Log for #openttdcoop on 20th September 2009:
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00:53:49  <Razaekel> DCritic, there is no maglev
00:55:34  <Razaekel> !password
00:55:34  <PublicServer> Razaekel: planks
00:55:41  <Razaekel> !players
00:55:43  <PublicServer> Razaekel: Client 109 is FiCE, a spectator
00:55:43  <PublicServer> Razaekel: Client 180 (Orange) is Razaekel, in company 1 (Rocky Mountain Transport)
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01:21:49  <Cow14> hello?
01:22:14  <Cow14> 1help
01:22:20  <Cow14> !help
01:22:20  <PublicServer> Cow14:
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01:30:29  <Cow14> hello?
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01:41:23  <Seppel> !password
01:41:23  <PublicServer> Seppel: summon
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03:47:30  <Kirov> !password
03:47:30  <PublicServer> Kirov: sawing
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03:51:15  <De_Ghosty> OMG CRAZY PPL
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07:59:50  <Mark__> @whoami
07:59:50  <Webster> Mark__: I don't recognize you.
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08:00:11  <Mark> @whoami
08:00:11  <Webster> Mark: I don't recognize you.
08:00:33  <Mark> @whoami
08:00:33  <Webster> Mark: Mark
08:00:35  <Mark> @op
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08:49:04  <XeryusTC> !dl win64
08:49:05  <PublicServer> XeryusTC:
08:49:20  <XeryusTC> !password
08:49:20  <PublicServer> XeryusTC: pulley
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08:51:11  <PublicServer> <XeryusTC> massive plan is massive
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09:06:26  <smoovi> !download linux
09:06:26  <PublicServer> smoovi: unknown option "linux"
09:06:31  <smoovi> !download lin
09:06:31  <PublicServer> smoovi:
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09:11:57  <smoovi> !help
09:11:57  <PublicServer> smoovi:
09:21:34  <Mark> !password
09:21:34  <PublicServer> Mark: harrow
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09:25:06  <PublicServer> <Combuster> Mornin' Mark
09:25:13  <PublicServer> <Mark> morning :)
09:26:43  <PublicServer> <Mark> does anyone know exactly what to do?
09:26:51  <PublicServer> <Combuster> I do, sortof
09:27:43  <PublicServer> <Mark> the ML is supposed to be SR?
09:27:46  <PublicServer> <Mark> how does that work?
09:28:10  <PublicServer> <Mark> shouldnt the ML station have dummies then?
09:28:11  <PublicServer> <Combuster> SRO probably
09:28:17  <PublicServer> <Combuster> thing is
09:28:24  <PublicServer> <Combuster> industries have stockpiling
09:28:40  <PublicServer> <Combuster> so at some point demand stops, and you can detect that
09:28:41  <PublicServer> <Mark> yeah
09:28:44  <PublicServer> <Mark> ah
09:29:20  <PublicServer> <Combuster> there's a power plant on spoke 3, you can use it for inspiration
09:31:28  <^Spike^> !password
09:31:28  <PublicServer> ^Spike^: rodent
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09:43:26  <Perfk> Hey guys. i have been trying all morning to find a way to improve my friends game, tried, but its like its missing something, shouldnt the towns tell that they need X cargo to expand?. is there a newer version that i just couldnt find.
09:43:28  <Webster> Title: Transport Tycoon Forums View topic - [REL.] Cargo and Industries for Towngrowth Challenge (at
09:44:08  <Mark> only in arctic and subtropical
09:44:10  <[com]buster> Towns don't need X cargo
09:44:18  <[com]buster> they need monthly cargo
09:45:30  <Perfk> So if we are trying to make a game where the goal is to get the biggest city. it needs different types of cargo..and not just (like i did with the normal game, ) send a lot of passengers to the city
09:45:48  <Mark> what climate are you using?
09:46:16  <Perfk> temperate
09:46:32  <Mark> you should look up town growth on the wiki
09:46:33  <Perfk> shouldi use another climate?
09:46:37  <Perfk> will do :)
09:46:53  <Mark> you'll want to have 5 active station signs near the town center
09:47:05  <smoovi> !svn
09:47:05  <PublicServer> smoovi: svn update -r17496 && make (friars)
09:47:05  <PublicServer> smoovi: svn checkout -r17496 svn:// openttdcoop && cd openttdcoop && ./configure && make
09:47:28  <Mark> the amount of cargo you send is not important, its the number of drops per month that is
09:47:58  <Perfk> so smaller trains that come more often is better than longer
09:48:02  <Mark> exactly
09:48:06  <Mark> buses are even better :P
09:48:51  <Mark> i'd transfer your cargo to a station at the edge of the town, then have buses pick it up and distribute it equally to 5 bus stops in the city center
09:49:24  <Mark> or just make a bus or two loop through the 5 bus stops
09:49:49  <Mark> should do just as much, though i guess its pretty boring
09:49:55  <Perfk> hmm. I think iam looking for something else. This sounds alot like what we have been doing so far.
09:50:12  <Mark> it doesnt matter if you send pax, mail or goods
09:50:16  <Mark> any cargo will do
09:50:25  <Mark> even a coal pickup near the city center will make it grow
09:50:39  <Perfk> Something like this, but couldnt get that one to work :(
09:50:41  <Webster> Title: Transport Tycoon Forums View topic - OpenTTD Challenge Spinoff 2 (beta) (at
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09:51:06  <Perfk> and the last post was back in 2006
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09:51:11  <Mark> arctic or subtropical is more interesting
09:51:14  <Perfk> something newer must exsist.
09:51:23  <Mark> desert towns need water and food to grow, for example
09:51:34  <Mark> towns above snowline require food
09:52:53  <Perfk> getting some food. brb :P
09:55:07  <planetmaker> [11:48]	<Mark>	buses are even better :P <-- it's afaik not even the number of drops, but just the number of station visits
09:55:40  <planetmaker> e.g. have a couple of busses going around in a circle of 5 stations with normal load orders is best and quickest
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10:00:29  <smoovi> !password
10:00:29  <PublicServer> smoovi: friars
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10:05:22  <seandasheep> !password
10:05:22  <PublicServer> seandasheep: portly
10:05:26  <seandasheep> !players
10:05:28  <PublicServer> seandasheep: Client 109 (Orange) is FiCE, in company 1 (Rocky Mountain Transport)
10:05:28  <PublicServer> seandasheep: Client 189 (Orange) is Combuster, in company 1 (Rocky Mountain Transport)
10:05:28  <PublicServer> seandasheep: Client 191 (Orange) is Mark, in company 1 (Rocky Mountain Transport)
10:05:28  <PublicServer> seandasheep: Client 196 (Orange) is smoovi, in company 1 (Rocky Mountain Transport)
10:05:54  <PublicServer> *** Seandasheep joined the game
10:06:02  <PublicServer> <Seandasheep> hi
10:06:16  <PublicServer> <smoovi> hi
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10:08:36  <Mark> @stage Building
10:08:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #159 (r17496) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
10:19:30  <PublicServer> <smoovi> oh noez
10:20:46  <seandasheep> @tunnels 7 10
10:21:12  <PublicServer> <Seandasheep> how do you do that again?
10:22:19  <seandasheep> @tunnels 10 7
10:29:49  <PublicServer> <FiCE> combuster: that power plant at spoke 3... care to explain the WP?
10:30:06  <PublicServer> <Combuster> Look at the train's orders
10:30:07  <PublicServer> <FiCE> oh
10:30:15  <PublicServer> <FiCE> I didn't realise it had a timetable
10:30:18  <PublicServer> <FiCE> got it now
10:30:38  <PublicServer> <FiCE> oh hmmm no timetable actually
10:30:43  <PublicServer> <Combuster> SRO
10:34:34  <PublicServer> <Combuster> hmm glitchy
10:34:44  <PublicServer> <Combuster> a third of the industries are power plants
10:34:58  <PublicServer> <FiCE> there were plenty more before they all died :)
10:35:23  <PublicServer> <Combuster> I don't see power plants die...
10:35:30  <PublicServer> <Combuster> I see them pop up like weed
10:35:34  <PublicServer> <FiCE> they don't :(
10:35:55  <PublicServer> <Combuster> Magic bulldozer?
10:36:08  <PublicServer> <FiCE> you bet :D
10:37:37  <PublicServer> <FiCE> there is really nothing to connect at the moment
10:37:47  <PublicServer> <FiCE> because the industries remaining are so dead
10:37:53  <PublicServer> <FiCE> by the time you get trains running, they have closed
10:38:09  <PublicServer> <FiCE> some exceptions of course
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10:38:42  <PublicServer> <Combuster> I'm currently going to reroute coal via spoke 5
10:39:02  <PublicServer> <FiCE> MM?
10:39:07  <PublicServer> <Combuster> MM, yes
10:39:10  <PublicServer> <FiCE> :)
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10:39:50  <PublicServer> <FiCE> I suppose I should build a crossover or something :)
10:40:12  <PublicServer> <Combuster> There's a temporary crossover at spoke 5
10:40:15  <PublicServer> <FiCE> actually a roundabout sounds more fun
10:40:16  <PublicServer> <FiCE> yep
10:40:19  <PublicServer> <Combuster> and an unfinished crossover at spoke 3
10:40:27  <PublicServer> <Combuster> roundabouts stink
10:40:36  <PublicServer> <Combuster> join before split problems
10:40:48  <PublicServer> <Combuster> (and high risks of gridlocks)
10:41:36  <PublicServer> <FiCE> yeah
10:41:49  <PublicServer> <FiCE> I'm not really sure we need the roundabout anyway
10:41:59  <PublicServer> <FiCE> because cargo should be transported from one side of the map
10:42:06  <PublicServer> <FiCE> to the other (where crossovers are different directions)
10:42:58  <PublicServer> <FiCE> ML trains would thus always cross the middle of the map
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10:43:45  <PublicServer> <FiCE> seandasheep: no need for the crossover facing down
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10:43:55  <PublicServer> <Seandasheep> why not?
10:44:04  <PublicServer> <Seandasheep> oh
10:44:05  <PublicServer> <FiCE> because no trains will need to use it?
10:44:22  <PublicServer> <FiCE> the aim is to have them haul long distances (to the other side of the map)
10:44:27  <PublicServer> <Seandasheep> yh
10:44:30  <PublicServer> <FiCE> so it'll use the crossovers on the top of the map
10:44:37  <PublicServer> <FiCE> but the one you're half way through building is needed
10:44:45  <PublicServer> <Seandasheep> so all crossovers sho9uld face the middle
10:44:59  <PublicServer> <FiCE> yeah
10:45:40  <PublicServer> <Seandasheep> so I can delete it?
10:45:51  <PublicServer> <FiCE> yep unless you want to use it as a reference
10:46:04  <PublicServer> <Seandasheep> no, it is easier buyilding it from scratch
10:46:12  <PublicServer> <Combuster> The excess crossovers should stay
10:46:15  <PublicServer> <Combuster> at least for now
10:46:25  <PublicServer> <Combuster> there's nothing on the other side of the map...
10:48:17  <PublicServer> <FiCE> nah it was in the wrong direction to help now
10:48:22  *** [com]buster is now known as Combuster
10:48:31  <Combuster> !rcon patch max_trains 500
10:50:26  <PublicServer> <Seandasheep> brb
10:50:36  <PublicServer> <FiCE> k
10:51:51  <PublicServer> <Seandasheep> bk
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10:56:36  <PublicServer> <Seandasheep> how do you do the tunnel thing to work out how many tunnels you need?
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11:03:21  <PublicServer> <Seandasheep> how long should the prios be for the ML?
11:03:32  <PublicServer> <Combuster> 15?
11:03:34  <PublicServer> <FiCE> not sure for either question sorry
11:03:51  <Combuster> !tunnels 10 15
11:03:51  <PublicServer> Combuster: You need 2 tunnels/bridges for trainlength 10 and gap 15.
11:04:37  <PublicServer> <Seandasheep> ok, would it work to start the prio a bit up the line? Then it could be shorter
11:05:34  <PublicServer> <Seandasheep> like so?
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11:31:01  <Mark> @op
11:31:01  *** Webster sets mode: +o Mark
11:31:11  <PublicServer> <Seandasheep> finished
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11:48:48  <PublicServer> <Seandasheep> do desyncs count at stations? or just tunnels and bridges?
11:54:00  <Mark> if trains all have exactly the same unloading time, it counts
11:54:06  <Mark> though not as much as at bridges
11:54:19  <PublicServer> <Seandasheep> ok
11:54:34  <PublicServer> <Seandasheep> so it doesn't for this, as they have different unload/load times
11:55:10  <Mark> indeed
12:01:17  <Fuco> !password
12:01:17  <PublicServer> Fuco: ounces
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12:02:04  <PublicServer> <Fucoo> i have a bad feeling this game is going to be mindless copypasta
12:08:48  <PublicServer> <Seandasheep> gtg
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12:13:20  <ostannard> !password
12:13:20  <PublicServer> ostannard: ounces
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12:19:27  <IvanM[1]> Hi everyone, I'd like to play on PS with you, but can't find suitable nightly version of ottd, is tere any way to obtain r17496? Thanks a lot
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12:19:49  <ostannard> !dl
12:19:49  <PublicServer> ostannard: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:19:54  <ostannard> !dl win32
12:19:54  <PublicServer> ostannard:
12:20:51  <IvanM[1]> thanks a lot, and the last thing, can anyone tell me a password for PSG?
12:20:59  <ostannard> !password
12:20:59  <PublicServer> ostannard: grotto
12:20:59  <PublicServer> <Fucoo> type !password
12:21:18  <IvanM[1]> thanks
12:21:27  <KenjiE20> @quickstart
12:21:29  <Webster> Quickstart - #openttdcoop Wiki -
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12:34:17  <PublicServer> <Fucoo> if trains drop coal on 2 ML stations it wont work
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12:34:25  <PublicServer> <Fucoo> other train just pick up what the first droped
12:34:32  <PublicServer> <Fucoo> they just move it on the ml from station to station
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12:35:22  <nineeyes> !password
12:35:22  <PublicServer> nineeyes: potted
12:35:36  <PublicServer> <FiCE> this plan is great, I wonder who came up with it? :p
12:36:05  <PublicServer> *** nineeyes joined the game
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12:36:19  <PublicServer> <nineeyes> yeah hi
12:36:30  <PublicServer> <FiCE> hi
12:36:30  <PublicServer> <SmatZ> hello
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12:40:10  <ostannard> !password
12:40:10  <PublicServer> ostannard: potted
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12:51:54  <PublicServer> <Fucoo> is there any system with ML trains?
12:52:05  <PublicServer> <Fucoo> i picked 3 and all have different orders
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12:59:42  <Fuco> anyone playing?
12:59:54  <ostannard> ! am
12:59:57  <ostannard> i am
13:01:17  <planetmaker> !players
13:01:19  <PublicServer> planetmaker: Client 109 (Orange) is FiCE, in company 1 (Rocky Mountain Transport)
13:01:19  <PublicServer> planetmaker: Client 204 is Ivan_M, a spectator
13:01:19  <PublicServer> planetmaker: Client 200 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
13:01:19  <PublicServer> planetmaker: Client 212 (Orange) is ostannard, in company 1 (Rocky Mountain Transport)
13:01:19  <PublicServer> planetmaker: Client 208 is nineeyes, a spectator
13:01:34  <planetmaker> looks like a few :-)
13:01:43  <PublicServer> <Fucoo> plan looked cool but its boring
13:01:55  <PublicServer> <Fucoo> nothing but copy&paste
13:03:20  <PublicServer> <Fucoo> who set ML orders?
13:03:43  <PublicServer> <Fucoo> guys this is so not working :D train "transfer and load cargo"
13:03:53  <PublicServer> <Fucoo> so he unload and load the same stuff again
13:03:56  <PublicServer> <Fucoo> and go another round
13:03:59  <PublicServer> <Fucoo> over and over again
13:11:36  *** phatmatt has quit IRC
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13:12:01  *** openttdcoop sets mode: +v phatmatt
13:12:12  <Mark> !password
13:12:12  <PublicServer> Mark: torrid
13:12:19  <PublicServer> *** Mark joined the game
13:12:28  <PublicServer> <Mark> 'lo
13:13:16  <PublicServer> <Mark> transfer and take cargo doesnt work too well indeed..
13:13:38  <PublicServer> <Mark> or actually it might
13:20:25  <PublicServer> *** ostannard has left the game (leaving)
13:22:54  <De_Ghosty> !password
13:22:54  <PublicServer> De_Ghosty: defile
13:23:06  <PublicServer> *** De_Ghost joined the game
13:25:00  <PublicServer> *** Mark has joined spectators
13:27:03  <PublicServer> <De_Ghost> why don't we use a faster engin?
13:27:20  <PublicServer> <De_Ghost> the tvg pos v150
13:27:30  <PublicServer> *** Mark has joined company #1
13:27:36  <PublicServer> <Mark> because it doesnt haul pax
13:27:43  <PublicServer> <De_Ghost> wait nvm
13:27:49  <PublicServer> <Mark> the Re460 does, though
13:27:56  <PublicServer> <Mark> dunno why we're not using it
13:32:33  *** Wilcoo has joined #openttdcoop
13:32:38  *** openttdcoop sets mode: +v Wilcoo
13:33:11  <PublicServer> <De_Ghost> these trains are epicly slow
13:33:37  <PublicServer> <De_Ghost> it's gonna take like 5 months to go from one  end of map to another
13:34:04  *** FrancoBegbie has joined #openttdcoop
13:34:09  *** openttdcoop sets mode: +v FrancoBegbie
13:34:20  <Mark> @calc 5.6*1.6
13:34:20  <Webster> Mark: 8.96
13:34:40  <Mark> @calc 1024/8.96
13:34:40  <Webster> Mark: 114.285714286
13:34:46  <Mark> only 114 days
13:34:49  <Wilcoo> !password
13:34:49  <PublicServer> Wilcoo: whirls
13:34:55  <PublicServer> <De_Ghost> 4 months :o
13:35:26  <FrancoBegbie> !password
13:35:26  <PublicServer> FrancoBegbie: whirls
13:35:56  <PublicServer> *** FrancoBegbie joined the game
13:36:35  <PublicServer> *** FrancoBegbie has left the game (leaving)
13:37:55  <Mark> make that 8 months
13:38:04  <Mark> its 2048 :P
13:39:40  <De_Ghosty> so more then a year for round trip
13:44:48  *** seandasheep has joined #openttdcoop
13:44:53  *** openttdcoop sets mode: +v seandasheep
13:45:02  <seandasheep> !password
13:45:03  <PublicServer> seandasheep: whirls
13:46:29  <seandasheep> !password
13:46:29  <PublicServer> seandasheep: sucked
13:46:48  <PublicServer> *** Seandasheep joined the game
13:47:10  *** FrancoBegbie has left #openttdcoop
13:47:12  <PublicServer> <Seandasheep> hi
13:49:34  <Wilcoo> Hi guys, first time trying to connect to the public server... Few questions if its ok :)... What game version do i need as ive tried the latest release and the nightly... also the server has disappeared off the server list, does anyone have the ip please? thanks
13:51:38  <Maza> !dl win32
13:51:38  <PublicServer> Maza:
13:51:43  <Maza> there
13:52:08  <Wilcoo> excellent thank you :)
13:53:56  <Mark> @quickstart
13:53:58  <Webster> Quickstart - #openttdcoop Wiki -
13:54:01  <Mark> might be useful
13:54:08  <Mark> @whoami
13:54:08  <Webster> Mark: Mark
13:54:09  <Mark> @op
13:54:09  *** Webster sets mode: +o Mark
13:55:08  <Wilcoo> ah cheers
13:56:15  <Wilcoo> im somewhat surprised in my past 3 days of browsing the site i didnt find this page :( :P
13:56:51  <Mark> hmm
13:57:04  <Mark> i'll consider that as a tip
13:59:45  <planetmaker> Hehe. Indeed, should maybe on the start page?
13:59:55  <Mark> yeah
14:00:03  <Mark> in the welcome box perhaps?
14:00:30  <Mark> or at least in the "getting started" menu
14:00:39  <Wilcoo> feel bad now.. found little bit of work for u to do :P
14:00:57  <planetmaker> In the Getting Started Box would seem appropriate to me
14:00:58  <Mark> well its not like i have a lot to do today
14:01:04  <Mark> yeah indeed
14:01:06  <Fuco> is vagon speed limit of?
14:01:16  <Mark> though i dont have rights to edit the main page it seems
14:01:24  <Mark> Fuco: dunno, are they?
14:01:27  <planetmaker> Wilcoo: don't feel bad about it. If no one tells that it's hard to find - how should we know?
14:01:29  <PublicServer> <Fucoo> nope
14:01:34  <PublicServer> <Fucoo> please disable it ;p
14:01:46  <Mark> the problem is that has to be done locally..
14:01:47  <planetmaker> Fuco: not possible in MP
14:01:53  <PublicServer> <Fucoo> ah
14:02:02  <Mark> i'll have a look at that
14:02:11  <PublicServer> <Fucoo> thanks
14:02:27  <seandasheep> grr, itunes just deleted 7 pages of apps for me to reinstall :/ and hi wilcoo :)
14:02:39  <planetmaker> :-O
14:02:47  <Mark> itunes is horrible
14:02:50  <Mark> use yamipod
14:02:54  <PublicServer> <Fucoo> im thinking about some working orders for the ML...
14:03:01  <PublicServer> <Fucoo> somehow self organised/regulated
14:03:06  <seandasheep> yamipod?
14:03:13  <Mark> yeah
14:03:19  *** themroc- has joined #openttdcoop
14:03:23  <Mark> little app you install on your ipod itself
14:03:24  *** openttdcoop sets mode: +v themroc-
14:03:33  <seandasheep> oh
14:04:10  <Mark> you run it when you connect your ipod, and you can then add music
14:04:13  <seandasheep> it deleted them because it couldn't find room on my computer to store them :/
14:04:17  <PublicServer> <Fucoo> some ml trains use lok2000 some use SNCF 26k
14:04:34  <seandasheep> app store can't find it :(
14:04:44  <PublicServer> <Fucoo> *chaos*
14:04:55  <PublicServer> <Mark> yeah its a mess
14:05:09  <Wilcoo> !password
14:05:10  <PublicServer> Wilcoo: unhook
14:05:21  <PublicServer> <Fucoo> selling all trains would be the best solution ;D
14:05:22  <PublicServer> *** Mark has left the game (leaving)
14:05:42  <PublicServer> <Fucoo> also, what about these half coal/half LS trains
14:05:51  <PublicServer> <Fucoo> or even 1/3 ls/coal/grain
14:05:52  <PublicServer> <Fucoo> etc
14:06:27  <PublicServer> *** Wilcoo has left the game (connection lost)
14:06:55  <Mark> changed the setting in SP
14:06:57  <PublicServer> *** Wilcoo joined the game
14:07:01  <Mark> whats the link to the file uploader again?
14:07:10  <seandasheep> yamipod doesn't support ipod touch :(
14:07:16  *** Audigex has joined #openttdcoop
14:07:19  <Fuco> no idea
14:07:21  *** openttdcoop sets mode: +v Audigex
14:08:03  <Razaekel> !password
14:08:03  <PublicServer> Razaekel: unhook
14:08:18  <PublicServer> *** Razaekel joined the game
14:08:40  <Mark> !save
14:08:40  <PublicServer> Saving game...
14:08:41  <PublicServer> Game saved
14:10:20  <PublicServer> *** Razaekel has left the game (leaving)
14:10:28  <Mark> !rcon ls
14:10:28  <PublicServer> Mark: 0) .. (Parent directory)
14:10:28  <PublicServer> Mark: 1) archive/ (Directory)
14:10:28  <PublicServer> Mark: 2) autosave/ (Directory)
14:10:28  <PublicServer> Mark: 3) uploads/ (Directory)
14:10:28  <PublicServer> Mark: 4) game.sav
14:10:29  <PublicServer> Mark: 5) magic_bulldozer_0_temp.sav
14:10:29  <PublicServer> Mark: 6) magic_bulldozer_1_temp.sav
14:10:31  <PublicServer> Mark: 7) PSG_#159_start.sav
14:10:31  <PublicServer> Mark: 8) psg159.sav
14:10:33  <PublicServer> Mark: 9) ps158.sav
14:10:33  <PublicServer> Mark: you have 4 more messages
14:10:36  <Mark> !more
14:10:36  <PublicServer> Mark: 10) temp_158.sav.sav
14:10:36  <PublicServer> Mark: 11) temp_158_upgrade.sav
14:10:37  <PublicServer> Mark: 12) psgstart_gorge_2.sav
14:10:37  <PublicServer> Mark: 13) Metropolis.sav
14:10:50  <Mark> !more
14:10:50  <PublicServer> Mark: you have no more messages
14:10:57  <Mark> !rcon cd 3
14:11:02  <Mark> !rcon ls
14:11:02  <PublicServer> Mark: 0) .. (Parent directory)
14:11:02  <PublicServer> Mark: 1) archive/ (Directory)
14:11:02  <PublicServer> Mark: 2) psg159nolimits.sav
14:11:02  <PublicServer> Mark: 3) psg159start.sav
14:11:02  <PublicServer> Mark: 4) psg159_start.sav
14:11:03  <PublicServer> Mark: 5) psg157start2.sav
14:11:03  <PublicServer> Mark: 6) psgstart_gorge.sav
14:11:05  <PublicServer> Mark: 7) psg156start.sav
14:11:05  <PublicServer> Mark: 8) fixed.sav
14:11:05  <Mark> !rcon load 2
14:11:07  <PublicServer> Mark: 9) Phillips & Co., 26th Oct 1954.sav
14:11:07  <PublicServer> Mark: you have 6 more messages
14:11:15  <PublicServer> *** Game paused (not enough players)
14:11:21  <Mark> !password
14:11:21  <PublicServer> Mark: unhook
14:11:29  <PublicServer> *** Mark joined the game
14:11:38  <Mark> there
14:11:47  <PublicServer> *** Mark has joined spectators
14:12:11  <PublicServer> *** Seandasheep joined the game
14:12:21  <PublicServer> *** Wilcoo joined the game
14:12:31  <PublicServer> *** FiCE has left the game (connection lost)
14:14:10  <PublicServer> *** Seandasheep has joined company #1
14:16:26  <PublicServer> <Seandasheep> can someone else join the company please :)
14:20:47  <PublicServer> *** Mark has left the game (leaving)
14:20:58  <Mark> anyone using ubuntu?
14:25:02  <PublicServer> *** Ivan_M has left the game (connection lost)
14:28:06  <PublicServer> *** Wilcoo has left the game (leaving)
14:29:57  *** Mks has joined #openttdcoop
14:30:02  *** openttdcoop sets mode: +v Mks
14:37:45  <PublicServer> *** Beppe has left the game (connection lost)
14:52:16  <nineeyes> !password
14:52:16  <PublicServer> nineeyes: thighs
14:52:24  <nineeyes> saucy
14:52:34  <PublicServer> *** nineeyes joined the game
14:56:19  <KenjiE20> Mark | anyone using ubuntu? <-- Used.. once
14:58:42  <PublicServer> *** nineeyes has left the game (leaving)
15:01:09  *** Chris_Booth has joined #openttdcoop
15:01:21  *** openttdcoop sets mode: +v Chris_Booth
15:01:23  <Ammler> openttd is 50% suse, 20% gentoo, 20% ubunto and 5% debian, oh and 5% kenji :-)
15:01:54  <KenjiE20> :D
15:02:09  <Ammler> (openttd linux)*
15:03:44  <Ammler> in names, tneo, pm, mucht, eddi; tb, smatz; mark (and others); rubi; kenji
15:04:20  <Fuco> !password
15:04:20  <PublicServer> Fuco: musses
15:04:22  <Chris_Booth> Ammler what are you talking abouth?
15:04:30  <PublicServer> *** Fucoo joined the game
15:04:34  <Ammler> oh, here is the other ubuntu user ;-)
15:04:37  <Ammler> Mark: ^
15:04:52  <Chris_Booth> i am a windows user actualy
15:05:10  <Ammler> but you have ubuntu on your 2nd boot, don't you?
15:05:15  <Fuco> ubuntu, bleh
15:05:16  <Chris_Booth> yeah
15:05:17  <Ammler> haven't you
15:05:25  <Chris_Booth> i have i have
15:05:32  <Ammler> :-)
15:05:33  <Chris_Booth> dont kill me
15:05:36  <Fuco> the name itself suggests it's a mess ;D
15:05:48  <Ammler> no, I don't care...
15:05:58  <Fuco> @_@
15:06:12  <Ammler> ubuntu is as fine as windows ;-)
15:06:16  <Chris_Booth> i only have ubuntu as we had to used it for a uni project
15:06:54  <Fuco> ubuntu is debian based right?
15:07:00  <KenjiE20> yup
15:07:15  <Ammler> it uses at least the same package manager, afaik.
15:07:24  <Ammler> (per default)
15:07:54  <Fuco> well, with red hat as a uni partner we are all bound to use fedora :D
15:07:57  <Ammler> but I guess, installing debian package on ubuntu is as good, as redhat on suse.
15:08:05  <Fuco> altho im using debian for server ;D
15:09:30  *** IvanM[1] has quit IRC
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15:21:51  *** openttdcoop sets mode: +v FrancoBegbie
15:23:39  <Seppel> !password
15:23:39  <PublicServer> Seppel: plains
15:24:06  <PublicServer> *** Game unpaused (enough players)
15:24:06  <PublicServer> *** Game unpaused (enough players)
15:24:06  <PublicServer> *** Game unpaused (enough players)
15:24:06  <PublicServer> *** Sepp joined the game
15:25:15  <PublicServer> *** Sepp has joined spectators
15:25:16  <PublicServer> *** Game paused (not enough players)
15:25:16  <PublicServer> *** Game paused (not enough players)
15:26:42  <PublicServer> *** Sepp has left the game (leaving)
15:33:34  <PublicServer> *** Fucoo has left the game (connection lost)
15:35:11  *** Fuco has quit IRC
15:35:50  *** Fuco has joined #openttdcoop
15:35:55  *** openttdcoop sets mode: +v Fuco
15:38:58  *** Condac has quit IRC
15:39:21  <Fuco> !password
15:39:21  <PublicServer> Fuco: specks
15:39:29  <PublicServer> *** Game unpaused (enough players)
15:39:29  <PublicServer> *** Game unpaused (enough players)
15:39:29  <PublicServer> *** Game unpaused (enough players)
15:39:29  <PublicServer> *** Game unpaused (enough players)
15:39:29  <PublicServer> *** Fucoo joined the game
15:56:11  *** Condac has joined #openttdcoop
15:56:16  *** openttdcoop sets mode: +v Condac
16:04:52  <PublicServer> <Seandasheep> are you building?
16:05:28  <PublicServer> *** Seandasheep has left the game (leaving)
16:05:29  <PublicServer> *** Game paused (not enough players)
16:05:29  <PublicServer> *** Game paused (not enough players)
16:07:26  *** Progman has joined #openttdcoop
16:07:31  *** openttdcoop sets mode: +v Progman
16:07:56  *** nineeyes has quit IRC
16:28:26  *** rasta has joined #openttdcoop
16:28:31  *** openttdcoop sets mode: +v rasta
16:28:49  <rasta> hi
16:29:51  <rasta> how can i join openttdcoop
16:31:37  <rasta> !password
16:31:37  <PublicServer> rasta: fanned
16:49:43  <seandasheep> `hi
16:50:34  <seandasheep> do you have the right version?
16:51:40  <planetmaker> @quickstart
16:51:42  <Webster> Quickstart - #openttdcoop Wiki -
16:51:51  <planetmaker> ^^ rasta
16:51:55  *** Mucht has joined #openttdcoop
16:51:55  *** ChanServ sets mode: +o Mucht
16:52:00  *** openttdcoop sets mode: +v Mucht
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16:57:33  <rasta> i'll check
16:59:30  <rasta> i got 0.7.2 right now but it seems i need a nightly
16:59:40  <rasta> r17496
17:01:54  <rasta> !download
17:01:54  <PublicServer> rasta: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:03:27  *** mixrin has quit IRC
17:04:02  <seandasheep> you have to tell it which one to download
17:04:06  <seandasheep> !dl win32
17:04:06  <PublicServer> seandasheep:
17:04:09  <seandasheep> for example
17:05:24  <rasta> ah, i see
17:05:43  <rasta> i was already browsing the openttd forum to look for it instead
17:05:57  <rasta> !dl win64
17:05:57  <PublicServer> rasta:
17:07:01  <seandasheep> yh
17:07:12  <seandasheep> do you have the grf package?
17:07:28  <rasta> nope
17:07:39  <rasta> that's the next step :)
17:07:50  <seandasheep> :)
17:09:08  *** Zorn has quit IRC
17:10:09  <seandasheep> you know where to find it?
17:10:17  <rasta> yes, i got i
17:10:18  <rasta> t
17:10:24  <seandasheep> k
17:10:25  <rasta> don't know how to install them though
17:10:35  <rasta> havent done that in a long time
17:10:39  <seandasheep> you need to extract them, and place them in the data folder
17:10:57  <rasta> ok, done
17:11:19  <rasta> now i need bananas grf's right?
17:11:26  <seandasheep> yh
17:12:01  <seandasheep> i don't know which ones you need though
17:12:53  <rasta> i need to register there?
17:13:27  <seandasheep> for bananas?
17:13:33  <rasta> yes
17:13:42  <seandasheep> i don't think you do
17:13:56  <seandasheep> just open the game, and download them through the online content menu
17:14:12  <seandasheep> you prbbly only need to register to upload files
17:14:54  <rasta> ah, ok
17:16:12  <seandasheep> !password
17:16:12  <PublicServer> seandasheep: impart
17:16:48  <PublicServer> *** Game unpaused (enough players)
17:16:49  <PublicServer> *** Game unpaused (enough players)
17:16:49  <PublicServer> *** Game unpaused (enough players)
17:16:49  <PublicServer> *** Game unpaused (enough players)
17:16:49  <PublicServer> *** Game unpaused (enough players)
17:16:49  <PublicServer> *** Seandasheep joined the game
17:17:38  <PublicServer> *** Seandasheep has joined spectators
17:17:38  <PublicServer> *** Game paused (not enough players)
17:18:16  <rasta> !password
17:18:16  <PublicServer> rasta: impart
17:18:27  <PublicServer> *** Seandasheep has joined company #1
17:18:28  <PublicServer> *** Game unpaused (enough players)
17:18:33  <PublicServer> *** R@S joined the game
17:19:03  <PublicServer> <Seandasheep> hi
17:19:11  <PublicServer> <R@S> hi, i'm in
17:19:18  <PublicServer> <Seandasheep> cool :)
17:19:55  <PublicServer> <Seandasheep> you know about Self Regulating orders?
17:20:21  <PublicServer> <R@S> no
17:20:35  <PublicServer> <R@S> or i do but don't know the name for it
17:20:38  <PublicServer> <Seandasheep> ok
17:20:39  <Tussy> !password
17:20:39  <PublicServer> Tussy: impart
17:20:49  *** Tussy is now known as tussengas
17:20:53  <PublicServer> <R@S> is it new?
17:20:59  <PublicServer> <Seandasheep> there should be a page in the wiki about it
17:21:04  *** Zorn has joined #openttdcoop
17:21:07  <tussengas> every 5 minutes it renewes
17:21:09  *** openttdcoop sets mode: +v Zorn
17:21:11  <PublicServer> <Seandasheep> I think it is fairly new
17:21:27  <PublicServer> *** tussengas joined the game
17:22:43  <PublicServer> <R@S> i found the post about it
17:23:03  <PublicServer> <Seandasheep> I don't know much about them, but the idea is they pick up cargo from stations in a loop, then when they are full they drop them, then return to the station they visited last to pick up the rest of the cargo
17:23:08  <PublicServer> *** tussengas has left the game (connection lost)
17:23:13  <PublicServer> <Seandasheep> yh, just read that
17:23:14  <tussengas> look good
17:23:21  <PublicServer> <Seandasheep> much better explanation :D
17:25:05  <DCritic> !password
17:25:05  <PublicServer> DCritic: impart
17:25:27  <PublicServer> *** DCritic joined the game
17:25:36  <Mark> !grf
17:25:36  <PublicServer> Mark: (Version 7.3)
17:25:40  <PublicServer> <R@S> this map looks boring
17:25:48  <PublicServer> <R@S> a lot of tracks but just a few trains
17:25:58  <PublicServer> <Seandasheep> at the moment, we are still building
17:25:59  <Mark> nice first lines there
17:26:03  <Mark> good job
17:27:09  <Mark> !dl lin
17:27:09  <PublicServer> Mark:
17:29:13  *** zachanima has quit IRC
17:30:01  <Mark> !password
17:30:01  <PublicServer> Mark: impart
17:30:13  <PublicServer> *** Mark joined the game
17:30:41  *** zachanima has joined #openttdcoop
17:30:46  *** openttdcoop sets mode: +v zachanima
17:31:17  <PublicServer> <Seandasheep> ooh, tracks don't get removed when you remove stations :)
17:31:50  <PublicServer> <DCritic> hey are you new?
17:32:13  <PublicServer> <Seandasheep> sorta, I just haven't been keeping up to date
17:32:20  <PublicServer> <DCritic> ok
17:32:35  <PublicServer> <Seandasheep> first coop game I've played in ages
17:33:07  <PublicServer> <R@S> are the tracks always in this style?
17:33:44  <PublicServer> <Seandasheep> same sort of style, but different ways of using it
17:34:29  <PublicServer> <Seandasheep> take a look through some of the previous games and they should be fairly varied
17:35:13  <PublicServer> <Mark> oh nice, stations can be built on tracks
17:35:59  <Mark> @op
17:38:54  <PublicServer> *** Mark has left the game (leaving)
17:41:49  <PublicServer> *** R@S has left the game (leaving)
17:47:40  <PublicServer> <DCritic> what's our town?
17:48:00  <PublicServer> <Seandasheep> idk
17:48:11  <PublicServer> <DCritic> i vote pludhall
17:48:15  <PublicServer> <Seandasheep> i think it is just the furthest one away from pickup
17:48:37  <PublicServer> <DCritic> yeah so pludhall
17:48:38  <PublicServer> <Seandasheep> sounds like a good choice
17:48:42  <PublicServer> <DCritic> ok
17:49:21  <PublicServer> <Seandasheep> hehe, there are more districts than towns...
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17:59:03  <DCritic> !players
17:59:05  <PublicServer> DCritic: Client 242 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
17:59:05  <PublicServer> DCritic: Client 229 is De_Ghost, a spectator
17:59:05  <PublicServer> DCritic: Client 244 (Orange) is Seandasheep, in company 1 (Rocky Mountain Transport)
17:59:05  <PublicServer> DCritic: Client 254 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
17:59:20  <PublicServer> <DCritic> hey fuco
17:59:29  <PublicServer> <DCritic> aww
18:06:40  <ostannard> !password
18:06:40  <PublicServer> ostannard: anting
18:06:58  <PublicServer> *** ostannard joined the game
18:06:58  *** FrancoBegbie has left #openttdcoop
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18:12:26  *** openttdcoop sets mode: +v FrancoBegbie
18:19:03  <FrancoBegbie> !password
18:19:03  <PublicServer> FrancoBegbie: grasps
18:20:22  <PublicServer> *** FrancoBegbie joined the game
18:20:46  <PublicServer> <DCritic> hey
18:20:55  <PublicServer> <DCritic> can u please make spoke 15?
18:21:13  <Chris_Booth> hello
18:21:18  <PublicServer> <Seandasheep> hi
18:21:19  <PublicServer> <Seandasheep> ok
18:21:39  <PublicServer> <DCritic> thx
18:21:41  <Chris_Booth> !password
18:21:41  <PublicServer> Chris_Booth: grasps
18:21:53  <PublicServer> *** Chris Booth joined the game
18:21:56  <PublicServer> <Seandasheep> are we just having single track loops?
18:22:06  <PublicServer> <DCritic> ya
18:22:22  <PublicServer> <Seandasheep> ok
18:23:21  <PublicServer> <Seandasheep> how are we loading trqains?
18:23:36  <PublicServer> <DCritic> transfers
18:24:03  <PublicServer> <Seandasheep> but how are we making them not wait?
18:24:11  <PublicServer> <DCritic> not wait?
18:24:12  <PublicServer> <Seandasheep> just not putting a full load order on?
18:24:21  <PublicServer> <DCritic> idk
18:24:22  <PublicServer> <Chris Booth> sean you know crossover 6 will jam the way it is currently built
18:24:59  <PublicServer> <Seandasheep> there removed the unnecessary track
18:25:00  <PublicServer> <DCritic> just make sure u connect fenhill so i can start pax
18:25:09  <PublicServer> <Seandasheep> ok
18:25:10  <PublicServer> <Chris Booth> no not there its the priors
18:25:16  <PublicServer> <Seandasheep> oh
18:25:22  <PublicServer> <Seandasheep> there
18:25:46  <PublicServer> <Chris Booth> with your priors only 1 train can use those tunnels systems at a time
18:25:55  <PublicServer> <Seandasheep> #?
18:26:09  <PublicServer> <Seandasheep> oh
18:26:15  <PublicServer> <Seandasheep> that will work
18:26:20  <PublicServer> <Chris Booth> no it wont
18:26:26  <PublicServer> <Chris Booth> not without PBS
18:26:31  <PublicServer> <Seandasheep> it will
18:26:41  <PublicServer> <Chris Booth> its a gap of 12
18:26:42  <PublicServer> <Seandasheep> only one train can be on that part at a time
18:26:47  <PublicServer> <Chris Booth> where only 1 train can use it
18:27:20  <PublicServer> <Seandasheep> ok, watch
18:28:37  <PublicServer> <Chris Booth> see
18:28:51  <PublicServer> <Seandasheep> oh
18:29:09  <PublicServer> <Seandasheep> there?
18:29:15  <PublicServer> <Chris Booth> that wil be fine
18:29:48  <PublicServer> <Chris Booth> personaly i would use PBS to make it jam proof
18:30:12  <PublicServer> <Seandasheep> ok, might as well
18:31:14  <PublicServer> <Seandasheep> ok?
18:31:19  <PublicServer> <Chris Booth> yeah that better
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18:34:12  <PublicServer> *** FrancoBegbie has left the game (leaving)
18:36:16  <PublicServer> <Seandasheep> ok, connected
18:36:22  <PublicServer> <Seandasheep> just needs trains
18:36:23  <PublicServer> <DCritic> ty
18:36:25  <PublicServer> <DCritic> yeah
18:36:39  <PublicServer> <DCritic> now work on servicce from friunthill to plundhall
18:38:39  <PublicServer> <Seandasheep> which trains should I use?
18:38:46  <PublicServer> <Seandasheep> ICE?
18:39:03  <PublicServer> <DCritic> idk
18:39:15  <PublicServer> <DCritic> clone whatever they use for the rest of the trains
18:39:21  <PublicServer> <Seandasheep> or lok's with double decker cars?
18:39:39  <PublicServer> <Seandasheep> SNCF's
18:40:04  <PublicServer> <DCritic> personally i like the tvg
18:40:11  <PublicServer> <DCritic> but idk
18:40:12  <PublicServer> *** ostannard has left the game (leaving)
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18:40:55  <PublicServer> <DCritic> ice
18:40:59  <PublicServer> <DCritic> use ice for now
18:41:05  <PublicServer> <Seandasheep> ok
18:41:06  <PublicServer> <Chris Booth> for what?
18:41:43  <PublicServer> <Seandasheep> for pax
18:41:52  <PublicServer> <Chris Booth> we have pax?
18:42:09  <PublicServer> <Seandasheep> yh
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18:43:44  <PublicServer> <DCritic> i'll make the ml train
18:43:53  <PublicServer> <Seandasheep> ok
18:44:01  <PublicServer> <Seandasheep> have I got the right orders for my train?
18:44:08  <PublicServer> <Seandasheep> train 79
18:44:10  <PublicServer> <DCritic> i think so
18:44:24  <PublicServer> <Seandasheep> cool
18:45:39  <IvanM[1]> !password
18:45:39  <PublicServer> IvanM[1]: solemn
18:46:08  <PublicServer> <Seandasheep> hmm
18:46:10  <PublicServer> <Seandasheep> they are wrong
18:46:20  <PublicServer> <DCritic> make the pludhall one when u fix it
18:46:38  <PublicServer> <Seandasheep> but there is no way it can be done...
18:46:46  <PublicServer> <DCritic> ok
18:46:52  <PublicServer> <DCritic> why not?
18:46:54  <PublicServer> <Seandasheep> it needs two stations
18:46:58  <PublicServer> <Seandasheep> one drop, one pickup
18:47:22  <PublicServer> <DCritic> or you could do unload and wait for full load
18:47:23  <PublicServer> <Seandasheep> it just picks it's own pax back up otherwise
18:47:39  <PublicServer> <DCritic> hmm
18:47:41  <PublicServer> <Seandasheep> it would still pick it's own back up
18:47:43  <IvanM[1]> !password
18:47:43  <PublicServer> IvanM[1]: wested
18:48:01  <PublicServer> *** IvanM joined the game
18:48:09  <PublicServer> <Seandasheep> unless we merge the spokes together
18:48:24  <PublicServer> <Seandasheep> make the left hand side a drop, and the right hand side a pickup...
18:48:24  <IvanM[1]> hi everyone
18:48:27  <PublicServer> <Seandasheep> hi
18:49:44  <PublicServer> <Seandasheep> hmm idk
18:49:45  <PublicServer> <Chris Booth> spoke 15 transfer built
18:49:49  <PublicServer> <DCritic> sry i cant figure out how to add passengers to this train lol
18:50:18  <PublicServer> <Seandasheep> hmm
18:50:35  <PublicServer> <Chris Booth> who built train 81?
18:50:35  <PublicServer> <DCritic> i got it
18:50:39  <PublicServer> <Seandasheep> ?
18:50:52  <PublicServer> <Seandasheep> DC
18:50:55  <PublicServer> <Chris Booth> look @ train 81 its wrong
18:51:01  <PublicServer> <DCritic> how
18:51:16  <PublicServer> <Chris Booth> you only need 1 loco its an MU
18:51:35  <PublicServer> <Chris Booth> like train 82
18:51:40  <PublicServer> <DCritic> oops
18:51:44  <PublicServer> <DCritic> ok sry
18:53:05  <PublicServer> <Chris Booth> who likes tranfer 14?
18:53:26  <PublicServer> <Seandasheep> pretty nice :)
18:53:44  <PublicServer> <Seandasheep> only thing is the long tunnels
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18:53:58  <PublicServer> <Seandasheep> but the extra platforms should more than compensate
18:54:06  *** Audigex has joined #openttdcoop
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18:55:21  <PublicServer> <Chris Booth> 1 problem with ICE is the may cause ML jams as cargo trains will be slower
18:55:36  <PublicServer> <Chris Booth> so it will start / stop when i catches a goods train
18:56:05  <PublicServer> <Seandasheep> yh, we could use the double decker cars
18:56:10  <PublicServer> <Seandasheep> with lok's
18:57:09  <PublicServer> <Seandasheep> chris, how about making a penalty for the platforms before the tunnel
18:57:23  <PublicServer> <Seandasheep> should make less queueing
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19:00:01  <PublicServer> <Chris Booth> YAPF should sort the platform allocation out
19:00:42  <PublicServer> <Seandasheep> but if the trains choose the last platforms first, the trains won't queue for the tunnel when the first 3 are full
19:01:10  <PublicServer> <Chris Booth> we will see what happens it can always be added in later
19:01:14  *** sgt_Zale has joined #openttdcoop
19:01:14  <PublicServer> <Seandasheep> ok
19:01:19  *** openttdcoop sets mode: +v sgt_Zale
19:01:24  <PublicServer> <DCritic> hey can we kill the mm yet?
19:01:37  <PublicServer> <Seandasheep> the planes?
19:01:38  <sgt_Zale> !password
19:01:38  <PublicServer> sgt_Zale: recede
19:01:49  <PublicServer> <DCritic> the coal is having a jam
19:01:56  <PublicServer> *** Sgt.Zale joined the game
19:02:08  <Razaekel> !password
19:02:08  <PublicServer> Razaekel: recede
19:02:34  <PublicServer> <Seandasheep> i guess we could kill it
19:02:56  <Razaekel> !password
19:02:56  <PublicServer> Razaekel: recede
19:03:12  <PublicServer> *** Razaekel joined the game
19:04:15  *** Phoenix_the_II has joined #openttdcoop
19:04:20  *** openttdcoop sets mode: +v Phoenix_the_II
19:05:10  <PublicServer> <Razaekel> do we have a drop for the coal?
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19:05:35  *** openttdcoop sets mode: +v R0b0t1
19:05:46  <PublicServer> <Seandasheep> i think we do
19:07:07  <PublicServer> <Seandasheep> is train 88 right
19:08:07  <PublicServer> <DCritic> eh... pludhall is too small
19:08:11  <PublicServer> <DCritic> try senville
19:08:13  *** KenjiE20 has quit IRC
19:08:28  <PublicServer> <Seandasheep> ?
19:08:46  <PublicServer> <DCritic> the ml pax train dodnt pick anyone up
19:08:53  <PublicServer> <Razaekel> trains are dropping te coal at transfer 2 and then taking it back up
19:09:52  <PublicServer> <Seandasheep> it picked 900 pax up...
19:10:14  <PublicServer> <DCritic> no it dropped em off and picked them back up
19:10:29  <PublicServer> <Seandasheep> oh
19:10:30  <PublicServer> <Razaekel> lol bad orders
19:10:37  <PublicServer> <Seandasheep> how do we fix it then?
19:10:39  *** Phoenix_the_II has quit IRC
19:10:43  <PublicServer> <Razaekel> 'transfer and take cargo ' = drop off cargo, pick it back up
19:10:44  <PublicServer> <DCritic> try a bigger city
19:11:01  <PublicServer> <DCritic> i changed it to transfer and leave empty
19:11:03  <PublicServer> *** Chris Booth has left the game (leaving)
19:11:19  <PublicServer> <Seandasheep> we do need two stations then
19:11:32  <PublicServer> <DCritic> lol check out the sign "bigfoot"
19:11:55  <PublicServer> <Razaekel> hah
19:12:08  <PublicServer> <Seandasheep> lol
19:12:36  *** ThingyMaster has joined #openttdcoop
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19:12:46  <PublicServer> *** Razaekel has left the game (leaving)
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19:18:14  <PublicServer> <DCritic> guys
19:18:19  <PublicServer> <Seandasheep> ?
19:18:21  <PublicServer> <DCritic> look at the orders for train 12
19:18:30  <PublicServer> <Seandasheep> yh?
19:18:42  <PublicServer> <DCritic> theyre messed up
19:18:47  <PublicServer> <Seandasheep> are they?
19:18:54  <PublicServer> <DCritic> i think so
19:19:04  <PublicServer> <DCritic> cuz i see an empty train going to branch
19:19:23  <PublicServer> <Seandasheep> hmm
19:20:04  <PublicServer> <Seandasheep> ok
19:20:20  <PublicServer> <Seandasheep> someone has merged the pickup and transfer trains into one
19:20:52  <PublicServer> <DCritic> i'll make more spoke 2 to branch trains
19:21:03  <PublicServer> <Seandasheep> so trains to pludhall branch should be seperate
19:21:11  <IvanM[1]> spoke 5 branch done
19:21:18  <PublicServer> <Seandasheep> and only pickup cargo from the transfer station
19:21:31  <PublicServer> <Seandasheep> hmm
19:21:50  <PublicServer> <Seandasheep> this is wierd, we need a drop and pickup station for each spoke
19:21:57  <PublicServer> <Seandasheep> it can't work otherwise
19:22:13  <PublicServer> <Seandasheep> unless there is oversupply or over demand
19:22:45  <PublicServer> <Seandasheep> ah, i get it
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19:27:49  <Phazorx> !dl
19:27:49  <PublicServer> Phazorx: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:28:01  <Phazorx> why serverpage is down?
19:28:04  <Phazorx> evening btw
19:28:10  <PublicServer> *** Sgt.Zale has left the game (leaving)
19:28:13  <seandasheep> ?
19:28:27  <Phazorx>
19:28:30  <Phazorx> gives rrors
19:28:32  <Phazorx> errors
19:28:34  <Mark> hello Phazorx :)
19:28:44  <seandasheep> you need to tell it what to download
19:29:35  <Mark> Phazorx: !dl needs a parameter
19:29:49  <Phazorx> heya mark i got that part
19:30:00  <Phazorx> was just checking if tat still works
19:30:22  <Phazorx> there used to be a way to see what revision and grfx are used from website
19:30:26  <Phazorx> wiki in particular
19:30:31  <Phazorx> and now there is error :(
19:30:47  <Mark> i think that was provided by dih
19:30:52  <Mark> how are you btw?
19:30:56  <Mark> long time no see
19:30:59  <Phazorx> it was there before dih came along
19:31:06  <Phazorx> thanks, i'm okay
19:31:12  <Phazorx> moving around as usual
19:31:26  <Ammler> that is down since our error move :-(
19:31:32  <Phazorx> gotta go somewhree warmer and drier
19:31:35  <Phazorx> Ammler: heya
19:31:39  <Phazorx> that's sad
19:31:40  <Ammler> wasn't bothered to fix that
19:31:46  <Ammler> hello Phazorx
19:31:55  <Phazorx> heh someone just asked me what revison we use
19:32:05  <ThingyMaster> Hello all. I'm looking to learn OTTD and this seems like the best place. Phazorx recommended it.
19:32:09  <Phazorx> an i have no idea how to find it out from web now
19:32:18  <DCritic> lol @ that
19:32:20  <Phazorx> hey ThingyMaster
19:32:26  <DCritic> everyone remember the first game i played
19:32:28  <DCritic> ?
19:32:42  <DCritic> "get more experience first pls"
19:32:42  <Mark> not because you were in it
19:33:00  <Ammler> well, that should be fixed someone, but you need IRC anyway.
19:33:04  <Mark> revision is in the channel topic, but you probably noticed
19:33:06  <Ammler> sometime*
19:33:23  <Phazorx> Ammler: well apparently now i need even to find info :)
19:33:33  <Ammler> !revision :-P
19:33:33  <PublicServer> Ammler: Game version is r17496
19:33:42  <Phazorx> ThingyMaster: do !dl here
19:33:48  <Phazorx> and !help might be  goodidea
19:33:59  <Ammler> @quickstart
19:34:02  <Webster> Quickstart - #openttdcoop Wiki -
19:34:05  <Mark> @quickstart may be agood idea also
19:34:07  <Webster> Quickstart - #openttdcoop Wiki -
19:34:07  <Mark> exactly :P
19:34:17  <Ammler> sorry :-P
19:34:21  <Phazorx> i kinda pointed ThingyMaster to wiki and guides already
19:34:28  <Phazorx> he said he'll do the reading :)
19:34:42  <FrancoBegbie> !password
19:34:42  <PublicServer> FrancoBegbie: quests
19:34:57  <Ammler> Phazorx: and you, do you join too?
19:35:16  <Phazorx> heh
19:35:24  <Phazorx> i'm thinking about it :)
19:35:28  <Phazorx> do we have a net plan?
19:35:32  <PublicServer> *** FrancoBegbie joined the game
19:35:37  <ThingyMaster> I'm intrested in OTTD because I love overly complex games.
19:35:39  <Mark> we do, no one understands it though
19:35:45  <Phazorx> lol
19:35:51  <Phazorx> sounds like i made it?
19:36:01  <Mark> if only
19:36:34  <Mark> !password
19:36:34  <PublicServer> Mark: quests
19:36:46  <PublicServer> *** Mark joined the game
19:36:46  <ThingyMaster> What does the autostart dl do?
19:36:52  <ThingyMaster> Out of curiosity.
19:37:04  <Ammler> Phazorx: your sml concept is still the most effective network :-P
19:37:14  <Mark> gives you some funky script i think
19:37:18  <Phazorx> i read something else on blog
19:37:25  <Phazorx> looked interesting with new orders
19:37:26  <Mark> indeed, we use SML all the time :P
19:37:35  <Phazorx> yay for SML :)
19:37:37  <ThingyMaster> !dl win32
19:37:37  <PublicServer> ThingyMaster:
19:37:43  <Ammler> ah, theat is something else,
19:37:45  <PublicServer> *** tussengas has left the game (connection lost)
19:37:58  <Mark> "stochastic networks"?
19:38:01  <tussengas> We are making -2M ...!
19:38:12  <tussengas> !password
19:38:12  <PublicServer> tussengas: quests
19:38:13  <Phazorx> Mark: yup
19:38:19  <Ammler> that was nice :-)
19:38:26  <Mark> that was interesting, yes..
19:38:28  <PublicServer> *** tussengas joined the game
19:38:53  <Phazorx> i want my proposal on A51 to go somewhere :)
19:39:16  <Phazorx> with enforced planing and construction areas
19:39:26  <Ammler> did you get answers?
19:39:34  <Phazorx> er... not many :)
19:39:59  <seandasheep> A51?
19:40:24  <Phazorx> seandasheep: that's somethin from parallel universe
19:40:27  * Phazorx waves hand
19:40:35  <Phazorx> you do not need to worry about hat yet
19:40:50  <seandasheep> um, ok
19:40:56  <seandasheep> I'll pretend I understand
19:41:17  <PublicServer> *** tussengas has joined spectators
19:42:47  <Mark> Phazorx: i love the idea but cant help you in any way :P
19:42:57  <PublicServer> <DCritic> JAM at SPOKE 5
19:43:00  <Phazorx> seandasheep: i did some writeup on idea i have about coop gameplay style and ottd features needed to enhance he game to level of being able to implement them in game
19:43:03  <Mark> reboot brb
19:43:31  <PublicServer> <Seandasheep> we need to kill the MM
19:44:00  <PublicServer> *** jondisti joined the game
19:44:21  <seandasheep> phazorx, what sort of stuff?
19:44:52  *** Seppel has quit IRC
19:45:09  <Phazorx> seandasheep: well infrastructure level stuff like netplan being something that actually part of game rather han bunch of signs
19:45:17  <PublicServer> <DCritic> killing mm
19:45:39  <Phazorx> and network nodes being designed based on netplan via some cotroling chanism
19:45:59  <ThingyMaster> Hmmm...
19:46:14  <seandasheep> um ok
19:46:15  *** Mark has quit IRC
19:46:19  <Phazorx> and particular player responsible for construction of elements and getting "official" props for doing them as it was panned
19:46:24  <PublicServer> *** Mark has left the game (connection lost)
19:46:25  <Phazorx> hard t explain
19:46:31  <Phazorx> but it is agod idea
19:46:33  <Phazorx> lots of coding tho
19:46:51  <seandasheep> where can i see the write up, that would probbly be the easiest way to explain
19:47:16  <Phazorx> it is sort of WIP and not publicly available i guess
19:47:26  <seandasheep> ok
19:47:28  <Phazorx> not at least untill it shapes into something more realistic
19:47:43  <Phazorx> curently it is more of an idea rather than anything else
19:48:27  <Phazorx> Ammler/Mark how are you guys btw?
19:48:49  * Phazorx pings XeryusTC and Osai
19:48:58  * XeryusTC pongs
19:49:02  <Phazorx> yo
19:49:14  <Phazorx> what's new in da .nl?
19:49:21  * Ammler misses you too :-)
19:49:24  <Ammler> and Osai
19:49:34  <XeryusTC> Phazorx: swine flu is new :P
19:49:51  <Ammler> not just there :-P
19:49:51  <Phazorx> that is supposed to be old news actually
19:50:33  <XeryusTC> true, but it is new since the last time i spoke to you
19:50:42  <XeryusTC> i have newer news though, im quite busy with school :o
19:50:50  <Phazorx> okay... you do not have to run i in like that
19:51:05  <Phazorx> i am sorry i have not been arround as much as i should
19:51:24  <Phazorx> s/run/rub/
19:52:14  <ThingyMaster> Looks like I finaly got the technical portion set up.
19:52:26  <Phazorx> that's a start
19:52:26  <PublicServer> *** ThingyMaster has left the game (connection lost)
19:52:33  <Phazorx> oops
19:52:38  <Phazorx> sounds like missing grfs to me
19:52:50  <seandasheep> wrong password?
19:52:57  <ThingyMaster> Nope, I accidentally hit cancel.
19:53:05  <Phazorx> oh
19:53:08  <Phazorx> you do need password
19:53:13  <Phazorx> part of antigrief system
19:53:40  <ThingyMaster> !password
19:53:40  <PublicServer> ThingyMaster: dearer
19:54:09  <seandasheep> I'm thinking of getting a new laptop, you guys have any suggestions?
19:54:12  <PublicServer> *** ThingyMaster joined the game
19:54:23  <PublicServer> <DCritic> get a tablet if u need it
19:54:26  <Phazorx> seandasheep: try toget on with CD and w/o Vista
19:54:30  <PublicServer> <DCritic> my current is a dv6000
19:54:37  <PublicServer> <DCritic> which is not a tablet
19:54:55  <seandasheep> um
19:54:56  <PublicServer> <DCritic> i'm building a desktop now
19:55:03  <PublicServer> <ThingyMaster> I'm just going to watch. This is pretty insane looking.
19:55:14  <PublicServer> <DCritic> hahaha this is nothing
19:55:17  <Phazorx> ThingyMaster: feel free to ask
19:55:43  <PublicServer> <DCritic> this is my third game and i'm already used to it
19:55:49  <PublicServer> *** Sgt.Zale has left the game (connection lost)
19:56:05  <Phazorx> Ammler: do you recall your 1st game?
19:56:21  <seandasheep> I think it was my second game I played that I built a 5 way BBH :)
19:56:27  <Ammler> sandbox game #6
19:56:34  <Phazorx> Ammler: long time ago :)
19:56:36  <Ammler> around a year before your first :-P
19:56:42  <Phazorx> probably more
19:56:44  <PublicServer> <ThingyMaster> I feel sorry for those poor train engineers. Must be terribly confusing.
19:56:49  <Ammler> no
19:56:52  <Phazorx> i think i joined around 34-35
19:56:58  <Ammler> not #6, #6.5
19:57:11  <Phazorx> epic one :)
19:57:13  <seandasheep> i joined #134 I think
19:57:48  <Ammler> XeryusTC: is the "oldest" active member
19:58:12  <Ammler> as Osai and Mucht didn't play any ps games.
19:58:12  <Phazorx> i see :)
19:58:27  <XeryusTC> and i still behave this childish :
19:58:29  <XeryusTC> :')
19:58:37  <Ammler> indeed :-P
19:58:43  <Phazorx> XeryusTC: it's a perk
19:59:09  <PublicServer> <ThingyMaster> How steep is the learning curve would you guys say?
19:59:31  <Phazorx> ThingyMaster: it's more like adapt rather than learn
19:59:35  <Ammler> there is no learing curve, if you can't it already, give up :-P
19:59:47  <Phazorx> you just have to get familiar with ideas and terminology
19:59:51  <PublicServer> <ThingyMaster> I'm a DFer. I don't give up.
20:00:00  <Ammler> :-)
20:00:03  <Phazorx> basicaly you have to watch one game evolve
20:00:09  <PublicServer> <ThingyMaster> Make sense
20:00:27  <Phazorx> oh yeah i should mention DF here
20:00:33  <Phazorx> there is a game
20:00:40  <seandasheep> DF?
20:00:42  <Phazorx> about as nuts as OTTD
20:00:45  <PublicServer> <ThingyMaster> Dwarf Fortress.
20:00:48  <Phazorx> called Dwarf Fortress
20:00:50  <PublicServer> <ThingyMaster> About?
20:00:53  <Osai> Hi Phazorx
20:00:56  <PublicServer> <ThingyMaster> It's far more complex.
20:01:03  <PublicServer> <ThingyMaster> Next update is going to double it.
20:01:09  <Phazorx> the idea is inderect management of a colony
20:01:13  <Fuco> dwarf fortress is the best game ever
20:01:19  <Phazorx> sort of like Setler but on steroids
20:01:33  <Fuco> more like on lsd and crack and weed
20:01:36  <Phazorx> the challanges there are ralistic
20:01:40  <Phazorx> like you have to make soap
20:01:51  <PublicServer> <ThingyMaster> Well... next version soap will have a use.
20:01:51  <Fuco> there's no real use of soap
20:01:52  <Phazorx> so your guys can wash dirt/blood they got on them after battle
20:01:58  <Fuco> but you can make a walls from it ;)
20:02:13  <Phazorx> because f they dont wash their eyes - they aim is worse
20:02:14  <PublicServer> <ThingyMaster> My current fortress is building a green glass tower into the sky.
20:02:30  <PublicServer> <ThingyMaster> All in all that's a pretty tame mega-construction when you can make mamgafalls and the ilk.
20:02:55  <seandasheep> is this game free?
20:02:58  <Fuco> im waiting for next update then gonna play it all the time lol
20:02:59  <Phazorx> yup
20:03:05  <Fuco> last podcast was epic
20:03:10  <Fuco> or the one before, about sieges ;p
20:03:12  <PublicServer> <ThingyMaster> Completly free.
20:03:20  <PublicServer> <ThingyMaster> It's ASCII graphics though so alot of people can't get past taht.
20:03:30  <PublicServer> <ThingyMaster> that*
20:03:30  <Phazorx> seandasheep: it is aout as complex as coopers make openttd games
20:03:31  <seandasheep> completely? so no hidden features?
20:03:44  <Fuco> btw Phazorx, currently they can't use soap for washing and cleaning
20:03:44  <Phazorx> seandasheep: it is more freee than openttd
20:03:50  <PublicServer> <ThingyMaster> Yeap.
20:03:55  <PublicServer> <ThingyMaster> It's not open source though.
20:04:05  <Phazorx> Fuco: well aware of that, but was just using it as an example of how deep featreus go
20:04:23  <Fuco> its still .28, after 6 years of dev so ;)
20:04:28  <Phazorx> .40d
20:04:46  <Fuco> 0.28.something.40
20:04:47  <Phazorx> and .40d16 actually
20:04:50  <seandasheep>
20:04:54  <Phazorx> yup
20:05:17  <PublicServer> <ThingyMaster> We could rant for hours of the features and not even scratch the surface.
20:05:22  <Phazorx> if you are not scared by lok of ascii graphics - you are in for a rel treat
20:05:36  <PublicServer> <ThingyMaster> If you love complexity it's the game for you.
20:05:44  <Fuco> do you guys join dwarfforterss@ quakenet?
20:05:47  <seandasheep> ascii graphics? as in text based, or pictures using symbols?
20:05:51  <Phazorx> Fuco: newnet
20:05:53  <Fuco> there's some crazy stuff going on sometines ;0
20:05:59  <Fuco> times*
20:06:03  <Phazorx> seandasheep: symbolistic
20:06:15  <PublicServer> <ThingyMaster> Frankly you get used to it quickly.
20:06:17  <Fuco> like, g is gobo, @ is guard etc ;D
20:06:18  <PublicServer> <ThingyMaster> Like the Matrix.
20:06:19  <Fuco> ] is weapon
20:06:27  <Fuco> ye like the matrix
20:06:29  <PublicServer> <ThingyMaster> You just start seing what they represent rather than the text itself.
20:06:43  <seandasheep> lol, the system requirements...
20:06:45  <Phazorx> well i use tile sets
20:06:51  <PublicServer> <ThingyMaster> DF is not for weak computers.
20:06:52  <Phazorx> so it is less text more pixel graphics
20:06:54  <Fuco> tile sets are UGLY!
20:07:00  <PublicServer> <ThingyMaster> A full fort of 200 dorfs can make your comp cry.
20:07:01  <Fuco> and not nearly that hardcore that ascii
20:07:02  <Phazorx> to each it's own
20:07:09  <seandasheep> my computer won't be able to handle it :(
20:07:18  <PublicServer> <ThingyMaster> What proccesor do you have?
20:07:28  <Fuco> i remember one comment "when i play DF people go around like LOOK HE'S HACKING"
20:07:31  <seandasheep> pentium 4
20:07:31  <Fuco> i lol'd every time
20:07:32  <Phazorx> seandasheep: on average 10 cooper trains are abou same perfrmance hit as 1 dwarf
20:07:40  <Phazorx> so if you can run 2000 trains on PS65
20:07:49  <Phazorx> you can do fine in dF wth 200 dwarfs
20:07:53  <seandasheep> nah, i can barely do 500
20:08:03  <seandasheep> 256 meg ram
20:08:04  <Fuco> i have T9300, can run 200dorw @ 30 fps
20:08:05  <PublicServer> *** De_Ghost has left the game (connection lost)
20:08:15  <Fuco> dorf*
20:08:24  <Fuco> but it suck
20:08:27  *** sgt_Zale has quit IRC
20:08:32  <Fuco> now i play with 100 pop limit
20:08:36  <PublicServer> <ThingyMaster> My comp wich has a Athlon x64 could run a 120 dorf fort before it gets unbearable.
20:08:36  <seandasheep> and only just enough rooom on the hard disk
20:08:51  <PublicServer> *** FrancoBegbie has left the game (leaving)
20:09:03  <Fuco> i've lost last game due to stupid nemesis bug :( and dont have backup
20:09:09  <PublicServer> <ThingyMaster> Once he Toady gets around to revamping the pathfinding that'll drop.
20:09:09  <Phazorx> you guys should focus more on TTD here btw
20:09:10  <Fuco> it was completely epic
20:09:27  <PublicServer> <ThingyMaster> Right right.
20:09:41  <Phazorx> but DF is still a good game
20:09:48  *** PeterT has joined #openttdcoop
20:09:50  <Fuco> ;D
20:09:53  *** openttdcoop sets mode: +v PeterT
20:09:54  <Fuco> best in the genre
20:09:56  <Phazorx> very different type of fu but quite decent
20:09:59  *** PeteT has joined #openttdcoop
20:09:59  <Ammler> Phazorx: do you know pz5?
20:10:04  *** openttdcoop sets mode: +v PeteT
20:10:11  <Fuco> very replayable i like that
20:10:12  <Phazorx> Ammler: no idea whatyou mean b pz5
20:10:18  <Ammler> !archive
20:10:18  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:10:22  *** PeteT has quit IRC
20:10:23  <Fuco> you can play 1 fort for a month and then play another
20:10:26  <Ammler> the 2nd archive
20:10:26  <Phazorx> pro zone game 5?
20:10:27  <Fuco> and its still fun
20:10:45  <PeterT> !revision
20:10:45  <PublicServer> PeterT: Game version is r17496
20:10:52  <PublicServer> <ThingyMaster> Why is there a ship going in circles around the HQ?
20:10:53  *** Zuu has joined #openttdcoop
20:10:54  <PeterT> who's plan?
20:10:55  <PublicServer> <ThingyMaster> Giving tours?
20:10:58  *** openttdcoop sets mode: +v Zuu
20:10:59  <PeterT> are we playing?
20:11:03  <Phazorx> oh yeah i seen it Ammler
20:11:07  <Phazorx> quite complex
20:11:21  <Fuco> btw, Ammler, what was it about autopilot, i quite didn't get what you've asked
20:11:32  <Fuco> or you went away dont remember
20:11:49  <PeterT> !password
20:11:49  <PublicServer> PeterT: letups
20:12:00  <PublicServer> *** Player joined the game
20:12:02  <PublicServer> *** Player has changed his/her name to Peter
20:12:25  <Ammler> Phazorx: it has the most running trains...
20:13:14  <Ammler> Fuco: the crash reports from openttd should somehow go available
20:13:34  <PublicServer> <ThingyMaster> Why are the towns being ignored?
20:13:37  <Ammler> as before that was updated, it was just a oneline assert, which was outputed here.
20:13:40  <Fuco> doesnt game save it?
20:13:53  <Ammler> we have it in the game logs, yes.
20:14:10  <Ammler> might be fine enough.
20:14:17  <Fuco> posting 20 line log on irc, not a good idea
20:14:22  <PublicServer> <Peter> why are we using drive on left?
20:14:23  <Fuco> maybe if the assert is still included
20:14:32  <Fuco> so it just print that
20:14:35  <Ammler> Fuco: copy to pastebin and public the link
20:14:45  <Fuco> hehe
20:14:48  <PublicServer> <DCritic> spoke 16 is so big
20:14:50  <PublicServer> <DCritic> lol
20:14:50  <Fuco> that would be trickier
20:14:52  <PublicServer> <Seandasheep> it is drive on right?
20:14:55  <Ammler> hmm
20:14:57  <PublicServer> <Peter> no?
20:15:03  <planetmaker> hm... sometimes a highlight on assert is a pain
20:15:11  <PublicServer> <Seandasheep> oh, it is a clockwise loop
20:15:28  <PublicServer> *** jondisti has left the game (leaving)
20:15:29  <Fuco> posting on pastebin would require some kind of http handler
20:15:36  <SmatZ> :)
20:15:40  <PublicServer> <DCritic> a suffering spook is a obo
20:15:46  <Fuco> well, on java you simply include httpurlconnection right... ;D
20:15:49  <Ammler> hmm, we once a tcl script for
20:15:53  <Fuco> that's why java is superior to everything;D
20:15:56  <Ammler> dih made something.
20:16:10  *** jonde has quit IRC
20:16:14  <Ammler> dunno, if I have that still somewhere paste.tcl.
20:16:49  <Phazorx> bbl
20:16:51  *** Phazorx has left #openttdcoop
20:18:50  <PublicServer> <ThingyMaster> So what's everyone actually building?
20:19:07  <PublicServer> <Peter> nothing
20:19:14  <PublicServer> <Seandasheep> Im just about to go, so nothing
20:19:18  <PublicServer> <ThingyMaster> Everyone is just watching then?
20:19:29  <PublicServer> <Peter> presumebly
20:19:33  <PublicServer> <Seandasheep> seems that way
20:19:44  <PublicServer> <Peter> thats what people do when they dont build
20:19:46  <PublicServer> <Peter> in fact,
20:19:49  <PublicServer> *** Peter has joined spectators
20:19:58  <Mucht> Ammler: what? I didn't play PS games?!
20:20:22  <PublicServer> <Seandasheep> have a go at building a station if you like
20:20:33  *** KenjiE20 has joined #openttdcoop
20:20:33  *** ChanServ sets mode: +o KenjiE20
20:20:38  *** openttdcoop sets mode: +v KenjiE20
20:21:02  <Ammler> Oh, hello Mucht :-)
20:21:11  <Ammler> well, I meant not recently :-P
20:21:21  <KenjiE20> I'm not Mucht >_>
20:21:22  <PublicServer> <Seandasheep> anyway, bye guys
20:21:36  <PublicServer> *** Seandasheep has left the game (leaving)
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20:22:47  <PublicServer> *** Peter has joined company #1
20:24:29  <PublicServer> *** Peter has left the game (leaving)
20:26:06  <PublicServer> <ThingyMaster> That passenger train has no use. It picks them up but doesn't drop them off anywhere they can actually go.
20:27:25  <Ammler> <-- KenjiE20, ^Spike^, we need do fix such links :'-(
20:27:32  <Ammler> to*
20:27:56  <Ammler> maybe moving blog to root wasn't a good idea?
20:33:13  <ThingyMaster> I was hoping to see someone build stuff =(
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21:26:18  <PublicServer> <DCritic> augh my bro keeps watching sean the sheep
21:28:21  <ThingyMaster> Reading the wiki isn't helping to much in me making heads or tails of this.
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21:58:50  <jdread> !password
21:58:50  <PublicServer> jdread: benign
21:59:24  <PublicServer> *** jdread joined the game
22:00:49  <PublicServer> *** tussengas has joined company #1
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22:05:40  *** rasta has joined #openttdcoop
22:05:45  *** openttdcoop sets mode: +v rasta
22:06:14  <rasta> !password
22:06:14  <PublicServer> rasta: sugary
22:06:26  <PublicServer> *** R@S joined the game
22:11:32  <tussengas> anyone here?
22:11:42  <PublicServer> <ostannard> i am, but going soon
22:11:47  <PublicServer> <jdread> yes
22:11:52  <PublicServer> <tussengas> spook 2 is failing big time
22:12:04  <PublicServer> <tussengas> they bring 1000000000000000 coal to 2 powerstations
22:12:25  <PublicServer> <tussengas> i made a CO scedule fot it but they removed it
22:12:40  <PublicServer> <tussengas> seriously...who added all those coal trains
22:12:41  *** Maza has quit IRC
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22:12:47  *** openttdcoop sets mode: +v Maza
22:12:57  <PublicServer> <tussengas> they have -300k profit per year because the coal dissapears
22:13:08  *** Seppel has quit IRC
22:13:12  <PublicServer> <jdread> my god. theres a whole bunch of them.
22:13:42  <PublicServer> <tussengas> someone who doesnt understand about the industry system added them...
22:14:30  *** Progman has quit IRC
22:15:14  <PublicServer> <ostannard> i sent a whole load of them to depot for now
22:15:35  <PublicServer> <tussengas> was about to do the same ;)
22:16:48  <PublicServer> <tussengas> apperently the rule "only deliver when there is demand' is not apllying when people make orders with "unload and leave empty"
22:16:57  <PublicServer> <tussengas> so we should fix that order to normal unloading
22:17:14  <PublicServer> <tussengas> and if there  is still any coal left after the drop
22:17:19  <PublicServer> <tussengas> transfer it back to the 'transfer'
22:17:43  <PublicServer> <tussengas> (putted the trains in an group btw)
22:18:09  <PublicServer> *** ThingyMaster joined the game
22:19:03  <PublicServer> <tussengas> they shouldnt be a problem anymore
22:19:12  <PublicServer> <tussengas> only thing will be that the pile of coal will stock up more
22:19:23  *** Audigex has quit IRC
22:19:29  <PublicServer> <tussengas> but that should eventualy be fixxed with an SRNW in the ML
22:19:47  <PublicServer> <jdread> should we have a crack at that crossover #1?
22:20:11  <PublicServer> <ThingyMaster> Plane crash.
22:20:38  <PublicServer> <ostannard> give it a go
22:21:01  <PublicServer> <tussengas> trains still have to pay when they leave station :S
22:21:19  <PublicServer> <tussengas> even when they leave with just a little less
22:21:41  <PublicServer> <ostannard> spoke 3 is clogged with coal trains now :(
22:21:46  <PublicServer> <tussengas> but maybe thats because of time?
22:22:03  <PublicServer> <jdread> i think its the station setup
22:22:37  <PublicServer> <tussengas> well,. its quite fail to say "full load" at an transfer station imo
22:22:51  <PublicServer> <tussengas> cause that will block all other goods
22:22:52  <PublicServer> <ostannard> the transfers need seperate pickup stations for each cargo
22:23:10  <PublicServer> <tussengas> thats anotherother option
22:23:19  <PublicServer> <tussengas> but then youll need masive transfers in the end?
22:23:22  <PublicServer> <ostannard> ill expand it for now
22:24:04  <PublicServer> <ThingyMaster> Where are you building? I want to watch.
22:24:08  <PublicServer> <tussengas> spoke 3
22:24:11  <PublicServer> <tussengas> transfer
22:24:16  <PublicServer> <ostannard> transfer 3
22:24:36  <PublicServer> <tussengas> not really a big thing yet but we have to do something ;)
22:25:23  <PublicServer> <tussengas> then you'll have to change the entire station-signs os
22:25:42  *** MizardX is now known as MizardX-
22:26:25  <PublicServer> *** R@S has left the game (leaving)
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22:26:38  <PublicServer> <ThingyMaster> I'm a complete noob so I'm just watching stuff go down.
22:26:52  <PublicServer> <tussengas> thats how i started my first 4-5 games
22:27:13  <PublicServer> <tussengas> just trying to assist here and there
22:27:48  <PublicServer> <ThingyMaster> So what exactly are you doing?
22:27:57  <PublicServer> <DCritic> hey want me to connect a second plant?
22:28:04  <PublicServer> <tussengas> well, as you see the trains got stuck in spook 3
22:28:13  <PublicServer> <DCritic> SPOKE
22:28:17  <PublicServer> <DCritic> pls sa spoke
22:28:24  <PublicServer> <DCritic> a spook is a scary person
22:28:35  <PublicServer> <tussengas> :P
22:28:40  <PublicServer> <ostannard> i expanded transfer 3, but the signals were all messed up so i had tofix them
22:29:02  <PublicServer> <tussengas> there are some PW's at spoKE 4
22:29:25  <PublicServer> <tussengas> but spoke 4 transfer is not ready entirely
22:29:37  <PublicServer> <tussengas> hmm, it is in temp stat
22:29:39  <PublicServer> <tussengas> state
22:30:07  <PublicServer> <ostannard> im not sure what all that presignal stuff means, so im not going to try and fix it
22:30:21  <PublicServer> <tussengas> where ostannard?
22:30:34  <PublicServer> <ostannard> transfer 4
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22:31:20  <PublicServer> <tussengas> looks kinda scary to me ;) well, the temporary of it is because of the blocking PW ;)
22:31:49  <PublicServer> <DCritic> hey pls connect the spoke 3 trains to flendingbury halt thx
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22:32:18  <PublicServer> <ThingyMaster> You fixed the clog?
22:32:18  <PublicServer> <tussengas> coal trains in spoke 3 have shared oreder
22:32:28  <PublicServer> <ostannard> which one?
22:32:38  *** PeterT has quit IRC
22:32:50  <PublicServer> <tussengas> ill fix their order
22:33:28  <PublicServer> <ostannard> to fix the clogging coal trains, we could put a waypoint before some of the platforms
22:33:41  <PublicServer> <ostannard> and have all coat trains go via it
22:33:50  <PublicServer> <ostannard> would that work?
22:33:52  <PublicServer> <tussengas> in spoke 4 or 3?
22:34:00  <PublicServer> <tussengas> would agree on it @ spoke 4
22:34:11  <PublicServer> <ostannard> im looking at 3 at the moment
22:34:37  <PublicServer> <ostannard> coal trains are blocking most f the platforms
22:34:52  <PublicServer> <tussengas> just seeing that now
22:35:11  <PublicServer> <tussengas> well, in that case it could work
22:35:21  <PublicServer> <tussengas> problem is that there are 2 diff coaltrain orders
22:35:30  <PublicServer> <tussengas> some of them are conditional, some arnt
22:35:31  <PublicServer> <ThingyMaster> What do waypoints do?
22:35:49  <PublicServer> <tussengas> (check train 14 and 24)
22:36:04  <PublicServer> <DCritic> they can force a train to go somewhere
22:36:56  <PublicServer> <tussengas> (just figuring i messed 2 with 3 and 3 with 4
22:37:06  <PublicServer> <tussengas> but still agreeing on the waypoints\
22:37:47  *** MizardX- is now known as MizardX
22:39:23  <PublicServer> <tussengas> btw...
22:39:38  <Phazorx> ThingyMaster: sorry i was AFK i responded :)
22:39:52  <PublicServer> <tussengas> *nvm*
22:41:58  <PublicServer> <tussengas> added waypoint and 'flendingbury halt' at the orderlist of spoke 3
22:43:45  <PublicServer> <tussengas> appearently the trains inside the spokes... are chaoticly :P
22:45:28  <PublicServer> <tussengas> anyway
22:45:31  <PublicServer> <tussengas> time for bed
22:45:54  <PublicServer> *** ostannard has joined spectators
22:45:55  <PublicServer> <tussengas> i'd better leave it up to others i guess , at least for today
22:46:00  <PublicServer> *** ostannard has joined company #1
22:46:01  <PublicServer> <tussengas> gnight
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23:18:28  <PublicServer> <DCritic> why are there no buses?
23:19:15  <PublicServer> <jdread> no idea.  im just struggling with this crossover. grmbl
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23:35:31  <PublicServer> <jdread> gotta get some sleep. been working on crossover 1. not that much left. feel free if youre bored. bye
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