Log for #openttdcoop on 27th February 2010:
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00:00:45  *** mixrin has joined #openttdcoop
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00:07:04  <PublicServer> *** Intexon has left the game (leaving)
00:10:22  <PublicServer> *** Doomah has left the game (connection lost)
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00:36:19  <Pirate87> !playercount
00:36:19  <PublicServer> Pirate87: Number of players: 0
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01:59:05  <Qanael> !playercount
01:59:05  <PublicServer> Qanael: Number of players: 0
01:59:08  <Qanael> Blah
01:59:19  <Chris_Booth> Qanael: you want a quick game?
01:59:25  <Chris_Booth> i can join for upto 1 hour
01:59:27  <Qanael> Sure
01:59:45  <Chris_Booth> !password
01:59:45  <PublicServer> Chris_Booth: sprays
01:59:56  <PublicServer> *** Chris Booth joined the game
01:59:58  <PublicServer> <Chris Booth> i am in
02:00:03  <PublicServer> <Chris Booth> just waiting for you mate
02:00:15  <PublicServer> *** Game unpaused (not enough players)
02:00:16  <PublicServer> *** Qanael joined the game
02:00:21  <PublicServer> <Chris Booth> morning
02:02:51  <PublicServer> <Chris Booth> Qanael: you need any slaves where you are working
02:02:58  <PublicServer> <Chris Booth> my labour is very cheap
02:03:01  <PublicServer> <Chris Booth> and very skilled
02:05:06  <PublicServer> *** Chris Booth has joined spectators
02:05:06  <PublicServer> *** Game paused (not enough players)
02:05:15  <PublicServer> <Chris Booth> if you dont read what i ask you
02:05:22  <PublicServer> <Chris Booth> and respond i will leave
02:05:51  <PublicServer> <Chris Booth> 5
02:05:55  <PublicServer> <Chris Booth> 4
02:05:58  <PublicServer> <Chris Booth> 3
02:06:01  <PublicServer> <Chris Booth> 2
02:06:04  <PublicServer> <Chris Booth> 1
02:06:08  <PublicServer> *** Chris Booth has left the game (connection lost)
02:06:12  <Chris_Booth> gone
02:07:30  <Chris_Booth> Qanael: sorry but i did say, I am not going to join just to idle
02:07:31  <Qanael> Sorry, had to get the door
02:07:41  <Qanael> Forgot to announce it
02:07:48  <Chris_Booth> 2nd chance
02:07:51  <Chris_Booth> !password
02:07:51  <PublicServer> Chris_Booth: sprays
02:08:01  <PublicServer> *** Game unpaused (not enough players)
02:08:01  <PublicServer> *** Chris Booth joined the game
02:08:05  <PublicServer> <Qanael> My apologies :)
02:08:28  <PublicServer> <Qanael> I'm mostly trying to improve the pax rating at SNB, so looking for other cities with low rating to send trains to
02:08:49  <PublicServer> <Qanael> Whatcha up to?
02:08:57  <PublicServer> <Qanael> Ahh
02:09:06  <PublicServer> <Chris Booth> i am just slave labour
02:09:31  *** OwenS has quit IRC
02:09:53  <PublicServer> <Qanael> You wanna help extend CHT FPP drop on the west side?
02:09:58  <PublicServer> ***  made screenshot at 0002C263:
02:09:59  <PublicServer> <Qanael> Pretty much gotta make a new station on the west end
02:10:09  <PublicServer> <Qanael> I mean south side, sorry
02:10:29  <PublicServer> <Chris Booth> CHT as in Cuhattan?
02:10:40  <PublicServer> <Qanael> Yeah, the FPP next to it
02:11:07  <PublicServer> <Chris Booth> FFP = ?
02:11:13  <PublicServer> <Qanael> Food processing plant
02:11:19  <PublicServer> <Qanael> It's on the west side of the city
02:11:26  <PublicServer> <Chris Booth> ooh i see sorr
02:11:28  <PublicServer> <Qanael> The station is called CHT FPP Drop
02:11:43  <PublicServer> <Chris Booth> sorry not played this game much yet
02:11:51  <PublicServer> <Qanael> np
02:12:52  <PublicServer> <Chris Booth> i dont think it needs a rebuild
02:12:57  <PublicServer> <Chris Booth> just a minor fix
02:13:18  <PublicServer> <Qanael> The drop from the south is getting crowded though, only 4 lanes and I need to add trains
02:14:01  <PublicServer> <Chris Booth> south side is very wrong and very uneffective
02:14:05  <PublicServer> <Qanael> I'm thinking maybe I shouldn't connect it to the same entrance/exit as the pickup though
02:14:22  <PublicServer> <Qanael> How so?
02:14:38  <PublicServer> <Chris Booth> you have 22 platforms for 4 in lines
02:14:55  <PublicServer> <Chris Booth> each line a TL 5 woudl need 4 - 5 drops
02:15:00  <PublicServer> <Chris Booth> so 25 platforms max
02:15:09  <PublicServer> <Qanael> brb, door again sorry
02:15:57  <PeterT> @msrn
02:15:57  <Webster> msrn: Multipoint Self Regulating Network, see also:
02:16:32  <Chris_Booth> !screen
02:16:34  <PublicServer> *** Chris_Booth made screenshot at 000220F9:
02:16:41  <Chris_Booth> PeterT: its not a MRSN issue
02:16:53  <PeterT> No, I was just testing it
02:16:59  <Chris_Booth> ok
02:17:01  <PeterT> because Kenji just added it
02:17:20  <Chris_Booth> just the fact people are making 4 lines into 22 and expecting PBS to do all the work for them
02:17:31  <Chris_Booth> mix balance and them station them
02:17:38  <Chris_Booth> and PBS isnt the cleaver
02:17:42  <Chris_Booth> noobs
02:17:49  <PeterT> Good, still on 177
02:18:04  <PublicServer> <Chris Booth> unfortiantly yes we are
02:18:12  <PublicServer> <Chris Booth> i think 178 tomoz IMO
02:18:17  <PublicServer> <Chris Booth> but what to i know
02:19:08  <PublicServer> <Qanael> Back
02:19:39  <PublicServer> <Qanael> And yeah that station used to be 4 lanes
02:19:43  <PublicServer> <Qanael> It kinda grew
02:19:51  <PublicServer> <Qanael> I meant to expand the line at some point, but oh well
02:22:24  <Qanael> And yes I am quite new
02:24:21  <PublicServer> <Chris Booth> ok i have improve the exit of that staion
02:24:38  <PublicServer> <Qanael> Which station?
02:25:00  <PublicServer> ***  made screenshot at 0001F6ED:
02:25:43  <PublicServer> <Chris Booth> CHT FFP
02:26:07  <PublicServer> <Qanael> Oh, cool
02:29:53  <PublicServer> <Qanael> Darn, we're at train limit
02:33:21  <PublicServer> <Qanael> Hmm
02:33:33  <PublicServer> <Chris Booth> what?
02:33:34  <PublicServer> <Qanael> I'm trying to see how I could add another line to that CHT station
02:33:56  <PublicServer> <Chris Booth> CHT pax or FFP?
02:33:59  <PublicServer> <Qanael> FPP
02:34:04  <PublicServer> <Qanael> It's not jamming atm though
02:34:37  <PublicServer> <Chris Booth> FPP is fine
02:35:58  <PublicServer> *** Qanael has left the game (connection lost)
02:35:58  <PublicServer> *** Game paused (not enough players)
02:36:28  <Qanael> !password
02:36:28  <PublicServer> Qanael: parted
02:36:32  <Chris_Booth> is it tomuch for your PC now?
02:36:36  <Chris_Booth> or you connection?
02:36:41  <PublicServer> *** Qanael joined the game
02:36:44  <PublicServer> *** Game unpaused (not enough players)
02:36:46  <PublicServer> <Qanael> Nah, I'm not lagging at all
02:36:53  <PublicServer> <Qanael> I guess my connection just had a hiccup
02:37:51  <PublicServer> <Qanael> I wish I could add more trains to sanbridge pax, the rating's crappy
02:38:04  <PublicServer> <Qanael> Better than it used to be though
02:38:19  <PublicServer> <Chris Booth> hhm that is the problem
02:38:30  <PublicServer> <Chris Booth> wait until normal EU day time
02:38:35  <PublicServer> <Chris Booth> and more train will be added
02:38:38  <PublicServer> <Qanael> I know
02:38:43  <PublicServer> <Chris Booth> or game will be archived
02:38:53  <PublicServer> <Qanael> I'd rather a new game started
02:38:56  <PublicServer> <Qanael> This one's kinda stale
02:39:35  <Chris_Booth> well if you want a new game, best way to ge the ball rolling is to write the archive
02:39:43  <Chris_Booth> i have a new map to play
02:39:49  <Chris_Booth> its uploaded and ready to go
02:40:03  <PublicServer> ***  made screenshot at 0002899B:
02:40:03  <Chris_Booth> but since i am not a member, i cant change the save
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02:40:24  <Chris_Booth> so will need to wait atleat until an american member or EU member is awake
02:40:32  <PublicServer> <Qanael> I'd rather a more experienced member wrote the archive tbh
02:40:51  <PublicServer> <Chris Booth> Qanael: thats not th point of the archive
02:41:26  <PublicServer> <Chris Booth> anyone who played a large part in the game can give a good overview of what happened
02:41:40  <PublicServer> <Chris Booth> all you have to do it make a nice screen shot
02:41:56  <PublicServer> <Chris Booth> and copy and past an old archive to make a new one
02:42:03  <PublicServer> <Chris Booth> but adjust the text
02:42:27  <PublicServer> <Qanael> Alright, I'll get on it then
02:42:38  <PublicServer> <Chris Booth> i can make the HTML for you if you want
02:43:21  <Qanael> I'm fine with HTML
02:43:56  <Chris_Booth> Qanael: thanks for that its a major help
02:44:16  <Chris_Booth> i am off to bed now its almost 3am here
02:44:18  <Chris_Booth> NN
02:44:23  <PublicServer> *** Chris Booth has left the game (connection lost)
02:44:23  <PublicServer> *** Game paused (not enough players)
02:48:51  <PublicServer> <Qanael> Night night Chris
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03:00:52  <PublicServer> <Qanael> How do I upload a screenshot?
03:01:17  <Ammler> @wiki upload
03:01:19  <Webster> Search results for "upload" - #openttdcoop Wiki -
03:01:43  <Ammler>
03:01:59  <Ammler> and good night :-)
03:02:18  <Qanael> Thanks, good night
03:08:43  <Qanael> Let's see if this works
03:08:49  <Qanael> !transfer 177 game.sav
03:08:50  <PublicServer> Qanael: you must be channel op to use !transfer
03:08:53  <Qanael> Of course not
03:08:54  <Qanael> lol
03:09:06  <Qanael> Well, I wrote the entry, an op can upload later
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09:14:43  <Pirate87> !playercount
09:14:43  <PublicServer> Pirate87: Number of players: 1
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09:35:35  <Pirate87> !screen
09:35:35  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (
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10:03:52  * zerpa hope this game is archived soon.
10:04:57  <Pirate_87> me too
10:09:31  <PublicServer> *** Zerpa has left the game (leaving)
10:14:24  *** mixrin has quit IRC
10:30:20  <Phazorx> hmm... can anyone tell me if build templates patch sill being worked on or got renamed to something?
10:34:28  *** Pirate_87 is now known as Pirate87
10:39:15  <PublicServer> *** Zerpa has left the game (connection lost)
10:41:34  <Pirate87> !playercount
10:41:34  <PublicServer> Pirate87: Number of players: 1
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11:28:29  <PublicServer> *** SmatZ has joined spectators
11:28:31  <PublicServer> *** SmatZ has joined company #1
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11:28:36  <PublicServer> *** SmatZ has joined company #1
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11:39:45  *** ChanServ sets mode: +o KenjiE20
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11:40:06  <PublicServer> ***  made screenshot at 0001E2AF:
11:41:54  <PublicServer> <SmatZ> why is everyone joining as spectator?
11:42:17  <PublicServer> <VictorOfSweden> i just wanted to check in on the progress
11:42:47  <PublicServer> <SmatZ> ok :)
11:43:28  <PublicServer> <SmatZ> there are still several unconnected towns
11:43:36  <PublicServer> <SmatZ> and some 2towns/1station
11:43:38  <PublicServer> *** SmatZ has left the game (leaving)
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12:39:45  <Pirate87> !password'
12:39:47  <Pirate87> !password
12:39:47  <PublicServer> Pirate87: unwrap
12:40:16  <PublicServer> *** Pirate87 has left the game (connection lost)
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12:40:33  <Pirate87> !password
12:40:33  <PublicServer> Pirate87: quiver
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13:00:07  <Doomah> hellow!
13:00:20  <Doomah> !players
13:00:22  <PublicServer> Doomah: Client 85 is Intexon, a spectator
13:00:22  <PublicServer> Doomah: Client 95 is Zerpa, a spectator
13:00:23  <Doomah> !password
13:00:23  <PublicServer> Doomah: magnum
13:00:37  <PublicServer> *** Doomah joined the game
13:12:43  <V453000> hi Doomah
13:12:49  <V453000> hi others :)
13:14:18  <PublicServer> <Doomah> hello
13:25:09  <PublicServer> ***  made screenshot at 00006C50:
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13:32:14  <Seberoth> hello all
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13:34:49  <PublicServer> <Doomah> hihi
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13:51:02  <Doomah> !players
13:51:04  <PublicServer> Doomah: Client 85 is Intexon, a spectator
13:51:04  <PublicServer> Doomah: Client 95 is Zerpa, a spectator
13:51:04  <PublicServer> Doomah: Client 103 (Orange) is Doomah, in company 1 (Sonhill Transport)
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14:00:54  <PublicServer> *** Game unpaused (not enough players)
14:00:56  <PublicServer> *** Henrik joined the game
14:01:41  <PublicServer> *** Zerpa has left the game (connection lost)
14:02:11  <PublicServer> *** Zerpa joined the game
14:02:15  <PublicServer> <Doomah> hello!
14:04:00  <PublicServer> *** Henrik has left the game (connection lost)
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14:10:11  <PublicServer> ***  made screenshot at 0002E259:
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14:15:37  <PublicServer> <Zerpa> Something bugged at Fronfingburg Factory
14:15:43  <PublicServer> <Zerpa> Fruit trains dont drop their load
14:16:05  <Chris_Booth> afternnon all
14:16:16  <Chris_Booth> @seenm *buster
14:16:21  <Chris_Booth> @seen *buster
14:16:21  <Webster> Chris_Booth: *buster could be [com]buster (2 days, 22 hours, 9 minutes, and 21 seconds ago), Combuster (6 days, 3 hours, 38 minutes, and 48 seconds ago), [alt]buster (1 week, 1 day, 23 hours, 18 minutes, and 36 seconds ago), [sleep]buster (24 weeks, 1 day, 13 hours, 1 minute, and 56 seconds ago), [other]buster (31 weeks, 6 days, 22 hours, 18 minutes, and 24 seconds ago), [com2]buster (33 (1 more message)
14:16:35  <Chris_Booth> @more
14:16:35  <Webster> Chris_Booth: weeks, 4 days, 1 hour, 35 minutes, and 20 seconds ago), or [gone]buster (35 weeks, 3 days, 22 hours, 54 minutes, and 21 seconds ago)
14:17:51  <Doomah> some trains didn't had their unload order
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14:18:53  <PublicServer> <Zerpa> looks fixed, thanks
14:19:07  *** roboboy has quit IRC
14:19:14  <PublicServer> <Doomah> ye checking some trains now
14:19:41  <PublicServer> <Doomah> production went up from 5k to 8k instantly xD
14:19:43  <SmatZ> !trains 1234
14:19:43  <PublicServer> *** SmatZ has set max_trains to 1234
14:19:45  <PublicServer> <Zerpa> aye, saw
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14:21:13  <PublicServer> <Doomah> but somehow there is still 12k tons of fruit waiting at the station :O
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14:23:55  <PublicServer> <Zerpa> 15k food
14:25:05  <PublicServer> <Doomah> I dont know who did it,but there are more trains w/o unload order, only a goto order
14:25:13  <PublicServer> ***  made screenshot at 0001FB88:
14:25:21  <PublicServer> <Zerpa> hmm
14:25:42  <PublicServer> <SmatZ> at some stations it doesn't matter
14:25:51  <PublicServer> <SmatZ> but somewhere it does
14:26:09  <PublicServer> <Doomah> it works, but as soon an other trains wants to join, the train leaves, even if its half full
14:29:21  *** [com]buster has joined #openttdcoop
14:35:29  <PublicServer> *** Player joined the game
14:35:30  <Webster> Player, please change your in game nick
14:35:42  <PublicServer> *** Player has changed his/her name to Razmir
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14:39:00  <PublicServer> <Zerpa> .. wonders why there's fruit on the fruit drop
14:39:32  <PublicServer> <Doomah> there was 12k at a moment, wondering the same :P
14:40:15  <PublicServer> ***  made screenshot at 0002BA37:
14:40:33  <PublicServer> <Zerpa> still some trains dropping there
14:41:55  <PublicServer> <Doomah> some trains dont have shared orders
14:41:57  <PublicServer> <Doomah> fixing it now
14:42:05  <PublicServer> <Zerpa> alright, thanks
14:42:42  <Pirate87> !screen
14:42:44  <PublicServer> *** Pirate87 made screenshot at 0002B447:
14:45:44  <PublicServer> <Doomah> Seems Kenix or Sander didn't used the unload order and didn't share orders
14:45:54  <V453000> !password
14:45:54  <PublicServer> V453000: fathom
14:45:54  <PublicServer> <SmatZ> hmm
14:45:57  <PublicServer> <SmatZ> that's sad
14:46:08  <V453000> :/
14:46:27  <V453000> hi all btw.
14:46:31  <PublicServer> <Doomah> hi
14:46:44  <PublicServer> <SmatZ> hello V453000
14:46:51  <PublicServer> <Razmir> <V453000>
14:46:55  <PublicServer> <Razmir> hi
14:47:39  <PublicServer> *** V453000 joined the game
14:50:37  <PublicServer> <V453000> nice "queue" at SAN
14:52:14  <PublicServer> <Doomah> "There are 4 trains waiting before you, please hold on"
14:53:12  <Phazorx> does san still has 32 trains?
14:53:19  <Phazorx> or someone added more again?
14:53:24  <PublicServer> <V453000> 33
14:53:30  <Phazorx> it should be fine
14:53:33  <Phazorx> unless they wave in
14:53:41  <Phazorx> or unless ML is blocked so they cant exit
14:53:42  <PublicServer> <V453000> they probably did
14:53:50  <PublicServer> <V453000> it is ok already
14:53:59  <Phazorx> CHT is reall mess tho
14:54:07  <Phazorx> was 2 days ago at least
14:54:19  <Phazorx> i doubt someone got rid of cargo and expanded the station
14:54:49  <PublicServer> <V453000> cargo network doesnt block its expansion
14:55:11  <PublicServer> <Doomah> cargo is at the other side, how can that block?:O
14:55:17  <PublicServer> ***  made screenshot at 00023CF1:
14:56:35  <PublicServer> *** V453000 has left the game (leaving)
14:58:09  <PublicServer> <Zerpa> imho, long pax trains should not load any slower than short ones
14:58:14  <PublicServer> *** Razmir has left the game (leaving)
14:58:35  <PublicServer> <Doomah> agree, they have more doors to get in and out of the train! :P
14:58:41  <Phazorx> Doomah: some offered making it roro
14:58:43  <Phazorx> so it kinda does
14:59:03  <V453000> that isnt a reason
14:59:12  <V453000> you can tunnel under
14:59:14  <V453000> the exit
14:59:29  <Phazorx> can you turn in tunnels?
14:59:44  <Phazorx> or you really think 30 tile tunnels will improve the situation?
15:00:16  <PublicServer> <Doomah> a gap every 6  tiles can help?
15:00:44  <Phazorx> it certanly is better than a gap per 30
15:01:05  <Phazorx> but what you look for is signal distabce of 2
15:01:22  <Phazorx> you can however just make a tunnel per platform
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15:01:37  <Phazorx> after expanding station to reasonable amount of platforms
15:01:44  <Phazorx> that will require some massive blldozing
15:02:01  <PublicServer> <Doomah> perhaps 1 track per 2/3 platforms?
15:02:22  <PublicServer> <Doomah> but ye, I don't think the town will love you for doing that xD
15:02:47  <Phazorx> with default trains you need 6-7 platforms per lane of ML
15:03:00  <Phazorx> with roro you need 10-12 probably
15:03:11  <Phazorx> better be 12-14
15:03:27  <Phazorx> but 14x15 in middle of town :/
15:07:00  <PublicServer> <Doomah> in the middle?:O that will be a station with some buildings around it, hardly a town :PO
15:08:39  <V453000> well what would you expect when expanding TGV station?
15:08:49  <V453000> that there will be lotsa free space around it?
15:10:12  <PublicServer> <Doomah> no :P but I would expect that it was build with capacity for future trains to :O
15:10:20  <PublicServer> ***  made screenshot at 00035A3A:
15:10:36  <V453000> not really :)
15:11:43  <PublicServer> *** SmatZ has left the game (leaving)
15:23:08  <PublicServer> <Doomah> to many vehicles in game :<
15:24:20  <V453000> !info
15:24:20  <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 24772085093  Loan: 0  Value: 24778734328  (T:1164, R:600, P:10, S:31) unprotected
15:24:42  <SmatZ> !trains
15:24:42  <PublicServer> SmatZ: !trains <integer>: set value of max_trains
15:24:48  <SmatZ> !rcon set max_trains
15:24:49  <PublicServer> SmatZ: Current value for 'max_trains' is: '1234' (min: 0, max: 5000)
15:24:49  <V453000> RV?
15:24:57  <V453000> !rcon set max_roadveh 700
15:25:04  <PublicServer> <Doomah> yes :P
15:25:14  <V453000> did this work?
15:25:21  <V453000> !info
15:25:22  <PublicServer> ***  made screenshot at 000392C4:
15:25:22  <PublicServer> V453000: players
15:25:22  <PublicServer> V453000: server_info
15:25:22  <PublicServer> V453000: clients
15:25:22  <PublicServer> V453000: echo doneclientcount
15:25:24  <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 24782787565  Loan: 0  Value: 24789413537  (T:1164, R:600, P:10, S:31) unprotected
15:25:25  <PublicServer> <Doomah> yes
15:25:29  <V453000> good
15:25:58  <PublicServer> <Doomah> mah busses and trucks will take over the world!
15:26:15  <V453000> -.-
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15:28:55  <V453000> !infio
15:28:57  <V453000> !info
15:28:57  <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 24818002102  Loan: 0  Value: 24824821434  (T:1164, R:632, P:10, S:31) unprotected
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15:30:44  <Phazorx> V453000: last time i setup and played pax game
15:31:03  <V453000> ?
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15:31:27  <V453000> and why do you tell me :)
15:31:32  <Phazorx> there was tramms taking 250+, 3 tile S-bahn shuttle had capacity of almost 600
15:32:01  <Phazorx> and 7 tile ice could carry 1000+ and was unloading them in less than 5 days
15:32:10  <V453000> 1440 it was
15:32:11  <V453000> :)
15:32:14  <Phazorx> 6x7 station had 240K/mo thoughput
15:32:26  <V453000> yes, Transrapids. no fun with them
15:32:40  <V453000> they are too powerful
15:32:48  <Phazorx> x2001 is much more superior to ice of course
15:32:49  <V453000> but for example japan set is a nice compromise imo
15:33:18  <Phazorx> for me game is about networking not about train management
15:33:39  <V453000> yeah I understand but when you have trains that need L_R only, it gets a bit boring
15:33:49  <V453000> due to their capacity
15:33:58  <Phazorx> well currently we have it at L_R and cant expand
15:34:13  <Phazorx> SRNW pax should be fu
15:34:13  <V453000> sure we can
15:34:20  <Phazorx> with 2TT or something :)
15:34:26  <Phazorx> taxi mlev
15:34:35  <V453000> ?
15:35:06  <Phazorx> imagine SRNW based pax net
15:35:21  <V453000> depends how you put it
15:35:28  <Phazorx> lots of stations
15:35:32  <V453000> if as a stochastic or more like srnw
15:35:56  <Phazorx> perhaps
15:36:14  <Phazorx> or... it can be more or less targeted
15:36:24  <zerpa> my attempts at stochastic nets always clog at the busiest stations
15:36:34  <Phazorx> like 2 loops which load in one corner and unload in another
15:36:59  <Phazorx> with time based drops for example
15:37:04  <Phazorx> but not necessary
15:40:17  <V453000> I thought of a single transfer in the middle of the map... looks like: 1. trains load at a city, 2. trains transfer at the transfer station, 3. trains load at the transfer station, 4. trains get back to the city and unload there. At least two such parts of map so the transfers exchange pax ... probably best solved by some SRN to not have waiting pax on one half and none on the other
15:40:24  <PublicServer> ***  made screenshot at 00037B2A:
15:40:24  <V453000> brb 20
15:48:12  <V453000> ok back already
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15:55:26  <PublicServer> ***  made screenshot at 0002B072:
16:10:28  <PublicServer> ***  made screenshot at 00039F4E:
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16:25:30  <PublicServer> ***  made screenshot at 00037D2F:
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16:40:32  <PublicServer> ***  made screenshot at 00037276:
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16:55:34  <PublicServer> ***  made screenshot at 0002AA72:
16:56:26  <zerpa> !cpuload
16:58:37  <PublicServer> <Doomah> my bad! :<
16:58:43  <PublicServer> <Zerpa> :P
16:59:00  <PublicServer> <VictorOfSweden> where are you guys working?
17:00:57  <PublicServer> <VictorOfSweden> ah, gunfingbridge fruit drop
17:04:22  <PublicServer> <Zerpa> wow that hurt the rating :P
17:16:06  <PublicServer> <Doomah> aah damn!
17:16:09  <PublicServer> <Doomah> I hate!
17:16:24  <PublicServer> <VictorOfSweden> jeez..
17:16:39  <PublicServer> <VictorOfSweden> stop crashing trains!
17:17:00  <PublicServer> <Doomah> ye I know.... I misclicked!:<
17:18:06  <PublicServer> *** Progman joined the game
17:21:27  <PublicServer> <Zerpa> they didnt really have any good depots to go to...
17:21:52  <PublicServer> <Doomah> it was to clear the stations
17:21:57  <PublicServer> <Doomah> they will flow soon again :)
17:22:09  <PublicServer> *** Progman has left the game (connection lost)
17:22:15  <PublicServer> <Zerpa> all farnwell food trains went to the dat plantation overflow track
17:23:04  <PublicServer> <Doomah> they will flow soon again ;)
17:23:48  <PublicServer> <Doomah> otherwise trains waiting for the stations where blocking the fruit drop trains
17:25:36  <PublicServer> ***  made screenshot at 0001DF99:
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17:40:38  <PublicServer> ***  made screenshot at 0003AEA6:
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17:55:40  <PublicServer> ***  made screenshot at 0002CA5E:
18:02:12  <PublicServer> *** Zerpa has left the game (leaving)
18:02:12  <PublicServer> *** Game paused (not enough players)
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18:10:42  <PublicServer> ***  made screenshot at 0001D1E8:
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18:42:04  <blatus> !password
18:42:04  <PublicServer> blatus: spooky
18:45:56  <PublicServer> *** Player joined the game
18:45:56  <Webster> Player, please change your in game nick
18:46:48  <PublicServer> <Player> /nick
18:49:18  <Chris_Booth> blatus: you the top left button on your keyborad to access the consol
18:49:38  <Chris_Booth> then they: name "your anme here"
18:49:48  <PublicServer> *** Player has changed his/her name to blatus
18:49:48  <Chris_Booth> name sorry
18:49:53  <PublicServer> <blatus> ahh, thanks :)
18:49:56  <Chris_Booth> NP
18:50:04  <blatus> Also a good evening
18:50:26  <blatus> first time I joined the channel, finally got the guts after going through a majority of the PS savegames hehe
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18:50:45  *** Webster sets mode: +o Phazorx
18:50:51  <Chris_Booth> well i hope you enjoy your first trip here
18:51:00  <Chris_Booth> have you read the quickstart? and rules?
18:51:10  <blatus> should be a given :)
18:51:19  <blatus> yup, and pretty much every wiki page etc
18:51:40  <Chris_Booth> wow i think that is a first
18:52:06  <blatus> hehe
18:52:16  <Chris_Booth> !archive
18:52:16  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
18:52:29  <blatus> well, i've been playing singleplayer now for the last year or so, figured i'd finally got good enough to give this whole multiplayer a shot
18:52:44  <blatus> but to be honest, most of the networks i've seen on the normal public servers were atrocious
18:53:19  <blatus> so i thought to myself, hey, let's try the ottdcoop one ;)
18:53:19  <Chris_Booth> blatus: that is very very true
18:53:27  <Chris_Booth> and its hard to tell people how to build
18:53:31  <Chris_Booth> as that is rude
18:53:37  <blatus> aye
18:54:22  <blatus> but i do really enjoy your games here
18:54:27  <blatus> at least when i download the final save ;)
18:54:50  <blatus> i spent quite some time to learn the whole SRNW outline from PSG 172 hehe
18:54:52  <Chris_Booth> well you have joined this game at the end right now
18:55:49  <blatus> so it seems :)
18:56:21  <blatus> was just wondering what happened to the voting board, then saw the note next to it :)
18:56:39  <Chris_Booth> yeah we tryed a different mathod, which was a bit of a fail
18:56:52  <Chris_Booth> (it was my idea)
18:56:57  <Chris_Booth> and it was a bad idea
18:57:12  <Chris_Booth> as people thought it would be good to make 3 plans get almost the same score
18:57:18  <blatus> haha
18:57:40  <blatus> never give people too much choice it seems ;)
18:57:58  <Chris_Booth> !password
18:57:58  <PublicServer> Chris_Booth: jogged
18:58:31  <PublicServer> *** Chris Booth joined the game
18:58:44  <blatus> a question though, what are the usual playing times?
18:59:12  *** Phoenix_the_II has quit IRC
18:59:17  <Chris_Booth> now thats a tricky one, you mean times which people are active in the game?
18:59:23  <PublicServer> <blatus> yup
18:59:24  <Chris_Booth> or length of game?
18:59:45  <PublicServer> <blatus> i figured length is 'till everything's connected ;)
19:00:02  <PublicServer> <blatus> so yea, just active times
19:00:04  <Chris_Booth> ok well i would expect people to be in game now but it seams they are not, generaly weekdays its between 6pm UTC and 1 am UTC generaly
19:00:11  <Chris_Booth> and weekend anytime
19:00:20  <Chris_Booth> any members arround ATM?
19:00:55  <planetmaker> ... and?
19:01:07  <PublicServer> <blatus> atm?
19:01:24  <planetmaker> !info
19:01:24  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sonhill Transport'  Year Founded: 1950  Money: 26293485662  Loan: 0  Value: 26302890076  (T:1199, R:690, P:10, S:31) unprotected
19:01:33  <planetmaker> !playercount
19:01:33  <PublicServer> planetmaker: Number of players: 3
19:01:39  <planetmaker> !players
19:01:41  <PublicServer> planetmaker: Client 85 is Intexon, a spectator
19:01:41  <PublicServer> planetmaker: Client 124 is blatus, a spectator
19:01:41  <PublicServer> planetmaker: Client 125 (Orange) is Chris Booth, in company 1 (Sonhill Transport)
19:01:46  <Chris_Booth> planetmaker: if i give you a map, can we start a new gma?
19:01:47  <Chris_Booth> game
19:02:03  <PublicServer> <blatus> but nice, i'll have to drop by again then during the weekday
19:02:25  <Chris_Booth> blatus: ATM = at the moment
19:02:26  <planetmaker> I haven't really played this make... I'd rather leave that to someone who actually played it
19:02:27  <PublicServer> <blatus> going to be a bit of a challenge, during the week i just have my little netbook w/o mouse hehe
19:02:39  <planetmaker> s/make/map/
19:02:47  <planetmaker> I work too much on makefiles :-P
19:02:58  <PublicServer> <blatus> i knew that ... sorry, studying since this morning, brain refusing to work ;)
19:03:03  <Chris_Booth> i have a map uploaded and ready to go
19:03:12  <Chris_Booth> and IMO i think the game is over
19:03:22  <Chris_Booth> someone has even writen an archive for it allready
19:04:39  <planetmaker> !archive
19:04:39  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:04:48  <PublicServer> *** Game unpaused (not enough players)
19:04:49  <PublicServer> *** planetm4ker joined the game
19:05:24  <PublicServer> *** blatus has left the game (connection lost)
19:06:02  <Chris_Booth> planetmaker:
19:06:04  <blatus> hmm, this might pose a challenge... it appears my computer is a bigger pile of junk than I realized
19:06:35  <PublicServer> *** blatus has left the game (connection lost)
19:06:37  *** Progman has quit IRC
19:06:44  <planetmaker> !rcon pause
19:06:51  <planetmaker> now you could join ;-)
19:07:09  <planetmaker> It's no fun for me though, either... Trains jumping...
19:07:10  <PublicServer> *** blatus has left the game (connection lost)
19:07:14  <blatus> erm
19:07:22  <blatus> !password
19:07:22  <PublicServer> blatus: jogged
19:07:33  <PublicServer> <Chris Booth> realy planetmaker how much you doing on your box then?
19:07:38  <PublicServer> *** blatus joined the game
19:07:48  <PublicServer> <Chris Booth> running very smooth here
19:07:58  <planetmaker> Nothing. But it's a laptop
19:08:04  <PublicServer> <Chris Booth> aaah i see now
19:08:08  <planetmaker> !auto
19:08:09  <PublicServer> *** planetmaker has enabled autopause mode.
19:08:24  <planetmaker> !rcon unpause
19:08:29  <planetmaker> !rcon auto
19:08:29  <PublicServer> planetmaker: ERROR: command not found
19:08:50  <PublicServer> *** blatus has left the game (connection lost)
19:09:01  <blatus> yea this can't be good :)
19:09:15  <planetmaker> Anyway, Chris_Booth this game has no archive entry I can find
19:09:31  <Chris_Booth> the entry is commented out
19:09:41  <blatus> i have an amd64 3000+, it should support this right?
19:09:49  <planetmaker> ah... commented
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19:10:05  <Chris_Booth> blatus: a map this big you realy need a big CPU
19:10:11  <planetmaker> blatus: well... yes and no :-)
19:10:22  <planetmaker> This game works hardly on my 2GHz core2duo
19:10:34  <Chris_Booth> a 2.x ghz CPU single core wouldnt be enough IMO
19:10:36  <blatus> my netbook ain't gonna work then either, 1.6ghz atom proc :p
19:10:50  <planetmaker> ;-)
19:10:56  <Phazorx> single core would perform actually better
19:11:03  <Phazorx> unless u run vista or some other bloatos
19:11:07  <Chris_Booth> it works 60% on my amd x2 3ghz per core CPU
19:11:14  <planetmaker> Phazorx: how so?
19:11:21  <planetmaker> If they have the same speed
19:11:30  <blatus> i never in my wildest dreams thought the game i played over 10 years ago on a 200mhz laptop would be too much for this pc haha
19:11:34  <Phazorx> planetmaker: scheduler under MS is very inefficient
19:11:36  <Chris_Booth> openttd isnt writen as muli thread i assume
19:11:41  <blatus> xp here thankfully
19:11:47  <Chris_Booth> 7 here
19:12:00  <blatus> as i read on the forum it's single core, 2nd core is only used for autosave
19:12:47  <Phazorx> !password
19:12:47  <PublicServer> Phazorx: ambles
19:12:56  <hylje> to make ottd multithread it first needs a nondeterministic multiplayer mode
19:13:04  <PublicServer> *** Phazorx joined the game
19:13:24  <PublicServer> <Phazorx> i2c 2.4GHz here
19:13:40  <hylje> then that can be adapted into a scheme which processes only a part of the map per process
19:13:43  <Chris_Booth> what i dont understand is windows 7 allows openttd to use both core
19:13:49  <Chris_Booth> but it isnt mutlithreaded
19:13:49  <PublicServer> <Phazorx> ~30% load on one of core
19:14:02  <PublicServer> <Phazorx> so that's 60% with how XP counts
19:14:16  <blatus> !password
19:14:17  <PublicServer> blatus: ambles
19:14:24  <PublicServer> *** blatus joined the game
19:14:29  <Phazorx> Chris_Booth: i doubt it does
19:14:39  <PublicServer> *** blatus has left the game (connection lost)
19:14:46  <Phazorx> with V/W7 - they ened a core for thier own needs
19:14:59  <blatus> i join and it jumps to 100%, instantly
19:15:07  <hylje> practically stitching multiple ottd servers into a single "game"
19:15:09  <blatus> than crashes ;)
19:15:11  <Chris_Booth> V/W7?
19:15:27  <Chris_Booth> ooh sorry i am an idiot
19:15:31  <Chris_Booth> dont answer that
19:15:38  <Phazorx> hylje: syncing that would be a challenge
19:15:44  <Phazorx> as wel ass a mess for a PF
19:15:51  <Phazorx> unless it udergoes zonal rewrite
19:16:12  <hylje> Phazorx: nondeterministic means there is no perfect syncing, best guesses are used at times
19:16:14  <Phazorx> blatus: it shouldnt be that bad
19:16:25  <Phazorx> hylje: guessing doesnt go well with MP
19:16:39  <Phazorx> first i guess it should really go into server driven mode
19:16:46  <blatus> that's what i figured, let me disable some processes
19:16:48  <Phazorx> unlikey dumb terminal syncs like it does now
19:16:57  <Chris_Booth> does openttd 64 have any major advantages?
19:17:08  <Phazorx> Chris_Booth: it can use more ram :)
19:17:10  <hylje> Phazorx: that's what nondeterministic means: when the guesses go wrong, the client can backtrack and fix the desync gracefully
19:17:29  <Phazorx> hylje: well that would mean even more work :)
19:17:36  <Chris_Booth> this map only uses 25MB ram anyway
19:17:44  <blatus> yea, ram is no issue
19:17:55  <Chris_Booth> it wont reduce CPU load
19:18:06  <Phazorx> do we have pause on join ?
19:18:50  <^Spike^> it should
19:19:10  <hylje> Phazorx: i don't think going nondeterministic is easy, i just think it's the best means this far to tackle scaling up
19:19:36  *** blatus1 has joined #openttdcoop
19:19:37  <hylje> mostly because under that regime clients don't need to simulate anything
19:19:37  <OwenS> 64-bit may reduce CPU load some. It'll certainly avoid some of GCC's braindeadness
19:19:40  *** blatus has quit IRC
19:19:52  <blatus1> webbased irc probably didn't help :)
19:19:56  *** blatus1 is now known as blatus
19:20:14  <Chris_Booth> fire fox is eating more CPU the openttd for me ATm
19:20:18  <Chris_Booth> so i am not worried
19:20:29  <Phazorx> hylje: that is actually mroe client-server part helping rather than nondeterministic
19:20:31  <blatus> !password
19:20:31  <PublicServer> blatus: ambles
19:20:34  <PublicServer> *** blatus has left the game (connection lost)
19:20:42  <Phazorx> no pauses
19:20:46  <PublicServer> *** blatus joined the game
19:21:06  <Chris_Booth> nope its droping people to fast
19:21:19  <PublicServer> *** blatus has left the game (connection lost)
19:21:20  <PublicServer> *** Phazorx has left the game (connection lost)
19:21:32  <PublicServer> *** Chris Booth has joined spectators
19:21:32  <PublicServer> *** Game paused (not enough players)
19:21:39  <PublicServer> <Chris Booth> now it is paused
19:21:43  <Phazorx> yup :)
19:21:52  <Phazorx> gotta reboot
19:21:52  <Phazorx> brb
19:22:05  <blatus> well, it took longer to crash, i disabled pretty much everything i could find
19:22:09  *** Phazorx has left #openttdcoop
19:22:13  <Ammler> still #177?
19:22:29  <Chris_Booth> thats what topic says Ammler
19:22:33  <Chris_Booth> i have given a map
19:22:39  <Chris_Booth> and archive is writen
19:22:42  <Chris_Booth> just on you guys now
19:22:56  <Ammler> that is why I ask :-P
19:23:05  <Ammler> well, not on me...
19:23:11  <blatus> brb
19:23:22  <planetmaker> haha @ Ammler
19:23:22  <Ammler> !rcon pause_on_join
19:23:22  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
19:23:28  <planetmaker> I said basically the same ;-)
19:23:30  <Chris_Booth> why not you? your a member you could load a new game
19:23:49  <Chris_Booth> and same goes ot you planetmaker
19:23:54  <planetmaker> Chris_Booth: because neither him nor me played this game really
19:24:08  <planetmaker> And there are members who play(ed) it. They should rather decide
19:24:23  <Ammler> or you :-)
19:24:29  <planetmaker> :-D
19:24:32  <Ammler> (cb)
19:24:35  <Chris_Booth> yes
19:24:46  <Chris_Booth> i think it finished but i am not a member
19:24:56  <PublicServer> *** Chris Booth has left the game (connection lost)
19:25:05  <Chris_Booth> ^lies i left^
19:25:06  <Ammler> so the WIP part from yesterdayyesterday is done?
19:25:06  <PublicServer> *** planetm4ker has left the game (leaving)
19:25:24  <Chris_Booth> !password
19:25:24  <PublicServer> Chris_Booth: ambles
19:25:34  <PublicServer> *** Chris Booth joined the game
19:26:14  <Chris_Booth> well by the plan the game isnt finished , as all town are not connected
19:26:28  <Chris_Booth> but there are no WIP areas
19:26:32  <Chris_Booth> not massive jams
19:26:42  <Chris_Booth> (few ques at station entrances)
19:27:50  <PublicServer> *** Chris Booth has left the game (connection lost)
19:28:49  <blatus> re
19:29:02  <PublicServer> *** blatus has left the game (connection lost)
19:29:48  <blatus> weird, in single played i run games with 2000+ trains, a bit of a slowdown, but still manageable, here it crashes with 1200+ ... hmm
19:29:54  <blatus> *player
19:31:43  <Chris_Booth> blatus: in MP you cant have very much lag
19:32:03  <Chris_Booth> or slow down like you get in SP otherwise you need to get all clients to slow down
19:32:14  <blatus> oh
19:32:20  <blatus> well that 'splains it then ;)
19:33:04  <blatus> may i ask, where is the server hosted?
19:33:41  <Chris_Booth> you can ask anything blatus but i may not know the answer
19:33:47  <Chris_Booth> !ip
19:33:47  <PublicServer> Chris_Booth:
19:33:59  <Chris_Booth> if you did a trace route on that though you could find out
19:34:15  <blatus> good point
19:34:28  <Chris_Booth> i think its hosted in NL
19:34:35  <blatus> yup
19:34:39  <blatus> well that shouldn
19:34:43  <blatus> 't be a problem then ;)
19:35:13  <blatus> i mean, it's a tiny country hehe
19:35:48  <PublicServer> *** Thraxian joined the game
19:37:26  <Chris_Booth> Thrax did you play this game?
19:38:24  <PublicServer> *** Thraxian has left the game (leaving)
19:40:15  <blatus> well, i got <10ms ping to the server, that can't be the problem
19:40:23  <blatus> i guess i live rather close by
19:40:46  <blatus> damn, this box is barely 6 years old :p
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19:53:19  <PublicServer> *** Zerpa has left the game (leaving)
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20:23:43  <PublicServer> *** Spike joined the game
20:23:51  <PublicServer> *** Spike has joined spectators
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20:31:46  *** Webster sets mode: +o Phazorx
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20:37:57  <PeterT> @seen Chris_Booth
20:37:57  <Webster> PeterT: Chris_Booth was last seen in #openttdcoop 1 hour and 31 seconds ago: <Chris_Booth> Thrax did you play this game?
20:38:15  <PeterT> Chris_Booth: So, I didn't complain about no SSH yesterday, anything today?
20:39:39  <PublicServer> *** tneo joined the game
20:39:56  <PublicServer> *** tneo has left the game (leaving)
20:40:29  <Ammler> tneo: archive it?
20:40:35  <Ammler> !save
20:40:35  <PublicServer> Saving game...
20:40:48  <Ammler> !transfer
20:40:48  <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web
20:40:56  <Ammler> !transfer 177 game.sav
20:40:58  <PublicServer> Ammler: PublicServerGame_177_Final.sav
20:40:58  <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/game.sav->
20:41:18  <Ammler> oh, do we need to move entry place?
20:43:12  <Ammler> compiling new nightly....
20:43:25  <^Spike^> hmmm....
20:43:29  <^Spike^> so many things still wrong..
20:43:33  <PublicServer> *** Spike has left the game (leaving)
20:43:44  <PublicServer> *** Amm1er joined the game
20:44:08  <PeterT> PSG 178 soon?
20:44:14  <PeterT> Or right now?
20:44:16  <Ammler> hmm, there is a !wtf sign
20:44:29  <Ammler> ^Spike^: ?
20:44:47  <Ammler> !unpause
20:44:47  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
20:44:48  <PublicServer> *** Game unpaused (not enough players)
20:44:59  <tneo> didn't really check it Ammler
20:45:18  <PublicServer> *** tneo joined the game
20:45:33  <^Spike^> there are alot of things that still jam
20:46:52  <PublicServer> <Amm1er> don't detect such things with my "jam detector"
20:46:57  <PublicServer> *** tneo has left the game (connection lost)
20:47:45  <PublicServer> *** tneo joined the game
20:48:02  <Ammler>
20:48:03  <Webster> Title: plasma-desktopEM2895.jpg (at
20:49:22  <PublicServer> *** Amm1er has left the game (leaving)
20:49:28  <Ammler> !auto
20:49:28  <PublicServer> *** Ammler has enabled autopause mode.
20:49:28  <PublicServer> *** Game paused (not enough players)
20:49:41  <Ammler> !unpause
20:49:41  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
20:49:41  <PublicServer> *** Game unpaused (not enough players)
20:49:51  <Ammler> !players
20:49:52  <PublicServer> Ammler: Client 85 is Intexon, a spectator
20:49:52  <PublicServer> Ammler: Client 150 (Orange) is tneo, in company 1 (Sonhill Transport)
20:50:01  <Ammler> tneo: what you think?
20:50:34  <PublicServer> <tneo> seems archive ready
20:50:59  <PeterT> I got this one
20:53:04  <PublicServer> *** tneo has left the game (connection lost)
20:53:04  <PublicServer> *** Game paused (not enough players)
20:55:45  <PublicServer> ***  made screenshot at 000177C5:
21:04:41  <V453000> !password
21:04:41  <PublicServer> V453000: flakes
21:04:52  <PublicServer> *** Game unpaused (not enough players)
21:04:52  <PublicServer> *** V453000 joined the game
21:04:53  <PublicServer> <V453000> ellow
21:06:23  <PublicServer> *** V453000 has left the game (leaving)
21:06:23  <PublicServer> *** Game paused (not enough players)
21:24:21  <Phazorx> we dont have any chileans?
21:36:24  <Chris_Booth> Phazorx: can i just what a strange question to ask
21:36:33  <Chris_Booth> i am going to chilli in the summer though
21:37:49  <Qanael> He's asking because of the 8+ richter scale quake that just happen I reckon
21:37:55  <Qanael> happened*
21:38:14  <Chris_Booth> omg i didnt know about that
21:39:31  <Phazorx> Chris_Booth: they had a tragedy there
21:39:37  <Phazorx> 8.8 quake
21:39:43  <V453000> :|
21:39:44  <Chris_Booth> yeah i just read about it on the BBC news
21:39:47  <planetmaker> nearly as big as it can get
21:39:50  <Chris_Booth> i thought you were just being random
21:40:12  <Chris_Booth> not a great thing to happen to a country like chile either, as it is very poor
21:40:16  <planetmaker> though they've seen worse, it doesn't make this one better
21:40:26  <Chris_Booth> the USA and NATO should go to help out though
21:40:46  <Qanael> Chile isn't that poor though
21:40:49  <Phazorx> chile is actually not poor at all
21:40:58  <Qanael> It's one of the major economic powers in south america
21:41:01  <Phazorx> they are greatest exporter of wine in the world
21:41:11  <Qanael> Argentina is the one that's had a really rough time
21:41:29  <Phazorx> Qanael: they also quite on upbeat now
21:41:38  <Qanael> Really? That's good
21:41:43  <Qanael> I don't really keep up with news too much
21:41:49  <Phazorx> after Pinochet turned them upside
21:41:50  <Chris_Booth> barzil and the north is the worst
21:41:58  <Phazorx> they are an example of booming economy
21:42:01  <Qanael> Brazil is rich, just incredibly divided
21:42:23  <Phazorx> befor china argentina were the standard of how to make your economy work
21:42:36  <hylje> on the internet brazil is orkut and HUAHUAHUAHUAHUAHUAHUAHUAHUAHUAHUAH
21:42:47  <Qanael> You mean on 4chan
21:43:14  <hylje> same thing!!
21:43:19  <Qanael> Also Brazil is one of the most connected countries in the world
21:43:31  <Phazorx> Chris_Booth	the USA and NATO should go to help out though  << strangely enough Canada was 1st one to respond :)
21:43:59  <Phazorx> but NATO have no business there... different ocean
21:44:06  <Chris_Booth> even with the olympics on canada still gets into help
21:44:09  <Chris_Booth> what a nice nation
21:44:32  <Phazorx> they just try to be differnt
21:44:51  <Phazorx> so people dont mix them with southern neighbor ;o)
21:45:05  <Qanael> Canada is a good country
21:45:08  <Qanael> Just too damn cold for my taste
21:45:30  <Phazorx> mms://
21:45:39  <Phazorx> life feed from HI
21:45:43  <Phazorx> waiting for tsunami
21:46:06  <Qanael> My country got a mild tsunami warning as well
21:46:25  <Chris_Booth> I love canada its one of my favourite places, montreal and vancouver are amazing cities
21:46:35  <Chris_Booth> and they have some sick skiing in canada
21:46:41  <Qanael> I liked Seattle better than Vancouver though when I was in that area
21:46:50  <Qanael> Only spent a day there though
21:47:03  <Chris_Booth> i didnt go to seattle when i did west coast
21:47:13  <Chris_Booth> i did aLA san fransisco and vancouver
21:47:33  <Qanael> My family and I went on an Alaska cruise, starting in Seattle
21:47:35  <OwenS> Chris_Booth: NATO won't be deploying since NATO is a purely millitary organization
21:47:38  <Chris_Booth> and they were all very nice (but not as nice a London)
21:47:39  <Qanael> So we saw Vancouver and...Victoria I think
21:47:57  <Qanael> OwenS: I think the idea was that NATO countries oughta help
21:48:04  <Qanael> Even if not officially in NATO capacity
21:48:13  <Chris_Booth> OwenS: i though nato did was just a treaty
21:48:24  <OwenS> NATO is a millitary cooperation
21:48:25  <Chris_Booth> i was refering to Nato countries as in EU ETC
21:48:39  <OwenS> (Also, specifying USA & NATO is a bit redundant :P)
21:48:55  <Chris_Booth> that is ture as USA are part of the treaty
21:49:06  <Chris_Booth> how about this the the G20 nations should help them out
21:49:49  <Phazorx> chilie is actualy is very unliky in terms of worldwide organizations and communities
21:49:50  <PublicServer> *** Intexon has left the game (leaving)
21:50:27  <Phazorx> they are neither a part of any nor an adversary of any
21:57:22  *** Doomah has joined #openttdcoop
21:57:29  <Doomah> hello
21:57:41  <Phazorx> hey
21:57:56  <Doomah> what you guys doing? :)
22:01:04  <Phazorx> i'm watching chile quake tsunamu wave hit hawaii
22:01:53  <Doomah> tsunami on hawaii? :O
22:02:10  <Phazorx> it's getting there
22:02:41  <Doomah> oh :O
22:02:46  <Doomah> that's bad :P
22:03:12  <Phazorx> probably not as bad as at epicenter
22:03:20  <Phazorx> where they had very little warning
22:03:31  <hylje> the commentators are kind of fun
22:03:39  <hylje> nothing really happens but they keep talking
22:03:50  <Phazorx> they are running behind the schedule
22:03:58  <Phazorx> news casters dont like tha
22:09:14  *** Doomah has quit IRC
22:21:10  <Chris_Booth> openttd would be cooler if it had random earthquakes and shiz
22:21:26  <Qanael> Simcity style?
22:21:37  <Chris_Booth> yeah
22:21:46  <Chris_Booth> but the thing is i always turn them off in sim city
22:21:56  <Chris_Booth> otherwise everyone leaves my city
22:22:09  <Chris_Booth> as i dont fix the city correctly after them
22:22:38  <Chris_Booth> and they alway high something major like my CBA or docks or airport
22:22:45  <Chris_Booth> never just my suburbs
22:23:29  * Chris_Booth goes to hunt for his SC4 box
22:23:36  <^Spike^> hehe
22:25:55  <OwenS> Chris_Booth: You mean random UFOs aren't cool? :p
22:26:25  <Chris_Booth> OwenS: random UFOs are super cool, but a volcano in my CBA isnt
22:26:37  <Chris_Booth> CBD sorry
22:27:04  <OwenS> Chris_Booth: Cause TTD has UFOs :p
22:27:22  <Chris_Booth> and fighter bombers
22:31:09  *** Mucht has quit IRC
22:31:36  <planetmaker> UFO: Enemy Unknown ;-)
22:31:37  *** Qanael has quit IRC
22:31:40  <planetmaker> Nice game ;-)
22:38:52  *** Qanael has joined #openttdcoop
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22:53:38  <PublicServer> *** blatus has left the game (connection lost)
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23:00:38  *** Guest133 is now known as Razaekel
23:18:08  *** blatus has quit IRC
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23:20:48  <PublicServer> Server closed down by admin
23:20:51  <PublicServer> Server has exited
23:20:52  *** PublicServer has quit IRC
23:21:18  *** PublicServer has joined #openttdcoop
23:21:18  <PublicServer> Autopilot engaged
23:21:18  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
23:21:18  *** ChanServ sets mode: +v PublicServer
23:21:18  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19281) | STAGE: building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
23:21:31  <Ammler> @stage MM & Planning
23:21:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19281) | STAGE: MM & Planning | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
23:21:36  <Ammler> @setps 178
23:22:20  <Ammler> @setpsg 178
23:22:20  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: MM & Planning | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
23:23:15  <Ammler> !tweet New Scenario from Chris is ready... (#178)
23:23:17  <PublicServer> Ammler: Tweet sent:
23:29:53  <PublicServer> *** Game unpaused (not enough players)
23:29:54  <PublicServer> *** Spike joined the game
23:29:59  <PublicServer> *** Spike has joined spectators
23:29:59  <PublicServer> *** Game paused (not enough players)
23:30:03  <^Spike^> !auto
23:30:03  <PublicServer> *** ^Spike^ has enabled autopause mode.
23:30:45  <^Spike^> firs?
23:31:08  <OwenS> !svn
23:31:08  <PublicServer> OwenS: svn update -r19281 && make (halter)
23:31:09  <PublicServer> OwenS: svn checkout -r19281 svn:// openttdcoop && cd openttdcoop && ./configure && make
23:31:30  <Ammler> ^Spike^: how did you join?
23:31:34  <Ammler> nightly or selfcompile?
23:31:46  <^Spike^> eh..
23:31:53  <^Spike^> windows autoupdate thingie
23:32:00  <^Spike^> nightly that is :)
23:32:18  *** Kenix has quit IRC
23:35:25  <PublicServer> *** VictorOfSweden joined the game
23:35:35  <KenjiE20> heh, twitter #hashtags always makes me think it's IRC stupified
23:37:14  *** MeisterMarkus has joined #openttdcoop
23:37:18  <MeisterMarkus> !password
23:37:18  <PublicServer> MeisterMarkus: morale
23:37:31  <PublicServer> *** MeisterMarkus joined the game
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23:37:57  <OwenS> !password
23:37:57  <PublicServer> OwenS: morale
23:38:03  <PublicServer> *** Game unpaused (not enough players)
23:38:04  <PublicServer> *** Owen joined the game
23:38:04  <Ammler> KenjiE20: #hashtags?
23:38:10  <PublicServer> Server has exited
23:38:11  *** PublicServer has quit IRC
23:38:17  <OwenS> Ooh?
23:38:21  <Ammler> YOU!
23:38:39  <KenjiE20> #thingy would make twitter group all things with #thingy in it
23:39:02  <Ammler>
23:39:09  <Ammler> or .sav
23:39:35  <OwenS> I was gonna say "The beatings will continue until morale improves", but perhaps "The server killing will continue until morale improves" would be better :p
23:39:43  <KenjiE20> looks like a bad save
23:40:20  <Ammler> do we have an other save?
23:40:29  <KenjiE20> doubtful
23:40:36  <KenjiE20> I could whip one up though
23:40:47  <Ammler> something from the proposal wiki?
23:41:04  <KenjiE20> pfft, random seed, with whatever GRFs are on in the coop folder :P
23:41:30  <KenjiE20> or, actually, a UK game
23:41:30  *** [com]buster has joined #openttdcoop
23:41:37  <OwenS> @stage dead
23:41:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: dead | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
23:41:41  <OwenS> would seem appropriate :p
23:42:02  <KenjiE20> yes, probably
23:42:23  <KenjiE20> !tweet Game broke, assume crash positions
23:42:36  <KenjiE20> oh right
23:42:40  <KenjiE20> @post Game broke, assume crash positions
23:42:41  <Webster> KenjiE20: Posted.
23:43:25  <KenjiE20> double checking settings....
23:43:46  <Ammler> my local client crashed as I liked to join
23:44:54  <OwenS> Heh. Nothing can beat the game where it crashed every 1/3rd time you deleted a station :-P
23:45:00  <KenjiE20> game generated
23:46:43  <KenjiE20> Game saved...
23:47:11  <OwenS> Can anyone successfully get a name lookup for ""?
23:47:12  *** ODM has quit IRC
23:47:30  <OwenS> Cause I can't. And that's worrying, becuase that means my mail's not being delivered!
23:47:44  <KenjiE20> psg178_start2.sav uploaded
23:49:01  <KenjiE20> someone on the server or should I fire up PuTTYTray?
23:49:38  <^Spike^> OwenS it seems pretty down
23:49:56  <OwenS> ^Spike^: The server is up, but the slaves which actually respond aren't doing so
23:50:09  <OwenS> Which is odd, since the same slaves, slaving off the same server, work for other domains!
23:50:10  <^Spike^> i get no dns for it even..
23:50:17  <^Spike^> xD
23:50:23  <KenjiE20>
23:50:24  <Webster> Title: It's not just you! (at
23:50:30  <KenjiE20> :)
23:51:02  *** Benom has joined #openttdcoop
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23:51:57  *** PublicServer has joined #openttdcoop
23:51:57  <PublicServer> Autopilot engaged
23:51:57  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
23:51:57  *** ChanServ sets mode: +v PublicServer
23:51:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: dead | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Welcome to the depths of insanity"
23:52:11  <PublicServer> Server has exited
23:52:12  *** PublicServer has quit IRC
23:52:26  <KenjiE20> hmmm, must be our compile
23:52:35  *** zerpa has quit IRC
23:52:44  <OwenS> make distclean && ./configure && make -j4 ?
23:52:57  <KenjiE20> something's modded the savegame version, causing it to crash
23:53:12  <KenjiE20> ^ Ammler && planetmaker ^
23:54:38  <Ammler> KenjiE20: something?
23:54:47  <KenjiE20> yes, something
23:55:01  <Ammler> does that mean the save is already broken, or it breaks when the server loads?
23:55:21  <KenjiE20> Tick 0: new game started     Revision text changed to r19281, savegame version 138, not modified [..]
23:55:23  <KenjiE20> Tick 23: game loaded     Revision text changed to r19281, savegame version 138, modified, [..]
23:55:26  <Ammler> the save is from Chris_Booth, so it wouldn't suprise me ;-)
23:55:34  <KenjiE20> second load was save from me
23:55:38  <Intexon> !dl win32
23:55:39  <KenjiE20> using a clean nightly
23:55:49  <KenjiE20> Intexon: read the topic / userlist
23:56:34  <KenjiE20> afk a few
23:56:35  <Ammler> don't get it
23:57:07  <OwenS> Ammler: The server's checkout is apparently not clean
23:57:08  <Ammler> our server is modified quite known.
23:57:17  <Ammler> OwenS: of course it isn't
23:57:23  <OwenS> And something in there is affecting the save game version
23:57:32  <Ammler> that I don't see
23:57:40  <OwenS> Or perhaps interacting badly with changes from the trunk
23:57:56  *** Progman has quit IRC
23:58:04  <Ammler> "modified" does refer to the server, not the save
23:59:13  <Ammler> I am not sure, if KenjiE20 means, that the save also breaks, if he loads it local

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