Times are UTC Toggle Colours
00:00:10 <PublicServer> <V453000> we should just make it longer imo 00:00:18 <PublicServer> <V453000> they dont gain enough additional track 00:00:45 <PublicServer> <0sai> fair 00:00:56 <PublicServer> <0sai> the first 4 join quite nice 00:01:16 <PublicServer> <V453000> yes 00:02:08 <PublicServer> <seandasheep> so this is actually a merging experiment? 00:02:17 <PublicServer> <V453000> in part 00:03:01 <PublicServer> <V453000> I wanted to know your opininon about the station design and now we are trying some more fun for perfection :) 00:03:14 <PublicServer> <0sai> :D 00:03:15 <PublicServer> <0sai> sorry 00:03:23 <PublicServer> <V453000> what? 00:03:31 <PublicServer> <seandasheep> what is the actual design? 00:03:34 <PublicServer> <0sai> its always the same if you ask me :D 00:03:35 <PublicServer> <seandasheep> the entrance? 00:03:47 <PublicServer> <0sai> I come up with crazy ideas ^^ 00:03:47 <PublicServer> <seandasheep> and the exit is the fun 00:04:32 <PublicServer> <0sai> still not perfect 00:04:52 <PublicServer> <V453000> the "idea" is that the bays are next to each other without a gap which quite saves some space in srnw ... provided by the tunnel/bridges ... the "fun" is the exit :) 00:05:05 <PublicServer> <V453000> still needs to be slower 00:05:09 <PublicServer> <V453000> what about like this 00:05:18 <PublicServer> <0sai> good idea 00:05:19 <PublicServer> <0sai> yea 00:05:25 <PublicServer> <seandasheep> but the bays are next to each other normally... 00:05:30 <PublicServer> <V453000> fuk :D 00:05:57 <PublicServer> <V453000> seandasheep: well ... how would you control them then in SRNW? 00:06:12 <PublicServer> <seandasheep> how do you mean? 00:06:19 <PublicServer> <seandasheep> they would just flow normally 00:06:26 <PublicServer> <V453000> you need to transmit there the signal from the dummy 00:06:32 <PublicServer> <V453000> for each line 00:06:44 <PublicServer> <seandasheep> but why though? 00:06:56 <PublicServer> <V453000> well ... to make them synchronized? 00:06:58 <PublicServer> <0sai> too slow now 00:06:59 <PublicServer> <0sai> :D 00:07:02 <PublicServer> <V453000> :D 00:07:07 <PublicServer> <seandasheep> but why synchronise them? 00:07:17 <PublicServer> <V453000> to not steal cargo from each other? 00:07:27 <PublicServer> <seandasheep> ? 00:07:35 <PublicServer> <V453000> it the dummy comes 00:07:37 <PublicServer> <V453000> and unloads 00:07:43 <PublicServer> <V453000> then there is just cargo for all of them 00:07:51 <PublicServer> <seandasheep> oh, I'm thinking this was a drop station :L 00:07:55 <PublicServer> <seandasheep> I get it now 00:07:59 <PublicServer> <V453000> yeah :) 00:08:24 <PublicServer> <seandasheep> so for this you can have feeders to? 00:08:25 <PublicServer> <0sai> next try 00:08:26 <PublicServer> <0sai> :D 00:08:35 <PublicServer> <V453000> GOGOGOGOGO 00:08:36 <PublicServer> <seandasheep> providing they don't come in when the others are loading? 00:08:48 <PublicServer> <V453000> almost there 00:08:49 <PublicServer> <0sai> almost perfect 00:09:07 <PublicServer> <V453000> seandasheep: I am not really sure I get your idea 00:09:23 <PublicServer> <0sai> YES! 00:09:24 <PublicServer> <V453000> whey you got a feeder you dont care about the synchronization 00:09:39 <PublicServer> <0sai> did you see it V453000?? 00:09:43 <PublicServer> <seandasheep> ? 00:09:44 <PublicServer> <V453000> no :( 00:09:47 <PublicServer> <V453000> lets see 00:09:53 <PublicServer> <V453000> OH 00:09:58 <PublicServer> <V453000> OWNED 00:10:09 <PublicServer> <V453000> maybe the last one a bit faster? 00:10:55 <PublicServer> <0sai> I think it works as intended :D 00:11:00 <PublicServer> <V453000> yes amazing :D 00:11:35 <PublicServer> <seandasheep> but only the tiniest bit 00:11:39 <PublicServer> <seandasheep> if it's possible 00:11:46 <PublicServer> <V453000> no 00:11:51 <PublicServer> <V453000> :) 00:11:58 <PublicServer> <V453000> I think 00:12:32 <PublicServer> <V453000> ok not 00:13:06 <PublicServer> <seandasheep> longer but faster bridge? 00:13:18 <PublicServer> <0sai> nah 00:13:23 <PublicServer> <0sai> I changed it already 00:13:25 <PublicServer> <0sai> :(( 00:13:37 <PublicServer> <seandasheep> sry 00:13:37 <|Genesis|> !password 00:13:37 <PublicServer> |Genesis|: prepay 00:13:41 <PublicServer> <0sai> np 00:13:49 <PublicServer> *** V453000 has left the game (connection lost) 00:13:52 <V453000> god damnit my game lags :D 00:13:56 <PublicServer> <0sai> adjustment is very sensitive :D 00:13:57 <PublicServer> *** MeisterMarkus joined the game 00:14:03 <PublicServer> <MeisterMarkus> hi 00:14:04 <V453000> !password 00:14:04 <PublicServer> V453000: prepay 00:14:07 <PublicServer> <0sai> hello 00:14:09 <PublicServer> <seandasheep> hi 00:14:33 <PublicServer> *** V453000 has left the game (connection lost) 00:14:48 <PublicServer> <0sai> uf 00:14:53 <PublicServer> <0sai> that was alreydy too much 00:15:00 <PublicServer> <seandasheep> yh 00:15:06 <PublicServer> *** V453000 joined the game 00:15:08 <PublicServer> <seandasheep> maybe try slow corners? 00:15:18 <PublicServer> <V453000> ok back to fun 00:15:25 <PublicServer> <V453000> slow corners? 00:15:28 <PublicServer> <V453000> oh 00:15:31 <PublicServer> <V453000> hmm 00:16:00 <PublicServer> <seandasheep> that was it wasn't it? 00:16:03 <PublicServer> <0sai> its a bit weird 00:16:50 <PublicServer> <V453000> quite nice 00:16:56 <PublicServer> <0sai> okay 00:16:57 <PublicServer> <0sai> perfect 00:17:01 <PublicServer> <0sai> adding a signal helped 00:17:09 <PublicServer> <V453000> :) 00:17:10 <PublicServer> <0sai> train 884 didn't slow down 00:17:23 <PublicServer> <V453000> amazing 00:17:38 <PublicServer> <0sai> so 00:17:44 <PublicServer> <V453000> its done :D 00:17:52 <PublicServer> <0sai> now we can add it to network 03 00:17:57 <PublicServer> <0sai> and do a battle test :D 00:18:02 <PublicServer> <seandasheep> although the fact that we are slowing down trains to stop them slowing is a bit ironic :L 00:18:11 <PublicServer> <V453000> :D 00:18:12 <PublicServer> <0sai> yes 00:18:23 <PublicServer> <0sai> but it is dynamic 00:18:24 <PublicServer> <V453000> they meet at momentum 00:18:31 <PublicServer> <V453000> yeaeeeaah 00:18:40 <PublicServer> <seandasheep> although it should help greatly for ml merging 00:19:01 <PublicServer> <seandasheep> if they all come at once then there is a pause 00:19:06 <PublicServer> <V453000> you sure we want to add it to NW 3? it will require TL 3 at the merging and 7 bays is a lot 00:19:08 <PublicServer> <0sai> yes 00:19:34 <PublicServer> <seandasheep> yh, why not 00:19:44 <PublicServer> <V453000> do you want to copy it? :) 00:19:45 <PublicServer> <0sai> well, we have TL 3 00:19:48 <PublicServer> <V453000> yes 00:19:57 <PublicServer> <seandasheep> but feeder trains should work, increase the demand for it 00:20:22 <PublicServer> <V453000> but at the simulation is TL2 ... the merging would imo not sync 00:20:31 <PublicServer> <0sai> oh 00:20:40 <PublicServer> <seandasheep> ah 00:20:44 <PublicServer> <V453000> eh 00:20:53 <PublicServer> <0sai> let me think about it 00:20:58 <PublicServer> <0sai> it shouldne be a problem 00:21:00 <PublicServer> <seandasheep> couldn't possibly sync 00:21:17 <PublicServer> <seandasheep> well, it can, but it would need different slows 00:21:26 <PublicServer> <V453000> even if the tracks had the same length ... the TL3 train stays longer on the slow bridge 00:21:37 <PublicServer> <seandasheep> no, it's just engine 00:21:37 <PublicServer> <V453000> yes ... just to rebuild it completely 00:21:43 <PublicServer> <V453000> is it? 00:21:47 <PublicServer> <0sai> yes 00:21:54 <PublicServer> <V453000> yes just engine 00:21:55 <PublicServer> <0sai> bug of openttd :D 00:21:56 <PublicServer> <V453000> :) 00:21:57 <PublicServer> <V453000> :D 00:22:16 <PublicServer> <V453000> well 00:22:19 <PublicServer> <V453000> then I think it would work 00:22:27 <PublicServer> <0sai> we could replace an outer station 00:22:30 <PublicServer> <seandasheep> besides, the length of the track would cause the first three trains to clash 00:22:45 <PublicServer> <V453000> if we just kept the differences between the lines and kept the slows 00:22:52 <PublicServer> <0sai> one or two tiles more could fix it, couldn't they? 00:23:00 <PublicServer> <V453000> yes 00:23:11 <PublicServer> <seandasheep> well, we could always test it with tl3... 00:23:19 <PublicServer> <V453000> of course 00:24:03 <PublicServer> <0sai> can you create a template of this one? 00:24:16 <PublicServer> *** V453000 has left the game (connection lost) 00:24:20 <V453000> god 00:24:26 <V453000> how do you mean a temptate, 00:24:35 <V453000> !password 00:24:35 <PublicServer> V453000: census 00:24:53 <PublicServer> *** V453000 joined the game 00:25:23 <PublicServer> <seandasheep> hmm, too many vehics 00:25:27 <PublicServer> <V453000> :D 00:25:43 <PublicServer> <V453000> since the small ones get sold it will be ok 00:25:57 <PublicServer> <Hribek> What's going on? 00:26:07 <PublicServer> <Hribek> I'm optimizing 02... 00:26:15 <PublicServer> <V453000> we are having some fun with the !srnw station simulation 00:26:22 <PublicServer> <Hribek> perhaps selling some road vehicles could help? 00:26:26 <PublicServer> <V453000> no 00:26:28 <PublicServer> <V453000> they dont stack 00:26:32 <PublicServer> <Hribek> Ok. 00:26:40 *** PeterT has quit IRC 00:26:40 *** ODM has quit IRC 00:27:36 <PublicServer> <V453000> oh 00:27:37 <PublicServer> <V453000> :D 00:27:41 <PublicServer> <seandasheep> ? 00:27:44 <PublicServer> <V453000> interesting 00:27:50 <PublicServer> <V453000> they are heading towards the waypoint first 00:27:55 <PublicServer> <seandasheep> ah 00:28:38 <PublicServer> <seandasheep> after this one 00:29:03 <PublicServer> <V453000> :D 00:29:05 <PublicServer> <V453000> yeah 00:29:10 <PublicServer> <V453000> now it should do 00:29:15 <PublicServer> <seandasheep> :) 00:29:36 <PublicServer> <V453000> oh 00:30:01 <PublicServer> <V453000> it wont work as the differences are TL 2 between each train 00:30:03 <PublicServer> <V453000> :o 00:30:11 <PublicServer> <seandasheep> ? 00:30:29 <PublicServer> <V453000> we will need 1 tile longer differences between each merging line 00:30:38 <PublicServer> <0sai> yes 00:30:55 <PublicServer> <V453000> and of course correcting the CLs as they slow down when not wanted :o 00:31:00 <PublicServer> <0sai> yes 00:31:15 <PublicServer> <seandasheep> cl2 is fine 00:31:21 <PublicServer> <V453000> it slows 00:31:24 <PublicServer> <V453000> even a bit 00:31:33 <PublicServer> <V453000> so it is bad :( 00:31:33 <PublicServer> <seandasheep> ah 00:31:43 <PublicServer> <seandasheep> i thought curves counted half CL 00:32:20 <PublicServer> <V453000> nie job done Hribek ... jams are gone 00:32:49 <PublicServer> <V453000> wait 00:32:52 <PublicServer> <Hribek> Where? 00:33:13 <PublicServer> <V453000> they can be like this 00:33:17 <PublicServer> <V453000> H: at 02 00:33:39 <PublicServer> <V453000> still I think it will go RONK :) 00:34:00 <PublicServer> <Hribek> huh? 00:34:10 <PublicServer> <V453000> just discussing about the stuff here 00:34:12 <PublicServer> <seandasheep> signals :L 00:34:13 <PublicServer> <V453000> :D 00:34:16 <PublicServer> <V453000> ye 00:34:32 <PublicServer> <0sai> we need some more trains 00:34:33 <PublicServer> <Hribek> At network 03, right? 00:34:40 <PublicServer> <V453000> yes 00:34:45 <PublicServer> <Hribek> Sure, I'm ignoring that. 00:34:58 <PublicServer> <V453000> ? 00:35:20 <PublicServer> <V453000> why not just moving the depot there? :D 00:35:23 <PublicServer> <Hribek> 03 is none of my business until I get 02 to handle all wood 00:35:28 <PublicServer> <seandasheep> trains inhabit it 00:35:34 <PublicServer> <V453000> oh 00:35:41 <PublicServer> <V453000> well ... delete them and buy again? :D 00:35:52 <PublicServer> <seandasheep> just as quick 00:35:56 <PublicServer> <V453000> ok 00:36:44 <PublicServer> <V453000> bah :D 00:37:22 <PublicServer> <0sai> nooooo 00:37:22 <PublicServer> <seandasheep> smooth 00:37:27 <PublicServer> <V453000> :DDD 00:38:19 <PublicServer> <V453000> lets make them calm down 00:38:32 <PublicServer> <V453000> its ok 00:38:33 <PublicServer> <V453000> wait 00:38:41 <PublicServer> <V453000> I disconnected the station 00:38:55 <PublicServer> <V453000> ok 00:39:44 <PublicServer> <0sai> okay 00:40:17 <PublicServer> <0sai> I wouldn't change the bridges 00:40:26 <PublicServer> <0sai> lets fix it with longer tracks 00:40:33 <PublicServer> <0sai> because the TL changed, not the speed 00:40:42 <PublicServer> <V453000> true 00:40:53 <PublicServer> <0sai> but 00:40:56 <PublicServer> <seandasheep> yh, but the distance they can be merged changed too 00:40:57 <PublicServer> <0sai> its time for my bed now 00:41:10 <PublicServer> <V453000> yes im thinking of sleep too 00:41:11 <PublicServer> <0sai> my proposal is 00:41:15 <PublicServer> <V453000> but 00:41:25 <PublicServer> <0sai> make the outer curves one tile longer each 00:41:34 <PublicServer> <0sai> as I had it in the very first version 00:41:39 <PublicServer> <V453000> how would it aid? 00:41:39 <PublicServer> <0sai> which was too much 00:41:49 <PublicServer> <V453000> oh so 00:41:50 <PublicServer> <V453000> hmm 00:41:54 <PublicServer> <V453000> dont know 00:41:59 <PublicServer> *** MeisterMarkus has left the game (leaving) 00:42:06 *** |Genesis| has quit IRC 00:42:08 *** PeterT has joined #openttdcoop 00:42:32 <PublicServer> <V453000> anyways ... I am leaving for about 5 days until Dec 30 so I will probably just check the result in the archive :o 00:42:55 <PublicServer> <V453000> but it is quite fun :) 00:43:00 <PublicServer> <seandasheep> it is 00:43:07 <PublicServer> <Hribek> I'm looking at your sim 00:43:12 <PublicServer> <seandasheep> but this is my ideal oppurtunity to go to bed 00:43:20 <PublicServer> <V453000> dont even tell me :D 00:43:21 <PublicServer> <seandasheep> was sposed to go about an hour ago :L 00:43:32 <PublicServer> <Hribek> the only thing I don't like about it is that the NOT thing needs two vehicles to function. 00:43:39 *** PeterT has quit IRC 00:43:45 <PublicServer> <V453000> whats bad about it 00:43:46 *** PeterT has joined #openttdcoop 00:43:54 <PublicServer> <Hribek> Using up trainspace :D 00:44:00 <PublicServer> <V453000> 5000 ok? 00:44:10 *** PeterT has quit IRC 00:44:18 <PublicServer> *** seandasheep has left the game (connection lost) 00:44:21 *** seandasheep has quit IRC 00:44:29 <PublicServer> <Hribek> I wish there was a cleaner way, that's all. 00:44:31 *** PeterT has joined #openttdcoop 00:44:35 <PublicServer> <V453000> there is 00:44:39 <PublicServer> <V453000> but it is not so effective 00:44:46 *** PeterT_ has joined #openttdcoop 00:44:51 <PublicServer> <Hribek> Tell me if you want. 00:44:59 <PublicServer> <V453000> check the sign "steel car to fit station" 00:45:19 <PublicServer> <V453000> that is without NOT gate but it hs slower response time 00:45:27 *** PeterT_ has quit IRC 00:45:36 <PublicServer> <V453000> GOO 00:45:43 <PublicServer> <V453000> :i 00:45:48 <PublicServer> <0sai> okay 00:45:51 <PublicServer> <0sai> now its easy to fix 00:45:55 <PublicServer> <0sai> but I want to sleep 00:45:59 <PublicServer> <V453000> me too 00:46:05 <PublicServer> <V453000> thanks for lotsa fun today 00:46:11 <PublicServer> <V453000> bye :) 00:46:21 <PublicServer> <Hribek> Look at 02 drop before you go... 00:46:29 <PublicServer> <V453000> already seen 00:46:30 <PublicServer> <V453000> nice 00:46:33 <PublicServer> <Hribek> I'll double the southern sideline tomorrow :) 00:47:21 <PublicServer> <V453000> also think about expanding the ML as it is needed even now imo 00:47:35 <PublicServer> <Hribek> Which part? 00:48:06 <PublicServer> <V453000> maybe even the LLL_RRR will have to be LLLL_RRRR in the end 00:48:25 <PublicServer> <V453000> but a better balanced would help on bbh 01 too 00:48:36 <PublicServer> <Hribek> Well if you look at train counts 00:48:39 <PublicServer> <V453000> :o braked 00:48:48 <PublicServer> <Hribek> You'll see who's delivering a lot of wood... 00:49:03 <PublicServer> <V453000> I dont really need to see that 00:49:06 <PublicServer> <Hribek> So I imagine 03 trains have a hard time getting in. 00:50:28 <PublicServer> <V453000> nice 00:50:33 <PublicServer> <V453000> NICE 00:50:41 <PublicServer> <0sai> good night ^^ HAHAHA 00:50:49 <PublicServer> <V453000> bye :) 00:50:51 <PublicServer> <V453000> owned 00:51:02 <PublicServer> <Hribek> Huh? 00:51:08 <PublicServer> <Hribek> Good night anyway. 00:51:11 <PublicServer> <V453000> the sim works already 00:51:21 <PublicServer> <V453000> the syncronus merging 00:51:32 <PublicServer> <0sai> it could be small all-in-all 00:51:40 <PublicServer> <V453000> yeah 00:51:47 <PublicServer> <V453000> really absolutely nice 00:51:48 <PublicServer> <0sai> the innermost radius 00:51:52 <PublicServer> <0sai> could be only 3 tiles 00:52:04 <PublicServer> <0sai> but not now 00:52:09 <PublicServer> <0sai> I', off :D 00:52:09 <PublicServer> <V453000> this rox 00:52:12 <PublicServer> <V453000> bye 00:52:18 <PublicServer> *** 0sai has left the game (leaving) 00:52:43 <PublicServer> <V453000> bye you two :p im off too 00:53:32 <PublicServer> *** V453000 has left the game (leaving) 00:53:37 <V453000> cya 00:53:40 *** V453000 has quit IRC 00:58:57 <PublicServer> *** Techinica has left the game (leaving) 01:02:34 *** Techinica has quit IRC 01:12:35 *** KenjiE20 has quit IRC 01:23:00 *** pugi has quit IRC 01:29:33 *** Progman has quit IRC 01:49:37 <PublicServer> <Hribek> gn 01:49:51 <PublicServer> *** Hribek has left the game (leaving) 01:49:51 <PublicServer> *** Game paused (not enough players) 01:50:11 *** Hribek has quit IRC 02:54:27 *** nubn has quit IRC 02:54:37 *** nubn_ has joined #openttdcoop 02:54:57 *** AdTheRat has quit IRC 03:13:40 *** Fuco has quit IRC 03:25:21 *** tneo has quit IRC 03:26:08 *** tneo has joined #openttdcoop 03:26:08 *** Webster sets mode: +o tneo 03:51:41 *** Osai has quit IRC 03:52:08 *** Osai has joined #openttdcoop 03:52:08 *** ChanServ sets mode: +o Osai 04:07:08 *** PeterT has quit IRC 04:10:45 *** SekiSelu has joined #openttdcoop 04:16:49 *** SmatZ has quit IRC 04:17:38 *** SmatZ has joined #openttdcoop 04:26:26 *** Zulan has quit IRC 04:52:59 *** XeryusTC has quit IRC 04:53:08 *** XeryusTC has joined #openttdcoop 04:53:08 *** ChanServ sets mode: +o XeryusTC 04:53:11 <Webster> The third coop bot 05:41:47 *** planetmaker has quit IRC 05:42:08 *** planetmaker has joined #openttdcoop 05:42:08 *** Webster sets mode: +o planetmaker 05:42:23 *** planetmaker is now known as Guest407 07:00:34 *** Guest407 is now known as planetmaker 07:26:07 *** Phazorx has joined #openttdcoop 07:39:12 *** ODM has joined #openttdcoop 07:39:12 *** ChanServ sets mode: +o ODM 07:45:09 *** ^Spike^ has joined #openttdcoop 07:45:09 *** ChanServ sets mode: +o ^Spike^ 07:56:15 <Phazorx> !password 07:56:15 <PublicServer> Phazorx: swerve 07:56:26 <PublicServer> *** Phazorx joined the game 07:57:05 <Phazorx> !auto 07:57:06 <PublicServer> *** Phazorx has enabled autopause mode. 07:57:06 <PublicServer> *** Game paused (not enough players) 08:06:53 <PublicServer> *** Phazorx has left the game (leaving) 09:09:20 *** Anb has joined #openttdcoop 09:10:03 *** Hribek has joined #openttdcoop 09:10:52 <PublicServer> *** Hribek joined the game 09:11:47 <PublicServer> *** Anb joined the game 09:11:56 <PublicServer> <Hribek> Hello. 09:12:44 <PublicServer> <Anb> Hi 09:13:29 <PublicServer> <Hribek> Are you going to play? 09:13:42 <PublicServer> <Anb> No, just watching the layout 09:13:54 <PublicServer> <Hribek> Ok. 09:13:56 <PublicServer> <Anb> I try to find some inspiration for my own games :D 09:14:53 <PublicServer> <Hribek> Hehe, check the wood network of sawmill 03 then. 09:16:45 <PublicServer> *** Hribek has joined spectators 09:41:56 <PublicServer> *** Anb has left the game (leaving) 09:49:06 *** maxbilh has joined #openttdcoop 09:49:38 <maxbilh> !dl autottd osx 09:49:38 <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/AutoTTD 09:49:51 <maxbilh> !dl autoupdate osx 09:49:51 <PublicServer> maxbilh: http://www.openttdcoop.org/winupdater 09:50:02 <maxbilh> !dl autostart osx 09:50:03 <PublicServer> maxbilh: http://www.openttdcoop.org/wiki/Autostart 10:08:13 <PublicServer> *** Hribek has joined company #1 10:11:21 <Osai> good morning 10:11:23 <Osai> !playercount 10:11:23 <PublicServer> Osai: Number of players: 1 10:11:28 <Osai> !players 10:11:29 <PublicServer> Osai: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 10:11:30 <PublicServer> <Hribek> Morning. 10:15:28 <Osai> all alone on the server Hribek? 10:15:43 <PublicServer> <Hribek> I'm analyzing the network. 10:16:00 <PublicServer> <Hribek> Quite convenient that nothing moves, actually. 10:16:57 <Osai> hehe :) 10:20:45 *** Progman has joined #openttdcoop 10:22:27 <^Spike^> tbh the only network i like on this map is the srnw one.. 10:22:42 <^Spike^> also looks like it's the one that has been worked on the most... :) 10:23:05 <PublicServer> <Hribek> It doesn't handle the wood very well, though. 10:23:14 <PublicServer> <Hribek> I'll start to like it at that point. 10:23:25 <PublicServer> <Hribek> I'm quite pragmatic. 10:23:46 <^Spike^> well the wood handling has to do with inflation that was on :( 10:23:57 <^Spike^> they produce to many wood a month now :/ 10:24:39 * ^Spike^ is gonna do some quakelive.. :) 10:33:29 <Osai> I wonder why inflation was turned on anyway 10:34:32 <^Spike^> same here 10:34:40 <^Spike^> don't know if game turns back to normal though 10:35:30 <Phazorx> !players 10:35:31 <PublicServer> Phazorx: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 10:35:36 <Phazorx> !password 10:35:36 <PublicServer> Phazorx: monies 10:35:46 <PublicServer> *** Phazorx joined the game 10:35:59 <Osai> good morning Phazorx 10:36:27 <PublicServer> <Phazorx> morning Osai 10:36:31 <Osai> I slightly changed the entrance 10:36:39 <PublicServer> <Phazorx> working better now ? 10:36:43 <Osai> the problem is now the exit area of wood drop 02 10:36:57 <Osai> eer 03 10:36:58 <PublicServer> <Phazorx> is it too much trains problem 10:37:03 <PublicServer> <Phazorx> or bad exit design? 10:37:08 <Osai> both 10:37:43 <PublicServer> <Phazorx> i'd rathre redo exit 1st 10:37:48 <PublicServer> <Phazorx> before adding new lin 10:37:51 <PublicServer> <Phazorx> line 10:37:59 <PublicServer> *** 0sai joined the game 10:38:25 <PublicServer> <Phazorx> can just do 8+8 simple split 10:38:48 <PublicServer> <Phazorx> the reason why i am convinced 2 is enough 10:38:56 <PublicServer> <Phazorx> is due to nature of traffic there 10:39:07 <PublicServer> <Phazorx> i't's full speed trains which never stop 10:39:31 <PublicServer> <Phazorx> and ML has issues now at BBH 10:39:43 <PublicServer> <Phazorx> that 2+1 > 3 is slowing thingsd down :/ 10:41:06 <PublicServer> <Phazorx> osai you think station there needs to be moved forward a bit to have room for better entrace? 10:41:16 *** Techinica has joined #openttdcoop 10:41:46 <PublicServer> <0sai> hmm, I think the entrance works quite well right now 10:42:18 <PublicServer> <0sai> I see too many empty trains lurking round at the exit 10:42:32 <PublicServer> <Phazorx> not lurking... waiting 10:42:53 <PublicServer> <0sai> hehe 10:43:06 <PublicServer> <0sai> anyway, the position of the station is quite good 10:43:18 <Techinica> !password 10:43:18 <PublicServer> Techinica: monies 10:43:19 <PublicServer> <Phazorx> i look at train streams on both empty lanes 10:43:22 <PublicServer> <Phazorx> and there are gaps 10:43:24 <PublicServer> <Phazorx> not many tho 10:43:29 <PublicServer> *** Techinica joined the game 10:44:37 <PublicServer> <Phazorx> i presume realisti accel is on? 10:46:26 <Mark> morning 10:46:33 <Mark> Phazorx: you'd know if it wasn't 10:46:40 <Mark> it's unplayable :P 10:46:44 <PublicServer> <Phazorx> i am rusty :) 10:46:45 <PublicServer> <0sai> it is on 10:47:08 <PublicServer> <Phazorx> and std weight? 10:47:32 <PublicServer> <0sai> weight multiplier is 1 10:47:35 <PublicServer> <0sai> so, yes 10:47:57 <Mark> !password 10:47:57 <PublicServer> Mark: frayed 10:48:14 <PublicServer> *** Mark joined the game 10:48:26 <PublicServer> <0sai> Phazorx: did you check the !srnw station simulation 10:48:35 <PublicServer> <0sai> I added syncronus merging yesterday :D 10:48:39 <PublicServer> <0sai> its much fun :D 10:48:55 <PublicServer> <Mark> 0sai: where? 10:48:58 <PublicServer> <Phazorx> looking 10:49:32 <PublicServer> <Phazorx> nice merger 10:49:35 <PublicServer> <Mark> nice 10:50:01 <PublicServer> <0sai> I try to find a formula on how to do it 10:50:12 <PublicServer> <Mark> interesting approach 10:50:56 <PublicServer> <Phazorx> so we can use same aproch for packing trains from 03 drop 10:51:09 <PublicServer> <Phazorx> have 2 pools per lane 10:51:13 <PublicServer> <Phazorx> with clock 10:51:23 <PublicServer> <Phazorx> so one works while other fills 10:51:28 <PublicServer> <Mark> i made something quite similair in game 110, i believe 10:51:31 <PublicServer> *** Mark has left the game (connection lost) 10:51:38 <Mark> ah crap 10:51:43 <PublicServer> <Phazorx> and then clock switches work/fill around 10:52:48 *** valhallasw has joined #openttdcoop 10:52:52 <PublicServer> <Phazorx> we can use some train on timed schedule to do perfect flush 10:52:56 <PublicServer> <Phazorx> with minimal delays 10:52:57 <Mark> http://wiki.openttdcoop.org/images/9/96/PSG131.png 10:53:05 <PublicServer> <Phazorx> i tihnk it is a good idea for traffic packet 10:53:08 <PublicServer> <Phazorx> packer 10:53:54 <PublicServer> <0sai> also interesting system Mark 10:54:04 <PublicServer> <0sai> I wonder whats better though 10:54:09 <Mark> thanks 10:54:11 <PublicServer> <0sai> stopping trains, or trains slowed down 10:54:17 <Mark> mine requires no timing or tuning 10:54:35 <PublicServer> <0sai> mine depends on TL and speed :( 10:54:40 <PublicServer> <0sai> its very sensitive 10:54:47 <Phazorx> looks evil enough 10:54:47 <PublicServer> <0sai> changing one track tile crashes it 10:54:49 <Mark> yeah, both are irellevant for me :P 10:55:20 <Mark> all trains have to have the exact same acceleration rate and distance though 10:55:27 <Mark> but that goes for you too 10:55:43 <PublicServer> <Phazorx> it pretty much goes for any empty trains on coop networks 10:56:08 <Mark> i think some wagons are heavier than others 10:56:11 <Mark> = slower accel 10:56:25 <PublicServer> <Phazorx> yeah but drops are usualy per cargo 10:56:33 <Mark> yes true 10:56:34 <PublicServer> <Phazorx> served by trains of same type 10:57:02 <PublicServer> <Phazorx> osai how about we try to do that on 03 10:57:06 <PublicServer> <0sai> yes 10:57:09 <PublicServer> <Phazorx> i mean your timer based 10:57:10 <PublicServer> <0sai> we can do that 10:57:19 <PublicServer> <Phazorx> but with a twist like i described 10:57:21 <Mark> you could actually merge mine one tile closer to each other but you'd run into trouble because of the diagonal tracks bug 10:57:34 <PublicServer> <Phazorx> so we have 4+4 flushing to same lane 10:57:37 <PublicServer> <Phazorx> based on timer 10:57:41 <PublicServer> <0sai> yeah 10:57:41 <PublicServer> <Phazorx> we have 16 platforms now 10:58:14 <PublicServer> <0sai> we could control it in a perfect matter 10:58:27 <PublicServer> <Phazorx> which is what's needed now 10:58:40 <PublicServer> <0sai> but where do we insert the trains 10:58:43 <PublicServer> <0sai> and the station 10:58:50 <PublicServer> <Phazorx> well after that 10:58:56 <PublicServer> <Phazorx> insertion can be same as it is now 10:59:00 <PublicServer> <Phazorx> if it is urpacked 10:59:07 <PublicServer> <Phazorx> doesnt matter where you insert 10:59:08 <PublicServer> <Phazorx> it wont happen 10:59:25 <PublicServer> <Phazorx> if it isnts - there will be gaps based on fillers missing timer window 10:59:34 <PublicServer> <Phazorx> so you'd have 4 train gap :) 11:00:10 <PublicServer> <Phazorx> and i think at this stage network is on train stravation diet 11:00:16 <PublicServer> <Phazorx> it needs mroe but cant handle them :) 11:01:29 <PublicServer> *** Spike joined the game 11:02:33 <PublicServer> <Phazorx> room seems to be an issue there 11:03:27 <PublicServer> <Phazorx> not sure if that's enough for 4 devices :/ 11:03:58 <PublicServer> <Phazorx> on the other hand they can be very remote :) 11:04:03 <hylje> gaps are needed for later joiners to be able to join 11:04:26 *** jondisti has joined #openttdcoop 11:04:26 <PublicServer> <Phazorx> hylje in this case nothing joins later 11:04:32 <PublicServer> *** Anb joined the game 11:04:33 <PublicServer> <Phazorx> it is empty SRN loop 11:04:41 <PublicServer> <Phazorx> so trains only split 11:05:01 <PublicServer> <0sai> brb 11:06:05 <jondisti> !password 11:06:05 <PublicServer> jondisti: swings 11:06:14 <PublicServer> *** jondisti joined the game 11:06:55 <PublicServer> *** Spike has joined company #1 11:12:24 <PublicServer> <Phazorx> train limi lol 11:12:29 <^Spike^> !info 11:12:29 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 21965281237 Loan: 0 Value: 22335707046 (T:900, R:56, P:6, S:0) unprotected 11:12:30 <PublicServer> <Phazorx> cant make tes case even 11:12:32 <^Spike^> !trains 1000 11:12:32 <PublicServer> *** ^Spike^ has set max_trains to 1000 11:13:07 <PublicServer> <Phazorx> thaks 11:16:41 *** Grayson has joined #openttdcoop 11:17:39 <PublicServer> *** Spike has left the game (leaving) 11:19:37 <PublicServer> *** jondisti has joined spectators 11:26:59 <PublicServer> *** Anb has left the game (connection lost) 11:27:03 <PublicServer> *** Phazorx has joined spectators 11:27:12 <PublicServer> *** Phazorx has joined company #1 11:30:03 *** pryot has joined #openttdcoop 11:30:10 <pryot> !password 11:30:10 <PublicServer> pryot: lessen 11:30:25 <PublicServer> *** pryot joined the game 11:30:58 <PublicServer> <Phazorx> osai still here ? 11:31:09 <PublicServer> <0sai> yes 11:31:21 <PublicServer> <Phazorx> come to 03 drop exit 11:31:24 <PublicServer> <Phazorx> test case there 11:31:26 <PublicServer> <0sai> watching 11:31:29 <PublicServer> <Phazorx> with bridge instead of WP 11:31:37 *** valhallasw has quit IRC 11:32:06 <PublicServer> <Phazorx> timing is next to perfect 11:32:26 *** ODM has quit IRC 11:32:50 <PublicServer> <Phazorx> with TL3 need 5 tiles of delay it seems 11:32:58 <PublicServer> <0sai> yea 11:33:05 <PublicServer> <0sai> but it also depends on the speed 11:33:12 <PublicServer> <Phazorx> i'm thiking bridges of different legth and speed can do 11:33:13 <PublicServer> <Phazorx> well yeah 11:33:25 <PublicServer> <Phazorx> but we are on 200kmph :) here 11:33:31 <PublicServer> <Phazorx> so tihngs are a bit easier 11:33:34 <PublicServer> <0sai> yea 11:33:37 <PublicServer> *** pryot has left the game (leaving) 11:33:38 <PublicServer> <Phazorx> since there are many 5 tile bridges 11:33:43 <PublicServer> <0sai> brb 11:33:54 <PublicServer> <0sai> preparing for training camp now 11:33:59 <PublicServer> <Phazorx> heh 11:34:06 <PublicServer> <Phazorx> how about preparing for new year celebration 11:34:12 <PublicServer> <0sai> nooo -.- 11:34:17 <PublicServer> <0sai> we have training till 31st 11:34:22 <PublicServer> <0sai> it sucks and I hate it 11:34:25 <PublicServer> <0sai> but I have to 11:34:33 <PublicServer> <0sai> this afternoon I depart 11:34:37 <PublicServer> <Phazorx> evil 11:46:23 *** pryot has quit IRC 11:58:37 <PublicServer> <Techinica> 1080 tonnes of coal (65% transported) 11:58:52 <PublicServer> <Phazorx> i thought we are doin wood only 11:58:53 <PublicServer> <Techinica> 235% of an estimated 104k tonnes transported) 11:59:09 <PublicServer> <Techinica> yea, I'm just toying off to the side. 11:59:11 *** Polygon has joined #openttdcoop 11:59:30 <PublicServer> <0sai> re 11:59:43 <PublicServer> <Techinica> just thought 235% was interesting 11:59:50 <PublicServer> <Phazorx> it kinda is 12:00:05 <PublicServer> <Phazorx> are we playing with PBI? 12:00:39 <PublicServer> <Phazorx> yeah so pbi does funk shit like that :) 12:00:58 <PublicServer> <Techinica> could be that. 12:03:09 <PublicServer> <Phazorx> osai i got 4 trains to mix pretty decent 12:03:18 <PublicServer> <0sai> nice 12:03:18 <PublicServer> <Phazorx> trying to figure out how to mix 4+4 now 12:03:30 <PublicServer> <Techinica> I like that merging... 12:03:37 <PublicServer> <Techinica> Just looks so awesome. 12:03:42 <PublicServer> <0sai> maybe with a NOT gate? 12:03:59 <PublicServer> <Phazorx> well there are many gates needed for sure 12:04:15 <PublicServer> <Phazorx> i'm just thinking of proper function atm 12:04:24 <PublicServer> <Phazorx> for example how to make it async 12:04:54 <PublicServer> *** Anb joined the game 12:05:06 <PublicServer> <Phazorx> Osai actualy it could be very simple 12:05:17 <PublicServer> <Phazorx> one switch and timer 12:05:31 <PublicServer> <Phazorx> timer runs clock based on full flush 12:05:40 <PublicServer> <Phazorx> gives enough time for trains to clear 12:05:52 <PublicServer> <0sai> what about one train 12:06:03 <PublicServer> <Phazorx> and then switch does in turns A or B set of 4s 12:06:12 <PublicServer> <Phazorx> so full cycles = 2 clock 12:06:13 <PublicServer> <0sai> idea 12:06:37 <PublicServer> <Phazorx> it is not asycn but 12:06:41 <PublicServer> *** Grayson joined the game 12:06:45 <PublicServer> <Phazorx> err... you only need 2 not 3 12:06:56 <PublicServer> <Phazorx> L2 are lane 2 and L1 are lane 1 12:07:15 <PublicServer> <Phazorx> there is one missing there 12:08:50 <PublicServer> <0sai> argh 12:09:00 <PublicServer> <Phazorx> you should only touch either L1 or L2 12:09:03 <PublicServer> <Phazorx> not both 12:09:13 <PublicServer> <Phazorx> at same time i mean 12:09:14 <PublicServer> <0sai> question 12:09:19 <PublicServer> <0sai> is it sync, or async? 12:09:26 <PublicServer> <Phazorx> L1 and L2 re asycn 12:09:31 <PublicServer> <Phazorx> no relation whatsoever 12:09:35 <PublicServer> <0sai> okay 12:09:56 <PublicServer> <Phazorx> L2 A and B halfes are supposed to release baches o trains giving enough time to clear for other ahead 12:10:51 <PublicServer> <Phazorx> it should be XOR logic there with timer 12:10:58 <PublicServer> <Phazorx> so A XOR B 12:11:11 <PublicServer> <Phazorx> based on ticker which feeds with proper timing 12:11:40 <PublicServer> <Phazorx> and what is "proper" timing is a very good question :) 12:12:56 <PublicServer> <0sai> both are red now 12:13:05 <PublicServer> <Phazorx> k 12:13:15 <PublicServer> <0sai> now first is green 12:13:20 <PublicServer> <Phazorx> A greeen right 12:13:23 <PublicServer> <0sai> but 12:13:28 <PublicServer> <0sai> other one cant 12:13:34 <PublicServer> <0sai> one signal missing 12:13:37 *** KenjiE20 has joined #openttdcoop 12:13:37 *** ChanServ sets mode: +o KenjiE20 12:13:55 <PublicServer> *** Spike joined the game 12:17:12 <PublicServer> <0sai> okay 12:17:26 <PublicServer> <0sai> now it works as supposed 12:17:41 <PublicServer> <0sai> the timing though can be optimized 12:17:49 <PublicServer> <0sai> first state: both red 12:18:12 <PublicServer> <0sai> 2nd: L2 A green 12:18:42 <PublicServer> <0sai> 3rd: L2 B green and L2 A red again 12:19:08 <PublicServer> <Spike> some sort of release mechanism? 12:19:13 <PublicServer> <0sai> yes 12:19:16 <PublicServer> <Spike> nice 12:19:19 <PublicServer> <0sai> timed flushing 12:19:29 <PublicServer> <0sai> now we only need timer for that train 12:19:51 <PublicServer> <Spike> the looping train? 12:19:56 <PublicServer> <0sai> yes 12:20:17 <PublicServer> <Spike> that it stays in each stage for x days or so? 12:20:23 <PublicServer> <0sai> like that 12:20:25 <PublicServer> <0sai> yes 12:20:52 <PublicServer> <Phazorx> osai with this design it might need 2 timers 12:21:04 <PublicServer> <Phazorx> because trains goes onto A-B part making A green 12:21:09 <PublicServer> <Phazorx> then waits X days 12:21:22 <PublicServer> <Phazorx> then goes to B-A part makes B green , waits X days 12:21:38 <PublicServer> <Spike> should be possible with 1 timer.. 12:21:41 <PublicServer> <0sai> why should it wait there? 12:21:42 <PublicServer> <Spike> 2 stations.. 12:21:47 <PublicServer> *** Spike has joined company #1 12:21:56 <PublicServer> <0sai> it only needs one green state and the trains go 12:22:07 <PublicServer> <Phazorx> say we need 20 days for 4 trains to pack and enter 12:22:10 <PublicServer> <Phazorx> so cycles is 12:22:16 <PublicServer> <Phazorx> 0 all red 12:22:23 <PublicServer> <Phazorx> 1 A green 12:22:28 <PublicServer> <Phazorx> 2 wait 20 days 12:22:42 <PublicServer> <Phazorx> err 12:22:46 <PublicServer> <Phazorx> well not like that 12:22:58 <PublicServer> <Phazorx> 1 A green 12:23:01 <PublicServer> <Phazorx> 2 A red 12:23:05 <PublicServer> <Phazorx> 3 wait 20 days 12:23:11 <PublicServer> <Phazorx> 4 B green 12:23:18 <PublicServer> <Phazorx> 5 B red 12:23:22 <PublicServer> <Phazorx> 6 wait 20 days 12:23:41 <PublicServer> <Phazorx> signals only flicker green 12:23:44 <PublicServer> <Phazorx> then stay red 12:23:57 <PublicServer> <0sai> yes 12:24:06 <PublicServer> <Phazorx> so most of time everything is red 12:24:08 *** maxbilh has quit IRC 12:24:17 <PublicServer> <Phazorx> only once per 20 days somethig goes green 12:24:24 <PublicServer> <Phazorx> and something is either A or B 12:24:41 <PublicServer> <Phazorx> 20 day counter > A XOR B 12:24:42 <PublicServer> <0sai> question is 12:24:51 <PublicServer> <0sai> all in one system 12:25:02 <PublicServer> <0sai> XOR is not so easy here -.- 12:25:13 <PublicServer> <0sai> I have an XOR if you want it 12:25:14 <PublicServer> <0sai> :D 12:25:24 <PublicServer> <Phazorx> well 12:25:37 <Osai> Phazorx: http://blog.openttdcoop.org/files/pictures/logic_gates/xor_example.png 12:25:37 <PublicServer> <Phazorx> if you can think of some other ways mixing them like suggested 12:25:41 <PublicServer> <Phazorx> w/o xor 12:25:57 <PublicServer> <Phazorx> that's like ugly:) 12:26:14 <PublicServer> <0sai> its the smallest you can get without the logic train 12:26:17 <PublicServer> <Phazorx> we can have them async but calendar based 12:26:31 <PublicServer> <0sai> hmm 12:26:39 <PublicServer> * 0sai goes to test area 12:26:44 <PublicServer> <Phazorx> heh k 12:26:57 <PublicServer> <Phazorx> the bridges layout here works btw 12:27:07 <PublicServer> <Phazorx> but precisely with this design only 12:27:55 <PublicServer> <Phazorx> i gotta do some shopping here 12:28:04 <PublicServer> <Phazorx> so i'll be back later i guess 12:30:13 <PublicServer> *** Phazorx has left the game (connection lost) 12:33:32 <PublicServer> <0sai> haha 12:33:35 <PublicServer> <0sai> sweet 12:34:05 <PublicServer> <Spike> ? 12:39:13 <PublicServer> <Spike> made your xor gate a bit smaller? :) 12:39:14 <PublicServer> <0sai> lunch time 12:39:25 *** StarLite has joined #openttdcoop 12:39:26 *** ChanServ sets mode: +o StarLite 12:39:34 <PublicServer> <0sai> check ! timing system 12:39:37 <PublicServer> <0sai> afk 12:39:37 <PublicServer> <Spike> i see 12:39:47 *** seandasheep has joined #openttdcoop 12:39:53 <seandasheep> !players 12:39:55 <PublicServer> seandasheep: Client 369 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 12:39:55 <PublicServer> seandasheep: Client 374 (Orange) is 0sai, in company 1 (Tonbrücken Transport) 12:39:55 <PublicServer> seandasheep: Client 376 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 12:39:55 <PublicServer> seandasheep: Client 387 is Anb, a spectator 12:39:55 <PublicServer> seandasheep: Client 390 is Grayson, a spectator 12:39:57 <PublicServer> seandasheep: Client 382 is jondisti, a spectator 12:39:57 <PublicServer> seandasheep: Client 391 (Orange) is Spike, in company 1 (Tonbrücken Transport) 12:39:59 <seandasheep> !password 12:40:00 <PublicServer> seandasheep: newton 12:40:48 <PublicServer> *** 0sai has joined spectators 12:40:54 * ^Spike^ kicks seandasheep 12:41:14 <PublicServer> *** seandasheep joined the game 12:41:23 <seandasheep> sry, connection is reeally bad for some reason :L 12:41:30 <PublicServer> <Spike> :) 12:41:51 <^Spike^> downloaded too much again?.. ISP put you on a cap? :) 12:42:12 <PublicServer> <seandasheep> nah, at my grans :L 12:42:22 <PublicServer> <seandasheep> they live in the middle of nowehere pretty much 12:42:29 <^Spike^> ah.. 12:42:51 <PublicServer> <seandasheep> normally better speed than this though :( 12:43:09 <PublicServer> * Spike is tempted to respond.. but doesn't.. :) 12:44:10 <PublicServer> <seandasheep> quite a large backlog from goods pickups 1 and 2 12:44:25 * KenjiE20 has a grand total of 10Kb/s for four days prior to chrimbo 12:44:35 <KenjiE20> even though we'd sync'd at 800kbps 12:44:43 <^Spike^> party! :) 12:44:45 <PublicServer> *** seandasheep has left the game (connection lost) 12:44:49 <PublicServer> <Techinica> bah 12:45:31 <seandasheep> hmm 12:52:17 <PublicServer> *** AmmIer joined the game 13:00:32 *** Polygon has quit IRC 13:03:18 <PublicServer> <AmmIer> BBH1 merger to east is very ugly 13:04:28 <PublicServer> <AmmIer> hmm, btw, why do you merge anyway? 13:04:40 <PublicServer> <AmmIer> 3 in, 3 out 13:10:25 <PublicServer> *** Anb has left the game (leaving) 13:17:10 *** Lillefix has joined #openttdcoop 13:17:17 <Lillefix> !server 13:17:24 <Lillefix> !help 13:17:24 <PublicServer> Lillefix: http://www.openttdcoop.org/wiki/IRC_Commands 13:18:58 <PublicServer> <AmmIer> hehe, Phazorx missed the PBS introdusion 13:20:57 <PublicServer> <AmmIer> oh, I see 13:21:12 <PublicServer> <AmmIer> it is me, becomming incompatible to your gamestyle 13:21:47 <Lillefix> Your wiki tells me to set "TTDPatch compatible nonstop handling" to on, Where do I find this option? 13:21:47 <PublicServer> <AmmIer> train without non-stop orders... 13:22:11 <Ammler> Lillefix: I am not sure, if that is still needed 13:22:20 <Ammler> the trains on that map drives without 13:22:22 <Lillefix> k, thnx 13:22:28 <Ammler> and makes me incompatible... 13:22:34 <PublicServer> *** AmmIer has left the game (connection lost) 13:23:14 <PublicServer> *** Grayson has left the game (leaving) 13:23:25 <Ammler> as I played on the ps, we used stations as penalties sometimes, this isn't possible anymore. 13:24:02 <PublicServer> *** AmmIer has left the game (connection lost) 13:24:57 <Ammler> Lillefix: "New orders are "non-stop" by default" 13:28:02 <Ammler> @wiki basecosts.grf 13:28:04 <Webster> Basecosts.grf - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=basecosts.grf 13:32:23 *** highpinger has joined #openttdcoop 13:32:59 *** Lillefix has quit IRC 13:33:42 *** pryot has joined #openttdcoop 13:34:47 *** Lillefix has joined #openttdcoop 13:37:36 <PublicServer> *** SmatZ joined the game 13:37:55 *** Lillefix has joined #openttdcoop 13:40:36 <PublicServer> <SmatZ> why are there so many CL2 curves? 13:47:24 <PublicServer> *** SmatZ has left the game (connection lost) 13:50:48 <PublicServer> *** Hribek has left the game (connection lost) 13:51:08 <PublicServer> *** Spike has joined spectators 13:51:08 <PublicServer> *** Game paused (not enough players) 13:51:14 <PublicServer> *** Spike has left the game (leaving) 13:51:48 <PublicServer> *** Techinica has left the game (leaving) 13:53:46 *** Progman has quit IRC 13:54:44 <Phazorx> PublicServer <AmmIer> hehe, Phazorx missed the PBS introdusion << huh? 13:57:30 *** Polygon has joined #openttdcoop 13:59:26 *** Fuco has joined #openttdcoop 14:02:15 <Ammler> Phazorx: your drop station is quite ugly ;-) 14:02:53 <Ammler> I tried to add penalty system to make it a bit better but then realised, trains don't have non-stop orders anymore. 14:02:59 <Ammler> so gave up... 14:03:13 *** seandasheep has quit IRC 14:03:14 <Phazorx> my drop station? 14:03:25 <Ammler> good drop maybe? 14:03:36 <Ammler> single station per line 14:03:58 <Phazorx> ahh 14:04:04 <Phazorx> no balancing you mean? 14:04:17 <Ammler> that is one 14:04:20 <Phazorx> but this is ML hooked station traffix is assumed balanced 14:04:46 <Ammler> the other one is, trains use the first plattform first, which make them block sometimes. 14:05:18 <Phazorx> well half of things i signed been "touched" by unsgingled evils and made me wanoder if that was unprorpose 14:05:22 <Ammler> with nice penalties, you can force the trains to use the last plattfrom fist. 14:05:24 <Phazorx> so i better come look what is there 14:05:43 <Phazorx> Ammler: good idea i guess 14:05:59 <Phazorx> !players 14:06:01 <PublicServer> Phazorx: Client 398 (Orange) is Phazorx, in company 1 (Tonbrücken Transport) 14:06:01 <PublicServer> Phazorx: Client 374 is 0sai, a spectator 14:06:01 <PublicServer> Phazorx: Client 382 is jondisti, a spectator 14:06:03 *** Lillefix has left #openttdcoop 14:06:03 <Phazorx> !password 14:06:03 <PublicServer> Phazorx: corral 14:06:16 <Ammler> but since you don't use non-stop orders anymore, this is kinda hard. 14:06:17 <PublicServer> *** Phazorx joined the game 14:06:36 <Phazorx> this game initially h someugly options Mark had to fix 14:06:43 <Phazorx> like allowed 90deg turns 14:06:57 <Ammler> non-stop is client side setting 14:08:03 <PublicServer> <Phazorx> ammler - i'm looking at good dop it foes look different 14:08:10 <Ammler> possible as you played last time on our server, it was server side ;-) 14:08:14 <PublicServer> <Phazorx> but i dont see anything interesting there 14:08:20 <Techinica> !password 14:08:20 <PublicServer> Techinica: corral 14:08:29 <Ammler> Phazorx: I removed it 14:08:33 <PublicServer> <Phazorx> well this is only server i play on 14:08:36 <PublicServer> *** Techinica joined the game 14:08:54 <PublicServer> <Phazorx> i tihnk V789465 done sometihng bad here 14:09:01 <PublicServer> <Phazorx> trains make bad choices now 14:09:22 <Ammler> I also disconnected the merger at BBH1 14:09:30 <PublicServer> <Phazorx> i had it on even split 5 platforms per lane 14:09:44 <Ammler> as it only blocked the line 3->3 is quite useless 14:09:45 <PublicServer> <Phazorx> merger was supposed to be there 14:09:50 <PublicServer> <Phazorx> for future expansion 14:10:02 <Ammler> well, it didn't work 14:10:03 <PublicServer> <Phazorx> so 14:10:11 <PublicServer> <Phazorx> now we have 2 networks 14:10:14 <PublicServer> <Phazorx> independant 14:10:20 <PublicServer> <Phazorx> hitting that goof statation? 14:12:31 <PublicServer> *** AmmIer joined the game 14:13:58 <PublicServer> <AmmIer> well, you could change the whole entry to pbs 14:14:25 <PublicServer> <Phazorx> it was pbs 14:14:30 <PublicServer> <Phazorx> it was totaly different 14:14:35 <PublicServer> <Phazorx> i had it branching 14:14:38 <PublicServer> <Phazorx> 1>3>5 14:14:58 <PublicServer> <Phazorx> blame V 14:15:30 <PublicServer> <Phazorx> it was close to this 14:15:39 <PublicServer> <Phazorx> but with 2 pbs lights 14:16:18 <PublicServer> <Phazorx> yeah reverse 2-way as prio 14:16:26 <PublicServer> <Phazorx> someone showed me that today already 14:16:32 <PublicServer> <Phazorx> i think osay 14:16:36 <PublicServer> <Phazorx> neat trick 14:16:50 <PublicServer> <Phazorx> too many :) 14:17:07 <PublicServer> <AmmIer> seems like something is broken with penalties 14:17:32 *** Polygon has quit IRC 14:19:48 <PublicServer> <AmmIer> Phazorx: check!working entry 14:20:05 <PublicServer> <Phazorx> lookig at !timing system 14:20:14 <PublicServer> <Phazorx> trying to figure out what osay mean by this 14:20:28 <PublicServer> *** Hribek joined the game 14:20:42 <PublicServer> <Hribek> Hi 14:21:15 <PublicServer> <Hribek> The server says our compay lost bil last year... 14:21:27 <PublicServer> <Phazorx> probably true 14:21:34 <PublicServer> <Phazorx> runin costs are insane 14:21:39 <PublicServer> <Phazorx> we build a lot of ytesting crap 14:21:59 <PublicServer> <Hribek> Oh, inflation ftw 14:22:09 <PublicServer> <Hribek> o_O 14:22:30 <PublicServer> <Hribek> the running cost is jumping between 1, 5 and 8 million a year 14:22:33 *** highpinger has quit IRC 14:22:47 <PublicServer> <Hribek> It's crazt 14:22:49 <PublicServer> <Phazorx> why pre station there 14:23:02 <PublicServer> <Hribek> How can running costs change every so often? 14:23:18 <PublicServer> <Phazorx> corrupt goverment? 14:23:35 <PublicServer> <Hribek> LOL 14:23:44 <PublicServer> <Hribek> When I stop the train, it has 2 mil running cost 14:23:51 <PublicServer> <Hribek> when it's running, it has 5 14:24:02 <PublicServer> <Hribek> and when it's accel/decelerating, it's 8 mil 14:24:17 <Ammler> [15:22] <PublicServer> <Phazorx> why pre station there <-- if you refer to my exmaple, this is to force the train to use first the last platform 14:24:37 <Ammler> the bigger the station, the bigger the penalty 14:24:41 <PublicServer> <Phazorx> with non-stop handling yeah 14:25:04 <PublicServer> <Phazorx> can we turn it on? 14:25:10 *** pryot has quit IRC 14:25:14 <PublicServer> <Phazorx> i think only timers need it off 14:25:19 <PublicServer> <AmmIer> well, as I played last time on ps, this was a used setting. 14:26:49 <PublicServer> <Phazorx> i wonder what changed 14:27:02 <PublicServer> <Phazorx> as i recall 5 platforms for one lane 14:27:06 <PublicServer> <Phazorx> was always enough 14:27:12 <PublicServer> <AmmIer> well, I assume, you guys just forgot it ;-) 14:27:21 <PublicServer> <Phazorx> goods drop prove it is not anymore 14:27:28 <PublicServer> <Phazorx> trains unload slower now? 14:27:29 <PublicServer> <AmmIer> ah, you mean that 14:27:40 <PublicServer> <AmmIer> it very much depense on the trainset 14:27:49 <PublicServer> <AmmIer> how fast it unloads 14:27:53 <PublicServer> <Phazorx> what's the number for this? 14:28:31 <PublicServer> <Phazorx> i mean NARS/DB/JP/UKRS are all 5/per 14:28:34 <PublicServer> <AmmIer> that is why I don't like stations per line 14:28:39 <PublicServer> <AmmIer> they are ugly 14:28:52 <PublicServer> <Phazorx> AmmIer: well regardless of how you design stations 14:29:04 <PublicServer> <Phazorx> you ned to know throughup perl line/platform 14:29:29 <PublicServer> <Phazorx> like for 5 i often do 4 dedicated and 2 shared 14:29:49 <PublicServer> <Phazorx> so there are some extra platforms which are sared across all lanes 14:30:02 <PublicServer> <AmmIer> 6 is it then 14:30:15 <PublicServer> <Phazorx> can try 14:30:19 <PublicServer> <AmmIer> I am not aware of a trainset which needs more time 14:30:46 <PublicServer> <AmmIer> default set might be happy with 5, dunno 14:30:58 <PublicServer> <Phazorx> AmmIer: can you make sense of !timing system ? 14:31:08 <PublicServer> <AmmIer> no :-) 14:31:17 <PublicServer> <AmmIer> for what is it meant? 14:31:20 <PublicServer> <Phazorx> you knw what are we trying to do ? 14:31:26 <PublicServer> <Phazorx> well i know for what 14:31:31 <PublicServer> <Phazorx> i dont kno how it works 14:31:35 <PublicServer> <AmmIer> tell me 14:31:36 <PublicServer> <Phazorx> because it doesnt work 14:31:51 <PublicServer> <Phazorx> check !snrw station simulation 14:32:42 <PublicServer> <AmmIer> there are also a lot too many "!" signs :-) 14:32:51 <Phazorx> kill a few :) 14:33:33 <PublicServer> <Phazorx> see the idea is to optimize train packing 14:33:41 <PublicServer> <Phazorx> for empty loop of SRN 14:33:48 <PublicServer> <Phazorx> at 03 drop 14:33:52 <PublicServer> <AmmIer> yeah 14:34:09 <PublicServer> <AmmIer> Mark has also once build something for that 14:34:34 <PublicServer> <Phazorx> well what we want to acomplish 14:34:42 <PublicServer> <Phazorx> is to have 8 platforms feed 1 lane 14:34:48 <PublicServer> <Phazorx> and these 8 are 4+4 14:35:06 <PublicServer> <Phazorx> 4 are released at sametime and packed with minimal intervals 14:35:29 <PublicServer> <Phazorx> then other 4 doing same and merging into same lane 14:35:36 <PublicServer> <Phazorx> based on timer 14:35:43 <PublicServer> <Phazorx> while the other 4 reload 14:35:47 <PublicServer> <Phazorx> and once again 14:35:48 <PublicServer> <AmmIer> looks quite nice and working 14:35:54 <PublicServer> <Phazorx> well that part is 14:35:57 <PublicServer> <0sai> re 14:36:02 <PublicServer> <Phazorx> but what i want is a bit different 14:36:14 <PublicServer> <Phazorx> Osai i have issues comprehending your test case 14:36:19 <PublicServer> <Phazorx> i mean !timing one 14:36:20 <PublicServer> <0sai> yes? 14:36:33 <PublicServer> <Phazorx> the SM table does not seem to apply :) 14:37:26 <PublicServer> <0sai> where at? 14:37:38 <PublicServer> <0sai> okay 14:37:39 <PublicServer> <0sai> I am there 14:38:32 <PublicServer> <0sai> okay 14:38:39 <PublicServer> <Phazorx> how can we do timer with it ? 14:38:46 <PublicServer> <Phazorx> station order for train 14:38:56 <PublicServer> <0sai> yea 14:39:16 <PublicServer> *** 0sai has joined company #1 14:39:24 <PublicServer> <Phazorx> and depending where it is it affects time slightly? 14:39:57 <PublicServer> <0sai> now you can add a staion 14:40:06 <PublicServer> <Phazorx> heh 14:40:31 <PublicServer> <0sai> can it do it? 14:41:27 <^Spike^> !password 14:41:27 <PublicServer> ^Spike^: paling 14:41:34 * ^Spike^ gets hungry from that password 14:41:45 <PublicServer> *** Spike joined the game 14:42:36 <PublicServer> <Spike> 0sai: what is that thing N of your timing system? :) 14:42:47 <PublicServer> <0sai> a delayer :D 14:42:57 <PublicServer> <Spike> eh... 14:43:15 <PublicServer> <0sai> a system to find out whether a train really stopped 14:43:30 <PublicServer> <Spike> ah.. 14:44:27 <PublicServer> <0sai> Phazorx: is the timer now doing what you want? 14:45:20 <PublicServer> <Phazorx> was gettign a beer 14:45:26 <PublicServer> <Phazorx> should boost my comprehending skills :) 14:45:30 <PublicServer> <0sai> :D 14:45:52 <PublicServer> <Phazorx> yeah so i'm gonna try to power one lane of 03 drop exit with that 14:45:56 <PublicServer> <Phazorx> and tweak numbers 14:46:04 <PublicServer> *** AmmIer has left the game (connection lost) 14:47:09 <PublicServer> <0sai> Spike: the delayer is good to determine whether a train really stopped or not 14:47:33 <PublicServer> <Phazorx> lol i just imagines 14:47:49 <PublicServer> <Phazorx> all this logic with breakdowns on 14:48:03 <PublicServer> <0sai> it would be an EPIC fail 14:49:02 <PublicServer> <0sai> Phazorx: should I set up the timer for L2? 14:49:15 <PublicServer> <Phazorx> definatelly 14:49:33 <PublicServer> <0sai> okay 14:49:47 <PublicServer> <Phazorx> doesnt look like it needs a lot of room 14:53:41 <Xaroth> Merry chrimbo everybody :o 14:55:52 <PublicServer> <Phazorx> any guesses on number of days ? 14:57:05 <PublicServer> <Phazorx> FAIL 14:57:06 <PublicServer> <Phazorx> lol 14:57:08 <PublicServer> <0sai> yes 14:57:14 <PublicServer> <0sai> there is something mussing 14:57:21 <PublicServer> <Phazorx> lights after 14:57:41 *** cep has joined #openttdcoop 14:58:26 <PublicServer> <Phazorx> why is it not blocked now ? 14:58:59 <PublicServer> <Phazorx> actually 14:59:02 <PublicServer> <Phazorx> how do we know 14:59:04 <cep> !password 14:59:04 <PublicServer> cep: caster 14:59:27 <PublicServer> *** Cep joined the game 14:59:38 <PublicServer> <Cep> hi 14:59:51 <PublicServer> <Phazorx> Osai are we good there ? 14:59:57 <PublicServer> <0sai> actually 15:00:01 <PublicServer> <0sai> it is not working 15:00:02 <PublicServer> <0sai> gosh 15:00:08 <PublicServer> <0sai> I messed something up 15:00:16 <PublicServer> <Phazorx> 2 way signals ? 15:00:25 <PublicServer> <Phazorx> or 15:00:30 <PublicServer> <Phazorx> we put the on the other end 15:00:39 <PublicServer> <Phazorx> where dummy trains are 15:01:03 <PublicServer> <0sai> hmm 15:02:20 <PublicServer> *** Cep has joined company #1 15:03:14 <PublicServer> <Cep> Where can I help ? 15:03:19 <PublicServer> <0sai> the design works only with the loop Phazorx 15:03:28 <PublicServer> <Phazorx> hmm 15:03:31 <PublicServer> <0sai> but before the loop I had this already 15:03:40 <PublicServer> <0sai> grrr 15:03:43 <PublicServer> <Phazorx> you mean timer train loops ? 15:04:12 <PublicServer> *** Spike has joined company #1 15:04:43 <PublicServer> <0sai> okay 15:04:48 <PublicServer> <0sai> got it again 15:05:07 <PublicServer> <Phazorx> hold it 15:05:27 <PublicServer> <Phazorx> and make it happen so we can see it :) 15:06:25 *** AdTheRat has joined #openttdcoop 15:06:58 <Osai> hmmm 15:07:22 <Hribek> What's going on? 15:07:59 <Osai> !password 15:07:59 <PublicServer> Osai: entrap 15:08:02 <^Spike^> hmm 15:08:06 <^Spike^> good question 15:08:16 <Phazorx> err 15:08:28 <Phazorx> either my internet just died 15:08:28 <Osai> the server died? 15:08:31 <Osai> no 15:08:32 <Phazorx> or somthin is very funky 15:08:45 * Xaroth blames Osai 15:08:57 <^Spike^> !pause 15:08:57 <PublicServer> *** ^Spike^ has paused the server. 15:09:02 <^Spike^> !auto 15:09:02 <PublicServer> *** ^Spike^ has enabled autopause mode. 15:09:04 <Osai> !password 15:09:04 <PublicServer> Osai: entrap 15:09:18 <Osai> something silly happened oO 15:09:28 <PublicServer> Saving game... 15:09:30 <^Spike^> log shows server is still responding.. and no errors 15:09:39 <Osai> autopilot is responding 15:09:42 <Phazorx> my game says it is off 15:09:51 <^Spike^> !ping 15:09:51 <PublicServer> ^Spike^: pong 15:09:55 <^Spike^> !ip 15:09:55 <PublicServer> ^Spike^: ps.openttdcoop.org 15:10:00 <Osai> yes, thats autopilot 15:10:04 *** PublicServer has quit IRC 15:10:47 <Phazorx> too much logic for server? 15:11:16 *** PublicServer has joined #openttdcoop 15:11:16 <PublicServer> Autopilot engaged 15:11:16 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 15:11:16 *** ChanServ sets mode: +v PublicServer 15:11:16 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 15:11:37 <^Spike^> !passwor 15:11:38 <^Spike^> !password 15:11:38 <PublicServer> ^Spike^: frosty 15:11:52 <PublicServer> *** Spike joined the game 15:11:54 <PublicServer> *** Hribek joined the game 15:11:57 <PublicServer> *** 0sai joined the game 15:12:10 <PublicServer> <0sai> okay, that was weird 15:12:24 <Phazorx> !password 15:12:24 <PublicServer> Phazorx: frosty 15:12:27 <^Spike^> autosave230 is the most recent on Osai 15:12:35 <^Spike^> network_server.tmp is 5 min older 15:12:41 <Osai> okay 15:12:43 <PublicServer> *** Phazorx joined the game 15:12:53 <PublicServer> *** 0sai has left the game (connection lost) 15:12:57 *** PublicServer has quit IRC 15:13:03 <Phazorx> ouch 15:13:15 <^Spike^> load autosave230.sav would've also done it? :) 15:13:19 *** PublicServer has joined #openttdcoop 15:13:19 <PublicServer> Autopilot engaged 15:13:19 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 15:13:19 *** ChanServ sets mode: +v PublicServer 15:13:19 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev" 15:13:22 <Osai> again 15:13:23 <Osai> sorry 15:13:31 <Phazorx> !password 15:13:31 <PublicServer> Phazorx: grouch 15:13:42 <PublicServer> *** Spike joined the game 15:13:44 <PublicServer> *** Phazorx joined the game 15:13:49 <PublicServer> *** Spike has joined company #1 15:14:02 <PublicServer> *** Hribek joined the game 15:14:03 <cep> !password 15:14:03 <PublicServer> cep: grouch 15:14:08 <Phazorx> any reason why it crashed? 15:14:13 <Phazorx> dmesg or logs ? 15:14:14 <PublicServer> *** 0sai joined the game 15:14:16 <^Spike^> we don't know 15:14:18 <^Spike^> logs show nothing 15:14:26 <^Spike^> ap shows nothing on console either 15:14:29 <PublicServer> *** Cep joined the game 15:15:20 <PublicServer> *** Spike has left the game (connection lost) 15:15:37 <^Spike^> !password 15:15:37 <PublicServer> ^Spike^: grouch 15:15:45 <PublicServer> *** Spike joined the game 15:15:59 <PublicServer> *** Spike has joined company #1 15:16:05 <PublicServer> <0sai> okay, Phazorx now it works 15:16:40 <PublicServer> <Spike> well almost seeing the orders? ;) 15:16:57 *** ropiku has joined #openttdcoop 15:17:15 <ropiku> !help 15:17:15 <PublicServer> ropiku: http://www.openttdcoop.org/wiki/IRC_Commands 15:17:21 <PublicServer> <Phazorx> err no 15:17:23 <PublicServer> *** Spike has left the game (connection lost) 15:17:24 <ropiku> !grf 15:17:24 <PublicServer> ropiku: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 15:17:31 <PublicServer> <Phazorx> it doesnt red A/B 15:17:39 <ropiku> !download 15:17:39 <PublicServer> ropiku: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 15:17:45 <^Spike^> !rcon set net_frame_freq 15:17:45 <PublicServer> ^Spike^: 'net_frame_freq' is an unknown setting. 15:17:48 <ropiku> !download win64 15:17:48 <PublicServer> ropiku: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip 15:18:04 <PublicServer> <Phazorx> may be signal need to go after crosses? 15:18:13 <PublicServer> <0sai> it doesn't red? 15:18:16 <^Spike^> should net_frame_freq be higher or what? 15:18:30 <PublicServer> <0sai> Phazorx: imho it works 15:18:37 <^Spike^> !password 15:18:37 <PublicServer> ^Spike^: grouch 15:18:45 <PublicServer> *** Spike joined the game 15:18:55 <PublicServer> <0sai> both are red most of the time 15:19:00 <PublicServer> <Phazorx> Osai train just rolled through 15:19:08 <PublicServer> <Phazorx> but that is due to signal being there 15:19:19 <^Spike^> ffs.. 15:19:21 <PublicServer> <Phazorx> imho singnal shoul be on other side of x 15:19:22 <PublicServer> *** Spike has left the game (connection lost) 15:19:44 <PublicServer> <Phazorx> osai wha signal i it 15:19:47 <PublicServer> <Phazorx> i cant see 15:19:52 <PublicServer> <Phazorx> combo ? 15:19:58 <PublicServer> <0sai> which? 15:20:12 <PublicServer> <0sai> yes, combo 15:20:39 <PublicServer> *** Hribek has left the game (connection lost) 15:20:47 <PublicServer> <0sai> okay 15:20:49 <^Spike^> !password 15:20:50 <PublicServer> ^Spike^: grouch 15:20:58 <PublicServer> <0sai> I am not sure about that :D 15:21:02 <PublicServer> *** Spike joined the game 15:21:18 <PublicServer> <Phazorx> well if you have it where it was - it means there 2 signal bloks 15:21:21 <PublicServer> *** Spike has left the game (connection lost) 15:21:22 <^Spike^> oh ffs 15:21:30 <PublicServer> <0sai> yes 15:21:30 <PublicServer> <Phazorx> and these which hold A/B trains are PBS 15:21:35 <PublicServer> <Phazorx> so they see it as no problem 15:21:40 <PublicServer> <0sai> yes 15:21:47 <^Spike^> !password 15:21:47 <PublicServer> ^Spike^: grouch 15:21:49 <PublicServer> <Phazorx> becausetheir blocks are clear 15:21:51 <^Spike^> keep being timed out 15:21:57 <PublicServer> *** Spike joined the game 15:22:12 <PublicServer> <Spike> don't the trains pass btw cause of the PBS? 15:22:16 <PublicServer> <Phazorx> if i move it there - they should see timer blocking 15:22:23 <PublicServer> <Spike> they have a free track with PBS 15:22:25 <PublicServer> <Spike> so they move 15:22:34 <PublicServer> <0sai> it doesn't affect pbs at all 15:22:38 <PublicServer> <Phazorx> Spike: they dont have free one, that's the point there 15:22:47 <PublicServer> <Spike> they have a free track PBS wise 15:22:49 <PublicServer> <Phazorx> oh 15:22:52 <PublicServer> <Phazorx> damn 15:22:53 <PublicServer> <Spike> there is NO train infront of their rout 15:22:54 <PublicServer> <Spike> e 15:22:57 <PublicServer> <Spike> so they move 15:23:00 <PublicServer> <0sai> yes 15:23:21 <PublicServer> *** Spike has left the game (connection lost) 15:23:23 <^Spike^> to stop them you should use presigs 15:23:34 <^Spike^> only i'm trying to understand why i keep timing out.. 15:23:38 <PublicServer> <Phazorx> okay this is not going to work unless we use some other train 15:23:39 <^Spike^> while before the restart i had no problem 15:23:56 <^Spike^> maybe look @ that sync station.. 15:24:02 <^Spike^> it uses presigs aswell 15:24:11 <^Spike^> maybe that can give an idea on how to solve this? 15:24:23 <PublicServer> * Phazorx needs more bier :) 15:24:35 <PublicServer> *** Spike joined the game 15:24:50 <ropiku> any ideea why it can't find a few GRFs (eg North american, HEQS) on win64 ? I downloaded the 7.3 pack and only 5 of them says that they cannot be found 15:25:06 <PublicServer> <Phazorx> Spike: perhaps client side issues? 15:25:09 <PublicServer> <Spike> as in the !srnw station simulation 15:25:12 <PublicServer> <Phazorx> CPU perhaps ? 15:25:17 <PublicServer> <Spike> Phazorx: if before the server restart i had no trouble 15:25:34 <^Spike^> and there has been no change in what apps i'm running 15:25:36 <PublicServer> *** Spike has left the game (connection lost) 15:25:40 <PublicServer> <Phazorx> sounds like you are having same kind of issues as server did then ? 15:25:43 <PublicServer> <Phazorx> damn 15:26:05 <PublicServer> <0sai> guys 15:26:08 <PublicServer> <Phazorx> ? 15:26:08 <PublicServer> <0sai> I gotta go now 15:26:11 <ropiku> !password 15:26:11 <PublicServer> ropiku: grouch 15:26:12 <^Spike^> but maybe the station @ that sign can give an idea on the release mechanism? 15:26:15 <PublicServer> <Phazorx> okay happy traning 15:26:19 <PublicServer> <Phazorx> beat them all to pulp 15:26:21 <PublicServer> <0sai> I am off until january 2nd 15:26:24 <PublicServer> *** ropiku joined the game 15:26:35 <PublicServer> <0sai> I'll write some blog posts then 15:26:38 <PublicServer> <0sai> about the cool stuff 15:26:47 <PublicServer> <0sai> and I hope you can fix the issues we have now 15:26:53 <PublicServer> <0sai> wish you all the best 15:26:56 <PublicServer> <0sai> and a happy new year 15:27:05 <PublicServer> <Phazorx> happy new year :) 15:27:36 <PublicServer> *** 0sai has left the game (leaving) 15:28:22 <PublicServer> *** Cep has left the game (connection lost) 15:29:15 <cep> !password 15:29:15 <PublicServer> cep: babier 15:29:56 <PublicServer> *** Cep joined the game 15:31:08 <^Spike^> oh well since server hates me.. back to quakelive.. 15:36:30 <PublicServer> *** Cep has left the game (connection lost) 15:36:39 *** cep has quit IRC 15:39:41 <jondisti> !password 15:39:41 <PublicServer> jondisti: babier 15:39:53 <PublicServer> *** jondisti joined the game 15:46:49 <PublicServer> *** jondisti has left the game (leaving) 15:48:51 <Techinica> !password 15:48:51 <PublicServer> Techinica: vetoes 15:49:02 <PublicServer> *** Techinica joined the game 15:56:38 <PublicServer> <Phazorx> something tells me MSH01 > BBH needs to be 4 lanes 15:59:21 <PublicServer> <Phazorx> and BBH > goods drop 4 lanes 16:05:02 <PublicServer> <Phazorx> my bad 16:09:47 <AdTheRat> !dl 16:09:48 <PublicServer> AdTheRat: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 16:09:52 <AdTheRat> !dl win64 16:09:52 <PublicServer> AdTheRat: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win64.zip 16:14:09 <AdTheRat> !password 16:14:10 <PublicServer> AdTheRat: soling 16:14:26 <PublicServer> *** A T R joined the game 16:15:20 *** Cif has quit IRC 16:15:50 <PublicServer> *** A T R has joined spectators 16:18:34 *** PeterT has joined #openttdcoop 16:18:37 *** PeterT has quit IRC 16:18:47 *** PeterT has joined #openttdcoop 16:30:48 <PublicServer> *** ropiku has left the game (leaving) 16:30:52 <PublicServer> *** Grayson joined the game 16:30:54 *** ropiku has quit IRC 16:32:25 *** Zuu has joined #openttdcoop 16:35:42 *** pryot has joined #openttdcoop 16:35:46 <PublicServer> <Phazorx> can any one find out main reason for losses other then me building things? 16:35:48 <pryot> !password 16:35:49 <PublicServer> pryot: sheath 16:36:00 <PublicServer> *** pryot joined the game 16:36:45 <PublicServer> <Techinica> too many SRNW trains that don't make money? 16:37:01 <PublicServer> <Phazorx> dont they? 16:37:12 <PublicServer> <Phazorx> i see 200-1.5M comming up all the time 16:37:21 <PublicServer> <Techinica> all the dummy trains and timer/clock trains don't make anything 16:37:41 <PublicServer> <Phazorx> well there are 900 trains and 50 dummies 16:37:54 <PublicServer> <Phazorx> 850 better be making enough profit 16:37:57 <PublicServer> <Techinica> its clearly not the 'only' reason 16:38:07 <PublicServer> <Techinica> but its a contribution all the same 16:38:55 <PublicServer> <Grayson> Have a look at O2 Wiesbaden Woods. 16:39:02 <PublicServer> <Phazorx> kinda busy atm 16:39:03 <PublicServer> <Grayson> Trains rarely get out of that station. 16:39:06 <PublicServer> <Techinica> about 60% of the trains didn't turn a profit 'last year' 16:39:24 <PublicServer> *** pryot has left the game (leaving) 16:39:28 <PublicServer> <Phazorx> it is possible that too many trains ar trying to service stations that doent have enough 16:40:56 <PublicServer> <A T R> hmm.. I think it's because there's two points where trains are carrying goods but not moving onto ML 16:41:09 <PublicServer> <Phazorx> 2 points? 16:44:03 <PublicServer> *** Phazorx has left the game (connection lost) 16:44:04 <PublicServer> *** Game paused (not enough players) 16:44:30 <PublicServer> *** A T R has left the game (leaving) 16:49:49 <Techinica> figures... game pauses while I'm in the middle of re-configuring a pickup station :P 16:50:54 <PublicServer> *** Grayson has joined company #1 16:51:03 <PublicServer> <Grayson> There you go ;-) 16:55:40 <Techinica> cheers 16:56:08 <PublicServer> <Techinica> hell of a jam there now :P 16:56:09 <PublicServer> <Techinica> lol 16:57:47 *** _Trapdoor has joined #openttdcoop 16:59:07 *** Trapdoor has quit IRC 17:00:28 *** PeterT has quit IRC 17:03:08 *** PeterT has joined #openttdcoop 17:06:47 *** pryot has quit IRC 17:36:03 <Paul2_> happy christmas all 17:37:40 <PeterT> merry christmas Paul2_ 17:52:40 <PublicServer> *** Hribek joined the game 17:54:19 <Techinica> !tunnels 3 7 17:54:19 <PublicServer> Techinica: You need 2 tunnels/bridges for trainlength 3 and gap 7. 17:56:32 <PublicServer> <Hribek> Hm, Kulmbruck forest shut down. 17:56:52 <PublicServer> <Hribek> Maybe because no wood was being taken_ 17:57:56 <PublicServer> <Grayson> And many trains on 02 have negative income. 17:58:31 <De_Ghosty> THE NETWORK IS DYING 17:58:48 <De_Ghosty> There is not enough space in the inter tubes 18:03:09 <Hribek> Fixing 02 atm 18:11:39 *** Lillefix has joined #openttdcoop 18:11:43 <Lillefix> !password 18:11:43 <PublicServer> Lillefix: cagier 18:12:05 <PublicServer> *** Player joined the game 18:12:05 <Webster> Player, please change your in game nick 18:13:15 <PublicServer> *** Player has joined spectators 18:13:22 <PublicServer> *** Player has joined company #1 18:14:41 <PublicServer> <Player> Anyone here? 18:14:54 <PublicServer> <Techinica> yep 18:15:22 <PublicServer> <Techinica> you'll have to disconnect and change your name. 18:15:23 <PublicServer> <Player> Could you explain to me the purpose of those small rings I see everywhere= 18:15:36 <PublicServer> <Player> Yeah, I will in a sec 18:15:46 <PublicServer> <Techinica> on the SRNW? 18:15:52 <PublicServer> <Techinica> with two trains on them? 18:15:57 <PublicServer> *** Player has left the game (leaving) 18:15:59 <Lillefix> Yeah 18:16:19 <PublicServer> <Techinica> They're for keeping the pre-signal infront of the station red until the dummy train is loaded 18:16:31 <Lillefix> !password 18:16:31 <PublicServer> Lillefix: waddle 18:16:34 <PublicServer> <Techinica> So that a train doesn't enter the station 18:16:40 <PublicServer> *** Lillefix joined the game 18:16:56 <Lillefix> And there is no easier way of accomplishing that? 18:17:04 <PublicServer> <Techinica> yea, there is. 18:17:17 <PublicServer> *** Grayson has joined spectators 18:17:22 <PublicServer> <Techinica> take a look at 03 Stuttgart 18:17:42 <PublicServer> <Techinica> requires an extra station platform that way 18:18:38 <Lillefix> Is it supposed to be like that, or is it just a temporary fix? 18:18:48 <PublicServer> <Techinica> which? 18:18:56 <Lillefix> The circles 18:19:04 <PublicServer> <Techinica> supposed to be like that. 18:19:36 *** pugi has joined #openttdcoop 18:19:40 <PublicServer> <Techinica> if you take a look at say 03 Stuttgart East for a while, you'll understand how it works 18:19:51 <PublicServer> *** jondisti joined the game 18:21:31 <PublicServer> <Lillefix> Yeah, I see it now, but why not using traditional stations? 18:21:52 <PublicServer> <Techinica> so the trains manage themselves 18:22:07 <PublicServer> <Techinica> most of them have practically no orders 18:22:14 <PublicServer> <Techinica> just go to the 'drop' station 18:22:25 <Lillefix> Oh, I see 18:22:51 <PublicServer> <Techinica> They go through the pickup stations because its the only way to get to the drop 18:23:23 <PublicServer> <Techinica> The problem with that is that without orders, you can't make them stop and wait for a full load 18:23:49 <PublicServer> <Techinica> So without a setup that always has a full load waiting when they're let onto the platform, all the goods wouldn't get transported 18:24:04 <PublicServer> <Techinica> In this case wood. 18:24:11 <Lillefix> Ok, I see. I guess I'll have to do some reading up before I start building then 18:24:28 <PublicServer> <Techinica> Atleast in that part anyway 18:24:37 <PublicServer> <Techinica> All the other networks are 'standard' 18:24:46 <Phazorx> if you familiar with EE - looping trains perform gate logic 18:25:08 <PublicServer> <Techinica> That said, most things now are just bug fixing 18:25:24 <Phazorx> well good network 18:25:36 <Phazorx> which is not a network per say now 18:25:42 <Phazorx> is barely handling 18:25:54 <Phazorx> goods net i mean 18:26:24 <Phazorx> 03 can get aven better than it is if we make better exit but i'm not cabalbe atm 18:27:24 <Phazorx> Osa went to boot camp and no one else with a clue seem to care to do (4+4 timed)x2 traffic packer :) 18:31:53 <PublicServer> <Techinica> vehicle limit again 18:32:44 <PublicServer> <Hribek> BBH 01 isn't balancing load properly imo 18:33:09 <PublicServer> <Hribek> leftmost has way more traffic than rightmost 18:33:20 <PublicServer> <jondisti> it's not balanced at all 18:34:48 <PublicServer> <jondisti> MSH 02 - BBH 01 should be LLL_RRR 18:37:24 <PublicServer> <Hribek> I don't think I'm able to modify the hubs. 18:40:15 *** maxbilh has joined #openttdcoop 18:41:05 <PublicServer> <Hribek> I think we will be bankrupt pretty soon 18:41:14 <PublicServer> <Techinica> looking that way 18:41:55 <PublicServer> <Hribek> I'm sending some 02 trains to depot - those that don't generate profit. 18:42:05 <PublicServer> <Hribek> Wood ones. 18:45:15 <jondisti> 01 goods trains are a quite big problem too 18:48:25 <PublicServer> <Hribek> I think the inflation mechanism is not working properly... 18:48:33 <PublicServer> <Hribek> Incomes are not matching running costs. 18:48:49 <PublicServer> <jondisti> inflation seems to be turned off 18:49:03 <PublicServer> <Hribek> Ehh 18:49:04 *** Perfk_DK has joined #openttdcoop 18:49:09 <Perfk_DK> !password 18:49:09 <PublicServer> Perfk_DK: vowels 18:49:15 <PublicServer> <Hribek> I remember the prices at the start... 18:49:28 <PublicServer> *** Perfk-DK joined the game 18:50:18 <PublicServer> <Hribek> At this rate we have maybe 40 years before we are bankrupt. 18:51:58 <PublicServer> <jondisti> let's make planes to cover trains' negative income :P 18:52:22 <PublicServer> <Hribek> Well I'm watching 02 wood trains 18:53:02 <PublicServer> <Hribek> some get a million per wood drop, some only 200k 18:53:21 <PublicServer> <Hribek> then again, the running cost is somewhere between 2 and 8 million per year 18:53:59 <PublicServer> <Hribek> I seriously think that something is broken. 18:54:15 <PublicServer> *** Spike joined the game 18:54:31 <PublicServer> <jondisti> me too... 18:54:49 <PublicServer> <Spike> inflation was on :( 18:55:08 <PublicServer> <Hribek> Any way to undo the changes? 18:55:14 <PublicServer> <Spike> wish i knew 18:55:46 <PublicServer> <Hribek> Well we are going to bankrupt anyway, so I guess we will be checking some saves, maybe. 18:56:15 <PublicServer> *** jondisti has left the game (leaving) 18:56:43 <PublicServer> <Techinica> mmm... my mods to Sawmil 01 are paying dividends... 18:56:49 <PublicServer> <Techinica> production is up 50% 18:59:51 *** Zuu has quit IRC 19:04:17 <PublicServer> *** Spike has left the game (leaving) 19:04:25 *** pugi has quit IRC 19:05:03 *** pugi has joined #openttdcoop 19:05:47 <PublicServer> *** Perfk-DK has left the game (leaving) 19:05:52 *** Perfk_DK has quit IRC 19:08:40 <sparr> !playercount 19:08:40 <PublicServer> sparr: Number of players: 4 19:08:43 <sparr> !players 19:08:45 <PublicServer> sparr: Client 42 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 19:08:45 <PublicServer> sparr: Client 46 (Orange) is Lillefix, in company 1 (Tonbrücken Transport) 19:08:45 <PublicServer> sparr: Client 33 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 19:08:45 <PublicServer> sparr: Client 39 is Grayson, a spectator 19:09:41 <sparr> !password 19:09:41 <PublicServer> sparr: wagers 19:09:45 <maxbilh> !password 19:09:45 <PublicServer> maxbilh: wagers 19:10:13 <PublicServer> *** sparr joined the game 19:10:15 <PublicServer> *** Polytan joined the game 19:10:35 <PublicServer> *** Polytan has left the game (connection lost) 19:10:50 <PublicServer> <sparr> have we considered eliminating the lake loop from the goods network? would get rid of a few dozen trains that are expensive to run 19:11:01 *** leila has joined #openttdcoop 19:11:13 <leila> Hello. 19:11:23 <PublicServer> <Hribek> I have, but it's against the plan, some say. 19:11:31 *** mixrin has joined #openttdcoop 19:11:53 <leila> !help 19:11:53 <PublicServer> leila: http://www.openttdcoop.org/wiki/IRC_Commands 19:12:01 <PublicServer> <sparr> have we ever bankrupted before? 19:12:04 <PublicServer> <Hribek> I sent most of the 02 goods trains to depot, as well as 02 wood trains not generating profit 19:12:21 *** maxbilh has quit IRC 19:12:24 <leila> !download 19:12:24 <PublicServer> leila: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 19:12:35 <leila> !download lin 19:12:35 <PublicServer> leila: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-i686.tar.bz2 19:12:53 <PublicServer> <sparr> does depoting them eliminate running costs? 19:13:11 <PublicServer> <Hribek> Yes. 19:13:18 <PublicServer> <Hribek> They become 0/0 trains. 19:13:29 <PublicServer> <sparr> wood drop 04 has some negative income trains too 19:13:34 <leila> Is there a problem taking a sneak peak with a slow machine ? 19:13:44 <PublicServer> <sparr> about 1/4 of them 19:14:03 <PublicServer> <Hribek> sneak peak? huh? 19:14:22 <leila> join the game to watch :) 19:14:42 <PublicServer> <Hribek> Well slow machine should not do much harm... slow connection could on join. 19:14:53 <PublicServer> <Hribek> I guess you can try and we'll see. 19:15:23 <leila> ok. Let me set up the r18594. If I remember correctly there was some art packs I needed to install first 19:15:54 <leila> (or do the os packs work ?) 19:17:27 <PublicServer> <sparr> any idea why inflation isn't keeping up? 19:17:42 <PublicServer> <Hribek> Not really. 19:18:03 <PublicServer> <Hribek> But I'd shut down network 03 in the meantime, I think it has high running costs. 19:18:12 <PublicServer> <Hribek> Er, there's no easy way to do that. 19:18:17 <PublicServer> <sparr> all those extra trains... 19:18:30 <PublicServer> <Hribek> 04 Goods trains are making some money, though. 19:18:43 <PublicServer> <sparr> WOOD 03 * groups could be depoted 19:19:05 <PublicServer> <Hribek> They won't get to depot 19:19:10 <PublicServer> <Hribek> when they can't reach it 19:22:48 <leila> !password 19:22:48 <PublicServer> leila: ciders 19:24:37 <leila> !password 19:24:37 <PublicServer> leila: ciders 19:24:39 <PublicServer> <sparr> all negative income trains in wood network 04 depoted 19:24:59 <PublicServer> *** Player joined the game 19:24:59 <Webster> Player, please change your in game nick 19:25:14 <PublicServer> *** Player has left the game (connection lost) 19:25:15 <PublicServer> <sparr> 34 out of 112 trains 19:25:19 <leila> how did one do that agian? 19:25:30 <leila> hmm ... 19:25:32 <PublicServer> <sparr> open the console, then "name leila" 19:25:45 <leila> seems that the network connection might not be stable enough 19:25:52 <PublicServer> <Hribek> or type it in the network window 19:26:16 <PublicServer> *** Player joined the game 19:26:16 <Webster> Player, please change your in game nick 19:26:32 <PublicServer> *** Player has left the game (connection lost) 19:26:46 <PublicServer> <Hribek> It might be an autokick? 19:26:59 <PublicServer> <sparr> goods pickup 04 is over-serviced now 19:27:16 <leila> dbg: [net] send failed with error 32 19:27:28 <leila> not sure :) 19:27:59 <leila> dbg: [grf] [heqs__heavy_equipment_set_.0.5c/heqs.grf:2774] NewSpriteGroup (Deterministic): Invalid pseudo sprite length 12 (expected 14)! 19:28:02 <leila> hmm ... 19:28:23 <leila> also the game is not realy moving on this old laptop.. could be that as well 19:28:23 <Ammler> no error, just ignore ;-) 19:29:04 <PublicServer> <sparr> negative income in wood network 04 was almost exclusively trains to the closest two stations 19:29:28 <PublicServer> <Hribek> I can imagine why. 19:29:51 <PublicServer> <sparr> they were making positive income when I did it :-p 19:30:06 <leila> less than 2000fps on glxgears ... I'll try this from home when I get there :) 19:30:21 <PublicServer> <sparr> oddly 04 Schweinbrucken Woods had some positive and some negative trains 19:32:27 <PublicServer> *** Lillefix has left the game (connection lost) 19:34:08 <PublicServer> <sparr> network 03 is a mountain of red ink... 19:34:17 <PublicServer> <sparr> and that's just counting the actual delivery trains 19:34:39 <leila> You seem to be having problem turning a profit ? 19:35:07 <PublicServer> <sparr> we are blowing something like 150M/year on logic trains for network 03 19:35:20 *** Progman has joined #openttdcoop 19:35:31 <PublicServer> <sparr> also, wood drop 03 is jammed to hell 19:36:17 <sparr> !players 19:36:19 <PublicServer> sparr: Client 42 (Orange) is Hribek, in company 1 (Tonbrücken Transport) 19:36:19 <PublicServer> sparr: Client 33 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 19:36:19 <PublicServer> sparr: Client 39 is Grayson, a spectator 19:36:19 <PublicServer> sparr: Client 54 (Orange) is sparr, in company 1 (Tonbrücken Transport) 19:36:28 <sparr> Techinica, are you around? 19:41:30 *** maxbilh has joined #openttdcoop 19:45:49 <PublicServer> <sparr> wood network 02 is back in the black 19:45:54 <PublicServer> <sparr> depoted about 1/4 of the trains 19:46:07 <PublicServer> <Hribek> ok 19:51:48 <PublicServer> <sparr> depoting the worst offenders in wood network 01 as well 19:51:59 <PublicServer> <sparr> -1M and beyond 19:52:27 <PublicServer> <sparr> i'd like to actually be breaking even before we go bankrupt 19:57:17 <PublicServer> <sparr> network 03 accounts for pretty much all of our remaining red ink 19:57:58 <PublicServer> <sparr> how bad will it break the SRNW if i stop the trains? 20:01:16 *** Phazorx has quit IRC 20:02:32 <PublicServer> <sparr> how do you add a train to a group? 20:02:50 <PublicServer> <Grayson> Just drag it to that group. 20:03:01 <PublicServer> <sparr> without finding it in the train list? 20:03:49 <Paul2_> !password 20:03:49 <PublicServer> Paul2_: deject 20:04:08 *** Paul2_ is now known as Paul2 20:04:11 <PublicServer> <Grayson> Hm, I guess there's no way to add a train to a group anywhere else but from the train list. 20:04:15 *** Paul2 is now known as Paul 20:04:17 <PublicServer> <sparr> that is annoying :( 20:04:17 <PublicServer> *** Paul joined the game 20:04:28 *** Paul is now known as Paul2 20:05:10 <Paul2> man this is a royal mess isn't it :) 20:05:11 <PublicServer> <sparr> I am turning off Techinica's sandbox 20:07:09 <Paul2> any reason why some profit making buses have been stopped/ 20:07:34 <PublicServer> <sparr> the ones that I stopped? 20:07:43 <PublicServer> <Paul> i dont know. Only just joined 20:07:48 <PublicServer> <Paul> the ones at koln 20:07:57 <PublicServer> <Paul> they should be making money fine... 20:08:21 <PublicServer> <sparr> no idea 20:08:26 <PublicServer> <sparr> those at least look "fair" 20:08:31 <PublicServer> <Paul> admittedly on the scale of the problem they wont make that much difference 20:08:34 <PublicServer> <sparr> i stopped some that were kinda cheating 20:08:46 <PublicServer> <sparr> someone stationwalked 4 cities to 1-tile-apart bus stations 20:08:53 <PublicServer> <Paul> oh thats shit 20:09:00 <PublicServer> <Paul> i hate this walking stations nonsense 20:09:01 <PublicServer> <sparr> see sign "reeks of exploit" 20:09:28 <PublicServer> <Paul> i see that 20:09:39 <PublicServer> <sparr> we would be turning a profit if we disable network 03 20:09:46 <PublicServer> <Paul> might as well destory buildings to save on costs 20:10:02 <PublicServer> <sparr> I am grouping all the 03 trains so that someone who feels brave enough can stop network 03 easily 20:10:09 <PublicServer> <Grayson> Or just ask the government for a bailout. :-D 20:10:45 <PublicServer> <sparr> omfg @ srnw simulation! 20:11:14 <PublicServer> <sparr> check station "The Dolphin" 20:11:23 <PublicServer> <sparr> or sign "!srnw station simulation" 20:11:24 <PublicServer> <Hribek> I know about it 20:11:38 <PublicServer> *** jondisti joined the game 20:11:39 <PublicServer> <Hribek> Just depot the trains. 20:11:39 <PublicServer> <sparr> I am going to group those trains and stop them 20:11:51 <PublicServer> <sparr> not going to just depot, too hard for someone to undo then 20:12:16 <PublicServer> <Hribek> I mean at the simulation 20:12:48 <PublicServer> <Paul> if vehucles are in a depot you can 'go orders' to all stopped vehucles there... 20:12:53 <PublicServer> *** Techinica has left the game (connection lost) 20:13:31 <PublicServer> <sparr> yes, but i was planning to stop them in place, instead of depoting 20:13:38 <PublicServer> <sparr> makes for less disruption when stopping a whole network 20:13:56 <PublicServer> <Hribek> srnw station simulation depoted 20:14:40 <PublicServer> *** jondisti has left the game (leaving) 20:15:00 <PublicServer> <sparr> also, grouping means you can stop logic trains all at once 20:15:08 <PublicServer> <sparr> which solves the problem of not being able to depot them 20:15:27 *** jondisti has quit IRC 20:16:31 <leila> what is an srnw ? 20:16:37 <PublicServer> <sparr> @srnw 20:17:14 <Hribek> @srnw 20:17:14 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 20:18:31 *** maxbilh has quit IRC 20:21:49 *** uliko has quit IRC 20:21:51 *** uliko has joined #openttdcoop 20:22:49 <leila> interesting 20:23:21 <leila> I am still struggeling with just understanding all the concepts behind prioritizing and such 20:23:42 <PublicServer> <sparr> zero ungrouped trains 20:23:44 <PublicServer> <sparr> hooray 20:23:46 <PublicServer> <Hribek> It took me a while as well. 20:23:51 <PublicServer> <Hribek> Nice. 20:24:08 <PublicServer> <sparr> think i'll get crucified for stopping network 03? 20:24:41 <PublicServer> <Paul> meh...why? 20:24:46 <PublicServer> <Paul> can always start it again later 20:24:54 <PublicServer> <Paul> (i have no authority though :) 20:26:21 <PublicServer> <Hribek> We are slowly getting back to black. 20:26:45 <Paul2> Techinica: ping 20:29:06 <leila> @sml 20:29:06 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 20:30:04 <PublicServer> <Paul> there is lots of dodgy stuff going on in this map... 20:30:04 <Lillefix> Is the game paused because I'm the only logged on? 20:30:21 <PublicServer> <Hribek> It's not paused. 20:30:22 <PublicServer> <Paul> no lillefix. 20:30:25 <Lillefix> Or am I on the wrong server? 20:30:34 <PublicServer> <Hribek> Most likely. 20:31:31 <Lillefix> !password 20:31:31 <PublicServer> Lillefix: milder 20:31:40 <PublicServer> *** Lillefix joined the game 20:32:56 <PublicServer> <Paul> FFS. This walking stations half way across the map makes it very hard to work out whats going on 20:33:30 <PublicServer> <Paul> there are lots of stations you see that you think need sorting and then you look closer and realise its some hack/chate 20:33:33 <PublicServer> <Paul> cheat 20:44:19 <PublicServer> *** Lillefix has left the game (connection lost) 20:44:39 <Lillefix> !password 20:44:39 <PublicServer> Lillefix: hubbub 20:44:52 <PublicServer> *** Lillefix joined the game 20:46:56 <PublicServer> <Hribek> For a brief moment we were in black numbers this year. 20:47:09 <PublicServer> <Paul> wood drop 03 exit is buggered 20:47:21 <PublicServer> <Hribek> I think we're beginning to hold. 20:47:48 <PublicServer> <Paul> good effort on money situation 20:48:13 <PublicServer> <Hribek> If you see some trains at wood drop making less than 400k per run, kill them. 20:52:25 <PublicServer> <Paul> im not convinced a sRNW is actually that great to be perfectly hoenst 20:53:08 <PublicServer> <Hribek> It really depends on application. 20:53:35 <PublicServer> <Hribek> I don't like this one for sure. 20:53:48 <PublicServer> <Hribek> I mean - it's not working well. 20:54:17 <PublicServer> *** Lillefix has left the game (connection lost) 20:57:27 <PublicServer> <Grayson> Look at train 55. The running costs are flipping between 2 and 9 million. 20:57:40 <PublicServer> <Grayson> And it never gets onto main line... 20:59:53 <PublicServer> <Paul> if you look at the route from Sawmill 01 to good drop, it's hardly efficient 21:00:18 <PublicServer> <Hribek> Yes. 21:00:40 <PublicServer> <Hribek> But when the plan was made, we had no idea efficiency will matter so much. 21:07:25 <leila> Hmm it seems to me that if you are networking you are stuck to using (realy ugly looking) priorities. 21:08:09 <PublicServer> <Hribek> There's a way to use priorities without the ugly parallel tracks. 21:08:21 <PublicServer> <Hribek> If that's what you mean. 21:08:25 <leila> Got a link with that ? :) 21:08:39 <leila> Its the parallel tracks that are irking me yes. 21:08:42 <PublicServer> <Hribek> Hang on 21:09:38 <PublicServer> <Hribek> See !prio example - no sidetrack 21:09:57 <leila> !prio 21:10:02 <leila> ah you mean in game ? 21:10:10 <PublicServer> <Hribek> It's near sawmill 02, yes. 21:10:19 <PublicServer> <Hribek> You can see it at work. 21:10:34 <leila> Ah unfortunately this laptop is not able to connect to the game :) 21:10:53 <PublicServer> <Hribek> Huh. 21:11:11 <Hribek> Let me see the wiki. 21:13:15 <PublicServer> <Hribek> Well it's only usable to some extent anyway. 21:13:32 <PublicServer> <Hribek> But it's the first picture on the wiki 21:13:41 <Hribek> http://wiki.openttdcoop.org/images/2/28/Twoway_prio.PNG 21:13:56 <Hribek> from http://wiki.openttdcoop.org/Priority 21:14:24 <leila> Ah yes, that is the one where you only need a prio of 2 signals long ? 21:14:53 <PublicServer> <Hribek> Yes. 21:15:05 <PublicServer> <Hribek> It works fine for TL3 21:15:15 <leila> Perhaps the game should implement some way to link signels based on rules to make priority blocks no longer needed 21:15:48 <^Spike^> seems like everyone wants to replace fun stuff by simple signals or rules that can be set.. 21:15:53 <Ammler> leila: / Hribek, the advantage on that is you can combine with the other prios, so maybe if you don't have space for a prio line 21:16:14 <PublicServer> <Hribek> I know that. 21:16:24 <leila> Anyway, got to go now. Good luck fixing up the game :) 21:16:25 <PublicServer> <Hribek> Thanks anyway. 21:16:52 *** leila has quit IRC 21:17:01 <PublicServer> <Paul> do you pay property maintenance on tracks as well as stations/property? 21:26:28 *** Cif has joined #openttdcoop 21:29:51 *** Timmaexx has joined #openttdcoop 21:33:26 <sparr> Paul, I think not 21:33:43 <Paul2> i think you are right :) 21:33:54 <PublicServer> <Paul> woop first year in +ve for ages:) 21:34:09 <PublicServer> <sparr> network 03 is a mass of red ink 21:34:28 <PublicServer> <sparr> all the other networks are basically subsidizing it 21:34:39 <PublicServer> <Paul> yes 21:35:33 *** Anb has quit IRC 21:35:48 *** _Trapdoor is now known as Trapdoor 21:36:42 <PublicServer> <Paul> any reason why planes cant be turned back on? 21:37:15 <PublicServer> <Hribek> turned on? 21:37:27 <PublicServer> <Paul> there are ~10 sat in depots doing nothing 21:38:01 <PublicServer> <Grayson> Those were the initial money makers I guess. 21:38:07 <PublicServer> <Hribek> I think we could send them back out to make money 21:38:09 <PublicServer> <Paul> well they werent actually 21:38:22 <PublicServer> <Hribek> They were. 21:38:36 <PublicServer> <Paul> well...the initial MM was messed up 21:38:49 <PublicServer> <Hribek> I wasn't here for the start. 21:39:04 <PublicServer> <Paul> the /airports/ are the MM, but then people paid out for airports and had no money left for planes 21:39:26 <PublicServer> <Paul> so it had to be pulled back with buses (it was down to last 2 units of loan) 21:40:20 <PublicServer> <sparr> network 3 stopped 21:40:49 <PublicServer> <Hribek> You need to depot 03 goods trains as well then 21:41:16 <PublicServer> <sparr> am 21:41:18 <PublicServer> <sparr> takes longer :) 21:41:21 <PublicServer> <Hribek> Saw it. 21:41:36 <PublicServer> <Hribek> We should be getting some cash without that massive drain imo 21:41:43 <PublicServer> <sparr> will be getting plenty 21:41:52 <PublicServer> <sparr> rough estimate, network 3 was costing 250M/year 21:42:38 <PublicServer> <Hribek> the goods trains weren't making money when summed, either. 21:42:47 <PublicServer> <Hribek> or somewhere around zero. 21:43:24 <PublicServer> <Hribek> heh, cash is skyrocketing now. 21:43:36 <PublicServer> <sparr> meh, we were making a lot more than this in 2100 21:43:41 <PublicServer> <Paul> i think goods was a slight income, but so close to zero for such a big amount 21:43:50 <PublicServer> <Hribek> I know, sparr 21:44:05 <PublicServer> <Hribek> I was referring to our current messed situation. 21:44:24 <PublicServer> <sparr> i grouped all the "sandbox" stuff and stopped them all 21:44:34 <PublicServer> <Hribek> Yeah, was cool, man. 21:44:37 <PublicServer> <sparr> lots of srnw experimentation and examples on this map wasting $$ 21:46:49 <PublicServer> *** Paul has left the game (leaving) 21:46:56 <Paul2> back later guys 21:48:08 <PublicServer> <sparr> probably +300M in 2217, back on track :) 21:50:28 <PublicServer> <sparr> seems like the complexity of our wood drops makes transporting wood from nearby stations a bad idea 21:50:45 <PublicServer> <sparr> that is, traveling 400 tiles to make a 40 tile delivery is a losing proposition 21:51:15 <PublicServer> <sparr> while traveling 2400 tiles to make a 2040 tile delivery is pretty darn efficient 21:51:30 <PublicServer> <sparr> (exaggeration) 21:51:50 <Hribek> I concur. 21:52:41 <PublicServer> <sparr> i am undepoting a few wood trains 21:53:03 <PublicServer> <Hribek> which? 21:53:20 <PublicServer> <sparr> some for stations in the NW corner of the map 21:53:30 <PublicServer> <sparr> based on profit of their non-depoted clones 21:53:43 <PublicServer> <Hribek> NW corner? 21:53:56 <PublicServer> <Hribek> the mp only has N and W corners... 21:53:58 <PublicServer> <sparr> 02 Niederstadt Woods 21:54:01 <PublicServer> <Hribek> map 21:54:04 <PublicServer> <Hribek> ok. 21:54:13 <PublicServer> <sparr> the NW corner is the intersection of the N side and the W side... 21:54:42 <PublicServer> <Hribek> w/e 21:56:38 <PublicServer> <sparr> what do you mean? 21:58:12 <PublicServer> <sparr> more like +400M this year :) 21:58:33 <PublicServer> <Hribek> Niice. Crisis averted? 22:03:09 <PublicServer> <sparr> crisis seems averted 22:03:25 <PublicServer> <Grayson> The shareholders will be pleased. ;-) 22:03:30 <PublicServer> <sparr> the SRNW folks are probably going to be mad at me... 22:03:41 <PublicServer> <sparr> or at the very least they are going to turn network 3 back on 22:03:52 <PublicServer> <Hribek> No, shame on them for making something so inefficient. 22:05:35 *** Sedontane has joined #openttdcoop 22:05:36 <PublicServer> <sparr> hard to measure profit on a yearly basis when some trains only make 2-3 deliveries per year 22:06:18 <PublicServer> <Hribek> As long as it's twice a year, it should be ok 22:06:25 <PublicServer> <sparr> what i mean is... 22:06:36 <PublicServer> <Hribek> I get your point. 22:06:52 <PublicServer> <sparr> if a train makes 1M per delivery, but has running costs of 750k per delivery, then the years where it only makes 2 deliveries show up in the red 22:07:09 <PublicServer> <sparr> and the years where it makes 3 show up in the black 22:07:19 *** Timmaexx has left #openttdcoop 22:07:31 <PublicServer> <Hribek> Yeah. 22:07:36 <Sedontane> anyone know a good help channel for C# problems? 22:07:53 <PublicServer> <sparr> so now i am looking at distant deliveries where the trains are making a profit *on average*, but i depoted some trains because they had negative income at the time 22:08:29 <Mark> yay, survived two days of mandatory happieness and hypocricy 22:08:38 <Mark> !password 22:08:38 <PublicServer> Mark: lusher 22:08:58 <PublicServer> *** Mark joined the game 22:09:01 <PublicServer> <Mark> evening 22:09:05 <PublicServer> <Hribek> Evening. 22:09:31 <PublicServer> <sparr> Mark, following along on IRC for the last bit? 22:09:38 <PublicServer> <Mark> no, i just came home 22:09:45 <PublicServer> <Hribek> Eheh, fun time. 22:09:51 <PublicServer> <sparr> we had negative profit for a while, lost a lot of $$ 22:10:10 <PublicServer> <Mark> where? 22:10:11 <PublicServer> <sparr> I depoted a lot of short-distance trains that were losing money, and turned off network 3 (was losing 350M/year) 22:10:40 <PublicServer> <sparr> the drops are so complex that every network had some deliveries losing money from the closest forests 22:10:43 <PublicServer> <Mark> yeah running costs are pretty high it seems 22:10:56 <PublicServer> <Mark> though inflation makes it impossible to tell.. 22:11:17 <PublicServer> <sparr> network 3 was 50% of the problem, short deliveries on other networks 40%, and sandbox stuff 10% 22:11:24 <PublicServer> <Hribek> They are abnormally high. 22:11:28 <PublicServer> <Mark> anyone knows when inflation was turned of? 22:11:31 <PublicServer> <Mark> off* 22:12:04 <PublicServer> <Hribek> I mean, normally at game start trains can make over double their running cost. 22:12:18 <PublicServer> <Mark> double? more like 10 times :P 22:12:21 <PublicServer> <sparr> our long distance trains are making less than that. short distance trains a LOT less 22:12:44 <PublicServer> <Hribek> Now we're in fractions of running cost worth of income! 22:13:27 *** Sedontane has quit IRC 22:13:50 <PublicServer> <Grayson> I guess Spike turned off inflation about 3 hours ago. 22:13:58 <PublicServer> <sparr> 04 Oldenfeld Woods is probably the most efficient long distance delivery on the map. no detours, straight-through hubs... and those trains are making less than one delivery worth of profit each year (so that some appear negative due to bad timing) 22:15:11 <PublicServer> <sparr> goods pickup 01 is breaking even 22:15:16 <PublicServer> <sparr> that is, all the trains that use it 22:15:22 <PublicServer> *** Spike joined the game 22:16:05 <PublicServer> <Spike> let me guess.. srnw trains stopped to earn money? 22:16:08 <PublicServer> *** Spike has joined company #1 22:16:10 <PublicServer> <sparr> it's also over-serviced, depoting a few more goods trains 22:16:13 <PublicServer> <sparr> yes spike 22:16:22 <PublicServer> <sparr> i grouped all the network 3 trains for mass stopping 22:16:35 <PublicServer> <sparr> that network was losing 350M/yr+ 22:16:40 <PublicServer> <Spike> another idea.. start up the planes again 22:16:51 <PublicServer> <Spike> they seem to have 0 costs.. :) 22:16:58 <PublicServer> <Spike> atleast some 22:17:52 <PublicServer> <sparr> all the experiment/sandbox stuff wasn't helping either 22:17:56 <PublicServer> <sparr> i grouped all of those and stopped them 22:18:48 <PublicServer> <sparr> in retrospect, sawmill 01 should have been moved farther west. longer wood deliveries, longer goods deliveries *with less track* 22:23:06 <PeterT> http://bundles.openttdcoop.org/is2/IS2.1/ 22:23:53 <PublicServer> <sparr> Peter, it would be a lot easier to play on the ukrs / proj 1000 servers if they put those files on the content service 22:24:41 <PeterT> Thats ture 22:24:54 <PeterT> Are you having trouble finding the files? 22:25:12 <PublicServer> <sparr> I found them eventually, too late that night to play :( 22:25:34 <PublicServer> <sparr> then became frustrated later at how many different versions people are running... 90% of servers are "version mismatch" :( 22:25:44 <PeterT> Lol 22:25:49 <PeterT> look at servers.openttd.org first 22:25:51 <PeterT> before anything 22:25:57 <PeterT> that's where ALL the info is 22:25:58 <PublicServer> <sparr> for what? 22:26:09 <PeterT> server versions 22:26:15 <PeterT> where you can get the GRFs 22:26:45 <PublicServer> <sparr> how do get GRFs from there? 22:27:14 <PublicServer> <sparr> that aren't in the online content system 22:27:43 <PublicServer> <sparr> grfcrawler can't find the Project 1000 files 22:27:50 <PeterT> Ah 22:27:53 <PublicServer> *** Mark has left the game (leaving) 22:27:55 <PeterT> Forums too 22:28:08 <PublicServer> <sparr> yeah, by then i'm tired of looking :( 22:28:13 <PublicServer> <sparr> shouldn't take 20 minutes to join a game 22:29:15 <PeterT> yeah 22:29:46 <PublicServer> <sparr> seems like a weak workaround to use planes to subsidize our bad train networks 22:30:13 <^Spike^> it isn't the train network that is bad.. 22:30:22 <^Spike^> it's the inflation that screwed up the running costs :/ 22:30:34 <PublicServer> <sparr> some of the train network is bad too 22:30:49 <PublicServer> <sparr> but you're mostly right 22:30:54 <PublicServer> <sparr> do we know why that happened? 22:31:17 <PublicServer> <Spike> prob map maker that left inflation on.. and nobody noticed until it was too late 22:31:40 <sparr> i thought inflation was always on 22:31:44 <Hribek> but hey, shouldn't inflation increase profits as well? 22:32:03 <^Spike^> if it all was linear yes.. 22:32:05 <^Spike^> but seems it isn;t 22:32:06 <Hribek> It should just decrease money value... 22:32:37 <Hribek> or it is but with different coefficients 22:50:51 <PublicServer> *** sparr has left the game (leaving) 22:50:52 <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20> 22:52:54 <PeterT> 0.2.1 was released a while ago.... 22:54:37 <^Spike^> ... 22:54:47 <^Spike^> 3 days is a while? 22:56:45 <PeterT> ^Spike^: It is when webster says "Latest Update" 22:57:15 <^Spike^> maybe webster sees it as "NEW" cause the server moved and it couldn't connect? 22:57:43 <Ammler> PeterT: I just moved the DevZone to a new server 22:57:51 <Ammler> that is why Webster thinks, it is a new feed 22:57:56 <PeterT> Ah 22:58:09 <Ammler> btw. what IP do you get for dev.openttdcoop.org? 22:58:21 <Ammler> and does it work? 22:58:34 <^Spike^> 62.75 = ok? 22:58:45 <Ammler> what's that? 22:58:50 <^Spike^> first 2 octets :) 22:59:01 <Ammler> well, thos didn't change :-P 22:59:05 <^Spike^> oh. 22:59:10 <^Spike^> .145? 22:59:10 <sparr> PeterT: if there haven't been any updates since then it is still the latest update 22:59:16 <sparr> tomorrow it will probably still be the latest update 22:59:17 <Ammler> that is fine 22:59:20 <^Spike^> :) 22:59:52 <Ammler> he, indeed sparr :-) 23:00:24 <Ammler> so, now the mz is left 23:00:46 <Ammler> else I hope, I transfered everything, as the old server will go down this night 23:00:55 <Ammler> maybe now :-o 23:01:04 <^Spike^> ... :) 23:01:19 <^Spike^> mz is also run on that server or what 23:01:53 <sparr> unless the SRNW folks get really productive, i predict this game won't last too much longer 23:02:18 <^Spike^> srnw is the only intresting part on this whole map 23:03:50 <Ammler> ^Spike^: mz was the old member server, it hold all teh devzone repos 23:04:06 <Ammler> and runs the openttd dev servers 23:04:10 <^Spike^> aha... 23:04:27 <Ammler> it is the biggest chaos ever there 23:04:31 <Ammler> :-) 23:05:13 <^Spike^> :) 23:05:25 * ^Spike^ looks at his debian etch that is gonna be reinstalled to centos5 23:05:28 <^Spike^> nah.. :) 23:05:43 <Ammler> I hoped, I can cleanup before transfer, but now I need to transfer the whole chaos to the new server :-D 23:06:02 * Ammler has installed opensuse again 23:06:13 <^Spike^> server or desktop? 23:06:18 <Ammler> server 23:06:19 <Grayson> cat oldserver > /dev/urandom ;-) 23:06:22 <PublicServer> <Hribek> LOL 23:06:32 <Grayson> At least some good use for that chaos. ;-) 23:06:36 <PublicServer> <Hribek> World recession 23:06:39 <^Spike^> opensuse as server... 23:06:57 <^Spike^> oh well it's a choice.. :) 23:07:10 <^Spike^> thought it was centos5 23:07:14 <Ammler> well, it is almost a sle 23:07:34 <^Spike^> just not really.. :) 23:07:53 <^Spike^> friend that does hosting has a SLE server... 23:08:04 <Ammler> ^Spike^: yes, but then I was a bit upset about all the old stuff, and i.e. python is a nono to update 23:08:39 <Ammler> so with python 2.4, I would have a very old version on a new server 23:08:48 <Ammler> now, I am up2date with everathing. 23:09:08 <Ammler> just need to fiddle out apache config as it uses too much memory now. 23:09:30 <Ammler> (except Kernel, that is 2.6.9 or so) 23:10:23 <Ammler> what is that? around 5 years? 23:10:32 <sparr> ^Spike^: interesting, but not self-sufficient 23:10:36 <^Spike^> don't know really.. 23:10:54 <Ammler> well, it might be the last vserver I run 23:11:01 <sparr> the entire rest of the map is subsidizing network 3 23:12:30 <^Spike^> btw ammler you can ues python2.6 on centos5 just needs to be parralel with 2.4 23:12:53 <Ammler> yes, but that is simply too complicated for my needs. 23:13:12 <Ammler> suse has other advantages. 23:13:29 <Ammler> profesional background is one 23:13:58 <Ammler> well, might be the same with centos, dunno how much they are related to RH 23:14:11 <^Spike^> alot :) 23:14:20 <sparr> i am not sure what distro i would use on a linux server... i've heard good things about centos 23:14:33 <Ammler> sparr: it is. 23:14:51 <sparr> most of my linux experience is on the desktop. been on ubuntu for a few years now, moving back to debian for desktop and file server soon. 23:14:54 <Ammler> it would be my only alternative, 23:15:12 <sparr> experimental on the desktop, testing on the server 23:15:36 <Ammler> I don't trust debian. 23:15:49 <Ammler> I heard too much bad things about. 23:15:50 <^Spike^> for desktop.. i'm almost leaning towards kubuntu.. 23:15:58 <^Spike^> debian is a goood distro 23:16:13 <^Spike^> if you don't trust debian.. don't trust ubuntu either.. it's basicly the same codebase 23:16:20 <^Spike^> just different aproaches 23:16:22 <Ammler> yep 23:16:27 <Ammler> that I agree 23:16:32 <sparr> i used kubuntu for most of my ubuntu time, and kde in debian before that 23:16:40 <sparr> but kde 4.x just isn't ready for general use yet 23:16:56 <sparr> when all the major distros dropped kde 3.x it forced me back to gnome for the first time in ten years 23:17:05 <^Spike^> can't judge that yet.. ina VM you'll never use it as you really would 23:18:10 <Ammler> he, KDE rocks 23:18:19 <PublicServer> *** Spike has left the game (leaving) 23:18:20 <PublicServer> *** Game paused (not enough players) 23:18:20 <sparr> KDE rock*ed* 23:18:31 <sparr> moving from 3.6 to 4.2 is like stepping back in time five years 23:18:46 <^Spike^> good thing.. then i don't notice too much change.. ;) 23:18:51 <sparr> huge swaths of features missing 23:18:59 <^Spike^> has been atleast five years since i ran a linux distro as desktop :D 23:19:01 <Lillefix> !password 23:19:01 <PublicServer> Lillefix: lepers 23:19:06 <Ammler> I went from 3.5 to 4.3 23:19:20 <PublicServer> *** Lillefix joined the game 23:19:22 <Ammler> didn't use the older KDE4 versions, those where bad :-) 23:19:29 <sparr> i went from 3.5 to 4.0 and was shocked and appalled 23:19:48 <Ammler> yes, that way, KDE lost a lot users 23:20:40 <floffe> the password above reminds me of life of brian: alms for an ex-leper! 23:23:11 <PublicServer> <Lillefix> Are we actually building anything atm? 23:23:24 <PublicServer> <Hribek> I am, kinda 23:23:36 <PublicServer> <Lillefix> heh, kinda :p 23:23:58 <PublicServer> <Lillefix> Goods pickup 04 is completely jammed 23:24:13 <PublicServer> <Hribek> don't touch anything 23:24:20 <PublicServer> <Lillefix> I won't 23:24:27 <PublicServer> <Hribek> the recession reduced industry production to half 23:24:34 <PublicServer> <Hribek> or so 23:24:59 <PublicServer> <Hribek> I see it very clearly in my part of the wood network 23:25:14 <PublicServer> <Hribek> the wood train queues cleared almost immediately 23:38:38 <Ammler> @topic add mz.openttdcoop.org is down for a bit 23:38:39 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: mz.openttdcoop.org/img/" target="_blank">http://mz.openttdcoop.org/img/ | Coopetition ladder: mz.openttdcoop.org/ladder" target="_blank">http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | mz.openttdcoop.org is down for a bit" 23:41:08 <PublicServer> *** Lillefix has left the game (leaving) 23:41:09 <PublicServer> *** Game paused (not enough players) 23:45:53 <PublicServer> *** Grayson has left the game (leaving) 23:46:01 *** Grayson has quit IRC 23:55:37 *** ^Spike^ has quit IRC