Config
Log for #openttdcoop on 6th October 2009:
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00:01:16  <PublicServer> <AlexanderB> not good.. its too small :(
00:01:31  <PublicServer> <AlexanderB> wait, lemme figure this out on paper first
00:04:19  <PublicServer> *** Chris Booth has left the game (connection lost)
00:04:59  <PublicServer> <Peter> take your time, because when I leave, the game will pause
00:05:02  <PublicServer> *** Peter has left the game (connection lost)
00:05:02  <PublicServer> *** Game paused (not enough players)
00:06:42  *** Keiya has joined #openttdcoop
00:06:47  *** openttdcoop sets mode: +v Keiya
00:06:50  <Keiya> !password
00:06:50  <PublicServer> Keiya: purees
00:06:51  *** Xaroth_ has joined #openttdcoop
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00:07:02  <PublicServer> *** Game unpaused (enough players)
00:07:02  <PublicServer> *** Keiya joined the game
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00:09:23  <PublicServer> <Keiya> Thar's a TOWN in that thar mainline!
00:09:42  <PublicServer> <AlexanderB> yeah..
00:10:02  <Boy_Named_Sue> @quickstart
00:10:04  <PublicServer> <AlexanderB> removing towns is possible tho :)
00:10:06  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
00:10:18  <PublicServer> <Keiya> Yep!
00:10:22  <PublicServer> <Keiya> Hi Sue!
00:11:01  <PublicServer> <Keiya> (A, why do I leave music on and B, why does this one song always make me want to sing Rutherford B. Hayes? >_>)
00:12:26  <PublicServer> <AlexanderB> still puzzling on..
00:14:05  <Chris_Booth> !password
00:14:05  <PublicServer> Chris_Booth: purees
00:14:33  <PublicServer> *** Chris Booth joined the game
00:14:43  <PublicServer> <Keiya> Damnit,. Condinghead, let me just buy out the town >_>
00:14:54  <PublicServer> <Chris Booth> use the tree trick
00:14:59  <PublicServer> <Keiya> Then again, we only have 15 million
00:15:15  <PublicServer> <Keiya> Ah, tree trick. <3
00:18:19  <PublicServer> <Keiya> One of these days someone'll fix the tree trick, and we'll be screwed :P
00:21:49  <PublicServer> <Chris Booth> Alex if you build the outer ring like i have first
00:22:05  <PublicServer> <Chris Booth> then build the rest of the junction arround that
00:22:13  <PublicServer> <Chris Booth> you will find it easyier
00:22:35  <PublicServer> <AlexanderB> ok, i'll try
00:22:50  <PublicServer> <Chris Booth> its easy to build them semetrical
00:23:27  <PublicServer> <AlexanderB> except that it isnt.. it needs 5 tracks on 1 side and 4 on 3 sides :/
00:23:47  <PublicServer> <Chris Booth> just make them all 4
00:24:02  <PublicServer> <Chris Booth> and make 3 - 2 mixers
00:24:15  <PublicServer> <AlexanderB> ok
00:24:22  <PublicServer> <Chris Booth> as the ML with split into 3 lines for each one line anyway
00:25:01  <PublicServer> *** FiCE has joined company #1
00:25:23  <PublicServer> <Keiya> Who bribed?
00:25:31  <PublicServer> <FiCE> not me, just joined
00:25:32  <PublicServer> <Chris Booth> me
00:25:54  <PublicServer> <Keiya> *sigh* Why?
00:26:09  <PublicServer> <Chris Booth> i dont need to sign
00:26:17  <PublicServer> <Chris Booth> i was building a BBH @ BBH 04
00:26:21  <PublicServer> <Chris Booth> and town was in the way
00:26:46  <PublicServer> <FiCE> demo'ing trees and rebuilding them doesn't work afaik
00:26:53  <PeterT> chris booth does what he wants! right chris?
00:27:00  <PublicServer> <Chris Booth> yeah
00:27:18  <PublicServer> <Chris Booth> PeterT got it
00:27:41  <PublicServer> <Keiya> ... oops
00:28:05  <PublicServer> <Chris Booth> oops?
00:28:15  <PublicServer> <Keiya> Demolish !=  add tree
00:29:22  <PublicServer> <Chris Booth> BBH 04 is going to be a cool looking BBH when finished
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00:29:39  <PublicServer> <Keiya> We're gonna run out of money >_>
00:29:51  *** zachanima has quit IRC
00:29:52  <PublicServer> <Chris Booth> no we wont
00:30:02  <PublicServer> <Chris Booth> Keiya how long you been playing here
00:30:05  <PublicServer> <Chris Booth> it will be fine
00:30:08  <PublicServer> <Chris Booth> we have planes
00:30:37  <PublicServer> <Keiya> They;re making less than a tenth what we're spending, though
00:31:10  <PublicServer> <FiCE> including or excluding bribes?
00:31:11  <PublicServer> <Chris Booth> it will be fine
00:31:16  *** FiCE is now known as F1ce
00:31:16  <PublicServer> <Keiya> Oh, not excluding bribes
00:31:31  <PublicServer> <Keiya> Nevermind
00:35:50  <PublicServer> <Chris Booth> night night all
00:35:54  <PublicServer> <FiCE> cya
00:35:55  <PublicServer> <AlexanderB> nn
00:35:56  *** Xaroth_ has quit IRC
00:35:59  <PublicServer> <Chris Booth> i have to be up in 7 and a half hours
00:36:03  <PublicServer> <Chris Booth> have fun
00:36:14  <PublicServer> <Chris Booth> and i cant wait to see BBH 04
00:36:27  <PublicServer> *** Keiya has left the game (connection lost)
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00:37:21  <Keiya> !password
00:37:22  <PublicServer> Keiya: beacon
00:37:37  <Keiya> Aww
00:37:41  <PublicServer> *** Keiya joined the game
00:37:46  <Keiya> It was *almost* bacon
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00:46:38  <PublicServer> <Keiya> I'm starting to want to go OVER the lake instead of around >_>
00:46:52  <PublicServer> <AlexanderB> why not trough?
00:47:33  <PublicServer> <Keiya> because I can't wreck a lake that looks like Beethro Budkin's head!
00:47:46  <PublicServer> <AlexanderB> ok ;)
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00:49:59  <Keiya> I can tell whenever the packers score...
00:50:05  <Keiya> Half the building starts screaming :P
00:50:25  <PublicServer> <AlexanderB> why?
00:50:26  <PublicServer> <Keiya> *sigh* Per Da Rules I should wreck the lake, but...
00:50:41  <PublicServer> <Keiya> Because half the builidng is watching the game on TV and gets excited!
00:51:06  <PublicServer> <Keiya> Hmmm
00:51:13  <PublicServer> <AlexanderB> aah :)
00:51:17  <PublicServer> <Keiya> So... Should I landbridge Budkin Lake? :/
00:51:31  <PublicServer> <Keiya> (See sign  BUDKIN LAKE)
00:52:13  <PublicServer> <Keiya> I could do the seafloor-rail trick :P
00:52:25  <PublicServer> <AlexanderB> yeah.. i would have :)
00:52:28  <PublicServer> <AlexanderB> its a neat trick
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00:54:59  <PublicServer> <Keiya> And it means we can restore the lake quickly if we find a better solution :P
00:55:17  <PublicServer> <Keiya> (Are those cheaper or more expensive than landbridges? I forget. *shrug*)
00:55:27  <PublicServer> <Keiya> Beethro got a nose job though :J
00:57:49  <PublicServer> <Keiya> I think the lake looks MORE like budkin now. Except the two rail lines across his face
00:58:15  <PublicServer> <AlexanderB> who is budkin?
00:58:28  <PublicServer> <Keiya> Player character in DROD >_>
00:58:35  <PublicServer> <AlexanderB> ok
00:59:14  <PublicServer> <Keiya> The Condinghead local authority hates me >_>
00:59:39  <PublicServer> <Keiya> To be fair, I /have/ already demolished half their town
00:59:45  <PublicServer> <Keiya> And am trying to do the rest
01:01:38  <PublicServer> <Keiya> Eh,  I'm gonna do somethin' else for a while
01:01:42  <PublicServer> <Keiya> Sya!
01:01:48  <PublicServer> *** Keiya has left the game (leaving)
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01:09:03  <HDIEagle> !players
01:09:05  <PublicServer> HDIEagle: Client 188 (Orange) is FiCE, in company 1 (Condinghead Transport)
01:09:05  <PublicServer> HDIEagle: Client 248 is Jens, a spectator
01:09:05  <PublicServer> HDIEagle: Client 252 (Orange) is AlexanderB, in company 1 (Condinghead Transport)
01:09:09  <HDIEagle> !password
01:09:10  <PublicServer> HDIEagle: maples
01:09:20  <HDIEagle> @tell HDIEagle !password
01:09:43  <PeterT> !tell HDIEagle !password
01:09:43  <PublicServer> HDIEagle: maples
01:09:58  <PublicServer> *** HD1Eagle joined the game
01:11:35  <PeterT> what command is that HDIEagle?
01:11:40  <PublicServer> <HD1Eagle> hi mr. t
01:11:52  <PublicServer> <HD1Eagle> its the tell mr. t off command
01:12:03  <PublicServer> <HD1Eagle> :D
01:12:07  <PeterT> lol ;)
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01:17:46  <DCritic> !password
01:17:46  <PublicServer> DCritic: maples
01:17:50  <DCritic> !players
01:17:51  <PublicServer> DCritic: Client 188 (Orange) is FiCE, in company 1 (Condinghead Transport)
01:17:52  <PublicServer> DCritic: Client 248 is Jens, a spectator
01:17:52  <PublicServer> DCritic: Client 252 (Orange) is AlexanderB, in company 1 (Condinghead Transport)
01:17:52  <PublicServer> DCritic: Client 270 (Orange) is HD1Eagle, in company 1 (Condinghead Transport)
01:17:56  <DCritic> YAY
01:18:26  <DCritic> YAY!passwor
01:18:28  <DCritic> !password
01:18:28  <PublicServer> DCritic: rabbis
01:18:50  <PublicServer> *** DCritic joined the game
01:20:09  <PublicServer> <DCritic> hi
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01:20:15  <AlexanderB> hey :)
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01:20:18  <PublicServer> <DCritic> whats with munfingwell?
01:20:19  <PublicServer> <HD1Eagle> yo
01:20:47  <PublicServer> <HD1Eagle> munfingwell is a city, and it is citying as we speak
01:22:02  <PublicServer> <HD1Eagle> i just don't know what to do :(
01:27:00  <PublicServer> <HD1Eagle> tl 5 where?
01:27:07  <PublicServer> <AlexanderB> er
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01:27:23  <PublicServer> <AlexanderB> 7, keep forgetting
01:27:23  <PublicServer> <HD1Eagle> 13 is max :D
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01:36:24  <PublicServer> <HD1Eagle> i skewed up again x.x
01:36:29  <PublicServer> <DCritic> me 2]
01:36:35  <PublicServer> <DCritic> i hate building this station
01:36:46  <PublicServer> <DCritic> how big does it have to be?
01:36:47  <PublicServer> <HD1Eagle> south terminus?
01:36:53  <PublicServer> <DCritic> yeah
01:37:03  <PublicServer> <HD1Eagle> dunno
01:37:20  <PublicServer> <HD1Eagle> i believe its  a double terminus, tho
01:37:31  <PublicServer> <HD1Eagle> so, 6 stations per lane x 2 stations?
01:38:17  <PublicServer> <HD1Eagle> yeah, exactly 2 stations
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01:38:55  <PublicServer> <HD1Eagle> appears we are using 8 per lane @ sawmill
01:39:19  <PublicServer> <HD1Eagle> but 6 per at fac drop/pick
01:39:29  <PublicServer> <HD1Eagle> but they say needs to be expanded >.<
01:40:30  <PublicServer> <FiCE> I just made the sawmill station randomly
01:40:54  <PublicServer> <FiCE> it was meant to cover both drop/pickup... hence the reason why there are 16 platforms for drop/pickup
01:41:04  <PublicServer> <FiCE> or 32 in total
01:41:05  <PublicServer> <HD1Eagle> see, FiCE rolled a 2^(1024!) sided dice and made the station based on that
01:41:10  <PublicServer> <FiCE> lol
01:42:23  <PublicServer> <HD1Eagle> argh
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01:45:29  <PublicServer> <HD1Eagle> AHDFKLJSKLDFJSLDFJ
01:45:55  <PublicServer> <AlexanderB> what up?
01:46:06  <PublicServer> <HD1Eagle> i thought i had this, but i apparently didnt
01:46:42  <PublicServer> <HD1Eagle>  !works?
01:46:58  <PublicServer> <HD1Eagle> does it work?
01:47:23  <PublicServer> <AlexanderB> what work?
01:47:28  <PublicServer> <HD1Eagle>  !works?
01:48:50  <PublicServer> <HD1Eagle> i think i have to keep this, because i haven't seen it used before
01:48:53  <PublicServer> <HD1Eagle> :D
01:53:22  <PublicServer> <HD1Eagle> wow, two controversial constructs within a 6 tile radius
01:53:31  <PublicServer> <HD1Eagle> i be rollin
01:53:35  <PublicServer> <DCritic> mine is bad
02:00:42  <AlexanderB> :)
02:00:54  <PublicServer> <HD1Eagle> :?
02:01:16  <PublicServer> <AlexanderB> need to construct compact load balancing merges, the map is too small to have big ones :P
02:01:45  <PublicServer> <HD1Eagle> FARK
02:02:40  <PublicServer> <HD1Eagle> crap :(
02:02:45  <PublicServer> <AlexanderB> what did you do?
02:02:51  <PublicServer> <HD1Eagle> i accidentally the whole thing
02:03:08  <PublicServer> <AlexanderB> :)
02:03:14  <PublicServer> <HD1Eagle> arrgghghgh
02:03:23  <PublicServer> <AlexanderB> you shoulnt be with the whole thing then..
02:03:38  <PublicServer> <HD1Eagle> i'm sorry :( :( :(
02:03:45  <PublicServer> <AlexanderB> hey, no problem ;)
02:03:54  <PublicServer> <AlexanderB> my first hub attempt isnt all that awesome either ;)
02:04:40  <PublicServer> <HD1Eagle> this one has LL_ RR LL_RR LL_RR LLL_RRR connections
02:04:46  <PublicServer> <HD1Eagle> :D
02:05:12  <PublicServer> <AlexanderB> mine will soon have a rrr rr rr merge
02:05:13  <PublicServer> <DCritic> ok... i made the drop/pickup
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02:09:40  <PublicServer> <HD1Eagle> suggestion alex b
02:10:15  <PublicServer> <AlexanderB> yes?
02:10:37  <PublicServer> <HD1Eagle> :D
02:10:54  <PublicServer> <HD1Eagle> that one was actually legal :3
02:10:59  <PublicServer> <HD1Eagle> i guess its prettier :P
02:11:03  <PublicServer> <AlexanderB> yeah..
02:11:09  <PublicServer> <AlexanderB> (i see the problem, thnx :)
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02:16:40  <PublicServer> <HD1Eagle> i forget how make sml
02:16:54  <AlexanderB> http://www.openttdcoop.org/wiki/Sml
02:17:11  <PublicServer> <AlexanderB> is it sml map?
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02:18:14  <Kirov> !password
02:18:14  <PublicServer> Kirov: strays
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02:37:24  <PublicServer> <DCritic> whoa
02:37:25  <PublicServer> <DCritic> no cash
02:37:30  <PublicServer> <DCritic> hmm
02:37:31  <PublicServer> <FiCE> hah
02:37:32  <PublicServer> <HD1Eagle> oh snap
02:37:39  <PublicServer> <AlexanderB> what happened?
02:38:04  <PublicServer> <FiCE> we have a waterslide at least
02:38:09  <PublicServer> <DCritic> yeah
02:38:20  <PublicServer> <HD1Eagle> wtfark
02:40:53  <PublicServer> <FiCE> never mind
02:40:58  <PublicServer> <FiCE> skylift to the rescue?
02:44:16  <PublicServer> <FiCE> someone save me 350k
02:44:26  <PublicServer> <DCritic> why?
02:44:43  <PublicServer> <FiCE> noooooo
02:44:47  <PublicServer> <FiCE> never mind
02:53:20  <PublicServer> <AlexanderB> is it ok to just integrate the merge and station? because.. well.. theres not that much room left between the water and the hub, lol
02:53:44  <PublicServer> <HD1Eagle> i'm opting for a parallel station design
02:54:48  <PublicServer> <HD1Eagle> one more connection and half my hub is finished :P
02:54:56  <PublicServer> <AlexanderB> ok :)
02:55:06  <PublicServer> <AlexanderB> well.. i just need to do..
02:55:31  <PublicServer> <HD1Eagle> this is horrible
02:55:50  <PublicServer> <HD1Eagle> its the straight-across sections that mess me up
02:55:51  <PublicServer> *** HD1Eagle has left the game (connection lost)
02:55:59  <PublicServer> <AlexanderB> 2 splits (3 --> 7 and 2 --> 6, 6 --> 2 and 6 --> 3)
02:56:04  <HDIEagle> !password
02:56:05  <PublicServer> HDIEagle: twines
02:56:15  <PublicServer> <AlexanderB> well.. thats problematic, isnt it?
02:56:17  <PublicServer> *** HD1Eagle joined the game
02:58:04  <PublicServer> <HD1Eagle> asdfk
02:58:47  <PublicServer> <FiCE> ok money problem should be solved
03:00:14  <PublicServer> <HD1Eagle> foiled again
03:01:57  <PublicServer> <HD1Eagle> yay, hub half finished
03:03:30  <PublicServer> <DCritic> what are we doing at the huge gap?
03:03:57  <PublicServer> <FiCE> lol @ income graph
03:04:30  <PublicServer> <DCritic> whoa how did that happen
03:04:36  <PublicServer> <HD1Eagle> steel mill station design will be weirder than hub scientists predict
03:04:42  <PublicServer> <HD1Eagle> huge gap?
03:04:51  <PublicServer> <DCritic> im building bridges
03:04:52  <PublicServer> <HD1Eagle> whar
03:05:22  <PublicServer> <HD1Eagle> bbl, dinner
03:05:49  <PublicServer> <HD1Eagle> lol, sml in 4 tiles
03:05:57  <PublicServer> *** HD1Eagle has left the game (leaving)
03:07:57  <PublicServer> <FiCE> let's see how Fedex Mail #1 goes
03:08:02  <PublicServer> <FiCE> 1200 bags of mail
03:08:41  <PublicServer> <FiCE> lol @ A380's on small runways
03:09:00  <PublicServer> <AlexanderB> great bundingstone is no more
03:09:27  <PublicServer> <DCritic> holy bundingstones
03:09:41  <PublicServer> <DCritic> how did you do that?
03:10:01  <PublicServer> <AlexanderB> tree exploit
03:10:14  <PublicServer> <AlexanderB> dont blow up my signs, it will grow back
03:10:26  <PublicServer> <DCritic> i think you only need 4
03:10:40  <PublicServer> <AlexanderB> ok..
03:10:53  <PublicServer> <DCritic> what's the tree exploit
03:11:20  <PublicServer> <AlexanderB> anyway, just blow up trees, plant new trees, rating goes up to 4, you get to destroy 2 buildings and 2 pieces of road, rating goes to mediocre, you plant some more trees, etc..
03:11:40  <PublicServer> <AlexanderB> up to good*
03:13:42  <PublicServer> <AlexanderB> so.. we running SML?
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03:17:51  <PublicServer> <FiCE> can we get above good?
03:18:13  <PublicServer> <AlexanderB> with trees? no
03:18:22  <PublicServer> <FiCE> ah ok that stadium won't move then
03:18:24  <PublicServer> <AlexanderB> you can get above good with bribing (expensive)
03:18:39  <PublicServer> <AlexanderB> so use bribe only to kill off the last remaining buildings that cant be removed with good ;)
03:18:46  <PublicServer> <AlexanderB> indeed, stadium, church, etc..
03:18:49  <PublicServer> <FiCE> :)
03:19:42  <PublicServer> <DCritic> ok lets keep some so we have money
03:20:07  <PublicServer> <FiCE> never! :p
03:20:24  <PublicServer> <FiCE> we have a bigger city I connected instead
03:20:30  <PublicServer> <DCritic> oh
03:23:57  <PublicServer> <FiCE> done
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03:25:24  <PublicServer> <DCritic> gn
03:25:27  <PublicServer> <FiCE> cya
03:25:30  <PublicServer> <DCritic> i have school tommorow :p
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03:34:26  <DCriticOn> they should make an openttd iPhone app
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03:34:38  <DCriticOn> !players
03:34:39  <PublicServer> DCriticOn: Client 188 (Orange) is FiCE, in company 1 (Interahamwe Hutu)
03:34:39  <PublicServer> DCriticOn: Client 248 is Jens, a spectator
03:34:39  <PublicServer> DCriticOn: Client 252 (Orange) is AlexanderB, in company 1 (Interahamwe Hutu)
03:34:46  <PublicServer> <FiCE> I remember someone writing that was possible
03:34:48  <PublicServer> <FiCE> for another phone
03:35:00  <DCriticOn> with jailbreaking
03:35:11  <DCriticOn> but no multiplayer
03:35:22  <PublicServer> <FiCE> ah ok
03:35:40  <DCriticOn> they also have simutrans in app store which sucks
03:36:39  <DCriticOn> I have made th company name for each
03:36:49  <DCriticOn> past game I've played
03:37:08  <DCriticOn> and face/pres name
03:37:25  <DCriticOn> and no one notices what I put
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03:38:04  <DCriticOn> google interahamwe and ull see what I mean
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03:38:44  <HDIEagle> !players
03:38:46  <PublicServer> HDIEagle: Client 188 (Orange) is FiCE, in company 1 (Interahamwe Hutu)
03:38:46  <PublicServer> HDIEagle: Client 248 is Jens, a spectator
03:38:46  <PublicServer> HDIEagle: Client 252 (Orange) is AlexanderB, in company 1 (Interahamwe Hutu)
03:38:47  <HDIEagle> !password
03:38:47  <PublicServer> HDIEagle: totals
03:39:09  <PublicServer> *** HD1Eagle joined the game
03:41:09  <PublicServer> <AlexanderB> good, thnx :)
03:41:32  <PublicServer> <FiCE> only need to have the center tile purchased afaik
03:42:11  <PublicServer> <FiCE> not sure
03:42:21  <PublicServer> <AlexanderB> then just leave it be :P
03:47:20  <PublicServer> <AlexanderB> who's bribing?
03:47:23  <PublicServer> <FiCE> me
03:47:27  <PublicServer> <FiCE> trees weren't working
03:47:31  <PublicServer> <FiCE> at condinghead
03:47:42  <PublicServer> <AlexanderB> only the first tree on a tile counts..
03:47:45  <PublicServer> <FiCE> or does it take multiple tried?
03:47:48  <PublicServer> <FiCE> yep
03:48:00  <PublicServer> <FiCE> well I tried that and it didn't go above appalling
03:48:03  <PublicServer> <FiCE> over a huge area
03:48:08  <PublicServer> <AlexanderB> ...fail :/
03:48:16  <PublicServer> <HD1Eagle> fail fice fail
03:48:18  <PublicServer> <HD1Eagle> which town
03:48:24  <PublicServer> <FiCE> condinghead
03:48:26  <PublicServer> <AlexanderB> condinghead
03:48:35  <PublicServer> <AlexanderB> our hometown :P
03:48:40  <PublicServer> <HD1Eagle> just bribe......................................
03:48:54  <PublicServer> <FiCE> lol
03:49:48  <PublicServer> <HD1Eagle> query the land, most of that is out of authority
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03:50:13  <PublicServer> <HD1Eagle> done
03:50:22  <PublicServer> <FiCE> ok :)
03:52:02  <PublicServer> <AlexanderB> only the area withing the box will work
03:52:06  <PublicServer> <FiCE> yep
03:52:14  <PublicServer> <FiCE> too small to do anything though?
03:52:30  <PublicServer> <HD1Eagle> how do you calculate that?
03:52:36  <PublicServer> <FiCE> query land
03:52:40  <PublicServer> <FiCE> check the local authority
03:52:43  <PublicServer> <HD1Eagle> most of that says None
03:52:45  <PublicServer> <AlexanderB> red questionmark on the top bar
03:52:57  <PublicServer> <HD1Eagle> yeh, but most of your squared land says none
03:53:16  <PublicServer> <HD1Eagle> k, thought i was doing it wrong
03:53:53  <PublicServer> <HD1Eagle> FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU-
03:53:57  <PublicServer> <AlexanderB> what?
03:54:03  <PublicServer> <HD1Eagle> steel mill :D
03:57:30  <PublicServer> <HD1Eagle> i made win :3
04:24:12  <PublicServer> <AlexanderB> starting to get tired
04:24:46  <PublicServer> <FiCE> never :D
04:25:21  <PublicServer> <AlexanderB> to do: 3 merges and 1 split
04:26:52  <PublicServer> <HD1Eagle> todo: 1 sl join
04:26:58  <PublicServer> <HD1Eagle> 2 smls
04:37:11  <PublicServer> <HD1Eagle> BBH 02 ready for traffic
04:37:20  <PublicServer> <AlexanderB> my brain has a melt :/
04:37:31  <PublicServer> <AlexanderB> good job tho :)
04:38:03  <PublicServer> <HD1Eagle> only bad part is it is optimized for north >_<
04:38:51  <AlexanderB> hm...
04:39:07  <PublicServer> <AlexanderB> how easy/hard would that be to change if needed?
04:39:07  <PublicServer> <HD1Eagle> no backtracking
04:39:10  <PublicServer> <AlexanderB> (bavent looked yet)
04:39:25  <PublicServer> <HD1Eagle> uh, complete bbh redesign
04:39:33  <PublicServer> <HD1Eagle> all it is is a little backtrack :P
04:42:15  <PublicServer> <AlexanderB> can you help me put signals on mine (BBH04)
04:42:30  <PublicServer> <AlexanderB> quite a lot of work, and im not done with the station bits either
04:42:47  <PublicServer> <HD1Eagle> why don't you signal throughout? :P
04:51:25  <PublicServer> <HD1Eagle> don't presignal your doubled bridges
04:51:30  <PublicServer> <HD1Eagle> they're sync'd
04:51:37  <PublicServer> <AlexanderB> oh.. ok :P
04:51:38  <PublicServer> <HD1Eagle> trains penalize a path
04:51:39  <PublicServer> <AlexanderB> thnx
04:51:54  <PublicServer> <HD1Eagle> trains penalize a path so the other is preferred :P
04:53:16  <PublicServer> *** HD1Eagle has joined spectators
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05:13:27  <PublicServer> <HD1Eagle> oh snap
05:13:37  <PublicServer> <HD1Eagle> i forgot a connection >_<
05:13:55  <PublicServer> <AlexanderB> great :P
05:17:01  <PublicServer> <AlexanderB> can you check if all my signals are now in place?
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05:43:34  <PublicServer> <HD1Eagle> alright, i'm done
05:45:47  <PublicServer> <HD1Eagle> i wonder what BBH03 will look like :D
05:46:07  <PublicServer> <AlexanderB> dunno :) we'll see
05:47:29  <PublicServer> <HD1Eagle> will admins magic bulldoze an industry that really screws everything up?
05:47:39  <PublicServer> <HD1Eagle> (hypothetical)
05:47:42  <PublicServer> <AlexanderB> dunno
05:47:50  <PublicServer> <AlexanderB> would be nice.. :P
05:49:07  <PublicServer> <HD1Eagle> wow, property maintenance costs nothing
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05:49:37  <PublicServer> <AlexanderB> nice
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06:15:33  <jonde> !password
06:15:33  <PublicServer> jonde: rankle
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06:17:54  <PublicServer> <AlexanderB> yay
06:17:55  <PublicServer> <AlexanderB> done
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06:42:59  <Flash3JI0> !password
06:42:59  <PublicServer> Flash3JI0: mealed
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06:44:46  <PublicServer> <AlexanderB> hey :)
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08:55:10  <PublicServer> *** Game paused (not enough players)
09:20:10  <cifvts__> !password
09:20:10  <PublicServer> cifvts__: bureau
09:20:26  <PublicServer> *** Player joined the game
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09:25:41  <Gleeb> k
09:25:45  <Gleeb> .
09:28:34  <tussengas> !players
09:28:35  <PublicServer> tussengas: Client 188 (Orange) is FiCE, in company 1 (Interahamwe Hutu)
09:28:35  <PublicServer> tussengas: Client 248 is Jens, a spectator
09:28:39  <tussengas> !password
09:28:40  <PublicServer> tussengas: bureau
09:28:59  <PublicServer> *** Game unpaused (enough players)
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09:34:37  <AlexanderB> b!password
09:34:43  <AlexanderB> !password
09:34:43  <PublicServer> AlexanderB: refuge
09:34:54  <PublicServer> *** AlexanderB joined the game
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09:38:17  <PublicServer> *** Game paused (not enough players)
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10:10:33  <jdread> !players
10:10:35  <PublicServer> jdread: Client 188 (Orange) is FiCE, in company 1 (Interahamwe Hutu)
10:10:35  <PublicServer> jdread: Client 248 is Jens, a spectator
10:10:39  <jdread> !password
10:10:39  <PublicServer> jdread: glower
10:11:03  <PublicServer> *** Game unpaused (enough players)
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10:11:08  <PublicServer> <jdread> hi
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10:39:24  <V453000> h
10:39:25  <V453000> i
10:39:29  <V453000> !password
10:39:29  <PublicServer> V453000: boyish
10:41:27  <PublicServer> *** Game unpaused (enough players)
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10:41:38  <PublicServer> <V453000> hi fice
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11:03:27  <jonde> !password
11:03:27  <PublicServer> jonde: meeter
11:03:34  <PublicServer> *** Game unpaused (enough players)
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12:07:57  <AlexanderB> http://www.wulffmorgenthaler.com/default.aspx?id=71042d77-e511-49da-9b37-73cb33df8e01
12:07:59  <AlexanderB> hehe :D
12:08:05  <Webster> Title: Wulffmorgenthaler.com | Home | Entertainment - Since 2002. A Commentary on Life: Politics, News, Entertainment, Technology, Culture, and Weirdo Beavers (at www.wulffmorgenthaler.com)
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12:12:42  <jdread> !players
12:12:43  <PublicServer> jdread: Client 188 (Orange) is FiCE, in company 1 (Interahamwe Hutu)
12:12:43  <PublicServer> jdread: Client 248 is Jens, a spectator
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12:57:20  <PublicServer> *** Game unpaused (enough players)
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13:02:57  <PublicServer> <FiCE> welcome back :)
13:03:01  <PublicServer> <Chris Booth> hello
13:03:18  <AlexanderB> hey :D
13:03:35  <AlexanderB> !password
13:03:35  <PublicServer> AlexanderB: lambed
13:03:47  <PublicServer> *** AlexanderB joined the game
13:04:17  <PublicServer> <Chris Booth> lol @ DCritics Oil and Wood Goods drop
13:04:45  <PublicServer> <AlexanderB> yeah :D
13:05:29  <PublicServer> <Chris Booth> BBH 04 turned out how you wanted it then?
13:06:01  <PublicServer> <AlexanderB> not really.. its difficult to make the exits merge correctly and still fit on the map and or look nice..
13:06:21  <PublicServer> <AlexanderB> have to think this over, im sure it can be done better..
13:06:44  <PublicServer> <Chris Booth> you have a missing connections / bad shifter
13:07:03  <PublicServer> <AlexanderB> missing connections as in the center lane is not connected?
13:07:06  <PublicServer> <AlexanderB> i know
13:07:28  <PublicServer> <AlexanderB> priority lane
13:08:48  <PublicServer> <Chris Booth> alex i didnt say it would work
13:09:01  <PublicServer> <Chris Booth> it was just wrong in my opinion
13:09:04  <PublicServer> <Chris Booth> its your BBH
13:09:17  <PublicServer> <AlexanderB> :)
13:12:44  <PublicServer> <AlexanderB> looks very complicated..
13:12:47  <PublicServer> <AlexanderB> :)
13:13:00  <PublicServer> <Chris Booth> looks cool
13:14:10  <PublicServer> <Chris Booth> its prity compact
13:14:19  <PublicServer> <AlexanderB> yeah :)
13:14:20  <PublicServer> <Chris Booth> and has 2 + 2 -> 3
13:14:30  <PublicServer> <Chris Booth> with a mixer
13:14:35  <PublicServer> <AlexanderB> yeah
13:14:55  <PublicServer> <AlexanderB> only no SML but what gives, this is very nice too :)
13:15:22  <PublicServer> <Chris Booth> you SML was wrong
13:16:45  <PublicServer> <Chris Booth> alex best to start with 2nd diagonal line
13:18:01  <PublicServer> <AlexanderB> ok :)
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13:29:13  <PublicServer> <AlexanderB> it really looks like a fish now :P
13:29:42  <Chris_Booth> 1FISH
13:29:50  <Chris_Booth> !fish
13:29:50  <PublicServer> Chris_Booth: Today's fish is smoked eel on toast with horseradish cream.
13:30:27  <cifvts> !password
13:30:27  <PublicServer> cifvts: winged
13:30:42  <PublicServer> *** Cif joined the game
13:32:10  <PublicServer> <Chris Booth> i like the roundabout style of BBH 04
13:32:14  <PublicServer> <AlexanderB> can anyone give me a specific description of what the RV transver is supposed to do?
13:32:43  <PublicServer> <AlexanderB> yeah, i like that :) just the big external merging systems i dont really like
13:32:44  <PublicServer> <Chris Booth> its a station that will have all the roads coming from primary industries
13:32:58  <PublicServer> <AlexanderB> ok.. so it needs good road acces too :)
13:33:07  <PublicServer> <Chris Booth> yeah
13:33:12  <PublicServer> <AlexanderB> i'll try to build something nice..
13:33:15  <PublicServer> <Chris Booth> and a big RV station
13:34:19  <PublicServer> <Chris Booth> FiCE
13:34:47  <PublicServer> <Chris Booth> you stations placed on the side of the map are wrong
13:35:00  <PublicServer> <Chris Booth> since when have we droped and picked up from 1 stations?
13:35:38  <PublicServer> <AlexanderB> whats it with the long signal gaps.. (i wanna know what it is, so i dont do it wrong the next time ;))
13:36:01  <PublicServer> <Chris Booth> ok
13:36:35  <PublicServer> <AlexanderB> ah, i see
13:36:46  <PublicServer> <AlexanderB> need to pay attention to that when im putting signals
13:36:58  <PublicServer> <Chris Booth> yeah
13:39:02  <PublicServer> <Chris Booth> alex also check my bridges
13:39:05  <PublicServer> <AlexanderB> ok :)
13:39:46  <PublicServer> <AlexanderB> yeah
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13:44:57  <PublicServer> <Chris Booth> BBH 04 is now correctly signaled
13:45:04  <PublicServer> <AlexanderB> ok, thnx :)
13:45:32  <PublicServer> <Chris Booth> ooh when making signals CTRL is your friend
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13:45:50  <PublicServer> <AlexanderB> i know
13:45:55  *** openttdcoop sets mode: +v Keiya
13:45:58  <Flash3JI0> !password
13:45:58  <PublicServer> Flash3JI0: cagier
13:46:01  <PublicServer> <AlexanderB> but not too much, then you get those silly hand signals
13:46:01  <PublicServer> <Chris Booth> if you hold ctrl and drag 1 tile it make the best signals
13:46:14  <PublicServer> *** Flash@3JI0 joined the game
13:47:22  <PublicServer> <AlexanderB> hm, ok.. i'll change it
13:47:30  <PublicServer> <AlexanderB> have used it like this before, works well
13:48:12  <PublicServer> <AlexanderB> solved?
13:48:38  <PublicServer> <Chris Booth> not quite
13:48:57  <PublicServer> <Chris Booth> thats fine now
13:49:11  <PublicServer> <Chris Booth> s curves are fine
13:49:15  <PublicServer> <Chris Booth> its c curves
13:49:29  <PublicServer> <Chris Booth> and slow trains will cause jams at entrance
13:49:40  <PublicServer> <Chris Booth> not some going to make a difference at exit
13:49:51  <PublicServer> <Chris Booth> and they will be accelerating anyway
13:50:05  <PublicServer> <AlexanderB> empty trains go over the bridge, full have level track (and that does make a difference..
13:50:16  <PublicServer> <AlexanderB> and when they come in to the station they'll be decelerating
13:50:34  <PublicServer> <Chris Booth> ohh the bridges are fine
13:50:36  <PublicServer> <AlexanderB> it does matter, but not that much, i think..
13:50:39  <PublicServer> <Chris Booth> train will have enough power
13:51:04  <PublicServer> <Chris Booth> it was the gap from the X to the last turn
13:51:32  <PublicServer> <AlexanderB> why uphill?
13:51:40  <PublicServer> <AlexanderB> faster acceleration out of station?
13:51:45  <PublicServer> <Chris Booth> no
13:51:52  <PublicServer> <Chris Booth> no reason
13:54:40  <PublicServer> <AlexanderB> oh, thnx, i see i wasnt paying attention
13:54:43  <PublicServer> <AlexanderB> :)
13:57:35  <PublicServer> <Chris Booth> that neatens up those signals a bit
13:58:03  <PublicServer> <AlexanderB> yes :)
13:59:38  <PublicServer> <AlexanderB> oh, nice :D
14:00:41  <PublicServer> <Chris Booth> you will learn load os tricks like that if you look arround the server hard enough
14:05:56  <PublicServer> *** Chris Booth has left the game (connection lost)
14:06:27  <Chris_Booth> bbl
14:06:33  <PublicServer> <AlexanderB> ok
14:10:24  <Chris_Booth> maybe tonight we will get some trains and RV's running
14:10:32  <PublicServer> <AlexanderB> yeah :)
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14:16:57  <PublicServer> <Cif> Is possible to follow a player?
14:21:08  <Chris_Booth> not realy
14:21:15  <Chris_Booth> you can watch there building
14:21:24  <Chris_Booth> but you cant clone there screen
14:22:44  <PublicServer> <Cif> would be an interesting feature IMO
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14:36:12  <jonde> !password
14:36:12  <PublicServer> jonde: jailed
14:36:33  <PublicServer> *** jondisti joined the game
14:44:03  <PublicServer> *** jondisti has left the game (connection lost)
14:44:05  <PublicServer> *** FiCE has left the game (connection lost)
14:44:51  <jonde> hmm
14:45:38  <PublicServer> *** jondisti joined the game
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14:47:28  *** openttdcoop sets mode: +v Nickman87
14:47:34  <Nickman87> !players
14:47:36  <PublicServer> Nickman87: Client 311 (Orange) is jondisti, in company 1 (Interahamwe Hutu)
14:47:36  <PublicServer> Nickman87: Client 248 is Jens, a spectator
14:47:36  <PublicServer> Nickman87: Client 301 (Orange) is AlexanderB, in company 1 (Interahamwe Hutu)
14:47:36  <PublicServer> Nickman87: Client 307 (Orange) is Flash@3JI0, in company 1 (Interahamwe Hutu)
14:48:14  <PublicServer> *** Flash@3JI0 has joined spectators
14:50:25  <Mark> 'lo
14:50:27  <Nickman87> !passwor
14:50:30  <Nickman87> !password
14:50:31  <PublicServer> Nickman87: fasten
14:50:33  <Nickman87> hi Mark :)
14:51:10  <PublicServer> *** Nickman joined the game
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14:51:30  *** openttdcoop sets mode: +v Wurzel49
14:52:21  <Mark> !password
14:52:21  <PublicServer> Mark: fasten
14:52:32  <PublicServer> *** Mark joined the game
14:54:05  <PublicServer> *** Mark has joined spectators
14:54:06  <PublicServer> <Nickman> road only eh...
14:54:07  <PublicServer> <Nickman> :)
14:54:22  <PublicServer> <AlexanderB> primary pickup is road only
14:54:27  <PublicServer> <Nickman> uhu
14:54:39  <PublicServer> <AlexanderB> transfer to RV transfer station, then continue so on..
14:54:40  <PublicServer> *** Nickman has joined spectators
14:54:42  <PublicServer> <AlexanderB> :)
14:54:46  <PublicServer> <Nickman> ;)
14:56:45  <PublicServer> *** jondisti has left the game (leaving)
14:56:45  <PublicServer> *** Game paused (not enough players)
14:57:29  <KenjiE20> game fails
14:57:37  <KenjiE20> check available vehicles
14:57:58  <KenjiE20> then check adv settings -> vehicles
14:58:14  <PublicServer> *** Mark has joined company #1
14:58:15  <PublicServer> *** Game unpaused (enough players)
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14:58:45  <PublicServer> <Mark> yes?
14:58:48  *** openttdcoop sets mode: +v DJNekkid
14:58:54  <DJNekkid> !download win32
14:58:54  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
14:59:13  <KenjiE20> note the lack of trains?
14:59:27  <PublicServer> <Mark> we have trains?
14:59:38  <KenjiE20> in the available vehicles window
14:59:51  <PublicServer> <Mark> yes?
15:00:20  <KenjiE20> that should be filled with stuff, I see, SH40->Lev4 only
15:00:30  <PublicServer> <Mark> what more do we need?
15:00:42  <DJNekkid> !password
15:00:42  <PublicServer> DJNekkid: fasten
15:00:49  <PublicServer> *** DJ Nekkid joined the game
15:00:54  <KenjiE20> well when you finally finish, it'd be nice to be able to buy locos :P
15:00:56  <PublicServer> <Mark> vehicles never expire is off, which doesnt matter as the asiastar doesnt expire per default
15:01:10  <KenjiE20> I thought it did
15:01:14  <PublicServer> <Mark> nope
15:01:17  <PublicServer> *** Mark has joined spectators
15:01:25  <KenjiE20> fine, carry on
15:02:04  <Mark> !rcon patch never_expire_vehicles 0
15:02:04  <PublicServer> Mark: you are not allowed to use !rcon
15:02:06  <Mark> @op
15:02:06  *** Webster sets mode: +o Mark
15:02:07  <Mark> !rcon patch never_expire_vehicles 0
15:02:08  <PublicServer> Mark: ERROR: This command/variable is not available during network games.
15:02:18  <Mark> oh well
15:03:36  <cifvts> !password
15:03:36  <PublicServer> cifvts: herald
15:03:54  <PublicServer> *** Cif joined the game
15:08:14  <PublicServer> *** DJ Nekkid has left the game (leaving)
15:08:14  <PublicServer> *** Game paused (not enough players)
15:11:27  *** Wurzel49 has quit IRC
15:30:20  <PublicServer> *** Mark has left the game (leaving)
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15:36:56  *** openttdcoop sets mode: +v LittleBoyRick
15:38:53  <LittleBoyRick> !players
15:38:54  <PublicServer> LittleBoyRick: Client 248 is Jens, a spectator
15:38:54  <PublicServer> LittleBoyRick: Client 318 is Nickman, a spectator
15:38:54  <PublicServer> LittleBoyRick: Client 301 (Orange) is AlexanderB, in company 1 (Interahamwe Hutu)
15:38:54  <PublicServer> LittleBoyRick: Client 307 is Flash@3JI0, a spectator
15:38:54  <PublicServer> LittleBoyRick: Client 324 is Cif, a spectator
15:39:03  <LittleBoyRick> !password
15:39:03  <PublicServer> LittleBoyRick: swoons
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15:44:09  *** openttdcoop sets mode: +v Polygon
15:44:43  <PublicServer> *** Game unpaused (enough players)
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15:54:04  *** openttdcoop sets mode: +v Venxir
16:04:42  <PublicServer> *** Chris Booth has joined spectators
16:04:42  <PublicServer> *** Game paused (not enough players)
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16:07:47  *** openttdcoop sets mode: +v LordAzamath
16:08:04  *** LordAzamath has quit IRC
16:11:37  <PublicServer> *** LittleBoyRick has left the game (leaving)
16:26:54  <PublicServer> *** Chris Booth has left the game (leaving)
16:26:57  *** Chris_Booth has quit IRC
16:41:56  <PublicServer> *** Flash@3JI0 has left the game (connection lost)
16:45:08  <Flash3JI0> !password
16:45:08  <PublicServer> Flash3JI0: sinews
16:45:19  <PublicServer> *** Game unpaused (enough players)
16:45:19  <PublicServer> *** Flash@3JI0 joined the game
16:45:23  <PublicServer> *** Flash@3JI0 has joined spectators
16:45:23  <PublicServer> *** Game paused (not enough players)
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16:45:48  *** openttdcoop sets mode: +v Xaroth_
16:45:58  *** Xaroth_ is now known as Xaroth
16:46:26  <PublicServer> *** Flash@3JI0 has joined company #1
16:46:26  <PublicServer> *** Game unpaused (enough players)
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16:47:51  *** openttdcoop sets mode: +v mixrin
16:48:37  <PublicServer> *** Spike joined the game
16:48:49  <PublicServer> *** Spike has joined company #1
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16:52:46  *** openttdcoop sets mode: +v Xaroth_
16:53:03  *** Xaroth is now known as Guest419
16:53:03  *** Xaroth_ is now known as Xaroth
16:54:06  <Seppel> !password
16:54:06  <PublicServer> Seppel: parish
16:54:13  <PublicServer> *** Sepp joined the game
16:54:20  <Mark> !password
16:54:20  <PublicServer> Mark: parish
16:54:33  <PublicServer> *** Mark joined the game
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16:58:17  <PublicServer> *** Mark has joined spectators
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17:02:07  <^Spike^> is it me or am i missing a game in the archive?
17:02:32  <Flash3JI0> Why Oil+Wood drop and Pickup _needs_ 2 stations?
17:02:49  <Flash3JI0> There are already two.
17:03:12  <Flash3JI0> And do we need double bridges there?
17:03:19  <PublicServer> <Spike> yes
17:03:29  <PublicServer> <Spike> it's ML stuff needs to handle load
17:03:47  *** dr_gonzo has joined #openttdcoop
17:03:52  *** openttdcoop sets mode: +v dr_gonzo
17:04:08  *** PhoenixII has quit IRC
17:04:34  *** smoovi has quit IRC
17:04:35  <Flash3JI0> And what that sign means?
17:04:40  <PublicServer> <Spike> ?
17:04:54  <PublicServer> *** Mark has joined company #1
17:04:56  <Flash3JI0> "needs 2 stations"
17:05:13  <PublicServer> <Spike> i think they mean the drop/pickup
17:05:21  <PublicServer> <Spike> but also needs a RV transfer around here...
17:05:27  <AlexanderB> you need 2 seperate station ID's so the loading and unloading trains dont go in eachothers way..
17:05:29  <PublicServer> <Spike> but mark.. you know where that water transfer game went?
17:05:49  <Flash3JI0> There are already 2 railway stations
17:05:57  <AlexanderB> !download win32
17:05:57  <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
17:06:02  <Flash3JI0> With Separate ID's
17:06:09  <PublicServer> <Mark> Spike: dunno
17:06:12  <PublicServer> <Spike> ... :/
17:06:17  <PublicServer> <Mark> probably it's saved but not transfered
17:06:18  <PublicServer> <Spike> its gone mysteriously it seems
17:06:23  <Flash3JI0> Or i missing something?
17:06:25  <PublicServer> <Spike> not in archive..
17:06:34  <PublicServer> <Mark> as i said: not transfered
17:06:42  *** Xaroth_ has joined #openttdcoop
17:06:46  <PublicServer> <Spike> it never got transfered then.. :)
17:06:47  *** openttdcoop sets mode: +v Xaroth_
17:06:51  <PublicServer> <Mark> could be
17:06:59  <PublicServer> <Mark> if no one did it..
17:07:07  <PublicServer> <Spike> cause i see a few new PSGs but not that one
17:08:16  *** Xaroth has quit IRC
17:08:17  <PublicServer> <Mark> this is really the worst possible RV map
17:08:23  <PublicServer> <Spike> yep..
17:08:30  <PublicServer> <Mark> if i didn't know better i'd think booth did that on purpose
17:09:21  <PublicServer> <Spike> oh it's 158..
17:09:24  <PublicServer> <Spike> found it..
17:09:31  <PublicServer> <Spike> just a part i didn't recognize in img :)
17:10:13  <Mark> wow, surprise
17:10:31  <Mark> someone expanded the archive entries i added
17:12:34  <PublicServer> <Mark> i feel like prospecting some industries
17:12:49  <PublicServer> <Mark> all BBHs are done anyway
17:13:15  <PublicServer> <Mark> more or less
17:13:43  <Mark> @op
17:13:53  <Mark> !rcon patch raw_industry_construction 2
17:16:07  <PublicServer> <Mark> now we have 35 of each
17:16:12  <PublicServer> <Mark> let's get some trucks running :P
17:16:25  <PublicServer> <Spike> i think it also helps to have the proper stations ready? :)
17:16:32  <PublicServer> <Mark> sure does
17:16:37  <PublicServer> <Mark> but we can transfer without those :P
17:16:44  <PublicServer> <Spike> .... :)
17:16:50  <PublicServer> <Mark> the planes make enough money to compensate for some negative trucks
17:16:52  <PublicServer> <Spike> working on a SC a bit
17:17:31  <PublicServer> <Spike> .... i hate power stations.. :)
17:18:07  *** DCriticOn has joined #openttdcoop
17:18:12  *** openttdcoop sets mode: +v DCriticOn
17:18:15  <DCriticOn> hoop
17:18:23  <DCriticOn> !players
17:18:24  <PublicServer> DCriticOn: Client 331 (Orange) is Flash@3JI0, in company 1 (Interahamwe Hutu)
17:18:24  <PublicServer> DCriticOn: Client 248 is Jens, a spectator
17:18:24  <PublicServer> DCriticOn: Client 318 is Nickman, a spectator
17:18:24  <PublicServer> DCriticOn: Client 301 (Orange) is AlexanderB, in company 1 (Interahamwe Hutu)
17:18:25  <PublicServer> DCriticOn: Client 332 (Orange) is Spike, in company 1 (Interahamwe Hutu)
17:18:25  <PublicServer> DCriticOn: Client 324 is Cif, a spectator
17:18:25  <PublicServer> DCriticOn: Client 336 (Orange) is Mark, in company 1 (Interahamwe Hutu)
17:18:40  <PublicServer> <Spike> mark: Start with coal
17:18:48  <PublicServer> <Spike> we can transport coal trains :)
17:18:49  <DCriticOn> what time is it where u are
17:19:02  <PublicServer> <Mark> 19:18
17:19:04  <DCriticOn> I'm at school
17:19:11  <PublicServer> <Mark> good job
17:19:16  <DCriticOn> 7 PM?
17:19:26  <DCriticOn> so u guys are British?
17:19:47  <PublicServer> <Mark> it's not 7PM in england
17:20:03  <DCriticOn> so where r u?
17:20:09  <PublicServer> <Flash@3JI0> it's 7pm there
17:20:34  <PublicServer> <AlexanderB> UK is pretty much the only place in western europ where its not 7 pm right now
17:21:09  <DCriticOn> I'm american, more specifically Texan
17:21:10  *** DCriticOn has quit IRC
17:21:35  <PublicServer> <Spike> 2 asiastars?
17:21:46  <PublicServer> <Mark> yep
17:22:27  <PublicServer> <Spike> so like train 1?
17:22:37  <PublicServer> <Mark> yeah
17:24:26  <tneo> hello
17:24:35  <PublicServer> <Mark> hello tneo
17:24:44  <PublicServer> *** tneo joined the game
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17:24:52  *** openttdcoop sets mode: +v Wurzel49
17:26:12  <PublicServer> <Spike> are we going with SRO?
17:26:26  <PublicServer> <Mark> does the plan say that?
17:26:35  <PublicServer> <Spike> it says nothing about the orders
17:26:43  <PublicServer> <Mark> then, please not
17:26:48  <PublicServer> <Spike> ....
17:26:49  <PublicServer> <Spike> cause? :)
17:27:07  <PublicServer> <Spike> now you'll need to group train per sort per transfer to keep them apart :)
17:27:07  <PublicServer> <Mark> because i hate setting up massive order schemes :P
17:27:24  <PublicServer> <Mark> i thought you meant for sidelines
17:27:32  <PublicServer> <Spike> ah.. :)
17:27:33  <PublicServer> <Mark> otherwise, be my guest
17:27:35  <PublicServer> <Spike> i meant trains :)
17:28:13  <PublicServer> <Spike> for the transfer trains sro would be a way to go..
17:28:49  *** Xaroth_ is now known as Xaroth
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17:31:19  *** openttdcoop sets mode: +v Xaroth_
17:31:40  *** Xaroth is now known as Guest425
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17:35:20  <jonde> !password
17:35:20  <PublicServer> jonde: orbits
17:35:27  <PublicServer> *** jondisti joined the game
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17:39:15  <PublicServer> <Mark> RVs expired
17:39:22  <PublicServer> <Mark> and now it's a mess
17:39:31  <PublicServer> <Spike> ?
17:42:07  <PublicServer> <Spike> they're almost there! :)
17:42:12  <PublicServer> <Mark> :P
17:43:16  <PublicServer> <Spike> and there we go.. :)
17:44:36  <PublicServer> <Mark> guessing we'll need way more
17:44:47  <PublicServer> <Spike> guessing? ;)
17:44:51  <PublicServer> <Spike> i think i know it for sure :D
17:45:23  <PublicServer> <Mark> got a few iron ore trucks coming in too
17:46:37  <PublicServer> <Spike> hmmm
17:46:49  <PublicServer> <Spike> drop exit.. how bad will it be if i make an x?
17:46:52  <PublicServer> <Spike> there
17:47:11  <PublicServer> <Mark> where?
17:47:18  <PublicServer> <Spike> @ S drop station way S :)
17:47:24  <PublicServer> <Spike> the big mess as it is called
17:47:33  <PublicServer> <Spike> now you have a big slow down point there
17:47:51  <PublicServer> <Mark> that wouldnt really be an x
17:47:57  <PublicServer> <Mark> not an evil x at least :P
17:48:03  <PublicServer> <Mark> so yes you can make it
17:48:32  <PublicServer> <Spike> cause else you would just have a big slowdown
17:51:11  <PublicServer> *** jondisti has left the game (leaving)
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17:51:59  <PublicServer> <Spike> lol mark...
17:52:18  <PublicServer> <Spike> check your RVs :)
17:52:23  <PublicServer> <Mark> i am
17:53:44  <Flash3JI0> so what can you say about my work?
17:53:57  <PublicServer> <Mark> what work?
17:54:01  <Flash3JI0> I know it's not something big.
17:54:22  <Flash3JI0> Correcting Oil+wood drop and pickup
17:54:43  *** Seberoth has joined #openttdcoop
17:54:48  *** openttdcoop sets mode: +v Seberoth
17:54:50  <PublicServer> <Spike> oh that.. well it was something.. just had a few errors with corners/slowdowns
17:55:13  <PublicServer> <Spike> but the connections are ok
17:55:33  <Seberoth> hi
17:55:39  <PublicServer> <Mark> hello
17:56:15  <PublicServer> <Spike> i get a feeling that speedy grf is a big eh.. off?
17:57:00  <Seberoth> !download
17:57:00  <PublicServer> Seberoth: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
17:58:47  <Flash3JI0> thanks
17:59:59  <PublicServer> <Spike> i will let 4 coal trains go between RV4 en power station
18:00:10  *** ostannard has joined #openttdcoop
18:00:15  *** openttdcoop sets mode: +v ostannard
18:00:48  <ostannard> !dl win32
18:00:48  <PublicServer> ostannard: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
18:02:22  <PublicServer> <Mark> too bad the default iron truck is not available
18:02:29  <ostannard> !password
18:02:29  <PublicServer> ostannard: neater
18:02:39  <PublicServer> *** ostannard joined the game
18:03:02  <PublicServer> <AlexanderB> too bad theres no iron mill station yet
18:03:18  <PublicServer> <Spike> steel mill.. will need drop and pickup
18:06:27  <PublicServer> <Spike> and 4 oil trains
18:06:37  <PublicServer> <Spike> but as noted near trainyard they will need proper orders
18:09:35  <PublicServer> <Spike> seems they all take the inside mark :)
18:09:45  <PublicServer> <Mark> yeah
18:11:18  <PublicServer> <Spike> hmm station naming would be nice.. seems oil ref is somewhere else
18:13:32  <PublicServer> *** Flash@3JI0 has joined spectators
18:16:05  <PublicServer> <Spike> was me :)
18:16:27  <PublicServer> <Spike> leave the oil trains
18:16:30  <PublicServer> <Spike> wrong station
18:16:41  <PublicServer> <Spike> and station is too small...
18:16:46  <PublicServer> <AlexanderB> i see, yeah ;)
18:16:50  <PublicServer> <Spike> TL5 stations :X
18:17:01  <PublicServer> <Spike> :S*
18:17:21  *** Chris_Booth has joined #openttdcoop
18:17:34  *** openttdcoop sets mode: +v Chris_Booth
18:18:37  <PublicServer> <Spike> leave oil trains.. sending them to depot
18:18:56  <Chris_Booth> evening all
18:19:36  <PublicServer> <Spike> who's wroking @ coal drop?
18:23:54  <PublicServer> <Spike> the speed bumps help choosing? :)
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18:52:29  *** tonyf12 has joined #openttdcoop
18:52:34  *** openttdcoop sets mode: +v tonyf12
18:52:35  <tonyf12> !dl linux
18:52:35  <PublicServer> tonyf12: unknown option "linux"
18:52:37  <tonyf12> !dl
18:52:37  <PublicServer> tonyf12: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:52:41  <tonyf12> !dl lin
18:52:41  <PublicServer> tonyf12: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-linux-generic-i686.tar.bz2
18:54:02  <hylje> derp
18:54:32  <KenjiE20> hurf
18:55:44  <hylje> hurrrrrrr
18:55:54  <KenjiE20> NARF
18:56:29  <hylje> durf
18:59:31  <tonyf12> !pw
18:59:37  <tonyf12> !help
18:59:37  <PublicServer> tonyf12: http://www.openttdcoop.org/wiki/IRC_Commands
18:59:59  <tonyf12> !password
19:00:00  <PublicServer> tonyf12: mobbed
19:00:17  <PublicServer> *** Tony joined the game
19:01:25  <tonyf12> What map size is this?
19:01:57  <PublicServer> <Flash@3JI0> 2048*256
19:02:38  <PublicServer> <Flash@3JI0> * 2048*128
19:02:55  <PublicServer> <Tony> kk
19:05:32  *** Seberoth has joined #openttdcoop
19:05:37  *** openttdcoop sets mode: +v Seberoth
19:06:13  <Seberoth> !password
19:06:13  <PublicServer> Seberoth: karats
19:06:22  <PublicServer> *** Player has left the game (connection lost)
19:06:56  <PublicServer> *** Seberoth joined the game
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19:08:00  *** openttdcoop sets mode: +v LittleBoyRick
19:08:39  <PublicServer> <AlexanderB> i like the newgrf stations :D
19:10:23  <PublicServer> *** Tony has left the game (leaving)
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19:16:49  <PublicServer> <Seberoth> hi
19:19:44  <PublicServer> *** Seberoth has left the game (connection lost)
19:21:58  <PublicServer> <AlexanderB> negative train running costs..
19:22:01  <PublicServer> <AlexanderB> niiice :/
19:22:13  <hylje> haha
19:22:19  <PublicServer> <AlexanderB> er..
19:22:22  <hylje> so it's profitable to just run a train
19:22:29  <hylje> around an empty loop
19:22:33  <PublicServer> <AlexanderB> err.. i meant negative income
19:22:39  <hylje> oh
19:22:40  <hylje> that's worse
19:23:00  <PublicServer> <AlexanderB> it loses more money then it costs to run it, so its obviously losing money on the carbo by bringing it to a direction it came from..
19:23:21  <PublicServer> <AlexanderB> which, by the game operating formula, means negative income
19:24:12  <hylje> is it after a transfer?
19:24:18  <PublicServer> <AlexanderB> yeah
19:24:24  <PublicServer> <AlexanderB> coal trains
19:24:31  <PublicServer> <AlexanderB> pick up coal for a very short run..
19:24:43  *** Flash3JI0 has quit IRC
19:24:44  <PublicServer> <AlexanderB> in opposite direction of the trucks bringing it to the pickup point..
19:25:29  <hylje> well the total delivery may well be profitable
19:25:59  <hylje> subtract the truck profits from train profits
19:26:17  <PublicServer> <AlexanderB> yeah...
19:26:22  <PublicServer> <AlexanderB> but barely..
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19:52:18  *** openttdcoop sets mode: +v ODM
20:06:38  *** mib_ugnqgr8v has joined #openttdcoop
20:06:44  *** openttdcoop sets mode: +v mib_ugnqgr8v
20:06:54  <mib_ugnqgr8v> !password
20:06:54  <PublicServer> mib_ugnqgr8v: Please, read the rules!
20:07:00  *** mib_ugnqgr8v is now known as Kupuham
20:07:02  <Kupuham> !password
20:07:02  <PublicServer> Kupuham: fright
20:07:10  <Kupuham> !ver
20:07:14  <Kupuham> !rev
20:07:23  <Kupuham> @quickstart
20:07:26  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
20:09:46  <PublicServer> *** Kupuham joined the game
20:10:12  <PublicServer> <Kupuham> Hello there
20:10:19  <PublicServer> <AlexanderB> hello
20:12:23  <PublicServer> <Kupuham> wow, jams
20:12:49  <hylje> strawberry jam
20:13:02  <PublicServer> <AlexanderB> yeah, who assigend all those trucks to a single 18 ton/month mine? :P
20:13:43  *** PeterT has joined #openttdcoop
20:13:48  *** openttdcoop sets mode: +v PeterT
20:13:52  <PeterT> hi all
20:14:00  <Kupuham> Hello
20:14:00  <PublicServer> <AlexanderB> hey :)
20:14:21  <PeterT> wow alex, you have been on here non-stop?
20:14:25  <Kupuham> If only we could setup a securities trade scheme to help finance it's expansion =p
20:15:05  <hylje> ponzi schemes are always good
20:17:11  <PeterT> !password
20:17:11  <PublicServer> PeterT: fright
20:17:13  <PublicServer> *** Peter has left the game (connection lost)
20:17:47  <PublicServer> *** Peter joined the game
20:19:13  <PublicServer> <Kupuham> Banks never die?
20:19:20  <PublicServer> <AlexanderB> nope
20:19:38  <PublicServer> <Kupuham> lol
20:20:46  <PublicServer> <Kupuham> there's a long way of track without any signals
20:20:57  <PublicServer> <Kupuham> is that intentional?
20:21:38  <PublicServer> <Kupuham> Train 32 is there
20:29:16  *** Webster has joined #openttdcoop
20:29:16  *** ChanServ sets mode: +o Webster
20:29:24  *** openttdcoop sets mode: +v Webster
20:30:52  <PeterT> !password
20:30:52  <PublicServer> PeterT: garret
20:31:03  <PublicServer> *** Peter joined the game
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20:35:45  *** openttdcoop sets mode: +v Chris_Booth
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20:37:47  <PublicServer> *** Chris Booth joined the game
20:37:52  <PublicServer> <Peter> hey
20:37:55  <PublicServer> <Chris Booth> hello
20:37:59  <PublicServer> <Kupuham> Hi
20:38:11  <PublicServer> <Chris Booth> BBH 03 is a mess
20:38:16  <PublicServer> *** Kolo joined the game
20:38:26  <PublicServer> <Peter> bbh 04 is a mess
20:38:46  <PublicServer> <Chris Booth> BBH 04 rules
20:38:49  <PublicServer> *** Spike joined the game
20:39:25  <PublicServer> *** Spike has joined company #1
20:39:46  <PublicServer> *** Chris Booth has left the game (connection lost)
20:41:59  *** Razaekel has joined #openttdcoop
20:42:04  *** openttdcoop sets mode: +v Razaekel
20:42:04  <PublicServer> * Spike starts to wonder why steel trains go to goods drop..
20:43:12  <PublicServer> <AlexanderB> because there happens to be no factory station yet
20:44:08  <PublicServer> *** Peter has left the game (leaving)
20:44:43  <PublicServer> <Spike> so.. we pick our own station which isn't intended?
20:44:43  <Chris_Booth> then build a factory
20:45:14  <PublicServer> <Kupuham> Someone changing orders?
20:55:26  <PublicServer> <Kolo> someone is messing up RV orders
20:55:37  <PublicServer> <AlexanderB> not me
20:56:00  <PublicServer> <Spike> ...
20:56:03  <PublicServer> <Kolo> Ruham mines had 10-12 RV serving just minutes ago
20:56:08  <PublicServer> <AlexanderB> i was testing my station (and concluded its no good, pickup and dropoff need their own cue)
20:56:16  <PublicServer> <Kolo> now it has none
20:56:35  <PublicServer> <Spike> i see a Kolo DeleteOrder
20:56:37  <Kupuham> There's a load of lost iron transporters that only go to
20:56:44  <Kupuham> RV4
20:56:45  <PublicServer> <Kolo> and i see many RV with no orders
21:01:23  *** Webster has joined #openttdcoop
21:01:23  *** ChanServ sets mode: +o Webster
21:01:31  *** openttdcoop sets mode: +v Webster
21:01:39  <PublicServer> <AlexanderB> off to bed, after 30 hours of mostly playing ottd.. its enough for now :P
21:01:46  <PublicServer> <AlexanderB> i'll see the progress tomorrow :)
21:02:11  <PublicServer> *** AlexanderB has left the game (leaving)
21:02:29  *** AlexanderB has quit IRC
21:05:12  *** DCriticOn has joined #openttdcoop
21:05:18  *** openttdcoop sets mode: +v DCriticOn
21:05:25  <DCriticOn> !password
21:05:25  <PublicServer> DCriticOn: flairs
21:05:45  <DCriticOn> !players
21:05:46  <PublicServer> DCriticOn: Client 348 (Orange) is Kupuham, in company 1 (Interahamwe Hutu)
21:05:46  <PublicServer> DCriticOn: Client 248 is Jens, a spectator
21:05:46  <PublicServer> DCriticOn: Client 318 is Nickman, a spectator
21:05:47  <PublicServer> DCriticOn: Client 324 is Cif, a spectator
21:05:47  <PublicServer> DCriticOn: Client 336 (Orange) is Mark, in company 1 (Interahamwe Hutu)
21:05:47  <PublicServer> DCriticOn: Client 361 (Orange) is Kolo, in company 1 (Interahamwe Hutu)
21:05:47  <PublicServer> DCriticOn: Client 362 (Orange) is Spike, in company 1 (Interahamwe Hutu)
21:05:49  <PublicServer> <Spike> runham woods should have trucks again now..
21:05:56  <PublicServer> <Spike> just picked out a large No Orders group
21:06:17  <PublicServer> <Kupuham> There's a bunch of lost iron trucks on the depot
21:06:18  *** DCriticOn has quit IRC
21:06:30  <PublicServer> <Kupuham> Told them to go there because they where jamming the drop station
21:06:52  <PublicServer> <Spike> may i ask what is so lost about them...
21:06:56  *** sgt_Zale has joined #openttdcoop
21:07:01  *** openttdcoop sets mode: +v sgt_Zale
21:07:15  <Kupuham> They had just one order, go to RV4
21:07:30  <PublicServer> <Spike> those are prob your runham mines trucks
21:07:30  <sgt_Zale> !password
21:07:31  <PublicServer> sgt_Zale: flairs
21:07:43  <Kupuham> so they just circled and circled forever, keeping other cars outside
21:07:59  <PublicServer> *** Sgt.Zale joined the game
21:08:19  *** FrancoBegbie has joined #openttdcoop
21:08:25  *** openttdcoop sets mode: +v FrancoBegbie
21:08:47  <PublicServer> <Spike> there...
21:08:52  <PublicServer> <Spike> runham mines also has trucks again
21:10:27  <Kupuham> Wow, exchange has way too many of them
21:11:14  <FrancoBegbie> hi
21:11:49  <PublicServer> <Spike> i just started the ones you stopped.. cause they weren't lost :)
21:12:21  <Kupuham> After their orders where changed, sure ;)
21:14:14  <Razaekel> !password
21:14:14  <PublicServer> Razaekel: flairs
21:14:25  <PublicServer> *** Razaekel joined the game
21:14:27  <PublicServer> *** Sgt.Zale has left the game (leaving)
21:14:30  *** sgt_Zale has quit IRC
21:14:31  <PublicServer> <Nickman> crazy RV's! :D
21:16:01  <PublicServer> <Razaekel> lol wtf
21:16:08  <PublicServer> <Razaekel> the 4 ways are taking up most of the map
21:16:09  <Kupuham> ?
21:16:30  *** Venxir has quit IRC
21:16:54  <PublicServer> *** Nickman has joined company #1
21:17:51  <FrancoBegbie> !dl win32
21:17:51  <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
21:20:03  *** Progman has quit IRC
21:21:17  <PublicServer> <Kolo> somebody sold all steel trains
21:21:40  <Kupuham> I only touched vehicles
21:22:34  <FrancoBegbie> !dl win32
21:22:35  <PublicServer> FrancoBegbie: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
21:23:05  <PublicServer> *** Mark has left the game (leaving)
21:26:46  <PublicServer> <Spike> who actually is active atm?
21:27:11  <Kupuham> I am
21:27:16  <^Spike^> !players
21:27:18  <PublicServer> ^Spike^: Client 348 (Orange) is Kupuham, in company 1 (Interahamwe Hutu)
21:27:18  <PublicServer> ^Spike^: Client 248 is Jens, a spectator
21:27:18  <PublicServer> ^Spike^: Client 318 (Orange) is Nickman, in company 1 (Interahamwe Hutu)
21:27:18  <PublicServer> ^Spike^: Client 366 (Orange) is Razaekel, in company 1 (Interahamwe Hutu)
21:27:18  <PublicServer> ^Spike^: Client 324 is Cif, a spectator
21:27:19  <PublicServer> ^Spike^: Client 361 (Orange) is Kolo, in company 1 (Interahamwe Hutu)
21:27:19  <PublicServer> ^Spike^: Client 362 (Orange) is Spike, in company 1 (Interahamwe Hutu)
21:27:25  <PublicServer> *** Kolo has left the game (leaving)
21:27:39  <^Spike^> !rcon move 362 255
21:27:39  <PublicServer> ^Spike^: *** Spike has joined spectators
21:27:41  *** Kolo has quit IRC
21:27:53  <^Spike^> Razaekel? Nickman87?
21:29:16  <PublicServer> *** Spike has joined company #1
21:30:17  <FrancoBegbie> !password
21:30:17  <PublicServer> FrancoBegbie: hailed
21:30:23  <^Spike^> !rcon move 366 255
21:30:23  <PublicServer> ^Spike^: *** Razaekel has joined spectators
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21:30:29  <^Spike^> !rcon move 318 255
21:30:29  <PublicServer> ^Spike^: *** Nickman has joined spectators
21:30:59  <Kupuham> What if we tried to keep iron trucks separeted from the other ones?
21:31:13  <PublicServer> <Spike> would be a pain to do :)
21:31:30  <PublicServer> <Spike> i understand the thought..
21:31:34  <PublicServer> <Spike> slow on inside :)
21:31:42  <Kupuham> yeah
21:31:49  <Kupuham> but we even have two tracks already
21:32:06  <PublicServer> <Spike> but how you want to filter out what truck takes what..
21:32:43  <PublicServer> <Kupuham> Only allow quick vehicles in the inside lane
21:32:59  <PublicServer> <Spike> but how.. :)
21:33:02  <PublicServer> <Kupuham> Keep the roads that connect to the slow vehicles industries conencted to the inside
21:33:11  <PublicServer> <Kupuham> oops, outside*
21:33:21  <PublicServer> *** FrancoBegbie has left the game (leaving)
21:33:34  <PublicServer> <Spike> possible but that would mean some work to separate them now.. :)
21:34:00  <PublicServer> <Spike> you can try though :)
21:34:03  <PublicServer> <Spike> not stopping you :)
21:36:18  <Kupuham> I'll try it offline first
21:39:08  <Kupuham> Runham coal mine is a bitch though
21:39:09  <Kupuham> =)
21:42:19  <Kupuham> It's 100% no terraforming at all?
21:42:58  <PublicServer> <Spike> you can TF but not insanely much.. and you don't need much with roads :)
21:43:26  <PublicServer> *** Spike has left the game (leaving)
21:43:27  <PublicServer> *** Game paused (not enough players)
21:43:43  <^Spike^> but i have to go now... and since you gonna try offline first '
21:43:45  <^Spike^> :)
21:44:32  *** ostannard has joined #openttdcoop
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21:54:34  <PublicServer> *** Cif has left the game (connection lost)
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21:59:13  *** openttdcoop sets mode: +v Venxir
22:00:32  *** Polygon has quit IRC
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22:00:58  *** openttdcoop sets mode: +v DCriticOn
22:01:06  <DCriticOn> !password
22:01:06  <PublicServer> DCriticOn: spared
22:01:19  <DCriticOn> ok
22:02:12  *** DCriticOn has quit IRC
22:02:14  <PublicServer> *** Game unpaused (enough players)
22:02:15  <PublicServer> *** DCritic joined the game
22:02:59  <PublicServer> <DCritic> hey
22:06:24  *** Venxir has quit IRC
22:07:33  <PublicServer> *** Nickman has joined company #1
22:09:25  <Kupuham> Hello
22:09:41  <PublicServer> <DCritic> hekloehel
22:11:52  <ostannard> !password
22:11:52  <PublicServer> ostannard: larvae
22:12:03  <PublicServer> *** ostannard joined the game
22:12:35  <Kupuham> So, I think I managed to separate heavy vehicles from light ones
22:13:09  <Kupuham> But it requires some tunnels
22:13:16  <PublicServer> *** Nickman has joined spectators
22:13:19  <Kupuham> Should I still do it?
22:13:40  <PublicServer> *** ostannard has joined company #1
22:15:21  *** FrancoBegbie has left #openttdcoop
22:17:48  *** FrancoBegbie has joined #openttdcoop
22:17:53  *** openttdcoop sets mode: +v FrancoBegbie
22:19:06  *** FrancoBegbie has left #openttdcoop
22:19:56  <PublicServer> *** ostannard has joined spectators
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22:27:18  <PublicServer> <Kupuham> I'm trying to sort the RV's, please don't add more right now
22:27:31  <PublicServer> <DCritic> ok
22:28:10  <Kupuham> Are artificial tunnels ok?
22:28:34  <PublicServer> <DCritic> what's that?
22:28:43  <Kupuham> as in, TFing to make them possible
22:28:56  <PublicServer> <DCritic> yes i think so
22:30:39  <Nickman87> depends on the amount of TF'ing? :)
22:31:29  <PublicServer> <Kupuham> I did it at Runham North
22:33:54  <PublicServer> <DCritic> problem --truck station limit
22:34:05  <PublicServer> <DCritic> should i merge?
22:35:08  <Kupuham> I would say so...But then, it's not like this isn't the first COOP game I actually play. ;)
22:37:40  <PublicServer> <DCritic> Kupunuham, u done yet?
22:37:54  <Kupuham> No
22:38:01  <PublicServer> <DCritic> ok
22:38:24  <PublicServer> <DCritic> just tell me before the farm dies ;)
22:38:38  <Kupuham> Which one is that?
22:40:18  <PublicServer> *** Nickman has left the game (leaving)
22:48:13  <Kupuham> Small messes to sort out still, but think I'm basicaly done
22:49:37  <PublicServer> <Kupuham> wait
22:49:41  <PublicServer> <Kupuham> what the hell?
22:49:42  <PublicServer> <DCritic> what?
22:49:45  <PublicServer> <Kupuham> oops
22:50:01  <PublicServer> <Kupuham> I forgot to explain the idea =x
22:50:02  <PublicServer> <DCritic> theres too much traffic on the left line
22:50:19  <PublicServer> <DCritic> what idea?
22:50:35  <Kupuham> The idea is to keep the slower iron vehicles in the inside lane
22:50:44  <Kupuham> and the faster ones in the outside one
22:50:49  <Kupuham> so they don't have to overtake all the time
22:50:50  <PublicServer> <DCritic> oh
22:51:21  <PublicServer> <DCritic> why not the inside one, all tthe iron is already connected to it
22:51:45  <Kupuham> ?
22:51:53  <PublicServer> <DCritic> iron on inside lane
22:51:58  <PublicServer> <DCritic> cuz it's a shorter distance
22:52:10  <Kupuham> That's what I'm doing
22:52:21  <PublicServer> <DCritic> ok ill help
22:52:35  <PublicServer> <Kupuham> It's done, I think
22:52:42  <PublicServer> <Kupuham> just need to cut the connections, so the don't mix
22:54:08  <KenjiE20> fyi, runham mines is missing a connection under the bridge
22:54:34  <PublicServer> <Kupuham> what the
22:54:37  <PublicServer> <Kupuham> who destroyed the tunnel?
22:54:49  <PublicServer> <DCritic> me
22:54:50  <PublicServer> <Kupuham> They are ll mixing up again
22:54:52  <PublicServer> <Kupuham> Why?
22:54:53  <PublicServer> <DCritic> you dont need it
22:54:58  <PublicServer> <Kupuham> yes  I do
22:55:01  <PublicServer> <Kupuham> otherwise they mix
22:55:39  *** ^Spike^ has quit IRC
22:59:15  <PublicServer> <Kupuham> Guess it's done then?
22:59:16  *** AlexanderB has joined #openttdcoop
22:59:22  *** openttdcoop sets mode: +v AlexanderB
22:59:29  <PublicServer> <DCritic>  i guess
22:59:30  <AlexanderB> !password
22:59:30  <PublicServer> AlexanderB: baring
22:59:34  <PublicServer> <DCritic> gtg eat dinner brb
22:59:42  <PublicServer> *** AlexanderB joined the game
22:59:45  <PublicServer> *** DCritic has joined spectators
22:59:51  <Kupuham> Sure looks neater =)
23:00:09  <Kupuham> Who knows how much faster, if at all though
23:01:01  *** tussengas has joined #openttdcoop
23:01:06  *** openttdcoop sets mode: +v tussengas
23:01:40  <tussengas> morning
23:01:41  <tussengas> !password
23:01:42  <PublicServer> tussengas: baring
23:01:49  <PublicServer> *** tussengas joined the game
23:02:09  <Kupuham> Night'
23:03:59  <PublicServer> *** AlexanderB has left the game (leaving)
23:04:02  *** AlexanderB has quit IRC
23:08:21  *** Nickman87 has quit IRC
23:11:43  <Kupuham> Why use such slow vehicles for coal?
23:16:06  <PublicServer> *** tussengas has left the game (connection lost)
23:16:07  <PublicServer> *** Game paused (not enough players)
23:26:00  <Kupuham> Nobody here?
23:26:04  <tussengas> barely
23:26:07  <tussengas> !players
23:26:08  <PublicServer> tussengas: Client 348 (Orange) is Kupuham, in company 1 (Interahamwe Hutu)
23:26:08  <PublicServer> tussengas: Client 248 is Jens, a spectator
23:26:08  <PublicServer> tussengas: Client 370 is DCritic, a spectator
23:26:19  <tussengas> leaving at the moment anyway
23:26:23  <PublicServer> *** DCritic has joined company #1
23:26:24  <PublicServer> *** Game unpaused (enough players)
23:26:26  <PublicServer> <DCritic> hi
23:35:46  <PublicServer> <Kupuham> I think the stations should be bigger
23:35:56  <PublicServer> <Kupuham> if you put them like that, they jam, even tough you have two stations
23:36:00  <F1ce> !password
23:36:00  <PublicServer> F1ce: ridged
23:36:39  <PublicServer> *** FiCE joined the game
23:44:48  *** Wurzel49 has quit IRC
23:45:32  <Kupuham> You using 1 lane on purpose?
23:45:45  <PublicServer> <DCritic> for what?
23:45:52  <PublicServer> <Kupuham> For the 'extension' part
23:46:23  <PublicServer> <DCritic> the left?
23:46:32  <PublicServer> <DCritic> i just haven't finished yet

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