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Log for #openttdcoop on 18th October 2009:
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00:08:34  *** De_Ghosty has quit IRC
00:16:40  <PublicServer> *** atdt has left the game (leaving)
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00:50:57  <Zarenor> !password
00:50:58  <PublicServer> Zarenor: manged
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00:51:51  <Zarenor> What have I missed that I'm the only one on server :P
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00:56:18  <Zarenor> Hey Kenji
00:57:08  <KenjiE20|LT> hello
00:57:50  <Zarenor> How're you doing, it's been a while
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00:59:49  <KenjiE20|LT> still here, that's got to mean something :P
00:59:56  <Zarenor> I guess XD
01:00:27  * KenjiE20|LT always finds small talk on IMs weird
01:00:42  <PeterT> is big talk any less weird?
01:00:52  <Zarenor> it is a bit wierd
01:00:53  <KenjiE20|LT> @devoice PeterT
01:00:54  *** Webster sets mode: -v PeterT
01:00:57  <KenjiE20|LT> how about no talk?
01:00:58  <KenjiE20|LT> :P
01:00:59  <Zarenor> lol
01:01:04  <Zarenor> that's just mean
01:01:10  <KenjiE20|LT> @voice PeterT
01:01:11  *** Webster sets mode: +v PeterT
01:01:15  <KenjiE20|LT> yes, yes it was
01:01:25  <Zarenor> I like being mean in channels I' allowed to be
01:01:31  <Zarenor> This not being one of them
01:01:34  <Zarenor> brb
01:02:13  <PeterT> total op abuse
01:02:44  <Zarenor> what are you talking about?
01:02:49  <Zarenor> No abuse there
01:03:08  <Zarenor> Actually, unless you complain to another member and they agree with you, there's pretty much no such thing as abuse
01:03:16  <PeterT> @hit Petert in the face
01:03:37  <Zarenor> that's why they're so slow about new members, the only "ranking" is senority
01:03:59  *** Stoffe has quit IRC
01:04:02  * Webster smashs PeterT's teeth in
01:04:12  <KenjiE20|LT> :S
01:04:13  <Zarenor> once you're proven as a member, the only real people above you are people who own/run the server(s)
01:04:16  <KenjiE20|LT> :D
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01:05:32  <KenjiE20|LT> I'd agree with that ZD
01:06:07  <Zarenor> I've come to realize that... it annoys me a bit because then some of the more senior members have no problem kicking sand in faces
01:06:09  <KenjiE20|LT> generally, we all just take our own little bits of expertise, and mash them all together
01:06:19  <Zarenor> Yup.. Seen that too
01:06:29  <Zarenor> when you have a bunch of members build, some of what comes out is amazing
01:06:48  <Zarenor> I may get skilled and active enough some day for membership....
01:06:55  <Zarenor> ... but I doubt it...
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01:07:29  <PeterT> KenjiE20|LT: is wwottdgd once every year?
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01:07:49  <KenjiE20|LT> maybe?
01:07:57  <KenjiE20|LT> it's whenever it's organised :P
01:08:02  <PeterT> have you ever attended one?
01:08:39  <KenjiE20|LT> nope
01:09:36  <PublicServer> <ZarenorDarkstalker> Kenji: could you set s'more trains, we're 3 short of max now
01:09:47  <PublicServer> <ZarenorDarkstalker> and as soon as someone else joins, I need to add some
01:09:54  <PublicServer> <ZarenorDarkstalker> or sorry, 6 short
01:10:06  <PublicServer> <ZarenorDarkstalker> (100 is current limit)
01:10:10  <PublicServer> <ZarenorDarkstalker> *1000
01:10:28  <KenjiE20|LT> !info
01:10:28  <PublicServer> KenjiE20|LT: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 2891215817  Loan: 0  Value: 2992302767  (T:994, R:0, P:0, S:0) unprotected
01:10:39  <KenjiE20|LT> no major issues?#
01:10:47  <Zarenor> on MLs?
01:11:01  <KenjiE20|LT> well anywhere tbh
01:11:01  <Zarenor> heck no, we're no where near enough capacity to find them on most of it
01:11:43  <Zarenor> A Sl that thrax and i mostly built on is probably at 2/3 capacity, that's the closest to capacity I've seen, though I haven't inspected closely
01:12:18  <PublicServer> <ZarenorDarkstalker> The main ML loop is 4l 4r though
01:12:31  <PublicServer> <ZarenorDarkstalker> and we could ft most of it's traffic on 1 or 2 atm
01:12:46  <KenjiE20|LT> there's been a bunch of issues already mind
01:12:48  <PublicServer> <ZarenorDarkstalker> *fit
01:13:00  * KenjiE20|LT should probably stick his nose in
01:13:02  <PublicServer> <ZarenorDarkstalker> well i'm checking through
01:13:25  <PublicServer> <ZarenorDarkstalker> feel free to, I'd like to be shown where I'm missing after i  call myself done inspecting
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01:13:44  <PublicServer> <ZarenorDarkstalker> but for now the only way to catch a future issue would be through close watching
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01:14:02  <PublicServer> <ZarenorDarkstalker> because we're simple nowhere near capacity as far as I've seen
01:14:07  <PublicServer> <ZarenorDarkstalker> *simply
01:15:53  <KenjiE20|LT> yea, probably, it is TL3 after all
01:16:25  <PublicServer> <ZarenorDarkstalker> exactly, prevents heck of a lot if issues without a shitload of trains
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01:18:32  <KenjiE20|LT> sigh
01:18:36  <PublicServer> <ZarenorDarkstalker> ?
01:18:43  <KenjiE20|LT> invalid order on the steel clone
01:18:53  <PublicServer> <ZarenorDarkstalker> ah
01:19:12  <PublicServer> <ZarenorDarkstalker> lost trains, or someone nukes a station and didn't fix orders?
01:19:15  <PublicServer> <ZarenorDarkstalker> *nuked
01:19:24  <KenjiE20|LT> must've nuked for that
01:19:35  <KenjiE20|LT> fixed
01:20:41  <Zarenor> awesome.. brb again
01:20:58  <PublicServer> *** Kenji|LT has left the game (leaving)
01:20:59  <PublicServer> *** Game paused (not enough players)
01:21:19  <KenjiE20|LT> seems to be coping, though Coal/Iron will overload pretty soon
01:21:30  <KenjiE20|LT> !trains 1250
01:21:31  <PublicServer> *** KenjiE20|LT has set max_trains to 1250
01:22:40  <Zarenor> coal/iron?.. let me have a look, i wanna see this issue
01:22:41  <Zarenor> and thanks
01:23:04  <PublicServer> <ZarenorDarkstalker> less than half plats full?
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01:23:18  <PublicServer> <ZarenorDarkstalker> or the downconverters?
01:23:33  <PublicServer> <ZarenorDarkstalker> oh.. i see, maybe
01:23:51  <PublicServer> <ZarenorDarkstalker> needs a longer merge on exit?
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01:26:22  <atdt> !password
01:26:23  <PublicServer> atdt: remade
01:26:31  <Zarenor> yaaay at
01:26:34  <KenjiE20|LT> more it's likely to self block on entry
01:26:39  <PublicServer> *** Game unpaused (enough players)
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01:26:53  <PublicServer> <ZarenorDarkstalker> hm
01:26:56  <PublicServer> <atdt> coal's overloading?
01:27:03  <PublicServer> <ZarenorDarkstalker> kenji said it's close
01:27:05  <KenjiE20|LT> once a set of bays gets to about say 4 trains
01:27:09  <KenjiE20|LT> 3/4*
01:27:10  <PublicServer> <ZarenorDarkstalker> I'm not pro enough to see that for sure
01:27:38  <PublicServer> <ZarenorDarkstalker> would lengthening the decel lines or splitting more help with that?
01:27:53  <KenjiE20|LT> penalty pushers will do it
01:27:56  <PublicServer> <atdt> no, the decel lines are at full speed
01:28:04  <KenjiE20|LT> force trains to the far bays
01:28:06  <Zarenor> penalty pushers?
01:28:08  <Zarenor> ha
01:28:10  <Zarenor> *ah
01:28:18  <Zarenor> not enough penaltys?
01:28:23  <KenjiE20|LT> none
01:28:39  <PublicServer> <ZarenorDarkstalker> sometimes none are necessary, i haven't watched these though
01:29:03  <PublicServer> <ZarenorDarkstalker> I kinda want to temporarily disrupt traffic to test that while it's just me and atdt
01:29:18  <PublicServer> <ZarenorDarkstalker> force trains into a single set to get a formula
01:29:19  <PublicServer> <atdt> eh, not worth a big jam
01:29:36  <PublicServer> <ZarenorDarkstalker> better one now when it clears quickly
01:29:37  <PublicServer> <atdt> it'll happen soon enough
01:29:39  <PublicServer> <ZarenorDarkstalker> than one later
01:29:48  <PublicServer> <ZarenorDarkstalker> when it's harder to fix and clear
01:30:10  <PublicServer> <ZarenorDarkstalker> or such is my logic, if you don't agree, I don't have to try it
01:30:11  <PublicServer> <atdt> so what exactly is the proposed issue here?
01:30:23  <PublicServer> <atdt> that the drop is overloading?
01:30:24  <PublicServer> <ZarenorDarkstalker> the coal/iron entry
01:31:00  <PublicServer> <ZarenorDarkstalker> proposed test is diverting trains to one of the sets of bays to see if it breaks and what the breaking point is
01:31:17  <PublicServer> <ZarenorDarkstalker> and then applying fixes
01:31:24  <PublicServer> <ZarenorDarkstalker> and undiverting
01:31:47  <PublicServer> <ZarenorDarkstalker> after fixes have been proven to work at reasonable load
01:31:50  <PublicServer> <atdt> i think those bays are as efficient as they'll get with how its designed
01:32:16  <PublicServer> <ZarenorDarkstalker> kenji thinks that some of the lines are penalized... I'm uncertain, hence me wanting to test it
01:32:30  <PublicServer> <atdt> oh... hmm
01:32:35  <PublicServer> <ZarenorDarkstalker> but i could also just stop trains on one  bay, cause a less major jam
01:32:46  <PublicServer> <ZarenorDarkstalker> or rather need to be penalized
01:32:52  <PublicServer> <ZarenorDarkstalker> there are no penalties as it is now
01:33:27  <PublicServer> <atdt> well right now the bays will have the appearance of being penalized because of SML...
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01:34:07  <PublicServer> <ZarenorDarkstalker> possibly....
01:34:29  <PublicServer> <atdt> but the trains that have to go longer getting off the ML then get the shorter run through the bays
01:34:34  <PublicServer> <ZarenorDarkstalker> the way they're designed now though
01:34:49  <PublicServer> <ZarenorDarkstalker> two are from one direction
01:34:52  <PublicServer> <ZarenorDarkstalker> two from the other
01:34:59  <PublicServer> <ZarenorDarkstalker> which seems suboptimal
01:35:36  <PublicServer> <ZarenorDarkstalker> causes some nasty traffic imbalances, but I couldn't rework it withou causing major disruption
01:35:37  <PublicServer> <atdt> there's not much way around that without doing some serious remodeling
01:36:01  <PublicServer> <ZarenorDarkstalker> but if penalizing the lines prevents future overload
01:36:06  <PublicServer> <atdt> well the two systems aren't linked
01:36:19  <PublicServer> <atdt> trains coming from north go back north without having to consider the west exit
01:36:46  <PublicServer> <ZarenorDarkstalker> which is reasonable given the plan
01:36:55  <PublicServer> <atdt> yup
01:37:13  <PublicServer> <ZarenorDarkstalker> but then, question is, is one going to have much more traffic than the other?
01:37:25  <PublicServer> <ZarenorDarkstalker> as it is now, we certainly have more traffic from north
01:37:48  <PublicServer> <atdt> there are a lot more large primaries in the north and east
01:37:59  <PublicServer> <ZarenorDarkstalker> connected, or in total?
01:38:20  <PublicServer> <ZarenorDarkstalker> if not in total, i can try and work on connected numbers
01:38:21  <PublicServer> <atdt> well look at maningville mines
01:38:30  <PublicServer> <ZarenorDarkstalker> I know about that
01:38:31  <PublicServer> <atdt> er
01:38:35  <PublicServer> <atdt> and maningville woods
01:39:16  <PublicServer> <ZarenorDarkstalker> woods itself runs 50 trains
01:39:22  <PublicServer> <atdt> yup
01:39:36  <PublicServer> <atdt> so any balance problem right now is just an illusion
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01:40:24  <PublicServer> <ZarenorDarkstalker> Who signaled ZD&T's patrol loop?
01:40:40  <PublicServer> <atdt> dunno
01:41:10  <PublicServer> <atdt> SLH4.0^0 is craaaazay
01:43:48  <PublicServer> <ZarenorDarkstalker> if SLH 4.0^0 clogs southbound, excuse me, resolving a future possible issue at ZD&T
01:44:04  <PublicServer> <atdt> oh jesus
01:44:22  <PublicServer> <ZarenorDarkstalker> I'm letting it unclog
01:44:27  <PublicServer> <ZarenorDarkstalker> and then continuing work
01:45:20  <PublicServer> <ZarenorDarkstalker> wait, ZD&T has it's own in/out on the SLH now?
01:45:29  <PublicServer> <ZarenorDarkstalker> dayum
01:45:35  <PublicServer> <ZarenorDarkstalker> nice job
01:46:21  <PublicServer> <atdt> yeah stoffe and me did that because it was too many damn trains
01:46:36  <PublicServer> <ZarenorDarkstalker> it's only geting more, too
01:46:44  <PublicServer> <atdt> this little slh was having to handle like 200 trains
01:54:11  <PublicServer> <atdt> we need to avoid putting any more trains through SLH 4.0.0
01:54:22  <PublicServer> <ZarenorDarkstalker> I'm not sure
01:54:29  <PublicServer> <ZarenorDarkstalker> I need to get this issue fixed
01:54:38  <PublicServer> <atdt> the exit is jamming on and off
01:54:39  <PublicServer> <ZarenorDarkstalker> and go from there
01:54:50  <PublicServer> <ZarenorDarkstalker> because of me at the moment
01:55:03  <PublicServer> <ZarenorDarkstalker> trying to fix a blockage possibility and i currently have it bloacking
01:55:19  <PublicServer> <ZarenorDarkstalker> I'm working on figuring a solution
01:56:47  <PublicServer> <atdt> looks good to me
01:57:00  <PublicServer> <ZarenorDarkstalker> have to find another place for a depot now
01:57:14  <PublicServer> <ZarenorDarkstalker> though now I just have to fix the PBS
01:57:20  <PublicServer> <ZarenorDarkstalker> one step at a time
01:57:39  <PublicServer> <ZarenorDarkstalker> PBS and then finding where i can sit a depot
01:58:13  <PublicServer> <ZarenorDarkstalker> PBS isn't allowing the trains to queue
01:58:33  <PublicServer> <ZarenorDarkstalker> no extra station there
01:58:38  <PublicServer> <ZarenorDarkstalker> we don't need another plat
01:58:44  <PublicServer> <atdt> wat
01:58:51  <PublicServer> <atdt> k
01:58:52  <PublicServer> <ZarenorDarkstalker> we don't need another plat
01:59:01  <PublicServer> <ZarenorDarkstalker> we need it to allow the queueing as designed
01:59:22  <PublicServer> <ZarenorDarkstalker> rapair, not bandaid... it'll run as it is fine after the blockage clears
01:59:27  <PublicServer> <ZarenorDarkstalker> *repair
01:59:43  <PublicServer> <ZarenorDarkstalker> but the queuing not working is a major issue
02:00:22  <Razaekel> !password
02:00:22  <PublicServer> Razaekel: pulpit
02:00:43  <PublicServer> *** Razaekel joined the game
02:00:46  <PublicServer> <ZarenorDarkstalker> hey raz
02:02:10  <PublicServer> <Razaekel> where;s the jamming?
02:02:27  <PublicServer> <ZarenorDarkstalker> which?
02:02:31  <PublicServer> <Razaekel> any
02:02:34  <PublicServer> <ZarenorDarkstalker> 4.0^0 is fixed
02:02:44  <PublicServer> <ZarenorDarkstalker> I caused it fixing something
02:02:53  <PublicServer> <ZarenorDarkstalker> and have fixed that
02:03:17  <PublicServer> <ZarenorDarkstalker> for the time being
02:03:34  <PublicServer> <ZarenorDarkstalker> I'm just trying to fix thrax and my station to work correctly
02:03:55  <PublicServer> <Razaekel> what;s the problem with it?
02:04:04  <PublicServer> <ZarenorDarkstalker> trains not queueing correctly
02:04:18  <PublicServer> <Razaekel> what do you mean by not queuing correctly?
02:04:28  <PublicServer> <ZarenorDarkstalker> look at ZD& T logging
02:04:31  <PublicServer> <Razaekel> i am
02:05:28  <PublicServer> <ZarenorDarkstalker> not supposed to queue where they had been until all waiting space at each station was filled
02:05:54  <PublicServer> <ZarenorDarkstalker> by design
02:06:04  <PublicServer> <Razaekel> ah
02:06:09  <PublicServer> <ZarenorDarkstalker> once i made them PBS sigs, it seemed to partially resolve issue
02:06:23  <PublicServer> <Razaekel> regular sigs should work
02:06:45  <PublicServer> <ZarenorDarkstalker> i though so as well, and so did thrax.. they weren't
02:06:52  <PublicServer> <Razaekel> hmm
02:06:57  <PublicServer> <Razaekel> lemme watch it for a bit
02:07:02  <PublicServer> <ZarenorDarkstalker> i'll be back, need to go talk to my dad.. he's deployed in afghanistan, and is on the other comp on skype
02:08:25  <PublicServer> <atdt> raz - kenji was saying coal/iron is going to jam... i dont think so
02:09:19  <PublicServer> <Razaekel> if it jams, it jams, we can fix it
02:09:26  <PublicServer> <atdt> thats kinda what i said
02:11:25  <Zarenor> I suggested we stress test it now, so you guys can fix it
02:11:37  <PublicServer> <Razaekel> and how would you stress it?
02:11:43  <Zarenor> especially since you're both on and can be the ones to fix your own thing, since you want to have a station that's yours
02:11:59  <PublicServer> <Razaekel> meh
02:12:09  <PublicServer> <Razaekel> ownership is a fickle thing
02:12:10  <PublicServer> <ZarenorDarkstalker> focus multiple bays into a single one
02:12:31  <PublicServer> <ZarenorDarkstalker> at divert here
02:12:42  <PublicServer> <ZarenorDarkstalker> sloppily divert them together
02:12:53  <PublicServer> <atdt> thats guaranteed to jam
02:12:53  <PublicServer> <ZarenorDarkstalker> just for stress testing
02:12:53  <PublicServer> <Razaekel> oh
02:13:08  <PublicServer> <ZarenorDarkstalker> yers, which is why we want it to go as quickly as possible
02:13:22  <PublicServer> <ZarenorDarkstalker> because the mainline is NOT close to 1/4 capacity
02:13:54  <PublicServer> <ZarenorDarkstalker> and if the station is, i figure, fix it sooned rather than later
02:14:19  <PublicServer> <ZarenorDarkstalker> it looks like kenji's problem may be nonexistant
02:14:29  <PublicServer> <atdt> running like a champ
02:14:41  <PublicServer> <ZarenorDarkstalker> which is exactly what i wanted to find out
02:14:56  <PublicServer> <ZarenorDarkstalker> I wasn't suggesting he was riight, sorry if you took it that way
02:15:02  <PublicServer> <atdt> no no its cool
02:15:10  <PublicServer> <atdt> i just didn't think it was a problem :)
02:15:10  <PublicServer> <Razaekel> well, he was right, in a way
02:15:11  <PublicServer> <ZarenorDarkstalker> I was suggesting that it was possible, and that I'd prefer to make sure he wasn't
02:15:47  <PublicServer> <Razaekel> if the merge has been smoother, ie shorter distance between trains, then it would likely jam
02:16:01  <PublicServer> <ZarenorDarkstalker> i think the only further way to test it more would be having the ML near capacity.. which takes a long while, so you guys should be more than good
02:16:10  <PublicServer> <ZarenorDarkstalker> right, i saw that
02:16:17  <PublicServer> <ZarenorDarkstalker> though i have a minro solution
02:16:22  <PublicServer> <ZarenorDarkstalker> *minor
02:16:32  <PublicServer> <ZarenorDarkstalker> i'm just not sure if the space is available to use it
02:16:43  <PublicServer> <Razaekel> tell me
02:17:08  <PublicServer> <ZarenorDarkstalker> sign
02:17:09  <PublicServer> <Razaekel> font use signs >.<
02:17:32  <PublicServer> <ZarenorDarkstalker> one train in the decel
02:17:39  <PublicServer> <ZarenorDarkstalker> they should be long enough
02:17:44  <PublicServer> <ZarenorDarkstalker> on just one short
02:17:47  <PublicServer> <Razaekel> decels are 1 tile too short
02:17:57  <PublicServer> <ZarenorDarkstalker> *or
02:18:32  <PublicServer> <atdt> really, these 6x bays won't ever be full
02:18:47  <PublicServer> <Razaekel> eihter way, his concern shouldnt be founded unless the ML starts hitting capacity
02:19:01  <PublicServer> <atdt> other things will break before this
02:19:02  <PublicServer> <ZarenorDarkstalker> I'm not sure the game will last that long
02:19:11  <PublicServer> <ZarenorDarkstalker> so you should be more than good
02:19:14  <PublicServer> <ZarenorDarkstalker> thanks raz
02:19:26  <PublicServer> <ZarenorDarkstalker> now I must get away from this game for a bit, about to be busy with something else
02:19:29  <PublicServer> <Razaekel> through some testing, i;v determine that 6 bays is pretty much the optimum number for a drop station
02:19:37  <PublicServer> <ZarenorDarkstalker> I'll be watching IRC, my other thing is in IRC
02:19:42  <PublicServer> <Razaekel> although it does depend on how long it takes a train to unload
02:20:11  <PublicServer> <atdt> i think the TL, the unload time, and the distance is causing there always to be an empty bay and a half
02:20:31  <Zarenor> if it was maglev, we'd have even less problem because of killer accel
02:20:47  <PublicServer> <Razaekel> or more, cause of killer decel
02:21:04  <PublicServer> <ZarenorDarkstalker> why more? they decel and accel damn quick...
02:21:11  <PublicServer> <Razaekel> no
02:21:20  <PublicServer> <Razaekel> decel on maglev can be prtty damn long
02:21:24  <PublicServer> <ZarenorDarkstalker> hm
02:21:35  <PublicServer> <ZarenorDarkstalker> I'll have to play with it.. guess depends on the maglev you use
02:21:51  <Zarenor> but like i said, busy a minute
02:23:11  <PublicServer> <atdt> well i'm off for the night more or less
02:23:13  <PublicServer> <atdt> tootles
02:23:18  <PublicServer> *** atdt has joined spectators
02:23:23  <Zarenor> night atdt
02:25:07  <PeterT> night
02:35:14  <PublicServer> *** atdt has left the game (connection lost)
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02:41:58  *** mib_2ltsrws8 is now known as Kupuham
02:42:00  <Kupuham> !info
02:42:01  <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 3317490433  Loan: 0  Value: 3409481730  (T:1064, R:0, P:0, S:0) unprotected
02:42:29  <PublicServer> *** Kupuham joined the game
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02:46:58  <Razaekel> !players
02:47:00  <PublicServer> Razaekel: Client 122 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
02:47:00  <PublicServer> Razaekel: Client 130 (Orange) is Kupuham, in company 1 (#OpenTTDCoop)
02:47:00  <PublicServer> Razaekel: Client 128 (Orange) is Razaekel, in company 1 (#OpenTTDCoop)
02:52:12  <PublicServer> <Kupuham> Can I upgrade this?
02:52:30  <PublicServer> <Razaekel> to what?
02:52:44  <PublicServer> <Razaekel> too many trains
02:52:52  <PublicServer> <Razaekel> im gonna take some off
02:53:09  <PublicServer> <Kupuham> It does make 2.2k stuff
03:00:19  <PublicServer> *** Razaekel has left the game (leaving)
03:27:40  <PublicServer> <Kupuham> You AFK?
03:27:45  <PublicServer> <ZarenorDarkstalker> I'm not
03:27:48  <PublicServer> <ZarenorDarkstalker> Iw as, but no longer
03:27:50  <PublicServer> <Kupuham> Cool
03:27:59  <PublicServer> <Kupuham> Would you agree
03:28:21  <PublicServer> <ZarenorDarkstalker> than?
03:28:26  <PublicServer> <Kupuham> What we have now
03:28:33  <PublicServer> <ZarenorDarkstalker> hmmm
03:28:40  <PublicServer> <Kupuham> Not enough trains for the statoin
03:28:44  <PublicServer> <ZarenorDarkstalker> I like it better, looks -wse
03:29:16  <PublicServer> <ZarenorDarkstalker> but functionally, there's not a huge difference as far as cargo absorbtion goes
03:29:21  <PublicServer> <ZarenorDarkstalker> until
03:29:26  <PublicServer> <ZarenorDarkstalker> we get to very high traffic
03:29:37  <PublicServer> <ZarenorDarkstalker> then those evil X's will lay a role
03:29:51  <PublicServer> <Kupuham> But it has almost 10 trains worth of waiting cargo
03:30:12  <PublicServer> <ZarenorDarkstalker> need to rebuild yours as part of that then so the cargo doesn't poof
03:30:21  <PublicServer> <Kupuham> yeah
03:30:29  <PublicServer> <ZarenorDarkstalker> and make twice as many trains as there is cargo for
03:30:40  <PublicServer> <ZarenorDarkstalker> and release them slowly enough that it doesn't clog
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03:32:10  <PublicServer> <ZarenorDarkstalker> I'll leave it to you to clone the trains
03:32:18  <PublicServer> <ZarenorDarkstalker> have some maint of my own to do
03:32:26  <PublicServer> <Kupuham> Ok =)
03:32:45  <PublicServer> <ZarenorDarkstalker> 2 of the three nice stations thrax and I built need MOAR TRAINZ
03:32:56  <PublicServer> <ZarenorDarkstalker> one already has 33
03:33:01  <PublicServer> <ZarenorDarkstalker> the other has 116
03:33:08  <PublicServer> <ZarenorDarkstalker> and essentially it's own SL
03:39:45  <PublicServer> <ZarenorDarkstalker> awesome, no issues there for now
03:39:55  <PublicServer> <ZarenorDarkstalker> served by 125 trains
03:40:00  <PublicServer> <Kupuham> Where
03:40:08  <PublicServer> <ZarenorDarkstalker> ZD&T loggind
03:40:09  <PublicServer> <ZarenorDarkstalker> *logging
03:40:22  <PublicServer> <ZarenorDarkstalker> produces ~1.8k logs
03:40:26  <PublicServer> <ZarenorDarkstalker> tonnes of logs
03:40:34  <PublicServer> <ZarenorDarkstalker> per month
03:40:39  <Razaekel> go look at the coal mine just E of logging
03:40:47  <Razaekel> produces 2295 coal per month
03:40:51  <Razaekel> from 1 mine
03:40:54  <PublicServer> <ZarenorDarkstalker> yeah, i know
03:41:00  <PublicServer> <ZarenorDarkstalker> doen to 1989
03:41:02  <Razaekel> now, there's a collection of 4 mines S of ZD&T
03:41:07  <PublicServer> <ZarenorDarkstalker> 56 trains
03:41:16  <PublicServer> <ZarenorDarkstalker> where?
03:41:19  <PublicServer> <ZarenorDarkstalker> must needs uild
03:41:26  <Razaekel> if each of those mines produced 2295 coal, we're screwed
03:41:37  <PublicServer> <ZarenorDarkstalker> ha, tonburg?
03:41:40  <PublicServer> <ZarenorDarkstalker> *ah
03:41:50  <Razaekel> yea thats it
03:42:01  <PublicServer> <ZarenorDarkstalker> that station could be redone for better capacity if need be
03:42:12  <PublicServer> <ZarenorDarkstalker> ZD&T needs more trains still
03:42:34  <PublicServer> <ZarenorDarkstalker> and it already is starting to push the ML it's conned to close to capacity
03:43:06  <PublicServer> <ZarenorDarkstalker> has a littl more capacity to eke out, ithink
03:43:17  <PublicServer> <ZarenorDarkstalker> *little
03:43:37  <Razaekel> i dont think we;eve ever developed a ML that had the ability to take every industry on a map to max production
03:43:47  <PublicServer> <ZarenorDarkstalker> we need to try that
03:43:57  <PublicServer> <ZarenorDarkstalker> even if a small map or low number of primaries
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03:47:07  <PublicServer> <Kupuham> Seems like we have Max capacity !Here
03:47:49  <PublicServer> <ZarenorDarkstalker> hm
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03:47:54  <PublicServer> <ZarenorDarkstalker> not quite
03:47:59  <PublicServer> <ZarenorDarkstalker> least at that point
03:48:06  <PublicServer> <ZarenorDarkstalker> more trains could be cloned
03:48:11  <PublicServer> <Kupuham> IT was a few moments before
03:48:18  <PublicServer> <ZarenorDarkstalker> they're not following in as densely as possible
03:48:21  <PublicServer> <ZarenorDarkstalker> ah
03:48:21  <PublicServer> <Kupuham> guess I didn`t wait long enough
03:48:38  <PublicServer> <ZarenorDarkstalker> no worried, ZD&T has some waves that run like that
03:48:42  <PublicServer> <ZarenorDarkstalker> *worries
03:48:54  <PublicServer> <Kupuham> It had all platforms full +1 waiting train, and even so it increases the stock
03:49:03  <PublicServer> <ZarenorDarkstalker> really?
03:49:10  <PublicServer> <ZarenorDarkstalker> thats nice production
03:49:23  <PublicServer> <ZarenorDarkstalker> I'll look at it and adding plats in a min
03:49:34  <PublicServer> <ZarenorDarkstalker> need to keep an eye on ZD&T
03:50:06  <PublicServer> <ZarenorDarkstalker> 140....
03:50:21  <Razaekel> you need 4 plats per industry
03:50:24  <Razaekel> imo
03:50:34  <PublicServer> <ZarenorDarkstalker> heheheheh
03:50:37  <Razaekel> in order to keep up with a max production industry
03:50:43  <PublicServer> <ZarenorDarkstalker> he has for plats for something like, 7,8?
03:50:48  <PublicServer> <ZarenorDarkstalker> 4 plats
03:51:01  <PublicServer> <ZarenorDarkstalker> used to be 1 per each of those tanks in the lake
03:51:06  <PublicServer> <ZarenorDarkstalker> now 2 or 3
03:51:22  <PublicServer> <ZarenorDarkstalker> holy shiiiiii
03:51:40  <PublicServer> <Kupuham> ?
03:51:47  <PublicServer> <ZarenorDarkstalker> only at 57%
03:52:53  <PublicServer> <ZarenorDarkstalker> 145
03:53:04  <PublicServer> <ZarenorDarkstalker> 87 at that oil station
03:53:30  <PublicServer> <ZarenorDarkstalker> still only 54% rating
03:54:15  <PublicServer> <ZarenorDarkstalker> rounded it to 100, to be gradually released in the gaps
03:55:13  <PublicServer> <ZarenorDarkstalker> oh shi...
03:55:35  <PublicServer> <ZarenorDarkstalker> cloned in the wrong depot.. let's try that again
03:55:50  <Razaekel> !password
03:55:50  <PublicServer> Razaekel: ticked
03:55:51  <Razaekel> nice going
03:56:07  <PublicServer> *** Razaekel joined the game
03:56:11  <PublicServer> <ZarenorDarkstalker> yeah.. I was loading 12 trains into ZD&T that didn't belong there
03:56:22  <PublicServer> <ZarenorDarkstalker> would have caused nice clogs
03:56:36  <PublicServer> <ZarenorDarkstalker> I pulled most of them, deleted before release
03:56:45  <PublicServer> <ZarenorDarkstalker> other ones have already cleared
03:57:04  <PublicServer> <ZarenorDarkstalker> station looks to queue correctly
03:57:14  <PublicServer> <ZarenorDarkstalker> ZD&T, that is
03:57:31  <PublicServer> <ZarenorDarkstalker> lost ~100 production
03:58:13  <PublicServer> <ZarenorDarkstalker> almost have that oil station empty
03:58:40  <PublicServer> <ZarenorDarkstalker> if these oil wells go close to max, we'll be damn screwed
03:58:51  <PublicServer> <Razaekel> we can make the station bigger
03:58:55  <PublicServer> <ZarenorDarkstalker> 11 wells
03:58:57  <PublicServer> <Razaekel> the issue is joining them to the ML
03:59:00  <PublicServer> <ZarenorDarkstalker> on one SL
03:59:04  <PublicServer> <ZarenorDarkstalker> exactly
03:59:21  <PublicServer> <ZarenorDarkstalker> got it down though
03:59:47  <PublicServer> <ZarenorDarkstalker> 80 is probably about as good as you get without newer trains or a statue
03:59:58  <PublicServer> <ZarenorDarkstalker> *81
04:00:57  <PublicServer> <Razaekel> yea, pretty much
04:01:10  <PublicServer> <Razaekel> but we have a statue
04:01:14  <PublicServer> <ZarenorDarkstalker> that's an annoying limitation
04:01:15  <PublicServer> <Razaekel> so we need more trains
04:01:31  <PublicServer> <ZarenorDarkstalker> lol, you built the statue?
04:01:47  <PublicServer> <Razaekel> it was built a long time ago
04:02:02  <PublicServer> <Razaekel> need more trains
04:02:48  <PublicServer> <ZarenorDarkstalker> 10 more inbound as traffic allows
04:03:13  <PublicServer> <Razaekel> there is a depot next to the station >.>
04:03:20  <PublicServer> <ZarenorDarkstalker> from that depot
04:03:30  <PublicServer> <ZarenorDarkstalker> still has traffic issues
04:03:35  <PublicServer> <Razaekel> wait
04:03:42  <PublicServer> <Razaekel> are you talking about nutburg?
04:03:51  <PublicServer> <Razaekel> or warnway?
04:03:54  <PublicServer> <ZarenorDarkstalker> warnway
04:03:57  <PublicServer> <Razaekel> lololol
04:04:06  <PublicServer> <Razaekel> i was thinking about nutburg
04:04:09  <PublicServer> <ZarenorDarkstalker> ah
04:04:15  <PublicServer> <ZarenorDarkstalker> warnway needed it anyway
04:04:27  <PublicServer> <ZarenorDarkstalker> the rod increase tick rolled around
04:04:32  <PublicServer> <ZarenorDarkstalker> *prod
04:04:49  <PublicServer> <ZarenorDarkstalker> about time for station expansion
04:04:57  <PublicServer> <Razaekel> seems so
04:05:08  <PublicServer> <Razaekel> 11 wells at warnway
04:05:13  <PublicServer> <Razaekel> 6 at nutburg
04:07:21  <PublicServer> <ZarenorDarkstalker> working on the exit being more efficient
04:08:34  <PublicServer> <Razaekel> yer missing a plat exit
04:09:46  <PublicServer> <ZarenorDarkstalker> much nicer exit now, mm?
04:09:51  <PublicServer> <Razaekel> yea
04:10:05  <PublicServer> <Kupuham> A few signals in no good places, no
04:10:08  <PublicServer> <ZarenorDarkstalker> about as efficient as i can make it
04:10:09  <PublicServer> <Kupuham> ?
04:10:14  <PublicServer> <ZarenorDarkstalker> where?
04:10:34  <PublicServer> <ZarenorDarkstalker> the doubled signals is standard for exits to a point...
04:10:43  <PublicServer> <ZarenorDarkstalker> or one of the two allowable exit standards
04:10:44  <PublicServer> <Razaekel> no iy isnt
04:10:46  <PublicServer> <Kupuham> Why
04:10:54  <PublicServer> <ZarenorDarkstalker> faster clearing
04:10:58  <PublicServer> <Kupuham> ? (my KB seems to be messed up)
04:11:24  <PublicServer> <ZarenorDarkstalker> Why remove the doubles?
04:11:30  <PublicServer> <ZarenorDarkstalker> it allows for faster clearing
04:11:35  <PublicServer> <Razaekel> not really
04:11:36  <PublicServer> <ZarenorDarkstalker> and doesn't hurt anything
04:11:46  <PublicServer> <Razaekel> the only signal used for clearing a station is the one next to it
04:12:17  <PublicServer> <ZarenorDarkstalker> but the in-total exits clear faster, especially on larger stations
04:12:44  <PublicServer> <Razaekel> i doubt that
04:13:04  <PublicServer> <Razaekel> you might squeeze the trains together more, true, but when the signals go back to their regular spacing, yer just gonna slow stuff down
04:13:18  <PublicServer> <ZarenorDarkstalker> MArk, the ultimate must-be-exact-standard man was the one who started me doing it
04:13:37  <PublicServer> <ZarenorDarkstalker> basically, on large, rapidly merging stations, do that until you rit a prio or LB
04:13:41  <PublicServer> <ZarenorDarkstalker> *hit
04:13:57  <PublicServer> <ZarenorDarkstalker> and the exit should really be longer and prio'd, but that's another story
04:14:37  <PublicServer> <ZarenorDarkstalker> and soon yet more trains will be needed... shoot
04:15:05  <PublicServer> <Razaekel> its what you get for increasing capacity
04:15:18  <PublicServer> <ZarenorDarkstalker> I'd rather keep going than not
04:15:19  <PublicServer> <Kupuham> BBH 1.1 is kinda slowing things down
04:15:20  <PublicServer> <Razaekel> the industries increase to fill that capacity
04:15:48  <PublicServer> <Razaekel> you mean the SML join, right?
04:15:58  <PublicServer> <ZarenorDarkstalker> holy crap, wtf ,erge is that that's waiting so long?
04:16:03  <PublicServer> <Kupuham> Near !Here
04:17:09  <PublicServer> <ZarenorDarkstalker> so much clog
04:17:42  <PublicServer> <ZarenorDarkstalker> that ML is sml'd too right
04:17:43  <PublicServer> <Kupuham> Yeah, and it`s being saved by the prio
04:18:02  <PublicServer> <Kupuham> That balances the join
04:18:13  <PublicServer> <ZarenorDarkstalker> yeah, i see the shift and prio
04:18:24  <PublicServer> <ZarenorDarkstalker> the issue here.. looks to me
04:18:29  <PublicServer> <ZarenorDarkstalker> like at !here
04:18:32  <PublicServer> <Kupuham> Except it ends making those trains cut in front of the jam
04:18:41  <PublicServer> <ZarenorDarkstalker> that line, being the outer, needs to join after the more crowded inner
04:18:48  <PublicServer> <ZarenorDarkstalker> exactly
04:18:52  <PublicServer> <ZarenorDarkstalker> outer flows better
04:19:02  <PublicServer> <ZarenorDarkstalker> inner only gets worse until somethign stops shifting
04:19:25  <PublicServer> <ZarenorDarkstalker> trying to come up with a solution
04:20:44  <PublicServer> <ZarenorDarkstalker> may just need another inner line on that ML
04:20:48  <PublicServer> <ZarenorDarkstalker> to shift more to
04:20:55  <PublicServer> <ZarenorDarkstalker> but that may work as well
04:21:26  <PublicServer> <ZarenorDarkstalker> lets see how that goes...
04:22:27  <PublicServer> <ZarenorDarkstalker> working on that wiggle
04:22:34  <PublicServer> <Razaekel> there;s no speed loss
04:22:37  <PublicServer> <Kupuham> Speed doesn`t change there
04:22:38  <PublicServer> <Razaekel> dont be a noob
04:22:55  <PublicServer> <ZarenorDarkstalker> odd.. I seen one or more slowdown there
04:23:15  <PublicServer> <Razaekel> it's a trick of the isometric system
04:23:26  <PublicServer> <ZarenorDarkstalker> it still doesn't look particularly neat, but whatever
04:23:32  <PublicServer> <Razaekel> trains seem to move faster in some directions than others
04:23:33  <PublicServer> <ZarenorDarkstalker> yeah, which is why iso is bad XD
04:24:04  <PublicServer> <Razaekel> anyway, that cleared that up pretty good
04:24:22  <PublicServer> <ZarenorDarkstalker> definitely worked pretty well
04:24:36  <PublicServer> <Razaekel> only problem is, the bridges are unsynced
04:25:05  <PublicServer> <ZarenorDarkstalker> seems minor, they'll still choose either bridge
04:26:50  <PublicServer> <ZarenorDarkstalker> now we have the opposite problem
04:26:53  <PublicServer> <Razaekel> ok, that should resync them
04:27:09  <PublicServer> <ZarenorDarkstalker> looks like it
04:27:46  <PublicServer> <Razaekel> hubba hubba
04:29:49  <PublicServer> <ZarenorDarkstalker> we're 8 trains from running out again
04:30:02  <PublicServer> * Razaekel goes back to his ridiculously oversized map with 20 lines of SML
04:30:03  <PublicServer> <ZarenorDarkstalker> warnway continues to grow steadly
04:30:13  <PublicServer> <ZarenorDarkstalker> damn, have fun with that
04:30:23  <PublicServer> <Razaekel> hell no, it's a pita
04:30:28  <PublicServer> <Razaekel> i need the copy/paste mod
04:30:33  <Zarenor> exactly my point
04:30:42  <Zarenor> ha, that would be GREAT
04:30:48  <PublicServer> <Kupuham> There is one
04:30:51  <PublicServer> <Kupuham> ?
04:30:54  <PublicServer> <Razaekel> yea
04:31:03  <PublicServer> <Razaekel> but you have to add it yourself, pretty much
04:32:21  <PublicServer> <ZarenorDarkstalker> and thus
04:32:24  <PublicServer> <ZarenorDarkstalker> too many trains
04:32:51  <PublicServer> <Razaekel> the network is starting to fail
04:32:57  <PublicServer> <ZarenorDarkstalker> where at?
04:33:02  <PublicServer> <Razaekel> BBH1.1
04:33:09  <PublicServer> <ZarenorDarkstalker> ah, right
04:33:20  <PublicServer> <ZarenorDarkstalker> will need to be repaired somehow
04:33:27  <PublicServer> <Razaekel> so it's a good thing we hit the limit
04:34:03  <PublicServer> <ZarenorDarkstalker> not really, that's a rather isolated point on the netwok, probably 16/th of the trains max run through it
04:34:09  <PublicServer> <ZarenorDarkstalker> *1/6th
04:34:14  <PublicServer> <ZarenorDarkstalker> and less than that affected
04:34:33  <PublicServer> <ZarenorDarkstalker> I'm looking for an option to alleviate some traffic
04:34:47  <PublicServer> <Razaekel> wellll
04:35:03  <PublicServer> <ZarenorDarkstalker> I'm thinking a third inner lane only for the duration fo the BBH... or
04:35:08  <PublicServer> <Razaekel> you could always do a couple of longass maglev trains direct to the drop
04:35:15  <PublicServer> <Kupuham> lol
04:35:18  <PublicServer> <ZarenorDarkstalker> hehe
04:35:20  <PublicServer> <Razaekel> but that;s not in the plan
04:35:24  <PublicServer> <Razaekel> so not an option
04:35:25  <PublicServer> <ZarenorDarkstalker> yeah, bad karma
04:35:47  <PublicServer> <ZarenorDarkstalker> only maglevs are transrapid anyway
04:35:54  <PublicServer> <Razaekel> bah
04:36:08  <PublicServer> * Razaekel fondly remembers the TL64 transrapid on a map from long ago
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04:36:19  <PublicServer> <ZarenorDarkstalker> seen a couple of those.. so insane
04:36:22  <PublicServer> <Razaekel> carried something like 15k passengers per trip
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04:36:31  <PublicServer> <ZarenorDarkstalker> ha, should be a PZ 2048x2048 game
04:36:38  <PublicServer> <ZarenorDarkstalker> that only runs 64TL
04:36:47  <PublicServer> <Razaekel> no fun, im not in pz :-(
04:36:52  <PublicServer> <Kupuham> What if we dumped that line on the other side
04:36:56  <PublicServer> <Kupuham> ?
04:37:01  <PublicServer> <ZarenorDarkstalker> which side?
04:37:23  <PublicServer> <ZarenorDarkstalker> inside line?
04:37:26  <PublicServer> <ZarenorDarkstalker> same problem
04:37:27  <PublicServer> <Razaekel> no
04:37:43  <PublicServer> <Kupuham> Or something like that
04:37:50  <PublicServer> <Razaekel> inside line is always more heavily loaded than outside
04:37:52  <PublicServer> <ZarenorDarkstalker> same problems
04:37:57  <PublicServer> <Razaekel> that;s the point of SMl
04:37:59  <PublicServer> <Razaekel> SML
04:38:10  <PublicServer> <ZarenorDarkstalker> except in this case when both are near/at capacity
04:38:20  <PublicServer> <Razaekel> SML shits trains away from the joiner to allow trains to join
04:38:21  <PublicServer> <ZarenorDarkstalker> I hate these slow trains
04:38:26  <PublicServer> <Razaekel> shifts*
04:38:30  <PublicServer> <Razaekel> yea, maglev ftw
04:38:32  <PublicServer> <ZarenorDarkstalker> XD
04:38:41  <PublicServer> <Razaekel> except for their accel/decel
04:38:50  <PublicServer> <Kupuham> So it`s actually worse now =x
04:39:08  <PublicServer> <ZarenorDarkstalker> no, because of the inside being moer crowded
04:39:15  <PublicServer> <ZarenorDarkstalker> and the inside not clogging
04:39:26  <PublicServer> <ZarenorDarkstalker> they'll all shift correctly
04:39:33  <PublicServer> <ZarenorDarkstalker> usually
04:39:45  <PublicServer> <ZarenorDarkstalker> until that blockage whoever just made
04:39:49  <PublicServer> <Kupuham> lol
04:39:54  <PublicServer> <ZarenorDarkstalker> now we're screwed
04:41:20  <PublicServer> <ZarenorDarkstalker> might need to add another shifter after the SLH
04:41:37  <PublicServer> <ZarenorDarkstalker> would barely help, but would do something
04:41:42  <PublicServer> <Razaekel> you'd need a 3rd line into BBH1.0 before you can add another shifter
04:41:44  <PublicServer> <ZarenorDarkstalker> but.. it might just shift the problem around
04:41:57  <PublicServer> <ZarenorDarkstalker> SLH not BH
04:42:00  <PublicServer> <ZarenorDarkstalker> *BBH
04:42:11  <PublicServer> <Razaekel> one problem with SML is trains have a tendency to synchronize such that they end up not shifting
04:42:20  <PublicServer> <ZarenorDarkstalker> I've noticed
04:42:22  <PublicServer> <Razaekel> it works best of trains are out of order
04:42:41  <PublicServer> <ZarenorDarkstalker> I'd seen a shifter that staggered it
04:42:50  <PublicServer> <ZarenorDarkstalker> one TL
04:42:58  <PublicServer> <ZarenorDarkstalker> so there would be one waiting to shift
04:43:07  <PublicServer> <ZarenorDarkstalker> anytime the line was at capacity
04:43:17  <PublicServer> <Kupuham> In theory, they choose the outside lane because it`s a shorter path, right?
04:43:31  <PublicServer> <ZarenorDarkstalker> the inner, because they're forced by penalties
04:43:53  <PublicServer> <ZarenorDarkstalker> penalties (reversed PBS)  make the outer look longer
04:44:08  <PublicServer> <ZarenorDarkstalker> so they always shift if possible
04:44:27  <PublicServer> <ZarenorDarkstalker> I'm going to shift the shifter at SLH 1.1.3 farther back
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04:44:37  <PublicServer> <ZarenorDarkstalker> for less problems and as an example staggered
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04:47:59  <PublicServer> <Razaekel> geez
04:48:13  <PublicServer> <Razaekel> when you hit capacity, the only way to deal with it is to add another track
04:48:21  <PublicServer> <Razaekel> anything else just moves the problem around
04:48:39  <PublicServer> <Razaekel> ah that kind
04:48:44  <PublicServer> <ZarenorDarkstalker> I know this, ym example was for the sake of an example, I knew it''d just move it around
04:48:55  <PublicServer> <ZarenorDarkstalker> just not correct with it atm
04:49:08  <PublicServer> <Razaekel> yea, it's not so popular as the kind we use normally, since it results in the possibility of a train waiting for a very long time for a spot to open
04:49:22  <PublicServer> <ZarenorDarkstalker> right, but it is more efficient
04:49:31  <PublicServer> <Razaekel> that's questionable
04:49:46  <PublicServer> <Razaekel> it really needs an acceleration zone
04:49:47  <PublicServer> <ZarenorDarkstalker> the shorter one has more chance to block
04:49:55  <PublicServer> <ZarenorDarkstalker> hence the long prio
04:50:19  <PublicServer> <ZarenorDarkstalker> longer prio.. or accel.. is better
04:50:32  <PublicServer> <Razaekel> accel is better
04:50:41  <PublicServer> <ZarenorDarkstalker> accel is best
04:50:49  <PublicServer> <Razaekel> if it's done right, you can fit a train into a smaller gap that way
04:50:54  <PublicServer> <ZarenorDarkstalker> longer prio to a point is better
04:51:05  <PublicServer> <ZarenorDarkstalker> then we need to make better shifts
04:51:23  <PublicServer> <Razaekel> good luck with that
04:51:28  <PublicServer> <Razaekel> go check the wiki page
04:51:34  <PublicServer> <ZarenorDarkstalker> redo BBH 1.1 with better shifts, because they are'n very close togetjer by any means...
04:51:37  <Razaekel> @wiki SML
04:51:44  <Webster> Shift Mainlines - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=SML
04:51:46  <PublicServer> <Kupuham> Another jam
04:51:50  <PublicServer> <ZarenorDarkstalker> I don't want or need to, i can imagine the hecticness
04:51:56  <PublicServer> <Kupuham> @!Jam
04:52:03  <PublicServer> <ZarenorDarkstalker> and I've read the article
04:53:17  <Razaekel> i was just gonna point out hte images
04:53:24  <Razaekel> they have a small bit of acceleration zone
04:55:05  <PublicServer> <Kupuham> So
04:55:12  <PublicServer> <Kupuham> BBH 1.1 Is a real problem
04:55:33  <PublicServer> <Razaekel> the queue has shortened a bit
04:55:54  <PublicServer> <Kupuham> It`s moved forwards :)
04:56:08  <PublicServer> <Kupuham> look @!Jam
04:56:46  <PublicServer> <ZarenorDarkstalker> tunnel issue
04:57:01  <PublicServer> <Razaekel> yea
04:57:06  <PublicServer> <Razaekel> tunnel too long
04:57:07  <PublicServer> <ZarenorDarkstalker> too long for only being doubled
04:57:10  <PublicServer> <ZarenorDarkstalker> yeah
04:57:23  <Zarenor> !tunnels 3 14
04:57:23  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 3 and gap 14.
04:57:30  <PublicServer> <Kupuham> But there`s a bigger issue
04:57:37  <PublicServer> <ZarenorDarkstalker> 3 req'd according to !tunnels
04:57:53  <PublicServer> <ZarenorDarkstalker> what issue is that?
04:58:15  <PublicServer> <Kupuham> The lane belowis not as jammed
04:58:32  <PublicServer> <ZarenorDarkstalker> non-complete shifting
04:58:33  <PublicServer> <Kupuham> And there are some trains getting stuck a little bit forwards
04:58:35  <PublicServer> <ZarenorDarkstalker> most likel
04:58:37  <PublicServer> <ZarenorDarkstalker> y
04:59:05  <PublicServer> <ZarenorDarkstalker> again with the 2 wheere 3 are needed there
04:59:08  <PublicServer> <ZarenorDarkstalker> i thnk
04:59:20  <Zarenor> !tunnels 3 10
04:59:20  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 3 and gap 10.
04:59:27  <PublicServer> <ZarenorDarkstalker> up
05:00:37  <PublicServer> <ZarenorDarkstalker> wait and I'll sync it
05:00:50  <PublicServer> <ZarenorDarkstalker> if you get it clearable
05:02:18  <PublicServer> <Razaekel> now you can make the tunnels shorter
05:02:31  <PublicServer> <ZarenorDarkstalker> sec, and I'll do that
05:02:44  <PublicServer> <ZarenorDarkstalker> but staying 3 may or may not make syncing easier
05:02:48  <PublicServer> <ZarenorDarkstalker> thanks
05:05:33  <PublicServer> <ZarenorDarkstalker> now we just have to sync he 3rd tunnel.. i have an idea for that
05:07:00  <PublicServer> <ZarenorDarkstalker> almost working now
05:07:39  <PublicServer> <ZarenorDarkstalker> sync'd
05:07:56  <PublicServer> <ZarenorDarkstalker> alright, another AFK period
05:08:23  <PublicServer> <Kupuham> oh waw, seems like we missed one
05:08:32  <PublicServer> <Kupuham> (Oil rig, now announcing closure)
05:12:32  <PublicServer> <Razaekel> booth needs to rework his entrance to oil/wood drop
05:12:39  <PublicServer> <Razaekel> he;s merging 4 lanes to 2
05:12:48  <PublicServer> <Razaekel> which is causing blockage
05:13:19  <PublicServer> <ZarenorDarkstalker> it goes 4>2>8?
05:13:20  <PublicServer> <Razaekel> and we need lots more goods trains
05:13:24  <PublicServer> <Razaekel> over 7k waiting
05:13:37  <PublicServer> <ZarenorDarkstalker> so clone some, station is practically empty
05:13:39  <PublicServer> <Razaekel> 4->2
05:13:48  <PublicServer> <Razaekel> idiot
05:13:51  <PublicServer> <Razaekel> we hit the limit
05:13:57  <PublicServer> <ZarenorDarkstalker> I see 4>2
05:13:59  <PublicServer> <ZarenorDarkstalker> ah, right
05:14:05  <PublicServer> <ZarenorDarkstalker> 'scuse me for forgetting
05:14:14  <PublicServer> <ZarenorDarkstalker> as usually when we hit it, someone is around to increase it
05:14:25  <PublicServer> <ZarenorDarkstalker> so I don't usually try and track it
05:15:01  <PublicServer> *** Razaekel has left the game (leaving)
05:18:38  <PublicServer> <Kupuham> Uhoh
05:18:46  <Zarenor> Whats up?
05:23:57  <PublicServer> <Kupuham> So, I`ll go to sleep
05:24:06  <PublicServer> <Kupuham> Night`
05:24:12  <PublicServer> <ZarenorDarkstalker> Night
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10:38:57  <V453000> !password
10:38:57  <PublicServer> V453000: truant
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11:34:09  <Chris_Booth> !archive
11:34:09  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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12:00:39  <Donno> !password
12:00:39  <PublicServer> Donno: nooses
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12:25:19  <seandasheep> hi
12:39:19  <Stoffe> !password
12:39:19  <PublicServer> Stoffe: knifes
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12:40:50  <seandasheep> !dl
12:40:50  <PublicServer> seandasheep: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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12:41:02  <seandasheep> !dl win32
12:41:02  <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r17779/openttd-trunk-r17779-windows-win32.zip
12:45:36  <ITSBTH> !password
12:45:36  <PublicServer> ITSBTH: knifes
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12:46:25  <Webster> Player, please change your in game nick
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12:47:27  <Stoffe> Hey, mr RCon!? We need moar traiiiiinsz
12:47:29  <Stoffe> :)
12:47:53  <PublicServer> <seandasheep> idk rcon for that
12:48:02  <PublicServer> <Stoffe> You need op to do it
12:48:12  <PublicServer> <seandasheep> ah well
12:48:33  <PublicServer> <seandasheep> too many messages :/
12:51:08  <PublicServer> <seandasheep> omg, 1250 trains, and my computer for once is running :D
12:52:03  <PublicServer> *** Spike joined the game
12:53:56  <Stoffe> ^Spike^: Can you increase train limit?
12:54:10  <^Spike^> i can yes...
12:54:19  <PublicServer> <Stoffe> Will you...? :)
12:54:24  <^Spike^> ah.. eh... :)
12:54:33  <^Spike^> !trains 1500
12:54:33  <PublicServer> *** ^Spike^ has set max_trains to 1500
12:54:41  <PublicServer> <Stoffe> Nice. :)
12:54:48  <PublicServer> <Spike> who what where the stacked track? :)
12:54:49  <PublicServer> <seandasheep> thanks
12:55:11  <PublicServer> <Stoffe> That's me
12:55:13  <PublicServer> <Stoffe> Just a test
12:55:27  <PublicServer> <Stoffe> Adding more trains now, will get back to it soon
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13:00:44  <PublicServer> <Spike> more compact :)
13:01:07  <PublicServer> <seandasheep> but desync
13:01:26  <PublicServer> <Spike> over long distance sync won't matter
13:01:29  <PublicServer> <Stoffe> Major capacity problems on the SLout from SLH 1.1.1
13:01:52  <Chris_Booth> SLH 1.1.1?
13:02:07  <Chris_Booth> WTF has gone on with the numbering convesions?
13:02:11  <PublicServer> <Stoffe> :)
13:02:16  <PublicServer> <Stoffe> That's what it's called
13:02:21  <PublicServer> <Stoffe> I didn't name it
13:02:30  <PublicServer> <seandasheep> that is SLH 1.1.3
13:02:41  <PublicServer> <Spike> cb it's your plan :)
13:02:46  <PublicServer> <Spike> you called stuff bbh1.1 :)
13:02:56  <PublicServer> <Spike> so ppl started calling SLH sl 1.1.1
13:02:57  <Chris_Booth> yes
13:03:06  <Chris_Booth> but that is stupid
13:03:09  <PublicServer> <Spike> as in.. bbh 1 bbh 1.1
13:03:15  <Chris_Booth> SLHs arent named after BBHs ever
13:03:28  <Chris_Booth> and BBH 1.1 is sensible as its not a full BBH
13:03:47  <PublicServer> <seandasheep> no wonder, everything is being put onto one line
13:03:58  <PublicServer> <Spike> seandasheep:  it's SML
13:04:05  <PublicServer> <Spike> so the idea is to put everything on 1 side
13:04:17  <PublicServer> *** tneo joined the game
13:04:18  <PublicServer> <seandasheep> ??
13:04:42  <PublicServer> <seandasheep> what about the other side though?
13:05:10  <PublicServer> <Spike> when there is a spot trains will shift to there
13:05:23  <PublicServer> <seandasheep> oh
13:05:50  <PublicServer> <Stoffe> But the problem at slh 1.1.1 is the sideline capacity... :)
13:05:53  <PublicServer> <Spike> but seems too much trains have been added to BBH1
13:06:32  <PublicServer> <Stoffe> BBH 4 is heavily loaded as well
13:07:49  <PublicServer> *** tneo has left the game (leaving)
13:09:09  <PublicServer> <seandasheep> so basically we need more
13:09:15  <PublicServer> <Stoffe> moar! :D
13:09:20  <PublicServer> <seandasheep> i mean more lines
13:09:23  <PublicServer> <seandasheep> st
13:09:31  <PublicServer> <Stoffe> I'm adding another slh further W
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13:09:39  <PublicServer> <seandasheep> I keep hittiong enter accidentally
13:09:50  <PublicServer> <Stoffe> We can shift some of the traffic onto that
13:09:59  <PublicServer> <Stoffe> Keep the E stations on the current one
13:11:09  <PublicServer> *** Stoffe has left the game (connection lost)
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13:21:28  <PublicServer> <Spike> stoffe.. if you want to built like that.. sync won't be your biggest problem.. :)
13:21:33  <PublicServer> <Stoffe> :)
13:21:48  <PublicServer> <Spike> i've been thinking sometimes about a plan using that kind of ML :)
13:21:59  <PublicServer> <Stoffe> I'm planning
13:22:03  <PublicServer> <Stoffe> what?
13:22:06  <PublicServer> <Spike> i meant more for a whole game :)
13:22:07  <PublicServer> <Stoffe> What am I saying?
13:22:08  <PublicServer> <Stoffe> :)
13:22:21  <PublicServer> <Stoffe> I'm just fooling around with the idea
13:22:31  <PublicServer> <Stoffe> Wanted to try it out
13:24:10  <PublicServer> <Spike> we've had a chaos game some time ago where we used that sort of ML on a bit
13:24:22  <PublicServer> <Stoffe> It sure is eyecandy
13:29:33  <PublicServer> <Spike> basicly you get capacity for 8 lanes on your test thingie...
13:29:53  <PublicServer> <Stoffe> The lower ones aren't mine
13:29:53  <PublicServer> <Spike> only thing is.. if you load up completely.. you'll have trouble @ the other end merging :)
13:29:56  <PublicServer> <Stoffe> The long one is
13:29:59  <PublicServer> <Stoffe> :)
13:30:00  <PublicServer> <Spike> ah..
13:32:27  <PublicServer> <Stoffe> Now there's two slh's instead. Seems to make it more reasonable...
13:35:03  <PublicServer> <Stoffe> Now it's the connection between bbh 1.1 and bbh 1.0 that's jamming instead
13:35:24  <PublicServer> <Stoffe> It's jamming big time
13:35:46  <PublicServer> <Spike> that one has been jamming for some time
13:35:55  <PublicServer> <Stoffe> Ah, I didn't notice
13:36:43  <PublicServer> <Stoffe> It seems to need a third track... :/
13:36:58  <PublicServer> <Spike> go have your way :)
13:37:07  <PublicServer> <Stoffe> :P
13:37:14  <PublicServer> <Spike> i can help by compressing some of the shifters
13:37:24  <PublicServer> <Stoffe> That's not going to be the problem
13:37:25  <PublicServer> <Spike> cause some are far apart
13:37:38  <PublicServer> <Stoffe> The problem is the space at the center of bbh 1.0
13:37:49  <PublicServer> <Stoffe> But compress away if you wish
13:42:44  <Stoffe> !tunnels
13:42:44  <PublicServer> Stoffe: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:42:48  <Stoffe> !tunnels 5 10
13:42:48  <PublicServer> Stoffe: You need 2 tunnels/bridges for trainlength 5 and gap 10.
13:42:51  <Stoffe> !tunnels 5 11
13:42:51  <PublicServer> Stoffe: You need 2 tunnels/bridges for trainlength 5 and gap 11.
13:42:56  <Stoffe> !tunnels 5 12
13:42:56  <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 5 and gap 12.
13:43:01  <Stoffe> !tunnels 3 12
13:43:01  <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 3 and gap 12.
13:43:05  <Stoffe> !tunnels 3 10
13:43:05  <PublicServer> Stoffe: You need 3 tunnels/bridges for trainlength 3 and gap 10.
13:47:42  <PublicServer> <Spike> wait
13:47:48  <PublicServer> <Spike> no..
13:47:50  <PublicServer> <Spike> need to move more E
13:48:46  <PublicServer> <Stoffe> Will you hook it up, so can I start work at the other end...
13:48:49  <PublicServer> <Stoffe> ?
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13:50:10  <PublicServer> <seandasheep> why are there only shifts at BBH's?
13:50:11  <PublicServer> *** Stoffe joined the game
13:50:29  <PublicServer> <Stoffe> That's the only place they should be needed
13:50:50  <PublicServer> <seandasheep> it's just that it is very rare that a train makes it to the 4th line
13:51:08  <PublicServer> <Stoffe> No, I see most trains on the fourth here now
13:51:09  <PublicServer> <seandasheep> when it should be rarer that they are on the 1st line
13:51:53  <PublicServer> <Stoffe> If you can't shift after a bbh, you won't be able to on the ml either - that's the theory
13:51:55  <PublicServer> <seandasheep> see sign    !here
13:51:59  <PublicServer> <Stoffe> Except for recently joined trains
13:52:10  <PublicServer> <Spike> there shifters done
13:52:30  <PublicServer> <seandasheep> there is a huge amount of trains on lines 1 and 2
13:52:32  <PublicServer> <Stoffe> That's because most trains just joined at the nearby bbh
13:53:05  <PublicServer> <seandasheep> yh, but they should be able to have access to all the line shouldn't they>?
13:53:26  <PublicServer> <Stoffe> Eh... well, no, not immediately
13:53:30  <PublicServer> <Spike> what's @ !here
13:53:44  <PublicServer> <seandasheep> too many trains on lines 1 and 2
13:53:45  <PublicServer> <Stoffe> The longer they travel, they get further in
13:54:00  <PublicServer> <Spike> hmmm an SML game.. i wonder what to do..
13:54:06  <PublicServer> <Stoffe> spike: E shifters as well... ... ....
13:54:12  <PublicServer> <Stoffe> no, wait.
13:54:15  <PublicServer> <Stoffe> W shifters
13:54:18  <PublicServer> <seandasheep> ah it doesn't matter
13:54:50  <PublicServer> <Spike> but it's not like it poses to be a problem btw
13:56:39  <PublicServer> <seandasheep> look at MSH 04
13:56:51  <PublicServer> <Stoffe> I'm a bit busy right now... :)
13:57:08  <PublicServer> <Spike> what's wrong there
13:57:10  <PublicServer> <seandasheep> the tracks heading to BBH 1
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13:57:19  <PublicServer> <seandasheep> they shift the opposite way
13:58:22  <PublicServer> <Spike> the outer lane shift outside.. the inner shifts inside
13:58:40  <PublicServer> <Spike> atleast @ most parts.. but not everywhere
13:58:58  <PublicServer> <seandasheep> I'm confused
14:00:33  <PublicServer> *** Spike has left the game (leaving)
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14:01:26  <PublicServer> *** Game paused (not enough players)
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14:01:33  <Stoffe> oh noes!
14:01:41  <Stoffe> I'm right in the middle of a rebuild
14:01:43  <^Spike^> still busy?
14:02:13  <Stoffe> Well, it's not the optimal time to take a break.. :P
14:02:21  <^Spike^> !unpause
14:02:21  <PublicServer> *** ^Spike^ has unpaused the server. (Use !auto to set it back.)
14:02:22  <PublicServer> *** Game unpaused (enough players)
14:02:29  <^Spike^> !password
14:02:29  <PublicServer> ^Spike^: visaed
14:02:38  <PublicServer> *** Spike joined the game
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14:02:41  <PublicServer> *** Game paused (not enough players)
14:02:42  <PublicServer> *** Spike has enabled autopause mode.
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14:05:30  <Stoffe> *sigh* connection dropped. This is very good patience training
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14:07:58  <PublicServer> *** Spike has joined company #1
14:07:59  <PublicServer> *** Game unpaused (enough players)
14:08:10  <PublicServer> <Spike> go.. build monkey.. build... ;)
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14:19:25  <PeterT> !password
14:19:26  <PublicServer> PeterT: stanks
14:19:42  <PublicServer> *** Peter joined the game
14:23:16  <PublicServer> <Spike> stoffe.. you forgot 1 part on the shifter to the most inner lane :)
14:23:42  <PublicServer> <Stoffe> Yes, I've forgotten a lot
14:23:48  <PublicServer> <Spike> the bypass :)
14:23:51  <PublicServer> <Stoffe> Trying to do too much at once
14:24:04  <PublicServer> <Stoffe> It didn't fit yet, so I started at the other end
14:24:29  <PublicServer> <Spike> and tip..
14:24:48  <PublicServer> <Spike> maybe make 1 shifter go over the water..
14:24:53  <PublicServer> <Spike> as in shift on other side..
14:25:00  <PublicServer> <Spike> and use the 2 existing ones for the 2 most inner lanes
14:25:10  <PublicServer> <Stoffe> Sounds good
14:25:24  <PublicServer> <Spike> see !shifter to here
14:25:36  <PublicServer> <Spike> maybe close to the bridges.. but well you get the idea
14:25:56  <PublicServer> <Stoffe> Yes, that looks like a good plan
14:26:19  <PublicServer> <Stoffe> But I'm at the BBH 1.1 now. :)
14:29:08  <PublicServer> * Spike also has focus in other game
14:29:12  <PublicServer> <Spike> so not really awake to build :)
14:29:19  <PublicServer> <Stoffe> :)
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14:29:46  *** openttdcoop sets mode: +v jonde
14:30:17  <jonde> !password
14:30:18  <PublicServer> jonde: drones
14:30:50  <PublicServer> <Stoffe> Good call on the penalties
14:30:54  <PublicServer> <Spike> since you like sync.. the penalty to make sure first outer lanes get taken :)
14:31:00  <PublicServer> *** jondisti joined the game
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14:31:11  <PublicServer> <Stoffe> No, you like sync, and told me to do it. :P
14:31:23  *** Fuco has joined #openttdcoop
14:31:28  *** openttdcoop sets mode: +v Fuco
14:31:35  <PublicServer> <Spike> i told you to keep it in mind on important parts.. ;)
14:31:47  <PublicServer> <Stoffe> :)
14:34:25  <PublicServer> *** Stoffe has left the game (connection lost)
14:34:55  <PublicServer> *** Stoffe joined the game
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14:35:24  <PublicServer> <Stoffe> Good shortcut. :)
14:35:31  <satyap> uh. latest nightly 17789 pegs cpu, anyone else noticed this?
14:35:31  <PublicServer> *** Stoffe has left the game (connection lost)
14:35:45  <^Spike^> nop
14:35:47  <^Spike^> i got 2 games running atm and no prob
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14:35:58  <satyap> of course i'm running a weird amd sempron in 32 bit, so could be just me
14:36:32  <satyap> !version
14:36:32  <PublicServer> satyap: Autopilot AP+ 3.0 Beta (r699M)
14:36:37  <satyap> ~revision
14:36:41  <satyap> !revision
14:36:42  <PublicServer> satyap: Game version is r17779
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14:37:17  <PublicServer> *** Peter has left the game (leaving)
14:37:49  <satyap> i'm going to get 17775 (before the gfx change in 17776) to see if that helps
14:38:12  <PublicServer> *** Stoffe joined the game
14:39:13  <satyap> nope, still pegged. weird.
14:40:47  * satyap grabs 0.7.3 stable
14:42:47  <satyap> ah, that's better. no more pegging
14:43:12  <PublicServer> <Stoffe> *scratches head*
14:43:25  <PublicServer> <Spike> for shifter move..
14:43:44  *** Stoffe has quit IRC
14:43:44  *** TrainzStoffe is now known as Stoffe
14:43:49  <PublicServer> <Stoffe> :)
14:43:53  <PublicServer> <Stoffe> loooong bridges
14:43:54  <PublicServer> <Spike> hmmm
14:44:19  <PublicServer> <Spike> shouldn't be too much of a prob
14:44:33  <PublicServer> <Stoffe> Need to remove a few houses in the town though
14:44:42  *** satyap has left #openttdcoop
14:45:30  <PublicServer> <Stoffe> I'm nog ood at tree-bribing
14:45:36  <PublicServer> <Stoffe> no good*
14:46:20  <PublicServer> <Stoffe> Well, can move other way too. :)
14:47:35  <PublicServer> <Spike> who what where
14:47:46  <PublicServer> <Stoffe> Just thinking out loud
14:48:38  <PublicServer> <Spike> ah.. adding 2 more
14:48:55  <PublicServer> <Spike> just kill the connection shortly
14:50:39  <PublicServer> <Spike> sigh... :)
14:51:17  <PublicServer> <Stoffe> Now that's a big bridge
14:51:26  <PublicServer> <Spike> some grf bugs though...
14:51:40  <PublicServer> <Stoffe> I've got invisible bridges, so I don't see any. :)
14:51:51  <PublicServer> <Spike> semi here mostly :)
14:52:10  <PublicServer> <Stoffe> Ah, yeah, bridges are semi
14:52:19  <PublicServer> <Stoffe> freaks me out otherwise
14:52:43  <PublicServer> <Stoffe> Now... for "le grande" shifter move... :)
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14:53:50  <PublicServer> <Stoffe> Thinking and scratching head is a good start
14:53:56  <PublicServer> <Spike> .... :)
14:53:58  <PublicServer> <Spike> i just build.. L:D
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15:04:47  <PublicServer> *** jondisti has left the game (connection lost)
15:06:58  <PublicServer> <Stoffe> Damn!
15:06:59  <PublicServer> <Stoffe> My bad
15:07:01  <PublicServer> <Stoffe> :((
15:07:01  <PublicServer> <Spike> hmmm
15:07:02  <PublicServer> <Spike> :)
15:07:13  <PublicServer> <Spike> we're busy anyway.. just let it
15:07:26  <PublicServer> <Spike> replaced
15:07:31  <PublicServer> <Stoffe> Turned a pbs signal the wrong  way
15:07:58  <PublicServer> <Spike> "_
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15:10:21  *** openttdcoop sets mode: +v V453000
15:10:26  <PublicServer> <Spike> solving now :)
15:10:44  <V453000> !PASSWORD
15:10:52  <V453000> !password
15:10:52  <PublicServer> V453000: mattes
15:11:26  <PublicServer> *** V453000 joined the game
15:11:27  <PublicServer> <V453000> hi
15:11:30  <PublicServer> <Stoffe> lo
15:11:53  <PublicServer> <Spike> ellow
15:12:53  <PublicServer> <V453000> i will fix the issue on bbh01, k?
15:13:02  <PublicServer> <Stoffe> 01?
15:13:02  <PublicServer> <Spike> we're busy with that
15:13:05  <PublicServer> <V453000> okay
15:13:13  <PublicServer> <V453000> *1.0
15:13:18  <PublicServer> <Stoffe> :)
15:13:21  <PublicServer> <Spike> it's mostly the exit going to bbh1.0 :)
15:13:28  <PublicServer> <Spike> so Stoffe added another lane..
15:13:37  <PublicServer> <Spike> just need to add 1 set of shifters.. but that will be after the water.. so.. :)
15:13:50  <PublicServer> <Stoffe> I'm just about to start on that now. :)
15:14:14  <PublicServer> <V453000> occupy the inner line more
15:14:29  <PublicServer> <V453000> but that wil not solve it
15:14:38  <PublicServer> <V453000> the one afterwater is needed more
15:15:02  <PublicServer> <Stoffe> What happended to my shifter stub? :D
15:16:06  <PublicServer> <Stoffe> One at a time. :)
15:16:16  <PublicServer> <V453000> looks like above 2000 trains will not be a problem
15:17:46  <PublicServer> <Stoffe> That was time-efficient. :)
15:18:01  <PublicServer> <V453000> yeah
15:20:10  <PublicServer> <Stoffe> It's live
15:20:16  <PublicServer> <Spike> there... :)
15:20:31  <PublicServer> <Stoffe> Whew - good job spike! :)
15:20:40  <PublicServer> <Spike> solved :)
15:22:09  <PublicServer> <Stoffe> Do you want the signing honors? :)
15:22:16  <PublicServer> <Stoffe> want = want to do
15:23:26  <PublicServer> <Spike> go ahead
15:24:07  <PublicServer> *** Spike has joined spectators
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15:28:51  <PublicServer> <V453000> the factory is empty still :(
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15:29:51  *** openttdcoop sets mode: +v Kupuham
15:29:57  <Kupuham> !info
15:29:57  <PublicServer> Kupuham: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 5292064598  Loan: 0  Value: 5332102284  (T:1314, R:0, P:0, S:0) unprotected
15:30:02  *** PeterT has quit IRC
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15:31:25  <PublicServer> <Kupuham> Hello there
15:31:29  <PublicServer> <Stoffe> lo
15:31:40  <PublicServer> <V453000> hi
15:33:33  <PublicServer> <Kupuham> So, where is the trouble now?
15:33:34  <PublicServer> <Kupuham> =D
15:33:47  <PublicServer> <Stoffe> We just solved a big one, so I dunno atm
15:35:42  <PublicServer> <Kupuham> BBH 1.1?
15:35:53  <PublicServer> <Stoffe> Yep, that's the one we just fixed
15:35:59  <PublicServer> <Stoffe> Was jamming big time from the E
15:36:10  <PublicServer> <Kupuham> Yeah, I was here some 12 hours ago =)
15:36:25  <PublicServer> <Stoffe> :)
15:37:08  <PublicServer> <Stoffe> I guess adding more trains is the current problem then
15:39:01  <PublicServer> <Kupuham> I forget now, is there a cap to industry production?
15:39:12  <PublicServer> <Stoffe> I dunno
15:41:27  <PublicServer> <Kupuham> Should trains really never change lane !Here?
15:41:49  <PublicServer> <Stoffe> No, that seems odd
15:42:00  <PublicServer> <Stoffe> I built the slh, but not that one
15:42:14  <PublicServer> <Kupuham> Yeah, a dude with a big nick did, yesterday too
15:42:17  <PublicServer> *** Stoffe has left the game (connection lost)
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15:43:53  <PublicServer> <Stoffe> The shifter at slh 1.1.3 will handle what the !Here one does, so it's not needed
15:44:20  <PublicServer> <Kupuham> Maybe he meant to change something else and forgot
15:44:49  <PublicServer> <Stoffe> As it is it just locks a train in sometimes, and that's bad
15:45:21  <PublicServer> <Kupuham> Coal drop entrance is kinda slow right now
15:45:46  <PublicServer> <Stoffe> Well, there's many hundred trains going there... :)
15:46:24  <PublicServer> <Stoffe> Looks better now though, right? It's still not perfect, but will hold
15:46:25  <PublicServer> <Kupuham> And there is still 2k coal waiting in that superduper 4 coal mines operation =0
15:46:32  <PublicServer> <Stoffe> Not much capacity left though
15:46:44  <PublicServer> <Kupuham> Yeah, it had 4k waiting, I added a few trains and followed them
15:47:05  <PublicServer> <Kupuham> Noticed the weird prio and that it jammed at the station entrance
15:48:52  <PublicServer> <Kupuham> I'll go get lunch, brb
15:49:58  <PublicServer> <Stoffe> I've got things to do before tomorrow, so I'm off now. Bye everyone
15:50:05  <PublicServer> *** Stoffe has left the game (leaving)
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15:51:34  <PublicServer> *** Game paused (not enough players)
15:58:11  <Mark> !password
15:58:12  <PublicServer> Mark: celery
15:58:20  <PublicServer> *** Game unpaused (enough players)
15:58:21  <PublicServer> *** Mark joined the game
15:58:22  <PublicServer> <Mark> 'lo
15:58:25  <PublicServer> *** Spike has joined company #1
16:00:43  <PublicServer> *** Mark has left the game (leaving)
16:11:43  <PublicServer> *** V453000 has left the game (leaving)
16:11:44  <PublicServer> *** Game paused (not enough players)
16:18:22  <PublicServer> *** Spike has left the game (leaving)
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16:34:12  *** openttdcoop sets mode: +v Kolo
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17:07:55  <Zarenor> !players
17:07:57  <PublicServer> Zarenor: Client 181 (Orange) is Kolo, in company 1 (#OpenTTDCoop)
17:07:57  <PublicServer> Zarenor: Client 175 is Kupuham, a spectator
17:08:40  <Zarenor> What's up kolo?
17:10:37  <Zarenor> !password
17:10:38  <PublicServer> Zarenor: genies
17:11:09  <PublicServer> *** Game unpaused (enough players)
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17:11:20  <PublicServer> *** Kolo has left the game (connection lost)
17:11:21  <PublicServer> *** Game paused (not enough players)
17:17:23  <PublicServer> *** Game unpaused (enough players)
17:17:24  <PublicServer> *** Kolo joined the game
17:18:28  <PublicServer> *** Kolo has left the game (connection lost)
17:18:28  <PublicServer> *** Game paused (not enough players)
17:18:39  *** Kolo has quit IRC
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17:35:34  <atdt> !password
17:35:34  <PublicServer> atdt: anvils
17:35:49  <PublicServer> *** atdt joined the game
17:51:50  *** A3aan has joined #openttdcoop
17:51:55  *** openttdcoop sets mode: +v A3aan
17:52:02  <A3aan> hi all
17:54:43  <A3aan> !players
17:54:45  <PublicServer> A3aan: Client 187 (Orange) is atdt, in company 1 (#OpenTTDCoop)
17:54:45  <PublicServer> A3aan: Client 188 (Orange) is A3aan, in company 1 (#OpenTTDCoop)
17:54:45  <PublicServer> A3aan: Client 175 is Kupuham, a spectator
17:54:58  <A3aan> !password
17:54:58  <PublicServer> A3aan: stales
17:55:10  <PublicServer> *** Game unpaused (enough players)
17:55:11  <PublicServer> *** A3aan joined the game
17:59:01  <Razaekel> !password
17:59:01  <PublicServer> Razaekel: stales
17:59:21  <PublicServer> *** Razaekel joined the game
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18:07:58  <PublicServer> <atdt> network's looking good
18:08:10  <PublicServer> <atdt> lagging pretty hard though
18:08:15  <PublicServer> <Razaekel> for you
18:08:19  <PublicServer> <Razaekel> running fine here
18:08:23  <PublicServer> <atdt> really?
18:08:31  <PublicServer> <A3aan> when zooming out it lags :s
18:08:34  <PublicServer> <atdt> i'm on a 10 mbit connection with a quad core
18:08:39  <PublicServer> <Razaekel> not for me
18:08:44  <PublicServer> <Razaekel> i like my computer
18:08:50  <^Spike^> cores doesn't matter
18:09:01  * Mark was waiting for someone to explain that
18:09:03  <Mark> again..
18:09:04  <^Spike^> you can have 10 quad cores and it would lag just as much :)
18:09:06  <PublicServer> <atdt> yeah, i wish openttd were multithreaded
18:09:17  <PublicServer> <Razaekel> probably wouldnt work
18:09:21  <PublicServer> *** Spike joined the game
18:09:30  <PublicServer> <Razaekel> all the trains have to be in one thread
18:09:45  <PublicServer> *** Spike has joined company #1
18:09:45  <PublicServer> <Razaekel> else you get timing problems
18:10:00  <PublicServer> <atdt> openttd is only using max 10%, so its not my processor thats lagging
18:11:26  <PublicServer> <Spike> someone over extended a coal station
18:11:35  <PublicServer> <Razaekel> which?
18:11:41  <PublicServer> <Spike> just realized that bbh4 is loaded big time
18:12:02  <PublicServer> <Razaekel> so knock off a few plats
18:12:18  <PublicServer> <Spike> i more ment over extended as in.. far away from hub :)
18:12:23  <PublicServer> <Razaekel> eh
18:12:31  <PublicServer> <Razaekel> would you REALLY want to run that to BBH4?
18:12:57  <PublicServer> <atdt> yeah someone rerouted that off of bbh 4.0, must have been last night
18:13:18  <PublicServer> <Razaekel> good thing too, else BBH4 would probably freeze solid
18:13:25  <PublicServer> <Spike> no i wouldn't that what i said shortly after: bbh4 is loaded
18:15:09  <Razaekel> i wonder what a good number of ML tracks is
18:15:25  <Razaekel> 20 is divisible by 4 and 5
18:15:25  <Mark> 7
18:15:30  <Razaekel> too few
18:15:34  <Mark> 7 is nice and random
18:15:37  <Mark> 11 then
18:15:41  <^Spike^> 25
18:15:43  <^Spike^> 17
18:15:44  <Razaekel> dont be picking primes
18:15:55  <Mark> 13?
18:15:57  <PublicServer> <atdt> bbh 4.0 is carrying ~350 trains
18:16:03  <Razaekel> they need to be divisible so you can do merges evenly
18:16:04  <ODM> 153?
18:16:13  <^Spike^> 200
18:17:12  <Razaekel> PG121 has 21 mainlines
18:17:33  <Razaekel> and that only hit 100k goods per month
18:17:39  <Razaekel> hmm
18:17:50  <Razaekel> how hard would it be to make a patch that allows expansion of factories?
18:18:00  <^Spike^> just get a 512*512 map.. industries on each end.. and do a ML 512 wide.. :)
18:18:13  <^Spike^> no need for merges :)
18:18:17  <^Spike^> just 1 side to the other :)
18:18:25  <Mark> we should do that sometime
18:18:29  <Razaekel> so instead of 10 tiles per factory, you could expand it to 20
18:18:50  <Mark> that'd be nice
18:19:10  <Razaekel> there's that empty button next to location
18:19:14  <Razaekel> put 'Expand' there
18:19:20  <Razaekel> and clicking it doubles the size
18:19:30  <Razaekel> 10->20->40->80->160
18:19:33  <^Spike^> or adds a few tiles for x cost?
18:20:32  <Razaekel> need a minimum size
18:20:42  <Razaekel> cause industries take up some x number of tiles
18:22:19  <PublicServer> *** Razaekel has left the game (connection lost)
18:23:41  <Zarenor> !password
18:23:41  <PublicServer> Zarenor: banish
18:24:02  <PublicServer> *** ZarenorDarkstalker joined the game
18:26:18  <PublicServer> <ZarenorDarkstalker> BBH4.0 and 4.0^0 look like they may need to be redone
18:32:14  <Thraxian> heyo
18:32:35  <PublicServer> <ZarenorDarkstalker> THRAX
18:32:43  <PublicServer> <ZarenorDarkstalker> finally.. missed you last night :P
18:33:27  <PublicServer> *** Thraxian joined the game
18:33:41  <PublicServer> <ZarenorDarkstalker> I think we need to re-re-work SLH 40^
18:33:46  <PublicServer> *** Thraxian has left the game (connection lost)
18:33:46  <PublicServer> <ZarenorDarkstalker> 4.0^0
18:34:10  <PublicServer> *** Thraxian joined the game
18:34:23  <Thraxian> love to help - but I can't seem to get in-game
18:34:27  <FrancoBegbie> !password
18:34:27  <PublicServer> FrancoBegbie: banish
18:34:27  <PublicServer> *** A3aan has joined spectators
18:34:38  <Thraxian> wait- I'm in now :)
18:34:45  <PublicServer> *** FrancoBegbie joined the game
18:34:58  <PublicServer> <ZarenorDarkstalker> going to say.. if it doesn't work, just pause/unpause
18:35:03  <PublicServer> <ZarenorDarkstalker> but anyway
18:35:06  <PublicServer> <ZarenorDarkstalker> one sec...
18:35:34  <PublicServer> <Thraxian> 155 trains for ZD&T?
18:35:38  <PublicServer> <Thraxian> that's insane!
18:35:48  <PublicServer> <ZarenorDarkstalker> yeah
18:35:51  <PublicServer> <ZarenorDarkstalker> still needs more
18:36:00  <PublicServer> <ZarenorDarkstalker> or
18:36:08  <PublicServer> <ZarenorDarkstalker> maybe we just need to rework this first
18:36:23  <PublicServer> *** A3aan has left the game (connection lost)
18:36:33  <PublicServer> <Thraxian> looks like that ML needs to expand to LLLRRR
18:37:08  <A3aan> !password
18:37:09  <PublicServer> A3aan: bounty
18:37:23  <PublicServer> *** A3aan joined the game
18:39:24  <PublicServer> <Thraxian> wow - just noticd the coal mine got re-directed
18:39:30  <PublicServer> <Thraxian> and we're still having backups :(
18:39:31  <PublicServer> <ZarenorDarkstalker> which one?
18:39:43  <PublicServer> <Thraxian> tonburg springs woods
18:40:20  <PublicServer> <ZarenorDarkstalker> Sure, while I'm here
18:42:45  *** cifvts__ has quit IRC
18:42:55  <Razaekel> the ML is already LLLRRR
18:43:00  <Razaekel> actually, it's LLLLRRRR
18:44:47  *** Cif has joined #openttdcoop
18:44:52  *** openttdcoop sets mode: +v Cif
18:47:19  <PublicServer> *** A3aan has left the game (connection lost)
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18:48:15  *** openttdcoop sets mode: +v Chillosophy
18:48:43  <PublicServer> *** FrancoBegbie has left the game (leaving)
18:49:20  <Osai> !playercount
18:49:21  <PublicServer> Osai: Number of players: 5
18:50:56  *** Phoenix_the_II has quit IRC
18:54:43  <A3aan> !password
18:54:43  <PublicServer> A3aan: chants
18:54:54  <PublicServer> *** A3aan joined the game
19:01:25  <PublicServer> *** A3aan has left the game (connection lost)
19:03:26  <PublicServer> <Kupuham> Helo there Zarenor~ =)
19:04:45  <PublicServer> *** Kupuham has joined company #1
19:06:10  <PublicServer> <Kupuham> Kingdom Heart Coal?
19:07:00  <PublicServer> <atdt> serious jam at slh 4.0^0
19:07:09  <PublicServer> <ZarenorDarkstalker> we're working it
19:07:12  <PublicServer> <atdt> lol
19:08:28  <PublicServer> <Kupuham> Maybe we have one or two extra trains then should be?
19:08:39  <PublicServer> <Thraxian> actually, we need MORE
19:08:39  <PublicServer> <ZarenorDarkstalker> we need to clear some shifter issues atm
19:08:40  <PublicServer> <atdt> yeah its just overloaded the design
19:08:51  <PublicServer> <Thraxian> we're looking at shifters now - they're not working right
19:08:52  <PublicServer> <ZarenorDarkstalker> and if it unjams, and we don't need more, good
19:09:32  <PublicServer> <Kupuham> ZD┬ĘT logging  is the problem
19:09:36  <PublicServer> <ZarenorDarkstalker> nope
19:09:43  <PublicServer> <ZarenorDarkstalker> nunston west was completely locked
19:09:55  <PublicServer> <ZarenorDarkstalker> lock the ins, lock the outs
19:09:58  <PublicServer> <ZarenorDarkstalker> and we fail
19:10:49  <PublicServer> <atdt> i made the prio for the shifter at tenfingford one longer
19:10:53  <PublicServer> <Kupuham> 4->1
19:11:25  <PublicServer> <atdt> yeah that should have a long runout lane
19:12:05  <PublicServer> <ZarenorDarkstalker> there's no issue there
19:12:10  <PublicServer> <ZarenorDarkstalker> stop with that
19:12:16  <PublicServer> <ZarenorDarkstalker> we had a bad station signaling
19:12:20  <PublicServer> <ZarenorDarkstalker> locked the SL
19:12:25  <PublicServer> <ZarenorDarkstalker> which locked the ML
19:12:32  <PublicServer> <ZarenorDarkstalker> merge is just from doubling
19:12:55  <PublicServer> <atdt> yeah but its kind of a crappy way to remerge, the timing of the doubling gets screwed up
19:12:58  <PublicServer> <Kupuham> Was the station new?
19:13:13  <PublicServer> <Thraxian> station is old
19:13:20  <PublicServer> <Thraxian> the merge to the ML was backed up, so it blocked the station
19:13:28  <PublicServer> <Thraxian> trains waiting to enter the station blocked the SL
19:13:32  <PublicServer> <ZarenorDarkstalker> just had signalling issues that hand't been a problem yet
19:13:33  <PublicServer> <Thraxian> the SL block caused a ML block
19:13:35  <PublicServer> <Thraxian> but it's all fixed now
19:14:48  <PublicServer> *** Kupuham has left the game (connection lost)
19:16:58  *** Kupuham has quit IRC
19:21:49  *** mixrin_ has joined #openttdcoop
19:21:54  *** openttdcoop sets mode: +v mixrin_
19:24:28  <A3aan> !players
19:24:29  <PublicServer> A3aan: Client 187 (Orange) is atdt, in company 1 (#OpenTTDCoop)
19:24:29  <PublicServer> A3aan: Client 192 (Orange) is ZarenorDarkstalker, in company 1 (#OpenTTDCoop)
19:24:30  <PublicServer> A3aan: Client 190 (Orange) is Spike, in company 1 (#OpenTTDCoop)
19:24:30  <PublicServer> A3aan: Client 195 (Orange) is Thraxian, in company 1 (#OpenTTDCoop)
19:24:35  <A3aan> !password
19:24:36  <PublicServer> A3aan: clover
19:24:51  <PublicServer> *** A3aan joined the game
19:37:13  <A3aan> @wiki penalties
19:37:15  <Webster> Search results for "penalties" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=penalties
19:40:12  *** Kupuham has joined #openttdcoop
19:40:18  *** openttdcoop sets mode: +v Kupuham
19:40:20  <Kupuham> !password
19:40:20  <PublicServer> Kupuham: photon
19:40:52  *** Kupuham has quit IRC
19:40:56  <PublicServer> *** Kupuham joined the game
19:43:59  <PublicServer> <Kupuham> Trains joining near Plondington are becoming kinda slow
19:46:24  *** mixrin_ has quit IRC
19:54:13  <PublicServer> *** A3aan has left the game (connection lost)
19:55:24  *** mixrin_ has joined #openttdcoop
19:55:29  *** openttdcoop sets mode: +v mixrin_
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19:59:34  *** openttdcoop sets mode: +v V453000
20:03:34  <Ammler> !transfer
20:03:34  <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web
20:04:03  <PublicServer> <atdt> ahh, advanced total deforestation technologies is up and running :)
20:05:46  <V453000> !password
20:05:46  <PublicServer> V453000: aboded
20:06:41  <V453000> ellow
20:06:59  <PublicServer> *** V453000 joined the game
20:07:05  <PublicServer> <atdt> hi :)
20:07:24  <PublicServer> <V453000> any news?
20:07:40  <PublicServer> <atdt> had some jamming and growing pains at BBH4
20:07:49  <PublicServer> <atdt> well
20:07:52  <PublicServer> <V453000> impossible! :D
20:07:54  <PublicServer> <atdt> slh 4.0^0
20:08:17  <PublicServer> <atdt> also the wood and oil drop is getting quite full
20:08:20  <PublicServer> <V453000> yeye I see
20:09:13  <PublicServer> <atdt> i've also recently constructed my legacy
20:12:05  <PublicServer> *** ZarenorDarkstalker has joined spectators
20:20:08  *** Chris_Booth has joined #openttdcoop
20:20:18  *** openttdcoop sets mode: +v Chris_Booth
20:20:54  <V453000> hi chris
20:22:03  <Chris_Booth> hello
20:23:46  <PublicServer> *** V453000 has left the game (leaving)
20:28:19  <PublicServer> *** Spike has left the game (leaving)
20:30:54  *** TrainzStoffe has joined #openttdcoop
20:30:59  *** openttdcoop sets mode: +v TrainzStoffe
20:34:03  <Ammler> Chris_Booth: I made autopilot to be able to transfer saves
20:34:12  <Ammler> !save
20:34:12  <PublicServer> Saving game...
20:34:14  <PublicServer> Game saved
20:34:22  <Ammler> !transfer 162 game.sav
20:34:38  <PublicServer> Ammler: Game_162_Final.sav
20:34:38  <PublicServer> Ammler: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/_archive/Game_162_Final.sav)
20:34:39  <PublicServer> Ammler: scp: /home/openttdcoop/public_html/files/_archive/Game_162_Final.sav: No such file or directory
20:34:52  <Ammler> oh :-(
20:34:59  <Ammler> well, it should :-)
20:35:08  <atdt> fail :(
20:36:10  <V453000> :o
20:36:17  <V453000> nice idea though
20:36:53  <Ammler> lol
20:37:00  <Ammler> I can't say you my fault
20:37:03  <Ammler> !transfer 162 game.sav
20:37:04  <PublicServer> Ammler: PublicServerGame_162_Final.sav
20:37:04  <PublicServer> Ammler: Transfer done. (/home/openttd/website/prozone/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav)
20:37:16  <V453000> tell us :p
20:37:24  <Ammler> puplic
20:37:32  <KenjiE20> lol
20:37:38  <V453000> oh
20:37:39  <V453000> :D
20:37:40  <V453000> lol
20:37:45  <PublicServer> *** Thraxian has left the game (connection lost)
20:38:14  *** Stoffe has quit IRC
20:38:14  *** TrainzStoffe is now known as Stoffe
20:38:15  <KenjiE20> erm
20:38:26  <KenjiE20> Ammler: "/home/openttd/website/prozone/save/game.sav"
20:38:30  <KenjiE20> notice something?
20:38:50  <atdt> ...
20:38:51  <atdt> lol
20:38:54  <Ammler> hehe
20:39:19  <KenjiE20> still, this is why we test now
20:39:29  <KenjiE20> and not when we actually need it
20:39:46  <Ammler> that is why I left some debug output :-)
20:39:52  <PublicServer> <atdt> zd&t is clogged
20:39:58  <Ammler> !transfer 162 game.sav
20:39:59  <PublicServer> Ammler: PublicServerGame_162_Final.sav
20:39:59  <PublicServer> Ammler: This game (162) is already archived. (you might use --force)
20:40:07  <Ammler> !transfer -f 162 game.sav
20:40:08  <PublicServer> Ammler: PublicServerGame_162_Final.sav
20:40:08  <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_162_Final.sav)
20:40:14  <KenjiE20> :)
20:40:29  <PublicServer> <atdt> the LL_RR is clogged remerging into BBH4.0
20:40:44  <PublicServer> <atdt> lol
20:40:49  <PublicServer> <atdt> toooooo many trains
20:40:58  <planetmaker> !info
20:40:58  <PublicServer> planetmaker: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 6728117509  Loan: 0  Value: 6791684152  (T:1456, R:0, P:0, S:0) unprotected
20:41:07  <planetmaker> wow. Nice :-)
20:41:15  <Ammler> what is more important, restart logfile or update server?
20:41:35  <planetmaker> restart logfile
20:43:19  <Ammler> planetmaker: that is easier :-P
20:43:22  <KenjiE20> ^
20:44:51  <planetmaker> :-) But I think it's indeed more important. Or we'll get lost in the logs easily
20:54:46  <jonde> !password
20:54:46  <PublicServer> jonde: chimes
20:54:54  <PublicServer> *** jondisti joined the game
20:56:20  <Ammler> planetmaker: well someone should cleanup the existing logs
20:56:30  <Ammler> shall we switch the logs per game or day?
20:56:36  <Ammler> or manually
20:56:49  <KenjiE20> game
20:57:06  <^Spike^> game is easier to manage... and get info on the right game..
20:57:25  <Ammler> ok, and we have the needed function for the update too :-)
20:57:26  <^Spike^> not if a game is switched that day you pick the wrong person while it happend the game before :)
20:58:02  <Ammler> no, we haven't
20:58:14  <planetmaker> per game logs sound good
20:58:40  <Ammler> what about <gamenr>.<time>
20:58:59  <Ammler> so we could have multiple logs per game but keep the overview...
20:59:20  * KenjiE20 isn't sure why time is relevant, or why we can't use file mtime
20:59:34  <Ammler> he?
21:00:00  <planetmaker> well. I don't mind, if there are more logs per game. but game no should be the main sorting criterion.
21:00:55  <Ammler> some gamelogs are very huge
21:01:03  <Ammler> I think, it shouldn't go over 1MB
21:01:14  *** V453000 has quit IRC
21:01:46  <^Spike^> as long as game nr is first in file name it's ok :)
21:04:05  <Chris_Booth> Ammler: does that mean i can use autopilot to transfer saves?
21:04:31  <Ammler> no, but you don't need an admin anymore
21:04:46  <Ammler> a simple !rconish guy is enough
21:04:47  <Chris_Booth> but why do i need to know?
21:05:10  <Ammler> because you asked me to move the pz saves
21:05:18  <Ammler> which I did now.
21:05:29  <Chris_Booth> thanks for that
21:05:52  <Chris_Booth> !password
21:05:53  <PublicServer> Chris_Booth: quaver
21:06:41  <Chris_Booth> now i have free time again i will get back to #wwottdgd stuff
21:07:20  <PublicServer> <atdt> oil/wood drop is going to jam soon
21:07:21  <PublicServer> *** Chris Booth has left the game (connection lost)
21:07:27  *** highpinger has quit IRC
21:07:27  <PublicServer> <atdt> very soon
21:08:47  <PublicServer> <jondisti> it doesn't look like that to me
21:09:14  <PublicServer> <atdt> could be just because of the loosening jam in the north side let out a ton of trains all at once
21:09:17  <Chris_Booth> !password
21:09:17  <PublicServer> Chris_Booth: quaver
21:09:39  <PublicServer> <jondisti> yep
21:10:10  <PublicServer> <jondisti> but slh 4.1 will jam again
21:10:16  <PublicServer> <jondisti> or 4.0^0
21:10:36  <PublicServer> *** Kupuham has left the game (connection lost)
21:10:58  <PublicServer> <atdt> it was jamming at bbh 4 but a bit of creative resignaling fixed that
21:11:10  <PublicServer> <jondisti> oh
21:11:53  *** Chillosophy has quit IRC
21:12:41  <PublicServer> *** Chris Booth joined the game
21:12:59  <PublicServer> *** Chris Booth has left the game (connection lost)
21:13:26  *** A3aan has quit IRC
21:13:26  <PublicServer> <jondisti> it's been a while since game with this amount of trains
21:13:38  <Razaekel> !password
21:13:38  <PublicServer> Razaekel: quaver
21:13:40  <PublicServer> <atdt> this is pretty impressive
21:13:44  <Razaekel> !password
21:13:45  <PublicServer> Razaekel: quaver
21:14:26  <PublicServer> <jondisti> but still the ML doesn't look so full
21:14:52  <PublicServer> *** Kupuham has left the game (connection lost)
21:15:20  <Razaekel> !password
21:15:20  <PublicServer> Razaekel: quaver
21:15:47  <PublicServer> *** Razaekel joined the game
21:16:11  <PublicServer> <jondisti> nearly 700 oil+wood trains but only 71 picking their goods :P
21:16:38  <PublicServer> <atdt> much shorter path, not used by hardly any other trains
21:16:53  <PublicServer> *** Razaekel has left the game (connection lost)
21:16:55  <PublicServer> <jondisti> yep
21:17:32  <PublicServer> <atdt> there's a lot of instability going on right now
21:18:00  <Chris_Booth> !password
21:18:00  <PublicServer> Chris_Booth: quaver
21:18:37  <PublicServer> *** Chris Booth joined the game
21:18:51  <PublicServer> <jondisti> for example?
21:18:55  <PublicServer> *** Chris Booth has left the game (connection lost)
21:19:18  <PublicServer> <atdt> zd&t logging's fluctuating
21:19:32  *** Kolo has joined #openttdcoop
21:19:37  *** openttdcoop sets mode: +v Kolo
21:19:37  <PublicServer> <atdt> could just be still growing, but everything is having big up/down cycles atm
21:20:17  <PublicServer> <jondisti> nunston west is kind of interesting
21:20:31  <PublicServer> *** Kolo joined the game
21:20:44  <PublicServer> <jondisti> or not
21:20:48  <PublicServer> *** Kolo has left the game (connection lost)
21:21:02  *** Kolo has quit IRC
21:21:28  *** Kolo has joined #openttdcoop
21:21:33  *** openttdcoop sets mode: +v Kolo
21:21:33  <Ammler> !bash date
21:21:33  <PublicServer> Ammler: date: invalid date `'
21:22:26  <PublicServer> *** Kolo joined the game
21:22:33  <Ammler> !bash date
21:22:44  <PublicServer> *** Kolo has left the game (connection lost)
21:22:45  <Chris_Booth> !password
21:22:45  <PublicServer> Chris_Booth: fetter
21:23:25  *** [com]buster has quit IRC
21:23:54  <PublicServer> *** Chris Booth joined the game
21:23:58  <PublicServer> *** Kolo joined the game
21:24:12  <PublicServer> *** Chris Booth has left the game (connection lost)
21:24:51  <Chris_Booth> i cant sync :'(
21:25:07  <PublicServer> <atdt> :(
21:25:08  *** ITSBTH has quit IRC
21:25:10  <KenjiE20> !pause
21:25:11  <PublicServer> *** KenjiE20 has paused the server.
21:25:11  <PublicServer> *** Game paused (not enough players)
21:25:14  <KenjiE20> gogo booth
21:25:29  <Chris_Booth> !password
21:25:29  <PublicServer> Chris_Booth: fetter
21:26:02  <Chris_Booth> thanks
21:26:19  <PublicServer> *** Chris Booth joined the game
21:26:29  <KenjiE20> in?
21:26:31  <Kolo> thanks (same thing here)
21:26:35  <PublicServer> <Chris Booth> yes
21:26:51  <KenjiE20> !auto
21:26:51  <PublicServer> *** KenjiE20 has enabled autopause mode.
21:26:52  <PublicServer> *** Game unpaused (enough players)
21:30:24  <PublicServer> <atdt> its sml cubed man
21:30:27  <PublicServer> <atdt> whoaaaaa
21:31:21  <PublicServer> <jondisti> let's see how it works :P
21:33:02  <PublicServer> *** Chris Booth has left the game (connection lost)
21:37:19  <PublicServer> <atdt> its workiiiing
21:38:40  <PublicServer> <atdt> train limit
21:38:58  <PublicServer> <atdt> anyway, it works
21:39:18  <PublicServer> <atdt> sort of
21:39:22  <PublicServer> <jondisti> yeah
21:39:29  <PublicServer> <jondisti> signal gap
21:39:32  <PublicServer> <jondisti> is quite long
21:39:50  <PublicServer> <atdt> yup
21:39:51  <PublicServer> *** Kolo has left the game (leaving)
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21:45:52  *** openttdcoop sets mode: +v mib_g649aaiy
21:45:56  *** mib_g649aaiy is now known as Kupuham
21:45:58  <Kupuham> !password
21:45:58  <PublicServer> Kupuham: warden
21:46:20  <PublicServer> *** Kupuham joined the game
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21:51:03  <PublicServer> <Kupuham> So, where is the bad stuff happening?
21:51:11  <PublicServer> <atdt> nowhere
21:51:14  <PublicServer> <atdt> its all good now
21:51:32  <PublicServer> <Kupuham> Let's make problems then =D
21:51:38  <PublicServer> <atdt> more trains :D
21:52:19  <PublicServer> <Kupuham> Small slowdowns, but not 100% fluid
21:52:44  <PublicServer> <jondisti> because there are no prios
21:52:47  <PublicServer> <atdt> yeah
21:53:20  <PublicServer> <jondisti> so it's not problem
21:53:21  <PublicServer> <atdt> but really its fine
21:53:30  <PublicServer> <atdt> its got a giant waiting lane for every lane
21:54:25  <PublicServer> <jondisti> well 4->2 joiner couldn't even be smooth all the time :P
21:54:40  <PublicServer> <atdt> the train stream coming out of there is smooth
21:54:46  <PublicServer> <atdt> great spacing
21:54:47  <PublicServer> <jondisti> yep
21:59:34  <PublicServer> <atdt> vehicle limiiiiit
21:59:43  <atdt> more trains :)
22:00:37  <PublicServer> <jondisti> did someone add trains to slh 4.1?
22:00:55  <^Spike^> !info
22:00:55  <PublicServer> ^Spike^: #:1(Orange) Company Name: '#OpenTTDCoop'  Year Founded: 1950  Money: 7325515411  Loan: 0  Value: 7391446378  (T:1500, R:0, P:0, S:0) unprotected
22:01:30  <PublicServer> <atdt> no...
22:01:43  <PublicServer> <atdt> and by no i mean maybe...
22:05:16  * ^Spike^ jumps away....
22:05:18  <^Spike^> cya around :)
22:05:24  <PublicServer> <jondisti> bye
22:05:26  <atdt> more... trains... please?
22:06:44  <PublicServer> *** atdt has left the game (leaving)
22:17:14  *** Nickman_87 has joined #openttdcoop
22:17:19  *** openttdcoop sets mode: +v Nickman_87
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22:24:01  *** openttdcoop sets mode: +v PeterT
22:25:23  <PublicServer> *** jondisti has left the game (leaving)
22:25:24  <PublicServer> *** Game paused (not enough players)
22:34:34  *** uliko has quit IRC
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22:39:04  *** openttdcoop sets mode: +v uliko
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22:42:34  *** openttdcoop sets mode: +v dr_gonzo
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23:02:01  *** Progman has quit IRC
23:07:06  <PublicServer> *** Kupuham has left the game (leaving)
23:15:58  *** Kupuham has quit IRC
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23:55:55  <PublicServer> *** Thraxian joined the game
23:58:43  <jonde> !password
23:58:43  <PublicServer> jonde: awoken
23:58:51  <PublicServer> *** Game unpaused (enough players)
23:58:51  <PublicServer> *** jondisti joined the game
23:58:53  <PublicServer> <jondisti> howdy
23:58:57  <PublicServer> <Thraxian> hiy
23:58:58  <PublicServer> <Thraxian> a

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