Log for #openttdcoop on 10th September 2009:
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00:02:11  <PublicServer> <Fucoo> kirov, try to minimize the length of the path train has to go
00:02:16  <PublicServer> <Fucoo> trains are VERY expensive
00:02:39  <PublicServer> <Fucoo> that means absolutely hardcore very expensive
00:02:42  <PublicServer> <Kirov> yeah, I just saw that, tnx
00:02:44  <SmatZ> is it expensive because of used GRF parameters?
00:03:02  <PublicServer> <Fucoo> mark said its some kind of bug
00:03:06  <PublicServer> <Fucoo> i don't know
00:03:23  <PublicServer> <Fucoo> but its fine as far as we build a network with the fact in mind
00:03:38  <PublicServer> <Kirov> whic set is this?
00:03:45  <PublicServer> <Fucoo> some sort of mix
00:03:50  <SmatZ> hehe
00:06:28  <Razaekel> !password
00:06:28  <PublicServer> Razaekel: hippie
00:06:34  *** Phoenix_the_II has quit IRC
00:06:39  <PublicServer> <Fucoo> 100 tiles cost about 6k
00:06:49  <SmatZ> :)
00:06:52  *** Phoenix_the_II has joined #openttdcoop
00:06:56  <PublicServer> *** Razaekel joined the game
00:06:57  *** openttdcoop sets mode: +v Phoenix_the_II
00:06:58  <PublicServer> <Fucoo> i did the math!
00:06:59  <PublicServer> <Fucoo> :D
00:07:04  <SmatZ> gratz
00:07:17  <PublicServer> <Razaekel> wow, you can do math
00:07:21  <PublicServer> <Razaekel> im impressed
00:07:26  <PublicServer> <Fucoo> thanks
00:07:33  <SmatZ> @calc 1 / 0
00:07:45  <Fuco> clever clever bo
00:07:45  <Fuco> t
00:07:49  <SmatZ> :)
00:07:50  <Fuco> mine would die probably
00:07:54  <SmatZ> :-D
00:08:10  <PublicServer> <Kirov> it seems to be a bug, a new game with the same grfs it only costs a fraction
00:08:11  <Fuco> hmm but probably not, as im using groovy now
00:08:15  <Fuco> it would just throw an exception
00:08:18  <PublicServer> <Kirov> was inflation on?
00:08:20  <SmatZ> :-)
00:08:21  <Fuco> which i can silently ignore
00:08:36  <Fuco> kriov: no
00:08:38  <SmatZ> @calc -inf / inf
00:08:45  <Fuco> that's tricky one
00:08:49  <Fuco> i'd say -inf
00:08:53  <Fuco> oh wayt
00:08:54  <Fuco> wait
00:08:56  <SmatZ> :)
00:09:00  <Fuco> you cant do that
00:09:02  <Fuco> its late ><
00:09:03  <SmatZ> guess some NaN
00:09:07  <SmatZ> :-)
00:09:10  <Fuco> same as inf-inf
00:09:14  <SmatZ> yeah :)
00:09:43  <SmatZ> guess IEEE754 (?) will answer these :)
00:09:49  <Fuco> yep
00:09:59  <Fuco> it would be 111111111111111111111111111111111
00:10:16  <Fuco> if i remember that right
00:11:11  <Fuco> nope
00:11:23  <Fuco> its 1111111 and zeros for fraction
00:11:31  <Fuco> + the sign bit ofc
00:12:20  <SmatZ> what is +-inf then?
00:12:41  <Fuco> +inf is 0 (for sign) then 11111111 (for exponent) then 0000.... for fraction
00:13:04  <Fuco> based on the precision you use, there would be differend number of exponent/fraction bits
00:13:18  <SmatZ> ok :)
00:13:27  *** DCritic has joined #openttdcoop
00:13:28  <Fuco> for f32 its 1/8/the rest
00:13:32  *** openttdcoop sets mode: +v DCritic
00:13:34  <DCritic> !password
00:13:34  <PublicServer> DCritic: hippie
00:13:43  <SmatZ> so exp == 1022 -> inf
00:13:48  <SmatZ> exp == 1023 -> nan
00:13:56  <SmatZ> exp == 0 -> denormal :-p
00:14:13  <SmatZ> errr
00:14:16  <Fuco> how can you get 1024 with 8 bits?
00:14:17  <SmatZ> it's signed of course
00:14:38  <SmatZ> very valid question
00:14:47  <Fuco> nan has imo the same bit pattern as inf
00:14:52  <Fuco> simple because inf is not a number
00:14:56  <SmatZ> hmm
00:15:05  <SmatZ> I don't believe it
00:15:17  <Fuco> ye it is not possible
00:15:20  <Fuco> coz inf - inf is nan
00:15:25  <Fuco> so they have to work it out somehow
00:15:34  <SmatZ> inf * inf = inf
00:15:42  <SmatZ> inf * nan = nan
00:16:08  <Fuco> aaah
00:16:15  <Fuco> nan is exponent all 1 and nonzero fraction
00:16:25  <Fuco> inf is zero fraction
00:16:34  <Fuco> google'd it up
00:16:37  <Fuco> hehe
00:17:31  <SmatZ> :)
00:17:41  <SmatZ> intel format
00:18:20  <Fuco> and then there's the quiet nan
00:18:37  <Fuco> pff
00:18:43  <Fuco> ieee754 is cool stuff
00:18:59  <Fuco> mostly because 754 is ending of my ID at uni
00:19:03  <Fuco> so i can remember that one easily
00:19:07  <Fuco> :D
00:19:19  <SmatZ>  QNaNs are allowed to propagate through most arithmetic operations without signaling an exception. SNaNs generally signal an floating-point invalid operations without signaling an exception. SNaNs generally signal an floating-point invalid-
00:19:29  <SmatZ> operation exception whenever they appear as operands in arithmetic operations.
00:19:42  <SmatZ> hehe
00:20:07  <Fuco> this hardware stuff and lowlevel stuff... everytime i think about it im amazed
00:20:12  <SmatZ> :)
00:20:15  <Fuco> how the hell can anyone come up with something like a CPU
00:20:22  <SmatZ> ;)
00:20:46  <SmatZ> processor never generates an SNaN as a result of a floating-point operation. <== interesting
00:21:08  <Fuco> when i was visiting the "basics of pc architecture" lectures, and that was really basic stuff, i was totaly amazed
00:21:18  <Fuco> some stuff was just SO simple
00:21:23  <SmatZ> ;)
00:21:24  <Fuco> yet it took us 10000 years to develop
00:21:29  <SmatZ> hehe
00:21:30  <Fuco> or more probably
00:21:33  <Fuco> for homo sapiens
00:22:00  <SmatZ> what does "basics of pc architecture" mean in your case?
00:22:15  <SmatZ> it can be electric parameters of buses
00:22:15  <Fuco> i can check out the official english name
00:22:20  <Fuco> sec
00:22:22  <SmatZ> as well as rtl level
00:22:31  <SmatZ> -level :-p
00:22:40  <SmatZ> (similiar to led diode ;)
00:23:41  <SmatZ> or, rather, some "OS stuff"
00:23:42  <DCritic> !password
00:23:42  <PublicServer> DCritic: resale
00:23:45  <SmatZ> paging and such
00:23:55  <PublicServer> *** DCritic joined the game
00:23:59  <Fuco>
00:24:07  <Fuco> pasted a bit of the lecture page
00:24:08  <Fuco> ;D
00:24:17  <Fuco> nope, OS stuff was another one
00:24:45  <SmatZ> Brandejs, Michal. Výpo&#269;etní systémy (Computer Systems). 2008. URL info <=== czech textbook? 8-)
00:24:54  <Fuco> yep
00:24:58  <SmatZ> ha, you are slovak, aren't you :)
00:25:03  <Fuco> yep
00:25:19  <SmatZ> nice :)
00:25:23  <Fuco> yep
00:25:24  <Fuco> ;d
00:25:29  <Fuco> altho i study in czech
00:25:47  <SmatZ> :)
00:25:57  <PublicServer> *** Peter has left the game (leaving)
00:26:05  <Fuco> should i check out for your nickname there/ :D
00:26:26  <Fuco> Nobody found matching your query smatz
00:26:27  <SmatZ> yeah I remember asking you if you like Fico :-p
00:26:27  <Fuco> :(
00:26:29  <SmatZ> :()
00:26:42  <Fuco> hmm, ye
00:26:43  <Fuco> i remember
00:26:49  <SmatZ> sorry :(
00:26:59  <Fuco> god, elections are next year
00:27:03  <SmatZ> :)
00:27:06  <Fuco> i hope that fag wont win again
00:27:12  <SmatZ> hehe
00:27:24  <Fuco> but people are stupid
00:27:51  *** Phoenix_the_II has quit IRC
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00:28:03  *** openttdcoop sets mode: +v Phoenix_the_II
00:28:18  <PublicServer> <Fucoo> does rating of a station depends on how many trains are waiting?
00:28:36  <SmatZ> nope
00:28:51  <PublicServer> <Fucoo> i wonder why these truck feeders i've built cant go over 70
00:29:06  <SmatZ> it depends on cargo waiting, age of last vehicle, max. speed of last vehicle...
00:29:16  <SmatZ> maybe on other things too, like statue in town
00:29:38  <SmatZ> days since last vehicle probably too
00:29:42  <PublicServer> <Fucoo> max speed? hmm
00:29:53  <PublicServer> <Fucoo> trucks are slow ;p
00:30:06  <PublicServer> <Fucoo> altho i can't imagine a truck with 25t cargo go over 110km/h
00:30:11  <SmatZ> hehe
00:30:45  <PublicServer> <Fucoo> but hey, its year 2105
00:30:51  <SmatZ> :-)
00:31:06  <PublicServer> <Fucoo> antigrav propulsion
00:31:10  <SmatZ> :-p
00:33:32  <PublicServer> <Fucoo> lol these goods trains unload instantly
00:33:35  <PublicServer> <Fucoo> from 100 to 0
00:33:48  <SmatZ> !rcon set gradualloading
00:33:48  <PublicServer> SmatZ: 'gradualloading' is an unknown setting.
00:33:50  <SmatZ> !rcon set gradual_loading
00:33:50  <PublicServer> SmatZ: Current value for 'gradual_loading' is: 'on' (min: 0, max: 1)
00:34:15  <PublicServer> <Fucoo> also, concorde being cheaper then truck is suspicious
00:34:45  <PublicServer> *** Fucoo has left the game (connection lost)
00:34:56  *** Fuco has quit IRC
00:34:58  <PeterT> ahh! fuco!
00:35:09  <SmatZ> too late!
00:35:27  <PeterT> I wasn't trying to highlight him............................SmATZ
00:35:33  <PeterT> :-)
00:35:34  <PublicServer> <DCritic> no walking?
00:35:36  <SmatZ> :-)
00:35:43  <PeterT> DCritic, walking allowed
00:35:48  <PublicServer> <DCritic> kk
00:35:49  <PeterT> Running, even
00:35:56  <PeterT> Hell, sprint for all I care
00:35:58  *** Fuco has joined #openttdcoop
00:36:03  *** openttdcoop sets mode: +v Fuco
00:36:22  <SmatZ> welcome back Fuco
00:36:32  <PeterT> he wasn't gone that long
00:36:49  <PeterT> @seen yorick
00:36:49  <Webster> PeterT: I have not seen yorick.
00:37:15  *** Wurzel49 has quit IRC
00:37:44  <Fuco> argh
00:37:48  <Fuco> this is getting annoying
00:38:09  <Fuco> this is like a 5th drop in a(n?) hour
00:38:39  <PublicServer> <DCritic> anyone thinking of how to connect the coal west of sutown east?
00:38:42  <PeterT> yes, gratically speaking, you would use "an"
00:38:51  <Fuco> should it be 'an' when hour is like 'our'
00:38:56  <Fuco> ?
00:38:57  <PeterT> yes
00:38:59  <Fuco> cool
00:39:05  <PeterT> since h is silent
00:39:14  <PeterT> English is a bitch.
00:39:21  <Fuco> actually
00:39:29  <Fuco> english is the most awesomel anguage
00:39:45  <PeterT> no, hungarian is.
00:39:47  <Fuco> you dont need to be hardcore with grammar
00:39:50  <Fuco> and still can talk pretty easily
00:39:55  <PeterT> everything is spelled the way it's pronouced
00:40:01  <PeterT> and pronouced the way it's spelled
00:40:04  <Fuco> if you take german for example, that is way harder
00:40:13  <PeterT> Nicht!
00:40:16  <PeterT> Neinen!
00:40:27  <Fuco> or finnish
00:40:30  <PeterT> Eine Kliene actmusik!
00:40:44  <PeterT> perfect openttd music:
00:40:45  <Webster> Title: YouTube - Mary J. Blige featuring Drake - The One (at
00:40:54  <PeterT> thanks webster :-P
00:41:08  <Fuco> it's a shame i was 'learning' german for 9 years and i can't even properly introduce myself
00:41:18  <Fuco> i wasn't using it... well... never
00:41:28  <Fuco> no german on the internet
00:41:31  <Fuco> so i suck at it
00:41:34  <Fuco> ;d
00:48:10  <PublicServer> <DCritic> can some1 look at west of sutown east and tell me what i can improve?
00:48:32  <PeterT> are you new?
00:48:39  <PublicServer> <DCritic> pretty new
00:48:39  <Fuco> don't listen to peter then
00:48:41  <Fuco> ;D
00:48:45  <Fuco> he's new too
00:48:46  <PublicServer> <DCritic> ok lol
00:48:48  <PeterT> priorities, double bridges
00:48:52  <PeterT> Fuco: not trube
00:48:54  <PeterT> *trube
00:48:58  <PeterT> you froob!
00:49:01  <Fuco> oO
00:49:03  <PeterT> trube, froob
00:49:31  <Razaekel> !players
00:49:32  <PublicServer> Razaekel: Client 548 (Orange) is Kirov, in company 1 (OTTDC Transport)
00:49:32  <PublicServer> Razaekel: Client 542 is phatmatt, a spectator
00:49:32  <PublicServer> Razaekel: Client 526 (Orange) is De_Ghost, in company 1 (OTTDC Transport)
00:49:32  <PublicServer> Razaekel: Client 563 (Orange) is Razaekel, in company 1 (OTTDC Transport)
00:49:32  <PublicServer> Razaekel: Client 565 (Orange) is DCritic, in company 1 (OTTDC Transport)
00:49:34  <Fuco> if you're around for 2 months that's still 'new' ;d
00:49:44  <PeterT> not 2 months
00:49:46  <PeterT> a year
00:49:48  <PublicServer> <DCritic> i was here 2 months ago, quit, and im back
00:49:50  <PeterT> :P
00:49:52  <Fuco> on this channel?
00:50:02  <PeterT> well I joined the channel to get the password
00:50:06  <Fuco> a year on this channel?
00:50:14  <PeterT> but even then, i was here for like 8 months on this channel
00:50:17  <PublicServer> <DCritic> ya on this channel
00:50:18  <PeterT> maybe less
00:50:23  <Fuco> i have logs all the way back to 2007 so let me check your first youn ;d
00:50:28  <Fuco> join
00:51:01  <PublicServer> <DCritic> anyways, so hows my cionnection
00:51:27  <Fuco> Session Time: Sun Apr 19 00:00:00 2009
00:51:33  <Fuco> that's the first join i have in my logs
00:51:38  <Fuco> longer then i thought then :)
00:51:48  <Fuco> i apologize
00:51:58  <PeterT> your saying that april is 2 months?
00:52:00  <PeterT> oh, ok
00:52:01  <PeterT> :)
00:52:03  <PeterT> we good
00:52:11  <PublicServer> *** Razaekel has left the game (leaving)
00:52:49  <Fuco> !password
00:52:49  <PublicServer> Fuco: facets
00:53:08  <PublicServer> *** Fucoo joined the game
00:54:03  <PublicServer> *** FiCE joined the game
00:54:06  <PublicServer> <DCritic> so how is it?
00:54:19  <PublicServer> <Fucoo> first of all you should add signals ;P
00:54:43  <PublicServer> <DCritic> i know i meant cl and stuff
00:54:52  <PublicServer> <Fucoo> dont bother with CL on sideline
00:54:56  <PublicServer> <DCritic> ok
00:54:57  <PublicServer> <Fucoo> i mean, not that much
00:55:17  <PublicServer> <Fucoo> if it's like 8 trains total it doesnt matter much
00:55:28  <PublicServer> <Fucoo> however, on ML or hub that is crucial
00:55:56  <PublicServer> <DCritic> ok
00:57:08  <PublicServer> <Fucoo> 3k production nice
00:57:16  <PublicServer> <Fucoo> and 7M income
00:59:46  <PublicServer> <Fucoo> what is that?
01:00:08  <PublicServer> <Fucoo> aha
01:00:17  <PublicServer> <Fucoo> its in the way of the future slh ;d
01:04:28  <Fuco> night
01:04:40  <PublicServer> *** Fucoo has left the game (leaving)
01:04:45  <PeterT> Night Fuco
01:08:28  <PublicServer> <DCritic> hey ppl there is no pax?
01:09:15  <PublicServer> <DCritic> helloooo
01:09:16  <PeterT> Not on this plan.
01:09:19  <PublicServer> <DCritic> ok
01:09:40  <PeterT> And don't keep asking. People are asleep at this time of night (in Europe).
01:12:31  <PublicServer> <FiCE> hmm that doesn't work
01:13:53  <PeterT> What doesn't work?
01:14:07  <PublicServer> <FiCE> removing signals from !temporary sorter
01:14:12  <PublicServer> <FiCE> that thing wasn't working as intended
01:14:14  * PeterT wonders why FiCE is still marked as away.
01:14:21  <PublicServer> <FiCE> the trains are too stupid to know what track they *should* be on
01:14:29  <PublicServer> <FiCE> forgot :)
01:14:59  <PeterT> !password
01:15:00  <PublicServer> PeterT: shrubs
01:15:34  * PeterT also wonders why he gets passwords like "rapist", "anuses", and "shrubs"
01:15:36  <PublicServer> <FiCE> they always swap tracks even if it's the wrong one
01:15:43  <PublicServer> <FiCE> haha
01:15:51  <PublicServer> *** Peter joined the game
01:16:23  <PublicServer> <FiCE> hmm maybe it is working
01:16:26  <PublicServer> <De_Ghost> MY LOGIC TRAIN
01:16:31  <PublicServer> <De_Ghost> 2 million was worth it :o
01:17:02  <PublicServer> <FiCE> as soon as you convert to PBS they swap tracks 100% of the time :(
01:17:35  <PublicServer> <DCritic> can some1 please make trains for the area at the west of the map (sendston)
01:17:38  <PublicServer> <Peter> problem fixed
01:17:41  <PublicServer> <FiCE> it's needed
01:17:50  <PublicServer> <FiCE> trains HAVE to be on a particular track
01:18:00  <PublicServer> <FiCE> and they're all over the place at the moment
01:18:06  <PublicServer> <FiCE> hence why I was trying to sort them
01:18:09  <PublicServer> <Peter> DCritic, please make an SLH
01:18:38  <PublicServer> <Peter> or do we need one
01:18:43  <PublicServer> * Peter wonders some more.
01:18:44  <PublicServer> <De_Ghost> BAD
01:18:50  <PublicServer> * Peter likes wondering
01:19:00  <PublicServer> * Peter wonders all over the map
01:19:00  <PublicServer> <De_Ghost> town drop is in efficent
01:19:43  <PublicServer> <DCritic> any1 making trains?
01:20:28  <PublicServer> <DCritic> fine i'll make em
01:20:42  <PublicServer> <Peter> thats a good idea
01:20:49  <PublicServer> <Peter> what station?
01:21:14  <PublicServer> <DCritic> sendston stations
01:21:23  <PublicServer> <Peter> ok
01:21:33  <PublicServer> <DCritic> lol
01:21:39  <PublicServer> <Peter> wait, thats wrong
01:22:10  <PublicServer> <DCritic> hah ok
01:22:42  <PublicServer> <DCritic> what's that for?
01:22:47  <PublicServer> <Peter> priority
01:22:54  <PublicServer> <DCritic> ok
01:22:57  <PeterT> !tell DCritic !wiki
01:22:58  <PublicServer> PeterT: unknown command "wiki"
01:23:03  <PeterT> !tell DCritic !link
01:23:03  <PublicServer> PeterT: unknown command "link"
01:23:05  <PeterT> !help
01:23:05  <PublicServer> PeterT:
01:23:23  <PeterT> !tell DCritic !wiki
01:23:23  <PublicServer> PeterT: unknown command "wiki"
01:23:26  <PeterT> !wiki
01:23:27  <PublicServer> PeterT:
01:23:31  <PeterT> GAH
01:23:48  <PeterT> @wiki Priority
01:23:51  <Webster> Priorities - #openttdcoop Wiki -
01:24:00  <PeterT> go to that ^ link
01:27:30  <PublicServer> *** Peter has left the game (connection lost)
01:27:37  <PeterT> !save
01:27:37  <PublicServer> Saving game...
01:27:38  <PublicServer> Game saved
01:27:40  <PeterT> just in case
01:27:44  <PeterT> i'm off
01:27:47  <PeterT> good night
01:27:53  <PeterT> @seen Born_Acorn
01:27:53  <Webster> PeterT: I have not seen Born_Acorn.
01:28:12  <PublicServer> <DCritic> @seen PeterT
01:28:22  <PublicServer> <DCritic> @seen Peter T
01:28:23  <PublicServer> <FiCE> gahhh!
01:28:25  <PeterT> You can only do it in IRC
01:28:29  <PublicServer> <DCritic> oh
01:28:30  <PeterT> not from PS
01:28:32  <PublicServer> <DCritic> ok lol
01:28:33  *** Zulan has quit IRC
01:28:40  <DCritic> @seen Peter T
01:28:40  <Webster> DCritic: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
01:28:54  <PeterT> don't seperate the T from my name
01:28:58  <PeterT> and do it in PM please
01:29:09  <DCritic> @seen PeterT
01:29:09  <Webster> DCritic: PeterT was last seen in #openttdcoop 11 seconds ago: <PeterT> and do it in PM please
01:29:29  <PeterT>  /msg PublicServer @seen #openttdcoop PeterT
01:29:33  <PeterT> like that
01:29:44  <DCritic> ok
01:29:46  <DCritic> thx
01:30:12  <PeterT> good
01:37:00  <PublicServer> <DCritic> major clogging at water transfer
01:37:11  <PublicServer> <FiCE> yeah I was fixing something
01:37:14  <PublicServer> <FiCE> it'll smooth out soon
01:37:43  <PeterT> !password
01:37:43  <PublicServer> PeterT: steeps
01:37:45  <PeterT> i want to help!
01:38:41  <PublicServer> *** Peter joined the game
01:39:09  <PublicServer> <Peter> what we be doing?
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01:49:07  <PublicServer> <De_Ghost> you know
01:49:11  <PublicServer> <De_Ghost> train have no income
01:49:26  <PublicServer> <De_Ghost> running cost => profit
01:49:38  <PublicServer> *** De_Ghost has left the game (leaving)
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01:54:02  <DCritic> bye
01:54:03  <PublicServer> *** Peter has left the game (leaving)
01:54:11  <PeterT> i'm off too
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02:41:16  <PublicServer> *** Game paused (not enough players)
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05:57:53  <Thijs> !players
05:57:54  <PublicServer> Thijs: Client 569 (Orange) is FiCE, in company 1 (OTTDC Transport)
05:57:54  <PublicServer> Thijs: Client 542 is phatmatt, a spectator
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08:02:23  <FrancoBegbie2> !password
08:02:23  <PublicServer> FrancoBegbie2: grieve
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08:54:00  <Chris_Booth> !password
08:54:00  <PublicServer> Chris_Booth: mettle
08:54:20  <PublicServer> *** Game unpaused (enough players)
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08:55:06  <PublicServer> *** Game paused (not enough players)
08:56:24  <FiCE> I have to go soon
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08:56:32  <FiCE> was just going to add some signs at water transfer
08:56:48  <PublicServer> <Chris Booth> what about tracks?
08:56:53  <FiCE> been waiting all day to fix it... everyone quit on me just after I started redoing it
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08:59:15  <PublicServer> <FiCE> i was thinking of doing over/under
08:59:32  <PublicServer> <FiCE> so platform 1 is L, 2 is R, 3 is L, 4 is R, etc
08:59:36  <PublicServer> <Chris Booth> i was thinking that is huge
09:00:20  <PublicServer> <FiCE> it probably needs to be
09:00:33  <PublicServer> <Chris Booth> i think that may take up to much room
09:00:48  <PublicServer> <FiCE> nah it's compact... as there are different SLs not connected
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09:01:17  <PublicServer> <FiCE> previously there were 2 SLs with approx 6-8 stations each
09:01:25  <PublicServer> <FiCE> and it was overcrowded
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09:16:13  <PublicServer> <Chris Booth> @tunnels 5 10
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09:20:55  <PublicServer> <Chris Booth> fice is that how you wanted them?
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10:01:55  <PublicServer> <Chris Booth> i was going to ask for your help
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10:15:17  <ostannard> !password
10:15:17  <PublicServer> ostannard: kayaks
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10:29:15  <psyche> Hi there. Does anyone know if the "Autopilot" script can communicate with a CSS server?
10:29:32  <PublicServer> <Chris Booth> not a clue
10:31:14  <planetmaker> psyche, if you give it the proper plugin, probably. Does that plugin exist? No idea, I doubt it.
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10:41:19  <PierreW> i only use css on websites.
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10:56:46  <Mks> !password
10:56:46  <PublicServer> Mks: limber
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11:02:42  <PublicServer> <FiCE> Chris: yep
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11:32:59  <Mark> 'lo
11:33:00  <Mark> !password
11:33:00  <PublicServer> Mark: plucks
11:33:10  <PublicServer> *** Game unpaused (enough players)
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11:34:26  <PublicServer> <FiCE> hi
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11:36:22  <PublicServer> <Mark> wtf?
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11:36:29  <PublicServer> <Mark> someone blew up my water transfer?
11:37:01  <PublicServer> <Mark> without even leaving a note of course
11:37:10  <PublicServer> <Mark> unbelievable
11:37:25  <PublicServer> <Mark> why do i still bother building stuff here?
11:37:29  <PublicServer> <Mark> bah
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11:38:44  <irongecko> Is anyone around who would know how to remove a bugged vehicle via the console?
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11:53:22  <ostannard> !players
11:53:24  <PublicServer> ostannard: Client 580 (Orange) is FiCE, in company 1 (OTTDC Transport)
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12:37:23  <Chris_Booth> !password
12:37:23  <PublicServer> Chris_Booth: eloped
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13:22:57  <FrancoBegbie|away> !password
13:22:57  <PublicServer> FrancoBegbie|away: fluked
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13:25:55  <quietus> !help
13:25:55  <PublicServer> quietus:
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13:27:22  <quietus> hey there used to be a program that auto downloaded whatever version of openttdcoop the server was running, do you know where i can find it?
13:27:33  <PublicServer> <Chris Booth> for windows?
13:27:45  <quietus> yes
13:27:50  <Chris_Booth> !download
13:27:50  <PublicServer> Chris_Booth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:27:56  <quietus>  thankyou
13:27:58  <Chris_Booth> !download autoupdate
13:27:58  <PublicServer> Chris_Booth:
13:28:13  <Chris_Booth> or you can use autottd
13:28:17  <Chris_Booth> !download autottd
13:28:17  <PublicServer> Chris_Booth:
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13:47:56  <quietus> Just letting you know I can't seem to get autoTTD to work.
13:48:19  <quietus> I add the erver to favourites and nothing happens
13:49:19  <[com]buster> You can always download precompiled binaries (at the cost of having to update for every new game)
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13:49:42  <[com]buster> !tell quietus about !download win32
13:49:42  <PublicServer> quietus:
13:50:06  <quietus> nah its fine, im trying winupdater first but thatnks
13:50:08  <quietus> *thanks
13:50:32  <PublicServer> *** FiCE has left the game (leaving)
13:54:16  <quietus> !newgrf
13:54:16  <PublicServer> quietus: Please use /msg for the newgrf list (and use !grf)
13:54:46  <Ammler> [15:48] <quietus> Just letting you know I can't seem to get autoTTD to work. <-- fixed
13:55:05  <quietus> what changed?
13:56:26  <Ammler> the favorites went lost due the web transfer.
13:56:54  <quietus> yeah its working now
13:59:10  <Fuco> !password
13:59:10  <PublicServer> Fuco: socked
13:59:20  <PublicServer> *** Fucoo joined the game
13:59:34  <quietus> except now its making exceptions when you click on anything on the server list :S
14:01:02  <quietus> nm got it working
14:01:11  <quietus> selected wrong directory...
14:03:31  <quietus> and now it says that there is a newgrf mismatch, i thought this program supported newgrfs?
14:04:29  <quietus> stuffit ill just do it manually
14:04:49  <Ammler> quietus: you still need to use bananas.
14:04:59  <Ammler> also with manual installation
14:05:03  <quietus> bananas?
14:05:06  <Ammler> yes.
14:05:38  <Ammler> !tell quietus about !grf
14:05:38  <PublicServer> quietus: (Version 7.3)
14:06:05  <quietus> yeah there downloading but, bananas?
14:06:58  <PublicServer> <Fucoo> anyone would like to join? :P
14:07:05  <quietus> im trying :P
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14:08:22  <Fuco> should i zip my game and send you? then you just overwrite it with !dl win/whatever when new version is out. (if you're running windows that is)
14:09:50  <quietus> nah its fine i htink im almost there
14:09:55  <PublicServer> <Fucoo> key
14:13:08  <quietus> damn, downloaded the newgrfs from the wiki extracted to the data directory and im still getting grf mismatches
14:13:54  <Nickman87> !password
14:13:54  <PublicServer> Nickman87: urchin
14:14:00  <PublicServer> <Fucoo> click 'chceck content online'
14:14:01  <Ammler> quietus: read the part Notes from the grf wiki
14:14:07  <PublicServer> <Fucoo> select red items
14:14:09  <PublicServer> <Fucoo> download and profit
14:14:21  <Nickman87> !password
14:14:21  <PublicServer> Nickman87: urchin
14:14:24  <Ammler> (just select all missing content)
14:14:31  <PublicServer> <Fucoo> or that
14:14:35  <PublicServer> *** Game unpaused (enough players)
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14:14:39  <quietus> cant see any red
14:14:48  <PublicServer> <Fucoo> blue then
14:14:54  <PublicServer> <Fucoo> that is old version i think
14:14:54  <PublicServer> *** FiCE joined the game
14:15:12  <quietus> nvm, i wasnt selecting it form the multiplayer menu
14:15:14  <quietus> there downloading
14:15:54  <quietus> !password
14:15:54  <PublicServer> quietus: urchin
14:16:03  <quietus> thanks
14:16:20  <PublicServer> *** Player joined the game
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14:16:51  <PublicServer> <Fucoo> now go into console and change nick :O
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14:25:27  <PublicServer> <quietus> ?
14:25:39  <PublicServer> <quietus> whatcha upto?
14:25:46  <PublicServer> <Fucoo> ?
14:26:04  <PublicServer> <quietus> im jsut watching what your doing, and wondering what the logic was
14:26:55  <PublicServer> <quietus> that adds penaltys right so they prefer the other lane?
14:27:01  <PublicServer> <Fucoo> yep
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14:27:11  <PublicServer> <Chris Booth> hellol
14:27:25  <PublicServer> <Fucoo> helo
14:27:41  <PublicServer> <Fucoo> i'd add a logic splitter butno logic trains are in the set
14:29:22  <PublicServer> <Chris Booth> i added a crawler lane to the water transfer
14:29:34  <PublicServer> <FiCE> :)
14:29:52  <PublicServer> <Chris Booth> ooh Fice was that what you had in mind?
14:31:32  <PublicServer> <quietus> how can i help?
14:33:49  <FrancoBegbie> !password
14:33:49  <PublicServer> FrancoBegbie: pricks
14:34:03  <PublicServer> <Chris Booth> that cleaned up that que
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14:35:04  <PublicServer> <Chris Booth> i was thinking on how we could fix the plan
14:35:18  <PublicServer> <Fucoo> 10M income now
14:35:33  <PublicServer> <Chris Booth> if we moved the bridging point
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14:35:34  <PublicServer> <Fucoo> goods are having huge payout
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14:36:00  <quietus> !PASSWORD
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14:36:11  <PublicServer> <Chris Booth> well i will build BBH 01 then
14:36:20  *** quietus has joined #openttdcoop
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14:36:27  <quietus> !password
14:36:27  <PublicServer> quietus: pickle
14:36:33  <PublicServer> *** quietus has left the game (connection lost)
14:36:59  <PublicServer> <Fucoo> i thought you removed that from the plan
14:37:02  <PublicServer> *** quietus joined the game
14:37:09  <PublicServer> <Chris Booth> no
14:37:55  <ostannard> !password
14:37:55  <PublicServer> ostannard: pickle
14:38:10  <PublicServer> *** Ostannard joined the game
14:38:17  <PublicServer> <quietus> so what can i do to help. im still learning
14:38:39  <PublicServer> <Fucoo> whatever you want ;p
14:38:47  <PublicServer> <Fucoo> connect primaries
14:38:51  <PublicServer> <Fucoo> fix problems
14:39:47  <PublicServer> <quietus> whoops
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14:42:20  <PublicServer> <quietus> is that cross over you made to keep the priorities equal?
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14:42:26  <PublicServer> <Fucoo> where
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14:42:42  <PublicServer> <quietus> yeah
14:42:47  <PublicServer> <Fucoo> that's for syncing
14:42:50  <PublicServer> <quietus> i was just searching for the sign button
14:42:54  <PublicServer> <Fucoo> so that both paths have same length
14:43:01  <PublicServer> <quietus> ok scool
14:43:03  <PublicServer> <quietus> *cool
14:43:26  <PublicServer> <quietus> yeah i see what you mean
14:47:05  <PublicServer> <Fucoo> do you want to connect the other side?
14:47:15  <PublicServer> <Chris Booth> where?
14:47:24  <Fuco> that was for the quietus ;P
14:47:33  <PublicServer> <quietus> sorry where?
14:47:35  <PublicServer> <Fucoo> he was watching
14:47:41  <PublicServer> <Fucoo> on the hub i was making
14:47:41  <PublicServer> <quietus> i went looking for problems
14:48:43  <PublicServer> <quietus> yeah i see it
14:49:00  <PublicServer> <quietus> so bassically do the same thing you did?
14:49:02  <PublicServer> <Fucoo> ye
14:50:08  <PublicServer> <Fucoo> this stupid SML hub is in the way
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15:02:25  <PublicServer> <quietus> im confused sorry :S whats that bit of track where your signs were?
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15:03:04  <PublicServer> <Fucoo> that is a prio mechanism. if the train on the ML (mainline) is in that block
15:03:10  <PublicServer> <Fucoo> the sideline train has to stop
15:03:20  <PublicServer> <quietus> ah right
15:03:32  <PublicServer> <Fucoo> you see how all the combo signals turn red
15:03:35  <PublicServer> <Fucoo> when train enter
15:03:50  <PublicServer> <Fucoo> they propagate the red signal to the entry on SL
15:04:07  <PublicServer> <Fucoo> this should assure that trains on ML never stop
15:04:27  <PublicServer> <quietus> no sorry, wrong section i meant #qhere
15:05:02  <PublicServer> <Fucoo> that is what you have to connect
15:05:05  <PublicServer> <Chris Booth> ok BBH 01 is now built
15:05:12  <PublicServer> *** quietus has left the game (connection lost)
15:05:24  <quietus> ill be abck
15:05:33  <quietus> !password
15:05:33  <PublicServer> quietus: flours
15:05:34  <PublicServer> <Fucoo> ah chris, i thought you're going for a 4-way
15:06:12  <PublicServer> *** quietus joined the game
15:06:24  <PublicServer> <Chris Booth> i was but i was short on space with that town
15:06:42  <PublicServer> <Fucoo> i think its not neccessary anymore
15:07:05  <FrancoBegbie> !password
15:07:05  <PublicServer> FrancoBegbie: flours
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15:11:19  <PublicServer> <quietus> so you want me to connect those 3 points up so they do what arnt they facing the wrong way to let trains do a u turn?
15:11:28  <PublicServer> <quietus> or is it more prio stuff
15:12:07  <PublicServer> <Fucoo> hmm
15:12:09  <PublicServer> <quietus> *what? but
15:12:20  <PublicServer> <Fucoo> those are for entering ML
15:12:25  <PublicServer> <Fucoo> they have good direction
15:12:28  <PublicServer> <Fucoo> look at the signaling
15:12:46  <PublicServer> <quietus> ok, thats what confused me so theyre for entering the mainline from where?
15:13:35  <PublicServer> <quietus> oh right now i get it,
15:13:44  <PublicServer> <Fucoo> ;)
15:14:05  <PublicServer> <Fucoo> this is a bit unusual design... im just trying it out ;p
15:14:33  <PublicServer> <Fucoo> check SLH01 for a more regular one
15:14:46  <PublicServer> <Fucoo> usualy they have T shape
15:15:12  <PublicServer> <Chris Booth> wow who added like a million train to water network?
15:15:17  <PublicServer> <Fucoo> dunno
15:15:21  <PublicServer> <Fucoo> but i was like wtf as well
15:15:26  <PublicServer> <Fucoo> i thought you did ;D
15:15:31  <PublicServer> <FiCE> me :)
15:15:40  <PublicServer> <Chris Booth> are they needed?
15:15:48  <PublicServer> <Fucoo> train waiting = lots of money loss
15:16:06  <PublicServer> <FiCE> mostly... because I was adding water supplies
15:16:28  <PublicServer> <Chris Booth> maybe add some train from line 4 to line 3
15:17:04  <PublicServer> <FiCE> yeah sufingway transfer would be good to move
15:18:35  <FrancoBegbie> !password
15:18:35  <PublicServer> FrancoBegbie: flours
15:18:44  <PublicServer> <Chris Booth> brb can you lot add some oil trains?
15:18:51  <PublicServer> *** FrancoBegbie joined the game
15:18:58  <PublicServer> <FiCE> yep
15:19:12  <PublicServer> *** Chris Booth has joined spectators
15:19:23  <PublicServer> <Fucoo> lol?
15:19:26  <PublicServer> <Fucoo> what is that train doing
15:19:41  <PublicServer> <quietus> i dont know
15:19:51  <PublicServer> <quietus> i thought i did something wrong
15:19:58  <PublicServer> <Fucoo> ye you did
15:20:07  <PublicServer> <Fucoo> yor're not using electrified rail
15:20:13  <PublicServer> <Fucoo> ;)
15:20:15  <PublicServer> <quietus> ah dam
15:20:47  <PublicServer> <quietus> hey i was doing that :P
15:20:57  <PublicServer> <Fucoo> its all yours
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15:27:49  <PublicServer> <Fucoo> eeh
15:28:02  <PublicServer> <Fucoo> whoever is connetiong oil to SLH03, dont
15:28:14  <PublicServer> <Fucoo> first you have to make an east exit
15:28:31  <PublicServer> <FiCE> yeah I just saw that.. it doesn't make sense
15:28:45  <PublicServer> <FiCE> none of the 20 oil wells I built landed where i wanted them :(
15:30:10  <PublicServer> <quietus> what bridhes are we using?
15:30:25  <PublicServer> <Fucoo> the most beatutiful
15:30:31  <PublicServer> <Fucoo> anything 250+ will do
15:31:07  <PublicServer> <Fucoo> concrete, viaduct, tubular (avoid, tubular are UGLY)
15:33:38  <PublicServer> <Fucoo> you only need 4 tile bridges
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15:35:23  <PublicServer> <Fucoo> ]
15:35:34  <PublicServer> <Fucoo> you have to build quickly on ML ;p
15:35:39  <PublicServer> <quietus> yeah
15:35:50  <PublicServer> <Fucoo> if you're not sure build a model on the side
15:37:52  <PublicServer> <Fucoo> pro trick on bridge building, holding CTRL while building bridge will select the last bridge type you've used ;)
15:38:03  <PublicServer> <quietus> thx
15:38:15  <PublicServer> <Fucoo> awesome stuff
15:38:28  <PublicServer> <Fucoo> i didnt know until recently
15:38:36  <PublicServer> <Fucoo> its very handy
15:39:05  <PublicServer> *** FrancoBegbie has left the game (connection lost)
15:39:26  <FrancoBegbie> !password
15:39:26  <PublicServer> FrancoBegbie: rosier
15:39:53  <PublicServer> *** FrancoBegbie joined the game
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15:45:59  <PublicServer> <quietus> like that?
15:46:04  <PublicServer> <Fucoo> ye
15:46:36  <FrancoBegbie> !password
15:46:36  <PublicServer> FrancoBegbie: rosier
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15:46:42  <PublicServer> <quietus> it was temporary because im slow
15:47:05  <PublicServer> <Fucoo> when you 're building bridges /tunels, always place signal directly before/after it
15:47:07  <PublicServer> *** FrancoBegbie joined the game
15:47:13  <PublicServer> <Fucoo> so the no-signal block is minimal
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15:48:06  <PublicServer> <Fucoo> and now the line 1 has bad synce, coz the west bypass is longer
15:48:11  <PublicServer> <Fucoo> it can cause trains to slow down
15:48:22  <PublicServer> <Fucoo> when the shorterroute train will block the other one
15:48:39  <PublicServer> *** FrancoBegbie has joined company #1
15:48:45  <PublicServer> <Fucoo> so you can add the X temporarely
15:48:55  <PublicServer> <quietus> is the inside one 1 or the outside one 1
15:49:39  <PublicServer> <Fucoo> look at my sync example
15:49:45  <PublicServer> <Fucoo> that's how the splits should merge
15:49:59  <PublicServer> <quietus> so should i build another 2 briges there?
15:50:19  <PublicServer> <Fucoo> add a sign where
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15:50:32  <PublicServer> <Fucoo> ye
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15:50:48  <PublicServer> <Fucoo> that will connect to the middle line
15:50:53  <PublicServer> <quietus> yes
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15:51:20  <PublicServer> <Fucoo> when you double bridges the split/merge has to face the same direction -> synced ;p
15:51:30  <PublicServer> <Fucoo> so
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15:55:45  <PublicServer> <Fucoo> now its good ;p
15:56:20  <PublicServer> <quietus> i tried to leave a gap after the bridge for when it mergers?
15:56:39  <PublicServer> <quietus> is this a good idea or not?
15:56:42  <PublicServer> <FrancoBegbie> problem at !!problem
15:57:06  <PublicServer> <quietus> um where?
15:57:09  <PublicServer> <Fucoo> how's that a problem?
15:57:18  <PublicServer> <quietus> i cant see it on the sign list :S
15:57:29  <PublicServer> <Fucoo> ?
15:57:34  <PublicServer> <quietus> nvm spaces are misleading
15:58:06  <PublicServer> <Fucoo> good?
15:58:55  <PublicServer> *** FrancoBegbie has left the game (connection lost)
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15:59:05  <PublicServer> <Chris Booth> 'lo
15:59:19  <PublicServer> <quietus> my abd
15:59:32  <PublicServer> <Fucoo> you don't have to leave the space there
15:59:54  <PublicServer> <quietus> what about prio when htere trying to get onto the main line?
16:00:43  <PublicServer> <Fucoo> now you can see SL signal is red when the train approaches
16:00:50  <PublicServer> <quietus> yeah
16:01:36  <PublicServer> <Fucoo> or not
16:01:37  <PublicServer> <quietus> what about that?
16:01:37  <PublicServer> <Fucoo> ;d
16:01:40  <PublicServer> <Fucoo> ye very nice
16:02:58  <highpinger> !password
16:02:59  <PublicServer> highpinger: runner
16:03:08  <PublicServer> *** highpinger joined the game
16:03:09  <PublicServer> <quietus> do i use electrified rail for the logic?
16:03:10  <PublicServer> <highpinger> hi all
16:03:11  <PublicServer> <Chris Booth> nice new inline SLH
16:03:27  <PublicServer> <Fucoo> you can use any rails
16:03:30  <PublicServer> <Fucoo> even maglev would do
16:03:39  <PublicServer> <Chris Booth> best not to use erail
16:03:46  <PublicServer> <Chris Booth> as then train can get lost
16:03:52  <PublicServer> <Fucoo> ye
16:04:45  <PublicServer> <quietus> eep
16:04:53  <PublicServer> <Chris Booth> shall we remove the MM?
16:05:30  <PublicServer> <Fucoo> maybe just depot them for a while
16:05:31  <PublicServer> <Fucoo> to see how we do
16:09:24  <PublicServer> <Chris Booth> i have made some improvements to water transfer line 4's drop
16:09:24  <PublicServer> <quietus> Fucoo:  we might have a slight problem at add here, im not sure tho, what are the spacings have to be for the prio stuff
16:09:24  <PublicServer> *** Spike joined the game
16:09:24  <PublicServer> <Chris Booth> train length + 2 is a good guide
16:09:25  <PublicServer> *** Spike has joined company #1
16:09:25  <PublicServer> <Chris Booth> so 5 + 2 = 7
16:09:25  <PublicServer> <Fucoo> these trains have terrible acceleration
16:09:25  <PublicServer> <Fucoo> for a fully working prio you'd need about 20 tiles ;d
16:09:25  <PublicServer> <Chris Booth> use TL +2
16:09:25  <PublicServer> <Fucoo> that's good in most cases
16:09:25  <PublicServer> <quietus> so the diagonal track at add here is fine?
16:09:26  <Fuco> quietus: you know how to make presignals right? ;p
16:09:40  <PublicServer> <quietus> yeah,..
16:09:52  <PublicServer> <Fucoo> so, what are you waiting for? ;)
16:09:52  <PublicServer> <quietus> but there just ahrd to see
16:10:03  <PublicServer> <Fucoo> you use combo signal on the prio line
16:10:06  <PublicServer> <Fucoo> and entry on the SL entry
16:10:09  <PublicServer> <quietus> wish there was 1 more level of zoom...
16:10:36  <PublicServer> <quietus> stupid 1920x1200 monitor at 17"
16:10:41  <PublicServer> <Fucoo> aff
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16:13:39  <PublicServer> <quietus> thats working right?
16:13:48  <PublicServer> <Fucoo> ye that's good
16:14:05  <PublicServer> <quietus> all i did was get 1 inch away from the monitor and copy :P
16:14:21  <Narsail> sry, stupid question but i can't find the needed trunk anywhere -.- i thought there was a command on irc, right? but i can't remember it :(
16:14:27  <PublicServer> <Fucoo> add the 3rd one
16:14:35  <Fuco> Narsail its in the topic
16:14:36  <PublicServer> <quietus> so the 3rd one isnt too short?
16:14:39  <Fuco> PSG #158 (r17425)
16:14:55  <PublicServer> <Fucoo> nope its good
16:14:59  <PublicServer> <Fucoo> it can fit 1 train
16:14:59  <Chris_Booth> use !download
16:15:05  <Narsail> thanks
16:15:09  <Narsail> !download
16:15:09  <PublicServer> Narsail: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
16:15:11  <Chris_Booth> then select os
16:15:14  <PublicServer> <Fucoo> if it is full the trains will then use the second/3rd exit
16:15:26  <PublicServer> <Fucoo> so we mix them a bit
16:15:33  <PublicServer> <Fucoo> on all of the 3 ML lines
16:15:34  <Narsail> !download win64
16:15:34  <PublicServer> Narsail:
16:15:34  <Mitcian> hi all
16:15:36  <Mitcian> !password
16:15:36  <PublicServer> Mitcian: billed
16:15:45  <PublicServer> <Chris Booth> hello
16:15:46  <PublicServer> <Fucoo> dunno if you understood me ;D
16:16:05  <PublicServer> <Chris Booth> fuco are you ever going to finish town drop?
16:16:10  <PublicServer> *** Mitcian joined the game
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16:16:47  <PublicServer> <Fucoo> chris, its finished
16:16:58  <PublicServer> <Chris Booth> no it isnt
16:17:10  <PublicServer> <Fucoo> if you need more tracks just add some
16:17:19  <PublicServer> <Mitcian> hi all - im rather new to coop and was wondering if there is anything i can help build?
16:17:38  <PublicServer> <Fucoo> that CL 2 example is what?
16:17:58  <PublicServer> <Chris Booth> we cant build anything ATM as we have reached train limit
16:18:01  <PublicServer> <quietus> dont worry this is my first time at trying to build anything decent on co op, otherwise i watched or sticked to money making
16:18:12  *** KenjiE20 is now known as Guest2053
16:18:12  <PublicServer> <Mitcian> ahh ok
16:18:13  *** KenjiE20 has joined #openttdcoop
16:18:14  *** ChanServ sets mode: +o KenjiE20
16:18:14  <PublicServer> <Chris Booth> that CL 2 example is wrong
16:18:17  <PublicServer> <Chris Booth> as wasnt me
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16:18:27  <PublicServer> <Fucoo> so what do you think is not finished?
16:18:29  <PublicServer> <Fucoo> the merge?
16:18:30  <PublicServer> <Mitcian> ill just have a look around then :)
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16:18:47  <PublicServer> <Chris Booth> the merge / exit
16:18:56  <PublicServer> <Chris Booth> toward MSH 02b
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16:19:07  <PublicServer> <Fucoo> hmm ye
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16:19:42  <Narsail> !password
16:19:42  <PublicServer> Narsail: billed
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16:20:27  <PublicServer> <quietus> Mitcian:  checkout /quietus & fucco if you want to see what fucco talked me through, well he did most of it i just finished off the exit to mainline
16:20:48  <PublicServer> <Mitcian> oki thanks
16:20:52  <PublicServer> <quietus> Mitcian:  also the sign list is a great way to navigate
16:20:58  *** Guest2053 has quit IRC
16:21:01  <PublicServer> <Mitcian> yup i got that :)
16:21:12  <PublicServer> <Mitcian> i read most of what is available on the wiki
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16:25:29  <PublicServer> <Mitcian> hmm, lol at the plane that just crashed
16:25:41  <quietus> sorry i missed any reply you gave me when i asked is it was synced properly
16:25:49  <quietus> diddnt crsh into anytihng important"?
16:25:55  <PublicServer> <Fucoo> heh
16:25:59  <PublicServer> <Fucoo> there was no reply
16:26:00  <PublicServer> <Mitcian> na just crashed on the runway
16:26:08  <PublicServer> <Fucoo> i was afk for a sec
16:26:08  <PublicServer> <Fucoo> :)
16:26:20  <quietus> !password
16:26:21  <PublicServer> quietus: braves
16:26:40  <PublicServer> <Chris Booth> planes are landing ontop of crashed planes
16:26:43  <PublicServer> <Chris Booth> and not crashing
16:26:45  <quietus> so is it sync'd i might ahve amde a msitake when i cut the corner
16:26:49  <PublicServer> *** quietus joined the game
16:26:57  <PublicServer> <Fucoo> corner?
16:27:05  <PublicServer> <Fucoo> bridges are good
16:27:27  <PublicServer> <Fucoo> naah
16:27:30  <PublicServer> <Fucoo> that doesnt matter
16:28:06  <PublicServer> <Fucoo> i see some1 finished that mess around sendston forest
16:28:31  <PublicServer> <Chris Booth> that was me
16:28:42  <PublicServer> <quietus> also are we at train limit? i htought there was a bunch hiding in a depot
16:28:43  <PublicServer> <Fucoo> thanks
16:28:52  <PublicServer> <quietus> for water
16:29:02  <PublicServer> <quietus> or MM or something
16:29:07  <PublicServer> <Chris Booth> no we are at train limit
16:29:12  <PublicServer> <Chris Booth> no mm was planes
16:29:17  <PublicServer> <Chris Booth> which i now gone
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16:31:10  <PublicServer> <quietus> so what now if theres no building left?
16:31:34  <PublicServer> <Fucoo> lot's of building left
16:31:40  <PublicServer> <Fucoo> some1 will raise the limit
16:32:38  <PublicServer> <quietus> whats "is this unreasonable?"
16:33:03  <PublicServer> <Fucoo> dunni
16:33:06  <PublicServer> <Fucoo> some lol track
16:33:18  <De_Ghosty> !password
16:33:19  <PublicServer> De_Ghosty: braves
16:33:28  <PublicServer> *** De_Ghost joined the game
16:33:32  <PublicServer> <quietus> if you wanted it gone you could of just asked :P
16:33:49  <PublicServer> <Fucoo> heh
16:33:52  <PublicServer> <Fucoo> you can connect primaries
16:34:25  <PublicServer> <quietus> hmm, ive always wondered, if it would be possible to make a system that could support sending all to depot then sending them all out again...
16:34:44  <De_Ghosty> Ammler
16:34:46  <De_Ghosty> need more trains
16:34:49  <PublicServer> <quietus> since its generally frowned upon
16:34:54  <PublicServer> <De_Ghost> amm
16:35:00  <PublicServer> <Fucoo> if you build a proper servise centers
16:35:02  <PublicServer> <Fucoo> why not
16:35:12  <PublicServer> <De_Ghost> yea
16:35:17  <PublicServer> <De_Ghost> i build em before
16:35:22  <PublicServer> <De_Ghost> they are cool to look at
16:35:23  <PublicServer> <De_Ghost> :o
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16:35:30  <PublicServer> <De_Ghost> u ahve to build em on main line
16:35:37  <PublicServer> <Fucoo> are we going to add 3rd line from factory exit (on the east side?)
16:35:47  <Ammler> !players
16:35:49  <PublicServer> Ammler: Client 599 is Chris Booth, a spectator
16:35:49  <PublicServer> Ammler: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
16:35:49  <PublicServer> Ammler: Client 649 (Orange) is quietus, in company 1 (OTTDC Transport)
16:35:49  <PublicServer> Ammler: Client 614 (Orange) is FiCE, in company 1 (OTTDC Transport)
16:35:49  <PublicServer> Ammler: Client 642 is highpinger, a spectator
16:35:51  <PublicServer> Ammler: Client 643 (Orange) is Spike, in company 1 (OTTDC Transport)
16:35:51  <PublicServer> Ammler: Client 644 (Orange) is Mitcian, in company 1 (OTTDC Transport)
16:35:53  <PublicServer> Ammler: Client 653 (Orange) is De_Ghost, in company 1 (OTTDC Transport)
16:35:53  <PublicServer> <De_Ghost> haven't u seen my super train depots?
16:35:55  <PublicServer> <quietus> you know what would be cool? a way to just ping the map like in warcraft...
16:36:08  <Ammler> De_Ghosty: please ask members which are online :-P
16:36:23  <De_Ghosty> :o
16:36:31  <De_Ghosty> it's easier to ask you
16:36:38  <De_Ghosty> you are always lurking somewhere :d
16:36:46  <PublicServer> <quietus> lolling at the magic elf village
16:37:05  <PublicServer> <Mitcian> there is a lot of congestion just north of BBH02
16:37:14  <Ammler> well, but there are members currently on the server, so...
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16:37:30  <PublicServer> <quietus> there are?
16:37:42  <PublicServer> <De_Ghost> who
16:37:51  <Ammler> that the riddle :-P
16:37:56  <Ammler> 's
16:37:57  <PublicServer> <De_Ghost> booth?
16:38:08  <quietus> ! help
16:38:09  <PublicServer> quietus:
16:38:15  <PublicServer> <De_Ghost> cuz i never seen any of these guys before :o
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16:38:32  <Dezmond> !password
16:38:32  <PublicServer> Dezmond: glides
16:38:33  <quietus> players
16:38:38  <quietus> ! players
16:38:40  <PublicServer> quietus: Client 599 is Chris Booth, a spectator
16:38:40  <PublicServer> quietus: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
16:38:40  <PublicServer> quietus: Client 649 (Orange) is quietus, in company 1 (OTTDC Transport)
16:38:40  <PublicServer> quietus: Client 614 (Orange) is FiCE, in company 1 (OTTDC Transport)
16:38:40  <PublicServer> quietus: Client 642 is highpinger, a spectator
16:38:41  <PublicServer> quietus: Client 643 (Orange) is Spike, in company 1 (OTTDC Transport)
16:38:41  <PublicServer> quietus: Client 644 (Orange) is Mitcian, in company 1 (OTTDC Transport)
16:38:43  <Ammler> !users
16:38:43  <PublicServer> quietus: Client 653 (Orange) is De_Ghost, in company 1 (OTTDC Transport)
16:38:43  <PublicServer> Ammler:
16:39:00  <PublicServer> *** quietus has left the game (connection lost)
16:39:00  <PublicServer> *** Mitcian has left the game (connection lost)
16:39:00  <PublicServer> *** highpinger has left the game (connection lost)
16:39:01  <PublicServer> *** FiCE has left the game (connection lost)
16:39:06  <Mitcian> hmmm
16:39:07  <Fuco> aa
16:39:14  <De_Ghosty> o spike
16:39:21  <De_Ghosty> spike add more trains
16:39:43  <Ammler> !info
16:39:43  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC Transport'  Year Founded: 1975  Money: 1197285775  Loan: 0  Value: 1221637121  (T:500, R:108, P:1, S:0) unprotected
16:39:45  <PublicServer> <De_Ghost> he is afk
16:39:48  <quietus> i was nearly there :P
16:39:50  <^Spike^> wgat?
16:39:52  <^Spike^> what*
16:39:57  <quietus> yay
16:40:01  <quietus> mroe trains please...
16:40:02  <^Spike^> not afk.. just not wtaching :)
16:40:16  <^Spike^> @op
16:40:16  *** Webster sets mode: +o ^Spike^
16:40:17  <PublicServer> *** Dezmond joined the game
16:40:26  <^Spike^> !trains 600
16:40:26  <PublicServer> *** ^Spike^ has set max_trains to 600
16:40:30  <^Spike^> there... :)
16:40:47  <quietus> !password
16:40:47  <PublicServer> quietus: glides
16:40:50  <^Spike^> happy happy joy?
16:41:13  <PublicServer> <De_Ghost> no
16:41:15  <PublicServer> <De_Ghost> MOREEEEEEEEEEEE
16:41:19  <quietus> cant join company is showing up as balnk
16:41:26  <Fuco> set it to over 9000
16:41:40  <quietus> so 7?
16:41:47  <planetmaker> :-O compile of this version failed majorly for me...
16:41:55  <Ammler> Fuco: make a game with 2k trains and we can speak again :P
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16:42:22  <Fuco> ok
16:42:36  <Ammler> 2k running trains...
16:42:40  <Fuco> damn it
16:42:42  <Fuco> :D
16:42:50  <Fuco> you are clever man!
16:43:07  <quietus> just set em in a loop?
16:43:19  <Ammler> quietus: check pz5
16:43:20  <Fuco> anyway, is there any problem with train limit
16:43:21  <Ammler> !archive
16:43:21  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
16:43:21  <quietus> just to say youve done over 9000
16:43:32  <Fuco> why is there a limit in the first place
16:43:34  <PublicServer> *** FiCE joined the game
16:43:44  <quietus> to stop people crashing server?
16:43:53  <Ammler> Fuco: because some people prefer adding trains than fixing network.
16:44:01  <Fuco> true
16:44:04  <PublicServer> *** Kenji joined the game
16:44:47  <quietus> i see your point, 2.5k seems to be the real limit
16:44:52  <Ammler> so never ask for MORE, if there is somewhere jammy
16:45:30  <quietus> finally got to log in again
16:45:41  <Ammler> quietus: I am sure, it is possible with more, but well, not seen yet. ;-)
16:45:52  <quietus> ok so it wasnt the server that was struggling
16:45:55  <quietus> it was the map?
16:45:59  <PublicServer> *** quietus joined the game
16:46:21  <Ammler> there aren't many clients able to overlife our server.
16:46:31  <PublicServer> <De_Ghost> ur train yar is ugly :o
16:46:35  <Ammler> I would guess, around 1-2
16:46:38  <PublicServer> <De_Ghost> time for epic deghost train yard
16:46:54  <Fuco> overlife?
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16:47:30  <PublicServer> *** Kenji has left the game (leaving)
16:47:32  <PublicServer> <quietus> ok so what industrys we running,
16:47:33  <Fuco> invasion!
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16:49:58  <quietus> !password
16:49:59  <PublicServer> quietus: glides
16:50:10  <quietus> its connecting really slow?
16:50:36  <PublicServer> <Fucoo> what you mean
16:50:37  <PublicServer> *** Spike has joined spectators
16:50:44  <quietus> im having troubles joining
16:51:13  <quietus> unless my net dropped again
16:51:24  <PublicServer> <Fucoo> dunno,  i have no problems
16:51:37  <quietus> its saying the server diddnt anwser your request
16:52:22  <quietus> hmm, maybe its a sign i should goto bed
16:56:20  <ostannard> !password
16:56:21  <PublicServer> ostannard: kinder
16:58:34  <PublicServer> *** Ostannard has left the game (connection lost)
17:00:48  <PublicServer> *** Ostannard has left the game (connection lost)
17:01:23  <PublicServer> <Fucoo> finally, all the prims are reconnected to the SLH05
17:01:44  <PublicServer> <Fucoo> all relevant i mean ;D
17:05:04  <quietus> !password
17:05:04  <PublicServer> <Fucoo> BBH 02 could use some balancing
17:05:04  <PublicServer> quietus: kinder
17:05:07  <PublicServer> <Fucoo> from the waterdrop direction
17:06:12  <quietus> now im getting network game connection lsot as soo nas i finish typing in the apssword
17:06:26  <PublicServer> *** De_Ghost has left the game (leaving)
17:06:26  <PublicServer> *** Game paused (not enough players)
17:06:32  <PublicServer> <Fucoo> aff
17:06:35  <PublicServer> <Fucoo> im alone here
17:07:33  <PublicServer> *** quietus has left the game (connection lost)
17:08:35  <ostannard> !password
17:08:35  <PublicServer> ostannard: milder
17:08:43  <PublicServer> <Fucoo> lol at the new depot center
17:08:48  <PublicServer> <Fucoo> a bit overkill ;D
17:08:55  <PublicServer> *** Game unpaused (enough players)
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17:13:23  <PublicServer> *** Game paused (not enough players)
17:17:46  <PublicServer> *** Ostannard has left the game (connection lost)
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17:24:19  <quietus> !password
17:24:19  <PublicServer> quietus: forage
17:24:39  <PublicServer> *** Game unpaused (enough players)
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17:24:49  <PublicServer> <quietus> wheres the new depot?
17:24:53  <PublicServer> *** SmatZ joined the game
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17:28:15  <PublicServer> <Fucoo> finally some1 in the game
17:30:18  <PublicServer> <quietus> heh looking at sign list
17:30:35  <PublicServer> <quietus> the goverment declared that, there is a magic elf village
17:30:46  <PublicServer> <SmatZ> :)
17:30:47  <PublicServer> <quietus> due to sorting
17:31:15  <PublicServer> <quietus> found out what kept ahppeneing
17:31:18  <PublicServer> <quietus> win updates
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17:31:50  <PublicServer> *** Chris Booth has left the game (connection lost)
17:31:51  <PublicServer> <quietus> :( theres so much water in the gorge
17:32:15  <PublicServer> <Fucoo> goverment + elfs = epi
17:32:18  <PublicServer> <Fucoo> epic
17:33:55  <PublicServer> <quietus> whats happening with the oil SL?
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17:36:53  <PublicServer> <quietus> how do you make tres transperant?
17:37:00  <PublicServer> <SmatZ> ctrl+x
17:37:17  <PublicServer> <Fucoo> these water trains are like coal
17:37:22  <PublicServer> <Fucoo> lots of them and no real use
17:37:24  <PublicServer> <quietus> ty
17:37:54  <PublicServer> <Fucoo> we should play this very same scenario again but with TL20 at least
17:38:46  <PublicServer> <Fucoo> what is that
17:39:02  <PublicServer> <Fucoo> lol
17:39:10  <PublicServer> <Fucoo> why would you have to TF half the map
17:39:14  <PublicServer> <Fucoo> and make it 7 platform? :D
17:39:19  <PublicServer> <Fucoo> and wrong tl
17:39:26  <PublicServer> <SmatZ> wtf
17:39:32  <PublicServer> <Fucoo> you see that? ;D
17:39:33  <PublicServer> <SmatZ> quietus: fix it
17:40:56  <PublicServer> <Fucoo> there was also a cool patch which allowed you to use diagonal selection with TF
17:41:00  <PublicServer> <Fucoo> when holding CTRL
17:41:03  <PublicServer> <Fucoo> that was awesome stuff
17:41:15  <PublicServer> <Fucoo> i want it in trunk :(
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17:42:26  <PublicServer> <quietus> but what length are the platforms suppsoed to be?
17:42:29  <PublicServer> <quietus> 5?
17:42:34  <PublicServer> <Fucoo> yes
17:44:23  <PublicServer> <Fucoo> water transfer is so hardcore
17:44:31  <PublicServer> <Fucoo> 32 platforms
17:45:07  <PublicServer> <Fucoo> ok now i really dont understand
17:45:13  <PublicServer> <Fucoo> what are you doing
17:45:19  <PublicServer> <Fucoo> twoway station?
17:45:45  <PublicServer> <quietus> to tell the truth im not sure but that sounds cool :P
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17:47:35  <PublicServer> *** Spike has joined company #1
17:48:09  <PublicServer> <Fucoo> so, pick one design
17:48:19  <PublicServer> <Fucoo> 2way is useless now
17:48:24  <PublicServer> <Fucoo> so terminus or roro
17:48:34  <PublicServer> <Fucoo> roro has a bit better throughput
17:48:39  <PublicServer> <Fucoo> but now it doesnt matter
17:48:42  <PublicServer> <Fucoo> coz its only smal station
17:48:44  <PublicServer> <quietus> roro then... whys 2 way useless?
17:48:55  <PublicServer> <Fucoo> because they are only coming from east
17:48:58  <PublicServer> <Fucoo> and leaving to east
17:48:59  <PublicServer> <Fucoo> to oil drop
17:49:06  <PublicServer> <Fucoo> you dont have to connect it from west
17:49:21  <PublicServer> <quietus> mmk, but future stuffs?
17:49:27  <PublicServer> <Fucoo> future stuffs like?
17:49:36  <PublicServer> <quietus> i dont know incase the west gets connected?
17:49:46  <PublicServer> <Fucoo> oil drop is to the east
17:49:49  <PublicServer> <Fucoo> there is only one
17:49:56  <PublicServer> <Fucoo> there wont be another oil drop
17:50:04  <PublicServer> <quietus> good point
17:50:26  <PublicServer> <Fucoo> for a primary mine/wells /farms you want to have separate station for each cargo type
17:50:33  <PublicServer> <Fucoo> and connect to SL
17:50:56  <PublicServer> <Fucoo> so you dont use 1 station for 2 things
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17:51:44  <PublicServer> <Spike> is it just me wondering why one part of the SC got move or what
17:51:57  <PublicServer> <Fucoo> ;D
17:52:15  <PublicServer> <Spike> as if that was needed
17:52:39  <Chris_Booth> what the train limit now?
17:52:41  <Fuco> [18:46:28] <PublicServer> <De_Ghost> ur train yar is ugly :o
17:52:41  <Fuco> [18:46:35] <PublicServer> <De_Ghost> time for epic deghost train yard
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17:52:59  <Fuco> 600
17:53:08  <FrancoBegbie> !password
17:53:08  <PublicServer> FrancoBegbie: truism
17:53:16  <PublicServer> *** FrancoBegbie joined the game
17:53:58  <PublicServer> <Fucoo> also, try to build the entry/exit lines near each other
17:54:07  <PublicServer> <Fucoo> as this what you are doing will lead to massive chaos
17:54:13  <PublicServer> <FrancoBegbie> hi
17:54:54  <PublicServer> <Fucoo> look at the example :)
17:56:31  <Chris_Booth> !password
17:56:31  <PublicServer> Chris_Booth: truism
17:56:37  <ostannard> !password
17:56:37  <PublicServer> ostannard: truism
17:57:06  <PublicServer> <quietus> my bad i had my plan backwards, stupid forward on the right rule
17:57:09  <PublicServer> <quietus> :P
17:57:09  <PublicServer> *** Chris Booth has left the game (connection lost)
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17:57:25  <PublicServer> <Fucoo> it doesnt matter from which side they enter
17:57:36  <PublicServer> <Fucoo> but you dont have to use 50 tiles long rails
17:57:46  <PublicServer> *** Ostannard joined the game
17:58:09  <PublicServer> <Fucoo> no need for CL 10 as well
17:58:47  <PublicServer> <quietus> cl10?
17:58:54  <PublicServer> <Fucoo> curve length
17:59:23  <De_Ghosty> !password
17:59:23  <PublicServer> De_Ghosty: truism
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17:59:37  <De_Ghosty> don't do it!!
17:59:40  <PublicServer> *** De_Ghost joined the game
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18:01:44  <PublicServer> <Fucoo> do some1 understand the factory pickup entry splitting?
18:01:49  <PublicServer> <Fucoo> its not working at all
18:02:31  <PublicServer> <Fucoo> its merging and spliting like 10 times in the process :D
18:04:32  <PublicServer> *** De_Ghost has left the game (leaving)
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18:09:44  <PublicServer> <quietus> how do i signal it, im trying to find it in the wiki
18:09:56  <PublicServer> <Fucoo> look at my example
18:10:19  <PublicServer> <quietus> i thought you needed pre or combos or something in there
18:10:25  <PublicServer> <Fucoo> you mean prio?
18:10:31  <PublicServer> <quietus> no
18:10:40  <PublicServer> <Fucoo> btw, you dont need those on sideline
18:10:49  <PublicServer> <quietus> i mean just for the station entrys and exits
18:11:07  <PublicServer> <Fucoo> then look at the roro example
18:11:12  <PublicServer> <Fucoo> it has signaling
18:11:55  <PublicServer> <Fucoo> if that's better
18:12:04  <PublicServer> <Fucoo> signals are facing west now
18:12:51  <PublicServer> <Fucoo> you are going the wrong way now ;d
18:13:17  <PublicServer> *** Ostannard has left the game (connection lost)
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18:14:00  <ostannard> !password
18:14:00  <PublicServer> ostannard: gallon
18:14:08  <PublicServer> *** FrancoBegbie has joined spectators
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18:15:42  <PublicServer> <Fucoo> station is lesser penalty then pbs right?
18:17:11  <PublicServer> <Fucoo> lol
18:17:12  <PublicServer> <Fucoo> nice deadlock
18:17:19  <PublicServer> <quietus> where?
18:17:21  <PublicServer> <SmatZ> where?
18:17:30  <PublicServer> <Fucoo> prio was broken
18:17:41  <PublicServer> <SmatZ> :(
18:18:19  <PublicServer> <Fucoo> what is that anyway
18:18:22  <PublicServer> <SmatZ> messy place!
18:18:33  <PublicServer> <SmatZ> that's why I dscourage use of PBS
18:18:38  <PublicServer> <SmatZ> people build things like this
18:18:41  <PublicServer> <Fucoo> ye
18:19:07  <PublicServer> *** SmatZ has left the game (leaving)
18:19:34  <PublicServer> <quietus> so whats that prio do?
18:19:57  <PublicServer> <quietus> oh nm its form the SL my bad
18:20:04  <PublicServer> <quietus> its just really close to the bridges
18:25:19  <PublicServer> *** tneo joined the game
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18:28:39  <PublicServer> <tneo> slh05 is bad
18:28:54  <PublicServer> <tneo> the merger from slh 03 on ml as well
18:29:11  <PublicServer> <Fucoo> what is bad
18:29:21  <PublicServer> <tneo> join before split
18:29:28  <PublicServer> <Fucoo> where?
18:29:37  <PublicServer> *** SmatZ joined the game
18:29:38  <PublicServer> <quietus> bet its on my half :(
18:29:46  <PublicServer> <tneo> first the Factory merge then the exit to slh05 from bbh02
18:30:07  <PublicServer> <Fucoo> what
18:30:27  <PublicServer> <tneo> why even a slh05 if there is a slh04 next to it, which can be used instead of 5
18:30:44  <PublicServer> <Fucoo> why not
18:30:51  <PublicServer> <SmatZ> great
18:30:53  <PublicServer> <Fucoo> can you add sign where the problem is?
18:30:58  <PublicServer> <SmatZ> trains don't have non-stop orders...
18:31:09  <PublicServer> <tneo> slh 05 Fucoo
18:31:18  <PublicServer> <Fucoo> yes that's like 100 tiles long
18:31:19  <PublicServer> <Fucoo> :)
18:31:34  <PublicServer> <tneo> well it shouldn't be there at all
18:31:45  <PublicServer> <tneo> trains should use slh 04
18:31:45  <PublicServer> <Fucoo> we need as many as possible
18:31:50  <PublicServer> <tneo> no
18:31:51  <PublicServer> <Fucoo> yes
18:32:09  <PublicServer> <Fucoo> 200 tiles detour is very expensive
18:32:15  <PublicServer> <tneo> we don't need slh's when they are this close to each other
18:32:24  <PublicServer> <Fucoo> we do in this game
18:32:29  <PublicServer> <tneo> flow is more important then detour
18:32:32  <PublicServer> <Fucoo> no
18:32:37  <PublicServer> <tneo> yes
18:32:44  <PublicServer> <Fucoo> not with this setup
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18:32:45  <PublicServer> <quietus> its because of water isnt it?
18:32:56  <PublicServer> <tneo> with every setup it is
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18:33:06  <PublicServer> <Fucoo> did you look at the RC?
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18:33:11  <PublicServer> <Fucoo> trains are LOSING money
18:33:16  <PublicServer> <Fucoo> 200 tiles detour
18:33:18  <PublicServer> <Fucoo> is a BIG loss
18:33:19  <PublicServer> <quietus> its because of water isnt it?
18:33:22  <PublicServer> <tneo> DONT MATTER THE MONEY
18:33:29  <PublicServer> <tneo> whatever
18:33:30  <PublicServer> <Fucoo> ofc it matter
18:33:35  <PublicServer> <tneo> screw the games
18:33:36  <PublicServer> <Fucoo> we would have lost the game otherwise
18:33:44  <PublicServer> <tneo> don't follow coop rules
18:33:50  <PublicServer> *** tneo has left the game (leaving)
18:34:05  <PublicServer> <quietus> whoa rage... coop rules still need to amke money
18:34:22  <PublicServer> <Fucoo> tneo did you play in this game even a bit?
18:34:31  <PublicServer> <Fucoo> you'd understand...
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18:37:26  <FrancoBegbie> !password
18:37:26  <PublicServer> FrancoBegbie: magics
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18:39:14  <Farden> !playercount
18:39:14  <PublicServer> Farden: Number of players: 3
18:39:16  <Farden> !password
18:39:16  <PublicServer> Farden: magics
18:39:57  <PublicServer> *** Farden joined the game
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18:40:21  <PublicServer> <Farden> hi there!
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18:42:23  *** Root49 has quit IRC
18:42:44  <FrancoBegbie> !password
18:42:44  <PublicServer> FrancoBegbie: magics
18:42:56  <PublicServer> *** FrancoBegbie joined the game
18:43:40  <PublicServer> *** FrancoBegbie has left the game (connection lost)
18:46:15  <PublicServer> *** Ostannard has left the game (connection lost)
18:46:15  <PublicServer> *** Game paused (not enough players)
18:46:19  <FrancoBegbie> !password
18:46:19  <PublicServer> FrancoBegbie: magics
18:46:19  <PublicServer> <Fucoo> why would a train run into red signal when the other path is free...
18:46:36  <PublicServer> *** FrancoBegbie joined the game
18:46:49  <FrancoBegbie> i think only if it can't reach it destination on the free line
18:46:54  <FrancoBegbie> *its
18:48:57  *** Mucht has quit IRC
18:49:57  *** quietus has quit IRC
18:50:11  <PublicServer> *** FrancoBegbie has joined company #1
18:50:11  <PublicServer> *** Game unpaused (enough players)
18:52:02  *** quietus has joined #openttdcoop
18:52:07  *** openttdcoop sets mode: +v quietus
18:52:13  <PublicServer> <Fucoo> watertrains are so hardcore they run into red signals
18:57:27  <PublicServer> <Fucoo> i give up
18:57:35  <PublicServer> <Fucoo> they just doesnt care and run in the red signals
18:57:43  <PublicServer> <FrancoBegbie> can u mark the place?
18:57:46  <PublicServer> <FrancoBegbie> with a sign
18:58:42  <tneo> there might be a signal wrong placed
18:59:02  <PublicServer> <Fucoo> if i disconect the split they pick that line
19:00:11  <PublicServer> <FrancoBegbie> certainly strange
19:00:28  <PublicServer> <Fucoo> if i remove the penalty they wont pick the other lines
19:00:41  <PublicServer> <Fucoo> like if the top line has 1000000 bonus on PF
19:01:53  <quietus> is this ronpool north?
19:02:07  <Mark> you should make the signal twoway
19:02:14  <Mark> then it wont run into it if it's red anymore
19:02:30  <PublicServer> <Fucoo> hmm
19:02:39  <PublicServer> <Fucoo> that's some kind of logic or just a hardcoded thing?
19:02:50  <Mark> hardcoded
19:03:02  <Mark> the pf sees a red twoway as a dead end
19:03:07  <Mark> ie infinite penalty
19:03:11  <PublicServer> <Fucoo> ah, good
19:03:13  <PublicServer> <Fucoo> thanks
19:03:16  <Mark> !password
19:03:16  <PublicServer> Mark: waging
19:03:24  <PublicServer> *** Mark joined the game
19:03:30  <PublicServer> <quietus> so whats it see a red oneway as?
19:03:39  <Mark> dunno
19:03:43  <PublicServer> <Fucoo> noninfinite penaly
19:03:44  <PublicServer> <Fucoo> ;D
19:04:00  <PublicServer> <Fucoo> that would be a finite penalty then
19:04:01  <tneo> potential road hazard, so stop
19:04:10  <Mark> !rcon patch yapf.rail_firstred_penalty
19:04:10  <PublicServer> Mark: Current value for 'yapf.rail_firstred_penalty' is: '1000' (min: 0, max: 1000000)
19:04:20  <Mark> !rcon patch yapf.rail_firstred_exit_penalty
19:04:20  <PublicServer> Mark: Current value for 'yapf.rail_firstred_exit_penalty' is: '10000' (min: 0, max: 1000000)
19:04:29  <Mark> ^
19:04:55  <quietus> is there a rcon patch for the twoway?
19:05:17  <Fuco> that would be the exit penalty
19:05:25  <Mark> no its not
19:05:29  <Fuco> hmm
19:05:31  <Mark> the exit penalty is for one way
19:05:57  <Mark> you can only set red twoway to be infinite or to be threated as a normal read signal
19:06:02  <Mark> !rcon patch yapf.rail_firstred_twoway_eol
19:06:02  <PublicServer> Mark: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
19:06:08  <Mark> eol = end of line
19:06:10  <Fuco> ye
19:06:47  <Fuco> so what's the exit penalty? psb exit signal?
19:07:01  <Mark> pre signal exit
19:07:05  <SmatZ> psb exit?
19:07:06  <Fuco> ps*
19:07:14  <Fuco> presignal i ment
19:07:37  *** Benny has joined #openttdcoop
19:07:39  <Mark> SmatZ: have you seen the bugged blipm yet?
19:07:42  *** openttdcoop sets mode: +v Benny
19:07:46  <Benny> O hai people
19:07:52  <Benny> !password
19:07:52  <PublicServer> Benny: hipped
19:07:55  <Mark> blimp even
19:08:03  <Mark> lots of tpyso tonight
19:08:10  <PublicServer> *** Benny joined the game
19:08:16  <Benny> !players
19:08:17  <PublicServer> Benny: Client 702 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
19:08:17  <PublicServer> Benny: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
19:08:17  <PublicServer> Benny: Client 678 is quietus, a spectator
19:08:17  <PublicServer> Benny: Client 703 (Orange) is Mark, in company 1 (OTTDC Transport)
19:08:17  <PublicServer> Benny: Client 705 (Orange) is Benny, in company 1 (OTTDC Transport)
19:08:22  <PublicServer> *** Benny has left the game (connection lost)
19:08:23  <PublicServer> *** Mark has left the game (leaving)
19:08:31  <Benny> oO
19:08:35  <PublicServer> <quietus> the one you cant stop start?
19:08:40  <PublicServer> *** quietus has joined company #1
19:08:51  <PublicServer> *** Benny joined the game
19:08:59  <PublicServer> <quietus> whats bugged about it?
19:09:11  <Mark> try killing it :P
19:09:17  <Mark> you get a cookie if you manage to
19:09:25  <PublicServer> <Fucoo> AC 36?
19:09:33  <PublicServer> <quietus> does it have fuel?
19:09:38  <PublicServer> <quietus> :P
19:09:55  <PublicServer> <quietus> no itd jsut float there its a blimp, so its a feature nto a bug
19:09:56  <PublicServer> <Benny> ML kind of clogs up at bridges...
19:10:12  <PublicServer> <Benny> Or, nah..
19:10:21  <PublicServer> <Benny> Just a minor loss of speed
19:10:34  <PublicServer> <Fucoo> last time i've seen it it was on the ground
19:10:41  <PublicServer> <Fucoo> now its flying in circle
19:11:54  <PublicServer> *** Benny has left the game (connection lost)
19:12:49  *** Benny has quit IRC
19:13:07  <PublicServer> <Fucoo> what is AC1 doing ;D
19:13:52  <PublicServer> <Fucoo> that airship blocks both heliports
19:13:54  <PublicServer> <Fucoo> funny
19:15:14  <PublicServer> <quietus> whats stranger
19:15:23  <PublicServer> <quietus> is you cant stop star aircraft mid flight
19:15:24  <PublicServer> <FrancoBegbie> who is doing tat?
19:15:27  <PublicServer> <quietus> but ti works on 36
19:15:43  <PublicServer> <FrancoBegbie> *that
19:15:47  <PublicServer> <Fucoo> i
19:15:55  <PublicServer> <Fucoo> you dont want to cross roads
19:16:16  *** Muxy has joined #openttdcoop
19:16:17  *** PeterT has joined #openttdcoop
19:16:21  *** openttdcoop sets mode: +v Muxy
19:16:26  *** openttdcoop sets mode: +v PeterT
19:16:30  <PublicServer> <Fucoo> and why would you add that bad CL split?
19:16:30  <PeterT> !password
19:16:30  <PublicServer> PeterT: hipped
19:16:49  <PublicServer> <Fucoo> and btw its going the other way
19:16:59  *** Benny has joined #openttdcoop
19:17:04  *** openttdcoop sets mode: +v Benny
19:17:05  *** Muxy has left #openttdcoop
19:17:07  <PeterT> !players
19:17:08  <PublicServer> PeterT: Client 702 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
19:17:08  <PublicServer> PeterT: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
19:17:08  <PublicServer> PeterT: Client 678 (Orange) is quietus, in company 1 (OTTDC Transport)
19:17:09  <Benny> !password
19:17:09  <PublicServer> Benny: hipped
19:17:32  <PublicServer> *** Benny joined the game
19:17:45  <Benny> Computer lost all power.... :S
19:18:42  <PublicServer> *** Peter joined the game
19:19:56  <PublicServer> <quietus> yes?
19:22:04  <PublicServer> *** Peter has left the game (leaving)
19:26:10  <PublicServer> <Fucoo> eeee
19:26:13  <PublicServer> <Fucoo> what? ;D
19:26:41  <PublicServer> <FrancoBegbie> stop it
19:26:43  <PublicServer> <Benny> HAAAAY
19:26:51  <planetmaker> !rcon pause
19:26:51  <PublicServer> planetmaker: Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.
19:26:56  <PublicServer> <Benny> Yeah, keep it orange
19:26:57  <planetmaker> !pause
19:26:57  <PublicServer> *** planetmaker has paused the server.
19:26:58  <PublicServer> *** Game paused (not enough players)
19:27:04  <planetmaker> problems?
19:27:20  <Benny> Just some color changing
19:27:26  <planetmaker> !auto
19:27:26  <PublicServer> *** planetmaker has enabled autopause mode.
19:27:27  <PublicServer> *** Game unpaused (enough players)
19:27:28  <PeterT> knock it off
19:27:47  <planetmaker> coop can use any colour as long as the colour is orange
19:27:57  <Benny> Rofl
19:27:59  <Ammler> :-)
19:28:15  <planetmaker> (freely quoted Ford) ;-)
19:28:15  <PeterT> or...
19:28:21  <PeterT> ange
19:28:31  <Ammler> well, at if the newgrf is 2cc
19:28:39  <Ammler> and*
19:28:47  <quietus> is there any reason why ingame chat stopped appearing in irc
19:28:52  <Ammler> i.e. 2cc 2k lok needs to be red.
19:28:54  <Chris_Booth> planetmaker was fords saying: you can have my car in any colour as long as it is black?
19:29:05  <planetmaker> something like that, yes, Chris_Booth
19:29:26  <planetmaker> quietus: no good one, I guess
19:29:47  <Chris_Booth> people are using team chat or private chat quietus
19:29:58  <Chris_Booth> !password
19:29:58  <PublicServer> Chris_Booth: astray
19:30:00  <planetmaker> which is strongly discourage on this server
19:30:13  <planetmaker> Everyone who uses team chat: stop it. Use general chat
19:30:20  <planetmaker> +d
19:30:20  <PeterT> private chat is up to the messager
19:30:29  <PeterT> *messanger
19:30:30  <PublicServer> <quietus> nevermind, it was just my irc lagging
19:31:04  <PublicServer> <quietus> i was getting irc messages ingame and they wernt appearing on my irc client
19:31:06  <planetmaker> PeterT: even that kinda forfeits the "coop" spirit.
19:31:11  *** themroc- has quit IRC
19:31:16  <planetmaker> quietus: yeah, a bit of lag happens sometimes
19:31:26  <planetmaker> even with 1GBit line ;-)
19:31:40  <quietus> but it was backwards...
19:31:51  <planetmaker> he :-)
19:31:54  <PublicServer> *** Chris Booth joined the game
19:31:56  <PeterT> well, #openttdcoop public server isn't JUST to play, you can talk to your gaming buddies ;)
19:32:05  <quietus> yeah i know
19:32:12  <quietus> but it was backwards thats the strange part
19:32:14  <PublicServer> *** Chris Booth has left the game (connection lost)
19:32:24  <Chris_Booth> !password
19:32:25  <PublicServer> Chris_Booth: astray
19:32:43  <Chris_Booth> PeterT: you have buddies?
19:32:44  <PublicServer> *** quietus has joined spectators
19:32:56  <Fuco> so, peter, wanna bang me later tonight?
19:33:00  <Fuco> hoops that wasnt private
19:33:02  <Fuco> ...
19:33:09  <PublicServer> *** Chris Booth joined the game
19:33:10  <Chris_Booth> lol
19:33:18  <PeterT> " your gaming buddies"
19:33:25  <PeterT> in reference to YOUR buddies
19:33:26  <Fuco> that does sound kinda gay you know
19:33:30  <Fuco> gaming buddies
19:33:31  <Fuco> :D
19:33:43  <PublicServer> <Chris Booth> lets be 'gaming buddies'
19:34:18  <PublicServer> <Chris Booth> or gayming buddies
19:34:28  <PeterT> no, lets me a plan, and never be around
19:34:33  <PeterT> *make
19:34:49  <planetmaker> PeterT: that's pointless :-)
19:34:58  <PeterT> OH! REALLY?!
19:35:17  <planetmaker> shhh! The bats would wake up at that level.
19:35:24  <PublicServer> <Chris Booth> caps lock is not the cruise control for cool
19:35:45  <PeterT> SHIFT IS BETTER
19:35:48  <PeterT> :P
19:36:01  <PublicServer> <Chris Booth> i think we are sending tomuch water via on station
19:36:28  *** PeterT was kicked by Webster (shift is cruise control for kick, don't you know?)
19:37:13  *** PeterT has joined #openttdcoop
19:37:17  *** openttdcoop sets mode: +v PeterT
19:38:29  *** PeterT has quit IRC
19:39:47  <planetmaker> :-D
19:39:53  <planetmaker> !clients
19:40:11  <PublicServer> <Chris Booth> why have people been adding planes to the bugged airport?
19:40:24  <quietus> trying to unbug
19:40:36  <PublicServer> <Chris Booth> by building more?
19:40:38  <SmatZ> !rcon set max_aircraft 0
19:40:46  <planetmaker> !players
19:40:47  <PublicServer> planetmaker: Client 702 (Orange) is FrancoBegbie, in company 1 (OTTDC Transport)
19:40:47  <PublicServer> planetmaker: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
19:40:47  <PublicServer> planetmaker: Client 678 is quietus, a spectator
19:40:47  <PublicServer> planetmaker: Client 709 (Orange) is Benny, in company 1 (OTTDC Transport)
19:40:47  <PublicServer> planetmaker: Client 714 (Orange) is Chris Booth, in company 1 (OTTDC Transport)
19:40:59  <planetmaker> sorry for the highlight
19:41:54  <PublicServer> <Chris Booth> hose 2 choppers were not stuck
19:42:13  <PublicServer> <quietus> no they wernt they were trying to share orders
19:42:43  <PublicServer> <Benny> Town drop north exit is phucked.
19:43:57  <Fuco> Chris_Booth, it was my idea ;D
19:44:07  <Fuco> i thought maybe airship is somehow locked or something
19:44:14  <Fuco> so maybe another heli will unlock it
19:44:42  <PublicServer> <quietus> so whys north town drop fucked?
19:45:03  <PublicServer> <Fucoo> some1's adding 3rd line
19:45:05  <PublicServer> <Fucoo> id guess
19:45:25  <PublicServer> <Chris Booth> i am
19:45:58  <PublicServer> <quietus> good luck
19:46:03  <SmatZ> hahaha @ Fuco :_D
19:46:27  <Fuco> pff?
19:46:38  <SmatZ> [21:43:56] <Fuco> Chris_Booth, it was my idea ;D
19:46:44  <De_Ghosty> !state
19:46:46  <SmatZ> just locking another aircraft ;)
19:46:46  <De_Ghosty> !stat
19:47:12  <PublicServer> <Fucoo> nope
19:47:15  <PublicServer> <Fucoo> those are removed
19:47:19  <De_Ghosty> !password
19:47:19  <PublicServer> De_Ghosty: sawing
19:47:33  <PublicServer> *** De_Ghost joined the game
19:47:50  <PublicServer> <De_Ghost> JAM!!!!!!!!!!!!!!!
19:47:54  <PublicServer> <De_Ghost> slh04
19:48:12  <PublicServer> <Benny> ?
19:48:16  <PublicServer> <Fucoo> where
19:49:20  <PublicServer> <Fucoo> chris, you doesnt have to connect west exit to the <--- ml
19:49:33  <PublicServer> <Fucoo> that is never used
19:49:40  <PublicServer> <Fucoo> you dont*
19:49:43  <PublicServer> <Chris Booth> they are connected
19:49:52  <PublicServer> <Fucoo> i know
19:49:55  <PublicServer> <Fucoo> but its useless
19:50:48  <PublicServer> <Chris Booth> when i build the MSH i thought all the traffic entering the station would use that MSH
19:51:01  <PublicServer> <De_Ghost> i'm gonna rebuild town drop :o
19:51:16  <PublicServer> <Fucoo> why?
19:51:30  <PublicServer> <De_Ghost> acually nvm
19:51:45  <PublicServer> <Fucoo> its jammed coz of chrises changes
19:51:54  <PublicServer> <Fucoo> adding the line
19:52:25  <PublicServer> <quietus> eep! i think i jsut found a crab in my pubes, and in alarm dropped it in my bed, if so then there going to be living in my hair now :S
19:52:53  <PublicServer> <Chris Booth> that information was on a need to know basis
19:52:58  <PublicServer> <Chris Booth> and we didnt need to know
19:53:07  <PublicServer> <Fucoo> use private to peter next time
19:53:09  <PublicServer> <Fucoo> ;D
19:53:28  <PublicServer> <quietus> oh shit! it wasnt?
19:53:41  <PublicServer> <De_Ghost> west bound exit is not balance properly
19:54:02  <PublicServer> <Chris Booth> the PSB at town drop doesnt work
19:54:35  <PublicServer> <De_Ghost> did it ever?
19:54:39  <PublicServer> <Fucoo> it did
19:54:43  <PublicServer> <Fucoo> like, always?
19:54:46  <PublicServer> <Chris Booth> no it dint
19:54:53  <PublicServer> <Chris Booth> i told you it would work
19:55:06  <PublicServer> <De_Ghost> you told him it would work?
19:55:12  <PublicServer> <De_Ghost> or woudn't
19:55:12  <PublicServer> <Chris Booth> wouldnt
19:55:17  <PublicServer> <Chris Booth> sorry typo
19:55:32  <PublicServer> <Fucoo> exit is messed up a bit
19:55:36  <PublicServer> <Fucoo> now
19:55:39  <PublicServer> *** Chris Booth has left the game (connection lost)
19:56:09  <Chris_Booth> Fuco: the pre signal bypass you built isnt a pre signal bypass
19:56:20  <PublicServer> <De_Ghost> it's really inefficent cuz you can only use like 6 platfor ma line :o
19:56:23  <PublicServer> <Fucoo> its not a pre signal bypass
19:56:30  <PublicServer> <Fucoo> let's call it a random design then
19:56:55  <PublicServer> <Fucoo> ghost, you dont need more then 6 for a line
19:57:00  <PublicServer> <Fucoo> trains cant come that fast
19:57:40  <PublicServer> <De_Ghost> o rly?
19:58:09  <PublicServer> <Fucoo> ya rly
19:58:40  <Chris_Booth> !password
19:58:40  <PublicServer> Chris_Booth: basted
19:59:23  <PublicServer> <De_Ghost> o right
19:59:26  <PublicServer> <De_Ghost> they are dropping
19:59:39  <PublicServer> <Fucoo> now i can't see any problem with station
19:59:46  <PublicServer> *** Chris Booth joined the game
19:59:51  <PublicServer> *** planetm4ker joined the game
19:59:56  <PublicServer> <planetm4ker> ho
20:00:33  <PublicServer> <Benny> yay, town drop exit is fixed. :D
20:00:53  <PublicServer> <De_Ghost> not the west bound one :o
20:01:19  <PublicServer> <Fucoo> west exit
20:01:26  <PublicServer> <Fucoo> there are like 15 trains coming from west
20:01:34  <PublicServer> <Fucoo> 16
20:01:43  <PublicServer> *** Chris Booth has left the game (connection lost)
20:02:32  <Chris_Booth> Fucoo: west bound = trains going west (from the east)
20:02:43  <PublicServer> <Fucoo> ah
20:02:48  <PublicServer> <Fucoo> i
20:03:06  <PublicServer> <Fucoo> and how's east exit not working then?
20:03:13  <PublicServer> <Fucoo> or, west bound ><
20:03:27  <Chris_Booth> not connected to all west bound ML lines
20:03:35  <PublicServer> <Fucoo> it is
20:03:59  <PublicServer> <planetm4ker> he, congratz, Chris. It's your plan :-)
20:04:05  <PublicServer> <De_Ghost> no the southern one
20:04:13  <PublicServer> <De_Ghost> it doesn't hit the third line
20:04:28  <Chris_Booth> i know it my second plan :)
20:05:31  <Razaekel> !password
20:05:31  <PublicServer> Razaekel: snitch
20:05:35  <Chris_Booth> shame i have the worst connection in the world (mobil broadband and cant realy play)
20:05:48  <PublicServer> *** Razaekel joined the game
20:06:40  <PublicServer> *** planetm4ker has left the game (leaving)
20:06:51  <planetmaker> I guess I'm too tired today... :S
20:08:01  <PublicServer> <Fucoo> still not synced :( the arc is adding 1 tile
20:09:10  <PublicServer> <FrancoBegbie> good night
20:09:14  <PublicServer> *** FrancoBegbie has left the game (leaving)
20:09:20  <planetmaker> night FrancoBegbie
20:09:55  *** PeterT has joined #openttdcoop
20:10:00  *** openttdcoop sets mode: +v PeterT
20:10:23  *** PeterT has quit IRC
20:10:34  <Chris_Booth> Fucoo put the station entrance into tunnels and remove the ML bridges
20:10:41  *** FrancoBegbie has left #openttdcoop
20:10:45  *** PeterT has joined #openttdcoop
20:10:50  *** openttdcoop sets mode: +v PeterT
20:10:51  <PublicServer> <Fucoo> k
20:11:02  <Ammler> !update
20:11:08  <PublicServer> <Fucoo> we've removed the useless exit join
20:11:25  <PublicServer> *** Peter joined the game
20:11:40  <Ammler> !content
20:11:50  <PublicServer> *** Ammler has updated content from BaNaNaS.
20:11:52  <planetmaker> a bit laggy right now, Ammler
20:12:07  <Ammler> I guess, !update is free :P
20:12:26  <PublicServer> <Peter> what does the sign "!queueing" mean?
20:12:32  <PublicServer> <Peter> what did i do?
20:12:42  <PublicServer> <Fucoo> it means trains are queuing?
20:12:43  <PublicServer> <Fucoo> obviously
20:12:46  <Ammler> PeterT: it is like !jammy
20:12:51  <PublicServer> <Peter> oh
20:12:57  <PublicServer> <Peter> so how can I fix it?
20:12:59  <planetmaker> or strawberry jam.
20:13:05  <planetmaker> :-x
20:13:10  <quietus> apricot is good too
20:13:13  <KenjiE20> don't have gigantic gaps?
20:13:31  <PublicServer> <Peter> put pbs in bewtween?
20:13:45  <planetmaker> quietus: if I knew all the names in English, I'd say more ;-)
20:14:01  * KenjiE20 breaks out the Frank Cooper's Oxford
20:14:03  <KenjiE20> :P
20:14:35  *** PhoenixII has joined #openttdcoop
20:14:40  *** openttdcoop sets mode: +v PhoenixII
20:14:45  <planetmaker> KenjiE20: is my friend there, rather :-)
20:14:59  <KenjiE20> heh
20:15:04  *** Phoenix_the_II has quit IRC
20:15:24  <PublicServer> <Peter> Fucoo: whats the point of road vehicles and a transfer service, when you have distant join stations?
20:15:31  <KenjiE20> technically FC's is marmalade anyway :P
20:15:39  <PublicServer> <Fucoo> FC?
20:15:47  <planetmaker> PeterT: in the main game we don't use distant join to connect industries.
20:15:59  <planetmaker> it's only used for money making. Or to cover cities.
20:16:03  <PeterT> ok
20:16:23  <planetmaker> but having RV kinda irritated me. But CB is the boss in this game.
20:16:41  <PublicServer> *** Peter has left the game (leaving)
20:16:52  <PublicServer> <Benny> Bedtaaaaaim
20:16:54  <PublicServer> <Benny> Cya
20:16:57  <PublicServer> *** Benny has left the game (leaving)
20:16:57  <planetmaker> ciao
20:17:04  *** Benny has quit IRC
20:17:06  <planetmaker> bedtime sounds good
20:17:10  <planetmaker> good night here, too
20:17:15  <PeterT> good night
20:17:16  <SmatZ> good night to you, planetmaker :)
20:17:27  <PublicServer> <Fucoo> lol crap
20:17:36  <quietus> i cshould of gone to bed hours ago, ive just been idling listening to the ottd music in bed
20:17:36  <PublicServer> <Fucoo> i built the same thing i removed
20:17:59  *** PeterT has quit IRC
20:18:20  <SmatZ> [22:17:35] <quietus> i cshould of gone to bed hours ago, ive just been idling listening to the ottd music in bed
20:18:37  <SmatZ> I can't imagine anyone non-forcefully listening to OTTD music
20:18:54  <SmatZ> I can listen it while playing
20:18:58  <SmatZ> but not else
20:20:49  <quietus> whats the time?
20:20:58  <SmatZ> [22:20:48] <quietus> whats the time?
20:21:29  <quietus> nah, its 05:50:48
20:21:37  <SmatZ> oh
20:21:39  <SmatZ> OH
20:21:55  <quietus> :P
20:21:56  <SmatZ> where do you live?
20:22:04  <quietus> South australia
20:22:08  <SmatZ> that you are GTM+x:30
20:22:33  <SmatZ> not long ago, I thought there can be only full hours difference from GMT
20:22:40  <SmatZ> not half hour
20:22:51  <quietus> guess no one told australia
20:22:55  <SmatZ> quietus: how is it, to live there?
20:23:23  <SmatZ> I am imagining it has to be great :)
20:23:44  <quietus> meaning? so far ive gone to school worked for a year then went to university
20:24:02  <quietus> I wouldn't honestly know what to compare it to...
20:24:07  <SmatZ> :)
20:26:36  <quietus> universitys pretty good, the australian goverment will pay for most of it, and make you pay it back as added tax later on,
20:26:44  <quietus> getting your license is a pain
20:26:45  <PublicServer> * Razaekel tables proposal to upgrade the water transfer trains to EH40
20:26:57  <PublicServer> <Fucoo> please dont
20:27:05  <PublicServer> <Razaekel> :-/
20:27:40  <PublicServer> <Razaekel> maxed out the # of trains
20:28:16  <quietus> whats the swedish (is that correct) currency?
20:28:31  <planetmaker> SEK
20:28:36  <planetmaker> swedish crowns
20:28:45  <Razaekel> krona
20:29:18  <quietus> i just lost the game
20:30:54  <quietus> whats the internet prices like in sweden?
20:32:31  <PublicServer> <De_Ghost> so many empty platform
20:32:50  <Razaekel> need a train limit increase
20:32:56  <Razaekel> 1000 should do
20:33:01  * Razaekel pokes Ammler
20:33:10  <quietus> !clients
20:33:22  <quietus> !players
20:33:24  <PublicServer> quietus: Client 604 (Orange) is Fucoo, in company 1 (OTTDC Transport)
20:33:24  <PublicServer> quietus: Client 678 is quietus, a spectator
20:33:24  <PublicServer> quietus: Client 724 (Orange) is Razaekel, in company 1 (OTTDC Transport)
20:33:24  <PublicServer> quietus: Client 717 (Orange) is De_Ghost, in company 1 (OTTDC Transport)
20:33:42  *** R0b0t1 has joined #openttdcoop
20:33:47  *** openttdcoop sets mode: +v R0b0t1
20:33:59  <PublicServer> <De_Ghost> hmmmmmmmmmmmmm
20:34:16  <PublicServer> <De_Ghost> town drop need to have 3 lines instead of 2.....
20:34:57  <PublicServer> <Fucoo> well
20:35:00  <quietus> i thought someone was doing that
20:35:02  <PublicServer> <Fucoo> i have an idea
20:35:09  <PublicServer> <Razaekel> there's only 2 lines on that side
20:35:16  <PublicServer> <Fucoo> gonna try it on SP very fast
20:35:24  <PublicServer> <Razaekel> take a picture
20:35:29  <PublicServer> <De_Ghost> i have an idea too :o but i feel lazy
20:35:54  <PublicServer> <De_Ghost> this design is too inefficent
20:35:59  <PublicServer> Game saved
20:36:04  <PublicServer> Server closed down by admin
20:36:04  <PublicServer> Saving game...
20:36:05  <PublicServer> Game saved
20:36:07  <PublicServer> Server has exited
20:36:08  *** PublicServer has quit IRC
20:36:10  <Razaekel> wat
20:36:15  <quietus> someone took a picture
20:36:26  *** PublicServer has joined #openttdcoop
20:36:26  *** ChanServ sets mode: +v PublicServer
20:36:31  <PublicServer> Autopilot engaged
20:36:31  <PublicServer> Loading default savegame
20:36:31  <PublicServer> @revision r17496
20:36:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17496) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
20:36:36  <Fuco> oO
20:36:43  *** PublicServer has quit IRC
20:36:46  <quietus> eep
20:36:47  <Fuco> de ghost its not design
20:36:52  <Fuco> it is efficient
20:37:03  <De_Ghosty> no
20:37:21  <De_Ghosty> by that design  for 3 line u need 36 platform
20:37:23  <De_Ghosty> :o
20:37:28  <De_Ghosty> there is no room there
20:37:34  <De_Ghosty> you should share unused platform
20:38:00  <De_Ghosty> and there is no room
20:38:14  <De_Ghosty> to build a third in feed
20:38:41  <Fuco> well
20:39:04  <quietus> !password
20:39:34  *** quietus is now known as publicserver
20:39:38  *** publicserver is now known as quietus
20:39:48  <quietus> no i WONT be naughty
20:39:59  <quietus> ill only get booted when it comes and identifys
20:41:44  <Ammler> !rcon magic_bulldozer
20:41:55  <De_Ghosty> IT IS DEAD
20:41:56  <De_Ghosty> :o
20:41:59  <quietus> ammler you will need the server to do that
20:42:17  <quietus> are you trying to bulldoze the bugged plane?
20:42:19  <Ammler> quietus: thanks :-P
20:42:31  *** PublicServer has joined #openttdcoop
20:42:31  *** ChanServ sets mode: +v PublicServer
20:42:36  <PublicServer> Autopilot engaged
20:42:36  <PublicServer> Loading default savegame
20:42:36  <PublicServer> @revision r17496
20:42:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #158 (r17496) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
20:42:51  <quietus> !rcon magic_bulldozer
20:42:51  <PublicServer> quietus: you are not allowed to use !rcon
20:42:57  <SmatZ> !rcon magic_bulldozer
20:42:57  <PublicServer> SmatZ: Magic bulldozer is enabled.
20:43:35  <Fuco> why would you change revision in the middle of the game? ;d
20:43:38  <Fuco> !dl win64
20:43:38  <PublicServer> Fuco:
20:44:00  <planetmaker> Fuco: bug fixes
20:44:05  <planetmaker> relevant to the game
20:44:11  <planetmaker> and now really off ;-)
20:44:20  <quietus> like that plane
20:44:24  <planetmaker> ^^
20:45:29  <SmatZ> !rcon magic_bulldozer
20:45:29  <PublicServer> SmatZ: Magic bulldozer is enabled.
20:45:31  <SmatZ> !rcon magic_bulldozer 0
20:45:32  <PublicServer> SmatZ: Saving map to magic_bulldozer_0_temp.sav
20:45:32  <PublicServer> SmatZ: Map saved successfully, loading
20:45:38  <Razaekel> bump up the train llimit
20:45:50  <quietus> did the grfs change too?
20:46:04  <SmatZ> nope
20:46:08  <quietus> hmm
20:46:41  <Ammler> SmatZ: no kick?
20:46:44  <Ammler> !players
20:46:45  <PublicServer> Ammler: Client 8 is SmatZ, a spectator
20:47:06  *** mixrin has quit IRC
20:47:24  <SmatZ> Ammler: nope ;) thats v2 ;)
20:47:33  <quietus> im still getting version mismatch
20:47:40  <Razaekel> !password
20:47:40  <PublicServer> Razaekel: nobler
20:48:02  <PublicServer> *** Game unpaused (enough players)
20:48:14  <quietus> did everyone download the update already?
20:48:24  <Fuco> sure
20:48:41  <quietus> sigh well mine downlaoded the update but still not amtching up
20:48:45  <quietus> *matching up
20:48:55  <quietus> unless autoupdater bit the dust
20:49:07  <PublicServer> <Fucoo> just download it manually
20:49:08  <SmatZ> hope it will work! KenjiE20 ;)
20:49:13  <SmatZ> !rcon set show_date_in_logs 1
20:49:14  <PublicServer> SmatZ: [2009-09-10 22:49:11] donecapture
20:49:25  <KenjiE20> ^ lol
20:49:27  <SmatZ> works! :)
20:49:32  <SmatZ> alsmost :)
20:49:38  <quietus> almost?
20:49:42  <SmatZ> [22:49:12] <PublicServer> SmatZ: [2009-09-10 22:49:11] donecapture
20:49:46  <SmatZ> looks weird :)
20:49:54  <quietus> why what happend?
20:49:56  <SmatZ> hmm
20:49:57  <quietus> new gfx?
20:50:06  <SmatZ> !rcon magic_bulldozer
20:50:07  <PublicServer> SmatZ: [2009-09-10 22:50:04] Magic bulldozer is disabled.
20:50:07  <PublicServer> SmatZ: [2009-09-10 22:50:04] donecapture
20:50:16  <SmatZ> it would be probably nicer not to output this :)
20:50:30  <KenjiE20> it breaks everything!!
20:50:37  <quietus> ?
20:50:38  <KenjiE20> :P
20:50:52  <quietus> r17496?
20:50:59  <SmatZ> !revision
20:50:59  <PublicServer> SmatZ: Game version is r17496
20:51:03  <SmatZ> !rev
20:51:05  <SmatZ> :(
20:51:07  <quietus> my version seems stuck at r17425...
20:51:14  <SmatZ> !dl win32
20:51:14  <PublicServer> SmatZ:
20:51:16  <Razaekel> use !dl OS
20:51:18  <Ammler> quitus
20:51:27  <Ammler> quietus: you use autoupdater?
20:51:36  <quietus> yeah not anymore tho
20:51:52  <Ammler> autoupdater does automatically install the needed version
20:52:08  <quietus> well its not...
20:52:10  <Ammler> very much better than manual download ;-)
20:52:25  <quietus> i saw your name in the credits but its just not working...
20:54:03  <quietus> wait autoupdater or autottd
20:54:17  <Razaekel> ammmmmmmler!
20:54:26  <Razaekel> can you increase the train limit please?
20:54:50  <SmatZ> !rcon set trains
20:54:51  <PublicServer> SmatZ: [2009-09-10 22:54:48] 'trains' is an unknown setting.
20:54:51  <PublicServer> SmatZ: [2009-09-10 22:54:48] donecapture
20:54:53  <SmatZ> trains
20:54:54  <SmatZ> !trains
20:54:54  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
20:54:59  <SmatZ> ho
20:55:02  <Razaekel> 1000!
20:55:03  <SmatZ> !rcon set max_trains
20:55:04  <PublicServer> SmatZ: [2009-09-10 22:55:01] Current value for 'max_trains' is: '600' (min: 0, max: 5000)
20:55:04  <PublicServer> SmatZ: [2009-09-10 22:55:01] donecapture
20:55:09  <quietus> !trains 1
20:55:09  <PublicServer> quietus: you must be channel op to use !trains
20:55:12  <quietus> :p
20:55:15  <SmatZ> !rcon set max_trains 750
20:55:16  <PublicServer> SmatZ: [2009-09-10 22:55:13] donecapture
20:55:55  <SmatZ> quietus: autoupdate should work now ;)
20:56:15  <Ammler> [22:52] <quietus> i saw your name in the credits but its just not working... <-- if my name is there, it works for sure :-P
20:56:22  <quietus> nope...
20:56:32  <SmatZ> hehe
20:56:49  <quietus> i dont know how
20:56:56  <quietus> but i think it downlaoded the new version
20:57:00  <quietus> but its running the old
20:57:01  <Ammler> hehe
20:57:34  <quietus> and in system, its got 0.7.1 lsited and 17496 listed
20:58:11  <quietus> but when i click update and play it comes up with  r17425
20:59:10  <quietus> where does it store the downloads?
21:00:04  <Ammler> quietus: you use autoupdater or autottd?
21:00:15  <quietus> was trying autottd
21:00:20  <quietus> about to try autoupdater
21:00:41  <Ammler> autottd does have my name in the credis?
21:00:47  <quietus> both do
21:00:48  <Ammler> how did I earn that?
21:01:10  <quietus> Many thanks to:
21:01:10  <quietus>  - Ammler
21:01:11  <Ammler> I just made a lot feature requests :-P
21:01:40  <Ammler> which are still not all complete, gäll Xaroth
21:02:07  * Xaroth drives over Ammler
21:02:14  <Xaroth> Ammler: working on new project :)
21:02:28  <quietus> hmm
21:02:38  <Ammler> new like new openttd project?
21:02:44  <Xaroth> yeh
21:02:48  <Xaroth> er
21:02:50  <Xaroth> no
21:02:56  <Xaroth> new 'open*' project
21:03:00  <Ammler> than, apologize accepted
21:03:01  <Ammler> oh
21:03:05  <quietus> update with autoupdater copied the files out of there then placed em in autottd's directory and it works now
21:03:11  <quietus> !password
21:03:11  <PublicServer> quietus: flabby
21:03:13  <Ammler> dune?
21:03:17  <Xaroth> yar
21:03:22  <quietus> I AM NOT!
21:04:10  <Xaroth> while TB is working on the more technical stuff (like getting the first version to work) .. I'm doing some design things, setting up things etc
21:04:40  <Ammler> well, might be nice too, looking forward to it :-)
21:04:45  <Xaroth> working on a post for the fed2k dune ii community .. seeing most dune remakes have spun off from there :)
21:05:15  <Ammler> does dune also have some legal issues?
21:05:23  <Xaroth> yes, but we're working on that
21:06:01  <quietus> how do you tell public server to sync in game with irc
21:06:19  <Xaroth> quietus: it's a wrapper program around the server
21:06:20  <Ammler> quietus: over server console
21:06:31  <Ammler> @wiki Autopilot
21:06:34  <Webster> Autopilot - #openttdcoop Wiki -
21:06:50  <Ammler> !version
21:06:50  <PublicServer> Ammler: Autopilot AP+ 3.0 Beta (r699M)
21:06:50  <Xaroth> Ammler: all companies that had anything to do with it, have either died, or merged into EA games
21:06:52  <quietus> because irc is going into game chat but game chat isnt going into irc
21:06:55  <Xaroth> and EA claims they know nothing
21:07:02  <Xaroth> game chat is going onto IRC
21:07:18  <quietus> is it?
21:07:22  <Ammler> oh
21:07:29  <Fuco> nope
21:07:31  <Fuco> its not
21:07:32  <Ammler> SmatZ: ^
21:07:33  <Xaroth> o_O
21:07:46  <Ammler> are you aware of that?
21:07:48  <Fuco> SmatZ: you were asking smething?
21:07:54  <Fuco> i've only seen Fucoo:
21:07:54  <quietus> so basically EA is being EA
21:08:01  <Xaroth> quietus: yes.
21:08:33  <Ammler> !rcon set show_date_in_console
21:08:34  <PublicServer> Ammler: [2009-09-10 23:08:31] 'show_date_in_console' is an unknown setting.
21:08:34  <PublicServer> Ammler: [2009-09-10 23:08:31] donecapture
21:08:40  <Ammler> hmm
21:08:50  <Xaroth> I think they broke something with the dates :P
21:08:55  <Fuco> legal issues... im in the project of diablo 1 revival, we were sending emails to blizzard/vivendi for 2 years
21:08:58  <Fuco> and then we got bored
21:09:17  *** themroc- has joined #openttdcoop
21:09:22  *** openttdcoop sets mode: +v themroc-
21:09:22  * Xaroth shrugs
21:09:33  <Fuco> stupid legal issues
21:09:35  <quietus> too bad it has to be legal
21:09:38  <Xaroth> We have no commercial gain from it anyhow
21:09:43  <quietus> yeah
21:09:43  <Fuco> we neither
21:09:52  <Fuco> but we're violating copyrights
21:09:55  <Xaroth> so even if they want to try, they won't gain anything except making an arse out of themselves
21:09:56  <Fuco> using their graphics
21:10:15  <Fuco> same as openttd i'd guess
21:10:22  <Xaroth> it's all a gray area tbh
21:10:27  <quietus> blimp is unstuck
21:10:34  <quietus> but the airport is umm, messy
21:11:09  *** Thraxian|Work has quit IRC
21:11:25  <SmatZ> !trains 650
21:11:25  <PublicServer> *** SmatZ has set max_trains to 650
21:11:59  *** Phoenix_the_II has joined #openttdcoop
21:12:05  *** openttdcoop sets mode: +v Phoenix_the_II
21:12:05  *** PhoenixII has quit IRC
21:12:40  <quietus> why did it rise so much?
21:12:48  <quietus> *the running costs
21:13:07  <Fuco> we want ingame chat mirroring back :(((
21:13:33  <quietus> Razaekel: >.>
21:14:33  <quietus> Razaekel: wtf
21:14:46  <quietus> Razaekel: lol, now we have steam trains
21:15:37  <quietus> i cbf mirroring
21:16:12  <quietus> SmatZ: why are all trains going to depot???
21:16:46  <quietus> ouch autoreplace?
21:17:44  <quietus> !players
21:17:58  <quietus> is it all good now?
21:18:39  *** Beppe has joined #openttdcoop
21:18:44  *** openttdcoop sets mode: +v Beppe
21:18:48  <quietus> how did servicing get turned on?
21:19:56  <Maza> why is the rum gone?
21:20:15  <quietus> because someone told some of the rum to go and it all went
21:20:24  <Beppe> Hello everyone, i would like to learn more about coopgaming (been doing it some with my friends). Is it possible to get acces to your public server?
21:20:35  <quietus> yeah
21:20:43  <KenjiE20> @quickstart
21:20:45  <Webster> Quickstart - #openttdcoop Wiki -
21:20:54  <quietus> what os are you running?
21:21:05  <KenjiE20> be forewarned; server is being a bit odd
21:21:57  <quietus> its stopped syncing the chats at current, and all our trains are servicing for no apparent reason
21:21:57  <Beppe> im running at xp
21:22:12  <quietus> 32 bit?
21:22:17  <Beppe> mm
21:22:17  <KenjiE20> ^ start at quickstart
21:22:19  <quietus> it was all wasnt it?
21:22:32  <Beppe> *reading
21:23:44  *** Venxir has quit IRC
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21:24:24  *** openttdcoop sets mode: +v Phoenix_the_II
21:24:46  <Fuco> can you speed the game up?
21:25:09  <SmatZ> !rcon load magic_bulldozer_0_temp.sav
21:25:11  <PublicServer> SmatZ: [2009-09-10 23:25:07] donecapture
21:25:11  <PublicServer> SmatZ: [2009-09-10 23:25:08] dbg: [grf] [heqs__heavy_equipment_set_.0.5c/heqs.grf:2774] NewSpriteGroup (Deterministic): Invalid pseudo sprite length 12 (expected 14)!
21:25:14  <Maza> of course, save the game, load it in singleplayer and press the fast forward button
21:25:21  <quietus> !password
21:25:22  <PublicServer> quietus: outdid
21:25:30  <quietus> outdid
21:25:43  <Fuco> good idea smatz
21:25:55  <SmatZ> !rcon set show_date_in_logs 0
21:26:08  <quietus> what did that do?
21:26:09  <PublicServer> *** Razaekel has joined company #1
21:26:13  <PublicServer> *** Game unpaused (enough players)
21:26:14  <Xaroth> he fixed it
21:26:22  *** Phoenix_the_II has quit IRC
21:26:46  <quietus> fixed what? the chat? or the servicing? or something else
21:26:48  *** ostannard has quit IRC
21:26:55  <Razaekel> the trains
21:26:56  <Fuco> he loaded the save
21:27:00  <Fuco> before jam
21:27:05  <quietus> ah right
21:27:11  <PublicServer> <quietus> hmm
21:27:17  <PublicServer> <quietus> he fixed the cat too
21:27:27  *** ostannard has joined #openttdcoop
21:27:32  *** openttdcoop sets mode: +v ostannard
21:27:44  <PublicServer> *** Fucoo has joined company #1
21:27:45  <PublicServer> <Razaekel> but now the replace trains ability is disabled
21:27:55  <quietus> but whats this business about sprite length
21:28:00  <quietus> i wonder why
21:28:31  <Razaekel> oh
21:28:37  <Razaekel> train limit needs increasing
21:28:47  <quietus> to 650 wasn't it?
21:28:53  <PublicServer> <Razaekel> 750
21:29:07  <PublicServer> *** SmatZ has left the game (leaving)
21:29:13  <SmatZ> !trains 650
21:29:13  <PublicServer> *** SmatZ has set max_trains to 650
21:29:23  <PublicServer> <Razaekel> strange
21:29:34  <PublicServer> <Razaekel> for some reason, cant replace the DE2 with EH40
21:29:36  <PublicServer> *** quietus has joined company #1
21:29:38  <SmatZ> !rcon set autosave_months
21:29:38  <PublicServer> SmatZ: 'autosave_months' is an unknown setting.
21:29:44  <PublicServer> <Razaekel> but could replace the DE2 with CT60
21:30:17  <SmatZ> !rcon set log_all
21:30:17  <PublicServer> SmatZ: Current value for 'log_all' is: 'off' (min: 0, max: 1)
21:30:18  <SmatZ> !rcon set log_all 1
21:30:20  <Ammler> !rcon set autosave
21:30:20  <PublicServer> Ammler: Current value for 'autosave' is: '1' (min: 0, max: 4)
21:30:23  <PublicServer> <Razaekel> very strange
21:30:28  *** Phoenix_the_II has joined #openttdcoop
21:30:33  *** openttdcoop sets mode: +v Phoenix_the_II
21:30:34  <Ammler> (1=monthly)
21:30:42  <SmatZ> ok :)
21:31:12  <Ammler> or did there change something too?
21:31:16  <SmatZ> nope
21:31:20  <Ammler> :-)
21:31:20  <PublicServer> <Razaekel> srsly, wtf is going on here
21:31:25  <Beppe> do i unpack the grfpack in the rootfolder of the game or in a subfolder?
21:31:32  <Fuco> data
21:31:36  <KenjiE20> into data, it's on the grf page
21:31:37  <Beppe> thanks
21:31:39  <Ammler> so we need to update Autopilot to work with the timestamps?
21:31:43  <PublicServer> <Razaekel> i could replace the DE2 with WAG-10 or CT60, but not the WAM-12 of EH40
21:31:51  <SmatZ> Ammler: yeah :(
21:31:52  <KenjiE20> Ammler: presumably
21:32:20  <Ammler> Someone likes to ask dih :-)
21:32:28  <Ammler> as Osai isn't around anyway.
21:32:36  <SmatZ> as if dih was
21:32:45  <PublicServer> <quietus> but it works without them?
21:32:46  <Ammler> but he was today
21:33:20  <Ammler> hmm, someone here able to update tcl scripts?
21:33:33  <quietus> tcl?
21:33:42  <Ammler> yes, you know?
21:33:42  <Fuco> tcl is piece of cake
21:33:58  <Fuco> its like perl but 1000 times worse
21:34:14  <Ammler> tcl isn't that bad.
21:34:24  <KenjiE20> >_>
21:34:27  <Fuco> or perl isn't that good :)
21:34:39  <Ammler> dunno perl (anymore)
21:34:50  <quietus> well the autosave is saving on the 1st september..
21:34:55  <Fuco> what would you need with TCL?
21:34:59  <quietus> so thats working right?
21:35:22  <Ammler> updating Autopilot to work with new timestamp feature
21:35:46  <Fuco> ah, that would be a lot of work just to understand current code
21:36:10  <Fuco> is it opensourced?
21:36:34  <Ammler> Fuco:
21:37:52  <Ammler> @wiki AP+
21:37:55  <Webster> Autopilot/ap+ - #openttdcoop Wiki -
21:37:59  <Ammler> there is a svn url
21:38:11  <Beppe> even thou i unpacked the grf files it still says im missing HEQS, suspended monorail and Aviators Aircraft.
21:38:23  <KenjiE20> re-read quickstart
21:38:25  <Ammler> RTFM
21:38:32  <Ammler> :-)
21:38:39  <quietus> f stands for freindly right?
21:38:40  <Beppe> okej, ill try again =)
21:38:53  <Ammler> quietus: FUCKING
21:38:54  <quietus> also you can try using the ingame newgrf downlaoder
21:38:58  <quietus> *downloader
21:39:04  <Fuco> wow that is cool stuff
21:39:10  <KenjiE20> Ammler is in annoyed mode :P
21:39:21  <Ammler> yes, sorry :'-(
21:39:33  <quietus> only because autopilot isnt very auto atm
21:39:39  <KenjiE20> it's quite a sight to see the iceblock melt :D
21:39:59  <Ammler> no, because you guys always ignore the   B O L D   part
21:40:21  <Fuco> any info on the timestamp feature?
21:40:45  <quietus> ewww, tcl with regexp
21:41:39  <Xaroth> should have stopped at the 'with' part :P
21:42:19  <Fuco> i was wondering what .sh is and then realized its shell script
21:42:21  <Ammler> Fuco:
21:42:23  <Fuco> shellscript is EVIL
21:43:42  <PublicServer> <Razaekel> wtf is going on here
21:43:54  <PublicServer> <Razaekel> EH40 are downgrading to DE2
21:43:55  <PublicServer> <Razaekel> wtf
21:44:22  <quietus> you sure that sounds nuts
21:44:33  <PublicServer> <Razaekel> speedy train goes in
21:44:37  <PublicServer> <Razaekel> slow train comes out
21:44:38  <PublicServer> <Razaekel> >.>
21:44:58  <quietus> and theres only 1 train inside there
21:45:15  <quietus> :p
21:45:35  <Fuco> i guess you'd be using this
21:45:50  <SmatZ> Razaekel: only in "Water feeders" group, right?
21:45:53  <Fuco> that ap+ branch which you send has like no scripts at all
21:45:57  <PublicServer> <Razaekel> right smatz
21:46:24  <PublicServer> <SmatZ> disable the autoreplace then?
21:46:31  <PublicServer> <Razaekel> no
21:46:39  <PublicServer> <SmatZ> so what's the problem?
21:46:41  *** ODM has quit IRC
21:46:44  <PublicServer> <Razaekel> autoreplace says DE2 should to go EH40
21:46:46  <quietus> i thought you wanted cheaper trains for the feeders
21:46:50  <PublicServer> <Razaekel> but EH40s are going to DE2
21:47:07  <PublicServer> <SmatZ> yeah
21:47:16  <PublicServer> <SmatZ> I disabled the autoreplace rule now
21:47:16  <PublicServer> <Razaekel> which is completely backwards
21:47:24  <PublicServer> <SmatZ> but EH40 was replacing to DH2
21:47:32  <PublicServer> <SmatZ> someone set it that way
21:47:37  <PublicServer> <Razaekel> wtf
21:47:40  <PublicServer> *** quietus has left the game (connection lost)
21:47:47  <quietus> not me
21:47:48  <PublicServer> <SmatZ> what about that WAG10?
21:47:51  <PublicServer> <Razaekel> i cant even get EH40 on the list to replace
21:48:04  <PublicServer> <SmatZ> Razaekel: switch to electrified rail vehicles
21:48:09  <quietus> !password
21:48:09  <PublicServer> quietus: hulled
21:48:17  <PublicServer> <Razaekel> oh
21:48:22  <PublicServer> <Razaekel> weird
21:49:20  <PublicServer> *** quietus has joined spectators
21:49:34  <Chris_Booth> !password
21:49:34  <PublicServer> Chris_Booth: hulled
21:50:43  <PublicServer> <quietus> why is the food drop say do not change station, is ti magic or something
21:50:50  <PublicServer> *** Chris Booth has left the game (connection lost)
21:50:54  <PublicServer> <quietus> wb chris_booth
21:51:03  <Beppe> !dl win32
21:51:03  <PublicServer> Beppe:
21:51:11  <Fuco> Ammler, so you need to add a new !rcon set option?
21:51:23  <Fuco> if i understand it correctly
21:51:32  <Ammler> ?
21:51:43  <Ammler> not really
21:51:46  <quietus> no i think they want to implement it properly
21:51:59  <Fuco> so what's not working then
21:52:15  <Ammler> the IRC bridge doesn't work with it anymore
21:52:18  <quietus> chat doesnt work, because the regexp dont picup that its a chat message
21:52:25  <quietus> because the date confuses it
21:52:31  <Fuco> aha
21:52:52  <Ammler> !rcon set show_date_in_logs
21:52:52  <PublicServer> Ammler: Current value for 'show_date_in_logs' is: 'off' (min: 0, max: 1)
21:52:56  <Ammler> !rcon set show_date_in_logs 1
21:52:57  <quietus> i worked that much out looked at the regular expressions and walked away
21:52:58  <PublicServer> quietus: [2009-09-10 23:52:55] donecapture
21:52:58  <PublicServer> quietus: say "<quietus> i worked that much out looked at the regular expressions and walked away"
21:52:58  <PublicServer> quietus: [2009-09-10 23:52:55] [All] PublicServer: <quietus> i worked that much out looked at the regular expressions and walked away
21:53:03  <Ammler> you see ^
21:53:12  <Ammler> !rcon set show_date_in_logs 0
21:53:20  <Ammler> !rcon set show_date_in_logs
21:53:20  <PublicServer> Ammler: Current value for 'show_date_in_logs' is: 'off' (min: 0, max: 1)
21:53:35  <Fuco> so the date is the problem
21:53:40  <Fuco> this "[2009-09-10 23:52:55]"
21:53:53  <Ammler> yes
21:54:03  <Fuco> so if show_date_in_logs is on, bridge doesnt work
21:54:09  <quietus> yes
21:54:09  <Ammler> it could most likely be simple ignored for IRC
21:54:11  <PublicServer> <Fucoo> dfgdfg
21:54:24  <KenjiE20> " ^(|\[\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d\]\s+)\[All\] " <-- you probably want something along those lines
21:54:26  <quietus> then why not just keep the dates off?
21:54:44  <Ammler> quietus: we would like to have it for the logs
21:54:45  <KenjiE20> because they're useful for stats
21:54:49  <quietus> ok sure
21:55:24  <Fuco> dunno if (|...) can work like "nothing or the expresion"
21:55:43  <KenjiE20> it does for PHP, I have no idea about tcl
21:55:50  <Chris_Booth> !password
21:55:50  <PublicServer> Chris_Booth: hulled
21:55:53  <quietus> like on line 238?
21:55:59  <Beppe> !password
21:55:59  <PublicServer> Beppe: hulled
21:56:10  <Chris_Booth> evening all
21:56:17  <quietus> evening boss
21:56:27  <Chris_Booth> i am not the boss
21:56:30  <quietus> :p
21:56:34  <Ammler> Chris_Booth: shht
21:56:34  <KenjiE20> which file?
21:56:35  <Chris_Booth> this is a game where we are meant to have fun
21:56:58  <PublicServer> <Razaekel> should we increae the length of the water transfer trains to 3 tiles?
21:57:02  <Chris_Booth> Ammler: is the boss
21:57:19  <Chris_Booth> he has the power to kick me when i annoy him
21:57:31  <Chris_Booth> Razaekel: does the plan say 3 tiles?
21:57:35  <quietus> no that makes him the board of directors :P
21:57:40  <PublicServer> <Razaekel> nvm
21:57:57  <PublicServer> *** Beppe has left the game (connection lost)
21:57:58  <PublicServer> * Razaekel edits
21:58:01  <quietus> you can  still be the boss
21:58:03  <PublicServer> <Razaekel> actually, yea it does
21:58:15  <Fuco> well then you should try to change line 252 to what kenji said
21:58:24  <Fuco> if the [] means evaluate like RL
21:58:26  <Fuco> RE*
21:58:27  <Chris_Booth> i think of Ammler as the communist dictator of openttdcoop
21:58:36  <quietus> 252 or 282
21:58:42  <Fuco> that would be {} i suppose
21:58:52  <KenjiE20> you'd need to check all the other callbacks though
21:59:02  <Beppe> !password
21:59:02  <PublicServer> Beppe: hazier
21:59:17  <PublicServer> *** Chris Booth has left the game (connection lost)
21:59:20  <quietus> *sorry i meant 232 i tihnk
21:59:30  <quietus> **238 rather
21:59:39  <Fuco> 232 is comment
21:59:40  <Fuco> :D
21:59:48  <Fuco>
21:59:53  <Fuco> you're looking at this?
22:00:08  <quietus>
22:01:32  <Fuco> heh lol
22:01:33  <quietus> its going to be ahrder then that i think
22:01:39  <Fuco> i totaly missed that one
22:01:54  <quietus> i think its going to affect every ingame command
22:02:06  <quietus> so which ones right?
22:02:35  <Chris_Booth> they are both right
22:02:36  <Fuco> yours
22:02:57  <quietus> but do we edit branch or trunk
22:02:58  <Chris_Booth> Fuco was reading the original i assume
22:03:07  <Fuco> well, which one is being used is the question
22:03:19  <Fuco> altho you have to update both
22:03:22  <Fuco> or should
22:03:39  <quietus> branch is younger i think
22:03:56  <Ammler> yeah, we use ap+
22:04:01  <Ammler> !version
22:04:01  <PublicServer> Ammler: Autopilot AP+ 3.0 Beta (r699M)
22:04:24  <Chris_Booth> trunk is the original AP writen the brainetta
22:04:31  <Ammler> yep
22:04:35  <quietus> but i think its going to be trickier then just hacking in 1 regexp for chat
22:04:45  <Fuco> why would you think
22:04:54  <Fuco> ah wait i see
22:05:01  <quietus> they want to keep the date for all the other commands
22:05:02  <Fuco> its using the index to grab a nick etc
22:05:04  <quietus> to log stuff
22:05:07  <quietus> yeah
22:05:15  <Fuco> well you can just cut the date
22:05:19  <Fuco> you dont need it to handle the command
22:05:43  <quietus> but whats the point of having the date then?
22:05:48  <Fuco> first update RE match, then again RE-replace the date out
22:05:53  <Chris_Booth> couldnt you get the date from AP?
22:05:53  <Fuco> date is logged in the log file
22:05:59  *** phatmatt has joined #openttdcoop
22:06:04  *** openttdcoop sets mode: +v phatmatt
22:06:09  <Fuco> but to handle a command you doesnt need it
22:06:16  <quietus> yeah that makes sense
22:06:16  <PublicServer> *** Razaekel has left the game (leaving)
22:06:18  <Fuco> like "[345678] <fuco> !command
22:06:19  <Fuco> "
22:06:27  <Fuco> you can cut it out and just parse <fuco> !command
22:06:28  <Ammler> if you have something, post it here or at the tracker:
22:06:45  <Ammler> me is off for the night
22:06:55  <Chris_Booth> what are you guys trying to do anywayt?
22:07:00  <Chris_Booth> nn Ammler
22:07:13  <Ammler> gute Nacht liebe Koopers
22:07:21  <Fuco> the new date loging stuff is messing with the ap's message catcher
22:07:34  <quietus> fix auto pilot to work with the date changes that happend of the last nightly
22:07:35  <Fuco> so if you enable showing the timestamp it wont work
22:08:07  <Ammler> KenjiE20: and SmatZ are awake for another 3 hours, so if you need member support, just ping those ;-)
22:08:20  <Chris_Booth> cant you get tlc to add the date/time infront of output string?
22:08:35  <KenjiE20> >_>
22:08:45  <Fuco> no its like this, server send a message to TCL script (i suppose)
22:08:53  <Fuco> and now it can send it with or without the timestamp
22:09:03  <PublicServer> *** Chris Booth has left the game (connection lost)
22:09:06  <Ammler> Fuco: the server console is wrapped with expect
22:09:17  <Fuco> and tcl script is using "[all]" match to catch a message
22:09:23  <Fuco> but now its "[date] [all]"
22:09:53  <quietus> but thats just a message what about console commands?
22:10:11  <Ammler> console commands should be hidden from IRC
22:10:24  <Chris_Booth> so cant you just take "[all]" and add date/time {date + "[all]"}?
22:10:45  <quietus> yeah but would still be affected by the date right? i think the tcl still catches them
22:11:19  <Chris_Booth> just because it catches the date doesnt mean you need to use it
22:11:23  <Fuco> console commands are handled other way
22:11:30  <Fuco> its at the bottom of the script
22:11:40  <Fuco> 388
22:12:35  <Ammler> tomorrow, I can give you an account, so you can play with it, if needed, but not now anymore....
22:13:03  <quietus> i still think 229, 232, 234, 238, 252, 255,
22:13:32  <quietus> i clould be wrong tho
22:13:35  <quietus> *could
22:13:38  <Fuco> ah, you ment that
22:13:50  <Fuco> well then i have a better idea
22:14:02  <quietus> unless you strip it out first
22:14:05  <Fuco> set line [split $linestr]
22:14:07  <Fuco> ye
22:14:14  <Fuco> after that line you cut off the date
22:14:22  *** Benny has joined #openttdcoop
22:14:25  <Fuco> dunno what's the point of that line anywau
22:14:27  *** openttdcoop sets mode: +v Benny
22:14:29  <quietus> and put it back for the debug stuff
22:14:29  <Fuco> coz 'line' is never used
22:14:37  <Benny> Is Ammler around?
22:14:42  <quietus> i think its to catch blanks
22:14:50  <Chris_Booth> benny he has just left
22:14:52  <quietus> and seperate multiple commands
22:14:54  <Benny> Nooes
22:14:58  <Chris_Booth> can anyone else help?
22:15:07  <Benny> I need an admin or somethinkg
22:15:11  <Benny> something*
22:15:15  <quietus> yeah theres stil lsome around
22:15:20  <Chris_Booth> KenjiE20: is here
22:15:21  <Fuco> its weird, they use 'linestr' everywhere, why would they need 'line' var then
22:15:33  <Benny> Is Kenji admin? oO
22:15:39  <Chris_Booth> yes
22:15:40  <Fuco> blanks are not even procese
22:15:41  <Fuco> if {$linestr != {} } {
22:15:46  <Chris_Booth> and SmatZ is here aswell
22:15:52  <quietus> yeah i dont know
22:15:53  <Chris_Booth> somehwhere
22:16:01  <Chris_Booth> just wait for them Benny
22:16:04  <Benny> I will
22:16:12  <Chris_Booth> or private message them
22:16:17  <quietus> just ask and see if they pop up
22:16:17  <Chris_Booth> and see who replies first
22:16:22  <Benny> This is GOD DAMN important. (To me)
22:16:27  <quietus> just ask
22:16:28  <Benny> How do I PM?
22:17:12  <quietus> ./msg adminsname message
22:17:16  <quietus> without the dot
22:17:43  <Fuco> i guiess something like
22:17:44  <Fuco> if [regexp -nocase {^\[\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d\]\s+} $linestr matchresult] then {
22:17:44  <Fuco> set linestr [matchresult] }
22:17:48  <Fuco> should work
22:17:59  <quietus> ive got no idea about regexp your on your own
22:18:19  <Fuco> and the \s+ should be (.*)
22:18:28  <Fuco> i've used kenji's re
22:18:51  <Fuco> maybe ill setup a server at home and play with it
22:19:10  <quietus> i wonder how important bennys message was or if anyone could have helped
22:19:28  <quietus>
22:19:29  <Webster> Title: xkcd - A Webcomic - Regular Expressions (at
22:19:39  <quietus> ty webster
22:20:34  <Fuco> ah, it runs under *nix...
22:20:52  <quietus> ?
22:20:57  <Fuco> i wonder if i can run it on my experimental BSD machine
22:21:13  <Fuco> probably not coz i cant get even vi to work properly
22:24:19  *** Progman has quit IRC
22:27:04  <PublicServer> <quietus> working it out fuco?
22:27:13  <Fuco> ye
22:27:16  <Fuco> tcl is funny
22:27:28  <PublicServer> <quietus> ?
22:27:37  <Chris_Booth> tcl i not a language i would know so i cant help you
22:27:46  <Chris_Booth> it look a bit funny
22:27:51  <Fuco> i don't know it very well either
22:28:00  <Fuco> but it reminds me of msl which is quite similar
22:28:07  <Fuco> and it has a bit of a perl stuff as well ;d
22:28:32  <Chris_Booth> fuco you could always ask brianetta to help you
22:28:41  <Benny> !players
22:28:43  <PublicServer> Benny: Client 22 (Orange) is Fucoo, in company 1 (OTTDC Transport)
22:28:43  <PublicServer> Benny: Client 30 is quietus, a spectator
22:28:43  <PublicServer> Benny: Client 28 (Orange) is SmatZ, in company 1 (OTTDC Transport)
22:28:43  <PublicServer> Benny: Client 40 (Orange) is Beppe, in company 1 (OTTDC Transport)
22:28:57  *** quietus has quit IRC
22:29:11  <Benny> Did I ever mention going to bed before going offline last time? oO
22:29:20  <PublicServer> <SmatZ> nope
22:29:28  <Chris_Booth> hi SmatZ
22:29:30  <Fuco> well its basicaly just one line patch i think
22:29:33  <PublicServer> <SmatZ> hello Chris
22:29:35  *** quietus has joined #openttdcoop
22:29:40  *** openttdcoop sets mode: +v quietus
22:29:41  <Fuco> now i have to figure out how TCL RE works
22:29:51  <PublicServer> <quietus> benny did you get it worked out?
22:29:55  <PublicServer> <quietus> re?
22:29:57  <Benny> Yep.
22:30:03  *** mixrin_ has quit IRC
22:30:15  <quietus> what happend?
22:31:06  <Chris_Booth> i am off now good night all
22:31:13  <Benny> I wanted to be a member, but SmatZ told me I suck at building, so I cant... :-/
22:31:22  <Benny> Or something like that.
22:31:30  <Chris_Booth> or if you are not in europe good morning or what ever time it is
22:31:40  *** Chris_Booth has quit IRC
22:31:41  <quietus> ah right. so you need to make yourself more prominent in public games.
22:31:50  <Benny> Yep.
22:32:10  <quietus> thought as much.
22:32:21  <Benny> !download win32
22:32:21  <PublicServer> Benny:
22:34:17  <quietus> !players
22:34:19  <PublicServer> quietus: Client 22 (Orange) is Fucoo, in company 1 (OTTDC Transport)
22:34:19  <PublicServer> quietus: Client 30 is quietus, a spectator
22:34:19  <PublicServer> quietus: Client 28 (Orange) is SmatZ, in company 1 (OTTDC Transport)
22:34:19  <PublicServer> quietus: Client 40 (Orange) is Beppe, in company 1 (OTTDC Transport)
22:34:49  <PublicServer> *** SmatZ has left the game (connection lost)
22:35:01  <Benny> !password
22:35:02  <PublicServer> Benny: topped
22:36:58  *** DCritic has joined #openttdcoop
22:37:04  *** openttdcoop sets mode: +v DCritic
22:37:04  <DCritic> !password
22:37:04  <PublicServer> DCritic: topped
22:38:21  <PublicServer> *** Fucoo has left the game (connection lost)
22:39:07  <Mks> how the game going?
22:39:13  <PublicServer> <Benny> Fine
22:39:49  <Mks> checked it out earlier today looked almost finnished out to me
22:39:57  <Mks> well not much more to connect at least
22:40:09  <Fuco> i cant believe there's no TCL windows7 compiler/interpret
22:40:17  <PublicServer> <quietus> heh
22:40:18  <Fuco> the one from is a 16bit isntaller
22:40:27  <Fuco> 16 bit!
22:40:41  <PublicServer> <quietus> at least its not 8
22:41:58  <PublicServer> <DCritic> hi
22:42:04  <PublicServer> <Benny> Hi
22:42:34  <PublicServer> <quietus> is soemone making fruit industrys?
22:42:39  <PublicServer> *** quietus has left the game (connection lost)
22:42:58  <quietus> !password
22:42:58  <PublicServer> quietus: manges
22:43:42  *** ^Spike^ has quit IRC
22:43:48  *** Nickman_87 has joined #openttdcoop
22:43:53  *** openttdcoop sets mode: +v Nickman_87
22:44:35  <PublicServer> <DCritic> hey whats up with watfield south
22:45:20  <PublicServer> <quietus> i feel like flooding it
22:45:42  <PublicServer> <quietus> thers water nearby too
22:45:55  <PublicServer> <DCritic> but it defeats the purpose
22:46:07  <PublicServer> <quietus>  said that it floods sometimes :P
22:46:21  <PublicServer> <DCritic> and it said off limits lol
22:46:57  <PublicServer> <quietus> lol
22:47:02  <PublicServer> <quietus> someone tried to flood it
22:47:09  <PublicServer> <Benny> Nope.
22:47:14  <PublicServer> <quietus> apparently its unfloodable
22:47:18  <PublicServer> <Benny> I knew that it was un-floosable.
22:47:25  <PublicServer> <Benny> floodable*
22:48:44  *** ostannard has left #openttdcoop
22:48:59  *** Wurzel49 has quit IRC
22:49:05  <PublicServer> <quietus> terraforming it is still cheating isnt it?
22:49:15  <PublicServer> <quietus> even if you walk?
22:49:46  <PublicServer> <Benny> Maybe..
22:50:05  <PublicServer> <Benny> But still, its on the GREEN. :P
22:50:10  <quietus> now it is
22:50:15  <PublicServer> <Benny> So its safe.
22:50:29  <quietus> i diddnt tihnk we were allowing walking
22:50:36  <quietus> i thought we had to sue feeders
22:50:40  <quietus> *use
22:51:11  <PublicServer> <Benny> Of course we can use distant join
22:51:40  <PublicServer> <quietus> i thought that was only for MM
22:51:46  <PublicServer> <Benny> No.
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22:52:44  <PublicServer> <quietus> whats the builders board?
22:53:08  <PublicServer> <Benny> You write there if you have built something on the map.
22:53:19  <PublicServer> <quietus> thought so
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22:56:39  <quietus> hey Razaekal are we allowed to walk stations or distant join them?
22:58:44  <Razaekal> you are
22:58:52  <Razaekal> but it's preferable to build an actual station
22:59:01  <Razaekal> !password
22:59:01  <PublicServer> Razaekal: crazed
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23:06:16  <Fuco> hehe got it
23:06:43  <Fuco> if [regexp -nocase {^\[\d\d\d\d-\d\d-\d\d \d\d:\d\d:\d\d\]\s(.*)} $linestr m n] then { set linestr $n }
23:06:46  <PublicServer> <quietus> and tested?
23:06:47  <Fuco> this line should do
23:06:55  <Fuco> tested on my local TCL interpret
23:07:22  *** quietus has joined #openttdcoop
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23:07:35  <Fuco> returns (example) "[All] PublicServer: <Fuco> fail" on both timestamped and not ts'd input
23:08:10  <PublicServer> <quietus> so it effectively disables the date only for autopilot
23:08:20  <PublicServer> <quietus> but leaves it on for the ottd server logs?
23:08:22  <Fuco> that should go after line 225
23:08:35  <Fuco> ye, only for ap
23:08:48  <Fuco> coz AP get's stuff from server (game) which logs it into gamelog
23:08:52  <PublicServer> <quietus> as long as they diddnt want it for ap logs
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23:09:10  <Fuco> date is in the 'm' variable
23:09:13  <Fuco> you can still use it ;d
23:09:19  <Fuco> maybe it should have better name
23:09:22  <Fuco> like timestamp
23:09:44  <PublicServer> <quietus> thats probably the best implementation your going to get then
23:10:07  <PublicServer> <quietus> not that you would want anything more
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23:12:52  <PublicServer> <DCritic> i forgot-- which one's entry and which one's exit signal?
23:13:29  <Fuco> entry,exit,combo,pbs,pbs entry
23:13:33  <PublicServer> <Benny> Horizontal yellow is entry.
23:13:40  <PublicServer> <Benny> White is exit.
23:16:16  <PublicServer> <Razaekel> one of the water feeder networks is reaching saturation
23:16:45  <PublicServer> <quietus> heh saturation, eater, heh
23:16:53  <PublicServer> <quietus> *water
23:19:29  <Fuco> the fail now is i don't know how to check if variable exists
23:19:40  <Fuco> coz obviously you get TS only if server is sending you one
23:19:58  <Fuco> so the m var can be empty
23:20:10  <Fuco> or better, it wouldnt even exist
23:20:16  <Fuco> coz tcl is somekind of lazy evaluated or what
23:22:01  <Fuco> [info exists variable]
23:22:03  <Fuco> lol'd
23:22:42  <PublicServer> <quietus> can you check to see if it amtches your regexp without the bit that allows blanks?
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23:23:23  <Fuco> what you mean
23:23:40  <quietus> like you want to check to see if its got a value?
23:23:51  <Fuco> nope
23:23:52  <Fuco> if it is set
23:24:02  <quietus> hmm is there a command for that?
23:24:09  <Fuco> if its not set then it can't have value
23:24:18  <Fuco> ye command is [info exists variabe]
23:24:22  <Fuco> ;p
23:24:29  <quietus> oh you worked it out
23:24:31  <quietus> good
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23:24:35  <Fuco> googled not worked
23:24:36  <Fuco> ;D
23:24:58  <quietus> still deserves credit, some people cant google
23:26:35  <Fuco> right... gmail is down, right when i want to activate my accont
23:26:42  <quietus> again?
23:27:06  <Fuco> maybe its just opera
23:27:08  <PublicServer> <DCritic> diamonds?
23:27:29  <quietus> WORKS FOR ME
23:27:36  <quietus> sorry caps
23:27:54  <quietus> ill check your gmail if you like
23:28:00  <quietus> :P
23:28:02  <PublicServer> <Razaekel> that is a crapload of water
23:28:07  <PublicServer> <Razaekel> 26M liters
23:28:14  <PublicServer> <Benny> Crap
23:28:20  <quietus> and yet its valuble, peoplea nd their bottled bater jeez
23:28:34  <quietus> *water
23:28:59  <quietus> everyone knows we just pump it out of the gorge.
23:29:08  <quietus> but yet they still buy it
23:30:13  <PublicServer> <Razaekel> imo, water trains need a second engine
23:30:21  <PublicServer> <Razaekel> their acceleration is really slow
23:30:26  <PublicServer> <Razaekel> when full
23:34:08  <Fuco> hm funny
23:34:32  <Fuco>
23:34:36  <Fuco> look what it did with -nocase
23:34:38  <Fuco> :D
23:35:22  <PublicServer> <Razaekel> im tempted to just make like a 40-tile train for water
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23:49:10  <Razaekal> !cl 251
23:49:14  <PublicServer> <Benny> God damn..
23:49:15  <Razaekal> ...
23:49:24  <PublicServer> <Benny> I am soooooo tired..
23:49:30  <PublicServer> <Benny> And I am playing OpenTTD...
23:49:41  <PublicServer> <Benny> Beeing ill rokcs. :D
23:49:46  <PublicServer> <Benny> rocks*
23:49:53  <PublicServer> <DCritic> swine?
23:50:04  <PublicServer> <Benny> Nah, just normal.
23:52:34  <quietus> !cl
23:52:43  <quietus> whats cl do?
23:52:53  <PublicServer> <Benny> oO
23:53:10  <PublicServer> <Benny> CL is curve lenght
23:53:20  <PublicServer> <Benny> If thats what you meant
23:53:20  <quietus> Razaekal? whats !cl do?
23:53:27  <quietus> oh ok
23:53:35  <quietus> then whats !cl251 mean?
23:54:01  <PublicServer> <Razaekel> supposed to give the CL needed for that speed
23:54:20  <quietus> !cl 241
23:54:29  <PublicServer> <Benny> It is two 45-degreec curves.
23:54:29  <quietus> but it doesnt
23:54:40  <PublicServer> <Razaekel> yea, so what
23:54:56  <PublicServer> <Razaekel> i said it was SUPPOSED to
23:55:00  <PublicServer> <Razaekel> friggin read
23:55:09  <KenjiE20> @clcalc
23:55:09  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. traincl 110 returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd 2 returns '110km/h or 68.75mph')
23:55:15  <quietus> i did, i was just testing it for myself shesh
23:55:19  <Razaekal> @clcalc 251
23:55:19  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. traincl 110 returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd 2 returns '110km/h or 68.75mph')
23:55:30  <Razaekal> traincl 251
23:55:41  <Razaekal> @traincl 251
23:55:41  <Webster> CL 13 required for rail at speed 251km/h (or TL if it's shorter)
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23:59:53  <Razaekal> need to increase the train limit again

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