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00:07:52 <PublicServer> *** thomashauk has left the game (leaving) 00:07:53 <PublicServer> *** Game paused (not enough players) 00:07:59 *** thomashauk has left #openttdcoop 00:11:30 <PublicServer> *** made screenshot at 00008415: http://ps.openttdcoop.org/public/webcam/00008415.png 00:23:32 *** thgergo has quit IRC 00:25:43 <PublicServer> *** Thraxian has left the game (connection lost) 01:10:17 *** KenjiE20 has quit IRC 01:35:58 *** Razmir has quit IRC 01:49:30 *** Benom has joined #openttdcoop 01:54:07 *** Benko has quit IRC 01:56:57 *** Phazorx has quit IRC 02:32:28 *** OwenS`Phone has quit IRC 02:59:57 <PublicServer> *** Giddorah has left the game (connection lost) 03:07:56 *** gr00vy has quit IRC 03:08:19 *** gr00vy has joined #openttdcoop 03:43:12 *** roboboy has joined #openttdcoop 04:18:47 *** roboboy has quit IRC 05:18:51 <XeryusTC> @blog sro 05:18:54 <Webster> Search Result for sro at #openttdcoop - http://www.openttdcoop.org/blog/?s=sro 05:38:27 *** Fuco has quit IRC 06:01:11 *** Osai has quit IRC 06:01:41 *** Hirundo has quit IRC 06:01:59 *** Hirundo_ has joined #openttdcoop 06:02:04 *** Hirundo_ is now known as Hirundo 06:02:08 *** Osai has joined #openttdcoop 06:02:08 *** ChanServ sets mode: +o Osai 06:35:07 *** ^Spike^ has joined #openttdcoop 06:35:07 *** ChanServ sets mode: +o ^Spike^ 06:40:25 *** Ryt0n has joined #openttdcoop 06:40:31 <Ryt0n> !info 06:40:31 <PublicServer> Ryt0n: #:1(Orange) Company Name: 'St. Charningleigh Transport' Year Founded: 1950 Money: 177585734 Loan: 0 Value: 184509860 (T:107, R:0, P:10, S:0) unprotected 06:40:54 <Ryt0n> neat, 107 trains after 1 building day! 06:42:39 *** roboboy has joined #openttdcoop 06:44:58 <PublicServer> *** XeryusTC joined the game 06:45:32 <Ryt0n> !screen 06:45:32 <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 06:45:50 <PublicServer> *** XeryusTC has left the game (connection lost) 06:50:59 *** Kolbur has joined #openttdcoop 07:02:56 *** roboboy has quit IRC 07:22:07 *** Ryt0n has quit IRC 07:24:23 *** pugi has joined #openttdcoop 07:24:57 <pugi> !password 07:24:57 <PublicServer> pugi: metals 07:25:15 <PublicServer> *** pugi joined the game 07:27:22 *** ODM has joined #openttdcoop 07:27:22 *** ChanServ sets mode: +o ODM 07:28:25 <PublicServer> *** pugi has left the game (leaving) 07:52:27 *** ODM has quit IRC 07:56:37 *** ODM has joined #openttdcoop 07:56:38 *** ChanServ sets mode: +o ODM 07:58:55 *** Ryt0n has joined #openttdcoop 07:59:09 <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 08:31:31 *** Razmir has joined #openttdcoop 08:32:26 <PublicServer> *** Razmir joined the game 08:32:48 <PublicServer> *** Razmir has left the game (leaving) 08:41:28 *** devilsadvocate has quit IRC 08:51:38 *** einKarl has joined #openttdcoop 08:59:22 *** Kolbur has quit IRC 08:59:48 *** Kolbur has joined #openttdcoop 09:04:17 *** devilsadvocate has joined #openttdcoop 09:49:43 *** Headshot119 has joined #openttdcoop 09:49:46 *** Lukeus_Maximus has joined #openttdcoop 09:50:12 <Headshot119> !password 09:50:12 <PublicServer> Headshot119: breezy 09:50:14 <Headshot119> hey luke 09:50:47 <PublicServer> *** headshot119 joined the game 09:51:40 <PublicServer> *** headshot119 has left the game (leaving) 09:55:20 *** Baeda has joined #openttdcoop 09:56:15 <Baeda> !qs 09:56:34 <Baeda> !help 09:56:34 <PublicServer> Baeda: http://www.openttdcoop.org/wiki/IRC_Commands 09:56:48 <Baeda> !download 09:56:48 <PublicServer> Baeda: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 09:56:59 <Baeda> !download win64 09:56:59 <PublicServer> Baeda: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip 09:58:34 <Baeda> !password 09:58:34 <PublicServer> Baeda: clover 09:58:53 <PublicServer> *** baeda joined the game 10:04:01 <PublicServer> *** Game unpaused (not enough players) 10:04:01 <PublicServer> *** headshot119 joined the game 10:04:21 <PublicServer> *** Lukeus_Maximus has left the game (connection lost) 10:04:28 <Lukeus_Maximus> !password 10:04:29 <PublicServer> Lukeus_Maximus: clover 10:04:41 <PublicServer> *** Lukeus_Maximus joined the game 10:07:46 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 10:07:52 <PublicServer> *** headshot119 has left the game (leaving) 10:07:52 <PublicServer> *** Game paused (not enough players) 10:09:00 <PublicServer> *** Game unpaused (not enough players) 10:09:01 <PublicServer> *** Kolbur joined the game 10:11:40 <PublicServer> *** baeda has left the game (connection lost) 10:11:41 <PublicServer> *** Game paused (not enough players) 10:15:10 <PublicServer> *** Kolbur has left the game (leaving) 10:32:12 *** Phazorx has joined #openttdcoop 10:32:12 *** Webster sets mode: +o Phazorx 10:36:05 *** heffer has joined #openttdcoop 10:49:41 *** Intexon has joined #openttdcoop 10:50:27 <PublicServer> *** Intexon joined the game 10:54:40 *** smoovi has joined #openttdcoop 11:04:44 *** KenjiE20 has joined #openttdcoop 11:04:44 *** ChanServ sets mode: +o KenjiE20 11:05:45 <PublicServer> *** Intexon has left the game (connection lost) 11:08:23 <V453000> !password 11:08:23 <PublicServer> V453000: dither 11:09:56 <PublicServer> *** V453000 joined the game 11:14:51 <PublicServer> *** V453000 has left the game (leaving) 11:15:35 <V453000> @calc 129+131+133+137 11:15:35 <Webster> V453000: 530 11:26:34 <PublicServer> *** made screenshot at 0003EDAA: http://ps.openttdcoop.org/public/webcam/0003EDAA.png 11:28:01 *** Pirate87 has joined #openttdcoop 11:31:27 *** Pirate87 has quit IRC 11:31:49 *** Pirate87 has joined #openttdcoop 11:52:22 *** roboboy has joined #openttdcoop 12:01:12 *** RockerTimmy has joined #openttdcoop 12:38:59 *** Mitcian has joined #openttdcoop 12:51:09 <Giddorah> !password 12:51:09 <PublicServer> Giddorah: lauded 12:51:20 <PublicServer> *** Giddorah joined the game 12:53:21 <PublicServer> <Giddorah> Uhm... 12:53:32 <PublicServer> <Giddorah> Someone has had fun on the server 12:54:33 <Ryt0n> !screen 12:54:34 <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 12:54:37 <Ryt0n> what happende 12:54:39 <Ryt0n> ed? 12:55:04 <PublicServer> <Giddorah> Well... The thing that I saw immediately is that someone has merged all exits on Drop A 12:55:15 <PublicServer> <Giddorah> Dunno if something else is changed too 12:56:00 *** mixrin has joined #openttdcoop 13:00:03 <Ryt0n> quite a lot of players were online today 13:00:15 *** Mitcian has quit IRC 13:00:29 <Ryt0n> Lukeus_Maximus, Baeda, V453000 13:00:31 <PublicServer> *** Thraxian joined the game 13:00:46 <Ryt0n> Headshot119 13:00:47 <Lukeus_Maximus> hello 13:00:52 <Ryt0n> hi there :p :-) 13:01:06 <Ryt0n> you were evesdropping, weren't u ? :-) 13:01:45 <Ryt0n> or probably IRC name recognition? :-) 13:03:18 *** Kolbur has left #openttdcoop 13:04:44 <Lukeus_Maximus> !password 13:04:45 <PublicServer> Lukeus_Maximus: clasps 13:04:57 <PublicServer> *** Game unpaused (not enough players) 13:04:57 <PublicServer> *** Lukeus_Maximus joined the game 13:05:23 <PublicServer> *** headshot119 joined the game 13:08:16 *** Kolbur has joined #openttdcoop 13:09:57 <V453000> !password 13:09:58 <PublicServer> V453000: clasps 13:10:01 *** thomashauk has joined #openttdcoop 13:10:07 <thomashauk> !password 13:10:07 <PublicServer> thomashauk: clasps 13:10:10 <PublicServer> *** V453000 joined the game 13:10:12 <PublicServer> <V453000> hey everybuddy 13:10:19 <Ryt0n> cool, you guys are like gods: Call and you are listening :p :-) 13:10:26 <PublicServer> *** thomashauk joined the game 13:10:42 <PublicServer> <V453000> with the only difference that you cant see god :D 13:10:51 <Ryt0n> well, I cant see you either :p 13:11:05 <PublicServer> <V453000> meh 13:11:36 <PublicServer> *** made screenshot at 0003E9F5: http://ps.openttdcoop.org/public/webcam/0003E9F5.png 13:11:48 <Ryt0n> but hey, I just called you a god: you shouldn't be diminiutive ;-) 13:11:58 <PublicServer> <V453000> :D 13:12:01 <PublicServer> <V453000> lol. 13:12:07 <PublicServer> <thomashauk> Poor lake 13:13:31 <PublicServer> <V453000> I hate rain 13:13:35 <PublicServer> <V453000> I hate weather 13:14:15 *** pugi has quit IRC 13:14:21 *** roboboy has quit IRC 13:21:02 *** Phazorx has left #openttdcoop 13:22:33 <PublicServer> <thomashauk> So are we having excahange stations 13:22:43 <PublicServer> <V453000> ? 13:22:48 <PublicServer> <V453000> you mean the primaries 13:22:58 <PublicServer> <thomashauk> Yes 13:23:03 <PublicServer> <V453000> kind of 13:25:43 *** Fuco has joined #openttdcoop 13:25:47 *** ChanServ sets mode: +v Fuco 13:26:38 <PublicServer> *** made screenshot at 0003B614: http://ps.openttdcoop.org/public/webcam/0003B614.png 13:33:18 *** VictorOfSweden has joined #openttdcoop 13:34:12 <PublicServer> *** VictorOfSweden joined the game 13:34:15 <PublicServer> <V453000> hi 13:34:18 <PublicServer> <VictorOfSweden> hello 13:38:11 <PublicServer> <VictorOfSweden> just wanted to check on the progress 13:38:18 <PublicServer> <VictorOfSweden> goodbye :P 13:38:21 <PublicServer> <V453000> cya 13:38:27 <PublicServer> *** VictorOfSweden has left the game (leaving) 13:41:40 <PublicServer> *** made screenshot at 000369FD: http://ps.openttdcoop.org/public/webcam/000369FD.png 13:47:48 <Headshot119> V453000 Can you check SLHS05 just to check we did the track ok? 13:48:03 <PublicServer> <V453000> later, ok,? 13:48:12 <PublicServer> <V453000> now I am making the example ML split 13:48:13 <Headshot119> thats fine 13:49:01 <PublicServer> <V453000> unless I see the signals there isnt much to check 13:49:12 <PublicServer> <V453000> but mostly ok I think 13:49:40 <Headshot119> thanks our first real build on this server :-) 13:49:58 <PublicServer> <V453000> :) you hopped into the heart of madness 13:51:48 <leg> !password 13:51:48 <PublicServer> leg: slates 13:52:22 <PublicServer> *** leg3nd joined the game 13:52:23 <PublicServer> <V453000> i 13:52:26 <PublicServer> <leg3nd> hello 13:52:29 <Headshot119> hey 13:55:01 <Ryt0n> TL = 2? 13:55:05 <PublicServer> <V453000> 3 13:55:15 <Ryt0n> oki 13:56:42 <PublicServer> *** made screenshot at 0003672D: http://ps.openttdcoop.org/public/webcam/0003672D.png 14:00:50 <PublicServer> *** leg3nd has joined spectators 14:11:27 *** Ryt0n has quit IRC 14:11:44 <PublicServer> *** made screenshot at 0001D766: http://ps.openttdcoop.org/public/webcam/0001D766.png 14:12:01 <PublicServer> <V453000> ok there it goes 14:12:03 <PublicServer> <V453000> first ML split 14:18:51 <PublicServer> <Giddorah> What's with "end"-signs? 14:18:54 <PublicServer> <Giddorah> Dead end? 14:19:05 <PublicServer> <V453000> doesnt connect to anything 14:19:08 <PublicServer> <V453000> just leave it 14:21:01 *** RockerTimmy has quit IRC 14:21:06 *** RockerTimmy has joined #openttdcoop 14:21:31 <PublicServer> <V453000> ok 14:21:34 <PublicServer> <V453000> celebrate 14:21:54 <PublicServer> <V453000> the first circle is closed :) 14:21:55 <PublicServer> <Giddorah> *cheer* 14:22:03 <RockerTimmy> !password 14:22:03 <PublicServer> RockerTimmy: stiffs 14:22:13 <PublicServer> *** RockerTimmy joined the game 14:22:27 <PublicServer> <RockerTimmy> Hi 14:22:30 <PublicServer> <V453000> hi 14:23:24 <PublicServer> <V453000> :) 14:23:53 <PublicServer> <Giddorah> The northern return-path... Isn't supposed to be connected to Drop-A? 14:23:59 <PublicServer> <Giddorah> And vice versa on Drop B 14:24:08 <PublicServer> <V453000> ? 14:24:18 <PublicServer> <V453000> what where 14:24:22 <PublicServer> <V453000> noo 14:24:27 <PublicServer> <Giddorah> Is ! This not supposed to be connected to Drop A? 14:24:28 <PublicServer> <V453000> there goes the overflow 14:24:32 <PublicServer> <Giddorah> Ah, gotcha 14:24:50 <PublicServer> <V453000> which gets back to the empty trains rign 14:24:51 <PublicServer> <V453000> ring 14:25:32 <PublicServer> <V453000> the fun is ... there shouldnt be 6L_R anymore 14:25:39 <PublicServer> <V453000> but lets keep it for sure 14:25:53 <PublicServer> <V453000> because the spaces will leave unused gaps if we do otherwise 14:26:47 <PublicServer> *** made screenshot at 0003BE15: http://ps.openttdcoop.org/public/webcam/0003BE15.png 14:27:58 <PublicServer> <Giddorah> Well... We will probably do better if we just keep it :) 14:28:11 <PublicServer> <thomashauk> Can I sugest add the overflow !here 14:28:16 <PublicServer> <V453000> sure 14:28:36 <PublicServer> <V453000> why there 14:28:38 <PublicServer> <thomashauk> Since there seems to be plenty of room for it 14:28:40 <PublicServer> <V453000> well why not 14:28:44 <PublicServer> <V453000> ok 14:28:45 <PublicServer> <V453000> try 14:28:54 <PublicServer> <V453000> it can always be improved or remade ;) 14:29:11 <PublicServer> <V453000> btw. you will require only about 4 depots 14:29:24 <PublicServer> <V453000> the 6 lines can be brutally merged 14:29:46 <PublicServer> <thomashauk> I was going to put one per line 14:29:56 <PublicServer> <V453000> emm no 14:29:59 <PublicServer> <V453000> it needs choices 14:30:06 <PublicServer> <V453000> every depot must be able to choose 14:30:11 <PublicServer> <V453000> all lines, preferably 14:30:58 <PublicServer> <Giddorah> Just merge them all into one line :P 14:31:26 <PublicServer> <V453000> no 14:31:29 <PublicServer> <V453000> to two pls 14:31:36 <PublicServer> <Giddorah> Just kidding :) 14:31:45 <PublicServer> <V453000> I will make an OF soon 14:31:54 <PublicServer> <V453000> so if you wait, you can see the basic elements requred 14:32:19 *** jondisti has joined #openttdcoop 14:33:46 <PublicServer> <Giddorah> I'd like to see it too, so please tell when you start doing it and I'll copy it to Drop B 14:33:54 <PublicServer> <V453000> :D 14:34:17 <PublicServer> <Giddorah> I learn by copying ;) 14:34:17 <PublicServer> <V453000> we should make a new game concept 14:34:23 <PublicServer> <V453000> called Ctrl+paste 14:34:26 <PublicServer> <Giddorah> I really do hope you don't trademark it 14:34:27 <PublicServer> <Giddorah> Haha 14:34:38 <PublicServer> <Giddorah> There are copy/paste-patches on the tt-forums 14:34:43 <PublicServer> <V453000> I know 14:34:44 <PublicServer> <Giddorah> But... It takes away the learning part :P 14:34:51 <PublicServer> <V453000> :) 14:35:17 <PublicServer> <V453000> ok lets do 14:36:35 <jondisti> !password 14:36:35 <PublicServer> jondisti: garlic 14:36:41 <PublicServer> *** jond1sti joined the game 14:36:45 <PublicServer> <V453000> hi 14:36:47 <PublicServer> <jond1sti> howdy 14:36:50 <PublicServer> <Giddorah> Would it be stupid to add waiting-space before the tunnels? 14:36:58 <PublicServer> <V453000> yes 14:37:08 <PublicServer> <Giddorah> Okay ;) 14:37:14 <PublicServer> <V453000> the tunnels are the waiting space 14:37:20 <PublicServer> <Giddorah> Ah, offcourse 14:37:54 <PublicServer> <jond1sti> heh 14:39:05 <PublicServer> <Giddorah> Missed one pre-sign 14:39:09 <PublicServer> <Giddorah> Fixing :) 14:39:18 <PublicServer> <V453000> meh 14:39:19 <PublicServer> <V453000> thx 14:39:22 <PublicServer> <Giddorah> Np :) 14:40:12 <PublicServer> <jond1sti> nice drop station 14:40:20 <PublicServer> <V453000> old style :) 14:40:22 <PublicServer> <jond1sti> yep 14:40:32 <PublicServer> <jond1sti> they've been all the same for a while 14:41:08 <PublicServer> <Giddorah> Again me and my waiting-space :P Shouldn't there be waiting space between the splits? :P 14:41:14 *** heffer has quit IRC 14:41:25 <PublicServer> <V453000> yeah I am already thinking of it 14:41:49 <PublicServer> *** made screenshot at 00038E15: http://ps.openttdcoop.org/public/webcam/00038E15.png 14:41:50 <PublicServer> <Giddorah> I'm not saying it because I don't think you know it... But I want my theories confirmed or denied :P 14:42:38 <PublicServer> <Giddorah> If you move the two lines one step further to the north? 14:43:34 <PublicServer> <jond1sti> what's the point of PF traps @ hubs? 14:43:52 <PublicServer> <thomashauk> Too make sure the train take both routes 14:44:40 <PublicServer> <jond1sti> okay 14:44:58 <thomashauk> So it won't stop at a red ligth 14:45:07 <thomashauk> light 14:45:15 <V453000> jondisti: trains without orders need them 14:45:22 <V453000> which is quite funny 14:45:25 <V453000> but it is so :D 14:45:36 <PublicServer> <jond1sti> hmm 14:45:52 <PublicServer> <jond1sti> would it otherwise be random which path they choose? 14:45:58 <PublicServer> <jond1sti> even if the signal was red 14:46:03 <V453000> no 14:46:10 <V453000> they would get stuck in front of the red 14:46:23 <PublicServer> <thomashauk> It would only choose one of the two/three paths 14:46:24 <V453000> resulting in deadlock 14:46:41 <PublicServer> <jond1sti> that means choosing wrong path :P 14:46:59 <V453000> kind of 14:47:13 <V453000> : 14:47:14 <V453000> :) 14:47:21 <V453000> hey lol I have my notebook back 14:47:28 <V453000> after almost 3 months 14:48:33 <V453000> which means I will finish this overflow and I am off :)) 14:54:08 <PublicServer> *** Intexon joined the game 14:54:10 <PublicServer> *** jond1sti has joined spectators 14:54:10 <PublicServer> <Intexon> good afternoon 14:54:12 <PublicServer> <V453000> hi 14:54:15 <PublicServer> <RockerTimmy> hi 14:56:51 <PublicServer> *** made screenshot at 0001D3EC: http://ps.openttdcoop.org/public/webcam/0001D3EC.png 14:57:37 <Intexon> V, what does the PF trap exactly do? I know it has something to do with trains not seeing the path 14:57:54 <Intexon> but my flip-flops in sp always worked without it 14:57:58 <PublicServer> <V453000> it makes an imaginary path that the trains cant ever choose 14:58:07 <PublicServer> <V453000> but they know about it 14:58:22 <PublicServer> <V453000> yes flipflops do work withouth it indeed 14:58:25 <PublicServer> <V453000> but not without orders 14:59:05 <PublicServer> <Intexon> I gave all the trains an order to an unreachable station 14:59:13 <PublicServer> <V453000> hmm 14:59:15 <PublicServer> <V453000> weird 14:59:20 <PublicServer> <Intexon> as I was suggested on the IRC 14:59:21 <PublicServer> <V453000> mostly it doesnt work 14:59:23 <PublicServer> <Intexon> and it worked 14:59:30 <PublicServer> <V453000> I mean without orders 15:00:10 <PublicServer> <Intexon> without orders they chose a track with a red combo, even if there was a green on 15:00:16 <PublicServer> <Intexon> *one 15:00:19 <PublicServer> <V453000> yes 15:00:28 <PublicServer> <V453000> with the PF traps they will choose the green 15:00:34 <PublicServer> <V453000> I got it tested 15:00:38 <PublicServer> <Intexon> yes, I got it now 15:00:47 <PublicServer> <Intexon> but those void orders solved it for me 15:00:54 <PublicServer> <V453000> :) 15:01:00 <PublicServer> <V453000> I want it one step more mad ;) 15:01:04 <PublicServer> <Intexon> :D 15:01:36 <PublicServer> <Intexon> I will just copy the traps as they are 15:01:41 <PublicServer> <V453000> :) 15:01:52 <PublicServer> <V453000> I think there is an explanation of PF traps in PSG 121 15:01:59 <PublicServer> <V453000> but I dont remember where exactly 15:02:31 <PublicServer> <Intexon> too bad I didn't play here at that times ;) but will look to archive 15:02:41 <PublicServer> <V453000> I didnt either 15:02:46 <PublicServer> <V453000> but I know it ;) 15:03:04 <PublicServer> <Giddorah> Isn't there a CL there on the last corner? 15:03:12 <PublicServer> <Giddorah> Nvm 15:03:13 <PublicServer> <V453000> guess 15:10:03 <PublicServer> <V453000> done 15:10:07 <PublicServer> <Giddorah> Some prios left, right? 15:10:20 <PublicServer> <V453000> yes 15:10:34 <PublicServer> <V453000> k fine 15:10:55 <PublicServer> <Giddorah> Oh... That works for prio too? 15:10:57 <PublicServer> <Intexon> what's the speed of the trains, to build proper bridges? 15:11:04 <PublicServer> <Giddorah> Just a two-way signal in the middle 15:11:53 <PublicServer> *** made screenshot at 00003A79: http://ps.openttdcoop.org/public/webcam/00003A79.png 15:12:11 <PublicServer> <V453000> int: 482 15:12:15 <PublicServer> <Intexon> thanks 15:13:00 <PublicServer> <RockerTimmy> Must there be one ML splitter per primary? 15:13:10 <PublicServer> <V453000> umm 15:13:16 <PublicServer> <V453000> one ML splitter per many primaries 15:13:51 <PublicServer> <RockerTimmy> But the line from the splitter must me splitted too then? 15:14:07 <PublicServer> <V453000> that is easy 15:14:16 <PublicServer> <V453000> dont worry about that 15:14:18 <PublicServer> <RockerTimmy> Okay, I get it it then 15:14:19 <PublicServer> <V453000> there is no logic 15:15:03 <PublicServer> <RockerTimmy> Because it is a one rail line? 15:15:10 <PublicServer> <V453000> no 15:15:23 <PublicServer> <V453000> because there is an on-demand split 15:15:31 <PublicServer> <V453000> you will see later 15:15:34 <PublicServer> <V453000> pointless to explain now 15:15:36 <PublicServer> <RockerTimmy> Okay 15:15:45 <PublicServer> <RockerTimmy> I was just wondering 15:15:50 <PublicServer> <V453000> sure 15:16:12 <PublicServer> <V453000> the important fact now is that one ML split is going into multiple/many forests 15:16:38 <PublicServer> <V453000> Iwill teleport the plan 15:16:49 <PublicServer> <V453000> to better place 15:17:33 <PublicServer> *** Kolbur joined the game 15:18:36 <PublicServer> <Intexon> NOO 15:18:49 <PublicServer> <Intexon> there's a need for prios isn't it 15:18:58 <PublicServer> <V453000> yes 15:18:59 <PublicServer> <Intexon> my bridges are screwed :D 15:19:08 <PublicServer> <V453000> youre not the first one ^^ 15:19:23 <PublicServer> <Intexon> 8 tiles prio is sufficient 15:19:28 <PublicServer> <V453000> yes 15:25:03 <PublicServer> <V453000> ů 15:25:06 <PublicServer> <V453000> plan teleported 15:25:49 <PublicServer> <V453000> now it shouldnt be an obstacle 15:26:55 <PublicServer> *** made screenshot at 00002E75: http://ps.openttdcoop.org/public/webcam/00002E75.png 15:33:02 <PublicServer> *** V453000 has joined spectators 15:35:08 <PublicServer> <Kolbur> i think there is a wrong signal at the example split 15:35:20 <PublicServer> <Kolbur> at !presignal? 15:35:32 <PublicServer> <V453000> yes 15:35:35 <PublicServer> <V453000> hx 15:35:38 <PublicServer> <V453000> make it exit pls 15:35:50 <PublicServer> <V453000> thq 15:35:57 <PublicServer> *** headshot119 has left the game (leaving) 15:36:05 *** Headshot119 has quit IRC 15:36:07 *** Paul2_ has joined #openttdcoop 15:36:47 *** Paul2 has quit IRC 15:38:15 <PublicServer> *** Kolbur has left the game (connection lost) 15:41:57 <PublicServer> *** made screenshot at 0001F3D5: http://ps.openttdcoop.org/public/webcam/0001F3D5.png 15:42:02 *** Seberoth has joined #openttdcoop 15:42:03 *** Paul2_ is now known as Paul2 15:42:07 *** Paul2 is now known as Paul 15:42:20 *** Paul is now known as Paul2 15:42:58 <PublicServer> *** Giddorah has left the game (leaving) 15:43:58 *** Giddorah has quit IRC 15:44:20 <PublicServer> *** RockerTimmy has joined spectators 15:52:20 *** Sasakura has quit IRC 15:52:38 *** Progman has joined #openttdcoop 15:54:41 *** Ryt0n has joined #openttdcoop 15:54:50 <Ryt0n> !password 15:54:50 <PublicServer> Ryt0n: puddle 15:55:23 <PublicServer> *** thomashauk has joined spectators 15:56:59 <PublicServer> *** made screenshot at 00038349: http://ps.openttdcoop.org/public/webcam/00038349.png 15:58:57 *** ODM has quit IRC 16:00:56 *** OwenS has joined #openttdcoop 16:00:56 *** ChanServ sets mode: +v OwenS 16:02:42 <PublicServer> *** thomashauk has left the game (leaving) 16:02:45 *** thgergo has joined #openttdcoop 16:02:48 *** thomashauk has left #openttdcoop 16:05:17 *** Headshot119 has joined #openttdcoop 16:05:23 <Headshot119> !password 16:05:23 <PublicServer> Headshot119: curter 16:05:30 <PublicServer> *** headshot119 joined the game 16:05:33 <PublicServer> *** tneo joined the game 16:08:35 <PublicServer> *** tneo has left the game (leaving) 16:12:02 <PublicServer> *** made screenshot at 00026432: http://ps.openttdcoop.org/public/webcam/00026432.png 16:14:28 *** Sasakura has joined #openttdcoop 16:14:52 <PublicServer> *** V453000 has joined company #1 16:16:51 *** Sasakura_ has joined #openttdcoop 16:17:35 *** Sasakura_ has quit IRC 16:22:54 <PublicServer> *** RockerTimmy has joined company #1 16:24:39 <Ryt0n> !build 16:26:40 <V453000> !revision 16:26:40 <PublicServer> V453000: Game version is r19523 16:26:43 <V453000> ^ 16:26:53 <V453000> btw it is in the topic 16:27:00 <Ryt0n> r19523, is that the last one? 16:27:01 <Ryt0n> yeah 16:27:03 <PublicServer> *** made screenshot at 0000C4E0: http://ps.openttdcoop.org/public/webcam/0000C4E0.png 16:27:13 <Ryt0n> ws looking for that :p 16:27:13 <V453000> no it isnt 16:27:21 <Ryt0n> ok 16:27:27 <PublicServer> *** Ryton has left the game (connection lost) 16:27:54 <PublicServer> *** Ryton has left the game (connection lost) 16:28:20 <PublicServer> *** Ryton joined the game 16:28:30 <Ryt0n> ok 16:34:32 <PublicServer> *** Intexon has left the game (connection lost) 16:37:13 <Lukeus_Maximus> are we srvicing the overflow and sending it straight back down the other ML 16:40:23 *** Intexon has quit IRC 16:40:40 *** Polygon has joined #openttdcoop 16:41:50 *** Intexon has joined #openttdcoop 16:41:53 <PublicServer> *** V453000 has left the game (leaving) 16:42:05 <PublicServer> *** made screenshot at 000350DC: http://ps.openttdcoop.org/public/webcam/000350DC.png 16:42:18 <Intexon> !password 16:42:18 <PublicServer> Intexon: chowed 16:42:31 *** Intexon has quit IRC 16:42:41 *** Intexon has joined #openttdcoop 16:42:57 <PublicServer> *** Intexon #1 joined the game 16:43:08 <PublicServer> *** Intexon #1 has changed his/her name to Intexon #2 16:43:14 <PublicServer> <Intexon #2> what? :D 16:44:02 <KenjiE20> why do we have two double joiners? 16:45:23 <PublicServer> *** headshot119 has left the game (leaving) 16:45:43 *** Headshot119 has quit IRC 16:46:08 <PublicServer> *** Lukeus_Maximus has left the game (leaving) 16:46:33 <PublicServer> *** Game paused (not enough players) 16:47:17 <PublicServer> *** RockerTimmy has joined spectators 16:47:29 <PublicServer> *** Intexon #2 has joined company #1 16:47:41 <PublicServer> *** Intexon #2 has left the game (leaving) 16:56:19 <V453000> Kenji: didnt want to force just 1 line even though it should be enough 16:57:07 <PublicServer> *** made screenshot at 000008DF: http://ps.openttdcoop.org/public/webcam/000008DF.png 17:01:19 <PublicServer> *** Intexon has left the game (connection lost) 17:27:01 *** Radicalimero has joined #openttdcoop 17:43:06 <PublicServer> *** Intexon joined the game 17:52:17 *** Lukeus_Maximus has quit IRC 17:53:37 *** thomashauk has joined #openttdcoop 17:54:15 <KenjiE20> V453000: no, we had two rytons and two intexons joined 17:54:35 <KenjiE20> which, as you well know, is against the ruleset 17:54:44 <V453000> ah 17:54:55 <thomashauk> !password 17:54:55 <PublicServer> thomashauk: cagier 17:54:59 *** Zuu has joined #openttdcoop 17:55:03 <V453000> I thought joiner like double overflow joiner ;) 17:55:24 <PublicServer> *** Game unpaused (not enough players) 17:55:26 <PublicServer> *** thomashauk joined the game 17:57:32 <RockerTimmy> V453000: I'm a bit experimenting with trains without orders and they want to drive trough the PF-traps. 17:57:43 <V453000> wtf 17:57:47 <RockerTimmy> I think that is not supposed to be good? 17:57:50 *** ODM has joined #openttdcoop 17:57:50 *** ChanServ sets mode: +o ODM 17:57:52 <V453000> you might have a bad config 17:57:56 <V453000> reserve paths must be off 17:58:02 <RockerTimmy> ow 17:58:32 <V453000> maybe even something else ... but my config should be fine ... and I made the map so it should be ok 18:00:20 <V453000> I actually have a similar network working 18:00:28 <V453000> so I believe it will be fine 18:01:00 <RockerTimmy> Okay, I began to worry a bit 18:02:52 <Radicalimero> !password 18:02:52 <PublicServer> Radicalimero: alight 18:03:05 <PublicServer> *** Radicalimero joined the game 18:03:09 <V453000> dont worry :) I think I know what I am doing 18:04:59 <PublicServer> <thomashauk> Sould I build the drop stations? 18:05:30 <PublicServer> <thomashauk> Or is there a reason we're waiting? 18:05:58 <V453000> sure, fill them in 18:07:05 <RockerTimmy> Sorry to bother you again, how do you turn off reserve paths? There isn't an option in the settings. 18:12:10 <PublicServer> *** made screenshot at 00039C1D: http://ps.openttdcoop.org/public/webcam/00039C1D.png 18:19:25 *** Mitcian has joined #openttdcoop 18:21:03 *** pugi has joined #openttdcoop 18:24:51 <V453000> no there isnt :) 18:24:52 <PublicServer> *** Ryton #1 has left the game (connection lost) 18:24:58 <V453000> you must go to openttd.cfg file 18:25:03 <V453000> and there rewrite the true to false 18:25:23 <V453000> sorry :) I shouldve tell you 18:27:12 <PublicServer> *** made screenshot at 0002201F: http://ps.openttdcoop.org/public/webcam/0002201F.png 18:28:28 <V453000> !password 18:28:28 <PublicServer> V453000: outlay 18:28:47 <PublicServer> *** V453000 joined the game 18:28:54 <PublicServer> <V453000> hey everybuddy 18:30:11 *** orudge is now known as Guest803 18:31:46 <PublicServer> *** Ryton has joined company #1 18:32:11 *** Guest803 is now known as orudge 18:36:13 <PublicServer> <V453000> 189 trains 18:36:14 <PublicServer> <V453000> cool 18:36:15 <PublicServer> <V453000> :D 18:36:40 <PublicServer> <thomashauk> And not one carrying anything 18:36:43 <PublicServer> <V453000> who building the eastern overflow B? 18:36:53 <PublicServer> <thomashauk> I am why? 18:37:02 <PublicServer> <V453000> I would have some suggestions :) 18:37:07 <PublicServer> <V453000> 1: 18:37:14 <PublicServer> <V453000> I would make the prios absolutely inaccessible 18:37:23 <PublicServer> <V453000> not like it matters much 18:37:25 <PublicServer> <V453000> but sometimes ... 18:37:32 <PublicServer> <V453000> trains can get überdumb 18:37:34 <PublicServer> <V453000> and 2: 18:37:40 <PublicServer> <V453000> you need a full TL waiting spaces 18:37:48 <PublicServer> <V453000> like that 18:37:56 <PublicServer> <V453000> this is good 18:38:19 <PublicServer> <V453000> that is the point of this doublejoin 18:38:44 <PublicServer> <V453000> also you will not be able to put there the entry before the bridge 18:38:46 <PublicServer> <V453000> so this: 18:38:48 <PublicServer> <V453000> is good 18:39:13 <PublicServer> <V453000> the other is bad at this :) 18:39:30 <PublicServer> *** Ryton has left the game (connection lost) 18:39:38 *** Ryt0n has quit IRC 18:39:44 <PublicServer> <V453000> hmm 18:39:52 <PublicServer> <thomashauk> Looking at the other one 18:40:25 <PublicServer> <thomashauk> Actually never mind now 18:40:50 <PublicServer> <V453000> I would suggest this 18:40:57 <PublicServer> <V453000> but do as you want ;) 18:41:56 <PublicServer> <V453000> this would work nicely 18:42:14 <PublicServer> *** made screenshot at 00025013: http://ps.openttdcoop.org/public/webcam/00025013.png 18:42:19 <PublicServer> <V453000> ok I will leave you to it now ;) 18:46:23 <PublicServer> *** RockerTimmy has left the game (leaving) 18:46:56 <PublicServer> <V453000> that is a slow bridge btw 18:47:13 <PublicServer> <V453000> if I see well what you are going to do :) 18:47:43 <PublicServer> *** Radicalimero has left the game (leaving) 18:47:56 <PublicServer> *** Intexon has left the game (connection lost) 18:48:02 <PublicServer> <thomashauk> I hate this bridge set 18:48:10 <PublicServer> <V453000> :) 18:48:13 <PublicServer> <V453000> tunnels solve 18:49:19 <PublicServer> <V453000> you will get too long prio this way 18:49:24 <PublicServer> <V453000> or broken prio 18:49:32 <PublicServer> <V453000> yes 18:49:35 <PublicServer> <V453000> broken 18:52:23 *** Radicalimero has quit IRC 18:55:55 *** heffer has joined #openttdcoop 18:56:02 *** Mitcian has quit IRC 18:56:59 <PublicServer> <V453000> ;) 18:57:02 *** Zulan has joined #openttdcoop 18:57:16 <PublicServer> *** made screenshot at 00024407: http://ps.openttdcoop.org/public/webcam/00024407.png 18:57:17 <PublicServer> <V453000> oh 18:57:19 <PublicServer> <V453000> meh 18:57:23 <PublicServer> <V453000> wait 18:57:26 <PublicServer> <V453000> you need this: 18:57:50 <PublicServer> <V453000> probably raise it 18:57:53 <PublicServer> <V453000> :o 18:59:52 <PublicServer> <V453000> if I am too annoying, just tell me ;) 19:06:59 <PublicServer> <V453000> ;) 19:09:31 *** devilsadvocate has quit IRC 19:10:57 <RockerTimmy> !password 19:10:57 <PublicServer> RockerTimmy: thongs 19:11:09 <PublicServer> *** RockerTimmy joined the game 19:12:18 <PublicServer> *** made screenshot at 00023401: http://ps.openttdcoop.org/public/webcam/00023401.png 19:12:55 *** Kolo has joined #openttdcoop 19:14:36 <RockerTimmy> V453000: Still doesn't work, though reserve_paths is set to false. Stupid trains go wait in front of a two-way red signal. 19:14:57 <V453000> if you just loaded the game, config is the same as before 19:15:25 <RockerTimmy> No I made a new one and also tried loading the current public server game. 19:15:28 <PublicServer> *** Kolo joined the game 19:16:10 <PublicServer> <thomashauk> No LEV 3 yet... 19:17:41 <PublicServer> <V453000> SLH N 300 works 19:17:46 <PublicServer> <V453000> no PF trap entering 19:20:41 *** jondisti has quit IRC 19:20:56 <PublicServer> *** jond1sti has left the game (leaving) 19:21:24 <RockerTimmy> well, then there is something wrong with my config 19:21:41 <PublicServer> <V453000> not if you loaded the game 19:21:44 <PublicServer> <V453000> that is impossible 19:21:48 <PublicServer> <V453000> you made something wrong 19:22:15 <KenjiE20> how about you show us the pf trap? 19:22:25 <V453000> me? 19:22:31 <V453000> they are all along the map 19:22:33 <KenjiE20> no 19:22:35 <V453000> and there is also an example 19:22:36 <V453000> ah 19:22:39 <V453000> :) 19:22:40 <V453000> now I get it 19:22:42 <V453000> yeah 19:22:44 <V453000> Timmy, show us :) 19:23:00 <KenjiE20> rather than just speculating widely about causes :) 19:23:07 <V453000> and test it on the PS instead of some "random" entertainment 19:24:09 <RockerTimmy> It fails on something worse than a pf-trap 19:24:26 <PublicServer> *** RockerTimmy has joined company #1 19:26:15 <PublicServer> <thomashauk> Seems to work 19:26:38 <PublicServer> <RockerTimmy> Hmm, strange 19:26:52 <PublicServer> <V453000> nothing proven yet 19:27:20 <PublicServer> *** made screenshot at 0000A00E: http://ps.openttdcoop.org/public/webcam/0000A00E.png 19:27:20 <PublicServer> <V453000> Isee no problem :) 19:27:32 <PublicServer> <RockerTimmy> I gonna try exactly this in my own game 19:28:56 *** PeterT_ has joined #openttdcoop 19:29:25 *** PeterT_ has left #openttdcoop 19:29:56 *** PeterT_ has joined #openttdcoop 19:31:03 <RockerTimmy> Strange... 19:31:16 <KenjiE20> !setdef 19:31:16 <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 19:31:22 <KenjiE20> ^ maybe one of those 19:31:31 <RockerTimmy> I'll give it a try 19:32:24 <PublicServer> *** thomashauk has left the game (leaving) 19:32:25 *** thomashauk has left #openttdcoop 19:35:36 *** devilsadvocate has joined #openttdcoop 19:35:46 <PublicServer> *** Thraxian has left the game (leaving) 19:41:11 <PublicServer> <leg3nd> hi back again. 19:42:22 <PublicServer> *** made screenshot at 0001B34F: http://ps.openttdcoop.org/public/webcam/0001B34F.png 19:43:05 <RockerTimmy> It finally works, thank you KenjiE20 and V453000 19:43:18 <V453000> :) no problem ... what was the issue? 19:43:37 <RockerTimmy> I think the path_backoff_interval setting 19:43:45 <V453000> :) 19:43:45 <planetmaker> !setdef 19:43:45 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 19:43:48 <RockerTimmy> although I have no idea what it does 19:44:20 <planetmaker> (I just read that setting's name and thought I'd do a random thing. And hello ;-) ) 19:45:47 <PublicServer> *** Intexon joined the game 19:45:48 <PublicServer> <Intexon> evening 19:46:36 <PublicServer> *** Spike joined the game 19:47:09 <V453000> hi pm :) 19:47:25 <V453000> I wanted to ask you about something but I completely forgot :O 19:47:37 *** Baeda has quit IRC 19:48:36 <PublicServer> <Spike> nice map.. and i don't even get highlighted.. :) 19:50:35 <V453000> :) 19:51:15 <^Spike^> you disappoint me V453000 ;) 19:51:35 <V453000> =( 19:51:44 <V453000> ===( 19:51:52 * V453000 almost cries 19:51:53 <^Spike^> i who did all that hard work on that blogpost of you being a member.. ;) 19:51:55 <^Spike^> ahum.. 19:51:56 <^Spike^> :) 19:52:04 <KenjiE20> lol 19:52:09 <V453000> wait whats going on :D 19:52:34 <^Spike^> trying to get you a guilty feeling ;) 19:52:44 <V453000> I already have it 19:52:46 <V453000> no need to :D 19:52:50 <KenjiE20> oh that's easy 19:52:59 <KenjiE20> "Everything is your fault, you broke it ALL" 19:52:59 <^Spike^> not that i would build alot atm cause i got alot of work for college atm aswell 19:53:04 <^Spike^> and some side-project of my own 19:53:08 <V453000> I spam wiki files, I make terrible everyone confused, aaand ... 19:53:18 <V453000> Kenji is right! 19:53:24 <V453000> ALL WRONG. ALL. 19:53:43 <V453000> (one of the most frequent sentences in my Maths exercice book parts) 19:53:44 <^Spike^> Kenji it's more like: Why did you put that signal there *checks log sees different name* Really WHY did YOU do that? it broke the network *checks again.. yep other name evil grin* 19:53:46 <^Spike^> ;) 19:54:21 <V453000> anywas ... Kenji: how should I upload the blog files when it brokeeen ? :| 19:54:34 <KenjiE20> iunno 19:54:43 <planetmaker> hey V453000 :-) and also hey ^Spike^ and KenjiE20 :-) 19:54:45 <V453000> well it is in no hurry :) 19:55:05 <V453000> hi p and l and a and n and e and t and m and a and k and e and finally, R 19:55:15 <V453000> :-) 19:55:42 <^Spike^> hi pm :) 19:56:22 <PublicServer> *** Spike has left the game (leaving) 19:57:18 <pugi> !password 19:57:18 <PublicServer> pugi: ingest 19:57:24 <PublicServer> *** made screenshot at 00003265: http://ps.openttdcoop.org/public/webcam/00003265.png 19:57:29 <PublicServer> *** pugi has left the game (connection lost) 19:57:39 <pugi> !password 19:57:39 <PublicServer> pugi: infirm 19:57:41 <pugi> <.< 19:57:50 <V453000> I had this pw too yesterday 19:57:53 <PublicServer> *** pugi joined the game 19:57:56 <V453000> and I also had affirm right after it :D 19:58:02 <V453000> firm is popular 19:58:36 <PublicServer> <pugi> weird aircrafts :O 19:59:13 *** ziza has joined #openttdcoop 19:59:19 <ziza> !password 19:59:20 <PublicServer> ziza: infirm 19:59:53 <V453000> I love JTech Roku 19:59:53 <PublicServer> *** ZiZa joined the game 19:59:57 <V453000> best airplane 20:00:01 <V453000> looks so cool 20:03:35 *** Zulan has quit IRC 20:05:49 <Kolo> I wonder if we could use the same map for next game - also wood only but some "normal" plan ? 20:06:15 <pugi> yeah... i don't like this srnw not very much 20:06:38 <V453000> guys this is an experiment 20:06:51 <pugi> do it in MZ :P 20:07:00 <V453000> no manpower for it there 20:07:54 <pugi> you could have started a smaller scale experiment... 20:08:07 <V453000> why 20:08:17 <V453000> this is a regular size of map 20:08:25 <V453000> 512 x 512 but in a rectagle 20:08:29 <Zuu> !revision 20:08:29 <PublicServer> Zuu: Game version is r19523 20:08:35 <pugi> no, i mean something like 4 lanes instead of 6 20:09:25 <V453000> that doesnt really matter 20:10:06 <Kolo> experiment is ok - i just want to compare it to "normal" plan in simillar conditions 20:10:12 *** Baeda has joined #openttdcoop 20:10:16 <Baeda> !password 20:10:16 <PublicServer> Baeda: infirm 20:10:17 *** Polygon has quit IRC 20:10:27 <PublicServer> *** pugi has left the game (leaving) 20:10:30 <PublicServer> <V453000> I doubt we are going to make a game with the same map soon 20:10:30 <PublicServer> *** baeda joined the game 20:10:50 <V453000> plus ... your reasons are quite odd :) 20:10:56 <pugi> heh, i personally doubt the experiment game is going to start with actual trains moving soon :P 20:11:01 *** PeterT_ has quit IRC 20:11:13 <PublicServer> *** Intexon has left the game (connection lost) 20:11:16 *** PeterT_ has joined #openttdcoop 20:11:40 <PublicServer> *** Intexon joined the game 20:11:44 <V453000> soon is anyhow important? 20:11:56 <V453000> PSG 178 had trains in year 2300 20:12:00 <V453000> (first trains) 20:12:27 <PublicServer> *** made screenshot at 00005A63: http://ps.openttdcoop.org/public/webcam/00005A63.png 20:13:51 <PublicServer> *** Zuuu joined the game 20:15:30 <PublicServer> <V453000> yes 20:15:31 <PublicServer> <V453000> it should 20:15:34 <PublicServer> <Intexon> :) 20:15:37 <PublicServer> <V453000> or ... MUST 20:15:38 <PublicServer> <V453000> thx 20:15:51 <PublicServer> *** Kolo has left the game (connection lost) 20:16:15 *** Kolo has quit IRC 20:16:25 *** Kolo has joined #openttdcoop 20:16:35 <Kolo> how about we create some wood trains - we have wood station 20:16:42 <PublicServer> <V453000> no 20:16:54 <PublicServer> <V453000> no reason for that 20:16:56 <PublicServer> *** Kolo joined the game 20:17:11 <PublicServer> <V453000> there is basically just one station 20:17:17 <PublicServer> <V453000> it should have been just an example 20:17:25 <PublicServer> <V453000> now we need finished SLHs and inner ML splits 20:17:31 <PublicServer> <V453000> then primaries 20:17:33 <PublicServer> <V453000> no sooner pls 20:18:00 <Kolo> ok - it's your plan 20:18:32 <V453000> well this doesnt mean terms of plan 20:18:43 <V453000> I think it is a general "good" 20:19:00 <V453000> if we start connecting one part now, it will get very stressed in compare with the rest 20:19:11 <V453000> I like to have traffic nicely spread around the map 20:20:22 <V453000> you understand ? :) 20:20:24 <PublicServer> <Zuuu> Shouldn't the "! BASICS AREA" sign have two exclamation marks? 20:20:33 <V453000> not needed 20:20:46 <V453000> but lets see 20:20:47 <Kolo> yes 20:20:57 <PublicServer> <V453000> well 20:21:00 <PublicServer> <V453000> yes 20:21:23 <PublicServer> <V453000> better 20:21:38 <PublicServer> <Zuuu> Sorry for my sign-ness, stres-tested my updates to the sign list patch. :-) 20:21:57 <PublicServer> <Zuuu> What is better than #openttdcoop to test it on? ;-) 20:22:01 <PublicServer> <V453000> :) 20:25:39 <PublicServer> *** Zuuu has left the game (leaving) 20:26:23 <Kolo> should the ML splits alernate left-right? or do we just bridge the split line back over ML? 20:26:39 <V453000> what do you mean 20:27:01 <V453000> just kinda mirror the one I made to the other side for the other map half input 20:27:09 <PublicServer> <V453000> Pegasus ^^ 20:27:29 <PublicServer> *** made screenshot at 00013025: http://ps.openttdcoop.org/public/webcam/00013025.png 20:27:52 <PublicServer> <V453000> trainyard is up 20:28:07 <Kolo> V453000: see !here 20:28:28 <PublicServer> <V453000> ahh 20:28:33 <PublicServer> <V453000> well 20:28:37 <PublicServer> <V453000> that is acceptable 20:28:49 <PublicServer> <V453000> but first lets try to make as many ML splits as possible 20:28:50 <PublicServer> <V453000> ok? 20:28:53 <PublicServer> <V453000> but yes, why not 20:31:34 *** Headshot119 has joined #openttdcoop 20:31:40 <Headshot119> !password 20:31:40 <PublicServer> Headshot119: adrift 20:31:58 <PublicServer> *** headshot119 joined the game 20:32:05 <PublicServer> <baeda> hello everyone ;) 20:32:40 <Headshot119> hey 20:32:51 <PublicServer> *** XeryusTC joined the game 20:32:58 <Headshot119> Im just going to redo the brdiges at SLHS 400 to match the better ones 20:36:14 <PublicServer> *** headshot119 has left the game (leaving) 20:36:46 *** Pirate_87 has joined #openttdcoop 20:37:10 <PublicServer> *** ZiZa has left the game (leaving) 20:41:55 <PublicServer> *** XeryusTC has left the game (connection lost) 20:42:10 <PublicServer> *** baeda has left the game (connection lost) 20:42:31 <PublicServer> *** made screenshot at 00005E58: http://ps.openttdcoop.org/public/webcam/00005E58.png 20:43:05 *** PeterT_ has quit IRC 20:43:12 *** PeterT_ has joined #openttdcoop 20:43:45 *** Pirate87 has quit IRC 20:44:20 <Kolo> Lev3 :) 20:45:47 <PublicServer> *** leg3nd has left the game (connection lost) 20:49:28 *** Thijs has joined #openttdcoop 20:49:30 <Thijs> !download win64 20:49:30 <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip 20:50:51 <Thijs> !password 20:50:51 <PublicServer> Thijs: girdle 20:50:59 <PublicServer> *** ThijsT joined the game 20:51:08 <PublicServer> <ThijsT> Hi 20:51:29 <PublicServer> <Intexon> hello 20:52:05 <PeterT_> helloah 20:52:24 <PublicServer> <ThijsT> Wood only? 20:52:47 *** Giddorah has joined #openttdcoop 20:52:59 <Giddorah> Howdy pardners 20:53:01 <Giddorah> !password 20:53:01 <PublicServer> Giddorah: girdle 20:53:11 <PublicServer> *** Giddorah joined the game 20:53:43 <PublicServer> <Giddorah> Oh, the Overflow's done 20:54:25 *** PeterT_ has quit IRC 20:56:04 *** davis has joined #openttdcoop 20:56:29 <PublicServer> <V453000> good job so far Intexon :) 20:56:46 <PublicServer> <Intexon> thanks, o big madness master :D 20:56:58 <PublicServer> <V453000> mwh 20:57:01 <PublicServer> <V453000> meh 20:57:14 <PublicServer> <V453000> I like that you dont copy it yet make it functional 20:57:34 <PublicServer> *** made screenshot at 0001CB14: http://ps.openttdcoop.org/public/webcam/0001CB14.png 20:57:36 <PublicServer> <V453000> which is good :) 20:57:43 <PublicServer> <Intexon> I've built some in singleplayer before 20:57:44 <PublicServer> <Giddorah> I take that as a hint ;) 20:57:49 <PublicServer> <V453000> :) 20:57:58 <PublicServer> <V453000> that is nice :) 20:58:05 <PublicServer> <V453000> I forced you to learn it ^^ 20:58:36 <PublicServer> <Intexon> I was kinda scared when I saw the line connect to the opposite part of the SLH 20:58:45 <PublicServer> <V453000> lol 20:59:01 <PublicServer> <V453000> who did that 20:59:01 <davis> !password 20:59:01 <PublicServer> davis: girths 20:59:02 <PublicServer> <Intexon> then I realised 20:59:39 <PublicServer> <Giddorah> Whi did what? 20:59:41 <PublicServer> <Giddorah> *Who 20:59:43 <davis> !download win64 20:59:43 <PublicServer> davis: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip 20:59:48 <PublicServer> <V453000> who knows 20:59:57 <PublicServer> <Intexon> it was me, I was confused there was only one line 21:00:01 <PublicServer> <V453000> fixed anyways 21:00:04 <PublicServer> <Intexon> thaks 21:00:06 <PublicServer> <Intexon> thanks 21:00:10 <PublicServer> <V453000> np :) 21:00:36 <davis> !password 21:00:36 <PublicServer> davis: girths 21:00:40 <PublicServer> <V453000> kolo: I thought you will make it to the other side this time :D 21:00:42 <PublicServer> <V453000> but whatever 21:00:43 <PublicServer> *** davis joined the game 21:00:45 <PublicServer> <V453000> doesnt really matter 21:00:58 <PublicServer> <V453000> but .. well :P 21:01:10 <Kolo> copy-paste is easier :) 21:01:14 <PublicServer> <V453000> I see 21:01:17 <PublicServer> <V453000> but bad here 21:01:49 <PublicServer> <V453000> but 21:01:50 <PublicServer> <V453000> carry on 21:02:01 <PublicServer> <V453000> I will make some hack to stuff there another split in between 21:02:22 *** Pirate_87 has quit IRC 21:02:26 <PublicServer> <V453000> yes 21:02:29 <PublicServer> <V453000> I will be able to 21:02:30 <PublicServer> <V453000> I think 21:02:42 <PublicServer> <V453000> just finish your stuff :) 21:02:44 *** Pirate_87 has joined #openttdcoop 21:02:51 <PublicServer> <V453000> or ... your mine stuff :p 21:04:35 <PublicServer> <Intexon> do I take it right that all the ML split does is to force trains to split? 21:04:43 <PublicServer> <V453000> yes 21:04:45 <PublicServer> *** ThijsT has left the game (connection lost) 21:04:47 <PublicServer> <Intexon> oki 21:04:49 <PublicServer> <V453000> exactly 21:04:58 <PublicServer> <Giddorah> Trains at SLN N 300 and SLN N 400 are sharing "group" 21:05:15 <PublicServer> <Intexon> um, my fault 21:05:16 <PublicServer> <V453000> the thins is we can not use the standard just-the-twoway-signal split because trains wont choose it without orers 21:05:18 <PublicServer> <Intexon> will fix it 21:07:17 <PublicServer> <Intexon> the easier part now, 1->2 :) 21:07:24 <PublicServer> <V453000> :) 21:07:25 <PublicServer> <V453000> yeah 21:08:01 <PublicServer> <V453000> I just brought your PF traps to life 21:08:06 <PublicServer> <Intexon> why is that better? 21:08:23 *** ziza has quit IRC 21:08:28 <PublicServer> <V453000> necessary to end them with a signal 21:08:46 <PublicServer> <V453000> btw the other 1->3 has none 21:08:50 <PublicServer> <Intexon> ok, now I know it ;) 21:08:50 <PublicServer> <V453000> yet 21:08:51 <PublicServer> <Giddorah> Hmmm... Shouldn PF-traps be completely unaccessable? 21:08:55 <PublicServer> <Intexon> I know 21:08:59 <PublicServer> <V453000> they are Giddorah 21:09:08 <PublicServer> <V453000> yes 21:09:16 <PublicServer> <V453000> they are accesible visually 21:09:20 <PublicServer> <V453000> but train will never enter it 21:09:37 <PublicServer> <V453000> due to the twoway signals that block themselves right at the time when the train enters the block 21:09:44 <PublicServer> <Giddorah> Oh 21:09:47 <PublicServer> <Giddorah> Okay :) 21:09:52 <PublicServer> <V453000> you get it now? 21:09:57 <PublicServer> <Giddorah> Just studying :) 21:10:19 <PublicServer> <V453000> if it was inaccessible, it wouldnt be a PF trap because there would be no way the PF could *think* it would be possible to go 21:10:41 <PublicServer> <Intexon> so they can't have any 90 deg turns too 21:10:46 <PublicServer> <Intexon> is that right? 21:10:49 <PublicServer> <V453000> yes 21:10:52 <PublicServer> <Giddorah> Oh 21:10:55 <PublicServer> <Intexon> good 21:11:04 <PublicServer> <V453000> well no 90deg on the "pathfindable" route 21:11:09 <PublicServer> <Intexon> yes 21:11:15 <PublicServer> <V453000> ye 21:11:21 *** orudge is now known as Guest825 21:12:08 *** Guest825 is now known as orudge 21:12:36 <PublicServer> *** made screenshot at 000232F6: http://ps.openttdcoop.org/public/webcam/000232F6.png 21:12:41 <PublicServer> <V453000> the "ending with signal" is just an insurance that the PF trap doesnt influence flow of trains there 21:12:52 <PublicServer> <V453000> but it doesnt influence the working of the trap 21:13:09 <PublicServer> <Intexon> that's what I wanted to ask about before you corrected me 21:13:12 <PublicServer> <Giddorah> Since then it would turn the accessable line's signal red? 21:13:16 <PublicServer> <V453000> because if it isnt ended, it just a single gap 21:13:21 <PublicServer> <V453000> no 21:13:36 <PublicServer> <V453000> see the example PF trap 21:14:03 <PublicServer> <V453000> ok it even doesnt work 21:14:07 <PublicServer> <Giddorah> Haha 21:14:12 <PublicServer> <V453000> but see that signal 21:14:15 <PublicServer> <V453000> it is red 21:14:15 <PublicServer> <Giddorah> Yes 21:14:20 <PublicServer> <V453000> and that we dont want 21:14:25 <PublicServer> <Giddorah> Offcourse 21:14:26 <PublicServer> <V453000> we want this 21:14:30 <PublicServer> <V453000> so it doesnt block 21:14:38 <PublicServer> <Giddorah> That's kind of what I meant :) 21:14:50 <PublicServer> <V453000> bah :D 21:14:51 <PublicServer> <V453000> whatever 21:14:54 <PublicServer> <Giddorah> Haha 21:15:02 <PublicServer> <Giddorah> Don't you hate it when you want to show something and it doesn't work? :P 21:15:16 <PublicServer> <V453000> as I said 21:15:23 <PublicServer> <V453000> these guys are more dumb than normal 21:15:32 <PublicServer> <Giddorah> What I don't get though 21:15:36 <PublicServer> <V453000> :) 21:15:38 <PublicServer> <Giddorah> Why won't it pick the inner turn? 21:15:42 <PublicServer> <Giddorah> Because it's too hard? 21:15:49 <PublicServer> <V453000> 2x45 penalty 21:15:56 <PublicServer> <Giddorah> Ah 21:16:00 <PublicServer> <V453000> and the other one has both routes choice 21:16:17 <PublicServer> <Giddorah> If you would straighten it it would pick that? 21:16:25 <PublicServer> <Intexon> V, you said they should be ended with a signal, would it work if the signal was at the beginning? 21:16:28 <PublicServer> <Intexon> I assume so 21:16:36 <PublicServer> <V453000> no 21:16:37 <PublicServer> <V453000> it wouldnt 21:16:45 <PublicServer> <V453000> because the 2way wouldnt get red 21:16:47 <PublicServer> <V453000> if a train enters 21:16:56 <PublicServer> <V453000> see this 21:17:36 <PublicServer> <V453000> nom :) 21:17:54 <PublicServer> <V453000> just dumb :) 21:17:58 <PublicServer> <Giddorah> Hehe 21:17:59 <PublicServer> <V453000> you need to make the forced split 21:18:03 <PublicServer> <V453000> as in the ML splits 21:18:11 <PublicServer> <Giddorah> How would you make it pick the inner line instead with current setup? 21:18:17 <PublicServer> <Giddorah> Without changing the existing pf-trap 21:18:20 <PublicServer> <V453000> I would show you my savegame but I cant get it to upload because it is too big 21:18:29 <PublicServer> <Giddorah> You can mail me if you want 21:18:39 <PublicServer> <Giddorah> Oh 21:18:41 <PublicServer> <V453000> even this is possible 21:18:52 <PublicServer> <V453000> but not sure 21:19:08 <PublicServer> <Giddorah> There's no way to make it take one turn one time and the other lane the other time? 21:19:10 <PublicServer> <Giddorah> :P 21:19:12 <PublicServer> <V453000> see hits 21:19:18 <PublicServer> <V453000> oh 21:19:21 <PublicServer> <V453000> bitch 21:19:23 <PublicServer> <Giddorah> That's good :P 21:19:28 <PublicServer> <V453000> ah 21:19:32 <PublicServer> <V453000> wait 21:19:42 <PublicServer> <V453000> it needs to be full TL3 21:20:00 <PublicServer> <V453000> see? 21:20:02 <PublicServer> <V453000> slowdown 21:20:03 <PublicServer> <V453000> baaad 21:20:04 <PublicServer> <Giddorah> Yes 21:20:08 <PublicServer> <V453000> now improvement 21:20:09 <PublicServer> <Giddorah> Very 21:21:05 <PublicServer> <V453000> win 21:21:06 <PublicServer> <Giddorah> Ah 21:21:10 <PublicServer> <Giddorah> Fluent movement :) 21:21:12 <PublicServer> <V453000> and this is the ML splitter 21:21:15 <PublicServer> <V453000> :) 21:21:27 <PublicServer> <Giddorah> So that's what those circles are good for :) 21:21:37 <PublicServer> <V453000> this is a NOT gate 21:21:44 <PublicServer> <V453000> if there is space at the inner line 21:21:51 <PublicServer> <Giddorah> Can you make every other train pick the inner vs. outer line? 21:21:52 <PublicServer> <V453000> train will be forced to go there 21:21:59 <PublicServer> <V453000> wait 21:22:06 <PublicServer> <V453000> I will pick some slower to make it well visible 21:22:34 <PublicServer> <V453000> see this 21:22:40 <PublicServer> <V453000> this one going to join inner 21:23:15 <PublicServer> <V453000> lookk 21:23:19 <PublicServer> <V453000> combo closed 21:23:27 <PublicServer> <Giddorah> Why? 21:23:32 <PublicServer> <V453000> sell 21:23:33 <PublicServer> <V453000> well 21:23:43 <PublicServer> <Intexon> that's how prios work ;) 21:23:44 <PublicServer> <V453000> the NOT gate sends red because there IS space at the inner 21:23:55 <PublicServer> <V453000> AND the fail safe blocks it at the same time 21:23:59 <PublicServer> <V453000> now is the decision time 21:24:04 <PublicServer> <V453000> so the train will go ot inner 21:24:06 <PublicServer> <V453000> lets go 21:24:16 <PublicServer> <Giddorah> Ah :) 21:24:16 <PublicServer> <V453000> now lets say it waits there 21:24:23 <PublicServer> <V453000> and comes another one 21:24:34 <PublicServer> <V453000> choice time 21:24:39 <PublicServer> <V453000> NOT gate sends green 21:24:40 <PublicServer> <Giddorah> Yeah 21:24:43 <PublicServer> <V453000> so combo is green 21:24:49 <PublicServer> <V453000> pwnd 21:24:57 *** Thijs has quit IRC 21:25:07 <PublicServer> <Giddorah> Cool :) 21:26:17 <PublicServer> <V453000> bah :D 21:26:22 <PublicServer> <V453000> not full TL waiting space 21:26:35 <PublicServer> <V453000> ok 21:26:40 <PublicServer> <V453000> splitter simulation is done 21:27:08 <PublicServer> <Giddorah> Excellent lesson :) 21:27:12 <PublicServer> <V453000> :) 21:27:38 <PublicServer> *** made screenshot at 00021B06: http://ps.openttdcoop.org/public/webcam/00021B06.png 21:27:38 <PublicServer> <V453000> it has one little bad thing though 21:27:42 <PublicServer> <V453000> signal gap of 2 21:27:43 <PublicServer> <Giddorah> ? 21:27:51 <PublicServer> <V453000> but it is required 21:27:57 <PublicServer> <V453000> otherwise could result in deadlocks 21:28:00 <PublicServer> <V453000> very easily 21:28:01 <PublicServer> <Intexon> you should have given lessons when I first stared at your logic structures 5 games ago :D 21:28:11 <PublicServer> <V453000> :) 21:28:12 <PublicServer> <Giddorah> Haha 21:28:32 <PublicServer> <Giddorah> So another question :) 21:28:44 <PublicServer> <Giddorah> We're splitting 6 lines at each SLH 21:28:54 <PublicServer> <Giddorah> Why do some splits have more than 6 circles? 21:29:05 <PublicServer> <V453000> where 21:29:11 <PublicServer> <Giddorah> SLH N 300 21:29:16 <PublicServer> <Giddorah> 8 circles 21:29:19 <PublicServer> <V453000> that is a different type 21:29:25 <PublicServer> <V453000> that is a flipflop 21:29:34 <PublicServer> <V453000> the same as The Hypnotizer 21:29:34 <PublicServer> <Intexon> I recommend experimentation with the memory cells ;) 21:29:36 <PublicServer> <Giddorah> Maybe I should read up on the homepage first? :P 21:29:46 <PublicServer> <V453000> yes this is on blog 21:29:47 <PublicServer> <Giddorah> The circles are memory-cells? 21:29:50 <PublicServer> <V453000> no 21:29:57 <PublicServer> <V453000> the "squares" 21:30:01 <PublicServer> <V453000> with two 2way combos 21:30:04 *** heffer has quit IRC 21:30:04 <PublicServer> <V453000> are memories 21:30:07 <PublicServer> <V453000> see the basics area 21:30:09 <PublicServer> <Giddorah> Oooh 21:30:11 <PublicServer> <Giddorah> I see 21:30:46 <PublicServer> <Giddorah> So the signals in those squares act as memory 21:30:49 <PublicServer> <V453000> yes 21:30:53 <PublicServer> <V453000> see !memory cell example 21:30:58 <PublicServer> <Giddorah> I see 21:31:04 <PublicServer> <Giddorah> And you control them via... Circles? (a) 21:31:05 <PublicServer> <V453000> it remembers forever until reset 21:31:21 <PublicServer> <V453000> and the NOT gates (circles) send into the memory green signal 21:31:24 <PublicServer> <V453000> which resets it 21:31:31 *** mixrin has quit IRC 21:31:36 <PublicServer> <V453000> back to empty 21:31:57 <PublicServer> <Giddorah> I badly need to experiment with this :P 21:32:02 <PublicServer> <V453000> : 21:32:03 <PublicServer> <V453000> ) 21:32:40 <V453000> === o_O === you seen today stats? 21:32:47 <V453000> @coopstats 21:32:47 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 21:32:49 <OwenS> ? 21:32:54 <RockerTimmy> I've found out, that without orders trains are extremely dumb 21:32:59 <V453000> ^ 21:33:09 <V453000> as I said already about ... 1746 times 21:33:11 <V453000> :) 21:33:31 <RockerTimmy> Unbelievable dumb :) 21:33:32 <V453000> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats30.html 21:33:33 <Webster> Title: #openttdcoop @ OFTC stats by Webster (at hyru.ath.cx:60080) 21:33:33 <V453000> rofl 21:33:39 <V453000> more than PS 21:33:47 <PublicServer> <Intexon> V, when you've got time, please check the PF traps at N400 21:34:10 <PublicServer> <Intexon> I gave my best to put them to the small space there 21:34:13 <PublicServer> <V453000> for example now? :P 21:34:31 <PublicServer> <V453000> should be fine 21:34:39 <PublicServer> <Giddorah> Wow... Intexon 21:34:48 <PublicServer> <Giddorah> Trying to get the #1-madness of the day award? :P 21:35:02 <OwenS> Hmm... it has my Gravatar... is it asking Nickserv for it? :p 21:35:16 <V453000> is it Gravatar or Gravastar? 21:35:21 <PublicServer> <Intexon> :P 21:35:23 <OwenS> Gravatar 21:35:23 <V453000> (the song) 21:35:27 <OwenS> But I get the ref :p 21:36:25 <V453000> how can I be more active than PS? 21:37:13 <OwenS> "Webster wrote the longest lines, averaging 93.7 letters per line." /me thinks Webster should exclude itself from the rankings :p 21:37:21 <V453000> :D 21:38:03 <OwenS> Joined most used word? Thats kind of... wha?! 21:38:10 <OwenS> Twice as common as leaving? How?! 21:38:19 <PublicServer> <V453000> connection lost is common 21:38:33 <OwenS> hmm 21:38:45 <V453000> true that in leaving and con lost is still "left" 21:38:58 <OwenS> True, connection + jeaving ~= joined 21:39:33 <V453000> :| 21:39:34 <OwenS> Heh, how does it scrape the music charts? 21:39:39 <V453000> dunno 21:39:57 <OwenS> PeterT wasn't very popular, getting kicked 23 times! "*** PeterT was kicked by Webster (BANG!) " more like insane... 21:40:04 <PublicServer> <V453000> haha 21:40:37 <OwenS> "charon.oftc.net was also very polite: 184 voices from him/her. " <-- servers don't count either! Particularly netsplitty ones! :p 21:42:29 <OwenS> "1 01. Hans Zimmer - Jack Sparrow :: Pirates Of The Caribbean: 1 KenjiE20" Hehe 21:42:37 <PublicServer> <Intexon> why we don't have diagonal bridges already :P 21:42:40 <PublicServer> *** made screenshot at 0002570A: http://ps.openttdcoop.org/public/webcam/0002570A.png 21:42:45 <PublicServer> <Giddorah> They're ugly :( 21:42:51 <V453000> and suck 21:42:53 <V453000> and are bad 21:42:54 <V453000> and suck 21:42:56 <PublicServer> <Intexon> :D 21:42:57 <V453000> and noooooes 21:43:02 <V453000> and are diagonal 21:43:09 <V453000> ! 21:43:10 <PublicServer> <Intexon> I admit it'll steal some challenge 21:43:17 <V453000> ti sucks. 21:43:20 <V453000> it 21:43:27 <PublicServer> <Giddorah> I, being an avid TTS-player even think PBS-signals are making things too easy 21:43:43 <OwenS> TTS? 21:43:55 <PublicServer> <Giddorah> TT-Standard 21:43:55 <PublicServer> <V453000> Total Trash Singleplayer 21:43:58 <PublicServer> <V453000> oh 21:44:03 <PublicServer> <V453000> :P 21:44:12 <PublicServer> <Giddorah> Hah 21:44:14 <PublicServer> <Giddorah> :P 21:44:20 <PublicServer> <V453000> jokey 21:44:30 <OwenS> And not really, good PBS stations are similar in complexity to non-PBS. Just less arsey. 21:44:51 <PublicServer> <V453000> yee 21:44:58 <PublicServer> <Giddorah> Yeah... PBS makes things too easy... :s 21:45:18 <PublicServer> <Intexon> PBS makes things weird and also interesting sometimes 21:45:19 <PublicServer> <V453000> logic based stations are too easy. (Hypno) 21:45:31 <PublicServer> <Intexon> look at a PBS over-bridge prio 21:45:39 <PublicServer> <V453000> :) 21:46:17 *** Seberoth has quit IRC 21:47:49 *** Seberoth has joined #openttdcoop 21:48:35 <PublicServer> *** Zuuu joined the game 21:48:54 <leg> make a SP game with no signals and have to stop all trains manual. 21:48:57 <PublicServer> *** Zuuu has left the game (leaving) 21:48:59 <leg> now thats a challange :> 21:49:39 <PublicServer> <Intexon> well, I think my job is finished 21:50:00 <PublicServer> <Intexon> hope this will get loads of trains soon ^^ 21:50:07 <PublicServer> <V453000> kool 21:50:19 <PublicServer> <RockerTimmy> Only two SLH's to go :) 21:50:42 <PublicServer> <V453000> :) 21:50:47 <PublicServer> <Intexon> I'm gonna build one tomorrow if any is left 21:50:56 <PublicServer> <V453000> good 21:51:12 <PublicServer> <V453000> I am probably not going to be here too much tomorrow 21:51:19 <PublicServer> <V453000> getting SC2 beta ^^ 21:51:22 <PublicServer> <Intexon> I have to go now, thanks for all the lessons and other things :) 21:51:29 <PublicServer> <RockerTimmy> By the way, the two forests that were connected are gone :P 21:51:36 <PublicServer> <V453000> :) youre welcome, cya 21:51:42 <PublicServer> <V453000> Timmy: np 21:51:43 <PublicServer> <RockerTimmy> Bye! 21:51:52 <PublicServer> <Intexon> never played SC, but my friend desperately seeks a beta :D 21:52:03 <PublicServer> <V453000> :) 21:52:11 <PublicServer> <V453000> well I am not going to have it 100% legal 21:52:14 <PublicServer> <davis> SC is the thing you can study at asian universities :P 21:52:16 <PublicServer> <Intexon> :P 21:52:23 <PublicServer> <V453000> davis: yeah :D 21:52:37 <PublicServer> <Intexon> but W3 caught me (& my friends) ;) 21:52:39 <PublicServer> <davis> they actually earn a sh*tload of money with that game over there , which is pretty much insane 21:52:44 <PublicServer> <davis> but also amazing in a akward way 21:52:55 <PublicServer> <Intexon> good night all 21:52:56 <PublicServer> <V453000> koreans... 21:52:57 <PublicServer> <V453000> cya 21:53:02 <PublicServer> <davis> night :) 21:53:07 <PublicServer> <RockerTimmy> Good night 21:53:17 <PublicServer> *** Intexon has left the game (leaving) 21:53:17 <OwenS> My complaint with StarCraft is that it came out at the same time as the much better Total Annihilation and overshadowed it 21:53:29 <PublicServer> <V453000> dont know that 21:53:37 <PublicServer> <V453000> but StarCraft is the best RTS so far 21:53:38 <PublicServer> <davis> i have to admit , I never realy played SC myself 21:53:39 <PublicServer> <V453000> for sure 21:53:47 <PublicServer> <davis> haha , i'am young enough to have played AOE1 21:53:54 <PublicServer> <V453000> AoE 1 was good too 21:53:55 <OwenS> Nah, Total Annihilation operates at a different scale 21:53:57 <PublicServer> <V453000> but SC is better :) 21:54:00 <PublicServer> <davis> awesome cheats on aoe1 21:54:08 <PublicServer> <V453000> bigdaddy pew pew 21:54:11 <PublicServer> <davis> anyone remembers "Z"? 21:54:23 <PublicServer> *** Kolbur joined the game 21:54:29 <PublicServer> <davis> hardcore rts .. waiting like 2 hours for one tank haha 21:54:34 <PublicServer> <V453000> lol 21:54:40 <OwenS> TA was the first RTS with 3D units, has unlimited (over time) resources, up to 500 units at once (Or, with a patch, 5000), very easily moddable, and a very different but very, very strategic pace 21:54:52 <PublicServer> <V453000> meh 21:55:01 <PublicServer> <davis> EE was the first 3d RTS i played 21:55:19 <PublicServer> <V453000> about the production times: CnC3 was called SPAM WARS because you had hundreds of units after 20 minutes game 21:55:20 <OwenS> Pretty much every other RTS has just tactics. TA has both. 21:55:21 <PublicServer> <V453000> EE is good 21:55:27 <PublicServer> <V453000> but :/ dont like much 21:55:50 <OwenS> V453000: In Total Annihilation, over about 20 minutes you'll have about 300 units built and 200 destroyed :p 21:55:51 <PublicServer> <davis> in EE it takes about a week to finish a match. 21:55:58 <PublicServer> <V453000> hehe 21:56:01 <PublicServer> <V453000> yeah 21:56:03 <PublicServer> <V453000> EE is too long 21:56:12 <PublicServer> <V453000> but I rushed my friend with clubmen in the first age 21:56:12 <OwenS> In about 30 minutes you'll have cannons in each others base shooting at each other 21:56:24 <PublicServer> <davis> strangely enough I managed to bash the bots on the hardcore level as a 12 year old 21:56:31 <PublicServer> <V453000> lol 21:56:33 <PublicServer> <davis> now that iam 19 , i can't even handle them on easy 21:56:43 <PublicServer> <V453000> now that is weird 21:56:46 <PublicServer> <davis> i know haha 21:56:54 <PublicServer> *** Kolbur has left the game (leaving) 21:57:00 <PublicServer> <davis> maybe I just cheated with 12 , and i don't remember 21:57:12 <PublicServer> * davis shrugs :D 21:57:14 <smoovi> maybe the KI became stronger with patches? 21:57:18 <PublicServer> <V453000> I owned the so-called invincible hardest bot just with harvesters in CNC3 :D 21:57:25 <PublicServer> <davis> might be true aswell smoovi 21:57:36 <OwenS> Total Annihilation is just a very good but underappreciated RTS 21:57:42 <PublicServer> *** made screenshot at 00024726: http://ps.openttdcoop.org/public/webcam/00024726.png 21:57:46 <PublicServer> <davis> i actually never even heard of it *blushes and googles* 21:57:54 <PublicServer> <V453000> Owen: I dont even know that and I am quite oriented on RTSs 21:58:35 <OwenS> V453000: It came out of Cavedog as their first game, the same time as StarCraft. Everyone was too busy gushing at Blizzard to review it :p 21:58:36 <OwenS> http://en.wikipedia.org/wiki/Total_Annihilation 21:58:37 <Webster> Title: Total Annihilation - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:58:39 <PublicServer> <davis> graphic wise it looks somewhat inbetween AOE2 and EE haha 21:58:40 <V453000> the interface of TA reminds me of Earth 2140 21:59:00 <V453000> which I consider quite good 21:59:02 <V453000> but no skirmish 21:59:14 <OwenS> TA and Earth* are quite similar, but TA is better 21:59:17 <V453000> =( 21:59:26 <V453000> hehe :) 21:59:29 <OwenS> TA matches move faster but last longer 21:59:41 <V453000> the biggest fail of century was Warhammer: Dawn of War 2 21:59:44 <V453000> if any of you know 21:59:47 <PublicServer> <davis> even though it's rather new compared to SC , I LOVED Age of Mythology 21:59:49 <V453000> making it such a dumb game 21:59:59 <PublicServer> <davis> dow2 was major fail , yeah 22:00:01 <V453000> Age of Mythology is also very nice 22:00:19 <OwenS> And, as said, TA maps never run out of resources (Even if there are not metal patches, you can synthesize metal (Expensively) from energy) 22:00:19 <V453000> I awaited some base building Tyranid megaspam ... and bullshit 22:00:27 <V453000> hehe 22:00:36 <PublicServer> <davis> haha 22:00:42 <V453000> in CNC3 you ran out of resources in 15 minutes 22:00:48 <V453000> then both players got fucked 22:00:49 <PublicServer> <davis> well dow2 .. and the newest c&c .. they took out the base building 22:00:50 <PublicServer> <davis> which is awfull 22:01:07 <PublicServer> <davis> rts just needs base building , imho 22:01:19 <V453000> newest cnc - I didnt even look at it --- my past co-progamers said it is rubbish, everyone says it is rubbis 22:01:38 <V453000> complete 22:01:42 <PublicServer> <davis> i didn't even bother pirating it , since I've heard the same haha 22:01:48 <OwenS> V453000: By the end of a TA match, you'll be pumping out ~10000 energy and ~200 metal per second. Of that, ~7000 energy will be going into making metal, and the rest of your resources into new units and base expansion 22:01:51 <V453000> Blizzard will kick their ass like no tomorrow 22:02:19 <PublicServer> <davis> me being a WoW hater i gotta admit that Blizzard never made a realy bad game 22:02:27 <PublicServer> <davis> all of their games so far been quite okay haha 22:03:35 <PublicServer> <davis> that reminds me of some rts called "dune" it was something c&c'ish 22:03:44 <OwenS> Destroyed units (unless absolutely immolated) leave wrecks. You can reclaim wrecks and rocks for metal. You can reclaim foliage for energy. You can reclaim your own and enemy units for their resources, which is fun. 22:03:52 <OwenS> davis: Dune was C&C's predecessor 22:03:57 <V453000> ye 22:04:01 <PublicServer> <davis> makes sense 22:04:18 <V453000> btw I also hate WoW ... but you have to admit - when Blizzards make a game, they make it to be the best of its kind 22:04:29 <PublicServer> <davis> excactly haha 22:04:59 <OwenS> They make good ones, but not always the best 22:05:09 <V453000> http://www.youtube.com/watch?v=Jor98Ty0ggw this perfectly says who blizzard are 22:05:11 <Webster> Title: YouTube - 'World of Warcraft : Wrath of the Lich King' Cinematic Trailer (at www.youtube.com) 22:05:21 <V453000> I think the best 22:05:23 <PublicServer> <davis> well starcraft and warcraft 3 clearly dominate the RTS-progaming 22:05:25 <V453000> or at least top 22:05:43 <PublicServer> <davis> also WoW cleary dominates the mmorpg market 22:05:49 <V453000> yes 22:05:59 <V453000> I hate wow but that movie I posted here is just awesome 22:06:05 <V453000> never seen such perfect movie 22:06:05 <PublicServer> <davis> haha , good marketing 22:06:27 *** einKarl has quit IRC 22:06:34 <davis> checking it now 22:06:37 <V453000> OMG 22:06:41 <V453000> what is that language 22:07:09 <PublicServer> <davis> ? 22:07:39 <davis> yeah that short movie is clearly amazing 22:07:40 <davis> no doubt 22:07:57 <V453000> http://www.youtube.com/user/blizzard?blend=1&ob=4#p/u/15/yu1EE7GheD0 22:07:59 <Webster> Title: YouTube - blizzard's Channel (at www.youtube.com) 22:08:01 <V453000> 1080p 22:08:09 *** De_Ghosty has joined #openttdcoop 22:08:17 <davis> 500 Internal Server Error haha 22:08:23 <V453000> lol 22:08:33 <Kolo> finished tracks for ML split 02 - anyone want to signal ? :) 22:08:38 <davis> copy pasting it works 22:08:54 <davis> V453000 wants :P 22:09:00 <V453000> go die 22:09:01 <V453000> :D 22:09:02 <V453000> ok 22:09:09 <davis> haha 22:09:13 <davis> in about 80 years 22:09:19 <PublicServer> <V453000> nah 22:09:25 <PublicServer> <V453000> I am going to drink myself to death 22:09:35 <davis> the Irish way of living. 22:09:35 <OwenS> http://ton-of-clay.blogspot.com/2006/11/tancient-history-8-destroy-with-care.html <-- Total Annihilations intro video (In fact, its only FMV) 22:09:36 <Webster> Title: Ton of Clay: TA-ncient History #8: Destroy With Care (at ton-of-clay.blogspot.com) 22:09:42 <PublicServer> <V453000> or Czech 22:09:43 <XeryusTC> V453000: going to Heidevolk this friday too then? :P 22:09:52 <V453000> Heidevolk? 22:09:54 <PublicServer> *** XeryusTC joined the game 22:09:57 <davis> or czech :P , thanks OwenS 22:09:58 <V453000> this friday I am at home 22:10:02 <XeryusTC> tssk :P 22:10:04 <V453000> hi XeryusTC btw :) 22:10:12 <XeryusTC> i'm going to die of alcohol poisoning friday :D 22:10:14 <davis> meh , video removed by user 22:10:17 <PublicServer> <V453000> :D 22:10:19 <PublicServer> <V453000> ok 22:10:43 <PublicServer> <V453000> XeryusTC: care to build something? I feel kinda lonely in a bunch of my copies :P 22:10:59 <PublicServer> <XeryusTC> i have no interest in logic based games 22:11:03 <PublicServer> <V453000> okay 22:11:09 *** thomashauk has joined #openttdcoop 22:11:13 <PublicServer> <Giddorah> Build SLH S 600 :) 22:11:18 <PublicServer> <Giddorah> A bit of a challenge 22:11:32 <PublicServer> <V453000> Kolo you bastard 22:11:33 <PublicServer> <XeryusTC> also, logic trains on regular rails? 22:11:38 <PublicServer> <V453000> you got there mistakes :P 22:11:43 <PublicServer> <XeryusTC> oh, weird rail newgrf 22:11:46 <PublicServer> <V453000> yeeeeah 22:11:56 <PublicServer> <V453000> I hate to watch the crossroads on maglev 22:12:30 <OwenS> One thing people complain about with TA is that matches often take upwards of 3 hours :p 22:12:39 <PublicServer> <V453000> LOL :D 22:12:40 <PublicServer> <V453000> :D 22:12:43 <PublicServer> *** made screenshot at 00025316: http://ps.openttdcoop.org/public/webcam/00025316.png 22:12:59 <PublicServer> <XeryusTC> owen: it got worse with SupCom 22:13:11 <PublicServer> <XeryusTC> when the game is too heavy for one of the clients it slows down for everyone 22:13:19 <PublicServer> <V453000> hey buddy what are you doing tonight? -nothing.-and tomorrow? -nothing as well, why? -ok then we can play TA 22:13:21 <PublicServer> <XeryusTC> stretching a 1.5 hour game to an entire day xD 22:13:41 <PublicServer> <XeryusTC> i wonder if SupCom2 is any better than 1 22:13:46 <PublicServer> <XeryusTC> flocking sucked in SupCom :( 22:13:55 <davis> from what I heard it's even worse 22:14:02 <OwenS> XeryusTC: I've played TA with someone on a P2-era-Celeron laptop. Beleve me, I know about "Game Speed 0 [-6]", which means "You asked for 0, but its running at -6" 22:14:09 <XeryusTC> even worse? how's that possible 22:14:19 <davis> yeah I was curious about that aswell 22:14:19 <XeryusTC> units went out of formation after every corner in supcom 22:14:26 <davis> not curious enough to actually get the game though 22:14:36 <XeryusTC> they just went into a straight line, allowing the enemy's defenses to shoot them one by one 22:14:41 <De_Ghosty> spring projecT? 22:15:47 <De_Ghosty> http://springrts.com/ 22:15:48 <Webster> Title: The Spring Project (at springrts.com) 22:17:03 <davis> well that looks pretty good o_O 22:17:05 <De_Ghosty> http://www.youtube.com/watch?v=MpKqQxTURik 22:17:06 <Webster> Title: YouTube - Spring: Total Annihilation Trailer 2 (at www.youtube.com) 22:17:42 *** Intexon has quit IRC 22:18:24 <davis> OwenS should love that 22:18:29 <OwenS> Im aware of it ;-) 22:18:37 <OwenS> The Swedish Yankspankers have a long history of useful TA-related stuff. First the demo recorder, then Spring 22:18:39 <XeryusTC> lol, Kernel Panic :P 22:19:32 *** ODM has quit IRC 22:19:34 <PublicServer> *** VictorOfSweden joined the game 22:19:37 <PublicServer> <V453000> yh 22:19:38 <PublicServer> <V453000> hy 22:19:48 <PublicServer> <VictorOfSweden> trying to say hi? 22:19:59 <PublicServer> <V453000> yh 22:20:01 <davis> haha 22:20:15 *** Headshot119 has quit IRC 22:21:01 <KenjiE20> TA > * 22:21:03 <KenjiE20> :) 22:21:07 <PublicServer> <V453000> :) 22:21:36 <KenjiE20> also OwenS I added the gravatar, you're the only one on the blog with one, who's on the stats >_> 22:21:36 *** Kolbur has left #openttdcoop 22:23:46 <OwenS> KenjiE20: Heh. My gravatar gets used everywhere - a forum gives me the option to link to an external URL, I pick it, as its easier :p 22:24:16 <KenjiE20> that's kinda the idea :) 22:26:45 <PublicServer> *** XeryusTC has left the game (connection lost) 22:27:45 <PublicServer> *** made screenshot at 00005D4D: http://ps.openttdcoop.org/public/webcam/00005D4D.png 22:29:42 <PublicServer> *** VictorOfSweden has left the game (leaving) 22:31:02 *** thomashauk has left #openttdcoop 22:33:45 *** thgergo has quit IRC 22:34:10 <OwenS> Haha. Regarding TA: 'I proposed the "nanolathe" as the basis for our construction technology. One of the programmers came up with a particle effect (sort of like futuristic space pee) and we were set.' 22:34:24 <OwenS> 'sort of like futuristicspace pee'? :P 22:34:35 *** VictorOfSweden has quit IRC 22:35:52 <PublicServer> <V453000> im off 22:35:59 <PublicServer> <Giddorah> Laters! 22:36:02 <PublicServer> <V453000> waking up in about 7 hours X.X 22:36:02 <PublicServer> <V453000> cya 22:36:17 <PublicServer> *** V453000 has left the game (leaving) 22:36:31 <V453000> gnight 22:36:43 *** Seberoth has quit IRC 22:37:18 <PublicServer> *** davis has left the game (leaving) 22:40:32 *** Progman has quit IRC 22:42:39 <PublicServer> *** RockerTimmy has left the game (leaving) 22:42:44 *** RockerTimmy has quit IRC 22:42:47 <PublicServer> *** made screenshot at 00021AF8: http://ps.openttdcoop.org/public/webcam/00021AF8.png 22:52:26 <PublicServer> *** Kolo has left the game (leaving) 22:52:27 <PublicServer> *** Game paused (not enough players) 22:52:40 <PublicServer> Saving game... 22:53:18 *** Kolo has quit IRC 22:57:49 <PublicServer> *** made screenshot at 00038526: http://ps.openttdcoop.org/public/webcam/00038526.png 22:59:07 *** thomashauk has joined #openttdcoop 23:01:43 *** ^Spike^ has quit IRC 23:02:12 *** thomashauk has left #openttdcoop 23:02:40 *** Razmir has quit IRC 23:07:02 <Webster> Latest update from openttd: OpenTTD 1.0.0 <http://www.openttd.org/en/news/122> 23:10:59 <Giddorah> Wow 23:11:01 <Giddorah> Cool :) 23:15:00 *** Zuu has quit IRC 23:27:09 <Webster> Latest update from blog: European Kendo Championships <http://blog.openttdcoop.org/2010/04/01/european-kendo-championships/> 23:49:35 *** smoovi has quit IRC 23:51:14 *** Baeda has quit IRC 23:58:02 *** gathers has quit IRC