PublicServer> <tussengas> quackbridge sounds better :p
17:51:32  <PublicServer> <Mks> 800 pop :P
17:51:42  <PublicServer> <tussengas> 4 tiles of road :p
17:51:43  <PublicServer> <tussengas> and an hotel
17:51:50  <PublicServer> <Mks> hehe yeah
17:52:07  <PublicServer> <tussengas> should build an statue there :p
17:52:32  <PublicServer> <Mks> hardly any place to acually make a plan
17:53:01  <PublicServer> <Chris Booth> no planign yet
17:53:07  <PublicServer> <Chris Booth> we need an income first
17:53:38  <PublicServer> <tussengas> a lot of forrests at htis map
17:54:11  <Mks> mm game 155 is called 154 on wiki
17:54:14  <PublicServer> <Chris Booth> we can fix that one
17:54:38  <Mark> !rcon patch plane_speed 1
17:54:42  <PublicServer> <tussengas> what lol, nice busses :p
17:55:02  <Mark> @stage Planning
17:55:02  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Planning | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
17:55:08  <PublicServer> <Mark> now you can plan
17:55:42  <PublicServer> <Chris Booth> slow planes are more fun
17:55:55  <Mark> !setdef
17:55:55  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
17:56:38  <PublicServer> <Mks> where should plans be made?
17:56:52  <Ammler> [19:54] <Mks> mm game 155 is called 154 on wiki <-- why is that?
17:57:06  <Mark> probably because i forgot a bit
17:57:25  <Mark> there
17:57:52  <Ammler> and moved :-)
17:58:09  <PublicServer> *** Chris Booth has left the game (leaving)
17:58:21  <PublicServer> <tussengas> where can we put the plans ;)
17:58:35  <Mks> can't build anything more now really
17:58:36  <PublicServer> <Mark> at !! NETWORK PLANS
17:58:39  <PublicServer> <Mark> like always
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17:58:50  <PublicServer> <tussengas> didnt knew that sign was allready made :p
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17:58:55  <Kangoo> !password
17:58:55  <PublicServer> Kangoo: minces
17:59:04  <PublicServer> <Mks> yeah didn't find it
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17:59:51  <PublicServer> <Mks> your not gona make a plan mark?
17:59:56  <PublicServer> <Mark> nope
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18:00:24  <PublicServer> <Mark> not yet at least
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18:01:27  <PublicServer> <Mks> boat only game :P
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18:06:56  <Tussy> hmm, oil refinairy can't be placed in the center i guess :p
18:07:06  <PublicServer> <Mark> indeed
18:07:12  <Tussy> have to rethink my plan :p
18:07:12  <PublicServer> <Mark> 48 tiles from the edge at most
18:07:31  <Ammler> or make a newgrf ;-)
18:07:34  <Tussy> wanted to create all goods-producing things in the middle ;)
18:09:07  <PublicServer> *** Kangoo has left the game (connection lost)
18:09:18  <PublicServer> <tussengas> can you remove canals? :P
18:09:28  <PublicServer> <Mks> yes
18:09:31  <PublicServer> <Mks> destroy them
18:09:34  <PublicServer> <tussengas> ah dynamite :p
18:09:39  <PublicServer> <Mark> canals are expensive
18:09:43  <PublicServer> <Mark> dont make them for plans
18:09:50  <PublicServer> <Mark> and certainly dont blow them up
18:09:53  <Ammler> well, if already built ;-)
18:09:59  <PublicServer> <tussengas> won't do again :p
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18:22:12  <PublicServer> <tussengas> rofl
18:22:21  <PublicServer> <tussengas> i can't build stations because rattlebridge :p
18:22:32  <PublicServer> <Mks> hehe
18:22:41  <PublicServer> <Mks> cause you messed up the landscape :P
18:22:44  <PublicServer> <Mks> build som trees
18:22:51  <PublicServer> <Mks> not on your plan tho
18:23:07  <PublicServer> <tussengas> :p
18:23:21  <PublicServer> <tussengas> I have invisable trees so i don't know if i putted them on my plan :p
18:23:45  <PublicServer> <Mks> ohh you don't see the trees at all?
18:24:02  <PublicServer> <tussengas> well, i can put them back on :P just switched them off
18:31:21  <ODM> press x
18:33:07  <PublicServer> <Mks> what tussengas?
18:33:45  <Tussy> ?
18:33:52  <PublicServer> <Mks> train lenght
18:33:57  <PublicServer> <Mks> how many tiles
18:34:10  <Tussy> not to much
18:34:26  <PublicServer> <Mks> last game was TL5
18:35:51  <PublicServer> <Mks> tl 1:P
18:36:28  <PublicServer> <tussengas> was thinking at 2/3 :p
18:36:37  <PublicServer> <Mks> yeah well 1 is to little
18:36:46  <PublicServer> <Mks> I think 5 is to much on this map tho
18:37:37  <PublicServer> <Mks> you mean oildrop right?
18:37:42  <PublicServer> <Mks> not oilpickup?
18:38:12  <PublicServer> <tussengas> hmm, oildrop is at OR, wich was supposed to mean oil revinairy
18:38:41  <PublicServer> <tussengas> i saw 3 oil wells in the near of fairy
18:39:02  <PublicServer> <Mks> might be gone when game start :P
18:39:21  <PublicServer> <tussengas> so what should i plan with oil pickup then? just look where they are when you build?
18:39:38  <PublicServer> <Mks> well guess you could have a oil pickup
18:39:45  <PublicServer> <Mks> but then we have to fund oil weels
18:40:05  <PublicServer> <Mks> its doable true
18:40:14  <PublicServer> <tussengas> (its my first plan so im just trying to contribute my ideas ;) )
18:40:43  <PublicServer> <tussengas> as in, first plan ever :p
18:40:59  <PublicServer> <Mks> haven't done a plan I haven't deleted yet
18:41:42  <PublicServer> <Mks> do you plan to transport all types of goods?
18:41:52  <PublicServer> <tussengas> im still doubting if i want to transport pax at all :p
18:42:06  <PublicServer> <Mks> lol lots of pax on your plan :P
18:42:20  <PublicServer> <Mks> no coal no food
18:42:35  <PublicServer> <tussengas> maybe i should change it a bit :p
18:42:55  <PublicServer> <tussengas> they need food to grow right?
18:42:56  <PublicServer> <Mks> well up to you I guess
18:43:13  <PublicServer> <Mks> well not sure I think only towns above snow line need food to grow
18:43:47  <PublicServer> <tussengas> well, i think the railroads and stations in my plan are right, maybe the things i transport not :p
18:45:27  <PublicServer> <tussengas> in my plan it would only be lumpy which needs food
18:47:12  <PublicServer> <Mks> only thing with have like a raw material pickup is well you have to build alot of industries then
18:47:55  <PublicServer> <Mks> tho ofc you get more control over how the network vill look like
18:49:03  <PublicServer> <Mks> you know wood goes to papermill and paper to printing works and gods to town
18:49:20  <PublicServer> <tussengas> yes :p
18:49:23  <PublicServer> <Mks> and lifestock + weath goes to food processing plant
18:49:27  <PublicServer> <tussengas> wood get tranfered
18:49:30  <PublicServer> <Mks> there is no grain in artic
18:49:39  <PublicServer> <tussengas> and processing pland is not in my plan yet :p
18:49:49  <PublicServer> <tussengas> weath and grain is all the same to me :P
18:49:54  <PublicServer> <Mks> no coal either
18:50:07  <PublicServer> <Mks> ohh and no gold
18:50:08  <PublicServer> <tussengas> not intended to insert coal
18:50:15  <PublicServer> <Mks> ahh
18:50:20  <PublicServer> <tussengas> is gold required?
18:50:26  <PublicServer> <Mks> should prolly put a sign no coal then
18:50:43  <PublicServer> <Mks> nothing is required
18:50:50  <PublicServer> <Mks> gold goes to bank
18:50:51  <PublicServer> <Mks> in city
18:50:54  <PublicServer> <tussengas> isn't gold something like pax? :p
18:51:07  <PublicServer> <Mks> more like goods I would say
18:51:24  <PublicServer> <tussengas> what do you need to make gold then?
18:51:38  <PublicServer> <Mks> nothing
18:51:43  <PublicServer> <Mks> they come from a gold mine
18:51:54  <PublicServer> <tussengas> ah wait it is artic :P
18:51:57  <PublicServer> <Mks> yeah
18:52:03  <PublicServer> <tussengas> hate artic :p
18:52:24  <PublicServer> <tussengas> i was considering gold as valuables :p
18:52:44  <PublicServer> <Mks> hehe
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19:01:34  <PublicServer> <Mks> where is food plant?
19:01:53  <PublicServer> <tussengas> at center station, says PW + FP + transfer
19:02:18  <PublicServer> <Mks> ahh
19:03:15  <PublicServer> <Mks> so trains will go from wood to pw fp + transfer and drop wood and then another train pickit up and go to papermill?
19:09:48  <Tussy> jeps :p
19:09:54  <Tussy> is it usualy RRLL or LLRR :p
19:10:05  <Tussy> LLRR right?
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19:15:50  <PublicServer> <tussengas> note to self: put notes in less chaos next time :p
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19:20:46  <PublicServer> <tussengas> enough for tonight
19:20:53  <PublicServer> <tussengas> ;)
19:21:00  <PublicServer> <tussengas> good luck with planning
19:21:07  <PublicServer> *** tussengas has left the game (connection lost)
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19:30:51  <PublicServer> <Mks> damn lot of signs
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19:31:20  <PublicServer> <Mks> your not gona make a plan spike?
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19:58:22  <Nickman87> !players
19:58:23  <PublicServer> Nickman87: Client 280 is Mark, a spectator
19:58:23  <PublicServer> Nickman87: Client 283 (Orange) is Mks, in company 1 (Noseybridge Transport)
19:58:28  <Nickman87> !password
19:58:28  <PublicServer> Nickman87: plumbs
19:58:30  <Nickman87> new game?
19:58:50  <PublicServer> *** Game unpaused (enough players)
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19:58:58  <PublicServer> <Nickman> hmmmm, arctic :)
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20:06:16  <PublicServer> <Mks> are you making a plan nickman?
20:06:33  <PublicServer> <Nickman> I have an idea :) don't know if anyone will like it though, or if it is possible
20:06:47  <Mks> well
20:06:48  <Mks> do it anyway
20:06:52  <PublicServer> <Nickman> I will :D
20:07:02  <PublicServer> <Nickman> don't really need a drawing :D
20:07:09  <PublicServer> <Nickman> but I will ;)
20:07:16  <Mks> playing on another openttd server due to lack of coop servers
20:07:19  <Mks> hehe
20:07:21  <PublicServer> <Nickman> :D
20:07:27  <Mks> was thinking about makeing a plan but well
20:07:43  <Mks> always easier to think what to do then to acually make a plan of it
20:10:12  <PublicServer> <Nickman> problem is, the plan area will have to be destroyed in this game I think :D
20:14:05  <Mks>   yeah
20:14:06  <Mks> well
20:14:10  <Mks> can be moved
20:14:15  <Mks> to some water area
20:14:59  <PublicServer> <Mks> we should have built the plan on water Iguess
20:15:24  <PublicServer> <Nickman> to expensive :D
20:15:57  <Mks> maybe not the best map for your plan nickman
20:16:09  <PublicServer> <Nickman> I can suggest it... :D
20:16:10  <Mks> a flatter map with less water would be better
20:16:16  <Mks> ofc
20:16:18  <PublicServer> <Nickman> Don't know really :)
20:16:25  <PublicServer> <Nickman> this one is hard for anything so ;)
20:16:28  <PublicServer> <Mks> well can be done ofc
20:16:29  <PublicServer> <Nickman> why not go with this? :D
20:16:36  <PublicServer> <Nickman> what do you think of the idea?
20:16:38  <PublicServer> <Mks> but we talk about really heavy TF then
20:16:46  <PublicServer> <Nickman> don't think so
20:16:57  <PublicServer> <Nickman> only for the central station (which can be split into 4 parts)
20:17:20  <PublicServer> <Mks> well its no ring :)
20:17:24  <PublicServer> <Mks> so a bit diffrent
20:17:49  <PublicServer> <Nickman> voila :)
20:20:12  <PublicServer> <Nickman> I made a pretty voting board ;)
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20:22:16  <Tussy> !password
20:22:16  <PublicServer> Tussy: elicit
20:22:20  <Tussy> lemmy check your plan :p
20:22:59  <Tussy> !password
20:22:59  <PublicServer> Tussy: elicit
20:23:18  <PublicServer> *** tussengas joined the game
20:23:54  <PublicServer> <tussengas> couldnt your plan be placed closer to mine ;)
20:24:05  <PublicServer> <tussengas> my notes are in your plan :p
20:25:40  <PublicServer> <tussengas> you need to bring food to grow lumpyworthy... so wich town in south east did you have in mind to connect?
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20:27:06  <Razaekel> !password
20:27:06  <PublicServer> Razaekel: elicit
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20:29:08  <PublicServer> <Nickman> there is no room tuss... :D
20:29:27  <PublicServer> <tussengas> ;)
20:29:34  <PublicServer> <tussengas> np, i putted some arrows in my signs
20:29:37  <PublicServer> <Nickman> and I want to connect ALL towns :)
20:29:40  <PublicServer> <Nickman> sorry bout that though ;)
20:30:04  <PublicServer> <tussengas> all towns larger than ?
20:30:09  <PublicServer> <Nickman> ALL :D
20:30:20  <PublicServer> <Nickman> just treat a town like a coal mine or so ;)
20:30:43  <PublicServer> <tussengas> :P
20:31:34  <PublicServer> <tussengas> but is the plan: transfer and take full load?
20:31:37  <PublicServer> <Nickman> never seen that done before :)
20:31:50  <PublicServer> <Nickman> no, central DROP but you can also pickup the pax that is waiting there
20:32:04  <PublicServer> <Nickman> that is why the central station needs allot of feeders :)
20:32:07  <PublicServer> <tussengas> ah no transfer
20:32:10  <PublicServer> <Nickman> no
20:32:17  <PublicServer> <Nickman> only local lines can transfer
20:32:24  <PublicServer> <tussengas> we need town in the centre to drop at ;p
20:32:37  <PublicServer> <Nickman> lots of towns to choose from ;)
20:32:44  <PublicServer> <Nickman> I'd say Rattlebridge
20:32:45  <PublicServer> <Nickman> :)
20:32:53  <PublicServer> <Nickman> and other towns in center can be feeders for central station
20:32:56  <PublicServer> <tussengas> because we allready ruined that place :p
20:33:12  <PublicServer> <Nickman> yeah, we will have to kill the plans for almost averything...
20:33:15  <PublicServer> <Nickman> brb, shower ;)
20:33:22  <PublicServer> <tussengas> correction... because I allready ruined it :p
20:33:31  <PublicServer> <tussengas> they hated me after my terra ;)
20:34:11  <PublicServer> <Mark> evening
20:34:17  <PublicServer> <tussengas> hey mark
20:34:20  <PublicServer> <Nickman> evening mark, check my plan ;) :D
20:34:22  <PublicServer> <Nickman> brb ;)
20:34:35  <PublicServer> <Mark> Nickman: diagonal mainlines and pax
20:34:38  <PublicServer> <Mark> no thanks :P
20:35:00  <Ammler> diagonal mainline?
20:35:10  <PublicServer> <Mark> yeah, have you seen the map?
20:35:18  <valhallasw> that's inteesting
20:35:18  <Ammler> no :-)
20:35:20  <valhallasw> and evil :D
20:35:20  <PublicServer> <Nickman> they dont HAVE to be fully diagonal... :D
20:35:32  <PublicServer> <Nickman> it is just a general direction...
20:35:37  <PublicServer> <Mark> of course theyre not fully diagonal
20:35:46  <PublicServer> <Mark> but the curves make it hard to work with
20:35:46  <PublicServer> <Nickman> wait, I'll redraw...
20:35:47  <PublicServer> <tussengas> hills and diagonal  sounds cool :p
20:35:50  <Ammler> well, diagonal or not, you should just keep it the same on most
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20:36:48  <PublicServer> <Nickman> better? :D
20:36:50  <PublicServer> <Mark> lemme see if i can come up with something that works with the terrain
20:36:55  <PublicServer> <Mark> slightly
20:37:00  <PublicServer> <Nickman> it is almost straight now ;)
20:37:11  <PublicServer> <tussengas> at least the plan does look (without the need of reading the notes) diff than mine ;)
20:37:15  <PublicServer> <Nickman> the terrain IS hard..
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20:37:27  <PublicServer> <Mark> not that hard
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20:37:40  <PublicServer> <AmmIer> much water :-)
20:37:46  <PublicServer> <Mark> just get your mind around the main mountain ranges and have the ML follow that
20:37:52  <PublicServer> <Mks> your changeing your plan nickman?
20:38:09  <PublicServer> <Nickman> no, its the same :=)
20:38:17  <PublicServer> <Mks> no X anymore
20:38:25  <PublicServer> <Nickman> I'm off to the shower now :)
20:38:38  <PublicServer> <Nickman> yeah, because people tend to see diagonal plans as impossible :D
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20:38:47  <PublicServer> <tussengas> :p
20:38:50  <PublicServer> <Nickman> mark needs loads of room ;)
20:39:00  <PublicServer> <Nickman> brb
20:39:06  <Mks> well on a 100% flat map perhaps might work
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20:39:36  <PublicServer> <tussengas> well... diagonal on a plan doesnt mean exactly diagonal in building
20:39:44  <R0b0t1> !password
20:39:44  <PublicServer> R0b0t1: roused
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20:40:09  <PublicServer> <tussengas> but 20 tiles up and 20 tiles left turn out to be diagonal in plan ;)
20:40:14  <PublicServer> <tussengas> he removed it ammler :p
20:40:22  <PublicServer> <AmmIer> aha :-)
20:40:50  <PublicServer> <R0b0t1> Hmm, is this an autogenerated map?
20:40:55  <PublicServer> <Mark> indeed it is
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20:43:18  <Tussy> o , can someone change 'grain' in my plan into weath :P forgot to change that , someone told me there is no grain in artic :p
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20:56:19  <PublicServer> <Mark> there we go
20:56:40  <PublicServer> <Mark> missing anything?
20:57:13  <PublicServer> <Nickman> back ;)
20:57:58  <PublicServer> *** Mark has left the game (leaving)
20:58:44  <Mark> goodnight
20:59:04  <PublicServer> <Nickman> night
20:59:52  <Mks> is goods drop same as gold drop?
20:59:58  <Mark> i dont do gold
21:00:04  <Mks> why not?
21:00:06  <Mark> can you add that please?
21:00:16  <Mark> uhm
21:00:17  <Mark> wait
21:00:24  <Mark> i do have gold :P
21:00:35  <Mark> could you change Food Drop to Food + Gold Drop?
21:00:46  <PublicServer> <Mks> you have a power plant + coal drop?
21:00:46  <Mark> i got confused with the trainsets
21:00:50  <PublicServer> <Mks> that doesn't make sence?
21:00:57  <Mark> !password
21:00:57  <PublicServer> Mark: warred
21:01:17  <PublicServer> *** Mark joined the game
21:01:17  <PublicServer> <Mks> isn't coal drop and power plant the same thing?
21:01:44  <Tussy> depends wether or not you want to drop coal usefully :p
21:02:07  <PublicServer> <Mark> there
21:02:13  <PublicServer> <Mark> makes a bit more sense now i guess
21:02:16  <PublicServer> <Mks> yeah
21:02:29  <PublicServer> <Mks> what does locs: 2x gec 91 mean btw?
21:02:34  <PublicServer> <Mark> it's a loc type
21:02:41  <PublicServer> <Mks> ahhh
21:02:43  <PublicServer> <Mark> (locomotive)
21:02:54  <PublicServer> *** Mark has left the game (leaving)
21:03:10  <PublicServer> <Mks> any tf rules?
21:03:17  <Mark> when you know all trainsets by heard you know you played too much openttd
21:03:25  <PublicServer> <Mks> hehe
21:03:26  <Mark> it says "TF: low"
21:03:30  <Mark> or does it?
21:03:32  <PublicServer> <Mks> k
21:03:45  <PublicServer> <Mks> ahh
21:03:46  <PublicServer> <Mks> yes found it
21:03:52  <Mark> ok good
21:03:57  * Mark is off
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21:04:10  <PublicServer> <Mks> no voting yet? :P
21:07:12  <PublicServer> <Mks> can't find marks locomotive
21:07:43  <Tussy> aint existing yet , at the current year
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21:11:28  <Chris_Booth> !password
21:11:28  <PublicServer> Chris_Booth: sexing
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21:18:48  <Tussy> netsplit ftw ;)
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21:28:08  <Mks> well I made a new game to look at it but still can't find it
21:29:47  <XeryusTC> !password
21:29:47  <PublicServer> XeryusTC: curter
21:29:54  <PublicServer> *** Game unpaused (enough players)
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21:30:16  <PublicServer> <Mks> when can we vote btw?
21:30:36  <PublicServer> <XeryusTC> now if you want to
21:32:19  <PublicServer> *** XeryusTC has left the game (connection lost)
21:32:19  <PublicServer> *** Game paused (not enough players)
21:39:41  <Ammler> XeryusTC: and who does now lead the stupidity committe?
21:41:29  <XeryusTC> anyone :P
21:44:31  <Nickman87> goodnight Ammler :)
21:49:05  <Ammler> bon noir Nickman87
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21:53:07  <Nickman87> you're not from france silly... you're from Switserland...
21:53:26  <Tussy> !password
21:53:26  <PublicServer> Tussy: spruce
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22:00:28  <PublicServer> *** Game paused (not enough players)
22:04:38  <Nickman87> Added some builders to the last two game sin archive ;)
22:04:43  <Nickman87> people need userpages!
22:12:52  *** ^Spike^ is now known as ^spike^
22:13:15  <PublicServer> <Mks> what people?
22:14:19  <Nickman87> you for example! http://openttdcoop.ammler.ch/wiki/index.php?title=User:Mks&action=edit&redlink=1 :D
22:14:47  <Mks> ahh ehhe
22:14:48  <Mks> well
22:14:54  <Mks> don't have a wiki account
22:15:48  <Nickman87> register ;)
22:15:49  <Nickman87> :D
22:15:54  <Nickman87> but, I'm off for today
22:15:56  <Nickman87> cya later!
22:15:59  <Nickman87> vote Nickman! :D
22:17:06  <Mks> hehe
22:18:58  <Maza> vote mark for president!
22:20:13  <Mks> tried to make an account acually but seems my domain name ain't allowed
22:20:26  <Nickman87> cya!
22:20:30  *** Nickman87 has quit IRC
22:22:20  <Ammler> domain name?
22:22:41  <Ammler> openid?
22:24:02  <Tussy> !password
22:24:02  <PublicServer> Tussy: anting
22:24:12  <PublicServer> *** Game unpaused (enough players)
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23:02:31  <Mks> !tunnels 9 20
23:02:31  <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 9 and gap 20.
23:04:37  <Tussy> had same kind of problems btw, couldnt make an account
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23:17:53  <PublicServer> <Mks> you got one now?
23:20:03  <Fuco> new game up ice
23:20:07  <Fuco> !dl win32
23:20:07  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r17170/openttd-trunk-r17170-windows-win32.zip
23:20:09  <Fuco> nice*
23:20:38  <Fuco> !password
23:20:38  <PublicServer> Fuco: castes
23:20:46  <PublicServer> *** Game unpaused (enough players)
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23:21:44  <PublicServer> <Fucoo> wow mark's plan <3 tl3 is great
23:21:52  <PublicServer> <Fucoo> altho lots of trains -> lags as hell :d
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