Log for #openttdcoop on 14th October 2009:
Times are UTC Toggle Colours
00:00:28  <PublicServer> <Peter> brb
00:00:29  <PublicServer> *** Peter has left the game (leaving)
00:01:39  <PublicServer> <Peewee> Wow, TL only 3?
00:03:28  <PeterT> yeah
00:03:36  <PeterT> "only"
00:06:18  <PeterT> !password
00:06:18  <PublicServer> PeterT: beaned
00:06:33  <PublicServer> *** Peter joined the game
00:07:14  <PublicServer> <Kupuham> Flood the track = ?
00:08:22  <PublicServer> <DCritic> so turns only need 1.5 tiles?
00:08:34  <PublicServer> <Peter> 3CL
00:08:48  <PublicServer> <DCritic> so 1.5 for diagonals right?
00:09:15  <PublicServer> *** Kupuham has joined company #1
00:10:32  <PublicServer> *** Peter has left the game (leaving)
00:12:40  <Kupuham> !players
00:12:42  <PublicServer> Kupuham: Client 493 (Orange) is DCritic, in company 1 (#OpenTTDCoop)
00:12:42  <PublicServer> Kupuham: Client 457 (Orange) is atdt, in company 1 (#OpenTTDCoop)
00:12:42  <PublicServer> Kupuham: Client 497 (Orange) is Peewee, in company 1 (#OpenTTDCoop)
00:12:43  <PublicServer> Kupuham: Client 471 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
00:14:00  <Razaekel> hell no
00:14:03  <Razaekel> 3 for diagonal
00:14:09  <Razaekel> use the ruler
00:14:18  <PublicServer> <DCritic> ok
00:14:52  <Razaekel> there's a measuring tooltip in the game
00:14:56  <Razaekel> use that to find the lengths
00:15:22  <Kupuham> Where is that?
00:16:00  <Razaekel> advanced options -> interface
00:16:27  <Razaekel> er
00:16:32  <KenjiE20> @quickstart
00:16:33  <Webster> Quickstart - #openttdcoop Wiki -
00:19:00  <Razaekel> advanced settings -> interface -> display options -> "using measuring tool tip"
00:19:04  <Razaekel> something like that
00:19:10  <PublicServer> <DCritic> ok
00:19:42  <Razaekel> ah
00:19:56  <Razaekel> "show a measurement tooltip when using various build-tools"
00:20:49  <PublicServer> *** DCritic has left the game (connection lost)
00:20:56  <DCritic> agh
00:20:57  <PublicServer> <Kupuham> Shouldn't the BBH dodge the ML?
00:20:59  <DCritic> !password
00:21:00  <PublicServer> DCritic: goners
00:21:35  <PublicServer> *** DCritic joined the game
00:21:37  <PublicServer> <Kupuham> I mean it !Here
00:21:42  <PublicServer> <Peewee> Yeah...
00:22:07  <PublicServer> <Kupuham> Who's building it?
00:22:08  <PublicServer> <Peewee> BBH tunneling would probably be better
00:22:24  <PublicServer> <DCritic> not with tl3
00:22:42  <PublicServer> <Peewee> Actually, W side is up higher
00:22:53  <PublicServer> <Peewee> so ML needs to dodge anyway... :/
00:22:57  <PublicServer> <Peewee> too late XD
00:23:28  <PublicServer> <DCritic> hmmph
00:25:07  <Kupuham> Kenji, you don't play anymore?
00:26:42  <KenjiE20> apart from two games ago
00:26:48  <KenjiE20> and iirc this map
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00:28:57  <PublicServer> <Peewee> lol 3 people working on the same BBH
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00:30:21  <PublicServer> <DCritic> just noticed we're pressed for space
00:30:42  <PublicServer> <Peewee> where?
00:30:51  <PublicServer> <DCritic> there's a lake
00:31:12  <PublicServer> <DCritic> yeah
00:31:21  <PublicServer> <Peewee> YEP!
00:31:30  <Kupuham>
00:32:46  <PublicServer> <Kupuham> That's not balanced btw
00:33:19  <PublicServer> <DCritic> what isn't?
00:33:24  <PublicServer> <Kupuham> BBH 2
00:33:49  <PublicServer> <Kupuham> Look @3
00:34:13  <PublicServer> <Peewee> oh yeah, SML.
00:34:53  <PublicServer> <DCritic> what
00:34:55  <PublicServer> <DCritic> i dont see it
00:35:08  <PublicServer> <Kupuham> There, a train from any track can join any track
00:35:09  <PublicServer> <Kupuham> Not here
00:35:27  <PublicServer> <DCritic> i know
00:35:43  <PublicServer> <DCritic> i'll do the 2 leftmost westbound lanes on the other side
00:38:07  <Kupuham> Something tells me that will be rebuilt
00:38:20  <PublicServer> <Peewee> BBH 2.0?
00:38:26  <PublicServer> <DCritic> yeah can you do it pls?
00:38:39  <PublicServer> <DCritic> it's a weird trun
00:38:42  <PublicServer> <DCritic> turn*
00:42:37  <PeterT> hey DCritic, I'm running the world map server 073
00:42:49  <PublicServer> <DCritic> ok im ditching this
00:42:56  <PublicServer> <DCritic> ottd 0.7.2?
00:43:27  <PublicServer> *** DCritic has left the game (leaving)
00:43:38  <Peewee> !players
00:43:40  <PublicServer> Peewee: Client 457 (Orange) is atdt, in company 1 (#OpenTTDCoop)
00:43:40  <PublicServer> Peewee: Client 497 (Orange) is Peewee, in company 1 (#OpenTTDCoop)
00:43:41  <PublicServer> Peewee: Client 471 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
00:43:42  <PeterT> DCritic, 0.7.3
00:43:51  <DCritic> oh ok 073 i get it
00:44:16  <PeterT> ;-)
00:44:20  <PeterT> see ya there :)
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00:49:06  <Kupuham> So is it me, or what we built in BBH 2 is exactly what Mark mentions as not good in the blog post?
00:49:28  <PublicServer> <Peewee> lol hang on I'll check
00:51:11  <Peewee> Those are completely unbalanced merges
00:52:35  <Peewee> I don't quite think mark's post applies.
00:53:12  <Kupuham> What do you mean? It joins and just assumes the load will be the same for every lane
00:55:59  <Peewee> "I’ve heard the sentence 'I don’t have to balance this join, it is balanced already' way to often, this assumption is absolutely false." (from mark's post)
00:56:20  <Peewee> I think the plan is to do balancing later? IDK
00:57:06  <Kupuham> I was saying it is not balanced, and should be.
00:57:18  <Kupuham> Doing it later = redoing it, since we began building it now, what would the point be?
00:58:02  <Peewee> Right. Go ahead if you want. I've sorta just been watching. :P
00:59:03  <Kupuham> I don't know how to do it proper =P
01:00:26  <Peewee> nor do I... hence, watching :D
01:01:37  <PublicServer> *** Kupuham has joined spectators
01:03:28  <atdt> uhm... mark built that bbh
01:04:16  <PublicServer> *** Kupuham has left the game (leaving)
01:04:43  <Peewee> No, he was talking about BBH2 not 3
01:04:52  <atdt> oh my b
01:05:26  <atdt> yeah that is totally unbalanced
01:05:34  <Peewee> lol
01:06:24  <atdt> also some of the doubled bridges would just block up b/c of bad signals
01:07:08  <Peewee> it's *partially* built :P very much WIP
01:07:18  <PublicServer> *** Kupuham joined the game
01:07:45  <atdt> yeah i started bbh 1, but frak, i have been drinking now
01:07:51  <atdt> gonna have to have a look at it tomorrow
01:09:42  <Peewee> looks good to me so far
01:12:21  <atdt> yeah its not anything original i'm practically mirroring BBH3
01:14:44  <Peewee> hey, whatever works, right?
01:14:58  <Kupuham> If you want to mirror it completely, there it not enough space
01:15:08  <PublicServer> <atdt> yeah its ok i'll figure it out
01:19:25  <PublicServer> <atdt> i might have to do some creative landscaping here
01:19:32  <PublicServer> <atdt> best to wait till sobriety kicks in
01:19:35  <PublicServer> <atdt> :p
01:19:35  <Peewee> hehe
01:19:45  <Peewee> don't want greenpeace on you?
01:20:23  <PublicServer> <atdt> nah, its just that the machine says do not use under the influence of drugs or alcohol, and i dont want any heavy machinery accidents on my record
01:20:36  <PublicServer> <Peewee> haha ok
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01:52:25  <PeterT> DCritic, are you awake?
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01:56:45  <PublicServer> <Kupuham> Wasn't he playing on your server?
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02:34:33  <PeterT> Night All
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05:57:49  <Stoffe> !password
05:57:49  <PublicServer> Stoffe: banded
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08:56:46  <Muxy> !password please, thank you
08:56:46  <PublicServer> Muxy: dittos
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11:03:30  <Radicalimero> !players
11:03:31  <PublicServer> Radicalimero: There are currently no clients connected to the server
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12:25:33  <Radicalimero> !password
12:25:33  <PublicServer> Radicalimero: spices
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13:19:31  <V453000> !players
13:19:32  <PublicServer> V453000: There are currently no clients connected to the server
13:21:14  <Chris_Booth> morning v
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13:37:38  <V453000> hi
13:37:41  <atdt> hi
13:37:59  <V453000> you are from britain arent you :D
13:38:01  <V453000> morning
13:38:11  <atdt> <-american
13:42:35  <Mark> 'lo
13:43:01  <atdt> mark i started making BBH01 but darn if there's less space than i thought
13:43:14  <atdt> !password
13:43:14  <PublicServer> atdt: hoaxes
13:43:18  <Mark> :)
13:43:40  <PublicServer> *** atdt joined the game
13:43:52  <V453000> hi mark
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13:48:40  <PublicServer> <V453000> anyone planning to build bBH 4.0?
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13:55:11  <Chris_Booth> !password
13:55:11  <PublicServer> Chris_Booth: peered
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13:56:37  <PublicServer> <Chris Booth> atdt can i fix 1 thing in you BBH 01?
13:56:43  <PublicServer> <Chris Booth> i marked it !slow
13:56:44  <PublicServer> <atdt> go for it
13:56:58  <PublicServer> <Chris Booth> dne
13:57:01  <PublicServer> <atdt> <3
13:57:18  <PublicServer> <Chris Booth> with a BBH dont worry about TF
13:57:24  <PublicServer> <Chris Booth> if you need to TF then TF
13:57:28  <PublicServer> <atdt> kay
14:00:31  <PublicServer> <atdt> ugggg
14:00:53  <PublicServer> <atdt> yeah i know, just havent had coffee this morning
14:01:03  <PublicServer> <atdt> im gonna go get myself a fine breakfast and coffee
14:01:10  <PublicServer> <V453000> hm?
14:01:11  <PublicServer> <atdt> fix whatever you like :)
14:03:22  <PublicServer> <Chris Booth> i fixed the sync atdt
14:03:55  <PublicServer> *** Radicalimero has left the game (connection lost)
14:04:28  <Radicalimero> !password
14:04:29  <PublicServer> Radicalimero: peered
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14:07:30  <PublicServer> <atdt> ahhh savory breakfast
14:07:41  <PublicServer> <atdt> nothing better to eat in the morning than what you ate last night
14:07:49  <PublicServer> <Radicalimero> lol
14:09:56  <PublicServer> <Mark> town drop is mine
14:10:00  <PublicServer> *** Mark has joined company #1
14:10:11  <PublicServer> <Chris Booth> or what?
14:10:19  <PublicServer> <Mark> or nothing
14:10:24  <PublicServer> <Mark> i just claimed it :P
14:10:34  <PublicServer> <Chris Booth> ok
14:26:00  <PublicServer> <Chris Booth> mark the doesnt look like SML to me
14:26:06  <PublicServer> <Mark> it will be in a bit
14:26:12  <PublicServer> <V453000> it isnt
14:26:16  <PublicServer> <V453000> or is? :D
14:26:23  <PublicServer> <Mark> bringing phazorx' old SML compatible merger to life
14:27:24  <PublicServer> <Chris Booth> i didnt use SML @ BBH 3.1 to save space
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14:27:56  <PublicServer> <Chris Booth> but i mixed befor the BBH to solve the SML lines
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14:28:26  <PublicServer> <Chris Booth> so when the are SMLed @ BBH3.0 they will be more 50/50 per line
14:28:33  <jonde> !password
14:28:33  <PublicServer> jonde: footed
14:28:42  <PublicServer> <Chris Booth> otherwise you would get an empty line and a jamed line IMO
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14:28:53  <PublicServer> <Mark> load is even more irrelevant with SML than usual
14:29:01  <PublicServer> <Mark> as the goal is to UNbalance load
14:29:07  <PublicServer> <Chris Booth> i know
14:29:23  <PublicServer> <Chris Booth> but you dont want a jam between BBH 3.0 and BBH 3.1 do you?
14:29:37  <PublicServer> <Mark> i dont want it, but it'll happen anyway
14:29:43  <PublicServer> <Mark> not before the ML will jam though
14:30:04  <PublicServer> <atdt> the lb will jam trying to run out all the trains from the high capacity lines
14:30:15  <PublicServer> <atdt> right?
14:30:46  <PublicServer> <Chris Booth> shouldnt
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14:32:01  <PublicServer> <Chris Booth> if the LB is built correctly should almost split trains 50/50
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14:32:11  <PublicServer> <Chris Booth> and then remerge them
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14:33:54  <PublicServer> <Chris Booth> mark did you count how many people have had enough noobs arround them for them not have a bad plan like mine and still win 2 games in a row
14:34:02  <PublicServer> <Chris Booth> (i dont think it plan is bad)
14:34:08  <PublicServer> <Chris Booth> just last games plan by me
14:34:25  <PublicServer> <Mark> :)
14:34:38  <PublicServer> <Chris Booth> taking that as a no
14:34:50  <PublicServer> <Mark> of course not
14:35:02  <PublicServer> <Chris Booth> HHHM BBH 2.0 is going to be a big mess
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14:35:47  <PublicServer> <Mark> Chris Booth: see my merge again
14:35:59  <PublicServer> <Mark> trains should join the outer ML unless it's taken
14:36:06  <PublicServer> <Mark> which is the same goal as SML
14:36:23  <PublicServer> <V453000> pretty interesting to me
14:36:24  <PublicServer> <Chris Booth> i see that
14:36:30  <PublicServer> <Mark> DONT
14:37:03  <PublicServer> <V453000> dont wat
14:37:11  <PublicServer> <Chris Booth> mark was tlaking to me
14:37:22  <PublicServer> <Mark> whoever added that signal
14:37:48  <PublicServer> <Chris Booth> ^
14:38:53  <PublicServer> <Chris Booth> mark i just said it was me
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14:39:18  <PublicServer> <Mark> still felt i had to put in a warning
14:39:21  <PublicServer> <Chris Booth> but there is an issue at the join
14:39:21  <PublicServer> <atdt> wasnt me, over here workin on my spaghetti junction
14:39:30  <PublicServer> <Mark> where?
14:39:51  <PublicServer> <Mark> hmm
14:39:56  <PublicServer> <Chris Booth> you have pre-signals
14:39:58  <PublicServer> <Mark> didnt count the pbs as a signal
14:39:59  <PublicServer> <Chris Booth> then PBS
14:40:04  <PublicServer> <jondisti> is it okay to kill towns which are on ML?
14:40:12  <PublicServer> <Chris Booth> not real
14:40:28  <PublicServer> <Chris Booth> thats what i was going to to mark
14:40:30  <PublicServer> <Mark> it works now
14:40:36  <PublicServer> <Chris Booth> yes
14:40:51  <PublicServer> <Chris Booth> otherwise it will look at PBS try to find a path
14:40:58  <PublicServer> <Chris Booth> and possible block
14:41:14  <PublicServer> <Chris Booth> now they will wait at presignal
14:41:34  <PublicServer> <Mark> now to make the other merge
14:41:36  <PublicServer> <Mark> should be fun
14:42:11  <PublicServer> <Mark> btw booth, glad you went with TL3
14:42:18  <PublicServer> <Mark> instead of 5 & 7
14:42:21  <PublicServer> <Chris Booth> TL3 rules
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14:42:50  <PublicServer> <Chris Booth> i was going to go for TL2
14:43:04  <PublicServer> <Chris Booth> but TL2 + SML !=  Good
14:43:48  <PublicServer> <Chris Booth> and TL1 SML just would be funny
14:43:54  <V453000> it is
14:44:12  <PublicServer> <V453000> I havent ever seen a coop game with TL1 ... was there any?
14:44:23  <PublicServer> <Chris Booth> there is a PZ TL1 Game
14:44:23  <PublicServer> <Mark> only a pz one
14:44:35  <PublicServer> <V453000> oh
14:44:35  <PublicServer> <Chris Booth> and we have used TL with feeders
14:45:35  <PublicServer> <V453000> why only a PZ one? no one planned it or never got voted?
14:45:53  <PublicServer> <Chris Booth> yeah no TL1 plan got voted for
14:46:14  <V453000> stranve
14:46:16  <V453000> strange
14:46:45  <V453000> that PZ game is not in the archive, right?
14:47:07  <PublicServer> <Chris Booth> atdt do you understand slow curves?
14:47:12  <PublicServer> <Chris Booth> it should be
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14:47:21  <PublicServer> <atdt> yeah but i thought they only slowed if the train length was longer than the curve
14:47:41  <PublicServer> <Chris Booth> they do
14:47:48  <PublicServer> <Chris Booth> and we are using TL 3
14:47:51  <PublicServer> <Chris Booth> 3 tiles
14:48:06  <PublicServer> <Chris Booth> so all curves need to cover 3 tiles
14:48:33  <PublicServer> <atdt> mmmkay, i was going by the length measure thing
14:48:53  <PublicServer> <Mark> it says 2
14:48:57  <De_Ghosty> 2
14:49:10  <PublicServer> <Mark> yes, 2
14:49:11  <PublicServer> <jondisti> are 2.5 ones ok for diagonal ones?
14:49:15  <PublicServer> <Mark> yes
14:49:16  <De_Ghosty> u on'y slow with 2 tiles when u do 180
14:49:27  <PublicServer> <atdt> hmm true enough
14:49:30  <PublicServer> <Mark> we do 230
14:49:36  <De_Ghosty> :o
14:49:38  <De_Ghosty> 2 is fine?
14:49:51  <PublicServer> <Mark> no its not, 2.5 is..
14:49:51  <PublicServer> <Chris Booth> not at 230 kmh
14:49:56  <De_Ghosty> i thought trains in 2 turns  get slower
14:50:06  <PublicServer> <Chris Booth> and 1 is just a killer
14:50:33  <PublicServer> <Chris Booth> C curves of 2 tiles long slow a TL3 train @ 230
14:52:25  <PublicServer> <atdt> gah im gonna have to rebuild half of this thing
14:52:33  <PublicServer> <Chris Booth> yes you are
14:52:35  <PublicServer> <atdt> theres just not enough space in what i've built
14:52:43  <PublicServer> <Chris Booth> there is
14:53:21  <PublicServer> <Chris Booth> see how i fixed that
14:53:42  <PublicServer> <atdt> dont really understand why it is much better, because the outer line still has to turn west
14:54:06  <PublicServer> <Chris Booth> that is now full speed
14:54:25  <PublicServer> <Chris Booth> do you want me to show you with trains?
14:54:37  <PublicServer> <atdt> no, i understand the train length thing
14:54:54  <PublicServer> <atdt> i just dont understand how to fit everything i need to fit in the space i have given myself
14:55:07  <PublicServer> <atdt> you dont need to demo it
14:55:12  <PublicServer> <atdt> i get it
14:56:13  <PublicServer> <Mark> there, nasty town gone :)
14:56:20  <PublicServer> <Chris Booth> now that is all full full speed
14:57:23  <PublicServer> <atdt> lol... i'm just gonna stick to roro stations for this game
14:57:29  <PublicServer> <atdt> its all yours man
14:58:00  <PublicServer> <Chris Booth> i dont want to duild it
14:58:23  <PublicServer> <Chris Booth> +build
14:58:50  <PublicServer> <atdt> i just have never built one of these 4x junctions with sml before
14:59:01  <PublicServer> <atdt> i get confused still
14:59:04  <PublicServer> <Chris Booth> just keep trying
14:59:10  <PublicServer> <Chris Booth> and measure the tiles
14:59:16  <PublicServer> <atdt> oook
15:00:45  <PublicServer> <Chris Booth> i will leave you to it then
15:00:47  <PublicServer> <atdt> brb ritalin
15:04:28  <PublicServer> <Chris Booth> atdt you will also need to re build your SML
15:04:37  <PublicServer> <atdt> ph noes
15:05:27  <PublicServer> <Chris Booth> start it the otherside of the bank
15:08:43  <PublicServer> <atdt> this is 2 trainlengths?
15:08:47  <PublicServer> <V453000> no
15:08:50  <PublicServer> <V453000> TL 3 only
15:08:53  <PublicServer> <atdt> nono
15:09:01  <PublicServer> <atdt> 2*3 = 6 tiles?
15:09:04  <PublicServer> <Chris Booth> we are talking about SML prior
15:09:19  <PublicServer> <Chris Booth> its the acceleration of the trains to full speed
15:09:34  <PublicServer> <atdt> yeah but arent the trains supposedly already at full speed?
15:09:37  <PublicServer> <Chris Booth> and 6 tiles should be enough for the train i am thinking of at TL3
15:09:44  <PublicServer> <V453000> ye
15:09:46  <PublicServer> <Chris Booth> they can stop
15:09:50  <PublicServer> <V453000> two or one BR182 ?
15:09:53  <PublicServer> <atdt> ok
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15:11:50  <PublicServer> <atdt> i guess the other one should be rebuilt too
15:11:58  <PublicServer> <atdt> some of the lines have no bypass
15:12:03  <PublicServer> <atdt> well
15:12:06  <PublicServer> <atdt> all the inner ones
15:12:22  <PublicServer> <Chris Booth> you can do that
15:12:34  <PublicServer> <Chris Booth> i only built half of the first one
15:12:39  <PublicServer> <Chris Booth> as a demo
15:12:45  <PublicServer> <atdt> ty
15:12:56  <PublicServer> <Chris Booth> you dont have to keep it
15:13:08  <PublicServer> <Chris Booth> just to show you what is should look like
15:14:06  <PublicServer> <Chris Booth> mark on you 1P line that goes north you have a slow
15:14:15  <PublicServer> <Chris Booth> i signed it
15:14:23  <PublicServer> <Mark> thats a prio
15:14:28  <PublicServer> <Chris Booth> my bad
15:15:42  <PublicServer> <V453000> im looking forward to see that joining, Mark
15:15:49  <PublicServer> <V453000> *working
15:15:55  <PublicServer> <Mark> me too
15:15:56  <PublicServer> <Chris Booth> adtd you need a second shifter befor you can merge again
15:16:11  <PublicServer> <Mark> the outer tracks may have to be a little less agressive
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15:20:34  <FrancoBegbie> !password
15:20:34  <PublicServer> FrancoBegbie: fonded
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15:24:24  <PublicServer> <Chris Booth> mark check !wouldnt this be better
15:24:47  <PublicServer> <Mark> no, the lower one would look forward too
15:25:11  <PublicServer> <Mark> if the signal gap causes problems it can always be that way
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15:32:26  <PublicServer> <Chris Booth> we need some trains
15:32:38  <PublicServer> <Mark> how about stations first?
15:32:40  <PublicServer> <atdt> not yet lol
15:32:46  <PublicServer> <Chris Booth> just trains
15:32:49  <PublicServer> <atdt> t
15:32:50  <PublicServer> <Chris Booth> no stations
15:33:03  <PublicServer> <Chris Booth> just trains to go arround and arround
15:33:08  <PublicServer> <Chris Booth> and maybe arround
15:33:12  <PublicServer> <Mark> well make some
15:33:31  <PublicServer> <Mark> not sure why you would want that though
15:33:37  <PublicServer> <Mark> as it's annoying as hell when building
15:33:41  <PublicServer> <Chris Booth> no as they will just have to be removed later
15:34:02  <PublicServer> <Chris Booth> i walys think it makes building more interestion
15:34:07  <PublicServer> <Chris Booth> +interesting
15:34:23  <PublicServer> <atdt> yeah, i always like getting trains stuck in my tracks while building
15:34:28  <PublicServer> <Mark> :)
15:34:35  <PublicServer> <Chris Booth> and crashing them
15:34:43  <PublicServer> <Chris Booth> and making them lost
15:35:03  <V453000> YEEEE
15:35:30  <Chris_Booth> HHHm what happend to the real PZG 6?
15:35:39  <Chris_Booth> the 1 tile train game PZG 5
15:35:41  <Chris_Booth> the 1 tile train game PZG 6
15:35:57  <PublicServer> <Mark> dunno
15:36:05  <Chris_Booth> hhhm
15:36:11  <Chris_Booth> PZG 4 has 2 entrys
15:36:18  <Chris_Booth> and the saves are the same
15:36:25  <Chris_Booth> but have 2 names
15:36:39  <Chris_Booth> i didnt notice that when i archived them
15:37:10  <Mark> ah yes, my factory :)
15:37:29  <Mark> that took me a while..
15:38:31  <Mark> wasn't 04 the TL1 one?
15:38:39  <PublicServer> <Chris Booth> no
15:38:43  <PublicServer> <Chris Booth> 06 was
15:39:49  <PublicServer> <Chris Booth> anyway they are the same save now
15:39:55  <PublicServer> <Chris Booth> which is annoying
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15:40:17  <PublicServer> <Chris Booth> i thought i sorted the PZG wiki out
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15:40:29  <Chris_Booth> Ammler: where are you
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15:42:53  <Mark> nice, crashed
15:43:03  <V453000> ?
15:43:04  <PublicServer> <Chris Booth> haha
15:43:22  <Mark> ubuntu crashed
15:43:29  <PublicServer> <V453000> ah
15:43:31  <PublicServer> <atdt> like crash crash?
15:43:38  <PublicServer> <Chris Booth> that what you get for using ubuntu
15:43:38  <PublicServer> <atdt> impressive
15:43:49  <PublicServer> <atdt> i have a hard time crashing anything but windows vista
15:44:24  <PublicServer> <Chris Booth> windows vista always crashed
15:44:32  <V453000> vista is over-retarded
15:45:54  <Mark> guess i should get a proper OS sometime
15:46:02  <Mark> !password
15:46:03  <PublicServer> Mark: lofted
15:46:05  <PublicServer> <atdt> ubuntu is great
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15:46:18  <PublicServer> <atdt> its probably your hardware
15:47:03  <Mark> i've had this hardware for years, never had a problem with other OS's
15:47:08  <Mark> even vista :P
15:47:24  <PublicServer> <atdt> the "i've had this hardware for years" part is probably the problem :p
15:47:35  <Mark> heh
15:47:37  <Mark> i guess :P
15:47:53  <Mark> though i doubt it's just bad timing it started since i use ubuntu..
15:48:43  <PublicServer> <atdt> ok, someone tell me if i did !this part right
15:48:51  <PublicServer> <Chris Booth> yeah that is fine
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15:52:00  <Muxy> !players
15:52:01  <PublicServer> <V453000> ok BBH 4.0 should be done
15:52:02  <PublicServer> Muxy: Client 509 (Orange) is atdt, in company 1 (#OpenTTDCoop)
15:52:02  <PublicServer> Muxy: Client 522 (Orange) is Mark, in company 1 (#OpenTTDCoop)
15:52:02  <PublicServer> Muxy: Client 513 (Orange) is V453000, in company 1 (#OpenTTDCoop)
15:52:03  <PublicServer> Muxy: Client 517 (Orange) is Radicalimero, in company 1 (#OpenTTDCoop)
15:52:03  <PublicServer> Muxy: Client 515 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop)
15:52:03  <PublicServer> Muxy: Client 518 (Orange) is jondisti, in company 1 (#OpenTTDCoop)
15:52:10  <PublicServer> <V453000> lets just check it
15:52:30  <PublicServer> <Chris Booth> no its all broken V453000 :P
15:52:40  <PublicServer> <V453000> xOOO
15:52:47  <PublicServer> <Chris Booth> na it looks fine
15:52:52  <PublicServer> <V453000> :P i kno
15:53:12  <PublicServer> <V453000> im just checking stuff as signal gaps etc
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15:53:23  <PublicServer> <V453000> thx
15:53:31  <PublicServer> <Chris Booth> that pen wont work
15:53:39  <Muxy> !password please, thank you then
15:53:39  <PublicServer> Muxy: ramrod
15:53:53  <PublicServer> <V453000> why
15:53:58  <PublicServer> <V453000> it worked with my config
15:54:15  <PublicServer> *** Muxy joined the game
15:54:29  <PublicServer> <Chris Booth> it wont work under full load
15:54:58  <PublicServer> <Chris Booth> it causes a very long signal gap
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15:55:09  <PublicServer> <V453000> shouldnt
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15:55:28  <PublicServer> <V453000> is that ?
15:55:34  <Peewee> Sup all?
15:55:37  <PublicServer> <atdt> craaaap
15:55:38  <Peewee> !password
15:55:38  <PublicServer> Peewee: ramrod
15:55:45  <PublicServer> <atdt> all of my adv. settings have reset for some reason
15:55:57  <PublicServer> <V453000> oh
15:55:58  <PublicServer> <Chris Booth> se V
15:55:59  <PublicServer> <V453000> oh my god
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15:56:07  <PublicServer> <Chris Booth> and you have used them alot
15:56:13  <PublicServer> <V453000> everywhere
15:56:33  <PublicServer> <Chris Booth> oops
15:56:54  <PublicServer> <V453000> nevermind
15:56:58  <PublicServer> <V453000> lets fix just the signals
15:57:00  <PublicServer> <Chris Booth> they need to be fixed
15:57:34  <PublicServer> <V453000> should I put there stations or PBS for penalty?
15:57:43  <PublicServer> <Chris Booth> doesnt realy matter
15:57:51  <PublicServer> <Chris Booth> check my SML @ BBH 01
15:58:09  <PublicServer> <V453000> yep, that works too
15:58:26  <PublicServer> <Chris Booth> thats how i would do it
15:58:29  <PublicServer> <Chris Booth> but thats just me
15:58:30  <PublicServer> <V453000> i have corrected some at the lower SML
15:58:37  <PublicServer> <V453000> from the top
15:58:54  <PublicServer> <Chris Booth> adtd can i move you splitter @ !here
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16:01:27  <PublicServer> <V453000> what are the penalty values in our config for PBS/station?
16:01:35  <PublicServer> <Chris Booth> i dont know
16:01:37  <PublicServer> <Mark> 1500/10K
16:01:43  <PublicServer> <Mark> i thinx
16:01:51  <PublicServer> <V453000> ok
16:01:56  <PublicServer> <Chris Booth> that is standard
16:01:58  <PublicServer> <V453000> cuz I use PBS with 15 000
16:01:59  <Mark> !rcon patch yapf.station_penalty
16:01:59  <PublicServer> Mark: you are not allowed to use !rcon
16:02:01  <Mark> @op
16:02:02  *** Webster sets mode: +o Mark
16:02:03  <Mark> !rcon patch yapf.station_penalty
16:02:03  <PublicServer> Mark: 'yapf.station_penalty' is an unknown setting.
16:02:04  <PublicServer> <V453000> normally
16:02:24  <Mark> for SML we usually raise pbs to the station value
16:02:41  <PublicServer> <V453000> shall I substitute the PBS with stations then?
16:02:56  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty
16:02:56  <PublicServer> Mark: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
16:03:05  <PublicServer> <Chris Booth> PBS looks nicer IMO
16:03:16  <Mark> !rcon patch yapf.rail_station_penalty
16:03:16  <PublicServer> Mark: Current value for 'yapf.rail_station_penalty' is: '3000' (min: 0, max: 1000000)
16:03:18  <PublicServer> <V453000> I dont care about how it looks :) I like both
16:03:24  <Mark> !rcon patch yapf.rail_pbs_signal_back_penalty 3000
16:03:30  <PublicServer> <V453000> but PBS looks more like part of the track
16:03:36  <Mark> now it's the same
16:03:36  <PublicServer> <V453000> stations are pretty disturbing
16:03:42  <PublicServer> <V453000> thx
16:04:01  <PublicServer> <Chris Booth> V453000 !this (wont work)
16:04:09  <PublicServer> <Chris Booth> the ML has no pentaly
16:04:19  <PublicServer> <Chris Booth> so train will just go straight on
16:04:29  <PublicServer> <V453000> ah
16:04:30  <PublicServer> <Chris Booth> pen needs to be after split
16:04:31  <PublicServer> <V453000> ur right
16:04:38  <PublicServer> <V453000> ok
16:04:46  <PublicServer> <Chris Booth> i know i am right
16:04:49  <PublicServer> <V453000> will fix it in a minute
16:05:00  <PublicServer> <Peewee> now now, play nice :P
16:05:06  <PublicServer> <V453000> hm?
16:05:08  <PublicServer> <Chris Booth> we are
16:05:16  <PublicServer> <Mark> i'm not
16:05:30  <PublicServer> <atdt> can someone awesome look at !signals? and tell me if this merge is OK?
16:05:32  <PublicServer> * Chris Booth slaps mark
16:05:49  <PublicServer> <Peewee> looking now, atdt
16:06:17  <PublicServer> <Mark> your waiting bays under the bridge are short
16:06:22  <PublicServer> <Mark> that's fixable though
16:06:27  <PublicServer> <Peewee> yeah, that will block
16:06:31  <PublicServer> <atdt> hmm ok, so basically that should be 3 long?
16:06:40  <PublicServer> <Chris Booth> yes
16:06:42  <PublicServer> <Mark> how about that
16:06:43  <PublicServer> <atdt> ah ok
16:06:57  <PublicServer> <Chris Booth> adtd can i move your spliter at ! here
16:07:21  <PublicServer> <atdt> yeah chris
16:07:35  <PublicServer> <Chris Booth> thanks just need to finish teh SML
16:07:48  <PublicServer> *** jondisti has left the game (leaving)
16:09:04  <PublicServer> <Mark> town drop came out pretty huge
16:09:10  <PublicServer> <Peewee> yeah really.
16:09:13  <PublicServer> <V453000> wow :D
16:09:20  <PublicServer> <atdt> yeah when i saw the plan i was like
16:09:23  <PublicServer> <Mark> should have suffecient capacity though
16:09:26  <PublicServer> <atdt> awesome, thats gonna be huge
16:09:35  <PublicServer> <Mark> at least for the first 5000 trains..
16:09:40  <PublicServer> <V453000> :D
16:09:45  <PublicServer> <Peewee> XD
16:09:57  <PublicServer> <Chris Booth> well all goods are droped there
16:10:02  <PublicServer> <Chris Booth> so should be busy
16:10:06  <PublicServer> <Mark> yeah
16:10:10  <PublicServer> <Peewee> no kidding.
16:10:20  <PublicServer> <V453000> how high amount of trains you await? this is going to be real big
16:10:23  <PublicServer> <Mark> also the traffic should be nicely unbalanced when entering, so we'll see if my joiners work
16:10:32  <PublicServer> <Mark> V453000: ~800
16:10:48  <PublicServer> <V453000> only?
16:10:53  <PublicServer> <Mark> :P
16:11:00  <PublicServer> <V453000> :Z
16:11:20  <PublicServer> <Mark> about 1/3th of the trains usually is goods
16:11:29  <PublicServer> <Mark> roughly
16:11:59  <PublicServer> <atdt> the town drop complex looks like it will have like 600 trains in it at any given moment
16:12:01  <PublicServer> <atdt> insane
16:12:19  <PublicServer> <Mark> would be nice to grow the inner town a bit :P
16:12:29  <PublicServer> <atdt> yeah, i was gonna say that
16:12:35  <PublicServer> <atdt> chenbourne is gonna be small
16:12:57  <PublicServer> <atdt> but a lot of the north side of the station complex could easily move north
16:13:14  <PublicServer> <atdt> as well as the west side could move out
16:14:08  <PublicServer> <Mark> yay, signalling time
16:14:17  <PublicServer> * atdt shudders
16:15:02  <PublicServer> <Chris Booth> ok the SML @ BBH 1.0 just fits
16:15:05  <PublicServer> <V453000> ok that SML should be ok now
16:15:21  <PublicServer> <atdt> its beautiful, thanks
16:15:25  <PublicServer> <Peewee> Hang on... are trains from north ML supposed to be able to go through the drop, then go E? or just N again?
16:15:47  <PublicServer> <Chris Booth> trains should just loop back the way the came
16:15:49  <PublicServer> <Mark> they can only go N again
16:15:52  <PublicServer> <Mark> yeah
16:15:53  <PublicServer> <Peewee> Ok
16:15:58  <PublicServer> <Peewee> didn't know if that was intended
16:16:04  <PublicServer> <Mark> no sense in making any more connections :P
16:16:19  <PublicServer> <Chris Booth> trains will just want to go back the way they came
16:17:01  <PublicServer> <Chris Booth> Mark thinking about it should i move oil + wood drop
16:17:09  <PublicServer> <Chris Booth> and swap it with steel + coal
16:17:17  <PublicServer> <Chris Booth> so we will get a more even load
16:17:28  <PublicServer> <Mark> k
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16:18:29  <PublicServer> <Chris Booth> just makes sence
16:19:00  <PublicServer> <Chris Booth> atdt are you goign to build BBH 1.1?
16:19:09  <PublicServer> <atdt> nope, i gotta go to class soon
16:20:54  <PublicServer> <Chris Booth> mark i found 1 problem in the town drop
16:21:03  <PublicServer> <Mark> uh oh
16:21:10  <PublicServer> <Chris Booth> i sdigned it for you
16:21:54  <PublicServer> <Mark> what, the !desync?
16:21:59  <PublicServer> <Mark> sync is overrated :P
16:21:59  <PublicServer> <Chris Booth> yeah
16:22:03  <PublicServer> *** Spike joined the game
16:22:23  <PublicServer> <Chris Booth> tell me about it
16:22:29  <PublicServer> <Chris Booth> who needs synced lines
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16:24:44  <Peewee> ok I give up. What's the station tile used in the network plan?
16:25:02  <PublicServer> <Mark> a station
16:25:14  <PublicServer> <V453000> industrial - fixtures
16:25:17  <PublicServer> <Chris Booth> industrial fixtures
16:25:19  <PublicServer> <V453000> empty tile (low)
16:25:21  <PublicServer> <Chris Booth> empty tile low
16:25:22  <PublicServer> <Mark> oh :P
16:25:23  <PublicServer> <V453000> :p
16:25:28  <Peewee> thanks :)
16:25:38  <PublicServer> <Mark> i thought you asked what it meant..
16:25:45  <Peewee> nope
16:26:48  <PublicServer> <V453000> can I ask how can I recognize spaghetti style? :D
16:27:21  <PublicServer> <Chris Booth> When the hud looks like a spaghetti junction
16:27:22  <PublicServer> <Mark> un-needed crossovers, too many curves..
16:27:52  <PublicServer> <V453000> oh so
16:27:53  <PublicServer> *** Mark has joined spectators
16:27:54  <PublicServer> <V453000> thx
16:28:06  <Gleeb> There are no unneeded crossovers!
16:28:26  <PublicServer> <Peewee> THEY ARE ALWAYS NECESSARY! ?
16:28:33  <Gleeb> Everything must be connected to everything!
16:28:34  <PublicServer> <Peewee> sorry caps ><
16:28:55  <Gleeb> 90-degree turns are required at every station!
16:29:11  <Gleeb> You only need signals at junctions!
16:29:17  <PublicServer> * Chris Booth goes to get a huge fish to slap Gleeb with
16:29:28  <Gleeb> Haha :D
16:29:31  <Gleeb> Hi Chris ^_^
16:29:38  <PublicServer> <Chris Booth> hi
16:29:52  <Gleeb> !dl linux
16:29:52  <PublicServer> Gleeb: unknown option "linux"
16:29:56  <Gleeb> !dl
16:29:56  <PublicServer> Gleeb: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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16:30:01  <Gleeb> !dl lin
16:30:01  <PublicServer> Gleeb:
16:30:02  *** openttdcoop sets mode: +v Polygon
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16:30:56  <PublicServer> <Chris Booth> so who wants to finish BBH 2.0?
16:31:41  <PublicServer> <Peewee> hell, why not.
16:31:48  <PublicServer> <Peewee> I'll give it a shot
16:32:01  <PublicServer> <Chris Booth> dont dont have to keep any of those bad lines
16:32:11  <PublicServer> <Peewee> *warning: low experience levels detected*
16:32:14  <PublicServer> *** Spike has left the game (connection lost)
16:32:30  <PublicServer> <atdt> kind of a neat looking construction :)
16:32:32  <PublicServer> <Chris Booth> more fun that way
16:33:01  <PublicServer> <Chris Booth> i dont like it but that just me
16:33:06  <PublicServer> <Chris Booth> take up way to much room
16:33:28  <PublicServer> <Chris Booth> and hasnt left room for other ML joins
16:33:43  <PublicServer> <Peewee> yeah...
16:33:53  <PublicServer> <Chris Booth> and lots of slow bridges
16:33:57  <PublicServer> <atdt> anyone here ever played dwarf fortress?
16:34:03  <Peewee> Hells yes.
16:34:17  <PublicServer> <atdt> this game reminds me of that game in that sometimes its "fun"
16:34:40  <Peewee> hehe but you can't really lose this game unless you try
16:34:56  <PublicServer> <Chris Booth> you cant loose this unless you try
16:34:56  <PublicServer> <V453000> i already lost a few times :D
16:34:59  <PublicServer> <atdt> well junctions like 2.0 are "fun"
16:35:31  <PublicServer> <Peewee> oh how the hell am I gonna do this >_>
16:35:40  <PublicServer> <atdt> with a bulldozer :)
16:35:59  <PublicServer> <Peewee> yeeeaah... think those bridges are going to need to move back a bit to make room...
16:36:06  <PublicServer> *** atdt has joined spectators
16:36:08  <PublicServer> <atdt> BBL
16:36:13  <PublicServer> *** V453000 has joined spectators
16:39:02  <Gleeb> !password
16:39:03  <PublicServer> Gleeb: ginger
16:39:22  <PublicServer> *** Gleeb joined the game
16:41:15  <PublicServer> <Gleeb> That's interesting. Using canals to control the water so that you can avoid bridges O.o
16:41:22  <PublicServer> <Peewee> where?
16:41:51  <PublicServer> <Gleeb> At the sign DON'T FLOOD THE TRACKS
16:42:00  <PublicServer> <Chris Booth> i want to flood them
16:42:09  <PublicServer> <Peewee> lol
16:42:21  <PublicServer> <Gleeb> It's the sign, isn't it, Chris?
16:42:22  <PublicServer> <Chris Booth> oop
16:42:24  <PublicServer> <V453000> yeeeah
16:42:27  <PublicServer> <Peewee> haha
16:42:33  <PublicServer> <Peewee> got owned
16:42:57  <PublicServer> <Chris Booth> it is the sign
16:42:58  <PublicServer> <V453000> the openGFX canals are nice
16:43:32  <PublicServer> <Gleeb> Huge map is HUGE.
16:43:39  <PublicServer> <V453000> which one
16:43:46  <PublicServer> <V453000> this?
16:43:48  <PublicServer> <Gleeb> Yes.
16:43:50  <PublicServer> <V453000> not that big
16:44:09  <PublicServer> <Gleeb> Bigger than I usually play.
16:44:11  <PublicServer> <V453000> it is 512*1024
16:44:20  <PublicServer> <V453000> I normally play 512^2
16:45:05  <PublicServer> <Gleeb> Goods dropis a very confusing station.
16:45:24  <PublicServer> <Peewee> no kidding
16:46:47  <PublicServer> <Chris Booth> ok i am going to sort out some dinner
16:46:54  <PublicServer> *** Chris Booth has joined spectators
16:48:05  <PublicServer> <Gleeb> brb, booting to windows to play OpenTTD ¬_¬
16:48:09  <PublicServer> *** Gleeb has left the game (leaving)
16:48:13  <Peewee> lol
16:55:59  <PublicServer> <Muxy> need help for bridge building ?
16:56:05  <PublicServer> <Peewee> lol yes please
16:56:06  <PublicServer> <Peewee> D=
16:56:18  <PublicServer> *** Muxy has joined company #1
16:56:24  <PublicServer> <Muxy> remove bridge
16:57:03  <PublicServer> <Muxy> ok now
16:57:13  <PublicServer> <Muxy> good
16:57:16  <PublicServer> <Peewee> ohay
16:57:32  <PublicServer> <Peewee> it worked XD for some reason I thought it wouldn't.
16:57:46  <PublicServer> <Muxy> avoid drinking before building
16:58:00  <PublicServer> <Peewee> >> just drinking root beer :P
16:58:48  <PublicServer> <V453000> root beer???
16:58:53  <PublicServer> <V453000> oh good heavens
16:59:00  <Peewee> Yep. Barq's.
16:59:21  <PublicServer> <V453000> :O
16:59:30  <PublicServer> <V453000> U know Czech Pilsner Urquell?
16:59:32  <PublicServer> <V453000> that pwnz.
16:59:36  <SmatZ> yeah
16:59:40  <SmatZ> #1
16:59:41  <Peewee> Nope, I don't :S
17:00:04  <PublicServer> <V453000> huge mistake :p
17:02:01  <PublicServer> <Muxy> ah, well done, one traxk missing from right side
17:02:07  <PublicServer> <Peewee> I know
17:03:30  <PublicServer> <V453000> dont forget to double the bridges, right?
17:03:38  <PublicServer> <Peewee> ><
17:03:44  <PublicServer> <Peewee> ok
17:03:53  <PublicServer> <V453000> just like that
17:03:56  <PublicServer> *** V453000 has joined company #1
17:05:14  <PublicServer> <Peewee> was trying to avoid making the trains go up and down so much :/
17:05:20  <PublicServer> <V453000> why
17:05:28  <PublicServer> <Muxy> avoid vomish
17:05:31  <PublicServer> <V453000> that doesnt matter
17:05:54  <PublicServer> *** Muxy has joined spectators
17:05:56  <PublicServer> <Peewee> lol, if you say so...
17:06:01  *** Razaekel has joined #openttdcoop
17:06:06  *** openttdcoop sets mode: +v Razaekel
17:06:26  <PublicServer> <V453000> it would matter if the realistic acceleration was ON
17:06:59  <PublicServer> <V453000> *OFF :p
17:07:08  <PublicServer> <Muxy> aha it explains a lot, if real accel is not set
17:07:17  <PublicServer> <V453000> it is
17:07:18  <PublicServer> <Peewee> ok, I thought it was off XD
17:07:23  <PublicServer> <V453000> nono
17:07:40  <Peewee> hang on, so is realistic acceleration on or off?
17:07:57  <PublicServer> <V453000> ok carry on, the bridges are done
17:08:07  <Peewee> yeah, it's on realistic.
17:08:18  *** TrainzStoffe has joined #openttdcoop
17:08:23  *** openttdcoop sets mode: +v TrainzStoffe
17:09:25  <PublicServer> <V453000> as always...
17:09:39  <Peewee> IDK... I'm a newbie.
17:09:52  *** mixrin has quit IRC
17:09:56  <PublicServer> <V453000> whatever :p
17:10:05  <PublicServer> <V453000> just finish that hub :ú
17:10:06  <Peewee> (yes I've looked at the newbie guide once or twice)
17:10:33  <Peewee> oh shaddup. I can't do it in ten minutes... Looking at wiki for how to do the merging properly.
17:12:06  <PublicServer> *** Muxy has left the game (leaving)
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17:15:37  <V453000> Chris Booth: was the PZG with 1T trains found already?
17:15:59  <PublicServer> *** V453000 has joined spectators
17:17:46  <jonde> !password
17:17:46  <PublicServer> jonde: rarity
17:17:54  <PublicServer> *** jondisti joined the game
17:18:36  <PublicServer> <Peewee> BBL
17:18:41  <PublicServer> <Peewee> got work to do
17:19:00  <PublicServer> *** Peewee has joined spectators
17:23:36  <Gleeb> !password
17:23:36  <PublicServer> Gleeb: drunks
17:23:51  <PublicServer> *** Gleeb joined the game
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17:36:01  <PublicServer> <Gleeb> That's an odd way of having the trains sync up at BBH 2.0
17:36:41  <PublicServer> <Gleeb> What's TL?
17:36:55  <PublicServer> <Gleeb> Ah, 3.
17:37:24  <PublicServer> <Gleeb> I'll sort out the sync issue in a moment, then.
17:43:27  <PublicServer> <Gleeb> Blam, done.
17:46:14  <PublicServer> *** Radicalimero has left the game (leaving)
17:46:15  <PublicServer> *** Game paused (not enough players)
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17:52:37  <Razaekel> !password
17:52:38  <PublicServer> Razaekel: chaste
17:52:49  <Razaekel> nobody in here is chaste, that's for damn sure
17:52:52  <PublicServer> *** Game unpaused (enough players)
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17:59:38  <PublicServer> *** Razaekel has left the game (leaving)
17:59:39  <PublicServer> *** Game paused (not enough players)
18:13:35  *** Kupuham has joined #openttdcoop
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18:14:00  <Kupuham> !date
18:14:00  <PublicServer> Kupuham: 27 Feb 2020
18:21:52  <PublicServer> *** Chris Booth has left the game (connection lost)
18:28:20  <PublicServer> *** Game unpaused (enough players)
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18:28:53  <PublicServer> *** Game paused (not enough players)
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18:48:51  <Muxy> !password please
18:48:51  <PublicServer> Muxy: puppet
18:49:15  <PublicServer> *** Muxy joined the game
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19:26:11  <V453000> :( we should really play a TL1 game since our PZG with it is lost!
19:26:28  <KenjiE20> lies
19:26:36  <PublicServer> *** Kupuham has joined company #1
19:26:48  <V453000> hm?
19:26:55  <KenjiE20> not lost
19:27:00  <V453000> where is it then :
19:27:02  <KenjiE20> booth just missed it
19:27:24  <V453000> I would be glad to see it though
19:27:33  <V453000> u got the save?
19:28:37  <KenjiE20> I have 'a' save
19:29:01  <V453000> can you upload it?
19:29:06  <KenjiE20> no
19:29:13  <V453000> :|
19:29:33  <KenjiE20> :|
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19:43:20  <Muxy> !players
19:43:22  <PublicServer> Muxy: Client 509 is atdt, a spectator
19:43:22  <PublicServer> Muxy: Client 522 is Mark, a spectator
19:43:22  <PublicServer> Muxy: Client 513 is V453000, a spectator
19:43:23  <PublicServer> Muxy: Client 546 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
19:43:23  <PublicServer> Muxy: Client 528 is Peewee, a spectator
19:43:36  <PublicServer> *** Kupuham has joined spectators
19:45:21  <Muxy> !password please another time
19:45:22  <PublicServer> Muxy: torsos
19:45:39  <PublicServer> *** Muxy joined the game
19:46:51  <PublicServer> *** Muxy has left the game (leaving)
20:04:06  *** Zulan has joined #openttdcoop
20:04:11  *** openttdcoop sets mode: +v Zulan
20:13:11  <highpinger> !password
20:13:12  <PublicServer> highpinger: hoards
20:13:36  <PublicServer> *** highpinger joined the game
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20:18:39  *** openttdcoop sets mode: +v TrainzStoffe
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20:22:55  *** openttdcoop sets mode: +v TrainzStoffe
20:28:51  <PublicServer> *** Mark has left the game (connection lost)
20:28:53  <PublicServer> *** highpinger has left the game (leaving)
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20:48:06  <Chris_Booth> !password
20:48:06  <PublicServer> Chris_Booth: snugly
20:48:20  <PublicServer> *** Chris Booth joined the game
20:57:43  <Peewee> sup dawgs
20:57:57  <Peewee> !players
20:57:59  <PublicServer> Peewee: Client 509 is atdt, a spectator
20:57:59  <PublicServer> Peewee: Client 553 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop)
20:57:59  <PublicServer> Peewee: Client 513 is V453000, a spectator
20:58:00  <PublicServer> Peewee: Client 546 is Kupuham, a spectator
20:58:00  <PublicServer> Peewee: Client 528 is Peewee, a spectator
20:58:27  <PublicServer> *** Peewee has joined company #1
20:58:28  <PublicServer> *** Game unpaused (enough players)
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21:05:18  *** openttdcoop sets mode: +v AlexanderB
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21:06:30  *** openttdcoop sets mode: +v Seberoth
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21:08:25  <AlexanderB> !password
21:08:25  <PublicServer> AlexanderB: poling
21:08:46  <PublicServer> *** AlexanderB joined the game
21:10:50  <PublicServer> <Peewee> sup
21:10:54  <PublicServer> <Chris Booth> the sky
21:11:00  <PublicServer> <Peewee> :p
21:11:25  <PublicServer> <Peewee> how would I go about demolishing a town that hates us >.>
21:11:44  <PublicServer> <Chris Booth> use trees
21:11:47  <PublicServer> <Chris Booth> what town?
21:11:49  <KenjiE20> is there space to go around?
21:11:50  <PublicServer> <Peewee> right
21:12:00  <PublicServer> *** Kupuham has joined company #1
21:12:22  <PublicServer> <Peewee> Not really... it's right in the way of BBH 2.0
21:12:35  <PublicServer> <Kupuham> move it further on then...
21:12:46  <KenjiE20> ^
21:13:11  <PublicServer> <Peewee> meh. alright.
21:13:48  <PublicServer> <Peewee> Hard to tell when it's OK to kill a town.... I'm sure Sondinghatten had space to go around too.
21:13:50  <KenjiE20> flattening towns, should be last resort imo, something you do, if space/TF/turning circle dictates no other course of action
21:14:35  <Peewee> TF?
21:14:43  <KenjiE20> define: tf
21:14:43  <Webster> Terraform, see
21:14:48  <Peewee> got it.
21:17:20  <PublicServer> <Chris Booth> i have made a mess at oil area
21:18:28  <PublicServer> <Peewee> oh, only started a mess ;)
21:18:45  <PublicServer> <Peewee> I'm sure you can make it plenty worse.
21:19:31  <PublicServer> <Chris Booth> well i am not even sure what i am doing
21:19:47  <PublicServer> <Peewee> someone told me that just means it'll be FUN!
21:19:53  <PublicServer> <Chris Booth> just made a random pointless mixer
21:20:11  <PublicServer> <Chris Booth> please say thats wasnt me
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21:42:31  <PublicServer> <Chris Booth> my head hurts now
21:42:46  <PublicServer> <Peewee> heh
21:43:02  <PublicServer> <Peewee> oh yeah, I see why :S
21:43:05  <PublicServer> <Chris Booth> lol
21:43:21  <PublicServer> <Chris Booth> not must left to build now
21:44:20  <PublicServer> <Chris Booth> well i have to do the same station again
21:44:25  <PublicServer> <Chris Booth> then the drop station
21:44:28  <PublicServer> <Chris Booth> then the mergers
21:45:59  *** FrancoBegbie has quit IRC
21:46:04  <PublicServer> <Chris Booth> ooh crap
21:46:10  <PublicServer> <AlexanderB> what?
21:46:28  <PublicServer> <Chris Booth> i havent left my self enough room
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21:58:54  <PublicServer> <Chris Booth> wow i managed to fit it all in @ Oil area in the end
21:59:06  <PublicServer> <Peewee> XD nice.
21:59:43  <PublicServer> <Chris Booth> well kinda
21:59:53  <PublicServer> <Chris Booth> either the drop is over sized
21:59:58  <PublicServer> <Peewee> :/ looks like there ought to be more pickups...
22:00:08  <PublicServer> <Chris Booth> or the pickup is going to be raped as soon as it is used
22:02:09  <PublicServer> <Chris Booth> ok i will finish the rest tomoz
22:02:26  *** dr_gonzo has quit IRC
22:13:17  <PublicServer> <Chris Booth> Oil Statioin is epic
22:13:35  <PublicServer> <AlexanderB> gah.. my aim was slightly off..
22:13:56  <PublicServer> <AlexanderB> now i have to destroy a few town buildings.. didnt have to if i had calculated this better
22:14:18  <PublicServer> *** V453000 has left the game (leaving)
22:14:20  <PublicServer> <Peewee> where?
22:14:28  <PublicServer> <AlexanderB> bbh 1.1
22:14:53  <PublicServer> <Chris Booth> alex BBH 1.1 is wrong
22:15:01  <PublicServer> <AlexanderB> whats wrong?
22:15:08  <PublicServer> <Chris Booth> check BBH 3.1
22:15:17  <V453000> bye guys
22:15:20  <V453000> sleep time
22:15:21  <PublicServer> <Chris Booth> its only going ot have primary trains on it
22:15:22  <Peewee> see ya
22:15:23  <PublicServer> <Chris Booth> bye V
22:15:25  <V453000> :p
22:15:28  *** V453000 has quit IRC
22:15:29  <PublicServer> <AlexanderB> oh, i see
22:15:34  <PublicServer> <Chris Booth> so they only need to go to BBH 1.0
22:15:40  <PublicServer> <AlexanderB> hm, just rip out a couple of connections and its fine :p
22:15:41  <PublicServer> <Chris Booth> and nowhere else
22:16:01  <PublicServer> <Chris Booth> well you can make it smaller
22:16:04  <PublicServer> <Chris Booth> and avoid the town
22:16:04  <PublicServer> <AlexanderB> yeah
22:16:26  <PublicServer> <Chris Booth> i love my ipod
22:16:32  <PublicServer> <Chris Booth> from linkin park to beathoven
22:19:06  <PublicServer> <AlexanderB> :/
22:21:14  <PublicServer> <Chris Booth> nothing wrong with a bit of beathoven
22:22:17  <KenjiE20> Beethoven <-- uncultured swine
22:22:19  <KenjiE20> :P
22:22:28  <PublicServer> <Chris Booth> w/e
22:22:31  <hylje> pig disgusting
22:22:32  <PublicServer> <Chris Booth> its on my ipod
22:22:51  <PublicServer> <Peewee> mmmm... pork.
22:22:53  <PublicServer> <Chris Booth> now it playing ministry of sound addicted to base (begging you)
22:22:57  <PublicServer> <Peewee> now I'm hungry thanks :S
22:23:12  * KenjiE20 gives Peewee swine flu
22:23:19  <PublicServer> <Chris Booth> Kenji has swine flu
22:23:30  <KenjiE20> lies
22:24:15  <PublicServer> <Chris Booth> i wish i had copy and paste for SML
22:24:33  <PublicServer> <Peewee> About the SML...
22:24:37  <PublicServer> <AlexanderB> then compile your own nightly with the copypasta patch?
22:24:47  <hylje> Peewee: Bacon!
22:24:55  <KenjiE20> he'd get kicked
22:25:01  <PublicServer> <AlexanderB> :/
22:25:11  <PublicServer> <Peewee> just use inner most track for merging, right?
22:25:24  <PublicServer> <Chris Booth> yeah]
22:26:01  *** V453000 has joined #openttdcoop
22:26:06  *** openttdcoop sets mode: +v V453000
22:26:15  <V453000> does the wiki work?
22:26:27  <KenjiE20> @wiki Main Page
22:26:29  <PublicServer> <Chris Booth> should do why?
22:26:30  <Webster> #openttdcoop Wiki -
22:26:33  <KenjiE20> yup
22:26:37  <PublicServer> <Peewee> Then an array of shifters to move trains toward the outside edges? (if space is available, of course)
22:26:42  <Chris_Booth> yes
22:26:43  <V453000> I cant get there :o
22:27:05  <PublicServer> <Chris Booth> PeeWee you have to shift befor you merge
22:27:19  <V453000> !password
22:27:19  <PublicServer> V453000: libels
22:27:31  <PublicServer> <Peewee> Ok
22:27:34  <PublicServer> <atdt> hay everybody
22:27:36  <PublicServer> *** V453000 joined the game
22:27:41  <PublicServer> <Chris Booth> Like BBH 3.0
22:27:48  <PublicServer> <Peewee> yeah I'm looking at it
22:27:55  <PublicServer> <Peewee> trying to figure it out XD
22:28:49  <PublicServer> <V453000> shall I build some stuff?
22:28:57  <PublicServer> *** atdt has joined company #1
22:28:59  <PublicServer> <Chris Booth> yes v
22:29:03  <PublicServer> <V453000> okaay
22:29:11  <PublicServer> <V453000> some station I guess
22:30:26  <PublicServer> <V453000> anyone interested in building factory drop more than me?
22:30:42  <PublicServer> <V453000> good
22:30:42  <PublicServer> <Chris Booth> i have just built most of oil so no
22:30:47  <PublicServer> <atdt> im gonna stay away from large juncs for a little while, im still in shock
22:30:48  <PublicServer> <V453000> i see
22:30:53  <PublicServer> <V453000> :D
22:31:25  <PublicServer> <V453000> ha investigated ^^
22:31:45  <PublicServer> <Chris Booth> tu tu
22:31:49  <PublicServer> <Chris Booth> tut tut
22:31:58  <PublicServer> <Peewee> not enough cash!
22:32:06  <PublicServer> <Peewee> BRIBE THE INVESTIGATORS!
22:32:29  <PublicServer> <atdt> BRIBE THE SCHOOLCHILDREN
22:32:55  <PublicServer> <V453000> wtf?
22:33:05  <PublicServer> <AlexanderB> what?
22:35:20  <PublicServer> <atdt> aaaa pbs
22:35:32  <PublicServer> <Chris Booth> eeew PBS
22:36:29  <PublicServer> <Peewee> wait what? where?
22:36:56  <PublicServer> <Chris Booth> i dont know
22:37:25  <PublicServer> <V453000> atdt stop pls :-D
22:37:35  <PublicServer> <atdt> k i was trying to help :(
22:37:41  <PublicServer> <V453000> I know, thx
22:40:19  <PublicServer> <Chris Booth> Facorty Area finished finaly
22:40:32  <PublicServer> <V453000> u mean oil
22:40:32  <PublicServer> <Peewee> orly
22:40:42  <PublicServer> <Chris Booth> erm yeah
22:40:44  <PublicServer> <Chris Booth> oil
22:40:47  <PublicServer> <V453000> :)
22:40:47  <PublicServer> <Chris Booth> thats the one
22:41:30  <PublicServer> <Chris Booth> bigger than i first though it would be
22:41:54  <PublicServer> <V453000> wow :D
22:42:02  <PublicServer> <V453000> I built the exit
22:42:06  <PublicServer> <V453000> but I forgot the ML :D
22:42:16  <PublicServer> <Chris Booth> lol
22:42:26  <PublicServer> <Chris Booth> Exit is meant to SML
22:42:33  <PublicServer> <Chris Booth> or unbalanced like marks
22:42:40  <PublicServer> <V453000> I mean exit from ML
22:42:45  <PublicServer> <Chris Booth> ooh
22:42:49  <PublicServer> <V453000> :D
22:43:05  <PublicServer> <Chris Booth> MLs are over rated
22:43:14  <PublicServer> <V453000> ?
22:43:25  *** highpinger has quit IRC
22:43:26  <PublicServer> <Chris Booth> (MLs are not needed
22:43:30  <PublicServer> <Peewee> Tis true.
22:43:32  <PublicServer> <Chris Booth> just force all trains into 1 line
22:43:34  <hylje> succumbing to the Chaos, chris?
22:43:40  <PublicServer> <V453000> :D
22:43:44  <PublicServer> <Peewee> hell yes.
22:43:49  <PublicServer> <Chris Booth> i love Choas hylje
22:43:53  <PublicServer> <V453000> chaos uses ML/SL too, doesnt it
22:43:58  <PublicServer> <atdt> lets just delete all the tracks and use trucks :p
22:43:59  <PublicServer> <Chris Booth> just not in a huge game like coop
22:44:03  <hylje> chaos only has lines and larger lines
22:44:25  <PublicServer> <V453000> which can be supported by prio :)
22:45:09  <PublicServer> <Chris Booth> nice desync V
22:45:13  <PublicServer> <V453000> i see :D
22:45:21  <PublicServer> <V453000> thx
22:45:31  <PublicServer> <Chris Booth> i saw nothing
22:45:38  <PublicServer> <V453000> whoever did :)
22:46:24  <PublicServer> <V453000> should I merge the tracks into 4 before making the ss
22:46:25  <PublicServer> <V453000> station?
22:46:26  <PublicServer> <atdt> "sync is overrated"
22:46:35  <PublicServer> <Chris Booth> V do you like my spliter thingy at oil area to sperate primary and secondary trians
22:47:01  <PublicServer> <V453000> where is that
22:47:14  <PublicServer> <Chris Booth> @ !here
22:47:44  <PublicServer> <V453000> interesting
22:47:52  <PublicServer> <V453000> how does it work?
22:47:57  <PublicServer> <Chris Booth> if all 4 ML lines exit @ factory drop we have issues
22:48:15  <PublicServer> <Chris Booth> just split trains from 4 to 2 + 2 with all choices
22:48:22  <PublicServer> <V453000> yes
22:48:28  <PublicServer> <V453000> I think so
22:48:33  <PublicServer> <Chris Booth> i would say 2 or 3 lines max
22:48:38  <PublicServer> <V453000> 2
22:49:02  <PublicServer> <Chris Booth> i used to
22:49:08  <PublicServer> <Chris Booth> but who is to say i am right
22:49:37  <PublicServer> <V453000> hm? you hate your plan or what?
22:49:43  <PublicServer> <Chris Booth> no
22:49:46  <PublicServer> <Chris Booth> i like my plan
22:49:53  <PublicServer> <V453000> ;P
22:49:59  <PublicServer> <Chris Booth> i am playing it arent am i not?
22:50:16  <PublicServer> <V453000> oh you werent last game? :D
22:50:22  *** Polygon has quit IRC
22:50:25  <PublicServer> <Chris Booth> i was but i was moaning about it
22:50:27  <PublicServer> <V453000> dunno, I wasnt there most of the time
22:50:29  <PublicServer> <V453000> :)
22:50:33  <PublicServer> <Chris Booth> and put lots of signs over it
22:50:37  <PublicServer> <Chris Booth> to say how much i hated it
22:50:45  <PublicServer> <V453000> :D
22:50:48  <PublicServer> <V453000> ok then
22:51:39  <PublicServer> <Chris Booth> 2 lines is easiest for SML exit
22:51:43  <PublicServer> <Chris Booth> 3 and 4 get to long
22:51:44  <PublicServer> <V453000> y
22:51:55  <PublicServer> <Chris Booth> 1 has no capacity
22:51:59  <PublicServer> <Chris Booth> 3 is massively long
22:53:30  <PublicServer> <V453000> 8->4 will be an omg thing :D
22:53:59  <PublicServer> <atdt> inner ML's are placed
22:54:02  <PublicServer> <Chris Booth> should be more like 4 -> 2+ 2 and 4 ->2
22:54:22  <PublicServer> <V453000> hmm
22:54:26  <PublicServer> <Chris Booth> 4 ->2+2 for Goods pick / Drop line
22:54:28  <PublicServer> <V453000> ok
22:54:33  <PublicServer> <Chris Booth> and 4 ->2 for drop only
22:54:40  <PublicServer> <V453000> i see
22:54:44  <PublicServer> <V453000> hmm
22:54:45  <PublicServer> <V453000> ok
22:54:50  <PublicServer> <Chris Booth> and goods trains come from town drop
22:54:53  <hylje> the exit should be a larger bottleneck than the entry
22:54:57  <PublicServer> <V453000> right
22:55:39  *** ^Spike^ has quit IRC
22:56:53  <PublicServer> <atdt> are we doing sml on the inner lines?
22:56:59  <PublicServer> <Chris Booth> yes
22:57:09  <PublicServer> <Peewee> I was about to say I didn't think so :S
22:57:14  <PublicServer> <V453000> :d
22:57:22  <PublicServer> <Chris Booth> well you shift all lines out
22:57:26  <PublicServer> <Chris Booth> then merge
22:57:37  <PublicServer> <atdt> so basically a shifter and a merge lane at every SLH and wherever it joins the 4ML?
22:57:48  <PublicServer> <Chris Booth> ok
22:57:54  <PublicServer> <Chris Booth> see my track numbers
22:58:01  <PublicServer> <V453000> I hate merging from diagonals :D
22:58:08  <PublicServer> <Chris Booth> you shift 3 ->4
22:58:13  <PublicServer> <Peewee> yeah I got that part
22:58:19  <PublicServer> <Chris Booth> then you shift 2 ->3
22:58:26  <PublicServer> <Chris Booth> then you shift 1 ->2
22:58:26  <PublicServer> <Peewee> ok
22:58:30  <PublicServer> <Chris Booth> then merge
22:58:34  <PublicServer> <Chris Booth> then start again
22:58:34  <PublicServer> <Peewee> then merge. Got it.
22:58:54  <PublicServer> <atdt> on the LL_RR lines, we shift in and merge on the outer line right?
22:59:05  <PublicServer> <Chris Booth> yeah
22:59:09  <PublicServer> <atdt> k
22:59:17  <PublicServer> <Chris Booth> but on outer ML we shift on inner
23:00:27  <PublicServer> <Chris Booth> omg who here watches srcubs
23:00:45  <PublicServer> <V453000> whats that
23:00:51  <PublicServer> <Peewee> gonna take a leap here and say... YOU!
23:00:58  <PublicServer> <Chris Booth> and wants to kill the douche that said Zach Braff was dead
23:01:09  <PublicServer> <Chris Booth> Scrubs is an american SitCom
23:01:15  <PublicServer> <Chris Booth> its Funny as anything
23:01:31  <PublicServer> *** Chris Booth has left the game (connection lost)
23:01:41  <PublicServer> <atdt> what a cheerful british expression
23:01:42  <Peewee> ruh roh
23:01:47  <zachanima> pow
23:01:52  <hylje> ruh roh
23:02:01  <PublicServer> <atdt> snarf snarf
23:02:06  <hylje> why am i hearing that turn of phrase so often these days
23:02:17  <PublicServer> <atdt> what turn of phrase?
23:02:21  <hylje> ruh roh
23:02:27  <PublicServer> <atdt> its from scooby doo
23:02:42  <hylje> oh
23:03:42  *** Chris_Booth is now known as Guest1206
23:03:56  *** Chris_Booth has joined #openttdcoop
23:04:09  *** openttdcoop sets mode: +v Chris_Booth
23:04:41  <Chris_Booth> !password
23:04:42  <PublicServer> Chris_Booth: earner
23:05:03  <PublicServer> *** Chris Booth joined the game
23:05:25  *** TrainzStoffe has joined #openttdcoop
23:05:30  *** openttdcoop sets mode: +v TrainzStoffe
23:06:41  <PublicServer> <V453000> yeye i see
23:06:48  <PublicServer> <Chris Booth> what it wasnt me
23:06:53  <PublicServer> <V453000> :p
23:08:17  <PublicServer> <V453000> um... :D
23:08:23  <PublicServer> *** Chris Booth has left the game (connection lost)
23:09:02  *** Guest1206 has quit IRC
23:10:11  <PublicServer> <Peewee> oh crap.
23:10:19  <PublicServer> <V453000> whats uú
23:10:21  <PublicServer> <V453000> up
23:10:26  <PublicServer> <Peewee> who put that tower there?
23:10:46  <PublicServer> <Peewee> at !friggin tower
23:10:56  <hylje> deal with it
23:11:03  <PublicServer> <Peewee> :P
23:11:08  <PublicServer> <atdt> it was me :(
23:12:24  *** Stoffe has quit IRC
23:12:24  *** TrainzStoffe is now known as Stoffe
23:13:14  <PublicServer> <Peewee> well, looks like BBH 2.0 is mostly done except for shifters and merge lanes
23:13:30  <PublicServer> <Peewee> oh, and signals...
23:13:46  <PublicServer> *** Kupuham has left the game (connection lost)
23:13:52  <atdt> laaaaaaarrrrrrrrrrgggggggg
23:13:53  *** Chris_Booth is now known as Guest1208
23:13:54  <PublicServer> *** Peewee has left the game (connection lost)
23:13:57  <Peewee> oshi
23:13:58  <PublicServer> *** atdt has left the game (connection lost)
23:14:05  *** Chris_Booth has joined #openttdcoop
23:14:18  *** openttdcoop sets mode: +v Chris_Booth
23:14:19  <atdt> hey guys i think the ser!)@#(!@ -- CARRIER LOST --
23:14:36  <Peewee> !password
23:14:37  <PublicServer> Peewee: royals
23:14:53  <V453000> wtf
23:15:01  <atdt> ok, bbl then
23:15:22  <Peewee> erm... sloooooow map download
23:16:04  *** Guest1208 has quit IRC
23:16:12  <PublicServer> *** Peewee has left the game (connection lost)
23:16:37  *** Peewee has quit IRC
23:19:47  *** TrainzStoffe has joined #openttdcoop
23:19:52  *** openttdcoop sets mode: +v TrainzStoffe
23:21:15  <PublicServer> *** Kupuham joined the game
23:21:26  <PublicServer> <V453000> I will really have to get some merger training
23:21:35  <Chris_Booth> !players
23:21:36  <PublicServer> Chris_Booth: Client 568 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
23:21:37  <PublicServer> Chris_Booth: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop)
23:21:37  <PublicServer> Chris_Booth: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop)
23:22:04  *** DCriticOn has joined #openttdcoop
23:22:09  *** openttdcoop sets mode: +v DCriticOn
23:22:14  <Chris_Booth> OMG some douche just tryed to brute force attack my server
23:22:18  <DCriticOn> !players
23:22:20  <PublicServer> DCriticOn: Client 568 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
23:22:20  <PublicServer> DCriticOn: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop)
23:22:20  <PublicServer> DCriticOn: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop)
23:22:27  <PublicServer> <V453000> wtf
23:22:30  <Chris_Booth> !password
23:22:30  <PublicServer> Chris_Booth: goblin
23:22:37  <DCriticOn> !password
23:22:37  <PublicServer> DCriticOn: goblin
23:22:45  <Chris_Booth> i dont know some chineese twat
23:22:50  <PublicServer> <V453000> :D
23:22:53  <Chris_Booth> and my router crashed as it realised
23:22:56  <Chris_Booth> befor my server
23:22:59  <PublicServer> <V453000> :D
23:23:02  <PublicServer> *** Kupuham has left the game (connection lost)
23:23:04  <PublicServer> <V453000> h,,
23:23:05  <PublicServer> <V453000> hmm
23:23:23  <Chris_Booth> hhhm
23:23:27  <Chris_Booth> is there lag in game?
23:23:30  <PublicServer> <AlexanderB> at least the lag is gone now..
23:23:32  <PublicServer> <V453000> no
23:23:37  <Chris_Booth> !password
23:23:38  <PublicServer> Chris_Booth: goblin
23:23:39  <PublicServer> <V453000> there is none
23:23:40  <PublicServer> <AlexanderB> thre was
23:23:50  *** DCriticOn has quit IRC
23:23:53  <Chris_Booth> 2 clients in front of me
23:23:55  <Chris_Booth> who are they
23:23:59  <PublicServer> <V453000> im not :p
23:24:20  <Chris_Booth> how can i find out?
23:24:33  <Chris_Booth> or do you think i will have to wait until they time out
23:24:34  <PublicServer> <AlexanderB> not?
23:24:37  <Chris_Booth> in 480 seconds
23:24:45  <Chris_Booth> !joining
23:24:49  <Chris_Booth> !players
23:24:51  <PublicServer> Chris_Booth: Client 572 (Orange) is DCritic, in company 1 (#OpenTTDCoop)
23:24:51  <PublicServer> Chris_Booth: Client 570 (Orange) is Chris Booth, in company 1 (#OpenTTDCoop)
23:24:51  <PublicServer> Chris_Booth: Client 559 (Orange) is V453000, in company 1 (#OpenTTDCoop)
23:24:51  <PublicServer> Chris_Booth: Client 573 (Orange) is Chris Booth #1, in company 1 (#OpenTTDCoop)
23:24:52  <PublicServer> Chris_Booth: Client 555 (Orange) is AlexanderB, in company 1 (#OpenTTDCoop)
23:24:53  <PublicServer> <AlexanderB> retry yourself? it sometimes works for me :)
23:25:08  <KenjiE20> !rcon kick 572
23:25:09  <PublicServer> KenjiE20: *** DCritic has left the game (kicked by server)
23:25:12  <KenjiE20> !rcon kick 570
23:25:13  <PublicServer> KenjiE20: *** Chris Booth has left the game (kicked by server)
23:25:17  <KenjiE20> !rcon kick 573
23:25:17  <PublicServer> KenjiE20: *** Chris Booth #1 has left the game (kicked by server)
23:25:21  <KenjiE20> now try :)
23:25:38  <Chris_Booth> !password
23:25:39  <PublicServer> Chris_Booth: goblin
23:26:44  <Chris_Booth> hhhm i am now connecting but realy realy slowly
23:26:59  *** Stoffe has quit IRC
23:26:59  *** TrainzStoffe is now known as Stoffe
23:27:30  <PublicServer> *** Chris Booth has left the game (connection lost)
23:27:41  <Chris_Booth> !ip
23:27:41  <PublicServer> Chris_Booth:
23:27:45  *** DCriticOn has joined #openttdcoop
23:27:50  *** openttdcoop sets mode: +v DCriticOn
23:27:59  <DCriticOn> !password
23:27:59  <PublicServer> DCriticOn: goblin
23:28:13  *** DCriticOn has quit IRC
23:30:09  <PublicServer> *** DCritic joined the game
23:30:24  <Chris_Booth> !password
23:30:24  <PublicServer> Chris_Booth: goblin
23:31:09  <PublicServer> *** Chris Booth joined the game
23:31:24  <PublicServer> <V453000> lets say there is going to be a factory in place of the Power Plant, right?
23:31:35  <PublicServer> <V453000> welcome CB :p
23:31:45  <PublicServer> <Chris Booth> arround there
23:31:53  <PublicServer> <Chris Booth> but as you should know power plants dont die
23:31:55  <PublicServer> <Chris Booth> ever
23:31:59  <PublicServer> <V453000> oh
23:32:01  <PublicServer> <V453000> true
23:32:11  <PublicServer> *** DCritic has left the game (connection lost)
23:33:11  <PublicServer> <Chris Booth> as long as factory is as epic as town drop and oil area you will be fine V
23:33:26  <PublicServer> <V453000> ye :D
23:33:36  <PublicServer> <V453000> just thinking about the design
23:34:56  <PublicServer> <V453000> 7 or 8 plats per line ? Id say 8
23:35:25  <PublicServer> <AlexanderB> in theory 6 would be enough
23:35:27  <PublicServer> <Chris Booth> id say 14
23:35:31  <PublicServer> <V453000> ok 7
23:35:38  <PublicServer> <AlexanderB> for dropoff, that is
23:35:41  <PublicServer> <Chris Booth> so we have expansion room
23:35:41  <PublicServer> <V453000> ye
23:35:45  <PublicServer> <AlexanderB> for pickup, you priobably need more
23:35:53  <PublicServer> <Chris Booth> no 14
23:36:27  <PublicServer> <V453000> to be exact ... should I merge the 4 lines to drop to 2 lines?
23:36:38  <PublicServer> <Chris Booth> no
23:36:39  <PublicServer> <V453000> I gues I should
23:36:40  <PublicServer> <V453000> no
23:36:41  <PublicServer> <V453000> ok
23:36:58  <PublicServer> <Chris Booth> a meger that short then a split will just cause jams
23:36:59  <PublicServer> <V453000> then 4*14 :o 60
23:37:04  <PublicServer> <V453000> ok
23:37:12  <PublicServer> <Chris Booth> and 14 was a joke
23:37:16  <PublicServer> <V453000> :D
23:37:18  <PublicServer> <V453000> ok 8
23:37:23  <PublicServer> <V453000> or 7
23:37:26  <PublicServer> <Chris Booth> i did 8
23:37:35  <PublicServer> <AlexanderB> 8 is fine
23:37:37  <PublicServer> <V453000> I think 7 should suffice
23:37:52  <PublicServer> <V453000> but okay :)
23:37:55  <PublicServer> <Chris Booth> of i am off now
23:37:58  <PublicServer> <Chris Booth> toodles all
23:38:01  <PublicServer> *** Chris Booth has left the game (connection lost)
23:38:06  <PublicServer> <V453000> cya
23:38:08  <PublicServer> <AlexanderB> in theory 6 would be the minimum to make a 100% occupied line not slow down
23:38:20  <PublicServer> <AlexanderB> good night
23:38:23  <PublicServer> <V453000> 8 ftw
23:38:24  <Chris_Booth> AlexanderB: dont talk crap
23:38:34  <PublicServer> <AlexanderB> it says so on the wiki!
23:38:37  <Chris_Booth> the shorted the train the more lines you need
23:38:41  <PublicServer> <V453000> for TL3?
23:38:53  <Chris_Booth> TL3 6 - 8 will be fine
23:39:06  <Chris_Booth> but for TL 10 3 would be fine
23:39:07  <PublicServer> <AlexanderB> guess this was for tl5
23:39:11  <Chris_Booth> TL1 you may need 10
23:39:34  *** Chris_Booth has quit IRC
23:42:09  <PublicServer> <AlexanderB> omg.. tl3
23:42:13  <PublicServer> <AlexanderB> i tought 5
23:43:11  *** mib_uv4odr has joined #openttdcoop
23:43:16  *** openttdcoop sets mode: +v mib_uv4odr
23:43:24  <mib_uv4odr> !password
23:43:24  <PublicServer> mib_uv4odr: Please, read the rules!
23:43:41  <PublicServer> <V453000> lets see if this works
23:43:41  *** mib_uv4odr has quit IRC
23:44:11  *** DCriotic has joined #openttdcoop
23:44:16  *** openttdcoop sets mode: +v DCriotic
23:44:31  <DCriotic> !password
23:44:32  <PublicServer> DCriotic: starks
23:45:10  <PublicServer> *** DCritic joined the game
23:48:08  <atdt> !password
23:48:08  <PublicServer> atdt: starks
23:48:21  <PublicServer> *** atdt joined the game
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