Config
Log for #openttdcoop on 14th November 2009:
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00:12:02  *** Seppel has joined #openttdcoop
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00:49:09  <Webster> Latest update from devzone: OpenSFX - OpenSFX 0.1.0 <http://dev.openttdcoop.org/news/18>
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00:57:44  <sietse> !password
00:57:44  <PublicServer> sietse: swerve
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08:36:10  <Gleeb> !password please
08:36:10  <PublicServer> Gleeb: railed
08:36:19  <Gleeb> Thank you, PublicServer.
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09:50:15  <Benny> !players
09:50:17  <PublicServer> Benny: Client 1350 is Sietse, a spectator
09:51:05  <Benny> !password
09:51:05  <PublicServer> Benny: crutch
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10:40:13  <csuke> !password
10:40:13  <PublicServer> csuke: farmed
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13:06:58  <PublicServer> <Mark> morning
13:07:24  <PublicServer> <Kolo> good afternoon
13:07:43  <PublicServer> <Mark> seems you just have to leave games running long enough and everything will get optimized in the end
13:09:00  <Kolo> i think it needs 4th line (in the middle)
13:09:11  <PublicServer> <Mark> yeah probably
13:09:40  <PublicServer> <Mark> and a third factory bound
13:10:03  <Kolo> or a maglev shortcut from factory to town drop
13:10:09  <PublicServer> <Mark> uh no
13:10:23  <Kolo> i know - not in the plan
13:11:44  <PublicServer> <Mark> that said, it starts jamming like hell
13:19:23  <PublicServer> *** Kolo has left the game (connection lost)
13:19:23  <PublicServer> *** Game paused (not enough players)
13:19:28  <PublicServer> <Mark> oh great
13:19:36  <Kolo> brb, got to switch comps
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13:20:11  <PublicServer> *** Game unpaused (enough players)
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13:25:04  <Pikita> umm
13:25:05  <Pikita> hai!
13:25:17  <PublicServer> <Mark> hello
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13:25:28  <Pikita> how you been mark?
13:25:34  <Pikita> seems like forever since i was last here
13:25:38  <PublicServer> <Mark> i'm fine
13:25:41  <PublicServer> <Mark> how are you?
13:26:08  <Pikita> good, hating work though :(
13:27:20  <Pikita> 2 weeks of work with out coming home :(
13:27:29  <PublicServer> <Mark> wow :P
13:28:03  <Pikita> stupid army
13:28:07  <Pikita> :P
13:28:18  <PublicServer> <Mark> well i guess you could have expected, then :P
13:29:07  <Pikita> haha i wish i could start playing with you guys again
13:32:17  <PublicServer> *** Mark has left the game (connection lost)
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13:33:08  <Mark> oi
13:33:17  <Mark> !password
13:33:17  <PublicServer> Mark: tassel
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13:39:54  <csuke> !password
13:39:54  <PublicServer> csuke: babied
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13:40:16  <PublicServer> <csuke> hello!
13:49:21  <pugi> LOOK AT MY HORSE, MY HORSE IS AMAZING!
13:58:59  <PublicServer> *** Kolo has left the game (connection lost)
13:58:59  <PublicServer> *** Game paused (not enough players)
14:02:03  <KenjiE20> geez this games been running for exactly 2 weeks
14:02:14  <csuke> long or short in game time terms?
14:02:21  <csuke> u wanna hop on the server? :)
14:02:28  <KenjiE20> considering how bleh the game is, long
14:02:31  <KenjiE20> :P
14:02:43  <KenjiE20> "bleh" is a technical term :)
14:02:53  <Pikita> very technical ;)
14:05:09  <csuke> if anyone wants to see amber signalling through logic, look at !amber live test
14:05:40  <KenjiE20> doesn't sound very practical
14:05:51  <csuke> you aint seen it yet :)
14:06:01  <csuke> i gotta get the timing sorted but i think the logic works
14:06:17  <csuke> would be better with a superfast train to do the logic
14:06:24  <KenjiE20> well presuming you want amber's in the network, I wouldn't feel like building logic everywhere
14:06:40  <KenjiE20> I'll wait for the extended YAPP patch thing
14:06:43  <csuke> i aint suggesting rolling it out everywhere lol
14:07:08  <csuke> im just testing the theory for when we do have another logic game
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14:09:07  <KenjiE20> lol 'logic game'
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14:20:36  <A3aan> hi all
14:20:40  <csuke> hello
14:20:45  <csuke> coming on server?
14:20:56  <A3aan> in 5 mins
14:21:00  <csuke> cool
14:21:09  <csuke> was in the middle of building something and game paused lol
14:21:21  <csuke> wanna fix it b4 it screws up the network :)
14:21:29  <A3aan> ok, i'm on my way
14:22:13  <A3aan> !password
14:22:13  <PublicServer> A3aan: lopped
14:22:43  <PublicServer> <csuke> i been building it on a save i took so it won't take me too long lol
14:23:28  <PublicServer> *** Game unpaused (enough players)
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14:23:42  <A3aan> i'm there
14:24:07  <PublicServer> <csuke> :)
14:24:18  <PublicServer> <A3aan> kinda laggy tho
14:27:33  <PublicServer> <csuke> it is always fascinating how quickly the network backs up lol
14:27:45  <PublicServer> <A3aan> where are you building?
14:27:54  <PublicServer> <csuke> factory entrance
14:27:58  <PublicServer> <A3aan> my laptop has a bit of trouble allready lol
14:28:00  <PublicServer> <csuke> extending the 3rd line
14:31:26  <PublicServer> <csuke> can you check if i have made any mistakes at !needs choices
14:31:43  <PublicServer> <A3aan> i'm allready looking there
14:32:43  <PublicServer> <A3aan> what kinda mistakes do i have to look for
14:34:18  <PublicServer> <A3aan> seems to work pretty well IMO
14:37:47  <PublicServer> <A3aan> what is it at !amber live test????
14:37:53  <PublicServer> <csuke> wait and see :)
14:38:00  <PublicServer> <csuke> not quite finished yet
14:38:03  <PublicServer> <csuke> gimme 2
14:38:19  <PublicServer> <A3aan> i'm waiting :)
14:39:50  <PublicServer> <csuke> its designed to slow the SL down without stopping it if there is a train that will block it on the ML
14:40:04  <PublicServer> <csuke> cause a train accelerating from 0 takes much longer than 20 :)
14:40:39  <PublicServer> <A3aan> ah ok
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14:41:14  <PublicServer> <csuke> there's not a lot of factory traffic on this SL so it won't get properly tested
14:41:29  <PublicServer> <csuke> but i also won't screw up the network if summin goes wrong :)
14:41:38  <PublicServer> <A3aan> lol true
14:41:53  <PublicServer> <A3aan> lower lane has nearly no traffic at all
14:42:18  <PublicServer> <csuke> basically the lights should flash red/gree quickly if there  is a train on the mainline
14:44:14  <PublicServer> <A3aan> i think i see whats happening
14:44:21  <PublicServer> <csuke> whether it can be adapted to other situations im not sure yet
14:44:34  <PublicServer> <csuke> i think i may post in on tt-forums and get some more feedback
14:44:50  <PublicServer> <A3aan> good idea
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14:46:58  <PublicServer> <A3aan> pff... all those trains are slowing down my laptop big time :-/
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14:50:28  <PublicServer> <csuke> i left them a puzzle :)
14:50:35  <PublicServer> <csuke> http://www.tt-forums.net/viewtopic.php?f=29&t=45860
14:50:36  <PublicServer> <A3aan> where?
14:50:37  <Webster> Title: Transport Tycoon Forums View topic - logic puzzle (at www.tt-forums.net)
14:51:09  <A3aan> having a look
14:53:18  <A3aan> well, my openttd logic isn't great
14:53:53  <csuke> wow, this game is even starting to slow my pc down now lol
14:54:38  <A3aan> my 512MB doesn't help me either here lol
14:54:45  <A3aan> thats ram btw
14:58:45  <PublicServer> <csuke> frenfinghill now serving 13 rigs :)
15:00:00  <PublicServer> <A3aan> lol, lot of oil waiting there too
15:00:25  <PublicServer> <csuke> i know
15:00:30  <PublicServer> <csuke> problem is, more i add
15:00:35  <PublicServer> <csuke> the more the network gets backed up
15:00:40  <PublicServer> <csuke> so the longer they take
15:00:46  <PublicServer> <csuke> so the more i need to add ARGH!!!
15:01:08  <PublicServer> <A3aan> lol
15:01:48  <PublicServer> <csuke> im kinda amazed the refinery doesn't need more goods pickup tbh
15:02:51  <PublicServer> <A3aan> yeah, still working well there
15:04:06  <PublicServer> <csuke> omg
15:04:16  <PublicServer> <csuke> still 42% and 1.5mill barrel at frefinghill
15:04:31  <A3aan> lol
15:04:46  <planetmaker> :-) sounds like a solid piece of work :-)
15:04:47  <A3aan> there are a lot of trains waiting at oil pickup too
15:05:02  *** Benny has joined #openttdcoop
15:05:06  <PublicServer> <csuke> lol i ofudn out why
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15:05:20  <PublicServer> <csuke> 2 of the rigs produce 1.2mill between them
15:05:21  <Benny> !players
15:05:23  <PublicServer> Benny: Client 1350 is Sietse, a spectator
15:05:23  <PublicServer> Benny: Client 1368 (Orange) is csuke, in company 1 (Town Scarers Inc.)
15:05:23  <PublicServer> Benny: Client 1376 (Orange) is A3aan, in company 1 (Town Scarers Inc.)
15:05:23  <PublicServer> <csuke> found*
15:05:25  <Benny> Yay
15:05:46  <PublicServer> <A3aan> thats a lot
15:06:39  <Benny> !password
15:06:39  <PublicServer> Benny: bettor
15:06:48  <PublicServer> <csuke> hi benny
15:06:51  <PublicServer> *** Benny joined the game
15:06:56  <PublicServer> <Benny> Hi.
15:07:00  <PublicServer> <A3aan> hi
15:07:34  <PublicServer> <Benny> What to do about !Congestion?
15:08:03  <PublicServer> <csuke> can't do much
15:08:19  <PublicServer> <csuke> give the SL priority maybe
15:08:50  <PublicServer> <csuke> already done i see
15:08:53  <PublicServer> <A3aan> what about shortening the prios?
15:09:01  <PublicServer> <csuke> why?
15:09:20  <PublicServer> <A3aan> dunno, just asking lol
15:09:28  <PublicServer> <Benny> No.
15:09:32  <PublicServer> <csuke> if the sideline can't cope with the traffic we need to build a new one
15:09:40  <jondisti> !password
15:09:40  <PublicServer> jondisti: antics
15:09:43  <PublicServer> <Benny> They're just barely long enough now..
15:10:06  <PublicServer> <Benny> But we'll have to finish 3rd line there.
15:10:08  <PublicServer> <csuke> we need a 3rd line going south on the mainline
15:10:13  <PublicServer> <Benny> Yes.
15:10:14  <PublicServer> *** jondisti joined the game
15:10:20  <PublicServer> <csuke> volunteering?> :)
15:10:27  <PublicServer> <Benny> Yep. ^^
15:11:35  <PublicServer> <Benny> TEAMWORK! :D
15:11:41  <PublicServer> <csuke> :)
15:11:52  <PublicServer> <jondisti> have fun expanding bbh02 :)
15:11:54  <PublicServer> <csuke> now for the tricky bit :)
15:12:07  <PublicServer> <csuke> i got this down :)
15:12:12  <PublicServer> <Benny> Wtf is that prio thing Mark saids he likes? o.O
15:12:19  <PublicServer> <Benny> sais *
15:13:31  <PublicServer> <A3aan> major congestion now
15:13:46  <PublicServer> <csuke> where?
15:13:49  <PublicServer> <csuke> ooooh...
15:13:51  <PublicServer> <csuke> lol
15:13:54  <PublicServer> <A3aan> SLH 01
15:14:01  <PublicServer> <jondisti> i sent drunborough mines' trains to depot temporalily
15:14:02  <PublicServer> <Benny> SSSHHHHHIIII--
15:14:07  <PublicServer> <jondisti> it's jamming ´whole network
15:14:33  <PublicServer> <csuke> i can see ...
15:14:49  <PublicServer> <Benny> Jam ends at BBHo1 atm
15:14:54  <PublicServer> <Benny> 01  *
15:15:15  <PublicServer> <Benny> Clearing up now it seems.
15:15:30  <PublicServer> <csuke> you guys work on the congestion, i'll expand the bbh
15:15:33  <PublicServer> <A3aan> i'm off... way to much slowdowns for me now :(
15:15:54  <PublicServer> <A3aan> cya
15:16:04  <PublicServer> *** A3aan has left the game (connection lost)
15:16:24  <A3aan> geesh, that wasn't funny anymore
15:16:26  <PublicServer> <csuke> feg
15:16:27  <PublicServer> <csuke> dammit
15:16:36  <PublicServer> <csuke> sorry :(
15:16:55  <PublicServer> <Benny> HAHAHA
15:17:51  <Xaroth> o_O
15:18:28  <PublicServer> <csuke> if only we could clear bashed up trains faster :(
15:20:44  <PublicServer> *** Kolo joined the game
15:21:08  <hylje> don't bash trains up
15:21:14  <PublicServer> <csuke> i know
15:21:17  <PublicServer> <csuke> it was accident :(
15:21:37  <hylje> always stop trains involved when reconfiguring signaling
15:23:26  <PublicServer> <csuke> lol so much re-work!
15:23:29  <PublicServer> <csuke> just for one sync
15:23:54  <PublicServer> <csuke> ARGIH!
15:24:08  <PublicServer> <jondisti> not anymore :)
15:24:16  <PublicServer> <csuke> finally
15:24:21  <PublicServer> <csuke> or not
15:25:21  <PublicServer> *** Kolo has left the game (connection lost)
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15:28:30  <PublicServer> <csuke> we got HUGE backup to wood drop
15:30:09  <PublicServer> <jondisti> what do you mean?
15:30:16  <PublicServer> <csuke> cleared a bit now
15:30:37  <PublicServer> <jondisti> i don't see any
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15:31:00  <Kolo> how about switching Frenfinghill Transfer (54 trains) to SLH05? I would help SLH01 sidline problems.
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15:32:07  <PublicServer> <jondisti> that would be better SLH for it anyway
15:33:19  <PublicServer> <csuke> question
15:33:30  <PublicServer> <csuke> if we have 3 going into 3 does it need to be mixed?
15:33:39  <PublicServer> <Benny> Where?
15:33:45  <PublicServer> <csuke> Stupid antennas
15:33:49  <PublicServer> <jondisti> it should
15:33:59  <PublicServer> <csuke> ok
15:36:56  <PublicServer> <jondisti> line between bbh01 and bbh02 should be expanded into 4 lanes at some point
15:38:24  <Mark> make it 5 right away, if you want to have 900 trains :P
15:39:42  <PublicServer> <jondisti> these BBHs are gonna be huge :P
15:39:59  <PublicServer> <csuke> hell yes
15:40:04  <PublicServer> <Sietse> they will form one huge hub together
15:40:20  <PublicServer> <csuke> or can we add a new mainline all together to the north?
15:40:42  <PublicServer> <csuke> and just upgrade slh01/03
15:40:48  <Mark> no we cant :P
15:40:51  <PublicServer> *** Mark joined the game
15:41:09  <PublicServer> <csuke> would be sooo much easier :P
15:41:14  <PublicServer> <Mark> yeah it would
15:41:22  <PublicServer> <Mark> the bottleneck is on purpose though :P
15:42:05  <PublicServer> <Mark> i see a not gate
15:42:08  <PublicServer> <Mark> without output
15:42:10  <PublicServer> <csuke> where?
15:42:21  <PublicServer> <Mark> hmm its not actually a gate
15:42:32  <PublicServer> <csuke> you mean !amber?
15:42:59  <PublicServer> <csuke> yeah, it's designed to slow SL trains down without stopping them if there is a train in theML that will block them at the junction
15:43:05  <PublicServer> <csuke> /my idea
15:43:11  <PublicServer> <Mark> heh
15:43:46  <PublicServer> <csuke> it's got 21 views on ttforums but no-one's figured out what it does yet :)
15:43:59  <PublicServer> <Mark> well that's not hard to see
15:44:05  <PublicServer> <Mark> the question is if it works :P
15:44:29  <PublicServer> <csuke> the timing is not perfect, but yes :)
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15:48:37  <PublicServer> <Mark> choices are rather pointless if you're not forcing trains in any way
15:48:55  <PublicServer> <Mark> ie, allowing them to backup when waiting to join an already full line
15:49:24  <PublicServer> <csuke> why do we do choices for 3x3?
15:49:33  <PublicServer> <Mark> uh
15:49:37  <PublicServer> <Mark> why not?
15:49:38  <PublicServer> <csuke> surely if both ML's are balanced there is no need
15:49:43  <PublicServer> <Mark> ...
15:49:59  <PublicServer> <Mark> your understanding of balancing is off
15:50:08  <PublicServer> <csuke> im sure it is
15:50:11  <Mark> http://openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/
15:50:17  <PublicServer> <csuke> 2 years of rust here
15:50:50  <Mark> and also http://openttdcoop.org/wiki/Balancing
15:51:57  <PublicServer> <csuke> ok new question
15:52:06  <PublicServer> <Benny> No, I have one now.
15:52:25  <PublicServer> <Benny> At !LOOK HERE.
15:52:31  <PublicServer> <csuke> if we can sync all mainlines so trains have equal chance of picking all lines is it still needed?
15:52:39  <PublicServer> <csuke> ( iknow that's hard ...
15:52:43  <PublicServer> <Benny> That line is oooverloaded. Should we connect or not?
15:52:44  <PublicServer> <Mark> of course
15:52:47  <PublicServer> <Mark> read the articles
15:52:55  <PublicServer> <csuke> i am doing :)
15:53:21  <PublicServer> <Mark> Benny: you should add some proper balancing there..
15:53:33  <PublicServer> <Benny> Explain.
15:53:38  <PublicServer> <Mark> Read.
15:54:20  <PublicServer> <Mark> allow every incoming track to pick from every outgoing
15:54:33  <PublicServer> <Mark> that's the idea
15:54:53  <PublicServer> <Mark> 4+4->4 is easy
15:54:58  <PublicServer> <Mark> just takes 4 crossovers
15:55:28  <PublicServer> <Mark> in fact, it would take less space than this mess
15:56:51  <PublicServer> <Mark> if every join would be balanced, we'd have no jams at all
15:56:59  <PublicServer> <Mark> as track capacity is plenty
15:59:33  <PublicServer> *** Spike joined the game
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16:01:24  <PublicServer> *** SmatZ joined the game
16:01:27  <PublicServer> <SmatZ> evening
16:01:42  <PublicServer> <Benny> Good evening, SmatZ. =)
16:01:49  <PublicServer> <SmatZ> hello Benny
16:01:55  <Osai> howdy
16:02:00  <Osai> !revision
16:02:00  <PublicServer> Osai: Game version is r17847
16:02:15  <PublicServer> <SmatZ> hello :)
16:02:15  <Mark> howdy SmatZ, Osai
16:02:18  <PublicServer> <csuke> any objection to moving this junction?
16:02:21  <Osai> hey Mark
16:02:46  <PublicServer> <Mark> what junction?
16:02:50  <PublicServer> <Mark> you mean the entire merge?
16:03:14  <PublicServer> <csuke> just the one join
16:03:17  <PublicServer> <Mark> shoulde be fine
16:03:24  <PublicServer> <csuke> to reduce the distance between choice and merge
16:03:30  <PublicServer> <Mark> though a complete rebuild of the merge would be better :P
16:03:41  <PublicServer> <csuke> :P
16:03:43  <PublicServer> <csuke> another time
16:03:51  <PublicServer> *** Spike has joined company #1
16:06:55  <Osai> !password
16:06:55  <PublicServer> Osai: hugged
16:07:08  <PublicServer> *** 0sai joined the game
16:09:07  <PublicServer> *** Mark has left the game (leaving)
16:09:24  <PublicServer> *** jondisti has left the game (leaving)
16:10:26  <De_Ghosty> !playercount
16:10:27  <PublicServer> De_Ghosty: Number of players: 7
16:10:34  <De_Ghosty> !dl win32
16:10:34  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
16:11:59  <De_Ghosty> !password
16:11:59  <PublicServer> De_Ghosty: fodder
16:12:01  <PublicServer> <csuke> seems to work a bit better now
16:12:13  <PublicServer> *** De_Ghost joined the game
16:12:20  <PublicServer> <csuke> cant see any jams at all
16:12:36  <PublicServer> <Spike> 130 to go? :)
16:14:07  *** ODM has joined #openttdcoop
16:14:07  *** ChanServ sets mode: +o ODM
16:15:55  <PublicServer> <0sai> lots of pil waiting at Frenfinghill Transfer
16:16:00  <PublicServer> <0sai> can I add some trains?
16:16:05  <PublicServer> <0sai> lets say 5 :>
16:16:11  <PublicServer> <csuke> id say give it 5 min and see
16:16:19  <PublicServer> <csuke> i added a LOT not too long ago
16:16:27  <PublicServer> <0sai> okay
16:16:28  <PublicServer> <csuke> so probably still on out let
16:16:30  <PublicServer> <csuke> leg*
16:16:37  <PublicServer> <0sai> I'll wait a bit
16:16:40  <PublicServer> <0sai> and observe it
16:16:52  <PublicServer> <csuke> i spend nearly all my time sorting out that station lol
16:17:12  <PublicServer> <csuke> i always have one train waiting in the depot for emergencies lol
16:17:14  <PublicServer> <0sai> 54 trains serve this stastion :D
16:17:25  <PublicServer> <0sai> lol :>
16:17:31  <PublicServer> <csuke> thats coz 2 rigs together give 1.2mill
16:18:09  <PublicServer> <De_Ghost> wth us thus
16:18:33  <PublicServer> <0sai> well, as long as the rating is very good there is nothing to complain at all
16:21:02  *** Paul2 has joined #openttdcoop
16:21:13  <PublicServer> <Benny> Southern part of 3rd line from factory/SLH01 seems to be done.
16:21:39  *** Zulan has joined #openttdcoop
16:22:23  <PublicServer> <0sai> slightly modified the area around Dudington
16:22:46  <PublicServer> <0sai> main traffic of the SL goes straight through now
16:23:03  <PublicServer> <0sai> instead of - around - Dudington Transfer
16:26:02  <PublicServer> *** SmatZ has left the game (leaving)
16:27:31  *** Seppel has joined #openttdcoop
16:27:38  <PublicServer> <csuke> i think we do need more oil osai :)
16:27:45  <PublicServer> <0sai> yea
16:29:11  <PublicServer> <Spike> my stations can handle way more..
16:29:12  <PublicServer> <Spike> :)
16:29:35  <PublicServer> <0sai> hey Spike
16:29:38  <PublicServer> <Spike> ellow
16:35:14  <PublicServer> <De_Ghost> the major line is getting saturated
16:35:39  <PublicServer> <csuke> where?
16:36:28  <PublicServer> <De_Ghost> between bbh2 and 1
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16:36:33  *** ChanServ sets mode: +o Mucht
16:36:45  <PublicServer> <csuke> it should cope with at least 20-30% more
16:36:57  <PublicServer> <De_Ghost> no.... it won't
16:37:13  <PublicServer> <De_Ghost> that's about as dense as it will go :o
16:37:20  <PublicServer> <Spike> 80 to go..
16:37:23  <PublicServer> <Spike> let's see what we can do.. :)
16:37:46  <PublicServer> <De_Ghost> need to expand or another link
16:37:57  <PublicServer> <Spike> find something to connect?
16:38:01  <PublicServer> <De_Ghost> cuz all trains must pas thru those track unless they are local
16:39:18  <PublicServer> *** De_Ghost has left the game (connection lost)
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16:51:22  *** Mark has quit IRC
17:23:04  <PublicServer> *** Kolo has left the game (connection lost)
17:23:44  <PublicServer> <csuke> lol
17:23:49  <PublicServer> <csuke> i like my town :P
17:23:50  <PublicServer> <Benny> >:-(
17:24:02  <PublicServer> <Benny> I WUN SINK IT
17:24:07  <PublicServer> <csuke> i wanna let it grow really big ...
17:24:10  <PublicServer> <csuke> and then flood it
17:24:24  <PublicServer> <Benny> Oooh, yea. :D
17:32:35  *** dr_gonzo has quit IRC
17:36:28  <PublicServer> <Benny> Woo, lots of skyscrapers!
17:36:53  <PublicServer> <csuke> just added another 2 rigs to the station!
17:39:32  <PublicServer> <Benny> Another tube-skyscraper!
17:47:48  <PublicServer> *** Kolo joined the game
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18:02:02  <PublicServer> *** Kolo has left the game (connection lost)
18:02:02  *** Kolo has quit IRC
18:02:14  *** Kolo has joined #openttdcoop
18:05:31  <jondisti> !password
18:05:31  <PublicServer> jondisti: cordon
18:05:43  <PublicServer> *** jondisti joined the game
18:13:09  <PublicServer> *** Kolo joined the game
18:24:24  <PublicServer> *** jondisti has left the game (leaving)
18:26:54  *** jondisti has quit IRC
18:34:53  <Osai> !playercount
18:34:53  <PublicServer> Osai: Number of players: 4
18:46:49  <PublicServer> <Benny> Leaving now to continue my realistic game.
18:46:52  <PublicServer> <Benny> Cya,
18:47:01  <PublicServer> *** Benny has left the game (connection lost)
19:00:51  *** Progman has joined #openttdcoop
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19:19:05  *** Phoenix_the_II has quit IRC
19:22:40  <PublicServer> *** Kolo has left the game (connection lost)
19:22:40  <PublicServer> *** Game paused (not enough players)
19:23:16  <PublicServer> *** csuke has left the game (leaving)
19:23:23  <PublicServer> *** Kolo joined the game
19:28:51  <csuke> !password
19:28:52  <PublicServer> csuke: caning
19:29:04  <PublicServer> *** Game unpaused (enough players)
19:29:06  <PublicServer> *** csuke joined the game
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19:43:03  <PublicServer> *** Kolo has left the game (connection lost)
19:43:03  <PublicServer> *** Game paused (not enough players)
19:45:26  <PublicServer> *** csuke has left the game (leaving)
19:46:59  <PublicServer> *** Kolo joined the game
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19:50:43  <Benny> !password
19:50:43  <PublicServer> Benny: eluded
19:51:00  <PublicServer> *** Game unpaused (enough players)
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19:56:40  <csuke> !password
19:56:40  <PublicServer> csuke: snares
19:56:52  <PublicServer> <DJ Nekkid> what a chaos :)
19:56:59  <PublicServer> *** csuke joined the game
19:56:59  <csuke> too many ore trains
20:00:42  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:06:21  <PublicServer> *** Kolo has left the game (connection lost)
20:06:21  <PublicServer> *** Game paused (not enough players)
20:13:12  <PublicServer> *** csuke has left the game (leaving)
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20:53:15  <PublicServer> *** Kolo joined the game
21:00:38  *** Mucht has quit IRC
21:04:09  *** csuke has quit IRC
21:04:23  *** csuke has joined #openttdcoop
21:05:01  <csuke> !password
21:05:02  <PublicServer> csuke: hinges
21:05:23  <PublicServer> *** Game unpaused (enough players)
21:05:23  <PublicServer> *** csuke joined the game
21:07:28  <PublicServer> *** Kolo has left the game (connection lost)
21:07:28  <PublicServer> *** Game paused (not enough players)
21:08:52  *** Fuco has joined #openttdcoop
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21:14:26  <PublicServer> *** csuke has left the game (connection lost)
21:17:38  <PublicServer> *** Sietse has left the game (leaving)
21:21:14  *** csuke has quit IRC
21:21:36  *** Airot has joined #openttdcoop
21:22:03  *** csuke has joined #openttdcoop
21:29:45  <Airot> !password
21:29:45  <PublicServer> Airot: lucked
21:30:10  <PublicServer> *** Airot joined the game
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21:32:00  *** Airot has quit IRC
22:02:40  *** dr_gonzo has joined #openttdcoop
22:02:56  <PublicServer> *** Kolo joined the game
22:04:40  *** csuke has quit IRC
22:04:55  *** csuke has joined #openttdcoop
22:12:27  *** Zhadars has joined #openttdcoop
22:12:54  <Zhadars> download!
22:18:29  <Zhadars> !download
22:18:29  <PublicServer> Zhadars: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:18:46  <Zhadars> !donwload win 64
22:18:53  <Zhadars> !download win64
22:18:53  <PublicServer> Zhadars: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
22:21:07  *** Benny has left #openttdcoop
22:21:09  *** Zhadars has quit IRC
22:23:22  <sietse> !countplayers
22:23:26  <sietse> !playercount
22:23:26  <PublicServer> sietse: Number of players: 1
22:23:29  <sietse> !players
22:23:31  <PublicServer> sietse: Client 1425 (Orange) is Kolo, in company 1 (Town Scarers Inc.)
22:55:25  *** mixrin has quit IRC
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23:35:07  <sietse> !password
23:35:07  <PublicServer> sietse: goggle
23:35:18  <PublicServer> *** Sietse joined the game
23:40:42  <csuke> !password
23:40:42  <PublicServer> csuke: bungle
23:41:01  <PublicServer> *** csuke joined the game
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