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00:12:02 *** Seppel has joined #openttdcoop 00:23:47 *** AD has quit IRC 00:28:16 *** Seppel has quit IRC 00:45:39 *** Booth has quit IRC 00:49:09 <Webster> Latest update from devzone: OpenSFX - OpenSFX 0.1.0 <http://dev.openttdcoop.org/news/18> 00:50:35 *** KenjiE20|LT has joined #openttdcoop 00:50:35 *** ChanServ sets mode: +o KenjiE20|LT 00:51:39 *** KenjiE20 has quit IRC 00:55:56 *** Chris_Booth has quit IRC 00:57:44 <sietse> !password 00:57:44 <PublicServer> sietse: swerve 00:57:54 <PublicServer> *** Sietse joined the game 01:16:45 *** KenjiE20 has joined #openttdcoop 01:16:45 *** ChanServ sets mode: +o KenjiE20 01:19:27 *** KenjiE20|LT has quit IRC 01:19:28 *** KenjiE20 is now known as KenjiE20|LT 03:09:09 *** De_Ghosty has joined #openttdcoop 03:17:11 *** De_Ghosty has quit IRC 03:17:26 *** De_Ghosty has joined #openttdcoop 03:22:32 *** KenjiE20|LT has quit IRC 03:30:20 *** pugi has quit IRC 03:49:05 *** Zulan_ has quit IRC 05:36:30 *** Clockworker has quit IRC 07:41:07 *** ^Spike^ has joined #openttdcoop 07:41:07 *** ChanServ sets mode: +o ^Spike^ 07:48:08 *** StarLite has quit IRC 08:36:10 <Gleeb> !password please 08:36:10 <PublicServer> Gleeb: railed 08:36:19 <Gleeb> Thank you, PublicServer. 08:36:21 <PublicServer> *** Gleeb joined the game 08:44:20 <PublicServer> *** Gleeb has left the game (leaving) 09:34:22 *** mixrin has quit IRC 09:45:37 *** Mucht has quit IRC 09:49:10 *** Mucht has joined #openttdcoop 09:49:10 *** ChanServ sets mode: +o Mucht 09:50:09 *** Benny has joined #openttdcoop 09:50:15 <Benny> !players 09:50:17 <PublicServer> Benny: Client 1350 is Sietse, a spectator 09:51:05 <Benny> !password 09:51:05 <PublicServer> Benny: crutch 09:51:16 <PublicServer> *** Benny joined the game 09:57:58 *** dr_gonzo has joined #openttdcoop 10:03:37 <PublicServer> *** Benny has left the game (leaving) 10:03:39 *** Benny has left #openttdcoop 10:08:50 *** Mitcian has joined #openttdcoop 10:16:52 *** Mitcian has quit IRC 10:26:48 *** dr_gonzo has quit IRC 10:33:44 *** Progman has joined #openttdcoop 10:38:47 *** dr_gonzo has joined #openttdcoop 10:40:09 *** csuke has joined #openttdcoop 10:40:13 <csuke> !password 10:40:13 <PublicServer> csuke: farmed 10:40:45 <PublicServer> *** csuke joined the game 11:00:23 *** Fuco has quit IRC 11:04:44 <PublicServer> *** csuke has left the game (leaving) 11:55:23 *** Chris_Booth has joined #openttdcoop 12:25:17 *** KenjiE20 has joined #openttdcoop 12:25:17 *** ChanServ sets mode: +o KenjiE20 12:37:37 *** Chris_Booth has quit IRC 12:37:53 *** pugi has joined #openttdcoop 12:43:43 *** Mark has joined #openttdcoop 12:43:43 *** Webster sets mode: +o Mark 12:48:15 *** Chris_Booth has joined #openttdcoop 13:02:11 *** Kolo has joined #openttdcoop 13:02:46 <PublicServer> *** Kolo joined the game 13:06:52 <PublicServer> *** Game unpaused (enough players) 13:06:54 <PublicServer> *** Mark joined the game 13:06:58 <PublicServer> <Mark> morning 13:07:24 <PublicServer> <Kolo> good afternoon 13:07:43 <PublicServer> <Mark> seems you just have to leave games running long enough and everything will get optimized in the end 13:09:00 <Kolo> i think it needs 4th line (in the middle) 13:09:11 <PublicServer> <Mark> yeah probably 13:09:40 <PublicServer> <Mark> and a third factory bound 13:10:03 <Kolo> or a maglev shortcut from factory to town drop 13:10:09 <PublicServer> <Mark> uh no 13:10:23 <Kolo> i know - not in the plan 13:11:44 <PublicServer> <Mark> that said, it starts jamming like hell 13:19:23 <PublicServer> *** Kolo has left the game (connection lost) 13:19:23 <PublicServer> *** Game paused (not enough players) 13:19:28 <PublicServer> <Mark> oh great 13:19:36 <Kolo> brb, got to switch comps 13:19:41 *** Kolo has quit IRC 13:19:50 *** Kolo has joined #openttdcoop 13:20:11 <PublicServer> *** Game unpaused (enough players) 13:20:12 <PublicServer> *** Kolo #1 joined the game 13:20:35 <PublicServer> *** Kolo #1 has changed his/her name to Kolo 13:24:58 *** Pikita has joined #openttdcoop 13:25:04 <Pikita> umm 13:25:05 <Pikita> hai! 13:25:17 <PublicServer> <Mark> hello 13:25:25 *** Clockworker has joined #openttdcoop 13:25:28 <Pikita> how you been mark? 13:25:34 <Pikita> seems like forever since i was last here 13:25:38 <PublicServer> <Mark> i'm fine 13:25:41 <PublicServer> <Mark> how are you? 13:26:08 <Pikita> good, hating work though :( 13:27:20 <Pikita> 2 weeks of work with out coming home :( 13:27:29 <PublicServer> <Mark> wow :P 13:28:03 <Pikita> stupid army 13:28:07 <Pikita> :P 13:28:18 <PublicServer> <Mark> well i guess you could have expected, then :P 13:29:07 <Pikita> haha i wish i could start playing with you guys again 13:32:17 <PublicServer> *** Mark has left the game (connection lost) 13:32:17 <PublicServer> *** Game paused (not enough players) 13:33:08 <Mark> oi 13:33:17 <Mark> !password 13:33:17 <PublicServer> Mark: tassel 13:33:25 <PublicServer> *** Game unpaused (enough players) 13:33:26 <PublicServer> *** Mark joined the game 13:35:41 <PublicServer> *** Mark has left the game (connection lost) 13:35:41 <PublicServer> *** Game paused (not enough players) 13:39:54 <csuke> !password 13:39:54 <PublicServer> csuke: babied 13:40:10 <PublicServer> *** Game unpaused (enough players) 13:40:12 <PublicServer> *** csuke joined the game 13:40:16 <PublicServer> <csuke> hello! 13:49:21 <pugi> LOOK AT MY HORSE, MY HORSE IS AMAZING! 13:58:59 <PublicServer> *** Kolo has left the game (connection lost) 13:58:59 <PublicServer> *** Game paused (not enough players) 14:02:03 <KenjiE20> geez this games been running for exactly 2 weeks 14:02:14 <csuke> long or short in game time terms? 14:02:21 <csuke> u wanna hop on the server? :) 14:02:28 <KenjiE20> considering how bleh the game is, long 14:02:31 <KenjiE20> :P 14:02:43 <KenjiE20> "bleh" is a technical term :) 14:02:53 <Pikita> very technical ;) 14:05:09 <csuke> if anyone wants to see amber signalling through logic, look at !amber live test 14:05:40 <KenjiE20> doesn't sound very practical 14:05:51 <csuke> you aint seen it yet :) 14:06:01 <csuke> i gotta get the timing sorted but i think the logic works 14:06:17 <csuke> would be better with a superfast train to do the logic 14:06:24 <KenjiE20> well presuming you want amber's in the network, I wouldn't feel like building logic everywhere 14:06:40 <KenjiE20> I'll wait for the extended YAPP patch thing 14:06:43 <csuke> i aint suggesting rolling it out everywhere lol 14:07:08 <csuke> im just testing the theory for when we do have another logic game 14:07:11 *** Mucht has quit IRC 14:09:07 <KenjiE20> lol 'logic game' 14:16:13 *** Progman has quit IRC 14:20:26 *** A3aan has joined #openttdcoop 14:20:36 <A3aan> hi all 14:20:40 <csuke> hello 14:20:45 <csuke> coming on server? 14:20:56 <A3aan> in 5 mins 14:21:00 <csuke> cool 14:21:09 <csuke> was in the middle of building something and game paused lol 14:21:21 <csuke> wanna fix it b4 it screws up the network :) 14:21:29 <A3aan> ok, i'm on my way 14:22:13 <A3aan> !password 14:22:13 <PublicServer> A3aan: lopped 14:22:43 <PublicServer> <csuke> i been building it on a save i took so it won't take me too long lol 14:23:28 <PublicServer> *** Game unpaused (enough players) 14:23:30 <PublicServer> *** A3aan joined the game 14:23:42 <A3aan> i'm there 14:24:07 <PublicServer> <csuke> :) 14:24:18 <PublicServer> <A3aan> kinda laggy tho 14:27:33 <PublicServer> <csuke> it is always fascinating how quickly the network backs up lol 14:27:45 <PublicServer> <A3aan> where are you building? 14:27:54 <PublicServer> <csuke> factory entrance 14:27:58 <PublicServer> <A3aan> my laptop has a bit of trouble allready lol 14:28:00 <PublicServer> <csuke> extending the 3rd line 14:31:26 <PublicServer> <csuke> can you check if i have made any mistakes at !needs choices 14:31:43 <PublicServer> <A3aan> i'm allready looking there 14:32:43 <PublicServer> <A3aan> what kinda mistakes do i have to look for 14:34:18 <PublicServer> <A3aan> seems to work pretty well IMO 14:37:47 <PublicServer> <A3aan> what is it at !amber live test???? 14:37:53 <PublicServer> <csuke> wait and see :) 14:38:00 <PublicServer> <csuke> not quite finished yet 14:38:03 <PublicServer> <csuke> gimme 2 14:38:19 <PublicServer> <A3aan> i'm waiting :) 14:39:50 <PublicServer> <csuke> its designed to slow the SL down without stopping it if there is a train that will block it on the ML 14:40:04 <PublicServer> <csuke> cause a train accelerating from 0 takes much longer than 20 :) 14:40:39 <PublicServer> <A3aan> ah ok 14:40:53 *** Aali has quit IRC 14:41:14 <PublicServer> <csuke> there's not a lot of factory traffic on this SL so it won't get properly tested 14:41:29 <PublicServer> <csuke> but i also won't screw up the network if summin goes wrong :) 14:41:38 <PublicServer> <A3aan> lol true 14:41:53 <PublicServer> <A3aan> lower lane has nearly no traffic at all 14:42:18 <PublicServer> <csuke> basically the lights should flash red/gree quickly if there is a train on the mainline 14:44:14 <PublicServer> <A3aan> i think i see whats happening 14:44:21 <PublicServer> <csuke> whether it can be adapted to other situations im not sure yet 14:44:34 <PublicServer> <csuke> i think i may post in on tt-forums and get some more feedback 14:44:50 <PublicServer> <A3aan> good idea 14:46:23 *** pugi has quit IRC 14:46:58 <PublicServer> <A3aan> pff... all those trains are slowing down my laptop big time :-/ 14:48:21 *** pugi has joined #openttdcoop 14:50:28 <PublicServer> <csuke> i left them a puzzle :) 14:50:35 <PublicServer> <csuke> http://www.tt-forums.net/viewtopic.php?f=29&t=45860 14:50:36 <PublicServer> <A3aan> where? 14:50:37 <Webster> Title: Transport Tycoon Forums View topic - logic puzzle (at www.tt-forums.net) 14:51:09 <A3aan> having a look 14:53:18 <A3aan> well, my openttd logic isn't great 14:53:53 <csuke> wow, this game is even starting to slow my pc down now lol 14:54:38 <A3aan> my 512MB doesn't help me either here lol 14:54:45 <A3aan> thats ram btw 14:58:45 <PublicServer> <csuke> frenfinghill now serving 13 rigs :) 15:00:00 <PublicServer> <A3aan> lol, lot of oil waiting there too 15:00:25 <PublicServer> <csuke> i know 15:00:30 <PublicServer> <csuke> problem is, more i add 15:00:35 <PublicServer> <csuke> the more the network gets backed up 15:00:40 <PublicServer> <csuke> so the longer they take 15:00:46 <PublicServer> <csuke> so the more i need to add ARGH!!! 15:01:08 <PublicServer> <A3aan> lol 15:01:48 <PublicServer> <csuke> im kinda amazed the refinery doesn't need more goods pickup tbh 15:02:51 <PublicServer> <A3aan> yeah, still working well there 15:04:06 <PublicServer> <csuke> omg 15:04:16 <PublicServer> <csuke> still 42% and 1.5mill barrel at frefinghill 15:04:31 <A3aan> lol 15:04:46 <planetmaker> :-) sounds like a solid piece of work :-) 15:04:47 <A3aan> there are a lot of trains waiting at oil pickup too 15:05:02 *** Benny has joined #openttdcoop 15:05:06 <PublicServer> <csuke> lol i ofudn out why 15:05:19 *** jondisti has joined #openttdcoop 15:05:20 <PublicServer> <csuke> 2 of the rigs produce 1.2mill between them 15:05:21 <Benny> !players 15:05:23 <PublicServer> Benny: Client 1350 is Sietse, a spectator 15:05:23 <PublicServer> Benny: Client 1368 (Orange) is csuke, in company 1 (Town Scarers Inc.) 15:05:23 <PublicServer> Benny: Client 1376 (Orange) is A3aan, in company 1 (Town Scarers Inc.) 15:05:23 <PublicServer> <csuke> found* 15:05:25 <Benny> Yay 15:05:46 <PublicServer> <A3aan> thats a lot 15:06:39 <Benny> !password 15:06:39 <PublicServer> Benny: bettor 15:06:48 <PublicServer> <csuke> hi benny 15:06:51 <PublicServer> *** Benny joined the game 15:06:56 <PublicServer> <Benny> Hi. 15:07:00 <PublicServer> <A3aan> hi 15:07:34 <PublicServer> <Benny> What to do about !Congestion? 15:08:03 <PublicServer> <csuke> can't do much 15:08:19 <PublicServer> <csuke> give the SL priority maybe 15:08:50 <PublicServer> <csuke> already done i see 15:08:53 <PublicServer> <A3aan> what about shortening the prios? 15:09:01 <PublicServer> <csuke> why? 15:09:20 <PublicServer> <A3aan> dunno, just asking lol 15:09:28 <PublicServer> <Benny> No. 15:09:32 <PublicServer> <csuke> if the sideline can't cope with the traffic we need to build a new one 15:09:40 <jondisti> !password 15:09:40 <PublicServer> jondisti: antics 15:09:43 <PublicServer> <Benny> They're just barely long enough now.. 15:10:06 <PublicServer> <Benny> But we'll have to finish 3rd line there. 15:10:08 <PublicServer> <csuke> we need a 3rd line going south on the mainline 15:10:13 <PublicServer> <Benny> Yes. 15:10:14 <PublicServer> *** jondisti joined the game 15:10:20 <PublicServer> <csuke> volunteering?> :) 15:10:27 <PublicServer> <Benny> Yep. ^^ 15:11:35 <PublicServer> <Benny> TEAMWORK! :D 15:11:41 <PublicServer> <csuke> :) 15:11:52 <PublicServer> <jondisti> have fun expanding bbh02 :) 15:11:54 <PublicServer> <csuke> now for the tricky bit :) 15:12:07 <PublicServer> <csuke> i got this down :) 15:12:12 <PublicServer> <Benny> Wtf is that prio thing Mark saids he likes? o.O 15:12:19 <PublicServer> <Benny> sais * 15:13:31 <PublicServer> <A3aan> major congestion now 15:13:46 <PublicServer> <csuke> where? 15:13:49 <PublicServer> <csuke> ooooh... 15:13:51 <PublicServer> <csuke> lol 15:13:54 <PublicServer> <A3aan> SLH 01 15:14:01 <PublicServer> <jondisti> i sent drunborough mines' trains to depot temporalily 15:14:02 <PublicServer> <Benny> SSSHHHHHIIII-- 15:14:07 <PublicServer> <jondisti> it's jamming ´whole network 15:14:33 <PublicServer> <csuke> i can see ... 15:14:49 <PublicServer> <Benny> Jam ends at BBHo1 atm 15:14:54 <PublicServer> <Benny> 01 * 15:15:15 <PublicServer> <Benny> Clearing up now it seems. 15:15:30 <PublicServer> <csuke> you guys work on the congestion, i'll expand the bbh 15:15:33 <PublicServer> <A3aan> i'm off... way to much slowdowns for me now :( 15:15:54 <PublicServer> <A3aan> cya 15:16:04 <PublicServer> *** A3aan has left the game (connection lost) 15:16:24 <A3aan> geesh, that wasn't funny anymore 15:16:26 <PublicServer> <csuke> feg 15:16:27 <PublicServer> <csuke> dammit 15:16:36 <PublicServer> <csuke> sorry :( 15:16:55 <PublicServer> <Benny> HAHAHA 15:17:51 <Xaroth> o_O 15:18:28 <PublicServer> <csuke> if only we could clear bashed up trains faster :( 15:20:44 <PublicServer> *** Kolo joined the game 15:21:08 <hylje> don't bash trains up 15:21:14 <PublicServer> <csuke> i know 15:21:17 <PublicServer> <csuke> it was accident :( 15:21:37 <hylje> always stop trains involved when reconfiguring signaling 15:23:26 <PublicServer> <csuke> lol so much re-work! 15:23:29 <PublicServer> <csuke> just for one sync 15:23:54 <PublicServer> <csuke> ARGIH! 15:24:08 <PublicServer> <jondisti> not anymore :) 15:24:16 <PublicServer> <csuke> finally 15:24:21 <PublicServer> <csuke> or not 15:25:21 <PublicServer> *** Kolo has left the game (connection lost) 15:27:09 <PublicServer> *** Kolo joined the game 15:27:28 <PublicServer> *** Kolo has left the game (connection lost) 15:28:06 <PublicServer> *** Kolo joined the game 15:28:30 <PublicServer> <csuke> we got HUGE backup to wood drop 15:30:09 <PublicServer> <jondisti> what do you mean? 15:30:16 <PublicServer> <csuke> cleared a bit now 15:30:37 <PublicServer> <jondisti> i don't see any 15:30:55 *** A3aan has quit IRC 15:31:00 <Kolo> how about switching Frenfinghill Transfer (54 trains) to SLH05? I would help SLH01 sidline problems. 15:32:02 *** Pikita has quit IRC 15:32:07 <PublicServer> <jondisti> that would be better SLH for it anyway 15:33:19 <PublicServer> <csuke> question 15:33:30 <PublicServer> <csuke> if we have 3 going into 3 does it need to be mixed? 15:33:39 <PublicServer> <Benny> Where? 15:33:45 <PublicServer> <csuke> Stupid antennas 15:33:49 <PublicServer> <jondisti> it should 15:33:59 <PublicServer> <csuke> ok 15:36:56 <PublicServer> <jondisti> line between bbh01 and bbh02 should be expanded into 4 lanes at some point 15:38:24 <Mark> make it 5 right away, if you want to have 900 trains :P 15:39:42 <PublicServer> <jondisti> these BBHs are gonna be huge :P 15:39:59 <PublicServer> <csuke> hell yes 15:40:04 <PublicServer> <Sietse> they will form one huge hub together 15:40:20 <PublicServer> <csuke> or can we add a new mainline all together to the north? 15:40:42 <PublicServer> <csuke> and just upgrade slh01/03 15:40:48 <Mark> no we cant :P 15:40:51 <PublicServer> *** Mark joined the game 15:41:09 <PublicServer> <csuke> would be sooo much easier :P 15:41:14 <PublicServer> <Mark> yeah it would 15:41:22 <PublicServer> <Mark> the bottleneck is on purpose though :P 15:42:05 <PublicServer> <Mark> i see a not gate 15:42:08 <PublicServer> <Mark> without output 15:42:10 <PublicServer> <csuke> where? 15:42:21 <PublicServer> <Mark> hmm its not actually a gate 15:42:32 <PublicServer> <csuke> you mean !amber? 15:42:59 <PublicServer> <csuke> yeah, it's designed to slow SL trains down without stopping them if there is a train in theML that will block them at the junction 15:43:05 <PublicServer> <csuke> /my idea 15:43:11 <PublicServer> <Mark> heh 15:43:46 <PublicServer> <csuke> it's got 21 views on ttforums but no-one's figured out what it does yet :) 15:43:59 <PublicServer> <Mark> well that's not hard to see 15:44:05 <PublicServer> <Mark> the question is if it works :P 15:44:29 <PublicServer> <csuke> the timing is not perfect, but yes :) 15:45:43 *** [com]buster has joined #openttdcoop 15:45:43 *** ChanServ sets mode: +o [com]buster 15:48:37 <PublicServer> <Mark> choices are rather pointless if you're not forcing trains in any way 15:48:55 <PublicServer> <Mark> ie, allowing them to backup when waiting to join an already full line 15:49:24 <PublicServer> <csuke> why do we do choices for 3x3? 15:49:33 <PublicServer> <Mark> uh 15:49:37 <PublicServer> <Mark> why not? 15:49:38 <PublicServer> <csuke> surely if both ML's are balanced there is no need 15:49:43 <PublicServer> <Mark> ... 15:49:59 <PublicServer> <Mark> your understanding of balancing is off 15:50:08 <PublicServer> <csuke> im sure it is 15:50:11 <Mark> http://openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/ 15:50:17 <PublicServer> <csuke> 2 years of rust here 15:50:50 <Mark> and also http://openttdcoop.org/wiki/Balancing 15:51:57 <PublicServer> <csuke> ok new question 15:52:06 <PublicServer> <Benny> No, I have one now. 15:52:25 <PublicServer> <Benny> At !LOOK HERE. 15:52:31 <PublicServer> <csuke> if we can sync all mainlines so trains have equal chance of picking all lines is it still needed? 15:52:39 <PublicServer> <csuke> ( iknow that's hard ... 15:52:43 <PublicServer> <Benny> That line is oooverloaded. Should we connect or not? 15:52:44 <PublicServer> <Mark> of course 15:52:47 <PublicServer> <Mark> read the articles 15:52:55 <PublicServer> <csuke> i am doing :) 15:53:21 <PublicServer> <Mark> Benny: you should add some proper balancing there.. 15:53:33 <PublicServer> <Benny> Explain. 15:53:38 <PublicServer> <Mark> Read. 15:54:20 <PublicServer> <Mark> allow every incoming track to pick from every outgoing 15:54:33 <PublicServer> <Mark> that's the idea 15:54:53 <PublicServer> <Mark> 4+4->4 is easy 15:54:58 <PublicServer> <Mark> just takes 4 crossovers 15:55:28 <PublicServer> <Mark> in fact, it would take less space than this mess 15:56:51 <PublicServer> <Mark> if every join would be balanced, we'd have no jams at all 15:56:59 <PublicServer> <Mark> as track capacity is plenty 15:59:33 <PublicServer> *** Spike joined the game 16:00:39 *** Barbaar has joined #openttdcoop 16:01:24 <PublicServer> *** SmatZ joined the game 16:01:27 <PublicServer> <SmatZ> evening 16:01:42 <PublicServer> <Benny> Good evening, SmatZ. =) 16:01:49 <PublicServer> <SmatZ> hello Benny 16:01:55 <Osai> howdy 16:02:00 <Osai> !revision 16:02:00 <PublicServer> Osai: Game version is r17847 16:02:15 <PublicServer> <SmatZ> hello :) 16:02:15 <Mark> howdy SmatZ, Osai 16:02:18 <PublicServer> <csuke> any objection to moving this junction? 16:02:21 <Osai> hey Mark 16:02:46 <PublicServer> <Mark> what junction? 16:02:50 <PublicServer> <Mark> you mean the entire merge? 16:03:14 <PublicServer> <csuke> just the one join 16:03:17 <PublicServer> <Mark> shoulde be fine 16:03:24 <PublicServer> <csuke> to reduce the distance between choice and merge 16:03:30 <PublicServer> <Mark> though a complete rebuild of the merge would be better :P 16:03:41 <PublicServer> <csuke> :P 16:03:43 <PublicServer> <csuke> another time 16:03:51 <PublicServer> *** Spike has joined company #1 16:06:55 <Osai> !password 16:06:55 <PublicServer> Osai: hugged 16:07:08 <PublicServer> *** 0sai joined the game 16:09:07 <PublicServer> *** Mark has left the game (leaving) 16:09:24 <PublicServer> *** jondisti has left the game (leaving) 16:10:26 <De_Ghosty> !playercount 16:10:27 <PublicServer> De_Ghosty: Number of players: 7 16:10:34 <De_Ghosty> !dl win32 16:10:34 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 16:11:59 <De_Ghosty> !password 16:11:59 <PublicServer> De_Ghosty: fodder 16:12:01 <PublicServer> <csuke> seems to work a bit better now 16:12:13 <PublicServer> *** De_Ghost joined the game 16:12:20 <PublicServer> <csuke> cant see any jams at all 16:12:36 <PublicServer> <Spike> 130 to go? :) 16:14:07 *** ODM has joined #openttdcoop 16:14:07 *** ChanServ sets mode: +o ODM 16:15:55 <PublicServer> <0sai> lots of pil waiting at Frenfinghill Transfer 16:16:00 <PublicServer> <0sai> can I add some trains? 16:16:05 <PublicServer> <0sai> lets say 5 :> 16:16:11 <PublicServer> <csuke> id say give it 5 min and see 16:16:19 <PublicServer> <csuke> i added a LOT not too long ago 16:16:27 <PublicServer> <0sai> okay 16:16:28 <PublicServer> <csuke> so probably still on out let 16:16:30 <PublicServer> <csuke> leg* 16:16:37 <PublicServer> <0sai> I'll wait a bit 16:16:40 <PublicServer> <0sai> and observe it 16:16:52 <PublicServer> <csuke> i spend nearly all my time sorting out that station lol 16:17:12 <PublicServer> <csuke> i always have one train waiting in the depot for emergencies lol 16:17:14 <PublicServer> <0sai> 54 trains serve this stastion :D 16:17:25 <PublicServer> <0sai> lol :> 16:17:31 <PublicServer> <csuke> thats coz 2 rigs together give 1.2mill 16:18:09 <PublicServer> <De_Ghost> wth us thus 16:18:33 <PublicServer> <0sai> well, as long as the rating is very good there is nothing to complain at all 16:21:02 *** Paul2 has joined #openttdcoop 16:21:13 <PublicServer> <Benny> Southern part of 3rd line from factory/SLH01 seems to be done. 16:21:39 *** Zulan has joined #openttdcoop 16:22:23 <PublicServer> <0sai> slightly modified the area around Dudington 16:22:46 <PublicServer> <0sai> main traffic of the SL goes straight through now 16:23:03 <PublicServer> <0sai> instead of - around - Dudington Transfer 16:26:02 <PublicServer> *** SmatZ has left the game (leaving) 16:27:31 *** Seppel has joined #openttdcoop 16:27:38 <PublicServer> <csuke> i think we do need more oil osai :) 16:27:45 <PublicServer> <0sai> yea 16:29:11 <PublicServer> <Spike> my stations can handle way more.. 16:29:12 <PublicServer> <Spike> :) 16:29:35 <PublicServer> <0sai> hey Spike 16:29:38 <PublicServer> <Spike> ellow 16:35:14 <PublicServer> <De_Ghost> the major line is getting saturated 16:35:39 <PublicServer> <csuke> where? 16:36:28 <PublicServer> <De_Ghost> between bbh2 and 1 16:36:33 *** Mucht has joined #openttdcoop 16:36:33 *** ChanServ sets mode: +o Mucht 16:36:45 <PublicServer> <csuke> it should cope with at least 20-30% more 16:36:57 <PublicServer> <De_Ghost> no.... it won't 16:37:13 <PublicServer> <De_Ghost> that's about as dense as it will go :o 16:37:20 <PublicServer> <Spike> 80 to go.. 16:37:23 <PublicServer> <Spike> let's see what we can do.. :) 16:37:46 <PublicServer> <De_Ghost> need to expand or another link 16:37:57 <PublicServer> <Spike> find something to connect? 16:38:01 <PublicServer> <De_Ghost> cuz all trains must pas thru those track unless they are local 16:39:18 <PublicServer> *** De_Ghost has left the game (connection lost) 16:45:08 <PublicServer> *** 0sai has left the game (leaving) 16:46:07 <PublicServer> *** Spike has left the game (leaving) 16:51:22 *** Mark has quit IRC 17:23:04 <PublicServer> *** Kolo has left the game (connection lost) 17:23:44 <PublicServer> <csuke> lol 17:23:49 <PublicServer> <csuke> i like my town :P 17:23:50 <PublicServer> <Benny> >:-( 17:24:02 <PublicServer> <Benny> I WUN SINK IT 17:24:07 <PublicServer> <csuke> i wanna let it grow really big ... 17:24:10 <PublicServer> <csuke> and then flood it 17:24:24 <PublicServer> <Benny> Oooh, yea. :D 17:32:35 *** dr_gonzo has quit IRC 17:36:28 <PublicServer> <Benny> Woo, lots of skyscrapers! 17:36:53 <PublicServer> <csuke> just added another 2 rigs to the station! 17:39:32 <PublicServer> <Benny> Another tube-skyscraper! 17:47:48 <PublicServer> *** Kolo joined the game 17:50:48 <PublicServer> *** Mitcian has left the game (connection lost) 18:02:02 <PublicServer> *** Kolo has left the game (connection lost) 18:02:02 *** Kolo has quit IRC 18:02:14 *** Kolo has joined #openttdcoop 18:05:31 <jondisti> !password 18:05:31 <PublicServer> jondisti: cordon 18:05:43 <PublicServer> *** jondisti joined the game 18:13:09 <PublicServer> *** Kolo joined the game 18:24:24 <PublicServer> *** jondisti has left the game (leaving) 18:26:54 *** jondisti has quit IRC 18:34:53 <Osai> !playercount 18:34:53 <PublicServer> Osai: Number of players: 4 18:46:49 <PublicServer> <Benny> Leaving now to continue my realistic game. 18:46:52 <PublicServer> <Benny> Cya, 18:47:01 <PublicServer> *** Benny has left the game (connection lost) 19:00:51 *** Progman has joined #openttdcoop 19:12:17 *** Polygon has joined #openttdcoop 19:19:05 *** Phoenix_the_II has quit IRC 19:22:40 <PublicServer> *** Kolo has left the game (connection lost) 19:22:40 <PublicServer> *** Game paused (not enough players) 19:23:16 <PublicServer> *** csuke has left the game (leaving) 19:23:23 <PublicServer> *** Kolo joined the game 19:28:51 <csuke> !password 19:28:52 <PublicServer> csuke: caning 19:29:04 <PublicServer> *** Game unpaused (enough players) 19:29:06 <PublicServer> *** csuke joined the game 19:33:44 *** Phoenix_the_II has joined #openttdcoop 19:40:06 *** highpinger has joined #openttdcoop 19:43:03 <PublicServer> *** Kolo has left the game (connection lost) 19:43:03 <PublicServer> *** Game paused (not enough players) 19:45:26 <PublicServer> *** csuke has left the game (leaving) 19:46:59 <PublicServer> *** Kolo joined the game 19:50:15 <PublicServer> *** DJ Nekkid has left the game (connection lost) 19:50:43 <Benny> !password 19:50:43 <PublicServer> Benny: eluded 19:51:00 <PublicServer> *** Game unpaused (enough players) 19:51:01 <PublicServer> *** DJ Nekkid joined the game 19:56:40 <csuke> !password 19:56:40 <PublicServer> csuke: snares 19:56:52 <PublicServer> <DJ Nekkid> what a chaos :) 19:56:59 <PublicServer> *** csuke joined the game 19:56:59 <csuke> too many ore trains 20:00:42 <PublicServer> *** DJ Nekkid has left the game (connection lost) 20:06:21 <PublicServer> *** Kolo has left the game (connection lost) 20:06:21 <PublicServer> *** Game paused (not enough players) 20:13:12 <PublicServer> *** csuke has left the game (leaving) 20:34:46 *** Aali has joined #openttdcoop 20:39:58 <PublicServer> *** Thraxian joined the game 20:43:11 <PublicServer> *** Thraxian has left the game (connection lost) 20:47:10 *** mixrin has joined #openttdcoop 20:53:15 <PublicServer> *** Kolo joined the game 21:00:38 *** Mucht has quit IRC 21:04:09 *** csuke has quit IRC 21:04:23 *** csuke has joined #openttdcoop 21:05:01 <csuke> !password 21:05:02 <PublicServer> csuke: hinges 21:05:23 <PublicServer> *** Game unpaused (enough players) 21:05:23 <PublicServer> *** csuke joined the game 21:07:28 <PublicServer> *** Kolo has left the game (connection lost) 21:07:28 <PublicServer> *** Game paused (not enough players) 21:08:52 *** Fuco has joined #openttdcoop 21:11:43 *** highpinger has quit IRC 21:13:49 *** highpinger has joined #openttdcoop 21:14:26 <PublicServer> *** csuke has left the game (connection lost) 21:17:38 <PublicServer> *** Sietse has left the game (leaving) 21:21:14 *** csuke has quit IRC 21:21:36 *** Airot has joined #openttdcoop 21:22:03 *** csuke has joined #openttdcoop 21:29:45 <Airot> !password 21:29:45 <PublicServer> Airot: lucked 21:30:10 <PublicServer> *** Airot joined the game 21:31:50 <PublicServer> *** Airot has left the game (leaving) 21:32:00 *** Airot has quit IRC 22:02:40 *** dr_gonzo has joined #openttdcoop 22:02:56 <PublicServer> *** Kolo joined the game 22:04:40 *** csuke has quit IRC 22:04:55 *** csuke has joined #openttdcoop 22:12:27 *** Zhadars has joined #openttdcoop 22:12:54 <Zhadars> download! 22:18:29 <Zhadars> !download 22:18:29 <PublicServer> Zhadars: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 22:18:46 <Zhadars> !donwload win 64 22:18:53 <Zhadars> !download win64 22:18:53 <PublicServer> Zhadars: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip 22:21:07 *** Benny has left #openttdcoop 22:21:09 *** Zhadars has quit IRC 22:23:22 <sietse> !countplayers 22:23:26 <sietse> !playercount 22:23:26 <PublicServer> sietse: Number of players: 1 22:23:29 <sietse> !players 22:23:31 <PublicServer> sietse: Client 1425 (Orange) is Kolo, in company 1 (Town Scarers Inc.) 22:55:25 *** mixrin has quit IRC 22:55:59 *** mixrin has joined #openttdcoop 23:02:48 *** dr_gonzo has quit IRC 23:06:23 *** [com]buster has quit IRC 23:23:04 *** ODM has quit IRC 23:25:31 *** Polygon has quit IRC 23:35:07 <sietse> !password 23:35:07 <PublicServer> sietse: goggle 23:35:18 <PublicServer> *** Sietse joined the game 23:40:42 <csuke> !password 23:40:42 <PublicServer> csuke: bungle 23:41:01 <PublicServer> *** csuke joined the game 23:52:28 <PublicServer> *** csuke has left the game (leaving) 23:55:35 *** ^Spike^ has quit IRC 23:57:09 *** Kolo has quit IRC 23:57:18 <PublicServer> *** Kolo has left the game (leaving)