Log for #openttdcoop on 8th November 2009:
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00:24:13  <Chris_Booth_> hello all
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00:57:21  <jondisti> !password
00:57:21  <PublicServer> jondisti: resins
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03:57:02  <AlexVP> !password
03:57:02  <PublicServer> AlexVP: raster
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10:27:22  <csuke> !password
10:27:22  <PublicServer> csuke: niches
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11:40:42  <Mark> morning
11:40:56  <csuke> ello
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11:51:13  <PublicServer> <Spike> any nice here..
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14:22:51  <damalix> !password
14:22:51  <PublicServer> damalix: usages
14:23:26  <damalix> !password
14:23:26  <PublicServer> damalix: usages
14:23:55  <PublicServer> *** Game unpaused (enough players)
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14:24:47  <PublicServer> <Damalix> Hi there :)
14:24:55  <PublicServer> <tneo> hello
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14:45:49  <csuke> !password
14:45:49  <PublicServer> csuke: eddied
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15:08:23  <PublicServer> <csuke> who's building?
15:08:44  <PublicServer> <tneo> not really
15:09:00  <PublicServer> <tneo> added some track to an slh and some trains :-)
15:09:50  <PublicServer> <csuke> omg it's so funny seeing trains "float" on water with invidible bridges :)
15:11:15  <PublicServer> *** tneo has left the game (leaving)
15:11:26  <tneo> coffee
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15:49:58  <PublicServer> <csuke> why do we need servicing depots?
15:50:03  <PublicServer> <Damalix> ??
15:50:13  <PublicServer> <Damalix> We need depots for injection
15:50:27  <PublicServer> <csuke> apart from that
15:50:37  <PublicServer> <Damalix> there is no need
15:51:14  <PublicServer> <Damalix> I built a central one, so any train can be built there, and can be sent to there when it is removed
15:51:24  <PublicServer> <csuke> oh ok
15:52:24  <PublicServer> <csuke> is there still a way to autosignal a line?
15:52:42  <PublicServer> <Damalix> a straight one yes
15:52:50  <PublicServer> <Damalix> :p
15:52:51  <PublicServer> <csuke> how?
15:52:54  <PublicServer> <csuke> :P
15:52:59  <PublicServer> <Damalix> drag
15:53:18  <PublicServer> <Damalix> set signel density to 2
15:53:26  <PublicServer> <csuke> didn't there used to be someway to do it without dragging?
15:53:31  <PublicServer> <csuke> or am i confused
15:53:43  <hylje> ctrl drag at least two tiles
15:53:51  <PublicServer> <csuke> ahah
15:54:14  <PublicServer> <csuke> :)
15:54:27  <PublicServer> <csuke> so much easier now
15:55:11  <PublicServer> <Damalix> didn't know that :p
15:55:50  <PublicServer> <csuke> also how comes terminus stations are used now?
15:55:56  <Seppel> !password
15:55:56  <PublicServer> Seppel: covert
15:56:08  <hylje> terminuses aren't terribly worse than roros these days
15:56:11  <PublicServer> *** Sepp joined the game
15:56:14  <hylje> pbs gives a lot of leeway
15:56:34  <PublicServer> <csuke> but are roro still preferable?
15:56:58  <hylje> if it fits well
15:58:13  <PublicServer> <csuke> is it eventually preferable to have everything on the main network ie no feeders?
15:58:49  <PublicServer> <Damalix> I'd say it depends
15:59:10  <PublicServer> <Damalix> Trains are more efficient if there are more production attached to them
15:59:12  <Mark> feeders are easier to control, no feeders is more effecient
16:00:15  <PublicServer> <csuke> sorry for all the q's, havent played in about 2 years lol
16:04:33  <Mark> as long as you get answers no one minds the questions :P
16:19:10  <PublicServer> *** csuke has left the game (connection lost)
16:19:35  <csuke> !password
16:19:35  <PublicServer> csuke: berets
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16:34:24  <PublicServer> <Damalix> Traffic is beginning to increase ?
16:34:28  <PublicServer> <Damalix> :)
16:38:02  <planetmaker> still much to go, though. The CPU load of this game is negligible at 1% or 2%
16:38:33  <highpinger> !password
16:38:33  <PublicServer> highpinger: sleeve
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16:39:34  <PublicServer> <Damalix> what happens in carninghead ?
16:42:05  <PublicServer> <csuke> it should pick up all the oil from the fields :D
16:42:55  <PublicServer> <csuke> ctrl for what?
16:43:01  <PublicServer> <Damalix> my boats aren't beautiful ?
16:43:03  <PublicServer> <Sepp> to walk a station
16:43:16  <PublicServer> <csuke> ?
16:43:31  <PublicServer> <Damalix> instead of TFing
16:43:38  <PublicServer> <csuke> oooh
16:43:43  <PublicServer> <csuke> thats easy lol
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16:46:15  <planetmaker> damalix, do you use plenty of buoys for the boats?
16:48:23  <PublicServer> <Damalix> Why don't you use what has been built ?
16:49:10  <PublicServer> <csuke> im not replacing the boats, im just putting one train in to test the theory
16:49:32  <PublicServer> <Damalix> ok, and you know you can copy trains
16:49:35  <PublicServer> <csuke> yes
16:49:43  <PublicServer> <Damalix> ok
16:50:47  <PublicServer> *** Spike joined the game
16:50:49  <PublicServer> <csuke> but now i even doubt the theory works lol
16:51:00  <PublicServer> <csuke> it used to :(
16:51:04  <damalix> I have put no buoys
16:51:38  <PublicServer> <Spike> for ppl who just put the boats there: If you want to slow down the game quickly: Put boats without bouys..
16:51:45  <PublicServer> <Spike> if you don't want to: Add the bouys
16:52:14  <PublicServer> <Damalix> How often are the buoys needed ?
16:52:28  <PublicServer> <Spike> roughly every 10 tiles
16:53:06  <PublicServer> <csuke> i think they fixed the catchment area bug :(
16:54:46  <PublicServer> <Damalix> your train doesn't seems to load...
16:54:53  <PublicServer> <Spike> cause it isn't the same station
16:55:05  <PublicServer> <csuke> yea it is
16:55:12  <PublicServer> <csuke> but i think they fixed the bug
16:56:26  <PublicServer> <Damalix> Is it better to add feeder boats or to use station walk in the seas ?
16:56:49  <PublicServer> <Spike> boats is OK if there are bouys
16:57:00  <PublicServer> <Damalix> ok, I'll add buoys
16:57:17  <PublicServer> <csuke> i personally always try to get everything done by rail, but i doubt that's a rule
16:57:55  <PublicServer> <Spike> it really isn't.. boats aren't preferred though..
16:58:19  <PublicServer> <Spike> but if you do.. bouys are a must have
16:58:57  <PublicServer> <csuke> can i setup one short passenger service so we can get all cargos for company rating?
16:59:12  <PublicServer> <Damalix> not all of them are needed
16:59:24  <PublicServer> <Damalix> we need 7 or 8
16:59:30  <PublicServer> <Spike> we got 9
16:59:43  <PublicServer> <csuke> but we can't do valuables
16:59:54  <PublicServer> <Spike> check ratings..
16:59:57  <PublicServer> <Spike> 9/8
16:59:57  <PublicServer> <csuke> oh
17:00:03  <PublicServer> <Damalix> look details
17:00:06  <PublicServer> <csuke> when did that happen lol
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17:21:41  <PublicServer> <Damalix> There are no steel trains O__o
17:27:11  <PublicServer> *** Damalix has left the game (connection lost)
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17:30:36  <damalix> !password
17:30:37  <PublicServer> damalix: palled
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18:46:34  <damalix> !password
18:46:34  <PublicServer> damalix: normed
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19:05:44  <PublicServer> <Damalix> SLH 04 being built near Nenfingfield... If you want to connect some raw industries...
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19:08:43  <kais58> !players
19:08:44  <PublicServer> kais58: Client 1061 (Orange) is tneo, in company 1 (Town Scarers Inc.)
19:08:44  <PublicServer> kais58: Client 1063 (Orange) is Damalix, in company 1 (Town Scarers Inc.)
19:08:44  <PublicServer> kais58: Client 1055 (Orange) is csuke, in company 1 (Town Scarers Inc.)
19:08:44  <PublicServer> kais58: Client 1064 (Orange) is Player, in company 1 (Town Scarers Inc.)
19:08:51  <kais58> !password
19:08:51  <PublicServer> kais58: sopped
19:09:01  <PublicServer> *** Player joined the game
19:09:01  <Webster> Player, please change your in game nick
19:09:13  <PublicServer> <Damalix> heh nice automessage
19:09:20  <PublicServer> *** Player has left the game (leaving)
19:09:24  <planetmaker> :-)
19:09:39  <PublicServer> *** kais58 joined the game
19:09:42  <planetmaker> kais58, you can change it also ingame from the console...
19:09:44  <planetmaker> :-)
19:10:00  <PublicServer> <kais58> it works :)
19:10:57  <damalix> @tunnels 5
19:10:57  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
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19:20:08  <PublicServer> <kais58> so, what needs doing?
19:20:27  <PublicServer> <Damalix> connect everything, build SLH where needed :)
19:29:09  <PublicServer> <Damalix> You can connect some industries to SLH04
19:29:13  <PublicServer> <Damalix> if you want
19:29:43  <PublicServer> <kais58> I've just started at the bottom of the map if thats ok
19:30:50  <PublicServer> <Damalix> You'll need a SLH to connect those though
19:31:04  <PublicServer> <kais58> yup
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19:32:05  <A3aan> hi
19:32:06  <PublicServer> <Damalix> Was there a CL problem ?
19:32:09  <PublicServer> <Damalix> Hi
19:32:14  <PublicServer> <tneo> where?
19:32:15  <PublicServer> <Damalix> on BBH02 ?
19:32:31  <PublicServer> <tneo> steep climb
19:32:40  <PublicServer> <tneo> if you mean under your sign ;-)
19:32:45  <planetmaker> I indicated one CL problem at BBH02 yesterday
19:32:50  <PublicServer> <Damalix> yup
19:32:56  <A3aan> !password
19:32:56  <PublicServer> A3aan: mentor
19:33:01  <planetmaker> is it fixed?
19:33:10  <PublicServer> *** A3aan joined the game
19:33:23  <PublicServer> <Damalix> planetmaker: I don't know
19:33:29  <planetmaker> :-P
19:33:31  <PublicServer> <tneo> don't see a sign planetmaker
19:33:53  <planetmaker> hm... there was a !CL at BBH02... whatever :-)
19:38:06  <PublicServer> *** A3aan has joined company #1
19:39:17  <PublicServer> <Damalix> SLH 04 ready to operate, unless I made some mistakes
19:39:45  <PublicServer> <Damalix> Up to you to connect industries to this one
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19:40:22  <PublicServer> <Damalix> I'm off to eat, see you  later :)
19:40:27  <PublicServer> <tneo> bye
19:41:00  <planetmaker> cu
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19:41:46  <PublicServer> <kais58> at the bottom, you think I should carry on left or go across the water?
19:42:15  <PublicServer> <tneo> bottom?
19:42:22  <PublicServer> <planetm4ker> hey ho
19:42:28  <PublicServer> <tneo> hi planetm4ker
19:43:36  <PublicServer> <kais58> wait, oh crap, I've done it all wrong
19:43:54  <PublicServer> <planetm4ker> I think you re-worked where I put the CL sign yesterday, tneo :-)
19:44:02  <PublicServer> <tneo> :-)
19:44:47  <PublicServer> <planetm4ker> tneo: can you explain me how !here is supposed to work?
19:45:30  <PublicServer> <tneo> idea is a two way prio sort of
19:45:47  <PublicServer> <planetm4ker> isn't it supposed to be a one-way combo-signal on the prio-track?
19:46:00  <PublicServer> <tneo> when ever a train passes that tile other train should pick other track
19:46:04  <PublicServer> <planetm4ker> hm... two-way prio...
19:46:54  <PublicServer> <planetm4ker> But shouldn't X be a exit signal then?
19:47:45  <PublicServer> <tneo> dunno :-/
19:48:32  <PublicServer> *** Damalix has joined spectators
19:48:57  <PublicServer> <planetm4ker> Hm... that way certainly works
19:49:49  <PublicServer> <planetm4ker> I just wondered whether even a train going from A to B would make signal C red:
19:50:09  <PublicServer> <planetm4ker> now it doesn't do that
19:50:14  <PublicServer> <A3aan> hmm... lag???
19:50:24  <PublicServer> <planetm4ker> hm... apache is slowing this server severely :S
19:50:56  <PublicServer> <tneo> it only does when passing the start pre-signal
19:51:11  <PublicServer> <tneo> it is mainly meant to not let a queu start
19:51:33  <PublicServer> <tneo> kais58:
19:51:48  <PublicServer> <kais58> yeah?
19:51:49  <PublicServer> <tneo> please make stations with the correct curve lengths
19:52:03  <PublicServer> <tneo> atm this is not good at all
19:52:04  <PublicServer> <planetm4ker> The principle made and makes sense. And I think now it also works as intended ;-)
19:54:30  <PublicServer> <kais58> or that...
19:56:27  <PublicServer> <tneo> how about that kais58 :-)
19:56:43  <PublicServer> <planetm4ker> where do you build, tneo, kais58?
19:56:53  <PublicServer> <tneo> near Rarnwell
19:57:13  <PublicServer> <planetm4ker> ty
19:59:40  <PublicServer> <planetm4ker> I'll make you an SLH
20:00:35  <PublicServer> <tneo> kais58: what about that bought land path?
20:01:37  <PublicServer> <kais58> what bought land path ;)
20:01:42  <PublicServer> <tneo> :-)
20:01:58  <PublicServer> <csuke> was annoyed at town
20:01:59  <PublicServer> <csuke> lol
20:03:11  <PublicServer> *** Spike joined the game
20:07:43  <PublicServer> *** tneo has left the game (connection lost)
20:08:27  <tneo> hmm
20:08:28  <tneo> lag
20:08:44  <PublicServer> *** Spike has left the game (leaving)
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20:14:26  <PublicServer> <kais58> could one of you guys look over my signalling at rarnwell. it's either completing wrong or alright, not sure which
20:14:44  <PublicServer> <csuke> erm
20:14:54  <PublicServer> <planetm4ker> I guess it's wrong :-P
20:15:16  <PublicServer> <planetm4ker> better :-)
20:15:25  <PublicServer> <csuke> :)
20:15:26  <PublicServer> <planetm4ker> much better
20:15:35  <PublicServer> <kais58> wait, what/
20:15:40  <PublicServer> <kais58> ?*
20:15:48  <PublicServer> <csuke> one way path signal
20:15:53  <PublicServer> <csuke> before the station
20:15:58  <PublicServer> <csuke> normal signals after
20:16:14  <PublicServer> <csuke> no need for entrance track signals, pbs takes care of that
20:16:28  <PublicServer> <kais58> oh, we're using pbs
20:16:34  <PublicServer> <csuke> but i would make the wait track much longer at x
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20:17:17  <PublicServer> <kais58> I didnt do that bit :)
20:17:39  <PublicServer> *** Damalix has joined company #1
20:18:02  <PublicServer> <csuke> and also the station entrance needs more room for trains to slow down
20:18:19  <PublicServer> <csuke> it's not vital on primary stations, but is good practive
20:18:22  <PublicServer> <csuke> practice*
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20:20:33  <PublicServer> <csuke> that's cheating! :P lol
20:21:25  <PublicServer> <csuke> that's still gonna be slow :)
20:21:41  <PublicServer> <kais58> what do you mean "slow"
20:21:59  <PublicServer> <csuke> 7 diagonal pieces
20:22:08  <PublicServer> <csuke> anything less than 9 will slow trains down
20:22:57  <PublicServer> <kais58> no are you happy
20:22:58  <PublicServer> <csuke> :)
20:23:03  <PublicServer> <kais58> now*
20:23:15  <tneo> csuke, depends on train speed the slow down
20:23:33  <PublicServer> <csuke> ?
20:23:36  <tneo> when CL = TL then they will not slow down
20:23:45  <PublicServer> <csuke> what does cl stand for?
20:23:52  <tneo> curvelength
20:23:57  <tneo> !curvelength
20:24:00  <tneo> !curvelengths
20:24:01  <PublicServer> <csuke> oh yea
20:24:02  <tneo> !curve
20:24:02  <PublicServer> tneo:
20:24:09  <tneo> there ^^
20:24:18  <PublicServer> <csuke> sorry, i didn't mean everytime, just for the TL we are playing
20:24:50  <PublicServer> <kais58> pbs is the second from end right?
20:25:36  <PublicServer> <csuke> i tend to use one way pds
20:25:45  <PublicServer> <csuke> which is the far right one
20:25:49  <PublicServer> <csuke> but i don't think it matters
20:26:00  <PublicServer> <kais58> umm, ok
20:26:15  <PublicServer> <csuke> but mot there :)
20:26:27  <PublicServer> <csuke> trains will automatically choose the right path at that point
20:26:41  <PublicServer> <csuke> you only want it when they need to pick between platforms
20:28:16  <PublicServer> <csuke> who built the slh?
20:28:25  <PublicServer> <csuke> label your work or you won't get credit :)
20:28:44  <PublicServer> <kais58> its not done yet...
20:28:58  <PublicServer> <csuke> oh, didn't even notice lol
20:30:49  <PublicServer> <A3aan> which depot do we enter trains from??
20:31:07  <PublicServer> <csuke> i normally build one temporarily ;)
20:31:12  <PublicServer> <csuke> but there is one by the coal drop
20:31:15  <PublicServer> <A3aan> ok :-)
20:31:21  <PublicServer> <Damalix> I have built one definetly
20:31:26  <PublicServer> <planetm4ker> SLH05 done
20:31:32  <PublicServer> <kais58> ty
20:32:34  <PublicServer> <planetm4ker> with much too much TF for my liking actually.
20:32:44  <PublicServer> <planetm4ker> But otherwise it'd have taken my double time ;-)
20:32:59  <PublicServer> <planetm4ker> ?
20:33:24  <PublicServer> <csuke> sorry was just testing a curve speed
20:33:35  <PublicServer> <csuke> :)
20:33:38  <PublicServer> <planetm4ker> build a curve speed tester for that...
20:33:40  <KenjiE20> @clcalc
20:33:40  <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:34:00  <PublicServer> <kais58> wont need anything at !here will I?
20:34:12  <PublicServer> <csuke> nope
20:34:17  <PublicServer> <planetm4ker> nope
20:34:32  <PublicServer> <planetm4ker> kais58: you should adjust your signaling length
20:34:37  <PublicServer> <planetm4ker> signaling distance
20:34:46  <PublicServer> <planetm4ker> look at the signal spacing !here
20:35:17  <PublicServer> <kais58> oh yeah, fresh install forget to set it back to 2
20:35:18  <PublicServer> <planetm4ker> and the other tracks there, too
20:35:18  <KenjiE20> hmm, " assuming TL is small enough" should say "assuming infinite TL" shouldn't it?
20:35:21  <PublicServer> <csuke> yeah make sure you set your auto signal distance to 2
20:36:35  <PublicServer> <kais58> how do you do the auto fill signal thing
20:36:46  <KenjiE20> @wiki signalling
20:36:49  <Webster> Signalling - #openttdcoop Wiki -
20:37:03  <PublicServer> <csuke> (as i learnt today) hold down ctrl and drag at least 2 signals,
20:37:14  <PublicServer> <planetm4ker> :-) I could never do w/o
20:37:27  <PublicServer> <csuke> i know
20:37:28  <PublicServer> <planetm4ker> I actually do it already, if there's only two signals in a row ;-)
20:37:36  <KenjiE20> but DONT be lazy and rely on ir
20:37:38  <KenjiE20> it*
20:37:44  <PublicServer> <planetm4ker> indeed
20:37:57  <PublicServer> <planetm4ker> it needs checking
20:38:12  <PublicServer> <planetm4ker> especially at bridges / tunnels / splits and merges
20:38:13  <PublicServer> <kais58> its not working for me...hmm
20:38:14  <PublicServer> <csuke> i aint played for about 2 years and i had completely forgotten how to do it, so frustrating
20:38:14  <KenjiE20> use it speed building up, but check the edges
20:38:37  <PublicServer> <csuke> it won't change already singalled areas afaik
20:38:50  <PublicServer> <planetm4ker> kais58: you have to click on an existing signal, hold, press ctrl and then drag
20:38:52  <KenjiE20> it does with convert on iirc
20:39:07  <PublicServer> <planetm4ker> also true what csuke sais
20:39:12  <PublicServer> <kais58> doesnt matter, I've done it amually now
20:39:21  <PublicServer> <A3aan> crap... forget the full load order on the trains :-/
20:39:22  <KenjiE20> I'm pretty sure I've converted a chain to PBS by mistake before
20:39:38  <PublicServer> <csuke> just tried with convert, won't let me drag at all :S
20:39:57  <PublicServer> <planetm4ker> I'm sure that doesn't work, Kenji :-)
20:40:13  <KenjiE20> meh
20:40:18  <PublicServer> <planetm4ker> but one has to be careful with remove, ctrl+drag ;-)
20:40:37  <PublicServer> <csuke> does that work as well?
20:40:38  <PublicServer> <csuke> lol
20:40:41  <PublicServer> <planetm4ker> sure :-)
20:40:42  <KenjiE20> you realise I have to test now
20:41:09  <PublicServer> <csuke> cool
20:41:23  <KenjiE20> okay, yea
20:41:37  <KenjiE20> presume I was being dumb at the time :P
20:41:50  <PublicServer> <csuke> or maybe they just changed the code lol
20:42:00  <KenjiE20> nah, I was probably being cackhanded
20:42:05  <PublicServer> <planetm4ker> Don't expect vehement contradictions, Kenji ;-)
20:42:22  * KenjiE20 blows a raspberry at planetmaker
20:42:29  <PublicServer> * planetm4ker ducks
20:42:41  <KenjiE20> how do you duck sound?
20:42:55  <PublicServer> <planetm4ker> hm... damn... false friend words :-P
20:43:01  <KenjiE20> hah
20:43:02  <PublicServer> <planetm4ker> *quack* *quack*
20:43:07  <PublicServer> <A3aan> how many trains on my first wood station?
20:43:07  <KenjiE20> @udict raspberry
20:43:07  <Webster>
20:43:13  <PublicServer> <planetm4ker> two or three
20:43:19  <PublicServer> <csuke> i thought u meant you put a rasberry on the table and blew it so hard until it moved ...
20:43:22  <PublicServer> <A3aan> ok, have 2 now
20:43:52  <KenjiE20> the answer to 'how many trains' is perpetually, 'as many as needed' :P
20:44:12  <PublicServer> <csuke> and then some more if production changes :)
20:44:34  <KenjiE20> that's still 'as many as needed'
20:44:40  <PublicServer> <A3aan> lol
20:44:41  <PublicServer> <csuke> :P
20:44:46  <PublicServer> <kais58> so where do we put trains in/
20:44:50  <PublicServer> <A3aan> forest is making 126 tons now
20:44:53  <PublicServer> <csuke> you remind me of dalestan
20:44:59  <PublicServer> <csuke> *runs for cover*
20:45:28  * KenjiE20 is tempted to paste those lines to #tycoon :P
20:45:49  <PublicServer> <csuke> :P
20:46:08  <PublicServer> <csuke> im sure he wouldn't take it as anything other than a compliment
20:46:18  <csuke> !seen dalestan
20:47:54  <planetmaker> wrong channel, csuke :-P
20:48:06  <csuke> :P
20:48:21  <planetmaker> and wrong bot command sign ;-)
20:48:26  <csuke> really?>
20:48:30  <KenjiE20> technically no
20:48:34  <KenjiE20> and technically yes
20:48:37  <KenjiE20> !help
20:48:37  <PublicServer> KenjiE20:
20:48:39  <KenjiE20> @help
20:48:39  <Webster> KenjiE20: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
20:48:56  <csuke> !help seen
20:48:56  <PublicServer> csuke:
20:49:09  <planetmaker> oh... he, raspberry... I learnt something new ;-)
20:49:23  <KenjiE20> why'm I being so pedantic today?
20:49:25  <KenjiE20> Brhetorical
20:49:31  <KenjiE20> -b
20:49:43  <csuke> lol
20:49:54  * csuke tries hard to say nothing
20:50:29  *** KenjiE20 sets mode: +q csuke!*@*
20:50:33  <KenjiE20> :P
20:50:39  <KenjiE20> that should work now
20:50:51  <PublicServer> <csuke> damn opers
20:50:53  *** KenjiE20 sets mode: -q csuke!*@*
20:50:56  <KenjiE20> heh
20:51:10  <csuke> +q bot
20:53:38  <csuke> is there still a version around that allows for many more zoom levels?
20:54:03  <KenjiE20> technically 32bpp can do one more zoom, but it's no where near complete tbh
20:54:41  <csuke> i seem to recall a version where the whole map would fit into about a 1/4 of the screen
20:54:42  <KenjiE20> not sure if it's MP safe either
20:56:07  <planetmaker> zoom *shouldn't* affect MP play
20:56:12  <planetmaker> if it does - it's a bug
20:56:49  <^Spike^> pm there are no bugs... only undocumented features... :)
20:57:02  <PublicServer> <Damalix> ^^
20:57:05  <planetmaker> lool
20:57:16  <KenjiE20> our favorite kind :P
21:00:44  <^Spike^> who says that something isn't meant to be there.. ;)
21:00:51  <^Spike^> sometimes well you just don't know about it :D
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21:07:30  <PublicServer> <Damalix> Is prio needed on a SL ?
21:07:44  <tneo> when entering ML yes
21:07:47  <planetmaker> Prio at SLHs should be around 2*TL+2
21:07:53  <PublicServer> <Damalix> when a station joins SL
21:07:54  <planetmaker> but it depends upon the train speed
21:07:58  <planetmaker> that's the same
21:08:05  <planetmaker> oh, station joins SL?
21:08:07  <planetmaker> No prio
21:08:32  <planetmaker> @lamo-o-meter
21:08:35  <planetmaker> hm...
21:09:20  <PublicServer> <A3aan> fixed the line
21:09:28  <PublicServer> <Damalix> :)
21:14:31  <PublicServer> <A3aan> looks like we need some more trains at Maningpool Falls
21:15:18  <PublicServer> <Damalix> I added a couple of them already
21:15:33  <PublicServer> <Damalix> maybe one or 2 more are needed, but not more
21:15:38  <PublicServer> <A3aan> :)
21:15:54  <PublicServer> <A3aan> over 1M litres of oil waiting when i looked
21:16:49  <PublicServer> <csuke> erm
21:16:56  <PublicServer> <csuke> what are the stations in the sea?
21:17:04  <PublicServer> <Damalix> where ?
21:17:11  <PublicServer> <csuke> i know what they do, but how do they not flood? :S
21:17:41  <PublicServer> <Damalix> that's the magic !
21:17:44  <PublicServer> <kais58> its it the destroyed land/canal trick?
21:17:50  <PublicServer> <Damalix> yup
21:18:16  <PublicServer> <Damalix> build a canal on the sea, then destroy a tile of it and you're done ;)
21:18:30  <PublicServer> <csuke> lol
21:18:44  <PublicServer> <kais58> ;)
21:18:47  <PublicServer> <Damalix> you don't need to buildoze first ;)
21:18:51  <PublicServer> <csuke> that's insane
21:19:17  <Chris_Booth> !password
21:19:17  <PublicServer> Chris_Booth: kneels
21:19:28  <PublicServer> <Damalix> -__-
21:19:39  <PublicServer> <csuke> there we go
21:19:42  <PublicServer> *** kais58 has left the game (leaving)
21:19:42  <PublicServer> *** Chris Booth joined the game
21:19:51  <PublicServer> <csuke> hello chris
21:20:00  <PublicServer> <A3aan> hi chris
21:20:04  <PublicServer> <Chris Booth> wow there are only 238 trains
21:20:07  <PublicServer> <Damalix> Please stop buildozing the sae
21:20:07  <PublicServer> <Chris Booth> we need more trians
21:20:08  <PublicServer> <Chris Booth> and hi all
21:20:35  <PublicServer> <csuke> lol
21:20:38  <PublicServer> <A3aan> more trains? please think about my laptop :-P
21:21:50  <PublicServer> <Damalix> 3.7 millions thrown in the sea :p
21:22:02  <PublicServer> <Chris Booth> bombing the sea is fun
21:22:27  <PublicServer> <A3aan> it's like 2012 :-)
21:22:57  <PublicServer> <Chris Booth> what happenedin 2012?
21:23:44  <PublicServer> <A3aan> dunno still have to see it
21:23:49  <PublicServer> <csuke> do you guys get a bug when u get an error that the red square doesn't dissapear?
21:23:55  <PublicServer> <A3aan> but bombing sea should cause tsunamis :p
21:24:27  <tneo> DON'T bomb or delete sea
21:24:28  <PublicServer> <Chris Booth> csuke: red square?
21:24:44  <PublicServer> <csuke> not even for stations?
21:24:53  <PublicServer> <Chris Booth> the remove tool?
21:25:33  <PublicServer> <csuke> no, try and delete a tunnel with a train in it
21:25:34  <PublicServer> <Chris Booth> bombing the sea is expensive its like £10k ago i think
21:25:41  <planetmaker> A3aan, you have no idea HOW much energy is needed in order to create a tsunami
21:25:52  <PublicServer> <csuke> u square u click on flashes red and then should dissapear with the error message
21:26:07  <planetmaker> what is "u"?
21:26:08  <A3aan> a lot
21:26:10  <PublicServer> <csuke> but i don't get an error box and the square stays red until i make a different mistake
21:26:22  <A3aan> a nuke is making a very small one
21:26:30  <PublicServer> <Chris Booth> yes i get the error message when i try to build something wrongly
21:26:31  <planetmaker> A3aan, not even a nuke comes close
21:26:54  <PublicServer> <csuke> does the red square go away?
21:27:07  <PublicServer> <Chris Booth> A3aan: you need enough energy that you can move a entire contient
21:27:15  <PublicServer> <Chris Booth> yes
21:27:30  <A3aan> i know
21:28:14  <Chris_Booth> and planetmaker it depends howmany megatonnes the nuke is
21:28:22  <A3aan> nukes only make tiny ones, but depends where you detonate it
21:28:35  <Chris_Booth> but first you would need to know how many megatonnes it take to move a continetal plate
21:28:41  <A3aan> in middle of ocean its a no-go
21:28:48  <planetmaker> typical M6 earthquake energies are of the order of 10^25 Joules.
21:29:42  <Chris_Booth> so then you need to work out how many mega tonnes of explosive you would need to make a blast of 10^25 joules
21:29:46  <planetmaker> a megaton TNT corresponds to 10^9 Joules
21:29:57  <Chris_Booth> that a fucking lot
21:30:08  <planetmaker> there is even an order of magnitude difference in the exponent ...
21:30:33  <Chris_Booth> but it would be possible
21:30:39  <A3aan> we cant compare forces of nature with our human technology
21:30:39  <planetmaker> not really
21:30:44  <Chris_Booth> but a very big nuke would be needed
21:30:54  <Chris_Booth> one that wouldnt be moveable
21:30:58  <planetmaker> You can combine all on Earth and not achieve that
21:31:30  <A3aan> all on earth nukes = end of humantiy on this planet :p
21:31:32  <PublicServer> <csuke> chris
21:31:33  <planetmaker> oh, sorry, it's 10^15 Joules, a megaton TNT
21:31:42  <planetmaker> nevertheless, it's a billion nukes
21:31:46  <PublicServer> <csuke> in advance options turn your error message duration to 0
21:31:52  <planetmaker> if you want to have a decent earthquake
21:31:58  <PublicServer> <csuke> and then try and built a tunnel north at !tunnel
21:32:12  <PublicServer> *** Chris Booth has left the game (leaving)
21:32:16  <planetmaker> and 10 megatons are not the tiny nukes either ;-)
21:32:33  <planetmaker> Hiroshima was devastated by 50 kilotons
21:32:35  <PublicServer> <csuke> or someone who isn't chris lol
21:32:40  <PublicServer> <csuke> anyone? :)
21:32:55  <PublicServer> <Damalix> what's the problem with the tunnel ?
21:33:10  <PublicServer> <csuke> in advanced options under interface
21:33:17  <PublicServer> <csuke> turn your error duration to 0
21:33:26  <PublicServer> <csuke> and then try and build a tunnel
21:33:48  <PublicServer> <csuke> i am trying to find out if the bug i am getting is related to my setup or everyone gets it
21:34:38  <Chris_Booth> planetmaker: 25 megatonnes is the largest reported muclear war head in the world
21:34:52  <PublicServer> <csuke> or you don't even need a tunnel to test, just try and raise the land under a building/rail
21:34:56  <Chris_Booth> you would need 400 million of them
21:38:11  <A3aan> largets nuke was detonated by russians in 1961 (50 megatonnes)
21:38:32  <A3aan> google "tsar bomb" for it
21:42:53  <planetmaker> a factor of two doesn't change anything ;-)
21:43:35  <planetmaker> "good" tsunamies anyway require earth quakes more powerful than a mere 6 on seismic moment magnitude
21:43:49  <PublicServer> <csuke> alright all, im off to bed!
21:43:56  <PublicServer> <csuke> early start
21:44:01  <planetmaker> g'night. Sounds too tempting, actually
21:44:02  <planetmaker> bed...
21:44:09  <A3aan> night
21:44:19  <PublicServer> <csuke> as a parting gift...
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21:46:10  <csuke> see !please
21:47:22  <A3aan> why would you like to make tracks like that? too much TF i guess
21:47:54  <csuke> no im just very tired and it makes me lmao to watch that train lol
21:48:55  <A3aan> well, it looks funny
21:49:25  <csuke> alright now im definately off
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21:51:45  <planetmaker> hm... 50kg enriched uranium for a bomb at least, 0.5% abundance of U238, 5 million tons of world wide exploitable uranium ores... -> 25000 tons of U238 --> 500.000 nukes possible.
21:51:57  <planetmaker> Obviously the 400 million bombs are not possible :-P
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21:52:31  <A3aan> could still make H-bombs
21:53:00  <planetmaker> sure. But you need uranium to ignite the fusion ;-)
21:53:31  <planetmaker> the mega ton bombs are H-bombs. But they all feature uranium or plutonium as ignition bomb for the h-bomb
21:53:42  <A3aan> ah ok
21:53:47  <planetmaker> so... that's included in that estimate :-)
21:54:33  <PublicServer> <Damalix> There is a piece of non e-rail in BBH01 and no one noticed it until now xD
21:54:41  <planetmaker> :-O
21:54:44  <A3aan> lol
21:55:34  <PublicServer> <Damalix> and there were other pieces somewhere else
21:56:02  <planetmaker> did you convert the whole map?
21:56:03  <PublicServer> <Damalix> because I had a cost when I converted the whole map to e-rail
21:56:08  <planetmaker> :-)
21:56:39  <PublicServer> <Damalix> I was wondering why steel trains went through my SL
21:58:24  <damalix> I've had more than enough OTTDCoop for today, I'll go off to bed :)
21:58:31  <planetmaker> :-) good job then, I say :-)
21:58:36  <planetmaker> and good night!
21:58:58  <A3aan> i'm off too, alarm goes in 6hrs :-/
21:59:09  <PublicServer> <Damalix> mine in 8
21:59:16  <PublicServer> *** A3aan has left the game (leaving)
21:59:20  <PublicServer> <Damalix> I'm feeling lucky :p
21:59:25  <PublicServer> <Damalix> G'noght
21:59:27  <A3aan> yeah lol
21:59:31  <PublicServer> <Damalix> night*
21:59:35  <A3aan> night all
21:59:39  *** A3aan has quit IRC
21:59:40  <PublicServer> *** Damalix has left the game (connection lost)
21:59:41  <PublicServer> *** Game paused (not enough players)
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22:15:49  <kais58> !players
22:15:50  <PublicServer> kais58: Client 1073 (Orange) is kais58, in company 1 (Town Scarers Inc.)
22:15:51  <PublicServer> kais58: Client 1069 (Orange) is planetm4ker, in company 1 (Town Scarers Inc.)
22:15:56  <kais58> !password
22:15:56  <PublicServer> kais58: larynx
22:16:16  <kais58> !password
22:16:16  <PublicServer> kais58: larynx
22:16:30  <planetmaker> ups? I'm still online :-O
22:16:43  <PublicServer> *** planetm4ker has joined spectators
22:16:49  <kais58> !password
22:16:49  <PublicServer> kais58: larynx
22:17:03  <PublicServer> *** kais58 joined the game
22:17:10  <planetmaker> !kick 1069
22:17:20  <planetmaker> !rcon kick 1069
22:17:20  <PublicServer> planetmaker: you are not allowed to use !rcon
22:17:25  <planetmaker> meh
22:17:29  <PublicServer> *** kais58 has left the game (leaving)
22:17:30  <planetmaker> @op
22:17:30  *** Webster sets mode: +o planetmaker
22:17:32  <planetmaker> !rcon kick 1069
22:17:32  <PublicServer> planetmaker: *** planetm4ker has left the game (kicked by server)
22:17:46  <planetmaker> don't idle and be in the company, bad, bad, planetmaker
22:18:01  <planetmaker> kais58, you're going to build?
22:18:17  <planetmaker> @deop
22:18:17  *** Webster sets mode: -o planetmaker
22:19:36  <KenjiE20> weirdly, the server paused though
22:19:58  <KenjiE20> oh wait, kais would've been the lobby entry
22:20:08  <kais58> the what?
22:20:27  <KenjiE20> when you sit at the MP server screen, you're technically joined
22:35:12  <planetmaker> !revision
22:35:12  <PublicServer> planetmaker: Game version is r17847
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23:17:59  *** Pulsar has joined #openttdcoop
23:18:09  <Pulsar> !download
23:18:10  <PublicServer> Pulsar: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
23:18:39  <Pulsar> !download win32
23:18:39  <PublicServer> Pulsar:
23:20:41  <Pulsar> !archive
23:20:41  <PublicServer> Pulsar: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
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