Log for #openttdcoop on 12th October 2009:
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05:20:12  <HDIEagle> !password
05:20:12  <PublicServer> HDIEagle: tenant
05:20:15  <HDIEagle> !wiki
05:20:15  <PublicServer> HDIEagle:
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08:18:22  <sgt_Zale> !password
08:18:23  <PublicServer> sgt_Zale: meeter
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08:26:38  <jonde> !password
08:26:38  <PublicServer> jonde: farmed
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08:28:42  <V453000> morning
08:29:04  <jonde> morning
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08:29:19  <V453000> !password
08:29:20  <PublicServer> V453000: farmed
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08:50:47  <V453000> anyone has any Idea why my printscreen is out of order?
08:50:53  <V453000> :<
08:55:49  <planetmaker> [10:50]	<V453000>	anyone has any Idea why my printscreen is out of order? <-- you're screen is obviously out of paper
08:56:01  <planetmaker> or your ink is empty
08:56:13  <planetmaker> of course my crystal ball is also broken
08:56:26  <planetmaker> command+3 works for me
08:56:40  <planetmaker> command+shift+3
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09:14:25  <V453000> ??? :D
09:14:43  <Chris_Booth> morning
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09:20:05  <V453000> hi chris
09:20:29  <A3aan> hi all
09:20:33  <A3aan> !password
09:20:33  <PublicServer> A3aan: lamest
09:20:45  <PublicServer> *** A3aan joined the game
09:21:25  <V453000> hi there
09:21:48  <A3aan> hi
09:21:54  <A3aan> allready awake :)
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09:23:12  <planetmaker> [11:14]	<V453000>	??? :D <-- you say "does not work". I tell you how it works on my machine.
09:23:28  <planetmaker> Might happen that we have different OS, different patch levels. As said: crystal ball is broken
09:25:34  <V453000> :o
09:25:43  <V453000> I have windows XP and it always worked
09:25:48  <V453000> SP3
09:26:10  <V453000> have no idea what that is
09:28:00  <PublicServer> *** A3aan has left the game (leaving)
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09:47:08  <V453000> anyways i will upgrade to W7 soon so whatever :)
09:49:01  <A3aan> !players
09:49:02  <PublicServer> A3aan: There are currently no clients connected to the server
09:49:44  <A3aan> does anyone has some tips to get a steady rating from over 80% on a primary??
10:00:43  <Seberoth> hi
10:07:42  <XeryusTC> A3aan: having enough trains around
10:08:30  <A3aan> did a lil testing yesterday with single coalmine with 4 trains
10:08:59  <A3aan> but it was darn hard to get it above 75-78%
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10:14:29  <highpinger> !password
10:14:30  <PublicServer> highpinger: foxier
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10:19:49  <A3aan> !password
10:19:49  <PublicServer> A3aan: foxier
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10:38:32  <V453000> hmmm ... i have wrote a few pages about my TL splitters ... anyone interested?
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10:41:21  <A3aan> TL splitters? what are those
10:43:07  <V453000> um ... a mechanism that splits / divides trains by their length
10:43:31  <V453000> it has been already made ... these are just different and in my opinion more flexible
10:43:37  <Chris_Booth> have you bloged them V453000 ?
10:44:13  <V453000> no ... firstly I dont know how ... second Im not sure whether I can ... third ... I would like someone as you to see them before doing so
10:44:27  <Chris_Booth> i can look at them
10:44:33  <V453000> ok I will upload it somewhere
10:44:40  <V453000> or do you want it on an email?
10:45:03  <De_Ghosty> !password
10:45:03  <PublicServer> De_Ghosty: loping
10:45:05  <Chris_Booth> check pm
10:45:08  <De_Ghosty> where is demo
10:45:11  <De_Ghosty> show me!!
10:45:31  <Chris_Booth> !password
10:45:31  <PublicServer> Chris_Booth: loping
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10:45:51  <PublicServer> *** Game unpaused (enough players)
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10:46:03  <PublicServer> <Chris Booth> ooh the spliter isnt on this map
10:46:13  <V453000> ye, ill send a save
10:46:20  <De_Ghosty> send screen shot
10:46:26  <De_Ghosty> do not want to open save :o
10:46:39  <PublicServer> *** De_Ghost has left the game (leaving)
10:46:40  <PublicServer> *** Game paused (not enough players)
10:47:03  <A3aan> !password
10:47:03  <PublicServer> A3aan: loping
10:47:12  <PublicServer> *** Game unpaused (enough players)
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10:47:18  <PublicServer> <Chris Booth> you going to plan?
10:47:23  <PublicServer> <Chris Booth> or just sit in game?
10:48:06  <PublicServer> <A3aan> was just watching actually
10:48:39  <PublicServer> *** Chris Booth has joined company #1
10:48:40  <PublicServer> *** Game unpaused (enough players)
10:48:49  <V453000> okay you got it chris
10:48:59  <PublicServer> <Chris Booth> not yet
10:49:01  <V453000> !password
10:49:01  <PublicServer> V453000: loping
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10:50:44  <V453000> still nothing?
10:51:17  <PublicServer> <A3aan> thinking about something
10:52:17  <A3aan> Chris, i have a question
10:52:57  <A3aan> the lines from BBH x.1 inwards, what are they? sidelines?
10:56:59  <PublicServer> *** V453000 has left the game (leaving)
10:58:38  <V453000> I will answer ... no, these are Mainlines ... you can get it from the name of the hub ... only MLs are connected to the BBH
10:59:08  <A3aan> ok thnx
11:00:26  <PublicServer> *** A3aan has left the game (leaving)
11:00:27  <PublicServer> *** Game paused (not enough players)
11:00:37  <A3aan> gotta go folks
11:00:48  <A3aan> cya around next time
11:00:52  <V453000> bye
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13:01:43  <AlexanderB> hello :)
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13:13:46  <Ammler> !rcon rcon_password
13:13:46  <PublicServer> Ammler: Current value for 'rcon_password' is: ''
13:14:28  <KenjiE20> AlexanderB: "Joined #openttdcoop: not yet" <-- pretty sure you have
13:19:01  <AlexanderB> well..
13:19:15  <AlexanderB> i kinda figured it meant pro zone membership ;)
13:19:30  <AlexanderB> i'll change it..
13:25:59  <AlexanderB> !password
13:25:59  <PublicServer> AlexanderB: gushed
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13:40:52  <jonde> !password
13:40:52  <PublicServer> jonde: douses
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14:23:56  <Mark> 'lo
14:24:21  <Mark> !password
14:24:22  <PublicServer> Mark: greens
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14:37:20  <A3aan> !password
14:37:20  <PublicServer> A3aan: parole
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14:38:15  <A3aan> still 2 plans i see
14:41:12  <AlexanderB> voting in progress? ;)
14:41:29  <A3aan> nope, still planning
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14:58:30  <Donno> !password
14:58:30  <PublicServer> Donno: pinion
14:58:58  <PublicServer> *** Donno joined the game
14:59:13  <Donno> !help
14:59:13  <PublicServer> Donno:
15:04:48  <Donno> !players
15:04:49  <PublicServer> Donno: Client 360 is Mark, a spectator
15:04:49  <PublicServer> Donno: Client 364 (Orange) is Donno, in company 1 (#OpenTTDCoop)
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15:21:43  <FrancoBegbie> hi
15:21:48  <FrancoBegbie> any plans yet?
15:29:23  <AlexanderB> yup, theres 2, vote in progress..
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15:31:29  <DCritic> !password
15:31:30  <PublicServer> DCritic: encore
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15:37:43  <DCritic> @seen petert
15:37:43  <Webster> DCritic: petert was last seen in #openttdcoop 16 hours, 5 minutes, and 27 seconds ago: <PeterT> are you building the HQ?
15:38:13  <DCritic> @seen mark
15:38:13  <Webster> DCritic: mark was last seen in #openttdcoop 1 hour, 13 minutes, and 51 seconds ago: <Mark> !password
15:38:19  <DCritic> @seen chriss booth
15:38:19  <Webster> DCritic: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
15:38:26  <DCritic> @seen booth
15:38:26  <Webster> DCritic: booth was last seen in #openttdcoop 3 days, 13 hours, 50 minutes, and 47 seconds ago: <Booth> !password
15:38:47  <DCritic> .
15:39:28  <Chris_Booth> DCritic: why you looking for booth?
15:39:53  <DCritic> im looking to see why nobody is on
15:40:06  <Chris_Booth> waiting for plans etc
15:40:24  <DCritic> yeah i cant get my plan onto it cuz nobody's on
15:40:28  *** Chris_Booth is now known as Booth
15:40:35  <Booth> i can join
15:40:41  <DCritic> ok thx
15:40:43  <Booth> !password
15:40:43  <PublicServer> Booth: gowned
15:41:02  <PublicServer> *** Chris Booth joined the game
15:41:02  <Booth> i am on
15:41:11  <PublicServer> *** Game unpaused (enough players)
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15:42:37  <PublicServer> <Chris Booth> DC no need to TF
15:42:42  <PublicServer> <Chris Booth> find a flat spot
15:42:50  <PublicServer> <DCritic> ok
15:43:06  <PublicServer> <Chris Booth> look @ hree
15:43:10  <PublicServer> <Chris Booth> +here
15:43:27  <PublicServer> <DCritic> ok oh well i already started
15:43:46  <PublicServer> <Chris Booth> you can un start and then i can fix the land scape
15:48:16  <PublicServer> <Chris Booth> no i am confused no what to do about lakes in you plan DC
15:49:25  <PublicServer> <Chris Booth> and it makes no sence
15:50:18  <PublicServer> <Chris Booth> also maglev is PAX only with this set (DBXL)
15:50:28  <PublicServer> <Chris Booth> so is your plan pax only?
15:50:29  <PublicServer> <DCritic> oh
15:50:34  <PublicServer> <DCritic> yeah
15:50:51  <PublicServer> <Chris Booth> ok just checking
15:51:22  *** Booth is now known as Chris_Booth
15:52:53  <PublicServer> <DCritic> hold on brb
15:56:12  <PublicServer> *** DCritic has left the game (connection lost)
15:56:12  <PublicServer> *** Game paused (not enough players)
15:57:38  <DCritic> hello
15:57:39  <DCritic> ?
15:57:39  <DCritic> augh
15:57:39  <DCritic> pls join once these messages com e bakc
15:57:39  <DCritic> !password
15:57:39  <PublicServer> DCritic: kinder
15:59:45  <PublicServer> *** Game unpaused (enough players)
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16:00:52  <DCritic> !password
16:00:53  <PublicServer> DCritic: kinder
16:01:04  <PublicServer> *** DCritic joined the game
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16:07:56  <PublicServer> *** DCritic has left the game (connection lost)
16:07:56  <PublicServer> *** Game paused (not enough players)
16:09:15  <DCritic> !password
16:09:16  <PublicServer> DCritic: chants
16:09:29  <PublicServer> *** Game unpaused (enough players)
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16:11:55  <DCritic> !p
16:11:55  <DCritic> !password
16:11:55  <PublicServer> DCritic: chants
16:12:22  <PublicServer> *** DCritic joined the game
16:21:40  <A3aan> !password
16:21:40  <PublicServer> A3aan: chants
16:21:53  <PublicServer> *** A3aan joined the game
16:22:35  <PublicServer> <Chris Booth> DC could you have more signs?
16:22:49  <PublicServer> <DCritic> i know i have a lot
16:23:00  <PublicServer> <DCritic> i wish i could just type up a document lol
16:23:52  <PublicServer> <Chris Booth> well a pax game is differnet
16:26:10  <PublicServer> <DCritic> my plan looks really messy
16:26:13  <PublicServer> <DCritic> :(
16:26:16  <PublicServer> <DCritic> oh well
16:28:48  <PublicServer> *** DCritic has left the game (leaving)
16:29:08  <Mark> DCritic: yes?
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16:29:40  <PublicServer> *** Mark has joined company #1
16:29:47  <V453000> hi mark
16:29:52  <V453000> !password
16:29:52  <PublicServer> V453000: gallon
16:29:55  <DCritic> hi
16:29:56  <PublicServer> <Mark> hello
16:30:28  <PublicServer> <Chris Booth> 'lo mark
16:30:33  <V453000> hi chris :)
16:30:49  <PublicServer> <Chris Booth> hi V
16:30:57  <PublicServer> *** V453000 joined the game
16:34:41  <PublicServer> <Chris Booth> we still need more plans
16:34:47  <PublicServer> <Chris Booth> how about you mark you got a plan?
16:35:52  <PublicServer> <Mark> no not this time :P
16:36:04  <PublicServer> <Chris Booth> you must have a plan
16:36:11  <PublicServer> <Chris Booth> you didnt have one last time either
16:36:23  <PublicServer> <Mark> not my kind of map :P
16:36:27  <PublicServer> <V453000> :)
16:36:30  <PublicServer> <Mark> and i dont feel like a very technical one
16:36:31  <PublicServer> <Chris Booth> you made it didnt you?
16:36:39  <PublicServer> <Mark> nope, it's Kenji's
16:37:08  <PublicServer> <Mark> Chris Booth: how wide is your ML between, say, BBH1.0 and 1.1?
16:37:09  <PublicServer> <Chris Booth> DC is anyone meant to be able to understand you signage mess?
16:37:26  <PublicServer> <Chris Booth> its in the signs
16:37:30  <DCritic> ok to make it simpler i made a rier analogy
16:37:32  <PublicServer> <V453000> I am
16:37:33  <DCritic> river*
16:37:37  <DCritic> but oh well
16:37:40  <PublicServer> <Mark> "Lines between BBHs are LLLL_RRRR"?
16:37:53  <PublicServer> <Chris Booth> yeah
16:38:04  <PublicServer> <Mark> i wasnt sure you meant that, as it seems like a huge overkill
16:38:23  <PublicServer> <Mark> either the ML will be a bottleneck or the SLs will be underused
16:38:42  <PublicServer> <Chris Booth> all traffic will enter / exit at the BBHs
16:38:50  <PublicServer> <V453000> but what about secondaries
16:38:53  <PublicServer> <Chris Booth> as sl are on the ML LL_RR branches
16:39:03  <PublicServer> <Mark> that also seems like overkill
16:39:20  <PublicServer> <Mark> i'd go with LLLL_RRRR -> LL_RR -> LR
16:39:39  <DCritic> thats what i said
16:39:39  <PublicServer> <Chris Booth> and LLLL_RRRR 3 way is easyer to build than loosing a lane between the BBHS
16:39:46  <DCritic> ok
16:40:07  <PublicServer> <Mark> i disagree
16:40:16  <PublicServer> <Mark> with SML BBHs become huge
16:40:27  <PublicServer> <Mark> LL_RR to LLLL_RRRR is already huge
16:41:04  <PublicServer> <Mark> and how would you use SML with different trainlenghts?
16:41:13  <PublicServer> <V453000> the longer one?
16:41:20  <PublicServer> <Mark> that's ugly
16:41:29  <PublicServer> <V453000> ugly nice ... works
16:41:32  <PublicServer> <Chris Booth> we will work it out
16:41:39  <PublicServer> <Mark> right
16:41:44  <PublicServer> <Mark> no way you'll get my vote :P
16:41:49  <PublicServer> <V453000> :p
16:41:54  <PublicServer> <Chris Booth> i didnt want it mark
16:42:07  <PublicServer> <Mark> think about it, LLLL_RRRR sidelines are pointless
16:42:08  <PublicServer> <Chris Booth> you only ever voted for me once
16:42:22  <PublicServer> <Chris Booth> LLLL_RRRR side lines
16:42:25  <PublicServer> <Mark> i dont even know how to explain it, it's so obvious
16:42:28  <PublicServer> <Chris Booth> who said anything about that?
16:42:43  <PublicServer> <Chris Booth> the out ml will have no SLHs
16:42:49  <PublicServer> <Chris Booth> they are on inner MLS only
16:42:52  <PublicServer> <Mark> the BBH1 - 1.1 will be LLLL_RRRR right?
16:43:00  <PublicServer> <Chris Booth> yeah
16:43:01  <PublicServer> <Mark> that's what i mean by sideline
16:43:14  <PublicServer> <Mark> that's way too much, and it'll be empty all the time
16:43:21  <PublicServer> <Chris Booth> they can be LL_RR i see what you mean
16:43:28  <PublicServer> <Mark> unless you widen the ML to 10L_10R
16:43:43  <PublicServer> <Mark> much better
16:43:56  <PublicServer> <Mark> now the LL_RR secondary sidelines are too wide still :P
16:44:00  <PublicServer> <Chris Booth> 10L_10R is stupid on a map this small
16:44:04  <PublicServer> <Mark> exactly
16:44:08  <PublicServer> <Chris Booth> no they are not
16:44:23  <PublicServer> <Chris Booth> LL_RR is a nice ml width even if it is under used
16:44:36  <PublicServer> <V453000> the longer LL_RR secondary lines are going to be ok in my opinion btw...
16:44:43  <PublicServer> <V453000> the shorter maybe not
16:45:14  <PublicServer> <Chris Booth> i think it will be better like that
16:45:22  <PublicServer> <Mark> unbalanced now
16:45:23  <PublicServer> <V453000> y
16:45:24  <PublicServer> <Chris Booth> i didnt check the map sizr when i made it
16:45:26  <PublicServer> *** Chris Booth has left the game (connection lost)
16:45:36  <PublicServer> <Mark> how about that?
16:45:41  <Chris_Booth> i thought it was 1024^32
16:45:47  <Chris_Booth> +1024^2
16:45:58  <Chris_Booth> !password
16:45:59  <PublicServer> Chris_Booth: forays
16:46:32  <PublicServer> *** Chris Booth joined the game
16:47:07  <PublicServer> <Chris Booth> i want to test V's TL sorters
16:47:16  <PublicServer> <Chris Booth> but i do see the SML problem
16:47:17  <PublicServer> <V453000> that should not be needed here
16:47:21  <PublicServer> <Mark> indeed
16:47:34  <PublicServer> <Mark> various TLs can be handled with SML
16:47:42  <PublicServer> <V453000> the trains can be sorted just by orders
16:48:06  <PublicServer> <Chris Booth> they can mark but it gets ugly
16:48:17  <PublicServer> <Chris Booth> maybe just TL 5 SML
16:48:31  <PublicServer> <V453000> yes
16:48:33  <PublicServer> <Chris Booth> or TL3 for ease of the BBHs
16:48:46  <PublicServer> <Chris Booth> TL3
16:48:47  <PublicServer> <V453000> ok
16:49:03  <PublicServer> <Mark> see !var TL SML
16:49:10  <PublicServer> <Mark> TL5 will trigger the longer prio, 3 wont
16:49:27  <PublicServer> <Mark> now the bypass is the problem
16:49:36  <PublicServer> <Chris Booth> was just about to say that
16:49:50  <PublicServer> <Mark> that might do
16:50:10  <PublicServer> <Chris Booth> that wouldnt work
16:50:24  <PublicServer> <Mark> because?
16:50:50  <PublicServer> <Chris Booth> traink no matter what TL will split 50/50
16:52:03  <PublicServer> <Mark> it must have orders
16:52:09  <PublicServer> <Mark> otherwise it ignores penalties
16:52:22  <PublicServer> <Mark> *beep* test invalid
16:52:33  <PublicServer> <Chris Booth> i know
16:52:49  <PublicServer> <Chris Booth> i dont see that working
16:52:54  <PublicServer> <Chris Booth> now with PBS lag
16:53:01  <PublicServer> <Mark> there is no PBS lag
16:53:08  <Mark> !setdef
16:53:08  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
16:53:32  <PublicServer> <Chris Booth> there is always PBS lag
16:53:51  <PublicServer> *** Chris Booth has left the game (leaving)
16:54:07  <PublicServer> <Mark> let me make a compressor to test that..
16:54:57  <KenjiE20> the only lag you get isn't actually lag, it's waiting for a train that's just about to clear a quicker block
16:55:11  <KenjiE20> i.e. last couple wagons
16:55:26  <PublicServer> <V453000> sometimes its empty
16:55:30  <PublicServer> <V453000> and the train waits
16:55:44  <KenjiE20> then that's the setting that mark just removed
16:55:45  <PublicServer> <V453000> if for example ther is another one coming
16:55:50  <PublicServer> <V453000> ok
16:56:10  <KenjiE20> or the train is actually still on a block
16:56:26  <KenjiE20> (turn on 'show reserved' to check)
16:58:09  <PublicServer> *** Spike joined the game
16:58:38  <PublicServer> <V453000> the triple not gate is just to give it some delay?
16:58:42  <PublicServer> <V453000> was
16:58:45  <PublicServer> <Mark> yes :P
17:00:37  <A3aan> you guys give me a headache with all that signalling and priority talk :D
17:00:49  <PublicServer> <V453000> :D
17:00:49  <PublicServer> <V453000> welcome
17:01:33  <^Spike^> it isn't that hard :)
17:01:46  <A3aan> is there a good article in the wiki about priorities??
17:01:51  <PublicServer> <V453000> yeah, dont fear it :p
17:02:00  <A3aan> for a newby like me its quite overwhelming :)
17:02:00  <PublicServer> <Mark> have you tried looking for it?
17:02:06  <DCritic> @wiki load balancers
17:02:11  <Webster> Load Balancers - #openttdcoop Wiki -
17:02:50  <^Spike^> A3aan once you get the hang of it it's easy :)
17:03:05  <PublicServer> <V453000> exactly
17:03:06  <A3aan> that will take a year :p
17:03:17  <PublicServer> <Mark> more
17:03:19  <^Spike^> it took me 2 maybe 3 games to get the hang of it :)
17:03:24  <^Spike^> the basics then :)
17:03:28  <PublicServer> <V453000> :)
17:03:37  <PublicServer> <Spike> mark you compressor is a bit.. stuck.. :)
17:03:45  <PublicServer> <Mark> indeed it is
17:03:46  <A3aan> never used any of that in my private games :s
17:03:58  <PublicServer> <Spike> maybe remove some of the signals @ the last part of the compressor?
17:04:06  <PublicServer> <Spike> neither did i :)
17:04:40  <PublicServer> <Spike> all i made was p2p the only game i liked with a network was the desert one with a network completed :)
17:04:47  <PublicServer> <Mark> who would use a compressor where no one can see it?
17:05:35  <PublicServer> <Mark> now you can see openttd's biggest bug in action by the way
17:05:40  <PublicServer> <V453000> :D
17:05:43  <PublicServer> <Spike> oh
17:05:53  <PublicServer> <Mark> trains get longer on diagonal tracks
17:06:04  <PublicServer> <Spike> oh that
17:06:19  <PublicServer> <V453000> its 2.5 only
17:06:20  <PublicServer> <V453000> diagonal
17:06:24  <Osai> !playercount
17:06:24  <PublicServer> Osai: Number of players: 5
17:06:40  <PublicServer> <Mark> so?
17:06:43  <PublicServer> <Mark> they dont slow down
17:06:57  <PublicServer> <V453000> oh I see now
17:07:00  <PublicServer> <V453000> sorry
17:07:09  <PublicServer> <A3aan> how on earth is this working???
17:07:37  <PublicServer> <V453000> damn simply - the ring checks whether all train are waiting
17:07:42  <PublicServer> <Mark> if you understand it you've played way too much openttd
17:07:47  <PublicServer> <V453000> if they are, it releases them all
17:07:50  <PublicServer> <Mark> even more so if you invented it
17:07:51  <PublicServer> <Spike> thnx mark.. :)
17:07:59  <PublicServer> <V453000> :D
17:08:07  <PublicServer> <V453000> true
17:08:48  <PublicServer> <V453000> chris meant this pbs lag?
17:08:57  <PublicServer> <Mark> which doesnt exist
17:09:00  <PublicServer> <V453000> yes
17:09:06  <PublicServer> <V453000> that was clear :o
17:09:14  <PublicServer> <V453000> I thought of some more complex one
17:09:52  <PublicServer> <Mark> it's much nicer with maglevs
17:10:01  <PublicServer> <Spike> the compressor?
17:10:04  <PublicServer> <Mark> yes
17:10:14  <PublicServer> <Spike> maybe do a desert game with maglev next?
17:10:26  <PublicServer> <Mark> there is hardly any point in compressors :P
17:10:35  <PublicServer> <Spike> for the fun of it :)
17:10:38  <PublicServer> <Mark> they're used only once, i think
17:10:43  <PublicServer> <V453000> I havent seen maglev in desert for a damn long time
17:10:48  <PublicServer> <Spike> i saw that psg idd :)
17:10:51  <PublicServer> <Spike> looked nice :)
17:10:54  <PublicServer> <V453000> yes
17:10:55  <PublicServer> <Mark> 130 or 131 or so
17:11:12  <PublicServer> <Spike> btw dcritic took plan a bit too serious.. so many signs....
17:11:36  <PublicServer> <A3aan> nah
17:12:55  <PublicServer> <Mark> the dual merges compressor is much nicer
17:12:58  <PublicServer> <Mark> merger
17:13:03  <PublicServer> <Spike> the watta?
17:13:09  <PublicServer> <V453000> but takes more space, doesnt it
17:13:11  <PublicServer> <Mark> though bigger and less effecient :P
17:13:22  <PublicServer> <Spike> is that one that also merges to in your example the inse?
17:13:27  <PublicServer> <Spike> inside*
17:14:17  <PublicServer> <Mark> no..
17:14:17  <PublicServer> <Mark> hold on
17:14:36  <Mark>
17:14:40  <PublicServer> <V453000> yeah
17:14:40  <Mark> get the savegame :P
17:14:42  <PublicServer> <V453000> that rox
17:15:06  <PublicServer> <Spike> W T F
17:15:11  <PublicServer> <Mark> including the very first not-gate
17:15:28  <PublicServer> <V453000> one thing I dont get there ... where the trains get completely away from the gate :D
17:15:30  <PublicServer> <Mark> built before i knew what a not-gate was..
17:16:02  <PublicServer> <Mark> if it loops on right away it blocks the trains again
17:16:06  *** mixrin has joined #openttdcoop
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17:16:31  <PublicServer> <V453000> :)
17:16:48  <PublicServer> <Mark> a proper not gate would work there, though
17:16:52  <PublicServer> <V453000> ah yes
17:17:05  <PublicServer> <Spike> even more WTF now that i saw it
17:17:32  <PublicServer> <Mark> it can actually merge one tile closer, but the diagonal track bug kills it then :P
17:17:44  <PublicServer> <V453000> well ... when we are at that ... can I post something similar as you posted there about this syncer? I wrote some stuff about the TL splitters I told you few days ago
17:18:07  <PublicServer> <Mark> sure
17:18:26  <PublicServer> <V453000> is it this thing? Editing User talk:V453000
17:19:07  <PublicServer> *** A3aan has left the game (leaving)
17:19:10  <Mark> huh?
17:19:36  <V453000> ugh ... other way ... how to post it :)
17:19:38  <^Spike^>
17:19:47  <^Spike^> you can edit it yourself :)
17:20:05  <V453000> oh now i see
17:20:06  <Mark> just get a wiki account
17:20:07  <V453000> thank you
17:20:10  <V453000> I have
17:20:25  <V453000> I didnt see the clickables on my notebook screen :D
17:20:41  <V453000> while they are green :)
17:20:52  <A3aan> !password
17:20:53  <PublicServer> A3aan: ravels
17:21:03  <PublicServer> *** A3aan joined the game
17:21:53  <A3aan> that syncbal game looked great
17:22:01  <PublicServer> <Mark> :)
17:22:17  <A3aan> you have to much free time i guess :p
17:22:45  <V453000> :D
17:22:49  <Mark> i did back then :P
17:23:04  <PublicServer> *** V453000 has joined spectators
17:23:35  <A3aan> how many plans have to be submitted before we vote?
17:24:02  <PublicServer> <Mark> enough
17:24:32  <PublicServer> <Mark> which seems to be about nom
17:24:41  <PublicServer> <Mark> get voting :P
17:24:46  <Mark> @stage Voting
17:24:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #162 (r17687) | STAGE: Voting | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
17:26:00  <PublicServer> *** V453000 has joined company #1
17:26:06  <A3aan> hmm i had something in mind, but i think it's complete nonsense
17:26:15  <PublicServer> *** V453000 has joined spectators
17:26:19  <PublicServer> <Mark> do tell
17:26:24  <PublicServer> <V453000> yeah
17:26:53  <Mark> big chance we'll reply "been there done that"
17:27:14  <A3aan> where can i draw?
17:27:24  <Mark> MS paint?
17:27:29  <PublicServer> <V453000> :D
17:27:30  <Mark> draw some tracks on the map?
17:27:44  <A3aan> ok, brb, have to login
17:27:52  <PublicServer> *** A3aan has left the game (leaving)
17:28:07  <A3aan> !password
17:28:07  <PublicServer> A3aan: sheers
17:28:18  <PublicServer> *** A3aan joined the game
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17:29:57  <V453000> so I guess I should write a page about me and then add there some pages of what I want to write about, do I say it right? :)
17:30:02  *** openttdcoop sets mode: +v Kupuham
17:30:07  <Mark> yep
17:30:14  <V453000> thank you :) lets get to it
17:30:19  <Mark> and add the link to your page to the user list :P
17:30:29  <Kupuham> !info
17:30:29  <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 185650807  Loan: 0  Value: 190525324  (T:13, R:0, P:28, S:0) unprotected
17:31:12  <PublicServer> *** Kupuham joined the game
17:31:27  <PublicServer> <A3aan> hmm.. now i have to think some more :p
17:32:05  <Stoffe> !ip
17:32:05  <PublicServer> Stoffe:
17:32:19  <FrancoBegbie> !dl win32
17:32:19  <PublicServer> FrancoBegbie:
17:32:57  <Stoffe> !pw
17:33:01  <Stoffe> !password
17:33:01  <PublicServer> Stoffe: sheers
17:33:15  <PublicServer> *** Stoffe joined the game
17:38:14  <A3aan> hmm.. any suggestions on this? lil stuck now :s
17:39:18  <Kupuham> Compressor = makes trains cute moving together?
17:39:33  <Mark> exactly
17:39:34  <PublicServer> <Stoffe> Love the two small trains on it. :)
17:39:36  *** Nickman_87 has quit IRC
17:39:47  <PublicServer> <Stoffe> Amazing concept though
17:40:31  <Kupuham> Absolutely
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17:41:27  <A3aan> i gave up lol
17:41:28  *** sgt_Zale has quit IRC
17:41:30  <Kupuham> Feels like we have a lot of towns
17:41:40  <PublicServer> <V453000> damn lot
17:41:41  <PublicServer> <Stoffe> More to demolish! :D
17:41:50  <A3aan> nuke the bastards :p
17:42:12  <PublicServer> <V453000> oh :d and I almost thought OpenTTD is not agressive :D KILL EM ALL!
17:42:29  <A3aan> oh wait... this isnt supreme commander?? :p
17:42:36  <PublicServer> <Stoffe> It's a mod for it
17:42:53  <Kupuham> No robots though
17:42:55  <A3aan> supreme transportation
17:44:05  <PublicServer> <Stoffe> I don't get how the compressor works. Been staring at it... doesn't help.
17:44:15  <PublicServer> <Stoffe> I see what happens, but why? :)
17:44:25  <A3aan> same here
17:44:27  <PublicServer> <Stoffe> Or rather, how...
17:44:48  <Kupuham> My guess would be the very last train is the only one that can stop the little ones
17:45:03  <PublicServer> <Mark> wrong
17:45:16  <Kupuham> Yeah, let the inventor explain then =P
17:45:59  <PublicServer> <Stoffe> May I play with it? Stop some trains?
17:46:00  <Mark> they're released if every slot is occupied
17:46:00  <Mark> sure
17:46:00  <PublicServer> <Stoffe> Please? Pretty please? ;-P
17:46:13  <V453000> aim at the ring where those two maniacs are going around for ages ...
17:46:22  <V453000> helps understand a lot
17:46:33  <V453000> (called a NOT gate btw)
17:47:23  <PublicServer> <Stoffe> Whoa, wait, we're doing logic in TTD now? :) I'm almost done with a M.Sc in EE... never thought that'd help here... :)
17:47:47  <V453000> check PSG 131 in the archive
17:47:54  <PublicServer> <Stoffe> Someone put a signal facing the wrong way though - in the sense that it can't be seen. :)
17:47:54  <V453000> the compressor is nicely described there
17:47:57  <Kupuham> If you let them, probably some day there will be a TDD processor
17:48:03  <Kupuham> OpenTTD*
17:48:08  <PublicServer> <Stoffe> That'd be awesome
17:49:02  <PublicServer> <Mark> more logic in game 121 and 157
17:49:23  <PublicServer> <Mark> especially 157 is covered in it..
17:49:44  <PublicServer> <Radicalimero> not smart to start whit it
17:49:51  <PublicServer> <Radicalimero> if u want to understand
17:50:53  <Kupuham> Am I right to guess that the basis of it is that PBS doesn't care for turns, only a physical railway connection?
17:51:17  <PublicServer> <Mark> it cares for paths rather than blocks
17:51:39  <PublicServer> <Mark> (hence the terms path signals vs blocks signals)
17:53:33  <PublicServer> *** Kupuham has left the game (leaving)
17:53:35  <Stoffe> Any ideas on game start time?
17:53:41  <PublicServer> *** tneo joined the game
17:53:42  <Stoffe> Approximate, of course
17:53:45  <PublicServer> <Mark> probably this week
17:54:08  <PublicServer> <Mark> hello tneo
17:54:26  <PublicServer> <tneo> hello Mark
17:54:30  <A3aan> then i would miss all the fun.. i'm away from wednesday till friday :(
17:55:45  <PublicServer> *** Radicalimero has left the game (connection lost)
17:56:18  <Kupuham> Few games here last less then 6 days
17:56:48  <Kupuham> There will probably be some fun left on Saturday =D
17:57:00  <PublicServer> *** Stoffe has left the game (leaving)
17:57:02  <A3aan> yeah, but i would like to see the beginning of building
17:57:56  <Stoffe> IMHO, that's the most fun part, I agree
17:58:22  <A3aan> :)
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17:59:05  <Stoffe> And that was a very odd grammar, I know... :/
17:59:18  <A3aan> who cares :p
17:59:55  <FrancoBegbie> !password
17:59:55  <PublicServer> FrancoBegbie: portly
18:00:07  <PublicServer> *** FrancoBegbie joined the game
18:00:08  <A3aan> gonna look in the archive for a small map with "simple" track layouts
18:00:15  <A3aan> hope i can figure something out
18:00:55  <PublicServer> *** Radicalimero joined the game
18:01:18  <Kupuham> There is no such thing as small and simple here =P
18:02:47  <A3aan> i was afraid for that answer :p
18:03:41  <PublicServer> <tneo> there a plan :-)
18:04:06  <Chris_Booth> !password
18:04:06  <PublicServer> Chris_Booth: portly
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18:05:48  <PublicServer> <Chris Booth> 2 SML plans
18:05:51  <PublicServer> <Chris Booth> not bad
18:05:51  <PublicServer> <tneo> how do you come up with those things mark?
18:06:01  <PublicServer> <Mark> :P
18:06:06  <PublicServer> <Mark> it's pretty old actually..
18:07:21  <PublicServer> *** Mark has joined spectators
18:07:38  <V453000> what is the Summary box in end of the editing page pls?
18:07:44  <PublicServer> *** tneo has left the game (leaving)
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18:09:01  <jonde> !password
18:09:02  <PublicServer> jonde: stoles
18:09:18  <PublicServer> *** jondisti joined the game
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18:14:35  <V453000> ok so I have my user page done ... how can I add there an article like Mark's Syncers or TL management articles? :)
18:14:55  <Chris_Booth> you need to make a username for the blog
18:15:04  <^Spike^> he has that
18:15:05  <^Spike^> :)
18:15:52  <V453000>
18:15:54  <V453000> I have this
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18:17:00  <Chris_Booth> thats just a wiki user page
18:17:05  <V453000> ah
18:17:15  <V453000> so how do I get the blog one please? :D
18:17:23  <Chris_Booth> go to the blog page
18:17:28  <Chris_Booth> and then click log in
18:17:35  <Chris_Booth> then make a blog account
18:18:49  <V453000> is that the Journal and then Log in -> Word Press login?
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18:21:47  <Kupuham> What's the point to the whole 'exclusive testing' of vehicles?
18:22:03  <Kupuham> They have more breakdowns but only you can use them?
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18:34:19  <A3aan> who's willing to look at a savegame of mine? i'm wondering if i'm doing any good :s
18:34:39  <A3aan> version is openttd 0.7.3 btw
18:35:03  <PublicServer> <Radicalimero> what have u made?
18:35:23  <V453000> oh my god from hell :D now I uncovered the LED counters :D
18:35:29  <A3aan> my first ML with SLH :)
18:36:06  <Radicalimero> where can i find it
18:36:27  <A3aan> i'm going to upload it now and will give a link
18:36:41  <Radicalimero> ok
18:36:44  <PublicServer> *** jondisti has joined company #1
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18:40:07  <A3aan>
18:40:17  <A3aan> there he is
18:41:46  <Radicalimero> it says not found
18:41:59  <A3aan> uh what?
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18:42:40  <A3aan> one mo
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18:45:20  <PeterT> !password
18:45:21  <PublicServer> PeterT: blotch
18:45:28  <V453000> hi peter
18:45:31  *** FrancoBegbie has quit IRC
18:45:33  <PeterT> hey v
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18:50:10  <A3aan> wtf... i dont get it why link stays broken :S:S
18:50:44  <Radicalimero> to bad :(
18:51:40  <V453000> try e-mail
18:52:14  <A3aan> try to send it via mIRC now directly
18:52:55  *** Nickman_87 has joined #openttdcoop
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18:54:40  <Radicalimero> here is my e-mail maybe easier:
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18:58:42  *** openttdcoop sets mode: +v Muxy
18:58:44  <A3aan> ok, gonna mail now
19:00:34  <A3aan> done
19:02:29  <A3aan> compressor broken??
19:02:35  <PublicServer> *** Mark has joined company #1
19:03:29  <PublicServer> <Mark> thats better
19:03:37  <PublicServer> <A3aan> :)
19:05:00  *** Chris_Booth has quit IRC
19:05:53  <Radicalimero> u have forgotten prio
19:05:53  *** Nickman_87 has quit IRC
19:06:04  <Radicalimero> and it should go both directions
19:06:25  <Radicalimero> that's easier if u want to ad some stuff later on
19:06:28  <AlexanderB> whats the whole business with compressor?
19:06:37  <AlexanderB> make a line 100% occupied with trains going at full speed?
19:06:40  *** Zuu has joined #openttdcoop
19:06:45  *** openttdcoop sets mode: +v Zuu
19:06:47  <PublicServer> <Mark> i only made it to show pbs signals dont lag
19:06:53  <A3aan> well, i'm quite new so not that familiair prio's and stuff
19:07:18  <Radicalimero> i already thought so
19:07:23  <A3aan> :)
19:07:30  <A3aan> trying to learn
19:07:30  <Radicalimero> it's quite a standard hub
19:07:39  <Radicalimero> from the wiki?
19:07:47  <A3aan> yeah
19:09:13  <A3aan> so still lots of room for improvement i guess
19:09:50  <Radicalimero> ;)
19:11:29  *** jonde has quit IRC
19:12:20  <Radicalimero> u will learn best by just building
19:12:46  <PublicServer> <Mark> YOU
19:12:52  <PublicServer> <Mark> thank you
19:12:53  <A3aan> true, but i like to study examples
19:13:07  <A3aan> do you have a nice savegame?
19:13:49  <Radicalimero> my first psg was 147
19:14:12  *** damalix has joined #openttdcoop
19:14:16  <Radicalimero> maybe u can check BBH01 wich i had build
19:14:17  *** openttdcoop sets mode: +v damalix
19:14:27  <damalix> !password
19:14:27  <PublicServer> damalix: clench
19:15:02  <PublicServer> *** Damalix joined the game
19:15:10  <PublicServer> <Damalix> Hi there :)
19:15:12  <A3aan> ok, will have a look at that game
19:15:14  <A3aan> hi
19:15:43  <Mark> that game is hardly an example of proper building
19:16:23  <Mark> rather check out 142 or 146
19:16:28  <PublicServer> *** A3aan has left the game (leaving)
19:16:51  <A3aan> will check those too then :p
19:16:55  <Mark> or older ones even, as standards were higher back in the day
19:17:13  <PublicServer> *** Mark has left the game (connection lost)
19:18:37  <Radicalimero> why where standards lowered if i may ask
19:21:01  <A3aan> geesh... nice BBH there, hurts the eyes to figure out signaling and stuff
19:21:12  <PublicServer> *** Kupuham has joined spectators
19:21:34  <Radicalimero> thx if u meant mine ;)
19:22:38  <A3aan> your name is there :p
19:22:58  <A3aan> i would get stuck building that for sure
19:23:01  <Radicalimero> :p
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19:23:24  <A3aan> still cant figure out the prios
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19:27:33  <PublicServer> *** Game paused (not enough players)
19:27:35  *** openttdcoop sets mode: +v Stoffe
19:27:48  <Mark> A3aan: you read this, right?
19:27:48  <Mark>
19:27:51  <A3aan> holy crap.. now looking at psg 130.. that thing is packed with tracks :S
19:28:19  <A3aan> read it few times now yes
19:28:52  <Mark> if you just want to be amazed, have a look at 121
19:29:15  *** TrainzStoffe has quit IRC
19:29:37  <A3aan> downloaded
19:29:42  <PeterT> @psgsave 121
19:29:42  <Webster> PSG 121 Archive entry;
19:29:58  <PeterT> oh, this is the 100k production one?
19:30:29  <A3aan> that map slows down my laptop a bit :p
19:30:50  <V453000> yeah 121 is legendary
19:31:03  <V453000> but PZG 5 is also pretty amazing at the first look
19:31:16  <V453000> 121 is cool when you start thinking about it
19:31:32  <PeterT> I love the lack of presignals in the shot
19:32:37  <A3aan> those maps are so packed i can hardly see the basics anymore :)
19:33:42  <tneo> Mark, which one did we pimp again?
19:33:48  <A3aan> Radicalimero still around??
19:33:52  <Radicalimero> yes
19:33:59  <Mark> the merger in the screenie for pz05 is the ugliest thing we ever produced
19:34:07  <Mark> tneo: that was pz05 :P
19:34:10  <A3aan> what did you meant with needs to be 2 ways with my savegame?
19:34:48  <Radicalimero> the train should be able to go up and down the mainline from the sideline
19:35:10  <Razaekel> mark, what happened to my map?
19:35:25  <Mark> which was that?
19:35:32  <Mark> oh that
19:35:33  <tneo> right that was a nice one :)
19:35:34  <Razaekel> desert based one
19:35:35  <Mark> the desert one?
19:35:40  <Mark> had a grf issue
19:35:46  <Mark> somehow
19:35:52  <Razaekel> phooey
19:35:57  <Razaekel> it seemed to work fine for me
19:37:25  <V453000> ah the running costs<
19:37:29  <V453000> ?
19:37:30  <A3aan> ah ok, i get it
19:37:58  <Mark> Razaekel: it also worked locally for me
19:38:05  <Mark> i have no idea what's the problem
19:38:08  *** Nickman_87 has joined #openttdcoop
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19:38:17  <Razaekel> strange
19:38:23  <Razaekel> lemme strip it down
19:38:41  <Razaekel> eh
19:38:45  <Razaekel> why bother doing it now
19:38:53  <tneo> !players
19:38:54  <PublicServer> tneo: Client 383 is V453000, a spectator
19:38:54  <PublicServer> tneo: Client 399 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop)
19:38:55  <PublicServer> tneo: Client 401 is Kupuham, a spectator
19:39:57  *** Nickman_87 is now known as Nickman87
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19:44:28  <A3aan> is the tutorial savegame any good to learn from??
19:44:50  <PeterT> yes
19:44:56  <PeterT> it's very helpful actually
19:46:15  <A3aan> good, then i need to study that some more
19:46:23  <A3aan> it's not that packed :)
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20:05:09  *** openttdcoop sets mode: +v `Fuco`OFF
20:05:22  <A3aan> !players
20:05:24  <PublicServer> A3aan: Client 383 is V453000, a spectator
20:05:24  <PublicServer> A3aan: Client 399 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop)
20:05:24  <PublicServer> A3aan: Client 401 is Kupuham, a spectator
20:05:41  <A3aan> !password
20:05:41  <PublicServer> A3aan: mosaic
20:05:57  <PublicServer> *** A3aan joined the game
20:08:42  <PublicServer> *** A3aan has left the game (leaving)
20:13:15  *** damalix has quit IRC
20:16:02  <`Fuco`OFF> !password
20:16:03  <PublicServer> `Fuco`OFF: merest
20:16:10  <PublicServer> *** Game unpaused (enough players)
20:16:11  *** `Fuco`OFF is now known as Fuco
20:16:12  <Mark> night
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20:17:54  <PublicServer> *** Game paused (not enough players)
20:28:06  <Seppel> !password
20:28:06  <PublicServer> Seppel: opener
20:28:15  <PublicServer> *** Game unpaused (enough players)
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20:29:42  <PublicServer> *** Game paused (not enough players)
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20:46:37  <V453000> wow it's dead here for today, is it?
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20:52:35  <V453000> :] my first article is complete :] lets just add some screenshots
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21:05:43  <AlexanderB> what do you guys think of my bbh design?
21:06:06  <AlexanderB> 4x4, double bridges, TL5 (pretty easy to make it suitable for longer trains too)
21:06:08  <AlexanderB>
21:09:10  <V453000> there is no balancing ... otherwise I would avoid the Xs but it is ok in general in my opinion :)
21:09:56  <V453000> I believe it works until under heavy traffic
21:10:02  <V453000> *unless
21:11:15  <V453000> the overall design is pretty nice in my opinion
21:14:54  <Stoffe> AlexanderB: Looks all right (same thoughts as V453000 overall), but some of the bridges might be too long, creating bottlenecks
21:14:58  <A3aan> looking good imo
21:15:05  *** Venxir has quit IRC
21:15:33  <Stoffe> With 2 signal train spacing, you'll need 2 bridges if removing one signal, and three if removing two... Roughly
21:15:38  <A3aan> i meant nice design, dont ask me about performance tho
21:15:50  <planetmaker> @tunnels 2 10
21:15:55  <planetmaker> @tunnels
21:15:55  <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
21:16:07  <planetmaker> @tunnels 5
21:16:07  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
21:16:24  <planetmaker> ^^ that will tell you how many you need for a given train length
21:16:56  <KenjiE20> maybe...
21:17:03  <planetmaker> :-P
21:17:17  <KenjiE20> it should be right
21:17:42  <Stoffe> it at least feels right-ish... :)
21:17:48  <V453000> :]
21:18:16  <V453000> @tunnels 3 9
21:18:21  <KenjiE20> it gets a bit weird under TL5 though
21:18:39  <V453000> what I wrote wrong?
21:18:49  <KenjiE20> "tunnels <an alias, 1 argument>"
21:19:10  <Stoffe> and the one argument is the train length used
21:19:24  <V453000> tunnels 9 3
21:19:25  <KenjiE20> !tunnels
21:19:25  <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:19:31  <KenjiE20> ^ the other one
21:19:36  <V453000> !tunnels 9 3
21:19:36  <PublicServer> V453000: You need 2 tunnels/bridges for trainlength 9 and gap 3.
21:19:41  <V453000> this is strange
21:19:51  <V453000> 2 for length 9
21:19:59  <KenjiE20> gap of 3
21:20:06  <V453000> omg :D
21:20:13  <Stoffe> I'm guessing three tiles, not signals missing
21:20:14  <V453000> !tunnels 3 9
21:20:14  <PublicServer> V453000: You need 2 tunnels/bridges for trainlength 3 and gap 9.
21:20:20  <V453000> this is what I meant
21:20:21  <KenjiE20> a TL of 9 is going to be on doble blocks either side
21:20:32  <KenjiE20> s/doble/both/
21:20:35  <KenjiE20> >_<
21:20:50  <V453000> look at the second result ... it is impossible in my opinion :D
21:21:03  <KenjiE20> yea, that's threshold iirc
21:21:06  <KenjiE20> @tunnels 3
21:21:06  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
21:21:08  <V453000> :]
21:21:14  <V453000> oh
21:21:14  <KenjiE20> yea see, that's weird
21:21:15  <V453000> :D
21:21:16  *** Radicalimero has quit IRC
21:21:20  <V453000> okay
21:21:33  <PublicServer> *** Radicalimero has left the game (leaving)
21:21:39  <KenjiE20> imo, should be <5 is 2
21:21:50  <KenjiE20> 6-11 is 3
21:22:10  <V453000> 7 works with 2 im sure
21:22:12  <KenjiE20> or there abouts
21:22:17  <Stoffe> Well, what we really need are signals on bridges. :) (yes, I'm opening that can of worms again :D )
21:22:23  <KenjiE20> shush
21:22:25  <V453000> :D
21:22:33  <KenjiE20> go work on that patch
21:22:38  <KenjiE20> then come back :P
21:22:44  <Stoffe> :)
21:22:45  <V453000> that would become too easy :P
21:22:58  <KenjiE20> generally !tunnels and @tunnels are guides
21:23:10  <KenjiE20> neither are really meant to be end-all figures
21:23:13  <V453000> you could also make tunnels fly, signals to talk and trains to jump over each other :D
21:23:22  <V453000> yeah
21:23:31  <KenjiE20> "trains to jump over each other" <-- they do taht
21:23:33  <Stoffe> Biggest problem I guess is how to place the signals on the bridges - the actual implementation isn't hard
21:23:42  <KenjiE20> make a large train and a small loop :P
21:23:47  <V453000> :o
21:24:09  <Stoffe> Well, it's past my bedtime. Nite everyone
21:24:12  <V453000> anyways we can conclude with saying that trains are unmesurably dumb.
21:24:17  <V453000> cya
21:24:20  <KenjiE20> define: dts
21:24:20  <Webster> Dumb Train Syndrome, for those times trains to inexplicable things (or a rather good sound system :)
21:24:30  <V453000> :D
21:24:51  <KenjiE20> hmm, just noticed the spelling error
21:25:33  <V453000> w/e
21:25:39  <KenjiE20> fixed :)
21:26:11  <AlexanderB> :) thnx for the tips.. nope, its not balanced or anything, its just first come, first serve.. (loadbalancing would be possible, but increase the size a lot..
21:26:16  <AlexanderB> and longest bridge *is* 6
21:26:25  <AlexanderB> so 2 should be enough for TL5 and up
21:26:25  <V453000> :)
21:26:36  <V453000> absolutely
21:26:48  <KenjiE20> problem is it's half a BBH
21:26:58  <KenjiE20> (if i'm reading it right)
21:27:09  <AlexanderB> what do you mean half?
21:27:15  <KenjiE20> which makes the total size massive
21:27:40  <KenjiE20> well you said 4x4 right, 4ML x 4directional?
21:27:57  <V453000> oh :D I didnt notice
21:28:00  <AlexanderB> no, LL RR X crossing
21:28:10  <V453000> :]
21:28:18  <AlexanderB> so 4 directions, 4 total lanes per direction
21:28:18  <KenjiE20> ah okay
21:28:42  <AlexanderB>
21:28:45  <AlexanderB> ;)
21:29:24  <KenjiE20> token flow signals would probably help
21:29:47  <KenjiE20> you *do* have big signal blocks in there though
21:30:02  <V453000> wow you have a special equipment exclusively for OpenTTD? That HD 4870 :D
21:30:34  <V453000> :p I dont understand hardware but I guess it is powerful
21:30:49  <KenjiE20> I dont understand ATi :P
21:31:17  <V453000> :) me neither ... I have two though :o
21:31:23  * KenjiE20 has a GeForce 8800 GTS atm
21:31:46  <V453000> the numbers tell me nothing :p
21:32:50  <A3aan> often: higher is better :p
21:32:58  <KenjiE20> nvidia's numbering used to be easy, first is series, second was clock speed band
21:33:01  <KenjiE20> now I have no idea what their doing
21:33:17  <AlexanderB> hd4870 is rma atm..
21:33:34  <AlexanderB> waterpump dies, card overheated and died
21:33:44  <KenjiE20> lol watercooling
21:33:50  <A3aan> nice, watercooled system :)
21:33:56  <AlexanderB> well yeah, i didnt like sitting in the jetplane noise that card makes :S
21:34:22  * KenjiE20 still doesn't trust a) himself with or b) the watercooling itself to not wear out at some point
21:34:22  <A3aan> turn op your music then :p
21:34:26  <AlexanderB> and / or letting it get past 120 celcius load..
21:34:32  <AlexanderB> (thats hot enough to melt it, lol)
21:34:49  <AlexanderB> it was 40C and absolutely silent..
21:34:53  <AlexanderB> untill the pump died :/
21:34:56  <AlexanderB> ah well..
21:35:01  <AlexanderB> got a new pump, and a new card soon
21:35:06  <A3aan> then it was silent as well
21:36:00  <AlexanderB> yup
21:36:08  <A3aan> what do i do when i registered an account on the wiki page?
21:36:23  <AlexanderB> well, stupid acrylic pump top cracked, leaked, pump shorted and died
21:36:31  <AlexanderB> never buying acrylic watergear again ever
21:36:49  <A3aan> liquid nitrogen then :)
21:36:58  <AlexanderB> heh, too expensive
21:37:05  <A3aan> a saw such a setup once
21:37:06  <KenjiE20> hah, I remember that old experiment
21:37:17  <AlexanderB> its only for benchmarking runs
21:37:23  <KenjiE20> 1.5ghz intel p4 over'd to 6ghz iirc
21:37:36  <A3aan> yeah somthing like that
21:37:50  <AlexanderB> some of my friens do ln2 benchmarking
21:37:52  <AlexanderB> not me
21:43:01  <A3aan> !players
21:43:03  <PublicServer> A3aan: Client 401 is Kupuham, a spectator
21:43:05  <Kupuham> Sorry if it's obvious, but is there any specific reason to not use tunnels instead of bridges?
21:43:35  <KenjiE20> bridges have speed limits, that's the only (visible) difference
21:44:05  <V453000> Upload warning
21:44:05  <V453000> The file has no extension (like ".jpg").
21:44:16  <V453000> anyone has an idea how to upload .sav to wiki<
21:44:17  <V453000> ?
21:44:24  <V453000> already one sav worked for me :D
21:44:30  <V453000> the other one is somehow stuck
21:44:38  <A3aan> !password
21:44:38  <PublicServer> A3aan: hymnal
21:44:51  <PublicServer> *** A3aan joined the game
21:45:30  <AlexanderB> bridges can be shorter
21:45:46  <KenjiE20> erm, try making a File:blah.sav link first?
21:45:59  <KenjiE20> tunnels can be 2tiles too
21:46:19  <AlexanderB> i mean, with the track around it as well..
21:46:34  <AlexanderB> if you put tunnels in small pits on a level field..
21:46:40  <KenjiE20> not really then, if anything tunnels take up MORE space
21:46:44  <PublicServer> *** A3aan has left the game (leaving)
21:46:46  <AlexanderB> you have to have the trakcs into the pits straight, cant be angled
21:47:07  <KenjiE20> yes but all the other track has to work around the TF
21:47:24  <KenjiE20> trade-off
21:47:38  <AlexanderB> i prefer bridges
21:47:44  <V453000> you have any ideas what with the file?
21:47:52  <KenjiE20> 22:45:48     @KenjiE20 | erm, try making a File:blah.sav link first?
21:47:55  <V453000> tried to rename, resave, does not work
21:48:01  <AlexanderB> generally require less space, less terraforming, and bridges are usually fast enough right from the start..
21:48:14  <V453000> kenji: ugh?
21:48:19  <AlexanderB> if you can afford tunnel, you can afford bridges that are fast enough to last to the maglev age :P
21:48:31  <V453000> Oh I maybe get it
21:48:33  <KenjiE20> put "[File:blah.sav]" ad then use the redlink
21:48:41  <V453000> ok
21:48:55  <KenjiE20> YMMV
21:50:04  <KenjiE20> heh, I haven't seen this much spam in .bots for a while
21:50:21  <KenjiE20> pretty much every update cycle webster's churned an update out :
21:50:23  <KenjiE20> :P *
21:50:33  <V453000> lol it worked
21:50:39  <KenjiE20> ^_^
21:50:45  <V453000> thx
21:51:05  <KenjiE20> this is why everyone whines at me over the wiki :P
21:51:54  <V453000> hehe
21:51:58  <V453000> haxor
21:53:23  <V453000> um ... I will fill in the screenshots tomorrow :] for now my first article is done
21:53:58  <KenjiE20> tl:dr atm :P but it looks interesting
21:54:32  <V453000> :] see the save in the end of the article to see the point how I thought it should work
21:54:50  <V453000> it was still the first :real: try though...
21:55:26  <V453000> would be unplayable later ... no expansion for stations, etc...
21:59:30  <A3aan> do you have a link to your page?
22:04:37  <V453000>
22:04:47  <V453000> the article is at the bottom
22:05:23  <V453000> kenji, how can I make the hypertext being substituted by some text?
22:06:39  <KenjiE20> "[WikiLink|SomeText]"
22:06:52  <KenjiE20> see also the editing help link next to the summary box
22:06:58  <KenjiE20> which I also suggest you use :P
22:10:24  <V453000> ok
22:10:35  <PublicServer> *** Kupuham has left the game (connection lost)
22:10:54  <V453000> what to write into the summary?
22:10:55  <A3aan> uhm.. nothing there or do i have to login?
22:11:28  <V453000>
22:11:32  <V453000> there is not the /
22:12:33  <A3aan> ok, got it
22:16:32  <V453000> thanks for the summary
22:17:17  <V453000> I feel like a total dumbass but that damn link does not want to work :o
22:17:33  *** ODM has quit IRC
22:18:06  <KenjiE20> probably double square brackets
22:19:08  <AlexanderB> [[link|word]]
22:19:25  <AlexanderB> shows up as word (underlined)
22:19:38  <AlexanderB> and links to /article/link/
22:21:04  <V453000> no more ideas :o tried all that
22:21:17  <KenjiE20> check the editing links then
22:21:17  *** PeterT has joined #openttdcoop
22:21:22  *** openttdcoop sets mode: +v PeterT
22:21:23  <KenjiE20> it'll be in there somewhere
22:21:31  <PeterT> !password
22:21:31  <PublicServer> PeterT: hobnob
22:21:48  <KenjiE20> also, the preview button is your friend :)
22:22:04  <V453000> it is more of an enemy :D it does not show what I want
22:22:24  <PeterT> let me guess, someone is editing a wiki?
22:22:27  <PeterT> @logs
22:22:27  <Webster> Logs (updated hourly):
22:22:29  <A3aan> what is the pre-signal splitter supposed to do? i see 2 different trainlenghts
22:22:45  <V453000> someone
22:22:48  <V453000> me :D
22:22:58  <KenjiE20> more my friend, so I do have to see edits every 15mins in .bots :P
22:24:03  <PeterT> !password
22:24:03  <PublicServer> PeterT: drunks
22:24:35  <PublicServer> *** Peter joined the game
22:26:18  <V453000> Piped link 	[[Main Page|different text]] 	different text     you get? I dont get that :/\
22:28:24  <KenjiE20> M Page is the article tite, diff text, is the display text
22:28:26  <V453000> A3aan: what you need to know?
22:28:31  <V453000> yes
22:28:36  <V453000> I did so
22:28:40  <V453000> title?
22:28:42  <V453000> or link?
22:28:55  <KenjiE20> page title, that's the in wiki one
22:29:00  <A3aan> well, what is supposed to be split there? i downloaded the savegame
22:29:08  <V453000> the trains :D
22:29:18  <V453000> on each mechanism, one train type gets splitted
22:29:33  <V453000> read the text over there
22:29:47  <A3aan> i thought they would be split on TL
22:29:50  <KenjiE20> try [[User:V453000/TLS|TEXT]]
22:29:51  <PublicServer> *** Peter has left the game (connection lost)
22:29:57  <A3aan> then i misunderstood
22:30:00  <KenjiE20> you don't need to tell wiki, where the wiki is :P
22:30:34  <V453000> i see
22:30:56  <A3aan> but i'm off to bed people
22:30:59  <A3aan> cya later
22:30:59  <PeterT> V453000, what the hell have you been doing on the wiki?
22:31:02  <V453000> bye
22:31:03  <PeterT> :S
22:31:03  <AlexanderB> welterusten ;)
22:31:08  <V453000> almost nothing :i
22:31:10  <KenjiE20> editing, du'h
22:31:16  *** A3aan has quit IRC
22:31:36  <V453000> fear not, the wiki is still operational :D so far ...
22:32:01  <V453000> ok that one works ...
22:32:06  <V453000> but how about the file :]
22:32:57  <KenjiE20> # Internal link to image file
22:33:52  <KenjiE20> iirc piping isn't needed, since spce's can't exist in files
22:34:36  <V453000> wooohooo :D it works, many thanks, you were very patitent with me I have to say
22:34:45  *** mixrin has quit IRC
22:35:07  <KenjiE20> # Pre-signal Splitter <-- needs an edit
22:35:41  <V453000> what is wrong?
22:36:11  <KenjiE20> [[1]] for
22:36:20  <V453000> ah
22:36:21  <V453000> yeah
22:36:23  <V453000> thx
22:37:19  <V453000> :]
22:37:27  <V453000> goddamn syntax :D
22:37:37  *** nicfer1 has joined #openttdcoop
22:37:39  <PeterT> try not to completey derail the wiki
22:37:42  *** openttdcoop sets mode: +v nicfer1
22:37:45  <nicfer1> !password
22:37:45  <PublicServer> nicfer1: abacus
22:38:11  <V453000> :p i am trying to stay in my corner of wiki :D
22:38:37  <PublicServer> *** Nicodeimos joined the game
22:38:39  <V453000> I am done for today :p celebrate, it is still online
22:40:13  <PublicServer> *** Nicodeimos has left the game (leaving)
22:40:22  *** nicfer1 has left #openttdcoop
22:40:45  <V453000> but my computer is half dead :o needs reinstalling
22:41:47  <V453000> !password
22:41:47  <PublicServer> V453000: abacus
22:41:58  <PublicServer> *** V453000 joined the game
22:42:01  <V453000> when does the password change?
22:42:17  <PublicServer> *** V453000 has left the game (leaving)
22:42:21  <KenjiE20> 10min rotate iirc
22:42:29  <V453000> ah
22:42:30  <V453000> thx
22:42:30  *** Zuu has quit IRC
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23:09:44  *** Progman has quit IRC
23:10:23  <V453000> so thanks guys ... im off for today
23:10:25  <V453000> cya
23:10:28  *** V453000 has quit IRC

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