Config
Log for #openttdcoop on 24th March 2010:
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00:00:23  *** ^Spike^ has quit IRC
00:04:27  <PublicServer> *** G_ has left the game (connection lost)
00:04:35  <PublicServer> ***  made screenshot at 00008562: http://ps.openttdcoop.org/public/webcam/00008562.png
00:04:37  <PublicServer> *** G_ has left the game (connection lost)
00:04:47  <G__> !password
00:04:47  <PublicServer> G__: revamp
00:05:16  <PublicServer> *** G_ joined the game
00:05:41  <KenjiE20>  /whois G__
00:05:44  <KenjiE20> hmm
00:05:52  <KenjiE20> :P
00:06:09  <PublicServer> <G_> hi
00:06:20  *** G_ has quit IRC
00:08:05  *** Polygon has quit IRC
00:08:20  <Ammler> !screen
00:08:23  <PublicServer> *** Ammler made screenshot at 00005959: http://ps.openttdcoop.org/public/webcam/00005959.png
00:09:02  <Ammler> G__: please rename to your known nick
00:10:38  <Ammler> !rcon kick G_
00:10:38  <PublicServer> Ammler: ERROR: Invalid client
00:10:41  <Ammler> !rcon kick G__
00:10:41  <PublicServer> Ammler: ERROR: Invalid client
00:10:48  <Ammler> !players
00:10:50  <PublicServer> Ammler: Client 609 (Orange) is G_, in company 1 (Geborough Transport)
00:10:50  <PublicServer> Ammler: Client 593 (Orange) is Giddorah, in company 1 (Geborough Transport)
00:10:50  <PublicServer> Ammler: Client 597 (Orange) is Owen, in company 1 (Geborough Transport)
00:11:32  <Ammler> @ban *4cba924d*@"
00:11:37  <Ammler> @kban *4cba924d*@"
00:11:41  <Ammler> mäh
00:11:43  <PublicServer> <G_> hi ammler
00:11:46  <KenjiE20> *@" <---
00:11:53  <KenjiE20> point if you spot your problem
00:12:00  <KenjiE20> :P
00:12:05  <Giddorah> c",)
00:12:07  <Ammler> @kban *4cba924d*@*
00:12:12  <KenjiE20> ohhh I see now
00:12:15  <Ammler> doesn't work either
00:12:21  <KenjiE20> @kban G__
00:12:21  *** Webster sets mode: +b *!~4cba924d@salieri.openttdcoop.org
00:12:22  *** G__ was kicked by Webster (KenjiE20)
00:12:24  <KenjiE20> bye byw
00:12:34  <Giddorah> Haha... That was easy :P
00:12:37  <KenjiE20> !kick 609
00:12:39  <Giddorah> Do you know who it was?
00:12:47  <KenjiE20> yea
00:12:50  <Ammler> well, it should be without host
00:12:51  <KenjiE20> I do know
00:13:11  <Ammler> how much do we need to reload?
00:13:17  <Giddorah> Reload?
00:13:24  <KenjiE20> @ban *!*@cpe-76-186-146-77.tx.res.rr.com
00:13:32  *** KenjiE20 sets mode: +b *!*@cpe-76-186-146-77.tx.res.rr.com
00:13:52  <OwenS> KenjiE20: The !kick has failed
00:13:54  *** Ammler sets mode: -b *!~4cba924d@salieri.openttdcoop.org
00:13:56  *** Ammler sets mode: +b *!~4cba924d@*
00:14:00  <PublicServer> <G_> hey wo is that ip anyways?
00:14:09  <KenjiE20> !rcon kick 609
00:14:09  <PublicServer> KenjiE20: *** G_ has left the game (kicked by server)
00:14:09  <PublicServer> KenjiE20: *** G_ has left the game (connection lost)
00:14:11  <KenjiE20> you
00:14:14  <KenjiE20> :P
00:14:23  <Giddorah> What did he do to get banned in the first place?
00:14:28  <Giddorah> He just said he talked too much...
00:14:45  <Ammler> don't you see it alreaedy on the map?
00:15:05  <KenjiE20> His keyboard has a bigger IQ than him
00:15:17  <Giddorah> Not really :S
00:16:02  <Ammler> !rcon pwd
00:16:02  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/
00:16:08  *** G_ has joined #openttdcoop
00:16:11  <G_> hey whay was i banned
00:16:13  <G_> ?
00:16:15  <G_> why*
00:16:18  <V453000> guess
00:16:23  <KenjiE20> because you're ban wasn't lifted
00:16:31  <KenjiE20> @kban G_
00:16:32  *** Webster sets mode: +b *!~adac2c0f@salieri.openttdcoop.org
00:16:33  *** G_ was kicked by Webster (KenjiE20)
00:16:35  <KenjiE20> your*
00:16:36  <V453000> [01:08] <@Ammler> G__: please rename to your known nick
00:16:42  <Giddorah> V453000: You're asleep... :P
00:16:44  <PeterT> Umm?
00:16:50  <PeterT> who is G__?
00:16:52  * V453000 sleeps indeed
00:16:55  *** Ammler sets mode: -b *!~adac2c0f@salieri.openttdcoop.org
00:16:57  *** Ammler sets mode: +b *!~adac2c0f@*
00:16:57  <Giddorah> Atta boy :P
00:17:16  <Giddorah> Well... Doesn't look like he did anything this time
00:17:21  <Giddorah> Or am I missing something here? :P
00:17:31  <V453000> this time
00:17:35  <V453000> doesnt mean his ban is over
00:17:52  <Giddorah> I'm taking a guess he's ruined games in the past?
00:18:06  <V453000> I dont know ...
00:18:08  <Ammler> hmm, logging doesn't run?
00:18:13  <PeterT> why would someone be so stupid as to admit they were banned an they are using a fake alias?
00:18:13  <KenjiE20> 01:05:30 <--- Ammler
00:18:18  <KenjiE20> that's the time
00:18:27  <OwenS> He wouldn't be Mr Map Flattener of old would he?
00:18:36  <PeterT> !screen
00:18:37  <Giddorah> PeterT: Hehe... You'd be surprised by the stupidity I meet each day
00:18:38  <PublicServer> *** PeterT made screenshot at 00006D60: http://ps.openttdcoop.org/public/webcam/00006D60.png
00:18:39  <KenjiE20> Ammler: pretty sure it was started with it
00:18:47  <PeterT> I don't see anything
00:18:56  <PeterT> can someone bomb a tile and let me !screen it?
00:19:14  <Giddorah> Well
00:19:21  <KenjiE20> Ammler: yea, it's logging to autopilot not logs/
00:19:23  <OwenS> !screen
00:19:25  <PublicServer> *** OwenS made screenshot at 0000FB8A: http://ps.openttdcoop.org/public/webcam/0000FB8A.png
00:19:25  <Ammler> !rcon cd autosave
00:19:37  <PublicServer> ***  made screenshot at 00033D5A: http://ps.openttdcoop.org/public/webcam/00033D5A.png
00:19:38  <OwenS> Hmm missed
00:19:40  <Ammler> !rcon load network_server.tmp
00:19:40  <PublicServer> Ammler: network_server.tmp: No such file or directory.
00:19:45  <Ammler> !rcon pwd
00:19:46  <PublicServer> Ammler: /home/openttd/svn-public/autopilot/save/autosave/
00:19:55  <PeterT> Ammler: !rcon load 2 for latest autosave?
00:19:57  <Giddorah> Hmmm... /G -- sorry for the mess
00:19:59  <Giddorah> That's him
00:20:01  <Giddorah> Not me
00:20:03  <PeterT> what mess?
00:20:11  <Giddorah> Last screenshot says that
00:20:12  <Ammler> !rcon load autosave116.sav
00:20:20  <PublicServer> *** Game paused (not enough players)
00:20:26  <PublicServer> *** Owen has left the game (connection lost)
00:20:26  <Giddorah> !password
00:20:26  <PublicServer> Giddorah: sawing
00:20:36  <PublicServer> *** Giddorah joined the game
00:20:46  <V453000> o_O ?
00:20:46  <Ammler> !info
00:20:46  <PublicServer> Ammler: #:1(Orange) Company Name: 'Geborough Transport'  Year Founded: 1950  Money: 4472329698  Loan: 0  Value: 4480410118  (T:713, R:24, P:0, S:0) unprotected
00:20:51  <Ammler> is it fine?
00:20:59  <Giddorah> Looks fine to me
00:21:00  <Giddorah> Wait
00:21:13  <V453000> that idiot G__ bombed map?
00:21:20  <Giddorah> Nope
00:21:21  <KenjiE20> bah
00:21:28  <Giddorah> He didn't do anything that I could see
00:21:28  <PeterT> * Ammler sets ban on *!~4cba924d@*
00:21:28  <PeterT> <PublicServer> <G_> hey wo is that ip anyways? <-- LOL
00:21:29  <Ammler> deleted orders, what I have seen
00:21:31  <V453000> k
00:21:35  <KenjiE20> symlink-ing  didn't work
00:21:37  <Giddorah> He did??
00:21:40  <PeterT> Shared orders, albeit
00:21:52  <PeterT> Ok, IRC people
00:22:00  <PeterT> It's time for me to retire to bed and read a good book
00:22:35  <PeterT> Good night
00:22:37  <Giddorah> How do you see what he's done?
00:22:39  <Giddorah> Good Night Peter :)
00:22:40  <KenjiE20> He jumped in and immediately started doing crap, that's usually a red flag
00:22:59  <V453000> no doubt about that
00:23:17  <Ammler> Giddorah: every command is logged
00:23:23  <PeterT> Thanks Giddorah
00:23:26  <Giddorah> Oh, great :)
00:23:36  <V453000> and you dont want to search through the log :D
00:23:44  <V453000> long
00:23:55  <OwenS> Considering how many OpenTTD actions trigger commands...
00:23:57  *** pugi has quit IRC
00:24:00  <V453000> ye
00:24:01  <Giddorah> Isn't there a filter to see certain client's actions?
00:24:05  <V453000> there is
00:24:08  <OwenS> grep? :p
00:24:09  <Ammler> [2010-03-24 01:19:26]                   CmdClearArea         Giddorah  date:2215-09-08  tile:00033D5A  p1:00033D5A p2:00000000 text: price:0
00:24:16  <Giddorah> OH
00:24:19  <Giddorah> It's that detailed
00:24:19  <Giddorah> Haha
00:24:24  <V453000> yes :P
00:24:31  <OwenS> I'm so happy I understand DoCommandP :p
00:24:40  <Ammler> we don't need
00:24:50  <Ammler> mostly the price is enough ;-)
00:24:58  <OwenS> And do wonder why he deleted an empty tile there :p
00:25:12  <KenjiE20> hmm, Ammler is it me, or is AP not printing?
00:25:13  <Ammler> well, that isn't G_
00:25:24  <Giddorah> Well... Someone wanted a nuke for a screenshot
00:25:28  <OwenS> Were kinda lucky that deleting an area split into multiple commands on the server side, not client :p
00:25:28  <Giddorah> So I nuked an empty cell :)
00:25:33  <Ammler> !screen
00:25:33  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
00:26:00  <Ammler> !save
00:26:00  <PublicServer> Saving game...
00:26:13  <Giddorah> Game's paused... So there wont be much action :P
00:26:43  <KenjiE20> Giddorah: the relay is active regardless though
00:26:43  *** PublicServer has quit IRC
00:27:14  <Giddorah> Well... I was more thinking of the !screen-command :)
00:27:22  *** PublicServer has joined #openttdcoop
00:27:22  <PublicServer> Autopilot engaged
00:27:22  <PublicServer> Loading default savegame
00:27:22  *** ChanServ sets mode: +v PublicServer
00:27:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #179 (r19443) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
00:27:23  <Giddorah> Won't be any work done until server's unpaused :)
00:27:32  <Giddorah> !password
00:27:32  <PublicServer> Giddorah: yachts
00:27:38  <KenjiE20> Ammler: restart? I'll remove the symlink
00:27:41  <PublicServer> *** Giddorah joined the game
00:27:51  <Ammler> KenjiE20: symlink?
00:28:10  <KenjiE20>   tee: logs/179: Too many levels of symbolic links
00:28:30  <Ammler> yeah, symlinking logging file doesn't work :-(
00:28:35  <KenjiE20> so I see
00:28:39  <Ammler> you need restart to change a file
00:29:00  <KenjiE20> symlink in logs gone
00:29:32  <KenjiE20> funny, I'd have thought my reader wouldn't care
00:29:39  <KenjiE20> apparently it does
00:29:44  <KenjiE20> nvm
00:31:01  <Giddorah> Well... Seems something good came out of G_ :)
00:31:02  <Ammler> do we need to report the ban?
00:31:11  <Giddorah> You noticed logs didn't work :)
00:31:38  <KenjiE20> meh
00:31:43  <KenjiE20> the logs WERE working
00:31:49  <Ammler> well, a guy who joins and tells, he I am banned with another nick...
00:31:50  <KenjiE20> just not where we expected/wanted
00:31:55  <Giddorah> Hmm... Are you supposed to be able to place signs even when the game is paused?
00:32:03  <Ammler> doesn't really need lot of log reading.
00:32:17  <KenjiE20> Ammler: just append the existing report
00:32:26  <Ammler> thanks KenjiE20 :-)
00:32:29  <Giddorah> Well :) Like I said :) Something good came out of it :)
00:32:48  <Giddorah> Or am I being overly entustiastic?
00:32:53  <Giddorah> Wow... Weird spelling
00:33:09  <Ammler> as I saw a lot of deleting orders without communication
00:33:18  <Ammler> ban decision was done :-)
00:33:30  <KenjiE20> I read the old report
00:33:36  <KenjiE20> ban happened
00:33:37  <KenjiE20> :P
00:34:07  <Ammler> KenjiE20: I removed the host, so the ban does also work for mibbit
00:34:23  * KenjiE20 isn't certain it's the same hex
00:34:26  <OwenS> Hmm, someone has been looking at broken bits of my repository browser
00:34:27  <KenjiE20> but doesn't hurt
00:34:30  <Ammler> I mean, it should
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00:35:26  <KenjiE20> tis
00:35:39  *** K|mib has quit IRC
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00:35:46  <OwenS> The quantity of my canned spam that contains Sourceforge's [SPAM] tag is astounding...
00:36:16  <KenjiE20> although mibbit has IDENT
00:36:25  <KenjiE20> so, your bans won't work
00:36:27  <KenjiE20> lol
00:36:31  *** Wammler has quit IRC
00:37:06  *** Ammler sets mode: -b *!~4cba924d@*
00:37:07  *** Ammler sets mode: +b *!*4cba924d@*
00:37:35  *** Ammler sets mode: -b *!~adac2c0f@*
00:37:36  *** Ammler sets mode: +b *!*adac2c0f@*
00:38:02  <Ammler> it is Webster, who doesn't work :-P
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00:38:39  <KenjiE20> no, webster follows the config
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00:42:26  <PublicServer> ***  made screenshot at 0001748E: http://ps.openttdcoop.org/public/webcam/0001748E.png
00:42:52  <Ammler> good night all
00:43:03  <Giddorah> G'nite Ammler
00:46:10  <V453000> cya
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01:27:03  <PublicServer> <Giddorah> G'nite people
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08:07:11  *** ChanServ sets mode: -o ^Spike^
08:07:11  *** ChanServ sets mode: +v Phoenix_the_II
08:07:11  *** ChanServ sets mode: +v Webster
08:07:11  *** ChanServ sets mode: +v XeryusTC
08:07:11  *** ChanServ sets mode: +v tneo
08:07:11  *** ChanServ sets mode: +v Ammler
08:07:11  *** ChanServ sets mode: +v V453000
08:07:11  *** ChanServ sets mode: +v SmatZ
08:07:11  *** ChanServ sets mode: +v planetmaker
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08:52:45  <jondisti> !password
08:52:45  <PublicServer> jondisti: onward
08:52:54  <PublicServer> *** Game unpaused (not enough players)
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08:57:29  <PublicServer> ***  made screenshot at 00003841: http://ps.openttdcoop.org/public/webcam/00003841.png
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08:58:45  <PublicServer> *** Game paused (not enough players)
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09:12:31  <PublicServer> ***  made screenshot at 00003E44: http://ps.openttdcoop.org/public/webcam/00003E44.png
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11:06:38  <V453000> !password
11:06:38  <PublicServer> V453000: breezy
11:07:03  <PublicServer> *** Razmir joined the game
11:07:52  <PublicServer> *** Game unpaused (not enough players)
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11:12:34  <PublicServer> ***  made screenshot at 00024486: http://ps.openttdcoop.org/public/webcam/00024486.png
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11:20:38  <PublicServer> *** Game paused (not enough players)
11:27:36  <PublicServer> ***  made screenshot at 000154BE: http://ps.openttdcoop.org/public/webcam/000154BE.png
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12:07:42  <PublicServer> <Giddorah> Crap... I missed a farm last night
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12:43:23  <PublicServer> *** Thraxian joined the game
12:45:37  <PublicServer> *** Thraxian has joined company #1
12:45:37  <PublicServer> *** Game unpaused (not enough players)
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12:48:20  <Skol> !password
12:48:21  <PublicServer> Skol: rouges
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12:57:38  <PublicServer> ***  made screenshot at 0001E5DE: http://ps.openttdcoop.org/public/webcam/0001E5DE.png
13:03:02  <Pirate87> !password
13:03:02  <PublicServer> Pirate87: folksy
13:03:22  <PublicServer> *** Pirate87 joined the game
13:06:16  <PublicServer> *** Pirate87 has joined spectators
13:06:21  <PublicServer> *** Pirate87 has joined company #1
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13:09:09  <PublicServer> <Giddorah> What does the (Far end) (middle) and (near end) flags do?
13:09:46  <PublicServer> <Pirate87> they work when the train is longer than the platform
13:09:53  <PublicServer> <Giddorah> Okay?
13:10:07  <PublicServer> <Pirate87> it tells the train where to stop
13:10:14  <PublicServer> <Pirate87> other wa
13:10:23  <PublicServer> <Pirate87> platform longer than the train
13:11:58  <PublicServer> <Skol> if you set it to near end, and the TL < platform, then the train won't stop at the far end of the platform
13:12:07  <PublicServer> <Skol> it'll stop as its last car gets on
13:12:41  <PublicServer> ***  made screenshot at 00024F42: http://ps.openttdcoop.org/public/webcam/00024F42.png
13:15:32  <PublicServer> <Skol> egads...someone made a whole lotta wrong-handed SLs
13:18:13  <PublicServer> <Giddorah> Oh, aight :)
13:18:26  <PublicServer> <Pirate87> more than one actually
13:18:54  <PublicServer> <Giddorah> SLH02 aint working that great
13:19:00  <PublicServer> <Giddorah> Atleast not the merge from the wood-area
13:19:45  <PublicServer> <Pirate87> what's wrong with it ?
13:19:50  <PublicServer> <Giddorah> Backs up
13:20:14  <PublicServer> <Giddorah> Trains can't merge with ML smoothly
13:20:41  <PublicServer> <Pirate87> looks like the prios are too short
13:20:50  <PublicServer> <Pirate87> at least some places
13:20:55  <PublicServer> <Skol> yeah
13:22:43  <PublicServer> <Pirate87> tweaked the prios a little
13:23:09  <PublicServer> <Pirate87> hope it helps, cause there isn't much more we can do
13:25:31  <PublicServer> <Giddorah> Well... It would be good if the merging trains could get off the tracks while waiting for prio
13:27:43  <PublicServer> ***  made screenshot at 0001D8CE: http://ps.openttdcoop.org/public/webcam/0001D8CE.png
13:28:42  <PublicServer> <Skol> might be best to kill the prios at the !here area
13:28:55  <PublicServer> <Giddorah> Yeah?
13:29:11  <PublicServer> <Skol> they're equally busy
13:29:28  <PublicServer> <Giddorah> True
13:29:46  <PublicServer> <Skol> but the south line is more jammed because of trains waiting
13:29:55  <PublicServer> <Skol> it won't solve the problem, it'll just displace it
13:30:03  <PublicServer> <Skol> or it might solve it, who knows? :-p
13:30:10  <PublicServer> <Pirate87> kill it
13:30:19  <PublicServer> <Pirate87> it's not a crucial prio
13:31:37  <PublicServer> <Pirate87> we've got some odd train here
13:31:43  <PublicServer> <Giddorah> ?
13:31:46  <PublicServer> <Pirate87> no 710
13:31:59  <PublicServer> <Pirate87> wrong cars
13:34:25  <PublicServer> <Pirate87> all the trains from that station are different
13:36:25  <PublicServer> <Skol> needs more capacity
13:36:56  <PublicServer> <Pirate87> we also need the 4th track from paper pickup
13:37:13  <PublicServer> <Pirate87> trains are queing at the wood drop
13:38:42  <PublicServer> <Giddorah> You mean at the ! Here Area?
13:38:51  <PublicServer> <Skol> no, wood drop
13:39:00  <PublicServer> <Giddorah> Oh
13:40:00  <PublicServer> <Giddorah> Well
13:40:10  <PublicServer> <Skol> bigger problem is single tunnel at outermost curve towards it
13:40:26  <PublicServer> <Giddorah> If the !TODO: rebuild this to a 4+4 was done... We could get another exit-line
13:40:43  <PublicServer> <Pirate87> Skol: where exactly ?
13:41:19  <PublicServer> <Skol> it backs up
13:41:22  <PublicServer> <Pirate87> ehh, that's not such a big problem
13:42:42  <PublicServer> <Skol> big wave - backs up the whole thing
13:42:45  <PublicServer> ***  made screenshot at 0001969E: http://ps.openttdcoop.org/public/webcam/0001969E.png
13:46:31  <PublicServer> *** sonic has left the game (connection lost)
13:46:57  <PublicServer> <Giddorah> The exit from the station is more troublesome... Isn't it?
13:47:23  <PublicServer> <Giddorah> My general idea is that exits are more important than entrances... :P
13:47:58  <PublicServer> <Skol> it's kinda hard to say
13:48:01  <PublicServer> <Pirate87> you're propably right
13:48:13  <PublicServer> <Skol> this network moves in weird waves
13:48:37  <PublicServer> <Giddorah> Yeah
13:48:40  <PublicServer> <Giddorah> I've seen it
13:49:04  <PublicServer> <Pirate87> so what do we do about it ?
13:49:24  <PublicServer> <Giddorah> Well... The 4+4 hub down west could be done... That way we get a fourth exit
13:49:25  <PublicServer> <Skol> 'nuther track
13:49:51  <PublicServer> <Pirate87> have any ideas for the balancer ?
13:49:52  <PublicServer> <Skol> the fourth line is already built on the exit
13:49:59  <PublicServer> <Giddorah> It isn't connected
13:50:12  <PublicServer> <Giddorah> Because there isn't anything to connect the end of it to :P
13:50:20  <PublicServer> <Skol> Pirate87 -  segregate wood and paper earlier?
13:50:47  <PublicServer> <Pirate87> ``'
13:51:01  <PublicServer> <Skol> nah, that's not the issue
13:51:10  <PublicServer> <Giddorah> I don't really see what that would do :P
13:51:29  <PublicServer> <Skol> only working with what little tools I've got :-p
13:51:33  <PublicServer> <Giddorah> Haha
13:51:58  <PublicServer> <Pirate87> i'm gonna grab something to eat
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13:52:05  <mastersonic> !password
13:52:05  <PublicServer> mastersonic: slewed
13:52:09  <PublicServer> <Pirate87> i can't think when i'm hungry
13:52:16  <PublicServer> *** sonic joined the game
13:52:34  <Thraxian> if you separate wood/paper trains earlier, then the wood trains from SLH02 can merge after the paper trains split off, resulting in less backups at SLH02
13:53:08  <PublicServer> <Skol> there, see? I was right.
13:53:17  <Thraxian> but I don't know if that would work, considering the wood trains ARE the paper trains
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13:53:25  <Thraxian> refit orders, and all
13:53:38  <Thraxian> or are they?
13:53:44  <PublicServer> <Giddorah> No
13:53:45  <PublicServer> <Skol> nope!
13:53:49  <PublicServer> <Giddorah> Wood and paper are different trains
13:53:59  <PublicServer> <Skol> it'd actually be a pretty easy task
13:54:00  <PublicServer> <Skol> relatively
13:54:32  <PublicServer> <Skol> and if we do it before the joiner, we could reduce the jam on that SL
13:55:21  <PublicServer> <Giddorah> Hmm
13:55:26  <PublicServer> <Skol> paper trains don't even use that merger
13:55:32  <PublicServer> <Skol> don't have to
13:56:07  <PublicServer> <Giddorah> I guess we could bypass everything from before SLH02... :P
13:57:13  <PublicServer> <Skol> split, split, join
13:57:24  <PublicServer> <Skol> wonder if we could do it and keep the lake?
13:57:29  <PublicServer> <Skol> s
13:57:47  <PublicServer> ***  made screenshot at 0001DB94: http://ps.openttdcoop.org/public/webcam/0001DB94.png
13:57:57  <PublicServer> <Giddorah> Sure
13:58:05  <PublicServer> <Giddorah> Maybe... :P
13:58:38  <PublicServer> <Skol> working on it
13:59:22  <PublicServer> <Giddorah> Oh
13:59:29  <PublicServer> <Giddorah> You're thinking of splitting off the paper trains?
13:59:32  <PublicServer> <Skol> yes
13:59:49  <PublicServer> <Giddorah> I was thinking of making the wood-trains just pick a path over the SLH02 :P
14:00:19  <PublicServer> <Skol> <shrug>
14:00:24  <PublicServer> <Giddorah> Just bridge SLOH02 and make a new "super-wood" path :P
14:00:27  <PublicServer> <Skol> I like the merger over yonder
14:00:28  <PublicServer> <Giddorah> But I guess it does the same
14:04:01  <PublicServer> <Giddorah> Gonna be hard not to CL :P
14:04:08  <PublicServer> <Skol> yeah
14:04:17  <PublicServer> <Skol> but it helps if I actually place something
14:04:28  <PublicServer> <Skol> I can't see many moves ahead
14:05:12  <PublicServer> *** Thraxian has joined company #1
14:05:40  <PublicServer> <Skol> *facepalm*
14:06:45  <PublicServer> *** sonic has joined company #1
14:07:27  <PublicServer> <Pirate87> i'm gonna give this 4+4 balancer a try
14:07:54  <PublicServer> <Skol> yeah, this lake isn't long for the world
14:12:36  <PublicServer> <Skol> ?
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14:12:49  <PublicServer> ***  made screenshot at 000156BF: http://ps.openttdcoop.org/public/webcam/000156BF.png
14:13:11  <PublicServer> *** sonic has left the game (leaving)
14:13:16  *** mastersonic has quit IRC
14:13:21  <PublicServer> <Skol> sure!
14:15:02  <PublicServer> <Giddorah> Should I connect the fourth track?
14:15:11  <PublicServer> <Skol> I'll try
14:15:19  <PublicServer> <Giddorah> I meant exit-track :)
14:15:20  <PublicServer> <Skol> unless you have better ideas
14:15:22  <PublicServer> <Pirate87> i can
14:15:35  <PublicServer> <Skol> oh
14:15:35  <PublicServer> <Pirate87> i mean you can
14:15:40  <PublicServer> <Giddorah> Aight :)
14:15:45  <PublicServer> <Skol> wait, who's help ing me?
14:15:51  <PublicServer> <Pirate87> but i don't know ifyou should :P
14:16:00  <PublicServer> <Giddorah> Oops
14:16:07  <PublicServer> <Giddorah> I did... But disconnected again :P
14:16:19  <PublicServer> <Giddorah> Three trains got through though :D
14:16:44  <PublicServer> <Pirate87> wth ?
14:16:52  <PublicServer> <Giddorah> ?
14:17:37  <PublicServer> <Skol> ick
14:21:28  <PublicServer> <Giddorah> Hmmm
14:21:29  <PublicServer> <Giddorah> Nvm :P
14:23:59  <PublicServer> <Skol> not huge issue
14:24:07  <PublicServer> <Skol> plant in the way and curve lengths blahblahblah
14:26:44  <PublicServer> <Giddorah> Gonna be tight with prios Pirate
14:27:02  <PublicServer> <Pirate87> don't worry :)
14:27:14  <PublicServer> <Pirate87> i'll try to squeze them in
14:27:22  <PublicServer> <Giddorah> I know you will ;)
14:27:34  <PublicServer> <Pirate87> hmm
14:27:52  <PublicServer> ***  made screenshot at 00013C52: http://ps.openttdcoop.org/public/webcam/00013C52.png
14:27:52  <PublicServer> <Pirate87> i kinda overlooked something :P
14:28:24  <PublicServer> <Thraxian> Skol - merge 4>3, only 3 lines into paper mill
14:28:32  <PublicServer> <Skol> right
14:28:36  <PublicServer> <Skol> dunno how to make a 4>3 mergers
14:28:41  <PublicServer> <Skol> Really, I'm practically useless
14:28:47  <PublicServer> <Skol> I haven't done this in a long time
14:28:53  <PublicServer> <Thraxian> just make one line merge to the other 3
14:28:57  <PublicServer> <Thraxian> with prios and such
14:29:49  <PublicServer> <Giddorah> Well... Since we're doing 4 lane exit... Why not 4 lane entrance?
14:29:57  <PublicServer> <Skol> uugh... station
14:33:46  <PublicServer> <Giddorah> You can use PBS once in a while you know ;)
14:34:09  <PublicServer> <Pirate87> Giddorah: me ?
14:34:25  <PublicServer> <Skol> think it was me
14:34:47  <PublicServer> <Giddorah> Skol :)
14:39:35  <Pirate87> !gap 5 11
14:39:35  <PublicServer> Pirate87: You need 2 tunnels/bridges for trainlength 5 and gap 11.
14:39:40  <Pirate87> !tunnels 5
14:39:40  <PublicServer> Pirate87: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:42:54  <PublicServer> ***  made screenshot at 00014E61: http://ps.openttdcoop.org/public/webcam/00014E61.png
14:43:59  <PublicServer> <Skol> huh...
14:44:34  <PublicServer> <Giddorah> ?
14:44:57  <PublicServer> <Skol> my 4>3 is too small
14:45:06  <PublicServer> <Skol> will jam on the merging line
14:45:11  <PublicServer> <Skol> I think
14:45:19  <PublicServer> <Giddorah> Think bigger then :D
14:45:38  <PublicServer> <Skol> how big should the prios be?
14:45:56  <PublicServer> <Giddorah> TL5
14:46:04  <PublicServer> <Giddorah> I think V uses 13
14:46:07  <PublicServer> <Giddorah> For prios
14:46:13  <PublicServer> <Pirate87> 11 is enough
14:46:19  <PublicServer> <Pirate87> i think
14:46:25  <PublicServer> <Giddorah> 11-13 :)
14:49:28  <V453000> yeah V uses 13 :)
14:49:35  <V453000> about ...
14:49:36  <PublicServer> <Giddorah> See? :P
14:49:40  <V453000> dont take it as a heavy rule
14:49:58  *** sunkan has quit IRC
14:49:59  <V453000> sometimes I have even 9 I think
14:53:08  <PublicServer> <Giddorah> Haha
14:53:16  <PublicServer> <Giddorah> We've had those west tracks disconnected for a long time
14:53:21  <PublicServer> <Giddorah> And NOW a train manages to go there
14:56:32  <PublicServer> <Giddorah> Looking good you guys :)
14:57:56  <PublicServer> ***  made screenshot at 00018ABA: http://ps.openttdcoop.org/public/webcam/00018ABA.png
14:59:43  <PublicServer> <Skol> clusterfuck in 3, 2...
15:01:47  <PublicServer> <Skol> woohoo
15:02:26  <PublicServer> <Thraxian> SLH02 is moving nicely now
15:02:29  <PublicServer> <Giddorah> Very
15:02:31  <PublicServer> <Giddorah> Good job!
15:02:52  <PublicServer> <Pirate87> not finished yet
15:03:13  <PublicServer> <Giddorah> Don't worry... We haven't forgotten about your 4+4 hub ;)
15:05:42  <PublicServer> <Giddorah> Uhm
15:05:46  <PublicServer> <Giddorah> What are you nuking? :P
15:06:03  <PublicServer> <Pirate87> just making some sapace
15:06:14  <PublicServer> <Giddorah> Nuking trees?
15:06:31  <PublicServer> <Pirate87> they obscure the view :P
15:06:37  <V453000> ctrl X
15:06:54  <PublicServer> <Pirate87> i know
15:07:19  <PublicServer> <Pirate87> even the transparent trees piss me of once in a while
15:07:30  <PublicServer> <Giddorah> You can make them vanish completely
15:07:42  <PublicServer> <Giddorah> Click the green bar below the tree button
15:07:44  <PublicServer> <Skol> that's how I have mine set
15:07:53  <PublicServer> <Giddorah> Then you wont see another tree
15:07:54  <PublicServer> <Pirate87> lol :)
15:08:02  <PublicServer> <Pirate87> forgot about it :)
15:08:10  <PublicServer> <Giddorah> :D
15:08:42  <PublicServer> <Giddorah> Aint that a CL?
15:08:47  <PublicServer> <Giddorah> Yeah, thought so :)
15:10:29  <PublicServer> <Giddorah> Aight
15:10:41  <PublicServer> <Giddorah> Looks like we've got another performance hog in our network now
15:11:21  <PublicServer> <Giddorah> To the east of !Here Area
15:11:32  <PublicServer> <Giddorah> That exit from ML is causing slowdowns
15:12:58  <PublicServer> ***  made screenshot at 00014ACD: http://ps.openttdcoop.org/public/webcam/00014ACD.png
15:14:58  <PublicServer> <Giddorah> Just make a huge 4x4 PBS-balancer Pirate ;)
15:15:09  <PublicServer> <Pirate87> you know how ?
15:15:14  <PublicServer> <Giddorah> Nope :)
15:15:19  <PublicServer> <Giddorah> But it sounded good in my head :)
15:15:26  <PublicServer> <Pirate87> :)
15:15:51  <PublicServer> <Giddorah> Maybe just keep it simple for now and balance it later?
15:16:24  <PublicServer> <Giddorah> I guess you'd want that waiting area one cell longer?
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15:18:02  <Intexon> hello
15:18:10  <PublicServer> <Pirate87> hi
15:18:17  <PublicServer> *** Intexon joined the game
15:18:24  <PublicServer> <Skol> I'm connecting that fourth line at wood exit
15:18:29  <PublicServer> <Skol> because I can
15:18:37  <PublicServer> <Pirate87> go ahead
15:24:08  <PublicServer> <Giddorah> We need more traffic on the third exit line
15:25:00  <PublicServer> <Skol> I just saw a train ignore it
15:25:04  <PublicServer> <Giddorah> Me too
15:25:17  <PublicServer> <Giddorah> Went straight and blocked the entire split
15:25:23  <PublicServer> <Giddorah> Even though it was pbsed
15:25:24  <PublicServer> <Skol> it's not connected to the westernly line
15:25:34  <PublicServer> <Skol> wait
15:25:47  <PublicServer> <Skol> yes it it is
15:26:21  <PublicServer> <Skol> something is Wrong Here
15:26:44  <PublicServer> <Pirate87> Skol: just remove the joiner
15:26:55  <PublicServer> <Giddorah> Entirely?
15:27:02  <PublicServer> <Pirate87> hmm
15:27:05  <PublicServer> <Skol> wait: I just saw a train use the western line
15:27:07  <PublicServer> <Pirate87> no :P
15:27:12  <PublicServer> <Giddorah> Haha
15:27:47  <PublicServer> <Skol> <shrug> now it's not ignoring it
15:28:00  <PublicServer> ***  made screenshot at 000158D1: http://ps.openttdcoop.org/public/webcam/000158D1.png
15:28:05  <PublicServer> <Skol> now it is
15:28:06  <PublicServer> <Giddorah> Ignored
15:28:08  <PublicServer> <Giddorah> lol
15:28:15  <PublicServer> <Giddorah> That's just weird
15:28:36  <PublicServer> <Giddorah> But let's remove that joiner
15:28:45  <PublicServer> <Giddorah> Doesn't look like we need it anyways
15:29:00  <PublicServer> <Giddorah> Third track doesn't have any performance issues
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15:30:09  <PublicServer> <Giddorah> It would be great if we could balance first and second track to the fourth though
15:30:10  <PublicServer> <Giddorah> Heh
15:30:47  <PublicServer> <Skol> trains seem to prefer inner tracks leaving station
15:30:52  <PublicServer> <Skol> same happens at city drop
15:31:21  <PublicServer> <Pirate87> maybe because they're shorter ?
15:31:46  <PublicServer> <Skol> wait, strike that
15:32:01  <PublicServer> <Skol> trains seem to prefer northward tracks going TO city station
15:32:06  <PublicServer> <Skol> and end up at the terminus instead of the roro
15:32:08  <PublicServer> *** Thraxian has left the game (leaving)
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15:34:11  <PublicServer> <Skol> CL gods will kill you
15:34:16  <PublicServer> <Giddorah> Schh
15:34:27  <PublicServer> <Skol> just level... yeah
15:35:27  <PublicServer> <Giddorah> Well.. That's a very temporary sollution
15:35:40  <PublicServer> <Giddorah> I didn't even balance it :P
15:35:53  <PublicServer> <Skol> it might work anyway
15:35:58  <PublicServer> <Giddorah> Err
15:36:01  <PublicServer> <Giddorah> Prio it
15:36:05  <PublicServer> <Skol> yeah
15:37:16  <PublicServer> <Giddorah> Station's looking a little better I think
15:41:37  <PublicServer> <Giddorah> Nice... 6 new farms :P
15:43:02  <PublicServer> ***  made screenshot at 00015ADA: http://ps.openttdcoop.org/public/webcam/00015ADA.png
15:43:46  <PublicServer> <Giddorah> Is it wrong of my to go around farm-stations with low ratings and add more trains/waiting-space?
15:43:57  <PublicServer> <Skol> no
15:44:14  <PublicServer> <Giddorah> Good :)
15:54:26  <PublicServer> <Giddorah> Yikes Pirate :D
15:54:35  <PublicServer> <Giddorah> That's some balancing-work you're doing there :P
15:56:14  <PublicServer> <Pirate87> i'm not even sure if i'm doing it right :/
15:56:21  <PublicServer> <Giddorah> Well
15:56:31  <PublicServer> <Giddorah> It's a bit too big for me to get the big picture yet
15:56:38  <PublicServer> <Giddorah> But my newbie-eyes say: Looking good so far
15:58:04  <PublicServer> ***  made screenshot at 000160C7: http://ps.openttdcoop.org/public/webcam/000160C7.png
16:04:10  <PublicServer> <Pirate87> brb
16:08:36  <PublicServer> <Giddorah> I'll do the regular signals for you if you want Pirate?
16:09:08  <PublicServer> <Pirate87> thx, but no
16:09:13  <PublicServer> <Giddorah> Aight :)
16:09:27  <PublicServer> *** Skol has left the game (connection lost)
16:10:37  <Skol> !password
16:10:37  <PublicServer> Skol: sagged
16:11:12  <PublicServer> *** Skol joined the game
16:11:15  <PublicServer> <Giddorah> Wb Skol
16:11:21  <PublicServer> <Skol> o/
16:12:15  <PublicServer> <Giddorah> CL
16:12:21  <PublicServer> <Pirate87> yeah
16:12:26  <PublicServer> <Pirate87> any ideas ?
16:12:31  <PublicServer> <Giddorah> Hmm
16:12:49  <PublicServer> <Giddorah> Stupid city made a road...
16:12:54  <PublicServer> <Giddorah> Well
16:13:06  <PublicServer> ***  made screenshot at 000150D7: http://ps.openttdcoop.org/public/webcam/000150D7.png
16:13:14  <PublicServer> <Giddorah> Maybe tunnel it instead?
16:13:21  <PublicServer> <Giddorah> Or tunnel the mainline?
16:14:40  <PublicServer> <Giddorah> I think we could rebuild the mainline fairly easily to make more room
16:15:15  <PublicServer> <Pirate87> we just have to move it 1 tile N i think
16:15:39  <PublicServer> <Giddorah> Will make the turn 4 cells long
16:15:42  <PublicServer> <Giddorah> Or?
16:16:31  <PublicServer> <Pirate87> anyway i don't even know if my so called 'balancer' will work properly :/
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16:16:52  <PublicServer> <Giddorah> Gonna be interesting finding out ;)
16:20:51  <PublicServer> <Giddorah> Hmmm
16:22:25  <PublicServer> <Giddorah> That better?
16:23:38  <PublicServer> <Giddorah> Damn... Still CL
16:23:42  *** Benom has quit IRC
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16:25:27  <PublicServer> <Skol> PBS?
16:25:34  <PublicServer> <Skol> nvm
16:25:43  <PublicServer> <Pirate87> shit :/
16:25:54  <PublicServer> <Skol> trains are going to prefer to stay on the diagonal, though
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16:28:08  <PublicServer> ***  made screenshot at 000142E3: http://ps.openttdcoop.org/public/webcam/000142E3.png
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16:29:05  <PublicServer> <Giddorah> Still gonna CL the eastern merge to your balancer though
16:29:44  <PublicServer> <Pirate87> where ?
16:29:57  <PublicServer> <Giddorah> Well... I was thinking that last turn there would count as a too short turn :P
16:30:04  <PublicServer> <Giddorah> But it's an S-turn
16:30:07  <PublicServer> <Giddorah> So it should be okay :)
16:30:10  <PublicServer> <Giddorah> Good job! :)
16:30:18  <PublicServer> <Pirate87> we'll see
16:30:41  <PublicServer> <Giddorah> Sync the bridges
16:30:49  <PublicServer> <Giddorah> There's room
16:30:57  <PublicServer> <Pirate87> one thing i'm happy is that there won't be many trains traveling through it :P
16:31:02  <PublicServer> <Giddorah> Haha
16:31:04  <PublicServer> <Giddorah> Well... :P
16:31:21  <PublicServer> <Pirate87> where's the desync ?
16:31:30  <PublicServer> <Skol> my bridges
16:31:33  <PublicServer> <Giddorah> The two bridges in the middle aren't as long?
16:31:42  <PublicServer> <Giddorah> Wouldn't that cause a desync?
16:31:47  <PublicServer> <Skol> well, it's that or CL
16:31:51  <PublicServer> <Skol> a minor one
16:32:00  <PublicServer> <Pirate87> can't see it
16:32:01  <PublicServer> <Giddorah> You sure?
16:32:31  <PublicServer> <Giddorah> That's not okay?
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16:33:07  <PublicServer> <Skol> it's incredibly minor...
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16:33:40  *** ChanServ sets mode: +v OwenS
16:33:46  <PublicServer> <Skol> (hadn't switched to electric, oops)
16:33:49  <PublicServer> <Giddorah> Haha
16:33:55  <PublicServer> <Giddorah> Don't worry... I do it all the time ;)
16:35:08  <PublicServer> <Giddorah> There isn't a CL now right?
16:35:19  <PublicServer> <Pirate87> it's already jamming :/
16:35:24  <PublicServer> <Skol> rofl
16:35:25  <PublicServer> <Skol> aww
16:35:47  <PublicServer> <Giddorah> Shouldn't all the splits have either PBS or pre-signals?
16:36:03  <PublicServer> <Skol> yes
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16:36:55  <PublicServer> <Pirate87> that's the first 'balancer i've ever built
16:37:00  <PublicServer> <Giddorah> Yeah? :)
16:37:54  <PublicServer> <Skol> that's the most perfect prio
16:39:52  <OwenS> !password
16:39:52  <PublicServer> <Skol> pathfinding penalty for backwards facing PBS?
16:39:52  <PublicServer> OwenS: diners
16:39:55  <PublicServer> <Giddorah> Yes
16:39:58  <PublicServer> <Skol> cool
16:40:03  <PublicServer> *** Owen joined the game
16:40:39  <PublicServer> <Skol> Owen, who will one day allow us to make logical constructions without making our eyes bleed!
16:40:50  <PublicServer> <Owen> hehe
16:41:22  <PublicServer> <Skol> can you use those PBS signals in place of stations for SMLs?
16:41:35  <PublicServer> <Pirate87> yes
16:41:36  <PublicServer> *** Owen has left the game (connection lost)
16:41:42  <OwenS> Yes
16:41:48  <PublicServer> <Skol> that's a relief
16:41:49  <PublicServer> <Pirate87> we've used it 2 or 3 games ago
16:42:08  <PublicServer> <Pirate87> some1 said it's even a bigger penalty than the station
16:42:30  <OwenS> You can ever since the don't turn around at red signals option was introduced anyway :p
16:42:35  <OwenS> Pirate87: It's not
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16:43:10  <PublicServer> ***  made screenshot at 00014ECA: http://ps.openttdcoop.org/public/webcam/00014ECA.png
16:43:22  <PublicServer> <Skol> well, it may not be a proper balancer
16:43:25  <PublicServer> <Skol> but it IS balancing the networ
16:43:27  <PublicServer> <Skol> ki
16:43:28  <PublicServer> <Skol> k
16:43:54  <PublicServer> <Pirate87> feel free to improve
16:44:21  <PublicServer> <Skol> I can't even make a SLH without killing brain cells
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16:58:12  <PublicServer> ***  made screenshot at 00015963: http://ps.openttdcoop.org/public/webcam/00015963.png
16:59:57  <PublicServer> <Pirate87> ok, i need a break
17:00:10  <PublicServer> <Pirate87> see ya in a while
17:00:17  <PublicServer> *** Pirate87 has joined spectators
17:00:28  <PublicServer> <Skol> anyone building?
17:00:59  <PublicServer> <Skol> alright, gotta go
17:01:00  <PublicServer> *** Skol has left the game (leaving)
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17:46:04  <PublicServer> <Giddorah> Back
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18:25:35  <Thijs> !password
18:25:35  <PublicServer> Thijs: hoeing
18:25:55  <PublicServer> *** Game unpaused (not enough players)
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18:26:06  <PublicServer> <Thijs> Hi
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18:43:17  <PublicServer> ***  made screenshot at 0003840C: http://ps.openttdcoop.org/public/webcam/0003840C.png
18:47:49  <Webster> Latest update from dznews: OpenSFX - OpenSFX 0.2.2 <http://dev.openttdcoop.org/news/26>
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18:51:18  <spuuukie> hi
18:51:22  <PublicServer> <Thijs> hi
18:53:37  <PublicServer> <Thijs> hmm, i've built an overflow depot, but it doesn't work
18:58:19  <PublicServer> ***  made screenshot at 0000C244: http://ps.openttdcoop.org/public/webcam/0000C244.png
18:58:24  <spuuukie> !password
18:58:24  <PublicServer> spuuukie: tombed
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19:13:21  <PublicServer> ***  made screenshot at 00014DC3: http://ps.openttdcoop.org/public/webcam/00014DC3.png
19:14:07  <PublicServer> <Spuuukie> hmmm overflow at paper pickup is a deadlock
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19:51:41  <Giddorah> !password
19:51:41  <PublicServer> Giddorah: sexism
19:51:52  <Giddorah> Haha
19:51:53  <PublicServer> *** Game unpaused (not enough players)
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19:51:57  <Giddorah> The passwords are weird... :P
19:57:32  <KenjiE20> ironically, I think 'weirdo' is in the pwd list too
20:03:33  <Phazorx> KenjiE20: i generated the pwd list by taking worldlist from aspell and running through something like sed p /.[6]/
20:04:01  <KenjiE20> heh
20:04:31  <planetmaker> moin
20:04:38  <Giddorah> Cool :)
20:07:29  <Phazorx> original had ranges from 3 to 14 i think, and had umlauts and diacritics
20:07:42  <KenjiE20> which would be evil
20:07:48  <PublicServer> <Giddorah> Very!
20:07:49  <KenjiE20> funny, but evil
20:09:50  *** fonsinchen has quit IRC
20:09:52  <PublicServer> <Giddorah> Input and output is 1:1 on secondaries right?
20:11:06  <OwenS> Giddorah: In normal industries yes
20:11:29  <PublicServer> <Giddorah> And with FIRS? :)
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20:20:25  <ziza> !password
20:20:25  <PublicServer> ziza: beamed
20:21:23  <PublicServer> *** ZiZa joined the game
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20:29:39  <PublicServer> <XeryusTC> zomfg, overflow depot :'(
20:29:44  <PublicServer> <Giddorah> ?
20:29:55  <PublicServer> <XeryusTC> at paper pickup :o
20:29:58  <PublicServer> <Giddorah> Oh... Yeah
20:30:00  <PublicServer> <Giddorah> Saw that
20:41:48  <PublicServer> *** Spike joined the game
20:42:29  <PublicServer> <Giddorah> Oh... Some wagons unload slower than others?
20:43:27  <PublicServer> ***  made screenshot at 00018CBA: http://ps.openttdcoop.org/public/webcam/00018CBA.png
20:44:38  <PublicServer> <XeryusTC> still wheat trains going through wood drop :s
20:44:48  <PublicServer> <Giddorah> Which train?
20:45:05  <PublicServer> <XeryusTC> that's quite random :P
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20:45:10  <PublicServer> <Giddorah> Oh hehe
20:45:30  <PublicServer> <XeryusTC> i also can't tell you where they came from
20:45:33  <PublicServer> <Spike> random as in always search for same station random.. or just some random train running around..
20:46:11  <PublicServer> <Giddorah> It's rather incredible watching the waves at PaperPickup actually
20:46:14  <PublicServer> <XeryusTC> it is, going to a random primary station
20:46:17  <PublicServer> <Giddorah> One month 6000 paper waiting
20:46:20  <PublicServer> <Giddorah> Next month 0
20:46:30  <PublicServer> <XeryusTC> but i dont know where they came from
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20:56:55  <PublicServer> <Giddorah> Aight... First wheat-train I've seen going through wood drop is Wradchurch valley
20:58:11  <PublicServer> <Giddorah> Second one is Codwich South
20:58:29  <PublicServer> ***  made screenshot at 000082EB: http://ps.openttdcoop.org/public/webcam/000082EB.png
20:59:07  <PublicServer> <Giddorah> Third is Tresdhattan-on-sea
20:59:17  <PublicServer> <Giddorah> Gonna check if they all are coming from the sane line
20:59:46  <PublicServer> <Giddorah> Fourth is Codwich South again
21:00:28  <PublicServer> <Giddorah> Another one from Tresdhattan-on-sea
21:00:47  <PublicServer> <Giddorah> And another one from Codwich Transfer
21:00:51  <PublicServer> <Giddorah> They all come from the same line
21:02:08  <PublicServer> <Giddorah> Aight
21:02:33  <PublicServer> <Giddorah> They're not picking the balancer...
21:03:35  <PublicServer> *** Spike has left the game (leaving)
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21:13:31  <PublicServer> ***  made screenshot at 000134DC: http://ps.openttdcoop.org/public/webcam/000134DC.png
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21:22:20  <Thijs> !password
21:22:20  <PublicServer> Thijs: ginger
21:22:42  <PublicServer> *** Game unpaused (not enough players)
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22:15:30  <V453000> madman is coming, everybody hide!
22:15:34  <V453000> oh
22:15:38  <V453000> everyone hidden :O
22:19:02  <PublicServer> *** Kolbur has left the game (connection lost)
22:19:14  <Kolbur> !password
22:19:14  <PublicServer> Kolbur: carded
22:19:41  <PublicServer> *** Game unpaused (not enough players)
22:19:41  <PublicServer> *** Kolbur joined the game
22:29:13  <PublicServer> <Giddorah> V, you seen that we've got some food-trains going through wood-station?
22:30:54  <V453000> how the?
22:31:22  <PublicServer> <Giddorah> No idea... Somehow they don't go through the balancer to the west
22:31:29  <PublicServer> <Giddorah> But continue along the mainline instead
22:31:57  <V453000> omg
22:32:14  <V453000> Im coming in few minutes ... my openttd somehow fucked up and refuses to launch
22:32:24  <XeryusTC> @kick PeterT because i dont have the right to do this in #tycoon
22:32:24  *** PeterT was kicked by Webster (because i dont have the right to do this in #tycoon)
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22:32:26  <PublicServer> *** Kolbur has left the game (connection lost)
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22:33:34  <Kolbur> there's probably some not electrified rail around
22:33:41  <Kolbur> !password
22:33:41  <PublicServer> Kolbur: frills
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22:37:46  <PeterT> XeryusTC: thank god...
22:38:34  <PublicServer> *** Kolbur has left the game (leaving)
22:38:34  <PublicServer> *** Game paused (not enough players)
22:38:36  <XeryusTC> @kick PeterT go offer a goat for that
22:38:36  *** PeterT was kicked by Webster (go offer a goat for that)
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22:41:58  <V453000> whats going on ? :D
22:43:09  <PeterT> XeryusT3 is going on
22:43:23  <V453000> now I get it ...
22:43:38  <PublicServer> ***  made screenshot at 00017776: http://ps.openttdcoop.org/public/webcam/00017776.png
22:44:51  <V453000> !dl win32
22:44:52  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19443/openttd-trunk-r19443-windows-win32.zip
22:48:00  <XeryusTC> V453000: PeterT is being annoying in #tycoon
22:48:06  <XeryusTC> but i'm not an op there so i kick him in here :P
22:48:16  <V453000> lol :D :D :D
22:49:49  *** Pe1erT has joined #openttdcoop
22:50:05  <V453000> !password
22:50:05  <PublicServer> V453000: ounces
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22:50:16  <PublicServer> *** Game unpaused (not enough players)
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22:50:20  <PublicServer> <V453000> ey
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23:00:41  *** Webster sets mode: +o Phazorx
23:01:58  <jondisti> !password
23:01:58  <PublicServer> jondisti: ravish
23:02:07  <PublicServer> *** jond1sti joined the game
23:02:20  <V453000> hi
23:02:42  <PublicServer> <jond1sti> hello
23:02:53  *** Kolbur has left #openttdcoop
23:03:45  <PublicServer> <jond1sti> shouldn't goods trains have full load order?
23:05:58  <PublicServer> <V453000> no
23:06:01  <PublicServer> <V453000> absolutely not
23:06:17  <PublicServer> *** XeryusTC joined the game
23:06:18  <PublicServer> <V453000> hii
23:06:38  <PublicServer> <XeryusTC> ello
23:06:47  <PublicServer> <V453000> we got an issue
23:06:57  <PublicServer> <V453000> wheat trains passing through wood area
23:07:15  <PublicServer> <XeryusTC> we know
23:07:22  <PublicServer> <XeryusTC> been a problem since like forever
23:07:27  <PublicServer> <XeryusTC> oh, different wood trains :s
23:07:34  <PublicServer> <V453000> yes
23:07:39  <PublicServer> <V453000> someone doesnt know clone
23:07:52  <PublicServer> <XeryusTC> or want unique trains
23:07:53  <OwenS> !password
23:07:53  <PublicServer> OwenS: ravish
23:07:59  <PublicServer> <XeryusTC> but some people also dont know shared orders :(
23:08:01  <PublicServer> <V453000> they arent even grouped
23:08:08  <PublicServer> *** Owen joined the game
23:08:09  <PublicServer> <V453000> hi
23:08:14  <PublicServer> <V453000> hows the ProgMad?
23:09:59  <PublicServer> <Owen> Moving slow-ish
23:10:04  <PublicServer> <V453000> any idea what causes it, XeryusTC?
23:10:43  <PublicServer> <V453000> I checked the routes and these should be ok
23:10:56  <PublicServer> <XeryusTC> i think it is a wrong hub or sth
23:11:03  <PublicServer> <XeryusTC> it isnt the FPP
23:11:16  <PublicServer> <XeryusTC> there were wrong signals there before but i fixed that
23:11:25  <PublicServer> <V453000> ah
23:11:36  <PublicServer> <XeryusTC> but that was yesterday :P
23:11:56  <PublicServer> <V453000> :| there are more
23:12:05  <PublicServer> <V453000> but I cant seem to find them
23:12:26  <PublicServer> <Owen> XeryusTC: " Do not build extra trains". With 7k waiting?!
23:12:40  <PublicServer> <V453000> wait a few minutes
23:12:47  <PublicServer> <V453000> and you wil l see a waiting jam
23:12:54  <PublicServer> <V453000> hungry for paper
23:13:41  <PublicServer> ***  made screenshot at 0000C83C: http://ps.openttdcoop.org/public/webcam/0000C83C.png
23:13:42  <PublicServer> <Owen> Still, 5k waiting is... silly
23:13:49  <PublicServer> <XeryusTC> yes
23:13:59  <PublicServer> <XeryusTC> but it is subject to waves
23:14:06  <PublicServer> <V453000> ^
23:14:06  <PublicServer> <XeryusTC> both from wood and paper trains
23:14:21  <PublicServer> <XeryusTC> production is 2k down from last month ;)
23:14:24  <PublicServer> <V453000> also from oil
23:14:36  <PublicServer> <V453000> which influences the path of paper trains
23:14:58  <PublicServer> <Owen> Hmm... I see a flaw in our plan
23:15:07  <PublicServer> <V453000> why
23:15:22  <PublicServer> <Owen> The oil-derived goods won't get carried away as the paper trains should theoretically be full
23:15:39  <PublicServer> <V453000> they are carried away by these
23:15:41  <PublicServer> <XeryusTC> but they refit to twice the size
23:15:45  <PublicServer> <Owen> O__O
23:15:46  <PublicServer> <V453000> see the capacities
23:15:59  <PublicServer> <XeryusTC> and production is nog 1:1 i guess :P
23:16:00  <PublicServer> <V453000> that is the point of the plan
23:16:15  <PublicServer> <V453000> I thought it works the same for food ... but doesnt so I updated to NO LIVESTOCK
23:16:23  <PublicServer> <V453000> but livestock could be included
23:16:32  <PublicServer> <V453000> as food produces only in about 2-3:1 ratio
23:16:52  <PublicServer> <V453000> 2-3 wheat ->1 food
23:17:13  <PublicServer> <V453000> also if you look at goods pickup it is empty
23:17:30  <PublicServer> <Owen> I see 500 crates :p
23:17:37  <PublicServer> <Owen> I see no crates
23:17:41  <PublicServer> <V453000> :)
23:17:46  <PublicServer> <XeryusTC> i see no paper
23:17:55  <PublicServer> <XeryusTC> and i think i know what causes even more wave problems :P
23:17:56  <PublicServer> <V453000> :D
23:18:03  <PublicServer> <Owen> What?
23:18:04  <PublicServer> <XeryusTC> transportation rate drops terribly
23:18:07  <PublicServer> <V453000> the multiple routes - refitting?
23:18:16  <PublicServer> <XeryusTC> so the delivered cargo drops too
23:18:24  <PublicServer> <V453000> hmm
23:18:25  <PublicServer> <XeryusTC> and then trains wait, making it rise
23:18:28  <PublicServer> <XeryusTC> and causing too much cargo to arrive
23:18:35  <PublicServer> <V453000> true
23:18:42  <PublicServer> <Owen> So, solution is in fact, counterinituitively, more trains :p
23:18:49  <PublicServer> <XeryusTC> probably
23:18:52  <PublicServer> <Owen> Because by keeping some waiting all the time, ratings go up
23:18:53  <PublicServer> <V453000> yes
23:18:55  <PublicServer> <XeryusTC> rate is up to 46
23:19:04  <PublicServer> <XeryusTC> instead of the 29 when loads of cargo was waiting
23:20:11  <PublicServer> * Owen prepares to feed it :p
23:22:28  <PublicServer> <Owen> 66% transported
23:22:36  <PublicServer> <V453000> 74 rating
23:22:41  <PublicServer> <V453000> and raising
23:23:00  <PublicServer> <Owen> And the jam is starting to subside
23:23:06  <PublicServer> <V453000> jam is gone
23:23:14  <PublicServer> <Owen> Train limit
23:23:24  <V453000> !trains 1000
23:23:24  <PublicServer> *** V453000 has set max_trains to 1000
23:24:03  <PublicServer> <Owen> Is net_frame_freq set silly high or is rtorrent hogging my uplink?
23:24:10  <PublicServer> <V453000> ?
23:24:19  <PublicServer> <Owen> Action lag :p
23:25:21  <PublicServer> <XeryusTC> someone changed wood drop btw :o
23:25:23  <PublicServer> <V453000> we need faster
23:25:29  <PublicServer> <V453000> how?
23:25:37  <PublicServer> <XeryusTC> entry :o
23:25:46  <PublicServer> <V453000> o_O
23:25:51  <PublicServer> <V453000> where?
23:25:54  <PublicServer> <V453000> oh
23:25:58  <PublicServer> <XeryusTC> well, it somewhat understandable :P
23:26:06  <PublicServer> <V453000> :)
23:26:41  <PublicServer> <V453000> ok lets say it is fed?
23:26:42  <PublicServer> <jond1sti> i changed 2 exit signals to combos
23:27:23  <PublicServer> <V453000> Owen: we added 50 trains already
23:27:27  <PublicServer> <V453000> that is 25%
23:27:33  <PublicServer> <Owen> Heh
23:27:40  <PublicServer> <Owen> I think we may have reached the right amount :p
23:27:45  <PublicServer> <V453000> :)
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23:27:54  <PublicServer> <V453000> lets see
23:27:58  <PublicServer> * Owen grounds the remaining ones inside depots
23:28:13  <PublicServer> <V453000> good
23:28:20  <PublicServer> <XeryusTC> wow, 60 extra trains :o
23:28:43  <PublicServer> ***  made screenshot at 0000F63E: http://ps.openttdcoop.org/public/webcam/0000F63E.png
23:29:20  <PublicServer> <V453000> we should unify the wagons
23:29:23  <PublicServer> <V453000> see the unloading times
23:29:30  <PublicServer> <V453000> ¨(wood))
23:29:35  <PublicServer> <XeryusTC> yeah, i know :o
23:29:40  <PublicServer> <Owen> heh
23:30:08  <PublicServer> <Owen> The prefered ones seem to have built in teleporters :p
23:30:16  <PublicServer> <V453000> yep
23:30:26  <PublicServer> <V453000> these rock
23:31:33  <PublicServer> <V453000> yep
23:32:05  <PublicServer> <Owen> BTW, the hypnotizer and go to depot do not work well together. at all.
23:32:21  <PublicServer> <Owen> The quantity of jams that have ensued...
23:32:40  <PublicServer> <V453000> I think it works perfectly
23:32:53  <PublicServer> <Owen> Yes, until you depot a train, and it goes to a red signal
23:33:02  <PublicServer> <XeryusTC> make it ignore the signal :P
23:33:13  <PublicServer> <Owen> Then you press ignore once too often :p
23:33:16  <PublicServer> <V453000> oh you mean this
23:33:24  <PublicServer> <V453000> :D yeah that doesnt work of course
23:34:17  <PublicServer> <Owen> Moar trains? :O
23:34:29  <PublicServer> <XeryusTC> lets see if it evens out a bit :P
23:34:56  <PublicServer> <V453000> this is insane
23:36:24  <PublicServer> <Owen> The sheer quantity of paper trains...
23:36:43  <PublicServer> <Owen> 281... for 203 dropping
23:36:58  <PublicServer> <XeryusTC> yeah :o
23:37:05  <PublicServer> <XeryusTC> but you have to account for the lack of goods trains
23:37:18  <PublicServer> <Owen> Hmm, SLH02 is jammed
23:37:52  <PublicServer> <XeryusTC> too much unbalancedness
23:37:53  <PublicServer> <jond1sti> that's what you get with no waiting space :(
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23:38:24  <PublicServer> <XeryusTC> oh wow
23:38:30  <PublicServer> <XeryusTC> this has some weird method to give priority :o
23:38:34  *** thgergo has quit IRC
23:38:42  <PublicServer> <Owen> ?
23:39:21  <PublicServer> <Owen> Hang on a min... its now 3in 2out?!
23:39:39  <PublicServer> <Owen> How was that ever supposed to wor?!
23:39:54  <PublicServer> <Owen> Who expanded the entrance and not the exit?!
23:40:13  <PublicServer> *** XeryusTC has left the game (connection lost)
23:40:51  <PublicServer> <jond1sti> that 'but traffic will not be bad' sign is funny
23:41:24  <PublicServer> <jond1sti> LL SL joining LLLL mainline...
23:41:34  <PublicServer> *** XeryusTC joined the game
23:41:46  <PublicServer> <Owen> jond1sti: It's an LL_RRR SL...
23:42:32  <PublicServer> <XeryusTC> temp fix :P
23:42:52  <PublicServer> <Owen> what is it?
23:43:01  <PublicServer> <XeryusTC> oh that is quite the bad unbalanced design :P
23:43:04  <PublicServer> <XeryusTC> even in the SL
23:43:17  <PublicServer> <Owen> BTW, trains have been waiting for months at Sjaak...
23:43:30  <PublicServer> <XeryusTC> yeah, those food trains :o
23:43:42  <PublicServer> <XeryusTC> that's the downside of prioritising high traffic lanes
23:43:45  <PublicServer> ***  made screenshot at 000224A0: http://ps.openttdcoop.org/public/webcam/000224A0.png
23:43:50  <PublicServer> <XeryusTC> you can get trains stuck for years
23:44:07  <PublicServer> <Owen> Hmm
23:44:08  <PublicServer> <Owen> I have an idea
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23:44:48  <PublicServer> <XeryusTC> like removing some of those pesky normal signals?
23:45:02  *** Zulan has quit IRC
23:45:05  <PublicServer> <Owen> No... Making the entry occasionally get forced green :p
23:46:27  <PublicServer> <jond1sti> 5th lane is what we need
23:47:11  <PublicServer> <Owen> TYhere we go
23:47:22  <PublicServer> <Owen> Every month a train will be released
23:47:53  <PublicServer> <XeryusTC> lol, i made trains move away from that line :P
23:48:05  <PublicServer> <Owen> ;p
23:48:27  <PublicServer> <V453000> where
23:48:42  <PublicServer> <Owen> Timing is perfect; releases exactly one train :p
23:49:12  <PublicServer> <V453000> ah there
23:54:05  <PublicServer> <V453000> well
23:54:08  <PublicServer> <V453000> I am off
23:54:15  <PublicServer> <V453000> gn
23:54:16  <PublicServer> <jond1sti> bye
23:54:31  <PublicServer> *** V453000 has left the game (leaving)
23:55:28  <KenjiE20> hmm OwenS is that on the todo for ProgS, timed sigs?
23:55:40  <OwenS> KenjiE20: If only signals worked like that...
23:55:47  <KenjiE20> yea...
23:56:15  <PublicServer> <Giddorah> Another food-train going towards wood-drop
23:56:25  <PublicServer> <Giddorah> Two of them actually
23:57:47  <KenjiE20> OwenS: could you make a signal wait x ticks before releasing the train / working out it's state  though?
23:57:57  <PublicServer> <Giddorah> Anyone... Check ! Food Error Here and try to figure out why food trains don't go east
23:58:32  <OwenS> KenjiE20: That would involve asking OpenTTD for a callback after X ticks... dunno if thats possible
23:58:48  <PublicServer> ***  made screenshot at 00012EE6: http://ps.openttdcoop.org/public/webcam/00012EE6.png
23:58:59  <KenjiE20> OwenS: borrow from timetabling?
23:59:18  <OwenS> KenjiE20: Vehicles already get called every tick anyway
23:59:48  <KenjiE20> I'm just thinking out loud anyway

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