Log for #openttdcoop on 4th April 2010:
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00:00:27  <PublicServer> <avdg> damm... i'm too tired
00:00:51  <PublicServer> <Shawn> just suck everything back a little to make room for one more tunnel set?
00:01:21  <PublicServer> ***  made screenshot at 000222A6:
00:07:29  <PublicServer> <avdg> grr
00:07:46  <PublicServer> <avdg> i want a complete rebuild ... :p
00:07:52  <PublicServer> <avdg> it simply sucks
00:08:04  <PublicServer> <avdg> just adding patches to patch it later again
00:08:05  <PublicServer> <Shawn> are you sure?
00:08:16  <PublicServer> <avdg> let me think...
00:08:33  <PublicServer> <avdg> at least, if I can think at this houre
00:08:48  <PublicServer> <Shawn> a rebuild might be easier
00:08:59  <PublicServer> <avdg> yeah
00:09:04  <PublicServer> <avdg> but not a total
00:09:05  <PublicServer> <Shawn> at least it we will not be trying to fix the patch of the patch of the patch
00:09:39  <PublicServer> <avdg> lets start from the beginning
00:09:48  <PublicServer> <Shawn> ok, blow it up
00:09:53  <PublicServer> <avdg> no, not yet
00:10:12  <PublicServer> <avdg> just fix the first junction, then move the 2nd and ...
00:10:28  <PublicServer> <avdg> blowing up means destroying work
00:10:54  <PublicServer> <Shawn> yeah, that's what usally happens during a complete rebuild
00:11:28  <PublicServer> <avdg> and if you don't have a plan, its a bad idea anyway
00:11:45  <PublicServer> <Shawn> i didnt have much of a plan when i started on it
00:11:54  <PublicServer> <Shawn> and i copied pretty poorly
00:11:58  <PublicServer> <avdg> this work is an ideal way to see how it should work
00:12:19  <PublicServer> <Shawn> kinda wish i had the clipboard patch complied in
00:12:24  <PublicServer> <avdg> :)
00:12:54  <PublicServer> <avdg> openttdcoop rules: don't use clipboard, use coopers :p
00:13:56  <PublicServer> <Shawn> i think if we shift line 1 south 3-4 squares,  it will give us enough room to fix 5-6
00:14:33  <PublicServer> *** jond1sti has left the game (leaving)
00:16:23  <PublicServer> ***  made screenshot at 00021EA7:
00:20:48  <PublicServer> <avdg> got it
00:21:21  <PublicServer> <avdg> like !!!!example
00:22:27  <PublicServer> <Shawn> ok, looks like some major rebuilding in the later half
00:23:02  <PublicServer> <avdg> its clean, isn't it?
00:23:35  <PublicServer> <Shawn> i wonder about the double connection there
00:24:03  <PublicServer> <Shawn> won'
00:24:03  <PublicServer> <avdg> only red is the 2 are red
00:25:11  <PublicServer> <Shawn> i almost understand what you are trying to do there..
00:27:25  <PublicServer> <avdg> hmmm
00:27:26  <PublicServer> <avdg> still
00:27:36  <PublicServer> <avdg> it could be moved 1 tile :p
00:27:50  <PublicServer> <Shawn> well, we have some rom to move it still
00:31:25  <PublicServer> ***  made screenshot at 00024AC1:
00:31:36  <PublicServer> <avdg> finally :)
00:31:48  <PublicServer> <avdg> our masterplan :)
00:31:53  <PublicServer> <Shawn> yepp
00:32:03  <PublicServer> <avdg> whats now left is dominating the world :p
00:32:17  <PublicServer> <Shawn> we try to do that everyday....................
00:36:20  <PublicServer> <avdg> grr
00:36:26  <PublicServer> <avdg> something is wrong again
00:36:28  <PublicServer> <Shawn> not going to move those trains?
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00:40:29  <PublicServer> <avdg> you need a signal between :)
00:40:37  <PublicServer> <Shawn> ah, ok
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00:44:01  <PublicServer> <avdg> signalgaps :)
00:44:10  <PublicServer> <Shawn> ok
00:44:11  <PublicServer> <Shawn> :-)
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00:46:27  <PublicServer> ***  made screenshot at 00022EB8:
00:46:59  <PublicServer> <Shawn> this one is a lot more compact than the model i was using
00:47:08  <PublicServer> <avdg> yeah
00:49:12  <PublicServer> <avdg> the first 2 are now not following the rules :p
00:49:23  <PublicServer> <avdg> for making it very beatiful xD
00:49:32  <PublicServer> <Shawn> yeah, they are offset
00:49:34  <PublicServer> <avdg> see
00:49:54  <PublicServer> <Shawn> but  then the last 2 are differnt as well
00:49:57  <PublicServer> <avdg> *who cares :p
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00:52:58  <PublicServer> <avdg> nice
00:53:26  <PublicServer> <Shawn> we also elminated any bridges that would slow things down on the ml
00:54:23  <PublicServer> <avdg> clone wars :)
00:54:52  <PublicServer> <Shawn> there has to be a way to move those first 2 up a square,  it looks wrong the more i look at it
00:55:22  <PublicServer> <avdg> problem with the first 2 is the early corner
00:55:40  <PublicServer> <avdg> its fine
00:56:08  <PublicServer> <Shawn> would that work?
00:56:20  <PublicServer> <avdg> lol
00:56:31  <PublicServer> <avdg> test :)
00:56:42  <PublicServer> <Shawn> using one set of timer trains to run 2 lines
00:56:51  <PublicServer> <avdg> a notgate with 2 inputs :p
00:57:05  <PublicServer> <avdg> I like to see the result :p
00:57:12  <PublicServer> <Shawn> i'm not sure how it is supposed to be signaled
00:58:23  <PublicServer> <avdg> ?
00:58:58  <PublicServer> <avdg> do you know what a prio is?
00:59:07  <PublicServer> <Shawn> barely
00:59:44  <PublicServer> <Shawn> 2k miles an hour?
00:59:49  <PublicServer> <Shawn> man those suckers are moving
01:00:07  <PublicServer> <Shawn> i'm surprised they are still intact or still onthe rails
01:00:09  <PublicServer> <avdg> they are too fast :p
01:00:14  <PublicServer> <avdg> :)
01:00:30  <PublicServer> <avdg> do you see the prio?
01:00:36  <PublicServer> <Shawn> yes
01:00:44  <PublicServer> <avdg> understand how it works,
01:00:45  <PublicServer> <avdg> ?
01:01:19  <PublicServer> <Shawn> if the first signal is red, then it trips the combo?
01:01:29  <PublicServer> ***  made screenshot at 00024ED0:
01:01:42  <PublicServer> <avdg> yeah
01:01:51  <PublicServer> <avdg> yep
01:02:01  <PublicServer> <avdg> if 2 is red
01:02:20  <PublicServer> <avdg> then the sl signal is ...
01:02:21  <PublicServer> <Shawn> so if 1-3 are red, then the combo will be red
01:02:26  <PublicServer> <avdg> yep :)
01:02:43  <PublicServer> <avdg> the not gate has a prio
01:02:47  <PublicServer> <avdg> can you find it?
01:02:48  <PublicServer> <Shawn> i'm guessing you could do it to extreme legnths
01:02:58  <PublicServer> <avdg> yeah :p
01:03:19  <PublicServer> <avdg> but lets look at the not gate
01:03:26  <PublicServer> <avdg> at here
01:03:40  <PublicServer> <avdg> thats an easy 1
01:03:52  <PublicServer> <Shawn> it would be the exit in the middle there
01:03:59  <PublicServer> <avdg> yes
01:04:33  <PublicServer> <avdg> see it?
01:04:50  <PublicServer> <avdg> these are the same
01:04:57  <PublicServer> <Shawn> ok, i think i understand what your trying to acomplish
01:05:26  <PublicServer> <avdg> the other part is the not-gate controller
01:05:44  <PublicServer> <Shawn> i'm hoping these not gates are mainly for this game since there are no orders for the trains
01:06:02  <PublicServer> <avdg> these are used a lot
01:06:32  <PublicServer> <avdg> i was so stopid to create the damm smallest version :p
01:06:46  <PublicServer> <avdg> and now is everybody using it
01:06:53  <PublicServer> <Shawn> what do you have in mind now?
01:07:09  <PublicServer> <avdg> building full pc's with openttd :p
01:07:18  <PublicServer> <avdg> but thats too much work
01:07:47  <PublicServer> <avdg> lol?
01:08:01  <PublicServer> <avdg> a roundabout :)
01:08:03  <PublicServer> <Shawn> i was just wondering if we could port basic to it
01:08:20  <PublicServer> <avdg> experiment with it
01:08:29  <PublicServer> <Shawn> if we are going to build a pc, might as well make it programable
01:08:31  <PublicServer> <Shawn> :-)
01:08:37  <PublicServer> <Shawn> or better yet port python
01:08:42  <PublicServer> <avdg> programming is hard
01:08:49  <PublicServer> <avdg> a lot trains to position :p
01:09:10  <PublicServer> <avdg> positioning your trains is your program
01:09:15  <PublicServer> <Shawn> yeah, but the idea of getting hello world out of trains would almost be worth it
01:09:39  <PublicServer> <avdg> I've never build a pixel screen
01:09:56  <PublicServer> <avdg> but I adopted an digital screen from a game
01:10:07  <PublicServer> <Shawn> i've built a christmas tree a few times in here,  we might be able to use that as the display
01:10:12  <PublicServer> <avdg> it was a counter, and it was so complex that it counted wrong :p
01:10:34  <PublicServer> <avdg> :p
01:11:23  <PublicServer> <avdg> but what you can do, is look at the savegames
01:11:43  <PublicServer> <avdg> there are a lot of smart pieces of art created in them
01:11:55  <Lapsus> !help
01:11:56  <PublicServer> Lapsus:
01:12:21  <Lapsus> !info
01:12:21  <PublicServer> Lapsus: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 920016071  Loan: 0  Value: 922410621  (T:455, R:0, P:10, S:0) unprotected
01:14:27  <PublicServer> <avdg> that looks better :)
01:14:41  <PublicServer> <avdg> like it?
01:14:59  <PublicServer> <Shawn> yeah, that is better
01:15:48  <PublicServer> <avdg> lol, if we used these trains as moneymaker :)
01:16:06  <PublicServer> <avdg> 7k cost and 3k speed
01:16:15  <PublicServer> <Shawn> at the speed they move, i can see using them all the time
01:16:25  <PublicServer> <avdg> lol
01:16:31  <PublicServer> ***  made screenshot at 00027AC3:
01:19:47  <PublicServer> <Shawn> that's not fair, you are starting at the end instead of the begining :-)
01:19:57  <PublicServer> <avdg> :)
01:20:08  <PublicServer> <avdg> thats for measuring
01:20:19  <PublicServer> <avdg> the build will start from the front
01:20:35  <PublicServer> <avdg> I want to make them bit symetric
01:22:28  <PublicServer> <Shawn> are you going north with the split or south?
01:22:48  <PublicServer> <avdg> north
01:23:00  <PublicServer> <Shawn> the others all are going south, ok
01:24:36  <PublicServer> <Shawn> ok, i see
01:24:59  <PublicServer> <Shawn> we need to spread these lines out first
01:25:03  <PublicServer> <Shawn> before the tunnels
01:27:00  <PublicServer> <avdg> lol
01:27:16  <PublicServer> <avdg> something is not alright
01:27:53  <PublicServer> <Shawn> we are on the wrong end to start with :-)
01:28:22  <PublicServer> <avdg> it should be bigger
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01:30:25  <PublicServer> <avdg> curve :/
01:30:40  <PublicServer> <avdg> k
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01:31:33  <PublicServer> ***  made screenshot at 0001DEB8:
01:31:49  <PublicServer> <avdg> wait a moment
01:31:54  <PublicServer> <avdg> grrr
01:32:04  <PublicServer> <avdg> stopid piece of art
01:32:19  <PublicServer> <Shawn> it was nice and even :-)
01:34:06  <PublicServer> <avdg> hmmm
01:34:40  <PublicServer> <avdg> there is something wrong again
01:34:44  <PublicServer> <Shawn> something still isnt right,  we can't put the bridges the same as the otherone
01:35:10  <PublicServer> <Shawn> ah, this one is even more compact,  we need one square away from the tunnel entrance
01:36:03  <PublicServer> <Shawn> like that on the last one
01:36:06  <PublicServer> <avdg> yeah
01:36:38  <PublicServer> <avdg> it wasn't synced :p
01:38:34  <PublicServer> <avdg> we're crazy :p
01:38:49  <PublicServer> <Shawn> we are working pretty good together though,  you have to admit that
01:38:54  <PublicServer> <avdg> yeah
01:41:43  <PublicServer> <Shawn> there, they are all in line now
01:41:43  <PublicServer> <avdg> why so long :)
01:41:56  <PublicServer> <avdg> :)
01:42:14  <PublicServer> <avdg> the other side looks nice, and these are with short bridges :)
01:42:37  <PublicServer> <Shawn> yeah, but then you end up with 2 NOT gates out of line :-)
01:45:42  <PublicServer> <avdg> there isn't enough space
01:46:20  <PublicServer> <avdg> the first 2 should 'ugly' again
01:46:31  <PublicServer> <Shawn> i'm trying to avoid that
01:46:35  <PublicServer> ***  made screenshot at 0001C6B1:
01:46:35  <PublicServer> <avdg> k, you've got me
01:46:41  <PublicServer> <avdg> only the 1st :p
01:47:37  <PublicServer> <Shawn> yeah just the first one
01:48:03  <PublicServer> <avdg> i like that not-gate layout :)
01:48:18  <PublicServer> <Shawn> i have the others off by one square
01:50:00  <PublicServer> <Shawn> there has to be a way to get the first one in line
01:50:30  <PublicServer> <avdg> its fine
01:50:45  <PublicServer> <avdg> we can't always make them organised
01:50:50  <PublicServer> <Shawn> i probbaly is fine, but it still looks wrong :-P
01:50:56  <PublicServer> <Shawn> it is probbaly
01:51:01  <PublicServer> <avdg> :)
01:51:34  <PublicServer> <Shawn> yeah, let's just bomb both sides of this and redo them til lthey line up :P
01:51:48  <PublicServer> <avdg> lol?
01:51:59  <PublicServer> <Shawn> yes I am joking :-)
01:52:07  <PublicServer> <avdg> :p
01:53:38  <PublicServer> <avdg> split 5 has almost our design :p
01:53:54  <PublicServer> <avdg> we've just have a more compact version
01:54:13  <PublicServer> <Shawn> yeah,  i like our gates better myself
01:55:41  <PublicServer> <avdg> lol
01:55:47  <PublicServer> <Shawn> backwards signals
01:56:06  <RockerTimmy> Good night
01:56:17  <PublicServer> <avdg> gn
01:56:23  <PublicServer> <avdg> this is nice
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01:58:45  <PublicServer> <avdg> lol
01:58:48  <PublicServer> <Shawn> oops
01:59:05  <PublicServer> <avdg> im only using revert
02:00:14  <PublicServer> <avdg> :)
02:00:19  <PublicServer> <avdg> last is the black train
02:00:28  <PublicServer> <Shawn> once again I killed some trains
02:00:41  <PublicServer> <avdg> i killed some too :/
02:00:50  <PublicServer> <Shawn> I hope we have full coverage on them :-)
02:01:37  <PublicServer> ***  made screenshot at 0001D6C8:
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02:02:05  <PublicServer> <avdg> :)
02:03:13  <PublicServer> <avdg> you know what fun?
02:03:14  <PublicServer> <Shawn> i don't guess we can get the gates any smaller and them still work
02:03:27  <PublicServer> <avdg> using 2 not gates in chain (or better: 4)
02:03:42  <PublicServer> <avdg> write a patch :)
02:03:46  <PublicServer> <Shawn> hmm, and use a bigger master gate to control those 4 :-)
02:03:47  <PublicServer> <avdg> for openttd
02:04:35  <PublicServer> <Shawn> there is that programable singal patch that is being worked on now
02:04:46  <PublicServer> <Shawn> once it's ready, it will eleminate the need for the gates
02:04:51  <PublicServer> <avdg> never test it :p
02:05:27  <PublicServer> <avdg> is it complex to use?
02:05:52  <PublicServer> <Shawn> i havent messed with it myself
02:06:05  <PublicServer> <Shawn> from what i've seen in the forums it's in early alpha stage
02:06:19  <PublicServer> <avdg> that sounds good
02:06:48  <PublicServer> <Shawn> so now what,  turn a few hundred trains loose on the network?
02:06:50  <PublicServer> <avdg> but for what I am afraid for is that the patch is a bit too hard to use for 'logic' noobs
02:06:57  <PublicServer> <avdg> not yet
02:07:21  <PublicServer> <avdg> thats a decision for the winner of this plan
02:09:29  <PublicServer> <avdg> 2nd is better :)
02:09:36  <PublicServer> <avdg> zoom out
02:09:53  <PublicServer> <Shawn> yeah, it doesnt look near as messy
02:10:43  <PublicServer> <Shawn> damm, i know how to get the first gate on #2 to line up
02:12:02  <PublicServer> <Shawn> never mind,  that line has me screwed up
02:12:09  <PublicServer> <Shawn> unless we make it go like the others
02:12:27  <PublicServer> <avdg> its done for me
02:13:50  <PublicServer> <avdg> something like that?
02:14:33  <PublicServer> <Shawn> nvm, if i get the gate to line up, then the horseshoes won't
02:14:40  <PublicServer> <avdg> look at mine
02:14:55  <PublicServer> <Shawn> that may work
02:15:02  <PublicServer> <Shawn> but it doesnt match :-)
02:15:05  <PublicServer> <avdg> i know
02:15:16  <PublicServer> <Shawn> but that would be easier to adjust all of them to
02:15:40  <PublicServer> <avdg> but i think the trains are 'heavyer' by weight
02:16:00  <PublicServer> <avdg> weight of eyecandy
02:16:40  <PublicServer> ***  made screenshot at 0001CAA7:
02:17:21  <PublicServer> <Shawn> there we go
02:17:27  <PublicServer> <Shawn> now it looks a lot better :-)
02:17:36  <PublicServer> <avdg> yeah :)
02:17:45  <PublicServer> <avdg> only that bridge
02:18:01  <PublicServer> <avdg> wait
02:18:16  <PublicServer> <avdg> nag
02:19:09  <PublicServer> <avdg> :p
02:19:12  <PublicServer> <avdg> thats ugly
02:19:18  <PublicServer> <Shawn> yeah it is
02:20:27  <PublicServer> <avdg> lol?
02:20:46  <PublicServer> <avdg> misalignment
02:21:39  <PublicServer> <avdg> fixed
02:22:40  <PublicServer> <Shawn> i was just thinking about trying to squeeze it on inside, but there is not enough room
02:28:02  <PublicServer> <avdg> :)
02:28:19  <PublicServer> <Shawn> all the others are named so why not :-)
02:28:42  <PublicServer> <Shawn> if we can make one even smaller, we can call it a ugo :-)
02:28:52  <PublicServer> <avdg> lol
02:29:12  <PublicServer> <avdg> or atom splitter
02:29:22  <PublicServer> <Shawn> yeah, that's an even better name
02:29:33  <PublicServer> <Shawn> e=mc2
02:29:38  <PublicServer> <avdg> lol
02:30:06  <PublicServer> <avdg> make everything so simply as possible, but not more :)
02:31:06  <PeterT> e=mc^2 is not e=mc2
02:31:31  <PublicServer> <Shawn> ok, but then I flunked both math adn science :-)
02:31:34  <PublicServer> <avdg> you're right :p
02:31:42  <PublicServer> ***  made screenshot at 00024AD1:
02:33:59  <PublicServer> <Shawn> though i could save a square there of tunnel
02:36:09  <PublicServer> <avdg> trains sorted :)
02:46:44  <PublicServer> ***  made screenshot at 000172BC:
02:47:26  <PublicServer> <avdg> I need some sleep :p
02:48:50  <PublicServer> <Shawn> i do to
02:49:00  <PublicServer> <avdg> gn then
02:49:09  <PublicServer> <Shawn> i'm supposed to be at mass in a couple of hours, but i don't htink i'll mkae it.
02:49:12  <PublicServer> <Shawn> gn
02:49:22  <PublicServer> <avdg> :)
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02:49:42  <avdg> bye
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09:47:28  <Xarx> !password
09:47:28  <PublicServer> Xarx: busier
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10:04:59  <Tray> !download win32
10:04:59  <PublicServer> Tray:
10:07:11  <Beengalas> !help
10:07:11  <PublicServer> Beengalas:
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10:07:44  <Lukeus_Maximus> !password
10:07:44  <PublicServer> Lukeus_Maximus: dwells
10:07:56  <Beengalas> !ip
10:07:56  <PublicServer> Beengalas:
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10:12:47  <Tray> !password
10:12:47  <PublicServer> Tray: dwells
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10:29:12  <Beengalas> !dl win32
10:29:12  <PublicServer> Beengalas:
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10:33:25  <V453000> !password
10:33:25  <PublicServer> V453000: mushes
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10:42:42  <Tray> !password
10:42:42  <PublicServer> Tray: mushes
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10:52:07  <PublicServer> *** Game paused (not enough players)
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10:57:22  *** ChanServ sets mode: +o KenjiE20
10:58:06  <Ammler> someone knows a arctic map with big towns in our archive?
10:58:28  <Ammler> !archive
10:58:28  <PublicServer> Ammler: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
10:59:48  * Ammler tries 153
11:01:47  <PublicServer> ***  made screenshot at 0002E2FD:
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11:12:46  <Mitcian> !players
11:12:48  <PublicServer> Mitcian: Client 614 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
11:14:27  <Mitcian> !password
11:14:27  <PublicServer> Mitcian: golder
11:15:12  <PublicServer> *** Game unpaused (not enough players)
11:15:14  <PublicServer> *** Mitcian joined the game
11:16:49  <PublicServer> ***  made screenshot at 0001CCEA:
11:18:03  <PublicServer> <V453000> hi
11:18:08  <PublicServer> <Mitcian> lo
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11:18:19  <PublicServer> <V453000> ammler: 171
11:18:22  <PublicServer> <V453000> relati vely big
11:19:05  <Ammler> [13:11] <Ammler>
11:19:07  <Ammler> [13:12] <Ammler>
11:19:13  <Ammler> someone sees a difference?
11:19:38  <Ammler> (houses)
11:20:04  <V453000> mostly not
11:20:15  <Mitcian> apart from the population, looks same
11:20:16  <V453000> some only are in different construction stage
11:20:25  <Ammler> graphics wise
11:21:01  <Ammler> ok, specific the red/yellow/blue office tower
11:21:19  <V453000> no
11:21:24  <V453000> I think they are the same
11:21:27  <V453000> or at least look so
11:22:01  <Mitcian> cant see anything different in them
11:22:05  <V453000> why do the trains not fit the carriages? :o
11:24:02  <PublicServer> <Mitcian> i wanna get some trains running on this
11:24:11  <PublicServer> <V453000> I am preparing the sidelines already
11:24:22  <PublicServer> <Mitcian> need help anywhere?
11:24:29  <PublicServer> <V453000> yes
11:24:48  <PublicServer> <V453000> every split must be going to both directions
11:24:51  <PublicServer> <V453000> (from each line)
11:24:54  <PublicServer> <Mitcian> oki
11:25:11  <PublicServer> <V453000> just see how I solved at 07 and youll know :)
11:25:21  <PublicServer> *** sonic joined the game
11:25:23  <PublicServer> <Mitcian> does it matter if it loops back on itself, over the ML ?
11:25:40  <PublicServer> <V453000> no
11:25:47  <PublicServer> <V453000> you wont probably find another solution anyways ;)
11:25:49  <PublicServer> <Mitcian> or du want them all to split like ML 07?
11:25:55  <PublicServer> <V453000> no
11:25:57  <PublicServer> <V453000> that is impossible
11:26:08  <PublicServer> <V453000> just "about" like that ...
11:26:19  <PublicServer> <Mitcian> ok
11:26:21  <PublicServer> <V453000> both directions should first connect
11:26:33  <PublicServer> <V453000> and then split to the two directions - N or S
11:26:44  <PublicServer> <V453000> see 05
11:26:46  <PublicServer> <Mitcian> so you dont want them to split and then join?
11:27:15  <PublicServer> <Mitcian> ok
11:27:16  <PublicServer> <V453000> it is important
11:27:26  <PublicServer> <V453000> so the lines get about equal load
11:27:29  <PublicServer> <Mitcian> i always though split before join :) but i can do the other way
11:27:42  <PublicServer> <V453000> yes
11:27:52  <PublicServer> <V453000> I know
11:27:59  <PublicServer> <Mitcian> not in this situation :)
11:28:30  <PublicServer> <Mitcian> whatabout if they split N/S before the 6 lines join into 1?
11:28:35  <PublicServer> <Mitcian> like !here2
11:28:42  <PublicServer> <Mitcian> havent built it yet
11:28:57  <PublicServer> <Mitcian> but if i get a split at tunnel exit, to go north
11:29:10  <PublicServer> <V453000> I think this would be bad
11:29:23  <PublicServer> <Mitcian> yea i tried it yesterday but didnt get anywhere
11:29:26  <PublicServer> <Mitcian> was gonna try again
11:29:32  <PublicServer> <V453000> they really need to be connected to gether
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11:29:36  <PublicServer> <V453000> to stay related
11:29:44  <PublicServer> <V453000> then they can split
11:29:49  <PublicServer> <Mitcian> thats ok, i guess its much easier that way then
11:30:52  <avdg> !password
11:30:52  <PublicServer> avdg: pleats
11:31:01  <PublicServer> *** avdg joined the game
11:31:07  <PublicServer> <avdg> hey
11:31:16  <PublicServer> *** avdg has joined spectators
11:31:22  <PublicServer> <Mitcian> another question, how much load are we expecting on these sidelines? I've only built 1 tunnel but i imagine they will need to be double or tripple?
11:31:28  <PublicServer> *** avdg has joined company #1
11:31:31  <PublicServer> <Mitcian> hi
11:31:41  <PublicServer> <Mitcian> same with the bridges..
11:31:51  <PublicServer> ***  made screenshot at 000210BE:
11:32:09  <PublicServer> <V453000> depends
11:32:26  <PublicServer> <V453000> oh
11:32:27  <PublicServer> <V453000> :)
11:32:31  <PublicServer> <V453000> you didnt get me completely :)
11:32:46  <PublicServer> <V453000> those two !1
11:32:53  <PublicServer> <Mitcian> yea..
11:32:53  <PublicServer> <V453000> need to connect before splitting
11:33:02  <PublicServer> <Mitcian> ?
11:33:29  <PublicServer> <Mitcian> oh right, both ML connect
11:33:33  <PublicServer> <Mitcian> i understand
11:34:04  <PublicServer> <Mitcian> gonna look ugly, but ok
11:34:24  <PublicServer> <Mitcian> i see how ML 06 looks much better now :)
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11:34:52  <Xarx> hi all
11:34:55  <Xarx> !password
11:34:55  <PublicServer> Xarx: quorum
11:34:55  <PublicServer> <Mitcian> hi
11:35:03  <PeterT> hi Xarx
11:35:09  <PublicServer> *** Xarx joined the game
11:35:12  <PublicServer> <V453000> hi
11:35:36  <PublicServer> <avdg> hey
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11:39:41  <PublicServer> <Mitcian> are we going to need another SLH, N 900??
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11:40:16  <PublicServer> <Mitcian> or should the spilts from ML 08 go back to SLH 800?
11:41:38  <PublicServer> <avdg> did someone checked ML split 03 yet?
11:42:17  <PublicServer> <avdg> I've build it yesterday in coop with Shawn
11:44:47  <PublicServer> <V453000> no
11:44:50  <PublicServer> <V453000> no new SLs
11:45:16  <PublicServer> <Mitcian> so just try to connect onto the SL at 800?
11:45:19  <PublicServer> <V453000> y
11:45:37  <PublicServer> <V453000> the other end is the same
11:45:54  <PublicServer> <Mitcian> oki ill try sort it
11:46:04  <PublicServer> <V453000> forests that are closer than 100 to the edge of map arent supposed to be connected
11:46:12  <PublicServer> <V453000> ... and yes, Split 3 has issues
11:46:31  <PublicServer> <avdg> ah :)
11:46:53  <PublicServer> ***  made screenshot at 0001EEB8:
11:46:59  <PublicServer> <avdg> :p
11:47:01  <PublicServer> <V453000> ok one thing ok
11:47:10  <PublicServer> <V453000> now it needs to connect before split
11:47:13  <leg3nd^> !password
11:47:13  <PublicServer> leg3nd^: braise
11:47:36  <PublicServer> <avdg> how d'you mean?
11:48:04  <PublicServer> *** leg3nd joined the game
11:48:58  <PublicServer> <V453000> like this
11:49:02  <PublicServer> <avdg> no double?
11:49:06  <PublicServer> <V453000> no
11:49:11  <PublicServer> <V453000> everything has to be done this way now
11:49:14  <PublicServer> <V453000> at every split
11:49:25  <PublicServer> <avdg> k
11:49:36  <PublicServer> <avdg> you're the master :p
11:49:45  <PublicServer> <V453000> split 06 and 7 have it already
11:50:05  <PublicServer> <avdg> 6 is bit ugly
11:50:18  <PublicServer> <V453000> 6 is probably the best
11:50:28  <PublicServer> <avdg> it needs more tracks, i think
11:50:48  <PublicServer> <leg3nd> hi
11:50:51  <PublicServer> <V453000> hi
11:50:52  <PublicServer> <avdg> hey
11:50:55  <PublicServer> <leg3nd> and wow we are almost done now :>
11:51:30  <PublicServer> <avdg> we'll see
11:56:46  <V453000> off for a while
11:56:56  <PublicServer> <Mitcian> bb
11:58:24  <PublicServer> <Mitcian> what group do ML split logic trains go into?
11:58:41  <PublicServer> <avdg> wich ones?
11:58:46  <PublicServer> <Mitcian> not the ones on the ML, the bit whichd ecided north or south sideline
11:59:34  <PublicServer> <avdg> donno, just make a group for them
11:59:58  <PublicServer> <avdg> we can rename after
12:00:09  <PublicServer> <Mitcian> ahh ok, the others are called SL 500 joins
12:00:20  <PublicServer> <Mitcian> guess this is SL 800 joins
12:00:21  <V453000> I think there are some SL split groups ... but dont remember which
12:00:30  <PublicServer> <Mitcian> thnx i found em
12:00:31  <PublicServer> <avdg> these are other
12:01:07  <PublicServer> <avdg> yeah :)
12:01:16  <PublicServer> <avdg> we've found it
12:01:55  <PublicServer> ***  made screenshot at 00026084:
12:02:07  <PublicServer> <V453000> k back
12:02:22  <PublicServer> <avdg> i'l remove the !here signs
12:02:23  <PublicServer> <Mitcian> V, can you check what ive done !here3 is ok?
12:02:44  <PublicServer> <V453000> yes ot os
12:02:45  <PublicServer> <sonic> hi all!
12:02:47  <PublicServer> <V453000> yes it is
12:02:48  <PublicServer> <Mitcian> shameless copy ouf the example primary, SL join but its my first
12:02:49  <PublicServer> <V453000> hu sonic
12:02:53  <PublicServer> <Mitcian> k ty
12:02:56  <PublicServer> <avdg> hey sonic
12:04:10  <PublicServer> *** leg3nd has left the game (leaving)
12:05:48  <PublicServer> <avdg> hmmm
12:05:55  <PublicServer> <avdg> about the overflow
12:06:34  <PublicServer> <avdg> there is no protection if there is jam
12:06:48  <PublicServer> <V453000> no - connects only via primaries
12:06:56  <PublicServer> <V453000> the depots are the protection
12:06:59  <PublicServer> <Mitcian> oop, some1 else building at ML 05?
12:07:09  <PublicServer> <avdg> let me test something
12:07:14  <PublicServer> <Mitcian> ok
12:07:28  <PublicServer> <V453000> the east doesnt have jam protection
12:07:46  <PublicServer> <avdg> im not sure about the behavior of depots
12:07:54  <PublicServer> <V453000> I am
12:08:04  <PublicServer> <avdg> will that work?
12:08:06  <PublicServer> <V453000> now it is ok
12:08:13  <PublicServer> <V453000> ?
12:08:15  <PublicServer> <V453000> the combo?
12:08:16  <PublicServer> <V453000> why?
12:08:18  <PublicServer> <avdg> yeah
12:08:32  <PublicServer> <avdg> i want to find that out :p
12:08:46  <PublicServer> <V453000> as you wish ... but now the overflows are ok
12:09:09  <PublicServer> <V453000> :)
12:09:10  <PublicServer> <V453000> lol
12:09:31  <PublicServer> <avdg> nope :)
12:10:31  <PublicServer> <avdg> does someone has an experiment in mind?
12:10:35  <PublicServer> <avdg> i'll remove it
12:11:44  <PublicServer> <avdg> lol, if that prio/combo system worken, that would be fantastic
12:11:52  <PublicServer> <avdg> *worked
12:12:55  <PublicServer> <Mitcian> i am
12:13:01  <PublicServer> <Mitcian> at 05
12:13:02  <PublicServer> <V453000> it is wrong
12:13:09  <PublicServer> <Mitcian> how so?
12:13:14  <PublicServer> <V453000> as I wrote before ... it doesnt connect there
12:13:19  <PublicServer> <V453000> see:
12:13:31  <PublicServer> <avdg> the other overflow had also no protection :/ *fixed*
12:13:36  <PublicServer> <V453000> you connect the ML split with empty trains to a full trains SL
12:13:41  <PublicServer> <V453000> where do they load?
12:14:15  <PublicServer> <Mitcian> confused :S
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12:15:03  <PublicServer> <V453000> better?
12:15:39  <PublicServer> <Mitcian> oh yes i see
12:16:58  <PublicServer> ***  made screenshot at 00027C93:
12:17:38  <PublicServer> <avdg> im still not sure about the depots
12:17:45  <PublicServer> <V453000> ...
12:17:52  <PublicServer> <V453000> why do you solve the least useful
12:18:10  <PublicServer> <V453000> plus I said, I am sure
12:18:15  <PublicServer> <avdg> i see them as a bottleneck
12:18:21  <PublicServer> <avdg> the traffic goes up and down
12:18:26  <PublicServer> <avdg> its not stable
12:18:28  <PublicServer> <sonic> where is ML split 08 supposed to connect to?
12:18:39  <PublicServer> <Mitcian> im finishing it sonic
12:18:44  <PublicServer> <Mitcian> got a bit confused
12:18:53  <PublicServer> <V453000> the overflows are ok. period
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12:27:29  <PublicServer> <V453000> launching
12:28:25  <PublicServer> <avdg> :) heat the engines up
12:28:26  <PublicServer> <Mitcian> exciting
12:28:47  <PublicServer> <V453000> lets prospect
12:29:12  <PublicServer> <avdg> uh... since when do we need another joiner?
12:29:26  <PublicServer> <V453000> where what
12:29:27  <PublicServer> <avdg> east nantfiled
12:29:30  <PublicServer> <avdg> nantfield
12:29:45  <PublicServer> <V453000> OMG
12:29:52  <PublicServer> <V453000> what is that SL doing there still
12:29:54  <PublicServer> <Mitcian> ?
12:30:14  <PublicServer> <V453000> the last SL is at 800
12:30:18  <PublicServer> <sonic> thats what i was wondering about :P
12:30:33  *** Polygon has joined #openttdcoop
12:32:00  <PublicServer> ***  made screenshot at 0002AADC:
12:32:28  <PublicServer> *** avdg has left the game (connection lost)
12:32:45  <V453000> !rcon raw_industry_construction
12:32:45  <PublicServer> V453000: ERROR: command not found
12:32:56  <PublicServer> <Mitcian> how does one decide which SL to attach a primary to?
12:33:08  <PublicServer> <V453000> use brain
12:33:15  <PublicServer> <Mitcian> so nearest..
12:33:16  <PublicServer> <V453000> the only rule ;)
12:33:21  <PublicServer> <Mitcian> or easiest
12:33:23  <PublicServer> <Xarx> or use the force! luke!
12:33:30  <PublicServer> <sonic> lol
12:33:30  <PublicServer> <Mitcian> ok just checking
12:33:43  <V453000> !rcon set raw_industry_construction 2
12:33:56  <V453000> !rcon set raw_industry_construction 1
12:34:47  <V453000> !rcon set raw_industry_construction 2
12:34:50  <PublicServer> <V453000> ok
12:34:53  <PublicServer> <V453000> many forests
12:37:15  <PublicServer> *** Xarx has left the game (connection lost)
12:37:21  *** Xarx has quit IRC
12:38:52  *** avdg_ has joined #openttdcoop
12:39:22  *** avdg is now known as Guest1287
12:39:22  *** avdg_ is now known as avdg
12:39:37  <avdg> !password
12:39:37  <PublicServer> avdg: hushes
12:39:53  <PublicServer> *** avdg joined the game
12:39:55  <PublicServer> <avdg> :/ router
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12:40:38  <PeterT> @help backwards
12:40:55  <PublicServer> *** avdg has joined company #1
12:42:26  <PublicServer> <V453000> come on, we need to connect primaries
12:42:30  <PublicServer> <V453000> right now :)
12:42:56  <PublicServer> <avdg> found some wrong constructed nots :/
12:43:01  <PublicServer> *** Mitcian has left the game (leaving)
12:45:27  <PublicServer> <avdg> if you see trains not running on constant speed at the not gate, or see flikkering signals outside the gate, pls recheck
12:45:55  <PublicServer> <avdg> i see a lot of error at the sl joiners
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12:47:02  <PublicServer> ***  made screenshot at 0000F950:
12:47:18  <PublicServer> <sonic> mine is working, yay
12:48:31  <PublicServer> <sonic> mh, not completely... it resets both signals after the second pass
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12:49:23  <PublicServer> <sonic> is that supposed to be like that?
12:49:33  <Intexon> hey
12:49:34  <PublicServer> <avdg> grrr the first splitters are wrong at the most splitters
12:49:53  <PublicServer> <avdg> marking them, there are too much
12:50:05  <PublicServer> *** Intexon joined the game
12:50:52  <PublicServer> <V453000> is anyone besides me connecting primaries?
12:51:03  <Intexon> will be ;)
12:51:05  <PublicServer> <avdg> im fixing some not gates
12:51:06  <PublicServer> <V453000> we need at least one forest at each ML split
12:51:07  <PublicServer> <sonic> Im at it now
12:51:33  <PublicServer> <avdg> the not gates at !fix are implemented wrongly
12:53:15  <PublicServer> *** Intexon has left the game (connection lost)
12:53:19  <PublicServer> <sonic> avdg, you mean the trains driving in the wrong direction?
12:53:22  <PublicServer> <V453000> only reverted
12:53:24  <PublicServer> <avdg> yeah
12:53:25  <PublicServer> <V453000> yes
12:53:34  <PublicServer> <sonic> k, im on it
12:53:38  <PublicServer> <avdg> + the prio
12:53:48  <PublicServer> <avdg> im still checking others
12:54:04  <PublicServer> <avdg> missing signals are also deadly
12:55:11  <PublicServer> *** Intexon joined the game
12:57:22  <PublicServer> <avdg> ok, i think they are all fine now
12:57:26  <PublicServer> <V453000> k
12:57:33  <PublicServer> <V453000> we will see
12:57:36  <PublicServer> <V453000> now the primaries
12:57:58  <PublicServer> <Intexon> is the SL join only a flipflop or something more?
12:58:08  <PublicServer> <V453000> only a flip flip
12:58:09  <PublicServer> <V453000> o
12:58:13  <PublicServer> <Intexon> oki
12:58:16  <PublicServer> <V453000> and it might need a pf trap again
12:58:18  <PublicServer> <avdg> lol, did someone invested in new wood industries?
12:58:24  <PublicServer> <V453000> I did
12:58:27  <PublicServer> <avdg> ah
12:59:05  <PublicServer> <avdg> *investigates a station
13:00:59  <Shawn_> !password
13:01:00  <PublicServer> Shawn_: pacing
13:01:04  <PublicServer> <avdg> @tunnels
13:01:11  <PublicServer> <avdg> no tunnel command here?
13:01:16  <PublicServer> *** Shawn joined the game
13:01:25  <Intexon> !tunnel
13:01:25  <PublicServer> Intexon: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:01:34  <Intexon> or @gap
13:01:42  <PublicServer> <avdg> @gap
13:01:48  <PublicServer> *** Mitcian has left the game (connection lost)
13:01:54  <PublicServer> <avdg> hmm
13:01:55  <Intexon> you must use it in IRC
13:02:01  <Intexon> not ingame
13:02:01  <PublicServer> <avdg> grrr :)
13:02:04  <PublicServer> ***  made screenshot at 00035B20:
13:02:17  <avdg> !tunnels 3 10
13:02:17  <PublicServer> avdg: You need 3 tunnels/bridges for trainlength 3 and gap 10.
13:02:33  <PublicServer> <Shawn> morning
13:02:36  <avdg> !tunnels 3 11
13:02:36  <PublicServer> avdg: You need 3 tunnels/bridges for trainlength 3 and gap 11.
13:02:38  <PublicServer> <V453000> hi
13:02:42  <PublicServer> <Intexon> hey
13:05:21  <PublicServer> <Intexon> my game lags terribly, can't imagine what will come up when more primaries are connected
13:05:26  <PublicServer> <avdg> damm... i prefer to build logic above building new tracks
13:09:05  <Mitcian> !password
13:09:05  <PublicServer> Mitcian: tidier
13:09:18  <PublicServer> *** Mitcian joined the game
13:12:23  *** rubenvincenten has joined #openttdcoop
13:12:54  <Intexon> can you please increase train limit V?
13:13:05  <V453000> !trains 800
13:13:05  <PublicServer> *** V453000 has set max_trains to 800
13:13:09  <Intexon> thanks
13:13:21  <rubenvincenten> heya, can anyone point me on some newgrf download location?
13:13:23  <PublicServer> <V453000> yw
13:13:34  <Intexon> @grf
13:13:48  <rubenvincenten> can't find logic engine 0.5 it seems :S
13:13:55  <KenjiE20> @quickstart
13:13:57  <Webster> Quickstart - #openttdcoop Wiki -
13:14:45  <Ammler> rubenvincenten: ^ bananas/!grf
13:15:48  <rubenvincenten> I can only find logic train 0.6 but not logic engine 0.5
13:17:06  <PublicServer> ***  made screenshot at 00035DE2:
13:17:55  <PublicServer> *** Intexon has left the game (connection lost)
13:17:58  <KenjiE20> follow the quickstart
13:18:17  <PeterT> Webster: help quickstart
13:18:17  <Webster> PeterT: (quickstart <an alias, 0 arguments>) -- Alias for "webpage".
13:18:25  <PublicServer> *** Intexon joined the game
13:18:33  <PeterT> @help webpage
13:18:33  <Webster> PeterT: (webpage <an alias, 1 argument>) -- Alias for "utilities echo [web title ] - ".
13:20:27  <PublicServer> <Mitcian> who is building at seechester west?
13:20:36  <PublicServer> <Shawn> avdg could you check the gate @ !!Check Gate please
13:20:39  <PublicServer> <Shawn> I am
13:20:42  <PublicServer> <avdg> im building at trebourne
13:20:53  <PublicServer> <Mitcian> did u build the logic at the split?
13:21:07  <PublicServer> <Mitcian> i just wanna know what its for
13:21:30  <PublicServer> <avdg> that gate is listening at the wrong side
13:21:33  <PublicServer> <Shawn> which split,  there are a few of them
13:21:48  <PublicServer> <Mitcian> see here shawn
13:21:54  <PublicServer> <Mitcian> i assume u built that too?
13:22:13  <PublicServer> <avdg> ?
13:22:15  <PublicServer> <avdg> ah
13:22:19  <PublicServer> <avdg> *lagg
13:22:38  <PublicServer> <Shawn> so, i just need to reverse the signals in the loop?
13:22:42  <PublicServer> <avdg> that should work
13:22:46  <PublicServer> <avdg> yeah
13:22:54  <PublicServer> <avdg> you should focus at te pre
13:23:02  <rubenvincenten> can nobody find this grf for me? just trying to get started with this
13:23:13  <PublicServer> <avdg> that should be at the listening side
13:23:22  <PublicServer> <avdg> now its fine :p
13:23:38  <Intexon> the button 'find missing content online' doesn't work?
13:23:54  <PublicServer> <avdg> whoops
13:24:01  <PublicServer> <avdg> nooo
13:24:13  <PublicServer> <Shawn> ok, i'll keep my hands of those singals :-)
13:24:32  <PublicServer> <avdg> you have to see a bit more techinical background about them
13:24:36  <rubenvincenten> intexion: it does find something else but then it says file not found
13:25:11  <Intexon> have you downloaded the openttdcoop newgrf package?
13:25:18  <Intexon> !grf
13:25:18  <PublicServer> Intexon: (Version 7.3)
13:25:21  <rubenvincenten> intexion: yes
13:25:37  <rubenvincenten> but logic engine 0.5 is missing
13:26:02  <PeterT> Try downloading it on Online Content
13:26:06  <Intexon> I've never had issues with grfs, just downloaded the pack and then found missing via bananas
13:26:31  <rubenvincenten> petert: I did, but it seems ttd isn't extracting it or something, as the checkbox keeps being red
13:27:56  <avdg>
13:28:05  <avdg> look there
13:28:13  <PeterT>
13:28:14  <Webster> Title: Logic_Train.0.5.tar (at
13:29:47  <rubenvincenten> avdg: awesome, thanks :)
13:30:38  <PublicServer> <avdg> np
13:30:48  <PublicServer> *** Ruben joined the game
13:30:49  <PublicServer> <Shawn> thanks avdg
13:32:08  <PublicServer> ***  made screenshot at 00009F81:
13:35:59  <PublicServer> <Ruben> hmm, I have no idea what the hell these trains are doing circling around
13:36:11  <PublicServer> <Intexon> these are NOT gates
13:36:13  <PublicServer> <sonic> they are logical not gates
13:36:16  <PublicServer> <Intexon> look at wiki
13:36:22  <PublicServer> <avdg> or ask me :p
13:36:27  <PublicServer> <Intexon> :)
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13:36:47  <PublicServer> <Ruben> is it something like priority handling or something?
13:36:58  <PublicServer> <avdg> there is a prio build in, yeah
13:37:09  <PublicServer> <avdg> but its not handling prios
13:37:13  <PublicServer> <avdg> its handling logics
13:37:26  <phatmatt> !download
13:37:27  <PublicServer> phatmatt: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:37:29  <phatmatt> !download win32
13:37:29  <PublicServer> phatmatt:
13:37:37  <PublicServer> <avdg> therefore the 'NOT-gate'
13:37:46  <PublicServer> <Ruben> say what :P?
13:37:59  <PeterT> Stop confusing him
13:38:04  <PublicServer> <avdg> where are you looking?
13:38:13  <PublicServer> <avdg> mark it
13:38:22  <PublicServer> <Ruben> gate trains
13:38:28  <PublicServer> <avdg> place a sign
13:39:08  <PublicServer> <Intexon> in short it negates the signal value, eg. if there is red at the input, it sends green to the output
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13:39:41  <PublicServer> <Intexon>
13:40:26  <PublicServer> <Ruben> 0o
13:40:46  <PublicServer> <Ruben>  /me is flabbergasted
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13:41:22  <PublicServer> <avdg> ruben, pls mark your position :)
13:41:34  <PublicServer> <avdg> the sign tool is in the landscape bar
13:41:41  <PeterT> Ruben, try /me without the space in the front
13:41:45  <PublicServer> <Ruben> just looking around
13:41:55  <PublicServer> <sonic> /me
13:41:58  * PeterT try
13:42:36  <thomashauk> !password
13:42:36  <PublicServer> thomashauk: mantel
13:42:53  <PublicServer> *** thomashauk joined the game
13:43:44  <PublicServer> *** phatmatt has left the game (connection lost)
13:43:58  <PublicServer> *** phatmatt joined the game
13:44:26  <PublicServer> <Intexon> can we start adding wood trains?
13:46:16  <V453000> no
13:46:26  <V453000> until every ML split branch has at least one forest
13:46:30  <PublicServer> <avdg> ruben: look at !not gat disassembled
13:46:32  <V453000> otherwise they would get stuck there
13:46:39  <PublicServer> <Intexon> true, understood
13:46:52  <PublicServer> <Intexon> just connected 5 primaries
13:46:58  <PublicServer> <V453000> good
13:47:03  <PublicServer> <V453000> continue :)
13:47:10  <PublicServer> ***  made screenshot at 00032A32:
13:47:15  <PublicServer> *** thomashauk has left the game (connection lost)
13:47:16  <PublicServer> <Intexon> better to stop the dummy trains or leave the wood stockpiling there?
13:47:21  <PublicServer> <sonic> im at 8 :P
13:47:39  <PublicServer> <Ruben> wow just wow :P
13:47:47  <PublicServer> <Intexon> actually the wood stockpiled when no train was waiting will never be transported
13:47:47  <V453000> intexon: let it stockpile
13:47:53  <V453000> so the forests dont die
13:47:56  <thomashauk> !password
13:47:56  <PublicServer> thomashauk: easies
13:48:10  <PublicServer> *** thomashauk joined the game
13:48:12  <PublicServer> <avdg> questions?
13:48:23  <PublicServer> <Ruben> many
13:48:28  <PublicServer> <avdg> or points to blame me :p
13:48:38  <PublicServer> <Ruben> just interested what this whole openttdcoop was about
13:48:48  <PublicServer> <avdg> coop :)
13:48:58  <PublicServer> <Intexon> insanity?
13:49:04  <PublicServer> <Ruben> yup I understood that part
13:49:08  <PublicServer> <Intexon> in the last games maybe
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13:49:33  <PublicServer> <Intexon> is the prio length at the SL joins 2TL as usual?
13:49:53  <V453000> I make prios 9
13:49:55  <PublicServer> *** thomashauk has left the game (connection lost)
13:49:59  <V453000> and 2xTL prio is bullshit
13:50:04  <V453000> you cant make rule like this
13:50:20  <PublicServer> <Intexon> yea, it depends on speed
13:50:26  <PublicServer> <Mitcian> can anyone clarify, when building primaries, does the dummy train platform have to have 1 tile track behind it or not?
13:50:35  <PublicServer> <Intexon> it does
13:51:50  <PublicServer> <Mitcian> ok yes i see why now :)
13:52:03  <PublicServer> <avdg> ruben: feel free to experiment
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13:52:18  <PublicServer> <Ruben> not sure where to start, hehe :)
13:52:28  <PublicServer> <Intexon> at the basics area ;)
13:52:40  <PublicServer> <Ruben> I can barely handle making priorities in a mainline
13:52:49  <PublicServer> <avdg> at TEST ME>>>
13:53:27  <PublicServer> <Ruben> how do I get there?
13:53:42  <PublicServer> <Intexon> menu > map icon > sign list
13:54:01  <PublicServer> <avdg> go to !not gate disassembled :)
13:54:45  <PublicServer> <avdg> i hope you have already picked up the basics of combination signs
13:55:47  <PublicServer> <Ruben> yeah it's so trains can see in advance if they can proceed over a track or not, to have multiple choices ahead
13:57:23  <PublicServer> <Ruben> I just can't seem to understand how to use blocks to get priorities
13:57:39  <PublicServer> *** phatmatt has left the game (connection lost)
13:58:27  <V453000> @prios
13:58:27  <Webster> prio: Priority, see also:
13:58:29  <phatmatt> !password
13:58:29  <PublicServer> phatmatt: easies
13:58:30  <V453000> ^
13:58:34  <V453000> read this Ruben
13:58:48  <PublicServer> *** phatmatt joined the game
14:00:38  <PublicServer> <Ruben> nice!
14:01:47  <V453000> and besides ... whoever did that examples : why do you call presignals prios?
14:02:05  <PublicServer> <V453000> prio is a typically presignal construction
14:02:12  <PublicServer> ***  made screenshot at 000279C5:
14:02:20  <PublicServer> <V453000> but prios != presignals
14:02:32  <PeterT> ^
14:05:40  <PublicServer> <Mitcian> just need some primaries from ML split 08 and then i think we have some from all, right?
14:05:46  <PublicServer> <Mitcian> and we can get some trains on
14:06:47  <PublicServer> <V453000> no
14:06:53  <PublicServer> <V453000> we need both sides of each ML split
14:06:57  <PublicServer> <V453000> north and south
14:06:58  <PublicServer> <Mitcian> oh ok..
14:07:18  <PublicServer> *** Intexon has joined spectators
14:07:21  <PublicServer> <sonic> i think 200 is done
14:07:30  <PublicServer> *** Ruben has joined spectators
14:09:58  <PublicServer> <sonic> gonna get some coffee, brb
14:11:21  <PublicServer> <V453000> 200 southern part is ok
14:11:24  <PublicServer> <V453000> northern has nothing
14:11:25  <PublicServer> <Ruben> you know what I'm finding awkward, is that I can see the socalled "logic trains" but can't see any longer trains
14:11:37  <PublicServer> <V453000> ohh
14:11:53  <PublicServer> <V453000> sonic: you cant call it SL 200
14:11:57  <PublicServer> <V453000> these re only branches
14:12:05  <PublicServer> <V453000> and now we dont care about the SLs
14:12:14  <PublicServer> <V453000> we need every ML split having a forest
14:12:17  <PublicServer> <V453000> at least one
14:17:14  <PublicServer> ***  made screenshot at 0000F4AC:
14:17:46  <PublicServer> <Mitcian> is anyone actually building?
14:17:51  <PublicServer> <avdg> not really
14:18:21  <PublicServer> <Mitcian> plenty more primaries to connect,
14:18:28  <PublicServer> *** phatmatt has left the game (connection lost)
14:18:30  <PublicServer> <avdg> i've builded some stations between 300 and 400
14:19:29  <PublicServer> <Mitcian> lets just get 1 in each sector and get some trains on the line
14:20:05  <PublicServer> *** Shawn has left the game (connection lost)
14:23:18  <PublicServer> <Ruben> why are there trains loading at forests when they can't go anywhere?
14:23:29  <PublicServer> <avdg> they fill the dummy trains
14:23:52  <PublicServer> <avdg> the dummy trains will come bit later
14:24:09  <PublicServer> <Ruben> what 's a dummy train?
14:24:24  <PublicServer> <avdg> trains without orders
14:24:47  <PublicServer> <Ruben> ugh :)
14:25:17  <PublicServer> <avdg> we are highly depending on them in this game
14:26:12  <PublicServer> <Mitcian> ML 07 is connected
14:26:25  <PublicServer> <Mitcian> as is ML 08
14:27:55  <V453000> no
14:28:00  <PublicServer> <avdg> ?
14:28:07  <V453000> the trains loading near the forests are dummy trains
14:28:27  <V453000> the ones that come and load are "normal trains"
14:28:31  <V453000> just without orders
14:28:45  <PublicServer> <avdg> oh, k, good to know
14:29:42  <PeterT> !playercount
14:29:42  <PublicServer> PeterT: Number of players: 6
14:29:46  <PublicServer> <V453000> dont build dead-end choices pls
14:30:00  <PublicServer> <V453000> every choice must lead into a station
14:30:01  <PublicServer> <Mitcian> who and where?
14:30:06  <PublicServer> <V453000> no matter there is just one
14:30:07  <PublicServer> <Mitcian> ahh ok
14:30:11  <phatmatt> !password
14:30:12  <PublicServer> phatmatt: lazier
14:30:18  <PublicServer> *** phatmatt has left the game (connection lost)
14:30:38  <PublicServer> <Mitcian> prob that they just hadn't been finished yet
14:30:38  <PublicServer> *** phatmatt joined the game
14:30:38  <PublicServer> <V453000> these were _
14:30:40  <PublicServer> <V453000> :)
14:32:16  <PublicServer> ***  made screenshot at 000179FA:
14:32:30  <PublicServer> <Mitcian> ML05 north connected
14:32:49  <PublicServer> <V453000> cool
14:32:51  <PublicServer> <V453000> keep going
14:33:12  <PublicServer> <Mitcian> who is building in ML 03 north?
14:33:19  <PublicServer> <Mitcian> there are 3 stations but not connected yet..
14:35:06  <PublicServer> <V453000> very important pls
14:35:40  <PublicServer> <Mitcian> i dont follow?
14:36:00  <PublicServer> <V453000> see ! example SL join
14:36:54  <PublicServer> <Mitcian> oh ok
14:37:19  <PublicServer> <Mitcian> better to have fewer SL joins then :))
14:37:25  <PublicServer> <Mitcian> ill just merge them before hte join
14:37:30  <PublicServer> <V453000> no
14:37:36  <PublicServer> <Mitcian> ..
14:37:38  <PublicServer> <V453000> number of SL joins doesnt matter
14:37:49  <PublicServer> <Mitcian> well i mean just so i have less building to do :)
14:37:54  <PublicServer> <V453000> but they should be at least from each side
14:38:13  <PublicServer> <Mitcian> ok
14:39:30  <PublicServer> <Mitcian> i might just be cheeky and jump the SL and use the join on the other side
14:39:35  <PublicServer> <Mitcian> at Grenhall East
14:39:42  <PublicServer> <V453000> no
14:39:57  <PublicServer> <Mitcian> wont work?
14:40:01  <PublicServer> <V453000> it will
14:40:08  <PublicServer> <Mitcian> you dont want it?
14:40:15  <PublicServer> <V453000> it is dirty
14:40:19  <PublicServer> <Mitcian> heh indeed
14:40:34  <PublicServer> <V453000> and since there are going to be more primaries
14:40:37  <PublicServer> <V453000> it could make mess
14:41:34  <PublicServer> <Mitcian> ok well ill get onto some SL joins then
14:42:40  <PublicServer> <avdg> but we can connect a few station each joiner, right?
14:42:44  <PublicServer> <V453000> yes
14:43:24  <PublicServer> <Mitcian> the SL join is there just to balance the traffic to either north or south lines?
14:43:30  <PublicServer> <V453000> yes
14:43:41  <PublicServer> <V453000> "just"
14:43:46  <PublicServer> <Mitcian> just indeed :)
14:43:51  <PublicServer> <avdg> :p crazy sh*t
14:44:17  <PublicServer> <avdg> if you know these simple logics are the key of the network
14:44:35  <PublicServer> <Ruben> define simple :P
14:44:42  <PublicServer> <avdg> even these gate aren't communicating between eachother
14:45:06  <PublicServer> <V453000> see?
14:45:09  <PublicServer> <V453000> this game is simple
14:45:12  <PublicServer> <V453000> not insane.
14:45:18  <PublicServer> <V453000> finally someone says that :)
14:45:21  <PublicServer> <V453000> :P
14:45:22  <PublicServer> <avdg> the result is insane :p
14:45:25  <PublicServer> <V453000> nooooo
14:45:32  <PublicServer> <V453000> 8(
14:45:41  <PublicServer> <avdg> but the network is the right combination between simple logics
14:45:51  <PublicServer> <V453000> :)
14:45:57  <PublicServer> <Mitcian> the primaries joining the SL have equal priority as trains already on the SL?
14:46:12  <PublicServer> <V453000> define equal priority
14:46:35  <PublicServer> <V453000> like you dont need prios?
14:46:36  <PublicServer> <V453000> no
14:46:46  <PublicServer> <Mitcian> ok so no prios on SL join
14:46:49  <PublicServer> <Mitcian> thats all i needed :)
14:46:54  <PublicServer> <V453000> ok you reverted it
14:46:58  <PublicServer> <V453000> there have to be prios
14:47:18  <PublicServer> ***  made screenshot at 00019201:
14:47:58  <PublicServer> *** Ruben has joined company #1
14:48:35  <PublicServer> <avdg> wow, if there is a market for this, we would earn a lot :p
14:49:12  <Shawn_> !passwd
14:49:16  <Shawn_> !password
14:49:16  <PublicServer> Shawn_: tinged
14:49:35  <PublicServer> *** Shawn joined the game
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14:50:36  <PublicServer> <Ruben> train 204 :P:P
14:50:59  <PublicServer> <V453000> whats wrong with it
14:51:05  <PublicServer> <Ruben> too old
14:51:10  <PublicServer> <V453000> omg
14:51:15  <PublicServer> <Ruben> haha :)
14:51:17  <PublicServer> <avdg> thats normal :)
14:51:27  <PublicServer> <V453000> do you realy think we care about that? :)
14:51:30  <PublicServer> <Ruben> yeah but that stupid blue box keeps coming up
14:51:38  <PublicServer> <V453000> you can turn that off
14:51:51  <PublicServer> <Ruben> yup, just trying to find it
14:53:03  <PublicServer> <Ruben> same for missing orders
14:53:04  <PublicServer> <Mitcian> how long do i have to make priorities? is it TL +1?
14:53:15  <PublicServer> <V453000> no
14:53:16  <PublicServer> <avdg> ruben: disable them
14:53:19  <PublicServer> <V453000> I make them 9
14:53:28  <PublicServer> <Mitcian> 9?!
14:53:31  <PublicServer> <Mitcian> ok :)
14:53:36  <PublicServer> <avdg> acc time
14:53:43  <PublicServer> <Mitcian> ahh ok
14:53:49  <PublicServer> <Ruben> avdg: trying to :) I wonder if I can change the game language somewhere too
14:53:59  <PublicServer> <avdg> game options
14:54:14  <PublicServer> <V453000> press F2
14:54:34  <PublicServer> <Ruben> I'm a moron
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14:56:37  <V453000> im off for some time
14:59:03  <PublicServer> *** Shawn has left the game (leaving)
14:59:16  <PublicServer> <Ruben> are those messages under the interface section?
14:59:29  <PublicServer> <avdg> maybe
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15:01:37  <V453000> hold mouse button when clicked at the news menu
15:01:43  <V453000> there you can disable all
15:02:20  <PublicServer> ***  made screenshot at 0002D534:
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15:07:31  <PublicServer> <Mitcian> time to eat
15:07:32  <PublicServer> *** sonic has left the game (connection lost)
15:07:34  <PublicServer> <Mitcian> l8r
15:07:38  <PublicServer> *** Mitcian has left the game (leaving)
15:10:08  *** Pirate87 has joined #openttdcoop
15:10:17  <Pirate87> !password
15:10:17  <PublicServer> Pirate87: lagged
15:10:50  <PublicServer> *** Pirate87 joined the game
15:11:37  <PublicServer> <avdg> hi pirate
15:12:33  <PublicServer> *** avdg has joined spectators
15:13:00  <Paul2> hi, openttd 1.0.0 under ubunutu 9.10, never closes properly. anyone else experience this?
15:14:06  <PublicServer> <Pirate87> still no trains ?
15:14:06  *** fonsinchen has joined #openttdcoop
15:15:57  <PublicServer> *** Pirate87 has left the game (leaving)
15:16:20  <PublicServer> *** phatmatt has joined spectators
15:16:33  <Pirate87> !save 179
15:16:34  <PublicServer> Saving game...
15:16:45  <PublicServer> *** avdg has joined company #1
15:16:53  <Pirate87> sorry, that's not what i wanted to do :/
15:17:00  <Pirate87> !psg 179
15:17:15  <PublicServer> <avdg> :)
15:17:22  <PublicServer> ***  made screenshot at 000216AD:
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15:21:57  *** Pirate87 is now known as Guest1297
15:21:57  *** Pirate_87 is now known as Pirate87
15:22:17  <XeryusTC> Paul2: they can help you better in #openttd
15:23:29  <Paul2> mmm cheers
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15:28:00  <Headshot119> !password
15:28:00  <PublicServer> Headshot119: billow
15:28:03  <Headshot119> !password
15:28:03  <PublicServer> Headshot119: billow
15:28:12  <PublicServer> *** headshot119 joined the game
15:28:14  <PublicServer> <avdg> hey
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15:32:24  <PublicServer> ***  made screenshot at 0002D284:
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15:33:51  <jondisti> !password
15:33:51  <PublicServer> jondisti: pities
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15:34:09  <PublicServer> <V453000> hi
15:34:17  <PublicServer> <jond1sti> hi
15:34:22  <Headshot119> hey
15:34:38  <Headshot119> are we going to start running trains?
15:34:43  <PublicServer> <V453000> we are
15:34:47  <PublicServer> <V453000> starting to
15:35:12  <PublicServer> <jond1sti> and we have 605 trains already :P
15:35:33  <PublicServer> <V453000> now we need to have at least one forest
15:35:38  <PublicServer> <V453000> at each ML split direction
15:35:46  <PublicServer> <V453000> so trains dont get stuck there
15:35:53  <PublicServer> <V453000> then we can start with real trains
15:36:08  *** Mazur has joined #openttdcoop
15:36:10  <PublicServer> *** sonic joined the game
15:36:56  <PublicServer> <Ruben> you can always prospect some right
15:37:07  <PublicServer> <V453000> wtf
15:37:35  <PublicServer> <avdg> ?
15:37:40  <Headshot119> ???
15:37:51  <PublicServer> <V453000> that isnt anyhow related to the previous discussion
15:38:37  <PublicServer> <Ruben> nevermind
15:40:34  <master-sonic> Paul2: check the known-bugs.txt
15:41:07  <master-sonic> its some bug concerning pulseaudio. youll find a workaround in that text-file too
15:42:56  <PublicServer> *** sonic has joined spectators
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15:45:20  <PublicServer> <avdg> the map is getting wired :p
15:45:38  <Paul2> master-sonic: thanks :)
15:47:26  <PublicServer> ***  made screenshot at 0003160E:
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15:49:11  <RockerTimmy> !password
15:49:11  <PublicServer> RockerTimmy: cretin
15:49:26  <PublicServer> *** RockerTimmy joined the game
15:49:32  <PublicServer> <RockerTimmy> Hi!
15:49:41  <PublicServer> <avdg> hey
15:51:16  <PublicServer> <avdg> if someone don't know what todo, i've builded some empty stations under the 600 line
15:51:37  <PublicServer> <V453000> we need SL joins
15:53:02  <PublicServer> <avdg> V4530k, these sl joiners are quite complex, I prefer to break it down in smaller tasks
15:53:16  <PublicServer> <V453000> ????!
15:53:21  <Razaekel> what
15:53:29  <Razaekel> V4 and simple do not mix
15:53:33  <Razaekel> >.>
15:53:38  <PublicServer> <V453000> the SL joins are the most elementary thing in the whole network
15:53:57  <PublicServer> <V453000> it is just a single flipflop enhanced for PF traps
15:54:07  <PublicServer> *** Intexon joined the game
15:54:11  <PublicServer> <avdg> yeah, thats technical :p
15:54:42  <PublicServer> <avdg> but not many people can remember how to build it
15:54:44  <PublicServer> <Intexon> afternoon
15:54:51  <PublicServer> <avdg> hi
15:54:57  <PublicServer> <V453000> I even wrote an article about it ...
15:55:04  <PublicServer> <Intexon> any splits need forests?
15:55:08  <PublicServer> <avdg> doesnt matter
15:55:29  <PublicServer> <V453000> we need some SL joins intexon
15:55:37  <PublicServer> <Intexon> to your service
15:55:51  <PublicServer> <V453000> I made some signs ! needs SL join
15:55:57  <PublicServer> <V453000> I already did some
16:01:30  <PublicServer> *** Ruben has left the game (leaving)
16:02:28  <PublicServer> ***  made screenshot at 0002F8DB:
16:02:47  <PiratePL> !password
16:02:47  <PublicServer> PiratePL: embryo
16:02:49  <PublicServer> <avdg> brb
16:02:52  <PublicServer> *** avdg has joined spectators
16:03:10  <PublicServer> *** Pirate87 joined the game
16:04:34  <PublicServer> *** avdg has joined company #1
16:06:39  <PublicServer> <Intexon> the SL joins need PF traps?
16:06:48  <PublicServer> <V453000> I think they do
16:09:17  <PublicServer> *** sonic has joined company #1
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16:14:19  <Shawn_> !password
16:14:19  <PublicServer> Shawn_: embryo
16:14:35  <PublicServer> *** Shawn joined the game
16:14:39  <PublicServer> <avdg> wb
16:14:53  <PublicServer> <Shawn> ty
16:17:31  <PublicServer> ***  made screenshot at 0001313C:
16:17:42  *** LordAro has joined #openttdcoop
16:17:46  <LordAro> !password
16:17:46  <PublicServer> LordAro: abates
16:17:59  <PublicServer> <avdg> its getting buzy :-)
16:18:02  <PublicServer> *** Lord Aro joined the game
16:18:03  <PublicServer> <avdg> hi
16:18:40  *** Seberoth has quit IRC
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16:19:02  <PublicServer> <avdg> I want to consider to create a task board
16:19:21  <PublicServer> <V453000> I believe it is not required
16:19:34  <PublicServer> <V453000> or ... soon wont be
16:20:27  <PublicServer> *** Pirate87 has left the game (leaving)
16:24:52  <PublicServer> <Lord Aro> excuse me for asking what is almost certainly a very stupid question, but why are the tracks unoccupied?
16:25:20  <PublicServer> <sonic> we need to finish the tracks first, or else trains might get lost
16:25:21  <PublicServer> <Intexon> we need to finish some junctions before starting trains
16:26:02  <PublicServer> <Lord Aro> of course, the trains without orders bit
16:26:24  <PublicServer> <V453000> ok guys, I spammed the map with ! needs SL join signs
16:26:39  <PublicServer> <V453000> take it as a task board ;+
16:26:40  <PublicServer> <V453000> ;)
16:26:42  <PublicServer> <sonic> im on it ;)
16:26:59  <PublicServer> <V453000> but now I am off for some dinner
16:27:02  <PublicServer> <V453000> then I will help
16:27:05  <PublicServer> *** V453000 has joined spectators
16:28:18  <PublicServer> <Lord Aro> since i'm quite new to this, could someone please tell me where they are working and i'll shamelessly copy them :)
16:28:36  <PeterT> Sign list
16:28:48  <PublicServer> <Intexon> at !SL join
16:28:54  <PublicServer> <Intexon> PeterT: they are unmarked
16:29:04  <PublicServer> <avdg> im buzy intexon
16:29:20  <PublicServer> <avdg> i've created a taskboard, now i am marking the tasks
16:30:38  <PublicServer> <avdg> an easy task atm is signalling at !connect station
16:32:20  <PublicServer> <Lord Aro> someone check signalling to Tunworth Woods
16:32:33  <PublicServer> ***  made screenshot at 00027664:
16:33:22  <PublicServer> <Lord Aro> and is train 6 supposed to be doing anything?
16:33:34  <PublicServer> <avdg> leave it
16:33:41  <PublicServer> <Lord Aro> kk
16:35:26  <PublicServer> <avdg> there is now a lot of spam on this map, so there is no reason for asking a job :p
16:36:28  <PublicServer> <Intexon> is there any rule for joins to go west or east?
16:36:45  <PublicServer> <avdg> shortest way from entrance to exit line
16:37:17  <PublicServer> <Intexon> I mean on which side of the SL
16:37:33  <PublicServer> <avdg> ah, these are balanced
16:37:41  <PublicServer> <Intexon> it actually doesn't matter
16:37:44  <PublicServer> <Intexon> :P
16:38:02  <PublicServer> <avdg> check !example SL join
16:38:08  <PublicServer> <Intexon> I know
16:38:20  <PublicServer> <Intexon> I figured out now, nvm
16:40:31  <PublicServer> <Intexon> please remove the !needs SL join signs when done; that way we can see what is left from the list
16:42:01  <PublicServer> *** Lord Aro has left the game (connection lost)
16:42:33  <LordAro> !password
16:42:33  <PublicServer> LordAro: relive
16:42:37  <PublicServer> *** Lord Aro has left the game (connection lost)
16:42:51  *** devilsadvocate has quit IRC
16:43:02  <PublicServer> *** Lord Aro joined the game
16:43:36  <Intexon> @gap 3
16:43:36  <Webster> Intexon: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
16:44:01  <Intexon> < 9 and 10 - 14, where does 9 belong to? :P
16:44:11  <PublicServer> <avdg> 2
16:44:21  <PublicServer> <Intexon> imo 1
16:44:35  <avdg> !gap 3 9
16:44:35  <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9.
16:44:36  <Intexon> 10 - 14 is clear
16:44:50  <Intexon> umm you mean 2 tunnels
16:44:56  <Intexon> ofc
16:47:30  <PublicServer> *** V453000 has left the game (leaving)
16:47:35  <PublicServer> ***  made screenshot at 0002D668:
16:48:30  *** rubenvincenten has left #openttdcoop
16:54:24  <PublicServer> <sonic> could somebody check out !flickers
16:54:34  <PublicServer> <sonic> cant figure out why that signal flickers
16:54:58  <PublicServer> <Lord Aro> can someone check signalling around trebourne/treelow area?
16:55:01  <PublicServer> <avdg> works fine
16:55:08  <PublicServer> <Intexon> you've got too short trains
16:55:12  <PublicServer> <avdg> hmm
16:55:13  <PublicServer> <avdg> i see
16:55:14  <PublicServer> <sonic> ah,  thanks
16:55:16  <PublicServer> <Intexon> add 1 engine
16:55:38  <PublicServer> <avdg> :p
16:56:07  <PublicServer> <avdg> looks better :)
16:56:12  <PublicServer> <sonic> yup, thx :)
16:56:17  <PublicServer> *** RockerTimmy has left the game (connection lost)
16:56:23  <PublicServer> <Intexon> :)
16:58:05  <PublicServer> *** headshot119 has left the game (connection lost)
16:58:22  <PublicServer> *** Lord Aro has joined spectators
16:58:47  <Intexon> having dinner, brb
16:58:51  <PublicServer> *** Intexon has joined spectators
16:59:09  <PublicServer> *** Shawn has joined spectators
16:59:31  *** RockerTimmy has quit IRC
16:59:53  *** RockerTimmy has joined #openttdcoop
17:00:51  <RockerTimmy> stupid wlan!
17:01:11  <RockerTimmy> !password
17:01:11  <PublicServer> RockerTimmy: goosed
17:01:22  <PublicServer> *** RockerTimmy joined the game
17:01:29  *** devilsadvocate has joined #openttdcoop
17:02:37  <PublicServer> ***  made screenshot at 00017266:
17:03:05  <PublicServer> <avdg> looks nice :)
17:05:52  *** Headshot119 has quit IRC
17:08:25  <PublicServer> *** phatmatt has left the game (leaving)
17:10:15  *** NeosaD has quit IRC
17:13:43  <PublicServer> *** RockerTimmy has joined spectators
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17:14:00  <LordAro> !password
17:14:00  <PublicServer> LordAro: seized
17:14:09  <PublicServer> *** Lord Aro has joined company #1
17:17:39  <PublicServer> ***  made screenshot at 000162E8:
17:17:55  <PublicServer> <sonic> dinner, brb
17:18:05  <PublicServer> <avdg> we're almost done
17:18:22  <PublicServer> *** avdg has joined spectators
17:21:14  <PublicServer> *** avdg has joined company #1
17:21:42  <PublicServer> *** XeryusTC joined the game
17:22:23  <XeryusTC> time for dinner :o
17:24:41  <PublicServer> *** Shawn has left the game (leaving)
17:32:41  <PublicServer> ***  made screenshot at 0003A869:
17:34:02  *** Zulan has joined #openttdcoop
17:35:06  <PublicServer> <XeryusTC> released some trains :D
17:35:22  <PublicServer> <avdg> first checking :)
17:35:31  <PublicServer> <XeryusTC> oh whoops
17:35:34  <PublicServer> <XeryusTC> they have orders :s
17:36:04  *** thomashauk has joined #openttdcoop
17:36:14  <V453000> !password
17:36:15  <PublicServer> V453000: envoys
17:36:25  <PublicServer> *** V453000 joined the game
17:36:32  <PublicServer> <V453000> hi again
17:36:34  <PublicServer> <V453000> hows the state?
17:36:40  <PublicServer> <avdg> ha, we have the perfect person for the check :)
17:36:51  <PublicServer> *** thomashauk joined the game
17:37:10  <PublicServer> <XeryusTC> i've added some 15 trains to the notwork :P
17:37:13  <PublicServer> <avdg> its going well
17:37:16  <PublicServer> <V453000> cool
17:37:54  <PublicServer> <V453000> :(
17:38:09  <PublicServer> <V453000> why arent some copied from trainyard with the backwards engine at the rear
17:38:25  <PublicServer> <XeryusTC> because i copied them from another train xD
17:38:29  <PublicServer> <V453000> :(
17:39:01  <PublicServer> <V453000> btw. XeryusTC: I think I wrote you an email about this a very long time ago
17:39:10  <PublicServer> <V453000> when I was not even active on openttdcoop
17:39:11  <PublicServer> <V453000> :D
17:39:19  <PublicServer> <XeryusTC> about what?
17:39:28  <PublicServer> <V453000> it was a question "how did you reverse the engine in PZ5"
17:39:38  <PublicServer> <V453000> really long time ago :D
17:39:41  <PublicServer> <XeryusTC> oh he, might be indeed
17:39:48  <PublicServer> <V453000> I think I wrote more people but you replied _
17:39:49  <PublicServer> *** thomashauk has left the game (connection lost)
17:39:50  <PublicServer> <V453000> :)
17:39:54  <PublicServer> <XeryusTC> i remember getting an email with quite a basic question a long time ago
17:40:06  <PublicServer> <XeryusTC> jam!
17:40:07  <thomashauk> Why is it doing this to me today?
17:40:14  <PublicServer> <XeryusTC> ml split 5
17:40:28  <PublicServer> <V453000> fixed
17:40:44  <PublicServer> <V453000> oh
17:41:07  <PublicServer> <XeryusTC> i keep adding trains btw :P
17:41:15  <PublicServer> <V453000> thats fine
17:41:26  <PublicServer> <V453000> but pleeeasee
17:41:26  <PublicServer> <avdg> the stations are done, if I look at the task board
17:41:29  <PublicServer> <V453000> revert the engine
17:41:34  <PublicServer> <V453000> it looks so much better
17:41:45  <PublicServer> <XeryusTC> i just noticed i was copying the wrong ones indeed xD
17:42:35  <PublicServer> <Lord Aro> damn, if you keep adding trains my connection isnt going to hold
17:42:41  <PublicServer> <Lord Aro> :(
17:42:45  <PublicServer> <XeryusTC> lol :D
17:42:56  <PublicServer> <V453000> we just started Aro
17:43:04  <PublicServer> <avdg> :)
17:43:10  <PublicServer> <Lord Aro> this isnt a laughing matter you know :)
17:43:12  <PublicServer> <avdg> clone wars
17:43:21  <PublicServer> <XeryusTC> it's those pesky logic trains :P
17:44:04  <PublicServer> <avdg> lol?
17:44:54  <PublicServer> <XeryusTC> jam at ml split 2
17:45:10  <PublicServer> <XeryusTC> and ml split 8
17:45:22  <Shawn_> !password
17:45:22  <PublicServer> Shawn_: envoys
17:45:43  <PublicServer> *** Shawn joined the game
17:45:52  <PublicServer> *** thomashauk joined the game
17:46:13  <PublicServer> <Lord Aro> meh, too sticky for me
17:46:18  *** phatmatt has quit IRC
17:46:20  <PublicServer> <XeryusTC> why are trains forced into the overflow?
17:46:23  <PublicServer> <avdg> we need more traps :/
17:46:27  <PublicServer> <Lord Aro> i'll download it when its finished
17:46:30  <PublicServer> <V453000> there are mistakes
17:46:32  <PublicServer> *** thomashauk has left the game (connection lost)
17:46:49  *** thomashauk has left #openttdcoop
17:47:00  <PublicServer> *** Lord Aro has left the game (connection lost)
17:47:32  <PublicServer> <Shawn> line 6 ML split 2
17:47:43  <PublicServer> ***  made screenshot at 0001E099:
17:47:58  <PublicServer> <avdg> train 765 isn't unloaded
17:48:13  <PublicServer> <V453000> WTF
17:48:22  <XeryusTC> !trains 1000
17:48:22  <PublicServer> *** XeryusTC has set max_trains to 1000
17:48:22  <PublicServer> <avdg> *builds a sawmill
17:50:35  <PublicServer> <avdg> :)
17:50:36  <PublicServer> <avdg> incomen
17:51:57  <PublicServer> <XeryusTC> added an additional 50 trains :P
17:52:04  <PublicServer> <V453000> good good
17:52:15  <PublicServer> <V453000> I am trying to maintain the net
17:52:18  <PublicServer> <XeryusTC> you gentlemen better watch your train maps for problems :P
17:52:50  <PublicServer> <avdg> use also the other depot, so the network fills faster
17:53:13  <PublicServer> <avdg> hmm
17:53:22  <PublicServer> <XeryusTC> no need really
17:53:30  <PublicServer> <XeryusTC> it will need to balance itself out anyway
17:53:31  <PublicServer> <avdg> thats strange
17:54:16  <PublicServer> <XeryusTC> why is the network plan sign gone?
17:54:29  <PublicServer> <V453000> it is there
17:54:40  <PublicServer> <XeryusTC> oh, i didnt scroll up enough xD
17:54:42  <PublicServer> <V453000> or?
17:54:44  <PublicServer> <V453000> :)
17:55:29  <PublicServer> <Intexon> woo, I see trains doing something :D
17:55:35  <PublicServer> <avdg> :)
17:55:44  <PublicServer> <V453000> finally, eh? :)
17:56:15  <PublicServer> <V453000> it needs PF traps
17:56:34  <PublicServer> *** Intexon has joined company #1
17:56:45  <PublicServer> <Intexon> pff, went dining and forgot to build them
17:56:48  <PublicServer> <Intexon> sorry
17:56:53  <PublicServer> <V453000> np
17:56:56  <PublicServer> <avdg> k
17:57:20  <PublicServer> <V453000> no
17:57:26  <PublicServer> <V453000> that is a queue
17:57:27  <PublicServer> <V453000> that is ok
17:57:46  <PublicServer> <avdg> we need more trains
17:58:16  <PublicServer> <XeryusTC> sure
17:58:29  <PublicServer> <avdg> till we have an overflo
17:58:31  <PublicServer> <avdg> w
17:58:46  <PublicServer> <XeryusTC> or until the network breaks down completely
17:58:50  <PublicServer> <avdg> :)
17:58:53  <PublicServer> <V453000> :D
17:58:53  <PublicServer> <avdg> i hope not
17:59:12  <PublicServer> <Shawn> want to set up an odds board for overflow or breakdown first :-)
17:59:18  <PublicServer> <Intexon> well the good thing is that all we gotta do is add trains & forests until we're bored :D
17:59:25  <PublicServer> <XeryusTC> but we have 75 extra trains now :P
17:59:38  <PublicServer> *** Thraxian joined the game
17:59:40  <PublicServer> <V453000> hi
18:00:03  <PublicServer> <Thraxian> hey
18:00:08  <PublicServer> <avdg> ja
18:00:09  <PublicServer> <avdg> jam
18:00:11  <PublicServer> <XeryusTC> jam
18:00:12  <PublicServer> <Thraxian> what's the deal at ML split 08?
18:00:17  <PublicServer> <XeryusTC> ml split 8
18:00:21  <PublicServer> <XeryusTC> very bad one
18:00:25  <PublicServer> <V453000> wtf
18:00:38  <PublicServer> <XeryusTC> now it has become a deadlock :P
18:00:51  <PublicServer> <XeryusTC> see !do gate train
18:00:54  <PublicServer> <Shawn> 2 trapped trains at windford west
18:01:19  <PublicServer> <V453000> WTF
18:01:53  <PublicServer> <V453000> missing ML track ...
18:01:55  <PublicServer> <avdg> added some protection
18:02:27  <PublicServer> *** Intexon has left the game (connection lost)
18:02:33  <PublicServer> <V453000> OMG
18:02:43  <PublicServer> <XeryusTC> add some signals to the SL?
18:02:45  <PublicServer> ***  made screenshot at 0001DC96:
18:02:45  <PublicServer> *** Intexon has left the game (connection lost)
18:02:45  <PublicServer> <V453000> ML split 08 splitted line to North
18:02:46  <PublicServer> *** Thraxian has joined company #1
18:03:01  <PublicServer> <Thraxian> see "should these be 2-way?"
18:03:03  <PublicServer> *** Intexon joined the game
18:03:17  <PublicServer> <XeryusTC> Thraxian: add a !
18:03:22  <PublicServer> <Thraxian> see 797
18:03:36  <PublicServer> <V453000> yes
18:03:39  <PublicServer> <V453000> they have to be
18:03:46  <PublicServer> <Intexon> they don't
18:03:53  <PublicServer> <Intexon> they work the same with an entry
18:04:03  <PublicServer> <V453000> they have to be
18:04:09  <PublicServer> <Intexon> try it
18:04:17  <PublicServer> <V453000> if only one is green and other red, they can fail
18:04:22  <PublicServer> <V453000> make 2way
18:04:37  <PublicServer> <V453000> they fail all over the map like 1ways
18:04:43  <PublicServer> <Thraxian> 744 is stuck
18:04:53  <PublicServer> <Thraxian> see "! stuck"
18:05:03  <PublicServer> *** Intexon has joined spectators
18:05:04  <PublicServer> <avdg> 821
18:05:19  <PublicServer> <V453000> Thraxian: when it loads up it works
18:05:25  <PublicServer> <avdg> 1 stucked in trap
18:05:50  <PublicServer> <V453000> 06 is ok
18:05:54  <PublicServer> <V453000> it needs some traffic
18:06:55  <PublicServer> <avdg> fixed
18:07:28  <PublicServer> <V453000> sweet
18:07:49  <PublicServer> <Thraxian> ML split 04 - should that western line have so many signals on it?
18:08:04  <PublicServer> <V453000> NOOO
18:08:05  <PublicServer> <Thraxian> see "! too many signals?"
18:08:08  <PublicServer> <Shawn> how well do stations like these 2 big ones work in a more standard type game?
18:08:09  <PublicServer> <V453000> of course not
18:08:43  <PublicServer> <XeryusTC> raised train count to 300
18:09:13  <PublicServer> <Thraxian> oops at Tunworth East :)
18:09:17  <PublicServer> <V453000> me
18:09:18  <PublicServer> <Thraxian> <- not it
18:09:37  <PublicServer> <XeryusTC> why is 4 so busy anyway?
18:09:45  <PublicServer> <XeryusTC> does every hub split traffic 1:2?
18:10:12  <PublicServer> <V453000> too much signals on 04 splitted line
18:10:29  <PublicServer> <Thraxian> train 778?
18:10:29  <PublicServer> <avdg> raise the limit
18:10:38  <PublicServer> <XeryusTC> crap
18:10:39  <PublicServer> <avdg> i need to add some trains for a station
18:10:42  <PublicServer> <XeryusTC> trains are too fast :s
18:10:43  <PublicServer> <Thraxian> see "! what's wrong"
18:10:45  <V453000> !trains 1200
18:10:45  <PublicServer> *** V453000 has set max_trains to 1200
18:10:47  <PublicServer> <Thraxian> are we missing a PF trap?
18:11:06  <PublicServer> <V453000> ugh
18:11:11  <PublicServer> <V453000> no
18:11:18  <PublicServer> <V453000> see the right station
18:11:28  <PublicServer> <Thraxian> ah
18:11:42  <PublicServer> <Thraxian> that kinda is a PF trap, isn't it :)
18:11:50  <PublicServer> <XeryusTC> this network buffers trains like there's no tomorrow
18:12:09  <PublicServer> <V453000> yes
18:12:20  <PublicServer> <Thraxian> reconnect Tunworth East
18:12:42  <PublicServer> <Thraxian> working on it
18:12:51  <PublicServer> *** VictorOfSweden joined the game
18:12:58  <PublicServer> <VictorOfSweden> hell
18:13:01  <PublicServer> <VictorOfSweden> +o
18:13:43  <PublicServer> <Thraxian> Tesside Heath South needs a forest
18:15:00  <PublicServer> <Thraxian> the "loading train" doesn't need the extra track on the other side of the station, right?
18:15:03  <PublicServer> <Thraxian> only the pickup train
18:15:03  <V453000> !rcon raw_industry_construction 1
18:15:03  <PublicServer> V453000: ERROR: command not found
18:15:11  <V453000> !rcon set raw_industry_construction 1
18:15:27  <PublicServer> <V453000> Thraxian: fund a forest where you need
18:15:30  <PublicServer> <Thraxian> otherwise, the loading train won't trigger the timers to stop, allowing the pickup train in
18:16:00  <PublicServer> <avdg> whoops :)
18:16:17  <PublicServer> <avdg> i thought that tesside heath south would be removed :p
18:16:41  <PublicServer> <avdg> stuck
18:16:55  <PublicServer> <avdg> fixed
18:16:57  <PublicServer> <Thraxian> missing entry signal, perhaps?
18:16:59  <PublicServer> <Thraxian> yeah
18:17:00  <PublicServer> <avdg> missing piece
18:17:07  <PublicServer> <avdg> *track
18:17:12  <PublicServer> <Thraxian> not splitting properly
18:17:23  <PublicServer> <Thraxian> shouldn't that be a 1:1 flipflop?
18:17:28  <PublicServer> <Thraxian> they're all taking northern track
18:17:48  <PublicServer> ***  made screenshot at 0002862E:
18:17:48  <PublicServer> <V453000> fixed
18:18:02  <PublicServer> <V453000> the north memory was erasing still
18:19:11  <PublicServer> <avdg> :/ stopped train
18:20:27  <PublicServer> <sonic> damn!
18:20:29  <PublicServer> <V453000> too
18:20:30  <PublicServer> <sonic> sry my fault
18:20:31  <PublicServer> <V453000> many
18:20:32  <PublicServer> <V453000> signals
18:20:35  <PublicServer> <sonic> too laggy
18:20:58  *** Mitcian has joined #openttdcoop
18:21:02  <Mitcian> !password
18:21:02  <PublicServer> Mitcian: astute
18:21:09  <PublicServer> *** Mitcian joined the game
18:21:23  <PublicServer> <Mitcian> lo
18:21:25  <PublicServer> <Shawn> just funded 2 forests at Trebourne woods
18:21:42  <PublicServer> <XeryusTC> dont build massive amount of forests at one station please
18:21:43  <PublicServer> <V453000> sonic: PF trap signal must be 2way
18:21:56  <PublicServer> <sonic> ok
18:22:11  <PublicServer> <Shawn> what is considered massive,  more than 1?
18:22:16  <PublicServer> <V453000> yes
18:22:58  <PublicServer> <Shawn> ok
18:23:02  <PublicServer> <avdg> :) check our incomen
18:23:43  <PublicServer> <XeryusTC> 400 trains now :P
18:23:54  <PublicServer> <V453000> 8(
18:23:56  <PublicServer> <XeryusTC> it will take a while for all of them to be running though :P
18:24:00  <PublicServer> <V453000> 8)
18:24:19  <PublicServer> *** VictorOfSweden has left the game (leaving)
18:24:41  <PublicServer> *** V453000 has left the game (connection lost)
18:25:00  <V453000> !password
18:25:00  <PublicServer> V453000: astute
18:25:11  <PublicServer> *** V453000 joined the game
18:25:45  <Shawn_> 1102 trains,  it's starting to get pretty laggy for me
18:26:05  <PublicServer> <Mitcian> same here :) my laptop cant handle much moar ^^
18:26:22  <PublicServer> <avdg> running smooth, zoomed out :)
18:26:36  <PublicServer> <avdg> my previous laptop would crash now
18:27:40  <PublicServer> <avdg> whats running so slow?
18:27:40  <PublicServer> *** Shawn has left the game (connection lost)
18:27:43  <PublicServer> <avdg> server?
18:27:52  <Shawn_> ~!
18:27:54  <Shawn_> !password
18:27:54  <PublicServer> Shawn_: astute
18:28:12  <PublicServer> *** Shawn joined the game
18:28:22  <PublicServer> <avdg> i have lagg...
18:28:29  <PublicServer> <Shawn> that helped some, i shut down a couple of torrents i had running
18:29:59  <PublicServer> *** Intexon has left the game (connection lost)
18:30:03  <PublicServer> <Mitcian> hmm one of my primaries isnt working correctly..
18:30:28  <PublicServer> <Mitcian> anyone take a look !notchoosing
18:30:54  <PublicServer> <sonic> needs 2way
18:31:19  <PublicServer> <V453000> I cant see the sign
18:31:20  <PublicServer> <Mitcian> ahh ok, didnt realise that
18:31:31  <XeryusTC> !rcon patch max_trains
18:31:32  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1200' (min: 0, max: 5000)
18:31:36  <PublicServer> *** Shawn has left the game (connection lost)
18:32:06  <PublicServer> <XeryusTC> reached 1200 trains :D
18:32:08  <PublicServer> <avdg> lol, if i zoom out, i can see at ml split 5 the position of a train in a tunnel 0_o
18:32:17  <PublicServer> <XeryusTC> and now we have 500 trains on the network, should be enough for one
18:32:18  <PublicServer> <avdg> is that a bug?
18:32:26  <PublicServer> *** Shawn joined the game
18:32:43  <PublicServer> <V453000> SLH S 300
18:32:50  <PublicServer> ***  made screenshot at 00038B9B:
18:33:10  <PublicServer> <sonic> the game is running terribly slow
18:33:17  *** fonsinchen has quit IRC
18:33:19  <PublicServer> <Mitcian> yea i cant do much
18:33:20  <PublicServer> <avdg> its not my laptop
18:33:31  <PublicServer> <avdg> its the server i guess
18:33:34  <PublicServer> <sonic> is pathfinding overloading the server?
18:34:40  <PublicServer> *** Mitcian has left the game (connection lost)
18:34:46  <Mitcian> ill try later. :)
18:35:43  <PublicServer> <V453000> I have a huge lag too actually
18:35:53  *** Pirate87 has joined #openttdcoop
18:35:58  <PublicServer> <avdg> cpu %?
18:36:04  <PublicServer> <avdg> im checking mine too
18:36:24  <PublicServer> <avdg> only 80% here
18:36:28  <PublicServer> *** Shawn has left the game (connection lost)
18:36:30  <PublicServer> <V453000> 5%0-60%
18:36:43  <Shawn_> only 30% on one of the 4 processors here
18:37:03  <PublicServer> *** Shawn has left the game (connection lost)
18:37:08  <Shawn_> !password
18:37:08  <PublicServer> Shawn_: births
18:37:30  <PublicServer> *** Shawn joined the game
18:37:37  <PublicServer> <avdg> hey wb
18:38:52  <PublicServer> <avdg> check !broken
18:39:03  <PublicServer> <avdg> it fails
18:39:22  <PublicServer> <avdg> trains don't like the exit
18:40:05  <PublicServer> <V453000> its wrong
18:40:11  <PublicServer> <V453000> the diagonals
18:40:52  *** PiratePL has quit IRC
18:40:58  <PublicServer> <avdg> that 'lagg' is making me sick :p
18:41:07  <PublicServer> <avdg> :) fixed
18:41:10  <PublicServer> <V453000> ;)
18:41:29  <PublicServer> *** Shawn has left the game (connection lost)
18:41:37  <PublicServer> <V453000> yes this lag is weird indeed
18:42:05  <PublicServer> *** Shawn joined the game
18:42:34  <V453000> !trains 1500
18:42:34  <PublicServer> *** V453000 has set max_trains to 1500
18:42:42  <PublicServer> <avdg> :)
18:42:53  <PublicServer> <avdg> 2000 is easy to hit
18:42:57  <Pirate87> !password
18:42:57  <PublicServer> Pirate87: births
18:43:18  <PublicServer> <Shawn> if the server doesnt lagg us all compeltely out
18:43:19  <PublicServer> <V453000> if this continues, the game will end because of lag
18:43:22  <PublicServer> *** Pirate87 joined the game
18:43:30  <PublicServer> <avdg> its bit better
18:44:07  <PublicServer> <avdg> :)
18:44:10  <PublicServer> *** Pirate87 has left the game (connection lost)
18:44:27  <PublicServer> <sonic> not really
18:44:41  <PublicServer> <avdg> i know, but it improved
18:44:51  <PublicServer> *** Pirate87 joined the game
18:45:04  <PublicServer> <avdg> pirate: lagg?
18:45:19  <Pirate87> awful
18:45:41  <Pirate87> never seen such thing before
18:45:51  <PublicServer> *** Pirate87 has left the game (connection lost)
18:45:59  <PublicServer> *** Intexon joined the game
18:46:03  <Pirate87> it freezes my openttd entirely
18:46:14  <PublicServer> <sonic> check !choosing problem
18:46:28  <PublicServer> <sonic> whats so bad about going south?
18:46:44  <PublicServer> <avdg> traps
18:46:53  <PublicServer> <avdg> nvm
18:47:05  <PublicServer> <V453000> wrong trap
18:47:29  <PublicServer> <avdg> :)
18:47:34  <PublicServer> <sonic> :)
18:47:36  <PublicServer> <sonic> thx
18:47:40  <PublicServer> <V453000> np
18:47:52  <PublicServer> ***  made screenshot at 000152DD:
18:48:00  <Pirate87> V, i was wondering if we have no orders, do we really need pf traps ?
18:48:08  <PublicServer> <V453000> yes
18:48:13  <PublicServer> <sonic> we certainly do
18:48:19  <PublicServer> <sonic> as we have just seen :)
18:48:35  <Pirate87> doesn't the train choose path randomly at every split ?
18:48:47  <PublicServer> <V453000> no
18:49:06  <PublicServer> <V453000> they are trying to get to point 0x0 on the map
18:49:06  <Pirate87> so how does it work then ?
18:49:19  <Pirate87> that's odd :)
18:49:45  <Pirate87> what about diffrent pathfinders ?
18:50:37  <PublicServer> <V453000> who uses different ;)
18:51:20  <V453000> I cant even move my mouse
18:51:39  <Pirate87> nobody propably
18:51:45  <PublicServer> <avdg> i can
18:51:46  <Pirate87> especially for trains
18:52:10  <Shawn_> i'm lagged so bad I can't do anything at all
18:52:42  <Pirate87> how many actual trains do we have ?
18:52:49  <Pirate87> wood trains ?
18:53:03  <PublicServer> <avdg> 2 more and we hit 500
18:53:16  <Pirate87> maybe the pathfinder goes insane
18:53:26  <PublicServer> *** Intexon has left the game (connection lost)
18:53:38  <PublicServer> *** Shawn has left the game (connection lost)
18:53:59  <PublicServer> <avdg> less lagg
18:54:07  <Shawn_> it's bad when I see on the irc that I lost my connection 2 mins before openttd catches up
18:54:16  <Shawn_> !password
18:54:17  <PublicServer> Shawn_: comets
18:54:21  <PublicServer> *** V453000 has left the game (connection lost)
18:54:37  <PublicServer> *** Shawn joined the game
18:54:44  <PublicServer> <avdg> it improves if people are losing the connection
18:55:02  <PublicServer> <avdg> damm
18:55:08  <Shawn_> 1200 trains total is what i'm showing
18:55:18  <V453000> it is the logic trains
18:55:21  <V453000> too high speed
18:55:35  <PublicServer> <avdg> even zoomed out, it runs smoothly here
18:55:45  <V453000> Ammler: is it possible to change their parameters on the fly?
18:55:48  <PublicServer> *** Pirate87 has left the game (connection lost)
18:55:51  <PublicServer> <avdg> donno how optimized the mac binary is
18:55:56  <Pirate87> !password
18:55:57  <PublicServer> Pirate87: comets
18:56:00  <Ammler> yes, save it locally change it upload
18:56:07  <Ammler> !getsave
18:56:08  <PublicServer> Ammler: !getsave <url>: downloads the save from given <url>
18:56:25  <PublicServer> *** jond1sti has left the game (leaving)
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18:56:37  <Ammler> we used 2222 as speed
18:56:42  <Ammler> what did you set?
18:57:14  *** LordAro has quit IRC
18:57:18  <PublicServer> *** Pirate87 has left the game (connection lost)
18:57:37  <V453000> 3500
18:58:13  <PublicServer> *** Shawn has left the game (connection lost)
18:58:16  <PublicServer> *** Amm1er joined the game
18:58:30  <PublicServer> <Amm1er> oh, I have laggs too
18:58:44  <V453000> what do you think is the lowest working value?
18:58:49  <V453000> 800?
18:58:50  <PublicServer> <Amm1er> why do you think, it is the logic train?
18:58:55  <PublicServer> *** Shawn joined the game
18:59:09  <PublicServer> <sonic> try to stop all logic trains?
18:59:20  <V453000> that will break everything sonic
18:59:29  <PublicServer> <avdg> the position of the train is calculated each tick right?
18:59:30  <Ammler> server cpu is at 80%
18:59:38  <V453000> oh damn
18:59:42  <Ammler> that is acutally way too much
18:59:48  <Ammler> we shouldn't go over 50%
18:59:54  <Ammler> !info
18:59:54  <PublicServer> Ammler: #:1(Orange) Company Name: 'We Know No Orders unLTD.'  Year Founded: 1950  Money: 796457728  Loan: 0  Value: 911786590  (T:1204, R:0, P:10, S:0) unprotected
19:00:03  <PeterT> what is !server_status
19:00:16  <Ammler> [20:59] <Ammler> server cpu is at 80%
19:00:30  <Shawn_> if I had to guess I would say the pathfinder is not having a few difficulties
19:00:32  <PublicServer> master-sonic: you must be channel op to use server_status
19:00:44  <PublicServer> *** XeryusTC has left the game (connection lost)
19:00:47  <Ammler> that is strange
19:00:59  <V453000> ye
19:01:07  <PublicServer> <avdg> does anyone has a slow pc?
19:01:15  <Ammler> usually server cpu is around half of my cpu
19:01:24  <Ammler> now, it is the opposite
19:01:53  <PublicServer> <sonic> what about stopping the wood trains and see in how far the cpu load decreases?
19:01:54  <V453000> when I loaded the game offline it still lags as hell ... setting 1000 as logic train parameter helped only a very little bit
19:01:55  <Ammler> you could try with lower logic train speed,
19:02:05  <Ammler> hmm
19:02:11  <Shawn_> i've had a couple of spikes at 40% on my pc other than that it's pretty steady at 30
19:02:12  <Ammler> !url
19:02:12  <PublicServer> Ammler:
19:02:24  <V453000> I would even say it doesnt help
19:02:42  <Ammler> what if you remove the station sets
19:02:49  <Ammler> canadian and usa for example
19:02:54  <PublicServer> ***  made screenshot at 0000BA67:
19:02:55  <PublicServer> <avdg> ml jam
19:03:00  <PublicServer> <avdg> split 7
19:04:03  <V453000> I removed all grfs but engines
19:04:08  <V453000> absolutely no change
19:04:40  <PublicServer> <avdg> fixed
19:05:09  <PublicServer> <avdg> check overflox B
19:05:21  <PublicServer> <avdg> the trains aren't balanced
19:05:40  <V453000> try adding traps
19:05:41  <PublicServer> *** Amm1er has left the game (connection lost)
19:07:02  <Ammler> V453000: try loading it on older revision
19:07:11  <V453000> older?
19:07:17  <Ammler> dunno, if there as a bump from 1.0
19:07:25  <Ammler> else 1.0 might be a good start
19:07:37  <Ammler> on older openttd release
19:07:51  <Ammler> s/as/was/
19:07:51  <V453000> I thought you cant load newer saves from older revs
19:08:05  <Ammler> yes, if there was a bump between
19:08:13  <V453000> 1.0 doesnt load it
19:08:21  <Ammler> but that doesn't need to be happen since 1.0 branch
19:08:30  <Ammler> then there was one :-)
19:09:45  <PublicServer> *** sonic has left the game (leaving)
19:09:48  <V453000> =(
19:10:05  <PublicServer> *** Shawn has left the game (connection lost)
19:10:26  <PublicServer> <avdg> ok, lagg is a killer
19:10:54  <master-sonic> cpu load decreases from 100 to 40 if i stop all the wood trains
19:10:54  <Shawn_> i'm going to stay off until a solution to the lag is found :-)
19:11:12  <PublicServer> <avdg> should i test it?
19:12:04  <V453000> !password
19:12:04  <PublicServer> V453000: rioted
19:12:22  <PublicServer> *** V453000 joined the game
19:12:46  <master-sonic> additionally stopping the logic trains reduced it to arouind 25
19:13:01  <PublicServer> *** RockerTimmy has left the game (connection lost)
19:13:24  <master-sonic> nah, to around 7%
19:14:00  <V453000> the trains without orders arent the reason
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19:14:15  <V453000> even if I give them order to a never reaching station, it still lags the same
19:14:30  <PublicServer> *** V453000 has left the game (connection lost)
19:14:31  <Giddorah> !password
19:14:31  <PublicServer> Giddorah: rioted
19:14:39  <PublicServer> *** Giddorah joined the game
19:14:44  *** Phazorx has joined #openttdcoop
19:14:44  *** Webster sets mode: +o Phazorx
19:14:51  <PublicServer> <Giddorah> Howdy :)
19:14:54  <PublicServer> <avdg> hi
19:15:14  <PublicServer> <Giddorah> Laggy because of the pathfinder?
19:15:14  <V453000> btw trains 831 and 702 dont have shared orders
19:15:43  <RockerTimmy> !password
19:15:43  <PublicServer> RockerTimmy: rioted
19:16:01  <PublicServer> *** RockerTimmy joined the game
19:16:27  <PublicServer> <avdg> fixed
19:16:35  <XeryusTC> does stopping the logic trains make alot of difference?
19:16:43  <master-sonic> not really
19:16:47  <PublicServer> <Giddorah> Why do the trains unload so slowly?
19:16:47  <XeryusTC> they're starting and stopping quite alot
19:17:56  <PublicServer> ***  made screenshot at 00028B6B:
19:18:02  <V453000> the lag source are definitely trains
19:18:06  <V453000> both wood and logic
19:18:11  <PublicServer> <avdg> i see 2 full trains :/
19:18:22  <PublicServer> <avdg> 734 and 1069
19:18:57  <PublicServer> <avdg> 1130 is empty, where it shouldn't
19:19:10  <PublicServer> <avdg> 1096 too :/
19:19:13  <PublicServer> *** RockerTimmy has left the game (connection lost)
19:19:19  <V453000> might be issue in a station
19:19:21  <PublicServer> <avdg> searching cause
19:19:32  <PublicServer> <Giddorah> Would this game lag as badly if I saved it and ran it locally?
19:19:34  <V453000> I would bet a failed not gate
19:19:38  <PublicServer> <avdg> its somewhere in slh s200
19:19:57  <V453000> Giddorah: try?
19:20:14  <PublicServer> <avdg> found
19:20:21  <PublicServer> <Giddorah> I don't want to miss anything :) Just out of curiousity :)
19:20:33  <PublicServer> <avdg> it doesn't have wood :p
19:20:44  <PublicServer> *** sonic has left the game (connection lost)
19:20:54  <PublicServer> <avdg> disconnected station
19:20:55  <PublicServer> *** sonic joined the game
19:21:24  <PublicServer> <avdg> should i buy a forest?
19:21:33  <master-sonic> im gonna take a break, cu later
19:21:37  <PublicServer> *** sonic has joined spectators
19:21:41  <PublicServer> *** sonic has left the game (connection lost)
19:22:14  <RockerTimmy> It lags here too, although it only eats about 70% of one core
19:22:41  <PublicServer> <Giddorah> 33% here
19:22:46  <PublicServer> <Giddorah> But the lag should come from the server
19:22:58  <PublicServer> <avdg> yeah
19:23:05  <PublicServer> <avdg> thats what i'm thinking
19:23:08  <PublicServer> <Giddorah> What is train 1069 doing where it is?
19:23:13  *** Xarx has joined #openttdcoop
19:23:17  <Xarx> hi ppl
19:23:22  <Xarx> !password
19:23:22  <PublicServer> Xarx: cashed
19:23:24  <PeterT> hi
19:23:27  <PublicServer> <Giddorah> And train 734
19:23:29  <RockerTimmy> My internet connection is also laggy, but openttd doesn't use much bandwidth, does it?
19:23:37  <PeterT> No, it doesn't
19:23:39  <PeterT> very little
19:23:44  <PublicServer> *** Xarx joined the game
19:23:48  <RockerTimmy> :)
19:24:05  <PublicServer> <avdg> your cpu can't  sync with your connection then
19:24:14  <PublicServer> *** Xarx has left the game (connection lost)
19:24:26  *** devilsadvocate has joined #openttdcoop
19:24:48  <PublicServer> <Giddorah> So... Anyone know why some full trains are going through the primaries again? :)
19:24:57  <PublicServer> <avdg> donno
19:25:31  <PublicServer> *** Xarx joined the game
19:25:32  <PublicServer> <avdg> im finding out where the empty trains come from
19:25:45  <PublicServer> <avdg> thats another issue
19:26:08  <PublicServer> *** Xarx has left the game (connection lost)
19:26:11  <Xarx> wtf? i cannot connect....
19:26:28  <Xarx> openttd crashes qhen i connect to the server.
19:26:38  <PublicServer> <Giddorah> Hmmm
19:26:45  <PublicServer> <Giddorah> Tesside Heath South has 249 Tonnes of wood
19:26:46  <RockerTimmy> I have wireless lan on Linux with Windows drivers, and it is slow, and it breaks down a lot, and it frequently crashes my kernel. It is driving me mad! :(
19:27:01  <PublicServer> <avdg> i wish these trains had a log :p
19:27:07  <PublicServer> <Giddorah> These stations are supposed to be perfectly empty at all the time, right?
19:27:07  <Xarx> i'm running openttd won win7 64bits, and never had such problem
19:27:25  <KenjiE20> plug a cable in
19:27:29  <Xarx> my os is win7 64bits, but openttd version is 32bits
19:27:31  <PublicServer> <Giddorah> I'm running it on w7x64 right now
19:27:32  <PublicServer> <Giddorah> Works for me
19:27:55  <Xarx> !help
19:27:55  <PublicServer> Xarx:
19:28:13  <Xarx> !download
19:28:13  <PublicServer> Xarx: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:28:16  <PublicServer> <Giddorah> I've found some stations that might help us figure out what is wrong
19:28:23  <Xarx> !download 64bits
19:28:23  <PublicServer> Xarx: unknown option "64bits"
19:28:29  <PublicServer> <Giddorah> Seechester West seems to be getting trains that aren't always empty
19:28:29  <Xarx> !download win64
19:28:29  <PublicServer> Xarx:
19:28:38  <PublicServer> <Giddorah> Tunhall Woods too
19:28:46  <PublicServer> <Giddorah> Just open up stations and sort them by cargo value
19:28:51  <PublicServer> <Giddorah> See if we can figure something out
19:29:01  <PublicServer> *** XeryusTC joined the game
19:29:11  <PublicServer> <avdg> lol, my stationdesign sucks
19:29:24  <PublicServer> <avdg> lets retry  it
19:29:35  <Xarx> !password
19:29:35  <PublicServer> Xarx: cashed
19:29:44  <PublicServer> <Giddorah> Looks like it's completely random
19:29:49  <PublicServer> *** Xarx joined the game
19:30:27  <PublicServer> *** Xarx has left the game (connection lost)
19:30:32  <PublicServer> <avdg> ah :)
19:30:43  <V453000> !password
19:30:43  <PublicServer> V453000: cashed
19:30:43  <PublicServer> <avdg> train in wrong direction
19:30:46  <PublicServer> <Giddorah> ?
19:30:48  <PublicServer> <Giddorah> Where?
19:30:55  <PublicServer> <avdg> windford woods
19:30:59  <PublicServer> <avdg> its fixed now
19:30:59  <PublicServer> *** V453000 joined the game
19:31:13  <PublicServer> <avdg> hmm
19:31:33  <PublicServer> <Giddorah> Which train was heading the wrong direction?
19:31:34  <Xarx> neither win64 or win32 version works for me...
19:31:37  <Xarx> hummm.....
19:31:47  <PublicServer> <Giddorah> It's possible it's just too laggy for your connection
19:31:49  <PublicServer> <avdg> the dummy
19:31:57  <Xarx> maybe
19:32:01  <PublicServer> <Giddorah> Take a look at Tunhall Woods
19:32:04  <PublicServer> <Giddorah> See anything wrong with it?
19:32:14  <PublicServer> <avdg> wait a minute
19:32:17  <PublicServer> <V453000> Openttd should start using multiple cores!
19:32:22  <PublicServer> <V453000> :)
19:32:27  <PublicServer> <Giddorah> Atleast servers
19:32:28  <Xarx> openttd opens, a few seconds later a "connection to the server lost" message appears...
19:32:50  <PublicServer> <Giddorah> Sounds like a connection error to me
19:32:58  <PublicServer> ***  made screenshot at 00015AC7:
19:32:58  <PublicServer> <Giddorah> The game is very laggy
19:33:08  <PublicServer> <Giddorah> Did you say your connection wasn't 100% too?
19:33:32  <Paul2> how do you change your nickname ingame?
19:33:37  <XeryusTC> !rcon patch gradual_loading
19:33:37  <PublicServer> XeryusTC: Current value for 'gradual_loading' is: 'on' (min: 0, max: 1)
19:34:12  <V453000> name <name> in the console
19:34:26  <Xarx> i'm running only this chat (in firefos window) and openttd. I cannot do more
19:34:29  <Paul2> cheers :)
19:34:59  <PeterT> name "name" actually
19:35:02  <PeterT> You need the quotes
19:35:22  <PublicServer> *** XeryusTC has left the game (leaving)
19:35:31  <PublicServer> <Giddorah> V... From what I understand from the SRNW article... Stations should always be empty... Right?
19:35:46  <PublicServer> <V453000> ???
19:36:02  <PublicServer> <V453000> fixed
19:36:12  <PublicServer> <V453000> how empty?
19:36:20  <PublicServer> <Giddorah> Well... If I remember correctly
19:36:39  <PublicServer> <Giddorah> The dummy-train makes sure no trains enter the station until there's exactly one train of cargo available
19:36:42  <PublicServer> <Giddorah> Right?
19:36:48  <PublicServer> <V453000> yes
19:37:18  <PublicServer> <Giddorah> Which should keep the stations empty, because as soon as the dummy-train is full, it releases another train into the station that empties it
19:37:21  <PublicServer> <avdg> my station design fails, uggg
19:37:37  <PublicServer> <V453000> where?
19:37:47  <PublicServer> <avdg> like windford woods
19:38:01  <PublicServer> <avdg> it needs a longer track outside the station
19:38:31  <PublicServer> <Giddorah> Might that be what is wrong with the stations that have cargo waiting?
19:38:53  <PublicServer> <Giddorah> Uhm... Great Tedean Woods look weird
19:39:01  <KenjiE20> <-- now where've I seen that before
19:39:02  <Webster> Title: ImgBin.Org: The #1 site for free, fast image hosting (at
19:39:06  <KenjiE20> oh right...
19:39:17  *** Polygon has quit IRC
19:39:32  <PublicServer> <Giddorah> Oh
19:39:35  <PublicServer> <Giddorah> It's part of an example
19:39:41  <PublicServer> <avdg> wait...
19:39:58  <PublicServer> <avdg> think thats my design fails becouse the direction of the train
19:40:08  <PublicServer> <Giddorah> Don't the train turn around?
19:40:13  <V453000> I cant even move my cursor between the windows
19:40:17  <PublicServer> *** V453000 has left the game (leaving)
19:40:25  <PublicServer> <avdg> yeah, but they should trigger the not if they are full
19:40:42  <PublicServer> <avdg> i think
19:41:55  <PublicServer> <Giddorah> avdg: I do understand things correctly, right? Stations should stay empty if everything is working fine?
19:42:14  <PublicServer> <avdg> donno
19:42:31  <PublicServer> <avdg> there is some strange behavior
19:42:50  <PublicServer> <Giddorah> Beedgrove West let's trains through even if they aren't loaded
19:43:02  <PublicServer> <avdg> let me find it out
19:43:36  <PublicServer> <avdg> grrr
19:43:46  <PublicServer> <avdg> whatahel
19:44:15  <PublicServer> <Giddorah> Should I fix ! Broken station so that it works like the other stations?
19:44:37  <PublicServer> <avdg> i need to check their behavior first
19:44:43  <PublicServer> <Giddorah> Aight
19:44:45  <PublicServer> *** Intexon joined the game
19:44:51  <PublicServer> <Giddorah> I'll let trains go through and you can see for yourself
19:45:00  <PublicServer> <avdg> it seems that the train refuses to pass the signal when its full
19:45:07  <PublicServer> <avdg> thats strange
19:45:49  <PublicServer> <Giddorah> Stopped a train just ahead so no more trains go through without loading there
19:46:38  <PublicServer> <Giddorah> You fixing or should I?
19:46:51  <PublicServer> <avdg> im studying there behavior
19:47:01  <PublicServer> <Giddorah> At ! Broken Station?
19:47:02  *** Pirate87 has quit IRC
19:47:08  <PublicServer> <avdg> windford height
19:47:13  <PublicServer> <Giddorah> Ah, aight
19:47:18  <PublicServer> <Intexon> this is so slow
19:47:40  <PublicServer> <Intexon> I have brutal lags
19:48:00  <PublicServer> ***  made screenshot at 0000D0B9:
19:48:40  <PublicServer> <avdg> i think i got it fixed
19:48:48  <PublicServer> <avdg> simply reverting is not enough
19:48:55  <PublicServer> *** Intexon has left the game (connection lost)
19:49:14  <PublicServer> <avdg> what you can do, is mark the broken stations
19:50:20  <PublicServer> <Giddorah> I fixed one
19:50:31  <PublicServer> <Giddorah> That wasn't loading trains at all
19:51:24  <PublicServer> <avdg> seems fixed now
19:51:26  <PublicServer> <Giddorah> Well... Now it's fixed... :P
19:51:41  <PublicServer> <avdg> but it only works when there is wood in the station
19:51:54  <PublicServer> <avdg> fix: shorten track
19:51:57  <PublicServer> <Giddorah> No more empty trains should come out on the return-path through this station
19:52:53  <PublicServer> <Giddorah> Hmmm... Wait
19:53:10  <PublicServer> <avdg> you make sure the dummy train will unload first
19:53:25  <PublicServer> <avdg> and a second later, a train should load that wood
19:53:50  <PublicServer> <Giddorah> I messed up one signal
19:53:52  <PublicServer> <Giddorah> Should work now
19:54:59  <PublicServer> <Giddorah> Hmmm
19:55:16  <PublicServer> <Giddorah> What did I do wrong at ! Broken station
19:55:58  <PublicServer> <avdg> thats should work
19:56:03  <PublicServer> <Giddorah> Yeah?
19:56:58  <PublicServer> <avdg> fixed :)
19:57:03  <PublicServer> <Giddorah> Yeah
19:57:08  <PublicServer> <Giddorah> It was just letting trains through before
19:57:24  <PublicServer> <Giddorah> One of the reasons why we had empty trains going to drops
19:57:39  <PublicServer> <avdg> hmm
19:57:50  <PublicServer> <avdg> i forced that train through the red
19:57:57  <PublicServer> <Giddorah> Yeah?
19:58:10  <PublicServer> <avdg> donno why the notgate wasn't reacting
19:58:21  <PublicServer> <avdg> maybe the lagg
19:58:38  <PublicServer> <Giddorah> Haven't seen that on other stations though
20:00:45  <PublicServer> <Giddorah> Wonder how hard it would be to make the game utilize more than one core
20:01:07  <PublicServer> <avdg> or to use the graphic card when possible
20:01:18  <PublicServer> <Giddorah> That too
20:01:23  <PublicServer> <Giddorah> Since it hardly uses the GPU
20:01:38  <PublicServer> <Giddorah> Atleast the servers
20:02:50  <PublicServer> <Giddorah> Still doesn't work
20:02:54  <PublicServer> <avdg> ?
20:02:59  <PublicServer> <Giddorah> Beedgrove West
20:03:02  <PublicServer> ***  made screenshot at 0000ECA3:
20:03:20  <PublicServer> <avdg> the station was empty i guess
20:03:46  <PublicServer> <avdg> that should work
20:04:08  <PublicServer> <Giddorah> Nope
20:04:17  <PublicServer> <avdg> broken gate
20:04:22  <PublicServer> <Giddorah> Oh
20:04:49  <PublicServer> <Giddorah> All that is needed is one signal missing in any not-gate and the gate doesn't work at all?
20:04:56  <PublicServer> <avdg> yeah
20:05:05  <PublicServer> <Giddorah> Damn
20:05:06  <PublicServer> <Giddorah> :P
20:05:17  <PublicServer> <avdg> the not gate doesn't work smooth if there is 1 signal missing
20:05:34  <V453000> depends where its missing ;) but there have to be all
20:05:35  <PublicServer> <avdg> even if there are 2 gaps in the circle
20:05:46  <PublicServer> <Giddorah> An empty train just entered Drop B
20:05:50  <Ammler> planetmaker: current ps game does prove it
20:05:58  <PublicServer> <Giddorah> Might be because of that station though
20:05:59  <Ammler> maglev should use another alignment
20:06:25  <Ammler> or maybe the maglev tracks are simply missalinged
20:06:29  <PublicServer> <avdg> giddorah: lets look that issue by issue
20:06:37  <PublicServer> <avdg> i guess many stations are broke
20:06:55  <PublicServer> <Giddorah> Grimminster Woods fixed
20:07:22  <PublicServer> <Giddorah> Uhm
20:07:35  <PublicServer> <Giddorah> Train 1173 is blocking a split
20:07:40  <PublicServer> <Giddorah> Without obvious reason
20:08:45  <PublicServer> <Giddorah> Oh
20:08:48  <PublicServer> <avdg> it needs a 2way
20:08:53  <PublicServer> <Giddorah> Need to be two-way on all those splits?
20:09:17  <PublicServer> <Giddorah> Great Moleigh Woods don't exist anymore :P
20:09:22  <PublicServer> <Giddorah> Should I add a forest to it?
20:09:22  <V453000> I dont see it because I am not there but probably the answer is yes
20:09:34  <V453000> (2ways)
20:09:39  <PublicServer> <Giddorah> Thanks :)
20:09:52  <PublicServer> <avdg> i donno if we should build a new forest
20:10:07  <PublicServer> *** Amm1er joined the game
20:11:11  <PublicServer> <Giddorah> Did you force that train at Tesside Heath?
20:11:23  <PublicServer> <avdg> ?
20:11:28  <PublicServer> <avdg> im just looking arround
20:11:41  <PublicServer> <Giddorah> Tesside Heath looks weird
20:11:45  <V453000> any solutions or ideas Ammler? :(
20:12:31  <Ammler> V453000: for?
20:12:35  <Ammler> because of the big lag?
20:12:38  <V453000> yes
20:12:42  <Ammler> hmm, no
20:12:50  <Ammler> it is a big map with lots of trains
20:12:51  <V453000> this is abnormal
20:13:09  <V453000> well the map is as big as 512^2
20:13:10  <Ammler> that is indeed true
20:13:24  <PublicServer> <Giddorah> 1204 trains without orders...
20:13:32  <V453000> and we have had more trains already
20:13:38  <V453000> Giddorah: I tried giving them orders
20:13:41  <V453000> no effect on lag
20:13:46  <PublicServer> <avdg> :)
20:13:51  <PublicServer> <Giddorah> That's weird
20:13:59  <V453000> no it istn
20:14:05  <PublicServer> <avdg> thats the rule, in this game
20:14:08  <V453000> the pathfinder shoudl work the same way I think
20:14:37  <PublicServer> <Amm1er> the logic trains don't have a big path
20:14:45  <PublicServer> <Amm1er> so they don't use any
20:14:50  <V453000> also
20:15:22  <PublicServer> <Amm1er> and that isn't the first game with logic trains
20:15:38  <V453000> well this many is kinda extreme
20:15:40  <V453000> but still...
20:15:46  <PublicServer> <Amm1er> hmm, ineed
20:15:49  <V453000> if they take low cpu, then there shouldnt be a problem
20:15:54  *** Xarx has quit IRC
20:16:03  <V453000> and therefore we could say the game has 500 trains
20:16:11  <V453000> which would be very weird
20:16:13  <V453000> for this lag
20:16:17  <PublicServer> <Amm1er> nacity uses a lot?
20:16:23  <V453000> really?
20:16:30  <V453000> I thought it doesnt
20:16:37  <PublicServer> <Amm1er> I guess, that is knownswn
20:16:51  <V453000> oh wait
20:16:54  <PublicServer> <Amm1er> why
20:16:55  <V453000> I even tried to remove it
20:17:02  <V453000> and it didnt change anything
20:17:03  *** VictorOfSweden has quit IRC
20:17:11  <V453000> and well ... there is low amount of cities
20:17:12  <PublicServer> *** Amm1er has left the game (connection lost)
20:17:22  <PublicServer> <Giddorah> I'll be back tomorrow
20:17:25  <PublicServer> *** Giddorah has left the game (connection lost)
20:17:33  <Ammler> can we remove them?
20:17:37  <V453000> I tried to
20:17:39  <V453000> in sp
20:17:39  <Ammler> !rcon magic_bulldozer
20:17:40  <PublicServer> Ammler: Magic bulldozer is disabled.
20:17:44  <Ammler> and?
20:17:44  <V453000> oh os
20:17:49  <V453000> no change
20:17:55  <PublicServer> <avdg> brb
20:17:57  <V453000> but I only deactivated the grf
20:18:02  <PublicServer> *** avdg has joined spectators
20:18:02  <PublicServer> *** Game paused (not enough players)
20:18:04  <PublicServer> ***  made screenshot at 00009506:
20:18:11  <Ammler> that might not have any influence
20:18:14  <V453000> ok
20:18:18  <V453000> lets try dozing
20:18:20  <Ammler> I would magic_bulldozer
20:20:51  <V453000> I am trying in SP
20:20:52  <PublicServer> *** avdg has left the game (connection lost)
20:21:04  <avdg> lol?
20:21:31  <avdg> now the game is paused, i disconnect :p
20:21:36  <avdg> !password
20:21:36  <PublicServer> avdg: rabble
20:22:10  <avdg> my download is so slow :/
20:22:18  *** Polygon has joined #openttdcoop
20:22:21  <V453000> ok
20:22:23  <V453000> no effect
20:22:28  <V453000> all cities annihilated
20:22:44  <avdg> maybe am I on slowband :p
20:22:44  <Ammler> :-(
20:23:05  <Ammler> beer beer beer
20:23:08  *** Progman has quit IRC
20:23:10  <V453000> I have no idea how to improve it
20:23:19  <V453000> not even the almighty beer solves =(
20:23:33  <Ammler> SmatZ: any idea, why we have such a high cpu usage on current game?
20:23:45  <avdg> dear bear, I wish you could appear from nothing
20:23:51  <PeterT> is SmatZ the OpenTTD god or something?
20:23:57  <Ammler> yes
20:24:07  <Ammler> he could type the openttd source from mind
20:24:08  <PeterT> O_o
20:24:13  <Ammler> he is like backup of svn
20:24:49  <V453000> :)
20:24:50  <Ammler> not just current code, also r1 :-P
20:25:06  <PublicServer> *** avdg joined the game
20:25:09  <V453000> that is all reached by the beer
20:25:17  <V453000> Czech beer effects
20:25:18  <V453000> ^^
20:25:26  <Ammler> yes, by killing the bad brain cells
20:25:30  <V453000> no
20:25:37  <V453000> you kill only the weak ones
20:25:44  <V453000> only the strongest survive
20:25:48  <V453000> so your brain is stronger
20:25:51  <Ammler> I meant that with bad :-P
20:25:56  <V453000> it is like killing weed near flowers :P
20:26:32  <Ammler> english beer kills the good cells
20:26:52  <avdg> yep folks, I am on slowband
20:27:00  <avdg> :(
20:27:04  <V453000> english beer kills all cells
20:27:10  <V453000> even outside the brain
20:27:18  <V453000> Fosters beer ftw :-D
20:27:20  <avdg> try Belgium beer :)
20:28:55  <Ammler> well, then I play on the celebration server
20:29:05  *** yakui has joined #openttdcoop
20:29:05  <XeryusTC> english beer sucks :P
20:29:18  <XeryusTC> irish beer is quite proper though :P
20:30:19  <V453000> ye
20:30:21  <V453000> Guiness
20:31:32  <PublicServer> <avdg> bye :)
20:31:35  <PublicServer> *** avdg has left the game (leaving)
20:31:52  <avdg> im on savegame now
20:31:58  <avdg> runs quite smooth
20:41:09  *** Mitcian has quit IRC
20:41:14  <PublicServer> *** Game unpaused (not enough players)
20:41:15  <PublicServer> *** Intexon joined the game
20:41:28  <PublicServer> <Intexon> hi
20:44:38  *** Progman has joined #openttdcoop
20:46:39  *** mikk36 has joined #openttdcoop
20:46:41  <mikk36> hey
20:46:45  <mikk36> autopilot
20:46:49  <PeterT> hi
20:46:50  <PeterT> ap+
20:46:56  <mikk36> why do i get error regarding max_companies on startup?
20:47:19  <mikk36> yar, tried ap+, got even bigger error with it
20:47:34  <mikk36> that's all on windows
20:47:56  <mikk36> first found a binary file for echo to put into openttd's folder
20:48:01  <mikk36> to resolve the first error
20:48:04  <mikk36> then a bigger one came
20:48:25  <PeterT> what errors?
20:48:26  <PublicServer> *** Intexon has left the game (connection lost)
20:48:26  <PublicServer> *** Game paused (not enough players)
20:48:28  <PeterT> can you paste them?
20:48:30  <PeterT>
20:48:45  <mikk36> it's not really selectable
20:48:51  <mikk36> in the error message
20:49:04  <PeterT> Hm
20:49:06  <PeterT> screenshot?
20:49:14  <PeterT> mikk36: you are on Linux, aren't you?
20:49:14  <mikk36>
20:49:27  <mikk36> (04.04.2010 23:47:34) (mikk36) that's all on windows
20:49:41  <PeterT> Ok, AutoPilot/ap+ doesn't work on Windows
20:49:43  <mikk36> server 2003
20:49:51  <mikk36> um, it has worked on windows
20:49:53  <PeterT> unless you've gotten past the Expect package problem?
20:50:16  <mikk36> i've run it previously on a nightly release
20:50:29  <PeterT> really?
20:50:29  <PeterT> wow
20:50:34  <PeterT> would you create a guide for that/
20:51:08  <mikk36> ...
20:51:14  <mikk36> if i could get it running right now :P
20:51:56  <mikk36> this is with the main window visible:
20:52:07  <mikk36> so it definately gets somewhere
20:52:38  <mikk36> i could modify the tcl scrpt to have that value hardwired of course :P
20:52:57  <PeterT> I've no idea how to solve that
20:54:05  <avdg> !players
20:54:06  <PublicServer> avdg: Client 692 (Orange) is Thraxian, in company 1 (We Know No Orders unLTD.)
20:55:21  <PeterT> @help quote add
20:55:21  <Webster> PeterT: An error has occurred and has been logged. Please contact this bot's administrator for more information.
20:55:26  <PeterT> @list quote
20:55:26  <Webster> PeterT: add, change, get, random, remove, search, and stats
20:55:29  <PeterT> @quote get
20:55:29  <Webster> PeterT: (quote get [<channel>] <id>) -- Gets the quote with id <id> from the quote database for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
20:55:33  <PeterT> @quote get 1
20:55:33  <Webster> PeterT: Quote #1: "<+PublicServer> <vhab> the lack of trains is intentional I assume? <@Mark> no we play without trains <@Mark> new game style <+PublicServer> *** vhab has left the game (leaving)" (added by KenjiE20 at 11:00 AM, June 19, 2009)
21:01:03  *** Headshot119 has joined #openttdcoop
21:01:07  <Headshot119> !password
21:01:07  <PublicServer> Headshot119: panted
21:01:18  <PublicServer> *** Game unpaused (not enough players)
21:01:20  <PublicServer> *** headshot119 joined the game
21:02:17  <PublicServer> *** headshot119 has left the game (connection lost)
21:02:18  <PublicServer> *** Game paused (not enough players)
21:02:22  *** Headshot119 has quit IRC
21:03:38  <mikk36> hm, additional_configuration
21:03:50  <mikk36> do i need to merge it to openttd.cfg or will it read that file seperately?
21:04:33  *** Progman has quit IRC
21:06:16  <mikk36> aha, needs to be merged :)
21:06:35  <avdg> !players
21:06:36  <PublicServer> avdg: Client 692 (Orange) is Thraxian, in company 1 (We Know No Orders unLTD.)
21:06:49  <PeterT> @dict orifice
21:06:51  <Webster> PeterT: wn: orifice n : an aperture or hole opening into a bodily cavity; "the orifice into the aorta from the lower left chamber of the heart" [syn: {opening}, {porta}]
21:07:14  *** Progman has joined #openttdcoop
21:07:28  <leg3nd^> !password
21:07:28  <PublicServer> leg3nd^: muzzle
21:08:05  <PublicServer> *** leg3nd joined the game
21:09:01  *** Zulan has quit IRC
21:09:01  *** yakui has quit IRC
21:10:08  <PublicServer> *** leg3nd has joined company #1
21:10:09  <PublicServer> *** Game unpaused (not enough players)
21:10:55  <PublicServer> *** leg3nd has left the game (connection lost)
21:10:56  <PublicServer> *** Game paused (not enough players)
21:11:29  <leg3nd^> holy crap
21:11:43  <leg3nd^> never had TTD to crash b/c of cpu load :>
21:12:12  <PublicServer> *** Game unpaused (not enough players)
21:12:13  <PublicServer> *** Shawn joined the game
21:12:20  <PublicServer> *** leg3nd joined the game
21:12:57  <PublicServer> *** leg3nd has left the game (connection lost)
21:13:03  <PublicServer> *** Thraxian has left the game (connection lost)
21:13:03  <PublicServer> *** Game paused (not enough players)
21:13:41  <leg3nd^> hmm i cant join anymore now :<
21:13:53  <leg3nd^> to much going on for this laptop :<
21:14:02  <PeterT> :<
21:14:03  <avdg> yeah, its heavy
21:15:13  <leg3nd^> that aktuely makes me sad.
21:15:25  <avdg> try to load the save
21:15:29  <leg3nd^> cant see the action now :<
21:15:32  <avdg> nobody is playing anyway
21:16:12  <PublicServer> *** Shawn has left the game (leaving)
21:16:40  <avdg> I want to grab my words back about ML split 06, I can only watch houres at it
21:16:53  <avdg> !players
21:16:55  <PublicServer> avdg: There are currently no clients connected to the server
21:21:28  <mikk36> hehe
21:21:30  <mikk36> i got it to run :D
21:21:39  <mikk36> the window is blank
21:21:41  <mikk36> but it works
21:22:10  <mikk36>
21:22:48  <mikk36> i'm using activetcl 8.4
21:23:02  <mikk36> installed Expect using teacup: teacup install Expect
21:23:32  <mikk36> and then disabled DEP for both tclsh and openttd
21:23:44  <mikk36> don't know which is necessary, just did both to be sure :)
21:23:48  <mikk36> and it started working
21:24:41  <V453000> whats with 06? D:
21:25:29  <avdg> you know :p
21:25:54  <avdg> the only issue I have against is the size
21:26:30  <PublicServer> *** sonic joined the game
21:26:31  <avdg> but what I currently mis in the game, are the quickfill signal
21:26:47  <ODM> too much going on? yesterday there were no trains:p
21:27:21  <avdg> these are signals, placed so calculated, that if a train moves, the block after it becomes free
21:27:34  <PeterT> mikk36: we were hoping for a console version
21:27:41  <PeterT> with debug info and all that
21:27:53  <mikk36> don't know why it doesn't show that up :)
21:27:58  <avdg> odm: plan was ready, so we could release the tigers :)
21:28:11  <mikk36> for some reason, irc doesn't work either
21:28:37  *** Polygon has quit IRC
21:29:15  <V453000> !password
21:29:15  <PublicServer> V453000: driers
21:29:18  <V453000> lets face lag
21:29:25  <PublicServer> *** Game unpaused (not enough players)
21:29:26  <PublicServer> *** V453000 joined the game
21:29:43  <avdg> srr V453K, I can't help anymore
21:29:49  <avdg> my internet is too slow
21:30:11  <PublicServer> <V453000> I kno
21:30:24  <PublicServer> <V453000> and dont place there the K behind the numbres pls
21:30:37  <mikk36> PeterT, but it's still a lot better than not working at all :)
21:30:43  <PeterT> mikk36: Not really
21:30:46  <avdg> ok :)
21:30:49  <PeterT> Even I've achieved that
21:30:56  <PeterT> We're looking for the debug info
21:30:58  <mikk36> you didn't tell me that before
21:31:01  <PeterT> it's very important
21:31:04  <PeterT> oh, sorry :-)
21:32:41  <avdg> !players
21:32:42  <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
21:32:43  <PublicServer> avdg: Client 761 (Orange) is V453000, in company 1 (We Know No Orders unLTD.)
21:32:58  <avdg> !save
21:32:58  <PublicServer> Saving game...
21:33:24  <avdg> cmon
21:33:26  <PublicServer> *** V453000 has left the game (connection lost)
21:33:27  <PublicServer> *** Game paused (not enough players)
21:38:06  <avdg> ML split 03 south has too many trains
21:41:11  <avdg> at ML split 3 north: at the split of track 3, where the first is north, there is 1 signal too much (endsignal parallel of ml)
21:54:23  <PublicServer> <sonic> avdg: i added a sign
21:54:49  <avdg> did you found that endsignal yet?
21:54:53  *** Progman has quit IRC
21:56:45  <PublicServer> <sonic> yes, the one you described
21:56:55  <PublicServer> <sonic> game is paused however
21:57:16  <avdg> :)
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21:58:59  <PublicServer> *** Game unpaused (not enough players)
21:59:00  <PublicServer> *** XeryusTC joined the game
22:00:40  <Shawn_> !password
22:00:40  <PublicServer> Shawn_: tagged
22:00:59  <PublicServer> *** Shawn joined the game
22:01:32  <PublicServer> <sonic> -.-
22:01:49  <avdg> !players
22:01:50  <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
22:01:50  <PublicServer> avdg: Client 762 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
22:01:50  <PublicServer> avdg: Client 764 (Orange) is Shawn, in company 1 (We Know No Orders unLTD.)
22:01:50  <PublicServer> avdg: Client 766 (Orange) is thomashauk, in company 1 (We Know No Orders unLTD.)
22:01:51  *** thomashauk has joined #openttdcoop
22:01:56  <thomashauk> !password
22:01:56  <PublicServer> thomashauk: tagged
22:02:17  <PublicServer> <Shawn> looks like someone tried to reduce the trains slightly :-)
22:02:18  <PublicServer> *** thomashauk joined the game
22:02:42  <avdg> how do you mean?
22:02:48  <master-sonic> :P
22:02:53  <PublicServer> <XeryusTC> xD
22:03:06  <PublicServer> ***  made screenshot at 0002DD25:
22:03:10  <PublicServer> <XeryusTC> awesome, that appeared on irc before it did ingame
22:04:55  <PublicServer> *** thomashauk has left the game (connection lost)
22:05:31  <PublicServer> <sonic> you mean the detour because of the join or the lack of signals?
22:05:34  <PublicServer> *** thomashauk has left the game (connection lost)
22:05:38  <PublicServer> <XeryusTC> why are we using logic for stations btw?
22:05:54  <thomashauk> !password
22:05:54  <PublicServer> thomashauk: allays
22:06:30  <PublicServer> *** thomashauk joined the game
22:06:33  <PublicServer> <sonic> because the wood trains don't have orders and we want to ensure they get a full load at any station
22:06:58  <PublicServer> *** thomashauk has left the game (connection lost)
22:07:51  <avdg> someone crashed a train, right?
22:07:52  <avdg> :p
22:07:57  <PublicServer> <sonic> shush
22:08:03  <PublicServer> <sonic> ;)
22:08:15  <Shawn_> lack of signals on that long stretch there,  1 train on all that section of track?
22:08:32  <thomashauk> OK... why is it thrashing my harddrive, fulling the I/O and timing out?
22:08:42  <PublicServer> <sonic> alternative would be massive buffering of trains
22:08:53  <Shawn_> this game is very hard on computers
22:08:57  <PublicServer> <sonic> like it was on the southwest side of the join
22:09:09  <V453000> XeryusTC: logic srnw stations have best performance when I tried some time ago...
22:09:20  <thomashauk> But why my hard drive?
22:09:26  <PublicServer> <sonic> thats weird
22:10:07  <PublicServer> <Shawn> why not compermize and have waiting for 2 trains and then let the rest stack up where they were
22:10:16  <PublicServer> *** thomashauk has left the game (connection lost)
22:10:40  <thomashauk> !password
22:10:40  <PublicServer> thomashauk: allays
22:10:49  <PublicServer> *** thomashauk joined the game
22:11:27  <PublicServer> <sonic>  we can do this later. we first have to fix the performance issue
22:11:43  <XeryusTC> V453000: what about the old system?
22:11:53  <XeryusTC> it seems that something is slowing down the game _alot_
22:11:58  <V453000> not  reaching so hight ratings
22:12:03  <V453000> yes something is
22:12:08  <V453000> the trains obviously
22:12:17  <V453000> when I stopped them, CPU droppped to default
22:12:26  <XeryusTC> yes, and we can cut down about 100 trains
22:12:47  <V453000> hmmm
22:13:01  <V453000> but we need to add more than 1000
22:13:02  <PublicServer> <Shawn> how much effect does running these trains with no orders have compared to having them all have orders?
22:13:14  <V453000> no difference
22:13:15  <PublicServer> *** thomashauk has left the game (connection lost)
22:14:45  <XeryusTC> i think it has more to do with the speed of the trains and the fact that they start and stop several times per second
22:15:09  <thomashauk> Perhaps we sould replace the logic trains with LEV 4
22:15:17  <master-sonic> the logic trains don't affect the performance as much as the wood trains
22:15:23  <PublicServer> *** Shawn has left the game (connection lost)
22:15:32  <avdg> !players
22:15:33  <PublicServer> avdg: Client 759 (Orange) is sonic, in company 1 (We Know No Orders unLTD.)
22:15:33  <PublicServer> avdg: Client 762 (Orange) is XeryusTC, in company 1 (We Know No Orders unLTD.)
22:16:12  <thomashauk> I'm not sure if running the super fast trains isn't causing issues
22:16:32  <V453000> probbly isnt
22:16:33  <PublicServer> <XeryusTC> hmm
22:16:43  <master-sonic> there isn't much of a difference if you stop all logic trains
22:16:54  <PublicServer> <XeryusTC> when i build one waypoint it only gets worse
22:16:58  <Shawn_> it works good for me as a local game
22:17:43  <avdg> grrr
22:17:44  <master-sonic> one waypoint is probably a bad idea
22:17:56  <V453000> no
22:18:08  <avdg> ml split 3 north has 3 missing signals, each on 1 not gate
22:18:10  <PublicServer> ***  made screenshot at 0001E42A:
22:18:52  <avdg> ok, 4
22:18:58  <master-sonic> V453000, trains that are on a wrong ml for example would have an extremely long way to go
22:19:20  <master-sonic> but i don't really know how yapf works
22:19:20  <V453000> no
22:19:30  <V453000> I bet XeryusTC meant a unreachable waypoint
22:19:40  <PublicServer> <XeryusTC> no, reachable
22:19:43  <V453000> o_O
22:19:51  <PublicServer> <XeryusTC> unreachable wouldnt do much good
22:20:12  <PublicServer> <XeryusTC> but otoh, we have almost 1200 trains
22:20:39  <thomashauk> I've got it running fine locally
22:21:06  <PublicServer> <sonic> avdg: fixed
22:21:28  *** Pirate87 has joined #openttdcoop
22:22:01  <PublicServer> <sonic> brb
22:22:29  <Shawn_> i've added another 100 wood trains localy, and have cpu usage at 25-30
22:22:51  <Pirate87> how's the lagg ?
22:23:01  <avdg> I have 100% usage atm
22:23:08  <XeryusTC> network games are harder on the cpu usually indeed
22:23:33  <avdg> but 100% -> 1 core, I can go up to 200%
22:23:35  <XeryusTC> 00:23:28 up  3:12,  4 users,  load average: 6.16, 4.60, 3.49
22:23:37  <Shawn_> seems fine
22:23:48  <XeryusTC> on my machine
22:24:18  <thomashauk> How many cores do you have?
22:24:29  <avdg> 2
22:24:35  <Pirate87> doesn't matter anyway
22:24:46  <Pirate87> openttd uses only one
22:25:17  <avdg> well, I hit above 100% sometimes
22:25:58  <Pirate87> it's propably cause of background tasks
22:26:51  <XeryusTC> probably while autosaving or something simular
22:27:22  <Pirate87> anyway is the server playable ?
22:27:34  <PublicServer> <XeryusTC> hmm, ottd runs alot smoother if you put full animation and detail off
22:27:38  <PublicServer> <XeryusTC> wonder why it was still on xD
22:29:24  <V453000> where is that setting?
22:29:35  <avdg> in the save-menu
22:29:36  <XeryusTC> cpu usage drops by 50% when i stop all wood trains O_o
22:29:47  <XeryusTC> under the wrench
22:31:33  <V453000> ? save-menu? :)
22:31:33  <thomashauk> Eh, I'm going to play Crysis, it runs smoother
22:31:41  <V453000> lol
22:31:58  <Ammler> hmm, maybe we should switch of that on the server too
22:32:11  <Ammler> since we have blitter running, it might also run animations
22:33:12  <PublicServer> ***  made screenshot at 0001C2A7:
22:33:13  <XeryusTC> !rcon patch pathfinder_for_trains
22:33:13  <PublicServer> XeryusTC: Current value for 'pathfinder_for_trains' is: '2' (min: 1, max: 2)
22:33:17  <XeryusTC> !rcon patch pathfinder_for_trains 1
22:33:40  <Razaekal> !password
22:33:40  <PublicServer> Razaekal: ulcers
22:33:53  <PublicServer> *** Razaekel joined the game
22:33:54  <Ammler> does also drop cpu usage :-)
22:33:59  <XeryusTC> hmm, maybe it'll run smoother with npf
22:34:05  <V453000> !password
22:34:05  <PublicServer> V453000: ulcers
22:34:10  <XeryusTC> dunno if the logic still works everywhere then though :s
22:34:16  <Ammler> around 10% dropped
22:34:16  <PublicServer> *** Intexon joined the game
22:34:33  <XeryusTC> usage down with 20-30%
22:34:43  <PublicServer> <Razaekel> holy crap this is laggy
22:35:03  <PublicServer> <XeryusTC> we know
22:35:18  <PublicServer> <XeryusTC> we should kill all pbs
22:35:25  <PublicServer> <XeryusTC> as it still invokes yapf i think
22:35:26  <Ammler> not on the server
22:35:49  <Ammler> pbs is for both
22:36:10  <V453000> how come I dont see the server in the game lobby?
22:36:24  <V453000> I see all others
22:36:27  <V453000> but not our PS
22:36:28  <PublicServer> <XeryusTC> the game runs smoother with npf
22:37:08  <PublicServer> <XeryusTC> hmm, wtf
22:37:20  <PublicServer> *** Intexon has left the game (connection lost)
22:37:24  <PublicServer> <XeryusTC> npf doesnt work properly without orders :s
22:37:36  <XeryusTC> !rcon patch pathfinder_for_trains 2
22:37:38  <V453000> I thought so :(
22:37:41  <avdg> switch back! :D
22:37:43  <XeryusTC> indeed
22:37:46  <XeryusTC> massive jam
22:37:48  <PublicServer> <Razaekel> trains are taking wrong turns
22:37:57  *** thomashauk has left #openttdcoop
22:38:33  <Ammler> npf needs wp on every junction :-)
22:39:00  <avdg> hmm... is yapf really so heavy without destination?
22:39:31  <V453000> a destination doesnt change the cpu load
22:39:37  <V453000> or at least not an unreachable
22:40:10  <PublicServer> <Razaekel> do you really need 2 trains in each gate?
22:40:36  <V453000> gates arent the cpu hog
22:40:38  <V453000> wood trains are
22:40:40  <V453000> somehow
22:40:46  <PublicServer> <Razaekel> still
22:40:49  <PublicServer> <Razaekel> do you?
22:41:07  <Ammler> Razaekal: yes
22:41:07  <V453000> do what
22:41:14  <V453000> ah
22:41:26  <PublicServer> <Razaekel> trains caught in the PF trap at !example hub
22:41:39  <PublicServer> <XeryusTC> oh ffs
22:41:43  <V453000> npf :)
22:42:02  <Shawn_> !password
22:42:03  <PublicServer> Shawn_: ulcers
22:42:20  <PublicServer> *** Shawn joined the game
22:43:31  <PublicServer> <sonic> not the only pf traps concerned...
22:43:39  <PublicServer> <Razaekel> that's true
22:43:58  <avdg> the world map has a beatiful view over the trains :)
22:44:15  <PublicServer> <sonic> then find those lost in pf traps ;)
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22:44:40  <avdg> 934
22:44:42  <PublicServer> <XeryusTC> so many trains stuck in pf traps
22:44:57  <avdg> 797
22:45:01  <PublicServer> <Razaekel> apparently, pf traps arent that good
22:45:15  <PublicServer> <sonic> they are, but not with npf
22:45:37  <avdg> i should update my save again :p
22:46:26  <avdg> its now 20k bigger since my first one
22:46:50  <PublicServer> <Razaekel> can you redesign pf traps so trains cant go on them, period?
22:46:56  <PublicServer> <Razaekel> ie, 90 degree turn
22:47:19  <avdg> sounds hard, because pf is designed to trap them
22:47:23  <PublicServer> <sonic> trains entering them was caused by switching from yapf to npf
22:48:01  <PublicServer> <sonic> with 90 deg turns they wouldnt be considered by yapf as valid paths anymore
22:48:03  <avdg> he lol, the mapzoom is nice :) now I can watch all trains
22:48:14  <PublicServer> ***  made screenshot at 00016F44:
22:48:14  <PublicServer> <Razaekel> are we still using yapf?
22:48:22  <PublicServer> <sonic> we are again
22:48:38  <avdg> 1064 still trapped?
22:48:49  <PublicServer> <XeryusTC> network horribly breaks down with npf
22:48:57  <PublicServer> <XeryusTC> free it if it's trapped
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22:49:04  <PublicServer> <Razaekel> not trapped
22:49:13  <avdg> k
22:49:56  <PublicServer> <Razaekel> this is a weird network
22:49:58  <master-sonic> it feels a bit better than some hours ago
22:50:06  *** PiratePL has joined #openttdcoop
22:50:12  <PublicServer> <sonic> still has some spikes though
22:51:04  <V453000> !password
22:51:04  <PublicServer> V453000: keenly
22:51:17  <PublicServer> *** V453000 joined the game
22:51:22  <PublicServer> <V453000> woow
22:51:24  <PublicServer> <V453000> sweet
22:51:30  <PublicServer> <V453000> howd you do that
22:51:44  *** De_Ghosty has quit IRC
22:51:55  <PublicServer> <XeryusTC> do what?
22:52:06  <PublicServer> <V453000> it lags less
22:52:07  <PublicServer> <sonic> it improved right after switching back to yapf iirc
22:52:14  <PublicServer> <V453000> lol
22:52:25  <PublicServer> <V453000> thats weird
22:52:38  <PublicServer> <XeryusTC> cpu usage is a bit less off the charts
22:53:09  <PublicServer> <Shawn> well, time to adjust the charts then :-P
22:54:06  *** Pirate_87 has quit IRC
22:54:14  <PublicServer> *** sonic has left the game (connection lost)
22:54:24  <PublicServer> <V453000> it comes back
22:54:42  *** PiratePL has quit IRC
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22:56:07  <Shawn_> it was very good there for a bit, but now it's bad
22:56:40  <avdg> the depot should have a balancer too
22:56:51  <avdg> the traffic isn't balanced nice
22:57:13  <Shawn_> I was considering making a 6 lane service station on the central mainline
22:57:38  <avdg> or that :)
22:58:12  <V453000> 6 lane service what?
22:58:36  <PublicServer> *** Shawn has left the game (connection lost)
22:58:37  <Shawn_> service depot,  it was in some of the older games
22:58:40  <avdg> each lane a depot
22:59:01  <Shawn_> with a straight on bypass as well
22:59:11  <V453000> this is not a service depot but a overflow
22:59:21  <PublicServer> <XeryusTC> removed some trains :P
23:00:16  <master-sonic> i just tried to disconnect ML split 06 and perfomance increades by 25%
23:01:36  <Shawn_>
23:02:42  <Shawn_> !password
23:02:42  <PublicServer> Shawn_: keenly
23:02:58  *** ^Spike^ has quit IRC
23:02:59  <PublicServer> *** Shawn joined the game
23:03:07  <avdg> heuge jam at the overflow
23:03:16  <PublicServer> ***  made screenshot at 0001F56D:
23:03:50  <PublicServer> *** sonic joined the game
23:04:07  <PublicServer> <sonic> 2-ways at the splits?
23:04:58  <avdg> if I know what you think, yes
23:05:13  <PublicServer> <V453000> holy shit
23:05:18  <PublicServer> <V453000> PBS does it
23:05:31  <avdg> ?
23:05:32  <PublicServer> <sonic> at ml06?
23:05:33  <PublicServer> <V453000> yes
23:05:40  <PublicServer> <V453000> but
23:05:41  <PublicServer> <V453000> HOW
23:06:25  <PublicServer> <sonic> maybe that waiting spot on the other side is confusing yapf
23:07:06  <PublicServer> <V453000> the middle it is
23:07:18  <PublicServer> <V453000> the PBS there completely wreaks havoc on the cpu
23:08:09  <avdg> so removing pbs -> no lagg?
23:08:16  <avdg> is that all about?
23:08:16  <PublicServer> <V453000> looks so
23:08:35  <V453000> isnt it some bug?
23:08:41  <V453000> the pbs always took a lot
23:08:45  <V453000> but not this much
23:09:21  <avdg> fix ml 07 then
23:09:23  <PublicServer> <sonic> what if you removed those waiting bays?
23:09:46  <PublicServer> <V453000> these are the point
23:09:47  <PublicServer> <sonic> perhaps its that pf trap
23:12:37  <avdg> i'm now trying to make a balancer at a depot
23:12:52  <PublicServer> <sonic> train 953 seems lost between two waiting bays
23:14:39  <PublicServer> <sonic> adding a third penalty also fixed the problem
23:15:04  <PublicServer> <V453000> weird
23:16:29  <PublicServer> <Razaekel> ok wtf
23:17:34  <avdg> hmm openttd uses only 77% now
23:17:43  <leg3nd^> !password
23:17:43  <PublicServer> leg3nd^: stroll
23:17:48  <PublicServer> <sonic> its a bit worse than before
23:17:49  <avdg> thats a nice reduce
23:17:54  <PublicServer> <V453000> because I enabled the pbs again
23:18:18  <PublicServer> ***  made screenshot at 0001E56E:
23:18:30  <PublicServer> <Razaekel> that's one weird splitter
23:18:40  <PublicServer> *** leg3nd has left the game (connection lost)
23:18:45  <leg3nd^> !password
23:18:45  <PublicServer> leg3nd^: firsts
23:18:46  <PublicServer> <sonic> lol?
23:18:54  <avdg> what does a depot do?
23:19:05  <PublicServer> *** leg3nd joined the game
23:19:31  <PublicServer> *** leg3nd has left the game (connection lost)
23:20:37  <PublicServer> *** sonic has left the game (connection lost)
23:21:53  <Ammler> V453000: I am here :-P
23:22:00  <V453000> i see
23:22:06  <V453000> :)
23:22:13  *** Dred_furst has joined #openttdcoop
23:22:13  <Ammler> !setdef
23:22:13  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
23:22:17  *** Dred_furst has quit IRC
23:22:27  <Ammler> !rcon set path_backoff_interval
23:22:27  <PublicServer> Ammler: Current value for 'path_backoff_interval' is: '1' (min: 1, max: 255)
23:22:34  <Ammler> !rcon set path_backoff_interval 10
23:22:46  <PublicServer> *** Razaekel has left the game (connection lost)
23:22:53  <Ammler> !rcon set path_backoff_interval 1
23:23:06  <Ammler> it is that ^
23:23:18  <V453000> oh
23:23:23  <V453000> wait it was 1
23:23:27  <V453000> that is ok, or not?
23:23:37  <PublicServer> *** sonic joined the game
23:23:37  <Ammler> no, seems not for current game
23:23:50  <Ammler> 70% now
23:23:52  <PublicServer> <V453000> btw now it lags
23:23:55  <Ammler> !rcon set path_backoff_interval 10
23:24:09  <PublicServer> <V453000> now not
23:24:17  <Ammler> drops to 40%
23:24:20  <PublicServer> <V453000> o_O
23:24:47  <PublicServer> *** Amm1er joined the game
23:24:59  <PublicServer> <Amm1er> where are you using so much pbs?
23:24:59  <PublicServer> <V453000> see ML split 06 to see the source
23:25:40  *** Zuu has quit IRC
23:25:55  <avdg> guys, what do you think about this (for the overflow):
23:25:56  <Webster> Title: ImageShack - Online Media Hosting (at
23:26:05  <avdg> its just an idea
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23:27:18  <avdg> hmm... filesize dropped
23:27:23  *** Razaekal is now known as Razaekel
23:27:43  <PublicServer> <Amm1er> pbs is quite slow now
23:28:00  <avdg> cpu under 70% here
23:28:26  <Ammler> !server_status
23:28:26  <PublicServer> Ammler:  01:28:25 up 327 days, 11:19,  1 user,  load average: 1.84, 1.78, 1.77
23:28:26  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.6%sy,  2.4%ni, 72.8%id,  3.0%wa,  0.0%hi,  0.1%si,  0.0%st
23:28:27  <PublicServer> Ammler: 23969 openttd   25  10 43520  21m 4416 R   33  1.1 253:53.57 ./openttd -c opentt
23:28:50  <Ammler> 33 for server
23:29:16  <avdg> looks good
23:29:30  <planetmaker> the load average looks quite hight
23:29:33  <planetmaker> *high
23:29:34  <PublicServer> *** Amm1er has left the game (connection lost)
23:30:05  <Ammler> yeah, that might be beacuse the server was at 100% for a long time now
23:30:15  <Ammler> 1.8 isn't hgih, though
23:30:34  <master-sonic> but then there should be a difference between the numbers
23:30:54  <master-sonic> especially the first should be lower
23:30:55  <Ammler> it is :-)
23:31:03  <Ammler> the first is higher
23:31:07  <Ammler> !server_status
23:31:07  <PublicServer> Ammler:  01:31:06 up 327 days, 11:21,  1 user,  load average: 2.64, 2.00, 1.84
23:31:08  <PublicServer> Ammler: Cpu(s): 16.0%us,  5.6%sy,  2.4%ni, 72.8%id,  3.0%wa,  0.0%hi,  0.1%si,  0.0%st
23:31:08  <PublicServer> Ammler: 23969 openttd   25  10 43520  21m 4416 R   41  1.1 254:57.28 ./openttd -c opentt
23:31:11  <master-sonic> a it is the other way around :)
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23:32:04  <Ammler> no, it isn't :-)
23:32:32  <Ammler> first is 1min, 2nd 5min, 3rd 15mins?
23:32:59  <master-sonic> that's what i thought (at least the order)
23:33:06  <Ammler> it is
23:33:20  <PublicServer> ***  made screenshot at 00011BB8:
23:33:38  <PublicServer> *** Amm1er joined the game
23:33:57  <PublicServer> <Amm1er> here, it lags still
23:34:11  <PublicServer> <V453000> only very minor lag
23:34:40  <avdg> where is that screenshot taken?
23:34:56  <Ammler> at 11BB8
23:35:04  <Ammler> scrollto 0x11BB8
23:35:06  <avdg> ah :)
23:36:18  <avdg> :p i was shocked for few seconds, becouse I thought it could be the ml
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23:38:03  <PublicServer> <Amm1er> why such a big drop?
23:38:17  <PublicServer> <V453000> why balance the lines :p
23:38:30  <PublicServer> <Amm1er> ?
23:38:40  <PublicServer> <V453000> well
23:38:53  <PublicServer> <V453000> there is enough space
23:39:03  <avdg> 7 drops are enough right?
23:39:07  <PublicServer> *** Amm1er has left the game (connection lost)
23:39:13  <PublicServer> <V453000> wait what? :D
23:39:26  <Ammler> !rcon frame_freq
23:39:26  <PublicServer> Ammler: ERROR: command not found
23:39:30  <Ammler> !rcon net_frame_freq
23:39:30  <PublicServer> Ammler: Current value for 'frame_freq' is: '0' (min: 0, max: 100)
23:39:33  <Ammler> !rcon net_frame_freq 4
23:40:09  <PublicServer> *** Amm1er joined the game
23:40:23  <PublicServer> *** Amm1er has left the game (connection lost)
23:40:57  <PublicServer> <V453000> I wouldnt modify the overflow atm
23:41:07  <PublicServer> *** Amm1er joined the game
23:41:14  <avdg> I would :p
23:41:15  <PublicServer> <V453000> I think under heavier load it will do the job
23:41:18  <PublicServer> *** Amm1er has left the game (connection lost)
23:41:27  <Ammler> !rcon net_frame_freq 0
23:41:42  <avdg> its unbalancing the traffic
23:41:55  <PublicServer> <V453000> ok
23:42:07  <PublicServer> *** Amm1er joined the game
23:42:08  <PublicServer> <V453000> but not that much
23:42:18  <PublicServer> <V453000> or... doesnt hurt it
23:42:19  <PublicServer> *** Amm1er has left the game (connection lost)
23:42:23  <avdg> all trains are taking the most north track
23:42:25  <Ammler> :-o
23:42:37  <PublicServer> <V453000> yes that doesnt matter
23:42:49  <PublicServer> <V453000> when the track is full, they skip to another
23:43:01  <PublicServer> <Shawn> V453000 and avdg,  what about Possible Overflow?  to the north of the west overflow
23:43:04  <avdg> its the only weak point in the balancing economy
23:43:16  <PublicServer> <V453000> too slow
23:43:28  <PublicServer> <V453000> even this is better:
23:44:10  <PublicServer> <V453000> and so on
23:45:07  * avdg downloads
23:45:43  <PublicServer> <V453000> lets say this is better
23:45:50  <avdg> I prefer that smaller one
23:45:54  <PublicServer> <V453000> but I think any of these two wouldnt work better than the current one
23:46:06  <avdg> why,
23:46:18  <PublicServer> <V453000> it is completely forced for each line
23:46:23  <PublicServer> <V453000> if anywhere is jam
23:46:32  <PublicServer> <V453000> it follows the one line
23:46:34  <PublicServer> <Shawn> the smaller one does look better, but there is no way to bypass it if there is a free spot ahead
23:46:36  <PublicServer> <V453000> and trains stack up there
23:46:38  <avdg> you can add a balancer
23:46:57  <avdg> but thats more work
23:47:02  <PublicServer> <V453000> no you cant
23:47:09  <PublicServer> <V453000> that way you make it the same as the current one
23:47:30  <avdg> I don't get it
23:47:42  <PublicServer> <V453000> well
23:47:50  <PublicServer> <V453000> the current one is just multiple depots with a balancer
23:47:58  <avdg> with the others you still have the same problem, if there occurs a jam
23:48:05  <PublicServer> <V453000> only difference is that there are 2 or 4 depotes
23:48:06  <PublicServer> <V453000> not 6
23:48:22  <PublicServer> ***  made screenshot at 0001D7D3:
23:48:22  <PublicServer> <XeryusTC> hmm?
23:48:26  <PublicServer> <XeryusTC> no double depots?
23:48:31  <PublicServer> <V453000> nah
23:48:36  <PublicServer> <V453000> I wanted to slow them down
23:48:42  <PublicServer> <XeryusTC> oh xD
23:48:46  <PublicServer> <V453000> so they would pick more of the second
23:48:47  <PublicServer> <V453000> but ...
23:48:50  <PublicServer> <V453000> doesnt really matter
23:48:58  <PublicServer> <V453000> just to satisvy avdg ;)
23:49:01  <PublicServer> *** XeryusTC has left the game (connection lost)
23:51:26  <PublicServer> <Shawn> i can't see how to fit 2 depots in using the splitter style layout
23:51:33  <PublicServer> <Shawn> just so that everything is not stacked up at one point
23:52:02  <PublicServer> <sonic> why is seechester woods disconnected?
23:52:03  <PublicServer> <V453000> I just dont think this makes any bad things at all
23:52:18  <PublicServer> <V453000> no forest?
23:52:19  <avdg> @tunnels 3
23:52:19  <Webster> avdg: For Trainlength of 3: < 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
23:52:32  <PublicServer> <sonic> could explain things :)
23:52:57  <PeterT> @help tunnels
23:52:57  <Webster> PeterT: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
23:53:08  <avdg> @tunnels 3 9
23:53:08  <Webster> avdg: For Trainlength of 3: 35 - 39 needs 8, 40 - 44 needs 9, 45 - 49 needs 10.
23:53:22  <avdg> ?
23:53:23  <PublicServer> <V453000> well if you want
23:53:29  <avdg> !tunnels 3 9
23:53:29  <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9.
23:53:32  <PublicServer> <V453000> we can make 6x 1:1 flipflop overflow
23:53:35  <PublicServer> <V453000> but thats bullshit
23:53:40  <avdg> !gap 3 9
23:53:40  <PublicServer> avdg: You need 2 tunnels/bridges for trainlength 3 and gap 9.
23:53:48  <leg3nd^> !password
23:53:48  <PublicServer> leg3nd^: flails
23:53:53  <avdg> nvm
23:54:10  <avdg> webchat :/
23:54:42  <PublicServer> *** leg3nd joined the game
23:54:59  <PublicServer> <V453000> cool
23:55:12  <PublicServer> <leg3nd> now i can actuely join :>
23:55:41  <PublicServer> *** leg3nd has left the game (connection lost)
23:55:55  <leg3nd^> so i did think :>
23:57:06  <leg3nd^> not gonna try anymore. futurama and sleep
23:57:17  <leg3nd^> good night all of u
23:57:21  <PeterT> Night
23:57:23  <PeterT> @coopstats
23:57:23  <Webster>
23:57:43  <master-sonic> i'm off to bed now too, good night
23:58:12  <PublicServer> *** sonic has left the game (connection lost)
23:58:32  <avdg> :) big numbers are fun
23:58:58  <avdg> the most agressive persons are argressive against themself
23:58:58  <PublicServer> <V453000> is 453000 big enough in that way ?:D
23:59:27  <avdg> so they are also the most attacked users :D
23:59:36  <V453000> how the F
23:59:40  <V453000> I got the most lines
23:59:51  <PeterT> because you are a spammer

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