Config
Log for #openttdcoop on 21st September 2009:
Times are UTC Toggle Colours
00:12:50  <PublicServer> <DCritic> bye
00:12:54  <PublicServer> *** DCritic has left the game (leaving)
00:12:54  <PublicServer> *** Game paused (not enough players)
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00:13:08  <DCritic> !password
00:13:08  <PublicServer> DCritic: belied
00:13:29  <PublicServer> *** Game unpaused (enough players)
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00:13:37  <DCritic> !players
00:13:38  <PublicServer> DCritic: Client 242 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
00:13:38  <PublicServer> DCritic: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
00:13:38  <PublicServer> DCritic: Client 276 is tussengas, a spectator
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01:20:08  <Razaekel> !players
01:20:09  <PublicServer> Razaekel: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
01:20:09  <PublicServer> Razaekel: Client 276 is tussengas, a spectator
01:20:38  <Razaekel> !password
01:20:38  <PublicServer> Razaekel: revile
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01:28:07  <Seppel> !password
01:28:07  <PublicServer> Seppel: revile
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02:22:22  <nicfer> @password
02:22:31  <nicfer> !pass
02:22:34  <nicfer> !password
02:22:34  <PublicServer> nicfer: sleigh
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03:13:00  <FiCE> !password
03:13:00  <PublicServer> FiCE: tartan
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06:24:21  <jonde> !password
06:24:21  <PublicServer> jonde: drapes
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07:35:26  <tussengas> !password
07:35:26  <PublicServer> tussengas: jingle
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07:55:19  <PublicServer> <FiCE> i updated the network plan
07:55:35  <PublicServer> <FiCE> to require two stations (export & import) at each spoke
07:55:50  <PublicServer> <FiCE> to avoid trains unloading... and another train on the ML picking it up again
07:56:03  <PublicServer> <FiCE> I don't know how I missed that in the original plan :(
07:56:26  <PublicServer> <FiCE> unless there is some magic thing I don't know of that
07:56:31  <PublicServer> <FiCE> allows us to keep using 1 station
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08:00:53  <tussengas> with good orders, that shouldnt be needed
08:00:57  <tussengas> i think
08:01:07  <PublicServer> <FiCE> but if two trains come along to a station at once
08:01:11  <PublicServer> <FiCE> one to drop, one to pickup
08:01:19  <PublicServer> <FiCE> they'll end up swapping loads?
08:01:29  <tussengas> hmm , sounds logic
08:01:31  <PublicServer> <FiCE> I guess any waiting trains on the spoke will get
08:01:34  <PublicServer> <FiCE> the first pick
08:01:45  <PublicServer> <FiCE> assuming we always have lots of trains waiting for
08:01:48  <PublicServer> <FiCE> drops from the ML
08:01:55  <PublicServer> <FiCE> etc etc
08:01:59  <PublicServer> <FiCE> sounds like a lot of mess to me
08:02:12  <heffer> Ammler, ping
08:02:12  <tussengas> a problem i noticed atm was that because we transfer to like 300 tiles away from primary
08:02:32  <tussengas> and then bringing it back to an secondairy wich is just 200 tiles away from the primary
08:02:43  <tussengas> the -100 tiles give big negative 'profit'
08:02:46  <Ammler> heffer: pong
08:03:17  <heffer> Ammler, i noticed you corrected my spec file for the openttd-opengfx RPM in Fedora
08:03:33  <Ammler> corrected might be the wrong word :-)
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08:03:59  <PublicServer> <FiCE> well that is mostly because we don't have proper orders yet
08:04:02  <Ammler> I played around with the opensuse build farm.
08:04:05  <PublicServer> <FiCE> the idea is that you transfer to the other side of the map
08:04:12  <PublicServer> <FiCE> whereas we're currently only doing short runs
08:04:13  <heffer> Ammler, i just thought i should tell you that i appreciate your work :) if you have any further corrections you can also file a bug in bugzilla.redhat.com against openttd-opengfx
08:05:04  <heffer> Ammler, nforenum is on it's way to the Fedora repos. as soon as it has landed (i let them sit in the unstable repo for 14 days) i will activate it as buildreq in opengfx
08:05:35  <Ammler> well, I am still unsure, if it is wise to build opengfx from scratch
08:05:54  <Ammler> as the binaries are everywhere the same, even on windows
08:05:58  <PublicServer> <tussengas> that might help but still you will have negative distances between transfers and drops
08:05:59  <heffer> Ammler, however the dos2unix is necessary. you can check this by running rpmlint <rpmfile> on it. it will tell you that the files in question have a wrong line end encoding
08:06:06  <Ammler> and nforenum is a pain to build.
08:06:25  <Ammler> hmm
08:07:07  <heffer> Ammler, yes but Fedora has these policies that everything has to be built from source... and if i wanted the package to be accepted in Fedora i needed to follow the policies
08:07:20  <heffer> well for us at Fedora it works quite nicely though
08:07:38  <tussengas> anyway.. im off
08:07:39  <tussengas> cya
08:07:46  <PublicServer> *** tussengas has left the game (connection lost)
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08:07:58  <heffer> Ammler, see http://cvs.fedoraproject.org/viewvc/rpms/nforenum/devel/
08:07:59  <Webster> Title: [pkgs] Index of /rpms/nforenum/devel (at cvs.fedoraproject.org)
08:08:09  <heffer> there's a patch for GCC 4.4 in there as well
08:09:02  <Ammler> I have to tell you, that I am a rpm spec newbie :-)
08:10:01  <Ammler> heffer: did you think about adding opengfx as Recommends to openttd?
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08:11:47  <Ammler> Now, I remember the discussion we had on opengfx, as the bundles are for all plattfroms, we decided to add those with windows linebreaks
08:12:15  <heffer> Ammler, Fedora doesn't have Recommends in their spec (unfortunately). as for now openttd depends on openttd-opengfx
08:12:17  <Ammler> so dos2unix might be usefull :-)
08:13:07  <Ammler> it might be worth to make the source package unix only.
08:15:59  <PublicServer> *** FiCE has left the game (connection lost)
08:16:02  <Ammler> oh and heffer, I thank you very much for the templates I could use for my first steps in the spec world :-)
08:16:55  <heffer> Ammler, sure. No problem. That's what open source is all about :)
08:17:54  <Ammler> do you also play openttd or just build?
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08:21:43  <Ammler> heffer: do you have an account at build.opensuse.org or did you download the src.rpms?
08:21:56  <Ammler> (I could add you as maintainer there.)
08:22:01  <heffer> i, of course, also play :D
08:22:31  <heffer> Ammler, no i have Google Alerts activated for all google results that contain my name
08:22:44  <heffer> and it sent me the link to http://de.pastebin.ca/1572788
08:23:11  <Ammler> lol
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08:24:40  <Ammler> http://download.opensuse.org/repositories/home:/ammler/ <-- that is what it build so far...
08:24:41  <Webster> Title: Index of /repositories/home:/ammler (at download.opensuse.org)
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08:25:11  <Ammler> I have a strange issue with opengfx and suse 11.1
08:25:19  <FiCE> !password
08:25:20  <PublicServer> FiCE: bolder
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08:27:44  <Ammler> also opensuse does replace revision completely so I have to use prever in version.
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09:00:54  <PublicServer> <jondisti> so, every spoke should have their own steel mill, for example?
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09:03:23  <PublicServer> <FiCE> not every one needs to
09:03:29  <PublicServer> <FiCE> but it could
09:04:01  <ostannard> !password
09:04:01  <PublicServer> ostannard: detour
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09:47:53  <highpinger> !password
09:47:53  <PublicServer> highpinger: sloped
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09:48:06  <PublicServer> <highpinger> hi
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10:21:49  <phatmatt> !password
10:21:49  <PublicServer> phatmatt: defers
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11:45:06  <Gleeb> !password
11:45:06  <PublicServer> Gleeb: sugary
11:48:15  <Gleeb> !password
11:48:15  <PublicServer> Gleeb: pivots
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12:09:59  <PublicServer> <SmatZ> hello
12:10:19  <PublicServer> <FiCE> hi
12:10:49  <PublicServer> <SmatZ> hello FiCE
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13:08:01  <Thraxian|Work> ping
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13:12:28  <PublicServer> <DCritic> whoa look at massive prod!!! sign
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13:13:48  <PublicServer> <FiCE> this map is not going so well heh
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13:15:23  <PublicServer> <Thraxian|Work> DCritic, are you building?
13:15:40  <PublicServer> *** Thraxian|Work has joined spectators
13:15:40  <PublicServer> *** Game paused (not enough players)
13:15:40  <PublicServer> *** Game paused (not enough players)
13:15:40  <PublicServer> *** Game paused (not enough players)
13:15:48  <PublicServer> <DCritic> no
13:16:01  <PublicServer> <DCritic> why?
13:16:13  <PublicServer> <Thraxian|Work> because this is a COOP server
13:16:29  <PublicServer> <Thraxian|Work> and the game has been running for years without any construction and nobody actively doing anything
13:16:48  <PublicServer> <DCritic> oh. so am I supposed to build or not?
13:16:59  <PublicServer> <Thraxian|Work> sure, if there are two people logged in and playing
13:17:04  <PublicServer> <DCritic> ok
13:17:22  <PublicServer> <DCritic> btw i left it on last night cuz i got sick and forgot to turn it off
13:17:23  <PublicServer> <Thraxian|Work> but since nobody responded to my ping, and I saw no evidence of work being done, I moved the idlers into spectators
13:17:37  <PublicServer> <DCritic> ok
13:18:00  <PublicServer> <Thraxian|Work> there are hardly any industries left to service because they all closed
13:18:10  <PublicServer> <Thraxian|Work> which makes this game difficult and very sparse
13:18:11  <PublicServer> <DCritic> yeah
13:18:21  <PublicServer> <Thraxian|Work> also, are there ANY secondary industries connecteD?
13:18:26  <PublicServer> <DCritic> so we need more spoke transfers to get the ones in the middle
13:18:39  <PublicServer> <DCritic> only power plants
13:18:40  <PublicServer> <Thraxian|Work> I notice only ONE factory on the map, and cargo is not even being sent to that transfer station
13:18:41  <PublicServer> <DCritic> i think
13:18:55  <PublicServer> <Thraxian|Work> we need a source of income - which means connecting some secondaries
13:19:14  <PublicServer> <FiCE> part of the problem is that the single station transfer doesn't work
13:19:22  <PublicServer> <FiCE> so we need a drop/pickup on each spoke
13:19:25  <PublicServer> <FiCE> that are separate
13:21:02  <Ammler> Fuco: around?
13:22:47  <DCritic> !password
13:22:47  <PublicServer> DCritic: yeasts
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13:24:46  <PublicServer> *** Game unpaused (enough players)
13:24:46  <PublicServer> *** Game unpaused (enough players)
13:24:46  <PublicServer> *** Game unpaused (enough players)
13:24:46  <PublicServer> *** Game unpaused (enough players)
13:24:51  <PublicServer> <FiCE> ok let's build something
13:25:10  <PublicServer> <FiCE> I'll make a drop for spoke 1
13:25:37  <PublicServer> <DCritic> so where do you want to put the factory drop?
13:25:55  <PublicServer> <DCritic> merge with spoke 2 import?
13:26:10  <PublicServer> <DCritic> ok i will
13:26:30  <FiCE> well food/etc gets dropped at the import
13:27:00  <FiCE> and then within spoke 2 it is transferred to the factor(ies) and then the goods are taken to spoke 2 export
13:27:12  <PublicServer> <DCritic> ok
13:27:44  <PublicServer> <DCritic> oh snap i messed it up sry
13:28:00  <PublicServer> <DCritic> its functional
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13:34:30  <PublicServer> <DCritic> i made a so-so station, can u pls attach it?
13:36:11  <PublicServer> <FiCE> connect?
13:36:32  <PublicServer> <DCritic> add trains
13:36:33  <PublicServer> <DCritic> i mean
13:36:38  <PublicServer> <FiCE> ah I'll try
13:36:44  <PublicServer> <DCritic> thx
13:36:47  <PublicServer> <FiCE> ... wonders why PAX are there :p
13:37:44  <Thraxian|Work> btw - several farms are dropping at spoke 03, so make sure those orders get changed to drop at the correct spoke
13:38:04  <PublicServer> <FiCE> i may as well kill most of the trains as they're all completely screwed
13:39:39  <PublicServer> <DCritic> where are the ls/gr trains?
13:39:57  <Thraxian|Work> I created a group for ML Livestock
13:40:12  <Thraxian|Work> there are not many grain trains, and there are some mixed trains as well
13:40:32  <PublicServer> <Thraxian|Work> and not all livestock trains are sharing orders...
13:40:37  <PublicServer> <FiCE> yep
13:40:52  <PublicServer> <FiCE> first we really need to finish adding import/export stations where needed
13:41:01  <PublicServer> <DCritic> er some of those are not ml
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13:42:09  <PublicServer> <Thraxian|Work> actually, I don't know that any are
13:42:20  <PublicServer> <Thraxian|Work> my bad :)
13:42:44  <PublicServer> <Thraxian|Work> re-check those orders....
13:44:17  <Ammler> what's a so-so station?
13:44:29  <DCritic> it's okay but not that good
13:44:49  <DCritic> remove that if its confusing
13:45:24  <Ammler> nvm, just wondering :-)
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13:46:28  <PublicServer> <DCritic> OMG no ML LS/GR
13:46:47  <Gleeb> no what whonow?
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14:46:15  <Mark> !dl lin
14:46:16  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-linux-generic-i686.tar.bz2
14:54:41  <Ammler> Mark: do we need to add !dl ubuntu?
14:55:25  <Ammler> did you try the deb packages?
14:56:32  <KenjiE20> iirc the deb doesn't quite work on ubuntu, at least on the server ver while not running sudo
14:56:48  <KenjiE20> so obv. YMMV
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14:57:47  <Mark> Ammler: the one i just downloaded seems to work :P
14:57:51  <Mark> !grf
14:57:52  <PublicServer> Mark: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
14:59:23  <KenjiE20> yea, I used the gen fine when I tried it
14:59:28  <Mark> !password
14:59:28  <PublicServer> Mark: sallow
14:59:35  <PublicServer> *** Game unpaused (enough players)
14:59:35  <PublicServer> *** Game unpaused (enough players)
14:59:36  <PublicServer> *** Game unpaused (enough players)
14:59:36  <PublicServer> *** Mark joined the game
14:59:40  <KenjiE20> oh and nice to see you're not 'root' anymore :P
15:00:10  <Mark> how can you tell?
15:00:35  <KenjiE20> yesterday you joined with Mark!~root@blah
15:00:50  <Mark> ah
15:00:50  *** nineeyes has joined #openttdcoop
15:00:55  *** openttdcoop sets mode: +v nineeyes
15:01:12  <KenjiE20> I thought about loading the rootwarner onto webster briefly :)
15:01:28  <Mark> heh
15:01:35  <nineeyes> !password
15:01:35  <PublicServer> nineeyes: coring
15:02:30  <PublicServer> *** nineeyes joined the game
15:02:38  <Mark> @whoami
15:02:38  <Webster> Mark: Mark
15:02:40  <Mark> @op
15:02:41  *** Webster sets mode: +o Mark
15:05:21  *** Mark has quit IRC
15:05:41  *** mark has joined #openttdcoop
15:05:46  *** openttdcoop sets mode: +v mark
15:06:12  *** mark is now known as Guest3191
15:06:59  *** Guest3191 is now known as Mark
15:08:10  <Ammler> he, I thought, it isn't possible to be root on ubuntu
15:08:20  <Ammler> everything with sudo
15:09:19  <Ammler> Mark: maybe you should disable the nickname force
15:10:02  <Ammler> if someone else would "steal" your nick, you could use /regain
15:10:38  <Ammler> on the other side, identify isn't a bad things for ops :-)
15:10:46  <KenjiE20> I don't even do that
15:10:56  <KenjiE20> just /msg nickserv identify password nick
15:11:05  <Ammler> ?
15:11:09  <KenjiE20> that auto kill / renames
15:11:27  <Ammler> ok
15:11:45  <KenjiE20> ludicrously handy
15:12:01  <Ammler> well, Mark has enabled enforce nick, that is why he got reanamed to guest
15:12:15  <Ammler> if he doesn't identify
15:12:18  <Mark> i have no clue how to disable it
15:12:31  <Ammler>  /msg nickserv help set
15:12:48  *** Seppel has quit IRC
15:12:49  <Ammler>  /msg nickserv set enforce off
15:12:53  <Ammler>  /msg nickserv set enforce on
15:13:20  <Mark> done
15:14:59  <Ammler> btw. change the email :-P
15:15:17  <Ammler> oh, you did
15:15:20  <Ammler> :-o
15:15:39  <Ammler> (you can hide that with private, if you want)
15:16:10  <Xaroth> [+Ammler]: he, I thought, it isn't possible to be root on ubuntu << go wash yer mouth
15:16:17  <Xaroth> ofcourse it's possible to be root, even on ubuntu
15:16:28  <Xaroth> sudo -i is swap to rot console
15:16:39  <Xaroth> sudo -i ; passwd root ; exit ; su -
15:17:03  <PublicServer> *** Mark has left the game (leaving)
15:17:03  <PublicServer> *** Game paused (not enough players)
15:17:03  <PublicServer> *** Game paused (not enough players)
15:17:25  <Ammler> Xaroth: sudo bash :-P
15:17:36  <Xaroth> sudo su - :)
15:17:57  <PublicServer> <DCritic> hey
15:18:00  <PublicServer> <DCritic> someone lay
15:18:04  <PublicServer> <DCritic> play*
15:18:11  <PublicServer> <DCritic> i need to do something
15:18:23  <PublicServer> <nineeyes> np
15:18:25  <PublicServer> *** nineeyes has joined company #1
15:18:26  <PublicServer> *** Game unpaused (enough players)
15:18:26  <PublicServer> *** Game unpaused (enough players)
15:18:26  <PublicServer> *** Game unpaused (enough players)
15:30:10  <PublicServer> <DCritic> this map is fail
15:30:32  <nineeyes> is it?
15:30:40  <PublicServer> *** jondisti has left the game (leaving)
15:31:18  <PublicServer> *** nineeyes has joined spectators
15:31:18  <PublicServer> *** Game paused (not enough players)
15:36:14  *** Venxir has joined #openttdcoop
15:36:19  *** openttdcoop sets mode: +v Venxir
15:36:36  <DCritic> hey
15:36:39  <DCritic> join pls
15:37:12  <DCritic> !players
15:37:13  <PublicServer> DCritic: Client 309 is FiCE, a spectator
15:37:14  <PublicServer> DCritic: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
15:37:14  <PublicServer> DCritic: Client 315 is phatmatt, a spectator
15:37:14  <PublicServer> DCritic: Client 328 is nineeyes, a spectator
15:37:36  *** mixrin has joined #openttdcoop
15:37:41  *** openttdcoop sets mode: +v mixrin
16:04:38  <PublicServer> <DCritic> hello
16:04:40  <PublicServer> <DCritic> hello
16:04:43  <PublicServer> <DCritic> join
16:08:46  <DCritic> IZ ANYBODIE HOEM?!?!?
16:08:58  <DCritic> !players
16:09:00  <PublicServer> DCritic: Client 309 is FiCE, a spectator
16:09:00  <PublicServer> DCritic: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
16:09:00  <PublicServer> DCritic: Client 315 is phatmatt, a spectator
16:09:00  <PublicServer> DCritic: Client 328 is nineeyes, a spectator
16:09:06  <DCritic> !cv
16:09:10  <DCritic> !c
16:09:15  <DCritic> d5w
16:09:24  <DCritic> ZHELLOZ?!
16:12:34  <DCritic> OMG I HAF AN IDEAZ
16:13:48  <PublicServer> <DCritic> he
16:13:49  <PublicServer> <DCritic> heh
16:13:49  <PublicServer> <DCritic> e
16:13:50  <PublicServer> <DCritic> e
16:13:50  <PublicServer> <DCritic> ee
16:13:50  <PublicServer> <DCritic> e
16:13:51  <PublicServer> <DCritic> e
16:13:52  <PublicServer> <DCritic> e
16:13:56  <PublicServer> <DCritic> this
16:13:57  <PublicServer> <DCritic> map
16:14:01  <PublicServer> <DCritic> sucks
16:17:08  <Ammler> @kban DCritic 1000 hä?
16:17:11  <Ammler> @op
16:17:21  <PublicServer> <DCritic> sry
16:17:33  <Ammler> you are lucky I changed the host :-P
16:17:45  <DCritic> anyways
16:18:21  <DCritic> i was just about to make the ml trains for LS/GR work and get an oil refinery hooked up
16:19:14  <DCritic> @kban
16:19:31  <DCritic> @whoami
16:19:31  <Webster> DCritic: I don't recognize you.
16:22:39  <nineeyes> :/
16:23:13  <PublicServer> <DCritic> joon pls?
16:24:29  *** Fuco has quit IRC
16:24:37  <nineeyes> I don't think I should really, doing other stuff at the moment, can't pay attention
16:24:44  <PublicServer> <DCritic> ok
16:30:29  *** jdread has joined #openttdcoop
16:30:35  *** openttdcoop sets mode: +v jdread
16:30:37  <jdread> hello
16:30:39  <jdread> !password
16:30:39  <PublicServer> jdread: eroded
16:31:25  *** seandasheep has joined #openttdcoop
16:31:30  *** openttdcoop sets mode: +v seandasheep
16:31:33  <PublicServer> <DCritic> HELLO
16:31:36  <PublicServer> <DCritic> PLS PLAY
16:31:38  <PublicServer> <DCritic> IM DYING
16:31:44  <seandasheep> hi
16:31:48  <jdread> yes yes
16:31:50  <jdread> !password
16:31:50  <PublicServer> jdread: vicing
16:31:51  <seandasheep> !players
16:31:52  <PublicServer> seandasheep: Client 309 is FiCE, a spectator
16:31:52  <PublicServer> seandasheep: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
16:31:52  <PublicServer> seandasheep: Client 315 is phatmatt, a spectator
16:31:52  <PublicServer> seandasheep: Client 328 is nineeyes, a spectator
16:31:52  <PublicServer> <DCritic> ty
16:31:53  <PublicServer> <DCritic> ty
16:32:23  <jdread> what seems to be the problem
16:32:36  <DCritic> nobody is playing
16:32:42  <DCritic> everything is failing
16:32:48  *** Fuco has joined #openttdcoop
16:32:51  <seandasheep> what do you mean?
16:32:53  *** openttdcoop sets mode: +v Fuco
16:32:57  <nineeyes> that's a fairly dramatic take
16:32:59  <PublicServer> <jdread> oh come on, connect got damnit
16:33:10  <seandasheep> cmon
16:33:20  <seandasheep> 703/1.11
16:33:21  <PublicServer> *** jdread has left the game (connection lost)
16:33:54  <seandasheep> my connex is slow again :(
16:34:04  <PublicServer> *** Game unpaused (enough players)
16:34:04  <PublicServer> *** Game unpaused (enough players)
16:34:04  <PublicServer> *** Game unpaused (enough players)
16:34:06  <PublicServer> *** jdread joined the game
16:34:08  <DCritic> YAY
16:34:09  <PublicServer> *** Seandasheep joined the game
16:34:11  <PublicServer> <Seandasheep> wooh
16:34:14  <PublicServer> *** Seandasheep has joined spectators
16:34:14  <PublicServer> <jdread> theeere we go
16:34:18  <PublicServer> *** Seandasheep has joined company #1
16:34:58  <PublicServer> <Seandasheep> so we are making 2 stations per spoke now?
16:35:05  <PublicServer> <DCritic> yes
16:35:57  *** Legolegs has joined #openttdcoop
16:36:02  *** openttdcoop sets mode: +v Legolegs
16:36:08  <Legolegs> !ымт
16:36:16  <Legolegs> !svn
16:36:17  <PublicServer> Legolegs: svn update -r17496 && make (vicing)
16:36:17  <PublicServer> Legolegs: svn checkout -r17496 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
16:36:24  <PublicServer> <DCritic> but let's work on getting oil to a refinery
16:36:47  <PublicServer> <Seandasheep> but we need to finish the stations so then we can focus on the supply/demand thing
16:37:23  <PublicServer> <Seandasheep> I'm gonna do spoke 11
16:38:26  <PublicServer> <jdread> dcritic how can i help ya
16:38:41  <PublicServer> <DCritic> uh help me fix this tf
16:39:03  <PublicServer> <jdread> this which one
16:39:09  <PublicServer> <DCritic> nvm i got it
16:39:17  <PublicServer> <DCritic> connect pludhall oil refinery
16:39:25  <PublicServer> <jdread> ait
16:41:42  <Ammler> !players
16:41:44  <PublicServer> Ammler: Client 309 is FiCE, a spectator
16:41:44  <PublicServer> Ammler: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
16:41:44  <PublicServer> Ammler: Client 335 (Orange) is Seandasheep, in company 1 (Rocky Mountain Transport)
16:41:44  <PublicServer> Ammler: Client 338 (Orange) is jdread, in company 1 (Rocky Mountain Transport)
16:41:44  <PublicServer> Ammler: Client 315 is phatmatt, a spectator
16:41:45  <PublicServer> Ammler: Client 328 is nineeyes, a spectator
16:41:58  <Ammler> what is the issue with the game?
16:42:23  <Ammler> [18:36] <Legolegs> !ымт <-- ?
16:43:00  <Legolegs> this is "!svn" with wrond keyboard layout
16:43:05  <nineeyes> unicode input?
16:43:32  <nineeyes> comes out interesting on irssi
16:44:26  <Ammler> nineeyes: irssi should be capable for utf-8
16:44:57  <nineeyes> whatever version I'm running isn't
16:45:56  <PublicServer> *** Thraxian|Work joined the game
16:49:55  <nineeyes> actually my bad
16:50:03  <nineeyes> its my terminal that isn't compatible
16:51:25  <PublicServer> <Thraxian|Work> do we need both import+export staions at each spoke, or is a single transfer sufficient?
16:51:35  <PublicServer> *** nineeyes has joined company #1
16:51:36  <PublicServer> <Seandasheep> we need both at each
16:51:51  <PublicServer> <DCritic> ATTN the pludhall south trains make negative
16:52:11  <PublicServer> <Seandasheep> single transfer may pick their own cargo back up again
16:52:43  <PublicServer> <Thraxian|Work> how is that even possible?  depending on cargo type, you would either drop or pickup, but never both...
16:53:00  <PublicServer> <Seandasheep> the system is based on supply and ddemand
16:53:13  <PublicServer> <Seandasheep> so a spoke may produce and accept coal
16:53:23  <PublicServer> <Seandasheep> in which case it will be exported and imported
16:53:25  <PublicServer> <Thraxian|Work> so if it produces coal, that coal is shipped elsewhere
16:53:35  <PublicServer> <Seandasheep> i think that is the idea
16:53:37  <PublicServer> <Thraxian|Work> but it can take coal from other spokes for processing?
16:53:40  *** Audigex has joined #openttdcoop
16:53:42  <PublicServer> <Seandasheep> yh
16:53:45  *** openttdcoop sets mode: +v Audigex
16:53:53  <PublicServer> <Thraxian|Work> so, import first, then export, right?
16:53:59  <PublicServer> <Thraxian|Work> and some way to bypass both?
16:54:14  <PublicServer> <Thraxian|Work> or does each train need to either import or export at each station?
16:54:22  <PublicServer> <Seandasheep> I'm not sure
16:55:27  <Mark> Thraxian|Work: any hope left for this game?
16:55:35  <PublicServer> <DCritic> make a goods service from spoke 2 export
16:55:40  <PublicServer> <Thraxian|Work> it's a tough call, Mark
16:55:47  <PublicServer> <Thraxian|Work> most industries have shut down due to lack of service
16:55:54  <PublicServer> <Thraxian|Work> most ML stations are not properly formed as import/export
16:56:02  <Mark> well, you could prospect ~20 of each manually
16:56:06  <PublicServer> <Thraxian|Work> I don't think ANY secondaries are running right now
16:56:13  <PublicServer> <Seandasheep> although part of me keeps telling me that only one station is needed
16:56:26  <PublicServer> <Thraxian|Work> and I don't know that any of the trains are running with correct orders....
16:56:45  <PublicServer> <Seandasheep> because coal should be used internally at first, then the extra should be exported
16:57:35  <PublicServer> <Seandasheep> so each station would be a hub for each sector that all trains pool cargo from, then what doesn't get picked up locally, gets picked up by ML trains
16:58:19  <PublicServer> <Seandasheep> So, each spoke doesn't need self regulating orders, just a simple transfer and leave empty from primaries
16:58:53  *** dr_gonzo has quit IRC
17:06:18  <PublicServer> <jdread> allright pludhalldal raffinery is connected, what are the correct orders for the trains?
17:06:56  <PublicServer> <DCritic> get an ML train to go around collecting oil to bring to spoke 2 import
17:07:12  <PublicServer> <DCritic> then get oil trains to go from import to the refinery
17:07:17  <PublicServer> <DCritic> then goods trains out
17:07:20  <PublicServer> <DCritic> ya
17:07:28  <PublicServer> <jdread> roger
17:07:59  <PublicServer> <Seandasheep> bah, stupid local authority
17:10:51  <PublicServer> <jdread> WOW there isnt a lot of oil around.
17:11:27  <PublicServer> <DCritic> check spoke 3
17:11:35  <PublicServer> <Seandasheep> aargh, there are no passenger rv's
17:12:39  <PublicServer> <Seandasheep> can someone make a ML train for iron to Spoke 11?
17:14:36  *** IvanM[1] has joined #openttdcoop
17:14:41  *** openttdcoop sets mode: +v IvanM[1]
17:14:58  <Ammler> I would enable manual industries and build those
17:15:09  <Mark> i'll come in to spam some :P
17:15:20  <IvanM[1]> hi guys
17:15:21  <Ammler> but not prospect :-P
17:15:26  <IvanM[1]> !password
17:15:26  <PublicServer> IvanM[1]: upping
17:15:38  <Mark> of course prospect
17:15:48  <Mark> !rcon patch raw_industry_construction
17:15:48  <PublicServer> Mark: you are not allowed to use !rcon
17:15:48  <PublicServer> *** IvanM joined the game
17:15:51  <Mark> @op
17:15:51  *** Webster sets mode: +o Mark
17:15:52  <Mark> !rcon patch raw_industry_construction
17:15:52  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
17:15:54  <PublicServer> <Seandasheep> gtg, just remembered about my overloaded homework/catchup I have to do tonight
17:15:56  <Mark> !rcon patch raw_industry_construction 2
17:16:00  <Ammler> on that big map, it most likely doesn't apear where it should
17:16:07  <Mark> !password
17:16:07  <PublicServer> Mark: eagles
17:16:18  <PublicServer> *** Mark joined the game
17:16:19  <Mark> where shouldnt it appear?
17:16:25  <Mark> we're aiming to cover the entire map..
17:16:30  <Ammler> :-)
17:16:38  <Ammler> well, I assume, they already built stations
17:16:53  <Ammler> and the industry went away.
17:17:00  <PublicServer> <Mark> not really
17:17:24  <PublicServer> *** Seandasheep has joined spectators
17:18:58  <PublicServer> <Mark> the only industry we have loads of is power plants
17:19:04  <PublicServer> <Mark> (52)
17:19:28  <PublicServer> <Mark> i prospected some 20-30 of each
17:19:36  <PublicServer> <Mark> now get some trains rolling :P
17:21:04  <PublicServer> *** Mark has left the game (leaving)
17:21:35  <Mark> Ammler: it seems i cant properly kill openttd on ubuntu
17:21:39  <Mark> you know about that?
17:24:22  *** StarLite has joined #openttdcoop
17:24:22  *** ChanServ sets mode: +o StarLite
17:24:27  *** openttdcoop sets mode: +v StarLite
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17:24:48  *** openttdcoop sets mode: +v `Fuco`
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17:26:31  <Ammler> Mark: kill?
17:26:42  <Ammler> something like ctrl-q
17:28:36  <PublicServer> *** IvanM has left the game (leaving)
17:29:37  *** IvanM[1] has quit IRC
17:29:46  <Mark> killing it in process manager worked
17:30:44  *** Fuco has quit IRC
17:34:18  <PublicServer> *** phatmatt has left the game (leaving)
17:34:37  <Ammler> ctrl-esc ?
17:34:44  *** phatmatt has quit IRC
17:35:52  <PublicServer> <DCritic> hey
17:36:05  <PublicServer> <DCritic> how did we lose that much money in other?!?!
17:38:12  <seandasheep> mark funded some industries
17:38:28  <Mark> :)
17:41:05  *** Misza has joined #openttdcoop
17:41:10  *** openttdcoop sets mode: +v Misza
17:41:50  <seandasheep> bleuh, maths is horrible :(
17:46:51  *** wilcoo has joined #openttdcoop
17:46:56  *** openttdcoop sets mode: +v wilcoo
17:46:59  <wilcoo> !password
17:46:59  <PublicServer> wilcoo: puffer
17:47:19  <PublicServer> *** Wilcoo joined the game
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17:57:49  *** openttdcoop sets mode: +v Zulan
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18:05:41  <PublicServer> *** Wilcoo has left the game (leaving)
18:07:32  <Legolegs> wtf with newgrf? I cant get these "<------INFRASTRUCTURE----->"
18:08:02  <seandasheep> they are included in the new grf package from the website as markers I think
18:08:05  <seandasheep> !grf
18:08:05  <PublicServer> seandasheep: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:08:08  <seandasheep> in there
18:08:20  <seandasheep> they don't actually do anything afiak
18:09:10  *** [com]buster has joined #openttdcoop
18:09:10  *** ChanServ sets mode: +o [com]buster
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18:20:06  <PublicServer> <Thraxian|Work> anyone want to set up some ML grain/livestock trains for Spoke 13?
18:20:37  <PublicServer> <DCritic> i will
18:20:50  <PublicServer> <DCritic> where does the gr/ls go?
18:20:51  <PublicServer> <Thraxian|Work> it's a fair distance from the current spoke 1/2/3/4 loop that the ML trains are running
18:20:58  <PublicServer> <Thraxian|Work> AFAIK: spoke 2
18:21:03  <PublicServer> <DCritic> ok
18:21:09  <PublicServer> <Thraxian|Work> see the orders for ML Grain and ML Livestock train groups
18:21:23  <PublicServer> <DCritic> i know i created those :p
18:22:01  <PublicServer> <DCritic> i'm gonna make a service station first ok?
18:23:29  <PublicServer> *** nineeyes has left the game (leaving)
18:26:17  <PublicServer> <DCritic> where do goods go?
18:27:04  <PublicServer> <DCritic> hey how do you delete a portion of a station?
18:28:03  <Legolegs> !password
18:28:03  <PublicServer> Legolegs: paring
18:28:22  <PublicServer> *** legolegs joined the game
18:29:08  <seandasheep> Dcritic: Click station build button then press R or remove tool
18:29:20  <PublicServer> <DCritic> thx
18:29:35  <PublicServer> <DCritic> you dont know how long i have been trying to figure that out :p
18:30:06  <seandasheep> :D
18:30:19  <seandasheep> it leaves the track there too now :)
18:31:46  <PublicServer> *** tneo joined the game
18:31:56  <PublicServer> <tneo> hello
18:32:00  <seandasheep> hi
18:33:54  <PublicServer> <Thraxian|Work> is a steel mill running yet?
18:34:14  <seandasheep> yh I connected one for iron import, but not steel export
18:34:20  <seandasheep> Spoke 11
18:34:32  <PublicServer> <Thraxian|Work> spoke 13 is about to start exporting iron ore
18:34:35  <seandasheep> local authority wouldn't let me
18:34:36  <PublicServer> <Thraxian|Work> got 3 right next to my loop
18:34:56  <seandasheep> ok
18:36:43  <PublicServer> <tneo> odd plan :|
18:38:29  <seandasheep> yh, I'm still trying to figure out how to actually get the orders working properly, well sorta, atm I'm tryna do some stupid maths :/
18:38:50  <PublicServer> <tneo> what's with the massive TF near the steel mill?
18:39:07  <seandasheep> idk
18:39:21  <seandasheep> station? crossover?
18:40:22  <PublicServer> <DCritic> sorry about the tf my brother threw a football at me
18:40:31  <PublicServer> <tneo> sign your work when you WIP
18:40:43  <PublicServer> <tneo> so people know who is building
18:41:09  <PublicServer> <tneo> you didn't need to cut a ditch there
18:41:29  <PublicServer> <DCritic> sry
18:41:37  <PublicServer> <DCritic> but the first tf was the football
18:42:27  <wilcoo> !password
18:42:27  <PublicServer> wilcoo: dittos
18:42:39  <PublicServer> *** Wilcoo joined the game
18:43:50  <seandasheep> does anybody have any idea why my hard drive is getting bigger, I am not doing anything to it, and haven't deleted anything, and I seem to be getting about 50mb's per day, even though I saving stuff onto it...
18:44:04  <PublicServer> <tneo> windows?
18:44:09  <PublicServer> <DCritic> virus?
18:44:17  <seandasheep> yh
18:44:23  <PublicServer> <tneo> and your drive isn't getting bigger :P
18:44:27  <seandasheep> Xp SP2
18:44:33  <PublicServer> <tneo> temporary files
18:44:58  <seandasheep> maybe
18:45:09  <Legolegs> or restore points
18:45:35  <seandasheep> I haven't set one of those in ages
18:45:47  <`Fuco`> !password
18:45:47  <PublicServer> `Fuco`: dittos
18:45:56  <PublicServer> *** Fucoo joined the game
18:45:56  <PublicServer> <tneo> windows makes those
18:46:02  <seandasheep> automatically?
18:46:08  <Legolegs> yes
18:46:09  <PublicServer> <tneo> for the rest try google ;)
18:46:19  <seandasheep> ok
18:47:07  <seandasheep> once I've worked out this stupid garderners garden width and length :(
18:47:59  <PublicServer> <DCritic> gardener?
18:48:21  <Legolegs> i cannot understand this plan :'( it is too complex to me
18:48:42  <PublicServer> <Thraxian|Work> Spoke 13 now exporting Iron Ore
18:48:53  <planetmaker> Hey folks. Anyone interested in making / finding new sounds for OpenTTD?
18:49:12  <PublicServer> <Thraxian|Work> Subsidy Service Offered: Iron Ore from Spoke 13 Export to Ore Drop
18:49:14  <seandasheep> maths exam question
18:49:31  *** PeterT has joined #openttdcoop
18:49:36  *** openttdcoop sets mode: +v PeterT
18:49:36  <PublicServer> <Thraxian|Work> math question?  shoot
18:49:44  <PeterT> !players
18:49:46  <PublicServer> PeterT: Client 309 is FiCE, a spectator
18:49:46  <PublicServer> PeterT: Client 295 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
18:49:46  <PublicServer> PeterT: Client 347 (Orange) is legolegs, in company 1 (Rocky Mountain Transport)
18:49:46  <PublicServer> PeterT: Client 338 (Orange) is jdread, in company 1 (Rocky Mountain Transport)
18:49:46  <PublicServer> PeterT: Client 348 (Orange) is tneo, in company 1 (Rocky Mountain Transport)
18:49:47  <PublicServer> PeterT: Client 350 (Orange) is Wilcoo, in company 1 (Rocky Mountain Transport)
18:49:47  <PublicServer> PeterT: Client 339 (Orange) is Thraxian|Work, in company 1 (Rocky Mountain Transport)
18:49:49  <PublicServer> PeterT: Client 352 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
18:50:01  <PublicServer> <Fucoo> can i ask how is "transfer and take cargo" supposed to work?
18:50:14  <PublicServer> <Thraxian|Work> very poorly - it's the old way of transferring
18:50:33  <PublicServer> <Thraxian|Work> now, you should do "no unload and take cargo" or "transfer and leave empty"
18:50:53  <PublicServer> <DCritic> hey how do you make a station accept goods?
18:51:08  <PublicServer> <Thraxian|Work> put it near a town
18:51:13  <PublicServer> <Thraxian|Work> a big town - one that accepts goods
18:51:14  <PublicServer> <jdread> a big town.
18:51:20  <PublicServer> <DCritic> ok
18:51:22  <PeterT> !password
18:51:23  <PublicServer> PeterT: proses
18:51:23  <PublicServer> <DCritic> so then
18:51:24  <PublicServer> *** Peter has left the game (connection lost)
18:51:33  <seandasheep> A landscape gardener is given the following instructions about laying a rectanguler lawn. The length Xm is to be 2m longer than the width. The width must be greater than 6.4m and the area is to be less than 63m^2.
18:51:37  <PublicServer> <DCritic> all goods to spoke 15!
18:51:48  <PublicServer> *** Peter joined the game
18:51:55  <`Fuco`> seandasheep: what about a pastebin?
18:51:57  <seandasheep> By forming an inequality in X, find the set of possible values of X
18:52:04  <`Fuco`> ansver is 3.8
18:52:08  <`Fuco`> answer*
18:52:12  <seandasheep> what?
18:52:15  <PublicServer> <Thraxian|Work> why?  no town even remotely close to spoke 15...
18:52:26  <seandasheep> i doubt it
18:52:33  <PublicServer> <DCritic> well a town i s connected to it...
18:52:37  <seandasheep> The length Xm is to be 2m longer than the width. The width must be greater than 6.4m
18:52:39  <PublicServer> <tneo> goods should go to  11
18:52:40  <PublicServer> *** Wilcoo has left the game (leaving)
18:52:51  <PublicServer> <jdread> DCritic spoke 02 export is overflowing with goods waiting to be moved
18:52:52  <`Fuco`> that is a difficult problem?
18:52:54  <PublicServer> *** DCritic has left the game (connection lost)
18:52:56  <nineeyes> where are you lost with that question?
18:52:58  <`Fuco`> or should i use first grade math?
18:53:22  <Razaekel> you need kindergarten math for this
18:53:27  <seandasheep> starting it really, there are two inequalities to find i think
18:53:32  <DCritic> !password
18:53:32  <PublicServer> DCritic: proses
18:53:39  <nineeyes> its basic-ish algebra
18:53:43  <DCritic> !password
18:53:43  <PublicServer> DCritic: proses
18:53:45  <seandasheep> hmm
18:54:00  <PublicServer> *** DCritic joined the game
18:54:01  <`Fuco`> just a wild guess, make it 6.4*8.4
18:54:03  <Thraxian|Work> length = X, length = width+2, w > 6.5, l*w < 63
18:54:11  <Thraxian|Work> find all values of X?
18:54:16  <Thraxian|Work> do I understand the question right?
18:54:31  *** Audi has joined #openttdcoop
18:54:33  <seandasheep> yh
18:54:36  *** openttdcoop sets mode: +v Audi
18:54:38  <PublicServer> *** Peter has left the game (leaving)
18:54:40  <`Fuco`> you got the question wrong imho
18:54:43  <Thraxian|Work> er...w > 6.5, not 6.5
18:54:44  <seandasheep> but 6.5 should be 6.4
18:54:46  <DCritic> that's my homework basically lol what grade u in?
18:54:48  <Thraxian|Work> yeah
18:54:48  <`Fuco`> because all it takes to find X is to add 2 to the width
18:54:57  <Thraxian|Work> "all possible values of X"
18:55:06  <Thraxian|Work> so find the minimum value and maximum value
18:55:06  <nineeyes> it says find an inequality, not a particular solution
18:55:10  <seandasheep> AS level
18:55:26  <PublicServer> <DCritic> x > 8.4
18:55:31  <`Fuco`> that's why people should use PASTEBIN on IRC for posting problems :)
18:55:32  <PublicServer> <DCritic> and w > 6.4
18:55:34  <seandasheep> i got that far
18:55:39  <Thraxian|Work> now find maximum
18:55:49  <`Fuco`> oh ye function maximum
18:55:50  <PublicServer> <DCritic> there is no maximum
18:55:52  <`Fuco`> let's derivate
18:55:58  <PublicServer> <DCritic> gardener can own the universe
18:56:04  <Thraxian|Work> l = w+2, l*w < 63 => (w+2)*w < 63, solve for w
18:56:07  <seandasheep> no jhe can't
18:56:13  <seandasheep> <63
18:56:39  <`Fuco`> Thraxian|Work, l > 6.4
18:56:41  <DCritic> oh
18:56:42  <Razaekel> that gives you a W**2 + 2W - 63 = 0
18:56:44  <nineeyes> didn't it say an inequality in X?
18:56:53  <Razaekel> quadratic formula gives an imaginary number
18:57:01  <Razaekel> wait nvm
18:57:01  <Thraxian|Work> length is not 6.4  length is minimum 8.4
18:57:03  <`Fuco`> you forgot the first condition
18:57:15  <`Fuco`> then width
18:57:20  <`Fuco`> call it x and y
18:57:24  <`Fuco`> doesn't hurt :)
18:57:42  <nineeyes> was it even an optimisation problem, anyway? or did I get lost in the ofscreenness
18:57:56  <seandasheep> no, not optimisation problem
18:57:57  <`Fuco`> (w+2)*w < 63, for every w > 6.4 that's it eh?
18:58:07  <nineeyes> no
18:58:12  <nineeyes> it said an inequality in X, not w
18:58:20  <Razaekel> 6.4 < W < 7
18:58:22  <`Fuco`> and X is what now
18:58:22  <Razaekel> is the answer
18:58:30  <nineeyes> X is the length
18:58:32  <seandasheep> i need x though
18:58:35  <`Fuco`> this is too basic for me, i dont get it
18:58:37  <Razaekel> oh fine
18:58:38  <`Fuco`> sorry folks :D
18:58:38  <Razaekel> add 2
18:58:42  <Razaekel> you lazy fag
18:58:43  <nineeyes> it wants you to state the bounds of the length, not the width
18:58:46  <nineeyes> lol
18:58:46  <seandasheep> oh lol
18:58:52  <DCritic> x*(x-2) < 63
18:58:53  <Razaekel> 8.4 < l < 9
18:58:58  <Razaekel> lazy buger
18:59:27  <PublicServer> <jdread> come on. build some goodstrains instead.
18:59:58  <Razaekel> !password
18:59:58  <PublicServer> Razaekel: proses
19:00:02  <Thraxian|Work> nice work Raz
19:00:03  <nineeyes> I transferred out of a maths/computer science degree to go to law school instead :(
19:00:04  <DCritic> 8.4 < x x*(x-2) < 63
19:00:11  <Razaekel> you can check the answer by doing 7 * 9 = 63
19:00:20  <PublicServer> *** Razaekel joined the game
19:00:21  <seandasheep> that's how i would have worked it out
19:00:30  *** Audigex has quit IRC
19:00:42  <seandasheep> but, argh, maybe not
19:00:43  *** Audi is now known as Audigex
19:00:43  <DCritic> hehe i think im the youngest one here
19:00:44  <Razaekel> on what, thrax?
19:01:02  <seandasheep> ah well, i got the answer now, but only got 3 lines of working, that can't be right...
19:01:17  <nineeyes> it can
19:01:27  <Razaekel> i used 9 lines
19:01:32  <Razaekel> but 3 were definition of the problem
19:01:32  <nineeyes> just have to write the equations/inequalities, and substitute one into another
19:01:34  <PublicServer> <DCritic> anyways
19:01:36  <PublicServer> <DCritic> someone
19:01:38  <Razaekel> and 3 were for inequality
19:01:39  <PublicServer> <DCritic> make a
19:01:42  <`Fuco`> im 12 and what is this?
19:01:44  <Razaekel> and 2 for working
19:01:46  <Razaekel> and 1 for answer
19:02:08  <seandasheep> um, I got 3 lines of working, each a different part of the answer
19:02:26  <seandasheep> x > 8.4 ,,, x < 9 ,,, and the answer
19:02:30  <Razaekel> the answer is 8.4 < w < 9
19:02:31  <seandasheep> not really right
19:02:40  <Razaekel> or l
19:02:41  <seandasheep> w ->x
19:02:48  <Razaekel> whatthellever
19:02:48  <nineeyes> you know x=w+2
19:02:52  <nineeyes> so w=x-2
19:02:53  <seandasheep> yh
19:02:55  <ostannard2> !password
19:02:55  <PublicServer> ostannard2: normed
19:03:01  <nineeyes> then 8.2 < x - 2 < 9
19:03:08  <nineeyes> or whatever
19:03:15  <PublicServer> *** ostannard joined the game
19:03:36  <seandasheep> it doesn't matter, time for next one, or I'll be doing it all night
19:03:42  <seandasheep> or you guys will :p
19:03:49  <nineeyes> better to do one and understand it
19:03:49  <PublicServer> <DCritic> i know sry
19:04:04  <PublicServer> <Razaekel> who the hell has been putting single engine trains on the ML?
19:04:14  *** KenjiE20 is now known as Guest3215
19:04:15  <PublicServer> <Razaekel> give me your name so i can roast you on a spit
19:04:17  *** KenjiE20 has joined #openttdcoop
19:04:17  *** ChanServ sets mode: +o KenjiE20
19:04:22  *** openttdcoop sets mode: +v KenjiE20
19:04:40  <PublicServer> <jdread> #openmathcoop
19:05:04  <nineeyes> that sounds like a pretty cool channel
19:07:06  <`Fuco`> i can't believe there is no #math channel on this serve
19:07:20  <DCritic> i can
19:07:33  <DCritic> speanking of math
19:07:39  <DCritic> speaking*
19:07:45  <DCritic> i have tons of homeworkkkk
19:07:46  <`Fuco`> hell there's even match channel on quakenet
19:07:50  <`Fuco`> math*
19:07:56  <nineeyes> I found those channels are usually full of snobs that would rather pick at your question than try to guide you
19:08:03  *** Guest3215 has quit IRC
19:08:06  <`Fuco`> yea i do that as well
19:08:08  <`Fuco`> :D
19:08:36  <DCritic> i have to graph 35 inequalities!!! it takes FOREVER
19:08:41  <seandasheep> lol
19:08:52  <ODM> graphing inequalities? wdf?
19:09:03  <PublicServer> *** DCritic has left the game (connection lost)
19:09:20  * Razaekel yawns
19:09:33  <DCritic> now im copying and pasting a table with "process column"
19:09:36  <Mark> !password
19:09:36  <PublicServer> Mark: normed
19:09:38  <`Fuco`> hmm strange
19:09:39  <DCritic> 0.75(10) + 20
19:09:43  <DCritic> etc
19:09:47  <PublicServer> *** Mark joined the game
19:09:50  <`Fuco`> inequality is like the highest math possible on your school?
19:09:55  <`Fuco`> when you have to do 35 graphs
19:10:05  <`Fuco`> tell the teacher it's useless
19:10:22  <seandasheep> yh, with our old teacher we just glanced over everything, it was great
19:10:32  <`Fuco`> if you do 1 and you understand it there's no point ;d
19:10:38  <DCritic> !password
19:10:38  <PublicServer> DCritic: normed
19:10:43  <nineeyes> that's true for anything
19:10:45  <DCritic> no it's the lowest
19:10:47  <nineeyes> but many people don't learn that way
19:10:49  <DCritic> beginning of the year
19:10:50  <seandasheep> now this teacher is making things stupidly hard
19:11:03  <DCritic> well im in middle school 8th grade
19:11:06  <PublicServer> *** Mark has left the game (leaving)
19:11:12  <PublicServer> <Razaekel> so yer only 14
19:11:14  <`Fuco`> so like 14-15?
19:11:17  <PublicServer> <Razaekel> juvenile
19:11:19  <seandasheep> and the thing is, I've already done this and got a B in it somehow...
19:12:18  <PublicServer> *** DCritic joined the game
19:12:27  <DCritic> i have an 89 cuz i got a 78 on the test
19:12:43  <seandasheep> ?
19:12:44  <DCritic> cuz she forces us to check our work and i ran out of time
19:12:54  <`Fuco`> lol
19:13:01  <`Fuco`> she FORCES you to check your work?
19:13:05  *** HDIEagle has joined #openttdcoop
19:13:08  <`Fuco`> i can't imagine how that goes :D
19:13:10  *** openttdcoop sets mode: +v HDIEagle
19:13:11  <HDIEagle> !dl win32
19:13:11  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
19:13:25  <DCritic> i can retake it for a 90 but that means i have to get a 100 on everything else to make a 95
19:13:26  <PublicServer> <Thraxian|Work> why do ML wood trains do a "transfer and leave empty" at an EXPORT station?
19:13:41  <`Fuco`> no really, a decend older lady with a whip
19:13:43  <DCritic> because someone forgot to change it
19:13:48  <`Fuco`> CHECK IT YOU LITTLE SCUM
19:13:49  <`Fuco`> :D
19:14:41  *** hylje has joined #openttdcoop
19:14:45  <PublicServer> <tneo> got spoke 15 wood rate up to 60%
19:14:46  *** openttdcoop sets mode: +v hylje
19:14:46  <HDIEagle> !password
19:14:46  <PublicServer> HDIEagle: normed
19:14:54  <seandasheep> urgh, 3 more to go
19:15:02  <PublicServer> *** HD1Eagle joined the game
19:15:56  <PublicServer> <HD1Eagle> what am i looking at?
19:16:31  <seandasheep> any clues?
19:16:31  <DCritic> they should have opensc -- open source clone of sim city with multiplayer
19:16:32  *** highpinger has quit IRC
19:16:51  <nineeyes> clues as to what?
19:16:53  *** [alt]buster has joined #openttdcoop
19:16:58  *** openttdcoop sets mode: +v [alt]buster
19:17:01  <seandasheep> what HD1Eagle is looking at
19:17:09  <nineeyes> ah
19:17:23  <PublicServer> <HD1Eagle> t'is a pop quiz
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19:18:04  *** openttdcoop sets mode: +v mixrin
19:18:08  <nineeyes> I'm tired, later
19:18:17  <nineeyes> have fun dividing the plane in two and shading one side
19:18:23  <nineeyes> :D.
19:18:29  <seandasheep> what?
19:18:30  *** nineeyes has quit IRC
19:19:24  <seandasheep> wth is a real distinct root?
19:19:28  <PublicServer> <HD1Eagle> 2
19:19:41  <PublicServer> <HD1Eagle> ...+x
19:19:48  <seandasheep> um
19:21:09  <PublicServer> <DCritic> how do you bribe local authority
19:21:14  *** [com]buster has quit IRC
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19:21:19  <seandasheep> and equal roots are repeated roots?
19:21:23  <PublicServer> <HD1Eagle> go to mayor's office and drop a sack o' cash
19:21:37  <`Fuco`> seandasheep: solution to quad. equation
19:21:40  <PublicServer> <HD1Eagle> click city name
19:21:49  <PublicServer> <HD1Eagle> if you don't see the option, you may have been already caught
19:21:51  <PublicServer> <DCritic> ty
19:21:53  *** PeterT has quit IRC
19:22:52  <Thraxian|Work> http://en.wikipedia.org/wiki/Quadratic_equation
19:22:53  <Webster> Title: Quadratic equation - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:23:03  <Thraxian|Work> see the section under "Discriminant" (the b^2-4ac part)
19:23:16  <PublicServer> <DCritic> augh
19:24:25  <PublicServer> <HD1Eagle> oh dear
19:24:37  <PublicServer> <HD1Eagle> this will definitely be a challenge to expand
19:25:02  <PublicServer> <jdread> crap. what did you fools do?
19:25:17  <PublicServer> <HD1Eagle> lol, nice temp crossover
19:25:24  <PublicServer> <DCritic> thx :p
19:25:30  <PublicServer> <DCritic> fix it asap
19:25:35  <PublicServer> <Thraxian|Work> where?
19:25:41  <PublicServer> <HD1Eagle> i can make it worse :3
19:25:53  <PublicServer> *** tneo has left the game (leaving)
19:27:27  <PublicServer> <HD1Eagle> 2 types of train?
19:27:38  <PublicServer> <HD1Eagle> i mustn't have read the network plan close enough
19:27:55  <PublicServer> <Razaekel> 2 types of train where?
19:28:16  <PublicServer> *** ostannard has left the game (leaving)
19:28:18  <PublicServer> <HD1Eagle> was heading past spoke 03, white train
19:28:27  <PublicServer> <Razaekel> PAX
19:28:45  <PublicServer> <HD1Eagle> jah
19:28:53  <PublicServer> <Razaekel> but yea
19:28:57  <PublicServer> <HD1Eagle> this looks messy
19:29:04  <PublicServer> <Razaekel> ML trains are 3x2000 cargo and Pax
19:29:11  <PublicServer> <Razaekel> both TL 10
19:29:24  <PublicServer> <Razaekel> spokes are 5TL 1x 2000
19:33:53  <PublicServer> <jdread> whats the deal with spoke 11? both import and export connected to ml export
19:34:15  <seandasheep> shouldn't be
19:34:24  <seandasheep> they are seperate stations
19:34:53  <seandasheep> they should be labelled
19:35:13  <PublicServer> <jdread> my bad. youre right. nice station btw
19:35:26  <seandasheep> thanks
19:35:31  <seandasheep> one erros though
19:35:31  <PublicServer> <jdread> gonna start hauling some goods that way from spoke 2
19:35:50  <seandasheep> there is no waiting space for the export station for central tracks
19:36:09  <seandasheep> or outer tracks thinking of it
19:37:07  <PublicServer> *** Razaekel has left the game (leaving)
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20:11:21  *** DJNekkid has joined #openttdcoop
20:11:26  *** openttdcoop sets mode: +v DJNekkid
20:11:29  <DJNekkid> !playercount
20:11:29  <PublicServer> DJNekkid: Number of players: 4
20:11:37  <DJNekkid> !dl win32
20:11:37  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
20:14:11  *** R0b0t1 has joined #openttdcoop
20:14:16  *** openttdcoop sets mode: +v R0b0t1
20:18:11  <DJNekkid> !password
20:18:11  <PublicServer> DJNekkid: fleece
20:18:24  <PublicServer> *** DJ Nekkid joined the game
20:18:52  <Legolegs> !tunnel 10 17
20:18:52  <PublicServer> Legolegs: You need 3 tunnels/bridges for trainlength 10 and gap 17.
20:18:59  <Legolegs> !tunnel 10 16
20:18:59  <PublicServer> Legolegs: You need 2 tunnels/bridges for trainlength 10 and gap 16.
20:20:04  *** seandasheep has quit IRC
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20:24:02  *** openttdcoop sets mode: +v Sparky
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20:26:23  <Sparky> !password
20:26:23  <PublicServer> Sparky: fleece
20:26:40  <PublicServer> *** Player joined the game
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20:27:13  <PublicServer> *** Sparky joined the game
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20:36:39  *** openttdcoop sets mode: +v FrancoBegbie
20:36:42  <FrancoBegbie> !password
20:36:42  <PublicServer> FrancoBegbie: deaves
20:37:04  <PublicServer> *** FrancoBegbie joined the game
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20:39:55  <Legolegs> !tunnel 10 6
20:39:56  <PublicServer> Legolegs: You need 2 tunnels/bridges for trainlength 10 and gap 6.
20:39:59  <Legolegs> !tunnel 10 1
20:39:59  <PublicServer> Legolegs: You need 2 tunnels/bridges for trainlength 10 and gap 1.
20:40:20  <PublicServer> <Sparky> So it's all impressive, where on earth does someone new get started, most of it seems claimed already
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20:44:13  <PublicServer> *** Sparky has left the game (leaving)
20:44:35  <Sparky> !password
20:44:35  <PublicServer> Sparky: deaves
20:44:48  <PublicServer> *** Sparky joined the game
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20:50:00  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:50:20  <DJNekkid> !password
20:50:20  <PublicServer> DJNekkid: fluked
20:50:35  <DJNekkid> i smell a bad wireless connection at the bottom floor :)
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20:51:09  <PublicServer> <DCritic> somebody call 9-1-1
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20:52:26  <DCritic> !players
20:52:27  <PublicServer> DCritic: Client 309 is FiCE, a spectator
20:52:28  <PublicServer> DCritic: Client 365 (Orange) is DCritic, in company 1 (Rocky Mountain Transport)
20:52:28  <PublicServer> DCritic: Client 347 (Orange) is legolegs, in company 1 (Rocky Mountain Transport)
20:52:28  <PublicServer> DCritic: Client 377 (Orange) is Sparky, in company 1 (Rocky Mountain Transport)
20:52:28  <PublicServer> DCritic: Client 381 (Orange) is DJ Nekkid, in company 1 (Rocky Mountain Transport)
20:52:29  <PublicServer> DCritic: Client 352 (Orange) is Fucoo, in company 1 (Rocky Mountain Transport)
20:54:37  <PublicServer> <DCritic> we need grain
20:56:23  <PublicServer> <Sparky> So is the idea to grab an empty spoke and build something to shift goods onto the main loop?
20:58:15  <Legolegs> now i khow: it is a bad idea to build ML-spoke transfer without some skills...
20:58:37  <PublicServer> <DCritic> just copy
20:58:54  <PublicServer> <DCritic> oh steel mills
20:59:13  <Legolegs> copying is boring
21:00:45  <Legolegs> !tunnel 10 25
21:00:45  <PublicServer> Legolegs: You need 3 tunnels/bridges for trainlength 10 and gap 25.
21:00:49  <Legolegs> !tunnel 10 30
21:00:49  <PublicServer> Legolegs: You need 4 tunnels/bridges for trainlength 10 and gap 30.
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22:15:12  <PublicServer> <Thraxian|Work> what's going on?
22:15:15  <PublicServer> <DCritic> hi
22:15:18  <PublicServer> <Thraxian|Work> howdy
22:15:23  <PublicServer> <Thraxian|Work> anything being built?
22:15:38  <PublicServer> <DCritic> not much that i know of
22:15:45  <PublicServer> <DCritic> but trying to get more to the factories
22:15:57  <PublicServer> <Thraxian|Work> on spoke 2?
22:16:02  <PublicServer> <DCritic> ya
22:16:14  <PublicServer> <Thraxian|Work> that whole factory things really needs to be reworked
22:16:37  <PublicServer> <Thraxian|Work> for one: the trains are taking the LONG way from transfer to factory
22:16:44  <PublicServer> <Thraxian|Work> and they're getting really jammed up along the way
22:16:51  <PublicServer> <DCritic> yeah i know
22:17:06  <PublicServer> <Thraxian|Work> you should probably have a private import -> factory loop inside the spoke
22:17:15  <PublicServer> <DCritic> k thx
22:17:19  <PublicServer> <Thraxian|Work> and similarly, a goods -> export loop
22:17:28  <PublicServer> <Thraxian|Work> keeps everything from getting overly congested like it is
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22:33:30  <PublicServer> <Thraxian|Work> I find it hiliarous that spoke is importing wood, grain, livestock, oil, and pax.
22:33:40  <PublicServer> <Thraxian|Work> and steel too, I suppose
22:33:51  <PublicServer> <Thraxian|Work> only reason it doesn't take iron ore is because spoke 1 (next door) does
22:34:02  <PublicServer> <Thraxian|Work> way to "share the wealth"!
22:34:09  <PublicServer> <DCritic> ya lol
22:34:22  <PublicServer> <DCritic> hows my quick transfer?
22:34:29  <PublicServer> <DCritic> do i need to make it a loop?
22:34:34  <PublicServer> <Thraxian|Work> abominable, actually
22:34:57  <PublicServer> <DCritic> what do i need to do
22:34:58  <PublicServer> <Thraxian|Work> but that's just my opinion
22:35:31  <PublicServer> <Thraxian|Work> well, we probably should distribute the load a bit - let one of the other spokes handle something :)
22:35:41  <PublicServer> <DCritic> true
22:36:18  <PublicServer> <DCritic> can i build between the MLs?
22:36:27  <PublicServer> <Thraxian|Work> all the crap being dropped at the spoke 2 export from the ML needs to be dropped at the import
22:36:35  <PublicServer> <Thraxian|Work> meaning that wood would need to go from import to wood drop
22:36:36  <PublicServer> <Thraxian|Work> same with oil
22:36:59  <PublicServer> <Thraxian|Work> there's no precedence for building between the MLs - but I would only do it to service primaries
22:37:12  <PublicServer> <DCritic> ok
22:37:41  <PublicServer> <Thraxian|Work> found out what's been causing all the slowdowns in Spoke 2
22:37:48  <PublicServer> <Thraxian|Work> a signal gap and a steep climb
22:38:05  <PublicServer> <DCritic> ok
22:38:13  <PublicServer> <DCritic> i see
22:38:14  <PublicServer> <Thraxian|Work> well - two steep climbs actually
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22:40:05  <PublicServer> <Thraxian|Work> a lot of the problem with this game is the lack of designation of primary drops
22:40:20  <PublicServer> <Thraxian|Work> the rail layout is fairly clear, but the routes aren't
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22:45:36  <PublicServer> <Thraxian|Work> anyone besides DCritic here?
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22:46:51  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.1.1 release <http://dev.openttdcoop.org/news/14>
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22:47:16  <PublicServer> *** legolegs has left the game (leaving)
22:48:05  <PublicServer> *** legolegs joined the game
22:48:14  <PublicServer> <Thraxian|Work> I'm about to head out - are you at a decent stopping point?
22:49:00  <Legolegs> i'm must connect new station to M
22:49:04  <Legolegs> *ML
22:49:36  <PublicServer> <Thraxian|Work> didn't know you were still here - haven't heard from you lately :)
22:49:49  <PublicServer> <Thraxian|Work> sorry about the move to spectators - you know how to easily rejoin the company, right?
22:50:12  <Legolegs> no problem
22:50:16  <PublicServer> <Thraxian|Work> (drop-down company info, then click Join)
22:50:20  <PublicServer> *** DCritic has left the game (connection lost)
22:50:44  <DCritic> !password
22:50:44  <PublicServer> DCritic: sadism
22:50:53  <PublicServer> <Thraxian|Work> which industry are you working on?
22:51:13  <DCritic> !password
22:51:13  <DCritic> ...
22:51:13  <DCritic> am i connected?
22:51:13  <PublicServer> DCritic: sadism
22:51:14  <DCritic> !password
22:51:14  <PublicServer> DCritic: sadism
22:51:14  <Legolegs> spoke 12
22:51:21  <DCritic> oops
22:51:24  <DCritic> lag
22:51:34  <DCritic> wow depressing pw
22:51:48  <PublicServer> <Thraxian|Work> nice....
22:52:01  <PublicServer> *** DCritic #1 joined the game
22:52:17  <PublicServer> <Thraxian|Work> everything ok, DCritic?
22:52:38  <PublicServer> <DCritic #1> yeah
22:52:39  <PublicServer> <DCritic #1> lag
22:52:49  <PublicServer> <DCritic #1> we  need more steel on spoke 2
22:53:23  <PublicServer> <Thraxian|Work> then we need more iron at spoke 1
22:53:56  <PublicServer> <Thraxian|Work> spoke 13 is exporting about 900 tons each month
22:54:04  <PublicServer> <Thraxian|Work> not sure who else is exporting
22:54:28  <PublicServer> <Thraxian|Work> spoke 3 and 16 both have ore waiting.....
22:54:29  <PublicServer> <DCritic #1> i'll hook up some from spoke 2
22:54:46  <PublicServer> <DCritic #1> or shuld i get the 3 and 16?
22:54:51  <PublicServer> <DCritic #1> should*
22:55:00  <PublicServer> <Thraxian|Work> actually - spoke 1 already has 1,800 tons waiting
22:55:08  <PublicServer> <Thraxian|Work> of iron ore - what's the hold up?
22:55:15  <PublicServer> <DCritic #1> ok
22:55:16  <PublicServer> <Thraxian|Work> ah - steel mill limitation
22:55:19  <PublicServer> <Thraxian|Work> need another steel mill
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22:55:44  <PublicServer> <Thraxian|Work> steel mill has 4k ore waiting to be processed
22:56:54  <PublicServer> <DCritic #1> do you think i should make a quick steel transfer from spoke 1 to 2?
22:57:17  <PublicServer> <Thraxian|Work> there already kinda is one
22:57:20  <PublicServer> <Thraxian|Work> the crossover takes care of that
22:57:29  <PublicServer> <DCritic #1> hmm i guess
22:58:17  <PublicServer> <DCritic #1> we only have 1 ml steel train
22:58:32  <PublicServer> <Thraxian|Work> is there a factory drop still on the spoke 2 loop?
22:58:41  <PublicServer> <DCritic #1> yes
22:58:42  <PublicServer> <Thraxian|Work> you have steel trains circling
22:58:49  <PublicServer> <Thraxian|Work> where is it?
22:59:10  <PublicServer> <DCritic #1> it's between the oimport and export
22:59:32  <PublicServer> <Thraxian|Work> that's not on the loop
22:59:40  <PublicServer> <Thraxian|Work> see train 272
22:59:41  <PublicServer> <DCritic #1> wait what do you mean?
22:59:42  <PublicServer> <Thraxian|Work> er...262
22:59:49  <PublicServer> <Thraxian|Work> and 261
22:59:57  <PublicServer> <DCritic #1> oh oops forgot
23:00:27  <PublicServer> <Thraxian|Work> I've really got to run - you and legolegs have fun ;)
23:00:31  <PublicServer> <DCritic #1> k
23:00:34  <PublicServer> <Thraxian|Work> don't forget to spectate or exit when you go afk :)
23:00:39  <PublicServer> <Thraxian|Work> otherwise we'll lose more industries!
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23:10:11  <PublicServer> *** DCritic has left the game (connection lost)
23:11:59  <PublicServer> <DCritic #1> hey legolegs, do you have wood trains on ml yet?
23:12:53  <Legolegs> i do not hame _my own_ trains. I only add 3 trains to group "ML Wood"
23:13:07  <PublicServer> <DCritic #1> ok
23:13:27  <Legolegs> and i have modify orders to include new station
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