Log for #openttdcoop on 24th February 2010:
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00:02:13  *** ^Spike^ has quit IRC
00:02:52  <PublicServer> *** Kenix has left the game (connection lost)
00:02:57  *** Kenix has quit IRC
00:05:08  <PublicServer> <Sander Buruma> is there a hotkey for placing and deleting signals?
00:05:18  <PublicServer> ***  made screenshot at 000086EA:
00:07:02  *** LilimaZennen has quit IRC
00:08:26  <PublicServer> <Sander Buruma> is it an idea to make secondary monorail stations for these huge cities?
00:10:10  <PeterT> Sander_Buruma: Try "O" when the landscape toolbar is open
00:10:18  <PeterT> and try Ctrl + Click on sign for easy-delete
00:10:30  <PublicServer> <Sander Buruma> ah thanks :)
00:10:56  <PeterT> working?
00:11:01  <PublicServer> <Sander Buruma> like a charm
00:11:10  <PublicServer> <XeryusTC> that's signs, not signals ;)
00:14:59  <PublicServer> *** Sander Buruma has left the game (leaving)
00:16:10  <PublicServer> <XeryusTC> the person who designed the RDC should die
00:16:48  <PublicServer> <Qanael> Why?
00:17:09  <PublicServer> <XeryusTC> because it is ugly and defies all good building strategies
00:20:20  <PublicServer> ***  made screenshot at 000216EA:
00:20:36  <OwenS> XeryusTC: The RDC wasn't designed
00:20:50  <OwenS> It started off as something small and snowballed
00:20:56  <PublicServer> <XeryusTC> someone must've come up with the basic idea to build it like this
00:21:14  <OwenS> It started off as a 4 platform dual terminus
00:21:20  <PublicServer> <XeryusTC> and otherwise it would be the perfect example to demonstrate why b2b doesnt work :P
00:21:23  <OwenS> !password
00:21:23  <PublicServer> OwenS: softer
00:21:31  <PublicServer> *** Owen joined the game
00:21:44  <PublicServer> <XeryusTC> the only way to solve all problems here is to completely rebuild it
00:22:25  <PublicServer> <Owen> I'm curios as to these problems as at the moment it seems to be moving freely
00:22:40  <PublicServer> <XeryusTC> because i just fixed the exit a bit :P
00:22:57  <PublicServer> <Owen> Blame SmatZ for the exit :p
00:23:00  <PublicServer> <XeryusTC> i'll bet you it could just do with 2 or 3 exit and entry tracks for the pickup :P
00:23:16  *** [com]buster has quit IRC
00:23:25  <PublicServer> <Owen> But i'm curios as to how it got that bulbous extenision to the right
00:23:27  *** [com]buster has joined #openttdcoop
00:23:27  *** ChanServ sets mode: +o [com]buster
00:23:48  <XeryusTC> time
00:24:44  <PublicServer> <Qanael> My resource network is doing a lot better than I expected
00:25:01  <SmatZ> OwenS: what have I broken? :(
00:25:04  <PublicServer> <Owen> It's impinging upon my town :p
00:25:17  <PublicServer> <Owen> SmatZ: Nothing, just built an exit that didnt' scale :p
00:25:26  <PublicServer> <Qanael> CHT is yours, Owen?
00:25:29  <PublicServer> <Owen> Presumably replacing a previous exit which didn't scale
00:25:32  <PublicServer> <Owen> Qanael: Yes
00:25:33  <PublicServer> <XeryusTC> pbs is not the best exit strategy
00:25:41  <PublicServer> <Qanael> Sorry, I had to demolish a couple road tiles :(
00:25:44  <PublicServer> <XeryusTC> smatz: you build a join before split exit
00:25:47  <PublicServer> <Qanael> There weren't any buildings though
00:25:59  <PublicServer> <XeryusTC> one with unbalanced joins too
00:26:02  <PublicServer> <Owen> Qanael: No, but it's expanded :p
00:26:25  <PublicServer> *** SmatZ joined the game
00:26:28  <PublicServer> <Qanael> Feel free to grow the city around the station if you have to, just leave me some room for future expansions
00:26:43  <PublicServer> <SmatZ> oh, you mean that
00:26:52  <PublicServer> <Owen> TBH I think I'll let the city hit it's current borders and be capped there
00:26:56  <PublicServer> <SmatZ> that was very enough when I built it :-p
00:26:59  <PublicServer> <Owen> We can't transport any more pax out anyway
00:27:33  <Sander_Buruma> wasn't the goal to cover the whole map in city buildings?
00:27:44  <PublicServer> <Owen> There is no stated goal
00:27:45  <PublicServer> <XeryusTC> SmatZ: join before split is never good though ;)
00:27:57  <PublicServer> <Owen> (And even so, thats never happening with slow city growth!)
00:28:11  <PublicServer> <SmatZ> I wouldn't call that jbs ;) it was designed for 2 tracks
00:28:28  <PublicServer> <SmatZ> but nice you extended it ;)
00:28:48  <V453000> !password
00:28:48  <PublicServer> V453000: softer
00:28:51  <PublicServer> <XeryusTC> well, there have always been more than 2 tracks there :P
00:29:05  <PublicServer> <Owen> There was originally only a single out ;-)
00:29:26  <PublicServer> <XeryusTC> yes, but not since it took this form ;)
00:29:33  <PublicServer> <XeryusTC> with a few less platforms :P
00:29:47  <PublicServer> *** V453000 joined the game
00:30:04  <PublicServer> <V453000> hi
00:30:09  <PublicServer> <XeryusTC> ello
00:30:29  <PublicServer> *** Amm1er joined the game
00:30:35  <PublicServer> <V453000> hi Ammler
00:30:41  <PublicServer> <XeryusTC> anyway, it proves that pbs isnt very good for exits ;)
00:30:44  <PublicServer> <Amm1er> what ugly thing did SmatZ build?
00:31:06  <PublicServer> <XeryusTC> RDC exit
00:31:13  <PublicServer> <XeryusTC> but i molestered it quite a bit :o
00:31:22  <PublicServer> <Owen> But, heh, the little 4track bi-terminus camefirst, then came the west pickup, then the east drop, then the west drop at which point the biterminus disappeared
00:31:57  <PublicServer> <Owen> And since then zomg someone expanded the pickup :p
00:32:38  <PublicServer> <Amm1er> pbs is good for merging
00:32:49  <PublicServer> <Amm1er> 8->2 or so
00:33:01  <PublicServer> <Owen> It would be better if there was a way to say "Keep right", "keep left", "pick center" :p
00:33:06  <PublicServer> <Owen> Or if there was an iterative solver :p
00:33:40  <PublicServer> <XeryusTC> it would be truly awesome if the pathfinder was a bit less random in such occasions :P
00:33:51  <PublicServer> <V453000> :)
00:33:54  <PublicServer> <Owen> (As in, it would go "5 trains waiting for four exits, lets try them in turn until we can release four")
00:33:57  <PublicServer> <XeryusTC> just pick the quickest way out of this block, not the best route :P
00:34:39  <PublicServer> <Amm1er> can you remember the pbs only game we once tried
00:34:51  <PublicServer> <V453000> rly?
00:34:52  <PublicServer> <Amm1er> as yapp was newly introduced
00:34:56  <PublicServer> <XeryusTC> Owen: indeed, or like the original pbs implementation did it
00:35:16  <PublicServer> <XeryusTC> sometimes it made trains pick other paths because another train could then also go through the pbs block :o
00:35:22  <PublicServer> ***  made screenshot at 000220E6:
00:35:37  <PublicServer> <Owen> I should ook into it some time...
00:35:55  <PublicServer> <Amm1er> isn't patch pbs like that?
00:36:24  <PublicServer> <XeryusTC> most likely
00:36:45  <PublicServer> <Amm1er> oh i will d/c soon....
00:36:55  <PublicServer> <XeryusTC> good :P
00:37:15  <PublicServer> *** Amm1er has left the game (connection lost)
00:37:24  <Ammler> !kick XeryusTC
00:37:30  <XeryusTC> :P
00:38:54  <Ammler> the last screen is bad exit
00:38:54  <PublicServer> <XeryusTC> it does seem that the RDC is becoming more effecient :D
00:38:58  * OwenS wonders whether his phone's IRC client has a maximum buffer length
00:39:06  <XeryusTC> !screen
00:39:08  <PublicServer> *** XeryusTC made screenshot at 000345EB:
00:39:09  <Ammler> pbs doesn't need 10 choices, just 2-3
00:39:24  <XeryusTC> it is fixed now ;)
00:39:33  <XeryusTC> has been since before you d/c'd :P
00:40:00  <XeryusTC> how does that screenshot feature decide where to take screenshots anyway?
00:40:04  * OwenS hopes it does, else everything's gonna crash soon when it runs out of RAM
00:40:09  <OwenS> XeryusTC: Last action
00:40:14  <Ammler> XeryusTC: on bad spots ;-)
00:40:26  *** pasteur has joined #openttdcoop
00:40:27  <Ammler> mostly it follows you
00:40:32  <XeryusTC> at a certain interval?
00:40:32  <OwenS> We should photograph every action and make a movie :p
00:40:57  <Ammler> XeryusTC: every password change or when you trigger !
00:40:59  <XeryusTC> that would be messy during initial construction of the network :P
00:41:09  <OwenS> XeryusTC: You mean all the jumping? :p
00:41:16  <XeryusTC> yeah :P
00:41:22  <OwenS> It would have to be sorted by location somehow :p
00:41:30  <Ammler> theoretically, you could give the shots a client name
00:41:35  <OwenS> Not scroll if in X tiles, sort by location so it doesn't jump all the time
00:41:39  <XeryusTC> and when dragging long ways it isnt very interesting
00:41:55  <OwenS> XeryusTC: Run it at 30fps and it'll be over quick
00:41:58  <XeryusTC> you just see track appearing everywhere :P
00:42:11  <Sander_Buruma> does fund new buildings help cities grow?
00:42:12  <OwenS> I wonder, is drag signalling 1 action or many? :p
00:42:12  <Ammler> OwenS, you could first make a grid over the map
00:42:16  <XeryusTC> just as with autosignal :P
00:42:16  <Ammler> map*
00:42:33  <XeryusTC> Sander_Buruma: yes it does, but only once
00:42:39  <Ammler> it depense
00:42:41  <XeryusTC> like, clicking it in a row doesnt improve
00:42:46  <Ammler> depends
00:42:54  <XeryusTC> it also just increases the chance for the city to grow
00:42:59  <Sander_Buruma> so once per month would help?
00:43:02  <Ammler> if you drag signals it is multiple, afaik
00:43:07  <XeryusTC> once every half year
00:43:12  <XeryusTC> that is how long it stays active
00:43:13  <Ammler> but if you ctrl-drag it is one
00:43:20  <OwenS> Aww :-(
00:43:23  <OwenS> Would make the movie fun :p
00:43:30  <OwenS> Drag fill a whole loop :p
00:43:52  <XeryusTC> lev4 is ugly :P
00:44:05  <Ammler> XeryusTC: then use ogfx :-P
00:44:09  <PublicServer> <V453000> Lev4 isnt ugly but useless :)
00:44:23  <XeryusTC> Ammler: the stats are ugly :P
00:44:31  <Ammler> ok :-P
00:44:33  <XeryusTC> not its graphics
00:44:40  <PublicServer> <V453000> kk
00:44:40  <PublicServer> <Owen> Nnnarg PBS, why choose that platform and block everything up?!
00:47:10  <PublicServer> <XeryusTC> huge jam in front of FWL
00:47:11  <PublicServer> *** SmatZ has left the game (leaving)
00:48:08  <PublicServer> <Qanael> Yeah FWL's entrance is pretty prone to jamming
00:48:43  <PublicServer> *** V453000 has left the game (connection lost)
00:49:01  <V453000> k I am done for today
00:49:02  <V453000> cya
00:49:10  <PublicServer> <XeryusTC> gn
00:49:36  *** valhallasw has quit IRC
00:50:24  <PublicServer> ***  made screenshot at 00037FCE:
00:52:14  <Ammler> !url <-- here you have the webcam 20 images back or more?
00:52:14  <PublicServer> Ammler:
00:52:45  *** Combuster has quit IRC
00:52:54  <XeryusTC> Ammler: cool to see it start at 0 :P
00:53:36  <Ammler> you like that?
00:53:43  <Ammler> credit KenjiE20
00:53:48  *** Combuster has joined #openttdcoop
00:53:56  <XeryusTC> no, it is silly :P
00:54:10  <Ammler> or credit me :-P
00:54:17  <KenjiE20> don't blame me, that's shadowbox
00:54:18  <XeryusTC> it is your fault then :P
00:54:42  <Ammler> I like it, don't care about the number
00:54:47  <XeryusTC> i like the photoalbum i just wrote, 1200 lines of ajax, allows giving descriptions, comments and votes too :P
00:54:57  *** pasteur has quit IRC
00:55:18  <XeryusTC> and the best thing is, it keeps history information, even though it depends heavily on ajax :P
00:56:12  <VictorOfSweden> 
00:56:17  <Ammler> XeryusTC: we could need a openid provider
00:56:38  <XeryusTC> we could USE
00:56:43  <XeryusTC> or we need
00:56:47  <XeryusTC> not we could need :P
00:57:08  <Ammler> we that too
00:57:11  *** pugi has quit IRC
00:57:30  <PeterT> Ammler:
00:58:13  <Ammler> PeterT: nice, thanks
00:58:20  <PeterT> Yeap :-)
00:58:28  <PeterT> Do you have commit rights?
00:58:32  <Ammler> would be nice a comment, which sign is which state
00:58:41  <Ammler> PeterT: yes, I have
00:58:45  <PeterT> I don't know, actually
00:58:46  <Ammler> but I don't commit that
00:59:01  <Ammler> that are patches for.
00:59:20  <PeterT> I know all of them but "%"
00:59:31  <Ammler> we can't allow voicers to use rcon here, else OwenS would screw our server
00:59:35  <PeterT> I asked in #mibbit
00:59:43  <PeterT> so devoice him?
00:59:51  <OwenS> :-(
00:59:52  <Ammler> no
00:59:58  <Ammler> only MASTER can :-P
01:00:10  <Sander_Buruma> !password
01:00:10  <PublicServer> Sander_Buruma: corpus
01:00:16  <PeterT> Or, make the !rcon command unavailable to OwenS
01:00:22  <PublicServer> *** Sander Buruma joined the game
01:00:25  <PeterT> that would be a neat plugin, !ignore
01:00:32  <Ammler> he is official last aspirant of coop Membershipt ;-)
01:00:39  <Ammler> -t
01:00:48  <PeterT> aspiran?
01:00:53  <OwenS> I can point out that I did have the SB RCON password at one point :p
01:00:54  <PeterT> @dict aspirant
01:00:56  <Webster> PeterT: wn: aspirant adj 1: seeking advancement or recognition [syn: {aspiring(p)}, {wishful}, {would-be(a)}] 2: desiring or striving for recognition or advancement [syn: {aspiring(a)}] n : an ambitious and aspiring young person; "a lofty aspirant"; "two executive hopefuls joined the firm"; "the audience was full of Madonna wannabes" [syn: {aspirer}, {hopeful}, {wannabe}, {wannabee}]
01:01:05  <PeterT> Oh, then
01:01:09  <PeterT> good luck Owen!
01:01:24  <OwenS> I've only been waiting for 4 years to become a member :P
01:01:38  <Ammler> OwenS not sure anymore, were we together aspirants
01:01:47  <Ammler> or you a bit earlier I guess
01:01:54  <PeterT> I would like to be a member, but I should wait until KenjiE20 thinks I'm not a noob anymore
01:02:03  <OwenS> Lets see... I was aspirant-ed at the end of SB9 I think
01:02:14  <Ammler> oh, then after me :-P
01:02:19  <Ammler> no
01:02:22  <OwenS> End of SB10
01:02:32  <Ammler> sp9 I wasn't
01:02:35  <OwenS> 3.5 years :P
01:03:13  <Ammler> !rcon rcon_password
01:03:13  <PublicServer> Ammler: Current value for 'rcon_password' is: ''
01:03:19  <XeryusTC> owenS: if you were online more often you would be a member by now ;)
01:03:56  <OwenS> XeryusTC: Well, I've now configured KDE to launch Konversation no matter what, so it should be harder to forget :p
01:04:11  <OwenS> (Since before it would get backgrounded then dissappear...)
01:04:13  <Ammler> yeah, indeed, I guess, he left right before we liked to member him
01:04:32  <XeryusTC> indeed
01:04:38  <XeryusTC> as with other people, like ichi IIRC
01:04:53  <XeryusTC> he dissapeared around the time we came about discussing to member him too :o
01:05:02  <Ammler> hmm, well better than piratejerk
01:05:13  <Ammler> which left right after membership
01:05:15  <PeterT> Ammler: Should the different user modes be documented in the file, irc.tcl?
01:05:19  <PeterT> or in my comment?
01:05:26  <PublicServer> ***  made screenshot at 0003259F:
01:05:30  <XeryusTC> Ammler: piratejerk?
01:05:31  *** Progman_ has joined #openttdcoop
01:05:32  <Ammler> right above, I would say
01:05:41  <Ammler> !users <--
01:05:41  <PublicServer> Ammler:
01:06:00  <Ammler> the canadian guy
01:06:08  <PeterT> Ammler: Above what?
01:06:30  <Ammler> in code as comment above the if{}
01:07:11  <PeterT> right, thanks
01:07:20  <XeryusTC> hmm, i do not remember a piratejerk :o
01:07:34  <OwenS> I remember the name
01:07:52  <XeryusTC> hmm, that i do too, but not who he was
01:08:04  <XeryusTC> also, i doubt we'd member someone who is only 15-16 :o
01:08:14  <Ammler> Mark was
01:08:15  <XeryusTC> anything under 16 is usually way to annoying :P
01:08:23  *** Progman_ has quit IRC
01:08:28  <OwenS> Well, I'll never get in by my "Born: getttimeofday()" userpage entry :P
01:08:47  <OwenS> I have fond memories of Ihemies... Fond memories of him oblitterating our stations with ~50 sawmills
01:08:59  <Ammler> ah
01:09:13  <Ammler> yeah that was game #8?
01:09:18  <Ammler> or 7
01:09:24  <OwenS> 7
01:09:36  <XeryusTC> 7 indeed :D
01:09:37  <Ammler> my first hub
01:09:38  <XeryusTC> or 6.5 maybe :P
01:09:50  <Ammler> 6.5 was my first game
01:09:52  <OwenS> Perhaps even the lost 6.75
01:09:53  <XeryusTC> Ihmemies was cool though :P
01:09:58  <OwenS> Which was my first game :-(
01:10:04  <XeryusTC> oh, it was 7 :P
01:10:08  <Ammler> and ihmemies built a maglev network alone
01:10:12  <XeryusTC> but we lost so many games back then
01:10:24  <OwenS> Well, 6.75 would have been well recorded, but somebody flattened it...
01:10:31  <OwenS> before we finished it :-(
01:10:32  <XeryusTC> oh, we have a 6.2 too :o
01:10:44  <OwenS> We'd just hammered in an expansion of the ML at the time too
01:10:45  *** Progman has quit IRC
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01:10:55  <XeryusTC> oh, the 6.5 is quite cool indeed :D
01:11:11  <XeryusTC> with the unplanned maglev network and all
01:11:12  <Ammler> was 6.5 the game from ichi?
01:11:17  <Ammler> yes
01:11:25  <OwenS> So actually the finish date on 06.5 is wrong
01:11:50  <Ammler> OwenS, quite possible, we restored that game a year later
01:11:57  <XeryusTC> Ammler:  i think it was his network plan, yes
01:12:27  <OwenS> Since there were a few days of 06.75
01:12:37  <OwenS> Did Autopilot have a repo back then, and does it still exist? :p
01:12:41  <Ammler> I can remember on that game someone complained about saboteur in tt-forums
01:13:12  <XeryusTC> ah yes, because of the huge lake
01:13:14  <Ammler> on Brianettas server
01:13:16  <PublicServer> *** Sander Buruma has left the game (leaving)
01:13:17  <XeryusTC> and trying to fill it again :P
01:13:20  *** Sander_Buruma has quit IRC
01:13:26  <PublicServer> *** XeryusTC has left the game (connection lost)
01:15:48  <PeterT> Ammler: I've made the patch, shall I organize the "checks" from most powerful -> least
01:15:49  <PeterT> ?
01:16:01  <PeterT> I should probably leave that to Osai or dihedral
01:17:34  <OwenS> Anyway
01:17:36  <OwenS> Night all
01:18:05  <PeterT> Night
01:18:18  <XeryusTC> gn owenS
01:18:18  *** OwenS has quit IRC
01:18:33  <Ammler> PeterT: no
01:18:37  <PeterT> Ok
01:18:39  <Ammler> and you don't need
01:18:46  <PeterT> i'll submit the patch as-is
01:18:55  <Ammler> Tracker "Patch" means, we use it but not commit it
01:18:58  <PublicServer> *** Owen has left the game (connection lost)
01:18:59  <PublicServer> *** Game paused (not enough players)
01:19:20  <Ammler> else it would be a bug or feature...
01:19:29  <PeterT> Oh...
01:19:30  <PeterT> I see
01:19:37  <Ammler> it is like a mod :-)
01:19:56  <PeterT> Ammler: See #openttdcoop.devzone
01:20:28  <PublicServer> ***  made screenshot at 00029190:
01:21:00  <Ammler> but thanks, looks nice
01:21:07  <Ammler> you know, how it works here?
01:21:12  <PeterT> What?
01:21:16  <PeterT> How, then?
01:22:22  <Ammler> because oftc doesn't have thoes stauses
01:22:33  <PeterT> yeah, i know
01:22:38  <PeterT> that would be for servers on ColdFront
01:22:42  <Ammler> does it hurt?
01:22:45  <PeterT> You know #openttd coldfront?
01:22:48  <PeterT> does it hurt?
01:23:27  <Ammler> a mode I would like is registered
01:24:01  <PeterT> +R?
01:24:02  <Ammler> or identified
01:24:04  <PeterT> I think
01:24:14  <Ammler> possible to get that with autopilot?
01:24:23  <PeterT> Why, you would allow identified users to mess with the bot?
01:24:26  <PeterT> I have no idea
01:24:49  <Ammler> well, we once voiced everyone here
01:24:59  <PeterT> I remember that
01:25:00  <Ammler> so theoretically, they all got rcon
01:25:05  <PeterT> why did you stop that?
01:25:26  <KenjiE20> Ammler: it would probably be doable with the MySQL/SQLite enabled
01:25:45  <PeterT> @wiki ap+
01:25:52  <Webster> Autopilot/ap+ - #openttdcoop Wiki -
01:26:09  <Ammler> hmm, web seems a bit slow right now?
01:27:32  <KenjiE20> might just be the bot
01:28:33  <PeterT> other than what the wiki says, what are the benefits of the MySQLtcl section of ap+?
01:29:06  <Ammler> what says the wiki?
01:29:12  <PeterT>
01:29:21  <PeterT> #  Storage of the current server password in the database, to allow database aware applications to reveal it
01:29:26  <PeterT> #  Logging of in-game chat, client joins, quits and name changes to a database, including logical separation of games and servers to allow for many servers to log to the same database
01:30:36  <Ammler> I guess, there isn't more
01:30:45  <Ammler> there was some usermanagement planned
01:30:50  <PeterT> Doesn't sound too useful
01:30:58  <PeterT> I can also log with SupyBot
01:31:27  <Ammler> yes, we don't use it anymore either
01:32:18  <PublicServer> *** Qanael has left the game (leaving)
01:34:38  <PeterT> Ammler: So, you said you had commit-access
01:34:45  <PeterT> Why not commit the hungarian translations?
01:34:55  <Ammler> hmm
01:35:06  <Ammler> where does such a server run?
01:35:15  <PeterT> No where
01:35:24  <PeterT> Where does a de server run?
01:35:28  <Ammler> so how should I know, it works?
01:35:40  <PeterT> Good point
01:35:43  <PeterT> Hmm
01:35:48  <PeterT> I will test it this weekend
01:35:57  <PeterT> I need a linux system
01:36:22  <Ammler> but the patch is on the tracker
01:36:35  <PeterT> True
01:36:45  <Ammler> if someone ever will use AP for a Hungarian server :-)
01:36:58  <PeterT> Hehe, yes
01:37:01  <Ammler> and as already mentioned, AP+ is stalled
01:37:19  <Ammler> we are going to use something else...
01:37:25  <PeterT> Avignon, I heard
01:37:34  <PeterT> I should really ought to get familiar with it
01:37:43  * PeterT
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01:39:27  <Ammler> yeah, if you get, you can teach us :-P
01:39:34  <Ammler> we have no clue...
01:39:46  <PeterT> ahah
01:39:51  <PeterT> Ask #codebues
01:40:01  <Ammler> we still wait for the windows howto, btw ;-)
01:40:26  <PeterT> No, it doesn't work :-(
01:40:33  <PeterT> I need the Expect for windows
01:40:39  <PeterT> Well, it does work, but very badly
01:40:43  <PeterT> Not how you want it to
01:41:07  <Ammler> okidoki, good night
01:41:41  <PeterT> Good night
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03:08:32  <PeterT> Hi, Chris_Booth, how are you doing?
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03:28:29  <ed__> !password
03:28:29  <PublicServer> ed__: hooves
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04:05:27  <grim4593> !password
04:05:27  <PublicServer> grim4593: dabble
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04:05:43  <grim4593> !password
04:05:44  <PublicServer> grim4593: wooing
04:05:55  <grim4593> >_<
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05:32:52  <Fixer> !password
05:32:52  <PublicServer> Fixer: lacing
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09:21:35  <Pirate87> !playercount
09:21:35  <PublicServer> Pirate87: Number of players: 0
09:21:48  <Pirate87> !password
09:21:48  <PublicServer> Pirate87: urning
09:22:10  * YukiHyou peeks for a sec ...
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09:22:36  <YukiHyou> Does anyone have a save with good example of path signalling and priority lines?
09:23:00  <YukiHyou> I've been looking over some of the previous public games, but they've only helped make me more confused :P
09:23:25  <PublicServer> <Pirate87> have u checked the wiki ?
09:23:36  <PublicServer> <Pirate87> ours or general OpenTTD
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09:24:28  <YukiHyou> Both - And rebuilt a couple of the examples ... There isn't enough explanation -why- things work, just that they do ...
09:24:58  <gr00vy> well, for prios it's "easy" to explain:
09:25:44  <gr00vy> just imagine a train coming from the sideline wanted to turn in his opposite direction
09:25:50  <gr00vy> so
09:26:05  <gr00vy> if he would have to join the mainline in order to proceed to the south
09:26:17  <gr00vy> the prio path including signals is "going" to the north
09:26:55  <gr00vy> although he won't go the other way, the signals realize this possibility and block the path in between
09:27:28  <PublicServer> *** Pirate87 has left the game (leaving)
09:27:40  <YukiHyou> And he doesn't have to be -able- to, eg with different track type ... ?
09:28:10  <gr00vy> mostly you will have a 90 turn
09:28:22  <gr00vy> what isn't allowed in ottd games
09:28:25  <Pirate87> you understand how block signals work, right ?
09:28:44  <gr00vy> and of course, it's the "wrong direction"
09:28:45  <gr00vy> :)
09:28:57  <gr00vy>
09:28:57  <Pirate87> gr00vy, acually it is, but we turn it off
09:29:09  <gr00vy> yes
09:29:13  <gr00vy> i meant ottdcoop
09:29:13  <gr00vy> :>
09:29:46  <YukiHyou> Yeah, I turn that off also - More realism :P
09:29:49  <gr00vy> but as i said, normal it will be the wrong direction for the train, so he shouldn't even think about turning the other way
09:29:50  <gr00vy> ^^
09:30:04  <Pirate87> looks kinda ugly doesn't it ?
09:30:04  <gr00vy> otherwise he would have chose  the other join path ;)
09:30:06  <Phazorx> YukiHyou: the point of prio is to pass information of incomming train somewhere
09:30:29  <Phazorx> concept is based on detecting where train is via tracks that cross ML
09:30:38  <Phazorx> and series of presignals pass the mesage
09:31:00  <^Spike^> next to that the trains PF will never think about entering the the prio lane even with 90 degree turns on
09:31:03  <Phazorx> each following (close to merge point) signal sees portion of track and previous presignal
09:31:12  <^Spike^> cause it sees it's not going anywhere
09:31:25  <Phazorx> if either both of them are red presignal turns red
09:31:56  <Phazorx> usualy you have crossings in pattern that is slightly shorter than tL
09:32:15  <Phazorx> meaning that a train at any given time will occupy 2 signal blocks
09:32:21  <Phazorx> hence presignal will be red
09:34:02  <YukiHyou> Ok - So the signal on the side line is a block entry ... the ones down the prio line are combos? And the end one ... an exit? And all the ones on the main line are just normal signals?
09:34:24  <Phazorx> that depends :)
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09:34:43  <Pirate87> YukiHyou, in most cases yes
09:35:03  <Phazorx> YukiHyou:
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09:35:44  <Pirate87> guys, I just came up with an idea how to solve, the problem with splits in the middle of the prio
09:36:12  <YukiHyou> Phazorx: Haven't read that - looking now
09:36:26  <Phazorx> splits?
09:36:34  <Phazorx> Pirate87: check my MSH :)
09:36:49  <Pirate87> which one in particular
09:36:49  <Phazorx> it uses pass via 2-way
09:36:59  <Phazorx> next to SED
09:37:03  <Phazorx> err
09:37:05  <Phazorx> not sed
09:37:07  <Phazorx> SAN
09:37:08  <Pirate87> !pass
09:37:12  <Pirate87> !password
09:37:12  <PublicServer> Pirate87: pimply
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09:40:50  <PublicServer> <Phazorx> Pirate87: switch to company plz :)
09:41:01  <PublicServer> *** Pirate87 has joined company #1
09:41:01  <PublicServer> *** Game unpaused (not enough players)
09:43:06  <PublicServer> <Pirate87> this is not what i was thinking
09:43:20  <PublicServer> <Phazorx> Pirate87: check !1TT PRIO
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09:43:39  <PublicServer> <Pirate87> i see it
09:43:54  <PublicServer> <Phazorx> that actually works
09:44:01  <PublicServer> <Phazorx> as expected
09:44:13  <PublicServer> <Pirate87> i know, it can be longer
09:44:18  <PublicServer> <Phazorx> noe
09:44:22  <PublicServer> <Phazorx> well
09:44:37  <PublicServer> <Phazorx> you can make it 2 tiles longer
09:44:39  <PublicServer> <Phazorx> but not more
09:44:44  <PublicServer> <Pirate87> why ?
09:45:00  <PublicServer> <Phazorx> because 2x combo will break signal interwals
09:48:56  <PublicServer> <Phazorx> err
09:49:12  <PublicServer> <Phazorx> with this aproach train that leaves track
09:49:16  <PublicServer> <Phazorx> still signals prio
09:49:21  <PublicServer> <Pirate87> exactly
09:49:25  <PublicServer> <Phazorx> so even tho it has no chance of blocking
09:49:30  <PublicServer> <Phazorx> because it leaves
09:49:36  <PublicServer> <Phazorx> it still holds merging train
09:49:41  <PublicServer> <Phazorx> which is bad
09:49:47  <PublicServer> <Phazorx> since that's missed opportunity to join
09:49:48  <PublicServer> <Pirate87> i know
09:49:52  <PublicServer> <Pirate87> let me finish
09:49:55  <PublicServer> <Phazorx> k
09:50:35  <PublicServer> ***  made screenshot at 00014DF2:
09:51:47  <OwenS`Phone> I wish my IRC client highlighted links :p
09:51:58  <PublicServer> <Phazorx> on phone?
09:52:17  <OwenS`Phone> 4ctualy making text highlightable would be a start
09:52:39  <OwenS`Phone> Yes
09:54:22  <PublicServer> <Pirate87> Phazorx: i have to think about it a while
09:54:33  <PublicServer> <Phazorx> thinking is good
09:54:59  <PublicServer> <Phazorx> i'm not sure what are trying exactly tho
09:55:00  <PublicServer> <Pirate87> i have the general idea, but i've never built it befor
09:56:23  <PublicServer> <Pirate87> hard to explain
10:05:37  <PublicServer> ***  made screenshot at 00013BE8:
10:05:51  <FiCE> !password
10:05:51  <PublicServer> FiCE: damsel
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10:13:47  <Sander_Buruma> !password
10:13:47  <PublicServer> Sander_Buruma: damsel
10:13:48  <PublicServer> <Pirate87> ok, i think it works more or less like i wanted it too
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10:15:35  <PublicServer> <Pirate87> Phazorx: check it out
10:16:00  <PublicServer> <Sander Buruma> where are you working?
10:16:08  <PublicServer> <Pirate87> the entry signal goes green when the train leaves the mainline in the middle of the prio
10:16:21  <PublicServer> <Pirate87> Sander Buruma: W edge of the map
10:16:36  <PublicServer> <Pirate87> some experiments
10:17:32  <PublicServer> <Sander Buruma> near Saningworth Refinary?
10:17:47  <PublicServer> <Pirate87> yep
10:18:03  <V453000> testing PBS bugs?
10:18:11  <PublicServer> <Pirate87> no
10:20:28  <PublicServer> <Phazorx> but if train does not leave ML?
10:20:39  <PublicServer> ***  made screenshot at 000175ED:
10:20:43  <PublicServer> <Pirate87> stays red
10:21:25  <PublicServer> <Pirate87> i had some trains going straight already
10:21:27  <PublicServer> <Phazorx> send some trains to 1 and some to 2 ?
10:21:47  <PublicServer> <Sander Buruma> you are thinking to add lines to the monorail system?
10:21:56  <PublicServer> <Phazorx> Sander Buruma: nah
10:22:05  <PublicServer> <Phazorx> wont help much issues are at stations
10:22:16  <PublicServer> <Phazorx> actually issue is default trainset
10:22:37  <PublicServer> <Pirate87> what's wrong with it ?
10:22:40  <PublicServer> <Phazorx> the loading speed of trains specifically
10:22:47  <PublicServer> <Phazorx> they load too slowly
10:23:00  <PublicServer> <Phazorx> so stations needs to be much bigger to dela with these days
10:23:20  <PublicServer> <Phazorx> like 6-7 lanes for steady flow on single lane
10:23:33  <PublicServer> <Phazorx> like right CHT needs to be expanded to 13 platforms
10:23:36  <OwenS`Phone> Month to load a bloody train...
10:23:40  <PublicServer> <Phazorx> to deal with current train stream
10:24:14  <PublicServer> <Phazorx> basically this is poorly design map with unfitting plan
10:24:54  <PublicServer> <Phazorx> Pirate87: i tihnk proper prio for this should be ~2.5TLs
10:25:03  <PublicServer> <Phazorx> so 10 tiles
10:25:04  <PublicServer> <Pirate87> yeah :/
10:25:04  <OwenS`Phone> And why can't i upgrade to firmware v40 yet? :(
10:25:20  <PublicServer> <Phazorx> with current stream and everithing it's kidna hard to test
10:25:24  <PublicServer> <Phazorx> can i ?
10:25:33  <PublicServer> <Pirate87> sure go ahead
10:27:04  <PublicServer> <Phazorx> actually
10:30:55  <PublicServer> <Phazorx> too many SLs comapred to ML
10:32:00  <V453000> !password
10:32:00  <PublicServer> V453000: auburn
10:32:15  <PublicServer> *** V453000 joined the game
10:32:28  <PublicServer> <Phazorx> too short?
10:32:31  <PublicServer> <V453000> hi
10:32:43  <PublicServer> <Phazorx> hey
10:32:47  <PublicServer> <V453000> whats going on?
10:32:56  <PublicServer> <Phazorx> testing
10:33:06  <PublicServer> <Pirate87> Phazorx: check out MSH 05
10:33:09  <PublicServer> <Phazorx> Saningworth:  oil ref
10:33:29  <PublicServer> <Phazorx> looking at it
10:33:56  <PublicServer> <Pirate87> notice the entry signal when the train takes the split
10:34:13  <PublicServer> <Phazorx> which where?
10:35:15  <PublicServer> <V453000> quite nice solution when such a situation occurs imo
10:35:24  <PublicServer> <Phazorx> V453000: doesnt work yet
10:35:38  <PublicServer> <Phazorx> it needs to distinguish between spliting and non-splitting trains
10:35:41  <PublicServer> ***  made screenshot at 00008C6F:
10:35:58  <PublicServer> <V453000> oh that
10:36:10  <PublicServer> <Phazorx> ahh
10:36:22  <PublicServer> <V453000> then I think that will be possible only by additional line :)
10:36:24  <PublicServer> <Phazorx> let's see
10:36:42  <PublicServer> <Pirate87> seem
10:36:43  <PublicServer> <Pirate87> damm
10:36:47  <PublicServer> <Phazorx> Pirate87: prio doesnt work
10:36:53  <PublicServer> <Phazorx> as in at all
10:37:01  <PublicServer> <Pirate87> yeah i saw it
10:37:27  <PublicServer> <Pirate87> i think i can still make it work anyway
10:37:34  <PublicServer> <Phazorx> well back to practice
10:37:46  <PublicServer> <Phazorx> and i'll revert this to "working" state
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10:38:06  <PublicServer> <Pirate87> wait, please
10:38:14  <PublicServer> <Phazorx> ?
10:38:34  <PublicServer> <Pirate87> i made an improvement
10:38:39  <PublicServer> <Phazorx> Pirate87: combo signals are OR not AND
10:38:46  <PublicServer> <Phazorx> so if either is green - it will be green
10:38:57  <PublicServer> <Phazorx> so as soon as train passes your addition cross
10:39:04  <PublicServer> <Phazorx> it turns green no matter where train goes
10:39:49  <PublicServer> <Pirate87> ok g2g now, but i'll be back
10:39:54  <PublicServer> <Phazorx> k
10:39:54  <PublicServer> <V453000> cu
10:40:03  <PublicServer> <Pirate87> leave the rest as it is, please
10:40:40  <PublicServer> <Phazorx> rest?
10:40:41  <PublicServer> *** Pirate87 has left the game (connection lost)
10:41:05  <Pirate87> nvm
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10:44:06  <PublicServer> <Sander Buruma> trying to inject trains froma  sideline?
10:44:11  <PublicServer> <Phazorx> where?
10:44:18  <PublicServer> <Phazorx> accident area
10:44:23  <PublicServer> <Sander Buruma> at that maglev experiment at accident area
10:44:29  <PublicServer> <Phazorx> is testing for minimal inlane prio
10:44:55  <PublicServer> <Phazorx> trying to figure out what is maximum TL while it still works
10:50:43  <PublicServer> ***  made screenshot at 0003CF5C:
10:50:50  <PublicServer> *** Sander Buruma has left the game (leaving)
10:55:13  <PublicServer> <V453000> :(
10:55:16  *** Pirate87 has quit IRC
10:55:16  <PublicServer> <V453000> PBS suckage
10:55:17  <PublicServer> <Phazorx> yup
10:55:20  <PublicServer> <Phazorx> where
10:55:34  <PublicServer> <V453000> "MORE AND MORE! /V."
10:55:36  <PublicServer> <V453000> sign
10:56:02  <PublicServer> <V453000> the "x" stations are never chosen
10:56:23  <PublicServer> <Phazorx> all this should be nuked
10:56:49  <PublicServer> *** V453000 has left the game (connection lost)
10:56:49  <PublicServer> *** Game paused (not enough players)
10:56:58  <V453000> !password
10:56:58  <PublicServer> V453000: solace
10:57:15  <PublicServer> *** Game unpaused (not enough players)
10:57:15  <PublicServer> *** V453000 joined the game
10:57:22  <PublicServer> <V453000> nuked?
10:58:20  <PublicServer> <V453000> cant see any reason really
10:58:30  <PublicServer> <Phazorx> for nuking?
10:58:36  <PublicServer> <V453000> ye
10:58:39  <PublicServer> <Phazorx> this is pax gam
10:58:50  <PublicServer> <V453000> yes and this is food network
10:58:53  <PublicServer> <V453000> anything wrong?
10:58:55  <PublicServer> *** Spike joined the game
10:59:00  <PublicServer> <Phazorx> this is not working overkill
10:59:09  <PublicServer> <V453000> now working?
10:59:14  <PublicServer> <V453000> oh dont be ridiculous
10:59:16  <PublicServer> <Phazorx> it has tons of trains
10:59:19  <PublicServer> <Phazorx> and tracks
10:59:21  <PublicServer> <V453000> hi Spike
10:59:24  <PublicServer> <Phazorx> about 5-6 time more than needed
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11:01:48  <Doomah> !password
11:01:48  <PublicServer> Doomah: solace
11:02:21  <Doomah> !download win64
11:02:21  <PublicServer> Doomah:
11:04:03  <PublicServer> *** Doomah joined the game
11:05:45  <PublicServer> ***  made screenshot at 00011FE3:
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11:16:12  <Doomah> !password
11:16:13  <PublicServer> Doomah: fenced
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11:20:48  <PublicServer> ***  made screenshot at 0003BD73:
11:24:15  <PublicServer> <Phazorx> who did Fonningbury exchange and north?
11:24:23  <PublicServer> <Phazorx> thanks for ruining Dreston FPP food supply
11:25:00  <PublicServer> <V453000> ?
11:25:31  <PublicServer> <Phazorx> they deleted my stations which feed NW corner
11:25:40  <PublicServer> <V453000> mwww
11:25:42  <PublicServer> <Phazorx> and build more 2TTs to do silly things
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11:35:46  <PublicServer> *** SmatZ joined the game
11:35:50  <PublicServer> ***  made screenshot at 00037FAA:
11:35:53  <PublicServer> <SmatZ> hello
11:35:54  <PublicServer> <V453000> hi SmatZ :)
11:35:56  <PeterT> hi
11:36:00  <PublicServer> <SmatZ> :)
11:36:08  <PeterT> I saw the other patch you made
11:36:13  <PeterT> very nice indeed!
11:36:23  <PeterT> list_signs
11:36:24  <PublicServer> <SmatZ> :)
11:36:29  <PublicServer> <SmatZ> oh, thanks :)
11:36:46  <PeterT> I'll have to take a look at what getlocation does
11:36:52  <PublicServer> <SmatZ> :)
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11:41:21  <Pirate87> !password
11:41:22  <PublicServer> Pirate87: jangle
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11:46:55  <PublicServer> <Phazorx> failsafe > inline prio :(
11:47:14  <PublicServer> <V453000> failsafe isnt omnipotent
11:47:25  <PublicServer> <Phazorx> it's better than bypas
11:47:42  <PublicServer> <V453000> it has to be combined
11:47:50  <PublicServer> <V453000> if failsafe is to be more effective
11:47:52  <PublicServer> <Phazorx> with bypass - no
11:48:24  <PublicServer> <Phazorx> with proper prio making bypass and failsafe doesnt solve anything
11:48:52  <PublicServer> <V453000> fail safe requires space free at the moment it triggers
11:49:24  <PublicServer> <Phazorx> failsafe makes it free
11:49:37  <PublicServer> <Phazorx> by detecting gap after train takes the link
11:49:49  <PublicServer> <V453000> yeah but there must be the gap
11:49:53  <PublicServer> <V453000> at the right moment
11:50:11  <PublicServer> <Phazorx> you put it where it needs to be
11:50:38  <PublicServer> <V453000> I guess I will have to show you :)
11:50:52  <PublicServer> ***  made screenshot at 00014AA7:
11:54:40  <PublicServer> <V453000> hm?
11:54:53  <PublicServer> <Phazorx> there is no gap there
11:54:58  <PublicServer> <V453000> between the trains
11:55:01  <PublicServer> <V453000> is no gap?
11:55:03  <PublicServer> <V453000> 10 tiles
11:55:10  <PublicServer> <Phazorx> it's not at proper timee
11:55:18  <PublicServer> <V453000> yes
11:55:19  <PublicServer> <Phazorx> even if you remove FS
11:55:21  <PublicServer> <V453000> its not a proper time
11:55:24  <PublicServer> <Phazorx> it still wont get there
11:55:29  <PublicServer> <Phazorx> so how's that FS issue?
11:55:40  <PublicServer> <V453000> that is
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11:55:51  <PublicServer> <Phazorx> that;s some logic i dont get
11:55:54  <PublicServer> <V453000> because some such gaps dont get filled
11:55:57  <PublicServer> <Phazorx> if A does not cause B
11:56:01  <PublicServer> <Phazorx> then B is not relevant to A
11:56:16  <PublicServer> <Phazorx> that is shifter issue
11:56:19  <PublicServer> <Phazorx> and SML issue
11:56:22  <PublicServer> <Phazorx> but not FS issue
11:56:29  <PublicServer> <V453000> both
11:56:33  <PublicServer> <Phazorx> fs had no bearing on this subject
11:56:42  <PublicServer> <Phazorx> as it does not produce or extend the issue
11:56:50  <PublicServer> <V453000> well
11:56:55  <PublicServer> <V453000> lets say we have FS alone
11:56:58  <PublicServer> <V453000> this happens:
11:57:03  <PublicServer> <Phazorx> FS alone?
11:57:04  <PublicServer> <V453000> if not
11:57:16  <PublicServer> <Phazorx> FS is a replacement for bypass
11:57:16  <PublicServer> <V453000> the FS has to continue ... what will be next? normal prio
11:57:26  <PublicServer> <Phazorx> both are "helper devices" for shifter
11:57:30  <PublicServer> <V453000> FS is an enhancenment of bypass
11:57:36  <PublicServer> <Phazorx> it is a replacement
11:57:39  <PublicServer> <V453000> I am not talking about shifters atm
11:57:40  <PublicServer> <Phazorx> you dont use both
11:57:43  <PublicServer> <Phazorx> i am :)
11:57:53  <PublicServer> <Phazorx> FS is for shifter
11:58:01  <PublicServer> <V453000> then it sucks twice
11:58:14  <PublicServer> <Phazorx> i dont really see that either
11:58:15  <PublicServer> <V453000> FS shifters are worse than the original ones
11:58:25  <PublicServer> <Phazorx> it makes possible for train to merge if conditions are met
11:58:28  <PublicServer> <V453000> the only thing is that they dont stop trains
11:58:40  <PublicServer> <Phazorx> original shifter require FS or bypass
11:58:43  <PublicServer> <V453000> yes but conditions met requires quite some luck
11:58:48  <PublicServer> <Phazorx> FS is nicer solution and needs less space
11:58:58  <PublicServer> <Phazorx> so i dont see how it sucks compared to no bypass or FS
11:59:01  <PublicServer> <V453000> nicer but less effective
11:59:02  <PublicServer> <Phazorx> which is a failed shifter
11:59:10  <PublicServer> <Phazorx> or to bypass which does same but takes more space
11:59:23  <PublicServer> <V453000> it doesnt do the same
11:59:38  <PublicServer> <Phazorx> the only conditions FS affects - if trains started to shift it should continue doing so
11:59:42  <PublicServer> <V453000> fail safe LOOKS if there is a gap where the train can shift ... bypass WAITS for the gap
11:59:43  <PublicServer> <Phazorx> that it does perfectly
11:59:44  <PublicServer> <Spike> well saves space... it saves 1 whole row of tiles in space...
11:59:50  <PublicServer> <Phazorx> if trains does not shift - it has no affect
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11:59:54  <PublicServer> <Spike> V453000:  not exactly true
12:00:01  <PublicServer> <Spike> it doesn't always WAIT for space
12:00:02  <PublicServer> <Phazorx> so if shuifter is designed in a way that it des not permit shifting
12:00:05  <PublicServer> <Phazorx> that is shifter issue
12:00:08  <PublicServer> <Phazorx> fs again has no bearing on it
12:00:14  <PublicServer> <V453000> Spike: well doesnt have to
12:00:29  <PublicServer> <Spike> it WAITS if a train happens to enter the prio just at the point the train chooses to shift
12:00:30  <PublicServer> <Phazorx> bypass does not shift anything
12:00:40  <PublicServer> <Phazorx> it only lets other trains to BYPASS stuck one
12:00:41  <PublicServer> <V453000> Spike: which is better
12:00:45  <PublicServer> <Phazorx> FS makes sure nothing gets stuck
12:00:56  <PublicServer> <V453000> waiting isnt stuck
12:01:04  <PublicServer> <Phazorx> huh?
12:01:18  <PublicServer> <Phazorx> if trains gets stuck while shifting
12:01:20  <PublicServer> <Phazorx> it is stuck
12:01:26  <PublicServer> <V453000> no it is waiting for gap
12:01:27  <PublicServer> <Phazorx> it also affects ML in a bad way
12:01:33  <PublicServer> <Phazorx> since now it has to accelerate
12:01:40  <PublicServer> <Phazorx> and shifter is full speed device
12:02:05  <PublicServer> <V453000> full speed shifter is not effective
12:02:10  <PublicServer> <Phazorx> it is
12:02:16  <PublicServer> <Phazorx> it is only designed as full speed
12:02:24  <PublicServer> <Phazorx> it is a part of full speed network
12:02:33  <PublicServer> <Phazorx> and not meant to be used in any other circumstances
12:03:12  <PublicServer> <V453000> ok ... and when non-full speed work better?
12:03:36  <PublicServer> <Phazorx> V453000: no idea, SML is full speed
12:03:45  <PublicServer> <Phazorx> core of SML concept - all trains in ML move at same speed
12:03:52  <PublicServer> <Phazorx> dont break and dont accelerate
12:03:53  <PublicServer> <V453000> I dont care about any Core
12:03:58  <PublicServer> <Phazorx> i do
12:04:02  <PublicServer> <Phazorx> i am talking about SML case
12:04:05  <PublicServer> <Phazorx> and shifter for it
12:04:07  <PublicServer> <V453000> me too
12:04:14  <PublicServer> <Phazorx> SML is only full speed
12:04:20  <PublicServer> <Phazorx> it doesnt work in any other way
12:04:21  <PublicServer> <V453000> why?
12:04:24  <PublicServer> <V453000> just because it is?
12:04:27  <PublicServer> <V453000> not really
12:04:28  <PublicServer> <Phazorx> it is designed like that
12:04:34  <PublicServer> <V453000> well
12:04:39  <PublicServer> <V453000> that isnt a reason
12:04:40  <PublicServer> <Phazorx> it take advatage of train moving at same speed
12:04:48  <PublicServer> <Phazorx> and simplifies design of hinkg only in case if they do
12:04:56  <PublicServer> <Phazorx> if trains gets slow/stuck
12:05:02  <PublicServer> <Phazorx> it stops working as "efficient net design"
12:05:26  <PublicServer> <V453000> rubbish
12:05:31  <PublicServer> <Phazorx> heh
12:05:42  <PublicServer> <Phazorx> okay as author of SML i am TELLING you what it is
12:05:45  <PublicServer> <Phazorx> since i kinda defined it
12:05:54  <PublicServer> ***  made screenshot at 000162AC:
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12:06:00  <PublicServer> <Phazorx> perhaps SML article had way too many revisions
12:06:06  <PublicServer> <Phazorx> if core of it is not delivered anymore
12:06:08  <PublicServer> <V453000> well the article is old as Metuzalem
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12:06:27  <PublicServer> <Phazorx> and that doesnt change the fact that it does something and does not do other things
12:06:32  <PublicServer> *** V453000 has left the game (connection lost)
12:07:03  <PublicServer> <Pirate87> Phazorx: i did it :)
12:07:18  <PublicServer> <Phazorx> i dont see your test case anymore
12:07:20  <V453000> plus what about accelerated prio? slows the train but keeps the line full
12:07:33  <PublicServer> <Pirate87> i moved it to ! split in prio
12:07:34  <V453000> !password
12:07:34  <PublicServer> V453000: ouster
12:07:38  <Phazorx> V453000: didint get that
12:07:46  <PublicServer> *** V453000 joined the game
12:07:50  <Phazorx> accelerated prio accelerates train to full speed and then merges it
12:07:50  <PublicServer> <Pirate87> needed more space
12:07:57  <PublicServer> <V453000> yes
12:08:07  <PublicServer> <V453000> resulting in "no accel trail"
12:08:17  <PublicServer> <V453000> which does basically the same as fail safe
12:08:36  <Phazorx> one aceelerates train and another lest train to continue shifting
12:08:36  <PublicServer> <V453000> but it waits for the gap
12:08:39  <Phazorx> how are they same?
12:08:53  <PublicServer> <V453000> THE RESULT IS THE SAME OMG
12:09:03  <PublicServer> <V453000> sry for caps :D
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12:09:25  <Phazorx> resul of pre- accelerated train merging into ML is ML having N+1 trains now
12:09:52  <Phazorx> result of failsafe works is same amount of trains and one of which has shifted lane if it was about to do so
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12:09:57  <Phazorx> these are not same
12:10:27  <Phazorx> they work differently based on different principles
12:10:32  <PublicServer> <V453000> yes
12:10:36  <Phazorx> they looks different and used in different situation
12:10:38  <PublicServer> <V453000> they work differently
12:10:42  <PublicServer> <V453000> yes
12:10:48  <PublicServer> <V453000> and they have the same result
12:10:49  <Phazorx> the result is different too
12:11:00  <Phazorx> one helps to rearrange trains in ML
12:11:03  <PublicServer> <V453000> yes ... the accelerated is better
12:11:14  <Phazorx> and another makes sure merging train get's in at full speed
12:11:39  <PublicServer> <V453000> both get in at full speed
12:11:40  <Phazorx> V453000: you are comparing butterfly and a city block on a scale of which is greener
12:11:57  <Phazorx> they are both full speed devices
12:12:07  <Phazorx> since SML is full speed it only accepts devices that re full speed
12:12:13  <Phazorx> in this aspect they are same
12:12:22  <Phazorx> due to same premise for design:)
12:12:31  <PublicServer> <V453000> I dont care about the fact that you somehow think that sml has to be fullspeed
12:12:56  <Phazorx> i somehow designed SML to be full speed and that is core principle of it design
12:13:03  <Phazorx> inly that aspect lets to do other things
12:13:07  <Phazorx> such as to have shifters
12:13:26  <Phazorx> and have only single lane merging no matter how wide ML is
12:13:40  <PublicServer> <V453000> ok lets say it isnt your shifter but it is kinda my shifter... Wow we changed the name ... does it now have to be fullspeed?
12:13:54  <Phazorx> yes if it is used in SML context
12:14:05  <Phazorx> anything SMLish should be full speed
12:14:08  <Phazorx> or it stops working
12:14:10  <PublicServer> <V453000> bullshit
12:14:14  <Phazorx> not really
12:14:28  <Phazorx> try ti put your shifter into PS65 or any other busy ML games
12:14:35  <Phazorx> see how soon you get grid lock
12:14:55  <PublicServer> *** V453000 has left the game (connection lost)
12:15:05  <Phazorx> SML is "self regulating" in a way that it does not permit trains to get in if they would hurt other trains
12:15:11  <Phazorx> and it always moves by design
12:15:24  <V453000> I will show you in some "testing" psg
12:15:44  <Phazorx> as soon as train got into the SML it is guaranteed to go full speed to where it is going sans bugs
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12:16:15  <planetmaker> Phazorx, full speed or not is just a matter of the length of the prio...
12:16:17  <Phazorx> and it should not/will not get into SML untill it can go full speed from the moment it is in
12:16:37  <Phazorx> planetmaker: yes, accelerated just makes it possible to use shorter ones
12:16:49  <V453000> "which does not have to be true" and again and again ... enough talking :)
12:16:55  <Phazorx> and V453000 arguing that FS on shifter has same result as accelrated prio
12:17:04  <Phazorx> as well as that FS is to be used with bypass
12:17:06  <planetmaker> what is "FS"?
12:17:09  <Phazorx> failsafe
12:17:47  <Phazorx> anyway i need t make a phone call
12:17:49  <Phazorx> brb
12:17:56  <V453000> cya I go get some lunch
12:18:44  <V453000> anyways Phazorx: I think we can use FS but we can improve it by a vast amount when synchronizing trains getting into the FS shifter array
12:19:28  <PublicServer> *** Phazorx has left the game (connection lost)
12:19:28  <PublicServer> *** Game paused (not enough players)
12:20:10  <Pirate87> Pirate87, highlight test
12:20:32  <Pirate87> can someone else highlight me ?
12:20:45  <Pirate87> it looks like I can't do it myself
12:20:52  <KenjiE20> ask the bot
12:20:55  <KenjiE20> :P
12:20:57  <PublicServer> ***  made screenshot at 000148A3:
12:21:00  <Pirate87> how ?
12:21:03  <KenjiE20> @ping
12:21:03  <Webster> pong
12:21:09  <KenjiE20> oh right
12:21:13  <KenjiE20> @saymyname
12:21:13  <Webster> KenjiE20
12:21:23  <Pirate87> @saymyname
12:21:23  <Webster> Pirate87
12:21:39  <Pirate87> doesn't work either
12:21:51  <Pirate87> doesn't work either
12:21:53  <Pirate87> @saymyname
12:21:53  <Webster> Pirate87
12:22:18  <Pirate87> works thanks
12:26:13  <roboboy> gnight
12:26:19  <Pirate87> night
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12:32:57  * OwenS`Phone graphs efficiency of train vs length
12:33:26  <PublicServer> *** Game unpaused (not enough players)
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12:35:20  <OwenS`Phone> For single head, tl in tiles: 1=50 2=75 3=83 4=88 5=90 7=93 10=95
12:35:59  <PublicServer> ***  made screenshot at 00035C9B:
12:37:43  <V453000> for what train is that OwenS?
12:37:57  <V453000> even Lev4 is better for accel
12:38:31  <OwenS`Phone> V: its based on cargo carriages vs engines for a given length
12:38:48  <PublicServer> *** Spike has left the game (connection lost)
12:39:08  <OwenS`Phone> 50 means 50% of the train is engine
12:39:19  <V453000> oh so :D lol
12:39:27  <V453000> what is that good fore?
12:39:30  <V453000> for
12:40:08  <OwenS`Phone> Working out at what length it becomes pointless toadd more carriages
12:42:29  <OwenS`Phone> I should probably plot these up properly when I get home and wiki it
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12:58:49  <Sander_Buruma> !password
12:58:49  <PublicServer> Sander_Buruma: waxier
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13:22:18  <PublicServer> <Pirate87> Sander Buruma: I got to go
13:22:30  <Sander_Buruma> alright
13:22:33  <PublicServer> <Pirate87> you're building anything ?
13:22:36  <PublicServer> <Sander Buruma> no
13:22:45  <PublicServer> <Pirate87> then i'm out
13:22:49  <PublicServer> <Pirate87> cya later
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14:00:00  <Sander_Buruma> !password
14:00:01  <PublicServer> Sander_Buruma: skeins
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14:12:57  <Pirate87> !playercount
14:12:58  <PublicServer> Pirate87: Number of players: 3
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14:21:12  <PublicServer> ***  made screenshot at 0003259F:
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15:59:52  <PublicServer> <Kenix> Hit train limit :-/
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16:03:09  <[com]buster> How many ! signs left?
16:03:53  <PublicServer> <SmatZ> about 20
16:04:17  <[com]buster> Good idea to fix that first
16:04:34  <PublicServer> *** Combuster joined the game
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16:05:12  <PublicServer> <Kenix> Trying to fix some of them by adding more trains :P
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16:06:16  <PublicServer> ***  made screenshot at 000330D1:
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16:06:38  <PublicServer> *** Combuster has left the game (connection lost)
16:06:59  <[com]buster> last try...
16:07:02  <PublicServer> *** Combuster joined the game
16:07:22  <OwenS> !password
16:07:22  <PublicServer> *** Combuster has left the game (connection lost)
16:07:22  <PublicServer> OwenS: tyrant
16:07:38  <PublicServer> *** Owen joined the game
16:08:06  <PublicServer> <Owen> Wha? Whats with the wrong compass at the RDC?
16:08:17  <PublicServer> *** Combuster joined the game
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16:08:46  <PublicServer> <Owen> The one which has East to the left...
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16:16:40  <PublicServer> *** Sepp has left the game (leaving)
16:20:31  <PublicServer> *** Owen has left the game (leaving)
16:21:18  <PublicServer> ***  made screenshot at 00021722:
16:31:34  <SmatZ> !trains 1111
16:31:34  <PublicServer> SmatZ: you must be channel op to use !trains
16:31:47  <SmatZ> !op
16:32:28  * SmatZ slaps PublicServer
16:32:37  <SmatZ> !rcon set max_trains 1111
16:32:37  <PublicServer> SmatZ: you are not allowed to use !rcon
16:34:13  *** ChanServ sets mode: -o SmatZ
16:34:15  *** ChanServ sets mode: +o SmatZ
16:34:20  <SmatZ> !trains 1111
16:34:20  <PublicServer> SmatZ: you must be channel op to use !trains
16:34:28  <SmatZ> are you retarded or what
16:34:54  <PublicServer> *** SmatZ has left the game (leaving)
16:35:46  *** Seberoth has joined #openttdcoop
16:35:59  <SmatZ> !trains
16:35:59  <PublicServer> SmatZ: you must be channel op to use !trains
16:36:05  <SmatZ> !rcon set max_trains
16:36:05  <PublicServer> SmatZ: you are not allowed to use !rcon
16:36:20  <PublicServer> ***  made screenshot at 00021162:
16:36:39  <PublicServer> *** Intexon has left the game (connection lost)
16:36:39  <PublicServer> *** Game paused (not enough players)
16:41:06  <PublicServer> *** Game unpaused (not enough players)
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16:47:23  <PublicServer> Autopilot engaged
16:47:23  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
16:47:23  *** ChanServ sets mode: +v PublicServer
16:47:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19163) | STAGE: building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
16:47:51  <PublicServer> *** SmatZ joined the game
16:48:49  <SmatZ> !trains
16:48:49  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
16:48:58  <SmatZ> !trains 1111
16:48:58  <PublicServer> *** SmatZ has set max_trains to 1111
16:49:12  <PublicServer> *** SmatZ has left the game (leaving)
16:50:40  <Ammler> hehe :-)
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16:56:18  <Chris_Booth> SmatZ: i perfer 1023
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17:02:27  <PublicServer> ***  made screenshot at 00006A4F:
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18:10:17  <Pirate87> !playercount
18:10:17  <PublicServer> Pirate87: Number of players: 1
18:10:29  <Pirate87> !players
18:10:30  <PublicServer> Pirate87: Client 7 is Intexon, a spectator
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18:35:12  *** ChanServ sets mode: +o [com]buster
18:46:00  <V453000> !password
18:46:00  <PublicServer> V453000: smelts
18:46:13  <PublicServer> *** V453000 joined the game
18:46:34  <PublicServer> *** V453000 has left the game (leaving)
18:46:49  <V453000> o_O no one
18:49:35  <Intexon> I'm here
18:50:01  <PublicServer> *** Intexon has joined company #1
18:51:27  <V453000> nvm :) I got an insane plan for an offline game :) havent played with myself for quite some time
18:51:58  <ODM> didnt we have a quote db somewhere?
18:52:11  <Intexon> I always end up bored when connecting single industries
18:56:07  *** Phoenix_the_II has joined #openttdcoop
18:56:07  *** ChanServ sets mode: +o Phoenix_the_II
18:56:22  <V453000> Intexon: I mostly end up amazed by myself :D
18:56:31  <V453000> but that is rare
18:59:05  <KenjiE20> ODM: @list quote
18:59:51  *** [com]buster has quit IRC
19:00:01  <KenjiE20> and/or @radme
19:00:06  <KenjiE20> and/or @readme*
19:00:10  <KenjiE20> Food time
19:00:20  *** [com]buster has joined #openttdcoop
19:00:20  *** ChanServ sets mode: +o [com]buster
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19:06:13  <Chris_Booth> evening all
19:06:22  *** Phazorx has joined #openttdcoop
19:06:22  *** Webster sets mode: +o Phazorx
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19:20:12  *** ChanServ sets mode: +o Thraxian|Work
19:29:45  <KenjiE20> @qdb
19:29:47  <Webster> #openttdcoop quotes: latest quotes -
19:30:22  <KenjiE20> @quote add "<@V453000> nvm :) I got an insane plan for an offline game :) havent played with myself for quite some time"
19:30:22  <Webster> KenjiE20: The operation succeeded.  Quote #19 added.
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19:54:16  <PeterT> !playercount
19:54:16  <PublicServer> PeterT: Number of players: 1
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19:54:35  <PeterT> <Webster> KenjiE20: The operation succeeded.  Quote #19 added. <-- Pwn.
19:56:14  *** Iseldra has joined #openttdcoop
19:56:35  <Iseldra> Good evening ^^
19:56:42  *** Mitcian has joined #openttdcoop
19:57:49  <Iseldra> Not very chatty here hm &&
19:57:51  <Iseldra> ^^*
19:59:11  <KenjiE20> unfortunately we don't all work to Iseldra Standard Time :P
19:59:59  <Iseldra> Oh :p
20:00:04  <Iseldra> Sorry for being from the Netherlands
20:00:05  <Iseldra> xD
20:00:50  <XeryusTC> KenjiE20: go away you stupid island man :P
20:01:09  <KenjiE20> pfft; you're just on a big island :)
20:01:14  <Iseldra> Island? :p
20:01:18  <Iseldra> Australia?
20:01:19  <Iseldra> xD
20:01:21  <KenjiE20> <- brit
20:01:26  <Iseldra> Oh..
20:01:30  <Iseldra> Bit off there
20:01:32  <Iseldra> :p
20:01:47  <KenjiE20> heh
20:02:31  *** [alt]buster has joined #openttdcoop
20:02:35  <Iseldra> Anyone feel like playing a game of OpenTTD ^_
20:02:35  *** [com]buster has quit IRC
20:02:37  *** [alt]buster is now known as [com]buster
20:02:39  <Iseldra> ^_^
20:03:01  <KenjiE20> that's kind of what we do
20:03:01  <PeterT> Ammler: How do I get a list of all the newest issues at the DevZone?
20:03:07  <KenjiE20> !info
20:03:07  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 15986255718  Loan: 0  Value: 15992611886  (T:1000, R:600, P:10, S:31) unprotected
20:03:26  <PeterT> @quickstart
20:03:27  <PeterT> Iseldra: ^
20:03:27  <Webster> Quickstart - #openttdcoop Wiki -
20:03:30  <PeterT> Iseldra: ^
20:03:47  <Ammler>
20:03:50  <Iseldra> Hm?
20:03:54  <Ammler> PeterT: ^
20:03:57  <PeterT> Thanks
20:04:27  <Iseldra> Huh? xD
20:11:34  <Iseldra> Sooo
20:11:37  <Iseldra> Noone here xD
20:11:57  <PeterT> No, only 67 people
20:12:10  <Iseldra> Sorry lemme rephrase ^^
20:12:21  <Iseldra> Noone here that wants to play OTTD with me xD
20:12:46  <PeterT> Just join the game
20:12:49  <PeterT> !dl
20:12:49  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:12:53  <PeterT> !grf
20:12:53  <PublicServer> PeterT: (Version 7.3)
20:12:57  <PeterT> ^^
20:12:59  *** mitooo has joined #openttdcoop
20:13:07  <mitooo> hi all :)
20:13:15  <mitooo> !info
20:13:15  <PublicServer> mitooo: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 15986255718  Loan: 0  Value: 15992611886  (T:1000, R:600, P:10, S:31) unprotected
20:13:35  <Ammler> !rcon set max_trains
20:13:35  <PublicServer> Ammler: Current value for 'max_trains' is: '1111' (min: 0, max: 5000)
20:14:01  <Iseldra> I really do not want to be evil or anything please dont think that! but emm that GRF is over 2 months old is that bad? ^^
20:14:23  <KenjiE20> nope
20:14:32  <Iseldra> Okie ^^ Thanks
20:14:40  <Ammler> there might be almost 10 years old newgrfs
20:15:40  <KenjiE20> not sure they'd be 'NewGRF's at that age, more just 'extra' GRFs
20:15:46  <KenjiE20> :)
20:16:02  <Ammler> almost :-P
20:16:19  <PeterT> @roulette
20:16:19  <Webster> PeterT: *click*
20:16:21  <PeterT> @roulette
20:16:21  *** PeterT was kicked by Webster (BANG!)
20:16:22  * Webster reloads and spins the chambers.
20:16:23  *** PeterT has joined #openttdcoop
20:16:59  <Ammler> @kban PeterT 60 "deadly mun"
20:16:59  *** Webster sets mode: +b *!
20:17:00  *** PeterT was kicked by Webster (deadly mun)
20:17:07  <KenjiE20> lol
20:17:45  <KenjiE20> I should make roulette do that :P
20:17:59  *** Webster sets mode: -b *!
20:18:05  *** PeterT has joined #openttdcoop
20:18:08  <PeterT> @logs
20:18:08  <Webster> Logs:
20:18:10  <Ammler> KenjiE20: yeah :-)
20:18:15  <Iseldra> Pff dont pick on petert :p
20:19:00  <PeterT> No, they weren't
20:19:05  <PeterT> I was trolling
20:19:39  *** mitooo has quit IRC
20:20:22  <Iseldra> Is trolling not only for forums? ^^
20:21:29  <OwenS> Iseldra: Spend enough time 'round here and you'll learn that PeterT is the local chew toy :p
20:22:14  *** mixrin has quit IRC
20:24:23  <Iseldra> He was really helpfull for me last time I was here!
20:24:24  <Iseldra> Sooo
20:24:40  <Iseldra> I wont handle him like a chewtoy!
20:24:42  <Iseldra> xD
20:24:47  <PeterT> well, thanks
20:25:27  <Iseldra> Play ottd with me?
20:25:27  <Iseldra> xD
20:25:47  <PeterT> Not now
20:26:43  <Iseldra> How can I add ALL addons at once from the package ^^?
20:26:53  <Ammler> -= THIS MESSAGE NOT LOGGED =-
20:26:54  <KenjiE20> you don't
20:27:04  <KenjiE20> that would be silly
20:27:08  <Iseldra> Oh :o
20:27:22  <PeterT> You would set [nolog], then it wouldn't log
20:27:34  <Ammler> 20:26:53  <Ammler> -= THIS MESSAGE NOT LOGGED =-
20:27:44  <KenjiE20> heh
20:27:51  <PeterT> I didn't see that.
20:27:57  <PeterT> -= THIS MESSAGE NOT LOGGED =-
20:28:16  <Phazorx> 23:26	Iseldra	How can I add ALL addons at once from the package ^^?  < that's about as smart as running ALL programs from start menu at same time
20:28:18  <KenjiE20> #bots is on the log viewer you know?
20:28:19  <Ammler> PeterT: we use it only, if we speak about you, when you absent
20:28:36  <KenjiE20> Phazorx: I MAY have done that before
20:28:54  <KenjiE20> I think my recourse after that was Ctrl+Alt+del
20:28:54  <Phazorx> KenjiE20: i didnt know your IQ dips that low smetimes :)
20:29:08  <KenjiE20> my IQ was high?
20:29:10  <KenjiE20> :P
20:29:42  <Ammler> it shouldn't hurt that much, as openttd ignores all grfs above 60ish
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20:33:11  <Pirate87> !playercount
20:33:11  <PublicServer> Pirate87: Number of players: 1
20:33:16  <Pirate87> !screen
20:33:16  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (
20:33:50  <Pirate87> what's going on guys, nothing for like 5 hours ?
20:34:38  <KenjiE20> apocalypse, you miss the memo?
20:35:01  <Pirate87> propably
20:36:03  *** Qanael has joined #openttdcoop
20:36:15  <Qanael> Hey everyone
20:36:19  <Qanael> !dl win32
20:36:19  <PublicServer> Qanael:
20:36:57  <Iseldra> Sorry didnt know much about the addons.
20:37:22  <Iseldra> Still dont :p
20:42:56  <PublicServer> *** Game unpaused (not enough players)
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20:43:15  <Qanael> Bah, stupid web filters won't let me connect
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20:47:29  <PublicServer> ***  made screenshot at 00035211:
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21:00:14  *** F223 has joined #openttdcoop
21:00:19  <F223> Hey guys
21:00:34  <F223> I'm new to OpenTTD, how do I connect to the public server?
21:01:09  <KenjiE20> @quickstart
21:01:11  <Webster> Quickstart - #openttdcoop Wiki -
21:01:36  *** Qanael_ has joined #openttdcoop
21:02:31  <PublicServer> ***  made screenshot at 00008100:
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21:03:17  <PublicServer> *** Zerpa has left the game (connection lost)
21:03:44  <PublicServer> *** Zerpa joined the game
21:04:24  <PublicServer> *** Zerpa has left the game (connection lost)
21:05:14  <F223> ok, I installed OpenTTD Auto Update, and have it DLing the latest nightly
21:05:16  *** Qanael has quit IRC
21:06:15  <SmatZ> !dl win32
21:06:15  <PublicServer> SmatZ:
21:06:16  <Qanael_> I think the coop server doesn't always have the latest nightly though
21:06:25  <Qanael_> It's periodically updated but not always the latest
21:06:25  <SmatZ> F223: ^^^ this is probably binary you want
21:06:38  <Seberoth> hi all
21:06:41  <F223> ah, thanks
21:06:41  <SmatZ> hello Seberoth
21:06:45  <SmatZ> Qanael_ is right
21:06:47  <PublicServer> <Intexon> hi
21:06:54  <KenjiE20> doesn't AU have a PS option?
21:06:57  <Phazorx> and quickstart shouldnt say anything about auto update
21:07:17  <SmatZ> it does?
21:07:47  <SmatZ> I think KenjiE20 is right, too
21:08:30  <PublicServer> *** SmatZ joined the game
21:08:35  <KenjiE20> it doesn't explicitly say anything about AU, it just mentions there are auto-tools
21:08:57  <KenjiE20> I think it just cites AU as an example
21:09:31  *** TinoM has quit IRC
21:09:47  <Phazorx> hmm...
21:09:59  <Phazorx> me wonders if ECS will be fun w/o stockpile caps
21:10:02  <Qanael_> Can someone in game take a look at CHT FPP and see if there are any problems? I finished the pickup expansion last night and the game paused 5 mins later
21:11:01  <Phazorx> the scale of it is a major issue
21:11:04  <Phazorx> for a pax game :)
21:11:33  <Qanael_> It's feeding 2 cities though
21:11:46  <Qanael_> Without it they wouldn't grow at all
21:11:51  <PublicServer> *** Zerpa joined the game
21:12:17  <PublicServer> <Intexon> I don't get the purpose of those monstrous food and water networks, IIRC it doesn't matter how much food yuo deliver
21:12:29  <PublicServer> *** SmatZ has left the game (connection lost)
21:12:46  <PublicServer> <Intexon> it is only needed to deliver SOME food monthly
21:12:56  <PublicServer> *** Zerpa has left the game (connection lost)
21:13:05  <Qanael_> Hmm, I didn't know that
21:13:15  <PublicServer> <Intexon> look at Driningley
21:13:41  <PublicServer> <Intexon> it's getting water  from one supply
21:13:54  <PublicServer> <Intexon> and it's grown to 3rd biggest city
21:13:59  <PublicServer> *** Zerpa joined the game
21:14:06  <Qanael_> Can't look atm, no access to the game
21:14:23  <Qanael_> But I'll take your word for it :)
21:14:31  <PublicServer> <Intexon> :)
21:14:42  <Qanael_> How much water/month is it getting though? A single supply can produce a whole lot after a time
21:14:57  <PublicServer> <Intexon> yes, but I doubt someone added trains
21:15:15  <PublicServer> <Intexon> it's getting 384 t of food and 249k l of water
21:15:23  <Qanael_> My cities are getting around 1M liters a month, or less
21:15:49  <PublicServer> <Intexon> strange that DRI is still a town
21:15:53  <PublicServer> <Intexon> not a city
21:16:13  <F223> !password
21:16:13  <PublicServer> F223: denser
21:16:19  <PublicServer> *** Zerpa has left the game (connection lost)
21:16:35  <PublicServer> *** Player joined the game
21:16:35  <Webster> Player, please change your in game nick
21:17:04  <Qanael_> Huh
21:17:05  <Qanael_> Interestnig
21:17:26  <PublicServer> <Player> blergh, what's the command to change name?
21:17:34  <PublicServer> ***  made screenshot at 0001F70E:
21:17:37  <PublicServer> <Intexon> name? ;)
21:18:01  <PublicServer> <Player> name Flagbearer223
21:18:05  <PublicServer> *** Player has changed his/her name to F223
21:18:12  <PublicServer> <F223> there we go
21:18:25  <PublicServer> <Intexon> as simple as it sounds :)
21:18:46  <PublicServer> <F223> indeed!
21:20:18  <Phazorx> Intexon: town/city is determined at map generation time
21:20:36  <PublicServer> <Intexon> hm, didn't kwno that
21:20:49  <Phazorx> city has better growth and cities are chosen at provided ratio randomly from towns
21:21:02  <PublicServer> <Intexon> I only know there is setting regarding this
21:21:25  <PublicServer> <F223> Jesus, this is amazing
21:21:33  <Phazorx> it might be different for tropical though
21:21:37  <PublicServer> <Intexon> so poor old DRI is doomed :D
21:21:39  <Phazorx> at least it would make sense
21:21:52  <Qanael_> Nah, towns stay towns forever
21:21:56  <Phazorx> because oasis locations aremore suitable for cities
21:22:13  <Phazorx> Qanael_: i mean choice of what is to be choosen as city at mapgen
21:22:36  <Qanael_> Oh
21:22:47  <Qanael_> I think it's pretty random, since there are towns right next to cities all over the map
21:22:48  *** Thraxian|Work has quit IRC
21:22:52  <Qanael_> Regardless of desert or oasis
21:23:38  <PublicServer> <F223> this is like... the coolest thing I've ever seen
21:23:41  <Phazorx> Intexon: i tihnk worst place to leave there is Dreston
21:23:52  <Qanael_> F223: what?
21:23:58  <Phazorx> F223: you might want to browse archive
21:23:59  <F223> This whole thing
21:24:10  <Phazorx> there are far more impressive games
21:24:13  <Qanael_> Take a look at the hall of fame of PZ archiev
21:24:16  <Qanael_> archive
21:24:16  <F223> All of my TTD maps are kinda randomly thrown together
21:24:28  <Qanael_> or PZ archive*
21:25:36  <F223> So is any more development being done?  or is it being left as-is?
21:26:22  <XeryusTC> !password
21:26:22  <PublicServer> XeryusTC: rogues
21:26:30  <PublicServer> *** XeryusTC joined the game
21:26:34  <PublicServer> <XeryusTC> ello
21:26:47  <Qanael_> Dunno, I don't think there's a mapwide goal
21:26:52  <Qanael_> Though I can't check atm
21:28:04  <Phazorx> << that was a good pax game :)
21:28:22  <F223> oh wow
21:28:31  <PublicServer> <XeryusTC> CHT le jamming
21:28:43  <Phazorx> XeryusTC: for last 50 years
21:28:52  <Phazorx> cant be fixed in reasonable fashin
21:28:58  <PublicServer> <XeryusTC> roro!
21:28:58  <Phazorx> since default trains are used
21:29:05  <Phazorx> XeryusTC: that will help only a little bit
21:29:10  <Phazorx> trains load too long
21:29:16  <Phazorx> you need 6-7 platforms per lane
21:29:18  <PublicServer> <XeryusTC> more platforms :P
21:29:21  <Phazorx> yeah
21:29:29  <Phazorx> currently CHT need 12-14
21:29:57  <PublicServer> <F223> what does CHT stand for?
21:30:07  <PublicServer> <Intexon> CUhattan
21:30:12  <Phazorx> first 3 letters of town name i tihnk
21:30:18  <PublicServer> <F223> ahh
21:30:22  <PublicServer> <XeryusTC> cheat :P
21:30:33  <PublicServer> <Intexon> :D
21:30:35  <Phazorx> or first 3 consonant letters actually
21:30:59  * Phazorx goes back to designing ECS map
21:31:10  <PublicServer> <XeryusTC> iew ECS :P
21:31:24  <Phazorx> its different and it'll be fun
21:31:40  <Phazorx> w/o stockpiles even
21:31:54  <Qanael_> @wiki ECS
21:31:55  <Phazorx> i like having ability to boost primaries
21:31:57  <Webster> ECS - #openttdcoop Wiki -
21:32:01  <PublicServer> <XeryusTC> ECS is too complex for my likings :P
21:32:08  <PublicServer> <XeryusTC> and the graphics are too ugly
21:32:10  <Phazorx> XeryusTC: dont need all vectors
21:32:18  <Phazorx> 3 is most reasnably needed
21:32:27  <PublicServer> <XeryusTC> true, but it still is complex
21:32:36  <PublicServer> ***  made screenshot at 000220E8:
21:32:39  <Phazorx> it's about same as regular with 3
21:32:42  <Phazorx> but some gfx is ugly
21:32:46  <Phazorx> i like new ones better tho
21:32:54  <Chris_Booth> @coopstats
21:32:55  <Webster>
21:32:55  <Phazorx> sandpit is still a deal break tho
21:32:57  <PublicServer> <XeryusTC> i like the idea of being able to deliver cargo to primaries so production increases, but not if that is possible with multiple types of cargo
21:33:20  <Phazorx> XeryusTC: usualy it's only one or two actually
21:33:35  <Phazorx> i tihnk you get fertilizer and machinery only
21:33:44  <gleeb> xer, you should play ecs
21:34:00  <PublicServer> <XeryusTC> gleeb: i have
21:34:00  <Phazorx> gleeb: we might play it on PS
21:34:05  <Phazorx> on day...
21:34:09  <Phazorx> *one
21:34:11  <PublicServer> <XeryusTC> phazorx: ah ok, i seem to remember more
21:34:11  <gleeb> we have
21:34:24  <gleeb> my fist game was ecs
21:34:26  <PublicServer> <XeryusTC> but still, i prefer ECS
21:34:37  <PublicServer> <XeryusTC> mainly for not having totally out of place graphics :P
21:35:05  <PublicServer> <XeryusTC> then again, i dislike pbi for not allowing to change anything about stockpiling, not even the capacities
21:36:44  <Phazorx> you meant to say you prefer PBI
21:36:52  <Phazorx> but yes there are some ugly ECS gfx
21:36:57  <Phazorx> however not many left
21:37:07  <Phazorx> currently i dont like sandpits only
21:37:10  <Phazorx> rest i can live with
21:37:20  <Phazorx> esp all houses and tourists ones
21:37:21  <PublicServer> <XeryusTC> yes, meant to say i prefer pbi
21:38:03  <PublicServer> <XeryusTC> but i guess they both have their pros and cons
21:39:02  <Chris_Booth> i prefer FIRS
21:39:07  <PublicServer> <XeryusTC> btw, it seems that this game isnt developing that much anymore
21:39:20  <Phazorx> XeryusTC: train limit
21:39:26  <Phazorx> and people turned it into cargo game
21:39:37  <Phazorx> with 75% of trains doing cargo
21:40:26  <PublicServer> <Kenix> Well to be fair Pax is TL15, and "some" cargo is TL1 :P
21:41:07  <V453000> haha I still lead the last30 table on stats :D
21:41:44  <PublicServer> <Kenix> :)
21:42:56  <V453000> I see I made many enemies with using TL1 :)
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21:43:35  <PublicServer> <Kenix> Hehe nah, just hit trainlimit alot faster :P
21:43:40  <Pirate87> hey, regarding non trunk games, have you ever played CargoDistribution here ?
21:46:17  <Chris_Booth> Pirate87: we have never played patched games on this server
21:46:37  <Chris_Booth> but CargoDist and CargoDest have been played on
21:46:52  <Chris_Booth> where you can find IS 2 games, and H2H games
21:47:14  <Pirate87> IS 2 ?
21:47:38  <PublicServer> ***  made screenshot at 0002CCBA:
21:48:02  <Pirate87> @dict IS 2
21:48:03  <Webster> Pirate87: No definition for "IS 2" could be found in wn
21:48:07  <Chris_Booth> Pirate87: Infrastructure Sharing
21:48:12  <Pirate87> oh
21:48:45  <Chris_Booth> so you can use other people track, station, rv stops, airports, docks and depots
21:49:04  <Chris_Booth> for a fee that they owning company or server decides
21:49:06  <gleeb> i wanna play is2
21:49:21  <gleeb> dead pc, though
21:49:28  <Pirate87> cool i'd like to play that sometime
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21:50:10  <Pirate87> is there an archive for the dev server ?
21:50:15  <V453000> coop with one company is still better than IS
21:50:39  <Pirate87> didn't say it was better ;)
21:50:45  <Chris_Booth> Pirate87: there is an archive but its no accessable
21:51:06  <Chris_Booth> as game version of IS is different
21:51:11  <PeterT> If you want to play IS2, you can also visit #jonty
21:51:18  <PeterT> or
21:51:35  <Chris_Booth> or mega PeterT
21:51:38  <Pirate87> thx
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21:52:23  <Pirate87> i just realized, it would be hard to run for example an old CargoDist save
21:52:34  <PeterT> Yes, they aren't compatible
21:53:03  <Pirate87> i know, played it a lot before i found coop :)
21:53:37  <Pirate87> i still like the idea
21:53:48  <gleeb> <3 CargoD?st
21:54:02  <Chris_Booth> if you like cargodist, and fancy IS 2 try out PeterT server
21:54:21  <PeterT> I have IS2+CD
21:54:25  <PeterT> on #OpenTTDMegaClan
21:54:58  <gleeb> ...
21:55:04  <Phazorx> cargodist is different from cargodest?
21:55:11  <gleeb> That's ttd porn
21:55:15  <Pirate87> yes
21:55:35  <Pirate87> Phazorx, it not only gives cargo destinations
21:55:46  <Phazorx> but also ?
21:55:58  <Pirate87> but also calculates how to distribute it among recepients
21:56:24  <Phazorx> err... paxdest/cargodest has to calcuate it too
21:56:32  <Pirate87> pax from a big city is more likely to go to another big city
21:56:40  <Phazorx> oh really?
21:56:43  <Pirate87> than to a small town
21:57:02  <Pirate87> and they're more likely to travel smaller distances
21:57:03  <Phazorx> well poor germas must have not thought about that when designing their sbahns
21:57:24  <Phazorx> obviously suburbian workers have no need to get to workplaces downtown
21:58:01  <Phazorx> it kinda makes sense in OTTD context i guess
21:58:05  <Phazorx> but not very realistic
21:58:14  <Phazorx> i'd say it should be proxiity based mostly
21:58:30  <Phazorx> which was my main grief with paxdest
21:58:34  <Pirate87> it's more realistic that passangers going anywhere
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21:58:53  <Pirate87> the distance also affects demands
21:59:00  <Pirate87> the closer the more
22:00:34  <Pirate87> i think i'd work just fine with s-bahns
22:00:42  <Pirate87> and ICE
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22:00:51  <Pirate87> it's actually made for it
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22:02:58  <Phazorx> !grf
22:02:58  <PublicServer> Phazorx: (Version 7.3)
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22:32:43  <Pirate87> night guys
22:32:48  <V453000> cya
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22:50:01  <PeterT> Do we care?
22:51:08  <Gleeb|FableII> Care?
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23:04:50  <Phazorx> XeryusTC
23:05:03  <XeryusTC> Phazorx:
23:05:11  <Phazorx> have you actually seen ECS recently?
23:05:20  <Phazorx> i like their updaded gfx very much
23:05:29  <Phazorx> the coal mine is next to perfect
23:05:40  <XeryusTC> not really, no
23:05:48  <Phazorx> you should ithink
23:05:58  <Phazorx> it has tons of eyecandies now
23:06:06  <Phazorx> coal mine actualy has a slot for station within it
23:06:10  <XeryusTC> haven't followed its threads recently either
23:06:22  <Phazorx> which looks very decent with any gfx
23:06:29  <XeryusTC> oh, that must be Zimmlock's graphics :o
23:06:43  *** Seberoth has quit IRC
23:07:21  <Phazorx> yeah
23:10:59  <Phazorx>
23:13:27  <Phazorx>
23:13:57  <Phazorx> << power station
23:14:57  <PeterT> what game is that from?
23:15:20  <Phazorx> that's openttd :)
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23:23:53  <V453000> yeah ... as I hate ECS with passion, I have to say it has very nice graphics
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23:32:48  <Razaekel> why so much hate?
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23:38:14  <Ammler> V453000: then use it with parameter 16
23:38:29  <V453000> what doe that one do?
23:38:43  <V453000> does
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23:38:53  <Ammler> or 15
23:39:01  <V453000> well whatever just tell me the result :)
23:39:17  <Ammler> disable stockpile and all those features, which make it difficult
23:39:27  <V453000> meh
23:39:34  <V453000> my thx :)
23:39:47  <V453000> my friend also parametrized it somehow ...
23:39:49  <Ammler> you have ECS like default industries but with the graphcis
23:39:52  <Razaekel> we should put ECS on the pro server
23:39:54  <Ammler> and a lot more variety
23:39:59  <V453000> ll
23:40:01  <V453000> kk
23:40:03  <Razaekel> and go for a chaoslike network
23:40:08  <V453000> :D
23:40:34  <Razaekel> too bad we cant have trains query drops to see if stuff is needed
23:40:36  <V453000> Ammler: I doubt I will want to play a game alone with ECS so I think I will not get to that but thanks :)
23:40:40  <Razaekel> wait
23:40:47  <Razaekel> combining ECS and cargodist?
23:40:55  <V453000> that is stupid imo
23:41:58  <V453000> ECS alone is enough I think
23:41:58  <Razaekel> why?
23:42:15  <V453000> many cargos, too much connected with everything
23:42:33  <Razaekel> but shouldnt it route trains to where the cargo is needed?
23:42:47  <V453000> you need that and that to produce even anything and anything is needed for some other thing but that requires some completely another ... and so on
23:42:50  <OwenS> No, just the cargo
23:42:54  <V453000> route?
23:42:59  <V453000> the trains have orders
23:42:59  <Razaekel> oh right
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23:43:01  <Razaekel> i remember now
23:43:21  <V453000> you basically have to make the cargo able to get from anywhere to anywhere
23:43:33  <Razaekel> run cargo to transfer station, then it moves to a train that's going to destination
23:43:35  <OwenS> ...So our network would have 50 little factories? :p
23:43:35  <V453000> best way to reach that is imo one transfer station
23:43:36  <V453000> ye
23:43:41  <Ammler> Cargodis is too complicated without any grf
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23:43:51  <V453000> ^
23:43:52  *** ChanServ sets mode: +v Fuco
23:43:59  <OwenS> Except when used only as paxdest :p
23:43:59  <Razaekel> phooey
23:44:08  <V453000> paxdest is k
23:44:10  <Ammler> OwenS, indeed
23:44:18  <Razaekel> wussies
23:44:19  <Razaekel> :-P
23:44:27  <V453000> currently playing paxdest game btw :)
23:44:29  <Ammler> it needs too much micro management
23:44:40  <Razaekel> too bad we can;t have switching yards
23:44:43  <Razaekel> :-/
23:44:50  <V453000> switching yards?
23:44:54  <Gleeb> switching yards?
23:45:08  <Razaekel> h/o
23:45:12  * KenjiE20 wants station depot patch :(
23:45:24  <OwenS> And unfortunately SRNW doesn't work with it either :p
23:45:28  <Razaekel> rail yard
23:45:31  * Ammler wants station slots patch
23:45:47  <Razaekel> or freight yard, if you want
23:45:59  * OwenS wants shared infrastructure in trunk :p
23:46:00  <V453000> OwenS: SRNW does
23:46:05  <V453000> well a bit modified...
23:46:11  <Ammler> (one station with different order targets)
23:46:12  <Razaekel>
23:46:13  <Webster> Title: Rail yard - Wikipedia, the free encyclopedia (at
23:46:23  <Razaekel> more specifically
23:46:28  <Razaekel>
23:46:29  <Webster> Title: Classification yard - Wikipedia, the free encyclopedia (at
23:46:34  <KenjiE20> you've seen ISR right?
23:46:51  <V453000> OwenS: no doesnt :)
23:46:55  <Ammler> KenjiE20: I guess, he would like to route waggons
23:47:12  <Razaekel> yea
23:47:15  <Razaekel> that;s it
23:47:17  <KenjiE20> oh, SHUNTING
23:47:33  <KenjiE20> yea, like I said, want station depot patch :(
23:48:23  <Gleeb> station depot... refit in stations?
23:48:32  <KenjiE20> and reform consists
23:49:13  * KenjiE20 wants; train goes in, engines decouple, new engines arrive, recouple, leave, light loco's leave
23:49:15  <KenjiE20> :D
23:49:20  <KenjiE20> eyecandy joy
23:50:23  <Gleeb> ...the advantage?
23:50:52  <KenjiE20> eyecandy? modifying TL on-the-fly?
23:51:31  <Gleeb> TL changes would be awesome. :3
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23:52:11  <V453000> rather insane :D
23:52:13  <Gleeb> Small TL in the mountains, large TL for plains...
23:52:31  <V453000> well and where would you get the load? :D
23:52:34  <V453000> when increasing TL
23:52:40  <V453000> in the depot?
23:52:43  * KenjiE20 would like the be able to run two small shuttle DMU's and have them combine for a final leg to the city too
23:52:53  <V453000> :)
23:52:58  <V453000> good idea
23:57:30  <Gleeb> V453000: You'd combine cars in the station.
23:58:01  <Ammler> small->large train is already possible
23:58:13  <Gleeb> yes?
23:58:16  <Ammler> (simple transfer)
23:58:40  <Gleeb> That's not exactly the same.
23:58:52  <Ammler> _exactly_ is the key :-P
23:59:52  <Gleeb> I'm talking, engines dropping and joining cars.

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