Log for #openttdcoop on 23rd February 2010:
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00:00:08  *** ^Spike^ has quit IRC
00:02:42  <PublicServer> ***  made screenshot at 00025AD6:
00:03:06  <PeterT> wtf @ screenshot
00:03:31  <PublicServer> <Sander Buruma> im experimenting with curves
00:03:52  <PublicServer> <Sander Buruma> ill delete it I promise
00:04:25  <PeterT> Sure
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00:17:44  <PublicServer> ***  made screenshot at 00013233:
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00:22:04  <Qanael> !password
00:22:05  <PublicServer> Qanael: prying
00:22:20  <PublicServer> *** Qanael joined the game
00:22:29  <PublicServer> <Qanael> Hey everyone
00:22:59  <PublicServer> <Sander Buruma> hello Qanael
00:23:14  <PublicServer> <Qanael> Oh hey, my towns aren't starving anymore! :D
00:23:37  <PublicServer> <Qanael> I guess I should build some roads and help them grow? Is there any requirement for growing towns?
00:24:09  <XeryusTC> transport pax, food and water are needed if it is a desert town
00:24:26  <XeryusTC> desert town = town sign above a desert tile
00:25:12  <PublicServer> <Qanael> Yeah I know, I have food, water and pax service, but I was wondering if we had any requirements (like an inner town transport network) before growing them
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00:25:18  <PublicServer> <Qanael> For this particular game
00:25:52  <PublicServer> <Sander Buruma> if you want them to grow fast they must have any amount of food/water delivered every month
00:25:53  <XeryusTC> oh ok xD my bad
00:26:02  <PublicServer> <Sander Buruma> and have 4-5 bus stops serviced each month too
00:26:11  <PublicServer> <Qanael> Alright
00:26:14  <PublicServer> <Qanael> Bus time it is
00:26:15  <PublicServer> <Sander Buruma> and a heliport
00:26:18  <XeryusTC> 5 stations with a vehicle visiting at least once every 20 days
00:26:32  <XeryusTC> that makes towns grow the fastest
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00:26:37  <XeryusTC> pax wise
00:26:54  <PublicServer> <Qanael> Alright, thanks
00:27:13  <PublicServer> <Qanael> Oh hey, a water supply popped up right by them too
00:27:13  <XeryusTC> if you want to do it the ugly way you can just build a pair of road stops across the street from each other and have a bus run between the two
00:27:18  <XeryusTC> and have 3 of those pairs :P
00:27:25  <PublicServer> <Qanael> Nah, I think I'll do a small bus network
00:27:38  <PublicServer> <Qanael> That can't be too hard
00:31:11  <PublicServer> <Sander Buruma> ew, look east of CHT, there is no water\
00:31:31  <PublicServer> <Sander Buruma> where that lake used to be
00:32:46  <PublicServer> ***  made screenshot at 00020FA2:
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00:38:21  <PublicServer> <Qanael> Man I should really redo the Sanbridge drop
00:38:23  <PublicServer> <Qanael> It's a mess
00:43:45  <Razaekel> !railcl 281
00:43:50  <Razaekel> @railcl 281
00:43:50  <Webster> CL 13 required for rail at speed 281km/h (or TL if it's shorter)
00:46:31  <PublicServer> *** Sander Buruma has left the game (leaving)
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00:47:48  <PublicServer> ***  made screenshot at 0002C5BD:
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01:02:50  <PublicServer> ***  made screenshot at 0002C7BC:
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01:17:08  <PublicServer> <SmatZ> bye
01:17:11  <PublicServer> *** SmatZ has left the game (leaving)
01:17:11  <PublicServer> *** Game paused (not enough players)
01:17:52  <PublicServer> ***  made screenshot at 0002E5D1:
01:18:33  <PeterT> SmatZ: Hello
01:18:47  <PeterT> SmatZ: regarding bb2, where are the logs..well...logged?
01:18:49  <PublicServer> <Qanael> Oh no :(
01:18:49  <PeterT> to what file?
01:18:57  <PublicServer> <Qanael> I am frozen in space and time
01:19:10  <PeterT> hay no
01:19:47  <SmatZ> PeterT: to console
01:19:54  <SmatZ> it's output to console
01:20:02  <PeterT> then how are they viewed by #openttdcoop members?
01:20:06  <SmatZ> Qanael: sorry, I saw you weren't doing anything for some time :-x
01:20:12  <PublicServer> <Qanael> I was AFK a bit
01:20:15  <SmatZ> PeterT: *magic*
01:20:20  <SmatZ> Qanael: don't be AFK at coop server ;)
01:20:21  <PublicServer> <Qanael> It's ok, if you have to go you have to go :)
01:20:28  <PublicServer> <Qanael> I was just getting the door :P
01:20:28  <SmatZ> it's too late
01:20:31  <PeterT> That's what she said.
01:20:42  <PublicServer> <Qanael> Damn...I really set myself up for that one
01:20:48  <PeterT> hehe :-)
01:22:01  <PeterT> SmatZ: really, how are they viewed?
01:22:25  <PeterT> Harry Potter magic, or witchcraft of sorts?
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01:25:35  <PublicServer> <Qanael> Why did they kill the lake?
01:27:09  <PublicServer> *** Peter has left the game (connection lost)
01:27:29  <PeterT> I'm coming, but I just realized as I was connecting that I had the wrong version
01:28:33  <PublicServer> *** Peter joined the game
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01:28:38  <PublicServer> *** Game unpaused (not enough players)
01:28:59  <PublicServer> <Qanael> Yay!
01:29:04  <PublicServer> <Qanael> It lives!
01:32:54  <PublicServer> ***  made screenshot at 0002EDAA:
01:40:22  <PublicServer> <Peter> Yikes ;S
01:40:28  <PublicServer> <Qanael> ?
01:40:36  <PublicServer> <Peter> train crash
01:40:44  <PublicServer> <Qanael> Oh no :(
01:41:50  <PublicServer> <Peter> un jammed!
01:41:53  <PublicServer> <Peter> oh wait
01:41:54  <PublicServer> <Peter> fuck
01:41:56  <PublicServer> <Peter> gah!
01:42:00  <PeterT> @coopstats
01:42:00  <Webster>
01:43:07  <PublicServer> <Qanael> Time to yoink some unused fruit plantations, mwahaha
01:45:25  <PublicServer> <Peter> That won't work :S
01:45:40  <PublicServer> <Qanael> Hmm?
01:45:50  <PublicServer> <Peter> those tunnels
01:45:55  <PublicServer> <Qanael> Why not?
01:46:19  <PublicServer> <Qanael> I was just gonna make an S bend
01:46:22  <PublicServer> <Peter> it wouldn't have been able to reach it
01:46:23  <PublicServer> <Qanael> But that works too :P
01:46:26  <PublicServer> <Peter> cl..
01:46:29  <PublicServer> <Qanael> They're TL2
01:46:33  <PublicServer> <Qanael> Don't need much CL
01:47:30  <PublicServer> <Qanael> I can build this :p
01:47:48  <PublicServer> <Peter> No. You can't
01:47:56  <PublicServer> ***  made screenshot at 0002579D:
01:47:57  <PublicServer> <Qanael> :(
01:47:57  <PublicServer> <Peter> Ok, I'm done
01:47:59  <PublicServer> <Peter> :-P
01:48:04  <PublicServer> <Peter> I'm bored
01:48:15  <PublicServer> <Peter> it's 8:47, so I can't go to bed :-(
01:48:27  <PublicServer> <Qanael> Fair enough
01:52:30  *** Fuco has quit IRC
01:58:14  <PublicServer> <Qanael> lol
01:58:23  <PublicServer> <Qanael> A FPP popped up right next one of my cities
01:58:43  <PublicServer> <Peter> FPP?
01:58:50  <PublicServer> <Qanael> Food processing plant
01:58:53  <PublicServer> <Peter> lol
01:59:08  <PublicServer> <Qanael> Could've used it...days ago
01:59:31  <PublicServer> <Peter> lol
02:02:58  <PublicServer> ***  made screenshot at 00026D96:
02:07:27  <PublicServer> <Qanael> Wow, those two new farms are really pushing my pickup station
02:07:31  <PublicServer> <Qanael> Time for an expansion I guess
02:09:03  <PublicServer> <Peter> I'm watching ya
02:09:20  <PublicServer> <Qanael> This is gonna hurt
02:09:26  <PublicServer> <Qanael> I'm gonna have to stop everything >.>
02:09:31  <PublicServer> <Peter> No
02:09:43  <PublicServer> <Qanael> That's the return track
02:10:19  <PublicServer> <Qanael> Well I'll be darned
02:10:22  <PublicServer> <Qanael> Nice work
02:10:40  <PublicServer> <Peter> Oops
02:12:19  <PublicServer> <Qanael> There we go
02:12:23  <PublicServer> <Qanael> That's what I was thinking lol
02:12:25  <PublicServer> <Qanael> Hurray teamwork
02:12:35  <PublicServer> <Peter> you mean they have coop at #openttdcoop?
02:13:12  <PublicServer> <Qanael> Now it's train time
02:14:05  <PublicServer> <Peter> Presignals>PBS ;-)
02:16:54  <PublicServer> <Qanael> What's the difference?
02:17:28  <PublicServer> <Qanael> Uh oh
02:17:32  <PublicServer> <Qanael> Sanbridge is causing a jam
02:17:53  <PublicServer> <Peter> oh, oh
02:18:00  <PublicServer> ***  made screenshot at 00029190:
02:18:01  <PublicServer> <Peter> you did it again
02:18:05  <PublicServer> <Qanael> lol
02:18:47  <PeterT> KenjiE20|LT: Is webster run from one of your home computers?
02:18:56  <PeterT> (wondering about hostmask)
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02:22:02  <PublicServer> <Qanael> Curse this lack of room
02:22:41  <PublicServer> <Peter> this is a room of lack
02:27:31  <PublicServer> <Qanael> It's fugly but it works
02:27:45  <PublicServer> <Peter> where
02:27:47  <PublicServer> <Peter> lemme see
02:27:56  <PublicServer> <Qanael> Sanbridge
02:28:04  <PublicServer> <Qanael> Where the greyed out sanbridge south sign is
02:28:16  <PublicServer> <Peter> ahh
02:28:25  <PublicServer> <Peter> quite fugly
02:28:30  <PublicServer> <Peter> fugly = fucking ugly?
02:28:33  <PublicServer> <Qanael> Yep
02:33:03  <PublicServer> ***  made screenshot at 000325A9:
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02:34:30  <Razaekel> !password
02:34:30  <PublicServer> Razaekel: hences
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02:36:18  <PublicServer> <Qanael> Hey Raz
02:37:00  <PublicServer> <Qanael> Hey why are my cities shrinking if they're getting more food and better pax service now D:
02:37:01  <PublicServer> <Razaekel> we have gridlock!
02:37:13  <PublicServer> <Qanael> Where?
02:37:26  <PublicServer> <Razaekel> V4's crazy station
02:37:33  <PublicServer> <Peter> I made a sign
02:37:36  <PublicServer> <Peter>   !Huge jam
02:48:05  <PublicServer> ***  made screenshot at 000391C9:
02:54:58  <PublicServer> *** Razaekel has left the game (leaving)
02:57:13  <PublicServer> <Qanael> We had to put the cone of shame on one of our dogs :(
02:57:31  <PublicServer> <Peter> Ok, you have a play mate now
02:57:34  <PublicServer> <Peter> bye Qanael
02:57:38  <PublicServer> <Peter> nice builds btw
02:57:41  <PublicServer> *** Peter has left the game (leaving)
02:57:41  <PublicServer> *** Game paused (not enough players)
02:57:43  <PublicServer> <Qanael> Thanks, see ya
03:03:07  <PublicServer> ***  made screenshot at 000313AD:
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03:18:09  <PublicServer> ***  made screenshot at 00032579:
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03:41:41  <Fixer> !password
03:41:42  <PublicServer> Fixer: lichen
03:41:59  <PublicServer> *** Fixer joined the game
03:42:05  <Qanael> I'll play with you, give me a sec
03:42:13  <PublicServer> <Fixer> no rush
03:42:40  <PublicServer> <Fixer> i'm new here, just spent a few hours spectation today
03:42:47  <PublicServer> *** Game unpaused (not enough players)
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03:43:55  <PublicServer> <Fixer> i did see a section that I wanted to change though...should I just throw up a sign and wait?
03:44:26  <PublicServer> <Qanael> Where?
03:44:52  <PublicServer> <Fixer> just SE of BBH11
03:45:13  <PublicServer> <Qanael> What do you want to change?
03:45:51  <PublicServer> <Fixer> wnated to bypass sed E station, 2 track roro on the txfr, with pickup orders, and full load roro on the return at sedinghall east
03:46:37  <PublicServer> <Fixer> nothing special, just wanting to get my feet wet here, alot of the major building is way past me yet
03:46:42  <PublicServer> <Qanael> Hmm I think we're at train limit atm
03:46:45  <PublicServer> <Qanael> Any mods on who could raise it?
03:47:04  <PublicServer> <Qanael> I'd recommend you use dedicated trains for each station though
03:47:19  <PublicServer> <Qanael> Having trains load at both stations might lead to one of them not getting enough service if one of the wells starts producing a lot
03:47:31  <PublicServer> <Qanael> You could build bypass tracks around the east station
03:48:02  <PublicServer> <Fixer> true, i was thinking in the near term that constant service even not full load, would pull up the txfr well
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03:48:11  <PublicServer> ***  made screenshot at 00023BA9:
03:48:20  <PublicServer> <Qanael> We always use full load pretty much
03:48:23  <PublicServer> <Qanael> Saves trains
03:48:24  <PublicServer> <Fixer> something else need looked at?  Maybe I will just hunt around for something to optimize
03:48:47  <PublicServer> <Qanael> Well I'ld point you at one of my stations but that's a nightmare resembling a bowl of spaghetti
03:48:48  <PublicServer> <Qanael> So maybe not
03:49:00  <PublicServer> <Qanael> Lemme see
03:50:05  <PublicServer> <Qanael> There's still quite a few unconnected towns
03:50:21  <PublicServer> <Qanael> Why don't you try and connect Pardingstone or Quarhill? There's plenty of room to work there
03:50:24  <PublicServer> <Fixer> i was just thinking i'd look for !connect signs
03:50:43  <PublicServer> <Fixer> i'll check it out
03:50:53  <PublicServer> <Qanael> Let me know if you need any help
03:52:57  <PublicServer> <Fixer> okay, i'll do PRD in the valley, how many tracks?
03:53:08  <PublicServer> <Fixer> for the station i mean
03:57:45  <Qanael> Hmm
03:57:56  <PublicServer> <Qanael> 4 should do I think
03:58:06  <PublicServer> <Qanael> Sorry, got distracted
03:58:26  <PublicServer> <Qanael> I recommend you point it east and do the junction with the mainline on that plateau
03:58:30  <PublicServer> <Fixer> no worries, i was getting a handle on the station type i wanted to use
04:00:49  <PublicServer> <Fixer> hope terraforming is okay because it's already looking fugly
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04:03:13  <PublicServer> ***  made screenshot at 000324B6:
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04:04:23  <PublicServer> <Fixer> er, i'm just realizing this should be way longer because of TL
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04:06:27  <PublicServer> <Qanael> That tunnel's a bit long IMO, even if we're using really long trains
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04:06:47  <PublicServer> <Fixer> i thought so too, maybe i'll run it a bit like i had it
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04:10:14  <PublicServer> <Qanael> Looks good
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04:10:21  <PublicServer> <Qanael> I'd recommend signaling it before you build more stuff
04:11:02  <PublicServer> <Fixer> k, i was gonna hold of on connecting it, but that works too
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04:18:15  <PublicServer> ***  made screenshot at 00030DCF:
04:18:15  <PublicServer> *** Fixer has left the game (connection lost)
04:18:15  <PublicServer> *** Game paused (not enough players)
04:18:32  <Fixer> got the bump
04:18:36  <Fixer> !password
04:18:36  <PublicServer> Fixer: bravos
04:19:00  <PublicServer> *** Game unpaused (not enough players)
04:19:00  <PublicServer> *** Fixer joined the game
04:19:21  <PublicServer> <Fixer> thoughts on this here?
04:19:25  <PublicServer> <Qanael> sec
04:19:49  <PublicServer> <Fixer> my signalling is probably way rudimentary for the volume of trains here
04:20:03  <PublicServer> <Qanael> Not really, you've actually signaled a bit too much
04:20:14  <PublicServer> <Qanael> You don't need PBS signals everywhere
04:20:31  <PublicServer> <Qanael> I'll show you at the station
04:20:41  <PublicServer> <Fixer> i see, y'all just use blocking most of the time?
04:20:49  <PublicServer> <Qanael> For straight track yeah
04:20:52  <PublicServer> <Qanael> No need for anything else
04:21:11  <PublicServer> <Qanael> Hmm
04:21:18  <PublicServer> <Qanael> Something's odd here
04:21:19  <PublicServer> <Fixer> the tunnel right?
04:21:25  <PublicServer> <Qanael> Not just that
04:21:32  <PublicServer> <Qanael> You need some kind of selection before the Xs
04:21:39  <PublicServer> <Qanael> I'll show you one option
04:21:46  <PublicServer> <Qanael> Don't panic at my blowing stuff up :P
04:21:49  <PublicServer> <Qanael> or actually
04:21:50  <PublicServer> <Qanael> here
04:21:51  <PublicServer> <Fixer> heh no worries
04:22:06  <PublicServer> <Fixer> he enty/exit signals not getting it done?
04:23:21  <PublicServer> <Qanael> PBS saves you one tile at the Xs
04:23:34  <PublicServer> <Qanael> For the other entrance split you can use presignals, doesn't really make a difference
04:24:30  <PublicServer> <Fixer> I see, i can fix the tunnel problem and the x choice problem in the same move
04:24:35  <PublicServer> <Qanael> Yeah
04:24:43  <PublicServer> <Qanael> By moving the Xs next to the station
04:25:17  <PublicServer> <Fixer> right, i'll fix the PBS's too
04:26:31  <PublicServer> <Qanael> There ya ho
04:26:32  <PublicServer> <Qanael> go
04:26:50  <PublicServer> <Qanael> Now change the PBSs on the straight track for normal signals
04:26:56  <PublicServer> <Fixer> i'll be the ho, i'm fine with that role
04:27:01  <PublicServer> <Qanael> Haha
04:27:10  <PublicServer> <Qanael> You can just drag-delete them and use the autosignal
04:27:18  <PublicServer> <Qanael> Much less tiresome
04:27:37  <PublicServer> <Fixer> i suppse money is no object at this point =)
04:27:43  <PublicServer> <Qanael> Not at all
04:29:47  <PublicServer> <Qanael> Hmm one sec
04:29:58  <PublicServer> <Qanael> Your curves are too short on the looping side
04:30:06  <PublicServer> <Qanael> Each segment needs to be at least 6 tiles long
04:30:58  <PublicServer> <Fixer> okay, terraform or fall off the hill?
04:31:11  <PublicServer> <Qanael> Let me see something
04:31:32  <PublicServer> <Qanael> Yeah might wanna terraform a few tiles
04:31:33  <PublicServer> <Qanael> BRB
04:32:04  <PublicServer> <Qanael> Do the inner track first so you know how much room you'll need
04:32:28  <PublicServer> <Qanael> You can start the turn right after the tunnel
04:32:31  <PublicServer> <Qanael> I'll show you a possible fix
04:32:35  <PublicServer> <Fixer> okay, no worries there
04:33:17  <PublicServer> ***  made screenshot at 000372AB:
04:33:30  <PublicServer> <Qanael> Wait, that's not right
04:35:03  <PublicServer> <Qanael> It needs to go towards the other side
04:36:07  <PublicServer> <Fixer> that's a choice though right?
04:36:26  <PublicServer> <Qanael> Not really, unless you want to cross your tracks
04:36:53  <PublicServer> <Fixer> ? man i must have really messed up, i'm even using cheat sheets...
04:37:02  <PublicServer> <Qanael> See the signs
04:37:15  <PublicServer> <Qanael> You need to connect the trains splitting from the ML to that side
04:37:35  <PublicServer> <Fixer> which is how i had it
04:37:45  <PublicServer> <Fixer> outside loop
04:38:27  <PublicServer> <Qanael> Yes, but think about it
04:38:31  <PublicServer> <Qanael> Here, I'll show you
04:38:43  <PublicServer> <Qanael> That's fine
04:38:49  <PublicServer> <Qanael> But now where does the other track go?
04:38:59  <PublicServer> <Qanael> Nope
04:39:25  <PublicServer> <Qanael> Oh heh
04:39:28  <PublicServer> <Qanael> I guess it works either way
04:39:51  <PublicServer> <Qanael> You probably want the joining track to be the outer loop though, for faster trains
04:40:00  <PublicServer> <Fixer> true
04:40:23  <PublicServer> <Fixer> not sure how to get around that siding, maybe i'll tunnel
04:40:43  <PublicServer> <Fixer> er branch, not really siding
04:41:12  <PublicServer> <Qanael> You want your trains to join before that split
04:41:16  <PublicServer> <Qanael> So they have a choice
04:41:51  <PublicServer> <Fixer> yeah i see what you mean... lemme stare some more
04:42:13  <PublicServer> <Qanael> Problem is, you'll have a severe CL issue if you join right before that split
04:42:28  <PublicServer> <Qanael> Since trains might want to turn right immediately after joining the ML
04:42:33  <PublicServer> <Fixer> yeah, that's why i liked it off to the west
04:42:40  <PublicServer> <Qanael> Let's try that
04:42:46  <PublicServer> <Qanael> Your way might work better
04:43:22  <PublicServer> <Fixer> now lemme start over <huff> =)
04:44:28  <PublicServer> <Qanael> No need for that straight bit
04:44:38  <PublicServer> <Fixer> okay
04:45:19  <PublicServer> <Fixer> i think i need it to pull my curve around
04:45:23  <PublicServer> <Qanael> Yeah, sorry
04:45:28  <PublicServer> <Qanael> I keep picturing it the wrong way round
04:46:39  <PublicServer> <Qanael> You can fall off
04:46:44  <PublicServer> <Fixer> still not ideal
04:46:49  <PublicServer> <Qanael> Yeah, that's not good
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04:46:56  <PublicServer> <Qanael> Can't have such a tight curve in a ML hub
04:46:56  <PublicServer> <Fixer> fall off?
04:47:01  <PublicServer> <Qanael> Fall off the hill I mean
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04:47:42  <PublicServer> <Qanael> Not that much :)
04:47:50  <PublicServer> <Fixer> haha
04:47:50  <PublicServer> <Qanael> That works
04:47:54  <PublicServer> <Qanael> Keep the parts near the track
04:47:59  <PublicServer> <Qanael> And just shorten the perpendicular straights
04:48:01  <PublicServer> <Fixer> gives me my tiles without terraforming
04:48:19  <PublicServer> ***  made screenshot at 00036CB7:
04:48:34  <PublicServer> <Qanael> Hm never mind
04:48:43  <PublicServer> <Qanael> Might wanna terraform
04:48:50  <PublicServer> <Qanael> To keep the length down
04:49:04  <PublicServer> <Fixer> okay, i'll take care of it
04:49:18  <PublicServer> <Qanael> I suggest taking away from the hill instead of making it bigger
04:49:25  <PublicServer> <Qanael> Cause we already stretched it quite a bit
04:50:05  <PublicServer> <Qanael> Now I'm gonna see if I can untangle Sanbridge a little
04:51:41  <Qanael> Anyone on who could increase the vehicle limits? We're at train and RV limit
04:53:31  <PublicServer> <Fixer> since S bends don't slow the trains, track length is arbitray yeah?
04:53:42  <PublicServer> <Fixer> arbitrary even
04:53:46  <PublicServer> <Qanael> Yeah, as long as it's a single S bend
04:54:23  <PublicServer> <Fixer> okay, i'm gonna pull these tracks together for space
04:55:34  <PublicServer> <Qanael> Oh, double your tunnels
04:55:41  <PublicServer> <Qanael> That's what I was missing
04:55:49  <PublicServer> <Qanael> Like so:
04:56:42  <PublicServer> <Fixer> hmm okay need to make some track adjustments then
04:57:26  <PublicServer> <Qanael> Looks good too
04:57:58  <PublicServer> <Fixer> now just a depot on the station-bound line and cool yeah?
04:58:07  <PublicServer> <Qanael> Yeah, and connect it to the ML
04:58:41  <PublicServer> <Qanael> Oh, you'll need to build priorities
04:58:46  <PublicServer> <Qanael> Do you know how to do that?
04:58:55  <PublicServer> <Fixer> i'm learning
04:58:58  <PublicServer> <Qanael> Alright
04:59:01  <PublicServer> <Qanael> This'll definitely need them
04:59:08  <PublicServer> <Qanael> They need to be long, around 20 tiles or so
04:59:09  <PublicServer> <Fixer> i'm pretty slow since i still have to walk the blocking through my head
04:59:41  <PublicServer> <Qanael> Yeah, I still have trouble with them
05:02:10  <PublicServer> <Fixer> holy cow, 23 vehicles with void orders
05:02:23  <PublicServer> <Fixer> Farnwell WV depot
05:02:30  <PublicServer> <Fixer> er RV depot
05:03:21  <PublicServer> ***  made screenshot at 000321A7:
05:03:47  <PublicServer> <Qanael> That's odd
05:04:01  <PublicServer> <Fixer> i can't see immediately where to send them either
05:04:14  <PublicServer> <Fixer> several "lost" trains too
05:06:18  <PublicServer> <Qanael> I could really use those RV slots >.>
05:07:29  <PublicServer> <Fixer> check the RV list, there's a scores of buses chilling in depots
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05:09:32  <PublicServer> <Qanael> Yeah, no kidding
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05:13:52  <PublicServer> <Fixer> afk a sec
05:16:58  <PublicServer> <Qanael> You'll need to supply your towns with food and water
05:17:11  <PublicServer> <Qanael> There's several water supplies nearby that you could use
05:17:45  <PublicServer> <Qanael> Also, sign your work
05:18:23  <PublicServer> ***  made screenshot at 00032F8B:
05:18:38  <PublicServer> <Fixer> okay, i'm trying to sort out the prio issue before i run trains
05:21:15  <PublicServer> <Fixer> made sure you got a little claimage too =)
05:23:29  <PublicServer> <Qanael> I think we're at the train limit currently
05:23:38  <PublicServer> <Qanael> Yep
05:23:41  <PublicServer> <Fixer> then i can't f it up
05:23:45  <PublicServer> <Qanael> lol
05:23:52  <PublicServer> <Qanael> It looks fine to me
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05:33:25  <PublicServer> ***  made screenshot at 000360C0:
05:34:51  <PublicServer> <Fixer> Hey Qanael, before I connect this prio... look okay?
05:35:12  <PublicServer> <Qanael> Looks fine, connect the steps before you connect the actual merge
05:35:14  <PublicServer> <Qanael> To see if it triggers
05:35:47  <PublicServer> <Qanael> Yep
05:35:49  <PublicServer> <Fixer> ugh signal be gettin me down
05:35:57  <PublicServer> <Qanael> It's working fine
05:36:20  <PublicServer> <Qanael> You can just leave it like that, the trains are so long it doesn't matter
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05:36:43  <PublicServer> <Qanael> Now the other side :)
05:37:59  <PublicServer> <Qanael> You might wanna convert the prio rail to maglev or something so trains don't try going into it
05:38:02  <PublicServer> <Qanael> It happens sometimes
05:38:48  <PublicServer> <Fixer> okay, i was trying to use plain rail but i couldn't get it to connect
05:38:57  <PublicServer> <Qanael> That's odd
05:39:20  <PublicServer> <Qanael> There
05:39:31  <PublicServer> <Fixer> heh just i selected the tool
05:39:52  <PublicServer> <Qanael> It won't connect to the main rail since it's the same tile
05:39:59  <PublicServer> <Fixer> yeah that's what happened
05:40:01  <PublicServer> <Qanael> You'll always have that little stub
05:40:10  <PublicServer> <Qanael> In any case trains won't go that way
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05:42:35  <Fixer> i wish I had the chops to code a patch that could address that fugly workaround
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05:43:40  <Qanael> What, prios?
05:43:44  <PublicServer> <Fixer> yeah
05:44:07  <PublicServer> <Qanael> Eh, I dunno, I think playing with presignals and such adds creativity to the game
05:44:10  <PublicServer> <Qanael> Just look at V's stations
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05:45:27  <PublicServer> <Fixer> you mean at FLN?
05:45:35  <PublicServer> <Qanael> Yeah
05:45:58  <PublicServer> <Qanael> Most of it is PBS but there's several interesting things done with presignals
05:46:05  <PublicServer> <Qanael> Like the injection timer for the depot
05:46:15  <PublicServer> <Fixer> no doubt, that's amazing. But, as far as I can tell, not a clunky prio in sight
05:47:18  <PublicServer> <Fixer> lemme look closer...that really is some amazing work
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05:48:27  <PublicServer> ***  made screenshot at 000360C3:
05:50:34  <PublicServer> <Fixer> also, i think i figured out why the trains are at cap... =)
05:50:43  <PublicServer> <Qanael> Haha yeah
05:50:46  <PublicServer> <Qanael> It's like a swarm of little ants
05:51:06  <PublicServer> <Qanael> We'll get the cap raised tomorrow
05:51:12  <PublicServer> <Qanael> I need a few trains myself
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05:58:50  <PublicServer> <Fixer> the newest prio may be too long, i've yet to see a sufficiently long gap to allow a train to exit....
05:59:04  <PublicServer> <Fixer> hmm there's one now and again I suppose
05:59:27  <PublicServer> <Qanael> That should be fine I think
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06:01:28  <PublicServer> <Fixer> am i totally off base, or does the prio not really require anything more than the first and last cross connect and a single combo signal?
06:01:39  <PublicServer> <Fixer> for defined train length
06:01:42  <PublicServer> <Qanael> For such long trains, I think you're right
06:02:13  <PublicServer> <Fixer> well damn, i suppose i understand them after all
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06:03:29  <PublicServer> ***  made screenshot at 00035E99:
06:05:24  <PublicServer> <Fixer> I gotta bounce, you want me stay logged in so you can keep playing?
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06:10:06  <PublicServer> <Fixer> Those crossed tracks into FWL keep causing 6-8 train jams
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06:10:55  <PublicServer> <Fixer> anyhow, have fun, I'm out
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06:18:31  <PublicServer> ***  made screenshot at 00038662:
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08:08:01  <roboboy> hello
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10:36:06  <OwenS> Symbian IRC client works better than expected :)
10:36:39  <roboboy> hello
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10:37:21  <OwenS> Though things would be better with a hardware keyboard
10:37:57  <OwenS> Touchscreen typing is no fun
10:40:31  <XeryusTC> you'll get used to it soon enough
10:41:01  <XeryusTC> I got used to an iPhone touchscreen keyboard within 30 mins of using it, when I just started I was cursing it :P
10:41:13  <XeryusTC> that's the only time I held an iPhone though :P
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10:45:08  <roboboy> I was the same with my Samsung Omnia
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10:48:57  <mrcool> !dl win32
10:48:57  <PublicServer> mrcool:
10:52:03  <OwenS> Xeryus: used, yes. Not as comfortable though
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10:58:54  <Sander_Buruma> !password
10:58:54  <PublicServer> Sander_Buruma: podium
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11:03:35  <PublicServer> ***  made screenshot at 0000664D:
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11:08:28  <Pirate87> !playercount
11:08:28  <PublicServer> Pirate87: Number of players: 1
11:08:32  <Pirate87> !password
11:08:32  <PublicServer> Pirate87: filler
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11:10:37  <PublicServer> <Sander Buruma> welcome pirate
11:10:42  <PublicServer> <Pirate87> hi
11:11:23  <PublicServer> <Sander Buruma> are you going to do things?
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11:12:11  <PublicServer> <Pirate87> a little
11:12:27  <PublicServer> <Pirate87> in a moment
11:12:32  <PublicServer> *** Game unpaused (not enough players)
11:12:33  <PublicServer> <Sander Buruma> cant do it as a spectator
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11:12:38  <PublicServer> <roboboy> hello
11:12:43  <PublicServer> <Sander Buruma> hello Roboboy
11:12:52  <PublicServer> <Pirate87> my mouse is malfunctioning
11:13:15  <PublicServer> *** Pirate87 has joined company #1
11:14:06  <PublicServer> <roboboy> hopefuly publicserver wont highlight me now
11:15:37  <PublicServer> <roboboy> whats happening
11:15:56  <PublicServer> <Sander Buruma> we'r having too many trains
11:18:37  <PublicServer> ***  made screenshot at 00022218:
11:21:41  <PublicServer> <roboboy> lol now I see what you mean by too many vehicles
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11:23:02  <PublicServer> <roboboy> whos blowing up the lake?
11:23:19  <PublicServer> <Sander Buruma> i did
11:23:24  <PublicServer> <roboboy> ok
11:23:47  <KenjiE20> why?
11:23:54  <PublicServer> <Pirate87> why did u do that ?
11:24:37  <KenjiE20> 114,867,361 <-- you spent, blowing up, why?
11:24:48  <KenjiE20> I would like a Good answer
11:25:05  <PublicServer> <Sander Buruma> does it matter? we have 14,260
11:25:09  <KenjiE20> yes
11:25:34  <KenjiE20> 'because I can' or 'because we habe money' aren't good answers
11:25:38  <KenjiE20> have*
11:25:42  <PublicServer> <roboboy> The rules state no destroying the landscape
11:25:58  <PublicServer> <Sander Buruma> ok im restoring it now
11:26:38  <PublicServer> <Pirate87> sander, did u add buses in Sonhill
11:26:41  <PublicServer> <Pirate87> ?
11:27:12  <PublicServer> <Sander Buruma> the ones that go back and forth to sonhill annexe yes
11:27:39  <PublicServer> <Pirate87> use SHARED ORDERS please !
11:27:56  <PublicServer> <Sander Buruma> alright ill make all the busses i ever made shared
11:28:49  <PublicServer> <Sander Buruma> is there a way to create busses already sharing their orders?
11:28:54  <PublicServer> <Pirate87> yes
11:29:04  <PublicServer> <Pirate87> clone with ctrl pressed
11:29:18  <PublicServer> <Sander Buruma> I use that, but then the orders arent shared, just copied
11:29:23  <PublicServer> <Sander Buruma> o wait
11:29:24  <PublicServer> <Sander Buruma> nevermind
11:29:26  <^Spike^> hold CTRL
11:29:30  <^Spike^> and when they are already there
11:29:49  <^Spike^> in the orders screen use goto then hold CTRL with the buss you want it to share orders with
11:30:10  <PublicServer> <Sander Buruma> alright I see now
11:30:22  <PublicServer> <roboboy> can I sell any trains that are siting in depots?
11:30:55  <KenjiE20> I'd investigate Why they're there first
11:33:39  <PublicServer> ***  made screenshot at 000215C9:
11:37:55  <PublicServer> <roboboy> I blame our lack of vehicle slots on the person who built all the TL1 trains
11:38:41  <KenjiE20> !trains 1000
11:38:41  <PublicServer> *** KenjiE20 has set max_trains to 1000
11:39:02  <PublicServer> <roboboy> thanx
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11:42:24  <ziza> !password
11:42:25  <PublicServer> ziza: tracts
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11:48:41  <PublicServer> ***  made screenshot at 0000B25D:
11:49:24  <PeterT> !revision
11:49:24  <PublicServer> PeterT: Game version is r19163
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12:03:44  <PublicServer> ***  made screenshot at 0000BA48:
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12:18:46  <PublicServer> ***  made screenshot at 00008842:
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12:23:34  <gr00vy> anybody here?
12:24:25  <gr00vy> can anybody tell me how to synchronize mainlines that go around corners?
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12:31:45  <Pirate87> !password
12:31:45  <PublicServer> Pirate87: whiter
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12:33:16  <PublicServer> <Sander Buruma> you going to finish Sonhill FPP, or is it finished?
12:33:37  <PublicServer> <Pirate87> almost
12:33:48  <PublicServer> ***  made screenshot at 00007A41:
12:36:17  <PublicServer> <roboboy> cyou
12:36:24  <PublicServer> *** roboboy has left the game (connection lost)
12:36:25  <PublicServer> <Sander Buruma> take care
12:37:06  <PublicServer> *** Sander Buruma has left the game (connection lost)
12:37:06  <PublicServer> *** Game paused (not enough players)
12:37:11  <Sander_Buruma> brb
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12:47:02  <Sander_Buruma> !password
12:47:02  <PublicServer> Sander_Buruma: molten
12:48:02  <PublicServer> *** Game unpaused (not enough players)
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12:48:11  <roboboy> hm ive been out of the game for ages and nothing's been said by PublicServer
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12:48:32  <PublicServer> <Sander Buruma> sonhill food factory is having its pickup station rerouted
12:48:43  <Ammler> !players
12:48:45  <PublicServer> Ammler: Client 574 (Orange) is Sander Buruma, in company 1 (Sonhill Transport)
12:48:45  <PublicServer> Ammler: Client 572 (Orange) is Pirate87, in company 1 (Sonhill Transport)
12:48:50  <PublicServer> ***  made screenshot at 00008E42:
12:51:26  <OwenS> Servers more busy at midday than I would have expected. Holidzys somewhere?
12:51:38  <PublicServer> <Pirate87> just a day off
12:51:47  <OwenS> Heh
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12:56:01  <roboboy> not here its Midnight here
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13:03:52  <PublicServer> ***  made screenshot at 00008C41:
13:10:45  <Pirate87> @tunnels 3
13:10:45  <Webster> Pirate87: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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13:18:54  <PublicServer> ***  made screenshot at 00006A42:
13:19:33  <PublicServer> <Sander Buruma> oops sowy
13:21:49  <Chris_Booth> afternoon all
13:21:54  <PublicServer> <Pirate87> hi
13:21:57  <PublicServer> <Sander Buruma> good afternoon
13:22:11  <Chris_Booth> people playing at this time of day?
13:22:21  <PublicServer> <Sander Buruma> yes
13:22:29  <PublicServer> <Pirate87> day off :)
13:22:33  <Chris_Booth> is it a holiday i am missing?
13:22:46  <KenjiE20> coop never sleeps
13:23:00  <Chris_Booth> no but i am it works
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13:25:22  <Chris_Booth> !password
13:25:22  <PublicServer> Chris_Booth: tattle
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13:28:11  <roboboy> it seems the IRC side of AP+ is borked
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13:28:34  <PublicServer> <Chris Booth> it is roboboy?
13:28:49  <OwenS`Phone> Is there a Symbian port of OTTD? Hmm
13:29:12  <PublicServer> <Pirate87> is there a hotkey for road building ?
13:29:18  <OwenS`Phone> Doubt it would work with just 64Mb of ram though :p
13:30:30  <PublicServer> <Chris Booth> I dont think there is a road build hotkey to open the menu
13:30:41  <PublicServer> <Chris Booth> but once in the menu the number keys work the buttons
13:31:01  <roboboy>
13:31:03  <Webster> Title: Transport Tycoon Forums • View topic - S60v3 port (at
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13:32:22  <KenjiE20> so long as you don't overload it with GRFs and a giant map, it should
13:32:57  <Chris_Booth> !password
13:32:57  <PublicServer> Chris_Booth: tattle
13:33:07  <PublicServer> *** Chris Booth joined the game
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13:33:56  <PublicServer> ***  made screenshot at 0000424B:
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13:34:10  <OwenS`Phone> Kenji - and an openttdcoop doen't do both? :p
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13:36:10  <PublicServer> *** Chris Booth has left the game (connection lost)
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13:36:27  <Chris_Booth> what an univentive game
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13:37:11  <OwenS`Phone> Also, my phones s60v5 :p
13:37:59  <V453000> hi
13:38:03  <V453000> !password
13:38:03  <PublicServer> V453000: torsos
13:38:06  <PublicServer> <Sander Buruma> hello V453000
13:38:51  <PublicServer> *** V453000 joined the game
13:39:00  <PublicServer> <V453000> anything new?
13:44:14  <PublicServer> <V453000> pwnt
13:45:05  <Chris_Booth> why are there no cool sbahns in this game :P
13:45:22  <PublicServer> <Sander Buruma> Im not familiar with them
13:45:23  <PublicServer> <V453000> TGV of suckage
13:45:43  <PublicServer> <Sander Buruma> i'v been thinking about a kind of subway ish system for a 3x3 road gridded city\
13:47:52  <OwenS`Phone> Hmm, s60 port networking is broken :(
13:48:35  <roboboy> gnight
13:48:48  <PublicServer> <Sander Buruma> goodnight
13:48:58  <PublicServer> ***  made screenshot at 00011557:
13:49:20  <Chris_Booth> V453000: i pax game isnt a pax game without a crazy sbahn
13:49:35  <V453000> absolutely
13:49:41  <gr00vy> can anybody tell me how to synchronize mainlines that go around corners?
13:49:56  <gr00vy> or in general tracks that go around corners?
13:50:03  <PublicServer> <V453000> ?
13:50:08  <PublicServer> <V453000> where
13:50:12  <gr00vy> in general
13:50:14  <Chris_Booth> gr00vy: over a bridge?
13:50:15  <gr00vy> not in ottd game
13:50:22  <gr00vy> so you have to cross them?
13:50:45  <Chris_Booth> you have to make sure both routes are the same length
13:50:55  <gr00vy> yeah i know
13:51:01  <PublicServer> <V453000> be creative
13:51:01  <gr00vy> but i'm missing an idea for that
13:51:02  <gr00vy> :D
13:51:09  <Chris_Booth> or if its more than 2 routes all of them
13:51:26  <gr00vy> or at least, i wondered if there is better alternative apart from crossing
13:51:52  <Chris_Booth> gr00vy: just dont worrk about them
13:51:59  <Chris_Booth> thats the best sollution
13:52:23  <gr00vy> i have the problem that trains coming from a sideline
13:52:25  <PublicServer> <Pirate87> RV limit reached :/
13:52:32  <gr00vy> some tiles away from the corner
13:52:39  <gr00vy> always choose the same track to join to
13:52:48  <gr00vy> and the other is not used
13:53:19  <Chris_Booth> that may be to do with line penalty, so route length, or elivation change
13:53:26  <Chris_Booth> make a flip flop spliter
13:53:29  <gr00vy> they even prefer to stop at the join rather then using the free track
13:53:29  <V453000> !rcon set max_road_vehicle=600
13:53:30  <PublicServer> V453000: 'max_road_vehicle=600' is an unknown setting.
13:53:33  <V453000> meh
13:53:33  <Chris_Booth> so train choose lines 50/50
13:53:36  <V453000> dont remember RV
13:53:45  <Chris_Booth> V453000: take out the =
13:53:48  <V453000> kk
13:53:51  <V453000> thx
13:53:51  <gr00vy> flip flop splitter?
13:53:58  <V453000> !rcon set max_road_vehicle 600
13:53:58  <PublicServer> V453000: 'max_road_vehicle' is an unknown setting.
13:53:59  <gr00vy> is there a blog/wiki entry for that?
13:54:07  <V453000> !rcon set max_road_vehicle to 600
13:54:07  <PublicServer> V453000: - Change setting for all clients. Usage: 'setting <name> [<value>]'
13:54:07  <PublicServer> V453000: - Omitting <value> will print out the current value of the setting.
13:54:19  <Chris_Booth> erm there are some in old PSGs
13:54:42  <V453000> I had flip flops in 175
13:56:36  <V453000> !rcon set max_roadweh 600
13:56:36  <PublicServer> V453000: 'max_roadweh' is an unknown setting.
13:56:40  <KenjiE20> !rcon set max_road_vehicle
13:56:41  <PublicServer> KenjiE20: 'max_road_vehicle' is an unknown setting.
13:56:49  <KenjiE20> !rcon set max_road_vehicles
13:56:49  <PublicServer> KenjiE20: 'max_road_vehicles' is an unknown setting.
13:56:53  <KenjiE20> >_>
13:56:55  <Chris_Booth> its max_roadveh
13:56:56  <gr00vy> ok loaded the game
13:57:00  <V453000> !rcon set_max_roadveh 600
13:57:00  <PublicServer> V453000: ERROR: command not found
13:57:02  <gr00vy> how to find the splitter? :)
13:57:13  <KenjiE20> !rcon set max_roadveh 600
13:57:24  <roboboy> gr00vy, look?
13:57:24  <V453000> grOOvy: I think it is transfer 02 or 03 area ... and 06
13:57:43  <V453000> now that was some hell, Kenji :D
13:57:45  <V453000> THx
13:57:47  <SmatZ> !roadvehs
13:57:52  <SmatZ> !roadveh
13:57:55  <SmatZ> :(
13:58:03  <Chris_Booth> lol SmatZ :D
13:58:13  <SmatZ> !trains
13:58:13  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
13:58:16  <SmatZ> it works :-p
13:58:26  <roboboy> !trains
13:58:26  <PublicServer> roboboy: you must be channel op to use !trains
13:58:43  <KenjiE20> something for av to simplify at some point :)
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14:04:00  <PublicServer> ***  made screenshot at 0001363D:
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14:06:25  <roboboy> ello
14:06:30  <PublicServer> <V453000> i
14:06:39  <PublicServer> <V453000> still not asleep?
14:08:08  <Benny_> hai roboboy
14:09:06  *** Benny_ is now known as Benny
14:09:35  <Benny> !password
14:09:35  <PublicServer> Benny: morose
14:09:40  <PublicServer> *** Benny has left the game (connection lost)
14:09:57  <PublicServer> *** Benny joined the game
14:10:17  <PublicServer> *** Benny has left the game (connection lost)
14:10:19  <roboboy> PublicServer, seems to be broken
14:10:53  <Benny> WHAT NO
14:10:55  <Benny> D:
14:11:11  <KenjiE20> roboboy: how so?
14:11:26  <Benny> !password
14:11:26  <PublicServer> Benny: morose
14:11:29  <roboboy> its not replying in here or relaying chat
14:11:38  <KenjiE20> um, yes it is
14:11:39  <PublicServer> *** Benny joined the game
14:11:44  <roboboy> bah
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14:11:49  <roboboy> silly me
14:11:59  <PublicServer> *** Benny has left the game (connection lost)
14:12:04  <Benny> what the shit
14:12:04  <roboboy> ignore me
14:12:14  <Benny> how many trains are there?
14:12:22  <KenjiE20> !info
14:12:22  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 8238242133  Loan: 0  Value: 8244458018  (T:740, R:527, P:7, S:31) unprotected
14:12:40  <Benny> 740?
14:12:57  <Benny> i thought a single core 2Ghz would be able to handle that >_<
14:13:16  <KenjiE20> it probably can
14:13:48  <Benny> let me try again then
14:13:57  <Benny> !password
14:13:58  <PublicServer> Benny: morose
14:14:06  <PublicServer> *** Benny joined the game
14:14:15  <Benny> meh... :-/"
14:14:25  <PublicServer> *** Benny has left the game (connection lost)
14:14:46  <PublicServer> *** Kenji joined the game
14:15:15  <PublicServer> <Kenji> dumdedum
14:16:49  <roboboy> gnight
14:17:15  <Benny> night robo
14:18:24  <PublicServer> *** Kenji has left the game (connection lost)
14:18:45  <KenjiE20> lies, that was a quit
14:18:59  <Benny> clicked the X?
14:19:02  <PublicServer> ***  made screenshot at 00012627:
14:19:03  <Chris_Booth> KenjiE20: it always say i loose connection when i leave
14:19:11  <KenjiE20> I know
14:19:14  <Chris_Booth> if i click X
14:19:17  <Benny> usually sais that when y.. well yes that
14:19:30  <KenjiE20> I wouldn't mention it normally, but in the current context, it felt worthwhile
14:19:43  <Benny> why? cause i am here? T_T
14:19:48  <Chris_Booth> if you go via abandon game, which is strange
14:19:56  <KenjiE20> no, because you were having issues
14:20:03  <Chris_Booth> !password
14:20:03  <PublicServer> Chris_Booth: gleams
14:20:23  <PublicServer> *** Chris Booth joined the game
14:20:49  <PublicServer> <Chris Booth> Sander Buruma: have you seen metros from old games?
14:21:05  <PublicServer> <Sander Buruma> no
14:21:38  <PublicServer> <Chris Booth> aah, well we have had many nice metro systems befor
14:22:00  <PublicServer> <Chris Booth> and sometimes its best not to re-invent the wheel and look at the openttdcoop archive
14:22:01  <PublicServer> <Sander Buruma> I can sift through some
14:22:03  *** Benny has quit IRC
14:22:14  <PublicServer> <Sander Buruma> ok :)
14:22:43  <KenjiE20> <Chris Booth> and sometimes its best not to re-invent the wheel <-- especially if you're new
14:23:02  <KenjiE20> ol'bies get to muck about :P
14:23:04  <Chris_Booth> i am not new(lol)
14:23:19  <KenjiE20> never said you were
14:23:24  <Chris_Booth> also <3 the new term ol,bies
14:23:33  <Chris_Booth> *ol'bies
14:23:37  <KenjiE20> although, it's interesting that you latched onto that
14:23:56  <Chris_Booth> how do you mean?
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14:24:25  <hylje> YOU BE MUCKIN ABOUT
14:24:52  <KenjiE20> nothing much, I just find it interesting that you would assume that was an implication about you
14:25:24  <Chris_Booth> KenjiE20: i was messing that why i put lol at the end
14:25:29  <Chris_Booth> <Chris_Booth>	i am not new(lol)
14:25:53  <PublicServer> *** Chris Booth has left the game (connection lost)
14:26:36  <Sander_Buruma> any particular game with a good metro system?
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14:27:04  <PublicServer> <V453000> why to copy? :)
14:27:19  <Thraxian|Work> what game was the one where I made Las Vegas?
14:27:20  <PublicServer> <Sander Buruma> So I don't have to reinvent the wheel
14:27:46  <PublicServer> <V453000> Thraxian: the desert one?
14:27:54  <PublicServer> <V453000> the 4-city 2.5 M goal game?
14:27:55  <Thraxian|Work> yup
14:28:40  <Thraxian|Work> 140?
14:28:50  <V453000> 154
14:28:53  <KenjiE20> ^
14:28:57  <V453000> says the archive
14:29:02  <KenjiE20> @psgsave 154
14:29:02  <Webster> PSG 154 Archive entry;
14:29:12  <Thraxian|Work> oh yeah
14:29:26  <^Spike^> the one where cairo was a big failure? :)
14:29:34  <^Spike^> with it's massive sbahn.. :)
14:29:34  <PublicServer> <V453000> yeah Spike :D
14:29:37  <PublicServer> <V453000> yep
14:29:45  <^Spike^> the sbahn was a nice try though.. :)
14:29:48  <^Spike^> just failed :D
14:29:55  <PublicServer> <V453000> looks awesome at least
14:29:59  <^Spike^> slow..
14:30:02  <^Spike^> even on my new comp..
14:30:03  <PublicServer> <V453000> with better trains it could do better
14:30:09  <Thraxian|Work> vegas had a kickin' sbahn
14:30:10  <^Spike^> and it can handle alot.. even better then my last one :D
14:30:18  <Thraxian|Work> (if I do say so myself)
14:30:24  <PublicServer> *** V453000 has left the game (leaving)
14:30:27  <^Spike^> but the cairo sbahn just kills my pc :)
14:30:33  <PublicServer> *** Sander Buruma has left the game (leaving)
14:30:33  <PublicServer> *** Game paused (not enough players)
14:30:55  <Thraxian|Work> cairo wasn't that big of a failure - it looks like a circuit board on the map view
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14:31:09  <Thraxian|Work> braunschweig - the town that time forgot
14:32:28  <PublicServer> *** Chris Booth has left the game (connection lost)
14:32:40  <Sander_Buruma> looking at Ulaanbatar on 154\
14:32:42  <V453000> yeah las vegas was quite nice
14:32:58  <Thraxian|Work> Vegas only had 30k of the 161k pax transported - but only because the CPU wouldn't handle the busses I had planned :)
14:33:38  <V453000> busses suck
14:33:42  <Sander_Buruma> oh God, Cairo is huge and horrifyingly huge
14:33:48  <V453000> but the design is nice ... if expanded
14:34:04  <PublicServer> ***  made screenshot at 00035AA3:
14:34:22  <Thraxian|Work> busses > station walk, when you're going for realism
14:35:20  <Thraxian|Work> Sander_Buruma: basically, look in the archive for anything with Gametype: ICE + S-Bahn or PAX - those will give you some ideas :)
14:36:05  <Phazorx> are we done with 177?
14:36:09  <Sander_Buruma> Cairo in 154 is huge, none of the stations seem to be serviced well
14:36:56  <V453000> !password
14:36:56  <PublicServer> V453000: memoir
14:37:06  <PublicServer> *** Game unpaused (not enough players)
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14:44:02  <Chris_Booth> Cairo in 154 was amazing
14:44:07  <Chris_Booth> i rember working on it alot
14:44:26  <Sander_Buruma> what was your objective in making it?
14:44:53  <Chris_Booth> make it big and get as many pax to the massive ML station i built
14:48:06  <V453000> well basically all Sbahns should aim to get as many pax to the ML :)
14:49:06  <PublicServer> ***  made screenshot at 0003BFC8:
14:50:13  <PublicServer> <V453000> my TL1 bugs work once again =)
14:53:22  <Chris_Booth> brave you made a TL net
14:54:01  <PublicServer> <V453000> TL net?
14:54:13  <Chris_Booth> TL1 net sorry
14:54:18  <PublicServer> <V453000> yeah
14:54:21  <PublicServer> <V453000> kind of
14:54:36  <PublicServer> <V453000> just a city feeding piece of net
14:57:00  <PublicServer> *** XeryusTC joined the game
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14:57:21  <PublicServer> <XeryusTC> jam jam jam
14:57:50  <PublicServer> <V453000> omg
14:57:57  <PublicServer> <V453000> ya
14:58:02  <PublicServer> <XeryusTC> near Finbourne
14:58:31  <PublicServer> <V453000> where?
14:58:41  <PublicServer> <V453000> oh
14:58:46  <PublicServer> <V453000> ye
14:58:47  <PublicServer> <V453000> I see now
14:59:06  <PublicServer> <V453000> I just got a jam here to
14:59:26  <PublicServer> <XeryusTC> where's here?
14:59:31  <PublicServer> <V453000> FLN
14:59:34  <PublicServer> <V453000> feeding system
15:00:31  <Sander_Buruma> 140 has great metro thingies
15:01:08  <PublicServer> <Thraxian> can someone add signals to the bridges at MSH09?
15:01:58  <PublicServer> *** Thraxian has joined company #1
15:02:24  <PublicServer> *** Thraxian has joined spectators
15:02:28  <PublicServer> <V453000> owned
15:02:29  <PublicServer> <V453000> omg
15:04:08  <PublicServer> ***  made screenshot at 000307B6:
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15:11:02  <PublicServer> <V453000> expanding of TL1 is insane :D
15:12:37  *** Chris_Booth has quit IRC
15:13:01  <PublicServer> <XeryusTC> that TL1 area looks insane with the stuck trains patch
15:13:14  <PublicServer> <V453000> stuck?
15:13:25  <PublicServer> <XeryusTC> shows the signals at which trains are stuck often
15:13:45  <PublicServer> <V453000> :D
15:13:46  <PublicServer> <XeryusTC> lol, broken prios
15:13:59  <PublicServer> <XeryusTC> see !broken prios
15:14:15  <PublicServer> *** Thraxian has left the game (leaving)
15:14:17  <PublicServer> <V453000> lol
15:14:23  *** Fixer has joined #openttdcoop
15:14:31  <PublicServer> <V453000> someone improved my stuff again
15:14:36  <PublicServer> <V453000> "improved"
15:14:40  <Thraxian|Work> game over for me.  Small window over water (no vehicles) and minimized, the game eats 50% of my cpu
15:14:42  <PublicServer> <XeryusTC> hehe
15:14:55  <PublicServer> <V453000> because the exits were obviously made to make it fit like this
15:15:03  <PublicServer> <V453000> thx for note XeryusTC :)
15:15:26  <PublicServer> <XeryusTC> indeed, it didnt fit exactly :o
15:15:37  <PublicServer> <XeryusTC> more water trains?
15:15:41  <PublicServer> <V453000> yes
15:15:50  <PublicServer> <V453000> 1500 production is quite a lot
15:15:56  <PublicServer> <XeryusTC> it would be better with more latforms :P
15:16:02  <Fixer> morning all
15:16:10  <PublicServer> <V453000> overflows are empty
15:16:13  <Fixer> !password
15:16:13  <PublicServer> Fixer: swerve
15:16:25  <PublicServer> <V453000> kets make 3plats per depot
15:16:41  <PublicServer> *** Fixer joined the game
15:17:32  <PublicServer> <V453000> thx
15:17:47  <PublicServer> <XeryusTC> now there's actually room for more trains ;)
15:17:57  <PublicServer> <V453000> it was even before
15:18:16  <PublicServer> *** Fixer has left the game (connection lost)
15:18:18  <PublicServer> <V453000> but lets kick there some
15:18:22  <PublicServer> <XeryusTC> and remember, having trains stack up in front of the station doesnt help
15:18:33  <PublicServer> <XeryusTC> actually, it is quite ugly and proves that you need to improve capacity
15:18:36  <PublicServer> <V453000> where do you mean
15:18:47  <PublicServer> <XeryusTC> well, at that station
15:18:59  <PublicServer> <XeryusTC> you can make hundreds of trains wait in the depots, but it doesnt actually help anything
15:19:06  <PublicServer> <V453000> yes I knwo
15:19:07  <PublicServer> <V453000> know
15:19:11  <PublicServer> ***  made screenshot at 0003B55F:
15:19:23  <PublicServer> <XeryusTC> heh, ok :)
15:19:28  <PublicServer> <V453000> it is just an insurance ... when production drops just a little, on TL1 trains it is too significant very fast
15:19:58  <PublicServer> <XeryusTC> hehe, ok :)
15:21:24  <PublicServer> <V453000> lets make a rework
15:23:42  <PublicServer> <V453000> MG
15:23:44  <PublicServer> <V453000> damn lag
15:24:08  <PublicServer> <V453000> my second crash in the last hour
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15:27:00  <PublicServer> *** Pirate87 has left the game (leaving)
15:27:13  <Pirate87> i'll be going guys
15:27:25  <Pirate87> maybe i'll be back later
15:27:39  <PublicServer> <V453000> cya
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15:28:37  <PublicServer> <XeryusTC> ugly pbs exits :S
15:28:51  <PublicServer> <V453000> wher
15:29:00  <PublicServer> <XeryusTC> RDC central region
15:29:39  <PublicServer> <V453000> ay
15:29:42  <PublicServer> <V453000> aye
15:30:22  <PublicServer> <V453000> LOL AT MYSELF :D
15:30:39  <PublicServer> <V453000> I have been stuffing there the bridges/tunnels and then I disconnect them
15:31:56  <PublicServer> *** XeryusTC has left the game (connection lost)
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15:34:13  <PublicServer> ***  made screenshot at 000391C8:
15:34:13  <PublicServer> *** Spike has left the game (leaving)
15:34:13  <PublicServer> *** Game paused (not enough players)
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15:34:21  <PublicServer> <V453000> O_O
15:34:39  <Chris_Booth> O_O
15:35:31  <PublicServer> *** V453000 has left the game (leaving)
15:35:38  <V453000> I pressed X
15:35:54  <PublicServer> *** SmatZ joined the game
15:36:10  <Chris_Booth> press CTRL B
15:36:13  <Chris_Booth> thats always fun
15:36:41  <Chris_Booth> !password
15:36:42  <PublicServer> Chris_Booth: dourer
15:36:51  <PublicServer> *** Game unpaused (not enough players)
15:36:51  <PublicServer> *** Chris Booth joined the game
15:36:55  <PublicServer> <SmatZ> hello CB
15:36:58  <PublicServer> <Chris Booth> slave labour for hire
15:37:08  <PublicServer> <Chris Booth> and OMGF the opening screen is made
15:37:23  <PublicServer> <Chris Booth> -e
15:37:59  <V453000> CTCP?
15:38:12  <V453000> now what is that
15:38:22  <PublicServer> <Chris Booth> whats CTCP?
15:38:52  <V453000> dont ask me
15:39:01  <PublicServer> <Chris Booth> i just did
15:39:44  <V453000> yeah ...
15:43:53  <PublicServer> <Chris Booth> i love it when people put things like !!!BUG
15:44:09  <Phazorx> you have a solution for it ?
15:44:24  <Phazorx> !password
15:44:24  <PublicServer> Phazorx: dourer
15:44:26  <V453000> CB: u seen the CL at the PZ?
15:44:32  <PublicServer> *** Phazorx #1 joined the game
15:44:48  <PublicServer> <Chris Booth> the CL bug i pointed out to you?
15:45:16  <V453000> yeah
15:45:30  <PublicServer> <Chris Booth> and Phazorx no i have no sollution and it is a bug
15:45:30  <V453000> I lenghtened everything to above 3 lenght
15:45:33  <V453000> and still slows
15:45:44  <PublicServer> <Phazorx #1> so what;s you love about it then?
15:45:45  <PublicServer> <Chris Booth> just loved the way you put !!!BUG
15:45:51  *** [com]buster has quit IRC
15:46:06  <PublicServer> <Chris Booth> also love the invisible train
15:47:00  <PublicServer> <Phazorx #1> what's broken
15:47:01  <PublicServer> <Phazorx #1> ?
15:47:11  <PublicServer> <Chris Booth> what was it?
15:47:22  <PublicServer> <Phazorx #1> a prio catch station
15:47:31  <PublicServer> <Phazorx #1> attempt to deal with bu
15:48:07  <PublicServer> <Phazorx #1> clikc on it rather than remove
15:48:20  <PublicServer> <Phazorx #1> and btw, removing something especialy if you dont know how to make it
15:48:24  <PublicServer> <Phazorx #1> is really silly
15:48:37  <PublicServer> <Chris Booth> i didnt remove it
15:48:46  <PublicServer> <Chris Booth> but that station doesnt work
15:48:48  <PublicServer> <Phazorx #1> and you didnt put that sighn
15:48:55  <PublicServer> <Phazorx #1> after you didnt try to do it
15:49:01  <PublicServer> <Chris Booth> i didnt put that sign
15:49:15  <PublicServer> ***  made screenshot at 0001F901:
15:49:15  <PublicServer> <Phazorx #1> well hat all directed to whoever had
15:50:06  <PublicServer> <Chris Booth> that would PF trap train how i built it Phazorx
15:50:15  <PublicServer> <Chris Booth> how you built it
15:50:20  <PublicServer> <Chris Booth> it wont even see a path
15:50:27  <PublicServer> <Phazorx #1> that would let train to take that track?
15:50:37  <PublicServer> <Phazorx #1> point is it should see that path
15:50:38  <PublicServer> <Chris Booth> no mine wouldnt
15:50:40  <PublicServer> <Phazorx #1> as that path is prefered
15:50:49  <PublicServer> <Chris Booth> it cant see the path
15:50:55  <PublicServer> <Chris Booth> as it is 90 dergees
15:50:59  <PublicServer> <Phazorx #1> and currently PBS signals at BUG dont see that path at all
15:51:00  <PublicServer> <Chris Booth> now it can
15:51:07  <PublicServer> <Phazorx #1> sometimes train stay there when it is green
15:51:28  <PublicServer> <Chris Booth> yeah i saw that
15:51:29  <V453000> !password
15:51:29  <PublicServer> V453000: shaggy
15:51:37  <PublicServer> <Chris Booth> and dont know how to fix it
15:51:47  <PublicServer> *** V453000 joined the game
15:51:47  <PublicServer> <Chris Booth> but do know how to built PF traps
15:51:53  <PublicServer> <V453000> whats going on?
15:52:05  <PublicServer> <Chris Booth> we are just looking at broken PBS
15:52:13  <PublicServer> <Phazorx #1> V453000: not really sure bu there are some PFing issues
15:52:29  <PublicServer> <V453000> well
15:52:34  <PublicServer> <V453000> how could this work
15:52:39  <PublicServer> <Phazorx #1> it does
15:53:12  <PublicServer> <V453000> oh I see now
15:53:14  <PublicServer> <V453000> kk
15:53:39  <PublicServer> <Phazorx #1> but it has issues
15:53:43  <PublicServer> <Phazorx #1> at least had
15:53:44  <PublicServer> <V453000> the pathfinding is really somehow weird
15:53:56  <PublicServer> <Phazorx #1> currently it didnt fail
15:54:05  <PublicServer> <V453000> at my TL1 area the food trains sometimes dont find way back
15:54:08  <PublicServer> <Phazorx #1> at least not since i joined and started looking at it
15:54:13  <PublicServer> <V453000> from the drop
15:54:33  <PublicServer> <Phazorx #1> who's plan are we doing here btw?
15:55:13  <PublicServer> <Chris Booth> combusters
15:55:47  <PublicServer> <Phazorx #1> the fact that he created largest cargo net in HIS pax game is somewhat weird
15:55:56  <PublicServer> <Phazorx #1> CB
15:56:01  <PublicServer> <Phazorx #1> are you wathcing bug ?
15:56:23  <PublicServer> <Chris Booth> not ATM Phazorx
15:56:24  <Phazorx> XeryusTC/Ammler
15:56:26  <PublicServer> <Chris Booth> i am just leaving
15:56:29  <PublicServer> <Phazorx #1> kk
15:56:32  <PublicServer> *** Chris Booth has left the game (connection lost)
15:56:40  <Chris_Booth> but i see what you mean its very strange
15:56:55  <Ammler> ^Spike^: do you use autostart patch pack?
15:57:02  <^Spike^> y
15:57:03  <^Spike^> why?
15:57:05  <Ammler> asserted here
15:57:07  <XeryusTC> Phazorx: ?
15:57:12  <Ammler> hmm
15:57:28  <Phazorx> XeryusTC can you take a look at !!BUG
15:57:31  <Phazorx> Ammler you too
15:57:37  <Ammler> :-)
15:57:44  <XeryusTC> already did so before :P
15:57:45  <Ammler> I tried to join but ...
15:57:56  <PublicServer> <Phazorx #1> and any ideas?
15:57:57  <PublicServer> *** Spike joined the game
15:59:04  <^Spike^> Ammler,  don't get you.. but could be me.. :)
15:59:24  <PublicServer> <V453000> 2250 water per month
15:59:25  <PublicServer> <V453000> omg
15:59:35  <PublicServer> <Phazorx #1> 608 just failed
15:59:48  <PublicServer> <Phazorx #1> 277 now
16:00:00  <Ammler> recompiling...
16:00:01  <PublicServer> <V453000> :o
16:00:13  <PublicServer> <Phazorx #1> 579
16:00:15  <PublicServer> <Phazorx #1> :
16:00:16  <PublicServer> <V453000> well  of course
16:00:18  <PublicServer> <Phazorx #1> :/
16:00:19  <PublicServer> <V453000> this is no bug
16:00:26  <PublicServer> <Phazorx #1> it is
16:00:27  <PublicServer> <V453000> the PBS are ais free
16:00:35  <PublicServer> <Phazorx #1> pbs sees red
16:00:39  <^Spike^> something wrong with the patch pack then?
16:00:41  <PublicServer> <V453000> the Entry signal doesnt influence it
16:00:55  <PublicServer> <Phazorx #1> V453000: did you notice that the other train waited
16:00:59  <PublicServer> <Phazorx #1> from time before
16:01:14  <PublicServer> <V453000> at A?
16:01:18  <PublicServer> <Phazorx #1> yes
16:01:21  <PublicServer> <V453000> oh
16:01:24  <PublicServer> <Phazorx #1> it looked at red PBS
16:01:24  <PublicServer> <V453000> no I didnt :D
16:01:28  <PublicServer> <V453000> ok
16:01:28  <PublicServer> <Phazorx #1> and stayed
16:01:33  <PublicServer> <Phazorx #1> while other one passed B
16:02:54  <PublicServer> <V453000> btw why to put there the presignals at all
16:03:00  <PublicServer> <V453000> I wouldnt combine it this way
16:03:18  <PublicServer> <Phazorx #1> it's better for decision making
16:03:26  <PublicServer> <Phazorx #1> but can be removed
16:03:37  <PublicServer> <V453000> true that for that one point it is better
16:04:10  <PublicServer> <V453000> oh ... is that trap needed?
16:04:15  <PublicServer> <V453000> ok it doesnt matter
16:04:15  <Ammler> ^Spike^: you are using newest patch pack from autostart?
16:04:17  <PublicServer> ***  made screenshot at 00014FC9:
16:04:17  <PublicServer> <V453000> kk
16:04:17  <PublicServer> <V453000> nvm
16:04:18  <PublicServer> <Phazorx #1> that lane is prefered
16:04:24  <^Spike^> is there an svn update then?
16:04:28  <Ammler> or just single patches?
16:04:50  <PublicServer> <V453000> fail
16:04:59  <gr00vy> !password
16:04:59  <PublicServer> gr00vy: prefab
16:05:00  <Ammler> Assertion failed at line 102 of /home/marcel/bin/autostart/ path[strlen(path) - 1] == PATHSEPCHAR
16:05:10  <PublicServer> *** Player has left the game (connection lost)
16:05:10  <planetmaker> he
16:05:31  <PublicServer> *** Player has left the game (connection lost)
16:05:55  <^Spike^> hmmm i used the client_ thingie.patch
16:05:58  <PublicServer> *** Player has left the game (connection lost)
16:05:59  <^Spike^> without a problem
16:06:10  <Ammler> ^Spike^: didn't you say, you run windows again?
16:06:15  <^Spike^> dual boot
16:06:20  <PublicServer> <Phazorx #1> i stopped thesetrains
16:06:22  <PublicServer> *** Player has left the game (connection lost)
16:06:22  <PublicServer> <V453000> Phazor: with the other trap it works
16:06:27  <Ammler> but you played openttd on windows
16:06:42  <^Spike^> nah
16:06:42  <PublicServer> <Phazorx #1> it seems better
16:06:48  <^Spike^> i got steam working on linux so :)
16:06:52  <PublicServer> <Phazorx #1> let's watch it for a while
16:06:55  <Ammler> so it might be, you didn't use autostart since the update
16:07:04  <PublicServer> <V453000> the left track seems it was just too much penalized ... PBS tends to do this
16:07:36  <PublicServer> <V453000> see !this
16:07:42  <PublicServer> <V453000> if I put it like this
16:07:49  <PublicServer> <Phazorx #1> with depot
16:07:56  <PublicServer> <V453000> the third station will not be used
16:08:09  <PublicServer> <V453000> I guess it is the same issue
16:08:21  <PublicServer> <Phazorx #1> why wont it be ued?
16:08:24  <PublicServer> <Phazorx #1> used?
16:08:30  <Ammler> that is silly, I made the pack for this version
16:08:44  <PublicServer> <V453000> why ... because the PBS will not choose it
16:08:48  *** OwenS has joined #openttdcoop
16:08:48  *** ChanServ sets mode: +v OwenS
16:09:00  <PublicServer> <Phazorx #1> why wont it choose it ?
16:09:07  <PublicServer> <V453000> dont know
16:10:02  <PublicServer> <V453000> O_O
16:10:11  <PublicServer> <V453000> didnt work for me before
16:10:19  <PublicServer> <Phazorx #1> it didnt work yet
16:10:46  <PublicServer> <Phazorx #1> now it did
16:11:03  <PublicServer> <V453000> one of them should stay in the depot
16:11:11  <PublicServer> <V453000> but I don tremember how exactly I made it
16:11:16  <PublicServer> <Phazorx #1> i dont really see why
16:11:38  <PublicServer> <V453000> the same reason as your bug
16:11:52  <PublicServer> <V453000> :/
16:12:27  <^Spike^> Ammler, i can try to recompile.. but it has worked for me..
16:12:32  <PublicServer> *** Spike has left the game (connection lost)
16:12:42  <Ammler> ^Spike^: no, it is fine
16:12:53  <Ammler> well, it isn't, but
16:12:54  <OwenS> =) Hooomeeee
16:13:26  <Ammler> now, I assert with trunk too
16:13:38  <OwenS> !ip
16:13:38  <PublicServer> OwenS:
16:13:55  <OwenS> !password
16:13:55  <PublicServer> OwenS: prefab
16:14:03  <PublicServer> *** Owen joined the game
16:14:16  <Ammler>
16:14:34  <PublicServer> <V453000> PhazorX: SEE :)
16:14:54  <PublicServer> <Phazorx #1> i dont get why it behavs like that
16:15:00  <PublicServer> <V453000> I dont say I get it :)
16:15:20  <OwenS> Ammler: Any newgrf_statics?
16:16:14  <OwenS> Ammler: Alternatively, disable 32bpp?
16:17:08  <Ammler> OwenS, I can't run ./openttd -h
16:17:26  <Ammler> oh
16:17:28  <OwenS> Ammler: Edit ~/.openttd/openttd.cfg
16:17:29  <Ammler> I guess
16:17:50  <OwenS> I mean, "ScanForTarFiles" looks to me very 32bpp :p
16:18:00  <Ammler> nah
16:18:03  <Ammler> not really
16:18:12  <Ammler> everything can be in a tar
16:18:22  <OwenS> Does anything else come in a tar (for OPenTTD) but 32npp graphics?
16:19:19  <PublicServer> ***  made screenshot at 00012DCC:
16:19:31  <Ammler> yes, AIs, NewGRFs
16:19:52  <Ammler> BaseSets
16:20:06  <OwenS> Hmm
16:20:16  <OwenS> Cyclic symlinks?
16:20:24  <Ammler> might be
16:20:29  <Ammler> I made a update
16:21:11  <OwenS> I mean, I'm going to assume that you don't have a 28 deep directory tree, and that each of those "/ [0x81cd54a]" lines is a directory recursion
16:21:33  <PublicServer> *** Phazorx has left the game (connection lost)
16:21:40  <OwenS> And that after 28 recursions it hits a (system?) path length limit and iosIsValidFilePK asserts
16:21:49  <PublicServer> <Phazorx #1> i left?
16:21:55  <PublicServer> <V453000> ?
16:22:00  <PublicServer> <Phazorx #1> see chan
16:22:15  <PublicServer> <Phazorx #1> PublicServer
16:22:16  <V453000> lol
16:22:23  <V453000> wtf
16:22:27  <V453000> weird things happen
16:22:30  <PublicServer> *** Spike joined the game
16:22:33  <PublicServer> <Phazorx #1> i got 2 connections somehow
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16:24:53  <PublicServer> <Phazorx #1> looking at SAN and CHT i think we are about done here
16:25:11  <^Spike^> Ammler, worked for me
16:25:15  <^Spike^> i just did a recompile of all
16:25:15  <PublicServer> <V453000> not yet
16:25:21  <PublicServer> <V453000> I got some improving at FLN
16:25:27  <PublicServer> <Phazorx #1> CHT pileup blocks ML
16:26:41  <PublicServer> *** Spike has left the game (connection lost)
16:30:00  <PublicServer> <Owen> What do you mean by "about done here"?
16:31:07  <Sander_Buruma> !password
16:31:07  <PublicServer> Sander_Buruma: docked
16:31:17  <PublicServer> *** Sander Buruma has left the game (connection lost)
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16:31:37  <PublicServer> *** Sander Buruma joined the game
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16:34:21  <PublicServer> ***  made screenshot at 000399C5:
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16:35:09  *** pasteur_ is now known as pasteur
16:37:11  <PublicServer> *** Sander Buruma has left the game (leaving)
16:49:23  <PublicServer> ***  made screenshot at 000325FC:
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16:56:58  <PublicServer> <V453000> omg
16:56:59  <PublicServer> <V453000> lag
16:57:23  <PublicServer> <Phazorx #1> i didint do much bad
16:57:31  <PublicServer> <V453000> ?
16:57:32  <PublicServer> <Phazorx #1> and someone else did
16:57:45  <PublicServer> <Phazorx #1> i mean i straighten some track
16:57:50  <PublicServer> <Phazorx #1> but i had bypasses
16:57:56  <PublicServer> <Phazorx #1> so it wouldnt lag due to lost trains
16:58:11  <PublicServer> <V453000> no I was talking about my lag
16:58:24  <PublicServer> <Phazorx #1> that was server side lag so to speak
16:58:33  <PublicServer> <Phazorx #1> as in it lagged all players due to something hapening
16:58:36  <PublicServer> <Phazorx #1> perhaps crash was it
16:58:45  <PublicServer> <Phazorx #1> who is responsible btw?
16:58:52  <PublicServer> <V453000> me
16:58:59  <PublicServer> <Phazorx #1> shame on you
16:59:02  <PublicServer> <Phazorx #1> this is pax game
16:59:08  <PublicServer> <Phazorx #1> you have no business crashing 1tt cargo
16:59:11  <PublicServer> <V453000> I dint respond soon enough due to the lag
17:00:25  <PublicServer> <V453000> the PBS is badass
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17:00:51  <PublicServer> *** Intexon joined the game
17:01:09  <PublicServer> <Phazorx #1> in a sense that it is an ass and i is bad - yes i guess
17:03:14  <PublicServer> <V453000> fun is that the ML has the least traffic
17:03:16  *** Seberoth has joined #openttdcoop
17:03:35  <PublicServer> <Phazorx #1> that can be changed
17:03:40  <PublicServer> <Phazorx #1> by removing all cargo trains now
17:03:45  <PublicServer> <SmatZ> no
17:04:01  <PublicServer> <Phazorx #1> so people like Kolo can join and play
17:04:05  <PublicServer> <SmatZ> plan says "small local networks for food+water"
17:04:25  <PublicServer> ***  made screenshot at 000265DB:
17:04:48  <PublicServer> * Owen admits his resnet doesn't qualify as small
17:04:55  <PublicServer> <SmatZ> hehe
17:04:56  <PublicServer> <V453000> :)
17:05:03  <PublicServer> <SmatZ> it got quite bigger
17:05:14  <PublicServer> <Owen> It WAS small :p
17:05:24  <PublicServer> <V453000> my net was also little
17:05:30  <PublicServer> <Owen> Yikes at how extended the pickup has gotten
17:05:39  <PublicServer> <Phazorx #1> should have been made via boats and trucks
17:05:53  <PublicServer> <Owen> Trucks would have been silly
17:05:57  <PublicServer> <Owen> And boats... ridiculous :p
17:06:07  <PublicServer> <V453000> :/
17:06:32  <PublicServer> <Phazorx #1> that reminds me... we need big boats game
17:06:41  <PublicServer> <V453000> dont count with me
17:06:49  <PublicServer> <Phazorx #1> with huge terminal that actualy looks and works as port
17:07:04  <PublicServer> <Owen> Problem: Only one dock per station
17:07:16  <PublicServer> <Phazorx #1> Owen: not like ships need more
17:07:24  <PublicServer> <Owen> Phazorx #1: It wouldn't work like a port though
17:11:22  *** Chris_Booth has joined #openttdcoop
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17:17:41  <Chris_Booth> gr00vy: you still want me to look at you game?
17:17:54  <PublicServer> <V453000> ?
17:18:20  <SmatZ> !rcon listsettings economy
17:18:21  <PublicServer> SmatZ: ERROR: command not found
17:18:25  <SmatZ> !rcon listsetting economy
17:18:25  <PublicServer> SmatZ: ERROR: command not found
17:18:47  <SmatZ> !rcon list_settings economy
17:18:47  <PublicServer> SmatZ: All settings with their current value:
17:18:47  <PublicServer> SmatZ: difficulty.economy = 1
17:18:48  <PublicServer> SmatZ: economy.town_layout = 1
17:18:48  <PublicServer> SmatZ: economy.allow_town_roads = on
17:18:48  <PublicServer> SmatZ: economy.found_town = 0
17:18:48  <PublicServer> SmatZ: economy.station_noise_level = on
17:18:48  <PublicServer> SmatZ: economy.inflation = off
17:18:50  <PublicServer> SmatZ: economy.multiple_industry_per_town = on
17:18:50  <PublicServer> SmatZ: economy.same_industry_close = on
17:18:52  <PublicServer> SmatZ: economy.bribe = on
17:18:52  <PublicServer> SmatZ: you have 14 more messages
17:18:59  <SmatZ> !rcon set difficulty.economy
17:18:59  <PublicServer> SmatZ: Current value for 'difficulty.economy' is: '1' (min: 0, max: 1)
17:19:03  <SmatZ> !rcon set difficulty.economy 0
17:19:28  <PublicServer> ***  made screenshot at 00008C69:
17:20:01  <PublicServer> <V453000> Fluct was on?
17:20:04  <PublicServer> <SmatZ> yes
17:20:07  <PublicServer> <V453000> :<
17:20:22  <PublicServer> *** SmatZ has left the game (leaving)
17:23:18  <PublicServer> *** V453000 has left the game (leaving)
17:30:55  <PublicServer> *** Phazorx #1 has left the game (leaving)
17:34:30  <PublicServer> ***  made screenshot at 00009CCA:
17:49:32  <PublicServer> ***  made screenshot at 0000ACCB:
18:01:11  *** Polygon has joined #openttdcoop
18:08:27  <PublicServer> *** Owen has left the game (leaving)
18:08:28  <PublicServer> *** Game paused (not enough players)
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18:14:38  *** ChanServ sets mode: +o [com]buster
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18:21:41  <PublicServer> *** Game unpaused (not enough players)
18:21:42  <PublicServer> *** Kenix joined the game
18:34:34  <PublicServer> ***  made screenshot at 0002C073:
18:49:36  <PublicServer> ***  made screenshot at 00008115:
19:01:02  <Sander_Buruma> !password
19:01:02  <PublicServer> Sander_Buruma: brisks
19:01:19  <PublicServer> *** Sander Buruma joined the game
19:02:53  <Phazorx> anyone have xperience with building ECS tourist sites?
19:03:10  <PublicServer> <Sander Buruma> ECS tourist sites?
19:03:37  <Phazorx> extended cargo industry set have "tourist site" as a type of industry
19:03:50  <Phazorx> they have some specific requirements about locations
19:03:56  <Phazorx> i wonder what they are
19:04:38  <PublicServer> ***  made screenshot at 0002AE61:
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19:19:37  <PublicServer> <Sander Buruma> is it practical to try implement an sbahn into a grown city?
19:19:41  <PublicServer> ***  made screenshot at 0003CA65:
19:27:07  <Phazorx> not really
19:27:14  <Phazorx> stationwalking is easier
19:27:51  <PublicServer> <Sander Buruma> I was hoping for something more elegant
19:30:39  <KenjiE20> Phazorx: depends which site it funds
19:30:58  <KenjiE20> iirc the hotel needs water, the castle needs an raised area
19:34:43  <PublicServer> ***  made screenshot at 0000684E:
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19:49:45  <PublicServer> ***  made screenshot at 00004450:
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20:01:02  <PublicServer> *** Benom joined the game
20:04:47  <PublicServer> ***  made screenshot at 00004645:
20:10:32  <PublicServer> *** Benom has left the game (connection lost)
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20:19:40  <PublicServer> *** VictorOfSweden joined the game
20:19:49  <PublicServer> ***  made screenshot at 00018DC2:
20:25:05  <Ammler> lol
20:25:17  * Ammler wonders, who decided to ban the voting system?
20:25:27  <Ammler> who did invent it?
20:25:47  <Ammler> @wiki voting
20:25:51  <Webster> Search results for "voting" - #openttdcoop Wiki -
20:26:52  <Ammler>
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20:34:51  <PublicServer> ***  made screenshot at 00004053:
20:49:53  <PublicServer> ***  made screenshot at 00010CDC:
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21:03:33  <OwenS> Ammler: I kinda put it there for some fun :p
21:04:55  <PublicServer> ***  made screenshot at 0000DF06:
21:17:22  <PublicServer> *** Intexon has left the game (connection lost)
21:17:22  <PublicServer> *** Game paused (not enough players)
21:19:57  <PublicServer> ***  made screenshot at 000072EF:
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21:27:02  <Muxy> @gdevening here
21:27:39  <KenjiE20> @evening
21:27:39  <Webster> Evening KenjiE20
21:27:44  <KenjiE20> should've used that :P
21:27:47  <Muxy> arf
21:27:55  <Muxy> @evening here
21:27:55  <Webster> Evening Muxy
21:28:06  <KenjiE20> :)
21:28:08  <Muxy> @howru ?
21:28:23  <KenjiE20> @say bot-ish
21:28:23  <Webster> bot-ish
21:28:25  <KenjiE20> :P
21:28:34  <Muxy> @whoami
21:28:34  <Webster> Muxy: Muxy
21:28:37  <Muxy> Good
21:38:49  *** LilimaZennen has joined #openttdcoop
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21:42:56  <Qanael> !password
21:42:57  <PublicServer> Qanael: feudal
21:43:06  <PublicServer> *** Game unpaused (not enough players)
21:43:06  <PublicServer> *** Qanael joined the game
21:43:10  <PublicServer> <Qanael> Hello
21:43:24  <Muxy> !zam
21:44:44  <Muxy> @roulette
21:44:44  <Webster> Muxy: *click*
21:44:46  <Muxy> @roulette
21:44:46  <Webster> Muxy: *click*
21:45:21  <Muxy> @roulette
21:45:21  <Webster> Muxy: *click*
21:45:23  <Muxy> @roulette
21:45:23  <Webster> Muxy: *click*
21:45:25  <Muxy> @roulette
21:45:25  <Webster> Muxy: *click*
21:45:56  <KenjiE20> lol
21:46:14  <[com]buster> Kenji: did you actually put bullets in there? :)
21:46:22  <Muxy> @roulette
21:46:22  <Webster> Muxy: *click*
21:46:23  <Muxy> @roulette
21:46:23  <Webster> Muxy: *click*
21:46:31  <Muxy> @roulette
21:46:31  <Webster> Muxy: *click*
21:46:32  <KenjiE20> lol Muxy
21:46:34  <KenjiE20> you cheat
21:46:45  <Muxy> i know how it works
21:46:53  <KenjiE20> :D
21:46:55  <Muxy> i know how it works
21:46:58  <Muxy> i know how it works
21:46:59  <Muxy> @roulette
21:46:59  *** Muxy was kicked by Webster (BANG!)
21:47:01  * Webster reloads and spins the chambers.
21:47:19  *** Muxy has joined #openttdcoop
21:48:14  <Muxy> @roulette
21:48:14  <Webster> Muxy: *click*
21:48:30  *** Muxy was kicked by SmatZ (BANG!)
21:48:38  <KenjiE20> heh
21:48:41  *** Muxy has joined #openttdcoop
21:48:51  <PeterT> SmatZ pwns all.
21:49:03  <SmatZ> :-)
21:49:10  <Muxy> Pfff
21:49:27  * Muxy throws LMS Patriot
21:49:36  <Muxy> Smatz: i will send you to Goulp
21:49:59  <PublicServer> ***  made screenshot at 00032BA5:
21:50:15  <V453000> :D
21:50:17  <V453000> lol
21:50:50  <V453000> ingamers: is there any issue at FLN food/water network?
21:50:57  <V453000> lazy to "just" join
21:51:05  <V453000> (issue = jam)
21:51:13  <PublicServer> <Qanael> Steroids drop has a bit of a queue on the left side but nothing major
21:51:18  *** Muxy has left #openttdcoop
21:51:25  <PublicServer> <Qanael> Other than that, seems smooth
21:51:41  <V453000> k thanks
21:51:53  <PublicServer> <Qanael> Al the trains are picking the left side though it seems
21:51:55  <PublicServer> <Qanael> Or most of them
21:52:05  <V453000> now that is weird
21:52:06  <PublicServer> <Qanael> Right side has hardly any trains
21:52:19  <V453000> !password
21:52:19  <PublicServer> V453000: bulges
21:52:29  <PublicServer> *** V453000 joined the game
21:52:47  <PublicServer> <V453000> mmm
21:52:48  <PublicServer> <V453000> I see
21:53:11  <PublicServer> <V453000> some1 added a penalty to the right one
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21:53:22  <PublicServer> <Qanael> Weird
21:53:49  <PublicServer> <V453000> lets see what this does
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21:56:13  <PublicServer> <V453000> fair enough
21:56:42  <PublicServer> <V453000> OMG 2000+ prod of plantation
21:56:51  <PublicServer> <Qanael> Sheesh
21:57:03  <PublicServer> <V453000> industries went mad
21:58:19  <PublicServer> <V453000> the primaries should have a similar station as FLN FPP Pickup
21:58:27  <PublicServer> <V453000> there is above 2000 and it is ok
21:59:08  <PublicServer> <V453000> k for now it is fine
21:59:11  <PublicServer> <V453000> cya
21:59:15  <PublicServer> *** V453000 has left the game (leaving)
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22:05:01  <PublicServer> ***  made screenshot at 00029668:
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22:20:04  <PublicServer> ***  made screenshot at 0002CA5B:
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22:35:06  <PublicServer> ***  made screenshot at 00027398:
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22:47:00  <PublicServer> <Amm1er> why do you grow the city that much
22:47:10  <PublicServer> <Qanael> Hmm?
22:47:19  <PublicServer> <Amm1er> unconnected houses are just cpu water
22:47:23  <PublicServer> <Amm1er> waster*
22:47:33  <Sander_Buruma> !password
22:47:33  <PublicServer> Sander_Buruma: sleazy
22:47:54  <PublicServer> *** Sander Buruma joined the game
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22:49:44  <PublicServer> <Qanael> Eh, I saw other people building road grids for their cities so I figured it was alright
22:49:48  <Ammler> too many cpu waster in the current game
22:49:51  <Ammler> !info
22:49:52  <PublicServer> Ammler: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 11740180978  Loan: 0  Value: 11751936601  (T:928, R:549, P:10, S:31) unprotected
22:49:58  <PublicServer> <Peter> like what, Ammler?
22:50:08  <PublicServer> ***  made screenshot at 0002946D:
22:50:14  <Ammler> houses which aren't in the catch area of stations
22:50:55  <Ammler> well, I don't care, have fun :-P
22:50:57  <PublicServer> <Peter> how much ram is on the vps?
22:51:08  <Ammler> that isn't a vps
22:51:18  <Ammler> you won't break this server
22:51:31  <Ammler> your client will before ;-)
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22:55:44  <PublicServer> <Qanael> Whatcha up to at Sanbridge?
22:55:49  <PublicServer> <Qanael> Expanding the drop?
22:55:58  <PublicServer> <Sander Buruma> Im hoping to make a metro
22:56:04  <PublicServer> <Qanael> Oh, cool
22:56:07  <PublicServer> <Qanael> Go for it
22:56:23  <PublicServer> <Qanael> My inner city bus network sucks
22:58:46  <PublicServer> <Qanael> My kingdom for diagonal bridges
22:59:10  <PublicServer> <Sander Buruma> Never, Never!
22:59:48  <Nickman87> !players
22:59:50  <PublicServer> Nickman87: Client 623 (Orange) is Kenix, in company 1 (Sonhill Transport)
22:59:50  <PublicServer> Nickman87: Client 630 (Orange) is Qanael, in company 1 (Sonhill Transport)
22:59:50  <PublicServer> Nickman87: Client 633 is Spike, a spectator
22:59:50  <PublicServer> Nickman87: Client 637 (Orange) is Sander Buruma, in company 1 (Sonhill Transport)
22:59:50  <PublicServer> Nickman87: Client 639 (Orange) is Peter, in company 1 (Sonhill Transport)
22:59:55  <Nickman87> oooh crowdy
23:00:27  <Nickman87> !password
23:00:27  <PublicServer> Nickman87: fetish
23:00:42  <PublicServer> <Qanael> oh shit
23:00:43  <PublicServer> <Qanael> crash
23:01:03  <PublicServer> *** Peter has left the game (leaving)
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23:02:33  <PublicServer> <Qanael> If you're going to make a metro I suggest using short trains, so you can fit stations in the city
23:02:48  <PublicServer> <Sander Buruma> still thinking it over
23:03:45  <Nickman87> !password
23:03:45  <PublicServer> Nickman87: fetish
23:03:54  <PublicServer> *** Nickman joined the game
23:04:53  <PublicServer> *** Nickman has left the game (leaving)
23:05:09  <PublicServer> ***  made screenshot at 0002BC36:
23:05:56  <PublicServer> *** Nickman has left the game (connection lost)
23:06:02  <Nickman87> !password
23:06:02  <PublicServer> Nickman87: dipped
23:06:11  <PublicServer> *** Nickman joined the game
23:07:05  *** Seberoth has quit IRC
23:08:48  <Nickman87> 19 votes for plan, damn :D
23:09:53  <Nickman87> night aal
23:09:55  <Nickman87> all
23:10:01  <PublicServer> *** Nickman has left the game (connection lost)
23:10:19  <PublicServer> <Sander Buruma> goodnite
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23:19:18  <PublicServer> *** Spike has left the game (connection lost)
23:20:11  <PublicServer> ***  made screenshot at 000329A3:
23:32:18  <PublicServer> <Qanael> Whew, finally relieved the jams at Sanbridge drop a little
23:32:53  <PublicServer> <Sander Buruma> what drove you to make this contraption?
23:33:00  <PublicServer> <Qanael> Lack of room
23:33:28  <PublicServer> <Qanael> I could have moved the south line, but I'm just weird like that
23:34:31  <PublicServer> <Sander Buruma> will Sanbridge expand into the northeast eventually?
23:34:35  <PublicServer> <Qanael> The amount of food and water supplied jumped after I fixed the jams
23:34:44  <PublicServer> <Qanael> It should, I guess
23:34:52  <PublicServer> <Qanael> Did you make that big road grid to the south?
23:34:57  <PublicServer> <Sander Buruma> yes
23:35:03  <PublicServer> <Qanael> No need for so much right now
23:35:14  <PublicServer> ***  made screenshot at 0002A45C:
23:35:25  <PublicServer> <Qanael> I don't mind, but it'll stay almost empty for a long time unless there's stations there
23:35:50  <PublicServer> <Sander Buruma> you mean people wont build there unless there are stations ready made?
23:36:02  <PublicServer> <Qanael> They will, but slowly
23:36:13  <PublicServer> <Qanael> And we won't get any benefit from it since the houses will be outside of the station area
23:36:40  <PublicServer> <Sander Buruma> I want to use busses to increase the catchment a bit
23:36:45  <PublicServer> <Qanael> Ah, ok
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23:38:06  <PublicServer> <Qanael> Uh oh
23:38:09  <PublicServer> <Qanael> Huge jam at SAN
23:38:21  <PublicServer> <Sander Buruma> ?????????
23:38:32  <PublicServer> <Qanael> Saningworth
23:38:42  <PublicServer> <Qanael> It's jamming the ML
23:39:34  <PublicServer> <Qanael> I have a few trains going there, I'll redirect them
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23:43:04  <PublicServer> *** Benom has left the game (leaving)
23:43:48  <Seberoth> hello all
23:43:56  <PublicServer> <Sander Buruma> Hey Seberoth
23:43:58  <PublicServer> <Qanael> Hiya
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23:47:57  <XeryusTC> !password
23:47:57  <PublicServer> XeryusTC: oxides
23:48:05  <PublicServer> *** XeryusTC joined the game
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23:50:16  <PublicServer> ***  made screenshot at 0002FFC7:
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