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00:11:40 <Trapdoor> i'm trying to get ap+ to run on my own irc but it doesn't join a channel for some reason 00:28:58 *** pugi has quit IRC 00:29:55 *** Bobbysepp has joined #openttdcoop 00:30:04 <Bobbysepp> !password 00:30:04 <PublicServer> Bobbysepp: jangle 00:30:38 <PublicServer> *** Bobbysepp joined the game 00:32:40 <PublicServer> *** Bobbysepp has left the game (leaving) 00:39:18 *** sietse_ has quit IRC 00:49:13 *** sietse_ has joined #openttdcoop 00:50:13 *** Fuco has quit IRC 00:54:40 *** PeterT has quit IRC 01:07:28 *** Barter has joined #openttdcoop 01:36:45 *** weaselboy246 has joined #openttdcoop 01:38:38 *** Mitcian has quit IRC 01:43:02 *** KenjiE20|LT has joined #openttdcoop 01:43:02 *** ChanServ sets mode: +o KenjiE20|LT 01:44:22 *** KenjiE20 has quit IRC 01:48:26 *** Bobbysepp has quit IRC 01:48:26 *** AdTheRat has quit IRC 01:48:32 *** KenjiE20 has joined #openttdcoop 01:48:32 *** ChanServ sets mode: +o KenjiE20 01:49:10 *** KenjiE20|LT has quit IRC 01:49:10 *** 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joined #openttdcoop 09:09:12 *** bartaway is now known as bartavelle 09:10:51 <bartavelle> et bonjour 09:23:33 *** lomba has joined #openttdcoop 09:25:56 <PublicServer> *** lomba joined the game 09:27:18 *** mixrin has joined #openttdcoop 09:39:35 *** dr_gonzo has joined #openttdcoop 09:39:48 *** V453000 has joined #openttdcoop 09:40:39 *** V453000 has left #openttdcoop 09:40:57 *** V453000 has joined #openttdcoop 09:41:07 <V453000> !password 09:41:07 <PublicServer> V453000: pooled 09:41:23 <PublicServer> *** V453000 joined the game 09:42:01 <PublicServer> *** V453000 has left the game (leaving) 09:42:03 *** V453000 has quit IRC 09:43:33 <PublicServer> *** lomba has left the game (leaving) 10:07:23 *** mixrin has quit IRC 10:07:48 *** mixrin has joined #openttdcoop 10:12:41 *** lomba has quit IRC 10:22:56 *** mixrin has quit IRC 10:24:23 *** Bobbysepp has joined #openttdcoop 10:35:19 *** ODM has joined #openttdcoop 10:35:19 *** ChanServ sets mode: +o ODM 10:35:30 *** Mitcian has joined #openttdcoop 10:39:44 *** murr4y has joined #openttdcoop 10:49:20 <Hirundo> !players 10:49:21 <PublicServer> Hirundo: There are currently no clients connected to the server 10:49:44 <Hirundo> !password 10:49:44 <PublicServer> Hirundo: boxing 10:50:50 <PublicServer> *** HIrundo joined the game 10:53:51 <Hirundo> !rcon setting min_active_clients 10:53:51 <PublicServer> Hirundo: you are not allowed to use !rcon 10:53:59 <Hirundo> !min_active_clients 11:03:58 *** Fuco has joined #openttdcoop 11:08:10 <PublicServer> *** HIrundo has left the game (leaving) 11:12:11 *** tneo has quit IRC 11:13:23 *** Mitcian_ has joined #openttdcoop 11:15:05 *** Condac-- has joined #openttdcoop 11:15:54 *** Mucht has joined #openttdcoop 11:15:54 *** ChanServ sets mode: +o Mucht 11:16:12 *** Mitcian has quit IRC 11:16:46 *** Osai has quit IRC 11:16:46 *** nubn has quit IRC 11:16:46 *** mucht_home has quit IRC 11:16:47 *** XeryusTC has quit IRC 11:16:47 *** planetmaker has quit IRC 11:16:47 *** Condac- has quit IRC 11:16:47 *** nubn has joined #openttdcoop 11:17:01 *** tneo has joined #openttdcoop 11:17:01 *** Webster sets mode: +o tneo 11:17:31 *** Osai has joined #openttdcoop 11:17:31 *** ChanServ sets mode: +o Osai 11:17:41 *** SmatZ has quit IRC 11:17:49 *** SmatZ has joined #openttdcoop 11:17:49 *** ChanServ sets mode: +o SmatZ 11:19:01 *** XeryusTC has joined #openttdcoop 11:19:01 *** ChanServ sets mode: +o XeryusTC 11:19:04 <Webster> The third coop bot 11:19:49 *** planetmaker has joined #openttdcoop 11:19:49 *** planetmaker is now known as Guest80 11:24:06 *** Guest80 is now known as planetmaker 11:24:59 <murr4y> needs more coop bots 11:26:27 *** jondisti has quit IRC 11:26:46 <planetmaker> Hirundo, what was / is the matter? Didn't the map pause when there was only one active player left? 11:26:53 <planetmaker> !info 11:26:53 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport' Year Founded: 1970 Money: 1347745958 Loan: 0 Value: 1384290068 (T:520, R:1, P:5, S:52) unprotected 11:26:56 <planetmaker> !players 11:26:58 <PublicServer> planetmaker: There are currently no clients connected to the server 11:29:36 *** Mitcian_ has quit IRC 11:35:21 <murr4y> !dl 11:35:21 <PublicServer> murr4y: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 11:35:26 <murr4y> !dl lin 11:35:26 <PublicServer> murr4y: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-linux-generic-i686.tar.bz2 11:39:21 *** Mitcian has joined #openttdcoop 11:42:57 <sietse> !playercount 11:42:57 <PublicServer> sietse: Number of players: 0 11:54:17 *** KenjiE20 has joined #openttdcoop 11:54:17 *** ChanServ sets mode: +o KenjiE20 11:55:44 *** mixrin has joined #openttdcoop 11:57:18 *** FiCE has joined #openttdcoop 12:09:36 *** mixrin has quit IRC 12:55:37 *** Dred_furst has joined #openttdcoop 13:16:43 <murr4y> !ip 13:16:43 <PublicServer> murr4y: ps.openttdcoop.org 13:18:00 <murr4y> !grf 13:18:00 <PublicServer> murr4y: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 13:25:05 <murr4y> !password 13:25:05 <PublicServer> murr4y: primps 13:25:11 <PublicServer> *** Player joined the game 13:25:11 <Webster> Player, please change your in game nick 13:25:15 <Mitcian> !password 13:25:15 <PublicServer> Mitcian: primps 13:25:31 <PublicServer> *** Player has changed his/her name to murray 13:25:52 <PublicServer> *** Mitcian joined the game 13:29:29 *** DarkED has joined #openttdcoop 13:32:53 *** Grayson has joined #openttdcoop 13:34:02 <PublicServer> *** Grayson joined the game 13:35:12 <PublicServer> *** Grayson has left the game (connection lost) 13:35:34 <PublicServer> *** murray has left the game (leaving) 13:35:34 <PublicServer> *** Game paused (not enough players) 13:35:48 <PublicServer> *** Mitcian has left the game (leaving) 13:35:50 *** Grayson has quit IRC 13:43:35 *** Mark has joined #openttdcoop 13:43:35 *** Webster sets mode: +o Mark 13:53:28 *** Puk has joined #openttdcoop 13:57:39 <Puk> !password 13:57:39 <PublicServer> Puk: pusses 13:57:48 <PublicServer> *** Puk joined the game 14:15:29 <sietse> !playercount 14:15:29 <PublicServer> sietse: Number of players: 1 14:29:44 <PublicServer> *** Puk has left the game (leaving) 14:29:48 <PublicServer> *** Mark joined the game 14:30:12 <PublicServer> *** Mark has joined spectators 14:30:48 <PublicServer> *** Chris Booth has left the game (connection lost) 14:35:36 <sietse> !playercount 14:35:36 <PublicServer> sietse: Number of players: 1 14:40:07 <PublicServer> <Mark> LLRR without spacing is ugly 14:44:37 <Puk> !password 14:44:37 <PublicServer> Puk: attire 14:44:45 <PublicServer> *** Puk joined the game 14:54:58 *** Mitcian has quit IRC 15:03:21 <PublicServer> *** Puk has joined spectators 15:08:17 *** Progman has joined #openttdcoop 15:23:13 <PublicServer> *** Mark has joined company #1 15:41:40 <PublicServer> *** Puk has joined company #1 15:46:01 <PublicServer> <Mark> we should depot all trains and make a list of parts that need a rebuild 15:46:34 <PublicServer> <Mark> that might be a nice new gametype.. 15:46:43 <Puk> No problem :) 15:46:48 <PublicServer> <Mark> all these hacky hubs are ugly as hell 15:47:00 <Puk> It's gonna be quite to rebuild such an amount of trains 15:47:09 <Puk> I agree but I won't judge ^^ 15:48:16 <Puk> Should we star now ? :) 15:57:31 *** LordAzamath has joined #openttdcoop 15:58:54 <PublicServer> <Mark> Puk: i meant rebuilding parts of the network, not rebuilding trains 15:59:50 *** AdTheRat has quit IRC 16:00:56 <planetmaker> The true fun is to build while the network flows. 16:01:06 <Puk> I know :) 16:01:09 <planetmaker> Sending everything to a depot to basically start over... booooooring 16:01:26 <planetmaker> would spoil the game for me. Completely 16:02:32 <planetmaker> it would destroy the whole charm this particular map and game has. 16:02:58 <planetmaker> especially in not being something stomped into existance 10 times too big right from the start. 16:03:35 <PublicServer> <Mark> fine, i just don't like live rebuilding :P 16:03:44 <PublicServer> <Mark> never ends up with anything decent 16:04:14 <planetmaker> then learn to do it decent. 16:04:53 <Puk> BBH02 is slow 16:06:02 <planetmaker> I know that it means to build actually everything twice when only intending to revise it once. 16:06:05 <Puk> We need some load balancing 16:06:17 <PublicServer> *** Mark has left the game (leaving) 16:06:17 <PublicServer> *** Game paused (not enough players) 16:06:33 <Puk> On bbh02 cause one L ML is unused 16:12:44 <sietse> !password 16:12:44 <PublicServer> sietse: surges 16:12:56 <PublicServer> *** Sietse joined the game 16:13:04 <PublicServer> <Sietse> hiya 16:13:08 <PublicServer> <Puk> hi :) 16:14:17 <PublicServer> *** Sietse has joined company #1 16:18:37 <PublicServer> <Sietse> SLH11 bottleneck... 16:19:04 <PublicServer> <Puk> aoutch ^^ 16:19:11 <PublicServer> <Puk> prio = way too big 16:19:22 <PublicServer> <Sietse> no 16:19:26 <PublicServer> <Sietse> I think it is fine 16:19:34 <PublicServer> <Sietse> see? :) 16:19:43 <PublicServer> <Puk> i changed it ^^ 16:19:48 <PublicServer> <Sietse> blocking a bit now 16:19:48 <PublicServer> <Puk> shorten it from a tile 16:20:11 <PublicServer> <Puk> Yeah but it has to empty 16:20:25 <PublicServer> <Sietse> need extra line there anyways 16:20:32 <PublicServer> <Sietse> to BBH04 16:21:05 <PublicServer> <Puk> should we start doubling the lines ? 16:21:14 <PublicServer> *** Kenji joined the game 16:21:44 <PublicServer> <Puk> Should we start to double the line, then ? (don't know if you heard me) 16:22:24 <PublicServer> <Sietse> was tabbed out for a sec 16:22:26 *** Intexon has joined #openttdcoop 16:22:30 <Intexon> !password 16:22:31 <PublicServer> Intexon: bedder 16:22:36 <PublicServer> <Sietse> yes, let's go for it :) 16:22:38 <PublicServer> *** Intexon joined the game 16:23:37 <PublicServer> <Sietse> only other way should be doubled atm 16:23:38 <PublicServer> <Puk> arf difficult to avoid the dlow :p 16:24:20 <PublicServer> <Puk> :) 16:24:27 <PublicServer> *** Intexon has joined company #1 16:26:25 <PublicServer> <Puk> like that ? 16:26:32 <PublicServer> <Puk> so we have two lines for each side ? 16:33:03 <PublicServer> <Sietse> damn 16:33:10 <PublicServer> <Sietse> lacking space at BBH04 16:33:38 <PublicServer> <Puk> I know >_< 16:33:53 <PublicServer> <Puk> trying to figure out a way to load balance everything 16:36:01 <PublicServer> <Puk> I know !! 16:36:20 *** PeterT has joined #openttdcoop 16:36:38 *** dlr365 has joined #openttdcoop 16:36:56 *** dlr365 has joined #openttdcoop 16:37:54 <PublicServer> <Puk> maybe that way ? 16:38:13 <PublicServer> <Sietse> shifting tunnels will provide space 16:38:18 <PublicServer> <Sietse> hopefully 16:38:40 <PublicServer> <Puk> and if we use the seconde ML to merge further 16:38:44 <PublicServer> <Puk> ? 16:38:53 <PublicServer> <Puk> like the way i built ? 16:38:54 <PublicServer> <Sietse> that was my idea 16:39:01 <PublicServer> <Puk> oh ok xD 16:39:10 <PublicServer> <Sietse> hmmm.... not that I think :) 16:39:18 <PublicServer> <Sietse> but do whatever you want ofcourse ;) 16:39:46 <PublicServer> <Puk> dunno but it looks pretty hard to solve the situation a different way 16:44:04 <PublicServer> *** Kenji has left the game (leaving) 16:45:24 *** LordAzamath has quit IRC 16:49:11 <PublicServer> <Puk> what do you think ? 16:49:14 <PublicServer> <Puk> it might work :) 16:49:44 <PublicServer> <Sietse> I connected it (but no choice) 16:50:02 <PublicServer> <Puk> oh 16:50:03 <PublicServer> <Puk> -_- 16:50:10 <PublicServer> <Sietse> + right line needs to go to N 16:50:12 <PublicServer> <Puk> You should have warned me ^^ 16:50:57 <PublicServer> <Sietse> I think I did 16:51:04 *** ODM has quit IRC 16:51:09 <PublicServer> <Sietse> but sorry if I didn't make myself clear enough 16:51:29 <PublicServer> <Puk> it's alright 16:52:53 <PublicServer> <Sietse> seems SLH11 is having some flow now :) 16:53:01 <PublicServer> <Sietse> good job! 16:53:33 <PublicServer> <Puk> You pretty much did everything :) 16:55:47 *** Yexo_ has joined #openttdcoop 16:55:47 <PublicServer> <Sietse> 1200 trains is the goal 16:55:54 <PublicServer> <Sietse> will be impossible without complete rebuilding BBHs 16:55:54 <PublicServer> <Puk> The load balance at MSH0 looks useless 16:55:54 <PublicServer> <Puk> On the ML 16:55:54 <PublicServer> <Sietse> where? 16:55:56 *** Yexo has quit IRC 16:56:02 <PublicServer> <Puk> refinery pick up 16:56:06 <PublicServer> <Puk> follow the exit 16:56:33 <PublicServer> *** planetm4ker joined the game 16:56:44 <PublicServer> <planetm4ker> hi 16:56:48 <PublicServer> <Puk> hi 16:56:51 <PublicServer> <Sietse> hey 16:56:54 <PublicServer> <Intexon> hello 16:56:55 <PublicServer> <Sietse> it is fine 16:57:10 <PublicServer> <Sietse> one train queues and the next balances to the other ML 16:57:27 <PublicServer> <Sietse> just not enough exiting trains atm 16:57:56 <PublicServer> <Sietse> the right ML is prefered since it is slightly shorter 16:58:41 <PublicServer> <Sietse> it kinda looks like spaghetti over there imho :) 16:59:30 *** Dred_furst has quit IRC 16:59:47 *** KenjiE20 has quit IRC 17:00:31 *** KenjiE20 has joined #openttdcoop 17:00:31 *** ChanServ sets mode: +o KenjiE20 17:02:37 <PublicServer> <planetm4ker> that way it's faster and better 17:02:42 <PublicServer> <Puk> ok 17:02:51 <PublicServer> <Puk> cause one of the ML is totaly unused 17:03:24 <PublicServer> <planetm4ker> which is kinda bad indeed... 17:03:50 <PublicServer> <Puk> so I patched it so it would load balance a bit more 17:04:00 <PublicServer> <planetm4ker> yes, that's good :-) 17:04:16 <PublicServer> <planetm4ker> I appreciate and I agree :-) 17:04:22 <PublicServer> <Puk> thx :) 17:04:40 <PublicServer> <Puk> same at slh 111 17:04:43 <PublicServer> <Puk> 11 17:07:29 <PublicServer> <Puk> maybe we should add some load balance between the two lines 17:07:42 <PublicServer> <Sietse> where? 17:07:44 <PublicServer> <Puk> and fix bbh04 so the lines can go north ? 17:08:04 <PublicServer> <Puk> SLH11 it was bottlenecked again 17:08:18 <PublicServer> <planetm4ker> I'm just adding the missing link for one line at BBH04 17:09:41 <deghosty> !password 17:09:41 <PublicServer> deghosty: chintz 17:09:57 <deghosty> !password 17:09:57 <PublicServer> deghosty: chintz 17:10:13 <PublicServer> <Puk> ahah well done PM ^^ 17:10:15 <PublicServer> *** De_Ghost joined the game 17:12:57 *** Intexon has quit IRC 17:14:27 <PublicServer> <Puk> If it's over used, the tunnel will start to be a real problem 17:16:33 <PublicServer> <Puk> Pm : maybe if we destroy one tunnel and replace it by a bridge 17:16:44 <PublicServer> <De_Ghost> i remember we had to add every signal by hand :o 17:16:51 <PublicServer> <Puk> We would be able to add a signal to one tunnel/ 17:17:10 <PublicServer> <Puk> which would be a bridge, then ^^ 17:17:44 <PublicServer> <De_Ghost> you could split te bbh into parts 17:17:47 <PublicServer> <planetm4ker> I don't see where 17:17:49 <PublicServer> <planetm4ker> or how 17:17:59 <PublicServer> <De_Ghost> by ze power plant 17:18:09 <PublicServer> <Puk> Can I show you ? 17:18:13 <PublicServer> <Puk> and you tell me ? 17:18:46 <PublicServer> <planetm4ker> well... I would like to understand in advance this time :-) 17:18:54 <PublicServer> <Puk> XD 17:18:57 <PublicServer> <Puk> hard to explain 17:19:02 <PublicServer> <Puk> so many tunnels 17:19:14 <PublicServer> <Puk> see the left main line on the right side 17:19:18 <PublicServer> <Puk> coming from SLH 11 17:19:19 <PublicServer> <planetm4ker> make signs 17:19:25 <PublicServer> <planetm4ker> use signs to explain 17:20:40 <PublicServer> <planetm4ker> ok, but it won't give us move space, will it? Just height differences? 17:20:48 <PublicServer> <Puk> no 17:20:57 <PublicServer> <Puk> cause we don't really need i think to terraform 17:21:03 <PublicServer> <Puk> but this ml would be smoother 17:21:18 <PublicServer> <planetm4ker> later then. First the track layout 17:21:35 <PublicServer> <Puk> alright 17:25:00 <PublicServer> <Puk> what is the thing you built up there ? 17:25:05 <PublicServer> <Puk> the crossing ? 17:25:17 <PublicServer> <planetm4ker> instruction. Example. Explanation 17:25:21 <PublicServer> <Puk> ok 17:25:26 <PublicServer> <planetm4ker> they're not identical track layouts 17:25:31 <PublicServer> <Puk> Yeah ! I'm watching your every moves 17:25:36 <PublicServer> <planetm4ker> :-) 17:25:45 <PublicServer> <planetm4ker> I needed the space, thus I moved it 17:25:55 <PublicServer> *** De_Ghost has left the game (leaving) 17:26:14 <PublicServer> <planetm4ker> nasty terraform ;-) 17:26:24 <PublicServer> <Puk> ahah 17:26:37 <PublicServer> <Puk> I know, I always feel guilty for doing that 17:26:56 <PublicServer> <Puk> VERY UGLY !!! 17:27:05 <PublicServer> <Puk> ahah :p I mean nasty ^^ 17:32:52 <PublicServer> <Puk> i did a mistake sorry 17:34:20 <PublicServer> <Puk> You're right. changing hubs live is way more fun :) 17:35:04 <PublicServer> <planetm4ker> :-) 17:36:33 <PublicServer> <Puk> shorten the tunnels ? 17:36:45 <PublicServer> <planetm4ker> yes 17:38:20 *** Intexon has joined #openttdcoop 17:38:48 <PublicServer> <Puk> ahah ok 17:40:40 *** bartavelle is now known as bartaway 17:42:36 <PublicServer> <planetm4ker> and TF nearly doesn't show :-P 17:42:55 <PublicServer> <Puk> ahah :) i destroyed the link between the two ML 17:43:06 <PublicServer> <Puk> Really amazing 17:43:22 <PublicServer> <planetm4ker> hm? which link? 17:43:32 <PublicServer> <Puk> needed for right line :) 17:43:57 <PublicServer> <planetm4ker> they now use both? 17:44:05 <PublicServer> <Puk> yes 17:44:12 <PublicServer> <planetm4ker> nice. where was it? 17:44:31 <PublicServer> <Puk> just follow the ML to slh11 17:44:40 <PublicServer> <planetm4ker> yup 17:45:01 <PublicServer> <planetm4ker> and? 17:45:08 <PublicServer> <Puk> maybe we shloud start building the other ML now 17:45:26 <JinGleeBell> !password 17:45:26 <PublicServer> JinGleeBell: budged 17:45:27 <PublicServer> <Puk> Unclogged the mainlines :) 17:45:39 <PublicServer> *** Gleeb joined the game 17:45:58 <PublicServer> *** Gleeb has left the game (connection lost) 17:46:07 <PublicServer> <planetm4ker> oh... I see :-) 17:46:10 <PublicServer> <planetm4ker> seems like needed 17:46:29 <PublicServer> <Puk> did you start yet to build the second one ? 17:46:33 <PublicServer> <planetm4ker> no 17:46:42 <PublicServer> <Puk> so somebody is completing the work :) 17:47:06 <PublicServer> <planetm4ker> maybe you? :-) 17:47:17 <PublicServer> <Puk> nope i want to but don't want to interfere )) 17:47:45 <PublicServer> <planetm4ker> I'm not going to... got other things to do... I only wanted to look "shortly" :-P 17:48:17 <PublicServer> <Puk> ahah ok I see :) 17:48:22 <PublicServer> <planetm4ker> but re-building live hubs is one of the most interesting things IMO :-) 17:48:37 <PublicServer> <planetm4ker> so... I couldn't let my fingers of it 17:48:59 <PublicServer> <Puk> ahah i would have messed up everything anyway ^^ 17:49:09 <PublicServer> <planetm4ker> it needs much more careful planning than an empty one. 17:49:42 <PublicServer> <planetm4ker> well... that's how one learns: try, see how it works, try again... 17:50:06 <Puk> :) 17:50:22 <PublicServer> <planetm4ker> only then I really see the advantages and disadvantages of one move or another 17:50:25 <Puk> It helps me for my very big game I'm trying to build 17:50:42 <PublicServer> <planetm4ker> and yes, I'm proud, I didn't crash a single train so far. And I re-built much in this game 17:50:57 <Puk> You can be cause you did it well :p 17:51:01 <Puk> You're careful 17:51:10 <PublicServer> <planetm4ker> sometimes 17:51:35 <PublicServer> <planetm4ker> if I were more careful OpenGFX 0.2.0 would call itself OpenGFX 0.2.0 and not OpenGFX-nightly-r267M or so 17:52:34 <Puk> How so ? 17:52:39 <Puk> Did you create it ? 17:53:34 <PublicServer> <planetm4ker> I released it. And did some of the work. 17:54:08 <PublicServer> <planetm4ker> it's too big a project for one person 17:54:21 <PublicServer> <Puk> Yeah sure :) but the improvement are amazing :) 17:54:41 <PublicServer> <Sietse> fixed 2nd line from BB04 - SLH11 17:54:44 <PublicServer> <planetm4ker> And I cannot draw satisfactorily these sprites 17:55:15 <Puk> What is a timer for ? 17:55:18 *** sparrL has joined #openttdcoop 17:55:23 <Puk> Excepting "fun" ? 17:55:24 <PublicServer> <planetm4ker> I just put things together, e.g. the coding side is mine. Some of it 17:55:26 <sparrL> !playercount 17:55:26 <PublicServer> sparrL: Number of players: 4 17:55:44 <PublicServer> <planetm4ker> A timer helps to distribute trains, say, one left, one right etc 17:55:54 <PublicServer> <planetm4ker> or release trains periodically from a depot or so 17:55:55 <PublicServer> <Puk> oh ok 17:56:06 <PublicServer> <Puk> Are you canadians ? ^^ 17:56:08 <sparrL> *imagines an OpenTTD in which signals can be given orders* 18:00:37 <PublicServer> <Puk> The exit of the factory drop is not sufficient anymore 18:03:15 <PublicServer> <Sietse> want to double to SLH11 Kenji? 18:06:00 *** Polygon has joined #openttdcoop 18:06:25 <PublicServer> <planetm4ker> hm... BBH14 -- BBH11 need doubling 18:06:42 <JinGleeBell> BBH11? 18:06:46 <JinGleeBell> How bug is the map!? 18:06:50 <JinGleeBell> big* 18:07:31 <PublicServer> <Puk> OMG 18:07:38 <PublicServer> <Puk> yeah it needs doubling 18:07:41 <PublicServer> <Puk> now ! ^^ 18:08:11 *** Chillosophy has joined #openttdcoop 18:08:49 <PublicServer> <Puk> can i try to double bbh 14 ? :p 18:09:04 <PublicServer> <planetm4ker> Dunno if you can. Of course you may :-P 18:09:20 <PublicServer> *** Sepp joined the game 18:10:45 <PublicServer> <planetm4ker> I think, though, the main bottleneck are those bridges 18:10:59 <PublicServer> <Puk> me too 18:11:02 <PublicServer> <Puk> working on it 18:11:03 <PublicServer> <planetm4ker> you have two-lane input and one-lane output from that hub 18:11:54 <PublicServer> <planetm4ker> oh... he... I added 4 more trains to that route, I guess 18:12:04 <PublicServer> <planetm4ker> if goods trains from oil pass there 18:13:35 *** Progman has quit IRC 18:16:19 <PublicServer> <Puk> working better with 3 bridges 18:17:21 <PublicServer> *** Sepp has left the game (leaving) 18:17:39 <PublicServer> *** Sietse has joined spectators 18:17:42 <PublicServer> <Sietse> time for food 18:18:26 <PublicServer> *** planetm4ker has joined spectators 18:19:09 <PublicServer> *** Mark joined the game 18:19:48 <PublicServer> <Mark> 'lo 18:19:55 <PublicServer> <Puk> hi 18:21:50 <sparrL> !playercount 18:21:50 <PublicServer> sparrL: Number of players: 5 18:22:36 <PublicServer> *** Mark has joined spectators 18:24:18 <planetmaker> !trains 600 18:24:18 <PublicServer> planetmaker: you must be channel op to use !trains 18:24:26 <planetmaker> @op 18:24:26 *** Webster sets mode: +o planetmaker 18:24:28 <planetmaker> !trains 600 18:24:28 <PublicServer> *** planetmaker has set max_trains to 600 18:24:47 <sparrL> firewall won't let me connect to the publicserver, is there any way to connect on an alternate port? 18:24:58 <^Spike^> kill the firewall? 18:25:01 <planetmaker> ^ 18:25:23 <sparrL> While likely good advice, that seems to be an answer to a question other than the one I asked 18:25:27 <planetmaker> or use an external server with port translation 18:25:55 <PublicServer> *** planetm4ker has joined company #1 18:28:12 <PublicServer> <planetm4ker> he... found a station with 4 million litres of oil 18:28:20 *** jondisti has joined #openttdcoop 18:28:31 <Puk> oO 18:28:33 <Puk> what ? 18:28:39 <PublicServer> <planetm4ker> Lardtown Woods 18:29:08 <PublicServer> <Puk> ahah 18:29:17 <PublicServer> <Puk> just spam the station =p 18:29:27 <PublicServer> <planetm4ker> I don't want to over-spam it 18:29:32 <PublicServer> <planetm4ker> just bought 5 new trains 18:29:42 <PublicServer> <Puk> well that's better 18:30:21 *** sparrL has quit IRC 18:31:11 *** sparrL has joined #openttdcoop 18:31:28 <sparrL> planetmaker: I am tempted to try setting that up 18:31:40 <PublicServer> <planetm4ker> bought another 4 already 18:31:44 <PublicServer> <planetm4ker> ;-) 18:32:23 *** Chris_Booth has joined #openttdcoop 18:35:05 <PublicServer> <planetm4ker> let's increase oil delivery there :-P 18:36:31 <PublicServer> <planetm4ker> screw it. another 5 18:41:12 <PublicServer> <planetm4ker> should settle now 18:41:28 <Puk> ahah 18:41:35 <PublicServer> <Puk> i'm doing the same at 18:41:54 <PublicServer> <Puk> I was doing the same with another oil station 18:42:00 <PublicServer> <Puk> Ce wan't build trains anymore 18:42:29 <PublicServer> <planetm4ker> yes... how many did you add? 18:42:50 <PublicServer> <Puk> like 2 and I built stations 18:42:58 <PublicServer> <Puk> So I added four trains 18:43:04 <planetmaker> !trains 750 18:43:04 <PublicServer> *** planetmaker has set max_trains to 750 18:43:16 <PublicServer> <Puk> thx :) 18:46:19 <Chris_Booth> planetmaker: how do i make one of those top down view screen shots? 18:46:34 <planetmaker> which? 18:47:02 <Chris_Booth> the ones that show a top down view of the whole map 18:47:21 <PublicServer> <planetm4ker> I honestly dunno what you mean :-). Did you try giant screenshot while zoomed out or so? 18:47:39 <KenjiE20> pm, you know I set 750 last night? 18:47:40 <sparrL> i linked one the other day 18:47:40 <PublicServer> <planetm4ker> or maybe with the timelapse patch installed. It has (had) many different functions for it 18:48:02 <PublicServer> <planetm4ker> Kenji: yes... and I wondered why I couldn't build. I was spectator ;-) 18:48:05 <sparrL> it's a completely top-down view, like the map window, but with main window-ish graphics 18:48:11 <KenjiE20> lol 18:48:18 <sparrL> http://www.openttdcoop.org/blog/files/pictures/PZ51_map.png 18:48:19 <sparrL> like that 18:48:21 <Chris_Booth> giant screen shot still is in orginal game view 18:48:44 <planetmaker> Then you need to use image tools to de-skew it 18:48:45 <PublicServer> *** Puk has joined spectators 18:48:48 *** Puk has quit IRC 18:48:50 <sparrL> it COULD be a perspective-adjusted giant screens hot 18:48:50 <Chris_Booth> yes sparrL 18:48:58 <sparrL> ahh, ok 18:48:59 <planetmaker> But honestly I dunno how they were made 18:49:12 <PeterT> sparrL: How did you make that? 18:49:14 <Chris_Booth> planetmaker: you are rubish :'( 18:49:16 <sparrL> PeterT: i didn't 18:49:22 <Chris_Booth> how do you make them sparrL? 18:49:23 <sparrL> it's from the blog 18:49:30 <PeterT> Ah? 18:49:47 <sparrL> if I was going to try to make it, I would take a normal isometric-view Giant Screenshot, and load it into GIMP and do a perspective adjustment 18:49:47 * sparrL tries that 18:51:46 <planetmaker> sparrL: that's exactly my suspicion what happend to it. 18:52:45 <sparrL> im doing it to a smallish map now 18:52:48 <sparrL> to see how it turns out 18:52:59 <sparrL> gonna look like crap since i left signs on :) 18:53:35 <sparrL> also, GIMP is a very inefficient way to do it... isometric is a very well defined perspective, a single-purpose program to make the adjustment would work a lot better 18:54:49 <sparrL> yep, that seems to be it 18:54:59 <sparrL> it's just a perspective adjusted version of a giant screenshot 18:56:08 <planetmaker> :-) 18:56:26 <planetmaker> it can be so easy, if one just tries it, eh? :-) 18:56:30 <sparrL> if you zoom in on it far enough the trains will be skewed :) 18:56:36 <sparrL> and buildings too 18:57:50 *** Chris_Booth has quit IRC 18:57:55 <sparrL> doing it in GIMP is very imprecise... 18:58:09 <sparrL> sampling pixels one at a time along a 1:2 slope would work a LOT better 19:00:46 <PublicServer> *** planetm4ker has left the game (leaving) 19:00:47 <PublicServer> *** Game paused (not enough players) 19:01:18 <PublicServer> *** Intexon has joined spectators 19:01:23 <PeterT> !password 19:01:23 <PublicServer> PeterT: barren 19:01:28 <PeterT> Intexon! 19:01:30 <PeterT> Noooo! 19:01:32 <PublicServer> *** Peter joined the game 19:02:55 *** pugi has joined #openttdcoop 19:03:34 <jondisti> !password 19:03:34 <PublicServer> jondisti: barren 19:03:42 <PeterT> jondisti! :-) 19:03:50 <PublicServer> *** jondisti joined the game 19:04:02 <sparrL> I'd love to come in but there's a firewall here keeping me out. Need to set up a proxy of some sort but I'm rusty on that sort of stuff 19:04:28 <^Spike^> can't you just open up the port... or make an exception for the ps ip? 19:07:58 <PublicServer> *** jondisti has left the game (leaving) 19:07:58 <PublicServer> *** Game paused (not enough players) 19:07:59 <PublicServer> <Peter> Thanks, I'm done 19:08:01 <PublicServer> *** Peter has left the game (connection lost) 19:08:37 <sparrL> ^Spike^: not my firewall 19:10:54 <^Spike^> ... 19:11:57 <PeterT> !password 19:11:57 <PublicServer> PeterT: barren 19:12:05 <PublicServer> *** Peter joined the game 19:15:56 *** DarkED has quit IRC 19:19:28 <PublicServer> *** Peter has left the game (leaving) 19:25:17 *** dlr365 has quit IRC 19:28:20 *** dlr365 has joined #openttdcoop 19:31:43 <PublicServer> *** Puk has left the game (leaving) 19:37:24 *** jondisti has quit IRC 19:44:38 *** dlr365 has quit IRC 19:48:49 *** mixrin has joined #openttdcoop 19:50:18 *** Mark has quit IRC 19:50:26 <PublicServer> *** Mark has left the game (connection lost) 20:00:36 *** Chris_Booth has joined #openttdcoop 20:01:31 <sparrL> Chris_Booth: http://i47.tinypic.com/2ykyxcz.jpg 20:01:40 <sparrL> that's using GIMP... a custom solution would be a lot better 20:01:55 <sparrL> could probably write an imagemagick fx operation to do it, but it would be slow 20:02:18 <PublicServer> *** Spike joined the game 20:02:50 <Chris_Booth> my image is 1.5 GB atm and need to be compressed 20:04:46 <Chris_Booth> not sure how i am going to compress it so that it is still viewable yet not 32k * 16k pixles 20:05:56 <sparrL> depends on the level of detail you want 20:06:54 <sparrL> if one exists, you could load a terrain GRF that makes grass solid green and water solid blue, instead of patterned. that would make the compressed file a LOT smaller 20:09:14 <Chris_Booth> would make a huge difference 20:09:31 <Chris_Booth> the amount of things on the map such as 2 huge towns and 1000 trains 20:13:06 *** pryot has joined #openttdcoop 20:13:40 <pryot> !password 20:13:40 <PublicServer> pryot: chills 20:13:46 *** Kolo has joined #openttdcoop 20:13:48 <PublicServer> *** Pryot joined the game 20:13:58 *** csuke has joined #openttdcoop 20:14:38 <csuke> !players 20:14:39 <PublicServer> csuke: Client 393 is Spike, a spectator 20:14:39 <PublicServer> csuke: Client 373 is Sietse, a spectator 20:14:39 <PublicServer> csuke: Client 395 is Pryot, a spectator 20:14:39 <PublicServer> csuke: Client 377 is Intexon, a spectator 20:15:12 <PublicServer> *** Pryot has left the game (leaving) 20:15:28 *** pryot has quit IRC 20:16:09 <PublicServer> *** Kolo joined the game 20:27:04 *** Chris_Booth has quit IRC 20:28:30 <Meuk> !password 20:28:30 <PublicServer> Meuk: junkie 20:28:51 <PublicServer> *** Meuk joined the game 20:30:05 <sparrL> omg i finally got it working 20:30:18 <PublicServer> *** Spike has left the game (leaving) 20:30:25 <sparrL> !password 20:30:25 <PublicServer> sparrL: junkie 20:30:42 <PublicServer> *** sparr joined the game 20:32:22 *** Chris_Booth has joined #openttdcoop 20:33:19 <sparrL> Hirundo: nice work on BBH02... I tried to expand it and failed, you used a lot less land than i would have 20:33:35 <PublicServer> *** Meuk has left the game (connection lost) 20:34:02 <sparrL> the massive number of bridges seems kinda silly 20:35:57 <PublicServer> <sparr> sync problem at !sync! 20:36:09 *** VictorOfSweden has joined #openttdcoop 20:36:32 <PublicServer> <sparr> cleared up on its own, but there were a few trains backed up 20:38:02 <PublicServer> *** VictorOfSweden joined the game 20:38:44 <PublicServer> <sparr> multiple sync problems at !sync! 20:39:52 <Chris_Booth> !password 20:39:52 <PublicServer> Chris_Booth: grooms 20:40:16 <PublicServer> <sparr> i'm not sure why there are sync problems, the signals appear to be right? 20:40:22 <Chris_Booth> !password 20:40:22 <PublicServer> Chris_Booth: grooms 20:40:56 <PublicServer> *** Chris Booth joined the game 20:41:15 <PublicServer> *** Chris Booth has left the game (connection lost) 20:42:09 <PublicServer> *** Chris Booth joined the game 20:43:53 <PublicServer> <sparr> obviously the bridge and tunnel arrangement isn't optimal, but it LOOKS like it should work 20:44:02 <PublicServer> <sparr> i can't see why the signals are staying red for an extra second 20:44:09 <PublicServer> <Chris Booth> what junction you talking about? 20:44:14 <PublicServer> <sparr> not a junction 20:44:27 <PublicServer> <sparr> the mass of bridges southeast of BBH02 20:44:31 <PublicServer> <sparr> part of a ML 20:45:00 <PublicServer> <sparr> there are some bridges that aren't laid out in an optimal same-length track pattern... but that part doesn't seem to be contributing to the desync 20:45:23 <PublicServer> <sparr> northbound trains on the east-most line at !sync! are slowing down before the path signal 20:45:44 <PublicServer> <sparr> specifically when there is a train on the east bridge and not on the west, and they should split west, they pause for maybe a half second 20:46:12 <PublicServer> <sparr> i saw that cascade backwards to the really long bridges a bit ago, causing a small jam. will get worse 20:46:51 <PublicServer> <Chris Booth> they will desync 20:46:59 <PublicServer> <Chris Booth> the tracks are different lengths 20:47:09 <PublicServer> <sparr> i know the tracks are different lengths 20:47:17 <PublicServer> <sparr> that should cause a timing problem at the far end, where they rejoin 20:47:25 <PublicServer> <sparr> but that isn't what's happening here 20:47:26 <PublicServer> <Chris Booth> to stop desync they would need to merge then turn 90 20:47:52 <PublicServer> <sparr> the trains at the marked signal are slowing down even when there's nothing ahead of them 20:47:58 <PublicServer> <Chris Booth> there isnt enough traffic to worry about ATM 20:48:01 <PublicServer> <sparr> nothing ahead of them on the track they should be taking 20:48:26 <PublicServer> <sparr> well, it will be a problem later... and I'm interested in it as a learning exercise 20:48:27 <PublicServer> <Chris Booth> ok i am off now 20:48:27 <PublicServer> *** Chris Booth has left the game (connection lost) 20:48:33 <PublicServer> <sparr> why does the marked signal stay red when it shouldn't? 20:48:41 <Chris_Booth> you need 2 ways after PBS choice 20:49:41 <PublicServer> <sparr> there are 2-ways on the far side of the bridge 20:49:52 <PublicServer> <sparr> not sure why that's necessary, but they are there 20:49:53 <PublicServer> <VictorOfSweden> i don't know if this'll help, butspot a difference between the two top tunnels and the two below 20:50:17 <PublicServer> <VictorOfSweden> the bottom ones have those white presignals 20:50:31 <PublicServer> <VictorOfSweden> the top ones don't 20:50:41 <PublicServer> <sparr> the top one has a path signal before the split 20:50:54 <PublicServer> <sparr> doesn't it? 20:51:09 <PublicServer> <VictorOfSweden> i don't know 20:51:17 <PublicServer> <sparr> i hate how tiny the signal markers are 20:51:18 <PublicServer> <VictorOfSweden> i don't recognize all the signals yet 20:52:14 <PublicServer> <VictorOfSweden> it seems to behave as a pbs anyway 20:52:44 <PublicServer> <sparr> so, an inbound train arrives at the PBS and reserves the east-most bridge 20:53:07 <PublicServer> <sparr> while that train is still crossing the bridge, another train arrives behind it at the PBS and SHOULD reserve the second (left/west) bridge 20:53:18 <PublicServer> <VictorOfSweden> yes 20:53:21 <PublicServer> <sparr> but instead the PBS stays red for a half second, causing the train to slow down, THEN it takes the correct bridge 20:53:40 <KenjiE20> !setdef 20:53:40 <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 20:54:05 <PublicServer> <sparr> happens about every 20 trains. if it happens twice in a row (every 400 trains) then it backs up to the previous bridges. if it happens 3 times in a row then the previous bridges fill up and the jam continues back 20:54:32 <PublicServer> <sparr> Kenji, explain those? 20:54:37 <PublicServer> <sparr> the wait ones, in particuloar 20:54:47 <KenjiE20> @man yapf 20:54:51 <Webster> Yet Another Pathfinder - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=yapf 20:55:11 <sparrL> heh, have to bounce out to irc to see that 20:55:59 <sparrL> i am familiar in general with YAPF 20:56:43 <sparrL> but path_backoff_interval seems undocumented? 20:56:47 <PublicServer> *** Intexon has joined company #1 20:57:06 <PublicServer> <sparr> ftr, the problem persists 20:57:38 <PublicServer> <VictorOfSweden> sparr: still, why different signaling on the two topmost briges and the two below? 20:58:30 <PublicServer> *** Intexon has left the game (leaving) 20:59:29 <PublicServer> <sparr> to my untrained eye, the bottom one would SEEM to require the first train to move one additional tile forward before the second train is allowed in 20:59:43 <PublicServer> <sparr> that is, with the path based signal the second train can come in as soon as the first train vacates the split tile 21:00:00 <PublicServer> <sparr> but with the other design, the train has to vacate the exit-signal tile, which is one past the split 21:01:08 <PublicServer> <VictorOfSweden> maybe 21:01:34 *** Intexon has quit IRC 21:02:12 <PublicServer> <VictorOfSweden> but traffic seems to flow a lot smoother through the tunnels below 21:02:19 <PublicServer> <VictorOfSweden> at least form what i can tell 21:02:25 <PublicServer> <VictorOfSweden> *from 21:02:50 <PublicServer> <sparr> the extra tile only matters if the bridges are near the length limit for the signal gap 21:02:59 <PublicServer> <sparr> that is, you might need an extra bridge with that design 21:03:14 <PublicServer> <sparr> in this case, the two should behave identically since there is length to spare 21:04:06 <PublicServer> <sparr> for example, say you need 2 bridges for a signal gap of 7, but 3 bridges for a signal gap of 8. if adding that extra tile pushes the signal gap over the limit, then you have to build another bridge 21:04:58 <PublicServer> <sparr> i am tempted to cause a small jam here to see the problem more clearly 21:05:00 <PublicServer> <VictorOfSweden> not sure i understand all of that yet, i'll have to read up 21:05:20 <PublicServer> <sparr> i would explain in more detail, but im kinda new too, would hate to explain wrong 21:05:43 <PublicServer> <VictorOfSweden> then don't :P 21:09:16 <PublicServer> <sparr> i think i found a temporary fix... i added another signal at the far end of each bridge, two half tiles ahead 21:09:51 <PublicServer> <sparr> for some reason unknown to me, when a PBS reserves a path across the bridge, it reserves the tile that includes the next signal. that tile is unavailable until the previous train passes the NEXT signal 21:10:42 <PublicServer> <sparr> someone smarter than me is going to have to look into this 21:10:45 <PublicServer> <VictorOfSweden> it seems so 21:10:47 *** Puk has joined #openttdcoop 21:10:55 <Puk> !password 21:10:55 <PublicServer> Puk: naives 21:11:08 <PublicServer> *** Puk joined the game 21:11:14 <JinGleeBell> sparrL: It stops them crashing ;) 21:11:52 <PublicServer> <sparr> if there was a train in that tile, the incoming train would stop before the signal, so no crash? 21:22:20 *** JeromeBlackridge has joined #openttdcoop 21:23:31 <PublicServer> *** VictorOfSweden has joined company #1 21:23:55 *** DarkED has joined #openttdcoop 21:25:23 <PublicServer> <sparr> i am going to try to cause as short of a jam as possible when i sync up these bridges... 21:27:22 <PublicServer> <sparr> which is less of a concern since there are more jams up the track from further unsynced tunnels 21:27:31 <PublicServer> <sparr> glad i'm not the only one who can't get this right on the first try :) 21:28:04 <PublicServer> <sparr> seriously 21:28:09 <PublicServer> <sparr> theres a signal problem at BBH02 21:28:22 <JinGleeBell> Fix it :P 21:28:27 <PublicServer> <sparr> so any sync problems on the bridges im working on are really moot for now 21:28:44 <PublicServer> <sparr> heh, the problem at BBH02 is beyond me right now... i'll try to figure it out after i fix what im working on now 21:29:33 <JinGleeBell> BBHs are often the easiest to fix, I find. 21:29:57 <PublicServer> <Puk> It depends on how many ML you have :D 21:30:10 <PublicServer> <sparr> whoever converted all this to LL_RR made a lot of sync and signal mistakes 21:30:12 <JinGleeBell> Yeah. More ML = easier. 21:30:22 <PublicServer> <Puk> where ? 21:30:34 <PublicServer> <sparr> at BBH02 there is a sync problem in the west-bound tunnels 21:30:52 <PublicServer> <sparr> there's a much bigger sync problem just east of there at the bridges, which I am fixing 21:31:02 <PublicServer> *** Kenji joined the game 21:31:32 <PublicServer> <Puk> we fixed the tunnels of bbh02 as one ML remains empty 21:32:07 <PublicServer> <sparr> i am not sure what you mean 21:32:10 <PublicServer> <Kenji> erail, numbnuts 21:32:17 <PublicServer> <Puk> ? 21:32:38 <PublicServer> <sparr> at sign "sync problem" at BBH02 the westbound trains get stuck taking the wrong tunnel sometimes 21:33:01 <PublicServer> <Puk> oh right 21:33:06 <PublicServer> <Puk> we were on the other side lol 21:33:44 <PublicServer> <VictorOfSweden> i think i just saw that happening 21:36:29 <PublicServer> <sparr> so much easier to work on 2-track MLs, can divert one without causing as much of a jam 21:37:16 <Puk> I worked on a 4 tracks ML and I don't think its BBH was the easiest I had to build ^^ 21:41:08 *** csuke has quit IRC 21:41:56 <yashkir> !password 21:41:56 <PublicServer> yashkir: rooked 21:42:08 <PublicServer> *** Yashkir joined the game 21:43:44 <PublicServer> <sparr> ok, at least some of the sync problems east of BBH02 are fixed 21:47:48 <PublicServer> <VictorOfSweden> sparr: moving on to BBHO2 now? 21:55:49 <PublicServer> <VictorOfSweden> hmm.. what's the purpose of station "New Chunthill Heights"? 21:56:09 <PublicServer> <VictorOfSweden> doesn't seem to accept/provide anything 21:56:09 <PublicServer> <Puk> well 21:56:17 <PublicServer> <Puk> I built when it had n industry 21:56:35 <PublicServer> <Puk> But all the drops were not built 21:57:13 <PublicServer> <VictorOfSweden> so there was an industry here once, you say? 21:57:19 <PublicServer> <Puk> yes :) 21:57:42 <PublicServer> <Puk> same for new chunthill mines btw 21:58:08 <PublicServer> <VictorOfSweden> do you (as in ottd crew) just leave such stations? 21:58:15 <PublicServer> <VictorOfSweden> ignore them 21:58:56 <Puk> Well I thought maybe one day, a kind industry settle down again 21:59:07 <Puk> And the station would find its purpose again 21:59:24 <PublicServer> <VictorOfSweden> ok 21:59:51 <Puk> But you can remove them if you find they're ugly and unuseful, which is the case ! :D 22:00:11 <PublicServer> *** Kenji has left the game (connection lost) 22:00:56 <PublicServer> <VictorOfSweden> so it's ok if i go ahead and remove them? cool 22:01:13 <PublicServer> <sparr> i love the design of REFINERY PICKUP 22:01:18 <PublicServer> <sparr> biggest terminus station i've seen 22:06:15 <PublicServer> <sparr> it seems like some of the small stations have too many trains servicing them, permanently have multiple trains parked 22:06:30 <PublicServer> <sparr> like Fundworth Falls Transfer 22:08:32 <PublicServer> <sparr> SL into SLH11 is getting pretty backed up, only connects to one of the northbound MLs 22:11:10 <PublicServer> <sparr> trying to find a way to fix it that doesn't involving building a half dozen 20-length bridges across the top of the whole SLH 22:11:46 <PublicServer> <Puk> Oh yeah I see what you mean 22:11:51 <PublicServer> <Puk> We spend time on that ^^ 22:11:58 <PublicServer> <sparr> im going to fix it 22:12:00 <PublicServer> <Puk> I mean, spent 22:12:03 <PublicServer> <sparr> just takes some thought 22:13:03 *** dr_gonzo has quit IRC 22:14:59 <PublicServer> *** Yashkir has left the game (connection lost) 22:15:16 <PublicServer> <sparr> are Xs junctions allowed? 22:15:23 *** dr_gonzo has joined #openttdcoop 22:15:40 <PublicServer> <Puk> You mean, crossing ? 22:15:45 <PublicServer> <Puk> On a main line ? :x 22:15:45 <PublicServer> <sparr> yes 22:15:50 <PublicServer> <Puk> Not allowed ^^ 22:15:52 <PublicServer> <sparr> on a SL 22:16:01 <PublicServer> <Puk> Well, it's up to you 22:16:21 <PublicServer> <Puk> As long as it doesn't cloag everything 22:17:59 <PublicServer> *** planetm4ker joined the game 22:18:10 <PublicServer> <planetm4ker> ho 22:18:12 <PublicServer> <VictorOfSweden> sparr: maybe build a northbound track that crosses the ML somewhere further north? 22:18:30 <PublicServer> <sparr> im trying to keep it compact... i actually started with the wrong side 22:18:42 <PublicServer> <sparr> feburg woods is not jamming, just gonna sign that and leave it 22:19:47 <PublicServer> <planetm4ker> damn... this game is getting near my CPU's capacity 22:20:20 <PublicServer> <planetm4ker> I guess full animation has to go... 22:20:41 <PublicServer> <VictorOfSweden> planetm4ker: my cpu is also hitting top 22:21:06 <PublicServer> <VictorOfSweden> but the game runs smoothly 22:21:20 <PublicServer> <planetm4ker> w/o full animation it's ok 22:21:33 <PublicServer> <planetm4ker> even zoomed-out 22:21:47 <PublicServer> <Puk> BBH11 is packed 22:22:02 <PublicServer> <Puk> If someone wanna help 22:22:31 <PublicServer> <sparr> my construction cost tooltip seems to be gone 22:22:34 <PublicServer> <sparr> how do i get that back? 22:22:59 <PublicServer> <VictorOfSweden> planetm4ker: where do you turn off full animation? 22:23:26 <PublicServer> <planetm4ker> in the settings menu (wrench or cogwheel in the tool bar) 22:23:50 <PublicServer> <Puk> from bbh03 to bbh11 22:23:52 <PublicServer> <VictorOfSweden> yeah, but what submenu? 22:23:58 <PublicServer> <Puk> it's cloaged 22:24:00 <PublicServer> <planetm4ker> next to "show town names" "show signs"... 22:24:04 <PublicServer> <VictorOfSweden> wait, i see it 22:24:05 <PublicServer> <planetm4ker> 3rd button from left 22:24:25 *** Progman has joined #openttdcoop 22:25:00 <PublicServer> <VictorOfSweden> not used to toggle those settings 22:25:29 <PublicServer> <planetm4ker> IMO they belong to the adv. settings and removed there 22:26:04 <PublicServer> <VictorOfSweden> sparr: found it? 22:26:55 <PublicServer> <VictorOfSweden> it's in "advanced settings"->"interface"->"display options" 22:27:09 <PublicServer> <VictorOfSweden> "show measurement tooltip" 22:27:30 <PublicServer> <VictorOfSweden> at least i think that' it 22:32:24 <PublicServer> <sparr> that's the biggest detour i've had to build around a hub 22:32:28 <PublicServer> <sparr> damn mountains! 22:32:38 <PublicServer> <VictorOfSweden> hehe 22:33:15 <PublicServer> <sparr> and of course the jam cleared before i finished it, so no trains are taking it 22:33:20 <PublicServer> <VictorOfSweden> hmm.. i see several oil trains waiting to load at station "Lardtown Woods" 22:33:43 <PublicServer> <VictorOfSweden> maybe it's time to add another platform? 22:33:47 *** V453000 has joined #openttdcoop 22:33:53 <PublicServer> <VictorOfSweden> woah 22:34:00 <V453000> hiya 22:34:01 <PublicServer> <VictorOfSweden> 6 trains in line now 22:34:03 <PublicServer> <sparr> rating is 81% 22:34:20 <PublicServer> <sparr> the oil is getting delivered 22:34:23 <PublicServer> <sparr> do we really need all those trains? 22:34:41 <PublicServer> <sparr> or is this a situation of the trains arriving long before the boats? 22:34:41 <PublicServer> <VictorOfSweden> now there's 7 of them in line 22:34:50 <PublicServer> <VictorOfSweden> make that 8 22:35:03 <V453000> !password 22:35:03 <PublicServer> V453000: wedder 22:35:06 <PublicServer> <sparr> ok, i'mm try to fix it... my first terminus improvement 22:35:17 <PublicServer> *** V453000 joined the game 22:35:32 <PublicServer> <V453000> ello everyone 22:35:38 <PublicServer> <VictorOfSweden> but what do you say? expand station? 22:35:40 <PublicServer> <V453000> how it doing? 22:35:50 <PublicServer> <sparr> bigger station or less trains 22:35:55 <PublicServer> <VictorOfSweden> hello V453000 22:35:56 <PublicServer> <sparr> less trains is hard to justify without watching it for a long time 22:36:06 <PublicServer> <VictorOfSweden> what do you opt for? 22:36:11 <PublicServer> <Puk> AHAH I almost finished my slh+msh dumb hub >_< 22:36:11 <PublicServer> <sparr> bigger station :) 22:36:33 <PublicServer> <sparr> do bridges have to be doubled for terminus exits? 22:36:38 <PublicServer> <sparr> trains can't reach them at full speed 22:36:56 <PublicServer> <V453000> depends on where 22:36:58 <PublicServer> <V453000> let me see 22:37:03 <PublicServer> <sparr> at Lardtown Woods 22:37:07 <PublicServer> <VictorOfSweden> Lardtown Woods 22:37:21 <PublicServer> <V453000> of course not doubled 22:37:51 <PublicServer> <sparr> doh 22:37:58 <PublicServer> <sparr> this is what i get for having transparent stations on 22:38:17 <PublicServer> <VictorOfSweden> move that ship depot? 22:39:26 <PublicServer> <VictorOfSweden> one tile further out, maybe? 22:39:43 <PublicServer> <sparr> doh 22:39:58 <PublicServer> <sparr> hmm, wrong graphic? 22:40:23 <PublicServer> <VictorOfSweden> you can't remove part of a station, can you? 22:40:24 <PublicServer> <sparr> how do you build the pretty resource-specific stations? 22:40:28 *** AdTheRat has joined #openttdcoop 22:40:39 <PublicServer> <sparr> yes, you can ctrl+bulldoze single tiles, test with a dummy station to make sure im right 22:40:43 *** Chillosophy has quit IRC 22:40:55 <PublicServer> <planetm4ker> VictorOfSweden: choose the bulldozer, not the dynamite 22:41:09 <PublicServer> <planetm4ker> e.g. build station tool and then bulldozer 22:41:09 <PublicServer> <VictorOfSweden> ok 22:41:11 <PublicServer> <V453000> stations - and then you choose not the City stations but some of the other 22:41:13 <PublicServer> <planetm4ker> or press 'r' 22:41:14 <PublicServer> <VictorOfSweden> good to know 22:41:28 <PublicServer> <V453000> or on coop we have there Default 22:41:38 <PublicServer> <sparr> ahh 22:41:42 <PublicServer> <sparr> i didnt realize that was a dropdown 22:41:49 <PublicServer> <sparr> assumed it just mirrored what the list said 22:42:29 <PublicServer> <VictorOfSweden> station class says "industrial: stations" 22:42:34 <PublicServer> <V453000> yes 22:42:38 <PublicServer> <VictorOfSweden> type: "oil" 22:42:38 <PublicServer> <V453000> that is the right type 22:43:06 <PublicServer> <VictorOfSweden> there we go 22:44:03 <PublicServer> <sparr> does that look right? 22:44:21 <PublicServer> <VictorOfSweden> the station? yes 22:44:27 <PublicServer> <sparr> the tracks, i mean 22:44:45 <PublicServer> <sparr> once again, jam disappears before i can finish fixing it :) 22:44:50 <PublicServer> <VictorOfSweden> looks correct yes 22:45:09 <PublicServer> <VictorOfSweden> look to your northeast 22:45:21 <PublicServer> <VictorOfSweden> oh 22:45:31 <PublicServer> <VictorOfSweden> that jam's almost gone as well 22:47:02 <PublicServer> <sparr> i have to run. can someone find out why trains are backing up at !!! instead of using the split at !!? 22:47:15 <PublicServer> <Puk> Just finished SLH13 -_- 22:47:23 <JinGleeBell> 13? 22:47:24 <JinGleeBell> !_! 22:47:37 <PublicServer> <Puk> yes 22:48:09 <PublicServer> <VictorOfSweden> shorter path? 22:48:10 <PublicServer> <V453000> wtf is that 22:48:16 <PublicServer> <sparr> shorter path yes, but it's jammed 22:48:31 <PublicServer> <Puk> Ahah it's slh13 and i like it :) 22:48:37 <PublicServer> <VictorOfSweden> obviously 22:48:40 <PublicServer> <VictorOfSweden> :P 22:49:33 <PublicServer> <sparr> gotta run, continue this discussion later 22:49:39 <PublicServer> *** sparr has left the game (connection lost) 22:49:44 <PublicServer> <Puk> What, you don't like it ? 22:50:15 <sparrL> no, i like slh13 22:50:29 <sparrL> sorry, continue is for the jam problem at !?... 22:50:39 <PublicServer> <Puk> Where is your jam problem ? 22:51:11 <PublicServer> *** V453000 has left the game (connection lost) 22:51:13 *** V453000 has quit IRC 22:51:32 <PublicServer> <VictorOfSweden> al sign "!? jam here..." 22:51:38 <PublicServer> <VictorOfSweden> *at 22:51:43 <PublicServer> <Puk> which hub ? 22:51:53 <PublicServer> <VictorOfSweden> SLH11 22:53:22 <PublicServer> *** Sietse has joined company #1 22:55:43 <PublicServer> <Puk> yeah ok 22:55:49 <PublicServer> <Puk> you want help for slh 11 22:55:50 <PublicServer> <VictorOfSweden> now there's a hefty jam 22:56:07 <PublicServer> <VictorOfSweden> stretches down to "Lardtown Mines" 22:56:24 <PublicServer> <VictorOfSweden> sparr did 22:56:34 <PublicServer> <Puk> well 22:56:38 <PublicServer> <Puk> we need a load balance(r 22:57:03 <PublicServer> <VictorOfSweden> i'll leave that task to someone else 22:57:15 <PublicServer> <Puk> i have an idea 22:57:21 <PublicServer> *** Sietse has joined spectators 22:57:25 <PublicServer> <VictorOfSweden> i still feel like quite the rookie 22:58:31 *** sparrL has quit IRC 23:00:02 <PublicServer> *** Kolo has left the game (connection lost) 23:02:27 *** Yexo_ is now known as Yexo 23:04:09 <PublicServer> <VictorOfSweden> what about the long sidetrack stretching from sign "slow ?! why..." 23:04:28 <PublicServer> <VictorOfSweden> should i remove that? 23:04:31 <PublicServer> <VictorOfSweden> *it 23:04:51 <PublicServer> <VictorOfSweden> haven't seen a single train use it anyway 23:06:57 <PublicServer> <Puk> I think it's pretty alright 23:07:04 <PublicServer> <Puk> could be improve but i'm a bit lazy :) 23:07:29 <PublicServer> <VictorOfSweden> still keep it, though? 23:07:50 <PublicServer> <Puk> Well, it's nothing really big 23:08:13 <PublicServer> <VictorOfSweden> ok 23:08:17 <PublicServer> <Puk> I should just finish the load balancing so trains don't get stuck waiting for a empty space 23:08:33 <PublicServer> <Puk> It's working but the track is too long for a load balancer 23:11:08 <planetmaker> !setdef 23:11:08 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 23:13:17 <PublicServer> <Puk> working :) 23:13:27 <PublicServer> <VictorOfSweden> nicely done! 23:13:37 <PublicServer> <Puk> thx. Should i remove the other way ? 23:13:58 <PublicServer> <VictorOfSweden> you mean the long side track? 23:14:02 <PublicServer> <Puk> yes 23:14:15 <PublicServer> <VictorOfSweden> i would 23:14:29 <PublicServer> <Puk> it was not working cause he was not use presignals 23:14:49 <PublicServer> <VictorOfSweden> ok 23:17:22 <PublicServer> <Puk> OMG 23:17:26 <PublicServer> <Puk> biggest jam ever 23:17:34 <PublicServer> <VictorOfSweden> where? 23:17:35 <PublicServer> <Puk> From slh 11 to BBH02 23:17:51 <PublicServer> <VictorOfSweden> woah 23:18:00 <PublicServer> <Puk> i'm gonna add load balance 23:18:12 <PublicServer> <VictorOfSweden> that's quite a jam 23:22:01 <PublicServer> <VictorOfSweden> what kind of rail should be used? 23:22:09 <PublicServer> <planetm4ker> erail 23:22:15 <PublicServer> <VictorOfSweden> ok 23:22:26 <PublicServer> <Puk> i think i'm improving PM :) 23:22:29 <PublicServer> <VictorOfSweden> cause i see some parts erail, some just regular 23:22:30 <PublicServer> <Puk> I fixed Slh 11 :) 23:22:39 <PublicServer> <Puk> erails ? 23:22:41 <PublicServer> <planetm4ker> :-O Convert regular! 23:22:46 <PublicServer> <planetm4ker> Where, VictorOfSweden? 23:23:19 <PublicServer> <VictorOfSweden> erail at "New Chinthill Transfer" 23:24:07 <PublicServer> <VictorOfSweden> thought i saw some regular rail somewhere... 23:24:30 <PublicServer> <VictorOfSweden> hmm... if i find it' i'll convert it 23:24:59 <PublicServer> <planetm4ker> VictorOfSweden: just drag-convert the whole area :-) 23:25:34 <PublicServer> <VictorOfSweden> yes 23:25:55 <PublicServer> <VictorOfSweden> will do 23:25:56 <PublicServer> <Puk> yes i think I almost got of the giant jam ^^ 23:29:21 *** Yexo has quit IRC 23:31:27 <PublicServer> <Puk> AHAHAH 23:31:32 <PublicServer> <Puk> I got rid of this jam :) 23:31:39 <PublicServer> <VictorOfSweden> *yay* 23:33:03 <PublicServer> <VictorOfSweden> puk, have a look at BBH10 23:33:31 <PublicServer> <VictorOfSweden> look at the bridge exit to the south 23:33:37 <PublicServer> <Puk> yeah I know >_< 23:33:37 <PublicServer> <VictorOfSweden> think it can be improved? 23:33:38 *** Polygon has quit IRC 23:33:41 <PublicServer> <Puk> sure 23:33:44 <PublicServer> <Puk> You wanna try ? 23:33:51 <PublicServer> <VictorOfSweden> sure 23:33:58 <PublicServer> <VictorOfSweden> any advice? 23:34:06 <PublicServer> <VictorOfSweden> or ideas? 23:34:28 <PublicServer> <Puk> Well I don't really know but obviously, one more would be welcomed 23:34:47 <PublicServer> <VictorOfSweden> one more track? 23:35:06 <PublicServer> <VictorOfSweden> my thought also 23:35:18 <PublicServer> <VictorOfSweden> problem is where to place it 23:35:26 <PublicServer> <Puk> i placed a sign 23:36:14 <PublicServer> <VictorOfSweden> woods and mine are in the way >_< 23:37:19 <PublicServer> *** Sietse has joined company #1 23:38:01 <PublicServer> <VictorOfSweden> what if we moved the southbound tracks to the west side of the woods? 23:38:23 <PublicServer> <VictorOfSweden> that would make room for at least one more northbound track 23:38:42 <PublicServer> <planetm4ker> it would be bad in so far that the bridges would get out of sync 23:39:20 <PublicServer> <VictorOfSweden> in an unfixable way? 23:39:41 <PublicServer> <planetm4ker> you'd have fun to fix then BBH14 23:39:48 <PublicServer> <Puk> I gotta load balance BBH02 cause it's jamming as hell ^^ 23:39:55 <PublicServer> <planetm4ker> Which I just re-designed the whole time I'm connected ;-) 23:41:22 <PublicServer> <VictorOfSweden> i'll ad some signs anyway 23:41:25 <PublicServer> <VictorOfSweden> *add 23:42:21 <PublicServer> *** Kolo joined the game 23:42:43 <PublicServer> <Puk> I add a load balancer before bbh02 which seems to work pretty weel 23:43:21 <PublicServer> <Puk> bbh14 is stopped again 23:43:28 <PublicServer> <Puk> Blocking until slh11 23:43:51 <PublicServer> <VictorOfSweden> not good :/ 23:44:07 <PublicServer> <Puk> ccuske forgot some signals 23:45:02 <PublicServer> <VictorOfSweden> what do you think about the level crossing south of "Sutway"? 23:45:44 <PublicServer> <VictorOfSweden> the one with pbs's after the short bridges 23:45:56 <PublicServer> <Puk> let me check that 23:46:06 <PublicServer> <Puk> I just have to see if my fix is working on bbh14 23:46:14 <PublicServer> <VictorOfSweden> generally, i don't like level crossings 23:46:54 <PublicServer> <VictorOfSweden> but it might be justified in this case 23:47:15 <PublicServer> <VictorOfSweden> someone have a look at it anyway 23:48:23 <PublicServer> <Puk> where is the level crossing ? 23:48:28 <PublicServer> <Puk> oh yeah 23:48:43 <XeryusTC> omfg, a puk :o 23:48:45 <PublicServer> <VictorOfSweden> the town "Sutway" 23:48:56 <PublicServer> <Puk> i just sa 23:49:02 <XeryusTC> must be one of the most used nicknames in holland :o 23:49:53 <PublicServer> <Puk> well, it doesn't shock me :) 23:50:09 *** ODM has joined #openttdcoop 23:50:09 *** ChanServ sets mode: +o ODM 23:50:12 <PublicServer> *** Kolo has left the game (leaving) 23:50:17 *** Kolo has quit IRC 23:51:52 <PublicServer> <Puk> ahah I feel like we're load balancing everything ^^ 23:52:07 <PublicServer> <planetm4ker> which is needed 23:52:15 <PublicServer> <Puk> sure 23:53:41 *** mixrin has quit IRC 23:53:57 <Chris_Booth> !password 23:53:57 <PublicServer> Chris_Booth: newton 23:54:13 <PublicServer> <Puk> something is wrong with bbh14 23:54:31 <PublicServer> <planetm4ker> and what? 23:54:36 <PublicServer> *** Chris Booth joined the game 23:54:45 <PublicServer> <Puk> i don't know 23:54:50 <PublicServer> <Puk> it's jamming sometime 23:55:04 <PublicServer> <Puk> drom BBH04 23:55:41 *** ^Spike^ has quit IRC 23:56:31 <PublicServer> <planetm4ker> its problem are basically: single tracks to N and SW 23:56:45 <PublicServer> <Puk> yueah we should change that 23:56:49 <PublicServer> <planetm4ker> the bridges are doubled... but not further. And trains cannot vanish 23:57:00 <PublicServer> <planetm4ker> and the SW track is at its limit, too 23:57:12 <PublicServer> <planetm4ker> both in- and outbound 23:57:39 <PublicServer> <Puk> it has to be doubled until BBH11 23:57:55 <PublicServer> <planetm4ker> making double tracks to MSH02 would help, too 23:58:10 <PublicServer> <VictorOfSweden> quick question: what corner of the screen is north? 23:58:14 <PublicServer> <Puk> sure :) 23:58:17 <PublicServer> <planetm4ker> upper left 23:58:25 <PublicServer> <planetm4ker> the whole border 23:58:29 <PublicServer> <Puk> Ok so who wants msh02 23:58:35 <PublicServer> <Puk> bbh10 23:58:40 <PublicServer> <planetm4ker> I want sleep :-) 23:58:41 <PublicServer> <Puk> and bbh11 23:58:44 <PublicServer> <Puk> Ahah :p 23:58:45 <PublicServer> <planetm4ker> So good night folks 23:58:46 <PublicServer> <Puk> Well ok 23:58:48 <PublicServer> *** planetm4ker has left the game (leaving) 23:59:09 <PublicServer> <Puk> sweden, you wanna double until MSH02 ? 23:59:21 <PublicServer> <Puk> or until BBH11 ? 23:59:40 <PublicServer> <VictorOfSweden> from where? 23:59:45 <PublicServer> <Puk> from bbh10 23:59:59 <PublicServer> <Puk> bbh14 sorry