Config
Log for #openttdcoop on 24th November 2009:
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02:01:20  <PeterT> !password
02:01:20  <PublicServer> PeterT: lumped
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02:08:35  <PeterT> when did PSG 165 end?
02:09:05  <gleeb> Shotly before 166 begin.
02:09:11  <gleeb> began *
02:48:53  <PeterT> gleeb: I need a date
02:49:13  <De_Ghosty> lol
02:49:32  <PeterT> I was writing the archive, but, whatever
02:49:39  <PeterT> who need information anyway :-p
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04:54:56  *** ChanServ sets mode: +v Webster
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05:24:15  <Benny> !dl win64
05:24:15  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip
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08:16:42  <jondisti> !password
08:16:42  <PublicServer> jondisti: skewer
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09:49:06  <bartavelle> hello
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15:26:23  <TD> !password
15:26:23  <PublicServer> TD: pulped
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15:56:19  <leviathan> !dl osx
15:56:19  <PublicServer> leviathan: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-macosx-universal.zip
15:56:48  <leviathan> !dl
15:56:48  <PublicServer> leviathan: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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17:02:23  <Sedontane> !players
17:02:24  <PublicServer> Sedontane: There are currently no clients connected to the server
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17:58:27  <sietse> !players
17:58:28  <PublicServer> sietse: There are currently no clients connected to the server
18:00:48  <damalix> !password
18:00:48  <PublicServer> damalix: jarred
18:01:22  <damalix> !password
18:01:22  <PublicServer> damalix: clerks
18:01:39  <PublicServer> *** Damalix joined the game
18:04:09  <jondisti> !password
18:04:09  <PublicServer> jondisti: clerks
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18:06:47  <sietse> !password
18:06:47  <PublicServer> sietse: clerks
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18:20:45  <PublicServer> <jondisti> what's happening @ factory?
18:20:58  <PublicServer> <Damalix> ?
18:21:27  <PublicServer> <Damalix> I am looking to gain some space
18:21:34  <PublicServer> <jondisti> for what?
18:21:41  <PublicServer> <Damalix> factory
18:22:15  <PublicServer> <Damalix> this is really uggly
18:22:26  <PublicServer> <jondisti> that's what it is but it's working
18:22:36  *** Sedontane has quit IRC
18:22:41  <PublicServer> <Damalix> more or less
18:23:17  <PublicServer> <Damalix> but if you consider it good ...
18:23:43  <PublicServer> <jondisti> hey i'm not against making things even better :)
18:25:12  <PublicServer> <Damalix> I think this station one of the worse of this map
18:25:53  <PublicServer> <jondisti> it's servicing more trains than any other
18:26:04  <PublicServer> <jondisti> the drop only
18:26:16  <PublicServer> <Damalix> some platforms are seldom used
18:26:27  <PublicServer> <Damalix> and there are often trains stoping at the entrance
18:27:15  <PublicServer> <jondisti> it has too little space
18:28:04  <PublicServer> <jondisti> it could be reworked though
18:32:03  <PublicServer> <jondisti> that's gonna be tight :)
18:33:06  <PublicServer> <Damalix> but I think we can do it :)
18:33:40  <PublicServer> <jondisti> don't know where you're gonna fit the exit
18:37:11  <PublicServer> <Damalix> and I also think we can decrease the traffic on pickup by using other wagons
18:38:35  <PublicServer> <jondisti> hmm
18:39:34  <PublicServer> <jondisti> i don't like it being decreased
18:40:52  <PublicServer> <Damalix> those wagons have low capacity compared to some others
18:42:24  <PublicServer> <jondisti> i don't think it's necessary at this point of game
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18:46:19  <PublicServer> <jondisti> i'm sorry but i have to go
18:46:33  <PublicServer> <jondisti> maybe booth can join so you can build :P
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18:46:41  <PublicServer> *** Game paused (not enough players)
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18:48:20  <Chris_Booth> hello
18:48:25  <Chris_Booth> i cant join if you want
18:49:16  <damalix> don't worry
18:49:33  <Chris_Booth> i want to join
18:49:37  <Chris_Booth> so i can play a bit
18:49:39  <Chris_Booth> !password
18:49:39  <PublicServer> Chris_Booth: doming
18:49:42  <damalix> join then ;)
18:49:52  <damalix> I am afk for a couple of minutes
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18:54:22  <damalix> Back
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19:08:24  <PublicServer> <Mark> hello
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19:28:02  <PublicServer> <Damalix> Seems to flow better :)
19:28:22  <csuke> !password
19:28:22  <PublicServer> csuke: nipped
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19:29:11  <PublicServer> <Gleeb> csuke, your roundabout is interesting.
19:29:31  <PublicServer> <csuke> :)
19:29:42  <PublicServer> <csuke> low traffic it works perfectly
19:29:59  <PublicServer> <csuke> high traffic requires multiple roundabouts per route
19:30:19  <PublicServer> <csuke> but with TL3 it can still be a pretty compact BBH, though i would never do that here lol
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19:30:26  <PublicServer> <Gleeb> Yeah, I wouldn't use it anywhere NEAR a mainline.
19:30:27  <PublicServer> <Damalix> I was wondering the use of the exit presignal ?
19:30:40  <PublicServer> <csuke> i thought that was obvious ...
19:30:59  <PublicServer> <csuke> to allow the train onto the block if it's exit is free ...
19:31:33  <PublicServer> <Damalix> If it isn't it will soon be, no ?
19:32:05  <PublicServer> <csuke> not neccesarily, if one sideline is blocked you can still get trains stuck on the roundabout
19:32:34  <PublicServer> <csuke> i just wish the pre-signals were pbs enabled
19:32:40  <PublicServer> <csuke> would make it better
19:32:49  <PublicServer> <Damalix> but if the exit is blocked and not the next roundabout quarter, the entry presignal will be green and the train will still be struck
19:33:13  <PublicServer> <Damalix> well I understand it now
19:33:14  <PublicServer> <csuke> hrms
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19:53:23  <PublicServer> <csuke> anyone able to up the train limit?
19:53:43  <PublicServer> <Damalix> no:p
19:53:51  <damalix> !players
19:53:52  <PublicServer> damalix: Client 515 (Orange) is Damalix, in company 1 (Sindham Transport)
19:53:52  <PublicServer> damalix: Client 524 (Orange) is csuke, in company 1 (Sindham Transport)
19:53:52  <PublicServer> damalix: Client 518 is Sietse, a spectator
19:57:49  <PublicServer> <Damalix> I'm off to eat
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20:02:55  *** Lex has joined #openttdcoop
20:03:00  <Lex> hey
20:03:28  <Mark> you'd say this game is about ready to be archived?
20:03:40  <KenjiE20> there abouts
20:03:57  <Mark> i doubt anyone is going to put some serious effort into improving
20:04:14  <KenjiE20> most of the map has rail on it, so I'd say close :P
20:04:15  <Mark> i must admit, for b2b standards, this game is pretty decent
20:04:44  <KenjiE20> it's had oversight pretty much constantly
20:05:00  <PublicServer> *** csuke has left the game (connection lost)
20:05:25  <csuke> !password
20:05:25  <PublicServer> csuke: blithe
20:05:38  <Lex> :O would that mean I'd get to help start a game
20:05:50  <KenjiE20> maybe
20:06:09  <Lex> I'd probably better get the right revision
20:06:13  <KenjiE20> @stage Finalising
20:06:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #166 (r18081) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:06:47  <Lex> I've not played this for several months, has anything interesting been added to the game?
20:06:54  <KenjiE20> yes
20:07:24  <csuke> !password
20:07:24  <PublicServer> csuke: blithe
20:08:04  <PublicServer> *** csuke joined the game
20:08:05  <Lex> Any hints as to what?
20:08:22  <PublicServer> *** csuke has left the game (connection lost)
20:08:29  <Mark> some would say pbs
20:08:29  * Lex goes to look for a changelog
20:08:39  <KenjiE20> try the revision log, lots happens in 2 month
20:08:59  <Lex> more like 6-7 months
20:08:59  <KenjiE20> YAPPs older than 2months
20:09:10  <hylje> yapp?
20:09:10  <KenjiE20> okay, maybe YAPP then
20:09:12  <Lex> but I seem to remember helping test one of the early revisions of YAPP
20:09:14  <KenjiE20> @yapp
20:09:24  <KenjiE20> was it yapp?
20:09:30  <KenjiE20> yea, it was
20:09:39  <KenjiE20> @glossary
20:09:39  <Webster> KenjiE20: Available definitions: 2cc, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, over, pax, pbs, pf, prio, ps, psg, pz, roro, rv, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, and yapf
20:09:48  <KenjiE20> one I missed :)
20:10:04  <KenjiE20> @ottdcoop add yapp Yet Another PBS Patch
20:10:04  <Webster> KenjiE20: The operation succeeded.
20:10:30  <Lex> or was it yapf. It was one of the PBS things
20:10:30  <hylje> link
20:10:37  <Mark> @over
20:10:37  <Webster> over: bananas The online content service, which services Base graphics And Newgrfs And Noais And Scenarios
20:10:52  <KenjiE20> hmm, that's one I borked
20:10:57  <Mark> heh
20:11:00  <KenjiE20> @ottdcoop remove over
20:11:00  <Webster> KenjiE20: The operation succeeded.
20:11:16  <KenjiE20> @ottdcoop get bananas
20:11:16  <Webster> bananas: The online content service, which services Base graphics And Newgrfs And Noais And Scenarios, see also: http://wiki.openttd.org/Online_content
20:12:54  <Mark> does anyone have a new may yet?
20:13:22  <KenjiE20> not seen one
20:13:29  <Mark> me n'either
20:13:33  <Mark> anyone care to make one?
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20:13:44  <KenjiE20> right now? ..
20:13:48  <Mark> sure? :)
20:14:47  *** PeterT has joined #openttdcoop
20:15:55  <PeterT> KenjiE20: epicenter is the same as epicentre
20:15:56  <Mark> screenshots without trees are ugly
20:16:15  <KenjiE20> PeterT: except one's spelt right
20:16:19  <PeterT> I'll keep that in mind
20:16:21  <Mark> lol
20:16:47  <PeterT> No, epicentre is the English spelling
20:16:52  <PeterT> British English
20:17:09  <PeterT> Just like the word "center" and "centre" are the same
20:17:39  <PeterT> read this: http://en.wikipedia.org/wiki/American_and_British_English_spelling_differences#-re.2C_-er
20:17:41  <Webster> Title: American and British English spelling differences - Wikipedia, the free encyclopedia (at en.wikipedia.org)
20:18:29  <PeterT> On another note: You entered {{User|Chris Booth}} twice
20:18:46  <KenjiE20> I know the difference between English and wrong english
20:18:57  <PeterT> Oh, I'm sorry, that was me
20:19:00  <KenjiE20> and no, I'm pretty sure I removed the dupe
20:19:13  * KenjiE20 slaps PeterT a few times
20:19:18  <PeterT> "English and wrong english"
20:19:34  <PeterT> is that what you describe american english as?
20:19:41  <KenjiE20> personally, yes
20:21:37  <Mark> British usage accepts both -ize and the more French-looking -ise
20:21:44  <Mark> i'm sure i once lost points for that at a test
20:22:15  <KenjiE20> yea, we use -ise, though 'the kids' use both these days >_>
20:22:37  <el_B> !password
20:22:37  <PublicServer> el_B: chowed
20:22:48  <PublicServer> *** Kalaidos joined the game
20:22:49  <Mark> so Finalizing is also correct :P
20:23:20  <PublicServer> *** csuke joined the game
20:24:08  <PeterT> Yes
20:24:16  <PeterT> Finalising looks strange to me
20:25:18  <Mark> lots of interesting stuff there
20:25:30  <Mark> i wondered about chili/chilli too
20:25:35  <PeterT> where?
20:25:43  <PeterT> at the wikipedia site I mentioned?
20:25:46  <Mark> that wiki page
20:25:48  <Mark> yeah
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20:26:41  <Mark> probably because i got taught british english at school but us english is more often used on tv/internet
20:26:56  <PeterT> yeah
20:27:24  <Ammler> we once agreed to use English-English if it matters...
20:27:25  <^Spike^> the only thing i know for english is when to use a or an for the rest.. well..
20:27:28  <hylje> british
20:27:34  <PublicServer> <csuke> can we get the train limit increased :)
20:27:35  <PeterT> I don't know why there had to be changed
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20:30:44  <Xaroth> [@Mark]: probably because i got taught british english at school but us english is more often used on tv/internet << our 'english' classes are more what the queen talks, 90% of the uk doesn't even talk like we get taught :P
20:31:15  <Mark> guess that goes for all languages at school
20:31:24  <KenjiE20> tht's true of most countries
20:31:27  <KenjiE20> that*
20:31:56  <Xaroth> my french classes were somewhat accurate
20:32:02  <PeterT> anybody know a language other than english, and their mother tongue?
20:32:04  <Xaroth> then again, half of the french teachers actually came from france..
20:32:05  <Mark> sometimes you even get taught "slang", though when you use that in a conversation with a native person you get laughed at because your books are give years old
20:32:21  <Mark> PeterT: bit german and french
20:32:27  <Mark> less greek and latin
20:32:35  <PeterT> latin is a dead language...
20:32:38  <KenjiE20> English, bad english, some french/german, japanese
20:32:38  <Xaroth> PeterT: Dutch kids get taught english, french and german, with an added option for spanish, greek and/or latin
20:32:42  <Mark> classic greek is too
20:32:43  <^Spike^> bad german here..
20:32:47  <KenjiE20> oh yea, tiny bit of latin
20:33:06  <^Spike^> xaroth or depending on your college: cantonese or something like that..
20:33:14  <^Spike^> we got an option to pick that xD
20:33:15  <Xaroth> chinese?
20:33:15  <PeterT> Xaroth: you know 4 languages then?
20:33:18  <Ammler> tonight, I might move the webserver...
20:33:29  <^Spike^> no it isn't chinese.. they get offended if you say that :)
20:33:29  <Xaroth> PeterT: no, 2
20:33:33  <KenjiE20> oh?
20:33:37  <PeterT> English and Dutch?
20:33:41  <Xaroth> yes
20:33:42  <PeterT> what about french and german?
20:33:47  <PeterT> do you learn that later
20:33:50  <Xaroth> few words
20:33:58  <Xaroth> er, i'm 24...
20:34:00  <Xaroth> i'm done learning :P
20:34:05  <PeterT> spreken ze doich?
20:34:06  <Xaroth> I just never bothered with either french or german
20:34:13  <Xaroth> sprechen :P
20:34:14  <Ammler> German is my first foreign language ;-)
20:34:14  <Mark> i have..
20:34:21  <KenjiE20> "doich" rofl
20:34:28  <Mark> i can understand both french and german when written
20:34:40  <Mark> speaking/writing.. not so much
20:34:53  <Ammler> French was the second already forgotten language
20:34:55  <^Spike^> i can prob understand german a bit when reading and listening.. and think i can survive talking.. but writing...
20:34:58  <Xaroth> I can speak french if somebody gives me sentences
20:34:58  <^Spike^> hell no.. :)
20:35:05  <Xaroth> but I don't know fook all of what i'll be saying :P
20:35:27  <PublicServer> *** csuke has left the game (connection lost)
20:35:36  <Xaroth> understanding german when written, especially in games, is relatively easy for dutch people
20:35:52  <^Spike^> true.. :)
20:35:54  <Ammler> like dutch
20:35:57  <PeterT> anybody know what happened to thgergo? he was the only hungarian in #openttdcoop I've seen
20:36:18  <Ammler> !s/was/is/
20:36:24  <KenjiE20> 'life'
20:36:25  <Ammler> !users
20:36:25  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members
20:36:44  <PeterT> Ammler: I was looking at that
20:37:42  <Ammler> he is very rarly still around
20:38:00  <PeterT> ./whois thegergo
20:38:14  <PeterT> nothing
20:38:17  <hylje> if you are hungary you should eat
20:38:24  <csuke> !password
20:38:24  <PublicServer> csuke: ankled
20:38:34  <PeterT> how many times do you think I've heard that joke?
20:38:44  <PublicServer> *** csuke joined the game
20:38:46  <hylje> not enough
20:38:53  <KenjiE20> ^
20:38:53  <PeterT> And many derivatives of it
20:39:04  <PeterT> "If you are Hungary, go to Turkey"
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20:46:00  <PublicServer> *** Damalix has joined company #1
20:46:38  <Mark> i'm off, goodnight
20:46:45  <PublicServer> <csuke> nite
20:46:46  <PublicServer> <Damalix> g'night mark
20:46:56  *** Mark has quit IRC
20:54:22  <PublicServer> *** csuke has left the game (connection lost)
20:55:47  <csuke> !password
20:55:47  <PublicServer> csuke: angler
20:56:54  *** csuke has quit IRC
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20:57:10  <csuke> !password
20:57:10  <PublicServer> csuke: angler
20:57:21  <PublicServer> *** csuke joined the game
20:57:46  <Kolo> can anybody change trainlimit?
21:00:53  <Ammler> !info
21:00:53  <PublicServer> Ammler: #:1(Orange) Company Name: 'Sindham Transport'  Year Founded: 1920  Money: 806526524  Loan: 0  Value: 809378986  (T:600, R:0, P:0, S:0) unprotected
21:01:04  <Ammler> !players
21:01:05  <PublicServer> Ammler: Client 515 (Orange) is Damalix, in company 1 (Sindham Transport)
21:01:05  <PublicServer> Ammler: Client 528 (Orange) is Kalaidos, in company 1 (Sindham Transport)
21:01:05  <PublicServer> Ammler: Client 518 is Sietse, a spectator
21:01:05  <PublicServer> Ammler: Client 536 (Orange) is csuke, in company 1 (Sindham Transport)
21:01:05  <PublicServer> Ammler: Client 532 (Orange) is Kolo, in company 1 (Sindham Transport)
21:01:37  <PublicServer> *** csuke has left the game (connection lost)
21:01:37  <Ammler> Kolo: you wouldn't ask, if not everything runs smoth would you?
21:01:49  <Ammler> !trains 700
21:01:49  <PublicServer> *** Ammler has set max_trains to 700
21:04:11  <Kolo> thanks (it runs rather smoth but i think a few more trains is needed here and there)
21:04:30  <PublicServer> <Damalix> a couple of industries aren't connected yet
21:04:49  <PublicServer> <Damalix> even though I didn't look to see if they could be
21:11:24  <PublicServer> <Damalix> I'm off to bed
21:11:27  <PublicServer> <Damalix> G'night
21:11:33  <PublicServer> *** Damalix has left the game (connection lost)
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21:40:49  <Chris_Booth> !players
21:40:50  <PublicServer> Chris_Booth: Client 528 (Orange) is Kalaidos, in company 1 (Sindham Transport)
21:40:50  <PublicServer> Chris_Booth: Client 518 is Sietse, a spectator
21:40:51  <PublicServer> Chris_Booth: Client 532 (Orange) is Kolo, in company 1 (Sindham Transport)
21:41:02  <Chris_Booth> !password
21:41:02  <PublicServer> Chris_Booth: sashes
21:41:17  <PublicServer> *** Chris Booth joined the game
21:41:20  <PeterT> !revision
21:41:21  <PublicServer> PeterT: Game version is r18081
21:41:55  *** csuke has quit IRC
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21:42:27  <PublicServer> *** Peter joined the game
21:43:16  <PublicServer> *** Chris Booth has left the game (connection lost)
21:45:10  <PublicServer> *** Peter has left the game (connection lost)
21:45:46  <PublicServer> *** Peter joined the game
21:46:54  <PublicServer> *** Peter has left the game (connection lost)
21:52:22  <Chris_Booth> !password
21:52:22  <PublicServer> Chris_Booth: quench
21:53:11  <PublicServer> *** Chris Booth joined the game
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21:54:07  <PublicServer> *** Peter joined the game
21:54:30  <PublicServer> *** Peter has left the game (connection lost)
21:54:54  <PublicServer> *** Peter joined the game
21:55:00  <PublicServer> *** Chris Booth has left the game (connection lost)
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22:02:05  <PublicServer> *** Peter has left the game (connection lost)
22:02:19  <PeterT> !password
22:02:19  <PublicServer> PeterT: masked
22:03:24  <PublicServer> *** Peter joined the game
22:03:35  <PublicServer> *** Peter has joined company #1
22:04:54  <PublicServer> *** Peter has left the game (connection lost)
22:05:52  <PublicServer> *** Peter joined the game
22:06:52  <PublicServer> *** Peter has left the game (connection lost)
22:09:37  <PublicServer> <Kalaidos> there's quite a lot of traffic right before bbh01
22:13:59  <Lex> And finally I have installed all the correct compilation tools, got everything up to date and have compiled the correct revision of the game
22:14:14  <gleeb> You could just download it.
22:15:24  <PeterT> kalaidos: could you check the size of the map?
22:15:48  <PublicServer> <Kalaidos> how do I do that?
22:16:21  <PublicServer> <Kalaidos> I guess its 512 x 1024
22:16:22  <gleeb> It's 256*512, iirc.
22:16:27  <gleeb> !help
22:16:27  <PublicServer> gleeb: http://www.openttdcoop.org/wiki/IRC_Commands
22:16:28  <PublicServer> <Kalaidos> or half of it
22:16:44  <PeterT> gleeb is correct
22:17:39  <Lex> gleeb, I could, but that wouldn't be so satisfying
22:17:45  <gleeb> !info
22:17:46  <PublicServer> gleeb: #:1(Orange) Company Name: 'Sindham Transport'  Year Founded: 1920  Money: 864612519  Loan: 0  Value: 872135537  (T:669, R:0, P:0, S:0) unprotected
22:17:57  <PublicServer> <Kalaidos> I wonder if there are some choices missing on the ml bbh 02 -> bbho1
22:18:08  <PeterT> can you check who made the plan?
22:18:23  <PublicServer> <Kalaidos> there#s no authos
22:18:29  <PublicServer> <Kalaidos> *author
22:18:31  <gleeb> No plan.
22:18:34  <gleeb> It's B"B
22:18:38  <gleeb> B2B *
22:19:30  <PeterT> ?
22:19:32  <Lex> newgrf missmatch when I have the latest grf pack installed?
22:19:35  <PeterT> what does that mean?
22:19:41  <PublicServer> <Kalaidos> back to basics
22:19:46  <PeterT> Lex: check online content
22:19:54  <KenjiE20> it means you should at least join if you're gonna make an entry
22:20:30  <Chris_Booth> is the game being archived?
22:20:33  <Lex> PeterT, what is this? Should I select everything?
22:20:39  <KenjiE20> Peter seems to think so
22:20:45  <Chris_Booth> if so it was my plan PeterT to do B2B and i twisted marks arm to play it
22:20:47  <KenjiE20> @quickstart <- lex
22:20:50  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
22:21:17  <PeterT> I keep desyncing
22:21:38  <PeterT> !password
22:21:38  <PublicServer> PeterT: droves
22:21:40  <Chris_Booth> then save the map localy
22:21:46  <PublicServer> *** Peter joined the game
22:21:52  <KenjiE20> or use autosaves
22:21:56  <KenjiE20> .. or don't bother
22:22:29  <Chris_Booth> has #165 been archived yet?
22:22:31  <Chris_Booth> @archive
22:22:31  <Webster> I think you meant '!archive' Chris_Booth but here: http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
22:22:38  <Lex> !password
22:22:38  <PublicServer> Lex: droves
22:22:44  <PublicServer> *** Player joined the game
22:22:44  <Webster> Player, please change your in game nick
22:22:56  <KenjiE20> ^ that's also in Quickstart
22:23:06  <Lex> I'm fairly sure I set that ags ago
22:23:19  <PublicServer> *** Player has changed his/her name to Lex
22:23:25  <KenjiE20> you'll be using a new cfg, if you set that in stable
22:23:40  <KenjiE20> or probably will
22:24:13  <Chris_Booth> PeterT: i built BBH 01 in #165 no tneo
22:24:13  <PeterT> Chris_Booth: has #165 been archived yet? <-- yes
22:24:25  <PeterT> Oh, sorry
22:24:30  <Chris_Booth> i demolished most of tneos hub to get the correct connections
22:24:34  <PeterT> tneo's name was there
22:24:35  <Chris_Booth> read the signs on the map
22:24:55  <PeterT> go ahead an edit it.... it's a wiki
22:25:23  <Chris_Booth> you are editing it allready
22:25:29  <Chris_Booth> and its your mistake not mine
22:26:11  <PeterT> only one person can edit at a time?
22:26:25  <Chris_Booth> no but i dont have the page opened any more
22:26:29  <Chris_Booth> and i know you do
22:26:53  <PeterT> yes, I fixed it
22:27:02  <PeterT> but that was just a general question
22:27:59  <Chris_Booth> aah well the wiki can be access by many people @ once
22:28:08  <Chris_Booth> but you may have over writen my edits
22:28:11  <Chris_Booth> if i did edit it
22:32:38  <PublicServer> *** Peter has left the game (connection lost)
22:32:59  <PeterT> KenjiE20: can you check if I messed up?
22:35:36  <PublicServer> *** Lex has left the game (leaving)
22:35:42  *** Lex has quit IRC
22:36:03  <KenjiE20> lets see; my nick, kala/kalaidos are one person, ThraxianCargo isn't a name, TL3 isn't a gametype, 256x512 isn't a trainlength
22:36:12  <KenjiE20> I could go on
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22:38:39  <PublicServer> *** Kalaidos has left the game (connection lost)
22:38:39  <PublicServer> *** Game paused (not enough players)
22:39:34  <PublicServer> *** Kolo has left the game (leaving)
22:46:52  <PeterT> Ok, fixed it
22:47:06  * PeterT adds picture
22:47:20  <KenjiE20> no you haven't
22:47:27  <hylje> preview is good
22:48:45  <PeterT> KenjiE20: I haven't submitted it yet
22:48:51  <PeterT> !password
22:48:51  <PublicServer> PeterT: frayed
22:49:04  <PublicServer> *** Peter joined the game
22:49:21  <PeterT> I'm trying not to make multiple edits, so I'm doing the fixing and picture all at once
22:50:05  <KenjiE20> that's still multiple edits
22:50:13  <KenjiE20> and I've fixed it no
22:50:15  <KenjiE20> now*
22:50:42  <PeterT> Yes, I was in the act of fixing it, I just hadn't click "save page" yet
22:51:06  <PeterT> Thanks
22:51:56  <PeterT> KenjiE20: could you unpause the game
22:52:12  <KenjiE20> why?
22:52:42  <PeterT> The chat will be in the screenshot
22:52:58  <KenjiE20> local save?
22:53:11  <PublicServer> *** Peter has left the game (leaving)
22:54:01  <PeterT> never mind then :)
22:55:09  *** csuke has quit IRC
23:00:08  *** Kolo has quit IRC
23:01:58  <PeterT> Mark: I included trees in the PSG 166 picture
23:08:43  <Osai> makes sense :)
23:11:13  <PeterT> I guess... I usually play with trees disabled
23:12:03  <Osai> of course
23:12:42  <Osai> its better for building and playing, but for just watching I'd prefer a picture with trees - its just more picturesque :D
23:14:16  <PeterT> yes
23:14:21  <PeterT> Agreed
23:14:22  *** cornjuliox has joined #openttdcoop
23:14:52  <Osai> well, its already too late :/
23:14:57  <Osai> nite nite coopers
23:15:02  <PeterT> night
23:15:14  <cornjuliox> hello.
23:15:24  <PeterT> Hello cornjuliox
23:15:41  <cornjuliox> i've got a question, i'm looking at the tutorial save and i'm wondering, how did you get the money to build all this? cheat?
23:15:49  *** PeterT has quit IRC
23:15:54  <Osai> nope :P
23:15:55  *** PeterT has joined #openttdcoop
23:16:06  <KenjiE20> @mm
23:16:06  <Webster> mm: MoneyMaker, see also: http://www.openttdcoop.org/wiki/Moneymaker
23:16:11  <PeterT> ^
23:16:37  <PeterT> Usually a coal line or an airplane
23:16:44  <PeterT> just read it
23:17:49  <cornjuliox> ah i see.
23:18:04  <cornjuliox> now, are these techniques valid in single player as well?
23:18:34  <Osai> why not?
23:18:49  <Osai> I'd call them profitable routes :P
23:18:49  <KenjiE20> ^
23:18:53  <Osai> nothing else
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23:22:08  <PeterT> does anybody have Google OS?
23:24:57  <cornjuliox> does it run OpenTTD?
23:25:10  <cornjuliox> isn't it a web os?
23:25:27  <cornjuliox> i.e one that's tightly integrated with the web?
23:26:25  <Xaroth> the latter, yes
23:26:30  <Xaroth> tightly integrated with the web
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23:39:53  <StarLite`> It's a totally stripped down ubuntu version with just the chrome browser
23:40:18  <StarLite`> so theortically, if you would be able to install the correct stuff you might be able to play openttd on it
23:40:42  <StarLite`> but you only have read access to the root filesystem, so that might be a problem
23:40:56  <StarLite`> -root
23:41:25  <StarLite`> there might be ways around it, but Google Chrom(e)(ium) OS is not supposed to run games at all
23:41:31  <StarLite`> just view web pages
23:42:11  <StarLite`> and there is a vmware image of it around, PeterT. But theres some bug in it that makes it hang if you open a 2nd tab....
23:42:12  <PeterT> it sucks
23:42:42  <PeterT> StarLite`: funny you should say that, I just got back to my computer from testing it
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23:50:00  <cornjuliox> how many train cars can fit into a single tile of terrain? i'm guessing around 2 and a half?
23:50:11  <KenjiE20> depends on the set
23:50:21  <cornjuliox> with the default set
23:50:23  <KenjiE20> 2
23:50:35  <PeterT> 2 per tile
23:51:11  <KenjiE20> the number in the depot tells you how many halftiles your consist takes up
23:54:42  <Xaroth> StarLite`]: but you only have read access to the root filesystem, so that might be a problem << you 'normally' only have read access to your android phone as well ;)
23:55:15  <Xaroth> It's based on linux, it's 'adaptable'.
23:55:26  <StarLite`> yeah, so that might not be the biggest problem :P
23:55:36  <Xaroth> yep
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23:55:52  <cornjuliox> KenjiE20: you mean the number on the very right hand side? the one that increments when you buy train cars?
23:55:55  <Xaroth> at least android phones have some kind of intermediate protection :P
23:56:06  <KenjiE20> cornjuliox: yup
23:56:14  <cornjuliox> cool
23:56:15  <cornjuliox> thanks
23:56:17  <KenjiE20> it doesn't always increase when you buy cars though
23:56:38  <cornjuliox> so i'd just divide that # by 2 to get the number of tiles your train takes up.
23:56:44  <KenjiE20> yep
23:57:08  <Xhizor> !password
23:57:08  <PublicServer> Xhizor: squeal
23:57:14  <PublicServer> *** Xhizor joined the game
23:57:35  <cornjuliox> @quickstart
23:57:37  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
23:57:41  <Xhizor> Mmm
23:57:41  <Xaroth> cornjuliox: also, if you're playing solo, if you use a single-headed train engine, don't forget to keep 1 half tile available for the dualheads
23:57:44  <Xhizor> no new game yet?
23:57:56  <KenjiE20> @topic get 3
23:57:56  <Webster> KenjiE20: STAGE: Finalising
23:57:57  <Xaroth> means you can autoreplace easily
23:58:01  <cornjuliox> Xaroth: thanks
23:58:09  <KenjiE20> Xaroth: replce wagons
23:58:09  <cornjuliox> i noticed in the singleplayer autorenew doesn't work
23:58:34  <cornjuliox> i assumed that when a vehicle hits its max age it would be replaced with a brand new vehicle of the same kind
23:58:34  <Xaroth> KenjiE20: generic replace on train engine -> new engine works better than wagon-replacing all your loadouts :P
23:58:42  <cornjuliox> provided you have enough cash
23:58:48  <Xaroth> it also depends whether you have it enabled, and the cash settings
23:58:49  <KenjiE20> it does
23:58:52  <Xaroth> it's in patch settings somewhere
23:58:52  <cornjuliox> when it hits the depot, of course
23:59:26  <cornjuliox> Xaroth: and yet i still have plenty of vehicles beyond their max age. i know the settings are turned on, and its set to autorenew 0 months before/after max age.
23:59:31  <KenjiE20> Xaroth: 'Replace Wagons' makes the autoreplace reduce the wagon count when upping from single to top-and-tail
23:59:52  <KenjiE20> cornjuliox: breakdowns?

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