Log for #openttdcoop on 7th December 2009:
Times are UTC Toggle Colours
00:00:01  <PublicServer> <jondisti> it has still connections only 1 direction
00:00:13  <PublicServer> <HamSandwich> no it doesn't.
00:00:20  <PublicServer> <HamSandwich> oh, nevermind.
00:00:23  <PublicServer> <HamSandwich> i'm retarded.
00:00:50  <PublicServer> *** Psiborg has left the game (leaving)
00:11:30  *** Chillosophy has quit IRC
00:12:15  <PublicServer> <Peter> Can you guys check if the client list is too small?
00:12:23  <PublicServer> <jondisti> it is
00:12:24  <PublicServer> <Peter> It's way to small for my ottd
00:12:33  <PublicServer> <Peter> Oh
00:15:43  <HamSandwich> check out my LED counter:
00:16:00  <HamSandwich> I've been working on it for about 4 hours to get it perfect.
00:16:35  <jondisti> cool
00:17:04  <Xaroth> you have too much time at hand, HamSandwich
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00:19:54  <HamSandwich> lol, thanks, I guess.
00:20:05  <HamSandwich> I'll upload a save game sometime.
00:20:42  <HamSandwich> It's also a SML all around the outside of the map
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00:32:02  <PublicServer> <jondisti> SLH07 built
00:32:07  <PublicServer> <Peter> nice
00:37:45  <PublicServer> *** Peter has left the game (leaving)
00:37:51  <PublicServer> <jondisti> im off to bed
00:37:56  <PublicServer> <jondisti> night
00:38:01  <PublicServer> *** jondisti has left the game (leaving)
00:38:01  <PublicServer> *** Game paused (not enough players)
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00:40:34  <AdTheRat> Hmmm.. I wonder if you guys can help, on another channel, we have autopilot.. we do !rcon pause but after a while the game unpauses. Any ideas how to stop it from unpausing?
00:47:47  <Ammler> AdTheRat: you might use the Autopilot pause_level
00:48:13  <Ammler> set it to -1 for disabling
00:48:28  <Ammler> and use openttd max_active_clients
00:49:01  <Ammler> or min :-)
00:49:16  <Ammler> !rcon set min_active_clients
00:49:16  <PublicServer> Ammler: Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
00:50:08  <Ammler> or use manual pause only :-)
00:52:25  <PeterT> AdTheRat: Would you mind me asking what other channel/server you are on?
00:55:01  <HamSandwich> can somebody join so that I can finish my SLH?
01:01:41  <Ammler> HamSandwich: do you use the logic train grf?
01:04:24  <AdTheRat> Thanks Ammler :)
01:04:30  <AdTheRat> Coldfront
01:04:51  <AdTheRat> PeterT: I'm on coldfront server as well, that's it
01:05:13  <PeterT> what channel is that?
01:06:15  <AdTheRat> oh
01:06:45  <PeterT> Ahh
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01:07:11  <Ammler> peter can join only one server at once?
01:07:22  <AdTheRat> no idea o_O;
01:07:25  <AdTheRat> seems odd
01:07:26  <Ammler> :-)
01:07:39  <Ammler> yes, he is :-D
01:07:57  <AdTheRat> :P
01:08:02  <AdTheRat> he joined other chan
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01:17:32  <AdTheRat> welcome back PeterT
01:18:15  <PeterT> Hehe :)
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01:58:49  <Psi> !password
01:58:49  <PublicServer> Psi: martyr
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03:05:00  <PeterT> night
03:05:09  <HamSandwich> good night.
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03:29:39  <SekiSelu> !password
03:29:39  <PublicServer> SekiSelu: livers
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03:40:30  <grim> !download win
03:40:30  <PublicServer> grim: unknown option "win"
03:40:33  <grim> !download
03:40:33  <PublicServer> grim: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
03:40:42  <grim> !download win64
03:40:42  <PublicServer> grim:
03:40:59  <grim> !grf
03:41:00  <PublicServer> grim: (Version 7.3)
03:42:16  <grim> !password
03:42:16  <PublicServer> grim: waiter
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05:12:29  <SineDeviance|LT> hey all
05:12:43  <SineDeviance|LT> i have a question on techniques
05:12:57  <SineDeviance|LT> when you guys build a mainline you run 2___2 type
05:13:13  <SineDeviance|LT> now, for each side you have two lanes going the same way
05:13:22  <SineDeviance|LT> do these two lanes ever cross each other?
05:15:02  <AdTheRat> ideally, no
05:15:22  <SineDeviance|LT> then what's the point of having two going the same direction? if you
05:15:23  <AdTheRat> but they need to, for junctions
05:15:24  <SineDeviance|LT> er sorry
05:15:29  <SineDeviance|LT> but yeah if you
05:15:35  <AdTheRat> use bridges/tunnels
05:15:38  <SineDeviance|LT> sorry again it's my laptop's keyboard
05:15:46  <AdTheRat> I know the feeling, SineDeviance|LT
05:15:50  <AdTheRat> I use to live in UK and moved to US
05:15:54  <AdTheRat> er Canada*
05:15:57  <SineDeviance|LT> if you're never going to have them meet, what's the point of having two?
05:16:05  <SineDeviance|LT> why not one?
05:16:17  <AdTheRat> Canada use US layout, andd.. US layout is slightly different and has one less key then UK stay
05:16:19  <AdTheRat> style*
05:16:24  <AdTheRat> and it ****s me up!
05:16:49  <AdTheRat> oh, you mean between the two going in same direction?
05:17:00  <SineDeviance|LT> yeah
05:17:10  <AdTheRat> you'd balance them, I believe when you join them
05:17:15  <SineDeviance|LT> AdTheRat, see my laptop just has an odd keyboard design :D
05:17:20  <SineDeviance|LT> oh
05:17:32  <SineDeviance|LT> well... maybe i'll just stick to two-lane mains then
05:17:44  <AdTheRat> like, Sideline and or another ML joining
05:17:52  <AdTheRat> you balance before the two joins, I believe
05:18:23  <AdTheRat> this is to make sure you don't have an heavy load of one lane join another heavy load lane
05:18:25  <SineDeviance|LT> ah
05:18:35  <AdTheRat> (not to be confuse with having equal load)
05:19:10  <AdTheRat> the job of the Mainline is to keep the traffic moving at top speed
05:19:43  <AdTheRat> so you add trains to it going top speed and take train off before slowing down (such as to a station or depot)
05:20:43  <AdTheRat> to and form*
05:20:47  <AdTheRat> from*
05:21:33  <AdTheRat> and at the same time, you try to cram a lot of trains on it :)
05:21:39  <AdTheRat> there's actually more then one type of ML
05:22:27  * AdTheRat poke SineDeviance|LT 
05:22:39  <AdTheRat> did I answer your question? :)
05:22:46  <SineDeviance|LT> well... kinda :D
05:23:00  <AdTheRat> I try, I've only just got into openttd, still learning a lot
05:23:11  <SineDeviance|LT> see i am running my own new game and basically i just want a mainline that loops around the entire map
05:23:27  <SineDeviance|LT> and then i'll have an inner loop in the interior of the map
05:23:43  <SineDeviance|LT> and i'll have some mains that run between them
05:23:57  <AdTheRat> but as far as I can understand, the only time ML cross, is to spread the load between the two so trains aren't overloading one side and keeping the other side free
05:24:39  <AdTheRat> you picked a quiet time too :P
05:25:53  <SineDeviance|LT> well
05:26:01  <SineDeviance|LT> i guess i have a lot to learn about techniques
05:26:05  <SineDeviance|LT> thanks though
05:26:07  <SineDeviance|LT> :D
05:36:29  <AdTheRat> I found it easiest to learn some rules and then apply it
05:36:37  <AdTheRat> then compare
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06:20:45  <De_Ghosty> gl
06:21:12  <De_Ghosty> the trains will just use the inner loop
06:21:17  <De_Ghosty> for simplicity
06:21:25  <De_Ghosty> i suggest only useing big loop outside
06:21:46  <De_Ghosty> u can fit more train on it and larger area to work ith make side line hub that much easier
06:22:34  <De_Ghosty> cuz we had designs like that before
06:22:42  <De_Ghosty> becayse useing the inner loop was so much shorter
06:22:44  <De_Ghosty> outer is never used
06:23:30  <De_Ghosty>  <SineDeviance|LT> when you guys build a mainline you run 2___2 type
06:23:36  <De_Ghosty> adds capacity :o
06:23:48  <De_Ghosty> you can only fit so many trains on 1 line
06:24:47  <De_Ghosty> get copy and paste and learn todo shift ml
06:24:52  <De_Ghosty> it's epic if done right
06:24:55  <De_Ghosty> :o
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08:41:00  *** bartaway is now known as bartavelle
08:41:26  <bartavelle> hello
08:46:25  <planetmaker> <-- now, this thread is fun :-)
08:46:26  <Webster> Title: Transport Tycoon Forums • View topic - Sideline into mainlinne (at
08:46:32  <planetmaker> and good morning
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09:25:26  <bartavelle> !password
09:25:27  <PublicServer> bartavelle: chafes
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09:27:04  <Mitcian> !password
09:27:04  <PublicServer> Mitcian: chafes
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09:59:27  <sietse> !password
09:59:27  <PublicServer> sietse: raisin
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10:07:28  <jondisti> !password
10:07:28  <PublicServer> jondisti: sleazy
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11:08:45  <PublicServer> <Sietse> you want me to join company?
11:11:13  <JinGleebell> !password
11:11:13  <PublicServer> JinGleebell: tights
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11:46:36  * JinGleebell Jingles!
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12:41:24  * KenjiE20|mib prods SineDeviance|LT in the ribs
12:41:25  <KenjiE20|mib> oi
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12:56:32  <midace22> would like to join any ottdcoop game as spectator.
12:56:38  <midace22> how is that possible?
12:57:06  <KenjiE20|mib> @quickstart
12:57:13  <Webster> Quickstart - #openttdcoop Wiki -
12:58:25  <midace22> i read some pages there, i'm just intrested to join as spectator. not a player.
12:58:41  <KenjiE20|mib> it's the same, read through it
12:59:20  <midace22> players can build stuff. spectators can not. don't try to say its the same.
12:59:56  <KenjiE20|mib> you join the exact same way, barring clicking the Spactator button
13:00:00  <KenjiE20|mib> Spectator*
13:03:06  <midace22> aha, maybe i should come back later, seems like those tipical tv storys : how big is it?" --> "around 2 feet tall!". (in otherwords, question and answer are realted to a common topic, but other than that they have nothing to do with eatch other.)
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13:11:22  <planetmaker> he just didn't get it, eh?
13:12:40  <KenjiE20|mib> not really
13:13:03  <KenjiE20|mib> also, why did no one tell me Webmin had a new theme in 1.490
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13:13:09  <KenjiE20|mib> holy crap this is nice
13:14:22  * KenjiE20|mib makes note to check changelogs and webmin's setting tab closer
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13:57:21  <Phlegm> !password
13:57:21  <PublicServer> Phlegm: tented
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14:20:24  <Maikel> !help
14:20:24  <PublicServer> Maikel:
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14:48:21  <Maikel> Hello, So I am new here, is it possible to spectate on a coop-game, is it even running at the moment?
14:48:30  <Mark> @quickstart
14:48:32  <Webster> Quickstart - #openttdcoop Wiki -
14:48:34  <Mark> have a read of that first
14:48:50  <Mark> and yes, it is possible to spectate a game, and yes, there is one running
14:48:55  <Mark> in fact, there always is one running
14:50:09  <Maikel> Thx, step 1 completed.
14:50:19  <PublicServer> <Mark> :)
14:50:33  <Mark> @slowstart
14:50:33  <Webster> Read everything on the wiki, and I mean everything
14:52:09  <Maikel> Ok they get annoying quite quickly, why isn't that done through either notices or queries?
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14:52:36  <Maikel> !dl win32
14:52:37  <PublicServer> Maikel:
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14:53:13  <Mark> what gets annoying quite quickly?
14:53:35  <Maikel> The spamming of the bots, for the idling ones?
14:53:44  <Maikel> "spamming"
14:54:27  <Mark> not sure why it should be
14:55:06  <PublicServer> *** Mark has left the game (leaving)
14:55:39  <Mark> you can start a query with the bot if you don't want to spam the channel
14:55:49  <Mark> use the commands without a prefix
14:56:13  <Maikel> Ok it makes sense.
15:00:10  <Maikel> Lot's of dutch guys here? guessing from the pw.
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15:00:54  <KenjiE20> !users
15:00:54  <PublicServer> KenjiE20:
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15:10:51  <NovoRei> !passwor
15:10:55  <NovoRei> !password
15:10:55  <PublicServer> NovoRei: hyenas
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16:27:28  <Zarenor> !players
16:27:29  <PublicServer> Zarenor: Client 304 is Sietse, a spectator
16:27:29  <PublicServer> Zarenor: Client 317 is lomba, a spectator
16:28:00  <PublicServer> *** lomba has left the game (leaving)
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16:47:04  <Techinica> !password
16:47:04  <PublicServer> Techinica: shaved
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17:05:15  <PublicServer> <Damalix> hello
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17:08:00  <jondisti> !password
17:08:00  <PublicServer> jondisti: felons
17:08:06  <PublicServer> *** jondisti joined the game
17:27:15  <De_Ghosty> welcoe to #openttdcoop where you learn to do crazy junctions :o
17:27:29  <PublicServer> <jondisti> one SLH would be needed between BBH03 and BBH04
17:27:36  <De_Ghosty> !passwod
17:27:40  <De_Ghosty> !password
17:27:40  <PublicServer> De_Ghosty: doling
17:27:50  <PublicServer> <jondisti> i just don't have time to do it now :P
17:28:04  <PublicServer> *** De_Ghost joined the game
17:29:01  <PublicServer> <De_Ghost> how long is tl?
17:29:04  <PublicServer> <De_Ghost> 3 tiles?
17:29:05  <PublicServer> <jondisti> 3
17:29:12  <PublicServer> <De_Ghost> k
17:30:29  <PublicServer> <jondisti> so go ahead and build slh to !slh here
17:30:32  <PublicServer> <jondisti> :)
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17:47:02  <Benny> !players
17:47:03  <PublicServer> Benny: Client 304 is Sietse, a spectator
17:47:03  <PublicServer> Benny: Client 319 (Orange) is Techinica, in company 1 (Cafingway Transport)
17:47:03  <PublicServer> Benny: Client 322 (Orange) is Damalix, in company 1 (Cafingway Transport)
17:47:03  <PublicServer> Benny: Client 323 is jondisti, a spectator
17:47:09  <Benny> !dl win32
17:47:09  <PublicServer> Benny:
17:51:59  <Benny> !password
17:51:59  <PublicServer> Benny: sloths
17:52:12  <PublicServer> *** Benny bot joined the game
17:52:25  <PublicServer> <Benny bot> Oh, arctic again.
17:52:46  <PublicServer> <Benny bot> Crap..
17:52:49  <PublicServer> *** Benny bot has left the game (leaving)
17:53:01  <Benny> !password
17:53:01  <PublicServer> Benny: sloths
17:53:12  <PublicServer> *** Benny joined the game
18:00:53  <PublicServer> <Benny> Hmm
18:01:11  <PublicServer> <Benny> SLH06 is  bad
18:01:51  <HamSandwich> !password
18:01:51  <PublicServer> HamSandwich: sloths
18:02:12  <PublicServer> *** HamSandwich joined the game
18:05:11  <PublicServer> <Benny> Stupid big mountains :S
18:05:25  <PublicServer> <Damalix> They are funny
18:05:29  <PublicServer> <Damalix> :)
18:05:43  <PublicServer> <Benny> They make me unable of building anything useful :(
18:05:58  <PublicServer> <Damalix> Short TL should help
18:06:10  <PublicServer> <Benny> Yes, a tiny little bit.
18:10:38  <PublicServer> *** jondisti has joined company #1
18:11:48  <Mark> Benny: indeed it takes some skill to build with mountains
18:12:16  <PublicServer> *** Mark joined the game
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18:17:44  <PublicServer> <Benny> SLH06 drastically improved.
18:18:01  <PublicServer> <HamSandwich> it's only one-way.
18:18:06  <PublicServer> <Benny> Huh
18:18:11  <PublicServer> <HamSandwich> that's the way I orginally had it.
18:18:20  <PublicServer> <Benny> And?
18:18:27  <PublicServer> <HamSandwich> you can't go from food drop to SLHo6
18:18:51  <PublicServer> <Benny> Um, yes you can.
18:18:52  <PublicServer> <HamSandwich> or from SLH06 to food drop
18:18:57  <PublicServer> <Benny> o.O
18:19:09  <PublicServer> <Benny> That's not true
18:19:15  <PublicServer> <jondisti> now you can
18:19:26  <PublicServer> <Mark> holy crap it's huge
18:19:33  <PublicServer> <Benny> yea
18:19:51  <PublicServer> <Benny> better than that 100 tile loop tho'
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18:19:56  <PublicServer> <Benny> IMO that is
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18:20:03  <PublicServer> <HamSandwich> probably true.
18:20:10  <PublicServer> <HamSandwich> the loop caused a desync too.
18:20:15  <PublicServer> <Mark> you're not talking about my hole are you? :P
18:20:20  <PublicServer> <HamSandwich> no
18:20:24  <PublicServer> <HamSandwich> SLH06
18:20:27  <PublicServer> <Benny> Your what
18:20:27  <PublicServer> <jondisti> you could build prios too
18:20:32  <PublicServer> <Mark> my hole.
18:20:39  <PublicServer> <Mark> aka SLH01
18:20:54  <PublicServer> * Benny goes to find Marks hole.
18:20:59  <PublicServer> <Benny> No wait  T_T
18:21:06  <PublicServer> <Benny> SLH01 I mean.
18:21:41  * Razaekel takes that out of context
18:21:41  <PublicServer> <Benny> Ahah, I see.
18:21:50  <Razaekel> "Benny goes to find Marks hole."
18:21:56  <Benny> Oh wtfu
18:21:56  <Razaekel> man benny, you're so dirty
18:22:00  <Benny> stfu  *
18:22:52  <PublicServer> <Mark> i'm going to rename it to Mark's Hole
18:23:18  <PublicServer> <HamSandwich> Frenny Woods in Mark's Hole lost its industry
18:23:32  <PublicServer> <Mark> lost in my hole
18:23:41  <Razaekel> mark's hole isn't producing any more crap
18:23:44  <Razaekel> >.>
18:23:48  <PublicServer> <Benny> Ahahah
18:24:19  <Mark> !rcon patch raw_industry_construction
18:24:19  <PublicServer> Mark: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
18:24:21  <Mark> !rcon patch raw_industry_construction 2
18:24:56  <PublicServer> <jondisti> train limit!
18:26:43  <PublicServer> <Mark> added some industries of each type
18:26:48  <PublicServer> <Mark> now there are 30 of all
18:26:57  <PublicServer> <Mark> should make SL building more interesting
18:27:02  <Mark> !rcon patch raw_industry_construction 0
18:27:21  <PublicServer> <Mark> i might make a two-way SLH somewhere
18:27:38  <PublicServer> <jondisti> between bbh03 and 04?
18:27:40  <PublicServer> <HamSandwich> is there a bridge standard? or is it just anything over 225?
18:27:55  <PublicServer> <jondisti> anything over
18:27:58  <PublicServer> <Mark> that^
18:28:04  <PublicServer> <Mark> take a nice one :P
18:28:47  <PublicServer> <Benny> Hmm.
18:29:18  <PublicServer> <Benny> Food->SL06 is like 5 tiles long.
18:29:34  <PublicServer> <Benny> Or, make it 10.
18:29:48  <PublicServer> <Benny> Can I leave it like that?
18:31:51  <PublicServer> <jondisti> train limit!
18:31:59  <Mark> !trains 500
18:32:00  <PublicServer> *** Mark has set max_trains to 500
18:32:08  <PublicServer> <jondisti> thanks
18:32:51  <PublicServer> *** Sepp joined the game
18:33:12  <PublicServer> *** Sepp has left the game (connection lost)
18:33:28  <PublicServer> *** Sepp joined the game
18:34:31  <PublicServer> <jondisti> heh heh
18:34:47  <PublicServer> <jondisti> gold train copied from train yard carries only mail
18:34:51  <PublicServer> <Benny> Hmm, 11 tile prios o.O
18:37:04  <PublicServer> <Benny> Oh geez, SL06 is still silly.
18:37:15  <PublicServer> <Benny> HUUUUUUGE loop atill.
18:37:20  <PublicServer> <Benny> still *
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18:50:12  <PublicServer> *** jondisti has left the game (leaving)
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18:51:41  <PublicServer> <Damalix> g2g
18:51:45  <PublicServer> <Damalix> Cya
18:51:47  <PublicServer> *** Damalix has left the game (connection lost)
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18:56:07  <PublicServer> *** Techinica has left the game (connection lost)
18:56:42  <Techinica> !password
18:56:43  <PublicServer> Techinica: bonded
18:56:57  <PublicServer> *** Techinica joined the game
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19:16:48  *** Tegal1 is now known as Wheatbix
19:21:36  *** SineDeviance|LT has joined #openttdcoop
19:24:19  *** Chris_Booth has joined #openttdcoop
19:25:01  <Chris_Booth> !password
19:25:01  <PublicServer> Chris_Booth: pilfer
19:25:08  *** SineDeviance|LT2 has joined #openttdcoop
19:25:18  <PublicServer> *** Chris Booth joined the game
19:25:33  <PublicServer> <Benny> Hai chris
19:25:37  <PublicServer> <Chris Booth> hello
19:26:58  <PublicServer> *** Sietse has left the game (connection lost)
19:29:57  <PublicServer> <Chris Booth> how hard is it for people to clone trains?
19:30:07  <PublicServer> <Chris Booth> to keep the names and groups
19:30:16  <PublicServer> * Benny hides
19:30:21  <PublicServer> <Benny> Craaap
19:30:39  <PublicServer> <Chris Booth> some people even built the wrong wood trians
19:30:49  <PublicServer> <Chris Booth> train 235 - 241
19:30:57  <PublicServer> <Benny> Um. That was me to...
19:31:07  <PublicServer> <Chris Booth> oops
19:31:12  <PublicServer> <Chris Booth> shall we fix em then
19:31:17  <PublicServer> <Benny> Haven't built trains for a long time... :(
19:32:32  *** SineDeviance|LT has quit IRC
19:33:16  <sietse> !password
19:33:16  <PublicServer> sietse: pilfer
19:36:08  *** sietse_ has joined #openttdcoop
19:36:19  <sietse_> !password
19:36:19  <PublicServer> sietse_: retina
19:36:27  <PublicServer> *** Sietse joined the game
19:36:36  <PublicServer> <Sietse> good evening lads
19:36:47  <PublicServer> <Benny> 'Evening
19:38:30  <PublicServer> <HamSandwich> benny, can you do me a favour and look at SLH06?
19:38:59  <PublicServer> <Benny> ya, what
19:39:11  <PublicServer> <HamSandwich> see the track connected at the question mark?
19:39:21  <PublicServer> <Benny> Yes.
19:39:34  <PublicServer> <HamSandwich> it should be the other direction, no?
19:39:50  <PublicServer> <Benny> Ow.. :S
19:39:55  <PublicServer> <Benny> Of course
19:39:59  <PublicServer> <HamSandwich> alrighty
19:40:08  <PublicServer> <HamSandwich> just checking you weren't trying to do something else
19:41:59  *** sietse has quit IRC
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19:43:08  <csuke> !password
19:43:08  <PublicServer> csuke: retina
19:43:40  <PublicServer> *** csuke joined the game
19:43:51  <planetmaker> Benny: are you actually the same person as BennyTheNoob in the forums? (I'm just curious)
19:44:09  <PublicServer> <Benny> Funny how nobody knows.
19:44:16  <PublicServer> <Benny> Yes, I'm Bennythen00b
19:44:46  <PublicServer> <csuke> hey guys n gals
19:44:57  <PublicServer> <Benny> Now what
19:45:07  <PublicServer> <Benny> Oh wait
19:45:10  <PublicServer> <Benny> You joined ^^
19:45:17  <PublicServer> <Benny> Well then; good evening :P
19:48:57  <PublicServer> <Chris Booth> this game is progressing quite well now
19:49:03  <PublicServer> <HamSandwich> agreed
19:49:08  <PublicServer> <Mark> indeed
19:49:14  * Benny dunno
19:49:23  <PublicServer> <Chris Booth> just need to get to the 900 - 1000 train mark
19:49:38  <PublicServer> <Mark> yeah
19:50:34  <PublicServer> *** Sietse has joined company #1
19:51:02  <PublicServer> *** Sietse has joined spectators
19:52:31  <PublicServer> <Mark> this mountain isn't too cooperative
19:52:47  <PublicServer> <Chris Booth> is it getting in the way
19:52:52  <PublicServer> <Mark> yeah
19:53:00  <PublicServer> <Mark> and it's too steep :P
19:53:02  <PublicServer> <Benny> ...Said Mark. o.O
19:53:04  <PublicServer> <Benny> wow
19:53:15  <PublicServer> <Benny> hat
19:53:31  <PublicServer> <Benny> That must be one hell of a mountain   *
19:53:40  <PublicServer> <Mark> SLH08
19:53:48  <De_Ghosty> MOW IT DOWN
19:53:50  <De_Ghosty> :o
19:54:14  <PublicServer> <Benny> I remember I did that once.
19:54:23  <PublicServer> <Benny> Someone went mad o.O
19:54:35  <PublicServer> <Benny> Like in; were pissed off.
19:54:47  <PublicServer> <Mark> i wonder who that could be
19:54:55  <PublicServer> <Benny> ^^
19:54:55  *** SineDeviance|LT2 has quit IRC
19:54:59  <PublicServer> <Benny> Yea
19:55:13  <PublicServer> *** Chris Booth has left the game (connection lost)
19:55:25  <Chris_Booth> !password
19:55:25  <PublicServer> Chris_Booth: haloed
19:55:28  *** SineDeviance|LT2 has joined #openttdcoop
19:55:49  <PublicServer> *** Chris Booth joined the game
19:56:39  <PublicServer> <Mark> i'll finish my SLH tomorrow, i think
19:56:46  <PublicServer> <Chris Booth> now
19:56:48  <PublicServer> <Mark> no.
19:56:57  <PublicServer> <Chris Booth> ok
19:57:02  <PublicServer> <Mark> you finish it if you like, but leave the part that is there intact
19:57:10  <PublicServer> <Mark> i'm pretty proud of it :P
19:57:30  <PublicServer> *** Mark has left the game (leaving)
20:06:53  *** highpinger has joined #openttdcoop
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20:13:43  <PublicServer> <Chris Booth> who keeps on puting desync signs on SL?
20:13:43  *** SineDeviance|LT2 has quit IRC
20:13:54  <PublicServer> <Chris Booth> Benny: i know its you
20:13:57  *** SineDeviance|LT2 has joined #openttdcoop
20:14:02  <PublicServer> <Benny> now what
20:14:11  *** mixrin has joined #openttdcoop
20:14:13  <PublicServer> <Chris Booth> stop putting desync signs on SLs
20:14:18  <PublicServer> <Chris Booth> it doesnt matter
20:14:22  <PublicServer> <Chris Booth> only on MLs
20:14:26  <De_Ghosty> !password
20:14:26  <PublicServer> De_Ghosty: legals
20:14:34  <PublicServer> <Benny> Ah, I see.
20:14:44  <PublicServer> <HamSandwich> alright.  It was me too.
20:14:46  <PublicServer> <Benny> But I only put second sign there.
20:14:55  <PublicServer> *** De_Ghost joined the game
20:15:01  <PublicServer> <Chris Booth> ooh sorry then benny
20:15:01  <PublicServer> <HamSandwich> I asked the question 1/2 tile desync
20:15:07  <PublicServer> <Chris Booth> and HamSandwichsame applys
20:16:39  <PublicServer> <Sepp> maybe u should watch ur train spam
20:16:52  <PublicServer> <Chris Booth> no i like train spam
20:16:52  <PublicServer> <Sepp> many stations dont mean more wood ;)
20:17:01  <PublicServer> <Chris Booth> it was me
20:17:04  <PublicServer> <Chris Booth> i know Sepp
20:17:16  <PublicServer> <Sepp> jsut mentioning
20:17:29  <PublicServer> <Chris Booth> but lots of trains = production rise
20:18:28  <PublicServer> <De_Ghost> i rally don't like this scenario
20:18:31  *** TD has joined #openttdcoop
20:18:33  <PublicServer> <De_Ghost> the snoke amkes it hard to see
20:18:34  <PublicServer> <Chris Booth> why?
20:18:43  <PublicServer> <Sepp> loves snow
20:18:43  <PublicServer> <Benny> The what
20:18:45  <PublicServer> <Chris Booth> snow?
20:18:46  <PublicServer> <Benny> Snoke?
20:18:57  <PublicServer> <De_Ghost> snow
20:18:59  <PublicServer> <Benny> oh
20:19:06  <PublicServer> <Chris Booth> how does snow make it harder?
20:19:07  <PublicServer> <De_Ghost> getting use to it
20:19:24  <PublicServer> <De_Ghost> it kinda blend in with the tracks when i zoom out
20:19:42  <PublicServer> <Chris Booth> you need a better screen
20:20:12  <PublicServer> <HamSandwich> if anything, i think it's easier to see tracks on the snow.
20:20:17  <PublicServer> * Benny drags OpenTTD over on hsi shitty screen.
20:20:18  <PublicServer> <De_Ghost> when you zoom out the tracks looks white cuz of electrified..
20:20:25  <PublicServer> * Benny agrees with Chris.
20:20:42  <PublicServer> <Chris Booth> you can see them
20:20:49  <PublicServer> <Chris Booth> just needs more cantrast in your screen
20:20:50  <PublicServer> <De_Ghost> i think it's easier over traopical / dessert
20:20:57  <PublicServer> <De_Ghost> maybe
20:21:00  <PublicServer> <HamSandwich> just turn electric rails to transparent.
20:21:36  <PublicServer> <De_Ghost> it feels nicer with out transparancy :D
20:21:41  <PublicServer> <De_Ghost> i like green trees
20:21:54  <PublicServer> <De_Ghost> or coloured trees :D
20:22:00  <PublicServer> <Chris Booth> i never play with transparancy off
20:22:05  <PublicServer> <Chris Booth> i hate trees
20:22:12  <PublicServer> <HamSandwich> agree
20:22:19  <PublicServer> <Benny> I hate trees on #coop.
20:22:30  <PublicServer> <Benny> And I love trains on eyecandy games
20:22:34  <PublicServer> <Benny> trees  *
20:22:35  <PublicServer> <Benny> :P
20:23:02  <PublicServer> <De_Ghost> i think it looks really nice when the treese grow them selves on the basic map
20:23:11  <PublicServer> <Chris Booth> the most annoying this about snow is the forrest above snow line seem to die
20:23:35  <PublicServer> *** Sietse has joined company #1
20:23:40  <PublicServer> <De_Ghost> prospecting?>
20:23:51  <PublicServer> <De_Ghost> i think think snow line affect forests
20:23:52  <PublicServer> <Chris Booth> still low production
20:23:55  <PublicServer> <De_Ghost> i don't think*
20:25:32  *** Zuu has joined #openttdcoop
20:25:51  <PublicServer> <Techinica> wood trains keep on rollin in....
20:26:14  <PublicServer> <Techinica> still having to add paper trains to keep up with the demand :)
20:26:15  <PublicServer> *** Spike joined the game
20:26:33  <PublicServer> <Chris Booth> we are connecting more forrest
20:26:49  <PublicServer> <Sietse> the exit is faulty now imo
20:27:07  <PublicServer> <Chris Booth> why is it?
20:27:09  <PublicServer> <Techinica> out of the mill drop?
20:27:28  <PublicServer> <Sietse> yes, the merge/balance section
20:28:06  <PublicServer> <HamSandwich> the outside line in that section is way busier
20:28:17  <PublicServer> <Sietse> that doesn't matter
20:28:49  <PublicServer> <Sietse> check !this line for some time
20:30:07  <PublicServer> *** Spike has left the game (leaving)
20:30:53  <PublicServer> <Techinica> so if its wrong... what do we do about it?
20:31:08  <PublicServer> <Chris Booth> its not wrong
20:31:43  <PublicServer> <Techinica> I think its just that most of the traffic is going to favor the outside line at the moment
20:31:57  <PublicServer> <HamSandwich> that's because the inside line has a slow turn
20:31:58  <PublicServer> <Sietse> that's fine
20:32:19  <PublicServer> <Sietse> slow turn?
20:32:36  <PublicServer> <HamSandwich> slow turn=short turn
20:32:43  <PublicServer> <HamSandwich> it was TL2
20:32:56  <PublicServer> <Techinica> where?
20:32:59  <PublicServer> <HamSandwich> fixed now
20:33:04  <PublicServer> <Techinica> okay
20:33:22  <PublicServer> <Sietse> aah, uphills
20:33:48  *** Chrill has left #openttdcoop
20:34:43  <PublicServer> *** De_Ghost has left the game (leaving)
20:35:19  <PublicServer> <Chris Booth> jam
20:35:28  <PublicServer> <HamSandwich> wehre?
20:35:33  <PublicServer> <Benny> yay
20:35:35  <PublicServer> <Chris Booth> in SLH 07
20:35:49  <PublicServer> <Chris Booth> i fixed it now
20:36:16  <PublicServer> <Chris Booth> jondisti forgot to double ML bridges
20:36:18  <PublicServer> <Chris Booth> noob
20:36:26  <PublicServer> <Benny> Haha :P
20:36:28  <PublicServer> <Sietse> lol.
20:38:52  *** JinGleebell is now known as JinGleeBell
20:39:05  *** PeterT has joined #openttdcoop
20:39:27  <Benny> Evening, Peter. =)
20:39:55  <PeterT> Evening :)
20:40:16  <PublicServer> <Sietse> hiya
20:40:23  <PeterT> hey
20:42:22  *** Trapdoor has joined #openttdcoop
20:42:27  <Trapdoor> !password
20:42:42  <Trapdoor> @quickstart
20:42:44  <Webster> Quickstart - #openttdcoop Wiki -
20:43:24  <Trapdoor> !dl win64
20:43:27  <PublicServer> Trapdoor: turkey
20:43:28  <PublicServer> Trapdoor:
20:43:33  <Trapdoor> what? turkey?
20:44:21  <Chris_Booth> Trapdoor: turkey is the password
20:44:25  <Chris_Booth> !password
20:44:25  <PublicServer> Chris_Booth: turkey
20:44:27  <Trapdoor> oh ok
20:44:28  <KenjiE20> how festive
20:44:29  <Chris_Booth> see
20:44:46  <Chris_Booth> lol @ KenjiE20
20:46:09  <PublicServer> *** Chris Booth has left the game (connection lost)
20:46:12  <Chris_Booth> by all
20:46:57  <Benny> You leaving? D:
20:47:03  <Benny> Bye then.
20:50:08  <Trapdoor> im getting network-game connection lost
20:50:46  *** el_B has joined #openttdcoop
20:50:50  <el_B> !password
20:50:50  <PublicServer> el_B: fiddly
20:51:00  <sietse_> try again with new password
20:51:10  <Trapdoor> how often does the password get changed?
20:51:12  <PublicServer> *** Kalaidos joined the game
20:51:12  <PublicServer> *** Trapdoor joined the game
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20:59:24  <Trapdoor> cool my keyboard decided to desync
20:59:41  <hylje> defective keyboard? :-)
20:59:44  <PublicServer> <Sietse> over 400 trains already
20:59:47  <PublicServer> <Sietse> what is the goal btw?
20:59:50  <Trapdoor> nah the keyboard is great
20:59:51  *** SineDeviance|LT2 has quit IRC
20:59:55  <Trapdoor> it just disconnected
20:59:56  <Trapdoor> no idea why
21:00:05  <PublicServer> *** Sietse has joined spectators
21:00:05  *** SineDeviance|LT2 has joined #openttdcoop
21:00:17  <Mark> !trains 800
21:00:18  <PublicServer> *** Mark has set max_trains to 800
21:01:34  *** pugi has joined #openttdcoop
21:04:02  <Trapdoor> hylje the media buttons work but others dont
21:04:07  <hylje> wat
21:04:15  <hylje> that doesn't make any sense
21:04:17  <Trapdoor> it doesnt
21:04:31  <Trapdoor> the touchpad on it works too
21:05:57  *** Progman has quit IRC
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21:10:17  <Osai> !password
21:10:18  <PublicServer> Osai: sicker
21:10:33  <PublicServer> *** 0sai joined the game
21:10:48  <Benny> omgwat
21:10:57  <Benny> hylje? You member now? o.O
21:11:13  <Osai> o.O
21:11:18  <Osai> he is member since ages
21:11:29  <Benny> I've never niticed.
21:11:35  <Trapdoor> i used to be a member
21:11:38  <Trapdoor> but that was a loooooooooong time ago
21:12:01  <hylje> Benny: i've not made much of a number about mysellf
21:12:31  <Trapdoor> dunno when that was, must've been 3-4 years ago
21:12:47  <Osai> a member? what was your name Trapdoor?
21:12:53  <Trapdoor> Trapdoor
21:13:05  <Trapdoor> it was back when ottdcoop didnt have "members"
21:13:28  <Osai> ottdcoop always had members
21:13:38  <Osai> since the very first day
21:13:51  <Trapdoor> yea but not like members are the only ones allowed in
21:14:33  <planetmaker> We still have our "regulars" on this server
21:14:42  <hylje> usual suspects/members
21:14:46  <PublicServer> *** Maikel joined the game
21:15:05  <PublicServer> * csuke is long time ex regular
21:15:07  <Trapdoor> yea i was a usual suspect/regular, but it was a long while ago
21:15:16  <Osai> hehe
21:15:19  <Osai> csuke :)
21:15:23  <Trapdoor> i doubt anyone remembers me though
21:15:29  <Osai> yea
21:16:22  <Trapdoor> one of my hubs were actually used as an example
21:16:39  <Trapdoor> but that was on
21:16:53  <PublicServer> * csuke was in first PSG :)
21:17:02  <PublicServer> <csuke> *2nd
21:17:36  <PublicServer> <0sai> I was in so many games :D
21:17:41  <PublicServer> <0sai> even older ones
21:17:48  <PublicServer> <0sai> I even played Pile Transport :D
21:18:01  <hylje> pile
21:18:07  <csuke> is pile transport on the wiki?
21:18:11  <PublicServer> <0sai> probably the most famous game ever (IMHO)
21:18:17  <PublicServer> <0sai> I think so
21:18:24  <Trapdoor> yea i was in pile transport
21:18:31  <Trapdoor> i think
21:18:50  <Trapdoor> or whatever it was called back then
21:19:17  <Benny> Of fook. Bed tiem
21:19:17  <Trapdoor> last time i played coop with you guys must've been.. hmm
21:19:20  *** Benny has quit IRC
21:19:46  <Trapdoor> gotta backtrack, 09 military, 08 job, 07 job, 06 school.
21:19:48  <Trapdoor> must've been 06
21:20:52  <Osai> could be
21:21:04  <Osai> pile was december 05
21:21:09  <Osai> csuke:
21:21:30  <Trapdoor> oh hey
21:21:32  <Trapdoor> i remember those guys
21:21:39  <Trapdoor> mucht and thgergo
21:21:48  <Trapdoor> and e1ko
21:21:50  <Mucht> heh
21:21:52  <Mucht> whats up
21:22:06  <PublicServer> *** Benny has left the game (leaving)
21:22:08  <Mucht> hey csuke
21:22:11  <Mucht> how's it going
21:22:18  <Osai> @seen e1ko
21:22:18  <Webster> Osai: I have not seen e1ko.
21:22:22  <Osai> suck0r -.-
21:23:02  <KenjiE20> Webster's new remember :)
21:23:18  <hylje> *you're* new.
21:23:18  <Osai> @list
21:23:18  <Webster> Osai: Admin, Alias, Anonymous, AutoMode, BadWords, Channel, ChannelLogger, ChannelStats, Config, Currency, CyborgName, Dict, Filter, Format, Games, Google, Herald, Internet, Later, Math, Misc, NickCapture, Nickometer, Ottdcoop, Owner, Plugin, Praise, Quote, RSS, Scheduler, Seen, Services, Status, Success, Suicide, Supybot, Time, Topic, Twitter, URL, Unix, User, Utilities, and Web
21:23:31  <Osai> hmm
21:23:32  <KenjiE20> also, 9 hours later, and I'm mostly done
21:23:38  <KenjiE20> :D yes I am
21:23:38  <Mucht> Trapdoor: you had a different nick back then?
21:23:46  <Trapdoor> i might've been trogdor or trogdorx
21:23:50  <Osai> yea
21:23:52  <Mucht> oh yah
21:23:53  <Osai> I know that one
21:23:56  <Mucht> yes
21:24:08  <hylje> i may or may not recall something like that
21:24:09  <Mucht> long time ago
21:24:18  <Trapdoor>
21:24:21  <Mucht> hylje: you could be true
21:24:32  <Trapdoor> yea i used to go by trogdorx
21:24:53  <hylje> Mucht: but i might not
21:24:55  <Osai> Ihmemies and UnderBuilder in the logs too
21:24:56  <Osai> haha
21:25:27  <Mucht> funny that you see many of those guys somehow back in here
21:25:34  <Mucht> *somewhen*
21:25:40  <Mucht> after years
21:25:45  <Trapdoor> do you guys ever do 2048x2048 games?
21:25:49  <hylje> no
21:25:53  <Mucht> nope
21:25:58  <Trapdoor> how come?
21:26:08  <Mucht> still, lack of cpu capacity :-P
21:26:09  <hylje> that large games still kill the lowest common denominator in coop
21:26:12  <Trapdoor> takes too long?
21:26:26  <Trapdoor> mucht i probably have a server powerful enough for it :P
21:26:33  <Mucht> no Trapdoor, we could do the mapsize on public server
21:26:36  <PublicServer> <0sai> its not a matter of server
21:26:41  <PublicServer> <0sai> its a matter of the clients
21:26:43  <Trapdoor> ah ok osai
21:26:47  <Trapdoor> makes sense
21:26:48  <Mucht> Osai: how's that
21:26:57  <hylje> openttd netcode is synchronized
21:26:59  <Trapdoor> my laptop struggles with 2048x512
21:27:17  <hylje> clients can't nondeterministically simply follow the server
21:27:17  <Mucht> ah Osai, now I get it
21:27:33  <Mucht> Osai: you mean the CPUs of the client?
21:27:35  <Mucht> s
21:27:38  <hylje> clients must do the exact same simulation the server does (in fact, what everyone does)
21:27:56  <Osai> hylje explained it very well :) thx
21:28:48  <Trapdoor> even pbs?
21:28:52  <hylje> yes
21:28:53  <hylje> everything
21:29:35  <csuke> hey Mucht
21:29:40  <Mucht> heh ;-)
21:29:44  <hylje> making openttd do stuff in follower mode would involve scrapping the well functioning netcode for the new one
21:29:59  <csuke> sorry for late reply, was just watching pile for awhile
21:30:17  <Mucht> you run it on an old revision csuke?
21:30:21  <csuke> nope
21:30:21  <csuke> new
21:30:28  <Mucht> does it work out then?
21:30:29  <PublicServer> <0sai> it would be cool to share calculation between clients :D
21:30:30  <csuke> yup
21:30:32  <Trapdoor> maybe my keyboard needs to recharge or something
21:30:39  <hylje> (or doing something as dauntingly complex as refactoring openttd to work with *both* models at the same time)
21:30:57  <PublicServer> <0sai> somthing decentralized
21:31:18  <hylje> same time being the same code base would be able to make ad hoc games running synchronized as well as server-led games
21:31:38  <Trapdoor> openttd should do some grid-computing stuff
21:31:45  <Mucht> the thing is that we also want to keep our games playable for most persons here - which means that 2048x2048 will not be played before 2014 or so ;-)
21:31:49  <hylje> that's pretty far fetched
21:31:59  <hylje> i'd just make openttd do follower mode first
21:32:07  <Trapdoor> pfft
21:32:10  <Mucht> and then we form a cloud ;-)
21:32:12  <hylje> and beef up the servers
21:32:28  <Trapdoor> i've got somewhat of a beefy server
21:32:30  <hylje> after that some less time-critical processing can be distributed back to the now vacant clients
21:32:54  <Mucht> !revision
21:32:54  <PublicServer> Mucht: Game version is r18400
21:33:00  *** Trapdoor_ has joined #openttdcoop
21:33:07  <Trapdoor_> Hostname: trapdoor - OS: FreeBSD 7.0-RELEASE/i386 - CPU: Intel(R) Xeon(R) CPU           X3320  @ 2.50GHz - Processes: 55 - Uptime: 59d 21h 27m - Load Average: 0.39 - Memory Usage: 598.96MB/2034.16MB (29.45%) - Disk Usage: 195.03GB/454.95GB (42.87%)
21:33:11  <Trapdoor> that's my server
21:33:12  *** Trapdoor_ has quit IRC
21:33:27  <hylje> ..
21:33:31  <hylje> dohoho
21:33:42  <Mucht> hmm, nice CPU
21:33:48  <Trapdoor> haha hylje
21:33:51  <Trapdoor> it's not a "chan" per se
21:34:04  <hylje> we only play hardcore wow right?
21:34:24  <Trapdoor> haha it's not wow or anything
21:34:33  <Trapdoor> are you taking me for being a faggot?
21:34:44  <csuke> !seen xahodo
21:34:53  <hylje> no
21:34:56  <Trapdoor> raidchan isnt very uh popular on the internet, we
21:35:01  <hylje> wow raids are innoculous
21:35:01  <Mucht> @seen xahodo
21:35:02  <Webster> Mucht: xahodo was last seen in #openttdcoop 6 weeks, 4 days, 6 hours, 20 minutes, and 1 second ago: <xahodo> Hello
21:35:07  <Trapdoor> we used to be somewhat of a harassment authority
21:35:10  <Mucht> oh, he was seen!
21:35:17  <Trapdoor> nowadays it's just a radio station
21:35:23  <hylje> legion
21:35:34  <PublicServer> *** 0sai has left the game (leaving)
21:35:55  <csuke> xahodo = legend
21:35:59  <Trapdoor> haha, we also used to be the main radio for the scientology protests before that movement took off
21:35:59  <Trapdoor> oh
21:36:31  <csuke> @seen underbuilder
21:36:32  <Webster> csuke: I have not seen underbuilder.
21:36:38  <hylje> also, turns out i'm not takin you for a faggot
21:36:47  <Trapdoor> !seen underbuilder
21:36:50  <hylje> because you're a faggot :(
21:37:04  <Trapdoor> haha if i ever did something to you im sorry bro
21:37:22  <hylje> no it's nothing
21:37:30  <hylje> nothing personal, that is
21:37:46  <Trapdoor> you're not the first person to call me a faggot, this is the internet after all
21:38:59  <csuke> how is it possible that pile transport runs double speed with 1005 trains on 1024x1024 but our newer games lag sooo much?
21:39:06  <hylje> and you having part with herding some anons
21:39:13  <hylje> mods=fags and all
21:39:18  <Trapdoor> nah i hate anon
21:39:33  <PublicServer> *** HamSandwich has left the game (connection lost)
21:39:39  <HamSandwich> !password
21:39:39  <PublicServer> HamSandwich: strife
21:39:55  <PublicServer> *** HamSandwich joined the game
21:40:40  <Trapdoor> hylje tbh i like my other host better
21:40:56  <Trapdoor> oh wait...
21:41:11  <PublicServer> *** Mucht joined the game
21:41:40  *** Trapdoor has quit IRC
21:41:54  *** Trapdoor has joined #openttdcoop
21:42:01  <Trapdoor> there we go
21:44:18  <csuke> any chance next game we can play with lower stations spread setting and see if it helps speed in the end game?
21:44:57  <PeterT> No
21:45:56  <csuke> why do we need it at 64?
21:46:02  <hylje> how much of an impact does it have?
21:46:30  <csuke> well i am going through the settings differences between pile transport and our previous game
21:46:44  <csuke> pile has same trains, 2x map size and runs at twice the speed
21:46:47  *** mib_mhcgqn has quit IRC
21:46:54  <hylje> pile also has old pf
21:47:07  <csuke> (with yapf turned on)
21:47:29  <csuke> only major diff i can see so far is station spread of 20 rather than 64
21:47:43  <hylje> okay
21:47:48  <hylje> i don't see why we wouldn't try it
21:48:10  <csuke> is it something that is increasable later if it doesn't make a difference?
21:48:53  <PublicServer> <Mucht> grrr
21:48:58  <PublicServer> <Mucht> what is wrong with the client list here
21:49:07  <PublicServer> <csuke> fixed in latest nightly
21:49:13  <PublicServer> <Mucht> ah ok
21:49:20  <PublicServer> *** Sietse has joined company #1
21:49:26  <PublicServer> <Mucht> been away for years and already up to date about the latest fixes huh?
21:49:27  <PublicServer> *** Sepp has left the game (leaving)
21:49:47  <csuke> lol
21:49:48  <hylje> just join #openttd
21:49:56  <hylje> and enlighten
21:49:56  <csuke> i been back for a few weeks
21:50:07  <csuke> and i posted the client list bug on flyspray lol
21:50:21  <csuke> so i got mail when it was fixed :P
21:50:24  <PeterT> Mucht: Why have you been away, btw?
21:50:38  <Mucht> pft I have always been here ;-)
21:50:40  *** SineDeviance|LT2 has quit IRC
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21:51:15  <hylje> just not doing much
21:51:16  <hylje> like me
21:53:07  <PeterT> Ahh
22:01:24  <PublicServer> *** csuke has left the game (leaving)
22:01:30  <csuke> ok guys im outta here
22:01:33  <PeterT> bye
22:01:35  <csuke> too much sleep to do
22:02:06  *** csuke has quit IRC
22:03:15  *** PeterT has quit IRC
22:03:50  <PublicServer> *** Kalaidos has left the game (leaving)
22:08:32  <planetmaker> I would like to propose to play the next game as RV game only.
22:08:49  <planetmaker> Anyone who wants to prepare a nice map and grf choice - please do so :-)
22:09:00  <planetmaker> RV code changed drastically - it will be interesting
22:09:44  *** el_B has quit IRC
22:14:45  * KenjiE20 reshuffles his mental list of 'to-play' maps
22:15:01  <hylje> islands islands islands islands
22:15:11  <KenjiE20> yea, I was thinking that too
22:15:25  <KenjiE20> I'll prep one tomorrow
22:15:45  * KenjiE20 is still reshuffling files around after the server upgrade
22:15:52  <KenjiE20> ls -la
22:16:12  <KenjiE20> grr
22:17:15  <hylje> multiplayer terminal? rm -rf ~
22:18:31  <KenjiE20> rm: Remove write-protected file 'orly?'
22:19:06  <^Spike^> rm -rf /
22:19:07  <^Spike^> ?
22:19:24  <PublicServer> *** Maikel has left the game (leaving)
22:19:31  <KenjiE20> rm: cannot remove directory '/'
22:20:14  <hylje> yes |rm -rf ~
22:21:21  <KenjiE20> ~$
22:22:12  <PublicServer> *** Mucht has left the game (connection lost)
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22:42:53  *** pugi_ is now known as pugi
22:56:33  <PublicServer> *** Techinica has left the game (connection lost)
22:57:19  <Techinica> !password
22:57:19  <PublicServer> Techinica: spayed
22:57:32  <PublicServer> *** Techinica joined the game
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23:01:04  <PublicServer> *** Trapdoor has left the game (leaving)
23:05:13  *** PeterT has joined #openttdcoop
23:06:04  <PeterT> !dl lin
23:06:04  <PublicServer> PeterT:
23:27:16  <PublicServer> <HamSandwich> BBH04 seems to be jamming.
23:28:18  <PeterT> !password
23:28:18  <PublicServer> PeterT: horsed
23:28:59  <PublicServer> *** Peter joined the game
23:31:18  <PublicServer> <Peter> ahh, client list button!
23:31:34  <PublicServer> <HamSandwich> is there a new nightly?
23:31:49  <PublicServer> <Peter> Yes, but we aren't going to upgrade I don't think
23:32:03  <PublicServer> <HamSandwich> oh, and why not?
23:32:29  <PublicServer> <Peter> Don't know
23:32:34  <PublicServer> <Peter> it's a lot of trouble
23:32:40  <PublicServer> <HamSandwich> ture
23:32:51  <PublicServer> <Peter> Not worth it right now
23:33:03  <PublicServer> <Peter> If you're connected to IRC, you can just use !players
23:33:31  <HamSandwich> !players
23:33:33  <PublicServer> HamSandwich: Client 343 (Orange) is Sietse, in company 1 (Cafingway Transport)
23:33:33  <PublicServer> HamSandwich: Client 373 (Orange) is Techinica, in company 1 (Cafingway Transport)
23:33:33  <PublicServer> HamSandwich: Client 375 (Orange) is Peter, in company 1 (Cafingway Transport)
23:33:33  <PublicServer> HamSandwich: Client 369 (Orange) is HamSandwich, in company 1 (Cafingway Transport)
23:33:50  <PublicServer> *** Peter has left the game (connection lost)
23:33:51  <HamSandwich> that works a lot better than the in-game client list
23:35:08  <PeterT> Thanks for that :-P
23:35:08  <PeterT> Try using /msg PublicServer !players
23:35:33  <HamSandwich> k
23:35:43  <HamSandwich> makes sense
23:35:59  *** PeterT has quit IRC
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23:36:44  <PublicServer> <Techinica> night guys
23:36:51  <PublicServer> *** Techinica has left the game (leaving)
23:37:04  *** Techinica has quit IRC
23:38:09  <PeterT> !password
23:38:09  <PublicServer> PeterT: nodded
23:38:17  <PublicServer> *** Peter joined the game
23:48:23  <PublicServer> *** Peter has left the game (leaving)
23:51:01  <Chris_Booth> !password
23:51:01  <PublicServer> Chris_Booth: expend
23:51:33  <PublicServer> *** Chris Booth joined the game
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