Config
Log for #openttdcoop on 1st September 2009:
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00:09:11  <PublicServer> <AmmIer> mks?
00:09:15  <PublicServer> <Mks> yes
00:09:24  <PublicServer> <AmmIer> I will soon quit...
00:09:36  <PublicServer> <Mks> ahh
00:10:07  <PublicServer> <Mks> well most of the city network is finnished
00:10:18  <PublicServer> <Mks> so guess have to continue tomorrow then
00:10:24  <PublicServer> <Mks> btw
00:10:37  <PublicServer> <Mks> got any idea for a more compact high capacity station?
00:10:47  <PublicServer> <Mks> then the one I've built so far
00:11:47  <PublicServer> <Mks> the transfer station that is
00:11:48  <PublicServer> <AmmIer> hehe
00:12:08  <PublicServer> <Mks> basiclly I need 1 of those for each "subway" line
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00:16:30  <PeterT> !password
00:16:31  <PublicServer> PeterT: wrings
00:18:12  <PublicServer> <AmmIer> Mks: !something like that
00:18:19  <PublicServer> *** Peter joined the game
00:18:20  <PublicServer> <Mks> well not sure if its much more compact? :P
00:18:24  <PeterT> oh goody, someone still playing
00:18:35  <PublicServer> <Mks> :P
00:18:42  <PublicServer> <Mks> you should play peter
00:18:50  <PublicServer> <Peter> ok
00:18:53  <PublicServer> <Peter> im playing
00:19:18  <PublicServer> <Mks> how many plattforms you think is needed for each line?
00:19:23  <PublicServer> <Mks> 3-4?
00:20:32  <PublicServer> <Mks> mm I'll just do a ro ro station shouldn't take that much room when its 1 tl trains
00:20:32  <PublicServer> <Peter> when is copy paste when i need it
00:26:56  <PublicServer> <Mks> check !will
00:27:01  <PublicServer> <Mks> think that station will work?
00:27:16  <PublicServer> *** Peter has left the game (connection lost)
00:27:30  <PublicServer> <Mks> yes sign
00:27:54  <PeterT> !password
00:27:54  <PublicServer> PeterT: eights
00:28:27  <PublicServer> <AmmIer> I guess, you can connect 2 rows to such a station
00:28:54  <PublicServer> *** Peter joined the game
00:28:58  <PublicServer> <Mks> or perhaps add 2 more tiles if I connect 2?
00:29:10  <PublicServer> <Mks> so 6 platforms
00:30:29  <PublicServer> <AmmIer> you should connect the town and grow it
00:30:48  <PublicServer> <Mks> yes I will
00:30:51  <PublicServer> <Mks> well
00:30:56  <PublicServer> <Mks> once network is done
00:31:58  <PublicServer> <AmmIer> good night all
00:32:03  <PublicServer> <Peter> good night ammler
00:32:03  <PublicServer> *** AmmIer has left the game (leaving)
00:32:11  <PublicServer> <Peter> nighty night in swiss?
00:32:17  <PublicServer> <Peter> 2am i see
00:32:51  <PublicServer> <Peter> mks, is "!will" supposed to be an actual station?
00:33:02  <PublicServer> <Mks> yes
00:33:03  <PublicServer> <Mks> well
00:33:07  <PublicServer> <Mks> think so
00:33:10  <PublicServer> <Peter> CL fail?
00:33:24  <PublicServer> <Mks> naa
00:33:27  <PublicServer> <Mks> tl 1 trains
00:33:34  <Ammler> 2x45 should work for it
00:34:06  <PublicServer> <Mks> peter its meant to be compact also
00:34:16  <PublicServer> <Mks> no need to have so high cl on a tl 1
00:34:35  <PublicServer> <Peter> no matter what TL, realistic accel makes trains slow down at that cl
00:34:42  <PublicServer> <Peter> have it your way
00:35:09  <Ammler> PeterT: prove it!
00:35:20  <PublicServer> <Mks> could add more plattforms tho so 2 lines can connect to same station
00:35:22  <PeterT> !you prove it
00:35:49  *** PeterT was kicked by Webster (Proof)
00:35:59  <Ammler> I don't need, I don't speak bullshit ;-)
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00:36:20  <PublicServer> <Peter> ammler, stop abusing your power
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00:36:43  <Ammler> I wouldn't kick you
00:36:47  <PublicServer> <Mks> check this out !check peter
00:36:50  <PublicServer> <Peter> i see
00:36:51  <PublicServer> <Mks> full speed
00:36:54  <PublicServer> <Mks> all turns
00:37:05  <PublicServer> <Peter> thats easy
00:37:07  <PublicServer> <Peter> try this
00:38:10  <PublicServer> <Mks> hey not those uber fast trains
00:38:12  <PublicServer> <Mks> hehe
00:38:25  <PublicServer> <Mks> it neer slow downs
00:38:29  <PublicServer> <Mks> tl1 is very nice
00:39:25  <PublicServer> <Peter> check out ! not done yet /peter
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00:39:58  <PublicServer> <Mks> hehe
00:40:00  <PublicServer> <Mks> what is that for?
00:40:09  <PublicServer> <Peter> i cant connect that last exit, GRR
00:40:12  <PublicServer> <Peter> no reason
00:40:16  <PublicServer> <Mks> :P
00:40:51  <Ammler> PeterT: there is still a missing main station
00:40:57  <Ammler> maybe you can build it?
00:41:01  <PublicServer> <Peter> hmm?
00:42:28  <Ammler> no hmm,
00:42:58  <Ammler> just a counter
00:43:14  <Ammler> and you are done.
00:44:26  <Ammler> well a bit more
00:44:33  <Ammler> anyway, I am off
00:44:48  <Ammler> didn't I say good night already?
00:44:55  <PublicServer> <Peter> yes
00:44:58  <PublicServer> <Peter> good night ammler
00:45:02  <Ammler> :-)
00:45:05  <Ammler> thanks
00:45:16  <PublicServer> <Peter> well it is 2 AM
00:45:19  <Ammler> good morning to you.
00:45:23  <PublicServer> <Peter> noo
00:45:26  <PublicServer> <Peter> USA
00:45:29  <PublicServer> <Peter> good night for me too
00:45:38  <PublicServer> <Peter> its almost 9, and i have school
00:45:40  <Ammler> ah, indeed :P
00:45:42  <PublicServer> <Mks> oo
00:45:51  <PublicServer> <Peter> school at 6am!
00:46:01  <PublicServer> <Peter> 12 pm for you europeans
00:46:17  <Ammler> on movies, amies never go to school on dark
00:46:27  <PublicServer> <Peter> amies?
00:46:36  <PublicServer> <Peter> is that my new nickname
00:46:45  <Ammler> americans
00:46:53  <PublicServer> <Peter> oh, we dont do what?
00:46:59  <PublicServer> <Peter> i didnt understand you
00:47:27  <Ammler> your school begins around 9 o'clock
00:47:32  <PeterT> what?!?!?
00:47:35  <PublicServer> *** Peter has left the game (connection lost)
00:47:36  <PublicServer> *** Game paused (not enough players)
00:47:47  <PublicServer> *** Mks has joined spectators
00:47:55  <Ammler> and finshs at 3pm
00:47:57  <PeterT> nope, we get up at 6AM, get on the bus @ 7pm, and school starts 7:30
00:48:04  <PeterT> finishes at 2:15 PM
00:48:11  <PeterT> i get home by 2:30
00:48:20  <PeterT> then 2-3 hours homeword
00:48:21  <PeterT> !password
00:48:21  <PublicServer> PeterT: fickle
00:48:29  <PeterT> mks
00:48:33  <PeterT> can you join comp 1 again
00:48:35  <PublicServer> *** Peter joined the game
00:48:46  <PublicServer> <Mks> ok
00:48:50  <PublicServer> *** Mks has joined company #1
00:48:51  <PublicServer> *** Game unpaused (enough players)
00:49:40  <PublicServer> <Mks> hey peter you think the exit on the station will work?
00:49:50  <PublicServer> <Mks> check !exit?
00:49:56  <PublicServer> <Mks> its well a bit messy
00:49:57  <PublicServer> <Peter> yes
00:50:00  <PublicServer> <Peter> its fin
00:50:03  <PublicServer> <Peter> *fine
00:50:10  <PublicServer> <Peter> ammler, what time is your school/job
00:50:36  <PublicServer> *** Peter has left the game (connection lost)
00:50:36  <PublicServer> *** Game paused (not enough players)
00:50:39  <PeterT> could you check my lag please ammler
00:51:07  <Ammler> can't anymore
00:51:14  <PublicServer> *** Game unpaused (enough players)
00:51:15  <Ammler> but the server is fine
00:51:15  <PublicServer> *** Peter joined the game
00:51:16  <PeterT> check now
00:51:24  <Ammler> so you should check on your side...
00:51:41  <PublicServer> *** Peter has left the game (connection lost)
00:51:42  <PublicServer> *** Game paused (not enough players)
00:51:42  <PeterT> check my lag
00:52:03  <PeterT> can you check from irc?
00:52:16  <PeterT> kenji just gave me a CTCP ping?
00:52:23  <PeterT> !password
00:52:23  <PublicServer> PeterT: fickle
00:52:34  <PublicServer> *** Game unpaused (enough players)
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00:58:39  <PublicServer> <Mks> btw peter what do you think of my citynetwork at soggyfrogs?
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00:59:07  <PublicServer> <Peter> first telll me what you think of ! Peter
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00:59:12  <PublicServer> <Mks> hehe
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00:59:23  <PublicServer> <Mks> looks nice :)
00:59:33  <PublicServer> <Peter> like?
00:59:39  <PublicServer> <Mks> yeah
01:00:12  <PublicServer> <Peter> are you still looking at them?
01:00:19  <PublicServer> <Peter> they make income?
01:00:25  <PublicServer> <Mks> peter you mean?
01:00:29  <PublicServer> <Peter> yes
01:00:39  <PublicServer> <Mks> yes
01:00:54  <PublicServer> <Mks> I wanted the T to go in all directions
01:00:59  <PublicServer> <Mks> doesn't seem possible
01:03:03  <PublicServer> <Mks> hehe
01:03:06  <PublicServer> <Peter> nice
01:04:52  *** PeterT is now known as the
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01:05:20  <PeterT> @whoami
01:05:20  <Webster> PeterT: Peter
01:07:01  <PublicServer> <Mks> mm 1 2 3 needs a station
01:07:06  <PublicServer> <Mks> how big does it need to be you think?
01:07:10  <PublicServer> <Mks> 8 plattforms?
01:07:54  <PublicServer> <Peter> sorry mks, im gonna say goodnight
01:08:21  <PublicServer> <Mks> alright
01:08:23  <PublicServer> <Peter> goodnight
01:08:24  <PublicServer> <Peter> sorry
01:08:27  <PublicServer> <Mks> I should also leave
01:08:31  <PublicServer> <Mks> its kinda of late
01:08:32  <PublicServer> *** Peter has left the game (leaving)
01:08:32  <PublicServer> *** Game paused (not enough players)
01:09:39  <PeterT> @seen Born_Acorn
01:09:39  <Webster> PeterT: I have not seen Born_Acorn.
01:09:55  <Mks> @seen Mks
01:09:55  <Webster> Mks: Mks was last seen in #openttdcoop 11 hours, 46 minutes, and 55 seconds ago: <Mks> its 500 atm
01:10:08  <Mks> ohh nice was 11 hours since I was seen
01:10:16  <PeterT> @seen Mks
01:10:16  <Webster> PeterT: Mks was last seen in #openttdcoop 8 seconds ago: <Mks> ohh nice was 11 hours since I was seen
01:10:28  <PeterT> 8 seconds actually
01:10:31  <PeterT> :)
01:10:32  <PublicServer> <Mks> hehe
01:10:33  <PublicServer> <Mks> :P
01:10:43  <PeterT> @seen PublicServer
01:10:43  <Webster> PeterT: PublicServer was last seen in #openttdcoop 9 seconds ago: <PublicServer> <Mks> :P
01:10:56  <PeterT> good night all
01:11:19  <PublicServer> <Mks> mm out of 16 city networks I've built 5
01:11:39  <PeterT> ok bye
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04:54:32  <ed__> !password
04:54:32  <PublicServer> ed__: worsts
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06:28:09  <haseo> !password
06:28:09  <PublicServer> haseo: pledge
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06:50:03  <XeryusTC> !password
06:50:03  <PublicServer> XeryusTC: videos
06:50:11  <PublicServer> *** XeryusTC joined the game
06:50:31  <PublicServer> <XeryusTC> haha, town growth fail :P
06:51:39  <XeryusTC> !unpause
06:51:39  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
06:51:40  <PublicServer> *** Game unpaused (enough players)
06:52:13  <XeryusTC> !auto
06:52:13  <PublicServer> *** XeryusTC has enabled autopause mode.
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06:53:09  <PublicServer> <XeryusTC> heh, massive jam :P
06:53:14  <XeryusTC> !unpause
06:53:14  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
06:53:15  <PublicServer> *** Game unpaused (enough players)
06:54:40  <XeryusTC> !auto
06:54:40  <PublicServer> *** XeryusTC has enabled autopause mode.
06:54:40  <PublicServer> *** Game paused (not enough players)
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07:25:52  <Razaekel> !password
07:25:53  <PublicServer> Razaekel: croons
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07:28:24  <Farden> !playercount
07:28:24  <PublicServer> Farden: Number of players: 1
07:28:27  <Farden> !password
07:28:27  <PublicServer> Farden: croons
07:28:48  <PublicServer> *** Game unpaused (enough players)
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07:28:58  <PublicServer> <Farden> hi there
07:29:07  <PublicServer> <Razaekel> insane game
07:29:19  <PublicServer> <Farden> yeah, it's kinda a good game^^
07:29:31  <PublicServer> <Farden> "When logic goes weird"
07:29:42  <PublicServer> <Razaekel> yer just abusing it
07:34:24  <PublicServer> <Razaekel> right
07:34:29  <PublicServer> <Razaekel> this map makes no sense to me
07:34:32  <PublicServer> <Razaekel> im going to bed
07:34:35  <PublicServer> <Farden> ^^
07:34:51  <PublicServer> *** Razaekel has left the game (leaving)
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07:55:38  <highpinger> !password
07:55:38  <PublicServer> highpinger: sorest
07:55:50  <highpinger> !password
07:55:50  <PublicServer> highpinger: lances
07:56:00  <PublicServer> *** Game unpaused (enough players)
07:56:01  <PublicServer> *** highpinger joined the game
07:56:11  <PublicServer> <highpinger> hi
07:56:45  <Mitcian> !dl
07:56:45  <PublicServer> Mitcian: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
07:56:57  <Mitcian> !dl autoupdate
07:56:57  <PublicServer> Mitcian: http://www.openttdcoop.org/winupdater
08:06:05  <PublicServer> *** highpinger has left the game (leaving)
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08:26:36  <Mitcian> !password
08:26:36  <PublicServer> Mitcian: limber
08:26:41  <PublicServer> *** Player #1 has left the game (connection lost)
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09:26:48  <Mks> !password
09:26:48  <PublicServer> Mks: wagged
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10:51:46  <Farden123> !playercount
10:51:46  <PublicServer> Farden123: Number of players: 1
10:52:27  *** Farden123 is now known as Farden
10:53:36  <Mks> are you joining farden?
10:53:53  <Farden> if you need someone, yeah, I will
10:54:08  <Farden> or at least, I will try!^^
10:54:09  <PublicServer> <Mks> well game is paused so can't really do anything
10:54:11  <Farden> !password
10:54:11  <PublicServer> Farden: meshes
10:54:59  <Farden> ok, downloading a 1kbps
10:55:04  <Farden> I will be there in 5 minutes
10:55:12  <PublicServer> <Mks> 1kbps huh
10:55:14  <PublicServer> <Mks> why so slow
10:55:27  <Farden> cause my internet connection is a bunch of shit
10:55:33  <Farden> + my brother downloading torrents
10:55:35  <PublicServer> <Mks> sure sounds like it
10:55:36  <PublicServer> <Mks> ahh
10:55:38  <PublicServer> <Mks> :P
10:55:54  <Farden> and don't forget my dear 15% packet loss
10:56:05  <Farden> with all those conditions, joining is quite... difficult
10:57:04  <PublicServer> <Mks> yeah
10:57:55  <PublicServer> *** Game unpaused (enough players)
10:57:56  <PublicServer> *** Farden joined the game
10:58:08  <PublicServer> <Farden> okay
10:58:11  <PublicServer> <Farden> here I am
10:58:24  <PublicServer> <Farden> step 2 : trying not to desync
10:58:24  <PublicServer> <Mks> k :)
10:58:27  <PublicServer> <Mks> hehe
10:58:36  <PublicServer> <Farden> it's the harder part
11:00:34  <PublicServer> *** Farden has left the game (connection lost)
11:00:34  <PublicServer> *** Game paused (not enough players)
11:00:45  <Farden> I lost the game!
11:00:49  <PublicServer> <Mks> :P
11:00:57  <Farden> sorry Mks, but that's the best I can do
11:01:06  <PublicServer> <Mks> np
11:01:21  <PublicServer> <Mks> its not ok to join twice as myself I guess?
11:03:21  <Farden> yep, it's against the coop principes
11:04:45  <Mks> ahh I belive I read that somewhere
11:04:55  <Mks> the members can unpause game tho :P
11:08:11  <PublicServer> <Mks> do you often desync?
11:08:17  <PublicServer> <Mks> or is it also due to your brother?
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11:10:23  <Farden> no, it's because of the roadworks nearby
11:10:33  <Farden> but... it won't be done until november
11:10:41  <Farden> and my brother downloading doesn't help a lot
11:10:43  <Mks> ouch
11:10:48  <Mks> I desync sometimes
11:11:01  <Mks> but its due to my ADSL modem lose sync
11:11:06  <Mks> no idea what to do about it
11:11:12  <Mks> usually happens when its hot outside
11:11:44  <Farden> who knows...
11:11:54  <Farden> I worked for an ISP provider last summer
11:12:05  <Farden> and there is 1 million of reasons that could explain the desync
11:12:52  <Mks> its very annoying when it happens cause its like 2 mins sync 2 mins desync
11:12:58  <Mks> can be like that for hours
11:14:16  <Mks> I want fiber connection to my home
11:14:39  <Farden> yeah...
11:14:47  <Farden> that would be great
11:19:01  <Mks> well your connection is at least fast?
11:23:19  <Farden> 8 mpbs
11:23:44  <Mks> same as me then except I never get more then 6mbps
11:23:46  <Farden> and at my studio in Paris, I have 18 mbps, and I will have fiber "soon"
11:30:55  <Mks> nice
11:31:29  <Mks> I guess I should be glad I have at least "8mbit" considering I live on the country side
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11:49:41  <Farden> !password
11:49:41  <PublicServer> Farden: scenic
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12:13:48  <jonde> !password
12:13:48  <PublicServer> jonde: teller
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12:26:01  <FrancoBegbie> hi
12:26:04  <FrancoBegbie> !players
12:26:06  <PublicServer> FrancoBegbie: Client 279 (Orange) is Mks, in company 1 (Metropolis)
12:32:32  <Mks> hi
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12:39:56  <Ammler> guys, is the last ML station done?
12:40:07  <Ammler> from Peter?
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13:00:40  <Mks> no
13:00:48  <Mks> still one station missing
13:00:55  <Mks> well someone wrote a sign
13:01:02  <Mks> thanks for removing the one built :P
13:01:32  <PublicServer> <Mks> you still here Ammler?
13:01:59  <Ammler> he :-)
13:02:04  <Ammler> without a name?
13:02:07  <Mks> yeah
13:02:23  <Ammler> didn't I sign, why I removed it?
13:02:40  <PublicServer> <Mks> no
13:03:14  <PublicServer> <Mks> can you join game so I can finnish the city network?
13:06:07  <Ammler> !date
13:06:07  <PublicServer> Ammler:  7 Jul 2188
13:06:49  <Ammler> haseo, XeryusTC or Farden
13:06:58  <Farden> yeah?
13:07:06  <XeryusTC> what?
13:07:07  <Ammler> did I remove your station?
13:07:10  <Farden> already tried, already failed
13:07:32  <PublicServer> <Mks> yeah I know farden
13:07:54  <Ammler> Farden: you built the joinBeforeSplit?
13:07:58  <Farden> no
13:08:08  <Farden> I can't stay coonected more than 2 minuts
13:08:11  <Farden> so it's a bit hard^^
13:08:18  <Ammler> :-)
13:08:28  <Ammler> and XeryusTC didn't for sure, either.
13:08:36  <XeryusTC> what?
13:08:46  <Ammler> built that station I removed
13:08:57  <Ammler> so it can only be haseo, who is that?
13:08:57  <XeryusTC> i didnt build anything in this game
13:09:16  <Farden> I saw it this morning
13:09:24  <Farden> at least joining
13:09:29  <Farden> I've got the logs, give me a minut
13:10:29  <Farden> or, was it yesterday?
13:10:35  <Farden> I have nothing from him today
13:11:22  <Ammler> 09:49] <PublicServer> [08:28:31] *** haseo joined the game
13:11:23  <Ammler> [09:49] <PublicServer> [08:36:37] *** haseo has left the game (leaving)
13:11:28  <PublicServer> *** Game unpaused (enough players)
13:11:28  <PublicServer> *** SmatZ joined the game
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13:11:38  <FrancoBegbie_> !password
13:11:38  <PublicServer> FrancoBegbie_: pepped
13:11:40  <PublicServer> <Mks> thnx smatz
13:11:43  <Ammler> SmatZ: is building the last missing station \o/
13:12:04  <PublicServer> <SmatZ> :(
13:12:05  <PublicServer> <Mks> there still are 8 city networks to build also
13:12:08  <Ammler> oh
13:12:10  <Farden> (13:07:54)       quit: (haseo) (haseo@219-90-244-31.ip.adam.com.au)
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13:12:16  <Farden> it's his last presence
13:12:18  <Farden> yesterday
13:12:29  <Ammler> didn't you see my quote?
13:12:30  <SmatZ> who is that?
13:12:48  <Farden> hu?
13:12:50  <Farden> oh yeah
13:12:56  <Farden> wasn't reading^^
13:13:00  <Ammler> SmatZ: the one who built the station I removed last night
13:13:13  <SmatZ> was it badly built?
13:13:45  <PublicServer> <Mks> well join before split
13:14:06  <Ammler> and not really much.
13:15:24  <PublicServer> *** AmmIer joined the game
13:15:36  <PublicServer> <AmmIer> buffers work nicely
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13:17:29  <Seppel> !password
13:17:29  <PublicServer> Seppel: pepped
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13:35:04  <PublicServer> <AmmIer> well, just a bit fiddeling with station
13:35:09  <PublicServer> <Mks> k
13:35:12  <PublicServer> <AmmIer> feel free to change
13:35:13  <PublicServer> <Mks> well removed a bit of raod
13:35:15  <PublicServer> <Mks> road
13:35:22  <PublicServer> <Mks> should keep it from growing wrong
13:35:39  <PublicServer> <Mks> so
13:35:46  <PublicServer> <Mks> teddywick network finnished
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13:40:17  <PublicServer> <Mks> first transfer train running now
13:42:20  <PublicServer> <Mks> wonder how that city network will work with heavy load
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13:44:11  <PublicServer> <Mks> any point in adding trains on the lines that have no buildings yet?
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13:44:32  <PublicServer> <AmmIer> well, does it hurt to have at least one running?
13:44:40  <PublicServer> <Mks> well guess I could
13:44:43  <PublicServer> <Mks> the order is fixed then
13:45:31  <PublicServer> <Mks> should be an easier way then these drop down menus when using advanced orders
13:45:46  <PublicServer> *** Thraxian|Work has left the game (leaving)
13:46:53  <PublicServer> <AmmIer> I made nice 300 with the ML trains
13:47:08  <PublicServer> <Mks> 300?
13:47:23  <PublicServer> <AmmIer> a nice even number
13:48:57  <PublicServer> <Mks> gah I messed the orders up
13:49:06  <PublicServer> <Mks> 21 orders and something is wrong
13:51:45  <Ammler> !rcon set town_growth_rate
13:51:46  <PublicServer> Ammler: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
13:51:59  <Ammler> something against 4?
13:52:02  <Ammler> !rcon set town_growth_rate 4
13:52:11  <Mks> go ahead
13:52:40  <PublicServer> <Mks> towns grow faster now I guess?
13:54:17  <PublicServer> <Mks> ohh how to make a train skip stations when its full?
13:56:19  <PublicServer> <Mks> anyone?
13:56:51  <PublicServer> <AmmIer> conditional orders
13:57:00  <PublicServer> <AmmIer> shall I show you?
13:57:05  <Mks> sure
13:57:29  <PublicServer> <AmmIer> train 197
13:58:07  <PublicServer> <AmmIer> do you see?
13:58:30  <PublicServer> <Mks> I have to do that bettwen every station?
13:58:33  <PublicServer> <Mks> to make it work I mean
13:59:06  <Ammler> yes
13:59:29  <PublicServer> *** Mitcian has left the game (connection lost)
13:59:38  <PublicServer> <Mks> damn
13:59:41  <PublicServer> <Mks> what a pain
14:00:28  <Mitcian> can anyone tell me, if I can create/modify orders for a group of trains?
14:00:32  <PublicServer> <Mks> if I do that bettwen every single station it should skip station for the drop of station once the train is full?
14:00:43  <PublicServer> <Mks> if they have shared orders no problem
14:00:44  <Mark> Mitcian: use shared orders
14:00:50  <Mark> hello folks, btw
14:01:42  <Mitcian> Mark: ok thnx ill look it up
14:10:57  <PublicServer> <Mks> how will conditional order work when the train can't pass a train in front of it?
14:21:30  <Mark> !password
14:21:30  <PublicServer> Mark: taints
14:21:39  <PublicServer> *** Mark joined the game
14:21:54  <PublicServer> <Mark> zomg
14:22:04  <PublicServer> <AmmIer> ?
14:22:21  <PublicServer> <Mark> why did no one close off the roads?
14:22:29  <PublicServer> <Mark> it'll be a pain to build an sbahn now
14:22:42  <PublicServer> <AmmIer> where?
14:22:50  <PublicServer> <Mark> everywhere?
14:22:56  <PublicServer> <Mks> well entire west side of the map
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14:29:22  <PublicServer> <AmmIer> Mks: check Teddywick East
14:29:44  <PublicServer> <Mks> hehe
14:30:14  <PublicServer> <Mks> fixed it
14:30:32  <PublicServer> <Mks> damn how many trains did you add :P
14:30:40  <PublicServer> <AmmIer> around 10
14:30:49  <PublicServer> <Mks> a bit overkill yet :P
14:30:54  <PublicServer> <Mks> each train take 240 passengers
14:30:55  <PublicServer> <AmmIer> does it matter?
14:31:00  <PublicServer> <Mks> naa not really
14:31:01  <PublicServer> <AmmIer> :-)
14:31:14  <gousty-> !password
14:31:14  <PublicServer> gousty-: hippie
14:31:21  <PublicServer> <AmmIer> better for the ratiing
14:31:24  <PublicServer> <Mks> wana know how the network works when its alot passengers
14:31:25  <PublicServer> <Mks> hehe
14:31:34  <PublicServer> *** gousty joined the game
14:31:38  <PublicServer> <AmmIer> I would use pbs
14:31:47  <PublicServer> <Mks> where?
14:31:52  <PublicServer> <AmmIer> and give them possibilty to change track
14:32:01  <PublicServer> <AmmIer> so they could overtake
14:32:02  <PublicServer> <Mks> ahh you mean before tunnel?
14:32:09  <PublicServer> <Mks> mm
14:32:12  <PublicServer> <AmmIer> before tunnel pbs
14:32:16  <PublicServer> <AmmIer> and after tunnel the cross
14:32:17  <PublicServer> <Mks> well
14:32:20  <PublicServer> <Mks> go ahead :P
14:32:24  <PublicServer> <AmmIer> well
14:32:35  <PublicServer> <AmmIer> let us first see how it works that way
14:32:35  <PublicServer> <Mks> I am trying to finnish shivergate
14:32:36  <PublicServer> <Mks> orders
14:32:39  <PublicServer> <Mks> ahh
14:33:02  <PublicServer> <Mks> still have 4 more lines to set conditional orders on
14:33:09  <PublicServer> <Mks> with like 20-30 stations each
14:33:41  <PublicServer> <Mks> maybe stop evilwell from growing?
14:33:59  <PublicServer> <gousty> wow, laggy, is the server not handling the # of trains?
14:34:05  <PublicServer> <gousty> btw, HI!
14:34:13  <PublicServer> <Mks> not laggy for me
14:34:22  <PublicServer> <AmmIer> not many trains, but many houses.
14:34:51  <Mark> !password
14:34:51  <PublicServer> Mark: hippie
14:34:59  <Mark> we've had way bigger pax games
14:35:13  <PublicServer> *** Mark joined the game
14:35:14  <PublicServer> <AmmIer> maybe the logic gates?
14:35:55  <PublicServer> <Mark> well, each logic train requires 4 times more pathfinding than a transrapid
14:36:17  <PublicServer> <AmmIer> those simple pbs hubs are more effective, then I expected
14:36:19  <PublicServer> <Mark> i think it may have more to do with the ML trains not being able to reach their destination though
14:36:29  <PublicServer> <Mark> yeah i thought that too
14:37:44  <PublicServer> <Mks> why are the busses removed in SoggyFrogs?
14:38:04  <PublicServer> <AmmIer> might be me,
14:38:13  <PublicServer> <AmmIer> but I just sent them to depot
14:38:31  <PublicServer> <AmmIer> not needed anymore, imo.
14:38:36  <PublicServer> <Mks> towns seem to lose pop without em
14:38:48  <PublicServer> <AmmIer> that's ok
14:39:06  <PublicServer> <AmmIer> town is big enough
14:39:25  <PublicServer> <Mks> k
14:40:09  <PublicServer> <Mks> why doesn't the train move?
14:40:17  <PublicServer> <Mks> it just stay at a station until full loaded
14:40:20  <PublicServer> <Mks> in shivergate
14:40:41  <PublicServer> <Mark> im going to enable the magic dozer
14:40:43  <PublicServer> <Mark> so beware..
14:40:51  <Mark> !rcon magic_bulldozer 1
14:40:51  <PublicServer> Mark: *** Mks has left the game (kicked by server)
14:40:51  <PublicServer> Mark: *** gousty has left the game (kicked by server)
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14:40:51  <PublicServer> Mark: *** AmmIer has left the game (kicked by server)
14:40:51  <PublicServer> *** Game paused (not enough players)
14:40:55  <Mark> !password
14:40:55  <PublicServer> Mark: towing
14:41:09  <PublicServer> *** Mark joined the game
14:41:12  <gousty-> woah
14:41:16  <PublicServer> *** Game unpaused (enough players)
14:41:17  <PublicServer> *** Mks joined the game
14:41:46  <gousty-> kicked observers?
14:41:46  <PublicServer> *** gousty joined the game
14:41:58  <PublicServer> <Mks> kicked everyone it seems
14:41:59  <PublicServer> <Mark> i warned you didnt i?
14:42:26  <PublicServer> <Mks> its just temporary I guess mark?
14:42:38  <PublicServer> <Mark> no, should it be?
14:42:57  <PublicServer> <Mks> well can't towns destroy mm
14:43:06  <PublicServer> <Mks> rails when its enabled?
14:43:15  <PublicServer> <Mark> no they cant
14:43:20  <PublicServer> <Mark> they can destroy industries
14:43:24  <PublicServer> <Mks> ahh
14:43:46  <PublicServer> <gousty> oh the statue is gone!
14:44:50  <PublicServer> <Mks> is it ok to destroy some industries?
14:45:13  <PublicServer> <Mark> yes
14:47:24  <PublicServer> <Mark> omfg
14:47:44  <PublicServer> <Mark> some people never leart
14:47:46  <PublicServer> <Mark> learn
14:49:54  <PublicServer> <gousty> curious: sign: should this lead somewhere?
14:50:11  <PublicServer> <Mark> put a ! in front if you want someone to look
14:50:32  <PublicServer> <gousty> sorry, didn't know convention
14:50:41  <PublicServer> <Mark> i figured, thats why i tell you :)
14:50:50  <PublicServer> <gousty> ty, it's not urgent though
14:51:06  <PublicServer> <Mark> it leads to the future sbahn expansion i'd guess
14:51:13  <PublicServer> <gousty> oh!
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14:57:27  <PublicServer> <Mks> how do I make the trains not full load at first station they enter?
14:57:28  <PublicServer> <gousty> these logic gates are really interesting
14:57:42  <PublicServer> <Mks> they mm wait until full load even tho its not that many passengers waiting
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15:03:29  <PublicServer> *** gousty has left the game (leaving)
15:11:24  <XeryusTC> !password
15:11:24  <PublicServer> XeryusTC: ailing
15:11:38  <PublicServer> *** XeryusTC joined the game
15:18:07  <PublicServer> <XeryusTC> it seems like whoever constructed SoggyFrogs doesnt understand PBS
15:19:02  <PublicServer> *** jondisti joined the game
15:19:37  <PublicServer> <Mks> it doesn't work
15:19:51  <PublicServer> <XeryusTC> what doesnt?
15:19:54  <PublicServer> <XeryusTC> proper signalling?
15:20:26  <PublicServer> <Mks> ahh never mind
15:21:13  <PublicServer> <Mks> even tho its better this way its no real problem tho
15:21:21  <PublicServer> <Mks> not that many trains enter station at once
15:21:26  <PublicServer> <XeryusTC> well, trains got stuck
15:21:33  <PublicServer> <XeryusTC> waiting in front of occupied platforms
15:21:39  <PublicServer> <Mks> ahh
15:21:53  <Ammler> you could define timetables
15:22:15  <PublicServer> <XeryusTC> ammler: timetables are too hard to implement properly without a global clock
15:23:55  <gousty-> !password
15:23:55  <PublicServer> gousty-: ailing
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15:24:57  <PublicServer> <gousty> this is by far the most unique game i've ever seen
15:25:17  <jonde> !topic
15:25:21  <jonde> @topic
15:25:21  <Webster> jonde: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #157 (r17288) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | Plan: http://mz.openttdcoop.org/img/images/metropqyq.png
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15:32:33  <PublicServer> <gousty> these logic gates are finally starting to make sense, lol
15:37:26  <PublicServer> <jondisti> murderer
15:41:51  <PublicServer> *** AmmIer joined the game
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15:43:05  <Jinx> hmm lots of people here :)
15:43:13  <Jinx> sup guys?
15:43:56  <PublicServer> <AmmIer> he, known old guy ;-)
15:44:27  <Jinx> very :)
15:46:22  <PublicServer> *** jondisti has left the game (leaving)
15:50:50  <planetmaker> !playercount
15:50:50  <PublicServer> planetmaker: Number of players: 5
15:51:05  <planetmaker> bah. Not even 1/4th of our reccord
15:51:25  <Ammler> he meant irc
15:51:30  <planetmaker> :-)
15:51:47  <planetmaker> I've seen more there, too. But not 4 times as many.
15:51:47  <Ammler> 3 years ago, we had around 30 in this channel
15:52:01  <planetmaker> but 1/4th exactly are ops :-P
15:52:14  <Ammler> well, it is "cleaned" since we use +m, I guess.
15:52:25  <planetmaker> how so?
15:52:36  <Ammler> people gets more highlights
15:52:37  <XeryusTC> Jinx: exams again?
15:52:43  <Jinx> haha, nope :)
15:52:46  <Jinx> just regular boredom :p
15:52:53  <XeryusTC> wow that's a first :P
15:53:29  <planetmaker> :-P
15:53:42  <Jinx> i have boredom in many forms, you know :)
15:54:02  <XeryusTC> oh, shapeshifting boredom :o
15:54:02  * planetmaker isn't bored :-P
15:54:10  <Jinx> sow....
15:54:11  <Jinx> !version
15:54:12  <PublicServer> Jinx: Autopilot AP+ 3.0 Beta (r699M)
15:54:17  <Jinx> hm
15:54:20  <Jinx> its been too long
15:54:22  <XeryusTC> !tell jinx about !download
15:54:22  <PublicServer> jinx: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:54:22  <planetmaker> :-)
15:54:31  <planetmaker> maybe you look for !revision?
15:54:33  <Jinx> !download win32
15:54:33  <PublicServer> Jinx: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip
15:54:59  <planetmaker> hm... I wished my Snow leopard was here already :S
15:55:08  <planetmaker> it was sold-out yesterday :S
15:55:09  <XeryusTC> tssk, silly mac person :P
15:55:31  <planetmaker> XeryusTC, then you come and compile OpenTTD for every system. Then we talk about that again ;-)
15:55:56  <XeryusTC> or, switch to linux or windows :P
15:56:11  <planetmaker> No need. I have them all. And I meant them all.
15:56:17  <Jinx> !newgrf
15:56:17  <PublicServer> Jinx: Please use /msg for the newgrf list (and use !grf)
15:56:17  <Ammler> switch to windows :-o
15:56:21  <Jinx> !grf
15:56:21  <PublicServer> Jinx: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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15:57:54  <planetmaker> Hehe. A Laptop with a 500GB HD will rock, too :-)
15:58:07  <Jinx> that reminds me... i need a new lappy :p
15:58:12  <Jinx> (last one got stolen :()
15:58:14  * Ammler too
15:58:16  <planetmaker> :-(
15:58:34  * XeryusTC too
15:58:37  <Ammler> usually, I replace it every 2 years.
15:58:39  <XeryusTC> last one didn't exist :o
15:58:45  <Jinx> :)
15:58:47  <Ammler> but the current one is so awesome nice.
15:58:57  <planetmaker> Ammler, every two years? Wow, that's frequent replacement...
15:59:05  <Jinx> going for a HP dv6-1250 probably
15:59:12  <Jinx> every 2 years is often yea
15:59:19  <Jinx> i had my old one for 5 years
15:59:21  <Ammler> well, I have some family guys, who like to use my old stuff ;-)
15:59:24  <Jinx> wasn't a top model, even then
16:00:20  <XeryusTC> who needs a top model anyway :o
16:00:22  <Ammler> but I will most likely make 3 years with my current
16:00:59  <Ammler> as long as openttd works and there is no other game in the pipe asking for better system.
16:01:38  <planetmaker> I guess my desktop is now like 5 years old at least (athlon 1800+)
16:01:48  <planetmaker> my laptop like two years now, I think
16:01:55  <planetmaker> hm... or three?
16:01:57  * planetmaker wonders
16:01:57  <XeryusTC> hmm, my system needs an upgrade, it needs a bigger case :o
16:02:11  <planetmaker> Next computer would be an iMac :-P
16:02:13  <XeryusTC> all the cables are sitting against components and stuff because they have nowhere to go :o
16:02:41  <planetmaker> or I skip desktops... and just buy a new notebook :-)
16:02:47  <planetmaker> and a 30" screen for it
16:03:02  <XeryusTC> 30", you got a compensation problem?
16:04:39  <Jinx> argh, i keep getting a nrwgrf missmatch :(
16:04:49  <PublicServer> <XeryusTC> download stuff from bananas :P
16:04:55  <Ammler> you didn't read the grf page :'-(
16:05:01  <Jinx> i'v tried gaming on such a large screen... it's horrible
16:05:07  <Ammler> specially the "bold" note
16:05:15  <Jinx> its in data
16:05:18  <Jinx> obviously
16:05:36  <Jinx> i guess i'll use bananas :p
16:05:41  <planetmaker> :-P
16:05:59  <planetmaker> XeryusTC, not at all. But then watching movies starts to become fun.
16:05:59  <Jinx> argh, searching....
16:06:17  <XeryusTC> yay, 20cm niples!
16:06:24  <planetmaker> :-P
16:06:45  <Jinx> dirty dutchman!
16:09:03  <Jinx> bah, cant you guys make this easier?
16:09:11  <PublicServer> <AmmIer> 40% cpu
16:09:14  <Jinx> i'm getting too old for this stuff
16:09:28  <Ammler> this is noob protection :-P
16:09:53  <Ammler> obviously some dutchies fail ;-)
16:10:40  <PublicServer> <Mks> Hey Ammler mm is it possible to upgrade the city Network in Teddywick?
16:10:44  <Jinx> glad i'm not dutch then!
16:11:04  <Ammler> oh, he :-)
16:11:59  <Jinx> argh... i give up... i'm getting sent in circles
16:12:25  <Ammler> but you know Bananas?
16:12:32  <Ammler> @bananas
16:12:32  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
16:12:45  <Jinx> all it does is link me back to openttdcoop.org
16:13:06  <Jinx> which is where i started and doesn't point me to the grfs i'm missing...
16:13:07  <Ammler> did you open the content gui?
16:13:15  <Ammler> and then mark all missing grfs?
16:13:20  <PublicServer> *** gousty has left the game (leaving)
16:13:22  <PublicServer> *** AmmIer has left the game (connection lost)
16:13:36  <PublicServer> *** XeryusTC has left the game (connection lost)
16:13:43  <Jinx> ooowkay... now it makes sense
16:13:50  <Ammler> !rcon magic_bulldozer
16:13:50  <PublicServer> Ammler: Magic bulldozer is enabled.
16:13:56  <Ammler> !rcon magic_bulldozer 0
16:13:56  <PublicServer> Ammler: *** Mark has left the game (kicked by server)
16:13:56  <PublicServer> Ammler: *** Mks has left the game (kicked by server)
16:13:57  <PublicServer> *** Game paused (not enough players)
16:14:10  <Mks> !password
16:14:10  <PublicServer> Mks: pantie
16:14:30  <PublicServer> *** Player joined the game
16:14:32  <PublicServer> *** Mks joined the game
16:14:33  <PublicServer> *** Game unpaused (enough players)
16:14:33  <Ammler> sorry, thought, everyone was out.
16:14:35  <PublicServer> <Player> successs!
16:14:38  <PublicServer> *** AmmIer joined the game
16:14:45  <Ammler> Jinx: not 100% :P
16:14:57  <PublicServer> *** AmmIer has left the game (connection lost)
16:15:01  <Ammler> mäh
16:15:09  <Jinx> what do you mean?
16:15:11  <PublicServer> *** Player has left the game (connection lost)
16:15:12  <PublicServer> *** Game paused (not enough players)
16:15:38  <PublicServer> *** Game unpaused (enough players)
16:15:38  <PublicServer> *** AmmIer joined the game
16:16:00  <PublicServer> <AmmIer> he, Teddywick already full :-o
16:16:03  <PublicServer> *** Player joined the game
16:16:22  <PublicServer> *** Player has left the game (connection lost)
16:16:38  <Jinx> my CPU cant handle this :(
16:16:42  <Jinx> how sucky is that!
16:16:59  <Jinx> i better get my new lappy soon!
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16:18:38  <planetmaker> core2duos suffice at that still - I guess
16:19:06  *** highpinger has quit IRC
16:20:17  <Jinx> my current PC is older than my old lappy
16:20:34  <Jinx> pentium 4 2g @2.3ghz...  ancient stuff
16:22:07  * Ammler wonders, who claims to make the last ML station?
16:22:47  * Jinx raises his hand, just to hit his computer with it...
16:22:50  <Jinx> i guess not....
16:24:52  <Ammler> jinx, disable details and such
16:25:03  <Jinx> hmm... could be it :)
16:27:29  <Farden123> !password
16:27:29  <PublicServer> Farden123: quests
16:28:01  <PublicServer> *** Farden joined the game
16:28:19  <PublicServer> <Farden> omg, I can join!
16:28:24  <PublicServer> <Farden> it's going better!
16:28:40  <PublicServer> * Farden does a happy dance
16:29:16  <Jinx> cant find any proper settings to decrease the details... all has changed so much :p
16:29:34  <XeryusTC> Jinx: under the wrench
16:29:35  <planetmaker> Jinx, that setting hasn't changed place since at least 2 years
16:29:36  <XeryusTC> last 2 optons :P
16:29:45  <planetmaker> nor has it been renamed.
16:31:16  <planetmaker> Full animation eats quite a bit. And full details, too
16:32:23  <Jinx> darn :p
16:33:24  <Jinx> details are already off :(
16:33:36  <planetmaker> !info
16:33:36  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 5675919647  Loan: 0  Value: 5710903704  (T:650, R:13, P:0, S:0) unprotected
16:33:42  <PublicServer> <AmmIer> animation?
16:33:43  <planetmaker> what's your processor?
16:33:52  <Jinx> old pentium 4
16:33:55  <Jinx> 2.3 ghz
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16:34:00  *** openttdcoop sets mode: +v dr_gonzo
16:34:07  <Jinx> !password
16:34:07  <PublicServer> Jinx: quests
16:34:08  <planetmaker> Let me see.
16:34:12  <PublicServer> <AmmIer> that is .5 k more than mine.
16:34:18  <PublicServer> *** Player joined the game
16:34:37  <PublicServer> <AmmIer> and my cpu is at 40%
16:34:38  <PublicServer> *** Player has left the game (connection lost)
16:34:48  <PublicServer> <AmmIer> I guess, you rather have a network issue.
16:35:08  <Ammler> Client #327 is dropped because it took longer than 500 ticks for him to join
16:35:26  <Jinx> no go... aint working for me
16:35:33  <Ammler> !pause
16:35:33  <PublicServer> *** Ammler has paused the server.
16:35:34  <PublicServer> *** Game paused (not enough players)
16:35:39  <Ammler> Jinx: try now
16:36:28  <planetmaker> !password
16:36:28  <PublicServer> planetmaker: quests
16:36:30  <Jinx> coming...
16:36:37  <PublicServer> *** planetm4ker has left the game (connection lost)
16:36:42  <planetmaker> :-O
16:36:52  <PublicServer> *** Player joined the game
16:37:00  <Jinx> works fine now
16:37:14  <PublicServer> *** AmmIer has enabled autopause mode.
16:37:15  <PublicServer> *** Game unpaused (enough players)
16:37:37  <PublicServer> <AmmIer> what does your cpu tell now?
16:37:45  <PublicServer> <Player> 1fps :p
16:37:54  <PublicServer> <Player> 100% :)
16:37:58  <PublicServer> *** Player has left the game (connection lost)
16:38:05  <Jinx> and then just that
16:38:06  <PublicServer> *** planetm4ker joined the game
16:38:09  <Jinx> i'm done for :p
16:38:11  <PublicServer> <AmmIer> so its your cpu, just strange
16:38:19  <PublicServer> <AmmIer> as you have the better than me
16:38:26  <planetmaker> why ever OpenTTD quit on my first attempt to join...
16:38:27  <Ammler> is it single core?
16:38:45  <Ammler> maybe you run a lot useless stuff beside?
16:39:01  <Jinx> well i do run shitloads of useless junk. (cant be arsed to format)
16:39:06  <Jinx> and i should reboot
16:39:14  <planetmaker> Jinx, on a 2.6GHz P4, I have 40% CPU at zoomed-in state and 95% at zoomed-out state
16:39:18  <Jinx> (hibernate support in win2k isn't what it should be)
16:39:24  <PublicServer> <Farden> who?
16:39:36  <Jinx> a reboot would probably help
16:39:43  <Jinx> cant be arsed to do it :p
16:43:19  <PublicServer> <AmmIer> mks, tunnels!
16:43:29  <PublicServer> <AmmIer> how ugly that line will be :-)
16:43:39  <PublicServer> <Mks> well
16:43:49  <PublicServer> <Mks> I need to increase the capacity on the city network
16:44:04  <PublicServer> <AmmIer> yes, but why not using tunnles?
16:44:13  <PublicServer> <Mks> well
16:44:17  <PublicServer> *** Farden has left the game (connection lost)
16:44:23  <PublicServer> <Mks> easier this way
16:44:32  <PublicServer> <Mks> I need like double tunnels otherwise
16:44:36  <PublicServer> <Mks> or triple
16:44:39  <PublicServer> <planetm4ker> so?
16:44:50  <PublicServer> <Mks> + not to long tunnels
16:45:11  <PublicServer> <Mks> prolly mean I will have to destroy even more of the city
16:45:30  <planetmaker> which one are you talking about?
16:45:56  <PublicServer> <Mks> teddywick
16:47:02  <planetmaker> ok. found it :-) always the last place one looks ;-)
16:47:08  <planetmaker> and the issue is what?
16:47:47  <PublicServer> <Mks> at teddywick?
16:47:51  <planetmaker> yes
16:48:08  <PublicServer> <Mks> well need to rebuild the citynetwork some
16:48:15  <PublicServer> <Mks> to increase the capacity
16:48:35  <Ammler> mks no issue with destroying the city, it grows quite fast
16:48:39  <Ammler> (again)
16:48:53  <planetmaker> hm... but... all stations are nearly pax-empty.
16:48:54  <PublicServer> <Mks> still not sure how to do it even when destroying the city :P
16:48:58  <Ammler> Teddywick was empty this morning.
16:49:26  <PublicServer> <Mks> not all teddywick exchange got 700 pass waiting
16:49:45  <planetmaker> and have very good rating
16:49:54  <PublicServer> <Mks> teddywickstation 1200 passengers waiting
16:51:17  <planetmaker> even so. rating is very good / good / average
16:51:31  <PublicServer> <Mks> well all 5 lines should be like the one at teddywick east I think
16:51:37  <PublicServer> <Mks> so you mean I shouldn't change it?
16:52:07  <planetmaker> yes, the East line is a good one, I think.
16:52:18  <PublicServer> <Mks> its been rebuilt tho
16:52:21  <planetmaker> Well. Modifying that line to the same concept - does it need to destroy much town?
16:52:44  <PublicServer> <Mks> well I need an entrance lane from the EvilTeddy station to do it
16:53:07  <PublicServer> <Mks> since I'm using one of Woods lines atm and it won't coop for all the trains
16:53:07  <planetmaker> I don't advice to do or not do it :-)
16:53:15  <planetmaker> I just wanted to try to understand.
16:53:31  <planetmaker> And maybe point out, that you could - if you want - build a clean s-bahn right from scratch :-)
16:53:38  <planetmaker> and then you have the possibility to compare :-)
16:53:41  <PublicServer> <Mks> alrdy built 5
16:53:44  <PublicServer> <Mks> well 3
16:53:48  <planetmaker> :-O
16:53:50  <planetmaker> that's many.
16:53:51  <PublicServer> <Mks> depending on how you see it
16:53:54  <planetmaker> good job then.
16:55:08  <PublicServer> <Mks> well teddywick was a test not sure if a tl1 sbahn could handle the people
16:55:38  <Mark> !password
16:55:38  <PublicServer> Mark: robins
16:55:47  <planetmaker> to me it looks like it's doing a pretty good job
16:55:53  <Mark> !password
16:55:53  <PublicServer> Mark: hymned
16:56:06  <PublicServer> *** Mark joined the game
16:56:12  <Mark> how do i manage to time it like that all the time?
16:56:23  <planetmaker> it's your fate
16:56:30  <Mark> :)
16:57:09  <PublicServer> <Mks> well I guess a modified version of the teddywick one should be able to build with tl 3 would require less train tho cl is more of an issue then
16:57:39  <Ammler> !rcon set net_frame_freq
16:57:39  <PublicServer> Ammler: 'net_frame_freq' is an unknown setting.
16:57:44  <Ammler> !rcon net_frame_freq
16:57:44  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
16:57:46  <Ammler> !rcon net_frame_freq 4
16:57:47  <PublicServer> *** planetm4ker has left the game (leaving)
16:57:53  <PublicServer> <Mks> the game is lagging some tho
16:58:01  <PublicServer> <Mks> so not fun to build then
16:58:17  <PublicServer> <AmmIer> you think, it is the server?
16:58:28  <PublicServer> <Mark> its not lagging for me
16:58:31  <PublicServer> <Mark> not at all
16:58:48  <PublicServer> <Mark> you might want to try zooming in
16:59:55  <PublicServer> <AmmIer> mks, your next job is the missing ML station
17:00:04  <PublicServer> <Mark> EvilTeddy
17:00:07  <PublicServer> <Mark> ...
17:00:24  <PublicServer> <Mks> trickleblubber you mean?
17:00:34  <PublicServer> <AmmIer> don'ty ou like it Mark?
17:00:49  <PublicServer> <Mark> i love the name :P
17:00:56  <PublicServer> <AmmIer> hehe
17:01:05  <PublicServer> <AmmIer> btw. did you see the buffers at BBH5?
17:01:10  <PublicServer> <Mark> yeah
17:01:13  <PublicServer> <Mark> works nicely
17:01:26  <PublicServer> <AmmIer> yeah, credits to SmatZ ;-)
17:01:38  <SmatZ> :o)
17:02:17  <PublicServer> <AmmIer> oh, and my 3 tile timer?
17:02:24  <PublicServer> <Mark> yes
17:02:27  <PublicServer> <Mark> also nice :P
17:02:47  <PublicServer> <AmmIer> I kept the other, if you like to redo :-)
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17:12:15  <PublicServer> *** Mks has left the game (leaving)
17:13:23  <PublicServer> *** AmmIer has left the game (connection lost)
17:13:23  <PublicServer> *** Game paused (not enough players)
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17:14:24  <PublicServer> *** Mark has left the game (connection lost)
17:14:24  <PublicServer> *** Game paused (not enough players)
17:14:42  <Ammler> !unpause
17:14:42  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
17:14:42  <PublicServer> *** Game unpaused (enough players)
17:14:42  <PublicServer> *** Game unpaused (enough players)
17:15:02  <PublicServer> *** AmmIer has enabled autopause mode.
17:15:03  <PublicServer> *** Game paused (not enough players)
17:15:03  <PublicServer> *** Game paused (not enough players)
17:15:03  <PublicServer> *** Game paused (not enough players)
17:15:43  <PublicServer> *** AmmIer has left the game (connection lost)
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17:25:51  <Ammler> http://www.openttdcoop.org/blog/2007/05/12/progress-on-public-server-game-40/ <-- spam comments are mostly dedicated to that blog, why is that?
17:26:36  <Jinx> first google hit?
17:26:56  <Mks> mm in most coop games isn't CL2 enough? considering the slow trains used I mean?
17:27:19  <Ammler> no, but I am not that sure anymore
17:27:30  <Ammler> It might have changed ....
17:27:46  <Mks> I just tried it
17:27:52  <Mks> cl2=265km/h
17:28:06  <Mks> cl3=337km/h
17:28:17  <Mks> cl1=177km/h
17:28:33  <Ammler> don't think br182 would drive full speed on shorter curves.
17:28:38  <planetmaker> Mks: it depends upon rail type
17:28:41  <Mks> ahhh
17:28:43  <Ammler> !save
17:28:43  <PublicServer> Saving game...
17:28:44  <PublicServer> Game saved
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17:30:14  <Mks> ahh erail only has cl1=88km/h
17:31:49  <planetmaker> :-)
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17:33:15  <Mks> maglev sure have better curve speed
17:34:52  <planetmaker> yup. monorail is somewhere in between.
17:35:02  <planetmaker> and it makes sense imo
17:35:06  <planetmaker> technically
17:35:26  <Mks> well
17:36:09  <planetmaker> well. maglev is kept on the track by means of magnetic forces. So it goes right where they go.
17:36:33  <planetmaker> monorail has a better connection to the track as they usually interface more with their one rail.
17:37:03  <Mks> one thing I don't understand is mm Maglev exist in real life but does acually any high speed Monrail exist?
17:37:03  <planetmaker> and normal rail... well. it's just iron on iron and the part of the wheels which keep them on track need to take all the lateral forces - and they're the weak part
17:37:20  <planetmaker> ask lawton27 :-)
17:37:27  <planetmaker> airport shuttles at least
17:37:50  <planetmaker> and there's in Wuppertal one, a hanging one. But it's not really high-speed
17:38:08  <Mks> well I know there exist a few monorails
17:38:15  <Mks> but never heard of a high speed one
17:38:19  <Mks> like 300km/h and higher
17:38:20  <planetmaker> me neither
17:38:30  <planetmaker> doesn't make sense, I guess.
17:38:42  <planetmaker> rail is established and monorail doesn't offer a bit advantage over it.
17:39:00  <planetmaker> maglev otoh is fundamentally different but offers a few advantages :-)
17:39:09  <Mks> well easier to build monorail in the air with smaller foundtation I guess
17:39:10  <planetmaker> cost, though, is not one of them :-P
17:39:45  <Mks> well wonder if anyone ever will build maglev tracks except test ones
17:39:59  <Mks> well china has one I guess but its more or less a test track
17:40:15  <planetmaker> not really a test one.
17:40:22  <planetmaker> well... maybe for them :-)
17:40:35  <planetmaker> I still think, it's a long-term rip-off project :-P
17:40:42  <planetmaker> for Siemsns
17:40:47  <Mks> yeah
17:40:52  <planetmaker> that they'll get ripped off
17:40:57  <Ammler> you need to go back to 1994 and think about future :P
17:41:04  <Mks> lol
17:41:14  <planetmaker> haha :-)
17:41:28  <Ammler> imo, he did quite a good job there.
17:41:42  <planetmaker> who?
17:41:48  <Ammler> cs
17:41:54  <planetmaker> ah
17:42:49  <Mks> this is strange
17:42:51  <Mks> for erail
17:43:08  <Mks> tl8=231km/h
17:43:15  <Mks> tl9=231km/h
17:43:45  <Ammler> you mean cl?
17:43:53  <Mks> yes
17:43:53  <Maza> no, tl
17:44:01  <Mks> yeah mean cl
17:44:03  <planetmaker> Mks: what's wront with that?
17:44:28  <planetmaker> uh... nice thunderstorm coming here - ha, nice, windy and loud :-)
17:44:57  <Ammler> pm, goes it southwards?
17:45:02  <Mks> max speed in curves on erail is 231?
17:45:08  <Mks> well if you have to long train
17:45:09  <planetmaker> dunno yet, Ammler
17:45:13  <Ammler> we have some similar weather prognoses ;-)
17:45:20  <planetmaker> hehe :-)
17:45:39  <planetmaker> Mks: can be. The openttd wiki has the values and formula, I think
17:45:49  <Ammler> marks blog
17:46:00  <Mks> cl10=231km/h also
17:49:46  *** FrancoBegbie_ has joined #openttdcoop
17:49:51  *** openttdcoop sets mode: +v FrancoBegbie_
17:49:58  <FrancoBegbie_> !players
17:49:59  <FrancoBegbie_> hi
17:49:59  <PublicServer> FrancoBegbie_: There are currently no clients connected to the server
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17:53:13  <Ammler> 7
17:55:00  <Mks> damn how long train can I have?
17:55:24  <XeryusTC> 50 tiles IIRC
17:55:34  <XeryusTC> maybe even 127 :P
17:55:37  <Mks> not more
17:56:20  <Mks> 100 tiles seem max
17:57:00  <Mks> gah and I wanted to try cl100
17:58:03  *** FrancoBegbie_ has quit IRC
18:01:22  <PublicServer> *** AmmIer joined the game
18:01:31  <PublicServer> *** AmmIer has left the game (leaving)
18:04:38  <Ammler> Mark: the save is zoomed out :-(
18:04:50  <Ammler> hmm, who was the last one modified it?
18:04:52  <Ammler> :-D
18:05:47  <Ammler> reduced speed of the logic trains, still same cpu usage
18:06:06  <Ammler> and the gates don't work that well anymore.
18:07:51  *** FrancoBegbie_ has joined #openttdcoop
18:07:56  *** openttdcoop sets mode: +v FrancoBegbie_
18:08:19  <PublicServer> *** AmmIer joined the game
18:08:37  <Mks> mm why is my tl50 train only traveling at 0km/h?
18:09:16  *** dr_gonzo has quit IRC
18:09:25  <FrancoBegbie_> that's not too fast
18:09:32  <Ammler> Mks: newgrf?
18:09:43  <Mks> standard grf
18:09:54  <FrancoBegbie_> !password
18:09:54  <PublicServer> FrancoBegbie_: glared
18:10:03  <Ammler> FrancoBegbie_: wait
18:10:09  <PublicServer> *** Game unpaused (enough players)
18:10:09  <PublicServer> *** Game unpaused (enough players)
18:10:09  <PublicServer> *** Game unpaused (enough players)
18:10:10  <PublicServer> *** Game unpaused (enough players)
18:10:10  <Ammler> !rcon magic_bulldozer
18:10:10  <PublicServer> Ammler: Magic bulldozer is disabled.
18:10:10  <PublicServer> *** FrancoBegbie joined the game
18:10:13  <Ammler> !rcon magic_bulldozer 1
18:10:13  <PublicServer> Ammler: *** AmmIer has left the game (kicked by server)
18:10:13  <PublicServer> Ammler: *** FrancoBegbie has left the game (kicked by server)
18:10:14  <PublicServer> *** Game paused (not enough players)
18:10:14  <PublicServer> *** Game paused (not enough players)
18:10:14  <PublicServer> *** Game paused (not enough players)
18:10:16  <PublicServer> *** Game paused (not enough players)
18:10:34  <PublicServer> *** AmmIer joined the game
18:10:46  <FrancoBegbie_> !password
18:10:46  <PublicServer> FrancoBegbie_: roding
18:10:50  <PublicServer> <AmmIer> now :-)
18:11:03  <PublicServer> *** Game unpaused (enough players)
18:11:03  <PublicServer> *** Game unpaused (enough players)
18:11:03  <PublicServer> *** Game unpaused (enough players)
18:11:03  <PublicServer> *** Game unpaused (enough players)
18:11:03  <PublicServer> *** Game unpaused (enough players)
18:11:04  <PublicServer> *** FrancoBegbie joined the game
18:11:37  <PublicServer> <FrancoBegbie> what are these little circles at every hub?
18:11:48  <PublicServer> <AmmIer> logic gates
18:11:57  <PublicServer> <AmmIer> they invert the signal
18:12:16  <PublicServer> <FrancoBegbie> umm. do they have any function? :)
18:12:43  <PublicServer> <AmmIer> yes, to invert the signal
18:13:09  <PublicServer> <FrancoBegbie> is there an article about this thing maybe somewhere?
18:13:22  <PublicServer> <AmmIer> on our blog
18:16:15  <PublicServer> <FrancoBegbie> hmm
18:16:45  <PublicServer> <FrancoBegbie> and what good does these gates do for example at !Gate ?
18:16:55  <PublicServer> <FrancoBegbie> *do
18:17:29  <PublicServer> <AmmIer> let me fix that
18:18:00  <Ammler> !trains
18:18:00  <PublicServer> Ammler: !trains <integer>: set value of max_trains
18:18:04  <Ammler> !info
18:18:04  <PublicServer> Ammler: #:1(Orange) Company Name: 'Metropolis'  Year Founded: 2050  Money: 5766615221  Loan: 0  Value: 5788262804  (T:650, R:13, P:0, S:0) unprotected
18:18:09  <Ammler> !trains 700
18:18:09  <PublicServer> *** Ammler has set max_trains to 700
18:20:47  <PublicServer> <AmmIer> do you see now?
18:21:21  <PublicServer> <AmmIer> there is still one signal missing
18:21:26  <PublicServer> <AmmIer> but that doesn't matter
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18:23:13  *** openttdcoop sets mode: +v themroc-
18:23:20  <Mks> is it you ammler who made the logic train?
18:23:43  <PublicServer> <AmmIer> well, made is a bit much, but yeah.
18:23:58  <Mks> I downloaded version 0.1
18:23:59  <Mks> its nice
18:24:02  <PublicServer> <AmmIer> I copied the toyland maglev and changed some properities
18:24:03  <Mks> a bit faster :)
18:24:20  <PublicServer> <AmmIer> you know, the speed is configurable?
18:24:25  <PublicServer> <AmmIer> 0
18:24:26  <Mks> how?
18:24:34  <PublicServer> <AmmIer> version 0.5 can be 65k too
18:24:43  <PublicServer> <AmmIer> parameter 0
18:24:54  <Mks> version 0.5 can't use wagons?
18:25:03  <PublicServer> <AmmIer> why not?
18:25:13  <PublicServer> <AmmIer> or is it 0.4?
18:25:14  <Mks> well I read something about wanted to make it like that?
18:25:23  <Mks> not sure if it is tho
18:25:38  <PublicServer> <AmmIer> yes, version 1.0 would be like that ;-)
18:25:55  <Mks> how to set speed btw?
18:25:59  <Mks> on logic train
18:26:09  <Ammler> [20:25] <PublicServer> <AmmIer> parameter 0
18:26:15  <Mks> 0?
18:26:17  <Mks> and?
18:26:30  <Ammler> just set it as newgrf parameter
18:26:39  <Mks> 0300?
18:26:42  <Mks> for 300km/h
18:26:48  <Ammler> or 300 :-)
18:26:51  <Mks> ohh
18:27:00  <Ammler> or 65000
18:27:24  <Mks> ahh neat
18:27:29  <Ammler> (needs some time to get that speed, but possible. :-)
18:27:31  <Mks> 9000km/h
18:27:35  <PublicServer> <FrancoBegbie> you use this logic gate thingy in all games nowadays?
18:27:37  <Mks> well
18:27:47  <Mks> I made a 50 tile 65k train
18:27:50  <PublicServer> <AmmIer> FrancoBegbie: not really
18:27:51  <Mks> worked fine :P
18:28:21  <PublicServer> <AmmIer> maybe someone would invent a NAND signal
18:28:41  <Mks> is it possible to use the money cheat in multiplayer?
18:28:49  <PublicServer> <AmmIer> well, it is, but patch the trunk with it :-)
18:28:55  <Mks> ahh
18:29:01  <PublicServer> <AmmIer> m
18:29:09  <Mks> I mean coop games seems like it would be easier to just start with ALOT of money
18:29:24  <PublicServer> <AmmIer> yes, we do that
18:29:38  <Mks> ohh
18:29:39  <Mks> how?
18:29:49  <PublicServer> <AmmIer> but until a plan is voted, you have enough time.
18:29:56  <Mks> yeah well
18:30:06  <Mks> prettier without an MM :)
18:30:08  <PublicServer> <AmmIer> you save it local, cheat -> load it pu
18:30:24  *** Wurzel49 has joined #openttdcoop
18:30:29  *** openttdcoop sets mode: +v Wurzel49
18:30:32  <Mks> ohh you can load a single player saved game in MP?
18:31:00  <PublicServer> <AmmIer> yes, why not?
18:31:10  <Mks> dunno
18:31:15  <PublicServer> <AmmIer> almost all games we play are such games.
18:31:19  <Mks> who gets the company tho
18:31:33  <PublicServer> <AmmIer> he?
18:31:43  <PublicServer> <AmmIer> the same company you start in SP
18:31:57  <Mks> ahh
18:32:50  <Mks> !password
18:32:50  <PublicServer> Mks: brazen
18:33:04  <PublicServer> *** Mks joined the game
18:36:25  <PublicServer> *** FrancoBegbie has left the game (leaving)
18:50:46  <PublicServer> <Mks> why doesn't any trains wana use track 1 at Teddywick Station 160?
18:54:21  *** Farden has joined #openttdcoop
18:54:26  *** openttdcoop sets mode: +v Farden
19:00:40  <PublicServer> <Mks> any1 here?
19:00:47  <PublicServer> <AmmIer> .
19:01:00  <PublicServer> <Mks> got a problem
19:01:05  <PublicServer> <Mks> not sure how to solve it
19:01:16  <PublicServer> <AmmIer> could I help?
19:01:43  <PublicServer> <Mks> check out !help
19:01:50  <PublicServer> <Mks> for some strange reason
19:01:59  <PublicServer> <Mks> the train doesn't wana go to platform 1
19:02:14  <PublicServer> <AmmIer> did you force the train once?
19:02:19  *** Farden_ has quit IRC
19:02:27  <PublicServer> <Mks> well I think I crashed a train there once
19:02:32  <PublicServer> <Mks> oo
19:02:35  <PublicServer> <Mks> what did you do?
19:02:56  <PublicServer> <AmmIer> I told him to ignore the red
19:03:13  <PublicServer> <Mks> there wasn't any red tho
19:03:17  <PublicServer> <AmmIer> it might be, there was a reserved track left
19:03:30  <PublicServer> <AmmIer> that is now overriden.
19:03:31  *** Chris_Booth has joined #openttdcoop
19:03:32  <PublicServer> <Mks> ahh
19:03:36  *** openttdcoop sets mode: +v Chris_Booth
19:03:45  <PublicServer> <AmmIer> that can happen after crahses
19:04:03  <PublicServer> <AmmIer> remove and rebuild should work either
19:04:12  <PublicServer> <Mks> ahh
19:04:31  <Chris_Booth> !password
19:04:31  <PublicServer> Chris_Booth: tauted
19:04:46  <PublicServer> <Mks> also
19:04:53  <PublicServer> <Mks> want !1 to connect to !1 :P
19:05:04  <PublicServer> <Mks> you didn't like my no tunnel design
19:05:39  <PublicServer> <AmmIer> well, no need
19:05:52  <PublicServer> <AmmIer> I mean, it isn't needed, that I like it :P
19:06:07  <PublicServer> <Mks> ahh :P
19:06:18  <PublicServer> <Mks> gona build it then :P
19:06:30  <Chris_Booth> built it when ammler isnt looking
19:06:30  <PublicServer> <AmmIer> :-P
19:07:39  <PublicServer> *** Chris Booth joined the game
19:07:58  <PublicServer> *** Chris Booth has left the game (connection lost)
19:08:18  *** PeterT has joined #openttdcoop
19:08:23  *** openttdcoop sets mode: +v PeterT
19:08:31  <PeterT> !players
19:08:33  <PublicServer> PeterT: Client 343 (Orange) is AmmIer, in company 1 (Metropolis)
19:08:33  <PublicServer> PeterT: Client 347 (Orange) is Mks, in company 1 (Metropolis)
19:08:51  <Chris_Booth> !password
19:08:51  <PublicServer> Chris_Booth: tauted
19:09:32  <PublicServer> *** Chris Booth has left the game (connection lost)
19:10:36  <PublicServer> *** Peter has left the game (connection lost)
19:10:51  <PublicServer> *** Chris Booth has left the game (connection lost)
19:10:53  <PeterT> chris booth is still connecting...
19:10:55  <PublicServer> *** Peter has left the game (connection lost)
19:11:06  <Chris_Booth> i cant connect
19:11:17  <PeterT> neither can i
19:11:19  <PeterT> !load 2
19:11:26  <PeterT> hehe
19:11:28  <PeterT> !password
19:11:28  <PublicServer> PeterT: nudest
19:11:36  <PeterT> im connecting now
19:11:49  <PublicServer> *** Peter joined the game
19:11:57  <PublicServer> *** AmmIer has paused the server.
19:11:58  <PeterT> im in
19:11:58  <PublicServer> *** Game paused (not enough players)
19:11:58  <PublicServer> *** Game paused (not enough players)
19:11:58  <PublicServer> *** Game paused (not enough players)
19:11:58  <PublicServer> *** Game paused (not enough players)
19:12:24  <PublicServer> <Mks> why pause?
19:12:28  <PublicServer> <Peter> we need a reset from this god awful game
19:12:31  <PublicServer> <AmmIer> for cb
19:12:36  <PublicServer> <Peter> please dont kick me
19:12:51  <PublicServer> <Mks> well peter finnish it and it ends I guess
19:13:07  <PublicServer> <AmmIer> yeah, make the last ML station
19:13:39  <PublicServer> *** AmmIer has enabled autopause mode.
19:13:39  <PublicServer> *** Game unpaused (enough players)
19:13:56  <PublicServer> <Peter> ammler, can i try something?
19:14:10  <PublicServer> <AmmIer> on SP, you can do what you want
19:14:15  <PublicServer> <Peter> would you please pause the game?
19:14:18  <PublicServer> <Peter> just for a second
19:14:27  <PublicServer> <AmmIer> why
19:14:36  <PublicServer> <Peter> i want to see if i can unpause it with !auto
19:14:46  <planetmaker> you cannot
19:14:54  <PublicServer> <AmmIer> :-)
19:14:59  <PublicServer> <Peter> only an op can, correct?
19:15:00  <PublicServer> *** AmmIer has paused the server.
19:15:01  <PublicServer> *** Game paused (not enough players)
19:15:01  <PublicServer> *** Game paused (not enough players)
19:15:02  <PublicServer> *** Game paused (not enough players)
19:15:02  <PublicServer> *** Game paused (not enough players)
19:15:02  <PublicServer> *** Game paused (not enough players)
19:15:04  <PublicServer> *** Peter has enabled autopause mode.
19:15:05  <PublicServer> *** Game unpaused (enough players)
19:15:11  <PublicServer> <Peter> hhaa!
19:15:15  <PublicServer> <Peter> i just did
19:15:17  <PeterT> !pause
19:15:17  <PublicServer> PeterT: you must be channel op to use !pause
19:15:17  <PublicServer> <Mks> hehe
19:15:25  <PublicServer> <AmmIer> :-)
19:15:27  <planetmaker> :-)
19:15:29  <PublicServer> <Peter> sweet
19:15:45  <planetmaker> interesting. And... actually... not what is desired.
19:15:47  <PublicServer> <AmmIer> planetmaker meant, you shouldn't just for fun ;-)
19:16:04  <PublicServer> <Peter> planetmaker, yes i assumed that feature would be disabled
19:16:05  <PublicServer> <AmmIer> planetmaker, only ingame
19:16:08  <planetmaker> :-)
19:16:10  <PublicServer> <Peter> but now i know a hack
19:16:27  <planetmaker> you know what happens to people who use them? ;-)
19:16:32  <PublicServer> <AmmIer> ingame you can use !pause and !auto
19:16:38  <PublicServer> *** Peter has paused the server.
19:16:39  <PublicServer> *** Game paused (not enough players)
19:16:41  <PublicServer> *** Peter has enabled autopause mode.
19:16:42  <PublicServer> *** Game unpaused (enough players)
19:16:47  <PublicServer> *** Peter has paused the server.
19:16:48  <PublicServer> *** Game paused (not enough players)
19:16:49  <PublicServer> *** Game paused (not enough players)
19:16:55  <PublicServer> <Peter> i cant unpause it
19:16:58  <PublicServer> <Peter> with !unpause
19:17:03  <PeterT> strange
19:17:05  <PeterT> !unpause
19:17:06  <PublicServer> PeterT: you must be channel op to use !unpause
19:17:07  <PublicServer> *** Mks has enabled autopause mode.
19:17:08  <PublicServer> *** Game unpaused (enough players)
19:17:12  <PublicServer> *** Mks has paused the server.
19:17:13  <PublicServer> *** Game paused (not enough players)
19:17:16  <PublicServer> <AmmIer> once again, I kban you
19:17:17  <PublicServer> <Mks> strange we can pause it
19:17:25  <PublicServer> <Peter> ok, sorry, no more fooling around
19:17:32  <PublicServer> <Peter> kban me?
19:17:37  <PublicServer> <Peter> ammler relax
19:17:44  <planetmaker> he's right
19:17:50  <PeterT> !password
19:17:50  <PublicServer> PeterT: nudest
19:18:00  <PublicServer> *** AmmIer has enabled autopause mode.
19:18:01  <PublicServer> *** Game unpaused (enough players)
19:18:01  <PublicServer> *** Game unpaused (enough players)
19:18:03  <planetmaker> Ammler's right
19:18:10  <PublicServer> *** Peter joined the game
19:18:20  <planetmaker> and I know no more relaxed person than him
19:18:35  <PeterT> i've had a long, hard day of school, and if i want to pause the game for 2 minutes then come on
19:18:50  <PublicServer> <AmmIer> make your own server
19:18:57  <planetmaker> it is NONE OF YOUR BUSINESS to pause OUR SERVER
19:19:33  <PublicServer> <AmmIer> this pause feature is for poor people like owens :-)
19:20:10  <PublicServer> <AmmIer> and !unpause is a dangerous feature.
19:20:16  <PublicServer> <Peter> why?
19:20:19  *** Chris_Booth has quit IRC
19:20:33  <planetmaker> doesn't matter. it is
19:20:42  <PublicServer> <AmmIer> thanks pm :-)
19:21:57  *** Mitcian has quit IRC
19:22:34  <PublicServer> *** Peter has left the game (leaving)
19:22:37  <planetmaker> also mind, that we always keep complete logs.
19:22:45  <PeterT> why is it dangerous
19:22:50  <KenjiE20> because it is
19:23:00  <planetmaker> just because
19:23:11  <PeterT> who programed public server?
19:23:12  <PublicServer> <AmmIer> Peter, why could it be?
19:23:28  <planetmaker> the openttd devs programmed it
19:23:29  <PeterT> ammler, why do you think i am asking? because its fun?
19:23:45  <planetmaker> PeterT: why do you think we don't answer? Because it's fun?
19:23:54  <PeterT> yes
19:24:06  <PublicServer> <AmmIer> not sure.
19:24:12  <planetmaker> Or maybe because we don't want to hand a frecking fool like you more tools to compromise our server's security and integrity?
19:24:37  <PublicServer> <AmmIer> planetmaker: shhht
19:24:49  <planetmaker> sorry for my language. Words are chosen wrong.
19:24:56  <planetmaker> :-x
19:24:57  <PublicServer> <AmmIer> :-)
19:25:11  <PeterT> do you think i want the server to die?
19:25:21  <PeterT> god, you people
19:25:25  *** Webster sets mode: +q PeterT!*@*
19:25:28  <planetmaker> you do your best by playing with the commands.
19:25:46  <PeterT> Webster sets mode +q #openttdcoop PeterT!*@*?
19:25:48  <PeterT> ??
19:26:15  *** Webster sets mode: -q PeterT!*@*
19:26:21  <KenjiE20> bah modes
19:26:26  <Ammler> :-)
19:26:27  <PeterT> grr
19:26:31  <PeterT> what is that?
19:26:36  <Ammler> maybe, that conflicts with +v
19:26:38  <KenjiE20> @devoice PeterT
19:26:38  *** Webster sets mode: -v PeterT
19:26:40  <KenjiE20> that
19:27:37  <Xaroth> +v overrides +m/+q
19:30:42  <planetmaker> PeterT: I don't think you want this server to die. But trying random things has the potential to actually have it die. And guess who has to fix it?
19:31:18  <planetmaker> and for that reason we have little tolerance to test these things unless explicitly asked for by us.
19:31:46  <Ammler> and most things are simply not noob proved.
19:32:28  <planetmaker> @voice PeterT
19:32:28  *** Webster sets mode: +v PeterT
19:33:03  <planetmaker> PeterT: well. Observe what we do with the server. Setup your own.
19:33:05  <planetmaker> !revision
19:33:05  <PublicServer> planetmaker: Game version is r17288
19:33:09  <planetmaker> !version
19:33:10  <PublicServer> planetmaker: Autopilot AP+ 3.0 Beta (r699M)
19:33:14  <planetmaker> there you go
19:33:20  <planetmaker> it's freely available.
19:33:22  <PeterT> sorry, i dont have linux
19:33:43  <planetmaker> then it will be hard to understand 30% at all
19:35:09  <planetmaker> and anyone can download linux for free
19:35:19  <planetmaker> you could even make your machine dual boot
19:35:30  <KenjiE20> or cygwin
19:35:57  <planetmaker> even easier then, I guess.
19:36:03  <planetmaker> Though cygwin sucks imo :-)
19:36:06  <PeterT> linux doesnt have support for many softwares
19:36:16  <planetmaker> as does windows. as does macos
19:36:17  <KenjiE20> pm; true, but it's useable
19:36:19  <Ammler> if you reach autopilot to be working on windows, you are the hero of the year.
19:36:31  <planetmaker> as does sunos as does irix as does true64 as does
19:36:43  <Ammler> many tried, nobody really got it.
19:36:52  <PeterT> incompatibilites?
19:37:36  <planetmaker> it's a unix app by nature. windows doesn't like it really :-)
19:37:44  *** mixrin has quit IRC
19:37:44  <Ammler> windows users have mostly no idea, how it works, those who know it, can mostly also handle linux.
19:37:58  <planetmaker> there are ways to make it work... but... cross-platform is not easy
19:38:11  <planetmaker> you have to know both platforms well.
19:38:25  <Ammler> autopilot should be able to work there, according to tt-forums.
19:38:30  *** mixrin has joined #openttdcoop
19:38:33  <Ammler> but ap+ isn't
19:38:33  *** Misza has quit IRC
19:38:35  *** openttdcoop sets mode: +v mixrin
19:42:07  *** PeterT has quit IRC
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19:45:51  <Fuco> for the sake of all ottdcoop players, please get rid of peterT >< he is just ultra annoying ;(
19:46:57  <Fuco> !dl win32
19:46:57  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r17288/openttd-trunk-r17288-windows-win32.zip
19:47:33  *** PeterT has joined #openttdcoop
19:47:38  *** openttdcoop sets mode: +v PeterT
19:48:12  <Fuco> !password
19:48:12  <PublicServer> Fuco: flanks
19:48:19  <PublicServer> *** Fucoo joined the game
19:48:34  <planetmaker> Fuco: I agree more & more
19:51:26  <Ammler> planetmaker: your weather is here!
19:51:30  <PublicServer> <Fucoo> so this game is some kind of logic orgy? ;D
19:51:41  <PublicServer> <Mks> seems so
19:52:00  <PublicServer> <AmmIer> Fucoo: FUN, isnt?
19:52:08  <PublicServer> <Fucoo> looks nice yea
19:52:09  <PublicServer> <AmmIer> '
19:52:13  <Farden> "When logic goes weird"
19:52:21  <Farden> Warning : brain requiered for this game
19:52:37  <planetmaker> haha @ Ammler
19:52:58  <Ammler> now, we know, it needs around 2 hours :-)
19:53:17  <planetmaker> :-) Faster than any train
19:56:54  <PublicServer> <Fucoo> how does the 'probability generator' work? any wikipage on that?
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19:57:41  <Farden> in fact it's quite easy
19:57:50  <Farden> the train is either on one side of the loop
19:57:53  <Farden> or on the other
19:58:04  <Farden> and as the 2 sides have the same this
19:58:17  <Farden> or even different size
19:58:24  <Farden> with the train at a constant speed
19:58:40  <Farden> you can control the probability of it been in one side
19:58:48  <PublicServer> <AmmIer> but that is disabled here
19:59:01  <Farden> for example : if both size are the same size, the probability is 50%
19:59:15  <Farden> if one side is the double of the other, the probability is either 33% or 66%
19:59:21  <Farden> depending on the side you choose as reference
19:59:45  <PublicServer> <Fucoo> funny
20:00:39  <PublicServer> <Fucoo> is it even connected to something?
20:00:44  <PublicServer> <Fucoo> it doesn't seem so
20:00:57  <PublicServer> <AmmIer> I replaced it by that 3 tile station
20:01:07  <PublicServer> <AmmIer> same effect ;-)
20:01:11  <Farden> but it was used before^^
20:01:25  <Farden> and you have other logical artefacts in the map
20:01:33  <Farden> which are also fun!
20:01:41  <PublicServer> <AmmIer> what is why I didn't remove it.
20:01:59  <PublicServer> <Fucoo> well it seems like its 50% red and only alternate when train is on the "not the not gate" side
20:02:41  <PublicServer> <Fucoo> if !this is output
20:03:23  <PublicServer> <AmmIer> Farden, what's the logicbug?
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20:03:32  <PublicServer> <Fucoo> the whole north side block is always red
20:03:37  <Farden> it was a missing signal, Ammler
20:03:44  <PublicServer> <Fucoo> when train is in that block
20:03:45  <Farden> and the left part was never green
20:03:51  <Farden> even when the other was red
20:03:52  <PublicServer> <AmmIer> then you should remove the "!"
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20:04:13  <Farden> ok, I will do it next time
20:04:38  <PublicServer> <AmmIer> as the main goal should be no ! signs at the end.
20:05:30  <PublicServer> <Fucoo> hmm what's the point of not gate on that prob. gen?
20:05:38  <PublicServer> <Fucoo> its not even connected ;d
20:05:54  <PublicServer> <Fucoo> maybe that's why it doesnt work heh
20:05:57  <PublicServer> <AmmIer> didn't we already tell you?
20:06:05  <PublicServer> <Fucoo> well then look at the output
20:06:26  <PublicServer> <Fucoo> its just red when train is in north block
20:06:31  <PublicServer> <Fucoo> otherwise just alternate red/green
20:06:36  <PublicServer> <AmmIer> sign?
20:06:38  <PublicServer> <Fucoo> that's not a probability generator at all
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20:09:38  <PublicServer> <AmmIer> do you see now?
20:10:06  <PublicServer> <Fucoo> ye but now it is only a toggle of some kind
20:10:15  <PublicServer> <AmmIer> yes
20:10:26  <PublicServer> <AmmIer> that is why I replaced it with that 3 tile station
20:10:34  <PublicServer> <Fucoo> the not gate is not even needed then
20:10:56  <PublicServer> <AmmIer> well, the first thing was something with erail
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20:12:31  <PublicServer> <AmmIer> the not gate is needed
20:12:49  <PublicServer> <AmmIer> because else with slow trains, you would have red on both sides
20:13:30  <PublicServer> <Fucoo> oh, right
20:13:56  <PublicServer> <AmmIer> but with the logic train, I don't think that would be an issue.
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20:29:24  <PublicServer> *** AmmIer has left the game (connection lost)
20:29:24  <PublicServer> *** Game paused (not enough players)
20:29:25  <PublicServer> *** Game paused (not enough players)
20:30:01  <PeterT> !playercount
20:30:01  <PublicServer> PeterT: Number of players: 3
20:30:07  <PublicServer> *** Game unpaused (enough players)
20:30:07  <PublicServer> *** Game unpaused (enough players)
20:30:07  <PublicServer> *** Game unpaused (enough players)
20:30:07  <PublicServer> *** Game unpaused (enough players)
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20:47:07  <PublicServer> <AmmIer> Mks: jam?
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20:51:43  <Mks> mm
20:51:47  <Mks> where?
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20:57:03  <PublicServer> <Mks> mm
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20:57:12  <PublicServer> <Mks> network can't handle 120k pop town
20:57:14  *** openttdcoop sets mode: +v valhallasw
20:57:21  <PublicServer> <Mks> well not as good as I wish at least
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21:07:57  <PublicServer> <Mks> ohh wow game doesn't work well now
21:08:02  <PublicServer> <Mks> or is it just me?
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21:09:21  <Chris_Booth> !peverel
21:09:26  <Chris_Booth> !passwrod
21:09:29  <Chris_Booth> !password
21:09:29  <PublicServer> Chris_Booth: parson
21:10:57  <SmatZ> @dict peverel
21:10:58  <Webster> SmatZ: No definition for "peverel" could be found in wn
21:11:01  <SmatZ> !dict peverel
21:11:11  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:11:49  <KenjiE20> peverel?
21:11:59  <KenjiE20> language?
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21:15:23  <SmatZ> CB is UKer I think
21:16:52  <KenjiE20> oh, I see
21:17:12  <KenjiE20> I didn't notice his cackhanded attempts to gain access
21:17:14  <KenjiE20> :P
21:18:24  <SmatZ> hehe
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21:19:28  <Chris_Booth> !password
21:19:28  <PublicServer> Chris_Booth: fouled
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21:21:47  <PublicServer> <Mks> ohh
21:21:51  <PublicServer> <Mks> train limit reached
21:22:15  <Chris_Booth> !password
21:22:15  <PublicServer> Chris_Booth: fouled
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21:22:58  <SmatZ> !rcon max_trains
21:22:58  <PublicServer> SmatZ: ERROR: command or variable not found
21:23:02  <SmatZ> !rcon set max_trains
21:23:02  <PublicServer> SmatZ: Current value for 'max_trains' is: '700' (min: 0, max: 5000)
21:23:11  <SmatZ> !trains 777
21:23:11  <PublicServer> *** SmatZ has set max_trains to 777
21:23:28  <PublicServer> *** AmmIer has left the game (connection lost)
21:26:24  <PublicServer> <Chris Booth> should MM be removed?
21:27:16  <PublicServer> <Mks> don't think its needed anymore
21:27:34  <PublicServer> <Chris Booth> i am getting mega lag from this game
21:27:47  <PublicServer> <Mks> working fine atm
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21:29:53  <PublicServer> <Chris Booth> how to make a logic train not move
21:30:06  <[com]buster> click it and stop it
21:30:11  <[com]buster> </obvious>
21:30:13  <PublicServer> <Chris Booth> nope
21:30:28  <PublicServer> <Chris Booth> trap it in 90 degree bends
21:31:23  <Ammler> [com]buster: lol :-D
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21:33:05  <PublicServer> <Chris Booth> why dont we use logic train on the ML's?
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21:49:28  <Razaekel> !password
21:49:28  <PublicServer> Razaekel: piping
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21:50:20  * SmatZ pipes Razaekel
21:50:35  <Ammler> lol
21:50:43  <Ammler> :-P
21:50:47  <Razaekel> >.>
21:51:03  <Ammler> well, the lol was for SmatZ
21:51:14  <SmatZ> :)
21:51:24  <Farden> gnuit
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21:51:49  <Ammler> just a bit crosschanneling
21:53:16  <PublicServer> <AmmIer> laggerdilaggs
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22:03:00  <PublicServer> <Razaekel> no point in killing the MM
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22:08:46  <sgt_Zale> !password
22:08:46  <PublicServer> sgt_Zale: legals
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23:23:29  <PublicServer> <Thraxian|Work> nice work in Teddywick :)
23:23:36  <PublicServer> <Thraxian|Work> looks like the 1TT payed off
23:23:41  <PublicServer> <Mks> well
23:23:48  <PublicServer> <Mks> I am currently changing the orders
23:23:51  <PublicServer> <Thraxian|Work> except the later stations are kinda neglected....
23:23:53  <PublicServer> <Mks> to make the net more efficent
23:23:58  <PublicServer> <Mks> well
23:24:00  <PublicServer> <Thraxian|Work> you making it SRNW perhaps?
23:24:22  <PublicServer> <Mks> checkout teddywick station #165
23:24:27  <PublicServer> <Mks> and all those in that line
23:24:51  <PublicServer> <Thraxian|Work> nice
23:24:56  <PublicServer> <Mks> each station has its own trains
23:25:04  <PublicServer> <Mks> that way all stations gets good rating
23:25:15  <PublicServer> <Mks> well only that line finnished so far
23:27:31  <PublicServer> <Mks> I think tl 1 is pretty neat to work with tho
23:27:42  <PublicServer> <Mks> don't have to bother about cl and such :)
23:29:15  <PublicServer> <Mks> phew 2 lines finnished
23:29:20  <PublicServer> <Mks> 3 left
23:34:14  <PublicServer> <Mks> ohh someone built Blubber Trickle
23:36:47  <PublicServer> <Thraxian|Work> I like your 8-counter, Ammler
23:37:02  <PublicServer> <AmmIer> the one at MSH7?
23:37:04  <PublicServer> <Thraxian|Work> yeah
23:38:47  <PublicServer> <AmmIer> I really looking for something else then we used everywhere else.
23:39:00  <PublicServer> <Thraxian|Work> what about trying to count all 3 lines together?
23:39:02  <PublicServer> <AmmIer> but didn't found something
23:39:07  <PublicServer> <Thraxian|Work> and pull the 8th train from whichever line it's on?
23:39:14  <PublicServer> <AmmIer> that is IMPOSSIBLE :-)
23:39:20  <PublicServer> <Thraxian|Work> hmm.....
23:39:25  <PublicServer> <Thraxian|Work> sounds like a challenge to me :)
23:39:38  <PublicServer> <AmmIer> 2 trains can be at the same time at the trigger
23:39:48  <PublicServer> <AmmIer> bnt yeah, try :-D
23:39:55  <PublicServer> <AmmIer> I thought about too.
23:40:22  <PublicServer> <Thraxian|Work> basically, use a highspeed timer loop to check for trains, and then use 3 more to set "memory bits" whenever a train passes
23:40:32  <PublicServer> <Thraxian|Work> and then let the counter use the memory bits to count
23:41:17  <PublicServer> <AmmIer> well, feel free to make something at MSH7
23:41:28  <PublicServer> <AmmIer> I won't finish it anyway
23:42:06  <PublicServer> <Thraxian|Work> could something like that be used to quickly detect a train passing?
23:42:13  <PublicServer> <AmmIer> maybe you could somehow desync the ML
23:42:28  <PublicServer> <AmmIer> hmm
23:42:35  <PublicServer> <Thraxian|Work> notice how quickly that light flashes
23:42:36  <PublicServer> <AmmIer> indeed
23:43:07  <PublicServer> <Thraxian|Work> not sure what happens during a jam though
23:43:23  <PublicServer> <AmmIer> same as now
23:43:32  <PublicServer> <AmmIer> with "slow" trigger
23:44:56  <PublicServer> <AmmIer> but what if 2 lines have same train exactly on same high?
23:45:07  <PublicServer> <Thraxian|Work> you'd have to separate the lines a bit
23:46:31  <PublicServer> <Thraxian|Work> set a memory bit for each line and advance the counter before the memory bit clears
23:46:52  <PublicServer> <AmmIer> :-)
23:47:34  <PublicServer> <Thraxian|Work> hmm...I hate not having NOTs'
23:47:52  <PublicServer> <AmmIer> :-)
23:48:05  <PublicServer> <AmmIer> we have nots :P
23:48:13  <PublicServer> <Thraxian|Work> not trains, but not not signals
23:48:20  <PublicServer> <AmmIer> :-)
23:48:31  <PublicServer> <AmmIer> there were some patches around
23:48:58  <highpinger> !password
23:48:58  <PublicServer> highpinger: haggle
23:48:58  <PublicServer> <AmmIer> one from a dev, but they had issues with endless loop
23:49:14  <PublicServer> *** highpinger joined the game
23:49:17  <PublicServer> <highpinger> hi
23:49:26  <PublicServer> <Thraxian|Work> it seems like such an easy patch.  just turn the 1 to 0
23:49:46  <PublicServer> <Thraxian|Work> no timers or anything required
23:51:01  <PublicServer> <Mks> shouldn't the MM be removed?
23:51:12  <PublicServer> <AmmIer> yes, you can :-)
23:51:41  <PublicServer> <AmmIer> we never really trusted this logic things to earn money :-)
23:51:51  <PublicServer> <Mks> hehe
23:51:54  <PublicServer> <Mks> well
23:52:05  <PublicServer> <Mks> it seem to make some money right?
23:52:19  <PublicServer> <AmmIer> shall I make you some notes?
23:52:41  <PublicServer> <Mks> I am removing the ML now then
23:52:42  <PublicServer> <Mks> well
23:52:50  <PublicServer> <Mks> I'll let the lines stay just in case
23:53:27  <PublicServer> <AmmIer> I once already sent them to depot
23:53:36  <PublicServer> <AmmIer> someone released those again :-(
23:53:39  <PublicServer> <Mks> yeah I know someone let em out again tho
23:53:59  <PublicServer> <AmmIer> we should therefor remove it completely
23:54:04  <PublicServer> <Mks> ok
23:54:38  <PublicServer> <Mks> heh magic bulldozer enabled huh
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23:54:56  <PublicServer> <AmmIer> yes, be patient ;-)
23:55:08  <PublicServer> <AmmIer> äh
23:55:45  <PublicServer> <Mks> all gone
23:56:25  <PublicServer> <Mks> hehe still 8 city networks to build
23:56:30  <PublicServer> <Mks> noone likes to build them?
23:57:41  <PublicServer> <AmmIer> every ML station should have at least one serviced town :-)
23:58:07  <PublicServer> <Mks> ohh we ain't gona cover the map in a big city?
23:58:15  <PublicServer> <Mks> well several cities
23:58:21  <PublicServer> <AmmIer> I guess, not possible
23:58:28  <Mks> why not?
23:58:44  <PublicServer> <AmmIer> my cpu is reaching limits
23:58:51  <PublicServer> <Mks> mm no problem here
23:59:03  <PublicServer> <AmmIer> also the server has no problem
23:59:10  <PublicServer> <AmmIer> but do you like to play alone?
23:59:18  <PublicServer> <Mks> not really
23:59:54  <PublicServer> <Mks> well to finnish the game then 3 networks are needed
23:59:59  <PublicServer> <Mks> I guess I could build another one

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