Config
Log for #openttdcoop on 10th January 2010:
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00:00:03  <PublicServer> *** Viper has joined spectators
00:00:03  <PublicServer> *** Game paused (not enough players)
00:00:22  <roysvork> gah well that sucks
00:01:26  <roysvork> right well I'm gonna go watch some tv and come back tomorrow in the hope that all is well again
00:01:40  <PublicServer> *** Roysvork has left the game (leaving)
00:03:15  *** CrashHD has joined #openttdcoop
00:03:33  <KenjiE20> !rcon kick 72
00:03:33  <PublicServer> KenjiE20: *** Viper has left the game (kicked by server)
00:03:43  <KenjiE20> @kban Viper
00:03:43  *** Webster sets mode: +b *!~viper@88.64-150-151-net.sccoast.net
00:03:44  *** viper was kicked by Webster (KenjiE20)
00:03:50  <CrashHD> !help
00:03:50  <PublicServer> CrashHD: http://www.openttdcoop.org/wiki/IRC_Commands
00:04:00  <KenjiE20> !rcon pwd
00:04:00  <PublicServer> KenjiE20: /home/openttd/svn-public/autopilot/save/autosave/
00:04:05  <KenjiE20> !rcon ls
00:04:05  <PublicServer> KenjiE20: 0) .. (Parent directory)
00:04:05  <PublicServer> KenjiE20: 1) autosave243.sav
00:04:05  <PublicServer> KenjiE20: 2) autosave242.sav
00:04:05  <PublicServer> KenjiE20: 3) autosave241.sav
00:04:05  <PublicServer> KenjiE20: 4) autosave240.sav
00:04:07  <PublicServer> KenjiE20: 5) autosave239.sav
00:04:07  <PublicServer> KenjiE20: 6) autosave238.sav
00:04:09  <PublicServer> KenjiE20: 7) autosave237.sav
00:04:09  <PublicServer> KenjiE20: 8) autosave236.sav
00:04:11  <PublicServer> KenjiE20: 9) autosave235.sav
00:04:11  <PublicServer> KenjiE20: you have 248 more messages
00:04:12  <KenjiE20> !rcon load 3
00:04:13  <PublicServer> *** Game paused (not enough players)
00:04:15  *** CrashHD` has joined #openttdcoop
00:05:07  <KenjiE20> @ban *!~Dade@125.67-212-47-net.sccoast.net
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00:05:37  <PeterT> what happpened? what did Viper do?
00:05:50  <KenjiE20> blew up the map
00:05:58  <PeterT> ok
00:06:03  *** mibman has quit IRC
00:06:10  *** KenjiE20 sets mode: +b *!~Dade@125.67-212-47-net.sccoast.net
00:06:44  <KenjiE20> http://ps.openttdcoop.org/public/save/autosave/autosave242.sav <-- see
00:07:03  <CrashHD`> !download
00:07:03  <PublicServer> CrashHD`: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
00:07:09  * KenjiE20 goes to do red tape / admin type things
00:07:11  <CrashHD`> !download win32
00:07:11  <PublicServer> CrashHD`: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
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10:06:46  <Osai> !playercount
10:06:46  <PublicServer> Osai: Number of players: 0
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10:24:23  <Techinica> !password
10:24:23  <PublicServer> Techinica: retype
10:24:32  <PublicServer> *** Techinica joined the game
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10:32:39  <PublicServer> *** lomba joined the game
10:34:39  <PublicServer> *** Techinica has left the game (connection lost)
10:34:40  <PublicServer> *** Game paused (not enough players)
10:34:52  <Osai> !password
10:34:52  <PublicServer> Osai: belies
10:34:59  <PublicServer> *** 0sai joined the game
10:35:03  <PublicServer> <0sai> howdy
10:35:06  <Techinica> bah stupid internet
10:35:20  <Techinica> !password
10:35:21  <PublicServer> Techinica: belies
10:35:36  <PublicServer> *** Techinica joined the game
10:35:46  <Techinica> hey Osai
10:35:54  <PublicServer> <0sai> hi
10:36:00  <Osai> @coopstats
10:36:00  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
10:36:52  <Osai> @log
10:36:56  <Osai> !log
10:39:15  <PublicServer> <0sai> the  problem with this map
10:39:16  <^Spike^> damn i talk too much.. thnx Osai for showing me that.. ;)
10:39:40  <PublicServer> <0sai> hehe
10:39:59  <PublicServer> <0sai> anyway we have the wrong climate for this plan imho
10:40:37  <^Spike^> oh..
10:40:43  *** Phazorx has joined #openttdcoop
10:41:18  <PublicServer> <0sai> hey Phazorx
10:41:21  <PublicServer> <0sai> :>
10:42:02  *** pugi has joined #openttdcoop
10:44:49  <XeryusTC> ello
10:44:56  <PublicServer> <0sai> hi
10:45:05  <Chris_Booth> hello
10:54:25  <PublicServer> *** lomba has left the game (leaving)
10:57:12  <PublicServer> <Techinica> pathfinding hates Ronfield West for some reason
10:57:29  <PublicServer> <Techinica> no trains are going in there/.
10:57:46  <PublicServer> <0sai> hmm
10:58:00  <PublicServer> <Techinica> I cant really see why.
10:58:19  <PublicServer> <Techinica> even tried removing the bridge to see if it was that.
10:58:28  <PublicServer> *** Spike has joined company #1
10:58:39  <PublicServer> <0sai> lets forc a train to go there
10:58:59  <PublicServer> <0sai> k
10:59:34  <PublicServer> <Techinica> station was working perfectly before.
10:59:41  <PublicServer> <0sai> and did trains enter?
10:59:46  <PublicServer> <Spike> before PF trap was added @ last station?
10:59:49  <PublicServer> <Techinica> though those switchers weren't there earlier
11:00:11  <PublicServer> <Spike> let's see what happens when we remove PF trap @ last statio
11:00:12  <PublicServer> <Spike> n
11:00:29  <PublicServer> <Spike> hmmm
11:00:31  <PublicServer> <Spike> didn't help
11:01:48  <PublicServer> <0sai> I like the station Ronfield West
11:02:05  <PublicServer> <0sai> not so much "junk to look at"
11:02:13  <PublicServer> <Spike> also was used 1 or 2 games ago in combination with your timer mechanism 0sai
11:02:20  <PublicServer> <0sai> I know :)
11:02:21  <PublicServer> <Techinica> Yeah, you did some nice exit syncing on the example in 170
11:02:38  <PublicServer> <0sai> I think I'll write an article about it
11:02:53  <PublicServer> <0sai> but right now I am experimenting with the stuff Phazorx did
11:02:57  <PublicServer> <Spike> well i don't know who created that layout at first... it was an example that game.. and all we did was combine them 2
11:03:21  <PublicServer> <0sai> its was V453000
11:03:27  <PublicServer> <0sai> he showed me the station
11:03:32  <PublicServer> <Spike> could be..
11:03:34  <PublicServer> <0sai> and I said, you need a synced exit :D
11:03:41  <PublicServer> <Spike> all i did was combine his and your plan :)
11:03:46  <PublicServer> <0sai> hehe
11:04:53  <PublicServer> <0sai> I want to create a formula for synced exits
11:05:10  <Chris_Booth> !password
11:05:10  <PublicServer> Chris_Booth: chants
11:05:34  <PublicServer> <0sai> to find out what it needs to delay a train by one trainlength if both trains of the same type start at the same time
11:05:37  <PublicServer> *** Chris Booth joined the game
11:06:37  <PublicServer> <0sai> why are there so many signal gaps?
11:06:55  <PublicServer> <Spike> maybe i got it...
11:07:02  <PublicServer> <Spike> why train didn't enter..
11:07:15  <PublicServer> <Techinica> nope
11:07:21  <PublicServer> <Spike> check the other track
11:08:06  <PublicServer> <0sai> okay
11:08:09  <PublicServer> <Techinica> penalty works :P
11:08:10  <PublicServer> <0sai> seems to work
11:08:19  <PublicServer> <0sai> I have an idea
11:08:31  <PublicServer> <0sai> we could add my delayer
11:08:42  <PublicServer> <0sai> to check whether the stations is full or not
11:08:57  <PublicServer> <0sai> its better than those signal gaps
11:08:58  <PublicServer> <Spike> could be idd
11:09:07  <PublicServer> <Techinica> I'd like to see one of those :)
11:09:16  <PublicServer> <Spike> simple not gate...? :)
11:09:19  <PublicServer> <0sai> nope
11:09:28  <PublicServer> <0sai> its a not gate + delay system
11:09:37  <PublicServer> <0sai> it verifies that a train really stopped
11:09:47  <PublicServer> <0sai> and isn't only driving through
11:10:02  <PublicServer> <0sai> the advantage is
11:10:09  <PublicServer> <0sai> we can use normal signal gaps
11:12:33  <PublicServer> <0sai> grrr
11:15:46  <PublicServer> <Chris Booth> the SL should have flip flops on the entrances
11:15:55  <PublicServer> <Chris Booth> so each line gest 50%
11:18:11  <PublicServer> *** Chris Booth has left the game (leaving)
11:24:46  <Mark> morning
11:24:59  <PublicServer> <Techinica> hey mark
11:25:00  <Mark> !password
11:25:00  <PublicServer> Mark: queasy
11:25:14  <Mark> !dl win32
11:25:14  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
11:25:52  <PublicServer> *** Mark joined the game
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11:27:09  <PublicServer> <0sai> okay
11:27:12  <PublicServer> <0sai> lets connect that
11:32:16  <PublicServer> <0sai> hmmm
11:32:20  <PublicServer> <0sai> some trains don't enter
11:38:42  <PublicServer> <0sai> okay
11:38:48  <PublicServer> <0sai> I added the delayer variant
11:38:55  <PublicServer> <0sai> but a counter system could do it too
11:39:10  <PublicServer> <0sai> like the thing we've seen in psg 170 by Mark
11:39:18  <PublicServer> <Spike> every x trains that pass 1 or 2 should enter?
11:39:21  <PublicServer> <0sai> but only counting till 6
11:40:21  <PublicServer> <0sai> the problem with the delayer system is, it is a bit slow
11:42:28  <PublicServer> <0sai> hmm
11:42:34  <PublicServer> <0sai> some more industries would be nice
11:43:30  <PublicServer> <Mark> 0sai: prospect some
11:45:28  *** csuke has joined #openttdcoop
11:45:34  <csuke> !password
11:45:34  <PublicServer> csuke: fouler
11:45:59  <PublicServer> *** csuke joined the game
11:48:09  <PublicServer> <0sai> too bad we don't do anything with the goods
11:48:39  <PublicServer> <Techinica> can be like the noob that deleted the entire map last night and transport them with 40 unnecessary aircraft :P
11:48:55  <PublicServer> <0sai> :D
11:48:58  <PublicServer> <csuke> just was i was thinking
11:49:01  <PublicServer> <Mark> wait what?
11:49:11  <PublicServer> <Mark> did we ban him? :P
11:49:11  <^Spike^> Mark didn;'t read ban forum? :)
11:49:15  <^Spike^> seems not :)
11:49:16  <PublicServer> <0sai> Mark: yes
11:49:18  <^Spike^> read! :)
11:49:38  <PublicServer> <csuke> someone called dade decided to build masses of planes to transport goods food and water
11:49:50  <^Spike^> other name of him was viper
11:49:58  <PublicServer> <csuke> we asked who was building and no-one told us, so after awhile we stopped them
11:50:06  <PublicServer> <csuke> and then he went *slightly nuts
11:50:26  <PublicServer> <Mark> :/
11:50:31  <PublicServer> <Techinica> I think he was under the impression we're only building to make money...
11:50:41  <PublicServer> <Techinica> because he was like 'they're making 30mil!'
11:50:48  <^Spike^> so!
11:50:53  <^Spike^> :)
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11:51:20  <roysvork> !password
11:51:20  <PublicServer> roysvork: fouler
11:51:24  <^Spike^> KenjiE20 seeing your post i guess i was right with dade == viper? ;)
11:51:27  <PublicServer> <Techinica> I tried to inform him we build networks to learn etc
11:51:34  <PublicServer> <Techinica> and then he got the shits and cleared the map.
11:51:34  <PublicServer> *** Roysvork joined the game
11:51:35  <KenjiE20> yea
11:51:42  <^Spike^> like i said power of whowas :)
11:51:57  <KenjiE20> viper did another demo event
11:51:59  <PublicServer> <0sai> okay, train 6 is coming
11:52:23  <PublicServer> <0sai> grrr
11:52:24  <PublicServer> <csuke> damn, i was hoping he would have calmed down after he came back
11:52:28  <KenjiE20> that's what clinched it
11:52:36  <PublicServer> <Spike> 0sai:  maybe let it do it @ train 5
11:52:38  <PublicServer> <Spike> ?
11:52:45  <PublicServer> <0sai> dunno
11:52:50  <PublicServer> <0sai> it is quite slow
11:53:06  <PublicServer> <0sai> and now two trains smuggled inside
11:53:11  <PublicServer> <Roysvork> was he pissed about the fact that we were complaining about his aircraft?
11:53:18  <PublicServer> <csuke> yea
11:53:27  <PublicServer> <Techinica> because they were making money :P
11:53:40  <PublicServer> <Techinica> pretty sure thats all he thought we were doing
11:54:02  <PublicServer> <Roysvork> Heh heh, definately not a priority on this map
11:54:07  <PublicServer> <0sai> tbh, I wouldn't do anything if I'd see a game like this
11:54:20  <PublicServer> <Techinica> or atleast ask...
11:54:29  <PublicServer> <Roysvork> I'd like to see a game that does focus on profit a bit more though
11:54:30  <PublicServer> <Techinica> he just came in and started building airports everywhere
11:54:47  <PublicServer> <Mark> Roysvork: making huge amounts of money is so easy
11:54:53  <PublicServer> <0sai> Roysvork: make a proposal :D
11:54:56  <KenjiE20> this does happen to be just about the worst plan for new comers
11:54:57  <^Spike^> get some planes.. :)
11:54:58  <^Spike^> done! :)
11:54:58  <PublicServer> <csuke> unfortunately we cant really profit on a SRNW without a low-cost high speed logic train
11:55:04  <PublicServer> <Mark> get a long map with a huge drop at both ends, drop all at furthest
11:55:11  <^Spike^> also possilbe :)
11:55:24  <PublicServer> <Roysvork> I'm not on about stockpiling money, just trying to build stuff in a cost-effective way
11:56:00  <PublicServer> <Roysvork> surely there's an ideal distance for taking cargo.... not too long and not too far?
11:56:05  <PublicServer> <csuke> is there anywhere left with the jamming not gates?
11:56:06  <PublicServer> <Mark> in ottd everything is cost effective :P
11:56:30  <PublicServer> <Roysvork> still one at finburg mate
11:56:44  <PublicServer> <0sai> I lately thought about creating a campaign for OpenTTD
11:56:58  <PublicServer> <0sai> like some 20 levels you have to solve to become the real tycoon
11:57:21  <PublicServer> <Mark> that'd be pretty nice
11:57:26  <PublicServer> <0sai> but I don't know how to create really hard levels
11:57:41  <PublicServer> <Mark> by setting hard objectives and restrictions i guess
11:57:48  <PublicServer> <csuke> you'd need patches to alter the finance system
11:57:49  <PublicServer> <Mark> though you can hardly force those
11:58:01  <PublicServer> <Roysvork> or you could like add an RPG style element... like you have to level your 'character' up and that unlocks better singals\trains or something
11:58:06  <PublicServer> <0sai> I'd like to have difficult tasks
11:58:23  <PublicServer> <0sai> like the first osqc I created
11:58:27  <PublicServer> <Roysvork> or some kind of skill system like in eve
11:58:43  <PublicServer> <0sai> first of all it should be limited to certain times
11:58:49  <PublicServer> <0sai> e.g. you start in the 1920's
11:59:08  <PublicServer> <0sai> with some cool steamers
12:00:08  <PublicServer> <0sai> well, if you are interested
12:00:22  <PublicServer> <0sai> we could fetch some ideas and make a brainstorming
12:00:23  <PublicServer> <0sai> :>
12:00:28  <PublicServer> <Mark> i'd help you, but i'm leaving for australia in 11 days :P
12:00:36  <PublicServer> <0sai> how long?
12:00:48  <PublicServer> <Mark> untill i feel like coming back
12:00:53  <PublicServer> <0sai> wow
12:00:57  <PublicServer> <Techinica> where in Australia are you going?
12:00:57  <PublicServer> <0sai> maybe 1 year?
12:01:00  <PublicServer> <Mark> i don't expect to be back within a year
12:01:22  <PublicServer> <Mark> Techinica: landing is Sydney, then going to make a loop around the island with a detour to the center
12:01:32  <PublicServer> <Techinica> hehe loop...
12:01:35  <PublicServer> <Mark> clockwise loop
12:01:36  <PublicServer> <0sai> will you play coop from time to time?? :D
12:01:37  <PublicServer> <Techinica> thats some road-trip.
12:01:42  <PublicServer> <Mark> 0sai: i doubt it :P
12:01:46  <PublicServer> * Techinica is Australien.
12:01:49  <PublicServer> <Techinica> bah
12:01:52  <PublicServer> <Techinica> stupid swedish
12:02:01  <PublicServer> <0sai> too bad Mark
12:02:01  <PublicServer> <Techinica> Australian even.
12:02:04  <PublicServer> <csuke> Mark: taking a wifi laptop with OTTD with you?
12:02:11  <PublicServer> <Mark> csuke: nope
12:02:12  <PublicServer> <Techinica> but I'm living in Sweden.
12:02:17  <PublicServer> <csuke> thats no fun :
12:02:19  <PublicServer> <csuke> :
12:02:22  <PublicServer> <csuke> :P
12:02:48  <PublicServer> <Techinica> Probably the worst time of year to be going though :P
12:02:57  <PublicServer> <0sai> its summer right now
12:02:59  <PublicServer> <0sai> very hot
12:03:07  <PublicServer> <Techinica> 40°C in many places now.
12:03:14  <PublicServer> <Mark> in sydney it's reasonable
12:03:15  <PublicServer> <0sai> take some sunblockers with you
12:03:25  <PublicServer> <Mark> i'll be in the relative cold south in summer, going north in winter
12:03:34  <PublicServer> <Techinica> Yeah, just don't go to Melbourne or Adelaide in the middle of the summer.
12:03:43  <PublicServer> <Techinica> For some strange reason its always hotter there.
12:03:56  <PublicServer> <0sai> Mark: I was in australia too
12:04:09  <PublicServer> <Mark> oh nice
12:04:12  <PublicServer> <Mark> where were you?
12:04:21  <PublicServer> <0sai> well, I did a round-trip too
12:04:27  <PublicServer> <0sai> starting in Darwin
12:04:36  <PublicServer> <0sai> then to the center, Alice Springs
12:04:57  <PublicServer> <Mark> nice
12:04:58  <PublicServer> <0sai> back to the East -> Cairns
12:05:11  <PublicServer> <Techinica> you would have went through Mount Isa there :)
12:05:16  <PublicServer> <Techinica> I used to live there for a while.
12:05:35  <PublicServer> <Techinica> if you drove anyway
12:05:50  <PublicServer> <0sai> and then I visited relatives in Sydney
12:06:01  <PublicServer> <0sai> blue mountains is a must have imho
12:06:13  <PublicServer> <0sai> but be aware of the fire :(
12:06:19  <PublicServer> <Mark> yeah i plan to go there right after sydney
12:06:48  <PublicServer> <Techinica> You can get the train out to Katoomba from Sydney, takes about 90 mins
12:07:25  <PublicServer> <Mark> i'm going to buy a car
12:07:32  <PublicServer> <Mark> no need for trains :P
12:07:35  <PublicServer> <Techinica> then it'll be even quicker :P
12:07:35  <PublicServer> <0sai> Techinica: I booked domestic flights, so I maybe saw it from above :D
12:08:00  <PublicServer> <0sai> 1 hours by car IIRC
12:08:10  <PublicServer> <Techinica> yeah, traffic dependant  :P
12:08:30  <PublicServer> <Mark> i guess 1 hour is nothing by australian standards
12:08:41  <PublicServer> <Techinica> nah, 1hr is a quick drive down the road...
12:08:48  <PublicServer> <Techinica> I used to live 10hrs from the nearest beach :P
12:09:17  <PublicServer> <Mark> heh a 10 hr drive would got me to any place in western europe
12:09:18  <PublicServer> <Techinica> Well, the nearest beach you could swim at anyway
12:09:40  <PublicServer> <Techinica> Yeah, I know :) Its the same from here in Sweden.
12:09:50  <PublicServer> <Mark> i'm off to go ice skating now, dad's waiting for me
12:09:59  <PublicServer> <Mark> cya later
12:10:02  <PublicServer> <Techinica> cya
12:10:03  <PublicServer> *** Mark has left the game (leaving)
12:10:29  <PublicServer> <0sai> bye
12:10:47  <KenjiE20> I give him 2 weeks out there before he's on some form of mobile net back here :P
12:10:57  <PublicServer> <csuke> 2 days :P
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12:15:52  <ODM> hehe
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12:19:48  <roysvork> lol
12:20:10  <roysvork> So many people I know are going to aus lately
12:20:23  <roysvork> makes me think I'm missing something
12:23:01  <^Spike^> sun? :)
12:23:21  <roysvork> nah something deeper than that
12:23:26  <^Spike^> sand?
12:23:32  <roysvork> like maybe everyone is slowly moving there and hoping I don't notice : )
12:23:42  <KenjiE20> sarcasm? on #MY interwebs?
12:23:43  <^Spike^> shit.. he found out! quick move all! :)
12:23:46  <roysvork> or if you don't own a kangaroo by 2015 then some terrible end will befall you
12:24:45  <hylje> there are no kangaroos in austria
12:25:07  <roysvork> I bet you there are
12:25:12  <roysvork> I be there's at least one
12:25:14  <PublicServer> <csuke> zoo's?
12:25:15  <PublicServer> <Techinica> lol, Austria
12:25:24  <PublicServer> <Techinica> yeah, in a zoo definetly.
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12:30:41  <sietse> !password
12:30:41  <PublicServer> sietse: braise
12:30:48  <PublicServer> *** Sietse joined the game
12:31:07  <PublicServer> <Sietse> hello
12:31:12  <PublicServer> <csuke> hey
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12:31:30  <KenjiE20> "Sea Shepherd Charges Japan with Piracy" sigh "We set out to attack you and you hit us, therefore you're pirates" -_-
12:31:52  <PublicServer> <Sietse> whhahaha
12:31:58  <csuke> crazy hippies
12:32:21  <PublicServer> <Sietse> I advice everyone to watch the SouthPark episode about whaling
12:39:18  <PublicServer> <csuke> Techinica are you blowing up your station?
12:45:39  <PublicServer> <csuke> that PF trap isn't doing what it should
12:45:51  <PublicServer> <Techinica> doesn't look like it.
12:46:13  <PublicServer> <csuke> i am not actually sure what it should be doing
12:46:20  <PublicServer> <Techinica> me either :P
12:48:42  <PublicServer> <csuke> i would maybe introduce a switch so both entry tracks can use all station lanes Techinica?
12:49:00  <PublicServer> <Techinica> yeah, that'd be intelligent :P
12:56:57  <PublicServer> <Techinica> lol csuke
12:57:15  <PublicServer> <csuke> i aint adding it yet, just getting ready
12:57:21  <PublicServer> <Techinica> its alive!
12:57:22  <PublicServer> <csuke> it's doing 6k/month now
12:58:03  <PublicServer> <Techinica> I think we need a few more trains
12:58:08  <Osai> @calc 114/2
12:58:08  <Webster> Osai: 57
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13:00:19  <PublicServer> <csuke> msl is getting quote busy now :)
13:00:50  <PublicServer> <csuke> sml*
13:04:24  <PublicServer> <0sai> time for a break
13:04:27  <PublicServer> <0sai> cya later
13:04:32  <PublicServer> *** 0sai has left the game (leaving)
13:04:32  <PublicServer> <csuke> l8rs
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13:12:02  <Webster> Latest update from openttd: OpenTTD Useful 3.0 <http://www.openttd.org/en/news/115>
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13:30:30  <PublicServer> <Techinica> Osai's delayer stopped working...
13:30:35  <PublicServer> <Techinica> jamming the SL now
13:30:55  <Osai> hmm
13:30:59  <Osai> sec
13:31:01  <Osai> !password
13:31:01  <PublicServer> Osai: brayed
13:31:24  <PublicServer> *** 0sai joined the game
13:31:45  <PublicServer> <Techinica> did you let empty trains through csuke?
13:31:50  <PublicServer> <csuke> i did
13:31:58  <PublicServer> <Techinica> okay
13:33:15  <PublicServer> <csuke> why would it stop working now?
13:34:03  <PublicServer> <csuke> seems to work :S
13:35:25  <PublicServer> <csuke> ah
13:35:53  <PublicServer> <csuke> i think the issue may be the logic systemn
13:36:05  <PublicServer> <csuke> it's the one that jams up occasionally
13:36:35  <PublicServer> <0sai> silly
13:36:45  <PublicServer> <csuke> i would change it to the one at !compact
13:37:16  <PublicServer> <csuke> if the signal at B changes after the train has passed A then the train will jam
13:37:55  <PublicServer> <csuke> at least i think that is it
13:38:08  <PublicServer> <0sai> well, you can also use another NOT-gate style
13:38:54  <PublicServer> <csuke> or maybe that isn't the issue hmmm
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13:39:01  <PublicServer> <0sai> I think it is
13:39:03  <PublicServer> <csuke> o think it may be at the ML
13:39:10  <PublicServer> <0sai> there too
13:39:14  <PublicServer> <0sai> yea
13:39:19  <PublicServer> <0sai> the good old problem
13:39:28  <PublicServer> <csuke> if the signal changes after the train has made it's choice it will jam
13:39:34  <PublicServer> <0sai> yea
13:40:02  <PublicServer> <csuke> and i cant see a workaround lol
13:40:29  <PublicServer> <csuke> except perhaps just space out the signals so that 6 trains will fit on the entire waiting area?
13:40:34  <PublicServer> <csuke> rather than using logic
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13:41:42  <PublicServer> <0sai> csuke: thats what we had before
13:41:55  <PublicServer> <0sai> but then you have big signal gaps
13:42:29  <PublicServer> <0sai> or you add path signals along the whole track
13:42:42  <PublicServer> <0sai> one for every train
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13:52:45  <PublicServer> <csuke> fruit trains are losing loads
13:53:04  <PublicServer> <Roysvork> where abouts?
13:53:09  <PublicServer> <csuke> train 232
13:53:14  <PublicServer> <csuke> and all the ones following it
13:53:25  <PublicServer> <csuke> hasnt made a drop in 2 years
13:53:26  <PublicServer> <Roysvork> hmmmm maybe the bridge at the sation isn't enough to slow it down
13:54:42  <PublicServer> <csuke> i think we need to stop 2 of the dummy trains
13:54:47  <PublicServer> <csuke> not enough production
13:55:07  <PublicServer> <csuke> not nearly enough
13:55:14  <PublicServer> <csuke> at fabourne and finburg
13:57:46  <PublicServer> *** Kenji joined the game
13:57:50  <PublicServer> <csuke> im also gonna depot some of the overflow
13:58:10  <PublicServer> <Roysvork> also wise methinks
13:58:10  <XeryusTC> !password
13:58:10  <PublicServer> XeryusTC: reborn
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13:58:27  <PublicServer> <Roysvork> I thought those fruit forests would have picked up by now, but alas
13:58:28  <PublicServer> <csuke> there's jsut not enough fruit really :(
13:58:39  <PublicServer> <csuke> copper ore is booming though lol
13:58:54  <PublicServer> <csuke> i think it's supporting the fruit losses ;)
13:59:30  <PublicServer> <Roysvork> fruit can only grow on or near the green bits though I guess
13:59:37  <PublicServer> <csuke> yea
13:59:39  <PublicServer> <csuke> i think
14:01:15  <PublicServer> <Kenji> water seems to help
14:01:38  <PublicServer> <Kenji> i.e. that canal tile I just added to finburg
14:01:52  <PublicServer> <csuke> really?
14:01:57  <PublicServer> <csuke> just one tile?
14:02:25  <PublicServer> <Kenji> if (haswater) probably :P
14:02:31  <PublicServer> <XeryusTC> new safingley forest is bugged
14:02:51  <PublicServer> <XeryusTC> two trains went to drop at the same time, and it allowed 2 trains to enter
14:02:57  <PublicServer> <XeryusTC> but one left before picking up any cargo
14:03:36  <PublicServer> <csuke> yeah it needs a slower slow
14:03:42  <PublicServer> <Kenji> sinnwll has no trains :(
14:03:50  <PublicServer> <Kenji> and 4700 tonnes
14:04:22  <PublicServer> <Roysvork> yeah sorry I did that one late last night and then got tired lol
14:04:44  <PublicServer> <Roysvork> and plus I've never made a regulator\injector jobby before and this SL doesn't have one
14:05:01  <PublicServer> <Kenji> ...
14:05:29  <PublicServer> <Roysvork> did I say something stupid? : )
14:05:47  <PublicServer> <csuke> nah just out of conext i think lol
14:05:51  <PublicServer> *** XeryusTC has left the game (connection lost)
14:06:47  <PublicServer> <Kenji> well you started the pickup trains, with nothing to take loads...
14:06:55  <PublicServer> <Kenji> so now we have a 30% rating
14:07:08  <PublicServer> <Roysvork> I figured if I did that then the industry wouldn't die while I was setting the rest up
14:07:08  <PublicServer> <csuke> where?
14:07:30  <PublicServer> <Kenji> Roy, not if the stations overflowing and the trains are just picking the same stuff up
14:07:39  <PublicServer> <Kenji> csuke, sinnwell
14:07:48  <PublicServer> <Roysvork> ahhh ok, sorry about that
14:07:53  <PeterT> !password
14:07:53  <PublicServer> PeterT: reborn
14:08:23  <PublicServer> *** Peter joined the game
14:08:35  <PublicServer> <csuke> Roysvork: i'll add the overflow and waypoints, you get some trains in :)
14:09:06  <PublicServer> <Roysvork> we still need to build the exit as well lol
14:11:26  <PublicServer> <Roysvork> might want to move it out a bit actually before that crossover
14:11:47  <PublicServer> <Roysvork> otherwise fast curves on the exit will be tricky
14:12:04  <PublicServer> <csuke> feel free to re-adjust it
14:12:14  <PublicServer> <csuke> i was just putting anything in
14:12:28  <PublicServer> <Roysvork> cool
14:13:04  <PublicServer> *** Kenji has left the game (leaving)
14:13:44  <PublicServer> <csuke> :)
14:13:49  <PublicServer> <Roysvork> :)
14:13:56  <PublicServer> <csuke> im gonna start some trains
14:14:02  <PublicServer> <csuke> that exit better be there in time :P
14:14:18  <KenjiE20> no pressure
14:14:22  <PublicServer> <Roysvork> eeek!
14:14:24  <PublicServer> <Roysvork> lol
14:14:43  <PublicServer> <csuke> also, i disconnected 2 of the dummys for now
14:14:54  <PublicServer> <csuke> until it builds up a bit
14:15:12  <PublicServer> *** Peter has left the game (leaving)
14:15:31  <PublicServer> <csuke> trains are running! :D
14:15:44  <PublicServer> <csuke> i'd say you got 90 secs :P
14:16:10  <PublicServer> <csuke> no pressure :)
14:17:54  <PublicServer> <csuke> LOL
14:18:11  <PublicServer> <Roysvork> hehehe
14:18:43  <PublicServer> <csuke> erm
14:18:46  <PublicServer> <csuke> :S
14:19:02  <PublicServer> <csuke> oops
14:19:05  <PublicServer> <Roysvork> I fail at build station again :<
14:19:06  <PublicServer> <csuke> myu fault!
14:21:36  <PublicServer> <csuke> where?
14:21:50  <PublicServer> <csuke> i had got the waypoints wrong lol
14:23:01  <PublicServer> <Roysvork> ahhh :)
14:25:01  <PublicServer> <Roysvork> wheeee : )
14:25:10  <PublicServer> <csuke> :)
14:25:43  <PublicServer> <Roysvork> having your first proper game a bit SRMW like this is kindof trial by fire
14:25:50  <PublicServer> <csuke> i know
14:25:51  <PublicServer> <Roysvork> big*
14:26:40  <PublicServer> <Techinica> lol csuke :P
14:26:48  <PublicServer> <Techinica> @Flondhead
14:27:00  <PublicServer> <csuke> :)
14:27:07  <PublicServer> <csuke> and trutford
14:27:14  <PublicServer> <Techinica> rofl
14:27:17  <PublicServer> <Roysvork> did someone connect up the other two entrances at new safingley?
14:27:23  <PublicServer> <csuke> it works, and they make money!
14:27:26  <PublicServer> <csuke> ;P
14:27:53  <PublicServer> <csuke> it's just like how we all used to play ttd
14:28:02  <PublicServer> <Techinica> yeah :P
14:28:14  <PublicServer> <Techinica> connect whatever, whereever and however\
14:28:21  <PublicServer> <csuke> hehe
14:28:39  <PublicServer> <csuke> i attached a few more copper ore mines to the stations btw
14:28:52  <PublicServer> <csuke> might want to check if your capacities are still ok
14:29:05  <PublicServer> <Techinica> yeah, I noticed the one at Rundinghead
14:29:10  <PublicServer> <Techinica> but production has dropped there anyway
14:29:45  <PublicServer> <csuke> also 1 question: assuming that there is enough stuff at a station to load 2x 10car trains, what will load quicker, 2x10 car or 1x20 car?
14:30:16  <PublicServer> <Techinica> so long as you've got the right station lengths, it should be the same...
14:30:22  <PublicServer> <Techinica> or so is my understanding
14:30:23  <KenjiE20> if everything is already waiting, they'll both load together, but i doubt there's a speed difference
14:30:25  <PublicServer> <csuke> ok
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14:31:36  <PublicServer> <csuke> can i make a !! NAUGHTY PEOPLE BOARD next to the builders board for Dade?
14:31:43  <PublicServer> <Techinica> lol
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14:31:52  <KenjiE20> no
14:32:07  <PublicServer> <Techinica> bbl
14:32:08  <PublicServer> *** Techinica has joined spectators
14:32:09  <KenjiE20> said people are not worth mentioning
14:32:16  <PublicServer> <csuke> ok lol
14:37:09  <PublicServer> <csuke> it snowing :)
14:37:22  <PublicServer> <Roysvork> you're in London did you say the other day?
14:37:25  <PublicServer> <csuke> im gonna go play in the snow, bbl
14:37:28  <PublicServer> <csuke> yea
14:37:31  <PublicServer> <csuke> got 6 inches
14:37:43  <PublicServer> *** csuke has joined spectators
14:37:43  <PublicServer> *** Game paused (not enough players)
14:37:50  <PublicServer> <Roysvork> I wonder if it's still heading east or if it will come back this way
14:37:57  <PublicServer> <csuke> you in the middle of anything
14:37:59  <PublicServer> <csuke> ?
14:38:03  <PublicServer> <Roysvork> nah not as such
14:38:24  <PublicServer> <csuke> ok, i'll probably be back in half hour or so, just popping down shops
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14:38:31  <PublicServer> <Roysvork> safes
14:39:26  <KenjiE20> looks like this band has gone, but there's another big front sweeping in on the atlantic
14:41:05  <KenjiE20> looks like you've got a high pressure over you for the next 4 days or so though
14:41:28  <KenjiE20> meanwhile Britain gets two ruddy great mixed fronts
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14:57:42  <LittleBoyRick> !password
14:57:42  <PublicServer> LittleBoyRick: erects
14:57:57  <PublicServer> *** LittleBoyRick joined the game
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15:31:26  <PublicServer> *** csuke has joined company #1
15:31:46  <PublicServer> <LittleBoyRick> Hey csuke
15:31:51  <PublicServer> <csuke> hi
15:31:56  <PublicServer> <Roysvork> sup again
15:32:03  <PublicServer> <csuke> not much snow
15:32:08  <PublicServer> <csuke> but very slippy!
15:32:24  <PublicServer> <Roysvork> I managed to get my car out for the first time again today
15:32:25  <PublicServer> <LittleBoyRick> Its gonna be fun to go to work tomorrow -_-;
15:33:27  <PublicServer> <LittleBoyRick> Last wednesday it took me 6 hours to get home. While normaly it would take me 45 min.
15:33:34  <PublicServer> <csuke> lol
15:33:49  <PublicServer> <csuke> where are you?
15:34:02  <PublicServer> <LittleBoyRick> Netherlands.
15:34:22  <PublicServer> <LittleBoyRick> Near Alkmaar
15:35:06  <PublicServer> <csuke> how much snow is there?
15:35:57  <PublicServer> <LittleBoyRick> right now only a few centimetres
15:37:38  <PublicServer> <LittleBoyRick> Something is wrong at Fonningley Market Valley station..
15:38:06  <PublicServer> <csuke> what is?
15:38:16  <PublicServer> <csuke> hmm
15:38:19  <PublicServer> <csuke> some changed it
15:38:27  <PublicServer> <LittleBoyRick> It seems so.
15:38:53  <PublicServer> <csuke> should be better
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15:42:21  <PublicServer> <csuke> :( copper production has dropped
15:42:43  <PublicServer> <LittleBoyRick> D:
16:01:44  <PublicServer> <Roysvork> csuke, is the regulator at pruntburg actually still working?
16:02:14  <PublicServer> <csuke> it would seem not
16:02:28  <PublicServer> <csuke> or hmm
16:02:51  <PublicServer> <csuke> lemme figure out the logi
16:02:54  <PublicServer> <Roysvork> we could do with a handful more trains on the fruit line... certainly there are none going down the overflow and sometimes the stations only load one train
16:02:54  <PublicServer> <csuke> c
16:06:38  <PublicServer> <csuke> i think it has the same problem as the sticking NOT gates
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16:10:14  <PublicServer> <csuke> we need PBS PS
16:10:44  <PublicServer> <Roysvork> would that even work?
16:10:49  <PublicServer> <csuke> yes
16:11:04  <PublicServer> <csuke> basically they would be normal pre-signals
16:11:11  <PublicServer> <Roysvork> so it could pass only if at least one path could be found using PBS?
16:11:15  <PublicServer> <csuke> but would reserve the full path they have chosen
16:11:20  <PublicServer> <Roysvork> interesting
16:11:21  <PublicServer> <csuke> no
16:11:28  <PublicServer> <csuke> it would follow normal PS rules
16:11:39  <PublicServer> <csuke> but it would just reserve-ahead
16:12:27  <PublicServer> <csuke> so for example, if there is an entry, combi and exit, it would reserve a path from entry to exit
16:12:42  <Mark> evening
16:12:50  <PublicServer> <csuke> morning!
16:12:52  <PeterT> hello Mark
16:12:58  <PublicServer> <csuke> aren't u in Aus yet?
16:13:10  <Mark> no, leaving the 21st
16:13:24  <PublicServer> <csuke> lol, i was joking :P
16:13:39  <PublicServer> <csuke> that would be quite a feat, getting to Aus in 2 hours
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16:15:25  <PublicServer> <Roysvork> you've clearly not heard of the Australo-chunnel
16:15:44  <PublicServer> <csuke> yeah but i heard the journey is hell
16:18:09  <Mark> !password
16:18:10  <PublicServer> Mark: boldly
16:18:27  <PublicServer> *** Mark joined the game
16:20:28  <PublicServer> <Mark> omg
16:20:32  <PublicServer> <Mark> who presignalled my station?
16:21:15  <PublicServer> <csuke> hmm
16:21:25  <PublicServer> <Mark> LittleBoyRick did it seems
16:21:38  <csuke> n
16:21:39  <csuke> no
16:21:42  <PublicServer> <Mark> LittleBoyRick: please don't touch stuff you're not sure of, and certainly not without putting a sign
16:21:46  <PublicServer> <LittleBoyRick> I only asked csuke about it. :(
16:21:57  <PublicServer> <csuke> that would have been me, and i am not sure why i did ...
16:22:15  <PublicServer> <Mark> right
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16:22:50  <PublicServer> <csuke> trains were choosing full platforms
16:22:57  <PublicServer> <Mark> i doubt that
16:23:07  <PublicServer> <csuke> it was single signalled
16:23:25  <PublicServer> <csuke> i doubled them but stupidly put them as exit at the same time
16:23:44  <PublicServer> <csuke> can i blame it on a brain spaz?
16:24:19  <PublicServer> <csuke> that's an interesting idea....
16:24:27  <PublicServer> <Mark> but doesn't work :P
16:24:30  <PublicServer> <csuke> lol
16:24:52  <PublicServer> <Mark> meh
16:24:55  <PublicServer> <csuke> but that idea might help some other bits
16:26:07  <PublicServer> <csuke> lol did you put it back the way i put it?
16:26:13  <PublicServer> <Mark> no
16:26:17  <PublicServer> <csuke> oh
16:26:22  <PublicServer> <csuke> lol i see
16:26:24  <PublicServer> <Mark> the presignals don't read anything this way
16:26:28  <PublicServer> <Mark> i just want red twoways
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16:29:37  <Intexon> !password
16:29:37  <PublicServer> Intexon: peruse
16:29:51  <Intexon> !dl win32
16:29:51  <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
16:30:27  <PublicServer> *** Techinica has joined company #1
16:30:31  <PublicServer> <csuke> hi
16:30:43  <PublicServer> *** Intexon joined the game
16:31:00  <PublicServer> <Techinica> hey :)
16:31:12  <PublicServer> <Intexon> hello
16:37:12  <PeterT> @wikipedia Division by zero
16:37:13  <Webster> Division by zero - Wikipedia, the free encyclopedia - http://en.wikipedia.org/wiki/Special:Search?go=Go&search=Division%20by%20zero
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17:07:06  <csuke> teatim
17:07:10  <PublicServer> *** csuke has joined spectators
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17:30:21  <PublicServer> <Mark> wtf... was prospecting farms, prospecting stopped for a while and then did 60 farms in a second
17:30:32  <PublicServer> <Mark> so now we have 90 farms :)
17:30:41  <PublicServer> <Roysvork> nice : )
17:30:43  <PublicServer> <Techinica> lol
17:30:47  <PublicServer> <Roysvork> do it for fruit too lol
17:31:04  <PublicServer> <Mark> i did add some fruit
17:31:10  <PublicServer> <Techinica> Roy, there's like 3 new ones @ Finburg
17:31:21  <PublicServer> <Roysvork> ahhh cool
17:31:31  <PublicServer> <Roysvork> I've been working on something for a while so having been paying attention
17:31:52  <PublicServer> <Techinica> wishing you didn say we couldn't connect industries between the MLS now mark...
17:32:05  <PublicServer> <Mark> yeah i see what you mean :P
17:32:09  <PublicServer> <Mark> Tudingworth
17:32:24  <PublicServer> <Mark> meh it should be ok at that remote spot
17:32:36  <PublicServer> <csuke> just walk them
17:32:37  <PublicServer> <Techinica> won't make much money there though
17:32:43  <PublicServer> <Mark> who cares :P
17:32:46  <PublicServer> <Techinica> yeah
17:32:47  <PublicServer> <Techinica> indeed
17:33:09  <PublicServer> <Mark> just transfer them to somewhere closer to the SL and make the real station there
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17:34:34  <PublicServer> <Techinica> I'll build Tudingworth later if nobody else starts something first.
17:34:51  <PublicServer> <Techinica> Figure it'd be a nice spot for a 14 platform mirror of V's station :)
17:36:06  <PublicServer> <csuke> dont really think there's enough production for that lol
17:36:22  <PublicServer> <Mark> they'll grow
17:36:28  <PublicServer> <Mark> look at my rubber plants :P
17:36:33  <PublicServer> <csuke> frinnington handles 10x that and only has 9 plat lol
17:37:04  <PublicServer> <csuke> 10x the farms, not the rubber lol
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17:43:32  <PublicServer> <csuke> someone made a whoopsy?
17:43:47  <PublicServer> <Mark> where?
17:43:56  <PublicServer> <csuke> sandbox at frennway
17:44:05  <PublicServer> <csuke> 8 dead
17:44:07  <PublicServer> <Mark> hehe
17:49:13  *** sparrL has quit IRC
17:53:28  <PublicServer> *** Techinica has left the game (connection lost)
17:54:01  <PublicServer> <Roysvork> does the catchment area have to cover the whole industry to be most efficient or is only one square of it enough?
17:54:33  <PublicServer> <csuke> no idea, i always presumed it was fine with 1
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17:57:07  <PublicServer> *** lomba joined the game
18:01:02  <mitooo> !password
18:01:02  <PublicServer> mitooo: sighed
18:01:22  <PublicServer> *** Mitooo joined the game
18:01:40  <PublicServer> *** Mitooo has left the game (connection lost)
18:01:55  <PublicServer> <Roysvork> it's a shame finburg south has a bit of a crummy design
18:02:26  <mitooo> hehe... cool to see my "kick" first on the chan :)
18:03:15  <mitooo> screw you 1.2 mbps connexion.
18:04:54  <Intexon> !password
18:04:54  <PublicServer> Intexon: sighed
18:05:02  <PublicServer> *** Player joined the game
18:05:02  <Webster> Player, please change your in game nick
18:05:39  <PublicServer> *** Player has changed his/her name to Intexon
18:06:21  *** Erwin_Potjer has joined #openttdcoop
18:06:23  *** Erwin_Potjer is now known as Erwin
18:06:44  <mitooo> anyone have a good idea of playing a game alone?
18:07:00  *** Erwin is now known as Guest1573
18:08:19  <planetmaker> hehe... I guess playing _alone_ is quite a bit off topic in a _coop_ channel :-P
18:08:57  <planetmaker> good evening btw :-)
18:09:03  *** Guest1573 is now known as Haener
18:10:07  <Haener> help identify
18:10:17  <planetmaker>  /ns help identify
18:10:21  <Haener> thnx
18:10:40  <planetmaker>  /ns regain might also be useful
18:13:23  <ODM> /ns germanz?
18:15:01  *** mitooo has left #openttdcoop
18:15:29  <Phazorx> roysvork: it depends on industry
18:15:40  <Phazorx> some industries generate 8/8 on all tiles
18:15:57  <Ammler> @wiki irc too :-)
18:15:58  <Phazorx> some do X/8 and for full output you need to catch enough parts so X = 8
18:15:59  <Webster> Search results for "irc too :-)" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=irc%20too%20%3A-%29
18:16:01  <PublicServer> <Roysvork> ahhhh ok, I didn't know that
18:16:16  <Phazorx> also, some industries have some "blank" tiles that dont generate anything
18:16:23  <Phazorx> or dont accept anything for that matter
18:16:58  <Phazorx> roysvork: x/8 part is mostly for pax and some advanced industries
18:17:09  <Phazorx> i tihnk some ECS use that concept and  NewCargo
18:19:12  <tkjacobsen> !password
18:19:13  <PublicServer> tkjacobsen: buzzes
18:19:21  <PublicServer> *** tkjacobsen joined the game
18:20:28  <PublicServer> *** lomba has left the game (leaving)
18:22:01  <PublicServer> *** tkjacobsen has left the game (connection lost)
18:23:37  *** mib_9qq5gk has joined #openttdcoop
18:23:48  <Haener> !download windows
18:23:48  <PublicServer> Haener: unknown option "windows"
18:23:52  <Haener> !download
18:23:53  <PublicServer> Haener: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:24:06  <Haener> !download win32
18:24:07  <PublicServer> Haener: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
18:24:11  <csuke> !dl
18:24:11  <PublicServer> csuke: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:26:53  <PublicServer> <Roysvork> ooo, vehicle limit
18:27:06  *** mib_9qq5gk has quit IRC
18:27:11  <KenjiE20> !trains 750
18:27:11  <PublicServer> *** KenjiE20 has set max_trains to 750
18:27:23  <PublicServer> <Roysvork> ta
18:33:02  *** heffer has quit IRC
18:35:23  <Phazorx> .
18:35:33  <Osai> hi Phazorx
18:45:46  <Haener> !password
18:45:46  <PublicServer> Haener: truest
18:46:16  <PublicServer> *** Haener joined the game
18:55:52  <Phazorx> hey Osai :)
18:56:26  *** Chris_Booth has joined #openttdcoop
19:00:57  <Osai> !password
19:00:58  <PublicServer> Osai: evokes
19:01:05  <PublicServer> *** 0sai joined the game
19:04:11  <Techinica> !password
19:04:12  <PublicServer> Techinica: evokes
19:04:28  <PublicServer> *** Techinica joined the game
19:08:50  <PublicServer> *** 0sai has left the game (leaving)
19:11:49  <PublicServer> *** Intexon has left the game (leaving)
19:16:53  <Chris_Booth> yo yo all
19:17:00  <PublicServer> <csuke> hihi
19:17:01  <PublicServer> <Roysvork> yo there
19:17:05  <PublicServer> <Sietse> hiya
19:19:40  *** Hyppy has joined #openttdcoop
19:19:44  <Hyppy> !players
19:19:46  <PublicServer> Hyppy: Client 124 (Orange) is Haener, in company 1 (New Safingley Transport)
19:19:46  <PublicServer> Hyppy: Client 110 (Orange) is Kolo, in company 1 (New Safingley Transport)
19:19:46  <PublicServer> Hyppy: Client 92 is Sietse, a spectator
19:19:46  <PublicServer> Hyppy: Client 88 (Orange) is csuke, in company 1 (New Safingley Transport)
19:19:46  <PublicServer> Hyppy: Client 90 (Orange) is Roysvork, in company 1 (New Safingley Transport)
19:19:47  <PublicServer> Hyppy: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport)
19:19:47  <PublicServer> Hyppy: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport)
19:20:37  <Hyppy> !password
19:20:38  <PublicServer> Hyppy: nodded
19:21:28  <PublicServer> *** Chris Booth joined the game
19:21:37  <Hyppy> !dl lin
19:21:37  <PublicServer> Hyppy: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2
19:25:51  <PublicServer> *** Chris Booth has left the game (connection lost)
19:26:56  <Hyppy> !password
19:26:56  <PublicServer> Hyppy: bloods
19:27:05  <PublicServer> *** Hyppy joined the game
19:28:56  <PublicServer> <csuke> alright im off 2 pub
19:28:58  <PublicServer> <csuke> night ppl
19:29:10  <PublicServer> *** csuke has left the game (leaving)
19:29:19  *** csuke has quit IRC
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19:35:05  <PublicServer> <Roysvork> can someone have a look at my logic gate at tudingworth north and tell me what I've done wrong?
19:37:40  <Osai> !password
19:37:40  <PublicServer> Osai: bloods
19:37:56  <PublicServer> *** 0sai joined the game
19:38:35  <PublicServer> <0sai> Tudingworth North??
19:38:50  <PublicServer> <Roysvork> yeah... I got all confused about what direction I was building it towards
19:39:54  <PublicServer> <0sai> I think your trains need one wagon
19:40:15  <PublicServer> <0sai> hmm no
19:40:16  <PublicServer> <Roysvork> I've had it working without... look at sinwell city
19:43:30  <PublicServer> <Roysvork> wooo
19:43:48  <PublicServer> <Roysvork> thanks... I had just been staring at it for too long
19:43:53  <PublicServer> <0sai> :P
19:43:56  <PublicServer> <0sai> np
19:44:27  *** Chris_Booth has quit IRC
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19:59:03  *** Haener has quit IRC
20:00:54  *** PeterT has quit IRC
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20:13:46  <PublicServer> *** 0sai has left the game (leaving)
20:16:31  <PublicServer> *** Hyppy has left the game (leaving)
20:17:38  <PublicServer> <Roysvork> arrrr methinks I've played this game too long today
20:18:05  <PublicServer> <Roysvork> I'm off for a bit to go get some food and stuff... check you guys later
20:18:21  <PublicServer> *** Roysvork has left the game (leaving)
20:21:48  <Ammler> !players
20:21:50  <PublicServer> Ammler: Client 110 (Orange) is Kolo, in company 1 (New Safingley Transport)
20:21:50  <PublicServer> Ammler: Client 92 is Sietse, a spectator
20:21:50  <PublicServer> Ammler: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport)
20:21:50  <PublicServer> Ammler: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport)
20:25:19  *** Intexon has joined #openttdcoop
20:28:06  *** MDGrein has joined #openttdcoop
20:28:41  <MDGrein> !password
20:28:41  <PublicServer> MDGrein: gables
20:34:51  <planetmaker> :-O
20:34:59  <planetmaker> MDGrein: long time no see :-) wb
20:37:27  <MDGrein> ello planet :)
20:37:39  <MDGrein> yeah, sure has been... about 2 years
20:37:46  <MDGrein> !password
20:37:46  <PublicServer> MDGrein: gables
20:37:47  *** PeterT has joined #openttdcoop
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20:38:03  <Mark> 2 years?
20:38:06  * Mark is getting old
20:38:11  <Mark> welcome back anyway :)
20:38:22  <MDGrein> thanks peeps
20:38:26  *** PeterT has quit IRC
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20:39:17  <KenjiE20> Mark: the universe is 14billion~ years old, so you're not that old :P
20:41:56  <Osai> hello Mr. MDGrein :D
20:42:18  <MDGrein> well hello Mr Osai
20:42:47  <Osai> how are you?
20:43:10  <MDGrein> I'm quite fine, how are you?
20:43:17  <Osai> fine too
20:43:22  <Osai> no worries at all
20:43:54  <MDGrein> noticed you have kept buisy inventing new and advanced thingies for traffic control
20:44:29  <Osai> yea
20:45:18  <MDGrein> I've been visiting the wiki for some time and read about your endevours
20:45:47  <MDGrein> now I simply couldn't stay away any longer ^^
20:46:01  <Osai> well, development always continues
20:46:07  <Osai> hehe... nice
20:46:30  <Osai> I am looking forward to your inventions
20:47:05  <MDGrein> sorry to say I havn't got any inventions, havn't been playing for some time
20:47:17  <MDGrein> simply woke up one day and wanted to play again :)
20:47:31  <MDGrein> path based signals are a joy btw :)
20:47:52  <KenjiE20> they make 'some people' lazy though :P
20:47:53  <Mark> sometimes..
20:48:10  <Mark> they're not too suitable for us
20:48:22  <MDGrein> well it's like with most things, simple = less control
20:48:32  <Mark> yeah exactly
20:49:13  <MDGrein> But I imagined you would have underground networks by now tbh :)
20:49:44  <Osai> I'd prefere logic signals and programmable Signals
20:50:07  <MDGrein> and linkeable
20:50:07  <Mark> just a NOT signal would be awesome
20:50:40  <KenjiE20> linkable?
20:50:43  <KenjiE20> @is2
20:50:43  <Webster> is2: Infrastructure Sharing, see also: http://wiki.openttd.org/Is
20:50:48  <KenjiE20> ^ not that by chance?
20:51:00  <MDGrein> KenjiE20: if signal A is green so is B and C
20:51:19  <KenjiE20> oh, ala-presignals?
20:51:39  <MDGrein> yeah, but without the rail crossing hack :)
20:51:56  <KenjiE20> yea, kinda specific though
20:52:39  <MDGrein> but like Osai said, programmeable would rock
20:53:16  <KenjiE20> very
20:56:13  <MDGrein> wonder how much of a pain it would be to implement...
20:57:06  <KenjiE20> I think we'd (by which I mean PM) woud've done it as a NewGRF by now if that were possible, which means it'd have to be a source hack >_<
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20:57:47  <MDGrein> PBSes are a source thingy right?
20:57:58  <KenjiE20> but those are in trunk
20:59:00  <MDGrein> I menat that if PBS were newgrf scripteable shuldn't be impossible
21:01:31  <planetmaker> signals? No, they can never be newgrfs.
21:01:43  <planetmaker> They directly affect *every* path finder for trains.
21:02:50  <MDGrein> good point ^^
21:02:52  <planetmaker> Newgrfs for that part don't make much sense IMO
21:03:19  <planetmaker> Rather it'd make sense to supply a plug-in system for new path finders. But how that might look like... dunno
21:03:28  <planetmaker> it would also then be a severe performance issue.
21:04:37  <MDGrein> Is each signal in a game individually adressed and accessable?
21:05:07  <planetmaker> not really. Each map tile has bits which indicate whether and what kind of signal is present
21:05:23  <planetmaker> and the PF looks where they are and sets them appropriately
21:05:33  <hylje> probably some kind of scripts that the pathfinder can run
21:05:37  <planetmaker> or *something* like that
21:05:44  <planetmaker> hylje: scripts are *slow*.
21:05:54  <planetmaker> And PF is one of the most performance critical things in this game
21:07:13  <MDGrein> in other words, the scripteable signals would need to be an additional type of signal
21:07:47  <MDGrein> and how the scripting shuld tie into the pfs, that's a whole book :)
21:08:20  <planetmaker> something like that, yes
21:08:39  <planetmaker> you'd also need to shovel some bits around in the map array or alike. Which is also a bit of a pandora's box
21:09:51  <PublicServer> *** Kolo has left the game (connection lost)
21:10:25  <MDGrein> imagine a scripteable signal with this in it [if (empty coal train) go right else go left] for a PF to handle that in some sort of fast and easy way...
21:10:27  *** Levi has joined #openttdcoop
21:10:38  <Levi> !dl
21:10:38  <PublicServer> *** Kolo joined the game
21:10:38  <PublicServer> Levi: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:10:43  <Levi> !dl win64
21:10:43  <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip
21:15:40  <Levi> !grf
21:15:40  <PublicServer> Levi: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
21:16:08  <Levi> !players
21:16:10  <PublicServer> Levi: Client 135 (Orange) is MDGrein, in company 1 (New Safingley Transport)
21:16:10  <PublicServer> Levi: Client 137 (Orange) is Kolo, in company 1 (New Safingley Transport)
21:16:10  <PublicServer> Levi: Client 92 is Sietse, a spectator
21:16:10  <PublicServer> Levi: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport)
21:16:10  <PublicServer> Levi: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport)
21:18:10  <Levi> !password
21:18:10  <PublicServer> Levi: impels
21:18:18  <PublicServer> *** Levi joined the game
21:18:53  <PublicServer> <Levi> it's been too long...
21:19:42  *** krat has joined #openttdcoop
21:19:51  <krat> !password
21:19:52  <PublicServer> krat: impels
21:20:16  <krat> !dl win32
21:20:16  <PublicServer> krat: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
21:20:21  *** jondisti has joined #openttdcoop
21:21:25  <PublicServer> *** kratt joined the game
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21:23:19  <PublicServer> *** Mark has left the game (leaving)
21:24:42  <jondisti> !password
21:24:42  <PublicServer> jondisti: impels
21:24:57  <PublicServer> *** jondisti joined the game
21:25:39  <PublicServer> <Levi> are these new raw stations an evolution of the self-regulating sl of some sort?
21:30:03  <PublicServer> *** MDGrein has left the game (leaving)
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21:58:42  <PublicServer> *** Techinica has left the game (connection lost)
22:00:43  <PublicServer> *** Kolo has left the game (connection lost)
22:02:04  *** AdTheRat has joined #openttdcoop
22:05:30  <PublicServer> *** kratt has left the game (connection lost)
22:05:31  <PublicServer> *** Game paused (not enough players)
22:05:40  *** krat has quit IRC
22:08:25  <Osai> !svnb
22:08:27  <Osai> !svn
22:08:27  <PublicServer> Osai: svn update -r18758 && make (slakes)
22:08:27  <PublicServer> Osai: svn checkout -r18758 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
22:09:10  <PeterT> Osai: Why don't you just download a binary?
22:09:11  <Osai> planetmaker: compiling fails with the latest trunk versions
22:09:45  <Osai> PeterT: well, I prefer source :>
22:09:59  <PeterT> that way you can add user-patches?
22:10:18  <Osai> normally I don't add patches
22:10:21  <PeterT> that's the only reason I would self-compile my #openttdcoop binary
22:10:29  <Osai> but from time to time, yes
22:10:31  <PeterT> I did it so I could get diagonal level
22:10:44  <PeterT> desynced quite often, though
22:11:13  <Osai> yeah, there are some evil patches out there
22:11:28  <Osai> like a "buy area of land patch"
22:11:29  <PeterT> what do you ues?
22:11:34  <PeterT> Lol, that's multiplayer safe???
22:11:36  <PeterT> hell yeas!
22:11:44  <KenjiE20> -_-
22:11:58  <Osai> I saw it ages ago
22:12:10  <Osai> 2 or 3 years
22:13:43  <PeterT> Osai: http://www.tt-forums.net/viewtopic.php?p=840861#p840861
22:13:45  <Webster> Title: Transport Tycoon Forums • View topic - Patch to buy an area of land (at www.tt-forums.net)
22:14:49  <Osai> well, what I saw is even older
22:15:08  <PeterT> it's the same patch, just updated
22:22:46  *** V453000 has joined #openttdcoop
22:24:19  <V453000> !players
22:24:20  <PublicServer> V453000: Client 92 is Sietse, a spectator
22:24:20  <PublicServer> V453000: Client 139 (Orange) is Levi, in company 1 (New Safingley Transport)
22:24:39  <PublicServer> *** Levi has left the game (leaving)
22:25:40  <V453000> !password
22:25:40  <PublicServer> V453000: stoles
22:25:50  <PublicServer> *** V453000 joined the game
22:28:39  <PublicServer> *** V453000 has left the game (leaving)
22:34:35  <Osai> K
22:34:44  <Osai> I found the old NAND patch again
22:38:09  <PublicServer> *** Kolo joined the game
22:38:48  <PeterT> Osai: NAND?
22:39:27  *** Phoenix_the_II has quit IRC
22:39:33  <Osai> PeterT: http://www.tt-forums.net/viewtopic.php?p=470613#p470613
22:39:34  <Webster> Title: Transport Tycoon Forums • View topic - NAND Patch (at www.tt-forums.net)
22:40:36  <PeterT> sounds bad
22:40:43  <PeterT> boring, I mean
22:45:13  <PublicServer> *** Kolo has left the game (leaving)
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22:52:17  <Osai> sounds boring oO
22:52:28  <Osai> its exactly replaces what all the logic gates do
22:53:08  <Osai> it would ease up a lot of things for us and reduce the amount of junk in our games
22:57:03  *** mixrin has quit IRC
23:01:24  <V453000> hi Osai
23:01:32  <Osai> howdy
23:01:49  <V453000> thanks for that delayer :)
23:02:22  <Osai> it doesn't work too good right now
23:02:45  <Osai> changing the not-gate to the two-train-version would help
23:03:01  <Osai> and then we have the silly joining issue
23:03:35  <Osai> but currently I am having a look at psg001 :D
23:04:53  <Osai> a time in which we still built 4-way BBHs
23:05:22  <V453000> 001? :D
23:05:34  <V453000> yes I hated that style :)
23:06:33  <Osai> its super-old-school
23:06:37  <V453000> ye
23:06:43  <Osai> it was the time when I became full member :D
23:07:43  <V453000> in 01? :DD
23:08:06  <V453000> kinda long time
23:10:23  <Osai> @logs
23:10:23  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
23:10:48  <Osai> yea
23:10:53  <Osai> a little bit earlier
23:11:36  <V453000> :D
23:11:39  *** Razaekel has joined #openttdcoop
23:12:35  <Osai> this was psg001 http://wiki.openttdcoop.org/images/4/42/Junctionary_SBG01_Hub1.png
23:13:10  <Ammler> Osai: can't be
23:13:14  <Ammler> :-)
23:13:25  <Osai> why not?
23:13:29  <Ammler> you build the hub
23:13:41  <Ammler> and you weren't there since the beginning, were you?
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23:13:53  <Osai> not since the very beginning
23:13:56  <Osai> but very early
23:14:08  <Osai> as you can see, the link says: sbg01
23:14:13  <Osai> which means sandbox game 01
23:14:14  <Osai> :D
23:14:34  <V453000> csuke is here for so long?
23:15:01  <Osai> http://wiki.openttdcoop.org/User:Csuke
23:15:16  <Levi> i thought the building on slopes patch appeared later than first psg games
23:16:03  <Ammler> that wasn't just one
23:16:36  <Ammler> maybe it is time for another r1 game?
23:16:48  <hylje> a feast in terribleness
23:17:18  <Osai> do you like desync?
23:17:19  <Levi> didn't we have a "classic" style game for psg100 or something? that didn't go too well
23:17:59  <Osai> Levi: 0.4.5
23:18:21  <Osai> well, its time for my bed now
23:18:24  <Osai> nite nite
23:18:51  <Ammler> Levi: it was a nice game
23:19:32  <Ammler> 0.4.8 was the revision with a bit newgrf support and quite stable MP
23:19:45  <V453000> bye
23:20:21  <Ammler> and now 4 years later, we have openttd 1.0 :-)
23:22:20  <V453000> oh
23:22:25  <V453000> didnt even know that :D
23:22:54  <V453000> what is the 1.0 good for when we got nightlies? were the nightlies just some "preversions" ?
23:23:16  *** csuke has joined #openttdcoop
23:23:32  <csuke> !players
23:23:33  <PublicServer> csuke: Client 92 is Sietse, a spectator
23:23:42  <Levi> nightlies are the numerous "current" versions of the game, compiled of the stable(-ish) sourcecode available at the time
23:24:09  <KenjiE20> s/stable(-ish)/trunk/
23:24:27  <Levi> well, they mostly work :)
23:26:07  <V453000> yes
23:26:24  <KenjiE20> 1.0 is like any other 0.x, as in it's a tag of trunk
23:26:50  <Levi> but tested and approved for public release, i guess
23:26:59  <KenjiE20> only 1.0 is special as it's the point OTTD can work completely independent of original data files
23:27:01  <V453000> hmmm ... openGFX is default in 1.0?
23:27:09  <Levi> oh
23:27:09  <Ammler> 1.0 isn't like 0.x
23:27:10  <V453000> nic
23:27:11  <V453000> e
23:27:39  <Ammler> V453000: opengfx was default in 0.7 already
23:27:49  <V453000> my god
23:27:58  <Ammler> if you haven't installed original anyway ;-)
23:28:02  <V453000> no
23:28:08  <V453000> I got just nigtlies
23:28:17  <V453000> since about 0.6.3 I remember
23:28:36  <Ammler> since 0.7
23:31:43  <V453000> havent even tried openSFX yet :D
23:31:56  <Ammler> it isn't that bad
23:32:29  <V453000> you mean not that bad as openGFX?
23:33:05  <Ammler> not that much bader as sample.cat
23:33:10  <Webster> Latest update from blog: Famous Games 2009 <http://blog.openttdcoop.org/2010/01/10/famous-games-2009/>
23:33:41  <Ammler> S=sound, G=graphcis
23:41:12  <V453000> wow the openSFX really are quite good
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23:42:34  <V453000> oh
23:42:36  <V453000> hmmm
23:42:39  <V453000> omfg
23:48:19  <De_Ghosty> 1.0 is out?
23:48:20  <De_Ghosty> :o
23:48:34  <De_Ghosty> o 1.0.0 beta
23:49:14  <PeterT> yes, for a while now
23:49:17  <PeterT> since christmas
23:49:41  *** pugi has quit IRC
23:50:07  <V453000> cya guys im off to bed
23:50:09  <V453000> gnight
23:50:13  *** V453000 has quit IRC

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