Log for #openttdcoop on 26th November 2009:
Times are UTC Toggle Colours
00:06:30  <PublicServer> *** Sedontane has left the game (leaving)
00:06:30  <PublicServer> *** Game paused (not enough players)
00:06:48  <Sedontane> Well thats me for tonight
00:06:53  <Sedontane> sleep well folks
00:06:57  *** Sedontane has quit IRC
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00:31:24  <Cap_J_L_Picard> !password
00:31:24  <PublicServer> Cap_J_L_Picard: stokes
00:31:44  <PublicServer> *** Player joined the game
00:31:44  <Webster> Player, please change your in game nick
00:32:47  <PublicServer> *** Player has left the game (connection lost)
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01:20:32  <PeterT> !password
01:20:33  <PublicServer> PeterT: wining
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01:24:31  <PublicServer> *** Game paused (not enough players)
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02:09:18  *** Cap_J_L_Picard is now known as ewanm89
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02:33:51  <Xhizor> !password
02:33:51  <PublicServer> Xhizor: grumpy
02:33:58  <PublicServer> *** Xhizor joined the game
02:43:05  <PeterT> Xhizor: nothing's happening :(
02:44:30  <PeterT> !password
02:44:30  <PublicServer> PeterT: haggle
02:44:33  <Xhizor> i noticed
02:44:45  <Xhizor> just planning
02:44:45  <PublicServer> *** Peter joined the game
02:45:32  <PublicServer> <Peter> Xhizor :)
02:45:37  <PublicServer> <Xhizor> I has voted.
02:45:43  <PublicServer> <Xhizor> :D
02:45:51  <PublicServer> <Peter> I does me vote you.
02:46:28  <PublicServer> <Xhizor> I guess this wont start till tomorrow
02:46:33  <PublicServer> <Peter> nope
02:47:10  <PublicServer> <Xhizor> We should build a massive network right now. And when they come on tomorrow they'll be like, holy cows. what happened?
02:47:20  <PublicServer> <Xhizor> :D
02:47:27  <PublicServer> <Peter> Actually, they would ban us
02:47:29  <PublicServer> <ewanm89> hehehe, that would be mean...
02:47:34  <PublicServer> <Peter> for being idiots
02:47:43  <PublicServer> <Xhizor> Probably :o
02:47:48  <PublicServer> <ewanm89> but I think a clear winner is comming off the vote.
02:48:06  <PublicServer> <Xhizor> Not yet.
02:48:28  <PublicServer> <ewanm89> he moved it.
02:48:35  <PublicServer> <Peter> Chris_Booth always submits the same plan...
02:48:47  <PublicServer> <Peter> it looks ugly
02:49:06  <PublicServer> <Peter> at least Gleeb has a creative design
02:49:21  <PublicServer> <Xhizor> noonoo
02:49:34  <PublicServer> <Xhizor> Dam  has
02:50:01  <gleeb> Which one's Dam's? The one with all the boring loops? :P
02:50:01  <PublicServer> <ewanm89> I like Gleeb's but it is likely to jam at that central hub...
02:50:20  <PublicServer> <Xhizor> at the here it'll jam sign
02:50:41  <PublicServer> <Xhizor> probably.
02:50:48  <PublicServer> <Peter> So many loops at dam
02:50:49  <PublicServer> <ewanm89> yeah, one hub for the whole network is just askign for disaster.
02:50:55  <PublicServer> <ewanm89> would be fun though
02:51:04  <PublicServer> <Peter> It's LLLL_RRRR!
02:51:08  <PublicServer> <Peter> four mainlines
02:51:09  <gleeb> ewanm89: It's not so much a hub as a giant round-about.
02:51:21  <PublicServer> <Peter> that's worse, but I'm still on your side
02:51:25  <gleeb> :P
02:51:27  <PublicServer> <Xhizor> a giant roundabout works.
02:51:28  <PublicServer> <Peter> roundabouts suck
02:51:34  <PublicServer> <Xhizor> they work.
02:51:37  <PublicServer> <Peter> alright, whatever
02:51:43  <gleeb> !password
02:51:43  <PublicServer> gleeb: haggle
02:51:44  <PublicServer> <Peter> I'm still voting for gleebv
02:51:49  <PublicServer> <ewanm89> Dam's would not get the throughput across all the lines,  most would be empty most of the time
02:51:58  <PublicServer> *** Gleeb joined the game
02:52:16  <PublicServer> <Peter> gleeb, vote
02:52:35  <PublicServer> <ewanm89> CB's is asking for the same trouble as Gleeb's
02:52:46  <PublicServer> <Gleeb> I'm gonna vote me, I was just waiting for someone to vote me first :P
02:53:18  <PublicServer> <Peter> you're welcome
02:53:47  <PublicServer> <ewanm89> Gleeb thatmassive roundabout hub, is it going to be two way, or one way?
02:54:18  <gleeb> 2 way, as shown on the plan.
02:55:07  <gleeb> 1-way is asking for trouble :P
02:55:12  <PublicServer> <ewanm89> okay, so one stretches the hub out enough and it's a loop with sideline stations, running the mills
02:55:21  <PublicServer> <ewanm89> fun though
02:55:36  <PublicServer> <Gleeb> It's more like 4 BBHs :P
02:58:59  <PublicServer> <Peter> come on ewanm89
02:59:02  <PublicServer> <Peter> vote for geelb
02:59:05  <PublicServer> <Peter> gleeb
02:59:13  <PublicServer> <Xhizor> :o
02:59:24  <PublicServer> <ewanm89> that tl sorter isn't working...
03:01:32  <PublicServer> <ewanm89> what is this vote fixing by peer pressure?
03:02:09  <PublicServer> <Xhizor> 4:02am
03:02:28  <PublicServer> <Xhizor> must sleep...
03:02:31  <PublicServer> <Xhizor> :D
03:02:36  <PublicServer> <ewanm89> when was the last time there was a major ICE game?
03:03:17  <PublicServer> <Peter> not long enough
03:03:20  <PublicServer> <Peter> I hate ICE
03:03:22  <PublicServer> <Xhizor> :D
03:03:34  <PublicServer> <ewanm89> hehehe
03:03:35  <PublicServer> <Xhizor> needs more ICEcream
03:03:46  <PublicServer> <ewanm89> I was only wondering...
03:03:52  <PublicServer> <Peter> Inter-City-Expresscream
03:03:59  <PublicServer> <Xhizor> i have a nice idea
03:04:03  <PublicServer> <Xhizor> B2B game!
03:04:12  <PublicServer> <ewanm89> did a road/tram only once that was fun...
03:04:27  <PublicServer> <Peter> we just had one
03:04:30  <PublicServer> <ewanm89> that was a while ago though
03:04:41  <PublicServer> <Peter> I want a toyland
03:04:57  <PublicServer> <ewanm89> yeah, I think I was there for the second road/tram only on the server...
03:05:11  <gleeb> B2B was last game.
03:05:16  <PublicServer> <ewanm89> toyland, hehehe, would be interessing...
03:05:19  <gleeb> I liked it, but I prefer plans.
03:06:03  <PublicServer> <ewanm89> I think we are limited in GRFs with toylang though...
03:06:28  <PublicServer> <ewanm89> default set only possibly?
03:06:56  <PublicServer> <Peter> we could use the comic town set by planetmaker
03:07:37  <PublicServer> <Xhizor> is that done? :O
03:08:20  <ewanm89> okay, suggest it to the server admins for next scenario, lols.
03:09:02  <PublicServer> <Peter> Xhizor: well....
03:09:14  <PublicServer> <Peter> the drawings are done, but coding is still being done by planetmaker
03:11:56  <PublicServer> <Peter> I'm off
03:12:00  <PublicServer> <Peter> Keep voting for gleeb
03:12:01  <PublicServer> *** Peter has left the game (leaving)
03:17:32  <PeterT> @quotes
03:17:32  <Webster> #openttdcoop quotes: latest quotes -
03:19:07  <PeterT> @slowstart
03:19:07  <Webster> Read everything on the wiki, and I mean everything
03:19:15  <PeterT> Webster: Everything? Like Everything?
03:21:33  <PeterT> reading quotes is fun...
03:27:09  <Xhizor> .
03:34:12  <PeterT> good night all
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03:53:50  <ewanm89> anyone know why the MM is passenger flights?
03:54:15  <ewanm89> ah, finish reading rest of wiki, lols...
03:55:47  <PublicServer> <ewanm89> new road vehicle design!!!
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04:37:48  <PublicServer> *** ewanm89 has left the game (leaving)
04:37:49  <PublicServer> *** Game paused (not enough players)
04:49:40  <De_Ghosty> because we can
04:50:40  <De_Ghosty> toyland = eye cancer
04:50:41  <De_Ghosty> :o
04:59:57  <PublicServer> *** Gleeb has left the game (leaving)
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07:18:32  <FiCE> !password
07:18:32  <PublicServer> FiCE: lasses
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09:13:24  <el_B> !password
09:13:24  <PublicServer> el_B: lizard
09:13:35  <PublicServer> *** Kalaidos joined the game
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09:22:28  *** bartaway is now known as bartavelle
09:23:06  <bartavelle> hello
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11:57:42  <TD> Who's the maintainer of openttdcoop on twitter?
11:59:06  <TD> !players
11:59:07  <PublicServer> TD: There are currently no clients connected to the server
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12:37:55  <KenjiE20> @stage Planning & Voting
12:37:55  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: Planning & Voting | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
12:38:34  <KenjiE20> !tweet Voting for PSG #167 game plan under way
12:38:35  <PublicServer> KenjiE20: Tweet sent:
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13:33:44  <Doomah> !player
13:33:50  <Doomah> !players
13:33:51  <PublicServer> Doomah: There are currently no clients connected to the server
13:53:28  <Doomah> !password
13:53:29  <PublicServer> Doomah: nephew
13:53:37  <PublicServer> *** Doomah joined the game
13:54:28  <Seppel> !password
13:54:28  <PublicServer> Seppel: dittos
13:54:34  <PublicServer> *** Sepp joined the game
13:56:55  <PublicServer> *** Doomah has joined company #1
13:59:11  <PublicServer> *** Sepp has left the game (leaving)
13:59:12  <PublicServer> *** Game paused (not enough players)
13:59:55  <Ammler> !tweet We urgently need to move the web, this server should shutdown today. ;-)
13:59:56  <PublicServer> Ammler: Tweet sent:
14:00:57  <KenjiE20> that kinda makes it sound like PS/twitter is shutting down
14:01:56  <Ammler> ok, domain and ssh is made, only the transfer of the db and files is missing, so I do it now...
14:02:18  <PublicServer> *** Doomah has left the game (leaving)
14:02:21  <Ammler> some special php mods might be missing there, hope, we will see that soon.
14:02:47  <Ammler> TTL of DNS is around 10min, so it might move quite fast...
14:04:34  * Ammler wonders, how well the stats will be migrated
14:14:22  <Ammler> a lot of crap on our webserver like debug saves
14:15:18  <Ammler>
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14:19:10  <PeterT> !dl lin
14:19:10  <PublicServer> PeterT:
14:19:54  *** sietse has joined #openttdcoop
14:20:51  <PeterT> oh crap I don't have the GRFs
14:21:45  <sietse> you can auto download them
14:22:10  <sietse> !players
14:22:11  <PublicServer> sietse: There are currently no clients connected to the server
14:22:44  <PeterT> no worries, I'm going to switch to windows
14:23:13  <sietse> ok
14:23:22  <Ammler> PeterT: :'-(
14:23:35  <Ammler> you gave up quite fast.
14:24:59  <Doomah> Any of you have some knowledge of old(er) computers?
14:25:30  <Ammler> Doomah: I am an old man who knws what a computer is :-)
14:26:01  <Ammler> but meta questions are in general very annoying :-P
14:26:24  <Ammler> KenjiE20: could you code webster to autokick such user?
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14:26:58  <Doomah> here is my problem; I have an computer about 3,5 years old. Pentium D @3 GHz and a GeForce 6600GT card with 512 mb RAM. Now my Grapics card died and I need a new one, cheap as possible with about the same performance
14:27:28  <Ammler> Doomah: you should be fine with the cheapest available
14:27:37  <jondisti> !password
14:27:37  <PublicServer> jondisti: bowels
14:27:44  <PublicServer> *** jondisti joined the game
14:27:45  <sietse> you need to find out what slot it is using
14:27:51  <Doomah> cheapest available is a 6200 card :P
14:27:57  <Doomah> PCI-e 16x
14:28:01  <Doomah> (1.0)
14:28:21  <sietse> your computer probably doesn't support PCI-e
14:28:35  <Doomah> it does, Ive looked at that
14:28:36  <Doomah> :)
14:28:39  <sietse> ooh ok
14:28:50  <sietse> then you should be fine with the cheapest PCI-e model
14:28:55  <Doomah> okee
14:29:06  <Ammler> and 6600 isn't available anymore?
14:29:27  <sietse> since hardware performance of the cheapest now is better then topline model of 3 years back in general
14:29:48  <Doomah> 6600 is available for about 80 euro
14:29:52  <sietse> 6600 was very popular so you should even be able to find that one
14:30:13  <KenjiE20> Ammler: probably
14:31:36  <Ammler> KenjiE20: lol
14:31:45  <KenjiE20> I was tempted to make an auto-reply to things like "when is next game" too :P
14:32:11  <Doomah> the shop i'm looking at now has this; 8400GS 37 euro, 9500 gt 53 euro, 8500 gt 55 euro, 8600gt 83 euro, 9600gt 87 euro, 6600gt 89 euro, 8600GTS 106 euro
14:42:25  <PublicServer> *** samorajp has left the game (connection lost)
14:43:42  * PeterT switches to Windows
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14:46:32  <PublicServer> *** Game paused (not enough players)
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14:47:12  <mib_p5pvop> !password
14:47:12  <PublicServer> mib_p5pvop: Please, read the rules!
14:47:20  <PublicServer> *** jondisti has joined spectators
14:47:26  <mib_p5pvop> !password
14:47:26  <PublicServer> mib_p5pvop: Please, read the rules!
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14:48:16  <samorajp> !password
14:48:16  <PublicServer> samorajp: prepay
14:48:22  <PublicServer> *** samorajp has left the game (connection lost)
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15:02:31  <el_B> !password
15:02:31  <PublicServer> el_B: crummy
15:02:43  <PublicServer> *** Kalaidos joined the game
15:03:06  <Ammler> PHP Parse error:  syntax error, unexpected T_ENDWHILE in /home/openttdcoop/public_html/blog/wp-content/themes/dark_4coop/index.php on line 96
15:03:18  <Ammler> why is that an issue on the new server but wasn't on the old?
15:04:04  <PublicServer> *** Kalaidos has left the game (leaving)
15:04:19  <PeterT> wow, I hate windows
15:04:44  <sietse> !password
15:04:44  <PublicServer> sietse: crummy
15:04:51  <PublicServer> *** Sietse joined the game
15:05:02  <sietse> windows is best for gaming by far
15:05:05  <PublicServer> *** Peter joined the game
15:05:22  <PeterT> true that, but it sucks for anything else
15:05:30  <PeterT> Most programs are for windows, also
15:05:52  <PublicServer> <Peter> Yay! Go gleeb go!
15:06:07  <sietse> I am fine with linux for everything except gaming
15:06:12  <PublicServer> <Peter> same here
15:06:20  <PeterT> wine doesn't work for me though
15:06:34  <PeterT> I install a program, load it, and it hangs for about 5 minutes and closes
15:07:21  <sietse> wine works but somehow it performs shitty compared to native windows (not tested scientificly though)
15:07:48  <sietse> openttd one of the few games running nice on linux
15:13:44  <PublicServer> <Peter> sietse? care to join?
15:13:45  <De_Ghosty> spring engine
15:14:17  <De_Ghosty>
15:14:18  <Webster> Title: YouTube - Spring: Total Annihilation Trailer 2 (at
15:14:33  <Doomah> !password
15:14:33  <PublicServer> Doomah: revved
15:14:42  <PublicServer> *** Doomah joined the game
15:14:55  <sietse> I could but doing some other stuff atm
15:15:24  <sietse> would be just to fake the min_active_clients rule
15:15:54  <sietse> someone else already there :)
15:18:28  *** Sedontane has joined #openttdcoop
15:19:05  <PublicServer> *** Doomah has left the game (leaving)
15:19:05  <PublicServer> *** Game paused (not enough players)
15:19:09  <Sedontane> !players
15:19:10  <PublicServer> Sedontane: Client 172 is jondisti, a spectator
15:19:10  <PublicServer> Sedontane: Client 176 is Thraxian, a spectator
15:19:10  <PublicServer> Sedontane: Client 185 is Sietse, a spectator
15:19:10  <PublicServer> Sedontane: Client 187 (Orange) is Peter, in company 1 (#openttdcoop)
15:19:49  <PublicServer> <Peter> Doomah!
15:19:51  <PublicServer> <Peter> :(
15:22:35  <PublicServer> *** jondisti has joined company #1
15:22:51  <PublicServer> <jondisti> there you go
15:23:21  *** pugi has joined #openttdcoop
15:24:23  <PublicServer> <Peter> thanks
15:25:22  *** haseo has joined #openttdcoop
15:25:36  <pugi> hi :D
15:25:47  <haseo> ah hi, normal people
15:26:22  <haseo> had a really bad experince in one of the public non openttdcoop games
15:27:15  <haseo> what password protected games are good ?
15:27:43  <Ammler> #openttdcoop servers :-)
15:27:59  <haseo> is IS online at the moment ?
15:28:05  <Ammler> no
15:28:20  <Ammler> we move the server so it won't today anyway.
15:28:29  <haseo> rats, I like the idea, just a shame no one is usually online when I go to play
15:28:42  <haseo> moved house or something ?
15:29:02  <KenjiE20> PeterT | I install a program, load it, and it hangs for about 5 minutes and closes <-- wine doesn't hang, your WM's have a tendency to leave program windows open which end unexpectedly
15:29:12  <Ammler> nah, simple upgrade to a bigger one.
15:29:32  <PeterT> Oh
15:29:36  <PeterT> WM?
15:29:45  <KenjiE20> Window Manager
15:29:46  <Ammler> I have quite good experience with wine
15:29:49  <PeterT> Oh
15:30:00  <KenjiE20> try running the wine instance from a terminal
15:30:05  <PeterT> how?
15:30:07  <KenjiE20> then you'll get an error output
15:30:10  <PeterT> with what command
15:30:12  <Ammler> wine sol.exe
15:30:13  <KenjiE20> by launching terminal?
15:30:23  <PeterT> No, what ammler said
15:30:23  <KenjiE20> and 'wine'
15:31:16  <PeterT> @quickstart
15:31:18  <KenjiE20> "wine /path/to/install.exe" or 'wine "C:\Program Files\Program\file.exe"'
15:31:18  <Webster> Quickstart - #openttdcoop Wiki -
15:31:31  <KenjiE20> 'wine "C:\Program Files\Program\file.exe"' sorry
15:31:56  <KenjiE20> Ammler: you figure what that was on index.php?
15:32:30  <PeterT> Oh, wine is the application, and the directory following is what's being loaded?
15:32:38  <PeterT> by wine
15:32:54  <sietse> kinda
15:32:54  <KenjiE20> yes, that's normally how a program works
15:32:58  <haseo> it uses windows paths
15:33:11  <KenjiE20> executable options arguement
15:33:13  <PeterT> Also, are you sure it's C:\ and not C:\
15:33:16  <KenjiE20> yes
15:33:20  <PeterT> Ok
15:33:26  <KenjiE20> that's why I corrected the second time
15:33:28  <sietse> linux paths works aswell I think
15:33:39  <sietse> like Kenji said
15:34:02  <KenjiE20> yup, pink whichever's easiest
15:34:05  <KenjiE20> pick*
15:34:45  <KenjiE20> passing linux paths resolve to "Z:\$whatever" iirc
15:35:09  <PeterT> on another note, how many votes does it take for a plan to win? it's not mentioned in quickstart
15:35:24  <KenjiE20> 'some'
15:35:31  <KenjiE20> boarding on 'many'
15:35:37  <KenjiE20> bordering*
15:35:46  <KenjiE20> brain doesn't work today >_>
15:36:12  <KenjiE20> QS doesn't state for a reason
15:36:21  <jondisti> gleeb's plan is not going to win since he has voted it himself
15:36:31  <KenjiE20> fail
15:36:36  <jondisti> i mean atm
15:36:45  <KenjiE20> well yes
15:36:51  <haseo> you mean only him
15:37:03  <PeterT> why can't he win if he voted himself?
15:37:24  <KenjiE20> see also: Goron Brown
15:37:27  <KenjiE20> Gordon*
15:38:10  <PublicServer> <Peter> CB always comes up with such a simple plan, it's annoying
15:38:29  <KenjiE20> nothing wrong with that
15:38:31  <haseo> I don't like simple, too easy to finish
15:38:35  <PublicServer> <Peter> Also, to use CB's plan, we'd have to wait 35 years
15:38:46  <PublicServer> <Peter> haseo: good point
15:38:52  <KenjiE20> no really
15:39:06  <KenjiE20> we can build in anything, and convert track later
15:39:13  <KenjiE20> not like trains will run immeadiately
15:39:28  <KenjiE20> immediately*
15:39:29  <haseo> those spinning load ballancers though are too hard to make, for me anyway
15:39:36  <PeterT> that's true
15:39:50  <PublicServer> *** Mark joined the game
15:39:56  <PublicServer> <Peter> Hi Mark
15:39:57  <KenjiE20> 'lo
15:40:00  <PublicServer> <Mark> :)
15:40:02  <PublicServer> <Mark> hiya
15:40:15  <PublicServer> <Mark> i hate CB's plan
15:40:19  * KenjiE20 runs off with Mark's word
15:40:33  <PublicServer> <Peter> thanks mark :-D
15:40:55  <PublicServer> <Mark> that's about the worst possible bottleneck one could think off
15:41:34  <PublicServer> <Mark> gleeb's is much better
15:41:57  <PublicServer> <Peter> I like the way mark thinks
15:42:08  <PublicServer> <Mark> i do too
15:42:30  <PublicServer> <Peter> so has gleeb won now?
15:42:40  <PublicServer> <Mark> not too convincing yet
15:43:08  <PublicServer> <jondisti> now?
15:43:13  <PublicServer> <Mark> heh
15:43:20  <PublicServer> <Mark> all right
15:43:24  <PeterT> somebody change the stage
15:43:32  <PublicServer> <Mark> we'll have to wait for gleeb though
15:43:55  <PeterT> exactly, @stage waiting for the gleeb
15:44:07  <PublicServer> <Mark> everyone is running off with my words
15:44:14  <PublicServer> <jondisti> hmm what does TL have to do with bridges?
15:44:16  <KenjiE20> lol
15:44:22  <Mark> @stage Waiting for the Gleeb
15:44:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: Waiting for the Gleeb | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
15:44:22  <PublicServer> <jondisti> TL4 (due to bridges)
15:44:25  *** Doomah has quit IRC
15:44:39  <PeterT> funny you should notice that mark :-)
15:44:40  <PublicServer> <Mark> jondisti: shorter trains require more bridges for a certain gap
15:44:50  <PublicServer> <Peter> @tunnels 4
15:44:53  <KenjiE20> !tweet Gleeb, if you're out there, come on back
15:44:54  <PublicServer> KenjiE20: Tweet sent:
15:45:04  <PublicServer> *** bartavelle joined the game
15:45:06  <KenjiE20> :D
15:46:05  <PublicServer> <jondisti> that one i already knew:P
15:46:34  <samorajp> !password
15:46:34  <PublicServer> samorajp: sneers
15:46:54  <PublicServer> *** samorajp joined the game
15:48:07  *** ODM has joined #openttdcoop
15:48:07  *** ChanServ sets mode: +o ODM
15:49:00  <haseo> hmm, screenshots link takes me to an upload page, oops
15:49:10  <PublicServer> *** bartavelle has left the game (leaving)
15:49:20  <KenjiE20> that's what it's for :)
15:49:21  <PeterT> I think it's where you upload screenshots
15:49:24  <PeterT> not view them
15:50:03  <haseo> ah ok, was wondering
15:56:31  <PublicServer> <Thraxian> so...what're we waiting for?
15:56:37  <PublicServer> <Peter> The gleeb
15:56:45  <PublicServer> <Thraxian> why?
15:56:52  <PublicServer> <Peter> because he won
15:57:01  <PublicServer> <Thraxian> since when do we wait for the winner to begin construction?
15:57:12  <PublicServer> <Mark> at least since game 48
15:57:14  <PublicServer> <Peter> Since always?
15:57:35  <PublicServer> <Thraxian> I've never noticed....
15:58:46  <KenjiE20> IRC you not be in
15:59:32  <PublicServer> <Peter> what Icr?
16:00:53  *** Thraxian has joined #openttdcoop
16:00:53  *** ChanServ sets mode: +o Thraxian
16:01:00  <PublicServer> <Thraxian> be now I am yes, hrm....
16:01:27  <PublicServer> <Thraxian> slow for me it be today....
16:03:25  *** Progman has quit IRC
16:07:12  <PublicServer> <jondisti> tl sorter blocked itself :(
16:08:09  <PublicServer> <Mark> that's because of the nasty single loc
16:09:19  <PublicServer> <jondisti> again
16:09:34  <PublicServer> <Mark> it should have left earlier
16:12:35  <PublicServer> *** jondisti has joined spectators
16:17:39  * Mark is bored like hell
16:18:28  <PublicServer> <Mark> hmm, imo the spokes on gleeb's plan should be twoway
16:18:41  <PublicServer> <Mark> though that would prohibit sidelines between the hubs
16:18:45  <PublicServer> <Mark> so never mind
16:18:57  <PublicServer> <Mark> note to self: think before speaking
16:19:03  <KenjiE20> lol
16:20:17  <Ammler> !players
16:20:18  <PublicServer> Ammler: Client 172 is jondisti, a spectator
16:20:18  <PublicServer> Ammler: Client 176 is Thraxian, a spectator
16:20:18  <PublicServer> Ammler: Client 185 is Sietse, a spectator
16:20:18  <PublicServer> Ammler: Client 187 (Orange) is Peter, in company 1 (#openttdcoop)
16:20:18  <PublicServer> Ammler: Client 190 (Orange) is Mark, in company 1 (#openttdcoop)
16:20:19  <PublicServer> Ammler: Client 196 is samorajp, a spectator
16:20:34  <PublicServer> <Thraxian> hubs?
16:20:35  <Mark> @qd
16:20:38  <PublicServer> <Thraxian> looks like just 1
16:20:41  <Mark> hubs
16:20:46  <Mark> @quotes
16:20:46  <Webster> #openttdcoop quotes: latest quotes -
16:21:13  <PublicServer> <Thraxian> Gleeb's plan only has 1 BBH though
16:21:26  <PublicServer> <Mark> hmm that's ugly
16:21:33  <PublicServer> <Mark> should be 4 3-ways
16:21:37  <KenjiE20> I thikn qdb was what you were after Mark, though that's the same as quotes :)
16:21:47  <PublicServer> <Mark> yeah i guess :P
16:21:57  <PublicServer> <Peter> Damn it gleeb, get in here
16:24:51  <PublicServer> *** Mark has joined spectators
16:24:52  <PublicServer> *** Game paused (not enough players)
16:26:36  <PublicServer> *** samorajp has left the game (leaving)
16:28:27  *** samorajp has quit IRC
16:28:37  <gleeb> Hihi
16:29:04  <KenjiE20> go reveive mark's boredom
16:29:07  <gleeb> Thraxian: my plan has 4 BBH
16:29:12  <KenjiE20> relieve *
16:29:51  <PublicServer> <Thraxian> then why does your plan say "Hub" instead of "4 hubs"
16:30:10  <PublicServer> <Thraxian> and what does the note "THE HUB can take as much space as it needs." [emphasis added]
16:30:16  <gleeb> Because it's on HUGE hub, made of sub-hubs.
16:30:26  <PublicServer> <Thraxian> so it has 1 hub, with 4 parts
16:30:28  <PublicServer> <Thraxian> that's still 1 hub
16:30:43  <gleeb> Made of 4 sub hubs with pent of space between them.
16:30:49  <gleeb> plenty *
16:31:07  <KenjiE20> so 4 hubs chained?
16:31:12  <gleeb> Yes.
16:31:18  <PublicServer> <Thraxian> dangit - gotta run - heading to the folks for lunch
16:31:29  <gleeb> I'm joining to clarify.
16:31:33  <PublicServer> <Thraxian> enjoy this game - I may be on LATE tonight, or LATE tomorrow
16:31:34  <gleeb> !password
16:31:35  <PublicServer> gleeb: snooze
16:31:40  <KenjiE20> and to start :P
16:31:44  <PublicServer> *** Gleeb joined the game
16:31:47  <PublicServer> <Thraxian> either way, I'll probably miss most (if not all) of the construction
16:31:49  <PublicServer> *** Thraxian has left the game (connection lost)
16:32:38  <KenjiE20> ping Mark
16:32:48  <KenjiE20> wakey wakey
16:32:56  <sietse> breakfast is ready
16:33:29  <KenjiE20> it is steel and delicious
16:35:34  <PublicServer> <Peter> gleeb here!
16:35:46  <PublicServer> <Gleeb> Yeah. See !HUB CLARIFICATION
16:35:54  <PublicServer> <Peter> I'm watching you build it
16:37:12  <PeterT> Mark: gleeb is back
16:37:39  *** haseo has quit IRC
16:37:52  <KenjiE20> No need to highlight him again...
16:37:59  <PublicServer> <Peter> again?
16:38:08  <KenjiE20> read up about 10 lines
16:38:18  <PublicServer> <Peter> Oh, sorry
16:40:29  <PublicServer> <Gleeb> I find it od that my plan won, but I'm glad it did. I do enjoy a challenge.
16:41:00  <PublicServer> <Peter> When there isn't an amazing plan, we vote for the one that sucks the least ;-P
16:41:11  <PublicServer> <Peter> (kidding)
16:41:12  <KenjiE20> go drop some markers and get cracking :)
16:41:51  <PublicServer> <Peter> Can I suggest a GRF for the next game, Kenji?
16:42:04  <KenjiE20> I don't know, can you?
16:42:16  <PublicServer> <Peter> UK Towns Set?
16:42:16  <PublicServer> <Gleeb> lolsarcasm
16:43:05  <KenjiE20> UK Town Set? You mean Tal UK Houses?
16:43:24  <PeterT> Tal?
16:43:24  <PeterT>
16:43:26  <Webster> Title: Transport Tycoon Forums • View topic - UK Towns Set [Coding in Progress!] (at
16:43:51  <KenjiE20> not on Bananas, not going on
16:43:59  <PeterT> Ok
16:44:02  <KenjiE20> though it is a nice set
16:44:06  <PublicServer> <Gleeb> BaNaNaS <£
16:44:08  <PublicServer> <Gleeb> <3 *
16:44:27  <PeterT> the drawings are beautiful
16:44:49  <PeterT> I will mention adding it to BaNaNas in the topic
16:44:58  <KenjiE20> well Zeph has had years to tweak them :)
16:45:56  <PeterT> :-)
16:46:04  <PeterT> Zephyris is a great artist
16:46:23  <PublicServer> *** bartavelle joined the game
16:47:36  <PublicServer> <Sietse> will triple lanes be enough on the ML?
16:47:47  <PublicServer> <Peter> Yes
16:47:50  <PublicServer> <Peter> LLL_RRR
16:48:08  *** PeterT has left #openttdcoop
16:48:38  <PublicServer> <Sietse> I mean in terms of capacity
16:48:42  *** PeterT has joined #openttdcoop
16:48:52  <PeterT> KenjiE20: will you update the topic?
16:49:15  <KenjiE20> did you actually just leave to check the topic?
16:49:22  <PeterT> No
16:49:29  <KenjiE20> @stage Building
16:49:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #167 (r18279) | STAGE: Building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | IS2/FIRS game at"
16:49:40  <PeterT> I pressed some keys by accident
16:49:48  <PublicServer> <Sietse> whahahah
16:49:52  <KenjiE20> !tweet PSG 167 is underway :D
16:49:53  <PublicServer> KenjiE20: Tweet sent:
16:50:05  <PeterT> can only chanops tweet?
16:50:11  <KenjiE20> yes
16:50:20  <sietse> Maybe I should start using twitter
16:50:38  <KenjiE20> pfft, this is about as close to twitter as I'm ever, ever going to get
16:50:39  <PeterT> maybe
16:50:45  <PeterT> hehe
16:51:11  <PeterT> Kenji: what does the LT stand for in your nick?
16:51:18  <PeterT> KenjiE20|LT
16:51:24  <KenjiE20> Laptop
16:51:32  <PeterT> Oh
16:51:46  <PeterT> I understand now
16:55:00  <Ammler> KenjiE20: is tweeting... :-)
16:55:02  *** damalix has joined #openttdcoop
16:55:40  <Ammler> I would like to tweet finished movement :-(
16:56:58  <damalix> !players
16:57:00  <PublicServer> damalix: Client 172 is jondisti, a spectator
16:57:00  <PublicServer> damalix: Client 201 (Orange) is bartavelle, in company 1 (#openttdcoop)
16:57:00  <PublicServer> damalix: Client 185 is Sietse, a spectator
16:57:00  <PublicServer> damalix: Client 187 (Orange) is Peter, in company 1 (#openttdcoop)
16:57:00  <PublicServer> damalix: Client 190 is Mark, a spectator
16:57:01  <PublicServer> damalix: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
16:57:09  *** Xhizor has joined #openttdcoop
16:57:30  <Xhizor> !dl win32
16:57:30  <PublicServer> Xhizor:
16:57:57  <PeterT> damalix: gleeb plan won
16:58:01  <Xhizor> woot
16:58:03  <Xhizor> it did?
16:58:06  <PeterT> yeah!
16:58:33  <PublicServer> *** bartavelle has left the game (leaving)
16:59:19  <Xhizor> any far on the building yet?
16:59:35  <PublicServer> <Peter> the signs have been put down
16:59:38  <Xhizor> !password
16:59:38  <PublicServer> Xhizor: duking
16:59:45  <PublicServer> *** Xhizor joined the game
17:00:30  <PublicServer> <Peter> gleeb, are all the drops/pickups roro?
17:00:37  *** Chris_Booth has joined #openttdcoop
17:00:41  <PublicServer> <Xhizor> yep
17:00:44  <PublicServer> <Xhizor> look at the plan
17:01:03  <PublicServer> <Gleeb> The spokes are RoRo, as per the plan. Sideline stations are at suspect's discression.
17:01:25  <damalix> !players
17:01:27  <PublicServer> damalix: Client 172 is jondisti, a spectator
17:01:27  <PublicServer> damalix: Client 203 (Orange) is Xhizor, in company 1 (#openttdcoop)
17:01:27  <PublicServer> damalix: Client 185 is Sietse, a spectator
17:01:27  <PublicServer> damalix: Client 187 (Orange) is Peter, in company 1 (#openttdcoop)
17:01:27  <PublicServer> damalix: Client 190 is Mark, a spectator
17:01:29  <PublicServer> damalix: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
17:02:23  <PublicServer> <Xhizor> thats gonna be a frigging huge hub
17:02:36  <damalix> !players
17:02:37  <PublicServer> damalix: Client 172 is jondisti, a spectator
17:02:37  <PublicServer> damalix: Client 203 (Orange) is Xhizor, in company 1 (#openttdcoop)
17:02:37  <PublicServer> damalix: Client 185 is Sietse, a spectator
17:02:37  <PublicServer> damalix: Client 187 (Orange) is Peter, in company 1 (#openttdcoop)
17:02:37  <PublicServer> damalix: Client 190 is Mark, a spectator
17:02:39  <PublicServer> damalix: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
17:04:12  <PublicServer> <Peter> is the placing of those rails correct near the factory?
17:04:18  <Chris_Booth> hello
17:04:27  <Chris_Booth> whos plan won?
17:04:32  <PublicServer> <Gleeb> Mine
17:04:33  <PublicServer> <Peter> Gleeb
17:04:46  <Chris_Booth> ok we have some mad people
17:04:52  <PublicServer> <Gleeb> I thought for sure you'd win, Chris.
17:05:03  <Chris_Booth> so did i
17:05:05  <PublicServer> <Gleeb> Haha, I guess they like a challenge.
17:05:10  <PublicServer> <Peter> hehe
17:05:19  <PublicServer> <Peter> you had 4 votes, chris
17:05:28  <PublicServer> <Peter> then mark came
17:05:34  <Chris_Booth> i cant remeber you plan gleeb
17:05:42  <Chris_Booth> !password
17:05:42  <PublicServer> Chris_Booth: duking
17:05:58  <PublicServer> *** Chris Booth joined the game
17:06:04  <PublicServer> <Xhizor> the first rails are there!
17:06:22  <PublicServer> <Xhizor> near factory
17:07:10  <PublicServer> <Xhizor> meh thats ugly!
17:08:06  <PublicServer> *** Chris Booth has left the game (connection lost)
17:08:23  <PublicServer> <Peter> how many stations per?
17:08:28  <PublicServer> <Peter> 4?
17:08:42  <PublicServer> <Gleeb> What do you mean?
17:08:44  <PublicServer> <Peter> gleeb, how big do you expect this game to get?
17:08:45  <PublicServer> *** Chris Booth joined the game
17:08:51  <PublicServer> <Peter> how many trains?
17:08:59  <PublicServer> <Gleeb> I can't predict that.
17:09:00  <PublicServer> <Peter> how many stations per rail at the factory drop?
17:09:14  <PublicServer> <Gleeb> *shrug* Just make is expandable.
17:09:18  <PublicServer> <Chris Booth> erm 7 per rail
17:09:19  <PublicServer> <Gleeb> WAIT
17:09:22  <PublicServer> <Chris Booth> * 3
17:09:23  <PublicServer> <Chris Booth> so 21
17:09:28  <PublicServer> <Chris Booth> i would say 14 drop
17:09:30  <PublicServer> <Gleeb> Peter, are you building at Lindham heights?
17:09:32  <PublicServer> <Chris Booth> and 7 pivkup
17:09:36  <PublicServer> <Peter> yes gleeb
17:09:41  <PublicServer> <Gleeb> That's terrible.
17:09:52  <el_B> !password
17:09:52  <PublicServer> el_B: floral
17:09:59  <PublicServer> <Chris Booth> you need to split for 3 - 3 + 3
17:10:06  <PublicServer> <Chris Booth> 3 -> 3 + 3
17:10:11  <PublicServer> *** Kalaidos joined the game
17:10:12  <PublicServer> <Chris Booth> for drop and pickup
17:10:20  <PublicServer> <Chris Booth> then i would say 14 drop plats
17:10:25  <PublicServer> <Chris Booth> and 7 pickup
17:10:28  <PublicServer> <Peter> gleeb, what's the problem
17:10:31  <PublicServer> <Chris Booth> maybe 15 and 6
17:10:38  <PublicServer> <Peter> 14 drop plats in total chirs?
17:10:42  <PublicServer> <Peter> *chris
17:10:42  <PublicServer> <Gleeb> You need seperate pickup and drop.
17:10:46  <PublicServer> *** Spike joined the game
17:10:48  <PublicServer> <Peter> I know!
17:10:48  *** damalix has quit IRC
17:10:49  <PublicServer> <Gleeb> You need to balance the split.
17:11:00  <PublicServer> <Chris Booth> erm peter i would say 15 drop total and 6 pickup total
17:11:23  <PublicServer> <Peter> what do you mean gleeb
17:11:42  <PublicServer> <Chris Booth> i would also adivce changing the way the lines enter the station
17:12:02  <PublicServer> <Gleeb> Every lane needs to be a about to get to every other lane entering the stations.
17:12:19  *** damalix has joined #openttdcoop
17:12:27  <PublicServer> *** bartavelle joined the game
17:12:53  <damalix> !password
17:12:53  <PublicServer> damalix: floral
17:13:00  <damalix> :o
17:13:38  <PublicServer> <Xhizor> there
17:13:42  <PublicServer> <Xhizor> much better i guess
17:13:44  <PublicServer> <Peter> build in e-rail please
17:13:49  <PublicServer> *** Damalix joined the game
17:13:59  <PublicServer> <Xhizor> arr yes
17:14:04  <PublicServer> *** Spike has left the game (leaving)
17:14:14  <PublicServer> <Chris Booth> it doesnt matter
17:14:20  <PublicServer> <Chris Booth> as we will use maglev in the end
17:14:29  <PublicServer> <Chris Booth> which isnt about for a few years
17:14:30  <PublicServer> <Peter> no we aren't
17:14:37  <PublicServer> <Gleeb> Who says?
17:14:40  <PublicServer> <Chris Booth> realy why not?
17:14:44  <PublicServer> <Peter> I don't see it on your plan
17:15:06  <PublicServer> <Gleeb> You also don't see sidelines... are we not building those?
17:15:15  <PublicServer> <Gleeb> You don't see bridges, will we build those?
17:15:18  <PublicServer> <Gleeb> What about tunnels?
17:15:19  <PublicServer> <Peter> of course
17:15:33  <PublicServer> <Peter> but something you _should_ mention is what type of rail we are building in
17:15:33  <PublicServer> <Chris Booth> so peter are you going to build the factory?
17:15:40  <PublicServer> *** Chris Booth has left the game (connection lost)
17:15:48  <PublicServer> <Peter> in a sec, I still don't see what gleeb meant before
17:16:03  <PublicServer> <Gleeb> Peter: When it's not mentioned, it's a safe bet that it's "Best Available"
17:16:16  <PublicServer> <Kalaidos> yeah, thought so too
17:16:23  <PublicServer> <Peter> The default in #openttdcoop is e-rail
17:16:36  <Chris_Booth> no it isnt PeterT
17:16:46  <Chris_Booth> we only use erail as we use new grfs
17:16:47  <PublicServer> <Gleeb> No, that's the default for GRFs that don't have support for MagLev for the cargo we're running.
17:16:54  *** Osai has left #openttdcoop
17:16:55  <PublicServer> <Kalaidos> well, gleeb, you want to use MagLev?
17:17:02  <Chris_Booth> and not many good monorail or maglev sets exist
17:17:02  *** Osai has joined #openttdcoop
17:17:02  *** Webster sets mode: +o Osai
17:17:02  *** Osai has left #openttdcoop
17:17:13  <PublicServer> <Peter> whatever
17:17:14  <PublicServer> <Gleeb> Of course I wanna use Maglev. Nice and fast <3
17:17:19  <PublicServer> <Peter> gleeb, show me what you meant
17:17:21  <PublicServer> <Kalaidos> good, problem solved : o
17:17:28  <PublicServer> <bartavelle> indeed
17:17:28  <PublicServer> <Gleeb> What I meant by what?
17:17:33  <PublicServer> <Peter> never mind
17:17:47  *** samorajp has joined #openttdcoop
17:17:50  <PublicServer> *** Damalix has joined spectators
17:17:52  <samorajp> !password
17:17:52  <PublicServer> samorajp: floral
17:18:00  <PublicServer> *** Damalix has left the game (connection lost)
17:18:16  <PublicServer> *** samorajp joined the game
17:18:17  <PublicServer> <Peter> what????
17:18:30  <PublicServer> <Gleeb> Look at what I build.
17:18:33  <PublicServer> <Peter> this is exactly what I meant
17:18:46  <PublicServer> <Xhizor> you gotta balance the entry
17:18:50  <Chris_Booth> just let PeterT build
17:18:59  <Chris_Booth> if its bad it can be fixed
17:19:03  <PublicServer> <Gleeb> See that?
17:19:11  <PublicServer> <Gleeb> Oh, erm
17:19:12  <PublicServer> <Gleeb> Haha
17:19:20  <PublicServer> <Gleeb> My example isn't complete.
17:19:34  <PublicServer> <samorajp> o.O Gleb ;-)
17:19:35  <Xhizor> @ PeterT
17:19:39  <PublicServer> <samorajp> Gleeb* ;]
17:19:41  <PublicServer> <Xhizor> check the link @ IRC
17:19:59  <PublicServer> <Peter> yes, thanks for highlighting me
17:20:42  <PublicServer> <Xhizor> isnt it better if you let someone build something first before poiting out the errors? :D
17:20:45  <PublicServer> <Gleeb> ...
17:20:58  <Chris_Booth> exactly Xhizor
17:21:09  <Chris_Booth> once it is built you can highlight bad areas
17:21:22  <Chris_Booth> how can you befor its built?
17:21:23  <PublicServer> <Peter> gleeb, that is something that can do before you get to the factory area
17:21:41  <PublicServer> <Gleeb> *shrug*
17:22:03  <PublicServer> <Xhizor> poof
17:23:21  <PublicServer> <Xhizor> eh
17:23:22  <Chris_Booth> PeterT: gets alot of stick arround here i think
17:23:31  <Chris_Booth> i am kinda supprised he comes back
17:23:39  <Paul2> !password
17:23:39  <PublicServer> Paul2: floral
17:23:40  <PeterT> Wow, thanks
17:24:15  <PublicServer> <Peter> Hmm, how should we build this
17:24:29  * Paul2 waits for openttd to load...
17:25:12  <PublicServer> <Gleeb> Hmm, flaw...
17:25:16  <PublicServer> <Peter> I know
17:25:22  <PublicServer> <Peter> I can't think of how to build this
17:25:31  <PublicServer> <Xhizor> its almost right
17:25:38  <PublicServer> <Xhizor> or is it
17:25:39  <PublicServer> <Xhizor> hm
17:25:48  <Paul2> !password
17:25:48  <PublicServer> Paul2: swills
17:25:50  <PublicServer> <Peter> best thing is to start over
17:25:58  <PublicServer> <Gleeb> I'm sure one of the more experienced builders could help >.<
17:26:04  <PublicServer> *** Paul joined the game
17:26:14  <PublicServer> <Sietse> cross three platforms
17:26:23  <PublicServer> <Xhizor> never done these kinds of stations with a 3 ML
17:26:35  <PublicServer> <Sietse> then connect 4 lines to one of the 3 of each
17:26:37  <PublicServer> <Xhizor> but now i get it
17:26:46  <PublicServer> <Xhizor> nono
17:26:48  <PublicServer> <bartavelle> you have lanes ABC, do AB AC BC AB AC BC   ?
17:26:49  <PublicServer> <Xhizor> those were right
17:27:04  <PublicServer> <Sietse> going better now :)
17:27:09  <PublicServer> <Xhizor> yes
17:27:09  <PublicServer> <bartavelle> oh this is better
17:27:10  <PublicServer> <Xhizor> like that
17:27:21  <PublicServer> <Xhizor> now the balancing part
17:27:22  <PublicServer> <Xhizor> and its right
17:27:30  <Chris_Booth> just do AAAAA BBBBB CCCCC
17:27:35  <Chris_Booth> then balance the exit
17:27:37  <PublicServer> <Xhizor> but thats just 12 stations
17:28:02  <Chris_Booth> so 123 123 123 123 123
17:28:09  <PublicServer> <bartavelle> CB: you mean just connect the lanes in the station without mixing and balance the exit ?
17:28:10  <Chris_Booth> Xhizor: no its 15
17:28:17  <PublicServer> <Gleeb> Minimum TF, please :)
17:28:19  <Chris_Booth> yes
17:28:38  <Chris_Booth> and make a LB @ entrace to 3 -> 3 + 3 mixed
17:28:48  <PublicServer> <Xhizor> i count 12 stations there. could be me :|
17:29:00  <PublicServer> <bartavelle> there are 3*4
17:29:04  <PublicServer> <Kalaidos> Xhizor: Chirs suggested 15
17:29:23  <PublicServer> <Gleeb> So extend it.
17:29:27  <PublicServer> *** Paul has left the game (leaving)
17:29:33  <PublicServer> <Sietse> easy to extend anyways
17:29:33  <Chris_Booth> AAAAA = 5, BBBBB = 10, CCCCC = 15
17:29:59  <PublicServer> <Sietse> lol
17:30:02  <PublicServer> <samorajp> lol
17:30:38  <PublicServer> <Gleeb> Wait...
17:30:43  <PublicServer> <Gleeb> Have I built extra? O.o
17:30:48  <PublicServer> <Peter> are you moving factory up?
17:30:54  <PublicServer> <Peter> who destroyed it?
17:31:06  <PublicServer> <Xhizor> no its fine
17:31:09  <PublicServer> <Xhizor> its 15 now
17:31:12  <PublicServer> <Peter> Oh
17:31:35  <PublicServer> <Gleeb> Can people please not do something someone is already doing?
17:31:37  <PublicServer> <Sietse> this should be more then enough imho
17:32:02  <PublicServer> <Peter> CL problem
17:32:29  <PublicServer> <Gleeb> ffs
17:32:32  <PublicServer> <Xhizor> amagash
17:32:34  <PublicServer> <samorajp> lol.
17:33:34  <PublicServer> <Xhizor> silence.
17:33:37  <PublicServer> <Gleeb> shh
17:33:46  <PublicServer> <Peter> Breaking news: One 14 year old boy continues to hit his head on his keyboard, the cause, likely because of a game called OpenTTD.
17:34:10  <PublicServer> <Gleeb> I repeat: Please do do things other people are doing.
17:34:15  <PublicServer> <Gleeb> don't do *
17:34:24  <PublicServer> <Peter> What the hell are you talking about?
17:34:25  <PublicServer> <samorajp> yes sir.
17:34:32  <PublicServer> <Peter> we aren't supposed to co-op?
17:34:36  <PublicServer> <Xhizor> someone could start on the hub corner btw
17:34:44  <PublicServer> <Xhizor> NE hub corner
17:34:57  <PublicServer> <Gleeb> When you see someone doing something, don't do it.
17:35:13  <PublicServer> <Gleeb> Yes, co-op, not walk-all-over.
17:35:33  <PublicServer> <Gleeb> Who's making the exit?
17:36:10  <PublicServer> <Peter> PeterT is
17:36:18  <PublicServer> <Gleeb> How are you planning to balance it?
17:36:59  <PublicServer> <Peter> I was sort of hoping to just build it first, then find a way later ( I know, awful teqnique)
17:37:18  <PublicServer> <Gleeb> You could just copy the entry :P
17:37:28  <PublicServer> <Peter> Room?
17:37:39  <PublicServer> <Gleeb> Make room <3
17:38:05  <PublicServer> <Gleeb> Towns are expendable >:3
17:38:15  *** De_Ghosty has quit IRC
17:38:33  <PublicServer> <Xhizor> lawl
17:39:17  <PublicServer> <Peter> this drop is much bigger than needed
17:39:26  <PublicServer> <Xhizor> nah
17:39:27  <PublicServer> <Xhizor> 4TL
17:39:29  <PublicServer> <samorajp> monumental. ;-)
17:40:07  <PublicServer> <Xhizor> didnt we kind of forget pickup?
17:40:13  <PublicServer> <bartavelle> how big the pickup should be ?
17:40:16  <PublicServer> <bartavelle> heh :)
17:42:05  <PublicServer> <Peter> we didn't 'forget' we just haven't done it yet
17:42:25  <PublicServer> <bartavelle> will the pathfinder give priority to the lanes to the west of the station ?
17:42:27  <PublicServer> <Xhizor> well im pulling the lines to NE corner
17:42:31  <PublicServer> <Xhizor> NE hub corner
17:44:01  <PublicServer> <Gleeb> That you building that, Peter?
17:44:10  <PublicServer> <Peter> yeah, I'm having some trouble
17:44:23  <PublicServer> <Gleeb> What you building?
17:44:33  <PublicServer> <Peter> balancer
17:44:41  <PublicServer> <Gleeb> Ah.
17:45:27  <PublicServer> <Gleeb> Argh.
17:45:31  <PublicServer> <Sietse> that lake will be a problem
17:45:36  <PublicServer> <Gleeb> Don't forget, MINIMUM TF :P
17:45:36  <PublicServer> <Peter> yeah
17:45:53  <PublicServer> <Xhizor> there done
17:46:00  <PublicServer> <Xhizor> now we can also start on the NE hub corner
17:46:03  <PublicServer> <Peter> I  tf'ed 10 tiles, total
17:46:28  <PublicServer> <Gleeb> Yup. That's not minimum :P
17:47:52  <bartavelle> might be a noob question, but if the 3 entry lanes have trains choosing the left side of the station, the left exit will be packed with lots of trains while the right ones will not : will this be ok to only balance after this ?
17:48:10  <PublicServer> <Peter> we need penalties
17:48:34  <PublicServer> <Gleeb> We don't need penalties >.<
17:48:51  <PublicServer> <bartavelle> well if this this OK you don't need penalties
17:48:54  <PublicServer> *** samorajp has joined company #1
17:49:05  <PublicServer> <Kalaidos> hm?
17:49:11  <PublicServer> *** samorajp has joined spectators
17:49:17  <PublicServer> <Gleeb> So long as it's balanced, there's no need for penalties, surely?
17:49:38  <PublicServer> <bartavelle> so is this ok to balance after merging like that ?
17:49:49  <PublicServer> <Gleeb> Barta? Where?
17:50:18  <PublicServer> <Sietse> merging will result in all trains taking the inner line imho
17:50:18  <PublicServer> <Gleeb> Yeah. I don't like that either.
17:50:18  <PublicServer> <bartavelle> placed a sign
17:50:26  <PublicServer> <Gleeb> He's building a blancer.
17:50:46  <PublicServer> <Gleeb> It's not finished yet, it seems.
17:50:47  <PublicServer> *** Mark has left the game (connection lost)
17:50:50  <PublicServer> <bartavelle> hum how do you remove signs ?
17:50:58  <PublicServer> <Sietse> but all trains will prefer the inner line I think (shortest)
17:51:00  <PublicServer> <Xhizor> ehm
17:51:06  <PublicServer> <bartavelle> got it ...
17:51:17  <PublicServer> <Gleeb> I'll do the bridges, don't worry, peter
17:51:22  <PublicServer> <Peter> Ctrl + Click on sign
17:51:29  <PublicServer> <Peter> to delete
17:51:50  <PublicServer> <bartavelle> thx
17:52:48  <PublicServer> <Kalaidos> how many drop / pickup lines would other stations need ?
17:52:50  <PublicServer> <Peter> minimum TF?
17:53:10  <PublicServer> <Gleeb> They, that's minimum TF :P
17:53:14  <PublicServer> <Gleeb> Yup *
17:53:16  <PublicServer> <samorajp> ^^
17:54:13  <PublicServer> <Gleeb> Peter, you gonna finish the balancer?
17:54:26  <PublicServer> <Peter> I'll try
17:54:36  <PublicServer> <samorajp> change the STAGE: ;-)
17:54:36  <PublicServer> <Peter> should all lines be able to go to all lines?
17:54:50  <PublicServer> <Peter> samorjp: to what?
17:54:59  <PublicServer> <samorajp> Building?
17:55:00  <PublicServer> <Gleeb> All lines to all lines, yeah.
17:55:01  <PublicServer> <Peter> Oh, you meant in game
17:55:11  <PublicServer> *** bartavelle has left the game (leaving)
17:55:13  <PublicServer> <samorajp> ;)
17:55:18  <bartavelle> have fun!
17:55:18  *** bartavelle is now known as bartaway
17:55:31  <PublicServer> <Gleeb> They say "All Roads Lead To Rome" but they were wrong.  Everywhere should go everywhere.
17:56:03  <PublicServer> <Xhizor> I dont even want to go to Rome
17:56:04  <PublicServer> <Xhizor> :(
17:56:36  <PublicServer> <Peter> can I make a request to all players?
17:56:38  <PublicServer> <Gleeb> If you look at the Factory Drop entry, you'l see that each lane can go to ech platform.
17:56:42  <PublicServer> <Gleeb> Go for it
17:57:15  <PublicServer> <Peter> @All: please do NOT signal until we are done building everything/we start buying trains
17:57:16  <PublicServer> <Xhizor> how many stations did it need again?
17:57:16  <PublicServer> <Xhizor> 6?
17:57:29  <gleeb> hy not, Peter?
17:57:42  <PublicServer> <Peter> it's easier to re-build things
17:57:48  <PublicServer> <Gleeb> No it's not O.o
17:57:53  <PublicServer> <Peter> deleting signals, re building signals
17:58:38  <PublicServer> <Xhizor> pickup needed 15 stations right?
17:58:41  <PublicServer> <Xhizor> err
17:58:42  <PublicServer> <Gleeb> That's not a problem, is it?
17:58:43  <PublicServer> <Xhizor> 6*
17:58:48  <PublicServer> <Gleeb> 6 stations?
17:58:58  <PublicServer> <samorajp> Where are you from?
17:59:04  <Mark> !password
17:59:04  <PublicServer> Mark: giants
17:59:13  <PublicServer> <samorajp> UK/US?
17:59:15  <PublicServer> *** Mark joined the game
17:59:20  <PublicServer> <Mark> hello
17:59:23  <PublicServer> <Kalaidos> hi
17:59:25  <PublicServer> <Mark> don't signal until building is done?
17:59:30  <PublicServer> <Mark> what kind of advice is that?
17:59:33  <PublicServer> <Mark> and from who?
18:00:17  <PublicServer> <Mark> Gleeb: i strongly suggest to make 4 3-way hubs instead of one big one
18:00:30  <PublicServer> <Gleeb> Mark: You mean like it is in my plan?
18:00:41  <PublicServer> <Mark> yes
18:00:58  <PublicServer> <Gleeb> Good to know, I'll adjust my plan to how it already is now. :P
18:01:06  <Chris_Booth> or a massive roundabout
18:01:11  <PublicServer> <Mark> so that's 4 seperated hubs rather than 1 big one
18:01:13  <PublicServer> <Sietse> you would end up with lots of balancers around the hub otherwise
18:01:20  <PublicServer> <Gleeb> That's how it is, Mark.
18:01:26  <PublicServer> <Mark> right
18:01:33  <PublicServer> <Mark> then why use the singular "hub"?
18:01:36  <Chris_Booth> a roundabout
18:01:39  <Chris_Booth> would be much more fun
18:01:49  <PublicServer> <Mark> @kban..
18:01:53  *** csuke has joined #openttdcoop
18:01:58  <PublicServer> <Gleeb> See !HUB CLARIFICATION
18:02:02  <Chris_Booth> W/E mark
18:02:17  <PublicServer> <Sietse> one big roundabout would be really nice ye
18:02:20  <PublicServer> <Sietse> yes*
18:03:05  <PublicServer> <Gleeb> That's essentially what it is, Sie.
18:03:28  <Chris_Booth> but by-directional
18:03:33  <PublicServer> <Sietse> no, because the "hub" connections are twoway
18:03:51  <PublicServer> <Sietse> I meant bidirectional yes
18:05:31  <PublicServer> <Peter> mark, can you check !ugly as hell?
18:05:40  <PublicServer> <Peter> is that a bottleneck?
18:05:53  <PublicServer> <Mark> no
18:05:57  <PublicServer> <Peter> oh
18:06:04  <PublicServer> <Peter> really? it looks awkward
18:06:18  <PublicServer> <Mark> the ML doesn't get smaller than 3 lanes at any point
18:06:23  <PublicServer> <Peter> oh...
18:06:29  <PublicServer> <Peter> thanks!
18:07:01  <PublicServer> <Xhizor> it just needs trees
18:07:16  <PublicServer> <Xhizor> ;D
18:07:26  <PublicServer> <Peter> :)
18:07:31  <PublicServer> <Sietse> against global warming? xD
18:07:35  <PublicServer> <Xhizor> Yes.
18:07:42  <PublicServer> <Peter> go plant trees in a corner
18:07:48  <PublicServer> <Peter> who needs air anyway
18:07:55  <PublicServer> <Xhizor> trains dont run on air
18:07:58  <PublicServer> <Kalaidos> our trains don't
18:08:05  <PublicServer> <Peter> not yet they dont
18:08:09  <PublicServer> <Sietse> That villager of Mufingway will have health problems
18:08:18  <PublicServer> <Peter> should there be priorities on load balancing?
18:08:25  <PublicServer> <Kalaidos> maybe the customers who will buy the goods will need air tho.
18:12:02  <PublicServer> <Gleeb> Bribing the toen?
18:12:04  <PublicServer> <Gleeb> town *
18:12:05  <PublicServer> <Peter> yeah
18:12:08  <PublicServer> <Gleeb> Why?
18:12:21  <PublicServer> <Peter> I have a new idea, but I need to destroy a house
18:12:29  <csuke> use trees!
18:12:45  <ewanm89> !password
18:12:45  <PublicServer> ewanm89: taping
18:12:56  <PublicServer> *** ewanm89 joined the game
18:13:08  <PublicServer> <Peter> csuke: you say that, but you don't see how many trees are at this town
18:13:15  <PublicServer> <Mark> blow them up
18:13:19  <PublicServer> <Gleeb> So destroy the trees.
18:13:21  <csuke> exactly :)
18:13:41  <csuke> kill the trees to plant more, not quite sure of the global warming impact though :P
18:14:17  <PublicServer> <Mark> your attemp to balance is nothing but some random crossovers so far
18:14:33  <PublicServer> <Peter> so fix it, if you wish
18:14:45  <PublicServer> <Mark> there is absolutely no point in balancing that
18:14:49  <PublicServer> <Mark> or attempting to
18:15:00  <PublicServer> <Mark> you completely missed the point
18:15:08  <PublicServer> <Xhizor> :o
18:15:52  <PublicServer> <Peter> I just did what Gleeb said to
18:16:02  <PublicServer> <Peter> shall I delete the balancer?
18:16:03  <PublicServer> <Mark> let me take a screenie for educational purpose
18:16:08  <PublicServer> <Mark> there is no balancer
18:16:39  <PublicServer> <Xhizor> there is no spoon
18:17:07  <PublicServer> <ewanm89> anything specific wanted for the town drop, or can I start it?
18:17:28  <PublicServer> <Mark> if no one claimed it, you can start
18:17:33  <PublicServer> <Gleeb> Only that it serves New Bontborough
18:18:58  <PublicServer> *** Mark has left the game (leaving)
18:19:19  <PublicServer> <ewanm89> what's the exact TF rules on this game?
18:19:26  <PublicServer> <Kalaidos> "minimal"
18:19:43  <PublicServer> <Sietse> treehugger stylu
18:19:47  <PublicServer> <Sietse> style*
18:20:08  <PublicServer> <ewanm89> okay
18:21:01  *** valhallasw has joined #openttdcoop
18:21:17  <PublicServer> <ewanm89> I'll just take out the 6 square lump, and straighten out the hill egges slightle for room to put the station.
18:21:48  *** Polygon has joined #openttdcoop
18:22:43  <PublicServer> <Peter> thanks, but I can handle it
18:22:47  <Mark> minimal TF is also known as TF as you like but let no one notice it
18:23:00  <PublicServer> <Kalaidos> pssh Mark
18:23:04  <PublicServer> <Gleeb> Exactly, Mark ;)
18:23:12  <PublicServer> <ewanm89> hehehe
18:23:34  <Mark> i remember i once built an island in a low TF game
18:23:36  <PublicServer> <Gleeb> Thanks, I can handle it.
18:23:54  <PublicServer> <Peter> Did you forget that I was signalling in the first place?
18:24:00  *** Condac has quit IRC
18:24:07  <PublicServer> <Gleeb> :P
18:24:20  <PublicServer> <Gleeb> This is what I mean by 'Don't do things other people are doing.'
18:24:22  <PublicServer> *** Damalix joined the game
18:24:32  <PublicServer> <Peter> Yeah, I was signalling, and you started too also
18:24:58  <PublicServer> <Gleeb> I was building the entry, and you started too also.
18:25:56  <PublicServer> <Gleeb> Peter, would you mind me redoing the exit?
18:26:57  <PublicServer> <Peter> how do you want it re-done?
18:27:18  <PublicServer> <Gleeb> I was gonna copy the entry, basically.
18:27:33  <PublicServer> <Peter> It's fine
18:27:44  <PublicServer> <Peter> If you want, you can do it like so
18:27:58  <PublicServer> <Gleeb> Are you saying you don't mind me rebuilding?
18:28:09  <PublicServer> <Peter> why would I mind?
18:28:14  <PublicServer> <Gleeb> You built it? :P
18:28:25  <PublicServer> <Peter> is this your first #openttdcoop game?
18:28:29  <PublicServer> <Gleeb> Nope.
18:28:38  <PublicServer> <Gleeb> I'm being polite.
18:28:39  <PublicServer> <Xhizor> it is for me! :c
18:28:47  <PublicServer> <Peter> Ok, go ahead
18:28:52  <PublicServer> <Peter> just don't mess it up
18:28:58  <PublicServer> <Peter> the entrance, don't touch it
18:29:05  <PublicServer> <Peter> I'll be watching you
18:29:09  <PublicServer> <Xhizor> :D
18:29:17  <PublicServer> <Gleeb> I helped build the entry :P
18:29:39  <PublicServer> <Gleeb> The entry is perfect. No dicking with it <3
18:30:27  <PublicServer> <ewanm89> ooh, using PBS now?
18:31:16  <PublicServer> <ewanm89> but old fashioned presignalling was just so much fun...
18:32:00  <PublicServer> <Gleeb> Good bye, Hospital!
18:32:03  <PublicServer> <Xhizor> i think we have to nuke murfingway
18:32:04  <PublicServer> <Gleeb> Damn
18:32:09  <PublicServer> <Gleeb> Yeah, goona nuke now
18:32:35  <PublicServer> <Sietse> minimal town fuckup specified?
18:32:44  <PublicServer> <Gleeb> No :P
18:32:59  *** csuke has quit IRC
18:33:17  <PublicServer> <Gleeb> Damned thing
18:33:30  <PublicServer> <Gleeb> ffs
18:33:31  <PublicServer> <Xhizor> omg lol
18:33:34  <PublicServer> <ewanm89> eeps
18:35:41  <PublicServer> *** samorajp has joined company #1
18:35:45  <PublicServer> <Gleeb> I'm gonna fetch my dinner, someone mind finishing up the factory exit for me?
18:36:04  <PublicServer> <Sietse> leaving 3 houses without damage xD
18:36:41  <PublicServer> *** samorajp has joined spectators
18:38:38  <PublicServer> <Xhizor> How big was the pickup supposed to be?
18:39:02  <PublicServer> <Xhizor> 6 stations?
18:39:21  <PublicServer> <ewanm89> I built the town drop as big as fitted in the space, lols.
18:39:47  <PublicServer> <Xhizor> amagash
18:40:15  <Ammler> !tweet moved to a new server, please check and report issues
18:40:16  <PublicServer> Ammler: Tweet sent:
18:40:23  <PublicServer> <ewanm89> just trying to decide which side to make entrance, and which exit...
18:41:11  <PublicServer> <ewanm89> one is going to be a little crammed
18:43:02  <PublicServer> <Gleeb> Ew: South side, obv... that's where the trains are gonna come from.
18:43:41  <PublicServer> <Gleeb> Either that, or you'll have to cross the tracks :P
18:44:05  <PublicServer> <ewanm89> yeah, which might be easier...
18:50:26  <gleeb> Hmm
18:51:41  <PublicServer> <Gleeb> Blam, done.
18:51:58  <PublicServer> <Gleeb> Thanks to the tree-planter.
18:54:17  <PublicServer> <ewanm89> oi, off ma station
18:54:23  <PublicServer> <Gleeb> Just helping
18:54:28  <PublicServer> <Gleeb> Can I point something out to you?
18:54:40  <PublicServer> <ewanm89> you can
18:55:05  <PublicServer> <ewanm89> not much room though
18:55:22  <PublicServer> <ewanm89> got to turn around before that watet
18:55:38  <Ammler> someone checked the new web?
18:56:41  <PublicServer> <Xhizor> mufingway gone yet?
18:56:48  <PublicServer> <Gleeb> It's done, Xhi
18:58:14  <PublicServer> <Gleeb> Ewan, Some good building here :)
18:58:21  <PublicServer> <ewanm89> hehehe
18:58:51  <XeryusTC> !dl win64
18:58:51  <PublicServer> XeryusTC:
18:58:55  <PublicServer> <ewanm89> I use to play coop a lot, but it's been a while.
18:59:02  <PublicServer> <Gleeb> Who's working on Pleb... Heights?
18:59:38  <XeryusTC> !password
18:59:38  <PublicServer> XeryusTC: soared
18:59:47  <PublicServer> *** XeryusTC joined the game
19:00:49  <PublicServer> <ewanm89> we're still short of a signal game
19:00:56  <PublicServer> <ewanm89> *gap
19:00:59  <PublicServer> <Gleeb> Where?
19:01:08  <PublicServer> <ewanm89> before the bridges
19:01:15  <PublicServer> <XeryusTC> northern ML is too small :P
19:01:21  <PublicServer> <XeryusTC> should be LLL5RRR
19:01:46  <PublicServer> <XeryusTC> oh wait
19:01:49  <PublicServer> <Gleeb> So fix it :3
19:01:51  <PublicServer> <XeryusTC> looking at the wrong plan
19:01:54  <PublicServer> <XeryusTC> nvr mind :P
19:01:59  <PublicServer> <Xhizor> its gleebs plan
19:03:45  <PublicServer> *** XeryusTC has left the game (connection lost)
19:04:50  *** highpinger has joined #openttdcoop
19:07:29  <PublicServer> <ewanm89> well, that is town drop entrance done.
19:07:38  <Paul2> !password
19:07:38  <PublicServer> Paul2: soared
19:07:49  <PublicServer> <ewanm89> will do exit when I get back if you lot not already done it (won't be long)
19:07:53  <PublicServer> <Gleeb> Ewan: You can just copy it for the exit ;)
19:08:25  <PublicServer> <ewanm89> I know that
19:08:54  <PublicServer> <ewanm89> I just want to go to the local shop before they close...
19:09:07  <PublicServer> <Gleeb> The local shop?
19:09:10  <PublicServer> <Gleeb> For local people?
19:09:17  <PublicServer> <Gleeb> We'll have no trouble here ...
19:09:27  <hylje> the local sheep
19:10:36  <Paul2> !password
19:10:36  <PublicServer> Paul2: defers
19:10:52  <PublicServer> *** Paul joined the game
19:11:00  <PeterT> Hi all
19:11:05  <PeterT> anything happening?
19:11:07  <PublicServer> <Damalix> hi all
19:11:12  <Paul2> would it be a good idea to get a bot to auto annoce the password when it changes in the channel?
19:11:15  <PublicServer> *** samorajp has left the game (connection lost)
19:11:16  <PublicServer> <Paul> hiya :)
19:11:19  <PublicServer> <Damalix> seems like some ppl are building
19:11:30  <PublicServer> <Peter> Paul2: No.
19:11:33  <ewanm89> I'm sure the smaller towns and villages in the US have little shops in them for the locals? Here in the UK we often have them in suburbs too...
19:11:48  <ewanm89> Paul2: and have it spam the channel every couple of minutes...
19:11:52  <PublicServer> <Gleeb> Oooooh. I confused Peter and Paul, I think O.o
19:12:00  <Paul2> PeterT: why no?
19:12:13  <PeterT> Because it would be annoying
19:12:20  <PeterT> the password changes every 10 minutes
19:12:22  <gleeb> It would be annoying and a security risk.
19:12:30  <Paul2> yes but is !password all the time not annoying too?
19:12:30  <PeterT> just private message PublicServer
19:12:38  <Paul2> how a security risk?
19:12:45  <ewanm89> gleeb: the security is pretty slack there anyway.
19:13:10  <gleeb> The password is there to recude trolling. It's pretty successful.
19:13:15  <ewanm89> but !password is only used when someone wants to join.
19:13:24  <Paul2> ok
19:13:45  <ewanm89> also there are other methods to get it automatically, that some people use.
19:14:33  <ewanm89> got a patch to autostart and connect grabbing pass from server (it only tested on Linux and admins have to give you specific details).
19:14:43  <Paul2> oh cool
19:14:47  <planetmaker> Peter, Paul and Mary?
19:15:29  <ewanm89> If my code is still valid, when next on linux I might use it again.
19:15:36  <planetmaker> songs from my father's youths :-P
19:15:38  <planetmaker>,_Paul_and_Mary
19:15:39  <Webster> Title: Peter, Paul and Mary - Wikipedia, the free encyclopedia (at
19:16:36  <planetmaker> btw, autostart needs no patching
19:17:01  <ewanm89> planetmaker: well, it did when I helped Ammler write it...
19:17:10  <ewanm89> that was a while ago...
19:17:19  <planetmaker> but it supports it out of the box... via config file
19:17:22  <ewanm89> yeah, merged into trunk now?
19:17:34  <planetmaker> for two years or so
19:18:08  <PeterT> What is merged into trunk?
19:18:12  <ewanm89> the autostart config file always had it, it was the command line argument to openttd we patched when we auto compile openttd.
19:18:13  *** samorajp has quit IRC
19:18:18  <PublicServer> <Paul> im going to make tracks at !HUB NE corner LLL3RRR instead of LLL_RRR
19:18:20  <planetmaker> no need to patch openttd.
19:18:31  <planetmaker> oh... right. Yes. Forgot that.
19:18:44  <planetmaker> It's now in trunk. For... dunno. Half a year? A year?
19:19:04  <ewanm89> yeah, I said I not been around for a while.
19:19:05  <planetmaker> PeterT: pw_arguments.diff
19:19:20  <PeterT> Oh, that reminds me
19:19:33  <PeterT> planetmaker: are you ever going to continue your client_patches repo at devzone?
19:19:36  <planetmaker> ewanm89: I don't recognize you... did you ever go by another name?
19:19:56  <planetmaker> PeterT: maybe. If I feel like
19:20:05  <PeterT> Ok
19:20:13  <PeterT> I'd love it if you did
19:20:17  <planetmaker> :-)
19:20:29  *** mixrin has joined #openttdcoop
19:20:31  <planetmaker> There's currently only two things, maybe three or four which I'd like to see:
19:20:56  <planetmaker> newgrf_gui, station_build_gui, ctrl+w to leave map (but not game), g for map query
19:20:56  *** ewanm89 is now known as Cap_J_L_Picard
19:21:11  <Cap_J_L_Picard> planetmaker: I always went by both.
19:21:12  <PublicServer> <Gleeb> Infrastructure sharing, Cargodist <3
19:21:15  <planetmaker> Cap_J_L_Picard: yeah, that I recall :-)
19:21:27  <planetmaker> gleeb: gui only patches ;-)
19:21:37  <Cap_J_L_Picard> they been linked for years
19:21:39  <planetmaker> I didn't talk about other features
19:21:44  <PublicServer> <Gleeb> :(
19:21:48  <PublicServer> <Gleeb> But they're AWESOME.
19:21:48  <PeterT> planetmaker: how about smallmap zoomin and zoom out?
19:22:02  <planetmaker> gleeb: doesn't mean I don't like them. But a "client_pach_pack" by definition cannot have them.
19:22:17  <PublicServer> <Gleeb> pah
19:22:22  <planetmaker> PeterT: I don't need it really sufficiently often.
19:22:24  *** Zulan has joined #openttdcoop
19:22:28  <PublicServer> <Gleeb> PAH, I SAY! :P
19:22:29  <planetmaker> Nice though as it is.
19:22:36  <PeterT> What about other people? I would need it
19:22:51  <planetmaker> gleeb: I agree with "awesome" concerning those two features, though :-)
19:23:01  <planetmaker> PeterT: I wrote that pack for myself
19:23:06  <PublicServer> <Peter> Oh
19:23:26  <planetmaker> and whoever wants to use it: fine with me, I'm happy to share :-)
19:24:49  <planetmaker> but since I started with the devzone and newgrfs... well... there's less time for other things. Among them, the client patch pack
19:25:52  <planetmaker> Same reason actually why I started patching at all: I missed wwottdgd/1. And I desperately wanted to take part in one. Alas I learnt patching OpenTTD and made wwottdgd/2 come to live
19:26:24  <planetmaker> I do what I currently find interesting and joyful ;-)
19:26:37  * planetmaker is a hedonist
19:27:31  <PublicServer> <Gleeb> Hey, who built the exit at Town Drop? One of the more experience suspects should be able to confirm this, but I thought stations need to be synced, like bridges.
19:28:07  <PublicServer> <Damalix> such a station cannot be synced
19:28:15  <PublicServer> <Gleeb> Sure it can.
19:28:17  <SmatZ> stations are rarely synced
19:28:30  <PublicServer> <Damalix> due to "X" near the station
19:28:34  <SmatZ> there's a little point in that
19:29:34  <PublicServer> <Damalix> I'm out to eat
19:29:55  <PublicServer> <Gleeb> Ooh, those planes tilt as they land/take off :o
19:30:31  <Seppel> !password
19:30:32  <PublicServer> Seppel: bathed
19:30:40  <PublicServer> *** Sepp joined the game
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19:34:01  <PublicServer> *** Sepp has left the game (leaving)
19:37:58  <PublicServer> *** Spike joined the game
19:38:38  <PublicServer> <Spike> double mixing?
19:39:21  <PublicServer> <Spike> but that could je be me..
19:39:26  <PublicServer> <Spike> just*
19:39:33  <PublicServer> <Gleeb> Double Mixing?
19:39:37  <PublicServer> <Spike> town drop..
19:39:43  <PublicServer> <Spike> mix as they enter.. and mix as they leave..
19:39:49  <PublicServer> <Spike> what advantage does it have?
19:40:07  *** kimby has joined #openttdcoop
19:40:10  <PublicServer> <Gleeb> Maximum balancing
19:40:39  <PublicServer> <Spike> redundant redundancy is being overredundant or something like that?
19:41:39  <PublicServer> <Gleeb> Nope.
19:41:50  <kimby> !password
19:41:50  <PublicServer> kimby: libels
19:42:04  <PublicServer> *** Kimby joined the game
19:42:12  <PublicServer> <Spike> it's just gonna cost you time...
19:42:13  <PublicServer> <ewanm89> who biut the exit that way so the farm was in the wat?
19:42:28  <PublicServer> <Gleeb> Not I.
19:42:57  <PublicServer> <ewanm89> I didn't say someone could be stupid when they finished my station...
19:43:03  <PublicServer> <Spike> personally i would remove the cross-overs at the exits.. and flip the exit to the other side...
19:43:09  <PublicServer> <Spike> ewanm89: why is that stupid
19:43:14  <PublicServer> <Spike> cause the farm is in the way?
19:43:28  <PublicServer> <ewanm89> same, cross to the north not the south.
19:43:44  <PublicServer> <Spike> but.. it is stupid like that cause the farm is there?
19:44:16  <PublicServer> <Spike> i can see a thing why it is wrong.. but it sure isn't the farm
19:44:27  <PublicServer> <ewanm89> no, because someone built it that way when there is an obvious clear sollution
19:44:58  <PublicServer> * Spike gets a feeling he's the only one seeing the real problem that doesn't involve syncing..
19:45:05  <PublicServer> <ewanm89> yeah, they didn't connect them all up fully...
19:45:11  <PublicServer> <Gleeb> Spike, it's going to be merging into traffic. The way it is now will balance it out.
19:45:29  <PublicServer> <Gleeb> The crosses and all.
19:45:52  <^Spike^> by crossing the entrances you are mixing it already and also A BIT balancing it..
19:46:02  <^Spike^> making crossings twice isn't maximizing it..
19:46:09  <^Spike^> it's just screaming for slowdowns on exits
19:46:44  *** highpinger has quit IRC
19:47:29  <PublicServer> <Paul> why not just demolis farm?
19:47:41  <Cap_J_L_Picard> how would you merge 15 -> 3 then
19:47:54  <Cap_J_L_Picard> It wasn't connected properly either
19:47:56  <PublicServer> <Spike> because coop == think-out-of-the-box?
19:48:08  <PublicServer> *** Spike has joined company #1
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19:48:58  <PublicServer> <ewanm89> lets have some fun with some new exit ideas here.
19:49:10  <PublicServer> <Paul> exit on an angle?
19:49:45  <PublicServer> <Spike> way simpler in this case..  entrance could also be improved on some points but well..
19:50:04  <PublicServer> <Paul> why not just have it angled other way and go through farmalnd?
19:50:18  <PublicServer> <ewanm89> entrance was built like that with very little TF
19:50:23  <PublicServer> <Paul> like that
19:50:38  <PublicServer> <Paul> mirror of what was there...
19:50:43  <PublicServer> <Spike> well i more went signal wise :)
19:50:48  <PublicServer> <ewanm89> nah.
19:50:59  <PublicServer> <ewanm89> mirror boring...
19:51:05  <PublicServer> <Paul> lol fair enough
19:51:26  <PublicServer> <ewanm89> I'm thinking middle 5 platforms into middle line
19:51:33  <PublicServer> <ewanm89> left 5 into left line
19:51:43  <PublicServer> <ewanm89> and right 5 into right hand line
19:51:55  <PublicServer> <ewanm89> as station has the capacity for it.
19:52:13  <PublicServer> *** Damalix has joined company #1
19:52:21  <PublicServer> <Spike> just a question: What would the use of the mixing @ the entrance be?
19:52:56  <PublicServer> <Gleeb> It means they can use ANY free platform.
19:53:05  <PublicServer> <Paul> how about no joining at alljust maake all 15 lines do a 90deg left turn and do all the joining etc to th west of druntbirdge/ new bontorough
19:53:21  <Cap_J_L_Picard> 5 line exit...
19:53:26  <Cap_J_L_Picard> 15 line...
19:53:28  <Cap_J_L_Picard> lols
19:53:46  <PublicServer> <Spike> mhm.. but if you group the exits by 5 left/middle/right.. why mix the lines@ the entrance
19:53:55  <Cap_J_L_Picard> howbout merge to 5 lines?
19:54:09  <PublicServer> <Paul> merge to five lines sounds fair
19:54:19  <Cap_J_L_Picard> each of those sets of three
19:54:24  <PublicServer> <Paul> yeah
19:55:24  <PublicServer> <Spike> that grouping is the idea right?
19:55:28  <PublicServer> <Paul> no
19:55:31  <PublicServer> <Paul> i think he meant
19:55:51  <PublicServer> <Spike> he said make groups of 5 left/middle right
19:55:56  <PublicServer> <Paul> 5 like that
19:56:10  <PublicServer> <Spike> those are groups of 3
19:56:28  <Cap_J_L_Picard> both ideas running through my head actually ;)
19:56:29  <^Spike^> (20:51:11) (+PublicServer) <ewanm89> I'm thinking middle 5 platforms into middle line
19:56:29  <^Spike^> (20:51:19) (+PublicServer) <ewanm89> left 5 into left line
19:56:29  <^Spike^> (20:51:28) (+PublicServer) <ewanm89> and right 5 into right hand line
19:56:36  <PublicServer> <Spike> that's what was said..
19:56:43  <Cap_J_L_Picard> I figured second way would balance better
19:56:54  <PublicServer> <Spike> now look at the groups i've made... and the entrance mixups..
19:57:01  <PublicServer> <Spike> and same with groups of 3
19:57:01  <Paul2> 19:53 <+PublicServer> <Spike> mhm.. but if you group the exits by 5 left/middle/right..
19:57:09  <Paul2> 5 blocks...?
19:57:37  <^Spike^> i meant what he said.. make groups of 5
19:57:41  <^Spike^> left/middle/right
19:58:29  <Paul2> if you think so...I would be more inclined to go groups of 3 lines (as they are out of platforms)...but it's 2v1, so you guys win :)
19:58:46  <Cap_J_L_Picard> groups of 5 make 3 lines total but doesn't compliment the front mixing well, but will make merge to main easier.
19:58:48  <PublicServer> <Spike> i'm not saying to build like that.. i'm trying to get you guys to see something :)
19:59:14  <Cap_J_L_Picard> 5 groups of 3 complements the entrance mixing, but makes the pain at the merge to the 3 main.
19:59:26  <Paul2> ah true
19:59:34  <Paul2> good point
19:59:40  <Cap_J_L_Picard> hence I bought up both
19:59:40  <PublicServer> <Spike> groups of 3 makes you go 15->5
19:59:50  <PublicServer> <Spike> but then again.. mixing at the entrance is made useless
20:00:05  <PublicServer> <Spike> cause you're gonna mix 3 lines that end up in the same line after the station
20:00:24  <Cap_J_L_Picard> more to use every platform...
20:00:34  <Cap_J_L_Picard> but yeah, not so effecient
20:00:37  *** Cap_J_L_Picard is now known as ewanm89
20:00:39  <PublicServer> <Spike> see !check
20:00:42  <PublicServer> <Spike> why would you mix then
20:00:51  <PublicServer> <Spike> they end up in the same line anyway
20:01:19  <ewanm89> I would take out the mixing as the exit the station
20:01:19  <PublicServer> <Spike> i would just mirror the entrance and remove the crossings after the station
20:01:26  <Paul2> the thing is 5 groups of three lines means less infrastructure in that limited spapce, so the 5 lines could go somewhere else where there is room to deal with it..
20:01:54  <PublicServer> <Gleeb> Spike, the trains will be merging into traffic. Balancing would be a good idea.
20:02:21  <PublicServer> <Spike> go ahead.. i know what is gonna happen
20:02:27  <PublicServer> <Spike> i've made the same mistake..
20:02:37  <PublicServer> <Spike> but i'm not stopping you.. go ahead
20:02:54  <PublicServer> *** samorajp has left the game (connection lost)
20:03:04  <PublicServer> <Gleeb> They try explaining the problem.
20:03:17  <PublicServer> <Peter> back
20:03:32  <PublicServer> <Spike> train leaves platform.. sees empty track.. cross all the way over.. or finds it's the shortest route doing the same..
20:03:40  <PublicServer> <Spike> blocking the other 2 trains from leaving
20:03:50  <PublicServer> <Spike> all platforms full.. blocking trains from entering
20:04:47  <ewanm89> take out those whatever we do.
20:06:41  <PublicServer> <Peter> Kalaidos?
20:06:44  <PublicServer> <Kalaidos> hm?
20:06:51  <PublicServer> <Peter> Ok, what shall we do?
20:07:10  <ewanm89> right ^Spike^?
20:07:20  <PublicServer> <Spike> your call.. your station..
20:07:22  *** Ammler has quit IRC
20:07:28  *** Hirundo has quit IRC
20:07:45  <PublicServer> <Peter> How do you propose to do that?
20:08:13  <PublicServer> <Kalaidos> who's even currently building the merger at oil/power?
20:08:48  <PublicServer> <ewanm89> me
20:08:52  <PublicServer> <Paul> ...ok
20:09:00  <ewanm89> my station
20:09:05  <Paul2> yeah fair enough
20:09:18  <Paul2> that was my original suggestion to the
20:09:29  <PublicServer> <Peter> good!
20:09:34  <PublicServer> <Spike> and the TF there isn't a big problem...
20:09:36  <PublicServer> <Peter> this is much better
20:09:47  <PublicServer> <Spike> you can do it without too much
20:09:54  <PublicServer> <Paul> lol well I though it was good! :p
20:10:03  <ewanm89> there is one way I want to do... but, can't see how I would get all the bridges to go.
20:10:24  <PublicServer> <Peter> Paul: I was talking about me and kalaidos
20:10:38  <PublicServer> <Spike> i would also start by giving the most W track atleast TL to accelerate
20:11:09  <PublicServer> <ewanm89> was getting to that thanks
20:11:31  <PublicServer> <Gleeb> Mills is an interesting design.
20:11:47  <PublicServer> <Damalix> not originally mine though
20:11:49  <PublicServer> <Spike> doing it the wrong way around
20:11:58  <PublicServer> <Spike> just wait tiwht the TF
20:12:01  <PublicServer> <Spike> only TF when you get there..
20:12:12  <PublicServer> <Spike> don;t immediatly get out you're shovel when you see something :)
20:12:33  <PublicServer> <Paul> what is TL again?
20:12:36  <PublicServer> <Gleeb> Minimum TF <3
20:12:38  <PublicServer> <Gleeb> 4
20:12:42  <PublicServer> <Paul> ok cool
20:13:04  <PublicServer> <Gleeb> 4 is the optimum train length for any game, I'm writing a theory on it.
20:13:12  <PublicServer> <Peter> what do you think kalaidos?
20:13:24  <PublicServer> <Kalaidos> hm?
20:13:24  <damalix> @tunnels 4
20:13:25  <Webster> For trainlength 4: < 4 needs 2, 5 - 10 needs 3, 11 - 16 needs 4.
20:13:25  <PublicServer> <Gleeb> 4 is the magic number in this game, franklu.
20:13:32  <PublicServer> <Peter> how shall we connect those?
20:13:53  <PublicServer> *** Kalaidos has left the game (connection lost)
20:14:05  <PublicServer> <Spike> why not TL
20:14:07  *** el_B has quit IRC
20:14:09  <PublicServer> <Spike> cause of the bridge?
20:14:16  <PublicServer> <Spike> it's can't accelerate on a bridge? :)
20:14:19  <PublicServer> <Spike> it stops there? :)
20:14:30  *** el_B has joined #openttdcoop
20:14:31  <el_B> !password
20:14:31  <PublicServer> el_B: roasts
20:14:34  <PublicServer> <Paul> yup. trains cant go over bridges
20:14:37  <PublicServer> <Paul> ever
20:14:42  <PublicServer> <Paul> they just stop and turn round
20:14:42  <PublicServer> <Spike> :)
20:14:45  <PublicServer> <Paul> its the latest patch
20:14:46  <PublicServer> *** Kalaidos joined the game
20:15:13  <PublicServer> <Kalaidos> I'm thinking, Peter
20:15:15  <PublicServer> <Spike> see.. if you've left it wasn't much need for TF
20:16:18  <ewanm89> actually, we did co over the teraformed part...
20:16:24  <PublicServer> <Damalix> working with the terrain is not always easy, but is often prettier
20:16:48  <ewanm89> it was only for the diagonols of the connectors I did it.
20:17:39  <PublicServer> <Kalaidos> Peter, look at !here
20:17:44  <PublicServer> <Kalaidos> think that'd work?
20:18:00  <PublicServer> <Peter> yes
20:18:08  <PublicServer> <Peter> but bridges I think need to be doubled
20:18:15  <PublicServer> <Kalaidos> yeah obviously
20:18:20  <PublicServer> <Kalaidos> that's just a rough sketch
20:18:33  <PublicServer> <Spike> there exit!
20:20:12  *** Hirundo has joined #openttdcoop
20:20:16  <PublicServer> <Spike> any more questions class? :)
20:20:30  <PublicServer> <Paul> yes sir!
20:20:37  <PublicServer> <Paul> I'm stuck on question 2. b)
20:20:44  <ewanm89> rofl
20:20:50  <PublicServer> <Spike> open your console and try: restart
20:21:09  <PublicServer> *** Peter has left the game (leaving)
20:21:24  <PeterT> !password
20:21:24  <PublicServer> PeterT: roasts
20:21:34  <PublicServer> *** Peter joined the game
20:22:28  <ewanm89> that tl sorter is starting to annoy me...
20:22:40  <PublicServer> <Spike> cause
20:22:53  <ewanm89> more the messages about the trains not having orders...
20:23:13  <PublicServer> <Spike> that all?
20:23:16  <PublicServer> <Spike> just disable news?
20:23:22  <PublicServer> <Spike> and specially that one?
20:23:36  <ewanm89> I keep adjusting them.
20:23:48  <ewanm89> when not playing coop I want them back sometimes.
20:23:53  <PublicServer> <Spike> ah..
20:23:56  *** mixrin has quit IRC
20:26:07  <ewanm89> the Mills station reminds me of the prePBS stations we had
20:26:30  <ewanm89> presignaled only.
20:27:22  *** Intexon has joined #openttdcoop
20:27:47  <Intexon> !password
20:27:47  <PublicServer> Intexon: typify
20:28:04  <PublicServer> *** Intexon joined the game
20:28:42  <damalix> Anyway I do hate PBS, so I use presignals as much as I can
20:29:03  <planetmaker> they also use less CPU ;-)
20:29:07  <PublicServer> <Damalix> ?
20:29:24  <ewanm89> when I was last playing PBS was experimental at best
20:29:39  <planetmaker> it's trunk for a year or so.
20:29:52  <ewanm89> yeah, planetmaker stop reminding me...
20:29:59  <planetmaker> :-P sorry
20:31:18  <hylje> :3
20:33:46  <PublicServer> <Sietse> why not combine coal and oil drop into one station?
20:34:00  <PublicServer> <Gleeb> Volume,
20:34:16  <PublicServer> <Gleeb> Dam, what are you doing? O.o
20:34:23  <PublicServer> <Sietse> that can be solved by adding some platforms
20:34:51  <PublicServer> <Xhizor> back
20:35:02  <PublicServer> <Xhizor> and brb switching pc
20:35:06  *** Xhizor has quit IRC
20:35:08  <PublicServer> *** Xhizor has left the game (connection lost)
20:35:43  <PublicServer> <ewanm89> it's the lump a little east from there that is ugly
20:36:22  <PublicServer> <ewanm89> two square rigdges like that always are though
20:36:23  <PublicServer> <Spike> where
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20:36:25  *** ChanServ sets mode: +o Osai
20:36:35  *** Xhizor has joined #openttdcoop
20:36:52  <Xhizor> !password
20:36:52  <PublicServer> Xhizor: typify
20:37:00  <PublicServer> *** Xhizor joined the game
20:37:12  <PublicServer> <Sietse> that's ugly
20:37:29  <PublicServer> <Gleeb> Minimum TF <3
20:38:26  <PublicServer> <Xhizor> Rip mufingway tho
20:39:13  <ewanm89> I like Mufingway, should rename it trainspotters town...
20:39:23  <PublicServer> <Xhizor> are we gonna do LLL3RRR on the hub?
20:39:35  <PublicServer> <Sietse> y
20:39:48  <Chris_Booth> Xhizor: that would be a stupid idea
20:40:02  <PublicServer> <Xhizor> its not my idea :o
20:40:29  <PublicServer> <Sietse> stupid or not, that is the plan xD
20:40:55  <Chris_Booth> then the plan is wrong
20:41:10  <PublicServer> <Damalix> the plan says 4 lanes on the hub
20:41:15  <PublicServer> <ewanm89> yeah
20:41:23  <PublicServer> <Sietse> it says 4, but according to some discussion it is 3 now imho
20:41:30  <PublicServer> <ewanm89> plan says LLLL_RRRR
20:41:38  <PublicServer> <Paul> hi
20:41:42  <PublicServer> <ewanm89> Gleeb?
20:41:45  <Chris_Booth> if the hub has more than the ML the ML would jam
20:41:46  <PublicServer> <Spike> LLL_RRR
20:41:51  <PublicServer> <Spike> that is what plan says
20:42:06  <ewanm89> the hub is sort of the ML.
20:42:14  <PublicServer> <Paul> can someone check !curve and !curve2 for curve radius, considering TL please
20:42:15  <PublicServer> <Sietse> plus you get some crazyness at the hub corners
20:42:19  <PublicServer> <Paul> and let me know
20:42:45  <PublicServer> <Spike> what's wrong with those
20:43:14  <ewanm89> Nothing
20:43:39  <ewanm89> I think he just wants to moan at us Masters...
20:43:59  <Chris_Booth> who wants to moan?
20:45:20  <PublicServer> <Paul> cheer for sorting curves
20:45:29  <PublicServer> <Spike> why must all curves be CL4? :)
20:45:29  <ewanm89> who changed !curve?
20:45:35  <PublicServer> <Spike> is longer bad? :)
20:45:40  <PublicServer> <Paul> chheers gleeb :)
20:45:40  <PublicServer> <Spike> explain.. :)
20:45:40  <ewanm89> why can't they be longer?
20:45:43  *** Polygon has quit IRC
20:45:52  <Chris_Booth> !password
20:45:53  <PublicServer> Chris_Booth: biding
20:45:54  <PublicServer> <Paul> yeah i thought longer was ok, just wasnt sure on shortest one if it was long enough
20:45:57  <PublicServer> <Gleeb> They can, it just looks better this way.
20:46:03  <PublicServer> <Paul> i disagree tbh
20:46:08  <PublicServer> <Paul> but fair enough
20:46:13  <ewanm89> I prefer them closer together too
20:46:16  <PublicServer> <Gleeb> Paul, Look at the signals...
20:46:19  <ewanm89> my stations so...
20:46:27  <PublicServer> <Spike> it doesn't matter.. since trains will follow no matter what
20:46:30  <PublicServer> <Gleeb> See how the signals stay synced around the corner?
20:46:34  <PublicServer> <Spike> even if you decide to use a loop
20:46:41  <PublicServer> *** Chris Booth joined the game
20:46:49  <PublicServer> * Spike remembers a game with a loop at a corner... :)
20:47:35  <PublicServer> <Chris Booth> loops are the way forward
20:47:52  <ewanm89> tracks look neater close together
20:48:07  <ewanm89> and tracks can be seen from further away
20:48:21  <ewanm89> so neat due to tracks not signals...
20:48:37  *** Ammler has joined #openttdcoop
20:48:37  *** Webster sets mode: +o Ammler
20:48:41  <PublicServer> <Paul> imo tracks closer together look better than the signal alignment thing...
20:48:47  *** Ammler is now known as Guest140
20:49:02  <PublicServer> <Spike> let's get 1 thing straight: It doesn't matter how they are layed.. :)
20:49:13  <PublicServer> <Chris Booth> it doesnt
20:49:17  <ewanm89> I want my tracks back close together...
20:49:18  <PublicServer> <Spike> it's just looks wise ppl do it the other way..
20:49:22  *** Guest140 is now known as Ammler
20:49:30  <PublicServer> <Chris Booth> acualty signal missalignment can be benificial as well
20:49:33  <PublicServer> <Paul> no I just wanted to check the curve radius of the inner one :p
20:49:49  <ewanm89> Chris_Booth: I wasn't going to mention that
20:51:47  <PublicServer> *** Chris Booth has left the game (connection lost)
20:52:07  <PublicServer> <Gleeb> Who re-edited !curve?
20:52:23  <PublicServer> <Peter> I don't know
20:52:27  <PublicServer> <Peter> I just deleted the signs
20:52:32  <PublicServer> <Peter> since the curve is fine now
20:52:46  <Sedontane> !password
20:52:46  <PublicServer> Sedontane: biding
20:52:48  <Sedontane> hello
20:52:56  <PublicServer> *** Sedontane joined the game
20:54:20  <PublicServer> <Peter> Hello
20:54:32  <damalix> 'lo
20:54:45  <PublicServer> <ewanm89> Hello
20:54:53  *** samorajp has joined #openttdcoop
20:54:59  <samorajp> !password
20:54:59  <PublicServer> samorajp: paunch
20:55:19  <PublicServer> <Sedontane> hello samor
20:55:20  <PublicServer> *** samorajp joined the game
20:55:20  <PublicServer> *** samorajp has joined spectators
20:55:24  <PublicServer> <samorajp> ;-)
20:55:34  <PublicServer> <samorajp> only watching masters ;-)
20:56:02  <PublicServer> <Sietse> want to see that station of dam under heavy load
20:56:09  <PublicServer> <Sietse> must be looking pretty awesome
20:56:27  <PublicServer> <samorajp> i see someone from poland was ;-)Ginfingpool Przedmieście
20:56:30  <PublicServer> <samorajp> yeach ;]
20:56:40  <ewanm89> go back to some of the early public games...
20:56:54  <ewanm89> you'll see that style quite a bit...
20:57:06  <PublicServer> <samorajp> need to download old versions?
20:57:19  <PublicServer> <samorajp> of nightlies
20:57:44  <ewanm89> only if that game uses a feature pulled back out of openttd
20:57:49  <ewanm89> you may be okey.
20:57:53  <PublicServer> *** jondisti has left the game (leaving)
20:58:05  <PublicServer> <samorajp> ok ;-) homework can wait ;-)
20:59:09  <PeterT> you have homework over thanksgiving break?
20:59:43  <ewanm89> PeterT: not all countries celebrate thanksgiving...
20:59:58  <PeterT> Unfortunately
21:00:10  <planetmaker> Well... I never perceived it as a holiday.
21:00:10  <PeterT> I don't have school until next monday  :-P
21:00:15  <planetmaker> I don't miss what I don't know
21:00:17  <ewanm89> And a lot of coop players are european...
21:00:22  <PeterT> Yeah
21:00:56  <ewanm89> and I believe overall the UK has more days of holiday a year than any other country?
21:01:08  *** jondisti has quit IRC
21:01:36  <PublicServer> <samorajp> in Poland is the most free days ;-)
21:01:41  <PeterT> This is an interesting article ->
21:01:43  <Webster> Title: List of holidays by country - Wikipedia, the free encyclopedia (at
21:01:49  <PublicServer> <samorajp> ofc sorry for my simple english ;]
21:02:04  <hylje> nothing wrong with simple english
21:02:10  <hylje> check
21:02:15  <PeterT> Simple english rules
21:02:17  <samorajp> yes i know it ;-)
21:02:32  <Chris_Booth> PeterT: thanksgiving is a stupid holiday
21:02:34  <samorajp> how many words it have?
21:02:40  <Paul2> evamm not true
21:02:48  <Chris_Booth> just made up to make money for
21:02:51  <PeterT> Chris_Booth: Sure it is, but I don't have school :-P
21:02:54  <Paul2> france,spain,loads of places get more holiday than the UK
21:03:21  <ewanm89> I said believe, at one time it was true, but we all keep adding holiday days here and there.
21:03:25  <Chris_Booth> UK has very little holiday until you become a university student
21:03:32  <Paul2> haha yes
21:03:38  <Paul2> 5months a year :|
21:03:50  <PublicServer> <Sedontane> @Booth - hah
21:03:53  <ewanm89> still most european countries have more holidays than the US does.
21:04:08  <PublicServer> <Sedontane> you would think, im busy as a bee, then in summer i get bored
21:04:17  <PublicServer> <Sedontane> space em out better is what i say
21:04:23  <ewanm89> and yeah, being at Uni rules in terms of non term time.
21:04:46  <Paul2> who here is from uk just out of interest?
21:04:48  <ewanm89> but it does make those terms a bit overloaded.
21:04:51  * ewanm89 
21:05:00  <hylje> We suggest that articles should use only the 1000 most common and basic words in English.
21:05:08  <PublicServer> *** samorajp has left the game (leaving)
21:05:46  <Paul2> ewanm89: what uni you at?
21:05:52  <ewanm89> Paul2: it would be to note, that England, Scotland, Wales and Northern Ireland have different holidays
21:06:08  <ewanm89> Royal Holloway, University of London
21:06:14  <Chris_Booth> wales doesnt
21:06:16  <Paul2> Teaching?
21:06:23  <Paul2> Wales doesnt count. :p
21:06:23  <Chris_Booth> Plymouth University
21:06:24  <PublicServer> <Sedontane> Paul: I am
21:06:32  <Paul2> wow we all are!
21:06:36  <PublicServer> <Sedontane> Staffordshire University
21:06:53  <PublicServer> <Kalaidos> meh
21:07:08  <Paul2> I'm in London. Woop
21:07:45  <PublicServer> <Sedontane> Ok heres a question
21:07:51  <PublicServer> <Peter> what exactly are you trying to prioritize kalaidos?
21:08:00  *** samorajp has quit IRC
21:08:13  <PublicServer> <Sedontane> in the N-S sections of the hub is it L on the inside or outside?
21:08:16  <ewanm89> well if the wlesh only want to feast on St. Davids day, that's their problem...
21:08:30  <PublicServer> <Kalaidos> actually the good trains should have ~9 tiles of priority
21:08:49  *** Torben has joined #openttdcoop
21:08:52  <PublicServer> <Kalaidos> and both oil drop and coal drop should wait in case goods are to deliver
21:08:56  <ewanm89> to be fair Blair told them they weren't allowed to make it a Bank Holiday...
21:08:57  <Torben> !password
21:08:57  <PublicServer> Torben: bulges
21:09:06  <PublicServer> <Sietse> it might be easier to let the good trains get onto the most southern tracks
21:09:06  <PublicServer> <Kalaidos> the construction isn't too priority-friendly tho
21:09:08  <Chris_Booth> Sedontane: L is always left
21:09:14  <PublicServer> *** Torben Paw joined the game
21:09:15  <PublicServer> <Sedontane> yes
21:09:19  <PublicServer> <Sedontane> I get that
21:09:43  <Paul2> why are trains on the left if we are all british eh? :p
21:09:47  <PublicServer> <Sedontane> but do the L tracks go on the inside of the big loop or the outside? or hang on
21:09:47  <Paul2> i know it says on wiki
21:09:52  <hylje> lr ring means the inner track is clockwise
21:10:14  <PublicServer> <Sedontane> thanks hylje
21:10:30  <Chris_Booth> think of a ring road in france or germany
21:11:05  <PublicServer> <Sedontane> I dont really get ring roads in england let alone germany
21:11:30  <Chris_Booth> england has lots of ring roads
21:11:40  <Paul2> tbh they are normally some town planner one way abonination :p
21:11:47  <Paul2> but think M25, thats a ring road :)
21:11:51  <PublicServer> <Torben Paw> ring roads=roundabout?
21:11:56  <PublicServer> <Paul> no
21:12:14  <PublicServer> <Torben Paw> oh its like a main road around towns
21:12:18  <PublicServer> <Sedontane> yup
21:12:24  <Chris_Booth> like the M25
21:12:30  <Chris_Booth> the worlds longest ring road
21:12:42  <PublicServer> <Torben Paw> lots of them here in Denamrk
21:13:14  <Paul2> LUL circle line :D
21:13:20  <Paul2> will be no longer soon :(
21:13:42  <ewanm89> M25 isn't a ring road, it's a bloody carpark in which people keep their engines running...
21:13:48  <Chris_Booth> WTF the circle line will always be tehre
21:13:59  <Paul2> Chris_Booth: it's changing format
21:14:12  <Chris_Booth> i used to use it every day befor i came uni
21:14:16  <Chris_Booth> what are they doing to it?
21:14:17  <Paul2> you will no longer be able to do a continuous circuit
21:14:33  <Chris_Booth> that would mean you cant play the circle line game
21:14:37  *** FrancoBegbie has joined #openttdcoop
21:14:38  <ewanm89> took too long to do a continous circuit oneywat...
21:14:42  <ewanm89> slow line...
21:14:49  <Paul2> circle line game was good
21:15:00  <Chris_Booth> ahh but the idea of the game it to get drunk
21:15:03  <Chris_Booth> not to get the train
21:15:04  <Paul2>
21:15:05  <Webster> Title: Circle line extension Transport for London (at
21:15:22  <Paul2> no more circle line back carraige parties
21:15:35  <PublicServer> <Damalix> I'm off to bed Cya
21:15:40  <PublicServer> *** Damalix has left the game (leaving)
21:15:46  *** damalix has quit IRC
21:15:57  <Chris_Booth> WTF thats the hammersmith and city line
21:16:03  <Paul2> well yeah kinda
21:16:24  <ewanm89> yeah...
21:16:38  <PublicServer> <Gleeb> Who made the MILLS station?
21:16:42  <ewanm89> they just ranmed part of H&C, that's cheating
21:16:55  <ewanm89> Dam I think
21:16:58  <PublicServer> <Sietse> check the sign
21:17:01  <PublicServer> <Sietse> Damalix yes
21:17:30  <PublicServer> <ewanm89> nothing wrong about it...
21:17:39  <PublicServer> <Gleeb> Yes there is.
21:17:46  <Chris_Booth> i am going to write to boris johnson and tell him the issue with the circle line and not being able to partake in the game anymore
21:17:46  <PublicServer> <ewanm89> like what?
21:17:59  <Paul2> heh
21:18:02  <PublicServer> <Gleeb> It's contraflow.
21:18:02  <PublicServer> <Sietse> lol
21:18:06  <PublicServer> <ewanm89> You go Chris
21:18:39  <Paul2> On the plus side, oyster on national rail next year <3
21:19:07  <PublicServer> <ewanm89> ooh, free rail transport next year...
21:19:42  <PublicServer> <ewanm89> hint, oyster was cracked within a few weeks of release...
21:19:51  <hylje> rename circle line to spiral line
21:20:04  <Chris_Booth> yeah i was just going to say that
21:20:08  <Paul2> ewanm89: ...
21:20:10  <PublicServer> <Torben Paw> whats the plan for slh`s? joining all 3 tracks in each direction or the just the outermost track?
21:20:38  <hylje> continuous circle lines are problematic for reliability
21:20:38  <Chris_Booth> Torben: read the wiki befor you ask stupid questions
21:20:52  <hylje> so i think that's why they merged the two lines into a long spiral with two terminuses
21:20:57  <Chris_Booth> hylje: its been a circle line for ever
21:21:13  <Chris_Booth> edgeware road isnt a terminus
21:21:23  <Chris_Booth> its a just a RO RO stations
21:21:28  <Chris_Booth> that had 3 lines in it
21:21:29  <hylje> Some trains will terminate at Edgware Road so check the changes to your journey.
21:21:46  <Chris_Booth> but it wasnt a terminus
21:21:49  <ewanm89> yeah, but it's not built as a terminus station.
21:21:55  <Chris_Booth> its was a standard RO Ro
21:21:56  <hylje> waah nitpickery
21:22:16  <Paul2> can has crossrail plz?
21:22:17  <ewanm89> we all knoe RO RO is more effecient, don't we...
21:22:41  <Chris_Booth> yeah
21:22:45  <PublicServer> <Torben Paw> Chris what part of the wiki excactly?
21:22:48  <hylje> roro is more efficient for continous streams of traffic
21:22:50  <PublicServer> <Spike> why is that big hub being LLLL_RRRR?
21:23:06  <hylje> real trains run on a schedule that's hardly continuous
21:23:56  <hylje> terminals are good for reliability as they're obvious places to have spare rolling stock in
21:24:02  <PublicServer> *** Spike has left the game (leaving)
21:24:05  <hylje> in case something disrupts the traffic somewhere down the line
21:24:08  <ewanm89> Paul2: as I study information security (well computer science specialising in information security) I can tell one exactly how to add any amount of funds to their oyster card.
21:24:30  <ewanm89> Paul2: the system they use is so insecure it's pointless.
21:24:36  <Paul2> ewanm89: ... are you sure?
21:24:41  <ewanm89> oh, and UK passports are even more fun.
21:24:42  <Chris_Booth> Torben: the archive
21:24:49  <Chris_Booth> and look @ old games with SLHs
21:24:53  <Paul2> ewanm89: using what?
21:25:06  <ewanm89> Yes, I'm sure, RFID is mostly pretty bad.
21:25:29  <ewanm89> technically you need a small radio transmitter on the right frequency.
21:25:34  <Paul2> what software are you using to write to it?
21:25:56  <hylje> most transit cards are fundamentally insecure because the flow of people is more important than having absolutely everyone pay the fare
21:26:00  <^Spike^> rfid.. that m... them what was that chip again..
21:26:04  <^Spike^> started with M
21:26:06  <^Spike^> damn..
21:26:16  <ewanm89> oh, loads of that, including open source software, but hey, I could write the software myself.
21:26:25  <hylje> can't afford a two second delay in verifying the transaction
21:26:28  <PublicServer> <Xhizor> is there anything in the builds?
21:26:41  <Paul2> I'm very close to calling bullshit on you...
21:26:50  <Paul2> have you acutally done it in practise?
21:27:04  <hylje> five of six random people will pay their fares even if they are never asked to verify it
21:27:05  <^Spike^> here we have had several reports and stuff about those chips since we also use that in public transport..
21:27:15  <^Spike^> shamefully me included cause i'm a student and am forced to
21:27:21  <ewanm89> MIFARE
21:27:25  <^Spike^> that idd :)
21:27:44  <Paul2> yes I know mifare is the technology
21:28:10  <ewanm89> Radbound University has done it...
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21:28:18  <^Spike^> radboud idd :)
21:28:22  <^Spike^> but also others
21:28:29  <ewanm89> there are several researchers who have.
21:28:33  <Paul2> but oyster is not the mifare light, and yes, theorectically you can brute force it, but for TfL oyster cards odds are like winning lottery several times in a row
21:28:37  <ewanm89> Radbound were first
21:28:49  <^Spike^> ewanm89 without the n :)
21:29:01  <ewanm89> sorry
21:29:02  <ewanm89> lols
21:29:14  <^Spike^> might sound more logical in english.. but it's a name :D
21:29:36  <ewanm89> and oyster uses MIFARE Classic, not light.
21:29:39  <PublicServer> <Torben Paw> Chris ive looked at every savegame there and participated in 10-15 of them, the reason for my question is that the last game i played with LLL-RRR mainlines all trains was fed to the outermost track (PS 124) so i think my Q was good not stupid!
21:29:42  <hylje> but anyway
21:29:53  <Paul2> yes, that's what I said...
21:29:56  <hylje> it's not too important that transit cards are completely counterfeit safe
21:30:05  <SmatZ> that's what SHE said
21:30:09  <hylje> because solutions today that are are too slow
21:30:20  <hylje> or too expensive on the passenger side
21:30:46  <^Spike^> totally safe idd..
21:30:47  <hylje> and most people are honest anyway
21:30:55  <Chris_Booth> Torben: yes it is as PSG #124 was SML
21:31:07  * ^Spike^ remembers a story of a student having a card with the name osame bin laden.. and travelling with it for months
21:31:07  <Chris_Booth> which is a special type of network
21:31:12  <ewanm89> hylje: it is when your UK passport also contains the same crappy technology, as does those new remote credit cards they are starting to have in the US
21:31:12  <^Spike^> that's how safe it is..
21:31:15  <Chris_Booth> once again explained in the WIKI
21:31:27  <hylje> ewanm89: i agree that passports are serious business
21:31:31  <hylje> ewanm89: transit cards are not
21:31:32  <PublicServer> <Sedontane> Chris tAKE IT EASY
21:31:33  <Paul2> yeha I don't get why they need passports with RFID tbh
21:31:41  <PublicServer> <Sedontane> theres a lot of data in there
21:31:47  <ewanm89> hylje: they are based on the same principle.
21:31:50  *** highpinger has quit IRC
21:31:59  <sietse> RFID is not what makes it unsafe
21:31:59  <^Spike^> transit cards don't matter... they can figure out where you go.. but it doesn't matter..
21:32:06  <^Spike^> we give up more privacy everyday..
21:32:06  <ewanm89> Paul2: yeah, they can put a lot more into RFID than any other format.
21:32:07  <PublicServer> <Sedontane> Torben read up PS 124s descrip in the archive, SML and traditional in the wiki
21:32:09  <sietse> you can make it safe without problems
21:32:10  <^Spike^> and all in the name of terrorism
21:32:20  <^Spike^> and when all the threat is over.. we'll never get it back
21:32:32  <Sedontane> !wiki SML
21:32:33  <PublicServer> Sedontane:
21:32:37  <PublicServer> <Kalaidos> ugh, guess I got the prios done at oil/power merge
21:32:41  <PublicServer> <Kalaidos> time to fetch some food
21:32:44  <Chris_Booth> define: sml
21:32:44  <Webster> sml: Shift Main Line, see also:
21:32:59  <Chris_Booth> define: SLH
21:32:59  <Webster> slh: Sideline Hub, see also:
21:32:59  <Paul2> ewanm89: so what year of uni you in?
21:33:02  <ewanm89> ^Spike^: that's what MIT do with TfL...
21:33:05  <Paul2> (if you dont mind me asking)
21:33:08  <ewanm89> Paul2: Third
21:33:11  <Chris_Booth> me i am in 2nd year
21:33:19  <Paul2> final year project/dissertation?
21:33:29  <hylje> ewanm89: the principle is sound for transit cards, but it's dubious for passports which can afford slower validation and/or more expensive card hardware
21:33:31  <ewanm89> project, and yeah, don't remind me...
21:34:15  *** Mark has quit IRC
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21:34:29  <hylje> Trains on the Circle line will become more reliable and evenly spaced. Other changes will depend on which part of the line you use:
21:34:30  <Paul2> heh ;)
21:34:44  <hylje> yeah, so they do that to improve reliability
21:34:50  <hylje> by having more terminal stations
21:35:12  <ewanm89> It's not circle line that is really a problem...
21:35:25  <Chris_Booth> hylje: they do it so they dont have to change the signals
21:35:25  *** FrancoBegbie has left #openttdcoop
21:35:43  <ewanm89> It's Birmingham New Street, if you are traveling on the National Rail system try to avoid it at all costs.
21:35:57  <Torben> so question i would have to ask to not be called stupid is: Whats the plan for the Slhs regular or SML?
21:36:01  <hylje> Chris_Booth: they could also enlarge some existing stations to have room for spare rolling stock and waiting for schedule
21:36:17  <ewanm89> hylje: not so easy on the underground.
21:36:19  <hylje> Chris_Booth: guess what's way more expensive
21:36:27  <Chris_Booth> Torben: that would still have the stupid reply
21:36:40  <hylje> ewanm89: exactly
21:36:52  <Chris_Booth> as if it was SML it would say it int the plan
21:36:59  <Chris_Booth> and the BBH's would be SML
21:37:01  <Paul2> heh
21:37:09  <Paul2> East London Line opening soon! exciting!
21:37:16  <Paul2> (reopening)
21:37:28  <Chris_Booth> paul that isnt going to be tube anymore though
21:37:32  <Chris_Booth> its going to be overground
21:37:33  <Paul2> no,
21:37:48  <Paul2> originally was going to be NR, then LUL, now just Overground
21:37:57  <Paul2> just make your mind up!!!
21:38:03  <ewanm89> when they put an underground line out to Egham, I'll be happy, the current Reading to Waterloo line has too many darn level crossings along it.
21:38:10  <PublicServer> <Torben Paw> well it doesnt say its not only thing about SLH`s in the plan is the remark: sidelines at suspects pleasure...
21:38:25  <ewanm89> makes it so slow...
21:38:46  <PublicServer> <Torben Paw> well stupid is of for the night...
21:38:52  <PublicServer> *** Torben Paw has left the game (leaving)
21:38:55  <Chris_Booth> night
21:39:04  <ewanm89> Southern Rail drivers don't even like that one...
21:39:13  *** Torben has quit IRC
21:39:30  <hylje> ewanm89: i disagree. metropolitan railways generally have top speeds of about 80km/h, which is (at least here in Finland) usual speed for passing level crossings
21:39:49  <Paul2> would have though it was SOuth West down there...
21:39:56  <Chris_Booth> why would you go reading to waterloo when reading to padington is shorter and faster
21:39:57  <Paul2> although southern run some random services
21:40:04  <hylje> ewanm89: even trams can be guaranteed free signals so long they come down to 2 minutes apart
21:40:12  <Paul2> like that one that goes round the tfl overground line past acton...
21:40:24  <PublicServer> <ewanm89> Egham is on the line about halfway down.
21:40:31  <PublicServer> <ewanm89> which is where RHUL is.
21:40:35  <Paul2> egham is like stains
21:40:45  <PublicServer> <ewanm89> staines is next stop
21:42:00  * Paul2 looks at map and remmbers he wanted to do some of the thames path
21:42:48  <ewanm89> sorry, yeah, South West trains run the suburban line from Reading to London...
21:42:51  <PublicServer> <Sedontane> hmmm this should be fun never built a 4 to 3 joiner before
21:42:52  <hylje> ewanm89: overground lines are only useful for really fast (>120km/h top) trains and car drivers
21:43:33  <ewanm89> anyway, still, the problem is they aren't allowed to accelerate up due to the level crossings every few meters...
21:44:38  <Paul2> meh it's not like trains in south london run at any speed anyway
21:44:52  <Paul2> (except HS1 / CTRL ofc)
21:45:13  <ewanm89> yeah, but when it's half the speed they should be able to go...
21:45:55  <hylje> just to protect asshat drivers
21:46:09  <PublicServer> *** Intexon has left the game (leaving)
21:46:15  <hylje> who will die anyway when hit by a train
21:46:26  <ewanm89> it's not the drivers fault...
21:46:33  <Paul2> but if you can stop them hitting a train no one dies...
21:46:35  <PublicServer> <Sedontane> the question is - is it easier to join 4 to 4 then compress to 3?
21:46:56  <hylje> well a signaled junction should be enough to keep the level crossing clear
21:46:57  <ewanm89> and the drivers aren't that likely to die eeither...
21:47:12  <ewanm89> train carries a lot more momentum than the car...
21:47:22  <hylje> car drivers i'm talking about
21:47:25  <Paul2> I think he meant car drivers?
21:47:29  <ewanm89> hehehe
21:47:43  <ewanm89> well, we all want more bridges and less level crossings...
21:47:58  <PublicServer> *** Gleeb has joined spectators
21:48:01  <ewanm89> it's one of the slowest lines in the country...
21:48:06  <hylje> level crossings are only bad when the rules are made to appease asshats
21:48:19  <Paul2> I think Docklands light railway is probably slower :p
21:48:37  <hylje> in some other parts of Europe level crossings just work
21:48:42  <hylje> trams and trains alike just speed past
21:48:45  <ewanm89> DLR isn't that slow in full auto mode.
21:49:12  <ewanm89> but yeah, DLR probably is. but then it was designed to be.
21:49:18  <ewanm89> it doesn't need to be fast.
21:49:19  <Paul2> it's got stations every 200metres...that makes it slow :p
21:50:24  <Sedontane> Chris_Booth: any tips?
21:50:30  <PublicServer> <Peter> Add your name to !! BUILDERS BOARD if you haven't already
21:51:35  <Sedontane> done
21:52:14  <PeterT> good
21:52:26  <PublicServer> <Peter> anyone esle?
21:53:04  <ewanm89> well, DLR is even slower when someone is at the controls.
21:53:18  <Paul2> um...very rarely is someone actually driving it
21:53:35  <ewanm89> yeah, it's totally automated.
21:54:01  <Paul2> it's what's happening to the jubilee line (hence all the closures all the time)
21:57:06  *** TD has joined #openttdcoop
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21:57:51  <ewanm89> DLR trains max speed is 62mph, but they only get to 50 on the route
21:58:03  *** Condac has joined #openttdcoop
21:59:06  <Paul2> how and why do you know that? lol
21:59:21  <Paul2> I'm tempted to check that.
21:59:44  <ewanm89> well, that was the original rolling stock.
22:00:07  <ewanm89> and I believe the information is available on wikipedia ;)
22:00:31  <ewanm89> no reason such information isn't available
22:01:36  <ewanm89>
22:01:38  <Webster> Title: Common questions Transport for London (at
22:01:57  <ewanm89> there, on the DLR route is limited to 50mph.
22:02:00  <PublicServer> <Sietse> anyone building atm?
22:02:14  *** Intexon has quit IRC
22:02:21  <Paul2> yeah wikipedia says it as well
22:02:27  <PublicServer> <Peter> who is building the hub SE corner
22:02:30  <Paul2> I'm going to tell them to ramp it up to the max
22:02:37  <ewanm89> the rolling stock is commercially available, so one can check that from the manufacturers specs there
22:02:57  <ewanm89> it goes into auto limit mode in manual control.
22:03:37  <ewanm89> I can't remember what the limit is...
22:04:35  *** Condac has quit IRC
22:05:16  <Paul2> wikipedia says 12mph
22:05:34  <Paul2> I'm going get them to rreprogram it to go faster :D
22:09:47  <PublicServer> *** Sietse has left the game (connection lost)
22:11:38  <sietse> !password
22:11:38  <PublicServer> sietse: floras
22:11:50  <PublicServer> *** Sietse joined the game
22:14:11  <Osai> !password
22:14:11  <PublicServer> Osai: floras
22:14:33  <PublicServer> *** 0sai joined the game
22:14:59  <Chris_Booth> anyone in here who is british an likes closed line info should read this site:
22:15:01  <Webster> Title: Subterranea Britannica: SB-Sites: Sites List! (at
22:15:22  <PublicServer> *** Paul has left the game (leaving)
22:15:37  <PublicServer> <Sedontane> hi Osai
22:15:42  <PublicServer> <0sai> hi
22:16:48  <PeterT> Hey Osai
22:16:59  <PeterT> How do you like the game
22:17:44  <PublicServer> <0sai> nice
22:17:49  <PublicServer> <0sai> only bad thing
22:17:56  <PublicServer> <0sai> all the big stations are already built :/
22:18:15  <PublicServer> <Sedontane> well could you gimme some pointers with the SE BBH then
22:18:20  <PublicServer> <Kalaidos> factory pickup is still missing, no?
22:18:30  <PublicServer> <Sedontane> Its been about a year since I built one and im stumped
22:19:08  <PublicServer> <Gleeb> Yes it is.
22:19:14  <PublicServer> <Gleeb> Hence, !need pickup
22:19:35  <PublicServer> <0sai> I see
22:19:39  <PublicServer> <0sai> cool
22:19:44  <PublicServer> <ewanm89> i think build mainline around first, leaving space at hub points to get the tracks and bridges in?
22:20:11  <PublicServer> <0sai> are the center mainlines three tracks?
22:20:19  <PublicServer> <0sai> to connect N and S
22:20:27  <PublicServer> <Sedontane> no LLLL_RRRR
22:20:32  <PublicServer> <0sai> okay
22:21:09  *** Xaroth_ has joined #openttdcoop
22:21:17  <PublicServer> <Peter> Osai, please help build factory pickup
22:23:37  <PublicServer> <0sai> argh my gf came
22:23:44  <PublicServer> <0sai> can I continue tomorrow :|
22:23:48  <PublicServer> <0sai> I have a great idea
22:23:51  <PublicServer> <Sedontane> hehe
22:23:52  <PublicServer> <0sai> something mindblowing
22:23:55  <PublicServer> <0sai> grrrr
22:24:04  <PublicServer> <0sai> laters :(
22:24:12  <PublicServer> *** 0sai has left the game (leaving)
22:25:23  *** Peter_ has joined #openttdcoop
22:27:12  *** Xaroth has quit IRC
22:28:22  <PublicServer> <Sedontane> why are you going backwards?
22:30:21  <PublicServer> <Sedontane> ahh ok
22:30:37  <PublicServer> <ewanm89> so, I'm trying to do ML first
22:30:47  <PublicServer> <Sedontane> I was buiding a 4 -> 4 T BBH then compressing to 3 lines
22:30:50  <PublicServer> <ewanm89> then connect into the BBH
22:30:53  <PublicServer> <Sedontane> Or trying to
22:31:26  <PublicServer> <ewanm89> I figured to make that corner first, then build around it.
22:31:52  <PublicServer> <Sedontane> ewan
22:32:15  <PublicServer> <ewanm89> yes
22:32:18  <PublicServer> <Sedontane> could you build perhaps the NE corner and let me build this one?
22:32:36  <PublicServer> <ewanm89> hehehe, oi, this one does go to my station.
22:32:49  <PublicServer> <Sedontane> I dont have a station
22:32:57  <PublicServer> <ewanm89> I just want the ML tracks around...
22:33:01  <PublicServer> <Sedontane> meh ill move then
22:33:48  *** Polygon has joined #openttdcoop
22:35:39  <PublicServer> *** Gleeb has joined company #1
22:37:34  *** Condac has joined #openttdcoop
22:37:34  <Condac>  ssd
22:39:14  *** PeterT has quit IRC
22:39:37  *** Peter_ is now known as PeterT
22:41:20  <PublicServer> <Peter> Gleeb, how do you plan on changing from LLL_RRR to LLLL_RRRR
22:42:06  <PublicServer> <ewanm89> several of us are trying to work that out
22:42:27  <PublicServer> <Peter> :)
22:42:31  <PublicServer> <Peter> good luck
22:43:19  <PublicServer> <ewanm89> i'm starting by getting all lines to be available to/from both sides of the ML, and in the middle....
22:47:06  *** Xaroth has joined #openttdcoop
22:47:58  <PeterT> KenjiE20:
22:47:59  <Webster> Title: Transport Tycoon Forums • View topic - UK Towns Set [Coding in Progress!] (at
22:49:55  <gleeb> I don't plan that kind of thing, I expect the experienced types to figure it out :P
22:50:04  <el_B> lol
22:50:21  <gleeb> What do I look like, someone who's good at OpenTTD?
22:50:48  <Sedontane> there used to be an article on the wiki about that
22:50:59  <gleeb> What? About how good I am at OpenTTD?
22:51:06  <Sedontane> 4 to 3 compressors they were called
22:51:12  *** csuke has joined #openttdcoop
22:51:16  <csuke> !password
22:51:16  <PublicServer> csuke: usurps
22:51:28  <Sedontane> and csuke usurps the game
22:51:46  <PublicServer> *** csuke joined the game
22:52:03  *** Xaroth_ has quit IRC
22:52:08  <hylje> can openttd sprites spill over to neighboring tiles?
22:52:45  <Sedontane> yes otherwise the buildings and bridge sprites wouldnt work
22:52:56  <planetmaker> hylje: if you wish to code it such in NFO: yes
22:53:05  <planetmaker> you can basically shift them by MANY tiles
22:53:09  <hylje> heh
22:53:33  <planetmaker> and each building is usually one sprite. They're already larger
22:53:41  <hylje> so the only thing preventing neatly merging inner town buildings is lazy grf makers
22:53:50  <planetmaker> Nope
22:54:08  <Sedontane> ahhh
22:54:10  <planetmaker> One-tile house is one sprite.
22:54:18  <Sedontane> now I understand better
22:54:22  <planetmaker> Multi-tile is usually more sprites
22:54:41  <PublicServer> <ewanm89> that's ugly...
22:54:41  <hylje> yeah but one tile one sprite would spill over to neighboring tiles a little to make the buildings seem contiguous
22:54:58  <planetmaker> the height is something given to openttd by the bounding box
22:55:17  <PublicServer> <ewanm89> I mean my BBH here...
22:55:32  <planetmaker> well... what is "one tile" to you? Foundations there? Then one tile, one sprite is what is done
22:55:46  <Sedontane> planetmaker: what happened to the article on n to n-p lines
22:55:49  <planetmaker> if "one tile" = exactly that drawing space for ground tiles: then not
22:56:01  <PublicServer> <csuke> can i do SW BBH?
22:56:06  <Sedontane> like 4->3 systems
22:56:11  <planetmaker> Sedontane: which? Link?
22:56:34  <PublicServer> <Gleeb> If no-one is working it
22:56:40  <PublicServer> <csuke> /taken
22:56:43  <Sedontane> there was an article about reducing tracks a while ago
22:56:52  <PublicServer> <csuke> are we low tf? :(
22:57:06  *** Progman has joined #openttdcoop
22:57:12  <PublicServer> <Kalaidos> nope
22:57:15  <PublicServer> <Kalaidos> we are minimal.
22:57:16  <planetmaker> ah, mergers, splits etc? Dunno...
22:57:28  <planetmaker> Wiki? Blog? I've no idea what you talk about :-)
22:57:29  <PublicServer> <Gleeb> Mark said it best...
22:57:30  <PublicServer> <csuke> so i can move land to make hub efficient?
22:57:48  <PublicServer> <Kalaidos> as long as no one notices
22:57:51  <PublicServer> <csuke> :)
22:57:52  <PublicServer> <Gleeb> Minimal means "Don't let anyone notice you TF'd" (Paraphrased)
22:57:57  <PublicServer> <Gleeb> No
22:58:15  <PublicServer> <Gleeb> You can move the ub, though :P
22:58:26  <PublicServer> <Gleeb> That why they're labelled "About here"
22:58:29  <PublicServer> <csuke> it will be moved, just slightly
22:58:35  <PublicServer> <csuke> on the same screen area
22:58:38  <PublicServer> <Kalaidos> minimal terraforming, maximal hubforming?
22:58:40  <PublicServer> <Gleeb> Go for it. I don't like precision :P
23:03:47  <PublicServer> <Gleeb> csuke, those bridges are too short.
23:03:56  <PublicServer> <csuke> ?
23:04:08  <PublicServer> <Gleeb> They're too short to be fast.
23:04:21  <PublicServer> <csuke> whats the fastest train we use?
23:04:26  <PublicServer> <Gleeb> The fastest bridge is 4 tile minimum.
23:04:30  <PublicServer> <Gleeb> 600+mph
23:04:41  <PublicServer> <Gleeb> We're going MagLev.
23:04:50  <PublicServer> <csuke> oh
23:04:53  <PublicServer> <csuke> darn lol
23:04:58  *** Progman has quit IRC
23:05:43  <PublicServer> <ewanm89> my 4->3 just merges one line into the other three
23:05:57  <PublicServer> <Gleeb> csuke, lemme show you something
23:06:22  <PublicServer> <Sedontane> thats not a 4->3 then
23:06:40  <PublicServer> <Sedontane> it needs to evenly blanace the remaining track into the others
23:07:11  <PublicServer> <csuke> whats wrong with mine?
23:07:30  <PublicServer> <Gleeb> Well, nothing... it's just a good habit to get into :P
23:08:54  <PublicServer> <Gleeb> No pressure, csuke, though.
23:09:36  <PublicServer> <Gleeb> I've just been thinking alot about bridges recently, working the math and whatever O.o
23:11:33  <Paul2> !password
23:11:33  <PublicServer> Paul2: oiling
23:11:42  <PublicServer> <csuke> will put birdges when doen layout
23:12:10  <Paul2> !password
23:12:10  <PublicServer> Paul2: oiling
23:12:22  <PublicServer> *** Paul joined the game
23:13:28  <ewanm89> !players
23:13:30  <PublicServer> ewanm89: Client 252 is Sietse, a spectator
23:13:30  <PublicServer> ewanm89: Client 246 (Orange) is Sedontane, in company 1 (#openttdcoop)
23:13:30  <PublicServer> ewanm89: Client 243 (Orange) is Xhizor, in company 1 (#openttdcoop)
23:13:30  <PublicServer> ewanm89: Client 256 (Orange) is csuke, in company 1 (#openttdcoop)
23:13:30  <PublicServer> ewanm89: Client 237 (Orange) is Peter, in company 1 (#openttdcoop)
23:13:31  <PublicServer> ewanm89: Client 258 (Orange) is Paul, in company 1 (#openttdcoop)
23:13:31  <PublicServer> ewanm89: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
23:13:33  <PublicServer> ewanm89: Client 235 (Orange) is Kalaidos, in company 1 (#openttdcoop)
23:13:33  <PublicServer> ewanm89: Client 221 (Orange) is ewanm89, in company 1 (#openttdcoop)
23:13:35  <PublicServer> ewanm89: Client 233 is Kimby, a spectator
23:14:48  <PeterT> ewanm89, yeah, refrain from doing that :)
23:15:04  * PeterT suggests using /msg PublicServer !players
23:15:06  <gleeb> Doing what?
23:15:09  <gleeb> !players
23:15:10  <PublicServer> gleeb: Client 252 is Sietse, a spectator
23:15:10  <PublicServer> gleeb: Client 246 (Orange) is Sedontane, in company 1 (#openttdcoop)
23:15:10  <PublicServer> gleeb: Client 243 (Orange) is Xhizor, in company 1 (#openttdcoop)
23:15:10  <PublicServer> gleeb: Client 256 (Orange) is csuke, in company 1 (#openttdcoop)
23:15:10  <PublicServer> gleeb: Client 237 (Orange) is Peter, in company 1 (#openttdcoop)
23:15:11  <PublicServer> gleeb: Client 258 (Orange) is Paul, in company 1 (#openttdcoop)
23:15:11  <PublicServer> gleeb: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
23:15:13  <PublicServer> gleeb: Client 235 (Orange) is Kalaidos, in company 1 (#openttdcoop)
23:15:13  <PublicServer> gleeb: Client 221 (Orange) is ewanm89, in company 1 (#openttdcoop)
23:15:14  *** Kolo has joined #openttdcoop
23:15:15  <PublicServer> gleeb: Client 233 is Kimby, a spectator
23:15:48  <hylje> !playercount
23:15:48  <PublicServer> hylje: Number of players: 10
23:16:45  <PeterT> gleeb: using !players
23:16:57  <gleeb> Oh. O:)
23:17:03  <PeterT> when there are so many clients
23:17:52  <PublicServer> <Peter> OH NOES!
23:18:01  <PublicServer> <Peter> It's Dec 10th 2012
23:18:07  <PublicServer> <Kalaidos> corrupt hags : (
23:18:07  <PublicServer> <Peter> 12 days!
23:18:10  <PublicServer> <Peter> 11
23:18:12  <PublicServer> <Peter> 10
23:18:15  <PublicServer> <Peter> 10
23:18:19  <PublicServer> <Peter> wait
23:18:21  <PublicServer> <Peter> umm
23:18:22  <hylje> terraform everything to sea level
23:18:35  <PublicServer> <Peter> 1 day!!
23:18:39  <PublicServer> <Peter> DEATH!
23:18:58  <PublicServer> <Kalaidos> there's no meteor in openttd
23:22:10  *** ODM has quit IRC
23:22:56  <PublicServer> <ewanm89> what do you guys think of the 4->3 compresser at !how's this?
23:23:11  *** Seppel has quit IRC
23:24:31  <PublicServer> <Gleeb> It kinda works. I think there's probably a better way of doing it, one of the more experienced suspects would know.
23:24:52  <ewanm89> I was trying to think of a better way
23:25:18  <PublicServer> <Gleeb> There's also MASSIVE signal gaps.
23:25:43  <ewanm89> no way to avoid that though...
23:25:44  <PublicServer> <csuke> ARGH stupid power plant!!
23:25:50  <PublicServer> <Kalaidos> lol
23:25:51  <PublicServer> <Gleeb> Yes there is.
23:26:08  <PublicServer> <Gleeb> Blam, fixed.
23:26:18  <ewanm89> that would kill the effeciency over the bridges
23:26:19  <PublicServer> *** Kimby has left the game (leaving)
23:26:28  *** kimby has quit IRC
23:26:36  <PublicServer> <Gleeb> Actually, it improves it.
23:26:40  <Sedontane> no real prios on it, its just gonna stop flowing trains to mix in line 4
23:26:48  <ewanm89> the bridge pairs are to make up for the signale gaps...
23:27:04  <ewanm89> yeah, but which line do I prio?
23:27:35  <PublicServer> <Gleeb> 1, 2 and 3.
23:27:37  <ewanm89> that's the point of the 4th merging into all the other three in balance...
23:27:46  <PublicServer> <Gleeb> However, what you need is a 4>3 mixer.
23:27:55  <ewanm89> will still stop the trains on line three
23:27:58  <Sedontane> thats it
23:28:07  <ewanm89> s/three/four/
23:28:07  <Sedontane> I knew I was getting a word wrong
23:28:26  *** TD has joined #openttdcoop
23:28:39  <PublicServer> * csuke will have a stroke soon!!!
23:28:50  <ewanm89> hehehe
23:29:15  <ewanm89> full all to all mixing would be better.
23:29:24  <PublicServer> <Gleeb> Yup
23:29:28  <ewanm89> but I can't see how one manages it for 4->3
23:29:38  <PublicServer> <Gleeb> It's like 3->4 in reverse.
23:29:46  <ewanm89> that 4th line still causes hell...
23:29:51  <PublicServer> <Gleeb> Not at all.
23:31:09  <ewanm89> not to mention, it wouldn't be anywhere near as compact.
23:31:24  *** TD has quit IRC
23:32:04  <ewanm89> one could at prio's to this design easily enough if it's needed.
23:32:41  <ewanm89> the idea is to filter the 4th line into whichever of the other 3 are free though.
23:32:43  <PublicServer> <Gleeb> Mixer >.<
23:32:53  <PublicServer> <Gleeb> *shtug*
23:32:57  <PublicServer> <Gleeb> shrug, too.
23:33:16  <PublicServer> *** Paul has left the game (leaving)
23:36:20  <Sedontane> m89
23:36:51  <ewanm89> is that suppose to be my nick?
23:37:34  <Sedontane> i was typing into a sign ingame and forgot to refocus
23:37:50  <ewanm89> ah
23:38:31  <ewanm89> I still need to add the stuff for the ML going tht other way...
23:38:52  <ewanm89> it's actually 8->3 needed...
23:38:53  <PublicServer> <Kalaidos> look at !4 ->3 test, what do you think? : x
23:39:10  <PublicServer> <Peter> looks nice
23:39:19  <PublicServer> <ewanm89> mix both ways
23:39:30  <PublicServer> <ewanm89> but takes up oh so much space...
23:39:39  <PublicServer> <Kalaidos> yeah..
23:40:26  <PublicServer> <ewanm89> need half of the map to build it...
23:41:00  <PublicServer> <ewanm89> okay, I'll go to mine, and preset it up to allow prio's just to be added as needed
23:41:12  <PublicServer> <Kalaidos> plan: "hub can be as big as needed" : p
23:41:24  <PublicServer> <ewanm89> and see how well the compact design works...
23:41:42  <PublicServer> <ewanm89> yeah. but you need 4 more of those, just for that one BBH...
23:42:03  <PublicServer> <ewanm89> well, at least 2
23:42:19  <PublicServer> <ewanm89> and 2 8->4 merges
23:42:50  <PublicServer> <Kalaidos> couldn't those just be 4x 2-> 1?
23:43:02  <PublicServer> <csuke> SW hub is getting big lol
23:43:09  <PublicServer> <Kalaidos> as they'll enter the 4-> 3 afterwards anyway?
23:43:17  <ewanm89> well, they come from the ML in each direction.
23:43:25  <PublicServer> <Sedontane> im trying to Keep BBH 01 smallish
23:43:35  <PublicServer> <Kalaidos> Sed: good luck with that
23:43:44  <ewanm89> you know, I'm really thinking one way around the hub would be easier...
23:43:49  *** TD has joined #openttdcoop
23:43:55  <ewanm89> I'm trying to keep mine compact too.
23:44:10  <PublicServer> <Kalaidos> everyone does
23:44:24  <PublicServer> <ewanm89> I'm also going for no Bridges on the ML
23:44:30  <PublicServer> <Sedontane> I dont think im doing too badly
23:44:54  <PublicServer> <ewanm89> only bridges on the spokes.
23:45:25  *** Polygon has quit IRC
23:45:29  <PublicServer> <ewanm89> Sedontane: you like your bridges don't you?
23:46:00  <PublicServer> <Gleeb> Sed: !Wibbling is bad.
23:46:24  <PublicServer> *** Kolo joined the game
23:46:42  <TD> What is the TL for the current game?
23:46:46  <PublicServer> <Kalaidos> 4
23:47:15  <TD> Ok thx
23:48:29  *** TD has quit IRC
23:49:37  <PublicServer> <Gleeb> Sed, you there?
23:50:15  <Sedontane> !players
23:50:16  <PublicServer> Sedontane: Client 252 is Sietse, a spectator
23:50:16  <PublicServer> Sedontane: Client 243 (Orange) is Xhizor, in company 1 (#openttdcoop)
23:50:16  <PublicServer> Sedontane: Client 256 (Orange) is csuke, in company 1 (#openttdcoop)
23:50:16  <PublicServer> Sedontane: Client 237 (Orange) is Peter, in company 1 (#openttdcoop)
23:50:16  <PublicServer> Sedontane: Client 260 (Orange) is Kolo, in company 1 (#openttdcoop)
23:50:17  <PublicServer> Sedontane: Client 197 (Orange) is Gleeb, in company 1 (#openttdcoop)
23:50:17  <PublicServer> Sedontane: Client 235 (Orange) is Kalaidos, in company 1 (#openttdcoop)
23:50:19  <Sedontane> yes
23:50:19  <PublicServer> Sedontane: Client 221 (Orange) is ewanm89, in company 1 (#openttdcoop)
23:50:19  <PublicServer> Sedontane: Client 246 (Orange) is Sedontane, in company 1 (#openttdcoop)
23:50:37  <PublicServer> <Gleeb> BBH01 is kinda broken :| !Wibbling is bad.
23:50:48  <PublicServer> <Sedontane> i will fix it
23:50:50  <PublicServer> <Gleeb> kk :)
23:51:06  <PublicServer> <Kalaidos> question: would !x work or would it cause too many blocks?
23:51:26  <PublicServer> <Peter> Xs are bad in general
23:51:51  <PublicServer> <Kalaidos> I guess that's a no.
23:51:51  <PublicServer> <Gleeb> X?
23:52:38  <PublicServer> <Sedontane> fixed
23:55:04  <PublicServer> <Peter> TF!
23:55:12  *** Chris_Booth has quit IRC
23:55:17  <PublicServer> <Peter> csuke!!!!!!!!
23:55:23  <PublicServer> <Peter> minimum tf!!!
23:55:40  *** ^Spike^ has quit IRC
23:55:54  <PublicServer> <Peter> *facepalms*
23:56:06  <ewanm89> someone was caught!!!!
23:56:21  <PublicServer> <Kalaidos> guess the part "as long as no one notices" didn't work out.
23:56:36  <PublicServer> <Peter> guess not
23:59:09  <PublicServer> <Peter> I consider the hub to be completely failed
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