Log for #openttdcoop on 27th November 2009:
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00:00:06  <SekiSelu> hey, it's Gleeb
00:00:30  <SekiSelu> !password
00:00:30  <PublicServer> SekiSelu: piston
00:00:47  <PublicServer> <ewanm89> Peter: want to take a crack at it then?
00:02:22  <gleeb> SekiSelu: Erm, hi?
00:02:45  <SekiSelu> you're not bankrupt man on luuk's the other day, no?
00:02:49  <FiCE> !password
00:02:49  <PublicServer> FiCE: piston
00:03:29  <ewanm89> SekiSelu: we don't start playing here until we have 100,000,000
00:03:34  <PublicServer> *** FiCE joined the game
00:03:40  <SekiSelu> Yes, I know
00:04:23  <PublicServer> <FiCE> bug turnout
00:04:27  <PublicServer> <FiCE> s/bug/big
00:04:39  <PublicServer> <ewanm89> which one?
00:04:43  <SekiSelu> you guys are the crazy ones who handle thousands of trains ;)
00:05:03  <gleeb> A thousand trains is small.
00:05:08  <PublicServer> <ewanm89> would be more if we didn't keep hitting CPU limits...
00:05:13  <gleeb> OH!
00:05:14  <SekiSelu> i said thousands, not a thousand =)
00:05:14  <gleeb> SEKI!
00:05:15  <gleeb> :D
00:05:19  <SekiSelu> HI GLEEB! :D
00:05:24  <gleeb> I thought you seemed familiar.
00:05:34  <gleeb> I didn't go bankrupt, I just kept spending my profit.
00:05:42  <PublicServer> <ewanm89> should see the road versions...
00:05:44  <SekiSelu> as i said, "Not bankrupt man"
00:06:00  <gleeb> Anyway. I'mma get in the bath.
00:06:01  <gleeb> baibai
00:06:10  <PublicServer> <ewanm89> FiCE: which is the big turnout?
00:06:11  <gleeb> Enjoy my plan, Seki.
00:06:21  <PublicServer> *** Gleeb has left the game (leaving)
00:06:32  <PublicServer> <Peter> bye gleeb
00:06:44  <SekiSelu> i didn't know gleeb was a cooper o.O
00:07:29  <PublicServer> *** Seki joined the game
00:08:49  <PublicServer> <ewanm89> Seki: no trains yet, but crazy enough for ya?
00:09:00  <PublicServer> <Seki> i understand it, which astounds me :)
00:09:05  <PublicServer> <FiCE> ewanm89: lots of people are playing :)
00:09:30  <ewanm89> yes, trying to build 4 hubs...
00:09:54  <ewanm89> which are part of one giant bidirectional roundabout thing
00:10:27  <PublicServer> <Seki> so.... there are alternative plans up for discussion, but gleebs is being built?
00:10:40  <ewanm89> Gleebs was voted for.
00:10:42  *** Aali_ has joined #openttdcoop
00:10:45  <ewanm89> go the most votes
00:10:50  *** Aali has quit IRC
00:10:51  <PublicServer> <Seki> ah ha! vote board
00:11:03  <ewanm89> same way we always do it.
00:11:28  <ewanm89> of course, the plan could just state chaos theory, or b2b or somesuch
00:11:47  <PublicServer> <Seki> yep
00:12:28  <PublicServer> <ewanm89> I need more ML going in and out of my area, want to connect up the main roundabout like...
00:13:12  <PublicServer> <Seki> i can hold my own in making a well used, balanced, high-capacity network, but i've never tried anything on the scale you guys do :P
00:14:15  <PublicServer> <ewanm89> Seki: well it's not too late to learn, and not all our networks are success stories, we like to experiment...
00:15:13  <PublicServer> <Seki> one thing i had a question on - some page mentioned that an industry serviced >80% will actually shrink?
00:15:42  <PublicServer> <Kalaidos> compressed my 4->3, check it out
00:16:11  <ewanm89> nice...
00:16:39  <PublicServer> <Sietse> nice kala
00:16:54  <PublicServer> <Sietse> I see one possible problem
00:16:54  <ewanm89> I'm considering making a proper 8->3 one so it does both ways at once.
00:17:08  <PublicServer> <Kalaidos> Sietse: hm?
00:17:13  <ewanm89> I see a problem, it needs signalling...
00:17:35  <PublicServer> <Sietse> line 2/4 got single bridges to 1/3
00:17:50  <PublicServer> <Seki> ah, yup
00:17:59  <ewanm89> yeah, need to make all bridge sets pairs.
00:18:00  <PublicServer> <Sedontane> ewan your BBH only goes one way so far
00:18:04  <PublicServer> <Sietse> 3/4 to 1/3 aswell btw
00:18:09  <ewanm89> to maintain speed
00:18:20  <PublicServer> <Kalaidos> woops, yeah
00:18:21  <PublicServer> <Kalaidos> sec
00:18:21  <ewanm89> Sedontane: I know...
00:18:43  <ewanm89> Sedontane: that's what I'm thinking of working on fixing...
00:18:56  <PublicServer> <Sedontane> its an interesting challenge this
00:19:06  <PublicServer> <Sedontane> really its two BBHs in one
00:19:54  <ewanm89> yeah, it's like some of the real crazy networks I watched being made while I was still trying to figure things out...
00:19:58  <PublicServer> <Sietse> also the location seems to be the remaining bbh spot
00:20:28  <PublicServer> <Seki> is the train length sorter supposed to be working still? ;)
00:20:30  <ewanm89> however they were always LLL_RRR all the way around...
00:20:45  <PublicServer> <Seki> <- nub, nm
00:21:34  <PublicServer> <ewanm89> it doesn't work as far as I can tell...
00:22:07  <PublicServer> <Seki> it does, in general
00:22:10  <PublicServer> <ewanm89> I constantly see trains taking the wrong path...
00:22:24  <PublicServer> <Seki> jammed!
00:22:31  <PublicServer> <ewanm89> and there is the jam...
00:22:35  <PublicServer> *** Peter #1 has left the game (connection lost)
00:22:52  <PublicServer> <Sedontane> lol im getting so mixed up I put prios on an exit
00:22:55  <PublicServer> <Seki> think it needs a bigger signal gap
00:22:58  <PublicServer> *** Peter2 {[Test]} joined the game
00:23:01  <PublicServer> <ewanm89> 8+ just ent down the 5->6
00:23:16  <PublicServer> <ewanm89> another down the 7&8
00:23:19  <PublicServer> *** Peter2 [Test] has left the game (connection lost)
00:23:40  <PublicServer> <ewanm89> and then a little one down the 8+
00:23:54  <PublicServer> *** Sedontane has left the game (connection lost)
00:23:55  <PublicServer> <Seki> it needs better penalties
00:24:03  <PublicServer> <ewanm89> trains go straight through if they can.
00:24:06  <PublicServer> <Seki> jam again ;)
00:24:27  <PublicServer> <Seki> well, it's a 50/50 train length sorter, so it's still somewhat cool =)
00:24:33  <PublicServer> <ewanm89> oh, and then there is the jamming...
00:24:53  <PublicServer> *** Kolo has left the game (leaving)
00:24:55  *** Kolo has quit IRC
00:25:02  <PublicServer> <ewanm89> think we can figure a 100% trainlength sorter?
00:25:28  <PublicServer> <Seki> someone made a train counter, i think a TL sorter is possible ;)
00:25:40  <PublicServer> <Seki> "Digital" display train counter :P
00:25:53  <PublicServer> *** Peter has left the game (leaving)
00:25:55  <PublicServer> <ewanm89> oh, one can make a whole computer out of the rail networks I think.
00:26:14  <PublicServer> *** Peter joined the game
00:26:17  <PublicServer> <ewanm89> I think it's turing complete now...
00:26:31  <PublicServer> <Seki> hah ;)
00:26:38  <PublicServer> *** Peter has left the game (connection lost)
00:26:51  <PublicServer> *** Peter joined the game
00:26:56  <PublicServer> *** Peter has joined company #1
00:27:07  <PublicServer> <Seki> DF, maybe, but OTTD, no ;)
00:27:25  <ewanm89> but it's about as tricky as coding state autonoma using a cell autonoma like conways game of life.
00:28:03  <PublicServer> *** Peter has left the game (connection lost)
00:28:10  <PeterT> !password
00:28:11  <PublicServer> PeterT: lolled
00:28:19  <PublicServer> *** Peter joined the game
00:28:37  <ewanm89> well, if we can get an AND, OR, XOR and NOT gate then it is turing complete...
00:28:59  <PublicServer> <Seki> i s'pose those have all been proven, though with various degrees of accuracy
00:29:19  <PublicServer> <Seki> you killed trondhead =\
00:29:19  <ewanm89> then we can technically write a C compiler in it...
00:29:46  <PublicServer> <Kalaidos> which in turn could then be used to write a new version of openttd
00:29:49  <ewanm89> or better yet, a BF interpreter...
00:29:54  <PublicServer> <Kalaidos> which allows us to build a perfect train sorter
00:30:06  <PublicServer> <Seki> mmmm, i like where this is going
00:30:14  <PublicServer> <Seki> perhaps the next public server game should be a C compiler? ;)
00:30:35  <ewanm89> urm, no...
00:30:50  <PublicServer> <csuke> comments on SW hub please
00:30:52  <ewanm89> I don't think we have big enough maps to start with
00:30:53  <PublicServer> *** Peter has left the game (connection lost)
00:30:55  <PublicServer> <csuke> *apart from lack of singalling
00:31:01  *** Sedontane has quit IRC
00:31:05  <ewanm89> plus IO would be a bit of a problem.
00:31:25  <PublicServer> <Seki> das a big  corner
00:31:34  <PublicServer> <ewanm89> csuke: too much TF?
00:31:44  <PublicServer> *** Peter joined the game
00:31:49  <PublicServer> <csuke> yeah i know, that one junction i forgot ...
00:31:53  <PublicServer> <ewanm89> and yeah, it's crazy big, but then, not suprising..
00:31:59  <PublicServer> *** Peter has joined company #1
00:32:04  <PublicServer> <Seki> you have non-stepped hill climbing just N of the michael jackson ;)
00:32:19  <PublicServer> <csuke> craxy big = efficient :)
00:32:35  <PublicServer> <ewanm89> how you going from 4->3 effeciently?
00:32:42  <PublicServer> <csuke> have a look
00:32:48  <PublicServer> <csuke> all tracks to all lines
00:32:55  <PublicServer> <csuke> oh feg
00:33:01  <PublicServer> <csuke> hang on ...
00:33:11  <PublicServer> <csuke> bah
00:33:16  <PublicServer> <Sietse> you forgot to connect one line
00:33:31  <PublicServer> <csuke> i've done joining juntiuons for all leaving ones GRRR
00:34:00  <PublicServer> <csuke> where?
00:34:01  <PublicServer> <Sietse> from hub to SE
00:34:13  <PublicServer> <Sietse> just a few tiles are open
00:34:20  <PublicServer> <ewanm89> I can't see it taking the most free line off...
00:34:27  <PublicServer> <csuke> i know
00:34:37  <PublicServer> <csuke> it's very wrong right now
00:34:40  <PublicServer> <csuke> just realised
00:34:55  <PublicServer> *** Seki has joined company #1
00:36:08  <PublicServer> <Seki> sign up for my only catch :)
00:37:16  <PublicServer> <Kalaidos> I just saw csuke's BBH
00:37:21  <PublicServer> <Kalaidos> o_O
00:37:26  <PublicServer> <Seki> hehe
00:37:30  <ewanm89> how many of the openttd screenshots are openttdcoop games, or by one of the coop players?
00:37:41  <PublicServer> <csuke> :)
00:37:48  <ewanm89> I mean the ones on the official site..
00:37:59  <PublicServer> <Peter> Most of them aren't
00:38:00  *** Sedontane has joined #openttdcoop
00:38:04  <PublicServer> <Peter> they are usually just single player games
00:38:15  <PublicServer> <Seki> un-TF :)
00:38:16  <Sedontane> !password
00:38:16  <PublicServer> Sedontane: lolled
00:38:25  <ewanm89> A lot are by openttdcoop players though.
00:38:26  <PublicServer> *** Sedontane joined the game
00:39:23  <PublicServer> <csuke> mountain restored a lot ...
00:40:03  <PublicServer> <csuke> if anyone took any screen'es pre me then send em and i can put it back exact ;)
00:40:26  <ewanm89> TF cheat!!!
00:40:46  <PublicServer> <Seki> don't make gleeb sad =(
00:42:04  <PublicServer> <Seki> new TL sorter in progress?
00:44:20  <PublicServer> <Seki> i'd like to see a train speed sorter that doesn't use waypoints
00:44:32  <PublicServer> <Peter> I just made one
00:44:41  <PublicServer> <Peter> Wait, speed sorter?
00:44:45  <PublicServer> <Seki> speed sorter
00:45:33  <PublicServer> <Kalaidos> how do you sort by speed?
00:45:41  <PublicServer> <Kalaidos> logic gatter?
00:45:48  <PublicServer> <Seki> shorter track, rather than backwards pre-signals, to entice lane swapping?
00:46:06  <PublicServer> <Peter> where do you see a speed sorter, Seki?
00:46:07  <PublicServer> <Seki> i don't know, kalai, there are conditional orders, but they'd require waypoints
00:46:11  <PublicServer> <Seki> i don't, anywhere
00:46:16  <PublicServer> <Seki> theory :P
00:46:53  <PublicServer> <Seki> your length sorter is cheating because of the speeds of the trains ;)
00:47:12  <PublicServer> <Peter> Cheating?
00:47:26  <PublicServer> <Seki> the front train is still blocking the combo when the second is choosing a track
00:47:46  <PublicServer> <Peter> Ok, let me try a slower train
00:48:51  <PublicServer> <Seki> now that's a proper test, and it works!  =)
00:49:07  <PublicServer> <csuke> how the eck do i do 4+4 into 3...
00:49:07  <PublicServer> <Peter> thanks! :-D
00:49:37  <PublicServer> <Peter> if 4+4=3 then I'm the queen of England
00:49:40  <PublicServer> <ewanm89> csuke: that's the question we've all been trying to find a solution for...
00:49:43  <PublicServer> <Seki> do stations still work as a track penalty?
00:49:49  <PublicServer> <Peter> Yeah
00:50:04  <PublicServer> <Kalaidos> in theory you can expand my 4->3 into a 8->3
00:50:11  <PublicServer> <Sietse> you should merge the two 4 lines first
00:50:13  <PublicServer> <Peter> csuke: Check out Kaladios' !4->3 test
00:50:18  <PublicServer> <Kalaidos> just takes up a 'little more space'
00:50:23  <PublicServer> <Sietse> and then go from 4 -> 3 imho
00:50:53  <PublicServer> <Seki> compressor? ;)
00:51:16  <PublicServer> <ewanm89> I'm currently using a 4->3 by just having one line filter into the other two.
00:51:25  <PublicServer> <ewanm89> with woom for priorities...
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00:51:31  <PublicServer> <Peter> 40 more minutes (real world time) until maglev
00:51:53  <PublicServer> <Seki> compressors were the only thing i couldn't understand the train logic behind, but i think that's the sort of thing you need ;)
00:51:58  <PublicServer> <Sietse> ewanm89 setup looks way easier
00:52:23  <PublicServer> <ewanm89> effeciency may be a problem though
00:52:37  <PublicServer> <Sietse> why?
00:52:46  <PublicServer> <Sietse> I don't see any problem with that approach
00:53:23  <PublicServer> <Sietse> only some signs are misplaced :)
00:53:36  <PublicServer> <ewanm89> Kalaidos approach is a full all to all mixer, which means the trains will be balanced across the output tracks.
00:53:56  <PublicServer> <Sietse> ok, but given that the input 4 lines are balanced
00:53:59  <PublicServer> <ewanm89> mine just forces one track onto the other three
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00:54:30  <PublicServer> <ewanm89> yeah, but mine entirely works on filtering into the most empty line at the time.
00:54:44  <PublicServer> <ewanm89> which will work better is another thing.
00:54:54  <PublicServer> <ewanm89> both methods will at least work.
00:55:01  <PublicServer> <Sietse> agree
00:55:22  <PublicServer> <Sietse> you only use loads of pre-signals without function or am I wrong??
00:55:43  <PublicServer> <ewanm89> but I need to expand mine to take into account the trains coming from the other direction.
00:56:30  <PublicServer> <ewanm89> no, the presignals should manage to filter to the most empty line, as long as I wasn't having a braindead moment when I did them...
00:56:41  <PublicServer> <Seki> I vote for the giant cyclotron approach.
00:56:54  <PublicServer> <Kalaidos> giant cyclotron approach?
00:57:19  <PublicServer> <Seki> Put all the 4th line's trains into a loop that loops enlessly unless there's a space in one of the other lines ;)
00:57:44  <PublicServer> <Seki> *cough*
00:57:44  <PublicServer> <ewanm89> would just end up jamming the 4th line...
00:57:48  <PublicServer> <Kalaidos> wouldn't the loop be jammed then? : p
00:58:33  <PublicServer> <csuke> i think i got an elegant solution
00:58:50  <PublicServer> <csuke> the 4th line from one direction filters into the 3 from the same direction
00:59:03  <PublicServer> <csuke> and then the other 4 filter in to the 3 easily
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01:00:14  <PublicServer> <ewanm89> I want the exit to be the line, but not have signal gap all the way back
01:00:41  *** KenjiE20 has quit IRC
01:01:12  <PublicServer> <Seki> hm, ok, i need to see that one in action ;)
01:02:52  <PublicServer> <Seki> are 2-3 long hill climbs a big deal?
01:02:56  <PublicServer> <Kalaidos> who build that mountain near mills?
01:03:21  <PublicServer> <csuke> lol
01:03:23  <PublicServer> <csuke> not me
01:03:38  <PublicServer> <csuke> i only destroy mountains
01:04:12  <PublicServer> <Seki> i'll take that as a no
01:04:27  <PublicServer> <Peter> Somebody delete it
01:04:46  <PublicServer> <Seki> ok then
01:05:10  <PublicServer> <Seki> O.o
01:05:13  <PublicServer> <Seki> it regrew!
01:05:18  <PublicServer> <csuke> feaky!
01:05:24  <PublicServer> <Kalaidos> jerks1
01:05:29  <PublicServer> <Seki> i'm not touching that anymore -.-
01:07:42  <PublicServer> <Kalaidos> well, anyways, I'm off to bed
01:07:47  <PublicServer> <Kalaidos> good night everyone
01:07:51  <PublicServer> <Seki> see ya kalaidos
01:07:58  <PublicServer> *** Kalaidos has left the game (leaving)
01:07:59  <ewanm89> later
01:08:08  <PublicServer> <csuke> me off too
01:08:18  <PublicServer> <csuke> will signal hib 2moro
01:08:19  <ewanm89> how to get this linked in...
01:08:55  <PublicServer> *** csuke has left the game (leaving)
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01:13:20  <PublicServer> *** Seki has joined spectators
01:17:43  <PublicServer> <ewanm89> you do not want to know about that TF trick...
01:18:04  <PublicServer> <Seki> hmmmm? :)
01:18:35  <ewanm89> do get bridges built against diagonal hill
01:18:45  <FiCE> is 2 bridges of length 5 adequate for this TL?
01:20:25  <PublicServer> *** Sedontane has left the game (connection lost)
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01:31:31  <PublicServer> <Seki> why are there so many rigs?
01:33:05  <PublicServer> <Peter> Seki: I don't know, it's annoying
01:33:43  <PublicServer> <ewanm89> this is very ugly...
01:33:55  <PublicServer> <ewanm89> Where?
01:34:08  <PublicServer> <Peter> this is very ugly?
01:34:14  <PublicServer> <Peter> Oil rigs @ the message board
01:34:21  <ewanm89> ah
01:34:32  <ewanm89> generator just wanted them
01:34:42  <ewanm89> and the turns on this line...
01:34:45  <PublicServer> <Seki> the outer ponds are getting quite full
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01:35:19  <PublicServer> <ewanm89> see !Not Pretty
01:35:39  <Sedontane> I keep crashing out so night guys - my BBH back to nothing now
01:35:47  <PublicServer> <ewanm89> hell, I'm going to need to use PBS to get that bridge to work too...
01:35:54  *** Sedontane has quit IRC
01:36:11  <PublicServer> <Seki> i don't mean to be a bother - but you did see my note about your middle bridges?
01:36:53  <ewanm89> yeah, but I don't see a problem...
01:37:01  <PublicServer> *** Seki has joined company #1
01:37:39  <PublicServer> <ewanm89> what's the problem?
01:37:47  <PublicServer> <Sietse> trains close behind eachother will block there
01:37:50  <PublicServer> <ewanm89> pre signal entrance, two exit...
01:37:53  <PublicServer> <Sietse> because upper path is longer
01:38:00  <PublicServer> <Seki> upper path is 1 square longer
01:38:04  <PublicServer> <ewanm89> yeah, moan at Gleeb about that one.
01:38:19  <PublicServer> <Seki> i don't see gleeb's name on it =D
01:38:26  <PublicServer> <ewanm89> not much one can doo about the length issue
01:38:32  <PublicServer> <Seki> just merge it the other way
01:38:35  <PublicServer> <Seki> and you're fine
01:38:44  <PublicServer> <ewanm89> Gleeb moaned about signal gap that solved that
01:39:08  <PublicServer> <Sietse> I don't get that signalling btw
01:39:09  <PublicServer> <ewanm89> ah I can now
01:39:12  <PublicServer> <Seki> may i demonstrate? ;)
01:39:19  <PublicServer> <Sietse> why not use basic signals there?
01:39:20  <PublicServer> <ewanm89> I couldn't originally.
01:39:31  <PublicServer> <ewanm89> go ahead and fix it.
01:39:35  <PublicServer> <Peter> Time to convert to maglev!
01:39:58  <PublicServer> <ewanm89> when I've solved this trainlength corner issue
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01:40:57  <PublicServer> <ewanm89> any solutions to "!Not Pretty" anyone?
01:41:13  <PublicServer> <Seki> shift that whole line southward?
01:41:34  <PublicServer> <Seki> gives you more room to work
01:41:34  <PublicServer> <Peter> may I convert us to maglev?
01:41:34  <PublicServer> <Sietse> move the merger more to the east
01:41:35  <Webster> Latest update from devzone: #openttdcoop - New Server <> || OpenSFX - OpenSFX 0.1.0 <>
01:41:52  <PublicServer> <Seki> peter
01:41:57  <PublicServer> <ewanm89> and requires yet another rebuild of the merger...
01:42:00  <gleeb> Seki, you're a liar <3
01:42:00  <PublicServer> <Seki> loose train over by power/oil merge should be fixed
01:42:02  <gleeb> 00:06 < SekiSelu> i didn't know gleeb was a cooper o.O
01:42:14  <gleeb> I told you last night/this morning/whenever it was
01:42:15  <PublicServer> <Seki> before you convert
01:42:22  <PublicServer> <Peter> yeah?
01:42:39  <PublicServer> <Seki> train 12 should be caught, along with probably stopping the train length sorters :)
01:43:03  <PublicServer> <Seki> I suppose I was too busy staring at your negative balance sheet to notice, then, gleeb ;)
01:43:12  <gleeb> Haha
01:43:18  <gleeb> I wasn't negative at the time.
01:43:34  <SekiSelu> says you ;)
01:43:42  <PublicServer> <Peter> Maglev done
01:43:53  <gleeb> It wasn't, I was well onto my second station by then.
01:43:58  <ewanm89> nope
01:44:10  <ewanm89> you need to fix all non tubular steal bridges
01:44:41  <ewanm89> then you would have converted full...
01:44:42  <PublicServer> <Seki> that's a lot of bridges
01:44:50  <PublicServer> <Peter> so help
01:44:55  <ewanm89> hence why I'm leaving him to convert
01:45:05  <PublicServer> <Peter> I'll do csuke's junction, you do Kalaidos'
01:45:21  <PublicServer> <Seki> ..... >_<
01:45:33  <ewanm89> don't forget the stations too
01:45:35  <PublicServer> <Seki> so many bridges =\
01:45:43  <ewanm89> I'll do my station...
01:45:44  <PublicServer> <Seki> already got one station, it was easy =D
01:45:44  <gleeb> <3 Bridges
01:46:57  <PublicServer> <Seki> omg, that makes it so much easier -.-
01:47:05  <PublicServer> <Seki> ctrl-bridge = best bridge! good to know =D
01:47:23  <gleeb> Wrong.
01:47:28  <PublicServer> <Sietse> ctrl = last used bridge btw :)
01:47:29  <PublicServer> <Seki> eh?
01:47:30  <gleeb> ctrl-bridge = last used bridge
01:47:36  <PublicServer> <Seki> ahhh, better to know ;)
01:47:43  <PublicServer> <ewanm89> hmm, I 'm getting viaducts, not tubular steel ones...
01:48:15  <PublicServer> <Seki> 1/2 kala done -.-
01:48:20  <PublicServer> <Seki> stupid bridgeaholics
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01:48:42  <ewanm89> they are same length as the tubular steel ones it did let me have...
01:51:27  <PublicServer> <Seki> i'm pretty sure i just spent a million bucks on bridgesw
01:51:57  <PublicServer> <ewanm89> why am I suddenly getting viaducts as my maximum bridge?
01:52:15  <PublicServer> <Sietse> depends on # tiles
01:52:27  <PublicServer> <Seki> can't tube <4
01:52:34  <PublicServer> <ewanm89> 4 == tubular steel
01:52:40  <PublicServer> <ewanm89> and it was allowing them
01:52:47  <PublicServer> <ewanm89> and suddenly isn't
01:52:48  <PublicServer> <Sietse> that is why csuke build 4 tiles bridges while 3 is sufficient
01:53:17  <PublicServer> <Sietse> I was replacing there
01:53:28  <ewanm89> I know what it is
01:53:46  <PublicServer> <Peter> jesus christ! You don't need to smash them!
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01:53:50  <PublicServer> <Seki> another note - you don't have to delete the old bridge, you can just slap the new one on top of it
01:53:53  <PublicServer> <Seki> ;)
01:54:22  <ewanm89> smashing is half the fun though
01:54:30  <PublicServer> <Peter> YOU DONT NEED TO SMASH
01:54:31  <PublicServer> <Peter> STOP
01:54:54  <PublicServer> <Sietse> hahahaha
01:55:16  <PublicServer> <Peter> replace them normally please
01:55:18  <PublicServer> <Seki> aren't we just going to have to do this all over again when silicon bridges come out?
01:55:27  <ewanm89> of course
01:55:27  <PublicServer> <Peter> Shhh
01:55:30  <PublicServer> <Seki> ;)
01:55:33  <PublicServer> <Seki> so why bother?
01:55:42  <ewanm89> that's your job...
01:55:51  <PublicServer> <Seki> ahh, i see, contracting it out ;)
01:55:54  <ewanm89> thanks for volunteering ;)
01:55:59  <PublicServer> <Seki> welcome =D
01:56:09  <PublicServer> <Seki> where'd i put that map-size bulldozer tool......
01:56:14  <Ammller> does work for you?
01:56:16  <PublicServer> *** Seki has joined spectators
01:56:19  <ewanm89> lols
01:56:38  <KenjiE20|LT> working for me Ammller
01:56:39  *** Ammler has joined #openttdcoop
01:56:40  <ewanm89> yes
01:56:41  *** Webster sets mode: +o Ammler
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01:56:51  <ewanm89> but didn't you add new news story?
01:56:51  <PeterT> "You are on our old server. This shouldn't happen. Please inform us on irc about. (#openttdcoop)
01:56:52  <PeterT> or Email: "
01:57:18  <ewanm89> Oh, at it might take some time for DNS to filter through
01:57:25  *** Guest167 is now known as Ammler
01:57:27  <ewanm89> especially if some of us cache it.
01:57:27  <PeterT> Ammler: read my error :)
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01:57:58  <KenjiE20|LT> PeterT,  read ewan's reply
01:58:19  <ewanm89> yeah, give it a day or two
01:58:38  <ewanm89> KenjiE20|LT: I figured new server was on new IP ;)
01:58:40  <Ammler> ewanm89: in that case, I would quickly change the ISP
01:59:01  <ewanm89> Ammler: urm, DNS doesn't work quite like that
01:59:11  <Ammler> it does :-)
01:59:11  <SekiSelu> Can anyone corroborate the note I saw on some coop page about industries w/ service >80% shrinking?
01:59:15  <ewanm89> And I have my own internal caches thank you
01:59:24  <Ammler> ttl is set to 10 mins
01:59:35  <KenjiE20|LT> SekiSelu, old
01:59:40  <SekiSelu> Thought so, just making sure
01:59:56  <ewanm89> still could take a day to filter all the way through, especially given I cache for a week.
02:00:02  <ewanm89> firefox caches DNS too.
02:00:11  <ewanm89> as do most browsers locally.
02:00:28  <ewanm89> hint, I use my own DNS servers ;)#
02:01:03  <sietse> nowadays DNS updates are generally quite short
02:01:04  <Ammler> ewanm89: well, if they keep the old ip longer than ttl, they are buggy.
02:01:16  <ewanm89> no, one can force it.
02:01:24  <ewanm89> as I usually do
02:01:37  <Ammler> force to ignore ttl?
02:01:45  <ewanm89> yeah
02:01:50  <Ammler> quite stupid
02:01:51  <PublicServer> <FiCE> can someone check out my attempted join
02:01:57  <ewanm89> not good for those that use DNS load balancing...
02:01:59  <PublicServer> <FiCE> at the NW hub corner?
02:02:01  <Ammler> but well, you might have your reasons.
02:02:02  <KenjiE20|LT> <-- reports about 50/50 change
02:02:03  <Webster> Title: OpenDNS > Support > CacheCheck (at
02:02:13  <PublicServer> <FiCE> I'm not really sure how prio's work or where they should go
02:02:18  <PublicServer> <FiCE> so I've just got a sign there at the moment
02:02:28  <ewanm89> but is good when you have several thousand users all accessing google.
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02:02:52  <Ammler> well, after the move, I will change ttl to one day again
02:03:07  <PublicServer> <Sietse> I dunno of prios are needed and then which line has prio
02:03:14  <cornjuliox> do you guys set breakdowns to none when you play?
02:03:17  <PublicServer> <Sietse> maybe prio on hub itself
02:03:25  <PublicServer> <FiCE> the idea is to penalise one direction over the other right?
02:03:27  <ewanm89> cornjuliox: usually, but not always
02:03:43  <PublicServer> <Sietse> I get the idea
02:03:49  <ewanm89> cornjuliox: we sometimes have fun with having breakdowns on.
02:03:56  <PublicServer> <Sietse> I think the "hub" needs prio
02:03:59  <cornjuliox> i noticed that whenever a train breaks down on my mainline it holds up the entire line - how do you deal with that?
02:04:07  <PublicServer> <Sietse> so ur diagonal lines (but I am not sure)
02:04:10  <PublicServer> <Seki> you have a 4 track mainline
02:04:15  <ewanm89> prio gives that line more priority
02:04:19  <PublicServer> <Seki> so a breakdown only affects 25% of it ;)
02:04:25  <Ammler> well, that was around 2 games of the 160
02:04:44  <ewanm89> yeah, I said usually we have breakdowns off.
02:04:47  <PublicServer> <FiCE> ah so the hub should have prio?
02:04:50  <cornjuliox> ah.
02:04:58  <PublicServer> <FiCE> or the ML?
02:05:01  <PublicServer> <Sietse> seems reasonable
02:05:17  <ewanm89> sietse: prios are to keep a specific line flowing.
02:05:18  <PublicServer> <FiCE> well that makes it hard :p
02:05:33  <PublicServer> <Sietse> the hub should since it needs to be as speedy as possible
02:05:47  <ewanm89> we might not need any prios, and certainly shouldn't on the hub, as there are more tracks there.
02:05:50  <gleeb> Corn: We turn off breakdowns :P
02:06:07  <ewanm89> track shifters more important.
02:06:15  <PublicServer> <FiCE> this is SML?
02:06:23  <ewanm89> no
02:06:28  <PublicServer> <Seki> don't think that was in the plan, no
02:06:53  <ewanm89> we shouldn't need prios around the hub itself.
02:06:53  <PublicServer> <FiCE> but you just said "track shifters"...?
02:07:08  <ewanm89> we should be balancing before that
02:07:13  <PublicServer> <Sietse> I would opt for prio's
02:07:17  <ewanm89> so shouldn't need those either
02:07:44  <PublicServer> <Sietse> even though they might not be needed, still the "hub" needs advantage over the ML imho
02:07:55  <PublicServer> <ewanm89> no
02:08:04  <PublicServer> <ewanm89> no point in building useless stuff
02:08:11  <Ammler> KenjiE20|LT: only 2 servers left on dnscache :-)
02:08:34  <PublicServer> <FiCE> I don't really see the need either at this point
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02:08:48  <PublicServer> <FiCE> I'd say the priorities are about equal
02:08:57  <KenjiE20|LT> heh
02:09:10  <PublicServer> <FiCE> there could very well be more traffic going to the factory
02:09:15  <PublicServer> <FiCE> than around the hub loop
02:09:42  <PublicServer> <Sietse> that is a split, not a join
02:10:02  <Ammler> me wonders, how those regions work with dyndns :-)
02:10:08  <KenjiE20|LT> hehe, blog / devzone updated for me, wiki still not >_>
02:10:18  <Ammler> devzone is old
02:10:19  <PublicServer> <FiCE> nah it'd be a join on the return trip from the factory
02:10:29  <PublicServer> <FiCE> it has to merge back into hub
02:10:38  <Ammler> only moved (www.)
02:10:41  <KenjiE20|LT> ah
02:10:51  <KenjiE20|LT> yea /wiki/ works
02:10:53  <PublicServer> <FiCE> meh who knows, I'll leave it up to someone who knows what they're doing
02:11:34  <PublicServer> <Seki> I still say you should just build a compactor :)
02:11:53  <KenjiE20|LT> cool, all seems good, and pretty responsive now everythings up
02:12:01  <ewanm89> what, crush all the trains as they past?
02:12:27  <ewanm89> Big block that hammers down...
02:12:30  <PublicServer> <Seki> That's exactly it ;)
02:13:28  <PublicServer> <Seki> sorry, compressor ;)
02:13:31  <PublicServer> <Seki> that one
02:14:09  <cornjuliox> is there any way to demolish an entire city?
02:14:16  <cornjuliox> theres one that just happens to be in my way >_<
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02:14:22  <PublicServer> <Seki> yes, are you  on the server?
02:14:29  <PublicServer> <Seki> look at trondhead
02:14:37  <ewanm89> cornjuliox: sort of...
02:14:56  <PublicServer> <Seki> crushed all the buildings (i assume with bribes) and bought all the land
02:15:04  <cornjuliox> seki
02:15:06  <ewanm89> or do it Murfingway style
02:15:09  <cornjuliox> no i'm not on the server right now
02:15:20  <PublicServer> <Sietse> planting mass trees helps aswell
02:15:38  <cornjuliox> they should add that in the next release
02:15:43  <cornjuliox> the ability to destroy towns
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02:25:36  <cornjuliox> can PBS be used to allow 2 trains to be on a really long bridge or tunnel at the same time?
02:25:46  <PublicServer> <Seki> no =\
02:25:46  <PublicServer> <Sietse> no
02:27:15  <PublicServer> <Sietse> does !to pickup make sense?
02:30:26  <PublicServer> <Sietse> anyone here?
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02:36:02  <PublicServer> <Peter> to pickup looks find
02:36:18  <PublicServer> <Sietse> ok, good to hear
02:36:27  <PublicServer> <Sietse> someone is converting my tracks
02:37:15  <PublicServer> <Peter> Everyone gone :(
02:37:20  <PublicServer> <Sietse> think so
02:37:28  <PublicServer> <Seki> OHAI
02:38:05  <PublicServer> <Peter> Hey seki
02:38:15  <PublicServer> <Peter> Thanks for the advice on my TL sorter, btw
02:38:19  <PublicServer> <Peter> I really do appreiciate it
02:38:27  <PublicServer> <Seki> of course, even if it was a nitpick ;)
02:38:42  <PublicServer> <Seki> i'll point out the things i see while i watch, but i probably won't play here
02:38:51  <PublicServer> <Seki> too crazy and large scale, i prefer a bit of chaos ;)
02:40:39  <PublicServer> <Seki> I prefer the 6 hour game to the 6 day+ game ;)
02:42:06  <cornjuliox> ok, tell me if i have this straight. the original TTD block signals only let trains pass them when the space between one signal and another is empty, and the PBSes only let trains pass when the space in front of it, up to another signal is clear
02:42:15  <PublicServer> <Seki> yes
02:42:20  <cornjuliox> YES.
02:42:30  <PublicServer> <Seki> but "the space between one signal and another" can be quite convoluted
02:42:31  <gleeb> no
02:42:36  <cornjuliox> no?
02:43:13  <SekiSelu> if you were on the server, i'd set up a demo ;)
02:43:26  <gleeb> cornjuliox: A PBS will only let a train pass if it can plot a route that is not reserved already to a safe stopping point. This includes Signals and End-of-Track.
02:43:41  <SekiSelu> ! but not stations !
02:44:02  <gleeb> SekiSelu: No, NOT stations. It will plot THROUGH a station.
02:44:16  <SekiSelu> thus why you always need to signal immediately after your ro-ros
02:46:08  <cornjuliox> i see.
02:46:31  <cornjuliox> i figure if i can just understand how TTDs signalling system works, i won't have so many problems building a network.
02:47:02  <PublicServer> *** Seki has joined company #1
02:47:10  <PeterT> If you upload a save to openttd forums, I'll review it for you
02:47:40  <PublicServer> <Seki> can someone explain me the signal layout by the end of ewanm's hub?
02:47:54  <PublicServer> <Seki> seems like there're far too many combos
02:47:59  <PublicServer> <Peter> It's wrong
02:48:35  <PublicServer> <Seki> that's what I thought, but just making sure :)
02:48:58  <cornjuliox> PeterT: i'll put one together with all the questions I have.
02:49:05  <PeterT> Oh
02:49:07  <PeterT> *Ok
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03:02:01  <PublicServer> <Sietse> can anyone look at factory pickup exit?
03:02:15  <PublicServer> <Seki> right... where's that...
03:02:30  <PublicServer> <Sietse> north-east of the map
03:02:57  <PublicServer> <Seki> simple and effective, but i'm hardly one to tell you if it's OK ;)
03:03:29  <PublicServer> <Sietse> ok, thnx anyways
03:03:58  <PublicServer> <Seki> you have some strange signal gaps, but that's all of note that I see
03:04:22  <PublicServer> <Sietse> fix it plz
03:04:51  <PublicServer> <Sietse> I think I signalled all
03:04:58  <PublicServer> <Sietse> but could have missed some easily
03:05:04  <PublicServer> <Seki> I don't even know if they need fixing, honestly, but it's something to have a more experienced player look at :)
03:05:56  <PublicServer> <Sietse> the double signals ye
03:06:10  <PublicServer> <Peter> Nic ejob sietse on the factory pickup
03:06:12  <PublicServer> <Sietse> just bad luck :)
03:06:19  <PublicServer> <Sietse> hope it is fine
03:06:27  <PublicServer> <Sietse> my first action on openttdcoop
03:06:31  <PublicServer> <Peter> Double sigs are fine, btw
03:06:44  <PublicServer> <Peter> signal gap 2, usually
03:06:47  <PublicServer> <Seki> so long as it's not somewhere on the mainline? ;)
03:06:48  <PublicServer> <Sietse> watched some games
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03:07:07  <PublicServer> <Sietse> I have two set, but when u drag complete parts often at corners you end up with doubles
03:07:09  <PublicServer> <Peter> Csuke: Holy shit.
03:07:22  <PublicServer> <Seki> Yes, that too
03:16:41  <PublicServer> <Sietse> gnight to all which are still awake xD
03:16:54  <PublicServer> <Sietse> you don't need sleep?
03:17:08  <PublicServer> <Seki> you can sleep when you're dead =D
03:17:23  <PublicServer> <Seki> that and it's not that late here
03:17:24  <PublicServer> <Sietse> hehehe, interesting :)
03:17:31  <PublicServer> <Sietse> aah, US?
03:17:34  <PublicServer> <Seki> yep
03:17:50  <PublicServer> <Sietse> local time is 4.17AM here :)
03:18:13  <SekiSelu> random trivia - what're the little white puffs that come off of trains sometimes (not steam from steam trains :P)
03:18:43  <PublicServer> <Sietse> dunno
03:18:51  <PublicServer> <Seki> me neither, that's why I'm askin =D
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03:34:10  <PublicServer> <ewanm89> thanks Peter for fixing that curve length
03:34:43  <PublicServer> <Peter> welcome
03:34:49  <PublicServer> <Peter> but I created a problem too
03:35:07  <PublicServer> <ewanm89> working on it
03:35:42  <PublicServer> <Peter> Hold on, fix our first problem....
03:36:16  <PublicServer> <ewanm89> yeah, I never liked those bridges, lols
03:37:19  <PublicServer> <Peter> Where do you live?
03:37:33  <PublicServer> <ewanm89> Just outside of London
03:37:47  <PublicServer> <Peter> So it's 3AM for you?
03:37:57  <PublicServer> <ewanm89> closer to 4 now...
03:38:03  <PublicServer> <ewanm89> 03:38
03:38:08  <PublicServer> <Peter> same
03:38:11  <PublicServer> <Peter> 10:38
03:38:18  <PublicServer> <Peter> Can you guess where I live?
03:38:29  <PublicServer> <Peter> 10:38 PM (Thursday)
03:38:33  <PublicServer> <Seki> east coast US
03:38:38  <PublicServer> <Seki> or canada?
03:38:47  <PublicServer> <Peter> east coast us
03:38:49  <PublicServer> <Peter> Massachusetts
03:38:52  <PublicServer> <ewanm89> yeah, EST time
03:38:59  <PublicServer> <ewanm89> got a clock just for that
03:40:46  <PublicServer> <ewanm89> who took out all the presignalling?
03:40:54  <PublicServer> <ewanm89> on this bit?
03:45:15  <PublicServer> <ewanm89> what kind of progrss should I use with this town in the way here?
03:45:52  <PublicServer> <ewanm89> still got the station exits to do too...
03:47:33  <gleeb> !password
03:47:33  <PublicServer> gleeb: clefts
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03:47:54  <ewanm89> total town destruction, or trainspotters heaven?
03:48:15  <PublicServer> <ewanm89> I have three towns in the way, lols
03:51:57  <PublicServer> <ewanm89> Sahattan and Grindtown are definitely in the way
03:52:18  <PublicServer> <Gleeb> Just leave wintown.
03:52:35  <PublicServer> <ewanm89> hehehe
03:53:09  <PublicServer> <ewanm89> it may actually be beneficial to work around grind town...
03:55:17  <PublicServer> <ewanm89> so ugly, it might just work...
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03:57:41  <PublicServer> <ewanm89> who likes tunnels?
03:57:52  <PublicServer> <Gleeb> You do.
03:58:11  <PublicServer> <ewanm89> well, I'm about to use a few, quite a few...
03:58:19  <PublicServer> <Gleeb> Where?
03:58:34  <PublicServer> <ewanm89> going to need to dig the tunnel back up though
03:58:45  <PublicServer> <Gleeb> Where?
03:58:54  <PublicServer> <ewanm89> need to split tracks both ways
03:58:58  <PublicServer> <Gleeb> Where?
03:59:09  <PublicServer> <ewanm89> for each ML direction
03:59:14  <PublicServer> <Gleeb> Ah
03:59:37  <PublicServer> <ewanm89> the diagonals are going to cross right across.
03:59:56  <PublicServer> <ewanm89> tunnel the other two under the third?
04:00:17  <PublicServer> <ewanm89> for the three lines that don't cross the hub
04:00:26  <PublicServer> <Gleeb> If you think it's best, do it.
04:00:37  <PublicServer> <Gleeb> Someone'll fix it if it's wrong.
04:01:14  <ewanm89> without major *progress* it's the only way
04:01:49  <ewanm89> not got the room for a bridge based aproach with the hill and all (without major TF)
04:02:00  <gleeb> NOTHING CAN STOP PROGRESS!
04:02:02  <ewanm89> so, I'll go with tunnels...
04:02:15  <ewanm89> if you can't go over it, go through it...
04:02:43  <PublicServer> <Gleeb> Or around it
04:06:26  <PublicServer> <Gleeb> Hey, tunnelguy, can I show you something?
04:07:01  <PublicServer> <ewanm89> you going to moan about the signal gaps caused by tunnels?
04:07:05  <PublicServer> <Gleeb> Nope
04:07:11  <PublicServer> <Gleeb> I'll just show ya
04:07:41  <PublicServer> <Gleeb> Better Acceleration.
04:07:58  <ewanm89> yeah, better acceleration, but how I had it was closer to the original TF
04:08:00  <PublicServer> <Gleeb> You also have a slow corner
04:08:25  <PublicServer> <Gleeb> Yeah, true, but it's still minimum TF :P
04:08:27  <ewanm89> solved!!!
04:08:35  <PublicServer> <Gleeb> Now it's a desync :P
04:08:58  <ewanm89> one can use a signal gap to work around that
04:09:07  <PublicServer> <Gleeb> Not a good idea.
04:09:07  <ewanm89> it's not that much of a problem anyway
04:09:19  <PublicServer> <Gleeb> On a ML, it's always a problem.
04:09:34  <ewanm89> signal gap of tunnel itself is more of a problem...
04:09:38  <PublicServer> <Gleeb> This game needs annotations so I can draw with my graphics pad.
04:09:47  <ewanm89> technically it's the station merge....
04:10:13  <PublicServer> <Gleeb> The signal gap is perfect.
04:12:50  <PublicServer> <Gleeb> The desync is bugging me, mind if I fix it?
04:13:07  <PublicServer> <ewanm89> yes, I do mind...
04:13:24  <PublicServer> <Gleeb> O.o
04:13:58  <PublicServer> <Gleeb> Oh, you're on it :D
04:14:08  <ewanm89> damn bloody perfectionists!!!!
04:14:22  <PublicServer> <Gleeb> Hey, it's a potential bottleneck :P
04:14:46  <ewanm89> if it bottlenecked then the tunnels would anyway
04:15:01  <PublicServer> <Gleeb> It wouldn't be the tunnels. The tunnels are perfect.
04:15:07  <ewanm89> given the waiting space before the tunnels.
04:15:13  <PublicServer> <Gleeb> It's the desync that would bottleneck.
04:15:20  <ewanm89> it wouldn't have
04:15:45  <ewanm89> as there is more than a train length signaled before one hit the tunnels
04:18:10  <ewanm89> can we please call this crazyhub
04:18:23  <PublicServer> <Gleeb> It's already named. Uberhub.
04:18:45  <ewanm89> I'm pretty sure the entrance is going to bottleneck...
04:18:59  <ewanm89> the 8->3 merge just isn't right...
04:20:49  <ewanm89> HUB NW needs the ones for the other direction still
04:21:06  <PublicServer> <Gleeb> NW may not survive, I think.
04:21:20  <ewanm89> the merger is nice...
04:21:30  <ewanm89> but it's only doing half...
04:22:06  <ewanm89> mine the merger needs a real good fresh look at.
04:22:34  <ewanm89> the ones inbound into the station
04:24:44  <ewanm89> don't be suprised if half of the tracks are never used
04:25:12  <ewanm89> this two way roundabout thing is likely to cause that.
04:25:35  <PublicServer> <Gleeb> Good. That means we have lots of capacity ;)
04:25:42  <ewanm89> no...
04:26:03  <ewanm89> half will jam while the pathfinder refuses to use the other half...
04:30:17  <gleeb> That's why you need to make sure your hubs should be balancing, too.
04:30:34  <gleeb> It can all be resolved :)
04:30:39  <gleeb> I have faith!
04:30:40  <ewanm89> yeah, I'm pretty sure that's not going to happen...
04:31:16  <gleeb> Don't be so negative, man. This can work. We have the right people to make it work.
04:31:36  <ewanm89> how long you been playing coop?
04:31:40  <PublicServer> <Gleeb> Months
04:31:45  <ewanm89> how many?
04:31:56  <PublicServer> <Gleeb> I don't keep track of that sort of thing.
04:32:02  <ewanm89> roughly...
04:32:11  <PublicServer> <Gleeb> 3-6, maybe?
04:32:17  <PublicServer> <Peter> I've played since PSG 138
04:32:24  <PublicServer> <Gleeb> So about the same time as me?
04:32:34  <ewanm89> okay, well I've got about a year on you then...
04:32:52  <ewanm89> I just taken a break for the last year or so...
04:33:06  <PublicServer> <Gleeb> That's great. So you've missed all the new techniques?
04:34:06  <ewanm89> Is earliest game I can guarantee I played in 31.08.07 - 03.09.07
04:34:49  <ewanm89> and not really, not that much has changed.
04:35:01  <ewanm89> PBS is now in trunk, and that's about it.
04:37:40  <PublicServer> <Peter> wow, we've been playing here for a LONGG time
04:37:50  <PublicServer> <Peter> I've been on since 11 AM this morning
04:37:57  <PublicServer> <Peter> and it's 1137 now
04:38:04  <PublicServer> <Peter> 12 Hours :)
04:40:02  <PublicServer> *** ewanm89 has left the game (connection lost)
04:43:09  <PublicServer> <Peter> uh oh :(
04:43:10  <PublicServer> <Seki> THAT TRAIN IS TOO FAST
04:43:15  <PublicServer> <Peter> which?
04:43:24  <PublicServer> <Seki> plondingstone waypoint runner
04:43:25  <PublicServer> <Peter> 15 :D
04:43:29  <PublicServer> <Peter> HAHA
04:43:36  <PublicServer> <Peter> /me
04:43:45  <ewanm89> ooh, I like this newgrf set...
04:43:48  <PublicServer> * Peter says it was me
04:44:08  <ewanm89> toyland to mars set...
04:45:20  <PublicServer> <Peter> I'm off for tonight
04:45:25  <PublicServer> <Peter> Great job guys, cya tommorow
04:45:27  <PublicServer> <Seki> see ya peter =)
04:45:27  <PublicServer> *** Peter has left the game (leaving)
04:45:31  <PeterT> Bye :)
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05:18:03  <ewanm89> !password
05:18:03  <PublicServer> ewanm89: twines
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06:40:49  <FiCE> need company? :)
06:40:58  <SekiSelu> who what?
06:40:59  <PublicServer> <Damalix> no, just having a look
06:41:06  <FiCE> ok :)
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06:42:27  <damalix> hop, I'm gone :p
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06:53:13  * ewanm89 is playing with some of the AI's
06:53:35  <ewanm89> If just been real evil to one...
06:54:31  <ewanm89> It's a road ai, so I've built a level crossing across, and stopped a train on it...
06:54:58  <ewanm89> ooh, trai plays smash the trucks
06:55:04  <ewanm89> this could be fun...
06:55:35  <ewanm89> and another bites the dust...
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07:07:35  <PublicServer> <Seki> did you know you're an evil person?
07:07:53  *** mixrin has joined #openttdcoop
07:09:19  <ewanm89> whst for building a loop of a couple of level crossings across the road, then puting a trin going round and round, just long enough so the truck moves over the crossing?
07:10:01  <PublicServer> <Seki> you should use logic trains =P
07:10:32  <ewanm89> don't have the newgrf loaded...
07:10:46  <PublicServer> <Seki> ahhhhhh, fair enough
07:11:35  <ewanm89> ooh, I think it loaded it...
07:12:01  <PublicServer> <Seki> poor AI won't know what hit it
07:12:39  <ewanm89> poor AI can't keep up with my plane service.
07:13:02  <ewanm89> which is earning shit loads...
07:13:33  <ewanm89> the train company AI is beating me, but I gave it a headstart so...
07:14:30  <ewanm89> 11 planes flying the same route...
07:14:46  <ewanm89> I might need the intercontinental airport soon...
07:15:31  <ewanm89> two runways just isn't enough...
07:16:09  <PublicServer> <Seki> i play on station spread 7 - you can't even build the intercontinental, it's "too spread out"
07:16:22  <ewanm89> I play at spread 50
07:16:41  <ewanm89> so, one big massive airport...
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07:19:10  <ewanm89> I'll just buy 75% of the other two companies...
07:19:27  <ewanm89> let them earn for me?
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07:23:05  <ewanm89> I like the way one doesn't need to do station walking anymore.
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07:29:39  <jondisti> !password
07:29:39  <PublicServer> jondisti: camels
07:29:40  <PublicServer> *** jondisti joined the game
07:30:35  <gleeb> Fokken Camels.
07:30:41  <ewanm89> what year does one get intercontinential?
07:30:43  <PublicServer> <Seki> Camels? O.o
07:30:46  <FiCE> !password
07:30:46  <PublicServer> FiCE: camels
07:31:10  <PublicServer> <Seki> 2002
07:31:20  <PublicServer> *** FiCE joined the game
07:32:31  <gleeb> SekiSelu: 07:29 <+PublicServer> jondisti: camels
07:34:30  <ewanm89> ooh, I could make roads in a city one way to kill AI's bus services...
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07:41:15  *** Webster sets mode: +o ^Spike^
07:45:32  <gleeb> Just to let all y'all know, I'm gonna be away for a while, tweet me @badsushi if you need me :)
07:45:44  <PublicServer> <Seki> ew, bad sushi =P
07:46:27  <gleeb> Not that kind if bad.
07:46:29  <gleeb> Naughty bad.
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07:48:53  <PublicServer> *** Game paused (not enough players)
07:50:48  <ewanm89> last time I checked the oxford english dictionary, bad meant well, bad...
07:52:24  <ewanm89>    A. adj.
07:52:25  <ewanm89>     I. In a privative sense: not good.
07:52:25  <ewanm89>     1. Of poor quality or little worth.
07:52:35  <ewanm89>     a. Of food or drink: rendered unpalatable or unfit for consumption through decay, putrefaction, etc.; stale; rotten, .off..
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08:08:00  <ewanm89> I'm well ahead with a lot less vehicle, etc...
08:08:05  <planetmaker> moin
08:08:14  <ewanm89> I have 7 trains and 22 aircraft...
08:08:38  <ewanm89> and AI 1 has 232 trains, and AI 2 has 181 road vehicles.
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08:30:10  <TD> !players
08:30:12  <PublicServer> TD: Client 287 (Orange) is FiCE, in company 1 (#openttdcoop)
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08:42:12  <SekiSelu> 232 trains? O.o
08:43:09  <SekiSelu> if they ever do get the AI up to par on making solid networks and/or moneymaking routes, us slow, mouse-bound  people will be in trouble
08:44:22  <SekiSelu> though I suppose it would open up all sorts of new AI-related contests or build-assists
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09:08:19  *** bartaway is now known as bartavelle
09:08:34  <bartavelle> hello
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09:24:44  <TD> !password
09:24:44  <PublicServer> TD: deform
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09:27:38  <PublicServer> *** Game paused (not enough players)
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09:47:53  <el_B> !password
09:47:53  <PublicServer> el_B: niches
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10:04:33  <TD> hmm there might be a problem with the build currently being used on PS ive replicated it a couple of times now, someone try and save the game and then replace the trains at marks Tl-sorter and see if ti crashes!
10:04:42  <TD> !password
10:04:42  <PublicServer> TD: clicks
10:04:59  <PublicServer> *** Torben Paw joined the game
10:05:11  <PublicServer> *** Torben Paw has left the game (leaving)
10:05:11  <PublicServer> *** Game paused (not enough players)
10:17:07  <TD> hmm i couldnt recreate it with a fresh so guess its ok
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10:18:38  <SmatZ> what patch are you using, TD?
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10:41:53  <PublicServer> <SmatZ> morning
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11:10:02  <TD> r18279
11:10:03  <Sedontane> !password
11:10:03  <PublicServer> Sedontane: floras
11:10:14  <PublicServer> *** Sedontane joined the game
11:10:50  <TD> !players
11:10:52  <PublicServer> TD: Client 297 (Orange) is Sedontane, in company 1 (#openttdcoop)
11:10:52  <PublicServer> TD: Client 287 (Orange) is FiCE, in company 1 (#openttdcoop)
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11:16:16  <PublicServer> *** FiCE has left the game (connection lost)
11:16:16  <PublicServer> *** Game paused (not enough players)
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11:39:14  <BobKiley> @quickstart
11:39:15  <Webster> Quickstart - #openttdcoop Wiki -
11:40:09  <BobKiley> !dl win64
11:40:09  <PublicServer> BobKiley:
11:40:37  <BobKiley> Hello. Nice to meet you all.
11:40:43  <Sedontane> o/
11:41:11  <SmatZ> hello
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11:52:44  <BobKiley> !password
11:52:44  <PublicServer> BobKiley: shoals
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12:01:00  *** KenjiE20 has joined #openttdcoop
12:01:00  *** ChanServ sets mode: +o KenjiE20
12:01:40  <Ammler> how is web working?
12:02:46  <Ammler> !tweet web moved, devzone in the pipe today
12:02:47  <PublicServer> Ammler: Tweet sent:
12:03:52  <Sedontane> hey sammler
12:03:59  <Sedontane> what does that mean?
12:04:09  <Ammler> hey ASedontane
12:04:20  <KenjiE20> all seems fine so far
12:04:46  <Ammler> Sedontane: we are moving to a new server with the services on my server
12:04:51  <Sedontane> yeah tis running fine
12:05:17  <Ammler> www (blog/wiki), dev, bundles, hg
12:05:59  <KenjiE20> hg is just a favicon
12:06:18  <Ammler>
12:06:35  <KenjiE20> that's fine
12:06:41  <Ammler> (but that is still the old server, web is the only one done.)
12:08:52  <Doomah> !password
12:08:52  <PublicServer> Doomah: vising
12:09:02  <PublicServer> *** Doomah joined the game
12:09:35  <Sedontane> are we actually doing any testing of IS2 at the moment?
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12:11:09  <Ammler> Sedontane: we usually run such a server on .dev
12:11:23  <Ammler> but that is another service on the move :-)
12:11:42  <Sedontane> shoulda known
12:12:12  <Ammler> someone here has any idea, what is going wrong, if I can't svn over http?
12:12:33  <Ammler> svn co svn://... works, curl http://... work
12:12:40  <Ammler> but svn co http://... doesn't
12:12:53  <KenjiE20> mime type?
12:13:22  <KenjiE20> nah, that won't be it
12:13:44  <Ammler> localhost:~/public_html/blog> svn up
12:13:46  <Ammler> svn: OPTIONS of '" target="_blank">': could not connect to server (
12:15:22  <Ammler> the url is fine, works local
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12:21:36  <sietse> !players
12:21:38  <PublicServer> sietse: Client 304 (Orange) is Doomah, in company 1 (#openttdcoop)
12:24:07  <KenjiE20> <-- not this is it Ammler?
12:24:08  <Webster> Title: subversion: Subversion FAQ (at
12:25:39  <sietse> !password
12:25:39  <PublicServer> sietse: jazzes
12:25:40  <PublicServer> *** Doomah has left the game (leaving)
12:25:41  <KenjiE20> <-- has a workaround, might be useful
12:25:44  <Webster> Title: #531338 - svn: OPTIONS of http://...: could not connect to server (http://...) - Debian Bug report logs (at
12:25:48  <PublicServer> *** Sietse joined the game
12:27:39  <Ammler> ok, I was thinking about using testing repo for svn
12:28:36  <Ammler> hmm
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12:35:02  <Ammler> neon is the issue
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13:33:38  <dr_gonzo> !players
13:33:39  <PublicServer> dr_gonzo: Client 306 is Sietse, a spectator
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13:55:00  <samorajp> !password
13:55:00  <PublicServer> samorajp: grains
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14:18:22  <Doomah> !password
14:18:22  <PublicServer> Doomah: piling
14:18:50  <PublicServer> *** Doomah joined the game
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14:44:41  <Intexon> !players
14:44:42  <PublicServer> Intexon: Client 306 is Sietse, a spectator
14:44:42  <PublicServer> Intexon: Client 312 (Orange) is jondisti, in company 1 (#openttdcoop)
14:44:55  <Intexon> !password
14:44:55  <PublicServer> Intexon: deject
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14:46:46  <Biscuitry> Just a quick question: are you guys generally okay with random newbies joining the server in spectator mode to watch the goings-on?
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14:47:15  <jondisti> no problem at all
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14:54:14  <Radicalimero> !password
14:54:14  <PublicServer> Radicalimero: urning
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15:03:25  <Biscuitry> All I can say is: wow. I've been playing TTD since release and I have nothing on you guys.
15:04:14  <PublicServer> <Peter> hehe
15:06:45  *** Xaroth_ has joined #openttdcoop
15:06:50  <Biscuitry> If someone with a bit of knowhow was a moment, would they mind telling me what desync is in the context of all the signs about it on your tracks? I can't seem to find it on your wiki or that of OpenTTD outside the context of multiplayer connection errors.
15:07:19  <planetmaker> Biscuitry: it means in this context that both (or all) paths have equal lengths
15:07:29  <PublicServer> <Sietse> with those double parts trains should continue to ride at the same distance
15:07:45  <PublicServer> <Sietse> else trains riding the longer lines will stop others
15:08:22  <Biscuitry> Huh. That would explain a few problems I've had over the years.
15:08:24  <PublicServer> <Sietse> therefore both parts should be exact the same length else desync occurs
15:08:47  <Biscuitry> Thanks.
15:08:51  <planetmaker> np
15:08:51  <PublicServer> <Sietse> yw
15:08:53  <PublicServer> <jondisti> Biscuitry: check signlist for !desync
15:09:30  <PublicServer> <Biscuitry> I see it. Pretty much what I was thinking of based on the description a few lines up.
15:09:53  <PublicServer> <Biscuitry> Thanks for the illustration.
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15:13:33  <PeterT> KenjiE20: I continue to get this error when trying to edit the archive page "Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information."
15:13:36  *** Mark__ is now known as Mark
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15:15:09  <jondisti> !tunnels 4 10
15:15:09  <PublicServer> jondisti: You need 2 tunnels/bridges for trainlength 4 and gap 10.
15:15:30  <Chris_Booth> PeterT: PM KenjiE20 and he will reply ASAP
15:15:42  <PeterT> Thanks Chris
15:15:47  <KenjiE20> he already highlighted me
15:16:03  <PeterT> So, do you get the same error?
15:16:56  <planetmaker> hmpf
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15:17:20  <KenjiE20> probably a MySQL thing
15:18:18  <PeterT> Ok
15:19:24  <KenjiE20> I'll look at it later
15:19:47  <PeterT> Thanks
15:22:36  <Biscuitry> That !tunnels command, is that for determining how many tunnels need to be built in parallel to prevent backlogs at their entrance(s)?
15:24:02  <Radicalimero> yes
15:24:47  <Biscuitry> Ah, yes, I see it on the Wiki. Sorry, I should have checked there first.
15:25:04  <Radicalimero> np
15:25:39  <planetmaker> @tunnels
15:25:39  <Webster> planetmaker: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
15:26:02  <samorajp> !password
15:26:02  <PublicServer> samorajp: ignite
15:26:21  <PublicServer> *** samorajp joined the game
15:27:49  <samorajp> where i can find a loadbalancer like FACTORY DROP  (website)
15:28:12  <Chris_Booth> they are located in the Blog and wiki
15:28:16  <Chris_Booth> let me find them for you
15:28:38  <Chris_Booth>
15:29:14  <PublicServer> *** Biscuitry has left the game (connection lost)
15:29:30  <samorajp> thanks ;-)
15:30:17  <Chris_Booth>
15:30:24  <Ammler> planetmaker: !tunnels != @tunnels
15:30:32  <Chris_Booth> samorajp: check out those articles
15:30:39  <Chris_Booth> if you want any more info just ask
15:30:44  <TD> hmm just replicated the crash i had earlier with R18279 if u start replacing a lot of trains and the press send to depot it crashes within 5 sec
15:31:05  <Chris_Booth> !password
15:31:05  <PublicServer> Chris_Booth: ignite
15:31:17  <samorajp> ;-) Chris_Booth i want to build this on 2TL entry on other server
15:31:20  <PublicServer> *** Chris Booth joined the game
15:31:25  <PublicServer> <jondisti> how long the prios should be in this game?
15:31:33  <Chris_Booth> TD: report it to flyspray
15:32:20  <Ammler> imo, @tunnels should be renamed to something else, as it might confuse...
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15:37:54  <PublicServer> <Mark> hello
15:37:57  <PublicServer> <jondisti> hello
15:38:02  <PublicServer> <Chris Booth> hi mark
15:38:11  <PublicServer> <jondisti> ?
15:38:18  <PublicServer> <jondisti> how long prios should we have?
15:38:29  <PublicServer> <Chris Booth> erm not sure jondisti
15:38:37  <PublicServer> <Chris Booth> just what you feel like
15:38:42  <PublicServer> <Chris Booth> they can be changed later
15:38:49  <Biscuitry> !password
15:38:49  <PublicServer> Biscuitry: ninety
15:39:03  <PublicServer> <Mark> holy...
15:39:06  <PublicServer> <Mark> massive hubs
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15:39:50  <PublicServer> <Chris Booth> oversized hubs
15:39:59  <Biscuitry> How often do you start new PS games? I'd rather like to see the early planning stages some time.
15:40:02  <PublicServer> <Mark> oversized is an understatement
15:40:17  <PublicServer> <Mark> Biscuitry: usually between 2 days and 2 weeks
15:40:22  <PublicServer> <Mark> could be more or less though
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15:44:23  <Biscuitry> Apparently I'm having a lot of connection problems today.
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15:49:40  <PublicServer> <Peter> csuke's junction is ~226x124
15:49:42  <PublicServer> <Peter> amazing
15:50:11  <Biscuitry> That seems a little bit... excessive? But then, what do I know?
15:50:20  <PublicServer> <Peter> No, you are right
15:50:28  <PublicServer> <Peter> You should read some of the comments on his junctions
15:50:33  <PublicServer> <Peter> *junction
15:50:54  <PublicServer> <Sietse> the MJ one made me laugh xD
15:51:16  <PublicServer> <Peter> Same here, that's what I was refencing to
15:51:37  <PublicServer> <Biscuitry> Hah, I just spotted that one.
15:51:53  <PublicServer> <Peter> :)
15:52:04  <PublicServer> <Biscuitry> So much for the minimal TF specified on the plan I saw...
15:52:20  <PublicServer> <Peter> Yeah, gleeb is pretty mad about that
15:53:28  <PublicServer> <Biscuitry> Still, if he was going so TF-crazy, you'd think he could have engineered out those bumps and dips on the lines, at least to make it efficient...
15:53:33  <PublicServer> <Biscuitry> Or am I talking rubbish?
15:54:08  <PublicServer> <Chris Booth> not as much rubish as all these Rubish BBHs
15:54:21  <PublicServer> <Chris Booth> i almost dont want to finish my station exit
15:54:38  <PublicServer> <Biscuitry> So it's not really surprising that I can't work out what's going on with this thing..?
15:55:57  <PublicServer> <Biscuitry> ...I'm just going to shut up until I can actually contribute something.
15:56:49  <PeterT> <Chris Booth> i almost dont want to finish my station exit <--- which station?
15:57:22  <PublicServer> <Chris Booth> Mills Station
15:57:40  <PublicServer> <Peter> you should
15:57:46  <PublicServer> <Peter> apparently you are
15:59:07  <PublicServer> <Biscuitry> Hence "almost," I guess.
15:59:26  <PublicServer> <Chris Booth> yeah i have now finished it
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16:01:14  <PublicServer> <Chris Booth> the Mills area is the most compact by far
16:01:45  <PublicServer> <Biscuitry> It's still pretty big, at least by the standards of what I'm used to, but at least I can work out what it's doing.
16:02:07  <PublicServer> <Biscuitry> I've never seen alternating dirrections on the platforms like that before.
16:03:28  *** De_Ghosty has joined #openttdcoop
16:03:34  <PublicServer> <jondisti> SLH 01 ready :)
16:03:39  *** Chris_Booth is now known as Guest251
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16:04:12  <PublicServer> <Chris Booth> BBH 01 need to be finshed befor we build SLHs
16:04:56  *** Guest251 has quit IRC
16:04:59  <PublicServer> <jondisti> well it's ready for the time we can add trains
16:06:08  <De_Ghosty> !password
16:06:08  <PublicServer> De_Ghosty: aisles
16:06:19  <PublicServer> *** De_Ghost joined the game
16:06:37  <PublicServer> <De_Ghost> so who flattened the worldÉ
16:07:28  <PublicServer> <Peter> where?
16:07:51  <De_Ghosty> <Biscuitry> Still, if he was going so TF-crazy, you'd think he could have engineered out those bumps and dips on the lines, at least to make it efficient...
16:08:13  <PublicServer> *** bartavelle joined the game
16:08:21  <PublicServer> <Biscuitry> I wouldn't listen to anything I say, if I were you.
16:09:03  <PublicServer> <bartavelle> this double sided station system does look cool
16:10:13  <PublicServer> <Chris Booth> why do we have a sync / desync argument every PSG game
16:10:19  <PublicServer> <Biscuitry> It actually appears to be two stations woven in together. It does look cool, though.
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16:11:13  <PublicServer> <bartavelle> hum low TF :) all those towns razed in the name of progress
16:11:48  <PublicServer> <bartavelle> noobish question : isn't the factory pickup supposed to be at least as large as the drop ?
16:11:56  <PublicServer> <Chris Booth> no
16:12:14  <PublicServer> <Chris Booth> as trains can pickup faster than they drop
16:12:18  <PublicServer> <bartavelle> i thought that pickup was supposed to be bigger because trains could wait here
16:12:30  <PublicServer> <bartavelle> if production is slow
16:12:37  <PublicServer> <Chris Booth> producyion isnt low in coop
16:12:42  <PublicServer> <bartavelle> ok
16:13:01  <PublicServer> <Biscuitry> Look at how many drop platforms they've got. Do you really think there'll be much waiting if you're using all of those?
16:13:27  <PublicServer> <Chris Booth> 15 - 6 will be fine
16:13:27  <PublicServer> <Biscuitry> I didn't know pickup was faster than drop, though...
16:13:45  <PublicServer> <bartavelle> what i envisionned (happens to my loosy SP games) was pickup congestion so large it blocks the drop zone entrance
16:13:51  <PublicServer> <bartavelle> however my SP games do not look like this
16:13:56  <PublicServer> <bartavelle> by far
16:14:07  <PublicServer> <Biscuitry> I don't think anyone else's games look like this...
16:14:16  <PublicServer> <Chris Booth> my SP games do
16:14:18  <PublicServer> <De_Ghost> itès good to have some room in pickup :o
16:14:27  <PublicServer> <bartavelle> you are probably a dangerous maniac
16:14:30  <PublicServer> <bartavelle> :p
16:14:48  <PublicServer> <Peter> what is that thing above factory pickup?
16:15:00  <PublicServer> <bartavelle> the question i was about to ask :) it was just built
16:15:15  <PublicServer> <Chris Booth> pointlesd
16:15:43  <PublicServer> <De_Ghost> omg we are using maglev?
16:15:46  <PublicServer> <De_Ghost> :o
16:15:51  <PublicServer> <Biscuitry> Look at the date.
16:16:40  <PublicServer> <De_Ghost> no maglev is usally disabled
16:16:51  <PublicServer> <Biscuitry> Oh. I didn't know that. Sorry.
16:18:07  <PublicServer> <De_Ghost> whoes asking?
16:18:18  <PublicServer> <Chris Booth> me
16:18:27  <PublicServer> <De_Ghost> tl sorter
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16:18:38  <PublicServer> <De_Ghost> was just seeing if i can build a more elegant one then mark
16:18:47  <el_B> !password
16:18:47  <PublicServer> el_B: vipers
16:18:54  <PublicServer> <Chris Booth> i have a better one
16:18:58  <PublicServer> <Chris Booth> which is in testing
16:19:02  <PublicServer> <Chris Booth> to go on the blog
16:19:19  <PublicServer> *** Kalaidos joined the game
16:19:19  <PublicServer> <Sietse> chris, isn't that mixer / balancer going to jam in case of high traffic?
16:19:22  <PublicServer> <Kalaidos> hi
16:19:24  <PublicServer> <De_Ghost> screen?
16:19:30  <PublicServer> <Chris Booth> Sietse: no
16:19:43  <PublicServer> <Sietse> ok xD
16:19:44  <PublicServer> <bartavelle> which one ?
16:19:45  <PublicServer> <Chris Booth> you want a screeny De_Ghost?
16:19:52  <PublicServer> <De_Ghost> yes
16:19:59  <PublicServer> <Chris Booth> ok let me get on for you
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16:20:08  <PublicServer> <Biscuitry> I've been looking at Mark's one and I'm kind of impressed.
16:20:35  <PublicServer> <Biscuitry> I'm only just starting to see how it actually works.
16:22:24  <PublicServer> <Chris Booth> De_Ghost: check your PM
16:22:27  <PublicServer> <Chris Booth> in IRC
16:22:33  <PublicServer> <Peter> Ghost, why did you delete it?
16:22:35  <PublicServer> <bartavelle> i'd like to see it too
16:22:38  * planetmaker isn't owned by anyone.
16:22:57  <PublicServer> <Chris Booth> lol SHH planetmake
16:23:59  * Chris_Booth owns planetmaker i just bought him on Ebay
16:24:45  <planetmaker> that must surely be fraud. No toll was paid and it's a simple and cheap and dis-functional copy of mine
16:24:53  <planetmaker> so... I guess you're owned ;-)
16:25:37  <Chris_Booth> lol it was only a joke planetmaker
16:26:11  <planetmaker> I know :-)
16:26:24  <planetmaker> And I took it as such, no worries ;-)
16:26:38  <planetmaker> But don't expect me to not twist words :-P
16:27:08  <Chris_Booth> ok i am off now
16:27:13  <Chris_Booth> go to go shopping
16:27:19  <Biscuitry> Have fun.
16:27:25  <Chris_Booth> and De_Ghosty the email adress you gave me is wrong
16:27:42  <PublicServer> <De_Ghost> lol gmail
16:27:47  <PublicServer> <De_Ghost> not gamil
16:28:54  <Chris_Booth> ok
16:28:56  <Chris_Booth> sent
16:29:05  <PublicServer> *** Chris Booth has left the game (leaving)
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16:40:16  <PublicServer> <De_Ghost> hmm why is my tl splitter not working?
16:40:19  <PublicServer> <De_Ghost> the logic is right
16:40:33  <PublicServer> <Peter> what the hell
16:40:37  <PublicServer> <Peter> Build your own!
16:40:41  <PublicServer> <De_Ghost> lol
16:40:51  <PublicServer> <De_Ghost> just let me borrow some trains
16:41:09  <PublicServer> <Peter> put it back after...
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16:41:14  <PublicServer> <Radicalimero> they have no orders, so they don't mind penaltys
16:41:17  <PublicServer> <De_Ghost> i will
16:41:28  <damalix> !password
16:41:29  <PublicServer> damalix: cruder
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16:42:21  <PublicServer> <De_Ghost> i think it's treaking pathing as 1 signal block..
16:42:37  <PublicServer> <De_Ghost> oh wait it doesn't path
16:42:38  <PublicServer> <De_Ghost> lol
16:42:54  <PublicServer> <Biscuitry> Forgive myapparent density, but why are you using backwards-facing path signals?
16:43:53  <damalix> hi there
16:44:30  <PublicServer> <De_Ghost> ahhhhhh
16:44:35  <PublicServer> <De_Ghost> a more elegant solution :o
16:44:38  <PublicServer> <Biscuitry> My guess would be that it's to artificially increase the length of the track for pathfinding purposes, but I don't know enough about YAPF to be sure.
16:44:39  <PublicServer> <De_Ghost> imo
16:44:57  <PublicServer> <De_Ghost> it wasn't pathing cuz it had no destination
16:44:58  <PublicServer> <De_Ghost> lol
16:45:25  <Radicalimero> Biscuitry, it's a penalty so trains choose another path first
16:45:44  <De_Ghosty> yea
16:45:46  <De_Ghosty> it is
16:45:48  <PublicServer> <Biscuitry> Which keeps the shorter trains from using the longer trains' lanes?
16:45:50  <De_Ghosty> green sign are like 10
16:45:57  <De_Ghosty> redd are like 100
16:46:05  <De_Ghosty> bacward pbs are 1500
16:46:12  <De_Ghosty> yes
16:46:24  <PublicServer> <Biscuitry> I see. That makes sense.
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16:47:05  <De_Ghosty> b
16:47:15  <De_Ghosty> booth's design need logic train and are kinda big :o
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16:53:14  <TD> !password
16:53:14  <PublicServer> TD: cruder
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16:59:46  <PublicServer> <Biscuitry> Hah. Despite best efforts, Nondingbury has returned from the grave.
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17:12:52  <Biscuitry> Well, guys, as educational as that was, time constraints dictate that I leave you now. Good luck with that hub.
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17:22:13  <De_Ghosty> player count
17:22:16  <De_Ghosty> !playercount
17:22:16  <PublicServer> De_Ghosty: Number of players: 4
17:25:06  <PublicServer> <Peter> who's building anything?
17:25:30  <PublicServer> <jondisti> nah
17:25:41  <PublicServer> <Peter> Cool
17:27:17  <PublicServer> <Peter> help me replace bridges
17:27:22  <PublicServer> <jondisti> why?
17:27:37  <PublicServer> <Peter> We need the fastest bridges
17:27:41  <PublicServer> <Peter> this is maglev
17:28:10  <PublicServer> <jondisti> i guess we're not gonna use lev4
17:29:19  <PublicServer> <jondisti> hmm but most of them are not good fast enough for lev3 either
17:29:44  <PublicServer> <jondisti> bridge of length 3 doesn't have that fast ones
17:29:58  <Chris_Booth> then use tunnles
17:30:06  <Chris_Booth> !password
17:30:06  <PublicServer> Chris_Booth: dinghy
17:30:36  <PublicServer> *** Chris Booth joined the game
17:30:48  <PublicServer> <jondisti> or make them longer :)
17:32:30  *** Seppel has joined #openttdcoop
17:32:48  <Seppel> !password
17:32:48  <PublicServer> Seppel: dinghy
17:33:00  <PublicServer> *** Sepp joined the game
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17:36:03  <PublicServer> <jondisti> huh all csuke's bbh
17:36:09  <PublicServer> <jondisti> s bridges replaced
17:36:16  <PublicServer> *** jondisti has joined spectators
17:38:54  <PublicServer> <Chris Booth> i am prity sure this is the worst built network i have seen in Coop
17:39:02  <Paul2> !password
17:39:02  <PublicServer> Paul2: cowboy
17:39:08  <PublicServer> *** Chris Booth has left the game (connection lost)
17:39:12  <Paul2> haha Chris_Booth
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17:40:50  <PublicServer> <Chris Booth> i bet even stevie wonder could build better than the people that built this lastnight
17:41:46  <PublicServer> *** Paul joined the game
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17:46:21  <PublicServer> <Peter> CB, not very nice
17:46:37  <PublicServer> <Chris Booth> what?
17:47:27  <PublicServer> <Peter> steve wonder
17:47:42  <PublicServer> <Chris Booth> yeah i know poor stevie wonder
17:47:49  <PublicServer> <Peter> SNIPE
17:48:02  <PublicServer> <Peter> That was a good one
17:48:27  <PublicServer> <Chris Booth> have you seen the SW of the hub
17:48:36  <PublicServer> <Chris Booth> its just a mess of TF and pointlessness
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17:49:16  <PublicServer> <Chris Booth> the only part of the hub i almost like is the NW corner
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17:53:58  <PublicServer> <Chris Booth> i think bridge speed limits should be removed and have weight limits
17:54:07  <PublicServer> <Chris Booth> and bridges that break
17:54:14  <PublicServer> <Chris Booth> now that would be more fun
17:59:18  <PublicServer> <Chris Booth> anyone building?
18:04:00  <PublicServer> <Peter> csuke TF'ed too much
18:04:30  <PublicServer> <Chris Booth> and made pointless bridges
18:04:45  <PublicServer> <Peter> yeah
18:05:13  <PublicServer> <Peter> Chris Booth: do you have a tt-forums account?
18:05:20  <PublicServer> <Chris Booth> no i dont
18:05:23  <PublicServer> <Chris Booth> i refuse to
18:05:26  <PublicServer> <Peter> why?
18:05:30  <PublicServer> <Chris Booth> i dont like TT-Forums
18:05:37  <PublicServer> <Peter> why?
18:05:39  <PublicServer> *** jondisti has joined company #1
18:05:47  <PublicServer> <Chris Booth> no one on there knows how to build
18:06:24  <PublicServer> <Chris Booth> and there are stupid threads like game feature that people want
18:06:32  <PublicServer> <Chris Booth> if you want that feature patch it your self
18:06:35  <PublicServer> <Chris Booth> and test it
18:06:40  <PublicServer> <Peter> OpenTTD Suggestions forum
18:06:45  <PublicServer> <Chris Booth> then it might get ported to trunk
18:06:49  <PublicServer> <Peter> do you know c++ chris?
18:07:05  <PublicServer> <Chris Booth> i do
18:07:10  <PublicServer> <Chris Booth> and Java
18:07:12  <PublicServer> <Peter> Oh
18:07:20  <PublicServer> <Peter> How well?
18:07:23  <PublicServer> <Peter> (C++)
18:07:44  <PublicServer> <Chris Booth> well enough to write a patch if i wanted to
18:07:56  <PublicServer> <Peter> cool
18:08:07  <PublicServer> <Chris Booth> but i dont want to as i like the game how it is
18:08:39  <PublicServer> <Chris Booth> who is removing my funky lines arround Binsingville?
18:08:54  <PublicServer> <jondisti> me
18:09:01  <PublicServer> <Chris Booth> aaah
18:09:08  <PublicServer> <Chris Booth> my lines were more fun though
18:09:13  <PublicServer> <jondisti> heh
18:09:35  <PublicServer> <jondisti> what ever.. trying to stick with plan :P
18:09:36  <PublicServer> <Chris Booth> i assume you are going to fix the BBH a it then
18:09:53  <PublicServer> <jondisti> nope
18:10:18  <PublicServer> <Chris Booth> then what you doing?
18:10:45  <PublicServer> <jondisti> just making the ML more compact :P
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18:13:14  <Peter_> brb, gotta restart
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18:13:34  <PublicServer> *** Peter has left the game (connection lost)
18:14:02  <PublicServer> <jondisti> wohoo
18:15:22  <PublicServer> *** Sietse has joined spectators
18:16:08  <PublicServer> <Chris Booth> i have now made my point in the SW corner of the hub to show Csuke what an idiot he has been
18:16:41  <PublicServer> <jondisti> i was just looking at that myself :P
18:17:38  <PublicServer> <jondisti> should we remove those bridges?
18:17:44  <PublicServer> <Chris Booth> no leave them
18:18:59  <PublicServer> <jondisti> now every bbh has a number
18:19:40  <PublicServer> *** Spike joined the game
18:19:59  <PublicServer> <Chris Booth> Spike: dont look you will go blind @ the bad building
18:20:24  <PublicServer> *** Spike has joined company #1
18:21:18  <PublicServer> <Spike> only station that looks nice is town drop... cause i helped there.. :)
18:21:36  <PublicServer> <Chris Booth> Mill exit looks nice
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18:23:03  <PublicServer> <Spike> oil is just..
18:23:04  <PublicServer> <Spike> just...
18:23:07  <PublicServer> <Spike> eh.. well..
18:23:08  <PublicServer> <Spike> ehm...
18:23:14  <PublicServer> <Spike> you know..
18:24:03  <PublicServer> <Spike> the LLLL RRRR hub is a bad idea imo
18:24:05  <PublicServer> <Chris Booth> oil is nothing compare to BBH 03
18:24:32  <PublicServer> <Chris Booth> i said to build it in LLL_RRR
18:24:38  <PublicServer> <Chris Booth> but no one listened to me
18:24:45  <PublicServer> <Spike> i wasn't there it seems..
18:24:52  <PublicServer> <Spike> cause LLL_RRR is the most obvious
18:24:56  <PublicServer> <Spike> specially in Maglev
18:25:03  <PublicServer> <Chris Booth> or all MLs need LLLL_RRRR
18:25:04  <PublicServer> <Sietse> I told some ppl, but they said plan was 4 :)
18:25:09  <PublicServer> <Spike> there is no need for LLLL_RRRR is just overly complicates stuff
18:25:33  <PublicServer> <Spike> it's TL 4 maglev we talk about here..
18:25:38  <PublicServer> <Spike> they accelerate like hell..
18:25:44  <PublicServer> <Spike> LLLL_RRRR is overkill
18:26:03  <PublicServer> <Sietse> it still takes ages to pass the csuke BBH xD
18:26:12  <PublicServer> <Sietse> no matter how speedy the trains are xD
18:26:57  <PublicServer> <Spike> cause what advantage does the LLLL_RRRR bbhs have
18:27:02  <PublicServer> <Spike> don't say capacity...
18:27:15  <PublicServer> <Spike> that's a fail argument with the LLL_RRR ML
18:27:29  <PublicServer> <Sietse> I am interested how the primaries inside the "hub" will be connected though :)
18:27:34  <PublicServer> <Chris Booth> the are more symetrical
18:27:54  <PublicServer> <Spike> i like factory drop...
18:28:01  <PublicServer> <Spike> 2 platforms for each line
18:28:08  <PublicServer> <Spike> or wait..
18:28:09  <PublicServer> <Spike> pickup
18:28:10  <PublicServer> <Spike> that is
18:28:23  <PublicServer> <Chris Booth> thats fine
18:28:28  <PublicServer> <Spike> pickup...
18:28:42  <PublicServer> <Spike> unless you have a constant flow of drop trains..
18:28:52  <PeterT> Spike: Add your name to builder's board
18:29:17  <PublicServer> <Sietse> You have that with all station sizes
18:29:33  <PeterT> !password
18:29:33  <PublicServer> PeterT: bootee
18:30:10  <PublicServer> <Sietse> 2 (maybe 3) each line should be sufficient
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18:30:25  <PublicServer> <Sietse> Why so many platforms for dropping?
18:30:27  *** PeterT has joined #openttdcoop
18:30:31  <PeterT> !password
18:30:31  <PublicServer> PeterT: bootee
18:30:42  <PublicServer> *** Peter joined the game
18:30:49  <PublicServer> <Chris Booth> ok tracks can take 7 - 8 platform for a full ML
18:30:50  <PublicServer> <Sietse> 15 for 3 lines not extreme?
18:30:55  <PublicServer> <Chris Booth> thats pickup and drop
18:31:19  <PublicServer> <Chris Booth> so 3 lines need 21 - 24 platforms
18:31:24  <PublicServer> *** Spike has left the game (leaving)
18:31:49  <PublicServer> <Sietse> 7-8?
18:32:12  <PublicServer> <Sietse> does drop take 4 times as long as pickup or do I miss anything else?
18:33:33  <sietse> I am afk due to food =P
18:33:58  <PublicServer> *** jondisti has joined spectators
18:34:07  <PublicServer> <jondisti> i am afk due to life
18:35:12  <PublicServer> *** Chris Booth has joined spectators
18:35:19  <PublicServer> *** Chris Booth has left the game (connection lost)
18:37:20  <PublicServer> *** Mark joined the game
18:37:50  <PublicServer> <Mark> evening
18:37:53  <PublicServer> <Peter> hello Mark
18:42:43  <PublicServer> <Peter> This is the worst MM in a while
18:42:52  <PublicServer> <Peter> Last night we have 200,000,000
18:42:55  <PublicServer> <Peter> ($)
18:43:05  <PublicServer> <Peter> we've only gained 250...
18:45:30  <PublicServer> <Peter> building style is horrible
19:14:03  <Chris_Booth> does anyone want to fix the hus with me?
19:17:36  <PublicServer> *** Peter has left the game (leaving)
19:18:24  *** Doomah has joined #openttdcoop
19:19:08  <PublicServer> <Mark> BBH03 could be 100 tiles smaller
19:19:10  <PublicServer> <Mark> easilly
19:19:25  <PublicServer> *** Doomah #1 has left the game (connection lost)
19:19:37  <Doomah> !password
19:19:37  <PublicServer> Doomah: fowled
19:19:38  <PublicServer> <Mark> everyone should read my building tips on the BBH page imho
19:19:52  <PublicServer> *** Doomah joined the game
19:21:04  <PublicServer> <Mark> coffee time
19:21:05  <PublicServer> *** Mark has left the game (leaving)
19:23:58  *** OrR has joined #openttdcoop
19:31:03  <OrR> !password
19:31:04  <PublicServer> OrR: belied
19:33:20  <PeterT> !password
19:33:20  <PublicServer> PeterT: belied
19:33:33  <PublicServer> *** Peter joined the game
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19:36:58  <PublicServer> *** Player joined the game
19:36:58  <Webster> Player, please change your in game nick
19:37:04  <PublicServer> *** Player has left the game (leaving)
19:37:33  <PublicServer> *** OrR joined the game
19:47:21  <PublicServer> *** Doomah has left the game (leaving)
20:00:46  <PublicServer> *** Peter has left the game (leaving)
20:00:46  <PublicServer> *** Game paused (not enough players)
20:00:56  <PeterT> !players
20:00:58  <PublicServer> PeterT: Client 306 is Sietse, a spectator
20:00:58  <PublicServer> PeterT: Client 312 is jondisti, a spectator
20:00:58  <PublicServer> PeterT: Client 363 is OrR, a spectator
20:00:58  <PublicServer> PeterT: Client 335 (Orange) is Kalaidos, in company 1 (#openttdcoop)
20:14:08  *** pugi has joined #openttdcoop
20:14:11  <PublicServer> *** Kalaidos has left the game (connection lost)
20:15:16  *** Kalaidos has joined #openttdcoop
20:15:19  <Kalaidos> !password
20:15:19  <PublicServer> Kalaidos: chaste
20:15:35  <PublicServer> *** Kalaidos joined the game
20:19:32  *** el_B has quit IRC
20:33:30  *** Mark has quit IRC
20:34:00  *** Kolo has joined #openttdcoop
20:35:29  *** Webster has joined #openttdcoop
20:35:29  *** ChanServ sets mode: +o Webster
21:03:40  <PublicServer> *** jondisti has joined company #1
21:04:49  <PublicServer> *** Sietse has joined company #1
21:07:01  *** dr_gonzo has quit IRC
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21:19:11  <jondisti> !tunnels 4 10
21:19:11  <PublicServer> jondisti: You need 2 tunnels/bridges for trainlength 4 and gap 10.
21:27:45  <PublicServer> *** jondisti has joined spectators
21:32:11  <PublicServer> <Kalaidos> I guess that's that with BBH04 structure...
21:32:30  <PublicServer> <Sietse> impressive
21:32:47  <PublicServer> <Sietse> I am working on BBH01
21:33:05  <PublicServer> <Sietse> Can you tell me if I am doing ok or does it end up in tears?
21:33:22  <PublicServer> <Sietse> My first time building a BBH in this size
21:33:45  <PublicServer> <Kalaidos> yeah, same for me actually
21:33:52  <PublicServer> <Sietse> aah ok
21:33:54  <PublicServer> <Kalaidos> we'll need double bridges all the way through
21:33:59  <PublicServer> <Sietse> ye
21:34:07  <PublicServer> <Sietse> first need to get the structure :)
21:34:12  <PublicServer> <Kalaidos> yep
21:38:53  *** Progman has joined #openttdcoop
21:44:15  <PublicServer> <Sietse> damn
21:44:18  <PublicServer> <Sietse> lot of work :)
21:44:19  <PublicServer> <Kalaidos> hm?
21:44:24  <PublicServer> <Kalaidos> yeah
21:46:18  *** Sapakara has joined #openttdcoop
21:50:40  <PeterT> !password
21:50:40  <PublicServer> PeterT: ratify
21:50:49  <PublicServer> *** Peter joined the game
21:50:53  <PeterT> !tell PeterT !password
21:50:53  <PublicServer> PeterT: ratify
21:51:50  <PublicServer> <Peter> aw damn it
21:52:06  <PublicServer> <Kalaidos> happened to me a lot as well today
21:52:09  <PublicServer> <Sietse> ?
21:52:12  <PublicServer> <Peter> Bribe fail
21:52:29  <PublicServer> <Kalaidos> Peter is a corrupt spokesman
21:52:34  <PublicServer> <Sietse> whahaha
21:57:38  <PublicServer> <Sietse> weeeeh, connected :)
21:57:42  <PublicServer> <Kalaidos> : )
22:03:23  <PublicServer> <Sietse> who is buidling at BBH01?
22:03:28  <PublicServer> <Peter> me
22:03:32  <PublicServer> <Sietse> ok
22:03:34  <PublicServer> <Sietse> go ahead :)
22:03:41  <PublicServer> <Sietse> was just looking :)
22:03:49  <PublicServer> <Peter> I'm trying to copy !merger example
22:03:55  <PublicServer> <Peter> I just built !merger example
22:04:18  <PublicServer> <Sietse> fine, you are probably more experienced then me :)
22:04:23  <PublicServer> <Peter> No...
22:04:53  <PublicServer> <Kalaidos> we're all inexperienced : )
22:06:21  *** TD has quit IRC
22:06:23  *** Intexon has joined #openttdcoop
22:07:02  <Intexon> !players
22:07:04  <PublicServer> Intexon: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop)
22:07:04  <PublicServer> Intexon: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop)
22:07:04  <PublicServer> Intexon: Client 312 is jondisti, a spectator
22:07:04  <PublicServer> Intexon: Client 363 is OrR, a spectator
22:07:04  <PublicServer> Intexon: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop)
22:07:05  <PublicServer> Intexon: Client 369 (Orange) is Peter, in company 1 (#openttdcoop)
22:07:05  <PublicServer> Intexon: Client 371 is Intexon, a spectator
22:07:06  <Intexon> !password
22:07:07  <PublicServer> Intexon: repels
22:07:17  <PublicServer> *** Intexon joined the game
22:08:13  <PublicServer> <Peter> thanks :)
22:08:34  <PublicServer> <Kalaidos> I'm afk for a while
22:08:35  <PublicServer> <Sietse> need to be trunked to 3 somehow at the end
22:08:41  <PublicServer> *** FiCE joined the game
22:08:42  <PublicServer> <Peter> Ok Kalaidos
22:09:13  <PublicServer> <Peter> do mergers need priorities?
22:09:25  <PublicServer> <Sietse> opinions differ
22:09:30  <PublicServer> <Sietse> so I don't have a clue atm
22:11:50  <PublicServer> <Peter> there, merger done
22:12:01  <PublicServer> <Sietse> great
22:12:05  <PublicServer> <Sietse> I work on the other
22:12:12  <PublicServer> <Sietse> but levels aren't nice :S
22:12:38  <PublicServer> <Peter> levels?
22:12:48  <PublicServer> <Sietse> different heights of tiles
22:12:51  <PublicServer> <Sietse> terrain
22:13:30  <PublicServer> <Peter> yeah
22:14:20  *** TD has joined #openttdcoop
22:15:02  <TD> !players
22:15:04  <PublicServer> TD: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop)
22:15:04  <PublicServer> TD: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop)
22:15:04  <PublicServer> TD: Client 312 is jondisti, a spectator
22:15:04  <PublicServer> TD: Client 363 is OrR, a spectator
22:15:04  <PublicServer> TD: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop)
22:15:05  <PublicServer> TD: Client 369 (Orange) is Peter, in company 1 (#openttdcoop)
22:15:05  <PublicServer> TD: Client 371 is Intexon, a spectator
22:15:07  <PublicServer> TD: Client 373 (Orange) is FiCE, in company 1 (#openttdcoop)
22:15:30  *** TD has quit IRC
22:16:57  <PublicServer> <Sietse> maybe wait with bridges, I might get stuck :)
22:17:20  <PublicServer> <Peter> You should do them when you build
22:17:41  <PublicServer> <Sietse> hehe
22:17:55  <PublicServer> <Sietse> can you connect to BB01 to BBH02?
22:18:08  <ewanm89> !password
22:18:08  <PublicServer> ewanm89: sensor
22:18:27  <PublicServer> *** ewanm89 joined the game
22:19:47  <ewanm89> who did the southbound merge at my hub?
22:19:49  <PublicServer> <Sietse> darn
22:19:57  <PublicServer> <Sietse> dunno
22:20:10  <PublicServer> <Peter> Which?
22:20:15  <PublicServer> <Sietse> Peter, can't we  stop interfering :)
22:20:20  <PublicServer> <Peter> label it !who
22:20:26  <ewanm89> BBH02
22:20:50  <ewanm89> labeled
22:21:04  <PublicServer> <Peter> it says, merger/jondisti...... ;-)
22:21:10  <ewanm89> ah
22:21:34  <ewanm89> I was trying to not have any bridges on the main hub ring through it...
22:28:36  <PublicServer> <Peter> I can't see any solution to this
22:28:52  <PublicServer> <Sietse> hehehe
22:29:12  <ewanm89> where abouts?
22:29:34  <PublicServer> <Peter> like borat would say
22:29:38  <PublicServer> <Peter> "very nice!"
22:29:56  <PublicServer> <Sietse> hehehe
22:30:00  <PublicServer> <Sietse> just luck
22:30:25  <PublicServer> <Peter> ewamn89: see BBH 01's Attempted merger
22:30:27  <PublicServer> <Sietse> need 10 hours of signalling now xD
22:31:55  <PublicServer> <Sietse> nice, every bridge doubled now :)
22:32:00  <PublicServer> <Sietse> nice work Peter
22:32:12  <PublicServer> <Peter> you too sietse
22:32:15  <ewanm89> you mean the pairs of desynced 4 bridges?
22:32:34  <PublicServer> <Peter> sign them
22:32:46  <ewanm89> Can't I just fix it?
22:33:03  <ewanm89> okay, that works
22:33:09  <PublicServer> <Sietse> fixed :D
22:33:12  <PublicServer> <Peter> that's all?
22:33:15  <PublicServer> <Peter> 1 bridge?
22:33:16  <PublicServer> <Sietse> or wasn't that the one?
22:33:28  <PublicServer> <Peter> the trains wouldn't have minded it
22:33:38  <ewanm89> it's a long row of 4 and it's the first I spotted
22:34:15  <PublicServer> <Sietse> you mean the one I just fixed?
22:34:43  <ewanm89> well, you got room to add some short prios, not a bad merger at all I would say
22:35:08  <PublicServer> <Sietse> there is no clarity about prio's atm
22:35:15  <ewanm89> no
22:35:29  <ewanm89> that's why I'm building for room to add if needed
22:35:58  <ewanm89> shouldn't be needed with 8 HUB tracks when there are 3 elsewhere
22:38:26  <ewanm89> I wondered if the airports for MM was a problem with crashed plains...
22:38:52  <PublicServer> <Peter> The MM is shit
22:39:03  <ewanm89> yeah
22:39:04  <PublicServer> <Peter> We only have 3 Million
22:39:31  <PublicServer> <Sietse> that is enough :)
22:39:32  <ewanm89> just wondered how often plains crashed
22:39:34  <PublicServer> <Peter> and we started in 19950
22:39:43  <PublicServer> <Peter> it's been 100 years, and we only have 233 mil
22:39:46  <PublicServer> <Peter> argh
22:40:11  <ewanm89> my MM on my last single player game made that in a year...
22:42:16  <PublicServer> <Peter> hehe, see?
22:42:22  <PublicServer> <Peter> Ok, I'm off for dinner
22:42:24  <PublicServer> <Peter> cya later
22:42:37  <PublicServer> <Sietse> cya
22:50:43  <PublicServer> <ewanm89> one merge left
22:50:48  <PublicServer> <Sietse> nice
22:50:52  <PublicServer> <ewanm89> and some signalling to do
22:51:20  <PublicServer> <Sietse> just finished signalling
22:56:55  <PublicServer> <ewanm89> Sietse: Do you like building mergers?
22:57:18  <PublicServer> <Sietse> It is ok, but still hard since I am inexperienced
22:57:59  <ewanm89> Easier when one can just flattern a whole area to do it
22:58:05  <PublicServer> <Sietse> whahaha
22:58:12  <PublicServer> <Sietse> that's an extra challenge
22:58:40  <ewanm89> trying the figure where to put this one...
22:59:19  <PublicServer> <ewanm89> currently the tracks to merge are by Grindtown
23:00:09  <PublicServer> <Sietse> trying to make sense out of the BBH :)
23:00:24  <ewanm89> you mean 02?
23:00:30  <PublicServer> <Sietse> yep
23:00:33  <ewanm89> as in the one I mostly built?
23:00:50  <PublicServer> <Sietse> BBH02 ye
23:00:51  <ewanm89> well, I was trying for no bridges on the main ring bit
23:01:04  <ewanm89> which is even more of a challenge
23:01:16  <PublicServer> <Sietse> I think that's impossible
23:01:36  <ewanm89> other than the merger it's been fine
23:01:54  <ewanm89> and basically bridge the opposite set of tracks
23:02:10  <ewanm89> admitidally it's not easy
23:02:58  <PublicServer> <Sietse> I don't really get it
23:03:09  <PublicServer> <Sietse> I mean: the idea behind the structure
23:03:40  <PublicServer> *** Intexon has left the game (leaving)
23:03:44  *** Intexon has quit IRC
23:07:20  <ewanm89> it's what I can get to fit without too much TF and bridging the sidetracks, over the main.
23:11:22  *** Chillosophy has quit IRC
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23:37:19  <PublicServer> <Peter> back, what are we building?
23:37:42  <PublicServer> <Sietse> I am trying to make a 4 -> 3 east on BBH01
23:38:14  <PublicServer> <Sietse> s/on/of
23:40:06  <PublicServer> <Peter> wouldn't it be 3-4?
23:40:10  <PublicServer> <Peter> 3->4
23:40:19  <PublicServer> <Sietse> ye, but other way around is also needed :)
23:42:20  <PublicServer> *** Damalix joined the game
23:42:21  <PublicServer> <Damalix> Hello
23:42:23  <PublicServer> <Peter> sup Dam
23:42:29  <PublicServer> <ewanm89> Hi
23:43:11  <PublicServer> <Sietse> I think that's i
23:43:13  <PublicServer> <Sietse> it*
23:43:18  <PublicServer> <ewanm89> I have to add a merge in at Grindtown
23:43:35  <PublicServer> <Peter> no
23:44:04  <PublicServer> <Peter> see my signs?
23:44:12  <PublicServer> <Sietse> I see This
23:44:24  <PublicServer> <Peter> to the left
23:44:55  <PublicServer> <Sietse> aah ok
23:45:01  <PublicServer> <Sietse> see your shortcut now
23:45:05  <PublicServer> <Peter> :)
23:45:10  <PublicServer> <Sietse> cheers
23:47:55  <damalix> !players
23:47:57  <PublicServer> damalix: Client 365 (Orange) is Kalaidos, in company 1 (#openttdcoop)
23:47:57  <PublicServer> damalix: Client 306 (Orange) is Sietse, in company 1 (#openttdcoop)
23:47:57  <PublicServer> damalix: Client 312 is jondisti, a spectator
23:47:57  <PublicServer> damalix: Client 363 is OrR, a spectator
23:47:57  <PublicServer> damalix: Client 367 (Orange) is Kolo, in company 1 (#openttdcoop)
23:47:59  <PublicServer> damalix: Client 369 (Orange) is Peter, in company 1 (#openttdcoop)
23:47:59  <PublicServer> damalix: Client 376 (Orange) is Damalix, in company 1 (#openttdcoop)
23:48:01  <PublicServer> damalix: Client 373 (Orange) is FiCE, in company 1 (#openttdcoop)
23:48:01  <PublicServer> damalix: Client 374 (Orange) is ewanm89, in company 1 (#openttdcoop)
23:48:05  <PublicServer> <Peter> I'm gonna test something
23:48:15  <PublicServer> <Damalix> Kala, is it normal 2 bridges are missing ?
23:48:34  <PublicServer> <Sietse> that sounds normal :)
23:48:42  <PublicServer> <Damalix> or can I add them ?
23:49:34  <PublicServer> <ewanm89> darn hill
23:49:37  <PublicServer> <Peter> Thanks :-)
23:49:46  <PublicServer> <Peter> I just thought of something
23:50:55  <PublicServer> <Sietse> next one :)
23:50:58  <PublicServer> <Peter> where?
23:51:09  <PublicServer> <Damalix> hehe I can see that I'm not the only one to like roller coaster type hubs :p
23:51:44  <PublicServer> <Sietse> what's a rollercoaster type hub?
23:51:52  <PublicServer> <Sietse> what are the characteristics?
23:52:01  <PublicServer> <Peter> look at !merger example
23:52:10  <PublicServer> <Damalix> look at Nondingbury
23:52:37  <PublicServer> <Peter> Hehe
23:53:29  <PublicServer> <Sietse> holy.....
23:53:57  <PublicServer> <Damalix> Did someone found the lumber mill ?
23:54:43  <PublicServer> <Sietse> dunno
23:54:58  <PublicServer> <Damalix> well, it has just appeared nearby our station :)
23:55:31  <De_Ghosty> !password
23:55:31  <PublicServer> De_Ghosty: haired
23:55:37  *** ^Spike^ has quit IRC
23:56:15  <PublicServer> *** De_Ghost joined the game

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