Config
Log for #openttdcoop on 26th January 2010:
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00:00:37  *** ^Spike^ has quit IRC
00:02:20  <Thorinbur> !password
00:02:20  <PublicServer> Thorinbur: statue
00:03:00  <PublicServer> *** Thorinbur joined the game
00:10:41  <PublicServer> <Sepp> nite
00:10:43  <PublicServer> *** Sepp has left the game (connection lost)
00:20:52  <PublicServer> *** Thorinbur has left the game (connection lost)
00:21:23  <Thorinbur> !password
00:21:23  <PublicServer> Thorinbur: snatch
00:21:58  <PublicServer> *** Thorinbur joined the game
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00:37:06  <PublicServer> *** Thorinbur has left the game (connection lost)
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00:39:07  <Zuds> !help
00:39:07  <PublicServer> Zuds: http://www.openttdcoop.org/wiki/IRC_Commands
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00:39:59  <Thorinbur> !password
00:39:59  <PublicServer> Thorinbur: vortex
00:40:08  <Zuds> !players
00:40:09  <PublicServer> Zuds: Client 263 (Orange) is db48x, in company 1 (Pile Transport 2.0)
00:40:09  <PublicServer> Zuds: Client 240 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
00:40:20  <V453000> anything new ingame?
00:40:32  <PublicServer> <Sietse> not that I know
00:40:35  <PublicServer> *** Thorinbur joined the game
00:40:44  <PublicServer> <Thorinbur> It lags... and kicks me regulary
00:40:51  <V453000> hmmm
00:40:53  <PublicServer> <Sietse> I almost finished BBH11 though
00:41:01  <PublicServer> <Sietse> but not many trains there...
00:41:17  <V453000> :)
00:41:36  <PublicServer> <Sietse> and the trains being there just pass across
00:41:45  <PublicServer> <Sietse> probably because it is the map center
00:42:02  <V453000> might be
00:42:11  <PublicServer> <Thorinbur> Its really annoying: building at 2FPS
00:42:19  <PublicServer> <Sietse> that is shit ya
00:42:23  <V453000> hehe
00:42:25  <PublicServer> <Sietse> it is fine here though
00:42:35  <PublicServer> <Sietse> so maybe your connection has some problems
00:42:57  <PublicServer> <Sietse> that split is not functioning very well V
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00:43:06  <V453000> lets see
00:43:08  <PublicServer> <Sietse> the one at the sawmill exit
00:43:09  <V453000> which one?
00:43:14  <V453000> oh that
00:43:19  <V453000> hmmm
00:43:31  <V453000> needs better merge I guess
00:43:47  <V453000> though it wont be easy to achieve
00:43:49  <PublicServer> <Sietse> maybe it is capacity
00:43:50  <V453000> with two lines
00:44:10  <V453000> I will have a look at it tomorrow
00:44:16  <V453000> for now ... good night
00:44:19  <PublicServer> <Sietse> ok
00:44:20  <PublicServer> <Sietse> night
00:45:43  <PublicServer> *** Thorinbur has left the game (connection lost)
00:46:51  <Thorinbur> It is my connection. But to fix this i would have to restart my computer...
00:47:13  <PublicServer> <Sietse> ok
00:47:17  <Thorinbur> It wold take a while... I will try to finish this like that... Than i will maybe restart it.
00:47:32  <PublicServer> <Sietse> bedtime for me soon
00:47:45  <Thorinbur> !password
00:47:45  <PublicServer> Thorinbur: vortex
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00:48:17  <PublicServer> *** Thorinbur joined the game
00:48:23  <PublicServer> <Sietse> It also takes quite some time to download the map
00:49:03  <PublicServer> <Thorinbur> nah 30 seconds?
00:51:28  <PublicServer> *** Thorinbur has left the game (connection lost)
00:51:43  <Thorinbur> AHHHH!
00:52:03  <Thorinbur> I takes longer to position my mouse than to download the map...
00:52:16  <PublicServer> <Sietse> darn
00:52:19  <PublicServer> <db48x> that sucks
00:52:38  <Thorinbur> ok i restart computer... I will NEVER finish that station like this
00:52:59  <Thorinbur> Will be back in a minute.
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00:53:09  <PublicServer> <Sietse> k
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01:04:04  <PublicServer> <db48x> oh
01:04:12  <PublicServer> <db48x> there's not actually an oil refinery
01:04:31  <PublicServer> <Sietse> it died
01:04:34  <PublicServer> <Sietse> there was one once
01:05:04  <PublicServer> <Sietse> you can still see the station walked platform north of TOWN DROP NW
01:05:29  *** valhallasw has joined #openttdcoop
01:05:44  *** Thorinbur has joined #openttdcoop
01:05:54  <Thorinbur> I am back! Missed me?
01:05:59  <Thorinbur> !password
01:05:59  <PublicServer> Thorinbur: unpick
01:06:06  <PublicServer> <Sietse> took longer than a minute :)
01:06:08  *** Sasakura has quit IRC
01:06:33  <PublicServer> *** Thorinbur joined the game
01:07:03  <PeterT> I missed you, Throinbur
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01:10:14  *** ChanServ sets mode: +o KenjiE20
01:21:39  <PublicServer> <Thorinbur> ops... wrong way...
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01:32:36  <PublicServer> * db48x yawns
01:32:39  <PublicServer> <db48x> well
01:35:13  <sparr> !dl lin
01:35:13  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
01:35:38  <PublicServer> <Thorinbur> :PFound small jams but can block main line
01:35:53  <PublicServer> <db48x> good
01:36:23  <sparr> !password
01:36:24  <PublicServer> sparr: swifts
01:36:35  <PublicServer> <Thorinbur> On SLH 02 trains waiting for ore blocks side line but may reach hub
01:36:42  <sparr> !password
01:36:42  <PublicServer> sparr: swifts
01:37:02  <PublicServer> *** sparr joined the game
01:37:41  <PublicServer> <db48x> ah
01:38:16  <PublicServer> <db48x> how would you fix it?
01:38:39  <PublicServer> <Thorinbur> extend the line
01:38:48  <PublicServer> <Thorinbur> and or add one more peron
01:39:42  <PublicServer> <db48x> another platform could help, yes
01:39:50  <PublicServer> <sparr> the signaling at the entrance to the WOOD GOODS PICKUP seems suboptimal, trains can queue behind a full platform when waiting half a second would yield an open platform
01:39:53  <PublicServer> <db48x> so could a longer line
01:40:27  <PublicServer> <db48x> shouldn't be too difficult though, to add room for a train to queue behind each platform
01:40:38  <PublicServer> <sparr> they already have room to queue
01:41:08  <PublicServer> <db48x> this is at Rindhall Mines :)
01:41:17  <PublicServer> <db48x> interleaved conversations
01:41:18  <PublicServer> <sparr> my point is, the entrance at WOOD DROP seems more appropriate
01:41:21  <PublicServer> <sparr> oh, sorry
01:41:26  <PublicServer> <db48x> tis ok :)
01:43:34  <PublicServer> <Sietse> I am off
01:43:38  <PublicServer> <Sietse> gnight all
01:43:47  <PublicServer> <db48x> see you around Sietse
01:43:54  <PublicServer> <Thorinbur> good night
01:43:55  <PublicServer> *** Sietse has left the game (leaving)
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01:45:21  <PublicServer> <Thorinbur> Is there a way tt turn off those messages?
01:45:26  <PublicServer> <sparr> which?
01:45:33  <PublicServer> <Thorinbur> With aging trains...
01:45:39  <PublicServer> <db48x> ah, yes
01:45:41  <PeterT> question mark ->
01:45:42  <PublicServer> <Thorinbur> They are annoying and slows me down...
01:45:45  <PeterT> wait
01:45:47  <PublicServer> <sparr> top right, message options
01:45:51  <PeterT> Messages, Mesage setings
01:46:05  <PublicServer> <sparr> change 'Advice / information on company's vehicles' to Off
01:46:10  <PublicServer> <Thorinbur> Ok thanx
01:48:33  <PublicServer> <db48x> you might need to cut the entry lane before you continue :)
01:48:42  <PublicServer> <sparr> Cool Split(TM) could use better merging on the south side
01:48:56  <PublicServer> <sparr> I added short prios, improved overall through put by about 10%, but that's not enough, and unbalanced
01:49:07  <PublicServer> <Thorinbur> Yeah, just  dont want to make any mistake.
01:49:12  <PublicServer> <db48x> :)
01:52:30  <PublicServer> <sparr> :( @ CL mistakes
01:52:44  <PublicServer> *** Thorinbur has left the game (connection lost)
01:52:54  <PublicServer> <db48x> yea
01:52:57  <PublicServer> <db48x> where at?
01:53:03  <Thorinbur> hah...
01:53:07  <PublicServer> <sparr> multiple at Cool Split
01:53:09  <Thorinbur> good moment to be kicked...
01:53:11  <PublicServer> <sparr> a bunch of CL2
01:53:21  <Thorinbur> !password
01:53:21  <PublicServer> Thorinbur: mayors
01:54:06  <PublicServer> *** Thorinbur joined the game
01:56:13  <PublicServer> <db48x> perfect
01:56:24  <PublicServer> <Thorinbur> Ok i think fix works. They are quueing up in front of the station
01:56:30  <PublicServer> <Thorinbur> not on the side line
01:56:35  <PublicServer> <db48x> yep
01:56:55  <PublicServer> <db48x> could use a few signals in front of the tunnell still, but otherwise it's great
01:57:21  <PublicServer> <Thorinbur> Oh yes i missed that cos of the dissconnection
01:58:56  *** Sasakura has joined #openttdcoop
01:59:00  <PublicServer> <db48x> shipments are up 25% already
01:59:04  <PublicServer> <db48x> ;)
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02:03:02  *** ChanServ sets mode: +o Webster
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02:05:31  <PublicServer> <Thorinbur> no priorities?
02:06:09  <PublicServer> <Thorinbur> I mean where you connected that oil
02:06:33  <PublicServer> <db48x> nah
02:06:41  <PublicServer> <db48x> there's only like three trains that go that way
02:07:20  <PublicServer> <Thorinbur> I wonder ho to connect those ore mines to that
02:07:49  <PublicServer> *** sparr has left the game (leaving)
02:07:51  <PublicServer> <db48x> well
02:08:08  <PublicServer> <db48x> could stick a RORO right between those two legs
02:08:50  <PublicServer> <Thorinbur> And connect it straigh to them?
02:08:59  <PublicServer> <db48x> yes
02:09:11  <PublicServer> <Thorinbur> doable
02:09:26  <PublicServer> <db48x> you might push them apart a bit
02:10:02  <PublicServer> <db48x> of course, this only connects to and from one direction of the backbone
02:10:15  <PublicServer> <db48x> but as long as they need to head east then that's ok
02:11:30  <PublicServer> <Thorinbur> accually they should go South
02:11:46  <PublicServer> <Thorinbur> to the steel mill
02:12:05  <PublicServer> <db48x> then you'll have to finish the slh as well
02:12:08  <PublicServer> <db48x> not too difficult
02:13:39  <PublicServer> <db48x> I'm going to go grab some dinner, I'll leave you to it
02:13:52  <PublicServer> <Thorinbur> See what i can do....
02:14:11  <PublicServer> <db48x> :)
02:14:19  <PublicServer> <db48x> I expect wonders of efficiency. 100 trains a minute!
02:14:24  <PublicServer> <db48x> ;)
02:38:38  <PublicServer> <db48x> what news?
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02:38:49  <PublicServer> <Thorinbur> Made different entrance
02:39:01  <PublicServer> <Thorinbur> now thinking about exit
02:40:35  <PublicServer> <db48x> cool
02:40:54  <PublicServer> <Thorinbur> I think about making it straight from the mines to the south, and leaving your exit
02:41:47  <PublicServer> <db48x> yea, you could just hop over my exit and connect up to the southbound lanes
02:42:06  <PublicServer> <Thorinbur> but it would nead rebuild if someone would like to add soething to it (it would s
02:42:17  <PublicServer> <Thorinbur> I was thinking about under but over:P
02:42:27  <PublicServer> <db48x> under is fine too
02:42:58  <PublicServer> <db48x> there's just the one forest to the north at the moment
02:43:19  <PublicServer> <db48x> so it's not likely that there'll be much else done here
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02:49:34  <PublicServer> <Thorinbur> Do i have to double that bridge?
02:49:52  <PublicServer> <db48x> nah
02:49:58  <PublicServer> <Thorinbur> Jam on it will couse jam on ML, but seriously jam here?
02:50:08  <PublicServer> <db48x> pretty unlikely
02:51:10  <PublicServer> <db48x> this corner of the network was designed by the owner's nephew
02:51:18  <PublicServer> <db48x> he knows better than to run too many trains on it
02:54:13  <XaTriX> !password
02:54:13  <PublicServer> XaTriX: lapsed
02:54:28  <PublicServer> *** XaT joined the game
02:56:26  <PublicServer> <Thorinbur> Southern entrance done. I maight be slow, but I am still moving forward:P
02:59:29  <PublicServer> <db48x> don't tell the epa
03:08:33  <PublicServer> <Thorinbur> Is that what you meant sig painter?
03:09:30  <PublicServer> <Thorinbur> I would do that when i would try to connetct that to ML. I already know not to remove signals, just dont have an eye for that yet. Simpy missed:P
03:09:54  <PublicServer> <db48x> yea, perfect
03:10:05  <V453000> you are here at this time??? o_O
03:10:07  <PublicServer> <db48x> of course, I covered it all up with signs
03:10:48  <PublicServer> <Thorinbur> Yeh.. still there. I done my first SLH... Well half of it:P
03:10:54  <PublicServer> <db48x> what better time is there?
03:11:02  <V453000> it is 4 am here
03:11:16  <V453000> I dont know if it differs at yours location :)
03:11:22  <PublicServer> <Thorinbur> Same time zone. 4am
03:11:27  <PublicServer> <Thorinbur> :P
03:11:28  <V453000> damn
03:11:28  <V453000> ok
03:11:30  <V453000> :D
03:11:37  <V453000> cya later I go to sleep
03:11:43  <PublicServer> <db48x> I think it does differ slightly, but I rarely go by the clock
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03:11:47  <PublicServer> <db48x> ok, see you around
03:16:52  <PublicServer> <Thorinbur> Ok lets give it a try. 3 more trains with ore and after that three more more to second mine.
03:21:31  <PublicServer> <db48x> probably one train would work just fine
03:22:06  <PublicServer> <Thorinbur> 3 fits there perfectly, and i hpy that mines will increase it's productions
03:23:57  <PublicServer> *** Thorinbur has left the game (connection lost)
03:24:26  <Thorinbur> !password
03:24:26  <PublicServer> Thorinbur: infamy
03:24:59  <PublicServer> *** Thorinbur joined the game
03:25:01  <PublicServer> <db48x> unfortunately
03:25:24  <PublicServer> <db48x> pushing the station rating up to ohigh will cause production to fall
03:26:00  <PublicServer> <Thorinbur> soo. shoud i sold 4 trains?
03:26:10  <PublicServer> <db48x> yea
03:26:27  <PublicServer> <db48x> you want the rating to be 75%
03:26:50  <PublicServer> *** Thorinbur has left the game (connection lost)
03:27:36  <Thorinbur> Damn... loosing connection again. I will enter to place mark that i rebuild that SLH
03:27:42  <Thorinbur> !password
03:27:42  <PublicServer> Thorinbur: infamy
03:28:17  <PublicServer> *** Thorinbur joined the game
03:30:08  <PublicServer> <db48x> well, I must run
03:30:09  <PublicServer> <db48x> good night
03:30:13  <PublicServer> *** db48x has left the game (leaving)
03:30:25  <PublicServer> <Thorinbur> I wont delete those trains now...
03:32:12  <PublicServer> *** Thorinbur has left the game (connection lost)
03:32:12  <PublicServer> *** Game paused (not enough players)
03:32:37  <Thorinbur> !help
03:32:37  <PublicServer> Thorinbur: http://www.openttdcoop.org/wiki/IRC_Commands
03:32:44  <PublicServer> <XaT> wtf ? :x
03:33:27  <XaTriX> game is stopped :(
03:33:40  <PublicServer> *** XaT has joined spectators
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03:33:59  <XaTriX> !password
03:33:59  <PublicServer> XaTriX: infamy
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03:35:03  <PublicServer> *** Game unpaused (not enough players)
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03:36:00  <Thorinbur> You entered just so the game would run?
03:36:14  <PublicServer> <XaT> ?
03:36:42  <Thorinbur> Ah no... sorry i messed you with XaTriX
03:37:14  <Thorinbur> never mind
03:37:51  <Thorinbur> Ok i am off. It's 4:30 am here so i think i will just get some sleep.
03:38:15  <Thorinbur> good night.
03:38:30  <PublicServer> <XaT> gn
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04:20:30  <Chris_Booth> @coopstats
04:20:30  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
04:47:37  <PublicServer> *** XaT has left the game (connection lost)
04:47:37  <PublicServer> *** Game paused (not enough players)
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07:35:51  *** at is now known as interek
07:36:56  <interek> !password
07:36:56  <PublicServer> interek: deluxe
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07:56:37  <kratt_> !password
07:56:37  <PublicServer> kratt_: damper
07:57:30  <PublicServer> *** kratt joined the game
08:00:39  <kratt_> can somebody join?
08:00:59  <kratt_> i need to repair my Hub
08:03:48  <PublicServer> *** Game unpaused (not enough players)
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08:17:41  <PublicServer> *** Hull has left the game (connection lost)
08:17:41  <PublicServer> *** Game paused (not enough players)
08:18:48  <PublicServer> *** kratt #1 has left the game (connection lost)
08:19:31  <kratt_> !password
08:19:31  <PublicServer> kratt_: tamper
08:19:43  <PublicServer> *** Game unpaused (not enough players)
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08:20:50  <PublicServer> *** Game paused (not enough players)
08:20:50  <PublicServer> *** Hull has left the game (connection lost)
08:24:00  <FiCE> !password
08:24:00  <PublicServer> FiCE: rotted
08:24:29  <PublicServer> *** kratt joined the game
08:24:46  <PublicServer> *** Game unpaused (not enough players)
08:24:46  <PublicServer> *** FiCE joined the game
08:25:15  <PublicServer> <kratt> why my fps is 4 or so
08:25:22  <FiCE> same
08:25:38  <FiCE> !info
08:25:38  <PublicServer> FiCE: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 329430289031  Loan: 0  Value: 330054369470  (T:1161, R:0, P:0, S:6) unprotected
08:25:52  <PublicServer> *** FiCE has left the game (connection lost)
08:25:52  <PublicServer> *** Game paused (not enough players)
08:26:00  <FiCE> 1200 trains would do it
08:26:00  <PublicServer> <kratt> its so laggy
08:26:12  <PublicServer> <kratt> nah
08:26:19  <PublicServer> <kratt> i mean i zoom max in and still laggy
08:26:20  <FiCE> OpenTTD isn't multithreaded :(
08:26:26  <PublicServer> <kratt> oo
08:26:32  <PublicServer> <kratt> thats why
08:26:32  <FiCE> yeah, because there are lots of trains... with complex signalling
08:26:52  <PublicServer> <kratt> my laptop got 1,86 DUAL core2
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08:27:19  <littlepetslinki> !password
08:27:19  <PublicServer> littlepetslinki: rotted
08:28:57  <kratt_> !password
08:28:57  <PublicServer> kratt_: rotted
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08:30:04  <owl> look at all these names
08:30:06  <owl> in this channel
08:30:52  <PublicServer> *** Game unpaused (not enough players)
08:30:53  <PublicServer> *** Hull joined the game
08:32:48  <FiCE> kratt_: on multithreading and OpenTTD: http://www.tt-forums.net/viewtopic.php?f=33&t=36914
08:32:49  <Webster> Title: Transport Tycoon Forums • View topic - nVIDIA CUDA, can we make the server do all calculations? (at www.tt-forums.net)
08:32:52  <FiCE> essentially it won't happen
08:33:42  <owl> !password
08:33:42  <PublicServer> owl: rotted
08:33:52  <owl> @quickstart
08:33:54  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
08:36:59  <kratt_> that was intresting thread
08:40:02  <owl> !help
08:40:02  <PublicServer> owl: http://www.openttdcoop.org/wiki/IRC_Commands
08:40:38  <owl>  !revision
08:40:38  <PublicServer> owl: Game version is r18867
08:40:58  <owl> where do i get that
08:41:07  <owl> the current version
08:41:17  <PublicServer> <kratt> use !dl win32
08:41:27  <owl> !dl win32
08:41:27  <PublicServer> owl: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
08:41:36  <PublicServer> <kratt> in irc chat
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08:47:31  <owls> !password
08:47:31  <PublicServer> owls: hoaxed
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08:47:56  <PublicServer> *** owl joined the game
08:48:05  <PublicServer> <owl> sucess
08:48:11  <PublicServer> <kratt> it seems so
08:48:26  <bartavelle> hello
08:48:41  <PublicServer> <owl> oh dear
08:49:01  <PublicServer> <owl> all of these tracks are waay beyond me
08:49:57  <PublicServer> *** owl has left the game (connection lost)
08:51:23  <owl> !password
08:51:23  <PublicServer> owl: fizzed
08:51:44  <PublicServer> *** owl joined the game
08:52:28  <PublicServer> *** owl has left the game (connection lost)
08:52:33  <owl> poopy
08:53:27  <owl> !password
08:53:27  <PublicServer> owl: fizzed
08:53:45  <PublicServer> *** owl joined the game
08:54:11  <owl> i keep crashing
08:55:10  <PublicServer> <kratt> thats because there are so many trains
08:55:17  <PublicServer> <kratt> and you dont got 5ghz cpu
08:55:32  <PublicServer> *** owl has left the game (connection lost)
08:55:34  <owl> yeah i guess not :(
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09:13:48  *** kinetic.oftc.net sets mode: +oov hylje Ammler Ammler
09:13:51  *** ChanServ sets mode: +v hylje
09:16:02  <Kenix> !help
09:16:02  <PublicServer> Kenix: http://www.openttdcoop.org/wiki/IRC_Commands
09:17:25  <Kenix> !ip
09:17:25  <PublicServer> Kenix: ps.openttdcoop.org
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09:27:29  <Kenix> !version
09:27:29  <PublicServer> Kenix: Autopilot AP+ 3.0 Beta (r740M)
09:27:39  <Kenix> !reversion
09:27:45  <Kenix> !revision
09:27:45  <PublicServer> Kenix: Game version is r18867
09:39:31  <Kenix> !download
09:39:31  <PublicServer> Kenix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
09:39:44  <Kenix> !download autostart
09:39:44  <PublicServer> Kenix: http://www.openttdcoop.org/wiki/Autostart
09:40:25  <Kenix> !download win32
09:40:25  <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
09:41:46  <Kenix> !password
09:41:46  <PublicServer> Kenix: meaner
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09:46:50  <PublicServer> *** Game paused (not enough players)
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10:22:21  <littlepetslinki> !password
10:22:21  <PublicServer> littlepetslinki: pearls
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11:10:32  <Thorinbur> Hi. Anything interesting happened?
11:12:34  <Thorinbur> @user help
11:12:49  <Thorinbur> @whoami
11:12:49  <Webster> Thorinbur: I don't recognize you.
11:13:21  <Thorinbur> @user indentify Thorinbur
11:13:55  <Thorinbur> @user indentify Thorinbur OTTDLih
11:14:05  <Thorinbur> Anyone there?
11:15:25  <Phazorx> Shhh! everyone is asleep
11:16:39  <Thorinbur> @whoami
11:16:39  <Webster> Thorinbur: Thorinbur
11:17:33  <Thorinbur> !password
11:17:33  <PublicServer> Thorinbur: blared
11:18:12  <PublicServer> *** Thorinbur joined the game
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11:19:46  <MeisterMarkus> !password
11:19:46  <PublicServer> MeisterMarkus: blared
11:20:17  <PublicServer> *** Game unpaused (not enough players)
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11:20:22  <PublicServer> <Thorinbur> Hi. It get booring to watch stopped game.
11:20:35  <PublicServer> <MeisterMarkus> hi
11:22:00  <PublicServer> <MeisterMarkus> hmm the SE town drop is still nonexistent
11:22:30  <PublicServer> <Thorinbur> yeah. But I don't think i can hendle building majer station yet.
11:22:52  <PublicServer> <Thorinbur> I will just connect some industries to side lines
11:25:47  <kratt_> meistermarkus where are u from
11:25:57  <PublicServer> <MeisterMarkus> munich
11:26:01  <kratt_> ok
11:26:06  <PublicServer> <MeisterMarkus> you?
11:26:13  <kratt_> estonia
11:26:55  <kratt_> i was thinking you were also from estonia, because we have similar names like your nick
11:28:02  <Phazorx> how cold is it in thland of esti?
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11:32:56  <jondisti> !password
11:32:56  <PublicServer> jondisti: pepper
11:33:06  <PublicServer> *** jondisti joined the game
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11:33:46  <PublicServer> <Thorinbur> hi
11:33:49  <PublicServer> <jondisti> hello
11:34:12  <PublicServer> <Sepp> hi
11:36:59  <PublicServer> *** Thorinbur has left the game (connection lost)
11:37:20  <Thorinbur> !password
11:37:20  <PublicServer> Thorinbur: spewed
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11:40:18  <MeisterMarkus> hmm my laptop is too slow for this map
11:40:26  <Thorinbur> Damn....
11:40:46  <Thorinbur> I donk know why i am loosing connection...
11:41:01  <Thorinbur> Internet works ok. On single this map runs ok...
11:42:11  <Thorinbur> Are you building something big?
11:42:18  <Thorinbur> !password
11:42:18  <PublicServer> Thorinbur: spewed
11:42:30  <MeisterMarkus> just the sw town drop
11:43:00  <MeisterMarkus> i asume my bandwidth is too narrow for this map
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11:43:01  <PublicServer> *** Thorinbur joined the game
11:44:35  <PublicServer> *** Thorinbur has left the game (connection lost)
11:44:51  <Thorinbur> !password
11:44:51  <PublicServer> Thorinbur: spewed
11:45:16  <PublicServer> *** MeisterMarkus has left the game (leaving)
11:45:30  <jondisti> you don't have to ask password every time :P
11:45:33  <PublicServer> *** Thorinbur joined the game
11:46:23  <MeisterMarkus> the save works fine though
11:46:33  <MeisterMarkus> hmm i really need more bandwidth
11:46:49  <PublicServer> *** Thorinbur has left the game (connection lost)
11:47:13  <Thorinbur> damn. i menaged to place 2 more signals...
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11:47:42  <PublicServer> <jondisti> what youre' building?
11:48:18  <PublicServer> <Sepp> connecting primarys
11:48:33  <PublicServer> <jondisti> fedwood alley is awful
11:48:38  <PublicServer> <jondisti> valley*
11:48:57  <PublicServer> *** Thorinbur joined the game
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11:49:25  <PublicServer> <Sepp> newcomer built it
11:49:33  <PublicServer> <Sepp> like the slh belonging to it
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11:49:46  <PublicServer> <jondisti> yeah i noticed
11:49:51  <PublicServer> <jondisti> i hate those mega-pickups
11:50:02  <PublicServer> <jondisti> for primaries
11:50:03  <PublicServer> <Sepp> oh now the hill is totally gone xD
11:50:18  <PublicServer> *** Thorinbur has left the game (connection lost)
11:50:41  <Thorinbur> Ahhh. *sad*
11:50:42  <PublicServer> <Sepp> mhh mega pickup with 1.5k waiting :o
11:51:37  <PublicServer> <jondisti> that "slh" is full of signal gaps and prios don't work
11:52:08  <Thorinbur> Damn. Could someone finish signalling forest on north-west end of the map? I dont think that 1Mb connection is enouth... After few seconds it gets jammed more than Wood drop...
11:52:12  <PublicServer> <jondisti> or was
11:52:43  <Ammler> !info
11:52:44  <PublicServer> Ammler: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 362458040061  Loan: 0  Value: 362865221941  (T:1172, R:4, P:0, S:6) unprotected
11:52:52  <PublicServer> <Sepp> done
11:53:02  <Ammler> hmm, seems not possible to get a 3k game?
11:53:08  <PublicServer> <Sepp> but stop connecting woods, sawmill is aching liek hell xD
11:53:17  <PublicServer> <jondisti> Ammler: how's that?
11:53:36  <PublicServer> <jondisti> i think we have enough forests connected too
11:53:49  <Ammler> well, 1k and already clients which can't join
11:54:07  <KenjiE20> tis also a 1024^2 map
11:54:10  <KenjiE20> that doesn't help
11:54:30  <Ammler> map size doesn't matter that much, afaik
11:54:42  <KenjiE20> it made the initial save 1Mb
11:55:05  <Thorinbur> It looked ok when i conected morning and there were two of us. I think that trains are just enough, but when you stat to build. It hurts...
11:55:29  <PublicServer> <jondisti> that's weird how sometimes bridges with PBS need twoway signals after them and sometimes not
11:55:30  <Ammler> well, the plan itself might also be not that pathfinder friendly
11:55:42  <KenjiE20> quite
11:56:06  <Ammler> jondisti: it is completely logical :-)
11:56:16  <KenjiE20> we should do another pre-determined one later in the year, specifically YAPF friendly for maximum trains
11:56:27  <Thorinbur> there should be option to turn off trains visibility
11:56:31  <KenjiE20> jondisti: only if they're being used as prios
11:56:42  <KenjiE20> other wise, one way is fine
11:56:47  <jondisti> KenjiE20: nope
11:57:01  <KenjiE20> yup
11:57:02  <jondisti> in some cases trains slow down before choosing path with oneway
11:57:07  <KenjiE20> all others were built wrong
11:57:21  <Ammler> jondisti: because the penalty is different
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11:57:52  <jondisti> and sometimes they don't choose other bridge/tunnel at all if there are oneway signals on both
11:57:54  <Ammler> red 1way != red 2way
11:58:09  <KenjiE20> hmph
11:58:21  <KenjiE20> not sure the choices on MSH01A were a good idea
11:58:31  <KenjiE20> I see trains picking the queue track
11:59:00  <PublicServer> <jondisti> it's a lot smoother than without choices
11:59:10  <PublicServer> <jondisti> signals can be adjusted if needed
11:59:42  <PublicServer> <jondisti> before choices they queued up till station exit and were balancing there
12:00:46  <Thorinbur> !password
12:00:46  <PublicServer> Thorinbur: cipher
12:01:09  <PublicServer> <jondisti> or what ever that V453000 splitter/balancer thingie is called
12:01:26  <PublicServer> *** Thorinbur joined the game
12:02:24  <jondisti> Ammler: do you think that there should always be twoway signals after PBS?
12:02:42  <jondisti> in bridge/tunnel/balancer systems
12:03:24  <PublicServer> *** Thorinbur has left the game (connection lost)
12:03:50  <planetmaker> path signals and block signals don't mix too well...
12:04:31  <Thorinbur> Ok i think i am able to watch the map when game is stopped and maybe if i menage to get connected long enought to save the game and wath it local.
12:05:15  <Ammler> jondisti: if you do prio over bridges, yes.!s/should/have to/
12:05:57  <Thorinbur> Dont count on me with building on this map. Hope you willl finish it fast so i can help with new one.
12:06:00  <KenjiE20> Thorinbur: http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D
12:06:23  <Thorinbur> thanks can be usefull
12:06:49  <Ammler> or !save and http://ps.openttdcoop.org/public/save/game.sav
12:07:27  <KenjiE20> lol Great Benfing has queued so many coal, they're on the ML back to a 4way
12:08:17  <PublicServer> <jondisti> wtf is that anyway
12:08:29  <KenjiE20> stupid?
12:09:10  <PublicServer> <jondisti> and it's attached to BBH!?!?
12:09:15  <KenjiE20> yup
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12:09:51  <Thorinbur> Where is that?
12:10:05  <KenjiE20> XaTrix built it
12:10:16  <PublicServer> <jondisti> i demolish whole thingie
12:10:38  <Thorinbur> Where is that? With BBH?
12:10:45  <KenjiE20> hook it onto SLH 17
12:11:00  <PublicServer> <jondisti> i hate mega pickups
12:11:02  <PublicServer> <jondisti> i demolish it
12:11:05  <PublicServer> *** MeisterMarkus has left the game (connection lost)
12:11:13  <kratt_> !PASSWORD
12:11:15  <PublicServer> <Sepp> its more then a mega pickup xD
12:11:16  <KenjiE20> fair enough
12:11:19  <PublicServer> <Sepp> its a mega mess
12:11:20  <kratt_> !password
12:11:20  <PublicServer> kratt_: passer
12:11:20  <PublicServer> <jondisti> :)
12:12:10  *** owl has joined #openttdcoop
12:12:12  <PublicServer> <jondisti> whoever built that didn't read wiki at all
12:12:19  <PublicServer> *** kratt joined the game
12:12:26  <KenjiE20> actually, just blow it up
12:12:35  <KenjiE20> trains are ordered to the factory
12:13:05  <PublicServer> <jondisti> :D
12:13:22  <PublicServer> <jondisti> and no shared orders
12:13:32  <KenjiE20> XaTriX: I suggest you watch and read before building again
12:13:33  <PublicServer> <jondisti> that's great
12:13:51  <KenjiE20> station -> vehicle list -> manage -> depot
12:13:52  <PublicServer> <jondisti> kratt: your wood pickup is awful too
12:14:16  <PublicServer> <kratt> awful?
12:14:22  <PublicServer> <kratt> what is that
12:14:28  <PublicServer> *** bartavelle joined the game
12:14:29  <PublicServer> <kratt> bad?
12:14:31  <PublicServer> <jondisti> yep
12:14:39  <Thorinbur> WTH....
12:14:41  <PublicServer> <kratt> why so
12:14:49  <Thorinbur> I will download a save when you fix this
12:14:54  <Thorinbur> Its a mess
12:15:16  <KenjiE20> feeders >_>
12:15:38  <PublicServer> <jondisti> kratt: first of all sidelines are L_R, not LL_RR and that's not SLH you built there
12:16:02  <PublicServer> <jondisti> and you don't have shared orders either
12:16:02  <KenjiE20> technically the SL bit is LLRR
12:16:10  <KenjiE20> but feeders ...
12:16:49  <KenjiE20> also the choice coming OFF the ML?
12:17:15  <PublicServer> <kratt> i tried to make SLH before
12:17:34  <PublicServer> <kratt> and i took orders from plan
12:17:54  <PublicServer> *** bartavelle has left the game (leaving)
12:18:27  <KenjiE20> http://wiki.openttdcoop.org/Orders
12:18:33  <jondisti> KenjiE20: btw, how do you see these things even you're not in the game? :P
12:18:41  <KenjiE20> whaddaya know? Category: Guides
12:18:51  <KenjiE20> jondisti: look up to my last link
12:19:46  <KenjiE20> aka; magic
12:20:00  <jondisti> oh, why look saves instead of being in game?
12:20:06  <jondisti> in your case
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12:20:27  <KenjiE20> because I've gone from 1044kbps -> 800kbps, and have sod all bandwitdh
12:20:49  <KenjiE20> takes me a full minute to d/l using all my net at once
12:21:00  <jondisti> oh
12:21:11  <Kenix> !password
12:21:11  <PublicServer> Kenix: peaked
12:21:21  <KenjiE20> yea because of BT profiling, it actually takes me from 100KB/s to 55KB/s
12:21:28  <PublicServer> *** Kenix joined the game
12:22:09  <KenjiE20> I've been know to do this rather often anyway :P
12:22:09  <jondisti> too bad
12:22:27  <KenjiE20> I just feed in-gamers coordinates :)
12:22:39  <PublicServer> <jondisti> :D
12:22:56  <PublicServer> <kratt> how can i build my
12:23:04  <PublicServer> <kratt> stuff that it would be BBH
12:23:16  <KenjiE20> you don't want a BBH
12:23:21  <KenjiE20> all the BBHs are done
12:23:26  <PublicServer> <jondisti> yup
12:23:28  <KenjiE20> see; network plan
12:23:29  <PublicServer> <kratt> So i want SHL
12:23:39  <KenjiE20> @slh
12:23:39  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
12:23:40  <PublicServer> <jondisti> your thingie is almost SLH
12:23:45  <KenjiE20> ^ see that page
12:24:16  <PublicServer> <jondisti> and building SLH only to serve one type of industry is not good
12:24:31  <PublicServer> <jondisti> in your case it has only connections towards wood drop
12:24:38  <PublicServer> <jondisti> but there could be coal too
12:24:39  <PublicServer> <kratt> well i will add more
12:24:41  <PublicServer> <kratt> in future
12:24:59  <PublicServer> <jondisti> start making a proper hub, then connect primaries :)
12:25:08  <PublicServer> <kratt> well im trying
12:25:16  <KenjiE20> @slowstart
12:25:16  <Webster> Read everything on the wiki, and I mean everything
12:25:21  <KenjiE20> ^ I recommend
12:25:29  <PublicServer> <kratt> well i have done that also
12:25:46  <KenjiE20> clearly not everything
12:26:05  <KenjiE20> or you'd have seen the in depth how-to build slh's :P
12:26:05  <PublicServer> <kratt> well,  i can delete it
12:26:14  <PublicServer> <kratt> if it is bad for ML
12:26:31  <KenjiE20> tis'nt
12:26:40  <KenjiE20> it just needs expanding
12:27:04  <jondisti> kratt: you can leave it, just make SL only 1 lane per direction, make your pickup station smaller and delete feeders
12:27:17  <PublicServer> <kratt> i need feeders
12:27:27  <PublicServer> <kratt> or there will be no wood to take to main station
12:27:41  <KenjiE20> so?
12:27:48  <jondisti> don't make "main station"
12:27:49  <KenjiE20> if they have low output, they have low output
12:28:14  <PublicServer> <kratt> i made 13 TL3 trains
12:28:28  <PublicServer> <kratt> and now it is taking almost all cargo
12:28:47  <PublicServer> <jondisti> but your station can be way smaller
12:28:53  <PublicServer> <jondisti> 3 or 4 platforms
12:29:07  <KenjiE20> the forests would make more if each forest had 3/4 trains always picking up
12:29:08  <PublicServer> <kratt> thing is
12:29:29  <PublicServer> <kratt> the forests had 500 tons each per month
12:29:51  <PublicServer> <kratt> so i thinked it is best to make 3*6
12:30:49  <PublicServer> <jondisti> believe me, 4 platforms will be just fine
12:31:09  <PublicServer> <jondisti> and those forests that are now feeders, make them own stations
12:31:11  <Thorinbur> !save
12:31:11  <PublicServer> Saving game...
12:31:13  <PublicServer> Game saved
12:31:15  <PublicServer> <kratt> i belive u, just when i built station forests had 500 ton per month
12:31:31  <PublicServer> <kratt> ill make station smaller also
12:31:39  <PublicServer> <kratt> when i finish SLH
12:31:57  <jondisti> cool, if you have questions about SLH, i can help you
12:32:42  <jondisti> i wish there was a production limit for industries
12:32:49  <jondisti> like 300 tons or something
12:33:02  <KenjiE20> there is
12:33:07  <KenjiE20> but it's fairly high
12:33:17  <Thorinbur> There is missing track in NW end
12:33:38  <KenjiE20> I think farms get up to about 400ish before they level out
12:33:49  <KenjiE20> forests something like 2000
12:33:50  <PublicServer> <jondisti> Thorinbur: fixed
12:33:53  <KenjiE20> etc.
12:34:01  <Thorinbur> near Lunnington mine
12:34:53  <jondisti> it's just my opinion but these games are much nicer with a lot of different primary stations instead of couple of huge ones with hi production
12:38:17  <PublicServer> <kratt> ok
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12:38:27  <PublicServer> <kratt> why so much
12:38:38  <PublicServer> <jondisti> check
12:39:02  <PublicServer> <kratt> ok
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12:39:10  <PublicServer> <jondisti> when train is between "1" and "2", prio turns green
12:39:15  <PublicServer> <jondisti> with TL3
12:39:24  <PublicServer> <kratt> i always made it with 2  with TL6
12:39:25  <Thorinbur> !password
12:39:25  <PublicServer> <jondisti> TL5 would be enough for that gap
12:39:25  <PublicServer> Thorinbur: scoffs
12:39:36  <PublicServer> <jondisti> yeah but it depends on train length
12:39:40  <Thorinbur> o.O
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12:40:14  <Thorinbur> !password
12:40:14  <PublicServer> Thorinbur: scoffs
12:40:50  <PublicServer> *** Thorinbur joined the game
12:41:00  <PublicServer> <jondisti> and remember to check signal gaps
12:41:04  <PublicServer> <jondisti> especially on ML
12:41:09  <PublicServer> <kratt> should i make SLH all direction?
12:41:27  <PublicServer> <jondisti> kratt: in this case it should be accessible from both directions
12:41:35  <PublicServer> <jondisti> so yes
12:41:43  <PublicServer> *** Thorinbur has left the game (connection lost)
12:42:00  <Thorinbur> *facepalm*
12:43:07  <PublicServer> <kratt> should i use tunnels or bridges
12:43:24  <PublicServer> <jondisti> prefer tunnels
12:43:44  <PublicServer> <jondisti> but bridges are ok if it isn't possible to use tunnels
12:44:52  <PublicServer> <kratt> wat is that
12:45:01  <PublicServer> <jondisti> extension for prio
12:45:30  <PublicServer> <jondisti> now it's long enough
12:47:39  <PublicServer> <Sepp> mhh factory already jamming ml :(
12:47:56  <PublicServer> <jondisti> hmm where?
12:48:02  <PublicServer> <Sepp> the busy one
12:48:09  <PublicServer> <jondisti> oh
12:48:12  <Thorinbur> someone said yesterday that HIS factory will NEVER Jam:P
12:48:43  <PublicServer> <Sepp> the other drops are chilling ;)
12:49:25  <PublicServer> <Sepp> maybe reroute steel over a wp ?
12:49:39  <PublicServer> <jondisti> i was thinking about that too
12:49:42  <PublicServer> <jondisti> would be good
12:49:55  <planetmaker> oh no no waypoints
12:50:07  <PublicServer> <jondisti> SE would work otherwise but its temporary drop has 4 platforms
12:50:10  <PublicServer> <jondisti> why?
12:50:21  <planetmaker> build proper ;-) Then it's not needed
12:50:53  <PublicServer> <Sepp> pff pm ;)
12:50:55  <planetmaker> waypoints tend to enhance the mess.
12:51:10  <PublicServer> <jondisti> factorys so messy so i don't want to touch it
12:51:12  <planetmaker> and make debugging of trains' paths even much worse.
12:51:16  <PublicServer> <kratt> jon is it good now?
12:51:31  <PublicServer> <jondisti> let that rerouting be temporary solution to jam :)
12:51:54  <PublicServer> <jondisti> NE would be good
12:52:11  <PublicServer> <jondisti> or NW
12:52:28  <PublicServer> <Sepp> i would go nw
12:52:34  <PublicServer> <jondisti> yep
12:52:34  <planetmaker> uhm... don't build a bypass because there's a jam, but tackle the cause of the jam
12:52:48  <KenjiE20> ^
12:53:02  <Thorinbur> worked for wood:P
12:53:16  <PublicServer> <jondisti> kratt: that will do for now but needs prios
12:53:31  <PublicServer> <Sepp> well nw has no drop ?
12:53:41  <PublicServer> <kratt> there is no room
12:53:54  <PublicServer> <Sepp> ah there
12:54:19  <PublicServer> <jondisti> kratt: then do it different :P
12:54:24  <PublicServer> <Sepp> 80 steel trains, should ne np
12:54:25  <PublicServer> <jondisti> to have room
12:54:40  <PublicServer> <kratt> i need to have fast curves everywhere?
12:54:48  <StarLite> yes
12:55:05  <PublicServer> <jondisti> planetmaker: we let csuke finish his station and then fix if it doesn't work :P
12:55:44  <PublicServer> <jondisti> kratt:
12:55:46  <planetmaker> !players
12:55:48  <PublicServer> planetmaker: Client 344 (Orange) is kratt, in company 1 (Pile Transport 2.0)
12:55:48  <PublicServer> planetmaker: Client 348 (Orange) is Kenix, in company 1 (Pile Transport 2.0)
12:55:48  <PublicServer> planetmaker: Client 327 (Orange) is jondisti, in company 1 (Pile Transport 2.0)
12:55:48  <PublicServer> planetmaker: Client 329 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
12:55:54  <PublicServer> <kratt> y
12:55:59  <planetmaker> I don't see csuke ingame
12:56:18  <PublicServer> <jondisti> 2  slow curves there
12:56:25  <PublicServer> <kratt> wher
12:56:30  <PublicServer> <kratt> cant be
12:56:32  <planetmaker> So if what he worked on caused big jams... then fix it.
12:56:38  <PublicServer> <kratt> that is fast
12:57:09  <PublicServer> <jondisti> now it is
12:57:19  <PublicServer> <jondisti> but other one not
13:00:26  <PublicServer> <kratt> i think that is fine now?
13:00:56  <PublicServer> <jondisti> you still need prio !here
13:03:28  <PublicServer> <kratt> i fixed station also
13:08:14  *** Dred_furst has joined #openttdcoop
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13:11:02  <PublicServer> <kratt> check it out
13:11:44  <PublicServer> <jondisti> then check signal gaps and read how you sign things like SLHs
13:12:05  *** owl has joined #openttdcoop
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13:21:05  <PublicServer> <jondisti> non-balanced merges at BBHs are causing trouble a lot
13:21:12  <PublicServer> <Sepp> true
13:24:06  <PublicServer> <kratt> wrondhattan mines and heights are pointless
13:24:32  <PublicServer> <Sepp> they died in the process i guess
13:25:27  <PublicServer> <jondisti> 18 SLHs
13:25:28  <PublicServer> <jondisti> cool
13:26:49  <PublicServer> <jondisti> fuuuck
13:27:34  <PublicServer> *** Kenix has left the game (connection lost)
13:27:39  <PublicServer> <kratt> do i need to add a name if i built a hub
13:27:44  <PublicServer> <jondisti> yep
13:27:55  <PublicServer> <kratt> you should add yours also, you helped
13:28:03  <PublicServer> <jondisti> bah
13:37:13  <PublicServer> <kratt> so how far away should i bring feeders
13:38:17  <Thorinbur> !password
13:38:17  <PublicServer> Thorinbur: limber
13:38:39  <Thorinbur> I will give it another try
13:38:51  <PublicServer> *** Thorinbur joined the game
13:39:18  <MeisterMarkus> !password
13:39:18  <PublicServer> MeisterMarkus: limber
13:39:57  <PublicServer> *** MeisterMarkus joined the game
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13:41:31  <PublicServer> <Thorinbur> Nice i am still here!
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13:42:23  <PublicServer> <Thorinbur> Who is building SE town drop?
13:42:25  <V453000> !password
13:42:26  <PublicServer> V453000: limber
13:42:33  <V453000> guys do you ever sleep? :D
13:42:42  <PublicServer> <MeisterMarkus> not me, i'm just watching
13:42:49  <V453000> :)
13:42:51  <PublicServer> *** V453000 joined the game
13:42:52  <PublicServer> <Thorinbur> It's 14:40 ...
13:42:55  <PublicServer> <V453000> hi
13:43:00  <PublicServer> <kratt> 1542 here
13:43:18  <PublicServer> <Thorinbur> I was sitting to 5am yesterday. Thats true...
13:43:21  <PublicServer> <V453000> I know ... 14:42 here but server was running even at 4:00 a.m. :D
13:43:25  <PublicServer> <V453000> yes
13:43:45  <PublicServer> <Thorinbur> Haha TownDorp SE looks Exactly as i build it locally
13:43:49  <PublicServer> <kratt> lol
13:43:56  <PublicServer> <kratt> sombody edited 1 sign
13:44:06  <PublicServer> <kratt> there was laptop now its internet
13:44:08  <PublicServer> <V453000> omg lol :D
13:44:11  <PublicServer> <MeisterMarkus> hat was from my original sketch
13:44:19  <PublicServer> <MeisterMarkus> hat
13:44:37  <PublicServer> <V453000> there was one bad signal that made slow the BBH18 to town drop SW :D
13:44:40  <PublicServer> <MeisterMarkus> .... its so slow its missing ky keystrokes...
13:44:43  <PublicServer> <V453000> fixed already
13:45:13  <PublicServer> <MeisterMarkus> bye, i'm offline again
13:45:16  <PublicServer> <Thorinbur> It's ok for me, I turned Off IRC in the background
13:45:16  <PublicServer> <V453000> cya
13:45:33  <PublicServer> <Thorinbur> see you.
13:45:57  <PublicServer> <V453000> I see my merger at wood exit isnt really working properly :D
13:46:08  <PublicServer> *** MeisterMarkus has left the game (leaving)
13:47:00  <PublicServer> <jondisti> bah, acting a bit slow that's all :P
13:47:11  <PublicServer> <V453000> too slow
13:47:25  <PublicServer> <V453000> <--- Hates Lev4
13:47:40  <PublicServer> <kratt> i hate those TL3 trains
13:47:45  <PublicServer> <kratt> why not bigger
13:47:48  <PublicServer> <kratt> like 6
13:47:49  <PublicServer> <jondisti> 2xLev3 is better too imo
13:48:14  <PublicServer> <Sepp> well kratt u had problems with cl3 already :P
13:48:21  <PublicServer> <V453000> TL3 is very effective, kratt ... you can build with CL3, so everything is more compact, especially the hubs
13:48:26  <PublicServer> <jondisti> kratt: with this plan the map would be one big BBH with  longer trains :P
13:48:31  <PublicServer> <V453000> stations are much more comfortable to build
13:49:03  <PublicServer> <kratt> but those small trains are not so effective
13:49:22  <PublicServer> <V453000> and also: for example six is not-so-good because it is not an odd number such as 3 5 7 ... odd number TLs are often much better for signalling
13:49:52  <PublicServer> <V453000> they are effective enough ... and it is maglev afterall so the effectiveness is quite good
13:50:03  <PublicServer> <Thorinbur> just tpo let you know.  Runway Town doesnt accept goods and (at least locally) dont let you build nearby...
13:50:09  <PublicServer> <V453000> jondisti: I played with 2x Lev4 TL5 and it worked quite fine
13:50:28  <PublicServer> <jondisti> that would work too
13:50:38  <PublicServer> <jondisti> but with TL3 2xLev3 is better
13:50:52  <PublicServer> <V453000> TL3 with 2x Lev3 is brutal :D
13:51:00  <PublicServer> <V453000> total acceleration
13:51:03  <PublicServer> <jondisti> yep
13:51:03  <PublicServer> <V453000> superb speed
13:51:16  <PublicServer> <V453000> if you need something imba pick this :D
13:51:19  <PublicServer> <jondisti> no need for so long prios
13:51:38  <PublicServer> <V453000> OR transrapids from the DB set :D accel from 0 to 500 in just a few tiles
13:52:08  <PublicServer> <V453000> well ... prios are just an insurance ... the problem is that trains with long accel trail are far from each other
13:52:20  <PublicServer> <V453000> therefore becoming uneffective
13:52:25  <PublicServer> <V453000> ... kind of
13:52:50  <PublicServer> <kratt> i finished RUnway woods station
13:52:55  <PublicServer> <kratt> like master wanted
13:53:02  <PublicServer> <kratt> or meister
13:53:23  <PublicServer> <jondisti> where's that? :P
13:53:28  <PublicServer> <Thorinbur> SE
13:53:30  <PublicServer> <V453000> town drop
13:53:31  <PublicServer> <V453000> se
13:53:48  <PublicServer> <jondisti> oh
13:53:58  <PublicServer> <V453000> well ... I dont know if 10 platforms are enough but lets see
13:53:59  <PublicServer> <jondisti> didn't actually think there would be town called "Runway"
13:54:12  <PublicServer> <V453000> :D
13:54:15  <PublicServer> <V453000> ye
13:54:26  <PublicServer> <V453000> if Rumway ... that would make sense
13:54:54  <PublicServer> <kratt> there is already 1 town drop
13:54:55  <PublicServer> <kratt> SW
13:55:06  <PublicServer> <kratt> but its almost overloaded
13:55:13  <PublicServer> <jondisti> there are 4 town drops now
13:55:16  <PublicServer> <V453000> the plan has 4 drops
13:55:35  <PublicServer> <jondisti> sw isn't even near overloaded :)
13:55:36  <PublicServer> <kratt> lets hope that 4th will take pressure of THE SW Mainline
13:56:06  <PublicServer> <V453000> I think not
13:56:28  <PublicServer> <jondisti> bbh07 will jam
13:56:31  <PublicServer> <V453000> the plan is that each station of wood and oil has its own drop I think
13:56:36  <PublicServer> <V453000> factory goes everywhere
13:56:41  <PublicServer> <V453000> but I am not very sure about this
13:56:42  <PublicServer> <kratt> who made that plan
13:56:48  <PublicServer> <V453000> I dont know
13:57:14  <PublicServer> <V453000> ok wood goods trains go to two cities already
13:57:27  <PublicServer> <jondisti> and how's that possible
13:57:40  <PublicServer> <V453000> see orders
13:57:45  <PublicServer> <jondisti> heh
13:58:04  <PublicServer> <V453000> I think BBH 07 needs mergers
13:58:10  <PublicServer> <jondisti> i'll just delete NW order
13:58:15  <PublicServer> <V453000> no
13:58:16  <PublicServer> <V453000> dont
13:58:34  <PublicServer> <jondisti> why
13:58:37  <PublicServer> <jondisti> i already did :D
13:58:44  <PublicServer> <V453000> I guess the one who made it knew what he was doing
13:58:57  <PublicServer> <jondisti> actually now i see the point
13:59:12  <PublicServer> <V453000> as I think it was Kenji or somebody with similar skill
13:59:17  <PublicServer> <V453000> now you see the point?
13:59:31  <PublicServer> <V453000> if they all go to one town drop, it will pro bably jam
13:59:59  <PublicServer> <jondisti> or that splitter of yours
14:00:14  <PublicServer> <V453000> or
14:00:21  <PublicServer> <V453000> you see?
14:00:31  <PublicServer> <V453000> that wasnt really good idea
14:00:38  <PublicServer> <jondisti> true
14:00:38  <PublicServer> <Sepp> just readd ;)
14:00:43  <PublicServer> <kratt> is there that station thing
14:00:47  <PublicServer> <kratt> to merge stations
14:00:53  <PublicServer> <V453000> hem
14:00:56  <PublicServer> <V453000> ass :D
14:00:56  *** Thraxian|Work has joined #openttdcoop
14:00:57  *** ChanServ sets mode: +o Thraxian|Work
14:01:21  <PublicServer> *** Thorinbur has left the game (connection lost)
14:01:27  <PublicServer> <V453000> it is insane to drop all wood to one drop
14:01:50  *** Thorinbur has joined #openttdcoop
14:01:53  <PublicServer> <kratt> you need atleasy RRRR LLLL
14:03:12  <PublicServer> <V453000> I think I would need some kind of compressor, packer or at least accelerated prios mechanism to make that fit into two lines
14:04:44  <PublicServer> *** Thraxian joined the game
14:04:48  <PublicServer> <V453000> hi
14:04:49  *** Bluelight has joined #openttdcoop
14:05:23  <PublicServer> <jondisti> bah who wants to build balancer @ BBH07
14:05:45  <PublicServer> <V453000> got no mouse
14:05:57  <PublicServer> <kratt> i got no skill :D
14:06:00  <PublicServer> <V453000> I dont want to build in traffic without mouse :|
14:06:25  <PublicServer> <jondisti> i guess i don't have skill to do it with traffic
14:06:30  <Thorinbur> Got no connection...
14:06:36  <PublicServer> <V453000> damn :D
14:06:42  <Thorinbur> and no skill
14:06:54  <PublicServer> <kratt> close the traffic down then
14:06:55  <PublicServer> <jondisti> so Thraxian please help us
14:07:04  <PublicServer> <V453000> no dont close it
14:07:10  <PublicServer> <V453000> it is possible to build it simply
14:07:32  <PublicServer> <Thraxian> what's up?
14:07:37  <PublicServer> <V453000> I guess I go somewhere to get mouse :D
14:08:02  <PublicServer> <V453000> Thraxian: just a jam at BBH07 ... no balancers
14:08:19  <PublicServer> *** Thraxian has joined company #1
14:08:23  <PublicServer> <V453000> and a bad thing happening with wood area exit merger...
14:08:27  <PublicServer> <kratt> it is 4 way BBH
14:08:33  <PublicServer> <kratt> its haard
14:08:36  <PublicServer> <kratt> big traffic
14:08:37  <PublicServer> <V453000> kratt: that means anything?
14:08:44  <PublicServer> <V453000> not so hard
14:09:06  <PublicServer> <kratt> crazy system
14:09:30  <PublicServer> <V453000> yes ... the important work: system, not chaos :po
14:09:43  <PublicServer> <V453000> word
14:10:13  <PublicServer> <jondisti> so that's it?
14:10:38  <PublicServer> <Thraxian> did that help?
14:10:41  <PublicServer> <V453000> better already
14:10:51  <PublicServer> <Thraxian> why is the other lane broken?\
14:10:57  <PublicServer> <V453000> broken?
14:11:03  <PublicServer> <V453000> oh
14:11:06  <PublicServer> <V453000> wtf
14:11:09  <PublicServer> <Thraxian> that's why the line was so busy
14:11:16  <PublicServer> <jondisti> oh
14:11:19  <PublicServer> <V453000> I think someone solved this way
14:11:20  <PublicServer> <jondisti> hmmm
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14:11:32  *** ChanServ sets mode: +o StarLite
14:11:44  <PublicServer> <V453000> SLH 09 needs choicse too :<
14:13:15  <PublicServer> <V453000> hey
14:13:17  <PublicServer> <V453000> impossible
14:13:20  <PublicServer> <jondisti> sry
14:13:31  <PublicServer> <V453000> the merge exit from wood area fixed itself :D
14:13:49  <PublicServer> <jondisti> waves in traffic i say
14:13:59  <PublicServer> <jondisti> or jam somewhere else
14:14:16  <PublicServer> <Sepp> well noe the wood entry is busy xD
14:14:25  <PublicServer> <Sepp> *now
14:14:28  <PublicServer> <V453000> omfg :D
14:14:36  <PublicServer> <V453000> not enough goods
14:14:44  <PublicServer> <Sepp> jop
14:14:46  <PublicServer> <V453000> depot some trains pls
14:14:54  <PublicServer> <jondisti> that's the problem with 2 different drops :P
14:15:01  <PublicServer> <V453000> no thats not
14:15:16  <PublicServer> <V453000> I dont know how come it happened
14:15:27  <PublicServer> <V453000> they will no tchoose this lane
14:15:31  <PublicServer> <V453000> if there is the depot
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14:16:28  <PublicServer> <V453000> ok merger at exit is fucked again :D
14:16:41  <PublicServer> <Thraxian> where are we now?
14:16:44  <PublicServer> <Thraxian> sawmill again?
14:16:48  <PublicServer> <V453000> yes
14:17:06  <PublicServer> <jondisti> that one lane is quite popular
14:17:09  <PublicServer> <V453000> too many goods trains and mainly ... the merger at the exit of the area
14:17:21  <PublicServer> <Thraxian> sawmill exit - probably should sync trains, like SW town drop
14:17:22  <PublicServer> <V453000> quite
14:17:31  <PublicServer> <V453000> Thraxian: was my idea
14:17:34  <PublicServer> <V453000> :)
14:17:43  <PublicServer> <V453000> wanna try something there?
14:17:44  <PublicServer> <Thraxian> I suck at doing that kinda thing though
14:18:13  <PublicServer> <V453000> the dual compressor could do the job
14:18:21  <PublicServer> <V453000> but not enough space
14:18:32  <PublicServer> <V453000> we would have to build the split somewhere else
14:18:45  <PublicServer> <V453000> for example at the first merge location
14:19:33  <PublicServer> <V453000> what was that move? :D
14:20:04  <PublicServer> <Thraxian> why give the choice?  why not direct two exits to the north, and two to the east?
14:20:14  *** highpinger has joined #openttdcoop
14:20:16  <PublicServer> <Thraxian> let them use the rest of the network to loop back
14:20:23  <PublicServer> <V453000> well ... why not
14:20:35  <PublicServer> <V453000> could make things much easier
14:20:40  <PublicServer> <V453000> at least for now
14:20:50  <PublicServer> <Thraxian> it's a much simpler solution - but it might cause backups closer to the sawmill as trains try to get on the "right" track
14:21:08  <PublicServer> <V453000> they have some choice there ... we will see
14:21:11  <PublicServer> <jondisti> wohoo my mixer works quite good
14:23:14  <PublicServer> <Thraxian> why not connect it to line 1 right there
14:23:15  <PublicServer> <kratt> g2g, later
14:23:18  <PublicServer> *** kratt has left the game (leaving)
14:23:26  <PublicServer> <V453000> I say good solution
14:23:33  <PublicServer> <Sepp> dunno thought about less merge for the good trains
14:24:02  <PublicServer> <V453000>  well ... that is it, isnt it?
14:24:14  <PublicServer> <V453000> oh
14:24:16  <PublicServer> <V453000> hmmm
14:24:22  *** sietse has joined #openttdcoop
14:24:25  <sietse> !info
14:24:25  <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 410949335185  Loan: 0  Value: 411271084212  (T:1135, R:4, P:0, S:6) unprotected
14:24:29  <sietse> !players
14:24:31  <PublicServer> sietse: Client 356 (Orange) is Thraxian, in company 1 (Pile Transport 2.0)
14:24:31  <PublicServer> sietse: Client 327 (Orange) is jondisti, in company 1 (Pile Transport 2.0)
14:24:31  <PublicServer> sietse: Client 329 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
14:24:31  <PublicServer> sietse: Client 354 (Orange) is V453000, in company 1 (Pile Transport 2.0)
14:25:21  <sietse> !password
14:25:21  <PublicServer> sietse: sniped
14:25:30  <PublicServer> *** Sietse joined the game
14:25:31  <PublicServer> <Sietse> heya
14:25:38  <PublicServer> <V453000> hi
14:26:19  <PublicServer> <V453000> well for now it works :)
14:26:22  <PublicServer> <V453000> almost
14:26:50  <PublicServer> *** V453000 has left the game (leaving)
14:26:52  *** Bluelight has joined #openttdcoop
14:26:58  <V453000> cya gotta go
14:27:02  <V453000> later
14:27:02  <PublicServer> <jondisti> bye
14:27:02  <PublicServer> <Sepp> bb
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14:28:29  <PublicServer> *** Thorinbur joined the game
14:30:41  <PublicServer> <Thorinbur> Anything interesting?
14:30:52  <PublicServer> <jondisti> noot
14:31:34  <PublicServer> <Thorinbur> I red you had some problems with saw mill but it's ok now
14:31:40  <PublicServer> *** Thraxian has left the game (connection lost)
14:32:00  <PublicServer> <jondisti> its fixed
14:32:05  <PublicServer> <jondisti> (somehow)
14:32:27  <PublicServer> <Sepp> ;)
14:32:42  <PublicServer> <Sepp> no jams to slow down the wood good trains though
14:32:57  <PublicServer> <Sepp> now there are hardly enough goods to pickup :O
14:33:45  <PublicServer> <Thorinbur> There is no industry production limit?
14:34:06  <PublicServer> <jondisti> its something like 2000 tonnes in forests for example
14:34:27  <PublicServer> <Thorinbur> Yeah but for secondary inds
14:34:40  <PublicServer> <jondisti> there is
14:35:16  <PublicServer> <Thorinbur> Sawmill got 12.855
14:35:37  <PublicServer> <Thorinbur> I remember some game where you were trying to reach 10k
14:35:46  <PublicServer> <Thorinbur> And needed 4 inds for that
14:35:50  <PublicServer> <Thorinbur> or was it 100k?
14:35:55  <PublicServer> <jondisti> 100k
14:36:05  <PublicServer> <Thorinbur> Ah... ok
14:36:08  <V453000> ??? sawmill has 100k prod cap??
14:36:12  <KenjiE20> @records
14:36:12  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2500 (PZG#5) | Single cargo output: 100,367 (PSG#121) | World Pop: 3,075,319 (PSG#101) 
14:36:13  <PublicServer> <jondisti> its 2295 per industry tile
14:36:41  <V453000> well PSG 121 had 4 factories
14:36:51  <V453000> so that doesnt really speak about anything
14:37:00  <PublicServer> <jondisti> what you mean?
14:37:08  <PublicServer> <Sietse> sawmill exit starts to get problems now
14:37:16  <V453000> we are talking about one sawmill production cap
14:37:24  <V453000> not multiple
14:37:34  <KenjiE20> 14:36:52 +PublicServer | <jondisti> its 2295 per industry tile
14:37:37  <V453000> Sietse: that is quite possible
14:37:45  <V453000> Kenji: it really works so?
14:37:54  <PublicServer> <jondisti> ~18000 crates with this sawmill
14:37:57  <V453000> <- knows more now
14:37:59  <KenjiE20> from what I recall, tes
14:38:01  <KenjiE20> yes*
14:38:08  <V453000> :)
14:38:13  * KenjiE20 greps sources
14:38:37  <PublicServer> <Sietse> can u build a few next to eachother functioning as one?
14:38:40  <PublicServer> <jondisti> should i add sign on message board that says "no more forests please"
14:38:46  <PublicServer> <jondisti> Sietse: no
14:39:05  <PublicServer> <Sietse> so how can one get 100k production then?
14:39:07  * Ammler doesn't believe the production is per tile
14:39:15  <V453000> :D
14:39:18  <PublicServer> <Sepp> 5 sawmiulls
14:39:24  <V453000> yes
14:39:38  <PublicServer> <jondisti> 121 was 4 separate SRNWs
14:39:45  <PublicServer> *** Sepp has joined spectators
14:39:46  <PublicServer> <jondisti> so each had own factory
14:39:49  <PublicServer> <Sietse> ok
14:40:26  <Ammler> sietse: there are games, which should show you, how to balance over multiple industries
14:40:56  <PublicServer> <Thorinbur> It's hard to learn from finished games.
14:41:23  <PublicServer> <Thorinbur> Way better is to be while it's developed and to watch arising problems and proper fixes
14:41:26  <PublicServer> <Sietse> I can think of a few when multiple drops are used
14:41:35  <Ammler> you replace the station in the order list with a waypoint and then let the train chose a station
14:41:46  *** V453000 has quit IRC
14:42:22  <PublicServer> <Sietse> or orders like the factory goods trains have now
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14:42:44  <Ammler> don't know those :-)
14:43:05  <PublicServer> <Sietse> they just visit different drops in a list
14:43:15  <PublicServer> <Sietse> so they have 4 drops / pickups in a list
14:43:27  <PublicServer> *** Amm1er joined the game
14:43:45  <PublicServer> <Sietse> so with loads of trains they will be quite balanced on each platform
14:43:56  <PublicServer> <Sietse> station I mean
14:44:17  <PublicServer> <Amm1er> how should that balance?
14:44:37  <PublicServer> <Sietse> you rotate the drop stations
14:44:54  <PublicServer> <Amm1er> yes, but the drops aren't acient
14:45:11  <PublicServer> <Amm1er> so you can feed 2 industries on the same drop
14:45:14  <PublicServer> <Sietse> that will allow more trains
14:45:31  <PublicServer> <Sietse> yep
14:45:40  <PublicServer> <Sietse> or even more :)
14:46:19  <PublicServer> <Sietse> might be shitty to manage the orders though
14:49:37  <PublicServer> <Amm1er> quite useless to compress trains and then rebalance them again
14:49:50  <PublicServer> *** Amm1er has left the game (connection lost)
14:50:03  <Ammler> at town drop sw
14:50:11  <PublicServer> <Sietse> agree
14:50:15  <Ammler> (I shouldn't complain, it kicks me
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14:53:58  <PublicServer> <Sepp> whoever is building wreningwell u need an entry xD
14:54:09  <PublicServer> <Thorinbur> Yeah just noticed:P
14:54:17  <PublicServer> *** Sepp has joined company #1
14:54:49  <PublicServer> <Sepp> why not tunnel ? ;)
14:54:58  <PublicServer> <Thorinbur> Well...
14:55:02  <PublicServer> <Thorinbur> Would be better
14:55:09  <PublicServer> <Sepp> even less tf ;)
14:55:19  <PublicServer> <Thorinbur> Eah and fits to the rest
14:56:06  <PublicServer> <Thorinbur> Why so?
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14:58:21  <PublicServer> <Thorinbur> I am messing entrance with exit:P
14:58:29  <PublicServer> <Thorinbur> All the time.. and build twice...
14:59:25  <PublicServer> <Sepp> there is a depot for the whole slh
14:59:32  <PublicServer> <Sepp> u dont have to build a dedi one
14:59:42  <PublicServer> <Sepp> just an info
15:00:00  <PublicServer> <Thorinbur> Couldn't find one.
15:00:11  <PublicServer> <Thorinbur> Ok i see
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15:00:33  <Intexon> hello there
15:00:36  <Intexon> !password
15:00:36  <PublicServer> Intexon: rhymed
15:00:48  <PublicServer> *** Intexon joined the game
15:03:40  <PublicServer> <Thorinbur> Someone added it to the group? or it was auto added when cloned from train yard?
15:03:55  <PublicServer> <Sepp> jup
15:04:11  <PublicServer> <Thorinbur> yep what?
15:04:19  <PublicServer> <Thorinbur> auto added?
15:04:57  <PublicServer> <Sepp> group gets cloned too
15:06:53  <sietse> just control clone existing trains
15:07:18  <PublicServer> <Thorinbur> But first one needs to be cloned from trainyard
15:07:31  <PublicServer> <Sietse> ye
15:07:31  *** Yexo_ is now known as Yexo
15:07:37  <KenjiE20> lies
15:07:53  <KenjiE20> don't control clone existing
15:08:00  <PublicServer> <Thorinbur> rest should be ctrl cloned from existing to share orders
15:08:15  <KenjiE20> only ctrl clone when expanding a fleet
15:08:28  <KenjiE20> regular clone when adding a new fleet
15:08:36  <PublicServer> <Thorinbur> Thats what i did
15:08:39  <dexter311> !password
15:08:39  <PublicServer> dexter311: carols
15:08:46  <PublicServer> <Sietse> that's what I tried to say Kenji
15:08:51  <PublicServer> <Thorinbur> and what i do always.
15:08:56  <PublicServer> <Sietse> thanks for clarification :)
15:09:05  <PublicServer> *** dexter311 joined the game
15:09:24  <PublicServer> <Thorinbur> I read wiki, and played Open TTD for some time.
15:10:50  <dexter311> dayum this game has all of a sudden become completely unplayable on my old laptop!
15:10:56  <dexter311> must be too many trains or something
15:11:13  <PublicServer> <Thorinbur> and all of the sudden it warks great with my connection
15:11:17  <PublicServer> <Sietse> also 1024^2
15:11:31  <PublicServer> *** dexter311 has left the game (connection lost)
15:11:47  <PublicServer> <Thorinbur> I think that turning off IRC helped
15:12:08  <dexter311> yeah I only have IRC on my macbook
15:12:09  *** Zuds has quit IRC
15:12:26  <dexter311> the mac OTTD has been abandoned
15:12:43  <PublicServer> <Thorinbur> well it helps for me to turn off IRC after connecting.
15:12:50  <dexter311> so I use an older windows laptop
15:12:54  * KenjiE20 thinks he'll rewrite the secondary orders pages
15:13:15  *** heffer has quit IRC
15:13:16  <KenjiE20> Thor; you're not even on
15:13:19  <KenjiE20> and no
15:13:26  <dexter311> yeah do you run IRC on the same computer though?
15:13:28  <KenjiE20> IRC is pretty minimal
15:13:46  <KenjiE20> dexter311: presuambly the same building
15:13:50  <dexter311> all I have running on the laptop is OTTD and this game has gotten too involved now hehe
15:14:21  <KenjiE20> if you're IRC client eats so much CPU it inturupts ottd, get a new client
15:14:35  <PublicServer> <Sepp> xD
15:14:36  <PublicServer> <Thorinbur> It's not my CPU
15:15:02  <PublicServer> <Thorinbur> I can run saves with IRC on and even something in the background
15:15:13  <dexter311> sooooo.... what is it then?
15:15:17  <KenjiE20> bandwidth
15:15:23  <PublicServer> <Thorinbur> bandwith
15:15:36  <dexter311> right... different kind of slow for me then
15:16:06  <KenjiE20> staying in sync with an ongoing heavy game gets tough
15:16:12  <PublicServer> <Thorinbur> 2x2Ghz... My computing power is fine
15:16:25  <KenjiE20> Thor, so 2Ghz
15:16:30  <KenjiE20> OTTD is single core
15:16:50  <PublicServer> <Thorinbur> but it maters cos nothing in the background interupts it
15:16:59  <PublicServer> <Thorinbur> Ican even run some music
15:17:06  <KenjiE20> you can try turning off animations
15:17:10  <KenjiE20> they can add up
15:17:13  <PublicServer> <Sepp> why interrupt if a whole core is free ? xD
15:17:22  <PublicServer> <Sietse> scheduling hopefully utilizes the other cpu for remaining apps
15:17:33  <KenjiE20> makes things smoother, and less prone to border line sync issues
15:17:52  <KenjiE20> Sepp: I think that was his point
15:17:53  <dexter311> so what's the train count at now?
15:17:58  <KenjiE20> !info
15:17:58  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 430445050880  Loan: 0  Value: 430950766459  (T:1161, R:4, P:0, S:6) unprotected
15:18:06  <dexter311> ooh... nice
15:18:07  <PublicServer> <Sietse> 1161
15:18:07  <PublicServer> <Sepp> nearly 1.2k
15:18:30  <dexter311> has it hit 10bil/year train income yet?
15:18:36  <PublicServer> <Thorinbur> Not many left, and we have to run SE Town drop
15:18:44  <PublicServer> <Sepp> 13
15:18:47  <PublicServer> <Sietse> 13 atn
15:18:50  <PublicServer> <Sietse> atm
15:18:57  <dexter311> cool
15:19:39  <dexter311> are all coop games 1024^2?
15:19:49  <PublicServer> <Sietse> no
15:20:06  <PublicServer> <Thorinbur> dexter try to run save and see if you can run it smoothly
15:20:27  <dexter311> of the current game?
15:20:29  * KenjiE20 decides he's not nearly inspired enough to write a wiki entry
15:20:38  <PublicServer> <Thorinbur> yeah
15:21:06  <dexter311> will try...
15:22:19  <dexter311> where do I get it? the archive only has 172...
15:22:47  <jondisti> bah i can't find that maximum goods production in the source :P
15:23:24  <PublicServer> <Thorinbur> I have link bookmarked, but i am afraid that runnung browser would kick me out... Could someone?
15:23:36  <KenjiE20> !save
15:23:36  <PublicServer> Saving game...
15:23:38  <PublicServer> Game saved
15:23:38  <KenjiE20> http://ps.openttdcoop.org/public/save/game.sav
15:23:59  <jondisti> how often it saves?
15:24:05  * KenjiE20 goes to play some Nexus
15:24:06  <dexter311> cheers
15:24:09  <jondisti> i mean autosave
15:24:10  <PublicServer> <Thorinbur> every tim you type !save :P
15:24:13  <KenjiE20> to autosaves? monthly
15:24:22  <KenjiE20> going back 256
15:24:55  <jondisti> i've always wondered what it would be like if some asshole came and demolished whole map :P
15:25:05  <KenjiE20> we ban them, and reload
15:25:11  <KenjiE20> happened last game
15:25:16  <jondisti> oh
15:25:21  <jondisti> i didn't notice that
15:25:27  <PublicServer> <Thorinbur> To remember. Do not try demolishing the map...
15:25:53  <KenjiE20> usually, we warn and attempt dialogue first
15:26:09  <KenjiE20> but this guy was just here to be a dink
15:26:28  <PublicServer> <Thorinbur> I got dynamic IP :P
15:26:28  <KenjiE20> heh 'dink' haven't used that word for ages
15:26:35  <dexter311> yeah speed is better offline, playable now
15:26:45  <Seppel> he even downloaded the right nihhtly to get banned ? ;)
15:26:53  <KenjiE20> pretty much
15:26:59  <Seppel> ;o
15:27:11  <PublicServer> <jondisti> yesterday it was running slow with me too
15:27:13  <PublicServer> <jondisti> but not today
15:27:42  * KenjiE20 really goes to play some Nexus
15:27:48  <PublicServer> <Thorinbur> Yesterday it was kicking me after 20 seconds. Now i can even build something
15:27:59  <dexter311> maybe it's just my day this time... ;-)
15:28:36  <PublicServer> <jondisti> oh great
15:29:01  <PublicServer> <jondisti> another SLH without prio
15:29:03  <PublicServer> <jondisti> fuck these
15:29:13  <PublicServer> <Sietse> lol
15:29:26  <PublicServer> <Thorinbur> SLH 17 got no prios
15:29:32  <PublicServer> <jondisti> 03 neither
15:29:46  <PublicServer> <jondisti> and SL is still jammy
15:29:49  <PublicServer> <Thorinbur> (i know i build it mostly.... But SLH 17 runs like 10 trains a month?
15:30:19  <PublicServer> <jondisti> anyway
15:30:26  <PublicServer> <Sepp> less trains less have to wait coz of prio
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15:31:04  <PublicServer> <jondisti> its good to learn to do these things right from the beginning :)
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15:32:30  <PublicServer> <Sietse> someone added good trains to the oil drop....
15:32:43  <PublicServer> <Sepp> yeah
15:32:46  *** ChanServ sets mode: +v StarLite
15:32:46  *** ChanServ sets mode: +v Thraxian|Work
15:32:46  *** ChanServ sets mode: +v KenjiE20
15:32:46  *** ChanServ sets mode: +v ODM
15:32:46  *** ChanServ sets mode: +v ^Spike^
15:32:46  *** ChanServ sets mode: +v Webster
15:32:49  <dexter311> guys I've just found some missing signals on the southbound ML at SLH 05
15:32:51  <PublicServer> <Sepp> without a pickup :O
15:32:56  <PublicServer> <Sietse> ye
15:33:00  <dexter311> I'm not online since it's kicking me atm...
15:33:24  <PublicServer> <Sepp> was checking train groups and saw 1 oil goods train and wanted to check ;)
15:33:47  <PublicServer> <jondisti> and now they're going to depot
15:34:02  <PublicServer> <jondisti> so only thing we're missing is oil goods pickup
15:35:03  <sietse> ye
15:35:55  <PublicServer> <Sietse> the MSH looks messy and it might be hard to add the goods pickup
15:36:10  <PublicServer> <jondisti> true
15:36:21  <PublicServer> <jondisti> everything in this game is messy
15:36:34  <PublicServer> <Sietse> I don't wanna say that :)
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15:38:37  <PublicServer> <jondisti> MSH 08 A&C should be redone
15:39:21  <PublicServer> <Sietse> barely any trains on those drop/pickup stations....
15:40:20  <PublicServer> <Sietse> I don't like the factory design anyways atm
15:40:38  <PublicServer> <jondisti> we could add orders for factory trains to use SE pickup and SE drop
15:40:53  <PublicServer> <jondisti> but it will jam BBH07
15:41:38  <PublicServer> <Sietse> it is not a little balanced at all
15:41:47  <PublicServer> <Sietse> due to the station designs I think
15:42:18  <PublicServer> <Thorinbur> Do prios must have proper length?
15:42:35  <PublicServer> <Thorinbur> Or can be shorter?
15:42:36  <PublicServer> <jondisti> 14 is good
15:42:57  <PublicServer> <jondisti> 14 doesn't slow ML train down
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15:43:24  <PublicServer> <Thorinbur> 14 is quite long...
15:43:41  <PublicServer> <jondisti> but its still neccesary
15:44:08  <PublicServer> <Thorinbur> On the SLH that worked fine without prios at all?
15:44:59  <sietse> speedy trains...
15:45:13  <PublicServer> <jondisti> ML has prio over SL so prios are required
15:45:15  <sietse> accelerated prio could be shorter though
15:45:49  <PublicServer> <jondisti> if we had 2xLev3 they could be shorter :P
15:46:58  <PublicServer> <jondisti> i don't get it why prio length is that big problem for people
15:47:04  <PublicServer> <Sietse> heheh
15:47:38  <PublicServer> <Thorinbur> I just made my first prio, so i want to be sure is it at least ok.
15:49:57  <PublicServer> <jondisti> now those 2 are ok
15:52:04  <PublicServer> <Thorinbur> I will ask different is too short prio big problem? I can make it longer, there is space for that
15:53:06  <PublicServer> <jondisti> it will not be a problem unless there will be more traffic on ML
15:53:22  <PublicServer> <jondisti> but it's good to make things properly anyway
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15:54:08  <PublicServer> <jondisti> great
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15:59:12  <PublicServer> <Thorinbur> Ok rebuild it properly.
15:59:14  <PublicServer> <jondisti> 40 ungrouped trains which didn't have shared orders removed
15:59:19  <Ammler> !archive
15:59:19  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
15:59:47  <PublicServer> <Sietse> hehehe
15:59:55  <PublicServer> <Thorinbur> Bet there is NO trafic here... so i cant even test it...
16:00:02  <PublicServer> <jondisti> check Fedwood Valley
16:00:20  <PublicServer> <Sietse> I am afk for some time
16:00:27  <PublicServer> *** Sietse has joined spectators
16:01:05  <Ammler> MZ#8 doesn't work
16:06:21  *** MeisterMarkus has joined #openttdcoop
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16:12:06  <PublicServer> *** Thorinbur has left the game (connection lost)
16:17:08  <StarLite> !password
16:17:08  <PublicServer> StarLite: seamed
16:17:26  <PublicServer> *** StarLite joined the game
16:19:51  <PublicServer> <Sepp> care with plaston min ;)
16:22:00  <PublicServer> <jondisti> oh
16:22:03  <PublicServer> <jondisti> train limit
16:23:10  <PublicServer> <Sepp> oh train limit
16:24:05  <PublicServer> <StarLite> yeh
16:25:17  <PublicServer> <jondisti> wtf... i tried a prio 18 tiles long and still trains have to slow down
16:29:23  <PublicServer> <StarLite> no major jams anywhere as dar as I can see :D
16:29:37  <PublicServer> <jondisti> cool
16:29:40  <PublicServer> *** jondisti has left the game (connection lost)
16:29:44  <jondisti> that's enough for today
16:29:45  <jondisti> bye
16:29:51  <PublicServer> <StarLite> we hit the train limit tho
16:33:01  <PublicServer> *** Sepp has left the game (connection lost)
16:38:06  <PublicServer> *** Sietse has joined company #1
16:38:23  <PublicServer> <Sietse> vehicle limit reached again :)
16:38:53  <sietse> jondisti: make accelerated prio :)
16:38:54  <PublicServer> <StarLite> yup
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16:47:05  <Thorinbur> what next? After reaching Train Limit? We make limit larger, or we connect rest and distribute trains more even to inds?
16:47:28  <PublicServer> <StarLite> I would say "MOAR TRIANS!" ;)
16:47:29  <PublicServer> <Sietse> just fix all issues (jams etc)
16:47:40  <PublicServer> <Sietse> then increase train limit ;)
16:47:49  <PublicServer> <Sietse> if network runs smoothly
16:48:08  <PublicServer> <StarLite> I dont see any real jams tbh
16:48:20  <PublicServer> <StarLite> some minor joins that could use improving at the most
16:48:43  <PublicServer> <Sietse> oil goods pickup should be done though
16:48:49  <PublicServer> <StarLite> true
16:48:50  <PublicServer> <Sietse> so feel free to start :)
16:48:55  <PublicServer> <StarLite> and a bunch of SLH's
16:49:03  <PublicServer> <StarLite> to connect the rest of the primaries to
16:49:11  <PublicServer> <Sietse> need to rebuilt that MSH most likely
16:49:17  <PublicServer> <Sietse> since it is really messy atm
16:50:48  <sparr> !password
16:50:48  <PublicServer> sparr: cavern
16:52:31  <PublicServer> *** sparr joined the game
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16:56:41  <kratt_> !players
16:56:42  <PublicServer> kratt_: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
16:56:42  <PublicServer> kratt_: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0)
16:56:42  <PublicServer> kratt_: Client 368 (Orange) is sparr, in company 1 (Pile Transport 2.0)
16:56:42  <PublicServer> kratt_: Client 366 (Orange) is StarLite, in company 1 (Pile Transport 2.0)
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17:03:29  <PublicServer> <sparr> is there any way to make split bridges re-sync without human intervention or a traffic gap, after a jam slows them down?
17:04:47  <PublicServer> <sparr> MSH03B has a problem with W->N backing up from the prio to the bridges, and then the bridges are permanently delayed
17:13:42  <jondisti> !password
17:13:42  <PublicServer> jondisti: stings
17:13:51  <PublicServer> <sparr> anyone around?
17:14:15  <PublicServer> *** jondisti joined the game
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17:15:04  <PublicServer> <jondisti> hmm which bridges do you mean?
17:15:14  <sparr> i replaced them and signed the spot
17:15:26  <PublicServer> <jondisti> cool
17:15:31  <PublicServer> <jondisti> i'm off again :P
17:15:33  <PublicServer> *** jondisti has left the game (leaving)
17:15:43  <sparr> the issue that I see at multiple MSH and SLH is that a SL crosses a ML then hits a prio
17:16:01  <sparr> if the prio causes a delay, and that delay backs up to the split bridges on the SL, then the bridges stay delayed forever
17:16:15  <sparr> my thinking is that in this case, the ML should have the bridges/tunnels
17:16:20  <sparr> since it has the prio and thus won't back up
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17:22:15  <planetmaker> sparr, a SL doesn't need doubled bridges ;-)
17:22:24  <planetmaker> (usually that is, though)
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17:38:28  <Kenix> !password
17:38:28  <PublicServer> Kenix: enlist
17:39:02  <PublicServer> *** Kenix joined the game
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18:15:08  <sietse> some admin here to increase the train limit?
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18:26:48  <Thorinbur> !password
18:26:48  <PublicServer> Thorinbur: esteem
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18:29:32  <Lus> @quickstart
18:29:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:32:52  <Lus> !password
18:32:52  <PublicServer> Lus: esteem
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18:39:09  <Thorinbur> !password
18:39:09  <PublicServer> Thorinbur: spasms
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18:44:32  <PublicServer> <Thorinbur> ...
18:45:12  <PublicServer> <Thorinbur> Some time ago i noticed that ore mine was jamming SLH02
18:45:45  <PublicServer> <Thorinbur> I added waiting space there. Now i see 12 trains there waiting at that mine and again almost jamming SLH02
18:47:06  <kratt_> !password
18:47:06  <PublicServer> kratt_: spasms
18:47:10  <kratt_> !players
18:47:12  <PublicServer> kratt_: Client 358 is Sietse, a spectator
18:47:12  <PublicServer> kratt_: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0)
18:47:12  <PublicServer> kratt_: Client 371 (Orange) is Kenix, in company 1 (Pile Transport 2.0)
18:47:12  <PublicServer> kratt_: Client 379 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
18:47:12  <PublicServer> kratt_: Client 381 (Orange) is VictorOfSweden, in company 1 (Pile Transport 2.0)
18:48:03  <PublicServer> <Thorinbur> anyone there?
18:48:07  <PublicServer> *** kratt joined the game
18:53:19  <PublicServer> <kratt> somebody deleted my feeder system
18:55:00  <PublicServer> <Thorinbur> There are 38 trains going toRindhall mine...
18:57:16  <PublicServer> <kratt> cant make more trains
18:57:23  <PublicServer> <kratt> train limit :X
18:57:28  <PublicServer> <Thorinbur> we reached 1200 limit
18:57:31  <PublicServer> <kratt> ye
18:57:38  <PublicServer> <Thorinbur> I also would like to add one or two.
18:58:14  <PublicServer> <Thorinbur> It's tempting to delete one or two from that 38 that are running throught the mine almost jamming SLH
18:58:25  <PublicServer> <kratt> what mine
18:58:30  <PublicServer> <Thorinbur> SLH 2
18:58:33  <PublicServer> <kratt> jk
18:58:38  <PublicServer> <Thorinbur> Ore mine
18:59:04  <PublicServer> <kratt> it is producing 1600 tins
18:59:05  <PublicServer> <Thorinbur>  added another peron, because trains quee was blocking SLh
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19:01:05  *** Thorinbur has joined #openttdcoop
19:01:34  <Thorinbur> !players
19:01:36  <PublicServer> Thorinbur: Client 358 is Sietse, a spectator
19:01:36  <PublicServer> Thorinbur: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0)
19:01:36  <PublicServer> Thorinbur: Client 371 (Orange) is Kenix, in company 1 (Pile Transport 2.0)
19:01:36  <PublicServer> Thorinbur: Client 379 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
19:01:36  <PublicServer> Thorinbur: Client 381 (Orange) is VictorOfSweden, in company 1 (Pile Transport 2.0)
19:01:38  <PublicServer> Thorinbur: Client 385 (Orange) is kratt, in company 1 (Pile Transport 2.0)
19:02:24  <PublicServer> <kratt> so what  we will make now
19:02:29  <PublicServer> <kratt> busses?
19:03:02  <PublicServer> *** Intexon has joined spectators
19:03:06  <Thorinbur> nah, we wait for some admin to increase the limit, after making sure everything runs smooth
19:03:17  <PublicServer> *** Thorinbur has left the game (connection lost)
19:03:44  <Thorinbur> too laggy for me. Will try later, when there will be less players.
19:04:05  <PublicServer> <kratt> dunno, not laggy for me right now
19:05:13  <Thorinbur> but i am at bandwith limit. It looks like when you guys modify something it is too much and my client cant handle that.
19:05:53  <Thorinbur> brb
19:06:56  <PublicServer> *** kratt has left the game (leaving)
19:07:00  <planetmaker> Thorinbur, the game doesn't use bandwidth.
19:07:06  <planetmaker> You can play it over a 33k modem.
19:07:15  *** Chillosophy has joined #openttdcoop
19:07:17  <planetmaker> just initial map download will be a pain then.
19:12:17  <MeisterMarkus> planetmaker it seems different for me, offline i can run several instances in parralel without hassle but when i go online it just becomes reealy slow and laggy
19:12:43  <planetmaker> MeisterMarkus, seem != be
19:13:02  <planetmaker> online also means that network connection / interface has to be managed additionally.
19:13:19  <planetmaker> And if your core the game is running on is near its limit that might make the difference
19:13:37  <planetmaker> the game uses only ~kbyte/s
19:13:49  <planetmaker> 2kbyte/s when connected to a server
19:13:58  <MeisterMarkus> hmm
19:14:04  <planetmaker> roughly.
19:14:30  <planetmaker> We tested with 25 clients some time ago. The server needed 54kbyte/s
19:15:35  <MeisterMarkus> hmm ok
19:16:03  <MeisterMarkus> then i'll just run some diagnostics to see how it uses my ressources
19:16:48  <MeisterMarkus> !password
19:16:48  <PublicServer> MeisterMarkus: flamed
19:16:56  <planetmaker> I don't know how much CPU the network stuff & management eats client-side
19:17:14  <planetmaker> I know that it's easier to run a game SP than the same MP
19:17:24  <PublicServer> *** MeisterMarkus joined the game
19:17:32  <planetmaker> but have never tried to quantize the difference
19:18:37  <PublicServer> *** MeisterMarkus has left the game (connection lost)
19:20:03  <PublicServer> *** MeisterMarkus joined the game
19:20:34  <PublicServer> *** MeisterMarkus has left the game (connection lost)
19:21:09  <MeisterMarkus> hmm it was running one core on 80%
19:21:24  *** Thorinbur_ has joined #openttdcoop
19:21:41  <Thorinbur_> !password
19:21:41  <PublicServer> Thorinbur_: salami
19:21:56  <planetmaker> MeisterMarkus, it will never run on more than one core ;-)
19:22:31  <MeisterMarkus> someone should rewrite it to run  multithreaded :D
19:22:38  <Thorinbur_> i just switched the game to second core
19:23:01  <PublicServer> *** Thorinbur joined the game
19:23:14  <planetmaker> MeisterMarkus, unless that *someone* is you, that's unlikely to happen.
19:23:32  <planetmaker> And before you propose it: search the forums ;-) or you'll get flamed for good reason
19:23:41  <MeisterMarkus> :)
19:23:50  <PublicServer> *** Thorinbur has left the game (connection lost)
19:24:03  <Thorinbur_> It is CPU...
19:24:09  *** Fuco has joined #openttdcoop
19:24:22  <Thorinbur_> 50% (whole core)...
19:24:46  <Thorinbur_> But this means that networking is crappy... I can run it smoothly in single...
19:24:52  <planetmaker> of course ;-). It's 1.2k trains. That's about as much as most CPU can handle
19:25:19  <planetmaker> Thorinbur_, it also doesn't mean that. In SP there is nothing to coordinate
19:25:50  <planetmaker> In MP you have to transmit every command, receive every command, maintain connection,...
19:26:13  *** Thorinbur has quit IRC
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19:26:28  *** Thorinbur has joined #openttdcoop
19:26:44  <Thorinbur> I have to look at source code
19:26:58  <Thorinbur> to see what is send through network...
19:27:17  *** csuke has joined #openttdcoop
19:27:37  <csuke> !password
19:27:37  <PublicServer> csuke: salami
19:28:15  <KenjiE20> commands, and a current hash
19:28:23  <PublicServer> *** csuke joined the game
19:28:31  <KenjiE20> if the hash is wrong you've de-sync'd
19:28:41  <KenjiE20> the hash is wrong if a command gets missed
19:28:45  <PublicServer> <csuke> hola
19:35:47  *** db48x has joined #openttdcoop
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19:49:58  <PublicServer> *** Sietse has joined company #1
19:54:00  <Thorinbur> !password
19:54:00  <PublicServer> Thorinbur: jading
19:54:11  *** Thorinbur has quit IRC
19:54:20  <PublicServer> *** VictorOfSweden has left the game (leaving)
19:54:42  <PublicServer> *** Thorinbur joined the game
19:55:51  <PublicServer> *** Thorinbur has left the game (connection lost)
20:05:40  <PublicServer> *** Kenix has left the game (leaving)
20:11:48  *** Progman has joined #openttdcoop
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20:21:00  <Thorinbur> !players
20:21:02  <PublicServer> Thorinbur: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
20:21:02  <PublicServer> Thorinbur: Client 362 is Intexon, a spectator
20:21:02  <PublicServer> Thorinbur: Client 392 (Orange) is csuke, in company 1 (Pile Transport 2.0)
20:21:08  <Thorinbur> !password
20:21:08  <PublicServer> Thorinbur: demure
20:21:33  *** Thorinbur has quit IRC
20:21:36  <PublicServer> *** Thraxian joined the game
20:22:09  <kratt_> is train limit increased?
20:22:25  <PublicServer> <Thraxian> not yet, I don't think
20:22:30  <PublicServer> *** Thorinbur joined the game
20:22:36  <PublicServer> <Thraxian> currently 1200
20:22:39  <kratt_> ok
20:28:07  *** Zuu has joined #openttdcoop
20:28:10  <PublicServer> *** Thorinbur has left the game (leaving)
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20:30:03  <PublicServer> *** Thraxian has joined company #1
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20:35:25  <PublicServer> <Thraxian> what if were to drop an airport at factory goods pickup to help with the load?
20:35:38  <PublicServer> <csuke> nope :P
20:35:41  <PublicServer> <csuke> we dont do planes
20:35:48  <PublicServer> <Thraxian> can we do more trains?
20:35:59  <PublicServer> <csuke> someone tried that arguement last game
20:35:59  <PublicServer> <Thraxian> will the server/people's networks handle more?
20:36:00  <PublicServer> <csuke> sure
20:36:12  <PublicServer> <Thraxian> 1500?
20:37:07  <Thraxian|Work> !trains 1500
20:37:07  <PublicServer> *** Thraxian|Work has set max_trains to 1500
20:47:09  *** Mitcian has quit IRC
20:52:07  <db48x> !password
20:52:07  <PublicServer> db48x: felted
20:52:22  <PublicServer> *** db48x joined the game
20:54:12  *** highpinger has quit IRC
20:54:41  <PublicServer> <Thraxian> gridlock at BBH12
20:54:45  <PublicServer> <csuke> i know
20:54:50  <PublicServer> *** Sepp joined the game
20:54:55  <PublicServer> <csuke> trying to figure it out
20:55:03  <PublicServer> <Thraxian> MSH08C is causing it
20:55:13  <PublicServer> <Thraxian> jams at SLH03
20:55:20  <PublicServer> <Sietse> holy shit
20:55:47  <PublicServer> <db48x> yow
20:56:31  <PublicServer> <Thraxian> my ride is coming, so I'm gonna have to run :(
20:56:34  <pugi> i am more into spinlocks, blocklocks, semaphors... :D
20:56:51  <pugi> stupid university stuff ^^
20:57:39  <PublicServer> <Thraxian> how did that get fixed so quick?
20:58:01  <PublicServer> <csuke> there was a stuck train and bad signals behind it jammed up
20:58:03  <PublicServer> <Sietse> someone worked on the merger
20:58:47  <PublicServer> <csuke> plus i added some prio at 08C
20:59:02  <PublicServer> <Thraxian> jam at BBH07 now
20:59:19  <PublicServer> <csuke> nah thats still the old jam
20:59:24  <PublicServer> <csuke> hasnt quite cleared yet
20:59:53  *** Thraxian|Work has left #openttdcoop
20:59:58  <PublicServer> *** Thraxian has left the game (leaving)
21:00:26  <PublicServer> *** db48x has left the game (connection lost)
21:01:29  <db48x> !password
21:01:29  <PublicServer> db48x: felted
21:01:51  <PublicServer> *** db48x joined the game
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21:25:32  <kratt_> dudes
21:25:36  <kratt_> train limit bigger?
21:25:37  <kratt_> !players
21:25:39  <PublicServer> kratt_: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
21:25:39  <PublicServer> kratt_: Client 362 is Intexon, a spectator
21:25:39  <PublicServer> kratt_: Client 403 (Orange) is db48x, in company 1 (Pile Transport 2.0)
21:25:39  <PublicServer> kratt_: Client 392 (Orange) is csuke, in company 1 (Pile Transport 2.0)
21:25:39  <PublicServer> kratt_: Client 405 is VictorOfSweden, a spectator
21:25:40  <PublicServer> kratt_: Client 401 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
21:25:43  <PublicServer> <Sietse> ye
21:25:47  <kratt_> k
21:25:48  <PublicServer> <Sietse> 1500 now I think
21:25:49  <PublicServer> <csuke> 1500 afaik
21:25:51  <kratt_> !password
21:25:51  <PublicServer> kratt_: toying
21:26:45  <PublicServer> *** VictorOfSweden has joined company #1
21:26:55  <PublicServer> *** kratt joined the game
21:30:20  <PublicServer> <kratt> who screwed with my SLH
21:30:27  <PublicServer> <csuke> where?
21:30:34  <PublicServer> <kratt> SLH 18
21:30:52  <PublicServer> <Sietse> whahaha
21:30:55  <PublicServer> <kratt> ahh, sombody just changed prios to rail
21:30:56  <PublicServer> <csuke> no idea
21:32:08  <PublicServer> <Sepp> man whoever is reshaping that hill ;)
21:37:12  <PublicServer> <db48x> apparently 200 mil in bribes isn't enough to convince a town to let us build a station
21:38:33  <PublicServer> <Sepp> man sietse xD
21:38:56  <PublicServer> <Sietse> liked that station idea
21:39:01  <PublicServer> <Sepp> dont u think the tracks should follow the terrain and not vice versa ? xD
21:39:05  <PublicServer> <Sietse> so needed to create some extra hill :)
21:39:11  <PublicServer> <Sepp> "some"
21:39:11  <PublicServer> <db48x> heh
21:39:17  <PublicServer> <db48x> where is this?
21:39:42  <PublicServer> <Sepp> but stations have no waiting space
21:39:49  *** slinki has joined #openttdcoop
21:39:54  <PublicServer> <Sepp> only 2 trains per sation possible
21:40:09  <PublicServer> <Sepp> at least for the first 2 ones
21:40:36  <PublicServer> <kratt> there should be that you can build stations not to prospect
21:40:47  <PublicServer> <kratt> beacause it comes to random loc and sometimes it is bad
21:40:56  <slinki> !password
21:40:56  <PublicServer> slinki: gourds
21:41:11  <PublicServer> <Sepp> u should connct the remaining ones before prospecting new ones
21:42:07  *** lomba has joined #openttdcoop
21:42:19  <slinki> question what version of openttd does the server run?
21:42:24  <Ammler> the last MZ game: http://maps.openttdcoop.org:8000/MemberZone_11.png#943:457:-4
21:42:25  <hylje> !revision
21:42:25  <PublicServer> hylje: Game version is r18867
21:42:35  <hylje> we run openttd trunk
21:42:42  <hylje> nightlies available
21:42:46  <hylje> !download
21:42:46  <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:42:53  <kratt_> ammler
21:42:56  <kratt_> show more those sites
21:42:58  <kratt_> or pictures
21:43:08  <slinki> !download autottd win32
21:43:08  <PublicServer> slinki: http://www.openttdcoop.org/wiki/AutoTTD
21:43:12  <PublicServer> *** lomba has left the game (connection lost)
21:44:09  <PublicServer> *** lomba joined the game
21:44:24  <PublicServer> *** lomba has left the game (connection lost)
21:44:43  <PublicServer> <Sepp> there u go db48
21:45:05  *** highpinger has joined #openttdcoop
21:45:42  <Ammler> kratt_: the server goes nuts with those screens :-)
21:45:55  <kratt_> are those just pictures
21:46:00  <kratt_> or taken live from game
21:46:07  <kratt_> me wants to know
21:46:57  <PublicServer> <csuke> im outa here for 2nite
21:47:02  <slinki> !download autoupdate
21:47:02  <PublicServer> slinki: http://www.openttdcoop.org/winupdater
21:47:15  <PublicServer> *** csuke has left the game (connection lost)
21:47:21  *** csuke has quit IRC
21:47:23  <PublicServer> <db48x> later csuke
21:48:26  <PublicServer> <kratt> somebody cheack out town drop SE
21:48:36  <PublicServer> <kratt> it got goods 13K and no town wants it
21:48:59  <PublicServer> <Sepp> some1 messed up orders then
21:49:41  <PublicServer> <Sepp> oh it dont accept goods xD
21:49:46  <PublicServer> <db48x> run the station over to runway
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21:50:50  <PublicServer> <Sepp> runway is too small
21:50:59  <PublicServer> <db48x> it'll grow
21:51:07  <PublicServer> <kratt> if we would use TL5, are BBHs much bigger?
21:51:15  <PublicServer> *** Spike joined the game
21:51:24  <PublicServer> <db48x> a little, because the curves have to be larger
21:51:33  <PublicServer> *** Spike has left the game (connection lost)
21:51:42  <^Spike^> !info
21:51:42  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 574804980526  Loan: 0  Value: 576416207426  (T:1350, R:4, P:0, S:6) unprotected
21:51:49  <^Spike^> ships?
21:51:50  <^Spike^> for?
21:52:07  <slinki> !password
21:52:07  <PublicServer> slinki: palate
21:52:10  <PublicServer> <Sepp> the platforms are miles away from the coast ;)
21:52:18  <PublicServer> <db48x> we have some ships for oil platforms
21:52:35  <PublicServer> *** kratt has left the game (leaving)
21:52:45  <PublicServer> *** litlepetslinki joined the game
21:52:47  <kratt_> taking a nap
21:52:53  <PublicServer> <Sepp> btw add some trains for wrondwood mine db48 ;)
21:53:05  <PublicServer> *** Intexon has joined company #1
21:53:15  <PublicServer> <db48x> yay
21:53:22  <PublicServer> <litlepetslinki> why is it so laggy?
21:53:26  <PublicServer> <db48x> did you bribe them some more?
21:53:28  <PublicServer> *** SmatZ joined the game
21:53:33  <PublicServer> <Sepp> pause for joining ppl
21:53:46  <PublicServer> <Sepp> bribed them with beautiful trees
21:53:50  <PublicServer> <SmatZ> evening
21:53:52  <PublicServer> *** litlepetslinki has left the game (connection lost)
21:53:54  <PublicServer> <db48x> ah
21:54:03  <PublicServer> <db48x> keep forgetting about trees
21:54:07  <PublicServer> <db48x> they're invisible
21:54:16  <slinki> why is the server so laggy?
21:54:29  <PublicServer> <db48x> slinki: it pauses when people join
21:54:32  <PublicServer> <VictorOfSweden> who started the bus service in Runway?
21:54:54  <slinki> i know, but it lags
21:54:56  <PublicServer> <VictorOfSweden> 4 busses carry passenders across 4 tiles
21:54:57  <^Spike^> i'm wondering why there are ships..
21:54:58  <slinki> !password
21:54:59  <PublicServer> slinki: palate
21:55:02  <^Spike^> and if they are running or not
21:55:06  <PublicServer> *** Intexon has left the game (leaving)
21:55:07  <PublicServer> <VictorOfSweden> in a town with 270 ppl
21:55:14  <PublicServer> <Sepp> its for grow not for profit
21:55:20  <PublicServer> <db48x> we have a few ships serving oil wells
21:55:29  <PublicServer> <db48x> and the busses are to make the town grow
21:55:30  *** slinki has quit IRC
21:55:50  <PublicServer> <VictorOfSweden> so it's just to have the service present
21:55:56  <PublicServer> <VictorOfSweden> ok
21:55:57  <^Spike^> ok..m the critical questions.. do the ships have bouys?
21:56:04  <^Spike^> to use
21:56:07  <PublicServer> <db48x> delivering passengers causes the towns to grow
21:56:18  <PublicServer> <Sepp> test
21:56:18  <PublicServer> <db48x> no, I don't think that they do
21:56:21  <^Spike^> ....
21:56:24  <PublicServer> <db48x> the routes are very short
21:56:24  <PublicServer> *** litlepetslinki joined the game
21:56:28  <PublicServer> <Sepp> they only travel 10 tiles xD
21:56:44  <PublicServer> <litlepetslinki> this server is so laggy..... WWHHYYYYY
21:56:47  <PublicServer> <db48x> I certainly didn't bother with them for the ones I used
21:57:00  <PublicServer> <db48x> it could just be your computer
21:57:24  <PublicServer> <litlepetslinki> i have a modern computer....
21:57:41  <PublicServer> *** Spike joined the game
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21:58:49  <PublicServer> <Spike> ships are inefficient pf's :/
21:58:50  <PublicServer> <VictorOfSweden> litle...: what operating system do you rub?
21:58:53  <PublicServer> <Sepp> ships sunk
21:58:54  <PublicServer> <VictorOfSweden> *run
21:58:55  <PublicServer> *** litlepetslinki has left the game (connection lost)
21:59:27  <PublicServer> <Sepp> is towngrow enabled btw ? ;)
21:59:43  <PublicServer> *** Spike has joined company #1
21:59:53  <PublicServer> *** litlepetslinki joined the game
21:59:59  <^Spike^> !rcon town_growth
22:00:00  <PublicServer> ^Spike^: ERROR: command or variable not found
22:00:03  <^Spike^> bleh
22:00:06  <PublicServer> <litlepetslinki> i run window XP
22:00:11  <^Spike^> !rcon patch town_growth
22:00:11  <PublicServer> ^Spike^: 'town_growth' is an unknown setting.
22:00:15  <^Spike^> even more bleh
22:00:18  <PublicServer> <VictorOfSweden> ok..
22:00:37  <^Spike^> !rcon patch town_growth_rate
22:00:38  <PublicServer> ^Spike^: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
22:00:40  <^Spike^> no bleh.. :)
22:00:42  <^Spike^> !rcon patch town_growth_rate 1
22:00:47  <^Spike^> it was off..
22:00:49  <^Spike^> not anymore..
22:00:55  <^Spike^> !rcon patch town_growth_rate 4
22:00:58  <PublicServer> <SmatZ> what are rules for TF?
22:00:59  <PublicServer> *** litlepetslinki has left the game (connection lost)
22:00:59  <^Spike^> let it be qucik! :)
22:01:01  <PublicServer> <VictorOfSweden> i had some issues on my ubuntu install that i recently fixed
22:01:14  <PublicServer> <VictorOfSweden> not much help if you run winxp though
22:02:16  <PublicServer> *** litlepetslinki joined the game
22:02:35  <PublicServer> <litlepetslinki> this is so laggy i keep getting disconnected...
22:02:44  <PublicServer> <Spike> ... someone thought: Oeh one compact station entrance..
22:02:45  <PublicServer> *** litlepetslinki has left the game (connection lost)
22:02:53  <PublicServer> <db48x> yea, it's your computer, unfortunately
22:03:14  <PublicServer> <db48x> with 1300+ trains, it can be difficult to stay connected
22:03:33  <PublicServer> *** litlepetslinki has left the game (connection lost)
22:06:06  *** litlepetslinki has joined #openttdcoop
22:06:07  <PublicServer> <db48x> pop of runway is going down :)
22:06:29  <litlepetslinki> so why could the server be so laggy for me? should i turn down my screen res and make it not full screen?
22:06:30  <PublicServer> <Spike> fund new buildings.. also helps
22:07:10  <litlepetslinki> !password
22:07:10  <PublicServer> litlepetslinki: sweaty
22:07:58  <PublicServer> *** litlepetslinki joined the game
22:08:08  <PublicServer> <Spike> 1 office building coming up
22:08:23  <PublicServer> *** litlepetslinki has left the game (connection lost)
22:09:03  <^Spike^> !rcon patch town_growth_rate 0
22:09:13  <PublicServer> *** litlepetslinki joined the game
22:09:32  <PublicServer> *** litlepetslinki has left the game (connection lost)
22:09:52  <litlepetslinki> grr!
22:10:11  <litlepetslinki> why must this server allways disconnect me?
22:10:18  <litlepetslinki> and why must it lag so much?
22:10:43  <PublicServer> <db48x> like I said, not everyone is able to stay connected
22:10:50  <PublicServer> <db48x> it's an unfortunate fact of life
22:10:57  <PublicServer> <db48x> the server itself is not at fault
22:11:02  <PublicServer> <Spike> there accepting goods
22:11:07  <PublicServer> <Spike> just fund new buildings...
22:11:25  <PublicServer> <Sepp> oh runway did it ;)
22:11:40  <PublicServer> <db48x> who built another train station in runway :)
22:12:00  <PublicServer> <Sepp> its the one with the goods ;)
22:12:28  <PublicServer> <Spike> it
22:12:30  <PublicServer> <db48x> oh, the first office building showed up outside the radius of the other. gotcha
22:12:34  <PublicServer> <Spike> it's just the same walked on
22:12:36  <PublicServer> <Spike> idd
22:12:43  <PublicServer> <Sepp> with this there should be alot more money income :)
22:12:57  <PublicServer> *** SmatZ has left the game (leaving)
22:13:19  <PublicServer> <db48x> as if we need it
22:13:24  <PublicServer> <db48x> we're up 300 billion since I joined
22:13:42  <PublicServer> <db48x> 30 billion, that is
22:14:18  <litlepetslinki> no... i cant connect? NOOOOOOOOOO!!!!!!!!!! i like the server!!!!!
22:14:30  <PublicServer> *** Spike has left the game (leaving)
22:14:41  <PublicServer> <db48x> a common sentiment
22:15:19  *** lomba has quit IRC
22:15:48  <litlepetslinki> would it be because the server is full?
22:16:10  <PublicServer> *** Sietse has joined spectators
22:16:20  <litlepetslinki> maybe i'll try again later
22:16:22  <PublicServer> <Sietse> barely any clients
22:16:31  <PublicServer> <Sietse> so most likely ur connection
22:16:42  <PublicServer> *** Sietse has joined company #1
22:16:43  <PublicServer> <db48x> only 5 clients connected
22:16:53  <litlepetslinki> thats strange. i have a realy fast connection.
22:17:02  <litlepetslinki> i live in australia - would that be a problem?
22:17:28  <PublicServer> <Sietse> I think the server is based in Europe
22:17:41  <PublicServer> <Sietse> maybe your connection with europe is not stable
22:18:07  <litlepetslinki> i will try again in a few hours incase they are fixing cables or something
22:18:33  <litlepetslinki> thanks for the help :)
22:18:40  <PublicServer> <db48x> yw
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22:19:04  <PublicServer> <VictorOfSweden> litle...: you could try to run a speed test
22:19:13  <PublicServer> <VictorOfSweden> like speedtest.net or something
22:19:20  <PublicServer> <VictorOfSweden> see what speeds you are getting
22:19:51  <litlepetslinki> ok
22:20:05  *** highpinger has quit IRC
22:21:23  <rait> !password
22:21:23  <PublicServer> rait: tucked
22:21:52  <PublicServer> *** rait joined the game
22:21:59  <litlepetslinki> that was horridly slow on a test to london... ping of 650, download 0.70 mbits, upload 0.23 mbits
22:22:56  <litlepetslinki> hmm\
22:23:27  *** Progman has joined #openttdcoop
22:24:46  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:25:21  *** Kolo has joined #openttdcoop
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22:26:10  <PublicServer> <db48x> bbh11 still isn't finished
22:30:44  *** mixrin has joined #openttdcoop
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22:32:42  <PublicServer> <db48x> worst merge ever
22:33:03  *** Thorinbur has joined #openttdcoop
22:33:22  <Thorinbur> hi anything interesting happened?
22:33:42  <PublicServer> <Sietse> just some expansion
22:33:42  <PublicServer> <db48x> train limit is up
22:33:50  <Thorinbur> at last
22:33:52  <Ammler> !info
22:33:52  <PublicServer> <db48x> town drop se now actually accepts goods
22:33:52  <PublicServer> Ammler: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 590828406915  Loan: 0  Value: 592536760414  (T:1398, R:4, P:0, S:0) unprotected
22:34:12  <Thorinbur> 1400 trains...
22:34:24  <Thorinbur> I don't even try to connect...
22:34:42  <Thorinbur> \!players
22:34:46  <PublicServer> <db48x> aha
22:34:49  <Thorinbur> !players
22:34:51  <PublicServer> Thorinbur: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0)
22:34:51  <PublicServer> Thorinbur: Client 439 is rait, a spectator
22:34:51  <PublicServer> Thorinbur: Client 403 (Orange) is db48x, in company 1 (Pile Transport 2.0)
22:34:51  <PublicServer> Thorinbur: Client 401 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
22:34:52  <PublicServer> <db48x> some trains have taken my terrible merge!
22:35:19  <PublicServer> <Sietse> lol
22:35:25  <PublicServer> <Sietse> be proud ;)
22:36:13  *** Kenix has quit IRC
22:37:58  <PublicServer> *** Kolo joined the game
22:38:02  <Thorinbur> !password
22:38:02  <PublicServer> Thorinbur: jigged
22:38:25  *** Thorinbur has quit IRC
22:38:49  <PublicServer> *** Thorinbur joined the game
22:39:27  <PublicServer> *** Kolo has left the game (connection lost)
22:40:15  *** Fuco has quit IRC
22:40:36  <PublicServer> *** Thorinbur has left the game (connection lost)
22:42:55  *** PeterT has quit IRC
22:46:26  <PublicServer> <db48x> most of this network could have been LR instead of LLRR
22:46:59  <PublicServer> *** rait has left the game (connection lost)
22:47:11  <PublicServer> <Sietse> ye, but quite hard to predict
22:47:24  *** ODM has quit IRC
22:47:35  <PublicServer> <Sietse> and it is always hard to expand a running network
22:51:34  *** Chillosophy has quit IRC
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23:00:52  *** AdTheRat has joined #openttdcoop
23:13:08  <PublicServer> *** Sepp has left the game (leaving)
23:17:47  <PublicServer> *** db48x has left the game (leaving)
23:17:48  <PublicServer> *** Game paused (not enough players)
23:19:55  *** PeterT has joined #openttdcoop
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23:28:44  <PublicServer> *** Sietse has joined spectators
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23:39:57  *** jondisti has joined #openttdcoop
23:44:38  <jondisti> !password
23:44:38  <PublicServer> jondisti: tramps
23:44:48  <PublicServer> *** jondisti joined the game
23:50:05  <jondisti> hello
23:54:06  <Chris_Booth> !password
23:54:06  <PublicServer> Chris_Booth: warred
23:54:32  <PublicServer> *** Game unpaused (not enough players)
23:54:33  <PublicServer> *** Chris Booth joined the game
23:55:36  <PublicServer> *** Chris Booth has left the game (connection lost)
23:55:36  <PublicServer> *** Game paused (not enough players)
23:55:53  <jondisti> you just visited?
23:56:32  <Chris_Booth> yeah
23:56:38  <Chris_Booth> i may be back in 2 mins
23:56:44  <jondisti> cool
23:56:50  <jondisti> lot of fixing to do
23:56:52  <Chris_Booth> actualy will be back
23:56:58  <Chris_Booth> yeah i saw the jams
23:57:22  <V453000> oh my god
23:57:26  <V453000> I am there in a few minutes
23:57:30  <V453000> btw hi :)
23:57:39  <PublicServer> <jondisti> first i looked at wood drop and thought "oh that is working well... but where all the trains!?"
23:57:51  <V453000> :DD
23:57:55  <Chris_Booth> stuck in the factory area
23:57:57  <Chris_Booth> and lost
23:58:03  <V453000> IN FACTORY?
23:58:05  <V453000> oh my god
23:58:19  <V453000> !pasword
23:58:50  <V453000> ass
23:58:53  <V453000> !password
23:58:53  <PublicServer> V453000: warred
23:59:18  <PublicServer> <jondisti> well biggest reason for factory jam is weird signalling @ NE drop
23:59:43  <V453000> oh
23:59:45  <PublicServer> <jondisti> other lane has PBS only and other block-presignal mix
23:59:56  <PublicServer> <jondisti> so while other lane uses, other can't

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