Config
Log for #openttdcoop on 8th January 2010:
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00:16:17  <PublicServer> <SmatZ> evening Kenji
00:16:31  <PublicServer> <Kenji> hey
00:17:01  <PublicServer> <SmatZ> network plan looks complicated :)
00:17:18  <PublicServer> <Kenji> 512x512 SRNW :P
00:17:37  <PublicServer> <SmatZ> :o)
00:18:34  <PublicServer> <SmatZ> looks fine, reminds me of one "recent" game
00:18:48  <PublicServer> <SmatZ> with those 4 central factories...
00:18:53  <PublicServer> <Kenji> mmm, oh yea
00:19:08  <PublicServer> <Kenji> there is one rather large issue though
00:19:22  <PublicServer> <Kenji> empty track :(
00:19:27  <PublicServer> <SmatZ> :(
00:19:55  <PublicServer> <SmatZ> hmm transported > 80%, it doesn't increase?
00:21:59  <PublicServer> <Kenji> dunno, I never look at that stuff, it bores me :)
00:23:34  <PublicServer> <SmatZ> :)
00:23:58  <PublicServer> <Kenji> mmmm, Combusters Food plant is pretty
00:24:09  <PublicServer> <Kenji> well fruit drop
00:24:22  <PublicServer> <SmatZ> :)
00:25:09  <PublicServer> <Kenji> could use some eyecandy wagons though :P
00:26:43  <PublicServer> <Kenji> hmm, I remember the eyecandy loco being a little stronger than that
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00:32:03  <PublicServer> <Kenji> lol at !EVIL X
00:32:14  <PublicServer> <Kenji> someone missed the point
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00:32:59  <PublicServer> <SmatZ> :-D
00:33:11  <PublicServer> <Kenji> :P
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00:36:27  <PublicServer> <Kenji> you up to owt?
00:36:47  <PublicServer> <SmatZ> owt?
00:36:52  <PublicServer> <Kenji> anything
00:36:57  <PublicServer> <SmatZ> nope
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01:57:44  <sam_ch> !password
01:57:44  <PublicServer> sam_ch: raging
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05:07:26  <TheTrav> !help
05:07:26  <PublicServer> TheTrav: http://www.openttdcoop.org/wiki/IRC_Commands
05:08:38  <TheTrav> !wiki
05:08:38  <PublicServer> TheTrav: http://www.openttdcoop.org/wiki/Main_Page
05:09:28  <TheTrav> !version
05:09:28  <PublicServer> TheTrav: Autopilot AP+ 3.0 Beta (r740)
05:12:08  <TheTrav> hmm, ok, anyone able to help me out here, a friend of mine wants to start a server for a few of us to mess about with.  He said he wants it to be like the coopetition servers (pause when no-one is playing?) and is trying to find somethign on the coopetition wiki on how you guys set up your servers
05:12:22  <TheTrav> like configuration and patch wise etc
05:15:50  <Trapdoor> it's automatic
05:16:01  <Trapdoor> something like min_num_clients
05:16:06  <Trapdoor> cant remember which
05:22:11  <TheTrav> ok, thanks
05:22:27  <TheTrav> guys from #openttd suggested min_active_clients
05:22:34  <TheTrav> but have found some oddities in changing it
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05:30:09  <Dade> Hello
05:30:43  <Dade> so i stubled upon openttd about 3 days ago and im hooked... lol ... also stumbled across openttdcoop and was currious
05:34:29  <Dade> so anyone around or playing?
05:34:58  <Dade> !passwor
05:35:00  <Dade> !password
05:35:00  <PublicServer> Dade: juntas
05:45:09  <Dade> @quickstart
05:45:12  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
05:47:58  <Dade> !dl win64
05:47:58  <PublicServer> Dade: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win64.zip
05:54:08  <Dade> Hmm
05:54:13  <Dade> seems to boot me soon as i join
05:55:03  <TheTrav> boo
05:55:08  <TheTrav> seems a bit quiet at the moment
05:55:19  <Dade> any ideas?
05:55:22  <TheTrav> I haven't played a coopetition game before
05:55:29  <TheTrav> I've just played with peopel I know IRL
05:55:37  <TheTrav> I think it's a matter of lining up the timezones
05:55:46  <Dade> hmmm
05:55:52  <TheTrav> It's 4:56pm in melbourne austrlalia right now
05:55:55  <TheTrav> so I'm still at work
05:56:07  <Dade> east coast usa here
05:56:10  <Dade> 1am
05:56:11  <Dade> :P
06:04:36  <TheTrav> wowsers
06:04:40  <TheTrav> anyhow, I'm off home
06:04:44  <TheTrav> good luck finding a game
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10:45:26  <Ankheg> hello people. i've been trying to find documentation on the variable snow line height mod 'snow_line_mod.0.1.0', and the search led me to your site, but i found nothing there. does anybody know where i can find some information? parameter lists, for instance?
10:49:37  <pugi> i don't know anything about such a mod :D
10:49:53  <Ankheg> hmm, okay. might be a mislead.
10:50:42  <Ankheg> i found some posts on another forum saying it was made by planetmaker. might be another such person though, i don't know how common this name is, either.
10:53:46  <ODM> im guessing it's him, stick around, he'll poke you back
10:54:19  <Ankheg> okay, thank you. if it isn't, perhaps he'll confirm that too.
10:54:49  <Chris_Booth> trust me planetmaker is the planetmaker you are looking for
10:54:57  <Ankheg> ah, cool.
10:58:43  <Chris_Booth> Ankheg: you may find more info here :http://dev.openttdcoop.org/
10:58:49  <Chris_Booth> you may not
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11:00:47  <Ankheg> if so, could you tell me how? looking here and there and searching for 'snow' didn't do it...
11:01:24  <Chris_Booth> sorry but i am dont know anything about this grf or patch
11:01:43  <Ankheg> okay. don't be sorry, you have helped me more than i'm entitled to already. thank you.
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11:17:31  <Chris_Booth> Ankheg: By default the snow line is at height 2 in January and at height 8 in July. The snow line height can be adjusted via parameters 0 and 1:
11:17:33  <Chris_Booth> Parameter 0: desired snow line height in January
11:17:35  <Chris_Booth> Parameter 1: desired snow line height in July
11:17:36  <Chris_Booth> The snow line height for the months in between is automatically adjusted linearily.
11:17:38  <Chris_Booth> E.g. if you want the snow line at level 3 in December/January and at level 9 in June/July, you set the parameters to 3 and 9 respectively. Also reversing
11:17:40  <Chris_Booth> the values to simulate the Southern hemisphere is possible; e.g. to simulate New Zealand climate you'd set them to 9 and 3 respectively.
11:17:41  <Chris_Booth> Be aware that not all graphics are snow-line aware and some assume a constant snow line. That is an issue with those graphics and out of
11:17:43  <Chris_Booth> scope of this newgrf. Use house and industry sets which support this feature. Default houses and industries are not aware of a changing snowline.
11:17:46  <Chris_Booth> that is from the reedme within the GRF
11:18:02  <Ankheg> ...i forgot to look for readmes. gods, i'm stupid.
11:18:05  <Ankheg> thank you very much
11:18:08  <Chris_Booth> if you decompress the tar
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11:19:23  <Ankheg> ah. right. i just dled via the ingame dl content thing, i don't seem to have it. but still, i should have at least checked.
11:19:40  * Ankheg copies into textfile for future reference.
11:19:52  <Ankheg> again, thanks. you're great.
11:25:36  <Chris_Booth> Ankheg: if you use windows all the downloaded grfs are stored in the my documents files
11:25:56  <Chris_Booth> and you will need something like winzip to open the tar files to get to the reedmes
11:26:21  <Ankheg> thank makes sense, i suppose. never did understand windows' insistance on storing things all over the place like that.
11:26:23  <Chris_Booth> C:\Users\UserName\Documents\OpenTTD\content_download\data
11:26:33  <Chris_Booth> something like that
11:26:35  <Ankheg> right. cheers.
11:26:46  <Chris_Booth> change username for your user name
11:26:53  <Ankheg> gotcha.
11:27:08  <Chris_Booth> hope that helps
11:27:44  <Ankheg> it does indeed. i'm sorry for being a clueless imposing newbie.
11:28:10  <Chris_Booth> no problems we like to help here
11:28:45  <Ankheg> thank you
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12:46:06  <jondisti> !password
12:46:06  <PublicServer> jondisti: depots
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13:12:08  <Hyppy> !players
13:12:10  <PublicServer> Hyppy: Client 603 is jondisti, a spectator
13:29:53  <Chris_Booth> hello
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14:51:14  <Ammler> !content
14:51:24  <PublicServer> *** Ammler has updated content from BaNaNaS.
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15:56:15  <KenjiE20> @tunnels
15:56:15  <Webster> KenjiE20: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
15:56:27  <KenjiE20> ^ new version of plugin with new tunnels commands
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15:56:59  <sietse> !password
15:56:59  <PublicServer> sietse: sedate
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15:57:37  <Chris_Booth> @tunnels 5 2
15:57:37  <Webster> Chris_Booth: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
15:58:53  <KenjiE20> [<split>] only works above 3, since anything else in is covered by ^ anyway
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16:04:55  <Techinica> !password
16:04:55  <PublicServer> Techinica: cupful
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16:17:09  <Chris_Booth> @tunnels 5 4
16:17:09  <Webster> Chris_Booth: For Trainlength of 5: 12 - 18 needs 3, 19 - 25 needs 4, 26 - 32 needs 5.
16:17:33  <Chris_Booth> @tunnels 5
16:17:33  <Webster> Chris_Booth: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
16:17:45  <Chris_Booth> nice KenjiE20
16:17:59  <Chris_Booth> !password
16:17:59  <PublicServer> Chris_Booth: wisely
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16:54:59  <Chris_Booth> HHM we need the logic train otherwise not gate just dont work
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16:58:44  <Techinica> hmmm... my internet connection sucks lately.
16:59:00  <Techinica> I'll be back a little later.
17:00:30  <Chris_Booth> ok then by by
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17:33:56  <V453000> !players
17:33:58  <PublicServer> V453000: Client 603 is jondisti, a spectator
17:33:58  <PublicServer> V453000: Client 607 is Sietse, a spectator
17:34:00  <V453000> !info
17:34:00  <PublicServer> V453000: #:1(Orange) Company Name: 'New Safingley Transport'  Year Founded: 1960  Money: 109639609  Loan: 0  Value: 112947434  (T:100, R:9, P:6, S:0) unprotected
17:34:36  <V453000> !password
17:34:36  <PublicServer> V453000: zanies
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18:01:43  <De_Ghosty> u can ake really slow not gate without logic train
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18:09:58  <Techinica> !password
18:09:58  <PublicServer> Techinica: mopped
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18:57:46  <sparr> 9M seems pretty low
19:01:52  <sparr> !password
19:01:52  <PublicServer> sparr: asylum
19:02:24  <PublicServer> *** sparr joined the game
19:04:51  <PublicServer> <sparr> this may be the least active network ive seen in an openttdcoop game
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19:49:35  <csuke> !password
19:49:35  <PublicServer> csuke: potted
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19:49:45  <PublicServer> <csuke> hola
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19:58:04  <csuke> anyone able to increase the vehicle limit please?
19:58:15  <csuke> 100 trains is not enough! :(
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19:59:34  <Hyppy> !password
19:59:34  <PublicServer> Hyppy: potted
19:59:50  <PublicServer> *** Hyppy joined the game
20:00:22  <PublicServer> *** Hyppy has left the game (connection lost)
20:01:14  <Chris_Booth> good evening all
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20:01:24  <csuke> evening chris
20:01:38  <csuke> do you know if anyone with rcon is awake? :(
20:01:40  <Chris_Booth> !info
20:01:40  <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'New Safingley Transport'  Year Founded: 1960  Money: 148034207  Loan: 0  Value: 149281652  (T:100, R:9, P:6, S:0) unprotected
20:01:50  <Chris_Booth> erm lots of them are awake
20:01:58  <KenjiE20> !trains 500
20:01:59  <PublicServer> *** KenjiE20 has set max_trains to 500
20:02:03  <PublicServer> <csuke> :D
20:02:04  <KenjiE20> badabum
20:02:05  <Chris_Booth> thanks KenjiE20
20:02:14  <PublicServer> * csuke hugs KenjiE
20:02:40  <KenjiE20> the E is an E and not a e for a reason :P
20:03:08  <Chris_Booth> how do you say it then?
20:03:42  <KenjiE20> けんじ(kenji)
20:03:43  <Chris_Booth> and i think you mean the 'E' is an 'E' and not an 'a' for some reason
20:03:51  *** Hyppy has quit IRC
20:04:14  <Chris_Booth> what language are those letter?
20:04:23  <KenjiE20> Japanese
20:04:29  <Chris_Booth> actualy i should say what alphabet
20:04:40  <Chris_Booth> !password
20:04:40  <PublicServer> Chris_Booth: locale
20:04:49  <PublicServer> *** Chris Booth joined the game
20:04:51  <KenjiE20> lol password
20:05:24  <KenjiE20> also; hiragana
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20:07:38  <PublicServer> <Chris Booth> i hope my couter system will work
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20:14:37  <PublicServer> <Chris Booth> can anyone see anything wrong with my station?
20:14:47  <PublicServer> <Techinica> lol, was going to say the same thing :P
20:14:56  <PublicServer> <Techinica> I'll look at yours and you can look at mine :P
20:15:00  <PublicServer> <Chris Booth> yeah
20:15:11  <PublicServer> <Chris Booth> mine is Slarfingway-on-sea Halt
20:15:15  <PublicServer> <Chris Booth> what is yours?
20:15:15  <PublicServer> <csuke> now thats an offer o_)
20:15:19  <PublicServer> <csuke> o_O
20:15:30  <PublicServer> <Techinica> damn thing won't leave the station
20:16:00  <PublicServer> <Chris Booth> its only 91%full
20:16:21  <PublicServer> <Techinica> when it does fill, it doesn't go out the end and trip the line so the trains stop...
20:16:34  <PublicServer> <Techinica> just turns around to the other end.
20:16:50  <PublicServer> <csuke> lol
20:16:55  <PublicServer> <Techinica> I thought it was orders at first, but its got the same orders I was using elsewhere...
20:16:56  <PublicServer> <Chris Booth> thats PF for you
20:18:06  <PublicServer> <Techinica> jees... what a monster you've got there :)
20:18:11  <PublicServer> <csuke> sorted
20:18:12  <PublicServer> <Chris Booth> yeah i have
20:19:07  <PublicServer> <csuke> is that a suitable fix Technicia?
20:19:25  <PublicServer> <Techinica> yeah, I figured that'd work too, but I was wondering why the same setup works elsewhere, and not here.
20:19:30  <PublicServer> <csuke> no idea
20:19:37  <PublicServer> <csuke> maybe it was just stuck
20:19:40  <PublicServer> <Techinica> see Overningville Mines
20:19:45  <PublicServer> <Chris Booth> no its the station length
20:19:56  <PublicServer> <Techinica> I tried a smaller station too...
20:20:07  <PublicServer> <Techinica> worked for a while.
20:20:07  <PublicServer> <Chris Booth> train needs to be the same length doesnt it?
20:20:10  <PublicServer> <Chris Booth> like it is now
20:20:21  <PublicServer> <csuke> looks better with a shorter length
20:20:44  <PublicServer> <Chris Booth> well back to my logic monster
20:20:51  <PublicServer> <csuke> where is the logic?
20:20:54  <PublicServer> <Techinica> yeah, whats the problem?
20:21:03  <PublicServer> <Chris Booth> none that i can see
20:21:11  <PublicServer> <Chris Booth> just wondered if anyone else could
20:21:13  <PublicServer> <csuke> @station?
20:21:24  <PublicServer> <Techinica> Slarfingway-on-sea Halt
20:21:41  <PublicServer> *** Techinica has left the game (connection lost)
20:21:44  <PublicServer> <Chris Booth>  @ !logic monster
20:21:47  <PublicServer> *** Chris Booth has left the game (connection lost)
20:21:58  <Techinica> bah
20:22:09  <Techinica> !password
20:22:09  <PublicServer> Techinica: tumble
20:22:10  <PublicServer> <csuke> before i go mad, what is it supposed to do lol?
20:22:49  <Chris_Booth> !password
20:22:49  <PublicServer> Chris_Booth: tumble
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20:24:12  <Techinica> !password
20:24:12  <PublicServer> Techinica: tumble
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20:24:34  <PublicServer> <Chris Booth> csuke: see my sinage
20:25:01  <PublicServer> <Techinica> interesting :)
20:25:22  <PublicServer> <csuke> what happens if trains pass A and B at the same time?
20:25:37  <PublicServer> <Chris Booth> then it only counts one
20:25:41  <PublicServer> <Chris Booth> that my big issue
20:25:51  <Osai> !password
20:25:52  <PublicServer> Osai: tumble
20:26:25  <PublicServer> <csuke> oh, i thought your big issue was how on earth to route that exit with correct CL lol :P
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20:26:30  <PublicServer> <Chris Booth> that would solve the issue but make it one block
20:27:10  <PublicServer> <Chris Booth> thats only a small issue
20:27:13  <PublicServer> <csuke> lol
20:29:12  <PublicServer> <csuke> i don't think making it one block will make it better
20:29:27  <PublicServer> <csuke> will the logic trains loop before the 2nd train passes the block?
20:29:38  <PublicServer> <csuke> hmm
20:29:39  <PublicServer> <csuke> nvm
20:34:26  <PublicServer> <csuke> i dont think it counts for 2*2
20:34:39  <PublicServer> <csuke> i know you're already changing it lol
20:34:51  <PublicServer> <Chris Booth> what does it count for then?
20:34:59  <PublicServer> <csuke> i think just 2, hang on
20:35:10  <PublicServer> <Chris Booth> yeah it does
20:35:18  <PublicServer> <Chris Booth> but i count for 2 allready
20:35:23  <PublicServer> <Chris Booth> so its 2 * 2
20:35:23  <PublicServer> <csuke> ?
20:35:56  <PublicServer> <Chris Booth> i count for 2 at station entrance
20:36:04  <PublicServer> <Chris Booth> then again in my trigger
20:37:21  <PublicServer> <csuke> the signals at A are ignored
20:37:29  <PublicServer> <Chris Booth> yeah
20:37:31  <PublicServer> <csuke> it skips past them
20:37:36  <PublicServer> <csuke> is that right?
20:38:00  <PublicServer> <Chris Booth> yeah
20:38:42  <PublicServer> <csuke> so why are they there then? :S
20:38:51  <PublicServer> <Chris Booth> as its a copy of marks
20:38:55  <PublicServer> <csuke> lol
20:39:33  <PublicServer> <Chris Booth> i have got my exit in
20:39:41  <PublicServer> <Chris Booth> with 1 track desync
20:39:48  <PublicServer> <Chris Booth> but i dont care about that
20:39:48  <PublicServer> <csuke> ah i see what u mean by counting for 2 at entrance now :)
20:40:14  <PublicServer> <csuke> can i do something pretty to it?
20:40:19  <PublicServer> <Chris Booth> yeah
20:40:30  <PublicServer> <csuke> hmm
20:40:35  <PublicServer> <csuke> not enough space lol
20:41:20  <PublicServer> <Chris Booth> better?
20:41:25  <PublicServer> <csuke> lol thats even worse sync :P
20:41:50  <PublicServer> <csuke> how about this
20:41:53  <PublicServer> <Chris Booth> dont care about sync its not teh ML
20:42:01  <PublicServer> <csuke> ?
20:42:08  <PublicServer> <Chris Booth> that would work
20:43:52  <PublicServer> <csuke> all these trains are getting expensive lol
20:44:00  <PublicServer> <csuke> we're only at 200% profit
20:44:19  <PublicServer> <Chris Booth> only
20:44:40  <PublicServer> <csuke> yeah, in non srnw its like twice that easily
20:45:50  <PublicServer> <Chris Booth> i got my exit in finaly
20:47:04  <PublicServer> <Sietse> looks nice Chris
20:47:05  <PublicServer> <csuke> lol nice
20:47:19  <PublicServer> <Chris Booth> what my mess lol
20:47:50  <PublicServer> <Sietse> I would like to see that overflow in action
20:48:03  <PublicServer> <Sietse> looks pretty nice, but no clue how / if it works ;)
20:49:53  <PublicServer> <Chris Booth> ok here they go
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20:52:35  <PublicServer> <Chris Booth> all my rubber famrs died
20:52:36  <PublicServer> <Chris Booth> :'(
20:52:43  <PublicServer> <csuke> lol
20:53:26  <PublicServer> <Chris Booth> i have gone and jacked some others
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21:08:38  <PublicServer> <Chris Booth> the system is now working i think
21:11:06  <PublicServer> <Chris Booth> not gates dont work without the logic train
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21:20:57  <De_Ghosty> it does
21:21:08  <De_Ghosty> u can build a epicly slow version
21:21:09  <De_Ghosty> :op
21:21:20  <De_Ghosty> and it's huge:o
21:21:22  <PublicServer> <Chris Booth> i have
21:21:28  <PublicServer> <Chris Booth> ooh
21:21:37  <PublicServer> <Chris Booth> well the trigger isnt fast enough
21:21:42  <PublicServer> <Chris Booth> and keeps bocking my over flows
21:21:46  <De_Ghosty> u just have to build a deay
21:22:13  <PublicServer> <Chris Booth> how?
21:22:46  <PublicServer> <Chris Booth> put my delay in for me
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21:24:44  <kratt> hey
21:24:49  <kratt> @quickstart
21:24:51  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:25:17  <kratt> !dl win32
21:25:17  <PublicServer> kratt: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
21:33:11  <kratt> !password
21:33:11  <PublicServer> kratt: cogent
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21:33:26  <Webster> Player, please change your in game nick
21:33:26  <Hyppy> !password
21:33:26  <PublicServer> Hyppy: cogent
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21:43:13  <PublicServer> <Chris Booth> i now need to get my over flow to work
21:43:20  <PublicServer> <Chris Booth> but thats for another day
21:43:25  <PublicServer> <Chris Booth> unless you guys want to fix them
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21:43:47  <PublicServer> <Chris Booth> i am off for tonight
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22:01:29  <PublicServer> <jondisti> anything happening here?
22:05:24  <kratt> yes
22:05:39  <kratt> you could teach me how to make timer
22:06:07  <PublicServer> <jondisti> don't really know about that stuff :P
22:12:08  *** Antigon has quit IRC
22:13:13  <kratt> then we need to find somebody who can teach to both of us
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22:46:36  <LittleBoyRick> !password
22:46:36  <PublicServer> LittleBoyRick: discus
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