Times are UTC Toggle Colours
00:00:03 <PublicServer> *** Viper has joined spectators 00:00:03 <PublicServer> *** Game paused (not enough players) 00:00:22 <roysvork> gah well that sucks 00:01:26 <roysvork> right well I'm gonna go watch some tv and come back tomorrow in the hope that all is well again 00:01:40 <PublicServer> *** Roysvork has left the game (leaving) 00:03:15 *** CrashHD has joined #openttdcoop 00:03:33 <KenjiE20> !rcon kick 72 00:03:33 <PublicServer> KenjiE20: *** Viper has left the game (kicked by server) 00:03:43 <KenjiE20> @kban Viper 00:03:43 *** Webster sets mode: +b *!~viper@88.64-150-151-net.sccoast.net 00:03:44 *** viper was kicked by Webster (KenjiE20) 00:03:50 <CrashHD> !help 00:03:50 <PublicServer> CrashHD: http://www.openttdcoop.org/wiki/IRC_Commands 00:04:00 <KenjiE20> !rcon pwd 00:04:00 <PublicServer> KenjiE20: /home/openttd/svn-public/autopilot/save/autosave/ 00:04:05 <KenjiE20> !rcon ls 00:04:05 <PublicServer> KenjiE20: 0) .. (Parent directory) 00:04:05 <PublicServer> KenjiE20: 1) autosave243.sav 00:04:05 <PublicServer> KenjiE20: 2) autosave242.sav 00:04:05 <PublicServer> KenjiE20: 3) autosave241.sav 00:04:05 <PublicServer> KenjiE20: 4) autosave240.sav 00:04:07 <PublicServer> KenjiE20: 5) autosave239.sav 00:04:07 <PublicServer> KenjiE20: 6) autosave238.sav 00:04:09 <PublicServer> KenjiE20: 7) autosave237.sav 00:04:09 <PublicServer> KenjiE20: 8) autosave236.sav 00:04:11 <PublicServer> KenjiE20: 9) autosave235.sav 00:04:11 <PublicServer> KenjiE20: you have 248 more messages 00:04:12 <KenjiE20> !rcon load 3 00:04:13 <PublicServer> *** Game paused (not enough players) 00:04:15 *** CrashHD` has joined #openttdcoop 00:05:07 <KenjiE20> @ban *!~Dade@125.67-212-47-net.sccoast.net 00:05:18 *** mibman has joined #openttdcoop 00:05:37 <PeterT> what happpened? what did Viper do? 00:05:50 <KenjiE20> blew up the map 00:05:58 <PeterT> ok 00:06:03 *** mibman has quit IRC 00:06:10 *** KenjiE20 sets mode: +b *!~Dade@125.67-212-47-net.sccoast.net 00:06:44 <KenjiE20> http://ps.openttdcoop.org/public/save/autosave/autosave242.sav <-- see 00:07:03 <CrashHD`> !download 00:07:03 <PublicServer> CrashHD`: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 00:07:09 * KenjiE20 goes to do red tape / admin type things 00:07:11 <CrashHD`> !download win32 00:07:11 <PublicServer> CrashHD`: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 00:11:55 *** CrashHD has quit IRC 00:11:55 *** CrashHD` is now known as CrashHD 00:15:48 *** ^Spike^ has quit IRC 00:16:06 *** Progman has quit IRC 00:24:29 *** NeosaD has joined #openttdcoop 00:28:23 *** Chris_Booth_ has quit IRC 00:29:56 *** CrashHD has quit IRC 00:33:10 *** NeosaD has quit IRC 00:44:08 *** slas has quit IRC 01:05:35 *** roysvork has quit IRC 01:22:43 *** sietse has quit IRC 01:40:05 *** KenjiE20|LT has joined #openttdcoop 01:40:05 *** ChanServ sets mode: +o KenjiE20|LT 01:40:20 *** KenjiE20 has quit IRC 01:52:04 *** sparrL has quit IRC 02:43:09 *** Phazorx has left #openttdcoop 02:51:24 *** Polygon has quit IRC 03:30:53 *** KenjiE20|LT has quit IRC 04:00:25 *** sparrL has joined #openttdcoop 04:32:41 *** sparrL has quit IRC 05:05:11 *** PeterT has quit IRC 05:09:30 *** Razaekel has joined #openttdcoop 05:39:23 *** Fuco has quit IRC 07:01:07 *** sparrL has joined #openttdcoop 07:16:05 *** Razaekel has quit IRC 07:17:53 *** Razaekel has joined #openttdcoop 07:33:38 *** sparrL has quit IRC 07:46:02 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 08:24:26 *** Madis has joined #openttdcoop 09:03:50 *** Madis has quit IRC 09:06:02 *** ODM has joined #openttdcoop 09:06:02 *** ChanServ sets mode: +o ODM 09:12:47 *** mixrin has quit IRC 09:20:40 *** mixrin has joined #openttdcoop 09:26:24 *** heffer has joined #openttdcoop 09:52:04 *** mixrin has quit IRC 10:06:46 <Osai> !playercount 10:06:46 <PublicServer> Osai: Number of players: 0 10:16:02 *** Condac has joined #openttdcoop 10:18:02 *** Condac-- has joined #openttdcoop 10:18:51 *** Progman has joined #openttdcoop 10:19:02 <PublicServer> *** Spike joined the game 10:22:13 *** Condac- has quit IRC 10:23:58 *** Condac- has joined #openttdcoop 10:23:59 *** Techinica has joined #openttdcoop 10:24:03 *** Condac has quit IRC 10:24:23 <Techinica> !password 10:24:23 <PublicServer> Techinica: retype 10:24:32 <PublicServer> *** Techinica joined the game 10:26:44 *** Condac-- has quit IRC 10:30:11 *** Chris_Booth has joined #openttdcoop 10:30:11 *** lomba has joined #openttdcoop 10:32:39 <PublicServer> *** lomba joined the game 10:34:39 <PublicServer> *** Techinica has left the game (connection lost) 10:34:40 <PublicServer> *** Game paused (not enough players) 10:34:52 <Osai> !password 10:34:52 <PublicServer> Osai: belies 10:34:59 <PublicServer> *** 0sai joined the game 10:35:03 <PublicServer> <0sai> howdy 10:35:06 <Techinica> bah stupid internet 10:35:20 <Techinica> !password 10:35:21 <PublicServer> Techinica: belies 10:35:36 <PublicServer> *** Techinica joined the game 10:35:46 <Techinica> hey Osai 10:35:54 <PublicServer> <0sai> hi 10:36:00 <Osai> @coopstats 10:36:00 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 10:36:52 <Osai> @log 10:36:56 <Osai> !log 10:39:15 <PublicServer> <0sai> the problem with this map 10:39:16 <^Spike^> damn i talk too much.. thnx Osai for showing me that.. ;) 10:39:40 <PublicServer> <0sai> hehe 10:39:59 <PublicServer> <0sai> anyway we have the wrong climate for this plan imho 10:40:37 <^Spike^> oh.. 10:40:43 *** Phazorx has joined #openttdcoop 10:41:18 <PublicServer> <0sai> hey Phazorx 10:41:21 <PublicServer> <0sai> :> 10:42:02 *** pugi has joined #openttdcoop 10:44:49 <XeryusTC> ello 10:44:56 <PublicServer> <0sai> hi 10:45:05 <Chris_Booth> hello 10:54:25 <PublicServer> *** lomba has left the game (leaving) 10:57:12 <PublicServer> <Techinica> pathfinding hates Ronfield West for some reason 10:57:29 <PublicServer> <Techinica> no trains are going in there/. 10:57:46 <PublicServer> <0sai> hmm 10:58:00 <PublicServer> <Techinica> I cant really see why. 10:58:19 <PublicServer> <Techinica> even tried removing the bridge to see if it was that. 10:58:28 <PublicServer> *** Spike has joined company #1 10:58:39 <PublicServer> <0sai> lets forc a train to go there 10:58:59 <PublicServer> <0sai> k 10:59:34 <PublicServer> <Techinica> station was working perfectly before. 10:59:41 <PublicServer> <0sai> and did trains enter? 10:59:46 <PublicServer> <Spike> before PF trap was added @ last station? 10:59:49 <PublicServer> <Techinica> though those switchers weren't there earlier 11:00:11 <PublicServer> <Spike> let's see what happens when we remove PF trap @ last statio 11:00:12 <PublicServer> <Spike> n 11:00:29 <PublicServer> <Spike> hmmm 11:00:31 <PublicServer> <Spike> didn't help 11:01:48 <PublicServer> <0sai> I like the station Ronfield West 11:02:05 <PublicServer> <0sai> not so much "junk to look at" 11:02:13 <PublicServer> <Spike> also was used 1 or 2 games ago in combination with your timer mechanism 0sai 11:02:20 <PublicServer> <0sai> I know :) 11:02:21 <PublicServer> <Techinica> Yeah, you did some nice exit syncing on the example in 170 11:02:38 <PublicServer> <0sai> I think I'll write an article about it 11:02:53 <PublicServer> <0sai> but right now I am experimenting with the stuff Phazorx did 11:02:57 <PublicServer> <Spike> well i don't know who created that layout at first... it was an example that game.. and all we did was combine them 2 11:03:21 <PublicServer> <0sai> its was V453000 11:03:27 <PublicServer> <0sai> he showed me the station 11:03:32 <PublicServer> <Spike> could be.. 11:03:34 <PublicServer> <0sai> and I said, you need a synced exit :D 11:03:41 <PublicServer> <Spike> all i did was combine his and your plan :) 11:03:46 <PublicServer> <0sai> hehe 11:04:53 <PublicServer> <0sai> I want to create a formula for synced exits 11:05:10 <Chris_Booth> !password 11:05:10 <PublicServer> Chris_Booth: chants 11:05:34 <PublicServer> <0sai> to find out what it needs to delay a train by one trainlength if both trains of the same type start at the same time 11:05:37 <PublicServer> *** Chris Booth joined the game 11:06:37 <PublicServer> <0sai> why are there so many signal gaps? 11:06:55 <PublicServer> <Spike> maybe i got it... 11:07:02 <PublicServer> <Spike> why train didn't enter.. 11:07:15 <PublicServer> <Techinica> nope 11:07:21 <PublicServer> <Spike> check the other track 11:08:06 <PublicServer> <0sai> okay 11:08:09 <PublicServer> <Techinica> penalty works :P 11:08:10 <PublicServer> <0sai> seems to work 11:08:19 <PublicServer> <0sai> I have an idea 11:08:31 <PublicServer> <0sai> we could add my delayer 11:08:42 <PublicServer> <0sai> to check whether the stations is full or not 11:08:57 <PublicServer> <0sai> its better than those signal gaps 11:08:58 <PublicServer> <Spike> could be idd 11:09:07 <PublicServer> <Techinica> I'd like to see one of those :) 11:09:16 <PublicServer> <Spike> simple not gate...? :) 11:09:19 <PublicServer> <0sai> nope 11:09:28 <PublicServer> <0sai> its a not gate + delay system 11:09:37 <PublicServer> <0sai> it verifies that a train really stopped 11:09:47 <PublicServer> <0sai> and isn't only driving through 11:10:02 <PublicServer> <0sai> the advantage is 11:10:09 <PublicServer> <0sai> we can use normal signal gaps 11:12:33 <PublicServer> <0sai> grrr 11:15:46 <PublicServer> <Chris Booth> the SL should have flip flops on the entrances 11:15:55 <PublicServer> <Chris Booth> so each line gest 50% 11:18:11 <PublicServer> *** Chris Booth has left the game (leaving) 11:24:46 <Mark> morning 11:24:59 <PublicServer> <Techinica> hey mark 11:25:00 <Mark> !password 11:25:00 <PublicServer> Mark: queasy 11:25:14 <Mark> !dl win32 11:25:14 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 11:25:52 <PublicServer> *** Mark joined the game 11:26:56 *** Polygon has joined #openttdcoop 11:27:09 <PublicServer> <0sai> okay 11:27:12 <PublicServer> <0sai> lets connect that 11:32:16 <PublicServer> <0sai> hmmm 11:32:20 <PublicServer> <0sai> some trains don't enter 11:38:42 <PublicServer> <0sai> okay 11:38:48 <PublicServer> <0sai> I added the delayer variant 11:38:55 <PublicServer> <0sai> but a counter system could do it too 11:39:10 <PublicServer> <0sai> like the thing we've seen in psg 170 by Mark 11:39:18 <PublicServer> <Spike> every x trains that pass 1 or 2 should enter? 11:39:21 <PublicServer> <0sai> but only counting till 6 11:40:21 <PublicServer> <0sai> the problem with the delayer system is, it is a bit slow 11:42:28 <PublicServer> <0sai> hmm 11:42:34 <PublicServer> <0sai> some more industries would be nice 11:43:30 <PublicServer> <Mark> 0sai: prospect some 11:45:28 *** csuke has joined #openttdcoop 11:45:34 <csuke> !password 11:45:34 <PublicServer> csuke: fouler 11:45:59 <PublicServer> *** csuke joined the game 11:48:09 <PublicServer> <0sai> too bad we don't do anything with the goods 11:48:39 <PublicServer> <Techinica> can be like the noob that deleted the entire map last night and transport them with 40 unnecessary aircraft :P 11:48:55 <PublicServer> <0sai> :D 11:48:58 <PublicServer> <csuke> just was i was thinking 11:49:01 <PublicServer> <Mark> wait what? 11:49:11 <PublicServer> <Mark> did we ban him? :P 11:49:11 <^Spike^> Mark didn;'t read ban forum? :) 11:49:15 <^Spike^> seems not :) 11:49:16 <PublicServer> <0sai> Mark: yes 11:49:18 <^Spike^> read! :) 11:49:38 <PublicServer> <csuke> someone called dade decided to build masses of planes to transport goods food and water 11:49:50 <^Spike^> other name of him was viper 11:49:58 <PublicServer> <csuke> we asked who was building and no-one told us, so after awhile we stopped them 11:50:06 <PublicServer> <csuke> and then he went *slightly nuts 11:50:26 <PublicServer> <Mark> :/ 11:50:31 <PublicServer> <Techinica> I think he was under the impression we're only building to make money... 11:50:41 <PublicServer> <Techinica> because he was like 'they're making 30mil!' 11:50:48 <^Spike^> so! 11:50:53 <^Spike^> :) 11:50:54 *** roysvork has joined #openttdcoop 11:51:09 *** KenjiE20 has joined #openttdcoop 11:51:09 *** ChanServ sets mode: +o KenjiE20 11:51:11 *** heffer has quit IRC 11:51:20 <roysvork> !password 11:51:20 <PublicServer> roysvork: fouler 11:51:24 <^Spike^> KenjiE20 seeing your post i guess i was right with dade == viper? ;) 11:51:27 <PublicServer> <Techinica> I tried to inform him we build networks to learn etc 11:51:34 <PublicServer> <Techinica> and then he got the shits and cleared the map. 11:51:34 <PublicServer> *** Roysvork joined the game 11:51:35 <KenjiE20> yea 11:51:42 <^Spike^> like i said power of whowas :) 11:51:57 <KenjiE20> viper did another demo event 11:51:59 <PublicServer> <0sai> okay, train 6 is coming 11:52:23 <PublicServer> <0sai> grrr 11:52:24 <PublicServer> <csuke> damn, i was hoping he would have calmed down after he came back 11:52:28 <KenjiE20> that's what clinched it 11:52:36 <PublicServer> <Spike> 0sai: maybe let it do it @ train 5 11:52:38 <PublicServer> <Spike> ? 11:52:45 <PublicServer> <0sai> dunno 11:52:50 <PublicServer> <0sai> it is quite slow 11:53:06 <PublicServer> <0sai> and now two trains smuggled inside 11:53:11 <PublicServer> <Roysvork> was he pissed about the fact that we were complaining about his aircraft? 11:53:18 <PublicServer> <csuke> yea 11:53:27 <PublicServer> <Techinica> because they were making money :P 11:53:40 <PublicServer> <Techinica> pretty sure thats all he thought we were doing 11:54:02 <PublicServer> <Roysvork> Heh heh, definately not a priority on this map 11:54:07 <PublicServer> <0sai> tbh, I wouldn't do anything if I'd see a game like this 11:54:20 <PublicServer> <Techinica> or atleast ask... 11:54:29 <PublicServer> <Roysvork> I'd like to see a game that does focus on profit a bit more though 11:54:30 <PublicServer> <Techinica> he just came in and started building airports everywhere 11:54:47 <PublicServer> <Mark> Roysvork: making huge amounts of money is so easy 11:54:53 <PublicServer> <0sai> Roysvork: make a proposal :D 11:54:56 <KenjiE20> this does happen to be just about the worst plan for new comers 11:54:57 <^Spike^> get some planes.. :) 11:54:58 <^Spike^> done! :) 11:54:58 <PublicServer> <csuke> unfortunately we cant really profit on a SRNW without a low-cost high speed logic train 11:55:04 <PublicServer> <Mark> get a long map with a huge drop at both ends, drop all at furthest 11:55:11 <^Spike^> also possilbe :) 11:55:24 <PublicServer> <Roysvork> I'm not on about stockpiling money, just trying to build stuff in a cost-effective way 11:56:00 <PublicServer> <Roysvork> surely there's an ideal distance for taking cargo.... not too long and not too far? 11:56:05 <PublicServer> <csuke> is there anywhere left with the jamming not gates? 11:56:06 <PublicServer> <Mark> in ottd everything is cost effective :P 11:56:30 <PublicServer> <Roysvork> still one at finburg mate 11:56:44 <PublicServer> <0sai> I lately thought about creating a campaign for OpenTTD 11:56:58 <PublicServer> <0sai> like some 20 levels you have to solve to become the real tycoon 11:57:21 <PublicServer> <Mark> that'd be pretty nice 11:57:26 <PublicServer> <0sai> but I don't know how to create really hard levels 11:57:41 <PublicServer> <Mark> by setting hard objectives and restrictions i guess 11:57:48 <PublicServer> <csuke> you'd need patches to alter the finance system 11:57:49 <PublicServer> <Mark> though you can hardly force those 11:58:01 <PublicServer> <Roysvork> or you could like add an RPG style element... like you have to level your 'character' up and that unlocks better singals\trains or something 11:58:06 <PublicServer> <0sai> I'd like to have difficult tasks 11:58:23 <PublicServer> <0sai> like the first osqc I created 11:58:27 <PublicServer> <Roysvork> or some kind of skill system like in eve 11:58:43 <PublicServer> <0sai> first of all it should be limited to certain times 11:58:49 <PublicServer> <0sai> e.g. you start in the 1920's 11:59:08 <PublicServer> <0sai> with some cool steamers 12:00:08 <PublicServer> <0sai> well, if you are interested 12:00:22 <PublicServer> <0sai> we could fetch some ideas and make a brainstorming 12:00:23 <PublicServer> <0sai> :> 12:00:28 <PublicServer> <Mark> i'd help you, but i'm leaving for australia in 11 days :P 12:00:36 <PublicServer> <0sai> how long? 12:00:48 <PublicServer> <Mark> untill i feel like coming back 12:00:53 <PublicServer> <0sai> wow 12:00:57 <PublicServer> <Techinica> where in Australia are you going? 12:00:57 <PublicServer> <0sai> maybe 1 year? 12:01:00 <PublicServer> <Mark> i don't expect to be back within a year 12:01:22 <PublicServer> <Mark> Techinica: landing is Sydney, then going to make a loop around the island with a detour to the center 12:01:32 <PublicServer> <Techinica> hehe loop... 12:01:35 <PublicServer> <Mark> clockwise loop 12:01:36 <PublicServer> <0sai> will you play coop from time to time?? :D 12:01:37 <PublicServer> <Techinica> thats some road-trip. 12:01:42 <PublicServer> <Mark> 0sai: i doubt it :P 12:01:46 <PublicServer> * Techinica is Australien. 12:01:49 <PublicServer> <Techinica> bah 12:01:52 <PublicServer> <Techinica> stupid swedish 12:02:01 <PublicServer> <0sai> too bad Mark 12:02:01 <PublicServer> <Techinica> Australian even. 12:02:04 <PublicServer> <csuke> Mark: taking a wifi laptop with OTTD with you? 12:02:11 <PublicServer> <Mark> csuke: nope 12:02:12 <PublicServer> <Techinica> but I'm living in Sweden. 12:02:17 <PublicServer> <csuke> thats no fun : 12:02:19 <PublicServer> <csuke> : 12:02:22 <PublicServer> <csuke> :P 12:02:48 <PublicServer> <Techinica> Probably the worst time of year to be going though :P 12:02:57 <PublicServer> <0sai> its summer right now 12:02:59 <PublicServer> <0sai> very hot 12:03:07 <PublicServer> <Techinica> 40°C in many places now. 12:03:14 <PublicServer> <Mark> in sydney it's reasonable 12:03:15 <PublicServer> <0sai> take some sunblockers with you 12:03:25 <PublicServer> <Mark> i'll be in the relative cold south in summer, going north in winter 12:03:34 <PublicServer> <Techinica> Yeah, just don't go to Melbourne or Adelaide in the middle of the summer. 12:03:43 <PublicServer> <Techinica> For some strange reason its always hotter there. 12:03:56 <PublicServer> <0sai> Mark: I was in australia too 12:04:09 <PublicServer> <Mark> oh nice 12:04:12 <PublicServer> <Mark> where were you? 12:04:21 <PublicServer> <0sai> well, I did a round-trip too 12:04:27 <PublicServer> <0sai> starting in Darwin 12:04:36 <PublicServer> <0sai> then to the center, Alice Springs 12:04:57 <PublicServer> <Mark> nice 12:04:58 <PublicServer> <0sai> back to the East -> Cairns 12:05:11 <PublicServer> <Techinica> you would have went through Mount Isa there :) 12:05:16 <PublicServer> <Techinica> I used to live there for a while. 12:05:35 <PublicServer> <Techinica> if you drove anyway 12:05:50 <PublicServer> <0sai> and then I visited relatives in Sydney 12:06:01 <PublicServer> <0sai> blue mountains is a must have imho 12:06:13 <PublicServer> <0sai> but be aware of the fire :( 12:06:19 <PublicServer> <Mark> yeah i plan to go there right after sydney 12:06:48 <PublicServer> <Techinica> You can get the train out to Katoomba from Sydney, takes about 90 mins 12:07:25 <PublicServer> <Mark> i'm going to buy a car 12:07:32 <PublicServer> <Mark> no need for trains :P 12:07:35 <PublicServer> <Techinica> then it'll be even quicker :P 12:07:35 <PublicServer> <0sai> Techinica: I booked domestic flights, so I maybe saw it from above :D 12:08:00 <PublicServer> <0sai> 1 hours by car IIRC 12:08:10 <PublicServer> <Techinica> yeah, traffic dependant :P 12:08:30 <PublicServer> <Mark> i guess 1 hour is nothing by australian standards 12:08:41 <PublicServer> <Techinica> nah, 1hr is a quick drive down the road... 12:08:48 <PublicServer> <Techinica> I used to live 10hrs from the nearest beach :P 12:09:17 <PublicServer> <Mark> heh a 10 hr drive would got me to any place in western europe 12:09:18 <PublicServer> <Techinica> Well, the nearest beach you could swim at anyway 12:09:40 <PublicServer> <Techinica> Yeah, I know :) Its the same from here in Sweden. 12:09:50 <PublicServer> <Mark> i'm off to go ice skating now, dad's waiting for me 12:09:59 <PublicServer> <Mark> cya later 12:10:02 <PublicServer> <Techinica> cya 12:10:03 <PublicServer> *** Mark has left the game (leaving) 12:10:29 <PublicServer> <0sai> bye 12:10:47 <KenjiE20> I give him 2 weeks out there before he's on some form of mobile net back here :P 12:10:57 <PublicServer> <csuke> 2 days :P 12:11:08 *** AdTheRat has quit IRC 12:11:53 *** lomba has quit IRC 12:15:02 *** PeterT has joined #openttdcoop 12:15:52 <ODM> hehe 12:17:58 *** Mks has joined #openttdcoop 12:19:29 *** mixrin has joined #openttdcoop 12:19:48 <roysvork> lol 12:20:10 <roysvork> So many people I know are going to aus lately 12:20:23 <roysvork> makes me think I'm missing something 12:23:01 <^Spike^> sun? :) 12:23:21 <roysvork> nah something deeper than that 12:23:26 <^Spike^> sand? 12:23:32 <roysvork> like maybe everyone is slowly moving there and hoping I don't notice : ) 12:23:42 <KenjiE20> sarcasm? on #MY interwebs? 12:23:43 <^Spike^> shit.. he found out! quick move all! :) 12:23:46 <roysvork> or if you don't own a kangaroo by 2015 then some terrible end will befall you 12:24:45 <hylje> there are no kangaroos in austria 12:25:07 <roysvork> I bet you there are 12:25:12 <roysvork> I be there's at least one 12:25:14 <PublicServer> <csuke> zoo's? 12:25:15 <PublicServer> <Techinica> lol, Austria 12:25:24 <PublicServer> <Techinica> yeah, in a zoo definetly. 12:27:36 *** sietse has joined #openttdcoop 12:29:13 *** mixrin has quit IRC 12:29:29 *** PeterT has quit IRC 12:30:41 <sietse> !password 12:30:41 <PublicServer> sietse: braise 12:30:48 <PublicServer> *** Sietse joined the game 12:31:07 <PublicServer> <Sietse> hello 12:31:12 <PublicServer> <csuke> hey 12:31:15 *** PeterT has joined #openttdcoop 12:31:30 <KenjiE20> "Sea Shepherd Charges Japan with Piracy" sigh "We set out to attack you and you hit us, therefore you're pirates" -_- 12:31:52 <PublicServer> <Sietse> whhahaha 12:31:58 <csuke> crazy hippies 12:32:21 <PublicServer> <Sietse> I advice everyone to watch the SouthPark episode about whaling 12:39:18 <PublicServer> <csuke> Techinica are you blowing up your station? 12:45:39 <PublicServer> <csuke> that PF trap isn't doing what it should 12:45:51 <PublicServer> <Techinica> doesn't look like it. 12:46:13 <PublicServer> <csuke> i am not actually sure what it should be doing 12:46:20 <PublicServer> <Techinica> me either :P 12:48:42 <PublicServer> <csuke> i would maybe introduce a switch so both entry tracks can use all station lanes Techinica? 12:49:00 <PublicServer> <Techinica> yeah, that'd be intelligent :P 12:56:57 <PublicServer> <Techinica> lol csuke 12:57:15 <PublicServer> <csuke> i aint adding it yet, just getting ready 12:57:21 <PublicServer> <Techinica> its alive! 12:57:22 <PublicServer> <csuke> it's doing 6k/month now 12:58:03 <PublicServer> <Techinica> I think we need a few more trains 12:58:08 <Osai> @calc 114/2 12:58:08 <Webster> Osai: 57 12:58:39 *** Chris_Booth has quit IRC 13:00:19 <PublicServer> <csuke> msl is getting quote busy now :) 13:00:50 <PublicServer> <csuke> sml* 13:04:24 <PublicServer> <0sai> time for a break 13:04:27 <PublicServer> <0sai> cya later 13:04:32 <PublicServer> *** 0sai has left the game (leaving) 13:04:32 <PublicServer> <csuke> l8rs 13:11:31 *** Condac has joined #openttdcoop 13:12:02 <Webster> Latest update from openttd: OpenTTD Useful 3.0 <http://www.openttd.org/en/news/115> 13:14:44 *** Condac- has quit IRC 13:23:43 <PublicServer> *** Spike has left the game (leaving) 13:24:06 *** mixrin has joined #openttdcoop 13:30:30 <PublicServer> <Techinica> Osai's delayer stopped working... 13:30:35 <PublicServer> <Techinica> jamming the SL now 13:30:55 <Osai> hmm 13:30:59 <Osai> sec 13:31:01 <Osai> !password 13:31:01 <PublicServer> Osai: brayed 13:31:24 <PublicServer> *** 0sai joined the game 13:31:45 <PublicServer> <Techinica> did you let empty trains through csuke? 13:31:50 <PublicServer> <csuke> i did 13:31:58 <PublicServer> <Techinica> okay 13:33:15 <PublicServer> <csuke> why would it stop working now? 13:34:03 <PublicServer> <csuke> seems to work :S 13:35:25 <PublicServer> <csuke> ah 13:35:53 <PublicServer> <csuke> i think the issue may be the logic systemn 13:36:05 <PublicServer> <csuke> it's the one that jams up occasionally 13:36:35 <PublicServer> <0sai> silly 13:36:45 <PublicServer> <csuke> i would change it to the one at !compact 13:37:16 <PublicServer> <csuke> if the signal at B changes after the train has passed A then the train will jam 13:37:55 <PublicServer> <csuke> at least i think that is it 13:38:08 <PublicServer> <0sai> well, you can also use another NOT-gate style 13:38:54 <PublicServer> <csuke> or maybe that isn't the issue hmmm 13:38:58 *** Intexon has joined #openttdcoop 13:39:01 <PublicServer> <0sai> I think it is 13:39:03 <PublicServer> <csuke> o think it may be at the ML 13:39:10 <PublicServer> <0sai> there too 13:39:14 <PublicServer> <0sai> yea 13:39:19 <PublicServer> <0sai> the good old problem 13:39:28 <PublicServer> <csuke> if the signal changes after the train has made it's choice it will jam 13:39:34 <PublicServer> <0sai> yea 13:40:02 <PublicServer> <csuke> and i cant see a workaround lol 13:40:29 <PublicServer> <csuke> except perhaps just space out the signals so that 6 trains will fit on the entire waiting area? 13:40:34 <PublicServer> <csuke> rather than using logic 13:40:58 *** Intexon has quit IRC 13:41:42 <PublicServer> <0sai> csuke: thats what we had before 13:41:55 <PublicServer> <0sai> but then you have big signal gaps 13:42:29 <PublicServer> <0sai> or you add path signals along the whole track 13:42:42 <PublicServer> <0sai> one for every train 13:44:34 <PublicServer> *** 0sai has left the game (leaving) 13:48:47 *** Chillosophy has joined #openttdcoop 13:52:45 <PublicServer> <csuke> fruit trains are losing loads 13:53:04 <PublicServer> <Roysvork> where abouts? 13:53:09 <PublicServer> <csuke> train 232 13:53:14 <PublicServer> <csuke> and all the ones following it 13:53:25 <PublicServer> <csuke> hasnt made a drop in 2 years 13:53:26 <PublicServer> <Roysvork> hmmmm maybe the bridge at the sation isn't enough to slow it down 13:54:42 <PublicServer> <csuke> i think we need to stop 2 of the dummy trains 13:54:47 <PublicServer> <csuke> not enough production 13:55:07 <PublicServer> <csuke> not nearly enough 13:55:14 <PublicServer> <csuke> at fabourne and finburg 13:57:46 <PublicServer> *** Kenji joined the game 13:57:50 <PublicServer> <csuke> im also gonna depot some of the overflow 13:58:10 <PublicServer> <Roysvork> also wise methinks 13:58:10 <XeryusTC> !password 13:58:10 <PublicServer> XeryusTC: reborn 13:58:17 <PublicServer> *** XeryusTC joined the game 13:58:27 <PublicServer> <Roysvork> I thought those fruit forests would have picked up by now, but alas 13:58:28 <PublicServer> <csuke> there's jsut not enough fruit really :( 13:58:39 <PublicServer> <csuke> copper ore is booming though lol 13:58:54 <PublicServer> <csuke> i think it's supporting the fruit losses ;) 13:59:30 <PublicServer> <Roysvork> fruit can only grow on or near the green bits though I guess 13:59:37 <PublicServer> <csuke> yea 13:59:39 <PublicServer> <csuke> i think 14:01:15 <PublicServer> <Kenji> water seems to help 14:01:38 <PublicServer> <Kenji> i.e. that canal tile I just added to finburg 14:01:52 <PublicServer> <csuke> really? 14:01:57 <PublicServer> <csuke> just one tile? 14:02:25 <PublicServer> <Kenji> if (haswater) probably :P 14:02:31 <PublicServer> <XeryusTC> new safingley forest is bugged 14:02:51 <PublicServer> <XeryusTC> two trains went to drop at the same time, and it allowed 2 trains to enter 14:02:57 <PublicServer> <XeryusTC> but one left before picking up any cargo 14:03:36 <PublicServer> <csuke> yeah it needs a slower slow 14:03:42 <PublicServer> <Kenji> sinnwll has no trains :( 14:03:50 <PublicServer> <Kenji> and 4700 tonnes 14:04:22 <PublicServer> <Roysvork> yeah sorry I did that one late last night and then got tired lol 14:04:44 <PublicServer> <Roysvork> and plus I've never made a regulator\injector jobby before and this SL doesn't have one 14:05:01 <PublicServer> <Kenji> ... 14:05:29 <PublicServer> <Roysvork> did I say something stupid? : ) 14:05:47 <PublicServer> <csuke> nah just out of conext i think lol 14:05:51 <PublicServer> *** XeryusTC has left the game (connection lost) 14:06:47 <PublicServer> <Kenji> well you started the pickup trains, with nothing to take loads... 14:06:55 <PublicServer> <Kenji> so now we have a 30% rating 14:07:08 <PublicServer> <Roysvork> I figured if I did that then the industry wouldn't die while I was setting the rest up 14:07:08 <PublicServer> <csuke> where? 14:07:30 <PublicServer> <Kenji> Roy, not if the stations overflowing and the trains are just picking the same stuff up 14:07:39 <PublicServer> <Kenji> csuke, sinnwell 14:07:48 <PublicServer> <Roysvork> ahhh ok, sorry about that 14:07:53 <PeterT> !password 14:07:53 <PublicServer> PeterT: reborn 14:08:23 <PublicServer> *** Peter joined the game 14:08:35 <PublicServer> <csuke> Roysvork: i'll add the overflow and waypoints, you get some trains in :) 14:09:06 <PublicServer> <Roysvork> we still need to build the exit as well lol 14:11:26 <PublicServer> <Roysvork> might want to move it out a bit actually before that crossover 14:11:47 <PublicServer> <Roysvork> otherwise fast curves on the exit will be tricky 14:12:04 <PublicServer> <csuke> feel free to re-adjust it 14:12:14 <PublicServer> <csuke> i was just putting anything in 14:12:28 <PublicServer> <Roysvork> cool 14:13:04 <PublicServer> *** Kenji has left the game (leaving) 14:13:44 <PublicServer> <csuke> :) 14:13:49 <PublicServer> <Roysvork> :) 14:13:56 <PublicServer> <csuke> im gonna start some trains 14:14:02 <PublicServer> <csuke> that exit better be there in time :P 14:14:18 <KenjiE20> no pressure 14:14:22 <PublicServer> <Roysvork> eeek! 14:14:24 <PublicServer> <Roysvork> lol 14:14:43 <PublicServer> <csuke> also, i disconnected 2 of the dummys for now 14:14:54 <PublicServer> <csuke> until it builds up a bit 14:15:12 <PublicServer> *** Peter has left the game (leaving) 14:15:31 <PublicServer> <csuke> trains are running! :D 14:15:44 <PublicServer> <csuke> i'd say you got 90 secs :P 14:16:10 <PublicServer> <csuke> no pressure :) 14:17:54 <PublicServer> <csuke> LOL 14:18:11 <PublicServer> <Roysvork> hehehe 14:18:43 <PublicServer> <csuke> erm 14:18:46 <PublicServer> <csuke> :S 14:19:02 <PublicServer> <csuke> oops 14:19:05 <PublicServer> <Roysvork> I fail at build station again :< 14:19:06 <PublicServer> <csuke> myu fault! 14:21:36 <PublicServer> <csuke> where? 14:21:50 <PublicServer> <csuke> i had got the waypoints wrong lol 14:23:01 <PublicServer> <Roysvork> ahhh :) 14:25:01 <PublicServer> <Roysvork> wheeee : ) 14:25:10 <PublicServer> <csuke> :) 14:25:43 <PublicServer> <Roysvork> having your first proper game a bit SRMW like this is kindof trial by fire 14:25:50 <PublicServer> <csuke> i know 14:25:51 <PublicServer> <Roysvork> big* 14:26:40 <PublicServer> <Techinica> lol csuke :P 14:26:48 <PublicServer> <Techinica> @Flondhead 14:27:00 <PublicServer> <csuke> :) 14:27:07 <PublicServer> <csuke> and trutford 14:27:14 <PublicServer> <Techinica> rofl 14:27:17 <PublicServer> <Roysvork> did someone connect up the other two entrances at new safingley? 14:27:23 <PublicServer> <csuke> it works, and they make money! 14:27:26 <PublicServer> <csuke> ;P 14:27:53 <PublicServer> <csuke> it's just like how we all used to play ttd 14:28:02 <PublicServer> <Techinica> yeah :P 14:28:14 <PublicServer> <Techinica> connect whatever, whereever and however\ 14:28:21 <PublicServer> <csuke> hehe 14:28:39 <PublicServer> <csuke> i attached a few more copper ore mines to the stations btw 14:28:52 <PublicServer> <csuke> might want to check if your capacities are still ok 14:29:05 <PublicServer> <Techinica> yeah, I noticed the one at Rundinghead 14:29:10 <PublicServer> <Techinica> but production has dropped there anyway 14:29:45 <PublicServer> <csuke> also 1 question: assuming that there is enough stuff at a station to load 2x 10car trains, what will load quicker, 2x10 car or 1x20 car? 14:30:16 <PublicServer> <Techinica> so long as you've got the right station lengths, it should be the same... 14:30:22 <PublicServer> <Techinica> or so is my understanding 14:30:23 <KenjiE20> if everything is already waiting, they'll both load together, but i doubt there's a speed difference 14:30:25 <PublicServer> <csuke> ok 14:31:13 *** Condac- has joined #openttdcoop 14:31:36 <PublicServer> <csuke> can i make a !! NAUGHTY PEOPLE BOARD next to the builders board for Dade? 14:31:43 <PublicServer> <Techinica> lol 14:31:45 *** Condac has quit IRC 14:31:52 <KenjiE20> no 14:32:07 <PublicServer> <Techinica> bbl 14:32:08 <PublicServer> *** Techinica has joined spectators 14:32:09 <KenjiE20> said people are not worth mentioning 14:32:16 <PublicServer> <csuke> ok lol 14:37:09 <PublicServer> <csuke> it snowing :) 14:37:22 <PublicServer> <Roysvork> you're in London did you say the other day? 14:37:25 <PublicServer> <csuke> im gonna go play in the snow, bbl 14:37:28 <PublicServer> <csuke> yea 14:37:31 <PublicServer> <csuke> got 6 inches 14:37:43 <PublicServer> *** csuke has joined spectators 14:37:43 <PublicServer> *** Game paused (not enough players) 14:37:50 <PublicServer> <Roysvork> I wonder if it's still heading east or if it will come back this way 14:37:57 <PublicServer> <csuke> you in the middle of anything 14:37:59 <PublicServer> <csuke> ? 14:38:03 <PublicServer> <Roysvork> nah not as such 14:38:24 <PublicServer> <csuke> ok, i'll probably be back in half hour or so, just popping down shops 14:38:24 *** Madis has joined #openttdcoop 14:38:31 <PublicServer> <Roysvork> safes 14:39:26 <KenjiE20> looks like this band has gone, but there's another big front sweeping in on the atlantic 14:41:05 <KenjiE20> looks like you've got a high pressure over you for the next 4 days or so though 14:41:28 <KenjiE20> meanwhile Britain gets two ruddy great mixed fronts 14:56:22 *** LittleBoyRick has joined #openttdcoop 14:57:05 <PublicServer> *** LittleBoyRick has left the game (connection lost) 14:57:42 <LittleBoyRick> !password 14:57:42 <PublicServer> LittleBoyRick: erects 14:57:57 <PublicServer> *** LittleBoyRick joined the game 15:15:23 *** Fuco has joined #openttdcoop 15:31:26 <PublicServer> *** csuke has joined company #1 15:31:46 <PublicServer> <LittleBoyRick> Hey csuke 15:31:51 <PublicServer> <csuke> hi 15:31:56 <PublicServer> <Roysvork> sup again 15:32:03 <PublicServer> <csuke> not much snow 15:32:08 <PublicServer> <csuke> but very slippy! 15:32:24 <PublicServer> <Roysvork> I managed to get my car out for the first time again today 15:32:25 <PublicServer> <LittleBoyRick> Its gonna be fun to go to work tomorrow -_-; 15:33:27 <PublicServer> <LittleBoyRick> Last wednesday it took me 6 hours to get home. While normaly it would take me 45 min. 15:33:34 <PublicServer> <csuke> lol 15:33:49 <PublicServer> <csuke> where are you? 15:34:02 <PublicServer> <LittleBoyRick> Netherlands. 15:34:22 <PublicServer> <LittleBoyRick> Near Alkmaar 15:35:06 <PublicServer> <csuke> how much snow is there? 15:35:57 <PublicServer> <LittleBoyRick> right now only a few centimetres 15:37:38 <PublicServer> <LittleBoyRick> Something is wrong at Fonningley Market Valley station.. 15:38:06 <PublicServer> <csuke> what is? 15:38:16 <PublicServer> <csuke> hmm 15:38:19 <PublicServer> <csuke> some changed it 15:38:27 <PublicServer> <LittleBoyRick> It seems so. 15:38:53 <PublicServer> <csuke> should be better 15:39:50 *** Madis has quit IRC 15:42:21 <PublicServer> <csuke> :( copper production has dropped 15:42:43 <PublicServer> <LittleBoyRick> D: 16:01:44 <PublicServer> <Roysvork> csuke, is the regulator at pruntburg actually still working? 16:02:14 <PublicServer> <csuke> it would seem not 16:02:28 <PublicServer> <csuke> or hmm 16:02:51 <PublicServer> <csuke> lemme figure out the logi 16:02:54 <PublicServer> <Roysvork> we could do with a handful more trains on the fruit line... certainly there are none going down the overflow and sometimes the stations only load one train 16:02:54 <PublicServer> <csuke> c 16:06:38 <PublicServer> <csuke> i think it has the same problem as the sticking NOT gates 16:06:43 *** Grayson has joined #openttdcoop 16:07:20 <PublicServer> *** Grayson joined the game 16:09:37 *** Mitcian has joined #openttdcoop 16:10:14 <PublicServer> <csuke> we need PBS PS 16:10:44 <PublicServer> <Roysvork> would that even work? 16:10:49 <PublicServer> <csuke> yes 16:11:04 <PublicServer> <csuke> basically they would be normal pre-signals 16:11:11 <PublicServer> <Roysvork> so it could pass only if at least one path could be found using PBS? 16:11:15 <PublicServer> <csuke> but would reserve the full path they have chosen 16:11:20 <PublicServer> <Roysvork> interesting 16:11:21 <PublicServer> <csuke> no 16:11:28 <PublicServer> <csuke> it would follow normal PS rules 16:11:39 <PublicServer> <csuke> but it would just reserve-ahead 16:12:27 <PublicServer> <csuke> so for example, if there is an entry, combi and exit, it would reserve a path from entry to exit 16:12:42 <Mark> evening 16:12:50 <PublicServer> <csuke> morning! 16:12:52 <PeterT> hello Mark 16:12:58 <PublicServer> <csuke> aren't u in Aus yet? 16:13:10 <Mark> no, leaving the 21st 16:13:24 <PublicServer> <csuke> lol, i was joking :P 16:13:39 <PublicServer> <csuke> that would be quite a feat, getting to Aus in 2 hours 16:14:23 *** Mitcian has quit IRC 16:15:25 <PublicServer> <Roysvork> you've clearly not heard of the Australo-chunnel 16:15:44 <PublicServer> <csuke> yeah but i heard the journey is hell 16:18:09 <Mark> !password 16:18:10 <PublicServer> Mark: boldly 16:18:27 <PublicServer> *** Mark joined the game 16:20:28 <PublicServer> <Mark> omg 16:20:32 <PublicServer> <Mark> who presignalled my station? 16:21:15 <PublicServer> <csuke> hmm 16:21:25 <PublicServer> <Mark> LittleBoyRick did it seems 16:21:38 <csuke> n 16:21:39 <csuke> no 16:21:42 <PublicServer> <Mark> LittleBoyRick: please don't touch stuff you're not sure of, and certainly not without putting a sign 16:21:46 <PublicServer> <LittleBoyRick> I only asked csuke about it. :( 16:21:57 <PublicServer> <csuke> that would have been me, and i am not sure why i did ... 16:22:15 <PublicServer> <Mark> right 16:22:34 *** Razaekel has quit IRC 16:22:50 <PublicServer> <csuke> trains were choosing full platforms 16:22:57 <PublicServer> <Mark> i doubt that 16:23:07 <PublicServer> <csuke> it was single signalled 16:23:25 <PublicServer> <csuke> i doubled them but stupidly put them as exit at the same time 16:23:44 <PublicServer> <csuke> can i blame it on a brain spaz? 16:24:19 <PublicServer> <csuke> that's an interesting idea.... 16:24:27 <PublicServer> <Mark> but doesn't work :P 16:24:30 <PublicServer> <csuke> lol 16:24:52 <PublicServer> <Mark> meh 16:24:55 <PublicServer> <csuke> but that idea might help some other bits 16:26:07 <PublicServer> <csuke> lol did you put it back the way i put it? 16:26:13 <PublicServer> <Mark> no 16:26:17 <PublicServer> <csuke> oh 16:26:22 <PublicServer> <csuke> lol i see 16:26:24 <PublicServer> <Mark> the presignals don't read anything this way 16:26:28 <PublicServer> <Mark> i just want red twoways 16:26:38 *** mib_e1zho6 has quit IRC 16:29:32 *** Intexon has joined #openttdcoop 16:29:37 <Intexon> !password 16:29:37 <PublicServer> Intexon: peruse 16:29:51 <Intexon> !dl win32 16:29:51 <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 16:30:27 <PublicServer> *** Techinica has joined company #1 16:30:31 <PublicServer> <csuke> hi 16:30:43 <PublicServer> *** Intexon joined the game 16:31:00 <PublicServer> <Techinica> hey :) 16:31:12 <PublicServer> <Intexon> hello 16:37:12 <PeterT> @wikipedia Division by zero 16:37:13 <Webster> Division by zero - Wikipedia, the free encyclopedia - http://en.wikipedia.org/wiki/Special:Search?go=Go&search=Division%20by%20zero 16:42:09 <PublicServer> *** Grayson has left the game (leaving) 16:44:43 *** Paul2_ has joined #openttdcoop 16:44:43 *** Paul2 has quit IRC 16:52:23 *** mixrin has quit IRC 16:56:45 <PublicServer> *** Intexon has left the game (leaving) 16:57:06 *** Kolo has joined #openttdcoop 16:58:07 <PublicServer> *** Kolo joined the game 16:58:12 *** heffer has joined #openttdcoop 17:04:17 <PublicServer> *** LittleBoyRick has left the game (leaving) 17:05:10 *** LittleBoyRick has left #openttdcoop 17:07:06 <csuke> teatim 17:07:10 <PublicServer> *** csuke has joined spectators 17:12:55 *** mixrin has joined #openttdcoop 17:27:56 <PublicServer> *** csuke has joined company #1 17:30:21 <PublicServer> <Mark> wtf... was prospecting farms, prospecting stopped for a while and then did 60 farms in a second 17:30:32 <PublicServer> <Mark> so now we have 90 farms :) 17:30:41 <PublicServer> <Roysvork> nice : ) 17:30:43 <PublicServer> <Techinica> lol 17:30:47 <PublicServer> <Roysvork> do it for fruit too lol 17:31:04 <PublicServer> <Mark> i did add some fruit 17:31:10 <PublicServer> <Techinica> Roy, there's like 3 new ones @ Finburg 17:31:21 <PublicServer> <Roysvork> ahhh cool 17:31:31 <PublicServer> <Roysvork> I've been working on something for a while so having been paying attention 17:31:52 <PublicServer> <Techinica> wishing you didn say we couldn't connect industries between the MLS now mark... 17:32:05 <PublicServer> <Mark> yeah i see what you mean :P 17:32:09 <PublicServer> <Mark> Tudingworth 17:32:24 <PublicServer> <Mark> meh it should be ok at that remote spot 17:32:36 <PublicServer> <csuke> just walk them 17:32:37 <PublicServer> <Techinica> won't make much money there though 17:32:43 <PublicServer> <Mark> who cares :P 17:32:46 <PublicServer> <Techinica> yeah 17:32:47 <PublicServer> <Techinica> indeed 17:33:09 <PublicServer> <Mark> just transfer them to somewhere closer to the SL and make the real station there 17:33:45 *** Grayson has quit IRC 17:34:34 <PublicServer> <Techinica> I'll build Tudingworth later if nobody else starts something first. 17:34:51 <PublicServer> <Techinica> Figure it'd be a nice spot for a 14 platform mirror of V's station :) 17:36:06 <PublicServer> <csuke> dont really think there's enough production for that lol 17:36:22 <PublicServer> <Mark> they'll grow 17:36:28 <PublicServer> <Mark> look at my rubber plants :P 17:36:33 <PublicServer> <csuke> frinnington handles 10x that and only has 9 plat lol 17:37:04 <PublicServer> <csuke> 10x the farms, not the rubber lol 17:37:16 *** sparrL has joined #openttdcoop 17:43:32 <PublicServer> <csuke> someone made a whoopsy? 17:43:47 <PublicServer> <Mark> where? 17:43:56 <PublicServer> <csuke> sandbox at frennway 17:44:05 <PublicServer> <csuke> 8 dead 17:44:07 <PublicServer> <Mark> hehe 17:49:13 *** sparrL has quit IRC 17:53:28 <PublicServer> *** Techinica has left the game (connection lost) 17:54:01 <PublicServer> <Roysvork> does the catchment area have to cover the whole industry to be most efficient or is only one square of it enough? 17:54:33 <PublicServer> <csuke> no idea, i always presumed it was fine with 1 17:55:10 *** Polygon has quit IRC 17:55:43 *** mitooo has joined #openttdcoop 17:56:09 *** lomba has joined #openttdcoop 17:57:07 <PublicServer> *** lomba joined the game 18:01:02 <mitooo> !password 18:01:02 <PublicServer> mitooo: sighed 18:01:22 <PublicServer> *** Mitooo joined the game 18:01:40 <PublicServer> *** Mitooo has left the game (connection lost) 18:01:55 <PublicServer> <Roysvork> it's a shame finburg south has a bit of a crummy design 18:02:26 <mitooo> hehe... cool to see my "kick" first on the chan :) 18:03:15 <mitooo> screw you 1.2 mbps connexion. 18:04:54 <Intexon> !password 18:04:54 <PublicServer> Intexon: sighed 18:05:02 <PublicServer> *** Player joined the game 18:05:02 <Webster> Player, please change your in game nick 18:05:39 <PublicServer> *** Player has changed his/her name to Intexon 18:06:21 *** Erwin_Potjer has joined #openttdcoop 18:06:23 *** Erwin_Potjer is now known as Erwin 18:06:44 <mitooo> anyone have a good idea of playing a game alone? 18:07:00 *** Erwin is now known as Guest1573 18:08:19 <planetmaker> hehe... I guess playing _alone_ is quite a bit off topic in a _coop_ channel :-P 18:08:57 <planetmaker> good evening btw :-) 18:09:03 *** Guest1573 is now known as Haener 18:10:07 <Haener> help identify 18:10:17 <planetmaker> /ns help identify 18:10:21 <Haener> thnx 18:10:40 <planetmaker> /ns regain might also be useful 18:13:23 <ODM> /ns germanz? 18:15:01 *** mitooo has left #openttdcoop 18:15:29 <Phazorx> roysvork: it depends on industry 18:15:40 <Phazorx> some industries generate 8/8 on all tiles 18:15:57 <Ammler> @wiki irc too :-) 18:15:58 <Phazorx> some do X/8 and for full output you need to catch enough parts so X = 8 18:15:59 <Webster> Search results for "irc too :-)" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=irc%20too%20%3A-%29 18:16:01 <PublicServer> <Roysvork> ahhhh ok, I didn't know that 18:16:16 <Phazorx> also, some industries have some "blank" tiles that dont generate anything 18:16:23 <Phazorx> or dont accept anything for that matter 18:16:58 <Phazorx> roysvork: x/8 part is mostly for pax and some advanced industries 18:17:09 <Phazorx> i tihnk some ECS use that concept and NewCargo 18:19:12 <tkjacobsen> !password 18:19:13 <PublicServer> tkjacobsen: buzzes 18:19:21 <PublicServer> *** tkjacobsen joined the game 18:20:28 <PublicServer> *** lomba has left the game (leaving) 18:22:01 <PublicServer> *** tkjacobsen has left the game (connection lost) 18:23:37 *** mib_9qq5gk has joined #openttdcoop 18:23:48 <Haener> !download windows 18:23:48 <PublicServer> Haener: unknown option "windows" 18:23:52 <Haener> !download 18:23:53 <PublicServer> Haener: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:24:06 <Haener> !download win32 18:24:07 <PublicServer> Haener: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 18:24:11 <csuke> !dl 18:24:11 <PublicServer> csuke: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:26:53 <PublicServer> <Roysvork> ooo, vehicle limit 18:27:06 *** mib_9qq5gk has quit IRC 18:27:11 <KenjiE20> !trains 750 18:27:11 <PublicServer> *** KenjiE20 has set max_trains to 750 18:27:23 <PublicServer> <Roysvork> ta 18:33:02 *** heffer has quit IRC 18:35:23 <Phazorx> . 18:35:33 <Osai> hi Phazorx 18:45:46 <Haener> !password 18:45:46 <PublicServer> Haener: truest 18:46:16 <PublicServer> *** Haener joined the game 18:55:52 <Phazorx> hey Osai :) 18:56:26 *** Chris_Booth has joined #openttdcoop 19:00:57 <Osai> !password 19:00:58 <PublicServer> Osai: evokes 19:01:05 <PublicServer> *** 0sai joined the game 19:04:11 <Techinica> !password 19:04:12 <PublicServer> Techinica: evokes 19:04:28 <PublicServer> *** Techinica joined the game 19:08:50 <PublicServer> *** 0sai has left the game (leaving) 19:11:49 <PublicServer> *** Intexon has left the game (leaving) 19:16:53 <Chris_Booth> yo yo all 19:17:00 <PublicServer> <csuke> hihi 19:17:01 <PublicServer> <Roysvork> yo there 19:17:05 <PublicServer> <Sietse> hiya 19:19:40 *** Hyppy has joined #openttdcoop 19:19:44 <Hyppy> !players 19:19:46 <PublicServer> Hyppy: Client 124 (Orange) is Haener, in company 1 (New Safingley Transport) 19:19:46 <PublicServer> Hyppy: Client 110 (Orange) is Kolo, in company 1 (New Safingley Transport) 19:19:46 <PublicServer> Hyppy: Client 92 is Sietse, a spectator 19:19:46 <PublicServer> Hyppy: Client 88 (Orange) is csuke, in company 1 (New Safingley Transport) 19:19:46 <PublicServer> Hyppy: Client 90 (Orange) is Roysvork, in company 1 (New Safingley Transport) 19:19:47 <PublicServer> Hyppy: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport) 19:19:47 <PublicServer> Hyppy: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport) 19:20:37 <Hyppy> !password 19:20:38 <PublicServer> Hyppy: nodded 19:21:28 <PublicServer> *** Chris Booth joined the game 19:21:37 <Hyppy> !dl lin 19:21:37 <PublicServer> Hyppy: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 19:25:51 <PublicServer> *** Chris Booth has left the game (connection lost) 19:26:56 <Hyppy> !password 19:26:56 <PublicServer> Hyppy: bloods 19:27:05 <PublicServer> *** Hyppy joined the game 19:28:56 <PublicServer> <csuke> alright im off 2 pub 19:28:58 <PublicServer> <csuke> night ppl 19:29:10 <PublicServer> *** csuke has left the game (leaving) 19:29:19 *** csuke has quit IRC 19:30:00 *** Madis has joined #openttdcoop 19:30:13 *** Madis has quit IRC 19:30:47 *** Madis has joined #openttdcoop 19:31:16 *** Madis has quit IRC 19:33:13 *** lomba has quit IRC 19:35:05 <PublicServer> <Roysvork> can someone have a look at my logic gate at tudingworth north and tell me what I've done wrong? 19:37:40 <Osai> !password 19:37:40 <PublicServer> Osai: bloods 19:37:56 <PublicServer> *** 0sai joined the game 19:38:35 <PublicServer> <0sai> Tudingworth North?? 19:38:50 <PublicServer> <Roysvork> yeah... I got all confused about what direction I was building it towards 19:39:54 <PublicServer> <0sai> I think your trains need one wagon 19:40:15 <PublicServer> <0sai> hmm no 19:40:16 <PublicServer> <Roysvork> I've had it working without... look at sinwell city 19:43:30 <PublicServer> <Roysvork> wooo 19:43:48 <PublicServer> <Roysvork> thanks... I had just been staring at it for too long 19:43:53 <PublicServer> <0sai> :P 19:43:56 <PublicServer> <0sai> np 19:44:27 *** Chris_Booth has quit IRC 19:48:31 <PublicServer> *** Haener has left the game (leaving) 19:59:03 *** Haener has quit IRC 20:00:54 *** PeterT has quit IRC 20:07:25 *** Intexon has quit IRC 20:13:46 <PublicServer> *** 0sai has left the game (leaving) 20:16:31 <PublicServer> *** Hyppy has left the game (leaving) 20:17:38 <PublicServer> <Roysvork> arrrr methinks I've played this game too long today 20:18:05 <PublicServer> <Roysvork> I'm off for a bit to go get some food and stuff... check you guys later 20:18:21 <PublicServer> *** Roysvork has left the game (leaving) 20:21:48 <Ammler> !players 20:21:50 <PublicServer> Ammler: Client 110 (Orange) is Kolo, in company 1 (New Safingley Transport) 20:21:50 <PublicServer> Ammler: Client 92 is Sietse, a spectator 20:21:50 <PublicServer> Ammler: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport) 20:21:50 <PublicServer> Ammler: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport) 20:25:19 *** Intexon has joined #openttdcoop 20:28:06 *** MDGrein has joined #openttdcoop 20:28:41 <MDGrein> !password 20:28:41 <PublicServer> MDGrein: gables 20:34:51 <planetmaker> :-O 20:34:59 <planetmaker> MDGrein: long time no see :-) wb 20:37:27 <MDGrein> ello planet :) 20:37:39 <MDGrein> yeah, sure has been... about 2 years 20:37:46 <MDGrein> !password 20:37:46 <PublicServer> MDGrein: gables 20:37:47 *** PeterT has joined #openttdcoop 20:38:03 <PublicServer> *** MDGrein joined the game 20:38:03 <Mark> 2 years? 20:38:06 * Mark is getting old 20:38:11 <Mark> welcome back anyway :) 20:38:22 <MDGrein> thanks peeps 20:38:26 *** PeterT has quit IRC 20:38:34 *** PeterT has joined #openttdcoop 20:39:17 <KenjiE20> Mark: the universe is 14billion~ years old, so you're not that old :P 20:41:56 <Osai> hello Mr. MDGrein :D 20:42:18 <MDGrein> well hello Mr Osai 20:42:47 <Osai> how are you? 20:43:10 <MDGrein> I'm quite fine, how are you? 20:43:17 <Osai> fine too 20:43:22 <Osai> no worries at all 20:43:54 <MDGrein> noticed you have kept buisy inventing new and advanced thingies for traffic control 20:44:29 <Osai> yea 20:45:18 <MDGrein> I've been visiting the wiki for some time and read about your endevours 20:45:47 <MDGrein> now I simply couldn't stay away any longer ^^ 20:46:01 <Osai> well, development always continues 20:46:07 <Osai> hehe... nice 20:46:30 <Osai> I am looking forward to your inventions 20:47:05 <MDGrein> sorry to say I havn't got any inventions, havn't been playing for some time 20:47:17 <MDGrein> simply woke up one day and wanted to play again :) 20:47:31 <MDGrein> path based signals are a joy btw :) 20:47:52 <KenjiE20> they make 'some people' lazy though :P 20:47:53 <Mark> sometimes.. 20:48:10 <Mark> they're not too suitable for us 20:48:22 <MDGrein> well it's like with most things, simple = less control 20:48:32 <Mark> yeah exactly 20:49:13 <MDGrein> But I imagined you would have underground networks by now tbh :) 20:49:44 <Osai> I'd prefere logic signals and programmable Signals 20:50:07 <MDGrein> and linkeable 20:50:07 <Mark> just a NOT signal would be awesome 20:50:40 <KenjiE20> linkable? 20:50:43 <KenjiE20> @is2 20:50:43 <Webster> is2: Infrastructure Sharing, see also: http://wiki.openttd.org/Is 20:50:48 <KenjiE20> ^ not that by chance? 20:51:00 <MDGrein> KenjiE20: if signal A is green so is B and C 20:51:19 <KenjiE20> oh, ala-presignals? 20:51:39 <MDGrein> yeah, but without the rail crossing hack :) 20:51:56 <KenjiE20> yea, kinda specific though 20:52:39 <MDGrein> but like Osai said, programmeable would rock 20:53:16 <KenjiE20> very 20:56:13 <MDGrein> wonder how much of a pain it would be to implement... 20:57:06 <KenjiE20> I think we'd (by which I mean PM) woud've done it as a NewGRF by now if that were possible, which means it'd have to be a source hack >_< 20:57:42 *** Zulan has joined #openttdcoop 20:57:47 <MDGrein> PBSes are a source thingy right? 20:57:58 <KenjiE20> but those are in trunk 20:59:00 <MDGrein> I menat that if PBS were newgrf scripteable shuldn't be impossible 21:01:31 <planetmaker> signals? No, they can never be newgrfs. 21:01:43 <planetmaker> They directly affect *every* path finder for trains. 21:02:50 <MDGrein> good point ^^ 21:02:52 <planetmaker> Newgrfs for that part don't make much sense IMO 21:03:19 <planetmaker> Rather it'd make sense to supply a plug-in system for new path finders. But how that might look like... dunno 21:03:28 <planetmaker> it would also then be a severe performance issue. 21:04:37 <MDGrein> Is each signal in a game individually adressed and accessable? 21:05:07 <planetmaker> not really. Each map tile has bits which indicate whether and what kind of signal is present 21:05:23 <planetmaker> and the PF looks where they are and sets them appropriately 21:05:33 <hylje> probably some kind of scripts that the pathfinder can run 21:05:37 <planetmaker> or *something* like that 21:05:44 <planetmaker> hylje: scripts are *slow*. 21:05:54 <planetmaker> And PF is one of the most performance critical things in this game 21:07:13 <MDGrein> in other words, the scripteable signals would need to be an additional type of signal 21:07:47 <MDGrein> and how the scripting shuld tie into the pfs, that's a whole book :) 21:08:20 <planetmaker> something like that, yes 21:08:39 <planetmaker> you'd also need to shovel some bits around in the map array or alike. Which is also a bit of a pandora's box 21:09:51 <PublicServer> *** Kolo has left the game (connection lost) 21:10:25 <MDGrein> imagine a scripteable signal with this in it [if (empty coal train) go right else go left] for a PF to handle that in some sort of fast and easy way... 21:10:27 *** Levi has joined #openttdcoop 21:10:38 <Levi> !dl 21:10:38 <PublicServer> *** Kolo joined the game 21:10:38 <PublicServer> Levi: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:10:43 <Levi> !dl win64 21:10:43 <PublicServer> Levi: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip 21:15:40 <Levi> !grf 21:15:40 <PublicServer> Levi: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 21:16:08 <Levi> !players 21:16:10 <PublicServer> Levi: Client 135 (Orange) is MDGrein, in company 1 (New Safingley Transport) 21:16:10 <PublicServer> Levi: Client 137 (Orange) is Kolo, in company 1 (New Safingley Transport) 21:16:10 <PublicServer> Levi: Client 92 is Sietse, a spectator 21:16:10 <PublicServer> Levi: Client 106 (Orange) is Mark, in company 1 (New Safingley Transport) 21:16:10 <PublicServer> Levi: Client 128 (Orange) is Techinica, in company 1 (New Safingley Transport) 21:18:10 <Levi> !password 21:18:10 <PublicServer> Levi: impels 21:18:18 <PublicServer> *** Levi joined the game 21:18:53 <PublicServer> <Levi> it's been too long... 21:19:42 *** krat has joined #openttdcoop 21:19:51 <krat> !password 21:19:52 <PublicServer> krat: impels 21:20:16 <krat> !dl win32 21:20:16 <PublicServer> krat: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 21:20:21 *** jondisti has joined #openttdcoop 21:21:25 <PublicServer> *** kratt joined the game 21:21:31 *** Intexon has quit IRC 21:23:19 <PublicServer> *** Mark has left the game (leaving) 21:24:42 <jondisti> !password 21:24:42 <PublicServer> jondisti: impels 21:24:57 <PublicServer> *** jondisti joined the game 21:25:39 <PublicServer> <Levi> are these new raw stations an evolution of the self-regulating sl of some sort? 21:30:03 <PublicServer> *** MDGrein has left the game (leaving) 21:42:20 <PublicServer> *** jondisti has joined spectators 21:45:06 <PublicServer> *** jondisti has left the game (leaving) 21:45:32 *** jondisti has quit IRC 21:58:42 <PublicServer> *** Techinica has left the game (connection lost) 22:00:43 <PublicServer> *** Kolo has left the game (connection lost) 22:02:04 *** AdTheRat has joined #openttdcoop 22:05:30 <PublicServer> *** kratt has left the game (connection lost) 22:05:31 <PublicServer> *** Game paused (not enough players) 22:05:40 *** krat has quit IRC 22:08:25 <Osai> !svnb 22:08:27 <Osai> !svn 22:08:27 <PublicServer> Osai: svn update -r18758 && make (slakes) 22:08:27 <PublicServer> Osai: svn checkout -r18758 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 22:09:10 <PeterT> Osai: Why don't you just download a binary? 22:09:11 <Osai> planetmaker: compiling fails with the latest trunk versions 22:09:45 <Osai> PeterT: well, I prefer source :> 22:09:59 <PeterT> that way you can add user-patches? 22:10:18 <Osai> normally I don't add patches 22:10:21 <PeterT> that's the only reason I would self-compile my #openttdcoop binary 22:10:29 <Osai> but from time to time, yes 22:10:31 <PeterT> I did it so I could get diagonal level 22:10:44 <PeterT> desynced quite often, though 22:11:13 <Osai> yeah, there are some evil patches out there 22:11:28 <Osai> like a "buy area of land patch" 22:11:29 <PeterT> what do you ues? 22:11:34 <PeterT> Lol, that's multiplayer safe??? 22:11:36 <PeterT> hell yeas! 22:11:44 <KenjiE20> -_- 22:11:58 <Osai> I saw it ages ago 22:12:10 <Osai> 2 or 3 years 22:13:43 <PeterT> Osai: http://www.tt-forums.net/viewtopic.php?p=840861#p840861 22:13:45 <Webster> Title: Transport Tycoon Forums • View topic - Patch to buy an area of land (at www.tt-forums.net) 22:14:49 <Osai> well, what I saw is even older 22:15:08 <PeterT> it's the same patch, just updated 22:22:46 *** V453000 has joined #openttdcoop 22:24:19 <V453000> !players 22:24:20 <PublicServer> V453000: Client 92 is Sietse, a spectator 22:24:20 <PublicServer> V453000: Client 139 (Orange) is Levi, in company 1 (New Safingley Transport) 22:24:39 <PublicServer> *** Levi has left the game (leaving) 22:25:40 <V453000> !password 22:25:40 <PublicServer> V453000: stoles 22:25:50 <PublicServer> *** V453000 joined the game 22:28:39 <PublicServer> *** V453000 has left the game (leaving) 22:34:35 <Osai> K 22:34:44 <Osai> I found the old NAND patch again 22:38:09 <PublicServer> *** Kolo joined the game 22:38:48 <PeterT> Osai: NAND? 22:39:27 *** Phoenix_the_II has quit IRC 22:39:33 <Osai> PeterT: http://www.tt-forums.net/viewtopic.php?p=470613#p470613 22:39:34 <Webster> Title: Transport Tycoon Forums • View topic - NAND Patch (at www.tt-forums.net) 22:40:36 <PeterT> sounds bad 22:40:43 <PeterT> boring, I mean 22:45:13 <PublicServer> *** Kolo has left the game (leaving) 22:45:17 *** Kolo has quit IRC 22:46:15 *** Techinica has quit IRC 22:47:25 *** PeterT has quit IRC 22:47:36 *** PeterT has joined #openttdcoop 22:52:17 <Osai> sounds boring oO 22:52:28 <Osai> its exactly replaces what all the logic gates do 22:53:08 <Osai> it would ease up a lot of things for us and reduce the amount of junk in our games 22:57:03 *** mixrin has quit IRC 23:01:24 <V453000> hi Osai 23:01:32 <Osai> howdy 23:01:49 <V453000> thanks for that delayer :) 23:02:22 <Osai> it doesn't work too good right now 23:02:45 <Osai> changing the not-gate to the two-train-version would help 23:03:01 <Osai> and then we have the silly joining issue 23:03:35 <Osai> but currently I am having a look at psg001 :D 23:04:53 <Osai> a time in which we still built 4-way BBHs 23:05:22 <V453000> 001? :D 23:05:34 <V453000> yes I hated that style :) 23:06:33 <Osai> its super-old-school 23:06:37 <V453000> ye 23:06:43 <Osai> it was the time when I became full member :D 23:07:43 <V453000> in 01? :DD 23:08:06 <V453000> kinda long time 23:10:23 <Osai> @logs 23:10:23 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 23:10:48 <Osai> yea 23:10:53 <Osai> a little bit earlier 23:11:36 <V453000> :D 23:11:39 *** Razaekel has joined #openttdcoop 23:12:35 <Osai> this was psg001 http://wiki.openttdcoop.org/images/4/42/Junctionary_SBG01_Hub1.png 23:13:10 <Ammler> Osai: can't be 23:13:14 <Ammler> :-) 23:13:25 <Osai> why not? 23:13:29 <Ammler> you build the hub 23:13:41 <Ammler> and you weren't there since the beginning, were you? 23:13:49 *** ODM has quit IRC 23:13:53 <Osai> not since the very beginning 23:13:56 <Osai> but very early 23:14:08 <Osai> as you can see, the link says: sbg01 23:14:13 <Osai> which means sandbox game 01 23:14:14 <Osai> :D 23:14:34 <V453000> csuke is here for so long? 23:15:01 <Osai> http://wiki.openttdcoop.org/User:Csuke 23:15:16 <Levi> i thought the building on slopes patch appeared later than first psg games 23:16:03 <Ammler> that wasn't just one 23:16:36 <Ammler> maybe it is time for another r1 game? 23:16:48 <hylje> a feast in terribleness 23:17:18 <Osai> do you like desync? 23:17:19 <Levi> didn't we have a "classic" style game for psg100 or something? that didn't go too well 23:17:59 <Osai> Levi: 0.4.5 23:18:21 <Osai> well, its time for my bed now 23:18:24 <Osai> nite nite 23:18:51 <Ammler> Levi: it was a nice game 23:19:32 <Ammler> 0.4.8 was the revision with a bit newgrf support and quite stable MP 23:19:45 <V453000> bye 23:20:21 <Ammler> and now 4 years later, we have openttd 1.0 :-) 23:22:20 <V453000> oh 23:22:25 <V453000> didnt even know that :D 23:22:54 <V453000> what is the 1.0 good for when we got nightlies? were the nightlies just some "preversions" ? 23:23:16 *** csuke has joined #openttdcoop 23:23:32 <csuke> !players 23:23:33 <PublicServer> csuke: Client 92 is Sietse, a spectator 23:23:42 <Levi> nightlies are the numerous "current" versions of the game, compiled of the stable(-ish) sourcecode available at the time 23:24:09 <KenjiE20> s/stable(-ish)/trunk/ 23:24:27 <Levi> well, they mostly work :) 23:26:07 <V453000> yes 23:26:24 <KenjiE20> 1.0 is like any other 0.x, as in it's a tag of trunk 23:26:50 <Levi> but tested and approved for public release, i guess 23:26:59 <KenjiE20> only 1.0 is special as it's the point OTTD can work completely independent of original data files 23:27:01 <V453000> hmmm ... openGFX is default in 1.0? 23:27:09 <Levi> oh 23:27:09 <Ammler> 1.0 isn't like 0.x 23:27:10 <V453000> nic 23:27:11 <V453000> e 23:27:39 <Ammler> V453000: opengfx was default in 0.7 already 23:27:49 <V453000> my god 23:27:58 <Ammler> if you haven't installed original anyway ;-) 23:28:02 <V453000> no 23:28:08 <V453000> I got just nigtlies 23:28:17 <V453000> since about 0.6.3 I remember 23:28:36 <Ammler> since 0.7 23:31:43 <V453000> havent even tried openSFX yet :D 23:31:56 <Ammler> it isn't that bad 23:32:29 <V453000> you mean not that bad as openGFX? 23:33:05 <Ammler> not that much bader as sample.cat 23:33:10 <Webster> Latest update from blog: Famous Games 2009 <http://blog.openttdcoop.org/2010/01/10/famous-games-2009/> 23:33:41 <Ammler> S=sound, G=graphcis 23:41:12 <V453000> wow the openSFX really are quite good 23:41:58 *** Chillosophy has quit IRC 23:42:34 <V453000> oh 23:42:36 <V453000> hmmm 23:42:39 <V453000> omfg 23:48:19 <De_Ghosty> 1.0 is out? 23:48:20 <De_Ghosty> :o 23:48:34 <De_Ghosty> o 1.0.0 beta 23:49:14 <PeterT> yes, for a while now 23:49:17 <PeterT> since christmas 23:49:41 *** pugi has quit IRC 23:50:07 <V453000> cya guys im off to bed 23:50:09 <V453000> gnight 23:50:13 *** V453000 has quit IRC