Log for #openttdcoop on 9th October 2009:
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00:20:22  <mib_5ps72g> !password
00:20:22  <PublicServer> mib_5ps72g: Please, read the rules!
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00:21:26  <Smokeil> !password
00:21:26  <PublicServer> Smokeil: papacy
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00:28:56  <Smokeil> !password
00:28:56  <PublicServer> Smokeil: vowels
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01:45:55  <Booth> !password
01:45:56  <PublicServer> Booth: wrests
01:47:38  <Booth> !password
01:47:39  <PublicServer> Booth: wrests
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03:48:18  <HDIEagle> !password
03:48:18  <PublicServer> HDIEagle: shying
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06:15:42  <Webster> Latest update from devzone: World Airliners Set - Alpha Release <> || OpenGFX - OpenGFX 0.1.1 release <> || British Rail OpenTTD Set - Teaser GRF <>
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08:07:59  <Webster> Latest update from devzone: World Airliners Set - Alpha Release <> || OpenGFX - OpenGFX 0.1.1 release <> || British Rail OpenTTD Set - Teaser GRF <>
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08:38:05  <jonde> !password
08:38:05  <PublicServer> jonde: inners
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08:42:41  <Myster> !psassword
08:42:52  <Myster> !password
08:42:52  <PublicServer> Myster: inners
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09:03:14  <Myster> !define: SRO
09:03:28  <planetmaker> self regulating orders
09:06:30  <Myster> is there a glossary on the website?
09:06:42  <Myster> still a bit confused about what that means tho :-)
09:34:43  <planetmaker> Myster: I wrote not long ago a blog article about it. It's a quite new term which I coined at that occasion ;-) so that it might not have made its way into a glossary
09:35:47  <^Spike^> pm i still like pita better instead of sro ;)
09:36:26  <planetmaker> :-P
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09:42:17  <Myster> heh
09:43:19  <PublicServer> <Myster> I cannae build anything :-(
09:43:21  <Webster> Latest update from devzone: World Airliners Set - Alpha Release <> || OpenGFX - OpenGFX 0.1.1 release <> || British Rail OpenTTD Set - Teaser GRF <>
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10:01:02  <Nickman87> !players
10:01:04  <PublicServer> Nickman87: Client 62 (Orange) is Myster, in company 1 (Interahamwe Hutu Power)
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10:04:09  <Seberoth> hi
10:04:45  <Maza> ho
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10:44:51  <Webster> Latest update from devzone: World Airliners Set - Alpha Release <> || OpenGFX - OpenGFX 0.1.1 release <> || British Rail OpenTTD Set - Teaser GRF <>
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12:31:40  <StM> !help
12:31:40  <PublicServer> StM:
12:32:46  <StM> @quickstart
12:32:49  <Webster> Quickstart - #openttdcoop Wiki -
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12:35:09  <StM> !date
12:35:09  <PublicServer> StM: 12 Oct 2166
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12:48:48  <boekabart> note: opensfx site at and many other pages there are HTTP500'ing
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12:58:03  <Chris_Booth> HTTP 500 generaly is a problem with your web browser
12:58:06  <Chris_Booth> and not the website
13:00:48  <XeryusTC> internal server error is related to my browser?
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13:02:42  <PublicServer> Autopilot engaged
13:02:42  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:02:43  <PublicServer> @revision r17687
13:02:43  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: Building | | Use !help for IRC-commands | Screenshots: | Coopetition ladder: | IS2/FIRS game at | New players, use @quickstart"
13:02:53  <hylje> Chris_Booth: no you're wrong
13:03:09  <hylje> Chris_Booth: 500 means the server went tits up during that reques
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13:18:05  <Chris_Booth> !password
13:18:05  <PublicServer> Chris_Booth: maizes
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13:22:13  <Flash3JI0> !password
13:22:13  <PublicServer> Flash3JI0: itches
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13:32:49  <PublicServer> <Spike> seems no-one bothered to make SRO orders?
13:33:04  <PublicServer> <Spike> just all p2p trains ....
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13:41:39  <PublicServer> <Spike> am i the only one awake atm>
13:41:41  <PublicServer> <Spike> atm?
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13:54:30  <PublicServer> <Chris Booth> hi spike
13:54:36  <PublicServer> <Spike> hi
13:54:49  <PublicServer> <Chris Booth> shall we fix trains?
13:55:03  <PublicServer> <Spike> well i'm trying to add a RV transfer
13:55:08  <PublicServer> <Spike> so we can do the trains in 1 go...
13:55:29  <PublicServer> <Chris Booth> there are 2 transfers
13:55:35  <PublicServer> <Chris Booth> that need to be built
13:55:40  <PublicServer> <Spike> i'm @ 5
13:57:39  <PublicServer> <Spike> sometimes i get a feeling like i'm signing stuff for nothing.. i've signed the same parts for 5 times now cause of the wrong CL and removed everytime not fixed.. :/
13:58:18  <PublicServer> <Chris Booth> yeah there alot of CL issues
13:58:24  <PublicServer> <Chris Booth> 1 way to fix would be to go maglev
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13:58:39  <PublicServer> <Spike> also depots being built while there is an SC @ the center
13:58:54  <PublicServer> <Spike> well that's a way to go if you want to.. but guess first built all station
13:59:04  <PublicServer> <Chris Booth> yeah
13:59:16  <^Spike^> @magcl 482
13:59:16  <Webster> CL 13 required for maglev at speed 482km/h (or TL if it's shorter)
13:59:17  <PublicServer> <Chris Booth> worst thing is it isnt just noobs
13:59:28  <^Spike^> @magcl 643
13:59:28  <Webster> CL 13 required for maglev at speed 643km/h (or TL if it's shorter)
13:59:39  <PublicServer> <Chris Booth> Thraxian
13:59:48  <PublicServer> <Chris Booth> built bbh 01 and that is shocking
14:00:05  <PublicServer> <Spike> look @ station at the most S part
14:00:10  <PublicServer> <Chris Booth> anf tneo built BBH 05 and thats almost as bad
14:00:30  <PublicServer> <Chris Booth> where?
14:00:41  <PublicServer> <Spike> rv transfer 06
14:00:58  <PublicServer> <Spike> i placed those slow signs several times.. already
14:00:59  <PublicServer> <Chris Booth> yeah that is just a mess
14:03:06  <PublicServer> <Chris Booth> we if we depot all trains
14:03:11  <PublicServer> <Chris Booth> and then finished the network
14:03:20  <PublicServer> <Spike> possible...
14:03:31  <PublicServer> <Spike> just make sure..
14:03:37  <PublicServer> <Spike> that only service center depots are left
14:04:22  <PublicServer> <Spike> ...
14:04:27  <PublicServer> <Chris Booth> bye bye trains
14:04:53  <PublicServer> <Spike> well some wil go on and will need to get goto depot order again..
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14:06:46  <Razaekel> !password
14:06:47  <PublicServer> Razaekel: whaled
14:06:59  <PublicServer> *** Razaekel joined the game
14:09:31  <PublicServer> <Spike> chris i prob want to enable magic bulldozer for a moment cause well.. i don't got much space to make a station close to the bbh..
14:09:52  <PublicServer> <Spike> and that's why i said trains need to go to service center...
14:09:55  <PublicServer> <Chris Booth> no probs
14:09:58  <PublicServer> <Spike> *sgigh*
14:12:05  <PublicServer> <Razaekel> should w erebuild all of the BBHs?
14:12:16  <PublicServer> <Chris Booth> no not all of them
14:12:22  <PublicServer> <Chris Booth> BBH 04 and 05 are fine
14:12:25  <PublicServer> <Spike> just improve some.. and some stations...
14:12:26  <PublicServer> <Razaekel> 5 isnt
14:12:36  <PublicServer> <Chris Booth> 3 and 4 then
14:12:45  <PublicServer> <Razaekel> 5 has 2 slow sections and the W is slow
14:12:54  <PublicServer> <Razaekel> 3 is fine, yea
14:16:41  <PublicServer> <Spike> also want to upgrade all to maglev or?
14:16:56  <PublicServer> <Chris Booth> testing
14:17:15  <PublicServer> <Razaekel> as long as CL=TL, speed isnt an issue
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14:18:42  <PublicServer> <Spike> to test if it is doable with tl7 on tl5 curves?
14:18:56  <PublicServer> <Chris Booth> yeah
14:19:10  <PublicServer> <Chris Booth> but TL7 maglev with tilt bonus need CL 7
14:19:35  <PublicServer> <Spike> TL7 mag needs TL7mag min unless it has tilt :)
14:20:25  <^Spike^> @magcl 450
14:20:25  <Webster> CL 10.55 required for maglev at speed 450km/h (or TL if it's shorter)
14:20:27  <^Spike^> @magcl 402
14:20:27  <Webster> CL 7.522 required for maglev at speed 402km/h (or TL if it's shorter)
14:20:40  <PublicServer> <Chris Booth> yeah
14:20:53  <PublicServer> <Spike> so you would end up with the lev1
14:21:10  <Chris_Booth> @monocl 305
14:21:11  <Webster> CL 7.74 required for monorail at speed 305km/h (or TL if it's shorter)
14:23:21  <PublicServer> *** Chris Booth has left the game (connection lost)
14:23:43  <Chris_Booth> !password
14:23:43  <PublicServer> Chris_Booth: baring
14:24:22  <PublicServer> *** Chris Booth joined the game
14:25:14  <PublicServer> <Spike> there no trains..
14:25:22  <PublicServer> <Spike> magic going on...
14:25:23  <^Spike^> !rcon magic_bulldozer 1
14:25:24  <PublicServer> ^Spike^: Saving map to magic_bulldozer_1_temp.sav
14:25:24  <PublicServer> ^Spike^: Map saved successfully, loading
14:25:32  <PublicServer> *** Game paused (not enough players)
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14:25:42  <Chris_Booth> !password
14:25:43  <PublicServer> Chris_Booth: baring
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14:25:48  <^Spike^> should rejoing chris
14:25:51  <^Spike^> normally :)
14:25:51  <PublicServer> *** Spike joined the game
14:25:55  <PublicServer> *** Spike has joined company #1
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14:25:56  <PublicServer> *** Game unpaused (enough players)
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14:26:22  *** Yexo_ is now known as Yexo
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14:26:37  *** openttdcoop sets mode: +v F1CE
14:26:37  <F1CE> !playercount
14:26:37  <PublicServer> F1CE: Number of players: 4
14:26:39  <F1CE> !info
14:26:39  <PublicServer> F1CE: #:1(Orange) Company Name: 'Interahamwe Hutu Power'  Year Founded: 1930  Money: 5218384261  Loan: 0  Value: 5219420826  (T:17, R:1500, P:12, S:0) unprotected
14:27:02  <F1CE> !password
14:27:02  <PublicServer> F1CE: baring
14:27:17  <PublicServer> <Razaekel> so, maglev or monorail?
14:27:29  <PublicServer> <Chris Booth> stick with e rail
14:27:34  <PublicServer> <Razaekel> :-(
14:27:35  <PublicServer> <Chris Booth> no CL benifit
14:27:39  <PublicServer> <Spike> and improve the slow points
14:27:42  <PublicServer> *** FiCE joined the game
14:27:49  <F1CE> hmm it didn't ask me for a password?
14:27:55  <PublicServer> <Spike> nop..
14:28:09  <PublicServer> <Spike> it saves... and loads a save with magic bulldozer on :)
14:28:12  <PublicServer> <Razaekel> where's all the trains go?
14:28:20  <PublicServer> <Spike> dead.. need to redo orders..
14:28:28  <PublicServer> <Spike> since p2p transfer trains isn't a great option here
14:28:33  <PublicServer> <Razaekel> hmm
14:28:34  <PublicServer> <Razaekel> SRO?
14:28:35  <PublicServer> <Chris Booth> BBH 02 needs work
14:28:37  <PublicServer> <Spike> idd
14:28:58  <PublicServer> <Razaekel> we going with SRO now?
14:29:22  <PublicServer> <Spike> as far as i know it was the plan..
14:29:42  <PublicServer> <Spike> but since not all drop stations were done.. only a few trains were running in the beginning with p2p
14:29:57  <PublicServer> <Spike> but seems ppl don't read signs always.. even if it says TEMP or something
14:30:05  <PublicServer> *** Flash@3JI0 has left the game (leaving)
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14:31:12  <PublicServer> <Razaekel> who's deleting all the water?
14:31:15  <PublicServer> <Chris Booth> me
14:31:19  <PublicServer> <Razaekel> what for?
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14:31:32  <PublicServer> <Spike> water can come back :)
14:31:33  <PublicServer> <Chris Booth> we can put it back
14:31:40  <PublicServer> <Chris Booth> once station is rebuilt
14:31:41  <PublicServer> <Spike> we just need proper CL there
14:31:48  <PublicServer> <Spike> that idd
14:31:50  <PublicServer> <Razaekel> i already put in proper CL
14:31:57  <PublicServer> <Razaekel> the station just needs to move
14:32:07  <PublicServer> <Spike> that then :)
14:32:14  <PublicServer> *** Chris Booth has left the game (connection lost)
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14:33:50  <PublicServer> <Razaekel> damn coal mine in the way
14:33:57  <PublicServer> <Spike> magic is on
14:34:02  <PublicServer> <Razaekel> nvm
14:34:09  <PublicServer> <Spike> just so we can fix the network
14:34:30  <PublicServer> <FiCE> demolish it all? :D
14:34:33  <PublicServer> <Razaekel> heh
14:34:38  <PublicServer> <Spike> nah.. :)
14:38:50  <PublicServer> * Razaekel does a bsatardized version of a PSB station
14:39:13  <PublicServer> <Spike> if it works ok you won't hear us :)
14:39:20  <PublicServer> <Razaekel> heh
14:39:26  <PublicServer> <Razaekel> bah
14:39:31  <PublicServer> <Razaekel> cant fit it
14:39:34  <PublicServer> <Spike> can't be much worse of what was there :)
14:41:10  <PublicServer> *** FiCE has left the game (connection lost)
14:42:08  <PublicServer> *** Chris Booth has left the game (connection lost)
14:42:23  <Chris_Booth> !password
14:42:23  <PublicServer> Chris_Booth: colons
14:42:46  <PublicServer> *** Chris Booth joined the game
14:45:38  <PublicServer> <Razaekel> doh
14:45:45  <PublicServer> <Chris Booth> doh' ?
14:45:50  <PublicServer> <Spike> there rv transfer 5 done
14:45:53  <PublicServer> <Chris Booth> what did you do?
14:45:56  <PublicServer> <Razaekel> i put too much space in front
14:46:40  <PublicServer> <Spike> bbh05 time..
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14:51:17  <PublicServer> <Razaekel> alright, one side done
14:51:31  *** FiCE has joined #openttdcoop
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14:51:49  <PublicServer> *** Chris Booth has left the game (connection lost)
14:52:03  <Chris_Booth> !password
14:52:04  <PublicServer> Chris_Booth: colons
14:52:27  <PublicServer> *** Chris Booth joined the game
14:53:36  <PublicServer> <Chris Booth> ok factory fixed
14:54:17  <PublicServer> <Spike> should've fixed 1 slow @ bbh05
14:54:29  <PublicServer> <Spike> oh wait... i spot the other aswell hmm
14:57:08  <PublicServer> <Spike> pbs mania @ factory? :)
14:57:17  <PublicServer> <Razaekel> seems so, lol
14:57:38  <PublicServer> <Razaekel> you still got a slow turn
14:57:44  <PublicServer> <Spike> i know..
14:57:47  <PublicServer> <Spike> 2
14:57:48  <PublicServer> <Chris Booth> where?
14:57:56  <PublicServer> <Razaekel> signed it
14:57:59  <PublicServer> <Spike> i tried to look for other solution but couldn't find any
14:58:12  <PublicServer> <Spike> ah damn
14:58:14  <PublicServer> <Spike> too obvious
14:58:19  <PublicServer> <Spike> :)
15:01:02  <PublicServer> <Chris Booth> no more slow @ factory
15:01:22  <PublicServer> <Razaekel> yay
15:01:38  <PublicServer> <Spike> someone volunteers for RV1 transfer? :)
15:02:46  <PublicServer> <Chris Booth> is that !slow in BBH 05 slow?
15:03:10  <PublicServer> <Spike> seems not anymore...
15:03:46  <PublicServer> <Spike> s-curves now..
15:03:55  <PublicServer> <Chris Booth> s curves are fine
15:04:02  <PublicServer> <Spike> wasn't s-curve before
15:04:08  <PublicServer> <Chris Booth> BBH 01 isnt as easy to fix
15:04:13  <PublicServer> <Spike> idd
15:04:21  <PublicServer> <Chris Booth> idd?
15:04:24  <PublicServer> <Spike> indded
15:04:27  <PublicServer> <Spike> indeed*
15:04:40  <PublicServer> <Spike> i've been looking @ bbh01 and i'm like hmm.. how to....
15:05:10  <PublicServer> <Chris Booth> delete it
15:05:14  <PublicServer> <Chris Booth> and 100% rebuild
15:07:56  <^Spike^> !ping
15:08:00  *** green-devil has joined #openttdcoop
15:08:01  <Razaekel> :-(
15:08:05  *** openttdcoop sets mode: +v green-devil
15:08:12  <^Spike^> bad server
15:08:13  <Chris_Booth> !ping
15:08:21  <Chris_Booth> has it died?
15:08:30  <Razaekel> huh
15:08:31  <^Spike^> seems so
15:08:31  <Razaekel> seems so
15:08:34  <Chris_Booth> !password
15:09:13  <Chris_Booth> who did what?
15:09:25  <Chris_Booth> and why hasnt it left IRC yet
15:09:29  <Razaekel> dunno
15:09:33  <Razaekel> i was just adding track
15:09:37  <^Spike^> cause the ping timeout is 480secs
15:09:43  <^Spike^> i was adding track aswell
15:09:53  <Chris_Booth> i was building @ bbh 01
15:09:55  <Razaekel> !ping
15:10:18  <^Spike^> ping gets time-out...
15:10:19  <Chris_Booth> if server has died public server should exit when it dies
15:10:30  <^Spike^> the server itself seems dead
15:10:32  <^Spike^> not PublicServer
15:10:39  <^Spike^> so PublicServer will timeout
15:10:43  <^Spike^> after 480 secs
15:10:55  *** green-devil has left #openttdcoop
15:11:06  <Chris_Booth> ^Spike^: cant you reset it?
15:11:33  <PublicServer> *** Chris Booth has left the game (connection lost)
15:11:33  <PublicServer> *** Spike has left the game (connection lost)
15:11:33  <PublicServer> *** Game paused (not enough players)
15:11:33  <PublicServer> ^Spike^: pong
15:11:33  <PublicServer> <Razaekel> no
15:11:35  <PublicServer> *** Razaekel has left the game (leaving)
15:11:35  * ^Spike^ gets a very very very long stick and tries to hit the reset button
15:11:37  <PublicServer> Chris_Booth: pong
15:11:37  <PublicServer> Chris_Booth: blotch
15:11:41  <PublicServer> Razaekel: pong
15:11:42  <^Spike^> nope.. sorry.. too far awat
15:11:44  <^Spike^> away*
15:11:45  <^Spike^> ;)
15:12:05  <Mark> evening
15:12:13  <Chris_Booth> !password
15:12:13  <PublicServer> Chris_Booth: blotch
15:12:25  <PublicServer> *** Spike joined the game
15:12:29  <Chris_Booth> how random
15:12:38  <PublicServer> *** Game unpaused (enough players)
15:12:40  <PublicServer> *** Chris Booth joined the game
15:12:50  <Chris_Booth> i blam green-devil
15:12:59  <Chris_Booth> it stop when they joined
15:13:08  <Chris_Booth> then just released everything when they left
15:13:57  <PublicServer> *** Razaekel joined the game
15:14:13  <PublicServer> <Spike> someone goes build bbh01? :)
15:14:23  <PublicServer> <Spike> oki.. i will try a roro rv trans1
15:15:25  <Mark> !password
15:15:25  <PublicServer> Mark: blotch
15:15:33  <PublicServer> *** Mark joined the game
15:15:48  <PublicServer> <Mark> lol no trains
15:16:12  <PublicServer> <Spike> ppl started making only p2p trains.. instead of sro and network needed alot of fixes.. :)
15:16:21  *** Xaroth has quit IRC
15:16:39  *** codl has quit IRC
15:26:02  <PublicServer> *** Mark has left the game (connection lost)
15:28:16  <PublicServer> <Razaekel> alright
15:28:21  <PublicServer> <Razaekel> bottom station is finished
15:28:53  <PublicServer> <Spike> took that long? ;)
15:29:03  <PublicServer> <Razaekel> phht
15:29:07  <PublicServer> <Razaekel> it was a big rebuild
15:29:20  <PublicServer> <Spike> true :)
15:30:00  <PublicServer> <Chris Booth> erm BBH 01 and RV transfer 01 dont line up
15:30:15  <PublicServer> <Razaekel> nice going dudge
15:30:18  <PublicServer> <Razaekel> dude
15:30:28  <PublicServer> <Chris Booth> wasnt me
15:30:35  <PublicServer> <Chris Booth> i was just building BBH 01
15:30:45  <PublicServer> <Spike> we can make it line up :)
15:35:32  <PublicServer> <Spike> where would entrance come of bbh1 to rv01
15:36:05  <PublicServer> <Chris Booth> from BBH 01
15:36:59  <PublicServer> <Spike> somewhere near the RV Transfer 1 sign or?
15:39:53  *** Nickman87 has quit IRC
15:40:01  <PublicServer> <Spike> hmmm... let's see how to loop it around to bbh01 :)
15:41:04  <PublicServer> <Spike> can i do that? :)
15:41:08  <PublicServer> <Chris Booth> yeah
15:45:18  <PublicServer> <Razaekel> i'm gonna put SRO on a train
15:45:24  <PublicServer> <Razaekel> then you can duplicate it
15:45:31  <PublicServer> <Spike> just make sure they don't read RV01 yet.. :)
15:45:47  <PublicServer> <Spike> reach*
15:46:47  <PublicServer> <Spike> i hate having blackouts... can't find a way to connect them.. :)
15:46:54  <PublicServer> <Spike> seems blackout week for me...
15:48:00  <PublicServer> <Spike> btw.. i would advice to use trainyard train? :)
15:48:08  <PublicServer> <Razaekel> true
15:49:36  *** KenjiE20 has joined #openttdcoop
15:49:37  *** ChanServ sets mode: +o KenjiE20
15:49:41  *** openttdcoop sets mode: +v KenjiE20
15:50:56  *** mixrin has joined #openttdcoop
15:51:01  *** openttdcoop sets mode: +v mixrin
15:51:05  <PublicServer> <Razaekel> need to skip RV transfer 1 and 7
15:51:16  <PublicServer> <Chris Booth> why?
15:51:17  <PublicServer> <Razaekel> i'll set them up so theyre in the orders, but out of the loop
15:51:27  <PublicServer> <Razaekel> nothing at the stations to transfer yet
15:51:38  <PublicServer> <Spike> true...
15:51:48  <PublicServer> <Spike> prob both need to be a bit bigger in the end?
15:52:00  <PublicServer> <Razaekel> 07 will, for sure
15:52:14  <PublicServer> <Razaekel> hmm
15:52:24  <PublicServer> <Razaekel> 01 should be fine
15:52:29  <PublicServer> <Spike> yep
15:52:31  <PublicServer> <Razaekel> 10 lanes per track
15:52:36  <PublicServer> <Spike> idd :)
15:58:52  <FiCE> !password
15:58:53  <PublicServer> FiCE: shunts
15:59:05  <PublicServer> *** FiCE joined the game
15:59:43  <PublicServer> <Razaekel> alright
15:59:47  <PublicServer> <Razaekel> coal trains are fixed
16:00:09  <PublicServer> <Razaekel> they'll bounce through RV01
16:00:11  <PublicServer> <Razaekel> er
16:00:13  <PublicServer> <Razaekel> RV07
16:00:28  <PublicServer> <Razaekel> attach 01 to the network!
16:02:25  <PublicServer> <Razaekel> spike?
16:04:14  <PublicServer> *** Chris Booth has left the game (connection lost)
16:04:21  <PublicServer> <Razaekel> where's the oil station?
16:04:25  <Chris_Booth> !password
16:04:25  <PublicServer> Chris_Booth: shunts
16:04:26  <PublicServer> <Razaekel> oh
16:04:35  <Chris_Booth> oh?
16:04:35  <PublicServer> <Spike> i'm doing the iron ore train atm
16:04:43  <PublicServer> <Razaekel> spike
16:04:47  <PublicServer> *** Chris Booth joined the game
16:04:49  <PublicServer> <Spike> ?
16:04:56  <PublicServer> <Razaekel> copy the orders from the coal train, and change the drop station
16:05:38  <PublicServer> <Spike> not that good.. cause you still need to do a part of the conditional orders
16:05:55  <PublicServer> <Razaekel> you just need to change the drop station for each train set
16:06:05  <PublicServer> <Razaekel> the rest of the orders stay the same
16:06:13  <PublicServer> <Spike> look good @ oil orders now
16:06:25  <PublicServer> <Spike> jump to order 15...
16:06:31  <PublicServer> <Spike> order 13 now..
16:06:35  <PublicServer> <Spike> order 13 is jump to 1
16:06:42  <PublicServer> <Razaekel> what
16:06:58  <PublicServer> <Razaekel> lame
16:07:03  <PublicServer> <Spike> :)
16:08:40  <PublicServer> *** Chris Booth has left the game (connection lost)
16:09:18  <PublicServer> <Razaekel> attach RV01 to the network, wouldya?
16:09:32  <PublicServer> * Spike tried.. but couldn't see a way... :)
16:10:27  *** Chris_Booth is now known as Guest701
16:10:40  *** Chris_Booth has joined #openttdcoop
16:10:53  *** openttdcoop sets mode: +v Chris_Booth
16:11:17  <Chris_Booth> !password
16:11:18  <PublicServer> Chris_Booth: topped
16:11:29  <Chris_Booth> !password
16:11:29  <PublicServer> Chris_Booth: topped
16:11:40  <PublicServer> *** Chris Booth joined the game
16:13:08  *** Seberoth has quit IRC
16:13:24  <PublicServer> <Razaekel> yer gonna have to move the station
16:13:35  <PublicServer> <Spike> other side maybe :)
16:14:38  *** Guest701 has quit IRC
16:14:43  <PublicServer> <Razaekel> why is the iron ore trains going to the wood drop?
16:14:51  <PublicServer> <Razaekel> nvm
16:15:00  <PublicServer> <Razaekel> clicked the wrong one
16:15:23  <PublicServer> <Spike> :)
16:15:37  <PublicServer> <Razaekel> theyre done
16:15:54  <PublicServer> <Spike> maybe better to put RV transfer 1 on the other side?
16:16:00  <PublicServer> <Spike> or remove  the ref
16:16:07  <PublicServer> <Spike> and then move it over
16:16:09  <PublicServer> <Razaekel> >.>
16:17:02  <PublicServer> <Razaekel> since you were so eager to demolish it
16:17:09  <PublicServer> <Razaekel> i'll leave the duplication to you
16:17:16  *** Xaroth has joined #openttdcoop
16:17:21  *** openttdcoop sets mode: +v Xaroth
16:19:39  <PublicServer> <Razaekel> heh
16:20:02  <PublicServer> <Spike> ?
16:20:22  <PublicServer> <Razaekel> your entrances are backwards
16:20:38  <PublicServer> <Razaekel> nvm
16:21:05  *** Polygon has joined #openttdcoop
16:21:10  *** openttdcoop sets mode: +v Polygon
16:24:35  <PublicServer> <Spike> shall we let loose 10 trains of each to start with?
16:24:47  <PublicServer> <Spike> maybe more :)
16:24:49  <PublicServer> <Razaekel> doublecheck the orders first
16:25:31  <PublicServer> <Chris Booth> yes
16:25:48  <PublicServer> <Spike> grain and livestock can copy orders?
16:25:53  <PublicServer> <Spike> cause they basicly do the same
16:25:56  <PublicServer> <Spike> much easier
16:25:58  <PublicServer> <Razaekel> sure why not
16:28:14  <PublicServer> <Spike> i almost had those orders
16:28:21  <PublicServer> <Razaekel> too slow
16:28:27  <PublicServer> <Spike> was no need to delete all the conditional order
16:28:34  <PublicServer> <Spike> well i could've been done in 2 more clicks
16:28:38  <PublicServer> <Razaekel> oh
16:28:39  <PublicServer> <Spike> but you delete all that was ok
16:28:40  <PublicServer> <Razaekel> sorry
16:28:43  <PublicServer> <Spike> :)
16:28:46  <PublicServer> <Spike> hf fixing :D
16:29:06  <PublicServer> <Razaekel> done
16:29:24  <PublicServer> <Chris Booth> bye bye little japan
16:30:19  <PublicServer> <Razaekel> how do you move orders up/down?
16:30:31  <PublicServer> <Spike> drag
16:30:33  <PublicServer> <Chris Booth> with great difficulty
16:30:43  <PublicServer> <Razaekel> ah
16:31:37  <PublicServer> <Razaekel> 10 of each, eh?
16:31:51  <PublicServer> <Chris Booth> 15
16:31:54  <PublicServer> <Chris Booth> to start with
16:33:48  <PublicServer> <Spike> 3 2 1...... all trains go!
16:34:27  <PublicServer> <Razaekel> now we need to wait for the trains to spread out
16:34:47  <PublicServer> <Chris Booth> yeah
16:34:49  <PublicServer> <Spike> yep
16:34:54  <PublicServer> <Spike> and maybe add more where needed
16:35:22  <PublicServer> <Spike> now ppl can focus on the road network again
16:35:27  <PublicServer> <Spike> networks*
16:35:40  <PublicServer> <Razaekel> hopefully
16:35:40  <PublicServer> <Razaekel> lol
16:35:59  <PublicServer> <Chris Booth> see it wasnt hard to fix all the slows
16:36:10  <PublicServer> <Chris Booth> only took 3 of use a few hours
16:36:15  <PublicServer> <Spike> :)
16:36:20  <PublicServer> <Razaekel> lol
16:36:24  <PublicServer> <Spike> and fix all train orders like they should be
16:36:25  <PublicServer> <Razaekel> check out the ratings!
16:36:28  <PublicServer> <Razaekel> at 04
16:36:29  <PublicServer> <Spike> they suck :D
16:36:30  <PublicServer> <Razaekel> 0%
16:36:53  <PublicServer> <Spike> they will fix themselves
16:37:52  <PublicServer> <Spike> btw no magic needed anymore?
16:38:13  <PublicServer> <Chris Booth> no majic needed
16:38:56  <^Spike^> !rcon magic_bulldozer 0
16:38:57  <PublicServer> ^Spike^: Saving map to magic_bulldozer_0_temp.sav
16:38:57  <PublicServer> ^Spike^: Map saved successfully, loading
16:38:59  <PublicServer> *** Game paused (not enough players)
16:39:03  <PublicServer> *** Spike joined the game
16:39:13  <PublicServer> <Spike> tumticum
16:39:14  <PublicServer> *** FiCE joined the game
16:39:16  <PublicServer> <Spike> tumtidum*
16:39:19  <PublicServer> *** Spike has joined company #1
16:39:21  <PublicServer> *** Razaekel joined the game
16:39:30  *** Seberoth has joined #openttdcoop
16:39:35  *** openttdcoop sets mode: +v Seberoth
16:39:37  <PublicServer> *** FiCE has joined company #1
16:39:37  <PublicServer> *** Game unpaused (enough players)
16:39:38  <PublicServer> *** Razaekel has joined company #1
16:39:39  <PublicServer> *** Chris Booth joined the game
16:40:17  <PublicServer> *** Spike has left the game (connection lost)
16:40:27  <^Spike^> !ping
16:40:27  <PublicServer> ^Spike^: pong
16:40:44  <PublicServer> *** Spike joined the game
16:40:50  <^Spike^> !password
16:40:50  <PublicServer> ^Spike^: geyser
16:41:03  <^Spike^> hmmm
16:41:27  <PublicServer> *** Seberoth joined the game
16:41:30  <PublicServer> <Chris Booth> they are still being born those trains
16:41:50  <PublicServer> *** Chris Booth has joined company #1
16:43:11  <PublicServer> <Spike> just the steel trains left
16:45:10  <PublicServer> <Razaekel> oh gee
16:45:12  <PublicServer> <Razaekel> found a slow
16:45:16  <PublicServer> <Spike> sign it
16:45:17  <PublicServer> <Chris Booth> where?
16:45:21  <PublicServer> <Razaekel> in BBH1
16:45:29  <PublicServer> <Chris Booth> not possile
16:45:39  <PublicServer> <Razaekel> go look
16:45:42  <PublicServer> <Spike> he's right
16:45:59  <PublicServer> <Spike> that with TL7 won't work.. :)
16:46:06  <PublicServer> <Razaekel> dropped the train to 151
16:46:52  <PublicServer> <Razaekel> you dont need that bridge
16:47:23  <PublicServer> <Chris Booth> its a mixer for the station
16:47:31  <PublicServer> <Razaekel> you dont need it
16:47:47  <PublicServer> <Razaekel> im bloody serious
16:47:50  <PublicServer> <Razaekel> you dont need it
16:47:56  <PublicServer> <Chris Booth> you do its a mixer
16:48:04  <PublicServer> <Razaekel> follow my signs
16:48:22  <PublicServer> <Razaekel> ok?
16:48:25  <PublicServer> <Razaekel> now
16:48:25  <PublicServer> <Chris Booth> i know
16:48:31  <PublicServer> <Chris Booth> but it mixes the 2 lineas
16:48:41  <PublicServer> <Chris Booth> so you get an even load at the stations
16:49:00  <PublicServer> <Razaekel> you're doublemixing
16:49:15  <PublicServer> <Chris Booth> i ddidnt see that
16:49:23  <PublicServer> <Razaekel> i friggin TOLD YOU
16:50:26  <PublicServer> <Razaekel> i think we need more trains
16:50:35  <PublicServer> <Chris Booth> yes we do
16:50:39  <PublicServer> <Chris Booth> 15 more?
16:50:42  <PublicServer> <Razaekel> another 15 of each of the primaries?
16:50:49  *** Seberoth2 has joined #openttdcoop
16:50:49  <PublicServer> <Spike> i added 20 to oil :)
16:50:50  <PublicServer> *** Seberoth has left the game (connection lost)
16:50:53  <PublicServer> <Chris Booth> yeah primarys only
16:50:54  *** openttdcoop sets mode: +v Seberoth2
16:50:59  <PublicServer> <Razaekel> need 20 more of each, then
16:52:35  <PublicServer> <Spike> there
16:52:38  <PublicServer> <Spike> :)
16:52:41  <PublicServer> <Spike> i fixed wood orders btw
16:52:48  <PublicServer> <Spike> they were when load == 0 goto drop :)
16:52:51  <PublicServer> <Razaekel> lol
16:52:58  <PublicServer> <Razaekel> damn long orders
16:53:07  <Seberoth2> !password
16:53:07  <PublicServer> Seberoth2: cutlet
16:53:20  <PublicServer> *** Seberoth joined the game
16:53:25  <PublicServer> <Razaekel> found another slow
16:54:04  <PublicServer> <Razaekel> and fixed
16:54:28  <PublicServer> <Spike> i hate the red numbers.. just because all of the coal @ the stations :D
16:55:07  <PublicServer> <Seberoth> hey i'm relative new to this game. How can i find out where you are building?
16:55:20  <PublicServer> <Razaekel> pray to Mark for guidance
16:55:36  <PublicServer> <Chris Booth> we are noit building at the moment
16:55:51  <PublicServer> <Chris Booth> was are just waiting for trains to space out
16:56:03  <PublicServer> <Chris Booth> and for transfers to start working again
16:57:17  <PublicServer> *** Seberoth has left the game (connection lost)
16:58:02  <PublicServer> <Razaekel> RV transfer 04 is ridiculous
16:58:16  <PublicServer> <Spike> no more RVs addede there.. :)
16:58:18  <PublicServer> <Spike> for now.. :)
16:58:24  <PublicServer> <Chris Booth> that amy rvsa
16:58:36  *** Seberoth has quit IRC
16:58:43  <PublicServer> <Spike> why are you connecting that drop like that
16:58:47  <PublicServer> <Spike> the way it was was ok
16:58:55  <PublicServer> <Razaekel> cause im bored
17:01:30  <PublicServer> <Chris Booth> we need more grain and wood trains still
17:01:39  *** Seberoth2 has quit IRC
17:01:43  *** Seberoth has joined #openttdcoop
17:01:48  *** openttdcoop sets mode: +v Seberoth
17:05:22  <PublicServer> *** Chris Booth has left the game (connection lost)
17:05:42  <PublicServer> *** tneo joined the game
17:09:55  <PublicServer> <Razaekel> afk, lunch
17:09:59  <PublicServer> *** Razaekel has joined spectators
17:11:20  <PublicServer> <Razaekel> need more steel trains
17:11:24  <PublicServer> <Razaekel> and goods trains
17:11:33  <PublicServer> <Spike> idd
17:11:33  <PublicServer> <Razaekel> wood goods, that is
17:15:49  <PublicServer> <Spike> rv04 need better entrance/exit prob
17:16:38  <PublicServer> <Spike> btw those pbs penalties are overkill @ SC cause the depots themselve are big penalty...
17:21:58  <PublicServer> *** tneo has left the game (leaving)
17:23:06  *** mib_akynu5vp has joined #openttdcoop
17:23:11  *** openttdcoop sets mode: +v mib_akynu5vp
17:23:53  *** mib_akynu5vp is now known as Kupuham
17:24:00  <Kupuham> !password
17:24:00  <PublicServer> Kupuham: culled
17:24:02  <Kupuham> !info
17:24:02  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Interahamwe Hutu Power'  Year Founded: 1930  Money: 5473302652  Loan: 0  Value: 5511700946  (T:348, R:1500, P:12, S:0) unprotected
17:24:03  <Kupuham> !players
17:24:05  <PublicServer> Kupuham: Client 97 (Orange) is FiCE, in company 1 (Interahamwe Hutu Power)
17:24:05  <PublicServer> Kupuham: Client 102 (Orange) is Spike, in company 1 (Interahamwe Hutu Power)
17:24:05  <PublicServer> Kupuham: Client 99 is Razaekel, a spectator
17:24:32  <PublicServer> *** Kupuham joined the game
17:25:03  *** green-devil has joined #openttdcoop
17:25:08  *** openttdcoop sets mode: +v green-devil
17:25:23  *** green-devil has quit IRC
17:27:43  *** ostannard has quit IRC
17:28:33  <PublicServer> *** Chris Booth joined the game
17:31:38  <PublicServer> <Kupuham> What the hell
17:31:57  <PublicServer> <Kupuham> People adding 7 truck stations for a place that makes 40 tons a year
17:41:01  *** Polygon has quit IRC
17:42:50  <PublicServer> *** Razaekel has joined company #1
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17:50:39  *** openttdcoop sets mode: +v ostannard
18:06:55  <PublicServer> <Spike> all seems to be running smoothly now
18:07:05  <PublicServer> <Spike> ppl can get bored over RV networks now
18:07:16  <PublicServer> <Spike> guess just a few station optimizations left
18:07:17  <PublicServer> <Razaekel> RV 04 is majorly loaded
18:07:24  <PublicServer> <Kupuham> I'm doing RV 05
18:07:27  <PublicServer> <Spike> nothing should be added there anymore
18:07:40  <PublicServer> <Kupuham> If the RV max could be increased, I'd be gratefull
18:07:57  <PublicServer> <Spike> oh.. good one.. hmmm
18:07:59  <Kupuham> or even better, 'grateful '
18:07:59  <PublicServer> <Spike> gimme a moment
18:08:20  <PublicServer> <Kupuham> I'll try and keep it simple, allow all farms their own statoins
18:08:22  <PublicServer> <Kupuham> stations
18:09:12  <^Spike^> hmmm rv limit.
18:11:15  <^Spike^> !rcon max_roadveh 2000
18:11:16  <PublicServer> ^Spike^: ERROR: command or variable not found
18:11:19  <^Spike^> !rcon patch max_roadveh 2000
18:11:28  <PublicServer> <Spike> try now?
18:12:31  <PublicServer> <Chris Booth> wow big jam
18:12:37  <PublicServer> <Spike> solving it
18:12:54  <PublicServer> <Kupuham> Yeah, it worked
18:13:00  <PublicServer> <Kupuham> vehicle 1501 created
18:13:19  <PublicServer> <Razaekel> what caused the jam?
18:14:56  <PublicServer> <Razaekel> what the bloody fuck
18:15:20  <PublicServer> <Razaekel> why the hell are there 87 road vehicles for runham woods?
18:16:02  <PublicServer> <Kupuham> It's production probably dropped
18:21:53  <PublicServer> <Razaekel> imo, the runham stations should all be sent to transfer 05
18:21:58  <PublicServer> <Razaekel> take some of the load off of 04
18:22:17  <PublicServer> <Spike> ask chris.. it's his plan
18:26:59  <PublicServer> <Razaekel> fixed a desync in BBH5
18:27:08  <tneo> huh?
18:27:19  <PublicServer> <Razaekel> hmm
18:27:24  <PublicServer> *** tneo joined the game
18:29:51  <PublicServer> <tneo> now you let it jam more
18:30:06  <PublicServer> <Razaekel> most of the load is on the inside track
18:30:39  <PublicServer> <tneo> then factory isn't properly balanced on exit
18:30:43  <PublicServer> <Spike> eh
18:31:17  <PublicServer> <Razaekel> factory entrance is balanced
18:31:23  <PublicServer> <Razaekel> therefore the exit is balanced
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18:32:17  <PublicServer> *** Chris Booth has left the game (connection lost)
18:32:24  <PublicServer> <tneo> afk
18:36:27  <PublicServer> <Razaekel> i think the size of 04 needs to be boosted again
18:36:47  <PublicServer> <Kupuham> Train station?
18:36:54  <PublicServer> <Razaekel> yea
18:37:10  <PublicServer> <Razaekel> either that, or the exit needs refining
18:45:16  <PublicServer> *** Razaekel has left the game (leaving)
18:50:46  <StM> @quickstart
18:50:48  <Webster> Quickstart - #openttdcoop Wiki -
18:51:37  <StM> !dl win64
18:51:38  <PublicServer> StM:
18:59:19  <StM> !password
18:59:19  <PublicServer> StM: fondly
18:59:31  <PublicServer> *** StM joined the game
19:00:03  <PublicServer> <StM> WOW :|
19:04:30  <PublicServer> <Kupuham> RV04 is jammed
19:06:28  <PublicServer> <StM> WOW WOW WOW :|
19:06:35  <PublicServer> <StM> This is OpenTTD Extreme :|
19:06:42  <PublicServer> <Kupuham> ?
19:06:55  <PublicServer> <StM> First time i come here
19:07:16  <PublicServer> <Kupuham> Ah, welcome then
19:07:21  <PublicServer> <StM> This amount of trains and stuff is sick :|
19:07:38  <PublicServer> <Kupuham> In terms of trains it's really not that much
19:07:55  <PublicServer> <Kupuham> Try and see one of their older games
19:08:04  <Kupuham> @archive
19:08:04  <Webster> I think you meant '!archive' Kupuham but here: | |
19:08:14  <PublicServer> <StM> :)
19:11:03  <PublicServer> <StM> Is there something i can do? :)
19:12:30  <PublicServer> <Kupuham> The best I can do here is help with balancing the vehicle stations, the ones with much too big lines ans such
19:13:33  <PublicServer> <StM> There is nothing yet dont with those oil rigs? :)
19:13:42  <PublicServer> <StM> done*
19:14:06  <PublicServer> <Kupuham> Oh, and we follow a voted plan
19:19:24  *** Stoffe has joined #openttdcoop
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19:30:43  <Stoffe> !help
19:30:43  <PublicServer> Stoffe:
19:35:33  <PublicServer> *** StM has left the game (leaving)
19:42:19  <PublicServer> *** tneo has left the game (leaving)
19:43:00  <PublicServer> *** Player joined the game
19:43:36  <PublicServer> <Spike> Player please change your nick
19:44:46  <PublicServer> <Player> Player - yes, that would be me. First time in a very long time playing... don't remember anything anymore!
19:44:57  <PublicServer> <Player> Where do I change nick again, please? :)
19:45:23  <KenjiE20> @quickstart
19:45:26  <Webster> Quickstart - #openttdcoop Wiki -
19:45:37  <Stoffe> Thank you. :)
19:46:35  <PublicServer> *** Player has changed his/her name to Stoffe
19:46:38  <PublicServer> <Kupuham> Damn, all we've got on RV01 are (fake) forests
19:46:59  <PublicServer> <Kupuham> 07*
19:47:10  <PublicServer> <Kupuham> Will we use it?
19:47:55  <StM> !password
19:47:55  <PublicServer> StM: husked
19:47:58  <PublicServer> <Kupuham> It's not even in the plan btw
19:48:01  <PublicServer> <Spike> several forests to connect there.. and if i want i can always add some more industries
19:48:02  <PublicServer> <Spike> what
19:48:11  <PublicServer> *** StM joined the game
19:48:13  <PublicServer> <Kupuham> 7&6
19:48:34  <PublicServer> <Spike> they are
19:48:37  <PublicServer> <Spike> @ both ends :)
19:48:40  <PublicServer> <Spike> read the plan :)
19:48:40  <PublicServer> <Kupuham> Like I said, those forests are 'fake'. Two days ago somebody found it funny to ad dthem everywhere
19:50:08  <PublicServer> <StM> Hello :)
19:51:45  <PublicServer> <StM> I'm new here, whats a good way to start?
19:54:33  <KenjiE20> @slowstart
19:54:34  <Webster> Read everything on the wiki, and I mean everything
19:54:35  <KenjiE20> :D
19:54:42  <PublicServer> *** Stoffe has left the game (connection lost)
19:54:58  <StM> I readed already a lot :p But its so much :D
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19:55:37  <KenjiE20> the quickstart has the 'most' important links
19:55:56  <TrainzStoffe> !password
19:55:57  <PublicServer> TrainzStoffe: braise
19:56:10  <PublicServer> *** Stoffe joined the game
19:56:27  <PublicServer> <Kupuham> BTw, what the hell are all those 'body part' signs ?
19:56:48  <PublicServer> <Kupuham> 'hand',' middle finger', 'nose'?
19:57:22  <Seberoth> re
19:59:04  <PublicServer> <Kupuham> Btw, is there a way to not close the 'station button' once you build one?
19:59:25  <PublicServer> *** StM has left the game (connection lost)
20:00:15  *** Stoffe has quit IRC
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20:02:12  <Seberoth> Does anyone know when Ammler will come online?
20:02:17  <Chris_Booth> !password
20:02:17  <PublicServer> Chris_Booth: braise
20:02:24  <Chris_Booth> Ammler: is always online
20:02:36  <Seberoth> but he is afk...
20:02:54  <PublicServer> *** Chris Booth joined the game
20:03:13  <Chris_Booth> if you pm him he will reply
20:03:36  <PublicServer> <Chris Booth> why do you want him anyway?
20:03:38  <hylje> eventually
20:05:04  <Seberoth> I have a little question
20:05:53  <PublicServer> <Chris Booth> could someone else answer the question?
20:06:32  <Seberoth> no^^
20:07:16  <hylje> "will you marry me?"
20:07:38  <PublicServer> <Stoffe> :D
20:07:38  <Seberoth> ...
20:08:24  <Seberoth> Why do you know that?^^
20:10:17  <hylje> i guessed
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20:13:15  <PublicServer> <Stoffe> I've been looking at the mainline between BBH04 and BBH05... it's mostly at max. capacity as it is, tweaking might help a bit but I don't think it'll fix it
20:13:24  <PublicServer> <Stoffe> How about adding a third ML track there?
20:14:15  <PublicServer> <Chris Booth> nothing wrong with making a 3rd line
20:14:37  <PublicServer> <Stoffe> Just a lot of work. ;-P
20:14:44  <PublicServer> <Chris Booth> not realy
20:14:53  <PublicServer> <Chris Booth> only 2 junctions to work on
20:14:56  <PublicServer> <Stoffe> I just wanted a second opinion before starting something big
20:14:57  <PublicServer> <Spike> chris btw the suggestion has been made to make runham trucks go to RV05 to take load of rv04
20:15:32  <PublicServer> <Chris Booth> now spike that is different
20:15:41  <PublicServer> <Chris Booth> they could but shouldnt realy
20:15:41  <PublicServer> <Spike> that's why i ask/say :)
20:15:48  <PublicServer> <Chris Booth> but still i dont see the harm in it
20:15:58  <PublicServer> <Spike> don't know who wanted to do it :)
20:16:07  <PublicServer> <Spike> i'm not gonna.. all i say is rv04 needs work :)
20:16:26  <PublicServer> <Stoffe> Just a tiny bit, I'd say... :P
20:16:55  <PublicServer> <Chris Booth> it wouldnt be to hard to split RV 04 into seperate stations for each product
20:17:11  <PublicServer> <Chris Booth> so one for grain, liverstock, coal, ore and oil
20:17:18  <PublicServer> <Kupuham> That's not a problem
20:17:21  <PublicServer> <Kupuham> cars are not jammin
20:17:22  <PublicServer> <Chris Booth> then each primary would have its own drop
20:17:25  <PublicServer> <Kupuham> Traubs are
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20:17:28  <PublicServer> <Kupuham> Trains*
20:17:42  <PublicServer> <Stoffe> Especially leaving trains
20:18:01  <PublicServer> <Spike> only way to solve that is making rv04 roro
20:18:31  <PublicServer> <Kupuham> 190 years of work undone then =P
20:18:37  <PublicServer> <Stoffe> :)
20:19:46  <PublicServer> <Kupuham> So, how many tiles do you need to make it ro-ro?
20:19:47  <PublicServer> <Chris Booth> or split it into 3 sections
20:19:52  <PublicServer> <Stoffe> IMHO, as it is, the big problem is that trains leaving can't merge onto ML fast enough, thus jamming the exits,
20:20:13  <PublicServer> <Stoffe> But RORO will always be more effective
20:20:20  <PublicServer> <Kupuham> Maybe if we just convert everything to maglevs =D
20:20:28  <PublicServer> <Kupuham> How hard can it be?
20:20:33  <PublicServer> <Kupuham> =D
20:20:41  <PublicServer> <Stoffe> Even I remember that fear... :)
20:20:42  <PublicServer> <Chris Booth> maglev is a no no
20:21:07  <PublicServer> <Kupuham> I'm just joking...
20:21:44  <PublicServer> <Kupuham> So, where do we migrate it to?
20:22:00  <PublicServer> <Kupuham> put them sideways, near where the cheat trains are now?
20:22:35  <PublicServer> <Spike> cheat trains?
20:22:42  <PublicServer> <Kupuham> It would fit
20:22:50  <PublicServer> <Kupuham> It's 16 tiles across
20:23:01  <PublicServer> <Kupuham> Yeah,
20:23:07  <PublicServer> <Kupuham> Train 146 et al
20:23:24  <PublicServer> <Spike> oh those transfer trains
20:23:46  <PublicServer> <Kupuham> Nobody has any ideas of how much space will be needed for the roro?
20:24:12  <PublicServer> <Chris Booth> depends
20:24:16  <PublicServer> <Spike> let's see atleast 1 TL to exit and speed up..
20:24:22  <PublicServer> <Chris Booth> look @ all the ro - ros for this map
20:25:04  <PublicServer> <Spike> you need roughly 25 tiles @ the back of the station to exit and turn
20:25:11  <PublicServer> <Kupuham> Some 50 tiles?
20:25:16  <PublicServer> <Spike> which with this bbh is hard...
20:25:21  <PublicServer> <Chris Booth> some 60 or 70 tiles
20:25:30  <PublicServer> <Spike> maybe we need the terminus with no crossings here
20:25:34  <PublicServer> <Chris Booth> by 40 - 50 tiles
20:25:49  <PublicServer> <Kupuham> Make it 53?
20:26:16  <PublicServer> <Kupuham> That's the space form the end of the current train station to the tunnels near 3 farms
20:26:23  <PublicServer> <Chris Booth> terminus is never as good as ro -ro
20:26:44  <PublicServer> <Spike> just depends on the situation..
20:27:00  <PublicServer> <Kupuham> Will it need to get wider?
20:27:19  <PublicServer> <Chris Booth> no
20:27:54  <PublicServer> *** Stoffe has left the game (connection lost)
20:28:35  <Stoffe> !password
20:28:35  <PublicServer> Stoffe: nomads
20:28:45  <PublicServer> *** Stoffe joined the game
20:29:36  <PublicServer> <Kupuham> So !!!!!!!!!!This squared area enough for the trucks maybe?
20:29:59  <PublicServer> <Chris Booth> yeah
20:30:35  <PublicServer> <Spike> would need alot of truck rerouting :)
20:31:09  <PublicServer> <Kupuham> Wood/coal drop trucks should be fine, they are 100% shared orders, when created
20:31:14  <PublicServer> <Kupuham> Iron ones should be ok too
20:31:20  <PublicServer> <Kupuham> Main thing will be the grain and livestock ones
20:31:35  <PublicServer> <Kupuham> Who knows how many are leftover from the beginning
20:31:40  <PublicServer> <Kupuham> I will not do order hunting again
20:32:03  <PublicServer> <Chris Booth> orders dont need to be changed
20:32:06  <PublicServer> <Spike> hmmm
20:32:17  <PublicServer> <Spike> if you keep the stations the same that isn't a problem
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20:32:27  <PublicServer> <Spike> just move the stations with station walk
20:32:32  <PublicServer> <Chris Booth> just a 50% capacity reduction would work
20:32:42  <PublicServer> <Chris Booth> take out half the stop
20:32:49  <PublicServer> <Chris Booth> build it for all the stops
20:32:53  <PublicServer> <Chris Booth> move the roads
20:33:05  <PublicServer> <Chris Booth> and then remove the rest of the old stuff
20:33:16  <PublicServer> <Kupuham> Can I flatten the area?
20:33:26  <PublicServer> <Spike> btw.. signing it with !this is ok
20:33:29  <PublicServer> <Chris Booth> would be ideal
20:33:33  <PublicServer> <Spike> no need for "      !!!!!!THIS""
20:33:42  <PublicServer> <Kupuham> Ok
20:33:54  <PublicServer> <Spike> if you do !this it's already easy to find back in the sign list
20:34:09  <PublicServer> <Kupuham> Calm down with the destruction
20:34:20  <PublicServer> <Chris Booth> now you can move ore
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20:34:27  <PublicServer> <Kupuham> It's better to think twice and build once =)
20:34:32  *** openttdcoop sets mode: +v Nickman_87
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20:36:21  <PublicServer> <Spike> i think idd this requires some planning to keep ore trucks separated :)
20:36:34  <PublicServer> <Kupuham> I know
20:36:57  <PublicServer> <Chris Booth> well lest start then
20:36:59  <PublicServer> <Kupuham> There was no need
20:37:10  <PublicServer> <Kupuham> To demolish everything @ grain & livestock =/
20:37:50  <PublicServer> <Chris Booth> i only removed 50%
20:37:57  <PublicServer> <Kupuham> They're all jammed now
20:38:12  <PublicServer> <Kupuham> `Production might end up decreasing
20:41:45  <PublicServer> *** Spike has left the game (leaving)
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20:47:58  <PublicServer> <Kupuham> Will we make one for each type, or can I keep em in groups of 2?
20:48:27  <PublicServer> <Chris Booth> 1 for each type
20:48:34  <PublicServer> <Chris Booth> excluding grain / livestock
20:57:06  <PublicServer> <Kupuham> What do we have more, coal or wood?
20:57:24  <PublicServer> <Chris Booth> wood
20:57:56  <PublicServer> <Chris Booth> those designs arent great
20:58:08  <PublicServer> <Kupuham> What is better then?
20:58:14  <PublicServer> <Chris Booth> for a 2 bank drop 2 entrances
20:58:21  <PublicServer> <Chris Booth> like the current grain drop
20:58:43  <PublicServer> <Kupuham> You sure that fits more?
20:59:20  <PublicServer> <Chris Booth> it does
20:59:31  <PublicServer> <Kupuham> I'm not that sure
20:59:34  <PublicServer> <Chris Booth> as all platform have the same distance to them then
21:00:07  <PublicServer> <Kupuham> And how's that different from what I have?
21:00:57  <PublicServer> <Kupuham> The way I made it iif one jams they don't block the others
21:02:31  *** Wurzel49 has joined #openttdcoop
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21:02:40  <PublicServer> <Kupuham> ?
21:02:50  <PublicServer> <Chris Booth> ?
21:03:01  <PublicServer> <Chris Booth> you need to ask something befor you put a ?
21:03:13  <Kupuham> I did
21:03:21  <Kupuham> <Kupuham> And how's that different from what I have?
21:03:59  <PublicServer> <Chris Booth> i dont know
21:04:27  <PublicServer> <Kupuham> can I keep it that way then?
21:04:39  <PublicServer> <Chris Booth> you can keep them
21:04:50  <PublicServer> <Chris Booth> not to say they wont get change later
21:05:57  <PublicServer> <Kupuham> Do you see a better way?
21:06:49  <PublicServer> <Chris Booth> they way the current grain drop works at RV drop 4
21:07:16  <PublicServer> <Kupuham> You said you can't see a diffence between that and what I ahve
21:07:39  <PublicServer> <Chris Booth> no i didnt
21:08:02  <PublicServer> <Kupuham> oh, yeah, right, you said you can't see the difference
21:08:12  <PublicServer> <Chris Booth> no i didnt
21:08:30  <Kupuham> Kupuham	<Kupuham> And how's that different from what I have? 18:03	PublicServer	<Chris Booth> i dont know
21:08:50  <PublicServer> <Chris Booth> i didnt understand you badly written question
21:10:58  <Kupuham> Didn't sound like it
21:11:20  <PublicServer> <Chris Booth> your wuestion is total rubbish
21:11:24  <PublicServer> <Chris Booth> it didnt mean anything
21:11:27  <Kupuham> Still, I fail to see why Grain & Livestock drop is faster then what I designed
21:11:27  <Kupuham> no it is not
21:11:31  <PublicServer> <Chris Booth> and i didnt know the answer
21:11:42  <Kupuham> <Chris Booth> as all platform have the same distance to them then 17:59	PublicServer	<Kupuham> And how's that different from what I have?
21:13:04  <PublicServer> <Chris Booth> see what i mean
21:13:07  <PublicServer> <Chris Booth> no top of the hill
21:13:56  <PublicServer> <Kupuham> No
21:14:32  <PublicServer> <Chris Booth> ok to get to the out side platforms is a longer distance
21:14:37  <PublicServer> <Chris Booth> so less perfered
21:14:46  <PublicServer> <Chris Booth> then the inner platforms
21:15:29  <PublicServer> <Kupuham> If they use the middle it's not..
21:15:51  <PublicServer> <Chris Booth> then you are only using 50% of the platforms
21:16:04  <PublicServer> <Kupuham> No
21:16:26  <PublicServer> <Chris Booth> yes you are
21:24:42  <PublicServer> <Kupuham> How are we going to transfer stuff to Rv 04?
21:24:55  <PublicServer> <Chris Booth> same as we do now
21:25:32  <PublicServer> <Kupuham> Will those maglevs be able to keep existing there?
21:25:47  <PublicServer> <Chris Booth> they can be moved a few tiles
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21:41:47  <PublicServer> <Stoffe> Can anyone do a sanity check on my new 3ML between BBH 4 and 5? I know it lacks good merges and splits, but just check that everything is connected as it should be...
21:43:27  <PublicServer> <Chris Booth> erm you are missing connections on BBH 04 exit
21:44:16  <PublicServer> <Stoffe> To where?
21:44:40  <PublicServer> <Chris Booth> you need to mix all exits to all ML lines
21:44:54  <PublicServer> <Chris Booth> @ !here
21:45:19  <PublicServer> <Stoffe> Ah, yes... I was going to do that one... :P
21:45:26  <PublicServer> <Stoffe> Just forgot. Thanks
21:45:38  <Seberoth> !password
21:45:38  <PublicServer> Seberoth: poised
21:45:46  <PublicServer> <Stoffe> *scratches head* ...
21:46:05  <PublicServer> *** Seberoth joined the game
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21:48:16  <PublicServer> <Chris Booth> evening spike
21:48:32  <PublicServer> <Spike> :)
21:49:21  <PublicServer> <Spike> stoffe your addition is ok... but....
21:49:22  <PublicServer> *** Spike has joined company #1
21:49:35  <PublicServer> <Stoffe> I know, not really good
21:49:41  <PublicServer> <Stoffe> It's missing stuff everywhere
21:49:48  <PublicServer> <Spike> you sync 1 set of tunnels.. and the next you desync.. :)
21:49:55  <PublicServer> <Spike> check bbh04 :)
21:50:01  <PublicServer> <Spike> twive ecen :)
21:50:03  <PublicServer> <Spike> even*
21:50:51  <PublicServer> <Spike> i see original hub maker had the same...
21:52:28  <PublicServer> <Kupuham> Would !!!This be better maybe?
21:52:39  <PublicServer> <Chris Booth> BBH 05 is the same
21:53:04  <PublicServer> <Chris Booth> yeah
21:53:20  <PublicServer> <Stoffe> Ah, now I get what you mean by synch, of course. :)
21:53:57  <PublicServer> <Spike> check !sync example Stoffe :)
21:54:07  <PublicServer> <Spike> :)
21:54:28  <PublicServer> <Stoffe> Yeah, makes perfect sense now. Thanks
21:56:06  <PublicServer> <Kupuham> Chris Booth, I'll remove your explanation, ok?
21:56:11  <PublicServer> <Chris Booth> yeah
21:57:52  <PublicServer> <Stoffe> I'm hoping that staring really hard at the problem @ !here will solve it by magic... :)
21:58:13  <PublicServer> <Spike> what's problem then
21:58:33  <PublicServer> <Stoffe> Muxing entry from RV4 onto new third track
21:58:51  <PublicServer> <Spike> ah...
21:59:32  <PublicServer> <Stoffe> I think I have an idea, almost... just out of reach. Maybe just starting to build will help. :)
22:01:01  <PublicServer> <Spike> would think in something of that direction
22:01:17  <PublicServer> <Stoffe> Yeah, that's kind of where I was headed
22:01:24  <PublicServer> <Stoffe> The intresting part will be the prios
22:01:40  <PublicServer> *** Seberoth has left the game (leaving)
22:02:44  <PublicServer> <Chris Booth> spike that works better
22:02:50  <PublicServer> <Spike> both work :D
22:03:07  <PublicServer> <Stoffe> Hang on... that's a new kind of signal... never seen it before. :)
22:03:14  <PublicServer> <Spike> this is a small sketch btw should be done with proper TL if you try it :)
22:03:21  <PublicServer> <Spike> it's a path based signal..
22:03:27  <PublicServer> <Stoffe> That I understand
22:03:46  <PublicServer> <Spike> it basicly allows more trains in a block by reserving each it's path
22:03:57  <PublicServer> <Spike> rv4 is the best example atm
22:04:15  <PublicServer> <Spike> as you can see the entrance from the signal to the station is 1 big signal block
22:04:45  <PublicServer> <Stoffe> Hm. That's cool, and useful
22:05:10  <PublicServer> <Spike> instead of allowing 1 at a time it allows more.. @ the bridge for the prio.. by letting it enter the signal block it will turn the entry signal for the joining train to red.. cause that pre-signal works like the old signals :)
22:05:55  <PublicServer> <Spike> see what happens there?
22:05:57  <PublicServer> <Stoffe> Neat! Built-in prio tracks
22:06:12  <PublicServer> <Spike> it reserves it's path (might be handy to turn that on in advanced options to see)
22:06:48  <PublicServer> <Spike> advanced settings -> interface -> display > show reserved paths
22:06:58  <PublicServer> <Spike> reserved paths show up in a darker color then
22:07:32  <PublicServer> <Stoffe> Very useful
22:08:06  <PublicServer> <Spike> so with this construction as prob chris shows  it all us to create a small compact prio over bridges :)
22:08:08  <KenjiE20> I should add a list of 'recommened' client-side setting tweaks to QS
22:08:10  <KenjiE20> .....later
22:08:25  <PublicServer> <Spike> with big letters saying LATER kenji? ;)
22:08:45  <KenjiE20> heh
22:09:01  <PublicServer> <Chris Booth> i add everything when it is wanted
22:09:45  <KenjiE20> I'd add it now, but my internet is rediculously slow, so I can't multi-tab
22:14:08  <PublicServer> <Spike> and as you see you can also just extend the prio like that :)
22:15:23  <PublicServer> <Spike> only that won't work.. not nice.. :)
22:15:36  *** Root49 has joined #openttdcoop
22:15:41  *** openttdcoop sets mode: +v Root49
22:16:04  <PublicServer> <Spike> ah signal wrong way :D
22:16:42  *** Wurzel49 has quit IRC
22:23:10  <PublicServer> <Kupuham> Anybody want to witness the major fail that the Transfer 04 will become?
22:23:24  <PublicServer> <Spike> time for me to go..
22:23:46  <PublicServer> <Chris Booth> whats the fail?
22:24:01  *** ODM has quit IRC
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22:24:21  <PublicServer> <Kupuham> Nothing, I'll just begin testing it =)
22:25:09  <PublicServer> *** Chris Booth has left the game (leaving)
22:28:34  *** LittleBoyRick has joined #openttdcoop
22:28:35  <PublicServer> <Kupuham> Waw, talk about jam
22:28:39  *** openttdcoop sets mode: +v LittleBoyRick
22:28:49  <PublicServer> <Kupuham> Who saved me from the rogue Iron trucks?
22:29:00  <LittleBoyRick> !password
22:29:00  <PublicServer> LittleBoyRick: iciest
22:29:02  <PublicServer> <Spike> eh... the ones mixing?
22:29:03  <PublicServer> <Spike> me?
22:29:04  <Kupuham> !players
22:29:06  <PublicServer> Kupuham: Client 97 (Orange) is FiCE, in company 1 (Interahamwe Hutu Power)
22:29:06  <PublicServer> Kupuham: Client 125 (Orange) is Stoffe, in company 1 (Interahamwe Hutu Power)
22:29:07  <PublicServer> Kupuham: Client 109 (Orange) is Kupuham, in company 1 (Interahamwe Hutu Power)
22:29:07  <PublicServer> Kupuham: Client 128 (Orange) is Spike, in company 1 (Interahamwe Hutu Power)
22:29:09  <Kupuham> yeah
22:29:21  <PublicServer> *** LittleBoyRick joined the game
22:29:40  <^Spike^> !rcon password
22:29:40  <PublicServer> ^Spike^: ERROR: command or variable not found
22:29:43  <^Spike^> !rcon sv_password
22:29:43  <PublicServer> ^Spike^: ERROR: command or variable not found
22:30:26  <^Spike^> !rcon server_pw
22:30:27  <PublicServer> ^Spike^: Current value for 'server_password' is: 'iciest'
22:31:18  <PublicServer> <Spike> jams is cause of the corner
22:31:19  <PublicServer> <Spike> s
22:33:09  <PublicServer> <Spike> there that speeds it up :)
22:33:59  <PublicServer> <Kupuham> Time to test lumber?
22:34:06  <PublicServer> <Spike> well i need to go now..
22:34:17  <PublicServer> <Spike> maybe someone else can help when needed..
22:34:21  <^Spike^> !save
22:34:21  <PublicServer> Saving game...
22:34:23  <PublicServer> Game saved
22:34:28  <PublicServer> <Kupuham> lol
22:34:31  <PublicServer> <Spike> just in case: there is a save now :)
22:36:28  <PublicServer> <Spike> btw.. a separate wood dorp... instead of wood/coal?
22:36:31  <PublicServer> <Spike> means order changing
22:36:38  <PublicServer> <Spike> just warning up ahead :)
22:36:46  <PublicServer> *** Spike has left the game (leaving)
22:38:58  <Kupuham> How do I delete just a part of a station again?
22:39:34  <LittleBoyRick> With the buldozer option.
22:39:52  <LittleBoyRick> While station building selected.
22:40:30  *** StM has quit IRC
22:40:44  <PublicServer> *** LittleBoyRick has left the game (connection lost)
22:41:10  <LittleBoyRick> !password
22:41:10  <PublicServer> LittleBoyRick: squids
22:41:21  <PublicServer> *** LittleBoyRick joined the game
22:41:43  <PublicServer> *** LittleBoyRick has joined company #1
22:47:24  <PublicServer> *** Stoffe has left the game (connection lost)
22:47:25  <PublicServer> *** FiCE has left the game (connection lost)
22:47:25  <PublicServer> *** Kupuham has left the game (connection lost)
22:47:25  <PublicServer> *** Game paused (not enough players)
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22:47:42  <Kupuham> Anybody do anything big?
22:48:02  <Stoffe> Just placed a signal, that's all...
22:48:18  <Stoffe> And that was not the exact moment the server died
22:48:21  <Kupuham> !info
22:48:21  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Interahamwe Hutu Power'  Year Founded: 1930  Money: 6647858727  Loan: 0  Value: 6653524419  (T:497, R:1818, P:12, S:0) unprotected
22:49:10  <PublicServer> *** Stoffe has left the game (connection lost)
22:49:26  <Stoffe> !password
22:49:26  <PublicServer> Stoffe: squids
22:49:35  <PublicServer> *** Game unpaused (enough players)
22:49:36  <PublicServer> *** Stoffe joined the game
22:50:02  <Kupuham> Server says offline to me
22:50:14  <PublicServer> <Stoffe> Well, I'm obviously in... :)
22:50:35  <Kupuham> Weird
22:50:41  <PublicServer> <Stoffe> Very
22:50:42  <Seberoth> good night
22:50:48  *** Seberoth has left #openttdcoop
22:50:49  <Kupuham> Stuff is probably getting messed up near RV04
22:51:30  <PublicServer> <Stoffe> As far as I can tell, it's not that bad actually
22:52:25  <PublicServer> <Stoffe> No jams
22:52:40  <Kupuham> !password
22:52:40  <PublicServer> Kupuham: verged
22:52:59  <PublicServer> *** Kupuham joined the game
22:55:03  <PublicServer> <Stoffe> Laggy?
22:55:07  <PublicServer> <Kupuham> Here too
22:55:22  <PublicServer> <Stoffe> Or well, jerky might be the word
22:55:42  *** ^Spike^ has quit IRC
22:59:59  <PublicServer> *** Stoffe has left the game (connection lost)
23:00:09  <Stoffe> It's getting late - bedtime for me. Bye
23:00:14  <PublicServer> <Kupuham> Bye
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23:07:26  <PublicServer> <LittleBoyRick> You working on anything Kupuham?
23:07:31  <PublicServer> <Kupuham> RV04
23:07:55  <PublicServer> <Kupuham> You want to leave?
23:08:13  <PublicServer> <LittleBoyRick> i was thinking of going to bed :)
23:08:30  <PublicServer> <Kupuham> Go ahead, I'll sort it out offline
23:08:48  <PublicServer> <LittleBoyRick> goodnight then.
23:08:59  <PublicServer> *** LittleBoyRick has left the game (leaving)
23:08:59  <PublicServer> *** Game paused (not enough players)
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