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00:03:08 *** andy|p has quit IRC 00:03:08 *** Fuco has quit IRC 00:03:34 *** Fuco has joined #openttdcoop 00:03:39 *** openttdcoop sets mode: +v Fuco 00:03:50 *** andy|p has joined #openttdcoop 00:03:55 *** openttdcoop sets mode: +v andy|p 00:04:14 *** andy|p has quit IRC 00:04:55 *** andy|p has joined #openttdcoop 00:05:00 *** openttdcoop sets mode: +v andy|p 00:05:17 *** andy|p has quit IRC 00:05:58 *** andy|p has joined #openttdcoop 00:06:03 *** openttdcoop sets mode: +v andy|p 00:06:29 *** andy|p has quit IRC 00:07:10 *** andy|p has joined #openttdcoop 00:07:15 *** openttdcoop sets mode: +v andy|p 00:07:41 *** [alt]buster has joined #openttdcoop 00:07:46 *** openttdcoop sets mode: +v [alt]buster 00:10:54 <PublicServer> *** Mks has left the game (leaving) 00:13:37 *** [com]buster has quit IRC 00:13:37 *** [alt]buster is now known as [com]buster 00:24:52 <PeterT> !assword 00:24:56 <PeterT> !password 00:24:56 <PublicServer> PeterT: lamest 00:25:03 <PeterT> @dict lamest 00:25:04 <Webster> PeterT: No definition for "lamest" could be found in wn 00:26:41 <PeterT> !password 00:26:41 <PublicServer> PeterT: lamest 00:26:51 <PublicServer> *** Peter joined the game 00:28:07 *** phatmatt has quit IRC 00:28:38 *** KenjiE20|LT has joined #openttdcoop 00:28:38 *** ChanServ sets mode: +o KenjiE20|LT 00:28:43 *** openttdcoop sets mode: +v KenjiE20|LT 00:29:04 *** KenjiE20 has quit IRC 00:35:09 *** themroc- has quit IRC 00:35:32 *** themroc- has joined #openttdcoop 00:35:37 *** openttdcoop sets mode: +v themroc- 00:41:41 <PublicServer> *** Peter has left the game (leaving) 00:43:31 *** cho has quit IRC 01:11:02 *** PeteT has joined #openttdcoop 01:11:07 *** openttdcoop sets mode: +v PeteT 01:11:20 *** PeteT has quit IRC 01:11:42 *** PeterT has quit IRC 01:12:05 *** PeterT has joined #openttdcoop 01:12:09 *** themroc- has quit IRC 01:12:10 *** openttdcoop sets mode: +v PeterT 01:14:11 *** PeterT has quit IRC 01:27:01 *** PeterT has joined #openttdcoop 01:27:06 *** 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Wolle has quit IRC 06:04:58 <FiCE> !password 06:04:58 <PublicServer> FiCE: paling 06:05:19 <FiCE> !password 06:05:20 <PublicServer> FiCE: optima 06:05:35 <PublicServer> *** FiCE joined the game 06:13:30 <PublicServer> *** FiCE has left the game (leaving) 06:39:57 *** AD_ has joined #openttdcoop 06:40:02 *** openttdcoop sets mode: +v AD_ 06:41:56 *** AD has quit IRC 06:45:47 *** ^Spike^ has joined #openttdcoop 06:45:52 *** openttdcoop sets mode: +v ^Spike^ 06:52:34 <PublicServer> *** Kuer has left the game (connection lost) 06:53:35 *** Progman has joined #openttdcoop 06:53:40 *** openttdcoop sets mode: +v Progman 06:58:46 *** Progman has quit IRC 07:02:22 *** FrancoBegbie has joined #openttdcoop 07:02:27 *** openttdcoop sets mode: +v FrancoBegbie 07:21:19 <PublicServer> *** Kuer```` joined the game 07:22:16 <FrancoBegbie> !password 07:22:16 <PublicServer> FrancoBegbie: livens 07:22:26 <PublicServer> *** FrancoBegbie joined the game 07:24:07 <PublicServer> *** Kuer```` has changed his/her name to Kuer 07:24:37 <PublicServer> *** FrancoBegbie has left the game (leaving) 07:29:16 <PublicServer> *** Kuer has left the game (connection lost) 07:38:01 *** [com]buster has quit IRC 07:38:02 *** [com]buster has joined #openttdcoop 07:38:02 *** ChanServ sets mode: +o [com]buster 07:38:07 *** openttdcoop sets mode: +v [com]buster 07:43:42 *** FiCE has quit IRC 07:58:31 *** s_m_w has joined #openttdcoop 07:58:36 *** openttdcoop sets mode: +v s_m_w 07:58:37 <s_m_w> hey 08:00:34 <s_m_w> !password 08:00:34 <PublicServer> s_m_w: perked 08:00:46 <PublicServer> *** s_m_vv joined the game 08:02:42 <PublicServer> *** s_m_vv has left the game (connection lost) 08:02:50 *** s_m_w has quit IRC 08:08:47 *** Polygon has joined #openttdcoop 08:08:52 *** openttdcoop sets mode: +v Polygon 08:27:45 *** Chris_Booth has joined #openttdcoop 08:27:50 *** openttdcoop sets mode: +v Chris_Booth 08:28:25 <PublicServer> *** Chris Booth joined the game 08:29:59 *** Levi_ has quit IRC 08:40:35 *** Levi_ has joined #openttdcoop 08:40:40 *** openttdcoop sets mode: +v Levi_ 08:47:46 <FrancoBegbie> !password 08:47:46 <PublicServer> FrancoBegbie: busted 08:47:54 <PublicServer> *** Game unpaused (enough players) 08:47:56 <PublicServer> *** FrancoBegbie joined the game 08:52:31 *** Nickman_87 has joined #openttdcoop 08:52:36 *** openttdcoop sets mode: +v Nickman_87 08:54:05 <PublicServer> *** Kuer joined the game 09:00:30 *** jonde has joined #openttdcoop 09:00:35 *** openttdcoop sets mode: +v jonde 09:00:39 <jonde> !password 09:00:39 <PublicServer> jonde: throng 09:01:15 <PublicServer> *** jondisti joined the game 09:16:33 <PublicServer> *** FrancoBegbie has left the game (leaving) 09:25:27 *** FrancoBegbie has left #openttdcoop 09:25:28 *** sgt_Zale has joined #openttdcoop 09:25:33 *** openttdcoop sets mode: +v sgt_Zale 09:26:04 <sgt_Zale> !password 09:26:04 <PublicServer> sgt_Zale: psyche 09:26:29 <PublicServer> *** Sgt.Zale joined the game 09:30:25 <PublicServer> *** Mks joined the game 09:35:03 *** Wurzel49 has joined #openttdcoop 09:35:08 *** openttdcoop sets mode: +v Wurzel49 09:36:21 <PublicServer> *** jondisti has left the game (leaving) 09:39:18 <PublicServer> *** Sgt.Zale has left the game (connection lost) 09:39:23 *** sgt_Zale has quit IRC 09:41:34 <PublicServer> *** Chris Booth has joined spectators 09:41:34 <PublicServer> *** Game paused (not enough players) 09:41:44 <PublicServer> *** Mks has left the game (leaving) 10:00:09 *** [com]buster has quit IRC 10:00:10 *** [alt]buster has joined #openttdcoop 10:00:15 *** openttdcoop sets mode: +v [alt]buster 10:13:39 <PublicServer> *** Chris Booth has left the game (leaving) 10:17:48 *** themroc- has joined #openttdcoop 10:17:53 *** openttdcoop sets mode: +v themroc- 10:22:13 *** Nickman_87 has quit IRC 11:01:58 *** [alt]buster has quit IRC 11:01:58 *** [com]buster has joined #openttdcoop 11:01:58 *** ChanServ sets mode: +o [com]buster 11:02:03 *** openttdcoop sets mode: +v [com]buster 11:02:07 *** KenjiE20 has joined #openttdcoop 11:02:07 *** ChanServ sets mode: +o KenjiE20 11:02:18 *** openttdcoop sets mode: +v KenjiE20 11:19:59 *** R0b0t1 has quit IRC 11:38:40 *** Wurzel49 has quit IRC 12:00:40 <PublicServer> *** Kuer has left the game (leaving) 12:12:36 *** Thraxian|Work has joined #openttdcoop 12:12:36 *** ChanServ sets mode: +o Thraxian|Work 12:12:41 *** openttdcoop sets mode: +v Thraxian|Work 12:28:56 *** Progman has joined #openttdcoop 12:29:01 *** openttdcoop sets mode: +v Progman 12:44:14 *** [com]buster has quit IRC 12:44:14 *** [alt]buster has joined #openttdcoop 12:44:19 *** openttdcoop sets mode: +v [alt]buster 13:02:47 <Guest1698> 'lo 13:02:56 *** Guest1698 is now known as Mark 13:02:59 <Mark> strange 13:03:33 *** Mark is now known as Guest1787 13:03:38 <Guest1787> @op 13:03:38 *** Webster sets mode: +o Guest1787 13:05:28 <KenjiE20> net split last night 13:06:29 *** Guest1787 is now known as Mark 13:06:31 <Mark> there 13:06:45 <Mark> !password 13:06:45 <PublicServer> Mark: egoism 13:06:54 <PublicServer> *** Mark joined the game 13:15:07 <PublicServer> *** Mark has left the game (leaving) 13:16:21 *** FiCE has joined #openttdcoop 13:16:26 *** openttdcoop sets mode: +v FiCE 13:16:30 <FiCE> !playercount 13:16:30 <PublicServer> FiCE: Number of players: 0 13:18:53 *** ODM has joined #openttdcoop 13:18:53 *** ChanServ sets mode: +o ODM 13:18:58 *** openttdcoop sets mode: +v ODM 13:51:29 *** [com]buster has joined #openttdcoop 13:51:29 *** ChanServ sets mode: +o [com]buster 13:51:34 *** openttdcoop sets mode: +v [com]buster 13:55:46 *** highpinger has joined #openttdcoop 13:55:51 *** openttdcoop sets mode: +v highpinger 13:57:16 *** [alt]buster has quit IRC 14:11:56 *** uliko has quit IRC 14:14:23 <highpinger> !download win32 14:14:23 <PublicServer> highpinger: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 14:15:32 <highpinger> !password 14:15:32 <PublicServer> highpinger: abbots 14:15:32 *** uliko has joined #openttdcoop 14:15:37 *** openttdcoop sets mode: +v uliko 14:16:17 <PublicServer> *** highpinger joined the game 14:17:32 *** sgt_Zale has joined #openttdcoop 14:17:37 *** openttdcoop sets mode: +v sgt_Zale 14:17:39 <sgt_Zale> !password 14:17:40 <PublicServer> sgt_Zale: abbots 14:17:53 <PublicServer> *** Sgt.Zale joined the game 14:18:15 *** MizardX has quit IRC 14:21:59 <PublicServer> *** Sgt.Zale has joined company #1 14:22:13 <PublicServer> *** Sgt.Zale has left the game (connection lost) 14:22:17 *** sgt_Zale has quit IRC 14:22:26 *** MizardX has joined #openttdcoop 14:22:31 *** openttdcoop sets mode: +v MizardX 14:22:53 <PublicServer> *** Chris Booth joined the game 14:24:58 <PublicServer> <Chris Booth> hello all 14:25:06 <kuer> Salutations. 14:25:34 *** Wurzel49 has joined #openttdcoop 14:25:39 *** openttdcoop sets mode: +v Wurzel49 14:27:01 <PublicServer> <Chris Booth> any body want to play 14:27:08 <PublicServer> <Chris Booth> and help me finish BBH 02 14:28:24 <Mark> incoming 14:28:26 <Mark> !password 14:28:26 <PublicServer> Mark: spleen 14:28:34 <PublicServer> *** Game unpaused (enough players) 14:28:34 <PublicServer> *** Mark joined the game 14:28:46 <PublicServer> <Chris Booth> splash! 14:31:26 <PublicServer> <Mark> the WAM-12 is here 14:31:50 <PublicServer> <Chris Booth> WAM-12? 14:31:50 <PublicServer> <Mark> loc 14:32:15 <PublicServer> <Chris Booth> is that the best loco? 14:32:22 <PublicServer> <Mark> i think so 14:32:44 <PublicServer> <Mark> 9000hp 14:33:30 * kuer imagines 9000 horses lined up together to pull a wagon. 14:34:02 <kuer> Add one and it'll be OVER 9000! 14:34:26 <PublicServer> <Mark> they still cant pull a wagon to 225km/h though 14:41:39 <PublicServer> <Mark> why are my planes at water transfer not loading? 14:42:53 <PublicServer> <Chris Booth> as they hate you 14:44:03 <Mark> !setdef 14:44:03 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 14:47:20 <PublicServer> <Mark> Chris Booth: you get a cookie if you can kill plane 36 14:48:05 <PublicServer> <Chris Booth> WTF 14:48:18 <Ammler> a riddle? 14:48:32 <PublicServer> <Chris Booth> have a look at plane 36 14:48:35 <PublicServer> <Chris Booth> it wont die 14:49:54 <PublicServer> *** AmmIer joined the game 14:49:56 <PublicServer> <Chris Booth> how did that happen? 14:50:42 <PublicServer> <Mark> no idea 14:51:02 <PublicServer> <AmmIer> yexoair bug ;-) 14:51:03 <Mark> Razaekel: dont remove signalling again 14:51:11 <Mark> unless you are very sure you're right 14:53:00 *** [com]buster has quit IRC 14:53:31 *** [com]buster has joined #openttdcoop 14:53:31 *** ChanServ sets mode: +o [com]buster 14:53:36 *** openttdcoop sets mode: +v [com]buster 15:01:25 <PublicServer> <AmmIer> hmm 15:01:34 <PublicServer> <AmmIer> why did you move the airport 15:01:42 <PublicServer> *** Chris Booth has left the game (connection lost) 15:01:48 <PublicServer> <AmmIer> it was a good demo for the new feature. 15:02:17 <Chris_Booth> what new feature? 15:02:21 <PublicServer> *** Chris Booth joined the game 15:03:44 <PublicServer> <AmmIer> Chris Booth: check Bunborough Bay Airport 15:03:50 <PublicServer> *** highpinger has left the game (leaving) 15:04:16 <PublicServer> <Chris Booth> yes 15:04:34 <PublicServer> <Chris Booth> i see the airport 15:04:39 <PublicServer> <Chris Booth> but whats new? 15:05:12 <PublicServer> <AmmIer> he, wth 15:05:16 <PublicServer> <Chris Booth> plane 4 cant lands 15:05:31 <PublicServer> <AmmIer> airports go crazy :-D 15:05:51 <PublicServer> <Chris Booth> why is this? 15:08:22 <FiCE> !password 15:08:22 <PublicServer> FiCE: piling 15:08:33 <PublicServer> *** FiCE joined the game 15:11:13 <PublicServer> *** Chris Booth has left the game (connection lost) 15:12:43 <Razaekel> !password 15:12:44 <PublicServer> Razaekel: piling 15:13:31 <PublicServer> *** Chris Booth joined the game 15:13:35 <PublicServer> *** Razaekel joined the game 15:15:02 <PublicServer> *** Chris Booth has left the game (connection lost) 15:20:12 <Razaekel> !players 15:20:14 <PublicServer> Razaekel: Client 290 is FiCE, a spectator 15:20:14 <PublicServer> Razaekel: Client 285 (Orange) is Mark, in company 1 (OTTDC Transport) 15:20:14 <PublicServer> Razaekel: Client 286 (Orange) is AmmIer, in company 1 (OTTDC Transport) 15:20:14 <PublicServer> Razaekel: Client 293 (Orange) is Razaekel, in company 1 (OTTDC Transport) 15:21:29 <PublicServer> <Razaekel> gee mark, how'd you tell it was me? 15:22:04 <PublicServer> <Razaekel> did you look at the logs, or am i the only person who dares mess with your signals? 15:23:36 <Mark> logs 15:23:43 <PublicServer> <Razaekel> snap 15:23:57 <PublicServer> *** Mark has joined spectators 15:24:25 <PublicServer> *** Mark has joined company #1 15:24:29 <PublicServer> *** Mark has joined spectators 15:28:04 <PublicServer> *** Razaekel has left the game (leaving) 15:28:04 <PublicServer> *** Game paused (not enough players) 15:30:52 *** mixrin has joined #openttdcoop 15:30:58 *** openttdcoop sets mode: +v mixrin 15:38:36 <PublicServer> *** Spike joined the game 15:41:51 *** Wolle has joined #openttdcoop 15:41:56 *** openttdcoop sets mode: +v Wolle 15:48:07 <PublicServer> *** AmmIer has left the game (connection lost) 15:54:03 *** Yexo has quit IRC 16:00:27 *** highpinger has quit IRC 16:06:42 <PublicServer> *** Chris Booth joined the game 16:07:43 <PublicServer> *** Chris Booth has left the game (connection lost) 16:10:21 *** Venxir has joined #openttdcoop 16:10:26 *** openttdcoop sets mode: +v Venxir 16:23:05 <jonde> !password 16:23:05 <PublicServer> jonde: blimps 16:23:13 <PublicServer> *** jondisti joined the game 16:23:32 *** Yexo has joined #openttdcoop 16:23:37 *** openttdcoop sets mode: +v Yexo 16:24:29 <PublicServer> *** Spike has left the game (leaving) 16:26:25 <PublicServer> *** jondisti has left the game (leaving) 16:35:41 *** [com]buster has quit IRC 16:35:46 *** [com]buster has joined #openttdcoop 16:35:46 *** ChanServ sets mode: +o [com]buster 16:35:51 *** openttdcoop sets mode: +v [com]buster 16:40:23 <tneo> evening 16:41:11 <PublicServer> *** tneo joined the game 16:42:25 <Mark> 'lo tneo 16:43:02 <PublicServer> *** tneo has left the game (leaving) 16:43:20 <tneo> when are you leaving for your trip Mark ? 16:43:29 <Mark> january probably 16:43:39 <Mark> saving some money first 16:44:26 <tneo> ah thought you would leave about now :) 16:44:37 <Mark> that was the plan, yes 16:44:53 <Mark> figured i'd better have some more money 16:45:00 <tneo> but mom and dad didn't sponsor enough ? ;):P 16:45:42 <Mark> well they paid for most of my driver's license 16:45:46 <Mark> so i cant complain :P 16:46:12 <Mark> and they pay the flight ticket 16:46:51 <tneo> heheh 17:16:41 <PublicServer> *** Mark has left the game (leaving) 18:12:55 *** Fuco has joined #openttdcoop 18:13:00 *** openttdcoop sets mode: +v Fuco 18:18:44 *** Timitry has joined #openttdcoop 18:18:49 *** openttdcoop sets mode: +v Timitry 18:18:54 <Timitry> !dwin 18:19:00 <Timitry> Wrong again... 18:19:23 <Timitry> !dwin32 18:19:25 <Timitry> !d win 18:19:35 <Timitry> !download win 18:19:35 <PublicServer> Timitry: unknown option "win" 18:19:42 <Timitry> !download win32 18:19:42 <PublicServer> Timitry: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 18:19:44 <Timitry> aha 18:20:11 <Timitry> !password 18:20:11 <PublicServer> Timitry: hearth 18:20:56 <PublicServer> *** Timitry(Tim) joined the game 18:24:16 <Fuco> !password 18:24:16 <PublicServer> Fuco: hearth 18:24:23 <PublicServer> *** Game unpaused (enough players) 18:24:24 <PublicServer> *** Fucoo joined the game 18:24:29 <PublicServer> <Timitry(Tim)> heyho 18:28:50 <PublicServer> *** Spike has left the game (connection lost) 18:28:52 <PublicServer> *** Spike #2 has left the game (connection lost) 18:29:00 <PublicServer> *** Spike #1 joined the game 18:29:49 <PublicServer> *** Spike #1 has joined company #1 18:30:13 <PublicServer> <Spike #1> hmmm 18:30:18 <PublicServer> *** Spike #1 has changed his/her name to Spike 18:30:20 <PublicServer> <Fucoo> elo 18:30:26 <PublicServer> <Spike> plane 36 bugged 18:31:22 *** Yexo_ has joined #openttdcoop 18:31:27 *** openttdcoop sets mode: +v Yexo_ 18:34:32 *** Benny has joined #openttdcoop 18:34:37 *** openttdcoop sets mode: +v Benny 18:34:43 <Benny> !password 18:34:43 <PublicServer> Benny: hearth 18:34:48 <Benny> !players 18:34:50 <PublicServer> Benny: Client 290 is FiCE, a spectator 18:34:50 <PublicServer> Benny: Client 299 (Orange) is Timitry(Tim), in company 1 (OTTDC Transport) 18:34:50 <PublicServer> Benny: Client 301 (Orange) is Fucoo, in company 1 (OTTDC Transport) 18:34:50 <PublicServer> Benny: Client 306 (Orange) is Benny, in company 1 (OTTDC Transport) 18:34:50 <PublicServer> Benny: Client 303 (Orange) is Spike, in company 1 (OTTDC Transport) 18:34:56 *** Yexo has quit IRC 18:35:01 <PublicServer> *** Benny joined the game 18:35:11 <PublicServer> <Spike> can't get rid of plane # 36 :/ 18:35:35 <PublicServer> <Spike> or delete the airport... 18:35:42 *** Yexo_ is now known as Yexo 18:35:43 <PublicServer> <Benny> Wtf.. 18:36:05 <PublicServer> <Benny> Lemme try 18:36:42 <PublicServer> <Benny> lol 18:36:55 <Benny> Seriously! 18:37:15 <PublicServer> <Benny> Bug report? 18:37:34 <^Spike^> first chekc if someone was ahead of us? :) 18:37:37 <^Spike^> check* 18:38:20 <^Spike^> http://bugs.openttd.org/task/3176?project=1&order=dateopened&sort=desc 18:39:08 <^Spike^> so it is known Benny :) 18:39:20 <Benny> Ah, okay. :) 18:41:45 <PublicServer> <Benny> This plan sucks... :-/ 18:48:20 <PublicServer> <Timitry(Tim)> Haha, got a funny idea for a cargo-pickup station, which features overflow control ;-) 18:48:31 <PublicServer> <Timitry(Tim)> At the very bottom of the map _) 18:49:01 <PublicServer> <Benny> Gogogo, put some trains in there! \o/ 18:54:25 *** PeterT has joined #openttdcoop 18:54:30 *** openttdcoop sets mode: +v PeterT 18:54:32 <PeterT> !password 18:54:32 <PublicServer> PeterT: feasts 18:54:34 <PeterT> hello all 18:54:38 <PublicServer> <Timitry(Tim)> heyho 18:54:44 <PublicServer> <Benny> Hey 18:55:06 <PeterT> what are we building? 18:55:10 <PublicServer> *** Peter joined the game 18:55:21 <Benny> Nothing.. I think.. 18:55:36 <PublicServer> <Peter> anyone like my food drop/pickup? 18:56:16 <PublicServer> <Benny> Should work at least. =) 18:56:29 <PublicServer> <Peter> i think its pretty damn good 18:56:38 *** snowplanet has joined #openttdcoop 18:56:43 *** openttdcoop sets mode: +v snowplanet 18:56:44 <snowplanet> hey ho 18:56:46 <PublicServer> <Benny> Wtf @ tunnel under town? oO 18:56:50 <snowplanet> hey ho 18:57:01 <PublicServer> <Peter> why? 18:57:04 <PublicServer> <Peter> whats wrong with it? 18:57:09 <PublicServer> <Peter> no room for CL 5 18:57:26 <PublicServer> <Benny> Hmm.. 18:57:28 <PublicServer> <Benny> Okay then 18:57:44 <PublicServer> <Peter> gah, who changed my station designs 18:57:55 <PublicServer> <Peter> thats not slow 18:58:12 <PublicServer> <Fucoo> not 'damn good' 18:58:25 <PublicServer> <Peter> its not slow! 18:58:29 <PublicServer> <Fucoo> it is 18:58:33 <PublicServer> <Peter> explain why that would be slow? 18:58:45 <PublicServer> <Spike> it's on the edge too much 18:59:06 <PublicServer> <Fucoo> that is slow 18:59:19 <PublicServer> <Peter> wanna fix it? 18:59:22 <PublicServer> <Fucoo> no 18:59:29 <PublicServer> *** tneo joined the game 18:59:32 <PublicServer> <Fucoo> you fix it ;d 18:59:39 <PublicServer> <Peter> no, you said its slow 18:59:43 <PublicServer> <Fucoo> it is 18:59:55 <PublicServer> <Benny> No place for CL 5 my ass! 19:00:04 <PublicServer> <Peter> fail at sync 19:00:18 <PublicServer> <Benny> Nope 19:00:22 <PublicServer> <Peter> why cant you just leave it? 19:00:44 <PublicServer> <Peter> uh 19:00:51 <PublicServer> <Fucoo> lol seriously 19:00:53 <PublicServer> <Peter> STIL NOT CL 5 19:01:00 <PublicServer> <Fucoo> that was epic 19:01:03 <PublicServer> <Benny> wa 19:01:04 <PublicServer> <Fucoo> going under town 19:01:40 <PublicServer> <Benny> Omgomgomg 19:01:50 <PublicServer> <Peter> stop 19:01:54 <PublicServer> <Benny> LOL 19:02:08 <kuer> Wut? 19:02:20 <PublicServer> <Peter> you fail 19:02:25 <PublicServer> <Benny> STOP! 19:02:48 <PublicServer> *** tneo has paused the server. 19:02:49 <PublicServer> *** Game paused (not enough players) 19:02:56 <planetmaker> @kick snowplanet (he deserves it) 19:02:56 *** snowplanet was kicked by Webster ((he deserves it)) 19:02:58 <PublicServer> <Benny> Wtf 19:03:01 <planetmaker> hm.... 19:03:05 <planetmaker> !pause 19:03:05 <PublicServer> planetmaker: you must be channel op to use !pause 19:03:06 <planetmaker> what's up? 19:03:06 <PublicServer> <tneo> so what is going on with you guys fighting 19:03:07 <planetmaker> !rcon pause 19:03:07 <PublicServer> planetmaker: you are not allowed to use !rcon 19:03:16 <PublicServer> <Fucoo> nothing is going on 19:03:19 <PublicServer> <Benny> I was optimizing something... 19:03:22 <PublicServer> <Fucoo> peter's station's not working 19:03:22 <PublicServer> *** Kenji joined the game 19:03:23 <PublicServer> <Peter> he destroys my rail, they aren't slow 19:03:23 <PublicServer> <Fucoo> :D 19:03:29 <PublicServer> <tneo> Benny: what's with the wtf constantly 19:03:35 <Benny> Sorry. 19:03:42 <Benny> But just let me finish 19:03:44 <PublicServer> <Peter> thank god kenji is here 19:03:47 <PublicServer> <tneo> so where'- the issue? 19:03:51 <PublicServer> <Peter> no benny, it was perfectly fine 19:03:56 <PublicServer> <Kenji> I agree with all the issues on that station 19:03:58 <PublicServer> <Fucoo> tneo look at peter's station 19:04:01 <PublicServer> <Fucoo> it doesnt work at all 19:04:02 <PublicServer> <Peter> @Fod drop/pickup 19:04:05 <Benny> It was CL4 19:04:14 <Benny> I was working on CL5 19:04:23 <Benny> And also bit shorter route 19:04:29 <PublicServer> <Fucoo> look at the demolished rail :D it was going under town 19:04:36 <PublicServer> <Fucoo> instead of just straight 19:04:39 <PublicServer> <Kenji> I saw the previous 19:04:48 <PublicServer> <Kenji> fugly, but worked 19:05:01 <PublicServer> <Peter> thanks 19:05:05 <PublicServer> <Kenji> but clearly there's space to do it properly 19:05:18 <PublicServer> <Benny> Let me finish pleeease 19:05:26 *** ChanServ sets mode: +o ^Spike^ 19:05:34 <KenjiE20> !auto 19:05:34 <PublicServer> *** KenjiE20 has enabled autopause mode. 19:05:35 <PublicServer> *** Game unpaused (enough players) 19:05:43 <PublicServer> <tneo> have to agree that the entrance is slow at points 19:05:46 <PublicServer> <tneo> too much wiggle 19:05:47 <PublicServer> <Kenji> very 19:06:11 <PublicServer> <tneo> now be nice 19:06:16 <PublicServer> <tneo> are get kicked 19:06:17 <PublicServer> <tneo> it is coop 19:06:25 <PublicServer> <tneo> so talk and discuss 19:06:26 <PublicServer> <Peter> spike did the exact same thing last week and you guys didnt say A WORD 19:06:27 <PublicServer> <Fucoo> now peter i've copied all the slow parts 19:06:28 <PublicServer> <Spike> with proper length that station is OK but this isn't proper length 19:06:30 <PublicServer> <Fucoo> so you can check it out 19:06:51 <PublicServer> <Spike> peter they didn't say a word cause i kept in mind the TL 19:06:55 *** planetmaker is now known as ingo 19:07:04 *** ingo is now known as planetmaker 19:07:35 *** planetmaker is now known as Guest1825 19:07:37 *** Guest1825 is now known as planetmaker 19:07:55 <PublicServer> <Benny> Crap 19:08:01 *** Tussengas has joined #openttdcoop 19:08:06 *** openttdcoop sets mode: +v Tussengas 19:08:07 <Tussengas> Hey guys 19:08:08 <PublicServer> <Benny> Need help on double bridging 19:08:17 <Benny> Hi 19:08:39 <Tussengas> sorry for being away for a few weeks, had to do a lot of work @ university 19:08:53 <PublicServer> <Kenji> trainyard needs updating 19:09:19 <PublicServer> <Spike> in what way 19:09:25 <planetmaker> hey Tussengas 19:09:29 <PublicServer> <Fucoo> that's not doubled 19:09:33 <PublicServer> <Peter> whats wrong with the last !slow 19:09:44 <PublicServer> <Fucoo> why did you remove that? 19:09:49 <PublicServer> <Fucoo> lol 19:09:54 <PublicServer> <Peter> why not? i fixed it 19:09:59 <PublicServer> <Fucoo> LOL? 19:10:01 <PublicServer> <Peter> except for the last one 19:10:13 <PublicServer> <Fucoo> you've fixed it how 19:10:19 <PublicServer> <Peter> moved the tracks back one 19:10:48 *** jonde has quit IRC 19:10:49 <Tussengas> !win32 19:10:58 <Tussengas> hmm... 19:11:01 <Tussengas> !dl win32 19:11:01 <PublicServer> Tussengas: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 19:12:05 <PublicServer> <Fucoo> i'd delete the whole entry 19:12:09 <PublicServer> <Fucoo> and just build it properly 19:12:13 <PublicServer> <Fucoo> move stations 10 tiles back 19:12:15 <PublicServer> <Fucoo> and rebuild 19:12:31 <Tussengas> !password 19:12:31 <PublicServer> Tussengas: clefts 19:12:35 <PublicServer> <Peter> i will do that....tonight 19:12:38 <PublicServer> <Fucoo> adding a straigth track doesnt fix a thing 19:12:39 <PublicServer> <Peter> please, let it be 19:12:43 <PublicServer> *** tussengas joined the game 19:12:51 <PublicServer> <Peter> just until i get back from sports 19:13:17 <PublicServer> <Fucoo> whatever, just don't remove !slow when it is slow :D 19:13:38 <PublicServer> <Peter> why so small? 19:14:07 <PublicServer> <Benny> What "!double"? 19:14:19 <PublicServer> <Fucoo> double the bridge 19:14:25 <PublicServer> <Benny> Why? 19:14:25 <PublicServer> <Peter> use tunnels 19:14:29 <PublicServer> <Peter> for the road 19:14:37 <PublicServer> <Fucoo> what do you mean why 19:14:44 <Benny> Its already 4->2 19:15:58 <Benny> Hmm.. That's not a balancer... oO 19:16:01 <PublicServer> <Kenji> yes, because tunneling was worth the pointless £100k 19:16:19 <PublicServer> <Peter> it was ugly 19:16:28 <PublicServer> <Kenji> big whoop 19:16:38 <Benny> Why isn't it balanced? 19:19:04 <PublicServer> <Benny> What is !this ? 19:19:13 <PublicServer> <tneo> sync 19:19:20 <PublicServer> <Kenji> x sync 19:19:23 <PublicServer> <Benny> wat 19:19:38 <PublicServer> <Peter> x sync (TM - Xeryus tTC) 19:19:46 <PublicServer> <Benny> Its bullshit. 19:19:52 <PublicServer> <Fucoo> imo hdeagle was the one 19:19:54 <PublicServer> <Kenji> it works 19:20:04 <PublicServer> <Peter> was it? 19:20:09 <PublicServer> <Fucoo> i think 19:20:10 <Benny> No point in dual bridges.. 19:20:11 <PublicServer> <Peter> ok, then (TM - HDEAGLE) 19:20:16 <PublicServer> <tneo> you may think it is BS that doesn't make it BS :) 19:20:56 <PublicServer> <Fucoo> why would dual bridges have no point there? 19:21:07 <Benny> Hey wait.. oO 19:21:08 <PublicServer> <Peter> oh, sorry to whoever wrote !queing 19:21:19 <PublicServer> <Peter> forgot :-P 19:22:21 <PublicServer> <Peter> fixed !queing on food drop 19:22:31 <PublicServer> <Timitry(Tim)> Hey Guys, what do you think of my station at the very bottom of the map for a factory pickup? At least it's something new (i think) :) 19:22:55 <PublicServer> <Fucoo> the heck is that 19:22:56 <PublicServer> <Fucoo> :D 19:22:59 <PublicServer> <Kenji> slow throughput 19:23:00 <PublicServer> <Peter> you plan to use depots to make them turn around? 19:23:02 *** Zulan has joined #openttdcoop 19:23:07 *** openttdcoop sets mode: +v Zulan 19:23:19 <PublicServer> <Timitry(Tim)> Yeah... And i made it 6 entry lines, due to the slower throughput 19:23:43 <PublicServer> <Timitry(Tim)> So 3 lines are divided onto 6 19:23:53 <PublicServer> <Peter> its a good station, but i dont think we will ever use it 19:23:55 <PublicServer> <Fucoo> those curves are slow 19:24:12 <PublicServer> <Peter> or it will be re-worked in a few years (game years, of course :P) 19:24:48 <PublicServer> <Timitry(Tim)> Well, i think the curves being slow won't matter that much, since those lines only have 1/2 of the normal throughput 19:25:09 *** Farden has joined #openttdcoop 19:25:14 *** openttdcoop sets mode: +v Farden 19:25:14 <Farden> !playercount 19:25:14 <PublicServer> Farden: Number of players: 9 19:25:17 <Farden> !password 19:25:17 <PublicServer> Farden: gluing 19:25:19 <PublicServer> *** Peter has left the game (leaving) 19:25:20 <PublicServer> <Fucoo> if you think it will work... ;p 19:25:32 <PublicServer> <Fucoo> also i don't know about that splitting at the end 19:25:39 <PublicServer> <Fucoo> 1 train leaving depo will block another one entering 19:25:55 <PublicServer> *** Farden joined the game 19:26:32 <PublicServer> <Fucoo> train will use straight track 19:26:35 <PublicServer> <Fucoo> and when it will leave 19:26:38 <PublicServer> <Fucoo> it will block 19:26:42 <PublicServer> <Fucoo> no 19:26:56 <PublicServer> <Fucoo> i remove rails that wont be ever used check it 19:27:00 <PublicServer> <Timitry(Tim)> If the train leaves to the left, another train might go to the depot to its right 19:27:04 <PublicServer> <Fucoo> that wont be used ever 19:27:15 <PublicServer> <Fucoo> train will pick straight line 19:27:16 <PublicServer> <Timitry(Tim)> That depends 19:27:19 <PublicServer> <Fucoo> and then turn around right away 19:27:25 <PublicServer> <Fucoo> and block that path 19:27:33 <PublicServer> <Fucoo> and all trains will always pick straight track 19:27:34 <PublicServer> <Timitry(Tim)> Can i buy a bunch of trains to test the station? 19:27:41 <PublicServer> <Fucoo> not a good idea 19:27:50 <PublicServer> <Fucoo> check out train RC 19:27:51 <PublicServer> <Fucoo> :D 19:27:54 <PublicServer> <Fucoo> better save the game 19:27:57 <PublicServer> <Fucoo> cheat the money 19:28:00 <PublicServer> <Fucoo> in SP 19:28:08 <PublicServer> <Timitry(Tim)> We got the money, but okay 19:28:11 <PublicServer> <Fucoo> we dont 19:28:19 <PublicServer> <Fucoo> that station would eat 20 mil 19:28:35 <PublicServer> <Fucoo> train RC is over 200k/y for the cheaper ones 19:30:41 <PublicServer> *** Benny has left the game (leaving) 19:31:13 <PublicServer> *** Kenji has left the game (leaving) 19:31:19 <Benny> Okay, I gotta go. Gonna watch CSI. 19:31:27 <PeterT> cool 19:31:32 <PeterT> I've got homework 19:31:40 <Benny> I am ill! :D 19:31:46 <Benny> So no homework! :D 19:31:47 <PublicServer> <Fucoo> i don't have school 19:31:52 <Benny> Crap.. 19:32:03 <PeterT> sucks, in middle school when you get sick, you have tons of homework when you get back 19:32:05 <PeterT> !password 19:32:05 <PublicServer> PeterT: gluing 19:32:17 <Benny> Well, see ya then. Bye. :) 19:32:20 *** Benny has quit IRC 19:32:23 <PublicServer> *** Peter joined the game 19:32:27 <PublicServer> <Fucoo> weird, as far as i remember i've never done any homework 19:32:44 <PublicServer> <Fucoo> maybe in a 4th grade 19:32:47 <PublicServer> <Fucoo> hehe 19:32:57 <PublicServer> <tussengas> cya 19:32:58 <PublicServer> *** tussengas has left the game (connection lost) 19:33:18 *** Tussengas is now known as Tussengas-afk 19:33:20 <PublicServer> <Peter> why the !queing sing? 19:33:22 <PublicServer> <Peter> *sign 19:33:25 <PublicServer> <Fucoo> hehe some1 didin't understand the X sync ;D 19:33:32 <PublicServer> <Fucoo> look at !failed sync 19:33:33 <PublicServer> <Fucoo> :D 19:34:14 <PublicServer> <Fucoo> explain to me how i fail 19:34:16 <PublicServer> <Fucoo> in reading wiki 19:34:25 <PublicServer> <Peter> oh i see 19:34:43 <PublicServer> <Peter> you x-synced, when the rails were already synced 19:34:50 <PublicServer> <Fucoo> i did not 19:35:12 <PublicServer> <Fucoo> dunno who built it 19:35:21 <PublicServer> *** Peter has left the game (connection lost) 19:35:50 <PublicServer> <Fucoo> so peter next time check the map before telling me i fail 19:35:53 <PublicServer> <Fucoo> at reading... 19:37:00 *** mixrin has quit IRC 19:42:21 *** Thijs has joined #openttdcoop 19:42:26 *** openttdcoop sets mode: +v Thijs 19:42:51 <Thijs> !download win32 19:42:51 <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17425/openttd-trunk-r17425-windows-win32.zip 19:44:04 <Thijs> !download 19:44:04 <PublicServer> Thijs: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:44:04 <PublicServer> *** Chris Booth has left the game (connection lost) 19:44:21 <Thijs> !password 19:44:22 <PublicServer> Thijs: foists 19:45:12 <PublicServer> *** Farden has left the game (leaving) 19:45:52 <PublicServer> *** Thijs joined the game 19:46:13 *** Thijs has quit IRC 19:47:21 <Timitry> Judging from SP, that Station works quite well... 19:47:22 <PublicServer> *** SmatZ joined the game 19:47:24 <PublicServer> <SmatZ> evening 19:47:30 *** mib_i194x5 has joined #openttdcoop 19:47:34 <Timitry> And all of the depots and all of the tracks are being used ;) 19:47:35 *** openttdcoop sets mode: +v mib_i194x5 19:47:36 <PublicServer> <Thijs> Hi 19:47:40 <PublicServer> <tneo> with TL4 and 400 trains? 19:47:40 <Timitry> heyho 19:47:45 <PublicServer> <tneo> hey Thijs 19:48:18 <PublicServer> <Thijs> Hi tneo, still around 19:48:22 <Fuco> TL is 5 now 19:48:28 <PublicServer> <tneo> yep 19:48:35 <PublicServer> *** player joined the game 19:48:36 <PublicServer> <Thijs> haven't been playing lately 19:48:41 <PublicServer> <tneo> same here 19:48:45 <PublicServer> <Thijs> but thought it was time to have a look 19:48:46 <PublicServer> <tneo> welcome player 19:49:09 <PublicServer> <Fucoo> this station of mine is getting ridiculously huge ;D 19:49:14 <PublicServer> <Spike> SmatZ: is there a way to let the planes/blimps get out of the annoying circling path ? :) 19:49:22 <PublicServer> <Fucoo> huge = cool so its ok 19:49:27 <PeterT> !password 19:49:27 <PublicServer> PeterT: foists 19:49:32 <tneo> player please rename 19:49:37 <PublicServer> *** Peter joined the game 19:49:41 <PublicServer> <SmatZ> Spike: what plane? 19:49:42 <PeterT> use rcon to rename? 19:49:52 <PublicServer> <Spike> check blimp 36 19:49:56 <PublicServer> <Thijs> hmm, the trains i see are already lagging 19:50:05 <PublicServer> <SmatZ> it has no orders 19:50:06 <PublicServer> <Thijs> and it's just 68 trains 19:50:08 <PublicServer> <Spike> that too.. 19:50:09 <PublicServer> <SmatZ> hmm 19:50:11 <PublicServer> <Spike> but even if it has :) 19:50:16 <PublicServer> <Spike> it's bugged :0 19:50:20 <PublicServer> <SmatZ> give it some order 19:50:21 <PublicServer> <tneo> stop those torrents Thijs :P 19:50:30 <PublicServer> <Spike> it's reported already just asking if it has a way of getting out 19:50:31 <PublicServer> <Thijs> not downloading anything 19:50:36 <PublicServer> <SmatZ> hmm 19:50:39 <PublicServer> <Peter> thats what they all say :P 19:50:44 <PublicServer> <Thijs> only my flatmate's watching soutpark 19:51:02 <PublicServer> <Thijs> but i'm supposed to have 20mbit 19:51:07 <PublicServer> <Peter> I love southpark 19:51:11 <PublicServer> <Peter> I have 54mbit 19:51:31 <PublicServer> <Spike> thijs adsl like or something? 19:51:40 <PublicServer> <SmatZ> Spike: all planes will crash once there is no airport 19:51:46 <PublicServer> tneo: you are not allowed to use !rcon 19:51:48 <PublicServer> <Fucoo> god forbid adsl 19:51:49 <PublicServer> <Thijs> yep adsl, so it's only 20mbit in theory 19:51:51 <PublicServer> <Spike> well.. problem 2 19:51:54 <PublicServer> tneo: you are not allowed to use !rcon 19:52:00 <PublicServer> <Spike> you can't delete the airport it's circling :D 19:52:01 <PublicServer> <Fucoo> adsl is sooo dead... 19:52:10 <PublicServer> <Thijs> but still, i can play this game via my phone 19:52:18 <PublicServer> <Spike> and thijs then there's your problem.. if you are too far away from the point they distribute it :) 19:52:21 <PublicServer> <SmatZ> Spike: water transfer? 19:52:27 <PublicServer> <Spike> that airport idd 19:52:32 <PublicServer> <Thijs> i'm pretty much right next to it 19:52:43 <PublicServer> <SmatZ> well 19:52:46 <PublicServer> <Fucoo> where do you live if i can ask ;p 19:52:47 <PublicServer> *** Peter has left the game (leaving) 19:52:59 <PublicServer> <Thijs> amsterdam, the epicentre of internet 19:53:01 <PeterT> !password 19:53:02 <PublicServer> PeterT: lither 19:53:04 <PublicServer> <Fucoo> cool 19:53:04 <PublicServer> <SmatZ> bad :( 19:53:06 <PublicServer> <Spike> that doesn't say a thing.. :) 19:53:09 <PublicServer> <SmatZ> it's known bug 19:53:10 <PublicServer> <Thijs> about 1 km from the iex 19:53:11 <PublicServer> <Fucoo> so you have adsl in holland/ ;d 19:53:22 <PublicServer> <Spike> i knew that already :) 19:53:27 <PublicServer> *** Peter joined the game 19:53:30 <PublicServer> <Spike> just was asking if there was a way of getting it out of it's loop :) 19:53:44 <tneo> KenjiE20, " tneo: you are not allowed to use !rcon" ??? 19:53:48 <PublicServer> <Fucoo> the best adsl connection here is like 2mbit 19:53:54 <PublicServer> <Fucoo> that's why im suprised 19:54:02 <PublicServer> <Fucoo> 20mbit is a bit too hardcore for that tech imo 19:54:05 <PublicServer> * Spike likes eurodocsis3... 19:54:06 <PublicServer> <SmatZ> Spike: it used to work to set different order, but it doesn't in this case 19:54:09 <PublicServer> <Spike> have cable 60mbit :) 19:54:11 <KenjiE20> PS is odd like that 19:54:19 <PublicServer> <Thijs> used to have fiber, 100mbit 19:54:26 <PublicServer> <Thijs> that was a great time 19:54:35 <PublicServer> <Spike> well they call it fiber.. but well it's just plain old coax :) 19:54:41 <PublicServer> <Spike> atleast in my case 19:54:41 <PublicServer> <Fucoo> ;p 19:54:42 <PublicServer> <Thijs> but now i have the cheapes internet i could find 19:54:43 <De_Ghosty> !password 19:54:43 <PublicServer> De_Ghosty: lither 19:54:43 <PublicServer> <Spike> upc wise :) 19:54:54 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo joined the game 19:54:57 <PublicServer> <Peter> spam? 19:54:58 <PublicServer> *** BoooooOOOOOOOOOOOOoooooo has changed his/her name to De_Ghost 19:55:01 <PublicServer> <Fucoo> there's fiber from orange, 60mbit is the fastest afaik 19:55:01 <PublicServer> <Peter> lol 19:55:12 <PublicServer> *** SmatZ has left the game (leaving) 19:55:14 <PublicServer> <Spike> 120mbit from upc is possible here 19:55:14 <PublicServer> <Fucoo> and some 200mbit testing stuff 19:55:33 <PublicServer> <Fucoo> i have gbit at uni so what the heck ;D 19:55:40 <PublicServer> <Fucoo> 25 up/down at home 19:55:41 <PublicServer> <Thijs> i'm still very sure that a university 100mbit beats any commercially available 120mbit 19:56:04 <PublicServer> tneo: you are not allowed to use !rcon 19:56:04 <PublicServer> <Fucoo> well most unis are connected directly to backbones 19:56:05 <PublicServer> <Spike> prob cause unis have 99% of the time 100 up/down 19:56:06 <PublicServer> <Spike> :) 19:56:09 <PublicServer> <Thijs> university internet is like your own private line 19:56:11 <PublicServer> <Fucoo> at least our is directly on cesnet 19:56:16 <PublicServer> <Spike> upc is 120down and 12 up or so 19:56:24 <PublicServer> <Fucoo> which has direct connect to geant 19:56:27 <PublicServer> <De_Ghost> THER EE IS GONNA BE A DROUGHT WE NEED TO STORE MORE WATER 19:56:30 <PublicServer> <Fucoo> and dedicated undersea to USA ;D 19:56:47 <PublicServer> <Spike> but well a 100mbit uni line usually also costs alot for the uni etc :) 19:56:55 <PublicServer> <Spike> not payable for a regular user :) 19:57:00 <PublicServer> <Fucoo> a lot you mean nothing ;P 19:57:07 <PublicServer> tneo: you are not allowed to use !rcon 19:57:09 <PublicServer> <Fucoo> our uni has total connectivity of 100 Gbits 19:57:16 <PublicServer> <Spike> cause your uni pays most of it :) 19:57:25 <PublicServer> <De_Ghost> depends where ur uni is 19:57:26 <PublicServer> <Thijs> don't think so, how else could a poor uni provide 5k studnets with 100mbitS? 19:57:26 <PublicServer> <Fucoo> they doesnt pay that much 19:57:30 <PublicServer> <Spike> you think they get that for free or what? :D 19:57:35 <PublicServer> <Fucoo> yes 19:57:38 <PublicServer> <Thijs> yes 19:57:39 <PublicServer> <Fucoo> i think 19:57:55 <PublicServer> <De_Ghost> where u from? 19:58:01 <PublicServer> <Thijs> surfnet practically owns the internet here i think 19:58:05 <PublicServer> <Fucoo> slovakia but i study in czech 19:58:16 <PublicServer> <De_Ghost> cuz labour is cheap 19:58:21 <PublicServer> <Spike> mhm.. you think a class B range is for free to own... 19:58:21 <PublicServer> <De_Ghost> he 19:58:26 <PublicServer> <De_Ghost> once the fibers are down 19:58:29 <PublicServer> <Spike> ip range that is 19:58:32 <PublicServer> <Fucoo> exactly ;D our uni is co-owner of the cesnet or something, that's like the mainframe network in czech 19:58:32 <PublicServer> <De_Ghost> links doesn't cost much 19:58:46 <PublicServer> <De_Ghost> comparitively 19:58:53 <PublicServer> tneo: you are not allowed to use !rcon 19:59:01 <tneo> @whoami 19:59:01 <Webster> tneo: tneo 20:00:46 <PublicServer> *** De_Ghost has left the game (leaving) 20:01:23 <PublicServer> <Spike> shall i try to get some water trains going... 20:01:30 <PublicServer> <Peter> go ahead 20:01:34 <KenjiE20> @deop tneo 20:01:34 *** Webster sets mode: -o tneo 20:01:35 <PublicServer> <Thijs> hmm, apperantly it are power saving setting of my laptop that cause this game to lag 20:01:36 <KenjiE20> @op tneo 20:01:36 *** Webster sets mode: +o tneo 20:01:37 *** StarLite has quit IRC 20:01:39 <PublicServer> <Fucoo> you mean, to a town drop? 20:01:39 <PublicServer> <Spike> no i won't i just realized 20:01:39 <KenjiE20> try now 20:01:43 <PublicServer> <Thijs> if i plug it in, lagging stops 20:01:50 <PublicServer> <tneo> Spike: if the network is done :P 20:01:54 <PublicServer> <Thijs> but my laptop is brand new 20:02:02 <PublicServer> <Spike> it isn't... there is a copper mine in the way :D 20:02:18 <PublicServer> <Fucoo> no problem 20:02:20 <PublicServer> <Fucoo> with the mine 20:02:25 <PublicServer> <Thijs> should be fast enough by a large margin 20:02:27 <PublicServer> <Fucoo> just add a temp bypass 20:02:29 <tneo> thanks KenjiE20 :) 20:02:31 <PublicServer> <Spike> and thijs as you said: Power Saving.. it will save as much resources as possible.. best works for browsing/chatting/word processing :) 20:02:35 <PublicServer> <Spike> but running a game :D 20:03:00 <PublicServer> *** Chris Booth has left the game (connection lost) 20:03:18 <PublicServer> <Fucoo> release 1 train i wonder how much it will make 20:03:20 <PublicServer> <Thijs> i can play anno1404 on high settings on this laptop 20:03:25 <PublicServer> <Thijs> without power cord 20:03:32 <PublicServer> <Thijs> so i don't really get it 20:03:38 <PublicServer> <Spike> 18 water trains to start with 20:03:41 <PublicServer> <Fucoo> ottd is very CPU hungry :P 20:03:51 <PublicServer> <Fucoo> but not with 50 trains hehe 20:03:52 <PublicServer> <Fucoo> ;d 20:04:33 <PublicServer> <Fucoo> poor player 20:04:36 <PublicServer> <Peter> why kicked? 20:04:43 <PublicServer> <Fucoo> server 20:04:45 <tneo> should respond to ingame chat 20:04:53 <PublicServer> <Thijs> it's a mistery to me, cause my cpu is only 10-20% 20:04:56 <PublicServer> *** Chris Booth has left the game (connection lost) 20:04:57 <tneo> and didn't rename when i asked 20:05:01 <PublicServer> <Peter> he knows how to change his name....he made the "p" lowercase 20:05:08 <PublicServer> <Fucoo> thjis maybe some graphics stuff? 20:05:09 <PublicServer> <Thijs> but i plugged it in, prblem solved (for the moment) 20:05:17 <PublicServer> <Fucoo> some notebooks have 2 videocards 20:05:25 <PublicServer> <Fucoo> cheap onboard shit for internet 20:05:25 <PublicServer> <Thijs> like this one 20:05:28 <PublicServer> <Fucoo> and some other one for games 20:05:34 <PublicServer> <Thijs> that's mine 20:05:45 <PublicServer> <Fucoo> that's might be it 20:05:49 <PublicServer> <Thijs> it's on cthe relatively ok onboard now 20:05:54 <PublicServer> <Fucoo> those cheap onboards have like 14mb of videoram 20:06:30 *** Chris_Booth has quit IRC 20:06:49 <PublicServer> <Thijs> GMA 4500MHD should be fast enough by a wide margin 20:07:10 <PublicServer> <Fucoo> hmm the water pickup aint balanced 20:07:15 <PublicServer> <Fucoo> from what i can see 20:07:22 <PublicServer> <Fucoo> right, there's a sign 20:07:23 <PublicServer> <Fucoo> :D 20:07:27 <PublicServer> <Fucoo> nevermind then 20:07:48 <PublicServer> <Fucoo> LOL 20:07:53 <PublicServer> <Fucoo> look where those water trains go 20:08:03 <PublicServer> <Fucoo> to turn around at the oil pickup 20:08:22 <PublicServer> <Fucoo> one poor fella's lost 20:08:51 <PublicServer> <Fucoo> can't see the missing signal 20:08:56 <PublicServer> <Fucoo> or the wrong one 20:10:11 <PublicServer> <Fucoo> some people should get slapped for wrong PBS usage... 20:10:24 <PublicServer> <Spike> i get a feeling bbh01 could use some more balancing at some points 20:10:27 <PublicServer> <Thijs> hey, haven't seen that evil X like brdige syncing before 20:10:33 <PublicServer> <Thijs> that a new idea? 20:10:45 <PublicServer> <Fucoo> where 20:10:45 <PublicServer> <Spike> also wondering why at SLH01 the trains prefer the SL over the ML 20:10:49 <PublicServer> <Fucoo> at bbh 01? 20:10:53 *** Chris_Booth has joined #openttdcoop 20:10:57 <PublicServer> <Thijs> check the synced signs 20:10:58 *** openttdcoop sets mode: +v Chris_Booth 20:11:20 <PublicServer> <Fucoo> yes 20:11:20 <PublicServer> *** Peter has left the game (leaving) 20:11:26 <PublicServer> <Fucoo> that's like 10 games old 20:11:31 <PublicServer> <Fucoo> wait not that much 20:11:35 <PublicServer> <Fucoo> since 150 i think 20:11:52 <PublicServer> <Thijs> who's idea? 20:11:56 <PeterT> !password 20:11:56 <PublicServer> PeterT: anuses 20:12:09 <PeterT> are you kidding me? 20:12:10 <PublicServer> <Fucoo> hdieagle 20:12:19 <PublicServer> <Thijs> prety clever, save a lot of annoying rebuilds 20:12:19 <PeterT> Fucoo: look at the password 20:12:30 <Fuco> lol 20:12:42 <PublicServer> <Spike> with load the bridges won't be enough i guess 20:12:57 <PublicServer> <Fucoo> ye that X sync is awesome 20:14:37 <PublicServer> <Fucoo> from what i can see we already need more platforms at town drop 20:14:38 <PublicServer> <Fucoo> ;d 20:14:42 <PublicServer> <Fucoo> btw balancing is pretty bad 20:15:09 <PublicServer> *** Chris Booth has left the game (connection lost) 20:15:35 <PublicServer> <Thijs> the water pickup area lookas very nice for experimanting with SRNW 20:16:01 <PublicServer> <Fucoo> ye 20:16:03 <PublicServer> <Thijs> so many pickup stations, short trains and only one cargo type 20:16:05 <PublicServer> <Fucoo> one plan was suggesting that 20:16:11 <PublicServer> <Fucoo> to make it srnw 20:16:14 *** R0b0t1 has joined #openttdcoop 20:16:19 *** openttdcoop sets mode: +v R0b0t1 20:16:44 <PublicServer> *** Peter has left the game (connection lost) 20:16:55 <PublicServer> *** Peter joined the game 20:17:14 <PeterT> KenjiE20: Did I do anything wrong? http://openttdcoop.org/wiki/X-Sync 20:17:37 <PeterT> (besides the fact that I pressed EDIT 3 times...) 20:17:44 <Fuco> i'd add it under the sync article 20:17:56 <PublicServer> <Peter> meh 20:18:06 <Chris_Booth> PeterT: you havent shown a desynced example 20:18:14 <KenjiE20> there's ^ yea 20:18:17 <KenjiE20> no description 20:18:19 <Chris_Booth> or expllained why it is bad to desync 20:18:23 <PeterT> will do, later 20:18:29 <PeterT> sorry, general jist for now 20:18:37 <Chris_Booth> just prity pics atm 20:18:39 <KenjiE20> nor is it credited properly 20:18:47 <KenjiE20> nor does it need tags 20:18:54 <PublicServer> *** tneo has left the game (leaving) 20:18:54 <PeterT> I don't know what that means 20:18:56 <KenjiE20> the pic has no description 20:18:59 <PeterT> the crediting 20:19:11 <tneo> done for today 20:19:15 <KenjiE20> "TM HDIEagle" is not crediting 20:19:34 <KenjiE20> when, where / how was it first seen / used 20:19:54 <PeterT> ok, I will do it ALL tonight, when I get home 20:20:00 <PeterT> i'm off for now 20:20:02 <PeterT> bye all 20:20:08 <PublicServer> <Fucoo> go go 20:20:19 <PublicServer> <Spike> may i say that the parts that are marked for slow @ SLH01 are not that usefull cause that part of SLH01 doesn't seem that it is gonna be used? 20:20:39 <PublicServer> <Fucoo> sure 20:20:51 <PublicServer> <Spike> same as the part that is coming from water transfer? 20:20:52 <PublicServer> <Fucoo> but still its slow ;D 20:21:01 <PublicServer> <Spike> true but it's not gonna be used? :) 20:21:14 <PublicServer> <Spike> if SLH01 has connection from/to N it's ok 20:21:23 <PublicServer> <Spike> cause no big stations will be on the other side of it? 20:21:29 <PublicServer> <Fucoo> no i think 20:21:48 <PublicServer> <Fucoo> 10 stations maybe 20:21:50 *** Ostannard has joined #openttdcoop 20:21:56 *** openttdcoop sets mode: +v Ostannard 20:22:11 *** Thijs has joined #openttdcoop 20:22:16 *** openttdcoop sets mode: +v Thijs 20:22:25 <PublicServer> *** Peter has left the game (leaving) 20:22:41 <PublicServer> <Fucoo> oh wait ;D 20:22:44 <PublicServer> <Spike> ? 20:22:53 *** mib_i194x5 has quit IRC 20:22:57 <PublicServer> <Fucoo> the town drop expansion was a massive fail 20:23:06 <PublicServer> <Fucoo> coz there's nowhere to put exits 20:23:06 <PublicServer> <Fucoo> ;D 20:23:19 <PublicServer> <Spike> wanna bet? ;) 20:23:28 <PublicServer> <Fucoo> go on 20:23:42 <PublicServer> *** player joined the game 20:23:47 <PublicServer> *** player has left the game (leaving) 20:23:50 <PublicServer> <Spike> rather wait cause of money.. ;) 20:24:05 <PublicServer> <Spike> and well the town... we can shrink it... :) 20:24:19 <PublicServer> <Fucoo> ye but i ment 20:24:22 <PublicServer> <Fucoo> we have to raise the land 20:24:27 <PublicServer> <Spike> true... 20:24:28 <PublicServer> <Fucoo> not the town being in the way 20:25:47 <PublicServer> *** Ostannard joined the game 20:26:05 <PublicServer> <Spike> that was not the tree tool 20:26:06 <PublicServer> <Spike> :D 20:26:11 <PublicServer> <Fucoo> nop[e 20:26:12 <PublicServer> <Fucoo> :D 20:27:17 <PublicServer> <Spike> hmmm do we need those trams? :) 20:28:10 <PublicServer> *** Ostannard has joined company #1 20:28:15 *** Chris_Booth is now known as Guest1838 20:28:19 *** Chris_Booth has joined #openttdcoop 20:28:19 <PublicServer> <Fucoo> now i see why it was overrun by trains... we're not using the second line 20:28:23 <PublicServer> <Fucoo> ;d 20:28:24 *** openttdcoop sets mode: +v Chris_Booth 20:28:28 <PublicServer> <Fucoo> coz of the copper mine 20:29:08 <Chris_Booth> use majic buldozer to get rid of it 20:29:23 <PublicServer> <Fucoo> how would i do that? 20:29:36 <^Spike^> magic bulldozer would kick everyone 20:29:55 <Chris_Booth> '!rcon set majic_buldozer 1' 20:30:15 <^Spike^> so.. ppl will need to rejoin... and prob agian in a few mins.. ;) 20:30:17 <PublicServer> <Fucoo> i don't posses the godlike powers of rcon 20:30:22 <PublicServer> *** Chris Booth joined the game 20:30:22 <^Spike^> !rcon set majic_buldozer 1 20:30:22 <PublicServer> ^Spike^: 'majic_buldozer' is an unknown setting. 20:30:27 <^Spike^> !rcon set magic_buldozer 1 20:30:27 <PublicServer> ^Spike^: 'magic_buldozer' is an unknown setting. 20:30:31 <^Spike^> !rcon set magic_bulldozer 1 20:30:31 <PublicServer> ^Spike^: 'magic_bulldozer' is an unknown setting. 20:30:38 <^Spike^> Chris_Booth wrong :) 20:31:18 <Chris_Booth> ^Spike^: you are the member you should know these things 20:31:27 <^Spike^> should i? :D 20:31:45 <PublicServer> <Chris Booth> you should 20:32:41 <^Spike^> !rcon magic_bulldozer 1 20:32:41 <PublicServer> ^Spike^: *** FiCE has left the game (kicked by server) 20:32:41 <PublicServer> ^Spike^: *** Timitry(Tim) has left the game (kicked by server) 20:32:41 <PublicServer> ^Spike^: *** Fucoo has left the game (kicked by server) 20:32:41 <PublicServer> ^Spike^: *** Thijs has left the game (kicked by server) 20:32:41 <PublicServer> ^Spike^: *** Spike has left the game (kicked by server) 20:32:43 <PublicServer> ^Spike^: *** Ostannard has left the game (kicked by server) 20:32:43 <PublicServer> ^Spike^: *** Chris Booth has left the game (kicked by server) 20:32:43 <^Spike^> love logs 20:32:45 <PublicServer> *** Game paused (not enough players) 20:32:49 <Fuco> !!!!! 20:32:50 <^Spike^> and told you so.. :) 20:32:55 <Fuco> :D 20:33:09 <Fuco> !password 20:33:10 <PublicServer> Fuco: rabies 20:33:11 <Ostannard> !password 20:33:11 <PublicServer> Ostannard: rabies 20:33:33 <^Spike^> he who deletes too much will not make me happy... :) 20:33:43 *** Guest1838 has quit IRC 20:34:08 <Chris_Booth> i shall delete everything 20:34:13 <^Spike^> !save 20:34:13 <PublicServer> Saving game... 20:34:14 <PublicServer> Game saved 20:34:19 <^Spike^> ok try now.. ;) 20:34:29 <PublicServer> *** Ostannard has left the game (connection lost) 20:34:34 <^Spike^> who is ahead in queue 20:34:38 <^Spike^> TYPE THE PASSWORD! 20:34:39 <^Spike^> :) 20:34:50 <Farden> I'm 4th 20:34:54 <^Spike^> 2n d 20:34:55 <PublicServer> *** Chris Booth has left the game (connection lost) 20:35:08 <Farden> and that's the first time there's so many people in front of me^^ 20:35:09 <Thijs> 5 in front of me 20:35:20 <Farden> wait 20:35:22 <^Spike^> Fuco 20:35:23 <^Spike^> ! 20:35:24 <Farden> 4 in front of me 20:35:25 <Chris_Booth> sorry my openttd crashed 20:35:28 <Farden> i'm 5th, then! 20:35:29 <^Spike^> Fuco! 20:35:29 <^Spike^> Fuco! 20:35:30 <^Spike^> Fuco! 20:35:36 <^Spike^> you're blocking us :) 20:35:44 <Chris_Booth> no it was me 20:36:16 <^Spike^> !password 20:36:16 <PublicServer> ^Spike^: haggle 20:36:24 <PublicServer> *** Game unpaused (enough players) 20:36:26 <PublicServer> *** Chris Booth joined the game 20:36:26 <PublicServer> *** Fucoo joined the game 20:36:37 <PublicServer> *** Ostannard joined the game 20:36:38 <PublicServer> *** Spike joined the game 20:36:40 <PublicServer> *** Farden joined the game 20:36:42 <PublicServer> *** Thijs joined the game 20:36:47 <PublicServer> <Farden> JOIN COMBO! 20:36:50 <PublicServer> <Spike> also need to town a bit smaller? 20:37:14 <PublicServer> <Chris Booth> turn town growth off 20:37:29 <Fuco> what 20:37:31 <PublicServer> <Chris Booth> '!rcon set town_growth_spped 0 20:37:42 <^Spike^> !rcon patch town_growth_rate 20:37:42 <PublicServer> ^Spike^: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4) 20:37:43 <PublicServer> *** AmmIer joined the game 20:37:45 <^Spike^> !rcon patch town_growth_rate 0 20:37:59 <Fuco> ah sorry :D 20:38:01 <PublicServer> <Chris Booth> lol@ plane 36 still 20:38:06 <Fuco> i thought i've already typed in the password 20:38:18 <PublicServer> *** Thijs has left the game (leaving) 20:38:23 <PublicServer> <AmmIer> menno, what is needed to keep that airport? 20:38:43 <PublicServer> <AmmIer> or why do you remove it again and again? 20:39:02 <PublicServer> <Chris Booth> i didnt remove anything 20:39:32 <PublicServer> <AmmIer> :-P 20:39:38 <PublicServer> <Spike> does the town also need some shrinking or what? :) 20:40:04 <PublicServer> <AmmIer> no, it is fine, just the airport at the end of that foundation 20:40:22 <PublicServer> <Spike> we are talking about the same town? :) 20:40:34 <PublicServer> <AmmIer> Bunborough Bay: 20:40:44 <PublicServer> <Spike> nope :) 20:40:49 <PublicServer> <Spike> prenfingburg :) 20:40:59 <PublicServer> <Chris Booth> that PSB wont work 20:41:31 <PublicServer> <Chris Booth> @town drop 20:42:04 <PublicServer> <Chris Booth> fuco 20:42:20 <Ammler> !rcon kick 361 20:42:20 <PublicServer> Ammler: *** Chris Booth has left the game (kicked by server) 20:42:36 <Chris_Booth> Ammler? 20:43:09 <Ammler> Chris_Booth: ? 20:43:18 <Chris_Booth> why did you kick me? 20:43:51 <PublicServer> <Fucoo> why wouldnt it work? 20:44:02 <Ammler> CmdClearArea Chris Booth date:2046-07-18 tile:00030F00 p1:00030F00 p2:00000000 text: price:1908 20:44:21 <Chris_Booth> i thought you wanted the airport deleted? 20:45:01 <PublicServer> <AmmIer> well, if you have a reason to remove it, make a sign. 20:45:12 <Chris_Booth> nothing used it 20:45:15 <Thijs> gn 20:45:20 <Chris_Booth> just took up room 20:45:24 *** Thijs has quit IRC 20:46:15 <Chris_Booth> Ammler: did you want the airport? 20:47:58 <PublicServer> <Fucoo> water trains have to make 5 trips to make money 20:48:10 <SmatZ> Chris_Booth: did you destroy water drop (or what was that) 20:48:12 <PublicServer> <Fucoo> its end of the year now and all are in negative 20:48:38 <Chris_Booth> i am not in game 20:48:40 <PublicServer> <Fucoo> i wonder which trains actually do make those +3M 20:48:42 <PublicServer> <Spike> 160kmph what did you expect? 20:48:46 <Chris_Booth> i deleted an airport 20:49:01 <PublicServer> <AmmIer> smatz, that isn't possible, afaik 20:49:07 <SmatZ> ah :( 20:49:12 <SmatZ> I was about to ask how he did that :) 20:49:13 <PublicServer> <AmmIer> it has a blocked bimp 20:49:19 <PublicServer> <AmmIer> hehe 20:49:22 <PublicServer> <Fucoo> there's not a single train which has income 20:49:24 <PublicServer> *** Chris Booth joined the game 20:49:33 <PublicServer> <AmmIer> well, I remember some others reporting similar things 20:49:35 <PublicServer> <Fucoo> and still they are making money 20:49:45 <PublicServer> *** Chris Booth has left the game (connection lost) 20:49:51 <PublicServer> <AmmIer> so it doesn't need to be the fault of Yexo recent changes. 20:50:22 <PublicServer> <Fucoo> why would some1 remove airport's walked pickups? 20:50:28 <PublicServer> <Fucoo> we NEED that money 20:50:35 <PublicServer> <Spike> trying to figure that out aswell.. 20:50:38 <PublicServer> <Spike> want to bring them back 20:50:44 <PublicServer> <Fucoo> @ fort pren... 20:52:01 <PublicServer> <Spike> seems they don't like trees 20:52:04 <PublicServer> <AmmIer> he, this game could use diagonal bridges 20:52:20 <PublicServer> <Fucoo> WHY the hell are we using these trains btw? 20:52:26 <PublicServer> <Fucoo> they are half the speed of the best one 20:52:29 <PublicServer> <Fucoo> and twice the cost 20:52:34 <PublicServer> <Farden> HP? 20:52:51 <PublicServer> <Fucoo> Power: 0hp 20:52:52 <PublicServer> <Fucoo> ;D 20:53:13 <PublicServer> <Farden> well, the least I can say is that we will never make money with these trains 20:53:22 <PublicServer> <Fucoo> ok this one has 12000k 20:53:27 <PublicServer> <Fucoo> the fastest one has 8000 20:53:32 <PublicServer> <Fucoo> not that much of a difference 20:53:42 <PublicServer> <AmmIer> that synced example isn't working 20:53:43 <PublicServer> <Farden> we could try to send one with the 8000HP engine 20:53:44 <PublicServer> <Spike> 2 fastest are 160kmph 20:53:52 <PublicServer> <Farden> and see how it does 20:53:53 <PublicServer> <AmmIer> it would need pbs 20:53:54 <PublicServer> <Spike> i asked which engine and everyone told me the class 20e 20:53:57 <PublicServer> <Fucoo> check EH'40' 20:54:01 *** Benny has joined #openttdcoop 20:54:06 *** openttdcoop sets mode: +v Benny 20:54:08 <Benny> O hai. 20:54:09 <PublicServer> <Fucoo> plan says "fastest loco" 20:54:18 <Ammler> O wo? 20:54:22 <PublicServer> <Spike> hmmm 20:54:22 <Benny> !password 20:54:22 <PublicServer> Benny: vetoes 20:54:27 <PublicServer> <Spike> class20e was fastest 20:54:27 <PublicServer> <Farden> bombardier? 20:54:28 <PublicServer> <Fucoo> ok that one's not fastest 20:54:29 <PublicServer> <Farden> it's french! 20:54:35 <PublicServer> <Farden> the faster is french 20:54:38 <PublicServer> *** Benny joined the game 20:54:38 <PublicServer> <Fucoo> CT60 is 300kmh 20:54:38 <PublicServer> <Farden> (of course) 20:54:52 <PublicServer> <Spike> change to eh40 then? 20:54:53 <PublicServer> <Farden> CT60 is for pax 20:54:59 <PublicServer> <Fucoo> ye thats pax 20:55:01 <Benny> Yay, finally trains on ML! 20:55:09 <PublicServer> <Fucoo> let's try EH40 20:55:14 <PublicServer> <Fucoo> for a few trains 20:55:15 <PublicServer> <Farden> ok, replace wit EH40 20:55:20 <PublicServer> <Farden> for some trains 20:55:20 <PublicServer> *** AmmIer has left the game (leaving) 20:55:22 <PublicServer> <Farden> and we'llsee 20:55:25 <PublicServer> <Spike> i just did send to depot now with all :) 20:55:28 <PublicServer> <Fucoo> this wont make any money 20:55:29 <PublicServer> <Fucoo> never 20:55:30 <PublicServer> <Fucoo> ever 20:55:36 <PublicServer> <Fucoo> this game is doomed 20:55:47 <PublicServer> <Benny> Yep 20:55:50 <PublicServer> <Fucoo> and we are back to losing btw 20:55:51 <PublicServer> <Benny> Sucky plan 20:55:56 <PublicServer> <Fucoo> some1 failed with airport 20:56:00 <PublicServer> <Farden> by the way, short trains could be replaced too 20:56:01 <Chris_Booth> dont use EH40 20:56:04 <PublicServer> <Spike> plan is ok but some ppl removed essential MM parts 20:56:11 <PublicServer> <Farden> the EH40 is cheaper in maintenance than the WAM12 20:56:13 <PublicServer> <Spike> CB what else 20:56:24 <PublicServer> <Benny> Okay. 20:56:25 <Chris_Booth> lower cost train 20:56:26 <PublicServer> <Farden> CB : why? 20:56:29 <PublicServer> <Fucoo> eh40 is what, 150k/y? 20:56:37 <PublicServer> <Fucoo> 190 20:56:38 <PublicServer> <Spike> y 20:56:45 <PublicServer> <Spike> class20e 360 20:56:46 <PublicServer> <Fucoo> current one is 360 20:57:04 <PublicServer> <Farden> so, we're improving 20:57:07 <PublicServer> <Farden> no doubt 20:57:10 <PublicServer> <Fucoo> you should have used autoreplace 20:57:53 <PublicServer> <Benny> God damn.. Why we using 200k/year transfer trains? 20:57:58 <PublicServer> <Farden> and it cost us only 35k per train 20:57:59 <PublicServer> <Farden> to change 20:58:25 <PublicServer> *** Ostannard has left the game (connection lost) 20:58:27 <PublicServer> <Farden> benny : I suggest we use EH40 for these too 20:58:30 <PublicServer> <Fucoo> benny: THIS IS MADNESS! Madness?? THIS IS OPENTTDCOOP! where some people CAN and WILL do wrong choises ;D 20:58:38 <PublicServer> <Farden> it will be faster, and cheaper 20:58:52 <Benny> I want a messy mountainious sub arctic ame... :( 20:58:54 <PublicServer> <Fucoo> choices* 20:59:00 <Benny> game* 20:59:19 <PublicServer> <Spike> ok we need 2 of them locs which will make it 380k per year 20:59:26 <PublicServer> <Farden> I observe that the EH40 take a long distance to reach his maximum speed 20:59:27 <PublicServer> <Fucoo> im gonna replace water subnet trains 20:59:28 <PublicServer> <Farden> in the ML 20:59:33 <PublicServer> <Fucoo> with some slow cheap 20:59:37 <PublicServer> <Farden> but with good design it shouldn't be a problem 21:00:30 <PublicServer> <Farden> ok, monitoring train 84 21:00:38 <PublicServer> <Farden> we'll see if it make profits 21:00:44 <PublicServer> <Fucoo> the cheapest is like 100k/y ;d 21:01:09 <PublicServer> <Farden> sir, we've got a problem 21:01:13 <PublicServer> <Farden> train slows down here 21:01:18 <PublicServer> <Fucoo> ED1 64kmh 45k ;d 21:01:29 <PublicServer> <Spike> like i said it will need 2 locs 21:01:35 <PublicServer> <Farden> too expensive 21:01:38 <PublicServer> <Fucoo> 2 locos = same as before 21:01:39 <PublicServer> <Farden> we can't permit that 21:01:39 <^Spike^> !setdef 21:01:40 <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 21:02:03 <PublicServer> <Spike> let's see if that helps :) 21:03:05 <PublicServer> <Spike> hmmm 21:03:10 <PublicServer> <Spike> helped a bit? 21:03:15 <PublicServer> <Farden> it's only a 5 kmph slowdown... should be handleable 21:03:34 <Chris_Booth> farden 5km/h will jam ML 21:03:36 <PublicServer> <Fucoo> ok, replacing water subnet trains 21:03:40 <PublicServer> <Fucoo> for half the cost ones 21:03:47 <PublicServer> <Farden> I know there is a risk Chris 21:03:52 <PublicServer> <Fucoo> but half the speed as well 21:04:01 <PublicServer> <Farden> but with the old engine, trains were running on negative profit 21:04:05 <PublicServer> <Farden> which is even worst 21:04:11 <Chris_Booth> !password 21:04:11 <PublicServer> Chris_Booth: vetoes 21:05:53 <PublicServer> *** Chris Booth has left the game (connection lost) 21:05:57 <Ammler> ^Spike^: what are you guys looking for? 21:05:59 *** Chris_Booth has quit IRC 21:06:11 <^Spike^> a train that has no running csosts and super duper speed? :) 21:06:13 <Ammler> !setdef was runned quite a lot already. 21:06:13 <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 21:06:20 <^Spike^> ah 21:06:20 <Ammler> ups 21:06:25 <PublicServer> <Farden> something that can run with positive profit 21:06:28 <Fuco> :D 21:06:30 <PublicServer> <Farden> it's quite hard in this game^^ 21:06:46 <Ammler> no chance so change economy in MP 21:06:48 <PublicServer> <Farden> ok, train 84 loaded 21:06:48 <^Spike^> we still noticed trains slowing down when they go uphill so was a try if it helped :) 21:06:54 <PublicServer> <Fucoo> WOW only -4k :D 21:06:54 <Ammler> to* 21:06:55 <PublicServer> <Farden> I think it'll make it 21:06:59 <PublicServer> <Fucoo> this little trains are good 21:07:10 <PublicServer> <Farden> you changed them fuco? 21:07:13 <PublicServer> <Fucoo> water subnet ye 21:07:28 <PublicServer> <Fucoo> that will save some money 21:07:37 <PublicServer> <Farden> and we have more gain per transfer 21:07:40 <PublicServer> <Farden> due to faster trains^^ 21:07:59 <PublicServer> <Farden> it should divide by at least 2 our losses on that subnet 21:08:24 <PublicServer> <Benny> Fixed food drop/pick split/join thingy 21:08:30 <PublicServer> <Benny> pickup* 21:09:55 <PublicServer> <Spike> let's just see what profit with these locs would be and decide if we need to double it 21:10:14 <PublicServer> <Fucoo> dunno if it was the best idea to go for a TL2 feeder service ;D 21:10:17 <PublicServer> <Farden> I'm watching train 45 with old loc and train 66 with new 21:10:21 <PublicServer> <Farden> and train 66 is winning atm 21:10:42 <PublicServer> <Farden> it's not faster, but it's loosing way way less money 21:10:44 <PublicServer> <Spike> i meant ML trains 21:10:45 <PublicServer> <Spike> :) 21:10:55 <PublicServer> <Farden> I'm watching ML too 21:11:00 <PublicServer> <Farden> I think we can have profit 21:11:01 <PublicServer> <Spike> losing 10kmph going up hill :/ 21:11:04 <PublicServer> <Farden> but we WILL have jam 21:11:34 <PublicServer> <Spike> i think... we can double it up.. 21:11:45 <PublicServer> <Farden> wait 21:11:48 <PublicServer> <Farden> wanna check something 21:11:51 <PublicServer> <Spike> sure 21:12:01 <PublicServer> <Farden> train 84 must reach !this point with a positive profit 21:12:09 <PublicServer> <Farden> if it doesn't, then we're running on negative profit 21:12:45 *** Venxir has quit IRC 21:12:47 <PublicServer> <Spike> also keep in mind it started with 78k neg 21:12:55 <PublicServer> <Spike> if you really want to calc 21:13:04 <PublicServer> <Farden> no, I took the point where the year started 21:13:22 <PublicServer> <Fucoo> i think it will make it 21:13:29 <PublicServer> <Farden> it'll be very just 21:13:32 <PublicServer> <Farden> cmon, faster 21:13:33 <PublicServer> <Spike> nope it won;t 21:13:34 <PublicServer> <Farden> you can do it! 21:13:37 <PublicServer> <Fucoo> but maybe with a +5k/y profit 21:13:42 <PublicServer> <Fucoo> that's not that cool 21:13:43 <PublicServer> <Fucoo> :D 21:14:13 <PublicServer> <Spike> let's just do it easier with profit check: Take what it has @ station.. then let it lop around till station 21:14:24 <PublicServer> <Farden> game over... 21:14:28 <PublicServer> <Spike> as in use station number as base line 21:14:42 <PublicServer> <Spike> much easier 21:14:49 <PublicServer> <Farden> if only our network was about... 100 squares shorter 21:14:54 <PublicServer> <Farden> it would be possible 21:14:55 <PublicServer> <Fucoo> time to reconsider the plan maybe? 21:15:08 <PublicServer> <Fucoo> add a diagonal line 21:15:08 <PublicServer> <Spike> or.. would have a bbh between 01 and sc01 21:15:09 <PublicServer> <Farden> POINT 21:15:12 <PublicServer> <Fucoo> from water to bridges 21:15:16 <PublicServer> <Farden> we're running on -15k/year 21:15:25 <PublicServer> <Spike> or.... bbh01 is a 4-way bbh 21:15:30 <PublicServer> <Spike> or... well you get the idea 21:15:37 *** Antigon has joined #openttdcoop 21:15:42 *** openttdcoop sets mode: +v Antigon 21:15:44 <PublicServer> <Fucoo> ML copying the edge of the walley 21:15:47 <PublicServer> <Fucoo> that will help 21:15:48 <PublicServer> <Fucoo> valley* 21:15:51 <PublicServer> <Farden> we made progress 21:16:05 <PublicServer> <Farden> we've gone from -300k/y to -15k/y 21:16:19 <PublicServer> <Spike> -21498 21:16:25 <PublicServer> <Fucoo> maybe some other trains can profit 21:16:28 <PublicServer> <Farden> counting in euros, sorry 21:16:29 <PublicServer> <Fucoo> food -> town 21:16:30 <PublicServer> <Farden> ^^ 21:16:31 <PublicServer> <Spike> let's see what we end up with when it gets back 21:16:35 <PublicServer> <Fucoo> or factory -> town 21:16:47 <PublicServer> <Farden> yup 21:16:51 <PublicServer> <Spike> or... 21:17:10 <PublicServer> <Fucoo> oil -> town wont make money imo 21:17:17 <PublicServer> <Fucoo> same as water 21:17:17 <PublicServer> <Spike> nope... 21:17:21 <PublicServer> <Spike> it's like water too long 21:17:22 <PublicServer> <Farden> at least for the water subnetwork, changing the engines IS a good idea 21:17:29 <PublicServer> <Farden> we've hugely reduced losses 21:17:42 <PublicServer> <Spike> it would prob need a bbh @ !this2 to make the route shorter 21:17:42 <PublicServer> <Fucoo> from -19 to -6 21:17:59 <PublicServer> <Fucoo> we can go to + actually 21:18:00 <PublicServer> <Fucoo> ;d 21:18:05 <PublicServer> <Farden> Spike: you think of some kind of shortcut? 21:18:15 <PublicServer> <Spike> it will create a shorter route 21:18:17 <PublicServer> <Fucoo> ugly ugly shortcut 21:18:34 <PublicServer> <Spike> no... ugly ugly losses 21:18:35 <PublicServer> <Spike> ;) 21:18:44 <PublicServer> <Farden> well, for the moment 21:18:45 <PublicServer> <Fucoo> plan > losses 21:18:51 <PublicServer> <Fucoo> bad plan -> game over 21:18:52 <PublicServer> <Fucoo> ;D 21:18:56 <PublicServer> <Farden> get all train (except 84) back to the depot 21:19:01 <PublicServer> <Farden> we need to same our money 21:19:10 <PublicServer> <Farden> save* 21:19:16 <PublicServer> <Fucoo> some1 also sold planes 21:19:23 <PublicServer> <Farden> bring em back 21:19:30 <PublicServer> <Farden> we would lost the game otherwise 21:19:38 <PublicServer> <Spike> crap wrong group :) 21:19:42 <PublicServer> <Fucoo> built 6 more 21:19:58 <PublicServer> <Fucoo> let's pimp some town 21:20:01 <PublicServer> <Fucoo> to get more pax 21:20:10 <PublicServer> <Farden> no, fuco 21:20:11 <PublicServer> <Fucoo> is growth on? 21:20:15 <PublicServer> <Farden> I think we've got enougth 21:20:20 <PublicServer> <Farden> look at the finances 21:20:25 <PublicServer> <Farden> without the renew of our engines 21:20:30 <PublicServer> <Farden> we would have a positive income 21:20:33 <PublicServer> <Farden> so it's ok for now 21:20:38 <PublicServer> <Fucoo> good 21:20:43 <PublicServer> <Fucoo> ok 21:21:01 <PublicServer> <Spike> no profit for water trains 21:21:04 <PublicServer> <Spike> only 33k atm 21:21:07 <PublicServer> <Spike> will be down when it gets back 21:21:31 <PublicServer> <Farden> look at train 84 21:21:39 <PublicServer> <Fucoo> remember that those water trains should pay for subnet as well 21:21:42 <PublicServer> <Farden> it has done profit last year! 21:21:49 <PublicServer> <Fucoo> each one of thsoe is losing 40k 21:21:51 <PublicServer> <Spike> yeah cause it wasn't a full loop 21:21:56 <PublicServer> <Farden> ^^ 21:21:59 <PublicServer> <Benny> Should have used longer trains on this map. As it is very flat and running costs are HIGH! 21:22:06 <PublicServer> <Farden> indeed, but it's good to see that 21:22:11 <PublicServer> <Farden> instead of a negative number 21:22:14 <PublicServer> <Farden> at least, for moral 21:22:16 <PublicServer> <Spike> if profit this year falls below 28+21 it's a loss 21:22:27 <PublicServer> <Fucoo> we're +1M in positive this year 21:22:27 <PublicServer> <Fucoo> ;D 21:22:32 <PublicServer> <Fucoo> yeey 21:22:35 <PublicServer> <Fucoo> gonna grab a beer 21:22:44 <PublicServer> <Farden> I told you it was going to work! 21:22:45 <SmatZ> mmm beer 21:23:00 <PublicServer> <Benny> Ew, beer... :-/ 21:23:03 <PublicServer> <Farden> ok, now we know that Smatz has a highlight on beer 21:23:04 <PublicServer> <Farden> ^^ 21:23:09 <PublicServer> <Fucoo> ;D 21:23:12 <SmatZ> :-D 21:24:36 <PublicServer> <Fucoo> beer, after wheel and fourier transform is the greatest advancement in human history ;D (that's what your physics teacher used to say) 21:24:40 <PublicServer> <Spike> i let 84 go.. but by the time it's @ station it's @ 50k loss == loss overall 21:24:51 <PublicServer> <Farden> fourier transform 21:24:52 <PublicServer> <Fucoo> s/your/our 21:24:53 <SmatZ> hehehe 21:24:55 <PublicServer> <Farden> please don't talk me about that 21:24:59 <PublicServer> <Farden> it's my worst nightmare 21:25:19 <SmatZ> what about cosine transform? 21:25:24 <PublicServer> <Spike> and there we have it.. the loss... 21:25:57 <Fuco> im too tired for math now 21:25:58 <Fuco> so whatever 21:25:59 <Fuco> ;D 21:26:01 <SmatZ> :) 21:26:03 <PublicServer> <Farden> we wer'tn that far 21:26:20 <PublicServer> <Farden> I'll try a different engine 21:26:31 <PublicServer> <Farden> perhaps it is possible to find one profitable 21:26:36 <PublicServer> <Spike> the blank plane btw == mail plane.. just let it be the only one 21:26:54 <PublicServer> <Farden> hum 21:26:59 <PublicServer> <Farden> longtrain is loooooooooooooooooooooooooooooooong 21:27:31 <PublicServer> <Fucoo> haha 21:27:35 <PublicServer> <Fucoo> that reminds me the game 21:27:41 <PublicServer> <Fucoo> where you have to build tubes for a fluid 21:27:43 <PublicServer> <Fucoo> xD 21:27:47 <PublicServer> <Fucoo> dunno the name 21:27:48 <PublicServer> <Farden> damn, you've just make me lost the game 21:28:25 <PublicServer> <Fucoo> hehe 21:28:27 <SmatZ> :-P 21:28:32 <SmatZ> FFFFFUUUUUUUUUU- 21:28:39 <PublicServer> <Fucoo> :D 21:28:43 <PublicServer> <Fucoo> lol i love that 21:29:47 <PublicServer> *** Ostannard joined the game 21:30:36 <Fuco> i like this one http://www.fi.muni.cz/~xgoljer/img/b/rage/1235089790530.jpg 21:31:03 <Fuco> and btw, Farden: http://www.fi.muni.cz/~xgoljer/img/b/rage/1229110107881.jpg 21:31:05 <Fuco> :D 21:31:12 <Fuco> that's a special one for you 21:31:15 <Farden> damn! 21:31:17 <Farden> again! 21:31:17 <Farden> ^^ 21:31:41 <PublicServer> <Spike> fast and cheap... :/ hard to prob? 21:31:58 <PublicServer> <Farden> I've done some test 21:32:01 <PublicServer> <Farden> here are my conclusion 21:32:06 <PublicServer> <Spike> we're doomed? 21:32:14 <PublicServer> <Farden> it's impossible to have a train running on profit on this network 21:32:18 <Benny> NO! 21:32:25 <Benny> Not with LOONG trains! :D 21:32:35 <PublicServer> <Fucoo> gonna switch to TL20? 21:32:38 <PublicServer> <Spike> network isn't optimized for that long trains 21:32:39 <Benny> No. 21:32:40 <PublicServer> <Fucoo> i once played TL40 game 21:32:41 <PublicServer> <Fucoo> on single 21:32:43 <^Spike^> @traincl 225 21:32:43 <Webster> CL 10.55 required for rail at speed 225km/h (or TL if it's shorter) 21:32:44 <PublicServer> <Fucoo> that was FUN 21:32:45 <Benny> TL7/8 21:32:50 <^Spike^> @traincl 251 21:32:50 <Webster> CL 13 required for rail at speed 251km/h (or TL if it's shorter) 21:32:55 <PublicServer> <Farden> Spike : whatever, I'll give it a try 21:33:04 <PublicServer> <Fucoo> or maybe just improve layout 21:33:10 <PublicServer> <Fucoo> rebuilding all stations/hubs 21:33:16 <PublicServer> <Fucoo> that's like we can go new game right now 21:33:28 <Benny> CL6 for 225km/h wiyh TL30 21:33:29 <PublicServer> <Farden> we'll start with TL=20 21:33:31 <PublicServer> <Fucoo> add the BBH to !this2 mark 21:33:32 <PublicServer> <Spike> it's prob easier to just add another bbh with a route over the gorge 21:33:42 <PublicServer> <Fucoo> and before bridges 21:33:46 <PublicServer> <Fucoo> to go along the valley 21:33:55 <SmatZ> [23:31:06] <Fuco> and btw, Farden: http://www.fi.muni.cz/~xgoljer/img/b/rage/1229110107881.jpg <=== hahaha 21:33:56 <PublicServer> <Fucoo> that will cut the route to /sqrt(2) 21:33:57 <PublicServer> <Fucoo> ;D 21:34:14 <PublicServer> <Benny> What is max TL? 21:34:23 <Fuco> TL50 21:34:25 <Fuco> afaik 21:34:28 <PublicServer> <Benny> :-/ 21:34:32 <PublicServer> <Benny> Booring 21:34:44 <Fuco> 1 loco + 99 vagons 21:34:47 <Fuco> thats enough 21:34:49 <PublicServer> <Farden> ok, train with TL 20 launched 21:34:55 <PublicServer> <Farden> ID 89 21:35:01 <PublicServer> <Farden> let's see if it does profit 21:35:13 <PublicServer> <Fucoo> loading time *4 21:35:16 <PublicServer> <Fucoo> or how's that 21:35:19 <PublicServer> <Spike> prob not cause of loading/unloading time 21:35:50 <PublicServer> <Benny> Cargo does not get older at stations. 21:35:59 <PublicServer> <Farden> seems it can't go faster than 175 kmph 21:36:04 <PublicServer> <Spike> oh well you guess look what you do... i vote for adding a bbh if chris agrees 21:36:15 <PublicServer> <Spike> cause it's just impossible with TL5 and these trains to profit 21:36:23 *** Timitry has quit IRC 21:36:46 <PublicServer> <Spike> also need to do 1 thing btw... 21:36:49 <PublicServer> <Benny> What about train with speed 120km/h and max TL? :D 21:37:10 <PublicServer> <Spike> need to disable magic bulldozer 21:37:34 <Fuco> one mass kick wasnt enough? 21:37:38 <PublicServer> <Farden> dear coopers 21:37:41 <Fuco> ;D 21:37:43 <PublicServer> <Farden> we're facing a challenge here 21:37:46 <PublicServer> <Farden> and a good one 21:37:53 <^Spike^> !rcon magic_bulldozer 0 21:37:53 <PublicServer> ^Spike^: *** Benny has left the game (kicked by server) 21:37:53 <PublicServer> ^Spike^: *** Fucoo has left the game (kicked by server) 21:37:53 <PublicServer> ^Spike^: *** Ostannard has left the game (kicked by server) 21:37:53 <PublicServer> ^Spike^: *** Spike has left the game (kicked by server) 21:37:53 <PublicServer> ^Spike^: *** Farden has left the game (kicked by server) 21:37:54 <^Spike^> good :) 21:37:55 <PublicServer> *** Game paused (not enough players) 21:37:58 <Fuco> hooray 21:38:00 <Benny> wtf 21:38:05 <Benny> desync? 21:38:08 <^Spike^> magic bulldozer needed disabling 21:38:13 <^Spike^> always happens 21:38:18 <Fuco> !password 21:38:19 <PublicServer> Fuco: grease 21:38:26 <PublicServer> *** Farden joined the game 21:38:27 <PublicServer> *** Game unpaused (enough players) 21:38:28 <Fuco> damn i wasn't first 21:38:28 <PublicServer> *** Fucoo joined the game 21:38:35 <^Spike^> :D 21:38:36 <PublicServer> *** Benny joined the game 21:38:37 <PublicServer> *** Spike joined the game 21:38:44 <PublicServer> *** Ostannard joined the game 21:38:51 <PublicServer> <Farden> longtrain is still loading 21:39:00 <PublicServer> <Fucoo> LOL THAT IS massive train 21:39:01 <PublicServer> <Fucoo> :D 21:39:05 <PublicServer> <Benny> Noo1 21:39:14 <PublicServer> <Benny> It needs seperate station 21:39:24 <PublicServer> <Fucoo> its just a test run 21:39:25 <PublicServer> <Benny> Or else loading times are crap 21:39:51 <PublicServer> <Fucoo> the problem is that the feeding trains are expensive as hell too 21:40:01 <PublicServer> <Fucoo> otherwise we could try a double transport 21:40:05 <PublicServer> <Farden> let's forget feeders atm 21:40:14 <PublicServer> <Fucoo> like feed stuff to big stations and use TL 40 to transport 21:40:16 <PublicServer> <Farden> we must find a solution for that part first 21:40:17 <PublicServer> <Fucoo> or TL20 i ment 21:40:19 <PublicServer> <Fucoo> 40 vagons 21:40:44 <PublicServer> <Spike> *sigh* 21:40:50 <PublicServer> <Spike> i wanted to let it enter that station 21:41:13 <PublicServer> <Benny> Wups, sorry. :S 21:41:32 <Benny> Look 21:41:34 <Benny> A 21:41:34 <PublicServer> <Farden> better, indeed^^ 21:41:42 <Benny> Awesome loading speed :D 21:41:46 <PublicServer> <Farden> oh hiss! 21:41:47 <PublicServer> <Farden> oh hisse 21:41:50 <PublicServer> <Farden> oh hisse! 21:41:52 <PublicServer> <Farden> allez, avance! 21:42:24 <PublicServer> <Fucoo> that 3x EXAC train 555k/y RC 21:42:24 <PublicServer> <Farden> it's going quite well for a TL20 train on a TL5 network 21:42:27 <PublicServer> <Fucoo> who would ever use THAT 21:42:46 <PublicServer> <Farden> fuco : for TL40 it could be interesting^^ 21:42:59 <PublicServer> <Benny> Network is mainly straight. 21:43:03 <PublicServer> <Fucoo> was there ever a game with TL15 or so? 21:43:11 <PublicServer> <Benny> Yep 21:43:16 <PublicServer> <Benny> 25 i think 21:43:21 <PublicServer> <Fucoo> pax? 21:43:26 <PublicServer> <Benny> Goods 21:43:31 <PublicServer> <Fucoo> hmm interesting 21:43:32 <PublicServer> <Farden> I'm launching a second train 21:43:37 <PublicServer> <Farden> with 2 engines 21:43:42 <PublicServer> <Farden> to see if it's better or worst 21:43:43 <PublicServer> <Benny> Crap. 21:43:57 <PublicServer> <Fucoo> are we seriously going for TL20? 21:43:58 <PublicServer> <Fucoo> ;D 21:43:59 <PublicServer> <Benny> Have to hack a 20 tile station at town drop 21:44:08 <PublicServer> <Farden> if it's the only solution 21:44:10 <PublicServer> <Farden> yes, we are 21:44:14 <PublicServer> <Farden> coopers never loose a game 21:44:15 <PublicServer> <Fucoo> it would just sit @ primary pickup for 2 years 21:44:16 <PublicServer> <Farden> they adapt 21:44:25 <PublicServer> <Fucoo> to pick up 1500 stuff 21:44:39 <PublicServer> <Fucoo> thus losing 400k 21:44:50 <PublicServer> <Fucoo> adjusting a network > TL 20 imo 21:45:01 <PublicServer> <Farden> with 2 engines, it's 60 kmph faster 21:45:05 <PublicServer> <Fucoo> gonna 'draw' my idea 21:45:07 <PublicServer> <Farden> I don't know if it's worth it 21:45:32 <PublicServer> <Fucoo> look at !this2 21:45:35 <PublicServer> <Fucoo> follow the rail 21:45:51 <PublicServer> <Benny> Only reaches ~ 160km/h at straight line 21:46:14 <PublicServer> <Farden> yep, but look at train 90 benny 21:46:21 <PublicServer> <Spike> fuco idea is nice.. but sitll trains are sort of looping big time 21:46:24 <PublicServer> <Farden> with 2 engines, it can reach 200 21:46:33 <PublicServer> <Spike> still* 21:46:36 <PublicServer> <Fucoo> well ye but water will profit 21:46:45 <PublicServer> <Fucoo> some 50k/y maybe 21:46:48 <PublicServer> <Fucoo> but profit 21:47:31 <PublicServer> <Fucoo> i wonder how long it will take for that traint o unload 21:48:03 <PublicServer> <Farden> train 88 is approaching 21:48:19 <PublicServer> <Fucoo> maybe add a special station? 21:48:34 <PublicServer> <Farden> fail 21:48:35 <PublicServer> <Fucoo> waaaat 21:48:36 <PublicServer> <Fucoo> :D 21:48:41 <PublicServer> <Fucoo> damn 21:48:42 <PublicServer> <Fucoo> fail 21:48:42 <PublicServer> <Farden> different name^^ 21:49:04 <PublicServer> <Fucoo> i can't connect to town drop 21:49:05 <PublicServer> <Fucoo> too far 21:49:08 <PublicServer> <Farden> damn 21:49:53 <PublicServer> <Farden> where do you want it to... go 21:49:58 <PublicServer> <Fucoo> go 21:50:05 <PublicServer> <Fucoo> to the end 21:50:23 <PublicServer> <Farden> then you're doing it wrong 21:50:43 <PublicServer> <Fucoo> well it was just a temp one 21:51:07 <PublicServer> <Benny> I doubt that Chris would have liked this.. :S 21:51:26 <PublicServer> <Farden> well... it's either that or negative profit 21:51:31 <PublicServer> <Benny> Yep 21:51:32 <PublicServer> <Fucoo> ye my temp station is bad but TL20 trains on TL5 net is good ;D 21:51:49 <PublicServer> <Benny> And map is practically MADE for long trains. 21:51:53 <PublicServer> <Fucoo> i still think that 2 new hubs and shortcut will do the job 21:52:08 <PublicServer> <Farden> no Fuco, not with TL5 21:52:11 <PublicServer> * Spike agrees with fuco 21:52:12 <PublicServer> <Farden> it's too short 21:52:16 <PublicServer> <Spike> no problems with long trains 21:52:21 <PublicServer> <Fucoo> if we're going for TL20 why wont we restart the game 21:52:25 <PublicServer> <Farden> even if you made shortcuts 21:52:39 <PublicServer> <Spike> farden have you seen the distance the trains need to loop around? 21:52:46 <PublicServer> <Farden> yes Spike 21:52:51 <PublicServer> <Farden> but remember where !this2 is 21:53:01 <PublicServer> <Farden> you see the distance from here to the water, with our rail 21:53:06 <PublicServer> <Fucoo> well it was -15k there? 21:53:10 <PublicServer> <Spike> i saw that line.. but adding 2 bbhs would also do that job 21:53:19 <PublicServer> <Farden> even with shortcuts... we couldn't get to -15k 21:53:23 <PublicServer> <Fucoo> if i shorten the path ~~ /sqrt(2) that will be pretty nice 21:53:45 <PublicServer> <Fucoo> it will go over to + 21:53:52 <PublicServer> <Benny> I think that this map is way too small.. 21:53:53 <PublicServer> <Fucoo> let's just try it out 21:53:56 <PublicServer> <Fucoo> with 1 line only 21:54:09 <PublicServer> <Fucoo> im just heck it in for now 21:55:02 <PublicServer> <Farden> well... at least we're still here in 2050^^ 21:55:37 <PublicServer> <Fucoo> route 1 added 21:56:08 <PublicServer> *** Ostannard has left the game (connection lost) 21:56:24 <PublicServer> <Fucoo> and im doing it the other way but w/e for now 21:56:36 <PublicServer> <Spike> just try out both options with valley path and crossing gorge a 2nd time.. 21:56:43 <PublicServer> <Spike> i'm off now... work again tomorrow 21:56:54 <PublicServer> <Farden> gnight Spike 21:56:58 <PublicServer> <Farden> we'll do our best 21:57:21 <PublicServer> <Benny> Lol 21:57:22 <PublicServer> <Farden> ok, bringing superlong trains to depot 21:57:23 <PublicServer> <Spike> 270k btw on unload 21:57:26 <PublicServer> <Benny> SUcky profit.. 21:57:29 <PublicServer> *** Spike has left the game (leaving) 21:57:37 <PublicServer> <Benny> This blows.. 21:57:38 <PublicServer> <Farden> Spike : it wasn't finished to unload 21:57:44 <PublicServer> <Farden> I send it to depot before 21:57:49 <PublicServer> <Fucoo> send 1 train 21:57:51 <PublicServer> <Fucoo> normal one 21:57:51 *** sgt_Zale has joined #openttdcoop 21:57:56 *** openttdcoop sets mode: +v sgt_Zale 21:57:56 <sgt_Zale> !password 21:57:56 <PublicServer> sgt_Zale: touchy 21:57:58 <PublicServer> <Farden> ok, sending 21:58:06 <PublicServer> <Farden> train 82 21:58:08 <^Spike^> i saw both long trains give a green line when they left station empty :) 21:58:09 <PublicServer> *** Sgt.Zale joined the game 21:58:18 <^Spike^> 270k both aprox :) 21:58:23 <PublicServer> <Farden> indeed Spike^^ 21:58:24 <^Spike^> but well i'm off now :) 21:58:28 <PublicServer> <Farden> but there is still some water inside 21:59:04 <PublicServer> <Farden> clean the long stations 21:59:09 <PublicServer> <Farden> it's not necessary anymore 21:59:34 <PublicServer> <Farden> ok, loading 21:59:49 <PublicServer> <Farden> cut the main line, we must force the train to use the shortcut 21:59:55 <PublicServer> <Fucoo> it will use it 22:00:00 <PublicServer> <Farden> I hope so 22:00:07 <PublicServer> <Fucoo> hope pathfinder is not that stupod 22:00:08 <PublicServer> <Farden> let's place our hopes in the pathfinder 22:00:46 <PublicServer> <Fucoo> but nice +10M/y on average 22:01:07 <PublicServer> <Fucoo> moment of truth 22:01:11 <PublicServer> <Fucoo> yeeee 22:01:12 <PublicServer> <Farden> \o/ 22:01:13 <PublicServer> <Fucoo> :D 22:01:29 <PublicServer> <Farden> now, let's hope it'll be short enought to have profit 22:01:38 <PublicServer> <Fucoo> you can count it 22:01:57 <PublicServer> <Fucoo> 400 tiles the normal way 22:02:16 <PublicServer> <Fucoo> 200 tiles shortcut 22:02:19 <PublicServer> <Farden> we need at least 100 tiles shorter 22:02:21 <PublicServer> <Farden> to have profit 22:02:22 <PublicServer> <Fucoo> that doesnt work out very well 22:02:23 <PublicServer> <Farden> in theory 22:02:51 <PublicServer> <Fucoo> sides are 180 and 250 22:02:56 <PublicServer> <Fucoo> so calc the other one 22:03:12 <Fuco> @calc sqrt(180*180 + 250*250) 22:03:12 <Webster> Fuco: 308.058436015 22:03:31 <PublicServer> <Farden> so we are about 100 tiles shorter 22:03:50 <PublicServer> <Fucoo> well i was aproximating alot 22:04:04 <Benny> Hmm.. Train not profitable yet 22:04:06 <PublicServer> <Fucoo> but yea should be 22:04:09 <PublicServer> <Farden> we need a second loop 22:04:10 <PublicServer> <Farden> to be sure 22:04:15 <PublicServer> <Fucoo> 100-150 tiles shorter 22:04:41 <PublicServer> <Farden> place some signs around your shortcut 22:04:46 <PublicServer> <Farden> to explain what we are doing 22:04:51 <PublicServer> <Farden> of Chris or Mark comes back 22:04:57 <PublicServer> <Farden> they won't be happy^^ 22:07:44 <PublicServer> <Benny> I give up this game now. 22:08:08 <PublicServer> <Benny> Cya another time. :) 22:08:09 <Fuco> you are weak! 22:08:10 <Fuco> ;D 22:08:13 <PublicServer> <Farden> ^^ 22:08:16 <Benny> Nah 22:08:18 <PublicServer> <Farden> bye, gninght 22:08:23 <Benny> This was no fun 22:08:27 <Benny> Good night! 22:08:29 *** Benny has quit IRC 22:08:31 <PublicServer> <Fucoo> n 22:08:35 <PublicServer> *** Benny has left the game (leaving) 22:08:45 <PublicServer> <Farden> ok, it started the second loop 22:08:56 <PublicServer> <Farden> let's see if it can run some profits 22:09:02 <PublicServer> <Fucoo> -43 now hmm 22:09:05 <PublicServer> <Fucoo> how much does it make? 22:09:08 <PublicServer> <Fucoo> +100? 22:09:16 <PublicServer> <Farden> about that yeah 22:09:23 <PublicServer> <Farden> but it's hard to evaluate 22:09:30 <PublicServer> <Farden> because the path is very long 22:09:39 <PublicServer> <Farden> and the year profit is often reset 22:09:47 <PublicServer> <Farden> so we have to take in acount this year and last year profits 22:10:17 <PublicServer> <Fucoo> last year 0 22:10:20 *** Thraxian|Work has left #openttdcoop 22:10:22 <PublicServer> <Fucoo> so we can just add it up 22:10:29 <PublicServer> <Farden> no, last year when we will change year 22:10:31 <PublicServer> <Farden> in 10 days 22:10:36 <PublicServer> <Fucoo> ye 22:10:39 <PublicServer> <Fucoo> but now its 0 22:10:40 <PublicServer> <Fucoo> so its ok 22:10:44 <PublicServer> <Fucoo> if 22:10:49 <PublicServer> <Farden> we'll see 22:10:51 <PublicServer> <Fucoo> nevermind 22:11:14 <PublicServer> <Fucoo> we just add -68k to whatever it will make this year 22:11:23 <PublicServer> <Farden> yep 22:11:42 <PublicServer> <Fucoo> heating up my calc 22:11:43 <PublicServer> <Farden> and it must be back to the water point with still a positive profit 22:11:48 <PublicServer> <Fucoo> ye 22:11:54 <PublicServer> <Farden> (counting the -68k) 22:12:09 <PublicServer> <Farden> ready, set, GO! 22:12:16 <PublicServer> <Fucoo> not gonna make it imo 22:12:32 <PublicServer> <Fucoo> +30k now 22:12:47 <PublicServer> *** Ostannard has left the game (connection lost) 22:12:55 <PublicServer> *** Sgt.Zale has left the game (connection lost) 22:12:57 *** sgt_Zale has quit IRC 22:13:06 <PublicServer> <Fucoo> i once had a cool patch which was counting the trave time between stations 22:13:11 <PublicServer> <Fucoo> and adding some statistics 22:13:13 <PublicServer> *** Ostannard joined the game 22:13:33 <PublicServer> <Farden> it crossed the bridge 22:13:38 <PublicServer> <Farden> could be playable after all 22:13:41 <PublicServer> <Farden> or not? 22:13:54 <PublicServer> <Fucoo> we're at +12k now 22:14:04 <PublicServer> <Fucoo> and was +30 when it left station 22:14:19 <PublicServer> <Farden> so... it won't do it 22:14:30 <PublicServer> <Fucoo> that's about 220 tiles 22:14:35 <PublicServer> <Fucoo> add 200 for shortcut 22:14:46 <PublicServer> <Fucoo> may be at 0 on mark 22:14:47 <PublicServer> <Farden> where could we find a shortcut of 200 tiles 22:15:00 <PublicServer> <Fucoo> nope, 22:15:03 <PublicServer> <Fucoo> we're negative now 22:15:11 <PublicServer> <Fucoo> let it go 1 more round 22:15:17 <PublicServer> <Farden> ok 22:15:26 <PublicServer> <Farden> perhaps it take more years to begin making profit 22:15:29 <PublicServer> <Fucoo> well i can make the shortcut even shorter 22:15:43 <PublicServer> <Fucoo> ] 22:15:48 <PublicServer> <Fucoo> but only few tiles 22:15:55 <PublicServer> <Farden> yeah, won't be enought 22:16:00 <PublicServer> <Farden> we need something really bigger 22:16:16 <PublicServer> <Fucoo> another bridge then 22:16:23 <PublicServer> <Farden> how many are we now? 22:16:34 <PublicServer> <Fucoo> -18 22:16:42 <PublicServer> <Farden> not bad at all 22:17:29 <PublicServer> <Farden> the best shortcut I see would be to cross !here3 22:17:43 <PublicServer> <Farden> and to go straigth to town 22:17:48 <PublicServer> <Fucoo> ye that will save a lot 22:18:04 <PublicServer> <Fucoo> about 210 tiles 22:18:35 <PublicServer> <Fucoo> but that will ruin the plan a lot 22:18:42 <PublicServer> <Fucoo> coz the whole point was to have 1 corssing only 22:18:49 <PublicServer> <Farden> I know 22:19:06 <PublicServer> <Farden> but, we must admit it 22:19:10 <PublicServer> <Farden> it's just impossible 22:19:13 <PublicServer> <Fucoo> -48 now 22:19:25 <PublicServer> <Fucoo> i think this time it will make it 22:19:32 <PublicServer> <Fucoo> it was -45 last time on pickup 22:19:41 <PublicServer> <Fucoo> so we're about +30 to last run 22:19:46 <PublicServer> <Farden> yeah but will it be enought over more years? 22:20:08 <PublicServer> <Farden> I will note his profits year per year 22:20:12 <PublicServer> <Fucoo> well we'll see at the end of this year 22:20:13 <PublicServer> <Farden> to see if in the total 22:20:14 <PublicServer> <Farden> it's ok 22:20:35 <PublicServer> <Fucoo> now it might actually stay in green 22:20:50 <PublicServer> <Fucoo> the trip is about 70k 22:21:02 <PublicServer> <Fucoo> if i count it correctly 22:21:17 <PublicServer> <Fucoo> 111 when leaving station 22:21:21 <PublicServer> <Fucoo> so check when at pickup 22:21:41 <PublicServer> <Farden> we'll see by filling that form 22:21:46 <PublicServer> <Farden> if we have really a negative profit 22:23:02 <PublicServer> <Farden> at least with planes, we've got our money back 22:23:21 <PublicServer> <Fucoo> for now, but imagine a 500 train network 22:23:26 <PublicServer> <Fucoo> -150m/y ;D 22:23:33 *** ODM has quit IRC 22:23:54 <PublicServer> <Farden> we would lost in 2 years^^ 22:24:51 <PublicServer> <Farden> look 22:24:54 <PublicServer> <Farden> nearly 0 22:24:55 <PublicServer> <Fucoo> 1 way trip 22:24:59 <PublicServer> <Fucoo> 48k 22:25:07 <PublicServer> <Fucoo> so both are ~100 (the way there is longer) 22:25:12 <PublicServer> <Farden> perhaps it's possible after all 22:25:16 <PublicServer> <Fucoo> if it make 110 a round 22:25:21 <PublicServer> <Fucoo> +10k from 1 round 22:25:32 <PublicServer> <Farden> we must continue to observe 22:25:39 <PublicServer> <Farden> and to note results 22:25:48 <PublicServer> <Fucoo> counting the trip cost is the best way :O 22:26:09 <PublicServer> <Fucoo> if it will reach drop and stay in positive we're good 22:26:21 <PublicServer> <Farden> I think it can do it 22:26:24 <PublicServer> <Fucoo> end of the year now btw 22:26:30 <PublicServer> <Farden> indeed 22:26:31 <PublicServer> <Fucoo> soon* 22:28:51 <PublicServer> <Farden> accelerating the game would be interesting now^^ 22:29:18 *** Progman has quit IRC 22:37:17 <PublicServer> <Farden> look 22:37:20 <PublicServer> <Farden> now! 22:37:24 <PublicServer> <Fucoo> i almost fell asleep 22:37:25 <PublicServer> <Farden> it has done a complete trip 22:37:40 <PublicServer> <Farden> and it did it 22:37:41 <PublicServer> <Fucoo> nice 22:37:44 <PublicServer> <Fucoo> NICE! 22:37:45 <PublicServer> <Farden> it's clearly doing profit 22:37:56 <PublicServer> <Farden> HIGH 5 22:37:59 <PublicServer> <Farden> WE DID IT! 22:38:13 <PublicServer> <Farden> so, let's resume 22:38:16 <PublicServer> <Farden> 1 : better engine 22:38:19 <PublicServer> <Fucoo> now we need to justify the shortcut (or ninja add it to the plan hehe :D) 22:38:19 <PublicServer> <Farden> 2 : shortcuts 22:38:23 <PublicServer> <Farden> 3 : ??? 22:38:25 <PublicServer> <Farden> 4 : PROFIT 22:41:36 <PublicServer> <Farden> it's back to the supply with still lots of money in his pockets^^ 22:44:34 <PublicServer> *** SmatZ joined the game 22:45:06 <SmatZ> !rcon set planespeed 4 22:45:06 <PublicServer> SmatZ: 'planespeed' is an unknown setting. 22:45:15 <SmatZ> !rcon set plane_speed 4 22:46:00 <SmatZ> !rcon set plane_speed 1 22:46:12 <SmatZ> !rcon set plane_speed 2 22:46:24 <SmatZ> !rcon set plane_speed 3 22:46:32 <SmatZ> !rcon set plane_speed 4 22:47:09 <SmatZ> !rcon set plane_speed 1 22:47:17 <PublicServer> <Farden> playing, Smatz?^^ 22:47:24 <PublicServer> <SmatZ> nope 22:47:39 <PublicServer> *** Ostannard has joined spectators 22:47:48 <PublicServer> *** SmatZ has left the game (leaving) 22:47:52 <PublicServer> <Farden> I need to wait 1 last year 22:47:58 <PublicServer> <Farden> to have my stats complete 22:48:15 <PublicServer> <Farden> so I can evaluate our profit /year 22:50:14 <Razaekel> !password 22:50:15 <PublicServer> Razaekel: quited 22:50:26 <PublicServer> *** Razaekel joined the game 22:52:10 <SmatZ> !rcon set plane_speed 4 22:52:13 <SmatZ> !rcon set plane_speed 1 22:52:17 <SmatZ> !rcon set plane_speed 4 22:52:22 <SmatZ> !rcon set plane_speed 1 22:52:38 <SmatZ> this may solve the "locked airship" problem 22:53:05 <PublicServer> <Razaekel> why are the water trains so slow? 22:53:35 <PublicServer> *** Ostannard has joined company #1 22:53:52 <PublicServer> <Fucoo> god 22:53:58 <PublicServer> <Fucoo> i was readign a thread 22:54:05 <PublicServer> <Fucoo> about how universe was created 22:54:18 <PublicServer> <Fucoo> i had to write a very harsh reply 22:54:20 <PublicServer> <Fucoo> poor OP 22:54:32 <PublicServer> <Fucoo> (stupid ******* retard) ;D 22:55:01 <PublicServer> <Fucoo> guy can easily subtract infinity from infinity then multipy by 10 and say its about 0.000001% 22:55:06 <PublicServer> <Fucoo> what the **** is that 22:55:07 <Farden> 4chan?^^ 22:55:12 <PublicServer> <Fucoo> nope 22:55:35 *** ^Spike^ has quit IRC 22:55:44 <Fuco> i wouldn't reply on 4chan 22:55:48 <Fuco> no point in that 22:55:54 <Fuco> maybe add a 'you fail' pic 22:56:00 <PublicServer> <Farden> you're right^^ 22:56:05 <PublicServer> <Farden> I'm only lurking 22:56:10 <PublicServer> <Farden> and leeching interesting pics 22:56:35 <PublicServer> <Farden> oh... and making traps with tinylinks to horrible pictures 22:56:37 <PublicServer> <Farden> it's fun too^^ 22:57:29 <PublicServer> <Farden> ok, 2 months to go! 23:00:43 <PublicServer> <Farden> ok, demonstration complete 23:00:51 <PublicServer> <Farden> using the EH40 + the shortcut = profit 23:01:14 <Fuco> cool 23:01:28 <Fuco> i've finished uploading so im going to bed probably 23:01:55 <PublicServer> <Farden> same for me 23:01:59 <PublicServer> <Farden> we've done our job 23:02:06 <PublicServer> <Farden> I've written instructions 23:02:21 <PublicServer> <Farden> for those who will come tomorrow 23:02:29 <PublicServer> <Farden> so they can finish the network 23:02:32 <PublicServer> <Farden> and run some profit 23:02:36 <PublicServer> *** Farden has left the game (leaving) 23:02:42 <Farden> gnight all! 23:02:43 <PublicServer> <Fucoo> ye 23:02:50 <PublicServer> <Fucoo> i wonder how oil will work 23:02:56 *** Farden has quit IRC 23:04:38 <PublicServer> *** Ostannard has left the game (leaving) 23:04:53 *** Ostannard has quit IRC 23:15:51 <PublicServer> *** Razaekel has left the game (leaving) 23:15:52 <PublicServer> *** Game paused (not enough players) 23:27:02 *** KenjiE20|LT has joined #openttdcoop 23:27:02 *** ChanServ sets mode: +o KenjiE20|LT 23:27:07 *** openttdcoop sets mode: +v KenjiE20|LT 23:27:28 *** KenjiE20 has quit IRC 23:30:07 *** Wurzel49 has quit IRC 23:50:11 *** FrancoBegbie has joined #openttdcoop 23:50:16 *** openttdcoop sets mode: +v FrancoBegbie 23:50:26 <FrancoBegbie> hi 23:51:26 <PeterT> !password 23:51:26 <PublicServer> PeterT: bigamy 23:51:31 <FrancoBegbie> !password 23:51:31 <PublicServer> FrancoBegbie: bigamy 23:51:36 <PublicServer> *** Game unpaused (enough players) 23:51:38 <PublicServer> *** Peter joined the game 23:51:39 <PublicServer> *** FrancoBegbie joined the game