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Log for #openttdcoop on 19th March 2010:
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00:00:24  <PublicServer> <Pirate87> i can make it mono
00:00:31  *** ^Spike^ has quit IRC
00:00:47  <PublicServer> <Chris Booth> no mono in this set
00:00:52  <PublicServer> <Chris Booth> not sure about maglev
00:01:08  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
00:01:30  <PublicServer> <Pirate87> where can i check if there's maglev ?
00:01:58  <PublicServer> <Chris Booth> you need to FF game to 2050 which i just did
00:02:08  <PublicServer> <Chris Booth> and the maglev that we have now
00:02:09  <PublicServer> <Pirate87> and ?
00:02:14  <PublicServer> <Chris Booth> is what we will have in 2050
00:02:36  <PublicServer> <Pirate87> only this logic train ?
00:02:38  <PublicServer> <Chris Booth> so food wood and gold
00:02:55  <PublicServer> <Chris Booth> yeah and logic train
00:03:24  <PublicServer> <Pirate87> that sux
00:03:48  <PublicServer> <Pirate87> i did not consider that
00:05:56  <PublicServer> *** Chris Booth has left the game (leaving)
00:10:26  <PublicServer> *** XeryusTC joined the game
00:10:45  <PublicServer> <XeryusTC> removed Giddorah's vote, he voted for himself
00:11:08  <PublicServer> ***  made screenshot at 00005B3E: http://ps.openttdcoop.org/public/webcam/00005B3E.png
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00:20:41  <haseo> !password
00:20:41  <PublicServer> haseo: cellar
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00:28:55  *** Mark has joined #openttdcoop
00:29:05  <Mark> morning :)
00:29:29  <KenjiE20> o/
00:29:43  <KenjiE20> I see you were around last night too :)
00:29:50  <Mark> yep
00:29:51  <KenjiE20> morning/night whatever
00:30:06  <Mark> i finally found an internet cafe with decent speed for a decent price
00:30:13  <KenjiE20> heh
00:30:25  <Mark> how are you?
00:30:31  <KenjiE20> boondocks suck for that sort of thing
00:30:34  <KenjiE20> good
00:30:39  <KenjiE20> you?
00:31:05  <Mark> couldnt be better
00:31:30  <KenjiE20> heh, I probably could've guessed that response from the logs :P
00:31:36  <Mark> :D
00:31:59  <Ammler> heya to down under :-)
00:32:53  <Ammler> nice to hear from you, you should blog your adventures :-)
00:33:14  <Mark> hiya Ammler :)
00:33:24  <Mark> i did blog a bit, in dutch though
00:33:30  <KenjiE20> hehe
00:33:41  <Mark> cant really be bothered anymore though
00:33:58  <KenjiE20> I should really get around to re-doing the portal / doing an planet.coop thing
00:34:01  <Ammler> oh, and identify your nick, else they drop you, I saw already some asking for it :)
00:34:41  <Mark> identified :)
00:34:45  <Mark> thanks for reminding me
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00:35:56  <Ammler> btw. we setup a webcam on the ps so you can watch without openttd ;-)
00:36:40  <Mark> yeah i noticed
00:36:48  <PeterT> Mark!
00:36:59  <PeterT> How are you doing?
00:37:09  <Mark> of what part of the map does it take the screenie)
00:37:12  <Mark> hello PeterT
00:37:18  <Mark> im great
00:37:18  <KenjiE20|LT> last action
00:37:22  <Mark> yourself?
00:37:27  <PeterT> Good
00:37:29  <Mark> oh i see, thaths good
00:37:30  <PeterT> Make sure to identify
00:37:44  <PeterT> people in #oftc asked to drop your nick
00:38:05  <Mark> Ammler just told me ;)
00:38:05  <KenjiE20|LT> it used to move the entry point, but I think that's been hacked away now ;)
00:38:14  <PeterT> oh ok
00:38:39  <Mark> might get a bit flashy when people are building at the same time?
00:38:39  <Ammler> KenjiE20|LT: not really
00:38:47  <Mark> or doesnt it change with every action
00:38:58  <KenjiE20|LT> it greps for last action
00:39:08  <KenjiE20|LT> then makes a screenie
00:39:10  <Ammler> it does make a screen with password change so every 15mins
00:40:51  <Ammler> so do you work soemthing or school or relaxing only?
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00:41:21  <KenjiE20|LT> he's living it up :P
00:41:32  <Mark> hehe
00:41:55  <Mark> im going to finish my loop around australia, then work for a few months, then off to new zealand
00:42:03  <Mark> my loop will probably be done in 2 months
00:42:32  <Ammler> you bought a car?
00:42:34  <Mark> after new zealand to china and nepal, hopefully
00:42:35  <Mark> yep
00:42:47  <Mark> v6 4 liter ford falcon :)
00:42:52  <PeterT> Hopefully?
00:42:53  <KenjiE20|LT> :D
00:43:07  <KenjiE20|LT> watch out for the GM crew then
00:43:09  <KenjiE20|LT> :P
00:43:18  <Mark> hehe
00:43:51  <Mark> PeterT: if i still feel like traveling by then and if i can find a job etc
00:44:08  <Mark> and if i didnt get eaten by a salty or shark by then
00:44:10  <PeterT> :-)
00:44:32  <Ammler> they don't like dutch meat
00:44:36  <KenjiE20|LT> lol
00:44:44  <haseo> or the blue ring octopus, or the drop bears
00:45:05  <KenjiE20|LT> or the 10 most deadly snakes/spiders
00:45:09  <KenjiE20|LT> :P
00:45:31  <haseo> meh, those are everywhere, goes without saying
00:45:31  <Ammler> he, quite dangerous country :-D
00:45:53  <KenjiE20|LT> heh, Britain the most dangerous we get is fog
00:46:04  <Mark> i didnt see anything dangerous yet
00:46:09  <KenjiE20|LT> 'yet'
00:46:11  <KenjiE20|LT> :P
00:46:16  <Mark> apart from a cow standing on the highway in the middle of the night
00:47:47  <Ammler> well, I should,
00:48:05  <Ammler> Mark: feel free to post a blog with nice photos...
00:48:08  <Ammler> :-P
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00:48:13  <Ammler> good night everyone
00:48:19  <Mark> i might sometime
00:48:24  <Ammler> oh, another AU guy
00:48:31  <Mark> nighty night :)
00:49:15  <PeterT> Good night
00:49:25  <PeterT> oh right, robotboy is aussie
00:51:02  <haseo> someone got killed the other day hitting a cow on the road
00:52:04  <Mark> cows dont tend to bounce off
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00:54:51  <Mark> anyone knows what happened to my title game{
00:54:57  <Mark> seems it didnt get rated at all
00:55:18  <Mark> guess it must've been bugged somehow
00:55:33  <PeterT> The new title screen sucks
01:01:34  <PublicServer> *** haseo has left the game (leaving)
01:01:34  <PublicServer> *** Game paused (not enough players)
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01:05:11  <XeryusTC> hey Mark :)
01:06:58  <Mark> hiya Xeryus :)
01:07:13  <Mark> how are you?
01:07:16  <XeryusTC> watsup?
01:08:10  <Mark> just hanging around in the tropics :)
01:08:25  <Mark> could be worse :P
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01:18:37  <robotboy> hello
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01:32:08  <Mark> im off, cya folks
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01:33:01  <De_Ghosty> hey
01:33:04  <De_Ghosty> did my plan gain any votes?
01:33:14  <De_Ghosty> !password
01:33:15  <PublicServer> De_Ghosty: turnip
01:33:39  <PublicServer> *** Game unpaused (not enough players)
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01:34:54  <PublicServer> <De_Ghost> mine is so much better
01:34:58  <PublicServer> <De_Ghost> it's a fresh idea
01:35:09  <PublicServer> *** De_Ghost has left the game (leaving)
01:35:09  <PublicServer> *** Game paused (not enough players)
01:41:11  <PublicServer> ***  made screenshot at 00006936: http://ps.openttdcoop.org/public/webcam/00006936.png
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04:38:54  <Noob> Anyone here?
04:39:50  <De_Ghosty> yes
04:40:02  <De_Ghosty> http://img32.imageshack.us/g/dsc01562y.jpg/
04:40:03  <Webster> Title: ImageShack Album - 3 images (at img32.imageshack.us)
04:41:18  <De_Ghosty> PRIASE ME!!!
04:41:56  <Noob> Nvm people in the other chat are talking now >.>
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04:44:31  <De_Ghosty> !wiki
04:44:31  <PublicServer> De_Ghosty: http://www.openttdcoop.org/wiki/Main_Page
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10:34:51  <Drunkzilla> !password
10:34:51  <PublicServer> Drunkzilla: caster
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10:49:30  <Thorinbur> !password
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10:49:30  <PublicServer> Thorinbur: spongy
10:50:38  <Ryt0n> !screenshot
10:50:40  <Ryt0n> !screen
10:50:40  <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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11:12:34  <Baeda> !dl win64
11:12:34  <PublicServer> Baeda: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win64.zip
11:13:55  <Ryt0n> !help
11:13:55  <PublicServer> Ryt0n: http://www.openttdcoop.org/wiki/IRC_Commands
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11:17:05  <Baeda> !password
11:17:05  <PublicServer> Baeda: murals
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11:23:41  <PublicServer> <baeda> hey there :)
11:26:32  <PublicServer> <XeryusTC> jello
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11:50:15  <Pirate87> !screen
11:50:15  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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11:53:53  <V453000> :) Mark was here again I see :)
11:55:11  <V453000> that is very nice
12:07:47  <V453000> !screen
12:07:48  <PublicServer> *** V453000 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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12:37:12  *** spuuukie_ is now known as spuuukie
12:39:45  <spuuukie> hi there ;) ...is there a complete control reference for openttd? ...just found something by accident which would be nice to know all the time ;)
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13:04:45  <Ryt0n> control reference?
13:04:53  <Ryt0n> what do you mean? Signals?
13:05:40  <KenjiE20> @man hotkeys
13:05:42  <Webster> Hotkeys - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=hotkeys
13:07:57  <Phazorx> for some reason that list doesnt have the most important shortcut - ctrl+x
13:08:57  <Phazorx> and shift+mouse ctrl+clicks are not ther :/
13:09:14  <PublicServer> *** Game unpaused (not enough players)
13:09:15  <PublicServer> *** Sepp joined the game
13:09:34  <spuuukie> yep... this is likely what i was searching...
13:09:53  <KenjiE20> are those not 'hidden features' Phazorx ?
13:10:07  <spuuukie> lol
13:10:18  <KenjiE20> @man hidden
13:10:21  <Webster> Hidden features - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=hidden
13:10:59  <PublicServer> *** Sepp has left the game (leaving)
13:10:59  <PublicServer> *** Game paused (not enough players)
13:11:06  <spuuukie> ahh nice
13:11:24  <spuuukie> thx
13:12:20  <spuuukie> this should speed up my constructing ;)
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13:37:36  <dih> :-)
13:37:39  <dih> ladies!
13:37:41  <dih> :-P
13:37:46  <hylje> hi lady-Dih
13:38:06  <dih> hylje: now that's interesting - you usually never say anything! you just popped my boubble
13:38:09  <dih> *bubble
13:38:25  <hylje> i was waiting for the right moment
13:38:28  <dih> :-D
13:38:34  <dih> how is you?
13:38:39  <hylje> good
13:38:48  <hylje> translating some documentation
13:38:49  <dih> nice to hear - nice to see you actually are alive too
13:38:53  <dih> uh - ouch
13:39:02  <dih> translating is a pain at times ^^
13:39:04  <hylje> boring but pretty challenging too
13:39:24  <hylje> it's only boring because i'm not all too good at it (yet)
13:39:31  <dih> i once had a boss who wanted me to translate the legal terms and conditions document
13:39:34  <dih> i refused :-P
13:39:40  <hylje> i dont translate legal stuff
13:40:01  <hylje> defer to people who actually know the localized legal conventions
13:40:03  <dih> from which language into which language are you translating?
13:40:06  <hylje> fi-en
13:40:18  <dih> cool :-) that actually sounds like fun
13:41:08  <hylje> yeah, i get to make the imperative finnish sounding stuff into more reserved british ish stuff
13:41:27  <hylje> please this please that if you'd like hat
13:42:15  <dih> if it does not cause any inconveniece, if you have the time, and should possible be willing to invest a few minutes to read ....
13:42:36  <hylje> i'd love to but it's confidential
13:44:19  <dih> ^^
13:53:44  <Phazorx> hylje: what are you translating?
13:53:54  <Phazorx> me and my wife arestranslating something official too :)
13:53:55  <Phazorx> heya dih
13:53:56  <hylje> business documentation
13:54:08  <Phazorx> finnish to english??
13:54:56  <Phazorx> i wonder if google translate can help you with that :)
13:55:44  <hylje> i use google translate but only for particular words
13:57:18  <dih> hey Phazorx
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13:57:23  <dih> nice to see you :-)
13:58:08  <dih> by the way - i did a minor optimization on OpenTTDLib...
13:58:20  <dih> will get at least 30% out of it ^^
13:58:29  <dih> if new grf's are cached, even more
13:58:47  <dih> between 40 and 50 % then
14:00:12  <Ammler> dih, speaking about openttdlib, might it be possible to bring back client lists?
14:00:29  <dih> no
14:00:32  <dih> not possible
14:00:39  <dih> because OpenTTD does not support it ;-)
14:00:56  <Ammler> but the server lobby in openttd does have it too, doesn't?
14:01:08  <dih> if, then it's tcp
14:01:16  <Ammler> no idea :-)
14:01:17  <dih> the upd packets were removed long time ago
14:01:48  <Ammler> yeah, I know... wiht the "unlimited" clients mod, afaik
14:01:49  <dih> the only possible way to include it again, is to create a similar udp communication between 'client' and server, as done with newgrf lists
14:02:13  <dih> year, roughtly, shortly before that, as it caused openttd to crash nastily
14:02:23  <hylje> yay, stale dr pepper
14:02:33  <dih> YMM?
14:03:27  <dih> but that is not as easy, as you'd get a number of clients and have to query for them until you have all
14:03:34  <dih> and clients tend to leave and join
14:03:38  <dih> which makes it tricky
14:04:00  <dih> and 255 client id's is not easly transmitted
14:04:25  <dih> however, i might be able to do that with tcp connections :-P
14:04:40  <dih> windows users would not thank me
14:04:54  <dih> Ammler: can you confirm, current trunk gives you client lists?
14:05:22  <Ammler> it doesn't :-o
14:05:27  <dih> :-P
14:05:29  <dih> hehe
14:05:50  <dih> sorry!
14:05:54  <dih> i loved client lists too
14:06:00  <Ammler> so you need to join the server it seems :-(
14:06:19  <dih> not sure i'll do that just yet ;-)
14:07:03  <dih> but you know - bigger plans exist ;-)
14:07:06  <Ammler> well, we could parse the list from ap
14:07:24  <dih> that is definately true :-)
14:07:58  <dih> Ammler: do you have memcached running on your server?
14:08:11  <dih> and perhaps an accelerator, such as xcache, apc, or eaccelerator?
14:08:12  <Ammler> no idea...
14:08:28  <Ammler> don't think so, it is a default suse installation
14:08:40  <dih> memcached is a daemon, you should find a init script if it exists, or the command 'memcached'
14:08:53  <dih> the other two you could find by issuing php -m
14:08:59  <dih> eh - other 3 :-D
14:09:02  <dih> one of the other 3
14:10:25  <Ammler> not installed...
14:10:35  <Ammler> but a package would be available...
14:11:05  <Pirate87> !screen
14:11:05  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
14:12:47  <dih> i was thinking of adding memcache support to openttdlib, as that would increase speed a lot too
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14:30:44  <Phazorx> i think i suggested eacc before
14:30:49  <Phazorx> but i doubt any actio was taken
14:30:57  <Phazorx> and it is vpc after all
14:31:14  <Phazorx> precaching can have undesirable effects
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14:41:16  <Ammler> Phazorx: eacc isn't availabe as such
14:42:27  <Ammler> hmm 0.9.6 would be...
14:47:12  <V453000> !password
14:47:13  <PublicServer> V453000: yoking
14:47:27  <PublicServer> *** Game unpaused (not enough players)
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14:51:13  <PublicServer> *** Game paused (not enough players)
14:52:13  <dih> eaccelerator is very good indeed
14:52:26  <dih> i have not seen huge side effects
14:52:32  <dih> i have seen side effects
14:52:40  <dih> but sadly they are the same for each cacher
14:52:40  <V453000> lo
14:52:45  <dih> o/
14:52:59  <dih> i.e. segfaults ^^
14:53:06  <dih> seldom, but can occure
14:53:29  <dih> however, a speed boost of about 50%
14:53:37  <dih> simply by opcode caching and optimizing
14:55:43  <dih> native php is very very slow ^^
14:56:03  <dih> then adding memcache is awsome ^^
14:58:43  <V453000> I fell lucky that I have completely no idea about what you are talking about :D
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15:03:08  <dih> V453000: OpenTTDLib, PHP, opcode caching (i.e. accelerators for php)
15:04:12  <V453000> yeah that is what I know nothing about :P
15:04:56  <dih> hehe
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15:17:05  <Phazorx> imho memcache is totaly unnecessary with proper design
15:17:36  <Phazorx> if there are some queries that are very frequently used - the results should be turned into static content and served as such
15:17:54  <Phazorx> instead of having to regernerate them over and over again using same results from memcache
15:18:05  <Phazorx> and if queries are different - memcache does nothing
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15:18:10  <Phazorx> it actualy makes it slower
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15:20:33  <dih> Phazorx: i can either process over 6-10 queries, in order to get grf names
15:20:47  <dih> i can scan a cache file, which grows and will have a lot of grf names in it
15:20:52  <dih> or i can stor the names somewhere else
15:20:55  <dih> e.g. memcache
15:21:10  <Phazorx> dih: well how often new grfs are being added?
15:21:10  <dih> a static will not keep it's value over 100 requests!
15:21:19  <Phazorx> and how often list of them is requested?
15:21:31  <dih> currently i cache in a file
15:21:39  <Phazorx> doesnt matter
15:21:40  <dih> but i do not delete cached files, i only add
15:21:48  <dih> a unknown is added to the file
15:21:53  <dih> by sending a query for it
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15:22:04  <Phazorx> well this idea looks you are replacing what DB is supposed to do for you
15:22:09  <dih> however, it's sad of working your way through the cache takes longer than querying the server
15:22:14  <dih> and a query aint exactly fast
15:22:22  <Phazorx> why Q is not fast?
15:22:31  <Phazorx> i doubt you have many rows
15:22:34  <Phazorx> as in millions
15:22:37  <dih> 60-120ms if you are good
15:22:48  <Phazorx> how many rows?
15:22:48  <dih> i meant the query to a server ^^
15:23:08  <Phazorx> and do u have same server for everything?
15:23:31  <dih> a openttd server
15:23:33  <dih> udp packets
15:23:40  <dih> send, wait for reply
15:23:59  <dih> a reply will max hold 7 or 8 new grfs
15:24:06  <dih> sometimes only 4
15:24:17  <dih> use 16 newgrf's, which is not a lot
15:24:27  <Phazorx> not a lot for sure
15:24:34  <dih> means you need to send querys and process them 4 times
15:24:50  <dih> that will roughly take 200ms
15:25:16  <dih> sqlite is an option for storing them and accessing the newgrfs quickly
15:25:22  <dih> but that aint exactly fast either
15:25:22  <Phazorx> why reply has a size limit?
15:25:40  <Phazorx> sqlite is probably much faster than memcached
15:25:42  <dih> because you cannot fit unlimited strings in a single udp packet
15:25:46  <dih> and udp is no stream
15:25:52  <Phazorx> oh... udp
15:25:57  <dih> ;-)
15:26:08  <Phazorx> you can chain them sort of?
15:26:09  <dih> sqlite is only faster if you db is small enough
15:26:24  <Phazorx> doesnt sound like your db is to exceed 100k rowsa
15:26:26  <dih> well - you get id -> md5sum of the grf packets in the simple info query
15:26:40  <dih> then you have to send a query for a bunch of newgrfs
15:26:51  <dih> and get a replay for only some of those (depending on what fits in the packet)
15:27:06  <Phazorx> theoretically you only need unique id as a reply
15:27:11  <dih> nope
15:27:19  <Phazorx> what else?
15:27:25  <dih> it's only supposedly unique
15:27:30  <Phazorx> heh
15:27:31  <dih> some grfs' have the same id
15:27:35  <dih> but the md5sum differes
15:27:42  <dih> so you require both
15:27:43  <Phazorx> so grfid + md5
15:27:47  <Phazorx> that's 40 bytes
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15:27:55  <dih> and what you get back is id, md5, name
15:28:01  <Phazorx> name isnt needed
15:28:06  <dih> ...
15:28:08  <dih> yes it is!
15:28:13  <dih> if you look at the website ;-)
15:28:16  <Phazorx> i mean not in same process
15:28:27  <Phazorx> you only need to query names you dont know
15:28:30  <jondisti> !password
15:28:30  <PublicServer> jondisti: harped
15:28:32  <dih> http://openttdcoop.org/?page=servers&s=ps
15:28:43  <dih> Phazorx: exactly
15:28:54  <dih> start a new openttdcoop game, it happens that they use new newgrfs
15:29:10  <Ammler> almost every new game
15:29:16  <dih> sad thing is, if your local cache grows too big, searching will take longer than a query of the server ^^
15:29:17  <Phazorx> yeah but you can have grf+md5 serve as a unique id
15:29:23  <Phazorx> internally to ur system
15:29:27  <Ammler> since bananas...
15:29:28  <Phazorx> and then add name there
15:29:38  <Phazorx> so you query grf+md5
15:29:41  <dih> Phazorx: start with a clean system
15:29:41  <Phazorx> and get name locally
15:29:43  <dih> no cache
15:29:43  <PublicServer> *** jond1sti joined the game
15:29:45  <dih> no nothing
15:29:53  <dih> 1. query - you get everything
15:29:59  <dih> and cache locally
15:30:09  <dih> 2. query you get info and details, and have new grf stuff cached
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15:30:33  <dih> finding the right stuff is not too expensive, you only have a few grfs to search through
15:30:36  <dih> new game
15:30:36  <Phazorx> dih: the cache should presist
15:30:38  <dih> new newgrfs
15:30:44  <Phazorx> across servers
15:30:53  <Phazorx> for names and any other details
15:31:01  <dih> 1. query you get info and detail, find you do not have any grf details, and do a query until you have all the names
15:31:10  <dih> 2. query - info and detail, newgrf info is cached
15:31:14  <dih> new game.....
15:31:39  <Phazorx> okay clean system
15:31:39  <dih> openttdlib runs on a few servers
15:31:48  <Phazorx> imagine it has few parts
15:31:51  <dih> i doubt everybody wants to share a cache ^^
15:31:59  <Phazorx> one part is for quering what servers are using
15:32:11  <dih> if you have grf info for something you do not query the server for it, if you dont ... tada
15:32:15  <Phazorx> 2nd part is for quering what grf+md5 actually is
15:32:24  <Phazorx> 1st part is fast and small runs often
15:32:35  <dih> Phazorx: it all runs when you open the webpage
15:32:42  <dih> it has to work in a blimp
15:32:43  <Phazorx> 2nd part can be run on schedule based on missing info in local data storage (be that DB or any thing)
15:32:54  <Phazorx> it does not HAVE to work like that
15:32:58  <Phazorx> you MADE it work like that
15:33:00  <dih> nope ^^
15:33:08  <dih> i am looking at a webservice ^^
15:33:23  <dih> where everything is stored on my server
15:33:25  <Phazorx> webserver are allowed to store data locally you know :)
15:33:28  <dih> and that can be queried
15:33:48  <dih> svn.codecubes.org/openttdlib/trunk
15:33:49  <dih> ;-)
15:33:59  <Phazorx> i'll check it later
15:34:09  <Phazorx> gota translate some more stupid stuff here
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15:34:16  <dih> ^^
15:34:16  <Phazorx> was taking a food break actually
15:34:26  <dih> interesting food you have there
15:34:34  <Phazorx> and got engaged into more interesting discussion that i had to deal with for a while
15:34:44  <Phazorx> i actually made myself pancakes :)
15:34:58  <Phazorx> and my keyboard is covered in oil already :)
15:35:43  <dih> ... yumm?
15:35:54  <dih> well, you can always add lemon and suggar and lick it off
15:35:54  <dih> :-D
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15:36:25  <Phazorx> i have a cat
15:36:36  <Phazorx> we have separtion on our food realms
15:36:45  <Phazorx> i eat things that have not falled down yet
15:36:50  <Phazorx> and he eats if they have
15:36:55  <Phazorx> so keyboard is technically his domain
15:37:11  <spuuukie> got the same agreement with my cat tooo ;)
15:37:24  <Phazorx> well there is a problem
15:37:30  <Phazorx> while i maintain my side of sgreements
15:37:36  <Phazorx> (i mean no one seen me lick the floor...)
15:37:59  <Phazorx> he feels that he can terminate the contract one-sided from time to time
15:38:01  <dih> ... :-D
15:38:12  <Phazorx> and steal something if i am not looking....
15:38:13  <dih> thank you for sharing
15:38:37  <dih> anyway - i shall head home and be back later on
15:38:42  <Phazorx> i'm glad you guys are smiling :)
15:38:43  <dih> bye byes
15:38:48  <Phazorx> have fun dih
15:38:50  <Phazorx> dont be a stranger
15:39:07  <Ammler> cats don't know authority
15:39:19  <Ammler> that is dogs domain
15:39:28  <spuuukie> no, but superior force ;)
15:39:28  <Phazorx> you should see him when i say something angrily Ammler :)
15:39:33  <Phazorx> he KNOWS what's comming
15:39:38  <Ammler> :-)
15:40:09  <Ammler> Phazorx: that is simply drama
15:40:24  <Phazorx> and let me tell you, airzooka does wonders when it comes to straighting out authority with cats
15:40:28  <Ammler> cats do just keep you in the faith
15:40:38  <KenjiE20> Cats: "This person feeds me, I must be god", Dogs: "this person feeds me, they must be god"
15:40:55  <Phazorx> KenjiE20: oh yeah... and cats totally know about that
15:41:04  <Ammler> :-D yeah
15:41:05  <Phazorx> but that does stop me from proving otherwise
15:42:13  <V453000> !screen
15:42:14  <PublicServer> *** V453000 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
15:44:29  <Chris_Booth> http://mattgunn.ca/2007/04/18/a-day-in-the-life-of-a-dog-cat/
15:44:38  <Chris_Booth> best cats vs dogs day
15:44:43  <V453000> hi Chris
15:45:01  <davis> cats vs dogs is always fun.
15:45:40  <Phazorx> the house policy here - if cats keeps meowing it is assumed that he tells about his strict diet and hence refrains from being fed
15:46:25  <Phazorx> so basically in order to get some food he has to be quiet... which he knows :)
15:47:34  <Phazorx> good reading, thanks CB
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15:51:57  <Chris_Booth> !password
15:51:57  <PublicServer> Chris_Booth: bussed
15:52:08  <PublicServer> *** Game unpaused (not enough players)
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15:52:29  <davis> !password
15:52:30  <PublicServer> davis: bussed
15:53:21  <davis> !ip
15:53:22  <PublicServer> davis: ps.openttdcoop.org
15:53:51  <PublicServer> *** Chris Booth has left the game (connection lost)
15:53:52  <PublicServer> *** Game paused (not enough players)
15:56:06  <Giddorah> Oh
15:56:13  <Giddorah> We're not supposed to vote on our own plans? :P
15:58:24  <KenjiE20> You made the plan, thus you have casted your voted in the loudest possible way
15:58:42  <KenjiE20> cast*
15:58:53  <KenjiE20> vote*
15:58:55  <KenjiE20> >_>
16:02:09  <Phazorx> at same time i'd sugest refraining from voting to other's plans as well :)
16:02:25  <Phazorx> because if you like someone else plan - why did you make yours?
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16:02:39  <davis_> depends on whether you just want to give more options for everyone else , or whether you want your option to be THE option :p
16:03:12  <V453000> thouth some people vote for others even though they have a plan submitted :P
16:03:21  <Phazorx> in this sense "more" contradicts with "better"
16:03:28  <Phazorx> and i'm always for better end of the deal
16:03:58  <Phazorx> if there is only one plan, but it is a really good one
16:04:03  <davis_> e.G you are the first one to make a plan , but you happen to like the second persons plan a lot better than your own.
16:04:19  <Phazorx> davis - you withdraw
16:04:24  <davis_> sht :p
16:05:00  <PublicServer> *** V453000 has left the game (leaving)
16:05:12  <Phazorx> there were cases when a plans were withdrawn by authors to force re-votes or to tip the scale some way
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16:07:30  <davis> yeah , got some valid point there
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16:20:22  <spuuukie> is there a special patch needed to setup a coop server?
16:20:33  <Chris_Booth> i think my plan is best but i wouldnt mind plan Vs plan as a second best
16:20:42  <Chris_Booth> does that mean i should give V my vote?
16:21:13  <Chris_Booth> or does it mean i shouldnt vote?
16:21:17  <Phazorx> CB: situational
16:21:32  <Chris_Booth> also i voted befor i made my plan
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16:21:39  <Chris_Booth> should i now remove my vote?
16:21:39  <Phazorx> this is only my opinion, but i either vote or plan
16:21:54  <Chris_Booth> as that also seems like a strange idea
16:22:01  <Chris_Booth> to wihdraw a vote
16:22:15  <Phazorx> at same time i can see a situation when ti might be a good idea to vote even if you have a plan
16:22:45  <Phazorx> for example to add weight to one of plans in contrast to anoher in case of there are some plans but none is winning
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16:50:03  <PublicServer> *** Game unpaused (not enough players)
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16:50:49  <XeryusTC> hmm
16:50:53  <XeryusTC> might declare a winner
16:51:54  <XeryusTC> Chris_Booth: you cant vote for your own plan so you would have to go for the second best then :P
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16:54:13  <Chris_Booth> XeryusTC: i went for what I thought at the time was the best plan
16:54:24  <Chris_Booth> but i hadnt made my own plan at that point in time
16:54:44  <XeryusTC> well, that is how voting works, you go for what seems best :P
16:55:05  <Chris_Booth> i hate rainy days
16:58:11  <KenjiE20> spuuukie: Needed, no, used, yes
16:59:16  <spuuukie> oook.... so ive just compile my own server in and can do a coop game in lan?
16:59:49  * OwenS joins
17:00:23  <OwenS> !password
17:00:23  <PublicServer> OwenS: smacks
17:00:31  <PublicServer> *** Owen joined the game
17:02:08  <KenjiE20> spuuukie: the only thing that makes a coop game, is communication
17:02:41  * OwenS votes
17:02:47  <spuuukie> KenjiE20, sure, and beeing in the same company
17:02:57  <OwenS> And I think it's really a curb-stomp vote at this point :p
17:03:10  <Ammler> you could use is2 to have "controlled" coop :-)
17:03:10  <KenjiE20> well, either same company, or IS :P
17:03:19  <KenjiE20> :D
17:03:39  <spuuukie> IS?
17:03:43  <KenjiE20> @is2
17:03:43  <Webster> is2: Infrastructure Sharing, see also: http://wiki.openttd.org/Is
17:04:34  <spuuukie> ahh
17:06:51  <Ammler> PeterT: it doesn't make sense to link the old binaries of is2
17:07:09  <Ammler> on next cleanup round, I will delete those anyway...
17:08:16  <PublicServer> *** Owen has left the game (leaving)
17:08:27  <Ammler> also the revision hash is for sure not hIS2...
17:09:22  <Ammler> you geht the has with "hg id"
17:09:28  <Ammler> h*
17:11:15  <PublicServer> ***  made screenshot at 00006B41: http://ps.openttdcoop.org/public/webcam/00006B41.png
17:11:19  <spuuukie> cool tried it, works fine :)
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17:52:05  <XeryusTC> shall i declare a winner so we can go bankrupt because we have almost no income? :P
17:53:13  <XeryusTC> !rcon patch plane_speed
17:53:13  <PublicServer> XeryusTC: Current value for 'plane_speed' is: '1' (min: 1, max: 4)
17:53:40  <XeryusTC> !rcon patch plane_speed 4
17:53:40  <PublicServer> XeryusTC: ERROR: This command/variable is not available during network games.
17:56:17  <PublicServer> ***  made screenshot at 00038FEA: http://ps.openttdcoop.org/public/webcam/00038FEA.png
17:58:12  <XeryusTC> V453000: do you agree with your plan winning? :P
18:11:19  <PublicServer> ***  made screenshot at 000067CF: http://ps.openttdcoop.org/public/webcam/000067CF.png
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18:13:20  <Razaekal> !password
18:13:21  <PublicServer> Razaekal: jotted
18:13:32  <PublicServer> *** Razaekel joined the game
18:14:59  <Razaekal> dude
18:15:09  <Razaekal> V's plan wins by default
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18:30:43  <PublicServer> <XeryusTC> i declared V453000 winner :P
18:30:58  <dih> Phazorx, do you know of a performance comparison between sqlite and memcache?
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19:01:20  <Seberoth> Hello all
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19:34:50  <Phazorx> dih that;s like comparing power effect of gasoline and spark in engine performance
19:35:10  <Phazorx> in some cases you need both and they are different tools designed to do different things
19:35:39  <Phazorx> sqlite is full blown SQL'92 compatible implementation of RDBMS
19:35:45  <dih> memcached claims that it's faster than db queries, if under load
19:36:10  <Phazorx> and memcache is front cache for RDBMS system
19:36:20  <Phazorx> so sqlite does not need memcache to work
19:36:21  <dih> i.e. use both?
19:36:27  <Phazorx> and memcache does need some rdbms
19:36:31  <Phazorx> it really depends
19:36:51  <Phazorx> and as i said before in most cases memcache is useless unless it is a case of bad solution design
19:37:06  <Phazorx> you need some way to store data, obviously
19:37:23  <Phazorx> and some combination of rdbms + flat static files do the trick usualy
19:37:44  <Phazorx> but memecache does not store anything
19:37:59  <Phazorx> it only is a middle man which matches request with answer
19:38:10  <dih> but, it can cache data objects
19:38:23  <dih> i.e. a game mostly runs more than just a few hours
19:38:26  <Phazorx> not really, it caches result sets of db queries
19:38:30  <dih> perhaps 10-24
19:38:35  <Phazorx> which cane be an object
19:38:42  <dih> i can cache anything i like
19:38:49  <dih> serialized objects, etc.
19:38:53  <dih> json stuff ...
19:39:01  <Phazorx> hang on lemme finish explaining
19:39:24  <Phazorx> so the memcache is middle man which based on assumption of static data
19:39:26  <Ammler> afaik, we do already cache the page
19:39:36  <Phazorx> lets you avoid necessity to query database directly
19:39:37  <Ammler> it does update every 20 mins or so
19:39:57  <Phazorx> so in case if you have dedicated box for DB and separate one for memcache - it can reduce stress to DB box
19:40:05  <Phazorx> by handling simple requests to static datasets
19:40:08  <Phazorx> but...
19:40:27  <Phazorx> if datasets are static it means you have many polls and few changes
19:40:41  <Phazorx> in this situation it would be wise to generate content on change not on poll
19:40:47  <Phazorx> so you would not need DB at all
19:41:11  <Phazorx> once there is some change happen - you regenerate static data and serve it in same way as it would be used if it came from databe
19:41:21  <Phazorx> it can be serialized object or anything else you want
19:41:32  <Phazorx> (this is ONLY thing) memcache essentially does
19:41:50  <Phazorx> but in case of memcache it is not optimized for your task
19:41:54  <Phazorx> it can only deal with queries
19:42:19  <Phazorx> so you need to each time render the view for user (ie generate web page)
19:42:33  <PublicServer> *** jond1sti has left the game (leaving)
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19:42:38  <Phazorx> but if no date has changed - you can generate webpage itself and cache that
19:43:13  <dih> i was not gonna cache the website itself
19:43:25  <dih> i was gonna cache data that does not change (quickly)
19:43:26  <Phazorx> you isp does it anyway
19:43:38  <Phazorx> you are the engineer
19:43:47  <Phazorx> it is totaly up to you wich data you are caching
19:43:49  <Phazorx> and how you use it
19:44:05  <Phazorx> but in case of memecache - it can only be used for certain types of data
19:44:15  <dih> i.e. run a checksum on the bunch of grfid and md5sums i get fed by the server
19:44:43  <Phazorx> i'm not familiar with typical usage case of whatever you do... but it still has few parts
19:44:43  <dih> but then that would mean i cache that for like 180 servers
19:44:53  <Phazorx> at least a dataminer and data viewer
19:45:04  <Phazorx> if miner is used much less frequently than viewer
19:45:11  <Ammler> why should that be faster then getting the info from Master Server?
19:45:18  <dih> or have one thread (or cron job) write to memcache ^^
19:45:33  <Phazorx> it is wise to generate data on miner pass and serve static content at dataviewer
19:45:46  <Phazorx> Ammler: local data vs remote data
19:45:53  <Phazorx> it is not only faster ut also more reliale
19:46:13  <Phazorx> if there is no connectivity to master server (god forids) local data is stil lgood
19:46:38  <Ammler> yes, you cache the settings you currently need
19:46:39  <dih> and a local lookup compared to 6-10 udp packet pairs (request, response)
19:46:45  *** Progman has quit IRC
19:47:19  <dih> and if the db is sqlite, that might not be so nice - as that is unnessesary io
19:47:26  *** Progman has joined #openttdcoop
19:47:32  <dih> then mysql might be nicer, as hat caches rows too
19:47:54  <Ammler> well, can you expect a php server has sqlite installed?
19:48:05  <dih> php5-sqlite ? yes
19:48:23  <dih> i profiled openttdlib yesterday
19:48:36  <dih> and noticed that the lookup for grfid + md5sum to name was very expensive
19:49:49  <dih> openttdlib (in trunk) no requires 151miliseconds for the query of current ps
19:50:05  <dih> 64ms of which is spent waiting for udp packets to return
19:50:10  <Ammler> and sqlite is faster than mysql?
19:50:52  <dih> mysql is an option if more is stored
19:50:57  <dih> i.e. proper data mining
19:51:16  <dih> but for a limited number (1266) new grf's
19:51:38  <dih> (at least that is what i have right now) ;-)
19:52:08  <dih> Ammler, sometimes the question is, what takes more time? connecting to mysql or loading sqlite?
19:52:09  <dih> :-D
19:52:28  <Ammler> dunno, in our case mysql is installed, sqlite isn't
19:52:30  <dih> for this very limited amount of data, i assume sqlite will be faster
19:52:49  <dih> are you 100% sure that sqlite is not installed?
19:52:55  <dih> i am half way sure it would be
19:53:01  <dih> perhaps not the php5 module
19:53:05  <Ammler> yes
19:53:20  <Ammler> well, no big issue to install
19:54:17  *** virtual has quit IRC
19:54:37  <dih> but Ammler i am thinking bigger
19:55:01  <dih> i am thinking of a webservice, querying ALL available servers ^^
19:56:13  <Ammler> dih: like a more verbose servers.openttd.org ?
19:56:21  <dih> with api
19:56:26  <dih> xmlrpc perhaps
19:56:47  <dih> and then a merely simple client that would query my server
19:59:35  <Phazorx> mysql and sqlite are not speed comparable actually
19:59:39  <dih> at least thats an idea
19:59:42  <Phazorx> they are not used in same situations
19:59:49  <dih> of course not
20:00:20  <Phazorx> for anything that yo need mysql for it will better suited
20:00:47  <Phazorx> if you dont need such featuresome solution, sqlite will do most likely
20:02:37  <Baeda> N'Abend zusammen :-)    Hey everyone!
20:04:51  <hylje> hi
20:07:54  *** spuuukie has joined #openttdcoop
20:08:01  <spuuukie> !players
20:08:02  <PublicServer> spuuukie: Client 163 is baeda, a spectator
20:08:02  <PublicServer> spuuukie: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
20:09:31  *** VictorOfSweden has joined #openttdcoop
20:10:04  <PublicServer> *** VictorOfSweden joined the game
20:10:20  <dih> uh? without !password?
20:10:21  <dih> that's new
20:10:28  <dih> or is the rabbit still about
20:10:51  <VictorOfSweden> dih: huh?
20:11:01  <KenjiE20> /query dih /query
20:11:05  <dih> a - a private message ^^
20:11:10  <dih> tssss ^^
20:11:25  <KenjiE20> also, "shut uuuuppp"
20:11:28  <PublicServer> <VictorOfSweden> i see we have a winner declared
20:11:35  <KenjiE20> points for refernece :P
20:13:28  <PublicServer> <VictorOfSweden> will there be any building done tonight, you think?
20:15:39  <PublicServer> *** VictorOfSweden has left the game (leaving)
20:19:31  *** cat666 has joined #openttdcoop
20:19:34  <cat666> hi :)
20:19:37  <cat666> !password
20:19:37  <PublicServer> cat666: pantie
20:19:43  <PublicServer> <baeda> hey :)
20:19:52  <PublicServer> *** cat666 joined the game
20:20:20  <PublicServer> <cat666> aw ... still no building here :(
20:20:39  <KenjiE20> @topic get 3
20:20:39  <Webster> KenjiE20: STAGE: planning and voting
20:24:19  <PublicServer> *** cat666 has left the game (leaving)
20:24:35  <OwenS> KenjiE20: XeryusTC declared a winner earlier in game IIRC
20:24:43  <OwenS> He perhaps forgot the stage
20:25:08  <KenjiE20> games paused, somehow I think not
20:26:03  <XeryusTC> jup
20:26:11  <PeterT> !password
20:26:11  <PublicServer> PeterT: pantie
20:26:16  <PeterT> lol
20:26:17  <XeryusTC> @stage Building
20:26:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #179 (r19443) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
20:26:44  <PublicServer> *** cat666 has left the game (connection lost)
20:26:53  <cat666> !password
20:26:53  <PublicServer> cat666: tousle
20:26:54  <XeryusTC> PeterT: a pantie is a normal thing
20:27:00  <XeryusTC> it is a certain knot for ties
20:27:09  <PublicServer> *** cat666 joined the game
20:27:17  <PeterT> Still, teehee
20:27:29  <Baeda> :P
20:27:56  <XeryusTC> kids these days, not even used to sexual remarks
20:29:22  * KenjiE20 makes an innuendo
20:29:53  <OwenS> My Physics teacher remarked last year "This is a vibration generator. Until the 80's, we called them vibrators, but then someone else created a new kind of vibrator and we were unable to talk about them without the class breaking into hysterics"
20:30:04  <XeryusTC> Oh KenjiE20 *pets*
20:30:10  <KenjiE20> lol
20:30:18  <PublicServer> <baeda> hehe
20:30:19  <XeryusTC> OwenS: lol
20:30:23  <KenjiE20> I see XeryusTC has a foot in the gutter too :P
20:30:38  <OwenS> He's also commented on how funny it is when people write osculations rather than oscillations in exams :p
20:30:47  <XeryusTC> im going to put something in the gutter now
20:30:55  <KenjiE20> haha
20:31:06  <PublicServer> <baeda> oO
20:34:28  <XeryusTC> back
20:37:20  <PublicServer> *** baeda has left the game (connection lost)
20:41:10  <dih> !revision
20:41:10  <PublicServer> dih: Game version is r19443
20:44:48  <PublicServer> *** Thraxian joined the game
20:45:30  *** Thraxian has joined #openttdcoop
20:45:30  *** ChanServ sets mode: +o Thraxian
20:45:48  <PublicServer> <Thraxian> ooh - when did a winner get declared?
20:45:57  <Baeda> !password
20:45:57  <PublicServer> Baeda: muzzle
20:46:05  <PublicServer> *** Game unpaused (not enough players)
20:46:06  <PublicServer> *** baeda joined the game
20:52:42  <Baeda> !players
20:52:43  <PublicServer> Baeda: Client 195 is Thraxian, a spectator
20:52:43  <PublicServer> Baeda: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
20:52:44  <PublicServer> Baeda: Client 192 is cat666, a spectator
20:52:44  <PublicServer> Baeda: Client 197 (Orange) is baeda, in company 1 (Geborough Transport)
20:54:52  <PublicServer> *** baeda has left the game (connection lost)
20:54:53  <PublicServer> *** Game paused (not enough players)
20:56:22  *** davis has joined #openttdcoop
20:56:51  <PeterT> davis?
20:57:08  <davis> that's me.
20:57:17  <davis> hey :)
20:58:45  <PeterT> Ok
20:58:47  <PeterT> go to #jolteon
20:58:50  <PeterT> and type !help
20:58:57  <PeterT> that will give you all the info you need
20:59:02  <PeterT> to join my IS2 server
20:59:20  * OwenS thinks PeterT should be kicked for spamming :-P
20:59:29  <PeterT> He asked me about it before :-P
21:00:01  <PeterT> davis: /join #jolteon
21:01:14  <Ammler> @op OwenS
21:01:15  *** Webster sets mode: +o OwenS
21:01:42  <Baeda> !password
21:01:42  <PublicServer> Baeda: crummy
21:01:53  <PublicServer> *** baeda joined the game
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21:16:01  <PublicServer> *** Thraxian has left the game (leaving)
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21:17:59  <davis> thanks PeterT , sorry got distracted
21:23:53  <XeryusTC> Ammler: why did you do that?
21:24:01  <XeryusTC> or is owen a member nowadays?
21:25:19  <PeterT> Me thinks he was trying to tease me
21:26:04  <XeryusTC> which would've been completely justified
21:28:07  <PublicServer> *** cat666 has left the game (leaving)
21:30:33  <Baeda> just for my info.. you think there'll be some building today?
21:30:36  <Ammler> @deop XeryusTC :-P
21:30:54  <XeryusTC> @burn Ammler
21:32:07  <Ammler> @deop OwenS
21:32:07  *** Webster sets mode: -o OwenS
21:32:46  <PeterT> XeryusTC: Usualy it is :-P
21:33:16  <XeryusTC> @kick PeterT like now :P
21:33:16  *** PeterT was kicked by Webster (like now :P)
21:33:16  *** PeterT has joined #openttdcoop
21:37:30  <Ammler> PeterT: did you get my comment about IS2 wiki?
21:37:39  <PeterT> No
21:37:49  <PeterT> where is it, Ammler?
21:38:37  <OwenS> Note to self: Be looking at screen in future whe nopped :p
21:45:26  <OwenS> Hmm... Just a suggestion: "Users" on the navbar should probably be "Players" :p
21:47:23  <Ammler> indeed
21:47:37  <Ammler> well, give us another 5 years to fix that :-P
22:24:45  *** [com]buster has joined #openttdcoop
22:24:45  *** ChanServ sets mode: +o [com]buster
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22:53:39  <V453000> hey everybody
22:53:42  <V453000> !pasword
22:53:48  <PeterT> hi V453000
22:53:56  <V453000> hi Peter :)
22:54:03  <V453000> !password
22:54:04  <PublicServer> V453000: canyon
22:54:18  <PublicServer> *** Game unpaused (not enough players)
22:54:19  <PublicServer> *** V453000 joined the game
22:54:20  <PeterT> V453000: clanmega is back up
22:54:23  <PeterT> V453000: new forum site
22:54:25  <V453000> nice
22:54:32  <PeterT> join the channel
22:54:36  <V453000> with mega himself?
22:54:39  <PeterT> yes
22:54:45  <PeterT> and you can get the link
22:55:08  <spuuukie> hi v
22:55:21  <V453000> well I dont care that much Peter ;) but its nice to have it back
22:55:24  <V453000> hey Spuuukie
22:55:39  <PeterT> Nooooo V453000, you have to join, they miss you!
22:55:40  <PeterT> :-P
22:55:50  <PublicServer> <V453000> already won o_O
22:55:58  <V453000> me?
22:56:01  <V453000> such a noob
22:56:20  <V453000> well... I guess I dont even remember the name of the channel :P :D
22:56:30  <PeterT> #OpenTTDMegaClan
22:57:09  <V453000> ok so Maybe I just messed some letter up :P
22:57:17  <V453000> thx :P
22:57:20  <PublicServer> *** Spuuukie joined the game
22:58:43  <PublicServer> <Spuuukie> is someone about to build?
22:59:25  <V453000> I could but I am a bit drunk but nothing serious ;)
22:59:37  <spuuukie> lol
22:59:49  <davis> /he just had his first beer /
23:00:00  <davis> jk :]
23:00:06  <spuuukie> a perfect friday night... besides girlfriend not around and sitting at home ;)
23:00:48  <V453000> :|
23:00:57  <V453000> first beer is breakfast davis
23:01:17  <davis> what a fine way to start the day.
23:01:47  *** Seberoth has quit IRC
23:01:49  <V453000> :D
23:01:57  <V453000> well I dont ;)
23:02:50  <davis> let's hope so , unless you are an Irish-Man
23:02:55  <davis> in that case that'd be alright
23:03:04  <V453000> I am Czech...
23:03:07  <V453000> beer beer beer
23:03:25  <davis> :P
23:03:54  <spuuukie> well czech make tasty beer tooo *yummie*
23:04:27  <V453000> too?
23:04:29  <V453000> noooo
23:04:32  <V453000> the only :P
23:04:38  <spuuukie> in my town czech beer is served in an irish pub ;)
23:04:43  <V453000> lol
23:04:49  <V453000> that is some crap anyways ;)
23:04:51  <V453000> not the real
23:05:00  <spuuukie> im serious
23:05:34  <V453000> im not :P :D
23:05:39  <spuuukie> :D
23:07:03  <davis> germans clearly make the best bear
23:07:05  <davis> eh
23:07:06  <davis> bear -_-
23:07:08  <davis> beer*
23:07:24  <V453000> bear maybe
23:07:24  <spuuukie> *g* bear? we have only broblem bears ;) :D
23:07:43  <davis> haha
23:07:46  <davis> bruno ;)
23:07:46  <V453000> but german beer is shit
23:07:53  <spuuukie> :D
23:08:00  <davis> V453000 you have no idea :D
23:08:07  <V453000> I do actually
23:08:13  <V453000> when I go to germany I drink Cocacola
23:08:19  <V453000> or wine
23:08:22  <davis> that's not very german
23:08:23  <spuuukie> lol
23:08:23  <V453000> because ...
23:08:47  *** Seberoth has joined #openttdcoop
23:09:09  <davis> haha
23:10:13  <V453000> and when I was to spain I almost died
23:10:16  <V453000> Mahou Beer
23:10:17  <V453000> OMG
23:10:22  <davis> spanish food is pretty good
23:10:25  <V453000> nothing more terrible
23:10:27  <davis> if served right
23:10:35  <V453000> this was cold
23:10:44  <V453000> but...
23:10:59  <V453000> even cold didnt help
23:11:11  <davis> haha
23:11:59  <davis> well every country
23:12:04  <davis> has it's good and bad beer sorts.
23:12:45  <V453000> hmm
23:12:49  <V453000> ofc
23:12:56  <V453000> but all countries
23:13:06  <V453000> have worse than Pilsner Urquell  :P
23:13:26  <hylje> beer is 100% acquired taste
23:13:27  * V453000 is wondering if SmatZ will reply to this
23:14:06  <spuuukie> hmm well this is a neverending story...
23:14:30  <davis> that's true
23:14:47  <spuuukie> my beers best... no this one... no this... ahhhrghhh ;)
23:15:14  <PublicServer> <V453000> yeah sure but my beer is better than yours :P :D: D :D
23:15:37  <spuuukie> lol i knew this would come ;)
23:15:38  <PublicServer> <V453000> and again :P
23:16:00  *** Seberoth has quit IRC
23:19:06  <spuuukie> what i'am asking my self is how do start after a plan.. do you begin with the hubs or laying a the mainlines?
23:19:25  <PublicServer> <V453000> mainline first ... normally
23:19:36  <PublicServer> <V453000> ok
23:19:42  <PublicServer> <V453000> lets do things
23:19:53  <spuuukie> i'm watching ;)
23:20:01  <PublicServer> <V453000> I will just spam signs
23:22:40  <Baeda> !players
23:22:41  <PublicServer> Baeda: Client 203 (Orange) is V453000, in company 1 (Geborough Transport)
23:22:41  <PublicServer> Baeda: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
23:22:41  <PublicServer> Baeda: Client 205 is Spuuukie, a spectator
23:22:41  <PublicServer> Baeda: Client 199 is baeda, a spectator
23:24:24  <spuuukie> ahhh i see what you mean
23:24:33  <PublicServer> <V453000> zeah
23:24:37  <PublicServer> <V453000> yeah
23:24:40  <PublicServer> <V453000> just guides
23:25:27  <spuuukie> just one last question about refitting... isnt this very expensive?
23:25:33  <PublicServer> <V453000> no
23:25:42  <PublicServer> <V453000> about 1000 pounds per refit
23:25:54  *** pugi has quit IRC
23:26:14  <spuuukie> ahhhh k :)
23:26:23  <PublicServer> ***  made screenshot at 0002F599: http://ps.openttdcoop.org/public/webcam/0002F599.png
23:26:42  <PublicServer> <V453000> you can try ;)
23:27:31  <spuuukie> welll i have a kind of sandboxgame... where i try stuff i see here and in the wiki
23:28:03  <PublicServer> <baeda> back :)  hey V... can you just explain things while dropping your signs please? ... i'm just curious how you get startet
23:28:21  <PublicServer> <V453000> sure I can ... what exactly do you want to know
23:28:57  <PublicServer> <baeda> well you drop signs now, where area A, B, C is going to be and where the hubs go, right?
23:29:17  <PublicServer> <V453000> basically yes
23:29:28  <PublicServer> <V453000> of course people can modify and work with it a bit
23:29:34  <PublicServer> <baeda> so you actually drop the primary and sec. industries where you need them later on?
23:29:37  <PublicServer> <V453000> but it is just a raw guideline
23:29:56  <PublicServer> <V453000> umm ... the place of drops is set by plan
23:31:03  <PublicServer> <baeda> hey i'm a newbie to this ;) i just didn't quite get how you set this thing off here :)
23:31:08  <spuuukie> *g* this is the first game which i'm seeing from the start on
23:31:23  <PublicServer> <V453000> :)
23:31:36  <spuuukie> first one i saw was psg 162
23:32:05  <PublicServer> <V453000> quite old
23:32:05  <spuuukie> in a very developed state....
23:32:13  <PublicServer> <baeda> i basically would LOVE to help building some things but i think that's kind of letting a kid do quantum physics oO
23:32:14  <spuuukie> this was quite a overkill
23:32:36  <PublicServer> <V453000> baeda: come set up the ML ;)
23:32:40  <PublicServer> <V453000> now is the time
23:33:07  <PublicServer> <baeda> yea. i can build RRRR_LLLL but i cant connect it where it needs to be :P
23:33:21  <PublicServer> <V453000> setting up ML doesnt mean hubs
23:33:28  <PublicServer> <V453000> that really is just the lines
23:34:18  <PublicServer> <baeda> well your plan says it's going to be one big loop around the outline?
23:34:24  <PublicServer> <Spuuukie> hmm TL5 this means corner-radius 3-4?
23:34:29  <PublicServer> <V453000> 5
23:34:36  <PublicServer> <V453000> the maxspeed is 217
23:34:43  <PublicServer> <Spuuukie> oooh
23:34:48  <PublicServer> <V453000> CL is 5 too
23:35:16  <PublicServer> <baeda> is there an area to sandbox here with tracks (wont be expansive tough) ;)
23:35:27  <PublicServer> <V453000> why do you need that?
23:35:34  <PublicServer> <V453000> but of course there is
23:35:39  <PublicServer> <V453000> just find yourself a suitable spot
23:35:44  <PublicServer> <baeda> because i dont want to mess things up ;)
23:35:58  <PublicServer> <V453000> you can start building the ML
23:36:01  <PublicServer> <V453000> I will oversee
23:36:25  <PublicServer> <baeda> uhm *nervous* be right back
23:36:38  <PublicServer> *** VictorOfSweden joined the game
23:36:39  <PublicServer> *** baeda has left the game (connection lost)
23:36:41  <spuuukie> well.. if you wnot mind.. i would try it too
23:36:42  <PublicServer> <V453000> hey Vic
23:36:44  <PublicServer> <VictorOfSweden> hello
23:36:53  <Baeda> !password
23:36:53  <PublicServer> Baeda: tramps
23:36:55  <PublicServer> <VictorOfSweden> starting to build?
23:36:56  <PublicServer> <V453000> ofc I wouldnt mind ;)
23:36:59  <PublicServer> <V453000> yeah
23:37:03  <spuuukie> :)
23:37:08  <PublicServer> <VictorOfSweden> nice
23:37:08  <PublicServer> *** baeda joined the game
23:37:16  <PublicServer> <baeda> oookay here we go hehe
23:38:30  <spuuukie> hmm do u want the mainline L_L_L_L___R_R_R_R or is this only nessessary at the hubs?
23:38:44  <PublicServer> <V453000> well
23:39:01  <PublicServer> <V453000> do you think the LLLL_RRRR will just spawn at the hubs otherwise we use LL_RR? :P
23:39:06  <PublicServer> <V453000> ... yeah everywhere
23:39:18  <PublicServer> <V453000> at the loop at least
23:40:09  <PublicServer> *** Spuuukie has joined company #1
23:41:25  <PublicServer> ***  made screenshot at 0001C6A5: http://ps.openttdcoop.org/public/webcam/0001C6A5.png
23:42:46  <PublicServer> <V453000> just a note :P
23:43:22  <PublicServer> *** VictorOfSweden has joined company #1
23:43:52  <PublicServer> <Spuuukie> yippie.. my first ml tracks in ottcoop
23:44:12  <PublicServer> <V453000> cng
23:44:13  <PublicServer> <Spuuukie> ottdcoop i mean ;)
23:47:55  <PublicServer> <baeda> the bought land is where the ML is going to be?
23:48:19  <PublicServer> <V453000> yes
23:48:44  <PublicServer> <baeda> sorry for all those basic quetions ...
23:48:52  <PublicServer> <V453000> completely fine ;)
23:49:23  <Baeda> !players
23:49:24  <PublicServer> Baeda: Client 203 (Orange) is V453000, in company 1 (Geborough Transport)
23:49:24  <PublicServer> Baeda: Client 124 (Orange) is Giddorah, in company 1 (Geborough Transport)
23:49:24  <PublicServer> Baeda: Client 205 (Orange) is Spuuukie, in company 1 (Geborough Transport)
23:49:24  <PublicServer> Baeda: Client 209 (Orange) is baeda, in company 1 (Geborough Transport)
23:49:24  <PublicServer> Baeda: Client 207 (Orange) is VictorOfSweden, in company 1 (Geborough Transport)
23:49:38  <PublicServer> <Spuuukie> well its kind of exciting to do the first steps ;)
23:49:44  <V453000> do you know there is a client list in game Baeda?
23:49:58  <PublicServer> <V453000> hehe welcome to excitement then :P
23:50:00  <PeterT> /msg PublicServer !players
23:50:00  <PublicServer> <baeda> well appearently not hehe :)
23:50:33  <PublicServer> <Spuuukie> :D
23:50:37  <Phazorx> oh.. finally...
23:50:48  <PublicServer> <V453000> wat?
23:50:58  <Phazorx> after 3 years we get stolen trees in default grf set
23:51:06  <PublicServer> <V453000> :D
23:51:08  <Phazorx> i been asking for that for a while
23:51:10  <PeterT> when did this happen?
23:51:32  <Phazorx> according to screenshot it happened this game
23:51:33  <PublicServer> <V453000> I created a map :P then it happened
23:52:08  <Phazorx> i had issues with static grfs some time ago
23:52:15  <PublicServer> <V453000> :o
23:52:16  <Phazorx> and solution was to disable the trees
23:52:25  <PublicServer> <V453000> :|
23:52:27  <Phazorx> and i chose not to play instead
23:52:33  <PublicServer> <V453000> :D
23:52:34  <Phazorx> that's how much i hate the default ones
23:52:44  <PublicServer> <V453000> wow then :)
23:52:58  <Phazorx> as well as default green actually
23:54:01  <PublicServer> <VictorOfSweden> what's our CL for this game?
23:54:05  <PublicServer> <V453000> 5
23:54:11  <PublicServer> <VictorOfSweden> same as TL then
23:54:14  <PublicServer> <VictorOfSweden> ok
23:54:15  <PublicServer> <V453000> yes
23:54:26  <PublicServer> <V453000> well speed is 217
23:54:42  <PublicServer> <V453000> that say much ;รบ
23:54:49  <PublicServer> <V453000> ;)
23:54:57  <PublicServer> <VictorOfSweden> hehe :)
23:56:27  <PublicServer> ***  made screenshot at 00034A24: http://ps.openttdcoop.org/public/webcam/00034A24.png

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