Config
Log for #openttdcoop on 25th October 2009:
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00:02:48  *** KenjiE20|LT has joined #openttdcoop
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00:25:29  <Neuroticus> !win64
00:25:33  <Neuroticus> !dl win64
00:25:33  <PublicServer> Neuroticus: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
00:33:19  <Neuroticus> !password
00:33:19  <PublicServer> Neuroticus: casted
00:33:31  <PublicServer> *** Player joined the game
00:33:32  <Webster> Player, please change your in game nick
00:35:45  <Zarenor> IZ BACK
00:35:54  <Zarenor> sorry for having ninja'd, went into town
00:36:32  <Zarenor> The question is, who is actually here?
00:36:34  <Zarenor> !players
00:36:36  <PublicServer> Zarenor: Client 37 (Orange) is Player, in company 1 (Daninghall Transport)
00:36:36  <PublicServer> Zarenor: Client 15 is DJ Nekkid, a spectator
00:37:37  <PublicServer> *** Player has left the game (leaving)
00:37:51  <Neuroticus> me
00:38:06  <Neuroticus> was on pub server but noone else is
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02:12:14  <Zarenor> Thraxian
02:12:17  <Zarenor> You around?
02:55:39  <Zarenor> !tunnels 5 12
02:55:40  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 12.
02:56:16  <Zarenor> !5 40
02:56:21  <Zarenor> !tunnels 5 40
02:56:21  <PublicServer> Zarenor: You need 7 tunnels/bridges for trainlength 5 and gap 40.
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04:18:02  <Zarenor> Very nice
04:18:13  <Zarenor> I think I'm the only one active in chan atm
04:18:21  <NoctisLucisCaelum> Ah, so I see...
04:18:21  <Zarenor> most of them are in bed, like not-losers
04:18:34  <NoctisLucisCaelum> Still, that's a pretty long list
04:18:50  <Zarenor> I'm making the map for the next game, that they were hoping for about 8-9 hours ago
04:18:51  <Zarenor> yup
04:19:02  <Zarenor> subtract webster and public server
04:19:06  <Zarenor> both are bots
04:19:28  <Zarenor> public server is literaly the game server for the game wwe play.. that I'm making a map for
04:19:37  *** Kupuham has joined #openttdcoop
04:19:44  <Kupuham> !info
04:19:44  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 2546904333  Loan: 0  Value: 2548501081  (T:476, R:6, P:1, S:5) unprotected
04:20:06  <Zarenor> Hey kupu
04:20:13  <Kupuham> Hello
04:20:20  <Zarenor> I'm still working on the new map
04:21:06  <Kupuham> You mean the next one?
04:21:14  <Kupuham> !dl win32
04:21:14  <PublicServer> Kupuham: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
04:21:18  <Zarenor> yes
04:21:26  <Zarenor> Got the ground laid
04:21:32  <Zarenor> and probably the trainset
04:21:44  <Zarenor> 2cc+DB
04:21:55  <Zarenor> I may have to cut DB, mark may not like more than one trainset
04:22:13  <Zarenor> rather, he probably WILL NOT like more than one trainset
04:22:23  <Zarenor> I'll probably just drop it to be safe.. anyway
04:22:38  <Zarenor> and then deciding whether to use ECS or not, and how much
04:23:37  <PublicServer> *** Kupuham joined the game
04:23:40  <Kupuham> I was just about to take a lok really
04:23:46  <Kupuham> look*
04:23:50  <Zarenor> okay, let me know if you want me to join to make it move
04:24:05  <NoctisLucisCaelum> Crud
04:24:12  <NoctisLucisCaelum> I just lost The Game
04:24:16  <Zarenor> Nice
04:34:41  <Kupuham> Those waypoints to count trains where removed, or am I missing something?
04:35:30  <Zarenor> I don't know
04:35:32  <Zarenor> haven't checked
04:35:42  <Zarenor> been building the map most of today
04:36:27  <Kupuham> What size is it?
04:36:51  <Zarenor> 512x2048
04:36:53  <Zarenor> errr...
04:36:58  <Zarenor> I think i put that backwards
04:37:37  <PublicServer> <Kupuham> East west game FTW =D
04:37:53  <Zarenor> 4 corners actually
04:38:33  <Zarenor> seperate plan per corner
04:38:40  <Zarenor> a few base rules
04:38:41  <PublicServer> <Kupuham> oh
04:38:46  <Zarenor> TL no less than 5
04:40:45  <Kupuham> Coopetition patch?
04:41:02  <Zarenor> Nope, same company
04:49:33  <PublicServer> *** Kupuham has left the game (leaving)
04:55:16  <Zarenor> !dl
04:55:16  <PublicServer> Zarenor: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
05:04:59  <Zarenor> !dl win32
05:04:59  <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
05:09:04  <Kupuham> Nighy'
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08:55:38  <Mark> morning
08:56:18  <^Spike^> mornin
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09:33:09  <Mark> Zarenor: i would not like multiple trainsets indeed
09:33:58  <Mark> "add ONE grf for a train set, unless you know what you're doing."
09:34:00  <Mark> do you?
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11:17:17  <damalix> !password
11:17:17  <PublicServer> damalix: jailed
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13:15:58  <Zarenor> Mark: sorry, was asleep
13:16:28  <Zarenor> Define know what I'm doing, if you mean "smart enough to be sure they don't conflict each other", then yes, I'd check that
13:16:54  <Mark> right
13:17:10  <Zarenor> But I decided to just be smart and go with a single trainset, and mess with ensuring interoperability at a later date
13:17:21  <Mark> good
13:17:34  <Zarenor> Now, where do I need to submit the map, and is the .scn usable or do I need to open and save it?
13:17:48  <Mark> trainsets often have different styles making it ugly to have different ones
13:17:52  <Zarenor> I know there's probably an article, that I have read, but I don't remember it
13:18:20  <Zarenor> Right.. in this example I was using 2cc with .. DBS?
13:18:42  <KenjiE20> ick
13:18:49  <Zarenor> Something along those lines...
13:19:01  <Zarenor> but in any case, I cut the other, just left it with 2cc
13:20:25  <Zarenor> And I included ECS, but I can disinclude it if we'd rather not play an ECS game
13:20:45  <Zarenor> I did bother to get the latest versions as of last night
13:21:02  <^Spike^> eh... i thought the plan was a pax game? :)
13:21:57  <KenjiE20> and ECS basically screams "Cargo Game"
13:22:13  <Zarenor> It does, but this is a multi-sectioned map
13:22:32  <Zarenor> but if we're focusing on pax, I'll remove them.. the one thing I had left to do was seed industries
13:22:53  <Zarenor> I can just remove the ECS grgfs and not seed industries
13:22:54  <KenjiE20> your map author, up to you in the end
13:23:06  <Zarenor> SUre is, but I'm flexible
13:23:16  <^Spike^> maybe save a version of both for later? :)
13:23:25  <Zarenor> Alright
13:23:37  <^Spike^> maybe after a few games we can do a cargo version of it
13:23:40  <Zarenor> I'll upload the industy-less version for now
13:23:57  <^Spike^> did we transfer this game already?
13:23:57  <Zarenor> as I need to lev for church
13:24:23  <^Spike^> !save
13:24:23  <PublicServer> Saving game...
13:24:24  <PublicServer> Game saved
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14:17:06  <pugi> hi :)
14:18:39  <pugi> !players
14:18:41  <PublicServer> pugi: There are currently no clients connected to the server
14:18:44  <pugi> hmm
14:18:47  <pugi> !password
14:18:47  <PublicServer> pugi: bumper
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15:14:02  <damalix> !password
15:14:02  <PublicServer> damalix: lounge
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15:37:09  <DJNekkid> !password
15:37:09  <PublicServer> DJNekkid: ransom
15:37:15  <PublicServer> *** Game unpaused (enough players)
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15:41:04  <Fates> Still waiting for the new map?
15:41:13  <PublicServer> <pugi> yeah :(
15:41:45  <Fates> ah well, I guess the more time it takes, the better it'll get :)
15:47:04  <^Spike^> or.. supply your own map :)
15:47:12  <^Spike^> we're aiming for a pax game now but well
15:47:41  <damalix> Hi there
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15:53:18  <^Spike^> nobody got a new map?
15:53:32  <Fates> heh, would be my first pax game :P
15:53:59  * ^Spike^ sighs... :)
15:54:01  <PublicServer> *** tneo joined the game
15:54:08  <^Spike^> in a way of there is no new map that is :)
15:55:15  <KenjiE20> well, there's always the 'backup' map :P
15:56:06  <PublicServer> *** Kenji joined the game
15:56:15  <^Spike^> KenjiE20 as in: You got one? :)
15:56:25  <PublicServer> <Kenji> I could
15:58:34  <^Spike^> i prob got a new cargo game.. but that will be for next time.. most things i've heard was for a pax game :)
15:59:22  <PublicServer> <Kenji> I'd just random gen one, and let the voting decide :P
15:59:34  <^Spike^> ... "_
15:59:40  <^Spike^> common you can do better :)
15:59:51  <PublicServer> <Kenji> I can
16:00:07  <PublicServer> <Kenji> but that efforts reserved for the IS2 game
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16:00:29  <^Spike^> well i also got an is2 map.. maybe we can make it a pax map for here... but then i would need to change the grfs
16:00:48  <^Spike^> prob want to add shinkansen stuff then
16:01:13  <PublicServer> <DJ Nekkid> or 2cc set? :) that is quite pax optimized :)
16:01:24  <^Spike^> !players
16:01:25  <PublicServer> *** Kenji has left the game (leaving)
16:01:35  <^Spike^> now that's a powerfull command
16:01:39  <^Spike^> i made kenji leave
16:01:40  <^Spike^> :)
16:01:45  <^Spike^> !ping
16:01:46  <PublicServer> ^Spike^: pong
16:01:46  <KenjiE20> :P
16:01:52  <^Spike^> !players
16:01:53  <PublicServer> ^Spike^: Client 50 (Orange) is Damalix, in company 1 (Daninghall Transport)
16:01:54  <PublicServer> ^Spike^: Client 52 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport)
16:01:54  <PublicServer> ^Spike^: Client 54 (Orange) is pugi, in company 1 (Daninghall Transport)
16:01:54  <PublicServer> ^Spike^: Client 55 (Orange) is tneo, in company 1 (Daninghall Transport)
16:02:37  <^Spike^> maybe a game like 151?
16:02:54  <KenjiE20> @psgsave 151
16:02:54  <Webster> PSG 151 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_151
16:03:39  <KenjiE20> ah yes, that was amusing
16:03:52  * ^Spike^ liked his own island :D
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16:13:36  <^Spike^> going to work on that
16:22:32  <PublicServer> <pugi> doh, i copied iron ore trains for coal mine >.<
16:23:55  <^Spike^> ...
16:24:03  <PublicServer> <pugi> fixed :D
16:24:08  <^Spike^> you prob got another 30 mins to fix.. :)
16:24:13  <^Spike^> is it fixed?
16:24:18  <PublicServer> <pugi> sure
16:24:21  <^Spike^> no broken up rails left? :)
16:24:23  <PublicServer> <pugi> just refitted them
16:24:26  <PublicServer> <pugi> no no
16:24:31  <^Spike^> !save
16:24:31  <PublicServer> Saving game...
16:24:32  <PublicServer> Game saved
16:24:32  <^Spike^> good
16:24:41  <PublicServer> <pugi> i connected a new double coal mine
16:24:55  <PublicServer> <pugi> and just copied new train from iron mine without thinking :D
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16:32:52  * Zarenor is back, finally
16:32:55  <Zarenor> !players
16:32:57  <PublicServer> Zarenor: Client 50 (Orange) is Damalix, in company 1 (Daninghall Transport)
16:32:57  <PublicServer> Zarenor: Client 52 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport)
16:32:57  <PublicServer> Zarenor: Client 54 (Orange) is pugi, in company 1 (Daninghall Transport)
16:32:58  <PublicServer> Zarenor: Client 55 (Orange) is tneo, in company 1 (Daninghall Transport)
16:33:03  <PublicServer> <pugi> yeah
16:39:17  <Cif> !password
16:39:18  <PublicServer> Cif: flutes
16:39:30  <PublicServer> *** Cif joined the game
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16:44:14  <Kupuham> !info
16:44:15  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 2633837617  Loan: 0  Value: 2635659370  (T:477, R:6, P:1, S:5) unprotected
16:44:43  <Kupuham> !password
16:44:43  <PublicServer> Kupuham: chicks
16:45:03  <^Spike^> Zarenor how far are you with your map? :)
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16:45:44  <jonde> !password
16:45:44  <PublicServer> jonde: chicks
16:46:08  <PublicServer> *** jondisti joined the game
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16:46:57  <Zarenor> almost reay to upload
16:47:03  <Zarenor> *ready
16:47:05  <^Spike^> almost... :)
16:47:14  <Zarenor> where do I upload
16:47:25  <^Spike^> good question... i know i can do it.. :)
16:47:35  <^Spike^> but where to do it yourself.. eh
16:48:25  <PublicServer> <Kupuham> Is it me, or is the game skipping a bit?
16:48:27  <Zarenor> Yeah, where do I need to put it?
16:48:30  <PublicServer> <pugi> it is
16:49:03  <PublicServer> *** Kupuham has left the game (connection lost)
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16:50:03  <Zarenor> I can load the .scn, save it, and then upload it to where
16:50:23  <PublicServer> <tneo> i'm still fixing stuff
16:50:30  <^Spike^> oki..
16:50:35  <^Spike^> doesn't mean we can't upload it ;)
16:51:21  <PublicServer> *** jondisti has left the game (leaving)
16:52:30  <PublicServer> <Kupuham> tneo, where you working @?
16:53:02  <PublicServer> <pugi> he just finished slh 04
16:53:04  <PublicServer> *** Spike joined the game
16:53:12  <PublicServer> <pugi> and now i messed some more with it :D
16:53:21  <^Spike^> Zarenor look @ PM :)
16:53:30  <^Spike^> and no i don't mean planetmaker
16:54:44  <PublicServer> <pugi> tneo, do you approve of my tunnel construction right of your cleaning? :)
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17:01:41  <PublicServer> <Kupuham> So, maybe LL_RR isn't enough?
17:01:54  <PublicServer> <Spike> seems in the end mot
17:02:03  <PublicServer> <Kupuham> (Not that I would change it right now, just a random comment)
17:02:54  <PublicServer> <tneo> which tunnel?
17:03:00  <PublicServer> <pugi> pfff
17:03:05  <PublicServer> <pugi> :D
17:03:08  <PublicServer> <tneo> the one I just removed I guess ?
17:03:13  <PublicServer> <pugi> yes :/
17:03:22  <PublicServer> <tneo> you created a loop
17:03:45  <PublicServer> <pugi> i did?
17:04:52  <PublicServer> <Kupuham> How can one find a waypoint?
17:05:00  <PublicServer> <Kupuham> Besides looking all over the map?
17:07:10  <Zarenor> list of waypoints..
17:07:14  <PublicServer> <tneo> dinner
17:07:15  <Zarenor> idr where that is
17:07:19  <PublicServer> <pugi> yay
17:07:24  <PublicServer> <pugi> no more messing around from you :D
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17:07:42  <^Spike^> tneo
17:07:44  <^Spike^> you done?
17:11:29  <PublicServer> *** Damalix has joined spectators
17:12:42  <^Spike^> !save
17:12:42  <PublicServer> Saving game...
17:12:42  <PublicServer> Game saved
17:13:52  <PublicServer> *** Damalix has left the game (connection lost)
17:15:46  <PublicServer> *** Kupuham has left the game (leaving)
17:16:15  <Zarenor> !players
17:16:16  <PublicServer> Zarenor: Client 52 (Orange) is DJ Nekkid, in company 1 (Daninghall Transport)
17:16:16  <PublicServer> Zarenor: Client 54 (Orange) is pugi, in company 1 (Daninghall Transport)
17:16:17  <PublicServer> Zarenor: Client 55 (Orange) is tneo, in company 1 (Daninghall Transport)
17:16:17  <PublicServer> Zarenor: Client 66 is Spike, a spectator
17:16:17  <PublicServer> Zarenor: Client 67 (Orange) is Razaekel, in company 1 (Daninghall Transport)
17:16:40  <^Spike^> nobody making changes anymore.. all done?
17:16:51  <pugi> you want to change the map
17:16:52  <pugi> ?
17:17:00  <Zarenor> Yup, he has a copy of my map
17:17:01  <pugi> i am not doing anything right now
17:17:06  <^Spike^> no i ask that cause i want to dynamite the whole map
17:17:06  <pugi> tneo is to dinner
17:17:07  <^Spike^> :)
17:17:12  <pugi> and the other two... dunno
17:17:17  <MeisterMarkus> !password
17:17:17  <PublicServer> MeisterMarkus: cashew
17:17:19  <Zarenor> lol, we has the moner
17:17:29  <PublicServer> *** Mogul has left the game (connection lost)
17:17:53  <PublicServer> *** MeisterMarkus joined the game
17:18:01  <Zarenor> *money
17:18:18  <pugi> btw, i really like pbs :D
17:18:27  <Zarenor> Meister: We're about to change the map if people are done making changes to this one
17:18:37  <Zarenor> PBS is very useful
17:18:59  <pugi> yeah, but some ppl just use normal block signal everywhere :/
17:19:07  <Zarenor> You should in most cases
17:19:12  <pugi> yeah
17:19:24  <Zarenor> PBS uses a HUGE amount more processor
17:19:39  <PublicServer> <pugi> hmm
17:20:08  <Zarenor> but is very useful in single player, and/or limited cases in PS
17:21:47  <hylje> ghetto hubs
17:22:00  <Zarenor> ghetto hubs are ghetto
17:23:34  <pugi> so you want to change the map now? :)
17:23:42  <hylje> long cat is long
17:27:41  <Razaekel> !password
17:27:41  <PublicServer> Razaekel: revile
17:28:00  <Mark> Zarenor: your map is hardly suitable to be played on the PS for various reasons
17:28:40  <PublicServer> <tneo> back
17:28:57  <Razaekel> !password
17:28:57  <PublicServer> Razaekel: revile
17:29:09  <PublicServer> *** Razaekel joined the game
17:30:43  <Zarenor> Okay, what reasons are those?
17:31:08  <PublicServer> *** Razaekel has left the game (leaving)
17:32:04  <Razaekel> !password
17:32:04  <PublicServer> Razaekel: revile
17:32:14  <PublicServer> *** Razaekel joined the game
17:33:17  <^Spike^> tneo you was done btw?
17:33:32  <Zarenor> !password
17:33:32  <PublicServer> Zarenor: revile
17:34:17  <PublicServer> *** MeisterMarkus has left the game (leaving)
17:35:01  <PublicServer> <tneo> seem to have fixed all !
17:35:25  <PublicServer> <pugi> what about the joiner at factory exit?
17:36:00  <PublicServer> <pugi> or the two 3->2 merger at bbh 01?
17:36:17  <PublicServer> <Razaekel> how do the waypoints count the trains?
17:40:29  <PublicServer> <pugi> hm, the factory is not producing enough
17:41:59  <PublicServer> <pugi> hm... was just temporary crowded
17:44:19  *** combuster has quit IRC
17:45:13  <PublicServer> <pugi> ha, you are redoing my tunnel
17:45:17  <PublicServer> <tneo> uhu
17:45:38  <PublicServer> <tneo> was a good idea i figured
17:45:47  <PublicServer> <pugi> i still don't see the loop
17:45:55  <PublicServer> <tneo> i took that out :-)
17:46:00  <PublicServer> <pugi> okay :D
17:46:25  <PublicServer> <pugi> ah, you added another one north
17:46:44  <PublicServer> *** Razaekel has left the game (leaving)
17:46:53  <PublicServer> <tneo> north is top left
17:47:00  <PublicServer> <pugi> yes
17:47:01  <PublicServer> <tneo> so you mean east
17:47:03  <PublicServer> <pugi> no...
17:47:04  <PublicServer> <tneo> ?
17:47:13  <PublicServer> <pugi> beneath the sign "Cleaned /tneo"
17:47:41  <PublicServer> <tneo> yes that is going east
17:47:46  <PublicServer> <tneo> see !compass :-)
17:47:52  <PublicServer> <pugi> but it is north of the other tunnels...
17:48:03  <PublicServer> <tneo> that is so :)
17:48:28  <PublicServer> <pugi> ah, a third tunnel east... you are right :P
17:48:32  <PublicServer> <pugi> must have overlooked it
17:50:20  <^Spike^> how much done are you? :)
17:50:33  <PublicServer> <tneo> done enough
17:50:40  <^Spike^> !save
17:50:40  <PublicServer> Saving game...
17:50:40  <PublicServer> Game saved
17:51:01  <PublicServer> Server closed down by admin
17:51:02  <PublicServer> Saving game...
17:51:02  <PublicServer> Game saved
17:51:05  <PublicServer> Server has exited
17:51:06  *** PublicServer has quit IRC
17:51:07  <pugi> :O
17:51:09  <tneo> :-D
17:51:09  <pugi> ^^
17:51:20  <planetmaker> errr...
17:51:23  <Ammler> bad guys :-=
17:51:27  <^Spike^> :)
17:51:28  <planetmaker> ah.
17:51:30  <planetmaker> by admin
17:51:32  <planetmaker> uff
17:51:36  <^Spike^> :)
17:51:40  *** PublicServer has joined #openttdcoop
17:51:41  <PublicServer> Autopilot engaged
17:51:41  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
17:51:41  *** ChanServ sets mode: +v PublicServer
17:51:42  <^Spike^> i wanted to do it right with the right log
17:51:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Finalizing/Waiting for new map | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
17:51:45  <Ammler> oh, that happens too :-)
17:51:50  <tneo> !password
17:51:50  <PublicServer> tneo: damper
17:51:59  <^Spike^> had to figure out screen first how to change tab :)
17:52:03  <^Spike^> was new to me :)
17:52:06  <PublicServer> *** tneo joined the game
17:52:16  <pugi> missing 4 newgrfs
17:52:36  <PublicServer> *** Game unpaused (enough players)
17:52:36  <PublicServer> *** pugi joined the game
17:52:41  <^Spike^> seems i didn't rename the company :)
17:52:43  <^Spike^> !password
17:52:43  <PublicServer> ^Spike^: damper
17:52:48  <PublicServer> *** Spike joined the game
17:52:58  <PublicServer> <pugi> long map is long
17:53:13  <PublicServer> *** ZarenorDarkstalker joined the game
17:53:16  <PublicServer> *** tneo has left the game (leaving)
17:53:39  <PublicServer> <ZarenorDarkstalker> Spike: Plans, or chaos, the entry signs leave me curious
17:53:46  <^Spike^> plans :)
17:53:58  <PublicServer> <ZarenorDarkstalker> mkay... should me interesting
17:53:59  <^Spike^> guess mostly sign plans :)
17:54:01  <PublicServer> <ZarenorDarkstalker> *be
17:54:03  <PublicServer> <pugi> think out-of-the-box seems to be chaos to me :P
17:54:26  <^Spike^> i meant it in a way of be creative with the rails... it seems like a s-bahn game so :)
17:54:29  <PublicServer> *** tneo joined the game
17:54:36  <PublicServer> <ZarenorDarkstalker> Okay
17:55:00  <PublicServer> <ZarenorDarkstalker> Plans per island, or single plan bridging them then?
17:55:02  <PublicServer> <tneo> mm with planes?
17:55:08  <^Spike^> guess so
17:55:08  <^Spike^> :)
17:55:19  <^Spike^> enough towns to pick :)
17:55:20  <^Spike^> !setdef
17:55:21  <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
17:55:33  <PublicServer> <ZarenorDarkstalker> one at Shimano, I think?
17:55:46  <PublicServer> <ZarenorDarkstalker> okay
17:55:46  <PublicServer> <tneo> see !here
17:55:55  <PublicServer> <ZarenorDarkstalker> walk to syurrounding?
17:56:06  <PublicServer> <ZarenorDarkstalker> I got it
17:56:34  <^Spike^> i just realized i can look al i want to the SP version.. but no airport will show up all of the sudden :D
17:56:51  <PublicServer> <pugi> :D
17:56:59  <PublicServer> <tneo> see !here?
17:57:23  <PublicServer> <ZarenorDarkstalker> That could work
17:57:37  <tneo> afk
17:57:39  <PublicServer> *** tneo has left the game (leaving)
17:57:40  <PublicServer> <ZarenorDarkstalker> you can walk to sumioka f you wanted
17:58:30  <^Spike^> !rcon ls
17:58:30  <PublicServer> ^Spike^: 0) .. (Parent directory)
17:58:30  <PublicServer> ^Spike^: 1) archive/ (Directory)
17:58:30  <PublicServer> ^Spike^: 2) autosave/ (Directory)
17:58:30  <PublicServer> ^Spike^: 3) uploads/ (Directory)
17:58:31  <PublicServer> ^Spike^: 4) game.sav
17:58:32  <PublicServer> ^Spike^: 5) 162-postloading.sav
17:58:32  <PublicServer> ^Spike^: 6) 162-preloading.sav
17:58:34  <PublicServer> ^Spike^: 7) ps161.sav
17:58:34  <PublicServer> ^Spike^: 8) magic_bulldozer_0_temp.sav
17:58:36  <PublicServer> ^Spike^: 9) magic_bulldozer_1_temp.sav
17:58:36  <PublicServer> ^Spike^: you have 12 more messages
17:58:58  <^Spike^> !transfer 163 game.sav
17:58:59  <PublicServer> ^Spike^: PublicServerGame_163_Final.sav
17:59:00  <PublicServer> ^Spike^: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_163_Final.sav)
18:00:04  <PublicServer> <ZarenorDarkstalker> SO, I'm thinking more
18:00:14  <PublicServer> <Spike> place airport and get MM going? :)
18:00:29  <PublicServer> <ZarenorDarkstalker> at !here for the airport, I'll get rid of the others
18:00:51  <PublicServer> <Spike> possible..
18:00:52  <PublicServer> <ZarenorDarkstalker> Placed one far south
18:01:09  <PublicServer> <ZarenorDarkstalker> And I was thinking the one near takayama
18:01:12  <PublicServer> <ZarenorDarkstalker> or rather
18:01:17  <PublicServer> <ZarenorDarkstalker> tneo was i takayama
18:01:31  <PublicServer> <ZarenorDarkstalker> I was thinking furuyama
18:01:47  <^Spike^> you're thinking too much :)
18:01:55  <^Spike^> they will be gone soon enough :)
18:02:01  <PublicServer> <ZarenorDarkstalker> Okay
18:02:17  <^Spike^> you almost make me go the Mark way ;)
18:02:37  <PublicServer> <ZarenorDarkstalker> Like how?
18:02:43  <^Spike^> cheat :)
18:02:49  <PublicServer> <ZarenorDarkstalker> hehe
18:02:54  <PublicServer> <ZarenorDarkstalker> worked last time
18:03:56  <PublicServer> <pugi> dinner :D
18:04:05  <PublicServer> <ZarenorDarkstalker> see how that goes...
18:04:07  <PublicServer> *** pugi has left the game (leaving)
18:06:00  <PublicServer> *** Kupuham joined the game
18:08:34  <PublicServer> <Spike> added some planes and eh.. well pax :)
18:09:00  <PublicServer> <ZarenorDarkstalker> huge amount of pax already
18:09:03  <PublicServer> <ZarenorDarkstalker> tis a good thing
18:09:04  <PublicServer> <Spike> yep :)
18:09:07  <PublicServer> <Spike> i walked it a bit around
18:09:17  <PublicServer> <ZarenorDarkstalker> I'd done some walk, but not much
18:09:19  <PublicServer> <Spike> 4 towns around that airport :D
18:09:24  <PublicServer> <ZarenorDarkstalker> nice
18:09:45  <PublicServer> <ZarenorDarkstalker> building trains as money permits until it starts coping?
18:09:53  <PublicServer> <ZarenorDarkstalker> err, planes?
18:10:09  <PublicServer> <Spike> sort of.. just to get some transport going :)
18:11:10  <PublicServer> <Spike> just getting 6 planes then :)
18:11:11  <PublicServer> <Spike> so 1 more
18:11:24  <PublicServer> <Spike> there
18:11:39  <PublicServer> <ZarenorDarkstalker> cool
18:11:45  <PublicServer> <ZarenorDarkstalker> Nice trainset
18:11:57  <PublicServer> <Spike> shinkansen :)
18:12:12  <planetmaker> Japanese? Nice!
18:12:16  <PublicServer> <Spike> :)
18:12:23  * planetmaker compiles
18:12:30  <PublicServer> <ZarenorDarkstalker> I like they way they look pretty well.. IRL and in game
18:12:31  <PublicServer> <Spike> xD
18:13:02  <PublicServer> <Spike> btw plans don't need to be laid out unless it's really needed :)
18:13:18  <planetmaker> regional game?
18:13:23  <PublicServer> <ZarenorDarkstalker> So pretty much build Sbhans creatively, and we'll work on an ICE?
18:13:32  <PublicServer> <ZarenorDarkstalker> Fluid/undefined regions
18:13:37  <PublicServer> <Spike> sort of idd
18:13:42  <PublicServer> <ZarenorDarkstalker> Spike's map, mine needs to be shrunk
18:13:48  <PublicServer> <ZarenorDarkstalker> in a couple of ways
18:13:51  <PublicServer> <Spike> :)
18:14:00  <PublicServer> <Spike> i saw the size i already was like eh...
18:14:05  <PublicServer> <Spike> 1+ Mb
18:14:11  <planetmaker> :-) Seems other people have stricter ideas about map sizes than me :-)
18:14:15  <PublicServer> <ZarenorDarkstalker> So I'll work on the between building this one, and hopefully be a future game.. unless I get lazy
18:14:27  <planetmaker> Zarenor: make it 256x2048
18:14:33  <PublicServer> <Spike> i guess it should be shrunk a bit in dimension
18:14:34  <planetmaker> that's half a million and fine
18:14:45  <PublicServer> <ZarenorDarkstalker> Eh, peole disagree, and it's workable, but it would slow down some people quickly
18:14:55  <PublicServer> <Spike> pm 1024*512 also works
18:15:04  <PublicServer> <ZarenorDarkstalker> I went to 1024x512 for now, but nothing is final
18:15:05  <planetmaker> I know. But that's "usual"
18:15:28  <PublicServer> <Spike> this one is 1024*256
18:15:33  <PublicServer> <Spike> and you see what size you get already
18:15:37  <PublicServer> <ZarenorDarkstalker> Okay... I'll see what I can come up with.. but my map is regional, 4 strict regions
18:15:40  <PublicServer> <Spike> bigger then you might think sometimes
18:16:15  <PublicServer> <ZarenorDarkstalker> seperate plans of lack thereof
18:16:21  <planetmaker> well... we have played one, two years ago 1M maps on a more or less regular schedule. And then I started to complain :-P
18:16:59  <PublicServer> <ZarenorDarkstalker> AH, so it's been a trend shift
18:17:07  <planetmaker> well... maybe a bit, yes
18:17:16  <hylje> we've migrated to YAPF somewhere down the line
18:17:28  <planetmaker> we had at those times frequently people who liked to play but could no longer see the game finished
18:17:32  <PublicServer> <ZarenorDarkstalker> YAPF eats more CPU?
18:17:36  <planetmaker> yapf was not the issue
18:17:39  <hylje> compared to opf
18:17:41  <PublicServer> <ZarenorDarkstalker> ahhhh, oksy
18:17:50  <planetmaker> that was before my time.
18:17:54  <PublicServer> <ZarenorDarkstalker> anyway
18:18:14  <PublicServer> <ZarenorDarkstalker> I have about an hour, maybe less to get working on this map, then I AFK for 4 hrs
18:18:39  <PublicServer> <ZarenorDarkstalker> so if noone minds, I'm excited to try and get something built
18:18:42  <planetmaker> in 4 hours I'll be afk for 18h ;-)
18:18:55  <planetmaker> yes, please do, Zarenor :-)
18:19:04  <^Spike^> but pm btw what kind of plan well.. depends on what gets voted.. the idea was regional.. but if someone else sees other options
18:19:07  <^Spike^> i'm not stopping them :)
18:19:17  <PublicServer> <ZarenorDarkstalker> I'm thinking maybe
18:19:29  <PublicServer> <ZarenorDarkstalker> it should be almost micro-regional and ICE
18:20:43  <PublicServer> *** planetm4ker joined the game
18:20:48  <PublicServer> <ZarenorDarkstalker> See what I labeled as my peninsula
18:21:22  <PublicServer> * Spike sees no plan yet for the map :)
18:21:23  <PublicServer> <ZarenorDarkstalker> Maybe seperate s-bahns for whatever regions we come up with?
18:21:38  <PublicServer> <planetm4ker> sure :-)
18:21:48  <PublicServer> <Spike> enough regions possible :)
18:21:50  <PublicServer> <planetm4ker> I like that kind of game, I think, most. Meanwhile
18:21:55  <PublicServer> <Spike> not all separated by water :)
18:22:02  <PublicServer> <ZarenorDarkstalker> and run an ICE mainline using long-length shikansen
18:22:07  <PublicServer> <planetm4ker> it's so nice and versatile :-)
18:22:13  <damalix> !password
18:22:13  <PublicServer> damalix: assent
18:22:22  <planetmaker> !archive
18:22:23  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
18:22:24  <PublicServer> *** Damalix joined the game
18:22:39  <PublicServer> <Damalix> hi there
18:22:45  <PublicServer> <ZarenorDarkstalker> I liek it becaus eI can have my network built how I want it, and as long as it meets ruleset, people can't complain about it not being to plan
18:22:49  <planetmaker> hi damalix
18:22:54  <PublicServer> <Damalix> WoW kinda lot of water O_o
18:22:59  <PublicServer> <ZarenorDarkstalker> Makes very flexible networks too
18:23:08  <PublicServer> <Spike> makes nice networks idd...
18:23:18  <PublicServer> <Spike> but.. for ML there should be some plan setup :)
18:23:26  <PublicServer> <Spike> i understand you guys want to get regional straight away :D
18:23:41  <planetmaker> like game #132
18:23:44  <^Spike^> @stage Planning
18:23:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #163 (r17847) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
18:23:50  <PublicServer> <ZarenorDarkstalker> I thinking for mainline
18:23:51  <^Spike^> 151 also was one i guess
18:23:57  <PublicServer> <ZarenorDarkstalker> run something like...
18:24:07  <^Spike^> @setpsg 164
18:24:08  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #164 (r17847) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
18:24:14  <planetmaker> But game #132 was one of my favourites. Possibly as I built quite a lot there, too.
18:24:22  <MeisterMarkus> !password
18:24:23  <PublicServer> MeisterMarkus: assent
18:24:25  <^Spike^> :)
18:24:35  <PublicServer> <ZarenorDarkstalker> placed 4 ML here signs, see how they'd run?
18:24:38  <PublicServer> *** MeisterMarkus joined the game
18:24:47  <planetmaker> ah, yes, #151 also.
18:24:57  <^Spike^> where we made the pita orders PM :)
18:25:01  <planetmaker> The screenies are of my central station respectively
18:25:07  <planetmaker> both games ;-)
18:25:08  <^Spike^> or SRO as you prefer to call them..
18:25:17  <planetmaker> hehe :-) yes, that's 151
18:25:19  <planetmaker> cool game
18:25:27  <PublicServer> *** Kupuham has left the game (leaving)
18:25:32  <planetmaker> and it's always a Japanese scenario which ends in that
18:25:38  <planetmaker> funny actually
18:26:08  <PublicServer> *** SmatZ joined the game
18:26:10  <PublicServer> <ZarenorDarkstalker> Haha.. it almost always is japanese when we do something along these lines, isn't it
18:26:11  <PublicServer> <SmatZ> hello new map :)
18:26:20  <PublicServer> <planetm4ker> yes :-)
18:26:26  <pugi> !password
18:26:26  <PublicServer> pugi: assent
18:26:36  <Thraxian> incoming!!!
18:26:42  <PublicServer> <ZarenorDarkstalker> OH NOES
18:26:47  <PublicServer> <planetm4ker> Hm... I'm all in favour of saying: let's start regional s-bahn / ICE straight away
18:26:50  <PublicServer> *** Thraxian joined the game
18:26:51  <PublicServer> <ZarenorDarkstalker> and just as I have to build and then leave
18:26:53  <PublicServer> *** pugi joined the game
18:26:54  <PublicServer> <pugi> hey :)
18:26:56  <PublicServer> <planetm4ker> what do people say?
18:26:57  <PublicServer> *** SmatZ has left the game (leaving)
18:27:04  <planetmaker> oh...
18:27:04  <^Spike^> well ML first then :)
18:27:08  <PublicServer> <ZarenorDarkstalker> PM, you see my 4 signs, and hhow that might flow?
18:27:30  <PublicServer> <Spike> ZarenorDarkstalker:  you can flow all ways with ML also some big water crossings etc
18:27:37  <PublicServer> <Spike> but for ML we need to make sure we know what TL
18:27:50  <PublicServer> <Damalix> The three/four islands at south are really separated
18:27:52  <PublicServer> <planetm4ker> of course
18:27:53  <PublicServer> <ZarenorDarkstalker> I vote greater than 7
18:27:58  <PublicServer> <ZarenorDarkstalker> 7 or more
18:28:18  <PublicServer> <ZarenorDarkstalker> smaller islands might me a single region with an interesting S-bahn
18:28:39  <PublicServer> <Spike> some of the islands S can also be used for ML
18:28:42  <PublicServer> <Spike> not all but well :)
18:28:56  <PublicServer> <ZarenorDarkstalker> Does anyone else have an idea for TL of ICE?
18:29:07  <PublicServer> <ZarenorDarkstalker> I think maybe 7 would be just at right
18:29:08  <PublicServer> <planetm4ker> TL 10
18:29:09  <PublicServer> <Spike> ZarenorDarkstalker:  it's maglev :)
18:29:25  <PublicServer> <ZarenorDarkstalker> Ah, didn't realize it was
18:29:44  <PublicServer> <Spike> you can try on erail.. but i doubt it will move.. ;)
18:29:51  <PublicServer> <ZarenorDarkstalker> lol, okay
18:29:54  <PublicServer> <ZarenorDarkstalker> then I wont
18:30:22  <PublicServer> <Thraxian> TL5 is 500 pax
18:30:33  <PublicServer> <Thraxian> TL10 is 1k
18:30:43  <PublicServer> <ZarenorDarkstalker> 100 per tile then?
18:30:59  <PublicServer> <Thraxian> yeah, the math seems to support that hypothesis
18:31:02  <PublicServer> <planetm4ker> Thraxian: problems with that for ICE?
18:31:09  <PublicServer> <ZarenorDarkstalker> I still like 7, 10 might make stations troublesome.. or force us to be creative, so either way
18:31:29  <PublicServer> *** Kupuham joined the game
18:31:39  <PublicServer> <Spike> ZarenorDarkstalker:  it's almost a flat map...
18:31:49  <PublicServer> <Spike> you expect to have trouble with TL? :)
18:32:04  <PublicServer> <Spike> and if i'm right with shinkansen CL doesn't need to be TL
18:32:11  <PublicServer> <ZarenorDarkstalker> Okly with some of the narrow islands and turning
18:32:21  <PublicServer> <ZarenorDarkstalker> IDK how that works...
18:32:22  <PublicServer> <planetm4ker> actually I disagree with the "ML here" :-)
18:32:31  <PublicServer> <planetm4ker> it will disallow town development
18:32:39  <PublicServer> <Spike> hmm.. we have breakdowns..
18:32:40  <PublicServer> <ZarenorDarkstalker> Where would youplace it PM, show me some signs
18:32:54  <PublicServer> <ZarenorDarkstalker> there at takamori isn't optimal
18:32:55  <PublicServer> <planetm4ker> ZarenorDarkstalker: other map side
18:33:03  <PublicServer> <planetm4ker> Ymazaki
18:33:08  <PublicServer> <planetm4ker> Yamazaki
18:33:11  <^Spike^> !rcon set vehicle_breakdowns
18:33:11  <PublicServer> ^Spike^: Current value for 'vehicle_breakdowns' is: '1' (min: 0, max: 2)
18:33:12  <PublicServer> <ZarenorDarkstalker> okay, across by my sign
18:33:21  <^Spike^> question 2 what is disable.. :)
18:33:33  <PublicServer> <ZarenorDarkstalker> I see.. I was trying to place an ICE pickup/drop there and run the ML around but wait
18:33:38  <PublicServer> <ZarenorDarkstalker> what if
18:33:44  <^Spike^> !rcon set vehicle_breakdowns 0
18:33:46  <PublicServer> <ZarenorDarkstalker> we ran 2 half-MLs?
18:33:47  <^Spike^> ah that is :D
18:33:53  <PublicServer> <ZarenorDarkstalker> both SML'd?
18:34:06  <PublicServer> <ZarenorDarkstalker> one goes R#
18:34:10  <PublicServer> <ZarenorDarkstalker> and other L#
18:34:21  <PublicServer> <ZarenorDarkstalker> TL 7 or 10
18:34:30  <PublicServer> <ZarenorDarkstalker> pickup/drops between the two MLS?
18:34:39  <PublicServer> <Spike> since we get too much discussion: Place signs near network plan with your plan :)
18:34:51  <PublicServer> <ZarenorDarkstalker> okay
18:35:01  <planetmaker> I would argue that the adjacent regions agree on where to hand over ML.
18:35:16  <PublicServer> <ZarenorDarkstalker> that would work
18:35:18  <PublicServer> <planetm4ker> And ML: plain simple ML LL_RR
18:35:25  <PublicServer> <planetm4ker> nothing else (or LLL_RRR)
18:35:34  <PublicServer> <planetm4ker> s-bahn up to region
18:36:01  <Razaekel> !help
18:36:01  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/IRC_Commands
18:36:03  <PublicServer> <planetm4ker> hm... we don't have much money...
18:36:31  <PublicServer> <Thraxian> I disagree with "border"s
18:36:32  <PublicServer> <pugi> yet
18:36:33  <Razaekel> what's the command for CL?
18:36:34  <PublicServer> <Spike> planes make 100k each way
18:36:37  <Razaekel> !CL 5
18:36:44  <Razaekel> !curve 50
18:36:45  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/Max_Curve_Speed
18:36:56  <Thraxian> @clmaglev
18:37:01  <Thraxian> @cl
18:37:01  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
18:37:02  <pugi> and speed
18:37:05  <Thraxian> !cl
18:37:08  <Thraxian> hmmm
18:37:10  <^Spike^> !railcl
18:37:11  <Razaekel> @cl 600
18:37:11  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
18:37:14  <^Spike^> @railcl
18:37:15  <Webster> ^Spike^: (traincl <an alias, 1 argument>) -- Alias for "echo CL[math calc floor((-sqrt(231-min(231, ))+13)* (10**3))/(10.0**3)] required for rail at speed km/h (or TL if it's shorter)".
18:37:19  <^Spike^> @magcl
18:37:19  <Webster> ^Spike^: (magcl <an alias, 1 argument>) -- Alias for "echo CL[math calc floor((-sqrt(231-min(231, (/2)))+13)* (10**3))/(10.0**3)] required for maglev at speed km/h (or TL if it's shorter)".
18:37:21  <pugi> @maglevcl 500
18:37:25  <^Spike^> and that sort of stuff
18:37:39  <PublicServer> <Spike> any other ppl with plans just place @ network plans..
18:37:42  <Razaekel> @magcl 643
18:37:42  <Webster> CL 13 required for maglev at speed 643km/h (or TL if it's shorter)
18:37:44  <PublicServer> <Spike> we know sbahn regions so :)
18:37:50  <PublicServer> <Spike> no need for that :)
18:38:16  <PublicServer> <Thraxian> spike: are the sbahn regions pre-determined?
18:38:17  <Mark> !dl lin
18:38:18  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-linux-generic-i686.tar.bz2
18:38:19  <PublicServer> <ZarenorDarkstalker> Just being clear
18:38:24  <PublicServer> <Spike> not yet :)
18:38:25  <PublicServer> <Thraxian> because I disagree with the "border" signs that have been placed
18:38:26  <PublicServer> <Spike> but can be done :)
18:38:27  <planetmaker> I propose to just come to a concensus and start
18:38:32  <Razaekel> this sucks
18:38:35  <planetmaker> Thraxian: that was my doing
18:38:53  <PublicServer> <Spike> i think regions should be smaller a bit..
18:38:56  <PublicServer> <Thraxian> pm: sure.  we can come to a consensus.  As soon as everyone agrees that they're wrong and I'm right :)
18:38:59  <planetmaker> it is my proposal on how to split it.
18:39:03  <planetmaker> haha
18:39:16  <planetmaker> Spike: that'd be too small IMO
18:39:17  <Razaekel> the fastest bridges are 611 km/hr
18:39:23  <planetmaker> not much point for s-bahn then
18:39:24  <Razaekel> the fastest train is 643 km/hr
18:39:31  <Razaekel> houston, we have a problem
18:39:42  <pugi> so don't use the fastest? :P
18:39:47  <hylje> land bridges ftw
18:39:52  <^Spike^> @magcl 300
18:39:52  <Webster> CL 4 required for maglev at speed 300km/h (or TL if it's shorter)
18:40:04  <PublicServer> <Thraxian> use length 4 bridges - they're fast enough
18:40:06  <pugi> http://www.openttdcoop.org/blog/files/pictures/curve_speeds.PNG
18:40:18  <Razaekel> nah
18:40:21  * Razaekel uses tunnels
18:40:48  <PublicServer> <Spike> for ML i would go with PM btw just LL__RR
18:41:01  <Razaekel> whee, Tl64 ftw
18:41:02  <Razaekel> >.>
18:41:34  <PublicServer> <Spike> seeing that the CL isn't going to be a problem with the shinkansen trains
18:42:00  <PublicServer> <planetm4ker> hm.. what about changed voting: we don't vote for a plan but for the constitutents: ML type, TL
18:42:07  <PublicServer> <planetm4ker> and the rest is set anyway ;-)
18:42:08  <PublicServer> <ZarenorDarkstalker> Yeah, we can play around with CL once we have decided on an ICE route and trainlength
18:42:21  <PublicServer> <ZarenorDarkstalker> Sounds good to me
18:42:42  <PublicServer> <planetm4ker> Thraxian: you removed the borders again?
18:42:50  <^Spike^> i
18:42:52  <PublicServer> <planetm4ker> :-S
18:42:53  <^Spike^> i removed 1
18:42:57  <PublicServer> <planetm4ker> why?
18:43:10  <PublicServer> <Spike> was looking.. but well.. regions can be smaller aswell
18:43:14  <PublicServer> <Thraxian> I haven't removed anything
18:43:17  <PublicServer> <Spike> or i should've added more towns :)
18:43:25  <PublicServer> <Thraxian> only thing I've done this game is build a maglev depot to look at train lengths
18:43:26  <PublicServer> <planetm4ker> that's the point
18:43:38  <PublicServer> <planetm4ker> too few towns for more regions
18:43:42  <PublicServer> <Spike> true...
18:43:45  <PublicServer> <Spike> my fault there :)
18:43:52  <PublicServer> <Spike> i just don't like too crowded maps :)
18:43:58  *** FrancoBegbie has quit IRC
18:43:59  <PublicServer> *** Damalix has joined spectators
18:44:19  <PublicServer> <planetm4ker> Spike, me neither, but ... :-)
18:44:36  <PublicServer> <Spike> well does give nice space for s-bahn designs
18:45:16  <PublicServer> <Spike> Thraxian: i have to say pm is right about the borders :)
18:45:29  <PublicServer> <Spike> i should've added more towns :)
18:45:40  <PublicServer> <Spike> i still can if i want to.. :)
18:45:50  <PublicServer> <planetm4ker> well... if you want one more, the Northern most is biggest. It could be split near  Furuyama
18:46:15  <PublicServer> <planetm4ker> like that
18:46:20  <PublicServer> <ZarenorDarkstalker> I think some of the islands should be seperate regions.. but maybe we should just go with a set ICE plan
18:47:13  <PublicServer> <Kupuham> In completely unrelated matters, the trip between Furuyama and Yamaoka takes exactly 1 month
18:47:26  <PublicServer> <Spike> so.. :)
18:47:27  <PublicServer> <Spike> it brings us money.. :)
18:47:32  <PublicServer> <planetm4ker> Spike, I'll concede, also in the South we can get one region more
18:47:38  <DJNekkid> !password
18:47:38  <PublicServer> DJNekkid: oracle
18:47:44  <PublicServer> <pugi> i wouldn't want to be on a plane for one month... :D
18:47:45  <PublicServer> *** DJ Nekkid joined the game
18:48:38  <PublicServer> <pugi> i like nagashima :D
18:48:47  <PublicServer> <Spike> i placed that town myself :)
18:48:49  <PublicServer> <Spike> and not random :0
18:48:58  <PublicServer> <planetm4ker> haha :-)
18:49:01  <PublicServer> <Spike> i was like: That piece of land needs a town :)
18:49:08  <PublicServer> <pugi> :)
18:49:10  <PublicServer> <ZarenorDarkstalker> Nice
18:49:48  <PublicServer> <Spike> but now idd for the voting idea: I like PMs idea... vote for TL size and ML type
18:49:49  <PublicServer> <ZarenorDarkstalker> Anyway.. as I was saying... maybe just define an ICE route
18:49:54  <PublicServer> <ZarenorDarkstalker> and Stations
18:49:55  <PublicServer> <planetm4ker> same with Ueshima, eh, Spike?
18:50:10  <PublicServer> <Spike> that one is random actually
18:50:15  <PublicServer> <ZarenorDarkstalker> and allow regions to be formed based upon where we can fit ICE stations
18:50:19  <PublicServer> <planetm4ker> ZarenorDarkstalker: that's IMO easiest, if regions decide with their neighbors
18:50:29  <PublicServer> <planetm4ker> just so much: link to all neighbors
18:50:42  <PublicServer> <ZarenorDarkstalker> Either way
18:50:43  <PublicServer> <Spike> and then we don't need separate plan makers but just a vote board with ML types and TLs?
18:50:47  <Mark> oh no jp signals
18:50:51  <PublicServer> <planetm4ker> yes, Spike
18:51:08  <Mark> !password
18:51:09  <PublicServer> Mark: oracle
18:51:16  <PublicServer> <ZarenorDarkstalker> either just set TL and  ML format, and let regions decide how to set up the station and linkups
18:51:19  <PublicServer> *** Mark joined the game
18:51:44  <PublicServer> <Mark> what's with the borders?
18:51:49  <PublicServer> <Mark> forced regional playing?
18:51:59  <PublicServer> <planetm4ker> Mark: makes sennse here IMO
18:52:05  <PublicServer> <Spike> not much town :)
18:52:09  <PublicServer> * Spike blames himself :)
18:52:13  <PublicServer> <ZarenorDarkstalker> or Set an ICE route, and allow stations to be built where they fit, and let the regions go around those
18:52:59  <PublicServer> <Mark> interesting map
18:53:08  <PublicServer> *** Thraxian has left the game (connection lost)
18:53:14  <PublicServer> <Mark> i want Naganuma isl :P
18:53:35  <PublicServer> <Spike> first we got to set some things straight :)
18:53:44  <PublicServer> <Spike> ZarenorDarkstalker:  i'm gonna remove your plan btw :)
18:53:48  <PublicServer> <Spike> you can vote now :)
18:53:58  <PublicServer> *** tneo joined the game
18:53:58  <Razaekel> wth
18:54:17  <Razaekel> i cant make a 64 tl train :-(
18:54:20  <PublicServer> <Mark> like that?
18:54:28  <PublicServer> <Spike> yep
18:54:38  <PublicServer> <pugi> uhm... what is sml? :x
18:54:47  <PublicServer> <Mark> look it up in the wiki
18:54:55  <^Spike^> @sml
18:54:55  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
18:54:57  <PublicServer> <pugi> yeah yeah :P
18:55:02  <Zarenor> That's alright spike
18:55:10  <PublicServer> <Mark> way too complex to explain in a line or two
18:56:09  <PublicServer> <ZarenorDarkstalker> CET?
18:56:10  <Razaekel> do i need a special GRF to get 64 tl or longer trains?
18:56:16  <PublicServer> <Spike> GMT+1
18:56:21  <PublicServer> <ZarenorDarkstalker> okay...
18:56:28  <PublicServer> <Spike> so in 30 mins :)
18:56:35  <PublicServer> <ZarenorDarkstalker> I'm.... GMT +6 atm, so I was wondering
18:56:39  <PublicServer> <ZarenorDarkstalker> simple enough
18:57:02  <PublicServer> <ZarenorDarkstalker> I'll be walking out the dor then, so  I'll maybe get to sdee what we're working with, and be back in 4 hrs to build it
18:57:03  <PublicServer> <Spike> you mean -6 :)
18:57:19  <PublicServer> *** tneo has left the game (leaving)
18:57:30  <PublicServer> <planetm4ker> tneo: vote :-)
18:57:31  <PublicServer> <Spike> unless you are playing while it's eh... 3:00
18:57:52  <Zarenor> -6... yeah, you're right
18:57:56  <PublicServer> <Spike> :)
18:58:01  <Zarenor> wait.. no
18:58:06  <Zarenor> It IS 3... PM
18:58:09  <PublicServer> <Spike> US right?
18:58:11  <Zarenor> in 2 mins
18:58:14  <Zarenor> Mhmm
18:58:14  <Ammler> Razaekel: I guess, that possiblitly got removed some revs ago
18:58:24  <PublicServer> <Spike> i meant 3 AM btw :)
18:58:25  <Ammler> should still work with 0.7.3
18:58:28  <planetmaker> Razaekel: I think there's not more than 100 wagons or so.
18:58:33  <Zarenor> Whats max TL as of now then?
18:58:37  <PublicServer> <Spike> but 3pm means you're gmt-6 :)
18:58:45  <Zarenor> okay...
18:58:56  <Razaekel> # of wagons is irrelevant
18:59:19  <Razaekel> it seems to max at 56 tiles
18:59:36  <Razaekel> which sucks
19:00:51  <PublicServer> <Spike> so many ppl.. not so much votes.. :)
19:00:54  <PublicServer> <Spike> common ppl :D
19:01:06  <Razaekel> hmm
19:01:11  <PublicServer> <pugi> i like the sml idea :D
19:01:58  <Razaekel> huh
19:02:02  <Razaekel> caps at 99 wagons
19:02:25  <Razaekel> ah
19:02:26  <planetmaker> didn't I say that?
19:02:29  <Razaekel> must 100 items
19:02:35  <Razaekel> er
19:02:36  <Zarenor> used to be 99 tiles, right?
19:02:37  <Razaekel> 100 components
19:02:53  <Razaekel> so,
19:02:59  <Razaekel> let x be number of wagons
19:03:09  <Razaekel> # engines = 100 - x
19:03:42  <Razaekel> TL is (x + 2(100-x))/2
19:03:55  <planetmaker> Not true
19:03:56  <pugi> btw, i though: voting ends at 20:30 cet... wth, it is already 21:00 :D
19:04:00  <planetmaker> TL depends upon newgrf
19:04:02  <Zarenor> Depends on the wagon GRF
19:04:06  <planetmaker> pugi: CET
19:04:08  <Razaekel> well, for default
19:04:19  <pugi> and then i noticed had hadn't changed my clock next to my pc yet :P
19:04:23  <Razaekel> in default, it's 2 wagons per tile
19:04:24  <planetmaker> :-P
19:04:26  <pugi> i know, but summer time ended today
19:04:33  <Kupuham> !time
19:04:33  <PublicServer> Kupuham: 20:04 (CET)
19:04:43  <planetmaker> I know. I was surprised I heard news for the wrong hour ;-)
19:04:50  *** Progman has joined #openttdcoop
19:04:59  <Razaekel> other newgrfs could be 3 and 2/3rd wagons per tile
19:05:00  <Razaekel> or something
19:05:12  <pugi> "uuuuuh..."
19:05:25  <Razaekel> but for the default length, that equation should be correct, right?
19:05:47  <planetmaker> Razaekel: but as we rarely play with that...
19:05:56  <Razaekel> yea well
19:05:57  <Razaekel> humor me
19:06:38  <Zarenor> Theoretically...
19:06:57  <PublicServer> <planetm4ker> DJN!
19:07:03  <Razaekel> also, engine is a 2 parter
19:07:08  <Razaekel> so it takes up 1 tile
19:07:12  <Razaekel> hmm
19:07:19  <Razaekel> i could use
19:07:25  <Razaekel> TL = x/2 + (100-x)
19:07:55  <PublicServer> <planetm4ker> Kupuham, MeisterMarkus, Damalix - we need your votes :-)
19:08:25  <Razaekel> ah
19:08:37  <planetmaker> eh... max TL=50 (with default grf) w/o any formula
19:08:47  <Razaekel> to get a Tl64 Train, need 72 wagons and 28 engines
19:08:56  <planetmaker> why?
19:08:57  <Razaekel> nah
19:09:06  <planetmaker> you can attache as many wagons to an engine as you want
19:09:11  <Razaekel> i can make a 112 unit train
19:09:13  <Razaekel> 56 Tl
19:09:19  <Razaekel> cant
19:09:36  <Razaekel> i could only attach 99 wagons to an engine
19:09:54  <PublicServer> <Mark> UKRS has 3-tile container carrier racks
19:09:59  <planetmaker> yes...
19:10:04  <PublicServer> <Mark> could i make a TL 150 with those? :)
19:10:12  <Razaekel> for 2 engines, it's 98 wagons
19:10:18  <Razaekel> but Tl is 51
19:10:31  <Razaekel> er
19:10:36  <Razaekel> assume engine is 1 tile
19:10:44  <Razaekel> then it would be almost 300 tiles long
19:10:55  <Razaekel> 99*3 + 1
19:11:01  <Razaekel> 298 tiles
19:11:27  <pugi> yeah, let's build a 300 tile station
19:11:32  <Razaekel> you cant
19:11:37  <pugi> :P
19:11:37  <Razaekel> 64 tile station is longest possible
19:11:46  <pugi> but i want to
19:11:50  <PublicServer> <Mark> you can make it go around a corner
19:12:03  <PublicServer> <Mark> connected by some track
19:12:10  <Mark> @calc 64**2
19:12:10  <Webster> Mark: 4096
19:12:17  <Mark> that's how long a station can be
19:12:36  <Razaekel> with 90 degree turns
19:12:39  <Mark> yep
19:13:31  <Razaekel> i imagine station size is determined by a 6 bit number
19:13:41  <Razaekel> or what?
19:13:47  <Razaekel> what determines station size?
19:13:57  <PublicServer> <Spike> pm i agree with those signs :)
19:14:04  <PublicServer> <planetm4ker> hehe :-)
19:14:05  <PublicServer> <Spike> guess experience does it? ;)
19:14:13  <PublicServer> <planetm4ker> maybe
19:14:27  <PublicServer> <planetm4ker> it helps at least :-)
19:14:38  <PublicServer> <planetm4ker> but it's not that important choice here, I think
19:17:58  <PublicServer> <Kupuham> Can I build the Mriya?
19:18:47  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
19:19:13  <Razaekel> oh i remember why we could make a 64 TL train for pax
19:19:14  *** Zarenor has quit IRC
19:19:23  <Razaekel> the only components we used were engines, there were no wagons
19:19:29  *** Zarenor has joined #openttdcoop
19:20:22  <Razaekel> that poses another question
19:20:28  <Razaekel> what's the most engines you can put on a train?
19:20:31  <Razaekel> 100?
19:21:48  <Razaekel> yea
19:21:49  <Razaekel> 100
19:21:51  <PublicServer> <Spike> pm... what if we get a tie... who wins.. members or players? ;)
19:21:51  <Razaekel> heh
19:21:57  <Razaekel> 200 TL train in the depot!
19:22:11  <PublicServer> <Mark> Spike: member votes actually count as 1.01 votes
19:22:15  <PublicServer> <Spike> ;)
19:22:24  <PublicServer> <Spike> not 1.000001?
19:22:29  <PublicServer> <Mark> also fine with me :P
19:22:30  <PublicServer> <planetm4ker> ;-)
19:22:38  <PublicServer> <Spike> or.. players as .99999
19:22:39  <PublicServer> <Spike> :)
19:22:56  <PublicServer> <Mark> it requires a member to declare a winner.. enough said :P
19:23:01  <PublicServer> <Spike> xD
19:23:26  <PublicServer> <pugi> we need more voters
19:23:29  <Zarenor> Wait
19:23:29  <PublicServer> <pugi> 5 minutes..
19:23:35  <Zarenor> \isn't that BACKWARDS of usual?
19:24:08  <Zarenor> members voted for the SIMPLER and players voted for the more complex
19:24:24  <PublicServer> <Spike> sml complex?
19:24:31  <PublicServer> <Spike> sml is easy... :)
19:24:32  <hylje> we know what's difficult and what's not
19:24:33  <planetmaker> SML is simple
19:24:33  <PublicServer> <Mark> that's expirience :P
19:24:48  <Zarenor> more complex than basic LLRR to understand
19:24:49  <PublicServer> <Spike> LL_RR creates nice challenges :)
19:25:00  <planetmaker> Zarenor: way easier to build properly
19:25:13  <PublicServer> <Mark> harder to balance..
19:25:19  <PublicServer> <Mark> and LL_RR just is much more fun
19:25:41  <Zarenor> Either way.. I've got to go, and I do think that members win
19:25:55  <PublicServer> <pugi> they will :P
19:26:07  <Zarenor> given that it's 3 members vs. 3 non-members
19:26:17  <Zarenor> I'll be back in ~4.5 hrs
19:26:41  <PublicServer> *** Damalix has joined company #1
19:26:47  <PublicServer> <Damalix> Hey back :)
19:26:52  <PublicServer> <pugi> hi
19:26:56  <PublicServer> <pugi> quick, you have to vote
19:27:16  <PublicServer> <Mark> voting usually takes days..
19:27:16  <Zarenor> yeah, vote
19:27:28  <PublicServer> <pugi> damn
19:27:30  <Zarenor> so I can have seen a result before I leave
19:27:31  <PublicServer> <pugi> he chose llrr
19:27:32  <PublicServer> <Mark> HAH :P
19:27:35  <Zarenor> lol
19:27:43  <PublicServer> <Damalix> I hate SL :p
19:27:46  <PublicServer> <Damalix> SML
19:27:56  <PublicServer> <Spike> :D
19:27:57  <PublicServer> <pugi> i have never seen sml in action :P
19:28:03  <Zarenor> Mark: it does, usually on less active days when it takes days to gather 6 or 7 votes.. though admittedly, more votes would be better
19:28:12  <Zarenor> but, I'm gone for now, have fun guys
19:28:40  <PublicServer> <Mark> pugi: i could name you 10 SML PSGs you could download to see it in action
19:28:45  <PublicServer> <Spike> Damalix: no TL pick? :)
19:28:58  <PublicServer> <pugi> i could also search for them myself ;)
19:29:04  <PublicServer> <planetm4ker> hehe :-)
19:29:09  <PublicServer> <pugi> tl vote doesn't matter ;)
19:29:10  <PublicServer> <Spike> pugi psg 152
19:29:11  <PublicServer> <Damalix> 7 is good enough for me
19:29:56  <PublicServer> <Spike> eh... also some other PSG that also has SRNW
19:30:04  <PublicServer> <planetm4ker> ding.
19:30:09  <PublicServer> <planetm4ker> Voting closed ;-)
19:30:12  <PublicServer> <pugi> 4 seconds late
19:30:49  <Zarenor> !password
19:30:49  <PublicServer> Zarenor: aromas
19:31:04  <PublicServer> *** ZarenorDarkstalker joined the game
19:31:26  <PublicServer> <Spike> pugi: psg 149 :)
19:31:27  <PublicServer> <Damalix> Is this the style of game where each player is responsible of a part of the map and makes Sbahns in it and we transfer all  to ML ?
19:31:28  <PublicServer> <pugi> i thought you had to go
19:31:29  <PublicServer> <Spike> SRNW and SML :)
19:31:39  <PublicServer> <Spike> Damalix: yep
19:31:40  <PublicServer> <planetm4ker> yes, Damalix
19:31:42  <PublicServer> <pugi> okay :)
19:32:01  <PublicServer> <Spike> the SRNW btw was just well to keep lazy orders.. ;)
19:32:25  <pugi> ^^
19:32:34  <PublicServer> <Spike> 27mil should be a nice ammount to create a ML
19:33:15  <PublicServer> <Spike> it's way to easy for me to find al crossings.. cause i know what i TFed :)
19:33:26  <PublicServer> <planetm4ker> I'll build on Aohara / Matsushima / Kawatani / Shimagami
19:34:31  <planetmaker> @magcl 7
19:34:31  <Webster> CL -2.084 required for maglev at speed 7km/h (or TL if it's shorter)
19:34:39  <PublicServer> <Spike> 300 pm :)
19:34:42  <PublicServer> <Spike> needs CL4
19:34:45  <pugi> pm, it is speed
19:34:46  <^Spike^> @magcl 300
19:34:46  <Webster> CL 4 required for maglev at speed 300km/h (or TL if it's shorter)
19:34:47  <pugi> not tl
19:34:48  <pugi> ;)
19:34:53  <planetmaker> oh :-)
19:35:08  <planetmaker> @magcl 300
19:35:08  <Webster> CL 4 required for maglev at speed 300km/h (or TL if it's shorter)
19:35:09  *** A3aan has joined #openttdcoop
19:35:12  <planetmaker> oki
19:35:16  <A3aan> hi all
19:35:21  <planetmaker> the formula has no range check ;-)
19:35:25  <planetmaker> hi A3aan
19:35:25  <pugi> :D
19:35:29  <PublicServer> <Damalix> hi
19:35:30  <Mark> planetmaker: tilting trains get a 20% bonus
19:35:40  <Mark> @calc 300*1.2
19:35:40  <Webster> Mark: 360
19:35:43  <PublicServer> <planetm4ker> Mark: do the chosen ones have?
19:35:45  <pugi> a cl of -2.084 would also be great :P
19:35:49  <Mark> @magcl 360
19:35:49  <Webster> CL 5.858 required for maglev at speed 360km/h (or TL if it's shorter)
19:35:52  <Mark> uh
19:35:58  <Mark> @calc 300/1.2
19:35:58  <Webster> Mark: 250
19:36:00  <PublicServer> <Spike> mean .8 mark? :)
19:36:01  <Mark> @calc magcl 250
19:36:07  <PublicServer> <Spike> *.8 also worked ;)
19:36:08  <Mark> @magcl 250
19:36:09  <Webster> CL 2.704 required for maglev at speed 250km/h (or TL if it's shorter)
19:36:11  <Mark> meh :P
19:36:13  <PublicServer> <planetm4ker> Mark: but, they drive 20% faster. So CL4 is still ok
19:36:14  <A3aan> !players
19:36:16  <PublicServer> A3aan: Client 30 (Orange) is Kupuham, in company 1 (Thomson & Co.)
19:36:16  <PublicServer> A3aan: Client 18 (Orange) is planetm4ker, in company 1 (Thomson & Co.)
19:36:16  <PublicServer> A3aan: Client 7 (Orange) is Spike, in company 1 (Thomson & Co.)
19:36:16  <PublicServer> A3aan: Client 37 is ZarenorDarkstalker, a spectator
19:36:17  <PublicServer> A3aan: Client 20 (Orange) is Damalix, in company 1 (Thomson & Co.)
19:36:18  <PublicServer> A3aan: Client 23 (Orange) is MeisterMarkus, in company 1 (Thomson & Co.)
19:36:18  <PublicServer> A3aan: Client 28 (Orange) is pugi, in company 1 (Thomson & Co.)
19:36:20  <PublicServer> A3aan: Client 32 (Orange) is DJ Nekkid, in company 1 (Thomson & Co.)
19:36:20  <PublicServer> A3aan: Client 34 (Orange) is Mark, in company 1 (Thomson & Co.)
19:36:31  <PublicServer> <planetm4ker> maybe 3 :-)
19:36:35  <A3aan> hmm... busy in game :)
19:36:38  <Seppel> !password
19:36:38  <PublicServer> Seppel: aromas
19:36:43  <Mark> tilting trains don't drive faster than the statistics state
19:36:47  <Mark> so 3 is fine :P
19:36:50  <PublicServer> <Spike> cl3 works
19:37:03  <Seppel> !password
19:37:04  <PublicServer> Seppel: chisel
19:37:12  <PublicServer> *** Sepp joined the game
19:37:46  <PublicServer> <Damalix> So we build ML ?
19:37:49  <PublicServer> <Spike> yep
19:37:54  <PublicServer> <Spike> first setting it out
19:38:27  <PublicServer> <Spike> PM agree that ML should cross @ Yamazaki
19:38:40  <PublicServer> <Spike> or also go and cross @  Takamori
19:39:05  <PublicServer> <Mark> Spike: can i have my own main station at Naganuma?
19:39:20  <PublicServer> <Spike> sure..
19:39:23  <PublicServer> <Mark> yay
19:39:25  <A3aan> !password
19:39:25  <PublicServer> A3aan: chisel
19:39:30  <PublicServer> <Mark> first coffee
19:39:33  <PublicServer> *** A3aan joined the game
19:39:33  <PublicServer> *** Mark has joined spectators
19:39:38  <PublicServer> <Spike> is it becomming members vs players? :)
19:40:00  <A3aan> new map allready?
19:40:21  <PublicServer> <pugi> yes
19:40:25  <PublicServer> <pugi> you missed the voting :P
19:40:26  <PublicServer> <Spike> pm can you help out signing ML cause well.. i see some options.. else i end up creating a loop :D
19:40:35  <damalix> @tunnel 56
19:40:35  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
19:40:38  *** TrainzStoffe has joined #openttdcoop
19:40:46  <damalix> !tunnel 7 56
19:40:47  <PublicServer> damalix: You need 7 tunnels/bridges for trainlength 7 and gap 56.
19:40:51  <PublicServer> <planetm4ker> Spike: why not a loop?
19:40:52  <damalix> wow
19:41:02  <PublicServer> <Spike> i would just go with island for bridges Damalix :)
19:41:28  <PublicServer> <planetm4ker> I would leave ML to the region's builder
19:41:37  <PublicServer> <Spike> oki
19:41:50  <PublicServer> <planetm4ker> you just have to agree upon where to hand it over :-)
19:42:34  <A3aan> @wiki s-bahn
19:42:37  <Webster> Gametype:ICE SBahn - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=s-bahn
19:44:16  <A3aan> hmm.. new game type for me
19:44:38  <pugi> game is divided into multiple regions
19:44:48  <pugi> ml between each region
19:44:48  <PublicServer> <Damalix> What about dividing the ML ? The ML that goes to the south through Yamazaki ant the one that goes to the north through takamori
19:45:07  <pugi> and sbahn inside each region
19:45:23  <PublicServer> <Spike> Damalix:  pick a free region and hf :)
19:45:32  <pugi> bad explanation :D
19:47:33  *** Stoffe has quit IRC
19:47:33  *** TrainzStoffe is now known as Stoffe
19:49:05  *** Nickman_87 has joined #openttdcoop
19:49:11  *** Nickman_87 is now known as Nickman87
19:49:11  <PublicServer> *** Sepp has left the game (leaving)
19:49:38  <Nickman87> !players
19:49:40  <PublicServer> Nickman87: Client 30 (Orange) is Kupuham, in company 1 (Thomson & Co.)
19:49:40  <PublicServer> Nickman87: Client 45 (Orange) is A3aan, in company 1 (Thomson & Co.)
19:49:40  <PublicServer> Nickman87: Client 18 (Orange) is planetm4ker, in company 1 (Thomson & Co.)
19:49:40  <PublicServer> Nickman87: Client 7 (Orange) is Spike, in company 1 (Thomson & Co.)
19:49:41  <PublicServer> Nickman87: Client 37 is ZarenorDarkstalker, a spectator
19:49:42  <PublicServer> Nickman87: Client 20 (Orange) is Damalix, in company 1 (Thomson & Co.)
19:49:42  <PublicServer> Nickman87: Client 23 (Orange) is MeisterMarkus, in company 1 (Thomson & Co.)
19:49:44  <PublicServer> Nickman87: Client 28 (Orange) is pugi, in company 1 (Thomson & Co.)
19:49:44  <PublicServer> Nickman87: Client 32 (Orange) is DJ Nekkid, in company 1 (Thomson & Co.)
19:49:46  <PublicServer> Nickman87: Client 34 is Mark, a spectator
19:49:50  <Nickman87> !playercount
19:49:51  <PublicServer> Nickman87: Number of players: 10
19:49:55  <Nickman87> wow, loads op peeps here :D
19:49:57  <Nickman87> !password
19:49:57  <PublicServer> Nickman87: chisel
19:50:21  <PublicServer> *** Nickman joined the game
19:50:29  *** PeterT has joined #openttdcoop
19:54:32  <PublicServer> <Nickman> building your own empire island spike? ;)-
19:54:37  <PublicServer> <Spike> :)
19:55:06  <PublicServer> <Spike> atleast i got the airport ;)
19:55:11  <hylje> for ze emprah
19:55:12  <PublicServer> <Spike> other don't have it :)
19:55:22  <PublicServer> <Nickman> :D
19:55:55  <PublicServer> <Nickman> what are you building now? BBH?
19:55:59  <PublicServer> <Spike> yep
19:56:16  <PublicServer> <Spike> i guess i provide a connection between my fellow members.. mark and pm :)
19:56:29  <PublicServer> <Nickman> :D
19:56:34  <PublicServer> <planetm4ker> where do you build, Spike?
19:56:35  <PublicServer> <Nickman> under pressure ;)
19:56:40  <PublicServer> <pugi> so south will be members and north players? :D
19:56:43  <PublicServer> <Spike> SW of ya PM :)
19:56:47  <PublicServer> <Spike> and mark S of ya :)
19:57:05  <PublicServer> <Nickman> I can take the island north of yours spike? :)
19:57:15  <PublicServer> <Spike> sure.. it's free right :)
19:57:31  <PublicServer> <Nickman> but it's so big... :D
19:57:41  <PublicServer> <Spike> enough space for your SBahn :)
19:57:45  <Chillosophy> @quickstart
19:57:47  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
19:57:48  <PublicServer> <Nickman> yeah :)
19:57:54  <PublicServer> <Spike> i think i'm not even gonna place my main station near a town..
19:58:09  <PublicServer> <Nickman> yeah, don't think that is a good plan
19:58:10  <PublicServer> <Spike> so that my island well.. depends on the sbahn
19:59:02  <Chillosophy> !help
19:59:02  <PublicServer> Chillosophy: http://www.openttdcoop.org/wiki/IRC_Commands
19:59:12  <PublicServer> <Spike> i so feel like just flattening the space i want my bbh.. but i'm not gonna :D
19:59:19  <Chillosophy> !revision
19:59:19  <PublicServer> Chillosophy: Game version is r17847
19:59:36  <PublicServer> <planetm4ker> hehe :-)
19:59:44  <PublicServer> <Spike> first just gonna create the ML and from there gonna add my station :)
19:59:45  <PublicServer> <planetm4ker> that'd be WAY too easy
19:59:52  <Chillosophy> !download
19:59:52  <PublicServer> Chillosophy: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:59:57  <Chillosophy> !download win64
19:59:57  <PublicServer> Chillosophy: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
20:00:32  <PublicServer> <Spike> maybe should've added bridge replacement set.. :)
20:00:36  <PublicServer> <Spike> lessons for next time :D
20:00:57  <Chillosophy> !ip
20:00:57  <PublicServer> Chillosophy: ps.openttdcoop.org
20:01:00  <XeryusTC> !password
20:01:01  <PublicServer> XeryusTC: savage
20:01:07  <PublicServer> *** XeryusTC joined the game
20:01:37  <PublicServer> <pugi> what do you think about splitting the region north of pm into east and west isle?
20:01:52  <PublicServer> <planetm4ker> if you like, do that
20:01:56  <Chillosophy> !password
20:01:56  <PublicServer> Chillosophy: savage
20:02:00  <PublicServer> <planetm4ker> though I think the island is very small
20:02:03  <Chillosophy> oh right :+
20:02:03  <PublicServer> *** Nevermind joined the game
20:02:05  <PublicServer> <XeryusTC> oh hello
20:02:10  <PublicServer> <Nevermind> hi
20:02:19  <PublicServer> <planetm4ker> you cannot build a proper BBH there to connect to all neighbors AND build an ICE terminal
20:02:22  <PublicServer> *** Nevermind has changed his/her name to Chillosophy
20:02:29  <PublicServer> <Damalix> My island is very small :p
20:02:50  <PublicServer> <Nickman> which one?
20:02:54  <PublicServer> <Damalix> Kinoue :p
20:02:55  <A3aan> whats the best wat of learning this gameconcept??
20:03:05  <PublicServer> <Nickman> ah, indeed :D
20:03:19  <XeryusTC> damalix: there are good deals on island enlargements!
20:03:23  <PublicServer> <Nickman> we have LL_RR ML?
20:03:26  <XeryusTC> or at least, so i get told by some guy in my mail
20:03:31  <PublicServer> <Spike> yep
20:03:39  <PublicServer> <Nickman> k ;)
20:03:39  <PublicServer> <Damalix> I won't have much time to play this game
20:04:29  <PublicServer> <Nickman> how much space in between? or is that unspecified?
20:04:46  <PublicServer> <Spike> LL_RR but ML on your isle.. your rules :)
20:04:58  <PublicServer> <planetm4ker> indeed
20:05:07  <PublicServer> <planetm4ker> as it fits. It's mostly hubs anyway ;-)
20:05:08  <PublicServer> <Nickman> mwuhahaha! :D
20:05:13  <PublicServer> <Nickman> yeah... :D
20:05:13  <PublicServer> *** tneo joined the game
20:05:34  <PublicServer> <tneo> this map should have used IS :-D
20:05:48  <PublicServer> <planetm4ker> tneo: it's designed for that, yes. AFAIK
20:05:54  <PublicServer> <Spike> tneo i got another map like this for IS2
20:06:05  <PublicServer> <Spike> not exactly PM it's a cargo version with FIRS and a bit different layout :)
20:06:14  <planetmaker> @tunnels 7
20:06:15  <Webster> For trainlength 7: < 10 needs 2, 11 - 19 needs 3, 20 - 28 needs 4.
20:06:29  <PublicServer> <Spike> PM btw want the bridges facing N or E
20:07:38  <PublicServer> <tneo> can I construct a bbh somewhere a T preferable
20:07:54  <PublicServer> <Spike> i'll wait then..
20:07:57  <PublicServer> <Spike> my island just is ML and a MSH :D
20:08:19  <PublicServer> <planetm4ker> :-) Mine, too
20:08:38  <PublicServer> <Spike> atleast i got a piece of land that looks a bit like the netherlands.. ;)
20:08:46  <PublicServer> <planetm4ker> though you can build those and leave the ends a bit loose
20:08:49  <PublicServer> <Spike> going to place my msh on it probably :D
20:09:14  <PublicServer> <pugi> nickmans isle looks like a jumping dog
20:09:25  <PublicServer> <Spike> more like one of those fat ones then
20:09:38  <PublicServer> <Spike> those walking sausages :)
20:09:43  <PublicServer> <Nickman> like jumping pig you mean? :D
20:09:44  <PublicServer> <pugi> or pig :P
20:09:50  <PublicServer> <pugi> it is spiderpig!
20:10:03  <PublicServer> <XeryusTC> heh, lol @ Nagashima
20:10:10  <PublicServer> <Nickman> oh no!, it's spiderpig!
20:10:10  <PublicServer> <XeryusTC> the name that is, not the island :P
20:10:13  <PublicServer> <Spike> oh.. :)
20:10:19  <PublicServer> <Nickman> haha :d
20:12:02  <PublicServer> *** Mark has joined company #1
20:12:34  *** cifvts_ has joined #openttdcoop
20:12:36  <PublicServer> <Mark> 'lo
20:12:51  <PublicServer> <Spike> why that high mark? :)
20:12:56  <PublicServer> <Mark> nicer :P
20:13:03  <PublicServer> <Spike> .. not even stacked? :)
20:13:10  <PublicServer> <Nickman> :D
20:13:32  <PublicServer> <Nickman> PM, where did you build those bridges...
20:13:33  <PublicServer> <Nickman> :D
20:13:40  <PublicServer> <planetm4ker> hm?
20:13:53  <PublicServer> <Nickman> well, not the bridges
20:13:54  <jonde> !password
20:13:54  <PublicServer> jonde: buffed
20:13:56  <PublicServer> <Nickman> but the connections :D
20:14:06  <PublicServer> <planetm4ker> what's wrong with them?
20:14:08  <PublicServer> <Nickman> they don't match... :D
20:14:11  <PublicServer> <Nickman> ;)
20:14:13  <PublicServer> <planetm4ker> that will work out
20:14:17  <PublicServer> *** jondisti joined the game
20:14:37  <PublicServer> <Nickman> CL4 enough?
20:14:42  <PublicServer> <Spike> more then enough
20:14:43  <PublicServer> <Mark> 3 is, even
20:14:43  *** PeterT_ has joined #openttdcoop
20:14:58  <PublicServer> <Nickman> TL is 7 but with tilting then?
20:15:28  <PublicServer> <Mark> do a @magcl 250
20:15:35  <KenjiE20> @magclspd 2
20:15:36  <Webster> Maglev speed with CL of 2 is; 220 km/h or 137.5 mph
20:15:40  <KenjiE20> @magclspd 3
20:15:41  <Webster> Maglev speed with CL of 3 is; 262 km/h or 163.75 mph
20:15:49  <KenjiE20> @calc 250*1.2
20:15:49  <Webster> KenjiE20: 300
20:15:57  <KenjiE20> tada
20:16:10  <PublicServer> *** tneo has left the game (leaving)
20:16:20  <PublicServer> <Mark> think i'll put the station on the mainland
20:16:38  *** Cif has quit IRC
20:16:53  <PublicServer> <Spike> and let the sbahn do all the work
20:17:00  <PublicServer> <Mark> yep :)
20:17:06  <PublicServer> <Mark> otherwise i'll have no room for the town
20:17:10  <PublicServer> <Spike> so basicly i'm gonna create a double MSH :)
20:17:34  <PublicServer> <Spike> mark you can move the ML around the way you need it
20:17:42  <PublicServer> <Mark> k thanks
20:17:47  <PublicServer> <planetm4ker> Nickman: see? ;-)
20:17:54  <PublicServer> <Spike> lol
20:19:23  <PublicServer> <Mark> is the magic dozer on?
20:19:26  <PublicServer> <Spike> nope
20:19:28  <PublicServer> <Mark> oh, there are no trees :P
20:19:32  <PublicServer> <Mark> that explains
20:19:34  <PublicServer> <Spike> or well.. not yet
20:21:25  <PublicServer> <Spike> is it just me... or is the server lagging a bit sometimes
20:22:48  *** dr_gonzo has quit IRC
20:23:45  <PublicServer> <Spike> mark any objections against the MSH i just made? :)
20:24:00  <PublicServer> <Spike> and don't come with: I want prio over you.. ;)
20:24:04  <PublicServer> <Mark> hehe
20:24:22  <PublicServer> <planetm4ker> needs to be two-way, Spike :-)
20:24:25  <PublicServer> <Mark> well, if you dont want trains running between us; it's fine
20:24:28  <PublicServer> <Spike> oh true..
20:24:35  <PublicServer> <Spike> nop pm is right..
20:24:37  <Mark> http://openttdcoop.org/wiki/Relevant_Directions
20:24:39  <Mark> :D
20:24:40  <PublicServer> <Nickman> haha, PM, crazy ML bridges! :D
20:24:54  <PublicServer> <Spike> although.. why would we want to run trains between us.. it's like..not much :)
20:24:59  <KenjiE20> some good stuff you've been writing mark :)
20:25:03  <PublicServer> <Spike> oh well.. i can make it a more way :)
20:25:10  <Mark> KenjiE20: thank you :)
20:25:22  <Mark> bit over-eleborate perhaps..
20:25:56  <KenjiE20> that articles an in-depth style one though, so meh ;)
20:27:55  <PublicServer> *** XeryusTC has left the game (connection lost)
20:28:13  *** PeterT has quit IRC
20:29:20  <PublicServer> <Spike> i'm lucky i can use CL3 :D
20:29:28  <PublicServer> <Mark> what about me? :P
20:29:33  <PublicServer> <Spike> :D
20:30:08  <PublicServer> <Nickman> hehe, that statin entrance is crazy mark :D
20:30:16  <PublicServer> <Mark> thank you :D
20:30:22  <PublicServer> <Nickman> no problem ;)
20:30:53  <PublicServer> <Nickman> I have no idea how I'm going to make mine...
20:30:57  <PublicServer> <Spike> i get a feeling my hub is a bit dirty.. :)
20:31:53  <PublicServer> <Mark> oh jp signals are fixed?
20:32:00  <PublicServer> <Nickman> jp?
20:32:05  <PublicServer> <pugi> japanese
20:32:06  <PublicServer> <Mark> japanese
20:32:07  <PublicServer> <Nickman> :)
20:32:20  <PublicServer> <planetm4ker> yes, they are
20:32:27  <PublicServer> <Mark> good
20:32:35  <PublicServer> <Nickman> and by fixed you mean? :)
20:32:36  <PublicServer> <Spike> seems we're gonna use n700 series since those have tilting bonus :)
20:35:07  <PublicServer> *** Chillosophy has left the game (leaving)
20:35:38  <PublicServer> <Spike> there mark we can also run trains together :D
20:35:42  <PublicServer> <Mark> yay
20:35:52  <PublicServer> <Spike> now the signalling :)
20:36:56  <PublicServer> <Damalix> This kind of map would be great with CargoDest
20:37:36  <PublicServer> <pugi> uhm... yes...
20:37:38  <PublicServer> <pugi> maglev
20:37:40  <PublicServer> <pugi> >.<
20:38:08  <PublicServer> <Spike> just convert
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20:38:15  <PublicServer> <pugi> this maglev looks much like normal rail :/
20:38:19  <PublicServer> <Spike> yep
20:38:33  <PublicServer> *** A3aan has left the game (leaving)
20:38:36  <PublicServer> <Spike> there maglev
20:38:37  <PublicServer> <Spike> :D
20:38:45  <PublicServer> <pugi> :P
20:38:54  <PublicServer> <pugi> i would have been able to do that myself :D
20:39:06  <PublicServer> <pugi> but thanks anyways
20:39:19  <V453000> wow there is PSG 164 already?
20:39:21  <V453000> btw hi
20:39:38  <PublicServer> *** pugi has left the game (connection lost)
20:40:38  *** pugi_ has joined #openttdcoop
20:40:41  <pugi_> damn
20:40:45  <pugi_> stupid internet :D
20:40:48  <pugi_> !password
20:40:48  <PublicServer> pugi_: senate
20:41:06  <pugi_> !players
20:41:08  <PublicServer> pugi_: Client 30 (Orange) is Kupuham, in company 1 (Thomson & Co.)
20:41:08  <PublicServer> pugi_: Client 54 (Orange) is jondisti, in company 1 (Thomson & Co.)
20:41:08  <PublicServer> pugi_: Client 18 (Orange) is planetm4ker, in company 1 (Thomson & Co.)
20:41:09  <PublicServer> pugi_: Client 7 (Orange) is Spike, in company 1 (Thomson & Co.)
20:41:09  <PublicServer> pugi_: Client 37 is ZarenorDarkstalker, a spectator
20:41:10  <PublicServer> pugi_: Client 20 (Orange) is Damalix, in company 1 (Thomson & Co.)
20:41:10  <PublicServer> pugi_: Client 23 (Orange) is MeisterMarkus, in company 1 (Thomson & Co.)
20:41:12  <PublicServer> pugi_: Client 47 (Orange) is Nickman, in company 1 (Thomson & Co.)
20:41:12  <PublicServer> pugi_: Client 32 (Orange) is DJ Nekkid, in company 1 (Thomson & Co.)
20:41:14  <PublicServer> pugi_: Client 34 (Orange) is Mark, in company 1 (Thomson & Co.)
20:41:25  <PublicServer> *** pugi joined the game
20:41:57  <PublicServer> <Mark> Damalix: will you transfer Kinoue pax to my station?
20:42:03  <PublicServer> <Mark> if i make a nice port for it :P
20:42:28  <PublicServer> <Damalix> Yep sure :)
20:42:33  <PublicServer> <Mark> great
20:42:43  <PublicServer> <Spike> damalix?
20:42:50  <PublicServer> <Damalix> Thatwas the original idea :)
20:42:50  <PublicServer> <Spike> where is his isle then?
20:42:57  <PublicServer> <Mark> Kinoue
20:43:03  <PublicServer> <Spike> ah.. :D
20:43:04  <PublicServer> <Spike> lol
20:43:12  <PublicServer> <Spike> that all you gonna maintain Damalix? :)
20:43:12  <PublicServer> <pugi> didn't notice him? :D
20:43:14  <V453000> !password
20:43:14  <PublicServer> V453000: senate
20:43:37  <PublicServer> <Damalix> You can lol, but the population has doubled since 2007
20:43:43  <PublicServer> *** V453000 joined the game
20:43:44  <PublicServer> <V453000> hi
20:43:53  <PublicServer> <pugi> hi
20:44:02  <PublicServer> <Damalix> I won't have time to play much, so that's already nice :p
20:44:09  <PublicServer> <Spike> oh and advice to everyone: use buffers with the shinkansen stations
20:44:15  <PublicServer> <Spike> :)
20:44:19  <PublicServer> <pugi> pm, where do you want the north-south mainline?
20:44:24  <PublicServer> <Spike> or do it like Nickman :)
20:44:36  <PublicServer> <Nickman> what did I do? :D
20:44:40  <PublicServer> <Spike> roro :)
20:44:43  <PublicServer> <Nickman> ;)
20:45:23  <PublicServer> <Nickman> actually two way terminal with possibility of flow trough ;)
20:45:31  <PublicServer> <planetm4ker> pugi: I indicated where I need my bridges
20:45:56  <PublicServer> <V453000> is CL2 enough for shinkansen? it has tilt
20:46:00  <PublicServer> <Mark> 3
20:46:09  <PublicServer> <V453000> I went ok with 2 O-o
20:46:12  <PublicServer> <pugi> i thought of something specific, not vague :P
20:46:18  <PublicServer> <planetm4ker> well...  ML maybe split slightly, pugi?
20:46:39  *** pugi has quit IRC
20:46:39  *** pugi_ is now known as pugi
20:46:41  <PublicServer> <planetm4ker> like incoming and outgoing
20:46:43  <PublicServer> <pugi> okay
20:46:46  <PublicServer> <pugi> :)
20:46:50  <PublicServer> <pugi> looks nice
20:47:00  <PublicServer> <planetm4ker> but the tracks over the ocean are a bit flexible.
20:47:04  <PublicServer> <planetm4ker> see my tracks to Mark
20:47:07  <PublicServer> <pugi> yeah
20:47:12  <PublicServer> <planetm4ker> err. Nickman
20:47:51  <PublicServer> <V453000> at sign !cl work cl 2
20:47:54  <PublicServer> <V453000> *works
20:47:59  <PublicServer> <Spike> oeh...
20:48:06  <PublicServer> <V453000> tl 2
20:48:09  <PublicServer> <Spike> we overdid all of our work.. wreck it guys.. we can use CL2 :)
20:48:10  <PublicServer> <V453000> tl 7
20:48:25  <PublicServer> <planetm4ker> eh. I built CL4 mostly :-P
20:48:30  <PublicServer> <V453000> whatever :)
20:48:31  <PublicServer> <Spike> i mixed 3 and 4
20:48:36  <PublicServer> <V453000> but 2 works
20:48:51  <PublicServer> <Spike> nickman
20:48:53  <PublicServer> <Spike> i hate you
20:49:06  <PublicServer> <Spike> i wanted my station there
20:49:09  <PublicServer> <Spike> :)
20:49:16  <PublicServer> <planetm4ker> the sign was by me :-P
20:49:19  <PublicServer> <V453000> why do you make harbour when there is PAX? :D
20:49:24  <PublicServer> <planetm4ker> he'll hate me, too ;-)
20:49:32  <PublicServer> <Nickman> I don't want a connection there either Spike...
20:49:35  <PublicServer> <Spike> still.. it's his island i need to connect to :)
20:49:46  <PublicServer> <planetm4ker> Nickman: but it's each region to each
20:49:48  <PublicServer> <Mark> V453000: who cares :P
20:49:49  <PublicServer> <planetm4ker> if they border
20:49:50  <PublicServer> <DJ Nekkid> "may i build here" ?
20:49:51  <PublicServer> <Damalix> looks like no one has claimed this land DJ...
20:49:52  <PublicServer> <Nickman> Why don't we ignore those signs? :D
20:49:59  <PublicServer> <V453000> yeah .... just making work easier :p
20:50:02  <PublicServer> <Spike> it's open dj so yes :)
20:50:07  <PublicServer> <planetm4ker> the fun are those hubs :-)
20:50:15  <PublicServer> <Nickman> :D
20:50:22  <PublicServer> <Spike> pm but i wanted my station there
20:50:23  <PublicServer> <Nickman> this way spike has 0 room for a station :D
20:50:26  <PublicServer> <Spike> far away from town.. :)
20:50:28  <PublicServer> <DJ Nekkid> TL ?
20:50:33  <PublicServer> <V453000> Mark: it just looks way funny when there are the TL over 10 trains in CL2s
20:50:37  <PublicServer> <Spike> check our special voting board ;)
20:51:37  <PublicServer> <Spike> xD
20:52:15  <atdt_> OOH
20:52:17  <atdt_> planning :D
20:52:38  <atdt_> !dl
20:52:39  <PublicServer> atdt_: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:52:39  <PublicServer> <Nickman> uh ohw PM, I think we have a problem with the connection between me and Spike...
20:52:42  <PublicServer> <Nickman> there are pirates...
20:52:42  <atdt_> !dl win32
20:52:43  <PublicServer> atdt_: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
20:52:51  <PublicServer> <planetm4ker> Nickman: not at all.
20:52:56  <PublicServer> <Nickman> :p
20:52:59  <PublicServer> <planetm4ker> I have an anti-piracy operation going on there
20:53:10  <PublicServer> <planetm4ker> so, 90% of the ships there are mine now
20:53:13  <PublicServer> <Nickman> hahaha :D
20:54:03  <PublicServer> <Spike> pm btw.. we can vote for it.. member+player vs member.. ;)
20:54:08  <PublicServer> <Spike> we win :)
20:54:10  <PublicServer> <V453000> why are the PAX only games on such flat maps? :(
20:54:15  <atdt_> !password
20:54:15  <PublicServer> atdt_: tawdry
20:54:22  <PublicServer> *** atdt joined the game
20:54:28  <PublicServer> <Spike> Damalix:
20:54:38  <PublicServer> <Spike> you going for the S or N side of that island
20:54:56  <PublicServer> <Damalix> ?
20:55:01  <PublicServer> <Spike> oh wait
20:55:20  <PublicServer> <Spike> bleh.. W-E
20:55:26  <PublicServer> <atdt> whoa
20:55:32  <PublicServer> <atdt> this game is gonna be interesting
20:55:37  <PublicServer> <Spike> Damalix: you building @ Furuoka
20:56:14  <PublicServer> <Damalix> no
20:56:23  <PublicServer> <Spike> so you're @ Komachi :)
20:56:27  <PublicServer> <Damalix> I built komachi
20:56:31  <PublicServer> <Spike> then who is W of you.. :)
20:56:32  <PublicServer> <Damalix> yep
20:56:36  <PublicServer> * Spike sees no sign :)
20:56:46  <PublicServer> <Damalix> DJ
20:56:54  <PublicServer> <atdt> i have no idead what to do here :p
20:57:02  <PublicServer> <Spike> build an SBahn
20:57:05  <PublicServer> <Spike> and ML connections :D
20:57:11  <PublicServer> <Spike> on an not claimed piece :)
20:57:17  <PublicServer> *** V453000 has left the game (leaving)
20:57:33  <PublicServer> <Spike> pms island is more ML then sbahn? ;)
20:58:00  <PublicServer> <atdt> soooo i can just claim an island?
20:58:05  <PublicServer> <Nickman> yeah ;)
20:58:12  <PublicServer> <Nickman> buil north of me? :)
20:58:15  <PublicServer> <Nickman> build
20:58:45  <PublicServer> <atdt> yeah i'm eyeing that landmass
20:58:54  <PublicServer> <Nickman> its huge! :D
20:59:08  <PublicServer> <atdt> it is
20:59:13  <PublicServer> <Spike> Nickman: shall we just take over PMs land and build Ml all over it? :)
20:59:15  <PublicServer> <Nickman> you know you want it ;)
20:59:20  <PublicServer> <atdt> i'll take it!
20:59:41  <PublicServer> <pugi> looks like a parrot riding on the head of ajumping pig
20:59:41  <PublicServer> <Nickman> yeah, lets cram that sucker full of ML tracks! :D
20:59:49  <PublicServer> <atdt> haha
20:59:53  <PublicServer> <atdt> it kind of does pugi
20:59:57  <PublicServer> <Nickman> :D
21:00:06  <PublicServer> <Damalix> So CL is 2 on ml ?
21:00:08  <PublicServer> <planetm4ker> exactly!
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21:01:11  *** ChanServ sets mode: +o KenjiE20
21:02:24  <PublicServer> <pugi> dj makes huge stations...
21:02:41  <PublicServer> <DJ Nekkid> i like it big :P
21:02:50  <PublicServer> <Nickman> damn! :D
21:02:54  <PublicServer> <Spike> and i thought i always needed alot of building space..
21:03:02  <PublicServer> <Spike> the space i need is micro compared to djs work :)
21:03:06  <PublicServer> <Nickman> have you seen my island? :d
21:03:13  <PublicServer> <DJ Nekkid> only 24x24
21:03:25  <PublicServer> <Nickman> its covered with shit and there is nothing built :D
21:03:31  <PublicServer> <Spike> you expect us to send all our trains towards you? :)
21:04:06  <PublicServer> <Nickman> he might be in for a surprise Spike ;)
21:04:48  <PublicServer> <pugi> max 10
21:04:51  <PublicServer> <pugi> with 2 tunnels
21:04:54  <PublicServer> <Nickman> :), thx ;)
21:05:00  <PublicServer> <pugi> @tunnel 7
21:05:06  <PublicServer> <pugi> or something like that
21:05:11  <PublicServer> <pugi> @tunnels 7
21:05:51  <pugi> @tunnels 7
21:05:51  <Webster> For trainlength 7: < 10 needs 2, 11 - 19 needs 3, 20 - 28 needs 4.
21:05:55  <pugi> this :D
21:08:57  <PublicServer> <Spike> gj mark.. not 1 train/boat and already 300 pax :D
21:09:09  <PublicServer> <Spike> oh i see... :)
21:09:26  <PublicServer> <Mark> huh
21:09:29  <PublicServer> <Mark> oh right
21:09:32  <PublicServer> <Mark> my anti demo train :P
21:09:38  <PublicServer> <Spike> :)
21:11:47  <PublicServer> <planetm4ker> hubs done
21:12:42  <PublicServer> <Nickman> Spike, what are we going to do about the pirate connection?
21:12:58  <PublicServer> <Spike> hire more pirates.. :)
21:13:01  <PublicServer> <Nickman> :D
21:13:10  <PublicServer> <planetm4ker> Spike: you have TWO ICE terminals on that region?
21:13:18  <PublicServer> <Spike> one is marks
21:13:23  <PublicServer> <planetm4ker> er... so what?
21:13:28  <PublicServer> <Spike> since else he has no space for sbahn.. :)
21:13:40  <PublicServer> <planetm4ker> eh?
21:14:40  <PublicServer> <Spike> what is there to eh about it?
21:14:58  <PublicServer> <planetm4ker> I don't understand
21:15:04  <PublicServer> <Spike> marks island is pretty small
21:15:07  <PublicServer> <planetm4ker> why does it need two ICE terminals in one region?
21:15:13  <PublicServer> <Spike> if he creates an ice station
21:15:17  <PublicServer> <Spike> he has no space for sbahn
21:15:24  <PublicServer> <Nickman> actually Spike, your island and marks are one region :D
21:15:37  <PublicServer> <planetm4ker> exactly
21:15:37  <PublicServer> <Nickman> or you have to add some borders...
21:15:40  <PublicServer> <Nickman> quick, beofre PM sees it!
21:15:51  <PublicServer> <planetm4ker> Nickman: I MADE the borders :-P
21:15:59  <PublicServer> <Nickman> in that case...
21:16:01  <PublicServer> <Nickman> run!!!!!
21:16:04  <PublicServer> <Spike> mark what you think... :)
21:16:17  <PublicServer> <Spike> combine our islands... both our own sbahn? :)
21:17:17  <PublicServer> <Mark> Spike: huh what?
21:17:26  <PublicServer> <Spike> pm doesn't like 2 ice stations in 1 region :)
21:17:38  <PublicServer> <Mark> my ICE station is for my isl only :P
21:17:43  <PublicServer> <Spike> that's what i said :)
21:17:48  <PublicServer> <planetm4ker> I don't like you taking it as an excuse to invent pirates ;-)
21:17:55  <PublicServer> <planetm4ker> otherwise I care shit
21:17:55  <PublicServer> <Nickman> :D
21:17:56  <PublicServer> <Spike> nickman invented pirates :)
21:18:05  <PublicServer> <Nickman> me?
21:18:08  <PublicServer> <Nickman> :D
21:18:16  <PublicServer> <Spike> Nickman: i'll get the logs.. ;)
21:18:20  <PublicServer> <Nickman> ok ok!
21:18:20  <PublicServer> <Nickman> :D
21:18:21  <PublicServer> <Nickman> :p
21:18:54  <PublicServer> <Spike> Nickman:  i know it alreayd.. pm is afraid his Ml gets too much traffic.. ;)
21:18:58  <PublicServer> <Nickman> I invented those to help you you know Spike? :D
21:19:07  <PublicServer> <Mark> Xeryus should come have a look
21:19:11  <PublicServer> <Mark> he'd understand..
21:20:29  <PublicServer> *** jondisti has left the game (leaving)
21:20:30  *** jonde has quit IRC
21:23:02  <PublicServer> <pugi> okay, hub done :]
21:23:05  <PublicServer> <pugi> that was easy
21:23:19  <PublicServer> <atdt> so CL is only 2??
21:23:25  <PublicServer> <pugi> yes :D
21:23:30  <PublicServer> <atdt> i love that
21:24:02  <V453000> i see I made a bit of a mess with the cl :p
21:24:13  <PublicServer> <Mark> Damalix: you can start transfering to your port
21:25:11  <PublicServer> <Mark> holy shit Furuoka Heights is ugly
21:25:18  <PublicServer> <pugi> yes
21:25:23  <PublicServer> <pugi> and huge
21:25:42  <PublicServer> <Mark> those go well together quite often
21:25:48  <PublicServer> <DJ Nekkid> blame me :)
21:25:55  <PublicServer> <Mark> huge is only nice if it can't be smaller
21:26:31  <PublicServer> <pugi> so you are doing bridgelength 8?
21:27:00  <A3aan> !password
21:27:00  <PublicServer> A3aan: mutate
21:27:10  <PublicServer> *** A3aan joined the game
21:29:28  <PublicServer> <planetm4ker> :-O
21:29:44  <PublicServer> <planetm4ker> ah... nvm.
21:29:49  <PublicServer> <A3aan> looks pretty complicated allready :p
21:31:07  <PublicServer> <Nickman> haha, cool station spile ;)
21:31:12  <PublicServer> <Nickman> spike
21:31:19  <PublicServer> <Nickman> pfff, I can't type anymore...
21:35:06  <PublicServer> <Nickman> my station should be oprational
21:35:21  <PublicServer> <Spike> make sure it accepts pax ;)
21:35:35  <PublicServer> <Nickman> haha :D, yeah, that is the next step ;)
21:35:41  <PublicServer> <Nickman> nice harbour mark!
21:36:04  <PublicServer> <Mark> thanks
21:36:35  <PublicServer> <pugi> these are two terminus stations, right?
21:36:36  <PublicServer> <pugi> mark
21:36:41  <PublicServer> <Mark> yes
21:36:44  <PublicServer> <pugi> okay
21:36:55  <PublicServer> <Mark> one ICE pickup, one sbahn drop
21:37:06  <PublicServer> <Spike> damn still need to work on my sbahn :)
21:37:26  <PublicServer> <Nickman> I need one to...
21:37:30  <PublicServer> <Nickman> and a big one :s
21:41:52  <PublicServer> <Spike> almost thinking about a maglev sbahn aswel...
21:45:28  <PublicServer> <Nickman> I have no inspiration for s-bahn... :(
21:48:42  <PublicServer> <Nickman> I want diagonal stations! :D
21:49:13  <PublicServer> <Spike> :)
21:53:43  <PublicServer> <pugi> oh no... i connected the wrong ends at my hub >.<
21:53:50  <Seppel> !password
21:53:50  <PublicServer> Seppel: molted
21:54:12  <PublicServer> *** Sepp joined the game
21:54:28  <PublicServer> <Nickman> I see :)
21:55:27  <PublicServer> <planetm4ker> ICE terminal done
21:55:35  <PublicServer> <planetm4ker> I want trains :-)
21:55:46  <PublicServer> <planetm4ker> and someone who builds my s-bahn :-)
21:55:51  <PublicServer> <Spike> ... :)
21:56:03  <PublicServer> <Mark> you could send some trains to me
21:56:06  <PublicServer> <Spike> i'm thinking of an sbahn
21:56:21  <PublicServer> <planetm4ker> Mark: or vice versa ;-)
21:56:25  <PublicServer> <Nickman> my ICE can accept trains ;)
21:56:30  <PublicServer> <Mark> i'm working on my roads :P
21:56:44  <PublicServer> <planetm4ker> and I'm off to bed :-)
21:56:49  <PublicServer> <planetm4ker> enjoy folks & cu
21:56:52  <PublicServer> <Mark> i should be too
21:56:53  <PublicServer> <Nickman> bye
21:56:54  <PublicServer> <Mark> cya
21:56:56  <PublicServer> <DJ Nekkid> GN planetm4ker
21:57:00  <PublicServer> <Spike> cya
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21:57:07  <PublicServer> *** planetm4ker has left the game (connection lost)
21:57:10  <PublicServer> *** Sepp has left the game (leaving)
21:57:20  <PublicServer> *** Kupuham has joined spectators
21:57:25  <Kupuham> wow
21:57:28  <Kupuham> !players
21:57:30  <PublicServer> Kupuham: Client 30 is Kupuham, a spectator
21:57:30  <PublicServer> Kupuham: Client 63 (Orange) is A3aan, in company 1 (Shinkansen Inc.)
21:57:30  <PublicServer> Kupuham: Client 61 (Orange) is atdt, in company 1 (Shinkansen Inc.)
21:57:30  <PublicServer> Kupuham: Client 7 (Orange) is Spike, in company 1 (Shinkansen Inc.)
21:57:30  <PublicServer> Kupuham: Client 37 is ZarenorDarkstalker, a spectator
21:57:30  <PublicServer> Kupuham: Client 20 (Orange) is Damalix, in company 1 (Shinkansen Inc.)
21:57:32  <PublicServer> Kupuham: Client 23 (Orange) is MeisterMarkus, in company 1 (Shinkansen Inc.)
21:57:32  <PublicServer> Kupuham: Client 47 (Orange) is Nickman, in company 1 (Shinkansen Inc.)
21:57:34  <PublicServer> Kupuham: Client 57 (Orange) is pugi, in company 1 (Shinkansen Inc.)
21:57:34  <PublicServer> Kupuham: Client 32 (Orange) is DJ Nekkid, in company 1 (Shinkansen Inc.)
21:57:36  <PublicServer> Kupuham: Client 34 (Orange) is Mark, in company 1 (Shinkansen Inc.)
21:57:45  <PublicServer> <Spike> i get a feeling i end up with a mark like sbahn.. :)
21:58:09  <PublicServer> <Mark> i like my sbahn :P
21:58:14  <PublicServer> <Damalix> WoW nice maze :p
21:58:22  <PublicServer> <Spike> zy maze...
21:59:47  <PublicServer> <Spike> mark sro sbahn? :)
21:59:55  <PublicServer> <Mark> no.. :P
22:00:08  <PublicServer> <Spike> i'm thinking i want to go for a srnw sbahn.. but also am like.. nah...
22:00:13  *** Neuroticus has joined #openttdcoop
22:00:19  <Neuroticus> !tunnels
22:00:19  <PublicServer> <Spike> so maybe sro.. planning ahead...
22:00:20  <PublicServer> Neuroticus: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
22:00:31  <Neuroticus> !tunnels 3 6
22:00:32  <PublicServer> Neuroticus: You need 2 tunnels/bridges for trainlength 3 and gap 6.
22:01:18  <PublicServer> <Spike> atm i'm the only one following a naming convention?
22:01:28  <PublicServer> <Nickman> naming convention?
22:01:31  <PublicServer> <Mark> yes
22:01:35  <PublicServer> <Mark> what else is new?
22:01:35  <PublicServer> <Spike> BBH MSH etc?
22:01:45  <V453000> good night :)
22:01:49  <PublicServer> <Nickman> I don't realy have a hub...
22:01:55  <PublicServer> <Spike> msh
22:02:02  *** MizardX has joined #openttdcoop
22:02:02  *** V453000 has quit IRC
22:03:56  <XeryusTC> !password
22:03:57  <PublicServer> XeryusTC: molted
22:04:02  <PublicServer> <Spike> prob gonna work on sbahn tomorrow.. i need to think it over
22:04:03  <PublicServer> *** XeryusTC joined the game
22:04:15  <PublicServer> <Mark> :D
22:04:19  <PublicServer> <XeryusTC> ieuw giant stations and straight lines
22:04:25  <PublicServer> <Mark> not here
22:04:38  <PublicServer> <Damalix> I'll go off as well
22:04:39  <PublicServer> <Spike> XeryusTC: depends on who's region you check :)
22:04:43  <PublicServer> <Damalix> G'night
22:04:50  <PublicServer> <Mark> night
22:04:51  <PublicServer> <XeryusTC> doesnt bbh2 have a too small CL
22:04:52  <PublicServer> <Spike> night
22:05:00  <PublicServer> <Spike> with the tilt not
22:05:47  <PublicServer> <Nickman> did you name my connections Spike? Was just about to do it :d
22:05:52  <PublicServer> <Spike> :)
22:05:55  *** Kolo has joined #openttdcoop
22:06:28  <PublicServer> <Spike> XeryusTC: check !cl
22:06:40  <PublicServer> <Nickman> damn Mark, I love your island! :D
22:06:43  <PublicServer> <Nickman> now do mine? :d
22:06:45  <PublicServer> <Nickman> :D
22:06:50  <PublicServer> <Mark> :P
22:06:51  <PublicServer> <XeryusTC> oh nice :)
22:06:59  <PublicServer> <Mark> thank you :)
22:07:12  <PublicServer> <Spike> mark makes pieces of art.. ;)
22:07:32  <PublicServer> <Mark> will leave that to ripe overnight
22:09:09  <PublicServer> <Nickman> you going to use those crazy PITA orders? :D
22:09:20  <PublicServer> <Mark> no way
22:09:36  <PublicServer> <Nickman> what orders then?
22:09:37  <PublicServer> <Mark> just going to have some random transfers to random stations
22:09:40  <PublicServer> <XeryusTC> pita orders ftw
22:09:57  <PublicServer> <Nickman> your layout suits the PITA orders :)
22:10:01  <PublicServer> *** Kolo joined the game
22:10:16  <PublicServer> <Spike> not completely..
22:10:21  <PublicServer> <Mark> XeryusTC: seen my station?
22:10:35  <PublicServer> <Mark> pm said something about pirates so i had to..
22:10:48  <PublicServer> <XeryusTC> rofl :P
22:11:32  <PublicServer> <XeryusTC> listening to the new Epica album btw
22:11:36  <PublicServer> <XeryusTC> for the first time
22:11:40  <PublicServer> <Mark> oh nice
22:11:44  <PublicServer> <XeryusTC> i quite like how it is heavier than previous albums :)
22:11:47  <PublicServer> <Mark> should get that one
22:11:57  <PublicServer> <XeryusTC> just downloaded it :P
22:12:50  <PublicServer> *** Kolo has left the game (leaving)
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22:12:59  <PublicServer> <Mark> tempted te set town growth rate to 5
22:13:06  <PublicServer> <Nickman> :D
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22:13:29  <PublicServer> <Mark> well all towns are cities
22:13:37  <PublicServer> <Mark> so basically town growth rate is 6 already
22:13:50  <PublicServer> <Spike> hmmm... i thought i made it random
22:13:53  <PublicServer> <Spike> oh well
22:14:13  <PublicServer> <Mark> i usually make all towns cities for pax games too
22:15:51  <PublicServer> <Mark> off to bed
22:15:54  <PublicServer> <Mark> goodnight
22:16:03  <PublicServer> <pugi> night
22:16:20  <PublicServer> *** Mark has left the game (connection lost)
22:17:11  <PublicServer> <Spike> DJ Nekkid: trains are forced to go through your station... there is no way around it?
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22:21:21  <PublicServer> <Spike> Damalix: crossing borders... you'll get caught by immigration @ some point.. ;)
22:21:54  <PublicServer> <Damalix> ah ?
22:23:15  <PublicServer> <XeryusTC> back
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22:26:38  <PublicServer> <Spike> time for me to see if my bed if still in it's spot (he says with his feet on the bed)
22:27:11  <PublicServer> <pugi> does it move occasionally?
22:27:17  <PublicServer> <Spike> hope not.. :)
22:27:38  <PublicServer> <Nickman> :D
22:28:08  <PublicServer> *** A3aan has left the game (leaving)
22:28:16  <PublicServer> <Nickman> I'm off to bed ;)
22:28:33  <PublicServer> <Nickman> night all!
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22:28:42  <PublicServer> <pugi> good night
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23:10:52  <atdt_> !players
23:10:53  <PublicServer> atdt_: Client 37 is ZarenorDarkstalker, a spectator
23:10:53  <PublicServer> atdt_: Client 57 (Orange) is pugi, in company 1 (Shinkansen Inc.)
23:10:54  <PublicServer> atdt_: Client 61 (Orange) is atdt, in company 1 (Shinkansen Inc.)
23:21:00  <PublicServer> <pugi> yay
23:21:04  <PublicServer> <pugi> my first bbh finished :D
23:21:09  <PublicServer> <pugi> it looks horrible :D
23:21:14  *** cifvts_ has joined #openttdcoop
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23:21:39  <PublicServer> <atdt> eh, looks fine
23:21:52  <PublicServer> <pugi> signal mistakes :x
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23:31:58  <PublicServer> <pugi> will the game still be unpaused with zarenor as spec?
23:32:04  <PublicServer> <atdt> no
23:32:13  <PublicServer> <pugi> mh... i want to go to bed :/
23:32:52  <PublicServer> <atdt> thanks for staying :)
23:33:11  <PublicServer> <pugi> i will stay for another 15 minutes or so i guess
23:33:38  <PublicServer> <pugi> good luck with your main station :P
23:33:44  <PublicServer> <atdt> ty :)
23:33:57  <PublicServer> <atdt> thats actually just the northbound station :p
23:34:04  <PublicServer> <pugi> ah :D
23:35:20  <PublicServer> <pugi> i guess you could remove the bridges to north of my isle and but a main station there
23:36:07  <PublicServer> <atdt> lol... i'm making a central s-bahn transfer station, then two central express stations
23:36:19  <PublicServer> <pugi> hm, okay
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23:37:10  <PublicServer> <atdt> its gonna be super awesome
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23:37:31  <PublicServer> <pugi> okay :D
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23:44:25  <PublicServer> <pugi> don't you want to add penalties to the first 6 of the 9 outer ring platforms? i guess that might help :)
23:44:42  <PublicServer> <atdt> yeah i thought about that
23:45:02  <PublicServer> <atdt> i'll probably do that
23:45:03  <PublicServer> <pugi> you could also just wait for trains to arrive and add them eventually later :D
23:45:10  <PublicServer> <atdt> yup
23:45:44  <PublicServer> <Kupuham> Signals look like they have snow on them or something, o.o'
23:45:47  <PublicServer> <pugi> but a nice three-in-one station :D
23:46:00  <PublicServer> <pugi> just lacking some eyecandy ;)
23:46:07  <PublicServer> <atdt> yeah there's a little room for EC
23:46:17  <PublicServer> <pugi> a bit..
23:46:38  <PublicServer> <atdt> i'm questioning whether maglev was a good idea
23:46:45  <PublicServer> <atdt> time will tell
23:54:34  <PublicServer> <pugi> ah... syncd... not balanced :D
23:54:53  <PublicServer> <atdt> who needs balance :p
23:54:58  <PublicServer> <pugi> :P
23:55:11  <PublicServer> <atdt> the station is designed for overkill
23:55:18  <PublicServer> <atdt> way overkill in a small space
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23:56:17  <Razaekel> !password
23:56:17  <PublicServer> Razaekel: wowing
23:56:24  <PublicServer> *** Razaekel joined the game
23:57:28  <PublicServer> <atdt> whew
23:57:43  <PublicServer> <Razaekel> what's the CL for the skinkansen?
23:57:47  <PublicServer> <pugi> 2
23:57:48  <PublicServer> <Razaekel> shinkansen*
23:57:48  <PublicServer> <pugi> :D
23:58:02  <PublicServer> <atdt> :D
23:58:03  <PublicServer> <Razaekel> huh
23:58:05  <PublicServer> <Razaekel> slow trains
23:58:19  <PublicServer> <pugi> no
23:58:26  <PublicServer> <pugi> 300km/h
23:59:04  <PublicServer> <pugi> maglev + tilting :)
23:59:51  <PublicServer> <pugi> is someone else working on your station? :O
23:59:54  <PublicServer> <atdt> nope

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