Log for #openttdcoop on 16th February 2010:
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00:00:38  *** ^Spike^ has quit IRC
00:12:04  <Qanael> !playercount
00:12:05  <PublicServer> Qanael: Number of players: 0
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01:35:47  <Qanael> !playercount
01:35:47  <PublicServer> Qanael: Number of players: 0
01:38:01  <V453000> many
01:43:52  <Qanael> :(
01:43:54  <Qanael> I wanna play
01:43:57  <Qanael> Singleplayer is lame
01:45:14  <V453000> not true
01:45:32  <Qanael> Well, it's not lame, I just find it less fun than coop
01:45:44  <Qanael> It's nice to have people playing with you to help improve
01:46:01  <V453000> sure
01:46:15  <V453000> but when you play alone you know every corner of the map ;)
01:46:43  <Qanael> That's true
01:47:57  <V453000> and also ... in SP your plan always wins :D :P
01:50:51  <V453000> but on the other hand without coop we would not be able to build such things because we would not know them :)
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04:13:50  <Razaekel> but it's more fun to have otherpeople helping to build
04:14:00  <Razaekel> trying to build a network on a 2048x map is tedious
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08:16:31  <ODM> !password
08:16:31  <PublicServer> ODM: swifts
08:16:41  <PublicServer> *** 0DM joined the game
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08:22:34  <Combuster> Mornin' odm
08:22:41  <PublicServer> <0DM> arrrr matey
08:23:01  <Combuster> kraa, dekzwabbers, kra
08:23:26  <PublicServer> <0DM> shiver the timbers?
08:23:54  <Combuster> sorry, can't imitate the parrot in english
08:24:23  <PublicServer> <0DM> is ok:p
08:24:26  <Combuster> other than "It's dead, that's what's wrong with it!"
08:24:39  <PublicServer> <0DM> hmm we should reallyfocus on branch 1/2/3
08:24:45  <PublicServer> <0DM> oh, like the helivets?
08:25:03  <Combuster> ...helivets?
08:25:11  <PublicServer> <0DM> nvm you havent seen it:)
08:25:51  <Combuster> <- I was referring to this
08:25:52  <Webster> Title: YouTube - The Parrot Sketch (at
08:26:06  <ODM> aah yes, i knew that:)
08:28:50  <PublicServer> <0DM> tbh the game looks quite nice right now
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08:29:30  <PublicServer> <0DM> go your connection!:P
08:30:04  <Combuster> <- at least the desync bug got fixed
08:32:18  <ODM> look-ahead for multitile waypoints 'made up' data that shouldn't go into the cache, causing desyncs in mp
08:32:33  <ODM> apparently we are the only people that do that:P
08:33:28  <Combuster> Our huge games have an comparatively large proportion of exposing a bug
08:33:45  <PublicServer> <0DM> i wonder how come:p
08:34:00  <Combuster> because we kick ass? :P
08:34:07  <PublicServer> <0DM> kicking ass is what we do..
08:34:21  <Combuster> well gotta go
08:34:31  <PublicServer> <0DM> k, ciao
08:39:02  <PublicServer> <0DM> now someone needs to wake up:p
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08:49:06  <mitooo> !playercount
08:49:06  <PublicServer> mitooo: Number of players: 1
08:49:19  <PublicServer> <0DM> yay mitooo^^
08:49:24  <mitooo> :)
08:53:39  <PublicServer> <0DM> not joiining?
08:55:29  <mitooo> will having ag issues :)
08:55:37  <PublicServer> <0DM> aw:(
08:55:37  <mitooo> lag*
08:57:33  <PublicServer> <0DM> you need a new pc:P
08:58:11  <PublicServer> *** Game unpaused (not enough players)
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08:58:21  <PublicServer> *** Game paused (not enough players)
08:58:25  <PublicServer> *** 0DM has left the game (desync error)
08:58:30  <ODM> auch:P
08:58:32  <^Spike^> bleh.. my windhoos desyncs.. :)
08:58:39  <ODM> !password
08:58:39  <PublicServer> ODM: oilier
08:58:48  <PublicServer> *** Spike joined the game
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08:59:15  <PublicServer> <0DM> maybe we could update
08:59:19  <^Spike^> possible..
08:59:29  <^Spike^> is there a new nightly with the fix already then?
08:59:39  <ODM>
09:00:12  <ODM> darn its not in nightly yet:(
09:00:14  <ODM> its 2 revs behind
09:00:15  <^Spike^> idd
09:00:24  <^Spike^> so we can update tonight..
09:00:37  <ODM> they should build a new nightly:p
09:00:49  <^Spike^> :)
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09:01:17  <ODM> there has to be someone we can poke for that
09:01:27  <^Spike^> or we can wait.. :)
09:01:36  <PublicServer> <0DM> and have another day of desyncs?:p
09:01:40  <^Spike^> :)
09:08:12  <PublicServer> *** Spike has joined company #1
09:08:12  <PublicServer> *** Game unpaused (not enough players)
09:08:18  <PublicServer> *** Spike has left the game (desync error)
09:08:18  <PublicServer> *** Game paused (not enough players)
09:08:18  <PublicServer> *** 0DM has left the game (desync error)
09:08:24  <ODM> ofc:P
09:08:29  <^Spike^> :)
09:08:35  <ODM> keep trying!:P
09:08:49  <^Spike^> i'm stubborn enough to do so.. ;)
09:08:54  <ODM> hehe
09:09:13  <PublicServer> *** 0DM joined the game
09:10:10  <Phazorx> stop trains join and then let them go
09:11:46  <ODM> what do you mean?
09:12:00  <Phazorx> the desync is trains related
09:12:01  <ODM> which trains to stop?:P
09:12:17  <Phazorx> if you join before paths are calculated it wont affect you
09:12:22  <Phazorx> so you stop all trains
09:12:27  <Phazorx> then join then release
09:12:41  <PublicServer> <0DM> that sounds sneaky:P
09:12:51  <Phazorx> yeah
09:13:00  <Phazorx> all other who join later will desync
09:13:28  <PublicServer> <0DM> cant stop trains while pause though
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09:16:55  <Pirate87> !playercount
09:16:56  <PublicServer> Pirate87: Number of players: 1
09:18:42  <^Spike^> !password
09:18:42  <PublicServer> ^Spike^: elites
09:18:50  <PublicServer> *** Spike joined the game
09:18:54  <PublicServer> *** Spike has joined company #1
09:18:55  <PublicServer> *** Game unpaused (not enough players)
09:18:59  <PublicServer> <Spike> there :)
09:19:04  <PublicServer> <0DM> i stopped all trains:p
09:19:29  <PublicServer> <Spike> dare we to start them? :)
09:19:42  <PublicServer> <0DM> sure:P
09:20:05  <PublicServer> *** 0DM has left the game (connection lost)
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09:20:05  <PublicServer> *** Game paused (not enough players)
09:20:08  <^Spike^> fail
09:20:08  <^Spike^> :)
09:20:09  <ODM> the answer was no:P
09:22:07  <ODM> guess we wait...
09:22:31  <ODM> you know what, if we had used stations instead of waypoints this never woulda happened^^
09:22:42  <Phazorx> the instruxction had 3 steps
09:22:49  <Phazorx> you managed to screw them up
09:22:54  <^Spike^> oh.. :)
09:22:59  <Phazorx> 1) stop trains
09:23:03  <Phazorx> 2) JOIN
09:23:06  <ODM> thanks for your positive feedback:P
09:23:07  <Phazorx> 3) release
09:23:18  <^Spike^> now tell us HOW to stop trains in paused mode?
09:23:27  <ODM> you pause, then rejoin i guess
09:23:30  <ODM> !password
09:23:30  <PublicServer> ODM: befall
09:23:39  <PublicServer> *** 0DM joined the game
09:23:47  <ODM> btw phazorx, you can be a bit more nice:)
09:23:58  <Phazorx> sorry
09:24:02  <Phazorx> i'm yet to wake up
09:24:10  <ODM> so do we, it's no really an excuse
09:24:12  <PublicServer> *** Spike joined the game
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09:24:20  <PublicServer> *** Game unpaused (not enough players)
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09:24:27  <PublicServer> *** Game paused (not enough players)
09:24:29  <PublicServer> *** Spike has left the game (leaving)
09:24:33  <Phazorx> my apologies
09:24:38  <PublicServer> *** Spike joined the game
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09:24:50  <ODM> is ok
09:24:51  <PublicServer> *** Game unpaused (not enough players)
09:24:52  <PublicServer> *** 0DM joined the game
09:25:42  <PublicServer> <0DM> do we dare?:P
09:25:56  <PublicServer> <Spike> yep
09:26:07  <Phazorx> heh
09:26:08  <PublicServer> *** Spike has left the game (desync error)
09:26:08  <PublicServer> *** Game paused (not enough players)
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09:26:09  <Phazorx> good luck
09:26:11  <ODM> nop^^
09:26:16  <Phazorx> hrm
09:26:21  <ODM> its not that:P
09:26:45  <PublicServer> *** Phazorx joined the game
09:26:49  <ODM> lets see if we can replace with stations without messing orders up
09:27:18  <^Spike^> eh.. i think not..
09:27:36  <Phazorx> !unpause
09:27:36  <PublicServer> Phazorx: you must be channel op to use !unpause
09:27:39  <ODM> giving it a go anyway in local game
09:27:42  <Phazorx> someone unpause plz
09:27:48  *** ODM sets mode: +o Phazorx
09:28:01  <Phazorx> !unpause
09:28:01  <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.)
09:28:01  <PublicServer> *** Game unpaused (not enough players)
09:28:02  <Phazorx> thanks
09:28:08  <ODM> np ofc
09:28:16  <Phazorx> could you guys join please?
09:28:57  <PublicServer> *** 0DM joined the game
09:29:22  <PublicServer> <Phazorx> Spike?
09:29:39  <^Spike^> ?
09:29:46  <PublicServer> <Phazorx> are you coming?
09:29:56  <^Spike^> going to shower soon.. and then switch to linux
09:30:03  <PublicServer> <Phazorx> kk
09:30:17  <PublicServer> *** 0DM has left the game (desync error)
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09:30:18  <PublicServer> *** Game paused (not enough players)
09:30:22  <Phazorx> heh
09:30:27  <Phazorx> okay old trick doesnt work anymore
09:30:31  <ODM> to bad:)
09:30:48  <Phazorx> i say we postpone the game till it's fixed
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09:31:50  <ODM> its fixed, just not in nightly yet:(
09:32:05  <ODM> also, cant switchover names between waypoints and stations, so that fix is gone
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09:32:39  <ODM> we should leverage them into releasing a new nightly:P
09:32:47  <^Spike^> :)
09:32:51  <Phazorx> we can do that
09:32:56  <^Spike^> they'll just say: Wait for tonight? ;)
09:33:10  <ODM> meh, i had hoped we'd be more appreciated than that...
09:35:01  <^Spike^> ODM does waiting matter? :)
09:35:06  <ODM> yeah im bored:P
09:35:14  <^Spike^> create a pz game? :)
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09:35:30  <ODM> with huge trains, cough:P
09:35:42  <^Spike^> yeah.. why not? :
09:35:43  <^Spike^> :)
09:36:37  <ODM> not huw to to approach that though:D
09:37:01  <Phazorx> we should od ECS game on pz
09:37:20  <ODM> please dont say full vectors:P
09:37:34  <Phazorx> no, not full vectors, only 31 cargo
09:38:52  <Phazorx> does ECS host stockpiles?
09:38:57  <Phazorx> i mean have
09:39:18  <ODM> what do you mean by 31 cargo?
09:39:25  <ODM> hmm i thought it might be a parameter
09:39:40  <planetmaker> FIRS has more cargos :-P
09:39:41  <Phazorx> full ECS set offers 32 types of cargo :)
09:39:46  <Phazorx> so 31 is N-1
09:39:58  <ODM> sigh:p
09:40:16  <^Spike^> pm FIRS was fun though on pz few games ago :)
09:40:54  <mitooo> anyway, is 31 cargo types playable on one map ?
09:41:23  <ODM> we've done it before i think, but i would advise against it:p
09:42:35  <planetmaker> ODM, you can readily propose a sub-set of FIRS' industries and I'll provide it as an economy type :-)
09:42:35  <Phazorx> ODM: i'd like stockpile + SRNW game
09:42:58  <ODM> planetmaker, you ust said gibberish:D
09:50:20  <planetmaker> ODM: if there are too many industries in FIRS by your standards: then pick a selection which makes sense and tell me the selection of industries.
09:50:34  <planetmaker> (and give me a name by which this selection should go)
09:50:46  <ODM> oh, ive never used firs, so i dunno, i meant ECS:)
09:50:56  <ODM> advise against using so many cargoes in a game as it becomes quite mad...
09:51:03  <ODM> unless you do it on a low scale
09:51:40  <planetmaker> That's what I said. FIRS has also many. But you can make some more important by putting emphasis on those industry chains, removing some industries completely from the game
09:51:51  <Phazorx> i like ECS more for 4 tiers rather than many cargoes by itself
09:51:53  <planetmaker> That's called 'economic type' within the FIRS newgrf
09:51:59  <ODM> many tiers is nice yes
09:52:13  <planetmaker> Phazorx, you should test FIRS then, too ;-)
09:52:17  <ODM> sounds handy pm
09:52:50  <Phazorx> planetmaker: are industries in FIRS capacity based?
09:53:11  <planetmaker> ODM, but! it will have to be coded into the newgrf. But! I can do that, if I know which industries give a sweet set :-)
09:53:20  <ODM> hehe ok:P
09:53:32  <planetmaker> It's actually as easy as adding the list to the file
09:53:45  <planetmaker> Phazorx, yes and no.
09:53:58  <planetmaker> Industries use a stockpile but no limit for it.
09:54:04  <ODM> btw, do we have newgrf coders in the community?
09:54:10  <planetmaker> exception are the production boost cargos
09:54:10  <Phazorx> planetmaker: that's even better
09:54:23  <planetmaker> those have (by default) a limit.
09:54:32  <Phazorx> planetmaker: my idea was to use many drops
09:54:33  <planetmaker> I'm working on a parameter to also be able to disable that limit
09:54:44  <ODM> so deliveries stack, but if you dont deliver, it can still process?
09:54:45  <Phazorx> with time based SRNW aproach to regulate deliveries
09:55:02  <Phazorx> so with unlimitted stocks it would be eaier to avoid cargo loss
09:55:16  <planetmaker> ODM, industries process max XX units per unit time. But you can pile up as much as you want
09:55:22  <ODM> well ofcourse its limited
09:55:23  <planetmaker> production speed depends also upon delivery of cargos
09:55:26  <ODM> its just a high limit:P
09:55:33  <planetmaker> ODM, default industries have no such limit
09:56:05  <ODM> i mean theres only so much cargo you can store in the 2 or so bytes;)
09:56:30  <planetmaker> yeah... but that's a hard limit which is not easy to reach
09:56:36  <planetmaker> only we insane guys do that
09:56:37  <Phazorx> 64k for 2 bytes isn't that little
09:56:54  <ODM> yayay i was just nitpicking, i know:P
09:57:40  <PublicServer> *** 0DM has left the game (connection lost)
09:58:06  <Phazorx> so, PM, you think it is possible to organize game like i suggested with FIRS?
09:58:47  <planetmaker> I don't quite understand how that would work with the orders... but FIRS is usable
09:58:52  <planetmaker> though by far not finished
10:00:59  <planetmaker> What I don't see is how the stockpiles should influence the trains ;-)
10:05:21  <Phazorx> planetmaker: we usually go with single delivery point per cargo
10:05:37  <Phazorx> with limited processing speed that is way too inefficient
10:06:11  <Phazorx> so with capacity limited industries it makes more sense to do multi-point deliveries
10:06:47  <Phazorx> with unified networking it presents few issues where targeting trains to drop points needs to be handled separately
10:07:16  <Phazorx> basicaly, there are 2 approaches i see SRO and SRNW
10:07:51  <Phazorx> SRO impliy that train has all drop offs in the list with conditional unload orders based on remaining cargo on board
10:08:15  <Phazorx> it would work with limited stockpiles such as these that PBI and ECS use
10:09:14  <Phazorx> for "unlimited" stock capacity that is not such a good idea so SRNW should be used
10:09:18  <planetmaker> FIRS allows to unload all cargo as there are no limits, yes
10:10:31  <Phazorx> and self regulation in this case implies that we control where exactly full trains can get off the network to unload
10:11:24  <Phazorx> what i suggest is to have scheduled train acting as timer and blocking exit to particular drop off for a while after some train has taken that route to unload
10:11:41  <Phazorx> timers need to be tweaked constantly as game goes to match processing speed
10:13:45  <Phazorx> so basically the setup would be a collector station per cargo tier
10:13:45  <Phazorx> where all cargo is delivered
10:14:03  <PublicServer> *** Spike joined the game
10:14:31  <Phazorx> then it is taken from the collector by trains on SRNW netwrok which feed it to many drops
10:15:28  <Phazorx> in theory it is possible to use one network for all cargo-to-collector trains
10:15:59  <Phazorx> but collector-to-destnation are probably should be each on it;s own net
10:17:15  <Phazorx> on the other hand we can just create one very complex SRNW with multiple cargo floating on it (would imply common tracks exiting collector but separate loops for returning trains with WP management
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10:47:49  <Pirate87> !playercount
10:47:49  <PublicServer> Pirate87: Number of players: 1
10:47:56  <Pirate87> !players
10:47:57  <PublicServer> Pirate87: Client 239 is Spike, a spectator
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11:18:18  <Pirate87> !password
11:18:19  <PublicServer> Pirate87: plucks
11:19:23  <PublicServer> *** Pirate87 has left the game (connection lost)
11:20:06  <Pirate87> !password
11:20:06  <PublicServer> Pirate87: sauced
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11:56:57  <ODM> woo desyncsD:
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11:57:50  <PublicServer> *** Game paused (not enough players)
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11:58:07  <PublicServer> *** 0DM joined the game
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11:58:17  <PublicServer> *** Game paused (not enough players)
11:58:42  <ODM> hmm:P
11:58:42  <PublicServer> *** Game unpaused (not enough players)
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11:59:00  <PublicServer> *** 0DM has left the game (desync error)
11:59:00  <PublicServer> *** Game paused (not enough players)
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11:59:29  <ODM> hmm it seems diehard trying doesnt work today:P
11:59:46  <PublicServer> *** Game unpaused (not enough players)
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11:59:59  <PublicServer> *** 0DM has left the game (desync error)
11:59:59  <PublicServer> *** Game paused (not enough players)
12:00:33  <roboboy> hello
12:00:36  <ODM> ello
12:01:13  <roboboy> I wish along with everyone else that the desyncs would be fixed
12:01:49  <ODM> theyre fixed just not in current nightly
12:02:10  *** KenjiE20 has quit IRC
12:02:33  <roboboy> so why can't we update the nightly
12:02:54  <ODM> nightlies are created every evening, we dont really have power for that:)
12:10:18  <hylje> wait for the evening
12:10:40  <roboboy> but it's evening here
12:10:51  <ODM> lol
12:11:04  * roboboy might download SVN and compile himself
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12:11:29  <roboboy> I might trick it into thinking im using the old nightly to connect
12:13:26  <Pirate87> !playercount
12:13:26  <PublicServer> Pirate87: Number of players: 0
12:15:55  <Pirate87> !password
12:15:55  <PublicServer> Pirate87: camped
12:16:07  <PublicServer> *** Pirate87 joined the game
12:16:48  <ODM> 5,4,3
12:22:03  <PublicServer> *** Pirate87 has left the game (leaving)
12:22:46  <^Spike^> ...
12:29:52  <roboboy> do we normally update the nightly in the midle of a game?
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12:30:29  <^Spike^> eh.. it happens sometimes
12:30:34  <^Spike^> depending on the fixes made
12:30:39  <^Spike^> if they are important enough to do so
12:30:49  <^Spike^> this is one example :)
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12:40:10  <gr00vy> is there any hint how to upgrade the whole network of rails to maglev with low effort?
12:40:14  <gr00vy> especially trains?
12:40:23  <Chris_Booth> not trains
12:40:25  <gr00vy> yeah
12:40:32  <Chris_Booth> the track converter tool
12:40:35  <gr00vy> rails itself is no problem i already understood
12:40:39  <Chris_Booth> but you cant do trains
12:40:46  <gr00vy> hm
12:40:58  <gr00vy> so i have to build a maglev depot and rebuild any train i want to replace?
12:41:17  <gr00vy> without possibility to copy anything except the orders?
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13:07:09  <PublicServer> *** Thraxian joined the game
13:09:14  <PublicServer> Server closed down by admin
13:09:14  <PublicServer> Saving game...
13:09:18  <PublicServer> Server has exited
13:09:19  *** PublicServer has quit IRC
13:09:34  <Thraxian|Work> someone at work?
13:09:56  <Thraxian|Work> <- besides me :)
13:10:00  <^Spike^> nop
13:10:24  <^Spike^> you're all alone.. ;)
13:10:24  *** PublicServer has joined #openttdcoop
13:10:24  <PublicServer> Autopilot engaged
13:10:24  <PublicServer> Loading default savegame
13:10:24  *** ChanServ sets mode: +v PublicServer
13:10:24  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
13:10:37  <Thraxian|Work> just wondering why the server suddenly exited....
13:10:42  <^Spike^> eh..
13:10:50  <^Spike^> if i understood it correctly
13:10:58  <^Spike^> trying to backport the desync fix
13:11:11  <PublicServer> *** Game unpaused (not enough players)
13:11:13  <PublicServer> *** Amm1er joined the game
13:11:43  <roboboy> oo
13:11:43  <Ammler> backport:  svn diff -c19141 | patch -p0
13:11:46  <Thraxian|Work> safe to enter again, or is another reset coming?
13:12:04  <Ammler> Thraxian|Work: yes :-)
13:12:06  <planetmaker> it's always safe as it won't hurt you, maybe annoy though ;-)
13:12:38  <roboboy> has the server been updated?
13:12:53  <Ammler> roboboy: no, just backport of the desync fix
13:12:57  <roboboy> ok
13:13:00  <PublicServer> *** Thraxian joined the game
13:13:01  <PublicServer> *** Thraxian has left the game (desync error)
13:13:06  <Thraxian|Work> maybe not :)
13:13:18  <Ammler> Thraxian|Work: did you apply the fix?
13:13:41  <Thraxian|Work> what fix?
13:13:45  <roboboy> where can I get the fix?
13:13:47  <PublicServer> *** Spike joined the game
13:13:49  <Thraxian|Work> I'm running the same nightly as the server....
13:13:54  <PublicServer> *** Spike has joined company #1
13:13:54  <Ammler> you might also need the nomod.diff from our patch pack, if you don't want to fiddle with --revision
13:13:55  <Thraxian|Work> I assumed that would be enough
13:14:05  <Thraxian|Work> I run on windows, so is there a precompiled version?
13:14:06  <Ammler> roboboy: [14:11] <Ammler> backport:  svn diff -c19141 | patch -p0
13:14:06  <PublicServer> *** Spike has left the game (desync error)
13:14:11  <^Spike^> :(
13:14:12  <^Spike^> bleh.. :)
13:14:28  <roboboy> I also run Windows
13:15:24  <^Spike^> Ammler,  with autostart it's just that commend in the ps folder i guess?
13:15:29  <Ammler>
13:15:56  <Ammler> yes, and nomod.idff
13:16:04  <roboboy> thanx
13:16:05  <Ammler> or use the diff I pasted
13:16:15  <^Spike^> better.. just edit the tmpl to use those 2 diffs :)
13:16:35  <Ammler> autostart can only use 1
13:16:42  <^Spike^> oh..
13:16:51  <Ammler> but the patch has both
13:17:09  *** devilsadvocate has quit IRC
13:17:14  <Ammler> (cat r19141.diff nomod.diff > desyncfix.diff)
13:17:18  <^Spike^> ah :)
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13:17:56  <roboboy> Thraxian|Work: you want a precompiled win32 or Win64 binary?
13:18:46  <Thraxian|Work> win32 would be nice
13:18:50  <roboboy> ok
13:18:54  <Ammler> w32 works for both
13:20:18  <Ammler> we could replace the WPs with stations
13:20:27  <^Spike^> would mean re-order 1k trains
13:20:35  <^Spike^> ODM already tried if it worked without
13:20:37  <Thraxian|Work> so those are actually multi-track waypoints?  cool!
13:20:56  <Thraxian|Work> I thought it was just a GRF'd 1-tile station....
13:20:56  <Ammler> well, as you see, it isn't that cool :-P
13:21:48  <roboboy> well im downloading the source and shall have a binary shortly
13:21:54  <Ammler> but thanks to the nice [spam]buster plan, we found an annoying bug.
13:23:53  <PublicServer> <Amm1er> hmm, unpaused?
13:24:01  <Ammler> !auto
13:24:01  <PublicServer> *** Ammler has enabled autopause mode.
13:24:02  <PublicServer> *** Game paused (not enough players)
13:27:39  <PublicServer> <Amm1er> he, looks like backporting a commit isn't that easy ;-)
13:29:19  <^Spike^> it is hard if you haven't installed a compiler on your computer... :)
13:34:09  <Ammler> should all be in the donotreadme
13:34:15  <^Spike^> :)
13:34:18  <Ammler> @wiki donnotreadme
13:34:21  <Webster> Search results for "donnotreadme" - #openttdcoop Wiki -
13:34:30  <^Spike^> more just use yast to install gcc-c++
13:34:32  <^Spike^> L(
13:34:34  <^Spike^> :)
13:35:12  <Ammler> hmm, I don't use yast anymore
13:35:31  <Ammler> just zypper (zypper in <packages>
13:35:54  <^Spike^> combine it :)
13:36:11  <roboboy> bah
13:36:42  <Ammler> yeah, yast is a nice tool, all in one, you don't need to look for config tools all over the system
13:36:45  <Chris_Booth> !password
13:36:45  <PublicServer> Chris_Booth: vilest
13:36:59  <PublicServer> *** Game unpaused (not enough players)
13:37:00  <PublicServer> *** Chris Booth joined the game
13:37:08  <PublicServer> *** Chris Booth has left the game (connection lost)
13:37:08  <PublicServer> *** Game paused (not enough players)
13:37:09  <roboboy> ohwell I can try and see if my build works un Visual Studio Professional
13:38:19  <^Spike^> let's see... need video devel stuff to compile ottd.. :/
13:38:25  <planetmaker> the interesting fact actually is: the waypoints seem to be the cause. But WHY it actually desyncs due to the waypoints... noone knows. :S
13:38:43  * planetmaker goes back to sleep :P
13:38:55  <^Spike^> PM's One-Liner of Today!
13:38:57  <^Spike^> ;)
13:39:13  <planetmaker> ;-)
13:39:14  <Ammler> zypper in gcc-c++ libpng-devel zlib-devel lzo-devel fontconfig-devel SDL-devel libicu-devel
13:39:15  <Chris_Booth> where do it get the .diffs from?
13:39:26  <^Spike^> ty Ammler  :)
13:39:27  <planetmaker> svn
13:39:43  <planetmaker> one of the latest commits is the fix
13:39:50  <Chris_Booth> !svn
13:39:50  <PublicServer> Chris_Booth: svn update -r19068 && make (vilest)
13:39:50  <PublicServer> Chris_Booth: svn checkout -r19068 svn:// openttdcoop && cd openttdcoop && ./configure && make
13:39:56  <Ammler> (again)
13:40:32  <^Spike^> need to save that line somewhere.. :)
13:40:34  <^Spike^> just in case :)
13:40:36  <Ammler> Chris_Booth: [14:14] <Ammler> roboboy: [14:11] <Ammler> backport:  svn diff -c19141 | patch -p0
13:41:03  <Chris_Booth> put that link in the topic
13:41:10  <roboboy> well my last build failed
13:41:38  <Ammler> @topic Backport desync fix:
13:41:38  <Webster> Ammler: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
13:41:45  <Ammler> @topic add Backport desync fix:
13:41:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Backport desync fix:"
13:41:51  <planetmaker> it will be obsolete by ~8pm anyway
13:41:56  <^Spike^> prob :)
13:42:08  <Ammler> yes
13:42:12  <Chris_Booth> why? new revision? with patch to fix waypoints?
13:42:18  <Ammler> new nightly
13:42:30  <Chris_Booth> but will bug be fixed?
13:42:31  <Ammler> someone could replace the WPs with station :-P
13:42:50  <Chris_Booth> Ammler: then re order all the train
13:42:52  <^Spike^> Ammler, that is if the person feels like fixing 1k trains ;)
13:42:52  <Chris_Booth> i think not
13:43:07  <Ammler> "someone"
13:43:15  <Chris_Booth> i bet most of them have bad orders anyway
13:43:22  <Chris_Booth> as people never share them
13:43:51  <Ammler> if I see such trains, I usually depot those, easier than fixing...
13:44:39  <Ammler> !unpause
13:44:39  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:44:40  <PublicServer> *** Game unpaused (not enough players)
13:45:06  <PublicServer> *** Amm1er has enabled autopause mode.
13:45:07  <PublicServer> *** Game paused (not enough players)
13:45:18  *** Chris_Booth has quit IRC
13:46:17  <Ammler> !unpause
13:46:17  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:46:18  <PublicServer> *** Game unpaused (not enough players)
13:51:21  <PublicServer> *** Spike joined the game
13:51:24  <PublicServer> *** Amm1er has enabled autopause mode.
13:51:25  <PublicServer> *** Game paused (not enough players)
13:51:40  *** Chris_Booth has joined #openttdcoop
13:51:58  <PublicServer> <Amm1er> Spike: spec?
13:52:26  <Ammler> !players
13:52:27  <PublicServer> Ammler: Client 2 (Orange) is Amm1er, in company 1 (OTTDC BV)
13:52:27  <PublicServer> Ammler: Client 8 is Spike, a spectator
13:52:28  <^Spike^> ?
13:52:29  <^Spike^> ah
13:52:31  <^Spike^> yes :)
13:52:32  <Ammler> !rcon move 8 1
13:52:33  <PublicServer> Ammler: *** Spike has joined company #1
13:52:33  <PublicServer> *** Game unpaused (not enough players)
13:52:43  <PublicServer> <Spike> was about to join :D
13:54:58  <Chris_Booth> !dl
13:54:59  <PublicServer> Chris_Booth: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:55:13  <PublicServer> <Amm1er> if you make a working network, you don't need buffers
13:55:29  <PublicServer> ***  made screenshot at 0001B321:
13:56:09  <PublicServer> <Spike> ?
13:56:31  <PublicServer> <Amm1er> those buffer depots
13:56:36  <PublicServer> <Spike> where
13:56:56  <Chris_Booth> !svn
13:56:56  <PublicServer> Chris_Booth: svn update -r19068 && make (awoken)
13:56:56  <PublicServer> Chris_Booth: svn checkout -r19068 svn:// openttdcoop && cd openttdcoop && ./configure && make
13:57:01  <PublicServer> <Amm1er> at Marbergen
13:57:26  <PublicServer> <Spike> oh that slingshot thing
13:59:45  <roboboy> I should have a working win32 build soon
14:01:03  <roboboy> where shall I post my bundle?
14:01:25  <Ammler> where every you like
14:01:41  <roboboy> brb
14:01:42  <Ammler> we just need a url :-)
14:01:50  <roboboy> ok
14:01:54  <Ammler> if you don't have a location, use tt-forums
14:03:08  <PublicServer> <Amm1er> wow, very laggy
14:03:09  <^Spike^> no desyncs.... until now that is..
14:03:14  <PublicServer> *** Amm1er has left the game (connection lost)
14:03:14  <PublicServer> *** Game paused (not enough players)
14:03:50  <PublicServer> *** Game unpaused (not enough players)
14:03:51  <PublicServer> *** Amm1er joined the game
14:04:14  <PublicServer> *** Amm1er has left the game (connection lost)
14:04:14  <PublicServer> *** Game paused (not enough players)
14:04:36  <PublicServer> *** Game unpaused (not enough players)
14:04:37  <PublicServer> *** Amm1er joined the game
14:04:47  <PublicServer> <Amm1er> you had laggs too?
14:06:59  <PublicServer> <Amm1er> there are still moments, trains don't switch
14:07:02  <PublicServer> <Amm1er> no idea why
14:07:09  <PublicServer> <Spike> where/when
14:07:10  <PublicServer> <Amm1er> SLH8a for example
14:07:19  <PublicServer> <Amm1er> not always
14:07:55  <PublicServer> <Amm1er> now
14:08:00  <PublicServer> <Spike> i saw it
14:08:08  <roboboy> hopefuly the last rebuild
14:08:09  <PublicServer> <Amm1er> any idea?
14:09:01  <PublicServer> <Amm1er> silly
14:09:20  <PublicServer> <Amm1er> it happens quite often actually
14:10:31  <PublicServer> ***  made screenshot at 000334E2:
14:10:33  *** murr4y has quit IRC
14:10:45  <PublicServer> <Amm1er> it doesn't switch specially when it should
14:10:58  *** [com]buster has joined #openttdcoop
14:10:58  *** ChanServ sets mode: +o [com]buster
14:11:12  <PublicServer> <Spike> also wondering why bridges have presigs
14:11:32  <Thraxian|Work> old habits, I'd bet
14:11:44  <PublicServer> <Amm1er> pressigns?
14:11:53  <PublicServer> *** Amm1er has left the game (connection lost)
14:11:54  <Thraxian|Work> pre before split, exit signals before bridges
14:11:54  <PublicServer> *** Game paused (not enough players)
14:12:00  <PublicServer> <Spike> that idd
14:12:06  <Ammler> ah, presignals
14:12:20  <Ammler> well, better presignals than usual signals
14:12:32  <Ammler> alternative would be pbs
14:12:54  <Thraxian|Work> shouldn't the pre be a regular signal, and the exit signals be 2-ways?
14:13:01  <Thraxian|Work> 2-way normal, that is...
14:13:12  <Ammler> never use 2way signals ;-)
14:13:36  <Ammler> (except you know why)
14:13:58  <Thraxian|Work> apparently I don't - because that's where I'd probably use one....
14:14:16  <PublicServer> *** Game unpaused (not enough players)
14:14:18  <PublicServer> *** Amm1er joined the game
14:14:24  <Ammler> 2way you need for prios over bridges
14:14:39  <Ammler> well, generally for prios
14:14:41  <Thraxian|Work> yeah, forgot about that....
14:14:45  <roboboy> yey it compiled
14:14:55  <Ammler> and to force a reroute
14:14:58  <Thraxian|Work> don't you also use 2-ways for PF traps?
14:15:02  <Ammler> that might be all
14:15:16  <roboboy> hm but it seems to have failed with language files hm
14:15:43  <Ammler> yes, PF trap is a "reroute force" :-)
14:15:55  <Thraxian|Work> so what's wrong with 2-ways on bridges - it would seem to force the train to reroute to the bridge not currently in use.....
14:16:11  <Ammler> yes, you can use it
14:16:15  <Thraxian|Work> (especially in the cases nowadays when bridges aren't sync'd properly)
14:16:26  <Ammler> but don't, else newbies see it and think, I could use those too
14:16:59  <Ammler> 1way exit signal have also quite a high penalty
14:17:00  *** Combuster has quit IRC
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14:17:30  <Ammler> anyway
14:17:49  <Ammler> use presignals instead usual signals for double bridges/tunnels
14:17:56  <Ammler> if you don't want to use pbs
14:18:13  <Ammler> or if you space that is.
14:18:19  <Ammler> have*
14:18:51  <Thraxian|Work> <Spike> also wondering why bridges have presigs
14:19:00  <Thraxian|Work> so the answer is "because they should"?
14:19:17  <Ammler> yes, of course, why not?
14:19:25  <Ammler> it doesn't for sure hurt
14:19:33  <Thraxian|Work> there's been quite a bit of .... disagreement... about that on the public server lately
14:19:43  <Chris_Booth> why not just use PBS over a bridge?
14:19:48  <roboboy> bah
14:19:50  <KenjiE20> technically they can lengthen the gap length
14:19:53  <Ammler> if the network has a flow, it should work also without
14:20:10  <KenjiE20> but so long as you bear that in mind, there's no real difference
14:20:24  <roboboy> what revision should my build of 19068 with the patch applied be showing on the main menu?
14:20:47  <PublicServer> *** Amm1er has left the game (connection lost)
14:20:47  <PublicServer> *** Game paused (not enough players)
14:20:48  <SmatZ> PBS sometimes causes unneeded delays
14:20:51  <SmatZ> for some reason
14:20:59  <Chris_Booth> !password
14:20:59  <PublicServer> Chris_Booth: cobbed
14:21:05  <SmatZ> train stops instead of choosing the free bridge
14:21:09  <PublicServer> *** Game unpaused (not enough players)
14:21:09  <PublicServer> *** Chris Booth joined the game
14:21:18  <Thraxian|Work> the gap length is the same for PBS and pre/exit signalling (assuming track length is the same - PBS can reduce gap by 1 with a track change)
14:21:23  <PublicServer> *** Chris Booth has left the game (connection lost)
14:21:23  <PublicServer> *** Game paused (not enough players)
14:21:24  <KenjiE20> SmatZ: a train on the verge of freeing a path, has lower penalty afaict
14:21:27  <Thraxian|Work> but I agree with SmatZ that PBS does sometimes delay
14:22:16  <Chris_Booth> hhm looks like my SVN patch didnt work
14:22:54  <PublicServer> *** Spike has left the game (connection lost)
14:23:01  <roboboy> my binary should be uploaded soon as it didn't detect the version
14:24:19  <Ammler> !setdef
14:24:19  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
14:24:26  <^Spike^> connection last != desync! WHIE! :D
14:24:33  <Ammler> SmatZ: you refer to path_backoff_interval
14:25:33  <PublicServer> ***  made screenshot at 000330EA:
14:26:05  <Ammler> roboboy: you should take the time to learn mingw/msys ;-)
14:26:20  <Ammler> or install a proper OS
14:26:41  <Ammler> also possible to install such things in a virtual box
14:27:45  <Ammler> SmatZ: on our server we set that value to 1, which should honestly be default ;-)
14:31:45  <Chris_Booth> Ammler: virtual box is rubish
14:31:55  <Chris_Booth> it wont go full screen on my PC
14:33:01  <PublicServer> *** Amm1er joined the game
14:34:10  <Ammler> full screen is windows illnes
14:34:57  <roboboy> !password
14:34:57  <PublicServer> roboboy: rummer
14:35:08  <Ammler> a linux in a vbox might be easier than mingw/msys
14:35:28  <PublicServer> *** Game unpaused (not enough players)
14:35:28  <PublicServer> *** roboboy joined the game
14:35:39  <PublicServer> <roboboy> hello
14:35:44  <PublicServer> <Amm1er> :-)
14:35:56  <PublicServer> <Amm1er> Welcome to the world of Backports ;-)
14:35:59  <PublicServer> <roboboy> im waiting for the forum to upload my OpenTTD build
14:36:38  <PublicServer> <Amm1er> poor Rubi does that all the time :-)
14:37:08  <PublicServer> <Amm1er> roboboy: check SLH8a and tell me, why trains don't switch
14:37:15  <roboboy> thats the link to my dev thread where I posted my win32 build
14:37:17  <Webster> Title: Transport Tycoon Forums • View topic - roboboy's Developments (at
14:37:36  <Razaekel> !password
14:37:37  <PublicServer> Razaekel: rummer
14:37:50  <PublicServer> *** Razaekel joined the game
14:38:12  <Pirate87> !playercont
14:38:14  <PublicServer> *** Razaekel has left the game (desync error)
14:38:19  <Ammler> @topic add Winbin:
14:38:19  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Backport desync fix: | Winbin:"
14:38:26  <Razaekel> !password
14:38:26  <PublicServer> Razaekel: rummer
14:38:35  <Pirate87> !playercount
14:38:35  <PublicServer> Pirate87: Number of players: 2
14:38:40  <PublicServer> *** Razaekel joined the game
14:38:45  <Ammler> thanks roboboy
14:38:50  <PublicServer> *** Razaekel has left the game (desync error)
14:39:12  <PublicServer> *** Razaekel joined the game
14:39:17  <Chris_Booth> Ammler: how is is possible for client and server to run different SVN?
14:39:21  <PublicServer> *** Razaekel has left the game (desync error)
14:39:25  <Razaekel> wtf
14:39:40  <Ammler> Razaekel: should tell you, you need the same :-)
14:39:43  <Chris_Booth> Razaekel: you need to back port
14:39:50  <PublicServer> <roboboy> ammler they are switching
14:39:59  <Razaekel> roger
14:39:59  <PublicServer> <Amm1er> roboboy: always?
14:40:15  <Chris_Booth> Razaekel: you use win?
14:40:19  <PublicServer> <roboboy> ill force it just to make sure
14:40:20  <Razaekel> win64
14:40:31  <Chris_Booth> not win 64 binary
14:40:35  <PublicServer> ***  made screenshot at 000318E4:
14:40:38  <PublicServer> <Amm1er> you force what?
14:40:40  <Chris_Booth> but roboboy has made a 32 bin
14:40:46  <Razaekel> that's fine
14:40:47  <Chris_Booth> check topic
14:40:55  <PublicServer> <roboboy> it should be win32
14:41:29  <Pirate87> !password
14:41:30  <PublicServer> Pirate87: tossed
14:41:36  <Ammler> @stage hardcore playing
14:41:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Backport desync fix: | Winbin:"
14:41:38  <Phazorx> err... the patch is for 19068 or 19141?
14:41:49  <Razaekel> 19068
14:41:52  <Chris_Booth> Phazorx: r19068
14:41:52  <Phazorx> fails
14:41:57  <Ammler> Phazorx: svn diff -c19141 | patch -p0
14:41:59  <PublicServer> *** Pirate87 joined the game
14:42:05  <PublicServer> <roboboy> do you mean the bridges over the ML Amm1er?
14:42:12  <PublicServer> <Amm1er> no
14:42:19  <PublicServer> <Amm1er> I mean the SML switches
14:42:26  <PublicServer> <roboboy> ah
14:42:33  <Razaekel> !password
14:42:34  <PublicServer> Razaekel: tossed
14:42:47  <PublicServer> *** Razaekel joined the game
14:43:04  <PublicServer> *** Pirate87 has joined company #1
14:43:06  <PublicServer> <roboboy> they seem to be switching
14:43:13  <PublicServer> <Pirate87> hi guys
14:43:18  <PublicServer> <Amm1er> watch ti for some time
14:43:19  <PublicServer> <roboboy> hello
14:43:27  <PublicServer> <Amm1er> now
14:43:36  <PublicServer> <Amm1er> now
14:43:41  <PublicServer> <Amm1er> now
14:43:51  <PublicServer> <Amm1er> you see?
14:43:58  <PublicServer> <roboboy> yeah
14:45:16  <PublicServer> *** Amm1er has left the game (connection lost)
14:45:33  <Ammler> bad connection here, no idea  why
14:45:35  <Chris_Booth> roboboy: did you use VS?
14:45:44  <roboboy> yes
14:45:57  <Ammler> !rcon net_frame_freq
14:45:57  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
14:46:01  <Ammler> !rcon net_frame_freq 4
14:46:08  <roboboy> are there problesm with it Chris_Booth ?
14:46:17  <PublicServer> *** Amm1er joined the game
14:46:19  <Chris_Booth> no just wondered if yo use VS
14:46:28  <roboboy> ok
14:46:30  <Ammler> Chris_Booth: what else?
14:46:32  <Chris_Booth> i would have just used SVN
14:46:38  <Phazorx> is the patch supposed to reject half of itself?
14:46:41  <PublicServer> *** Amm1er has left the game (connection lost)
14:46:49  <roboboy> VS Professional
14:47:04  <Ammler> Phazorx: ?
14:47:06  <Chris_Booth> yeah that what i was trying to use 2008 version
14:47:10  <Phazorx> Ammler: i get 4 rejects
14:47:13  <Chris_Booth> but mine keeps failing to build
14:47:25  <Ammler> maybe you already have a patched version?
14:47:27  <PublicServer> <roboboy> I get profession as part of my studies and can use it for any non comercial project
14:47:31  <Phazorx> Ammler: may be i dont
14:47:42  <Phazorx> and it fails both ways
14:47:46  <Chris_Booth> roboboy: MSDNa rules
14:47:47  <Ammler> Phazorx: maybe you don't use r19068 anymore?
14:47:51  <Phazorx> backport or  manual
14:48:04  <Phazorx> Ammler: well it used to play fine before server got upgraded
14:48:08  <PublicServer> <roboboy> MSDNAA rules
14:48:11  <Phazorx> so i doubt it wasnt 19068
14:48:21  <Chris_Booth> roboboy: do you also get 7 and server edits
14:48:28  <Ammler> well, we play with 19068
14:48:29  <Chris_Booth> i get those for free aswell
14:48:32  <PublicServer> <roboboy> yes
14:48:47  <Phazorx> Ammler: and itried to patch 19068 with the patch
14:48:50  <PublicServer> <roboboy> I get visio and project
14:48:58  <PublicServer> *** Razaekel has left the game (leaving)
14:48:59  <Ammler> then you don't get rejects
14:49:00  <Phazorx> and then the diff -c it
14:49:04  <Phazorx> i do
14:49:05  <PublicServer> <roboboy> I should go to bed
14:49:09  <Phazorx> both ways same rejects
14:49:17  <Ammler> he?
14:49:24  <Ammler> so what, you use both?
14:49:34  <Ammler> either the patch from topic or my svn command
14:49:39  <Phazorx> when patching failed i tried to do backport
14:49:45  <Ammler> that was just how I did the patch
14:50:07  <Ammler> roboboy: how did you backport?
14:50:08  <Phazorx>
14:50:09  <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671781 (at
14:50:46  <roboboy> I just applied your patch
14:50:56  <Ammler> Phazorx: svnversion and svn status before that?
14:51:19  <roboboy> using tortoise
14:51:40  <Ammler> you used my patch?
14:51:53  <roboboy> yep
14:51:57  <Phazorx> i used one from topic
14:52:18  <Phazorx>
14:52:20  <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671784 (at
14:52:55  <Chris_Booth> ok mine worked this time
14:53:00  <Ammler> Phazorx: what is -i?
14:53:10  <Chris_Booth> !password
14:53:10  <PublicServer> Chris_Booth: tossed
14:53:14  *** Mucht has quit IRC
14:53:14  <Phazorx> that's how you provide input
14:53:19  *** Mucht has joined #openttdcoop
14:53:19  *** ChanServ sets mode: +o Mucht
14:53:19  <PublicServer> *** Chris Booth joined the game
14:53:22  <Phazorx> same as < cat file
14:54:01  <Ammler> ah, indeed :-)
14:54:41  <Ammler> strange, I used the svn command for my local build
14:54:50  <Ammler> and roboboy the patch
14:54:58  <PublicServer> <Chris Booth> i used SVN here
14:55:01  <PublicServer> <Chris Booth> and its worked fine
14:55:06  <^Spike^> i used svn+patch here
14:55:08  <^Spike^> no probs either
14:55:35  <Ammler> Phazorx: it might also work, if you update svn to r19141 and configure --revision
14:55:37  <PublicServer> ***  made screenshot at 0000E46D:
14:55:57  <Phazorx> Ammler: so instead of backport i backhack?
14:56:05  <Ammler> hehe, yes
14:56:12  <Phazorx> in that case, why dont we just use 19141
14:56:13  <Ammler> In past I did that all the time
14:56:16  <Phazorx> since that's what we use anyway
14:56:29  <Ammler> Phazorx: yes, try it.
14:56:34  <Phazorx> topic makes it kinda confusing
14:56:45  <PublicServer> *** Spike joined the game
14:56:49  <Phazorx> and requires people to manually compile
14:57:01  <Ammler> Phazorx: we don't use r19141 only that changest applied to r19068
14:57:04  <PublicServer> <Chris Booth> thats half of the fun
14:57:32  <Ammler> well, we thought, it should also work for unpached clients, but it seems, it doesn't
14:57:38  <PublicServer> <roboboy> it seems to be if there is a train just ahead they switch
14:58:40  <PublicServer> *** Amm1er joined the game
14:59:03  <Ammler> Phazorx: easiest might be to wait for next nightlies
14:59:03  <PublicServer> <Chris Booth> shame autoupdate wouldnt patch for me
14:59:20  <Chris_Booth> Phazorx: what os are you using?
14:59:27  <PublicServer> <roboboy> they are switching now
14:59:45  <PublicServer> <roboboy> gnight in a min
14:59:52  <Chris_Booth> gnight roboboy
14:59:57  <PublicServer> <Amm1er> roboboy: how did you fix?
15:00:16  <Phazorx> Chris_Booth: i comple under mingw
15:00:20  <Phazorx> i use XPSP3
15:00:20  <PublicServer> <roboboy> or they seem to be switching regularly
15:00:37  <PublicServer> <Amm1er> they still don't
15:00:41  <^Spike^> in a few hours we'll have a new nightly and just update the server? :)
15:00:47  <Ammler> Phazorx: you could use the bin from topic
15:00:53  <Chris_Booth> why not use roboboy bin then?
15:00:56  <PublicServer> <roboboy> not always it seems
15:01:01  <Chris_Booth> Phazorx:
15:01:02  <Phazorx> Ammler: i just co'ed 19068 and sll cant backport :/
15:01:20  <Phazorx> Ammler: no i cant i need to figure out what's wrong here
15:01:52  <Chris_Booth> Phazorx: use tourtoise svn
15:01:58  <Phazorx> why
15:02:03  <Phazorx> it wont work normally with mingw
15:02:03  <PublicServer> *** roboboy has left the game (leaving)
15:02:08  <Chris_Booth> its easy to use
15:02:08  <Ammler> Chris_Booth: it should work with mingw/msys
15:02:18  <Ammler> I would prefer that too
15:02:20  <Phazorx> Ammler: you have to hack around
15:02:24  <Chris_Booth> i dont even know what mingw/msys is
15:02:26  <planetmaker> <^Spike^> in a few hours we'll have a new nightly and just update the server? :) <-- of course we do
15:02:49  <^Spike^> depends if i'm trusted again to do so.. ;)
15:02:54  <^Spike^> else it will take a few hours ;)
15:03:22  <planetmaker> Phazorx, just getting the changeset and applying it as a patch to clean r19068 works without problems
15:03:51  <planetmaker> ^Spike^, well, I can only update at around midnight... but maybe someone will do so earlier
15:04:00  <^Spike^> i don't mind doing it :)
15:04:09  <PublicServer> *** Spike has left the game (leaving)
15:04:19  <Phazorx> planetmaker: it doesnt here
15:04:25  <Phazorx> see the paste
15:05:17  <roboboy> what version does the server identify itself as being before I go?
15:05:49  <Ammler> svn co svn:// trunk
15:06:00  <Ammler> svn diff -c19141 | patch -p0
15:06:53  <Ammler> then hacking to remove the M
15:07:06  <Ammler> and you are done
15:07:34  <Phazorx> Ammler:
15:07:36  <Webster> Title: Paste2: Next Generation Pastebin - Viewing Paste 671801 (at
15:07:55  <roboboy> I miss numbered the zip name but the binary inside is definately the right version
15:08:09  <Ammler>
15:08:15  <PublicServer> *** Amm1er has left the game (connection lost)
15:08:42  <roboboy> gnight
15:09:01  <Ammler> does svn checkout support -r?
15:09:13  <Ammler> I do that with @
15:09:25  <Ammler> night roboboy
15:10:20  <Ammler> Phazorx: try with svn co svn://
15:10:39  <PublicServer> ***  made screenshot at 0003A33E:
15:11:39  <Phazorx> Ammler: that's pretty much what i just did
15:11:54  <Phazorx> -r19068 is same as @19068
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15:13:40  <PublicServer> *** Player has left the game (connection lost)
15:13:57  <w4ldf33> !password
15:13:57  <PublicServer> w4ldf33: easies
15:14:25  <PublicServer> *** w4ldf33 joined the game
15:14:46  <PublicServer> <w4ldf33> hi :)
15:14:56  <PublicServer> *** w4ldf33 has left the game (desync error)
15:15:47  <PublicServer> *** w4ldf33 joined the game
15:16:02  <PublicServer> *** w4ldf33 has left the game (desync error)
15:16:06  <Ammler> [16:11] <Phazorx> -r19068 is same as @19068 <-- IF :-P
15:16:19  <PublicServer> <Chris Booth> it is me or it is mega laggy after you apply the patch?
15:16:27  <PublicServer> *** Chris Booth has left the game (leaving)
15:16:28  <PublicServer> *** Game paused (not enough players)
15:16:43  <Ammler> Chris_Booth: possible
15:16:50  <Ammler> I had similar experience
15:17:16  <PublicServer> *** w4ldf33 joined the game
15:17:19  <PublicServer> *** Game unpaused (not enough players)
15:17:26  <Chris_Booth> that was almost uplayable
15:17:27  <PublicServer> *** w4ldf33 has left the game (desync error)
15:17:27  <PublicServer> *** Game paused (not enough players)
15:17:37  <Chris_Booth> w4ldf33: you need to apply pack
15:17:48  <Chris_Booth> if you use windows check topic for new binary
15:20:51  <PublicServer> *** w4ldf33 has left the game (connection lost)
15:21:55  <w4ldf33> @quickstart
15:21:57  <Webster> Quickstart - #openttdcoop Wiki -
15:22:30  <w4ldf33> !dl lin64
15:22:30  <PublicServer> w4ldf33:
15:25:16  <PublicServer> <Pirate87> could someone join for a moment
15:25:28  <PublicServer> <Pirate87> i was kinda in the middle of something
15:25:42  <PublicServer> ***  made screenshot at 0003A338:
15:25:56  <PublicServer> *** Spike joined the game
15:25:58  <PublicServer> *** Spike has joined company #1
15:25:58  <PublicServer> *** Game unpaused (not enough players)
15:26:00  <PublicServer> <Pirate87> thx
15:30:32  <PublicServer> <Spike> prio is fine Pirate87
15:31:53  <PublicServer> <Spike> leave it
15:31:58  <PublicServer> <Spike> now signal gap is bigger
15:32:03  <w4ldf33> damn ubuntu subversion is out of date-.-
15:32:11  <PublicServer> <Spike> there was a reason i put it there..
15:32:14  <PublicServer> <Spike> for better flow
15:32:33  <PublicServer> <Pirate87> i just wanted them to wait before the split
15:32:44  <PublicServer> <Spike> they will.. if it all is full
15:32:51  <PublicServer> <Pirate87> but maybe you're right
15:33:21  <PublicServer> <Pirate87> well that's all
15:33:41  <PublicServer> <Pirate87> if you want to go then thx again
15:40:44  <PublicServer> ***  made screenshot at 00039D21:
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15:44:16  <PublicServer> <Spike> on b2 there is something wrong
15:44:25  <PublicServer> <Spike> i see empty trains go to drop
15:45:12  <PublicServer> <Pirate87> where ?
15:46:31  <PublicServer> <Spike> train 86
15:46:40  <PublicServer> <Spike> should go to the end of this SL
15:46:50  <PublicServer> <Spike> it takes that route for some reason
15:47:38  <PublicServer> <Pirate87> got another one
15:47:42  <PublicServer> <Pirate87> 776
15:47:53  <PublicServer> <Pirate87> *775 sorry
15:48:04  <PublicServer> <Spike> can't understand why they do that
15:48:24  <PublicServer> <Pirate87> maybe because of last nights rebuilding
15:48:41  <PublicServer> <Pirate87> maybe they didn't loop aroung yet
15:48:44  <PublicServer> <Spike> what rebuilding
15:48:59  <PublicServer> <Pirate87> hmm
15:49:04  <PublicServer> <Pirate87> right
15:49:14  <PublicServer> <Pirate87> that was on the other branch
15:49:44  <PublicServer> <Spike> i almost get a feeling there is a PF trap somewhere
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15:50:37  <PublicServer> <Pirate87> 399 and 713
15:51:20  <PublicServer> <Pirate87> all branch 2 until now
15:52:18  <PublicServer> <Spike> could use another set of eyes to spot why it does that..
15:53:46  <PublicServer> <Pirate87> 652
15:53:57  <PublicServer> <Spike> i see why
15:54:06  <PublicServer> <Spike> they are all on the most inner line right>?
15:54:45  <PublicServer> <Spike> dirty join atm
15:54:48  <PublicServer> <Spike> but not so busy spot
15:54:55  <PublicServer> <Spike> that should fix it
15:54:56  <PublicServer> <Spike> ;)
15:55:06  <PublicServer> <Pirate87> propably
15:55:15  <PublicServer> <Spike> 225 incoming.... :)
15:55:15  <Seppel> whats hardcore playing ? reconnecting all 10 secs coz of desync ?
15:55:26  <PublicServer> <Spike> and it moves on! :)
15:55:46  <PublicServer> ***  made screenshot at 000104CD:
15:56:47  <PublicServer> <Pirate87> nice
15:56:48  <PublicServer> <Spike> there balanced join :)
15:57:23  <PublicServer> <Pirate87> Seppel: get a patch, link in the topic
16:00:56  <PublicServer> <Spike> Pirate87: sometimes it's so simple... :D
16:01:31  <PublicServer> <Spike> stations have alot more trains suddenly all way N
16:01:39  <PublicServer> <Pirate87> heh :)
16:04:00  <w4ldf33> someone bored enough put a patched r19068 source up pls? :D
16:04:28  <PublicServer> <Pirate87> check the IRC topic
16:05:05  <w4ldf33> i know about the patch but the ubuntu subversion is outdated :)
16:05:17  <PublicServer> <Pirate87> oh
16:05:37  <^Spike^> w4ldf33, use autostart?
16:07:04  <^Spike^> or wait a few hours for a new nightly?
16:10:48  <PublicServer> ***  made screenshot at 000198F4:
16:15:05  <PublicServer> <Spike> solving that jam
16:15:09  <PublicServer> <Spike> oh :)
16:15:15  <PublicServer> <Spike> that is a wrong move btw
16:15:18  <PublicServer> <Spike> CL
16:15:25  <PublicServer> <Pirate87> i know
16:15:37  <PublicServer> <Spike> leave it where it was..
16:15:37  <PublicServer> <Pirate87> working on it
16:15:40  <PublicServer> <Spike> just remove some trains
16:16:12  <PublicServer> <Pirate87> i'm planed to add a platform or two
16:16:26  <PublicServer> <Pirate87> but that's not a bad idea
16:16:41  <PublicServer> <Spike> just remove the trains that are way too much
16:17:53  <PublicServer> <Spike> now there are more then enough trains
16:17:56  <PublicServer> <Spike> almost
16:18:32  <PublicServer> <Spike> just fine tuning the nr of trains
16:19:06  *** Zulan has joined #openttdcoop
16:19:32  <w4ldf33> !password
16:19:32  <PublicServer> w4ldf33: deduct
16:19:34  *** w4ldf33 has left #openttdcoop
16:20:09  <PublicServer> *** Player joined the game
16:20:09  <Webster> Player, please change your in game nick
16:20:31  <PublicServer> *** Player has changed his/her name to w4ld
16:20:37  <PublicServer> <Spike> waldfee change nick.. and plz join the irc chan
16:20:58  *** w4ldf33 has joined #openttdcoop
16:21:06  <PublicServer> <Spike> ty :)
16:21:10  <PublicServer> <w4ld> sorry ^^
16:24:38  <PublicServer> *** w4ld has left the game (leaving)
16:25:39  *** jondisti has joined #openttdcoop
16:25:50  <PublicServer> ***  made screenshot at 000190F2:
16:26:42  <PublicServer> *** jond1sti has left the game (connection lost)
16:27:36  <jondisti> !password
16:27:37  <PublicServer> jondisti: hading
16:27:44  <PublicServer> *** jond1sti joined the game
16:28:07  <PublicServer> <Spike> cl5 is ok :)
16:28:23  <PublicServer> <Pirate87> now it is :)
16:28:41  <PublicServer> <Spike> and the overflow of trains has also been decreased
16:28:46  <PublicServer> <Spike> was just way too much trains here
16:29:18  <PublicServer> <Pirate87> i know
16:29:32  <PublicServer> <Pirate87> i just don't like to leave things half done
16:29:50  *** Seberoth has joined #openttdcoop
16:30:44  <Seberoth> hello
16:34:05  *** Phazorx has left #openttdcoop
16:39:08  *** Phazorx has joined #openttdcoop
16:39:43  <PublicServer> <Pirate87> Spike: check out B1 just before the briges to the drop island
16:40:09  <^Spike^> sign it
16:40:17  <PublicServer> <Pirate87> i did
16:40:30  <PublicServer> <Spike> what sign
16:40:34  <PublicServer> <Pirate87> <space>!!! VERY BAD
16:40:52  <PublicServer> ***  made screenshot at 000326A8:
16:41:04  <PublicServer> <Pirate87> what is that ???
16:41:04  <PublicServer> <Spike> ...
16:41:09  <PublicServer> <Spike> it is bad..
16:41:14  <PublicServer> <Spike> should be shifters
16:41:57  <PublicServer> <Pirate87> there's no use in shifting lanes after the last SHL
16:42:08  <PublicServer> <Pirate87> , right ?
16:42:24  <PublicServer> <Spike> not realy..
16:42:43  <PublicServer> <Spike> also know who did it
16:42:53  <PublicServer> <Pirate87> ??
16:42:53  <PublicServer> <Spike> that are changes that should be signed..
16:43:41  <PublicServer> <Pirate87> that guy from yesterday ?
16:43:50  <PublicServer> <Pirate87>  T'something
16:43:51  <^Spike^> which?
16:43:52  <^Spike^> nah..
16:44:13  <^Spike^> i know who you mean.. but it's someone else
16:44:37  <PublicServer> <Pirate87> ok, not that important anyway
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16:55:54  <PublicServer> ***  made screenshot at 00033EF6:
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17:10:56  <PublicServer> ***  made screenshot at 0002048E:
17:15:53  <planetmaker> hm... my uptime will plummet. There's a kernel patch available... :S
17:16:47  <planetmaker>   6:16pm  up 146 days  3:53,  29 users,  load average: 0.68, 0.28, 0.19
17:16:48  <planetmaker>  :-)
17:25:51  *** PeterT_ is now known as PeterT
17:25:59  <PublicServer> ***  made screenshot at 000192FA:
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17:27:55  <ODM> ellow
17:27:58  <PublicServer> <Spike> ellow
17:28:06  <ODM> desyncfix? is it working?:)
17:28:17  <^Spike^> seems so
17:28:25  <w4ldf33> !password
17:28:26  <PublicServer> w4ldf33: frilly
17:29:03  <PublicServer> *** w4ldf33 joined the game
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17:29:26  <^Spike^> soon there will be a nightly anyway if i'm right..
17:29:29  <PublicServer> *** ZiZa has left the game (desync error)
17:29:30  <^Spike^> in 1 or 2 hours
17:29:52  <ODM> not sure what time they come
17:30:09  <PublicServer> *** ZiZa joined the game
17:30:13  <^Spike^> 1900 gmt
17:30:20  <PublicServer> *** ZiZa has left the game (desync error)
17:31:04  <ODM> still, nice job from im assuming mr beer:)
17:31:26  <PublicServer> *** 0DM joined the game
17:31:30  <^Spike^> he said backport would prob be possible..
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17:32:50  <PublicServer> <Spike> seems also jams are also fixed mostly
17:32:59  <PublicServer> <0DM> once again slh03b is busy
17:33:08  <PublicServer> <Spike> will solve itself
17:33:11  <PublicServer> <0DM> k
17:33:11  <PublicServer> <Spike> isn't as bad as before
17:33:21  <PublicServer> <0DM> anyway i suggest leaving branch 4 for what it is for now
17:33:30  <PublicServer> <Spike> yep
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17:33:48  <PublicServer> <Spike> btw we said last game that the entry signal should be placed on the same spot as normal sml
17:33:50  <PublicServer> <Spike> but it doesn't matter
17:34:01  <PublicServer> <0DM> it still works if you move it a bit?
17:34:04  <PublicServer> <Spike> yep
17:34:09  <PublicServer> <Spike> check slh03b
17:34:11  <PublicServer> <0DM> hm surprised a train fits inthere
17:34:26  <PublicServer> <Pirate87> where ?
17:34:33  <PublicServer> <Spike> doesn't matter where  you place it since the fail-safe is the check if a train will shift
17:34:33  <PublicServer> <0DM> he just said where:p
17:35:04  <PublicServer> <0DM> well it matters since it has to fit between the signals;) but apparently it does
17:35:12  <PublicServer> <Spike> only thing left is figuring out why some trains don't shift
17:35:41  <PublicServer> <0DM> yeah ive seenn some of that
17:35:50  <PublicServer> <0DM> apparently lots of penalties were added
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17:40:03  <PublicServer> <0DM> hmm msn refuses to log in
17:40:06  <PublicServer> <Spike> ...
17:40:19  <PublicServer> <0DM> apparently my internet doesnt work?
17:40:23  <PublicServer> <Spike> xD
17:40:29  <PublicServer> <0DM> i think its wrong...
17:41:01  <PublicServer> ***  made screenshot at 00021CB2:
17:41:15  <PublicServer> <Spike> seems we have all forests connected btw
17:41:20  <PublicServer> <0DM> nice:O
17:41:26  <PublicServer> <Spike> i do see a spot on b2 where we maybe can create some of our own?
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17:41:41  <PublicServer> <0DM> you read my mind
17:41:44  <PublicServer> <0DM> aswell as adding a slh?
17:41:49  <PublicServer> <Spike> the SLH is there
17:41:50  <PublicServer> <Spike> :)
17:41:53  <PublicServer> <Spike> unused.. :)
17:41:56  <PublicServer> <0DM> except the exit:p
17:41:57  <PublicServer> <Spike> or wait.. not there.. :)
17:42:00  <PublicServer> <Spike> but the exit is there
17:42:15  <PublicServer> <Spike> around !here
17:42:18  <PublicServer> <0DM> yes
17:42:27  <PublicServer> <0DM> ill place some forests
17:42:41  <^Spike^> manual placement?
17:42:53  <PublicServer> <Spike> or just random?
17:42:59  <PublicServer> <0DM> manual
17:43:02  <PublicServer> <Spike> oki :)
17:43:09  <PublicServer> <Spike> place 5-6 or so around that spot..
17:43:15  <PublicServer> <Spike> E and W of the branch
17:44:55  <PublicServer> <0DM> thatll do for now
17:45:36  <PublicServer> <0DM> hm zooming out and scrolling should not be done too much:p
17:45:45  <PublicServer> <Spike> cause?
17:45:50  <PublicServer> <0DM> pc doesnt like;p
17:45:57  <PublicServer> <Spike> mine doesn't have a problem.. :D
17:46:05  <PublicServer> <0DM> entirely zoomed out, and then scrolling?
17:46:29  <PublicServer> <Spike> y
17:46:30  <PublicServer> <Pirate87> even my has problems with that :P
17:46:39  <PublicServer> <0DM> hmm i need a new pc
17:46:42  <PublicServer> <0DM> 2 years old is too old:(
17:46:46  <PublicServer> <Spike> can even watch the main station.. with a bit of slow down
17:46:47  <PublicServer> <Spike> :)
17:47:16  <KenjiE20> is ^Spike^ playing on VPS servers again?
17:47:23  <PublicServer> <Spike> nop...
17:47:29  <PublicServer> <Spike> this time a real opensuse install :)
17:47:31  <PublicServer> <0DM> i also added some other forests at places round b1/b2
17:47:38  <KenjiE20> heh
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17:49:48  <^Spike^> although my windows also doesn't have a problem with this map :)
17:50:34  <PublicServer> <0DM> heh, 124 forests
17:51:21  <PublicServer> <Spike> want to save a loop around ;)
17:51:48  <PublicServer> <0DM> lol:D
17:51:55  <PublicServer> <Spike> different design..
17:51:56  <PublicServer> <Spike> :)
17:51:58  <PublicServer> <0DM> i wouldnt put that signal there
17:52:00  <PublicServer> <Spike> always the same old from most :)
17:52:04  <PublicServer> <Spike> true
17:53:26  <PublicServer> <0DM> i wonder how many people have messed up shared orders, since last i checked:p
17:56:03  <PublicServer> ***  made screenshot at 0000A6E6:
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17:59:15  <PublicServer> <0DM> ill do this station a bit weirder:p
17:59:16  <PublicServer> <Spike> 0DM: gonna pull the same trick as me with the turn around? :)
17:59:19  <PublicServer> <Spike> ah :)
17:59:27  <PublicServer> <0DM> nah that would be stealing
17:59:32  <PublicServer> <Spike> btw 0DM
17:59:34  <PublicServer> <Spike> cl! :)
17:59:50  <PublicServer> <Spike> solved for ya :)
17:59:51  <PublicServer> <0DM> oh lol, that part wasnt on my screen:p
17:59:54  <PublicServer> <0DM> so fair point
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18:01:37  <PublicServer> <Pirate87> to many vehicles
18:01:43  <^Spike^> !info
18:01:43  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 9974923477  Loan: 0  Value: 9985043917  (T:800, R:0, P:0, S:0) unprotected
18:01:44  <mitooo> !playercount
18:01:44  <PublicServer> mitooo: Number of players: 4
18:01:48  <^Spike^> !trains 900
18:01:49  <PublicServer> <0DM> again?:)
18:01:49  <PublicServer> *** ^Spike^ has set max_trains to 900
18:01:53  <PublicServer> <0DM> where are you adding them btw pirate?
18:01:54  <PublicServer> <Spike> there.. :)
18:02:02  <PublicServer> <Spike> do not add them to B3/4 anymore
18:02:24  <PublicServer> <0DM> well some on B3 is ok... but focus on 1/2
18:02:26  <mitooo> desync error fixed as i see?
18:02:38  <^Spike^> eh.. via patched way
18:02:40  <ODM> we have a temp fix untill the new nightly is here mitooo
18:02:44  <^Spike^> gonna update when there is a new nightly
18:02:45  <ODM> its in the topic
18:03:11  <PublicServer> <Spike> perfect... :)
18:03:29  <PublicServer> <Spike> just let my train go with 33% of it's load..
18:03:32  <PublicServer> <Spike> to test the turn :)
18:03:48  <PublicServer> <0DM> lol
18:03:52  <PublicServer> <0DM> is it slow?:P
18:04:01  <PublicServer> <Spike> nah.. :)
18:04:10  <PublicServer> <Spike> smaller then a loop around.. ;)
18:05:04  <PublicServer> <0DM> ugh ill be creative somewhere else:p
18:05:07  <PublicServer> <Spike> ;)
18:06:43  <PublicServer> <0DM> darn:p
18:06:51  <PublicServer> <Spike> why not what you had..
18:06:55  <PublicServer> <Spike> just use PBS and done
18:07:00  <PublicServer> <0DM> it didnt really fit well:p
18:07:33  <PublicServer> <w4ldf33> can someone look at note "!right this way?" and tell me if this station is proper? :D
18:08:01  <PublicServer> <0DM> you need some presignals:)
18:08:04  <PublicServer> <Spike> would use pre signals on the stations entry
18:08:25  *** Kenix has joined #openttdcoop
18:08:25  <PublicServer> <Spike> almost.. :)
18:08:35  <PublicServer> <Spike> the latter 2 should be exit signals :)
18:08:36  <PublicServer> <Spike> yep :)
18:08:50  <PublicServer> <w4ldf33> here we go :)
18:08:56  <Kenix> !password
18:08:56  <PublicServer> Kenix: gagged
18:09:03  <PublicServer> <Spike> 0DM:  also agree on his exit
18:09:07  <PublicServer> <Spike> / loop around?
18:09:25  <PublicServer> <0DM> true, it shouldnt merge with an empty line
18:09:26  <PublicServer> <Spike> it might let ML trains use it as shortcut
18:09:29  <PublicServer> *** Kenix joined the game
18:09:32  <PublicServer> <0DM> so yes agree
18:09:39  <PublicServer> <Spike> so your exit should go around the coal mine
18:09:40  <PublicServer> *** Kenix has left the game (desync error)
18:09:54  <PublicServer> <0DM> you want to keep empty and full trains split
18:10:00  <PublicServer> *** Kenix joined the game
18:10:01  <PublicServer> <0DM> kenix, please check the topic
18:10:01  <Kenix> :S
18:10:07  <PublicServer> *** Kenix has left the game (desync error)
18:10:09  <^Spike^> or wait some
18:10:13  <PublicServer> <0DM> or that:p
18:10:17  <PublicServer> <0DM> bb, food
18:10:34  <PublicServer> <Spike> w4ldf33: :)
18:10:40  <PublicServer> <w4ldf33> lol ok :)
18:10:51  <PublicServer> *** 0DM has left the game (leaving)
18:11:05  <PublicServer> ***  made screenshot at 0000B62F:
18:11:05  <PublicServer> <Spike> you also have a CL error @ those tunnels
18:11:33  <PublicServer> <w4ldf33> CL?
18:11:36  <PublicServer> <Spike> curve length
18:12:08  <PublicServer> <Spike> there
18:12:23  <PublicServer> <Spike> it should be fine now..
18:12:31  <^Spike^> @CL
18:12:31  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
18:13:33  <PublicServer> <Spike> you can connect it and add trains
18:15:04  <PublicServer> <Spike> now the challenge to see if we must use the death penalty.. ;)
18:15:31  <PublicServer> <Spike> you did it right... shared orders.. :)
18:15:52  <PublicServer> <w4ldf33> thanks :D
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18:16:05  <Kenix_> Lets try one more time
18:16:10  <Kenix_> got new version now
18:16:12  <Kenix_> !password
18:16:12  <PublicServer> Kenix_: dosing
18:16:30  <PublicServer> *** Kenix joined the game
18:16:36  <PublicServer> <w4ldf33> should i add more trains when the first one leaves?
18:16:46  <PublicServer> <Spike> nah 3 is fine to start with
18:16:51  <PublicServer> <w4ldf33> k
18:16:52  <PublicServer> *** Kenix has left the game (connection lost)
18:18:06  *** Kenix__ has joined #openttdcoop
18:18:24  <Kenix__> ok last try, if it doesn't work ill stop trying -- i promise :P
18:18:49  <PublicServer> *** Kenix joined the game
18:18:54  <^Spike^> around 19gmt there will be a new nightly which we will also use so
18:19:30  <PublicServer> <Pirate87> brb
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18:26:07  <PublicServer> ***  made screenshot at 000192FA:
18:36:17  <PublicServer> *** Kenix has left the game (leaving)
18:38:43  <ODM> !password
18:38:43  <PublicServer> ODM: itched
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18:38:56  <XeryusTC> INCOMING!
18:38:59  <PublicServer> <Spike> wb
18:39:01  <PublicServer> <Spike> what?
18:39:07  <Techinica> !password
18:39:07  <PublicServer> Techinica: itched
18:39:09  <PublicServer> <0DM> me probably
18:39:13  <PublicServer> <0DM> back from dinner
18:39:17  <PublicServer> <Spike> :)
18:39:20  <PublicServer> *** XeryusTC joined the game
18:39:25  <PublicServer> <XeryusTC> no me :P
18:39:35  <PublicServer> *** Techinica joined the game
18:39:39  <PublicServer> <0DM> lol
18:39:40  <PublicServer> *** Techinica has left the game (desync error)
18:39:46  <Techinica> bah
18:40:15  <PublicServer> *** Techinica joined the game
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18:40:28  <PublicServer> <0DM> i love how no-one checks topic:P
18:40:48  <^Spike^> :)
18:41:01  <^Spike^> build should.. be starting soon.. :)
18:41:09  <PublicServer> ***  made screenshot at 0003AADF:
18:41:29  <^Spike^> if my calculations are right.. and the sun and the moon don't cross each other for the next 24h and saturn is still floating..
18:41:31  <^Spike^> and stuff :)
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18:43:06  <PublicServer> <0DM> if the world doesnt end?:p
18:43:17  <PublicServer> <Spike> nah.. all the above.. :)
18:43:32  <PublicServer> <Spike> now common be creative.. :)
18:43:41  <PublicServer> <Spike> left 2 forests open for you :)
18:43:48  <PublicServer> <0DM> uh oh
18:43:55  <XeryusTC> you should offer at least two goats...
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18:44:01  <PublicServer> <Spike> xD
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18:45:13  <PublicServer> <Pirate87> damm, fridge's empty :/
18:45:22  <PublicServer> <0DM> i found a beer in mine, im good.
18:45:30  <PublicServer> <Pirate87> be back in a while, gotta by some food
18:45:36  <PublicServer> <Pirate87> and beer !
18:45:59  <PublicServer> <Pirate87> how could i not think of that :P
18:46:13  <PublicServer> <0DM> indeed
18:46:16  <PublicServer> *** Pirate87 has left the game (leaving)
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18:47:38  <PublicServer> *** Combuster has left the game (desync error)
18:47:46  <ODM> oh come on combuster:P
18:47:59  <PublicServer> *** Combuster joined the game
18:48:06  <PublicServer> *** Combuster has left the game (desync error)
18:48:14  <PublicServer> <0DM> dont make me hit you with a topic aswell..
18:48:40  <PublicServer> *** Combuster joined the game
18:48:48  <Combuster> oh
18:48:50  <PublicServer> *** Combuster has left the game (desync error)
18:49:10  <Combuster> why didn't you just update to the proper revision and fix this properly :(
18:49:14  <PublicServer> <XeryusTC> renamed company for more hints
18:49:20  <PublicServer> <0DM> there wasnt a proper revision?
18:49:45  <PublicServer> <0DM> it's due in like 15 mins
18:49:52  <PublicServer> <Spike> ?
18:50:03  <PublicServer> <0DM> if i may believe spike:p
18:50:12  <^Spike^> i said gmt not CET :)
18:50:19  <^Spike^> you never worked with timezones too much? :)
18:50:33  <PublicServer> <0DM> 19 gmt is... soon right?
18:50:53  <^Spike^> 10 mins
18:50:53  <PublicServer> <0DM> or is it 19 UTC..
18:50:57  <^Spike^> then it starts
18:51:01  <^Spike^> if the wiki is correct :)
18:51:09  <PublicServer> <0DM> i said 15 minutes, how was i wrong:S
18:51:31  <^Spike^> i thought you meant it was done then.. :)
18:51:32  <PublicServer> *** Combuster joined the game
18:51:45  <PublicServer> <0DM> i have no idea how long it takes, im working from the time you gave me:)
18:51:54  <^Spike^> :)
18:52:43  <PublicServer> <XeryusTC> SML should come with compactors
18:53:04  <PublicServer> <0DM> we need a compact compacter.
18:53:09  <PublicServer> <Combuster> We can still build Mark's compressors...
18:53:20  <PublicServer> <0DM> thats way too big imo:O
18:53:36  <PublicServer> <Combuster> depends
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18:54:21  <PublicServer> <Combuster> I wonder if I can make one in a smaller width than the TL3 ww had the last time
18:54:44  <PublicServer> <XeryusTC> shifter at slh8a isn't working
18:54:58  <PublicServer> <XeryusTC> or, not always
18:55:07  <PublicServer> <XeryusTC> or i didnt watch it properly :o
18:55:12  <PublicServer> <XeryusTC> as it does work now :o
18:55:19  <PublicServer> <0DM> no you are right
18:55:32  <PublicServer> <Combuster> which one?
18:56:04  <PublicServer> <XeryusTC> all hail the stuck trains patch :P
18:56:05  <PublicServer> <Combuster> that's one fix
18:56:11  <PublicServer> ***  made screenshot at 000328DF:
18:56:44  <PublicServer> *** XeryusTC has left the game (connection lost)
18:59:34  <PublicServer> <Combuster> Didn't the devs mention something about checking past waypoints?
18:59:56  <PublicServer> <0DM> there was some mention of waypoints in the changeset
19:00:03  <PublicServer> <0DM> commit message*
19:01:35  <PublicServer> * Combuster is trying to find a misrouted train
19:01:54  <PublicServer> <0DM> needle/haystack?
19:01:57  <PublicServer> <Combuster> B2 marbergen valley
19:03:21  <PublicServer> <Combuster> Big signal gap in your merger, ODM
19:03:31  <PublicServer> <0DM> uh? where at?
19:03:34  <PublicServer> <Combuster> south of SLH01
19:03:58  <PublicServer> <0DM> hmm i dont think that was there when i built it
19:04:02  <PublicServer> <0DM> but ok
19:04:08  <PublicServer> <0DM> lol
19:05:38  <PublicServer> *** Combuster has left the game (connection lost)
19:07:11  *** [com]buster has joined #openttdcoop
19:07:11  *** ChanServ sets mode: +o [com]buster
19:07:57  <PublicServer> *** Combuster joined the game
19:08:57  <PublicServer> <0DM> seems to be going alright
19:09:22  <PublicServer> <Spike> for now.. :)
19:09:31  <PublicServer> <0DM> dont jynx it:p
19:09:36  <PublicServer> <Spike> ;)
19:11:13  <PublicServer> ***  made screenshot at 000209B0:
19:12:45  *** Combuster has quit IRC
19:12:45  *** [com]buster is now known as Combuster
19:18:10  <PublicServer> <0DM> hmm maybe slh03b needs a third ml entry...
19:18:15  <PublicServer> <0DM> a proper one that is
19:19:31  <PublicServer> *** w4ldf33 has left the game (connection lost)
19:20:04  <PublicServer> <0DM> thoughts?
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19:21:35  <PublicServer> *** Combuster joined the game
19:23:11  <Ammler> @topic remove -1
19:23:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Backport desync fix:"
19:23:12  <Ammler> @topic remove -1
19:23:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: hardcore playing | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
19:23:29  <Ammler> @stage testing new nightly
19:23:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: testing new nightly | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
19:24:06  <PublicServer> *** Combuster has left the game (connection lost)
19:24:20  <Razaekel> !password
19:24:20  <PublicServer> Razaekel: bathed
19:24:30  <Combuster> ODM: I don't see problems at SLH03
19:24:36  <PublicServer> *** Razaekel joined the game
19:24:43  <PublicServer> <0DM> oh, there was quite a backlog a while ago
19:26:15  <PublicServer> ***  made screenshot at 0003939D:
19:27:56  <PublicServer> <Razaekel> this is strange
19:28:01  <PublicServer> <Razaekel> some of the shifters arent working
19:28:52  <PublicServer> <0DM> yeah, strangely enough
19:30:29  <PublicServer> <0DM> bbiab
19:30:54  <PublicServer> *** 0DM has left the game (leaving)
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19:41:17  <PublicServer> ***  made screenshot at 00039373:
19:50:19  <PublicServer> <Razaekel> what was the goal?
19:50:24  <PublicServer> <Spike> 100k
19:50:26  <PublicServer> <Spike> goods
19:50:29  <PublicServer> <Razaekel> 1k trains and 1M goods per month?
19:50:30  <PublicServer> <Razaekel> oh
19:50:31  <PublicServer> <Razaekel> 100k
19:50:34  <PublicServer> <Razaekel> that's more doable
19:50:40  <SmatZ> !revision
19:50:40  <PublicServer> SmatZ: Game version is r19068
19:50:46  <SmatZ> still r19068?
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19:54:30  <^Spike^> !save
19:54:30  <PublicServer> Saving game...
19:54:55  <PublicServer> *** Spike has left the game (leaving)
19:54:56  <PublicServer> *** Game paused (not enough players)
19:54:59  <^Spike^> !players
19:55:01  <PublicServer> ^Spike^: Client 82 (Orange) is Razaekel, in company 1 (Check channel topic BV)
19:55:03  <PublicServer> <Razaekel> aww
19:55:06  <PublicServer> <Razaekel> :-(
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19:55:08  <^Spike^> updating.. :)
19:55:12  <Razaekel> kk
19:55:22  <petert> updating server?
19:55:25  *** petert is now known as PeterT
19:55:27  <^Spike^> !save
19:55:28  <PublicServer> Saving game...
19:55:36  <PublicServer> *** Razaekel has left the game (leaving)
19:55:46  *** PeterT is now known as Guest220
19:56:19  <PublicServer> ***  made screenshot at 00009240:
19:56:31  *** Guest220 is now known as PeterT
19:57:21  <PublicServer> Server closed down by admin
19:57:21  <PublicServer> Saving game...
19:57:24  <PublicServer> Server has exited
19:57:25  *** PublicServer has quit IRC
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19:58:44  <PublicServer> Autopilot engaged
19:58:44  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
19:58:44  *** ChanServ sets mode: +v PublicServer
19:58:44  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19139) | STAGE: testing new nightly | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
19:59:10  <Razaekel> @dl win64
19:59:13  <Razaekel> ...
19:59:15  <^Spike^> 2hmmm
19:59:16  <Razaekel> !dl win64
19:59:16  <PublicServer> Razaekel:
19:59:29  <^Spike^> eh...
19:59:35  <^Spike^> wtf..
19:59:41  <ODM> thats not the right version i think
20:00:00  <^Spike^> nop
20:00:03  <Yexo> the nightly is r19145
20:00:07  <^Spike^> and i really did update
20:00:22  <^Spike^> now it does to the right rev..
20:00:29  <KenjiE20> lol
20:00:32  <^Spike^> oh well..
20:00:37  <^Spike^> just make bundle this time.. :)
20:00:40  <^Spike^> no conflicts :)
20:00:43  <^Spike^> maybe it works :D
20:01:24  <PublicServer> Server closed down by admin
20:01:27  <PublicServer> Server has exited
20:01:28  *** PublicServer has quit IRC
20:01:45  *** PublicServer has joined #openttdcoop
20:01:45  <PublicServer> Autopilot engaged
20:01:45  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
20:01:45  *** ChanServ sets mode: +v PublicServer
20:01:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: testing new nightly | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
20:01:49  <^Spike^> there :)
20:01:52  <Razaekel> !dl win64
20:01:52  <PublicServer> Razaekel:
20:01:56  <PeterT> hehe
20:04:18  <Razaekel> !password
20:04:18  <PublicServer> Razaekel: shyest
20:04:33  <PublicServer> *** Razaekel joined the game
20:04:40  <PublicServer> <Razaekel> :-(
20:04:49  <^Spike^> my client is updating..
20:04:53  <PublicServer> <Razaekel> kk
20:05:10  <^Spike^> i just blame autostart for being so slow.. ;)
20:06:02  *** PeterT has quit IRC
20:07:25  <Seberoth> :( the win64 version won't start
20:07:42  <^Spike^> ?
20:07:48  <Razaekel> yea, i had that
20:07:56  <Razaekel> then the autopilot updated it
20:08:02  <Seberoth> It thinks i have 32 bit only...
20:09:14  *** [com]buster has joined #openttdcoop
20:09:14  *** ChanServ sets mode: +o [com]buster
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20:09:26  *** [com]buster is now known as Combuster
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20:12:46  <PublicServer> *** Spike joined the game
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20:12:58  <PublicServer> *** Spike has joined company #1
20:12:59  <PublicServer> *** Game unpaused (not enough players)
20:13:16  <PublicServer> <Spike> ok.. now to play with faith...
20:13:19  <PublicServer> <Spike> No desyncs!
20:13:25  <PublicServer> <Spike> hey.. still here.. :)
20:13:30  <PublicServer> <Spike> i didn't go an ammler.. :)
20:13:33  <PublicServer> <Spike> do*
20:14:34  <PeterT> That's good
20:15:00  <Seberoth> !password
20:15:00  <PublicServer> Seberoth: shyest
20:15:10  <PublicServer> *** Player has left the game (connection lost)
20:15:36  <PublicServer> *** Seber0th joined the game
20:15:53  <PublicServer> <Seber0th> Now I use 32bit only^^
20:19:58  *** w4ldf33 has joined #openttdcoop
20:20:05  <w4ldf33> !password
20:20:05  <PublicServer> w4ldf33: rioted
20:21:06  <PublicServer> *** Seber0th has left the game (leaving)
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20:35:39  <PublicServer> *** Sepp joined the game
20:36:41  <mitooo> !info
20:36:41  <PublicServer> mitooo: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 11113395224  Loan: 0  Value: 11136278175  (T:857, R:0, P:0, S:0) unprotected
20:36:52  <PublicServer> <Spike> all seems to be ok.. :)
20:42:35  <PublicServer> *** Sepp has left the game (connection lost)
20:42:47  <devilsadvocate> !svn
20:42:48  <PublicServer> devilsadvocate: svn update -r19145 && make (prawns)
20:42:48  <PublicServer> devilsadvocate: svn checkout -r19145 svn:// openttdcoop && cd openttdcoop && ./configure && make
20:48:38  <PublicServer> *** w4ldf33 has left the game (leaving)
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20:51:05  <Pirate87> !dl win32
20:51:05  <PublicServer> Pirate87:
20:52:18  <PublicServer> *** Thraxian joined the game
20:54:35  <PublicServer> *** SmatZ joined the game
20:54:37  <PublicServer> <SmatZ> hello
20:55:21  <Pirate87> is there a win32 binary yet ?
20:55:22  <PublicServer> <Spike> lo
20:55:33  <^Spike^> there should be
20:55:38  <^Spike^> atleast i can dl one :)
20:55:43  <KenjiE20> didn't you just ask the bot that?
20:55:44  <SmatZ> cf hasn't finished yet
20:55:48  <Pirate87> i did
20:55:50  <SmatZ> oh it has
20:55:54  <SmatZ> I missed the message
20:55:58  <KenjiE20> it finished ages ago
20:56:07  <Pirate87> but i only get an error message
20:56:25  <KenjiE20> apparently your mirror's broken
20:56:34  <KenjiE20> since gb. is fine
20:57:00  <ODM> !password
20:57:00  <PublicServer> ODM: rosary
20:57:10  <PublicServer> *** 0DM joined the game
20:59:12  <PublicServer> <Razaekel> 900 train limit hit
20:59:46  <PublicServer> <Spike> raz not been adding to b3/4 i hope
20:59:55  <PublicServer> <Thraxian> unconnected forest at B2 Noord Kollumeveen West
21:00:06  <PublicServer> * Razaekel whistles innocently
21:00:11  <PublicServer> * Spike sighs
21:00:23  <PublicServer> <Razaekel> there's no queueing on SLH3, tho
21:00:26  <PublicServer> <0DM> 71k a month
21:00:45  <PublicServer> * Thraxian saw someone inserting trains at SLH03a a few minutes ago....
21:01:22  <Phazorx> !password
21:01:22  <PublicServer> Phazorx: rosary
21:01:41  <PublicServer> *** Phazorx joined the game
21:01:43  <mitooo> !playercount
21:01:43  <PublicServer> mitooo: Number of players: 6
21:03:10  <PublicServer> <Phazorx> could anyone xplain why lane starts are not used as hubs?
21:03:39  <PublicServer> *** Phazorx has left the game (connection lost)
21:03:47  <PublicServer> *** SmatZ has left the game (leaving)
21:04:07  <PublicServer> <Thraxian> I can't, because I expected new lanes to be introduced at hubs
21:04:51  <Phazorx> well in SML context a new lane start is essentially a hub
21:05:06  <Phazorx> like a free hub, which you dont have to make
21:05:24  <PublicServer> <Thraxian> the forest at Spijkervaart East is down to 27% transported - unforunately, it's on B4
21:05:54  <PublicServer> <Thraxian> do we need to try shifting some stations from B3 to B2, and B4 to B3 to make room for more trains on B4?
21:06:29  <PublicServer> <0DM> alot of B4 is on B3 already i think
21:06:47  <PublicServer> <Thraxian> so let's move some more, and move stuff from B3 to B2 if necessary
21:07:00  <PublicServer> <Thraxian> or fund new forests on B1/B2
21:07:03  <PublicServer> <Razaekel> main issue is that the forests on SLH3 have such high production
21:07:14  <devilsadvocate> hi, i dont want to disturb the game or such, but i've been having trouble getting the grfs for this game and the last, specifically aviator's aircraft and ns spoor in this game. i have the grf pack. when it tried to download from bananas, it does the download but its still marked as red...
21:07:53  <KenjiE20> @quickstart
21:07:56  <Webster> Quickstart - #openttdcoop Wiki -
21:08:00  <Thraxian|Work> you're not disturbing us at all....let's see if we can help you out with that
21:08:23  <PublicServer> <Razaekel> i find him to be very disturbing
21:08:55  <Thraxian|Work> Razaekel: I find that your disturbedness to be disturbing.
21:09:17  <Thraxian|Work> and I find that my english to be less than correctivity
21:09:20  <PublicServer> <0DM> hmm, a forest with 2295 production:P auch
21:09:53  <devilsadvocate> so i've looked through quickstart again. that states exactly what i tried doing :\
21:10:10  <^Spike^> ...
21:10:19  <devilsadvocate> for some reason it seems to refuse to install said grfs. for the life of me i cant figure out why
21:10:24  <^Spike^> did we include a line saying throw your computer out of the window there?
21:10:39  <KenjiE20> maybe
21:10:39  <PublicServer> <0DM> uh spike?
21:10:43  <Thraxian|Work> devilsadvocate: so you click on NewGRF Settings, Check Online Content, Select All, Download, right?
21:10:47  <devilsadvocate> yep
21:10:54  <KenjiE20> works for me
21:10:58  <^Spike^> select all doesn't always select all..
21:10:59  <Thraxian|Work> and it downloads some stuff and then you click OK
21:11:01  <devilsadvocate> it downloaded it fine, or claimed to, but then wouldnt install
21:11:06  <devilsadvocate> did just that
21:11:09  <KenjiE20> click refresh
21:11:36  <KenjiE20> there's no 'install' to be done
21:11:38  <devilsadvocate> and then i click close, there is no ok - not even greyed out
21:12:00  <Thraxian|Work> The Downloading content... dialog has an OK button
21:12:07  <devilsadvocate> it worked for all the others, just these two seem to have issues with my install
21:12:15  <KenjiE20> I just updated ns sppor on here, so it's working fine
21:12:19  <Thraxian|Work> then you click Close on the "Content downloading" window (the big blue one)
21:12:42  <Thraxian|Work> what OS are you running?
21:12:42  <devilsadvocate> hm
21:12:44  <devilsadvocate> linux
21:12:50  <Thraxian|Work> ugh - I'm no help there :)
21:13:24  <devilsadvocate> hm, i'll get the files directly and see if i can make it accept them
21:13:57  <^Spike^> eh.. in ~/.openttd are the files or?
21:14:01  <^Spike^> more precise in eh..
21:14:18  <devilsadvocate> they are all within the build folder
21:14:23  <^Spike^> hmmm
21:14:24  <KenjiE20> I'm afraid 'doesn't work' isn't much help
21:14:31  <Thraxian|Work> I had a cousin who i tried to get setup with OpenTTD, but I couldn't figure out anything... (he was using ubuntu)
21:15:02  <devilsadvocate> openttd works, 32bpp with extra zoom levels works, and openttdcoop used to work until recently
21:15:15  <^Spike^> my stuff usually ends up in ~/.openttd
21:15:22  <devilsadvocate> oh
21:15:26  <devilsadvocate> i'll check there too then
21:15:45  <KenjiE20> it'll end up in download_content, relative to your cfg file
21:15:56  <^Spike^> you can put the ottdc grfpack in .openttd/data
21:16:03  <^Spike^> en what kenji said
21:16:44  <PublicServer> <Thraxian> who's fiddling with the SML at SLH03b?
21:16:45  <devilsadvocate> yeah, the pack is there and is detected. the cfg file is alongside the binary (makes things easier for me)
21:16:54  <PublicServer> <Thraxian> because the prios are getting screwed up
21:17:07  <KenjiE20> so it should be in <binary>/content_download/data
21:17:11  <PublicServer> *** Thraxian has left the game (connection lost)
21:17:32  <PublicServer> *** Thraxian joined the game
21:17:58  <devilsadvocate> yeah, its there. the files are there too
21:18:00  <PublicServer> *** Thraxian has joined company #1
21:19:09  <Pirate87> !dl win32
21:19:10  <PublicServer> Pirate87:
21:19:10  <devilsadvocate> ok, looks like something got messed up in the download. i cant even extract the tar file. time for me to get the grfs directly and hope that works
21:19:17  <PublicServer> <Spike> there prio is ok now
21:19:22  <PublicServer> *** 0DM has left the game (leaving)
21:19:23  <KenjiE20> or delete the tar, and reget
21:19:29  <PublicServer> <Thraxian> check the other one too
21:19:35  <PublicServer> <Thraxian> cool
21:19:42  <PublicServer> <Spike> that is how they should be
21:20:02  <PublicServer> <Spike> they should not be 2-ways
21:21:31  <PublicServer> <Thraxian> that was Raz's work - way to own up, Raz :(
21:21:38  <PublicServer> <Razaekel> what?
21:22:14  <Pirate87> i can't open any openttd site
21:22:46  <Thraxian|Work> Pirate87: I can open the homepage from here.  Did you try a tracert to see if your route to the site is down?
21:23:26  <Pirate87> no
21:23:35  <Pirate87> but i will
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21:31:12  <Pirate87> i can't tracert
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21:33:16  <devilsadvocate> !password
21:33:17  <PublicServer> devilsadvocate: paltry
21:33:39  <PublicServer> *** devilsadvocate joined the game
21:33:42  <Thraxian|Work> welcome back devilsadvocate!
21:33:51  <devilsadvocate> yay
21:34:08  <devilsadvocate> so i downloaded them directly after trying with bananas a couple mroe times
21:35:55  <Thraxian|Work> whatever works, right?
21:36:09  <PublicServer> <devilsadvocate> indeed
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21:43:28  <PublicServer> <Razaekel> lol
21:43:35  <PublicServer> <Razaekel> 4 seperate joiners for SLH3
21:46:52  <planetmaker> ah nice :-) No desyncs anymore?
21:46:54  <planetmaker> and good evning everyone
21:47:38  <Thraxian|Work> r19141 -Fix [FS#3619] (r18421): look-ahead for multitile waypoints 'made up' data that shouldn't go into the cache, causing desyncs in MP
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21:47:52  <PublicServer> <Razaekel> ha
21:47:55  <PublicServer> <Razaekel> so it was the WPs
21:48:03  <sietse> !dl lin
21:48:03  <PublicServer> sietse:
21:48:14  *** VictorOfSweden has joined #openttdcoop
21:49:04  <sietse> !password
21:49:04  <PublicServer> sietse: pantie
21:49:22  <PublicServer> *** Sietse joined the game
21:49:23  <PublicServer> <Sietse> heya
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21:55:50  <PublicServer> <Razaekel> somebody wanna check my work on the SML at SLH3b
21:57:04  <PublicServer> <Thraxian> still reviewing, but looking good
21:57:12  <PublicServer> <Razaekel> thanks
21:57:20  <PublicServer> <Razaekel> this is about as compact as it can get, i think
21:57:36  <PublicServer> *** Kolo joined the game
21:58:00  <PublicServer> <Thraxian> one prio seems a bit short - it's marked
21:58:01  <PublicServer> *** Kolo has left the game (connection lost)
21:58:10  <PublicServer> <Razaekel> that non-uniform length was a holdover from somebody else
21:58:23  <PublicServer> <Thraxian> yeah, but it is sufficient?
21:58:30  <PublicServer> *** VictorOfSweden has joined company #1
21:58:31  <PublicServer> <Razaekel> dunno
21:58:34  <PublicServer> <Razaekel> fixed anyway
21:58:39  <PublicServer> <Thraxian> too long a prio makes the shifting less efficient
21:58:43  <PublicServer> <Thraxian> too short breaks it
21:59:10  <PublicServer> <Thraxian> the only other suggestion I could make is to rework a few of the later prios to make them look identical to the others
21:59:22  <PublicServer> <Razaekel> that's more of a personal style thing
21:59:25  <PublicServer> <Thraxian> for consistency, if you care about things like that
21:59:28  <PublicServer> <Razaekel> those later prios are old ones
22:00:22  <PublicServer> <Thraxian> I signed two earlier ones
22:00:31  <PublicServer> <Thraxian> er...I thought I did
22:01:29  <PublicServer> <Razaekel> fugging trains wont shift part of the time
22:05:57  *** ODM has quit IRC
22:07:58  <Chris_Booth> !password
22:07:58  <PublicServer> Chris_Booth: turner
22:08:15  <PublicServer> *** Chris Booth joined the game
22:08:34  <PublicServer> <Thraxian> what has a higher penalty, a 2-way entry signal or a one-way block signal?
22:08:44  <PublicServer> <Thraxian> coming at it from the front, that is
22:09:09  <PublicServer> <Chris Booth> 2way
22:09:13  <^Spike^> depends..
22:09:25  <^Spike^> if it is both ways red then 2-way
22:09:34  <PublicServer> *** planetm4ker joined the game
22:10:00  <PublicServer> <Chris Booth> evening planetm4ker
22:10:12  <PublicServer> <planetm4ker> hello Chris Booth, hello all
22:10:15  <PublicServer> *** Kolo joined the game
22:10:18  <mitooo> yeah, good evening.
22:12:26  <Thraxian|Work> allow me to rephrase: in the setting of this current public server game, assuming equal track lengths to the destination, and no other signals, trains, road crossings, stations, or other penalty-inducing features, if a fully-laden train identical to the ones in use in this game, travelling at full speed, encounters a choice between going through a green two-way entry signal and a green one-way block signal (both being approa
22:12:45  *** Chris_Booth has quit IRC
22:12:53  <^Spike^> the most penalty should be the pbs
22:12:54  <Thraxian|Work> (if you're not in IRC, you missed the 2nd half of that one)
22:13:09  <PublicServer> <Chris Booth> FF is such a resource hog
22:13:15  <PublicServer> <Spike> i can guess the 2nd part ;)
22:13:19  <Razaekel> spike, probably equal
22:13:20  <Thraxian|Work> PBS?  there is no PBS in the aforementioned scenario.....
22:13:45  <PublicServer> <Chris Booth> Thraxian: you 2 way, if blocked it gives a much higher pen the block
22:13:53  <PublicServer> <Chris Booth> with the current server setup
22:14:27  <Thraxian|Work> I'll say it again: with GREEN signals, and NO OTHER TRAINS, and NO PBS SIGNALS.....
22:15:26  <PublicServer> <planetm4ker> 73k / month
22:15:29  <PublicServer> <planetm4ker> production
22:15:32  <PublicServer> <Chris Booth> then use a reversed PBS if track it clear
22:15:35  <PublicServer> <Chris Booth> or a station
22:15:37  <Thraxian|Work> It's not a trick question, and I just don't feel like setting up a simulation to test it out on 100 trains, 1 at a time, to determine which track will be used more often.
22:15:39  <PublicServer> <Chris Booth> or a road tile
22:16:11  <PublicServer> *** devilsadvocate has left the game (leaving)
22:16:17  <PublicServer> <Chris Booth> Thraxian: use a station, a not gate, a reversed PBS or a road tile
22:16:35  <Thraxian|Work> why would I use ANY of that stuff to figure out which signal has a higher penalty?
22:16:35  <Razaekel> thrax
22:16:39  <Thraxian|Work>'s not a hard question
22:16:44  <Thraxian|Work> Razaekel: what's up?
22:16:45  <Razaekel> just do a splitter with a counter on either side
22:16:52  <Razaekel> then loop em through
22:17:07  <Thraxian|Work> can't loop em - earlier trains might influence the decision
22:17:15  <Thraxian|Work> would have to run 1 at a time on an isolated track
22:17:22  <Thraxian|Work> or 1 train 100 times around the loop
22:17:26  <Razaekel> put a long timer before the split, then
22:17:34  <Thraxian|Work> I thought someone here might have a simple answer to the simple question
22:17:41  <Razaekel> enough time for the train to get through
22:17:45  <Thraxian|Work> without my having to build a simulation
22:18:09  <PublicServer> <Chris Booth> there is a simple answer
22:18:22  <PublicServer> <Chris Booth> its in the cat that you set all penalties in
22:18:49  <PublicServer> <Chris Booth> and i think !setdef tell you what YAPF penalties are for the server
22:19:17  <PublicServer> *** Kolo has left the game (leaving)
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22:19:47  <PublicServer> <Chris Booth> Thraxian:
22:20:32  <PublicServer> <planetm4ker> setdef won't tell you much. Only what it changes
22:20:55  <PublicServer> <Chris Booth> what are the YAPF pens on the server PM?
22:20:56  <PublicServer> <planetm4ker> from memory: pbs= 1500, station=1000, road=300
22:21:15  *** Seberoth has quit IRC
22:21:35  <Thraxian|Work> that's all well and good, but we're dealing with only 1 signal, which is not a road, pbs, or station
22:21:38  <PublicServer> <planetm4ker> But you could just check the savegame. I don't know for sure either. After all it's all loaded savegames due to a loack of webconfigurator :S
22:21:46  <devilsadvocate> Thraxian|Work, looks like the entry signal has higher penalty
22:21:50  <Thraxian|Work> or I can run "list_patches" in the console
22:21:58  <planetmaker> ok, I missed the original question, Thraxian|Work
22:22:24  <planetmaker> curves have a penalty, too
22:22:29  <devilsadvocate> by default atleast
22:22:44  <planetmaker> and each tile
22:22:47  <planetmaker> like 10 or so
22:23:26  *** w4ldf33 has quit IRC
22:26:16  <Pirate87> i can't download the new win32 binary
22:26:47  <Thraxian|Work> that's rather odd...I could download it without any problem
22:26:51  <Thraxian|Work> !dl win32
22:26:51  <PublicServer> Thraxian|Work:
22:27:03  <Thraxian|Work> still can....
22:27:26  <Pirate87> could u upload it somewhere ?
22:27:32  <Pirate87> rapidshare ?
22:27:53  <Pirate87> i can open everything except all openttd pages
22:28:08  <Pirate87> no homepage, forum, wiki, nothing
22:28:14  *** Zulan has quit IRC
22:28:25  <Thraxian|Work> ugh 24 KB/sec
22:28:32  <Thraxian|Work> it'll be up in about 3 minutes
22:28:38  <Pirate87> thx a lot
22:28:45  <Thraxian|Work> gotta hate Time Warner....
22:29:14  <Pirate87> it's propably the network configuration in my dormitory
22:30:10  *** Chris_Booth has joined #openttdcoop
22:30:25  <Thraxian|Work>
22:30:36  <PublicServer> *** Razaekel has joined spectators
22:31:25  <Thraxian|Work> let me know when you've got it, Pirate87, so I can delete the file
22:33:32  *** Progman has joined #openttdcoop
22:34:33  <PublicServer> <Chris Booth> we need trains to be able to reach 100k
22:37:43  *** sparrL has quit IRC
22:37:51  <Pirate87> Thraxian|Work, got it
22:38:07  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:38:12  <Pirate87> !password
22:38:13  <PublicServer> Pirate87: reamed
22:39:48  <PublicServer> *** Pirate87 joined the game
22:39:52  <PublicServer> <Pirate87> finally :)
22:40:41  <PublicServer> *** Pirate87 has joined company #1
22:41:26  <PublicServer> *** Thraxian has joined spectators
22:43:14  *** Chris_Booth has quit IRC
22:43:37  *** Chris_Booth has joined #openttdcoop
22:45:06  <Chris_Booth> hhhm i might need to think about geting a new PC or stop using firefox and openttd at the same time
22:46:42  <PublicServer> <Chris Booth> Pirate87:  can you check B1 Tiloever Woods
22:47:58  <PublicServer> <Pirate87> thanks for pointing that out
22:48:17  <PublicServer> <Chris Booth> its not a big deal, just not a great habbit to get inot
22:48:18  <PublicServer> <Chris Booth> into
22:49:29  <PublicServer> <Pirate87> hey
22:49:34  <PublicServer> <Chris Booth> what?
22:49:37  <PublicServer> <Chris Booth> sorry
22:49:39  <PublicServer> <Chris Booth> just an idea
22:49:46  <PublicServer> <Chris Booth> dont have to use it
22:52:41  <PublicServer> <Chris Booth> you going to use pre signals?
22:56:34  <PublicServer> *** Spike has left the game (leaving)
22:57:05  <PublicServer> *** XeryusTC joined the game
22:58:48  <PublicServer> <XeryusTC> hi btw
22:58:53  <PublicServer> <Chris Booth> hi XeryusTC
22:59:10  <PublicServer> <Chris Booth> sorry that was rude on our part
22:59:20  *** mitooo has quit IRC
22:59:38  <PublicServer> <XeryusTC> no problem
22:59:43  <PublicServer> <XeryusTC> happens more often ;)
23:00:26  * SmatZ suppresses urge to say something not very nice ;-)
23:00:28  <PublicServer> <Chris Booth> can we have some more trains if we are polite?
23:00:29  <PublicServer> <Thraxian> jam at B1 Uitdaal South
23:00:37  <PublicServer> <XeryusTC> any reason why Uitdaal has two stations (near B1 Uitdaal South)
23:01:09  <PublicServer> <Chris Booth> not sure
23:01:19  <PublicServer> <Thraxian> consolidate, re-allocate the trains :)
23:01:55  <PublicServer> <XeryusTC> that bridge is ugly when its so short ;)
23:04:05  <PublicServer> <XeryusTC> Chris Booth: wish granted, you can build two more trains :P
23:04:29  <PublicServer> <Chris Booth> i am beautifying atm
23:04:42  <PublicServer> <XeryusTC> we only care about beauty in girls
23:05:45  <planetmaker> !info
23:05:45  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 12455041005  Loan: 0  Value: 12468928091  (T:897, R:0, P:0, S:0) unprotected
23:05:47  <PublicServer> <Chris Booth> that is very shallow XeryusTC
23:05:49  <planetmaker> !playercount
23:05:49  <PublicServer> planetmaker: Number of players: 7
23:05:58  <PublicServer> *** planetm4ker has left the game (connection lost)
23:06:01  <PublicServer> <XeryusTC> what, i said in didnt i?
23:06:05  <planetmaker> hm...
23:06:10  <planetmaker> why 'connection lost'
23:06:23  <PublicServer> <XeryusTC> because we couldn't find it again
23:06:34  <PublicServer> <Thraxian> you could consolidate Oosterricht Transfer and Woods, and recover a few more trains, and eliminate a good deal of track
23:06:59  <^Spike^> @stage Finalizing?
23:07:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Finalizing? | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
23:07:03  <PublicServer> <XeryusTC> already killed one from the transfer
23:07:09  <PublicServer> *** Player has left the game (connection lost)
23:07:22  <PublicServer> *** SmatZ joined the game
23:07:23  <PublicServer> <SmatZ> helllo
23:07:26  <PublicServer> <XeryusTC> and there are trains waiting in front of it which dont belong there
23:07:47  <Thraxian|Work> ^Spike^ : are we finalizing?  we're only 75% to goal...
23:08:04  <^Spike^> that's the ? for ;)
23:08:26  *** Polygon has quit IRC
23:08:40  <Thraxian|Work> then, I'd say no, we're not finalizing....
23:08:50  <^Spike^> @stage Building
23:08:50  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:"
23:08:55  <PublicServer> <Chris Booth> 25% to go still building
23:09:11  <Thraxian|Work> can we put % in the topic, or does that screw things up?
23:09:13  *** VictorOfSweden has quit IRC
23:09:29  <planetmaker> try ;-)
23:09:32  <PublicServer> <Chris Booth> i think it would screw things up
23:09:41  <PublicServer> <Pirate87> guys, take a look at my '<space>! is this correct ?
23:09:45  <planetmaker> after all you could still manual edit the topic
23:09:47  <PublicServer> <Pirate87> sign
23:09:47  <PublicServer> <XeryusTC> % 0.001 of needed trains if you ask some people
23:10:04  <PublicServer> <XeryusTC> there's no other way?
23:10:21  <PublicServer> <Chris Booth> Pirate87: in SLH 12?
23:10:24  <PublicServer> <Thraxian> no, Pirate, that's not correct
23:10:34  <PublicServer> <Chris Booth> just about to say that
23:10:35  <PublicServer> <Pirate87> yes
23:10:41  <PublicServer> <Chris Booth> it joins the ML on the inside
23:10:42  <PublicServer> <Pirate87> not my work
23:10:45  <PublicServer> <Chris Booth> which is wrong
23:10:48  <PublicServer> <Thraxian> SML - we ALWAYS join from the right side of traffic
23:11:05  <PublicServer> <Pirate87> i just reconnected something like that yesterday
23:11:17  <PublicServer> <Pirate87> and was wondering who built this one
23:11:26  <PublicServer> *** SmatZ has left the game (leaving)
23:11:38  <PublicServer> <Chris Booth> well Pirate87 it is worng, so would be nice if you could fix it
23:11:46  <PublicServer> <Chris Booth> even though you didnt build it
23:14:36  <PublicServer> <Chris Booth> that wasnt to hard now was it?
23:15:22  <PublicServer> <XeryusTC> bedtiemz
23:15:27  <PublicServer> <Chris Booth> night XeryusTC
23:15:28  <PublicServer> <XeryusTC> cya
23:15:30  <PublicServer> *** XeryusTC has left the game (connection lost)
23:15:37  <PublicServer> <Pirate87> sorry, i was out for a sec
23:16:10  <PublicServer> <Pirate87> i'm on skype with my girlfriend and she sent me some stupid video
23:17:31  <PublicServer> <Thraxian> would it make sense to merge stations that are very close to each other - better service to the industries with the same (or fewer) trains....
23:17:56  <PublicServer> <Chris Booth> i think so Thraxian
23:18:04  <PublicServer> <Thraxian> for instance, look at B3 Uithuisengast South
23:18:10  <PublicServer> <Chris Booth> unless the forest is a massive producer
23:18:19  <PublicServer> <Thraxian> the 1 forest it is servicing has 2295 production, but less than 40% transported
23:18:34  <PublicServer> <Thraxian> the other station (right next to it) services a 216 production forest at 89%
23:18:59  <PublicServer> <Thraxian> according to my math, we're missing out on 1377 wood each month
23:19:04  <PublicServer> <Chris Booth> the mind boggles sometimes
23:19:10  <roboboy> gmorning
23:19:26  <PublicServer> <Thraxian> gevening
23:19:34  <PublicServer> <Pirate87> same with B2 loostgast stations
23:20:01  <PublicServer> <Thraxian> short of creating more forests (and more trains), we should be looking at making routes shorter and servicing existing industries better
23:20:05  <PublicServer> <Thraxian> to reach our goal
23:20:34  <PublicServer> <Thraxian> we could recover 7 trains my trucking in the wood from the two forests right next to the sawmills
23:20:45  <PublicServer> <Thraxian> if we want to add trucks to the mix....
23:21:01  <PublicServer> <Chris Booth> yeah
23:21:11  <PublicServer> <Chris Booth> or add a direct service
23:21:16  <PublicServer> <Thraxian> heck - we could even fly some wood in, if we're feeling frisky....
23:21:29  <PublicServer> <Thraxian> just to get some additional cargo in without needing more trains
23:21:50  <PublicServer> <Chris Booth> planes are less CPU intensive the trucks
23:21:51  <PublicServer> <Thraxian> especially from big producing forest groups, or ones that are on B4 where the rails are crowded
23:22:19  <PublicServer> <Thraxian> all of those forests at Loostgast near SLH03b could be consoldiated
23:22:45  <PublicServer> <Chris Booth> i know they could
23:22:52  <PublicServer> <Thraxian> looks like 11 trains for 5 forests within spitting distance
23:22:55  <PublicServer> <Chris Booth> if you join game and help i will do it
23:23:08  <PublicServer> *** Thraxian has joined company #1
23:23:42  <PublicServer> <Chris Booth> yes
23:24:06  <PublicServer> <Thraxian> make sure to depot trains so we don't lose them
23:24:24  <PublicServer> <Chris Booth> i am grouping them to the same orders atm
23:24:42  <PublicServer> <Thraxian> we want blocky station, or do we want something more sprawled
23:24:52  <PublicServer> <Thraxian> and which station are we going to keep?
23:25:46  <PublicServer> <Chris Booth> ok all trains now use that 1 station
23:26:32  <PublicServer> <Thraxian> walked the station to thoses forests for production
23:26:35  <PublicServer> <Thraxian> while we rebuild
23:27:03  <PublicServer> <Thraxian> RoRo, or terminus?
23:27:25  <PublicServer> <Chris Booth> ro ro
23:27:36  <PublicServer> <Thraxian> suggestion?
23:28:29  <PublicServer> <Chris Booth> like that?
23:28:59  <PublicServer> <Chris Booth> nap time
23:28:59  <PublicServer> *** Kenji joined the game
23:29:01  <PublicServer> <Chris Booth> zzzz
23:29:04  <PublicServer> <Chris Booth> oh its Kenji
23:29:22  <PublicServer> <Kenji> it is?
23:29:28  <PublicServer> <Kenji> oh so it is
23:30:48  <PublicServer> <Chris Booth> i am an idiot
23:31:02  <PublicServer> <Pirate87> and why is that ?
23:31:21  <PublicServer> <Kenji> it's Booth
23:31:22  <PublicServer> <Chris Booth> made the entrance for TL 5
23:31:25  <PublicServer> <Kenji> it's a universal constant
23:31:26  <PublicServer> <Kenji> :P
23:31:30  <PublicServer> <Thraxian> I saw that...was curious what you had in mind
23:32:47  <Pirate87> brb
23:33:26  <PublicServer> <Thraxian> you're favorite part: eyecandy!
23:33:30  <PublicServer> <Thraxian> er...your :)
23:33:31  <PublicServer> <Chris Booth> yeah
23:33:38  <PublicServer> <Chris Booth> no you are lol (joke)
23:34:04  <PublicServer> <Thraxian> we going to shorten that exit a bit, or leave it as is?
23:34:24  <PublicServer> <Chris Booth> i think a merge that close to the ML entrace
23:34:31  <PublicServer> <Chris Booth> will cause trains to slow tomuch
23:34:34  <PublicServer> <Thraxian> kk
23:34:40  <PublicServer> <Chris Booth> and then possibly jams
23:34:54  <PublicServer> <Thraxian> that was easy - let's do it again!
23:35:13  <PublicServer> <Pirate87> good point
23:35:21  <PublicServer> <Chris Booth> Hoendohage next
23:35:22  <PublicServer> <Thraxian> especially in places where trains are waiting on nearby stations while another suffers
23:35:45  <PublicServer> <Chris Booth> 4 stations again within 10 tiles of eachother
23:35:46  <PublicServer> <Thraxian> move West to Heights?
23:36:05  <PublicServer> <Thraxian> oh - wrong place
23:36:13  *** Qanael has joined #openttdcoop
23:36:19  <PublicServer> <Chris Booth> @!here
23:36:25  <Qanael> Hey everyone
23:36:26  <Qanael> !password
23:36:26  <PublicServer> Qanael: cadets
23:36:46  <PublicServer> <Sietse> hey
23:36:52  <Qanael> Oh new version
23:36:54  <Qanael> !download win64
23:36:54  <PublicServer> <Thraxian> that's Hoendohalen
23:36:54  <PublicServer> Qanael:
23:37:01  <PublicServer> <Chris Booth> my bad
23:37:19  <PublicServer> <Thraxian> just those 5?
23:37:20  <PublicServer> <Chris Booth> somemany stupid openttd name
23:37:31  <PublicServer> <Chris Booth> yes
23:37:44  <PublicServer> <Thraxian> keep Haltepunkt?
23:37:49  <PublicServer> <Thraxian> or Sud?
23:38:04  <PublicServer> <Chris Booth> keep sud
23:38:43  <PublicServer> <Thraxian> 48 trains in those stations
23:38:48  <PublicServer> <Thraxian> make sure we have enough plats/waiting space
23:39:03  <Qanael> Huh...does the new version not run on XP x64?
23:39:30  <PublicServer> <Chris Booth> yes]
23:40:46  <PublicServer> *** Kenji has left the game (connection lost)
23:42:01  <Qanael> This is odd
23:42:03  <Qanael> !download win32
23:42:03  <PublicServer> Qanael:
23:42:12  <PublicServer> <Chris Booth> whats up Q?
23:42:13  <PublicServer> <Thraxian> woah - are we merging all 8 forests?
23:42:19  <PublicServer> <Chris Booth> yeah
23:42:22  <PublicServer> <Thraxian> I was counting forests, not stations :)
23:42:27  <Qanael> The win64 version seems to be corrupted, I've downloaded 3 times
23:42:34  <PublicServer> <Thraxian> so all 5, I was ignoring those east 2 stations
23:42:36  <Qanael> It's also 1.6 MB smaller than the win32 version
23:43:05  <Chris_Booth> Qanael: use the 32 bit version
23:43:14  <Qanael> Yeah I am
23:43:28  <PublicServer> <Chris Booth> Thraxian: will look less of a mess with just 1 station for all 8
23:43:36  <PublicServer> <Chris Booth> or we could make 2 stations
23:43:38  <PublicServer> <Chris Booth> 4 and 4
23:43:47  <PublicServer> <Thraxian> 3 and 5
23:43:56  <PublicServer> <Thraxian> those west 5 are close, the other 3 are more remote
23:44:03  <PublicServer> <Chris Booth> yeah
23:44:22  <PublicServer> *** Qanael joined the game
23:44:55  <PublicServer> <Thraxian> 6 plats enough for the 5 western stations?
23:45:07  <PublicServer> <Chris Booth> moving so we can have a nicer entrance
23:47:35  <PublicServer> <Thraxian> something like that, perhaps?
23:47:46  <PublicServer> <Chris Booth> that looks good to me
23:51:53  <PublicServer> <Thraxian> delete a forest?
23:52:00  <PublicServer> <Chris Booth> oops
23:52:01  <PublicServer> <Thraxian> better re-seed that....
23:52:09  <PublicServer> <Chris Booth> forgot majic buldozer was on
23:52:49  <PublicServer> <Thraxian> can we fund another right there?
23:53:06  <PublicServer> <Chris Booth> no not unless you change indusrty funding modle
23:53:09  <PublicServer> <Chris Booth> model
23:53:29  <PublicServer> <Thraxian> should be 1?
23:53:38  <PublicServer> <Chris Booth> 0 is off
23:53:41  <Thraxian|Work> !patch raw_industry_construction 1
23:53:42  <PublicServer> <Chris Booth> 1 is prospecting
23:53:45  <PublicServer> <Chris Booth> 2 is funding
23:54:07  <Thraxian|Work> !rcon patch raw_industry_construction 1
23:54:17  <Thraxian|Work> !rcon patch raw_industry_construction 2
23:54:20  <PublicServer> <Pirate87> ODM funded some forests today
23:54:56  <PublicServer> <Thraxian> Which way do yo uwant to send Woods?
23:55:01  <PublicServer> <Thraxian> nearby station?
23:55:28  <PublicServer> <Chris Booth> which woods?
23:55:41  <PublicServer> <Chris Booth>  B4 Hoendohalen Woods?
23:55:45  <PublicServer> <Thraxian> yeah
23:55:48  <PublicServer> <Thraxian> you can have that one
23:55:59  <PublicServer> <Chris Booth> ok i will have it
23:56:26  <PublicServer> <Thraxian> I'd actually move that station south some
23:56:35  <PublicServer> <Thraxian> over there
23:56:43  <PublicServer> <Chris Booth> yeah why?
23:56:46  *** Benom has joined #openttdcoop
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23:56:49  <PublicServer> <Thraxian> one - platform sync
23:57:11  <PublicServer> <Thraxian> maybe that's the only reason
23:57:29  <PublicServer> <Thraxian> can I let trains back into Sud now?
23:57:35  <PublicServer> <Chris Booth> yesa
23:59:30  <PublicServer> <Thraxian> one more plat

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