Config
Log for #openttdcoop on 31st March 2010:
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00:07:52  <PublicServer> *** thomashauk has left the game (leaving)
00:07:53  <PublicServer> *** Game paused (not enough players)
00:07:59  *** thomashauk has left #openttdcoop
00:11:30  <PublicServer> ***  made screenshot at 00008415: http://ps.openttdcoop.org/public/webcam/00008415.png
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05:18:51  <XeryusTC> @blog sro
05:18:54  <Webster> Search Result for sro at #openttdcoop - http://www.openttdcoop.org/blog/?s=sro
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06:40:31  <Ryt0n> !info
06:40:31  <PublicServer> Ryt0n: #:1(Orange) Company Name: 'St. Charningleigh Transport'  Year Founded: 1950  Money: 177585734  Loan: 0  Value: 184509860  (T:107, R:0, P:10, S:0) unprotected
06:40:54  <Ryt0n> neat, 107 trains after 1 building day!
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06:45:32  <Ryt0n> !screen
06:45:32  <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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07:24:57  <pugi> !password
07:24:57  <PublicServer> pugi: metals
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07:59:09  <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
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09:50:12  <Headshot119> !password
09:50:12  <PublicServer> Headshot119: breezy
09:50:14  <Headshot119> hey luke
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09:56:15  <Baeda> !qs
09:56:34  <Baeda> !help
09:56:34  <PublicServer> Baeda: http://www.openttdcoop.org/wiki/IRC_Commands
09:56:48  <Baeda> !download
09:56:48  <PublicServer> Baeda: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
09:56:59  <Baeda> !download win64
09:56:59  <PublicServer> Baeda: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
09:58:34  <Baeda> !password
09:58:34  <PublicServer> Baeda: clover
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10:04:01  <PublicServer> *** Game unpaused (not enough players)
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10:04:21  <PublicServer> *** Lukeus_Maximus has left the game (connection lost)
10:04:28  <Lukeus_Maximus> !password
10:04:29  <PublicServer> Lukeus_Maximus: clover
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10:07:46  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
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10:07:52  <PublicServer> *** Game paused (not enough players)
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10:11:40  <PublicServer> *** baeda has left the game (connection lost)
10:11:41  <PublicServer> *** Game paused (not enough players)
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11:05:45  <PublicServer> *** Intexon has left the game (connection lost)
11:08:23  <V453000> !password
11:08:23  <PublicServer> V453000: dither
11:09:56  <PublicServer> *** V453000 joined the game
11:14:51  <PublicServer> *** V453000 has left the game (leaving)
11:15:35  <V453000> @calc 129+131+133+137
11:15:35  <Webster> V453000: 530
11:26:34  <PublicServer> ***  made screenshot at 0003EDAA: http://ps.openttdcoop.org/public/webcam/0003EDAA.png
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12:51:09  <Giddorah> !password
12:51:09  <PublicServer> Giddorah: lauded
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12:53:21  <PublicServer> <Giddorah> Uhm...
12:53:32  <PublicServer> <Giddorah> Someone has had fun on the server
12:54:33  <Ryt0n> !screen
12:54:34  <PublicServer> *** Ryt0n liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
12:54:37  <Ryt0n> what happende
12:54:39  <Ryt0n> ed?
12:55:04  <PublicServer> <Giddorah> Well... The thing that I saw immediately is that someone has merged all exits on Drop A
12:55:15  <PublicServer> <Giddorah> Dunno if something else is changed too
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13:00:03  <Ryt0n> quite a lot of players were online today
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13:00:29  <Ryt0n> Lukeus_Maximus, Baeda, V453000
13:00:31  <PublicServer> *** Thraxian joined the game
13:00:46  <Ryt0n> Headshot119
13:00:47  <Lukeus_Maximus> hello
13:00:52  <Ryt0n> hi there :p :-)
13:01:06  <Ryt0n> you were evesdropping, weren't u ? :-)
13:01:45  <Ryt0n> or probably IRC name recognition? :-)
13:03:18  *** Kolbur has left #openttdcoop
13:04:44  <Lukeus_Maximus> !password
13:04:45  <PublicServer> Lukeus_Maximus: clasps
13:04:57  <PublicServer> *** Game unpaused (not enough players)
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13:09:57  <V453000> !password
13:09:58  <PublicServer> V453000: clasps
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13:10:07  <thomashauk> !password
13:10:07  <PublicServer> thomashauk: clasps
13:10:10  <PublicServer> *** V453000 joined the game
13:10:12  <PublicServer> <V453000> hey everybuddy
13:10:19  <Ryt0n> cool, you guys are like gods: Call and you are listening :p :-)
13:10:26  <PublicServer> *** thomashauk joined the game
13:10:42  <PublicServer> <V453000> with the only difference that you cant  see god :D
13:10:51  <Ryt0n> well, I cant see you either :p
13:11:05  <PublicServer> <V453000> meh
13:11:36  <PublicServer> ***  made screenshot at 0003E9F5: http://ps.openttdcoop.org/public/webcam/0003E9F5.png
13:11:48  <Ryt0n> but hey, I just called you a god: you shouldn't be diminiutive ;-)
13:11:58  <PublicServer> <V453000> :D
13:12:01  <PublicServer> <V453000> lol.
13:12:07  <PublicServer> <thomashauk> Poor lake
13:13:31  <PublicServer> <V453000> I hate rain
13:13:35  <PublicServer> <V453000> I hate weather
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13:22:33  <PublicServer> <thomashauk> So are we having excahange stations
13:22:43  <PublicServer> <V453000> ?
13:22:48  <PublicServer> <V453000> you mean the primaries
13:22:58  <PublicServer> <thomashauk> Yes
13:23:03  <PublicServer> <V453000> kind of
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13:26:38  <PublicServer> ***  made screenshot at 0003B614: http://ps.openttdcoop.org/public/webcam/0003B614.png
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13:34:15  <PublicServer> <V453000> hi
13:34:18  <PublicServer> <VictorOfSweden> hello
13:38:11  <PublicServer> <VictorOfSweden> just wanted to check on the progress
13:38:18  <PublicServer> <VictorOfSweden> goodbye :P
13:38:21  <PublicServer> <V453000> cya
13:38:27  <PublicServer> *** VictorOfSweden has left the game (leaving)
13:41:40  <PublicServer> ***  made screenshot at 000369FD: http://ps.openttdcoop.org/public/webcam/000369FD.png
13:47:48  <Headshot119> V453000 Can you check SLHS05 just to check we did the track ok?
13:48:03  <PublicServer> <V453000> later, ok,?
13:48:12  <PublicServer> <V453000> now I am making the example ML split
13:48:13  <Headshot119> thats fine
13:49:01  <PublicServer> <V453000> unless I see the signals there isnt much to check
13:49:12  <PublicServer> <V453000> but mostly ok I  think
13:49:40  <Headshot119> thanks our first real build on this server :-)
13:49:58  <PublicServer> <V453000> :) you hopped into the heart of madness
13:51:48  <leg> !password
13:51:48  <PublicServer> leg: slates
13:52:22  <PublicServer> *** leg3nd joined the game
13:52:23  <PublicServer> <V453000> i
13:52:26  <PublicServer> <leg3nd> hello
13:52:29  <Headshot119> hey
13:55:01  <Ryt0n> TL = 2?
13:55:05  <PublicServer> <V453000> 3
13:55:15  <Ryt0n> oki
13:56:42  <PublicServer> ***  made screenshot at 0003672D: http://ps.openttdcoop.org/public/webcam/0003672D.png
14:00:50  <PublicServer> *** leg3nd has joined spectators
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14:11:44  <PublicServer> ***  made screenshot at 0001D766: http://ps.openttdcoop.org/public/webcam/0001D766.png
14:12:01  <PublicServer> <V453000> ok there it goes
14:12:03  <PublicServer> <V453000> first ML split
14:18:51  <PublicServer> <Giddorah> What's with "end"-signs?
14:18:54  <PublicServer> <Giddorah> Dead end?
14:19:05  <PublicServer> <V453000> doesnt connect to anything
14:19:08  <PublicServer> <V453000> just leave it
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14:21:31  <PublicServer> <V453000> ok
14:21:34  <PublicServer> <V453000> celebrate
14:21:54  <PublicServer> <V453000> the first circle is closed :)
14:21:55  <PublicServer> <Giddorah> *cheer*
14:22:03  <RockerTimmy> !password
14:22:03  <PublicServer> RockerTimmy: stiffs
14:22:13  <PublicServer> *** RockerTimmy joined the game
14:22:27  <PublicServer> <RockerTimmy> Hi
14:22:30  <PublicServer> <V453000> hi
14:23:24  <PublicServer> <V453000> :)
14:23:53  <PublicServer> <Giddorah> The northern return-path... Isn't supposed to be connected to Drop-A?
14:23:59  <PublicServer> <Giddorah> And vice versa on Drop B
14:24:08  <PublicServer> <V453000> ?
14:24:18  <PublicServer> <V453000> what where
14:24:22  <PublicServer> <V453000> noo
14:24:27  <PublicServer> <Giddorah> Is ! This not supposed to be connected to Drop A?
14:24:28  <PublicServer> <V453000> there goes the overflow
14:24:32  <PublicServer> <Giddorah> Ah, gotcha
14:24:50  <PublicServer> <V453000> which gets back to the empty trains rign
14:24:51  <PublicServer> <V453000> ring
14:25:32  <PublicServer> <V453000> the fun is ... there shouldnt be 6L_R anymore
14:25:39  <PublicServer> <V453000> but lets keep it for sure
14:25:53  <PublicServer> <V453000> because the spaces will leave unused gaps if we do otherwise
14:26:47  <PublicServer> ***  made screenshot at 0003BE15: http://ps.openttdcoop.org/public/webcam/0003BE15.png
14:27:58  <PublicServer> <Giddorah> Well... We will probably do better if we just keep it :)
14:28:11  <PublicServer> <thomashauk> Can I sugest add the overflow !here
14:28:16  <PublicServer> <V453000> sure
14:28:36  <PublicServer> <V453000> why there
14:28:38  <PublicServer> <thomashauk> Since there seems to be plenty of room for it
14:28:40  <PublicServer> <V453000> well why not
14:28:44  <PublicServer> <V453000> ok
14:28:45  <PublicServer> <V453000> try
14:28:54  <PublicServer> <V453000> it can always be improved or remade ;)
14:29:11  <PublicServer> <V453000> btw. you will require only about 4 depots
14:29:24  <PublicServer> <V453000> the 6 lines can be brutally merged
14:29:46  <PublicServer> <thomashauk> I was going to put one per line
14:29:56  <PublicServer> <V453000> emm no
14:29:59  <PublicServer> <V453000> it needs choices
14:30:06  <PublicServer> <V453000> every depot must be able to choose
14:30:11  <PublicServer> <V453000> all lines, preferably
14:30:58  <PublicServer> <Giddorah> Just merge them all into one line :P
14:31:26  <PublicServer> <V453000> no
14:31:29  <PublicServer> <V453000> to two pls
14:31:36  <PublicServer> <Giddorah> Just kidding :)
14:31:45  <PublicServer> <V453000> I will make an OF soon
14:31:54  <PublicServer> <V453000> so if you wait, you can see the basic elements requred
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14:33:46  <PublicServer> <Giddorah> I'd like to see it too, so please tell when you start doing it and I'll copy it to Drop B
14:33:54  <PublicServer> <V453000> :D
14:34:17  <PublicServer> <Giddorah> I learn by copying ;)
14:34:17  <PublicServer> <V453000> we should make a new game concept
14:34:23  <PublicServer> <V453000> called Ctrl+paste
14:34:26  <PublicServer> <Giddorah> I really do hope you don't trademark it
14:34:27  <PublicServer> <Giddorah> Haha
14:34:38  <PublicServer> <Giddorah> There are copy/paste-patches on the tt-forums
14:34:43  <PublicServer> <V453000> I know
14:34:44  <PublicServer> <Giddorah> But... It takes away the learning part :P
14:34:51  <PublicServer> <V453000> :)
14:35:17  <PublicServer> <V453000> ok lets do
14:36:35  <jondisti> !password
14:36:35  <PublicServer> jondisti: garlic
14:36:41  <PublicServer> *** jond1sti joined the game
14:36:45  <PublicServer> <V453000> hi
14:36:47  <PublicServer> <jond1sti> howdy
14:36:50  <PublicServer> <Giddorah> Would it be stupid to add waiting-space before the tunnels?
14:36:58  <PublicServer> <V453000> yes
14:37:08  <PublicServer> <Giddorah> Okay ;)
14:37:14  <PublicServer> <V453000> the tunnels are the waiting space
14:37:20  <PublicServer> <Giddorah> Ah, offcourse
14:37:54  <PublicServer> <jond1sti> heh
14:39:05  <PublicServer> <Giddorah> Missed one pre-sign
14:39:09  <PublicServer> <Giddorah> Fixing :)
14:39:18  <PublicServer> <V453000> meh
14:39:19  <PublicServer> <V453000> thx
14:39:22  <PublicServer> <Giddorah> Np :)
14:40:12  <PublicServer> <jond1sti> nice drop station
14:40:20  <PublicServer> <V453000> old style :)
14:40:22  <PublicServer> <jond1sti> yep
14:40:32  <PublicServer> <jond1sti> they've been all the same for a while
14:41:08  <PublicServer> <Giddorah> Again me and my waiting-space :P Shouldn't there be waiting space between the splits? :P
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14:41:25  <PublicServer> <V453000> yeah I am already thinking of it
14:41:49  <PublicServer> ***  made screenshot at 00038E15: http://ps.openttdcoop.org/public/webcam/00038E15.png
14:41:50  <PublicServer> <Giddorah> I'm not saying it because I don't think you know it... But I want my theories confirmed or denied :P
14:42:38  <PublicServer> <Giddorah> If you move the two lines one step further to the north?
14:43:34  <PublicServer> <jond1sti> what's the point of PF traps @ hubs?
14:43:52  <PublicServer> <thomashauk> Too make sure the train take both routes
14:44:40  <PublicServer> <jond1sti> okay
14:44:58  <thomashauk> So it won't stop at a red ligth
14:45:07  <thomashauk> light
14:45:15  <V453000> jondisti: trains without orders need them
14:45:22  <V453000> which is quite funny
14:45:25  <V453000> but it is so :D
14:45:36  <PublicServer> <jond1sti> hmm
14:45:52  <PublicServer> <jond1sti> would it otherwise be random which path they choose?
14:45:58  <PublicServer> <jond1sti> even if the signal was red
14:46:03  <V453000> no
14:46:10  <V453000> they would get stuck in front of the red
14:46:23  <PublicServer> <thomashauk> It would only choose one of the two/three paths
14:46:24  <V453000> resulting in deadlock
14:46:41  <PublicServer> <jond1sti> that means choosing wrong path :P
14:46:59  <V453000> kind of
14:47:13  <V453000> :
14:47:14  <V453000> :)
14:47:21  <V453000> hey lol I have my notebook back
14:47:28  <V453000> after almost 3 months
14:48:33  <V453000> which means I will finish this overflow and I am off :))
14:54:08  <PublicServer> *** Intexon joined the game
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14:54:10  <PublicServer> <Intexon> good afternoon
14:54:12  <PublicServer> <V453000> hi
14:54:15  <PublicServer> <RockerTimmy> hi
14:56:51  <PublicServer> ***  made screenshot at 0001D3EC: http://ps.openttdcoop.org/public/webcam/0001D3EC.png
14:57:37  <Intexon> V, what does the PF trap exactly do? I know it has something to do with trains not seeing the path
14:57:54  <Intexon> but my flip-flops in sp always worked without it
14:57:58  <PublicServer> <V453000> it makes an imaginary path that the trains cant ever choose
14:58:07  <PublicServer> <V453000> but they know about it
14:58:22  <PublicServer> <V453000> yes flipflops do work withouth it indeed
14:58:25  <PublicServer> <V453000> but not without orders
14:59:05  <PublicServer> <Intexon> I gave all the trains an order to an unreachable station
14:59:13  <PublicServer> <V453000> hmm
14:59:15  <PublicServer> <V453000> weird
14:59:20  <PublicServer> <Intexon> as I was suggested on the IRC
14:59:21  <PublicServer> <V453000> mostly it doesnt work
14:59:23  <PublicServer> <Intexon> and it worked
14:59:30  <PublicServer> <V453000> I mean without orders
15:00:10  <PublicServer> <Intexon> without orders they chose a track with a red combo, even if there was a green on
15:00:16  <PublicServer> <Intexon> *one
15:00:19  <PublicServer> <V453000> yes
15:00:28  <PublicServer> <V453000> with the PF traps they will choose the green
15:00:34  <PublicServer> <V453000> I got it tested
15:00:38  <PublicServer> <Intexon> yes, I got it  now
15:00:47  <PublicServer> <Intexon> but those void orders solved it for me
15:00:54  <PublicServer> <V453000> :)
15:01:00  <PublicServer> <V453000> I want it one step more mad ;)
15:01:04  <PublicServer> <Intexon> :D
15:01:36  <PublicServer> <Intexon> I will just copy the traps as they are
15:01:41  <PublicServer> <V453000> :)
15:01:52  <PublicServer> <V453000> I think there is an explanation of PF traps in PSG 121
15:01:59  <PublicServer> <V453000> but I dont remember where exactly
15:02:31  <PublicServer> <Intexon> too bad I didn't play here at that times ;) but will look to archive
15:02:41  <PublicServer> <V453000> I didnt either
15:02:46  <PublicServer> <V453000> but I know it ;)
15:03:04  <PublicServer> <Giddorah> Isn't there a CL there on the last corner?
15:03:12  <PublicServer> <Giddorah> Nvm
15:03:13  <PublicServer> <V453000> guess
15:10:03  <PublicServer> <V453000> done
15:10:07  <PublicServer> <Giddorah> Some prios left, right?
15:10:20  <PublicServer> <V453000> yes
15:10:34  <PublicServer> <V453000> k fine
15:10:55  <PublicServer> <Giddorah> Oh... That works for prio too?
15:10:57  <PublicServer> <Intexon> what's the speed of the trains, to build proper bridges?
15:11:04  <PublicServer> <Giddorah> Just a two-way signal in the middle
15:11:53  <PublicServer> ***  made screenshot at 00003A79: http://ps.openttdcoop.org/public/webcam/00003A79.png
15:12:11  <PublicServer> <V453000> int: 482
15:12:15  <PublicServer> <Intexon> thanks
15:13:00  <PublicServer> <RockerTimmy> Must there be one ML splitter per primary?
15:13:10  <PublicServer> <V453000> umm
15:13:16  <PublicServer> <V453000> one ML splitter per many primaries
15:13:51  <PublicServer> <RockerTimmy> But the line from the splitter must me splitted too then?
15:14:07  <PublicServer> <V453000> that is easy
15:14:16  <PublicServer> <V453000> dont worry about that
15:14:18  <PublicServer> <RockerTimmy> Okay, I get it it then
15:14:19  <PublicServer> <V453000> there is no logic
15:15:03  <PublicServer> <RockerTimmy> Because it is a one rail line?
15:15:10  <PublicServer> <V453000> no
15:15:23  <PublicServer> <V453000> because there is an on-demand split
15:15:31  <PublicServer> <V453000> you will see later
15:15:34  <PublicServer> <V453000> pointless to explain now
15:15:36  <PublicServer> <RockerTimmy> Okay
15:15:45  <PublicServer> <RockerTimmy> I was just wondering
15:15:50  <PublicServer> <V453000> sure
15:16:12  <PublicServer> <V453000> the important fact now is that one ML split is going into multiple/many forests
15:16:38  <PublicServer> <V453000>  Iwill teleport the plan
15:16:49  <PublicServer> <V453000> to better place
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15:18:36  <PublicServer> <Intexon> NOO
15:18:49  <PublicServer> <Intexon> there's a need for prios isn't it
15:18:58  <PublicServer> <V453000> yes
15:18:59  <PublicServer> <Intexon> my bridges are screwed :D
15:19:08  <PublicServer> <V453000> youre not the first one ^^
15:19:23  <PublicServer> <Intexon> 8 tiles prio is sufficient
15:19:28  <PublicServer> <V453000> yes
15:25:03  <PublicServer> <V453000> ů
15:25:06  <PublicServer> <V453000> plan teleported
15:25:49  <PublicServer> <V453000> now it shouldnt be an obstacle
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15:35:08  <PublicServer> <Kolbur> i think there is a wrong signal at the example split
15:35:20  <PublicServer> <Kolbur> at !presignal?
15:35:32  <PublicServer> <V453000> yes
15:35:35  <PublicServer> <V453000> hx
15:35:38  <PublicServer> <V453000> make it exit pls
15:35:50  <PublicServer> <V453000> thq
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15:54:50  <Ryt0n> !password
15:54:50  <PublicServer> Ryt0n: puddle
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16:05:23  <Headshot119> !password
16:05:23  <PublicServer> Headshot119: curter
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16:24:39  <Ryt0n> !build
16:26:40  <V453000> !revision
16:26:40  <PublicServer> V453000: Game version is r19523
16:26:43  <V453000> ^
16:26:53  <V453000> btw it is in the topic
16:27:00  <Ryt0n> r19523, is that the last one?
16:27:01  <Ryt0n> yeah
16:27:03  <PublicServer> ***  made screenshot at 0000C4E0: http://ps.openttdcoop.org/public/webcam/0000C4E0.png
16:27:13  <Ryt0n> ws looking for that :p
16:27:13  <V453000> no it isnt
16:27:21  <Ryt0n> ok
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16:28:30  <Ryt0n> ok
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16:37:13  <Lukeus_Maximus> are we srvicing the overflow and sending it straight back down the other ML
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16:42:18  <Intexon> !password
16:42:18  <PublicServer> Intexon: chowed
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16:43:14  <PublicServer> <Intexon #2> what? :D
16:44:02  <KenjiE20> why do we have two double joiners?
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16:56:19  <V453000> Kenji: didnt want to force just 1 line even though it should be enough
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17:54:15  <KenjiE20> V453000: no, we had two rytons and two intexons joined
17:54:35  <KenjiE20> which, as you well know, is against the ruleset
17:54:44  <V453000> ah
17:54:55  <thomashauk> !password
17:54:55  <PublicServer> thomashauk: cagier
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17:55:03  <V453000> I thought joiner like double overflow joiner ;)
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17:57:32  <RockerTimmy> V453000: I'm a bit experimenting with trains without orders and they want to drive trough the PF-traps.
17:57:43  <V453000> wtf
17:57:47  <RockerTimmy> I think that is not supposed to be good?
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17:57:52  <V453000> you might have a bad config
17:57:56  <V453000> reserve paths must be off
17:58:02  <RockerTimmy> ow
17:58:32  <V453000> maybe even something else ... but my config should be fine ... and I made the map so it should be ok
18:00:20  <V453000> I actually have a similar network working
18:00:28  <V453000> so I believe it will be fine
18:01:00  <RockerTimmy> Okay, I began to worry a bit
18:02:52  <Radicalimero> !password
18:02:52  <PublicServer> Radicalimero: alight
18:03:05  <PublicServer> *** Radicalimero joined the game
18:03:09  <V453000> dont worry :) I think I know what I am doing
18:04:59  <PublicServer> <thomashauk> Sould I build the drop stations?
18:05:30  <PublicServer> <thomashauk> Or is there a reason we're waiting?
18:05:58  <V453000> sure, fill them in
18:07:05  <RockerTimmy> Sorry to bother you again, how do you turn off reserve paths? There isn't an option in the settings.
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18:24:51  <V453000> no there isnt :)
18:24:52  <PublicServer> *** Ryton #1 has left the game (connection lost)
18:24:58  <V453000> you must go to openttd.cfg file
18:25:03  <V453000> and there rewrite the true to false
18:25:23  <V453000> sorry :) I shouldve tell you
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18:28:28  <V453000> !password
18:28:28  <PublicServer> V453000: outlay
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18:28:54  <PublicServer> <V453000> hey everybuddy
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18:36:13  <PublicServer> <V453000> 189 trains
18:36:14  <PublicServer> <V453000> cool
18:36:15  <PublicServer> <V453000> :D
18:36:40  <PublicServer> <thomashauk> And not one carrying anything
18:36:43  <PublicServer> <V453000> who building the eastern overflow B?
18:36:53  <PublicServer> <thomashauk> I am why?
18:37:02  <PublicServer> <V453000> I would have some suggestions :)
18:37:07  <PublicServer> <V453000> 1:
18:37:14  <PublicServer> <V453000> I would make the prios absolutely inaccessible
18:37:23  <PublicServer> <V453000> not like it matters much
18:37:25  <PublicServer> <V453000> but sometimes ...
18:37:32  <PublicServer> <V453000> trains can get ├╝berdumb
18:37:34  <PublicServer> <V453000> and 2:
18:37:40  <PublicServer> <V453000> you need a full TL waiting spaces
18:37:48  <PublicServer> <V453000> like that
18:37:56  <PublicServer> <V453000> this is good
18:38:19  <PublicServer> <V453000> that is the point of this doublejoin
18:38:44  <PublicServer> <V453000> also you will not be able to put there the entry before the bridge
18:38:46  <PublicServer> <V453000> so this:
18:38:48  <PublicServer> <V453000> is good
18:39:13  <PublicServer> <V453000> the other is bad at this :)
18:39:30  <PublicServer> *** Ryton has left the game (connection lost)
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18:39:44  <PublicServer> <V453000> hmm
18:39:52  <PublicServer> <thomashauk> Looking at the other one
18:40:25  <PublicServer> <thomashauk> Actually never mind now
18:40:50  <PublicServer> <V453000> I would suggest this
18:40:57  <PublicServer> <V453000> but do as you want ;)
18:41:56  <PublicServer> <V453000> this would work nicely
18:42:14  <PublicServer> ***  made screenshot at 00025013: http://ps.openttdcoop.org/public/webcam/00025013.png
18:42:19  <PublicServer> <V453000> ok I will leave you to it now ;)
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18:46:56  <PublicServer> <V453000> that is a slow bridge btw
18:47:13  <PublicServer> <V453000> if I see well what you are going to do :)
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18:48:02  <PublicServer> <thomashauk> I hate this bridge set
18:48:10  <PublicServer> <V453000> :)
18:48:13  <PublicServer> <V453000> tunnels solve
18:49:19  <PublicServer> <V453000> you will get too long prio this way
18:49:24  <PublicServer> <V453000> or broken prio
18:49:32  <PublicServer> <V453000> yes
18:49:35  <PublicServer> <V453000> broken
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18:56:59  <PublicServer> <V453000> ;)
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18:57:16  <PublicServer> ***  made screenshot at 00024407: http://ps.openttdcoop.org/public/webcam/00024407.png
18:57:17  <PublicServer> <V453000> oh
18:57:19  <PublicServer> <V453000> meh
18:57:23  <PublicServer> <V453000> wait
18:57:26  <PublicServer> <V453000> you need this:
18:57:50  <PublicServer> <V453000> probably raise it
18:57:53  <PublicServer> <V453000> :o
18:59:52  <PublicServer> <V453000> if I am too annoying, just tell me ;)
19:06:59  <PublicServer> <V453000> ;)
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19:10:57  <RockerTimmy> !password
19:10:57  <PublicServer> RockerTimmy: thongs
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19:14:36  <RockerTimmy> V453000: Still doesn't work, though reserve_paths is set to false. Stupid trains go wait in front of a two-way red signal.
19:14:57  <V453000> if you just loaded the game, config is the same as before
19:15:25  <RockerTimmy> No I made a new one and also tried loading the current public server game.
19:15:28  <PublicServer> *** Kolo joined the game
19:16:10  <PublicServer> <thomashauk> No LEV 3 yet...
19:17:41  <PublicServer> <V453000> SLH N 300 works
19:17:46  <PublicServer> <V453000> no PF trap entering
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19:21:24  <RockerTimmy> well, then there is something wrong with my config
19:21:41  <PublicServer> <V453000> not if you loaded the game
19:21:44  <PublicServer> <V453000> that is impossible
19:21:48  <PublicServer> <V453000> you made something wrong
19:22:15  <KenjiE20> how about you show us the pf trap?
19:22:25  <V453000> me?
19:22:31  <V453000> they are all along the map
19:22:33  <KenjiE20> no
19:22:35  <V453000> and there is also an example
19:22:36  <V453000> ah
19:22:39  <V453000> :)
19:22:40  <V453000> now I get it
19:22:42  <V453000> yeah
19:22:44  <V453000> Timmy, show us :)
19:23:00  <KenjiE20> rather than just speculating widely about causes :)
19:23:07  <V453000> and test it on the PS instead of some "random" entertainment
19:24:09  <RockerTimmy> It fails on something worse than a pf-trap
19:24:26  <PublicServer> *** RockerTimmy has joined company #1
19:26:15  <PublicServer> <thomashauk> Seems to work
19:26:38  <PublicServer> <RockerTimmy> Hmm, strange
19:26:52  <PublicServer> <V453000> nothing proven yet
19:27:20  <PublicServer> ***  made screenshot at 0000A00E: http://ps.openttdcoop.org/public/webcam/0000A00E.png
19:27:20  <PublicServer> <V453000>  Isee no problem :)
19:27:32  <PublicServer> <RockerTimmy> I gonna try exactly this in my own game
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19:31:03  <RockerTimmy> Strange...
19:31:16  <KenjiE20> !setdef
19:31:16  <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
19:31:22  <KenjiE20> ^ maybe one of those
19:31:31  <RockerTimmy> I'll give it a try
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19:41:11  <PublicServer> <leg3nd> hi back again.
19:42:22  <PublicServer> ***  made screenshot at 0001B34F: http://ps.openttdcoop.org/public/webcam/0001B34F.png
19:43:05  <RockerTimmy> It finally works, thank you KenjiE20 and V453000
19:43:18  <V453000> :) no problem ... what was the issue?
19:43:37  <RockerTimmy> I think the path_backoff_interval setting
19:43:45  <V453000> :)
19:43:45  <planetmaker> !setdef
19:43:45  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
19:43:48  <RockerTimmy> although I have no idea what it does
19:44:20  <planetmaker> (I just read that setting's name and thought I'd do a random thing. And hello ;-) )
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19:45:48  <PublicServer> <Intexon> evening
19:46:36  <PublicServer> *** Spike joined the game
19:47:09  <V453000> hi pm :)
19:47:25  <V453000> I wanted to ask you about something but I completely forgot :O
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19:48:36  <PublicServer> <Spike> nice map.. and i don't even get highlighted.. :)
19:50:35  <V453000> :)
19:51:15  <^Spike^> you disappoint me V453000 ;)
19:51:35  <V453000> =(
19:51:44  <V453000> ===(
19:51:52  * V453000 almost cries
19:51:53  <^Spike^> i who did all that hard work on that blogpost of you being a member.. ;)
19:51:55  <^Spike^> ahum..
19:51:56  <^Spike^> :)
19:52:04  <KenjiE20> lol
19:52:09  <V453000> wait whats going on :D
19:52:34  <^Spike^> trying to get you a guilty feeling ;)
19:52:44  <V453000> I already have it
19:52:46  <V453000> no need to :D
19:52:50  <KenjiE20> oh that's easy
19:52:59  <KenjiE20> "Everything is your fault, you broke it ALL"
19:52:59  <^Spike^> not that i would build alot atm cause i got alot of work for college atm aswell
19:53:04  <^Spike^> and some side-project of my own
19:53:08  <V453000> I spam wiki files, I make terrible everyone confused, aaand ...
19:53:18  <V453000> Kenji is right!
19:53:24  <V453000> ALL WRONG. ALL.
19:53:43  <V453000> (one of the most frequent sentences in my Maths exercice book parts)
19:53:44  <^Spike^> Kenji it's more like: Why did you put that signal there *checks log sees different name* Really WHY did YOU do that? it broke the network *checks again.. yep other name evil grin*
19:53:46  <^Spike^> ;)
19:54:21  <V453000> anywas ... Kenji: how should I upload the blog files when it brokeeen ? :|
19:54:34  <KenjiE20> iunno
19:54:43  <planetmaker> hey V453000 :-) and also hey ^Spike^ and KenjiE20 :-)
19:54:45  <V453000> well it is in no hurry :)
19:55:05  <V453000> hi p and l and a and n and e and t and m and a and k and e and finally, R
19:55:15  <V453000> :-)
19:55:42  <^Spike^> hi pm :)
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19:57:18  <pugi> !password
19:57:18  <PublicServer> pugi: ingest
19:57:24  <PublicServer> ***  made screenshot at 00003265: http://ps.openttdcoop.org/public/webcam/00003265.png
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19:57:39  <pugi> !password
19:57:39  <PublicServer> pugi: infirm
19:57:41  <pugi> <.<
19:57:50  <V453000> I had this pw too yesterday
19:57:53  <PublicServer> *** pugi joined the game
19:57:56  <V453000> and I also had affirm right after it :D
19:58:02  <V453000> firm is popular
19:58:36  <PublicServer> <pugi> weird aircrafts :O
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19:59:19  <ziza> !password
19:59:20  <PublicServer> ziza: infirm
19:59:53  <V453000> I love JTech Roku
19:59:53  <PublicServer> *** ZiZa joined the game
19:59:57  <V453000> best airplane
20:00:01  <V453000> looks so cool
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20:05:49  <Kolo> I wonder if we could use the same map for next game - also wood only but some "normal" plan ?
20:06:15  <pugi> yeah... i don't like this srnw not very much
20:06:38  <V453000> guys this is an experiment
20:06:51  <pugi> do it in MZ :P
20:07:00  <V453000> no manpower for it there
20:07:54  <pugi> you could have started a smaller scale experiment...
20:08:07  <V453000> why
20:08:17  <V453000> this is a regular size of map
20:08:25  <V453000> 512 x 512 but in a rectagle
20:08:29  <Zuu> !revision
20:08:29  <PublicServer> Zuu: Game version is r19523
20:08:35  <pugi> no, i mean something like 4 lanes instead of 6
20:09:25  <V453000> that doesnt really matter
20:10:06  <Kolo> experiment is ok - i just want to compare it to "normal" plan in simillar conditions
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20:10:16  <Baeda> !password
20:10:16  <PublicServer> Baeda: infirm
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20:10:30  <PublicServer> <V453000> I doubt we are going to make a game with the same map soon
20:10:30  <PublicServer> *** baeda joined the game
20:10:50  <V453000> plus ... your reasons are quite odd :)
20:10:56  <pugi> heh, i personally doubt the experiment game is going to start with actual trains moving soon :P
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20:11:44  <V453000> soon is anyhow important?
20:11:56  <V453000> PSG 178 had trains in year 2300
20:12:00  <V453000> (first trains)
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20:15:30  <PublicServer> <V453000> yes
20:15:31  <PublicServer> <V453000> it should
20:15:34  <PublicServer> <Intexon> :)
20:15:37  <PublicServer> <V453000> or ... MUST
20:15:38  <PublicServer> <V453000> thx
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20:16:35  <Kolo> how about we create some wood trains - we have wood station
20:16:42  <PublicServer> <V453000> no
20:16:54  <PublicServer> <V453000> no reason for that
20:16:56  <PublicServer> *** Kolo joined the game
20:17:11  <PublicServer> <V453000> there is basically just one station
20:17:17  <PublicServer> <V453000> it should have been just an example
20:17:25  <PublicServer> <V453000> now we need finished SLHs and inner ML splits
20:17:31  <PublicServer> <V453000> then primaries
20:17:33  <PublicServer> <V453000> no sooner pls
20:18:00  <Kolo> ok - it's your plan
20:18:32  <V453000> well this doesnt mean terms of plan
20:18:43  <V453000> I think it is a general "good"
20:19:00  <V453000> if we start connecting one part now, it will get very stressed in compare with the rest
20:19:11  <V453000> I like to have traffic nicely spread around the map
20:20:22  <V453000> you understand ? :)
20:20:24  <PublicServer> <Zuuu> Shouldn't the "! BASICS AREA" sign have two exclamation marks?
20:20:33  <V453000> not needed
20:20:46  <V453000> but lets see
20:20:47  <Kolo> yes
20:20:57  <PublicServer> <V453000> well
20:21:00  <PublicServer> <V453000> yes
20:21:23  <PublicServer> <V453000> better
20:21:38  <PublicServer> <Zuuu> Sorry for my sign-ness, stres-tested my updates to the sign list patch. :-)
20:21:57  <PublicServer> <Zuuu> What is better than #openttdcoop to test it on? ;-)
20:22:01  <PublicServer> <V453000> :)
20:25:39  <PublicServer> *** Zuuu has left the game (leaving)
20:26:23  <Kolo> should the ML splits alernate left-right? or do we just bridge the split line back over ML?
20:26:39  <V453000> what do you mean
20:27:01  <V453000> just kinda mirror the one I made to the other side for the other map half input
20:27:09  <PublicServer> <V453000> Pegasus ^^
20:27:29  <PublicServer> ***  made screenshot at 00013025: http://ps.openttdcoop.org/public/webcam/00013025.png
20:27:52  <PublicServer> <V453000> trainyard is up
20:28:07  <Kolo> V453000: see !here
20:28:28  <PublicServer> <V453000> ahh
20:28:33  <PublicServer> <V453000> well
20:28:37  <PublicServer> <V453000> that is acceptable
20:28:49  <PublicServer> <V453000> but first lets try to make as many ML splits as possible
20:28:50  <PublicServer> <V453000> ok?
20:28:53  <PublicServer> <V453000> but yes, why not
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20:31:40  <Headshot119> !password
20:31:40  <PublicServer> Headshot119: adrift
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20:32:05  <PublicServer> <baeda> hello everyone ;)
20:32:40  <Headshot119> hey
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20:32:58  <Headshot119> Im just going to redo the brdiges at SLHS 400 to match the better ones
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20:44:20  <Kolo> Lev3 :)
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20:49:30  <Thijs> !download win64
20:49:30  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
20:50:51  <Thijs> !password
20:50:51  <PublicServer> Thijs: girdle
20:50:59  <PublicServer> *** ThijsT joined the game
20:51:08  <PublicServer> <ThijsT> Hi
20:51:29  <PublicServer> <Intexon> hello
20:52:05  <PeterT_> helloah
20:52:24  <PublicServer> <ThijsT> Wood only?
20:52:47  *** Giddorah has joined #openttdcoop
20:52:59  <Giddorah> Howdy pardners
20:53:01  <Giddorah> !password
20:53:01  <PublicServer> Giddorah: girdle
20:53:11  <PublicServer> *** Giddorah joined the game
20:53:43  <PublicServer> <Giddorah> Oh, the Overflow's done
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20:56:29  <PublicServer> <V453000> good job so far Intexon :)
20:56:46  <PublicServer> <Intexon> thanks, o big madness master :D
20:56:58  <PublicServer> <V453000> mwh
20:57:01  <PublicServer> <V453000> meh
20:57:14  <PublicServer> <V453000> I like that you dont copy it yet make it functional
20:57:34  <PublicServer> ***  made screenshot at 0001CB14: http://ps.openttdcoop.org/public/webcam/0001CB14.png
20:57:36  <PublicServer> <V453000> which is good :)
20:57:43  <PublicServer> <Intexon> I've built some in singleplayer before
20:57:44  <PublicServer> <Giddorah> I take that as a hint ;)
20:57:49  <PublicServer> <V453000> :)
20:57:58  <PublicServer> <V453000> that is nice :)
20:58:05  <PublicServer> <V453000> I forced you to learn it ^^
20:58:36  <PublicServer> <Intexon> I was kinda scared when I saw the line connect to the opposite part of the SLH
20:58:45  <PublicServer> <V453000> lol
20:59:01  <PublicServer> <V453000> who did that
20:59:01  <davis> !password
20:59:01  <PublicServer> davis: girths
20:59:02  <PublicServer> <Intexon> then I realised
20:59:39  <PublicServer> <Giddorah> Whi did what?
20:59:41  <PublicServer> <Giddorah> *Who
20:59:43  <davis> !download win64
20:59:43  <PublicServer> davis: http://binaries.openttd.org/nightlies/trunk/r19523/openttd-trunk-r19523-windows-win64.zip
20:59:48  <PublicServer> <V453000> who knows
20:59:57  <PublicServer> <Intexon> it was me, I was confused there was only one line
21:00:01  <PublicServer> <V453000> fixed anyways
21:00:04  <PublicServer> <Intexon> thaks
21:00:06  <PublicServer> <Intexon> thanks
21:00:10  <PublicServer> <V453000> np :)
21:00:36  <davis> !password
21:00:36  <PublicServer> davis: girths
21:00:40  <PublicServer> <V453000> kolo: I thought you will make it to the other side this time :D
21:00:42  <PublicServer> <V453000> but whatever
21:00:43  <PublicServer> *** davis joined the game
21:00:45  <PublicServer> <V453000> doesnt really matter
21:00:58  <PublicServer> <V453000> but .. well  :P
21:01:10  <Kolo> copy-paste is easier :)
21:01:14  <PublicServer> <V453000> I see
21:01:17  <PublicServer> <V453000> but bad here
21:01:49  <PublicServer> <V453000> but
21:01:50  <PublicServer> <V453000> carry on
21:02:01  <PublicServer> <V453000> I will make some hack to stuff there another split in between
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21:02:26  <PublicServer> <V453000> yes
21:02:29  <PublicServer> <V453000> I will be able to
21:02:30  <PublicServer> <V453000> I think
21:02:42  <PublicServer> <V453000> just finish your stuff :)
21:02:44  *** Pirate_87 has joined #openttdcoop
21:02:51  <PublicServer> <V453000> or ... your mine stuff :p
21:04:35  <PublicServer> <Intexon> do I take it right that all the ML split does is to force trains to split?
21:04:43  <PublicServer> <V453000> yes
21:04:45  <PublicServer> *** ThijsT has left the game (connection lost)
21:04:47  <PublicServer> <Intexon> oki
21:04:49  <PublicServer> <V453000> exactly
21:04:58  <PublicServer> <Giddorah> Trains at SLN N 300 and SLN N 400 are sharing "group"
21:05:15  <PublicServer> <Intexon> um, my fault
21:05:16  <PublicServer> <V453000> the thins is we can not use the standard just-the-twoway-signal split because trains wont choose it without orers
21:05:18  <PublicServer> <Intexon> will fix it
21:07:17  <PublicServer> <Intexon> the easier part now, 1->2 :)
21:07:24  <PublicServer> <V453000> :)
21:07:25  <PublicServer> <V453000> yeah
21:08:01  <PublicServer> <V453000> I just brought your PF traps to life
21:08:06  <PublicServer> <Intexon> why is that better?
21:08:23  *** ziza has quit IRC
21:08:28  <PublicServer> <V453000> necessary to end them with a signal
21:08:46  <PublicServer> <V453000> btw the other 1->3 has none
21:08:50  <PublicServer> <Intexon> ok, now I know it ;)
21:08:50  <PublicServer> <V453000> yet
21:08:51  <PublicServer> <Giddorah> Hmmm... Shouldn PF-traps be completely unaccessable?
21:08:55  <PublicServer> <Intexon> I know
21:08:59  <PublicServer> <V453000> they are Giddorah
21:09:08  <PublicServer> <V453000> yes
21:09:16  <PublicServer> <V453000> they are accesible visually
21:09:20  <PublicServer> <V453000> but train will never enter it
21:09:37  <PublicServer> <V453000> due to the twoway signals that block themselves right at the time when the train enters the block
21:09:44  <PublicServer> <Giddorah> Oh
21:09:47  <PublicServer> <Giddorah> Okay :)
21:09:52  <PublicServer> <V453000> you get it now?
21:09:57  <PublicServer> <Giddorah> Just studying :)
21:10:19  <PublicServer> <V453000> if it was inaccessible, it wouldnt be a PF trap because there would be no way the PF could *think* it would be possible to go
21:10:41  <PublicServer> <Intexon> so they can't have any 90 deg turns too
21:10:46  <PublicServer> <Intexon> is that right?
21:10:49  <PublicServer> <V453000> yes
21:10:52  <PublicServer> <Giddorah> Oh
21:10:55  <PublicServer> <Intexon> good
21:11:04  <PublicServer> <V453000> well no 90deg on the "pathfindable" route
21:11:09  <PublicServer> <Intexon> yes
21:11:15  <PublicServer> <V453000> ye
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21:12:36  <PublicServer> ***  made screenshot at 000232F6: http://ps.openttdcoop.org/public/webcam/000232F6.png
21:12:41  <PublicServer> <V453000> the "ending with signal" is just an insurance that the PF trap doesnt influence flow of trains there
21:12:52  <PublicServer> <V453000> but it doesnt influence the working of the trap
21:13:09  <PublicServer> <Intexon> that's what I wanted to ask about before you corrected me
21:13:12  <PublicServer> <Giddorah> Since then it would turn the accessable line's signal red?
21:13:16  <PublicServer> <V453000> because if it isnt ended, it just a single gap
21:13:21  <PublicServer> <V453000> no
21:13:36  <PublicServer> <V453000> see the example PF trap
21:14:03  <PublicServer> <V453000> ok it even doesnt work
21:14:07  <PublicServer> <Giddorah> Haha
21:14:12  <PublicServer> <V453000> but see that signal
21:14:15  <PublicServer> <V453000> it is red
21:14:15  <PublicServer> <Giddorah> Yes
21:14:20  <PublicServer> <V453000> and that we dont want
21:14:25  <PublicServer> <Giddorah> Offcourse
21:14:26  <PublicServer> <V453000> we want this
21:14:30  <PublicServer> <V453000> so it doesnt block
21:14:38  <PublicServer> <Giddorah> That's kind of what I meant :)
21:14:50  <PublicServer> <V453000> bah :D
21:14:51  <PublicServer> <V453000> whatever
21:14:54  <PublicServer> <Giddorah> Haha
21:15:02  <PublicServer> <Giddorah> Don't you hate it when you want to show something and it doesn't work? :P
21:15:16  <PublicServer> <V453000> as I said
21:15:23  <PublicServer> <V453000> these guys are more dumb than normal
21:15:32  <PublicServer> <Giddorah> What I don't get though
21:15:36  <PublicServer> <V453000> :)
21:15:38  <PublicServer> <Giddorah> Why won't it pick the inner turn?
21:15:42  <PublicServer> <Giddorah> Because it's too hard?
21:15:49  <PublicServer> <V453000> 2x45 penalty
21:15:56  <PublicServer> <Giddorah> Ah
21:16:00  <PublicServer> <V453000> and the other one has both routes choice
21:16:17  <PublicServer> <Giddorah> If you would straighten it it would pick that?
21:16:25  <PublicServer> <Intexon> V, you said they should be ended with a signal, would it work if the signal was at the beginning?
21:16:28  <PublicServer> <Intexon> I assume so
21:16:36  <PublicServer> <V453000> no
21:16:37  <PublicServer> <V453000> it wouldnt
21:16:45  <PublicServer> <V453000> because the 2way wouldnt get red
21:16:47  <PublicServer> <V453000> if a train enters
21:16:56  <PublicServer> <V453000> see this
21:17:36  <PublicServer> <V453000> nom :)
21:17:54  <PublicServer> <V453000> just dumb :)
21:17:58  <PublicServer> <Giddorah> Hehe
21:17:59  <PublicServer> <V453000> you need to make the forced split
21:18:03  <PublicServer> <V453000> as in the ML splits
21:18:11  <PublicServer> <Giddorah> How would you make it pick the inner line instead with current setup?
21:18:17  <PublicServer> <Giddorah> Without changing the existing pf-trap
21:18:20  <PublicServer> <V453000> I would show you my savegame but I cant get it to upload because it is too big
21:18:29  <PublicServer> <Giddorah> You can mail me if you want
21:18:39  <PublicServer> <Giddorah> Oh
21:18:41  <PublicServer> <V453000> even this is possible
21:18:52  <PublicServer> <V453000> but not sure
21:19:08  <PublicServer> <Giddorah> There's no way to make it take one turn one time and the other lane the other time?
21:19:10  <PublicServer> <Giddorah>  :P
21:19:12  <PublicServer> <V453000> see hits
21:19:18  <PublicServer> <V453000> oh
21:19:21  <PublicServer> <V453000> bitch
21:19:23  <PublicServer> <Giddorah> That's good :P
21:19:28  <PublicServer> <V453000> ah
21:19:32  <PublicServer> <V453000> wait
21:19:42  <PublicServer> <V453000> it needs to be full TL3
21:20:00  <PublicServer> <V453000> see?
21:20:02  <PublicServer> <V453000> slowdown
21:20:03  <PublicServer> <V453000> baaad
21:20:04  <PublicServer> <Giddorah> Yes
21:20:08  <PublicServer> <V453000> now improvement
21:20:09  <PublicServer> <Giddorah> Very
21:21:05  <PublicServer> <V453000> win
21:21:06  <PublicServer> <Giddorah> Ah
21:21:10  <PublicServer> <Giddorah> Fluent movement :)
21:21:12  <PublicServer> <V453000> and this is the ML splitter
21:21:15  <PublicServer> <V453000> :)
21:21:27  <PublicServer> <Giddorah> So that's what those circles are good for :)
21:21:37  <PublicServer> <V453000> this is a NOT gate
21:21:44  <PublicServer> <V453000> if there is space at the inner line
21:21:51  <PublicServer> <Giddorah> Can you make every other train pick the inner vs. outer line?
21:21:52  <PublicServer> <V453000> train will be forced to go there
21:21:59  <PublicServer> <V453000> wait
21:22:06  <PublicServer> <V453000> I will pick some slower to make it well visible
21:22:34  <PublicServer> <V453000> see this
21:22:40  <PublicServer> <V453000> this one going to join inner
21:23:15  <PublicServer> <V453000> lookk
21:23:19  <PublicServer> <V453000> combo closed
21:23:27  <PublicServer> <Giddorah> Why?
21:23:32  <PublicServer> <V453000> sell
21:23:33  <PublicServer> <V453000> well
21:23:43  <PublicServer> <Intexon> that's how prios work ;)
21:23:44  <PublicServer> <V453000> the NOT gate sends red because there IS space at the inner
21:23:55  <PublicServer> <V453000> AND the fail safe blocks it at the same time
21:23:59  <PublicServer> <V453000> now is the decision time
21:24:04  <PublicServer> <V453000> so the train will go ot inner
21:24:06  <PublicServer> <V453000> lets go
21:24:16  <PublicServer> <Giddorah> Ah :)
21:24:16  <PublicServer> <V453000> now lets say it waits there
21:24:23  <PublicServer> <V453000> and comes another one
21:24:34  <PublicServer> <V453000> choice time
21:24:39  <PublicServer> <V453000> NOT gate sends green
21:24:40  <PublicServer> <Giddorah> Yeah
21:24:43  <PublicServer> <V453000> so combo is green
21:24:49  <PublicServer> <V453000> pwnd
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21:25:07  <PublicServer> <Giddorah> Cool :)
21:26:17  <PublicServer> <V453000> bah :D
21:26:22  <PublicServer> <V453000> not full TL waiting space
21:26:35  <PublicServer> <V453000> ok
21:26:40  <PublicServer> <V453000> splitter simulation is done
21:27:08  <PublicServer> <Giddorah> Excellent lesson :)
21:27:12  <PublicServer> <V453000> :)
21:27:38  <PublicServer> ***  made screenshot at 00021B06: http://ps.openttdcoop.org/public/webcam/00021B06.png
21:27:38  <PublicServer> <V453000> it has one little bad thing though
21:27:42  <PublicServer> <V453000> signal gap of 2
21:27:43  <PublicServer> <Giddorah> ?
21:27:51  <PublicServer> <V453000> but it is required
21:27:57  <PublicServer> <V453000> otherwise could result in deadlocks
21:28:00  <PublicServer> <V453000> very easily
21:28:01  <PublicServer> <Intexon> you should have given lessons when I first stared at your logic structures 5 games ago :D
21:28:11  <PublicServer> <V453000> :)
21:28:12  <PublicServer> <Giddorah> Haha
21:28:32  <PublicServer> <Giddorah> So another question :)
21:28:44  <PublicServer> <Giddorah> We're splitting 6 lines at each SLH
21:28:54  <PublicServer> <Giddorah> Why do some splits have more than 6 circles?
21:29:05  <PublicServer> <V453000> where
21:29:11  <PublicServer> <Giddorah> SLH N 300
21:29:16  <PublicServer> <Giddorah> 8 circles
21:29:19  <PublicServer> <V453000> that is a different type
21:29:25  <PublicServer> <V453000> that is a flipflop
21:29:34  <PublicServer> <V453000> the same as The Hypnotizer
21:29:34  <PublicServer> <Intexon> I recommend experimentation with the memory cells ;)
21:29:36  <PublicServer> <Giddorah> Maybe I should read up on the homepage first? :P
21:29:46  <PublicServer> <V453000> yes this is on blog
21:29:47  <PublicServer> <Giddorah> The circles are memory-cells?
21:29:50  <PublicServer> <V453000> no
21:29:57  <PublicServer> <V453000> the "squares"
21:30:01  <PublicServer> <V453000> with two 2way combos
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21:30:04  <PublicServer> <V453000> are memories
21:30:07  <PublicServer> <V453000> see the basics area
21:30:09  <PublicServer> <Giddorah> Oooh
21:30:11  <PublicServer> <Giddorah> I see
21:30:46  <PublicServer> <Giddorah> So the signals in those squares act as memory
21:30:49  <PublicServer> <V453000> yes
21:30:53  <PublicServer> <V453000> see !memory cell example
21:30:58  <PublicServer> <Giddorah> I see
21:31:04  <PublicServer> <Giddorah> And you control them via... Circles? (a)
21:31:05  <PublicServer> <V453000> it remembers forever until reset
21:31:21  <PublicServer> <V453000> and the NOT gates (circles) send into the memory green signal
21:31:24  <PublicServer> <V453000> which resets it
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21:31:36  <PublicServer> <V453000> back to empty
21:31:57  <PublicServer> <Giddorah>  I badly need to experiment with this :P
21:32:02  <PublicServer> <V453000> :
21:32:03  <PublicServer> <V453000> )
21:32:40  <V453000> === o_O === you seen today stats?
21:32:47  <V453000> @coopstats
21:32:47  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
21:32:49  <OwenS> ?
21:32:54  <RockerTimmy> I've found out, that without orders trains are extremely dumb
21:32:59  <V453000> ^
21:33:09  <V453000> as I said already about ... 1746 times
21:33:11  <V453000> :)
21:33:31  <RockerTimmy> Unbelievable dumb :)
21:33:32  <V453000> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats30.html
21:33:33  <Webster> Title: #openttdcoop @ OFTC stats by Webster (at hyru.ath.cx:60080)
21:33:33  <V453000> rofl
21:33:39  <V453000> more than PS
21:33:47  <PublicServer> <Intexon> V, when you've got time, please check the PF traps at N400
21:34:10  <PublicServer> <Intexon> I gave my best to put them to the small space there
21:34:13  <PublicServer> <V453000> for example now? :P
21:34:31  <PublicServer> <V453000> should be fine
21:34:39  <PublicServer> <Giddorah> Wow... Intexon
21:34:48  <PublicServer> <Giddorah> Trying to get the #1-madness of the day award? :P
21:35:02  <OwenS> Hmm... it has my Gravatar... is it asking Nickserv for it? :p
21:35:16  <V453000> is it Gravatar or Gravastar?
21:35:21  <PublicServer> <Intexon> :P
21:35:23  <OwenS> Gravatar
21:35:23  <V453000> (the song)
21:35:27  <OwenS> But I get the ref :p
21:36:25  <V453000> how can I be more active than PS?
21:37:13  <OwenS> "Webster wrote the longest lines, averaging 93.7 letters per line." /me thinks Webster should exclude itself from the rankings :p
21:37:21  <V453000> :D
21:38:03  <OwenS> Joined most used word? Thats kind of... wha?!
21:38:10  <OwenS> Twice as common as leaving? How?!
21:38:19  <PublicServer> <V453000> connection lost is common
21:38:33  <OwenS> hmm
21:38:45  <V453000> true that in leaving and con lost is still "left"
21:38:58  <OwenS> True, connection + jeaving ~= joined
21:39:33  <V453000> :|
21:39:34  <OwenS> Heh, how does it scrape the music charts?
21:39:39  <V453000> dunno
21:39:57  <OwenS> PeterT wasn't very popular, getting kicked 23 times! "*** PeterT was kicked by Webster (BANG!) " more like insane...
21:40:04  <PublicServer> <V453000> haha
21:40:37  <OwenS> "charon.oftc.net was also very polite: 184 voices from him/her. " <-- servers don't count either! Particularly netsplitty ones! :p
21:42:29  <OwenS> "1 01. Hans Zimmer - Jack Sparrow :: Pirates Of The Caribbean: 1 KenjiE20" Hehe
21:42:37  <PublicServer> <Intexon> why we don't have diagonal bridges already :P
21:42:40  <PublicServer> ***  made screenshot at 0002570A: http://ps.openttdcoop.org/public/webcam/0002570A.png
21:42:45  <PublicServer> <Giddorah> They're ugly :(
21:42:51  <V453000> and suck
21:42:53  <V453000> and are bad
21:42:54  <V453000> and suck
21:42:56  <PublicServer> <Intexon> :D
21:42:57  <V453000> and noooooes
21:43:02  <V453000> and are diagonal
21:43:09  <V453000> !
21:43:10  <PublicServer> <Intexon> I admit it'll steal some challenge
21:43:17  <V453000> ti sucks.
21:43:20  <V453000> it
21:43:27  <PublicServer> <Giddorah> I, being an avid TTS-player even think PBS-signals are making things too easy
21:43:43  <OwenS> TTS?
21:43:55  <PublicServer> <Giddorah> TT-Standard
21:43:55  <PublicServer> <V453000> Total Trash Singleplayer
21:43:58  <PublicServer> <V453000> oh
21:44:03  <PublicServer> <V453000> :P
21:44:12  <PublicServer> <Giddorah> Hah
21:44:14  <PublicServer> <Giddorah> :P
21:44:20  <PublicServer> <V453000> jokey
21:44:30  <OwenS> And not really, good PBS stations are similar in complexity to non-PBS. Just less arsey.
21:44:51  <PublicServer> <V453000> yee
21:44:58  <PublicServer> <Giddorah> Yeah... PBS makes things too easy... :s
21:45:18  <PublicServer> <Intexon> PBS makes things weird and also interesting sometimes
21:45:19  <PublicServer> <V453000> logic based stations are too easy. (Hypno)
21:45:31  <PublicServer> <Intexon> look at a PBS over-bridge prio
21:45:39  <PublicServer> <V453000> :)
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21:48:54  <leg> make a SP game with no signals and have to stop all trains manual.
21:48:57  <PublicServer> *** Zuuu has left the game (leaving)
21:48:59  <leg> now thats a challange :>
21:49:39  <PublicServer> <Intexon> well, I think my job is finished
21:50:00  <PublicServer> <Intexon> hope this will get loads of trains soon ^^
21:50:07  <PublicServer> <V453000> kool
21:50:19  <PublicServer> <RockerTimmy> Only two SLH's to go :)
21:50:42  <PublicServer> <V453000> :)
21:50:47  <PublicServer> <Intexon> I'm gonna build one tomorrow if any is left
21:50:56  <PublicServer> <V453000> good
21:51:12  <PublicServer> <V453000> I am probably not going to be here too much tomorrow
21:51:19  <PublicServer> <V453000> getting SC2 beta ^^
21:51:22  <PublicServer> <Intexon> I have to go now, thanks for all the lessons and other things :)
21:51:29  <PublicServer> <RockerTimmy> By the way, the two forests that were connected are gone :P
21:51:36  <PublicServer> <V453000> :) youre welcome, cya
21:51:42  <PublicServer> <V453000> Timmy: np
21:51:43  <PublicServer> <RockerTimmy> Bye!
21:51:52  <PublicServer> <Intexon> never played SC, but my friend desperately seeks a beta :D
21:52:03  <PublicServer> <V453000> :)
21:52:11  <PublicServer> <V453000> well I am not going to have it 100% legal
21:52:14  <PublicServer> <davis> SC is the thing you can study at asian universities :P
21:52:16  <PublicServer> <Intexon> :P
21:52:23  <PublicServer> <V453000> davis: yeah :D
21:52:37  <PublicServer> <Intexon> but W3 caught me (& my friends) ;)
21:52:39  <PublicServer> <davis> they actually earn a sh*tload of money with that game over there , which is pretty much insane
21:52:44  <PublicServer> <davis> but also amazing in a akward way
21:52:55  <PublicServer> <Intexon> good night all
21:52:56  <PublicServer> <V453000> koreans...
21:52:57  <PublicServer> <V453000> cya
21:53:02  <PublicServer> <davis> night :)
21:53:07  <PublicServer> <RockerTimmy> Good night
21:53:17  <PublicServer> *** Intexon has left the game (leaving)
21:53:17  <OwenS> My complaint with StarCraft is that it came out at the same time as the much better Total Annihilation and overshadowed it
21:53:29  <PublicServer> <V453000> dont know that
21:53:37  <PublicServer> <V453000> but StarCraft is the best RTS so far
21:53:38  <PublicServer> <davis> i have to admit , I never realy played SC myself
21:53:39  <PublicServer> <V453000> for sure
21:53:47  <PublicServer> <davis> haha , i'am young enough to have played AOE1
21:53:54  <PublicServer> <V453000> AoE 1 was good too
21:53:55  <OwenS> Nah, Total Annihilation operates at a different scale
21:53:57  <PublicServer> <V453000> but SC is better :)
21:54:00  <PublicServer> <davis> awesome cheats on aoe1
21:54:08  <PublicServer> <V453000> bigdaddy pew pew
21:54:11  <PublicServer> <davis> anyone remembers "Z"?
21:54:23  <PublicServer> *** Kolbur joined the game
21:54:29  <PublicServer> <davis> hardcore rts .. waiting like 2 hours for one tank haha
21:54:34  <PublicServer> <V453000> lol
21:54:40  <OwenS> TA was the first RTS with 3D units, has unlimited (over time) resources, up to 500 units at once (Or, with a patch, 5000), very easily moddable, and a very different but very, very strategic pace
21:54:52  <PublicServer> <V453000> meh
21:55:01  <PublicServer> <davis> EE was the first 3d RTS i played
21:55:19  <PublicServer> <V453000> about the production times: CnC3 was called SPAM WARS because you had hundreds of units after 20 minutes game
21:55:20  <OwenS> Pretty much every other RTS has just tactics. TA has both.
21:55:21  <PublicServer> <V453000> EE is good
21:55:27  <PublicServer> <V453000> but :/ dont like much
21:55:50  <OwenS> V453000: In Total Annihilation, over about 20 minutes you'll have about 300 units built and 200 destroyed :p
21:55:51  <PublicServer> <davis> in EE it takes about a week to finish a match.
21:55:58  <PublicServer> <V453000> hehe
21:56:01  <PublicServer> <V453000> yeah
21:56:03  <PublicServer> <V453000> EE is too long
21:56:12  <PublicServer> <V453000> but I rushed my friend with clubmen in the first age
21:56:12  <OwenS> In about 30 minutes you'll have cannons in each others base shooting at each other
21:56:24  <PublicServer> <davis> strangely enough I managed to bash the bots on the hardcore level as a 12 year old
21:56:31  <PublicServer> <V453000> lol
21:56:33  <PublicServer> <davis> now that iam 19 , i can't even handle them on easy
21:56:43  <PublicServer> <V453000> now that is weird
21:56:46  <PublicServer> <davis> i know haha
21:56:54  <PublicServer> *** Kolbur has left the game (leaving)
21:57:00  <PublicServer> <davis> maybe I just cheated with 12 , and i don't remember
21:57:12  <PublicServer> * davis shrugs :D
21:57:14  <smoovi> maybe the KI became stronger with patches?
21:57:18  <PublicServer> <V453000> I owned the so-called invincible hardest bot just with harvesters in CNC3 :D
21:57:25  <PublicServer> <davis> might be true aswell smoovi
21:57:36  <OwenS> Total Annihilation is just a very good but underappreciated RTS
21:57:42  <PublicServer> ***  made screenshot at 00024726: http://ps.openttdcoop.org/public/webcam/00024726.png
21:57:46  <PublicServer> <davis> i actually never even heard of it *blushes and googles*
21:57:54  <PublicServer> <V453000> Owen: I dont even know that and I am quite oriented on RTSs
21:58:35  <OwenS> V453000: It came out of Cavedog as their first game, the same time as StarCraft. Everyone was too busy gushing at Blizzard to review it :p
21:58:36  <OwenS> http://en.wikipedia.org/wiki/Total_Annihilation
21:58:37  <Webster> Title: Total Annihilation - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:58:39  <PublicServer> <davis> graphic wise it looks somewhat inbetween AOE2 and EE haha
21:58:40  <V453000> the interface of TA reminds me of Earth 2140
21:59:00  <V453000> which I consider quite good
21:59:02  <V453000> but no skirmish
21:59:14  <OwenS> TA and Earth* are quite similar, but TA is better
21:59:17  <V453000> =(
21:59:26  <V453000> hehe :)
21:59:29  <OwenS> TA matches move faster but last longer
21:59:41  <V453000> the biggest fail of century was Warhammer: Dawn of War 2
21:59:44  <V453000> if any of you know
21:59:47  <PublicServer> <davis> even though it's rather new compared to SC , I LOVED Age of Mythology
21:59:49  <V453000> making it such a dumb game
21:59:59  <PublicServer> <davis> dow2 was major fail , yeah
22:00:01  <V453000> Age of Mythology is also very nice
22:00:19  <OwenS> And, as said, TA maps never run out of resources (Even if there are not metal patches, you can synthesize metal (Expensively) from energy)
22:00:19  <V453000> I awaited some base building Tyranid megaspam ... and bullshit
22:00:27  <V453000> hehe
22:00:36  <PublicServer> <davis> haha
22:00:42  <V453000> in CNC3 you ran out of resources in 15 minutes
22:00:48  <V453000> then both players got fucked
22:00:49  <PublicServer> <davis> well dow2 .. and the newest c&c .. they took out the base building
22:00:50  <PublicServer> <davis> which is awfull
22:01:07  <PublicServer> <davis> rts just needs base building , imho
22:01:19  <V453000> newest cnc - I didnt even look at it --- my past co-progamers said it is rubbish, everyone says it is rubbis
22:01:38  <V453000> complete
22:01:42  <PublicServer> <davis> i didn't even bother pirating it , since I've heard the same haha
22:01:48  <OwenS> V453000: By the end of a TA match, you'll be pumping out ~10000 energy and ~200 metal per second. Of that, ~7000 energy will be going into making metal, and the rest of your resources into new units and base expansion
22:01:51  <V453000> Blizzard will kick their ass like no tomorrow
22:02:19  <PublicServer> <davis> me being a WoW hater i gotta admit that Blizzard never made a realy bad game
22:02:27  <PublicServer> <davis> all of their games so far been quite okay haha
22:03:35  <PublicServer> <davis> that reminds me of some rts called "dune" it was something c&c'ish
22:03:44  <OwenS> Destroyed units (unless absolutely immolated) leave wrecks. You can reclaim wrecks and rocks for metal. You can reclaim foliage for energy. You can reclaim your own and enemy units for their resources, which is fun.
22:03:52  <OwenS> davis: Dune was C&C's predecessor
22:03:57  <V453000> ye
22:04:01  <PublicServer> <davis> makes sense
22:04:18  <V453000> btw I also hate WoW ... but you have to admit - when Blizzards make a game, they make it to be the best of its kind
22:04:29  <PublicServer> <davis> excactly haha
22:04:59  <OwenS> They make good ones, but not always the best
22:05:09  <V453000> http://www.youtube.com/watch?v=Jor98Ty0ggw this perfectly says who blizzard are
22:05:11  <Webster> Title: YouTube - 'World of Warcraft : Wrath of the Lich King' Cinematic Trailer (at www.youtube.com)
22:05:21  <V453000> I think the best
22:05:23  <PublicServer> <davis> well starcraft and warcraft 3 clearly dominate the RTS-progaming
22:05:25  <V453000> or at least top
22:05:43  <PublicServer> <davis> also WoW cleary dominates the mmorpg market
22:05:49  <V453000> yes
22:05:59  <V453000> I hate wow but that movie I posted here is just awesome
22:06:05  <V453000> never seen such perfect movie
22:06:05  <PublicServer> <davis> haha , good marketing
22:06:27  *** einKarl has quit IRC
22:06:34  <davis> checking it now
22:06:37  <V453000> OMG
22:06:41  <V453000> what is that language
22:07:09  <PublicServer> <davis> ?
22:07:39  <davis> yeah that short movie is clearly amazing
22:07:40  <davis> no doubt
22:07:57  <V453000> http://www.youtube.com/user/blizzard?blend=1&ob=4#p/u/15/yu1EE7GheD0
22:07:59  <Webster> Title: YouTube - blizzard's Channel (at www.youtube.com)
22:08:01  <V453000> 1080p
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22:08:17  <davis> 500 Internal Server Error haha
22:08:23  <V453000> lol
22:08:33  <Kolo> finished tracks for ML split 02 - anyone want to signal ? :)
22:08:38  <davis> copy pasting it works
22:08:54  <davis> V453000 wants :P
22:09:00  <V453000> go die
22:09:01  <V453000> :D
22:09:02  <V453000> ok
22:09:09  <davis> haha
22:09:13  <davis> in about 80 years
22:09:19  <PublicServer> <V453000> nah
22:09:25  <PublicServer> <V453000> I am going to drink myself to death
22:09:35  <davis> the Irish way of living.
22:09:35  <OwenS> http://ton-of-clay.blogspot.com/2006/11/tancient-history-8-destroy-with-care.html <-- Total Annihilations intro video (In fact, its only FMV)
22:09:36  <Webster> Title: Ton of Clay: TA-ncient History #8: Destroy With Care (at ton-of-clay.blogspot.com)
22:09:42  <PublicServer> <V453000> or Czech
22:09:43  <XeryusTC> V453000: going to Heidevolk this friday too then? :P
22:09:52  <V453000> Heidevolk?
22:09:54  <PublicServer> *** XeryusTC joined the game
22:09:57  <davis> or czech :P , thanks OwenS
22:09:58  <V453000> this friday I am at home
22:10:02  <XeryusTC> tssk :P
22:10:04  <V453000> hi XeryusTC btw :)
22:10:12  <XeryusTC> i'm going to die of alcohol poisoning friday :D
22:10:14  <davis> meh , video removed by user
22:10:17  <PublicServer> <V453000> :D
22:10:19  <PublicServer> <V453000> ok
22:10:43  <PublicServer> <V453000> XeryusTC: care to build something? I feel kinda lonely in a bunch of my copies :P
22:10:59  <PublicServer> <XeryusTC> i have no interest in logic based games
22:11:03  <PublicServer> <V453000> okay
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22:11:13  <PublicServer> <Giddorah> Build SLH S 600 :)
22:11:18  <PublicServer> <Giddorah> A bit of a challenge
22:11:32  <PublicServer> <V453000> Kolo you bastard
22:11:33  <PublicServer> <XeryusTC> also, logic trains on regular rails?
22:11:38  <PublicServer> <V453000> you got there mistakes :P
22:11:43  <PublicServer> <XeryusTC> oh, weird rail newgrf
22:11:46  <PublicServer> <V453000> yeeeeah
22:11:56  <PublicServer> <V453000> I hate to watch the crossroads on maglev
22:12:30  <OwenS> One thing people complain about with TA is that matches often take upwards of 3 hours :p
22:12:39  <PublicServer> <V453000> LOL :D
22:12:40  <PublicServer> <V453000> :D
22:12:43  <PublicServer> ***  made screenshot at 00025316: http://ps.openttdcoop.org/public/webcam/00025316.png
22:12:59  <PublicServer> <XeryusTC> owen: it got worse with SupCom
22:13:11  <PublicServer> <XeryusTC> when the game is too heavy for one of the clients it slows down for everyone
22:13:19  <PublicServer> <V453000> hey buddy what are you doing tonight? -nothing.-and tomorrow? -nothing as well, why? -ok then we can play TA
22:13:21  <PublicServer> <XeryusTC> stretching a 1.5 hour game to an entire day xD
22:13:41  <PublicServer> <XeryusTC> i wonder if SupCom2 is any better than 1
22:13:46  <PublicServer> <XeryusTC> flocking sucked in SupCom :(
22:13:55  <davis> from what I heard it's even worse
22:14:02  <OwenS> XeryusTC: I've played TA with someone on a P2-era-Celeron laptop. Beleve me, I know about "Game Speed 0 [-6]", which means "You asked for 0, but its running at -6"
22:14:09  <XeryusTC> even worse? how's that possible
22:14:19  <davis> yeah I was curious about that aswell
22:14:19  <XeryusTC> units went out of formation after every corner in supcom
22:14:26  <davis> not curious enough to actually get the game though
22:14:36  <XeryusTC> they just went into a straight line, allowing the enemy's defenses to shoot them one by one
22:14:41  <De_Ghosty> spring projecT?
22:15:47  <De_Ghosty> http://springrts.com/
22:15:48  <Webster> Title: The Spring Project (at springrts.com)
22:17:03  <davis> well that looks pretty good o_O
22:17:05  <De_Ghosty> http://www.youtube.com/watch?v=MpKqQxTURik
22:17:06  <Webster> Title: YouTube - Spring: Total Annihilation Trailer 2 (at www.youtube.com)
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22:18:24  <davis> OwenS should love that
22:18:29  <OwenS> Im aware of it ;-)
22:18:37  <OwenS> The Swedish Yankspankers have a long history of useful TA-related stuff. First the demo recorder, then Spring
22:18:39  <XeryusTC> lol, Kernel Panic :P
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22:19:37  <PublicServer> <V453000> yh
22:19:38  <PublicServer> <V453000> hy
22:19:48  <PublicServer> <VictorOfSweden> trying to say hi?
22:19:59  <PublicServer> <V453000> yh
22:20:01  <davis> haha
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22:21:01  <KenjiE20> TA > *
22:21:03  <KenjiE20> :)
22:21:07  <PublicServer> <V453000> :)
22:21:36  <KenjiE20> also OwenS I added the gravatar, you're the only one on the blog with one, who's on the stats >_>
22:21:36  *** Kolbur has left #openttdcoop
22:23:46  <OwenS> KenjiE20: Heh. My gravatar gets used everywhere - a forum gives me the option to link to an external URL, I pick it, as its easier :p
22:24:16  <KenjiE20> that's kinda the idea :)
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22:34:10  <OwenS> Haha. Regarding TA: 'I proposed the "nanolathe" as the basis for our construction technology. One of the programmers came up with a particle effect (sort of like futuristic space pee) and we were set.'
22:34:24  <OwenS> 'sort of like futuristicspace pee'? :P
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22:35:52  <PublicServer> <V453000> im off
22:35:59  <PublicServer> <Giddorah> Laters!
22:36:02  <PublicServer> <V453000> waking up in about 7 hours X.X
22:36:02  <PublicServer> <V453000> cya
22:36:17  <PublicServer> *** V453000 has left the game (leaving)
22:36:31  <V453000> gnight
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22:52:27  <PublicServer> *** Game paused (not enough players)
22:52:40  <PublicServer> Saving game...
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23:07:02  <Webster> Latest update from openttd: OpenTTD 1.0.0 <http://www.openttd.org/en/news/122>
23:10:59  <Giddorah> Wow
23:11:01  <Giddorah> Cool :)
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23:27:09  <Webster> Latest update from blog: European Kendo Championships <http://blog.openttdcoop.org/2010/04/01/european-kendo-championships/>
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