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Log for #openttdcoop on 4th December 2009:
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07:54:00  <ModeSix> good morning
07:54:49  <ModeSix> I was wondering what you guys are using as an IRC link to your server?
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08:10:11  <planetmaker> autopilot, ap+ and avignon
08:10:15  <JinGleeBell> ModeSix: I beleive it's http://wiki.openttdcoop.org/Autopilot
08:10:31  <planetmaker> this is ap+, prozone is avignon
08:10:48  <planetmaker> we'll switch to avignon in the future completely
08:10:55  <ModeSix> ah, I see
08:11:02  <ModeSix> I am compiling tcl on my server atm
08:11:06  <ModeSix> to get avignon working
08:11:34  <ModeSix> thought it might be avignon, since it's the only bridge I've found
08:12:50  <planetmaker> autopilot / ap+ are around way longer. avignon is still in beta
08:13:59  <ModeSix> problem is, it's TCL... who uses tcl
08:14:19  <JinGleeBell> #openttdcoop does
08:14:22  <planetmaker> we do
08:14:27  <ModeSix> yes apparently :P
08:14:29  <JinGleeBell> PublicServer does.
08:14:30  <planetmaker> and tcl is no problem
08:14:40  <planetmaker> works nicely :-)
08:14:44  <JinGleeBell> I've never seen TCL, tbh.
08:15:02  <planetmaker> just windoze users are screwed ;-)
08:15:24  <ModeSix> nah, I don't have root on my box, it's my buddies, so I have to get TCL installed the hard/dirty way
08:15:25  <JinGleeBell> Actually, windows users can use ActiveTCL, according to the wiki.
08:15:31  <planetmaker> several tried to get the expect package run on it - but all failed to my knowledge
08:15:41  <JinGleeBell> Ah, yeah :(
08:15:51  <planetmaker> but I didn't follow it closely
08:16:04  <ModeSix> or wait for him to wake up and install tcl on the box
08:16:07  <planetmaker> I'm just a user - no developer of it.
08:16:36  <JinGleeBell> From the Wiki:
08:16:39  <JinGleeBell> Whilst autopilot works perfectly with ActiveTcl, it is unfortunate that its Expect package is unable to take control over a Windows based openttd dedicated server without modification of the latter. A modification tool is available in this post on tt-forums.net which will convert the Windows openttd.exe to a console application capable of being controlled.
08:17:11  <BigBoss> !help
08:17:11  <PublicServer> BigBoss: http://www.openttdcoop.org/wiki/IRC_Commands
08:17:17  <planetmaker> that might work indeed. In lack of windows and interest of my own server on windows I never tried
08:17:39  <BigBoss> !download
08:17:39  <PublicServer> BigBoss: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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08:18:04  <BigBoss> !download win9x
08:18:04  <PublicServer> BigBoss: http://binaries.openttd.org/nightlies/trunk/r18387/openttd-trunk-r18387-windows-win9x.zip
08:18:17  <planetmaker> sure you use windows 98/95?
08:18:28  <planetmaker> ^ BigBoss
08:18:54  <ModeSix> I have to say I am happy about the stability of ottd
08:18:55  <planetmaker> People usually use the win32 binary...
08:18:59  <ModeSix> on linux anyways
08:19:11  <JinGleeBell> OpenTTD on Linux is slow.
08:19:12  <planetmaker> same stability on all OS
08:19:13  <ModeSix> server has been up for close to a week without problems
08:19:25  <JinGleeBell> At least, it is for me and my hardware :(
08:19:25  <ModeSix> JinGleeBell, dedicated server, no visuals ;)
08:19:30  <JinGleeBell> Haha
08:19:42  <JinGleeBell> You're forgetting the console :P
08:19:45  <ModeSix> nope
08:19:50  <ModeSix> console writes to /dev/null
08:20:02  <planetmaker> why would you do that?
08:20:11  <ModeSix> I don't keep my terminal session open?
08:20:12  <planetmaker> pipe it to a log file
08:20:17  <planetmaker> and use screen
08:20:18  <ModeSix> so I use Screen -D
08:20:20  <ModeSix> yeah
08:20:21  <JinGleeBell> Ah. I keep my servers running on a screen. :P
08:20:24  <ModeSix> I use a screen server
08:20:31  <ModeSix> but, I don't keep logs
08:20:33  <planetmaker> yes. so?
08:20:46  <ModeSix> I just send any output to /dev/null
08:20:47  <planetmaker> ah, well. Logs can be helpful. In case something *does* happen
08:20:53  <planetmaker> And sometimes it does
08:21:05  <JinGleeBell> ModeSix: How can you fix problems if you're piping to 0?
08:21:09  <planetmaker> Like grievers or the occasional assert
08:21:22  <ModeSix> ah we just muck about, we're not real serious about it
08:21:27  <ModeSix> it gets reset about once a day
08:21:34  <planetmaker> yes... so what?
08:21:43  <ModeSix> so... we have fun... private server *shrug*
08:22:01  <planetmaker> no point to pipe it to /dev/null... it's not like having it run in its own screen session hurts *anywhere*
08:22:09  <ModeSix> hrm
08:22:17  <ModeSix> why do I want logs though?
08:22:33  <BigBoss> !password
08:22:33  <PublicServer> BigBoss: vatted
08:22:40  <planetmaker> even if no logs. Just have it run in its screen and you still see errors at least
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08:22:45  <ModeSix> oh nevermind, I don't drop it to null
08:23:19  <ModeSix> just looked at my startup script
08:23:26  <ModeSix> I don't pipe it
08:24:02  <ModeSix> I stand corrected :)
08:25:54  <ModeSix> what does AP use mysql for?
08:26:00  <ModeSix> authorization levels?
08:27:04  <planetmaker> dunno
08:28:25  <ModeSix> chat logging and server password storage apparently
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08:32:32  <planetmaker> I don't think that it logs the chat in a DB.
08:32:53  <ModeSix> it's what it says on the wiki
08:33:21  <planetmaker> our db would be zillions of GB by now then...
08:33:31  <ModeSix> you can enable/disable it
08:33:33  <ModeSix> apparently
08:33:37  <planetmaker> running from the same db for years
08:34:18  <ModeSix> as far as I can tell though, mysql isn't used for a heck of a lot though
08:41:38  <planetmaker> come to think of it... a few MB per game or so is our usual log size
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09:45:39  <bartavelle> yo
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12:28:30  <sietse> !players
12:28:31  <PublicServer> sietse: There are currently no clients connected to the server
12:29:14  <sietse> !password
12:29:14  <PublicServer> sietse: oceans
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14:56:53  <TD> !players
14:56:54  <PublicServer> TD: Client 34 is Sietse, a spectator
14:57:17  <TD> !password
14:57:17  <PublicServer> TD: bigots
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15:06:20  <PublicServer> <Mark> hello
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15:06:53  <PublicServer> <Sietse> hey Mark
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15:32:03  <Mark_> @stage Planning & Voting
15:32:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #168 (r18387) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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15:36:50  <wille> !download
15:36:50  <PublicServer> wille: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
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15:42:50  <Chris_Booth> !password
15:42:50  <PublicServer> Chris_Booth: psychs
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15:43:33  <Webster> Player, please change your in game nick
15:43:50  * planetmaker pets Webster 
15:44:02  * JinGleeBell quietly humps Webster.
15:44:03  <PublicServer> <Chris Booth> who is player?
15:44:09  <JinGleeBell> Not I.
15:44:13  <planetmaker> !info
15:44:13  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Cafingway Transport'  Year Founded: 1950  Money: 23162662  Loan: 0  Value: 23748679  (T:0, R:20, P:15, S:0) unprotected
15:44:19  <planetmaker> !players
15:44:21  <PublicServer> planetmaker: Client 34 is Sietse, a spectator
15:44:21  <PublicServer> planetmaker: Client 39 (Orange) is Mark, in company 1 (Cafingway Transport)
15:44:21  <PublicServer> planetmaker: Client 40 (Orange) is Chris Booth, in company 1 (Cafingway Transport)
15:44:21  <PublicServer> planetmaker: Client 42 (Orange) is Player, in company 1 (Cafingway Transport)
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16:13:09  <PublicServer> <Sietse> need to vote :)
16:13:23  <PublicServer> *** Sietse has joined company #1
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16:14:51  <PublicServer> <Mark> yay
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16:55:07  <Chris_Booth> mark i think your plan will win as csukes plan is rubish
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17:10:53  <mib_zn1pmt> @quickstart
17:10:56  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
17:11:17  <mib_zn1pmt> !help
17:11:17  <PublicServer> mib_zn1pmt: http://www.openttdcoop.org/wiki/IRC_Commands
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17:13:36  <damalix> !password
17:13:36  <PublicServer> damalix: cobweb
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17:26:34  <PublicServer> <Damalix> Hello there :)
17:28:22  <PublicServer> <Sietse> I think we have a winner
17:28:57  <PublicServer> <Damalix> Well, we have only 2 plans, but I have no idea for a plan today
17:29:22  <PublicServer> <Sietse> I liked your plan of last game
17:29:30  <PublicServer> <Sietse> but noone else did.....
17:30:14  <PublicServer> <Damalix> Usually they don't like one way ML concepts
17:30:31  <PublicServer> <Damalix> but I'll keep on proposing them :p
17:31:02  <PublicServer> <Damalix> well I think it is the reason
17:31:38  <Chris_Booth> damalix: this issue with 1 way ML is that trains have to travel the entire length of a loop
17:32:00  <PublicServer> <Damalix> yep, I know...
17:32:03  <Chris_Booth> this make the lines easyer to balance but less efficient
17:32:51  <PublicServer> <Sietse> but two opposing rings reduce the amount of distance considerably
17:32:58  <PublicServer> <Damalix> well on the last game some trains had to travel a looooong way (factory -> Town Drop) for a not so long distance
17:33:36  <Chris_Booth> i didnt like the last game
17:33:58  <PublicServer> <Damalix> Maybe the map was too big
17:34:42  <PublicServer> *** planetm4ker joined the game
17:34:45  <PublicServer> <planetm4ker> hi
17:34:53  <PublicServer> <Damalix> hi
17:35:45  <Chris_Booth> !password
17:35:45  <PublicServer> Chris_Booth: betcha
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17:44:35  <PublicServer> <Damalix> Your plan looks like a UFO :p
17:44:38  <PublicServer> <Chris Booth> lets have lots of one way rings
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17:47:10  <PublicServer> <Damalix> How to know in advance what type of loco will be available ?
17:47:56  <PublicServer> <Chris Booth> thats why i put use best loco
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17:48:56  <Razaekel> !grf
17:48:56  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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17:51:20  <Razaekel> !password
17:51:20  <PublicServer> Razaekel: tenser
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17:52:06  <PublicServer> <Razaekel> oh man
17:52:12  <PublicServer> <Razaekel> mark's plan would be murder
17:52:17  <PublicServer> <Chris Booth> now i just need to wait for the vote to come rolling in
17:52:49  <PublicServer> <Chris Booth> and csuke bottle-necked plan wouldnt?
17:53:07  <PublicServer> <Razaekel> didnt see that
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17:53:31  <PublicServer> *** Chris Booth has left the game (connection lost)
17:54:06  <Chris_Booth> !password
17:54:06  <PublicServer> Chris_Booth: tenser
17:54:17  <PublicServer> *** Chris Booth joined the game
17:54:24  <PublicServer> <Razaekel> actually, csuke's might be fun
17:54:33  <PublicServer> <Razaekel> it's original
17:54:38  <PublicServer> <Chris Booth> ho would it?
17:54:56  <PublicServer> <Chris Booth> its full of bottle necks
17:55:03  <PublicServer> <Chris Booth> and gridlock situations
17:55:03  <PublicServer> <Razaekel> that's why it would be fun
17:55:28  <PublicServer> *** Razaekel has left the game (leaving)
17:55:44  <PublicServer> <Chris Booth> my plan would be fun
17:55:54  <Razaekel> snooze-inducing
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17:56:14  <PublicServer> <Chris Booth> why do you say that?
17:56:43  <Razaekel> no reason :-P
17:56:59  <PublicServer> <Chris Booth> i bet you didnt even read my plan
17:57:03  <^Spike^> !password
17:57:04  <PublicServer> ^Spike^: tenser
17:57:08  <Razaekel> i did
17:57:18  <PublicServer> *** Spike joined the game
17:57:21  <Razaekel> center loop both ways, then 4 outer loops in each direction
17:57:28  <Razaekel> N, S, E W
17:57:50  <Razaekel> imo, fairly simple
17:58:20  <Chris_Booth> with inline BBHs
18:02:53  <PublicServer> *** Sietse has joined company #1
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18:03:27  <PublicServer> *** Game paused (not enough players)
18:07:29  <sietse> nice plan chris
18:09:02  <PublicServer> <Chris Booth> thanks
18:09:54  <sietse> but change anit clockwise in counter clockwise :)
18:10:08  <sietse> or just CCW
18:10:10  <PublicServer> *** Spike has left the game (connection lost)
18:10:47  <PublicServer> <Chris Booth> counter clockwise sounds to american
18:10:50  <sietse> signals made it clear but signs are a bit wtf to me :)
18:10:52  <sietse> hahahah
18:11:05  <sietse> it is the same in Britain right?
18:11:25  <Chris_Booth> no we say anti-clockwise
18:11:28  <sietse> ok
18:11:32  <sietse> didn't know that
18:11:35  <sietse> fun to know
18:11:59  <Chris_Booth> where you from sietse?
18:12:03  <sietse> Netherlands
18:12:41  <sietse> I lived in the UK, so I know some of the differences as in American English (which I regular follow based on TV etc)
18:13:05  <sietse> like, centre / center ; tyre / tire :)
18:13:27  <sietse> etc etc
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18:14:26  <Chris_Booth> i dont know why there are so many differences
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18:14:36  <Chris_Booth> its just stupid in my opinion
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18:15:59  <sietse> yes, it's crazy
18:17:03  <sietse> also the subtleness of the differences
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18:47:04  <PublicServer> <Mark> evening
18:47:18  <PublicServer> <Damalix> evening
18:48:44  <PublicServer> *** Mark has joined company #1
18:52:21  <PublicServer> <Mark> are we going to wait for more votes?
18:52:49  <PublicServer> <Mark> Booth's plan is one big bottleneck
18:53:14  <PublicServer> *** Damalix has joined company #1
18:53:48  <PublicServer> <Damalix> Well, maybe we wait for more plans :p but I have no idea
18:55:12  <PublicServer> <Mark> csuke's plan has some dead ends..
18:55:24  <PublicServer> <Mark> makes one wonder if people even read plans they vote for
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18:55:51  <PublicServer> <Mark> oh it's not actually dead ends, just huge detours
18:55:59  <Techinica> !password
18:55:59  <PublicServer> Techinica: hamlet
18:56:10  <Techinica> !download
18:56:10  <PublicServer> Techinica: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:56:20  <Techinica> !download win64
18:56:20  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18387/openttd-trunk-r18387-windows-win64.zip
18:56:44  <PublicServer> *** Mark has joined spectators
18:56:45  <PublicServer> *** Game paused (not enough players)
19:04:00  <Techinica> !password
19:04:00  <PublicServer> Techinica: poodle
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19:15:48  <De_Ghosty> !dl win64
19:15:48  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18387/openttd-trunk-r18387-windows-win64.zip
19:17:32  <De_Ghosty> !password
19:17:32  <PublicServer> De_Ghosty: pooled
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19:34:29  <De_Ghosty> !dl win32
19:34:29  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18387/openttd-trunk-r18387-windows-win32.zip
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20:02:09  <PublicServer> <Mark> get in here and vote
20:02:51  <PublicServer> Game saved
20:03:23  <SmatZ> updating :)
20:03:39  <PublicServer> Server closed down by admin
20:03:39  <PublicServer> Saving game...
20:03:40  <PublicServer> Game saved
20:03:42  <PublicServer> Server has exited
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20:04:21  <PublicServer> Autopilot engaged
20:04:21  <PublicServer> Loading default savegame
20:04:21  *** ChanServ sets mode: +v PublicServer
20:04:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #168 (r18400) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:04:52  <SmatZ> !info
20:04:52  <PublicServer> SmatZ: #:1(Orange) Company Name: 'Cafingway Transport'  Year Founded: 1950  Money: 36248284  Loan: 0  Value: 36540972  (T:0, R:20, P:14, S:0) unprotected
20:05:23  <SmatZ> !password
20:05:23  <PublicServer> SmatZ: stanks
20:05:35  <PublicServer> *** SmatZ joined the game
20:05:48  <SmatZ> looks recent :)
20:06:04  <KenjiE20> !date
20:06:04  <PublicServer> KenjiE20: 30 Oct 1961
20:06:18  <KenjiE20> yea that'd be about right
20:06:22  <SmatZ> yeah, I always forget to check date before updating :-x
20:07:05  <PublicServer> *** Mark joined the game
20:07:45  <Techinica> !download win64
20:07:45  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18400/openttd-trunk-r18400-windows-win64.zip
20:08:40  <PublicServer> <Mark> woohoo
20:08:46  <Techinica> !password
20:08:46  <PublicServer> Techinica: stanks
20:08:51  <PublicServer> <Mark> clients list still broken though
20:08:56  <PublicServer> <SmatZ> yeah :-x
20:09:04  <PublicServer> *** Techinica joined the game
20:09:10  <PublicServer> <Mark> ah here comes another voter
20:09:22  <PublicServer> *** Kenji joined the game
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20:15:02  <damalix> !rev
20:15:09  <damalix> !svn
20:15:09  <PublicServer> damalix: svn update -r18400 && make (stanks)
20:15:09  <PublicServer> damalix: svn checkout -r18400 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
20:15:51  <damalix> ah... new rev :p
20:17:13  <damalix> !svn
20:17:13  <PublicServer> damalix: svn update -r18400 && make (stanks)
20:17:14  <PublicServer> damalix: svn checkout -r18400 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
20:17:23  <PublicServer> *** Damalix joined the game
20:17:39  <damalix> fast recompiling for once :p
20:20:47  <Chris_Booth> is Mark's plan still winning?
20:21:25  *** TD has joined #openttdcoop
20:21:52  <Chris_Booth> !password
20:21:52  <PublicServer> Chris_Booth: feints
20:22:04  <PublicServer> *** Chris Booth joined the game
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20:27:03  <PublicServer> <Damalix> This plan reminds me of my plate this noon, I ate pastas polpo :p
20:27:35  <PublicServer> <Mark> :P
20:28:36  <PublicServer> <Techinica> When will you guys start building??
20:28:47  <PublicServer> <Mark> when there are enough votes cast
20:28:50  <PublicServer> <Mark> so go vote already
20:29:46  <PublicServer> *** SmatZ joined the game
20:29:52  <Chris_Booth> yeah when my plan wins
20:30:51  <PublicServer> *** SmatZ has left the game (leaving)
20:32:09  <PublicServer> <Mark> ok let's build :P
20:32:45  <PublicServer> *** Damalix has joined spectators
20:33:36  <PublicServer> <Mark> k i declare myself winner
20:33:40  <SmatZ> hehe
20:33:42  <Mark> @stage Building
20:33:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #168 (r18400) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:34:11  <PublicServer> <Techinica> Yours looks simple... I'm new... so simple works for me :P
20:34:29  <PublicServer> <Techinica> Simple in comparison atleast.
20:34:32  <KenjiE20> @post PSG 168 now underway
20:34:33  <Webster> KenjiE20: Posted.
20:34:46  <PublicServer> <Mark> yeah it's pretty straightforward
20:36:22  <PublicServer> <Mark> signed main stations
20:37:09  <KenjiE20> I liked Mark's since it used that fun little valley, near Sed.whatever, amongst others :P
20:37:32  <PublicServer> <Mark> heh
20:37:47  <PublicServer> *** Damalix has joined company #1
20:38:16  <damalix> yeah, I like as well the "ML in valleys"
20:39:20  <PublicServer> <Damalix> Will need to found a bank un Cafingway... Is it possible to found a bank ?
20:39:33  <PublicServer> <Mark> yeah it is
20:39:41  <PublicServer> <Mark> it'll have to grow a bit though, probably
20:39:48  <PublicServer> <Damalix> The only limitation may be is build it in a town
20:40:54  <PublicServer> <Techinica> How much terraforming are you guys aiming for?
20:41:02  <PublicServer> <Mark> low
20:42:40  <PublicServer> <Mark> signed all BBHs as well
20:42:49  <PublicServer> <Mark> time to lay some ML
20:43:09  <damalix> @tunnels
20:43:09  <Webster> damalix: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
20:43:14  <damalix> @tunnels 3
20:43:14  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
20:43:36  <PublicServer> <Damalix> so we need 3 bridges for any building ?
20:43:49  <PublicServer> <Mark> no, that formula is off
20:44:10  <Mark> !tunnels 3 5
20:44:10  <PublicServer> Mark: You need 2 tunnels/bridges for trainlength 3 and gap 5.
20:44:14  <damalix> @tunnel
20:44:14  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
20:44:24  <damalix> ok nicer :)
20:44:59  <PublicServer> <Damalix> though webster tells to use tunnels instead of tunnel
20:47:39  <damalix> @tunnel 3 15
20:47:39  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
20:47:47  <damalix> @tunnels 3 15
20:47:55  <damalix> !tunnels 3 15
20:47:55  <PublicServer> damalix: You need 4 tunnels/bridges for trainlength 3 and gap 15.
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21:00:39  <PublicServer> <Mark> well that should work
21:00:52  <PublicServer> <Mark> general ML location drawn down
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21:03:52  <PublicServer> *** Game paused (not enough players)
21:04:02  <PublicServer> <Mark> great
21:05:16  <Mark> !unpause
21:05:17  <PublicServer> Mark: you must be channel op to use !unpause
21:05:20  <Mark> @op
21:05:20  *** Webster sets mode: +o Mark
21:05:22  <Mark> !unpause
21:05:22  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
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21:17:33  <Mark> !auto
21:17:33  <PublicServer> *** Mark has enabled autopause mode.
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21:23:59  *** Webster sets mode: +o Mark
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21:57:10  <Techinica> !password
21:57:11  <PublicServer> Techinica: befits
21:57:25  <PublicServer> *** Techinica joined the game
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22:00:58  <Chris_Booth> !password
22:00:58  <PublicServer> Chris_Booth: befits
22:01:15  <PublicServer> *** Chris Booth joined the game
22:01:52  <PublicServer> <Chris Booth> how can Mark say he is the winner with only 6 votes?
22:02:05  *** Yexo has quit IRC
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22:02:35  <PublicServer> <Damalix> Maybe he wanted to begin with the building
22:02:47  <PublicServer> <Chris Booth> so that not how it works arround here
22:02:56  *** samorajp has joined #openttdcoop
22:02:59  <PublicServer> <Chris Booth> you dont just say ooh i am the winner
22:03:01  <PublicServer> <Chris Booth> lets build
22:04:48  <PublicServer> <Chris Booth> who is to say more people arent going to want to vote?
22:06:35  <PublicServer> *** Chris Booth has left the game (leaving)
22:06:39  <damalix> well no one can
22:06:52  <Chris_Booth> no they can mark it worng
22:06:54  <Chris_Booth> wrong
22:06:59  <Chris_Booth> and you shouldnt be building
22:09:50  <damalix> Lets go to sleep then
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23:37:11  <JohannesM> !password
23:37:11  <PublicServer> JohannesM: glibly
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