Config
Log for #openttdcoop on 26th September 2009:
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01:30:40  <DCritic> !password
01:30:40  <PublicServer> DCritic: clowns
01:30:43  <DCritic> !players
01:30:44  <PublicServer> DCritic: There are currently no clients connected to the server
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02:11:22  <DCritic> !players
02:11:24  <PublicServer> DCritic: There are currently no clients connected to the server
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02:15:53  <FiCE> !password
02:15:53  <PublicServer> FiCE: fondle
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03:00:42  <DCritic> !players
03:00:44  <PublicServer> DCritic: There are currently no clients connected to the server
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03:21:01  <DCritic> !dl
03:21:01  <PublicServer> DCritic: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
03:21:07  <DCritic> !dl win64
03:21:08  <PublicServer> DCritic: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win64.zip
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04:15:01  <DCritic> !players
04:15:03  <PublicServer> DCritic: There are currently no clients connected to the server
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05:01:13  <HDIEagle> !password
05:01:13  <PublicServer> HDIEagle: panics
05:01:15  <HDIEagle> !players
05:01:17  <PublicServer> HDIEagle: There are currently no clients connected to the server
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08:02:15  <mib_lc3s7q> !password
08:02:15  <PublicServer> mib_lc3s7q: grumpy
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08:40:47  <PublicServer> *** Combuster joined the game
08:40:53  <FrancoBegbie> hi
08:41:03  <FrancoBegbie> any plans have been built yet?
08:41:23  <PublicServer> <Combuster> nope
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08:56:53  <tussengas> !password
08:56:53  <PublicServer> tussengas: hiking
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09:04:36  <PublicServer> *** Game unpaused (enough players)
09:04:36  <PublicServer> *** Game unpaused (enough players)
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09:04:37  <PublicServer> *** Combuster joined the game
09:04:49  <PublicServer> <Combuster> Now you can make plans :)
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09:10:30  <Grishnak> Hello ;)
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10:48:41  <Mark> morning
10:49:38  <Mark> !password
10:49:38  <PublicServer> Mark: curios
10:49:43  <PublicServer> *** Game unpaused (enough players)
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10:49:52  <PublicServer> <Kolo> hello
10:49:58  <PublicServer> <Mark> morning
10:51:47  <PublicServer> <Kolo> are there no trains allowed?
10:51:57  <PublicServer> <Mark> not until we start building
10:52:22  <PublicServer> <Mark> to prevent people from making useless/MM trains
10:52:26  <PublicServer> <Kolo> i guess i start planing with roads
10:52:37  <PublicServer> <Mark> you can build railroads
10:52:53  <PublicServer> <Kolo> i don't think so
10:52:59  <PublicServer> <Mark> advanced settings -> interface -> show building tools..
10:53:02  <PublicServer> <Mark> turn that on
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10:53:32  <PublicServer> <Kolo> thanks
10:53:38  <Mark> !trains 1
10:53:38  <PublicServer> *** Mark has set max_trains to 1
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11:01:39  <PublicServer> *** Game unpaused (enough players)
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11:28:28  <Mark> Ammler: do you know if anyone ever made a newgrf that makes industries less likely to increase production?
11:31:38  <Grishnak> Hello!
11:31:40  <Ammler> don't think so, most just like to have MORE
11:31:50  <Grishnak> There is a mod that kind of does that
11:31:55  <Grishnak> Hang on.
11:31:59  <Ammler> :-o
11:32:05  <Mark> "mod"?
11:32:12  <Grishnak> err
11:32:13  <Grishnak> grf
11:32:15  <Grishnak> :P
11:32:17  <Grishnak> Its called
11:32:23  <Grishnak> Experts Service, Industries
11:32:28  <Grishnak> It MIGHT be what you are looking for
11:33:02  <Grishnak> It basicly makes the secondary industries, like steel and stuff, only able to process a certain amount of iron or w/e
11:33:06  <Grishnak> limiting how much steel it makes
11:33:17  <Mark> thats not what im looking for
11:33:20  <Grishnak> oh
11:33:21  <Grishnak> :/
11:33:26  <Mark> i meant for primaries
11:34:39  <Grishnak> So, how does someone that knows nothing about how you guys do this co op stuff start learning it?
11:34:42  <Grishnak> Aside from teh wiki ofc
11:35:04  <Grishnak> Im not really new to OTTD, but I was poking through the wiki, and its some pretty complex stuff and it interests me :D
11:35:16  <Mark> such a person would read the quickstart page and join a game after that
11:35:18  <Mark> @quickstart
11:35:20  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
11:35:31  <KenjiE20> @slowstart
11:35:31  <Webster> Read everything on the wiki, and I mean everything
11:35:34  <Mark> :D
11:35:35  <KenjiE20> ^ also good
11:35:40  <Grishnak> Yeah, I read almost that entire wiki
11:35:53  <Grishnak> I just didnt want to jump into a game and have people freak out on me cause Ive never done it before
11:35:53  <Grishnak> :P
11:35:58  <Grishnak> Im kinda practicing in single player
11:36:03  <Grishnak> getting comfortable with it
11:36:11  <Mark> just watch and dont do anything until you feel comfortable
11:36:14  <Grishnak> its alot different than how I normally play :P
11:36:17  <Mark> and ask if you dont understand something
11:36:28  <Grishnak> Gotcha
11:36:34  <KenjiE20> QS will give you the basic outlay so you don't go doing stupid things
11:36:42  <KenjiE20> like Peter used to -_-
11:36:46  <Mark> :D
11:36:56  <Grishnak> haha
11:37:06  <Grishnak> Yeah, I read through most of the wiki
11:37:13  <Grishnak> including the guide for proper building
11:37:34  <Mark> i think peter's first line ever was "can i start a new company?"
11:37:45  <Grishnak> haha
11:37:46  <KenjiE20> just bear in mind some/most of the info may be slightly dated, still valid in principle though
11:37:48  <Ammler> well, Mark, it should be kinda easy possible to make such a grf, just define the specs...
11:38:23  <KenjiE20> peter's first actions was to build a random pax line in 'planning' too >_<
11:38:48  <Mark> well, i think a newgrf that makes industries, say, 10 times less responsive would be good to have on the PS
11:39:05  <Mark> so that we need to connect many more primaries to get a full network
11:39:11  <KenjiE20> btw Ammler it the snarf thing is just a list of ORs, sorry I never did it yesterday
11:39:14  <Mark> instead of 10-20 huge ones
11:39:38  <KenjiE20> was poking the backend with some others attempting to make the new supy work
11:39:38  <Grishnak> I think Ill probably play around in single player for a while before I jump in a game :)
11:39:45  <Ammler> Mark: http://wiki.ttdpatch.net/tiki-index.php?page=IndustryDefaultProps
11:39:50  <KenjiE20> !archive
11:39:51  <PublicServer> KenjiE20: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
11:39:55  <Mark> Grishnak: you could always join and watch
11:39:56  <KenjiE20> ^ try those Grishnak
11:40:15  <Grishnak> How often are people playing?
11:40:23  <Mark> pretty often
11:40:42  <Mark> especially on evenings and weekends
11:40:47  <Mark> (european time)
11:40:50  <KenjiE20> Planning is usually quiet, once Voting happens, it'll liven up
11:40:54  <Grishnak> gotcha
11:41:25  <Ammler> KenjiE20: it would be nice to have some examples to configure some bot things.
11:41:44  <KenjiE20> probably yes
11:42:05  <Ammler> we have no idea how to configure, and supybot is as you know, not very userfriendly.
11:42:56  <KenjiE20> well, it's not too bad if you're a user, or owner, it's the in-betweeners :P
11:43:53  <Grishnak> How long to games usually last?
11:44:27  <Mark> 3 days to 3 weeks
11:45:02  <Mark> depending on size/complexity/general interest
11:45:07  <Grishnak> ohh fancy
11:45:17  <KenjiE20> and boredom
11:45:20  <Mark> :)
11:45:26  <KenjiE20> boredom is an important factor :)
11:45:54  <Grishnak> haha
11:48:51  <Mark> Ammler: to make stations less responsive i'd need to do something with property 21?
11:49:17  <Mark> stations = industries
11:50:00  <Mark> actually i have no idea what i'm talking about
11:50:10  <Mark> should have a look at the cod of some grfs
11:50:33  <KenjiE20> try the oil wells one, might be a good start
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11:56:22  <jdread> hello
11:56:40  <jdread> !password
11:56:40  <PublicServer> jdread: tartan
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12:34:19  <jonde> !password
12:34:19  <PublicServer> jonde: abound
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13:11:01  <FrancoBegbie> !password
13:11:01  <PublicServer> FrancoBegbie: unreal
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15:32:07  <Chris_Booth> ooh a new game
15:33:02  <Chris_Booth> !password
15:33:02  <PublicServer> Chris_Booth: kosher
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15:48:04  <Maza> hey misza
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15:49:36  <Grishnak> Holy crap, these self regulating things are crazy
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16:05:20  <nineeyes> !password
16:05:20  <PublicServer> nineeyes: adepts
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16:06:45  <PublicServer> <Chris Booth> why did you leave?
16:06:52  <PublicServer> <Chris Booth> i was going to buiild a plan
16:11:18  <PublicServer> *** Spike joined the game
16:11:19  <PublicServer> *** Spike has joined company #1
16:11:19  <PublicServer> *** Game unpaused (enough players)
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16:11:26  <PublicServer> <Spike> there.. build.. :)
16:11:29  <PublicServer> <Chris Booth> lol
16:11:37  <PublicServer> <Chris Booth> you didnt have to connect just for me
16:11:40  <PublicServer> <Chris Booth> but thanks
16:11:41  <PublicServer> <Spike> np :)
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16:17:58  <PublicServer> <Chris Booth> re naming my BBHs
16:18:04  <PublicServer> <Spike> :)
16:18:13  <PublicServer> <Spike> much easier to follow :)
16:18:18  <PublicServer> <Chris Booth> i know
16:18:20  <PublicServer> <Spike> 1 2 3 4 in the loop 5 in the middle :)
16:19:55  <PublicServer> <Chris Booth> i think we have a wining plan
16:20:06  <PublicServer> <Spike> done? :)
16:20:09  <PublicServer> <Chris Booth> yeah
16:20:12  <PublicServer> <Chris Booth> thanks
16:20:28  <PublicServer> <Spike> 1 small addition :)
16:20:40  <PublicServer> <Spike> and np :)
16:20:43  <PublicServer> <Chris Booth> erail
16:20:48  <PublicServer> *** Spike has left the game (leaving)
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16:20:57  <^Spike^> i more meant the signals :)
16:21:01  <^Spike^> but me bbl now :)
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16:56:53  <Maza> Woll-E!
16:59:44  <FrancoBegbie> !password
16:59:44  <PublicServer> FrancoBegbie: boding
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17:43:06  <ostannard> !password
17:43:06  <PublicServer> ostannard: duping
17:43:19  <PublicServer> *** ostannard joined the game
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17:46:57  <jonde> !password
17:46:57  <PublicServer> jonde: founts
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17:54:49  <DJMan> !dl win32
17:54:49  <PublicServer> DJMan: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
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18:04:13  <mib_5jbuub> !password
18:04:13  <PublicServer> mib_5jbuub: scribe
18:05:25  <mib_5jbuub> !players
18:05:27  <PublicServer> mib_5jbuub: Client 615 is legolegs, a spectator
18:18:41  <Ammler> http://www.server-abschalten.de/ <-- we need to ban all germans tomorrow :-)
18:18:43  <Webster> Title: Server abschalten, wählen gehen! (at www.server-abschalten.de)
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18:26:44  <KenjiE20> just tomorrow? :P
18:27:23  <nineeyes> evening
18:29:40  *** Enigma has joined #openttdcoop
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18:30:21  <Enigma> You guys all still play Transport Tycoon?
18:30:30  <KenjiE20> y'think?
18:30:31  <Enigma> Hang on, this nick's taken
18:30:40  *** Enigma is now known as Newnick
18:30:48  * Newnick has no imagination
18:31:07  <KenjiE20> clearly :)
18:32:01  <Newnick> What's this openttdcoop thing all about?
18:32:17  <KenjiE20> "the Cooperative OpenTTD" <-- that sums it up quite nicely
18:32:40  <Newnick> !help
18:32:40  <PublicServer> Newnick: http://www.openttdcoop.org/wiki/IRC_Commands
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18:33:49  <KenjiE20> I suggest reading up on OpenTTD first, before diving headlong into coop games
18:34:02  <KenjiE20> safer for all concerned :)
18:34:07  <Newnick> Played Transport Tychoon a few years ago. What's changed?
18:34:26  <Newnick> Is it still Trucks and Trains and Boats and stuff?
18:34:28  <KenjiE20> rather a lot
18:34:34  <KenjiE20> in essence yes
18:34:40  <KenjiE20> you remember TTD Patch?
18:34:43  <Newnick> Well, just tell me what I need to know to -watch- a coop game without changing anything
18:34:51  <Newnick> Maybe I'll pay attention and learn
18:35:16  <KenjiE20> @quickstart will get you running, but you'll need to know some OTTD basics ideally
18:35:18  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
18:35:52  <Newnick> How do I find your server?
18:36:04  *** ostannard has quit IRC
18:36:09  <KenjiE20> ^tis in the quickstart
18:36:54  <Newnick> !dl win32
18:36:54  <PublicServer> Newnick: http://binaries.openttd.org/nightlies/trunk/r17496/openttd-trunk-r17496-windows-win32.zip
18:39:12  *** Newnick has left #openttdcoop
18:39:20  <KenjiE20> ... bye
18:39:31  *** Newnick has joined #openttdcoop
18:39:37  *** openttdcoop sets mode: +v Newnick
18:39:54  <nineeyes> oh a fellow aussie
18:40:23  <Newnick> I see you, with your iinet
18:40:51  <nineeyes> not much good, thinking of swapping to internode, gone from getting 15mbit to 6
18:41:05  <Newnick> I get a measely 1.5Mbit here
18:41:10  <Newnick> But does it matteR?
18:41:34  <Newnick> Australia's banning the internet anyway - apparently it's full of dangerous video games for degenerates and pedophiles
18:42:08  <nineeyes> well, I'll still need to use it
18:42:13  <KenjiE20> you guys don't get unlimited either cause that's pirate territory
18:42:41  <nineeyes> I don't suppose you saw that on slashdot
18:42:47  <KenjiE20> :P
18:43:20  <nineeyes> I thought that was really annoying actually, to imply that they're encouraging piracy because they are offering unlimited plans
18:43:31  <KenjiE20> it's rather dumb
18:43:52  <nineeyes> how ignorant do you have to be to think that the only movies and games on the internet are there through piracy?
18:43:58  <KenjiE20> though the comments were fun
18:44:13  <nineeyes> one of the stations here puts most of its TV online
18:44:19  <KenjiE20> so do the beeb
18:44:25  * Newnick shrugs
18:44:27  <KenjiE20> iPlayer has everything from the last week
18:44:51  <Newnick> Internet! It's for bad, bad people and you shouldn't use it.
18:44:55  <Newnick> That's Australia's policy.
18:45:17  <KenjiE20> obv. you're supposed to have a tv licence to watch, but I'd bet there are a few thousand students who use it and don't :P
18:45:41  <nineeyes> we actually don't have TV licences or any equivalent, I think
18:45:42  <KenjiE20> sInternet!/Internet and Video Games!/
18:46:02  <KenjiE20> Britain are the only ones to have afaik
18:46:09  <KenjiE20> since it funds the BBC
18:46:43  <KenjiE20> I don't know of any other channel, without ads on them
18:47:10  <nineeyes> going to be sad state of affairs though, if iiNet loses the case before the federal court, and we get the net filter
18:47:13  <nineeyes> dark times these will be
18:47:34  <KenjiE20> move to NZ :P
18:47:44  * KenjiE20 hides
18:47:53  <nineeyes> I don't see that happening though, sure, the copyright lobbyist groups can be one track minded and stupid, but I don't think high court justices are
18:48:15  <KenjiE20> they could well be corrupt though :(
18:48:30  <KenjiE20> which would amount to the same thing
18:48:31  <Newnick> oh it'll be filtered all right
18:48:37  <Newnick> Australia hates internet
18:49:07  <Newnick> And by "filtered" I mean "all packets slowed by anywhere between 500 to 1000 milliseconds"
18:49:12  <Newnick> To stop those nasty videogamers
18:49:49  <nineeyes> good thing though, elbow deep anal fisting pictures are only rated PG-13 according to the OFLC
18:50:04  <nineeyes> they really have their priorities straight
18:50:58  * Newnick shrugs
18:51:05  <Newnick> To where do I extract the GRF folder?
18:51:16  <KenjiE20> data
18:52:16  <nineeyes> I guess NZ isn't soooo bad
18:52:26  <KenjiE20> pretty sure it does say that on the dl page
18:52:36  <KenjiE20> but no one reads anything :)
18:53:11  <nineeyes> hey, I've read most of the pages on that wiki
18:53:47  <KenjiE20> obviously your the exception :P
18:53:48  <Newnick> !password
18:53:49  <PublicServer> Newnick: nozzle
18:53:55  <nineeyes> still hard to learn anything though to be honest :p
18:54:24  <PublicServer> *** NewIrcDude joined the game
18:54:33  <nineeyes> the bits about cornering speed and what mainlines are useful, but then, you go to look what SML is, and its an impenetrable essay
18:54:50  <nineeyes> no offense to whoever wrote it :P
18:54:54  <Newnick> SML?
18:55:04  <KenjiE20> define: sml
18:55:04  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
18:55:30  <KenjiE20> sml is quite an adv concept, seeing it in action is usually easier
18:56:11  <nineeyes> I kind of get it...
18:56:46  <KenjiE20> it's essentially, the complete opposite of coop 'normal' junction building :P
18:56:47  <PublicServer> *** legolegs has left the game (connection lost)
18:57:10  <KenjiE20> inherently unbalanced
18:57:26  <nineeyes> if I knew a bit more, I'd make some save games showing the track configurations and a minimal example
18:57:59  <KenjiE20> there's a good game in the 130's with a log SML
18:58:01  <KenjiE20> long*
18:58:06  <KenjiE20> apline one
18:58:22  <nineeyes> yeah, but the PSGs tend to be really, really scary
18:58:45  <KenjiE20> @psgsave 133
18:58:45  <Webster> PSG 133 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_131_-_140#gameid_133
18:58:48  <KenjiE20> ^ that one
18:59:20  <nineeyes> hmm, thanks, I'll take a look
18:59:58  <nineeyes> I was looking at the SML stuff, since the junctions tend to be harder still
19:00:09  <nineeyes> I can't work out track lengths from the pictures :(
19:00:51  <KenjiE20> heh, most of the example pics tend to assume a TL of 3 ish
19:01:15  *** Legolegs has quit IRC
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19:01:53  <Newnick> New signal types!
19:01:54  <Newnick> Blar
19:02:19  <Newnick> Super-complex main lines with not only multiple tracks per direction, but new junctions and station designs, using new signals!
19:02:20  <Newnick> BlarBlar
19:02:22  <KenjiE20> yea, and lots more besides
19:02:54  <tussengas> evening
19:03:01  <KenjiE20> hence my earlier suggestion of mucking with ottd first, then watching us kill your brain
19:03:04  *** gerben has quit IRC
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19:03:14  *** openttdcoop sets mode: +v V453000
19:03:19  <V453000> !password
19:03:19  <PublicServer> V453000: inaner
19:03:21  <KenjiE20> you've probably got time to
19:03:34  <PublicServer> *** V453000 joined the game
19:03:45  <KenjiE20> planning & voting looks likely to eat up most of the weekend
19:04:05  <Newnick> Wasn't the password nozzle?
19:04:09  <Newnick> I didn't see anyone change it
19:04:15  * KenjiE20 predicts a sudden flurry of activity to prove me wrong :)
19:04:29  <KenjiE20> it rotates by AP
19:04:35  <KenjiE20> !version
19:04:35  <PublicServer> KenjiE20: Autopilot AP+ 3.0 Beta (r699M)
19:04:39  <Newnick> Well here's what I think:
19:04:43  <Newnick> Trains!
19:04:48  <Newnick> ... Good plan y/n?
19:04:58  <KenjiE20> chaos is banned :)
19:06:43  <V453000> is the PSG 159 going to be uploaded to the archive?
19:06:57  <PublicServer> *** V453000 has left the game (leaving)
19:06:58  <KenjiE20> probably has, just no entry
19:07:09  <Newnick> This Shift Mainline thing ... how do trains get OFF the mainline?
19:07:09  <V453000> -.-
19:07:26  <V453000> you have to build an ordinary hub-like exit
19:07:27  <KenjiE20> Newnick: same as normal, exits from every line
19:08:58  <Newnick> Oh what the hell
19:09:03  <Newnick> I see an And gate
19:09:07  <Newnick> You guys what
19:09:09  <Newnick> Seriously
19:09:19  <KenjiE20> we have NOTs and counters too
19:09:25  <nineeyes> I think the point of SML is you put trains back on the outside, and others move to the inside to let them in
19:09:29  <KenjiE20> @blog logic
19:09:32  <Webster> Search Result for logic at #openttdcoop - http://www.openttdcoop.org/blog/?s=logic
19:09:34  <nineeyes> but I'm not sure I "get it"
19:10:04  <Newnick> You guys seriously. You guys. ... >_<
19:10:06  * Newnick brain melt
19:10:19  <KenjiE20> we're all mad
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19:11:03  <Newnick> What the balls.
19:11:20  <Newnick> You made an Algorithmic Processing Unit
19:11:24  <Newnick> In OpenTTD
19:11:33  *** Pawilonek has quit IRC
19:12:02  <Newnick> Eventually there will come a time when people make an entire operating system
19:12:09  <Newnick> And run a crude version of transport tycoon on it
19:12:19  <KenjiE20> emacs in ottd
19:12:33  <KenjiE20> now I've said it, someone will do it
19:12:56  <nineeyes> a what?
19:13:07  <nineeyes> algorithmic processing unit?
19:13:14  <nineeyes> I think its arithmetic logic unit
19:14:11  <Newnick> I wondered why the L in ALU stood for Processing
19:19:27  <nineeyes> come to think of it
19:19:34  <nineeyes> you could probably *actually* build an ALU
19:19:36  <nineeyes> if you can build gates
19:19:52  <nineeyes> you'd just need a multiplexer somehow
19:23:06  <nineeyes> and then a simple CPU isn't too much of a jump from there.. heh, I don't think I'd have the perseverence though
19:26:43  *** KenjiE20 has quit IRC
19:27:27  <nineeyes> night
19:27:32  *** nineeyes has quit IRC
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19:28:09  <Newnick> You couldn't build a Clock in TTD
19:28:21  <Newnick> ... Well now that I've said that, someone's going to build one, aren't they? ...
19:28:36  <Newnick> Anyway, no clock means no CPU (as far as I know).
19:29:11  <Newnick> Clockpulse isn't needed for Add/subtract, but it's damn near required for memory.
19:32:57  <KenjiE20> clock/tick simulating would be easy, just use timetabling
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19:36:49  <Newnick> !password
19:36:49  <PublicServer> Newnick: drunks
19:37:17  <PublicServer> *** NewIrcDude joined the game
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19:46:39  *** openttdcoop sets mode: +v mensi
19:46:43  <mensi> !players
19:46:44  <PublicServer> mensi: Client 631 is NewIrcDude, a spectator
19:46:48  <mensi> !players
19:46:49  <PublicServer> mensi: Client 631 is NewIrcDude, a spectator
19:47:16  <Newnick> This map is hilly.
19:47:53  <Newnick> I'm not sure what plan you'll end up using, but I hope it's a "blot out the sun"-level plan that restructures the map to suit your wants.
19:48:11  <mensi> !password
19:48:11  <PublicServer> mensi: flashy
19:48:23  <PublicServer> *** mensi joined the game
19:48:23  <tussengas> !password
19:48:23  <PublicServer> tussengas: flashy
19:48:39  <PublicServer> *** Game unpaused (enough players)
19:48:39  <PublicServer> *** Game unpaused (enough players)
19:48:39  <PublicServer> *** Game unpaused (enough players)
19:48:40  <PublicServer> *** tussengas joined the game
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19:49:14  <PublicServer> *** Game paused (not enough players)
19:49:14  <PublicServer> *** Game paused (not enough players)
19:49:14  <PublicServer> *** Game paused (not enough players)
19:49:14  <PublicServer> *** Game paused (not enough players)
19:49:15  <PublicServer> *** Game paused (not enough players)
19:49:23  <tussengas> 5 times?
19:49:38  <mensi> ;)
19:50:24  <Newnick> So, in Subarctic, Forest -> Sawmill -> Printshop -> Town,  Farm -> Foodmill -> Town,  everything else is A to B
19:50:38  <hylje> Newnick: you mean hills are boring?
19:50:43  *** jonde has quit IRC
19:51:10  <Newnick> that doesn't seem right
19:51:43  <PublicServer> *** tussengas has left the game (leaving)
20:04:12  <tussengas> is it chinese newyear or something?
20:04:21  <tussengas> fireworks all over the place atm
20:11:35  <Newnick> Is building industries enabled on this game? There might be a use for a Refinery up north.
20:17:28  *** mixrin has joined #openttdcoop
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20:17:49  <Newnick> There's a Bank, Town, and Papermill all clustered together in the south, and a Powerstation near a Printworks up north. If a Refinery is built near the Food processing up north,
20:17:56  <Newnick> Then there can be a straight North-south line for most cargo
20:18:13  <Newnick> ENORMOUS PROFITS!
20:20:39  <hylje> yeaaah
20:22:13  <Newnick> I'd plan for TL:4 Mainline, Max terraforming between North and South, TL:4 on sidelines following slope of the land off towards primary resource mines
20:23:01  <Newnick> 2 Huge stations, 1 North, 1 South.
20:23:20  <Newnick> (Need a slave train service in the North over to the food processing, though)
20:23:59  <Newnick> Can't get Hub congestion if there ain't no hub. :D
20:24:28  <Newnick> Well there'll be a few for primaries
20:24:31  <Newnick> but you know what I mean
20:24:32  <Newnick> >.>
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21:21:19  <Nickman87> !players
21:21:20  <PublicServer> Nickman87: There are currently no clients connected to the server
21:21:25  <Nickman87> !password
21:21:26  <PublicServer> Nickman87: spurts
21:21:49  <PublicServer> *** Nickman joined the game
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