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Log for #openttdcoop on 13th February 2010:
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00:01:39  <PublicServer> ***  made screenshot at 0000FF47: http://ps.openttdcoop.org/public/webcam/0000FF47.png
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00:06:18  <PublicServer> *** Sepp has left the game (leaving)
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00:08:01  <PublicServer> *** Sander Buruma has left the game (leaving)
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00:16:41  <PublicServer> ***  made screenshot at 00008539: http://ps.openttdcoop.org/public/webcam/00008539.png
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00:41:34  <grim4593> !password
00:41:34  <PublicServer> grim4593: silken
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00:46:43  <PublicServer> ***  made screenshot at 00004EF9: http://ps.openttdcoop.org/public/webcam/00004EF9.png
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01:01:05  <PublicServer> *** grim4593 has left the game (connection lost)
01:01:45  <PublicServer> ***  made screenshot at 0002BB51: http://ps.openttdcoop.org/public/webcam/0002BB51.png
01:16:47  <PublicServer> ***  made screenshot at 00018324: http://ps.openttdcoop.org/public/webcam/00018324.png
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02:01:49  <PublicServer> ***  made screenshot at 00032252: http://ps.openttdcoop.org/public/webcam/00032252.png
02:07:29  <PublicServer> *** Sietse has left the game (leaving)
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02:12:50  <Razaekel> !players
02:12:52  <PublicServer> Razaekel: Client 290 (Orange) is gr00vaLisTic, in company 1 (OTTDC BV)
02:12:52  <PublicServer> Razaekel: Client 285 (Orange) is Fucoo, in company 1 (OTTDC BV)
02:15:24  *** Seberoth has quit IRC
02:15:30  <PublicServer> *** Fucoo has left the game (connection lost)
02:15:30  <PublicServer> *** Game paused (not enough players)
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03:06:14  <PublicServer> *** Game unpaused (not enough players)
03:06:16  <PublicServer> *** Sepp joined the game
03:16:51  <PublicServer> ***  made screenshot at 00015C92: http://ps.openttdcoop.org/public/webcam/00015C92.png
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03:31:53  <PublicServer> ***  made screenshot at 0001E6FD: http://ps.openttdcoop.org/public/webcam/0001E6FD.png
03:46:55  <PublicServer> ***  made screenshot at 0002F163: http://ps.openttdcoop.org/public/webcam/0002F163.png
03:48:04  <grim4593> !password
03:48:05  <PublicServer> grim4593: quirky
03:48:19  <PublicServer> *** grim4593 joined the game
03:49:48  <PublicServer> <grim4593> if you needed someone to play with you could have asked. lol
03:50:30  <PublicServer> <Sepp> there were anough ? ;)
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04:00:12  <PublicServer> *** gr00vaLisTic has left the game (connection lost)
04:01:58  <PublicServer> ***  made screenshot at 00000272: http://ps.openttdcoop.org/public/webcam/00000272.png
04:03:54  <Chris_Booth> evening all
04:04:03  <PublicServer> <Sepp> hi
04:04:10  <Chris_Booth> !players
04:04:12  <PublicServer> Chris_Booth: Client 304 (Orange) is Sepp, in company 1 (OTTDC BV)
04:04:12  <PublicServer> Chris_Booth: Client 306 (Orange) is grim4593, in company 1 (OTTDC BV)
04:04:21  <Chris_Booth> anyone want to play?
04:04:58  <Chris_Booth> !password
04:04:58  <PublicServer> Chris_Booth: manure
04:05:09  <PublicServer> *** Chris Booth joined the game
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04:06:28  <PublicServer> <Chris Booth> who made that smell?
04:06:48  <PublicServer> <Sepp> smell ?
04:07:03  <PublicServer> <Chris Booth> [04:04]
04:07:21  <PublicServer> <Chris Booth> my password was manure
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04:07:37  <PublicServer> <grim4593> hehe
04:07:48  <PublicServer> <Sepp> ahh
04:07:49  <PublicServer> <Chris Booth> ok anyone need anyhelp
04:08:02  <PublicServer> <Sepp> well its 5:05 here ;)
04:08:16  <PublicServer> <Chris Booth> its 4:07 here
04:08:22  <PublicServer> <Chris Booth> so ust be 5:07 with you
04:08:23  <PublicServer> <Sepp> noticed ;)
04:08:49  <PublicServer> <Sepp> was just ranting about ur hint wasnt usefull for me :P
04:09:06  <PublicServer> <Chris Booth> lol
04:09:59  <PublicServer> <Chris Booth> if you need help i am here to help you
04:10:02  <PublicServer> <Chris Booth> remeber that
04:10:42  <PublicServer> <Sepp> mhh 46 millions for forests ? ;)
04:10:45  <PublicServer> <Chris Booth> also lots of bad station on this map
04:10:46  *** KenjiE20|LT has quit IRC
04:10:47  <PublicServer> <Chris Booth> yes
04:10:58  <PublicServer> <Chris Booth> only on forrest per station
04:11:11  <PublicServer> <Chris Booth> this is a boost game
04:11:16  <PublicServer> <grim4593> english?
04:11:26  <PublicServer> <Chris Booth> so if we have 2 then we get massive stations
04:12:10  <PublicServer> <Sepp> man dont know now what to connect first :O
04:12:17  <PublicServer> <Chris Booth> grim4593: with a boost network plan you have 1  primary industry for 1 station
04:12:35  <PublicServer> <Chris Booth> so you dont get low station ratings
04:12:42  <PublicServer> <grim4593> i see. that would have been nice to put in the plan.
04:13:06  <PublicServer> <Chris Booth> well the plan says boost network
04:13:19  <PublicServer> <Chris Booth> which most players know the definition
04:13:29  <PublicServer> <Chris Booth> but for new players it may be confusing
04:13:40  <PublicServer> <Chris Booth> so i thought i would clarify the term
04:13:52  <PublicServer> <grim4593> well, looking at the game, i'd say half don't :P
04:14:12  <PublicServer> <Chris Booth> yeah that why i bought the issue up
04:14:20  <PublicServer> <Chris Booth> so that it can be clarrified
04:16:11  <PublicServer> <Chris Booth> no one has used SLH 06 yet
04:16:42  <PublicServer> <Sepp> looks like there died a station ;)
04:17:00  <PublicServer> ***  made screenshot at 000068E1: http://ps.openttdcoop.org/public/webcam/000068E1.png
04:18:13  <PublicServer> <grim4593> well, up until recently there were no more forests to connect.
04:18:26  <PublicServer> <Chris Booth> well fund them
04:18:58  <PublicServer> <Chris Booth> hhhm with this TL and train capacity make it 2 industries per station
04:19:07  <PublicServer> <Chris Booth> or we will not get boost
04:20:14  <PublicServer> <Chris Booth> also i expect !mega bad to fixed ASAP
04:20:22  <PublicServer> <Chris Booth> as it will cause jams
04:21:01  <PublicServer> <Chris Booth> and !WTF
04:21:37  <PublicServer> <Sepp> who knows xD
04:21:48  <PublicServer> <Chris Booth> i knoe
04:21:52  <PublicServer> <Chris Booth> and i said
04:23:24  <PublicServer> *** grim4593 has left the game (connection lost)
04:23:57  <PublicServer> <Chris Booth> Sepp: see the issue?
04:24:04  <Razaekel> !password
04:24:05  <PublicServer> Razaekel: visaed
04:24:15  <PublicServer> <Sepp> where ?
04:24:16  <PublicServer> *** Razaekel joined the game
04:24:28  <PublicServer> *** Razaekel has left the game (desync error)
04:24:32  <PublicServer> <Chris Booth> @ !mega bad
04:24:42  <PublicServer> <Chris Booth> hi and bye raz
04:24:48  <Razaekel> annoying
04:24:51  <PublicServer> *** Razaekel joined the game
04:25:05  <PublicServer> <Razaekel> how is that mega bad?
04:25:27  <PublicServer> <Chris Booth> had you seen the missing signals?
04:25:40  <PublicServer> <Razaekel> ah, on the exit
04:25:41  <PublicServer> <Chris Booth> i have labeled all of them
04:25:50  <PublicServer> <Razaekel> geez, yer lazy
04:25:57  <PublicServer> <Chris Booth> no Razaekel i am not
04:25:58  <PublicServer> <Razaekel>  make signs and dont fix them yourself
04:26:02  <PublicServer> <Razaekel> you*
04:26:03  <PublicServer> <Chris Booth> people need to learn
04:26:18  <grim4593> too bad the guy that built that isn'st on the server.
04:26:20  <PublicServer> <Chris Booth> no Razaekel stop
04:26:54  <PublicServer> <Chris Booth> its who ever built that stations issue until it jams
04:27:01  <PublicServer> <Chris Booth> so they can learn
04:27:08  <PublicServer> <Chris Booth> as this server is a learning process
04:27:27  <PublicServer> <Chris Booth> and thanks for ruining that Razaekel
04:27:36  <PublicServer> <Razaekel> you're welcome
04:27:41  <PublicServer> <Razaekel> i enjoy ruining your fun
04:27:51  <PublicServer> <Chris Booth> no I was being sarcastic you nob
04:28:13  <PublicServer> <Chris Booth> if you dont sign and help people how will they learn?
04:28:13  <PublicServer> <Razaekel> sarcasm on the internet?
04:28:18  <PublicServer> <Razaekel> you need better indicators
04:28:43  <PublicServer> <Chris Booth> i know we need a new charicter to indecate sarcasm
04:29:00  <PublicServer> <Sepp> naaah
04:29:04  <PublicServer> <Chris Booth> maybe a middle finger symbol
04:29:22  <PublicServer> <Razaekel> like this? ,|,,
04:29:29  <PublicServer> <Chris Booth> Razaekel: my point wasnt to have a go but to help the builder
04:29:57  <PublicServer> <Chris Booth> i know in your time here i have left you many annoying signs saying if your work is bad or good
04:30:06  <PublicServer> <Chris Booth> and i am sure you have loved it
04:30:17  <PublicServer> <Razaekel> i am overflowing with love
04:30:18  <PublicServer> <Chris Booth> but if you didnt then you need to pass it on
04:30:25  <PublicServer> <Razaekel> /sarcasm
04:30:52  <PublicServer> <Chris Booth> ha ha ha
04:31:02  <PublicServer> <Chris Booth> ohh my head just fell of with laughter
04:31:14  <PublicServer> <Razaekel> good
04:31:23  <PublicServer> * Razaekel uses the head as a soccer ball
04:32:02  <PublicServer> ***  made screenshot at 00015E62: http://ps.openttdcoop.org/public/webcam/00015E62.png
04:33:38  <PublicServer> *** Chris Booth has joined spectators
04:36:25  <PublicServer> <Sepp> btw what happens when a forests spawns  next to the drop ?
04:36:35  <PublicServer> <Sepp> will they pick up ?
04:36:36  <PublicServer> <Razaekel> we cuss at it until it dies
04:37:03  <PublicServer> <Razaekel> otherwise, ignore it
04:37:52  <PublicServer> <Razaekel> who the hell dumped all of these trains on uttricht?
04:47:04  <PublicServer> ***  made screenshot at 00025D98: http://ps.openttdcoop.org/public/webcam/00025D98.png
04:51:23  <Chris_Booth> night all
04:51:37  <Chris_Booth> who is watching the wither olymic opening thingy?
04:51:44  <PublicServer> <Sepp> night
04:52:00  <PublicServer> <Sepp> not me
04:52:39  <PublicServer> *** Chris Booth has left the game (connection lost)
04:52:56  <Chris_Booth> you should the winter olympics rule
04:53:04  <PublicServer> <Sepp> pfff ;)
04:55:40  <PublicServer> *** Razaekel has left the game (leaving)
04:55:40  <PublicServer> *** Game paused (not enough players)
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05:02:06  <PublicServer> ***  made screenshot at 00021272: http://ps.openttdcoop.org/public/webcam/00021272.png
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06:26:50  <roboboy> !password
06:26:50  <PublicServer> roboboy: bribes
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08:02:27  <Phazorx> Noob, please leave << ?
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08:39:44  <mitooo> !password
08:39:44  <PublicServer> mitooo: sodden
08:39:58  <PublicServer> *** Mitooo joined the game
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08:50:50  <PublicServer> <0DM> fancy
08:52:31  <PublicServer> <0DM> ey mitoo
08:52:35  <PublicServer> <Mitooo> hi :)
08:54:29  <PublicServer> <0DM> moar trains:p
08:56:27  <gleeb> How many trains are there right now?
08:56:32  <PublicServer> <0DM> only 173
08:56:41  <PublicServer> <Mitooo> including 160 wood trains
08:56:53  <PublicServer> <0DM> and we'll need about... 1200 is my guess
08:57:37  <gleeb> What are the other 13, and why so wood?
08:57:55  <ODM> junk trains
08:57:59  <ODM> and, wood only game:P
08:58:00  <PublicServer> <Mitooo> wood because of plan, the other 13 are sandbox trains
08:58:11  <gleeb> I see.
08:58:28  <gleeb> No pc, so I can't play. :-(
08:58:41  <PublicServer> <0DM> that doesnt help:p
08:59:23  <gleeb> No. It just makes me sad.
08:59:32  <PublicServer> <0DM> sad panda:O
09:00:00  <gleeb> Ya :-(
09:00:54  <gleeb> So, who is gonna make bad plans that look good so that people build them in my absence?
09:01:08  <PublicServer> <0DM> uh?
09:01:50  <gleeb> Don't you remember my last plan?
09:01:53  <PublicServer> <0DM> no
09:02:08  <PublicServer> ***  made screenshot at 0001DCBE: http://ps.openttdcoop.org/public/webcam/0001DCBE.png
09:02:10  <gleeb> Good. Don't look it up.
09:06:45  <PublicServer> <0DM> ugh seems i left the weight multiplier on:(
09:12:06  <PublicServer> <0DM> regrouping the trains a bit
09:12:14  <PublicServer> <0DM> into something more useful:p
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09:17:10  <PublicServer> ***  made screenshot at 0000923F: http://ps.openttdcoop.org/public/webcam/0000923F.png
09:21:32  <PublicServer> <0DM> hmm some people havent been using shared orders...
09:32:13  <PublicServer> ***  made screenshot at 0002A0BE: http://ps.openttdcoop.org/public/webcam/0002A0BE.png
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09:43:46  <PublicServer> <0DM> there, sorted
09:44:05  <PublicServer> <Mitooo> great job :)
09:44:14  <PublicServer> <0DM> also, branch 4 has alot more trains:p
09:44:23  <PublicServer> <0DM> lets add more to 1/2/3:P
09:45:07  <^Spike^> just fund some forests?
09:45:19  <PublicServer> <0DM> and more trains:p
09:45:25  <PublicServer> <Mitooo> now that we have the money...
09:46:37  <PublicServer> <0DM> woo breached 10k goods
09:46:52  <PublicServer> <0DM> we're definately on the right track
09:47:06  <PublicServer> <Mitooo> ...90k left.
09:47:15  <PublicServer> ***  made screenshot at 00032654: http://ps.openttdcoop.org/public/webcam/00032654.png
09:47:19  <PublicServer> <0DM> will be fine^^
09:48:13  <PublicServer> *** Mitooo has joined spectators
09:48:14  <PublicServer> *** Game paused (not enough players)
09:49:40  <PublicServer> <0DM> hm this one forest does 1748 tonnes a month
10:09:39  <Phazorx> did we upgrate to tripple head btw?
10:12:27  <PublicServer> <0DM> no?
10:12:41  <PublicServer> <0DM> but im thinking of putting the freight multiplier back to 1, that was a bit of a messup
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10:24:35  <Tray> !download win32
10:24:35  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip
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10:26:43  <PublicServer> *** Game unpaused (not enough players)
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10:27:24  <Seberoth> hello all
10:29:33  <PublicServer> <0DM> ellow
10:29:40  <PublicServer> <XeryusTC> i guess more traffic was expected?
10:29:53  <PublicServer> *** Spike joined the game
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10:30:14  <^Spike^> that's a first
10:30:17  <PublicServer> <0DM> indeed
10:30:29  <PublicServer> *** Spike joined the game
10:31:58  <PublicServer> <Spike> seems the fail-safe sml has worked until now? 0DM?
10:32:12  <PublicServer> <0DM> not busy enough yet to tell i guess
10:32:17  <PublicServer> ***  made screenshot at 0003DB5A: http://ps.openttdcoop.org/public/webcam/0003DB5A.png
10:32:19  <PublicServer> <Spike> i also said until now ;)
10:32:49  <PublicServer> <XeryusTC> which fail save sml?
10:33:00  <PublicServer> *** Spike has joined company #1
10:33:03  <Tray> !password
10:33:03  <PublicServer> Tray: squads
10:33:05  <PublicServer> <0DM> all of it?
10:33:15  <PublicServer> <Spike> the ones without the loop around the shift track?
10:33:16  <PublicServer> *** Tray joined the game
10:33:47  <PublicServer> <Spike> we got some trains that also have pax btw?
10:34:00  <PublicServer> <Spike> aka train 174?
10:34:01  <PublicServer> <XeryusTC> the engines carry some cargo :o
10:34:02  <PublicServer> <0DM> ah some forgot to refit?
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10:47:00  <ODM> !rcon set freight_trains 1
10:47:00  <PublicServer> ODM: ERROR: This command/variable is not available during network games.
10:47:19  <PublicServer> ***  made screenshot at 000226E1: http://ps.openttdcoop.org/public/webcam/000226E1.png
10:47:37  <ODM> hm tempted to reload it
10:49:10  <PublicServer> <0DM> thoughts?
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10:54:45  <PublicServer> <0DM> hm server seems busy with other stuff:p
10:55:02  <PublicServer> <0DM> oh nvm, could be my downloads
10:56:56  <^Spike^> ODM what you wanna do then?
10:57:04  <PublicServer> *** Mitooo has joined company #1
10:57:08  <PublicServer> <0DM> but the multiplier to 1
10:57:12  <PublicServer> <0DM> put*
10:57:46  <PublicServer> <0DM> so trains accell a bit faster
10:58:46  <Phazorx> why did you change multiplier?
10:58:52  <Phazorx> wont that like affect everything?
10:59:06  <PublicServer> <0DM> yes, thanks for rubbing it in..
10:59:20  <PublicServer> <0DM> i really did that just with this purpose in mind
10:59:21  <Phazorx> i'd consider tripple head
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11:00:24  <^Spike^> eh...
11:00:33  <^Spike^> what would be best to do?
11:00:35  <PublicServer> <0DM> i played with it a bit, but forgot to put it back when i made the map
11:01:08  <Phazorx> !password
11:01:09  <PublicServer> Phazorx: aghast
11:01:16  <PublicServer> *** Phazorx joined the game
11:01:21  <XeryusTC> wouldn't changing the multiplier cause desyncs just like changing the speed limits does?
11:01:46  <^Spike^> eh.. only 1 way to find out
11:01:47  <^Spike^> ?
11:01:49  <PublicServer> <0DM> dont think it does, if you do it offline and reload
11:01:51  <^Spike^> or do we know it for sure?
11:02:21  <PublicServer> ***  made screenshot at 0000E09D: http://ps.openttdcoop.org/public/webcam/0000E09D.png
11:02:59  <PublicServer> <Phazorx> are we at x1 or x2 now?
11:03:02  <PublicServer> <0DM> x2
11:03:05  <PublicServer> <Phazorx> cus it's still 19 tiles
11:03:08  <PublicServer> <Phazorx> oh
11:03:13  <PublicServer> <0DM> which is why trains accelerate so slow
11:03:23  <PublicServer> <Phazorx> add 3rd engine i say
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11:05:01  <PublicServer> *** 0DM has left the game (leaving)
11:05:32  <ODM> hm maybe do both:P
11:05:57  <PublicServer> <Phazorx> both?
11:06:09  <ODM> multiplier at 1 and 3 locos
11:06:16  <PublicServer> <Phazorx> err... why
11:06:31  <PublicServer> <Phazorx> if you want rockets we should have used mono or mlev
11:06:31  <ODM> ...why not?
11:06:39  <PublicServer> <Phazorx> it's silly
11:06:58  <ODM> right
11:07:37  <PublicServer> <Phazorx> 200 km/h 24000hp
11:07:46  <PublicServer> <Phazorx> testing 3h
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11:08:57  <Sander_Buruma> !password
11:08:57  <PublicServer> Sander_Buruma: cymbal
11:09:50  <PublicServer> <Phazorx> 11/18 tiles
11:09:51  <PublicServer> *** Sander Buruma joined the game
11:11:13  <^Spike^> @cl 201
11:11:13  <Webster> ^Spike^: (cl <no arguments>) -- Returns full name and reference url (if defined)
11:11:37  <^Spike^> @clcalc 201
11:11:37  <Webster> ^Spike^: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
11:11:48  <^Spike^> @clcalc erail 201
11:11:48  <Webster> ^Spike^: Required CL for rail at 201km/h is 5 (8 half tiles) or TL
11:13:34  <Phazorx> i say 11 tiles for accel is god eough
11:13:50  <Phazorx> with 4h can make it 17 for prio window
11:14:52  <Phazorx> err 14
11:17:24  <PublicServer> ***  made screenshot at 0000999C: http://ps.openttdcoop.org/public/webcam/0000999C.png
11:21:06  <PublicServer> <Phazorx> so... 4h or 1x ?
11:23:01  <PublicServer> *** Phazorx has joined spectators
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11:28:37  * Phazorx pings ^Spike^
11:29:52  <^Spike^> ?
11:32:08  <Phazorx> need an opinion
11:32:14  <^Spike^> on
11:32:19  <Phazorx> current prios are all too short and not accelerated
11:32:25  <Phazorx> we can fix that by:
11:32:26  <PublicServer> ***  made screenshot at 00010DBE: http://ps.openttdcoop.org/public/webcam/00010DBE.png
11:32:29  <Phazorx> a) redesign allhubs
11:32:34  <Phazorx> b) upgrade to 4 engines
11:32:40  <Phazorx> c) take down weight multipler
11:32:50  <hylje> d) all of the above?
11:33:01  <Phazorx> hylje: and upgrade to maglev?
11:33:04  <PublicServer> <Sander Buruma> prefer a
11:33:04  <Phazorx> h btw
11:33:21  <^Spike^> Sander_Buruma explain why you prefer a
11:33:31  <Phazorx> Sander_Buruma: you need to make all prios on all SLHs to be at least 26 tiles
11:33:45  <Phazorx> which is quite big for this map
11:33:53  <PublicServer> <Sander Buruma> or rather, not take down the weight multiplayer at c
11:34:12  <Phazorx> 2h accelerate in 19 tles
11:34:12  <PublicServer> <Sander Buruma> which seems a bit like just skipping a challenge
11:34:17  <Phazorx> 3h - 11, 4h - 7
11:34:43  <hylje> hello Phazorx
11:34:44  <Phazorx> i lke b personally :)
11:35:03  <Phazorx> hylje: how far are you from Helsinki ?
11:35:17  <PublicServer> *** Combuster joined the game
11:35:30  <^Spike^> let's have [com]buster decide..
11:35:32  <^Spike^> his plan :)
11:35:32  <hylje> i'm right in the middle of it
11:35:57  <Phazorx> hylje: have it gotten ridiculously expensive in past 2 years?
11:36:16  <Ammler> maglev is ugly :-(
11:36:18  <hylje> not too ridiculous
11:36:41  <Phazorx> i been there 2 years ago and found it quite okay, much less expensivethan MSK or SPb
11:36:48  <Phazorx> a friend of mine been there around new year
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11:36:59  <Phazorx> said it's worse than MSK and most expensive in europe
11:37:40  <hylje> restaurants are expensive
11:37:59  <Phazorx> well i had a meal pretty much at senat square for like 20ˆ
11:38:20  <hylje> yeah
11:38:29  <PublicServer> <Combuster> spike: both a and b require a great deal of effort :(
11:38:35  <Phazorx> is it still like that?
11:38:47  <hylje> there's not that much variance in food prices
11:38:59  <hylje> slight adjustments to inflation once in a while
11:39:06  <hylje> but i wouldnt think it's way outrageous
11:39:15  <hylje> i dunno about senate square foods
11:39:27  <hylje> never eat there
11:39:27  <Phazorx> Conbuster: well autoreplace can help
11:39:41  <Phazorx> hylje: well was sophia street i think but pretty much there
11:39:43  <PublicServer> <Combuster> autoreplace can't fix 1->2 engines
11:39:49  <Phazorx> esplanade is same
11:40:09  <Phazorx> Combuset i guess you are right
11:40:16  <Phazorx> but i'd still prefer it to a
11:40:21  <PublicServer> <Combuster> true
11:40:29  <Phazorx> cuz a will look ugly too
11:40:31  <PublicServer> <Combuster> 26-tile prios are overkill
11:40:55  <hylje> good overkill or bad overkill?
11:41:01  <Phazorx> hylje: necessary one
11:41:07  <Phazorx> but for this map will be too ugly
11:41:13  <PublicServer> *** Combuster has left the game (desync error)
11:41:15  <Phazorx> it's half covered with rails already
11:41:22  <[com]buster> ...desyncs?!
11:41:22  <Phazorx> decync :/
11:41:43  <[com]buster> Well, it'll be a lot of manual labour
11:41:45  <hylje> !company
11:41:49  <hylje> !companies
11:41:50  <PublicServer> hylje: Company 1 (Orange): OTTDC BV
11:41:51  <PublicServer> <Phazorx> anyone did anything recently?
11:42:04  <[com]buster> but b looks like the best option
11:42:14  <[com]buster> its not like its going to ruin profit margins
11:42:14  <Phazorx> aye for b
11:42:20  <PublicServer> <Sander Buruma> I'v been buying a few trains to unload the lumber pickup stations
11:42:41  <PublicServer> <Phazorx> i'll make an SC
11:42:49  <[com]buster> I'll join you shortly
11:43:01  <[com]buster> and then we'll mass jam them into the depots
11:43:21  <PublicServer> *** Combuster joined the game
11:43:38  <PublicServer> <Combuster> SC before the entry waypoint?
11:43:44  <PublicServer> <Phazorx> can just catch and do individually
11:43:53  <PublicServer> <Phazorx> Combuster: i'd say after drop
11:44:05  <PublicServer> <Phazorx> but i dont see room :)
11:44:20  <PublicServer> <Combuster> well
11:44:27  <PublicServer> *** Combuster has left the game (desync error)
11:44:32  <PublicServer> <Phazorx> wth
11:44:36  <[com]buster> erm
11:44:52  <[com]buster> this isn't helpful at all...
11:44:55  <PublicServer> <Phazorx> join as spec and switch?
11:45:11  <PublicServer> *** Combuster joined the game
11:45:40  <PublicServer> <Combuster> I'd just attach 16 depots directly to the ML for the occasion
11:45:50  <PublicServer> <Phazorx> SC sounds more uefull to me
11:45:53  <PublicServer> <Phazorx> but as you wish
11:46:34  <PublicServer> *** Combuster has joined company #1
11:47:09  <Ammler> [12:44] <PublicServer> <Phazorx> join as spec and switch? <-- why should that help?
11:47:11  <PublicServer> <Sander Buruma> welcome back combuster
11:47:16  <Ammler> !info
11:47:16  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 1049191455  Loan: 0  Value: 1059024263  (T:213, R:0, P:0, S:0) unprotected
11:47:25  <PublicServer> <Phazorx> Ammler no idea but at some point ago it did :)
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11:47:44  <PublicServer> <Combuster> let the jams come
11:48:04  <PublicServer> <Combuster> and please
11:48:11  <PublicServer> <Combuster> remember to refit the locos
11:48:25  <PublicServer> *** Amm1er joined the game
11:49:19  <PublicServer> <Amm1er> just adding 2 more engines?
11:49:45  <PublicServer> <Phazorx> and removing 3 cars
11:49:56  <PublicServer> <Amm1er> 3?
11:50:03  <PublicServer> <Phazorx> yeah
11:50:55  <PublicServer> <Combuster> so far, no desync :)
11:52:05  <PublicServer> <Amm1er> someone is in the same depot :-)
11:52:30  <PublicServer> <Amm1er> I would first make a 3engine train and then clone it
11:52:58  <PublicServer> <Amm1er> well, then go for it...
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12:02:30  <PublicServer> ***  made screenshot at 000396AD: http://ps.openttdcoop.org/public/webcam/000396AD.png
12:06:17  <PublicServer> <Combuster> BRB lunch
12:06:23  <PublicServer> *** Combuster has joined spectators
12:06:27  <PublicServer> <Phazorx> you'll miss all the fun
12:06:33  <PublicServer> <Phazorx> bon appetite :)
12:10:15  <PublicServer> <Amm1er> now, the statinos are full :-)
12:10:53  <PublicServer> <Phazorx> that'll change
12:11:00  <PublicServer> <Amm1er> mäh
12:11:12  <PublicServer> <Amm1er> someone made a bulk update of every station
12:11:34  <PublicServer> <Phazorx> update?
12:11:53  <PublicServer> <Amm1er> yeah, all stations look the same now
12:12:14  <PublicServer> <Sander Buruma> and quite orderly
12:12:18  <PublicServer> <Amm1er> (eye candy)
12:12:34  <PublicServer> <Amm1er> well, it is fine with default stations
12:13:01  <PublicServer> <Amm1er> but changing already eye candish stations isn't neat.
12:13:10  <PublicServer> <Phazorx> silly
12:13:45  <PublicServer> <Amm1er> at least those I built look now worse ;-)
12:16:07  <PublicServer> <Phazorx> last trin fixed i tihnk
12:16:29  <PublicServer> <Phazorx> or not
12:17:03  <PublicServer> <Phazorx> someone made uncloned trains?
12:17:12  <PublicServer> <Phazorx> 136 137
12:17:32  <PublicServer> ***  made screenshot at 0003AB88: http://ps.openttdcoop.org/public/webcam/0003AB88.png
12:17:54  <PublicServer> <Sander Buruma> I only cloned and for many trains removed 3 lumber cars and added 2 engines
12:18:06  <PublicServer> <Phazorx> oh man there are like hundreds of ungrouped :(
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12:21:52  <Seberoth> !password
12:21:52  <PublicServer> Seberoth: robbed
12:22:04  <PublicServer> *** Seber0th joined the game
12:22:23  <PublicServer> <Seber0th> hi
12:22:28  <PublicServer> <Phazorx> hello
12:22:37  <PublicServer> <Phazorx> we are rebulding trains so please dont cloine them for a while
12:22:42  <PublicServer> <Phazorx> unless they are grouped
12:22:48  <PublicServer> <Phazorx> properly grouped
12:23:08  <PublicServer> <Sander Buruma> I dont see any ungrouped trains atm
12:23:13  <PublicServer> <Seber0th> i only want to look^^ I'm a noob :P
12:25:26  <PublicServer> <Amm1er> ah
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12:29:52  <PublicServer> <Phazorx> 233-237
12:29:56  <PublicServer> <Phazorx> whoever made them
12:30:03  <PublicServer> <Phazorx> group them plz
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12:31:02  <PublicServer> <Phazorx> whic branch is what?
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12:31:09  <PublicServer> <Phazorx> inner 1 outter 4 ?
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12:34:07  <PublicServer> *** Amm1er has left the game (connection lost)
12:34:15  <Ammler> hmm
12:34:45  <PublicServer> <Phazorx> ?
12:34:57  <PublicServer> *** Amm1er joined the game
12:35:33  <PublicServer> <Sander Buruma> can we name stations in accordance with the Branch they are on?
12:35:54  <PublicServer> <Sander Buruma> like B1 B2 B3 B4 <name>
12:36:03  <PublicServer> <Phazorx> sure
12:37:48  <PublicServer> <Amm1er> you guys don't care about bumps
12:37:51  <PublicServer> <Sander Buruma> because without that its hard for me to sort and check wether every train is on the right branch
12:37:56  <PublicServer> <Amm1er> that should be a slowdown :-)
12:38:00  <PublicServer> <Sander Buruma> branch group*
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12:42:23  <PublicServer> * Amm1er thinks SML is almost useless
12:42:30  <PublicServer> <Phazorx> here yes
12:42:36  <PublicServer> <Amm1er> as every hub seems to have its dedicated line
12:42:41  <PublicServer> <Phazorx> there is no network here
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12:46:18  <PublicServer> <Amm1er> is it really like the plan sais?
12:46:27  <PublicServer> <Sander Buruma> what specificly?
12:46:47  <PublicServer> <Amm1er> yes, it is "do not merge the MLs"
12:47:36  <PublicServer> ***  made screenshot at 000091BB: http://ps.openttdcoop.org/public/webcam/000091BB.png
12:48:45  <PublicServer> <Sander Buruma> im planting a few trees between the MLs in front of the sawmill dropoff
12:48:59  <PublicServer> <Amm1er> trees?
12:49:15  <PublicServer> <Sander Buruma> I hope to distinquish between the MLs a little bit quicker that way
12:49:36  <PublicServer> <Amm1er> you might be the only one seeing it
12:49:43  <Fuco> heh
12:49:44  <PublicServer> <Amm1er> the rest plays with trees off ;-)
12:50:03  <PublicServer> <Sander Buruma> transparant trees for me
12:50:25  <PublicServer> <Amm1er> but feel free to do what you want with trees ;-)
12:55:22  <PublicServer> *** Amm1er has left the game (leaving)
13:00:54  <Fuco> !password
13:00:54  <PublicServer> Fuco: ramble
13:01:04  <PublicServer> *** Fucoo joined the game
13:01:44  <PublicServer> <Fucoo> can i ask why would we need SML join at the very last of the branch?
13:02:00  <PublicServer> <Fucoo> s/last/end/
13:02:19  <PublicServer> <Phazorx> Fucoo: same reason as we need SML anywhere else
13:02:27  <PublicServer> <Phazorx> which is - we don't :)
13:02:38  <PublicServer> ***  made screenshot at 000173A8: http://ps.openttdcoop.org/public/webcam/000173A8.png
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13:04:02  <PublicServer> <Fucoo> some trains are 2+2 and some 1+3 :(
13:04:13  <NasA> hi
13:04:15  <PublicServer> <Phazorx> Fucoo: feel free to change
13:04:22  <PublicServer> <Phazorx> we just upgraded them all manually
13:04:25  <PublicServer> <Phazorx> from 2h to 4h
13:04:31  <PublicServer> <Fucoo> and some 4+0;d
13:06:34  <PublicServer> <Sander Buruma> every train should be in the correct ML group now
13:06:38  <PublicServer> *** Sepp joined the game
13:06:49  <PublicServer> <Phazorx> Sander Buruma:  thanks
13:07:12  <PublicServer> <Sander Buruma> there were about 25 that were not
13:08:25  <Phazorx> !cl erails 7
13:08:29  <Phazorx> @cl erails 7
13:08:29  <Webster> Phazorx: (cl <no arguments>) -- Returns full name and reference url (if defined)
13:08:36  <Phazorx> @cl
13:08:36  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
13:08:49  <Phazorx> @cl erail 7
13:08:49  <Webster> Phazorx: (cl <no arguments>) -- Returns full name and reference url (if defined)
13:08:59  <Phazorx> err.
13:10:41  <Ammler> :-D
13:11:08  <Ammler> what don't you get about "no arguments"?
13:11:20  <Phazorx> i saw spike use it
13:11:39  <Phazorx> was slightly different command
13:11:45  <Phazorx> not sure why we need so many :)
13:12:02  <Ammler> @help cl
13:12:02  <Webster> Ammler: (cl <no arguments>) -- Returns full name and reference url (if defined)
13:12:07  <Ammler> @list cl
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13:12:18  <KenjiE20> @list ottdcoop
13:12:18  <Webster> KenjiE20: add, clcalc, gap, gaps, get, glossary, remove, seturl, split, splits, tunnel, and tunnels
13:12:39  <PublicServer> <Fucoo> is someone changing trains back to 3+1?
13:12:40  <Ammler> add the command to the wiki page
13:12:44  <PublicServer> <Fucoo> because im making them 2+2
13:12:51  <KenjiE20> pretty sure I did
13:12:58  <Ammler> Fuco: what is the difference?
13:13:00  <PublicServer> <Phazorx> Fucoo: you should think of a better way to send your free time
13:13:03  <PublicServer> <Phazorx> i'm cloning 2+2
13:13:04  <PublicServer> <Sander Buruma> im making them 2+2
13:13:13  <PublicServer> <Fucoo> ammler: it's prettier
13:13:27  <Ammler> oh, then I am sorry
13:13:38  <PublicServer> <Phazorx> Fucoo:  think about 2e2e2e2e2 :)
13:13:39  <Ammler> I made the worst trains: 1+3 :-P
13:13:40  <PublicServer> <Fucoo> isn't this game all about that :D
13:13:45  <PublicServer> <Fucoo> beeeee
13:13:50  <KenjiE20> http://wiki.openttdcoop.org/User:KenjiE20/Webster#Curve_Length_Calculator
13:14:15  <Ammler> I meant the wiki page about cl
13:14:55  <Ammler> KenjiE20: this page shouldn't be draft anymore ;-)
13:15:06  <KenjiE20> it never was
13:15:41  <Ammler> well, it is in your user space...
13:15:49  <KenjiE20> and?
13:16:02  <Ammler> = Draft?
13:16:10  <Ammler> no edits for others
13:16:28  <Ammler> you can protect pages, if you don't like others to edit it.
13:17:40  <PublicServer> ***  made screenshot at 00016D8B: http://ps.openttdcoop.org/public/webcam/00016D8B.png
13:17:58  <PublicServer> <Sander Buruma> I would generally apreciate if when you build a station, you put B1 2 3 or 4 in front of its name
13:18:08  <PublicServer> <Sander Buruma> in accordance with the branch it is connected to
13:18:17  <PublicServer> <Combuster> Necessity?
13:18:26  <PublicServer> *** Combuster has joined company #1
13:18:42  <PublicServer> <Sander Buruma> makes it a little easier to see which trains belong in which branch group by looking at their orders
13:18:43  <PublicServer> <Phazorx> makes t easer
13:21:58  <PublicServer> <Combuster> uhoh
13:22:01  <PublicServer> <Combuster> broken switcher
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13:23:50  <PublicServer> <Combuster> The problem with this naming convention
13:23:51  <PublicServer> <Fucoo> Sander Buruma:  why would you use city station for wood loading platform? ;D
13:24:00  <PublicServer> <Combuster> you can't find stations by location
13:25:22  <PublicServer> <Sander Buruma> I quess it doesnt matter any more, as long as people put their trains into the correct branch group right from the get go so you don't have to check a trains group when you clone it
13:25:54  <PublicServer> <Sander Buruma> (doesnt matter if there is B1 B2 B3 or B4 in the name)
13:26:31  <PublicServer> <Combuster> I don't think this segregation into branches helps more than the overhead it gives
13:26:35  <PublicServer> <Sander Buruma> which groups of station graphics do i use for pickup stations?
13:26:48  <PublicServer> <Combuster> industrial renewal, normally
13:27:22  <PublicServer> <Fucoo> raw material for loader
13:27:30  <PublicServer> <Combuster> or industrial:station
13:27:40  <PublicServer> <Fucoo> or that
13:27:54  <PublicServer> <Combuster> its not a rule or something
13:28:00  <PublicServer> <Combuster> artwork is appreciated :)(
13:28:09  <PublicServer> <Combuster> * :)
13:28:15  <PublicServer> <Fucoo> by the way, you don't have to remove the station
13:28:22  <PublicServer> <Fucoo> you can just drag the new one over the old one
13:28:30  <PublicServer> <Sander Buruma> oh, pretty
13:28:38  <PublicServer> *** lomba has left the game (leaving)
13:28:39  <PublicServer> <Fucoo> isn't it :)
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13:32:42  <PublicServer> ***  made screenshot at 0001495F: http://ps.openttdcoop.org/public/webcam/0001495F.png
13:33:52  <PublicServer> <Sander Buruma> making all trains into 2+2
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13:39:05  <PublicServer> <Sander Buruma> these 1+3 and 3+1 trains keep coming
13:42:15  <PublicServer> <Sander Buruma> getting better
13:42:23  <PublicServer> <Phazorx> ?
13:42:40  <PublicServer> <Sander Buruma> I see much less non-2+2 trains going through the entry waitpoint
13:47:45  <PublicServer> ***  made screenshot at 000366AB: http://ps.openttdcoop.org/public/webcam/000366AB.png
13:48:37  <PublicServer> <Phazorx> b4 Uitdricht woods :/
13:50:09  <PublicServer> <Sander Buruma> what about B4 Uittricht Woods?
13:50:18  <PublicServer> <Phazorx> trains are not loading fast enough
13:53:59  <PublicServer> <Phazorx> is it ?
13:54:06  <PublicServer> <Sepp> jup
13:54:57  <PublicServer> <Sepp> why split so early anyways ?
13:55:13  <PublicServer> <Phazorx> one extra TL before next split is a good idea
13:55:18  <PublicServer> <Phazorx> buffer zon
13:56:17  <PublicServer> <Phazorx> it is slow
13:56:34  <PublicServer> <Phazorx> but these 11kmph wont make anydiff here
13:56:42  <PublicServer> <Sepp> was just mentioning it
13:57:05  <PublicServer> <Sepp> maybe u should just build an extra station for each forests
13:57:15  <PublicServer> <Phazorx> more fun like that
13:57:28  <PublicServer> <Phazorx> but another startion for both might be a good idea
13:57:36  <PublicServer> <Phazorx> from difernt branch tho
14:02:47  <PublicServer> ***  made screenshot at 0002BB51: http://ps.openttdcoop.org/public/webcam/0002BB51.png
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14:17:49  <PublicServer> ***  made screenshot at 00036915: http://ps.openttdcoop.org/public/webcam/00036915.png
14:17:55  <PublicServer> *** Sepp has left the game (leaving)
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14:23:08  <benom> !password
14:23:08  <PublicServer> benom: grumpy
14:23:40  <PublicServer> *** Sander Buruma has joined spectators
14:23:52  <PublicServer> *** Benom joined the game
14:24:01  <PublicServer> *** Benom has left the game (desync error)
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14:24:37  <PublicServer> *** Benom has left the game (desync error)
14:24:44  <benom> wth o.O
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14:30:25  <Phazorx> anyone care to deal with dsyncs?
14:30:35  * Phazorx pings SmatZ
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14:31:11  <Phazorx> action log + chat log can provide enough info
14:31:30  * Phazorx is AFK
14:32:39  <KenjiE20> there is nothing happening
14:32:39  <PublicServer> *** VictorOfSweden has left the game (desync error)
14:33:35  <VictorOfSweden> hmm.. dropped due to desync again :(
14:33:41  <PublicServer> *** Kenji joined the game
14:33:41  <PublicServer> *** Kenji has left the game (desync error)
14:34:10  <KenjiE20> !rcon set pause_on_join
14:34:11  <PublicServer> KenjiE20: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
14:34:13  <KenjiE20> !rcon set pause_on_join 1
14:34:48  <PublicServer> *** Kenji joined the game
14:34:57  <PublicServer> *** VictorOfSweden joined the game
14:35:27  <PublicServer> *** Kenji has left the game (desync error)
14:35:35  <KenjiE20> hm
14:35:45  <PublicServer> *** VictorOfSweden has left the game (desync error)
14:35:53  <VictorOfSweden> :/
14:43:34  *** Zarenor has joined #openttdcoop
14:44:25  <Zarenor> !players
14:44:27  <PublicServer> Zarenor: Client 314 (Orange) is Mitooo, in company 1 (OTTDC BV)
14:44:27  <PublicServer> Zarenor: Client 327 is Sander Buruma, a spectator
14:44:27  <PublicServer> Zarenor: Client 319 is Spike, a spectator
14:44:27  <PublicServer> Zarenor: Client 333 (Orange) is Combuster, in company 1 (OTTDC BV)
14:44:27  <PublicServer> Zarenor: Client 343 (Orange) is Fucoo, in company 1 (OTTDC BV)
14:48:33  <PublicServer> *** Sander Buruma has joined company #1
14:53:06  *** Intexon has joined #openttdcoop
14:53:27  <PublicServer> *** Intexon joined the game
14:53:53  <PublicServer> *** Intexon has left the game (desync error)
14:54:12  <PublicServer> *** Intexon joined the game
14:54:43  <PublicServer> *** Intexon has left the game (desync error)
14:56:42  *** jondisti has joined #openttdcoop
15:02:51  <PublicServer> ***  made screenshot at 00017F56: http://ps.openttdcoop.org/public/webcam/00017F56.png
15:04:17  <PublicServer> <Sander Buruma> @cl
15:06:33  <PublicServer> <Fucoo> oh, someone was building there... sorry ><
15:06:40  <PublicServer> <Fucoo> but that needs to be reconnected elsewhere
15:06:41  <PublicServer> <Sander Buruma> doesnt matter much
15:06:53  <PublicServer> <Sander Buruma> elsewhere? to the new entry you are making?
15:06:56  <PublicServer> <Fucoo> slh04 is at it's max
15:07:22  <PublicServer> <Sander Buruma> i just didnt want to make the curve too long
15:07:26  <PublicServer> <Sander Buruma> short***\
15:10:21  <jondisti> !password
15:10:21  <PublicServer> jondisti: gables
15:10:29  <PublicServer> *** jond1sti joined the game
15:14:24  <PublicServer> <Combuster> hmm
15:14:30  <PublicServer> <Combuster> delivered: 283k
15:15:23  *** devilsadvocate has quit IRC
15:17:00  <PublicServer> <Fucoo> ok, now you can ermove all those nice tunnels and bridges you've built ;P
15:17:11  <PublicServer> <Combuster> nice *cough*
15:17:44  <PublicServer> <Combuster> Hmm
15:17:53  <PublicServer> ***  made screenshot at 000185F1: http://ps.openttdcoop.org/public/webcam/000185F1.png
15:17:59  <PublicServer> <Combuster> this stationwalk at Amstersum Woods is a bit excessive :/
15:18:21  <PublicServer> <Fucoo> heh
15:18:25  <PublicServer> <Sander Buruma> I can agree with that
15:18:33  *** Memory`sEcho has joined #openttdcoop
15:18:45  <PublicServer> <Sander Buruma> im a little occupied right now to do something about it
15:19:02  <PublicServer> <Fucoo> there, this should help SLH04 a lot
15:19:09  <PublicServer> <Fucoo> much smoother
15:19:16  <Razaekel> !password
15:19:16  <PublicServer> Razaekel: fenced
15:19:28  <PublicServer> *** Razaekel joined the game
15:19:35  <PublicServer> *** Razaekel has left the game (desync error)
15:20:00  <PublicServer> *** Razaekel joined the game
15:20:06  <PublicServer> <Combuster> more desyncs :(
15:20:42  <PublicServer> <Fucoo> we should probably reconnect Uuithunsengast Woods as well
15:22:04  *** Zarenor has quit IRC
15:25:22  *** ziza has joined #openttdcoop
15:25:26  <ziza> !password
15:25:26  <PublicServer> ziza: fenced
15:26:21  *** V453000 has joined #openttdcoop
15:26:22  <PublicServer> *** ZiZa joined the game
15:26:29  <V453000> hello guys!
15:26:44  <V453000> !dl win32
15:26:44  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip
15:26:58  <PublicServer> <Razaekel> yo
15:27:23  <PublicServer> <Razaekel> y'know, this network is overkill for this size of map
15:27:40  <PublicServer> <Razaekel> most of the lines on each branch arent used
15:28:01  <PublicServer> <Combuster> nor are we anywhere near the 1 million cargo transported
15:28:17  <PublicServer> <Combuster> or 1000 trains for that matter
15:28:26  <PublicServer> <Razaekel> this map is too small
15:28:45  <PublicServer> <Combuster> too small for what?
15:28:53  <PublicServer> <Razaekel> for 1M
15:29:07  <PublicServer> <Combuster> maybe
15:29:54  <V453000> what is that Noob, please leave :D in the header
15:30:29  *** lomba has joined #openttdcoop
15:30:53  <PublicServer> *** lomba joined the game
15:31:08  <V453000> wow I see last game FPP got 27540 food per month
15:31:09  <V453000> nice
15:31:22  <PublicServer> *** lomba has left the game (desync error)
15:31:51  <V453000> !password
15:31:51  <PublicServer> V453000: fenced
15:32:02  <PublicServer> *** V453000 joined the game
15:32:17  <PublicServer> <Combuster> Who built !X ?
15:32:34  <PublicServer> <Combuster> including the not-so-close signaling O.o
15:32:42  <PublicServer> *** lomba joined the game
15:32:51  <Seppel> !screenshot
15:32:55  <PublicServer> ***  made screenshot at 000099BA: http://ps.openttdcoop.org/public/webcam/000099BA.png
15:32:55  <PublicServer> <V453000> is this called a "holy fuck overkill" game? :D
15:32:55  <PublicServer> *** lomba has left the game (desync error)
15:32:56  <PublicServer> <Fucoo> evil X
15:33:32  <PublicServer> *** Sepp joined the game
15:33:42  *** |lomba| has joined #openttdcoop
15:34:28  <PublicServer> *** lomba joined the game
15:34:42  <Phazorx> so any ideas about desync?\
15:34:46  *** valhallasw has joined #openttdcoop
15:35:10  *** mixrin has joined #openttdcoop
15:35:46  <PublicServer> *** Mitooo has left the game (connection lost)
15:36:35  <PublicServer> <V453000> did we ever play this trainset before? :)
15:36:44  <PublicServer> <Combuster> nope
15:36:51  <PublicServer> <V453000> yeah I think so :)
15:37:01  <PublicServer> *** Sander Buruma has joined spectators
15:37:44  <PublicServer> <V453000> hmmm :) I had also a brutal - production plan :) it will have to wait several games
15:40:48  <PublicServer> <Razaekel> what was your plan?
15:41:03  *** lomba has quit IRC
15:41:04  <V453000> a kinda development game
15:41:08  <PublicServer> *** Fucoo has joined spectators
15:41:25  <V453000> I am trying to make an auto-packing SML network
15:41:51  <PublicServer> <Combuster> I've marked the remaining unconnected industries
15:41:53  <V453000> but I am not able to test it alone
15:42:19  <PublicServer> *** Sander Buruma has joined company #1
15:42:31  <Ammler> current network is a bit boring
15:42:42  *** sietse has joined #openttdcoop
15:42:45  <sietse> !info
15:42:45  <PublicServer> sietse: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 1510067052  Loan: 0  Value: 1551765052  (T:393, R:0, P:0, S:0) unprotected
15:42:46  <PublicServer> <Combuster> Its rather futureproofed
15:42:49  <PublicServer> <Razaekel> it is underutilized
15:43:07  <PublicServer> <Sander Buruma> what about Uitrecht Forest?
15:43:25  <sietse> !password
15:43:25  <PublicServer> sietse: parole
15:43:26  <PublicServer> <Sander Buruma> east of the dropoff
15:43:32  <PublicServer> *** Sietse joined the game
15:43:34  <PublicServer> <Sietse> \heya
15:43:39  <PublicServer> <Razaekel> ignore it
15:45:32  <PublicServer> *** V453000 has left the game (connection lost)
15:47:57  <PublicServer> ***  made screenshot at 00020993: http://ps.openttdcoop.org/public/webcam/00020993.png
15:49:14  <PublicServer> <Sander Buruma> Can i load the openttdcoop tutorials in this nightly?
15:49:22  <PublicServer> <Sietse> ye
15:49:40  <PublicServer> *** jond1sti has left the game (leaving)
15:50:12  <V453000> !password
15:50:12  <PublicServer> V453000: glands
15:50:25  <PublicServer> *** V453000 joined the game
15:51:14  <PublicServer> <V453000> Combuster: are there no more unconnected forrests or am I blind? :)
15:52:25  <PublicServer> <Razaekel> there's 2 by the drop, but ignore those
15:52:39  <PublicServer> <V453000> I was searching for the signs Combuster placed
15:52:46  <PublicServer> *** lomba has left the game (connection lost)
15:52:54  <PublicServer> <Combuster> I connected the last one a minute ago
15:52:58  <PublicServer> <V453000> ok :)
15:53:02  <PublicServer> <Combuster> you must've missed it
15:53:10  <PublicServer> <Combuster> Spam more forests?
15:53:15  <PublicServer> <V453000> why not
15:54:01  <PublicServer> <Combuster> this should give us something to do
15:54:06  <PublicServer> <V453000> ye
15:54:32  <PublicServer> <Sietse> you bored? ;-)
15:54:57  <PublicServer> <Combuster> not really
15:57:48  <PublicServer> *** V453000 has left the game (connection lost)
15:59:09  <V453000> !password
15:59:10  <PublicServer> V453000: glands
15:59:32  <PublicServer> *** V453000 has left the game (connection lost)
15:59:43  *** V453000 has quit IRC
16:00:10  *** V453000 has joined #openttdcoop
16:00:12  <V453000> !password
16:00:12  <PublicServer> V453000: glands
16:00:30  <PublicServer> *** V453000 joined the game
16:00:47  *** Pirate87 has joined #openttdcoop
16:01:08  <Pirate87> !playercount
16:01:08  <PublicServer> Pirate87: Number of players: 9
16:01:12  <Pirate87> !password
16:01:12  <PublicServer> Pirate87: glands
16:01:15  <PublicServer> <V453000> Combuster: do you know that this SML is less effective than the original one?
16:01:32  <PublicServer> *** Pirate87 joined the game
16:01:44  *** |lomba| has quit IRC
16:01:50  <PublicServer> <Razaekel> the failsafe?
16:01:51  <PublicServer> *** Pirate87 has left the game (desync error)
16:01:54  <PublicServer> <V453000> yes
16:02:05  <PublicServer> *** Pirate87 joined the game
16:02:11  <PublicServer> <V453000> it can make quite big gaps
16:02:25  <PublicServer> <Razaekel> so, you think the original bypass is better?
16:02:27  <PublicServer> <V453000> I wrote a wiki page about that
16:02:50  <PublicServer> <V453000> well ... better ... I think it is more effective
16:02:59  <PublicServer> ***  made screenshot at 0002F577: http://ps.openttdcoop.org/public/webcam/0002F577.png
16:03:26  <PublicServer> <V453000> I was currently trying to make fully packed SML network ... but it has brutal requirements on building
16:03:36  <PublicServer> <Razaekel> how so?
16:03:41  <PublicServer> <V453000> it is huge
16:03:53  <PublicServer> <Razaekel> so, lots fo building?
16:04:00  <PublicServer> <V453000> yes, lots
16:04:13  <PublicServer> *** V453000 has left the game (connection lost)
16:05:30  <PublicServer> *** V453000 has left the game (connection lost)
16:06:02  <V453000> I will write some stuff about the concept to my user page on Wiki ... then we could use it sometime
16:06:02  <V453000> it needs to be tested as I havent tested it completely ... or not under heavy load
16:06:02  <V453000> !password
16:06:02  <PublicServer> V453000: gunmen
16:06:30  *** Chris_Booth has joined #openttdcoop
16:06:44  <Razaekel> too bad we dont have a server for testing and assisting in building
16:06:52  <PublicServer> *** ZiZa has left the game (connection lost)
16:06:58  *** ziza has quit IRC
16:07:07  <V453000> Raz: I think we could be able to apply it into a PSG
16:07:19  <Chris_Booth> Razaekel: what do you mean?
16:07:32  <KenjiE20> PS used to be called Sandbox, draw your own conclusion :P
16:07:38  <PublicServer> <Razaekel> DB, i mean a server that V4 could upload his game onto
16:07:49  <PublicServer> <Razaekel> and then whoever wants could help in building
16:08:11  <Chris_Booth> i am sure if you asked it could be put on one of the servers
16:08:21  <Chris_Booth> there are 3 that are not in use after all
16:08:24  <KenjiE20> hm If I knew how to fire the #.dev one up
16:08:50  <PublicServer> *** Sander Buruma has joined spectators
16:09:07  <Chris_Booth> not sure KenjiE20 it probs need a big update
16:09:15  <Chris_Booth> as it was running IS 2
16:09:37  <KenjiE20> getting a nightly isn't 'big' tbh
16:09:38  <Chris_Booth> i have the access to the upload site for the dev one but not sure how to kick it into life
16:09:57  <KenjiE20> I'll go have a sniff about in your docs later
16:10:00  <PublicServer> <Razaekel> ammler is the one that usually does the updating
16:10:17  <PublicServer> <Razaekel> pah
16:10:17  <Chris_Booth> in my docs KenjiE20 ?
16:10:21  <PublicServer> <Razaekel> only 435 trains
16:10:29  <KenjiE20> sorry, our*
16:10:40  <PublicServer> <Razaekel> yknow, if this map had been 512x1024 instead of 512x512, things would be better
16:10:52  <PublicServer> <Razaekel> the branches would be twice as long, so they would get more use
16:10:59  <Chris_Booth> Razaekel: also if the TL was shorter then boost works better
16:11:10  <KenjiE20> you know, I'd have thought you guys'd be bored of one cargo type from the last 2 games
16:11:14  <PublicServer> <Razaekel> as it stands, half of each branch isnt being used
16:11:17  <KenjiE20> but aperrantly not
16:11:24  <KenjiE20> apparently*
16:11:31  <PublicServer> <Razaekel> last game was 2 cargotypes
16:11:34  <Chris_Booth> i didnt vote for either game
16:11:35  <Ammler> why not using PZ for that?
16:11:36  <PublicServer> <Razaekel> wheat and livestock
16:11:48  <V453000> Ammler: good idea
16:11:57  <KenjiE20> Ammler: because PZ has an active game, and .dev doesn't?
16:12:07  <Razaekel> it's a finished game
16:12:11  <V453000> pj _
16:12:12  <V453000> oh :)
16:12:12  <Razaekel> some people refuse to accept that
16:12:28  <Chris_Booth> KenjiE20: i wouldn't use active as a workd to descibe a PZ game
16:12:29  <Ammler> KenjiE20: speaking about channel or server?
16:12:35  <PublicServer> <Razaekel> server
16:12:55  <Chris_Booth> Razaekel: if it is finished then archive it
16:13:06  <Chris_Booth> and suggest a new game
16:13:14  <Chris_Booth> its not hard to archive something
16:14:13  <Razaekel> easy for you to say
16:14:29  <Razaekel> i dont even know the commands for archiving, and i doubt i'd have the access to
16:14:54  <Ammler> transfer of the save is the smallest part ;-)
16:14:59  <Chris_Booth> Razaekel: if you write the wiki and ask someone to move the game
16:15:09  <Chris_Booth> i am sure a member would oblige for you
16:15:24  <Chris_Booth> all the code for the wiki is in there as i put it in there
16:15:30  <Chris_Booth> just needs to be uncommented
16:15:41  <Chris_Booth> and then for you to make a screen shot
16:16:01  <Chris_Booth> and a small synopsis about the game
16:17:11  <Ammler> KenjiE20: I am not sure, if Autopilot will work after the movement of my server...
16:17:19  <Ammler> so it might be easier to start a server on ps
16:17:57  <PublicServer> *** Razaekel has left the game (leaving)
16:18:01  <PublicServer> ***  made screenshot at 00021272: http://ps.openttdcoop.org/public/webcam/00021272.png
16:18:02  <Phazorx> !password
16:18:02  <PublicServer> Phazorx: myopic
16:18:04  <Chris_Booth> i have a server with AP you can use
16:18:15  <KenjiE20> whatever, was just an idea to save disrupting running processes
16:18:27  <PublicServer> *** Phazorx joined the game
16:18:33  <PublicServer> *** Phazorx has left the game (desync error)
16:18:38  <Phazorx> err
16:18:41  <Phazorx> that isnt nice
16:18:41  <Chris_Booth> Ammler / KenjiE20 you can put it on my server
16:18:50  <Ammler> well, you can at least use the channel :-)
16:19:02  <KenjiE20> quite
16:19:04  <Chris_Booth> which channle?
16:19:09  <Chris_Booth> this channle?
16:19:12  <Chris_Booth> channel
16:19:24  <KenjiE20> it'd need a new screen / config right?
16:19:36  <Ammler> Chris_Booth: you have a server with working Autopilot?
16:19:46  <Chris_Booth> i did
16:19:52  <Chris_Booth> i havent used it in a while
16:20:02  <Chris_Booth> but sure i can kick it into life
16:20:31  <KenjiE20> probably easier to launch a new PS config
16:21:13  <PublicServer> <Sander Buruma> what do we do about B4 Uittricht Woods
16:21:14  <Ammler> cp svn-public svn-public2 -R
16:21:28  <PublicServer> *** Sander Buruma has joined company #1
16:21:55  <Ammler> hmm
16:22:06  <Ammler> just copy autopilot
16:22:08  <KenjiE20> hmm?
16:22:15  <Phazorx> !password
16:22:15  <PublicServer> Phazorx: myopic
16:22:20  <KenjiE20> yea, that'd probably be better
16:22:22  <KenjiE20> :D
16:22:23  <Ammler> and the update script of prozone
16:22:24  <PublicServer> *** Phazorx joined the game
16:22:32  <PublicServer> *** Phazorx has left the game (desync error)
16:22:41  <Phazorx> can't play :(
16:22:53  <Phazorx> Sander_Buruma: what's wrong with it ?
16:22:55  <Chris_Booth> !passwor
16:22:57  <Chris_Booth> !password
16:22:57  <PublicServer> Chris_Booth: myopic
16:22:58  <Ammler> !rcon set pause_on_join
16:22:58  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
16:23:11  <Phazorx> Ammler: sometihng is bugged
16:23:12  <KenjiE20> I tried that
16:23:14  <PublicServer> *** Chris Booth joined the game
16:23:15  <PublicServer> *** Chris Booth has left the game (connection lost)
16:23:22  <Ammler> Phazorx: might use some strange static grfs?
16:23:29  <KenjiE20> nope
16:23:29  <PublicServer> <Sander Buruma> the outgoing trains cant get onto the branch nearly fast enough
16:23:33  <KenjiE20> I desync'd too
16:23:34  <PublicServer> *** Chris Booth joined the game
16:23:35  <Phazorx> we can try to remedy that by stop/starting th server
16:23:40  <Phazorx> Ammler: i dont
16:23:44  <KenjiE20> with a plain nightly
16:23:48  <Ammler> !save
16:23:48  <PublicServer> Saving game...
16:23:49  <Phazorx> i have separate install for coopbox
16:23:55  <Ammler> !rcon load game.sav
16:23:55  <PublicServer> Ammler: game.sav: No such file or directory.
16:24:06  <PublicServer> *** Chris Booth has left the game (desync error)
16:24:06  <Ammler> he?
16:24:09  <Ammler> !rcon pwd
16:24:09  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/uploads/
16:24:15  <Ammler> !rcon cd 0
16:24:19  <Ammler> !rcon load game.sav
16:24:26  <PublicServer> *** Game paused (not enough players)
16:24:35  <Pirate87> !password
16:24:35  <PublicServer> Pirate87: myopic
16:24:43  <Chris_Booth> i desync as well
16:24:43  <KenjiE20> that took a while to load
16:24:44  <PublicServer> *** Phazorx joined the game
16:24:51  <Chris_Booth> something very wrong
16:24:51  <PublicServer> *** Pirate87 joined the game
16:24:56  <PublicServer> <Phazorx> this looks very funky
16:25:05  <PublicServer> *** Game unpaused (not enough players)
16:25:05  <PublicServer> *** Sander Buruma joined the game
16:25:06  <PublicServer> <Phazorx> bridge across lake is missing grx for me
16:25:17  <Ammler> Phazorx: ctrl-x
16:25:29  <PublicServer> <Phazorx> Amstersum: i see other bridges
16:25:43  <Ammler> :-)
16:25:50  <PublicServer> *** Chris Booth joined the game
16:25:58  <PublicServer> *** Chris Booth has left the game (connection lost)
16:25:59  <KenjiE20> Phazorx: place a buy land sign
16:26:00  <PublicServer> <Phazorx> some ugly clipping here
16:26:10  <PublicServer> <Phazorx> but apparently not very damaging
16:26:15  <PublicServer> *** Amm1er joined the game
16:26:27  <PublicServer> *** Amm1er has left the game (desync error)
16:26:30  <V453000> wow
16:26:33  <PublicServer> <Phazorx> placed
16:26:35  <PublicServer> *** Chris Booth joined the game
16:26:38  <KenjiE20> !screen
16:26:40  <PublicServer> *** KenjiE20 made screenshot at 00022674: http://ps.openttdcoop.org/public/webcam/00022674.png
16:26:48  <PublicServer> *** Chris Booth has left the game (desync error)
16:26:53  <Ammler> oh
16:26:59  <Fuco> !password
16:26:59  <PublicServer> Fuco: myopic
16:27:03  <PublicServer> <Phazorx> killed buy land
16:27:07  <KenjiE20> hm, seems okay on the server
16:27:08  <PublicServer> *** Fucoo joined the game
16:27:16  <PublicServer> <Phazorx> ammler reconnect?
16:27:21  <PublicServer> *** Fucoo has left the game (desync error)
16:27:29  <Fuco> mhmh
16:27:36  <Chris_Booth> well i am off now
16:27:40  <PublicServer> *** Amm1er joined the game
16:27:47  <V453000> cya CB
16:27:51  <Chris_Booth> but the offer is there if you want to use my server
16:28:05  <PublicServer> *** Amm1er has left the game (desync error)
16:28:08  <PublicServer> <Phazorx> :(
16:28:18  <V453000> Chris Booth: first I need to write a wiki page about the concept itself ;)
16:28:32  <Ammler> any idea, why it desyncs?
16:28:45  <V453000> Ammler: just wanted to ask :D
16:28:54  <PublicServer> <Phazorx> it has to be something that has been done after retart
16:29:03  <PublicServer> <Phazorx> only thing i did was placing buy land as requested
16:29:26  <Ammler> I would guess, it is something in the dutch set
16:29:47  <KenjiE20> ^ would be my guess
16:29:56  <Xaroth> yeh, blame it on the dutch >:(
16:29:57  <PublicServer> <Phazorx> that would be strange
16:30:13  <PublicServer> *** Sepp joined the game
16:30:15  <PublicServer> <Phazorx> but in that case - it might be refitted engines
16:30:24  <PublicServer> *** Sepp has left the game (desync error)
16:30:30  <Ammler> !players
16:30:31  <PublicServer> Ammler: Client 399 is Combuster, a spectator
16:30:31  <PublicServer> Ammler: Client 401 is Sietse, a spectator
16:30:32  <PublicServer> Ammler: Client 402 is Pirate87, a spectator
16:30:32  <PublicServer> Ammler: Client 403 is Spike, a spectator
16:30:32  <PublicServer> Ammler: Client 406 (Orange) is Phazorx, in company 1 (OTTDC BV)
16:30:32  <PublicServer> Ammler: Client 408 (Orange) is Sander Buruma, in company 1 (OTTDC BV)
16:31:01  <V453000> what is the BV in the company name?
16:31:23  <KenjiE20> BatVan
16:31:25  <KenjiE20> :P
16:31:29  <V453000> ? :D
16:31:33  <PublicServer> *** Sietse has left the game (connection lost)
16:31:49  <PublicServer> <Phazorx> and for B4 Uitdricht Woods i recommed second set of station hooked to different branch/hub
16:32:20  <Ammler> something doesn't go to the save
16:32:26  <PublicServer> *** Pirate87 has joined company #1
16:32:26  <Ammler> what might it be?
16:32:27  <PublicServer> *** Sepp joined the game
16:32:29  <PublicServer> *** Sepp has left the game (desync error)
16:32:46  <PublicServer> <Phazorx> make a backupsave plz
16:32:50  <PublicServer> <Phazorx> i'll stop trains
16:33:02  <Ammler> Phazorx: we have backup every month for 255 months
16:33:03  <PublicServer> ***  made screenshot at 0002B871: http://ps.openttdcoop.org/public/webcam/0002B871.png
16:33:14  <Phazorx> Ammler: i mean name it appropiately
16:33:20  <KenjiE20> !rcon save before_Phazorzx_goes_mad
16:33:21  <PublicServer> KenjiE20: Saving map...
16:33:21  <PublicServer> KenjiE20: Map successfully saved to before_Phazorzx_goes_mad.sav
16:33:26  <PublicServer> <Phazorx> thanks
16:33:29  <Ammler> ah, you stole my name :-P
16:33:33  <KenjiE20> :D
16:33:35  <V453000> :DD
16:33:37  <PublicServer> <Phazorx> join plz
16:33:39  <KenjiE20> :DDD
16:33:49  <KenjiE20> boo combo breaker
16:33:57  <PublicServer> *** Amm1er joined the game
16:34:06  <PublicServer> *** Intexon joined the game
16:34:19  <PublicServer> <Phazorx> dont let trains go
16:34:40  <PublicServer> <Amm1er> would suprise me
16:34:51  <PublicServer> <Amm1er> but it seems the cause...
16:34:56  <PublicServer> <Phazorx> hang on
16:35:53  <Ammler> he? Client #399  name: 'Combuster'  status: 'authorizing'  frame-lag: 17749  company: 255
16:35:59  <Ammler> same with spike
16:36:04  <Ammler> !players
16:36:05  <PublicServer> Ammler: Client 399 is Combuster, a spectator
16:36:05  <PublicServer> Ammler: Client 419 is Intexon, a spectator
16:36:05  <PublicServer> Ammler: Client 420 (Orange) is Amm1er, in company 1 (OTTDC BV)
16:36:05  <PublicServer> Ammler: Client 402 (Orange) is Pirate87, in company 1 (OTTDC BV)
16:36:06  <PublicServer> Ammler: Client 403 is Spike, a spectator
16:36:06  <PublicServer> Ammler: Client 406 (Orange) is Phazorx, in company 1 (OTTDC BV)
16:36:06  <PublicServer> Ammler: Client 408 (Orange) is Sander Buruma, in company 1 (OTTDC BV)
16:36:22  <Ammler> Client #403  name: 'Spike'  status: 'authorizing'  frame-lag: 17671  company: 255
16:36:43  <Razaekel> kick those two
16:37:15  <PublicServer> <Phazorx> some one join plz
16:37:17  <^Spike^> ?
16:37:21  <PublicServer> *** Spike has left the game (connection lost)
16:37:26  <^Spike^> someone kicked me? :)
16:37:30  <^Spike^> sorry i was away
16:37:31  <Ammler> no
16:37:34  <^Spike^> i atleast was spec :)
16:37:46  <Ammler> no, I was wondering about your status
16:37:59  <Phazorx> server was restarted ^Spike^
16:38:02  <Ammler> did you leave?
16:38:03  <Phazorx> we are dealing with desyncs
16:38:05  <^Spike^> ah... :)
16:38:08  <^Spike^> i see
16:38:11  <Phazorx> can someone plz join now ?
16:38:17  <^Spike^> !password
16:38:17  <PublicServer> ^Spike^: buffet
16:38:24  <PublicServer> *** Spike joined the game
16:38:24  <KenjiE20> nom
16:38:29  <PublicServer> <Phazorx> brace for impact
16:38:31  <PublicServer> *** Spike has joined company #1
16:38:33  * ^Spike^ runs
16:38:56  <^Spike^> i see no trains moving
16:39:06  <Ammler> Client #399  name: 'Combuster'  status: 'authorizing'  frame-lag: 23296  company: 255
16:39:07  <Razaekel> yea, theyre stopped
16:39:10  <PublicServer> <Phazorx> they are stopped
16:39:13  <PublicServer> <Spike> ah
16:39:14  <PublicServer> *** Spike has left the game (desync error)
16:39:14  <PublicServer> *** Intexon has left the game (desync error)
16:39:14  <PublicServer> *** Amm1er has left the game (desync error)
16:39:18  <KenjiE20> pop
16:39:20  <Razaekel> so we can deal with the desyncs
16:39:22  <^Spike^> this sucks
16:39:32  <Ammler> Phazorx: did you start now?
16:39:33  <PublicServer> <Phazorx> okay a train arrived
16:39:42  <PublicServer> <Phazorx> t14
16:40:13  * KenjiE20 blames dutchset again
16:40:21  <V453000> :D
16:40:26  <V453000> poor Dutch set
16:41:23  <Ammler> or combuster
16:41:29  <Ammler> well, also dutch :-P
16:41:40  <V453000> :)
16:41:49  <PublicServer> <Phazorx> srry brb
16:41:59  <Ammler> !rcon kick 399
16:42:35  <PublicServer> *** Amm1er joined the game
16:43:01  <PublicServer> <Amm1er> can we start the trains again?
16:43:35  <PublicServer> <Phazorx> Amm1er: well o'd rather load older save
16:43:40  <PublicServer> <Phazorx> and give this one to devs
16:43:54  <PublicServer> <Phazorx> you all got kicked when T14 arrived
16:43:57  <PublicServer> *** Amm1er has left the game (desync error)
16:44:05  <PublicServer> <Phazorx> do desyncs are train relevant
16:44:34  <PublicServer> <Phazorx> but
16:44:54  <PublicServer> <Phazorx> what puzzles me is that we played fine for a while
16:44:57  <Ammler> and how old shall the save be?
16:45:21  <Ammler> it is something that changes, but forgot to go to the save
16:45:24  <KenjiE20> or work out what's weird about 14, and change it
16:45:26  <Razaekel> neg
16:45:31  <Razaekel> old saves have the same problem
16:45:36  <Ammler> so you connected guys stay and new desyncs
16:45:42  <PublicServer> <Phazorx> kenji it's a clone train
16:45:44  <Razaekel> i desynced when i joined last night
16:45:48  <Razaekel> yea ammler, pretty much
16:45:57  <PublicServer> <Phazorx> and 14 implies it has been around for a while lnger than desync
16:45:57  <Razaekel> join, desync, join again, no desync
16:46:04  <KenjiE20> well, find out what's weird with that group
16:46:20  <Razaekel> is my experience
16:48:05  <PublicServer> ***  made screenshot at 00039E73: http://ps.openttdcoop.org/public/webcam/00039E73.png
16:49:01  <Ammler> !rcon server_pw
16:49:01  <PublicServer> Ammler: Current value for 'server_password' is: 'leaped'
16:49:08  <Ammler> !rcon set server_pw *
16:49:08  <PublicServer> Ammler: 'server_pw' is an unknown setting.
16:49:15  <Ammler> !rcon server_pw *
16:49:24  <Ammler> !save
16:49:24  <PublicServer> Saving game...
16:49:30  <Ammler> !rcon load game.sav
16:49:31  <PublicServer> *** Game paused (not enough players)
16:49:37  <PublicServer> *** Phazorx joined the game
16:49:41  <PublicServer> *** Pirate87 joined the game
16:49:47  <PublicServer> *** Sander Buruma joined the game
16:49:50  <PublicServer> *** Amm1er joined the game
16:50:00  <PublicServer> *** Pirate87 has joined company #1
16:50:00  <PublicServer> *** Game unpaused (not enough players)
16:51:47  <PublicServer> <Amm1er> so people which autoconnect go to specs?
16:51:53  <KenjiE20> try swapping the engines for NS1600Ps
16:52:49  <^Spike^> i can join safely again?
16:53:07  <Ammler> the earlier, the safer ;-)
16:53:12  <^Spike^> L(
16:53:13  * KenjiE20 has a feeling it's the 1ton of wood on the engines
16:53:14  <^Spike^> :)
16:53:18  <PublicServer> *** Spike joined the game
16:53:38  <PublicServer> <Phazorx> kenji i etioned that earlier
16:53:41  <PublicServer> <Phazorx> also
16:53:48  <PublicServer> <Phazorx> there is no refit cost for engine
16:53:59  <PublicServer> <Phazorx> but apparently it still happens
16:54:23  <PublicServer> *** Phazorx has left the game (leaving)
16:54:46  <Ammler> what happens?
16:54:52  <Phazorx> i just left :)
16:54:55  <Phazorx> dinner
16:55:01  <PublicServer> *** Amm1er has left the game (connection lost)
16:55:01  <PublicServer> *** Game paused (not enough players)
16:55:15  <PublicServer> *** Pirate87 has joined spectators
16:55:31  <Ammler> at least desyncs are solved ;-)
16:55:45  <V453000> :]
16:56:29  <Razaekel> how'd you fix it?
16:57:11  <PublicServer> *** Sander Buruma has joined company #1
16:57:53  <PublicServer> <Sander Buruma> restart the server
16:57:57  <PublicServer> *** Sietse joined the game
16:58:06  <PublicServer> <Sander Buruma> or reload
16:59:28  <Ammler> it was a reload
16:59:37  <Ammler> ...and I doubt, it is fixed :-)
17:00:04  <Ammler> !players
17:00:05  <PublicServer> Ammler: Client 424 is Pirate87, a spectator
17:00:05  <PublicServer> Ammler: Client 430 is Sietse, a spectator
17:00:05  <PublicServer> Ammler: Client 426 (Orange) is Sander Buruma, in company 1 (OTTDC BV)
17:00:05  <PublicServer> Ammler: Client 428 is Spike, a spectator
17:00:43  *** Boyinblue0 has joined #openttdcoop
17:00:58  <Boyinblue0> !players
17:00:59  <PublicServer> Boyinblue0: Client 424 is Pirate87, a spectator
17:00:59  <PublicServer> Boyinblue0: Client 430 is Sietse, a spectator
17:00:59  <PublicServer> Boyinblue0: Client 426 (Orange) is Sander Buruma, in company 1 (OTTDC BV)
17:01:00  <PublicServer> Boyinblue0: Client 428 is Spike, a spectator
17:01:00  <Boyinblue0> !password
17:01:00  <PublicServer> Boyinblue0: leaped
17:01:07  <PublicServer> <Sander Buruma> If i make a new station at B4 Uittricht Woods for the second (more productive) forest\
17:01:28  <PublicServer> <Sander Buruma> and make a new entry for it to branch 4 does it also need a new entry?
17:01:46  <PublicServer> *** Game unpaused (not enough players)
17:01:47  <PublicServer> *** Boyinblue0 joined the game
17:01:57  <PublicServer> *** Pirate87 has joined company #1
17:01:59  <PublicServer> <Sander Buruma> i mean
17:02:02  <PublicServer> *** Sietse has left the game (desync error)
17:02:02  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:02:16  <PublicServer> <Sander Buruma> a completely SLH
17:02:18  <PublicServer> <Sander Buruma> or just a new entry
17:02:19  <PublicServer> *** Boyinblue0 joined the game
17:02:31  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:02:47  <PublicServer> <Spike> Sander Buruma: did you make b4 Bestetricht south?
17:02:57  <PublicServer> *** Spike has joined company #1
17:02:58  <PublicServer> *** Boyinblue0 joined the game
17:03:07  <PublicServer> ***  made screenshot at 000241E8: http://ps.openttdcoop.org/public/webcam/000241E8.png
17:03:24  <PublicServer> <Sander Buruma> i did not
17:03:29  <PublicServer> <Spike> and now i'm wondering why Fuco made a 4b while a bit further ahead was the slh
17:03:29  <PublicServer> *** Boyinblue0 has left the game (connection lost)
17:03:31  <PublicServer> <Spike> hmmm
17:03:46  <PublicServer> <Spike> someone connected SL stuff Directly to the ML
17:04:04  <Boyinblue0> !password
17:04:04  <PublicServer> Boyinblue0: fidget
17:04:05  <PublicServer> *** Boyinblue0 has left the game (connection lost)
17:04:19  <PublicServer> *** Boyinblue0 joined the game
17:04:39  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:04:47  <Boyinblue0> What is going on :(
17:05:51  <PublicServer> *** Boyinblue0 joined the game
17:06:04  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:07:38  <PublicServer> *** Fucoo joined the game
17:08:10  <PublicServer> <Spike> Fucoo:  did you connect the stations near !!!!! ERROR !!!!!
17:08:16  <PublicServer> <Fucoo> no
17:08:21  <PublicServer> <Spike> :/
17:08:41  <PublicServer> <Fucoo> I've made the new hub because i haven't seen the "old" one in that mess
17:08:56  <PublicServer> *** Fucoo has left the game (desync error)
17:09:04  <PublicServer> <Spike> it's ok :)
17:09:09  <PublicServer> <Spike> they are a bit far apart
17:09:16  <Fuco> it's not, it keeps desyncing ><
17:09:25  <PublicServer> <Spike> i meant the hub :)
17:09:28  <PublicServer> <Spike> not the disconnects
17:10:03  <V453000> oh crap
17:10:35  <Boyinblue0> !password
17:10:35  <PublicServer> Boyinblue0: fidget
17:10:50  <PublicServer> *** Boyinblue0 joined the game
17:11:46  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:13:38  <PublicServer> *** Boyinblue0 joined the game
17:13:55  <PublicServer> *** Boyinblue0 has left the game (desync error)
17:14:03  <Boyinblue0> I give up :(
17:14:38  <Intexon> that happened to me too
17:15:23  <Boyinblue0> :(
17:18:10  <PublicServer> ***  made screenshot at 00038F9E: http://ps.openttdcoop.org/public/webcam/00038F9E.png
17:19:30  <PublicServer> *** Pirate87 has left the game (connection lost)
17:19:43  *** Pirate87 has quit IRC
17:20:27  <PublicServer> *** Chris Booth joined the game
17:21:45  *** devilsadvocate has joined #openttdcoop
17:33:12  <PublicServer> ***  made screenshot at 0001308B: http://ps.openttdcoop.org/public/webcam/0001308B.png
17:33:28  <PublicServer> *** Sander Buruma has joined spectators
17:38:36  <PublicServer> <Spike> chris you building?
17:38:39  <V453000> http://wiki.openttdcoop.org/User:V453000/PSML <- kinda my idea
17:39:01  <V453000> !password
17:39:01  <PublicServer> V453000: homely
17:39:15  <PublicServer> *** V453000 joined the game
17:39:25  <PublicServer> *** V453000 has left the game (desync error)
17:39:31  <Chris_Booth> i am not spike
17:39:32  <V453000> :|
17:39:35  <PublicServer> *** Spike has joined spectators
17:39:35  <PublicServer> *** Game paused (not enough players)
17:39:35  <Chris_Booth> i am bloging
17:39:38  <PublicServer> *** Spike has left the game (leaving)
17:39:40  <^Spike^> :)
17:44:07  <V453000> on our blog or somewhere else? :)
17:46:41  *** NasA has joined #openttdcoop
17:46:48  <NasA> hi
17:47:03  <V453000> hi
17:47:31  <NasA> I have a question. I want to know where i can download r19068 to join public server
17:47:42  <KenjiE20> @quickstart
17:47:42  <V453000> @quickstart
17:47:44  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:47:46  <V453000> :P
17:47:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:47:48  <KenjiE20> lol
17:48:00  <V453000> check that
17:48:01  <KenjiE20> I got there first on my screen, you?
17:48:10  <V453000> me first ofc :D
17:48:11  <V453000> :p
17:48:23  <KenjiE20> hah, must've been identical time then
17:48:35  <V453000> my internet could have poor ping
17:48:38  <V453000> I am at home on wifi
17:48:44  <V453000> but whatever :)
17:48:51  <NasA> ty
17:48:59  <V453000> np :)
17:49:22  <KenjiE20> INFO 2010-02-13T09:47:42 supybot quickstart called by "KenjiE20!~KenjiE20@92.10.92.171".
17:49:24  <KenjiE20> INFO 2010-02-13T09:47:42 supybot quickstart called by "V453000!d4505332@widget.mibbit.com".
17:49:29  <KenjiE20> ^ webster reckons I got there
17:49:30  <KenjiE20> just.
17:49:33  <KenjiE20> :P
17:49:34  <V453000> Kenji: what do you think about this? I am unsure as always http://wiki.openttdcoop.org/User:V453000/PSML
17:49:38  <V453000> :D yeah :D
17:50:10  <KenjiE20> probably needs some pretty pictures
17:50:28  <V453000> I know
17:50:30  <KenjiE20> seems an interesting concept
17:50:32  <V453000> will make some later probably
17:50:45  <KenjiE20> basic idea is to detect right sized holes and pre-accelerate?
17:50:54  <V453000> no
17:50:59  <V453000> basic idea is to create the holes
17:51:15  <V453000> so that the trains would be packed in the end
17:51:26  <V453000> the heart timer works so
17:51:38  <KenjiE20> ah, I should probably look at the save
17:51:43  <V453000> the savegame 01 should show you
17:51:52  <V453000> the testing area
17:52:26  <KenjiE20> yeow, evil gator
17:52:38  <V453000> why evil? lotsa CPU?
17:53:23  <KenjiE20> just hurts my eyes :P
17:53:32  <V453000> ok :)
17:53:47  <KenjiE20> could you not achieve the same with two in loop with a cross track?
17:53:56  <V453000> 3500 is pain indeed :D the trains "look" they are going the other way
17:54:03  <V453000> loop with a cross track?
17:54:28  <NasA> !password
17:54:29  <PublicServer> NasA: violas
17:54:48  <PublicServer> *** Whiper joined the game
17:55:10  <V453000> welcome
17:55:33  <PublicServer> <Whiper> hello
17:55:39  <PublicServer> *** Whiper has left the game (leaving)
17:56:07  <PublicServer> *** NasA joined the game
17:56:54  <V453000> Kenji: you talking about the heart?
17:57:07  <NasA> eh i didnt changed the proper nickname
17:57:16  <V453000> np :)
17:57:29  <KenjiE20> tbh, all of them
17:57:42  <PublicServer> <NasA> i readed some stuff on your website and i wanted to see it on my own eyes ;-)
17:58:02  <KenjiE20> you should be able to create exact timings with multiple trains in trigger zones
17:58:07  <V453000> Kenji: the ones that just bump from side to side of 5 tiles are quite simple this way
17:58:23  <V453000> Kenji: isnt one more precise?
17:58:36  <KenjiE20> possibly
17:59:07  <V453000> well ... I dont know and basically I even dont want to say something is final solution
17:59:13  <V453000> a lot of the concept needs work
18:00:28  <PublicServer> *** NasA has left the game (leaving)
18:00:45  <NasA> i wil try to join later.
18:00:52  <V453000> ¨:)
18:00:53  <NasA> bb
18:01:01  <V453000> cya
18:01:10  <NasA> it looks too heavy at the first sight to me.
18:01:58  <V453000> this game is probably based on that :)
18:04:36  <KenjiE20> hm
18:04:47  <KenjiE20> I can recreate the heart beat with two bouncing trains
18:05:43  <V453000> cool
18:05:51  <V453000> :)))
18:05:53  <KenjiE20> http://img.openttdcoop.org/images/annihilati.png
18:06:13  <KenjiE20> it's just about the same interval too
18:06:22  <V453000> O_o
18:06:27  <KenjiE20> and it's on for the same 'blip'
18:06:55  <V453000> well the blip is nice but the main time there is what is the time of the "red"
18:07:18  <KenjiE20> it's a little quicker than the heartbeat
18:07:28  <KenjiE20> but you can tweak the length and get a longer red
18:07:37  <KenjiE20> it doesn't rely on the logic train either
18:07:40  <KenjiE20> which is handy
18:07:57  <V453000> wouldnt the green be longer without gator?
18:08:43  <KenjiE20> the green only shows when both trains are out of the cross point
18:08:45  <V453000> anyways: thanks :)
18:08:51  <KenjiE20> which is quite a small length of time
18:08:54  <KenjiE20> try it :)
18:08:59  <V453000> ok :)
18:09:15  *** NasA has quit IRC
18:09:16  <KenjiE20> it's just two bouncing lev1s
18:10:03  <KenjiE20> the key is getting them to 'bounce-in-sync;
18:10:07  <KenjiE20> '*
18:10:17  <V453000> amazing
18:10:46  <KenjiE20> to get the same green 'blip' effect, you may need multiheading
18:11:01  <V453000> hmmm
18:11:28  <KenjiE20> the screenshot one works quite well
18:11:39  <KenjiE20> maybe if you changed locos for the longer bounce?
18:11:41  <V453000> well ... nice :) thanks for improvement exactly this is why I posted such thing
18:12:06  <KenjiE20> I'm not even the logic buff :P
18:14:14  <V453000> :)
18:14:40  <KenjiE20> I can also get a slower red/green blip with two looping
18:15:12  <KenjiE20> actually, not even two
18:16:31  <KenjiE20> http://img.openttdcoop.org/images/annihihqh.png
18:16:50  <KenjiE20> one looping lev3, triggers the pre-signal at each end
18:17:02  <KenjiE20> causes rapid red/green 'blips'
18:17:48  <V453000> true :)
18:17:56  <^Spike^> let's see how i can survive a SuSE install...
18:18:03  <V453000> suse?
18:18:05  <KenjiE20> tweak the length/speed and you can change the blip style
18:18:35  <V453000> yeah Kenji :) this actually is the part of the whole network that basically can not fail as it can be modified much :)
18:18:49  <^Spike^> opensuse then
18:20:35  <KenjiE20> ew, my eyes... I looked at a blimp
18:20:53  <^Spike^> ?
18:21:06  *** Pirate87 has joined #openttdcoop
18:21:31  <Pirate87> !playercount
18:21:31  <PublicServer> Pirate87: Number of players: 2
18:21:36  <KenjiE20> flashy neon megaclanmegathing
18:21:36  <Pirate87> !password
18:21:36  <PublicServer> Pirate87: whores
18:21:43  <V453000> :D
18:21:43  <V453000> yeah nice
18:22:29  *** PeterT has joined #openttdcoop
18:22:55  <^Spike^> ah... oh well time to see if i can survive a linux installation :)
18:23:00  <PublicServer> *** Pirate87 joined the game
18:23:04  <KenjiE20> pfft
18:23:15  <KenjiE20> it's SuSE, not like it's a hard install :P
18:23:21  <^Spike^> :)
18:23:25  <KenjiE20> could be worse
18:23:32  * KenjiE20 points to 2000
18:23:55  <KenjiE20> or, LFS
18:23:57  <KenjiE20> :P
18:25:27  <PublicServer> *** Pirate87 has left the game (connection lost)
18:26:48  <PublicServer> *** Chris Booth has left the game (connection lost)
18:27:55  <Phazorx> LFS?
18:28:05  <KenjiE20> Linux From Scratch
18:28:17  <^Spike^> KenjiE20 you using suse then?
18:28:25  <KenjiE20> Slackware 13.0
18:28:28  <^Spike^> ah...
18:28:57  <^Spike^> oh there i go...
18:30:40  <V453000> Kenji: Are you sure that the "blip" can be extremely short? I have problems with releasing the train ... with too short blips it will not release the train :D
18:31:24  *** Pirate87 has quit IRC
18:31:40  <KenjiE20> dunno, I didn't wire them up
18:32:01  <V453000> me neither but I tried with the gator
18:32:14  <V453000> because of this I made the trigger area 1,5 tile
18:32:16  <KenjiE20> the blips aren't any shorter than the logic train ones though
18:32:17  <V453000> 1 was too short
18:32:31  <V453000> ok :)
18:32:50  <V453000> the heart is the last thing to make actually :) we need to test mainly which kind of shifter is needed
18:33:05  <V453000> because if the hybrid one could be deleted and kept just the fail
18:33:06  <V453000> -safe
18:33:11  <V453000> then we could have nice results
18:33:21  <V453000> but I am very unsure about that
18:37:15  <^Spike^> one fast install... ;)
18:39:30  <Razaekel> !info
18:39:30  <PublicServer> Razaekel: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 1845156634  Loan: 0  Value: 1868662348  (T:441, R:0, P:0, S:0) unprotected
18:39:35  <Razaekel> !date
18:39:35  <PublicServer> Razaekel: 23 May 2107
18:39:54  <Razaekel> !password
18:39:54  <PublicServer> Razaekel: dirges
18:40:00  <^Spike^> hmmm.. kde... or gnome...
18:40:06  <PublicServer> *** Razaekel joined the game
18:40:14  <KenjiE20> both. with xfce
18:40:22  <KenjiE20> :)
18:40:26  <PublicServer> *** Razaekel has left the game (leaving)
18:40:32  <^Spike^> can only select one with the suse installer ;)
18:40:44  <^Spike^> oh well first try kde can always switch to gnome
18:40:52  <jondisti> !password
18:40:52  <PublicServer> jondisti: dirges
18:41:00  <KenjiE20> it's pretty much personal preference
18:41:02  <PublicServer> *** jond1sti joined the game
18:43:18  <PublicServer> *** jond1sti has left the game (leaving)
18:45:05  <^Spike^> tumtidum..
18:45:15  *** jondisti has quit IRC
18:47:52  <^Spike^> and now we wait... :)
18:49:23  <^Spike^> sort of
18:51:22  <^Spike^> scary message: All data from your partitions will be erased... they forget to put that it only is on the partitions you select.. :)
18:52:06  <hylje> it's supposed to be scary so that clueless people do less things they don't understand
18:52:53  <KenjiE20> This will set you PC aflame, and ninja's will come for you
18:53:35  <hylje> bool is_computer_on_fire()
18:54:20  *** PeterT has quit IRC
18:55:49  <^Spike^> oeh!
18:55:53  <^Spike^> must! test!
18:59:37  <^Spike^> still no flanmes :(
19:00:57  <Fuco> !password
19:00:58  <PublicServer> Fuco: doodle
19:01:03  <Fuco> COME OOOOON
19:01:09  <PublicServer> *** Fucoo joined the game
19:01:11  <PublicServer> *** Game unpaused (not enough players)
19:01:12  <PublicServer> *** Combuster joined the game
19:01:26  <^Spike^> hylje: at what stage do the flames come ;P)
19:01:27  <^Spike^> ;)
19:01:34  <PublicServer> *** Fucoo has left the game (desync error)
19:01:34  <PublicServer> *** Combuster has left the game (desync error)
19:01:34  <PublicServer> *** Game paused (not enough players)
19:01:37  <hylje> no idea
19:01:46  <Fuco> baf
19:01:52  <[com]buster> desyncs X_X
19:01:55  <Fuco> i kicked the poor combuster out
19:01:59  <hylje> that function i declared just checks whether the computer is, in fact, on fire
19:02:06  *** [com]buster is now known as Combuster
19:02:09  <Combuster> !unpause
19:02:09  <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.)
19:02:28  <PublicServer> *** Combuster joined the game
19:02:33  <^Spike^> ;)
19:03:07  <PublicServer> <Combuster> hmm, unpause damnit
19:03:12  <Combuster> !unpause
19:03:12  <PublicServer> *** Combuster has unpaused the server. (Use !auto to set it back.)
19:03:30  <PublicServer> *** Combuster has joined company #1
19:03:30  <PublicServer> *** Game unpaused (not enough players)
19:03:42  <PublicServer> *** Combuster has left the game (desync error)
19:03:42  <PublicServer> *** Game paused (not enough players)
19:03:52  <Combuster> mâââh
19:04:14  <^Spike^> !auto
19:04:14  <PublicServer> *** ^Spike^ has enabled autopause mode.
19:04:14  <^Spike^> ?
19:04:15  <^Spike^> :)
19:04:45  <PublicServer> *** Combuster joined the game
19:04:51  <PublicServer> *** Combuster has joined spectators
19:06:36  <Combuster> last time it worked by spectating a working game...
19:13:33  <PublicServer> *** Thraxian joined the game
19:15:49  <^Spike^> oeh... dual screen...
19:15:53  <^Spike^> shame it's both the same.. :)_
19:16:07  <PublicServer> *** Combuster has joined company #1
19:16:15  <PublicServer> *** Combuster has joined spectators
19:16:31  <Combuster> Ok, I can locally reproduce the desync
19:16:36  <Combuster> time to bug the devs :)
19:16:44  <^Spike^> oh...
19:16:47  <^Spike^> what is it! :)
19:17:15  <Combuster> I don't have debugging enabled, so I can't tell :(
19:17:20  <^Spike^> :(
19:17:58  <PublicServer> *** Thraxian has left the game (connection lost)
19:19:38  <^Spike^> hylje: still no flames btw
19:19:39  <^Spike^> :)
19:20:34  <hylje> great
19:20:45  <^Spike^> still waiting for them... :)
19:25:58  <Boyinblue0> !password
19:25:58  <PublicServer> Boyinblue0: braked
19:26:18  <PublicServer> *** Boyinblue0 joined the game
19:28:03  <^Spike^> tumtidum
19:28:19  <^Spike^> it's always a miracle that i survive installations :)
19:28:52  *** NasA has joined #openttdcoop
19:28:56  <NasA> !password
19:28:56  <PublicServer> NasA: braked
19:29:07  <NasA> hi all
19:29:11  <^Spike^> hi
19:29:18  <PublicServer> <Boyinblue0> Hi :)
19:29:26  <PublicServer> *** NasA joined the game
19:30:02  <PublicServer> <NasA> cl7
19:30:46  <^Spike^> eh... with these trains CL5 should be enough
19:30:51  <^Spike^> @clcalc erail 201
19:30:51  <Webster> ^Spike^: Required CL for rail at 201km/h is 5 (8 half tiles) or TL
19:32:56  <PublicServer> *** Game unpaused (not enough players)
19:32:56  <PublicServer> *** Combuster #1 joined the game
19:33:04  <PublicServer> *** NasA has left the game (desync error)
19:33:04  <PublicServer> *** Boyinblue0 has left the game (desync error)
19:33:04  <PublicServer> *** Game paused (not enough players)
19:33:04  <PublicServer> *** Combuster #1 has left the game (desync error)
19:33:04  <PublicServer> *** Combuster has left the game (desync error)
19:33:22  <Combuster> that was fun :)
19:33:34  <Boyinblue0> hehe :p
19:34:04  <NasA> !password
19:34:04  <PublicServer> NasA: sighed
19:34:20  <Combuster> @Stage Fixing game
19:34:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Noob, please leave"
19:34:22  <PublicServer> *** NasA joined the game
19:34:25  <PublicServer> *** Boyinblue0 joined the game
19:35:03  <^Spike^> Combuster: as in... devs need to fix game we wait for it to be fixed?
19:35:16  <PublicServer> *** Combuster joined the game
19:35:52  <PublicServer> <NasA> ah i finally founded plan :)
19:37:03  <Combuster> Spike: shht, don't say we're doing nothing about it
19:37:16  <^Spike^> we're working hard on a patch...
19:37:21  <^Spike^> i see you're sweating already
19:37:22  <^Spike^> ;)
19:39:41  <PublicServer> <Combuster> Morning gymnastics with PeterT
19:40:02  <sietse> !password
19:40:02  <PublicServer> sietse: sighed
19:40:08  *** Combuster is now known as [com]buster
19:40:11  <PublicServer> *** Sietse joined the game
19:40:27  <^Spike^> ?
19:40:31  <^Spike^> [com]buster: what?
19:40:49  <PublicServer> *** Game unpaused (not enough players)
19:40:50  <PublicServer> *** V453000 joined the game
19:40:54  <PublicServer> <V453000> evening
19:40:57  <[com]buster> ev'ning
19:40:58  <PublicServer> <Sietse> hey
19:41:04  <[com]buster> and bye
19:41:06  <PublicServer> <V453000> how is the situation?
19:41:32  <[com]buster> pretty bad
19:41:34  <PublicServer> *** Sietse has left the game (desync error)
19:41:34  <PublicServer> *** NasA has left the game (desync error)
19:41:34  <PublicServer> *** Combuster has left the game (desync error)
19:41:35  <PublicServer> *** Boyinblue0 has left the game (desync error)
19:41:35  <PublicServer> *** Game paused (not enough players)
19:41:35  <PublicServer> *** V453000 has left the game (desync error)
19:41:40  <V453000> I see :D
19:41:43  <^Spike^> that bad
19:41:44  <^Spike^> :)
19:41:45  <sietse> hmmm
19:42:22  <NasA> !password
19:42:22  <PublicServer> NasA: sighed
19:42:38  <PublicServer> *** NasA joined the game
19:43:06  <^Spike^> got enough time to install my computer with opensuse seeing it desyncs the whole time
19:43:46  <[com]buster> Suse? yuck.
19:44:17  *** PeterT has joined #openttdcoop
19:44:22  <[com]buster> that distro hates me with a vengeance
19:44:31  <^Spike^> :)
19:44:37  <^Spike^> you just use it in the wrong way? ;)
19:44:44  <^Spike^> what are you doing with it? :)
19:44:47  * [com]buster Trolls using Gentoo
19:46:03  <^Spike^> atm mine is updating so still abusing the laptop of my bro
19:46:22  <[com]buster> my suse distro didn't want to install gcc
19:46:43  <[com]buster> or any decent application for that matter
19:48:04  <^Spike^> ah...
19:48:14  *** LilimaZennen has quit IRC
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19:50:44  <^Spike^> atm still updating.... :)
19:51:10  <^Spike^> and waiting....
19:51:22  <^Spike^> but on my vm yesterday i could install gcc without a problem..
19:51:28  <^Spike^> don't know what you was using... :)
19:51:42  <^Spike^> to install it that is
19:52:15  * Phazorx pings Ammler
19:52:41  * ^Spike^ slaps Phazorx 
19:52:49  <^Spike^> you connected SL stuff to the ML
19:52:52  <Phazorx> why?
19:52:54  <Phazorx> me?
19:53:01  <Phazorx> you gota be kidding
19:53:03  <^Spike^> logs show you connected the lines...
19:53:13  <Phazorx> show me
19:53:15  <^Spike^> it's near !!!! ERROR !!!! ing\-game
19:53:17  <^Spike^> signed it
19:53:25  <^Spike^> i can't join atm
19:53:27  <Phazorx> !password
19:53:28  <PublicServer> Phazorx: hipper
19:53:35  <^Spike^> and don't unpause the game :)
19:53:36  <PublicServer> *** Phazorx joined the game
19:53:39  <^Spike^> you'll desync :)
19:53:42  <Phazorx> wont
19:54:02  <Phazorx> this is exit
19:54:04  <^Spike^> i saw s empty shifter that was just there... to be there...
19:54:10  <^Spike^> and not be connected
19:54:14  <Phazorx> this es EXIT
19:54:20  <^Spike^> since trains joining should come from the outside\
19:54:27  <Phazorx> it moves trains from ML
19:54:59  <^Spike^> you @ the "see !!!! ERROR !!!!" sign?
19:55:08  <Phazorx> si'm looking at it
19:55:18  <Phazorx> but it is an exit
19:55:22  <^Spike^> that is ML that station connection should be connected @ the outside
19:55:22  <Phazorx> there is nothing joining there
19:55:26  <^Spike^> cause trains shift inwards
19:55:31  <^Spike^> not from inside...
19:55:36  <V453000> !password
19:55:36  <PublicServer> V453000: hipper
19:55:48  <Phazorx> i dont see a station that connect to anything
19:55:56  <PublicServer> *** Game unpaused (not enough players)
19:55:57  <PublicServer> *** V453000 joined the game
19:56:11  <^Spike^> can't show it myself atm cause i don't gave an working OS :)
19:56:24  <^Spike^> well i have win7 but i don't think suse would like to abort my update like that :)O
19:56:29  <Phazorx> i see an additional exit i added
19:56:35  <PublicServer> *** NasA has left the game (desync error)
19:56:36  <PublicServer> *** Phazorx has left the game (desync error)
19:56:36  <PublicServer> *** Game paused (not enough players)
19:56:36  <PublicServer> *** V453000 has left the game (desync error)
19:56:40  <Phazorx> because other one was exiting to wrong side of ML
19:56:51  <Phazorx> but... i dont see where it connects?
19:56:58  <Phazorx> since it uses same hub
19:56:58  *** PeterT has quit IRC
19:57:03  <Phazorx> as someone else made
19:57:04  *** PeterT has joined #openttdcoop
19:57:05  <^Spike^> the stations on the inside @ slh09
19:57:12  <Phazorx> and i desinced
19:57:12  <^Spike^> the exit of it.. connect on the inside
19:57:22  <^Spike^> if someone didn't change it already
19:57:31  <Chris_Booth> why cant i upload images to the blog?
19:57:32  <NasA> interesting game concept.
19:57:33  <^Spike^> atm i'm just going from what i last saw 2 hours ago
19:57:34  <Phazorx> how an xit connects to ML anyway?
19:57:46  <^Spike^> on the outside... it's a shift mainline
19:58:00  <^Spike^> trains that enter the ML from an SL enter at the outside in this case
19:58:04  <^Spike^> so on the eh.... W side
19:58:23  <NasA> can u made it also opposite way for exits?
19:58:27  <Phazorx> ^Spike^: i made an exit
19:58:33  <Phazorx> it doesnt shift anything anywhere
19:58:34  <^Spike^> it's not needed in this cause NasA
19:58:38  <Phazorx> t moves trains from ML to SL
19:58:44  <^Spike^> that's the point
19:58:45  <^Spike^> it should
19:59:04  <NasA> ok
19:59:14  <^Spike^> the exit shouldn't connect between the ML but on the most W side of the ML
19:59:20  <Phazorx> and theit should shift on exititing SL ?
19:59:35  *** Phoenix_the_II has joined #openttdcoop
19:59:35  *** ChanServ sets mode: +o Phoenix_the_II
19:59:36  <^Spike^> just look @ the other SL's how they are done
19:59:38  <Phazorx> ^Spike^: rephrase please
19:59:40  <Phazorx> i dont get it
19:59:49  <^Spike^> V453000:  is in the game,,, maybe he can show what i mean
19:59:53  <^Spike^> if he still gets it ;)
20:00:01  <^Spike^> !players
20:00:03  <PublicServer> ^Spike^: Client 426 is Sander Buruma, a spectator
20:00:15  <^Spike^> !playercount
20:00:15  <PublicServer> ^Spike^: Number of players: 1
20:00:17  <^Spike^> hmmm
20:00:29  <Chris_Booth> i can explain it Phazorx
20:00:36  <Phazorx> please do
20:00:37  <^Spike^> Chris_Booth:  plz ty :)
20:00:42  <^Spike^> like i said atm i can't show it
20:00:44  <Phazorx> although i am intoxicated
20:00:46  <^Spike^> makes it alot easier
20:00:49  <Phazorx> may be it will take some time
20:00:50  <^Spike^> ... :)
20:00:54  <Chris_Booth> all SML shifts to the left
20:01:04  <Phazorx> Chris_Booth: we are talking about an exit
20:01:09  <Phazorx> whch doesnt shift anything anywhere
20:01:10  <Chris_Booth> so trains enter from the left most tracks
20:01:15  <Chris_Booth> what exit?
20:01:25  <NasA> !password
20:01:25  <PublicServer> NasA: hipper
20:01:26  <Chris_Booth> !password
20:01:26  <PublicServer> Chris_Booth: hipper
20:01:30  <Phazorx> !!! Err... one
20:01:36  <PublicServer> *** Chris Booth joined the game
20:01:39  <^Spike^> Chris_Booth: it's @ !!!! ERROR !!!! near slh09
20:01:42  <^Spike^> branch 4
20:02:00  <PublicServer> *** NasA joined the game
20:02:01  <PublicServer> *** Combuster joined the game
20:02:37  <PublicServer> <Chris Booth> that need to be turned into a SLH
20:02:46  <PublicServer> <Chris Booth> or connected to SLH 01
20:02:50  <PublicServer> <Chris Booth> slh10
20:02:53  <PublicServer> *** Intexon joined the game
20:03:31  <Phazorx> Chris_Booth: is the 2 forset B4 hui... something statuon the reason ?
20:03:43  <PublicServer> <Chris Booth> no
20:04:02  <Chris_Booth> the stations are fine but you exit from the ML is to short
20:04:10  <Chris_Booth> and also goes into the ML
20:04:22  <Chris_Booth> which isnt wrong but goes agaisnt convention
20:04:39  <^Spike^> chris can you also check the entrance cause if i'm right it isn't from the SLH
20:04:43  <^Spike^> but just a branch of the ML
20:05:00  <Chris_Booth> the entrance is almost an SLH
20:05:07  <Chris_Booth> it connects to all ML tracks
20:05:12  <Chris_Booth> and merges into 1 track
20:05:28  <Chris_Booth> but personaly I think there is no need for another SLH there
20:05:37  <Chris_Booth> it is between 2 SLHs allready
20:05:40  <Chris_Booth> 09 and 10
20:05:48  <^Spike^> slh09/10 were there already
20:06:52  <gr00vy> !password
20:06:52  <PublicServer> gr00vy: statue
20:07:06  <PublicServer> *** Game unpaused (not enough players)
20:07:07  <PublicServer> *** gr00vaLisTic joined the game
20:07:24  <PublicServer> <Combuster> *waits for the bang*
20:07:29  <^Spike^> :)
20:07:52  <Chris_Booth> where is the kaboom
20:08:29  <PublicServer> * Chris Booth hides from the explosion
20:08:38  * ^Spike^ builds a bombshelter
20:09:20  <PublicServer> <Chris Booth> these loco are so ugly
20:09:23  <PublicServer> *** Boyinblue0 joined the game
20:09:33  <PublicServer> <Chris Booth> they dont look like the real TRAXXX atall
20:09:35  <PublicServer> *** Boyinblue0 has left the game (desync error)
20:09:50  <Boyinblue0> :(
20:09:55  <PublicServer> *** Chris Booth has left the game (connection lost)
20:09:56  <PublicServer> *** Game paused (not enough players)
20:10:07  <Chris_Booth> now join Boyinblue0
20:10:08  <PublicServer> *** Game unpaused (not enough players)
20:10:09  <PublicServer> *** planetm4ker joined the game
20:10:11  <PublicServer> <planetm4ker> hi
20:10:18  <PublicServer> <Combuster> hi pm
20:10:19  <Chris_Booth> hi planetmaker
20:10:20  <^Spike^> now that's your problem...
20:10:20  <PublicServer> <planetm4ker> will I desync? ;-)
20:10:22  <^Spike^> pm joined
20:10:22  <^Spike^> :)_
20:10:56  <PublicServer> *** planetm4ker has left the game (desync error)
20:10:56  <PublicServer> *** Game paused (not enough players)
20:11:06  <Boyinblue0> !password
20:11:06  <PublicServer> Boyinblue0: statue
20:11:07  <PublicServer> *** Game unpaused (not enough players)
20:11:08  <PublicServer> *** V453000 joined the game
20:11:08  <planetmaker> he. obviously
20:11:14  <Chris_Booth> planetmaker: do you know why i upload PNG images to the blog?>
20:11:18  <PublicServer> *** Boyinblue0 joined the game
20:11:23  <PublicServer> *** Boyinblue0 has left the game (desync error)
20:11:25  <planetmaker> I don't know why
20:11:33  <planetmaker> ^ Chris_Booth
20:11:34  <Chris_Booth> :@
20:11:38  <PublicServer> *** V453000 has left the game (desync error)
20:11:38  <PublicServer> *** Game paused (not enough players)
20:11:41  <planetmaker> But I guess to illustrate your points ;-)
20:11:55  <PublicServer> *** Combuster has joined company #1
20:11:55  <PublicServer> *** Game unpaused (not enough players)
20:12:03  <Chris_Booth> can you see why i cant?
20:12:03  <planetmaker> but I guess you mean 'how' ;-)
20:12:37  <Chris_Booth> no i dont mean how i have found the image uploader
20:12:54  <Chris_Booth> but i get the following error message: Error saving media attachment.
20:12:55  <V453000> is there anything new on the blog?
20:13:02  <Chris_Booth> but no error code
20:13:19  <Chris_Booth> well V453000 there would be if i could upload my images
20:13:27  <Chris_Booth> then i could finish my articl
20:13:30  <planetmaker> Chris_Booth: you opened the image browser from the WP editor?
20:13:34  <Chris_Booth> article of my crazy game
20:13:42  <Chris_Booth> yeah
20:13:48  <V453000> looking forward to it :)
20:14:09  <planetmaker> and you found the upload button in the image browser?
20:14:21  <Chris_Booth> yes planetmaker
20:14:24  <Chris_Booth> i am not an idiot
20:14:32  <Chris_Booth> i also tryed the media tab
20:14:47  <Chris_Booth> and the flash and browers uploaders
20:14:53  <planetmaker> well... I don't find it always very intuitive. And "why can't I upload" is a VERY generic description
20:15:25  *** Seberoth has quit IRC
20:15:28  <Chris_Booth> it was i have exhausted all opiond in WP and need help :'(
20:15:31  *** Seberoth has joined #openttdcoop
20:15:47  <Chris_Booth> ooh i got a different error this time planetmaker: The uploaded file could not be moved to /var/www/vhosts/openttdcoop.org/subdomains/blog/httpdocs/files/blog/2009/12.
20:16:24  <^Spike^> eh...
20:16:29  <^Spike^> prob a perm problem
20:16:36  <PublicServer> *** gr00vaLisTic has left the game (leaving)
20:16:37  <PublicServer> *** Game paused (not enough players)
20:16:37  <planetmaker> hm, ok, it works for me. so probably ^
20:16:40  <^Spike^> or folder does not exists
20:17:03  <planetmaker> did you try to add the images to a sub folder or just the general one?
20:17:11  <PublicServer> <Combuster> -_- was working :(
20:17:12  <planetmaker> e.g. not any sub folder, like most images are
20:17:25  <Chris_Booth> just the normal one
20:18:14  <PublicServer> ***  made screenshot at 00022F43: http://ps.openttdcoop.org/public/webcam/00022F43.png
20:19:44  <Chris_Booth> fine then WP sucks and i wont make my blog
20:20:31  <planetmaker> try again
20:20:56  <PublicServer> *** NasA has left the game (leaving)
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20:21:24  <subzero-> !password
20:21:24  <PublicServer> subzero-: hustle
20:21:26  <PublicServer> *** Sander Buruma has left the game (leaving)
20:21:37  <PublicServer> *** subzero joined the game
20:21:55  <Chris_Booth> planetmaker: http://img.openttdcoop.org/?v=wpsucks.jpg
20:23:26  <^Spike^> season 9....
20:23:36  <^Spike^> ;)
20:23:48  <planetmaker> uhm.... Chris_Booth that interface usually is not needed... or at least I don't use it ;-)
20:23:54  <Chris_Booth> yeah season 9 of scrubs
20:24:01  <^Spike^> ah...
20:24:06  <^Spike^> not the best imo
20:24:20  <Chris_Booth> no since season 6 it has gone down hill
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20:25:43  <planetmaker> Chris_Booth: http://img.ammler.ch/?v=bildscowo.png
20:26:37  <planetmaker> ^ It's German. "Durchsuchen" means Search. Press that button and you should be able to choose a file.
20:26:44  <planetmaker> then press upload and it's uploaded
20:27:15  <planetmaker> oh, check the "create thumbnail" thingy
20:27:24  <planetmaker> it's good to have those
20:27:43  <zerpa> !password
20:27:43  <PublicServer> zerpa: hustle
20:27:52  <PublicServer> *** Zerpa joined the game
20:28:35  <Chris_Booth> i give up
20:28:45  <V453000> :(
20:28:47  <PublicServer> *** subzero has left the game (leaving)
20:28:48  <planetmaker> then, when you click on the newly uploaded image, you see below a form like http://img.ammler.ch/images/bildsclhl.png
20:28:55  <Chris_Booth> WP wont let me make a new article
20:29:01  <planetmaker> ... ok I write in vain. :-(
20:29:01  <Chris_Booth> or delete my old one
20:29:05  <planetmaker> that sucks.
20:29:14  <planetmaker> did you actually read what I wrote?
20:29:15  <Chris_Booth> which it wont let me update
20:29:21  <Chris_Booth> yes
20:29:36  <planetmaker> Well. I nowhere get the dialogue you show
20:30:23  <planetmaker> And seriously, NOW I am pissed. I just started to try to help you and you spit into my face.
20:30:35  <Chris_Booth> no i dont planetmaker
20:30:44  <Chris_Booth> i cant do anything in word press
20:30:48  <Chris_Booth> it wont let me save my work
20:30:55  <Chris_Booth> and it wont let me make a new article
20:31:10  <Chris_Booth> just keeps saying i dont have permisions
20:31:26  <planetmaker> to me it just reads as "it all sucks, but I don't want to be helped"
20:31:53  <Chris_Booth> thats not what i said atall
20:32:44  <subzero-> wow, calm down there planetmaker
20:33:16  <PublicServer> ***  made screenshot at 00022F41: http://ps.openttdcoop.org/public/webcam/00022F41.png
20:33:38  <subzero-> While he might be frustrated at wordpress, by the little text he has written, hasnt really had the hint of him being the least bit rude
20:33:46  <planetmaker> ... subzero- for a face I've never seen you're quite... assuming
20:33:58  <subzero-> I never assume
20:34:02  <subzero-> That would be rude
20:34:27  <subzero-> While I might be new to the community, I don't see a reason to lash out like that :/
20:34:28  <planetmaker> Chris_Booth: I changed back your account to "author"
20:34:34  <planetmaker> please try another time
20:34:38  <Chris_Booth> planetmaker: i am going to resart FF
20:34:52  <Chris_Booth> to see if it is a browers issue
20:34:53  <[com]buster> subzero: [22:29] <Chris_Booth> WP wont let me make a new article
20:35:02  *** Chris_Booth has quit IRC
20:35:04  <planetmaker> Chris_Booth: probably not. WP is not always nice
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20:36:19  <planetmaker> subzero-: when I am asked to help, I happy to help. BUT I first have to understand the problem. If then the 2nd sentence is along the lines of "nothing works, I give up", that's anything but constructive and only highly frustrating.
20:36:29  <planetmaker> I think my reaction is proper
20:36:40  <planetmaker> "nothing works" is not an error.
20:36:58  <planetmaker> Yes, Chris_Booth posted his error. I see it, I believe him (why shouldn't I?)
20:37:08  <subzero-> I'm not saying you didn't
20:37:17  <planetmaker> But I need constructive feedback until also I understood the problem. And things have to be tried.
20:37:37  <planetmaker> So. Who are you to tell me how to debug WP?
20:37:44  <subzero-> What?
20:38:01  <subzero-> Debugging has nothing to do what I was saying :D
20:38:17  <subzero-> But nevermind, let's put it aside, no need to start fighting over something like that
20:39:22  * planetmaker is off
20:39:39  <Chris_Booth> bye planetmaker
20:39:45  <Chris_Booth> i will tell you if i have any luck
20:40:53  <planetmaker> maybe KenjiE20 has the knowledge and patience to sort it out. I don't. Not now
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20:42:29  <PublicServer> *** Game unpaused (not enough players)
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20:48:18  <PublicServer> ***  made screenshot at 000074FB: http://ps.openttdcoop.org/public/webcam/000074FB.png
20:49:25  <V453000> :( Wish I could help you but coding and such technical things are completely out of my abilities :(
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20:50:27  <PublicServer> <Combuster> ...jam
20:50:45  <subzero-> It's either folder permissions or default folder error in settings
20:50:54  <subzero-> amongst other things
20:50:56  <PublicServer> <Combuster> Who went berserk on the trains here
20:51:55  <V453000> !password
20:51:55  <PublicServer> V453000: grafts
20:52:08  <PublicServer> *** V453000 joined the game
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20:52:21  <^Spike^> [com]buster:  define HERE :)
20:52:43  <[com]buster> at the front side of the jam
20:52:46  <PublicServer> *** V453000 joined the game
20:52:53  <[com]buster> four trains queued for a station
20:53:00  <^Spike^> ahh...
20:53:00  <[com]buster> and another four in the station
20:53:11  <PublicServer> *** V453000 has left the game (desync error)
20:53:17  <V453000> ok not
20:55:41  <^Spike^> :)
20:56:48  <V453000> is there any solution for me how not to desync?
20:57:05  <^Spike^> eh...
20:57:08  <^Spike^> wait for the devs?
20:57:53  <V453000> k :D
20:58:54  <Chris_Booth> V453000: to not desync dont connect to the game lol
20:59:20  <V453000> good idea :)
21:00:17  <PublicServer> <Combuster> er
21:00:19  <V453000> will make some images for my article instead of joining the game :|
21:00:24  <^Spike^> :)
21:00:30  <PublicServer> <Combuster> who turned magic bulldozer on? :)
21:00:37  <^Spike^> eh...
21:00:44  <^Spike^> don't know
21:00:48  <^Spike^> it wasn't me this time
21:00:48  <V453000> :D
21:00:56  <^Spike^> and most of the times i'm the most destructive.. :)
21:00:58  <V453000> how many industries deleted, Combuster? :D
21:01:03  <Chris_Booth> planetmaker: thanks for the help what you said to do has worked
21:01:16  <PublicServer> <Combuster> just one
21:01:24  <V453000> np
21:03:20  <PublicServer> ***  made screenshot at 00027B5B: http://ps.openttdcoop.org/public/webcam/00027B5B.png
21:03:37  <V453000> cool screenshot . :D
21:03:44  <Fuco> yea
21:03:51  <Fuco> i was thinking the same ;D
21:03:53  <^Spike^> :)
21:11:29  <PublicServer> <Combuster> Loopytrains O.o
21:12:58  <V453000> AGAIN?
21:13:19  <PublicServer> <Combuster> Its because the ML mergers are mostly unbuilt
21:13:46  <V453000> oh you mean that trains are just going not the straight way
21:13:48  <V453000> kkk
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21:14:08  <PublicServer> <Combuster> wtf?
21:14:12  <V453000> I thought someone showed his intelligence with the "amazing endless trains in a loop"
21:14:16  <^Spike^> ?
21:14:38  <^Spike^> i don't understand a bit of it anymore.. :)
21:15:02  <Matte> !download win32
21:15:02  <PublicServer> Matte: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win32.zip
21:15:30  <V453000> ignore me :)
21:15:36  <PublicServer> <Combuster> hmm, unlabeled SLH here
21:15:38  <^Spike^> we always do.. ;)
21:15:42  <V453000> :D thx
21:15:47  <^Spike^> where?
21:15:52  <^Spike^> and don't say @ !here :)
21:16:08  <PublicServer> <Combuster> north of SLH07
21:16:17  <PublicServer> <Combuster> special designation for Spike :)
21:16:18  <^Spike^> haven't seen it
21:16:32  <PublicServer> <Combuster> I only noticed it now
21:16:36  <Matte> !password
21:16:36  <PublicServer> Matte: thongs
21:16:37  <PublicServer> <Combuster> I expanded that SL
21:16:47  <PublicServer> *** Matte joined the game
21:16:49  <^Spike^> :)
21:16:57  <PublicServer> *** Matte has left the game (desync error)
21:17:17  <PublicServer> <Combuster> the only station on the old part is signed V453000
21:17:29  <PublicServer> *** Matte joined the game
21:17:45  <PublicServer> <Combuster> but it doesn't show the best of building skills :/
21:17:46  <PublicServer> *** Matte has left the game (desync error)
21:18:05  <PublicServer> *** Matte joined the game
21:18:16  <PublicServer> *** Matte has left the game (desync error)
21:18:23  <PublicServer> ***  made screenshot at 0000E93B: http://ps.openttdcoop.org/public/webcam/0000E93B.png
21:18:27  <V453000> Combuster: I built just and only the station
21:18:34  <V453000> then I started desyncing
21:18:43  <V453000> so I dont know anything else about whatever is happening there
21:18:57  <Matte> Wierd, the game dosent seem too want me on ther server :P
21:19:15  <PublicServer> <Combuster> You need to be really lucky to get in
21:19:25  <Matte> Something wrong with it?
21:19:26  <PublicServer> <Combuster> Took me like, 9 tries
21:19:35  <PublicServer> <Combuster> iirc
21:19:51  <PublicServer> <Combuster> its a bug
21:19:53  <Matte> !password
21:19:53  <PublicServer> Matte: bonier
21:20:04  <PublicServer> *** Matte joined the game
21:20:12  <[com]buster> http://bugs.openttd.org/task/3619
21:20:21  <^Spike^> [com]buster: there are no bugs... only undocumented features :)
21:20:22  <PublicServer> *** Matte has left the game (desync error)
21:20:26  <^Spike^> this is an RSI prevention ;
21:20:27  <^Spike^> ;)
21:20:44  <PublicServer> *** Matte joined the game
21:20:47  <PublicServer> *** Matte has left the game (desync error)
21:20:49  <^Spike^> makes sure you keep moving your arms ;)
21:21:00  <Matte> The map looks cutoff too me xD
21:21:18  *** Phazorx has left #openttdcoop
21:21:25  <PublicServer> <Combuster> you mean the Ts at the top
21:21:35  <PublicServer> *** Matte joined the game
21:21:50  <PublicServer> <Combuster> I should probably eyecandy those and replace them with buffers...
21:21:52  <PublicServer> *** Matte has left the game (desync error)
21:21:55  <Matte> Oh hehe
21:22:07  <PublicServer> *** Matte joined the game
21:22:26  <PublicServer> *** Combuster has joined spectators
21:22:49  <PublicServer> <Matte> Hopefully works now
21:23:00  <PublicServer> <Combuster> desyncs are nasty things
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21:23:57  <PublicServer> <Combuster> Seems to hold
21:24:11  <PublicServer> <Matte> Indeed
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21:33:25  <PublicServer> ***  made screenshot at 000245EC: http://ps.openttdcoop.org/public/webcam/000245EC.png
21:35:37  <^Spike^> for now....
21:35:38  <^Spike^> :)
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21:44:31  <Chris_Booth> if i want to upload a save game file to the blog, what would be the best way to do that?
21:47:48  <PublicServer> <Combuster> Fixed some train overkills
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21:48:27  <PublicServer> ***  made screenshot at 000261D3: http://ps.openttdcoop.org/public/webcam/000261D3.png
21:50:32  <Fuco> !password
21:50:32  <PublicServer> Fuco: visaed
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21:52:38  <Chris_Booth> !password
21:52:38  <PublicServer> Chris_Booth: visaed
21:52:54  <PublicServer> *** Chris Booth joined the game
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21:53:29  <PublicServer> <Combuster> People, if you desync, just keep trying
21:53:38  <PublicServer> <Combuster> it seems to work eventually
21:55:33  <PublicServer> *** Chris Booth joined the game
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21:55:49  <PublicServer> <Combuster> Time to fix the junk at !error
21:56:07  <PublicServer> *** Chris Booth joined the game
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21:57:16  <PublicServer> <Combuster> *crosses fingers*
21:57:41  <PublicServer> *** Combuster has joined company #1
21:57:49  <PublicServer> <Chris Booth> boom
21:59:19  <PublicServer> *** Matte has left the game (leaving)
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22:01:13  <PublicServer> <Chris Booth> someone just spamed some trains
22:01:58  *** PeterT has quit IRC
22:03:29  <PublicServer> ***  made screenshot at 000191AD: http://ps.openttdcoop.org/public/webcam/000191AD.png
22:07:13  <Webster> Latest update from blog: Mixing Balancing and Merging <http://blog.openttdcoop.org/2010/02/13/mixing-balancing-and-merging/>
22:07:30  <V453000> yes yes already reading :)
22:08:58  <PublicServer> <Chris Booth> hhm can i just say WTF @  ~Service Center~
22:09:20  <PublicServer> <Combuster> It should've been nuked IMHO
22:09:20  <PublicServer> <Chris Booth> i would like to slap who ever built that in the face
22:09:22  *** Matte has quit IRC
22:09:35  <V453000> yes
22:09:45  <PublicServer> <Combuster> Well, go ahead ;)
22:09:47  *** PeterT has joined #openttdcoop
22:10:12  <PublicServer> <Chris Booth> gone
22:10:19  <PublicServer> <Combuster> good
22:10:55  <PublicServer> <Combuster> it was only there when we had to upgrade the entire fleet to quad locos
22:11:11  <PublicServer> <Combuster> (some 150 trains)
22:11:23  <PublicServer> <Chris Booth> yeah
22:11:30  <PublicServer> <Chris Booth> why 4 (would 3 be enough)
22:11:37  <PublicServer> <Chris Booth> 2 usualy does for TL5
22:11:51  <PublicServer> <Chris Booth> so i would ahve thought 3 for 7.5 and 4 for 10
22:11:54  <V453000> I think 4 dont hurt  here
22:12:21  <PublicServer> <Combuster> Besides, they still have 6 tiles acceleration
22:12:51  <PublicServer> <Combuster> these locs are slightly underpowered
22:13:15  <PublicServer> <Combuster> (what else, 50m height differences are a rarity in most of the country they came from)
22:13:25  <V453000> :D
22:13:37  <PublicServer> <Combuster> our highest mountain is 243m
22:13:49  <PublicServer> <Chris Booth> that isnt a mountain
22:13:52  <PublicServer> <Chris Booth> that is a hill
22:14:00  <PublicServer> <Combuster> it is a mountain
22:14:14  <PublicServer> <Combuster> 4m is a hill :)
22:14:19  <PublicServer> <Chris Booth> lies
22:14:29  <V453000> 243? :D
22:14:36  <V453000> I believed it is a bit more
22:14:37  <PublicServer> <Combuster> iirc
22:14:54  <V453000> that is a hole, not a hill nor mountain :D
22:15:36  <PublicServer> *** Chris Booth has left the game (connection lost)
22:16:50  <[com]buster> I was off
22:16:54  <[com]buster> its 322,7 metres
22:16:58  <[com]buster> above sea level
22:17:27  <V453000> Chris Booth: you really played that for 370 years?
22:17:49  <V453000> well the word "above" is important isnt it :D
22:18:13  <[com]buster> it is
22:18:20  <V453000> :)
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22:18:22  <[com]buster> Snowdon is only 65m high
22:18:30  <V453000> "high"
22:18:31  <PublicServer> ***  made screenshot at 00014BDC: http://ps.openttdcoop.org/public/webcam/00014BDC.png
22:18:33  <V453000> :p
22:18:39  <[com]buster> tall, whatever
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22:18:51  <V453000> no! :D
22:18:55  <V453000> 65m low
22:19:00  <[com]buster> if you try to reach it from the neighbouring mountain
22:19:05  <V453000> :D
22:19:07  <Chris_Booth> V453000: yes i did play for 370 years
22:19:20  <V453000> incredibly long for one person
22:19:29  <PublicServer> <Combuster> game years
22:19:32  <PublicServer> <Combuster> or multitasking
22:19:45  <V453000> game years
22:20:20  <Chris_Booth> i didnt play all 370 years
22:20:22  <V453000> just wondering ... why didnt you connect more industries?
22:20:38  <PublicServer> <Combuster> Last game I played to the end
22:20:39  <Chris_Booth> sometimes i left the game on while i was at university
22:20:45  <Tray> !password
22:20:46  <PublicServer> Tray: maples
22:20:47  <Chris_Booth> V453000: do you think i need more?
22:20:50  <PublicServer> <Combuster> I removed some traffic
22:21:01  <PublicServer> *** Tray joined the game
22:21:02  <PublicServer> <Combuster> to reach that 1000pts at 2050 :)
22:21:15  <V453000> :D
22:21:15  <PublicServer> *** Tray has left the game (desync error)
22:21:21  <Chris_Booth> i didnt get 100pts
22:21:24  <Chris_Booth> i didnt get 1000pts
22:21:31  <PublicServer> *** Tray joined the game
22:21:39  <Chris_Booth> and if i connected more i would neet to expand and build SLHs
22:21:45  <Chris_Booth> which i didnt want to do
22:21:51  <V453000> kk
22:22:26  <V453000> I havent finished a game for so long time
22:22:46  *** davis_ has joined #openttdcoop
22:22:50  <davis_> !playercount
22:22:50  <PublicServer> davis_: Number of players: 4
22:22:56  <davis_> !download win64
22:22:56  <PublicServer> davis_: http://binaries.openttd.org/nightlies/trunk/r19068/openttd-trunk-r19068-windows-win64.zip
22:23:05  <PublicServer> <Combuster> I finished a lot of #coop games
22:23:16  <PublicServer> <Combuster> but nothing SP in the past two years
22:23:16  <V453000> yes of course :)
22:23:20  <planetmaker> hehe :-)
22:23:31  <planetmaker> Same here. SP is... tedious after some time
22:23:35  <PeterT> #coop is forbidden and cannot be used? :-(
22:23:48  <planetmaker> On the PS otoh... so many people to work on things...
22:23:55  <planetmaker> PeterT: hu?
22:24:17  <davis_> !password
22:24:17  <PublicServer> davis_: maples
22:24:25  <PeterT> planetmaker: ?
22:24:30  <PublicServer> *** Tray has joined company #1
22:24:32  <V453000> SP is best if you have a specific plan and want to whape every part of the network ... or your plan just exceeds all means of how to describe it :D
22:24:39  <planetmaker> ah... interesting. #coop once was accessible IIRC
22:24:51  <V453000> * to shape
22:25:14  <[com]buster> But why the [479] #coop Illegal channel name<
22:25:22  <Chris_Booth> planetmaker: you screen shots and explanation helped thanks
22:25:31  <PublicServer> *** Tray has left the game (connection lost)
22:25:40  <[com]buster> see, no need to panic ;)
22:25:41  <planetmaker> :-) Nice to hear. Your article is also a nice one :-)
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22:26:02  <PublicServer> *** Tray has left the game (desync error)
22:26:07  <davis_> !password
22:26:07  <PublicServer> davis_: maples
22:26:07  <Chris_Booth> i was going to go all out and make more trains
22:26:11  <planetmaker> :-( @ desync
22:26:11  <V453000> one note: could you make it smaller on the Blog main page?
22:26:17  <Chris_Booth> but then i thought 900 was enough
22:26:18  <V453000> :)
22:26:20  <PublicServer> *** davis joined the game
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22:26:30  <planetmaker> They are enough :-)
22:26:30  <V453000> 900 is quite fine
22:26:32  <Chris_Booth> V453000: i am not sure how you do that
22:26:35  <PublicServer> *** Tray has left the game (desync error)
22:26:36  <PublicServer> *** davis has left the game (desync error)
22:26:47  <V453000> I got no experience with the blog so dont ask me :p
22:26:51  <davis_> why is it desyncing?
22:27:06  <planetmaker> Chris_Booth: did you generate thumb nails for those images? I usually generate thumb nails of 400px width
22:27:06  <PublicServer> *** Tray joined the game
22:27:15  <planetmaker> then I link to the images via those thumbnails
22:27:28  <Chris_Booth> no i just sized them to 800 * 500
22:27:30  <PublicServer> *** Tray has left the game (desync error)
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22:27:58  <Chris_Booth> i thought most people have atleast a 1024 monitor
22:28:12  <planetmaker> Tray: sorry, you seem to have come here at the wrong time :-( We didn't have that in a long time, those desyncs.
22:28:19  <PublicServer> *** Tray has left the game (desync error)
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22:28:23  <planetmaker> We need to wait probably for the devs to fix that
22:28:28  <davis_> :c
22:28:31  <[com]buster> Right now
22:28:36  <Fuco> is that a game client issue? or grf?
22:28:38  <[com]buster> the only real solution is to keep hammering
22:28:42  <planetmaker> Chris_Booth: but it also makes for faster loading ;-)
22:28:54  <planetmaker> Fuco: a game issue
22:28:59  <davis_> well the client just moved me to the scenario editor
22:29:07  <[com]buster> :?
22:29:08  <Fuco> I wonder why it only started after day or so
22:29:09  <planetmaker> uh? SE?!
22:29:27  <[com]buster> That one's new for me
22:29:34  <planetmaker> Fuco: desync happens when client & server evaluate something differently
22:29:36  <V453000> oh oh oh :D hey Chris Booth, what is that pax train going to Sathill doing in Steel mill pickup station ?:D
22:29:37  <davis_> A fatal NEWgrf error has occured: basetunnel.grf is designed to be used with unfiedmaglev =1
22:29:51  <[com]buster> I do occasionally end up playing the title screen
22:29:51  <davis_> unified*
22:29:56  <planetmaker> NewGRFs MIGHT be a reason. Most often. But where and how... Needs careful analysis
22:30:18  <planetmaker> davis_: where?
22:30:30  <V453000> oh :) whatever
22:30:42  <davis_> well the game desynced , and moved me into the SE for some random reason and gave me that error.
22:30:44  <Chris_Booth> ok planetmaker i will thumb then then
22:30:55  <[com]buster> LOL at this bug report: http://bugs.openttd.org/task/3576
22:31:19  <planetmaker> ah, yes. I had that, too when I read it ;-)
22:31:22  <planetmaker> But he's right
22:31:31  <V453000> :DDDDD
22:31:51  <Chris_Booth> that is LOLable
22:32:01  <V453000> that is really good :D
22:32:03  <PublicServer> *** davis joined the game
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22:32:29  <[com]buster> The logic is absolutely infallible
22:32:36  <[com]buster> but still
22:32:37  <davis_> :c
22:32:46  <[com]buster> davis: keep trying
22:32:47  <Fuco> stupid bug report aint loading for me :(((
22:32:57  <Chris_Booth> V453000: PF lost it i assume
22:33:29  <planetmaker> ah, yes. PF is another good desync source ;-)
22:33:33  <PublicServer> ***  made screenshot at 000229E5: http://ps.openttdcoop.org/public/webcam/000229E5.png
22:34:32  <davis_> no ottd for me then :P
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22:35:02  <PublicServer> <Combuster> oops, jam
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22:36:19  <V453000> Chris Booth: these idiots loop there in the steel mill sometimes :)
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22:43:36  <Tray> I wonder, how many ressources a coop game needs to be played - in fact, I want to know wether I can also play such games on my netbook.
22:43:42  <PublicServer> <Combuster> I'm off for tonight
22:43:50  <V453000> cya
22:44:02  <V453000> Tray: resources? what do you mean?
22:44:04  <Chris_Booth> Tray: i would think not with your netbook
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22:44:07  <PublicServer> <Combuster> Tray: P4 or better for late game
22:44:18  <zerpa> Tray: I don't recommend it. It's a stretch on my Atom 330 nettop.
22:44:19  <V453000> oh so
22:44:37  <Chris_Booth> if you mean CPU and RAM then it uses 100% of mine on big games
22:44:46  <PublicServer> <Combuster> It increases over time
22:44:55  <Chris_Booth> and i have a 3.0 Ghz dual core
22:45:29  <PublicServer> <Combuster> Things like 2500 train maps require a high-freq Core 2 or Athlon64 x2
22:45:40  <PublicServer> <Combuster> and your client running less than fullscreen :)
22:45:48  <sietse> !info
22:45:48  <PublicServer> sietse: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 2352298476  Loan: 0  Value: 2372455763  (T:443, R:0, P:0, S:0) unprotected
22:46:02  <Tray> Okay. That's much.
22:46:08  <Chris_Booth> i find Openttd run better in my SuSe VM than it does native
22:46:23  <PublicServer> <Combuster> native windows?
22:46:57  <Chris_Booth> yeah native windows vista
22:47:04  <PublicServer> <Combuster> My best client is this pentium-dual-core
22:47:13  <PublicServer> <Combuster> with handcompiled x86_64 binary
22:47:33  <Chris_Booth> i should go x64 on here
22:47:44  <Chris_Booth> but i dont have a 64 bit version of windwos
22:47:46  <PublicServer> <Combuster> but vista is also slow
22:47:56  <PublicServer> <Combuster> especially compared to XP
22:48:05  <PublicServer> <Combuster> but as I said, I was leaving :)
22:48:08  <V453000> vista is the worst :(
22:48:10  <V453000> cya
22:48:14  <PublicServer> *** Combuster has left the game (connection lost)
22:48:14  <PublicServer> *** Game paused (not enough players)
22:48:25  <[com]buster> oh, someone busy?
22:48:40  <zerpa> nah, just idling
22:48:52  <[com]buster> good, I'd have some serious issues reconnecting
22:49:01  <Chris_Booth> windows 7 is better than vista but i only have 1 copy of that
22:49:23  <Chris_Booth> and dont see why i should buy another when i have already bought vista
22:49:31  <[com]buster> everything < XP imo
22:49:47  <[com]buster> (except linux, depending on circumstance)
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22:50:07  <V453000> :)
22:50:15  <V453000> I am off too for today
22:50:24  <Chris_Booth> bye V453000
22:50:29  <V453000> (at least for the remaining 10 minutest of the day :D)
22:50:30  <Chris_Booth> i think OSx is nice
22:50:36  <Chris_Booth> but only works on my laptop
22:50:40  <V453000> :)
22:50:42  <V453000> hmmm
22:50:51  <Chris_Booth> (not legaly)
22:51:02  <V453000> well, have a nice time and finish another game in another couple of months! :D
22:51:07  <Chris_Booth> as apple say you must own a mac to install it on
22:51:13  <Chris_Booth> lol
22:51:33  <Chris_Booth> i have a 2048 game which has been going on for over a year now
22:51:37  <V453000> in Czech Rep. more than 90% software is illegal
22:51:38  <Chris_Booth> its been 400 game years
22:51:56  <V453000> :| I am getting lost above 1024
22:52:08  <Chris_Booth> and i havent even made a blot on the land scape
22:52:14  <Chris_Booth> but i am very very rich
22:52:19  <V453000> 2048 x 256 or 512 is fine
22:52:28  <V453000> hehe
22:53:06  <V453000> I would like to start some "testing" game on a 2048 on 256 map
22:53:15  <V453000> in future
22:53:38  <V453000> oh ... when talking about that
22:53:57  <V453000> http://wiki.openttdcoop.org/User:V453000/PSML <- the idea I was talking about ... I will add some pictures later probably
22:54:16  <V453000> I will need to be "more sure" about the stuff before posting the screenshots :)
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22:56:53  <Tray> !password
22:56:54  <PublicServer> Tray: chimps
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