Config
Log for #openttdcoop on 28th August 2009:
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05:25:56  <ed___> !password
05:25:57  <PublicServer> ed___: twines
05:36:50  <ed___> !password
05:36:51  <PublicServer> ed___: bandit
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08:26:51  <Mks> !password
08:26:51  <PublicServer> Mks: mousse
08:27:28  <Mks> !password
08:27:28  <PublicServer> Mks: adored
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08:46:46  <Chris_Booth> MKs
08:46:57  <Chris_Booth> there is a new game going onto the dev server
08:47:03  <Chris_Booth> if you want to join
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09:05:07  <Mks> ohhh
09:05:09  <Mks> well
09:05:13  <Mks> tonight don't have time now
09:05:19  <Mks> got a flat tire on the car
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11:24:32  <Farden> hi there
11:24:34  <Farden> !playercount
11:24:34  <PublicServer> Farden: Number of players: 0
11:24:37  <Farden> !password
11:24:37  <PublicServer> Farden: bicker
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11:57:16  <Yexo> !password
11:57:16  <PublicServer> Yexo: skated
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12:43:20  <PublicServer> <Thraxian|Work> morning, Farden
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13:23:11  <Mark> 'lo
13:23:57  <Mark> !password
13:23:57  <PublicServer> Mark: nobles
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13:52:21  <Mark> !password
13:52:21  <PublicServer> Mark: fanned
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14:29:36  <Mark> @stage Voting
14:29:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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14:34:25  <PublicServer> *** Spike joined the game
14:36:25  <PublicServer> <Mark> 'lo Spike
14:36:33  <PublicServer> <Mark> get your ass in here so i can build something :PP
14:36:38  <PublicServer> <Mark> :P*
14:37:01  <Farden> !password
14:37:01  <PublicServer> Farden: rubies
14:37:17  <PublicServer> *** Game unpaused (enough players)
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14:37:21  <PublicServer> <Farden> hi Mark
14:37:28  <PublicServer> <Mark> hello Farden
14:37:32  <PublicServer> <Farden> wanna build?^^
14:37:36  <PublicServer> <Mark> yep
14:37:45  <PublicServer> <Mark> going to test something
14:37:57  <PublicServer> <Farden> seems that my lag problems are gone
14:38:00  <PublicServer> <Farden> great \o/
14:38:15  <PublicServer> *** Farden has left the game (connection lost)
14:38:15  <PublicServer> *** Game paused (not enough players)
14:38:19  <PublicServer> <Mark> :P
14:38:31  <Farden> or not...
14:38:31  <Farden> damn
14:39:29  <Ammler> Farden: how is coding going on?
14:39:34  <PublicServer> <Mark> not coming back?
14:40:07  <Ammler> me?
14:40:33  <PublicServer> <Mark> did you leave? :)
14:40:35  <PublicServer> *** Game unpaused (enough players)
14:40:36  <PublicServer> *** AmmIer joined the game
14:40:44  <Ammler> no, but join :P
14:40:51  <Farden> well... it's a bit boring
14:40:57  <Farden> it says I have connection problems
14:41:02  <Farden> but... it's the only game
14:41:10  <Farden> all others are perfectly working
14:41:12  <highpinger> hey
14:41:13  <Farden> so, I don't understand
14:41:14  <highpinger> all
14:41:18  <PublicServer> <AmmIer> Farden: WiFi?
14:41:42  <Farden> no
14:41:46  <Farden> I'm not crazy^^
14:41:52  <highpinger> !password
14:41:52  <PublicServer> highpinger: rubies
14:41:55  <Farden> it's my usual connection
14:41:58  <PublicServer> <AmmIer> well, I am then :P
14:41:59  <Farden> I played for years with it
14:42:01  <PublicServer> *** highpinger joined the game
14:42:04  <Farden> and other games are doing well
14:42:12  <Farden> it's just openttd...
14:42:53  <PublicServer> <AmmIer> do you play other games online?
14:43:34  <PublicServer> <AmmIer> Mark, shouldn't we load Transrapid tracks grf?
14:43:41  <PublicServer> <Mark> indeed we shouldnt
14:43:59  <PublicServer> <AmmIer> ok, then I will :-)
14:44:11  <PublicServer> <Mark> its damn ugly and impossible to build with
14:44:14  <PublicServer> <Mark> so please dont
14:44:25  <PublicServer> <AmmIer> but those tracks are ugly either.
14:47:16  <PublicServer> <Mark> well that works
14:47:16  <PublicServer> <AmmIer> Chris, what is the statue for?
14:47:17  <PublicServer> <Mark> great
14:47:33  <PublicServer> <Mark> he just funded it because he's an idiot
14:48:22  <PublicServer> <AmmIer> what is the diea of that?
14:48:26  <hylje> !password
14:48:26  <PublicServer> hylje: testis
14:48:31  <PublicServer> *** hylje joined the game
14:48:37  <PublicServer> <Mark> have you read my plan?
14:48:41  <PublicServer> <AmmIer> no
14:48:51  <PublicServer> <Mark> might make sense if you do
14:49:05  <PublicServer> <AmmIer> you mostly have too many signs.
14:49:24  <PublicServer> <Mark> and still people manage to mess up
14:49:31  <PublicServer> <AmmIer> :-)
14:49:31  <PublicServer> <Mark> everytime again
14:49:36  <PublicServer> <hylje> maybe because it's too elaborate
14:49:41  <PublicServer> <AmmIer> yep
14:50:03  <PublicServer> <AmmIer> maybe we should define a max of signs per plan.
14:50:10  <PublicServer> <AmmIer> around 15
14:50:17  <PublicServer> <Mark> right
14:53:36  <PublicServer> <AmmIer> why double combo signs?
14:55:08  <PublicServer> <AmmIer> do you think, someone else then you will get how that works?
14:56:25  <Mark> probably
14:56:29  <Mark> if i explain it
14:56:53  <Mark> and if that person read my plan
14:57:04  <PublicServer> <AmmIer> :-)
15:01:54  <PublicServer> <AmmIer> I made a quick fix :-)
15:02:50  <PublicServer> <AmmIer> the counter is nice
15:04:48  <PublicServer> <AmmIer> why does 6 and 7 need a bypass?
15:06:36  <PublicServer> *** AmmIer has joined spectators
15:06:48  <PublicServer> <hylje> i'm tempted to just add a "ZOMG CHAOS" plan
15:07:05  <PublicServer> * Spike remembers something about chaos and banned
15:07:10  <PublicServer> <AmmIer> Farden is already kind of
15:07:23  <highpinger> @mark trains go just go around and by coincidence they find a station?!
15:07:33  <Mark> yeah
15:07:36  <highpinger> thats the plan?
15:07:36  <highpinger> :D
15:07:48  <Mark> more or less
15:07:52  <PublicServer> <Spike> if they are on the right track.. they might run into a station.. :)
15:08:12  <Mark> the chance of hitting a station is quite high
15:08:27  <highpinger> there are at least 16 stations ... ;)
15:08:54  <Mark> there are 8
15:09:00  <highpinger> sry .d
15:09:01  <highpinger> .d
15:09:06  <highpinger> * :D
15:14:44  <PublicServer> <Spike> signal gap is causing major stoppage?
15:15:02  <PublicServer> <Mark> split is at the wrong spot
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15:27:20  <Mark> !setdef
15:27:20  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
15:27:40  <PublicServer> <Spike> that didn't work...? :)
15:27:46  <Farden> !password
15:27:46  <PublicServer> Farden: talker
15:28:02  <PublicServer> <Mark> :P
15:28:25  <PublicServer> *** Farden joined the game
15:28:54  <PublicServer> <Farden> what's this crazy machine?
15:29:01  <PublicServer> <Spike> doomsday device..
15:29:06  <PublicServer> <Farden> ^^
15:29:12  <PublicServer> <Spike> when it works.. it will blow up the world in a few minutes
15:29:13  <PublicServer> <Mark> why are trains running into red twoways?
15:29:31  <PublicServer> <Mark> thats better
15:29:39  <PublicServer> <Spike> station is too much penalty?
15:29:47  <PublicServer> <Mark> terminus station was too much
15:30:23  <PublicServer> <Mark> its a bit slow
15:30:37  <PublicServer> <Mark> AmmIer: get your logic train grf in here :P
15:30:54  <PublicServer> <Spike> mark wants turbobus gate? ;)
15:31:21  <PublicServer> <Mark> i doubt that'd do the trick
15:32:10  <PublicServer> <hylje> heh 2 unit transrapids in multiples
15:32:43  <PublicServer> <Mark> they accelerate pretty fast
15:32:49  <Ammler> Mark: shall we upload a version to bananas?
15:33:02  <PublicServer> <Mark> i'd love that
15:33:09  <Ammler> which speed?
15:33:25  <PublicServer> <Mark> 1000 km/h and instant accel should do
15:33:26  <PublicServer> <hylje> haha
15:33:35  <PublicServer> <Mark> 65k kmh eats too much cpu
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15:33:43  <Ammler> :-D
15:33:46  *** openttdcoop sets mode: +v Venxir`
15:33:59  <Ammler> I used once that engine for pz5, worked.
15:34:19  <PublicServer> <Mark> the 65000kmh one?
15:34:26  <Ammler> hmm, maybe we could make it configurable with Action6
15:34:45  <Ammler> the map became a big parking lot
15:35:08  <PublicServer> <Mark> oh you used it for real engines?
15:35:48  <Ammler> yes :-)
15:36:02  <PublicServer> <Mark> :)
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15:41:20  <PublicServer> <Mark> i guess a counter with proper dummy trains is safer and smaller
15:41:27  <PublicServer> <Mark> probably slower and more complex though
15:41:51  <PublicServer> *** Mark has joined spectators
15:42:21  <PublicServer> <hylje> so that's why there's such a long gap
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15:44:34  <Philbo> !help
15:44:34  <PublicServer> Philbo: http://www.openttdcoop.org/wiki/IRC_Commands
15:46:06  <Philbo> !quit
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15:53:33  <PublicServer> *** Game paused (not enough players)
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16:19:38  <Ammler> Mark: Logic Train	0.4	0 times	Aug. 28, 2009	openttdcoop	GPL v3 <-- Bananas
16:24:35  <PublicServer> *** Spike has left the game (leaving)
16:25:09  <^Spike^> nice tags.....
16:28:10  <Ammler> ^Spike^: did you try it?
16:28:17  <^Spike^> just DLed it.. :)
16:28:25  <Ammler> please feedback :-)
16:29:46  <^Spike^> what trains should be the logic ones? :)
16:30:13  <Ammler> the toyland maglev
16:30:22  <Ammler> LevA "Gator"
16:30:41  <^Spike^> with just that loaded as newgrf it doesn't go faster then 99kmh
16:30:59  <Ammler> yes, Parameter :P
16:32:33  <^Spike^> as in.. it works like it should... or i'm missing something? :)
16:33:27  <Ammler> so you can set a speed, and it accelerate instant?
16:33:44  * ^Spike^ asks question 1: How to do that.. :D
16:33:48  <Ammler> have a bug in the nfo: http://pastebin.ca/1545968
16:33:59  <Ammler> 1. what to do?
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16:43:42  <Ammler> planetmaker: do you see, what's wrong?
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17:20:15  <Chris_Booth> !password
17:20:15  <PublicServer> Chris_Booth: nuzzle
17:20:44  <PublicServer> *** Chris Booth joined the game
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17:49:25  <Seppel> !password
17:49:25  <PublicServer> Seppel: goblin
17:49:42  <PublicServer> *** Sepp joined the game
17:51:02  <Farden> !playercount
17:51:02  <PublicServer> Farden: Number of players: 2
17:51:07  <Farden> !password
17:51:07  <PublicServer> Farden: goblin
17:51:31  <PublicServer> *** Sepp has left the game (leaving)
17:51:39  <PublicServer> *** Farden joined the game
17:59:32  <PublicServer> *** Mark has joined company #1
17:59:32  <PublicServer> *** Game unpaused (enough players)
17:59:35  <PublicServer> <Mark> lo
17:59:38  <PublicServer> <Farden> wb
17:59:43  <PublicServer> <Mark> thank you :)
17:59:47  <PublicServer> <Farden> it's 3 players minimum now?
17:59:56  <PublicServer> <Mark> no, 2
18:00:01  <PublicServer> <Mark> 2 active ones at least
18:00:06  <PublicServer> <Mark> PublicServer doesnt count :P
18:00:07  <PublicServer> <Farden> strange... sepp and I where on the server
18:00:14  <PublicServer> <Farden> but it was still paused until you arrived
18:00:17  <PublicServer> <Mark> spectators dont count either
18:00:24  <PublicServer> <Mark> sepp is not here
18:00:31  <Mark> [19:51] <+PublicServer> *** Sepp has left the game (leaving)
18:00:31  <Mark> [19:51] <+PublicServer> *** Farden joined the game
18:00:32  <PublicServer> <Farden> what?
18:00:34  <Mark> uh
18:00:43  <PublicServer> <Farden> I see him on the client list...
18:00:50  <PublicServer> <Mark> i dont :D
18:00:55  <PublicServer> <Mark> screenshot?
18:01:02  <PublicServer> <Farden> done
18:01:07  <PublicServer> <Mark> try "clients" in the console
18:01:08  <PublicServer> <Farden> uploading
18:01:14  <PublicServer> <Mark> does it show?
18:01:26  <PublicServer> <Farden> yes it does
18:01:30  <PublicServer> <Mark> what the
18:01:33  <PublicServer> <Farden> I screened it too
18:01:36  <Mark> !players
18:01:37  <PublicServer> Mark: Client 64 (Orange) is Mark, in company 1 (Metropolis)
18:01:37  <PublicServer> Mark: Client 84 (Orange) is Farden, in company 1 (Metropolis)
18:02:40  <Mark> http://mz.openttdcoop.org/img/images/metropolis.png
18:05:00  <Farden> mark : http://img137.imageshack.us/i/metropolis8thdec2072.png/ http://img29.imageshack.us/i/metropolis16thdec2072.png/
18:05:01  <Webster> Title: Imageshack - metropolis8thdec2072 (at img137.imageshack.us)
18:05:20  <Mark> strange
18:05:29  <Mark> lets see if our guru is around
18:05:32  <Mark> SmatZ?
18:05:47  <Farden> it must be a desync
18:05:56  <Farden> he disconnected while I connected
18:06:00  <Farden> and... desync
18:11:49  <PublicServer> <Farden> so... no votes so far?
18:12:06  <PublicServer> <Farden> is choosing so difficult?^^
18:12:50  <PublicServer> <Mark> feel free to be the first to vote :P
18:12:55  <PublicServer> <Mark> i never vote if i have a plan
18:12:58  <PublicServer> <Farden> done \o
18:12:59  <PublicServer> <Mark> well thank you :)
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18:20:33  <Playerdfdf> !password
18:20:33  <PublicServer> Playerdfdf: portal
18:21:45  <Mark> Playerdfdf: please get a somewhat more proper name
18:23:07  <hylje> thinking with portals
18:23:25  <Mark> portals to what?
18:23:30  <Farden> portals
18:23:46  <PublicServer> *** hylje joined the game
18:23:47  <Farden> "sometime there are holes in the sky... through which things can... fly!"
18:30:37  *** Playerdfdf is now known as Maxim
18:32:05  <Farden> Mark : portals http://www.youtube.com/watch?v=GWzmL05OlYA
18:32:06  <Webster> Title: YouTube - Valve's Portal (at www.youtube.com)
18:36:02  <PublicServer> <hylje> of course
18:36:09  <PublicServer> <hylje> all of our towns are actually cities
18:36:14  <PublicServer> <hylje> which means they will grow omg fast
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19:09:23  <PublicServer> <hylje> hi
19:09:53  <PublicServer> <Thraxian> greetings
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19:42:02  <[com]buster> !password
19:42:02  <PublicServer> [com]buster: plaice
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19:46:05  <[com]buster> Ev'ning ODM
19:49:00  <PublicServer> <Mark> 1:7 splitter isnt really working
19:49:15  <PublicServer> <Mark> it sometimes reads a red signal when it shouldnt
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19:50:49  <PublicServer> <Mark> i'm afraid we need something more professional :P
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19:51:23  <PublicServer> <Combuster> You'd only need 3 flipflops
19:51:33  <ODM> oioi
19:51:42  <PublicServer> <Mark> in a row you mean?
19:51:44  <PublicServer> <Combuster> which would work as clock dividers
19:51:45  <PublicServer> <Mark> thats ugly :P
19:51:48  <PublicServer> <Mark> it can be done way easier
19:52:21  <PublicServer> <Combuster> counters?
19:52:24  <PublicServer> <Combuster> :)
19:52:44  <PublicServer> <Mark> the bug in my splitter seems to be unsolvable
19:54:06  <Chris_Booth> !password
19:54:06  <PublicServer> Chris_Booth: plaice
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19:55:18  <PublicServer> <Chris Booth> mark wouldnt extending the spliter fix it?
19:55:35  <PublicServer> <Mark> in what way?
19:55:36  <PublicServer> <Mark> do show
19:55:58  <PublicServer> <Chris Booth> well 4 train fill all 7 bay
19:56:04  <PublicServer> <Chris Booth> 6 bay sorry
19:56:15  <PublicServer> <Chris Booth> and you need 2 passing trains
19:57:00  <PublicServer> <Mark> load isnt constant
19:57:36  <PublicServer> <Chris Booth> do you remember the compressors?
19:57:46  <PublicServer> <Mark> of course, its my design
19:57:51  <PublicServer> <Chris Booth> make and 8 bay compressor
19:57:57  <PublicServer> <Chris Booth> and make 1 train leave
19:58:00  <PublicServer> <Chris Booth> 1 : 7
19:58:22  <PublicServer> <Chris Booth> then load donest need to be constant
19:58:44  <PublicServer> <Mark> i think that would slow the ML down too much
19:58:57  <PublicServer> <Chris Booth> more than your compressor ATM?
19:59:03  <PublicServer> <Mark> yeah
19:59:06  <PublicServer> <Chris Booth> if you built 2 in unison
19:59:11  <PublicServer> <Chris Booth> so split 50:50
19:59:13  <PublicServer> <Mark> then it'll get too big
19:59:22  <PublicServer> <Chris Booth> it would work though
19:59:26  <PublicServer> <Mark> yeah it would
19:59:27  <PublicServer> <Chris Booth> unlike the current modle
19:59:32  <PublicServer> <Mark> i'd rather make a counter though
20:00:49  <PublicServer> <Chris Booth> IMO your plan is just to complex for public server
20:00:57  <PublicServer> <Mark> not at all
20:01:10  <PublicServer> <Chris Booth> at the moment it doesnt even work
20:01:20  <PublicServer> <Mark> why not?
20:01:26  <Maxim> !password
20:01:26  <PublicServer> Maxim: fiddly
20:01:29  <XeryusTC> yarr
20:01:34  <PublicServer> <Mark> yar
20:01:36  <PublicServer> <Chris Booth> you dont have a work 1:7 spliter
20:01:43  <PublicServer> *** Maxim joined the game
20:01:50  <PublicServer> <Chris Booth> and train can visit same station twist
20:02:15  <PublicServer> <Mark> thats just a flaw in the plan :P
20:02:20  <PublicServer> <Mark> doesnt mean it wont work
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20:02:27  <PublicServer> <Mark> every plan has flaws
20:02:29  *** openttdcoop sets mode: +v LordAzamath
20:02:33  <PublicServer> <Chris Booth> no
20:02:35  <PublicServer> <Mark> and i do have a working 7:1 splitter
20:02:39  <PublicServer> <Mark> all in my head
20:02:45  <PublicServer> *** Chris Booth has left the game (connection lost)
20:02:48  <PublicServer> <Mark> one of which im sure it works
20:02:56  <PublicServer> *** Spike joined the game
20:02:57  <PublicServer> <Mark> im just trying to develop a simplr one
20:03:29  <Chris_Booth> !password
20:03:29  <PublicServer> Chris_Booth: fiddly
20:03:44  <PublicServer> *** Chris Booth joined the game
20:04:00  <PublicServer> <Mark> i think i could simplify it with pbs
20:04:07  <PublicServer> <Mark> but first going to have a drink
20:04:10  <PublicServer> *** Mark has joined spectators
20:05:58  <PublicServer> <Combuster> There you have a 1-out-8 splitter
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20:12:46  <Maxim> !password
20:12:46  <PublicServer> Maxim: flaunt
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20:57:06  <Mks> !password
20:57:06  <PublicServer> Mks: strand
20:57:29  <PublicServer> *** Mks joined the game
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22:30:44  <Mks> chris?
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22:34:04  <Ammler> Mark: did you try LevA?
22:35:04  <Ammler> :-(
22:35:12  <Ammler> nobody awake anymore
22:35:27  * KenjiE20 snores
22:35:56  <planetmaker> chrrrrr zzzZZZZzzz
22:36:37  <planetmaker> did you see my winter-modification of FIRS' sandpit? ;-)
22:38:02  <Ammler> yes, nice
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22:39:13  <Ammler> did someone test the LevA?
22:41:14  <PublicServer> *** AmmIer joined the game
22:41:16  <planetmaker> not yet myself. I was drawing the last hours...
22:41:35  <planetmaker> is it used ingame?
22:41:45  <PublicServer> <AmmIer> not yet :-)
22:41:53  <PublicServer> <AmmIer> something else I should fix here?
22:42:18  <PublicServer> *** AmmIer has left the game (leaving)
22:42:20  <planetmaker> I just need to compile
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22:43:00  <planetmaker> I want a game with Swedish houses, 2cctrainset and FIRS
22:43:14  <planetmaker> in Arctic climate :-)
22:43:40  <Ammler> mäh
22:43:47  <Ammler> this scenario is so crap
22:43:57  <planetmaker> dunno. what is it?
22:44:05  <planetmaker> the 4 x 4 town grid?
22:44:12  <Ammler> engine pool is disabled
22:44:17  <planetmaker> ?!
22:44:40  <planetmaker> is this still the map with isr 0.7.1 and so on?
22:45:15  <Ammler> indeed, well, that doesn't matter much
22:45:21  <Ammler> as it is pax game
22:46:11  <planetmaker> true
22:46:42  <Ammler> well, I will load a modified map
22:46:54  <Ammler> so if there is something else :-)
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22:52:46  <Ammler> hmm, I give up
22:52:53  <Ammler> this save is just crap
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22:56:09  <Ammler> we really should check scenarios for basic things before start
22:56:48  <planetmaker> Of course. Who put up this one?
22:56:54  <planetmaker> It surely was a member...
22:57:14  <planetmaker> And I would expect a member to actually do a better check on a scenario
22:58:45  <Ammler> well, it was made by him ;-)
22:59:00  <planetmaker> whom?
22:59:03  <Ammler> Mark
22:59:07  <planetmaker> :-O
22:59:20  <planetmaker> He should know better
22:59:22  <Ammler> who else ;-)
22:59:27  <planetmaker> true ;-)
22:59:45  <Ammler> well, I assume, it is a very old scenario.
23:04:44  <Thraxian> are we talking about the curreng PSG scenario?
23:04:55  <planetmaker> yes
23:05:21  <Thraxian> haven't we been in planning/voting for about 48 hours already?
23:05:49  <planetmaker> doesn't make the initial configuration better
23:07:25  <Ammler> Hello Thraxian :-)
23:07:46  <Thraxian> hi Ammler
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23:15:55  <Thraxian> any building planned for the next couple of hours?
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23:20:41  <planetmaker> not from here. I wish you now a good night
23:23:56  <Ammler> indeed, from here is good night too
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