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Log for #openttdcoop on 5th January 2010:
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00:07:18  *** Combuster has quit IRC
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00:09:49  <sparr> a RoRo station with a parallel "overflow" track.  the overflow track has multiple backwards path signals on it, as PF penalties.  incoming trains will stop in the station if it's empty, or go around if there's already a train in the station.
00:09:55  <sparr> is this a behavior that could be used in a SRNW?
00:10:21  <sam_ch> yep
00:10:34  <sparr> it would not be quite as efficient as using dummy trains, in terms of station rating and total resource throughput, but it would take a LOT less extra track and trains than the SRNW we have been building lately
00:10:57  <sam_ch> uh don't ask too much ;)
00:11:06  <sam_ch> just assimilated the srnw concept
00:11:32  <sparr> my idea is FAR simpler than the srnw that we are using here
00:12:08  <sam_ch> i'm not sure the simplest idea is what is seek here :p
00:13:09  <PublicServer> <Roysvork> awww my trees are dead
00:13:25  <PublicServer> <Sam> rofl
00:13:30  <PublicServer> <Roysvork> maybe I can make a moat
00:16:10  <PublicServer> <Roysvork> ahhh that chris sawyer was a clever fellow
00:16:28  <PublicServer> <Sam> yep grass is growing
00:16:46  <PublicServer> <Roysvork> will it spread though
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00:19:37  <PublicServer> <Roysvork> arr lame, only the sqaures touching the water go green
00:19:55  <PublicServer> <Sam> maybe with time...
00:20:09  <PublicServer> <Sam> i don't play tropical often
00:20:14  <PublicServer> <Roysvork> orrrr I can make little islands
00:20:30  <PublicServer> <Roysvork> ahhh that doesn't work either, I give up
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00:27:28  <PublicServer> <Roysvork> right I think I'm gonna call it a night
00:27:44  <PublicServer> <Roysvork> check you guys tomorrow, albeit possibly briefly
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00:35:13  <De_Ghosty> nope
00:35:20  <De_Ghosty> desert doen't turn green unless touch water
00:35:39  <De_Ghosty> u can't change it
00:35:44  <sam_ch> and if you make a moat in the desert ?
00:35:49  <sam_ch> will grass spread ?
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00:42:03  <sam_ch> nevermind, i re-read what you said...
00:43:43  <De_Ghosty> there is no way to change desert tile to anythig else
00:43:53  <De_Ghosty> is that more clear ? :)
00:44:11  <sam_ch> yep :)
00:44:16  <sam_ch> thanks for the explaination
00:46:38  <De_Ghosty> the only tile i seen changing is the snow one where u raise or lower the ground
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00:57:18  <algol> !help
00:57:18  <PublicServer> algol: http://www.openttdcoop.org/wiki/IRC_Commands
00:57:36  <algol> !password
00:57:36  <PublicServer> algol: legged
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01:00:13  <algol> !download
01:00:13  <PublicServer> algol: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
01:00:22  <algol> !download lin
01:00:22  <PublicServer> algol: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-linux-generic-i686.tar.bz2
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01:13:07  <algol> !password
01:13:07  <PublicServer> algol: nimble
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01:17:54  <persil> !password
01:17:54  <PublicServer> persil: heaped
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03:28:59  <PeterT> !revision
03:28:59  <PublicServer> PeterT: Game version is r18669
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03:31:20  <PeterT> !password
03:31:20  <PublicServer> PeterT: blares
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03:32:07  <PeterT> someone care to join?
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03:34:41  <PeterT> Good night
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04:27:45  <Lapsus> !password
04:27:45  <PublicServer> Lapsus: felted
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05:45:04  <tkjacobsen> !password
05:45:04  <PublicServer> tkjacobsen: lizard
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16:08:29  <PublicServer> *** Mark has joined spectators
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16:25:58  <Lillefix1> !players
16:26:00  <PublicServer> Lillefix1: Client 350 is Sietse, a spectator
16:26:00  <PublicServer> Lillefix1: Client 352 is Mark, a spectator
16:26:00  <PublicServer> Lillefix1: Client 346 is slas, a spectator
16:26:00  <PublicServer> Lillefix1: Client 342 is Hyppy, a spectator
16:26:00  <PublicServer> Lillefix1: Client 348 (Orange) is Techinica, in company 1 (New Safingley Transport)
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16:48:01  <Osai> hi all
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16:56:34  <Techinica> !players
16:56:35  <PublicServer> Techinica: Client 350 is Sietse, a spectator
16:56:35  <PublicServer> Techinica: Client 354 is persil, a spectator
16:56:35  <PublicServer> Techinica: Client 342 is Hyppy, a spectator
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17:27:00  <jondisti> !password
17:27:00  <PublicServer> jondisti: misers
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17:34:07  <Zarenor> !players
17:34:08  <PublicServer> Zarenor: Client 350 is Sietse, a spectator
17:34:08  <PublicServer> Zarenor: Client 357 (Orange) is jondisti, in company 1 (New Safingley Transport)
17:34:08  <PublicServer> Zarenor: Client 342 is Hyppy, a spectator
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17:40:46  <Zarenor> !password
17:40:46  <PublicServer> Zarenor: corral
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17:41:39  <sparr> !password
17:41:39  <PublicServer> sparr: corral
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17:43:24  <Lapsus> !players
17:43:25  <PublicServer> Lapsus: Client 350 is Sietse, a spectator
17:43:26  <PublicServer> Lapsus: Client 361 is slas, a spectator
17:43:26  <PublicServer> Lapsus: Client 357 is jondisti, a spectator
17:43:26  <PublicServer> Lapsus: Client 342 is Hyppy, a spectator
17:43:26  <PublicServer> Lapsus: Client 363 (Orange) is ZarenorDarkstalker, in company 1 (New Safingley Transport)
17:43:27  <PublicServer> Lapsus: Client 365 (Orange) is sparr, in company 1 (New Safingley Transport)
17:43:27  <PublicServer> Lapsus: Client 367 is lomba, a spectator
17:43:46  <PublicServer> *** sparr has left the game (leaving)
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17:44:11  <PublicServer> <ZarenorDarkstalker> How many of you are actually here? XD
17:44:41  <Lapsus> I was going to go watch too, lol
17:44:56  <PublicServer> <ZarenorDarkstalker> lol... 6 spectators
17:45:39  <sam_ch> !password
17:45:39  <PublicServer> sam_ch: clammy
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17:46:17  <PublicServer> *** Sam has joined company #1
17:46:25  <PublicServer> <Sam> hello
17:46:35  <PublicServer> <ZarenorDarkstalker> Hey
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18:11:20  <PublicServer> <Sam> are you building ?
18:11:29  <PublicServer> <ZarenorDarkstalker> I am, you ned to go?
18:11:38  <PublicServer> <ZarenorDarkstalker> *need
18:11:46  <PublicServer> <Sam> yep but i can leave the pc
18:11:47  <PublicServer> *** jondisti has joined company #1
18:11:51  <PublicServer> <jondisti> no need to
18:11:56  <PublicServer> <Sam> ah it's ok now
18:12:00  <PublicServer> <Sam> cya ;)
18:12:16  <PublicServer> *** Sam has left the game (leaving)
18:12:22  <Osai> !playercount
18:12:22  <PublicServer> Osai: Number of players: 5
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18:28:29  <V453000> !players
18:28:31  <PublicServer> V453000: Client 350 is Sietse, a spectator
18:28:31  <PublicServer> V453000: Client 361 is slas, a spectator
18:28:31  <PublicServer> V453000: Client 357 (Orange) is jondisti, in company 1 (New Safingley Transport)
18:28:31  <PublicServer> V453000: Client 342 is Hyppy, a spectator
18:28:31  <PublicServer> V453000: Client 363 (Orange) is ZarenorDarkstalker, in company 1 (New Safingley Transport)
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18:32:16  <PublicServer> <ZarenorDarkstalker> I'll BBL, build another SLH then..
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18:32:37  <V453000> !password
18:32:37  <PublicServer> V453000: gritty
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18:32:52  <PublicServer> <V453000> hi
18:32:55  <tkjacobsen> !password
18:32:55  <PublicServer> tkjacobsen: gritty
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18:46:16  <bimbo> !password
18:46:16  <PublicServer> bimbo: busted
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19:13:56  <csuke> !password
19:13:56  <PublicServer> csuke: cocoon
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19:15:16  <PublicServer> <csuke> hi
19:15:30  <PublicServer> <csuke> where's any(every)one building?
19:15:45  <PublicServer> <Combuster> not building ATM
19:15:52  <PublicServer> <csuke> any reason why i cant then? :)
19:16:21  <PublicServer> <Combuster> guess not
19:16:23  <PublicServer> <Combuster> btw
19:16:36  <PublicServer> <csuke> yup?
19:16:41  <PublicServer> <Combuster> you can just pick something that needs to be done, put a WIP sign on it, then have fun
19:16:49  <PublicServer> <csuke> thought so :)
19:17:57  <PublicServer> <csuke> are we double bridging sidelines?
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19:20:00  <PublicServer> <csuke> Combuster, sorry not sure if you got my last message
19:20:08  <PublicServer> <csuke> are we double bridging sidelines?
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19:24:53  <sparr> the MLs are not SRNW, right?
19:25:01  <PublicServer> <Combuster> mlS ARE sml
19:25:13  <PublicServer> <Combuster> dAMN cAPS lOCK :/
19:25:33  <sparr> ok, better question...  what should orders for the long distance trains look like on this map?
19:25:54  <PublicServer> <Combuster> go non-stop via WP (...) in
19:26:00  <PublicServer> <Combuster> go via WP (...) out
19:26:20  <sparr> why two orders?
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19:37:10  <Mark> !password
19:37:10  <PublicServer> Mark: rammed
19:37:23  <PublicServer> *** Mark joined the game
19:37:24  <PublicServer> <Mark> evening
19:37:29  <PublicServer> <csuke> hi Mark
19:37:30  <PublicServer> <Combuster> ev'ning mark
19:37:37  <PublicServer> <csuke> Mark, are we double bridging SL's?
19:37:54  <PublicServer> <Mark> of course, otherwise we might aswell make it single lane
19:38:14  <PublicServer> <csuke> any idea who built ! sideline crossings ?
19:38:15  <PublicServer> <Mark> sidelines on opposite ends of the loop should be inteweaving, so to say
19:38:22  <PublicServer> <Mark> no idea
19:38:46  <PublicServer> <Mark> that means either F01 or M04 is off
19:39:12  <PublicServer> <csuke> ?
19:39:20  <PublicServer> <Combuster> F01 is not connected...
19:39:36  <PublicServer> <Mark> to what?
19:40:01  <Combuster> <Mark> that means either F01 or M04 is off
19:40:05  <PublicServer> <csuke> it is indeed
19:40:29  <PublicServer> <Mark> yes, because they are not inteweaving
19:40:30  <PublicServer> <csuke> and since the M's are all pretty much built i assume F is out
19:40:31  <PublicServer> <Mark> inter*
19:40:58  <PublicServer> <Combuster> what's with interweaving
19:41:08  <PublicServer> <Mark> look closely at the plan
19:41:09  <PublicServer> <Combuster> it reads SRNW
19:41:26  <PublicServer> <Combuster> ah
19:41:29  <PublicServer> <Mark> the sidelines from both directions should be next to each other
19:41:30  <PublicServer> <Combuster> oh great :(
19:41:59  <Zarenor> Mark: I'd pointed it out earlier, and based on plan, all of M is off, but someone misunderstood me.. I figure fruit will have to be built at 100/200/300...
19:42:18  <PublicServer> <Mark> i guess
19:42:34  <Zarenor> I'm just playing SC4 for a while after building a SLH, I'll be back in soon
19:42:34  <PublicServer> <Mark> well i'm off
19:42:38  <PublicServer> *** Mark has left the game (leaving)
19:42:46  <Mark> 3k owns 4 :P
19:43:17  <Combuster> 3k is buggy
19:43:25  <Combuster> really annoying
19:43:31  <Zarenor> both are buggy
19:43:35  <Zarenor> and annoying
19:43:45  <hylje> there's no truly good city sim
19:43:48  <Zarenor> but sometimes I just want to try to mass-populate something
19:43:53  <hylje> simcities are good but ancient
19:43:54  <Zarenor> Not anymore...
19:44:08  <hylje> citiesxl tries to sell subscriptions
19:44:38  <Combuster> SC2k is better on playability
19:44:48  <Combuster> havent tried 4 though :/
19:46:35  <Zarenor> I want a regional SC game like SC 4, that doesn't eat so much memory, and has the transit system depth of openttd... or better
19:46:40  <Hyppy> SC4 is amazing, for what it is, but the massive amount of bugs killed it
19:46:46  <Zarenor> So, I want too much and wind up bored
19:49:53  <hylje> sc4's faults are in its ancient legacy
19:50:00  <hylje> it's still the same game that was Sim City
19:50:36  <Hyppy> This is still the same game that was Transport Tycoon, for the most part
19:53:11  <hylje> yeah
19:53:20  <hylje> but a lot of things have been swapped out wholesale
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19:55:54  <Zarenor> and TTs gameplay wasn't flawed outright
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19:56:29  <roysvork> !password
19:56:29  <PublicServer> roysvork: enigma
19:56:52  <Zarenor> Simcity was always the same sort of sandbox, but the transport networks never gained depth, even though, just like in a real city, they *are* the backbone
19:56:59  <PublicServer> *** Roysvork joined the game
19:57:23  <PublicServer> <Roysvork> sup dawgs
19:58:02  <PublicServer> <csuke> hi
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19:59:01  <PublicServer> <Roysvork> mentalness starting to grow I see :)
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20:09:24  <sparr> so, my no-logic self regulating network needs work
20:09:36  <sparr> going to try it with two overflow lanes per station in my next long game elsewhere
20:09:43  <PublicServer> <Roysvork> ahhh thats you down at pruntburg is it?
20:09:49  <sparr> no, not me
20:09:56  <PublicServer> <Roysvork> oh, who's that then?
20:10:21  <PublicServer> <csuke> where's pruntburg?
20:10:28  <PublicServer> <ZarenorDarkstalker> F 01
20:10:42  <PublicServer> <csuke> not me
20:10:54  <sparr> I want to get this idea well-tested before I put it in an ottdcoop game
20:12:00  <PublicServer> <Roysvork> You guys got snow where you are?
20:12:09  <PublicServer> <csuke> hopefully soon
20:12:20  <PublicServer> <csuke> due about 1.5 feet
20:12:21  <PublicServer> <Roysvork> I drove my nice car into a kerb earlier while trying to do handbrake slides :<
20:12:22  <PublicServer> <Combuster> For the past three weeks
20:13:04  <PublicServer> <csuke> jsut looked out curtains and we have snow! :D
20:13:11  <PublicServer> <Roysvork> haha
20:13:26  <PublicServer> <Roysvork> if you're between swindon and london in the uk it should get pretty mental later
20:13:34  <PublicServer> <Roysvork> probably east of london too no doubt
20:13:51  <PublicServer> <csuke> im north west london
20:14:00  <PublicServer> <csuke> swindon is gonna be buried
20:14:10  <PublicServer> <Roysvork> I'm in Reading
20:14:24  <PublicServer> <Roysvork> and it's a damn shame I live only a mile from work so I can't blag it off :<
20:14:34  <PublicServer> <csuke> im 15 miles and i cant blag it lol
20:14:45  <PublicServer> <csuke> if nothing is working i will walk
20:14:51  <PublicServer> <csuke> and my boss knows i will
20:15:08  <PublicServer> <csuke> so he doesnt even have to ask if im coming in lol
20:15:34  <roysvork> lol you crazy mo fo
20:15:40  <PublicServer> <csuke> indeed
20:15:54  <PublicServer> <csuke> if it starts getting worse before i am half way i will turn round tho lol
20:15:59  <PublicServer> <Roysvork> Whats more though, even if I did blag it, I'd be expected to work from home over the VPN
20:16:27  <PublicServer> <Roysvork> such is the life of a programmer
20:16:40  <PublicServer> <csuke> i could easily work from home
20:17:02  <PublicServer> <csuke> i would spend the entire day watching movies and playing ttd and no-one would know :)
20:17:11  <PublicServer> <Roysvork> heh heh heh
20:17:58  <PublicServer> <Combuster> you're ruining my stereotype image of britons :(
20:18:21  <PublicServer> <Roysvork> lol, what's that?
20:18:57  <PublicServer> <Combuster> working hard or drowning in the Thames
20:19:05  <PublicServer> <Roysvork> interesting : )
20:19:18  <PublicServer> <Roysvork> where are you from then?
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20:19:58  <Paul2> no snow in east london yet...
20:20:05  <PublicServer> *** Combuster joined the game
20:20:15  <PublicServer> <Combuster> just across the sea, holland
20:20:20  <Paul2> and I only live 3 miles from work. so will be walking tomorrow
20:20:25  <roysvork> it's like we've got our own weather network
20:20:29  <Paul2> line manager lives in reading. lets hope he gets snowed in ;)
20:20:36  <PublicServer> <Roysvork> ahhh, I went there in November
20:21:00  <PublicServer> <Roysvork> went to amsterdam though
20:21:12  <PublicServer> <Roysvork> so probably not so indicative of the rest of your country : )
20:21:26  <PublicServer> <Combuster> only indicative of stereotypes
20:21:55  <PublicServer> <Roysvork> This dude was talking to us in a coffee shop, and he kept changing the subject randomly every 10 seconds or so
20:22:07  <PublicServer> <Roysvork> gambling, to auctioning watches, to international relations... and so on
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20:22:24  <PublicServer> <Combuster> the coffee shop
20:22:31  <PublicServer> <Combuster> why doesn't that surprise me...
20:22:40  <PublicServer> <Roysvork> I know what you're thinking, but I swear it wasn't the smoke, it was just him lol
20:24:42  <PublicServer> <Combuster> you sure he didn't get so used to it that you can barely tell the difference? :)
20:25:09  <PublicServer> <Roysvork> thats very possible
20:25:38  <PublicServer> <Roysvork> I'm still trying to work out whats being tested up here near sardinghead heights
20:25:49  <PublicServer> <csuke> why not just go round?
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20:31:25  <PublicServer> <csuke> yeah someone else gonna have to do that junction lol
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20:32:09  <sparr> so each drop has four groups of trains
20:32:15  <sparr> one group being one set of shared orders, right?
20:33:24  <PublicServer> *** persil joined the game
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20:34:54  <PublicServer> <csuke> why is it wrong?
20:35:10  <PublicServer> <csuke> the plan says LLL3RRR
20:36:54  <PublicServer> <csuke> i did not look at the other end of the SL lol
20:39:35  <PublicServer> <Combuster> lol
20:42:35  <PublicServer> *** Roysvork has left the game (leaving)
20:42:48  <roysvork> just closing this for a while to free up all my cpu
20:43:08  <roysvork> got some video converting to do
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20:59:26  <Hyppy> mind if I jump in and try a few of the SL crossings?
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21:02:19  <PublicServer> <ZarenorDarkstalker> Hyppy: If you want to try something, go for it
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21:13:39  <Hyppy> !tunnel
21:13:39  <PublicServer> Hyppy: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:13:57  <Hyppy> !tunnel 5 3
21:13:57  <PublicServer> Hyppy: You need 2 tunnels/bridges for trainlength 5 and gap 3.
21:19:33  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
21:19:50  <Lapsus> !tunnel 14 6
21:19:50  <PublicServer> Lapsus: You need 2 tunnels/bridges for trainlength 14 and gap 6.
21:19:51  <Zarenor> !password
21:19:51  <PublicServer> Zarenor: wirier
21:20:21  <PublicServer> *** ZarenorDarkstalker joined the game
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21:23:51  <PublicServer> <Hyppy> Can someone take a look at where M3 crosses C1, I'm not sure if I integrated the depot return correctly
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21:24:26  <PublicServer> <ZarenorDarkstalker> That should be fine
21:24:37  <PublicServer> <Hyppy> thanks :-)
21:24:42  <PublicServer> <ZarenorDarkstalker> if someone else doesn't like it, they'll change it
21:25:04  <PublicServer> <ZarenorDarkstalker> but it looks like one of the ways I'dve done it
21:25:42  <Techinica> !password
21:25:42  <PublicServer> Techinica: wirier
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21:29:27  <PublicServer> <Techinica> zomg
21:29:34  <PublicServer> <csuke> ?
21:29:59  <PublicServer> <Hyppy> Wait til its finished :-P
21:30:03  <PublicServer> <Hyppy> then it won't
21:30:05  <PublicServer> <Techinica> :P
21:30:15  <PublicServer> <Techinica> I've got bridges on transparent...
21:30:23  <PublicServer> <Techinica> so just the bridge-heads there look like one.
21:30:56  <PublicServer> <ZarenorDarkstalker> one what?
21:31:01  <PublicServer> <Techinica> a swastika
21:31:08  <PublicServer> <ZarenorDarkstalker> ah
21:31:22  <PublicServer> <csuke> it does
21:31:23  <PublicServer> <ZarenorDarkstalker> I see
21:31:24  <PublicServer> <ZarenorDarkstalker> XD
21:31:26  <PublicServer> <csuke> turn it round
21:32:39  <PublicServer> <ZarenorDarkstalker> Damn hitler for making peace symbols something we fear...
21:32:49  <PublicServer> <Techinica> Doesn't bother me at all...
21:32:53  <PublicServer> <csuke> if you do it opposite it will be fine
21:32:58  <PublicServer> <Techinica> Just don't want it to bother anyone else
21:33:17  <PublicServer> <Techinica> Guess its up to Hyppy seeing as though he's building
21:33:57  <PublicServer> <Hyppy> Better now?
21:34:00  <PublicServer> <ZarenorDarkstalker> 'm not sure who'd be around here that'd take offense at it.... but it's always a possibility... Like I said.. damn hitler
21:34:12  <PublicServer> <csuke> turn on invisible bridges and zoom all the way out
21:34:18  <PublicServer> <ZarenorDarkstalker> without transparent bridges, it's fine
21:34:24  <PublicServer> <Techinica> thats how I seen it csuke
21:34:25  <PublicServer> <ZarenorDarkstalker> with them...
21:34:25  <PublicServer> <Hyppy> Oh... boy
21:34:34  <PublicServer> <Hyppy> I can fix that
21:35:12  <PublicServer> <ZarenorDarkstalker> anyway
21:35:24  <PublicServer> <ZarenorDarkstalker> "m gona work on SLH F... 02?
21:35:42  <Hyppy> !tunnel 5 8
21:35:42  <PublicServer> Hyppy: You need 2 tunnels/bridges for trainlength 5 and gap 8.
21:35:44  <PublicServer> <ZarenorDarkstalker> trying o see where we mismeasured
21:35:47  <PublicServer> <ZarenorDarkstalker> to
21:36:09  <PublicServer> <ZarenorDarkstalker> because as it's set up now
21:36:20  <PublicServer> <ZarenorDarkstalker> fruit only gets 3 SLs
21:36:30  <PublicServer> <ZarenorDarkstalker> and all are supposed to have 4
21:40:05  <Intexon> !password
21:40:06  <Webster> Latest update from openttd: OpenTTD 1.0.0-beta2 <http://www.openttd.org/en/news/114>
21:40:06  <PublicServer> Intexon: hellos
21:40:21  <PublicServer> *** Intexon joined the game
21:43:57  <PublicServer> <Hyppy> Okay, it might be non-offensive to everyone now ;-)
21:44:17  <PublicServer> <Techinica> yeah, that ought to work :P
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21:50:25  <PublicServer> <Hyppy> Fruit seems to be missing an entire SL at 200, looks like
21:50:42  <PublicServer> <ZarenorDarkstalker> fuit is missing three SLs
21:50:46  <PublicServer> <ZarenorDarkstalker> *Fruit
21:50:59  <PublicServer> <ZarenorDarkstalker> and I think ruber is missig all 4
21:51:02  <PublicServer> <ZarenorDarkstalker> *rubber
21:51:25  <PublicServer> <Hyppy> Oh... yeah, Mark was talking about that.  The Maize should have been 100, 200, etc, but it was mistakenly done on 50, 150...
21:51:47  <PublicServer> <Hyppy> Therefore, we might have to squeeze fruit 1 on 0
21:51:55  <PublicServer> <ZarenorDarkstalker> Rght
21:52:04  <PublicServer> <ZarenorDarkstalker> which is alul clseto the Ruber ML
21:52:35  <PublicServer> <ZarenorDarkstalker> Excuse the dying kboard batteries
21:52:50  <PublicServer> <ZarenorDarkstalker> *close to the Rubber ML
21:52:54  <PublicServer> <ZarenorDarkstalker> and the same for rubber
21:53:05  <PublicServer> <ZarenorDarkstalker> it might have to run awful close to the Maize ML
21:54:47  *** Intexon has quit IRC
21:55:11  <PublicServer> <Hyppy> Yeah the entire SL will be fairly close
21:56:59  *** aapie has joined #openttdcoop
21:57:17  <aapie> !password
21:57:17  <PublicServer> aapie: maggot
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21:58:23  <PublicServer> <Techinica> so why not just fill in the water instead of going around that lake....
21:58:30  <Hyppy> thanks for the time, guys!
21:58:32  <PublicServer> <ZarenorDarkstalker> where at?
21:58:36  *** Hyppy has quit IRC
21:58:47  <PublicServer> <Techinica> the one with the sign complaining about the detour'
21:59:47  <PublicServer> <csuke> we are not allowed to fill in lakes for sidelines
22:03:16  <PublicServer> *** bimbo has left the game (leaving)
22:03:42  *** aapie has quit IRC
22:04:16  <PublicServer> <ZarenorDarkstalker> 'm out for now again...
22:04:25  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
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22:08:56  <PublicServer> <csuke> ima outta here
22:08:58  <PublicServer> <csuke> nite nite
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22:25:10  <PublicServer> *** Game paused (not enough players)
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22:35:35  <Hyppy> !password
22:35:35  <PublicServer> Hyppy: welder
22:35:54  <PublicServer> *** Hyppy joined the game
22:41:29  <Hyppy> !tunnel 5 15
22:41:29  <PublicServer> Hyppy: You need 3 tunnels/bridges for trainlength 5 and gap 15.
22:43:35  <Hyppy> !tunnel 5 21
22:43:35  <PublicServer> Hyppy: You need 4 tunnels/bridges for trainlength 5 and gap 21.
22:51:35  <Hyppy> !tunnel 5 17
22:51:35  <PublicServer> Hyppy: You need 3 tunnels/bridges for trainlength 5 and gap 17.
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22:52:14  <hylje> @tunnels 5
22:52:14  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
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22:53:20  <Zarenor> Webster is.. wrong...
22:53:41  *** PeterT has quit IRC
22:53:46  <Zarenor> or, at least, according to the calculation we've used for the last long while
22:54:09  *** PeterT_ is now known as PeterT
22:54:11  <hylje> it needs to be fixed then
22:54:25  <Zarenor> Should be for TL 5 1-12 = 2
22:54:31  <hylje> it's much less unwieldy than finding the corner cases manually
22:54:36  <Zarenor> !tunnels 13
22:54:36  <PublicServer> Zarenor: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
22:54:47  <Zarenor> !tunnels 5 13
22:54:47  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 13.
22:54:53  <Zarenor> !tunnels 5 21
22:54:53  <PublicServer> Zarenor: You need 4 tunnels/bridges for trainlength 5 and gap 21.
22:54:55  <KenjiE20> it's a mathematical reversal of !tunnel, but like you say, it doesn't always work right
22:54:58  <Zarenor> !tunnels 5 20
22:54:58  <PublicServer> Zarenor: You need 4 tunnels/bridges for trainlength 5 and gap 20.
22:55:04  <Zarenor> !tunnels 5 17
22:55:04  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 17.
22:55:11  <Zarenor> !tunnels 5 18
22:55:11  <PublicServer> Zarenor: You need 3 tunnels/bridges for trainlength 5 and gap 18.
22:55:13  <KenjiE20> Zarenor: /quert
22:55:17  <KenjiE20> query*
22:55:24  <gleeb> ^
22:55:29  <Zarenor> I was about to apologize and switch :P
22:55:39  <Zarenor> 'M sorry
22:55:55  <KenjiE20> I'll find my workings I scribbled down to reverse it
22:56:21  <KenjiE20> in amongst the 5 pages of math I've used for various webster things
22:56:41  *** bimbo has quit IRC
22:57:10  <KenjiE20> hmmm that 5 pages seem s to be clcalc actually :/
22:57:11  <V453000> hi :)
22:57:19  <V453000> !password
22:57:19  <PublicServer> V453000: helium
22:57:30  <PublicServer> *** V453000 joined the game
22:57:38  <KenjiE20> ah there it is
23:00:38  <PublicServer> <Hyppy> Well, I'm attempting to creatively cross a couple SLs with minimal TF, may need someone to check me :-)
23:01:37  <KenjiE20> ahhhh
23:01:44  <KenjiE20> I think I spotted my math error
23:02:05  <KenjiE20> duuuh, what was I thinking?
23:02:27  <KenjiE20> x(y+2) != x(y) + x(2)
23:02:33  <KenjiE20> stupid
23:03:19  <PublicServer> <V453000> where?
23:03:37  <Osai> !password
23:03:37  <PublicServer> Osai: detain
23:03:51  <Paul2> KenjiE20: yes it is..
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23:04:26  <PublicServer> <Hyppy> at !check please
23:04:49  <PublicServer> <V453000> should do fine
23:04:55  <KenjiE20> Paul2: right, so that's not it
23:05:20  <Paul2> not been following chat...whats up?
23:05:22  <KenjiE20> been so many years since I did algebra
23:06:40  <PublicServer> *** 0sai has left the game (leaving)
23:06:58  <Zarenor> 1/x = y + 2?
23:08:11  <Xaroth> y = 1/x - 2
23:09:52  <KenjiE20> ah, figured out where it went wrong, I condensed the calcs wrong right at the end
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23:12:37  <PeterT> 0=1/x - 2 + y
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23:13:26  <KenjiE20> hmm, I'm still getting different answers to !tunnels
23:14:03  <Xaroth> er, PeterT
23:14:06  <Xaroth> shouldn't it be -y?
23:14:07  <Zarenor> wrong form?
23:14:14  <Xaroth> take from one side, give to the other
23:14:26  <Xaroth> 0 = 1/x - 2 - y
23:14:26  <Zarenor> (y+x-2)/(x+2)
23:14:55  <KenjiE20> (g + tl - 2) / (tl + 2) = n
23:14:57  <KenjiE20> (g + tl - 2) = n(tl + 2)
23:14:59  <KenjiE20> g + tl - 2 = n(tl) + 2n
23:15:01  <KenjiE20> g = n(tl) + 2n - tl + 2
23:15:06  <KenjiE20> that's the reversal I have
23:15:30  <Paul2> looks right to me
23:15:46  <KenjiE20> yea, but giving different results
23:16:03  <KenjiE20> http://pastebin.com/d7c64f920
23:16:04  <Zarenor> shouldn't it be ... -2
23:16:15  <KenjiE20> no
23:16:15  <Zarenor> tl - 2 not tl + 2
23:16:20  <Zarenor> wait a secthen
23:16:25  <Xaroth> tl + 2
23:16:27  <KenjiE20> I've add 2 to both sides
23:16:54  <KenjiE20> line 3 to line 4 I have -tl and +2 on both side
23:17:01  <Xaroth> g for gap, tl for train length and n for?
23:17:10  <Zarenor> result
23:17:11  <KenjiE20> number of split needed
23:17:16  <Zarenor> number of tunnels needed
23:17:20  <KenjiE20> see the pastebin
23:17:36  <planetmaker> [00:14]	<KenjiE20>	(g + tl - 2) / (tl + 2) = n <-- why is it -2 in the de-nominator?
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23:18:00  <KenjiE20> !tunnels
23:18:00  <PublicServer> KenjiE20: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
23:18:03  <KenjiE20> ^ pm
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23:18:16  <planetmaker> yes, I know :-)
23:18:28  <planetmaker> but I don't understand why the -2 is there and not a +2 ;-)
23:18:45  <KenjiE20> ask whoever it was who settled on that calc
23:18:52  <planetmaker> he
23:18:54  <KenjiE20> I'm just reversing it
23:19:05  <planetmaker> to which var?
23:19:21  <planetmaker> gap?
23:19:25  <KenjiE20> to give gap, when given trainlength and number
23:19:33  <KenjiE20> number being fixed within the alias
23:19:40  <KenjiE20> and TL being an arguement
23:20:10  <KenjiE20> so @tunnels does about 6 calcs
23:20:11  <planetmaker> n = (g+t-2) / (t+2) <-> (t+2)n = g+t-2 <-> g = n(t+2)-t+2
23:21:05  <KenjiE20> yea, that's what I have, only n(t+2) compacted
23:21:06  <planetmaker> g = (n-1)t + 2(n+1)
23:21:15  <planetmaker> which is wrong
23:21:55  <planetmaker> there's no compacter form
23:22:16  <KenjiE20> there is once I factor in fixed Numbers, but meh
23:22:59  <KenjiE20> this working is giving better numbers that @tunnels does now
23:23:14  <planetmaker> what is "this"
23:23:19  <KenjiE20> I should add this to the plugin rather than the alias now anyway
23:23:40  <planetmaker> [00:15]	<KenjiE20>	g = n(tl) + 2n - tl + 2 <-- that?
23:23:45  <KenjiE20> the one I just got, where I'm compacting with fixed n properly
23:24:41  <planetmaker> you *could* write g = (n-1)(t+2)+4
23:24:55  <KenjiE20> #
23:24:57  <KenjiE20> Calc for Number 2 : 2tl + 4 - tl + 2 = 2tl - tl + 6 = g <--
23:25:22  <planetmaker> uh... non symbolic calculations... :-(
23:25:41  <planetmaker> that's bound to give errors
23:25:54  <Xaroth> ((n-1)*(t+2))+4
23:26:02  <KenjiE20> that's not running, that's just me scribbling math
23:26:13  <planetmaker> yes. exactly there ^ ;-)
23:26:45  <planetmaker> computers rather have difficulty to do symbolic manipulations. Or you put a lot of $$ or thought in it.
23:27:13  <planetmaker> g = 1(t+2) + 4 for n=2
23:27:20  <planetmaker> g = t+6 for n=2
23:28:22  <KenjiE20> yea, that's what I had before I expanded it out again
23:28:33  <KenjiE20> since it's still giving weird ness
23:28:49  <planetmaker> then the initial formula is wrong. Honestly I don't understand it.
23:29:10  <planetmaker> But I understand sleep.... zzzzZZZZzzz
23:29:12  <KenjiE20> n=2 : tl+6 : n=3 : 2tl + 8 : n=4 : 3tl + 10 <-- are what I have
23:29:38  <planetmaker> should be ok
23:29:46  <planetmaker> t+2 added for each additional n
23:29:49  <KenjiE20> but for TL 5 that give 11, 18 and 25
23:29:59  <KenjiE20> which !tunnels doesn't
23:30:23  <planetmaker> !tunnels 5
23:30:23  <PublicServer> planetmaker: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
23:30:25  <PublicServer> <V453000> whats going on?
23:30:33  <planetmaker> !tunnels 5 7
23:30:33  <PublicServer> planetmaker: You need 2 tunnels/bridges for trainlength 5 and gap 7.
23:30:40  <planetmaker> !tunnels 5 10
23:30:40  <PublicServer> planetmaker: You need 2 tunnels/bridges for trainlength 5 and gap 10.
23:30:43  <planetmaker> !tunnels 5 11
23:30:43  <PublicServer> planetmaker: You need 2 tunnels/bridges for trainlength 5 and gap 11.
23:30:46  <KenjiE20> !tunnels 5 20
23:30:46  <PublicServer> KenjiE20: You need 4 tunnels/bridges for trainlength 5 and gap 20.
23:30:48  <planetmaker> no?
23:30:52  <planetmaker> !tunnels 5 12
23:30:52  <PublicServer> planetmaker: You need 3 tunnels/bridges for trainlength 5 and gap 12.
23:30:57  <planetmaker> !tunnels 5 18
23:30:57  <PublicServer> <Hyppy> I broke webster? ;-)
23:30:57  <PublicServer> planetmaker: You need 3 tunnels/bridges for trainlength 5 and gap 18.
23:31:02  <planetmaker> !tunnels 5 19
23:31:02  <PublicServer> planetmaker: You need 4 tunnels/bridges for trainlength 5 and gap 19.
23:31:07  <planetmaker> !tunnels 5 25
23:31:07  <PublicServer> planetmaker: You need 4 tunnels/bridges for trainlength 5 and gap 25.
23:31:09  <planetmaker> !tunnels 5 26
23:31:10  <PublicServer> planetmaker: You need 5 tunnels/bridges for trainlength 5 and gap 26.
23:31:17  <planetmaker> seems to work as it should, KenjiE20
23:31:23  <KenjiE20> wait... yea
23:31:32  <KenjiE20> I blame the time
23:31:36  <KenjiE20> :P
23:31:40  <planetmaker> hehe. Sleep well, too!
23:31:51  <Zarenor> for 2 that gives 8, 12, and 16
23:31:57  <KenjiE20> pfft, well I have a calc now then
23:31:57  <Zarenor> .. anyway
23:31:58  <Zarenor> yeah
23:32:00  <KenjiE20> yay
23:32:00  <Zarenor> can't think
23:32:04  <Zarenor> off to dinner
23:32:11  <Zarenor> later guys
23:32:30  <PublicServer> <V453000> hyppy?
23:32:33  <KenjiE20> Hmmm if I make this a plugin I can probably add an optional 'target' number of tunnels option
23:32:33  <PublicServer> <Hyppy> no landbridges, eh?
23:32:44  <PublicServer> <V453000> what is !this?
23:32:56  <KenjiE20> so you get target +- 1 number thresholds
23:33:16  <PublicServer> <Hyppy> forgot to remove it, sorry
23:33:23  <PublicServer> <V453000> no
23:33:34  <PublicServer> <V453000> made there lots of bridges
23:33:39  <PublicServer> <V453000> all of them useless
23:33:43  <KenjiE20> i.e. @tunnels 5 will give gaps for 2,3&4, @tunnels 5 6 will give gaps for 5,6&7
23:33:45  <PublicServer> <V453000> it is the end of the SRNW SL
23:33:48  <PublicServer> <V453000> it goes just back
23:33:50  <PublicServer> <V453000> as it was
23:34:03  <PublicServer> <Hyppy> oh, I w
23:34:03  <KenjiE20> thoughts?
23:34:05  <PublicServer> <V453000> I will just correct it to the past state, right?
23:34:59  <PublicServer> <Hyppy> I apologize
23:34:59  *** Combuster has quit IRC
23:35:03  <PublicServer> <V453000> no problem
23:35:13  *** Combuster has joined #openttdcoop
23:35:13  *** ChanServ sets mode: +o Combuster
23:35:13  <PublicServer> <V453000> I just want you to understand why it is wrong
23:35:24  <PublicServer> <V453000> so the mistake is not useless ;)
23:35:46  <PublicServer> <V453000> I will make use of it and lenghten the SL at least
23:36:04  <PublicServer> <V453000> this
23:36:14  <PublicServer> <Hyppy> Yeah, I thought the SL was going to be going all the way to the 0-50 lane
23:36:15  <PublicServer> <V453000> is just to make trains turn back
23:36:34  <PublicServer> <V453000> wait
23:36:40  <PublicServer> <V453000> are we talking about the same? :D
23:37:00  <PublicServer> <Hyppy> Yeah, looking at it
23:37:50  <PublicServer> <V453000> ok now
23:37:52  <PublicServer> <Hyppy> I didn't realize the SL would be ending east of C1
23:37:59  <PublicServer> <Hyppy> ooh
23:38:08  <PublicServer> <Hyppy> I see your point now :-)
23:38:15  <PublicServer> <V453000> the SL turns back
23:38:30  <PublicServer> *** slas joined the game
23:38:39  <PublicServer> <V453000> you can see that in PSG 121
23:46:33  <PublicServer> *** slas has left the game (leaving)
23:51:44  <PublicServer> <V453000> hey hyppy I guess that is you there
23:51:55  <PublicServer> <V453000> no landbridges WIP
23:52:01  <PublicServer> <Hyppy> Yeah
23:52:07  <PublicServer> <Hyppy> Trying to figure it out
23:52:08  <PublicServer> <V453000> you built also the hub to the left?
23:52:23  <PublicServer> <Hyppy> Not that I remember, no
23:52:30  <PublicServer> <V453000> ok
23:52:35  <PublicServer> <V453000> because it is wrong unfortunately
23:52:46  <PublicServer> <V453000> there should be again the end of the SL -.-
23:52:48  <PublicServer> <V453000> whatever
23:52:53  <PublicServer> <V453000> I will have to delete it
23:52:58  <PublicServer> <Hyppy> wait, the SLH or the X-over?
23:53:21  <PublicServer> <V453000> X-over is fine
23:53:32  <PublicServer> <Hyppy> Ohhh no
23:53:41  <PublicServer> <V453000> the SL only has to end at the place of SLH, but shouldnt connect to the ML
23:54:18  <PublicServer> <Hyppy> I'm avoiding SLHs completely for now, gonna watch a few more rounds before I try anything more than crossing SLs and primary pickups
23:54:31  <PublicServer> <V453000> okaaayyy
23:54:44  <PublicServer> <V453000> oh
23:54:50  <PublicServer> <V453000> for fuck sakes
23:54:55  <PublicServer> <V453000> I have a bad feeling
23:55:05  <PublicServer> <V453000> no it is al right :D
23:55:07  <PublicServer> <V453000> ok nevermind
23:55:27  <PublicServer> <V453000> I thought there is a missing SL in the mess
23:55:30  <PublicServer> <V453000> but ok
23:55:35  <PublicServer> <V453000> not anything wrong yet
23:56:02  <PublicServer> <Hyppy> There was a convo earlier from Mark and the Fruit/Maize mixup and which points were SLs for each
23:56:36  <PublicServer> <V453000> yes of course because the thing is they must not connect
23:56:43  <PublicServer> <V453000> as they are two completely different networks
23:57:10  <PublicServer> <Hyppy> Well, no, I think Maize was supposed to SLH at 100, 200... and it started on 50, 150... to throw things off
23:57:25  <PublicServer> <V453000> that is impossible
23:57:54  <PublicServer> <V453000> one mus be 50 150 250 350 and the other must be 100 200 300 and probably 400
23:58:09  <PublicServer> <V453000> but I really dont know about the last one on fruit
23:58:27  <PublicServer> <Hyppy> Yeah, fruit was supposed to be 50 150 250 350, and maize the 100  200 300 400
23:58:44  <PublicServer> <V453000> ok but look at the 400 line for fruit
23:58:52  <PublicServer> <V453000> very VERY small space

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