Log for #openttdcoop on 31st August 2009:
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00:19:04  *** tapo4ok has joined #openttdcoop
00:19:09  *** openttdcoop sets mode: +v tapo4ok
00:19:11  <tapo4ok> !password
00:19:12  <PublicServer> tapo4ok: sopped
00:19:16  <tapo4ok> !ip
00:19:16  <PublicServer> tapo4ok:
00:25:27  <Davelister> !grf
00:25:27  <PublicServer> Davelister: (Version 7.3)
00:25:35  <Davelister> :-/
00:25:52  <Davelister> Anybody knows where I can download Logic Engine 0.5?
00:26:17  <KenjiE20> @quickstart
00:26:19  <Webster> Quickstart - #openttdcoop Wiki -
00:27:01  <Davelister> finally it's ok :-)
00:27:06  <Davelister> thank you KenjiE20
00:28:01  <Davelister> !password
00:28:01  <PublicServer> Davelister: unseat
00:28:26  <PublicServer> *** Davelister joined the game
00:40:41  <tapo4ok> !dl win32
00:40:41  <PublicServer> tapo4ok:
00:43:24  <tapo4ok> !password
00:43:24  <PublicServer> tapo4ok: kitten
00:43:33  <PublicServer> *** tapo4ok joined the game
00:45:46  <PublicServer> <Davelister> hello tapo4ok
00:47:28  <PublicServer> <tapo4ok> hello Davelister
00:48:18  <tapo4ok> Everybody sleep?
00:48:46  <PublicServer> <Davelister> do you want me to join the palyers side?
00:48:53  <PublicServer> <Davelister> players' side*
00:49:12  <PublicServer> <Davelister> (game is paused...)
00:49:14  <tapo4ok> I don't know, I'm first time in. Wanted to look at as spectator
00:49:26  <PublicServer> <Davelister> ok, same for me
00:49:45  <PublicServer> <tapo4ok> 8)
00:50:30  <PublicServer> <tapo4ok> I didnt play ottd for a long time.
00:50:54  <PublicServer> <Davelister> I've Internet back @ home since one week... I've not played here since October 2008
00:51:49  <PublicServer> <tapo4ok> So you played in coop earler?
00:51:57  <PublicServer> <Davelister> I tried :-)
00:52:33  <PublicServer> <tapo4ok> I want to try too. But this joints with balanced loading make me scary.
00:53:02  <PublicServer> <Davelister> :]
00:53:32  <PublicServer> <tapo4ok> I have to read more about advanced building on wiki
00:53:53  <PublicServer> <tapo4ok> Thats greated somebody documented these things.
00:55:50  <PublicServer> <tapo4ok> Do you know what "pax game" mean?
00:56:13  <PublicServer> <tapo4ok> oh i see...
00:56:30  <PublicServer> <tapo4ok> passangers
00:59:49  <Davelister> yes
01:00:43  <tapo4ok> maybe better to practice offline =)
01:00:52  <tapo4ok> or use saved games...
01:01:59  *** themroc- has quit IRC
01:02:01  <PublicServer> <Davelister> I think so
01:02:55  <PublicServer> <Davelister> And that's what I'll do in few miunutes
01:02:58  <PublicServer> <Davelister> see you ;-)
01:03:02  <tapo4ok> :)))
01:03:05  <PublicServer> *** Davelister has left the game (leaving)
01:03:07  <tapo4ok> bye
01:03:19  <Davelister> ;-)
01:04:04  <tapo4ok> !help
01:04:04  <PublicServer> tapo4ok:
01:04:21  <PublicServer> *** tapo4ok has left the game (leaving)
01:04:45  <tapo4ok> !info
01:04:46  <PublicServer> tapo4ok: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 5535893565  Loan: 0  Value: 5548095007  (T:216, R:10, P:0, S:0) unprotected
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01:31:13  <Webster> Latest update from monitor: [OK] - DevZone <>
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09:06:48  <PublicServer> *** Mks has joined company #1
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09:09:19  <sgt_Zale> !password
09:09:19  <PublicServer> sgt_Zale: beggar
09:09:41  <PublicServer> *** Sgt.Zale joined the game
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09:09:54  <PublicServer> *** Game unpaused (enough players)
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09:10:27  <PublicServer> *** Game paused (not enough players)
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09:32:42  <Farden> hi there
09:32:44  <Farden> !playercount
09:32:44  <PublicServer> Farden: Number of players: 1
09:32:47  <Farden> !password
09:32:47  <PublicServer> Farden: musing
09:33:08  <PublicServer> *** Game unpaused (enough players)
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09:49:44  <PublicServer> *** Farden has left the game (connection lost)
09:49:45  <PublicServer> *** Game paused (not enough players)
09:49:54  <Farden> !password
09:49:54  <PublicServer> Farden: raring
09:51:08  <PublicServer> *** Game unpaused (enough players)
09:51:09  <PublicServer> *** Farden joined the game
09:52:29  <haseo> !password
09:52:29  <PublicServer> haseo: raring
09:52:53  <PublicServer> *** haseo joined the game
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10:05:26  <PublicServer> *** Farden has left the game (connection lost)
10:05:39  <Farden> !password
10:05:39  <PublicServer> Farden: duking
10:07:38  <^Spike^> !players
10:07:40  <PublicServer> ^Spike^: Client 146 (Orange) is Farden, in company 1 (Metropolis)
10:07:40  <PublicServer> ^Spike^: Client 144 (Orange) is haseo, in company 1 (Metropolis)
10:07:40  <PublicServer> ^Spike^: Client 147 is Spike, a spectator
10:07:40  <PublicServer> ^Spike^: Client 95 (Orange) is Mks, in company 1 (Metropolis)
10:07:51  <^Spike^> Farden you still joining? :)
10:08:00  <Farden> trying, trying...
10:08:03  * ^Spike^ has 1 player infront of him... :)
10:08:04  <Farden> but with 15% packet loss
10:08:05  <^Spike^> @op
10:08:05  *** Webster sets mode: +o ^Spike^
10:08:07  <Farden> it's very hard!
10:08:12  <^Spike^> :)
10:08:19  <^Spike^> fix the PL? :)
10:08:32  <^Spike^> give them some extra food for along the way :)
10:08:35  <^Spike^> big chance that works ;)
10:08:39  <Farden> yeah, yeah... it would be easier to be president of the USA
10:08:47  <Farden> ^^
10:08:55  <PublicServer> *** Farden has left the game (connection lost)
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10:09:23  <PublicServer> *** Spike has left the game (connection lost)
10:09:24  <haseo> its not as if a complete idiot can become president, um wait
10:09:51  <PublicServer> *** Spike joined the game
10:09:54  <Farden> ^^
10:12:21  <PublicServer> *** Spike has joined company #1
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10:24:36  <PublicServer> <Mks> why doesn't some trains on the ML stop at the station and just pass through?
10:24:51  <PublicServer> <Spike> cause it prob is the same station they last visited
10:24:57  <PublicServer> <Mks> ahhh
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10:53:20  <PublicServer> *** Spike has joined spectators
10:53:20  <PublicServer> *** Game paused (not enough players)
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11:25:34  <FrancoBegbie> hi
11:25:35  <FrancoBegbie> !revision
11:25:36  <PublicServer> FrancoBegbie: Game version is r17288
11:25:54  <FrancoBegbie> !download
11:25:54  <PublicServer> FrancoBegbie: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:25:59  <FrancoBegbie> !download win9x
11:25:59  <PublicServer> FrancoBegbie:
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11:29:43  <FrancoBegbie> !players
11:29:44  <PublicServer> FrancoBegbie: Client 95 is Mks, a spectator
11:33:46  <FrancoBegbie> woot
11:34:21  <FrancoBegbie> i freshly downloaded ttd windows and the openttd nightly. its language is Hungarian by default (probably because of my Windows location settings)
11:34:26  <FrancoBegbie> how can i set it back to English?
11:35:57  <KenjiE20> there's no need to change it to join, but it's in Options nonetheless
11:35:58  <FrancoBegbie> !password
11:35:58  <PublicServer> FrancoBegbie: siesta
11:36:10  <PublicServer> *** Player joined the game
11:36:18  <FrancoBegbie> yup, i can join but it's friggin annoying ^^
11:36:22  <KenjiE20> ^ although you should change that
11:36:29  <FrancoBegbie> ok im gonna look for it in the settings
11:36:41  <PublicServer> *** Player has left the game (leaving)
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11:39:13  <FrancoBegbie> !password
11:39:13  <PublicServer> FrancoBegbie: siesta
11:39:21  <PublicServer> *** FrancoBegbie joined the game
11:39:42  <FrancoBegbie> well i couldn't find it in the settings, so i deleted all the language files except the English one, and it's good now :)
11:42:41  <PublicServer> *** FrancoBegbie has left the game (leaving)
11:43:00  <KenjiE20> bet if you look now you'll see it :P
11:45:30  <FrancoBegbie> yup, i found it now immediately.. strange, because i can speak in Hungarian as well =)
11:45:54  <KenjiE20> maybe the translation isn't perfect
11:46:05  <KenjiE20> go check on WT3 and make it better :)
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11:57:38  <Chris_Booth> morning all
11:58:17  <Farden123> hi chris
11:58:21  <Farden123> !playercount
11:58:21  <PublicServer> Farden123: Number of players: 1
11:58:23  <Farden123> !password
11:58:23  <PublicServer> Farden123: pewter
12:03:34  <PublicServer> *** Farden joined the game
12:10:14  <FrancoBegbie> !password
12:10:14  <PublicServer> FrancoBegbie: pewter
12:10:21  <PublicServer> *** Game unpaused (enough players)
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12:12:04  <PublicServer> <FrancoBegbie> is there any plan in this game?
12:15:19  <PublicServer> *** Mks has joined company #1
12:21:13  <Ammler> @topic
12:21:13  <Webster> Ammler: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at | Plan:
12:21:16  <Ammler> FrancoBegbie: ^
12:22:31  <KenjiE20> that topic is getting much too big
12:22:59  <PublicServer> <Mks> mm
12:23:43  <PublicServer> <Mks> soggyfrogs needs more train to it somehow
12:24:30  <PublicServer> <Mks> ML trains that is
12:41:24  <PublicServer> *** FrancoBegbie has left the game (leaving)
12:47:01  <Seppel> !password
12:47:01  <PublicServer> Seppel: gaiety
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12:50:23  <jonde> !password
12:50:23  <PublicServer> jonde: gaiety
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13:06:38  <FrancoBegbie> !password
13:06:38  <PublicServer> FrancoBegbie: kegged
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13:12:42  <Mks> gah can someone raise train limit on server?
13:13:44  <highpinger> !password
13:13:44  <PublicServer> highpinger: quiver
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13:15:39  <Mks> !trains 1000
13:15:39  <PublicServer> Mks: you must be channel op to use !trains
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13:22:38  <[com]buster> !download win32
13:22:38  <PublicServer> [com]buster:
13:22:46  <Mks> hey combuster
13:22:52  <Mks> can you increase trains
13:22:53  <[com]buster> train limit, I know
13:22:54  <Mks> to 600
13:23:00  <Mks> its 500 atm
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13:23:13  <[com]buster> not without checking
13:23:50  <PublicServer> <Mks> I think the trains that should be forced to enter station should be somewhat higher then it is atm
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13:24:34  <[com]buster> I disagree
13:24:40  <PublicServer> <Mks> well could you increase like mm 5 trains then?
13:24:42  <[com]buster> !password
13:24:42  <PublicServer> [com]buster: quiver
13:24:52  <PublicServer> *** combuster joined the game
13:25:50  <PublicServer> <Mks> well mostly cause SoggyFrogs got 35k passengers waiting atm
13:25:51  <PublicServer> <combuster> Here be trains free
13:26:57  <PublicServer> <Mks> ehh
13:27:02  <PublicServer> <Mks> limit reached again :P
13:29:03  <PublicServer> <combuster> Well
13:29:32  <PublicServer> <combuster> Why don't you start building the remaining station hubs
13:29:44  <PublicServer> <Mks> cause I don't know how to
13:30:00  <PublicServer> <Mks> I don't understand these switches really
13:30:08  <PublicServer> <combuster> You got six existing stations to copy from
13:30:36  <PublicServer> <combuster> (Although the candyparty isn't the most obvious)
13:30:37  <PublicServer> <Mks> still hard doesn't make any sense at all to me
13:30:44  <PublicServer> <Mks> hehe true
13:31:36  <PublicServer> <combuster> Well, why don't you try?
13:32:06  <PublicServer> <Mks> don't wana mess anything up
13:32:56  <PublicServer> <combuster> If you start in the south
13:33:02  <PublicServer> <combuster> there's very little to mess up there
13:33:17  <PublicServer> <Mks> you mean the !needs station thingie?
13:33:26  <PublicServer> <combuster> yup
13:33:53  <PublicServer> <Mks> I mean the station itself isn't that hard I guess
13:33:57  <PublicServer> <Mks> its the switches thats messy
13:34:15  <PublicServer> <combuster> not messy
13:34:18  <PublicServer> <Mks> well
13:34:21  <PublicServer> <Mks> for me it is :P
13:34:31  <PublicServer> <combuster> well
13:34:38  <PublicServer> <combuster> logic gates aren't a "mess"
13:34:51  <PublicServer> <Mks> I 've never built one tho
13:35:15  <PublicServer> <combuster> If you never do
13:35:18  <PublicServer> <combuster> You never can
13:35:23  <PublicServer> <combuster> :)
13:35:37  <PublicServer> <Mks> so start with building station adding connections to ML then try to put the switch there?
13:35:46  <PublicServer> <combuster> Start with the switch
13:35:52  <PublicServer> <Mks> ohh
13:36:03  <PublicServer> *** combuster has left the game (connection lost)
13:36:15  <PublicServer> <Mks> is there any example on a compact switch?
13:36:22  <PublicServer> <Mks> they all look quite diffrent
13:36:29  <[com]buster> They're all the same
13:36:41  <[com]buster> Since I built all three
13:37:07  <PublicServer> *** combuster joined the game
13:37:09  <PublicServer> <Mks> meant the ones at the diffrent stations
13:37:14  <Mark> 'lo
13:37:27  <PublicServer> <combuster> Hi mark
13:41:02  <PublicServer> <Mks> it feels like noone acually bothers to do anything in this game
13:41:07  <PublicServer> <Mks> except whats already done
13:41:42  <PublicServer> <combuster> Maintenance is only one part
13:41:54  <PublicServer> <FrancoBegbie> about how wide station is needed at !needs station?
13:42:07  <PublicServer> <FrancoBegbie> sth like Jingle & Teddy's?
13:42:21  <PublicServer> <Mks> well I'd say about 5-6 plattforms
13:42:38  <PublicServer> <combuster> Jingle & Teddy's is a bit overkill
13:42:38  <PublicServer> <Mks> 5 should do acually
13:43:17  <PublicServer> <FrancoBegbie> btw its gonna be all maglev, right?
13:48:33  <PublicServer> <Farden> the question is : how can people support such accelerations
13:48:37  <PublicServer> <Farden> they should all be dead!
13:48:54  <PublicServer> <Mks> internal dampner :P
13:48:59  <PublicServer> <Farden> oh, yeah^^
13:49:01  <PublicServer> <combuster> Warp core :)
13:49:02  <PublicServer> <Farden> of course^^
13:49:39  <PublicServer> [com]buster: you must be channel op to use trains
13:49:45  *** [com]buster is now known as Combuster
13:49:47  <PublicServer> Combuster: you must be channel op to use trains
13:50:21  <PublicServer> <Mks> think its still along way to go until map is finnished hardly any city networks build, well some unfinnished
13:50:32  <PublicServer> *** highpinger has left the game (leaving)
13:50:33  *** ChanServ sets mode: +o Combuster
13:50:55  <PublicServer> *** Combuster has set max_trains to 650
13:51:28  <PublicServer> <Farden> I think this network should have had a signal spacing of 4
13:51:31  <PublicServer> <Farden> instead of 2
13:51:43  <PublicServer> <combuster> It's always two
13:51:48  <PublicServer> <Farden> I know
13:51:49  <PublicServer> <combuster> because its always doable
13:51:52  <PublicServer> <Farden> but I have a reason
13:52:01  <PublicServer> <Farden> look at the junctions
13:52:10  <PublicServer> <Farden> trains are too close from each other
13:52:29  <PublicServer> <Farden> and sometimes, the previous train doesn't have time to quit the junction before the next arrive
13:52:37  <PublicServer> <Farden> causing it to find a red signal, slowing down, and so on
13:52:48  <PublicServer> <Farden> because, in junction, the average signal spacing is 4
13:52:59  <PublicServer> <Farden> so, if it was 4 on the whole network, trains wouldn't slow down
13:53:07  <PublicServer> <Farden> and it would improve traffic
13:53:17  <PublicServer> <Farden> example can be seen !here
13:53:23  <PublicServer> <combuster> Junctions don't have signal gap 4
13:53:38  <PublicServer> <Farden> with presignals, it's kinda like that
13:54:13  <PublicServer> <combuster> this is bad design, imo
13:54:35  <PublicServer> <Farden> it affects all logical junctions
13:54:43  <PublicServer> <Farden> so... I don't think it's because of the design
13:56:30  <PublicServer> *** combuster has left the game (connection lost)
13:56:54  <Chris_Booth> !password
13:56:54  <PublicServer> Chris_Booth: chiefs
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13:57:27  <Chris_Booth> !password
13:57:27  <PublicServer> Chris_Booth: chiefs
13:57:30  *** openttdcoop sets mode: +v Combuster
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14:00:15  <PublicServer> <FrancoBegbie> what's an SML merger?
14:00:31  <Combuster> @SML
14:00:31  <Webster> Shift Main Line, see:
14:01:46  <FrancoBegbie> ok
14:01:48  <FrancoBegbie> ty
14:09:15  <PublicServer> <FrancoBegbie> why are they stopping?
14:09:27  <PublicServer> <combuster> where?
14:10:03  <PublicServer> <FrancoBegbie> i tried to put the penalty station
14:10:09  <PublicServer> <FrancoBegbie> but all the trains stopped at it
14:10:23  <PublicServer> <FrancoBegbie> at !here stop
14:12:51  <Mark> use pbs for penalty
14:13:08  <Mark> trains dont have nonstop orders so they stop at penalty stations
14:14:57  <PublicServer> <FrancoBegbie> shouldn't all train orders be set to non-stop in order to make sml working?
14:15:04  <Mark> no
14:15:22  <PublicServer> <FrancoBegbie> but then all the trains will stop at the penalty station
14:15:24  <Mark> it works fine with reversed twoway pbs signals
14:15:33  <Mark> thats why you should use pbs for penalty
14:15:35  <Mark> as i said
14:16:50  <PublicServer> <FrancoBegbie> umm.. what's a pbs? ^^
14:17:04  <Mark> path based signal
14:17:10  <PublicServer> <FrancoBegbie> sry, last time i played here, we didn't use sml yet
14:17:19  <PublicServer> *** combuster has left the game (connection lost)
14:17:26  <Mark> that must be long ago, then
14:18:06  <Combuster> A very very long time
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14:21:16  <PublicServer> <combuster> Mks, still there?
14:21:21  <PublicServer> <Mks> yes
14:21:34  <PublicServer> <combuster> Care to finish the southern MSH
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14:22:05  <PublicServer> <Mks> isn't it finnished?
14:22:20  <PublicServer> <combuster> What do you think?
14:22:25  <PublicServer> <combuster> Do you *see* it work?
14:22:38  <PublicServer> <Mks> well it doesn't work atm
14:23:17  <PublicServer> <Mks> whats left is to put out some signals and add the trains?
14:23:25  <PublicServer> <Mks> is the exit finnished?
14:23:34  <PublicServer> <combuster> Finished enough
14:23:41  <highpinger> !password
14:23:41  <PublicServer> highpinger: ratify
14:23:48  <PublicServer> *** highpinger joined the game
14:24:22  <PublicServer> <Mks> question is what signal goes where :P
14:24:29  <PublicServer> <combuster> You can peek
14:24:32  <PublicServer> <combuster> of course
14:24:33  <PublicServer> <Mks> I mean I know it uses pre signals
14:25:20  <PublicServer> <combuster> Start with the 4-counter
14:25:28  <PublicServer> <Mks> wich one is that?
14:25:38  <PublicServer> <combuster> Each circuit consists of a not, a counter and a not
14:25:47  <PublicServer> <combuster> single rings are nots
14:26:12  <PublicServer> <combuster> the erail-monorail ring pairs are counters
14:26:14  <Mark> now that you put it like that, inverting twice sounds pointless :P
14:27:26  <PublicServer> <combuster> You always need a not to make both exit paths complements of another
14:27:31  <PublicServer> <Mks> wich mm other gates is best to look at?
14:28:19  <PublicServer> <combuster> MSH02
14:28:48  <PublicServer> <combuster> MSH03 is the utterly confusing eyecandy park
14:28:59  <PublicServer> <Mks> well true I guess
14:29:00  <PublicServer> <combuster> and MSH06 is all over the place
14:29:12  <PublicServer> <Mks> tho msh03 is most alike this one tho
14:29:47  <PublicServer> <Mks> does it matter wich way the circle train travles?
14:29:58  <PublicServer> <combuster> For the nots, yes
14:30:08  <PublicServer> <combuster> For the counter, no
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14:31:21  <PublicServer> <combuster> The easiest way to get trains on here
14:32:02  <PublicServer> <Mks> you know I just copied one now still not sure how it acually works :P
14:34:15  <PublicServer> <Mks> well this is a more complex version I guess then the basic one but basicilly if you don't add all that other stuff 1 train goes right 1 train left right?
14:34:18  *** highpinger has quit IRC
14:34:43  <PublicServer> <combuster> Are you looking at the signals
14:35:05  <PublicServer> <Mks> yes when a train passes the fast ones stop
14:36:28  <PublicServer> <Mks> k
14:37:51  <PublicServer> <combuster> Erail mate
14:38:29  <PublicServer> <Mks> that slow train is the one that makes the right amount of trains go to the station?
14:38:46  <PublicServer> <combuster> You'll see
14:38:51  <PublicServer> <combuster> for every train that passes
14:38:56  <PublicServer> <combuster> It skips one signal
14:38:59  <PublicServer> <Mks> ahh
14:40:04  <PublicServer> <Mks> no
14:40:12  <PublicServer> <Mks> not really :P
14:40:38  <PublicServer> <combuster> check the split
14:40:53  <PublicServer> <combuster> (I removed a signal to make it obvious
14:41:24  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:41:48  <PublicServer> <Mks> is there any signal still missing btw?
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14:41:51  <PublicServer> <Mks> except the one you removed
14:41:53  <PublicServer> <combuster> You found the note?
14:41:54  *** openttdcoop sets mode: +v green-devil
14:42:30  <PublicServer> <Mks> it all turns red atm
14:42:39  <PublicServer> <Mks> when the little train is at the right spot
14:42:44  <PublicServer> <combuster> They are green at the same time
14:42:48  <PublicServer> <combuster> and red at the same time
14:42:59  <PublicServer> <combuster> so while we get reds one out of every four
14:43:16  <PublicServer> <combuster> it is not red-green and gree-red
14:43:31  <PublicServer> <combuster> (i.e. turn left, turn right)
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14:44:16  <PublicServer> <Mks> ohh it works now huh
14:44:34  <PublicServer> <combuster> it doesnt
14:44:35  <PublicServer> <Mks> well
14:44:38  <PublicServer> <Mks> not exactly
14:44:44  <PublicServer> <Mks> trains enter the station :P
14:45:00  <PublicServer> <Mks> whats wrong?
14:45:50  <PublicServer> <combuster> You had an entry signal on the right side
14:47:13  <PublicServer> <combuster> Why doesn't it move?
14:47:26  <PublicServer> <combuster> (i.e. why is the signal red)
14:47:42  <PublicServer> <Mks> not sure
14:47:54  <PublicServer> <combuster> A presignal entry is red when...?
14:48:11  <PublicServer> <Mks> next path is blocked
14:48:32  <PublicServer> <Mks> well there is a pre signal always red
14:49:34  <PublicServer> <Mks> I don't know how to fix it tho
14:49:52  <PublicServer> <combuster> Presignals do nothing with paths
14:50:32  <PublicServer> <combuster> A presignal is green only when
14:50:40  <PublicServer> <combuster> the block behind it is empty
14:50:47  <PublicServer> <Mks> yes
14:51:09  <PublicServer> <combuster> and if there are presignals connected to that block, one of them must be green too
14:51:47  <PublicServer> <combuster> found the demo?
14:51:54  <PublicServer> <Mks> yeah
14:53:43  <PublicServer> <combuster> Can you explain to me what what does?
14:54:04  <PublicServer> <Mks> well exit is the end of the pre signal block
14:54:19  <PublicServer> <Mks> combo works both as an exit and an entrance
14:54:32  <PublicServer> <Mks> entry is red if exit is red
14:54:45  <PublicServer> *** highpinger has left the game (leaving)
14:54:50  <PublicServer> <combuster> an exit requires a green signal in the block behind it
14:54:59  <PublicServer> <combuster> *an entry
14:56:04  <PublicServer> <combuster> Combos and exits can give a green light
14:56:17  <PublicServer> <combuster> pres and combos require a green light
14:57:12  <PublicServer> <Mks> well
14:57:17  <PublicServer> <Mks> its combo signals
14:58:07  <PublicServer> <combuster> combos require a green light behind it to turn green themselves
14:58:14  <PublicServer> <combuster> but they only see reds
14:58:19  <PublicServer> <combuster> so they stay red
14:58:25  <PublicServer> <combuster> even when the train is gone
14:58:36  <PublicServer> <Mks> yes
15:01:56  <PublicServer> <combuster> Give me the numbers?
15:02:03  <PublicServer> <Mks> 2
15:02:17  <PublicServer> <combuster> nope
15:02:28  <PublicServer> <combuster> you're missing the obvious one
15:02:49  <PublicServer> <Mks> 4?
15:02:55  <PublicServer> <combuster> 1?
15:03:04  <PublicServer> <Mks> ahh yes ofcourse
15:03:22  <PublicServer> <combuster> So, with tis construction
15:03:35  <PublicServer> <combuster> will the train ever be influenced from outside the ring?
15:03:46  <PublicServer> <Mks> not really
15:04:02  <PublicServer> <combuster> let me change a thing
15:04:21  <PublicServer> <combuster> What blocks need to be empty now?
15:04:40  <PublicServer> <Mks> 2
15:04:57  <PublicServer> <combuster> why?
15:05:08  <PublicServer> *** Spike joined the game
15:05:23  <PublicServer> <Mks> cause if the exit signal is red the entry signal will also be red
15:05:40  <Mark> Combuster: you should start giving masterclasses "advanced signalling"
15:05:57  <Mark> !password
15:05:57  <PublicServer> Mark: dressy
15:06:08  <PublicServer> <combuster> I give lessons for a living
15:06:23  <Mark> really?
15:06:30  <Mark> in what?
15:06:30  <PublicServer> *** Mark joined the game
15:06:43  <PublicServer> <combuster> Computer Science
15:06:48  <PublicServer> <combuster> studentassistent
15:07:04  <PublicServer> <Mark> nice
15:07:56  <PublicServer> <combuster> Mks: i just occupied block 2
15:08:05  <PublicServer> <Mks> mm
15:08:08  <PublicServer> <Mks> I can see that
15:08:19  <PublicServer> <Mks> still 1 huh
15:09:16  <PublicServer> <Mks> ahh
15:09:17  <PublicServer> <Mark> oh you put some load on the ML :)
15:09:34  <PublicServer> <Mark> and BBH04 is keeping up surprisingly well
15:09:56  <PublicServer> <Mks> not enough trains tho
15:10:01  <PublicServer> <combuster> Oh, the cheap merger
15:10:12  <PublicServer> <Mks> soggyfrogs always about 35k passengers in
15:10:13  <PublicServer> <combuster> It almost always works
15:11:22  <PublicServer> <combuster> ML +10
15:11:55  <PublicServer> <combuster> Mks: do you know why your not gate doesn't work now?
15:12:21  <PublicServer> <Mark> the probabilty upgrader should be way faster
15:12:39  <PublicServer> <combuster> at '05?
15:12:43  <PublicServer> <Mark> yes
15:12:58  <PublicServer> <Mark> although i guess it would block more often
15:13:46  <PublicServer> <Spike> it can block more often but also solve those blocks alot quicker
15:13:51  <PublicServer> <Mark> yeah
15:14:02  <PublicServer> <Mark> i'm even tempted to put a logic train on it :P
15:14:05  <PublicServer> <Spike> make it a logic train probability generator
15:14:06  <PublicServer> <Spike> :D
15:14:16  <PublicServer> <Spike> with a big loop maybe :)
15:14:20  <PublicServer> <Mks> still not sure why block isn't working :P
15:14:45  <PublicServer> <Mks> have to take a look another time tho have to leave for a while
15:14:48  <PublicServer> *** Mks has joined spectators
15:16:40  <Mitcian> can anyone help, i am having trouble connecting to the public server, i would quite like to spectate...
15:16:47  <Mark> @quickstart
15:16:49  <Webster> Quickstart - #openttdcoop Wiki -
15:16:52  <PublicServer> <Spike> i get a feeling a logic train would just block the whole network with that speed.. :)
15:16:53  <Mark> read that
15:17:11  <PublicServer> <Mark> Spike: i agree, it probably gives "both red" too often :P
15:17:15  <PublicServer> <Spike> :)
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15:17:22  <PublicServer> *** Spike has joined company #1
15:17:44  <PublicServer> <Spike> maybe a transrapid... :)
15:17:52  <PublicServer> *** combuster has left the game (connection lost)
15:18:04  <PublicServer> <Mark> i'd go with a logic train on a way bigger loop
15:18:13  <PublicServer> <Spike> how big is way bigger.. ;)
15:18:18  <PublicServer> <Mark> 10 times :P
15:18:20  <PublicServer> <Spike> half the map? :D
15:18:27  <PublicServer> <Mark> to compensate for 10 times the speed
15:18:36  <PublicServer> <Mark> that would give both red way less
15:18:40  <PublicServer> <Mark> probably 1/10..
15:18:51  <PublicServer> <Spike> that big? :)
15:18:57  <PublicServer> <Mark> no smaller :P
15:19:21  <PublicServer> <Mark> it's 8 tiles now
15:19:27  <PublicServer> <Mark> lets make it 80
15:19:34  <PublicServer> <Mark> and put a logic train on it
15:20:47  <Mitcian> !dl win32
15:20:47  <PublicServer> Mitcian:
15:21:21  <PublicServer> <Spike> seems ok...
15:21:24  <PublicServer> <Mark> lol
15:21:27  <PublicServer> <Spike> thougt it would be worse :)
15:21:45  <PublicServer> <Spike> can resize it a bit? ;)
15:21:57  <PublicServer> <Mark> no its fine
15:21:58  <PublicServer> <Mark> i think
15:22:19  <PublicServer> <Mark> it's now 10 times the initial size
15:22:45  <PublicServer> <Spike> more likely it's too small.. :)
15:23:00  <PublicServer> <Spike> trains 90% of the time take same route :)
15:23:11  <PublicServer> <Spike> and block it :)
15:23:25  <PublicServer> <Spike> before the 2nd one can take other route it's back on the other one again
15:23:34  <PublicServer> <Spike> lol
15:24:54  <PublicServer> <Spike> loop-dy-loop probability generator :D
15:24:55  <PublicServer> <Mark> that actually worked
15:25:08  <FrancoBegbie> !password
15:25:08  <PublicServer> FrancoBegbie: udders
15:25:18  <PublicServer> *** FrancoBegbie joined the game
15:25:35  <XeryusTC> hello
15:25:39  <PublicServer> *** FiCE joined the game
15:25:41  <PublicServer> <Mark> ahoy
15:26:00  <PublicServer> <FrancoBegbie> what are these little circles at the hubs?
15:26:06  <XeryusTC> !password
15:26:06  <PublicServer> XeryusTC: deader
15:26:15  <PublicServer> *** XeryusTC joined the game
15:26:17  <PublicServer> <Mark> not gates :P
15:26:27  <XeryusTC> hmm, the doctor pulled some wisdom teeth out again
15:26:32  <XeryusTC> this time it freaking hurts :s
15:26:48  <PublicServer> <Mark> wisdom teeth?
15:26:51  <PublicServer> <Mark> is that english? :P
15:26:57  <PublicServer> <XeryusTC> yes :P
15:27:00  <PublicServer> <XeryusTC> verstandskies :P
15:27:10  <PublicServer> <Mark> yeah i figured that much
15:27:15  <PublicServer> <XeryusTC> what's the network plan?
15:27:22  <PublicServer> <Mark> see topic title
15:28:16  <PublicServer> <XeryusTC> it is still useful to make a network plan sign ;)
15:28:31  <PublicServer> <Mark> heh
15:29:05  <PublicServer> <XeryusTC> ottd could do with some motion blur :P
15:29:23  <PublicServer> <Spike> next request: OTTD could be build on CryEngine2? :)
15:31:21  <PublicServer> *** AmmIer joined the game
15:31:28  <PublicServer> <AmmIer> Hello :-)
15:31:31  <PublicServer> <Farden> hello again
15:31:42  <PublicServer> <Mark> 'lo
15:31:45  <PublicServer> <XeryusTC> ello
15:32:00  <PublicServer> *** FiCE has left the game (leaving)
15:32:11  <PublicServer> <AmmIer> hmm, my splitter doesn't work proper :-(
15:32:34  <PublicServer> <XeryusTC> oh, someone funded company statues
15:32:44  <PublicServer> <XeryusTC> oh, and that is done by Chris :o
15:32:45  <PublicServer> <Mark> lol
15:32:47  <PublicServer> <Spike> that was wrong..
15:32:53  <PublicServer> <Spike> saw that coming.. :)
15:33:00  <XeryusTC> !rcon set magic_bulldozer
15:33:00  <PublicServer> XeryusTC: 'magic_bulldozer' is an unknown setting.
15:33:07  <XeryusTC> meh :(
15:33:17  <PublicServer> <Spike> woops wrong button
15:33:19  <PublicServer> <Mark> haha
15:33:22  <PublicServer> <Spike> my fault there :)
15:33:23  <PublicServer> <XeryusTC> n00b
15:33:27  <PublicServer> <AmmIer> too slow train I guess.
15:33:28  <PublicServer> <Spike> wanted reverse :)
15:34:26  <XeryusTC> hmm, what's the magic bulldozer rcon command again?
15:34:43  <PublicServer> <AmmIer> z
15:34:54  <PublicServer> <Mark> who'd have guessed?
15:34:55  <PublicServer> <AmmIer> but you kick all
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15:41:11  <PublicServer> <AmmIer> Mark, maybe we could use slower logic trains
15:41:12  <PublicServer> *** SmatZ joined the game
15:41:16  <PublicServer> <AmmIer> the key might be the accel
15:42:34  <Mark> dont they work?
15:42:56  <PublicServer> <AmmIer> tey work but might still use too much cpu
15:43:01  <PublicServer> <Spike> maybe make a set of logic trains with 200/500/1000/2000 kmph? :)
15:43:18  <PublicServer> <AmmIer> well, the speed is configurable
15:43:41  <PublicServer> <AmmIer> is there a reason for different speeds?
15:45:06  <PublicServer> <AmmIer> I made my sernsors very much too early
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15:48:19  <PublicServer> <AmmIer> mäh
15:48:28  <PublicServer> <AmmIer> I need to look for working example
15:50:44  <PublicServer> <AmmIer> he, combuster dedicated the gates to the middle of the town
15:50:57  <Combuster> :)
15:51:07  <PublicServer> <AmmIer> nice
15:51:30  <PublicServer> <Spike> adding some stations @ teddybury sbahn cause they're not there yet... :)
15:51:35  <PublicServer> <Spike> and houses around it..
15:53:24  <PublicServer> <AmmIer> Mark, if you insist so much to follow plans, you should take a look on the outer splitters ;-)
15:53:48  <PublicServer> <AmmIer> or I have troubles to count.
15:54:44  <PublicServer> <AmmIer> so is it 4 or 8?
15:56:46  <Mark> 1/4 on outer
15:57:01  <PublicServer> <AmmIer> imo, count to 4 or 8 has much more influence of the network then the location.
16:00:18  <PublicServer> <AmmIer> menno, that is why you need a faster splitter
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16:00:49  <PublicServer> <AmmIer> he, well, at least :P
16:01:04  <PublicServer> <AmmIer> hyljes splitter does block either, from time to time.
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16:01:49  <PublicServer> <AmmIer> what is the !logicbug?
16:02:51  <Combuster> !password
16:02:51  <PublicServer> Combuster: galled
16:03:00  <PublicServer> *** combuster joined the game
16:06:07  <PublicServer> *** Spike has joined spectators
16:09:07  <PublicServer> <AmmIer> lol
16:09:21  <PublicServer> <AmmIer> the SoggyFrogs is nice
16:10:18  <PublicServer> <AmmIer> 40 plattforms for the s-bahn and  5 for the central station
16:12:36  <PublicServer> *** AmmIer has left the game (connection lost)
16:12:36  <PublicServer> *** Game paused (not enough players)
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16:13:54  <Ammler> !players
16:13:56  <PublicServer> Ammler: Client 203 (Orange) is combuster, in company 1 (Metropolis)
16:13:56  <PublicServer> Ammler: Client 190 is Spike, a spectator
16:13:56  <PublicServer> Ammler: Client 95 is Mks, a spectator
16:14:28  <PublicServer> *** Game unpaused (enough players)
16:14:30  <PublicServer> *** AmmIer joined the game
16:23:15  <PublicServer> <AmmIer> can't we make it every 7.?
16:24:58  <PublicServer> *** Mks has joined company #1
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16:46:50  <PublicServer> <AmmIer> my splitter work now :-)
16:46:54  <PublicServer> <AmmIer> with br182
16:47:34  <PublicServer> <AmmIer> or not?
16:47:39  <PublicServer> <AmmIer> hehe
16:50:48  <PublicServer> <AmmIer> someone able to make a working counter at MSH4
16:50:53  <PublicServer> <AmmIer> feel free :-)
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17:56:46  <FrancoBegbie> !password
17:56:46  <PublicServer> FrancoBegbie: holier
17:56:55  <PublicServer> *** Game unpaused (enough players)
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18:18:27  <PublicServer> *** Mks has joined company #1
18:18:27  <PublicServer> *** Game unpaused (enough players)
18:21:27  <floffe> !players
18:21:29  <PublicServer> floffe: Client 208 (Orange) is AmmIer, in company 1 (Metropolis)
18:21:29  <PublicServer> floffe: Client 95 (Orange) is Mks, in company 1 (Metropolis)
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18:32:29  <Combuster> !password
18:32:29  <PublicServer> Combuster: duller
18:32:41  <PublicServer> *** combuster joined the game
18:33:30  <PublicServer> <AmmIer> clm
18:33:34  <PublicServer> <AmmIer> combuster:
18:33:42  <PublicServer> <combuster> yes?
18:33:49  <PublicServer> <AmmIer> I need help to find a function counter :-)
18:33:56  <PublicServer> <combuster> A function counter
18:33:59  <PublicServer> <combuster> even
18:34:15  <PublicServer> <combuster> what sort of functions do you want to count :)
18:34:47  <PublicServer> <AmmIer> well, I want to have this 7-1 split
18:35:10  <PublicServer> <AmmIer> the issue isn't the middle one
18:35:28  <PublicServer> <AmmIer> well, it is , but could do that slef
18:35:40  <PublicServer> <AmmIer> but first I need a working counter
18:36:01  <PublicServer> <AmmIer> you could make the counter on the left one
18:36:18  <PublicServer> <AmmIer> there you wouldn't have space issues.
18:36:36  <PublicServer> <AmmIer> nvm, then. :-)
18:38:20  <PublicServer> <AmmIer> this one is used from hylje and doesn't work, why should it here?
18:42:13  <jonde> !password
18:42:13  <PublicServer> jonde: piddle
18:42:20  <PublicServer> *** jondisti joined the game
18:43:25  <Farden> !playercount
18:43:25  <PublicServer> Farden: Number of players: 4
18:43:27  <Farden> !password
18:43:27  <PublicServer> Farden: piddle
18:43:47  <PublicServer> <combuster> hmm
18:43:51  <PublicServer> <combuster> i:5
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18:44:34  <PublicServer> <AmmIer> 120 is the speed?
18:44:41  <PublicServer> <combuster> 160
18:45:31  <PublicServer> <combuster> Dunno if it helps if you shortcircuit the counters
18:45:45  <PublicServer> <combuster> hmm
18:45:51  <PublicServer> <combuster> that train has horrible acceleration
18:47:39  <PublicServer> <AmmIer> so it needs such a big circle
18:50:44  <PublicServer> <AmmIer> hmm, something with orders?
18:52:10  <PublicServer> *** combuster has left the game (connection lost)
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19:04:16  *** openttdcoop sets mode: +v gousty-
19:08:21  <gousty-> !password
19:08:21  <PublicServer> gousty-: caulks
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19:20:59  <gousty-> !password
19:20:59  <PublicServer> gousty-: curtsy
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19:24:45  <PublicServer> <gousty> wow...
19:24:57  <PublicServer> <gousty> this is like, meta-game
19:25:04  <PublicServer> <AmmIer> meta?
19:25:17  <PublicServer> <gousty> above normal
19:25:20  <PublicServer> <gousty> abstract
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19:28:38  <PublicServer> <gousty> what's the goal of this game?
19:28:50  <PublicServer> <Mks> pax
19:28:54  <PublicServer> <AmmIer> like always
19:29:09  <Mark> whats that supposed to mean? :P
19:29:13  <PublicServer> <gousty> is there a tutorial on the spinning trains?
19:29:25  <PublicServer> <AmmIer> this game :P
19:29:28  <Mark> Osai once blogged about them..
19:29:31  <Mark> lemme find it
19:30:04  <Mark>
19:30:05  <PublicServer> <Mks> combuster built an example for me in southwest part of map tho not sure it say anything really
19:30:07  <Mark> and
19:30:16  <Mark>
19:30:35  <PublicServer> <AmmIer> I am still looking for a working counter
19:30:51  <PublicServer> <Mks> ohh the ones in game doesn't work?
19:31:13  <Mark> i made a working counter
19:31:25  <Mark> though i think i killed it.. :P
19:31:32  <Mark> could make you a new one though
19:31:52  <PublicServer> <AmmIer> you mean the one, which blocks
19:31:59  <Mark> i used Stricker's (?) short signal thingy
19:32:19  <Mark> no i dont mean the one that blocked
19:32:29  <Mark> afaik all counters on the outer ring are combuster's
19:32:37  <Mark> they're pretty good though not failproof
19:32:39  <PublicServer> <AmmIer> the issue is if you have queues of trains
19:32:56  <PublicServer> <AmmIer> then it happens, that they block
19:33:03  <Mark> exactly
19:33:14  <Mark> you want a passing train to only send a short signal to the counter dummy
19:33:21  <PublicServer> <AmmIer> well, combusters works for around 99%
19:33:27  <Mark> rather than a continuous one lasting as long as the train passes
19:33:53  <PublicServer> <AmmIer> BBH5 james like hell
19:34:16  <PublicServer> <AmmIer> in most time, the trains are blocked
19:34:30  <Mark> yeah
19:35:01  <Mark> though combuster did have a point that 6 50/50 splitters take too much space
19:35:22  <PublicServer> <AmmIer> that isn't the issue
19:35:47  <PublicServer> <AmmIer> hmm, maybe it is
19:35:48  <Mark> the re-joins wouldnt jam if the traffic was split properly
19:36:03  <Mark> nor would the splits block
19:36:44  <Mark> what would you use if you'd want to burn mp3s to cds?
19:37:07  <Combuster> nero?
19:37:10  <Mark> WMP does the job but is a pain to work with
19:37:33  <Mark> does nero convert them to cd-player playable ones?
19:37:39  <Ammler> k3b
19:37:55  <Combuster> Nero can convert any standard compressed audio to CDDA
19:37:58  <Ammler> but on windows, I used nero
19:38:12  <Combuster> (and lots of video formats to DVD format)
19:38:29  <Mark> i dont like nero
19:38:34  <Mark> not sure why not :P
19:38:43  <Combuster> Nero express stinks
19:39:01  <Mark> guess the main reason i dont like is because its not freeware
19:39:15  <Ammler> all windows shareware versions stinks :-)
19:39:21  <Combuster> It generally comes for free with the CD burner
19:39:38  <Mark> well it didnt for me :P
19:39:42  <Mark> or at least i think so
19:40:00  <Ammler> I have a license for nero6
19:40:12  * Combuster has a stockpile of Nero CDs
19:40:13  <Ammler> which I don't need anymore, if you want
19:40:22  <Combuster> invite him over :p
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19:41:23  <Ammler> I have a lot of such windows tool licenses, which I once bought and then a year later switched to linux :-)
19:41:37  <PublicServer> *** gousty has left the game (leaving)
19:42:09  <Ammler> the only tool I miss is Babylon
19:42:42  <PublicServer> <AmmIer> did someone clone ML trains?
19:43:06  <Mark> Ammler: nah
19:43:07  <PublicServer> <AmmIer> it is much worse then last time I checked
19:43:11  <Mark> but thanks for the offer :P
19:43:20  <Mark> how many ML trains are there?
19:43:23  <PublicServer> <AmmIer> for free, I meant :P
19:43:42  <Mark> i have a nero cd here
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19:52:48  <PublicServer> <AmmIer> Mark 300
19:53:05  <Mark> then someone added 11 :P
19:53:21  <PublicServer> <AmmIer> well, 297
19:53:42  <Mark> 8 then
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20:11:05  <Zuu> Mark: InfraRecorder seams to support converting mp3s when burning audio CDs. At least it doesn't complain when I try to do it. Have not tried to press the burn button though.
20:11:16  <Zuu> And I'm quite sure it is one sort of free.
20:11:34  <Ammler> "one sort of" :-)
20:11:44  <Mark> ok, will give it a try, thank you
20:11:49  <KenjiE20> it's speech kind iirc
20:11:54  <Zuu> Its GPL 3
20:12:08  <Zuu> So the more freer variant of free ;-)
20:12:13  <KenjiE20> and IR is a nice little burner
20:12:15  <KenjiE20> can't go wrong with 3Mb :)
20:15:00  <PublicServer> <AmmIer> why should a logic train make the time when both are red lower?
20:16:02  <PublicServer> <AmmIer> the switch is done from the not gate
20:17:30  <Zuu> !password
20:17:30  <PublicServer> Zuu: broads
20:17:55  <PublicServer> *** Zuuu joined the game
20:19:32  <Mark> Ammler: both are red when the dummy occupies both halves of the loop
20:19:40  <Mark> so when it is at the tile with the signal on it
20:19:47  <Mark> a logic train makes that time way shorter
20:20:13  <PublicServer> <AmmIer> hehe
20:20:24  <PublicServer> <AmmIer> as I said, the switch is done, by the not gate
20:20:43  <PublicServer> <AmmIer> but you could have replaced the not gate
20:21:37  *** PeterT has joined #openttdcoop
20:21:40  <PublicServer> <AmmIer> it doesn't matter
20:21:42  *** openttdcoop sets mode: +v PeterT
20:22:02  <PublicServer> <AmmIer> the issue is not the time, when both are red (what never happen)
20:22:20  <PeterT> !password
20:22:20  <PublicServer> PeterT: broads
20:22:29  <PublicServer> <AmmIer> the issue is , when I train haeds a signal and switches right at that moment
20:22:30  <PeterT> oh god is it the same game?
20:22:39  *** Polygon has joined #openttdcoop
20:22:43  <PublicServer> <AmmIer> yes, please don't join :P
20:22:44  *** openttdcoop sets mode: +v Polygon
20:22:58  <PublicServer> *** Peter joined the game
20:23:30  <PeterT> I can check the town pop if i want
20:23:38  <Mark> what Ammler said
20:23:42  <Mark> you dont have to join
20:23:49  <KenjiE20> ^ that
20:24:23  <PublicServer> <Peter> there is no builder's board
20:24:25  <PublicServer> <AmmIer> that wouldn't happen with the switcher
20:24:28  <PublicServer> <Peter> how am i going to make an archeive?
20:24:30  <PublicServer> <Mks> make one then peter :)
20:24:37  <PublicServer> <Mks> builders board that is
20:24:48  <PublicServer> <Mks> put it on the MM line
20:24:56  <PublicServer> <Peter> i should ask mark
20:24:59  <KenjiE20> by doing what we used to do, reading labels and paying attention
20:24:59  <PublicServer> <Peter> Mark?
20:25:04  <Mark> why should you ask me?
20:25:16  <PublicServer> <Peter> because, there is probably a reason
20:25:19  <Mark> of course you can make a builders board
20:25:24  <PublicServer> <Peter> so i dont want to contridict you
20:26:03  <PublicServer> <AmmIer> he, we should remove the MM
20:26:16  <PublicServer> <Zuuu> Interesting game, totaly in recent #openttdcoop style :-)
20:26:17  <PublicServer> <AmmIer> I depot them
20:26:18  <PublicServer> <Mks> not sure if the other trains acually make any profit tho
20:26:33  <PublicServer> <AmmIer> yes, I don't remove it, just depot
20:26:34  <PublicServer> <Peter> why have we LOST money since the last time i came here?
20:26:44  <Mark> because we built stuff?
20:26:45  <PublicServer> <AmmIer> or stop
20:26:48  <PublicServer> <Mks> built things prolly
20:26:54  <PublicServer> <Mks> its LOTS of more ML trains now
20:27:09  <Mark> just have a look at the cost of these trains
20:27:24  <PublicServer> <Zuuu> And I can only find two ML stations make trains go far before they accidently deliver their passengers.
20:27:44  <PublicServer> <AmmIer> isn't it possible to make a smaller  1-1 switcher
20:27:57  <PublicServer> <Peter> this would be the PERFECT cargodest game
20:28:06  <Mark> if the traffic is high enough you can make a simple signal gap :P
20:28:06  <PublicServer> <AmmIer> no
20:28:14  <Mark> trains wouldnt pick up
20:28:50  <PublicServer> <AmmIer> the jams are because of the bad bbh5
20:28:52  <PublicServer> <Zuuu> Oh, there is 2-4 more ML stations.
20:28:57  <PublicServer> <AmmIer> not of too high traffic
20:29:06  <PublicServer> <Mks> there are 7 ML station and 6 finnished ones
20:29:18  <PublicServer> <Mks> well 8 tho one isn't working at all at the moment
20:30:34  <PublicServer> <AmmIer> I remove the entry signals
20:31:53  <PublicServer> *** Zuuu has left the game (leaving)
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20:36:53  <PublicServer> <Peter> add your name if i haven't added you already
20:37:57  <PublicServer> <Peter> (to the builder's board, if that wasn't already implied
20:40:36  <PublicServer> <Mks> noseyhead is a nice town noone built roads for the town so
20:41:07  <Ammler> well, as long, as there is no service, no need
20:41:34  <PublicServer> <Mks> well someone build busses to grow the town
20:41:42  <PublicServer> <Mks> tho didn't build a city network
20:41:54  <PublicServer> <Peter> Kenji?
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20:41:59  *** openttdcoop sets mode: +v sgt_Zale
20:42:04  <sgt_Zale> !password
20:42:04  <PublicServer> sgt_Zale: balled
20:42:12  <PublicServer> <Peter> Is there a way I can get a copy of 'logs' for the game?
20:42:22  <PublicServer> <AmmIer> no
20:42:23  <KenjiE20> atever it is, the answer right now is likely no
20:42:26  <PublicServer> <Peter> I mean, after the game is over, of course.
20:42:50  <hylje> !password
20:42:51  <PublicServer> hylje: balled
20:42:52  <PublicServer> <Peter> whats in them thats so private?
20:42:54  <Ammler>
20:42:57  <PublicServer> *** hylje joined the game
20:42:58  * KenjiE20 stabs JFR for being a uselss piece of junk
20:43:03  <KenjiE20> JRE*
20:43:12  <KenjiE20> give me back my effing CPU and HD
20:43:53  <KenjiE20> hurrah
20:44:09  <PublicServer> <Peter> is there anything more recent?
20:44:13  <PublicServer> <Peter> or descriptive?
20:44:14  <KenjiE20> that only too 10mins to get taskmanager up >_>
20:44:41  <PublicServer> <Peter> this so called KREis slowing your computer, and you are STILL running irc?
20:44:44  <PublicServer> <Peter> i gotta go
20:44:52  <PublicServer> *** Sgt.Zale joined the game
20:44:55  <KenjiE20> irc isn't on 'this' PC
20:44:57  <PublicServer> *** Peter has left the game (leaving)
20:48:17  <^Spike^> kenji usually it's not the JRE's fault something is slow.. but the programs fault :)
20:48:21  * ^Spike^ speaks too much of experience :)
20:48:24  <PublicServer> <Mks> who is building at shivergate?
20:48:40  <PublicServer> <hylje> i built the bridges around stations
20:48:46  <PublicServer> <Mks> ahh
20:48:55  <KenjiE20> true, but all I did was browse to a page that I've previously been to, and JRE fired up and proceeded to eat my HD I/O
20:49:05  <^Spike^> xD
20:49:24  <PublicServer> *** Sgt.Zale has joined company #1
20:49:24  <KenjiE20> 10mins to get taskmgr to show -> kill firefox -> problem over
20:49:55  <KenjiE20> surprisingly enough my drones in EVE survived
20:50:09  <KenjiE20> as did the connection
20:50:11  <Farden123> !password
20:50:11  <PublicServer> Farden123: balled
20:50:35  <KenjiE20> taskmgr hasn't though
20:50:40  <PublicServer> *** Farden has left the game (connection lost)
20:50:45  <KenjiE20> all the processes mem usage is screwed
20:51:34  <PublicServer> <AmmIer> I replaced the whole loop and gate with a 3 tile station
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20:51:53  <PublicServer> <Mks> don't build bridges from shivergate to frogsburg
20:52:13  <PublicServer> <hylje> that's why i signified bridge placement with land reservations
20:52:14  <PublicServer> <Mks> well not until shivergate is as big as frogsburg at least
20:52:17  <PublicServer> <Mks> k
20:53:27  <PublicServer> <AmmIer> building stations for places without pax is bad for the rating
20:54:01  <PublicServer> <Mks> well rating will go up right?
20:54:12  <PublicServer> <Mks> once the town grown
20:54:18  <PublicServer> <AmmIer> it will drop
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20:54:29  <PublicServer> <AmmIer> as you have a lot stations iwth bad rating
20:55:06  <PublicServer> <AmmIer> if you build stations, you should also let trains running
20:55:15  <PublicServer> <Mks> well there will be
20:55:18  <PublicServer> <Mks> its not finnished yet
20:56:26  <PublicServer> <AmmIer> but we won't have a full map anyway
20:56:35  <PublicServer> <AmmIer> the cpu will break before
20:56:42  <PublicServer> <Mks> ohh
20:56:46  <PublicServer> <Mks> bad cpu on server?
20:56:55  <PublicServer> <AmmIer> not this cpu
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20:57:01  <PublicServer> <AmmIer> your cpu will break ;-)
20:57:28  <PublicServer> <AmmIer> (or mine)
20:57:29  <PublicServer> <Mks> not likley
20:57:43  <PublicServer> <Mks> mine that is
20:57:48  <Mark> "I got a massive quad core"
20:57:53  <KenjiE20> or your net will break
20:58:02  <KenjiE20> or the server's will break
20:58:06  <PublicServer> <Mks> hehe
20:58:08  <PublicServer> <AmmIer> no
20:58:10  <PublicServer> <Mks> well its a small map
20:58:14  <PublicServer> <AmmIer> only mks cpu will
20:58:29  <PublicServer> <AmmIer> but TTRS will eat your pc
20:58:39  <Mark> i think we can fill it
20:58:41  <PublicServer> <hylje> we can dismantle the trains in completed zones
20:58:44  <Mark> we almost filled 512^2 :P
20:58:50  <PublicServer> <hylje> if cpu is a problem
20:58:52  <Mark> with ttrs
20:59:04  <PublicServer> <AmmIer> my cpu is already at 35%
21:00:42  <PublicServer> <AmmIer> it would be nice to see the date, when a train was last time at a station
21:01:35  <PublicServer> <AmmIer> profit graph dopped 50% without MM
21:01:42  <PublicServer> <Mks> hehe
21:01:51  <PublicServer> <Mks> we still make profit tho?
21:02:00  <PublicServer> <AmmIer> we can kill the MM
21:02:10  <PublicServer> <Mks> nice
21:02:32  <PublicServer> <AmmIer> me does wonder too :-)
21:02:37  <PublicServer> *** hylje has left the game (leaving)
21:03:35  <PublicServer> <AmmIer> if a train just drives through the station
21:03:44  <PublicServer> <AmmIer> does that mean, its last station was the same?
21:03:54  <PublicServer> <Mks> well mark said so at least
21:04:01  <PublicServer> <Mks> I guess it makes sence
21:04:29  <PublicServer> <AmmIer> he, that is awesome, on 1-7 splitter station that happens
21:04:43  <PublicServer> <Mks> happens quite often also
21:04:46  <PublicServer> <AmmIer> I watch now 1min and saw 2 trains
21:04:52  <PublicServer> <Mks> yeah
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21:18:44  <PublicServer> <AmmIer> there is still one ML station missing
21:19:15  <PublicServer> <Mks> well station is built ain't it just not the rest
21:21:36  <PublicServer> <AmmIer> not anymore ;-)
21:22:07  <PublicServer> <Mks> huh why did you remove it?
21:22:18  <PublicServer> <AmmIer> because it was wrong side
21:22:27  <PublicServer> <AmmIer> it had join before split
21:22:32  <PublicServer> <Mks> ahhh
21:22:41  <PublicServer> <AmmIer> I guess, the builder found out and that is why he stopped :-(
21:22:45  <PublicServer> <Mks> hehe
21:23:15  <PublicServer> <Mks> is there a max city pop limit per tile?
21:23:43  <planetmaker> yes. Probably 256 or 65k
21:24:16  <PublicServer> <AmmIer> lol mks
21:24:22  <planetmaker> search the newgrf wiki for the details :-)
21:24:24  <PublicServer> <Mks> what?
21:24:25  <PublicServer> <AmmIer> good joke :P
21:24:30  <PublicServer> <Spike> the not gate?
21:24:33  <PublicServer> <Spike> sorry was mine... :)
21:24:40  <PublicServer> <AmmIer> oh, spike is here too :-P
21:24:51  <PublicServer> <Spike> just was an easy one.. :)
21:24:56  <PublicServer> <Spike> and word plays sometimes are so easy :)
21:25:03  <PublicServer> <Mks> I haven't built an not gate still don't really understand em
21:25:38  <PublicServer> <AmmIer> I have built enough of them to both sides
21:29:07  <PublicServer> <AmmIer> since I removed the entry signals, it works smoother imo
21:29:18  <PublicServer> <AmmIer> at BBH5
21:30:10  <PublicServer> <Spike> still has some problem sometimes though.. but i tried it earlier aswell and had probs with it but well if it works now :)
21:30:23  <PublicServer> <AmmIer> well, it blocks sometimes
21:30:34  <PublicServer> <AmmIer> but that isn't fixeable
21:30:44  <PublicServer> <AmmIer> that would need another splitter
21:30:52  <PublicServer> <AmmIer> like bbh1
21:31:03  <PublicServer> <Spike> 50-50 :)
21:31:16  <PublicServer> <Spike> they take lots of space... :0
21:31:28  <PublicServer> <AmmIer> relatively, indeed
21:31:32  <PublicServer> <AmmIer> but there is space
21:32:00  <PublicServer> <AmmIer> see shouthwest of bbh5
21:32:11  <PublicServer> <AmmIer> I draw a proposal for another ML line
21:32:32  <PublicServer> <AmmIer> there is one line without any switch
21:33:02  <PublicServer> <AmmIer> that would be the easiest ;-)
21:33:09  <PublicServer> <Spike> :)
21:33:11  <PublicServer> <AmmIer> but not very coopish
21:33:32  <PublicServer> <Spike> would be easiest is 256 lines from N to S with stations on both ends :D
21:33:40  <PublicServer> <Spike> only well no houses... :)
21:34:05  <PublicServer> <AmmIer> :-P
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21:42:51  <PublicServer> <Mks> Ammler I got trains running now :P
21:42:52  <PublicServer> <Mks> well
21:42:55  <PublicServer> <Mks> on 2 tracks at least
21:44:07  <PublicServer> <AmmIer> where are you speaking about?=
21:44:16  <PublicServer> <Mks> Shivergate
21:44:23  <PublicServer> <Mks> and klippergate
21:45:57  <PublicServer> *** Thraxian|Work joined the game
21:46:52  <PublicServer> *** Spike has left the game (leaving)
21:49:30  <PublicServer> <Mks> mm I think this sbahn network at shivergate is a bit to many station on one lap?
21:49:52  <PublicServer> <AmmIer> yes
21:50:01  <PublicServer> <AmmIer> but doesn't really matter
21:50:13  <PublicServer> <Mks> I don't feel like rebuilding it tho
21:50:40  <PublicServer> <AmmIer> you made a good s-bahn for cargodest
21:50:43  <PublicServer> <Mks> I just finnished it someone else started building it
21:51:13  <PublicServer> <Mks> I made soggywood and frogsburg network
21:51:20  <PublicServer> <Mks> tho not sure if its really an sbahn
21:51:21  <PublicServer> <AmmIer> as I said, you shouldn't build stations where no pax is
21:51:22  <PublicServer> <Mks> its not ring
21:51:40  <PublicServer> <AmmIer> that was the reason, someone added signs
21:51:58  <PublicServer> <Mks> what signs?
21:52:07  <PublicServer> <AmmIer> sold signs
21:52:20  <PublicServer> <Mks> ohh I've added a few
21:52:56  <PublicServer> <Mks> just so the other towns doesn't grow into these small townsareas
21:55:07  <PublicServer> <AmmIer> but your other station has a nice amount of waiting pax
21:55:45  <PublicServer> <Mks> well the pax transfer could prolly handle any load
21:55:53  <PublicServer> <Mks> tho 2 plattforms would have been enough
21:56:19  <PublicServer> <Mks> every station is directly connected to the ML station
21:57:09  <PublicServer> <Mks> I think tunnels are nice to use in a large city
21:57:26  <PublicServer> <Mks> just wish there was signaling in tunnels
21:57:29  <PublicServer> <AmmIer> yes
21:57:34  <PublicServer> <AmmIer> no
21:57:42  <PublicServer> <Mks> why not?
21:57:51  <PublicServer> <Thraxian|Work> honestly, all of the MLs in this game should have been tunneled too
21:57:56  <PublicServer> <Thraxian|Work> to leave more room for city growth
21:58:04  <PublicServer> <Mks> ahh yes
21:58:22  <PublicServer> <AmmIer> Thraxian|Work: let us first see, if we can handle so many houses
21:58:33  <PublicServer> <AmmIer> I thing the cpu will break before
21:58:48  <PublicServer> <Thraxian|Work> true true
21:59:05  <PublicServer> <Mks> if I where to build a new city network on my own I would prolly build like I did at SoggyFrogs
21:59:17  <PublicServer> <Mks> tho with some changes
21:59:54  <PublicServer> <AmmIer> I like Teddybury the most
22:00:05  <PublicServer> <Mks> you built it?
22:00:08  <PublicServer> <AmmIer> no
22:00:17  <PublicServer> <Thraxian|Work> Teddybury's ok - but there should be more underground
22:00:29  <PublicServer> <AmmIer> well, once on an other map something similar
22:00:30  <PublicServer> <Thraxian|Work> and the city layout isn't very symmetric or uniform
22:00:57  <PublicServer> <Mks> nor does the stations acually cover the city very well
22:01:05  <PublicServer> <AmmIer> that is still possible, imo.
22:01:22  <PublicServer> <Thraxian|Work> I still stand by my vegas design :)
22:01:39  <PublicServer> <AmmIer> where is that?
22:01:42  <PublicServer> <Thraxian|Work> faster trains + buses would have made that uber
22:01:44  <PublicServer> <Thraxian|Work> a few games ago
22:01:49  <PublicServer> <AmmIer> ah
22:02:01  <PublicServer> <AmmIer> well, here are a lot cities, still without network
22:02:22  <PublicServer> <Mks> I've buitl network in 1/4 of the map now :P
22:02:27  <FrancoBegbie> !password
22:02:27  <PublicServer> FrancoBegbie: fibbed
22:02:45  <PublicServer> <Thraxian|Work> hehe - I think a TL1 sbahn would be cool - look like little shuttles running around
22:02:48  <PublicServer> *** FrancoBegbie joined the game
22:02:52  <PublicServer> <Thraxian|Work> tight turns, low station footprint
22:03:03  <PublicServer> <Mks> well true
22:03:10  <PublicServer> <Mks> might work fairly well acually
22:03:34  <PublicServer> <Thraxian|Work> what we need is a high-speed high-capacity tram
22:03:40  <PublicServer> <Mks> yeah
22:03:45  <PublicServer> <Mks> now that would be neat
22:03:49  <PublicServer> <Thraxian|Work> run along the roads :)
22:03:58  <PublicServer> <AmmIer> well, transrapid is very high speed and cap
22:04:04  <PublicServer> <AmmIer> ah roads
22:04:08  <PublicServer> <Thraxian|Work> yeah - I'd use that in this game
22:04:14  <PublicServer> <Thraxian|Work> and try to bridge the roads
22:04:32  <PublicServer> <AmmIer> nice idea :-)
22:05:13  <PublicServer> <Thraxian|Work> getting a nice looking design is the trick...
22:05:52  <PublicServer> <Mks> well I prefer cities with 3x3 grid
22:06:24  <PublicServer> <Mks> err
22:06:40  <PublicServer> <Mks> we have a jam
22:06:55  <PublicServer> <AmmIer> no :-o
22:06:58  <PublicServer> <AmmIer> really?
22:07:05  <PublicServer> <Mks> yeah
22:07:18  <hylje> the bbhs are hardly ideal constructs
22:07:23  <hylje> ghetto joins ahoy
22:07:25  <R0b0t1> bbhs?
22:07:30  <hylje> back bone hubs
22:07:35  <R0b0t1> oic
22:07:36  <PublicServer> *** FrancoBegbie has left the game (connection lost)
22:07:36  <R0b0t1> !password
22:07:36  <PublicServer> R0b0t1: fibbed
22:07:45  <PublicServer> <AmmIer> lol
22:07:48  <PublicServer> <Mks> tho the signaling at kippershiver station is the problem
22:07:51  <PublicServer> <AmmIer> check train 268
22:07:59  <PublicServer> <Mks> yeah whats wrong with it
22:08:26  <PublicServer> <AmmIer> someone removed the order from the trains
22:08:37  <PublicServer> <Mks> hehe thats bad I guess
22:08:48  <PublicServer> <Mks> if no order it stays until full loaded?
22:09:26  <PublicServer> <AmmIer> dunno, it was ugly anyway
22:11:42  <PeterT> im back
22:12:03  <PublicServer> <Mks> mm guess I could try a tl 1 city network
22:12:12  <PublicServer> <Mks> not sure if I feel like building another one tho
22:12:38  <PublicServer> <AmmIer> well, you built now 4
22:12:46  <PublicServer> <Mks> well
22:12:53  <PublicServer> <Mks> 2
22:12:53  <PublicServer> <AmmIer> you might try to connect only one at once
22:12:59  <PublicServer> <Mks> hehe
22:13:02  <PublicServer> <Mks> well
22:13:05  <PublicServer> <Mks> its 1 station
22:13:18  <PublicServer> <AmmIer> or you could build the last missing ML station
22:13:20  <PublicServer> <Mks> so 1 network :P
22:13:26  <PeterT> !tell mks !dl openttdau
22:13:26  <PublicServer> mks: unknown option "openttdau"
22:13:30  <PeterT> !dl
22:13:30  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:13:52  <PublicServer> <AmmIer> Teddybury: and Jingleworth have same station, too
22:13:54  <R0b0t1> uh oh
22:13:59  <PublicServer> <AmmIer> but different networks
22:14:06  <PublicServer> <Mks> yes I know
22:14:11  <R0b0t1> How do I handle newgrf mismatches with the server? I thought it did things automagically.
22:14:25  <Ammler> bananas
22:14:32  <PublicServer> <Mks> looks less messy I think if they share the network
22:14:51  <R0b0t1> oh wow
22:14:52  <Ammler> Root49: you know bananas?
22:14:56  <R0b0t1> neat little menu to download it...
22:15:00  <hylje> yeah
22:15:10  <hylje> sync with bananas, refresh server, enjoy
22:15:26  <R0b0t1> !password
22:15:26  <PublicServer> R0b0t1: meting
22:15:36  <PublicServer> *** R0b0t1 joined the game
22:15:40  <PublicServer> <Mks> well guess I can build 1 single city network
22:15:45  <PublicServer> <Mks> wich town tho
22:15:52  <PublicServer> <Mks> teddywick perhaps?
22:15:56  <PublicServer> <Thraxian|Work> check out binkybottom heights
22:15:59  <PublicServer> <Thraxian|Work> that would be interesting....
22:16:31  <PublicServer> <Thraxian|Work> have to figure out roads in the corners of that square
22:16:38  <PublicServer> <Thraxian|Work> and how to keep trains moving into that station would be tricky
22:16:45  <PublicServer> <R0b0t1> Might I ask what is up with the madly spinning trains?
22:16:46  <PublicServer> <Thraxian|Work> but that's a small footprint
22:17:23  <PublicServer> <Mks> mm naa I'd rather build a network where I can form the city
22:18:02  <PublicServer> <Mks> thinking about teddywick
22:18:10  <PublicServer> <AmmIer> Thraxian|Work: and wehre does it load?
22:18:23  <PublicServer> <Thraxian|Work> not sure yet....
22:18:31  <PublicServer> <Thraxian|Work> might have enlarge that central square
22:18:36  <PublicServer> <Thraxian|Work> to support a couple of trains :)
22:19:23  *** PeterT has quit IRC
22:19:43  <PublicServer> <Mks> I'll try build a tl 1 network
22:19:58  *** PeterT has joined #openttdcoop
22:20:02  <PublicServer> <AmmIer> maybe you try first with   a plan  :-)
22:20:03  *** openttdcoop sets mode: +v PeterT
22:20:15  <PublicServer> <Mks> for the network?
22:20:16  <PublicServer> <AmmIer> so you won't make same mistakes as before
22:20:32  <PublicServer> <Thraxian|Work> Ammler: how about that?
22:20:38  <PublicServer> <Mks> well I have those other to look at right :P
22:20:43  <PublicServer> <Mks> I got a plan in my head :P
22:20:45  <PublicServer> <Thraxian|Work> maybe elongate central by two tiles for two additional signals
22:21:01  <PublicServer> *** R0b0t1 has left the game (leaving)
22:21:19  <PublicServer> <AmmIer> Thraxian|Work: bidirectional?
22:21:38  <PublicServer> <Thraxian|Work> maybe alternate - one goes west, one goes east
22:21:50  <PublicServer> <Thraxian|Work> could make it bi-directional, if you can avoid deadlock,
22:22:08  <PublicServer> <AmmIer> the bridge could be as long as a train needs to load
22:22:19  <PublicServer> <Thraxian|Work> this layout provides maximum coverage
22:22:34  <PublicServer> <Thraxian|Work> you could walk station further, but that gets insane
22:22:43  <PublicServer> <AmmIer> I wouldn't
22:22:50  <PublicServer> <Thraxian|Work> I didn't :)
22:22:55  <PublicServer> <AmmIer> don't think you are able to handle the load
22:23:00  <PublicServer> <Mks> mm the evilwick station is kinda of bad design
22:23:11  <PublicServer> <Thraxian|Work> that would be the tricky part, yes
22:23:32  <PublicServer> <AmmIer> what is bad with evilwick?
22:23:38  <PublicServer> <Thraxian|Work> I could try to eliminate the station walk and build more of these blocks
22:25:01  <PublicServer> <Mks> is it ok to rebuild the evilwick station?
22:25:18  <PublicServer> <AmmIer> if you can tell me, what's bad
22:25:38  <PublicServer> <Mks> well only 1 free plattform per track
22:25:48  <PublicServer> <AmmIer> and why is that bad?
22:25:52  <PublicServer> <Mks> it can cause jam on the ML
22:26:06  <PublicServer> <Mks> it was trains in queue all the way to the ml
22:26:09  <PublicServer> <AmmIer> try to look forward fist
22:26:16  <PublicServer> <Mks> well I guess trains won't enter perhaps
22:26:17  <PublicServer> *** SmatZ joined the game
22:26:20  <PublicServer> <SmatZ> hello
22:26:26  <PublicServer> <AmmIer> if the trains can't leave the station
22:26:32  <PublicServer> <AmmIer> Hello SmatZ
22:26:35  <PublicServer> <SmatZ> completely reworked map 8-)
22:26:38  <PublicServer> <SmatZ> hello Ammler
22:27:20  <PublicServer> <AmmIer> Mks: try to make your own station first
22:27:23  <PublicServer> <Mks> well sure little footprint on the station but kinda of bad capacity also
22:27:40  <PublicServer> <AmmIer> there is still one left to do ;-)
22:27:55  <PublicServer> <AmmIer> or maybe SmatZ like to buiild it?
22:28:04  <PublicServer> <SmatZ> nope, sorry :-x
22:28:07  <PublicServer> <AmmIer> :-D
22:28:12  <PublicServer> <SmatZ> I'm not much into pax games
22:28:30  <PublicServer> <AmmIer> what does that matter with cargo type?
22:28:43  <PublicServer> <SmatZ> this looks precisely designed
22:29:10  <PublicServer> <AmmIer> I was talking about a ML station
22:29:14  <PublicServer> <AmmIer> not a city network
22:29:28  <PublicServer> <AmmIer> with ML exit and join
22:29:36  <PublicServer> <Thraxian|Work> think Binkybottom Heights can keep up now?
22:29:44  <PublicServer> <Thraxian|Work> still might make that station platform two tiles longer
22:29:53  <PublicServer> <Thraxian|Work> for signals at bridge ends
22:30:03  <PublicServer> <SmatZ> hmm
22:30:12  <PublicServer> <SmatZ> trains are sometimes blocked at two-way red signal
22:30:20  <PublicServer> <Thraxian|Work> are signs unbuildable?
22:30:31  <PublicServer> <AmmIer> I guess so
22:30:38  <PublicServer> <Thraxian|Work> I'm curious who's putting the signs up
22:30:41  <PublicServer> <Thraxian|Work> and what they mean....
22:30:45  <PublicServer> <AmmIer> me
22:30:57  <PublicServer> <Thraxian|Work> because they're not next to a road?
22:31:02  <PublicServer> <AmmIer> and I answered your question :-P
22:31:12  *** blinky has quit IRC
22:31:13  <PublicServer> <AmmIer> Thraxian|Work: yes
22:31:14  <PublicServer> <SmatZ> AmmIer: why did you remove entry signals?
22:31:25  <PublicServer> <SmatZ> it causes locks sometimes
22:31:26  <PublicServer> <Thraxian|Work> then why in the world do we we use 3x3 city grids?
22:31:31  <PublicServer> <AmmIer> well, not remove, replace with usual signals
22:31:37  <PublicServer> <Thraxian|Work> by definition, the center tile will be unbuildable
22:31:41  <PublicServer> <SmatZ> I believe because it's "faster"
22:31:54  <PublicServer> <AmmIer> Thraxian|Work: sometimes it will build 2x2 houses
22:32:04  <PublicServer> <SmatZ> yeah, but when both exits are red and train chooses the "wrong one signal", it gets blocked for some times
22:32:06  <PublicServer> <SmatZ> -s
22:32:08  <PublicServer> <Thraxian|Work> then those signs are buildable :)
22:32:12  <PublicServer> <SmatZ> hmm
22:32:24  <PublicServer> <AmmIer> not the one on the slope
22:32:35  <PublicServer> <AmmIer> and the other has a chance, indeed.
22:32:45  <PublicServer> <Thraxian|Work> hmm....
22:32:56  <PublicServer> <AmmIer> well, I like it anyway
22:33:07  <PublicServer> <AmmIer> a bit green isn't bad in town
22:35:19  <PublicServer> <AmmIer> SmatZ: you can use entry -exit combination only, if the train has a real choice
22:35:34  <PublicServer> <AmmIer> else it is like a single bridge
22:36:48  <PublicServer> <AmmIer> SmatZ: sign !signal gap
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22:37:06  <PublicServer> <SmatZ> AmmIer: I understand that issue
22:37:27  <PublicServer> <SmatZ> that's why I created the "buffer"
22:37:32  *** Combuster has joined #openttdcoop
22:37:32  *** ChanServ sets mode: +o Combuster
22:37:34  <PublicServer> <SmatZ> at !buffer
22:37:37  *** openttdcoop sets mode: +v Combuster
22:38:15  <PublicServer> <AmmIer> hmm
22:38:58  <PublicServer> <SmatZ> it won't eliminate the gap
22:39:07  <PublicServer> <SmatZ> but it will help the throughput a little ;)
22:39:51  <PublicServer> <AmmIer> w
22:39:57  <PublicServer> <AmmIer> looks working...
22:40:50  <PublicServer> <AmmIer> but our main issue is another ;-)
22:40:59  <PublicServer> <AmmIer> which could also be fixed with your buffer
22:41:06  <PublicServer> <SmatZ> great :)
22:41:33  <PublicServer> <SmatZ> train choosing the track that becomes red after choice?
22:41:42  <PublicServer> <AmmIer> the problem is trains heading to a signal and in the meantime ti gets red
22:41:47  <PublicServer> <AmmIer> yes
22:41:49  <PublicServer> <SmatZ> indeed
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23:02:14  <PublicServer> <AmmIer> nice work SmatZ :-)
23:03:36  <PublicServer> <AmmIer> why does it need a dev to show us how to play?
23:04:44  <SmatZ> hehe, thanks :)
23:04:55  <Ammler> :-)
23:05:03  <SmatZ> I am always impressed by these logic games 8-)
23:05:35  <PublicServer> <AmmIer> well, first time, we use a "logic train"
23:05:50  <PublicServer> <AmmIer> real time now ;-)
23:07:11  <SmatZ> :)
23:11:54  *** Thraxian|Work has quit IRC
23:12:33  <PublicServer> <Mks> anyone still here?
23:12:45  <PublicServer> <AmmIer> yes?
23:12:51  <PublicServer> <AmmIer> a bit :-)
23:12:58  <PublicServer> <Mks> Ammler take a look at Teddywick South
23:13:10  <PublicServer> <Mks> at sign !Teddy
23:13:25  <PublicServer> <Mks> think that kinda of network will work?
23:13:49  <PublicServer> <AmmIer> hmm, 4x4 gird
23:14:12  <PublicServer> <AmmIer> 4x3, I meant
23:14:31  <PublicServer> <Mks> yeah
23:14:44  <PublicServer> <AmmIer> well, I don't see how you transfer
23:14:54  <PublicServer> <Mks> well its just a test track
23:15:17  <PublicServer> <Mks> but its suppose to pickup at each station then leave em at the Evilwick station
23:15:29  <PublicServer> <AmmIer> and if the same train passes multiple stations, you will get the same problem again
23:15:35  <PublicServer> <Mks> well
23:15:44  <PublicServer> <Mks> less station
23:15:47  <PublicServer> <Mks> + more trains
23:16:40  <PublicServer> <Mks> each line will be 8 stations well a few 7
23:17:21  <PublicServer> <AmmIer> and you are right, Evilwick should be a bit extended ;-)
23:17:41  <PublicServer> <Mks> :)
23:17:46  <PublicServer> <AmmIer> 6 plattforms balanced
23:18:08  <PublicServer> <Mks> well there is a another way to do it I guess but would require more room
23:18:18  <PublicServer> <Mks> then I could have trains only go to each station
23:18:19  <PublicServer> <Mks> to pickup
23:18:48  <PublicServer> <Mks> it would be a 6x3 grid then
23:18:50  <Suisse[Dodo]`> !password
23:18:50  <PublicServer> Suisse[Dodo]`: mooing
23:20:21  <PublicServer> *** Suisse joined the game
23:26:41  <PublicServer> <Mks> mm why not build a bridge?
23:27:11  <PublicServer> <AmmIer> well
23:27:15  <PublicServer> <AmmIer> go on :-)
23:27:28  <PublicServer> <Mks> I crashed the trains in the depot tho :P
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23:30:17  <PublicServer> <Mks> mm
23:30:23  <PublicServer> <Mks> should prolly go under
23:30:41  <PublicServer> *** Suisse has left the game (connection lost)
23:31:28  <PublicServer> <Mks> mm not sure what looks best I guess tunnels is better
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