Config
Log for #openttdcoop on 11th December 2009:
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00:16:41  *** V453000 has joined #openttdcoop
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00:48:14  <Razaekel> sure
00:48:17  <Razaekel> dont have a train wait
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01:32:29  <sparr> !playercount
01:32:30  <PublicServer> sparr: Number of players: 0
01:32:32  <sparr> :(
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01:33:13  <sparr> !password
01:33:13  <PublicServer> sparr: grocer
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01:35:50  <sparr> why drop off in the middle of the station?
01:35:58  <sparr> as opposed to either end
01:40:43  <PeterT> It doesn't matter, the TL is the same as the station length
01:40:51  <PeterT> @logs
01:40:51  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
01:40:55  <PublicServer> <sparr> yeah, stupid question, my bad
01:41:05  <PeterT> @stats
01:41:05  <Webster> PeterT: I have 14 registered users with 15 registered hostmasks; 1 owner and 5 admins.
01:41:13  <PeterT> !stats
01:41:13  <PublicServer> PeterT: use @coopstats
01:41:17  <PeterT> @coopstats
01:41:17  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
01:44:38  <PeterT> how is the connection? is there lag?
01:44:51  <PublicServer> <sparr> it's paused
01:44:56  <PeterT> Ah
01:47:20  <PublicServer> <sparr> I'm just exploring...  I don't know all the rules yet, so I'm not sure what is left to be done
01:47:48  <PeterT> Just minor fixes, eg signal gaps (unless there is a sign 'leave signals')
01:47:59  <PeterT> or 'signal gaps on purpose'
01:48:34  <PublicServer> <sparr> naively, the map seems unfinished...  there's a cluster of farms in the southwest that produce about 200 grain and 200 livestock per month
01:48:47  <PublicServer> <sparr> seems odd to not deliver those, since the drop is across the map
01:50:21  <PublicServer> <sparr> just figured it out  :)  didn't realize we hit the train limit already
01:50:42  <PeterT> :-)
01:50:56  <PeterT> It /might/ be increased
01:50:57  <PeterT> Or...
01:51:04  <PeterT> The game is over and I shall write the archive
01:51:04  <PublicServer> <sparr> that explains all the other under-transported stations too
01:51:47  <sietse> train limit was set to 1200
01:52:00  <PeterT> And there are 1200 trains?
01:52:02  <PublicServer> <sparr> oh, it was 1000 last i saw
01:52:04  <sietse> so u can have some more fun
01:52:05  <PublicServer> <sparr> there are 1000 trains
01:52:13  <PeterT> I doubt it will be increased, then...
01:52:17  <sietse> 1000 when I was there (30 mins ago)
01:52:21  <PeterT> I'll make the archive
01:53:12  <PeterT> What is the TL? Could you check for me?
01:53:17  <sietse> Mark changed it 19:21 (GMT+1)
01:53:23  <PublicServer> <sparr> TL?
01:53:27  <sietse> TL = 3
01:53:30  <PeterT> Train Length
01:53:32  <PublicServer> <sparr> oh, sorry
01:53:34  <PeterT> Ah, thanks
01:53:35  <PublicServer> <sparr> <-- new
01:53:44  <sietse> heheh
01:55:47  <PublicServer> <sparr> seems weird to have some very long spurs to single industries, as opposed to some of the denser clusters
01:56:42  <PublicServer> <sparr> that is, the 3 trains dedicated to this single forest would have been more effectively "spent" elsewhere
01:59:43  <PublicServer> *** sparr has left the game (leaving)
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02:03:52  <PeterT> Damn windows updates, Gotta restart >:-(
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02:23:55  <PeterT> !playercount
02:23:56  <PublicServer> PeterT: Number of players: 0
02:26:14  <sparr> sad face
02:26:25  <PeterT> ?
02:26:44  <PeterT> Will you join? I need to make the archive pictures
02:27:25  <sparr> err, sure
02:27:33  <PeterT> Thanks
02:27:44  <sparr> !password
02:27:44  <PublicServer> sparr: ranker
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02:28:34  <PublicServer> *** Peter has left the game (leaving)
02:28:34  <PublicServer> *** Game paused (not enough players)
02:28:58  <PeterT> Sorry, gotta reconnect with original_windows graphics
02:28:58  <PublicServer> *** Peter joined the game
02:29:00  <sparr> what is a RV-only game?
02:29:08  <PublicServer> <Peter> Road Vehicles Only
02:29:08  <sietse> Road Vehicles only
02:29:38  <sparr> ahh
02:29:50  <PublicServer> <Peter> if you're looking at the recent RV Only game, it's a lie
02:29:58  <PublicServer> <Peter> there was a huge Rail network
02:31:15  <PublicServer> *** Peter has left the game (connection lost)
02:31:15  <PublicServer> *** Game paused (not enough players)
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02:31:39  <sparr> yeah, the summary says they abandoned RV-only
02:35:33  <sparr> let me know when you're done
02:35:42  <PublicServer> <Peter> You got it
02:35:47  <PublicServer> <Peter> not yet though :-)
03:02:07  <PublicServer> <Peter> I'm done, thank you :-)
03:02:12  <PublicServer> *** Peter has left the game (connection lost)
03:02:12  <PublicServer> *** Game paused (not enough players)
03:02:19  <PeterT> Thanks for staying sparr
03:02:59  <PeterT> Sieste, Your BBH will be featured in the archive
03:04:11  <PublicServer> *** sparr has left the game (leaving)
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03:17:33  <sietse> nice :)
03:17:55  <sietse> although many ppl restructured / extended it
03:18:15  <sietse> so not solely credited to me tbh
03:19:47  <PublicServer> *** Peter has left the game (leaving)
03:19:49  <De_Ghosty> rv are borings
03:19:54  <De_Ghosty> thet are just funny to look at
03:20:01  <PeterT> Thanks sietse :)
03:20:10  <PeterT> Go ahead, mention that you're not the only one who built it
03:20:17  <PeterT> include it in the description
03:20:21  <PeterT> that's why it's a wiki
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03:28:23  <PeterT> night
03:28:33  *** PeterT has quit IRC
03:31:13  <sparr> De_Ghosty: sure, but why not multiple modes of transit?
03:31:43  <sparr> 1000 trains and 1000 trucks...  sure, the trucks aren't nearly as effective, but better than 1000+0
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05:33:19  <De_Ghosty> what about 1000 planes too? :O
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05:51:18  <sparrL> it gets awfully quiet in here at night (US time)
06:09:05  <SekiSelu_> !password
06:09:06  <PublicServer> SekiSelu_: fumble
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06:16:40  <SekiSelu_> why does the drop need 3-4x as many stations as the pickup?
06:16:58  <SekiSelu_> (for any given industry)
06:17:41  <SekiSelu_> i could understand a 20% difference (from non-100% conversion)
06:18:03  *** DarkED has quit IRC
06:18:08  <SekiSelu_> but wood (30t/car) to paper (20t/car) requires 10 pickups and 30 drops, makes no sense >_<
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07:00:23  <sietse> dropping takes longer than pickup
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07:32:54  <sparr> assuming resources waiting at the station
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07:36:35  <sparr> !password
07:36:35  <PublicServer> sparr: dearer
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08:01:41  <De_Ghosty> but pickup have waiting trains buffer :o
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09:07:42  <bartavelle> hello
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10:30:08  <Chris_Booth> Hello All
10:33:04  <Chris_Booth> !password
10:33:04  <PublicServer> Chris_Booth: anuses
10:33:25  <PublicServer> *** Chris Booth joined the game
10:33:27  <Paul2> nice...
10:42:31  *** Webster has joined #openttdcoop
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10:51:23  <PublicServer> *** Chris Booth has joined spectators
10:54:22  <Webster> Latest update from openttd: Graphics and sound replacement complete <http://www.openttd.org/en/news/110>
10:54:23  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.0 released! <http://dev.openttdcoop.org/news/21>
11:10:24  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21>
11:18:45  <PublicServer> *** Chris Booth has left the game (connection lost)
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11:27:21  <PeterT> KenjiE20: Have you seen my changes on wiki? Are you ok with them?
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11:45:51  <Intexon> !password
11:45:52  <PublicServer> Intexon: violas
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12:08:19  <sietse> !status
12:09:34  <sietse> @status
12:09:34  <Webster> sietse: I am connected to oftc as Webster.
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12:32:50  <sietse> !playercount
12:32:50  <PublicServer> sietse: Number of players: 0
12:43:14  <Chris_Booth> @stage
12:43:14  <Webster> Chris_Booth: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ".
12:43:24  <Chris_Booth> !stage
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13:37:57  <Chris_Booth> no one is arround :'(
13:38:01  <V453000> hi
13:38:02  <V453000> :p
13:38:05  <Chris_Booth> when i finaly have time to play
13:38:11  <V453000> lets get to it
13:38:31  <V453000> !password
13:38:31  <PublicServer> V453000: vipers
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13:41:27  <PublicServer> <V453000> seems like everything is fine
13:41:37  <PublicServer> <Chris Booth> no it isnt
13:41:45  <PublicServer> <Chris Booth> look @ bbh 08
13:42:00  <PublicServer> <V453000> oh
13:43:02  <PublicServer> <V453000> that will probably require 3rd line :o
13:43:09  <PublicServer> <Chris Booth> shouldnt
13:44:09  <PublicServer> <Chris Booth> the jam is better now
13:44:12  <PublicServer> <V453000> yes
13:46:32  <PublicServer> <Chris Booth> that way better
13:47:15  <PublicServer> <V453000> I t would be nice if they could join also the top lane after the SL exit
13:47:30  <PublicServer> <Chris Booth> doesnt need it
13:47:35  <PublicServer> <V453000> not yet
13:47:42  <PublicServer> <Chris Booth> that SL does take much traffic from the ML there
13:47:56  <PublicServer> <V453000> true
13:48:03  <PublicServer> <V453000> almost nothing
13:50:46  <PublicServer> *** Chris Booth has left the game (connection lost)
13:50:47  <PublicServer> *** Game paused (not enough players)
13:50:59  <Chris_Booth> !password
13:50:59  <PublicServer> Chris_Booth: tartan
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13:51:55  <PublicServer> <Chris Booth> the 2 line ML between BBH 08 to BBH 09 is busier than most of the 3 track ML
13:52:08  <PublicServer> <V453000> ye
13:52:44  <PublicServer> <V453000> well ... it is the main connection for paper trains, most wood and some other trains...
13:52:50  *** sietse has quit IRC
13:52:58  <PublicServer> <V453000> goods too
13:53:29  <PublicServer> <Chris Booth> the ML almost need to 3 lines between WOOD Drop and Print Wordk
13:53:32  <PublicServer> <Chris Booth> Works
13:54:03  <PublicServer> <V453000> it will be required quite soon
13:54:30  <PublicServer> <V453000> at BBH01 is a mess already a bit
13:54:35  <PublicServer> <V453000> ok gone now :D
13:54:54  <PublicServer> <Chris Booth> BBH 01 is just a badly built hub
13:55:08  <PublicServer> <Chris Booth> with lots of TF
13:55:15  <PublicServer> <Chris Booth> and badly spaced lines
13:55:25  <PublicServer> <V453000> tes
13:55:27  <PublicServer> <V453000> yes
13:55:44  <PublicServer> <Chris Booth> unlike BBH 08 which is amazing
13:55:47  <PublicServer> *** Chris Booth has left the game (connection lost)
13:55:47  <PublicServer> *** Game paused (not enough players)
13:55:49  <PublicServer> <V453000> :p
13:56:05  <Chris_Booth> the game it to big for my WIFI
13:56:08  <Chris_Booth> i just lag out
13:56:12  <PublicServer> <V453000> yes
13:56:13  <PublicServer> <V453000> I see
13:56:22  <PublicServer> <V453000> I have wifi at home too
13:56:25  <planetmaker> openttd has VERY LOW bandwidth requirements
13:56:38  <planetmaker> every wifi should support 2kbit/s
13:56:51  <PublicServer> <V453000> and wifi has VERY LOW stability sometimes _p
13:57:14  <planetmaker> that's an issue. but it's not an issue with the map size.
13:57:24  <PublicServer> <V453000> no thats not
13:57:26  <planetmaker> either your wifi works or it doesn't.
13:57:40  <planetmaker> independent upon what map you play and at what game state.
13:57:47  <PublicServer> <V453000> well ... we werent even talking about any badness of the map
13:58:08  <planetmaker> <Chris_Booth> the game it to big for my WIFI <-- that's for me a clear statement in that respect
13:58:29  <planetmaker> "too big" is a map property.
13:58:31  <PublicServer> <V453000> oh I missed that one
13:58:31  <PublicServer> <V453000> sry
13:58:41  <PublicServer> <V453000> but why the hell do we have to argue about that? :D
13:58:52  *** bartaway is now known as bartavelle
13:58:54  <PublicServer> <V453000> :)
13:58:56  <planetmaker> dunno. You started :-P
13:59:03  <planetmaker> Should we argue about who started it? ;-)
13:59:09  <PublicServer> <V453000> NooooOOO YOU STARTED :p ok
13:59:10  <PublicServer> <V453000> :D
13:59:11  <PublicServer> <V453000> omg
13:59:16  <planetmaker> lool :-P
13:59:34  * KenjiE20 set +b *!*@*
13:59:35  <PublicServer> <V453000> guys we need some original plan
13:59:36  <KenjiE20> shhh
13:59:44  <PublicServer> <V453000> this game is nice but the same as others :(
14:00:09  <KenjiE20> that's cause it was made boring with ukrs
14:00:11  <planetmaker> yes. The next game will be RV only.
14:00:28  <PublicServer> <V453000> Kenji: Absolutely agreed
14:00:41  <PublicServer> <V453000> RV only int much creative at all imo :)
14:00:44  <PublicServer> *** V453000 has joined spectators
14:01:16  <V453000> Any idea why dont we use for example US trainset? It is very nice and also quite powerful
14:02:07  <Paul2> !help RV
14:02:07  <PublicServer> Paul2: http://www.openttdcoop.org/wiki/IRC_Commands
14:02:13  <Paul2> !RV
14:02:18  <KenjiE20> 'cause Canset > NARS > UKRS in speeds terms
14:02:33  <KenjiE20> and some people have allergic reactions to slowness
14:02:40  <KenjiE20> Paul2: try @rv
14:02:50  <PublicServer> <V453000> um ... US trainset isnt slow
14:03:07  <PublicServer> <V453000> 217 kmh on Acela HHP-8 int that bad ...
14:03:09  <Paul2> @rv
14:03:09  <Webster> rv: Road Vehicles
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14:03:23  <Paul2> ah road vehicles only would be fun :)
14:03:25  <KenjiE20> they have no TE though, so you'd need like 3 for cargo
14:03:31  <V453000> oh
14:03:32  <V453000> hmm
14:03:41  <V453000> anyways the wagons rock :)
14:04:01  <Chris_Booth> what would a good it a well made transfer plan
14:04:17  <Chris_Booth> so the train on ML all exit via MSH
14:04:23  <Chris_Booth> and feeder networks
14:04:30  <Paul2> heh big road networks are...interesting
14:04:34  <sietse> !password
14:04:34  <PublicServer> sietse: kitten
14:04:41  <PublicServer> *** Sietse joined the game
14:06:13  <V453000> well ... why do we sometimes use AsiaStars which are fast but ridiculously weak when we use US trainset very rarely :| I guess the best I would do would be to stop thinking about that :)
14:07:03  <V453000> Kenji: They have TE of 316, BR182 has 305
14:09:29  <V453000> and if we want the most OMG fast and powerful trains then there is the new TD plus trainset where the cargo trains have 300 kmh and about 450 TE on rail...
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14:38:48  <Chris_Booth> planetmaker: the blog is broken
14:39:18  <Chris_Booth> KenjiE20: the blog is broken
14:39:23  <Chris_Booth> Ammler: the blog is broken
14:39:33  <Chris_Booth> can on of you help me please?
14:45:14  <Chris_Booth> when i say the blog i broken i mean my blog account it broken
14:45:26  <Chris_Booth> give me the following error :ERROR: Invalid registration status.
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15:03:23  <Ammler> Chris_Booth: let me take a look :-)
15:04:33  <sietse> !password
15:04:33  <PublicServer> sietse: crimed
15:04:55  <sietse> !password
15:04:55  <PublicServer> sietse: dipped
15:05:09  <PublicServer> *** Sietse joined the game
15:05:32  *** bartaway is now known as bartavelle
15:07:15  <Ammler> Chris_Booth: can you try again?
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15:12:02  <sparrL> good morning
15:17:32  *** Mark has joined #openttdcoop
15:17:32  *** Webster sets mode: +o Mark
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15:45:11  <Mark> http://www.tt-forums.net/viewtopic.php?f=29&t=46242
15:45:13  <Webster> Title: Transport Tycoon Forums • View topic - Cyclotron variants. (at www.tt-forums.net)
15:45:32  <Mark> someone tell the poor guy about compressors
15:47:42  <Mark> !info
15:47:42  <PublicServer> Mark: #:1(Orange) Company Name: 'Cafingway Transport'  Year Founded: 1950  Money: 2024975925  Loan: 0  Value: 2031788445  (T:1000, R:0, P:0, S:0) unprotected
15:52:19  <planetmaker> Mark, what about, if you are the ominous *someone*?
15:53:22  <Mark> can't be bothered to make an account just for that :P
15:53:30  <Mark> i don't function well on forums either
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15:58:35  <ODM> i love how he goes through somuch trouble, then joins with a tiny bend, making his endeavours useless:D
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16:02:06  <Techinica> !password
16:02:07  <PublicServer> Techinica: thorns
16:02:15  <Ammler> Mark: you don't have a tt-forums account? :-o
16:02:23  <PublicServer> *** Techinica joined the game
16:02:37  <Mark> Ammler: nope
16:02:42  <Ammler> then I wouldn't also read it
16:03:40  <Mark> why not?
16:05:23  <Ammler> nvm then :-P
16:06:14  <Mark> indeed, you make no sense
16:07:30  <Ammler> if the forum isn't worth to register, it isn't worth to read, that is just my experience.
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16:07:53  <Mark> that makes no sense at all
16:08:11  <Mark> someone might post something interesting but why would i have to reply?
16:08:19  <jondisti> !password
16:08:19  <PublicServer> jondisti: cupful
16:08:20  <Ammler> as said, _my_ experience.
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16:11:10  <PublicServer> *** Mark joined the game
16:11:14  <PublicServer> <Mark> 'lo
16:11:37  <PublicServer> <Sietse> heya
16:13:09  <PublicServer> <Sietse> we go for more trains?
16:13:18  <PublicServer> <Sietse> or is this game at finishing stage?
16:13:33  <PublicServer> <Mark> imo we can finish it
16:13:46  <PublicServer> <Sietse> what was the goal btw? :)
16:13:47  <Techinica> more trains!
16:14:25  <PublicServer> <Mark> we don't have a goal
16:14:29  <PublicServer> <Mark> as usual
16:14:44  <PublicServer> <Techinica> the goal is break things, then fix them :P
16:15:16  <V453000> but that would look weird so we just have "no goal" :P :P btw hi everyone
16:15:31  <V453000> !password
16:15:31  <PublicServer> V453000: cupful
16:15:33  <PublicServer> <Sietse> why have a plan, but no goal? :)
16:15:40  <PublicServer> <Sietse> hiya :)
16:15:45  <PublicServer> *** V453000 joined the game
16:15:46  <Ammler> respect the rules might be a goal
16:16:12  <Ammler> !s/rules/rules and plan/
16:16:13  <Chris_Booth> Ammler: it still says ERROR: Invalid registration status.
16:16:27  <Chris_Booth> can you delere my blog account?
16:16:33  <Chris_Booth> +delete
16:16:57  <Mark> @stage Finalising
16:16:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #168 (r18400) | STAGE: Finalising | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
16:17:07  <PublicServer> *** Mark has joined spectators
16:18:27  <Ammler> Chris_Booth: try again
16:18:33  <Ammler> I would prefer fixing the issue
16:18:43  <Ammler> you might not be the only one
16:18:49  <Chris_Booth> ok
16:19:07  <Ammler> ok as it works now?
16:19:32  <Chris_Booth> i just to reset my password
16:20:02  <Chris_Booth> thanks Ammler it works now
16:20:14  <Chris_Booth> i can write my blog on the train tomorrow then
16:20:33  <sietse> how applicable :)
16:20:43  <Chris_Booth> lol
16:20:55  <Ammler> now, I am confused
16:22:01  <Chris_Booth> i am going to write an openttdcoop blog on the train
16:22:13  <V453000> ?
16:22:18  <Chris_Booth> it ironic Ammler thats what i think sietse meant
16:22:27  <Chris_Booth> i have to get a train tomorrow
16:22:33  <V453000> train?
16:22:37  <sietse> yes
16:22:42  <sietse> that was what I meant
16:23:00  <jondisti> thought everyone here knew what a train is
16:23:18  <V453000> p
16:23:22  <sietse> chew chew train :P
16:23:24  <V453000> obviously not everyone :D
16:23:48  <Ammler> we have running a plugin to prepend some bots to register, sometimes this fails  to work
16:23:53  <sietse> I can't make myself more clear in English
16:24:35  *** Goulp has joined #openttdcoop
16:24:38  <PublicServer> <Techinica> what's your primary language?
16:24:45  <V453000> Ammler: And that has to do something with the stuff CB spoke of?
16:25:00  <sietse> Dutch, natively
16:25:28  <sietse> sucking at all others xD
16:27:35  <PublicServer> <Sietse> aah, some ppl adding trains!!!
16:28:12  <PublicServer> <Techinica> yeah, I'm just going around to stations and checking :)
16:28:26  <V453000> oh now I get it ... Chris is going to post something ABOUT trains, right? :D I am just ridiculously dull today
16:28:49  <sietse> ye, while riding the train :)
16:28:55  <hylje> yo dawg
16:28:57  <V453000> ...
16:29:11  <sietse> that was the Dutch irony :)
16:29:40  <sietse> I am the dawg, the big fat dawg, the hallway monitor
16:33:15  <PublicServer> *** Techinica has left the game (connection lost)
16:34:53  <Techinica> !password
16:34:54  <PublicServer> Techinica: unkind
16:35:10  <PublicServer> *** Techinica joined the game
16:35:17  <Ammler> V453000: yes?
16:35:51  <PublicServer> <Techinica> New Pratown Woods needs its own ML :P
16:36:04  <sparrL> I'd love to see the current game (my first to watch) "finished"...  There's a lot more industry to be tapped, if the train limit is higher
16:36:22  <PublicServer> <Techinica> Who's idea exactly was it to walk that station to that many woods anyway
16:36:34  <sparrL> "walk"?
16:36:43  <PublicServer> <Sietse> indeed
16:36:58  <PublicServer> <Sietse> 9 forests
16:37:12  <PublicServer> <Techinica> there's 123 trains going in and out of there now :P
16:37:38  <PublicServer> <Sietse> ~ 2k8 tons a month produced
16:37:49  <PublicServer> <Techinica> thats like more than one third of all the wood trains lol
16:38:27  <PublicServer> *** Sietse has joined company #1
16:39:06  <Seppel> !password
16:39:06  <PublicServer> Seppel: unkind
16:39:17  <PublicServer> *** Sepp joined the game
16:42:25  <sparrL> I am not sure of the "goals", written or unwritten...  If the network were to be expanded, would the 4 farms in the southwest corner get a station?
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16:42:52  <PublicServer> <Techinica> sure
16:43:10  <PublicServer> <Techinica> the only real goal as I know it is to create a network that works...
16:43:22  <PublicServer> <Techinica> sorta just keep adding load and see if something breaks
16:43:36  <PublicServer> <Techinica> and or find better ways of constructing it in the first place
16:46:21  <PublicServer> <jondisti> that would go on and on though
16:47:01  <sparrL> jondisti: until some specific goal is met...  if there is one :)
16:47:46  <PublicServer> <jondisti> .. so when network is like the plan, its ready :P
16:48:30  <PublicServer> <jondisti> time to go to have some beer
16:48:33  <PublicServer> *** jondisti has left the game (leaving)
16:48:36  <jondisti> bye
16:49:32  <PublicServer> <V453000> oh wow
16:49:35  <PublicServer> <V453000> there goes the jam
16:50:06  <PublicServer> <Sepp> yay coz of construction withput sense at pratown ;)
16:50:35  <PublicServer> <V453000> more likely because of no choices south of Sendingsone Bay
16:50:51  <PublicServer> <V453000> there was only one rail used for some time
16:51:30  <PublicServer> <Sietse> JAM
16:51:42  <jondisti> where's that?
16:51:44  <PublicServer> <Techinica> where?
16:51:57  <PublicServer> <Sietse> PAPER MILL output
16:52:10  <PublicServer> <Sietse> until BBH08
16:52:17  <PublicServer> <Techinica> its the tunnels...
16:52:29  <PublicServer> <V453000> its the 2 lines
16:52:34  <PublicServer> <Techinica> and that :P
16:52:39  <PublicServer> <Sietse> lack of capacity imo
16:52:40  <PublicServer> <V453000> needs LLL_RRR
16:53:02  <PublicServer> <Sepp> maybe we connect slh3 stuff to slh5 ?
16:53:29  <PublicServer> <V453000> no
16:53:53  <PublicServer> <Sietse> I think that is not a good idea
16:53:56  <PublicServer> <V453000> the ML only needs expanding in my opinion
16:54:19  <PublicServer> <Sietse> BBH08 - BBH09 needs 3 lines
16:54:24  <PublicServer> <Sietse> imho
16:54:31  <PublicServer> <V453000> exact
16:54:50  <PublicServer> <Sietse> merging at BBH08 is bottleneck atm
16:57:00  <PublicServer> <V453000> I can see no better solution
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16:59:56  <PublicServer> <V453000> pls do the other direction
17:00:02  <PublicServer> <V453000> as it will be needed too probably
17:00:03  <PublicServer> <Sietse> I am thinking about it
17:00:12  <PublicServer> <Sietse> pretty much impossible with my skills :)
17:00:18  <PublicServer> <V453000> ok wait
17:00:40  <PublicServer> <Sietse> I try to merge it to NE
17:01:46  <PublicServer> <V453000> I was going to hack it around -.-
17:02:58  <PublicServer> <V453000> there is CL 2
17:03:36  <PublicServer> <V453000> hmmm
17:03:48  <PublicServer> <V453000> we will not be able to lead it though there imo
17:04:07  <PublicServer> <V453000> ok let me try
17:04:29  <PublicServer> <Sietse> those tracks around the lake piss me off
17:06:37  <PublicServer> <V453000> wait
17:07:19  <PublicServer> <Sietse> let's enlarge those tunnels
17:08:40  <PublicServer> <V453000> ???????
17:09:12  <PublicServer> <Sietse> wanted to sync them the other way around
17:11:06  <PublicServer> <Sietse> no choice atm
17:11:39  <PublicServer> <Sepp> 3to2to3 ?
17:11:40  <PublicServer> <Sepp> xD
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17:12:19  <PublicServer> <V453000> as long as it works it is ok
17:12:36  <PublicServer> <V453000> ok tis will do for now
17:13:02  <absoluterBeginner> !password
17:13:02  <PublicServer> absoluterBeginner: tapers
17:13:22  <PublicServer> *** Absoluter Beginner joined the game
17:19:42  <PublicServer> <Sietse> it seems to be a major improvement V45300
17:20:16  <PublicServer> <V453000> sure it is ... why
17:21:04  <PublicServer> <V453000> dont mix them !here ... just make it LLL_RRR
17:22:01  <PublicServer> *** Mark has left the game (connection lost)
17:25:04  <PublicServer> <Sepp> we priorise the low traffic ml ? xD
17:25:30  <PublicServer> <V453000> the choosing is needed
17:25:34  <PublicServer> <V453000> hard
17:25:53  <PublicServer> <V453000> now wait
17:25:59  <PublicServer> <V453000> lets see if the jam reduces
17:26:00  <PublicServer> <V453000> if not
17:26:09  <PublicServer> <V453000> then we must enlarge it to LLL_RRR
17:26:30  <PublicServer> <Sietse> where?
17:28:18  <sparrL> do lines always have to be expanded in their entirety?
17:28:30  <PublicServer> <V453000> ?
17:28:43  <sparrL> that is, if a ML or SL needs one extra rail in one direction for part of its length, can that be done?
17:29:00  <PublicServer> <Techinica> not easily...
17:29:17  <PublicServer> <Techinica> its generally pointless to just add lines without rebuilding the hubs
17:29:34  <PublicServer> <Techinica> it'll just back up at the merges again otherwise
17:30:15  <PublicServer> <V453000> the merge is not that bad
17:30:20  <PublicServer> <V453000> but it is merging 4->2
17:30:31  <PublicServer> <V453000> and obviously it is not enough
17:31:34  <PublicServer> <Techinica> bah
17:32:08  <PublicServer> *** V453000 has joined spectators
17:32:27  <PublicServer> <V453000> omg
17:33:03  <PublicServer> <Sietse> 2 lines to TOWNDROP is not enough
17:33:16  <PublicServer> <V453000> I am saying that all the time
17:33:24  <PublicServer> <Sietse> ok :)
17:33:46  <PublicServer> <Sepp> who n1 crash
17:33:49  <PublicServer> <Sepp> *wow
17:33:57  <PublicServer> <Techinica> thats my bad
17:34:40  <PublicServer> <Sepp> n1 n1 xDDDDDDDDDD
17:34:45  <PublicServer> <Techinica> :(
17:34:49  <PublicServer> <Absoluter Beginner> again? o_O
17:34:52  <PublicServer> <Techinica> haha yeah
17:35:25  <PublicServer> <Sepp> no cahnce for the jam to disappear
17:35:39  <V453000> ...
17:37:19  <sparrL> copy and paste would be a nice feature for coop...  I remember doing coop map editing in Sauerbraten, working on complex structures in a single player copy of the map, then pasting the result into the multiplayer game
17:37:29  <sparrL> even more so in a realtime game
17:39:59  <PublicServer> *** Sepp has left the game (connection lost)
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17:44:25  <PublicServer> *** V453000 has left the game (connection lost)
17:46:11  *** bartavelle is now known as bartaway
17:50:59  <PublicServer> *** Sietse has left the game (connection lost)
17:50:59  <PublicServer> *** Game paused (not enough players)
17:51:28  *** V453000 has quit IRC
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17:52:31  <sietse_> !password
17:52:31  <PublicServer> sietse_: shoved
17:52:40  <PublicServer> *** Sietse joined the game
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18:06:19  <PublicServer> *** Absoluter Beginner has left the game (connection lost)
18:06:41  *** absoluterBeginner has quit IRC
18:07:58  *** Hrglbrgl has joined #openttdcoop
18:09:16  <Hrglbrgl> !password
18:09:16  <PublicServer> Hrglbrgl: sagest
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18:26:38  <Mark> sparr: we don't allow copy pasting on coop servers for a reason
18:27:17  *** SekiSelu_ has quit IRC
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18:29:27  <PublicServer> *** Mark joined the game
18:30:29  <PublicServer> <Sietse> I am out for a while
18:30:36  <PublicServer> *** Sietse has joined spectators
18:30:53  <PublicServer> <Mark> you think it's time to start a new game?
18:32:35  <PublicServer> *** Mark has left the game (leaving)
18:32:36  <PublicServer> *** Game paused (not enough players)
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18:45:50  <SekiSelu> I think so ;)
19:27:10  <PublicServer> *** Techinica has left the game (leaving)
19:27:20  <Techinica> !password
19:27:20  <PublicServer> Techinica: flared
19:27:29  <PublicServer> *** Techinica joined the game
19:27:57  *** sparrL has joined #openttdcoop
19:28:33  <sparrL> !password
19:28:33  <PublicServer> sparrL: flared
19:31:43  <sparrL> !playercount
19:31:44  <PublicServer> sparrL: Number of players: 3
19:33:32  <PublicServer> *** sparr has left the game (connection lost)
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19:36:37  <PublicServer> *** sparr joined the game
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19:37:41  <PublicServer> *** Game paused (not enough players)
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19:46:01  <PeterT> Why must you delete what I make on the wiki? I wasn't done
19:46:57  <JinGleeBell> What were you making?
19:48:22  <PeterT> An "Archives" page which helps people make the PSG archive
19:49:50  <PeterT> But Kenji deleted t
19:51:01  *** mixrin has joined #openttdcoop
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20:30:17  <Mark> PeterT: i doubt Kenji would delete a proper wiki page on purpose, so either something was wrong with it or he deleted it by accident
20:30:35  <PeterT> I was writing an article on archives
20:30:39  <PublicServer> *** Mark joined the game
20:30:48  <Mark> yeah i read that, hence my response
20:31:22  <PeterT> What was wrong with it?
20:31:26  <PeterT> !playercount
20:31:26  <PublicServer> PeterT: Number of players: 3
20:31:32  <Mark> how the hell would i know?
20:31:51  <PeterT> Ah, I thought you meant you read the article
20:31:58  <Mark> if it was of the same level as your conversation ability i can see why it's deleted
20:32:24  <PublicServer> *** Mark has left the game (connection lost)
20:32:24  <PublicServer> *** Game paused (not enough players)
20:32:30  <Mark> that wasn't very nice, sorry :P
20:32:35  <Mark> !save
20:32:35  <PublicServer> Saving game...
20:32:36  <PublicServer> Game saved
20:32:42  <Mark> !transfer 168 game.sav
20:32:44  <PublicServer> Mark: PublicServerGame_168_Final.sav
20:32:44  <PublicServer> Mark: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_168_Final.sav)
20:33:13  <PeterT> Game done?
20:33:16  <PublicServer> *** Game paused (not enough players)
20:33:25  <Mark> !password
20:33:25  <PublicServer> Mark: vowing
20:33:31  <PublicServer> *** Mark joined the game
20:33:40  *** themroc-- has quit IRC
20:34:25  <Mark> @stage MM
20:34:25  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #168 (r18400) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:34:29  <Mark> @setpsg 169
20:34:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18400) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:34:50  <Mark> i'll do the archive for 168
20:35:37  <PeterT> I've done it
20:36:19  *** themroc- has quit IRC
20:36:21  <PeterT> Last night, actually
20:36:34  <Mark> ok, fine too
20:36:37  <Mark> let me review
20:36:52  <PeterT> Go ahead, I think Kenji caught all my mistakes
20:36:55  <PeterT> @psgsave 168
20:36:55  <Webster> PSG 168 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_161_-_170#gameid_168
20:37:48  <Mark> you should try to add some more info to your descriptions, they're very short
20:38:29  <PeterT> That's kenji's description
20:38:44  <PublicServer> <Mark> then kenji should :)
20:39:00  <PeterT> I'll do it
20:39:07  <PeterT> But I really wasn't around for the whole game
20:39:10  <Mark> !unpause
20:39:10  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
20:39:36  <PeterT> !revision
20:39:36  <PublicServer> PeterT: Game version is r18400
20:40:46  <PeterT> !password
20:40:47  <PublicServer> PeterT: teller
20:40:54  <PublicServer> *** Peter joined the game
20:41:01  <Mark> !auto
20:41:01  <PublicServer> *** Mark has enabled autopause mode.
20:43:06  <Techinica> !password
20:43:07  <PublicServer> Techinica: teller
20:43:15  <PublicServer> *** Techinica joined the game
20:43:26  <Techinica> new map :)
20:43:44  <Techinica> islands... nasty.
20:44:00  <PublicServer> <Mark> flat maps are nasty
20:44:20  <PublicServer> <Mark> this is what you get if you don't submit maps yourself; a Mark map
20:44:31  <PublicServer> <Techinica> lol
20:44:32  <PublicServer> <Peter> And with a Mark map, comes a Mark plan
20:44:37  <PublicServer> <Mark> not this time
20:44:41  <PeterT> :-(
20:44:55  <PeterT> That's good to add to PSG 168 game description, though
20:45:04  <PeterT> *PSG 167
20:45:24  <Mark> that was a mark map with a tneo plan
20:45:55  <PeterT> It was?
20:45:55  <Mark> oh ryanair now has 2 euro tickets, not that it matters if it's 2 or 5 euro..
20:46:02  <Mark> yes
20:46:07  <PeterT> Oops, I put you as the plan leader
20:46:23  <Mark> 168 was mine, 167 was tneo's
20:46:59  <PeterT> I automatically assume that any arctic map with mountains and islands that the plan is yours
20:47:10  <Mark> 167 wasn't arctic
20:47:14  <Mark> get your numbers straight :P
20:47:25  <PeterT> PSG 167 wasn't by tneo :-P
20:47:30  <PeterT> It was Gleeb
20:47:40  * PeterT is looking at the archive
20:48:19  <Mark> then we're missing a game
20:48:43  <Mark> yeah, last one was actually 169
20:48:53  <PublicServer> *** Techinica has joined company #1
20:48:54  <Mark> tneo's was 168..
20:49:02  <Mark> or did we trash it?
20:50:15  <PeterT> We probably trashed it, I don't see a 168
20:50:19  <PeterT> Wait
20:50:26  <PeterT> the numbers are messed up
20:50:34  <PeterT> So, 167 is gleebs
20:50:38  <PeterT> and 168 is yours
20:51:10  <PeterT> Why do you put the airport so far away from the town when building the MM?
20:51:23  <Mark> no we're missing the real 168
20:51:28  <PublicServer> <Techinica> to find flat ground....
20:51:28  <Mark> @setpsg 170
20:51:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18400) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:51:33  <Mark> the last one was 169
20:51:34  <PublicServer> <Techinica> without heaps of tf...
20:51:40  <Mark> tneo's was 168
20:51:43  <Mark> gleeb was 167
20:51:49  <PeterT> Hmm
20:52:59  <PeterT> I didn't know 168 existed
20:53:16  <Mark> that was with the two 4-ways
20:53:42  <Mark> oh wait
20:53:44  <Mark> that was 165
20:53:56  <Mark> or was it
20:54:09  <Mark> yeah it was..
20:54:17  <Mark> so everything is fine, i'm just confused
20:54:19  <Mark> @setpsg 169
20:54:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18400) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:54:28  <Mark> good thing
20:54:32  <PeterT> :-)
20:54:37  <PeterT> @coopstats
20:54:37  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
20:55:48  <Trapdoor> maybe you should have pisg ignore publicserver?
20:55:51  <Mark> k i got no life, i'll admit it
20:56:09  <PeterT> Pisg?
20:56:13  <Trapdoor> yes, pisg
20:56:30  <Trapdoor> pisg is the software generating that
20:56:35  <PeterT> Oh
20:56:45  <Trapdoor> and Mark you don't talk a lot :P
20:56:45  <PeterT> I see
20:57:21  <Trapdoor> @OSbot            OSbot #radio IRCstats: trapdoor: 182525 words (9.86%). Rank: Donquixote Doflamingo, Bounty: 340,000,000 Beli (Rank 62). Random quote: "tuning it"
20:57:51  <Trapdoor> i dunno how long that's been logging, probably close to a year
20:59:08  <Mark> Trapdoor: 243 days
20:59:20  <Trapdoor> yea, i was talking about the one i pasted just now
20:59:28  <Mark> oh ok
20:59:40  <Trapdoor> you've said uh.. 13629*4.6 lines
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21:00:31  <Trapdoor> does the wiki have guides re. balancing?
21:00:41  <Mark> sure it does
21:00:45  <Mark> @wiki Balancing
21:00:50  <Webster> Balancing - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Balancing
21:01:00  <Mark> @balancing
21:01:05  <Mark> hmm
21:01:14  <PublicServer> *** Sepp joined the game
21:01:17  <Mark> well it's easy to find :P
21:01:24  <Trapdoor> yea i found it
21:01:31  <Trapdoor> i was thinking about a tutorial savegame
21:02:08  <Mark> the BBH page has a guide also including balancing
21:02:53  <PublicServer> *** Sepp has left the game (leaving)
21:03:20  <PublicServer> <Techinica> I'm not going to even suggest a network plan, but it'd be nice to see the town drop at Gunttown with a big port...
21:03:39  <PeterT> Mark: Could we update to the latest nightly? This nightlies Client List is bugged.
21:03:49  <PeterT> (Too small)
21:04:05  <Mark> ask any member but me :P
21:04:12  <PeterT> Why?
21:04:30  <Mark> because i have no clue how i'd do that
21:05:00  <PublicServer> *** Mark has joined spectators
21:05:24  <Mark> yummie got the day off tomorrow
21:05:27  <PeterT> http://wiki.openttdcoop.org/Server_Administration#Updating_the_server
21:05:35  <Mark> yeah yeah..
21:06:06  <Mark> can't be bothered to be honest
21:06:20  <PeterT> So you know how, just don't want to do it
21:06:39  <Mark> i've never done it before, though i guess i could figure it out
21:06:57  <PublicServer> *** Peter has left the game (leaving)
21:06:58  <PublicServer> *** Game paused (not enough players)
21:07:02  <Mark> off for now
21:07:08  <PeterT> Bye
21:07:11  <PeterT> Same here, actually
21:07:14  <PeterT> I'm hungry
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21:38:21  <sparr> !password
21:38:22  <PublicServer> sparr: gibing
21:38:29  <PublicServer> *** sparr joined the game
21:39:14  <sparr> lol @ "add name to !! BUILDERS BOARD"
21:39:22  <sparr> and no "!! BUILDERS BOARD" :)
21:41:36  <PublicServer> *** sparr has left the game (leaving)
21:41:37  <PublicServer> *** Game paused (not enough players)
21:41:39  <sparr> oops
21:41:43  <sparr> i didnt realize it had unpaused
21:43:15  *** Mark has quit IRC
21:43:19  <PublicServer> *** Mark has left the game (connection lost)
21:45:25  <PublicServer> Saving game...
21:45:26  <PublicServer> Game saved
21:45:30  <PublicServer> Server closed down by admin
21:45:30  <PublicServer> Saving game...
21:45:31  <PublicServer> Game saved
21:45:33  <PublicServer> Server has exited
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21:46:05  <PublicServer> Autopilot engaged
21:46:05  <PublicServer> Loading default savegame
21:46:05  *** ChanServ sets mode: +v PublicServer
21:46:05  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18461) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
21:46:42  <PeterT> Mark, ya did it!
21:47:57  <PublicServer> *** Kenji joined the game
21:48:30  <PublicServer> *** KenjiE20 has unpaused the server. (Use !auto to set it back.)
21:48:39  <PublicServer> *** KenjiE20 has enabled autopause mode.
21:48:39  <PublicServer> *** Game paused (not enough players)
21:48:45  <PublicServer> *** Kenji has left the game (leaving)
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21:59:28  <PeterT> http://ps.openttdcoop.org/public/finger/openttd <-- could somebody update that?
22:10:51  <Ammler> ./update -w
22:14:11  *** csuke has joined #openttdcoop
22:14:26  <csuke> !dl win32
22:14:26  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
22:14:42  <csuke> !players
22:14:44  <PublicServer> csuke: There are currently no clients connected to the server
22:15:38  <csuke> !password
22:15:38  <PublicServer> csuke: cooper
22:15:45  <PublicServer> *** csuke joined the game
22:19:38  <sparr> !dl linux
22:19:38  <PublicServer> sparr: unknown option "linux"
22:19:42  <sparr> !dl debian
22:19:42  <PublicServer> sparr: unknown option "debian"
22:19:45  <sparr> !dl ubuntu
22:19:45  <PublicServer> sparr: unknown option "ubuntu"
22:19:47  <sparr> :(
22:19:49  <sparr> !dl
22:19:49  <PublicServer> sparr: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
22:19:53  <sparr> aha
22:19:57  <PublicServer> <csuke> :(
22:19:57  <sparr> !dl lin
22:19:58  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-linux-generic-i686.tar.bz2
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23:27:27  <Techinica> !dl win64
23:27:27  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win64.zip
23:29:22  <starbuck> !dl win64
23:29:22  <PublicServer> starbuck: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win64.zip
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23:30:22  <sietse_> !password
23:30:22  <PublicServer> sietse_: fluids
23:30:28  <PublicServer> *** Sietse joined the game
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23:32:19  <starbuck> !password
23:32:19  <PublicServer> starbuck: stokes
23:32:32  <PublicServer> *** starbuck joined the game
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23:42:38  *** pryot has joined #openttdcoop
23:42:46  <pryot> !password
23:42:46  <PublicServer> pryot: stokes
23:42:56  <PublicServer> *** Pryot joined the game
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