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00:00:37 *** ^Spike^ has quit IRC 00:02:20 <Thorinbur> !password 00:02:20 <PublicServer> Thorinbur: statue 00:03:00 <PublicServer> *** Thorinbur joined the game 00:10:41 <PublicServer> <Sepp> nite 00:10:43 <PublicServer> *** Sepp has left the game (connection lost) 00:20:52 <PublicServer> *** Thorinbur has left the game (connection lost) 00:21:23 <Thorinbur> !password 00:21:23 <PublicServer> Thorinbur: snatch 00:21:58 <PublicServer> *** Thorinbur joined the game 00:23:02 *** VictorOfSweden has quit IRC 00:29:33 *** KenjiE20 has quit IRC 00:37:06 <PublicServer> *** Thorinbur has left the game (connection lost) 00:37:23 *** Chris_Booth has quit IRC 00:38:17 <PublicServer> *** XaT has left the game (leaving) 00:38:29 *** mixrin has quit IRC 00:38:49 *** Zuds has joined #openttdcoop 00:39:07 <Zuds> !help 00:39:07 <PublicServer> Zuds: http://www.openttdcoop.org/wiki/IRC_Commands 00:39:13 *** Chris_Booth has joined #openttdcoop 00:39:59 <Thorinbur> !password 00:39:59 <PublicServer> Thorinbur: vortex 00:40:08 <Zuds> !players 00:40:09 <PublicServer> Zuds: Client 263 (Orange) is db48x, in company 1 (Pile Transport 2.0) 00:40:09 <PublicServer> Zuds: Client 240 (Orange) is Sietse, in company 1 (Pile Transport 2.0) 00:40:20 <V453000> anything new ingame? 00:40:32 <PublicServer> <Sietse> not that I know 00:40:35 <PublicServer> *** Thorinbur joined the game 00:40:44 <PublicServer> <Thorinbur> It lags... and kicks me regulary 00:40:51 <V453000> hmmm 00:40:53 <PublicServer> <Sietse> I almost finished BBH11 though 00:41:01 <PublicServer> <Sietse> but not many trains there... 00:41:17 <V453000> :) 00:41:36 <PublicServer> <Sietse> and the trains being there just pass across 00:41:45 <PublicServer> <Sietse> probably because it is the map center 00:42:02 <V453000> might be 00:42:11 <PublicServer> <Thorinbur> Its really annoying: building at 2FPS 00:42:19 <PublicServer> <Sietse> that is shit ya 00:42:23 <V453000> hehe 00:42:25 <PublicServer> <Sietse> it is fine here though 00:42:35 <PublicServer> <Sietse> so maybe your connection has some problems 00:42:57 <PublicServer> <Sietse> that split is not functioning very well V 00:43:02 *** valhallasw has joined #openttdcoop 00:43:06 <V453000> lets see 00:43:08 <PublicServer> <Sietse> the one at the sawmill exit 00:43:09 <V453000> which one? 00:43:14 <V453000> oh that 00:43:19 <V453000> hmmm 00:43:31 <V453000> needs better merge I guess 00:43:47 <V453000> though it wont be easy to achieve 00:43:49 <PublicServer> <Sietse> maybe it is capacity 00:43:50 <V453000> with two lines 00:44:10 <V453000> I will have a look at it tomorrow 00:44:16 <V453000> for now ... good night 00:44:19 <PublicServer> <Sietse> ok 00:44:20 <PublicServer> <Sietse> night 00:45:43 <PublicServer> *** Thorinbur has left the game (connection lost) 00:46:51 <Thorinbur> It is my connection. But to fix this i would have to restart my computer... 00:47:13 <PublicServer> <Sietse> ok 00:47:17 <Thorinbur> It wold take a while... I will try to finish this like that... Than i will maybe restart it. 00:47:32 <PublicServer> <Sietse> bedtime for me soon 00:47:45 <Thorinbur> !password 00:47:45 <PublicServer> Thorinbur: vortex 00:48:03 *** void^ has quit IRC 00:48:17 <PublicServer> *** Thorinbur joined the game 00:48:23 <PublicServer> <Sietse> It also takes quite some time to download the map 00:49:03 <PublicServer> <Thorinbur> nah 30 seconds? 00:51:28 <PublicServer> *** Thorinbur has left the game (connection lost) 00:51:43 <Thorinbur> AHHHH! 00:52:03 <Thorinbur> I takes longer to position my mouse than to download the map... 00:52:16 <PublicServer> <Sietse> darn 00:52:19 <PublicServer> <db48x> that sucks 00:52:38 <Thorinbur> ok i restart computer... I will NEVER finish that station like this 00:52:59 <Thorinbur> Will be back in a minute. 00:53:08 *** Thorinbur has quit IRC 00:53:09 <PublicServer> <Sietse> k 00:57:59 *** Bluelight has quit IRC 01:02:33 *** valhallasw has quit IRC 01:04:04 <PublicServer> <db48x> oh 01:04:12 <PublicServer> <db48x> there's not actually an oil refinery 01:04:31 <PublicServer> <Sietse> it died 01:04:34 <PublicServer> <Sietse> there was one once 01:05:04 <PublicServer> <Sietse> you can still see the station walked platform north of TOWN DROP NW 01:05:29 *** valhallasw has joined #openttdcoop 01:05:44 *** Thorinbur has joined #openttdcoop 01:05:54 <Thorinbur> I am back! Missed me? 01:05:59 <Thorinbur> !password 01:05:59 <PublicServer> Thorinbur: unpick 01:06:06 <PublicServer> <Sietse> took longer than a minute :) 01:06:08 *** Sasakura has quit IRC 01:06:33 <PublicServer> *** Thorinbur joined the game 01:07:03 <PeterT> I missed you, Throinbur 01:10:14 *** KenjiE20 has joined #openttdcoop 01:10:14 *** ChanServ sets mode: +o KenjiE20 01:21:39 <PublicServer> <Thorinbur> ops... wrong way... 01:29:09 *** valhallasw has quit IRC 01:32:36 <PublicServer> * db48x yawns 01:32:39 <PublicServer> <db48x> well 01:35:13 <sparr> !dl lin 01:35:13 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2 01:35:38 <PublicServer> <Thorinbur> :PFound small jams but can block main line 01:35:53 <PublicServer> <db48x> good 01:36:23 <sparr> !password 01:36:24 <PublicServer> sparr: swifts 01:36:35 <PublicServer> <Thorinbur> On SLH 02 trains waiting for ore blocks side line but may reach hub 01:36:42 <sparr> !password 01:36:42 <PublicServer> sparr: swifts 01:37:02 <PublicServer> *** sparr joined the game 01:37:41 <PublicServer> <db48x> ah 01:38:16 <PublicServer> <db48x> how would you fix it? 01:38:39 <PublicServer> <Thorinbur> extend the line 01:38:48 <PublicServer> <Thorinbur> and or add one more peron 01:39:42 <PublicServer> <db48x> another platform could help, yes 01:39:50 <PublicServer> <sparr> the signaling at the entrance to the WOOD GOODS PICKUP seems suboptimal, trains can queue behind a full platform when waiting half a second would yield an open platform 01:39:53 <PublicServer> <db48x> so could a longer line 01:40:27 <PublicServer> <db48x> shouldn't be too difficult though, to add room for a train to queue behind each platform 01:40:38 <PublicServer> <sparr> they already have room to queue 01:41:08 <PublicServer> <db48x> this is at Rindhall Mines :) 01:41:17 <PublicServer> <db48x> interleaved conversations 01:41:18 <PublicServer> <sparr> my point is, the entrance at WOOD DROP seems more appropriate 01:41:21 <PublicServer> <sparr> oh, sorry 01:41:26 <PublicServer> <db48x> tis ok :) 01:43:34 <PublicServer> <Sietse> I am off 01:43:38 <PublicServer> <Sietse> gnight all 01:43:47 <PublicServer> <db48x> see you around Sietse 01:43:54 <PublicServer> <Thorinbur> good night 01:43:55 <PublicServer> *** Sietse has left the game (leaving) 01:44:03 *** sietse has quit IRC 01:45:14 *** MeisterMarkus has quit IRC 01:45:21 <PublicServer> <Thorinbur> Is there a way tt turn off those messages? 01:45:26 <PublicServer> <sparr> which? 01:45:33 <PublicServer> <Thorinbur> With aging trains... 01:45:39 <PublicServer> <db48x> ah, yes 01:45:41 <PeterT> question mark -> 01:45:42 <PublicServer> <Thorinbur> They are annoying and slows me down... 01:45:45 <PeterT> wait 01:45:47 <PublicServer> <sparr> top right, message options 01:45:51 <PeterT> Messages, Mesage setings 01:46:05 <PublicServer> <sparr> change 'Advice / information on company's vehicles' to Off 01:46:10 <PublicServer> <Thorinbur> Ok thanx 01:48:33 <PublicServer> <db48x> you might need to cut the entry lane before you continue :) 01:48:42 <PublicServer> <sparr> Cool Split(TM) could use better merging on the south side 01:48:56 <PublicServer> <sparr> I added short prios, improved overall through put by about 10%, but that's not enough, and unbalanced 01:49:07 <PublicServer> <Thorinbur> Yeah, just dont want to make any mistake. 01:49:12 <PublicServer> <db48x> :) 01:52:30 <PublicServer> <sparr> :( @ CL mistakes 01:52:44 <PublicServer> *** Thorinbur has left the game (connection lost) 01:52:54 <PublicServer> <db48x> yea 01:52:57 <PublicServer> <db48x> where at? 01:53:03 <Thorinbur> hah... 01:53:07 <PublicServer> <sparr> multiple at Cool Split 01:53:09 <Thorinbur> good moment to be kicked... 01:53:11 <PublicServer> <sparr> a bunch of CL2 01:53:21 <Thorinbur> !password 01:53:21 <PublicServer> Thorinbur: mayors 01:54:06 <PublicServer> *** Thorinbur joined the game 01:56:13 <PublicServer> <db48x> perfect 01:56:24 <PublicServer> <Thorinbur> Ok i think fix works. They are quueing up in front of the station 01:56:30 <PublicServer> <Thorinbur> not on the side line 01:56:35 <PublicServer> <db48x> yep 01:56:55 <PublicServer> <db48x> could use a few signals in front of the tunnell still, but otherwise it's great 01:57:21 <PublicServer> <Thorinbur> Oh yes i missed that cos of the dissconnection 01:58:56 *** Sasakura has joined #openttdcoop 01:59:00 <PublicServer> <db48x> shipments are up 25% already 01:59:04 <PublicServer> <db48x> ;) 02:03:01 *** Webster has joined #openttdcoop 02:03:02 *** ChanServ sets mode: +o Webster 02:03:23 *** KenjiE20 has quit IRC 02:05:31 <PublicServer> <Thorinbur> no priorities? 02:06:09 <PublicServer> <Thorinbur> I mean where you connected that oil 02:06:33 <PublicServer> <db48x> nah 02:06:41 <PublicServer> <db48x> there's only like three trains that go that way 02:07:20 <PublicServer> <Thorinbur> I wonder ho to connect those ore mines to that 02:07:49 <PublicServer> *** sparr has left the game (leaving) 02:07:51 <PublicServer> <db48x> well 02:08:08 <PublicServer> <db48x> could stick a RORO right between those two legs 02:08:50 <PublicServer> <Thorinbur> And connect it straigh to them? 02:08:59 <PublicServer> <db48x> yes 02:09:11 <PublicServer> <Thorinbur> doable 02:09:26 <PublicServer> <db48x> you might push them apart a bit 02:10:02 <PublicServer> <db48x> of course, this only connects to and from one direction of the backbone 02:10:15 <PublicServer> <db48x> but as long as they need to head east then that's ok 02:11:30 <PublicServer> <Thorinbur> accually they should go South 02:11:46 <PublicServer> <Thorinbur> to the steel mill 02:12:05 <PublicServer> <db48x> then you'll have to finish the slh as well 02:12:08 <PublicServer> <db48x> not too difficult 02:13:39 <PublicServer> <db48x> I'm going to go grab some dinner, I'll leave you to it 02:13:52 <PublicServer> <Thorinbur> See what i can do.... 02:14:11 <PublicServer> <db48x> :) 02:14:19 <PublicServer> <db48x> I expect wonders of efficiency. 100 trains a minute! 02:14:24 <PublicServer> <db48x> ;) 02:38:38 <PublicServer> <db48x> what news? 02:38:45 *** KenjiE20|LT has quit IRC 02:38:49 <PublicServer> <Thorinbur> Made different entrance 02:39:01 <PublicServer> <Thorinbur> now thinking about exit 02:40:35 <PublicServer> <db48x> cool 02:40:54 <PublicServer> <Thorinbur> I think about making it straight from the mines to the south, and leaving your exit 02:41:47 <PublicServer> <db48x> yea, you could just hop over my exit and connect up to the southbound lanes 02:42:06 <PublicServer> <Thorinbur> but it would nead rebuild if someone would like to add soething to it (it would s 02:42:17 <PublicServer> <Thorinbur> I was thinking about under but over:P 02:42:27 <PublicServer> <db48x> under is fine too 02:42:58 <PublicServer> <db48x> there's just the one forest to the north at the moment 02:43:19 <PublicServer> <db48x> so it's not likely that there'll be much else done here 02:48:32 *** PeterT has quit IRC 02:49:34 <PublicServer> <Thorinbur> Do i have to double that bridge? 02:49:52 <PublicServer> <db48x> nah 02:49:58 <PublicServer> <Thorinbur> Jam on it will couse jam on ML, but seriously jam here? 02:50:08 <PublicServer> <db48x> pretty unlikely 02:51:10 <PublicServer> <db48x> this corner of the network was designed by the owner's nephew 02:51:18 <PublicServer> <db48x> he knows better than to run too many trains on it 02:54:13 <XaTriX> !password 02:54:13 <PublicServer> XaTriX: lapsed 02:54:28 <PublicServer> *** XaT joined the game 02:56:26 <PublicServer> <Thorinbur> Southern entrance done. I maight be slow, but I am still moving forward:P 02:59:29 <PublicServer> <db48x> don't tell the epa 03:08:33 <PublicServer> <Thorinbur> Is that what you meant sig painter? 03:09:30 <PublicServer> <Thorinbur> I would do that when i would try to connetct that to ML. I already know not to remove signals, just dont have an eye for that yet. Simpy missed:P 03:09:54 <PublicServer> <db48x> yea, perfect 03:10:05 <V453000> you are here at this time??? o_O 03:10:07 <PublicServer> <db48x> of course, I covered it all up with signs 03:10:48 <PublicServer> <Thorinbur> Yeh.. still there. I done my first SLH... Well half of it:P 03:10:54 <PublicServer> <db48x> what better time is there? 03:11:02 <V453000> it is 4 am here 03:11:16 <V453000> I dont know if it differs at yours location :) 03:11:22 <PublicServer> <Thorinbur> Same time zone. 4am 03:11:27 <PublicServer> <Thorinbur> :P 03:11:28 <V453000> damn 03:11:28 <V453000> ok 03:11:30 <V453000> :D 03:11:37 <V453000> cya later I go to sleep 03:11:43 <PublicServer> <db48x> I think it does differ slightly, but I rarely go by the clock 03:11:46 *** V453000 has quit IRC 03:11:47 <PublicServer> <db48x> ok, see you around 03:16:52 <PublicServer> <Thorinbur> Ok lets give it a try. 3 more trains with ore and after that three more more to second mine. 03:21:31 <PublicServer> <db48x> probably one train would work just fine 03:22:06 <PublicServer> <Thorinbur> 3 fits there perfectly, and i hpy that mines will increase it's productions 03:23:57 <PublicServer> *** Thorinbur has left the game (connection lost) 03:24:26 <Thorinbur> !password 03:24:26 <PublicServer> Thorinbur: infamy 03:24:59 <PublicServer> *** Thorinbur joined the game 03:25:01 <PublicServer> <db48x> unfortunately 03:25:24 <PublicServer> <db48x> pushing the station rating up to ohigh will cause production to fall 03:26:00 <PublicServer> <Thorinbur> soo. shoud i sold 4 trains? 03:26:10 <PublicServer> <db48x> yea 03:26:27 <PublicServer> <db48x> you want the rating to be 75% 03:26:50 <PublicServer> *** Thorinbur has left the game (connection lost) 03:27:36 <Thorinbur> Damn... loosing connection again. I will enter to place mark that i rebuild that SLH 03:27:42 <Thorinbur> !password 03:27:42 <PublicServer> Thorinbur: infamy 03:28:17 <PublicServer> *** Thorinbur joined the game 03:30:08 <PublicServer> <db48x> well, I must run 03:30:09 <PublicServer> <db48x> good night 03:30:13 <PublicServer> *** db48x has left the game (leaving) 03:30:25 <PublicServer> <Thorinbur> I wont delete those trains now... 03:32:12 <PublicServer> *** Thorinbur has left the game (connection lost) 03:32:12 <PublicServer> *** Game paused (not enough players) 03:32:37 <Thorinbur> !help 03:32:37 <PublicServer> Thorinbur: http://www.openttdcoop.org/wiki/IRC_Commands 03:32:44 <PublicServer> <XaT> wtf ? :x 03:33:27 <XaTriX> game is stopped :( 03:33:40 <PublicServer> *** XaT has joined spectators 03:33:46 <PublicServer> *** XaT has joined company #1 03:33:59 <XaTriX> !password 03:33:59 <PublicServer> XaTriX: infamy 03:34:07 *** Chris_Booth is now known as Guest737 03:34:21 *** Chris_Booth has joined #openttdcoop 03:35:03 <PublicServer> *** Game unpaused (not enough players) 03:35:04 <PublicServer> *** XaT #1 joined the game 03:35:30 *** Phazorx has left #openttdcoop 03:36:00 <Thorinbur> You entered just so the game would run? 03:36:14 <PublicServer> <XaT> ? 03:36:42 <Thorinbur> Ah no... sorry i messed you with XaTriX 03:37:14 <Thorinbur> never mind 03:37:51 <Thorinbur> Ok i am off. It's 4:30 am here so i think i will just get some sleep. 03:38:15 <Thorinbur> good night. 03:38:30 <PublicServer> <XaT> gn 03:39:23 *** Guest737 has quit IRC 03:40:30 *** Thorinbur has quit IRC 04:20:30 <Chris_Booth> @coopstats 04:20:30 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 04:47:37 <PublicServer> *** XaT has left the game (connection lost) 04:47:37 <PublicServer> *** Game paused (not enough players) 04:47:41 <PublicServer> *** XaT #1 has left the game (leaving) 05:04:09 *** Fuco has joined #openttdcoop 05:08:43 *** Chris_Booth has quit IRC 06:38:53 *** Fuco has quit IRC 06:40:05 *** Fuco has joined #openttdcoop 06:42:23 *** Fuco has quit IRC 06:42:49 *** Fuco has joined #openttdcoop 06:47:39 *** Polygon has joined #openttdcoop 06:53:33 *** Fuco has quit IRC 07:28:00 *** Polygon has quit IRC 07:35:06 *** at has joined #openttdcoop 07:35:51 *** at is now known as interek 07:36:56 <interek> !password 07:36:56 <PublicServer> interek: deluxe 07:42:36 *** highpinger has joined #openttdcoop 07:45:31 *** AdTheRat has quit IRC 07:46:03 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 07:47:21 *** interek has quit IRC 07:50:00 *** ostannard has joined #openttdcoop 07:56:37 <kratt_> !password 07:56:37 <PublicServer> kratt_: damper 07:57:30 <PublicServer> *** kratt joined the game 08:00:39 <kratt_> can somebody join? 08:00:59 <kratt_> i need to repair my Hub 08:03:48 <PublicServer> *** Game unpaused (not enough players) 08:03:50 <PublicServer> *** Hull joined the game 08:08:28 *** ODM has joined #openttdcoop 08:08:28 *** ChanServ sets mode: +o ODM 08:13:40 *** highpinger has quit IRC 08:16:24 *** mixrin has joined #openttdcoop 08:17:41 <PublicServer> *** Hull has left the game (connection lost) 08:17:41 <PublicServer> *** Game paused (not enough players) 08:18:48 <PublicServer> *** kratt #1 has left the game (connection lost) 08:19:31 <kratt_> !password 08:19:31 <PublicServer> kratt_: tamper 08:19:43 <PublicServer> *** Game unpaused (not enough players) 08:19:45 <PublicServer> *** Hull joined the game 08:20:50 <PublicServer> *** kratt has left the game (connection lost) 08:20:50 <PublicServer> *** Game paused (not enough players) 08:20:50 <PublicServer> *** Hull has left the game (connection lost) 08:24:00 <FiCE> !password 08:24:00 <PublicServer> FiCE: rotted 08:24:29 <PublicServer> *** kratt joined the game 08:24:46 <PublicServer> *** Game unpaused (not enough players) 08:24:46 <PublicServer> *** FiCE joined the game 08:25:15 <PublicServer> <kratt> why my fps is 4 or so 08:25:22 <FiCE> same 08:25:38 <FiCE> !info 08:25:38 <PublicServer> FiCE: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 329430289031 Loan: 0 Value: 330054369470 (T:1161, R:0, P:0, S:6) unprotected 08:25:52 <PublicServer> *** FiCE has left the game (connection lost) 08:25:52 <PublicServer> *** Game paused (not enough players) 08:26:00 <FiCE> 1200 trains would do it 08:26:00 <PublicServer> <kratt> its so laggy 08:26:12 <PublicServer> <kratt> nah 08:26:19 <PublicServer> <kratt> i mean i zoom max in and still laggy 08:26:20 <FiCE> OpenTTD isn't multithreaded :( 08:26:26 <PublicServer> <kratt> oo 08:26:32 <PublicServer> <kratt> thats why 08:26:32 <FiCE> yeah, because there are lots of trains... with complex signalling 08:26:52 <PublicServer> <kratt> my laptop got 1,86 DUAL core2 08:27:13 *** littlepetslinki has joined #openttdcoop 08:27:19 <littlepetslinki> !password 08:27:19 <PublicServer> littlepetslinki: rotted 08:28:57 <kratt_> !password 08:28:57 <PublicServer> kratt_: rotted 08:29:49 *** owl has joined #openttdcoop 08:30:04 <owl> look at all these names 08:30:06 <owl> in this channel 08:30:52 <PublicServer> *** Game unpaused (not enough players) 08:30:53 <PublicServer> *** Hull joined the game 08:32:48 <FiCE> kratt_: on multithreading and OpenTTD: http://www.tt-forums.net/viewtopic.php?f=33&t=36914 08:32:49 <Webster> Title: Transport Tycoon Forums • View topic - nVIDIA CUDA, can we make the server do all calculations? (at www.tt-forums.net) 08:32:52 <FiCE> essentially it won't happen 08:33:42 <owl> !password 08:33:42 <PublicServer> owl: rotted 08:33:52 <owl> @quickstart 08:33:54 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:36:59 <kratt_> that was intresting thread 08:40:02 <owl> !help 08:40:02 <PublicServer> owl: http://www.openttdcoop.org/wiki/IRC_Commands 08:40:38 <owl> !revision 08:40:38 <PublicServer> owl: Game version is r18867 08:40:58 <owl> where do i get that 08:41:07 <owl> the current version 08:41:17 <PublicServer> <kratt> use !dl win32 08:41:27 <owl> !dl win32 08:41:27 <PublicServer> owl: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 08:41:36 <PublicServer> <kratt> in irc chat 08:47:26 *** owls has joined #openttdcoop 08:47:31 <owls> !password 08:47:31 <PublicServer> owls: hoaxed 08:47:36 *** bartaway is now known as bartavelle 08:47:56 <PublicServer> *** owl joined the game 08:48:05 <PublicServer> <owl> sucess 08:48:11 <PublicServer> <kratt> it seems so 08:48:26 <bartavelle> hello 08:48:41 <PublicServer> <owl> oh dear 08:49:01 <PublicServer> <owl> all of these tracks are waay beyond me 08:49:57 <PublicServer> *** owl has left the game (connection lost) 08:51:23 <owl> !password 08:51:23 <PublicServer> owl: fizzed 08:51:44 <PublicServer> *** owl joined the game 08:52:28 <PublicServer> *** owl has left the game (connection lost) 08:52:33 <owl> poopy 08:53:27 <owl> !password 08:53:27 <PublicServer> owl: fizzed 08:53:45 <PublicServer> *** owl joined the game 08:54:11 <owl> i keep crashing 08:55:10 <PublicServer> <kratt> thats because there are so many trains 08:55:17 <PublicServer> <kratt> and you dont got 5ghz cpu 08:55:32 <PublicServer> *** owl has left the game (connection lost) 08:55:34 <owl> yeah i guess not :( 08:56:35 *** valhallasw has joined #openttdcoop 08:56:37 *** owl has quit IRC 09:07:51 *** owls has quit IRC 09:08:06 *** owl has joined #openttdcoop 09:11:54 *** Kenix has joined #openttdcoop 09:13:28 *** Kenix has quit IRC 09:13:28 *** XaTriX has quit IRC 09:13:28 *** Mitcian_ has quit IRC 09:13:28 *** hylje has quit IRC 09:13:28 *** rait has quit IRC 09:13:28 *** Cif has quit IRC 09:13:28 *** luckz has quit IRC 09:13:28 *** Ammler has quit IRC 09:13:28 *** Hirundo has quit IRC 09:13:48 *** Kenix has joined #openttdcoop 09:13:48 *** XaTriX has joined #openttdcoop 09:13:48 *** Mitcian_ has joined #openttdcoop 09:13:48 *** hylje has joined #openttdcoop 09:13:48 *** luckz has joined #openttdcoop 09:13:48 *** rait has joined #openttdcoop 09:13:48 *** Cif has joined #openttdcoop 09:13:48 *** Ammler has joined #openttdcoop 09:13:48 *** Hirundo has joined #openttdcoop 09:13:48 *** kinetic.oftc.net sets mode: +oov hylje Ammler Ammler 09:13:51 *** ChanServ sets mode: +v hylje 09:16:02 <Kenix> !help 09:16:02 <PublicServer> Kenix: http://www.openttdcoop.org/wiki/IRC_Commands 09:17:25 <Kenix> !ip 09:17:25 <PublicServer> Kenix: ps.openttdcoop.org 09:20:46 *** Yexo_ has joined #openttdcoop 09:27:00 *** Yexo has quit IRC 09:27:29 <Kenix> !version 09:27:29 <PublicServer> Kenix: Autopilot AP+ 3.0 Beta (r740M) 09:27:39 <Kenix> !reversion 09:27:45 <Kenix> !revision 09:27:45 <PublicServer> Kenix: Game version is r18867 09:39:31 <Kenix> !download 09:39:31 <PublicServer> Kenix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 09:39:44 <Kenix> !download autostart 09:39:44 <PublicServer> Kenix: http://www.openttdcoop.org/wiki/Autostart 09:40:25 <Kenix> !download win32 09:40:25 <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 09:41:46 <Kenix> !password 09:41:46 <PublicServer> Kenix: meaner 09:42:03 <PublicServer> *** Henrik joined the game 09:45:06 <PublicServer> *** Henrik has left the game (connection lost) 09:46:49 <PublicServer> *** kratt has left the game (leaving) 09:46:50 <PublicServer> *** Game paused (not enough players) 10:01:56 <PublicServer> *** Hull has left the game (leaving) 10:22:21 <littlepetslinki> !password 10:22:21 <PublicServer> littlepetslinki: pearls 10:42:51 *** littlepetslinki has quit IRC 10:52:44 *** dexter311 is now known as Guest774 10:52:44 *** dexter311_ has joined #openttdcoop 10:52:45 *** dexter311_ is now known as dexter311 10:56:02 *** Phazorx has joined #openttdcoop 10:58:23 *** Guest774 has quit IRC 11:10:14 *** Thorinbur has joined #openttdcoop 11:10:32 <Thorinbur> Hi. Anything interesting happened? 11:12:34 <Thorinbur> @user help 11:12:49 <Thorinbur> @whoami 11:12:49 <Webster> Thorinbur: I don't recognize you. 11:13:21 <Thorinbur> @user indentify Thorinbur 11:13:55 <Thorinbur> @user indentify Thorinbur OTTDLih 11:14:05 <Thorinbur> Anyone there? 11:15:25 <Phazorx> Shhh! everyone is asleep 11:16:39 <Thorinbur> @whoami 11:16:39 <Webster> Thorinbur: Thorinbur 11:17:33 <Thorinbur> !password 11:17:33 <PublicServer> Thorinbur: blared 11:18:12 <PublicServer> *** Thorinbur joined the game 11:19:40 *** MeisterMarkus has joined #openttdcoop 11:19:46 <MeisterMarkus> !password 11:19:46 <PublicServer> MeisterMarkus: blared 11:20:17 <PublicServer> *** Game unpaused (not enough players) 11:20:17 <PublicServer> *** MeisterMarkus joined the game 11:20:22 <PublicServer> <Thorinbur> Hi. It get booring to watch stopped game. 11:20:35 <PublicServer> <MeisterMarkus> hi 11:22:00 <PublicServer> <MeisterMarkus> hmm the SE town drop is still nonexistent 11:22:30 <PublicServer> <Thorinbur> yeah. But I don't think i can hendle building majer station yet. 11:22:52 <PublicServer> <Thorinbur> I will just connect some industries to side lines 11:25:47 <kratt_> meistermarkus where are u from 11:25:57 <PublicServer> <MeisterMarkus> munich 11:26:01 <kratt_> ok 11:26:06 <PublicServer> <MeisterMarkus> you? 11:26:13 <kratt_> estonia 11:26:55 <kratt_> i was thinking you were also from estonia, because we have similar names like your nick 11:28:02 <Phazorx> how cold is it in thland of esti? 11:30:54 *** jondisti has joined #openttdcoop 11:32:56 <jondisti> !password 11:32:56 <PublicServer> jondisti: pepper 11:33:06 <PublicServer> *** jondisti joined the game 11:33:42 <PublicServer> *** Sepp joined the game 11:33:46 <PublicServer> <Thorinbur> hi 11:33:49 <PublicServer> <jondisti> hello 11:34:12 <PublicServer> <Sepp> hi 11:36:59 <PublicServer> *** Thorinbur has left the game (connection lost) 11:37:20 <Thorinbur> !password 11:37:20 <PublicServer> Thorinbur: spewed 11:38:03 <PublicServer> *** Thorinbur joined the game 11:40:07 <PublicServer> *** Thorinbur has left the game (connection lost) 11:40:18 <MeisterMarkus> hmm my laptop is too slow for this map 11:40:26 <Thorinbur> Damn.... 11:40:46 <Thorinbur> I donk know why i am loosing connection... 11:41:01 <Thorinbur> Internet works ok. On single this map runs ok... 11:42:11 <Thorinbur> Are you building something big? 11:42:18 <Thorinbur> !password 11:42:18 <PublicServer> Thorinbur: spewed 11:42:30 <MeisterMarkus> just the sw town drop 11:43:00 <MeisterMarkus> i asume my bandwidth is too narrow for this map 11:43:00 *** KenjiE20 has joined #openttdcoop 11:43:00 *** ChanServ sets mode: +o KenjiE20 11:43:01 <PublicServer> *** Thorinbur joined the game 11:44:35 <PublicServer> *** Thorinbur has left the game (connection lost) 11:44:51 <Thorinbur> !password 11:44:51 <PublicServer> Thorinbur: spewed 11:45:16 <PublicServer> *** MeisterMarkus has left the game (leaving) 11:45:30 <jondisti> you don't have to ask password every time :P 11:45:33 <PublicServer> *** Thorinbur joined the game 11:46:23 <MeisterMarkus> the save works fine though 11:46:33 <MeisterMarkus> hmm i really need more bandwidth 11:46:49 <PublicServer> *** Thorinbur has left the game (connection lost) 11:47:13 <Thorinbur> damn. i menaged to place 2 more signals... 11:47:14 *** owl has quit IRC 11:47:42 <PublicServer> <jondisti> what youre' building? 11:48:18 <PublicServer> <Sepp> connecting primarys 11:48:33 <PublicServer> <jondisti> fedwood alley is awful 11:48:38 <PublicServer> <jondisti> valley* 11:48:57 <PublicServer> *** Thorinbur joined the game 11:49:22 *** owl has joined #openttdcoop 11:49:25 <PublicServer> <Sepp> newcomer built it 11:49:33 <PublicServer> <Sepp> like the slh belonging to it 11:49:38 *** Chris_Booth has joined #openttdcoop 11:49:46 <PublicServer> <jondisti> yeah i noticed 11:49:51 <PublicServer> <jondisti> i hate those mega-pickups 11:50:02 <PublicServer> <jondisti> for primaries 11:50:03 <PublicServer> <Sepp> oh now the hill is totally gone xD 11:50:18 <PublicServer> *** Thorinbur has left the game (connection lost) 11:50:41 <Thorinbur> Ahhh. *sad* 11:50:42 <PublicServer> <Sepp> mhh mega pickup with 1.5k waiting :o 11:51:37 <PublicServer> <jondisti> that "slh" is full of signal gaps and prios don't work 11:52:08 <Thorinbur> Damn. Could someone finish signalling forest on north-west end of the map? I dont think that 1Mb connection is enouth... After few seconds it gets jammed more than Wood drop... 11:52:12 <PublicServer> <jondisti> or was 11:52:43 <Ammler> !info 11:52:44 <PublicServer> Ammler: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 362458040061 Loan: 0 Value: 362865221941 (T:1172, R:4, P:0, S:6) unprotected 11:52:52 <PublicServer> <Sepp> done 11:53:02 <Ammler> hmm, seems not possible to get a 3k game? 11:53:08 <PublicServer> <Sepp> but stop connecting woods, sawmill is aching liek hell xD 11:53:17 <PublicServer> <jondisti> Ammler: how's that? 11:53:36 <PublicServer> <jondisti> i think we have enough forests connected too 11:53:49 <Ammler> well, 1k and already clients which can't join 11:54:07 <KenjiE20> tis also a 1024^2 map 11:54:10 <KenjiE20> that doesn't help 11:54:30 <Ammler> map size doesn't matter that much, afaik 11:54:42 <KenjiE20> it made the initial save 1Mb 11:55:05 <Thorinbur> It looked ok when i conected morning and there were two of us. I think that trains are just enough, but when you stat to build. It hurts... 11:55:29 <PublicServer> <jondisti> that's weird how sometimes bridges with PBS need twoway signals after them and sometimes not 11:55:30 <Ammler> well, the plan itself might also be not that pathfinder friendly 11:55:42 <KenjiE20> quite 11:56:06 <Ammler> jondisti: it is completely logical :-) 11:56:16 <KenjiE20> we should do another pre-determined one later in the year, specifically YAPF friendly for maximum trains 11:56:27 <Thorinbur> there should be option to turn off trains visibility 11:56:31 <KenjiE20> jondisti: only if they're being used as prios 11:56:42 <KenjiE20> other wise, one way is fine 11:56:47 <jondisti> KenjiE20: nope 11:57:01 <KenjiE20> yup 11:57:02 <jondisti> in some cases trains slow down before choosing path with oneway 11:57:07 <KenjiE20> all others were built wrong 11:57:21 <Ammler> jondisti: because the penalty is different 11:57:27 *** owl has quit IRC 11:57:42 *** owl has joined #openttdcoop 11:57:52 <jondisti> and sometimes they don't choose other bridge/tunnel at all if there are oneway signals on both 11:57:54 <Ammler> red 1way != red 2way 11:58:09 <KenjiE20> hmph 11:58:21 <KenjiE20> not sure the choices on MSH01A were a good idea 11:58:31 <KenjiE20> I see trains picking the queue track 11:59:00 <PublicServer> <jondisti> it's a lot smoother than without choices 11:59:10 <PublicServer> <jondisti> signals can be adjusted if needed 11:59:42 <PublicServer> <jondisti> before choices they queued up till station exit and were balancing there 12:00:46 <Thorinbur> !password 12:00:46 <PublicServer> Thorinbur: cipher 12:01:09 <PublicServer> <jondisti> or what ever that V453000 splitter/balancer thingie is called 12:01:26 <PublicServer> *** Thorinbur joined the game 12:02:24 <jondisti> Ammler: do you think that there should always be twoway signals after PBS? 12:02:42 <jondisti> in bridge/tunnel/balancer systems 12:03:24 <PublicServer> *** Thorinbur has left the game (connection lost) 12:03:50 <planetmaker> path signals and block signals don't mix too well... 12:04:31 <Thorinbur> Ok i think i am able to watch the map when game is stopped and maybe if i menage to get connected long enought to save the game and wath it local. 12:05:15 <Ammler> jondisti: if you do prio over bridges, yes.!s/should/have to/ 12:05:57 <Thorinbur> Dont count on me with building on this map. Hope you willl finish it fast so i can help with new one. 12:06:00 <KenjiE20> Thorinbur: http://ps.openttdcoop.org/public/save/autosave/?C=M;O=D 12:06:23 <Thorinbur> thanks can be usefull 12:06:49 <Ammler> or !save and http://ps.openttdcoop.org/public/save/game.sav 12:07:27 <KenjiE20> lol Great Benfing has queued so many coal, they're on the ML back to a 4way 12:08:17 <PublicServer> <jondisti> wtf is that anyway 12:08:29 <KenjiE20> stupid? 12:09:10 <PublicServer> <jondisti> and it's attached to BBH!?!? 12:09:15 <KenjiE20> yup 12:09:48 *** owl has quit IRC 12:09:51 <Thorinbur> Where is that? 12:10:05 <KenjiE20> XaTrix built it 12:10:16 <PublicServer> <jondisti> i demolish whole thingie 12:10:38 <Thorinbur> Where is that? With BBH? 12:10:45 <KenjiE20> hook it onto SLH 17 12:11:00 <PublicServer> <jondisti> i hate mega pickups 12:11:02 <PublicServer> <jondisti> i demolish it 12:11:05 <PublicServer> *** MeisterMarkus has left the game (connection lost) 12:11:13 <kratt_> !PASSWORD 12:11:15 <PublicServer> <Sepp> its more then a mega pickup xD 12:11:16 <KenjiE20> fair enough 12:11:19 <PublicServer> <Sepp> its a mega mess 12:11:20 <kratt_> !password 12:11:20 <PublicServer> kratt_: passer 12:11:20 <PublicServer> <jondisti> :) 12:12:10 *** owl has joined #openttdcoop 12:12:12 <PublicServer> <jondisti> whoever built that didn't read wiki at all 12:12:19 <PublicServer> *** kratt joined the game 12:12:26 <KenjiE20> actually, just blow it up 12:12:35 <KenjiE20> trains are ordered to the factory 12:13:05 <PublicServer> <jondisti> :D 12:13:22 <PublicServer> <jondisti> and no shared orders 12:13:32 <KenjiE20> XaTriX: I suggest you watch and read before building again 12:13:33 <PublicServer> <jondisti> that's great 12:13:51 <KenjiE20> station -> vehicle list -> manage -> depot 12:13:52 <PublicServer> <jondisti> kratt: your wood pickup is awful too 12:14:16 <PublicServer> <kratt> awful? 12:14:22 <PublicServer> <kratt> what is that 12:14:28 <PublicServer> *** bartavelle joined the game 12:14:29 <PublicServer> <kratt> bad? 12:14:31 <PublicServer> <jondisti> yep 12:14:39 <Thorinbur> WTH.... 12:14:41 <PublicServer> <kratt> why so 12:14:49 <Thorinbur> I will download a save when you fix this 12:14:54 <Thorinbur> Its a mess 12:15:16 <KenjiE20> feeders >_> 12:15:38 <PublicServer> <jondisti> kratt: first of all sidelines are L_R, not LL_RR and that's not SLH you built there 12:16:02 <PublicServer> <jondisti> and you don't have shared orders either 12:16:02 <KenjiE20> technically the SL bit is LLRR 12:16:10 <KenjiE20> but feeders ... 12:16:49 <KenjiE20> also the choice coming OFF the ML? 12:17:15 <PublicServer> <kratt> i tried to make SLH before 12:17:34 <PublicServer> <kratt> and i took orders from plan 12:17:54 <PublicServer> *** bartavelle has left the game (leaving) 12:18:27 <KenjiE20> http://wiki.openttdcoop.org/Orders 12:18:33 <jondisti> KenjiE20: btw, how do you see these things even you're not in the game? :P 12:18:41 <KenjiE20> whaddaya know? Category: Guides 12:18:51 <KenjiE20> jondisti: look up to my last link 12:19:46 <KenjiE20> aka; magic 12:20:00 <jondisti> oh, why look saves instead of being in game? 12:20:06 <jondisti> in your case 12:20:13 *** valhallasw has quit IRC 12:20:27 <KenjiE20> because I've gone from 1044kbps -> 800kbps, and have sod all bandwitdh 12:20:49 <KenjiE20> takes me a full minute to d/l using all my net at once 12:21:00 <jondisti> oh 12:21:11 <Kenix> !password 12:21:11 <PublicServer> Kenix: peaked 12:21:21 <KenjiE20> yea because of BT profiling, it actually takes me from 100KB/s to 55KB/s 12:21:28 <PublicServer> *** Kenix joined the game 12:22:09 <KenjiE20> I've been know to do this rather often anyway :P 12:22:09 <jondisti> too bad 12:22:27 <KenjiE20> I just feed in-gamers coordinates :) 12:22:39 <PublicServer> <jondisti> :D 12:22:56 <PublicServer> <kratt> how can i build my 12:23:04 <PublicServer> <kratt> stuff that it would be BBH 12:23:16 <KenjiE20> you don't want a BBH 12:23:21 <KenjiE20> all the BBHs are done 12:23:26 <PublicServer> <jondisti> yup 12:23:28 <KenjiE20> see; network plan 12:23:29 <PublicServer> <kratt> So i want SHL 12:23:39 <KenjiE20> @slh 12:23:39 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 12:23:40 <PublicServer> <jondisti> your thingie is almost SLH 12:23:45 <KenjiE20> ^ see that page 12:24:16 <PublicServer> <jondisti> and building SLH only to serve one type of industry is not good 12:24:31 <PublicServer> <jondisti> in your case it has only connections towards wood drop 12:24:38 <PublicServer> <jondisti> but there could be coal too 12:24:39 <PublicServer> <kratt> well i will add more 12:24:41 <PublicServer> <kratt> in future 12:24:59 <PublicServer> <jondisti> start making a proper hub, then connect primaries :) 12:25:08 <PublicServer> <kratt> well im trying 12:25:16 <KenjiE20> @slowstart 12:25:16 <Webster> Read everything on the wiki, and I mean everything 12:25:21 <KenjiE20> ^ I recommend 12:25:29 <PublicServer> <kratt> well i have done that also 12:25:46 <KenjiE20> clearly not everything 12:26:05 <KenjiE20> or you'd have seen the in depth how-to build slh's :P 12:26:05 <PublicServer> <kratt> well, i can delete it 12:26:14 <PublicServer> <kratt> if it is bad for ML 12:26:31 <KenjiE20> tis'nt 12:26:40 <KenjiE20> it just needs expanding 12:27:04 <jondisti> kratt: you can leave it, just make SL only 1 lane per direction, make your pickup station smaller and delete feeders 12:27:17 <PublicServer> <kratt> i need feeders 12:27:27 <PublicServer> <kratt> or there will be no wood to take to main station 12:27:41 <KenjiE20> so? 12:27:48 <jondisti> don't make "main station" 12:27:49 <KenjiE20> if they have low output, they have low output 12:28:14 <PublicServer> <kratt> i made 13 TL3 trains 12:28:28 <PublicServer> <kratt> and now it is taking almost all cargo 12:28:47 <PublicServer> <jondisti> but your station can be way smaller 12:28:53 <PublicServer> <jondisti> 3 or 4 platforms 12:29:07 <KenjiE20> the forests would make more if each forest had 3/4 trains always picking up 12:29:08 <PublicServer> <kratt> thing is 12:29:29 <PublicServer> <kratt> the forests had 500 tons each per month 12:29:51 <PublicServer> <kratt> so i thinked it is best to make 3*6 12:30:49 <PublicServer> <jondisti> believe me, 4 platforms will be just fine 12:31:09 <PublicServer> <jondisti> and those forests that are now feeders, make them own stations 12:31:11 <Thorinbur> !save 12:31:11 <PublicServer> Saving game... 12:31:13 <PublicServer> Game saved 12:31:15 <PublicServer> <kratt> i belive u, just when i built station forests had 500 ton per month 12:31:31 <PublicServer> <kratt> ill make station smaller also 12:31:39 <PublicServer> <kratt> when i finish SLH 12:31:57 <jondisti> cool, if you have questions about SLH, i can help you 12:32:42 <jondisti> i wish there was a production limit for industries 12:32:49 <jondisti> like 300 tons or something 12:33:02 <KenjiE20> there is 12:33:07 <KenjiE20> but it's fairly high 12:33:17 <Thorinbur> There is missing track in NW end 12:33:38 <KenjiE20> I think farms get up to about 400ish before they level out 12:33:49 <KenjiE20> forests something like 2000 12:33:50 <PublicServer> <jondisti> Thorinbur: fixed 12:33:53 <KenjiE20> etc. 12:34:01 <Thorinbur> near Lunnington mine 12:34:53 <jondisti> it's just my opinion but these games are much nicer with a lot of different primary stations instead of couple of huge ones with hi production 12:38:17 <PublicServer> <kratt> ok 12:38:17 *** Chris_Booth has quit IRC 12:38:27 <PublicServer> <kratt> why so much 12:38:38 <PublicServer> <jondisti> check 12:39:02 <PublicServer> <kratt> ok 12:39:09 *** heffer has joined #openttdcoop 12:39:10 <PublicServer> <jondisti> when train is between "1" and "2", prio turns green 12:39:15 <PublicServer> <jondisti> with TL3 12:39:24 <PublicServer> <kratt> i always made it with 2 with TL6 12:39:25 <Thorinbur> !password 12:39:25 <PublicServer> <jondisti> TL5 would be enough for that gap 12:39:25 <PublicServer> Thorinbur: scoffs 12:39:36 <PublicServer> <jondisti> yeah but it depends on train length 12:39:40 <Thorinbur> o.O 12:39:53 *** Thorinbur has quit IRC 12:40:07 *** Thorinbur has joined #openttdcoop 12:40:14 <Thorinbur> !password 12:40:14 <PublicServer> Thorinbur: scoffs 12:40:50 <PublicServer> *** Thorinbur joined the game 12:41:00 <PublicServer> <jondisti> and remember to check signal gaps 12:41:04 <PublicServer> <jondisti> especially on ML 12:41:09 <PublicServer> <kratt> should i make SLH all direction? 12:41:27 <PublicServer> <jondisti> kratt: in this case it should be accessible from both directions 12:41:35 <PublicServer> <jondisti> so yes 12:41:43 <PublicServer> *** Thorinbur has left the game (connection lost) 12:42:00 <Thorinbur> *facepalm* 12:43:07 <PublicServer> <kratt> should i use tunnels or bridges 12:43:24 <PublicServer> <jondisti> prefer tunnels 12:43:44 <PublicServer> <jondisti> but bridges are ok if it isn't possible to use tunnels 12:44:52 <PublicServer> <kratt> wat is that 12:45:01 <PublicServer> <jondisti> extension for prio 12:45:30 <PublicServer> <jondisti> now it's long enough 12:47:39 <PublicServer> <Sepp> mhh factory already jamming ml :( 12:47:56 <PublicServer> <jondisti> hmm where? 12:48:02 <PublicServer> <Sepp> the busy one 12:48:09 <PublicServer> <jondisti> oh 12:48:12 <Thorinbur> someone said yesterday that HIS factory will NEVER Jam:P 12:48:43 <PublicServer> <Sepp> the other drops are chilling ;) 12:49:25 <PublicServer> <Sepp> maybe reroute steel over a wp ? 12:49:39 <PublicServer> <jondisti> i was thinking about that too 12:49:42 <PublicServer> <jondisti> would be good 12:49:55 <planetmaker> oh no no waypoints 12:50:07 <PublicServer> <jondisti> SE would work otherwise but its temporary drop has 4 platforms 12:50:10 <PublicServer> <jondisti> why? 12:50:21 <planetmaker> build proper ;-) Then it's not needed 12:50:53 <PublicServer> <Sepp> pff pm ;) 12:50:55 <planetmaker> waypoints tend to enhance the mess. 12:51:10 <PublicServer> <jondisti> factorys so messy so i don't want to touch it 12:51:12 <planetmaker> and make debugging of trains' paths even much worse. 12:51:16 <PublicServer> <kratt> jon is it good now? 12:51:31 <PublicServer> <jondisti> let that rerouting be temporary solution to jam :) 12:51:54 <PublicServer> <jondisti> NE would be good 12:52:11 <PublicServer> <jondisti> or NW 12:52:28 <PublicServer> <Sepp> i would go nw 12:52:34 <PublicServer> <jondisti> yep 12:52:34 <planetmaker> uhm... don't build a bypass because there's a jam, but tackle the cause of the jam 12:52:48 <KenjiE20> ^ 12:53:02 <Thorinbur> worked for wood:P 12:53:16 <PublicServer> <jondisti> kratt: that will do for now but needs prios 12:53:31 <PublicServer> <Sepp> well nw has no drop ? 12:53:41 <PublicServer> <kratt> there is no room 12:53:54 <PublicServer> <Sepp> ah there 12:54:19 <PublicServer> <jondisti> kratt: then do it different :P 12:54:24 <PublicServer> <Sepp> 80 steel trains, should ne np 12:54:25 <PublicServer> <jondisti> to have room 12:54:40 <PublicServer> <kratt> i need to have fast curves everywhere? 12:54:48 <StarLite> yes 12:55:05 <PublicServer> <jondisti> planetmaker: we let csuke finish his station and then fix if it doesn't work :P 12:55:44 <PublicServer> <jondisti> kratt: 12:55:46 <planetmaker> !players 12:55:48 <PublicServer> planetmaker: Client 344 (Orange) is kratt, in company 1 (Pile Transport 2.0) 12:55:48 <PublicServer> planetmaker: Client 348 (Orange) is Kenix, in company 1 (Pile Transport 2.0) 12:55:48 <PublicServer> planetmaker: Client 327 (Orange) is jondisti, in company 1 (Pile Transport 2.0) 12:55:48 <PublicServer> planetmaker: Client 329 (Orange) is Sepp, in company 1 (Pile Transport 2.0) 12:55:54 <PublicServer> <kratt> y 12:55:59 <planetmaker> I don't see csuke ingame 12:56:18 <PublicServer> <jondisti> 2 slow curves there 12:56:25 <PublicServer> <kratt> wher 12:56:30 <PublicServer> <kratt> cant be 12:56:32 <planetmaker> So if what he worked on caused big jams... then fix it. 12:56:38 <PublicServer> <kratt> that is fast 12:57:09 <PublicServer> <jondisti> now it is 12:57:19 <PublicServer> <jondisti> but other one not 13:00:26 <PublicServer> <kratt> i think that is fine now? 13:00:56 <PublicServer> <jondisti> you still need prio !here 13:03:28 <PublicServer> <kratt> i fixed station also 13:08:14 *** Dred_furst has joined #openttdcoop 13:09:12 *** owl has quit IRC 13:11:02 <PublicServer> <kratt> check it out 13:11:44 <PublicServer> <jondisti> then check signal gaps and read how you sign things like SLHs 13:12:05 *** owl has joined #openttdcoop 13:18:11 *** owl has quit IRC 13:21:05 <PublicServer> <jondisti> non-balanced merges at BBHs are causing trouble a lot 13:21:12 <PublicServer> <Sepp> true 13:24:06 <PublicServer> <kratt> wrondhattan mines and heights are pointless 13:24:32 <PublicServer> <Sepp> they died in the process i guess 13:25:27 <PublicServer> <jondisti> 18 SLHs 13:25:28 <PublicServer> <jondisti> cool 13:26:49 <PublicServer> <jondisti> fuuuck 13:27:34 <PublicServer> *** Kenix has left the game (connection lost) 13:27:39 <PublicServer> <kratt> do i need to add a name if i built a hub 13:27:44 <PublicServer> <jondisti> yep 13:27:55 <PublicServer> <kratt> you should add yours also, you helped 13:28:03 <PublicServer> <jondisti> bah 13:37:13 <PublicServer> <kratt> so how far away should i bring feeders 13:38:17 <Thorinbur> !password 13:38:17 <PublicServer> Thorinbur: limber 13:38:39 <Thorinbur> I will give it another try 13:38:51 <PublicServer> *** Thorinbur joined the game 13:39:18 <MeisterMarkus> !password 13:39:18 <PublicServer> MeisterMarkus: limber 13:39:57 <PublicServer> *** MeisterMarkus joined the game 13:40:36 *** Thorinbur has quit IRC 13:41:31 <PublicServer> <Thorinbur> Nice i am still here! 13:41:37 *** V453000 has joined #openttdcoop 13:42:23 <PublicServer> <Thorinbur> Who is building SE town drop? 13:42:25 <V453000> !password 13:42:26 <PublicServer> V453000: limber 13:42:33 <V453000> guys do you ever sleep? :D 13:42:42 <PublicServer> <MeisterMarkus> not me, i'm just watching 13:42:49 <V453000> :) 13:42:51 <PublicServer> *** V453000 joined the game 13:42:52 <PublicServer> <Thorinbur> It's 14:40 ... 13:42:55 <PublicServer> <V453000> hi 13:43:00 <PublicServer> <kratt> 1542 here 13:43:18 <PublicServer> <Thorinbur> I was sitting to 5am yesterday. Thats true... 13:43:21 <PublicServer> <V453000> I know ... 14:42 here but server was running even at 4:00 a.m. :D 13:43:25 <PublicServer> <V453000> yes 13:43:45 <PublicServer> <Thorinbur> Haha TownDorp SE looks Exactly as i build it locally 13:43:49 <PublicServer> <kratt> lol 13:43:56 <PublicServer> <kratt> sombody edited 1 sign 13:44:06 <PublicServer> <kratt> there was laptop now its internet 13:44:08 <PublicServer> <V453000> omg lol :D 13:44:11 <PublicServer> <MeisterMarkus> hat was from my original sketch 13:44:19 <PublicServer> <MeisterMarkus> hat 13:44:37 <PublicServer> <V453000> there was one bad signal that made slow the BBH18 to town drop SW :D 13:44:40 <PublicServer> <MeisterMarkus> .... its so slow its missing ky keystrokes... 13:44:43 <PublicServer> <V453000> fixed already 13:45:13 <PublicServer> <MeisterMarkus> bye, i'm offline again 13:45:16 <PublicServer> <Thorinbur> It's ok for me, I turned Off IRC in the background 13:45:16 <PublicServer> <V453000> cya 13:45:33 <PublicServer> <Thorinbur> see you. 13:45:57 <PublicServer> <V453000> I see my merger at wood exit isnt really working properly :D 13:46:08 <PublicServer> *** MeisterMarkus has left the game (leaving) 13:47:00 <PublicServer> <jondisti> bah, acting a bit slow that's all :P 13:47:11 <PublicServer> <V453000> too slow 13:47:25 <PublicServer> <V453000> <--- Hates Lev4 13:47:40 <PublicServer> <kratt> i hate those TL3 trains 13:47:45 <PublicServer> <kratt> why not bigger 13:47:48 <PublicServer> <kratt> like 6 13:47:49 <PublicServer> <jondisti> 2xLev3 is better too imo 13:48:14 <PublicServer> <Sepp> well kratt u had problems with cl3 already :P 13:48:21 <PublicServer> <V453000> TL3 is very effective, kratt ... you can build with CL3, so everything is more compact, especially the hubs 13:48:26 <PublicServer> <jondisti> kratt: with this plan the map would be one big BBH with longer trains :P 13:48:31 <PublicServer> <V453000> stations are much more comfortable to build 13:49:03 <PublicServer> <kratt> but those small trains are not so effective 13:49:22 <PublicServer> <V453000> and also: for example six is not-so-good because it is not an odd number such as 3 5 7 ... odd number TLs are often much better for signalling 13:49:52 <PublicServer> <V453000> they are effective enough ... and it is maglev afterall so the effectiveness is quite good 13:50:03 <PublicServer> <Thorinbur> just tpo let you know. Runway Town doesnt accept goods and (at least locally) dont let you build nearby... 13:50:09 <PublicServer> <V453000> jondisti: I played with 2x Lev4 TL5 and it worked quite fine 13:50:28 <PublicServer> <jondisti> that would work too 13:50:38 <PublicServer> <jondisti> but with TL3 2xLev3 is better 13:50:52 <PublicServer> <V453000> TL3 with 2x Lev3 is brutal :D 13:51:00 <PublicServer> <V453000> total acceleration 13:51:03 <PublicServer> <jondisti> yep 13:51:03 <PublicServer> <V453000> superb speed 13:51:16 <PublicServer> <V453000> if you need something imba pick this :D 13:51:19 <PublicServer> <jondisti> no need for so long prios 13:51:38 <PublicServer> <V453000> OR transrapids from the DB set :D accel from 0 to 500 in just a few tiles 13:52:08 <PublicServer> <V453000> well ... prios are just an insurance ... the problem is that trains with long accel trail are far from each other 13:52:20 <PublicServer> <V453000> therefore becoming uneffective 13:52:25 <PublicServer> <V453000> ... kind of 13:52:50 <PublicServer> <kratt> i finished RUnway woods station 13:52:55 <PublicServer> <kratt> like master wanted 13:53:02 <PublicServer> <kratt> or meister 13:53:23 <PublicServer> <jondisti> where's that? :P 13:53:28 <PublicServer> <Thorinbur> SE 13:53:30 <PublicServer> <V453000> town drop 13:53:31 <PublicServer> <V453000> se 13:53:48 <PublicServer> <jondisti> oh 13:53:58 <PublicServer> <V453000> well ... I dont know if 10 platforms are enough but lets see 13:53:59 <PublicServer> <jondisti> didn't actually think there would be town called "Runway" 13:54:12 <PublicServer> <V453000> :D 13:54:15 <PublicServer> <V453000> ye 13:54:26 <PublicServer> <V453000> if Rumway ... that would make sense 13:54:54 <PublicServer> <kratt> there is already 1 town drop 13:54:55 <PublicServer> <kratt> SW 13:55:06 <PublicServer> <kratt> but its almost overloaded 13:55:13 <PublicServer> <jondisti> there are 4 town drops now 13:55:16 <PublicServer> <V453000> the plan has 4 drops 13:55:35 <PublicServer> <jondisti> sw isn't even near overloaded :) 13:55:36 <PublicServer> <kratt> lets hope that 4th will take pressure of THE SW Mainline 13:56:06 <PublicServer> <V453000> I think not 13:56:28 <PublicServer> <jondisti> bbh07 will jam 13:56:31 <PublicServer> <V453000> the plan is that each station of wood and oil has its own drop I think 13:56:36 <PublicServer> <V453000> factory goes everywhere 13:56:41 <PublicServer> <V453000> but I am not very sure about this 13:56:42 <PublicServer> <kratt> who made that plan 13:56:48 <PublicServer> <V453000> I dont know 13:57:14 <PublicServer> <V453000> ok wood goods trains go to two cities already 13:57:27 <PublicServer> <jondisti> and how's that possible 13:57:40 <PublicServer> <V453000> see orders 13:57:45 <PublicServer> <jondisti> heh 13:58:04 <PublicServer> <V453000> I think BBH 07 needs mergers 13:58:10 <PublicServer> <jondisti> i'll just delete NW order 13:58:15 <PublicServer> <V453000> no 13:58:16 <PublicServer> <V453000> dont 13:58:34 <PublicServer> <jondisti> why 13:58:37 <PublicServer> <jondisti> i already did :D 13:58:44 <PublicServer> <V453000> I guess the one who made it knew what he was doing 13:58:57 <PublicServer> <jondisti> actually now i see the point 13:59:12 <PublicServer> <V453000> as I think it was Kenji or somebody with similar skill 13:59:17 <PublicServer> <V453000> now you see the point? 13:59:31 <PublicServer> <V453000> if they all go to one town drop, it will pro bably jam 13:59:59 <PublicServer> <jondisti> or that splitter of yours 14:00:14 <PublicServer> <V453000> or 14:00:21 <PublicServer> <V453000> you see? 14:00:31 <PublicServer> <V453000> that wasnt really good idea 14:00:38 <PublicServer> <jondisti> true 14:00:38 <PublicServer> <Sepp> just readd ;) 14:00:43 <PublicServer> <kratt> is there that station thing 14:00:47 <PublicServer> <kratt> to merge stations 14:00:53 <PublicServer> <V453000> hem 14:00:56 <PublicServer> <V453000> ass :D 14:00:56 *** Thraxian|Work has joined #openttdcoop 14:00:57 *** ChanServ sets mode: +o Thraxian|Work 14:01:21 <PublicServer> *** Thorinbur has left the game (connection lost) 14:01:27 <PublicServer> <V453000> it is insane to drop all wood to one drop 14:01:50 *** Thorinbur has joined #openttdcoop 14:01:53 <PublicServer> <kratt> you need atleasy RRRR LLLL 14:03:12 <PublicServer> <V453000> I think I would need some kind of compressor, packer or at least accelerated prios mechanism to make that fit into two lines 14:04:44 <PublicServer> *** Thraxian joined the game 14:04:48 <PublicServer> <V453000> hi 14:04:49 *** Bluelight has joined #openttdcoop 14:05:23 <PublicServer> <jondisti> bah who wants to build balancer @ BBH07 14:05:45 <PublicServer> <V453000> got no mouse 14:05:57 <PublicServer> <kratt> i got no skill :D 14:06:00 <PublicServer> <V453000> I dont want to build in traffic without mouse :| 14:06:25 <PublicServer> <jondisti> i guess i don't have skill to do it with traffic 14:06:30 <Thorinbur> Got no connection... 14:06:36 <PublicServer> <V453000> damn :D 14:06:42 <Thorinbur> and no skill 14:06:54 <PublicServer> <kratt> close the traffic down then 14:06:55 <PublicServer> <jondisti> so Thraxian please help us 14:07:04 <PublicServer> <V453000> no dont close it 14:07:10 <PublicServer> <V453000> it is possible to build it simply 14:07:32 <PublicServer> <Thraxian> what's up? 14:07:37 <PublicServer> <V453000> I guess I go somewhere to get mouse :D 14:08:02 <PublicServer> <V453000> Thraxian: just a jam at BBH07 ... no balancers 14:08:19 <PublicServer> *** Thraxian has joined company #1 14:08:23 <PublicServer> <V453000> and a bad thing happening with wood area exit merger... 14:08:27 <PublicServer> <kratt> it is 4 way BBH 14:08:33 <PublicServer> <kratt> its haard 14:08:36 <PublicServer> <kratt> big traffic 14:08:37 <PublicServer> <V453000> kratt: that means anything? 14:08:44 <PublicServer> <V453000> not so hard 14:09:06 <PublicServer> <kratt> crazy system 14:09:30 <PublicServer> <V453000> yes ... the important work: system, not chaos :po 14:09:43 <PublicServer> <V453000> word 14:10:13 <PublicServer> <jondisti> so that's it? 14:10:38 <PublicServer> <Thraxian> did that help? 14:10:41 <PublicServer> <V453000> better already 14:10:51 <PublicServer> <Thraxian> why is the other lane broken?\ 14:10:57 <PublicServer> <V453000> broken? 14:11:03 <PublicServer> <V453000> oh 14:11:06 <PublicServer> <V453000> wtf 14:11:09 <PublicServer> <Thraxian> that's why the line was so busy 14:11:16 <PublicServer> <jondisti> oh 14:11:19 <PublicServer> <V453000> I think someone solved this way 14:11:20 <PublicServer> <jondisti> hmmm 14:11:21 *** StarLite has quit IRC 14:11:32 *** StarLite has joined #openttdcoop 14:11:32 *** ChanServ sets mode: +o StarLite 14:11:44 <PublicServer> <V453000> SLH 09 needs choicse too :< 14:13:15 <PublicServer> <V453000> hey 14:13:17 <PublicServer> <V453000> impossible 14:13:20 <PublicServer> <jondisti> sry 14:13:31 <PublicServer> <V453000> the merge exit from wood area fixed itself :D 14:13:49 <PublicServer> <jondisti> waves in traffic i say 14:13:59 <PublicServer> <jondisti> or jam somewhere else 14:14:16 <PublicServer> <Sepp> well noe the wood entry is busy xD 14:14:25 <PublicServer> <Sepp> *now 14:14:28 <PublicServer> <V453000> omfg :D 14:14:36 <PublicServer> <V453000> not enough goods 14:14:44 <PublicServer> <Sepp> jop 14:14:46 <PublicServer> <V453000> depot some trains pls 14:14:54 <PublicServer> <jondisti> that's the problem with 2 different drops :P 14:15:01 <PublicServer> <V453000> no thats not 14:15:16 <PublicServer> <V453000> I dont know how come it happened 14:15:27 <PublicServer> <V453000> they will no tchoose this lane 14:15:31 <PublicServer> <V453000> if there is the depot 14:16:09 *** Bluelight has quit IRC 14:16:28 <PublicServer> <V453000> ok merger at exit is fucked again :D 14:16:41 <PublicServer> <Thraxian> where are we now? 14:16:44 <PublicServer> <Thraxian> sawmill again? 14:16:48 <PublicServer> <V453000> yes 14:17:06 <PublicServer> <jondisti> that one lane is quite popular 14:17:09 <PublicServer> <V453000> too many goods trains and mainly ... the merger at the exit of the area 14:17:21 <PublicServer> <Thraxian> sawmill exit - probably should sync trains, like SW town drop 14:17:22 <PublicServer> <V453000> quite 14:17:31 <PublicServer> <V453000> Thraxian: was my idea 14:17:34 <PublicServer> <V453000> :) 14:17:43 <PublicServer> <V453000> wanna try something there? 14:17:44 <PublicServer> <Thraxian> I suck at doing that kinda thing though 14:18:13 <PublicServer> <V453000> the dual compressor could do the job 14:18:21 <PublicServer> <V453000> but not enough space 14:18:32 <PublicServer> <V453000> we would have to build the split somewhere else 14:18:45 <PublicServer> <V453000> for example at the first merge location 14:19:33 <PublicServer> <V453000> what was that move? :D 14:20:04 <PublicServer> <Thraxian> why give the choice? why not direct two exits to the north, and two to the east? 14:20:14 *** highpinger has joined #openttdcoop 14:20:16 <PublicServer> <Thraxian> let them use the rest of the network to loop back 14:20:23 <PublicServer> <V453000> well ... why not 14:20:35 <PublicServer> <V453000> could make things much easier 14:20:40 <PublicServer> <V453000> at least for now 14:20:50 <PublicServer> <Thraxian> it's a much simpler solution - but it might cause backups closer to the sawmill as trains try to get on the "right" track 14:21:08 <PublicServer> <V453000> they have some choice there ... we will see 14:21:11 <PublicServer> <jondisti> wohoo my mixer works quite good 14:23:14 <PublicServer> <Thraxian> why not connect it to line 1 right there 14:23:15 <PublicServer> <kratt> g2g, later 14:23:18 <PublicServer> *** kratt has left the game (leaving) 14:23:26 <PublicServer> <V453000> I say good solution 14:23:33 <PublicServer> <Sepp> dunno thought about less merge for the good trains 14:24:02 <PublicServer> <V453000> well ... that is it, isnt it? 14:24:14 <PublicServer> <V453000> oh 14:24:16 <PublicServer> <V453000> hmmm 14:24:22 *** sietse has joined #openttdcoop 14:24:25 <sietse> !info 14:24:25 <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 410949335185 Loan: 0 Value: 411271084212 (T:1135, R:4, P:0, S:6) unprotected 14:24:29 <sietse> !players 14:24:31 <PublicServer> sietse: Client 356 (Orange) is Thraxian, in company 1 (Pile Transport 2.0) 14:24:31 <PublicServer> sietse: Client 327 (Orange) is jondisti, in company 1 (Pile Transport 2.0) 14:24:31 <PublicServer> sietse: Client 329 (Orange) is Sepp, in company 1 (Pile Transport 2.0) 14:24:31 <PublicServer> sietse: Client 354 (Orange) is V453000, in company 1 (Pile Transport 2.0) 14:25:21 <sietse> !password 14:25:21 <PublicServer> sietse: sniped 14:25:30 <PublicServer> *** Sietse joined the game 14:25:31 <PublicServer> <Sietse> heya 14:25:38 <PublicServer> <V453000> hi 14:26:19 <PublicServer> <V453000> well for now it works :) 14:26:22 <PublicServer> <V453000> almost 14:26:50 <PublicServer> *** V453000 has left the game (leaving) 14:26:52 *** Bluelight has joined #openttdcoop 14:26:58 <V453000> cya gotta go 14:27:02 <V453000> later 14:27:02 <PublicServer> <jondisti> bye 14:27:02 <PublicServer> <Sepp> bb 14:27:31 *** Phazorx has quit IRC 14:28:18 *** Thorinbur has quit IRC 14:28:29 <PublicServer> *** Thorinbur joined the game 14:30:41 <PublicServer> <Thorinbur> Anything interesting? 14:30:52 <PublicServer> <jondisti> noot 14:31:34 <PublicServer> <Thorinbur> I red you had some problems with saw mill but it's ok now 14:31:40 <PublicServer> *** Thraxian has left the game (connection lost) 14:32:00 <PublicServer> <jondisti> its fixed 14:32:05 <PublicServer> <jondisti> (somehow) 14:32:27 <PublicServer> <Sepp> ;) 14:32:42 <PublicServer> <Sepp> no jams to slow down the wood good trains though 14:32:57 <PublicServer> <Sepp> now there are hardly enough goods to pickup :O 14:33:45 <PublicServer> <Thorinbur> There is no industry production limit? 14:34:06 <PublicServer> <jondisti> its something like 2000 tonnes in forests for example 14:34:27 <PublicServer> <Thorinbur> Yeah but for secondary inds 14:34:40 <PublicServer> <jondisti> there is 14:35:16 <PublicServer> <Thorinbur> Sawmill got 12.855 14:35:37 <PublicServer> <Thorinbur> I remember some game where you were trying to reach 10k 14:35:46 <PublicServer> <Thorinbur> And needed 4 inds for that 14:35:50 <PublicServer> <Thorinbur> or was it 100k? 14:35:55 <PublicServer> <jondisti> 100k 14:36:05 <PublicServer> <Thorinbur> Ah... ok 14:36:08 <V453000> ??? sawmill has 100k prod cap?? 14:36:12 <KenjiE20> @records 14:36:12 <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2500 (PZG#5) | Single cargo output: 100,367 (PSG#121) | World Pop: 3,075,319 (PSG#101) 14:36:13 <PublicServer> <jondisti> its 2295 per industry tile 14:36:41 <V453000> well PSG 121 had 4 factories 14:36:51 <V453000> so that doesnt really speak about anything 14:37:00 <PublicServer> <jondisti> what you mean? 14:37:08 <PublicServer> <Sietse> sawmill exit starts to get problems now 14:37:16 <V453000> we are talking about one sawmill production cap 14:37:24 <V453000> not multiple 14:37:34 <KenjiE20> 14:36:52 +PublicServer | <jondisti> its 2295 per industry tile 14:37:37 <V453000> Sietse: that is quite possible 14:37:45 <V453000> Kenji: it really works so? 14:37:54 <PublicServer> <jondisti> ~18000 crates with this sawmill 14:37:57 <V453000> <- knows more now 14:37:59 <KenjiE20> from what I recall, tes 14:38:01 <KenjiE20> yes* 14:38:08 <V453000> :) 14:38:13 * KenjiE20 greps sources 14:38:37 <PublicServer> <Sietse> can u build a few next to eachother functioning as one? 14:38:40 <PublicServer> <jondisti> should i add sign on message board that says "no more forests please" 14:38:46 <PublicServer> <jondisti> Sietse: no 14:39:05 <PublicServer> <Sietse> so how can one get 100k production then? 14:39:07 * Ammler doesn't believe the production is per tile 14:39:15 <V453000> :D 14:39:18 <PublicServer> <Sepp> 5 sawmiulls 14:39:24 <V453000> yes 14:39:38 <PublicServer> <jondisti> 121 was 4 separate SRNWs 14:39:45 <PublicServer> *** Sepp has joined spectators 14:39:46 <PublicServer> <jondisti> so each had own factory 14:39:49 <PublicServer> <Sietse> ok 14:40:26 <Ammler> sietse: there are games, which should show you, how to balance over multiple industries 14:40:56 <PublicServer> <Thorinbur> It's hard to learn from finished games. 14:41:23 <PublicServer> <Thorinbur> Way better is to be while it's developed and to watch arising problems and proper fixes 14:41:26 <PublicServer> <Sietse> I can think of a few when multiple drops are used 14:41:35 <Ammler> you replace the station in the order list with a waypoint and then let the train chose a station 14:41:46 *** V453000 has quit IRC 14:42:22 <PublicServer> <Sietse> or orders like the factory goods trains have now 14:42:23 *** V453000 has joined #openttdcoop 14:42:44 <Ammler> don't know those :-) 14:43:05 <PublicServer> <Sietse> they just visit different drops in a list 14:43:15 <PublicServer> <Sietse> so they have 4 drops / pickups in a list 14:43:27 <PublicServer> *** Amm1er joined the game 14:43:45 <PublicServer> <Sietse> so with loads of trains they will be quite balanced on each platform 14:43:56 <PublicServer> <Sietse> station I mean 14:44:17 <PublicServer> <Amm1er> how should that balance? 14:44:37 <PublicServer> <Sietse> you rotate the drop stations 14:44:54 <PublicServer> <Amm1er> yes, but the drops aren't acient 14:45:11 <PublicServer> <Amm1er> so you can feed 2 industries on the same drop 14:45:14 <PublicServer> <Sietse> that will allow more trains 14:45:31 <PublicServer> <Sietse> yep 14:45:40 <PublicServer> <Sietse> or even more :) 14:46:19 <PublicServer> <Sietse> might be shitty to manage the orders though 14:49:37 <PublicServer> <Amm1er> quite useless to compress trains and then rebalance them again 14:49:50 <PublicServer> *** Amm1er has left the game (connection lost) 14:50:03 <Ammler> at town drop sw 14:50:11 <PublicServer> <Sietse> agree 14:50:15 <Ammler> (I shouldn't complain, it kicks me 14:52:25 *** Progman has joined #openttdcoop 14:53:58 <PublicServer> <Sepp> whoever is building wreningwell u need an entry xD 14:54:09 <PublicServer> <Thorinbur> Yeah just noticed:P 14:54:17 <PublicServer> *** Sepp has joined company #1 14:54:49 <PublicServer> <Sepp> why not tunnel ? ;) 14:54:58 <PublicServer> <Thorinbur> Well... 14:55:02 <PublicServer> <Thorinbur> Would be better 14:55:09 <PublicServer> <Sepp> even less tf ;) 14:55:19 <PublicServer> <Thorinbur> Eah and fits to the rest 14:56:06 <PublicServer> <Thorinbur> Why so? 14:56:07 *** V453000 has quit IRC 14:56:50 *** V453000 has joined #openttdcoop 14:58:21 <PublicServer> <Thorinbur> I am messing entrance with exit:P 14:58:29 <PublicServer> <Thorinbur> All the time.. and build twice... 14:59:25 <PublicServer> <Sepp> there is a depot for the whole slh 14:59:32 <PublicServer> <Sepp> u dont have to build a dedi one 14:59:42 <PublicServer> <Sepp> just an info 15:00:00 <PublicServer> <Thorinbur> Couldn't find one. 15:00:11 <PublicServer> <Thorinbur> Ok i see 15:00:25 *** Intexon has joined #openttdcoop 15:00:33 <Intexon> hello there 15:00:36 <Intexon> !password 15:00:36 <PublicServer> Intexon: rhymed 15:00:48 <PublicServer> *** Intexon joined the game 15:03:40 <PublicServer> <Thorinbur> Someone added it to the group? or it was auto added when cloned from train yard? 15:03:55 <PublicServer> <Sepp> jup 15:04:11 <PublicServer> <Thorinbur> yep what? 15:04:19 <PublicServer> <Thorinbur> auto added? 15:04:57 <PublicServer> <Sepp> group gets cloned too 15:06:53 <sietse> just control clone existing trains 15:07:18 <PublicServer> <Thorinbur> But first one needs to be cloned from trainyard 15:07:31 <PublicServer> <Sietse> ye 15:07:31 *** Yexo_ is now known as Yexo 15:07:37 <KenjiE20> lies 15:07:53 <KenjiE20> don't control clone existing 15:08:00 <PublicServer> <Thorinbur> rest should be ctrl cloned from existing to share orders 15:08:15 <KenjiE20> only ctrl clone when expanding a fleet 15:08:28 <KenjiE20> regular clone when adding a new fleet 15:08:36 <PublicServer> <Thorinbur> Thats what i did 15:08:39 <dexter311> !password 15:08:39 <PublicServer> dexter311: carols 15:08:46 <PublicServer> <Sietse> that's what I tried to say Kenji 15:08:51 <PublicServer> <Thorinbur> and what i do always. 15:08:56 <PublicServer> <Sietse> thanks for clarification :) 15:09:05 <PublicServer> *** dexter311 joined the game 15:09:24 <PublicServer> <Thorinbur> I read wiki, and played Open TTD for some time. 15:10:50 <dexter311> dayum this game has all of a sudden become completely unplayable on my old laptop! 15:10:56 <dexter311> must be too many trains or something 15:11:13 <PublicServer> <Thorinbur> and all of the sudden it warks great with my connection 15:11:17 <PublicServer> <Sietse> also 1024^2 15:11:31 <PublicServer> *** dexter311 has left the game (connection lost) 15:11:47 <PublicServer> <Thorinbur> I think that turning off IRC helped 15:12:08 <dexter311> yeah I only have IRC on my macbook 15:12:09 *** Zuds has quit IRC 15:12:26 <dexter311> the mac OTTD has been abandoned 15:12:43 <PublicServer> <Thorinbur> well it helps for me to turn off IRC after connecting. 15:12:50 <dexter311> so I use an older windows laptop 15:12:54 * KenjiE20 thinks he'll rewrite the secondary orders pages 15:13:15 *** heffer has quit IRC 15:13:16 <KenjiE20> Thor; you're not even on 15:13:19 <KenjiE20> and no 15:13:26 <dexter311> yeah do you run IRC on the same computer though? 15:13:28 <KenjiE20> IRC is pretty minimal 15:13:46 <KenjiE20> dexter311: presuambly the same building 15:13:50 <dexter311> all I have running on the laptop is OTTD and this game has gotten too involved now hehe 15:14:21 <KenjiE20> if you're IRC client eats so much CPU it inturupts ottd, get a new client 15:14:35 <PublicServer> <Sepp> xD 15:14:36 <PublicServer> <Thorinbur> It's not my CPU 15:15:02 <PublicServer> <Thorinbur> I can run saves with IRC on and even something in the background 15:15:13 <dexter311> sooooo.... what is it then? 15:15:17 <KenjiE20> bandwidth 15:15:23 <PublicServer> <Thorinbur> bandwith 15:15:36 <dexter311> right... different kind of slow for me then 15:16:06 <KenjiE20> staying in sync with an ongoing heavy game gets tough 15:16:12 <PublicServer> <Thorinbur> 2x2Ghz... My computing power is fine 15:16:25 <KenjiE20> Thor, so 2Ghz 15:16:30 <KenjiE20> OTTD is single core 15:16:50 <PublicServer> <Thorinbur> but it maters cos nothing in the background interupts it 15:16:59 <PublicServer> <Thorinbur> Ican even run some music 15:17:06 <KenjiE20> you can try turning off animations 15:17:10 <KenjiE20> they can add up 15:17:13 <PublicServer> <Sepp> why interrupt if a whole core is free ? xD 15:17:22 <PublicServer> <Sietse> scheduling hopefully utilizes the other cpu for remaining apps 15:17:33 <KenjiE20> makes things smoother, and less prone to border line sync issues 15:17:52 <KenjiE20> Sepp: I think that was his point 15:17:53 <dexter311> so what's the train count at now? 15:17:58 <KenjiE20> !info 15:17:58 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 430445050880 Loan: 0 Value: 430950766459 (T:1161, R:4, P:0, S:6) unprotected 15:18:06 <dexter311> ooh... nice 15:18:07 <PublicServer> <Sietse> 1161 15:18:07 <PublicServer> <Sepp> nearly 1.2k 15:18:30 <dexter311> has it hit 10bil/year train income yet? 15:18:36 <PublicServer> <Thorinbur> Not many left, and we have to run SE Town drop 15:18:44 <PublicServer> <Sepp> 13 15:18:47 <PublicServer> <Sietse> 13 atn 15:18:50 <PublicServer> <Sietse> atm 15:18:57 <dexter311> cool 15:19:39 <dexter311> are all coop games 1024^2? 15:19:49 <PublicServer> <Sietse> no 15:20:06 <PublicServer> <Thorinbur> dexter try to run save and see if you can run it smoothly 15:20:27 <dexter311> of the current game? 15:20:29 * KenjiE20 decides he's not nearly inspired enough to write a wiki entry 15:20:38 <PublicServer> <Thorinbur> yeah 15:21:06 <dexter311> will try... 15:22:19 <dexter311> where do I get it? the archive only has 172... 15:22:47 <jondisti> bah i can't find that maximum goods production in the source :P 15:23:24 <PublicServer> <Thorinbur> I have link bookmarked, but i am afraid that runnung browser would kick me out... Could someone? 15:23:36 <KenjiE20> !save 15:23:36 <PublicServer> Saving game... 15:23:38 <PublicServer> Game saved 15:23:38 <KenjiE20> http://ps.openttdcoop.org/public/save/game.sav 15:23:59 <jondisti> how often it saves? 15:24:05 * KenjiE20 goes to play some Nexus 15:24:06 <dexter311> cheers 15:24:09 <jondisti> i mean autosave 15:24:10 <PublicServer> <Thorinbur> every tim you type !save :P 15:24:13 <KenjiE20> to autosaves? monthly 15:24:22 <KenjiE20> going back 256 15:24:55 <jondisti> i've always wondered what it would be like if some asshole came and demolished whole map :P 15:25:05 <KenjiE20> we ban them, and reload 15:25:11 <KenjiE20> happened last game 15:25:16 <jondisti> oh 15:25:21 <jondisti> i didn't notice that 15:25:27 <PublicServer> <Thorinbur> To remember. Do not try demolishing the map... 15:25:53 <KenjiE20> usually, we warn and attempt dialogue first 15:26:09 <KenjiE20> but this guy was just here to be a dink 15:26:28 <PublicServer> <Thorinbur> I got dynamic IP :P 15:26:28 <KenjiE20> heh 'dink' haven't used that word for ages 15:26:35 <dexter311> yeah speed is better offline, playable now 15:26:45 <Seppel> he even downloaded the right nihhtly to get banned ? ;) 15:26:53 <KenjiE20> pretty much 15:26:59 <Seppel> ;o 15:27:11 <PublicServer> <jondisti> yesterday it was running slow with me too 15:27:13 <PublicServer> <jondisti> but not today 15:27:42 * KenjiE20 really goes to play some Nexus 15:27:48 <PublicServer> <Thorinbur> Yesterday it was kicking me after 20 seconds. Now i can even build something 15:27:59 <dexter311> maybe it's just my day this time... ;-) 15:28:36 <PublicServer> <jondisti> oh great 15:29:01 <PublicServer> <jondisti> another SLH without prio 15:29:03 <PublicServer> <jondisti> fuck these 15:29:13 <PublicServer> <Sietse> lol 15:29:26 <PublicServer> <Thorinbur> SLH 17 got no prios 15:29:32 <PublicServer> <jondisti> 03 neither 15:29:46 <PublicServer> <jondisti> and SL is still jammy 15:29:49 <PublicServer> <Thorinbur> (i know i build it mostly.... But SLH 17 runs like 10 trains a month? 15:30:19 <PublicServer> <jondisti> anyway 15:30:26 <PublicServer> <Sepp> less trains less have to wait coz of prio 15:30:59 *** Intexon has quit IRC 15:31:00 *** V453000 has quit IRC 15:31:00 *** gleeb has quit IRC 15:31:04 <PublicServer> <jondisti> its good to learn to do these things right from the beginning :) 15:31:19 *** gleeb has joined #openttdcoop 15:31:19 *** V453000 has joined #openttdcoop 15:31:19 *** Intexon has joined #openttdcoop 15:32:28 *** Kenix has quit IRC 15:32:30 <PublicServer> <Sietse> someone added good trains to the oil drop.... 15:32:43 <PublicServer> <Sepp> yeah 15:32:46 *** ChanServ sets mode: +v StarLite 15:32:46 *** ChanServ sets mode: +v Thraxian|Work 15:32:46 *** ChanServ sets mode: +v KenjiE20 15:32:46 *** ChanServ sets mode: +v ODM 15:32:46 *** ChanServ sets mode: +v ^Spike^ 15:32:46 *** ChanServ sets mode: +v Webster 15:32:49 <dexter311> guys I've just found some missing signals on the southbound ML at SLH 05 15:32:51 <PublicServer> <Sepp> without a pickup :O 15:32:56 <PublicServer> <Sietse> ye 15:33:00 <dexter311> I'm not online since it's kicking me atm... 15:33:24 <PublicServer> <Sepp> was checking train groups and saw 1 oil goods train and wanted to check ;) 15:33:47 <PublicServer> <jondisti> and now they're going to depot 15:34:02 <PublicServer> <jondisti> so only thing we're missing is oil goods pickup 15:35:03 <sietse> ye 15:35:55 <PublicServer> <Sietse> the MSH looks messy and it might be hard to add the goods pickup 15:36:10 <PublicServer> <jondisti> true 15:36:21 <PublicServer> <jondisti> everything in this game is messy 15:36:34 <PublicServer> <Sietse> I don't wanna say that :) 15:36:35 *** Chris_Booth has joined #openttdcoop 15:38:37 <PublicServer> <jondisti> MSH 08 A&C should be redone 15:39:21 <PublicServer> <Sietse> barely any trains on those drop/pickup stations.... 15:40:20 <PublicServer> <Sietse> I don't like the factory design anyways atm 15:40:38 <PublicServer> <jondisti> we could add orders for factory trains to use SE pickup and SE drop 15:40:53 <PublicServer> <jondisti> but it will jam BBH07 15:41:38 <PublicServer> <Sietse> it is not a little balanced at all 15:41:47 <PublicServer> <Sietse> due to the station designs I think 15:42:18 <PublicServer> <Thorinbur> Do prios must have proper length? 15:42:35 <PublicServer> <Thorinbur> Or can be shorter? 15:42:36 <PublicServer> <jondisti> 14 is good 15:42:57 <PublicServer> <jondisti> 14 doesn't slow ML train down 15:43:03 *** pugi has joined #openttdcoop 15:43:24 <PublicServer> <Thorinbur> 14 is quite long... 15:43:41 <PublicServer> <jondisti> but its still neccesary 15:44:08 <PublicServer> <Thorinbur> On the SLH that worked fine without prios at all? 15:44:59 <sietse> speedy trains... 15:45:13 <PublicServer> <jondisti> ML has prio over SL so prios are required 15:45:15 <sietse> accelerated prio could be shorter though 15:45:49 <PublicServer> <jondisti> if we had 2xLev3 they could be shorter :P 15:46:58 <PublicServer> <jondisti> i don't get it why prio length is that big problem for people 15:47:04 <PublicServer> <Sietse> heheh 15:47:38 <PublicServer> <Thorinbur> I just made my first prio, so i want to be sure is it at least ok. 15:49:57 <PublicServer> <jondisti> now those 2 are ok 15:52:04 <PublicServer> <Thorinbur> I will ask different is too short prio big problem? I can make it longer, there is space for that 15:53:06 <PublicServer> <jondisti> it will not be a problem unless there will be more traffic on ML 15:53:22 <PublicServer> <jondisti> but it's good to make things properly anyway 15:53:51 *** Phazorx has joined #openttdcoop 15:54:08 <PublicServer> <jondisti> great 15:55:43 *** MeisterMarkus has quit IRC 15:59:12 <PublicServer> <Thorinbur> Ok rebuild it properly. 15:59:14 <PublicServer> <jondisti> 40 ungrouped trains which didn't have shared orders removed 15:59:19 <Ammler> !archive 15:59:19 <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 15:59:47 <PublicServer> <Sietse> hehehe 15:59:55 <PublicServer> <Thorinbur> Bet there is NO trafic here... so i cant even test it... 16:00:02 <PublicServer> <jondisti> check Fedwood Valley 16:00:20 <PublicServer> <Sietse> I am afk for some time 16:00:27 <PublicServer> *** Sietse has joined spectators 16:01:05 <Ammler> MZ#8 doesn't work 16:06:21 *** MeisterMarkus has joined #openttdcoop 16:10:32 *** Thorinbur has joined #openttdcoop 16:12:06 <PublicServer> *** Thorinbur has left the game (connection lost) 16:17:08 <StarLite> !password 16:17:08 <PublicServer> StarLite: seamed 16:17:26 <PublicServer> *** StarLite joined the game 16:19:51 <PublicServer> <Sepp> care with plaston min ;) 16:22:00 <PublicServer> <jondisti> oh 16:22:03 <PublicServer> <jondisti> train limit 16:23:10 <PublicServer> <Sepp> oh train limit 16:24:05 <PublicServer> <StarLite> yeh 16:25:17 <PublicServer> <jondisti> wtf... i tried a prio 18 tiles long and still trains have to slow down 16:29:23 <PublicServer> <StarLite> no major jams anywhere as dar as I can see :D 16:29:37 <PublicServer> <jondisti> cool 16:29:40 <PublicServer> *** jondisti has left the game (connection lost) 16:29:44 <jondisti> that's enough for today 16:29:45 <jondisti> bye 16:29:51 <PublicServer> <StarLite> we hit the train limit tho 16:33:01 <PublicServer> *** Sepp has left the game (connection lost) 16:38:06 <PublicServer> *** Sietse has joined company #1 16:38:23 <PublicServer> <Sietse> vehicle limit reached again :) 16:38:53 <sietse> jondisti: make accelerated prio :) 16:38:54 <PublicServer> <StarLite> yup 16:39:47 *** Dred_furst has quit IRC 16:45:18 *** Mitcian_ has quit IRC 16:46:33 *** MeisterMarkus has quit IRC 16:47:05 <Thorinbur> what next? After reaching Train Limit? We make limit larger, or we connect rest and distribute trains more even to inds? 16:47:28 <PublicServer> <StarLite> I would say "MOAR TRIANS!" ;) 16:47:29 <PublicServer> <Sietse> just fix all issues (jams etc) 16:47:40 <PublicServer> <Sietse> then increase train limit ;) 16:47:49 <PublicServer> <Sietse> if network runs smoothly 16:48:08 <PublicServer> <StarLite> I dont see any real jams tbh 16:48:20 <PublicServer> <StarLite> some minor joins that could use improving at the most 16:48:43 <PublicServer> <Sietse> oil goods pickup should be done though 16:48:49 <PublicServer> <StarLite> true 16:48:50 <PublicServer> <Sietse> so feel free to start :) 16:48:55 <PublicServer> <StarLite> and a bunch of SLH's 16:49:03 <PublicServer> <StarLite> to connect the rest of the primaries to 16:49:11 <PublicServer> <Sietse> need to rebuilt that MSH most likely 16:49:17 <PublicServer> <Sietse> since it is really messy atm 16:50:48 <sparr> !password 16:50:48 <PublicServer> sparr: cavern 16:52:31 <PublicServer> *** sparr joined the game 16:53:57 *** MeisterMarkus has joined #openttdcoop 16:56:41 <kratt_> !players 16:56:42 <PublicServer> kratt_: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0) 16:56:42 <PublicServer> kratt_: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0) 16:56:42 <PublicServer> kratt_: Client 368 (Orange) is sparr, in company 1 (Pile Transport 2.0) 16:56:42 <PublicServer> kratt_: Client 366 (Orange) is StarLite, in company 1 (Pile Transport 2.0) 16:58:18 *** XaTriX has quit IRC 17:03:29 <PublicServer> <sparr> is there any way to make split bridges re-sync without human intervention or a traffic gap, after a jam slows them down? 17:04:47 <PublicServer> <sparr> MSH03B has a problem with W->N backing up from the prio to the bridges, and then the bridges are permanently delayed 17:13:42 <jondisti> !password 17:13:42 <PublicServer> jondisti: stings 17:13:51 <PublicServer> <sparr> anyone around? 17:14:15 <PublicServer> *** jondisti joined the game 17:14:15 <PublicServer> *** sparr has left the game (connection lost) 17:15:04 <PublicServer> <jondisti> hmm which bridges do you mean? 17:15:14 <sparr> i replaced them and signed the spot 17:15:26 <PublicServer> <jondisti> cool 17:15:31 <PublicServer> <jondisti> i'm off again :P 17:15:33 <PublicServer> *** jondisti has left the game (leaving) 17:15:43 <sparr> the issue that I see at multiple MSH and SLH is that a SL crosses a ML then hits a prio 17:16:01 <sparr> if the prio causes a delay, and that delay backs up to the split bridges on the SL, then the bridges stay delayed forever 17:16:15 <sparr> my thinking is that in this case, the ML should have the bridges/tunnels 17:16:20 <sparr> since it has the prio and thus won't back up 17:16:32 *** AdTheRat has joined #openttdcoop 17:16:53 *** pugi has quit IRC 17:17:02 *** pugi has joined #openttdcoop 17:22:15 <planetmaker> sparr, a SL doesn't need doubled bridges ;-) 17:22:24 <planetmaker> (usually that is, though) 17:29:55 *** db48x has quit IRC 17:33:19 *** Kenix has joined #openttdcoop 17:37:29 *** mib_72cnsm has joined #openttdcoop 17:38:16 *** mib_72cnsm has quit IRC 17:38:28 <Kenix> !password 17:38:28 <PublicServer> Kenix: enlist 17:39:02 <PublicServer> *** Kenix joined the game 17:41:07 *** bartavelle is now known as bartaway 17:44:12 <PublicServer> *** tkjacobsen joined the game 17:48:13 <PublicServer> *** tkjacobsen has left the game (leaving) 17:51:12 *** Polygon has joined #openttdcoop 17:53:51 <PublicServer> *** StarLite has left the game (leaving) 18:02:01 *** Zulan has joined #openttdcoop 18:15:08 <sietse> some admin here to increase the train limit? 18:26:16 *** VictorOfSweden has joined #openttdcoop 18:26:48 <Thorinbur> !password 18:26:48 <PublicServer> Thorinbur: esteem 18:27:08 *** Thorinbur has quit IRC 18:28:06 <PublicServer> *** Thorinbur joined the game 18:28:59 *** Lus has joined #openttdcoop 18:29:32 <Lus> @quickstart 18:29:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:32:52 <Lus> !password 18:32:52 <PublicServer> Lus: esteem 18:34:21 *** Lus has quit IRC 18:34:51 <PublicServer> *** Sietse has joined spectators 18:37:57 <PublicServer> *** Thorinbur has left the game (connection lost) 18:39:01 *** Thorinbur has joined #openttdcoop 18:39:09 <Thorinbur> !password 18:39:09 <PublicServer> Thorinbur: spasms 18:39:38 *** Thorinbur has quit IRC 18:40:26 <PublicServer> *** Thorinbur joined the game 18:40:28 <PublicServer> *** VictorOfSweden joined the game 18:41:57 <PublicServer> *** VictorOfSweden has joined company #1 18:44:32 <PublicServer> <Thorinbur> ... 18:45:12 <PublicServer> <Thorinbur> Some time ago i noticed that ore mine was jamming SLH02 18:45:45 <PublicServer> <Thorinbur> I added waiting space there. Now i see 12 trains there waiting at that mine and again almost jamming SLH02 18:47:06 <kratt_> !password 18:47:06 <PublicServer> kratt_: spasms 18:47:10 <kratt_> !players 18:47:12 <PublicServer> kratt_: Client 358 is Sietse, a spectator 18:47:12 <PublicServer> kratt_: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0) 18:47:12 <PublicServer> kratt_: Client 371 (Orange) is Kenix, in company 1 (Pile Transport 2.0) 18:47:12 <PublicServer> kratt_: Client 379 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0) 18:47:12 <PublicServer> kratt_: Client 381 (Orange) is VictorOfSweden, in company 1 (Pile Transport 2.0) 18:48:03 <PublicServer> <Thorinbur> anyone there? 18:48:07 <PublicServer> *** kratt joined the game 18:53:19 <PublicServer> <kratt> somebody deleted my feeder system 18:55:00 <PublicServer> <Thorinbur> There are 38 trains going toRindhall mine... 18:57:16 <PublicServer> <kratt> cant make more trains 18:57:23 <PublicServer> <kratt> train limit :X 18:57:28 <PublicServer> <Thorinbur> we reached 1200 limit 18:57:31 <PublicServer> <kratt> ye 18:57:38 <PublicServer> <Thorinbur> I also would like to add one or two. 18:58:14 <PublicServer> <Thorinbur> It's tempting to delete one or two from that 38 that are running throught the mine almost jamming SLH 18:58:25 <PublicServer> <kratt> what mine 18:58:30 <PublicServer> <Thorinbur> SLH 2 18:58:33 <PublicServer> <kratt> jk 18:58:38 <PublicServer> <Thorinbur> Ore mine 18:59:04 <PublicServer> <kratt> it is producing 1600 tins 18:59:05 <PublicServer> <Thorinbur> added another peron, because trains quee was blocking SLh 18:59:37 *** Progman has quit IRC 19:01:05 *** Thorinbur has joined #openttdcoop 19:01:34 <Thorinbur> !players 19:01:36 <PublicServer> Thorinbur: Client 358 is Sietse, a spectator 19:01:36 <PublicServer> Thorinbur: Client 362 (Orange) is Intexon, in company 1 (Pile Transport 2.0) 19:01:36 <PublicServer> Thorinbur: Client 371 (Orange) is Kenix, in company 1 (Pile Transport 2.0) 19:01:36 <PublicServer> Thorinbur: Client 379 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0) 19:01:36 <PublicServer> Thorinbur: Client 381 (Orange) is VictorOfSweden, in company 1 (Pile Transport 2.0) 19:01:38 <PublicServer> Thorinbur: Client 385 (Orange) is kratt, in company 1 (Pile Transport 2.0) 19:02:24 <PublicServer> <kratt> so what we will make now 19:02:29 <PublicServer> <kratt> busses? 19:03:02 <PublicServer> *** Intexon has joined spectators 19:03:06 <Thorinbur> nah, we wait for some admin to increase the limit, after making sure everything runs smooth 19:03:17 <PublicServer> *** Thorinbur has left the game (connection lost) 19:03:44 <Thorinbur> too laggy for me. Will try later, when there will be less players. 19:04:05 <PublicServer> <kratt> dunno, not laggy for me right now 19:05:13 <Thorinbur> but i am at bandwith limit. It looks like when you guys modify something it is too much and my client cant handle that. 19:05:53 <Thorinbur> brb 19:06:56 <PublicServer> *** kratt has left the game (leaving) 19:07:00 <planetmaker> Thorinbur, the game doesn't use bandwidth. 19:07:06 <planetmaker> You can play it over a 33k modem. 19:07:15 *** Chillosophy has joined #openttdcoop 19:07:17 <planetmaker> just initial map download will be a pain then. 19:12:17 <MeisterMarkus> planetmaker it seems different for me, offline i can run several instances in parralel without hassle but when i go online it just becomes reealy slow and laggy 19:12:43 <planetmaker> MeisterMarkus, seem != be 19:13:02 <planetmaker> online also means that network connection / interface has to be managed additionally. 19:13:19 <planetmaker> And if your core the game is running on is near its limit that might make the difference 19:13:37 <planetmaker> the game uses only ~kbyte/s 19:13:49 <planetmaker> 2kbyte/s when connected to a server 19:13:58 <MeisterMarkus> hmm 19:14:04 <planetmaker> roughly. 19:14:30 <planetmaker> We tested with 25 clients some time ago. The server needed 54kbyte/s 19:15:35 <MeisterMarkus> hmm ok 19:16:03 <MeisterMarkus> then i'll just run some diagnostics to see how it uses my ressources 19:16:48 <MeisterMarkus> !password 19:16:48 <PublicServer> MeisterMarkus: flamed 19:16:56 <planetmaker> I don't know how much CPU the network stuff & management eats client-side 19:17:14 <planetmaker> I know that it's easier to run a game SP than the same MP 19:17:24 <PublicServer> *** MeisterMarkus joined the game 19:17:32 <planetmaker> but have never tried to quantize the difference 19:18:37 <PublicServer> *** MeisterMarkus has left the game (connection lost) 19:20:03 <PublicServer> *** MeisterMarkus joined the game 19:20:34 <PublicServer> *** MeisterMarkus has left the game (connection lost) 19:21:09 <MeisterMarkus> hmm it was running one core on 80% 19:21:24 *** Thorinbur_ has joined #openttdcoop 19:21:41 <Thorinbur_> !password 19:21:41 <PublicServer> Thorinbur_: salami 19:21:56 <planetmaker> MeisterMarkus, it will never run on more than one core ;-) 19:22:31 <MeisterMarkus> someone should rewrite it to run multithreaded :D 19:22:38 <Thorinbur_> i just switched the game to second core 19:23:01 <PublicServer> *** Thorinbur joined the game 19:23:14 <planetmaker> MeisterMarkus, unless that *someone* is you, that's unlikely to happen. 19:23:32 <planetmaker> And before you propose it: search the forums ;-) or you'll get flamed for good reason 19:23:41 <MeisterMarkus> :) 19:23:50 <PublicServer> *** Thorinbur has left the game (connection lost) 19:24:03 <Thorinbur_> It is CPU... 19:24:09 *** Fuco has joined #openttdcoop 19:24:22 <Thorinbur_> 50% (whole core)... 19:24:46 <Thorinbur_> But this means that networking is crappy... I can run it smoothly in single... 19:24:52 <planetmaker> of course ;-). It's 1.2k trains. That's about as much as most CPU can handle 19:25:19 <planetmaker> Thorinbur_, it also doesn't mean that. In SP there is nothing to coordinate 19:25:50 <planetmaker> In MP you have to transmit every command, receive every command, maintain connection,... 19:26:13 *** Thorinbur has quit IRC 19:26:24 *** Thorinbur_ has quit IRC 19:26:28 *** Thorinbur has joined #openttdcoop 19:26:44 <Thorinbur> I have to look at source code 19:26:58 <Thorinbur> to see what is send through network... 19:27:17 *** csuke has joined #openttdcoop 19:27:37 <csuke> !password 19:27:37 <PublicServer> csuke: salami 19:28:15 <KenjiE20> commands, and a current hash 19:28:23 <PublicServer> *** csuke joined the game 19:28:31 <KenjiE20> if the hash is wrong you've de-sync'd 19:28:41 <KenjiE20> the hash is wrong if a command gets missed 19:28:45 <PublicServer> <csuke> hola 19:35:47 *** db48x has joined #openttdcoop 19:40:33 *** MeisterMarkus has quit IRC 19:46:07 *** Mitcian has joined #openttdcoop 19:49:58 <PublicServer> *** Sietse has joined company #1 19:54:00 <Thorinbur> !password 19:54:00 <PublicServer> Thorinbur: jading 19:54:11 *** Thorinbur has quit IRC 19:54:20 <PublicServer> *** VictorOfSweden has left the game (leaving) 19:54:42 <PublicServer> *** Thorinbur joined the game 19:55:51 <PublicServer> *** Thorinbur has left the game (connection lost) 20:05:40 <PublicServer> *** Kenix has left the game (leaving) 20:11:48 *** Progman has joined #openttdcoop 20:20:55 *** Thorinbur has joined #openttdcoop 20:21:00 <Thorinbur> !players 20:21:02 <PublicServer> Thorinbur: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0) 20:21:02 <PublicServer> Thorinbur: Client 362 is Intexon, a spectator 20:21:02 <PublicServer> Thorinbur: Client 392 (Orange) is csuke, in company 1 (Pile Transport 2.0) 20:21:08 <Thorinbur> !password 20:21:08 <PublicServer> Thorinbur: demure 20:21:33 *** Thorinbur has quit IRC 20:21:36 <PublicServer> *** Thraxian joined the game 20:22:09 <kratt_> is train limit increased? 20:22:25 <PublicServer> <Thraxian> not yet, I don't think 20:22:30 <PublicServer> *** Thorinbur joined the game 20:22:36 <PublicServer> <Thraxian> currently 1200 20:22:39 <kratt_> ok 20:28:07 *** Zuu has joined #openttdcoop 20:28:10 <PublicServer> *** Thorinbur has left the game (leaving) 20:29:17 *** Progman has quit IRC 20:30:03 <PublicServer> *** Thraxian has joined company #1 20:33:49 *** jondisti has quit IRC 20:35:25 <PublicServer> <Thraxian> what if were to drop an airport at factory goods pickup to help with the load? 20:35:38 <PublicServer> <csuke> nope :P 20:35:41 <PublicServer> <csuke> we dont do planes 20:35:48 <PublicServer> <Thraxian> can we do more trains? 20:35:59 <PublicServer> <csuke> someone tried that arguement last game 20:35:59 <PublicServer> <Thraxian> will the server/people's networks handle more? 20:36:00 <PublicServer> <csuke> sure 20:36:12 <PublicServer> <Thraxian> 1500? 20:37:07 <Thraxian|Work> !trains 1500 20:37:07 <PublicServer> *** Thraxian|Work has set max_trains to 1500 20:47:09 *** Mitcian has quit IRC 20:52:07 <db48x> !password 20:52:07 <PublicServer> db48x: felted 20:52:22 <PublicServer> *** db48x joined the game 20:54:12 *** highpinger has quit IRC 20:54:41 <PublicServer> <Thraxian> gridlock at BBH12 20:54:45 <PublicServer> <csuke> i know 20:54:50 <PublicServer> *** Sepp joined the game 20:54:55 <PublicServer> <csuke> trying to figure it out 20:55:03 <PublicServer> <Thraxian> MSH08C is causing it 20:55:13 <PublicServer> <Thraxian> jams at SLH03 20:55:20 <PublicServer> <Sietse> holy shit 20:55:47 <PublicServer> <db48x> yow 20:56:31 <PublicServer> <Thraxian> my ride is coming, so I'm gonna have to run :( 20:56:34 <pugi> i am more into spinlocks, blocklocks, semaphors... :D 20:56:51 <pugi> stupid university stuff ^^ 20:57:39 <PublicServer> <Thraxian> how did that get fixed so quick? 20:58:01 <PublicServer> <csuke> there was a stuck train and bad signals behind it jammed up 20:58:03 <PublicServer> <Sietse> someone worked on the merger 20:58:47 <PublicServer> <csuke> plus i added some prio at 08C 20:59:02 <PublicServer> <Thraxian> jam at BBH07 now 20:59:19 <PublicServer> <csuke> nah thats still the old jam 20:59:24 <PublicServer> <csuke> hasnt quite cleared yet 20:59:53 *** Thraxian|Work has left #openttdcoop 20:59:58 <PublicServer> *** Thraxian has left the game (leaving) 21:00:26 <PublicServer> *** db48x has left the game (connection lost) 21:01:29 <db48x> !password 21:01:29 <PublicServer> db48x: felted 21:01:51 <PublicServer> *** db48x joined the game 21:13:13 *** Polygon has quit IRC 21:14:55 <PublicServer> *** VictorOfSweden joined the game 21:23:10 *** Polygon has joined #openttdcoop 21:25:32 <kratt_> dudes 21:25:36 <kratt_> train limit bigger? 21:25:37 <kratt_> !players 21:25:39 <PublicServer> kratt_: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0) 21:25:39 <PublicServer> kratt_: Client 362 is Intexon, a spectator 21:25:39 <PublicServer> kratt_: Client 403 (Orange) is db48x, in company 1 (Pile Transport 2.0) 21:25:39 <PublicServer> kratt_: Client 392 (Orange) is csuke, in company 1 (Pile Transport 2.0) 21:25:39 <PublicServer> kratt_: Client 405 is VictorOfSweden, a spectator 21:25:40 <PublicServer> kratt_: Client 401 (Orange) is Sepp, in company 1 (Pile Transport 2.0) 21:25:43 <PublicServer> <Sietse> ye 21:25:47 <kratt_> k 21:25:48 <PublicServer> <Sietse> 1500 now I think 21:25:49 <PublicServer> <csuke> 1500 afaik 21:25:51 <kratt_> !password 21:25:51 <PublicServer> kratt_: toying 21:26:45 <PublicServer> *** VictorOfSweden has joined company #1 21:26:55 <PublicServer> *** kratt joined the game 21:30:20 <PublicServer> <kratt> who screwed with my SLH 21:30:27 <PublicServer> <csuke> where? 21:30:34 <PublicServer> <kratt> SLH 18 21:30:52 <PublicServer> <Sietse> whahaha 21:30:55 <PublicServer> <kratt> ahh, sombody just changed prios to rail 21:30:56 <PublicServer> <csuke> no idea 21:32:08 <PublicServer> <Sepp> man whoever is reshaping that hill ;) 21:37:12 <PublicServer> <db48x> apparently 200 mil in bribes isn't enough to convince a town to let us build a station 21:38:33 <PublicServer> <Sepp> man sietse xD 21:38:56 <PublicServer> <Sietse> liked that station idea 21:39:01 <PublicServer> <Sepp> dont u think the tracks should follow the terrain and not vice versa ? xD 21:39:05 <PublicServer> <Sietse> so needed to create some extra hill :) 21:39:11 <PublicServer> <Sepp> "some" 21:39:11 <PublicServer> <db48x> heh 21:39:17 <PublicServer> <db48x> where is this? 21:39:42 <PublicServer> <Sepp> but stations have no waiting space 21:39:49 *** slinki has joined #openttdcoop 21:39:54 <PublicServer> <Sepp> only 2 trains per sation possible 21:40:09 <PublicServer> <Sepp> at least for the first 2 ones 21:40:36 <PublicServer> <kratt> there should be that you can build stations not to prospect 21:40:47 <PublicServer> <kratt> beacause it comes to random loc and sometimes it is bad 21:40:56 <slinki> !password 21:40:56 <PublicServer> slinki: gourds 21:41:11 <PublicServer> <Sepp> u should connct the remaining ones before prospecting new ones 21:42:07 *** lomba has joined #openttdcoop 21:42:19 <slinki> question what version of openttd does the server run? 21:42:24 <Ammler> the last MZ game: http://maps.openttdcoop.org:8000/MemberZone_11.png#943:457:-4 21:42:25 <hylje> !revision 21:42:25 <PublicServer> hylje: Game version is r18867 21:42:35 <hylje> we run openttd trunk 21:42:42 <hylje> nightlies available 21:42:46 <hylje> !download 21:42:46 <PublicServer> hylje: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:42:53 <kratt_> ammler 21:42:56 <kratt_> show more those sites 21:42:58 <kratt_> or pictures 21:43:08 <slinki> !download autottd win32 21:43:08 <PublicServer> slinki: http://www.openttdcoop.org/wiki/AutoTTD 21:43:12 <PublicServer> *** lomba has left the game (connection lost) 21:44:09 <PublicServer> *** lomba joined the game 21:44:24 <PublicServer> *** lomba has left the game (connection lost) 21:44:43 <PublicServer> <Sepp> there u go db48 21:45:05 *** highpinger has joined #openttdcoop 21:45:42 <Ammler> kratt_: the server goes nuts with those screens :-) 21:45:55 <kratt_> are those just pictures 21:46:00 <kratt_> or taken live from game 21:46:07 <kratt_> me wants to know 21:46:57 <PublicServer> <csuke> im outa here for 2nite 21:47:02 <slinki> !download autoupdate 21:47:02 <PublicServer> slinki: http://www.openttdcoop.org/winupdater 21:47:15 <PublicServer> *** csuke has left the game (connection lost) 21:47:21 *** csuke has quit IRC 21:47:23 <PublicServer> <db48x> later csuke 21:48:26 <PublicServer> <kratt> somebody cheack out town drop SE 21:48:36 <PublicServer> <kratt> it got goods 13K and no town wants it 21:48:59 <PublicServer> <Sepp> some1 messed up orders then 21:49:41 <PublicServer> <Sepp> oh it dont accept goods xD 21:49:46 <PublicServer> <db48x> run the station over to runway 21:49:48 *** pugi has quit IRC 21:49:56 *** pugi has joined #openttdcoop 21:50:50 <PublicServer> <Sepp> runway is too small 21:50:59 <PublicServer> <db48x> it'll grow 21:51:07 <PublicServer> <kratt> if we would use TL5, are BBHs much bigger? 21:51:15 <PublicServer> *** Spike joined the game 21:51:24 <PublicServer> <db48x> a little, because the curves have to be larger 21:51:33 <PublicServer> *** Spike has left the game (connection lost) 21:51:42 <^Spike^> !info 21:51:42 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 574804980526 Loan: 0 Value: 576416207426 (T:1350, R:4, P:0, S:6) unprotected 21:51:49 <^Spike^> ships? 21:51:50 <^Spike^> for? 21:52:07 <slinki> !password 21:52:07 <PublicServer> slinki: palate 21:52:10 <PublicServer> <Sepp> the platforms are miles away from the coast ;) 21:52:18 <PublicServer> <db48x> we have some ships for oil platforms 21:52:35 <PublicServer> *** kratt has left the game (leaving) 21:52:45 <PublicServer> *** litlepetslinki joined the game 21:52:47 <kratt_> taking a nap 21:52:53 <PublicServer> <Sepp> btw add some trains for wrondwood mine db48 ;) 21:53:05 <PublicServer> *** Intexon has joined company #1 21:53:15 <PublicServer> <db48x> yay 21:53:22 <PublicServer> <litlepetslinki> why is it so laggy? 21:53:26 <PublicServer> <db48x> did you bribe them some more? 21:53:28 <PublicServer> *** SmatZ joined the game 21:53:33 <PublicServer> <Sepp> pause for joining ppl 21:53:46 <PublicServer> <Sepp> bribed them with beautiful trees 21:53:50 <PublicServer> <SmatZ> evening 21:53:52 <PublicServer> *** litlepetslinki has left the game (connection lost) 21:53:54 <PublicServer> <db48x> ah 21:54:03 <PublicServer> <db48x> keep forgetting about trees 21:54:07 <PublicServer> <db48x> they're invisible 21:54:16 <slinki> why is the server so laggy? 21:54:29 <PublicServer> <db48x> slinki: it pauses when people join 21:54:32 <PublicServer> <VictorOfSweden> who started the bus service in Runway? 21:54:54 <slinki> i know, but it lags 21:54:56 <PublicServer> <VictorOfSweden> 4 busses carry passenders across 4 tiles 21:54:57 <^Spike^> i'm wondering why there are ships.. 21:54:58 <slinki> !password 21:54:59 <PublicServer> slinki: palate 21:55:02 <^Spike^> and if they are running or not 21:55:06 <PublicServer> *** Intexon has left the game (leaving) 21:55:07 <PublicServer> <VictorOfSweden> in a town with 270 ppl 21:55:14 <PublicServer> <Sepp> its for grow not for profit 21:55:20 <PublicServer> <db48x> we have a few ships serving oil wells 21:55:29 <PublicServer> <db48x> and the busses are to make the town grow 21:55:30 *** slinki has quit IRC 21:55:50 <PublicServer> <VictorOfSweden> so it's just to have the service present 21:55:56 <PublicServer> <VictorOfSweden> ok 21:55:57 <^Spike^> ok..m the critical questions.. do the ships have bouys? 21:56:04 <^Spike^> to use 21:56:07 <PublicServer> <db48x> delivering passengers causes the towns to grow 21:56:18 <PublicServer> <Sepp> test 21:56:18 <PublicServer> <db48x> no, I don't think that they do 21:56:21 <^Spike^> .... 21:56:24 <PublicServer> <db48x> the routes are very short 21:56:24 <PublicServer> *** litlepetslinki joined the game 21:56:28 <PublicServer> <Sepp> they only travel 10 tiles xD 21:56:44 <PublicServer> <litlepetslinki> this server is so laggy..... WWHHYYYYY 21:56:47 <PublicServer> <db48x> I certainly didn't bother with them for the ones I used 21:57:00 <PublicServer> <db48x> it could just be your computer 21:57:24 <PublicServer> <litlepetslinki> i have a modern computer.... 21:57:41 <PublicServer> *** Spike joined the game 21:58:01 *** Intexon has quit IRC 21:58:49 <PublicServer> <Spike> ships are inefficient pf's :/ 21:58:50 <PublicServer> <VictorOfSweden> litle...: what operating system do you rub? 21:58:53 <PublicServer> <Sepp> ships sunk 21:58:54 <PublicServer> <VictorOfSweden> *run 21:58:55 <PublicServer> *** litlepetslinki has left the game (connection lost) 21:59:27 <PublicServer> <Sepp> is towngrow enabled btw ? ;) 21:59:43 <PublicServer> *** Spike has joined company #1 21:59:53 <PublicServer> *** litlepetslinki joined the game 21:59:59 <^Spike^> !rcon town_growth 22:00:00 <PublicServer> ^Spike^: ERROR: command or variable not found 22:00:03 <^Spike^> bleh 22:00:06 <PublicServer> <litlepetslinki> i run window XP 22:00:11 <^Spike^> !rcon patch town_growth 22:00:11 <PublicServer> ^Spike^: 'town_growth' is an unknown setting. 22:00:15 <^Spike^> even more bleh 22:00:18 <PublicServer> <VictorOfSweden> ok.. 22:00:37 <^Spike^> !rcon patch town_growth_rate 22:00:38 <PublicServer> ^Spike^: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4) 22:00:40 <^Spike^> no bleh.. :) 22:00:42 <^Spike^> !rcon patch town_growth_rate 1 22:00:47 <^Spike^> it was off.. 22:00:49 <^Spike^> not anymore.. 22:00:55 <^Spike^> !rcon patch town_growth_rate 4 22:00:58 <PublicServer> <SmatZ> what are rules for TF? 22:00:59 <PublicServer> *** litlepetslinki has left the game (connection lost) 22:00:59 <^Spike^> let it be qucik! :) 22:01:01 <PublicServer> <VictorOfSweden> i had some issues on my ubuntu install that i recently fixed 22:01:14 <PublicServer> <VictorOfSweden> not much help if you run winxp though 22:02:16 <PublicServer> *** litlepetslinki joined the game 22:02:35 <PublicServer> <litlepetslinki> this is so laggy i keep getting disconnected... 22:02:44 <PublicServer> <Spike> ... someone thought: Oeh one compact station entrance.. 22:02:45 <PublicServer> *** litlepetslinki has left the game (connection lost) 22:02:53 <PublicServer> <db48x> yea, it's your computer, unfortunately 22:03:14 <PublicServer> <db48x> with 1300+ trains, it can be difficult to stay connected 22:03:33 <PublicServer> *** litlepetslinki has left the game (connection lost) 22:06:06 *** litlepetslinki has joined #openttdcoop 22:06:07 <PublicServer> <db48x> pop of runway is going down :) 22:06:29 <litlepetslinki> so why could the server be so laggy for me? should i turn down my screen res and make it not full screen? 22:06:30 <PublicServer> <Spike> fund new buildings.. also helps 22:07:10 <litlepetslinki> !password 22:07:10 <PublicServer> litlepetslinki: sweaty 22:07:58 <PublicServer> *** litlepetslinki joined the game 22:08:08 <PublicServer> <Spike> 1 office building coming up 22:08:23 <PublicServer> *** litlepetslinki has left the game (connection lost) 22:09:03 <^Spike^> !rcon patch town_growth_rate 0 22:09:13 <PublicServer> *** litlepetslinki joined the game 22:09:32 <PublicServer> *** litlepetslinki has left the game (connection lost) 22:09:52 <litlepetslinki> grr! 22:10:11 <litlepetslinki> why must this server allways disconnect me? 22:10:18 <litlepetslinki> and why must it lag so much? 22:10:43 <PublicServer> <db48x> like I said, not everyone is able to stay connected 22:10:50 <PublicServer> <db48x> it's an unfortunate fact of life 22:10:57 <PublicServer> <db48x> the server itself is not at fault 22:11:02 <PublicServer> <Spike> there accepting goods 22:11:07 <PublicServer> <Spike> just fund new buildings... 22:11:25 <PublicServer> <Sepp> oh runway did it ;) 22:11:40 <PublicServer> <db48x> who built another train station in runway :) 22:12:00 <PublicServer> <Sepp> its the one with the goods ;) 22:12:28 <PublicServer> <Spike> it 22:12:30 <PublicServer> <db48x> oh, the first office building showed up outside the radius of the other. gotcha 22:12:34 <PublicServer> <Spike> it's just the same walked on 22:12:36 <PublicServer> <Spike> idd 22:12:43 <PublicServer> <Sepp> with this there should be alot more money income :) 22:12:57 <PublicServer> *** SmatZ has left the game (leaving) 22:13:19 <PublicServer> <db48x> as if we need it 22:13:24 <PublicServer> <db48x> we're up 300 billion since I joined 22:13:42 <PublicServer> <db48x> 30 billion, that is 22:14:18 <litlepetslinki> no... i cant connect? NOOOOOOOOOO!!!!!!!!!! i like the server!!!!! 22:14:30 <PublicServer> *** Spike has left the game (leaving) 22:14:41 <PublicServer> <db48x> a common sentiment 22:15:19 *** lomba has quit IRC 22:15:48 <litlepetslinki> would it be because the server is full? 22:16:10 <PublicServer> *** Sietse has joined spectators 22:16:20 <litlepetslinki> maybe i'll try again later 22:16:22 <PublicServer> <Sietse> barely any clients 22:16:31 <PublicServer> <Sietse> so most likely ur connection 22:16:42 <PublicServer> *** Sietse has joined company #1 22:16:43 <PublicServer> <db48x> only 5 clients connected 22:16:53 <litlepetslinki> thats strange. i have a realy fast connection. 22:17:02 <litlepetslinki> i live in australia - would that be a problem? 22:17:28 <PublicServer> <Sietse> I think the server is based in Europe 22:17:41 <PublicServer> <Sietse> maybe your connection with europe is not stable 22:18:07 <litlepetslinki> i will try again in a few hours incase they are fixing cables or something 22:18:33 <litlepetslinki> thanks for the help :) 22:18:40 <PublicServer> <db48x> yw 22:19:04 *** PeterT has joined #openttdcoop 22:19:04 <PublicServer> <VictorOfSweden> litle...: you could try to run a speed test 22:19:13 <PublicServer> <VictorOfSweden> like speedtest.net or something 22:19:20 <PublicServer> <VictorOfSweden> see what speeds you are getting 22:19:51 <litlepetslinki> ok 22:20:05 *** highpinger has quit IRC 22:21:23 <rait> !password 22:21:23 <PublicServer> rait: tucked 22:21:52 <PublicServer> *** rait joined the game 22:21:59 <litlepetslinki> that was horridly slow on a test to london... ping of 650, download 0.70 mbits, upload 0.23 mbits 22:22:56 <litlepetslinki> hmm\ 22:23:27 *** Progman has joined #openttdcoop 22:24:46 <PublicServer> *** VictorOfSweden has left the game (leaving) 22:25:21 *** Kolo has joined #openttdcoop 22:26:07 *** mixrin has quit IRC 22:26:10 <PublicServer> <db48x> bbh11 still isn't finished 22:30:44 *** mixrin has joined #openttdcoop 22:30:50 *** litlepetslinki has quit IRC 22:32:42 <PublicServer> <db48x> worst merge ever 22:33:03 *** Thorinbur has joined #openttdcoop 22:33:22 <Thorinbur> hi anything interesting happened? 22:33:42 <PublicServer> <Sietse> just some expansion 22:33:42 <PublicServer> <db48x> train limit is up 22:33:50 <Thorinbur> at last 22:33:52 <Ammler> !info 22:33:52 <PublicServer> <db48x> town drop se now actually accepts goods 22:33:52 <PublicServer> Ammler: #:1(Orange) Company Name: 'Pile Transport 2.0' Year Founded: 1950 Money: 590828406915 Loan: 0 Value: 592536760414 (T:1398, R:4, P:0, S:0) unprotected 22:34:12 <Thorinbur> 1400 trains... 22:34:24 <Thorinbur> I don't even try to connect... 22:34:42 <Thorinbur> \!players 22:34:46 <PublicServer> <db48x> aha 22:34:49 <Thorinbur> !players 22:34:51 <PublicServer> Thorinbur: Client 358 (Orange) is Sietse, in company 1 (Pile Transport 2.0) 22:34:51 <PublicServer> Thorinbur: Client 439 is rait, a spectator 22:34:51 <PublicServer> Thorinbur: Client 403 (Orange) is db48x, in company 1 (Pile Transport 2.0) 22:34:51 <PublicServer> Thorinbur: Client 401 (Orange) is Sepp, in company 1 (Pile Transport 2.0) 22:34:52 <PublicServer> <db48x> some trains have taken my terrible merge! 22:35:19 <PublicServer> <Sietse> lol 22:35:25 <PublicServer> <Sietse> be proud ;) 22:36:13 *** Kenix has quit IRC 22:37:58 <PublicServer> *** Kolo joined the game 22:38:02 <Thorinbur> !password 22:38:02 <PublicServer> Thorinbur: jigged 22:38:25 *** Thorinbur has quit IRC 22:38:49 <PublicServer> *** Thorinbur joined the game 22:39:27 <PublicServer> *** Kolo has left the game (connection lost) 22:40:15 *** Fuco has quit IRC 22:40:36 <PublicServer> *** Thorinbur has left the game (connection lost) 22:42:55 *** PeterT has quit IRC 22:46:26 <PublicServer> <db48x> most of this network could have been LR instead of LLRR 22:46:59 <PublicServer> *** rait has left the game (connection lost) 22:47:11 <PublicServer> <Sietse> ye, but quite hard to predict 22:47:24 *** ODM has quit IRC 22:47:35 <PublicServer> <Sietse> and it is always hard to expand a running network 22:51:34 *** Chillosophy has quit IRC 22:58:06 *** AdTheRat has quit IRC 23:00:52 *** AdTheRat has joined #openttdcoop 23:13:08 <PublicServer> *** Sepp has left the game (leaving) 23:17:47 <PublicServer> *** db48x has left the game (leaving) 23:17:48 <PublicServer> *** Game paused (not enough players) 23:19:55 *** PeterT has joined #openttdcoop 23:20:24 *** PeterT has quit IRC 23:21:52 *** Polygon has quit IRC 23:28:44 <PublicServer> *** Sietse has joined spectators 23:28:52 *** valhallasw has joined #openttdcoop 23:32:05 *** VictorOfSweden has quit IRC 23:36:32 *** pugi has quit IRC 23:39:57 *** jondisti has joined #openttdcoop 23:44:38 <jondisti> !password 23:44:38 <PublicServer> jondisti: tramps 23:44:48 <PublicServer> *** jondisti joined the game 23:50:05 <jondisti> hello 23:54:06 <Chris_Booth> !password 23:54:06 <PublicServer> Chris_Booth: warred 23:54:32 <PublicServer> *** Game unpaused (not enough players) 23:54:33 <PublicServer> *** Chris Booth joined the game 23:55:36 <PublicServer> *** Chris Booth has left the game (connection lost) 23:55:36 <PublicServer> *** Game paused (not enough players) 23:55:53 <jondisti> you just visited? 23:56:32 <Chris_Booth> yeah 23:56:38 <Chris_Booth> i may be back in 2 mins 23:56:44 <jondisti> cool 23:56:50 <jondisti> lot of fixing to do 23:56:52 <Chris_Booth> actualy will be back 23:56:58 <Chris_Booth> yeah i saw the jams 23:57:22 <V453000> oh my god 23:57:26 <V453000> I am there in a few minutes 23:57:30 <V453000> btw hi :) 23:57:39 <PublicServer> <jondisti> first i looked at wood drop and thought "oh that is working well... but where all the trains!?" 23:57:51 <V453000> :DD 23:57:55 <Chris_Booth> stuck in the factory area 23:57:57 <Chris_Booth> and lost 23:58:03 <V453000> IN FACTORY? 23:58:05 <V453000> oh my god 23:58:19 <V453000> !pasword 23:58:50 <V453000> ass 23:58:53 <V453000> !password 23:58:53 <PublicServer> V453000: warred 23:59:18 <PublicServer> <jondisti> well biggest reason for factory jam is weird signalling @ NE drop 23:59:43 <V453000> oh 23:59:45 <PublicServer> <jondisti> other lane has PBS only and other block-presignal mix 23:59:56 <PublicServer> <jondisti> so while other lane uses, other can't