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00:08:15 <PublicServer> *** Techinica has left the game (leaving) 00:08:19 *** Techinica has quit IRC 00:11:09 *** maxbilh has quit IRC 00:21:48 <sparr> !playercount 00:21:48 <PublicServer> sparr: Number of players: 2 00:21:51 <sparr> !players 00:21:53 <PublicServer> sparr: Client 229 is jondisti, a spectator 00:21:53 <PublicServer> sparr: Client 274 is Sietse, a spectator 00:26:03 <PeterT> !tell sparr !fish 00:26:03 <PublicServer> sparr: Today's fish is smoked eel on toast with horseradish cream. 00:27:53 <PublicServer> *** jondisti has left the game (leaving) 00:28:05 <PeterT> !tell sparr !fish 00:28:05 <PublicServer> sparr: Today's fish is smoked eel on toast with horseradish cream. 00:28:09 *** jondisti has quit IRC 00:28:38 *** Progman has quit IRC 00:35:14 *** kratt has quit IRC 00:37:09 *** Polygon has quit IRC 00:41:12 *** MooUK_ has joined #openttdcoop 00:46:15 *** MooUK_ has left #openttdcoop 00:49:03 *** MooUK has quit IRC 00:53:38 *** valhallasw has quit IRC 01:35:24 *** peter_ has joined #openttdcoop 01:35:24 *** PeterT has quit IRC 01:35:49 *** peter_ is now known as PeterT 02:04:24 <PublicServer> *** Sietse has left the game (connection lost) 03:09:10 *** Fuco has quit IRC 03:21:44 *** PeterT has quit IRC 03:23:52 *** PeterT has joined #openttdcoop 03:31:53 *** PeterT has quit IRC 03:33:22 *** FiCE has quit IRC 03:48:21 *** bartaway has quit IRC 03:48:22 *** bartaway has joined #openttdcoop 03:49:06 *** AdTheRat has quit IRC 04:29:05 *** De_Ghosty has quit IRC 04:38:34 <sparr> installing two versions of openttd is going to suck :( 04:39:56 <sparr> probably just keep side-grading 04:39:59 *** De_Ghosty has joined #openttdcoop 04:48:01 *** De_Ghosty has quit IRC 06:41:50 *** Phazorx has joined #openttdcoop 07:41:40 *** ^Spike^ has joined #openttdcoop 07:41:40 *** ChanServ sets mode: +o ^Spike^ 08:25:32 *** Zuu has joined #openttdcoop 08:54:05 *** maxbilh has joined #openttdcoop 09:00:28 *** ODM has joined #openttdcoop 09:00:28 *** ChanServ sets mode: +o ODM 10:02:29 *** Zuu has quit IRC 10:02:43 *** Zuu has joined #openttdcoop 10:05:53 *** Phazorx has quit IRC 10:16:43 *** maxbilh has quit IRC 10:29:53 *** Progman has joined #openttdcoop 10:33:43 *** Zuu has quit IRC 10:33:51 *** Aali has quit IRC 10:34:03 *** Aali has joined #openttdcoop 10:43:16 *** cep has joined #openttdcoop 10:47:09 <cep> !password 10:47:09 <PublicServer> cep: helium 10:47:34 <PublicServer> *** Cep joined the game 10:58:43 <PublicServer> *** Cep has left the game (leaving) 10:58:57 *** cep has quit IRC 11:19:04 *** KenjiE20 has joined #openttdcoop 11:19:05 *** ChanServ sets mode: +o KenjiE20 11:27:03 *** Condac has joined #openttdcoop 11:27:03 *** Condac-- has quit IRC 11:38:33 *** Techinica has joined #openttdcoop 11:38:51 <Techinica> !password 11:38:51 <PublicServer> Techinica: cackle 11:39:04 <PublicServer> *** Techinica joined the game 11:40:06 *** cep has joined #openttdcoop 11:40:29 <cep> !password 11:40:29 <PublicServer> cep: cackle 11:40:57 <PublicServer> *** Cep joined the game 11:41:12 <PublicServer> <Cep> hi 11:44:20 <PublicServer> *** Cep has left the game (leaving) 11:44:25 *** cep has quit IRC 11:45:56 *** valhallasw has joined #openttdcoop 12:06:41 *** mib_jbac40 has joined #openttdcoop 12:06:47 <mib_jbac40> !archive 12:06:48 <PublicServer> mib_jbac40: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 12:07:27 *** mib_jbac40 has quit IRC 12:12:54 *** mib_0erc5g has joined #openttdcoop 12:12:59 <mib_0erc5g> @logs 12:12:59 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 12:13:07 *** mib_0erc5g has quit IRC 12:28:13 *** teop has joined #openttdcoop 12:32:31 *** teop has quit IRC 12:33:19 *** Progman has quit IRC 12:41:09 *** Polygon has joined #openttdcoop 12:42:44 *** jondisti has joined #openttdcoop 12:50:48 *** jondisti has quit IRC 12:58:35 *** xpdt has joined #openttdcoop 13:01:11 *** Progman has joined #openttdcoop 13:02:05 *** xpdt has left #openttdcoop 13:15:11 *** valhallasw has quit IRC 13:24:14 *** V453000 has joined #openttdcoop 13:25:15 <V453000> !password 13:25:15 <PublicServer> V453000: jogged 13:25:45 <PublicServer> *** V453000 joined the game 13:25:49 <PublicServer> <V453000> hi 13:26:11 <PublicServer> *** V453000 has left the game (connection lost) 13:26:11 <PublicServer> *** Game paused (not enough players) 13:26:44 <PublicServer> *** V453000 joined the game 13:34:17 <PublicServer> *** V453000 has left the game (connection lost) 13:34:17 <PublicServer> *** Game paused (not enough players) 13:44:13 *** valhallasw has joined #openttdcoop 14:03:20 *** valhalla1w has joined #openttdcoop 14:07:46 *** Progman has quit IRC 14:08:29 *** valhalla2w has joined #openttdcoop 14:10:50 *** valhallasw has quit IRC 14:11:43 *** valhalla1w has quit IRC 14:12:49 *** Progman has joined #openttdcoop 14:13:04 *** LittleBoyRick has joined #openttdcoop 14:14:06 <LittleBoyRick> !password 14:14:06 <PublicServer> LittleBoyRick: ushers 14:14:17 <PublicServer> *** LittleBoyRick joined the game 14:18:28 *** Progman has quit IRC 14:19:50 *** AdTheRat has joined #openttdcoop 14:23:23 *** Progman has joined #openttdcoop 14:28:08 *** jondisti has joined #openttdcoop 14:29:39 *** Hribek has joined #openttdcoop 14:30:26 <PublicServer> *** Hribek joined the game 14:34:54 *** Fuco has joined #openttdcoop 14:36:13 *** jondisti has quit IRC 14:36:30 *** jondisti has joined #openttdcoop 14:36:38 <jondisti> !password 14:36:38 <PublicServer> jondisti: knives 14:37:03 <PublicServer> *** jondisti joined the game 14:38:05 *** V453000 has quit IRC 14:38:09 <PublicServer> *** jondisti has joined spectators 14:38:12 *** Phazorx has joined #openttdcoop 14:38:12 *** ChanServ sets mode: +o Phazorx 14:38:19 <PublicServer> *** jondisti has joined company #1 14:38:57 <PublicServer> <jondisti> wonder why production @ 01 Bamburg Woods doesn't increase 14:39:01 <PublicServer> <jondisti> 2 forests 14:39:48 <PublicServer> <Techinica> nice eye candy there ;) 14:40:12 <PublicServer> <jondisti> :) 14:43:27 *** Schallterrorist has joined #openttdcoop 14:43:48 <Schallterrorist> ahoi 14:46:44 *** valhalla2w has quit IRC 14:47:40 <PublicServer> *** jondisti has joined spectators 14:48:00 *** Biscuitry has joined #openttdcoop 14:58:38 *** Polygon has quit IRC 15:03:21 *** Progman has quit IRC 15:05:32 <PublicServer> <Techinica> vehicle limit 15:05:56 *** Polygon has joined #openttdcoop 15:06:11 *** Progman has joined #openttdcoop 15:12:46 <^Spike^> !info 15:12:46 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 15815370083 Loan: 0 Value: 15967806216 (T:700, R:93, P:6, S:0) unprotected 15:12:53 <^Spike^> !trains 900 15:12:53 <PublicServer> *** ^Spike^ has set max_trains to 900 15:12:59 <^Spike^> i don't want to hear you again! ;) 15:14:40 *** Biscuitry has left #openttdcoop 15:20:15 <Phazorx> i bet 200 trains pile up at SRNW loop 15:21:19 *** Phazorx has left #openttdcoop 15:21:39 *** Phazorx has joined #openttdcoop 15:23:18 <PublicServer> <LittleBoyRick> I havent seen any trains reach 03 Freiberg Heights yet :/ 15:42:20 *** floffe has quit IRC 15:42:22 *** LittleBoyRick has quit IRC 15:42:26 <PublicServer> *** LittleBoyRick has left the game (leaving) 15:45:36 *** PeterT has joined #openttdcoop 15:46:27 *** Schallterrorist has quit IRC 15:47:31 *** floffe has joined #openttdcoop 15:58:50 *** PeterT has quit IRC 15:59:00 *** PeterT has joined #openttdcoop 16:35:00 *** PeterT has quit IRC 16:35:24 *** csuke has joined #openttdcoop 16:35:27 <csuke> !players 16:35:28 <PublicServer> csuke: Client 284 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 16:35:28 <PublicServer> csuke: Client 293 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 16:35:28 <PublicServer> csuke: Client 294 is jondisti, a spectator 16:35:35 <csuke> merry xmas everyone! 16:35:45 <PublicServer> <Hribek> Messy xmas to you too 16:35:50 <PublicServer> <Hribek> erm 16:36:34 <PublicServer> <Hribek> I -think- I improved network 04 a bit. 16:37:03 <PublicServer> <Hribek> The trains to 04 Urbrucken woods were taking a long detour before. 16:38:07 <PublicServer> <Hribek> But the join near 04 drop is most likely the best it can be 16:38:23 <PublicServer> <Hribek> not 16:38:58 <PublicServer> <Hribek> Just see the "Improve at will" sign, heh. 16:41:21 *** cep has joined #openttdcoop 16:43:34 <cep> !password 16:43:34 <PublicServer> cep: coring 16:43:52 <PublicServer> *** Cep joined the game 16:44:06 <PublicServer> <Cep> hi 16:44:13 <PublicServer> <Hribek> Hi 16:47:01 <PublicServer> <Cep> I'm new here and I'm wondering where to start. 16:47:36 <PublicServer> <Hribek> Well 16:47:51 <PublicServer> <Hribek> Perhaps try finding an unconnected forest 16:48:11 <PublicServer> <Hribek> Except network 03 16:48:32 <PublicServer> <Hribek> that's self-regulating and we had better not touch that with a 10-foot pole 16:49:36 <PublicServer> <Hribek> I think I found one for you. 16:49:39 <PublicServer> <Hribek> Interested? 16:49:44 <PublicServer> <Cep> sure 16:50:08 <PublicServer> <Hribek> open the sign list... 16:50:10 <PublicServer> *** Cep has joined company #1 16:50:39 <PublicServer> <Cep> done 16:50:47 <PublicServer> <Hribek> And I placed a sign there ... !unconnected forest. 16:50:58 <PublicServer> <Cep> ok got it 16:51:30 <PublicServer> <Hribek> There's a line just a bit north of the forest. add proper station, connect it and call me before you add trains 16:51:44 <PublicServer> <Cep> ok :) 16:52:28 <PublicServer> <Hribek> I'm not a great expert either, but I should know some basics. 16:57:14 <sparr> !playercount 16:57:14 <PublicServer> sparr: Number of players: 4 16:57:40 <sparr> !password 16:57:40 <PublicServer> sparr: tissue 16:58:15 <PublicServer> *** Phazorx joined the game 16:58:30 <PublicServer> *** sparr joined the game 16:58:34 <PublicServer> <sparr> howdy 17:01:12 <PublicServer> <Hribek> Who's helping there? 17:01:17 <PublicServer> <sparr> signs are mine 17:01:23 <PublicServer> <Phazorx> i'm doing sometihn on 03 17:01:24 <PublicServer> <Hribek> Mine, too. 17:01:27 <PublicServer> <sparr> not editing though, assume that's still cep 17:01:34 <PublicServer> <sparr> haha 17:01:35 <PublicServer> <sparr> didnt see yours 17:01:46 <PublicServer> <Hribek> I'll let you help him, ok? 17:01:51 <PublicServer> <sparr> sure 17:01:54 <PublicServer> <Cep> ok I'm on it 17:04:39 *** De_Ghosty has joined #openttdcoop 17:05:14 *** pryot has joined #openttdcoop 17:05:21 <pryot> !password 17:05:21 <PublicServer> pryot: detest 17:06:07 <PublicServer> <Hribek> Hm, I think I know who that is. 17:06:11 <PublicServer> *** pryot has left the game (connection lost) 17:06:15 <PublicServer> <Phazorx> some modem user? 17:06:42 <PublicServer> <sparr> meh @ modem, I've spent 90 seconds downloading an 800k map on what should be broadband 17:06:50 <pryot> nah, no modem 17:06:54 <pryot> just bad internet connection 17:06:55 *** seandasheep has joined #openttdcoop 17:07:10 <PublicServer> <sparr> cep, any questions while we are stuck? 17:07:11 <PublicServer> <Hribek> Wireless I suppose, and it's snowing outside? :) 17:07:22 <pryot> no not even that 17:07:29 <seandasheep> !password 17:07:30 <PublicServer> seandasheep: detest 17:07:31 <pryot> switched i-net provider 17:07:38 <pryot> but this one sucks 17:07:56 <PublicServer> <Phazorx> are you like in .ru or something? 17:08:03 <pryot> no .nl 17:08:04 <PublicServer> <Cep> no 17:08:12 <Phazorx> lol nl has nice broadband 17:08:19 <pryot> normally yes 17:08:24 <pryot> but today not =( 17:08:30 <PublicServer> <Cep> I mean no questions from me 17:08:32 <Phazorx> xmas present? 17:08:52 <pryot> yeah, i think, but this one i don't like =( 17:08:52 <PublicServer> <sparr> aww hribek 17:09:00 <PublicServer> *** pryot has left the game (connection lost) 17:09:02 <PublicServer> <sparr> just saw what you did at wood drop 04 17:09:16 <pryot> i try later this evening 17:09:20 <pryot> have a nice day 17:09:28 *** pryot has quit IRC 17:09:34 <Phazorx> !unpause 17:09:34 <PublicServer> Phazorx: you must be channel op to use !unpause 17:09:38 <Phazorx> okay 17:09:46 <Phazorx> !op 17:10:01 <Phazorx> dumb chanserv :/ 17:10:17 *** Phazorx has left #openttdcoop 17:10:19 <PublicServer> <Hribek> Yeah? 17:10:21 *** Phazorx has joined #openttdcoop 17:10:21 *** ChanServ sets mode: +o Phazorx 17:10:26 <Phazorx> !unpause 17:10:26 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 17:10:33 <Phazorx> !auto 17:10:33 <PublicServer> *** Phazorx has enabled autopause mode. 17:10:44 <Phazorx> hmmm 17:10:47 <Phazorx> !players 17:10:48 <PublicServer> Phazorx: Client 284 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 17:10:48 <PublicServer> Phazorx: Client 296 (Orange) is Cep, in company 1 (Tonbrücken Transport) 17:10:48 <PublicServer> Phazorx: Client 293 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 17:10:48 <PublicServer> Phazorx: Client 294 is jondisti, a spectator 17:10:49 <PublicServer> Phazorx: Client 297 (Orange) is Phazorx, in company 1 (Tonbrücken Transport) 17:10:49 <PublicServer> Phazorx: Client 299 (Orange) is sparr, in company 1 (Tonbrücken Transport) 17:10:49 <PublicServer> Phazorx: Client 305 (Orange) is seandasheep, in company 1 (Tonbrücken Transport) 17:11:00 <Phazorx> who's DLing the mp now? 17:11:06 <PublicServer> <Hribek> Just kick whoever is connecting? 17:11:19 <Phazorx> i dont see anyone 17:11:30 <PublicServer> <Hribek> Uhm. 17:11:30 <Phazorx> !clients 17:11:41 <PublicServer> <Hribek> Then kick everyone? 17:11:48 <Phazorx> !unpause 17:11:48 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 17:11:49 <seandasheep> I'm tryin g to connect 17:11:58 <seandasheep> but it says one in front 17:12:03 <PublicServer> *** seandasheep has left the game (connection lost) 17:12:15 <PublicServer> <sparr> how do i get rid of the very tall chat window? 17:12:28 <PublicServer> <Phazorx> it will fade away in a week 17:12:33 <PublicServer> <Phazorx> of game time 17:12:49 <PublicServer> <Hribek> I think it should clear when we get unstuck. 17:12:54 <PublicServer> <sparr> Hribek, why connect that station directly to Wood Drop 04? was the "SL" saturated? 17:13:05 <PublicServer> <Hribek> Yes. 17:13:12 <PublicServer> <Hribek> And the trains were taking an epic detour 17:13:16 <PublicServer> <sparr> that's unfortunate 17:13:17 <PublicServer> <Phazorx> direct connect to drop? 17:13:24 <PublicServer> <Phazorx> we dont do that 17:13:29 <PublicServer> *** seandasheep joined the game 17:13:31 <PublicServer> <Hribek> Well 17:13:38 <PublicServer> <seandasheep> yay, finally 17:13:39 <PublicServer> <sparr> i was going to make network 04 kinda ML/SL 17:13:48 <PublicServer> <Hribek> ok... 17:13:58 <PublicServer> <Hribek> You can still swap it back quite easily 17:14:18 <PublicServer> <Hribek> But this works better. 17:14:40 <PublicServer> <Hribek> Before we would need more trains to do the samw job 17:14:45 <PublicServer> <Hribek> *same 17:14:52 <PublicServer> <sparr> lol 17:14:57 <PublicServer> <sparr> we ALWAYS need more trains to do the same job 17:15:10 <PublicServer> <sparr> if you dislike that you should un-detour the goods trains around the lake :) 17:15:26 <PublicServer> <Hribek> Was thinking about that, but it's in the plan. 17:15:39 <PublicServer> <sparr> would cut out about 60 trains :) 17:15:49 <PublicServer> <Hribek> Anyway, that cluser of forests north of 04 drop deserves its own line 17:15:54 <PublicServer> <Hribek> cluster. 17:16:37 <PublicServer> <sparr> i'm not invested enough to really care 17:16:37 <PublicServer> <Hribek> If the forests weren't stationwalked, it wouldn't be just one station, you know. 17:16:42 <PublicServer> *** seandasheep has left the game (connection lost) 17:16:49 <PublicServer> <sparr> but it would still be just as many trains 17:17:02 <PublicServer> <Phazorx> i'm gona bork 03 for a while now 17:17:18 <PublicServer> <Hribek> So, should I undo the changes and clog the "MLish" again? 17:17:26 <PublicServer> <Hribek> Heheh. 17:17:28 <PublicServer> <Phazorx> MLish would b nice 17:17:42 <PublicServer> <sparr> weird that it clogs in one spot but not another, it's the same amount of traffic being injected onto the same lines 17:17:43 <PublicServer> <Hribek> Well the way I intended it to work 17:17:58 <PublicServer> <Cep> chcek what I did please 17:18:04 <PublicServer> <Hribek> the "SL" I built would connect to the main wood line before the drop 17:18:52 <PublicServer> <Hribek> Cep: what kind of signal is there at the station entrance? 17:18:53 <PublicServer> <sparr> looks good to me cep. one bridge is a bottleneck, but it won't matter on such a small station 17:19:00 <PublicServer> <sparr> station entrance is a one way path signal 17:19:10 <PublicServer> <Hribek> Ok. 17:19:21 <PublicServer> <Cep> yes, 1-way path there 17:19:25 <PublicServer> <Hribek> Hard to tell from this angle :) 17:19:47 <PublicServer> <Hribek> Clone some trains from the trainyard, then. 17:20:04 <PublicServer> <sparr> but don't clone their orders 17:20:09 <PublicServer> <sparr> err, don't SHARE their orders 17:20:14 <PublicServer> <Phazorx> what? 17:20:21 <PublicServer> <Hribek> Yeah, just so they are in the same group 17:20:24 <PublicServer> <Phazorx> or... dedicated train 17:20:29 <PublicServer> <Phazorx> yeah, dot ctrl+clone 17:20:59 <PublicServer> <Cep> ok. place a depo, then remove ? 17:21:03 <PublicServer> *** Techinica has left the game (connection lost) 17:21:07 <PublicServer> <sparr> or find a depot far away 17:21:19 <PublicServer> <Hribek> There's a depot near the drop 17:21:36 <PublicServer> <Hribek> You can use that, or make a temporary. 17:22:10 <Techinica> !password 17:22:10 <PublicServer> Techinica: jangle 17:22:27 <PublicServer> *** Techinica joined the game 17:23:59 <PublicServer> <Cep> done. 730,731, 732 17:24:56 <PublicServer> *** jondisti has joined company #1 17:30:20 *** seandasheep has quit IRC 17:31:03 <PublicServer> <Cep> I hope I done it right. 17:31:13 <PublicServer> <Cep> I have to go now. See you later. 17:31:38 <PublicServer> *** Cep has left the game (leaving) 17:31:46 <cep> bye 17:31:51 *** cep has quit IRC 17:33:11 <PublicServer> <Hribek> Uhh 17:33:19 <PublicServer> <Hribek> I didn't know you'll blow it all up 17:33:29 <PublicServer> <Hribek> Could have left the rails in place :-/ 17:35:33 <PublicServer> *** planetm4ker joined the game 17:35:51 <PublicServer> <planetm4ker> hi 17:36:19 <PublicServer> <Hribek> I just saw a train to salzwald heights at urbrucken woods 17:36:32 <PublicServer> <Hribek> 604 17:36:33 <PublicServer> <sparr> i'm changing their orders :) 17:36:44 <PublicServer> <Hribek> Heh, ok 17:36:49 <PublicServer> <sparr> bad timing 17:36:53 *** Zulan has joined #openttdcoop 17:36:54 <PublicServer> <Hribek> Thought it's a network issue. 17:37:14 <PublicServer> <Hribek> I'll blame you when we run out of trainspace again 17:37:19 <PublicServer> <Hribek> :_) 17:37:19 <PublicServer> <sparr> I made the connections at 04 SLH 01 more consistent length, and added one penalty signal, it balances a lot better now 17:39:39 <PublicServer> <sparr> SLH 01 / 04 is horrible naming, won't sort well if there are SLHs on other nets 17:39:45 <PublicServer> <sparr> 04 needs to come before 01, in some way 17:40:18 <PublicServer> <planetm4ker> It's not only horrible. It's wrong by our standards. And it's unsigned. E.g. no builder given. That's also very bad 17:40:41 <PublicServer> <sparr> it wasn't built as an SLH, want me to sign it just because I signed it? :) 17:40:45 *** V453000 has joined #openttdcoop 17:41:14 <PublicServer> <Phazorx> err 17:41:15 <PublicServer> <planetm4ker> It would rather make sense to have the person's name who built it there. 17:41:25 <PublicServer> <planetm4ker> hello Phazorx:-) 17:41:30 <PublicServer> <Phazorx> anyone wth SRNW clue? 17:41:37 <PublicServer> <Phazorx> Planetmaker 17:41:40 <PublicServer> <Phazorx> heya 17:41:42 <PublicServer> <Phazorx> need your help 17:41:45 <PublicServer> <planetm4ker> is this SRNW? 17:42:00 <PublicServer> <Phazorx> funkiest snrv ever 17:42:02 <PublicServer> <sparr> plantm4ker, do you think on a map with multiple networks the hubs should still be numbered sequentially overall? 17:42:05 <PublicServer> <planetm4ker> doesn't really look like... 17:42:10 <PublicServer> <Phazorx> with 3 lanes for full and 2 for empty lop 17:42:17 <PublicServer> <Phazorx> planet 03 net is 17:42:18 <PublicServer> <sparr> if so then 01 / 04 will work, since the first one on another net might be 02 / 01 17:42:47 <PublicServer> <planetm4ker> whoot? 17:42:50 <PublicServer> <Phazorx> i need someone to check 03 Klein Eichenmünster Woods 17:42:55 <PublicServer> <Phazorx> split is near Dresden 17:42:56 <PublicServer> <planetm4ker> ok... where should I look? 17:43:02 <PublicServer> <sparr> we have 5 networks. what would you call the first SLH on network 1 and the first SLH on network 2? 17:43:20 <V453000> !password 17:43:20 <PublicServer> V453000: jacked 17:43:39 <PublicServer> <planetm4ker> I'd call them SLH 1-01 and SLH 2-01 17:43:49 <V453000> yes 17:43:52 <V453000> btw hi :) 17:43:55 <PublicServer> <planetm4ker> but it has no naming. It could just as well - and probably better - be sequentially 17:43:56 <PublicServer> <sparr> ok, that could work 17:44:01 <PublicServer> <planetm4ker> just SLH01 ... SLH 58 17:44:09 <PublicServer> <planetm4ker> that's easier IMO 17:44:28 <PublicServer> <planetm4ker> yes. Use SLH 11...SLH19 for first 17:44:38 <PublicServer> <planetm4ker> and SLH 20 ... SLH29 for 2nd etc 17:44:48 <PublicServer> <sparr> ok, so this is SLH41 then 17:45:01 <PublicServer> <sparr> and I'm going to rebuilt it from scratch i think 17:45:17 <PublicServer> <planetm4ker> SLH is only preceeded by one space :-) 17:46:10 <V453000> how long does your openttd start? My starts terribly long 17:46:10 <PublicServer> <planetm4ker> Phazorx: but is the plan a SRNW? 17:46:24 <PublicServer> <planetm4ker> V45: the usual time... 17:46:29 <PublicServer> <Phazorx> PM beats me 17:46:30 <PublicServer> <planetm4ker> most is download time 17:46:33 <PublicServer> <Phazorx> it was like that when i got here 17:46:34 <V453000> !password 17:46:34 <PublicServer> V453000: faunas 17:46:41 <PublicServer> <Phazorx> only on net is SNR 17:46:51 <PublicServer> <sparr> which part of starting? downloading the map is the longest part, 5-10 seconds. the rest is virtually instant 17:46:52 <PublicServer> <Phazorx> and it got extra funkiness yesterday 17:46:56 <PublicServer> <planetm4ker> aye. can you point me somewhere? What I've seen from tracks and orders didn't look like 17:47:05 <PublicServer> *** V453000 joined the game 17:47:06 <PublicServer> <Phazorx> planetm4ker: check dresden 17:47:08 <V453000> pm: I just launch it, no downloading :D 17:47:12 <PublicServer> <Phazorx> the split is next to it 17:47:13 <PublicServer> <sparr> pm, this map has 5 separate networks :) 17:47:17 <V453000> phazorx: what? 17:47:25 <PublicServer> <Phazorx> V453000: who? 17:47:36 <PublicServer> <planetm4ker> ok, I'm at Dresden 17:47:50 <PublicServer> <Phazorx> see the split at dresden 17:47:59 <PublicServer> <Phazorx> why empty trains dot rool ino 03 Klein Eichenmünster Woods 17:48:28 <PublicServer> <sparr> is that the eye candy station? 17:48:35 <PublicServer> <sparr> someone stopped trains there as decorations, we think 17:48:51 <PublicServer> <V453000> lets just try this 17:48:55 <PublicServer> <planetm4ker> there was one signal too much, I think 17:49:19 <PublicServer> <V453000> yes 17:49:21 <PublicServer> <planetm4ker> at X was a non-combo signal 17:49:38 <PublicServer> <V453000> should be ok now 17:49:42 <PublicServer> <planetm4ker> mind if I remove the bypass track? 17:49:48 <PublicServer> <V453000> it is trap 17:49:56 <PublicServer> <V453000> but lets see 17:49:58 <PublicServer> <V453000> yeah 17:50:01 <PublicServer> <V453000> they dumb 17:50:09 <PublicServer> <V453000> either penalty or trap 17:50:26 <PublicServer> <Phazorx> planetm4ker: thanks 17:50:39 <PublicServer> <V453000> ok the trap is needed 17:51:01 <PublicServer> <planetm4ker> hm... the trap? 17:51:07 <PublicServer> <V453000> yes it is needed 17:51:12 <PublicServer> <V453000> without it they will not come in 17:51:15 <PublicServer> <planetm4ker> ah, yes. Right. thx, V453000 17:51:19 *** Madis has joined #openttdcoop 17:51:24 <PublicServer> <planetm4ker> I see it now :-) 17:51:24 <PublicServer> <V453000> :) thanks for cooperation 17:52:00 <PublicServer> <planetm4ker> I haven't build SRNW for... months at least 17:52:15 <PublicServer> <V453000> I like it 17:52:20 <PublicServer> <V453000> sometimes I do 17:52:30 <PublicServer> <V453000> but I havent ever finished a map with it 17:52:31 <PublicServer> <planetm4ker> sometimes, yes :-) 17:52:41 <PublicServer> <planetm4ker> V453000: seems like this is your chance :-) 17:52:46 <PublicServer> <Phazorx> okay 17:52:50 *** Progman has quit IRC 17:52:50 <PublicServer> <Phazorx> i am very rusty 17:52:52 <PublicServer> <V453000> I mean in my own games offline 17:52:53 <PublicServer> <Phazorx> 03 drop 17:52:56 <PublicServer> <Phazorx> exit balancer 17:52:58 <PublicServer> <V453000> i see 17:53:11 <PublicServer> <Phazorx> see !!! bug 17:53:14 <PublicServer> <V453000> :D 17:53:15 <PublicServer> <V453000> ye 17:53:19 <PublicServer> <Phazorx> why only inner 17:53:23 <PublicServer> <Phazorx> and not outter? 17:53:35 <PublicServer> <Phazorx> even worse now 17:53:36 <PublicServer> <V453000> WTF :D 17:53:45 <PublicServer> <V453000> something is wrong 17:53:46 <PublicServer> <Phazorx> they should wait at split 17:53:51 <PublicServer> <Phazorx> and not choose inner 17:54:21 <PublicServer> <V453000> what about to add an waypoint station after the drop 17:54:36 <PublicServer> <planetm4ker> oh no 17:54:37 <PublicServer> <V453000> I think they are taking the inner because that way they think they will get back faster 17:54:40 <PublicServer> <V453000> or traps 17:54:47 <PublicServer> <Phazorx> nope 17:54:52 <PublicServer> <planetm4ker> a path signal?! 17:55:01 <PublicServer> <V453000> lemme try 17:55:02 <PublicServer> <Hribek> Waypoints. Completely forgot that they exist... 17:55:05 <PublicServer> <planetm4ker> wait 17:55:12 <PublicServer> <V453000> waypoint station, not waypoint ;) 17:55:14 <PublicServer> <planetm4ker> it 17:55:20 <PublicServer> <planetm4ker> please let's see. 17:55:26 <PublicServer> <planetm4ker> This is just messed-up signaling 17:55:28 <PublicServer> <Phazorx> so what was bad? 17:55:31 <PublicServer> <planetm4ker> We don't use waypoints 17:55:32 <PublicServer> <Phazorx> where what ? 17:55:50 <PublicServer> <Hribek> sparr, are you stockpiling the wood at urbrucken Woods? :D 17:55:51 <PublicServer> <planetm4ker> it wasn't using entry-exit signal combos 17:55:57 <PublicServer> <planetm4ker> but path signal as entry 17:56:01 <PublicServer> <planetm4ker> which is stupid 17:56:03 <PublicServer> <Hribek> Oh, hub rebuilding 17:56:58 <PublicServer> <Phazorx> okidoki 17:57:01 <PublicServer> <Phazorx> thanks planetm4ker 17:57:07 <PublicServer> <planetm4ker> no worries. My pleasure 17:57:08 <PublicServer> <Phazorx> i'm jut going blind i guess 17:57:17 <PublicServer> <V453000> :D 17:57:17 <PublicServer> <Phazorx> and time to fix evil 3 lane full now 17:57:20 <PublicServer> <V453000> ok 17:57:22 <PublicServer> <planetm4ker> I didn't see it either. I just deleted and build anew 17:57:24 <PublicServer> <V453000> :) 17:57:40 <PublicServer> <planetm4ker> they're hardly discernible, I think 17:57:59 <PublicServer> <V453000> the openGFX signals are real terrible 17:58:02 <PublicServer> <Phazorx> yeah opengfx need BIGGER signals 17:58:21 <PublicServer> <planetm4ker> yes, they're one of my top replacement things. But I know of no artists who feels like :-( 17:58:37 <PublicServer> <V453000> I dont like 90 % of openGFX but the signals are really annoying 17:58:46 <PublicServer> <Phazorx> someone "worked" on my miracle joiner 17:58:55 *** Progman has joined #openttdcoop 17:59:33 <PublicServer> <planetm4ker> V453000: but there's always the option to contribute, if it sucks in your eyes ;-) 17:59:49 <PublicServer> <V453000> of course :) 18:00:02 <PublicServer> <planetm4ker> it's not like I don't listen... I just need people providing sprites. And preferrably a 2nd coder, again, too 18:00:16 <PublicServer> <V453000> :| 18:00:45 <PublicServer> <planetm4ker> well, I can do the coding and alignment. But alignment is usually a quite simple albeit very time consuming task 18:00:52 <PublicServer> <planetm4ker> so... nearly anyone could do it. 18:00:55 <PublicServer> *** V453000 has left the game (connection lost) 18:03:58 <PublicServer> *** jondisti has left the game (leaving) 18:04:08 *** jondisti has quit IRC 18:04:13 *** Polygon has quit IRC 18:04:28 <PublicServer> <planetm4ker> hm... got to test something 18:04:30 <PublicServer> *** planetm4ker has left the game (leaving) 18:05:05 <PublicServer> <sparr> SLH41 is a tiny bit neater now 18:07:48 *** V453000 has quit IRC 18:08:50 <PublicServer> <Phazorx> brb 18:09:08 <PublicServer> <Phazorx> dont touch miracle plz 18:14:42 *** Madis has quit IRC 18:19:50 <PublicServer> <sparr> anyone active? 18:20:05 *** V453000 has joined #openttdcoop 18:20:49 <PublicServer> <Hribek> Yeah, me 18:20:56 <PublicServer> <Phazorx> active to 18:20:59 <PublicServer> <Phazorx> too 18:21:23 <PublicServer> <Hribek> LOL. 18:21:36 <PublicServer> <Hribek> Now that's a nuclear solution. 18:22:06 <PublicServer> <Hribek> I'm going back to pimping 02 18:25:54 *** |Genesis| has joined #openttdcoop 18:25:55 *** V453000 has quit IRC 18:26:12 *** V453000 has joined #openttdcoop 18:30:19 <|Genesis|> !password 18:30:19 <PublicServer> |Genesis|: skulks 18:30:41 <PublicServer> *** MeisterMarkus joined the game 18:31:11 <PublicServer> <sparr> Hribek, SLH41 looking better now? 18:31:55 <PublicServer> <sparr> the ML is as straight as I can make it 18:32:24 <PublicServer> <Hribek> Looks fine now, 18:32:30 <PublicServer> <Phazorx> what can be used as deprioritizer on SRNW ? 18:32:34 <PublicServer> <Hribek> if it works fine, that's another thing 18:33:40 <PublicServer> <Hribek> Network 04 probably has the prettiest looks. 18:33:59 <PublicServer> <sparr> it has the most stationwalk 18:34:18 <PublicServer> <Hribek> True. 18:35:02 <PublicServer> <Hribek> There's a new forest - Arnsbach forest - in the 04 area. 18:35:16 <PublicServer> <Hribek> I wonder how you connect that to the network. 18:35:17 <PublicServer> <sparr> plenty of old forests we havent hit yet too :) 18:35:49 <PublicServer> <sparr> there used to be two forests near Lubeck 18:36:02 <PublicServer> <Hribek> I know. 18:36:08 <PublicServer> <sparr> connecting them to area 2 would not be a horrible idea, i think 18:36:19 <PublicServer> <Hribek> Before that, there was a forest and a farm where there's now a power station :D 18:36:27 <PublicServer> <Hribek> It's not in area 2. 18:36:28 <PublicServer> <sparr> someone drew the 2/4 border road before we built the goods line 18:36:37 <PublicServer> <sparr> most other places the goods line serves as the border 18:36:59 <PublicServer> <Hribek> Well here lakes are the border 18:37:20 <PublicServer> <sparr> in that case, i prefer the "it will go away if we ignore it" plan :) 18:37:35 <PublicServer> <Hribek> That's too easy. 18:37:44 <PublicServer> <sparr> there's no good or efficient way to harvest that forest to drop 04 if we maintain the ML-ish nature of the network 18:37:46 <PublicServer> <Hribek> And lame. 18:38:01 <PublicServer> <sparr> will be an even worse detour than from Urbrucken 18:38:42 <PublicServer> <Hribek> Well just build another hub near Haumstadt 18:39:05 <PublicServer> <sparr> i 18:39:21 <PublicServer> <sparr> if there's a SLH near Naumstadt then we might as well get rid of SLH41, those two stations could use the new one more effectively 18:39:35 <PublicServer> <sparr> i kinda like SLH41 on the mountaintop :) 18:39:44 <V453000> :O my wifi went nuts 18:39:45 <PublicServer> <Hribek> That's what I was trying to suggest when I built the shortcut, mate. 18:39:50 <V453000> !password 18:39:51 <PublicServer> V453000: embark 18:40:04 <PublicServer> <Hribek> But yes the hub on the hill is nice 18:40:11 <PublicServer> *** V453000 joined the game 18:40:13 <PublicServer> <sparr> on a normal map, we would make a huge detour to avoid connecting to the ML near a MS 18:40:48 <PublicServer> *** MeisterMarkus has left the game (leaving) 18:40:55 <PublicServer> <Hribek> The first wood drop that was built was able to receive trains both from NE and SW 18:41:11 <PublicServer> <sparr> i recall... but it was connected to the goods network 18:41:26 *** Polygon has joined #openttdcoop 18:41:29 <PublicServer> <sparr> speaking of... 18:41:38 <PublicServer> <sparr> goods pickup 04 seems under-serviced 18:41:51 <PublicServer> <Hribek> As well as some others. 18:42:02 <PublicServer> <Hribek> If you want to build a hub... 18:42:14 <PublicServer> <Hribek> go to my wannabe MSH 02 18:42:16 <PublicServer> <sparr> gotta pass on that, out of time for now 18:42:21 <PublicServer> <Hribek> Ok. 18:42:23 *** Paul2_ has joined #openttdcoop 18:42:39 <PublicServer> <sparr> took a screenshot of SLH41 before it gets butchered, probably the prettiest thing i'll build today 18:43:07 *** Paul2 has quit IRC 18:44:09 <PublicServer> *** sparr has left the game (leaving) 18:44:35 <PublicServer> <V453000> oh :D 18:44:36 <PublicServer> <Phazorx> ooops 18:44:45 <PublicServer> <Hribek> Haha. 18:45:09 <PublicServer> <Hribek> 03 seems to be a self-disregulating network. 18:45:15 <PublicServer> <V453000> ? 18:45:41 <PublicServer> <V453000> it works quite ok 18:45:54 <PublicServer> <Phazorx> it doesnt work okay yet 18:45:59 <PublicServer> <Phazorx> but we are getting there 18:46:09 <PublicServer> <V453000> ok ... if you want to say it that way 18:46:12 <PublicServer> <Hribek> Uh most of the stations have thousands of tonnes of wood on them and bad rating. 18:46:13 <PublicServer> <Phazorx> i have to redo 4-5 more hus tho 18:46:23 <PublicServer> <Hribek> I wish I could help 18:46:38 <PublicServer> <V453000> it is getting recovered after very long time 18:46:47 <PublicServer> <Phazorx> help is somewhat needed at 03 drop exit 18:46:48 <PublicServer> <Hribek> stuck train at stuttgart east btw 18:46:57 <PublicServer> <Phazorx> it need to favor outter lane 18:46:59 <PublicServer> <V453000> ill have a look 18:47:20 <PublicServer> <Phazorx> the waypoints there 18:47:27 <PublicServer> <Hribek> I fixed it. 18:47:32 <PublicServer> <Phazorx> are not working as deprioritizers 18:48:24 <PublicServer> <V453000> this should do 18:48:45 <PublicServer> <Phazorx> monitor it for a while 18:48:52 <PublicServer> <V453000> yes I will 18:49:00 <PublicServer> <V453000> ok 18:49:07 *** PeterT has joined #openttdcoop 18:49:11 <PublicServer> <V453000> all of those who can go to the outer, does so 18:49:12 <PublicServer> <Phazorx> and wps are clearly not needed 18:49:17 <PublicServer> <Phazorx> good 18:49:23 <PublicServer> <Phazorx> i like the idea too :) 18:49:36 <PublicServer> <V453000> ill just delete the waypoints 18:49:52 <PublicServer> <Phazorx> kk 18:50:22 <PublicServer> <V453000> pf traps are very powerful not only in srnw imo ... lets you control the track priority big time 18:51:44 <PublicServer> <V453000> I will add some more traps 18:51:51 <PublicServer> <V453000> along the stations 18:51:56 <PublicServer> <Phazorx> if you think they are needed :) 18:51:57 <PublicServer> <V453000> that are unserved 18:52:01 <PublicServer> <V453000> yes 18:52:04 <PublicServer> <V453000> somewhere they are 18:53:18 <PublicServer> <V453000> wut 18:53:24 <PublicServer> <V453000> not even trap :d 18:54:05 <PublicServer> <V453000> oh 18:54:08 <PublicServer> <V453000> :D 18:54:08 <PublicServer> <V453000> ok 18:54:33 <PublicServer> <Phazorx> ? 18:54:39 <PublicServer> <V453000> no 18:54:39 <PublicServer> <V453000> something went wrong 18:54:56 <PublicServer> <Phazorx> quite possible 18:54:56 <PublicServer> <V453000> they dont want to go into 03 Lůeom Elsmünster East 18:55:06 <PublicServer> <Phazorx> heh again 18:55:07 <PublicServer> <V453000> and I dont know why 18:55:15 <PublicServer> <Phazorx> planetmaker fixed in 30 min ago 18:55:19 <PublicServer> <Phazorx> he said so at least 18:55:27 <PublicServer> <V453000> we fixed the Woods 18:55:28 <PublicServer> <Phazorx> before that i fixed it 18:55:32 <PublicServer> <Phazorx> oh 18:55:36 <PublicServer> <V453000> not the East 18:55:56 <PublicServer> <Phazorx> well i'l let you figure that one 18:56:00 <PublicServer> <Phazorx> while i fix hubs 18:56:01 <PublicServer> <V453000> I will try 18:56:15 <PublicServer> <V453000> :D 18:56:33 <PublicServer> <V453000> with 10 penalties they finally get it where they should go 18:56:42 <PublicServer> <V453000> I will try to decrease the pens 18:56:49 <PublicServer> <Phazorx> penalties are sort of cheats :) 18:56:52 <De_Ghosty> !dl win32 18:56:53 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 18:56:53 <PublicServer> <Phazorx> but whaever works 18:57:05 <PublicServer> <V453000> well ... you need to somehow control the track 18:57:39 <De_Ghosty> !password 18:57:39 <PublicServer> De_Ghosty: bounty 18:58:12 <PublicServer> *** De_Ghost joined the game 18:58:45 <PublicServer> <V453000> I think I will double some of the stations 18:59:27 <PublicServer> <Phazorx> good idea 18:59:41 <PublicServer> <Phazorx> i know someone hooked more than one platfrom can handle 18:59:47 <PublicServer> <Phazorx> to some stations 18:59:55 <PublicServer> <Phazorx> and we have 2x capacity here 19:00:05 <PublicServer> <Phazorx> sawmill can be pushed to 8K/mo 19:03:35 <PublicServer> <Phazorx> some wood prios at 03 Kulmbrück Woods :/ 19:03:50 <PublicServer> <V453000> sec. 19:03:50 <PublicServer> <Phazorx> has my name on it and this is not how i do it lol 19:04:02 <PublicServer> <De_Ghost> fyi bbh01 is 3->3 northbound balancer just clog up the place 19:04:20 <PublicServer> <Phazorx> bad blancer may be ? 19:04:27 <sparr> i think it's 2+1 -> 3, but my memory is fuzzy 19:04:28 <PublicServer> <Phazorx> perhaps somene can make a decent one 19:04:38 <PublicServer> <Phazorx> and yea it is 2+1 19:05:21 <PublicServer> *** De_Ghost has left the game (leaving) 19:06:00 <PublicServer> <V453000> which station you meant? 19:06:11 <PublicServer> <Phazorx> not station, prios next to it 19:06:18 <PublicServer> <Phazorx> i'm gonna make a bypass and redo this mess 19:06:39 <PublicServer> <Phazorx> between 03 Kulmbrück Woods and overflow loop 19:06:39 <PublicServer> <V453000> oh 19:06:42 <PublicServer> <V453000> ok 19:06:56 <PublicServer> <V453000> I jut upgraded one station 19:06:59 <PublicServer> <V453000> lets move on 19:10:55 <PublicServer> <V453000> I only think that when I upgrade the first stations on the loop, the ones on the last will start to have no trains 19:11:17 <PublicServer> <Phazorx> there are like 50 waiting in overflow pool 19:11:32 <PublicServer> <Phazorx> may be you want to redo pool so it feeds both lanes? 19:11:45 <PublicServer> <V453000> no 19:11:49 <PublicServer> <V453000> the both lanes are full 19:11:54 <PublicServer> <V453000> or should be 19:12:08 <PublicServer> <V453000> there are none 19:12:13 <PublicServer> <V453000> in the OF 19:12:21 <PublicServer> <Phazorx> close too 19:12:27 <PublicServer> <Phazorx> close to full 19:12:38 <PublicServer> <Phazorx> the exit from drop needs better merge i guess 19:12:40 *** Mark has joined #openttdcoop 19:12:40 *** Webster sets mode: +o Mark 19:12:46 <Mark> evening 19:12:47 <PublicServer> <Phazorx> but this will hold for now 19:12:52 <PublicServer> <V453000> hi 19:13:11 <PublicServer> <Phazorx> heya' 19:13:32 <Mark> !password 19:13:32 <PublicServer> Mark: warded 19:13:49 <PublicServer> *** Mark joined the game 19:17:14 *** Webster has joined #openttdcoop 19:17:14 *** ChanServ sets mode: +o Webster 19:18:28 <PublicServer> *** Mark has left the game (connection lost) 19:21:20 *** Perfk_DK has joined #openttdcoop 19:21:45 *** pugi has joined #openttdcoop 19:22:40 <Perfk_DK> Evening all, and Merry christmas all, i was wondering, when you guys play, do you have some scenarios that you play on, or do let the game create a random map? 19:22:51 <Mark> both 19:22:52 <PublicServer> <V453000> random 19:22:55 *** csuke has quit IRC 19:22:58 <PublicServer> <V453000> btw hi and merry cmas to you :) 19:22:59 <PublicServer> <Phazorx> motly random map 19:23:10 <hylje> if someone comes to us with a good scenario we'll use that 19:23:12 *** Progman has quit IRC 19:23:13 <PublicServer> <Phazorx> then planing and debates/voting for what we do there 19:23:18 <hylje> else we random a new one 19:23:39 <Perfk_DK> Is there a site where you wote on the best maps? 19:23:49 <Mark> ingame 19:23:50 <Mark> read this 19:23:55 <PublicServer> <Phazorx> ingame pretty informal 19:23:56 <Mark> @quickstart 19:23:58 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 19:24:08 <Perfk_DK> thanks.. looking (brb) 19:26:09 *** Progman has joined #openttdcoop 19:29:20 <PublicServer> <V453000> another station went nuts 19:29:34 <PublicServer> <V453000> ok now 19:30:25 <Osai> !playercount 19:30:25 <PublicServer> Osai: Number of players: 5 19:30:29 <PublicServer> <Phazorx> i'm doig major work on lanes goingtto drop 19:30:35 <PublicServer> <Phazorx> some trains might get lost in process 19:30:42 <PublicServer> <Phazorx> there is a bypass though 19:30:46 <PublicServer> <Phazorx> so most are fine 19:30:53 <PublicServer> <V453000> aye 19:35:15 <PublicServer> *** V453000 has joined spectators 19:35:20 <V453000> brb soon 19:36:33 <SmatZ> "brb" implies "soon" :) 19:37:56 <PublicServer> *** SmatZ joined the game 19:38:05 <PublicServer> <SmatZ> evening 19:38:22 <PublicServer> <Phazorx> hola 19:38:24 *** mib_zf9cve has joined #openttdcoop 19:38:27 <mib_zf9cve> @logs 19:38:27 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 19:38:27 <PublicServer> <SmatZ> hello Phazorx :) 19:38:33 <PublicServer> <Phazorx> long time no see :) 19:38:39 <PublicServer> <SmatZ> indeed :) 19:38:41 <PublicServer> <SmatZ> how are you doing? 19:38:46 *** mib_zf9cve has quit IRC 19:38:58 <PublicServer> <Phazorx> quite okay 19:39:08 <PublicServer> <Phazorx> having fun with SRN 19:39:45 <PublicServer> <SmatZ> :-) 19:39:59 <PublicServer> <Phazorx> was attemting to SMLize it :) 19:40:11 <PublicServer> <SmatZ> interesting :) 19:44:07 <PublicServer> *** SmatZ has left the game (leaving) 19:44:53 <PublicServer> *** SmatZ joined the game 19:44:53 <Mark> Phazorx: have you seen game 121? 19:45:10 <PublicServer> <Phazorx> is that one with2500 trains? 19:45:16 <Mark> no 19:46:09 *** Born_Acorn has quit IRC 19:46:09 *** Born_Acorn has joined #openttdcoop 19:46:25 <PublicServer> *** SmatZ has left the game (leaving) 19:46:30 <PublicServer> <Phazorx> someone adding trains to 03 pickup i hope? 19:48:34 <PublicServer> <Phazorx> 03 Dannenmünster Woods are funky 19:49:55 *** Madis has joined #openttdcoop 19:50:40 <PublicServer> <Phazorx> ugh oh 19:51:53 <PublicServer> <Phazorx> why nxt to counter trains do not choose the exit track ? 19:52:11 <PublicServer> <sparr> i'm much happier with how the 04 ML looks now 19:57:00 *** De_Ghosty has quit IRC 20:00:19 <PublicServer> <sparr> do we really need the income from the "cheat" bus stations NW of SLH42? 20:00:36 <PublicServer> <Phazorx> we don need incom 20:00:43 <PublicServer> <Phazorx> neirther with busses or planes 20:00:48 <PublicServer> <Phazorx> should get rid of them 20:00:55 <PublicServer> <Hribek> I agree. 20:00:56 <PublicServer> <sparr> i think they are leftover from moneymaking 20:01:03 <PublicServer> <Hribek> Yeah. 20:01:10 <PublicServer> <Hribek> Nuke whatever looks ridiculous. 20:01:30 <PublicServer> <Hribek> Also, I think it would be a bit more challenge if we couldn't stationwalk so much. 20:01:47 <PublicServer> <sparr> next map like this someone should propose stationwalk <32 20:07:55 <PublicServer> <sparr> if a ML terminates into a station, is there a term for that? 20:08:03 <PublicServer> <Techinica> wrong? 20:08:06 <PublicServer> <Phazorx> terminus staion 20:08:07 <PublicServer> <Hribek> termiinus station 20:08:14 <PublicServer> <Hribek> yeah 20:08:23 <PublicServer> <sparr> ok, well, badly worded 20:08:36 <PublicServer> <sparr> at drop 04 there's a "ML" that goes nowhere but to a station 20:08:45 <PublicServer> <Phazorx> there are some decent terminus designs 20:08:50 <PublicServer> <sparr> if that existed on a map where we had a more normal network, what would you call that? 20:08:52 <PublicServer> <Phazorx> Osai made a video even 20:08:57 <Perfk_DK> !dl win64 20:08:57 <PublicServer> Perfk_DK: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip 20:09:18 <PublicServer> <Phazorx> sparr: in some cases it would be a bad idea 20:09:24 <PublicServer> <sparr> it's a RoRo station 20:09:51 <PublicServer> <Phazorx> well it sounds like tat is branch of network 20:10:05 <PublicServer> <Phazorx> but i think you mean there is a ML hook sation thn 20:10:22 <PublicServer> <Phazorx> or it could be just a p2p route on independent tracks 20:10:26 <PublicServer> <Phazorx> both are not coop style 20:10:32 <PublicServer> <sparr> ok, let's say we have a small map, one station in each corner 20:10:37 <PublicServer> <sparr> and MLs in the shape of an H 20:10:43 <PublicServer> <sparr> there are two BBHs, right? 20:10:52 <PublicServer> <Phazorx> sounds right 20:11:06 <PublicServer> <sparr> ok, at the corners, where the H runs into the stations, what do you do there, and what do you call it? 20:11:13 <PublicServer> <Phazorx> MSH 20:11:14 <PublicServer> <sparr> if the legs of the H are MLs, and they go nowhere but to a station 20:11:24 <PublicServer> <Phazorx> a station needs an exit and etrance 20:11:31 <PublicServer> <Phazorx> these re hub elements 20:11:45 <PublicServer> <Phazorx> we used to call them entry and exit 20:11:53 <PublicServer> <Phazorx> but nw i guess it is mroe formalized into MSH 20:12:00 <PublicServer> <sparr> ok, what if there are SLs? 20:12:03 <PublicServer> <Phazorx> which means a hub with a purpose - to connect a single station 20:12:05 <PublicServer> <sparr> connected to the legs of the H 20:12:19 <PublicServer> <Phazorx> then you got SLH there i guess 20:12:37 <PublicServer> <Phazorx> but for mega drop stations you need MSH or something like that 20:14:48 <PublicServer> <sparr> come to !terminology please? 20:16:15 <PublicServer> <sparr> is that still a MSH? despite having no hub-like features? 20:16:27 <PublicServer> <Phazorx> oh 20:16:42 <PublicServer> <sparr> RR goes into the station, LL comes out 20:16:44 <PublicServer> <sparr> no junction 20:16:45 <PublicServer> <Phazorx> well in that case the nearest slh is combined with MSH i guess 20:16:56 <PublicServer> <Phazorx> the idea is 20:17:00 <PublicServer> <Phazorx> you need to balance traffic 20:17:08 <PublicServer> <Phazorx> on SLH going toward station 20:17:15 <PublicServer> <sparr> the SLH is balanced 20:17:42 <PublicServer> <Phazorx> so yeah then no dedicated msh is needed 20:18:06 <PublicServer> <sparr> that's what i was getting at... 20:18:07 <PublicServer> <Phazorx> because ML siezes to be ML between nearest SLH and that station 20:18:17 <PublicServer> <Phazorx> since there are no SL hookups there :) 20:18:22 <PublicServer> <sparr> so what's the label for "this would be a MSH if we needed one, but we don't, the ML just runs right into the station"? 20:18:27 <Perfk_DK> !dl 20:18:27 <PublicServer> Perfk_DK: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:18:37 <Perfk_DK> !dl win32 20:18:37 <PublicServer> Perfk_DK: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 20:18:49 <PublicServer> <Phazorx> MSH essentialy is needed only with loop design 20:19:17 <PublicServer> <Phazorx> with legged or star networks nearest BBH or SLH does that function 20:19:43 <PublicServer> <sparr> ok, to give this context... 20:19:52 <PublicServer> <sparr> say i wanted to add another SLH between the SLH and the waypoint/station 20:20:00 <PublicServer> <sparr> how do i know where is "too far"? 20:20:11 <PublicServer> <Phazorx> too far? 20:20:14 <PublicServer> <sparr> if there was a labeled MSH then i would know "no SLHs past here" 20:20:22 <PublicServer> <Phazorx> as long as there is enough room for station expansion 20:20:29 <PublicServer> <Phazorx> and you can fit balancer - you are far enough :) 20:20:32 <Perfk_DK> !password 20:20:32 <PublicServer> Perfk_DK: nosing 20:20:39 <PublicServer> <Phazorx> in some cases no SLH here can be stated for other reasons 20:20:49 <PublicServer> <Phazorx> like this leg is for full traffic to station 20:21:17 <PublicServer> <sparr> ok, i guess that's what i'll do 20:21:36 <PublicServer> <Phazorx> or due to map ruleset - you connect to far most SL not to closest 20:22:12 <PublicServer> <Phazorx> whoever played with 04 pickup 20:22:23 <PublicServer> <Phazorx> combos on entrace are bad idea 20:22:34 <PublicServer> <sparr> 04 pickup has no combos 20:22:38 <PublicServer> <Phazorx> unles you do it in pass the green kinda way 20:22:43 <PublicServer> <Phazorx> or 01 sorry 20:22:57 <PublicServer> <Phazorx> says /H there :) 20:23:14 <PublicServer> <sparr> i'm done playing with the wood network at 04 again 20:23:27 <PublicServer> *** Perfk-DK joined the game 20:23:30 <PublicServer> <sparr> built two SLHs, it's at least something like a normal network 20:26:57 <PublicServer> <Perfk-DK> I like this map. is it posible to get it somewhere? 20:27:18 <PublicServer> <sparr> i would think someone would have saved it when it was generated? 20:27:47 <PublicServer> <Phazorx> unlikely 20:27:50 <PublicServer> *** Perfk-DK has left the game (leaving) 20:27:55 <PublicServer> <Phazorx> ubu it is possible to get server's setting and seed 20:28:18 *** Polygon has quit IRC 20:28:31 *** mib_y25c53 has joined #openttdcoop 20:28:37 <PublicServer> <Phazorx> again, how can i do penalty wth SRN network ? 20:28:56 <Osai> !password 20:28:56 <PublicServer> Osai: nosing 20:29:05 <PublicServer> *** 0sai joined the game 20:29:09 <PublicServer> <Phazorx> Osai 20:29:12 <PublicServer> <Phazorx> save me :) 20:29:23 <PublicServer> <0sai> where? and what? :D 20:29:38 <PublicServer> <Phazorx> how do i do penalty for SRN 20:29:49 *** mib_y25c53 has quit IRC 20:30:23 <PublicServer> <0sai> uff, there are several options 20:30:24 <PublicServer> <Phazorx> check ! penalty 20:30:41 <PublicServer> <Phazorx> i wan trains to prefer northern lane 20:31:12 <PublicServer> <Phazorx> wee 20:31:15 <PublicServer> <Phazorx> thanks 20:31:39 <PublicServer> <0sai> np :D 20:32:19 <PublicServer> <0sai> you could also use track crossings 20:32:24 <PublicServer> <0sai> but they are annoying 20:32:25 <PublicServer> <0sai> :D 20:32:34 <PublicServer> <Phazorx> they dont have nugh weight 20:32:39 <PublicServer> <0sai> okay 20:32:40 <PublicServer> <Phazorx> unless you guys upped the defaul 20:32:46 <PublicServer> <0sai> dunno 20:33:24 <PublicServer> <Phazorx> check the 03 net overall now btw :) 20:34:08 <PublicServer> <0sai> looks nice 20:34:18 <PublicServer> <0sai> typical SRN 20:34:39 <PublicServer> <Phazorx> well it was single lane before :) 20:34:47 <PublicServer> <Phazorx> and now it is 3 full 2 empty 20:35:28 <PublicServer> <0sai> yea 20:35:30 <PublicServer> <0sai> nice 20:36:06 <PublicServer> <0sai> logic gates are fun :D 20:36:17 <PublicServer> <Phazorx> we should code them in 20:36:23 <PublicServer> <Phazorx> i mean ticker and counter 20:36:33 <PublicServer> <Phazorx> and i just borked something 20:36:35 <PublicServer> <0sai> into openttd? 20:36:39 <PublicServer> <Phazorx> yeah 20:36:45 <PublicServer> <0sai> would be cool, yes 20:36:52 <PublicServer> <Phazorx> should be not that hard 20:36:53 <PublicServer> <0sai> now we have a lot of junk 20:37:00 <PublicServer> <Phazorx> and we can get rif of slow sily trains 20:37:11 <PublicServer> <0sai> yes 20:37:20 <PublicServer> <sparr> you could do much more amazing things with rail networks with programmable signals 20:37:34 <PublicServer> <sparr> logic being the least of them :) 20:37:37 <PublicServer> <0sai> yes 20:37:42 <PublicServer> <Phazorx> signals with detection ara i suggested ions ago 20:37:48 <PublicServer> <0sai> we could create a real processing unit :D 20:37:51 <PublicServer> <Phazorx> so no need for silly prios 20:38:04 <PublicServer> <0sai> ouch 20:38:08 <PublicServer> <0sai> its jammin' 20:38:20 <PublicServer> <Phazorx> i jammed it 20:38:23 <PublicServer> <Phazorx> bad signaling 20:40:14 <PublicServer> <Phazorx> why trains dont go int norther one 20:40:17 <PublicServer> <Phazorx> when they have choice ? 20:41:14 <PublicServer> <0sai> hmm 20:41:20 <PublicServer> <Phazorx> lol now reverse 20:41:38 <PublicServer> <0sai> you want prio for north? 20:41:44 <PublicServer> <Phazorx> nope 20:41:50 <PublicServer> <Phazorx> prio south or penalty north 20:42:02 <PublicServer> <0sai> but the signs say south has more traffic 20:42:03 <PublicServer> <Phazorx> south default basically 20:42:08 <PublicServer> <Phazorx> north if it is busy 20:42:12 <PublicServer> <0sai> okay 20:42:42 <PublicServer> <Phazorx> i know how to do it with normal net an station with 15000 penalty value 20:42:55 <PublicServer> <Phazorx> but open lop srn confuses me as much as yappf :) 20:42:56 <PublicServer> <0sai> weird 20:43:07 <PublicServer> <0sai> they don't wan't to take the southern at all 20:43:29 <PublicServer> <Phazorx> with prio - it is reversed 20:43:35 <PublicServer> <Phazorx> i mean with station hook 20:44:07 <PublicServer> <Phazorx> oh boy 20:44:37 <PublicServer> <0sai> you need the revers pbs 20:44:42 <PublicServer> <0sai> that gives penalty 20:45:02 <PublicServer> <0sai> else you just divide in several blocks 20:45:58 <PublicServer> <Phazorx> that is a lot of pealty right ? 20:46:01 <PublicServer> <0sai> yes 20:46:18 <PublicServer> <Phazorx> not enugh ? 20:46:32 <PublicServer> <0sai> thats confusing 20:47:37 <PublicServer> <0sai> do the signed signals make sense? 20:47:57 <hylje> pbs needs more magic baked in for it to be massively useful 20:48:02 <PublicServer> <Phazorx> nope 20:48:12 <PublicServer> <0sai> hylje, yes 20:48:29 <PublicServer> <0sai> but for giving penalty they are useful :D 20:48:42 <PublicServer> <0sai> especially if you can't use stations as penalty 20:49:08 <PublicServer> <Phazorx> this makes even less sense 20:49:24 <PublicServer> <Phazorx> green dostwrk as green? 20:49:35 <PublicServer> <0sai> is there maybe a wrong tracktile somewhere? 20:49:37 <hylje> weak reservation would allow pbs to not stomp on its own toes all the time 20:49:49 <hylje> wouldnt make it very useful for coop purposes though 20:49:56 <hylje> since it's expensive 20:50:17 <PublicServer> <Phazorx> osai but trainsthat are on that track work fine 20:50:48 <PublicServer> <Phazorx> and with that stationhook 20:50:56 <PublicServer> <Phazorx> they flock to south no prob 20:52:20 <PublicServer> <0sai> gah 20:52:31 <PublicServer> <Phazorx> anyone esle got ideas ? 20:53:13 <V453000> back 20:53:31 <PublicServer> <V453000> how is the situation? 20:53:39 <PublicServer> <Phazorx> check !BUG 20:53:44 <PublicServer> *** V453000 has joined company #1 20:54:37 *** Madis has quit IRC 20:54:44 <PublicServer> <V453000> yes twoway pbs isnt as a signal 20:54:52 <PublicServer> <Phazorx> it's a penalty 20:54:55 <PublicServer> <V453000> yes 20:55:02 <PublicServer> <Phazorx> but even with them 20:55:09 <PublicServer> <Phazorx> we can not convince trains go south 20:55:11 <PublicServer> <V453000> oh 20:55:17 <PublicServer> <V453000> my god! :D 20:55:21 <PublicServer> <Phazorx> and if we hook station 20:55:27 <PublicServer> <Phazorx> they always go south 20:55:32 <PublicServer> <Phazorx> and we can not convince them go north 20:56:06 <PublicServer> *** Spike joined the game 20:56:19 <PublicServer> <Phazorx> what if we equalise 20:56:25 <PublicServer> <Phazorx> by hooking station to both 20:56:32 <PublicServer> <Phazorx> then only penalties matter ? 20:56:54 <PublicServer> <0sai> would be worth a try 20:57:23 <PublicServer> <Spike> isn't it an idea to make a flipflop there? 20:57:29 <PublicServer> <V453000> this is not a trap actualy 20:57:37 <PublicServer> <Phazorx> err 20:57:46 <PublicServer> *** Spike has joined company #1 20:58:21 <PublicServer> <V453000> this should be equal 20:58:23 <PublicServer> <Phazorx> just put another station tile there 20:58:30 <PublicServer> <V453000> I did 20:58:35 <PublicServer> <Phazorx> cant see it :/ 20:58:44 <PublicServer> <Phazorx> sneaky 20:58:47 <PublicServer> <V453000> :D 20:58:58 <PublicServer> <Phazorx> osai stll here ? 20:58:59 <PublicServer> <V453000> better? :D 20:59:02 <PublicServer> <0sai> yes 20:59:28 <PublicServer> <Phazorx> osai now what's wrong, lol ? 20:59:39 <PublicServer> <Spike> why not just make a flip-flop? 20:59:44 <PublicServer> <0sai> I think its another issue 21:00:00 <PublicServer> <0sai> something in the pathfinding itsself 21:00:09 <PublicServer> <0sai> trains go always north 21:00:25 *** Progman has quit IRC 21:00:36 <PublicServer> <V453000> now some go right 21:01:24 <PublicServer> <V453000> strange issue indeed 21:01:28 <PublicServer> <V453000> now it works 21:01:37 <PublicServer> *** sparr has left the game (leaving) 21:01:49 <PublicServer> <0sai> we should place it a little bit better 21:02:53 <PublicServer> <V453000> I think it is fine 21:03:28 *** Progman has joined #openttdcoop 21:04:03 <PublicServer> <V453000> this is why srnw is imo fun ... you never know what goes wrong next :D 21:06:07 <PublicServer> <0sai> but they don't make profit lol 21:06:11 <PublicServer> <V453000> i see 21:06:21 <PublicServer> <0sai> running costs are crazy oO 21:06:25 <PublicServer> <V453000> inflation 21:06:27 <PublicServer> <V453000> probably 21:06:37 <PublicServer> <Spike> they were making profit yesterday... 21:06:57 <PublicServer> <V453000> now none are at the overflow 21:07:02 <PublicServer> <V453000> it should be even better 21:07:09 <^Spike^> !rcon set inflation 21:07:09 <PublicServer> ^Spike^: Current value for 'inflation' is: 'on' (min: 0, max: 1) 21:07:11 <^Spike^> !rcon set inflation 0 21:07:28 <PublicServer> *** V453000 has left the game (connection lost) 21:07:34 <PublicServer> <0sai> okay 21:07:41 <PublicServer> <0sai> maybe it was because of our contructions 21:07:45 <PublicServer> *** Hribek has left the game (connection lost) 21:07:49 <V453000> hmm 21:07:50 <PublicServer> <Spike> inflation was one.. 21:07:53 <PublicServer> <Spike> on* 21:08:01 <PublicServer> <Spike> put it @ off.. don't know if it would helop 21:08:04 <V453000> I said so 21:08:15 <V453000> but what does the inflation do exactly? 21:08:23 <V453000> !password 21:08:23 <PublicServer> V453000: wreaks 21:08:26 <PublicServer> <0sai> the same as in real life? 21:09:04 <PublicServer> *** V453000 joined the game 21:09:08 <PublicServer> <0sai> you need more money for the same thing because the value of the money changes... mostly because there is too much money in a the system :D 21:09:10 <hylje> it makes money less useful 21:09:11 <V453000> just wondering whether if the inflation gets too high, trains start not making profit 21:09:16 <V453000> yes 21:09:32 <PublicServer> <0sai> it shouldn't have an influence in openttd if you meant that :D 21:09:34 <V453000> but I wonder whether it jut multiplies all money values the same 21:09:42 <PublicServer> <0sai> good question 21:09:49 <PublicServer> <0sai> maybe openttd wiki helps 21:10:40 <PublicServer> <0sai> Phazorx: it works like charme again :D 21:10:49 <PublicServer> <V453000> ya 21:11:00 <PublicServer> <Phazorx> back 21:11:06 <PublicServer> <Phazorx> so what was the deal? 21:11:14 <V453000> Inflation 21:11:14 <PublicServer> <0sai> works fine 21:11:14 <V453000> From OpenTTD 21:11:14 <V453000> Jump to: navigation, search 21:11:14 <V453000> Inflation, as in the "real" world, causes prices to go up as time passes. There is a patch for turning this feature off. 21:11:29 <PublicServer> <Phazorx> isnt it off by default? 21:11:30 <PublicServer> <Spike> 21:11:34 <PublicServer> <Spike> it is off now atleast 21:11:36 <SmatZ> it is 21:12:06 <PublicServer> <V453000> ok so the merge works ... but what was the issue :D 21:12:30 <PublicServer> <0sai> I think the pathfinding 21:12:32 <PublicServer> <V453000> we only made them like the left line so they like also going to the right? :D 21:13:09 <PublicServer> <V453000> we just added the left trap, didnt we? 21:13:14 <PublicServer> <0sai> yes 21:13:18 <PublicServer> <V453000> yes 21:13:23 <PublicServer> <V453000> so thats kinda strange :D 21:13:27 <PublicServer> <0sai> and that doesn't make sense 21:13:32 *** davis_ has joined #openttdcoop 21:13:35 <PublicServer> <V453000> exactly 21:13:36 <PublicServer> <0sai> but I still think it was a pathfinding issue 21:13:47 <PublicServer> <Phazorx> we need mroe trains 21:13:48 <PublicServer> <V453000> well ... what else 21:13:55 <PublicServer> <V453000> phazorx: yes we do 21:14:06 <PublicServer> <Phazorx> +5 21:14:48 <PublicServer> <0sai> aaah 21:14:57 <PublicServer> <Phazorx> osai check miracle plz 21:15:02 <PublicServer> <Phazorx> same isue kinda 21:15:06 <PublicServer> <0sai> only one revers PBS makes sense 21:15:07 <PublicServer> <Phazorx> i put revere pbs 21:15:35 <PublicServer> <0sai> where at? 21:15:36 <PublicServer> <Phazorx> waiy 21:15:40 <PublicServer> <Phazorx> wait it just happened 21:16:15 <PublicServer> <Phazorx> and doesnt work now 21:16:20 <PublicServer> <0sai> okay 21:16:22 <PublicServer> <0sai> found it 21:16:35 <PublicServer> <Phazorx> south part 21:16:41 <PublicServer> <0sai> yes 21:16:55 <PublicServer> <0sai> you want trains to do what? 21:17:00 <PublicServer> <0sai> go south by default? 21:17:03 <PublicServer> <Phazorx> it works again lol 21:17:06 <PublicServer> <Phazorx> okay hang on 21:17:13 <PublicServer> <Phazorx> the idea is middle is preferd 21:17:22 <PublicServer> <Phazorx> and south is less availabe 21:17:25 <PublicServer> <0sai> okay 21:17:40 <PublicServer> <Phazorx> waiting for gap 21:17:53 <PublicServer> <Phazorx> and that pri desnt work :/ 21:18:10 <PublicServer> <Phazorx> i tihnk it is functional now 21:18:13 <PublicServer> <V453000> where? 21:18:20 <PublicServer> <Phazorx> i was puzzled why train waits at 1st pbs 21:18:36 <PublicServer> <Phazorx> and doesnt try to fill the queue for south lane 21:18:46 <PublicServer> <0sai> it can't 21:18:49 <PublicServer> <0sai> its only one block 21:19:03 <PublicServer> <Phazorx> figures 21:19:04 <PublicServer> <V453000> oh this 21:19:11 <PublicServer> <V453000> yeah 21:21:30 <PublicServer> *** Techinica has left the game (connection lost) 21:22:20 <PublicServer> <0sai> changed it by one tile Phazorx 21:22:25 <Techinica> !password 21:22:26 <PublicServer> Techinica: hugest 21:22:34 <PublicServer> <0sai> else the joining traini slows down again 21:22:39 <PublicServer> *** Techinica joined the game 21:22:43 <PublicServer> *** Spike has left the game (leaving) 21:23:16 <PublicServer> <Phazorx> chnage what where? 21:23:19 <PublicServer> <Phazorx> prio too short 21:23:24 <PublicServer> <Phazorx> or it is catching up 21:23:42 <PublicServer> <0sai> the acceel part too short 21:23:47 <PublicServer> <V453000> what is that line for? 21:23:52 <PublicServer> <0sai> the train joined too fast 21:23:55 <PublicServer> <V453000> the "what is this? V 21:23:56 <PublicServer> <0sai> and slowed down again 21:24:06 <PublicServer> <Phazorx> i just seen train made it fine 21:24:15 <PublicServer> <0sai> now they do 21:24:20 <PublicServer> <Phazorx> V453000: there is another joining SL 21:24:22 <PublicServer> <Phazorx> from north 21:24:29 <PublicServer> <V453000> yeah but why unsignaled 21:24:38 <PublicServer> <0sai> signal was at [1] first 21:24:39 <PublicServer> <Phazorx> i was building it 21:24:45 <PublicServer> <Phazorx> but it doesnt need much signals 21:24:50 <PublicServer> <0sai> now it is at [<] 21:24:50 <PublicServer> <Phazorx> only 1 actually is neede 21:25:03 <PublicServer> <V453000> I mean signls to the back 21:25:16 <PublicServer> <Phazorx> osai but now other side joining trains wont do it right 21:25:33 <PublicServer> <0sai> other side? 21:25:43 <PublicServer> <Phazorx> there are 2 SLs here 21:25:44 <PublicServer> <V453000> < there should be signal, shouldnt it? 21:25:50 <PublicServer> <Phazorx> one from S and one from N 21:25:56 <PublicServer> <Phazorx> middle is shared 21:26:23 <PublicServer> <0sai> I see 21:26:40 <PublicServer> <0sai> uff 21:26:45 <PublicServer> <0sai> its only one big block 21:26:48 <PublicServer> <0sai> thats not good 21:26:49 <PublicServer> <V453000> ye 21:27:00 <PublicServer> <V453000> thats what im talking about all the time :D 21:27:03 <PublicServer> <Phazorx> osai thatlane has like no traffic 21:27:29 <PublicServer> <Phazorx> and now they queue w/o knoing if it works in teir advantage 21:27:35 <PublicServer> <V453000> hmm 21:27:36 <PublicServer> <Phazorx> queue should be before split 21:28:18 <PublicServer> <V453000> well ... there could be two in the bottom split line 21:28:31 <PublicServer> <Phazorx> but should not 21:28:32 <PublicServer> <V453000> but nvm there really is low traffic 21:28:57 <davis_> !players 21:28:58 <PublicServer> <Phazorx> osai i see the slow down there 21:28:58 <PublicServer> davis_: Client 338 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 21:28:58 <PublicServer> davis_: Client 333 (Orange) is 0sai, in company 1 (Tonbrücken Transport) 21:28:58 <PublicServer> davis_: Client 336 (Orange) is V453000, in company 1 (Tonbrücken Transport) 21:28:58 <PublicServer> davis_: Client 297 (Orange) is Phazorx, in company 1 (Tonbrücken Transport) 21:29:03 <PublicServer> <0sai> yes 21:29:12 <PublicServer> <Phazorx> only happens if merging trains catches the gap on a run 21:29:15 *** bartaway is now known as bartavelle 21:29:21 <PublicServer> <Phazorx> if it waits accel works fine 21:29:33 <PublicServer> <0sai> now 21:29:38 <PublicServer> <0sai> you changed the track tile :P 21:29:50 <PublicServer> <Phazorx> yeah it was liket that some time ago 21:29:57 <PublicServer> <0sai> yes 21:30:01 <PublicServer> <Phazorx> but i had to chage it due to making some bypasses 21:30:05 <PublicServer> <0sai> in fact it is long enough again 21:30:19 <PublicServer> <Phazorx> missing signal! 21:30:27 <PublicServer> <Phazorx> now it should be perfect 21:30:35 <PublicServer> <Phazorx> this is the best acel in game 21:30:36 <PublicServer> <0sai> yes 21:30:39 <PublicServer> <Phazorx> exactly 5 tiles 21:30:55 <PublicServer> <Phazorx> in fact it is hurt by following turnb 21:31:09 <PublicServer> <Phazorx> since mrged train catches up tail of leader 21:31:17 <PublicServer> <Phazorx> brb 21:32:07 *** bartavelle is now known as bartaway 21:33:43 <PublicServer> <0sai> we need more trains 21:33:46 <PublicServer> <V453000> holy crap 21:33:49 <PublicServer> <V453000> yes we do 21:33:59 <PublicServer> <V453000> the balancer on the bbh01 blocks :D 21:34:04 <PublicServer> <0sai> 03 Kulmbrück West has 1.8k wood 21:34:24 <PublicServer> <V453000> ingolsdorw woods has 2400 21:34:28 <PublicServer> <0sai> ouch 21:34:41 <PublicServer> <0sai> why don't we have an automatic train flushing system? 21:34:55 <PublicServer> <0sai> isn't that the keypoint of SRNW? 21:34:56 <PublicServer> <V453000> you mean at the other end of the ring? 21:35:03 <PublicServer> <V453000> we have overflow 21:35:09 <PublicServer> <V453000> but its permanently empty 21:35:20 <PublicServer> <V453000> as it flushes them into the largest jam 21:35:33 <PublicServer> <0sai> okay 21:35:39 <PublicServer> <0sai> I think its time for an extensions 21:35:45 <PublicServer> <0sai> we have 3 in, so we need 3 out 21:35:50 <PublicServer> <V453000> exactly my thought 21:35:55 <davis_> !download win64 21:35:55 <PublicServer> davis_: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip 21:36:25 <PublicServer> <0sai> or 21:36:32 <Phazorx> nay 21:36:35 <Phazorx> 2 is enough 21:36:43 <PublicServer> <V453000> anyways ... could you tell me what the counter is for? I dont see any use 21:36:44 <Phazorx> but overflow should fush to both 21:36:57 <Phazorx> and we have it empty 21:37:04 <Phazorx> means there is not enough train 21:37:08 <PublicServer> <V453000> if overflow flushed on the other end, they would gather at the drop anyways 21:37:22 <PublicServer> <V453000> and jammed with 2 lines out 21:37:29 <Phazorx> if we see that - then we might need to extend 2 21:37:31 <Phazorx> but i doubt it 21:37:44 <Phazorx> these 3 are not much better than 2 21:37:46 <Phazorx> due to merging 21:37:54 <Phazorx> and empty 2 are only splitting 21:37:57 <PublicServer> <0sai> but 21:38:09 <PublicServer> <0sai> the train flush only goes into one ring 21:38:09 <Phazorx> so 2 are full speed and fast 21:38:17 <Phazorx> hence Phazorx but overflow should fush to both 21:38:20 <Phazorx> :) 21:38:23 <davis_> !password 21:38:24 <PublicServer> davis_: skimpy 21:38:28 <PublicServer> <V453000> Lets make overflow to each 21:38:31 *** Phazorx has left #openttdcoop 21:38:36 <PublicServer> *** davis joined the game 21:38:37 <PublicServer> <V453000> to fill the lines 21:38:48 <PublicServer> <0sai> guys 21:38:50 *** Phazorx has joined #openttdcoop 21:38:56 <PublicServer> <Phazorx> i say make it with 2 queues of 1 train 21:38:57 <PublicServer> <0sai> the overflow needs to be at another points 21:39:03 <PublicServer> <Phazorx> with prio into each empty 21:39:12 <PublicServer> <Phazorx> why? 21:39:47 <PublicServer> <0sai> because its not a suitable spot 21:39:47 <PublicServer> <V453000> to fill the line everywhere and replace the trains who already left for the stations? 21:40:01 <PublicServer> <Phazorx> err no 21:40:10 <PublicServer> <Phazorx> that is not how srn works 21:40:22 <PublicServer> <0sai> uhm 21:40:34 <PublicServer> <0sai> SRNW always flushes a train when there is need of a train 21:40:38 <PublicServer> <Phazorx> some bad signaling at entry to drop 21:40:44 <PublicServer> *** davis has left the game (leaving) 21:41:37 <PublicServer> <Phazorx> i see some bad choice at entry 21:41:49 <PublicServer> <0sai> anyway, for what is the counter?? :D 21:42:07 <PublicServer> <V453000> exactly my question 21:42:16 <PublicServer> <0sai> just to count passing trains? 21:42:21 <PublicServer> <Phazorx> osai passed trains on both loops 21:42:22 <PublicServer> <V453000> probably 21:42:24 <PublicServer> <Phazorx> for srnw 21:42:27 <PublicServer> <0sai> okay 21:42:35 <PublicServer> <0sai> but it doesn't effect the network at all 21:42:41 <PublicServer> <V453000> yes 21:42:50 <PublicServer> <V453000> which ... well ... imo sux :D 21:43:11 <PublicServer> <0sai> well, it is just interesting :D 21:43:16 <PublicServer> <V453000> yes 21:43:35 <PublicServer> <0sai> we already had 5k passing trains 21:43:52 <PublicServer> <V453000> what about to extend just the exit to 3 lines ? we could shrink it to 2 quite soon, just after they empty up a bit 21:44:03 <PublicServer> <V453000> it wont be that brutal change 21:44:13 <PublicServer> <V453000> and if would ensure higher amount for sure 21:44:19 <PublicServer> <Phazorx> V453000: why not extend to 5? 21:44:22 <PublicServer> <V453000> as the 2 now are very full and seem as bottleneck 21:44:34 <PublicServer> <0sai> serious? 21:44:36 <PublicServer> <Phazorx> i see bottlneck at entry to that station 21:44:49 <PublicServer> <Phazorx> Osai my point - there is no need for 3 yet 21:44:54 <PublicServer> <Phazorx> as well as no need for 5 21:44:57 <PublicServer> <0sai> okay 21:44:58 <PublicServer> <V453000> :D 21:45:00 <PublicServer> <V453000> ok 21:45:05 <PublicServer> <V453000> what to do then? 21:45:06 <PublicServer> <Phazorx> bottleneck shows somewhere we fix it 21:45:11 <PublicServer> <0sai> let me make a proposal 21:45:13 <PublicServer> <Phazorx> currently one shows somwhere else 21:45:15 <PublicServer> <0sai> we have that nice counter 21:45:19 <PublicServer> <Phazorx> so we fix that one 21:45:22 <PublicServer> <0sai> we not use it for our needs 21:45:29 <PublicServer> <0sai> we have the overflow system 21:45:40 <PublicServer> <Phazorx> Osai what needs would thse be ? 21:45:43 <PublicServer> <0sai> and every 100 trains we try to flush two into the system 21:46:11 <PublicServer> <Phazorx> osai why 2? 21:46:21 <PublicServer> <0sai> or 1 21:46:23 <PublicServer> <0sai> I don't care 21:46:28 <PublicServer> <0sai> maybe one for each line 21:46:31 <PublicServer> <Phazorx> well currently it perfectly flushes 0 21:46:39 <PublicServer> <Phazorx> seems like a good number too 21:46:39 <PublicServer> <V453000> interesting idea but ... ? 21:46:58 <PublicServer> <0sai> which is shit, because we have several Ks of wood lying around 21:47:20 <PublicServer> <Phazorx> osai curerntly issue is bad entry to drop 21:47:21 <PublicServer> <0sai> and the ratings SUCK 21:47:30 <PublicServer> <Phazorx> and we need to put more trains in 21:47:40 <PublicServer> <Phazorx> so a better balancer at exit would be nice too 21:47:56 <PublicServer> <0sai> hmmm 21:47:58 <PublicServer> <Phazorx> and overflow needs to flush to both with prios and queus 21:48:10 <PublicServer> <Phazorx> that can have effect on waiting wood and raitings 21:48:26 <PublicServer> <Phazorx> flushing 2 mroe trains (which will just wait in depot forever) will not 21:49:03 <PublicServer> <0sai> I don't see the point actually 21:49:32 <PublicServer> <0sai> how do you want improve balancing of the exit of drop 21:49:39 <PublicServer> <0sai> you have only two tracks 21:49:48 <PublicServer> <Phazorx> osai have beter packed 2 tracks :) 21:50:09 <PublicServer> <0sai> well 21:50:15 <PublicServer> <0sai> lets fix the entrance first 21:50:23 <PublicServer> <Phazorx> i'm on it 21:50:27 <PublicServer> <Phazorx> but if you want to 21:50:28 <PublicServer> <V453000> if there would be more trains in the most northern track in the entrance, it would help a little imo 21:50:33 <PublicServer> <0sai> currently the input is fscking imbalanced 21:50:34 <PublicServer> <Phazorx> i'll be glad to watch 21:51:15 <PublicServer> <0sai> hmm 21:51:16 <PublicServer> <0sai> brb 21:54:12 <PublicServer> <0sai> re 21:55:43 <PublicServer> <V453000> wtf 21:55:45 <PeterT> Join #jonty for an IS2.0-beta5 game 21:56:51 <PublicServer> <V453000> :D 21:56:53 *** maxbilh has joined #openttdcoop 21:57:56 <PeterT> !dl 21:57:57 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:59:33 <PublicServer> <Phazorx> i'll redo the flush then i guess 22:02:10 <Perfk_DK> !password 22:02:10 <PublicServer> Perfk_DK: pouted 22:02:14 <PublicServer> <Phazorx> btw wat is the poitof ticker there - gradual flush ? 22:02:34 <PublicServer> <V453000> it lets it flush only after a while 22:02:37 <PublicServer> <V453000> I like that idea 22:02:39 <PublicServer> *** Perfk-DK joined the game 22:02:49 *** davis_ has quit IRC 22:03:04 <PublicServer> *** Perfk-DK has left the game (connection lost) 22:03:14 <PublicServer> *** V453000 has left the game (connection lost) 22:03:17 *** Perfk_DK has quit IRC 22:03:31 <V453000> !password 22:03:31 <PublicServer> V453000: pouted 22:03:53 <PublicServer> *** V453000 joined the game 22:05:28 <PublicServer> <V453000> geez 22:05:31 *** maxbilh has quit IRC 22:05:33 <PublicServer> <0sai> wait 22:05:39 <PublicServer> <0sai> I have to insert a delay 22:07:01 <PublicServer> <V453000> interesting 22:09:47 <PublicServer> <0sai> need some thinking 22:09:56 <PublicServer> <0sai> very difficult construction -.- 22:10:02 <PublicServer> <V453000> i see 22:10:10 <PublicServer> <V453000> im most interested though 22:11:20 <PublicServer> <V453000> I just wonder what do you want to do so far :) 22:11:48 <PublicServer> <V453000> phazor what about depot there 22:11:53 <PublicServer> <0sai> okay 22:11:54 <PeterT> come join #jonty 22:12:04 <PublicServer> <0sai> I need to test it first 22:12:08 <PublicServer> <Phazorx> can you make 2 independant on curve? 22:12:18 <PublicServer> <V453000> change the curve? 22:12:29 <PublicServer> <Phazorx> this is fine 22:12:34 <PublicServer> <Phazorx> no need 22:12:36 <PublicServer> <V453000> it is too far 22:12:42 <PublicServer> <Phazorx> they are slowed when entering depot anyway 22:12:54 <PublicServer> <V453000> alright 22:13:03 <PublicServer> <Phazorx> oh 22:13:05 <PublicServer> <Phazorx> 90 deg 22:13:06 <PublicServer> <V453000> :D 22:13:11 <PublicServer> <Phazorx> are we on forbid? 22:13:16 <PublicServer> <V453000> ofc 22:13:22 <PeterT> !password 22:13:23 <PublicServer> PeterT: pouted 22:13:32 <PublicServer> <Phazorx> bad curve is fine there 22:13:36 <PublicServer> <V453000> ye 22:13:39 <PublicServer> <Phazorx> 63kmph is what you need to shoot for 22:13:52 <PublicServer> <V453000> yes of course 22:13:53 <PublicServer> *** Peter joined the game 22:14:02 <PublicServer> <Phazorx> even that isfine 22:14:05 <PublicServer> <V453000> OH SO 22:14:09 <PublicServer> <V453000> yeah you are right 22:14:27 <PublicServer> <Phazorx> connect he tiker :) 22:14:32 <PublicServer> <V453000> it might slow too soon though ... but it does not really matter 22:15:04 <PublicServer> <Peter> This game is completely screwed 22:15:04 <PublicServer> <V453000> lets make a new timer 22:15:07 <PublicServer> <V453000> here 22:15:12 <PublicServer> <V453000> so we dont crawl it 22:15:19 <PublicServer> <Peter> Everything is disorganized as hell 22:15:44 <PublicServer> <Phazorx> you need 2 timers i guess 22:15:49 <PublicServer> <Phazorx> one for each loop ? 22:15:52 <PublicServer> <Phazorx> actually 22:15:54 <PublicServer> <Phazorx> no 22:15:55 <PublicServer> <V453000> well ... 22:15:56 <PublicServer> <V453000> no 22:16:02 <PublicServer> <Phazorx> timer needs to be on leg from depot 22:16:11 <PublicServer> <V453000> no 22:16:15 <PublicServer> <V453000> wait 22:16:16 <PublicServer> <Phazorx> well kinda yes 22:16:23 <PublicServer> <Phazorx> hook it to signal tile 22:16:27 <PublicServer> <Phazorx> after bridge 22:17:34 <PublicServer> <Phazorx> V453000: you can not make prio work with delay timer 22:17:44 <PublicServer> <Phazorx> accel prio especially 22:17:45 <PublicServer> <V453000> not both at once 22:17:50 <PublicServer> <V453000> it is one after another 22:17:51 <PublicServer> <Phazorx> yes both at once 22:17:52 <PublicServer> <V453000> see: 22:17:54 <PublicServer> <Phazorx> at split singla 22:18:06 <PublicServer> <V453000> the timer first says that it is time to release a train 22:18:07 <PublicServer> <V453000> then 22:18:11 <PublicServer> <Phazorx> what;s the point to release them or block them both at once 22:18:18 <PublicServer> <V453000> the prio says there is space 22:18:18 <PublicServer> <Phazorx> if they have different gaps to catch 22:18:55 <PublicServer> <V453000> if you require both the timer and the prio to fulfill the condition of releasing, the probability is too low 22:18:58 <PublicServer> <Phazorx> anyway i want to seehow this is going to work 22:19:20 <PublicServer> <Phazorx> function of timer is to prevent flood of trains at once 22:19:24 <PeterT> @coopstats 22:19:24 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 22:19:26 <PublicServer> <V453000> one problem ... not enough space in the right 22:19:29 <PublicServer> <Phazorx> which is easy to do by controling split signal 22:19:36 <PublicServer> <V453000> as this does 22:19:47 <PublicServer> <V453000> there cannot pass more than one train 22:19:50 <PublicServer> <V453000> as there is the timer 22:20:09 <PublicServer> *** Peter has left the game (leaving) 22:20:19 <PublicServer> <Phazorx> but if you siply hook it to split signal 22:20:26 <PublicServer> <Phazorx> it will act same but will be far smaller 22:20:27 <PublicServer> *** V453000 has left the game (connection lost) 22:21:00 <V453000> it would act as half but ... well I gues it doesnt matter ... why not 22:21:04 <V453000> !password 22:21:04 <PublicServer> V453000: igloos 22:21:21 <PublicServer> *** V453000 joined the game 22:21:35 <PublicServer> <V453000> ouch 22:21:42 <PublicServer> <V453000> one bad thing imo 22:21:50 <PublicServer> <V453000> the train that would choose the one track 22:21:59 <PublicServer> <V453000> would very probably always choose one 22:22:08 <PublicServer> <V453000> and probably not the other 22:22:19 <PublicServer> <Phazorx> the idea of this so trains equaly try to spread to both 22:22:30 <PublicServer> <Phazorx> so unles there are 2 trains waiting 22:22:35 <PublicServer> <V453000> yes 22:22:43 <PublicServer> <Phazorx> timer should not function 22:22:56 <PublicServer> <V453000> even if one is there it would work 22:22:57 <PublicServer> <V453000> why not 22:22:58 <PublicServer> <Phazorx> timer makes sure next 2 trains dont come as soon as 1st leave 22:23:07 <PublicServer> <Phazorx> so it SHOULD control signal after depot 22:23:22 <PublicServer> <Phazorx> not the one that leads already queued train to action 22:23:23 <PublicServer> <V453000> it actually does at it controls both the ways 22:23:46 <PublicServer> <Phazorx> which is what it should NOT do because then it will mess up sequencing 22:23:51 <PublicServer> <Phazorx> which accel prio is designed for 22:24:07 <PublicServer> <V453000> um ... why should it make anything wrong 22:24:19 <PublicServer> <V453000> the train will stop at the prio as it normally would 22:24:42 <PublicServer> <V453000> look 22:25:01 <PublicServer> <Phazorx> the point of signal at prio is to be red when train should not enter 22:25:09 <PublicServer> <V453000> yes 22:25:09 <PublicServer> <Phazorx> and be green when it should 22:25:10 <Razaekel> !password 22:25:10 <PublicServer> Razaekel: igloos 22:25:13 <PublicServer> <V453000> of course 22:25:17 <PublicServer> <0sai> guys 22:25:19 <PublicServer> *** Razaekel joined the game 22:25:20 <PublicServer> <0sai> I am still here 22:25:20 <PublicServer> <Phazorx> any other influence on it can either release it too soon 22:25:25 <PublicServer> <Phazorx> or hold it too long 22:25:26 <PublicServer> <0sai> but in a testing area :> 22:25:34 <PublicServer> <Phazorx> Osai kk 22:26:41 <PublicServer> <V453000> geez :D 22:26:51 <PublicServer> <V453000> well ... lets try it, right? 22:27:10 <PublicServer> <Phazorx> yup 22:27:25 <PublicServer> <V453000> I will just place the timer more to the north 22:27:31 <PublicServer> <V453000> so I could remove the cl issue 22:27:39 <PublicServer> <Phazorx> k 22:29:03 <PublicServer> <Phazorx> goods lines are quite packed 22:29:10 <PublicServer> <V453000> yes 22:30:34 *** De_Ghosty has joined #openttdcoop 22:30:47 <PublicServer> <Phazorx> done yet? 22:30:50 <PublicServer> <Phazorx> addin trains? 22:30:54 <PublicServer> <V453000> yes 22:31:01 <PublicServer> <V453000> should be ok 22:31:27 <PublicServer> <Phazorx> let's see 22:32:03 <PublicServer> <V453000> :D 10 M per train 22:32:19 <PublicServer> <V453000> JESUS :D 22:32:21 <PublicServer> <Phazorx> your clock is 17M per train and 2M construction 22:32:25 <PublicServer> <V453000> it doesnt want to go there 22:32:32 <PublicServer> <V453000> look :D 22:32:39 <PublicServer> <V453000> they want to choose the left one only 22:32:46 <PublicServer> <V453000> trap it? 22:32:47 <PublicServer> <Phazorx> why 22:32:50 <PublicServer> <Phazorx> yeah 22:32:56 <PublicServer> <Phazorx> move traps in fact 22:33:08 <PublicServer> <Phazorx> these that are at exit 22:33:20 <PublicServer> <Phazorx> move them to after injections 22:33:26 <PublicServer> <V453000> RIDICULOUS :D 22:33:27 <PublicServer> <V453000> look 22:33:42 <PublicServer> <Phazorx> dont ask me 22:34:14 <PublicServer> <V453000> WHAT THE HELL 22:34:46 <PublicServer> <V453000> waa 22:34:48 <PublicServer> <V453000> now I know 22:34:48 <PublicServer> <Phazorx> the clock did nothing 22:34:49 <PublicServer> <V453000> maybe 22:35:08 <PublicServer> <Razaekel> the goggles, they do NOTHING! 22:35:14 <PublicServer> <Razaekel> :-P 22:35:25 <PublicServer> <V453000> they just fuckd up 22:35:42 <PublicServer> <V453000> because of the PBS 22:35:44 <PublicServer> <V453000> probably 22:36:29 <PublicServer> <V453000> ok not :D 22:36:34 <PublicServer> <V453000> yes 22:36:38 <PublicServer> <Phazorx> mighty osai-san 22:36:41 <PublicServer> <V453000> done 22:36:42 <PublicServer> <Phazorx> we have a bug 22:36:45 <PublicServer> <Phazorx> same one 22:36:48 <PublicServer> <0sai> ouch 22:36:48 <PublicServer> <V453000> I made it 22:36:51 <PublicServer> <0sai> wait 22:36:58 <PublicServer> <V453000> yeees :D 22:36:59 <PublicServer> <V453000> pwnt 22:36:59 <PublicServer> <0sai> I finished my brand new delayer :D 22:37:17 <PublicServer> <V453000> the new trap works 22:37:20 <PublicServer> <V453000> as it is not in PBS 22:37:33 <PublicServer> <V453000> ok 22:37:40 <PublicServer> <V453000> needs the second one too 22:37:51 <PublicServer> <Razaekel> lol 22:37:56 <PublicServer> <Razaekel> found regular rail 22:38:02 <PublicServer> <Razaekel> which was causing problems 22:38:12 <PublicServer> <Phazorx> oh lol 22:38:19 <PublicServer> <Razaekel> not at yours 22:38:20 <PublicServer> <Phazorx> these are fun 22:38:22 *** PeterT has quit IRC 22:38:31 *** PeterT has joined #openttdcoop 22:39:05 <PublicServer> <Razaekel> is there any maglev on the map? 22:39:09 <PublicServer> <V453000> both are trapped now 22:39:12 <PublicServer> <Phazorx> plenty 22:39:15 <PublicServer> <V453000> lets see 22:39:21 <PublicServer> <Phazorx> raz dont do whole map reset 22:39:24 <PublicServer> <V453000> DUMB TRAIN MY GOD 22:39:33 <PublicServer> <0sai> where is the problem at? 22:39:40 <PublicServer> <V453000> at the new flush 22:39:47 <PublicServer> *** 0sai has left the game (connection lost) 22:39:48 <PublicServer> <V453000> the trains REFUSE to go to both lines :D 22:40:03 <PublicServer> <Phazorx> next drop 03 osai 22:40:29 <PublicServer> <Razaekel> i only see one instance of maglev 22:40:44 <PublicServer> <Phazorx> Razaekel: i see 8 trains on my screen 22:40:50 <Osai> !password 22:40:50 <PublicServer> Osai: outran 22:40:58 <PublicServer> *** 0sai joined the game 22:41:00 <PublicServer> <0sai> gah 22:41:03 <PublicServer> <Phazorx> 6 actually 22:41:04 <PublicServer> <0sai> 24h discon 22:41:14 <PublicServer> <Phazorx> 24? 22:41:22 <PublicServer> <V453000> osai: see !WTF 22:41:22 *** PeterT has quit IRC 22:41:25 <PublicServer> <Razaekel> oh there 22:41:28 *** PeterT has joined #openttdcoop 22:41:52 <PublicServer> <0sai> okay 22:42:07 <PublicServer> <Phazorx> msh01 needs some loving 22:42:11 <PublicServer> <Phazorx> looking into 22:42:14 <PublicServer> <0sai> I am there 22:42:30 <PublicServer> <V453000> and this one wont go to the top line 22:42:41 <PublicServer> <V453000> unknown reason 22:42:48 <PublicServer> <V453000> some pathfinging again 22:42:52 <PublicServer> <0sai> yes 22:42:56 <PublicServer> <V453000> but on both lines are PF traps 22:43:23 <PublicServer> <0sai> hmmm 22:43:40 <PublicServer> <0sai> why do we use PBS there? 22:43:49 <PublicServer> <V453000> we could try PS 22:44:17 <PublicServer> <V453000> wait you will need to make there more room as it does not fir behind the exit signal on the right 22:44:55 <PublicServer> <0sai> uff 22:45:04 <PublicServer> <Razaekel> imo the secondary stations of SRNW are ugly 22:45:12 <PublicServer> <Phazorx> but functonal 22:45:19 <PublicServer> <0sai> yes 22:45:19 <PublicServer> <0sai> :P 22:45:26 <PublicServer> <0sai> we had a quite cool one 22:45:27 <PublicServer> <V453000> Raz: you mean the doubled ones? 22:45:28 <PublicServer> <Razaekel> and i still dont get the point of them 22:45:45 <PublicServer> <0sai> let me search a picture phaz 22:45:55 <PublicServer> <V453000> you mean your baby from 121? 22:46:05 <PublicServer> *** Razaekel has left the game (leaving) 22:47:07 <Osai> Phazorx: thats quite cool: http://wiki.openttdcoop.org/images/9/9f/OTTDC%2C_Inc%2C_1st_Apr_2168.png 22:47:12 <Osai> but not what I searched for 22:47:51 <Osai> this article: http://blog.openttdcoop.org/2008/12/15/the-magic-of-srnw-self-regulating-networks/ 22:47:59 <Osai> http://blog.openttdcoop.org/files/pictures/the_mess_overview.png 22:48:02 <PublicServer> <V453000> yes your baby :D 22:48:21 <PublicServer> <0sai> fixed? 22:48:21 <V453000> no 22:48:25 <V453000> this is another one 22:48:31 <PublicServer> <V453000> yah fixed 22:48:38 <PublicServer> <V453000> only the evil PBS 22:48:52 <PublicServer> <V453000> the station jams though 22:49:03 <Phazorx> osai - i remember ottdc inc actually 22:49:06 <Phazorx> and that station :) 22:49:13 <Razaekel> imo SRNW double stations are horrible since they only load 1 train at a time 22:49:26 <Razaekel> which means that your industries are nowhere near maxing out 22:49:39 <Razaekel> since if they did, you'd have piles of stuff waiting in the station 22:49:51 <PublicServer> <Phazorx> raz hey load as many 22:50:02 <PublicServer> <0sai> you can use async SRNW 22:50:10 <PublicServer> <Phazorx> you just make one tain with N times cars as you want platforms 22:50:22 <PublicServer> <0sai> we have some amazin articles out there :D 22:50:27 <PublicServer> <V453000> yes 22:50:57 <PublicServer> <V453000> guys the flush seems as working ... what did you want to do now? 22:51:12 <PublicServer> <V453000> the exit from drop seems jammed 22:54:12 <PublicServer> <Phazorx> why goods entry at 03 pickups are not choosing depots? 22:54:31 <PublicServer> <Phazorx> nm 22:54:32 <PublicServer> *** Spike joined the game 22:54:35 <PublicServer> <V453000> they are 22:54:37 <PublicServer> <Phazorx> some %^&@$%^@ put one way pbs there 22:55:00 <PublicServer> <V453000> OH :D 22:56:02 <PublicServer> <V453000> jesus freaking christ what is that delay, Osai? :D seems beyond insanity 22:56:54 <PublicServer> <0sai> hehe 22:56:58 <PublicServer> <0sai> not finished yet 22:56:59 <PublicServer> <0sai> ;D 22:57:03 <PublicServer> <V453000> :) 23:04:07 <PublicServer> <0sai> okay 23:04:23 <PublicServer> <0sai> dine 23:04:25 <PublicServer> <0sai> done* 23:04:34 <PublicServer> <V453000> smoke my ass :D 23:05:03 <PublicServer> *** Spike has joined company #1 23:05:28 <PublicServer> <V453000> well ... does it work Osai? 23:07:04 <PublicServer> *** Spike has left the game (leaving) 23:07:55 <PublicServer> <0sai> yes 23:07:56 <PublicServer> <0sai> works 23:08:06 <PublicServer> <0sai> but actually its so crowded 23:08:16 <PublicServer> <0sai> the influence is not very big 23:08:19 <PublicServer> <V453000> yes 23:08:35 *** seandasheep has joined #openttdcoop 23:08:35 <PublicServer> <0sai> wanna know what it does? 23:08:36 <PublicServer> <0sai> :D 23:08:53 <PublicServer> <V453000> of course! :) 23:09:04 <PublicServer> <Phazorx> okay i look at drop 03 now 23:09:20 <PublicServer> <Phazorx> was something wrong there ? 23:09:21 <PublicServer> <0sai> it is a sort of detector 23:09:27 <seandasheep> !password 23:09:27 <PublicServer> seandasheep: fuzzes 23:09:37 <PublicServer> <0sai> detecting if the upper entrance is completely full 23:09:51 <PublicServer> <0sai> means, a train stops at the pbs entrance 23:09:55 <PublicServer> *** seandasheep joined the game 23:10:05 <PublicServer> <0sai> then, the not gate turns red into green 23:10:12 <PublicServer> <0sai> and the small train on the upper loop starts 23:10:20 <PublicServer> <Phazorx> osai i see some bad choices now 23:10:27 <PublicServer> <Phazorx> not sure if it is due to delayer 23:10:38 <PublicServer> <Phazorx> but trains pick to wait instead of rolling into open platform 23:10:39 <PublicServer> <0sai> if a train is only drives only through 23:11:14 <PublicServer> <Phazorx> can we streamline entry btw 23:11:32 <PublicServer> <Phazorx> becase on east part trains stop few times while geting to empty platforms 23:11:48 <PublicServer> <0sai> well, the entrace is not good -.- 23:12:00 <PublicServer> <V453000> oh yes now I get it Osai ... these ogfx are really pissing me off 23:12:33 <PublicServer> <Phazorx> check 53 23:12:34 <PublicServer> <0sai> why are they here anyway? 23:12:55 <PublicServer> <V453000> no idea 23:12:58 <PublicServer> <0sai> too late phaz 23:13:13 <PublicServer> <Phazorx> it was just standing in front of 6 open 23:13:24 <PublicServer> <Phazorx> 51 23:13:29 <PublicServer> <0sai> we don't need fuscking pbs there 23:13:39 <PublicServer> <0sai> its just some people are too lazy 23:13:48 <PublicServer> <0sai> to use normal signalling 23:15:01 <PublicServer> <seandasheep> would it not be better to split the trains in half as the line goes from 1 to 2? 23:15:31 <PublicServer> <seandasheep> because atm trains seem to be way to heavily using it 23:16:21 <PublicServer> <Phazorx> 1 to 2 ? 23:16:26 <PublicServer> <seandasheep> yh 23:16:37 <PublicServer> <Phazorx> no idea at that reffers/means 23:16:38 <PublicServer> <seandasheep> at !SRN+ second lane start 23:17:02 <PublicServer> <Phazorx> no point 23:17:14 <PublicServer> <Phazorx> very low traffic 23:17:18 <PublicServer> <Phazorx> let it be like it was :) 23:17:34 <PublicServer> <seandasheep> but it will free up traffic for the next merge 23:17:36 <PublicServer> <Phazorx> the bottleneck there is due to drop worl 23:17:43 <PublicServer> *** Hribek joined the game 23:17:49 <PublicServer> <Phazorx> not free 23:17:50 <PublicServer> <V453000> hi Hribek 23:17:51 <PublicServer> <Phazorx> reaarange 23:17:59 <PublicServer> <Phazorx> now we have one empty and one busy 23:18:04 <PublicServer> <Phazorx> agfter that there will be 2 half busy 23:18:06 <PublicServer> <Hribek> Hi 23:18:09 <PublicServer> <Phazorx> it is easier to merge into empty 23:18:28 <PublicServer> <seandasheep> well how about 3 exit tracks... 23:18:44 <PublicServer> <Phazorx> huh ? 23:18:45 <PublicServer> <seandasheep> s - station - 2 can only cause a backlog 23:18:54 <PublicServer> <seandasheep> 3 - station - 2 23:18:57 <PublicServer> <seandasheep> even 23:19:03 <PublicServer> <Phazorx> you mean 03 drop ? 23:19:05 <PublicServer> <seandasheep> yh 23:19:14 <PublicServer> <Phazorx> well it needs entrance redone 23:19:24 <PublicServer> <Phazorx> osai is working on that i tihnk 23:19:25 <PublicServer> <seandasheep> i think it's more the exit though 23:19:42 <PublicServer> <Phazorx> well looks like trains waiting to enter 23:19:45 <PublicServer> <Phazorx> not to exit 23:19:47 <PublicServer> <seandasheep> it just isn't possible to get 3 lines into 2 23:20:03 <PublicServer> <Phazorx> the lanes are not equal 23:20:09 <PublicServer> <Phazorx> and these 3 come from these 2 :) 23:20:15 <PublicServer> <seandasheep> well yh 23:20:18 <PublicServer> <Phazorx> so it's not like there are magically appearing trains anywhere 23:20:28 <PublicServer> <Phazorx> 3 needed due to merging traffic 23:20:36 <PublicServer> <Phazorx> and 2 are splitting only 23:20:41 <PublicServer> <Phazorx> so once they go full speed 23:20:44 <PublicServer> <Phazorx> they just go 23:20:53 <PublicServer> <seandasheep> yh, but they are merging into 2 after the station 23:20:55 <PublicServer> <Phazorx> it would help to have better exit there as well as entrance 23:21:02 <PublicServer> <Phazorx> whole station is actualy bad design 23:21:03 <PublicServer> <seandasheep> so are backing up into the station 23:21:13 <PublicServer> <Phazorx> sometimes 23:21:21 <PublicServer> <0sai> first of all 23:21:24 <PublicServer> <Phazorx> but that is merge issue rather than 2 lanes vs 3 :) 23:21:26 <PublicServer> <0sai> create long exit lanes 23:21:32 <PublicServer> <0sai> the ones we have now are shit 23:21:35 <PublicServer> <Phazorx> yeah 23:21:38 <PublicServer> <seandasheep> ok 23:21:40 <PublicServer> <Phazorx> trains need to accelerate 1st 23:21:43 <PublicServer> <Phazorx> then be hadled 23:22:00 <PublicServer> <Phazorx> i can try to make a nice muxer here 23:22:02 <PublicServer> <Phazorx> but tomorrow 23:22:08 <PublicServer> <Phazorx> since about to go to bed here 23:22:47 <PublicServer> <Phazorx> entrance has same issue 23:22:56 <PublicServer> <Phazorx> not enough braking room 23:23:03 <PublicServer> *** Phazorx has left the game (leaving) 23:23:17 <Phazorx> gotta go :) 23:23:20 <Phazorx> been fun 23:23:24 <PublicServer> <seandasheep> cya 23:23:24 <Phazorx> will play tomorrow 23:23:25 <PublicServer> <0sai> cya later 23:23:40 <PublicServer> <V453000> cya 23:26:05 <PublicServer> <0sai> okay 23:26:10 <PublicServer> <0sai> I fixed a major issue 23:26:11 <PublicServer> <0sai> :D 23:26:20 <PublicServer> <seandasheep> where at? 23:26:23 <PublicServer> <0sai> drop 03 23:26:27 <PublicServer> <V453000> dont even tell me it was simple :D 23:26:32 <PublicServer> <0sai> too many PBS signals 23:26:36 *** hnrgrgr has joined #openttdcoop 23:26:41 <PublicServer> <V453000> no wonders 23:27:07 <PublicServer> <seandasheep> the middle platforms need some working on the exit 23:27:16 <PublicServer> *** hnrgrgr joined the game 23:27:25 <PublicServer> <seandasheep> maybe 2 chances to join each track? 23:28:31 <PublicServer> <0sai> works much more fluent now 23:32:08 *** Phazorx has left #openttdcoop 23:33:52 <PublicServer> <0sai> ha 23:33:56 <PublicServer> <0sai> the entrance seems fixed :D 23:34:03 <PublicServer> <V453000> sec. 23:34:07 <PublicServer> <V453000> will have a look 23:36:48 <PublicServer> <V453000> :) 23:36:49 <PublicServer> <V453000> nice 23:36:59 <PublicServer> <0sai> the delayer works 23:37:06 <PublicServer> <0sai> but the maglevs are too slow 23:37:15 <PublicServer> <0sai> but I always wanted a system like that 23:37:22 <PublicServer> <V453000> :) 23:40:56 <PublicServer> <0sai> does the system really count all trains? 23:41:04 <PublicServer> <V453000> I think it doesnt 23:41:16 <PublicServer> <V453000> because the two signals dont count as two but as one 23:42:02 <PublicServer> <V453000> what do you say about this station? at !srnw station simulation 23:42:09 *** Demonkey has joined #openttdcoop 23:42:28 <PublicServer> *** hnrgrgr has left the game (leaving) 23:42:59 <PublicServer> <0sai> looks funny :) 23:43:10 <PublicServer> <V453000> is quite compact for 7 bays 23:43:11 <PublicServer> <V453000> imo 23:43:18 <PublicServer> <0sai> yes 23:43:27 <PublicServer> <V453000> my own design :p 23:43:29 <PublicServer> <0sai> I like the blinking crossings :D 23:43:35 <PublicServer> <V453000> :D 23:43:38 <PublicServer> <V453000> the bridges? 23:44:00 <PublicServer> <0sai> the railroad crossings :D 23:44:02 <PublicServer> <V453000> when the trains are longer it looks like dolphins as they pass the tunnels all together 23:44:05 <PublicServer> <V453000> oh 23:44:17 <PublicServer> <0sai> but it is quite fun 23:44:18 <PublicServer> <V453000> these are useless :D 23:44:39 <PublicServer> <0sai> an idea would be to add slow bridges 23:44:55 <PublicServer> <V453000> so that they dont clash at the end so much? 23:45:04 <PublicServer> <0sai> so all trains come out ordered without stopping 23:45:07 <PublicServer> <0sai> yes 23:45:10 <PublicServer> <V453000> yeah 23:45:12 <PublicServer> <0sai> or not at all 23:45:23 <PublicServer> <V453000> would require quite some space though as there are 7 23:45:30 <PublicServer> <0sai> yes 23:45:35 <PublicServer> <0sai> but would be awesome 23:45:40 <PublicServer> <V453000> yeah 23:45:41 <PublicServer> <0sai> to have them ordered 23:45:47 <PublicServer> <0sai> wanna give it a try?! 23:45:54 <PublicServer> <V453000> yeah 23:45:55 <PublicServer> <V453000> lets try 23:46:08 <PublicServer> <V453000> you can start if you want :) 23:46:20 *** hnrgrgr has quit IRC 23:48:31 <PublicServer> <0sai> can I try something? 23:48:35 <PublicServer> <V453000> yeah 23:49:08 <PublicServer> <V453000> I got the station in my savegame because I dont remember the bridge/tunnel order so I just copied it from my game :p 23:49:29 <PublicServer> <V453000> I stopped them for you 23:49:32 <PublicServer> <V453000> they will not come 23:50:09 <PublicServer> <V453000> you make them take the same lenght of path each? 23:51:37 <PublicServer> <V453000> I see the point :) 23:52:29 <PublicServer> <V453000> now what are these presignals for? :D 23:52:37 <PublicServer> <0sai> which? 23:52:47 <PublicServer> <V453000> none :) 23:52:55 <PublicServer> <0sai> okay 23:52:55 <PublicServer> <V453000> oh it was the depot prio 23:52:59 <PublicServer> <V453000> nvm 23:52:59 <PublicServer> <0sai> lets try it :D 23:53:09 <PublicServer> <seandasheep> what is the station sposed to do? 23:53:20 <PublicServer> <V453000> release the trains 23:53:21 <PublicServer> <V453000> see 23:53:57 <PublicServer> <0sai> haha 23:53:59 <PublicServer> <0sai> thats cool 23:54:00 <PublicServer> <V453000> :D 23:54:05 <PublicServer> <V453000> now this is funny 23:54:06 <PublicServer> <0sai> but a wee bit too long 23:54:19 <PublicServer> <0sai> one tile shorter is even enough 23:54:32 <PublicServer> <0sai> good idea 23:54:37 <PublicServer> <0sai> longer test track 23:54:42 <PublicServer> <0sai> to check the fluidity :D 23:54:42 <PublicServer> <seandasheep> ah, i thought it was to stagger trains for better merging at first glance :L 23:54:43 <PublicServer> <V453000> yes 23:55:21 <PublicServer> <0sai> okay 23:55:39 *** ^Spike^ has quit IRC 23:55:59 <PublicServer> <V453000> bridges? :D 23:56:08 <PublicServer> <0sai> too 23:56:24 <PublicServer> <0sai> lets make the first ones join in a good way 23:56:34 <PublicServer> <V453000> ok 23:57:41 <PublicServer> <V453000> disconnected the station for sure 23:58:14 <PublicServer> <0sai> lets do another test now