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Log for #openttdcoop on 21st August 2009:
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00:00:03  <Mks> 95 even
00:00:10  <Skasi> ah, I've just "refound" it a year ago.. after having stopped with it.. 3-4 years ago.. that was when I played it after .. lots of years of not playing it.. yeah ^^
00:03:41  <Mks> well I've had several years not playing it also
00:03:59  <Mks> played the dos version when it first was realsed
00:04:07  <Mks> released
00:04:29  <Mks> then took a few years until ttdpatch came out
00:04:51  <Mks> and then some years until after openttd was out
00:04:59  <Skasi> although I've played TTD too.. 10 years ago or so, I haven't been into it very much
00:05:25  <Skasi> just started with OTTD.. don't know.. maybe 5 years ago (I did not play it without breaks though, you know! ^^)
00:05:41  <Mks> its amazed it's still alive after 14 years
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00:05:48  <Mks> even tho its not really the orginal game
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00:06:28  <Skasi> yep
00:06:47  <Skasi> but hey.. take things like Tetris, Pong and Pinball..
00:07:12  <Mks> well yeah
00:07:12  <Skasi> I don't know any good, new Tetris games.. but there's Plasma Pong and a great multiplayer pinball
00:07:13  <Mks> but
00:08:08  <Mks> tetris isn't really as advanced game as openttd tho
00:09:22  <Mks> wonder if acually any new players find openttd
00:09:28  <Mks> or only "old" ones
00:09:32  <Skasi> I'm sure they do
00:09:44  <Skasi> a lot of people will also bring new players to the game
00:10:02  <Skasi> just take a look.. there are at least 50 players split up between different servers all the time
00:10:44  <Skasi> and who knows how many people are too frightened of playing online, hehe
00:11:27  <Mks> well
00:11:37  <Mks> I don't like to play online always either
00:11:42  <Mks> coop is a bit diffrent
00:11:48  <Mks> but other mp servers
00:11:57  <Mks> usually your corp is deleted when you disconnect
00:12:00  <Mks> no fun really
00:12:09  <Mks> and game usually end at 2050
00:12:23  <Skasi> there are some servers where you dont get removed that fast, I think..
00:12:48  <Skasi> I think those top 5 servers if you sort by players are pretty nice..
00:12:53  <Skasi> where you gotta grow a town and stuff
00:12:58  <Skasi> it just has too many companies..
00:13:05  <Mks> ahh
00:13:19  <Mks> well I am not that into growing towns
00:13:20  <Skasi> it'd be much more fun if the amount of companies was limited to 5, so players cooped
00:13:34  <Skasi> me neither.. I just found that.. two days ago or so :)
00:14:03  <Mks> I think there are some other coop servers then openttdcoop
00:14:09  <Skasi> when I was bored of #coop always just started building MMs when I come online..
00:14:15  <Skasi> and after that dont like my plans :)
00:14:27  <Skasi> didnt find any..
00:14:52  <Mks> MMs?
00:14:58  <Skasi> money makers :)
00:15:04  <Skasi> airports/coal transports
00:15:47  <Mks> ahh
00:16:22  <Skasi> hmm.. something funny :)
00:16:25  <Mks> tho seems transporters and airports are only used these days
00:16:37  <Skasi> just reading a sign "plane 8 is mail-only"
00:16:44  <Mks> one anoying thing on normal servers is well it has breakdowns
00:16:48  <Skasi> the next sign says "there is no plane 8"
00:16:52  <Mks> you can't really build good networks there
00:17:03  <Skasi> exactly
00:17:07  <Skasi> THATS what I say too
00:17:15  <Skasi> I just wrote that.. twice today
00:17:22  <Mks> also usually very narrow station spread
00:17:27  <Skasi> just like "depots look ugly"
00:17:51  <Mks> and well I like to use diffrent type of newgrf also
00:17:53  <Skasi> and.. the fact that trains are slower than 160km/h makes 2x45° having no big effect
00:17:59  <Mks> not that many servers use em
00:18:23  <Mks> also some server use the other acceleration model
00:18:35  <Skasi> yep.. I thought so too about that one
00:18:35  <Mks> where 1 hill makes train go 50km/h
00:18:49  <Skasi> but the server was using realistic acceleration (I really cant believe it)
00:18:56  <Mks> hehe
00:18:58  <Mks> tho
00:19:26  <Skasi> worst is that players not even knowing path signals win most of the time :D
00:19:52  <Mks> some have high setting of weight multiplier
00:20:02  <Mks> wich means hills are bad for full load trains
00:20:12  <Mks> hehe yeah
00:20:13  <Mks> well
00:20:26  <Mks> coop doesn't seem to like PBS signals to much either
00:20:29  <Mks> due to them cause lag
00:20:49  <Skasi> oh.. do they?
00:21:06  <Mks> well more like that take cpu power
00:21:10  <Skasi> I think they are great space-savers at tunnels
00:21:14  <Mks> couple of 1000 of those and
00:21:24  <Skasi> where you dont have enought space anyways most of the time
00:21:34  <Mks> I usually use them at stations
00:21:40  <Skasi> me too ;)
00:21:42  <Mks> cause well flow gets better then I think
00:21:51  <Mks> pre signals is ok but well more stops for trains then
00:22:03  <Skasi> but there you usually have enought space (no reason not to use them for me though)
00:22:22  <Skasi> yep, they just drive faster
00:23:15  <Skasi> less important at stations loading wood, coal, etc. but important at refining ones
00:23:35  <Mks> well I think high production coal mines
00:23:39  <Mks> then path signals help
00:23:50  <Mks> low production doesn't matter
00:24:06  <Mks> I guess you can well overcome the pre thing by using more plattforms tho
00:24:30  <Skasi> mhm..
00:24:41  <Skasi> well, it's late.. think I'm heading for my bed now :)
00:25:09  <Skasi> was fun talking to you - I'll be back tomorrow anyways to see whether my plan had any success
00:25:26  <Skasi> and if not.. my wrath shall be felt! wuahahahahahwaaaawawahaha :)
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00:26:45  * Skasi waves and waves and waves and waves and disappears
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01:51:38  <PeterT> !password
01:51:38  <PublicServer> PeterT: azures
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04:34:19  <HDIEagle> !players
04:34:21  <PublicServer> HDIEagle: There are currently no clients connected to the server
04:34:24  <HDIEagle> !password
04:34:24  <PublicServer> HDIEagle: chubby
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06:29:15  <ed__> !password
06:29:15  <PublicServer> ed__: fillet
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06:46:22  <FiCE> !password
06:46:22  <PublicServer> FiCE: errand
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08:30:07  <Chris_Booth> !password
08:30:07  <PublicServer> Chris_Booth: beefed
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08:31:28  <Tussengas> morning
08:31:32  <PublicServer> <Chris Booth> morning
08:31:57  <Tussengas> !password
08:31:57  <PublicServer> Tussengas: beefed
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08:32:22  <PublicServer> <Chris Booth> i love skasi train length equation
08:32:38  <PublicServer> <Chris Booth> it should be 3<TL<10
08:32:45  <PublicServer> <tussengas> :)
08:32:48  <PublicServer> <Chris Booth> but he has made a right mess of it
08:32:59  <ODM> Tussengas youre dutch too ai?
08:33:06  <PublicServer> <tussengas> lets move al the votes to him :p
08:33:14  <PublicServer> <tussengas> jeps
08:33:39  <PublicServer> <Chris Booth> also as evry one know chaos is banned on PS
08:33:50  <PublicServer> <tussengas> I think i like theo's plan :p
08:33:54  <PublicServer> <tussengas> tneo
08:34:05  <PublicServer> <Chris Booth> then vote tneo
08:34:07  <PublicServer> <tussengas> pitty he putted it up so late :p
08:34:31  <PublicServer> <Chris Booth> what about my plan?>
08:34:33  <PublicServer> <tussengas> cause it doesnt really matter anymore :(
08:34:45  <PublicServer> <Chris Booth> it does people can revote
08:35:20  <FiCE> !password
08:35:20  <PublicServer> FiCE: drifts
08:35:43  <PublicServer> *** FiCE joined the game
08:35:45  <PublicServer> <tussengas> your plan is a bit like mine (without the pax and the central station but still :P )
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08:35:54  <PublicServer> <tussengas> so yours is fine ;)
08:37:32  <PublicServer> <tussengas> i don'tlike marks plan :p  its gonna be hard to get LLL 9 RRR
08:37:41  <PublicServer> <tussengas> or 10 even
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08:38:29  <Tussengas> anyway, back in an hour,
08:38:29  <Tussengas> cua
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09:08:23  <Nickman87> !players
09:08:24  <PublicServer> Nickman87: Client 402 (Orange) is tussengas, in company 1 (Noseybridge Transport)
09:08:24  <PublicServer> Nickman87: Client 404 (Orange) is FiCE, in company 1 (Noseybridge Transport)
09:08:35  <Nickman87> !password
09:08:35  <PublicServer> Nickman87: sanest
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09:14:01  <Ammler> some passwords just lie :-P
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09:34:21  <PublicServer> <FiCE> start the game already! (aoe2 taunt)
09:34:28  <hylje> 11
09:35:13  <Ammler> 12
09:37:02  <ODM> 13?
09:38:25  <PublicServer> <Nickman> Age of empires FTW! :D
09:38:45  <Nickman87> are you making a point Ammler? :D
09:39:17  <Ammler> Nickman87: don't you agree?
09:39:50  <Nickman87> I guess I can't hide it anymore...
09:39:51  <Nickman87> :D
09:40:18  <hylje> marry already
09:40:30  <Nickman87> rofl
09:41:01  <Nickman87> still looking for some widget information... :D
09:41:26  <Nickman87> gonna try another approach today with the patch ;)
09:43:14  <PublicServer> <Nickman> who removed my pretty line underneath the plan names?
09:44:00  <jonde> !password
09:44:00  <PublicServer> jonde: pasted
09:44:10  <Ammler> Nickman87: easiest might be checking other windows.
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09:44:28  <Ammler> mostly the source is the doc.
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09:51:17  <Nickman87> yeah, I know, I'm gonna try and add the changes step by step now, so I can see where it is failing, and then go see what it should have been :)
09:51:22  <Nickman87> hopefully this will help me ;)
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09:53:34  <problematiQue> could someone help with setting up a service center? my trains keep going passing by :(
09:53:45  <Mks> !password
09:53:45  <PublicServer> Mks: turgid
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09:55:56  <Mks> well won't trains only enter service center when they need service?
09:56:04  <Mks> or you have to make a forced service center
09:56:17  <Nickman87> indeed
09:57:15  <problematiQue> yes, but they are set to service every 150days, but their last was over 5 years ago
09:57:24  <problematiQue> i'll upload a screenshot, hold on
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10:00:50  <problematiQue> http://imgur.com/oPprX.png
10:01:25  <problematiQue> so the last service for this train is 6 years ago, but it just went straight past the turn for the depot. Is it too far?
10:02:03  <hylje> breakdowns are off
10:02:08  <ODM> what hylje said
10:02:18  <hylje> and settings say that no servicing if no breakdowns
10:02:20  <ODM> theres an option called "disable servicing when breakdowns set to none"
10:02:27  <ODM> you should turn that off;)
10:02:36  <problematiQue> I thought I had that off..
10:02:38  <problematiQue> let me check
10:02:56  <problematiQue> it is off
10:03:25  <ODM> thats odd
10:04:48  <problematiQue> I tried moving the depot closer to the split, but no cigar :/
10:05:53  <problematiQue> shall I upload the savegame?
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10:07:43  <ostannard> !password
10:07:43  <PublicServer> ostannard: weaned
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10:08:15  <problematiQue> http://rapidshare.com/files/269786751/IceBlue__17th_May_1949.sav.html
10:08:16  <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com)
10:08:41  <ODM> aah rapidshare:P
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10:10:34  <ODM> heya OwenS
10:10:42  <ODM> keep thinking youre a different owen:p
10:10:43  <Mks> btw ODm aren't you gona vote for a plan on public server?
10:11:14  <OwenS> lol
10:11:17  <ODM> i dont vote if i wont be around much to build myself
10:12:22  <ODM> problematiQue, so theyre servicing if you just build a depot, but they wont on the service center itself?
10:14:35  <problematiQue> correct
10:14:43  <problematiQue> if I built one right next to the track they go in there
10:15:12  <ODM> nice work for singleplayer btw:)
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10:15:32  <ODM> i see youve taken some of our workings to heart
10:16:01  <problematiQue> haha yes, I wanted to play on the public server but thought I'd try out the coop way myself first
10:16:20  <ODM> can never hurt
10:16:35  <problematiQue> I logged in yesterday and it was a bit intimidating
10:16:47  <ODM> it tends to do that
10:17:55  <problematiQue> I logged in just now to see how service stations are made in coop, but there's nothing there yet :P
10:17:56  <ODM> i think your problem is youve taken our service station idea a bit too literal
10:18:05  <ODM> as you just noticed we play with breakdowns AND services off
10:18:07  <problematiQue> in what way?
10:18:15  <ODM> so a service station is more of an engine replacement station
10:18:20  <problematiQue> oh right
10:18:44  <problematiQue> that works too I guess, so you just send all vehicles to depot when you want to upgrade?
10:18:50  <ODM> the difference is with a replace you force the train to go to a depot
10:18:59  <ODM> well the autoreplace forces the train
10:19:08  <problematiQue> it does? I didn't know that
10:19:23  <ODM> while with a service, a train drives around, and when it encounters a depot it will decide on service or not
10:19:31  <ODM> so if it doesnt get near a depot, it wont service
10:19:46  <FiCE> Nickman87: 10
10:20:02  <ODM> the track layout in front of the depot, with no track going through, makes sure no trains will ever pick the depot route
10:20:16  <ODM> as it wont lead them to their destination
10:20:24  <ODM> a quick fix is to put a straight tile in it too
10:20:25  <problematiQue> I tried it with a track in front but that didn't make a difference
10:20:33  <ODM> hmm i tried it and it worked here
10:20:57  <ODM> i might be wrong ofcourse:)
10:21:36  <problematiQue> I'll just turn off servicing
10:21:44  <problematiQue> if autoreplace forces them then there's no real need
10:21:45  <ODM> hehe
10:22:01  <ODM> autoreplace takes the trains to a depot, one by one
10:22:07  <problematiQue> great
10:22:09  <problematiQue> thanks for the help
10:22:12  <problematiQue> how's the sideline hub btw?
10:22:13  <ODM> youre welcome
10:22:19  <problematiQue> the non-temporary one
10:23:15  <ODM> the one in the southwest?
10:23:51  <problematiQue> yes
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10:24:29  <ODM> looks quite good, though some of the corners are quite tight, might prove a problem later with these long trains
10:24:59  <ODM> also, the signal gaps with presignals on the joins will slow the sideline down if it gets busy enough
10:25:17  <ODM> besides that id say good work
10:25:53  <problematiQue> you mean the priorities?
10:26:14  <ODM> no the tracks leading upto the join
10:26:50  <ODM> FiCE, whats with the counting?:P
10:27:03  <ODM> or do you have as little a clue as i
10:27:12  <problematiQue> oh I see what you mean now
10:27:31  <problematiQue> I didn't want to mess up the system where it chooses the main line lane with the least traffic
10:27:36  <ODM> itll be fine for that game im sure, on the publicserver i think itll jam later on
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10:28:31  <FiCE> ODM: Age of Empires 2 taunts :)
10:28:47  <problematiQue> actually you're right, it's not working as I imagined it
10:28:56  <problematiQue> I'll have a look :)
10:28:59  <problematiQue> thanks again
10:29:57  <ODM> sigh:P
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10:48:34  <Tussengas> sorry, forgot to leave :p
10:49:04  <planetmaker> Tussengas, a good thing to do when you're AFK is to move yourself to spectator.
10:49:19  <planetmaker> That way you'll stay connected, but won't interfere with the player limit criterion
10:49:47  <Nickman87> FiCE, why did you notify me with 10? :D
10:49:56  <Nickman87> ah :D
10:50:10  <Nickman87> nm :)
10:50:17  <FiCE> :)
10:54:15  <Tussengas> Planetmaker: i know, as i said... forgot to change when i left
10:54:49  <Tussengas> Planetmaker: i was just awake when i joined to check votings ;) had an appointment with dentist ;)
10:55:01  <Nickman87> :p
10:55:29  <planetmaker> yeah, no worries. I just thought to mention it :-) As it's usually quite a bit of download to disconnect and connect again. It stops the game... so moving to spectator is nicer, if one is away only for a few minutes (or even longer, if you have a running computer and a stable connection)
10:56:04  <Tussengas> my computer is always running and stable ;)
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10:57:01  <Mks> if your spectator game will unpause if only 1 other player in the company?
11:01:25  <FiCE> yep
11:02:51  <Mks> err I more meant pause
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11:04:33  <Mks> what if connection mostly is stable? :)
11:06:41  <Nickman87> start the game already! enough votes, and pretty straightforward winner? :d
11:07:00  <Mks> yeah I agree
11:07:08  <Mks> voting period been long enough
11:13:25  <Nickman87> planetmaker, shall we start the game? :) Or should we wait for Mark? :D
11:13:59  <Mks> I guess mark kinda of need to be around at least when building the MLs
11:18:19  <Nickman87> hmmmm, think my home server is down...
11:19:29  <Mks> you got your own openttd server?
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11:24:52  <Skasi> !password
11:24:52  <PublicServer> Skasi: feller
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11:25:31  <Nickman87> no, I just have a server running at home for downloads and stuff :)
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11:26:27  <Mks> ahh
11:26:35  <planetmaker> I think we should wait for the winner.
11:26:46  *** R0b0t1 has quit IRC
11:26:53  <planetmaker> Also: I think we should wait so long until tneo and myself have won.
11:26:56  <planetmaker> :-P
11:27:01  <Mks> lol
11:30:26  <Nickman87> :D
11:33:21  <PublicServer> *** Nickman has left the game (connection lost)
11:33:21  <PublicServer> *** Game paused (not enough players)
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11:44:09  <Mks> !tunnels 3 9
11:44:09  <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 3 and gap 9.
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11:44:31  *** openttdcoop sets mode: +v Nickman87
11:44:33  <Nickman87> all these crazy numbers in the widgets...
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11:54:23  <Mks> !tunnels 3 80
11:54:23  <PublicServer> Mks: You need 17 tunnels/bridges for trainlength 3 and gap 80.
11:54:28  <Mks> damn
11:54:37  <Mks> 17 bridges
11:54:45  <FiCE> !tunnels 500 10000
11:54:45  <PublicServer> FiCE: You need 21 tunnels/bridges for trainlength 500 and gap 10000.
11:54:51  <FiCE> !tunnels 500 1000000
11:54:51  <PublicServer> FiCE: You need 1994 tunnels/bridges for trainlength 500 and gap 1000000.
11:54:55  <Mks> well
11:54:56  <FiCE> !tunnels 500 100000000000000000000000000000
11:54:56  <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:55:01  <FiCE> oh :(
11:55:07  <Mks> not really like you will have a TL of 500 :P
11:55:11  <FiCE> lol
11:55:16  <Mks> nor a map with 10000 tiles
11:55:23  <Mks> well 10000 in a row
11:55:24  <FiCE> !tunnels 1 100000000000000000
11:55:24  <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:55:27  <FiCE> !tunnels 1 10000000000000
11:55:27  <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:55:29  <FiCE> !tunnels 1 10000000000
11:55:29  <PublicServer> FiCE: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
11:55:31  <FiCE> !tunnels 1 10000000
11:55:31  <PublicServer> FiCE: You need 3333333 tunnels/bridges for trainlength 1 and gap 10000000.
11:55:34  <FiCE> !tunnels 1 100000000
11:55:34  <PublicServer> FiCE: You need 33333333 tunnels/bridges for trainlength 1 and gap 100000000.
11:55:37  <FiCE> !tunnels 1 1000000000
11:55:37  <PublicServer> FiCE: You need 333333333 tunnels/bridges for trainlength 1 and gap 1000000000.
11:55:39  <KenjiE20> @devoicd FiCE
11:55:42  <KenjiE20> @devoice FiCE
11:55:42  *** Webster sets mode: -v FiCE
11:55:51  <KenjiE20> >_>
11:55:57  <KenjiE20> @voice FiCE
11:55:57  *** Webster sets mode: +v FiCE
11:56:01  <FiCE> heh ok
11:56:06  <FiCE> was seeing what number it was overflowing on
11:56:08  <KenjiE20> IRC has private messaging you know
11:56:10  <ODM> he meant, dont be a twat
11:56:17  <FiCE> lol
11:56:30  <planetmaker> @calc exp(i)
11:56:30  <Webster> planetmaker: 0.540302305868+0.841470984808i
11:56:38  <planetmaker> ^ you see, it's difficult :-)
11:56:52  <FiCE> :)
11:56:57  <KenjiE20> the above is the reason I set supybots abuse trigger right the way down
11:57:11  <Mks> !tunnels 3 33
11:57:11  <PublicServer> Mks: You need 7 tunnels/bridges for trainlength 3 and gap 33.
11:57:11  <planetmaker> what trigger
11:57:15  <Mks> gah
11:57:27  <Mks> I don't have room for 28 bridges
11:57:42  <FiCE> stacked bridges/tunnels?
11:57:44  <KenjiE20> @config abuse.flood.command.maximum
11:57:44  <Webster> KenjiE20: 5
11:57:48  <KenjiE20> that trigger
11:57:53  <planetmaker> within what time frame?
11:58:08  <Mks> how do you mean stacked?
11:58:24  <planetmaker> mks: tunnel, normal, bridged levels
11:58:26  <KenjiE20> god only knows pm
11:58:26  <Mks> !tunnels 3 30
11:58:26  <PublicServer> Mks: You need 7 tunnels/bridges for trainlength 3 and gap 30.
11:58:32  <Mks> guess
11:58:37  <Mks> I'll have to make an little island
11:58:42  <PublicServer> *** Game unpaused (enough players)
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11:58:50  <Mks> !tunnels 3 11
11:58:50  <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 3 and gap 11.
11:58:52  <Mks> !tunnels 3 10
11:58:52  <PublicServer> Mks: You need 3 tunnels/bridges for trainlength 3 and gap 10.
11:58:53  <PublicServer> *** ostannard has joined spectators
11:58:53  <PublicServer> *** Game paused (not enough players)
11:59:00  <Mks> !tunnels 3 9
11:59:00  <PublicServer> Mks: You need 2 tunnels/bridges for trainlength 3 and gap 9.
11:59:05  <Mks> ahh 9 it is then
11:59:05  <KenjiE20> Mks, the same for you
11:59:41  <KenjiE20> @tunnels 3
11:59:41  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
12:00:27  <Mks> huh?
12:00:40  <Mks> that tunnels 3 that show diffrent doesn't seem to be corrct?
12:00:52  <Mks> shouldn't 9 tiles be 2 tunnels?
12:00:56  <KenjiE20> it's the same formulae
12:01:00  <KenjiE20> just reversed
12:04:08  <Mks> I don't understand
12:07:06  <Nickman87> they do give other results?
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12:20:21  <Mks> magic bulldozer doesn't work in multiplayer?
12:20:27  <PublicServer> *** Mks has joined company #1
12:20:28  <PublicServer> *** Game unpaused (enough players)
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12:20:34  <PublicServer> *** Game paused (not enough players)
12:57:53  <problematiQue> does it have a formula for how tight corners can be for a certain trainlength?
12:58:09  <ODM> yes
12:58:29  <ODM> @railcl 260
12:58:29  <Webster> CL 13 required for rail at speed 260km/h (or TL if it's shorter)
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12:59:07  <XeryusTC> Mks: only if we activate it :P
12:59:17  <XeryusTC> !password
12:59:17  <PublicServer> XeryusTC: yelped
12:59:18  <ODM> ohno its xeryus
12:59:19  * ODM dies
12:59:26  <PublicServer> *** Game unpaused (enough players)
12:59:26  <XeryusTC> :)
12:59:27  <PublicServer> *** XeryusTC joined the game
13:00:17  <Mks> ohh is cl 13 needed for a tl of 3?
13:00:26  <ODM> no it was just an example
13:00:29  <ODM> and also, never:p
13:00:40  <Mark> hello
13:00:57  <XeryusTC> ohnoes, it's another dutchmen!
13:01:00  <XeryusTC> man*
13:01:01  <Mark> ohnoes
13:01:06  * ODM dies again
13:01:07  <Mks> hey mark
13:01:10  <Mks> start your game
13:01:13  <Mark> !password
13:01:13  <PublicServer> Mark: yelped
13:01:21  <PublicServer> *** Mark joined the game
13:02:15  <PublicServer> <Mks> I think its kinda of clear who the winner is
13:02:26  <PublicServer> <XeryusTC> jup :P
13:02:28  <PublicServer> *** XeryusTC has left the game (connection lost)
13:02:30  <problematiQue> @railcl 160
13:02:30  <Webster> CL 4.573 required for rail at speed 160km/h (or TL if it's shorter)
13:03:01  <PublicServer> <Mark> well then build it
13:03:05  <Mks> when you ask like that, thats the cl thats required no matter what lenght of the train?
13:03:12  <PublicServer> <Mark> indeed
13:03:17  <Mark> (or TL if it's shorter)
13:03:21  <Mks> I see
13:03:39  <Mks> @railcl 337
13:03:39  <Webster> CL 13 required for rail at speed 337km/h (or TL if it's shorter)
13:03:49  <Mark> 13 is the max
13:04:03  <Mks> ohh
13:04:20  <Mks> so a 28 tile train still travels at max speed on a cl 13 curve?
13:04:28  <Mark> yes
13:04:43  <Mark> Max. Speed in km/h = 232  (13-CL)^2
13:04:52  <Mark> thats the formula
13:04:56  <Mks> why is there a max cl tho?
13:05:09  <Mark> http://www.openttdcoop.ammler.ch/blog/files/pictures/curve_speeds.PNG
13:05:09  *** PeterT has joined #openttdcoop
13:05:14  *** openttdcoop sets mode: +v PeterT
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13:05:53  <PeterT> !password
13:05:54  <PublicServer> PeterT: pirate
13:06:18  <PeterT> !playercount
13:06:18  <PublicServer> PeterT: Number of players: 4
13:06:33  <PeterT> hello mark
13:06:38  <PeterT> can we start building?
13:06:45  <PublicServer> *** Peter joined the game
13:07:46  <Mark> yeah i think so
13:07:50  <Mark> @stage Building
13:07:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #156 (r17170) | STAGE: Building | Website at www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder"
13:07:54  <PublicServer> <Peter> great
13:09:16  <PublicServer> <Peter> its always interesting when i watch maps like these be built
13:11:42  <PublicServer> <FiCE> hooray
13:11:48  <PublicServer> <FiCE> i'm too lazy to build anything though
13:11:53  <Mks> lol
13:11:57  <PublicServer> <Peter> it seems like all your stations will be terminus?
13:12:02  <PublicServer> <Mark> of course not
13:12:05  <PublicServer> <Peter> or roro in disguise?
13:12:12  <PublicServer> <Mark> stations are always roro unless stated otherwise
13:12:35  <PublicServer> <Peter> no fun
13:12:35  <PublicServer> <FiCE> is someone mapping out where BBH's should be?
13:12:36  * KenjiE20 makes a transformers noise
13:12:48  <PublicServer> <Mark> FiCE: i am
13:12:49  <Mks> think mark is doing that
13:12:52  <PublicServer> <FiCE> great :)
13:13:07  <PublicServer> <FiCE> and station locations too?
13:13:23  <PublicServer> <Peter> i would love to do any terminus stations
13:13:38  <PublicServer> <Mark> you're free to do so in single player
13:13:52  <PublicServer> <Mks> or make a plan thatwins :P
13:14:32  <ODM> !password
13:14:32  <PublicServer> ODM: pirate
13:14:35  <planetmaker> PeterT, good roro stations are also not easy. Have you built an efficient one already?
13:14:36  <ODM> yarrrrrrrr
13:14:39  <PublicServer> *** 0DM joined the game
13:15:13  <PublicServer> <0DM> hmm the bbh07 area seems crowded:p
13:15:16  <PeterT> yes planetmaker, but someone tore it down and rebuilt it
13:15:29  <PublicServer> <0DM> then it was probably a no:p
13:15:30  <planetmaker> probably then for a reason :-P
13:15:49  <PublicServer> <FiCE> ODM: yeah
13:15:52  <planetmaker> though that happens. Re-building something is not uncommon.
13:16:03  <PublicServer> <Peter> what is all those signs
13:16:10  <PublicServer> <Peter> yes, ive noticed
13:16:13  <planetmaker> Though it *should* be done for a reason, it's not always done for the right reasons ;-)
13:16:14  <PublicServer> <0DM> hmm lets see what station to build
13:16:14  <PublicServer> <Mark> ML
13:16:53  <PublicServer> <0DM> i think this will be an interesting game
13:16:58  <PublicServer> <Peter> why is there a 5 between LL RR
13:17:16  <PublicServer> <Mark> because its easier to build
13:17:23  <PublicServer> <Peter> what does it mean?
13:17:33  <PublicServer> <Mark> 5 empty tiles
13:17:53  <XeryusTC> Mark: what is your tL?
13:17:56  <XeryusTC> TL even
13:17:59  <PublicServer> <0DM> 3
13:18:00  <PublicServer> <Mark> 3
13:18:03  <PublicServer> <0DM> so 33
13:18:04  <XeryusTC> hmm, nice :9
13:18:57  <PublicServer> <FiCE> can we get a new BBH05=>07 connection?
13:19:05  <PublicServer> <Mark> no
13:19:26  <PublicServer> <FiCE> it seems like a long way to oil/printing from BBH05 direction
13:19:28  <Ammler> 3, nice :-)
13:19:36  <Ammler> what trainset?
13:19:40  <PublicServer> <Mark> urks
13:19:44  <PublicServer> <0DM> almost
13:19:49  <PublicServer> <Mark> ukrs
13:19:50  <Ammler> hmm
13:19:57  <PublicServer> <0DM> ill have a look at goods drop
13:20:13  <Ammler> aren't ukrs slow?
13:20:24  <Ammler> around 160
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13:20:33  <PublicServer> <Mks> anything on this map is complicated to build I think specially with tf low, tho tl 3 helps a bit I guess
13:21:12  <PublicServer> <Mks> btw mark should it be landbridges for ml?
13:22:20  <Mark> bridges
13:23:14  <PublicServer> <Peter> who is building goods drop?
13:23:24  <PublicServer> <0DM> i am
13:23:28  <PublicServer> <Mks> you've plooted out the ML mark?
13:23:31  <PublicServer> <Peter> ok
13:23:33  <PublicServer> *** Kenji joined the game
13:23:33  <PublicServer> <Mark> yes
13:23:38  <PublicServer> <Peter> hello kenji
13:23:41  <PublicServer> <0DM> eya
13:23:59  <PublicServer> <Mks> right through a town :P
13:24:03  <PublicServer> <Mark> yep
13:24:08  <PublicServer> <Peter> anyone i can help?
13:24:37  <PublicServer> *** Mks has joined company #1
13:24:53  <PublicServer> <Mark> who made the keepalive things earlier on?
13:25:24  <PublicServer> <Mks> maybe for some other plan
13:26:13  <PublicServer> <Mks> mm ML is 16 tiles wide
13:26:25  <PublicServer> <Peter> who else is building?
13:28:37  <problematiQue> is there any objection to letting stations exit on MLs?
13:28:45  <PublicServer> <0DM> yes
13:28:48  <Mks> yes
13:29:04  <problematiQue> even if properly balanced/prioritized?
13:29:08  <PublicServer> <0DM> yes
13:29:39  <PublicServer> <Peter> can i offer to take on food and gold drop?
13:30:08  <PublicServer> <Mark> just build it
13:30:12  <PublicServer> <Mark> seems no one took it yet
13:30:18  <PublicServer> <Peter> oh ok
13:30:28  <PublicServer> <Mark> though someone might blow it up again if it's no good
13:30:35  <PublicServer> <Peter> oh thanks :)
13:30:47  <PublicServer> *** Mark has joined spectators
13:31:29  <PublicServer> <Peter> can one kenjie20 turn autoslope on?
13:31:42  <PublicServer> *** Mark has joined company #1
13:31:48  <PublicServer> <Kenji> what?
13:31:53  <PublicServer> <Mark> it is on
13:31:57  <PublicServer> *** Mark has joined spectators
13:31:59  <PublicServer> <Peter> hmm weird
13:32:48  <PublicServer> <Kenji> that doesn't seem all that low TF
13:33:01  <PublicServer> <Peter> pressed the wrong button
13:33:15  <PublicServer> <Peter> i used equal instead of down
13:33:58  <Mks> your not gona build anything mark?
13:34:40  <PublicServer> <Kenji> Mark, does the power have to be on the hill?
13:36:26  <PublicServer> *** ostannard has left the game (connection lost)
13:37:54  <PublicServer> <0DM> even with TL3 its a tight fit:p
13:38:29  <PublicServer> <Kenji> heh, nicely squeezed
13:39:10  <PublicServer> *** ostannard joined the game
13:39:12  <PublicServer> <Peter> how many ML @ food and gold drop
13:39:33  <PublicServer> <Kenji> plan
13:39:53  <PublicServer> <Peter> LLL 10 RRR?
13:40:00  <PublicServer> <0DM> there, any thoughts?
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13:40:13  <PublicServer> <0DM> read the entire plan:p
13:43:54  <PublicServer> <Kenji> odm, if I may?
13:43:58  <PublicServer> <0DM> sure
13:44:06  <PeterT> !tunnels 3 8
13:44:07  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 8.
13:44:21  <PeterT> !tunnels 3 3
13:44:21  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 3.
13:44:46  <PeterT> !tunnels 3 6
13:44:46  <PublicServer> PeterT: You need 2 tunnels/bridges for trainlength 3 and gap 6.
13:44:56  <PeterT> *grr*
13:45:02  <PublicServer> <Kenji> fah, just short of connections
13:45:13  <PublicServer> <0DM> hills are evil
13:45:14  <PublicServer> <Kenji> lower down is probably better though
13:46:23  <PublicServer> <0DM> uhm, shos carving out a mountain?:p
13:46:31  <PublicServer> <Kenji> not me
13:46:37  <PublicServer> <Kenji> I thought...
13:46:38  <PublicServer> <FiCE> how else? :p
13:46:49  <PublicServer> * Kenji points fice to the coast
13:47:01  <PublicServer> <Peter> mark, am i doing alright?
13:47:43  <PublicServer> <Kenji> there
13:47:53  <PublicServer> <Kenji> a total of three TF points for that
13:48:08  <PublicServer> <0DM> nice one:)
13:50:36  <PublicServer> <Kenji> hmm, 4tiles up... it /should/ cope
13:50:36  <PublicServer> <0DM> thats a start:)
13:50:52  <PublicServer> <0DM> ive got like 8 at the station, not much choice with the mountains
13:51:04  <PublicServer> <0DM> but its 2 engines with 4 wagons... will be fine i think
13:51:08  <PublicServer> <Kenji> yea, but that's empty
13:51:22  <PublicServer> <Kenji> should be okay
13:52:01  <PublicServer> *** Peter has left the game (connection lost)
13:52:16  <PeterT> !password
13:52:16  <PublicServer> PeterT: bonier
13:52:47  <PublicServer> *** Peter joined the game
13:53:04  <Mark> KenjiE20: just put the power plant somewhere near the sign
13:53:12  <Mark> 30 tiles away doesnt matter
13:53:26  <PublicServer> <0DM> just a general hint
13:53:37  <PublicServer> <Kenji> grand
13:53:57  <PublicServer> <Mark> its more to prevent people from building it at the wrong peninsula
13:54:00  <PublicServer> <Peter> mark
13:54:05  <PublicServer> <Peter> am i doing alright?
13:54:17  <PublicServer> <Kenji> it's still probably the evilest spot :P
13:54:24  <PublicServer> <Mark> you have one exit?
13:54:27  <PublicServer> <0DM> youll be fine kenji!
13:54:32  <PublicServer> <0DM> we believe in you!
13:54:33  <PublicServer> <Kenji> though I have an idea
13:54:38  <PublicServer> <0DM> and the queen does too!
13:54:38  <PublicServer> <Peter> its roro, im not done
13:54:43  <PublicServer> <Mark> right
13:54:46  <PublicServer> <Peter> i feel i should start over
13:54:47  <PublicServer> <Kenji> but a farm will have to die
13:54:52  <PublicServer> <Mark> looks fine
13:55:01  <PublicServer> <Kenji> that ain't no roro I've ever seen
13:55:02  <PublicServer> <Mark> though that style is pretty ugly and standard
13:55:04  <PublicServer> <0DM> you mightve overdone the length
13:55:21  <PublicServer> <Peter> kenji, care to helpM?
13:55:24  <PublicServer> <Mark> that too
13:55:40  <PublicServer> <Kenji> not really, I have an evil moutain to wrap around
13:55:55  <PublicServer> <0DM> mark, couldnt you have started everything LLRR? the 3 lanes are evil:)
13:56:10  <PublicServer> <Mark> meh :P
13:56:17  <PublicServer> <Mark> it'll have to be 3 lanes soon anyway
13:56:29  <PublicServer> <Peter> ill do the same station idea as ODM then
13:56:42  <PublicServer> <Mark> especially the part from BBH04 to BBH02 will have to be even bigger
13:56:46  <PublicServer> <0DM> uh oh, mine is gonna fail:p
13:57:22  <PublicServer> <Mark> Kenji: you can also put it in the valley :P
13:57:35  <PublicServer> <Kenji> I thought about that
13:57:57  <PublicServer> <Kenji> the coast has more room
13:58:08  <Ammler> oh 3 lines?
13:58:14  <Ammler> something left to build?
13:58:18  <PublicServer> <Mark> yeah
13:58:21  <PublicServer> <0DM> like, everything
13:58:21  <PublicServer> <Mark> everything
13:58:24  <PublicServer> <Kenji> ^
13:58:28  <PublicServer> <0DM> mindreader!
13:58:38  <Ammler> BBH?
13:58:45  <PublicServer> <Mark> none of the stations is 3 lanes though
13:58:48  *** Skasi has joined #openttdcoop
13:58:49  <PublicServer> <Mark> plenty
13:58:53  *** openttdcoop sets mode: +v Skasi
13:58:57  <PublicServer> <Kenji> all
13:59:05  <Ammler> mäh :P
13:59:08  <Ammler> you just started?
13:59:13  <PublicServer> <0DM> wow, wafflebottom is the most thriving town ever
13:59:14  <PublicServer> <Mark> two LLL_RRRxLLL_RRR ones and 3 LLL_RRRxLL_RR
13:59:45  <PublicServer> <Mark> 0DM: Cocklewood is doing good too
14:00:27  <PublicServer> *** AmmIer joined the game
14:01:13  <PublicServer> <0DM> cocklewood even has a hotel
14:02:09  <PublicServer> <Kenji> okay, valley, going to try something interesting
14:02:13  <PublicServer> *** Thraxian|Work joined the game
14:02:18  <PublicServer> <AmmIer> ODM, this station type is classified to be bad. Didn't you know?
14:02:18  <PublicServer> <0DM> so much industries in the way on hills
14:02:37  <PublicServer> <0DM> well apparently not?
14:02:46  <PublicServer> <Kenji> the presigs you mean?
14:02:49  <PublicServer> <AmmIer> no braking and acceleration spacke
14:02:54  <PublicServer> <AmmIer> space*
14:02:57  <PublicServer> <Kenji> 3tl
14:03:07  <PublicServer> <Kenji> 2tiles is breaking enough
14:03:15  <PublicServer> <Mark> but it's one tile :P
14:03:40  <PublicServer> <Mark> so AmmIer
14:03:43  <PublicServer> <Mark> go build BBH06 :P
14:04:16  *** dihedral has joined #openttdcoop
14:04:21  *** openttdcoop sets mode: +v dihedral
14:04:50  <PublicServer> <AmmIer> are the sold signs meant to be the rail lines?
14:04:53  <PublicServer> <Peter> my station is a complete, undone fail waiting to happen
14:04:56  <PublicServer> <Mark> yes
14:05:15  <PublicServer> <Mark> Peter: your exit is to the direction?
14:05:25  <PublicServer> <Mark> and you swapped entry and exit
14:05:43  <PublicServer> <0DM> happy now ammler?:P
14:05:57  <PublicServer> <Kenji> haha nice
14:05:59  <PublicServer> *** Spike joined the game
14:06:03  <PublicServer> <AmmIer> I don't need to be happy aoubt, you need to :P
14:06:09  <PublicServer> <AmmIer> I just commented
14:06:20  <PublicServer> <0DM> i was fine with as it was, but ill take your comment to heart:p
14:06:36  <PublicServer> <Mks> lol your rebuild the entire station peter?
14:06:51  <PublicServer> <Peter> nope
14:06:52  <PublicServer> <AmmIer> well, it does hurt to see such newbie things from members ;-)
14:06:57  <PublicServer> <Peter> im letting someone else build it
14:06:59  <PublicServer> <Mks> lol
14:07:03  <PublicServer> <Mks> why?
14:07:04  <dihedral> http://www.openttdcoop.ammler.ch/blog/ <- interesting - i thought it still was openttdcoop.org
14:07:07  <PublicServer> <Mks> it was almost finnished
14:07:13  <KenjiE20> it is
14:07:15  <PublicServer> <Peter> because im hungry
14:07:21  <PublicServer> <Peter> it was terrible
14:07:51  <PublicServer> <Peter> feel free to rebuild it
14:07:53  <PublicServer> <Peter> im off
14:07:55  <PublicServer> <Mks> I could try build it fairly flat spot to build at
14:07:56  <PublicServer> *** Spike has joined company #1
14:07:56  <PublicServer> <Peter> for now
14:08:07  <PublicServer> *** Peter has left the game (leaving)
14:08:11  <PeterT> go ahead
14:09:49  *** PeterT has quit IRC
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14:14:24  <PublicServer> *** 0DM has left the game (leaving)
14:14:35  *** Polygon has joined #openttdcoop
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14:14:40  *** openttdcoop sets mode: +v Polygon
14:14:45  *** openttdcoop sets mode: +v green-devil
14:14:50  <Chris_Booth> !password
14:14:50  <PublicServer> Chris_Booth: affirm
14:15:14  <PublicServer> *** Chris Booth joined the game
14:15:33  <PublicServer> *** ostannard has left the game (connection lost)
14:16:17  <PublicServer> *** ostannard joined the game
14:17:01  <PublicServer> <Thraxian|Work> lots of people here - so who's building?
14:17:07  <PublicServer> <Spike> me atm
14:17:08  <PublicServer> <Chris Booth> not me
14:17:15  <PublicServer> <Thraxian|Work> I have an interesting idea for food plant :)
14:17:23  <PublicServer> <Thraxian|Work> sticking with the low tf requirement too
14:17:24  <ODM> uh oh
14:17:29  <PublicServer> <Mks> I am at papermill
14:17:32  <PublicServer> *** AmmIer has left the game (connection lost)
14:18:24  <PublicServer> *** Mark has joined company #1
14:18:57  <PublicServer> <Thraxian|Work> 7 plats enough to handle one line?
14:18:57  *** [com]buster has joined #openttdcoop
14:18:57  *** ChanServ sets mode: +o [com]buster
14:18:59  <PublicServer> *** ostannard has left the game (connection lost)
14:19:01  <PublicServer> <Mark> easily
14:19:07  *** openttdcoop sets mode: +v [com]buster
14:19:22  <PublicServer> <Spike> guess 8 for 2 on one frop is too small then ;)
14:20:19  <PublicServer> <Spike> oh crap.. built food/good drop in wrong direction? :)
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14:22:28  <PublicServer> <Thraxian|Work> hmm...what do you think of that set of food processing platforms?
14:22:36  <PublicServer> <Thraxian|Work> not pretty, but fits the landscape well
14:22:53  <PublicServer> <Mark> ugly indeed
14:22:57  <PublicServer> <Mark> and very long entrances
14:23:25  <PublicServer> <Thraxian|Work> some queueing space in there too
14:23:32  <PublicServer> *** AmmIer joined the game
14:23:44  <PublicServer> <Mark> if you have to que three trains your station is pretty bad
14:27:11  <PublicServer> *** ostannard joined the game
14:29:54  <PublicServer> <Kenji> Ammler, do multiple sloped tracks look aligned to you?
14:30:13  <PublicServer> <AmmIer> aligned?
14:30:46  <PublicServer> <Kenji> original sprites seem to be 1/2px out
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14:31:25  <PublicServer> <AmmIer> sign?
14:31:35  <PublicServer> <Kenji> pick a station :P
14:32:09  <PublicServer> <Kenji> hmm, maybe I'm just picking up on it
14:32:21  <PublicServer> <Kenji> ODMs exit tracks look fine
14:32:23  <PublicServer> <AmmIer> then I don't get you :-)
14:34:30  <Ammler> what is that command to show gaps for tl?
14:34:36  <Ammler> @tunnels 3
14:34:36  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
14:34:46  <PublicServer> <Chris Booth> '!tunnels TL gap'
14:35:07  <KenjiE20> !tunnels and @tunnels don't add up
14:35:07  <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:35:10  <XeryusTC> Ammler: use your experience :P
14:35:11  <Ammler> I meant that one from webster, it is just useless wrong :-(
14:35:15  <KenjiE20> and neither seems right
14:35:32  <XeryusTC> !password
14:35:32  <PublicServer> XeryusTC: sidled
14:35:38  <KenjiE20> !tunnels isn't right either
14:35:38  <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:35:40  <PublicServer> *** XeryusTC joined the game
14:35:41  <Ammler> XeryusTC: I guess, I need that command :-)
14:35:45  <KenjiE20> shut up publicserver
14:35:50  <XeryusTC> tssk:P
14:36:10  <Ammler> !tunnels is from Mark so it is correct :-P
14:36:10  <PublicServer> Ammler: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:36:24  <KenjiE20> the !tunnels puts it at 10
14:36:25  <Mark> exactly
14:36:33  <KenjiE20> seems high for me
14:37:04  <Mark> whats your gap length?
14:37:33  <KenjiE20> it's a flipped version of yours
14:37:33  <PublicServer> <AmmIer> well, the question is rather, how long is tha max gap for 2 tunnels
14:37:48  <PublicServer> <Chris Booth> i have left a gap of 10
14:38:03  <PublicServer> <AmmIer> Chris Booth: including signals?
14:38:03  <Mark> 10-(TL-1) / TL+2
14:38:10  <Mark> = 10 - 1 / 5
14:38:12  <Mark> = 2
14:38:21  <Mark> or 4.5
14:38:24  <Mark> uh
14:38:40  <Mark> 1.6
14:38:51  <PublicServer> *** Mark has joined spectators
14:38:53  <PublicServer> *** Mark has joined company #1
14:38:55  <PublicServer> <Chris Booth> 10 -(3-1) is 8
14:39:01  <PublicServer> <Chris Booth> 8 / 5 is 1.6
14:39:03  <Mark> yeah
14:39:07  <Mark> i mean 3-2
14:39:14  <PublicServer> *** Mark has joined spectators
14:39:22  <PublicServer> <Chris Booth> so we can a gap of 1.6?
14:39:28  <Mark> no
14:39:34  <Mark> for gap 10 you need 1.6 tunnels
14:39:56  <PublicServer> <Chris Booth> well i tohught 10 would be fine
14:40:13  <PublicServer> <XeryusTC> 10+3-2 = 11
14:40:17  <PublicServer> <XeryusTC> 11/5 is 2.2 ;)
14:40:34  <PublicServer> <Chris Booth> i like marks one better
14:40:50  <PublicServer> <XeryusTC> that is mark's one :P
14:40:57  <Mark> uh
14:41:01  <KenjiE20> webster's one uses (n*tl)+(n*2)+2-10=gap
14:41:01  <Mark> of course
14:41:12  <Mark> so yeah 2.2
14:41:13  <Mark> = 3
14:41:17  <Mark> it sounded strange :P
14:41:25  <Mark> though 2.2 should be fine on a regular ML
14:41:30  <Mark> ie not SML or compressed
14:41:37  <Mark> brb
14:41:38  <PublicServer> <XeryusTC> and my logic also says that with gap 10 you need more than 2 tunnels ;)
14:41:49  <Mark> yeah
14:41:52  <KenjiE20> agreed
14:41:56  <Ammler> yes
14:42:03  <Mark> my logic said that too but i thought my formula said otherwise
14:42:07  <Mark> but it doesnt..
14:42:10  <PublicServer> <Chris Booth> i would say it depends on the traffic
14:42:11  <Ammler> well, depense, if you count the signals to gap or not
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14:42:18  <PublicServer> <XeryusTC> well, i trust my logic more than the formula
14:42:29  <Ammler> by bouncer :P
14:42:47  *** Osai has joined #openttdcoop
14:42:48  *** ChanServ sets mode: +o Osai
14:42:52  <PublicServer> <Chris Booth> i dont think i need 3 tunnels for gap 10 in the middle of BBH 05
14:42:52  *** openttdcoop sets mode: +v Osai
14:42:59  <PublicServer> <Chris Booth> as it has split from 3 lines to 4
14:43:20  <PublicServer> <XeryusTC> the traffic however might not ;)
14:43:29  *** XeryusTC has joined #openttdcoop
14:43:29  <Webster> The third coop bot
14:43:37  *** openttdcoop sets mode: +v XeryusTC
14:43:38  <Nickman87> aha, we building?
14:43:46  <XeryusTC> am i the third coop bot?
14:43:47  *** SmatZ has joined #openttdcoop
14:43:55  <Ammler> hmm, ignoring openttdcoop
14:43:57  *** openttdcoop sets mode: +v SmatZ
14:43:58  <PublicServer> <XeryusTC> or well, not decrease sufficienly for decrease of tunnels :P
14:43:58  <Ammler> doesn't help
14:44:17  <Nickman87> !password
14:44:17  <PublicServer> Nickman87: sidled
14:44:31  *** XeryusTC has left #openttdcoop
14:44:35  *** XeryusTC has joined #openttdcoop
14:44:35  *** ChanServ sets mode: +o XeryusTC
14:44:40  <Nickman87> !password
14:44:40  *** openttdcoop sets mode: +v XeryusTC
14:44:40  <PublicServer> Nickman87: sidled
14:45:00  <PublicServer> *** Nickman joined the game
14:45:27  *** planetmaker has joined #openttdcoop
14:45:30  <PublicServer> *** XeryusTC has left the game (connection lost)
14:45:34  *** planetmaker is now known as Guest336
14:49:07  *** Webster has joined #openttdcoop
14:49:07  *** ChanServ sets mode: +o Webster
14:49:08  <[com]buster> er
14:49:15  *** openttdcoop sets mode: +v Webster
14:49:15  <[com]buster> whatever yields tunnels gap tl = ceil( (tl + 1 + gap) / (tl + 2) )
14:49:18  <PublicServer> * Spike still wonders how that power plant got near food & gold drop..
14:49:27  <PublicServer> <Mks> well new one prolly
14:49:33  <PublicServer> <Mks> it happens you know
14:49:38  <PublicServer> <Spike> it's annoying...
14:49:39  <PublicServer> <Nickman> hahaha:D
14:49:40  <PublicServer> <Spike> cause well...
14:49:45  <PublicServer> <Spike> hard to connect stuff now :)
14:49:54  <PublicServer> <Mks> do some more TF and it should work
14:50:02  <PublicServer> <Nickman> is the whole ring in the center LLL10RRR?
14:50:11  <PublicServer> <Mks> yes
14:50:17  <PublicServer> <Nickman> meh.... :D
14:50:39  <PublicServer> <Nickman> its hard to put a LLL10RRR line in between the plans... :D
14:50:48  <hylje> smash the plans
14:50:49  <PublicServer> <Mks> remove all other plans
14:50:53  <PublicServer> <Mks> except marks
14:50:53  <[com]buster> no
14:51:03  <XeryusTC> remove the loosing plans
14:51:04  <PublicServer> <Nickman> nah, I'll make it a bit narrower ;)
14:51:07  <[com]buster> the 10 is technically a guideline
14:51:13  <[com]buster> leave as much plans as possible
14:51:17  <PublicServer> <Nickman> ;)
14:51:18  <PublicServer> <Chris Booth> 10 is a big gap
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14:52:12  <PublicServer> <Nickman> CL3?
14:52:13  *** openttdcoop sets mode: +v dihedral
14:52:15  <dihedral> http://www.openttdcoop.org/blog/public-server/
14:52:18  <dihedral> ^ nice one!!
14:54:23  <ODM> hey dih
14:55:24  <PublicServer> <Thraxian|Work> ooh - this is looking nice :)
14:55:28  <PublicServer> <Spike> there food& gold drop done
14:55:54  <PublicServer> <Kenji> nice thrax
14:56:01  <PublicServer> <Thraxian|Work> fits the mountain well
14:56:19  *** Guest336 is now known as planetmaker
14:57:22  <PublicServer> <Thraxian|Work> not sure how I want to handle the pickup yet, though
14:57:30  <PublicServer> <Thraxian|Work> I have that whole spit of land to work with
14:57:36  <PublicServer> <Thraxian|Work> and not too many hills either
14:57:44  <PublicServer> <Thraxian|Work> balancing is a bit more important on the pickup
14:57:56  <PublicServer> *** Combuster joined the game
14:58:02  <dihedral> !players
14:58:03  <PublicServer> dihedral: Client 440 (Orange) is AmmIer, in company 1 (Noseybridge Transport)
14:58:03  <PublicServer> dihedral: Client 436 (Orange) is Spike, in company 1 (Noseybridge Transport)
14:58:03  <PublicServer> dihedral: Client 449 (Orange) is Nickman, in company 1 (Noseybridge Transport)
14:58:03  <PublicServer> dihedral: Client 437 (Orange) is Chris Booth, in company 1 (Noseybridge Transport)
14:58:03  <PublicServer> dihedral: Client 404 (Orange) is FiCE, in company 1 (Noseybridge Transport)
14:58:04  <PublicServer> dihedral: Client 422 is Mark, a spectator
14:58:04  <PublicServer> dihedral: Client 417 (Orange) is Mks, in company 1 (Noseybridge Transport)
14:58:06  <PublicServer> dihedral: Client 442 is ostannard, a spectator
14:58:06  <PublicServer> dihedral: Client 427 (Orange) is Kenji, in company 1 (Noseybridge Transport)
14:58:08  <PublicServer> dihedral: Client 451 (Orange) is Combuster, in company 1 (Noseybridge Transport)
14:58:08  <PublicServer> dihedral: Client 435 (Orange) is Thraxian|Work, in company 1 (Noseybridge Transport)
14:58:15  <Thraxian|Work> heya dih
14:58:21  <dihedral> hey Thrax :-)
14:58:42  <PublicServer> <Kenji> hmm, coal appears ready, had to change the original abitious crossing bridges idea
14:59:29  <PublicServer> <Thraxian|Work> can someone define "gap" : specifically, how to accurately measure it with respect to signalled tiles
14:59:42  <PublicServer> <Combuster> amount of tiles without signals
14:59:56  <PublicServer> <Combuster> normal signaling gives gaps of 1
14:59:59  <PublicServer> <Kenji> ^
15:00:04  <PublicServer> <Thraxian|Work> kk
15:00:18  <PublicServer> <Spike> nice one thrax :)
15:00:33  <PublicServer> <Thraxian|Work> see "!gap=8"
15:00:37  <PublicServer> <Thraxian|Work> did I measure that correctly?
15:00:54  *** dihedral has left #openttdcoop
15:01:03  <PublicServer> <Kenji> yea looks like 8 to me
15:01:10  <PublicServer> <Kenji> 7
15:01:12  <PublicServer> <Kenji> :P
15:01:13  <PublicServer> <Spike> :)
15:01:21  <PublicServer> <Thraxian|Work> so, is !tunnels official?
15:01:30  <PublicServer> <Kenji> neither are
15:01:33  <PublicServer> <Thraxian|Work> hehe
15:01:35  <PublicServer> <Kenji> they're just guides
15:01:36  <PublicServer> <AmmIer> hehe
15:01:49  <PublicServer> <Combuster> lol
15:01:55  <PublicServer> <AmmIer> mostly, people build too many tunnels
15:02:09  <PublicServer> <AmmIer> since we have that command, it get better.
15:02:59  <PublicServer> <Chris Booth> BBH 05 is now buil
15:03:02  <PublicServer> <Chris Booth> 5
15:03:29  <PublicServer> <AmmIer> hmm, I should continue on my hub :-)
15:03:42  <PublicServer> <Kenji> heh x-sync
15:04:12  <PublicServer> <Thraxian|Work> Nice BBH
15:04:20  <PublicServer> <Thraxian|Work> Yeah, I'm loving that new X-sync design
15:04:42  <ODM> have to take a look now
15:05:26  <ODM> !password
15:05:26  <PublicServer> ODM: encase
15:05:30  <PublicServer> <Thraxian|Work> hmmm...I don't know that I agree with 2 tunnels for 9 gap
15:05:32  <PublicServer> *** 0DM joined the game
15:05:39  <PublicServer> <Kenji> neither
15:05:45  <PublicServer> <Chris Booth> its after the lines splits
15:05:47  <PublicServer> <Kenji> I think 7/8
15:06:04  <PublicServer> <Thraxian|Work> I'm referring to the tunneled forest at BBH05
15:06:09  <PublicServer> <Thraxian|Work> there are two 9-gaps in there
15:06:13  <PublicServer> <0DM> nice hub
15:06:31  <PublicServer> <Chris Booth> thrax its after a split
15:06:39  <PublicServer> *** 0DM has left the game (leaving)
15:06:41  <PublicServer> <Chris Booth> it will not be carrying 100% of the ML traffic
15:06:55  <PublicServer> <Chris Booth> and gap 9 in equation is 2.2 tunnels / bridges
15:07:02  <PublicServer> <Chris Booth> i am 100% sure it will work fine
15:07:03  <PublicServer> <Thraxian|Work> kk....
15:07:51  <PublicServer> <Chris Booth> yay first person to build a hub
15:09:28  <PublicServer> <AmmIer> is logging disabled?
15:09:45  <KenjiE20> no
15:09:55  <^Spike^> eh.. like i said earlier wrong log files prob
15:10:03  *** Timmaexx has joined #openttdcoop
15:10:05  <PublicServer> <Spike> chris the most inner from N may not go W? :)
15:10:08  *** openttdcoop sets mode: +v Timmaexx
15:10:16  <PublicServer> *** FiCE has joined spectators
15:10:32  <Timmaexx> good evening
15:10:48  <PublicServer> <Chris Booth> thats a simple fix
15:11:00  <PublicServer> <Spike> just asking.. don't know if it was your intention :)
15:11:11  <PublicServer> <Spike> same with most outer not going S btw
15:11:38  <PublicServer> <Chris Booth> i kinda depends on how others build there hubs
15:11:42  <PublicServer> <Spike> ah...
15:11:50  <PublicServer> <Spike> oh well can always fix it later
15:12:28  *** Webster sets mode: +o planetmaker
15:12:37  <planetmaker> @voice
15:12:37  *** Webster sets mode: +v planetmaker
15:14:05  <PublicServer> <AmmIer> hmm, I miss "revert last step"
15:14:27  <PublicServer> <Combuster> misclicked? :p
15:14:54  <planetmaker> don't even suggest it, Ammler :-P
15:15:09  <PublicServer> <Combuster> The devs *will* flame you
15:15:32  <PublicServer> <AmmIer> let me try :-P
15:15:42  <planetmaker> oh no!
15:16:12  <PublicServer> <Chris Booth> ammler let me get teh JCB
15:16:22  <PublicServer> <Chris Booth> so you can dig your own grave at speed
15:16:29  <^Spike^> :D
15:16:41  <planetmaker> hehe
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15:16:58  <PublicServer> <Chris Booth> nickman how you getting on ar BBH04
15:17:01  *** openttdcoop sets mode: +v Suisse[Dodo]`
15:17:02  <^Spike^> isn't it better to get one of those diggers that can do like 500 ton in 1 go? :)
15:17:10  <PublicServer> <Nickman> to much forrest :D
15:17:10  <Ammler> Chris_Booth: who won last coopetition?
15:17:15  <planetmaker> don't disturb Nickman. He's updating patches :-P
15:17:16  <Ammler> or at least 2nd it?
15:17:30  <PublicServer> <Nickman> I'm building a hub at the moment planetmaker :D
15:17:34  <PublicServer> <Chris Booth> i didnt play the last coop
15:17:38  <PublicServer> <Nickman> I'll be coding this evening? :)
15:17:49  <PublicServer> <Spike> i won't be even here this evening.. :)
15:17:53  <planetmaker> ha, how dare you play, Nickman87 :-P
15:17:55  <Ammler> this isn't about speed :-)
15:18:01  <Ammler> this is about patience
15:18:08  <PublicServer> <Chris Booth> speed
15:18:11  <planetmaker> Coding and playing must never be done by the same person. And you're already infected by the coding virus...
15:18:22  <^Spike^> pm it can be done :D
15:18:26  <^Spike^> just takes YEARS of practice :)
15:18:31  <^Spike^> or.. prioritizing ;)
15:18:32  <planetmaker> :-D
15:18:39  <planetmaker> really?
15:18:46  <^Spike^> Oh wait nothing to do.. code 2 lines check games.. still nothing.. code another 2
15:18:48  <^Spike^> etc etc :)
15:18:56  <Nickman87> I'm infected by two virusses? ouch
15:19:01  *** PeterT has joined #openttdcoop
15:19:06  *** openttdcoop sets mode: +v PeterT
15:19:09  <PeterT> !password
15:19:09  <PublicServer> PeterT: encase
15:19:16  <planetmaker> Nickman87, and they are very, very, very hard to cure.
15:19:23  <^Spike^> or with FPS games: Oh dead this round.. code 20 lines when done finding out you're the last one left half way though the round :D
15:19:40  <planetmaker> haha :-)
15:19:49  <^Spike^> and yes i've had that happen to me :D
15:20:03  <PublicServer> <Chris Booth> nickman you sure they are viruses
15:20:03  <PublicServer> *** Peter joined the game
15:20:15  <PublicServer> <Chris Booth> and you are not using virus as a generic term
15:20:18  <Nickman87> planetmaker sais they are...
15:20:20  <PublicServer> <Chris Booth> instead of malware
15:20:24  <Nickman87> haha :D
15:20:26  <PublicServer> <Spike> not spyware?
15:20:56  <planetmaker> not really. They don't report back home to somewhere
15:21:03  <planetmaker> they just use a lot of ressources.
15:21:07  <PublicServer> <Spike> :)
15:21:10  <PublicServer> <Spike> Zombie!
15:21:19  <PublicServer> <Spike> oh wait those also report back.. but well :)
15:21:28  <Chris_Booth> i am still going to call it malware until you prove nickman to be pysicaly ill
15:21:38  <Nickman87> :D
15:21:45  <^Spike^> Nickman87 01+10 = ?
15:21:48  <Nickman87> I'll stay away from doctors then? :D
15:21:51  <Nickman87> 11!
15:21:53  *** Fuco has joined #openttdcoop
15:21:57  <Chris_Booth> 3
15:21:58  <^Spike^> NO 3!
15:21:58  *** openttdcoop sets mode: +v Fuco
15:22:06  <Nickman87> tru, but 11 in binary ;)
15:22:06  <^Spike^> :)
15:22:12  <Nickman87> true
15:22:15  <Chris_Booth> i got it right
15:22:15  <planetmaker> haha :-)
15:22:17  <Chris_Booth> woop woop
15:22:21  *** Suisse has quit IRC
15:22:27  <Nickman87> I was way ahead of you ;)
15:22:29  <Nickman87> :D
15:22:33  <Chris_Booth> see there are 10 types of people in the world
15:22:43  <Nickman87> ones that understand binary
15:22:46  <Nickman87> and ones that don't
15:22:50  <Nickman87> Zing!
15:22:53  <Chris_Booth> and ones who dont
15:23:02  <planetmaker> hehe :-)
15:23:27  <PublicServer> <AmmIer> how much time do I have left to build my hub?
15:23:39  <PublicServer> <Nickman> 2 minutes?
15:23:42  <PublicServer> <AmmIer> I need around 4 hours
15:23:53  <PublicServer> <Chris Booth> 15 seconds until self distruct
15:24:02  <PublicServer> <Peter> who here is good with presignal bypass?
15:24:08  <Ammler> !rcon magic_bulldozer
15:24:08  <PublicServer> Ammler: you are not allowed to use !rcon
15:24:11  <planetmaker> that's no problem. The count down is halted though.
15:24:23  <Ammler> @mop
15:24:28  <planetmaker> we'll re-start the countdown immediately prior to the last click ;-)
15:24:29  <PublicServer> <Chris Booth> PSB i love PSB
15:24:39  <PublicServer> <Peter> will you help chris
15:24:42  <KenjiE20> mop?
15:24:45  <PublicServer> <Chris Booth> where?
15:24:49  <PublicServer> <Peter> wood drop
15:24:50  <Ammler> @opme
15:24:59  <KenjiE20> it's just op
15:25:01  <^Spike^> @opyou
15:25:02  <Ammler> @oppetert
15:25:04  <PublicServer> <Peter> i was sorta hoping you could just explain it to me
15:25:08  <KenjiE20> lol
15:25:08  <^Spike^> @op
15:25:12  <^Spike^> bad Webster
15:25:14  <PeterT> oh thanks ammler :)
15:25:18  <KenjiE20> you're not even regd
15:25:21  <PeterT> @google why is webster being stupid
15:25:23  <Webster> PeterT: Search took 0.32 seconds: Stupidity - Wikipedia, the free encyclopedia: <http://en.wikipedia.org/wiki/Stupidity>; stupid - Definition from the Merriam- Webster Online Dictionary: <http://www.merriam-webster.com/dictionary/stupid>; stupidity: Definition from Answers.com: <http://www.answers.com/topic/stupidity>; stupidity - Definition of stupidity at YourDictionary.com: (1 more message)
15:25:25  <^Spike^> :)
15:25:37  <PublicServer> <Chris Booth> well you have epic failed if you want to PSB that
15:25:37  <Ammler> @op
15:25:37  *** Webster sets mode: +o Ammler
15:25:42  <^Spike^> @op
15:25:46  <^Spike^> ... :/
15:25:48  <hylje> EPIF CAIL
15:25:48  <PublicServer> <Peter> @op petert
15:25:51  <Ammler> @whoami
15:25:51  <Webster> Ammler: Ammler
15:25:53  <PublicServer> *** Thraxian|Work has left the game (leaving)
15:25:55  <^Spike^> @whoami
15:25:55  <Webster> ^Spike^: Spike
15:25:57  <KenjiE20> @makeop Spike
15:25:57  <Webster> KenjiE20: The operation succeeded.
15:25:58  <PeterT> @whoami
15:25:59  <Webster> PeterT: Peter
15:26:01  <^Spike^> @op
15:26:01  *** Webster sets mode: +o ^Spike^
15:26:02  <KenjiE20> now you can
15:26:03  <^Spike^> yeah! :D
15:26:05  <Nickman87> spammers!!!!
15:26:12  <PublicServer> <Peter> lol
15:26:16  <Ammler> @devoice Nickman87
15:26:16  *** Webster sets mode: -v Nickman87
15:26:28  <Ammler> :-)
15:26:32  <PeterT> @seen your mom
15:26:32  <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
15:26:35  <PublicServer> *** Mark has joined company #1
15:26:38  <PublicServer> <Mark> 'lo
15:26:45  <Ammler> @ignore PeterT
15:26:56  <PeterT> @seen #openttdcoop your mom
15:26:56  <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
15:27:00  <PeterT> @seen #openttdcoop yourmom
15:27:00  <Webster> PeterT: I have not seen yourmom.
15:27:00  <Ammler> hmm
15:27:07  <PublicServer> <Peter> what does ignore do?
15:27:09  <KenjiE20> @channel ignore add PeterT
15:27:09  <Webster> KenjiE20: The operation succeeded.
15:27:10  <PublicServer> <Nickman> damnit, I have to little room!
15:27:19  <Ammler> that :-)
15:27:24  <PeterT> what?
15:27:26  <KenjiE20> :)
15:27:39  *** Timmaexx has quit IRC
15:27:45  <PublicServer> <Chris Booth> petert i have build you a diagram
15:27:56  <PublicServer> <Peter> hmm
15:28:01  <PublicServer> <Peter> i see
15:28:10  <PublicServer> <Peter> its more like this...
15:28:34  <PublicServer> <Chris Booth> thats the same
15:28:39  <PublicServer> <Peter> ok
15:28:43  <PublicServer> <Chris Booth> but you didnt leave the lazy tracks
15:28:45  <PublicServer> <Peter> just so the train won't enter
15:29:48  <PublicServer> <Peter> im going to go try it out on wood drop
15:30:01  <PublicServer> <Chris Booth> fix the exits first
15:30:49  <PublicServer> <Peter> mks, definately need expand paper pickup
15:30:52  <PublicServer> <Chris Booth> mark BBH 07 is wrong
15:31:10  <PublicServer> <Mark> o
15:31:24  <PublicServer> <Chris Booth> needs 3 entrance and exit lines from the south
15:31:36  <PublicServer> <Chris Booth> according to your plan
15:31:47  <PublicServer> <Combuster> make that north...
15:31:50  <PublicServer> <Mark> yeah it does
15:31:52  <PublicServer> <Chris Booth> yeah
15:31:56  <PublicServer> <Chris Booth> north
15:32:00  <PublicServer> <Mks> whats that pre signal bypass for?
15:32:10  <PublicServer> <Combuster> psb where?
15:32:21  <PublicServer> <Peter> wood drop
15:32:27  <PublicServer> <Peter> im adding it
15:32:38  <PublicServer> <Peter> presignal bypass makes presignals into pathfinder pbs
15:32:52  <PublicServer> <Peter> i probably said that incorrectly
15:33:43  <PublicServer> *** Thraxian|Work joined the game
15:34:00  <PublicServer> <Kenji> no, it adds look ahead logic
15:34:29  <PublicServer> <Peter> will it work now?
15:34:38  <PublicServer> <Chris Booth> i dont PSB as it can jam
15:34:43  <PublicServer> <Chris Booth> and yes peter
15:34:54  <planetmaker> Chris_Booth, how can psb jam, if built properly?
15:34:54  <PublicServer> <Combuster> jamming PSB = too few platforms
15:35:17  <PublicServer> <Chris Booth> a train can get suck in the logic bypass
15:35:30  <PublicServer> <Chris Booth> or trains have been known to get stuck
15:36:02  <planetmaker> Chris_Booth, then it was built incorrectly
15:36:09  <planetmaker> no train can ever get stuck there.
15:36:15  <planetmaker> as it's not accessible.
15:36:30  <KenjiE20> they got stuck quite often in 131's water drop
15:36:42  <KenjiE20> and that was built fairly well
15:36:43  <planetmaker> built incorrectly then :-)
15:36:55  <planetmaker> make it a different track type
15:37:02  <planetmaker> helps always, doesn't hurt ever
15:37:16  <PublicServer> <Chris Booth> the didnt get stuck in the PSB
15:37:25  <PublicServer> <Chris Booth> they got suck when a green shows ahead
15:37:37  <PublicServer> <Chris Booth> but a train was allready in the station going to take that track
15:37:41  <KenjiE20> i remember a couple getting lodged in the psb
15:37:56  <PublicServer> <Chris Booth> i dont remember them
15:39:34  <PublicServer> <Peter> fine, then you fix it
15:39:43  <PublicServer> *** Kenji has left the game (leaving)
15:39:52  <PublicServer> <Chris Booth> sorry peter
15:39:57  <PublicServer> <Chris Booth> didnt want you to fail
15:40:04  <PublicServer> <Peter> i wanted psb
15:40:16  <PublicServer> <Peter> can i help someone with bbh?
15:40:18  <PublicServer> <Chris Booth> you will get psb if you build it like that
15:40:30  <PublicServer> <Chris Booth> you needed the gap
15:40:35  <PublicServer> <Peter> yes yes
15:40:38  <PublicServer> <Chris Booth> so you could take the logic readers
15:40:44  <hylje> pbs
15:40:54  <PublicServer> <Mark> what the
15:40:58  <PublicServer> <Mark> you made it terminus?
15:41:07  <PublicServer> <Mark> oh that was spike
15:41:10  <PublicServer> <Mark> bah
15:41:25  <PublicServer> <Spike> ?
15:41:32  <planetmaker> make your plan clearer, Mark :-)
15:41:35  <PublicServer> <Spike> something wrong with that mark? :)
15:41:37  <PublicServer> <Mark> i said explicitly dont make termini
15:41:40  <PublicServer> <Mark> yes
15:41:51  <PublicServer> <Spike> nothing in plan :)
15:41:58  <PublicServer> <Mark> stations are always roro unless stated otherwise
15:42:09  <PublicServer> <Chris Booth> no they are not
15:42:15  <PublicServer> <Chris Booth> i like terminus
15:42:20  <PublicServer> <Mark> it doesnt say "dont make short curves" in the plan either, yet people still seem to understand they shouldnt
15:42:30  <PublicServer> <Mark> its not about what you like or dont like
15:42:48  <PublicServer> <Chris Booth> its about what mark likes
15:42:50  <PublicServer> <Chris Booth> i know
15:42:55  <planetmaker> though it says in the rules, I think it's an outdated rule.
15:42:57  <PublicServer> <Mark> no its about general coop rules
15:43:04  <planetmaker> Nowadays one can make as good terminus as roro.
15:43:52  <Ammler> !s/as/like/
15:43:59  <planetmaker> no
15:44:05  <planetmaker> :-)
15:44:09  <planetmaker> I meant as :-)
15:44:16  <Ammler> you mean bidirectional?
15:44:43  <planetmaker> also only one-side access is fine. Then it's terminus. A bi-directional is just the same from the other side, too
15:44:46  <PublicServer> <Spike> i don't mind you may destroy it
15:44:56  <PublicServer> <Chris Booth> a terminus will never be as good as a roro as you will get evil 'x's
15:45:01  <PublicServer> <Spike> it's a though place to build without insane big loops
15:45:11  <Ammler> Chris_Booth: you fail
15:45:12  <planetmaker> Chris_Booth, then you haven't seen the terminus which don't need it.
15:45:13  <PublicServer> <Nickman> I have to go for now... have to leave my hub scarred :(
15:45:15  <planetmaker> you failed
15:45:35  <PublicServer> <Chris Booth> ammler i dont fail
15:45:36  <Ammler> Nickman87: how long?
15:45:47  <PublicServer> <Chris Booth> i have seen the osai terminus
15:45:48  <PublicServer> <Nickman> have to go home, make dinner, eat, ...
15:45:52  <PublicServer> <Nickman> so, will be a while :s
15:45:58  <planetmaker> Chris_Booth, and that works very well.
15:45:59  <Ammler> that is nice, so I have time to finalize mine before you :P
15:46:00  <planetmaker> As does mine
15:46:04  <PublicServer> <Nickman> :D
15:46:13  <PublicServer> <Nickman> k, then I won't be alone with a scarred hub :D
15:46:13  <Chris_Booth> Ammler = Epic Fail
15:46:20  <PublicServer> *** Mark has left the game (leaving)
15:46:56  <Ammler> Chris_Booth: if you don't see how to make a terminus like a roro, then you fail, sorry. :-)
15:47:02  <planetmaker> empty claim, Chris_Booth
15:47:17  <Chris_Booth> stop saying my name
15:47:18  <planetmaker> Ammler, can prove his statement :-)
15:47:25  <Chris_Booth> it keeps highlighting me
15:47:26  <planetmaker> Chris_Booth,
15:47:31  <Chris_Booth> and i CBA to turn it off
15:47:37  <planetmaker> too bad.
15:47:41  <Ammler> Chris_Booth:
15:47:44  <planetmaker> Chris_Booth,
15:47:46  <Ammler> Chris_Booth:
15:47:48  <planetmaker> Chris_Booth,
15:47:49  <PublicServer> <Peter> ok planetmaker, ammler
15:47:51  <PublicServer> <Peter> ammler
15:47:53  <PublicServer> <Peter> planetmaker
15:48:01  <hylje> that's not very polite
15:48:06  <planetmaker> true
15:48:08  <hylje> no more lulz
15:48:15  <PeterT> hylje: whats not polite?
15:48:24  <planetmaker> But I don't understand why I may not highlight a person I'm talking to.
15:48:37  <planetmaker> PeterT, it's a simple NO to highlight people for no reason
15:48:46  <Chris_Booth> coz of you i now turned it off
15:48:48  <Chris_Booth> :P
15:48:50  <PublicServer> *** Nickman has left the game (leaving)
15:49:18  <planetmaker> it will get you on their ignore list quickly
15:49:37  <Chris_Booth> its just annoying when i was listening to music
15:49:38  <hylje> or, if you're not a channel admin, kicked
15:49:43  <Chris_Booth> and all i got a ding
15:49:45  <Chris_Booth> ding
15:49:46  <Chris_Booth> ding
15:49:50  <hylje> ding ding ding
15:49:57  <planetmaker> Chris_Booth, but you shouldn't complain about a highlight, if people talk actually to YOU
15:50:06  <planetmaker> just turn of the sound for highlighting.
15:50:11  <Chris_Booth> i have
15:50:15  <ODM> tbh once youre in a conversation and noted the other person youre talking to them, theres no need to mention the name in every sentence
15:50:18  <planetmaker> (I never use sound for any notification)
15:50:32  <Chris_Booth> i dot
15:50:35  <Chris_Booth> i do
15:50:39  <Chris_Booth> and i use flash
15:50:48  <planetmaker> very true. But this channel is often enough convoluted enough with more than one conversation going on.
15:51:01  <planetmaker> It makes clear whom you answer in a multi-person chat, too
15:51:21  <PublicServer> *** Chris Booth has left the game (leaving)
15:51:38  <Chris_Booth> i am going to strat the patch compiling on monday PM
15:52:27  <planetmaker> my dictionary doesn't know "strat"
15:52:35  <Chris_Booth> start
15:52:41  <planetmaker> but I guess you mean "start" as I wrote it now :-P
15:52:44  <Chris_Booth> its called a typo
15:52:51  <planetmaker> yeah, I just didn't notice ;-)
15:52:58  <planetmaker> until too late
15:53:02  <Chris_Booth> lol
15:53:10  <planetmaker> you're the native speaker. Not me.
15:53:20  <Chris_Booth> that what you get for not being the native speaker
15:53:42  <KenjiE20> that's*
15:53:49  <planetmaker> and especially the native speaker use all kind of slang and abbreviations and expect everyone to know them...
15:54:03  <Chris_Booth> yeah what you talkin about
15:54:10  *** ChanServ sets mode: +o tneo
15:54:15  <Chris_Booth> learn slang english
15:54:34  <planetmaker> slang != slang
15:55:07  <Chris_Booth> what does slang = ?
15:55:40  <planetmaker> your slang is different from a texan's slang is different from an Australian slan is different from a Canadian slang is different from a Kiwi slang...
15:56:05  <planetmaker> I'm fine with one. But it doesn't happen to be British nor American
15:56:05  <PublicServer> <Mks> you still here peter?
15:56:30  <PublicServer> <Peter> yes mks
15:56:33  <Chris_Booth> british is the only war
15:56:35  <Chris_Booth> way
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15:56:38  <Chris_Booth> its our language
15:56:44  <Chris_Booth> so we can do what we like to it
15:56:45  <planetmaker> wrong.
15:56:47  <PublicServer> <Mks> are you finnished with rebuilding the entrance?
15:56:53  <planetmaker> it's not your language.
15:56:58  <planetmaker> it's also your language
15:57:11  <planetmaker> but with the same right, all other people may claim that
15:57:12  <PublicServer> <Peter> thats c_booth's job
15:57:15  <planetmaker> as with any language
15:57:25  <PublicServer> <Peter> (keeping in mind i dont want to hilight him every 2 seconds)
15:57:30  <PublicServer> <Mks> well I mean at wood drop didn't you rebuild it?
15:57:31  <Chris_Booth> its the english language
15:57:31  <planetmaker> but it all boils down to: it's about getting understood
15:57:39  <planetmaker> so what?
15:57:41  <PublicServer> <Peter> no, i didnt
15:57:42  <Chris_Booth> and why should there be different spelling for words
15:57:47  <Chris_Booth> like color and colour?
15:57:49  <planetmaker> because there are.
15:57:51  <PublicServer> *** Spike has left the game (leaving)
15:58:00  <Chris_Booth> there should be one dictionary
15:58:02  <Mark> why are there different languages at all, for that matter
15:58:03  <planetmaker> obviously it's not the british language :-)
15:58:11  <Chris_Booth> which is the oxford english dictionary
15:58:16  <Chris_Booth> then people would be fine
15:58:24  <planetmaker> which is worth not much in many parts of the world
15:58:43  <Chris_Booth> britain doesnt have a languages it has lots
15:58:48  <Chris_Booth> english welsh gailic
15:58:52  <PublicServer> <Peter> Sacha Baren Cohan rules
15:58:54  <planetmaker> see.
15:59:06  <hylje> but only one of them isn't fucking weird
15:59:31  <planetmaker> so why do you complain about people elsewhere speaking and writing differently? And are so preposterous to claim that they do it wrong and not even must do so?
16:00:13  <Chris_Booth> i say if they want to speak english they should speak the queens enligsh
16:00:15  <Chris_Booth> english
16:00:22  <Chris_Booth> it would be so much funnier
16:00:32  <planetmaker> it would be dead boring
16:00:37  <planetmaker> anyway. I'm off
16:00:38  <PublicServer> <Combuster> The problem is with "everything"
16:01:05  <Chris_Booth> one is not amused
16:01:31  *** Wolle has joined #openttdcoop
16:01:36  *** openttdcoop sets mode: +v Wolle
16:03:16  <PublicServer> <Peter> chris_booth could you come in here and check these psb's?
16:03:30  <PublicServer> <Peter> are they correct (@ paper pickup)?
16:03:45  <PublicServer> <Combuster> Built only one of the two
16:04:48  <PublicServer> *** ostannard has left the game (connection lost)
16:05:44  <Chris_Booth> combuster
16:05:50  <Chris_Booth> can you check the PSB
16:09:24  <PeterT> how do you set your irc channel to a mod so that only people with voices can speak
16:09:31  <PeterT> *mode
16:09:31  *** OwenS has quit IRC
16:09:31  <PublicServer> <Combuster> +m
16:09:35  <PeterT> how?
16:09:40  <PeterT>  /mode?
16:09:49  <PublicServer> <Combuster> /mode #xxxxx +m
16:10:53  <PeterT> thanks combuster
16:11:22  <PeterT> what mode is for normal
16:11:29  <PublicServer> *** Peter has left the game (leaving)
16:12:01  <ODM> uh
16:12:02  <ODM> -m?
16:12:29  <PeterT> ok
16:12:30  <PeterT> thanks
16:14:35  <PublicServer> *** Thraxian|Work has left the game (leaving)
16:17:25  <PublicServer> <Mks> is 8 plattforms to little at wood drop?
16:19:02  <PublicServer> <Mks> anyone here?
16:19:08  <PublicServer> <Combuster> yea
16:19:10  <PublicServer> <Combuster> for now
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16:31:15  <Tussengas> !password
16:31:15  <PublicServer> Tussengas: whaler
16:31:22  <PublicServer> *** tussengas joined the game
16:31:35  <PublicServer> *** Combuster has left the game (leaving)
16:33:45  <PublicServer> <Mks> are you finnishing the ML tuss? :)
16:33:59  <PublicServer> <tussengas> im just checking what's happening :p
16:34:30  <PublicServer> <tussengas> and wondering what al those 'purchased land" is meaning
16:34:39  <PublicServer> <Mks> its the plot for the ML
16:34:56  <PublicServer> <Mks> its supposed to go about where those are
16:35:52  <PublicServer> <tussengas> tl 3 right/
16:36:02  <PublicServer> <Mks> yes
16:43:39  <PublicServer> <Mks> its suppose to be LLL10RRR
16:43:53  <PublicServer> <tussengas> it will be after this turn |:p
16:44:12  <PublicServer> <tussengas> couldnt find a better space to make an turn otherwise
16:45:45  <PublicServer> <tussengas> want me to redo that other part of the line?
16:46:08  <PublicServer> <Mks> well I think you should try to have at least some gap bettwen MLs
16:46:16  <PublicServer> <Mks> even tho it doesn't have to be 10 always
16:46:46  *** Progman has joined #openttdcoop
16:46:51  *** openttdcoop sets mode: +v Progman
16:47:54  <Mks> !trains 2
16:47:54  <PublicServer> Mks: you must be channel op to use !trains
16:49:07  <PublicServer> <tussengas> hmm.. how much tf is low tf ... :p in my opinion i need to much tf to fix 2 turns here :P
16:49:21  <Mks> just do it
16:50:03  <PublicServer> <Mks> I think you kinda of have to to some more TF for major stations and ML then its easier to keep the smaller lines without to much tf
16:54:19  <PublicServer> *** ostannard joined the game
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16:56:21  *** openttdcoop sets mode: +v Polygon
16:57:47  <PublicServer> *** ostannard has joined company #1
17:02:45  <Tussengas> !tunnel 8-3
17:02:45  <PublicServer> Tussengas: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
17:02:57  <Mark> !password
17:02:57  <PublicServer> Mark: unison
17:02:57  <Tussengas> !tunnel 3 8
17:02:57  <PublicServer> Tussengas: You need 2 tunnels/bridges for trainlength 3 and gap 8.
17:03:32  <PublicServer> *** Mark joined the game
17:03:35  <PublicServer> <Mark> 'lo
17:03:42  <[com]buster> 'lo mark
17:03:42  <PublicServer> <Mks> hi
17:04:16  <PublicServer> <Mks> whats good about a pre signal bypass thingie?
17:04:19  <PublicServer> <AmmIer> he, combuster, you made the BBH exit  to east with 3 lines
17:04:38  <PublicServer> <AmmIer> according to plan, it is LLRR only
17:04:50  <PublicServer> <Mark> i moved the BBH03 spot
17:05:12  <PublicServer> <Mark> the entire ring is LLL_RRR
17:05:17  <PublicServer> <Mark> (as stated in the plan)
17:05:39  *** Thraxian|Work has left #openttdcoop
17:10:10  <PublicServer> <AmmIer> hmm, the whole BBH1 is LLRR only
17:10:20  <Fuco> who's plan won?
17:10:25  <PublicServer> <Mks> mark
17:10:26  <Fuco> is it worth joining? :D
17:10:29  <Fuco> ooh nice
17:10:33  <PublicServer> <Mark> AmmIer: when are you going to read the plan properly?
17:11:11  <PublicServer> <AmmIer> LL5RR unless stated otherwise
17:11:24  <PublicServer> <Mks> main ring is LLLx
17:11:28  <PublicServer> <Mark> and the line below itL
17:11:31  <PublicServer> <Mark> ?*
17:11:34  <PublicServer> <Mks> LLL10RRR tho
17:11:51  <PublicServer> <AmmIer> hmm, then I can remove my hub :-(
17:12:02  <PublicServer> <AmmIer> but doesn't matter
17:12:08  <PublicServer> <AmmIer> as I didn't make much
17:12:11  <PublicServer> <Mark> i told you it was LLLRRRxLLLRRR
17:18:53  <PublicServer> *** tussengas has joined spectators
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17:21:44  <PeterT> !password
17:21:44  <PublicServer> PeterT: kisses
17:22:23  <PublicServer> *** Peter joined the game
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17:25:27  <PublicServer> <Peter> hello
17:27:45  <PublicServer> <Peter> mks, are you still here?
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17:30:54  <PublicServer> <Mks> yes
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17:30:58  <PublicServer> <Peter> ok,
17:30:59  *** openttdcoop sets mode: +v Polygon
17:31:06  <PublicServer> <Peter> help me build BBH 02?
17:31:08  <PublicServer> <Mks> still building same station :P
17:31:26  <PublicServer> <Mks> sure
17:31:42  <PublicServer> <Mks> lets see all lines need to go all directions right?
17:31:47  <PublicServer> <Peter> yes
17:32:01  <PublicServer> <Mark> i wonder who's going to help who now
17:32:21  <Chris_Booth> lat me jump on teh band wagon
17:32:26  <Chris_Booth> *let
17:32:28  <PublicServer> <Mks> we prolly need to tf some
17:32:32  <Chris_Booth> !password
17:32:32  <PublicServer> Chris_Booth: kisses
17:32:35  <PublicServer> <Peter> all other BBH's are all relitively on flat areas
17:32:42  <PublicServer> <Mks> yeah
17:32:42  <PublicServer> <Peter> and seem easier
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17:33:39  <[com]buster> BBH01 and flat?
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17:34:10  <PublicServer> <Mark> omg
17:34:17  <PublicServer> <Mark> TF that much again and you're gone
17:34:37  <PublicServer> <Chris Booth> who you talking to
17:34:41  <PublicServer> <Chris Booth> or about?
17:34:53  <PublicServer> <Mark> to whoever leveled that land at BBH02
17:35:05  <PublicServer> <Chris Booth> OMG
17:35:16  <PublicServer> <Chris Booth> that mega sucks
17:35:30  <PublicServer> <Chris Booth> and i spent loads of time trying not to TF in my BBH
17:38:07  <PublicServer> <Peter> whats the cl?
17:38:12  <PublicServer> <Chris Booth> guess
17:38:14  <PublicServer> <Mks> well tl is 3
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17:39:57  <PublicServer> <Peter> we need to use that mountain space to the left
17:42:37  <PublicServer> *** ostannard joined the game
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17:45:09  <PublicServer> <Peter> this is by far the hardest bbh spot
17:46:35  <PublicServer> <Mark> it's not
17:46:39  <PublicServer> <Mark> at all
17:49:46  <planetmaker> ok, I think I know who did the leveling.
17:49:52  <planetmaker> That person knows, too.
17:50:08  <planetmaker> Do that again and it will be a definite kick, if not a ban.
17:50:16  <planetmaker> you know the rules, you know to read the plan
17:50:28  <planetmaker> the logs are quite clear
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17:58:06  <PublicServer> *** Peter has left the game (leaving)
18:00:33  <ODM> !oasswird
18:00:38  <ODM> almost
18:00:43  <ODM> !password
18:00:43  <PublicServer> ODM: despot
18:00:49  <PublicServer> *** 0DM joined the game
18:01:34  <ODM> Mark?
18:06:51  <PublicServer> <Mark> uhm
18:07:01  <PublicServer> <Mark> you cant just merge 3 mainlines into one
18:07:16  <PublicServer> <Mark> that requires some sort of balanced joining
18:07:31  <PublicServer> <Mark> making a BBH does not mean connect the points
18:08:02  <PublicServer> <Mark> have a look at BBH05, 01 or 07
18:08:56  <PublicServer> <Mark> anyone home?
18:09:00  <PublicServer> <Mark> earth speaking
18:09:03  <PublicServer> <0DM> no
18:09:11  <PublicServer> <0DM> anyway, bb
18:09:19  <PublicServer> *** 0DM has left the game (leaving)
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18:11:52  <PublicServer> *** Mark has left the game (leaving)
18:11:52  <PublicServer> *** Game paused (not enough players)
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18:17:07  <PublicServer> <AmmIer> hu paused :-)
18:17:12  <PublicServer> *** AmmIer has left the game (leaving)
18:17:14  <PeterT> !playercount
18:17:14  <PublicServer> PeterT: Number of players: 3
18:17:27  <PeterT> it shouldnt be paused
18:17:41  <Ammler> specs pause the game
18:17:59  <PeterT> oh
18:18:04  <PeterT> ok
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18:18:23  <Ammler> well, that is why you should move to specs, if you are afk, like I was but didn't ;-)
18:18:42  <planetmaker> ...
18:18:53  <Ammler> automove!
18:18:57  <Ammler> :-)
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19:01:28  *** openttdcoop sets mode: +v Nickman_87
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19:21:24  *** Nickman_87 is now known as Nickman87
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19:26:08  <PublicServer> <planetm4ker> is BBH04 4-way?
19:26:18  <Ammler> Nickman87: if you have all patched done, I have a new idea :-)
19:26:29  <PublicServer> <planetm4ker> hm... no
19:26:42  <PublicServer> <planetm4ker> Nickman: may I continue with BBH04?
19:26:44  <Mark> no 4-ways :P
19:26:46  <Mark> !password
19:26:46  <PublicServer> Mark: wrists
19:26:47  <Ammler> planetmaker: the plan isn't really clear
19:26:56  <Mark> uh
19:26:59  <Mark> what part isnt?
19:27:00  <Ammler> you need to think self ;-)
19:27:06  <PublicServer> *** Game unpaused (enough players)
19:27:07  <PublicServer> *** Mark joined the game
19:27:18  <Ammler> well, I failed on reading it
19:27:32  <Ammler> but of course, I am another level ;-)
19:27:35  <Mark> that says more about you than it does about the plan :P
19:27:48  <Mark> "the main ring is LLL_RRR" is clear enough imho
19:27:54  <Ammler> :'-(
19:28:00  <Mark> even for the average braidead cooper
19:28:04  <Mark> uh
19:28:05  <Mark> braindead
19:28:07  <PublicServer> <planetm4ker> CL=3?
19:28:11  <PublicServer> <Mark> yes.
19:28:56  <PublicServer> <Mark> i think i'll make a SLH
19:33:23  <Ammler> hmm, I should continue my hub :-)
19:33:31  <PublicServer> <Mark> yes you should :P
19:34:08  <Ammler> well, it will be the best hub from all, so it should be allowed to take a bit longer.
19:34:16  <PublicServer> <Mark> of course
19:34:23  <Ammler> thanks :-)
19:36:01  <PublicServer> *** tneo joined the game
19:36:20  <PublicServer> <tneo> mark plan?
19:36:28  <PublicServer> <Mark> yep
19:36:29  <Ammler> tneo: who's else?
19:36:34  <PublicServer> <tneo> yup, what else
19:36:40  <Ammler> :-D
19:36:56  <PublicServer> <tneo> like the nespresso commercial :P
19:37:04  <PublicServer> <Mark> tneo clooney
19:37:05  <Ammler> if Mark makes a plan, we don't need to vote anymore.
19:37:21  <PublicServer> <Mark> :P
19:37:34  <PublicServer> <tneo> well he could wait a bit longer before making one
19:37:48  <PublicServer> <tneo> being the first to construct one is an advantage
19:37:59  <PublicServer> <Mark> i wasnt this time, though
19:38:23  <PublicServer> <Mark> i first didnt think i would make a plan but no one else made something buildable
19:38:32  <PublicServer> <Mark> so i felt i had to :P
19:38:33  <PublicServer> <tneo> shall i do bbh 02 ?
19:39:38  <PublicServer> *** AmmIer joined the game
19:39:50  <Chris_Booth> !password
19:39:50  <PublicServer> Chris_Booth: chaffs
19:40:01  <PublicServer> *** Chris Booth joined the game
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19:40:26  <PublicServer> <tneo> what is the tl Mark
19:40:31  <PublicServer> <Mark> 3
19:40:32  <PublicServer> <Chris Booth> 3
19:40:33  <PublicServer> <AmmIer> nice hub cb
19:40:34  <PublicServer> <Mark> and so is CL
19:40:45  <planetmaker> @gap
19:40:48  <PublicServer> <tneo> ok
19:40:50  <planetmaker> !gap
19:40:50  <PublicServer> planetmaker: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:41:02  <planetmaker> @tunnels
19:41:02  <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
19:41:13  <planetmaker> @tunnels 3
19:41:13  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
19:41:15  <PublicServer> <tneo> not a bbh but  a msoh
19:41:25  <PublicServer> <Mark> no MSHs this game
19:41:29  <KenjiE20> http://paste.openttd.org/205997 <-- the math behind it
19:41:50  <PublicServer> <tneo> and why is that for paper ?
19:42:07  <PublicServer> <tneo> that is directly intented to hook into bbh02
19:42:37  <PublicServer> <Mark> yeah that might be the exception
19:42:39  <PublicServer> <Mark> :P
19:42:41  <PublicServer> <tneo> :P
19:43:12  <PublicServer> <tneo> did some flatten that mountain?
19:43:16  <PublicServer> <Mark> yes
19:48:55  <PublicServer> *** Chris Booth has left the game (leaving)
19:49:04  <Chris_Booth> can someone finish my BBH please
19:49:07  <PublicServer> <Mark> that has to be one of my funkier stations
19:49:08  <Chris_Booth> (not BBH 05
19:49:10  <Chris_Booth> that is fine
19:49:12  <PublicServer> <Mark> (oil ref)
19:49:22  <Chris_Booth> yeah
19:49:53  <PublicServer> <Mark> crap
19:49:56  <PublicServer> <planetm4ker> use trees!
19:50:03  <PublicServer> <Mark> there's no room
19:50:06  <PublicServer> <Mark> or hardly
19:50:17  <PublicServer> <Mark> thanks for the lesson anyway
19:51:03  <PublicServer> <planetm4ker> I see on this map no city which is so big that there's no room, honestly
19:51:10  <PublicServer> <planetm4ker> you're welcome
19:51:11  <PublicServer> <Mark> Swivelworth
19:51:25  <PublicServer> <Mark> i'd have to place trees in the room reserved for stationss
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19:51:36  <PublicServer> <Mark> making me kill the trees and having to it again
19:51:36  <PublicServer> <planetm4ker> much room
19:51:57  <PublicServer> <Mark> and didnt want to bother with the walked stations :P
19:52:32  <PublicServer> <planetm4ker> yeah... but the rules, you know
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19:57:04  <Mark> !tunnels 3 35
19:57:04  <PublicServer> Mark: You need 8 tunnels/bridges for trainlength 3 and gap 35.
19:57:28  <Mark> !tunnels 6 70
19:57:28  <PublicServer> Mark: You need 10 tunnels/bridges for trainlength 6 and gap 70.
19:57:44  <Mark> !tunnels 3 70
19:57:44  <PublicServer> Mark: You need 15 tunnels/bridges for trainlength 3 and gap 70.
19:57:54  <Mark> that only saves me one tunnel :P
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20:02:43  <PublicServer> <tneo> where did the option build in pause mode go?
20:02:54  <PublicServer> <planetm4ker> cheats
20:02:55  <PublicServer> <Mark> it's now a cheat
20:02:56  <PublicServer> <AmmIer> cheat
20:02:57  <PublicServer> <planetm4ker> as always
20:02:58  <PublicServer> <AmmIer> ah
20:03:01  <PublicServer> <Mark> since a few years as actually :P
20:03:16  <PublicServer> *** SmatZ joined the game
20:03:24  <PublicServer> <SmatZ> evening
20:03:24  <PublicServer> <tneo> they changed the menu again
20:03:34  <PublicServer> <Mark> evening SmatZ
20:03:37  <PublicServer> <AmmIer> can't remember it wasn't a cheat
20:04:01  <PublicServer> <AmmIer> well, many adv. settings are cheats ;-)
20:04:18  <PublicServer> <SmatZ> what menu has changed?
20:04:18  <PublicServer> <Mark> or they can be abused as such.. :P
20:06:58  <PublicServer> *** planetm4ker has left the game (leaving)
20:14:12  <PublicServer> *** SmatZ has left the game (leaving)
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20:21:25  <PublicServer> <tneo> horrible spot for bbh02 :/
20:21:26  *** openttdcoop sets mode: +v mixrin_
20:22:53  <PublicServer> <AmmIer> I will continue tomorrow, if nobody else does
20:23:06  <PublicServer> <AmmIer> if you want, you can remove, don't mind
20:24:10  <PublicServer> <Mark> tneo: the spot was more horrible before peter leveled it
20:24:35  <PublicServer> *** Mark has joined spectators
20:24:46  <PublicServer> *** AmmIer has left the game (leaving)
20:24:46  <PublicServer> *** Game paused (not enough players)
20:24:50  <Ammler> ups
20:24:54  <Ammler> !unpause
20:24:54  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
20:24:55  <PublicServer> *** Game unpaused (enough players)
20:25:18  <Ammler> only tneo left?
20:25:20  <Razaekel> !players
20:25:21  <PublicServer> Razaekel: Client 457 is tussengas, a spectator
20:25:21  <PublicServer> Razaekel: Client 404 is FiCE, a spectator
20:25:22  <PublicServer> Razaekel: Client 469 is Mark, a spectator
20:25:22  <PublicServer> Razaekel: Client 417 is Mks, a spectator
20:25:22  <PublicServer> Razaekel: Client 470 (Orange) is tneo, in company 1 (Noseybridge Transport)
20:25:30  <PublicServer> <tneo> still here
20:25:59  <Ammler> well, I could stay, just well :-)
20:27:34  <Ammler> Razaekel: will you join?
20:27:59  <PublicServer> *** AmmIer joined the game
20:28:04  <PublicServer> *** AmmIer has enabled autopause mode.
20:37:38  <PublicServer> <tneo> will continue later
20:37:55  <PublicServer> *** tneo has left the game (leaving)
20:37:55  <PublicServer> *** Game paused (not enough players)
20:38:09  <tneo> !kick AmmIer
20:38:27  <tneo> !players
20:38:28  <PublicServer> tneo: Client 475 (Orange) is AmmIer, in company 1 (Noseybridge Transport)
20:38:28  <PublicServer> tneo: Client 457 is tussengas, a spectator
20:38:28  <PublicServer> tneo: Client 404 is FiCE, a spectator
20:38:28  <PublicServer> tneo: Client 469 is Mark, a spectator
20:38:28  <PublicServer> tneo: Client 417 is Mks, a spectator
20:38:39  <tneo> !rcon kick 475
20:38:39  <PublicServer> tneo: *** AmmIer has left the game (kicked by server)
20:40:15  <tneo> cu later
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20:49:59  <Tussengas> planetmaster: beter now? :P (at spectator instead of in company ;))
20:51:16  <PublicServer> *** tussengas has left the game (leaving)
21:01:45  *** Nickman_87 has joined #openttdcoop
21:01:49  *** openttdcoop sets mode: +v Nickman_87
21:01:50  *** Nickman_87 is now known as Nickman87
21:01:56  <Nickman87> !password
21:01:56  <PublicServer> Nickman87: icings
21:02:09  <PublicServer> *** Nickman joined the game
21:02:25  <PublicServer> <Nickman> someone stole my hub! :D
21:02:30  <PublicServer> <Mks> if you wana build nickman I can join company for game to unpause
21:02:51  <PublicServer> <Mks> wich hub is that?
21:02:53  <PublicServer> <Nickman> who stole my hub? :(
21:02:58  <PublicServer> <Nickman> BBH04
21:03:01  <PublicServer> *** Mks has joined company #1
21:03:01  <PublicServer> *** Game unpaused (enough players)
21:03:17  <PublicServer> <Mks> its not finnished tho
21:03:47  <PublicServer> <Nickman> but who stole it?
21:03:52  <PublicServer> <Mks> no idea
21:03:57  <PublicServer> <Nickman> :(
21:04:00  <PublicServer> <Nickman> only two mergers left
21:04:09  <PublicServer> <Nickman>  is built as I was planning to though... :D
21:04:19  <PublicServer> <Mks> hehe
21:04:20  <PublicServer> <Nickman> one merger left
21:04:22  <PublicServer> <Nickman> the rest is done
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21:13:36  <PublicServer> <Mks> nickman can you take a look on wood drop and paper pickup?
21:13:45  <PublicServer> <Mks> I wonder if that sort of signaling will work
21:13:53  <PublicServer> <Nickman> I'll take a look :)
21:14:18  <PublicServer> <Nickman> tell me where to look :)
21:14:29  <PublicServer> <Mks> well both entrances
21:15:05  <PublicServer> <Nickman> the wood drop entrance will work, but you will sometimes get trains that block some lanes
21:15:23  <PublicServer> <Mks> ahh
21:15:28  <PublicServer> <Mks> mm
21:15:31  <PublicServer> <Mks> well to fix that
21:15:36  <PublicServer> <Mks> would need more tf then
21:15:39  <PublicServer> <Mks> to do more even
21:15:45  <PublicServer> <Nickman> you could just move one tile east and it wont block :)
21:15:56  <PublicServer> <Nickman> yeah, would require more TF indeed
21:16:24  <PublicServer> <Nickman> same problem witht he other one I think :)
21:16:39  <PublicServer> <Nickman> but both will work one way or another :)
21:16:42  <PublicServer> <Nickman> :D
21:17:17  <PublicServer> <Mks> now paper should work?
21:17:36  <PublicServer> <Nickman> yeah
21:17:56  <PublicServer> <Nickman> there won't be any waiting train, blocking another ones path
21:18:22  <PublicServer> <Nickman> when load is low, it won't matter, but with high load, it could be bad :)
21:18:44  <PublicServer> <Mks> should prolly rebuild the line into station also
21:18:46  <PublicServer> <Mks> a bit short
21:20:10  <PublicServer> <Mks> so that should be a bit better
21:20:56  <PublicServer> <Mks> paper pickup doesn't need more signals then that at the entrance?
21:21:11  <PublicServer> <Nickman> no, if you go PBS, you don't :)
21:21:24  <Razaekel> !password
21:21:24  <PublicServer> Razaekel: wavers
21:21:28  <PublicServer> <Mks> guess someone will rebuild it tho :P
21:21:29  <PublicServer> <Nickman> I did find that that type of entrance would cause harmonica jams
21:21:32  <PublicServer> <Nickman> well, not jams
21:21:34  <PublicServer> <Nickman> but stops :D
21:21:37  <PublicServer> *** Razaekel joined the game
21:21:43  <PublicServer> <Mks> ahh
21:21:50  <PublicServer> <Mks> how to fix that tho?
21:21:50  <PublicServer> <Nickman> like one train stops for a second, and it goes along the way :)
21:21:56  <PublicServer> <Razaekel> you should always assume high load
21:22:07  <PublicServer> <Nickman> in previous game, I made an overflow line
21:22:16  <PublicServer> <Nickman> you should check savegame of last game
21:22:17  <PublicServer> <Razaekel> saves headaches down the line when you have to rebuild a station since it cant cope
21:22:25  <PublicServer> <Nickman> chack the grain/wood drop expansion
21:22:27  <PublicServer> <Nickman> same system
21:22:40  <PublicServer> <Mks> no room for an overflow line at wood drop tho
21:23:17  <PublicServer> <Mks> would it be better to use pre signals at that type of entrance?
21:23:32  <PublicServer> <Nickman> yeah
21:23:43  <PublicServer> <Mks> how to put the signals tho
21:23:44  <PublicServer> <Nickman> presignals, or, if you are able to make an overflow line, you can use normal signals :)
21:24:04  <PublicServer> <Razaekel> what station are you talking about?
21:24:15  <PublicServer> <Mks> was trying to make an pre signal bypass but mm kinda of lacks the room for that
21:24:25  <PublicServer> <Nickman> it was looking good :)
21:24:26  <PublicServer> <Mks> paper mill
21:24:31  <PublicServer> <Nickman> only one tile short for not blocking
21:24:37  <PublicServer> <Mks> yeah
21:25:08  <PublicServer> <Razaekel> it should be fine
21:25:11  <PublicServer> <Mks> gues have to fix the wood drop so its not blocked?
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21:29:00  <PublicServer> <Mks> paper mill needs to be built on snow I think
21:29:43  <PublicServer> <Mks> well I would use pbs signals don't know how to make a good signaling with pre here
21:29:50  <PublicServer> *** Mark has left the game (leaving)
21:30:49  <PublicServer> <Mks> plant trees first
21:30:50  <PublicServer> <Mks> then bribe
21:30:53  <PublicServer> <Nickman> yeah, I did
21:30:55  <PublicServer> <Mks> ahh
21:30:56  <PublicServer> <Nickman> but wasnt enough :d
21:30:59  <PublicServer> <Mks> hehe
21:31:13  <PublicServer> <Nickman> greedy town D
21:31:18  <PublicServer> <Mks> yeah
21:32:00  <PublicServer> <Nickman> voila, hub done :)
21:32:16  <PublicServer> <Nickman> who removed all the plan???
21:32:31  <PublicServer> <Nickman> plans
21:33:00  <Mark> i did
21:33:08  <PublicServer> <Nickman> why?
21:33:13  <Mark> why not?
21:33:19  <Mark> they were in the way af the ML
21:33:24  <Mark> and plans are ugly in general
21:33:26  <PublicServer> <Nickman> historical value? :D
21:33:29  <PublicServer> <Nickman> yeah...
21:34:00  <PublicServer> <Nickman> well, my hub is done ;)
21:34:01  <PublicServer> <Nickman> night all!
21:34:02  <Mark> you could get some old autosave if you want to :P
21:34:04  <Mark> night
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21:34:39  <Nickman87> hf ;)
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21:48:48  <XeryusTC> !password
21:48:48  <PublicServer> XeryusTC: tanner
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22:42:14  <Mks> how many trains would a 1x1 ml hold?
22:43:13  <Mks> tl 3
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22:45:42  <XeryusTC> Mks: depends on the signal interval :P
22:45:47  <Mks> 2 ofc
22:45:51  <Mks> I always use 2
22:46:01  <Mks> I'
22:46:08  <XeryusTC> then it would be quite high
22:46:10  <Mks> I've seen some people on other servers that use 1
22:46:14  <PublicServer> *** Kenji joined the game
22:46:15  <XeryusTC> although capacity decreases with speed
22:46:20  <Mks> ahh true
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22:46:45  <XeryusTC> i only made a formula for cars on roads for capacity once
22:46:48  <XeryusTC> but not for ottd
22:46:50  <Mks> ahh
22:46:52  <XeryusTC> never got round to it :P
22:47:01  <Mks> I hardly ever use roads in openttd
22:47:05  <Mks> I prefer trains
22:47:11  <Mks> tho used some boats also
22:47:14  <XeryusTC> well, it's more for roads irl
22:47:33  <Mks> ahhh
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22:48:46  <Mks> boats with the mm newgrf that makes em alot larger cargo bay
22:48:47  <Mks> is neat
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22:48:58  <Mks> tho need really high production industry for that
22:50:24  <XeryusTC> hmm, my soldering iron doesnt want to get warm :s
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22:53:14  <Mks> tobad ml and all stations aint done or any slhs
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22:56:50  <Mks> takes forever to build an coop network in a solo game
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23:03:48  <Mks> http://www.openttdcoop.org/wiki/Presignal_Bypass_Station is that a good type of station?
23:03:52  <Mks> its well very large tho
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23:18:59  <Nickman87> should provida a good troughput yeah
23:19:05  <Nickman87> but needs lots of room to build :D
23:19:11  <Nickman87> !password
23:19:11  <PublicServer> Nickman87: gables
23:19:13  <Mks> yeah
23:19:25  <PublicServer> *** Mks has joined company #1
23:19:55  <Nickman87> !password
23:19:55  <PublicServer> Nickman87: canons
23:19:59  <Mks> http://www.openttdcoop.org/wiki/File:Ballenced_Pre-signal_Bypass_Entry.png
23:20:06  <PublicServer> *** Game unpaused (enough players)
23:20:07  <Mks> wanted to build somethin glike that but mm no room
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23:20:37  <PublicServer> <Mks> nickman check out wood drop exit
23:20:44  <PublicServer> <Mks> at the this how to fix sign
23:20:57  <PublicServer> <Mks> I don't really like tat exit not sure how to fix it tho
23:22:27  <PublicServer> <Nickman> move the chooser farther away?
23:22:40  <PublicServer> <Mks> wich ones?
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23:23:03  <PublicServer> <Mks> well I guess exit could work with mm pbs signals?
23:23:23  <PublicServer> <Nickman> the exit that you have now will work indeed, but not very good I'm afraid
23:23:30  <PublicServer> <Nickman> can't really tell though...
23:23:39  <PublicServer> <Nickman>  one train can keep all other trains from leaving
23:24:17  <PublicServer> <Nickman> but I'll be off to bed
23:24:22  <PublicServer> <Nickman> need sleep :D
23:24:39  <PublicServer> <Nickman> night
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23:25:00  <Nickman87> night all
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