Log for #openttdcoop on 26th October 2009:
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00:00:01  <PublicServer> <pugi> hm, i thought so...
00:00:37  <PublicServer> <Razaekel> wow, wtf
00:00:44  <PublicServer> <Razaekel> mark's island is nuts
00:00:51  <PublicServer> <pugi> yeah, it is great :D
00:01:02  <PublicServer> <pugi> and he did that so quick...
00:01:45  <PublicServer> <Razaekel> what's TL for the shinkansen?
00:01:55  <PublicServer> <pugi> tl 7
00:03:13  <PublicServer> <pugi> and atdt, now i understand your plan with southbound and northbound station :D
00:03:16  *** cifvts__ has joined #openttdcoop
00:03:21  <PublicServer> <pugi> way overkill :D
00:03:24  <PublicServer> <atdt> yup
00:03:29  <PublicServer> <atdt> but way awesome as well
00:03:34  <PublicServer> <pugi> ya
00:03:38  <PublicServer> <atdt> i'm going to try to get the island packed as possbile
00:05:37  <PublicServer> <Razaekel> only 5 stations?
00:05:38  <PublicServer> <Razaekel> fail
00:05:59  <PublicServer> <atdt> theres going to be another transfer mid line
00:06:41  <PublicServer> <Razaekel> and your design needs some work, btw
00:07:36  <PublicServer> <Razaekel> huh
00:07:43  <PublicServer> <Razaekel> oic
00:07:52  <PublicServer> <pugi> lol :D
00:07:53  <PublicServer> <Razaekel> yer gonna put another big station
00:07:54  <PublicServer> <pugi> fail :P
00:07:57  <PublicServer> <Razaekel> yes yes
00:07:58  <PublicServer> <atdt> yep
00:08:04  <PublicServer> <Razaekel> but fine
00:08:10  *** cifvts_ has quit IRC
00:08:15  <PublicServer> <atdt> its really not that big of a station
00:08:16  <PublicServer> <pugi> it is totally overkill what he is planning to do :D
00:08:35  <PublicServer> <Razaekel> the southbound transfer?
00:08:58  <PublicServer> <pugi> no, another one
00:09:13  <PublicServer> <atdt> its just going to be a small secondary transfer
00:09:24  <PublicServer> <Razaekel> gonna add more stations N of haraue?
00:09:25  <PublicServer> <atdt> to
00:09:39  <PublicServer> <atdt> yeah for kawaoka
00:09:43  <PublicServer> <atdt> but not near the ML
00:09:52  <PublicServer> <Razaekel> more like near the coal mine
00:10:10  <PublicServer> <atdt> ah yes
00:10:22  <PublicServer> <atdt> thats going to be the outer line
00:11:15  <PublicServer> <Razaekel> who's doing the aohara area?
00:11:19  <PublicServer> <Razaekel> pm?
00:12:04  <PublicServer> <pugi> yeah, pm
00:12:11  <PublicServer> <Razaekel> how about uetani?
00:16:00  <PublicServer> <Razaekel> no answer, eh
00:16:26  <PublicServer> <pugi> sorry, didn't read :D
00:16:37  <PublicServer> <pugi> damalix began in that area
00:16:55  <PublicServer> <pugi> more north
00:17:05  <PublicServer> <Razaekel> im talking about the island uetani is on
00:17:14  <PublicServer> <pugi> yes, i know
00:17:25  <PublicServer> <Razaekel> hmm
00:17:26  <PublicServer> <pugi> do you notice the signs "border"? :P
00:17:35  <PublicServer> <Razaekel> hmm
00:17:36  <PublicServer> <Razaekel> nvm
00:17:39  <PublicServer> <pugi> i guess you can start building there
00:17:46  <PublicServer> <Razaekel> i assume that area's free for building, then
00:17:51  <PublicServer> <pugi> yeah
00:18:00  <PublicServer> <pugi> and damalix wrote "You can continue"
00:18:06  <PublicServer> <pugi> -can
00:19:22  <Chris_Booth> !password
00:19:22  <PublicServer> Chris_Booth: salute
00:19:37  <PublicServer> *** Chris Booth joined the game
00:21:31  <PublicServer> <pugi> hmm, i'd want to add some empty trains to driver all over the map :D
00:21:39  <PublicServer> <atdt> fight the urge
00:21:49  <PublicServer> <Razaekel> row row fight the powa!
00:21:57  *** PeterT has joined #openttdcoop
00:22:19  <PeterT> !revision
00:22:19  <PublicServer> PeterT: Game version is r17847
00:23:58  <PublicServer> *** Chris Booth has left the game (connection lost)
00:24:01  <PublicServer> <Razaekel> man, this station is set up weird
00:24:20  <PublicServer> <pugi> uh, yeah...
00:24:27  <PublicServer> <pugi> the middle one can't leave :D
00:24:37  <PublicServer> <atdt> hmm?
00:24:37  <PublicServer> <Razaekel> yea it can
00:24:44  <PublicServer> <pugi> ah, bridge in the way
00:24:45  <PublicServer> <pugi> sorry
00:24:46  <PublicServer> <Razaekel> if yer talking about damalix's
00:24:51  <PublicServer> <pugi> yes
00:25:06  <PublicServer> <Razaekel> it's got 2 possible entrances for the middle
00:25:09  <PublicServer> <Razaekel> O.o
00:25:12  <PublicServer> <Razaekel> or two exits
00:25:16  <PublicServer> <Razaekel> wat
00:25:17  <PublicServer> <atdt> ooh trippy
00:29:04  <PeterT> What revision was PSG 163 played with?
00:29:47  <pugi> 17814
00:29:51  <PeterT> thanks
00:29:58  <pugi> not 100% sure :D
00:30:03  <pugi> just 90% :P
00:31:06  <PeterT> :p thanks
00:31:19  <Kupuham> It changed a couple of times, but, before 17847 the previous version I have here is 17814, so that should work
00:31:25  <PeterT> ok
00:31:33  <PeterT> No, it's just that I'm writing the archive
00:31:52  <KenjiE20> it was saved with the current revision
00:31:56  <pugi> ah yes
00:32:01  <pugi> i forgot
00:32:03  <KenjiE20> so putting the old would probably be pointledd
00:32:04  <PeterT> but what was it played with?
00:32:05  <KenjiE20> less*
00:32:06  <PeterT> ok
00:32:10  <pugi> but when i first joined it was 17814 :D
00:32:17  <Chris_Booth> r17847
00:32:23  <pugi> yeah
00:32:25  <KenjiE20> since you wouldn't be able to open it
00:32:26  <Chris_Booth> PeterT: thats what is finished on
00:32:30  <PeterT> Oh! I understand, you put the revision number for people to know what revision to get to open it w/
00:32:37  <Chris_Booth> yes
00:32:40  <KenjiE20> du'uh
00:32:52  <Chris_Booth> KenjiE20: be nice now
00:32:57  <PeterT> I thought it was a "good-to-know" fact
00:32:58  <Chris_Booth> PeterT: is only trying to help
00:33:01  <KenjiE20> that was nice
00:33:18  <PeterT> No, no. It's ok. It was my dumb fault I didn't realize until now.
00:33:26  <KenjiE20> I could've been much cruder :P
00:33:28  <PublicServer> <Razaekel> call me the master compactor :-P
00:33:44  <KenjiE20> Raz, that's Mark
00:33:46  <PublicServer> * Razaekel squeezes the station into an area about 7 tiles shorter
00:33:57  <PublicServer> <Razaekel> i challenge him for his title
00:34:03  <KenjiE20> what with his tiny SLHs and tarballing mainlines
00:35:28  <PublicServer> <Razaekel> alright
00:35:31  <PublicServer> <Razaekel> shrank it by 4 tiles
00:35:55  <PeterT> KenjiE20: do you use MSYS?
00:35:57  <PublicServer> <pugi> but you added those three new tunnel exits
00:35:58  <PeterT> for compiling?
00:35:58  <KenjiE20> no
00:36:03  <PublicServer> <Razaekel> entrances
00:36:03  <PeterT> MSVC?
00:36:09  <PublicServer> <pugi> uhm, yeah ^
00:36:09  <PeterT> do you compile at all?
00:36:12  <KenjiE20> gcc
00:36:22  <PeterT> I didn't see a wiki for that...
00:36:35  <KenjiE20> no, I don't expect you would
00:36:45  <PublicServer> <ZarenorDarkstalker> CL2 allows full speed?
00:36:51  <Chris_Booth> yes
00:36:52  <PublicServer> *** ZarenorDarkstalker has joined company #1
00:36:59  <Chris_Booth> its maglev with tilt bonus
00:37:00  <PublicServer> <ZarenorDarkstalker> Awesome
00:37:12  <KenjiE20> @magclspd 2
00:37:12  <Webster> Maglev speed with CL of 2 is; 220 km/h or 137.5 mph
00:37:16  <PeterT> Is it harder to set up?
00:37:18  <KenjiE20> @calc 220*1.2
00:37:18  <Webster> KenjiE20: 264
00:37:20  <Chris_Booth> does anyone actualy compile there own versions?
00:37:32  <Chris_Booth> when its so realily avilable to download?
00:37:39  <PublicServer> <pugi> will platform 2+4 be able to leave if there is a train on platform 3?
00:37:41  <PeterT> no
00:37:53  <PublicServer> <Razaekel> yes
00:37:55  <PeterT> I use auto update
00:38:01  <PublicServer> <pugi> hmm
00:38:02  <PeterT> but I compile trunk on a daily basis
00:38:06  <PublicServer> <Razaekel> 2 and 4 go across the bridge
00:38:13  <PublicServer> <Razaekel> platform 3 goes into the tunnel
00:38:18  <Zarenor> 264 isn't quite 300.. but whatever, souds good
00:38:18  <PublicServer> <pugi> yes, but it is all connected without tunnels
00:38:37  <Chris_Booth> there is a kinda PBS built into terminus style stations
00:38:53  <pugi> it works with cl 2 and 300
00:38:55  <pugi> we tested it
00:39:00  <Zarenor> I assumed you had
00:39:59  <Chris_Booth> night all
00:40:03  <PeterT> night
00:40:03  <KenjiE20> I'm gonna rewrite that command set anyway
00:40:06  *** Chris_Booth has quit IRC
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00:40:51  <KenjiE20> and shove it all into one command 'clcalc'
00:42:39  <Zarenor> Alright
00:43:19  <PublicServer> <ZarenorDarkstalker> either way, CL2 for TL7 is great, tha allows very small compact things
00:43:34  <PublicServer> <ZarenorDarkstalker> Whats accel/decel like?
00:44:04  <PublicServer> <pugi> dunno, the others don't want to let some trains on the loose currently :(
00:44:40  <PublicServer> <ZarenorDarkstalker> Do we have more than one sbahn complete?
00:44:59  <PublicServer> <pugi> i didn't say they have to transport anything... just drive without loading
00:45:03  <PublicServer> <ZarenorDarkstalker> Not region, but just single sbahn loop?
00:45:16  <PublicServer> <pugi> mark's isle
00:45:17  <PublicServer> <ZarenorDarkstalker> right, but that generates costs with out revenue
00:45:29  <PublicServer> <pugi> south-east
00:45:32  <PublicServer> <ZarenorDarkstalker> shoot
00:45:42  <PublicServer> <ZarenorDarkstalker> that's even partially in action
00:45:54  <PublicServer> <ZarenorDarkstalker> But we can't start that w/o his permission
00:46:03  <PublicServer> <pugi> and he built that so fast...
00:46:16  <PublicServer> <ZarenorDarkstalker> He builds quickly
00:47:25  <PublicServer> <ZarenorDarkstalker> Hm.. then I wonder how long a train would take a CL1...
00:47:59  <PublicServer> <ZarenorDarkstalker> My peninsula is still  mine?
00:48:04  <pugi> @magclspd 1
00:48:05  <Webster> Maglev speed with CL of 1 is; 174 km/h or 108.75 mph
00:48:11  <PublicServer> <pugi> yes
00:48:33  <PublicServer> <ZarenorDarkstalker> that makes me happy.. I'll come up with something creative
00:49:15  <Zarenor> Right, that applies if the TL is longer than the curve... but with the turn bonus...
00:49:26  <Zarenor> I'll have to test it on my peninsula prior to building
00:49:31  <pugi> :D
00:49:33  <Zarenor> I may have a creative Idea
00:49:59  <Zarenor> or several.. CL1 allows very interesting, usually coop-nonstandard constructions
00:50:11  <Zarenor> non-standard because CL 1 is usually VERY bad
00:53:08  <PublicServer> <Razaekel> what kind of train for the ICE?
00:53:14  <PublicServer> <ZarenorDarkstalker> N700
00:53:17  <PublicServer> <ZarenorDarkstalker> the newest one\
00:53:58  <PublicServer> <Razaekel> i dont see it
00:54:07  <PublicServer> <Razaekel> newest is KIHA E200
00:54:12  <PublicServer> <ZarenorDarkstalker> Maglev?
00:54:17  <PublicServer> <Razaekel> no
00:54:18  <PublicServer> <Razaekel> erail
00:54:19  <PublicServer> <ZarenorDarkstalker> not avail trains
00:54:26  <PublicServer> <ZarenorDarkstalker> ICE is maglev
00:54:29  <PublicServer> <Razaekel> er
00:54:34  <PublicServer> <Razaekel> for the erail trains
00:54:38  <PublicServer> <Razaekel> whatever theyre called
00:54:41  <PublicServer> <pugi> you choose
00:54:44  <PublicServer> <ZarenorDarkstalker> and newest maglev.. or in this case shikansen
00:54:45  <PublicServer> <pugi> your region
00:54:53  <PublicServer> <ZarenorDarkstalker> sbahn, whatever you design
00:55:16  <PublicServer> <Razaekel> okedoke
00:55:41  <PublicServer> <pugi> 210
00:55:59  <PublicServer> <ZarenorDarkstalker> TL4 at CL1= 210
00:56:10  <PublicServer> <pugi> tl doesn't matter
00:56:21  <Razaekel> @cl 109
00:56:22  <Webster> Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed.
00:56:27  <Razaekel> >.<
00:56:32  <Razaekel> @clspd 109
00:56:45  <Razaekel> @clspd 2
00:56:52  <Razaekel> what's the damn command
00:56:53  <Razaekel> >.<
00:57:03  <Zarenor> @erclspd 2
00:57:04  <pugi> @maglevcl
00:57:05  <Zarenor> idk
00:57:18  <pugi> @maglevcl 100
00:57:19  <Zarenor> magclspd for maglev
00:57:28  <pugi> okay
00:57:29  <pugi> .P
00:57:39  <KenjiE20> @clcalc
00:57:39  <Webster> <train/mono/mag>cl <speed km/h> returns minimum CL for full speed transit (assuming TL > CL returned else use TL) (e.g. traincl 110 returns '2') -- <train/mono/mag>clspd <CL> returns the maxspeed a CL can manage (e.g. trainclspd 2 returns '110km/h or 68.75mph')
00:57:45  <pugi> !help
00:57:45  <PublicServer> pugi:
00:57:47  <KenjiE20> ^
00:57:47  <pugi> ^^
00:57:51  <Razaekel> @traincl 109
00:57:51  <Webster> CL 1.954 required for rail at speed 109km/h (or TL if it's shorter)
00:57:58  <Razaekel> ok
00:58:04  <Razaekel> @traincl 130
00:58:04  <Webster> CL 2.95 required for rail at speed 130km/h (or TL if it's shorter)
00:58:13  <PublicServer> <ZarenorDarkstalker> TL usually does.... but apparently whatwith the tilting...
00:58:56  <PeterT> Check it out:
00:58:58  <pugi> |maglev 210
00:59:01  <pugi> @maglev 210
00:59:05  <pugi> @maglevcl 210
00:59:09  <pugi> ...
00:59:14  <pugi> @magcl 210
00:59:14  <Webster> CL 1.775 required for maglev at speed 210km/h (or TL if it's shorter)
01:01:14  <PublicServer> <ZarenorDarkstalker> Right, no TF limits right, strictly per-region?
01:01:57  <PublicServer> <pugi> afaik only ml is given per region
01:02:09  <PublicServer> <ZarenorDarkstalker> Okay...
01:02:35  <PublicServer> <ZarenorDarkstalker> so is this entire region I have my peninsula in unclaimed, and whats the deal with that?
01:03:14  <PublicServer> <pugi> you have to use the whole region to build :D
01:03:21  <PublicServer> <ZarenorDarkstalker> Okay
01:03:29  <PublicServer> <pugi> dunno, just do anything
01:03:31  <PublicServer> <ZarenorDarkstalker> Well, I'll use peninsula as a testbed
01:03:53  <PublicServer> <pugi> i think i'm gonna connect coal... :D
01:04:33  <PublicServer> <ZarenorDarkstalker> I'm thinking independent exttensible sbahns, with a transfer micronetwork
01:04:44  <PublicServer> <ZarenorDarkstalker> from sbahn->xfer->ICE
01:04:53  <PublicServer> <pugi> :)
01:05:08  <PublicServer> <ZarenorDarkstalker> But the jury is still out on that
01:12:36  <PeterT> KenjiE20: do you like the archive i made?
01:13:04  <PublicServer> <Razaekel> i wonder if 1 track is really gonna be enough
01:13:05  <PublicServer> <Razaekel> hmm
01:15:05  <PublicServer> <atdt> my god this is going to be crazy
01:15:14  *** KenjiE20|LT has joined #openttdcoop
01:15:14  *** ChanServ sets mode: +o KenjiE20|LT
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01:42:34  <atdt_> !players
01:42:36  <PublicServer> atdt_: Client 72 (Orange) is Kupuham, in company 1 (Shinkansen Inc.)
01:42:36  <PublicServer> atdt_: Client 73 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
01:42:36  <PublicServer> atdt_: Client 37 (Orange) is ZarenorDarkstalker, in company 1 (Shinkansen Inc.)
01:42:36  <PublicServer> atdt_: Client 57 (Orange) is pugi, in company 1 (Shinkansen Inc.)
01:42:36  <PublicServer> atdt_: Client 61 (Orange) is atdt, in company 1 (Shinkansen Inc.)
01:42:59  <PublicServer> <atdt> very griddy
01:43:01  <PublicServer> <atdt> very griddy indeed
01:43:06  <PublicServer> <Razaekel> what?
01:43:15  <PublicServer> <atdt> your peninsula
01:43:18  <PublicServer> <Razaekel> heh
01:44:14  <PublicServer> <ZarenorDarkstalker> damn.. nice raz, good luck
01:44:34  <PublicServer> <pugi> i'm going to bed, good night :)
01:44:38  <PublicServer> <Razaekel> nite
01:44:44  <PublicServer> <ZarenorDarkstalker> Looks like it may work.. SRNW-esque?
01:45:22  <PublicServer> *** pugi has left the game (leaving)
01:45:22  <PublicServer> <Razaekel> yea
01:45:34  <PublicServer> <Razaekel> i was thinking SRO, but
01:45:35  <PublicServer> <ZarenorDarkstalker> I did something similar and much less well executed
01:45:38  <PublicServer> <ZarenorDarkstalker> SRO?
01:45:43  <PublicServer> <ZarenorDarkstalker> orders?
01:45:44  <PublicServer> <ZarenorDarkstalker> ah
01:45:45  <PublicServer> <atdt> lol its gonna be interesting growing okagami...
01:45:45  <PublicServer> <Razaekel> Self-Regulating orders
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01:46:06  <PublicServer> <ZarenorDarkstalker> Either way.. I could think of a conditional that may work
01:46:25  <PublicServer> <Razaekel> for my area?
01:46:28  <PublicServer> <ZarenorDarkstalker> But I'll not butt in unless you ask, so I look forward to seeing how it turns out
01:46:33  <PublicServer> <Razaekel> no, go ahead
01:46:38  <PublicServer> <ZarenorDarkstalker> Okay
01:46:41  <PublicServer> <ZarenorDarkstalker> What I'd try
01:46:44  <PublicServer> <ZarenorDarkstalker> is use waypoints
01:46:53  <PublicServer> <ZarenorDarkstalker> and assign each to a row
01:47:05  <PublicServer> <ZarenorDarkstalker> for himesaki halt IDK
01:47:20  <PublicServer> <ZarenorDarkstalker> unload all at station
01:47:23  <PublicServer> <ZarenorDarkstalker> and maybe...
01:47:28  <PublicServer> <ZarenorDarkstalker> an exit waypoint for each row
01:47:41  <PublicServer> <Razaekel> hmm
01:47:48  <PublicServer> <ZarenorDarkstalker> and I'm just thinking, I havent' tested conditionals to know if it would work
01:47:50  <PublicServer> <Razaekel> so, seperate track for exit?
01:47:51  <PublicServer> <ZarenorDarkstalker> but
01:48:01  <PublicServer> <ZarenorDarkstalker> no, justw ait for description
01:48:01  <PublicServer> <Razaekel> so they have to go through a station to get out?
01:48:05  <PublicServer> <Razaekel> ok
01:48:11  <PublicServer> <Razaekel> tpye faster, slowpoke!
01:48:12  <PublicServer> <Razaekel> :-P
01:48:31  <PublicServer> <ZarenorDarkstalker> and if they bypass all stations, I;e if they have less than 10% load
01:48:47  <PublicServer> <ZarenorDarkstalker> or whatever you can figure for empty or nearly so
01:49:09  <PublicServer> <ZarenorDarkstalker> then they don't skip the order for going to your overflow that you don't have yet
01:49:12  <PublicServer> <Razaekel> there is a 0% loaded option
01:49:34  <PublicServer> <ZarenorDarkstalker> if they have some people, then they go to the xfer station and skip the bypass
01:49:39  <PublicServer> <ZarenorDarkstalker> err, overflow
01:49:45  <PublicServer> <ZarenorDarkstalker> if that makes sense?
01:49:58  <PublicServer> <Razaekel> hmm
01:50:03  <PublicServer> <Razaekel> so let me see
01:50:10  <PublicServer> <Razaekel> go to entrance waypoint
01:50:15  <PublicServer> <ZarenorDarkstalker> Let me make an example train, no on your nw
01:50:16  <PublicServer> <Razaekel> go to exit waypoint
01:50:17  <PublicServer> <ZarenorDarkstalker> right
01:50:26  <PublicServer> <Razaekel> if cargo  = 0%, skip drop
01:50:40  <PublicServer> <ZarenorDarkstalker> if cargo =0, go to bypass
01:50:41  <PublicServer> <Razaekel> go to next entrance waypoint
01:50:52  <PublicServer> <Razaekel> if cargo > 0%, goto drop
01:50:54  <PublicServer> <ZarenorDarkstalker> you could try that
01:50:59  <PublicServer> <Razaekel> go back to entrance wp
01:51:05  <PublicServer> <ZarenorDarkstalker> exactly
01:51:14  <PublicServer> <Razaekel> gonna need a bypass
01:51:16  <PublicServer> <ZarenorDarkstalker> you could make them service rows sequentially
01:51:23  <PublicServer> <ZarenorDarkstalker> or not
01:51:32  <PublicServer> <ZarenorDarkstalker> bypass may be easy, timer may not
01:54:03  <PublicServer> <atdt> ok, the island of OKAYAMA is gonna have to wait till tomorrow
01:54:07  <PublicServer> <atdt> i'm tiiiired
01:54:38  <PublicServer> <atdt> if anyone wants to take a look and tell me where i fu**ed up, please do
01:57:56  <PublicServer> <ZarenorDarkstalker> Let me know if it works out, I'm just grabbing at straws here
01:58:13  <PublicServer> <Razaekel> i'm rpobably gonna have to rebuild it to make it work properly
01:58:18  <PublicServer> <Razaekel> but we'll see
01:58:27  <PublicServer> <ZarenorDarkstalker> then see if you can get an SRO setup that works
01:58:40  <PublicServer> <ZarenorDarkstalker> whatever you want, tis your peninsula
01:59:10  <Razaekel> @traincl 140
01:59:10  <Webster> CL 3.46 required for rail at speed 140km/h (or TL if it's shorter)
02:01:43  <PublicServer> <ZarenorDarkstalker> Hmmm
02:02:01  <PublicServer> <ZarenorDarkstalker> this could be a very interesting.... Sbahn-like-setup on this peninsula
02:02:23  <PublicServer> <Razaekel> where?
02:02:34  <PublicServer> <ZarenorDarkstalker> I'm trying to think of something interesting.. I want longlength sbahn since I can do that with the shikansen
02:02:40  <PublicServer> <ZarenorDarkstalker> Zarenor's Peninsula
02:02:49  <PublicServer> <ZarenorDarkstalker> and yes, i know evil TF is evil
02:03:15  <PublicServer> <ZarenorDarkstalker> I might even go TL 7+
02:03:17  <PublicServer> <ZarenorDarkstalker> wide enough
02:03:30  <PublicServer> <ZarenorDarkstalker> I'm thinking single station-per-row
02:03:38  <PublicServer> <ZarenorDarkstalker> with two linear bays
02:04:05  <PublicServer> <Razaekel> nice tf thee
02:04:07  <PublicServer> <Razaekel> there
02:04:09  <PublicServer> <Razaekel> :-P
02:04:28  <PublicServer> <ZarenorDarkstalker> innit?
02:04:38  <PublicServer> <ZarenorDarkstalker> See the idea there
02:04:48  <PublicServer> <ZarenorDarkstalker> I'm trying to think fof how spaced to make stations
02:05:02  <PublicServer> <ZarenorDarkstalker> and it may or may not have SRNW0esque elements
02:05:13  <PublicServer> <ZarenorDarkstalker> *-esque
02:06:01  <PublicServer> <Razaekel> orders are done
02:06:34  <PublicServer> <Razaekel> lets see how it works
02:06:35  <PublicServer> <ZarenorDarkstalker> okay
02:06:38  <PublicServer> <ZarenorDarkstalker> I see
02:06:58  <PublicServer> <Razaekel> ew
02:07:03  <PublicServer> <Razaekel> not going to the station
02:07:11  <PublicServer> <ZarenorDarkstalker> argh
02:07:23  <PublicServer> <ZarenorDarkstalker> non-stop prevents it
02:07:47  <PublicServer> <Razaekel> cant remove nonstop from it
02:07:57  <PublicServer> <ZarenorDarkstalker> hm
02:08:03  <PublicServer> <ZarenorDarkstalker> that needs to be fixed then
02:08:11  <PublicServer> <Razaekel> yea
02:08:17  <PublicServer> <ZarenorDarkstalker> because for any SRNW non nonstop it required
02:08:20  <PublicServer> <ZarenorDarkstalker> *is
02:08:25  <PublicServer> <Razaekel> i can do it by disabling the non-stop by default in advanced options
02:09:19  <PublicServer> <ZarenorDarkstalker> much glitch
02:10:41  <PublicServer> <ZarenorDarkstalker> I may have decided.. I think I'm going to use paralell two-row stations, TL 12...
02:11:03  <PublicServer> <ZarenorDarkstalker> but that may run into complications
02:11:07  <PublicServer> <ZarenorDarkstalker> hm
02:11:54  <PublicServer> <Razaekel> orders are fixed
02:12:11  <PublicServer> <ZarenorDarkstalker> cool
02:13:12  <PublicServer> <Razaekel> nope
02:13:17  <PublicServer> <Razaekel> ugh
02:13:17  <PublicServer> <ZarenorDarkstalker> hm
02:13:26  <PublicServer> <ZarenorDarkstalker> that's annoying.. and troublesome
02:13:27  <PublicServer> <Razaekel> the only other option is to do each station individually
02:14:10  <PublicServer> <ZarenorDarkstalker> that's a pain.. but I'm actually considering it
02:14:17  <PublicServer> <Razaekel> the reason it works for regular SRNW is because you HAVE to go through a station to get out
02:14:42  <PublicServer> <ZarenorDarkstalker> right, but with multiple rows...
02:14:54  <PublicServer> <ZarenorDarkstalker> err, for multiple rows...
02:15:26  <PublicServer> <Razaekel> aghagaga
02:17:50  <PublicServer> <Razaekel> so like this
02:18:03  <PublicServer> <Razaekel> no way out except by station
02:18:19  <PublicServer> <ZarenorDarkstalker> Okay
02:19:31  <PublicServer> <Razaekel> that works
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02:25:18  <PublicServer> <ZarenorDarkstalker> RIght, I have a running Sbahn
02:25:22  <PublicServer> <Razaekel> nice
02:25:23  <PublicServer> <ZarenorDarkstalker> barely, but it does run
02:25:28  <PublicServer> <ZarenorDarkstalker> single station
02:25:41  <PublicServer> <ZarenorDarkstalker> but this is a testbed, so I'll build more as it grows, as needed
02:26:13  <PublicServer> <ZarenorDarkstalker> had several hundred pax already
02:26:35  <PublicServer> <ZarenorDarkstalker> time to try and get the xfer network up and running
02:27:58  <PublicServer> <ZarenorDarkstalker> I'm thinking TL 5 xfer nw
02:30:11  <PublicServer> <ZarenorDarkstalker> soon as you get pax running, we can run some circitous ICE if the connections are complete
02:30:29  <PublicServer> <Razaekel> there's pax waiting
02:30:43  <PublicServer> <ZarenorDarkstalker> Okay.. I'm working on my xfer the the ICE station I have built
02:31:24  <PublicServer> <ZarenorDarkstalker> first xfer will be crap, and much improbved as time goes on is my plan.. at first it's just running from this testbed to the only ICE station I currently have
02:34:50  <PublicServer> <Kupuham> Did a plane crash?
02:34:56  <PublicServer> <Razaekel> eh?
02:34:57  <PublicServer> <ZarenorDarkstalker> no idea
02:35:00  <PublicServer> <ZarenorDarkstalker> why?
02:35:08  <PublicServer> <Kupuham> There where 8
02:40:13  <PublicServer> <Razaekel> damn komachi
02:40:28  <PublicServer> <ZarenorDarkstalker> they sick of you yet raz?
02:40:39  <PublicServer> <Razaekel> probably got sick a long time ago
02:40:47  <PublicServer> <ZarenorDarkstalker> ah
02:41:37  <PublicServer> <ZarenorDarkstalker> ha, appaling rating, and no pax decay because they're all en-route
02:41:55  <PublicServer> <Razaekel> oh well
02:42:39  <PublicServer> <ZarenorDarkstalker> xfernetwork has one train running
02:42:44  <PublicServer> <ZarenorDarkstalker> as test
02:44:00  <PublicServer> *** Thraxian joined the game
02:44:03  <PublicServer> <ZarenorDarkstalker> Hey thrax
02:44:07  <PublicServer> <Thraxian> hiya
02:44:15  <PublicServer> <Thraxian> just peeking my head in for now
02:44:20  <PublicServer> <ZarenorDarkstalker> mmind helping me and me bouncing ideas off of you for you to tell me they won't work? :D
02:44:23  <PublicServer> <ZarenorDarkstalker> ah
02:44:25  <PublicServer> <ZarenorDarkstalker> okay
02:44:44  <PublicServer> <Thraxian> whatcha got?
02:44:48  <PublicServer> <Thraxian> do I need to be in TS?
02:44:53  <PublicServer> <ZarenorDarkstalker> Working on a multi-network region
02:44:59  <PublicServer> <ZarenorDarkstalker> I'll be there shortly if you can be
02:55:14  <PublicServer> <Razaekel> where's the main ICE train?
02:55:20  <PublicServer> <ZarenorDarkstalker> none ran yet
02:55:41  <Zarenor> !unnels 12 26
02:55:45  <PublicServer> <Razaekel> kk
02:56:05  <Zarenor> !tnnels 12 26
02:56:18  <Zarenor> !tunnels 12 26
02:56:18  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 12 and gap 26.
02:56:27  <Zarenor> !tunnels 12 25
02:56:27  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 12 and gap 25.
02:56:30  <Zarenor> !tunnels 12 24
02:56:30  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 12 and gap 24.
02:56:44  <Zarenor> !tunnels 12 23
02:56:44  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 12 and gap 23.
02:56:52  <Thraxian> !tunnels 3 6
02:56:52  <PublicServer> Thraxian: You need 2 tunnels/bridges for trainlength 3 and gap 6.
02:56:57  <Thraxian> !tunnels 3 8
02:56:57  <PublicServer> Thraxian: You need 2 tunnels/bridges for trainlength 3 and gap 8.
02:57:11  <Zarenor> !tunnels 5 10
02:57:11  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 5 and gap 10.
02:57:18  <Zarenor> !tunnels 5 12
02:57:18  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 12.
02:57:21  <Zarenor> !tunnels 5 11
02:57:21  <PublicServer> Zarenor: You need 2 tunnels/bridges for trainlength 5 and gap 11.
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03:43:08  <Zarenor> !password
03:43:08  <PublicServer> Zarenor: dearer
03:43:41  <Thraxian> !grf
03:43:41  <PublicServer> Thraxian: (Version 7.3)
03:45:36  <PublicServer> <Razaekel> yea it is
03:45:40  <PublicServer> <Thraxian> cool, thanks
03:59:00  <PublicServer> *** Thraxian has left the game (connection lost)
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04:03:09  <Razaekel> !players
04:03:11  <PublicServer> Razaekel: Client 72 (Orange) is Kupuham, in company 1 (Shinkansen Inc.)
04:03:11  <PublicServer> Razaekel: Client 73 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
04:08:24  <Zarenor> I'll brb
04:08:52  <Zarenor> Troubleshooting another OTTD install, and making sure I'm telling this person the right buttons to click
04:09:45  <Zarenor> !password
04:09:46  <PublicServer> Zarenor: eerier
04:10:22  <PublicServer> *** NoctisLucisCaelum joined the game
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04:29:06  <Razaekel> !players
04:29:08  <PublicServer> Razaekel: Client 72 (Orange) is Kupuham, in company 1 (Shinkansen Inc.)
04:29:08  <PublicServer> Razaekel: Client 73 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
04:29:08  <PublicServer> Razaekel: Client 79 (Orange) is NoctisLucisCaelum, in company 1 (Shinkansen Inc.)
04:29:08  <PublicServer> Razaekel: Client 81 (Orange) is ZarenorDarkstalker, in company 1 (Shinkansen Inc.)
04:29:15  <PublicServer> *** Razaekel has left the game (leaving)
04:37:06  <PublicServer> *** Kupuham has joined spectators
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04:59:25  <PublicServer> *** Game paused (not enough players)
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05:03:14  <PublicServer> *** Kupuham has left the game (leaving)
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07:04:32  <pugi> !players
07:04:33  <PublicServer> pugi: There are currently no clients connected to the server
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07:27:58  <pugi> !passwor
07:27:59  <pugi> !password
07:28:00  <PublicServer> pugi: daunts
07:28:29  <PublicServer> *** pugi joined the game
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08:23:56  <pugi> hi :)
08:31:03  <planetmaker> hi
08:31:09  <planetmaker> but we all still sleep :-P
08:32:44  <pugi> amazing how you can be chatting while being asleep :P
08:33:54  <planetmaker> you never talk while asleep? ;-)
08:34:12  <pugi> talk... yes
08:34:22  <pugi> but typing on the pc... :D
08:39:51  <planetmaker> heard of speach recognition? ;-)
08:42:38  <pugi> :D
08:46:40  <pugi> i need to get to university
08:46:42  <pugi> in 5 minutes
08:46:43  <pugi> :/
08:46:54  <pugi> but maybe i can play some ottd from there :D
08:51:08  <pugi> got to go, see you guys :D
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09:39:18  <Nickman_87> !players
09:39:20  <PublicServer> Nickman_87: There are currently no clients connected to the server
09:43:36  <Nickman_87> nobody alive?
09:43:37  <Nickman_87> !password
09:43:38  <PublicServer> Nickman_87: hushed
09:43:59  <PublicServer> *** Nickman joined the game
10:00:23  *** jonde has joined #openttdcoop
10:00:57  <jonde> !password
10:00:57  <PublicServer> jonde: kneads
10:01:04  <PublicServer> *** Game unpaused (enough players)
10:01:05  <PublicServer> *** jondisti joined the game
10:20:41  <PublicServer> *** jondisti has joined spectators
10:20:42  <PublicServer> *** Game paused (not enough players)
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10:41:05  <pugi> hi :D
10:41:13  <pugi> !win32
10:41:17  <pugi> !dlwin
10:41:19  <pugi> !dlwin32
10:41:22  <pugi> !win
10:41:23  <pugi> hmm
10:41:50  <pugi> !download
10:41:50  <PublicServer> pugi: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
10:41:54  <pugi> !download win32
10:41:55  <PublicServer> pugi:
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10:46:06  <PublicServer> <Nickman> hi? :)
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11:01:22  <PublicServer> *** Nickman has left the game (leaving)
11:03:36  *** pugi has joined #openttdcoop
11:10:29  <pugi> !players
11:10:31  <PublicServer> pugi: Client 86 is jondisti, a spectator
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11:11:44  <pugi_> !password
11:11:44  <PublicServer> pugi_: jumper
11:12:01  <PublicServer> *** pugi joined the game
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11:15:18  <pugi> i hate my laptop wlan :(
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11:21:57  <pugi> hi stoffe
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11:25:51  <pugi> stoffe, are you the one who made mods for sw kotor?
11:26:22  <pugi> !password
11:26:22  <PublicServer> pugi: rooked
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11:52:11  <[1]Blue> @ grf
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11:52:28  <[1]Blue> @newgrf
11:52:31  <hylje> @grf
11:52:34  <[1]Blue> @grf
11:52:43  <[1]Blue> ... not working
11:52:56  <[1]Blue> i got a newgrf mismatch when trying to connect to the PSG...
11:53:03  <hylje> check bananas
11:53:03  <[1]Blue> any ideas on what to do?
11:53:16  <hylje> aka online content
11:53:19  <[1]Blue> yeah, but ho do i know which newgrf to download from tthere?
11:53:30  <[1]Blue> already have all ingame online content
11:55:00  <pugi> uhm...
11:55:10  <pugi> i thought you can download the missing files ingame
11:56:40  <[1]Blue> got all of them :S
11:56:43  <pugi> hmm
11:56:46  <pugi> weird
11:56:46  <Chris_Booth> !grf
11:56:47  <PublicServer> Chris_Booth: (Version 7.3)
11:56:52  <pugi> do you have 7.3?
11:56:55  <Chris_Booth> ^try that^
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11:57:04  <Chris_Booth> does it say what GRF you are missing?
11:57:09  <pugi> hi chris, hi kenji :D
11:57:16  <[1]Blue> got the ottdcoop pack as well
11:57:22  <[1]Blue> nope, doesn't say
11:57:34  <Chris_Booth> hello pugi
11:57:53  <Chris_Booth> what nightly you using?
11:57:57  <[1]Blue> it says 'Could not connect due to NewGRF mismatch.'
11:58:05  <KenjiE20> @quickstart
11:58:05  <[1]Blue> r17847
11:58:07  <Webster> Quickstart - #openttdcoop Wiki -
11:58:08  <[1]Blue> just updated
11:59:03  <Chris_Booth> !password
11:59:03  <PublicServer> Chris_Booth: lewder
11:59:15  <[1]Blue> damn... last game i had no probs whatsoever
11:59:35  <pugi> hm :/
11:59:42  * KenjiE20 suggests re-reading QS
11:59:56  <pugi> i was in last game too
12:00:02  <PublicServer> *** Chris Booth joined the game
12:00:14  <pugi> and just had to download the new japanese things via ingame download
12:00:18  <[1]Blue> maybe someone could take a screenshot of the currently used grf list... i can check which ines im missing
12:00:41  <KenjiE20> Blue read quickstart, your answers there
12:01:23  <[1]Blue> damn i did answers... the game doesn't tell me which grfs are causing the probs or which ones are missing
12:01:34  <KenjiE20> how would quickstart know that?
12:01:46  <KenjiE20> it tells you how to fix it though
12:01:46  <[1]Blue> ...the game ...
12:02:04  <[1]Blue> qs tells me to download missing grfs from bananas
12:02:12  <[1]Blue> i dont know whats mising
12:02:30  <KenjiE20> take a closer look
12:02:35  <[1]Blue> at qs?
12:02:37  <Chris_Booth>
12:02:44  <Chris_Booth> that is the current GRF list
12:02:57  <Chris_Booth> but if you have all bananas and GRF 7.3
12:03:11  <pugi> blue
12:03:12  <pugi>
12:03:12  <[1]Blue> thnx, i'll go check it ...
12:03:13  <Chris_Booth> then you should have all the GRFs you need for any game
12:03:14  <pugi> ther
12:03:15  <pugi> e
12:03:40  <pugi> damn, chris was faster :P
12:03:42  <[1]Blue> thnx for the screenies guys :)
12:03:55  * Ammler points to BaNaNaS ;-)
12:03:58  <KenjiE20> seriously, look at quickstart, and the pretty picture
12:04:05  <pugi> but mine has better quality :P
12:04:34  <Chris_Booth> pugi: no it doesnt
12:04:47  <Chris_Booth> mine is 1440*900
12:04:53  <pugi> no, yours is jpg
12:04:53  <Chris_Booth> yours is much smaller than that
12:04:55  <pugi> mine is png
12:05:01  <KenjiE20> they're both jpeg, they both fail
12:05:03  <pugi> it is 1280x800
12:05:07  <pugi> what?
12:05:12  <pugi> i uploaded png...
12:05:17  <Ammler> [1]Blue:you don't need a screen from someone else, just check your own list :-P
12:05:25  <pugi> it still is png
12:05:37  <pugi> it just is called .jpg
12:06:03  <Ammler> all grfs are green/blue?
12:06:12  <pugi> yes
12:06:13  <PublicServer> *** Chris Booth has left the game (connection lost)
12:06:17  *** FrancoBegbie has left #openttdcoop
12:06:27  <pugi> and i don't know why i have a warning sign at japanese signals..
12:06:37  <Chris_Booth> erveryone does
12:06:44  <Chris_Booth> its loaded in the wrong place
12:07:10  <pugi> okay
12:07:15  <pugi> and they look stupid :/
12:07:18  <planetmaker> <[1]Blue> got all of them :S <-- check the online content from the join lobby of the multiplayer screen
12:07:19  <Ammler> Chris_Booth: please don't use the wiki for such crap
12:07:20  <pugi> can't we use normal ones?
12:07:33  <Ammler> didn't we tell you that already?
12:07:48  <Chris_Booth> but last time is wasnt coop related
12:07:53  <Ammler> pugi: but yours is better ;-)
12:07:55  <Chris_Booth> and this one was
12:08:03  <pugi> and it is german OS :D
12:08:11  <pugi> altough you can't tell
12:08:15  <Ammler> dunno, at least it doesn't spam the wiki
12:08:21  <pugi> i am currently in university listening to production stuff
12:08:56  <Chris_Booth> pugi: the PC your on doesnt have airo enbaled
12:08:57  <pugi> basics of manufacturing technology
12:08:59  <Chris_Booth> you should enbale it
12:09:06  <pugi> it is a laptop
12:09:14  <KenjiE20> why should he enable it?
12:09:17  <pugi> aero needs more cpu
12:09:20  <pugi> bad for battery
12:09:26  <Chris_Booth> aero looks so much cooler
12:09:49  <pugi> no :P
12:09:51  <Chris_Booth> why even have vista installed if you dont use its featureS?
12:09:51  <Ammler> both images don't help [1]Blue
12:10:01  <pugi> it came with pc
12:10:02  <pugi> :D
12:10:07  <pugi> i should install win 7
12:10:10  <KenjiE20> vista sucks regardless
12:10:14  <pugi> i have downloaded it via msdnaa
12:10:28  <pugi> but lacking motivation to install it :D
12:10:37  <planetmaker> <-- Chris_Booth that's the list of the things used. Always up2date and no need for uploads.... to a wiki
12:10:49  <Ammler> oh, japan scenario?
12:10:55  <planetmaker> yes :-)
12:10:57  <Chris_Booth> msndaa is great
12:11:03  <planetmaker> Japanese scenario = regional scenario ;-)
12:11:05  <planetmaker> I like that
12:11:16  <planetmaker> like psg 132 and psg 151 :-)
12:11:24  <KenjiE20> pugi; it's not enough to recommend upgrading from vista right away, but next time you need a fresh start go for it :)
12:11:57  <Ammler> Chris_Booth: could you please cleanup your screen from wiki...
12:11:59  <Chris_Booth> i am using suse VMed in windows 7 atm
12:12:04  <KenjiE20> 'scuse me a sec, while I reboot these drivers off
12:12:22  <Chris_Booth> Ammler: just delete it from the wiki?
12:12:50  <planetmaker> what do you understand under "cleanup"?
12:13:33  <Ammler> menno, this all is so familar, planetmaker, didn't we once have this annoying situation already?
12:13:44  <pugi> menno...
12:13:48  <pugi> another german fellow :D
12:13:58  <planetmaker> Ammler, sort-of yes :S
12:14:11  <KenjiE20> there we go
12:14:12  <planetmaker> pugi, you're wrong with your assumption ;-)
12:14:27  <pugi> i whois'd :P
12:14:50  <planetmaker> and whois he? :-)
12:15:10  <KenjiE20> just because he's connected to german oftc, doesn't make him German
12:15:27  <Ammler> @kban Chris_Booth come back if the wiki is cleanedup
12:15:27  *** Webster sets mode: +b *!
12:15:28  *** Chris_Booth was kicked by Webster (come back if the wiki is cleanedup)
12:15:29  <KenjiE20> just like I'm not dutch
12:15:38  <pugi> :O
12:15:38  <KenjiE20> lol
12:15:51  <pugi> marcel gmür... could be german :P
12:15:58  <pugi> so i guessed :D
12:15:59  <KenjiE20> !users
12:15:59  <PublicServer> KenjiE20:
12:16:00  <planetmaker> *could* :-P
12:16:05  <KenjiE20> ^ that would be easier tbh
12:16:35  <Ammler> no, don't upload
12:16:35  <pugi> almost german :D
12:16:43  <planetmaker> hehe :-)
12:16:46  <pugi> but pm is :D
12:17:00  <planetmaker> maybe I only live there? ;-)
12:17:06  <pugi> and phazorx made me play ottd :D
12:17:15  <planetmaker> phazorx? Cool :-)
12:17:23  <Ammler> his image is gone
12:17:31  <Ammler> dunno, it that is the onlyone
12:18:00  <planetmaker> his image?
12:18:02  <pugi> phazorx plays dwarf fortress
12:18:07  <Ammler> it is just so annoying, because we already told him.
12:18:08  <pugi> and i met him in the channel
12:18:13  <KenjiE20> DF rocks
12:18:16  <planetmaker> ah... that image
12:18:22  <planetmaker> @unban Chriss_booth
12:18:27  <planetmaker> @unban Chris_booth
12:18:27  *** Webster sets mode: -b Chris_Booth!
12:18:45  <Ammler> :-)
12:18:53  <Ammler> !users
12:18:53  <PublicServer> Ammler:
12:19:03  <KenjiE20> more annoying since we're in the middle of cleanup too :P
12:19:17  <pugi> what
12:19:23  <pugi> zarenor born 1993 :x
12:19:52  <planetmaker> yeah, he. Kids! ;-)
12:20:05  <planetmaker> Not like grown up kids at 'versity.
12:20:07  * pugi stalks everyone
12:20:43  <KenjiE20>  #openttdcoop | <@KenjiE20> more annoying since we're in the middle of
12:20:49  <KenjiE20>                          .              grr
12:20:52  <KenjiE20> grrrrr
12:20:54  <planetmaker> ?
12:20:58  <KenjiE20> stupid select
12:20:59  <planetmaker> grr! ;-)
12:21:01  <KenjiE20>
12:21:06  <KenjiE20> ^ relevant
12:21:19  <KenjiE20> also, rofl at xkcd's page
12:21:25  <Ammler> omg, I have around 1min lags :-)
12:21:38  <planetmaker> hehe :-) Yes, I lool quite a bit when I read that. It's quite a new one.
12:22:17  <planetmaker> pugi, and those '93 kids are also already 15...
12:22:20  <[1]Blue> okay ... i seem to be missing 'Japanese Train Set v2 beta8' and i can't find that release on bananas or grfcrawler :s
12:22:37  <[1]Blue> can anybody give a working url for that download?
12:22:48  <[1]Blue> ingame content seems to think my grf is up to date
12:22:51  <pugi> isn't it in grf 7.3?
12:22:51  <planetmaker> [1]Blue, as said: go to the MP join screen. Select there "download missing newgrfs"
12:22:55  <planetmaker> Not from the main screen.
12:22:57  * KenjiE20 points at the pic on quickstart.. again
12:23:10  <[1]Blue> @quickstart
12:23:13  <Webster> Quickstart - #openttdcoop Wiki -
12:23:32  <KenjiE20> push those buttons, push the following relevant buttons, win bacongrf
12:23:43  <pugi> i though he already did that
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12:24:01  <KenjiE20> if he's still got mismatch, clearly not :)
12:24:11  <planetmaker> pugi, there's a difference between the content download from the title menu and the one when you're about to join a server.
12:24:33  <planetmaker> The latter may give you newgrfs which are not (anymore) available for general download, but which are required in order to join that server
12:24:47  <[1]Blue> !password
12:24:47  <PublicServer> [1]Blue: mattes
12:25:03  <PublicServer> *** Blue joined the game
12:25:12  <[1]Blue> so sorry KenjiE20
12:25:42  <[1]Blue> ottd couldn't find my missing grfs without going to the multiplayer screen first :s
12:25:46  <pugi> i found out about the download missing newgrfs without reading about it myself in 5 seconds...
12:25:52  <[1]Blue> didn't think that would make a difference
12:25:55  <pugi> when i first joined
12:26:03  <pugi> maybe blue is just stupid :D
12:26:10  <[1]Blue> ō)
12:26:18  <PublicServer> *** pugi has joined company #1
12:26:53  <planetmaker> <[1]Blue> ottd couldn't find my missing grfs without going to the multiplayer screen first :s <-- that's why it pays off to *read* and follow instructions to the point.
12:26:54  <KenjiE20> lol
12:29:20  <KenjiE20> I suppose I could clarify the bananas bit a little, but no one else seems to have had issues so..
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12:31:14  <planetmaker> I clarified it a bit
12:32:38  <PublicServer> *** pugi has left the game (leaving)
12:33:25  <[1]Blue> ok, i get it... i should've read it more thorough...
12:34:05  <[1]Blue> got another question, about the game itself
12:34:17  <pugi> yes
12:34:32  <[1]Blue> is it possible to demolish just one tile in a station without demolishing the entire station??
12:34:39  <pugi> yes
12:34:43  <[1]Blue> :D
12:34:44  <[1]Blue> how?
12:34:47  <pugi> select build station
12:34:53  <pugi> then the bulldozer
12:35:04  <pugi> then you can convert a station tile to a normal track tile
12:35:08  <pugi> which you can remove
12:35:22  <pugi> maybe it can also be done in some other way i don't know :P
12:35:51  <KenjiE20> that's the way, and it's only been in trunk for what? 2 weeks
12:35:51  <[1]Blue> thanks a lot ... converting isn't even nessesary
12:36:09  <pugi> it is?
12:36:19  <pugi> i found out about it by trial and error :P
12:36:29  <[1]Blue> build station tool + bulldozer -> delete a single square :D
12:36:51  <pugi> no, that converts to rail...
12:36:52  <pugi> afaik
12:37:04  <[1]Blue> i just did it ... no converting
12:37:13  <Ammler> wouldn't it be possible to automatically open the content download page, if you try to join and fail because of the grfs?
12:37:13  <pugi> hmm
12:37:21  <Ammler> window*
12:37:28  <[1]Blue> at least ... in the latest stable release (0.7.3(
12:37:40  <KenjiE20> pm; tweaked your wording a little :)
12:37:52  <pugi> prof seems to have finished
12:37:56  <planetmaker> my words were surely perfect ;-) KenjiE20 ;-)
12:37:58  *** TrainzStoffe has quit IRC
12:37:59  <pugi> i'll be going now for... ~10 minutes
12:38:08  <KenjiE20> :D :D
12:38:16  *** pugi has quit IRC
12:39:05  <Ammler> (use ctrl for old behaviour)
12:39:49  <planetmaker> ah, that still works? Nice!
12:40:35  <KenjiE20> ctrl the magic key :)
12:42:42  <KenjiE20> hmm, is there a way to get the revision for a save via console?
12:45:24  *** TrainzStoffe has joined #openttdcoop
12:46:18  <KenjiE20> aha, gamelog, gives me revision number changes
12:51:30  *** pugi has joined #openttdcoop
12:51:41  <pugi> hi :
12:51:42  <pugi> :D
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12:52:33  <pugi> !password
12:52:33  <PublicServer> pugi: ejects
12:52:51  *** Ammler sets mode: -b *!
12:52:57  *** Ammler sets mode: -b *!
12:53:11  <PublicServer> *** pugi joined the game
12:53:15  *** Ammler sets mode: -b *!
12:53:38  <pugi> blue
12:53:48  <pugi> you had some questions, correct?
12:54:15  *** Ammler sets mode: -b *!
12:54:29  *** Ammler sets mode: -b *!
12:54:42  <pugi> ammler, why do you keep unbanning chris?
12:55:13  <KenjiE20> because he's algging
12:55:16  <KenjiE20> lagging*
12:55:31  *** Ammler has left #openttdcoop
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12:55:39  *** ChanServ sets mode: +o Ammler
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12:55:53  <pugi> welcome back chris and ammler :D
12:56:22  <PublicServer> *** jondisti has left the game (leaving)
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12:59:20  <Chris_Booth> Stupid FAT32 4GB file limit
13:00:06  *** pugi__ has joined #openttdcoop
13:00:09  <pugi__> -.-
13:00:22  <KenjiE20> um. isn't that limit like 2.3Gb?
13:00:51  <[1]Blue> my wuestions are answered pugi ... but thnx anyway :)
13:01:07  <Chris_Booth> its less than 4.1GB so i had to reformat my USB flash thingy
13:01:09  <Ammler> why do you use it then?
13:01:20  <pugi__> i am getting so much disconnected :(
13:01:29  <Ammler> I guess, also windows has better FS
13:01:29  <Chris_Booth> as that what all USB flash drives come with as standard
13:01:45  <Chris_Booth> and i only just bought it
13:01:51  <Chris_Booth> and wanted to put the suse ISO on it
13:02:00  <Chris_Booth> but I needed to reformat
13:02:09  <Chris_Booth> why use such are rubish and old FS
13:02:24  <KenjiE20> so everything can read/write
13:02:33  <KenjiE20> NTFS is propriety
13:02:52  <KenjiE20> and obviously MS won't ship windows with ext2/3/4 drivers
13:02:54  <Chris_Booth> there must be a better standard FS than fat
13:03:06  <KenjiE20> so we're stuck with vFAT
13:03:38  <Chris_Booth> or exFat
13:03:54  *** pugi has quit IRC
13:04:05  <Ammler> wouldn't know, if my car hifi could read ntfs
13:05:03  *** pugi_ has quit IRC
13:05:21  <Chris_Booth> Ammler: it wouldnt
13:05:27  <Chris_Booth> nor would a digial camera
13:05:58  <Chris_Booth> what to HD video cameras use?
13:06:10  <Chris_Booth> sinice HD video is more than 2GB
13:06:22  <Chris_Booth> when uncompressed
13:07:14  <KenjiE20> UDF maybe, or their own maybe?
13:07:46  *** pugi__ is now known as pugi
13:08:32  <Chris_Booth> pugi: you got connection issues
13:09:36  <pugi> i know
13:09:56  <Chris_Booth> it was a question
13:10:20  <pugi> my wlan vpn connection is always getting disconnected here in university
13:10:37  <Chris_Booth> turn the VPN off then
13:11:04  <Chris_Booth> unless you are using it to connect to a server or desktop
13:12:15  <pugi> i need it to get internet :P
13:12:56  <pugi> at least i have awesome connection speed here :D
13:21:46  <pugi> well, i am going now :)
13:22:00  <pugi> i'll be back in 2 hours
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14:38:41  <PublicServer> *** Blue has left the game (leaving)
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14:58:07  <Nickman_87> !players
14:58:09  <PublicServer> Nickman_87: There are currently no clients connected to the server
15:05:27  <Mark> 'lo
15:08:25  *** Fuco has joined #openttdcoop
15:08:36  <Mark> !password
15:08:36  <PublicServer> Mark: thrash
15:08:45  <PublicServer> *** Mark joined the game
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15:09:00  *** ChanServ sets mode: +o ODM
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15:18:11  *** pugi has joined #openttdcoop
15:18:30  <pugi> back :)
15:18:43  <pugi> !players
15:18:44  <PublicServer> pugi: Client 104 (Orange) is Mark, in company 1 (Shinkansen Inc.)
15:19:09  <PublicServer> *** Mark has joined spectators
15:27:35  <jonde> !password
15:27:35  <PublicServer> jonde: gorges
15:27:42  <PublicServer> *** jondisti joined the game
15:28:22  <Nickman_87> [16:08:14] <@Mark> !password
15:28:22  <Nickman_87> [16:08:14] <+PublicServer> Mark: thrash
15:28:31  <Nickman_87> Publicserver always speaks the truth... :D
15:40:10  <PublicServer> *** jondisti has joined spectators
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16:04:58  <atdt_> !password
16:04:58  <PublicServer> atdt_: eroded
16:05:07  <PublicServer> *** atdt joined the game
16:05:38  <PublicServer> *** atdt has left the game (leaving)
16:08:55  <PublicServer> *** Mark has left the game (connection lost)
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16:16:31  <A3aan> !players
16:16:33  <PublicServer> A3aan: Client 105 is jondisti, a spectator
16:17:21  <A3aan> !password
16:17:22  <PublicServer> A3aan: pallor
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16:26:08  <PublicServer> *** Game unpaused (enough players)
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16:26:18  <PublicServer> *** Game paused (not enough players)
16:26:34  <PublicServer> *** Kenji has left the game (leaving)
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16:44:01  <tneo> evening
16:44:21  <Mark> 'lo tneo
16:46:27  <PublicServer> <Spike> mark nice island :)
16:46:37  <Mark> thanks
16:46:47  <Mark> should get some trains running i'm afraid
16:47:10  <PublicServer> <Spike> yep..
16:49:21  <PublicServer> *** pugi has joined company #1
16:49:22  <PublicServer> *** Game unpaused (enough players)
16:51:22  <PublicServer> <Spike> pugi going for a main station yet? :)
16:51:32  <PublicServer> <pugi> uhm... i guess i have to
16:57:11  <PublicServer> <pugi> bbh02 is incomplete
16:57:19  <PublicServer> <pugi> there is no way from east to north
16:58:43  <KenjiE20> hmmm, how ARE these trains doing 300km/h on cl2
16:58:56  <KenjiE20> every calc I do says they can do 266.4 max
16:58:59  <hylje> tilting?
16:59:12  <pugi> @calc 300*0.8
16:59:12  <Webster> pugi: 240
16:59:16  <pugi> @calc 300/1.2
16:59:17  <Webster> pugi: 250
16:59:18  <pugi> hm
16:59:19  <KenjiE20> 266.4 is tilt
16:59:24  <KenjiE20> 244 is without
16:59:29  <hylje> magic then
16:59:38  <KenjiE20> sorry 222
17:01:09  <KenjiE20> unless jset modifies that
17:02:00  <pugi> @calc 232-(13-2)**2
17:02:00  <Webster> pugi: 111
17:02:08  <pugi> @calc 232-((13-2)**2)
17:02:08  <Webster> pugi: 111
17:02:14  <pugi> uhm..
17:02:27  <KenjiE20> +100% mod for maglev
17:02:31  <KenjiE20> so 222
17:02:34  <pugi> yeah
17:02:35  <pugi> sorry ^^
17:02:41  <KenjiE20> +20% mod for tilt
17:02:42  <KenjiE20> 266.4
17:03:08  *** Chris_Booth has joined #openttdcoop
17:03:17  *** Guest469 is now known as Zarenor
17:03:33  <pugi> @calc 300/222
17:03:33  <Webster> pugi: 1.35135135135
17:03:43  <pugi> maybe it is 40% :P
17:04:02  <KenjiE20> it's probably modded to 40 in the newgrf then
17:04:24  <pugi> @calc (232-(13-2)**2)*2.4
17:04:25  <Webster> pugi: 266.4
17:04:29  <pugi> @calc (232-(13-2)**2)*2*1.4
17:04:30  <Webster> pugi: 310.8
17:04:32  <pugi> :D
17:05:22  <Zarenor> !players
17:05:24  <PublicServer> Zarenor: Client 111 (Orange) is pugi, in company 1 (Shinkansen Inc.)
17:05:24  <PublicServer> Zarenor: Client 105 is jondisti, a spectator
17:05:24  <PublicServer> Zarenor: Client 116 (Orange) is Spike, in company 1 (Shinkansen Inc.)
17:05:45  <Razaekel> !password
17:05:45  <PublicServer> Razaekel: soured
17:05:52  <PublicServer> *** Razaekel joined the game
17:06:13  <pugi> @calc (232-(13-1)**2)*2*1.4
17:06:13  <Webster> pugi: 246.4
17:06:18  <pugi> @calc (232-(13-1)**2)*2*1.2
17:06:18  <Webster> pugi: 211.2
17:09:26  <pugi> hmm
17:09:30  <pugi> it drives 210
17:09:33  <PublicServer> <Spike> what
17:09:33  <pugi> in cl 1
17:09:49  <PublicServer> <Spike> use cl2?
17:09:56  <PublicServer> <pugi> yes
17:10:05  <PublicServer> <pugi> but calc gives 211
17:10:12  <PublicServer> <pugi> with tilting bonus 20%
17:10:17  <PublicServer> <pugi> so itis just 20%
17:10:21  <^Spike^> @calc 300*.8
17:10:22  <Webster> ^Spike^: 240
17:10:29  <^Spike^> !magcl 240
17:10:33  <^Spike^> @magcl 240
17:10:33  <Webster> CL 2.464 required for maglev at speed 240km/h (or TL if it's shorter)
17:10:40  *** Polygon has joined #openttdcoop
17:10:44  <pugi> @calc (232-(13-1)**2)*2*1.2
17:10:44  <Webster> pugi: 211.2
17:10:45  <pugi> this
17:11:02  <PublicServer> <Spike> why the com calc?
17:11:07  <PublicServer> <Spike> complicated
17:11:23  <pugi> it is the formula
17:11:33  <KenjiE20> that's how it's calc'd, plus the mag lev * plus the tilt *
17:11:35  <PublicServer> <Spike> what
17:11:50  <^Spike^> 1.2 cause?
17:11:58  <KenjiE20> 20% tilt bonus
17:12:08  <^Spike^> isn't it .8 then?
17:12:33  <KenjiE20> no
17:12:55  <Chris_Booth> its 20% more spike
17:12:58  <Chris_Booth> not 20% less
17:13:16  <KenjiE20> hence bonus, not penalty :)
17:13:46  <^Spike^> @magcl 211
17:13:46  <Webster> CL 1.797 required for maglev at speed 211km/h (or TL if it's shorter)
17:13:54  <^Spike^> then it's still 2
17:14:08  <KenjiE20> yea, but they're doing 300km/h in CL2
17:14:13  <pugi> @calc (232-(13-2.5)**2)*2*1.2
17:14:13  <Webster> pugi: 292.2
17:14:13  <KenjiE20> which doesn't add up
17:14:19  <pugi> it is cl 2.5
17:14:25  <pugi> and cl 2
17:14:27  <pugi> varied
17:14:41  <pugi> because straight tiles count as much as diagonal
17:15:05  <pugi> see the test on my isle
17:15:07  <pugi> !cltest
17:15:14  <pugi> with just cl2 is does slow down
17:15:32  <KenjiE20> they won't slow on two opposites in one TL
17:15:36  <KenjiE20> they never do
17:15:49  <pugi> yes
17:15:51  <hylje> s curves
17:15:54  <pugi> not in two
17:15:57  <pugi> but in three at once
17:16:00  <Chris_Booth> pugi each diagonal counts as a half
17:16:05  <pugi> no
17:16:12  <Chris_Booth> it does
17:16:17  <pugi>
17:16:20  <KenjiE20> turn measurement on
17:16:22  <KenjiE20> and see
17:16:36  <pugi> Interesting fact is that the source code considers what we call a half diagonal tile as an entire tile. We would call the leftmost picture a CL5 (or 4.5) curve and the upper a CL9 curve, while they’re both considered 9 tile curves by the formula, meaning they allow for the same maximim speed.
17:16:56  <Chris_Booth> that is wrong
17:17:00  <|Genesis|> !password
17:17:00  <PublicServer> |Genesis|: cranks
17:17:00  <Chris_Booth> and should be removed
17:17:12  <PublicServer> *** MeisterMarkus joined the game
17:17:16  <Chris_Booth> try it out
17:17:24  <pugi> i did
17:17:44  <pugi> but why would a train do 300 in a cl 2 loop?
17:17:48  <Chris_Booth> make a TL9 train turn in what you call a 9 tile corner (none maglev, and no tilt)
17:17:51  *** Venxir has joined #openttdcoop
17:18:01  <pugi> made of 2 straight and 3 diagonal tiles each
17:18:18  <pugi> which would only be a cl 1.5 curve?
17:18:42  <Chris_Booth> yes
17:18:48  <Chris_Booth> use the built in measuring tool
17:19:17  <Chris_Booth> it goes 0.5,1.1.5,2 ... n
17:19:26  <hylje> 1.1.5?
17:19:34  <Chris_Booth> typo
17:19:37  <Chris_Booth> 1,1.5
17:19:42  <Chris_Booth> it goes 0.5,1,1.5,2 ... n
17:21:57  <pugi> but you still have to tell my why a train drives 300km/h in a cl 2 circle if it should be 266 max
17:21:58  <KenjiE20> Mark's article isn't wrong, and pugi is right, diags count as one for internal calc
17:22:40  <Chris_Booth> then how comes a TL 9 TVG in 2cc needs a CL of 18 then?
17:22:51  <pugi> max speed?
17:22:52  <KenjiE20> it'd need 9 booth
17:22:55  <Chris_Booth> to keep @ 300
17:23:02  <KenjiE20> "TL 9"
17:23:04  <pugi> is it maglev?
17:23:05  <Chris_Booth> KenjiE20: try it
17:23:08  <Chris_Booth> no
17:23:10  <Chris_Booth> its erail
17:23:15  <pugi> and no tilting?
17:23:18  <KenjiE20> why would a TL of 9 need anymore than it's TL
17:23:32  <KenjiE20> it won't touch any more than 1
17:23:40  <Chris_Booth> TL9 if you count each digonal as a tilt then you need 18 tiles to turn in
17:23:48  <Seppel> !password
17:23:48  <PublicServer> Seppel: broils
17:23:50  <Chris_Booth> if you count them as halves you need 9
17:23:55  <PublicServer> *** Sepp joined the game
17:23:58  <KenjiE20> 18 diagonal rail peices
17:24:04  <KenjiE20> which is 9 on the tooltop
17:24:11  <KenjiE20> tooltip*
17:24:12  <Chris_Booth> yes
17:24:17  <Chris_Booth> this is what i said
17:24:23  <Chris_Booth> so each diagonal is only .5
17:24:27  <Chris_Booth> not 1
17:24:31  <KenjiE20> to the gui
17:24:33  <pugi> it is 1 internally
17:24:35  <KenjiE20> it's half
17:24:38  <pugi> please read what we wrote
17:24:41  <KenjiE20> it's 1 for the internal calc
17:24:47  <Chris_Booth> i know what you wrote
17:24:54  <KenjiE20> @KenjiE20 | Mark's article isn't wrong, and pugi is right, diags count as one for internal calc
17:25:19  <pugi> so cl 9 is needed?
17:25:21  <KenjiE20> "for internal calc" not for gui
17:25:23  <pugi> or cl 18=
17:25:24  <pugi> ?
17:25:40  <pugi> you said cl 18
17:25:40  <pugi> okay
17:25:41  <Chris_Booth> i know KenjiE20 that not my point. People assume from marks aricle which is very unclear that CL9 internal and gui are the same
17:25:42  <KenjiE20> gui counts diagonals as half tiles
17:25:54  <PublicServer> <Spike> thinking about how to create my sbahn...
17:25:58  <KenjiE20> no it doesn't
17:26:27  <KenjiE20> the picture only demonstrates what the internal calc 'sees'
17:26:36  <Chris_Booth> no it doesn't isnt even a vaild resopnce
17:26:40  <Chris_Booth> it is unclear
17:26:49  <pugi> chris is being ignorant
17:26:55  <pugi> and gives no proofs of his theory
17:27:00  <Chris_Booth> and it does suggest the CL9 isnt actual 18 tiles
17:27:19  <KenjiE20> where does that article even mention 18?
17:27:29  <KenjiE20> I see 4.5, 5 and 9
17:27:31  <Chris_Booth> it doesnt it was my example
17:27:31  <KenjiE20> no 18
17:28:10  <KenjiE20> bugger this, back to writing the clcalc plugin
17:28:20  <Chris_Booth> the pictur of CL5 / CL9 do not have the same max speed for trains
17:28:33  <KenjiE20> yes it does
17:28:44  <Chris_Booth> how does it?
17:28:53  <KenjiE20> because while it's CL5 to 'us'
17:29:05  <KenjiE20> they are both track lengths of 9 to the formula
17:29:05  <Chris_Booth> no in his picture
17:29:51  <Chris_Booth> so you say if i have a TL 9 train it will go max arround a CL5 turn
17:29:54  <KenjiE20> yes, in his picture, he's showing how the formula trats them
17:30:03  <KenjiE20> treats*
17:30:44  <pugi> @calc (232-(13-5)**2)*1.5
17:30:44  <Webster> pugi: 252
17:30:53  <pugi> @calc (232-(13-3)**2)*1.5
17:30:53  <Webster> pugi: 198
17:31:28  <pugi> hmm
17:31:37  <pugi> @calc (232-(13-3)**2)
17:31:37  <Webster> pugi: 132
17:32:15  <pugi> damn
17:32:45  <pugi> there are no trains available for erail or normal rail that have a higher speed than cl3 allows :(
17:32:54  <PublicServer> *** Sepp has left the game (leaving)
17:33:22  <pugi> and neither for maglev
17:33:26  <Chris_Booth> pugi: i am not an idiot i know how it work
17:33:33  <Chris_Booth> but i think the article is unclear
17:33:38  <Chris_Booth> and badly written
17:33:47  <pugi> i could understand that perfectly
17:33:55  <pugi> and most other people don't read these articles
17:34:38  <KenjiE20> booth I just tested it
17:34:57  <KenjiE20> A TL9 2x SH125 goes round a CL5 at 201km/h
17:35:07  <Ammler> hmm
17:35:31  <Chris_Booth> try something over 201km/h
17:35:38  <Chris_Booth> like asia star
17:35:45  <pugi> try a cl3
17:35:56  <pugi> 3 straight, 3 half diagonals
17:37:17  <KenjiE20> cl3 (i.e. 5 internal slows to 168)
17:37:48  <KenjiE20> cl4 (i.e. 7 internal) also slows
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17:45:13  <Chris_Booth> KenjiE20: so these both give TL 9 top speed?
17:45:15  <Chris_Booth>
17:45:58  <pugi> yes
17:46:07  <Chris_Booth> no they dont
17:46:26  <Chris_Booth> the train on the loop is limited to 240km/h out of it 300km/h
17:46:35  <Chris_Booth> and the otherone is fine
17:47:08  <pugi> @calc (232-(13-9)**2)*1.5
17:47:08  <Webster> pugi: 324
17:47:22  <Chris_Booth> why 1.5?
17:47:26  <pugi> because erail
17:47:28  <Chris_Booth> there is no bonus
17:47:34  <pugi> ah
17:47:37  <pugi> damn, yes ^^
17:47:40  <pugi> @calc (232-(13-9)**2)
17:47:40  <Webster> pugi: 216
17:48:02  <pugi> 1.5 would be monorail
17:48:16  <Chris_Booth> yes
17:48:25  <Chris_Booth> now see how the example doesnt work
17:48:33  <Chris_Booth> they are not both CL9
17:48:40  <pugi> so it is constantly 240 at loop train?
17:49:00  <pugi> it should only allow 216
17:49:18  <pugi> @erailcl 9
17:49:21  <pugi> mh
17:49:25  <pugi> i don't know these commands ^^
17:49:35  <PublicServer> <Spike> railcl
17:49:44  <pugi> @railcl 9
17:49:44  <Webster> CL -1.9 required for rail at speed 9km/h (or TL if it's shorter)
17:49:44  <Chris_Booth> @railcl 9
17:49:46  <Webster> CL -1.9 required for rail at speed 9km/h (or TL if it's shorter)
17:49:55  <pugi> @railclspd 9
17:49:59  <pugi> grrr...
17:50:10  <Chris_Booth> @railcl 300
17:50:11  <Webster> CL 13 required for rail at speed 300km/h (or TL if it's shorter)
17:50:26  <pugi> @railcl 216
17:50:26  <Webster> CL 9.127 required for rail at speed 216km/h (or TL if it's shorter)
17:51:52  <pugi> @trainclspd 9
17:51:53  <Webster> Train speed with CL of 9 is; 110 km/h or 68.75 mph
17:52:10  <pugi> huh
17:52:25  <pugi> which formula is now correct? :/
17:53:02  <Chris_Booth> the rail CL speed
17:53:08  <Chris_Booth> @railcl 216
17:53:08  <Webster> CL 9.127 required for rail at speed 216km/h (or TL if it's shorter)
17:53:26  <pugi> @railcl 200
17:53:27  <Webster> CL 7.432 required for rail at speed 200km/h (or TL if it's shorter)
17:53:29  <pugi> @railcl 220
17:53:30  <Webster> CL 9.683 required for rail at speed 220km/h (or TL if it's shorter)
17:53:34  <pugi> @railcl 210
17:53:34  <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter)
17:53:38  <pugi> @railcl 214
17:53:38  <Webster> CL 8.876 required for rail at speed 214km/h (or TL if it's shorter)
17:53:42  <pugi> @railcl 217
17:53:42  <Webster> CL 9.258 required for rail at speed 217km/h (or TL if it's shorter)
17:53:45  <pugi> @railcl 216
17:53:45  <Webster> CL 9.127 required for rail at speed 216km/h (or TL if it's shorter)
17:53:48  <pugi> flooding .x
17:53:58  <pugi> @railcl 215
17:53:58  <Webster> CL 9 required for rail at speed 215km/h (or TL if it's shorter)
17:53:58  <Chris_Booth> pugi will get you banned if you spam
17:54:23  <pugi> is your train tilting?
17:54:29  <Mark> !password
17:54:30  <PublicServer> Mark: abouts
17:54:33  <PublicServer> *** pugi has joined spectators
17:54:35  <PublicServer> <Mark> 'lo
17:54:36  <PublicServer> *** Mark joined the game
17:54:41  <pugi> hi mark
17:54:56  <pugi> chris, is the train you are testing a tilting one?
17:54:58  <PublicServer> <Spike> seems i only got my sbahn main station...
17:55:03  <PublicServer> <Spike> kinda exotic design :D
17:55:29  <PublicServer> *** MeisterMarkus has left the game (leaving)
17:55:39  <PublicServer> <Spike> what you think Mark? ;)
17:55:48  <pugi> hmm, afk dinner
17:56:10  <PublicServer> <Mark> interesting design
17:56:29  <PublicServer> <Spike> i thought the same.. maybe it's just easier to move the ML to the N side.. and sbahn to the S side :)
17:56:39  <Ammler> gmail guys here?
17:56:46  <PublicServer> <Spike> and no it isn't roro :)
17:56:49  <PublicServer> <Spike> ammler for what?
17:57:09  <PublicServer> <Spike> mark the secret lies in the middle actually.. they're  all terminus :)
17:57:11  <Ammler> someone knows how to create "Answers" for the filter which automatically returns?
17:57:14  <PublicServer> <Spike> just put a maglev part in the middle
17:57:22  <^Spike^> nop..
17:57:28  <^Spike^> i don't bother too much with those..
17:57:35  <^Spike^> i get my mail.. that's all i need :)
17:59:03  <Ammler> ^Spike^: I like to answer automatically, if someone is sending a mail to a specific address
17:59:39  <Ammler> in fact my since around 5 years replaced address
18:00:16  <Chris_Booth> you want to apply an auto reply to gmail
18:00:19  <Chris_Booth> co you do that?
18:02:31  <Ammler> not a general replay
18:02:53  <Ammler> just adding it to a filter, so I can manage which address and such
18:03:15  <Ammler> the filter has this option, I just have no answers there to chose, so it is greyed out.
18:06:43  <PublicServer> <Spike> think i'm gonna test my sbahn station like that... :)
18:06:48  <PublicServer> <Spike> always got a plan B for it :D
18:06:57  <Chris_Booth> ammler do you use KDE or Gnome?
18:07:52  <PublicServer> <Mark> i think i'm going to throw in some ICE
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18:08:59  <Ammler> Chris_Booth: what does that have to do with gmail?
18:09:16  <Chris_Booth> nothing i am just making a suse VM
18:09:21  <Chris_Booth> and wondered which one you use
18:09:29  <Chris_Booth> or would recomend
18:09:31  <Ammler> and I use the better ;-)
18:09:42  <Chris_Booth> KDE?
18:10:26  <PublicServer> <Mark> lol
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18:10:34  <PublicServer> <Mark> i gridlocked my sbahn already
18:10:42  <PublicServer> <Spike> xD
18:10:52  <Chris_Booth> crash a few
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18:10:59  <Chris_Booth> that always helps lol
18:11:02  <PublicServer> <Spike> i think i see a solution
18:11:05  <PublicServer> <Spike> without crash
18:11:10  <PublicServer> <Spike> may i mark?
18:11:15  <Ammler> well, suse does support both quite well
18:11:30  <PublicServer> <Mark> yeah
18:11:38  <Chris_Booth> it to late i went for KDE now as i use Gnome in ubuntu
18:11:45  <Ammler> I use KDE the most, but you can very well have GNOME installed parallel.
18:11:59  <Ammler> but since KDE 4.3, there is no need anymore to use it.
18:12:03  <PublicServer> <Spike> just force them to take a different route
18:12:41  <Ammler> but you should make your own choice, ubuntus prefer gnome.
18:13:09  <Chris_Booth> i have never used KDE so i thought i wouold give it ago
18:13:22  <Chris_Booth> had a nice picture of a clock
18:13:33  <Ammler> not to late, as said, suse can handle both very well
18:13:43  <Ammler> also in a post install
18:13:48  <PublicServer> <Mark> i think i'm going to get suse as well
18:13:59  <PublicServer> <Mark> ubuntu has way too much useless stuff installed
18:14:07  <Ammler> I have also xfce4 installed here.
18:14:15  <Ammler> for low resource things.
18:14:17  <PublicServer> <Spike> i'm thinking about install linux again.. but don't know what distro yet
18:14:41  <Chris_Booth> spike ATM i am not impressed with ubuntu
18:14:47  <Chris_Booth> so wouldnt recomend that
18:14:50  <Chris_Booth> even over vista
18:14:51  <PublicServer> <Spike> i've never been :)
18:14:51  <PublicServer> <Mark> me n'either
18:15:00  <PublicServer> <Mark> i do recommend it over vista though
18:15:12  <Chris_Booth> lol
18:15:13  <tneo> OPENSUSE !!!!
18:15:19  <tneo> :-D
18:15:21  <Chris_Booth> i like fedora used that the otherday at uni
18:15:22  <PublicServer> <Spike> tneo that's someone as an idea.. :)
18:15:43  <Ammler> but please don't expect to be able to compare KDE and GNOME after 5 mins.
18:16:03  <Ammler> I needed around a month to trash Gnome
18:16:05  <tneo> they aren't really comparable
18:16:27  <tneo> i just don't like KDE the way it looks feels and handles
18:16:44  <tneo> but it is all personal choice
18:16:51  <Ammler> hehe
18:17:33  <Ammler> well, if you use suse/kde, the first thing you have to do.
18:17:55  <Ammler> update KDE to 4.3 don't use the installed kde4
18:18:13  <Chris_Booth> wont it have KDE4.3 i downloaded it today
18:18:16  <tneo> installed it in a vb but it can't appeal me
18:18:22  <PublicServer> <Spike> atm i'm not planning to do it any sooner then february...
18:18:33  <pugi> i am back :)
18:18:35  <PublicServer> <Spike> cause i need my computer up to write my report and stuff for college... :)
18:18:43  <Ammler> imo, that is the same in gnome, the real advantage are the apps.
18:19:14  <tneo> spike use openoffice :-)
18:19:17  <Ammler> k3b & amarok are just 2 very much unbeatable by gnome
18:19:57  <Ammler> Chris_Booth: you will have suse 11.1, I assume?
18:20:03  <Ammler> so you have a real ugly kde
18:20:04  <Mark> Ammler: you like amarok?
18:20:38  <Chris_Booth> yeah 11.1
18:20:41  <Ammler> but you can update to kde4.3, quite easy.
18:21:06  <tneo> when you run update during install you get 4.3
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18:21:25  <PublicServer> <Spike> hmmm i'm bad at sbahn designs... i really can't think of something... :)
18:21:38  <PublicServer> <Mark> just drop some stations and connect them
18:21:41  <PublicServer> <Mark> like i did :P
18:21:56  <PublicServer> <Spike> well you made it a small sort of network... :)
18:22:09  <PublicServer> <Spike> i usually just end up with well... juts stations and alot of walk :D
18:22:23  <Ammler> Mark: wasn't that clear?
18:22:33  <Mark> :P
18:22:35  <Ammler> well, I am not that a music freak
18:22:45  <Ammler> tneo: you don't
18:22:50  <PublicServer> <Spike> i got an idea.. :)
18:22:59  <Mark> rhythmbox does everything i want a music player to do
18:23:03  <Ammler> you need to add a specail kde43 repo
18:23:10  <tneo> Ammler, yes I just did so in a virtualbox install
18:23:25  <Chris_Booth> vbox snap
18:23:32  <Chris_Booth> just creating my VM in vbox
18:24:54  <Chris_Booth> any how i am off now
18:24:57  <Chris_Booth> toodles all
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18:29:38  <PublicServer> <Mark> Furuoka Heigths looks like a microship
18:29:48  <PublicServer> <Mark> apart from the micro part
18:29:53  <PublicServer> <Spike> :)
18:30:06  <PublicServer> <Spike> the thing i don't like is the lack of bypass of the station
18:30:07  <PublicServer> <Mark> it's really obscene
18:30:08  <PublicServer> <Spike> but well...
18:33:04  <pugi> @tunnels 3
18:33:04  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
18:33:57  <PublicServer> <Mark> crap
18:34:01  <PublicServer> <pugi> oh noes
18:34:07  <PublicServer> <Spike> mark...
18:34:10  <PublicServer> <Spike> pffff
18:34:11  <PublicServer> <Spike> :)
18:34:12  <PublicServer> <Mark> :D
18:39:46  <PublicServer> *** pugi has joined company #1
18:40:15  <Ammler> pugi: that is a wrong formula
18:40:32  <PublicServer> <pugi> maybe
18:40:41  <Ammler> 3 tunnels for 3 tiles?
18:40:44  <KenjiE20> well... it's wrong for anything under 5/6
18:41:18  <KenjiE20> the formula's just a reversed one of !tunnels, but it goes quirky
18:41:25  <Ammler> I guess you can safely add 1 everywhere
18:41:52  <KenjiE20> probably, I don't rely on either of them tbh
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18:42:55  <Ammler> !gap 3 3
18:42:55  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 3.
18:43:17  <Ammler> hmm, is that gone?
18:43:35  <Ammler> !tunnels 3 3
18:43:35  <PublicServer> Ammler: You need 2 tunnels/bridges for trainlength 3 and gap 3.
18:43:43  <Ammler> !fish
18:43:43  <PublicServer> Ammler: Today's fish is a dolphine from a tunafish can... yummy!
18:44:02  <planetmaker> :-D
18:44:04  <planetmaker> !fish
18:44:04  <PublicServer> planetmaker: Today's fish is sushi with eel.
18:44:12  <planetmaker> uh... new fishes, eh?
18:46:18  <Ammler> I broke something with my irc client, I have huge lags here.
18:46:27  <Ammler> !logs
18:46:37  <Ammler> around 20 secs
18:47:04  <PublicServer> <Spike> going for the stations and walk method again.. :)
18:48:18  <astendra> hey guys
18:48:24  <astendra> @quickstart
18:48:26  <Webster> Quickstart - #openttdcoop Wiki -
18:48:43  <Aali> !fish
18:48:44  <PublicServer> Aali: Today's fish is smoked eel on toast with horseradish cream.
18:48:57  <Aali> sounds delicious!
18:49:17  <astendra> !fish
18:49:17  <PublicServer> astendra: Today's fish is a sword fish, battered and fried.
18:49:27  <planetmaker> hi astendra
18:49:36  <planetmaker> and hello Aali - long time no seen!
18:49:58  <Aali> long time no see, indeed
18:50:10  <planetmaker> how're you doing?
18:50:13  <Aali> and now I'm leaving again
18:50:18  <planetmaker> :-(
18:50:20  <Aali> damn real life :P
18:50:42  <Aali> but I'm doing great thank you :)
18:51:11  <planetmaker> that's good to hear at least :-)
18:52:19  <astendra> so, what's going on? :)
18:53:37  <PublicServer> <Spike> yippie! :)
18:53:52  <PublicServer> <Mark> bah
18:54:02  <PublicServer> <Mark> Yamaoka has two Toya Views and i have none
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18:55:31  <PublicServer> *** Spike has left the game (connection lost)
18:56:34  <PublicServer> *** Spike joined the game
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18:57:59  <Ammler> yeah, gmail works....
18:58:11  <PublicServer> <planetm4ker> oh... no trains visit SHI?
18:59:56  <PublicServer> <Mark> train 65 is acting weird
19:00:02  <PublicServer> *** planetm4ker has left the game (leaving)
19:00:06  <PublicServer> <Mark> oh wait..
19:00:50  <planetmaker> I guess my island is free for the taking. I won't have much time to continue playing this week
19:01:05  <planetmaker> so whoever likes: an s-bahn is for the daring builder ;-)
19:01:49  <PublicServer> *** Mark has joined spectators
19:08:25  <PublicServer> <Spike> they hate me :)
19:09:27  <PublicServer> <Spike> ffs :D
19:09:28  <PublicServer> <pugi> ...
19:12:53  <planetmaker> buh! @ Spike ;-)
19:12:59  <PublicServer> <Spike> what? :)
19:13:21  <planetmaker> hm... obviously you don't really assume that we hate you ;-)
19:13:35  <PublicServer> <Spike> i meant the towns :)
19:13:42  <PublicServer> <Spike> but if you guys hate me too i'll leave.. :)
19:16:38  <planetmaker> :Ā´-( Don't
19:16:42  <PublicServer> <Spike> :)
19:22:09  <PublicServer> <Spike> this isn't gonna work like i hoped :D
19:22:46  <PublicServer> <Spike> wtf
19:22:57  <PublicServer> <Spike> train took a 90 degree turn
19:23:01  <^Spike^> !setdef
19:23:02  <PublicServer> *** ^Spike^ has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
19:25:51  *** [1]Blue has quit IRC
19:28:03  <PublicServer> <Spike> gonna redo the sbahn main station.. :)
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19:29:13  *** ChanServ sets mode: +o KenjiE20
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19:33:07  <A3aan> !players
19:33:08  <PublicServer> A3aan: Client 111 (Orange) is pugi, in company 1 (Shinkansen Inc.)
19:33:09  <PublicServer> A3aan: Client 105 is jondisti, a spectator
19:33:09  <PublicServer> A3aan: Client 124 (Orange) is Spike, in company 1 (Shinkansen Inc.)
19:33:09  <PublicServer> A3aan: Client 122 is Mark, a spectator
19:33:17  <A3aan> !password
19:33:18  <PublicServer> A3aan: ninety
19:33:31  <PublicServer> *** A3aan joined the game
19:36:15  <PublicServer> <Spike> plane crash..
19:41:46  <Razaekel> !password
19:41:47  <PublicServer> Razaekel: chiefs
19:41:55  <PublicServer> *** Razaekel joined the game
19:44:25  <PublicServer> *** A3aan has left the game (leaving)
19:47:54  <PublicServer> <Mark> wow, there is not a single balanced join on this map
19:48:00  <PublicServer> <pugi> :D
19:48:01  *** Chillosophy has joined #openttdcoop
19:48:11  <PublicServer> <Mark> that's quite disturbing
19:48:17  <PublicServer> <Razaekel> who cares about those?
19:48:36  <PublicServer> <Mark> i wonder why i still bother writing blog posts and wiki pages..
19:48:56  <PublicServer> <pugi> :D
19:49:07  <PublicServer> <pugi> i am actually reading those
19:49:14  <PublicServer> <pugi> but it is hard to implement :/
19:49:23  <PublicServer> <Mark> reading and happily ignoring afterwards
19:49:45  <PublicServer> <Razaekel> now my grid works nciely
19:49:54  <PublicServer> <Razaekel> still need some tweaking, but i'll do that later
19:50:08  <PublicServer> <pugi> i am no member, so i don't have to be perfect :D
19:51:03  <PublicServer> <Mark> should be your goal to at least improve, imho
19:51:11  <Zarenor> !players
19:51:13  <PublicServer> Zarenor: Client 111 (Orange) is pugi, in company 1 (Shinkansen Inc.)
19:51:13  <PublicServer> Zarenor: Client 105 is jondisti, a spectator
19:51:13  <PublicServer> Zarenor: Client 124 (Orange) is Spike, in company 1 (Shinkansen Inc.)
19:51:13  <PublicServer> Zarenor: Client 122 is Mark, a spectator
19:51:14  <PublicServer> Zarenor: Client 128 (Orange) is Razaekel, in company 1 (Shinkansen Inc.)
19:51:20  <Zarenor> !password
19:51:20  <PublicServer> Zarenor: chiefs
19:51:33  <PublicServer> *** Mark has joined company #1
19:51:40  <PublicServer> <Spike> TL2 seems to be too short at some points
19:52:01  <PublicServer> <pugi> cl
19:52:08  <Zarenor> !password
19:52:08  <PublicServer> Zarenor: coughs
19:52:26  <PublicServer> *** ZarenorDarkstalker joined the game
19:52:29  <PublicServer> *** Mark has left the game (leaving)
19:52:44  <PublicServer> *** Razaekel has left the game (leaving)
19:54:28  *** Progman has joined #openttdcoop
19:56:16  <pugi> @calc (232-(16-3)**2)*2*1.2
19:56:16  <Webster> pugi: 151.2
19:56:32  <pugi> uhm..
19:56:57  <PublicServer> <ZarenorDarkstalker> hm?
19:57:05  <pugi> @calc (232-(13-3)**2)*2*1.2
19:57:05  <Webster> pugi: 316.8
19:57:11  <pugi> okay :D
19:57:14  <pugi> found the mistake :P
19:57:41  <pugi> @calc (232-(13-2.5)**2)*2*1.2
19:57:42  <Webster> pugi: 292.2
19:58:00  <A3aan> what are you calculating there if i may ask?
19:58:17  <pugi> max speed for our n700
19:58:53  <A3aan> ah ok
19:58:54  <PublicServer> <ZarenorDarkstalker> Trying to figure out why it can take CL2
19:59:01  <pugi> i can't
19:59:05  <pugi> it*
19:59:06  <PublicServer> <ZarenorDarkstalker> in a very extreme example, I have a TL12 that takes CL2
19:59:25  <PublicServer> <pugi> it is cl3 for diagonals
19:59:31  <A3aan> and what is CL2?
19:59:33  <PublicServer> <pugi> if you make a loop
19:59:33  <PublicServer> <ZarenorDarkstalker> Mine works on CL2
19:59:39  <PublicServer> <ZarenorDarkstalker> Curve length
19:59:46  <PublicServer> <ZarenorDarkstalker> I'll see amout a tighter loop
19:59:53  <PublicServer> <ZarenorDarkstalker> *about
20:00:00  <PublicServer> <pugi> internally diagonal track tiles are counted as a full
20:00:02  <A3aan> i could have known :)
20:00:03  <PublicServer> <ZarenorDarkstalker> but currently, mine takes CL2 no problems
20:02:35  <PublicServer> <ZarenorDarkstalker> My tl12 ttakes most of this loop at 300 fine
20:02:45  <PublicServer> <ZarenorDarkstalker> I didn't do afull loop, would cause crash
20:02:52  <PublicServer> <pugi> see my depot
20:02:55  <PublicServer> <pugi> uhm
20:02:56  <PublicServer> <pugi> isle
20:03:19  <PublicServer> <ZarenorDarkstalker> right
20:03:24  <A3aan> why is the wiki entry about LB deleted?
20:03:45  <Mark> because it's replaced by a new one
20:03:55  <A3aan> nice :)
20:04:01  <Mark> all three are replaced by a single new one, even
20:04:08  <A3aan> when does it come online?
20:04:09  <PublicServer> <ZarenorDarkstalker> okay, so it doen't take S-bends the sme as mixed curves
20:04:13  <Mark> it already is
20:04:19  <PublicServer> <ZarenorDarkstalker> because those curves count as mixed 2/3
20:04:24  <A3aan> then i missed it i guess
20:04:32  <KenjiE20> @lb
20:04:32  <Webster> Load Balancer, see:
20:04:42  <A3aan> ty :)
20:05:14  <Mark> oh nice, you fixed that :)
20:05:37  <KenjiE20> fixed it after I added it to RE
20:06:01  <KenjiE20> pugi; why are you putting 2.5 into that formula?
20:06:04  <PublicServer> <ZarenorDarkstalker> number is in half tiles
20:06:10  <KenjiE20> ^ that
20:06:13  <pugi> nevermind :P
20:06:19  <pugi> 2.5 was just wrong :D
20:06:22  <pugi> and impossible
20:06:28  <PublicServer> <ZarenorDarkstalker> and since that's ~18 tiles
20:07:39  <PublicServer> <pugi> 32? :O
20:07:45  <PublicServer> <ZarenorDarkstalker> 16 tile train
20:07:50  <PublicServer> <pugi> hm
20:08:03  <PublicServer> <ZarenorDarkstalker> hm
20:08:04  <PublicServer> <pugi> i thought so :P
20:08:07  <PublicServer> <ZarenorDarkstalker> did i miscalculate something?
20:08:09  <PublicServer> <pugi> seemed a bit long :D
20:08:14  <PublicServer> <pugi> try... 28?
20:08:15  <PublicServer> <ZarenorDarkstalker> I did.. okay.. so 14 tile?
20:08:19  <PublicServer> <pugi> or even less
20:08:38  <pugi> @calc 4*2+4*1.5
20:08:38  <Webster> pugi: 14
20:08:38  <Mark> the priorities on BBH section seems out of place now i look at it again
20:08:42  <PublicServer> <ZarenorDarkstalker> I was thinking on 2.5 not 1.5 per corner.. so...
20:08:50  <Mark> i should move that to the BBH page once i get done with that
20:08:59  <PublicServer> <pugi> 27 to be sure
20:09:08  <PublicServer> <ZarenorDarkstalker> one sec
20:09:26  <PublicServer> <ZarenorDarkstalker> they are exact half-tiles
20:09:30  <PublicServer> <ZarenorDarkstalker> the cars
20:09:40  <PublicServer> <ZarenorDarkstalker> 27 will have a gap
20:09:55  <KenjiE20> Mark; leave a note on the review page for later :)
20:10:09  <Mark> yeah...
20:10:13  <Mark> should make that a habit :P
20:10:28  <PublicServer> <ZarenorDarkstalker> there you go...
20:10:31  <PublicServer> <pugi> :D
20:10:31  <Mark> i always try to remember everything, goes wrong every now and then
20:11:16  <PublicServer> <pugi> 64... just a wild guess :P
20:11:22  <A3aan> looks better then the old page indeed :)
20:11:46  <PublicServer> <ZarenorDarkstalker> a bit short, actually...
20:11:50  <PublicServer> <pugi> yes
20:11:53  <PublicServer> <ZarenorDarkstalker> but still huge
20:12:01  <PublicServer> <pugi> it would take too long to come out otherwise :P
20:12:12  <PublicServer> <pugi> hm, now it is 300 everywhere
20:12:15  <PublicServer> <pugi> weird
20:12:16  <PublicServer> <ZarenorDarkstalker> yeah
20:12:19  <PublicServer> <ZarenorDarkstalker> very
20:12:32  <PublicServer> <ZarenorDarkstalker> Kenji: I think there may be a bug to do with power cars
20:12:39  <PublicServer> *** tneo joined the game
20:12:40  <KenjiE20> there's not
20:13:01  <PublicServer> <ZarenorDarkstalker> Then explain this exopbitantly long train taking these s-bends at 300
20:13:09  <PublicServer> <ZarenorDarkstalker> when a shorter one could not
20:13:10  <KenjiE20> it's an S?
20:13:25  <PublicServer> <pugi> 7 S in a row
20:13:27  <A3aan> is there also a new entry for SML?? that concept still puzzles me
20:13:31  <PublicServer> <pugi> on each side
20:13:36  <PublicServer> <ZarenorDarkstalker> 32TL tain taking multiple sbends
20:13:39  <PublicServer> <ZarenorDarkstalker> 7 then
20:13:51  <PublicServer> <pugi> >10 most of the time at once
20:13:56  <PublicServer> <ZarenorDarkstalker> takes more than that at the same time
20:14:01  <Mark> A3aan: the biggest part of the old SML article is still valid
20:14:03  <PublicServer> <ZarenorDarkstalker> yeah
20:14:06  <PublicServer> <ZarenorDarkstalker> what he said
20:14:10  <KenjiE20> hang on, let me pull a save
20:14:23  <Mark> some new info should be added but it's not high prio on my list
20:14:27  <PublicServer> *** tneo has left the game (leaving)
20:14:53  <KenjiE20> nor is it on the high prio list on review iirc
20:15:06  *** FrancoBegbie has left #openttdcoop
20:15:11  <Mark> Zarenor: shinkansen uses maglev physics
20:15:28  <Mark> meaning trains can take turns twice as fast as with normal rail
20:15:39  <Mark> also some trains are tilting adding another 20% bonus
20:15:41  <pugi> yes
20:15:42  <A3aan> i study saves quite often... but because of the huge amount of tracks on them its hard to see the hubs and stuff clearly :/
20:15:48  <pugi> @calc (232-(13-2)**2)*2*1.2
20:15:48  <Webster> pugi: 266.4
20:15:50  <PublicServer> <ZarenorDarkstalker> Yes, I"m not even talking about formulas mark.. we've established that theres something more abnormal going on
20:15:54  <pugi> this should be max for cl 2
20:16:00  <pugi> but it is doing 300
20:16:09  <KenjiE20> where's these S's
20:16:17  <PublicServer> <ZarenorDarkstalker> I don't hhonestly care for the formula aspect, though I do understand it...
20:16:23  <PublicServer> <ZarenorDarkstalker> pugi's island
20:16:27  <Mark> A3aan: for better SML understanding i suggest having a look at game 51 and 65
20:16:29  <PublicServer> <ZarenorDarkstalker> near BBH 03?
20:16:34  <Mark> they're pretty clear and spread out
20:16:38  <KenjiE20> north south what?
20:16:42  <KenjiE20> I haven't been in this one
20:16:43  <Mark> although the actual shifters may be outdated
20:16:48  <PublicServer> <pugi> next to bbh03
20:16:50  <A3aan> ok, i'm on my way
20:16:54  <PublicServer> <ZarenorDarkstalker> middle of the map, east
20:17:03  <KenjiE20> pugi "I haven't been in this one"
20:17:19  <KenjiE20> gotcha, ty ZD
20:17:23  <PublicServer> <pugi> sign list -> bbh03 >.>
20:17:24  <PublicServer> <ZarenorDarkstalker> sorry.. south of entry
20:18:06  <PublicServer> <pugi> or !CL TEST ;)
20:18:11  <KenjiE20> hm, that is sort of odd
20:18:26  <PublicServer> <ZarenorDarkstalker> he's using a save.. he can't pull that sign until it saves again
20:18:28  <A3aan> hmm... both games are not very CPU friendly i see :p
20:18:44  <PublicServer> <ZarenorDarkstalker> but you see why that is odd.. he had an ICE-standard, I;e TL7
20:18:46  *** highpinger has quit IRC
20:18:54  <PublicServer> <ZarenorDarkstalker> slowed down on sbends
20:19:11  <KenjiE20> Mark; I made need your veritable expertise on this one :P
20:19:24  <pugi> 149 and 152 are sml
20:19:41  <Mark> KenjiE20: i'll hop in in a bit
20:19:51  <PublicServer> <ZarenorDarkstalker> is it possible because of a crazy power-to-weight ratio the accel/decel is making it unnoticable?
20:19:54  <KenjiE20> TL of what? 16, taking multiple reverse direction S bends
20:20:01  <Mark> pugi: i prefer refering to old games as the standards were much higher :P
20:20:07  <PublicServer> <pugi> okay :D
20:20:14  <PublicServer> <ZarenorDarkstalker> TL of 32
20:20:19  <PublicServer> <ZarenorDarkstalker> in the PSG
20:20:23  <Mark> !password
20:20:23  <PublicServer> Mark: bussed
20:20:35  <PublicServer> *** Mark joined the game
20:20:38  <KenjiE20> actually, would that slow?
20:20:45  <KenjiE20> they're all CL2
20:20:54  <PublicServer> <ZarenorDarkstalker> at !CL TEST near BBH 03
20:21:03  <PublicServer> <ZarenorDarkstalker> they did on the TL7 train
20:21:05  <KenjiE20> so max speed on all of them is 316
20:21:09  <PublicServer> <ZarenorDarkstalker> and IIRC on the 8
20:21:31  <KenjiE20> hmm, okay, lemme shrink this one
20:22:27  <PublicServer> <Mark> could you put a non-tilting train on the real cl2 track?
20:22:43  <PublicServer> <ZarenorDarkstalker> on it
20:22:46  <PublicServer> <pugi> look east
20:22:53  <PublicServer> <pugi> tl 10 on cl 2 now
20:22:56  <PublicServer> <pugi> and there are slowdowns
20:22:58  <KenjiE20> hmm
20:23:02  <PublicServer> <Mark> wow..
20:23:10  <PublicServer> <Mark> that is weird indeed
20:23:15  <PublicServer> <pugi> but not with less than tl 10
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20:23:53  <PublicServer> <ZarenorDarkstalker> L5, depot length 10
20:24:04  <PublicServer> <ZarenorDarkstalker> depot is half-tiles
20:24:05  <PublicServer> <Mark> it might be because the TL64's power is so high you don't see it accelerating
20:24:12  <PublicServer> <pugi> might
20:24:13  <PublicServer> <ZarenorDarkstalker> Thats what i was wondering
20:24:21  <A3aan> is there any more info about penalties??
20:24:29  <Mark> @wiki penalties
20:24:33  <Mark> uh
20:24:33  <Webster> Penalties - #openttdcoop Wiki -
20:24:41  <KenjiE20> mark, there's still only 1 power car though
20:24:51  <Mark> @penalties
20:25:07  <Mark>
20:25:12  <PublicServer> <ZarenorDarkstalker> power was too high, I think the visual has nothing to do with it
20:25:13  <Mark> also a freshly-written page
20:25:17  <PublicServer> <ZarenorDarkstalker> it had 91k HP
20:25:24  <KenjiE20> yea, I just saw
20:25:51  <KenjiE20> mark. can you test this with default sprites?
20:26:16  <astendra> !password
20:26:17  <PublicServer> astendra: hewing
20:26:22  <PublicServer> <Mark> test what exactly?
20:26:29  <PublicServer> <ZarenorDarkstalker> theres ytou non-tilt mark
20:26:30  <PublicServer> <pugi> 222 and 265...
20:26:33  <PublicServer> <ZarenorDarkstalker> your
20:26:34  <PublicServer> <Mark> default trains don't have powered wagons or tilting trains
20:26:39  <KenjiE20> wondering if it's something with the way this set is modding the power
20:26:44  <pugi> @calc (232-(13-2)**2)*2
20:26:44  <Webster> pugi: 222
20:26:47  <PublicServer> *** astendra joined the game
20:26:48  <pugi> this fits
20:26:58  <pugi> @calc (232-(13-3)**2)*2
20:26:58  <Webster> pugi: 264
20:27:00  <pugi> and this
20:27:04  <pugi> well, almost
20:27:15  <KenjiE20> python rounds differently
20:27:18  <PublicServer> <ZarenorDarkstalker> 1kmh is simple rounding
20:27:23  <PublicServer> <pugi> yes
20:27:27  <PublicServer> <Mark> it does slow down to 222
20:27:38  <PublicServer> <pugi> so tilting has weird effects
20:27:39  <PublicServer> <ZarenorDarkstalker> and 265
20:27:41  <PublicServer> <ZarenorDarkstalker> as expected
20:27:43  <PublicServer> <Mark> what if you make it TL64?
20:27:48  <PublicServer> <Mark> no slowdown?
20:27:55  <PublicServer> <Mark> or 265
20:28:02  <PublicServer> <ZarenorDarkstalker> I'll see
20:28:12  <PublicServer> <ZarenorDarkstalker> or someone will
20:28:25  <KenjiE20> testing offline
20:28:32  <KenjiE20> non tilt tl64
20:28:43  <A3aan> Mark: thnx for that page
20:28:57  <Mark> you're welcome :)
20:29:12  <Mark> some of the pages are very new, so they require some proper integrating
20:29:13  <KenjiE20> stays at 210
20:29:15  <PublicServer> <ZarenorDarkstalker> TL32 no-tilt
20:29:25  <PublicServer> <ZarenorDarkstalker> 265 all the way
20:29:26  <PublicServer> <pugi> stays 265...
20:29:28  <PublicServer> <Mark> 265.. :)
20:29:44  <KenjiE20> eh, diff engine :P
20:29:46  <PublicServer> <ZarenorDarkstalker> never 300... which has been attrib'd to tilt
20:29:59  <PublicServer> <pugi> maybe try with shorter train
20:30:00  <PublicServer> <pugi> like 40
20:30:02  <Mark> @calc 265*1.2
20:30:02  <Webster> Mark: 318
20:30:10  <PublicServer> <ZarenorDarkstalker> and thus
20:30:15  <KenjiE20> so tilting, definately does odd things?
20:30:23  <PublicServer> <pugi> no
20:30:24  <PublicServer> <Mark> not really
20:30:26  <PublicServer> <pugi> long trains do
20:30:31  <PublicServer> <ZarenorDarkstalker> no, by the calcs, it should be dead on at 20% gain
20:30:32  <PublicServer> <Mark> i suspect the insane power
20:30:45  <PublicServer> <ZarenorDarkstalker> ONLY 99k HP
20:30:51  <PublicServer> <pugi> 40 now
20:30:51  <PublicServer> <Mark> a 350km/h tilting train would probably reach 318km/h
20:31:04  <KenjiE20> okay, if you reckon that, I'll try a massive nontilt with 90khp ish
20:31:19  <PublicServer> <ZarenorDarkstalker> Ours stayed at 265
20:31:28  <PublicServer> <pugi> 265 with tl20
20:31:36  <PublicServer> <ZarenorDarkstalker> IDK if the same would happen for you or not
20:31:43  <PublicServer> <Mark> dont forget to use maglev
20:32:05  <PublicServer> <ZarenorDarkstalker> 62k HP also works, weight of 1,795t
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20:32:26  <PublicServer> <Mark> how long is this
20:32:27  <PublicServer> <Mark> 15?
20:32:29  <KenjiE20> okay, TL something stupid
20:32:35  <KenjiE20> power 96.1khp
20:32:39  <KenjiE20> non tilting maglev
20:32:47  <KenjiE20> 265
20:32:49  <PublicServer> <pugi> aha!
20:33:02  <PublicServer> <ZarenorDarkstalker> all the time?
20:33:05  <PublicServer> <pugi> it goes down to 222 if the train is only on cl2
20:33:11  <PublicServer> <ZarenorDarkstalker> "all" the time
20:33:26  <PublicServer> <ZarenorDarkstalker> 49.6k HP isn't enough to overcome
20:33:59  <PublicServer> <pugi> tl16 is 265 if it is on cl3 with any part of the train and 222 if only on cl2
20:34:02  <KenjiE20> neither is 96, by this model
20:34:05  <Mark> A3aan: does the penalties page make any sense to you?
20:34:17  <PublicServer> <pugi> so speed is determined by the largest cl it is on?
20:34:20  <PublicServer> <pugi> must test
20:34:34  <A3aan> yes and no :)
20:34:44  <Mark> what part doesn't?
20:34:50  <KenjiE20> okay, now 124khp non tilt
20:35:11  <PublicServer> <ZarenorDarkstalker> still *should* stick at ~265
20:35:42  <A3aan> which penalties there are to use and what value they have
20:35:48  <A3aan> i read that they can be altered
20:35:51  <KenjiE20> yup, still 265
20:36:04  <Mark> A3aan: those are all listed at the very top
20:36:13  <Mark> figured the names are self-explaining
20:36:22  <A3aan> i'm trying setup something offline to see if it works :p
20:36:29  <KenjiE20> mark; did you make that <pre> box bigger?
20:36:38  <KenjiE20> it's a bit cramed as it was
20:36:51  <Mark> no i didnt
20:36:53  <Mark> still 30%
20:37:01  <PublicServer> *** Kolo joined the game
20:37:34  <Mark> 35% now
20:39:19  <A3aan> Mark: trains also have a natural habbit to prefer a certain track??
20:39:44  <Mark> if the tracks are perfectly equal you mean?
20:39:57  <Mark> i believe they take the southern then
20:40:10  <PublicServer> *** pugi has left the game (connection lost)
20:40:22  <A3aan> ah ok
20:40:36  <Mark> not sure about that though
20:40:37  <KenjiE20> trains, naturally go for most south eastern (by coop compass)
20:40:43  <Mark> it's also not very relevant :P
20:40:53  <PublicServer> *** Mark has left the game (leaving)
20:41:03  <KenjiE20> take any network, clear it of trains, and let loose 1 without orders
20:41:04  *** pugi_ has joined #openttdcoop
20:41:09  <KenjiE20> it'll end up circling the SE as best it can
20:41:43  <Mark> interesting
20:41:46  <Mark> i never did that :P
20:41:55  <A3aan> need to try that
20:42:04  <Mark> yeah i should too
20:42:09  <Mark> off to bed for now though
20:42:19  <KenjiE20> I've let no orders out on occasion over my 15 years, that behaviour never seems to change :P
20:43:22  <A3aan> going to test a lil bit then
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20:44:04  <KenjiE20> lemme know how that works out :D haven't testing in a long while
20:44:36  <A3aan> i first need to build a network :)
20:44:45  <KenjiE20> take a PSG with SC's
20:44:48  <KenjiE20> "depot all"
20:44:49  <A3aan> which takes about a week for me lol
20:44:50  <KenjiE20> :P
20:45:18  <A3aan> still having trouble with larger hubs and stuff
20:45:48  <A3aan> i have plenty PSG saves
20:45:56  <A3aan> i still like 130 the most :)
20:46:29  <KenjiE20> @psgsave 136
20:46:29  <Webster> PSG 136 Archive entry;
20:46:42  <KenjiE20> ^ that's probably a good one to test on
20:47:02  <A3aan> going to DL
20:47:23  *** pugi has quit IRC
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20:47:48  <KenjiE20> although, 1248 trains may take a while to depot :P
20:47:59  <A3aan> i have time
20:48:15  <Mark> take the pimped version :P
20:48:18  <Mark> 2522 trains
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20:49:18  <Mark> oh wait
20:49:28  <Mark> pz05 is actually the pimped version of 124
20:49:47  <A3aan> they are all maglev so pretty fast :)
20:51:07  <A3aan> and i need to think about my oldskool notebook with 512MB RAM :p
20:52:04  <KenjiE20> grr, bad depot screwed up first attempt
20:52:49  <A3aan> nice i have a 10 mile traffic jam now :)
20:54:02  <KenjiE20> hah, I've jammed half the map on prios as they all converge
20:54:16  <KenjiE20> still better than half the map tying to cram down a SL for one depot
20:55:16  <A3aan> how many depots are there anyway... i spotted 1 so far
20:57:13  <KenjiE20> thre was one bad on a SL
20:57:17  <KenjiE20> the rest are in a SC
20:57:32  <KenjiE20> they're all trying to cram into one sub section of the SC atm
20:57:49  <KenjiE20> but as they get forced past it from slow trains they filter to other bits
20:58:02  <A3aan> BBH01 is jammed here too
20:58:12  <KenjiE20> they're all jammed
20:58:19  <KenjiE20> I've turbo'd and minimised
20:58:57  <KenjiE20> the east half has cleared off now
21:00:03  <A3aan> pfff.. lot of trains trying to go by BBH04 and SLH03 = jammmmmmmm
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21:03:11  <PublicServer> <SmatZ> hello
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21:04:39  <KenjiE20> south clear
21:04:49  *** jonde has quit IRC
21:04:53  <KenjiE20> just north west, which needed a nudge
21:05:55  <A3aan> nothing clear :p
21:06:09  <A3aan> i just cut off the single SL depot
21:07:56  <A3aan> i got some movement again on the tracks lol
21:13:46  <KenjiE20> empty :)
21:15:02  <A3aan> showoff :p
21:15:09  <KenjiE20> okay, created a silly amount of lev4s
21:15:14  <KenjiE20> and off they go :)
21:15:17  <A3aan> i still have 50% of the trains on the tracks
21:15:41  <A3aan> without orders??
21:17:10  <KenjiE20> yup
21:17:52  <KenjiE20> interesting, seems its changed a bit
21:18:10  <KenjiE20> they all take the exact same path, but they loop east by north east
21:18:44  <KenjiE20> lets see what happens if I make a tiny NE corner loop
21:18:50  <KenjiE20> see if they gravitate into it
21:19:02  <A3aan> lol
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21:20:00  <KenjiE20> yup, the very second I connected it
21:20:12  <KenjiE20> and they queue to get in, till 6 trains queue
21:20:21  <damalix> !password
21:20:21  <PublicServer> damalix: hoists
21:20:21  <KenjiE20> then aparently the penalty is too high
21:20:36  <PublicServer> *** Damalix joined the game
21:20:46  <A3aan> so the natural path selection has changed a bit
21:21:28  <KenjiE20> changed from south to north
21:21:32  <KenjiE20> but otherwise the same
21:22:15  <KenjiE20> I bet your still going to try though :)
21:22:37  <PublicServer> *** Kolo has left the game (leaving)
21:22:51  <A3aan> yeah, i need to see with my own eyes
21:23:03  <A3aan> all that pro talk is puzzeling me somtimes
21:23:05  <A3aan> lol
21:24:06  <KenjiE20> heh, interesting, with PBS on it, they just sit for a free path
21:24:29  <KenjiE20> (PBS in the NE loop)
21:25:25  <A3aan> seems like i have a infinite jam somewhere
21:25:27  *** Kolo has quit IRC
21:25:27  <KenjiE20> with some extra PBS in there, I got one train to sit up against the north east tile border
21:26:33  <KenjiE20> clearly, they must want to go to 0,0
21:28:29  <PublicServer> <Damalix> I don't stay today, ood night guys
21:28:31  <PublicServer> <Damalix> Cya
21:28:39  <pugi> !password
21:28:40  <PublicServer> pugi: uproot
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21:29:04  <PublicServer> *** Game paused (not enough players)
21:31:00  <PublicServer> *** pugi has joined company #1
21:31:01  <PublicServer> *** Game unpaused (enough players)
21:31:07  <A3aan> i loaded again to see if i can get all trains off track lol
21:33:49  <KenjiE20> you want a save?
21:33:53  <PublicServer> *** pugi has left the game (leaving)
21:33:54  <PublicServer> *** Game paused (not enough players)
21:34:35  <A3aan> neh, i'll play with this one :)
21:34:45  <A3aan> stressing my laptop a bit :)
21:37:40  <A3aan> fan is blowing like crazy with so much trains
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22:01:11  <A3aan> KenjiE20: how do i get my name show up on the memberpage on the wiki??
22:01:22  <KenjiE20> add it?
22:01:34  <A3aan> i made an account a while ago
22:01:51  <KenjiE20> alternatively, bug thrax to finish his alternative one
22:02:42  <A3aan> ?
22:02:55  *** Chillosophy^ has joined #openttdcoop
22:03:03  <hylje> A3aan: wiki magic is you
22:03:21  <A3aan> never used a wiki before
22:03:34  <A3aan> well... reading yes, editing no
22:03:53  <A3aan> i'm used to webdesign tho
22:04:30  <hylje> well the wiki has very very little magic of its own
22:04:46  <hylje> everything that happens in it is done by people
22:06:06  <A3aan> ok, i did know that
22:06:14  <A3aan> but before i mess up something :p
22:06:35  <KenjiE20> copypasta -> change relevant bit
22:07:40  <A3aan> copy the source of an existing user page??
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22:09:50  <Razaekel> !password
22:09:51  <PublicServer> Razaekel: duking
22:09:59  <PublicServer> *** Game unpaused (enough players)
22:10:00  <PublicServer> *** Razaekel joined the game
22:13:02  <PublicServer> <Razaekel> my area is looking nice and built up
22:21:43  <PublicServer> <Razaekel> yosh
22:21:52  <PublicServer> <Razaekel> my grid is now officially awesome
22:22:56  <PublicServer> *** Razaekel has left the game (connection lost)
22:22:56  <PublicServer> *** Game paused (not enough players)
22:23:57  <A3aan> seems like i succesfully made my first wiki page ever :D
22:24:05  <PublicServer> *** Spike has left the game (leaving)
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22:44:38  <Nickman_87> !players
22:44:40  <PublicServer> Nickman_87: Client 136 (Orange) is ZarenorDarkstalker, in company 1 (Shinkansen Inc.)
22:44:43  <Nickman_87> !password
22:44:44  <PublicServer> Nickman_87: hunter
22:45:06  <PublicServer> *** Game unpaused (enough players)
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22:50:42  <Kupuham> !info
22:50:43  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Shinkansen Inc.'  Year Founded: 2000  Money: 432433823  Loan: 0  Value: 437800203  (T:146, R:36, P:7, S:7) unprotected
22:51:46  <PublicServer> *** Kupuham joined the game
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23:10:33  <pugi> !password
23:10:33  <PublicServer> pugi: planks
23:10:55  <PublicServer> *** pugi joined the game
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23:28:27  <AlexanderB> heya :)
23:28:36  <PublicServer> *** Kupuham has left the game (leaving)
23:30:26  <atdt_> !password
23:30:26  <PublicServer> atdt_: pegged
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23:31:00  <PublicServer> <ZarenorDarkstalker> hey at
23:31:32  <AlexanderB> !download win64
23:31:32  <PublicServer> AlexanderB:
23:33:44  <AlexanderB> version mismatch.. :/
23:33:54  <PublicServer> <ZarenorDarkstalker> so
23:34:05  <AlexanderB> oh goody, win7 f*cked up again
23:34:11  <Zarenor> win64 dl won't cause mismatch unless you update incorrectly
23:34:16  <AlexanderB> brb fixing this
23:34:18  <Zarenor> kay
23:36:48  <AlexanderB> if you unzip to a folder in /program files/ it just deletes the whole thing somehow
23:38:35  <AlexanderB> !password
23:38:35  <PublicServer> AlexanderB: washer
23:38:47  <PublicServer> *** AlexanderB joined the game
23:39:06  <PeterT> !password
23:39:06  <PublicServer> PeterT: washer
23:39:22  <PeterT> !revision
23:39:22  <PublicServer> PeterT: Game version is r17847
23:40:02  <PublicServer> *** Peter joined the game
23:40:41  <PeterT> is this the right map?
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